Speaker 1: Do do do do?
Speaker 2: Do?
Speaker 1: The opening is playing. Oh, I have to sneeze. I
think you can hear me. Hello, it's us, ship, it's them,
it's us.
Speaker 3: Hey, I feel myself.
Speaker 1: Didn't expect to see all of you here. What's up?
Speaker 2: We'll have that.
Speaker 1: You do? You look pretty? New hair, hair, new hair,
new hair, hair, new hair, new hair? Do you wear
when will you wear my hair?
Speaker 4: Oh?
Speaker 1: But will you wear with?
Speaker 5: No?
Speaker 1: Everyone echoes, but oh, I see why done? I know
why that happened. Oh that's also why it didn't fucking
turn me off during the thing. That's why, so you guys. Oh, okay,
I've got to adjust my things that mute us at
the start. I'm doing that right the fuck now, because
that's the kind of thing that will leave my brain
one second. Please, I just have to go into this.
But where is it? Visibility? That means that we weren't
muted at all during that thing, which is fine, like
we didn't we didn't do anything weird, But heck, and
where is it? Two actions audio audio D and D
hide done. I fixed it. Gotta do the other side actually,
otherwise next time we do this, I'll be I will
be muted. Hold on, hold on. I'm not letting this
get out of my brain. This ain't going anywhere.
Speaker 2: Please hold for technical difficulty.
Speaker 1: Fixed for the future success in fact, in fact, let's
do a test. Hold on all right, and now now
the audio should be back Yes correct question mark?
Speaker 2: Yes?
Speaker 6: Good?
Speaker 1: Yes good?
Speaker 3: Can you hear us?
Speaker 1: Bam? Done? This can be hidden. I can hide this.
I can hide this. There done. Whoa, it's because I
made a new audio group recently, but the thing was
set to do the old one, so mine didn't turn off.
The old one turned back on double audio anyway, welcome
back to that nineteen Gilligan's Crave A Tailors. I'm just
tell me, in no session of forty seven, it's us.
We're all here later in the day than usual. It's
hacking around the time Carry had time to get actually
sleep in to Carry's normative time.
Speaker 3: Right, Carry so happy. I'm so fucking happy, dude.
Speaker 7: Oh my god, my nags are great, My cross are flourishing.
Speaker 3: Oh my god, it's great.
Speaker 2: Let's be cleared up.
Speaker 3: I'm so fucking happy.
Speaker 6: Thank you, Brandon, all you welcome, Carrie, thank you, well
you should thank the hermit of pickens Nose.
Speaker 1: I do I reluctantly do that. Yeah, I cautiously do.
Speaker 5: Can we hold on? I'm gonna I'm gonna go in.
Speaker 1: I'm gonna do a thing. We're gonna carry them.
Speaker 7: I'm saying stuff, what's up? I really hope that this
episode of.
Speaker 3: D and D goes a lot better than our fucking
D and D yesterday. It was so much fucking stuff,
you guys.
Speaker 2: It was real bad.
Speaker 7: Found be updated and we couldn't even roll dice and
Spencer was stressed the fuck out.
Speaker 3: It was rough.
Speaker 7: So I hope that Logan doesn't have a whole lot
of text ship with. There was a big up fantasy grounds.
Oh no, why all the fucking DND softire update and
calm down, y'all.
Speaker 2: And it did just start torrential downside.
Speaker 1: Oh yep, Oh yeah, car draws set to one hundred
and fifty. That's that's not.
Speaker 3: Gonna Oh my god.
Speaker 1: So we're gonna change that.
Speaker 5: Hecking.
Speaker 1: We're gonna change two. We're gonna stick.
Speaker 8: You mad car drawing, pissed cheap.
Speaker 1: We're gonna make it a thousand, and then we're gonna
go from there.
Speaker 7: Oh my gosh, that's not that much.
Speaker 3: A thousands on thousands not that we're gonna go.
Speaker 1: We're gonna do a thousand for now, and then we'll
feel it out and we'll change.
Speaker 2: You know what.
Speaker 1: No, I've felt it out. We felt it out. Just
now it's been felt. I've decided I want to make
it more.
Speaker 2: Did you get.
Speaker 1: Huh?
Speaker 3: Yes?
Speaker 7: Because I felt it to feel it, you felt it out?
Speaker 1: Did you get PROMI we've got like we have like
an ongoing agreement.
Speaker 6: All right, that's all right, pack it up funny ha ha, Carrie.
Speaker 3: I can do you know me as a person, I
can never pack up the funny has it's all.
Speaker 1: But don't recommend you do it. I don't recommend you
to do it right now. I don't recommend you do it. Well,
we are in recording mode because nothing will happen. Only
do it during sillier streams or pre stream anyway. Who indeed, thanks, thanks.
Speaker 2: For vamping, you said a.
Speaker 3: Sk douche sk dooche.
Speaker 1: Indeed, all right, I'm going to get somebody to tell
me what happened last time. I'm going to roll a
dive really actually, okay, sorry, I'm getting ahead of myself.
Do we have anything that we want to announce this week?
Speaker 6: Support if ye get yeah collabed tomorrow and if you
want to support a really indie film that's happening in Georgia. Uh,
the Hermit of pickens Field or Pickens whoa pickens Nose.
Hermit of pickens Nose is currently doing its fundraiser. It's
on gofund me gives. I'm on sixteen millimeter. It's got
a lot of cool people. I'm there too.
Speaker 3: Shut yea, that's right.
Speaker 1: Yeah, shut you shut your butt with saying you're there too.
That's my buddy you're talking about. They're pretty cool, all right.
Speaker 2: Situationally, we'll see what the situation is when they're around
and it's true.
Speaker 1: Oh that's when they're cool.
Speaker 6: Someone's stredding chest to Chetta because he's being cheesy.
Speaker 1: Damn, you call me cheesy.
Speaker 2: I left that life behind forgiving me.
Speaker 1: That's right.
Speaker 3: Probably you probably eat a baby bell today.
Speaker 1: No, I haven't eaten a baby bell in a long time,
at least a week.
Speaker 3: Damn.
Speaker 1: I can't claim too far back because when we got
our nails down, if you remember, I went to shoppers
and got a baby beell. So I can't Yeah, no,
I very much. I know, at least.
Speaker 3: Going cold cheese going cold turkey for a whole week.
Speaker 1: Cool cheese, baby, Bell's not all cheese. I can eat
other cheese.
Speaker 3: Have you eaten other cheese since then?
Speaker 1: This was last night? Yeah?
Speaker 3: Then you haven't left that life behind logan, you're so
full of cheese.
Speaker 1: We're gonna stream now. Is anyone else have anything else
I want to talk about? It's not my eating habits.
Speaker 3: No, yeah, we're gonna be eating yet today?
Speaker 1: What did I just say?
Speaker 9: Yeah?
Speaker 1: I know I'm rolling a die. I have, in fact
eaten wonderful, not very much, but I did eat direct.
Speaker 2: Hm.
Speaker 1: That's you? Do you sound like except saying except saying
carry instead of logging. I rolled my die. On second,
I need to put on my necromancer hat.
Speaker 10: I need to do a little like oil oil oil
and return to us Robert, now return that was what
happened last time?
Speaker 5: And were in return from the grave? Rise?
Speaker 1: Now what happen last time?
Speaker 11: Ah?
Speaker 12: So lilin Scart did some yap and did some chatting,
did some hunting for somethon found the guy. He's chilling,
you know, a little guy. They're like, all right, he
seems solid. So they went to go see what was
going on to the old matross state. They found tweedled
and Tweedledum, who were trying to kick the door in
because they wanted the go done get dem cultists. They said, hey,
don't do that, you'll die. They then went in and
nearly died. They sent said fuck this, uh, and they
left to go find everyone else Where. They found a
haggard Pepper and unconscious Lori, who had a vision quest
and they now have a divine mission to go help
trapped vine sweaty mick Ya novel angel to get away
from the Stinky Fairy in order to help Desmond, and
then a zombie tannastane H did an Olympic dive into
the river.
Speaker 3: I mean that seems about right. I want to help
you out, but that that seems like it's everything.
Speaker 1: That's relatively true.
Speaker 2: I think Pepper a bunch that's true, accurate?
Speaker 1: Did alrighty?
Speaker 11: That is in fact back to the Afterlafe.
Speaker 1: Oh Desmond please oh if they don't reverb away, they're a.
Speaker 3: Okay, okay, thank god?
Speaker 1: Yeah, yeah, alrighty coming back into it. Yep, you guys,
Do you guys remember precisely what you were doing at
the end of last game.
Speaker 6: No, I think we might have been heading back to.
Speaker 2: Grab more readies. Question mark, question mark, is that what
you guys want to do? Marks for you? Carrie?
Speaker 3: Fuh you think I don't know?
Speaker 1: It's up to you.
Speaker 5: Guys. We've done basically everything. My only concern now is
getting the frick out of your murdering a fan and
then murdering my dad.
Speaker 2: Yeah right.
Speaker 7: The last thing I remember happening was me and Pepper
both blaming each other for Desmond's death.
Speaker 5: It's nice.
Speaker 2: Yeah right, you'll hear that.
Speaker 3: Caatski gave us a tiny.
Speaker 1: Little Oh that's cute.
Speaker 2: Sorry, we'll get back back to the sadness back at you. Okay,
Brandon says Brack Catski.
Speaker 3: Anyway back to this.
Speaker 1: Can you guys give me just one secondly, just one moment,
but it will close my door.
Speaker 2: I guess.
Speaker 1: If we gotta tend to close my patio door because
I could hear the construction going on. Oh yeah, I
didn't like it. I don't like goblins.
Speaker 2: I don't like goblins. Whoa's me around? Then?
Speaker 1: So, guys, the question was, what do you want to do?
Speaker 2: I proposed something?
Speaker 6: Really?
Speaker 1: Did you just say?
Speaker 5: Really? Yes?
Speaker 2: Yeah?
Speaker 1: They did?
Speaker 3: What did you propose?
Speaker 2: I did? I already did. I told you go find
your Mauricemn the fuck right?
Speaker 3: Okay, get me go Finbories.
Speaker 2: How do you forget that, Chack?
Speaker 3: Listen, I didn't forget it.
Speaker 5: The boy has fourteen concussions. I don't think I worry.
Speaker 3: About I have more concussions than years been alive.
Speaker 2: The head and maybe knocks some produced.
Speaker 3: I'll also, it's not my fault.
Speaker 7: The thing that's driving my robot body as a terrible
fucking memory.
Speaker 3: Bless you God who stays. I thought it was God.
Speaker 7: It was so loud, I thought it was God.
Speaker 1: That is that's a That's why I thought it was God.
Speaker 2: Tell him congratulations.
Speaker 8: They take a gratulation.
Speaker 1: That's a man.
Speaker 3: That's a man right there. That's a that's a man
in love with his partner and.
Speaker 5: So cute.
Speaker 2: Yeah yeah, if you.
Speaker 3: Guys want, we can go find Wing. Go from Maurice.
Don't help me out.
Speaker 7: That made me happy, all in a grancey let's hit there.
Speaker 6: Is a cool.
Speaker 5: Yeah, I'm goods. Move on?
Speaker 3: Are we are we feeling okay?
Speaker 8: We've got time into the plot decides we have to
get back on it.
Speaker 5: At that point. Look a little physically, I am perfectly
fine mentally, you know.
Speaker 2: What I was gonna say.
Speaker 3: Mentally and emotionally, we're all kind of no.
Speaker 5: We don't talk about that. Let's go.
Speaker 3: I've come to understand that that's.
Speaker 5: Yes, yes, welcome, welcome the manhood.
Speaker 7: Just pushing down, pushing thank you, Yes, yes, wonder wonderful, Yeah,
stung sell stumps, we're.
