WEBVTT

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<v Speaker 1>He'll be don't be bab it's the internet. You're busy.

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<v Speaker 1>Let's do this for November seventh, twenty twenty four. For

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<v Speaker 1>the next hour or so, let me help you sort

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<v Speaker 1>through the world of gaming on Game mess Mornings Live

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<v Speaker 1>with Me Jeff Grubb. Today we get the latest on

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<v Speaker 1>Grand theft, Auto six and Nintendo has to answer to

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<v Speaker 1>its investors. But first please join me and welcome you

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<v Speaker 1>today's co host and returning champion to Game Mess Mornings.

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<v Speaker 1>It's Jan a joa Jan. How are you doing?

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<v Speaker 2>I have Risen the happy use ease, okay, Risen, Yes,

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<v Speaker 2>of course, yeah, you're for that joke.

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<v Speaker 1>That's It's very good. How you doing bad?

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<v Speaker 2>I'll you know, health wise, I'm okay, Well, I'll I

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<v Speaker 2>don't know where or when I'll talk about what happened,

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<v Speaker 2>but well it'll eventually. Maybe you know what we talk

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<v Speaker 2>about enough health problems of the mental and physical variety

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<v Speaker 2>on voicemail dumb truck. Maybe I'll save it for there.

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<v Speaker 1>That's good. Yeah. Absolutely.

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<v Speaker 2>I did ask three doctors if consuming nine hot dogs

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<v Speaker 2>in quick succession did affect my health, and they all

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<v Speaker 2>three of them looked at me, and I felt the

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<v Speaker 2>gears turning in their head of did I go to however,

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<v Speaker 2>many years of medical school to hear this problem and

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<v Speaker 2>they all said, no, okay, it's okay.

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<v Speaker 1>You're in the clear. So Giant Bomb is not liable.

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<v Speaker 1>There we go. That's that's all we were looking for. Everybody. Yeah, yeah,

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<v Speaker 1>that's uh in the clear. Yeah, hey yeah, voicemail dump

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<v Speaker 1>truck sounds a good place. Well, we'll air all of

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<v Speaker 1>our medical histories on there. Let's do let's do it

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<v Speaker 1>sending your health questions everybody, because we got that.

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<v Speaker 2>We totally got that. Uh and Grub, I know that

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<v Speaker 2>we would do the plugs at the end. And I

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<v Speaker 2>know that this is a video game news show, but

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<v Speaker 2>because of current state of events. By the way, fantastic

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<v Speaker 2>message from the Tippity Topity Yesterday's episode of Games Mornings

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<v Speaker 2>with Jason Finelle shouts out to Jason Hunt.

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<v Speaker 1>Thank you. Yeah, absolutely, good boy.

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<v Speaker 2>I just want to take this time to further re

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<v Speaker 2>emphasize Grub and I know I'm springing this on you

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<v Speaker 2>do it. GiantBomb dot Com will forever be a safe

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<v Speaker 2>haven for our BYPOC friends, women across people that identify

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<v Speaker 2>as women, our trans friends, forever and always we bang

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<v Speaker 2>with y'all all right, forever and always. So if you

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<v Speaker 2>don't feel safe, you can at least feel safe in

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<v Speaker 2>this little pocket of the internet. And we love you

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<v Speaker 2>kiss on the cheek yep.

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<v Speaker 1>That's uh, it goes doubly yep. We uh just want

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<v Speaker 1>you to feel safe here. That's it feels like the

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<v Speaker 1>thing we can control. Uh, and so we're gonna do

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<v Speaker 1>our best to make it.

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<v Speaker 2>Make that so despite all the dumb bs that we

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<v Speaker 2>talk about and the different names that we come up

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<v Speaker 2>with as vanity u r LS for this website. Uh,

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<v Speaker 2>and maybe maybe I do fond over after fictional characters

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<v Speaker 2>too much, I still support you over that.

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<v Speaker 1>Yes, absolutely, you're more important than our desires for video

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<v Speaker 1>game characters. All Right. We've decided that once I will stop.

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<v Speaker 2>Being the text avery wolf with his tongue rolling out.

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<v Speaker 2>And but if anything we bang with.

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<v Speaker 1>Show yep it's a yeah, double horny dot com, but

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<v Speaker 1>doubly safe dot com as well. Everybody, Yeah, yeah, just

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<v Speaker 1>keep coming hang out here, like like, I think that's

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<v Speaker 1>what's something you can control as well, right, Like, go

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<v Speaker 1>to the places you know, go to ground, right, go

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<v Speaker 1>go someplace where you can recoup recover and we kind

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<v Speaker 1>of like do our best for that for this to

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<v Speaker 1>be that place for you. So yeah, keep keep hagging.

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<v Speaker 2>And hey, if that message bothers you at all, that

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<v Speaker 2>we support our trans friends, support women, support bipoc people,

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<v Speaker 2>then you know, get.

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<v Speaker 1>Out of here. Get out.

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<v Speaker 2>Yeah, learn or learn?

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<v Speaker 1>Yeah, yeah, I mean, just I promise you I'm happier

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<v Speaker 1>than you if like just try it, just try being

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<v Speaker 1>like more like us, and I promise you'll be happier.

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<v Speaker 1>It really is the truth and has a house. What

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<v Speaker 1>about that? Yeah, exactly, Yeah, just to do better. All right,

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<v Speaker 1>let's explain what we do here most weekdays, I Jeff

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<v Speaker 1>Grub will help piece your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>If you were watching live on twitch, welcome. You can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for Game mess Mornings, or find the RSS on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the morning mess with Grand Theft Auto six is still

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<v Speaker 1>on track for fall twenty twenty five release. This is

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<v Speaker 1>from Tom Ivan over if you GC the Grand Theft

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<v Speaker 1>Auto six release date remains on track for fall of

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<v Speaker 1>calendar twenty twenty five. Publisher Take two confirmed the games

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<v Speaker 1>planned launch window hasn't changed as part of its second

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<v Speaker 1>quarter financial results on Wednesday. The first Grand Theft Auto

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<v Speaker 1>six trailer was released in December twenty twenty three, confirming

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<v Speaker 1>a planned twenty twenty five release date. It racked up

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<v Speaker 1>more than one hundred million views in just two days,

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<v Speaker 1>surpassing the lifetime the use of GTA five's debut trailer,

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<v Speaker 1>making it one of the most viewed trailers in YouTube history.

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<v Speaker 1>Updating its financial guidance in May, Take two narrowed the

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<v Speaker 1>game's release window from calendar twenty twenty five to the

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<v Speaker 1>fall of next year, a fall of twenty twenty five.

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<v Speaker 1>During a subsequent interview with CNBC, Take two CEO Strauss

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<v Speaker 1>Zelnik discussed the process of deciding product release dates and

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<v Speaker 1>how companies know when the time is right for the

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<v Speaker 1>creative perspective. From the creative perspective, there are elements that

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<v Speaker 1>you can actually measure, for example, the number of bugs

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<v Speaker 1>in a title, and every one of us will make

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<v Speaker 1>sure we have as few bugs as possible before we

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<v Speaker 1>allow Shut up, Strauss, you're not doing what do you

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<v Speaker 1>talk about? However, in the case of an extraordinary title

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<v Speaker 1>for which there are extraordinary expectations, it's not really about bugs.

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<v Speaker 1>It's about creating an experience that no one's seen before.

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<v Speaker 1>And Rockstar Games seeks perfection in what they do, and

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<v Speaker 1>perfection is indeed hard to measure. It really is more

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<v Speaker 1>subjective than objective. Boy, that's a bunch of bullshit, But yeah, whatever,

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<v Speaker 1>Hey GTA six. They started off saying twenty twenty five.

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<v Speaker 1>I think when they were saying that jan we were speculating.

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<v Speaker 1>I think a lot of analysts were expecting that to

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<v Speaker 1>mean potentially early twenty twenty five. They never said that.

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<v Speaker 1>When they did narrow it down, they narrowed it down

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<v Speaker 1>beyond the current fiscal year. And the reason we thought

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<v Speaker 1>it would be this fiscal year, so like by March

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<v Speaker 1>of twenty twenty five, was they had big ideas in

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<v Speaker 1>their head and that they were telling investors about big

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<v Speaker 1>numbers for the next fiscal year or whatever, or for

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<v Speaker 1>the current fiscal year that we're still in, but that shifted,

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<v Speaker 1>and so you know, kind of a delay, not technically delay,

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<v Speaker 1>but a little bit of a delay. So they put

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<v Speaker 1>it in late twenty twenty five. So the things already

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<v Speaker 1>kind of had a many technical delay, but they're not

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<v Speaker 1>right now they're saying, well, there won't be another one.

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<v Speaker 1>By fall twenty twenty five, we're gonna be playing this thing.

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<v Speaker 1>And I mean, I keep feeling like, now we got

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<v Speaker 1>to get one big delay for this thing.

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<v Speaker 2>Yeah, this game is I hate to use this, bru,

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<v Speaker 2>but it feels too important and too big to not

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<v Speaker 2>take all of the time necessary to address whatever bugs,

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<v Speaker 2>to address whatever else needs to happen with the release

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<v Speaker 2>and the launch of the game. That I do feel

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<v Speaker 2>like they have been very vague about a specific time

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<v Speaker 2>window that narrowing it down to even fall twenty twenty

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<v Speaker 2>five at this point still feels like they're padding out

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<v Speaker 2>time to fall twenty twenty five or like latter half

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<v Speaker 2>of twenty twenty five, early twenty twenty six. And it

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<v Speaker 2>feels like that I don't want to say that read

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<v Speaker 2>that in the tea leaves, but it feels like it

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<v Speaker 2>is a distinct possibility for GTA six, especially if they're

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<v Speaker 2>talking already talking about addressing all of these bugs now.

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<v Speaker 1>Yeah, and we you know, and there's a lot from

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<v Speaker 1>Take two here in the news today, and a lot

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<v Speaker 1>of the stories are addressing exactly what you're getting at

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<v Speaker 1>when you when you started there that GTA six is

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<v Speaker 1>so important. I mean, obviously it's I think it is

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<v Speaker 1>important to the industry, but it's clearly massively important to

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<v Speaker 1>the future of Take two, to the point where it like,

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<v Speaker 1>as that game goes, so does that corporation because they

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<v Speaker 1>don't have a lot of other eggs in their basket

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<v Speaker 1>that you know. That's one of the things we're going

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<v Speaker 1>to talk about here in a second from them. So

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<v Speaker 1>they you know, saying they have to get it right.

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<v Speaker 1>You know, it's it's software plus art. It's difficult and weird,

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<v Speaker 1>and and they're gonna, you know, we'll put something out

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<v Speaker 1>and it might not resemble what the game will look

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<v Speaker 1>like in five years time. Like of course we've we've

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<v Speaker 1>been through that dance a bunch of times now. But

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<v Speaker 1>I think ideally what they're looking for here is put

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<v Speaker 1>out a game that just gets a bunch of tens

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<v Speaker 1>and has a working online mode that they can start

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<v Speaker 1>to like build onto immediately and just immediately restart the

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<v Speaker 1>engine of a game that can sell two hundred and

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<v Speaker 1>five million copies, which is you know, we again. We'll

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<v Speaker 1>talk about that in a second. So yeah, honestly, how

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<v Speaker 1>do you get to the point where you feel good

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<v Speaker 1>about putting out a game like that? It feels impossible.

