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Speaker 1: The Planet Man, The Planets.

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Speaker 2: Man.

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Speaker 3: This is a fascinating story of Dante the Planet Man,

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trouble shooter for the League of Planets Organizations, the law

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enforcement body for peace and justice in the celestial world,

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whose headquarters and center of operations are situated on the

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capital of all the planets, planeer re Erect from Mercury

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to Pluto, whereverything just threatens the universe, you will find

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Dantro the Planet Man, fighting for hair play in a

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moment the Planet Man. You will remember Billy, Jane and

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Pat Daryl and Dantrel the Planet Man, where Maron don

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Venus the midst the sea of dust.

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Speaker 4: When that dust.

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Speaker 3: Buggy broke down during a terrible storm where their communicator

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not working, they have an unable to do more than

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sit and wait for the storm or blow itself out.

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Speaker 5: Have you figured out what's wrong with the communicator yet, Dantroll,

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Not yet, Billy.

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Speaker 4: I can't understand how it could have gone out. This

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type of equipment is build to take a pounding for

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years without trouble.

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Speaker 2: Maybe it needs a turble something.

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Speaker 4: At this set, they're too bliss, That's what makes them

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so sturdy.

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Speaker 6: Listen to that wind gonna have to listen to what

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I can almost feel it through the buggy.

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Speaker 5: That plastic shield around us must really be strong.

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Speaker 2: How fast do you think it's blowing out there? Well?

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Speaker 4: At least two hundred miles an hour, maybe more.

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Speaker 2: Have you found the trouble yet?

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Speaker 4: Yes? I found it. Can't you fix it now without

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new parts? And there aren't any extras aboard new parts?

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Speaker 2: Is it that bad that?

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Speaker 4: Do you remember what I told you just before we

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left venus Port?

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Speaker 2: You mean about the ship?

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Speaker 4: That's right, it looks like this is more of the.

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Speaker 5: Same, more the same same.

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Speaker 4: What I'm gonna tell them, Pat?

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Speaker 2: I guess you better?

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Speaker 5: What's going on?

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Speaker 4: Remember the trouble we had with the ship before we

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left Primary Erect?

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Speaker 5: I remember if it was something.

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Speaker 4: With the counter gravity scene and it's the counter gravity stabilizer.

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It was deliberately sabotaged. And the same thing has happened

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to this communicator and the dust bluggy too. I think it,

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says I told Pat at venus Port, Marston is gone,

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but his collaborators are still at work trying to achieve

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what he failed to do.

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Speaker 5: What good does it do in the strive? As you

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hottle later? A search part you'll find us to take

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us back.

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Speaker 4: To deep You're absolutely right, Jane, and that's one of

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the reasons why I decided to tell you and believe

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the whole story. I'm afraid that the dirty work isn't over.

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Speaker 2: Do you think someone in the convoy was in on it.

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Speaker 4: I'll probably never find out for sure who sabotaged our buggy.

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And communicator say, we've been so busy talking. I didn't

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even notice that the storm is letting up. I hope

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what I've told you doesn't frighten you.

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Speaker 2: You should know what's better than that by now.

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Speaker 5: Besides, we're all stuck together. We can take care of

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anything that.

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Speaker 4: A boy believes. That's the way to talk.

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Speaker 7: Venus Sports Secret Channel seven Zeptis, which is no key

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reporting from Goodwill Tour Convoy Mission complete. Dantro's dust buggy

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stopped as planned. Convoy did not stop to find them

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in dust storm. We'll proceed with Operation pick up. Should

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have the Earth people and Dantro with prisoners shortly. Keep

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you advised. Signing off.

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Speaker 5: Dantro, how about going outside The storm's over. If we

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can fix the jets.

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Speaker 4: On the buggy, that's one thing we mustn't even try

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believe that dust is like powdered and in this part

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of the desert it's hundreds of feet thick. Without special shoes,

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you'd think out of tight for a second. That's why

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the buggies have wide, flat runners like a sledge, so

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that they can coast along on top of the dust.