Speaker 2: Mood maxim Hell, yeah, that's journey for words. Oh my god,
I'm dragging Laurie.
Speaker 3: But I was doing many handshakes.
Speaker 2: What the hell?
Speaker 3: Oh my god.
Speaker 7: Also a part of being a man, oh be being
dragged around by the ladies. I'm not gonna explain about
that part of being a man.
Speaker 13: Miss Oh my god, Desmond really just all these chocolate.
Speaker 3: But I can't be the straight man of the party.
Speaker 8: It can't be me.
Speaker 5: There, Paul. It's like, no, no, no.
Speaker 6: I can't.
Speaker 14: What time?
Speaker 2: Then?
Speaker 1: You all right? Lilia slowly looks up, eat your dirt.
Oh my god, Oh my.
Speaker 5: God, what are you talking about, Larry?
Speaker 3: What mice on the carpet?
Speaker 14: What are you talking about?
Speaker 1: What do you mean about the mice in the carpet?
What do you mean about the mice in the carpet? Lord,
let's not. Let's not do free advertising for another group
unless they're around. Then we love you. Let's collabse But
what's up? Who's your animator?
Speaker 2: Slip neither number? Damn recognize this game? We go, We
do the.
Speaker 1: Thing, you go?
Speaker 11: All right?
Speaker 1: So you guys, you guys, you guys. All right. God
has to be the straight man who takes you guys
about when do you thief? Let's go ahead and call
it an hour. Let's be generous and call it an
hour to get back to the underloft pit, you guys,
get back to it. You guys are heading back to
the old mctrossitty because you want to resolve this thing
that's going on. Just so you guys know what the
time is currently roughly uh three to four in the morning, am.
Speaker 2: Yeah, what is time?
Speaker 1: What is time? Frankly it is sometimes. Luckily I have
never I never actually removed a couple of you from
the map, so you're still on it. So I'm just
going to throw those who remain onto the map.
Speaker 5: Boom boom.
Speaker 8: Also a worm on the map, Yeah, get that out
of here.
Speaker 3: Just there.
Speaker 2: You know, there's a worm in a world.
Speaker 8: It's worm town.
Speaker 1: It's worm town. Now, could you share the map again. Literally,
I'm gonna share them a job. I'm gonna share the
Metros state map because's where you're going. We don't need
the town map. You got where you're going. Boom, I
should do the thing. Ackay, we don't need to worry
about it. You get there, nothing happens. Make a big
ding dong ding bong.
Speaker 4: Whoa.
Speaker 1: You guys arrive again to find the door open. You
had busted it open from the inside as you guys
were leaving. It remains busted open. The those who are
investigating the house do not seem to be there conferent
look it up.
Speaker 5: Okay, that's my part. Main thing I say walking in
immediately is look up.
Speaker 3: Okay, I'm looking up.
Speaker 5: What's up stairs. I'm not getting jumped on again. I'm
just looking out for any other bugs.
Speaker 1: Yeah, I'm watching you.
Speaker 5: You won't get me today.
Speaker 1: They're at least sniffing out bugs. Yes, I'd like you
to take a die, and I'd like you to drop
it into the middle of the map. It can be
any die.
Speaker 2: Oh my, oh dealers choice now the middle of the map.
Oh no, I mean I'm doing it, but nothing's happening.
Speaker 1: It shouldn't be huh.
Speaker 2: Oh, it's rolled. Eh.
Speaker 1: Give it a little toss when you do it, give
it a little trow, a little bit of They roll
big now, they roll everywhere. They roll big.
Speaker 2: Now.
Speaker 3: Yeah, that's what I wanted.
Speaker 1: They roll big now.
Speaker 2: Perfect, It's perfect. It's perfect.
Speaker 1: All right. Do you guys enter into it doesn't seem
to be much disturbed since last time you were here.
This time you enter from the front entrance as opposed
to from the eastern wing. As you approach into it,
Lilia and Scarn, you are prepared for the terrible stench
that comes from the area where the carrion crawlers had
been nesting, roosting, the kitchen, the overgrown, gross kitchen area
that is now basically an indoor swamp. The rest of
you you are hit with this. You do not you
did not expect it to be so bad.
Speaker 9: Oh my god, what.
Speaker 2: Is it?
Speaker 14: Oh my god?
Speaker 3: You taste it?
Speaker 1: Oh my god.
Speaker 5: Scarn with like a full mask over him, basically wearing
a plague mask is a perform.
Speaker 2: Oh my god.
Speaker 6: Yeah, it really lingers at the top of your mouth.
Speaker 3: Oh yeah, no, I could taste it. I can taste it.
Speaker 5: Oh, picked flowers outside, Holy.
Speaker 2: Crapy over it?
Speaker 11: To where are we going?
Speaker 2: Marie?
Speaker 5: While I'm asking, h, I know where we're going. I
move us towards the back area.
Speaker 2: You're a blessing scarn.
Speaker 1: What is your intended destination? Uh?
Speaker 5: The the room where.
Speaker 1: Uncle Gotham he's my uncle.
Speaker 11: Now the room where Uncle.
Speaker 5: Gotham told me that he's downstairs he's my that that
that that that one? Where's that room? Was that the
green room to the left? That wasn't the mirror green.
Speaker 2: Room right downstairs downstairs of the doctor, the.
Speaker 1: Three very the Gothams. So you guys are aware there
is a way to get downstairs through this room. It
was h it was through the cabinet. There's a false
back on a wardrobe near the back of the room. However,
from the first time you guys came in here, when
Maurice Nummerice, when why can't I remember my own Morlane
when mor Lane escaped through it? Uh, he sealed it
behind him and it never got unsealed. So you know
that there is a way downstairs over here, but it
is still sealed from this side. That said, you could
make an attempt to uh to unseal it. You could
try to wrench it free. You tried to do that before,
but you ended up not being strong enough. But maybe
things have changed.
Speaker 2: I think so many blessed said that, mofo. I don't
think it's gone, budge, But you did.
Speaker 1: That before and there was absolutely no effect.
Speaker 5: So you wanna you wanna? You want to go for
an investigation around the around this here home to see
if there's another way.
Speaker 2: Down scarn I thought you'd never ask. Can I like
look for you guys?
Speaker 1: Know you guys have been downstairs. You know that there
are stairs like over there. Oh I'm just dumb there. Yeah,
you guys have been here. You know the stairs and
they eat the west wing.
Speaker 5: Let's let's go that way. Let's go over there.
Speaker 2: To take the stairs.
Speaker 5: Every once in a while, you know you local procedure
through get on the stair master, you guys proceeding forward
any specific way?
Speaker 4: Uh?
Speaker 5: What do you? What do you mean a specific way?
Like people.
Speaker 1: Like careful, like look like stealthy.
Speaker 5: I mean I'm looking up, making sure stuff is around.
I'm not looking exclusively up obviously, I'm keeping my wits
about me.
Speaker 1: Up wall exactly, oh wall.
Speaker 11: But roll me.
Speaker 1: No, just fucking you looking exclusively up and just well
nothing ceiling though, Uh.
Speaker 15: Go ahead and roll me perception as you move, perception,
that's persuasion, perception, perse grace evil.
Speaker 1: On per fase fifty nice? Anybody else looking out as
you move?
Speaker 2: I mean, I don't think I have very good eyes.
And also I.
Speaker 1: Look and I will roll perception.
Speaker 6: That's great.
Speaker 2: Can I do maybe a sound based It's like I'm
keeping my ears open if.
Speaker 1: You're looking around at things, I'd say it's site based.
Speaker 2: Yeah, okay, I a perception that is fair. I will
if I give myself disadvantage, will I roll?
Speaker 7: Fine, that's twelve, okay, cool?
Speaker 8: Maybe I want to roll thirteen?
Speaker 2: Hell yeah? Sixteen?
Speaker 5: Wow?
Speaker 3: Damn wow?
Speaker 1: All right, big confident? No bugs?
Speaker 5: Yeah, cornered.
Speaker 2: It'd be embarrassing if there were.
Speaker 1: It would be embarrassing if there was. But it sucks.
Speaker 3: Pember are malfunctioning? Oh my god, No, I just.
Speaker 5: Doing another favorite real quick.
Speaker 2: You already use your paper.
Speaker 1: You guys had to work cool with the gods.
Speaker 5: Guys.
Speaker 3: Yeah, like, damn, that's what a fucking hook up my
man ship?
Speaker 5: Yeah? I know they got him on speed out touches rib.
Speaker 1: Damn you head toward the same exit. The same downward
area that leads toward the same stairs that you took
before that lead down into the basement of the mctroth state.
You find that they are as open and as useful
as ever. But with those perception checks you made as
you move, Pepper, make me another one, because now there
is a sound thing, and we're going to say, if
you make another one, it's higher. We'll use the higher
of the two. We're going to retroactively do a do
econ advantage. You can just throw a T twenty out there, honestly,
because you're modified.
Speaker 2: Okay, sounds good, King, I am a king, it's true.
Speaker 1: Oh no, and you are.
Speaker 2: I didn't just.
Speaker 1: Sixteen wows he So, Pepper, you hear a hollow skittering,
a rattling coming from down in that basement.
Speaker 2: If you're saying anything, I can't hear it.
Speaker 1: That's ironic. Considering I just had you roll for a
hearing based check and you roll a seven. I guess
it's not so much ironic as it is like, I
guess just funny.
Speaker 12: Hi, hello, c Bender, that's not ironic, that's just a
good incidence.
Speaker 1: Yep, now that is irony.
Speaker 3: I was thinking it.
Speaker 1: Can you hear us now, Branden, can you feel it now,
mister crabs.
Speaker 2: Dude, fucking yes, Okay, I can hear you tell me
all right.
Speaker 1: Now, Okay, save your story for for a bit later, Carre.
Speaker 3: Just make sure because it's just a futurama reference.
Speaker 2: Next time I gutch you out.
Speaker 1: So you hear a hollow skiddering, like something hollow moving
about down below, like I would liken it to a
sound as if a series of plastic were resin tubes
were bouncing and hitting the floor.
Speaker 2: But one more time, Oh, bouncing and hitting the floor.
What is that?
Speaker 5: Mm hmm? Should we keep it moving?
Speaker 3: It seems like a point.
Speaker 2: Yes, I can't imagine that.
Speaker 3: Cautiously yes, mm hmmm.
Speaker 5: It's all right, formation delta whatever that means.
Speaker 2: I hop on scarns back.
Speaker 5: All right?
Speaker 3: Who are you want to hop on?
Speaker 8: My big I don't think I'm I'm laying for you
to carry me, Laurie.
Speaker 2: I think it's fine.
Speaker 3: I'm so strong I could do it.
Speaker 5: For that, buddy. You ain't ready.
Speaker 2: I can do it.
Speaker 1: Roll me.
Speaker 2: I'm using scarn like a fucking swing set.
Speaker 3: Oh my god, who I have a negative modifier? Well,
there you go, fucking eleven.
Speaker 1: KD.
Speaker 8: Can he pick up?
Speaker 3: Can I pick up?
Speaker 1: I mean his left weight would allow him to not
well though he'd be be moving at half speed and
he's going down to set of stairs.
Speaker 3: I'm right, I'm actually not forward and crack your neck.
Speaker 7: No, I'm fine, this is nothing so strong.
Speaker 3: Legs are like shaky.
Speaker 2: Oh my god, are you seeing this? Scary strong?
Speaker 1: I hate him?
Speaker 3: I got you, I got you.
Speaker 2: I'm sorry.
Speaker 6: This is an abuse of your hat. Lither is up
here though.
Speaker 5: It's fine, don't worry about it, grabs Pepper, wait higher,
your men.