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<v Speaker 2>It feels absolutely impossible. Gro But at the same time,

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<v Speaker 2>I feel like the landscape of game releases has become

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<v Speaker 2>so different and expectations have become so different. If if

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<v Speaker 2>GTA six decided to launch as like an open beta

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<v Speaker 2>or like a beta phase or unfinished phase, like a

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<v Speaker 2>before they hit one point zero, people would still eat

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<v Speaker 2>that up. People would still be flocking to download GTA

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<v Speaker 2>six and play it in whatever state it's in, even

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<v Speaker 2>if it's maybe just a stripped down GTA online mode

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<v Speaker 2>or the full story isn't there yet. I think if

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<v Speaker 2>Rockstar wanted to go to that approach, they would still

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<v Speaker 2>sell Gangbusters.

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<v Speaker 1>M h. I think correct.

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<v Speaker 2>Yeah, if they wanted to treat it like, hey, you

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<v Speaker 2>guys test out all the bugs for us, people would

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<v Speaker 2>jump at the chance.

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<v Speaker 1>Yeah, and uh, that might be pretty similar to what

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<v Speaker 1>I think, you know, the online mode ends up looking

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<v Speaker 1>like for this uh, you know, I imagine it does

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<v Speaker 1>go something like GTA six launches and it is very

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<v Speaker 1>much about these new characters and their world and the

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<v Speaker 1>story there. And then there is a GTA online mode

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<v Speaker 1>that sort of resets the clock in the way that

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<v Speaker 1>the SIMS often does or the Madden games at the

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<v Speaker 1>beginning and a generation does or you lose several significant features,

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<v Speaker 1>but they make big promises about what the future could

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<v Speaker 1>hold and yeah, and so you kind of like start

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<v Speaker 1>small and it does feel a little bit like a

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<v Speaker 1>testing period and maybe really maybe it is you know,

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<v Speaker 1>gt online origine kind of launched that way unfinished, you know,

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<v Speaker 1>not really very robust, easy to bounce off of, but

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<v Speaker 1>it had some juice and that was pretty obvious right

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<v Speaker 1>away to the developers, which is why they immediately went

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<v Speaker 1>into supporting it. And now here we are several years later,

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<v Speaker 1>and it is just this machine that prints money.

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<v Speaker 2>Even if they even if GTA six has like a

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<v Speaker 2>bad initial launch that is full of bugs, I don't

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<v Speaker 2>think it would hurt it in the same way that

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<v Speaker 2>it hurt games like Cyberpunk, yeah, or even Fallout seventy six.

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<v Speaker 2>Because I think the name GTA six, people will just

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<v Speaker 2>the greater general audience will just grin their teeth and

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<v Speaker 2>grit their teeth and bear it, yeah, because they want

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<v Speaker 2>to be in that world or whatever.

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<v Speaker 1>Yeah, I mean, it's there's not a lot of other

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<v Speaker 1>options for getting that thing because you know, Grand Theft

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<v Speaker 1>Auto has has pushed out all the other competitors in

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<v Speaker 1>the space and really nothing you know, rises to its levels.

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<v Speaker 1>So and it's a cultural, you know, iconic institution now,

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<v Speaker 1>you know, with the trailer did come out for Grand

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<v Speaker 1>Theft Auto six and it is instantly, you know, one

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<v Speaker 1>of the most watched videos for a trailer for a

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<v Speaker 1>product ever. So it's you know, Grand Theft Auto has

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<v Speaker 1>that sort of cachet and I think people will want

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<v Speaker 1>to love it no matter what. Now, you know, if

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<v Speaker 1>it's fundamentally broken and like people are losing their saves

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<v Speaker 1>and things like that, it's so big. It could also

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<v Speaker 1>like turn into a really big thing where it's like

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<v Speaker 1>you know, Cyberpunk had news stories and stuff like that

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<v Speaker 1>written about it in the mainstream media. That could happen.

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<v Speaker 1>But I think Grand Theft Auto just will is this

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<v Speaker 1>unstoppable force, right, and there are no immovable objects you

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<v Speaker 1>can put in front of it.

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<v Speaker 2>I'm expecting GT six to have new stories around the

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<v Speaker 2>launch regardless. Oh right, for whether it's like I can't

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<v Speaker 2>believe they're letting people steal cars in a game. They're

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<v Speaker 2>shaking butts.

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<v Speaker 1>They are shaking butts. To see that in the trailer

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<v Speaker 1>and the butt the butt shaking. The physics technology was

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<v Speaker 1>very impressive, which is what I respect. I respect the

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<v Speaker 1>technology all right. Like I said, there's a whole bunch

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<v Speaker 1>more of you know about GTA six, about GT five,

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<v Speaker 1>about Take two. Uh speaking of g t A six

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<v Speaker 1>and maybe, hey, what was this game? Is this game

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<v Speaker 1>gonna work on the Xbox Series S? The developers are

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<v Speaker 1>saying they're not worried about it. That's according to Eddie

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<v Speaker 1>McCoo at GameSpot. Grand Theft Auto six is in development

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<v Speaker 1>for the PlayStation five and Xbox Series X and S.

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<v Speaker 1>But how will the game look and perform on the

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<v Speaker 1>relatively less powerful Series S. We don't know for sure,

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<v Speaker 1>but Take two boss Strauss Zelnik is not losing sleep

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<v Speaker 1>over it. During Take Two's latest earnings call Excuse Me,

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<v Speaker 1>Zelnick was asked about the Series S being, by design

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<v Speaker 1>a lower spec console. Compared to the series X and

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<v Speaker 1>P S five g t GT six is expected to

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<v Speaker 1>be a boundary pushing game technically speaking, prompting concerns by

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<v Speaker 1>some that it won't be a great experience on the console. Look,

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<v Speaker 1>we support the platforms where the consumers are for as

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<v Speaker 1>long as there there, and we find a way to

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<v Speaker 1>support platforms despite different levels of tech. Our labels are

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<v Speaker 1>really good at that. I'm not really worried, and I think,

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<v Speaker 1>you know, I buy this because you know they are

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<v Speaker 1>going to want to put this thing out on PC,

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<v Speaker 1>supporting a wide variety of of skew or of you know,

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<v Speaker 1>capabilities there this you know, this is also a series

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<v Speaker 1>that you know historically, you know, GT five launched on

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<v Speaker 1>the Xbox three sixty in the PS three, right, And

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<v Speaker 1>that's always messes me up whenever I remember that because

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<v Speaker 1>I just do not associate that game with those consoles

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<v Speaker 1>at all. But that's where it started. So them like

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<v Speaker 1>kind of building this game for Xbox series s and

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<v Speaker 1>having that in mind, it is probably something that's happening.

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<v Speaker 1>But they're also building it in such a way that,

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<v Speaker 1>like they know this game is going to be around

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<v Speaker 1>for a long time, so they can continue to improve

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<v Speaker 1>it and update it for a very long time to

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<v Speaker 1>take advantage of new hardware as it comes along. That

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<v Speaker 1>sounds right to me.

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<v Speaker 2>How about you, absolutely grub They want to hit uh,

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<v Speaker 2>they want to hit every everyone where they're at, especially

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<v Speaker 2>if you look at the math and how there are

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<v Speaker 2>still people playing Called of Duty, the madd Ends of

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<v Speaker 2>the World on PS four, playing Fortnite, even on PS

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<v Speaker 2>four Xbox Series s. Rock Star is gonna try and

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<v Speaker 2>hit those people where they're at still because they don't

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<v Speaker 2>have to move consoles, they just have to move copies

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<v Speaker 2>of the game. I think there's also a world where,

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<v Speaker 2>maybe six months down the line from the initial console

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<v Speaker 2>PC release, we'll see rumblings of GTA six coming out

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<v Speaker 2>on phones. Yea, because you know, we see Apple talking

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<v Speaker 2>all the time about like, hey, you can play Resident

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<v Speaker 2>Evil four on your phone. It looks great somehow justify

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<v Speaker 2>spending sixty dollars on your phone for a game. I

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00:15:42.720 --> 00:15:46.120
<v Speaker 2>think that world is quickly going to also come to

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<v Speaker 2>phones as well as the old generation of consoles.

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<v Speaker 1>Yeah, I mean it's possible that God, yeah, the old

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<v Speaker 1>gym I think they will probably look something like this.

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<v Speaker 1>It comes out for Xbox Series X and S and

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<v Speaker 1>PlayStation five, and then we're sort of like in a

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<v Speaker 1>holding pattern until you know. It'll take advantage of the

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<v Speaker 1>PS five pro obviously, but then I think next year

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<v Speaker 1>we get the PC version, and then not long after that,

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<v Speaker 1>like by the next year, we could have new Xbox

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00:16:16.919 --> 00:16:20.039
<v Speaker 1>hardware by it's one twenty six, so they probably just

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<v Speaker 1>focus on like supporting the next new thing, and at

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<v Speaker 1>that point they won't need to support older consoles anymore.

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<v Speaker 1>You know, as much as we've seen the weird things

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<v Speaker 1>like many big games get backboarded to PS four and

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<v Speaker 1>UH and Xbox one, that probably won't be necessary for

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<v Speaker 1>a game launching in fall of twenty twenty five, that

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00:16:40.440 --> 00:16:42.960
<v Speaker 1>we actually should be pretty decoupled from those consoles by

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<v Speaker 1>that point, especially a game that can dictate people to

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00:16:46.799 --> 00:16:48.960
<v Speaker 1>go out and buy new hardware if you don't have it.

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<v Speaker 1>If you are still on a PS four and you're

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<v Speaker 1>playing Fortnite, one of the things you've probably been waiting

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<v Speaker 1>for is, you know, a big game to give you

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<v Speaker 1>a reason, and that probably has always been GTA six.

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<v Speaker 1>So I think they will take advantage of that and

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<v Speaker 1>just ride or die with the current gen and then forward,

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<v Speaker 1>But yeah, Xbox series s not being a problem. Yeah,

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<v Speaker 1>we'll see. It probably will be almost certainly is going

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<v Speaker 1>to be demonstrably less performative than the other versions. But

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<v Speaker 1>I bet it's not going to be some huge issue

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<v Speaker 1>for this game, especially you know, they probably have some

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<v Speaker 1>of the best tech people in the industry able to

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<v Speaker 1>take advantage of this stuff. So we'll see.

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<v Speaker 2>I've seen amount of people, yes, for real.

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<v Speaker 1>All right. GTA five has now sold over two hundred

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<v Speaker 1>and five million copies. This is from Andrew McLarney at

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<v Speaker 1>Dual Shockers. Rockstar game's most popular title, GTA five has

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<v Speaker 1>achieved another monumental milestone in terms of its already towering

337
00:17:45.440 --> 00:17:48.480
<v Speaker 1>sales figures. In addition to its excellent sales record, GT

338
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<v Speaker 1>five also remains the most watched game on streams worldwide,

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00:17:51.720 --> 00:17:54.839
<v Speaker 1>which speaks to its broad popularity across the gaming community.