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Speaker 5: I bet if we had a pair of snow shoes

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we could walk on it well.

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Speaker 4: As a matter of fact, the Menusians wear special dust

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walkers that look almost exactly like snow shoes. There aren't

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any on the buggy. I've already looked.

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Speaker 2: And what are we going to do? Now?

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Speaker 5: Let's sit here and wait.

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Speaker 4: No, I'm going to climb to the top of the

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buggy and send up a couple of flares before it

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gets light. May help them find us.

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Speaker 2: We want to help.

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Speaker 5: Who's ever trying to get rid of us too?

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Speaker 4: Well, we'll just have to take that chance. Here, hold

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this flare gun, and when I get up on top

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of the buggy, handed to me, be careful, don't worry,

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I will.

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Speaker 2: Look out.

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Speaker 4: Hand me the flare guns. Just reach it up through

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the doorway.

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Speaker 2: There here it is.

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Speaker 4: I've got it.

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Speaker 6: Why doesn't he send up a flare Eve, I'm dying

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coming back down again. What's the matter Dantro, Why don't

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you stand up a player.

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Speaker 4: That it doesn't The flare gun's been tampered with. Two.

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Speaker 2: Isn't there anything we can do? Maybe we can light

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a fly.

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Speaker 4: You a good idea if we had something to burn.

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But everything in the buggy is fire proven. There's nothing

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else but dust for hundreds of miles. No, I'm afraid

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We'll just have to sit here until it gets light

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and hope the rescue party finds us.

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Speaker 3: Then I'll wait for help on the sea of dust

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is a very long time. Sometimes it never comes. What

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we'll face our friends now, we'll be back in a moment,

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so level up. When we left, Dantroll passed on the kids,

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Billy and James. They were waiting for help, and they're

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sabotage dust buggy. They will hope up and it was

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he and rescue party which shortly picked them up. As

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we find them now, they are in their dust buggies,

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staring out at the vast weeks of the shifting mountains

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of dust.

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Speaker 2: Jane, what are you looking at?

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Speaker 5: I'm sure I streuss something moving after you?

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Speaker 4: Where got that way.

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Speaker 5: It's almost like somebody's standing. It's gone.

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Speaker 4: Now, I'm afraid it was your imagination, Jane. Even in

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this light you can see the miles. There's nothing there now.

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Speaker 5: Ah, she's just seeing things.

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Speaker 2: Well, if she's seeing things, so am I look out there.

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You're right, I can see it too.

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Speaker 5: It's like some kind of an animals. Something's coming towards us.

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There are some more of them here on the other side.

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Speaker 2: Lord, what is it, Danto? Do you know?

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Speaker 4: I'm not sure. It's hard to see the way they're

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hunched over, but I think, oh, it can't be.

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Speaker 5: It can't be worse.

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Speaker 4: Remember I was telling you about the Dusters.

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Speaker 5: Sure you said nobody was sure if they really existed.

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Speaker 4: And that, well, I'm afraid they do exist. And what's more,

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they're all around the dust buggy.

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Speaker 2: Where surround us.

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Speaker 5: You seem to be coming in closer. Now do you

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think they'll attack us?

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Speaker 4: I don't understand this at all. It's a little known

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about them, but I've never heard of them attacking.

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Speaker 2: It looks so strange.

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Speaker 6: In some ways they look humanoid him in others almost

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like some kind of reptile.

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Speaker 5: See, you're right, it's still not close enough to see

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very clearly. But their skin seems to be scaley, almost

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like an alligator.

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Speaker 6: fIF See they're wearing dust to the light, but looks

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like it's part of their body.

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Speaker 5: I guess that's how they can walk on the dust

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without thinking. Man, they keep coming closer and closer.

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Speaker 2: I wonder what they're going to do.

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Speaker 5: Well, we should know in.

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Speaker 2: A couple of seconds. They're almost up to the buddy's story.

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Speaker 4: I had must be from those tremendous feet moving through

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the dust whinning.