Speaker 3: Are here to protect you.
Speaker 5: Ladies.
Speaker 2: You wait, no, just tell me all right, all right.
Speaker 5: Let's let's get moving.
Speaker 1: No, let me quick switches over to the other man.
Speaker 5: Nice try, buddy, Pat, Pat, don't embarrass yourself though.
Speaker 7: No, it's it's no, it's no problem, no problem, it's
no problem.
Speaker 5: Yeah, it's no problem.
Speaker 3: It's no problem, no.
Speaker 5: Problem. Yeah, it's fine.
Speaker 2: It's all right, Laurie. You'll grew up one day.
Speaker 3: What are you guys talking about? I did it and
so I did it?
Speaker 5: You did it?
Speaker 7: I can't Gary, Lily, You're welcome, all right, Yeah.
Speaker 1: Good job, buddy, thank you job so about this cask
you had down you as you put your heads out,
so you enter down into the basement area, and as
you had once before, you pass by large what looks
to be wine cellar. Both cellar in general. There are
two massive casks that would likely have held some kind
of some kind of alcohol in them. But as you
move down into the area you do see that where
is a a montiado. Well, they appear to be quite empty.
The floor is still covered by old, dried, sticky fluids,
likely different alcohols and whatnot that have been on the ground.
Speaker 7: Uh.
Speaker 1: There is a slightly sweet, pungent smell coming from the
area that smells kind of like mildly old fruit.
Speaker 3: So wine pretty.
Speaker 5: Much, if it were still good, I'd get some, But no,
another time, scarn, another.
Speaker 8: Time you wanted a shame when they waste them antiatto
m hm.
Speaker 3: He keeps saying that, what is that like a kind
of wine?
Speaker 11: Yeah?
Speaker 3: Oh, okay, I don't know. I don't know wine ten.
Speaker 5: Exactly.
Speaker 1: I only know Jacob Goodyear light.
Speaker 3: Mm hmmmmmmm. It's really what I know. It was Desmond's
brand of here.
Speaker 5: It's all right, So we've heard skittering about uh did
we hear sticky skit Well, that would be more information
than you've already given us, and that wouldn't be right.
Speaker 2: I wouldn't categorize it as sticky skittering.
Speaker 5: Okay, but we're can assume something maybe around corner alone.
Speaker 1: Scar roll me a perception check with disadvantage on account
of darkness.
Speaker 3: No only what if what if we let a torch?
Speaker 1: You didn't perception? Yes, you didn't by the time I asked,
said you see, you know that also one of you
has a torch. The reason you can see currently is
there is a torch among you. Is the torch is torch,
you know, the torch from the Bible, from the Bible exactly.
Lily has the torch mm hmm uh So at the
edge of the torch light scarn m hm. As you
look around and you're like, we heard something, what's down here?
Is there's something around here? Lilia, what's that? And then
as you look around, just on the edge of the
torch light, you see what looks like uh bones in
the shape of what seems to be a little claw
missing many of the bones, just like a little little
animal paw that looks still, it looks like nothing. And
then as soon as you look at it and your
eyes pass over it and then back, you hear a
brief rattle and it is gone, retreated into the dark.
You then hear the sounds of bones skittering along cement,
along stone, moving into the distance.
Speaker 5: Scary bros their default dancing in the darkness.
Speaker 2: Spooky scary skeleton mm hmm.
Speaker 5: I don't know if these are we can assume they're bad, right, well,
they're skeletons.
Speaker 14: So if I is there a.
Speaker 5: Way I can just I got you a couple in
my pocket. Can I just chuck lit torch out there,
just to be like, hey, what's going on?
Speaker 1: Yeah?
Speaker 5: Sure, into the darkness. I want to just, you know,
chuck one out. I don't know.
Speaker 1: Yeah, sure, you take a torch you.
Speaker 5: Oh, I just put the same direction one.
Speaker 1: Let's see if I go that would win. I don't.
I'm going to try to set. I'm gonna try to
do a thing. Hold on, it's gonna be tricky. It's
gonna be a tricky thing.
Speaker 5: Chat he's doing a thing.
Speaker 1: Is what we call a pro gm or move torch.
All right, everybody, take a torch. You throw it down
the hallway. It illuminates it as it does whatever you
thought you saw, you didn't see. It's not there.
Speaker 5: Don't do this to me.
Speaker 1: There's a turn though, there's a bit to me.
Speaker 3: I hate that for us.
Speaker 5: All right, let me let me walk home right here,
you know, right here next to the cask. Ye ya
ya ya yea yea yea yeah, I'm going right.
Speaker 2: Well, he's sicking me with the mate.
Speaker 5: And just want to see what's going on.
Speaker 1: Hey, look them. I'd like you to make what was her?
Was it a twelve? A twelve before?
Speaker 5: Yeah, it was a twelve? That's fast.
Speaker 1: Hold on. You see something skiter around the corner, moving
into what you know to be the Study of the basement,
but you do not catch what it is.
Speaker 5: It's going into the study of the basement, but I
don't know what it is.
Speaker 1: I'll cast I like how in character they are. Maybe
I should do DND like this, just narrate what all
the players do and then we'll repeat it and then
we can edit out the me parts.
Speaker 3: Huh.
Speaker 1: Maybe I can just write a book. Done enough of that,
not like a novel.
Speaker 5: Mm hmmo.
Speaker 2: We'll discuss later.
Speaker 5: You guys.
Speaker 1: Head up to there, you guys, continue forward, moving over
to the study.
Speaker 2: Scarn you my legs. We move forward.
Speaker 5: I guess I'm the and I'll i'll be the front line.
I guess I'm just gonna move on up into the
corner room here. I'm just gonna check this corner, you know,
check my sight lines. You come around real Desmond energy
right now.
Speaker 1: Like got one hand on the torch. One hand is
like formed into the shape of like a finger gun.
As you go around corner finger.
Speaker 5: Gun torch held backwards but outwards like.
Speaker 1: Out out. Okay, I'll angle it up a little bit.
Speaker 2: Please don't light my tail on fire.
Speaker 5: It's fine, don't worry about it.
Speaker 1: All right. As you enter into the study, I assume
the order to be rough on.
Speaker 5: I'd like, what's me first, But I'm gonna i'll tank
the damage.
Speaker 1: I would like one final perception check from the group,
and you have light, so there will be light. One
final perception check that is not hearing based. Oh you
know what, we'll say it's We'll say it's hearing based.
Speaker 2: Varitable dangerous eighteen for Lord.
Speaker 5: Scars Scars four.
Speaker 2: Four with advantage.
Speaker 14: Oh my god, goddamn, just aren't okay.
Speaker 5: So me and me and Pepper got really into the
Desmond cosplay.
Speaker 2: I'm up there.
Speaker 6: I'm up on his shoulder like like it's a boulder
like and I'm holding my arm like it's a sniper rifle.
Speaker 5: We're going in there.
Speaker 1: As you move forward, As you move forward, you press
on into the room. You all look around. You don't
see any sign of the small skeletal creature that you
chased into here. However, as you move in, peer, Lawrence,
you hear this. You, you and Pepper become aware of
this before everyone else. Neither of you got high enough
to avoid what's about to happen. But you are the
two so Pepper purely because you're good at hearing. I
know the DC was crazy. Something rolled better stealth than
you bullshit. As you enter in, two things happen at
the exact same time. Lawrence, per you hear the shifting
of bones. You hear this like faint rattling around you,
but you can't quite place where it is. And Lawrence,
you remember Scarn gave you a piece of helpful advice
when you came into this place. What was it?
Speaker 6: What was it?
Speaker 1: What was it? Said?
Speaker 2: Something?
Speaker 3: You said something to me, what I'm gonna look up?
Speaker 1: As you look up, towards the ceiling in this room.
You see that the ceiling is covered in a swarm
of little skeletal critters, shifting and moving. And as you
look up, they all stop moving, their mouths open and
they fall, all of them up, many in a large chunk.
They all fall down into the midst of all of you.
I am gonna have everybody, please roll the initiative.
Speaker 3: God damn it.
Speaker 2: Oh fuck was around?
Speaker 1: No, it would have.
Speaker 5: I like having fun.
Speaker 3: Ridiculous s.
Speaker 5: Why is this one so large?
Speaker 1: That's the.
Speaker 5: Oh that's the swarm one.
Speaker 1: Yeah, there's one that is a stat block swarm. As
they all fall down onto all of you colors, get off,
but get up, all right? I got eleven cool cool, cool, fittingly. So,
first off, surprise round. None of you guys managed to
beat the twenty that they rolled for their stealth, So
surprise round everybody. They're all gonna go through their turns.
When it hits your turn, you can take reactions. Can't
take reactions before that, you mean, give me one second.
When it hits their round you can again. When it so,
you guys can't take actions or movement on your turns
in this round, and you can't take reactions until your
turn is pasted. Oh fine, yeah, alright, so let's see
put down you guys didn't move into these spaces tech,
so that's not going to apply everyone who is in
the swarm of the big guy, which on account of
the fact that I had the agency to target put
you guys wherever I wanted to, and no one argued,
is most of you? Uh that's gonna be.
Speaker 2: Oh great, thank you, no good, thanks, You're welcome. We
choose to let you set things up very generously.
Speaker 1: I wanted that. I heard him saying these things, and
I was like, yeah, actually, at actually know what, you
know what. It's going to go down all of them
as they swarm and they crash down on you, They're
going to go ahead and open with they all let
out these chittering, screeching sounds that all together make this
piercing sonic whale that's going to affect everybody in the room.
I like, everybody, make this constitution saving throw God damn it.
Speaker 2: Come on, Pepper all right eighteen eighteen telling you to
cover your ears.
Speaker 3: Boy, I'm not good, Lili, not you boy.
Speaker 2: Other boys, No worry, boy.
Speaker 5: It's you were holding on.
Speaker 7: Boy, large lad all right, those.
Speaker 1: Of you who succeeded. Those of you who succeeded will
take half, all right, Sorry, no, though, yeah it should
be h that's weird. It should be coading it as
half as much on a success. Okay, So, uh who
succeeded and failed? It looks like Scarn and Lilya both fail. Yeah,
so you too will take full damage as this sonic
whale deals thirty one That was real high thirty one
thunder damage to you, guys. I didn't expect it to
almost roll mostly Max, uh so. And then to the
other two of you. You guys, you guys are gonna
take fifteen as it lets out this massive whale that's
gonna be its turn.
Speaker 6: Why am I rolling concentration again? At a two D
twenty plus one? I think I might be still concentrated
a lot.
Speaker 1: You still have vorpal flames on? Oh it looks like
twice in fact.
Speaker 2: Oh yeah, whoa.
Speaker 1: Well, I don't want to be the answer to your
question is look at the compact tracker and see what
you have on you. That's how you know, That's.
Speaker 2: How you know.
Speaker 1: It's okay. I forgive you this time. You take your damage.
Lily your turn then comes and goes. You can now
take reactions. Pepper, your turn comes and goes. You can
now take reactions. Scar and your turn comes and goes.
You can now I should switch this over. You may
now take reactions. One of the critters goes, one of
the independent little critters. Here he goes this critter. Which
critter is this? I want to make sure I get
the right ones. One of the independent critters?
Speaker 6: Is it?
Speaker 2: You?
Speaker 1: Which one is it? It's one? Where's one? Where is one?
Where is this? Where'd he go? But did I not
put him on the map? Well he's up there. Now
it's going to rush towards Lilya. Now, yes, it rushes
toward Lilya. It is going to have advantage on account
of you being within five feet of one of its
undad allies. It is going to make an attack against
Lilya as this tiny critter lunges toward you. Oh, look
at these big dice. They're so big. It rolls a
unnatural twenty, which is going to be a hit unless
you do anything to change that. I'm not hearing any
changing going on.