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<v Speaker 1>You know, at least at twenty thirteen and now is

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<v Speaker 1>you know, over the time, over time and several versions later,

342
00:18:01.640 --> 00:18:04.079
<v Speaker 1>two hundred and five million copies. It's just in a

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00:18:04.119 --> 00:18:08.240
<v Speaker 1>completely different stratus here obviously, you know, I think they

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<v Speaker 1>talk about it here. Yeah, it's sold, it's selling well

345
00:18:10.920 --> 00:18:15.440
<v Speaker 1>because people just like GTA. They associate like GTA as

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<v Speaker 1>a cannon game, a mount rushmore of video games that

347
00:18:18.079 --> 00:18:21.039
<v Speaker 1>you just get when you get hardware. But I think

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<v Speaker 1>also the online mode and being able to get certain

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00:18:24.519 --> 00:18:27.119
<v Speaker 1>like bonuses in the game and Shark cards that you

350
00:18:27.160 --> 00:18:28.680
<v Speaker 1>can use on stuff in the game whenever you buy

351
00:18:28.720 --> 00:18:31.759
<v Speaker 1>the game has caused people to go out and repurchase

352
00:18:31.880 --> 00:18:35.640
<v Speaker 1>GTA five multiple times, and that has racked, you know,

353
00:18:35.720 --> 00:18:38.880
<v Speaker 1>just completely caused them to run up the score here

354
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<v Speaker 1>to two hundred and five million copies sold it.

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<v Speaker 2>I don't know, it feels I don't know why I

356
00:18:45.160 --> 00:18:49.680
<v Speaker 2>get offended that. It feels unfair crubb yep, it offends

357
00:18:49.720 --> 00:18:54.279
<v Speaker 2>me for whatever reason. But hey, it this game is

358
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<v Speaker 2>I think I have. I want to say, I might

359
00:18:58.200 --> 00:19:00.759
<v Speaker 2>have three copies of this game. Oh and I can't

360
00:19:00.799 --> 00:19:02.640
<v Speaker 2>pinpoint where I have this kit.

361
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<v Speaker 1>I think I own it Xbox three sixty now because

362
00:19:07.319 --> 00:19:09.240
<v Speaker 1>it came with the Xbox three sixty I bought for

363
00:19:09.279 --> 00:19:11.960
<v Speaker 1>Black Club. I definitely have it already. I think I

364
00:19:12.000 --> 00:19:19.079
<v Speaker 1>have a digitally on Xbox one and PS four, I

365
00:19:19.079 --> 00:19:21.359
<v Speaker 1>want to say, and then PC. So yeah, I got

366
00:19:21.359 --> 00:19:25.880
<v Speaker 1>like four copies. It's that just happens, right with these

367
00:19:25.920 --> 00:19:28.160
<v Speaker 1>really big games. It sort of just falls in your

368
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<v Speaker 1>lap sometimes, but yeah, it goes beyond that, like us

369
00:19:33.000 --> 00:19:35.599
<v Speaker 1>just sort of happening to get three or four copies

370
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<v Speaker 1>like that. Sure, that accounts for a lot of the sales.

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<v Speaker 1>It does not actually account for two hundred and five

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<v Speaker 1>million copies sold. That is just not normal. And so

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<v Speaker 1>that that's where the GTA online stuff comes into play.

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<v Speaker 2>I'm really curious to see, Yeah, exactly how much GTA

375
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<v Speaker 2>onlines et influence in like the last couple of years,

376
00:19:54.759 --> 00:19:58.160
<v Speaker 2>specifically grub has has skyrocket that number if there was

377
00:19:58.240 --> 00:20:02.400
<v Speaker 2>like a giant jump because of the prevalence of streamers

378
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<v Speaker 2>playing GTA online and RP servers. I always thought that

379
00:20:07.640 --> 00:20:10.599
<v Speaker 2>gt online RP servers were a very niche thing until

380
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<v Speaker 2>I saw how big they act.

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<v Speaker 1>That's one of the reasons the most watched game on

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00:20:15.440 --> 00:20:18.799
<v Speaker 1>on Twitch is because those AREP servers, roleplay service people

383
00:20:18.799 --> 00:20:20.559
<v Speaker 1>that pretending to do stuff for people that wonder what

384
00:20:20.559 --> 00:20:23.359
<v Speaker 1>we mean. Yeah, the role playing servers are massively popular.

385
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<v Speaker 2>It makes me curious, Greb that I think there was

386
00:20:28.119 --> 00:20:31.319
<v Speaker 2>a world where g t A five or g t

387
00:20:31.359 --> 00:20:33.720
<v Speaker 2>A online was not popular, and then we were still

388
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<v Speaker 2>talking about Second life sure.

389
00:20:36.640 --> 00:20:38.799
<v Speaker 1>I'll still talk about Second Life with you if you want. Man,

390
00:20:38.920 --> 00:20:43.319
<v Speaker 1>don't don't you worry? Yeah, I I you know, I'm

391
00:20:43.440 --> 00:20:45.920
<v Speaker 1>very curious, you know, remembering back to new stories we

392
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<v Speaker 1>talked about on this show of rock Star acquiring the

393
00:20:50.440 --> 00:20:52.839
<v Speaker 1>you know, the people that make Grand Theft Auto five

394
00:20:52.920 --> 00:20:56.240
<v Speaker 1>role playing possible? And what does that look like in

395
00:20:56.319 --> 00:20:59.440
<v Speaker 1>g t A six? What is that? How do they

396
00:20:59.480 --> 00:21:02.400
<v Speaker 1>sort of present sent that to the community of players

397
00:21:02.400 --> 00:21:05.400
<v Speaker 1>that don't know what that is, but clearly enough of

398
00:21:05.440 --> 00:21:07.640
<v Speaker 1>them are going to because it is so popular on

399
00:21:07.640 --> 00:21:09.960
<v Speaker 1>Twitch that you know, it's just become part of what

400
00:21:10.039 --> 00:21:13.279
<v Speaker 1>Grand Theft Auto can be. But how does a company

401
00:21:13.319 --> 00:21:16.279
<v Speaker 1>sort of incorporate that themselves and does that take out

402
00:21:16.279 --> 00:21:19.839
<v Speaker 1>some of the magic if it's like officially sanctioned. I

403
00:21:19.839 --> 00:21:22.519
<v Speaker 1>don't know, I'm very curious, kind of can't wait to

404
00:21:22.519 --> 00:21:27.640
<v Speaker 1>see how that all plays out, all right. Sticking with

405
00:21:27.839 --> 00:21:31.960
<v Speaker 1>Take two, Take two Interactive Software subsidiary Private Division has

406
00:21:32.640 --> 00:21:35.839
<v Speaker 1>been sold to an undisclosed buyer. This is from sal

407
00:21:35.920 --> 00:21:39.079
<v Speaker 1>Romano at Gamatsu. Take two Interactive Software is sold independent

408
00:21:39.079 --> 00:21:42.799
<v Speaker 1>games focused publishing label Private Division to an undisclosed buyer

409
00:21:43.039 --> 00:21:46.079
<v Speaker 1>as it shifts to focus on larger game projects. The

410
00:21:46.079 --> 00:21:49.440
<v Speaker 1>company announced Take two Interactive Software CEO Strauss to seale,

411
00:21:49.440 --> 00:21:52.039
<v Speaker 1>and they con told Games Industry DP is that buyer

412
00:21:52.079 --> 00:21:55.880
<v Speaker 1>will will be disclosed relatively soon. The purchase includes the

413
00:21:55.880 --> 00:21:59.559
<v Speaker 1>Private Division label and all of its live and unreleased projects.

414
00:21:59.799 --> 00:22:02.680
<v Speaker 1>Take to Interactive Software, however, will continue to support Moon

415
00:22:02.759 --> 00:22:06.480
<v Speaker 1>Studios Action RPG No Rest for the Wicked, not Wicked

416
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<v Speaker 1>Wicked Wicked, which launched under the label in early access

417
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<v Speaker 1>four PC via Steam on April eighteenth, and is planned

418
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<v Speaker 1>for a full release across PlayStation five Xbox series consoles

419
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<v Speaker 1>and PC. Currently, Private Division and developer Way to Workshop

420
00:22:21.680 --> 00:22:25.240
<v Speaker 1>are planning to release single player life simulation game Tales

421
00:22:25.240 --> 00:22:27.599
<v Speaker 1>of the Shire, Lord of the Rings game for PlayStation

422
00:22:27.720 --> 00:22:31.880
<v Speaker 1>five Xbox series consoles, Switch and PC VA Steam on

423
00:22:31.960 --> 00:22:36.599
<v Speaker 1>March twenty fifth, twenty twenty five. Yeah, this is I

424
00:22:36.599 --> 00:22:39.759
<v Speaker 1>think kind of just just saw Straslnik say it, where

425
00:22:39.799 --> 00:22:43.079
<v Speaker 1>he's like, every game that Private Division worked on and

426
00:22:43.119 --> 00:22:46.720
<v Speaker 1>published was a success. They did great on everything. It's

427
00:22:46.759 --> 00:22:49.119
<v Speaker 1>just you know, not enough money for what we care about.

428
00:22:49.160 --> 00:22:53.680
<v Speaker 1>It's like, oh man, so okay, that's weird. We like

429
00:22:54.119 --> 00:22:56.880
<v Speaker 1>only the biggest stuff matters to Take two, And I

430
00:22:56.880 --> 00:23:00.640
<v Speaker 1>guess if you're sort of you know, growing off the

431
00:23:00.640 --> 00:23:03.559
<v Speaker 1>averages with Grand Theft Auto. It makes anything that isn't

432
00:23:03.599 --> 00:23:06.319
<v Speaker 1>like a Grand Slam home run look like a waste

433
00:23:06.359 --> 00:23:09.039
<v Speaker 1>of your time, and clearly they decided it was a

434
00:23:09.079 --> 00:23:11.599
<v Speaker 1>waste of their time. But to hear like, no, this

435
00:23:11.720 --> 00:23:14.279
<v Speaker 1>is a label that did its job exactly as we

436
00:23:14.279 --> 00:23:16.759
<v Speaker 1>set them out to do it and they succeeded, and

437
00:23:17.400 --> 00:23:20.400
<v Speaker 1>like no problems there, but we don't want it because

438
00:23:20.640 --> 00:23:23.680
<v Speaker 1>it's just not making big enough games. It's like, okay,

439
00:23:23.680 --> 00:23:26.359
<v Speaker 1>where do these games go? This is just a weird

440
00:23:26.440 --> 00:23:26.839
<v Speaker 1>thing to me.

441
00:23:27.839 --> 00:23:32.200
<v Speaker 2>Yeah, this feels bad grub where people are doing their

442
00:23:32.279 --> 00:23:35.759
<v Speaker 2>job and doing their job well, but for whatever metrics,

443
00:23:35.799 --> 00:23:39.440
<v Speaker 2>it's still not good enough for the parent company.

444
00:23:40.519 --> 00:23:42.640
<v Speaker 1>Don't get it. Did my discord messages go off? There?