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Speaker 5: How they can't bite it?

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Speaker 2: Why not?

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Speaker 5: Do they hardly have any mouse at all?

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Speaker 2: Just a tiny little holes.

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Speaker 5: Yes, but their noses make up for me.

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Speaker 2: They're bigger than the VENUSI you're touching the ship on

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this side.

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Speaker 5: Yeah, they're working one of the figures into.

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Speaker 4: The crack of the port. Turn back, Billy, have to

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get over there.

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Speaker 2: There's another one now on the other side.

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Speaker 4: Get back away from the port, Billy. It looks like

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they're going to force it open. They flit it already.

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Speaker 6: There we come.

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Speaker 7: And I'll read this part. Take the channel. Seven steps

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are he says, No, key cond boy just arrived Atalantek.

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We delay them on Dantro's rescue back and I heading

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out to Dantros tolls, Dust Buggy, keep you advised shining out?

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Speaker 2: Why don't you use a rag on Danto?

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Speaker 4: I don't dare. I might get a few of them,

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but not enough to matter. Besides, we still aren't sure

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they mean to harm us.

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Speaker 5: Looks like one of them is trying to climb in

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through the porch. Gosh, look at that skin and just

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like an alligators. But they can walk through it, do him,

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and not even steal it.

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Speaker 4: I guess that's what it's for coming in all right.

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Speaker 5: He certainly is an ugly looking specimen right now.

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Speaker 4: I'm much more concerned with what he wants, not what

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he looks like.

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Speaker 5: He's just standing there looking at us.

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Speaker 7: Why don't you.

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Speaker 4: Try and talk to him, Dan Trus, I don't think

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it'll do any good. Buildings, they havn't any years.

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Speaker 2: Do you think they can communicate with each other?

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Speaker 4: Maybe somehow they must, and they couldn't organize an attack

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as they did this one.

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Speaker 6: They must be pretty smart maybe, but remember the ants

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back on Earth and a lot of other insects too,

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and wool they hunt in packs and yet have no

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means of communication.

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Speaker 5: Wolf, you don't think he'd just is like wool, do you?

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Of course not saying he co's.

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Speaker 2: Another one to appo and this one like the other

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coming toward us.

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Speaker 4: Just say where you are, don't move, hey, one of

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them that sold the one A. Don't fight them. Belief

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you ain't won't do any good. We're badly outnumbered.

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Speaker 5: Hey, he's kind of wool. He's gonna tie me up.

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Speaker 2: He wouldn't.

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Speaker 5: I don't just stand.

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Speaker 4: I'm afraid. We have no choice. If we fight back,

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we may just around them. As it is, we still

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don't know what they're plannings.

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Speaker 2: Are no trying me up too?

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Speaker 5: Did You're right about they're not being able to hear

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or speak. They aren't making the.

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Speaker 2: Sun comes another one through the course.

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Speaker 5: What's he carrying?

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Speaker 2: He's kind of curse? Hey, what's he doing with it?

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Speaker 5: Say Janney, you are right, Ancho.

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Speaker 4: Dancel'll be afraid, Jane, they're just going to wrap us

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in this clock.

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Speaker 5: Don't got no worse the serious at.

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Speaker 2: What the way you're doing away?

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Speaker 4: You're high right against the door.

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Speaker 5: You'll be careful. You you walking alligators?

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Speaker 8: Heep, calm here, that's just up this. We can talk

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that way, we can keep track of each other. That's

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right they are. There's no telling, believe. All we can

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do is wait and street.

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Speaker 3: It seems the dusters are taking Dan Too and the

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Earth people to some rearranged spot. Where is this place?

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And why are our friends being taken there? We will

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be back in a moment, but first, here is the

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message the Planet Man wants you to hear.

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Speaker 4: Tune in again for more transcribed bills and adventures.

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Speaker 3: Rocket millions of light years into space with Dantrow the

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Planet Man, A

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Speaker 4: Planner b