Speaker 2: What happened?
Speaker 1: What am I doing?
Speaker 2: Yeah?
Speaker 1: I know, I was just saying it rolled A twenty
unless you do anything to change that.
Speaker 3: Does you have reactions?
Speaker 6: Now?
Speaker 1: So are seeing if you have you? Do you have
any reactions?
Speaker 3: You have any kind of reaction to stop it?
Speaker 2: Yeah?
Speaker 8: Oh I don't think I have any reaction with Let
me let me check an interception real quick.
Speaker 1: No I don't. Yeah, that goes off when someone around
you is attacked.
Speaker 3: Yeah, no, no, I don't have a reaction for that.
Speaker 1: Okay, So then this one's going to hit you. It's
going to do it's going to do six points of
damage between slashing and poison damage as it lunges onto you,
bites into you. Jesus, Jesus has no power here.
Speaker 2: Now, dare use my patrio. God's no good here.
Speaker 1: Lawrence, you have taken your turn and you can now
take reactions. All the other critters are going to go.
Now this critter goes after Lawrence. It has advantagey why
because it hungers for bones. Child inside you there's a
skeleton just dying to get out. It rolls A twenty
three to hit a natural nineteen.
Speaker 7: That missus love chick, I don't believe you.
Speaker 1: You take nine damage. Oh, the next one's then going
to go. This one is going to jump after Pepper.
It rushes towards Pepper. It's going to have advantage on it.
One of you being within five feet of the thing, Pepper,
do you do anything about this?
Speaker 6: I swat at it and be like the gone. You
ain't a better I don't think I can do anything else.
Speaker 1: It rolls twenty one.
Speaker 2: Oh god, damn.
Speaker 1: The advantage is putting him work Pepper. You take seven
points of damage. The final critter goes. It's going after Scarn.
It rushes towards Scarn. It's gonna have advantage because of
where you are. It goes for an attack. It gets
a twenty. They all rolled over twenties with their plus.
Speaker 11: Four to hit.
Speaker 1: Oh that's wild.
Speaker 5: Dance.
Speaker 1: Okay, go ahead, this is bullshit. I don't think so
gun and roll. It will probably just give you back
those hit points. Yeah, so just give yourself back six
hit points because I jumped the shark and I rolled
jump the gun. Jumping the shark. Be if I narratively
lost focus, I used the wrong trope, I'm sorry, I'd
be impressed idiom I use the wrong idiom?
Speaker 7: Not well, I'll retire so good.
Speaker 2: That definitely doesn't happen to me in particular.
Speaker 1: Ever, yeah, alrighty, so give yourself back those six hit points.
I'll leave that to you.
Speaker 5: I'm going to close this, uh this the credit.
Speaker 1: We're going back to the top of the turn order.
The critic swarm is going to go again. It's I
forgot to recharge its thing. I'm going to see if
it recharges it. It is not. It is, however, going
to bite everyone that is within its range, which means
it's going to bite everyone but Lilia.
Speaker 2: Oh, I hate that, but go ahead with it.
Speaker 5: And I again, just I don't want the stones endurance.
Speaker 1: You've already used your reaction for this turn. You have
to wait till this turn. You have to wait till
start your next turn to do it again. I'm also
it has undead tactics and there's people within five feet
of it it critters, so it's going to have advantage
on all these attacks.
Speaker 5: Okay, here it goes.
Speaker 1: A lot of dice.
Speaker 5: One of them was crit.
Speaker 1: So that is a twenty three against Lawrence, a sixteen
against Scarn which misses, and a NA twenty against Pepper.
Speaker 5: Ali.
Speaker 1: So Lawrence, I'm going to roll against you again to
get that crid out of the system boom so Lawrence.
Mm hmm, you take twenty two points of.
Speaker 3: Damage I am creating for you?
Speaker 1: Sure are you take twenty two points of damage? Of
the bike's into you, Pepper. It's going to do it's
crit damage against you. Now, this thing is shredding you.
Speaker 4: Guys.
Speaker 1: Yep, you take thirty points of damage Pepper, and you're
fucking kidding me.
Speaker 3: Pepper is also critical Jesus Christ, I swear to God.
Speaker 7: A swarm of tiny, little stupid skeletons.
Speaker 3: That fell from the ceiling tpka's us. I'm pissed. Also,
I think Braidon's dead because she's.
Speaker 7: Not in game anymore. What yeah, Brain's not in game anymore.
Pepper's out of game.
Speaker 3: I think they just connect them. Oh no, yep, you
literally killed Bread.
Speaker 1: Today is not going at all I envisioned. Well that's
that's that. So that attack happens. It the swarm of
critters riles over, It roils over, biting into Lawrence. They
they bound up and they cover entirely, Uh, they cover
entirely Pepper like a little wave of undead creatures, and
you just see Pepper fall just into them as you
just hear like biting and gnashing and tiny little fox
yells Lilia, it's your turn. You can take your turn
this time.
Speaker 2: Yeah, I'm just.
Speaker 8: Looking here really quick. I think ummm, I think we
are going to use our bonus action first to use
a guy a savatar a right, we are going to
go into primal beast form do it? Oh that's not
what I wanted to do, as that's the wrong What
a fuck? Did I close this window? No wonder dish.
Speaker 2: And then.
Speaker 8: No, there's this weird like cast spell window came in
and it won't there go walk off. So with that
in mind, if I'm looking at this preparely, i'd see
walking speed increases by ten feet. Dark vision yay. Strength
based attack rolls with advantage ya melee deals an extra
one D six four damage on a hit. Ye.
Speaker 1: Keep in mind that your weapon uses your spell casting
modified er attack, so it doesn't use strength.
Speaker 3: Yeah, I know, I know, I know that part.
Speaker 8: It's mostly for the for the D.
Speaker 2: Six extra gotcha and the dark vision.
Speaker 8: So we've got this big swarm and then all these
little babies all around it, right mm hmm, Okay, we're gonna.
Speaker 3: Have the little one.
Speaker 2: Little guy's been attacking people yep.
Speaker 1: And they they they both have advantage because if an
undead ally of theirs is within five feet of their target,
they have advantage, which means they are both attacking with advantage,
and as long as they're there, the big swarm also
has advantage on attacks. Okay, so.
Speaker 8: If I move, actually, if I move anywhere, they're gonna
have opportunity. It's fucking rocky, Okay, So we're gonna we're
gonna first get this little guy first with with roote Bloom.
So we're gonna go Haba that is a fourteen.
Speaker 1: A fourteen is a hit, right, Also, celestial allowance will
kick in. You swing toward that one, you strike it,
that one is dead, all right?
Speaker 8: My second hit? How far away is this little bugger?
That he's ten feet away? So root Bloom should.
Speaker 1: Be able to.
Speaker 8: Would be able to reach or do I have to move?
I can't remember if root Bloom has a has a range.
This little bugger is ten feet away, but.
Speaker 1: It's got five ft melee range.
Speaker 8: All right, if I move a little bit, will it's
if I move just five feet to get closer to it,
will it provoke opportunities?
Speaker 1: As long as you don't leave its reach then it
doesn't do an opportunity attack.
Speaker 8: All right, then I'm gonna move a teeny bit closer
and I'm gonna oh.
Speaker 2: My god, yeah, this one.
Speaker 5: Talking.
Speaker 8: I'm trying to.
Speaker 1: I'm trying to target one second. I got you, I
got you, I can do this. Boom, here you go.
Speaker 5: You got it, all right.
Speaker 8: And we're gonna we're gonna use our second root bloom attack.
Speaker 3: To go hope what to go? Hop?
Speaker 6: Y'all?
Speaker 8: That is thirteen.
Speaker 1: Thirteen hits.
Speaker 3: And got rid of that one.
Speaker 8: I think.
Speaker 3: I think that's all I can do because of.
Speaker 1: On both of your attacks. Yes, umm, you guys see
Lilya invoke the power of a druidic where bunny as
the beastial aspects of them increases, for covers your body, Lila,
how does that change?
Speaker 8: It's like becoming It's like that one bunny in one piece,
you know, the one the bunny and one piece.
Speaker 3: I don't go to.
Speaker 1: One becomes like there's more green on their body. They
look more earthy. They they become a little bit more
fairal like their limbs seem to extend out just like
a little tiny bit. They strike forward, they destroy two
of these tiny things. Is in the process, and that
is your turn. Anna. Yeah, good job, Pepper, it is
your turn. Scar On, You're on deck, Alad.
Speaker 2: I just need to hold you.
Speaker 1: Got rid On, by the way, I don't remember. I
don't know if you heard that.
Speaker 2: I really didn't.
Speaker 6: I was not here for that. I have seven hit points.
Life is pain. I'm gonna grit my teeth.
Speaker 2: It's tan.
Speaker 6: Ribeir and the make like a blaye baited blaye bait
a bla baby.
Speaker 3: Babe.
Speaker 1: I really invested this, san han sandanitizer, san Hana sand Hannah.
What am I saying?
Speaker 6: San Hanna past hungering forbe texts where and I would
love so you know how there's that little stinky skeleton
critter seventeen and then there's the swarm. Yeah, I'd like
to get both of those in my raids.
Speaker 1: I don't know that there's a way to do that
without also getting scarn.
Speaker 2: Okay, uh okay. Then I go for the doorway yet
and well.
Speaker 6: Hold on, and there's one accosting me on the okay,
I'm uh oh boy, and you're on that side.
Speaker 2: Oh no, that's so not helpful. Okay, wait a minute, could.
Speaker 6: I I looked at the map, but I didn't look
look at the map.
Speaker 2: Allow me to hold on. Pepper is buffering. I know,
I just made a whole joke about.
Speaker 3: What I was hoping to do.
Speaker 1: Pepper is puffering, but.
Speaker 3: That's she's doing it.
Speaker 2: I'm still I'm so poofy. Let's let's see here. Can
I bonus action worpal sword vorpal flames instead?
Speaker 1: Is it a bonus action?
Speaker 2: Yes?
Speaker 6: Then yes, ah do hooray, This cartoonishly sized sword springs forth.
Speaker 2: I grip it.
Speaker 1: Oh golly gosh, that's what happened last time too. Shoot.
Let me see, let me check, let me check, let
me hold. Let me slightly different though? Are you because
you applied that? You applied you applied the fifth level one.
Speaker 5: Let's get rid of that.
Speaker 2: Yes, not quite. I don't know why I have that
fifth level effect if my spells are only fourth. But
that's besides the future. Big yes, big, big sword lord.
Speaker 1: I'm going to make Pepper hold on a sec. Could
you share the spell in the chat?
Speaker 2: Sure, I'd be happy to do so.
Speaker 1: Thank you, one momo.
Speaker 2: As I pull it up and then I click the
output records chat.
Speaker 1: Normally third level when you spilled fifth A or higher,
you can probably using. Okay, so it's so yeah, that
only kicks in if it's fifth. Okay, cool, what you're
gonna do?
Speaker 2: Yeah, swag? Okay, I'm gonna swing on fourteen, which I
imagine perhaps was the one that kurd on me.
Speaker 1: No, what cred on you? Was the swarm?
Speaker 16: Oh yeah, Oh my god.
Speaker 1: That changes everything apparently. Mm hmm.
Speaker 3: It's very important.
Speaker 2: Sorry, guys. On top of everything else, my headphone just died.
Holy hell?
Speaker 1: Did you can you hear us?
Speaker 3: What supernatural being? Did you piss off?
Speaker 1: Biden? My god, maybe we should have prayed more sincerely
to the thing they said earlier.
Speaker 8: M m.
Speaker 1: Yeah, it's mad at us, but it has no power
over us, so it's taking it out on Braiden. Braiden,
I want to tell you that you hit.