445
00:23:42.640 --> 00:23:44.720
<v Speaker 1>Sorry everybody? I muted the tab there? There we go, Okay,

446
00:23:44.759 --> 00:23:49.640
<v Speaker 1>we're good now. Yeah. I'm like looking at kind of

447
00:23:49.920 --> 00:23:52.799
<v Speaker 1>the history of Private Division and being like, yeah, I

448
00:23:52.799 --> 00:23:55.079
<v Speaker 1>mean they did a lot of cool stuff games that

449
00:23:55.119 --> 00:23:59.720
<v Speaker 1>I think would like, you know, we're big outer worlds

450
00:24:00.200 --> 00:24:03.400
<v Speaker 1>things like that. Now clearly they don't have outer worlds anymore,

451
00:24:04.000 --> 00:24:05.680
<v Speaker 1>but it's like, you know, games like that where like

452
00:24:05.720 --> 00:24:07.839
<v Speaker 1>your first one is a pretty big hit, and it

453
00:24:07.839 --> 00:24:10.480
<v Speaker 1>feels like if you stick with it and you keep

454
00:24:10.960 --> 00:24:14.480
<v Speaker 1>investing in the franchise, the sequels could be even bigger. Uh,

455
00:24:14.519 --> 00:24:19.480
<v Speaker 1>there's clearly a plan there, but I don't know. I

456
00:24:19.519 --> 00:24:22.559
<v Speaker 1>think this this run to this sort of sprint to

457
00:24:22.680 --> 00:24:26.960
<v Speaker 1>the top of let's only make bets when they can

458
00:24:27.000 --> 00:24:29.119
<v Speaker 1>be and when they can have the biggest possible return,

459
00:24:29.599 --> 00:24:33.960
<v Speaker 1>and diversification is only for like those big, those big

460
00:24:34.119 --> 00:24:35.799
<v Speaker 1>like one. Are we gonna make this kind of big

461
00:24:35.799 --> 00:24:37.559
<v Speaker 1>bet or that kind of big bet instead of let's

462
00:24:37.599 --> 00:24:42.240
<v Speaker 1>have seven medium sized bets. I mean, for me, I

463
00:24:42.279 --> 00:24:44.640
<v Speaker 1>think it has had a had a detrimental effect on

464
00:24:44.680 --> 00:24:48.599
<v Speaker 1>the quality of the industry overall, and it has left

465
00:24:48.920 --> 00:24:54.200
<v Speaker 1>massive chasms open in the kinds of games available on storefronts,

466
00:24:54.400 --> 00:24:57.039
<v Speaker 1>and we've had to turn to indie developers, which have

467
00:24:57.200 --> 00:24:59.720
<v Speaker 1>they have been picking up the slack, which has been great,

468
00:25:00.680 --> 00:25:04.960
<v Speaker 1>but there's definitely, like, you know, I think there's been

469
00:25:05.079 --> 00:25:08.839
<v Speaker 1>you know, word from multiple former executives talk about like, hey,

470
00:25:08.839 --> 00:25:10.519
<v Speaker 1>we try to get these big companies to care about

471
00:25:10.559 --> 00:25:13.000
<v Speaker 1>double A games and they really should like feel a

472
00:25:13.039 --> 00:25:15.880
<v Speaker 1>responsibility to build that up because that contributes to the

473
00:25:15.920 --> 00:25:19.960
<v Speaker 1>overall health of the industry and every choice they make.

474
00:25:20.680 --> 00:25:22.559
<v Speaker 1>When we see them make like something like to their

475
00:25:22.559 --> 00:25:24.799
<v Speaker 1>investors and they're like, here's what we're doing and why

476
00:25:24.799 --> 00:25:26.799
<v Speaker 1>we're doing it, it's always like, Oh, they just have

477
00:25:26.960 --> 00:25:28.519
<v Speaker 1>there's no way that they're ever going to be in

478
00:25:28.559 --> 00:25:29.519
<v Speaker 1>that space ever again.

479
00:25:30.720 --> 00:25:34.359
<v Speaker 2>Yeah, I feel terrible for games that I feel like

480
00:25:34.519 --> 00:25:36.519
<v Speaker 2>could have been I don't want to say could have

481
00:25:36.519 --> 00:25:37.920
<v Speaker 2>been good, but could have hit the mark or could

482
00:25:37.960 --> 00:25:42.079
<v Speaker 2>have found like their niche audience where they become hits.

483
00:25:42.400 --> 00:25:44.839
<v Speaker 2>I look at a game from God was it last year,

484
00:25:45.000 --> 00:25:48.880
<v Speaker 2>Immortals of Avium, and think, you know what there, I

485
00:25:48.920 --> 00:25:51.279
<v Speaker 2>think there was a really good game there that just

486
00:25:51.359 --> 00:25:53.319
<v Speaker 2>needed a little bit of editing, a little bit more

487
00:25:53.559 --> 00:25:57.039
<v Speaker 2>love and time, and like a double A game like that.

488
00:25:57.359 --> 00:26:01.160
<v Speaker 2>We definitely need stuff like those types of games. Grub

489
00:26:01.200 --> 00:26:06.480
<v Speaker 2>because I'm very tired of Triple A games.

490
00:26:06.559 --> 00:26:07.160
<v Speaker 1>Yeah, me too.

491
00:26:08.440 --> 00:26:13.720
<v Speaker 2>I understand that I'm not the audience for like the

492
00:26:13.720 --> 00:26:16.960
<v Speaker 2>Big Call of Duties. That being said, I am enjoying

493
00:26:16.960 --> 00:26:22.200
<v Speaker 2>Blop six, but we do need that space of other

494
00:26:22.279 --> 00:26:24.519
<v Speaker 2>games of like, oh, this is like the thirty forty

495
00:26:24.559 --> 00:26:27.759
<v Speaker 2>dollars game that isn't necessarily hurting a studio, but it's

496
00:26:27.799 --> 00:26:29.279
<v Speaker 2>like moving a studio along.

497
00:26:29.599 --> 00:26:33.200
<v Speaker 1>Yeah. I mean I even when I do show up

498
00:26:33.240 --> 00:26:37.880
<v Speaker 1>for a Blop six, it doesn't move me that much anymore.

499
00:26:37.920 --> 00:26:39.759
<v Speaker 1>There was a time when Call of Duty definitely did,

500
00:26:39.920 --> 00:26:41.839
<v Speaker 1>and I just even when it's like this is a

501
00:26:41.839 --> 00:26:44.880
<v Speaker 1>really good one of those, it's not just fun multiplayer,

502
00:26:44.960 --> 00:26:49.559
<v Speaker 1>it's got an interesting campaign all this stuff, but you know,

503
00:26:49.599 --> 00:26:51.880
<v Speaker 1>it's coloring within the lines it is. You know, it's

504
00:26:51.920 --> 00:26:56.279
<v Speaker 1>filling in. You know, it's paint by numbers, and you

505
00:26:56.279 --> 00:26:58.039
<v Speaker 1>know that they have to do it that way because

506
00:26:58.079 --> 00:27:00.359
<v Speaker 1>they have to mitigate risks and they have to like,

507
00:27:00.480 --> 00:27:02.559
<v Speaker 1>you know, just like make big investments and things that

508
00:27:02.599 --> 00:27:05.079
<v Speaker 1>people have already said the proven that they wanted, and

509
00:27:05.079 --> 00:27:06.839
<v Speaker 1>so when they deliver a good one of those, it's like, great,

510
00:27:06.839 --> 00:27:10.559
<v Speaker 1>we do want this absolutely, but it just doesn't feel

511
00:27:10.599 --> 00:27:13.640
<v Speaker 1>like fresh and new and exciting, which is I think

512
00:27:13.759 --> 00:27:17.920
<v Speaker 1>an important aspect of gaming. Like from the beginning, it's

513
00:27:17.920 --> 00:27:21.839
<v Speaker 1>always there's always been this emphasis emphasis on novelty and

514
00:27:22.359 --> 00:27:25.880
<v Speaker 1>innovation because again software plus art, like you like you

515
00:27:25.920 --> 00:27:27.799
<v Speaker 1>want to be able to do something new, because you

516
00:27:27.880 --> 00:27:33.079
<v Speaker 1>can do something new in video games. So those biggest

517
00:27:33.079 --> 00:27:35.400
<v Speaker 1>bets are always going to be sort of leaning away

518
00:27:35.400 --> 00:27:39.000
<v Speaker 1>from that sort of thing because it is it increases

519
00:27:39.039 --> 00:27:40.440
<v Speaker 1>the risk and if you're making a big bet, that's

520
00:27:40.480 --> 00:27:44.559
<v Speaker 1>the last thing you want. So do that in the

521
00:27:44.720 --> 00:27:46.880
<v Speaker 1>medium sized games, do that in smaller games. And I

522
00:27:46.880 --> 00:27:49.559
<v Speaker 1>thought Private Division was the answer for that, and clearly

523
00:27:49.640 --> 00:27:52.079
<v Speaker 1>it actually was the answer for this thing that we're

524
00:27:52.079 --> 00:27:55.799
<v Speaker 1>talking about. It's just that is not it's not just

525
00:27:55.799 --> 00:27:59.200
<v Speaker 1>not a priority for Take two. It's something that they

526
00:27:59.279 --> 00:28:00.519
<v Speaker 1>consider complete distraction.

527
00:28:02.680 --> 00:28:08.720
<v Speaker 2>Man, it just feels scummy grub, Like I want Private

528
00:28:08.720 --> 00:28:12.240
<v Speaker 2>Division to to continue to succeed and continue to do

529
00:28:12.279 --> 00:28:15.440
<v Speaker 2>a great job, per find like a proper support system.

530
00:28:15.880 --> 00:28:20.400
<v Speaker 1>Yep. Speaking of scummy, there was back back in May,

531
00:28:20.440 --> 00:28:23.279
<v Speaker 1>Blueberg reported that Take Too had closed Roll seven and

532
00:28:23.359 --> 00:28:26.839
<v Speaker 1>Intercept Games as as part of this private division stuff,

533
00:28:26.880 --> 00:28:28.759
<v Speaker 1>like sort of like streamline in it so they could

534
00:28:28.799 --> 00:28:32.480
<v Speaker 1>sell it, uh, and straus Zelnik was like, we didn't

535
00:28:32.480 --> 00:28:36.759
<v Speaker 1>close them. They confirmed that they have closed Roll seven

536
00:28:36.799 --> 00:28:40.440
<v Speaker 1>and Intercept Games. Zelnik has now said that that has happened.

537
00:28:40.519 --> 00:28:45.759
<v Speaker 1>So just God, that one frustrates me because I like,

538
00:28:45.839 --> 00:28:48.119
<v Speaker 1>I've reported stuff before and CEO has been like, that's

539
00:28:48.160 --> 00:28:50.839
<v Speaker 1>not true, and it just very much is. But it's like,

540
00:28:50.920 --> 00:28:52.720
<v Speaker 1>you know, Horse's mouth to say it's not true, so

541
00:28:52.799 --> 00:28:56.200
<v Speaker 1>Jeff Grub must be lying. Uh so when you know

542
00:28:56.200 --> 00:28:58.240
<v Speaker 1>they get their come up and something like this, I

543
00:28:58.279 --> 00:29:02.160
<v Speaker 1>appreciate it, but boy, just weird choices. I just Struss

544
00:29:02.160 --> 00:29:03.920
<v Speaker 1>the one that always strikes me as a bit weird

545
00:29:04.519 --> 00:29:08.079
<v Speaker 1>when he does stuff like that. But I don't know.