Speaker 3: And they disconnected.
Speaker 1: Oh they're muted, Braden, braid I want to I want
you to roll your damn.
Speaker 14: I'm back.
Speaker 2: They will stop me. I apologize. I'm so sorry for
anyone who's over hearing me stream through this lovely cast.
Speaker 6: You off okay, Oh sorry, it's because I had to
plug my headphones and so I'm just like next to
the wall while they're plugged in on the floor.
Speaker 2: Okay, it's which one did I? Which was the swarm
is good? Yes? Sorry, I am so feral today. Twenty damblage.
Speaker 1: You just rolled. You just rolled hungering Vortex's damage as
opposed to.
Speaker 2: The fuck you want to do. I'm so sorry.
Speaker 1: That's okay. I forgive you this time.
Speaker 2: Just give them that twenty back. I'm so I did.
Speaker 1: It's okay? Do verbal flames?
Speaker 2: Oh would it be? It's not the short stort damage.
Speaker 1: Forgive me since I've used to look under verbal flames.
Speaker 2: Oh, don't see a damage roll? I uh oh, here
we go, here we go, Yes I do. I'm sorry.
I am so dune goofed.
Speaker 1: I did not expect that's okay. I forgive you them
all day this time thirteen with four D eight plus four. Yeah,
you managed to deal the pepper effect thirteen damage.
Speaker 2: I'm sorry, I'm lay. Damage is damage. I'm not a wizard.
Speaker 1: None of us are Cathose bursts saying fucking I knew
it all right? Fucking is that you see? That was
your bonus action? You then created? That is that you.
Speaker 2: I'm gonna check if I can do something quickly. Uh
huh oh, I can cast a oh I used my
bonus action.
Speaker 1: It's true. That's me.
Speaker 2: That's me champe.
Speaker 1: Alrighty, that's scar and it's your turn, Laurence. You're on deck.
Speaker 2: Thank you on deck.
Speaker 5: Fault this little guy over ere.
Speaker 1: You gonna shoot him? Yeah?
Speaker 5: Fifteen that it would have been a twenty five. I
guess anyway.
Speaker 1: Well you it says negative five because I assume you
have a sharpshooter. Yeah, did you want to have that on?
I mean you hit accounting for it all right?
Speaker 8: Cool?
Speaker 1: Added ten? Do you damage from within this wave of
tiny skeletal critters that is enveloping you? You guys, just
see a bow pop out, fire out from it and
blow up one of the critters hanging out on the
side of it.
Speaker 5: Oh, the arms pull back back into the wave, back
into the way, back into the cartoon like cloud with stars.
Speaker 15: And.
Speaker 1: You have another attack.
Speaker 5: I'm gonna hit this guy minus five. Hold them only
a twelve.
Speaker 1: Unless you do something to change it overwhell roll it again?
Then why don't you If that's how it's going to be,
mister twiddle weird focus, hold them do it good this time?
Speaker 3: That was so much sweaty fucking hell.
Speaker 1: Unless you do it again seven and suffering.
Speaker 5: I would have to I don't, I mean overwhelming advance.
Lets me just use both of my attacks.
Speaker 1: Again, right, uh, just the you already use one of
your tacks.
Speaker 5: Let's you know that's dragon search.
Speaker 1: Sorry, yeah, you must use it in place of the
outcome according to the text, So that's seven has to
be used in place of the twelve. But if you
dragon search, you get two more attacks.
Speaker 5: Yeah, exactly, Hey dragon search, all right too?
Speaker 3: What okay, hey dragon Search.
Speaker 5: Uh, we're still gonna We're still gonna try and murder
this guy with the big attack.
Speaker 14: Of course, that's.
Speaker 7: Worth it, absolute worth full of them.
Speaker 1: When he said you shoot the tiny one another, another
bolt of lightning escapes, the swarm hits another. Shit, you
destroyed these smaller ones. The auxiliary critters.
Speaker 5: Ads are dead. I don't think I can move out
of this without opportunity attack, correct.
Speaker 1: You also, you've technically you can. However, if you move
within it. You've encountered this before. You know that if
you move within it. Moving within this like wall, this
massive bones will hurt you just for moving.
Speaker 5: Interesting.
Speaker 1: Interesting, You can shoot it from within it though nothing
stops you.
Speaker 17: Yeah, I still got one more attack, don't I that's
crazy that guy. Oh hey, what if I missed this
guy standing right next to.
Speaker 1: Him, standing within him, standing within him. Yes, this is
just dozens and dozens of the tiny little guys eighteen.
Speaker 8: Oh.
Speaker 1: I don't think he dropped it on him, but I'll
do it.
Speaker 5: Boom whoop. That's a hippie, all right. So I'm just
pk fucking lightning being out of this that's great.
Speaker 8: Woo.
Speaker 1: I'll drop that on too. Four thirty four damage. It
takes the full damage as you shoot it. You guys
see from within it, as Scarn is covered by this
massive skeleton critters, there's just an explosion of lightning from
within as like two dozen of these things fly off
and smash into the walls, breaking like gnomes in repo
upon the walls surrounding you.
Speaker 3: I played that since we last book.
Speaker 1: Yeah, I got that.
Speaker 8: Yeah that.
Speaker 3: Boom Boomer asking I'm the oldest one in the call,
so yeah, Boomer asked Harry.
Speaker 1: Anyway, it is still alive, but it has been reduced considerably.
There's about a third of the total critters there were
when it began.
Speaker 18: All right, cool, I've done my part, all right, Lawrence
thumbs up comes out of the ghost out side of
so like I wanted. The worst thing about it is
that on my screen, this is what I see in
call chat, So basically change that arm to a thumbs up.
Speaker 3: Elliot outside the thing just you gotta fillow hell.
Speaker 7: Yeah, like I I have like big spells that could
like kill it.
Speaker 3: But at the same time, nobody else has healing things,
so I have to heal us yea.
Speaker 5: The healer I know, and I want to move over.
Speaker 1: Can't use flair, you have to use I want to
not even trying to say. I'm in so much pain.
Speaker 3: It's I mean, I didn't even want to heal.
Speaker 14: I want any heal Pepper first, but apparently.
Speaker 3: If I move through these fucking things or goddamn bony
won'ties are gonna hurt me. So have to heal me
first and then get pepper next time. Not much not
dead and anyway, I'm just gonna healing myself. I'm myself,
is what I'm saying.
Speaker 2: Oh my god, Ah.
Speaker 6: For me, it's just all glitching, but I would hear pepper.
Speaker 1: Yeah, okay, you're gaining twenty hypnunts.
Speaker 7: Cool bonus action deflect and I'm gonna fucking.
Speaker 3: I'm gonna move over to Peppers to hurt me.
Speaker 1: But I want to move over to the w and
you can't. Don't you have a thing you can do?
When you cast a spell, can't make an attack?
Speaker 3: That's my on core action bard spell.
Speaker 7: On your turn using a spell slot hell Yat, you
may make one melee weapon attack against a creature within range,
or move up to half your movement.
Speaker 3: Speed run it up without provoking opportunity attacks. I move
towards Pepper without provoking.
Speaker 1: Opportunity, but moving through space is not an opportunity attack
in terms of the damage. It's basically as a swarm.
This creature is as much terrain as it is creature.
Moving through that terrain hurts you.
Speaker 7: Fine, I will hit it, and then I'm still gonna
move anyway, and it's probably just slapping.
Speaker 14: I'm gonna fucking.
Speaker 7: I was gonna say throw a tantrum, but I'm not
gonna throw. I don't want to keep it, so I'm
gonna swing a tantrum.
Speaker 1: I could manage. I could swing it.
Speaker 3: I could swing a tantrum.
Speaker 1: I can make it kind of low energy, okay, but
I can make it all right.
Speaker 3: I can make it happen.
Speaker 1: Hold on, let me just get.
Speaker 3: Me an eighteen hit. Yep, hell the fuck yeah, do
a little bit of die.
Speaker 5: You do a little bit of die.
Speaker 1: Four but six damage six reduced to three of fucking course.
Speaker 3: Well, I'm moving through.
Speaker 5: You now to get magic damage.
Speaker 1: Made not so much magic as because it is a
myriad of tinier creatures. Attacks just don't find the same
proper person. So you're moving that way through it. Yep,
got it. You're gonna take You're gonna take this damage twice.
First time six, thank god, which you partially resisted. I
think because of temporary hip points somehow. No, deflect, it's because.
Speaker 3: Of deflected baby.
Speaker 1: The second time five resisted down to two. Took a
total of five. Yeah, is that you? That's mean back
to the top of the turn order. The skeleton's going
to go now. The skeleton. Oh, it recharged its thunder thing. Remember,
I need you to not move away from it's doing it
thunder thing.
Speaker 3: You know, I just don't move away from Goodbye, y'all.
Speaker 1: No, the skeletons are going to collectively, what remains of them,
they're going to let out another thunderous screech. All of
you make this conceave.
Speaker 2: Fuck, I don't want it.
Speaker 3: It's almost fifteen success.
Speaker 2: That's two.
Speaker 6: That's a two two or three goodbye and yeah.
Speaker 1: Six DA's okay. So yeah seventeen Yeah, very good. Um So,
because there are fewer than half of it left, the
damage is going to be reduced, which means those of
you to make full damage you take.
Speaker 14: Down.
Speaker 1: You're down, Purple flames ends you take nineteen points of damage,
and you take nineteen points of damage. I'm going to
have that now, and the others of you you're going
to take a total of nine damage. I'm going to
drop that on you real quick. Lilia you take nine,
and Lawrence you take nine. Lilia. Yeah. Concentration saying thank you,
you succeed, very good, more excellente or whatever.
Speaker 3: Heck you however you're supposed to say it.
Speaker 1: Or whatever you're supposed to say in these times, in
these situations. And then Lilya, it's now your turn. It's
going to do that. Let's out that screeching sound. It's
less than it was before. However, Pepper, being overwhelmed, you
do fall, Lilia, Yeah, yep. The only thing that remains
is the giant swarm.
Speaker 8: All right, you're going to do a hecking.
Speaker 1: And you're still a little you're still a little druidic
where bunny.
Speaker 8: Yeah, Yeah, I'm gonna I'm gonna boop it oop, I'm
gonna boop it with. We're gonna go We're gonna.
Speaker 3: Go babah blair. It's a root boop eight for a sixteen.
Speaker 1: That is a hit haba.
Speaker 8: So that is a sixteen and damn ber blage.
Speaker 1: It takes a total of eight because it is a swarm.
Speaker 8: We're gonna hit it again. We're gonna go hboir. That
is a thirteen for a twenty one. She's christ habbah blah.
Speaker 1: How do you do this?
Speaker 2: Oh?
Speaker 8: She is. She is just going to pull out root
bloom just start freaking, just darting back and forth. She's
just like a bouncy.
Speaker 2: Ball just on the walls.
Speaker 3: Amazing, amazing.
Speaker 8: She's just gonna go like just dead dead dead dead
strikes downward, creates a small shockwave.
Speaker 1: The remaining skeletons fly into the air. Then you bounce
wall to wall to wall to wall, hitting each one
in the air as you pass by, shattering them like
little ceramic glass boys. They're then taking care of we're
gonna stay in turn order because someone is down, Lilia,
that is your action. Do you have anything else you
want to do?
Speaker 8: Um with her bonus? Um? I think at the moment,
I unless it's a medicine check I can do on Pepper.
Speaker 2: Then.
Speaker 1: Not with your bonus I'm afraid.
Speaker 2: Yeah, so I think that's me all.
Speaker 1: Right, Pepper, I need to death save from you.
Speaker 3: Well not twenty baby girl, save me as spells love kidding.
Speaker 7: I'll still heal you your muted braiden braidan ah.
Speaker 6: Yes, sorry, and my connection just came back. Fred didn't
realize it is my turn save.
Speaker 1: That's it, okay, death to save it?
Speaker 2: Mm hmmm, oh come on, come on, roll you full? Okay,
let us go.
Speaker 1: Do you want to do anything with your bonus action
on your turn?
Speaker 5: Pepper?
Speaker 1: I live for now your bonus actions bonus action live
scar in your turn? Do you do anything?
Speaker 3: Mm hmmm mmm. I'm gonna heal her like I'll get
her up.
Speaker 5: I can't help right, I don't got meat.
Speaker 1: You can do a medicine check to stabilize them if
you want it to. I mean I could do that
might be fun. Roll medicine check. It doesn't stop Lawrence
gonna do so, go ahead, get a or higher.
Speaker 5: No.
Speaker 1: I wish that Yo, if any Fantasy Grounds dev's out there,
I wish that you could choose a part of the
screen that becomes the rolling section. That way, for me,
if it was in it, then I could set it
up so that it's always visible because a lot of
these are bouncing outside of the frame for what the.
Speaker 5: Yeah, I'm like throwing it in the middle, but.
Speaker 1: Like it's like, yeah, there's nothing we can do about it.
But we also just so you guys know, I think
if you drop it in the chat, I think it
no never mind, there's you can't just keep it in
the chat. M It's not a big problem. The result
still pops up in the chat. But if there's any
Fantasy Ground devs listening out there, because we're affiliated with
you and sometimes we know you're lurking, it would be
cool if like you could just in the dice men,
you'd be like, choose an area and just like fence
off a square. You know, that'd be neat. It would
help specifically be specifically be good for streamers mostly, I think,
but I think there's also some people that would like
it to be on certain part of the screen to
keep it out of the way. Just throw it out there.
Speaker 3: Just also have the thing where you can toggle it
on and off.
Speaker 1: Yeah, some people, and you do so. Pepper, you are stabilized. Okay,
did you just give my I was gonna keep your
it's your turn.
Speaker 2: Okay, I'll bu.
Speaker 3: Heal the girl, get on up. Say I believe that's fourth.
Speaker 1: You regain thirty six points and the things, then.
Speaker 3: You're the best.
Speaker 2: You're the best of it.
Speaker 1: Pepper, don't mind me. I'm going to do a thing.
Speaker 5: Don't mind me.
Speaker 1: Yeah, yeah, oh, don't mind me.
Speaker 2: I'm gonna listen here.
Speaker 6: God, I'm always gonna mind you because you're never on
us side.
Speaker 2: Did you see those roles?
Speaker 7: Listen here, God, you listen.
Speaker 1: I got some words for you, Pepper. Swinging around your
next turn. We're gonna end initiative there because you you
have survived. This happens all the remaining skeletons have been defeated.
Quiet returns to the basement as the critter swarm is dispatched.
Speaker 2: Oh that was awful.
Speaker 6: That was really bad. Sorry, Laurie, look up, always looking
up you guys.
Speaker 3: Can we chill here for like? I don't know, like
thirty minutes or something, and then I can heal us
all up before we keep going.
Speaker 5: Stairs up?
Speaker 3: Is there anything else in this room?
Speaker 11: Up?
Speaker 1: It doesn't seem to be because I want I want
to ritual cast a bunch of healing without using my
Well what what healing? Can you ritual cast?
Speaker 3: Can I?
Speaker 2: Yeah?
Speaker 6: What?
Speaker 1: Isn't it a thing that I can only spells with
the ritual tab can be ritual cast?
Speaker 6: Nah?
Speaker 3: I thought it was just in general?
Speaker 1: Absolutely not. Can you imagine a world where you can
ritual cast wish? You're like, I have wish? Give me
ten minutes. No, only things with the ritual tag.
Speaker 2: I have ritual? Do I have that as a ritual
on it?
Speaker 5: Uh?
Speaker 1: Layman's tiny hut, which we should just be calling tiny
hut because what's a Layoman in this setting? Yeah? LX
you fucking story's luxuries?
Speaker 19: Uh?
Speaker 1: And that is it.
Speaker 5: That is the list of what you have.
Speaker 1: That is the only thing you have.
Speaker 3: I'm using spouse slots. Y'all line up and all of
his spouse bloods and make y'all feel better, all.
Speaker 6: Right, and then focus on the others. You did a
great job healing me up.
Speaker 3: You're still pretty hurt, dude.
Speaker 6: Yeah, but skarting looks like more ship than I do.
Speaker 2: Do you sandwich?
Speaker 6: Blood is gushing out of it like I put my
finger in, like one of the giant gashes I got.
Speaker 2: Jam. Okay, I'll pull it back and starts gushing blood again.
Have you told me how before? I'm sorry?
Speaker 8: Yeah, I don't know have a thing for monetary compensation.
Speaker 5: This should be I can spend money out.
Speaker 2: And Cathos would actually have money.
Speaker 1: Then how did you five?
Speaker 3: Isn't that what it is?
Speaker 5: Six?
Speaker 1: Whoever that was? Lilia regained an additional three hit points.
Speaker 7: Yeah, and I then I don't have a thing for
if I cast it at fourth level, and that's that's
what I wanted to do for Pepper.
Speaker 1: Okay, let me let me go in there and yeah,
because it's two D eight per level the way we
do it.
Speaker 7: Ah, so then you have Pepper should technically, because I
used fourth have another two D eight.
Speaker 1: Hold on health. Oh mhm okay, so why don't you
roll those two D eight and then we'll add that.
Speaker 6: On Okay, okay when a team damn, I'm maxed on
both of those.
Speaker 7: Pepper get another sixteen points of health fucking hell.
Speaker 2: Welcome baby girl.
Speaker 6: Sell slot Lawrence fourth fourth, right, Okay, yep, you said sixteen.
Speaker 2: Yep, alright, let me do some out here.
Speaker 1: Real and don't.
Speaker 2: Pay attention to how long this is taking.
Speaker 3: Me appreciate, okay.
Speaker 7: And then the last one I'm doing when scarn, yep, damn,
they went flying. Here you go, thumbs up, got y'all.
Speaker 5: You were gained twenty Thank you, thank you, Lawrence.
Speaker 1: Yep.
Speaker 7: I know that we're not all back to full, but
that's kind of really the best I could do right now.
Speaker 2: What the fuck is a fool?
Speaker 1: Huh?
Speaker 3: I know we're not all feeling one, but this is
the best I can do.
Speaker 2: I'm pretty damn close. You got close?
Speaker 1: Great?
Speaker 2: Good Okay, Like if I could put a number on it,
I need like seven, damn.
Speaker 1: What's a closet? And followed up by but if I
was to say mechanics, I was.
Speaker 3: Gonna say, like, fuck off, we're trying.
Speaker 1: To stay in character. Geez fuck, oh my god, staying
character guys. Oh, anyway, do you know any clerics that
can cast great restoration and take away my three levels
of exhaustion?
Speaker 7: Spencer was doing that shit yesterday, like we were all
fucking around because were on session sixty nine and he
was like, I'm gonna need you guys to stay in it.
I know, right, And then as soon as he started
sucking around, I'm just like, Spencer, I'm gonna just stay
in it.
Speaker 3: And I got to hit him with it like four times.
Speaker 1: That's the thing.
Speaker 3: Yes, that's right, you bitch.
Speaker 1: It's such a such a fucking like it's not an anachronism,
but like such a thing that pulls me out of
it when I'm watching like a D and D group
and this is just me thing. Maybe the moment someone
in universe has spell slot, I'm like, damn me. I
know that it can be an in universe term, but
it feels so distinctly video gamy that I cannot accept
it as an universe term.
Speaker 8: You know, Dante needs to find the devil trigger.
Speaker 1: Yeah, the devil trigger. The only place I forgive that,
I guess is the New fucking Show because they established it.
But I'm like, that's not what It's a game mechanic.
It's not a thing in universe. Shut up. That is
actually genuinely My one complaint about the New anime is
they say devil trigger. That is my singular complaint day.
Speaker 3: Hey, you guys, you want to hang out here and brush,
you won't keep going.
Speaker 2: I don't think you have a joys Laurie. You did
a good job, but.
Speaker 8: I think if anything else wants to jump at us,
I've got thirty seconds in men and then pier and
then it deflats never minds Ah, that was so cool.
Speaker 1: Slightly deflated, Lily. It puts thumb in mouth, yump.
Speaker 8: It's just it's just like I've got some time left
in me.
Speaker 2: Never mind. That was the most beautiful thing out of
see under. You were beautiful before, but goddamn, how can I.
Speaker 1: Compete with that?
Speaker 3: None of us can compete with that.
Speaker 2: He's not even close.
Speaker 16: Oh that's so funny moment, Laurie.
Speaker 2: Nothing, we're going, We're staying.
Speaker 3: I'm assuming we're going.
Speaker 2: We're going.
Speaker 1: Okay, I'm gonna keep looking up, all right. I'm constantly
the way forward, the secret path forward that you guys
opened last time you were in here. The bookcase is
remains open from last time you were here. Beyond it
is a meat locker like room that once hold a
creature that was a flesh golm that was called Ville
Grace's kin flesh, something you now have more context for
than you did before proceeding through it, you guys, emerge
into the underground, holding cells originally made for monsters to
be kept in. When you had been here before, this
is where you had encountered buckethead. The only ways that
remain to move now are at the end of a
hallway that is over here. You know that there is
a ladder that leads up to the mirror room entrance
to this place behind that cabinet, and down over here
there is a path that leads down into the bottom
room that was being used as a planning and map room,
up a base of operations for the cult when they
were being secretive.
Speaker 2: I choose door number two.
Speaker 6: I think that's if I were gonna hide, that would
be my best bit.
Speaker 2: What do y'all think? Yeah?
Speaker 1: This good?
Speaker 3: Guess?
Speaker 2: Is Anny?
Speaker 5: All right?
Speaker 2: Can I likes big old fox ear? Oh good? Never mind?
That works?
Speaker 1: Okay, Your head down the stairs into the very very
base bottom area. As you do so, the door to
the lowest room, the war room will call it appears
to be closed. You're putting your foxier against it, and
you're trying to listen Is that what you're doing? Yes, yes,
it is roll me perception, I will disgrace plain is
the scar on per face? The day as you listen,
you hear there is a little bit of commotion from inside,
not a lot, but as you put your ear against it,
you wait, and you hear what sounds like wood being stacked.
And then after a moment, you hear a as what
sounds like wood is dragged across a wooden floor. And
then the door buckles slightly as there's a relatively as
if something hits the other side of it.
Speaker 2: I think he's barricade more.
Speaker 9: Maybe you hear from the other side, who's out there?
Speaker 2: Hello?
Speaker 1: Is that is? Is that Marie? Is that you, Maurice?
You didn't run away. There's things out there.
Speaker 2: I don't care how we're here to get you.
Speaker 5: We dealt with them and it.
Speaker 2: Was very quick. Yeah. Well yeah.
Speaker 1: You hear a pause, and then you start to hear
wood being moved. Two different locks unlatch. The door slowly
opens and you see tiny little, tiny little Maurice, crazy
old Maurice. You see tying. You see him just peer
through the door, looking pretty worried. You took care of them.
They're gone.
Speaker 5: Yes, I'm only talking about let.
Speaker 3: Me shove the door and hug this man.
Speaker 1: Oh you shove it. He sort of stumbles back. You
run in and he's shorter than you. You put your
arms around him.
Speaker 14: Oh my god, you're okay.
Speaker 3: I'm so worried about you.
Speaker 1: Oh my god, quickly hugs back.