546
00:29:08.839 --> 00:29:10.839
<v Speaker 1>I guess they got. When you got GTA six, you

547
00:29:10.880 --> 00:29:13.359
<v Speaker 1>can kind of afford to be weird and make brash

548
00:29:13.400 --> 00:29:16.519
<v Speaker 1>decisions and leave behind smaller bets and just focus on

549
00:29:16.559 --> 00:29:18.440
<v Speaker 1>the biggest thing because it will make more money than

550
00:29:18.480 --> 00:29:23.039
<v Speaker 1>all that stuff combined twenty thousand times over all. Right,

551
00:29:23.160 --> 00:29:25.039
<v Speaker 1>let's take a quick break. When we get back, let's

552
00:29:25.079 --> 00:29:28.279
<v Speaker 1>talk about Warner Brothers. Nintendo talk to its investors plenty

553
00:29:28.279 --> 00:29:38.200
<v Speaker 1>more after that, right after this, all right, right back

554
00:29:38.240 --> 00:29:41.839
<v Speaker 1>into it. It is earning season. Warner Brothers did theirs

555
00:29:41.839 --> 00:29:44.759
<v Speaker 1>as well. Warner Brothers Games lost enormous amounts of money

556
00:29:44.799 --> 00:29:49.000
<v Speaker 1>this year. The CEO blames lack of consistency. Excuse me,

557
00:29:49.680 --> 00:29:52.559
<v Speaker 1>this is from Darren Bonte, you said game spot. During

558
00:29:52.599 --> 00:29:56.240
<v Speaker 1>today's Warner Brothers Discovery Q three earnings calls, CEO David

559
00:29:56.319 --> 00:29:59.799
<v Speaker 1>Zaslov commented on the companies gaming and film divisions and

560
00:29:59.799 --> 00:30:03.680
<v Speaker 1>how they'll be expected to deliver more consistency with their releases.

561
00:30:03.759 --> 00:30:06.400
<v Speaker 1>It has been a tough year for Warner Brothers Discovery,

562
00:30:06.400 --> 00:30:09.640
<v Speaker 1>as several of its high profile releases, including Suicide Squad, Killed,

563
00:30:09.680 --> 00:30:14.880
<v Speaker 1>The Justice League, Multiverses, and Joker far Adu, have drastically underperformed.

564
00:30:15.319 --> 00:30:18.960
<v Speaker 1>Zaslov said that the company's games business is currently underperforming

565
00:30:19.000 --> 00:30:22.359
<v Speaker 1>its potential and that inconsistency remains an issue in its

566
00:30:22.400 --> 00:30:26.599
<v Speaker 1>various divisions that's via the Verge. Zaslov added that Warner

567
00:30:26.640 --> 00:30:30.640
<v Speaker 1>Brothers Games revenue declined declined thirty one percent between July

568
00:30:30.839 --> 00:30:34.160
<v Speaker 1>and September when compared to the previous year, as Mortal

569
00:30:34.240 --> 00:30:36.799
<v Speaker 1>Kombat Won launched during that window in twenty twenty three,

570
00:30:36.799 --> 00:30:39.759
<v Speaker 1>so it was a tough comparison. Multi Versus in particular,

571
00:30:39.799 --> 00:30:43.000
<v Speaker 1>has led to a big shortfall for Warner Brothers Games.

572
00:30:43.680 --> 00:30:46.279
<v Speaker 1>They said we took another one hundred million plus impairment

573
00:30:46.359 --> 00:30:50.839
<v Speaker 1>due to the underperforming releases, primarily multiverses, this quarter, bringing

574
00:30:50.920 --> 00:30:53.200
<v Speaker 1>a total write down year to date to over three

575
00:30:53.240 --> 00:30:56.039
<v Speaker 1>hundred million dollars in our gaming business, a key factor

576
00:30:56.079 --> 00:31:02.240
<v Speaker 1>in this year's studio profit decline. Yeah, this is where

577
00:31:02.279 --> 00:31:04.759
<v Speaker 1>it's like you know, this is a company that has

578
00:31:04.839 --> 00:31:08.680
<v Speaker 1>their own studios internally, are making their own games, and

579
00:31:09.720 --> 00:31:12.559
<v Speaker 1>they've had some successes, but like Boy, they always feel

580
00:31:12.599 --> 00:31:15.880
<v Speaker 1>overshadowed by when they have their missteps. Their missteps always

581
00:31:15.880 --> 00:31:19.200
<v Speaker 1>seem to explode into bigger missteps, and I think Multiverses

582
00:31:19.759 --> 00:31:22.680
<v Speaker 1>maybe is a good example of that where you know,

583
00:31:22.759 --> 00:31:25.559
<v Speaker 1>Multiverses had some juice when it launched, it had some excitement,

584
00:31:26.880 --> 00:31:30.039
<v Speaker 1>but Warner Brothers was like, Okay, that means we're turning

585
00:31:30.079 --> 00:31:32.440
<v Speaker 1>this into an ongoing, live service game that is going

586
00:31:32.480 --> 00:31:35.799
<v Speaker 1>to be this money printing thing for a very long time,

587
00:31:35.839 --> 00:31:37.319
<v Speaker 1>and that's the only way we're going to be happy

588
00:31:37.359 --> 00:31:39.720
<v Speaker 1>with it. When it was very clear i think at

589
00:31:39.720 --> 00:31:43.279
<v Speaker 1>the time and especially now after they took it offline

590
00:31:43.440 --> 00:31:45.759
<v Speaker 1>from their you know beta as they called it later

591
00:31:46.640 --> 00:31:48.359
<v Speaker 1>and they're like, it was early access, and we're going

592
00:31:48.400 --> 00:31:50.319
<v Speaker 1>to bring it back and we'll relaunch it and we're

593
00:31:50.359 --> 00:31:52.279
<v Speaker 1>going to do the same basically the same exact thing

594
00:31:52.319 --> 00:31:55.640
<v Speaker 1>all over again and hope for different results. It's been

595
00:31:55.680 --> 00:31:58.359
<v Speaker 1>clear this entire time that they should have just gone

596
00:31:58.359 --> 00:32:01.039
<v Speaker 1>the route of what like Nickelodeon All Stars Brawl does

597
00:32:01.119 --> 00:32:04.039
<v Speaker 1>or whatever it's called, put out a product. Just put

598
00:32:04.039 --> 00:32:07.960
<v Speaker 1>it out for forty five to you know, sixty five dollars,

599
00:32:09.160 --> 00:32:11.839
<v Speaker 1>release it with you know, have a couple extra characters

600
00:32:11.880 --> 00:32:14.960
<v Speaker 1>as DLC, and then put out a multi versus two

601
00:32:15.160 --> 00:32:18.000
<v Speaker 1>in three or four years. You know, when people are

602
00:32:18.039 --> 00:32:20.839
<v Speaker 1>pining for it, I just make it a product. Why

603
00:32:20.880 --> 00:32:22.720
<v Speaker 1>why can't you do that? And it's because these companies

604
00:32:22.720 --> 00:32:25.960
<v Speaker 1>are addicted to this notion of you know, endless money,

605
00:32:26.240 --> 00:32:28.759
<v Speaker 1>and they thought they could do that there. So MultiVersus

606
00:32:28.799 --> 00:32:30.799
<v Speaker 1>becomes this big thing that they invested a lot of

607
00:32:30.799 --> 00:32:33.119
<v Speaker 1>money in and it blew up in their faces, right.

608
00:32:33.640 --> 00:32:35.200
<v Speaker 2>One hundred percent, it blew up in their faces. I

609
00:32:35.200 --> 00:32:38.759
<v Speaker 2>feel like public perception of Multiverses was already skewed from

610
00:32:38.839 --> 00:32:43.480
<v Speaker 2>the jump, and then it definitely soured a lot of

611
00:32:43.519 --> 00:32:48.759
<v Speaker 2>people's mouths when they took it down, claiming like, oh,

612
00:32:48.839 --> 00:32:51.599
<v Speaker 2>we'll bring it back, and when it came back, there

613
00:32:51.720 --> 00:32:55.480
<v Speaker 2>was zero to no fanfare, and then it already had

614
00:32:55.519 --> 00:32:58.799
<v Speaker 2>that dirty reputation of like, y'all took this down and

615
00:32:59.039 --> 00:33:01.240
<v Speaker 2>y'all were one hundred percent sure why you took it down?

616
00:33:01.480 --> 00:33:04.680
<v Speaker 2>Are you going to take it away again? And on

617
00:33:04.759 --> 00:33:09.079
<v Speaker 2>top of that, from my slight association with people that

618
00:33:09.119 --> 00:33:12.559
<v Speaker 2>are into smash I understand that it just wasn't a

619
00:33:12.799 --> 00:33:17.920
<v Speaker 2>smash hit with them as well. Also, Grub, you know,

620
00:33:19.000 --> 00:33:25.079
<v Speaker 2>if several things are failing and uh, you know, movies,

621
00:33:25.599 --> 00:33:30.680
<v Speaker 2>video games, maybe it's a problem at the top perhaps.

622
00:33:30.279 --> 00:33:33.000
<v Speaker 1>I mean, and we do know that with the Suicide

623
00:33:33.000 --> 00:33:36.160
<v Speaker 1>Squad where it's like they're just the game's not coming together,

624
00:33:36.200 --> 00:33:39.039
<v Speaker 1>it's not coming together. Well, you know, your rock Steady,

625
00:33:39.119 --> 00:33:41.640
<v Speaker 1>so it just will come together. Put it out, and

626
00:33:41.680 --> 00:33:43.640
<v Speaker 1>it's like, well that you know, that's not a rock

627
00:33:43.880 --> 00:33:46.799
<v Speaker 1>Steady decision. That's I'm sure, I'm certin. I'm sure that

628
00:33:46.880 --> 00:33:48.680
<v Speaker 1>with some people at rock Study maybe buying into the

629
00:33:48.720 --> 00:33:50.400
<v Speaker 1>kool aid, they're drinking the kool aid a little bit,

630
00:33:51.000 --> 00:33:53.759
<v Speaker 1>but that that that belief did come from the top

631
00:33:53.880 --> 00:33:56.480
<v Speaker 1>of it's rock Steady, that they will make this game

632
00:33:56.559 --> 00:33:59.200
<v Speaker 1>good because they're rock Steady, that rock rock Steady magic,

633
00:33:59.759 --> 00:34:02.559
<v Speaker 1>and and uh that that repeatedly we've seen that be

634
00:34:02.799 --> 00:34:06.000
<v Speaker 1>executives making that air and then it blowing up in

635
00:34:06.039 --> 00:34:08.599
<v Speaker 1>their faces in that way as well.

636
00:34:08.639 --> 00:34:12.000
<v Speaker 2>Like I just don't understand Grub. Like after I understand

637
00:34:12.000 --> 00:34:17.320
<v Speaker 2>that the original Suicide Squad movie critically panned, and I

638
00:34:17.360 --> 00:34:20.559
<v Speaker 2>think it did okay, box office wise, But why return

639
00:34:20.599 --> 00:34:22.880
<v Speaker 2>to that well with the James Gunn movie that was

640
00:34:22.920 --> 00:34:28.079
<v Speaker 2>actually good and then with the game several years later

641
00:34:28.360 --> 00:34:31.639
<v Speaker 2>after Suicide Squad or the name Suicide Squad had like

642
00:34:31.719 --> 00:34:36.519
<v Speaker 2>that dark cloud hanging over it. Why, especially when Warner

643
00:34:36.519 --> 00:34:40.920
<v Speaker 2>Brothers has so much fantastic ip we saw it all

644
00:34:40.920 --> 00:34:45.719
<v Speaker 2>in Space Jam two. Why release bad games?

645
00:34:46.079 --> 00:34:46.519
<v Speaker 1>Why not?

646
00:34:46.760 --> 00:34:48.480
<v Speaker 2>Why not make good things? Grub?

647
00:34:48.599 --> 00:34:51.599
<v Speaker 1>Yeah, it was like I think going with Suicide Squad

648
00:34:51.960 --> 00:34:56.280
<v Speaker 1>was always confusing. That was always a weird one, uh,

649
00:34:56.480 --> 00:34:58.119
<v Speaker 1>because I mean, I mean, as you point out, like

650
00:34:58.199 --> 00:35:00.039
<v Speaker 1>we got a few years from like not even a

651
00:35:00.039 --> 00:35:02.280
<v Speaker 1>few years, like a few months removed from from the

652
00:35:02.320 --> 00:35:06.760
<v Speaker 1>release of that movie, the first Suicide Squad, and it

653
00:35:06.840 --> 00:35:10.639
<v Speaker 1>like the feeling on that changed really rapidly. But I think,

654
00:35:10.920 --> 00:35:14.159
<v Speaker 1>you know, the executives are just looking at the bar

655
00:35:14.280 --> 00:35:16.559
<v Speaker 1>graph and like that movie made a lot of money,

656
00:35:16.679 --> 00:35:18.760
<v Speaker 1>made a ton of money. So let's, uh, we know

657
00:35:18.800 --> 00:35:21.960
<v Speaker 1>that's a powerful I p let's have Rock Study work

658
00:35:22.000 --> 00:35:24.280
<v Speaker 1>on that. And Rock Study I'm sure they had did

659
00:35:24.320 --> 00:35:26.519
<v Speaker 1>have us say in it a little bit, maybe feel

660
00:35:26.519 --> 00:35:29.599
<v Speaker 1>comfortable because they were they like saw the bar graph themselves.

661
00:35:30.360 --> 00:35:32.440
<v Speaker 1>But it's like, I think we could have all told

662
00:35:32.440 --> 00:35:33.840
<v Speaker 1>you that this was not going to be the thing

663
00:35:33.920 --> 00:35:35.880
<v Speaker 1>that was going to be something that people cared about

664
00:35:35.960 --> 00:35:39.280
<v Speaker 1>this many years later, and then that definitely got proven

665
00:35:39.280 --> 00:35:41.079
<v Speaker 1>when the James Gun movie came out, and you know

666
00:35:41.119 --> 00:35:43.880
<v Speaker 1>it was it was on Max, but it just didn't

667
00:35:43.880 --> 00:35:47.159
<v Speaker 1>have the same It didn't land with the same you

668
00:35:47.199 --> 00:35:52.559
<v Speaker 1>know thunder. It was a thud. All right, Let's shift

669
00:35:52.559 --> 00:35:55.119
<v Speaker 1>gears over to Nintendo. Nintendo did have its earning its

670
00:35:55.159 --> 00:35:57.280
<v Speaker 1>report earlier this week. We talked about that a bunch

671
00:35:57.480 --> 00:36:02.199
<v Speaker 1>yesterday and on John BombCast, but they now had a

672
00:36:02.280 --> 00:36:05.760
<v Speaker 1>chance to answer investor questions. And I've got a couple

673
00:36:05.760 --> 00:36:08.320
<v Speaker 1>of these here the Bend Machine translated, so there could

674
00:36:08.360 --> 00:36:10.760
<v Speaker 1>be some errors. Will do our best to sort through it, though,

675
00:36:11.719 --> 00:36:15.360
<v Speaker 1>you know, most of these are our pretty standard or

676
00:36:15.880 --> 00:36:18.559
<v Speaker 1>Nintendo Games pretty standard answers, but we'll talk about them

677
00:36:18.559 --> 00:36:21.760
<v Speaker 1>anyhow in today's presentation. This is the first question, by

678
00:36:21.760 --> 00:36:23.480
<v Speaker 1>the way. In today's presentation, it was mentioned that the

679
00:36:23.519 --> 00:36:25.840
<v Speaker 1>successor to Nintendo Switch will be able to play Nintendo

680
00:36:25.880 --> 00:36:30.559
<v Speaker 1>Switch software and continue to support Nintendo Switch online. Given

681
00:36:30.639 --> 00:36:33.320
<v Speaker 1>this won't the motivation for current Nintendo Switch owners to

682
00:36:33.360 --> 00:36:37.239
<v Speaker 1>purchase the new hardware immediately upon release, be diminished. How

683
00:36:37.239 --> 00:36:40.000
<v Speaker 1>does Nintendo plan to convey the unique appeal the success

684
00:36:40.119 --> 00:36:44.039
<v Speaker 1>or console to these consumers and customers? And I think,

685
00:36:44.079 --> 00:36:46.199
<v Speaker 1>I think what they're saying is like, you know, if

686
00:36:46.280 --> 00:36:49.320
<v Speaker 1>it's similar enough that like to switch, games will just

687
00:36:49.360 --> 00:36:51.800
<v Speaker 1>work on this new thing, how this new thing feels

688
00:36:51.800 --> 00:36:54.360
<v Speaker 1>special and not necessarily that they get like new games

689
00:36:54.400 --> 00:36:58.880
<v Speaker 1>won't be exciting. But the answer comes from President Shintaro

690
00:36:59.000 --> 00:37:01.960
<v Speaker 1>for Akawa, who said, we explained that the successor to

691
00:37:02.000 --> 00:37:04.880
<v Speaker 1>the Nintendo Switch will allow users to play software designed

692
00:37:04.920 --> 00:37:07.920
<v Speaker 1>for the Nintendo Switch. Given the wide adoption of the

693
00:37:08.000 --> 00:37:10.800
<v Speaker 1>Nintendo Switch, we believe that making it possible for customers

694
00:37:11.039 --> 00:37:16.119
<v Speaker 1>to play they're existing Nintendo Switch software on the successor

695
00:37:16.159 --> 00:37:20.079
<v Speaker 1>console is the optimal choice. This compatibility will allow customers

696
00:37:20.119 --> 00:37:22.840
<v Speaker 1>to continue and enjoying the games they've already purchased and

697
00:37:22.920 --> 00:37:26.079
<v Speaker 1>select their next titles from the extensive library available for

698
00:37:26.159 --> 00:37:30.519
<v Speaker 1>Nintendo Switch. We will provide further information about the successor console,

699
00:37:30.559 --> 00:37:33.960
<v Speaker 1>including the compatibility with Nintendo Switch, at a later date.

700
00:37:34.239 --> 00:37:37.400
<v Speaker 1>As a company that offers integrated hardware and software entertainment,

701
00:37:37.559 --> 00:37:40.480
<v Speaker 1>we are committed to showcasing the appeal through various approaches,

702
00:37:40.719 --> 00:37:44.800
<v Speaker 1>as we have done in the past. So I mean, really,

703
00:37:44.840 --> 00:37:48.039
<v Speaker 1>what he's just saying is, look, look it it's silly

704
00:37:48.119 --> 00:37:52.360
<v Speaker 1>not to take advantage of the success that we had

705
00:37:52.360 --> 00:37:54.400
<v Speaker 1>with the switch. It would be silly to leave that

706
00:37:54.440 --> 00:37:57.639
<v Speaker 1>library behind. Customers would not like it if they've invested

707
00:37:57.679 --> 00:37:59.719
<v Speaker 1>all that stuff in the switch one and it could

708
00:37:59.719 --> 00:38:03.079
<v Speaker 1>work on switch to but it just doesn't. So like

709
00:38:03.320 --> 00:38:05.199
<v Speaker 1>on that side of things, didn't really have a choice.

710
00:38:05.280 --> 00:38:07.119
<v Speaker 1>And then at the same time, when it comes time

711
00:38:07.159 --> 00:38:09.960
<v Speaker 1>to make the switch to feel special, well, we're Nintendo.

712
00:38:10.119 --> 00:38:12.360
<v Speaker 1>We'll make Nintendo games that are only playable on the

713
00:38:12.400 --> 00:38:14.679
<v Speaker 1>switch too, and that sort of takes care of itself.

714
00:38:14.920 --> 00:38:16.039
<v Speaker 1>That sounds right to me.

715
00:38:16.159 --> 00:38:19.000
<v Speaker 2>How about you one hundred percent grub especially when you

716
00:38:19.119 --> 00:38:22.320
<v Speaker 2>have already built out that audience with people that have

717
00:38:22.639 --> 00:38:25.559
<v Speaker 2>so many switches, why not keep catering to them, or

718
00:38:25.639 --> 00:38:30.480
<v Speaker 2>keep appealing to them, or justify people upgrading to whatever

719
00:38:30.519 --> 00:38:32.280
<v Speaker 2>the switch too will be of like you could take

720
00:38:32.320 --> 00:38:35.840
<v Speaker 2>your games with you. Yeah, it's fine. I see that

721
00:38:35.880 --> 00:38:40.760
<v Speaker 2>as a definite incentive. There's tomp Tomp in Chat mentions

722
00:38:40.840 --> 00:38:44.639
<v Speaker 2>that the PS two Gangbusters because it was backwards compatible.

723
00:38:45.079 --> 00:38:47.360
<v Speaker 2>I thought that was super cool. As a kid of like,

724
00:38:47.400 --> 00:38:49.920
<v Speaker 2>I can keep playing my PS one games. And there

725
00:38:49.920 --> 00:38:53.159
<v Speaker 2>has to be that generation of gamers as well, younger

726
00:38:53.400 --> 00:38:56.880
<v Speaker 2>gamers that may be hesitant to like, oh, can I

727
00:38:56.920 --> 00:38:59.119
<v Speaker 2>not play that anymore if I move on to the

728
00:38:59.159 --> 00:39:04.039
<v Speaker 2>next console. But Nintendo seems to be understanding of that.

729
00:39:04.480 --> 00:39:12.360
<v Speaker 2>And I feel weird thinking that Nintendo understands their audience. Yeah,

730
00:39:12.920 --> 00:39:14.679
<v Speaker 2>tech technical in a technical way.

731
00:39:15.039 --> 00:39:18.599
<v Speaker 1>Yeah, but listen, at the very least, they understand what

732
00:39:18.719 --> 00:39:22.199
<v Speaker 1>gets people to buy a console. And you know, for

733
00:39:22.320 --> 00:39:24.440
<v Speaker 1>as much as like, okay, when when this question they

734
00:39:24.559 --> 00:39:26.559
<v Speaker 1>when they say, it's like, okay, I think I see

735
00:39:26.559 --> 00:39:29.920
<v Speaker 1>what you're getting at. But like, think about how many

736
00:39:29.960 --> 00:39:33.559
<v Speaker 1>households have two switches, Like they bought a second switch

737
00:39:33.559 --> 00:39:37.039
<v Speaker 1>when they already owned a switch. So the unique proposition

738
00:39:37.159 --> 00:39:40.400
<v Speaker 1>there was nothing like other than maybe an OLED screen

739
00:39:41.000 --> 00:39:43.880
<v Speaker 1>or an improved battery life or maybe a special design

740
00:39:43.960 --> 00:39:46.719
<v Speaker 1>on it, but those are effectively nothing. That's the same

741
00:39:46.719 --> 00:39:50.519
<v Speaker 1>exact console. So that unique or the lack of unique

742
00:39:50.519 --> 00:39:53.079
<v Speaker 1>proposition did not stop someone from spending more money on

743
00:39:53.199 --> 00:39:56.239
<v Speaker 1>more hardware for the exact same thing. So having something

744
00:39:56.280 --> 00:39:59.199
<v Speaker 1>that will be in improvement will have games that are

745
00:39:59.320 --> 00:40:02.440
<v Speaker 1>exclusive to to it, that that is such a vast

746
00:40:02.559 --> 00:40:06.199
<v Speaker 1>difference of well, that clearly is unique. So Nintendo's already

747
00:40:06.199 --> 00:40:07.840
<v Speaker 1>figured out how to sell the same thing to people

748
00:40:07.920 --> 00:40:10.519
<v Speaker 1>over and over again. Now when they have you know,

749
00:40:11.159 --> 00:40:13.199
<v Speaker 1>now when they have all that going with it, where

750
00:40:13.199 --> 00:40:15.599
<v Speaker 1>it's like, yeah, hey, all the reasons that you got

751
00:40:15.679 --> 00:40:17.559
<v Speaker 1>you bought a second switch, and maybe you've been thinking

752
00:40:17.599 --> 00:40:20.320
<v Speaker 1>about getting a third switch for whatever crazy reason. Maybe

753
00:40:20.320 --> 00:40:21.920
<v Speaker 1>you have multiple people in your house and you're like, man,

754
00:40:21.960 --> 00:40:23.760
<v Speaker 1>I wish we had one more switch so we could

755
00:40:23.760 --> 00:40:25.800
<v Speaker 1>pass around this copy of Mario Kart and the kid

756
00:40:25.800 --> 00:40:28.480
<v Speaker 1>can play that. Well, that will still apply now to

757
00:40:28.559 --> 00:40:31.440
<v Speaker 1>the switch too, on top of all of the benefits

758
00:40:31.440 --> 00:40:34.719
<v Speaker 1>you get from having new hardware, new games. So yeah,

759
00:40:34.880 --> 00:40:37.280
<v Speaker 1>I think Nintendo will be just fine there, all right.