Speaker 3: Nothing's a lot happen. People keep happening. Do your things
keep happening to people that I care about? And you
should be okay.
Speaker 1: I know whenever I came back after I left to
do the thing that I told you that I was
going to do in the letter that I did you
get it? Did you I assume it? Okay? I went,
I got the thing. I came back and the town
was under siege. So I came here and it was
safe for a while. And then just in like the
last day, those things started. They came to life. They
came I don't even know where they came from. I
barricaded myself in here a few hours ago.
Speaker 3: Oh, I'm so sorry you had to go through all this.
Speaker 1: However, how's everything outside?
Speaker 11: Is the cult?
Speaker 1: The people they took over the town are they still
Are they still out there? We could stay in here.
I brought a lot of food.
Speaker 5: So there's yeah, you can. You can come out. At
this point, We've dealt with the cult the best we can,
and I think it would be better for you to
be around the rest of the town.
Speaker 1: Okay, at least what's left so it's safe to go outside.
Then they're not still like controlling outside. They're not.
Speaker 19: I don't know how safe is the word.
Speaker 5: We can escort you back to the people, okay. I
do want to look around to see if there's any
Is there anything I can yoink out of here?
Speaker 1: As you go in there, you've been in there before.
This is where Pepper got their armor last time they
were here. Looking around, you see the same pictures are
mostly on the walls, the same like maps that you
now know to be different roots that lead to the
latch temples as well as to Agony's throat. They're still
pretty much unreadable, but you now have context for what
they all are. As you look around, there's nothing new
that has been added. Amen, well apart from a big
old knapsack full of preserved food that you presume Maurice
Sprout Well.
Speaker 5: Not hungry right now, way, Marius, I hope if you're
ready to get the frick out of here. Let's go.
Speaker 1: If it's yeah, I mean, as long as it's safe
to be with you, guys, I don't want to be
a burden to.
Speaker 5: No, don't worry about it.
Speaker 1: You're as safe as we are. What.
Speaker 5: Don't worry about it. Let's go.
Speaker 7: Also, I don't know if the information you were going
to tell me about my mom is maybe perhaps information
that someone else already told me.
Speaker 1: I uh, I, you don't have to believe me. I guess,
I I guess. Whenever your mom came to town, I
wanted to go get it myself because I wanted to
read it for myself before giving it to you. And
I've lost the actual letters. When I came into town,
I was attacked and I lost some of my things,
but I remember what he said. But the letter that
was left. Your mother left some proof and left a
letter for me talking about you at the place we
first met, and that's what I went to get. I
had to had to dig up a grave I now
now realize had no one in it. Luckily whose grave.
I originally thought it was your father's. By whenever I
went there, I realized, given the circumstances that your father
never came here. So your mother had a grave set
up and used it to hide some things.
Speaker 3: What was the name on the grave?
Speaker 1: It was gibberish?
Speaker 7: Is that?
Speaker 3: But it just like my father was.
Speaker 1: Yeah, no one ever really asked all that much. According
to the letters that were in there, the name on
the grave definitely wasn't your dad. And also it explains
explains why she came here, and it's you were. Uh
turns out you're you're kind of nobility kid. You're you're,
you're a big deal.
Speaker 3: Always knew I always knew I was a big deal.
Speaker 1: But someone else tell you stuff? Yeah, what did they
tell you? I see a conversations happening as you guys
are like slowly making Yeah.
Speaker 3: Yeah, they told me that.
Speaker 19: The person I thought was my dad, Quintus valor Bilt,
it's actually my brother, my real dad.
Speaker 1: It's lucient right, loosen.
Speaker 3: Loosent valor Bilt.
Speaker 1: Yeah, that's what the letter said.
Speaker 3: Not exactly legitimate.
Speaker 1: Well, among the things in it, he like digs through
his uh, his pockets. He like gets the knapsack which
he would have retrieved, and he digs through it and
he pulls out what appears to be this gold and
silver crest that looks like a family crest that you
you can't quite place, except that you've when researching Nights,
you recognize it's you recognize you would be able to
you recognize it's the crest of.
Speaker 5: The Runecrow family.
Speaker 1: This is a very specific thing that they carry. It
belonged to your mother. It represents the higher echelon of
the people in that family. This alone, it either proves
you're one of them, one of the Rune Crows, or
that you killed one of them and took it. But
I'm guessing you know the former. Yeah, and I know
why your mom left the land away, and it's kind
of difficult to grapple with.
Speaker 3: I can handle it.
Speaker 1: I don't know much about the land Away. I know
there are night families. I know that the valor Builts
and the Rune Crows were like.
Speaker 5: That.
Speaker 1: They sort of colonized it a long time ago. The
other Night families were all tribes that existed there and
sent by the royal family. The valor Bilts and the
Rune Crows brought peace and civility from there. What they
said to the land away and made it part of Retia,
and they were always very close. According to history. The
reason your mother fled is because she had become involved
with Lucent Valerbilt, and the family would not have approved
of it for a multitude of reasons. But beyond just
looking down on it, your mother was determined to maintain
a relationship with him, even though in her letter she
confided that she thinks he was just lonely because he
had lost his own wife. The reason she fled, though,
was because when she realized that she was pregnant and
was going to have a child, apparently she became very
cautious of the name mature of her own family because
talks started to kick up, and it seems the Runecrow
family internally was incredibly antagonistic toward the valor Bilts. She
didn't go over why in her letter, but she left
it as proof that talked about the fact that she
thought that if she had a child who had valor
Bilt blood, they'd be in danger within her own family,
that her brother that she didn't trust, that he didn't
have extreme feelings for the valor Bilts, the current head
of the Runecrow family, I mean, and that she was
worried that if she had a child that bore the
blood of the valor Bilts that he might do something
to them, so she fled because she was afraid of
her own brother and the noble family that she was
a part of.
Speaker 19: So neither of my families would have wanted me. The
only one who wanted me was my mom.
Speaker 1: I don't know if Lucent ever knew you existed. She
doesn't go into detail about why her brother Marth Endels doesn't.
From what I've heard of them, those families are connected
at the hip almost, so it's a bit surprising, but
I don't.
Speaker 3: So it's a weird interpersonal thing.
Speaker 1: She your mother suspected that there was some foul play
going on between those the two noble families. But again,
the reason your mother knew Lucent so well is because
the two families were connected, and they would be at
each other's estates, at each other's holds quite often. So
I'm it's all a bit be on me. I don't
really think in terms of nobility or these kinds.
Speaker 3: No, it's cool, I get.
Speaker 7: It's basically what you're saying is they were there was
two close families. They were super looking like they did
a lot of stuff together. My my mom and Lucient,
I guess my my mom fell in love with Lucient
Maybe Lucien didn't.
Speaker 3: Love her back or whatever.
Speaker 7: And my my uncle, I guess my mom's brother didn't
like them for some reason.
Speaker 3: There's something going on that made.
Speaker 7: Him not like them in the family, okay, mar not
like not like the vallat Bilts in general.
Speaker 1: Okay, I don't know why.
Speaker 6: Mm hmm.
Speaker 1: She your mother didn't seem to know why.
Speaker 7: Mm hmm.
Speaker 3: But that's why she thought I would be in danger.
Speaker 4: Yeah.
Speaker 3: Well, I mean, I'm not gonna lie.
Speaker 19: And it does kind of sound like it was better
off from me and my mom.
Speaker 3: That was just me and my mom. I don't like
where we're at now.
Speaker 1: But she did leave this crest, and it would be
enough that you would be able to stake some kind
of claim with them if you ever went back. So
I maybe she planned to go back one day. I'm
not sure.
Speaker 19: Maybe she wanted to wait until I was big enough
to defend myself from them, to stand up to them.
Speaker 4: Yeah.
Speaker 1: And then there was another part of her letter that
was added later, but I don't think it matters so
much now. What was it? It was for me? It
was a request that if any thing happened to you,
that I or that halfway if anything happened to her.
She wanted me to promise to do my best to
take care of you. But looking at what just happened,
and you guys coming in here and fighting your way
through things in the state of the town, I'm not
in a I what could I possibly offer to you.
I could know.
Speaker 3: Exactly what you could offer me, and I need that.
Speaker 4: In the most.
Speaker 3: I'll hug them again.
Speaker 1: Yeah, I got I got to thinking about something while
I was there. Yeah, But every time I feel like
I'm getting close to an answer, it's like my head
gets fussy. Why I met your mother in that hollow yard.
I met her because she was there visiting a grave,
or maybe she was burying this stuff at it. But
when I went there to check it out, and you
guys had mentioned that there was strange things happening, something
bugged me. And I've been thinking about it the whole
way back. But in the past couple of days, it's
like my brain has been getting a little bit clearer,
and I find myself asking over and over and over,
I don't know why I was there, huh.
Speaker 3: I mean, do you remember anyone special to you? Could
you have been visiting someone's grave.
Speaker 1: I remember going there with flowers.
Speaker 3: Sounds like you were visiting someone.
Speaker 1: But I don't remember where they went, and I don't remember. Yeah,
my house has an empty room that I've never used
that I don't remember anyone ever being in, and I've
just avoided it. I don't know why I feel the
need to tell you all this. It's just.
Speaker 3: I'm glad you aren't. It's stuff that you've been thinking
about and worrying about.
Speaker 19: It's weird, and it's probably connected to all this weird
memory stuff that's going on, right you guys, good contribution things.
Speaker 2: I mean it sounds like it.
Speaker 19: Sorry, No, after all this is taken care of that,
i'd like to.
Speaker 1: I think what I want to do right now, if
the town is basically safe, is as long as I've
got this clarity of mind, I want to go back
to my house. I want to collect some things, and
I want to actually go into that room. It's just
been closed. I've just left it closed and locked for years.
I know someone else used to. I'm being depressing.
Speaker 7: The whole situation is depressing, and it's fine.
Speaker 4: Yah.
Speaker 5: I know.
Speaker 1: Shortly before I met your mother, my wife left the pits,
but I don't think about it very often, and I
don't know why. I remember she left because she wanted more,
she wanted to pursue a career, she got a chance
to do more, she wanted to travel, So it was good.
We left on good terms. But like every time I
think about it right now, it's maybe I don't I
don't remember the conversations where we talked about her leaving,
and I don't remember what's in that room. I want
to go and I want to check it out, and
I want to prepare for it. And then I want
us to get out of the town. And I'm going
to do what your mother asked me to do. I'm
going to do my best to take care of you.
I don't think we can stay here.
Speaker 3: No, No, we can't. We can't stay here.
Speaker 4: Yeah.
Speaker 19: I don't know if you noticed, but I'm assuming you did.
H Right now, we're missing Desmond, no, and.
Speaker 3: I'm going to get him back. It's okay.
Speaker 7: We we have a lot of stuff on our plate
to get through right now, so I don't really know.
Speaker 3: The order of operations on everything.
Speaker 1: Are the big vines still there? Yep? I tried to
leave the town initially, but when I realized I couldn't,
that's when I that's when I came back here. If
I mean, if we can't get past them, then we
can't leave anyway. He sort of throws up his hands.
Speaker 3: We have some ways through them, but yeah, it's an issue.
Speaker 1: Well, I'm not going anywhere. If you guys have things
you need to do, If you have things you still
need to pursue him, I'll be here whenever you're ready.
Speaker 3: Guys, what does our what does our time frame look like?
We don't have a lot of time.
Speaker 2: Right everything immediately? All it was as.
Speaker 6: Well as we can Yeah, hopefully.
Speaker 1: I mean, do you know when you're leaving thirty minutes?
Speaker 6: Okay, wait, do you guys want to take a tip five?