760
00:40:37.320 --> 00:40:40.639
<v Speaker 1>The second question, rising development costs have become a significant

761
00:40:40.679 --> 00:40:43.239
<v Speaker 1>issue in the gaming industry. How does Nintendo view this

762
00:40:43.320 --> 00:40:46.119
<v Speaker 1>situation and will the companies R and D spending continue

763
00:40:46.159 --> 00:40:48.760
<v Speaker 1>to grow? Can anything be done on the hardware side

764
00:40:48.760 --> 00:40:52.440
<v Speaker 1>to control these increasing development costs? Mia Moto actually answered

765
00:40:52.440 --> 00:40:55.320
<v Speaker 1>this when it said Nintendo's research and development expenses have

766
00:40:55.480 --> 00:40:59.239
<v Speaker 1>been rising yearly. Given that the scale of development has expanded,

767
00:40:59.360 --> 00:41:03.280
<v Speaker 1>some cost increases are unavoidable. However, we place more importance

768
00:41:03.320 --> 00:41:05.440
<v Speaker 1>on the content we create, rather than the size of

769
00:41:05.480 --> 00:41:08.280
<v Speaker 1>the development budget. We aim to create products we believe

770
00:41:08.320 --> 00:41:12.719
<v Speaker 1>will satisfy our customers, investing as much effort as necessary

771
00:41:12.760 --> 00:41:15.920
<v Speaker 1>to ensure a polished final product. A key element in

772
00:41:16.079 --> 00:41:20.480
<v Speaker 1>identifying themes worth refining, a principle that has remained unchanged

773
00:41:20.679 --> 00:41:24.840
<v Speaker 1>since the days of the family computer Famicom jam. While

774
00:41:24.880 --> 00:41:28.559
<v Speaker 1>personal preferences vary, it is certain that innovations things never

775
00:41:28.599 --> 00:41:31.800
<v Speaker 1>seen before are always worth exploring. The more we refine

776
00:41:31.880 --> 00:41:35.679
<v Speaker 1>such novel concepts, the more value they acquire. Our focus

777
00:41:35.719 --> 00:41:39.480
<v Speaker 1>is on nurturing developers who value Nintendo's uniqueness, enabling them

778
00:41:39.519 --> 00:41:42.840
<v Speaker 1>to dedicate sufficient resources to reach a satisfying level of

779
00:41:42.880 --> 00:41:46.440
<v Speaker 1>competition for each game. In the entertainment industry, including toys,

780
00:41:46.480 --> 00:41:48.840
<v Speaker 1>it is possible to create appealing products based on the

781
00:41:48.880 --> 00:41:53.360
<v Speaker 1>creativity of ideas without high costs. Not every product needs

782
00:41:53.360 --> 00:41:56.559
<v Speaker 1>to have high development expenses. In gaming, too, it's possible

783
00:41:56.599 --> 00:41:59.039
<v Speaker 1>to create fun experiences with a small team and a

784
00:41:59.079 --> 00:42:03.920
<v Speaker 1>short development period Given today's technology, Maintaining this perspective is crucial,

785
00:42:04.519 --> 00:42:08.679
<v Speaker 1>and I think we've seen them exercise exactly this over

786
00:42:08.719 --> 00:42:09.440
<v Speaker 1>the years, right.

787
00:42:09.880 --> 00:42:13.840
<v Speaker 2>Yeah, one hundred percent grub I understand the development costs

788
00:42:13.880 --> 00:42:16.800
<v Speaker 2>are going up across the board, but I don't see

789
00:42:16.800 --> 00:42:20.000
<v Speaker 2>it being as big of a problem for Nintendo as

790
00:42:20.039 --> 00:42:23.719
<v Speaker 2>compared to PlayStation and Xbox because of I think the

791
00:42:23.719 --> 00:42:28.679
<v Speaker 2>design ethos of Nintendo where hey, what if we give

792
00:42:28.800 --> 00:42:33.960
<v Speaker 2>Zelda chair or Zelda table yep, versus turning legend of

793
00:42:34.000 --> 00:42:36.519
<v Speaker 2>Zelda or turning a link into a sad dad game.

794
00:42:38.639 --> 00:42:41.360
<v Speaker 2>It also feels like the folks behind Nintendo, I don't

795
00:42:41.360 --> 00:42:43.960
<v Speaker 2>want to say, are more innovative, but more willing to

796
00:42:43.960 --> 00:42:49.119
<v Speaker 2>play around with odd ideas that may appeal to people

797
00:42:49.159 --> 00:42:49.840
<v Speaker 2>of all ages.

798
00:42:50.000 --> 00:42:52.079
<v Speaker 1>I think they just believe in their creativity a little

799
00:42:52.079 --> 00:42:54.079
<v Speaker 1>bit more. I think that, you know, not more creative

800
00:42:54.199 --> 00:42:56.519
<v Speaker 1>or anything like that, but they believe that that is.

801
00:42:56.639 --> 00:42:58.880
<v Speaker 1>And you know, that's what he's saying here, that they

802
00:42:58.920 --> 00:43:01.519
<v Speaker 1>believe that that is the selling feature more than anything else.

803
00:43:01.639 --> 00:43:04.840
<v Speaker 1>And I mean, I bet a lot of other companies,

804
00:43:04.920 --> 00:43:06.880
<v Speaker 1>you know, a lot of people at Microsoft and Sony

805
00:43:06.960 --> 00:43:10.519
<v Speaker 1>and various other third party publishers also believe that. But yeah,

806
00:43:10.840 --> 00:43:14.599
<v Speaker 1>they're like, well, but it's hard, and one thing we

807
00:43:14.599 --> 00:43:18.239
<v Speaker 1>can do, like pretty easily is spend more money than

808
00:43:18.280 --> 00:43:21.360
<v Speaker 1>anyone else to make this look better and that is

809
00:43:21.440 --> 00:43:24.360
<v Speaker 1>its own feature as well, and that has worked, but

810
00:43:24.480 --> 00:43:26.760
<v Speaker 1>it has led us to the point where at where

811
00:43:26.800 --> 00:43:28.360
<v Speaker 1>games have felt unsustainable.

812
00:43:29.079 --> 00:43:33.599
<v Speaker 2>Yeah, it feels like Nintendo is continued the design ethos

813
00:43:33.719 --> 00:43:36.199
<v Speaker 2>that is still very prevalent. Or I guess it's the

814
00:43:36.239 --> 00:43:38.760
<v Speaker 2>other way around, where indie devs have continued the same

815
00:43:38.800 --> 00:43:42.880
<v Speaker 2>spirit of Nintendo with their own games and embracing the oddities,

816
00:43:43.000 --> 00:43:45.880
<v Speaker 2>like you know, I don't know why. The first thing

817
00:43:45.920 --> 00:43:49.280
<v Speaker 2>to come to mind was I love how weird Octodad is,

818
00:43:49.639 --> 00:43:54.039
<v Speaker 2>and I love how Octodad has become like a part

819
00:43:54.039 --> 00:43:57.480
<v Speaker 2>of like the cultural gaming cannon along with something like Quop.

820
00:43:57.719 --> 00:43:59.920
<v Speaker 2>And it feels like Nintendo is looking at stuff like

821
00:44:00.239 --> 00:44:03.719
<v Speaker 2>a Octo Dad more so of like, huh, how can

822
00:44:03.800 --> 00:44:07.760
<v Speaker 2>we get just as weird with with something like Octo

823
00:44:07.840 --> 00:44:12.400
<v Speaker 2>Dad or bug Snacks versus uncharted, Like Nintendo is not

824
00:44:12.559 --> 00:44:14.519
<v Speaker 2>looking at the last of us and thinking how do

825
00:44:14.639 --> 00:44:15.280
<v Speaker 2>we do that?

826
00:44:15.760 --> 00:44:19.280
<v Speaker 1>No? No, And I think when we do see companies

827
00:44:19.320 --> 00:44:21.000
<v Speaker 1>looking around and saying how do we do that? It

828
00:44:21.159 --> 00:44:24.400
<v Speaker 1>is you know someoney Chad just said, like Sony with

829
00:44:24.480 --> 00:44:27.719
<v Speaker 1>Astrobot learning lessons from Nintendo and being like, hey, yeah,

830
00:44:27.800 --> 00:44:33.000
<v Speaker 1>let's focus on creative innovative gameplay, a lot of ideas.

831
00:44:33.199 --> 00:44:37.000
<v Speaker 1>A game that looks colorful and bright and shiny, and

832
00:44:37.719 --> 00:44:39.400
<v Speaker 1>boy that worked, that worked really well.

833
00:44:39.920 --> 00:44:43.800
<v Speaker 2>It's it's a bummer also with PlayStation shutting down studios

834
00:44:43.800 --> 00:44:45.280
<v Speaker 2>that did the weird stuff for them.

835
00:44:45.440 --> 00:44:48.679
<v Speaker 1>Oh yeah, right, yeah, yeah for sure. And it's so

836
00:44:48.719 --> 00:44:52.119
<v Speaker 1>it's them finding you know, the astrobot feels like them

837
00:44:52.119 --> 00:44:54.239
<v Speaker 1>doing it maybe in a Sony way that they a current,

838
00:44:54.320 --> 00:44:56.559
<v Speaker 1>modern Sony way that they could feel good about. I

839
00:44:56.639 --> 00:44:59.599
<v Speaker 1>wish they still had the old, really weird Sony way

840
00:44:59.639 --> 00:45:03.559
<v Speaker 1>as well. Oh that would be ideal. All right, let's

841
00:45:03.599 --> 00:45:06.679
<v Speaker 1>see here the other questions here we have two other

842
00:45:06.719 --> 00:45:09.639
<v Speaker 1>ones we've read in media articles about in the Nintinuo

843
00:45:09.800 --> 00:45:12.199
<v Speaker 1>or about the Nintendo Museum that mister Miyamoto gives an

844
00:45:12.239 --> 00:45:15.360
<v Speaker 1>annual lecture to new employees. Could you describe the contents

845
00:45:15.360 --> 00:45:18.639
<v Speaker 1>of these lectures, Miamotis said, if you referred to me

846
00:45:18.679 --> 00:45:20.599
<v Speaker 1>as a genius, if the question goes on and says

847
00:45:20.760 --> 00:45:22.920
<v Speaker 1>he's a genius and all this stuff in your question,

848
00:45:23.199 --> 00:45:25.960
<v Speaker 1>but after my annual lectures to new employees and mid

849
00:45:25.960 --> 00:45:28.639
<v Speaker 1>career hires are around one hundred to two hundred people.