Speaker 1: If you can give me a few hours, if you
got to dive again. I know some people who survived
who had some stashes of goods around the town. I
could go talk to some of my other store owners
and if they still have some of their goods that
they might have kept for themselves. Maybe I could get
you guys some supplies before you go down. Maybe I
could get you guys. The town has no need to
hoard anything. I could get you guys, maybe some potions
and some first aid. Oh, oh my god, I can
do that. If it's just one thing, I know, it's
the other shop owners. If Gilligan's pitt, it's if they're
still around. If I saw a bunch of them when
I was went to the church to look for you
and then I came here.
Speaker 5: If they're still good.
Speaker 1: I'm sure they got some emergency supplies tucked away, and
I'll convince them to get them for you, guys.
Speaker 3: That sounds like holding like a good thing to hold
off for a couple hours.
Speaker 1: Yes, give me, give me. I've kind of lost track
of time. But if it's roughly when I think it is,
just give me until midday today, meet me in downtown,
I guess. If it's unless the thorns have covered downtown
or Lowtown, the really deep one I'll get. I'll get
them to you.
Speaker 2: Yes, I mean, I.
Speaker 3: Don't know how I feel about you going off on
your own.
Speaker 1: If the town's okay, then I should be okay. I've
been avoiding looking outside. Some people were banging on the
doors before, and I started boarding up the place because
I thought it was the cult test, because I didn't
know who to trust, and then as soon as I
disturbed a bunch of the furniture, the skeletons just started
showing up out of nowhere. Well, they'll be more specific,
these really big bugs. They saw me and they fell
down from the ceiling and tried to come after me.
So I ran downstairs. And when I came downstairs, I
don't know where they came from, but these things just
started pouring out of sections of the building and I
and then I put myself in here. But if all
that's done with, I should be I mean, you guys
cleared everything out. If the cult isn't still in control
of the town, I should be good to move around freely.
And if I am, I have to do my part too.
Speaker 6: Well, it's muddy appreciated. This town has gone through too much. Yeah,
and for that, I'm sorry.
Speaker 1: It's okay. We lost a lot of good people, and
I don't know if this place can never be our
home again, But.
Speaker 5: I think maybe.
Speaker 1: Home is gonna have to be the people that we
leave with.
Speaker 12: It.
Speaker 2: Often times is.
Speaker 6: Pepper will like reach out at that point and take
Laurie's hand and give it a squeeze.
Speaker 7: Hmm.
Speaker 1: I'll do my best. I'm not gonna I'm not gonna
run away scared from whatever's happening again. I'm here for you, Lawrence.
I'm always going to be here for you.
Speaker 3: Thank you, Marie. I'm sorry that I kept so much
of this from you.
Speaker 1: I'm sorry I didn't see it.
Speaker 19: Well, I didn't want you to see it. I couldn't
let anybody see it.
Speaker 1: I mean, I had a feeling something happened with your mom,
but I yeah.
Speaker 4: I could tell.
Speaker 3: I hated lying to you.
Speaker 1: That's okay. I I should have asked you to come
with me when I went to look at the grave,
but the letter seemed to really want me to read
everything first, so I've wanted to respect your mother's wishes.
Speaker 5: It's okay.
Speaker 6: I get it didn't change what happened. So yeah, small
potatoes exactly.
Speaker 1: I'm gonna go do that thing. You guys like, get
to the front door.
Speaker 2: Yes, be careful.
Speaker 6: There's there's also a son of a guy who's putting
up a whole bunch of bombs.
Speaker 2: Just be lack aware, and what do you why do
you help us be safe? Maurice, You guys.
Speaker 1: Still think that he's still putting up so to be clear,
to be super clear, with you guys. He was putting
them up when he wanted to cave in the cult.
I will let you guys know, it is reasonable to
assume that with the cult no longer doing anything in
the town, he's probably not being.
Speaker 6: Like bar bombsh Okay, there might be maybe.
Speaker 1: Yeah, he was. He was only doing that because he
was trying to He was trying to seal off the
crack rot where they were.
Speaker 2: Well, God, enough has gone wrong that we might have assumed.
Good to know. I got a feeling that that guy
probably stopped.
Speaker 1: Maurice straightens his collar and he takes off into the pits.
Speaker 3: Human zoom.
Speaker 2: It's more race. If anything. He knows how to scamper
and scuttle like the best of us.
Speaker 3: It's true, like bear Man, he's really good at hiding, yes.
Speaker 2: And that is a valuable skill.
Speaker 6: Mm hmmm, Well, got a couple of hours to kill
before he gets.
Speaker 2: On the road.
Speaker 1: You guys also haven't slept in a while. Just so
you know, yes, you're coming off, you guys.
Speaker 2: Navity a savity.
Speaker 1: You guys take along rest recently, but it was like
a tentative like stay awake, stay alert, sort of long rest.
It is currently five a m. And you guys haven't
got much of the way of sleep for like a
day and a half.
Speaker 2: Oh, the adrenalines leaving my body at once. I'll go
like start to fall over a loving.
Speaker 5: Can we just I mean like well, I don't want
to say we can we use this state?
Speaker 4: It's good?
Speaker 2: I mean killed everything.
Speaker 7: Let me see what fucking l oh well, no, that's
the one thing I can ritual. If we hang out
for ten minutes, I can what my thing I could
do my my The narrative comes full circle.
Speaker 2: I did it. Laura's Lauria's tony Hut, Laurie's Club's little
hut club house.
Speaker 3: Girls are a low.
Speaker 2: At ye no ship sureloa, I'm gonna.
Speaker 1: Really quick hold on renaming it.
Speaker 2: Yeah hell ya, just.
Speaker 1: So we remember, I am putting tiny hut beside it.
But Laurie's clubhouse. Hell yeah. Right now, you guys gonna
so you've you've taken a long rest today? Well, Lori,
it is when I'm writing, it's definitely not how you
write Layoman.
Speaker 3: Oh killer.
Speaker 1: Second, So you guys are you guys have taken you
took a long rest before just to regain energy, but
you were like on alert. Uh, you guys are gonna
take like a proper long rest now to like sleep,
regain your energy and fatigue.
Speaker 6: Good.
Speaker 2: I am fatigue all.
Speaker 1: Right, one, two, three, four, five six. I'll push you
guys six hours forward just for the sake of what
we're doing, because it's not a mechanical long rest per se.
You guys will wake up around noon and we're at
just about two hours. So with Maurice going about to
collect you guys, collect for you guys, anything the town
has left to offer, talking to people that he knows
how to talk to, people that he would know would
have stuff, who might otherwise lie to you because they
want to keep their emergency provisions for themselves. As he
rushes off, as distantly as so Une prepares themselves, they
head out of the crack rod and beget heading toward Lowtown,
intent on continuing the journey that they began ten years prior.
And as distantly cag our du reg Friend wanders upward
through the caves, passing by underground river. He is disturbed
by splashing and a sudden body emerging from the rushing
rapids underneath in the underground This cag braces back and
raises a hammer towards it. A figure rises from the waters,
one that we don't see. It's just off screen as
his eyes widen. And I'd like to stop there, and
i'd like to come back to this next week where
we are going to. My hope is probably lean back
into or doing more like three hour games, because we've
been on the two hour train for a while now.
I think that I'm very ready. Hopefully we wrong. We
don't have any more scheduling things. I hope we swing
back into longer games.
Speaker 2: Yes, I will try to.
Speaker 1: Book everybody at home. If you book something, we'll work
with it. If we have too short games, it's fine,
but just everybody at home. I want you guys to
know the two hour thing. Well, well, I'm sure it's
made it easy to catch up. Our intention is not
to do two hour games forever. It's been entirely just
a thing after a thing, after a thing after a thing,
after needing to do two in a day after a thing.
And yeah, they're nice like that. The energy's easy to
get back after them, but we'd like to I'd like
to get us to get back to bigger games. Three hours,
yeh three and a half hours eight hours.
Speaker 2: They said, support herbit of pickens nose.
Speaker 1: Do it.
Speaker 2: It's gonna be a cool field.
Speaker 8: Look it up, picking nose, And I'm just.
Speaker 3: Yeah, it's picking nose, Like yeah, it's it's.
Speaker 2: Hermit of pickens nose. But it's a cool story. It's
a true story a little bit.
Speaker 8: But I keep hearing the hermits picking their nose.
Speaker 2: I can't help that.
Speaker 8: Squeak, squeak, it's the interesting name.
Speaker 1: As we wrap up, Yeah, hey, Stella, we just finished
what's up. As we wrap up for the day, remember
those of you who are here live, remember that tomorrow
we're doing the Peak collab with Anna. That'll be Aaron
and I And at what time can they tell him?
Where and when?
Speaker 8: It's going to be at heck in around noontime PST,
So if you're in central, that's going to be either
one or two pm, three pm if you're in the
East coast, I will be announcing it on the nineteen
discord and the Sumner's Network discord to the Explanation Point
discord if that command works, so you can enter the discord.
Speaker 5: Yep.
Speaker 3: Fuck you.
Speaker 1: Aaron if you're there, which I see you are, because
I see your black figure out who we're gonna rad
We're already rolling credits, and beyond that, everyone who is here.
Your cards are going to be prohibitively more expensive channel
point wise in the future, so that we can avoid
the deluge of people redeeming points and having like two hours.
Hold on, I'm gonna I'm gonna do a thing. I'm
going to the cards.
Speaker 3: Cards.
Speaker 2: Now.
Speaker 8: It's time for cards.
Speaker 1: And if I turn on this widget, this is what happens.
If I turn on this widget. I want to see
if it's still going.
Speaker 13: Probably some people already started drawing cards.
Speaker 1: The other day. I turned it on. Nothing's happening.
Speaker 8: There's no I guess.
Speaker 1: I mean it must have gotten through everything.
Speaker 3: Or maybe when you pause it and just like resets everything.
Speaker 1: Well, I don't see any cards on the screen. Oh
there's one. So those of you watching from from YouTube,
if you're here for pre streams, you get to collect
cards like this. I'm not leaving it up, guys, chat,
I'm not. It's going to go away in like four seconds.
You have three. You have three, not counting this one.
You have three? Why? Oh cool? Five starring therasts. Good job.
Speaker 3: Apparently they reset damn yeh the.
Speaker 7: Wow or if you want to get entire collection, you
got to get the streamer.
Speaker 1: It's possible that when I edited the values they reset three.
Speaker 2: That's crazy.
Speaker 1: I don't I encourage people not to see things as
a thing you're genuinely collecting.
Speaker 5: That is not the.
Speaker 1: Way to approach this. They will be reset by accident
many times. Hey, it's a betrious, so don't don't go
into it, im and tell you anyways again, back to
the other thing, back to the credits.
Speaker 5: Who are we rating?
Speaker 11: I see you can't tie.
Speaker 12: They're playing some war frame or I see a duck
playing a Choco bowl game.
Speaker 1: Oh they're playing Rebirth.
Speaker 2: So good father, Joe.
Speaker 11: Mm hmmm, let's go right, Joe, even were going a while.
This is a duck. He's gonna say a lot of
swears as a show up.
Speaker 6: There's the thing that you guys say about a garlic stick.
Speaker 2: What is that thing?
Speaker 5: Oh?
Speaker 12: He has a clip you can actually play with channel
points in his chat where when we were playing hell divers.
He I can't remember the context, but he said the
phrase garlic sticks in my ass.
Speaker 11: So I went out by.
Speaker 1: Way to isolate that and send it to him.
Speaker 11: So he could have fed so go go hang out
with the Garlic Duck.
Speaker 6: Want to on his chat with a pepper emoji? I
love that.
Speaker 2: That would.
Speaker 11: He's a cute little Canadian. And we'll see you guys
tomorrow for the Pea.
Speaker 5: CoA lab Ella. Have a good night, everybody,