850
00:45:28.920 --> 00:45:31.719
<v Speaker 1>I often hear them say I thought mister Miyamoto would

851
00:45:31.719 --> 00:45:36.199
<v Speaker 1>be extraordinary, but he's surprisingly normal, which is reassuring, so

852
00:45:36.360 --> 00:45:40.280
<v Speaker 1>I think I'm actually quite ordinary. He then says personally,

853
00:45:40.320 --> 00:45:43.039
<v Speaker 1>I feel like life would be more enjoyable without work.

854
00:45:43.119 --> 00:45:45.719
<v Speaker 1>But since I do work, I consider how to work efficiently,

855
00:45:45.920 --> 00:45:48.280
<v Speaker 1>and if I am to work, how to ensure success

856
00:45:48.360 --> 00:45:51.639
<v Speaker 1>so that the next project becomes easier. That's that's my dude,

857
00:45:51.679 --> 00:45:54.280
<v Speaker 1>right there, Just wow wow, Like I'm good at this stuff,

858
00:45:54.280 --> 00:45:56.719
<v Speaker 1>but I'd rather not even do this. It's the John

859
00:45:56.760 --> 00:45:58.880
<v Speaker 1>Carpenters and the Miamotos of the world that make this

860
00:45:58.880 --> 00:46:03.079
<v Speaker 1>whole thing go around. I often discuss such creative challenges

861
00:46:03.079 --> 00:46:05.840
<v Speaker 1>in my annual lecture. The lecture is divided into three parts.

862
00:46:05.960 --> 00:46:08.760
<v Speaker 1>In Part one, I explained Nintendo's history starting with the

863
00:46:08.760 --> 00:46:13.559
<v Speaker 1>Hana Fuda playing cards through toys, and Nintendo's history up

864
00:46:13.599 --> 00:46:16.199
<v Speaker 1>to the present day entertainment company. In Part two, I

865
00:46:16.199 --> 00:46:19.119
<v Speaker 1>talk about what Nintendo has valued in game development and

866
00:46:19.159 --> 00:46:21.840
<v Speaker 1>what we consider our strengths. For example, I explained the

867
00:46:22.039 --> 00:46:25.760
<v Speaker 1>evolution of interfaces, tracing the changes in controllers from the

868
00:46:25.840 --> 00:46:28.159
<v Speaker 1>days of the arcade games, and in Part three, I

869
00:46:28.199 --> 00:46:31.920
<v Speaker 1>discuss what game design truly entails many new developers, especially

870
00:46:31.960 --> 00:46:34.480
<v Speaker 1>those who have played a lot of games, often aspire

871
00:46:34.519 --> 00:46:38.000
<v Speaker 1>to create more elaborate versions of past games. However, I

872
00:46:38.079 --> 00:46:42.360
<v Speaker 1>emphasize that game design involves taking various elements from other

873
00:46:42.440 --> 00:46:46.719
<v Speaker 1>surroundings and imagining what might make an entertainment and entertaining

874
00:46:46.800 --> 00:46:49.280
<v Speaker 1>video game experience out of that, I also explained that

875
00:46:49.320 --> 00:46:53.280
<v Speaker 1>game design is is akin to engineering, thinking about the

876
00:46:53.280 --> 00:46:56.000
<v Speaker 1>heart or kin to an engineer thinking about the hardware

877
00:46:56.079 --> 00:46:59.400
<v Speaker 1>or development environment at hand, assessing whether one's ideas are

878
00:46:59.400 --> 00:47:03.079
<v Speaker 1>truly fea and engaging in trial and airr to achieve

879
00:47:03.239 --> 00:47:07.519
<v Speaker 1>those concepts. Yeah, it's I would like to have to

880
00:47:07.519 --> 00:47:09.280
<v Speaker 1>see one of those lectures. That sounds cool.

881
00:47:09.800 --> 00:47:11.960
<v Speaker 2>Oh my god, what a cool guy.

882
00:47:12.400 --> 00:47:15.000
<v Speaker 1>Uh yeah, I mean he sets the tone right for

883
00:47:15.039 --> 00:47:16.960
<v Speaker 1>that whole company one hundred percent.

884
00:47:17.360 --> 00:47:19.719
<v Speaker 2>It makes so much sense how they don't understand how

885
00:47:19.719 --> 00:47:24.039
<v Speaker 2>to do things online, but they understand so many other

886
00:47:24.159 --> 00:47:29.480
<v Speaker 2>important crucial parts of the industry. GREB listening to this.

887
00:47:29.639 --> 00:47:32.559
<v Speaker 2>Even even though this is like machine translated, I still

888
00:47:32.559 --> 00:47:34.679
<v Speaker 2>get the gist of it. It feels like a lot

889
00:47:34.800 --> 00:47:39.239
<v Speaker 2>of the same philosophy someone like Hyomyazaki has when it

890
00:47:39.280 --> 00:47:43.639
<v Speaker 2>comes to approaching studio Ghibli films of rather than continuing

891
00:47:43.679 --> 00:47:48.960
<v Speaker 2>to remake things from the past, let's just draw inspiration

892
00:47:49.079 --> 00:47:54.159
<v Speaker 2>from life. And I think again, this feels like inadvertent

893
00:47:54.199 --> 00:47:57.719
<v Speaker 2>shots to PlayStation two xbox of, Like, y'all are just

894
00:47:57.760 --> 00:47:59.840
<v Speaker 2>making the same shit. What if you made something we

895
00:48:00.280 --> 00:48:03.440
<v Speaker 2>What if we gave the plumber? When's the last time

896
00:48:03.639 --> 00:48:08.119
<v Speaker 2>Super Mario Mario Mario had any plumbing device outside of

897
00:48:08.199 --> 00:48:09.440
<v Speaker 2>Super Mario Sunshine.

898
00:48:10.559 --> 00:48:13.719
<v Speaker 1>Yeah, a plumbing device. Yeah, I don't know. It really

899
00:48:13.840 --> 00:48:16.480
<v Speaker 1>is just flood huh and that's barely a plump plumbing device.

900
00:48:17.119 --> 00:48:20.159
<v Speaker 2>Yeah. We instead they gave him a hat that helped

901
00:48:20.159 --> 00:48:21.119
<v Speaker 2>them possess people.

902
00:48:21.360 --> 00:48:25.079
<v Speaker 1>Yeah, I'm And you could tell. It's like they are

903
00:48:25.119 --> 00:48:28.639
<v Speaker 1>like throwing out like basic concept, basic ideas like wouldn't

904
00:48:28.639 --> 00:48:30.760
<v Speaker 1>it be fun if? And then they work backward from

905
00:48:30.880 --> 00:48:33.800
<v Speaker 1>that about like can that become a Mario game? And

906
00:48:33.840 --> 00:48:35.320
<v Speaker 1>you could just tell when you're when you're playing this

907
00:48:35.360 --> 00:48:38.039
<v Speaker 1>stuff that that's the way it works. You know. Breath

908
00:48:38.039 --> 00:48:40.639
<v Speaker 1>of the Wild very similar, where it's like you tell, like, hey,

909
00:48:40.679 --> 00:48:43.719
<v Speaker 1>I have this feeling when I'm like out hiking or exploring.

910
00:48:44.719 --> 00:48:47.400
<v Speaker 1>Can we capture that through various means? And they do.

911
00:48:48.360 --> 00:48:50.079
<v Speaker 2>How did he come up with or how did they

912
00:48:50.079 --> 00:48:51.880
<v Speaker 2>come up with ascend I just want to know.

913
00:48:52.000 --> 00:48:54.280
<v Speaker 1>I got that. I mean part of me is like

914
00:48:54.320 --> 00:48:56.840
<v Speaker 1>they just were looking for easier ways to get around,

915
00:48:56.880 --> 00:48:59.400
<v Speaker 1>like in the when they're developing the game and they're like, okay,

916
00:48:59.440 --> 00:49:01.920
<v Speaker 1>can we We're gonna put a roof over here. I

917
00:49:02.000 --> 00:49:03.800
<v Speaker 1>want to make sure that like what happens if the

918
00:49:03.800 --> 00:49:05.719
<v Speaker 1>player gets up there, Well, here's the easy way to

919
00:49:05.760 --> 00:49:07.760
<v Speaker 1>do that, and like this is fun. I bet, I

920
00:49:08.039 --> 00:49:09.760
<v Speaker 1>bet it's a lot along those lines.

921
00:49:10.079 --> 00:49:10.960
<v Speaker 2>I would love.

922
00:49:12.719 --> 00:49:15.079
<v Speaker 1>It was a depth tool. Yeah, okay, yeah, awesome.

923
00:49:15.280 --> 00:49:21.760
<v Speaker 2>Great. In my head, Miyamoto was crafting something and rediscovered glue,

924
00:49:21.880 --> 00:49:25.159
<v Speaker 2>and that's how we got every up with Ultra hand

925
00:49:25.239 --> 00:49:26.079
<v Speaker 2>in Tiers of the.

926
00:49:26.079 --> 00:49:29.480
<v Speaker 1>King yeah and Fuse yeah yeah yeah, both those those

927
00:49:29.760 --> 00:49:31.400
<v Speaker 1>kind of the glue stuff. I mean, I think it's

928
00:49:32.960 --> 00:49:35.360
<v Speaker 1>that is the right approach, right, don't have this like

929
00:49:35.480 --> 00:49:40.159
<v Speaker 1>hard and locked down vision as you are making something.

930
00:49:40.440 --> 00:49:42.199
<v Speaker 1>If something is fun, I mean, this is how we

931
00:49:42.239 --> 00:49:44.639
<v Speaker 1>got SimCity, right. Those stories always like, hey, I was

932
00:49:44.639 --> 00:49:47.360
<v Speaker 1>making a map editor for a helicopter game and the

933
00:49:47.360 --> 00:49:49.800
<v Speaker 1>map editor was way more fun. So I started making

934
00:49:49.800 --> 00:49:52.639
<v Speaker 1>a game based on that, and then we got SimCity

935
00:49:52.679 --> 00:49:54.679
<v Speaker 1>and it's like Yeah, that that is. That sounds to

936
00:49:54.719 --> 00:49:57.320
<v Speaker 1>me like the exact path to all the best games

937
00:49:57.559 --> 00:50:00.599
<v Speaker 1>and and and to do that. To scomplish that, you

938
00:50:00.679 --> 00:50:02.360
<v Speaker 1>kind of have to start with just some fun ideas

939
00:50:02.400 --> 00:50:05.760
<v Speaker 1>and go from there and be willing to accept that stuff.

940
00:50:05.760 --> 00:50:07.599
<v Speaker 1>And it sounds like that's exactly what me Emoto preaches

941
00:50:07.599 --> 00:50:09.320
<v Speaker 1>in these lectures. Yeah, I would love to see this.

942
00:50:09.679 --> 00:50:11.880
<v Speaker 1>I hope they record them. They should record them all

943
00:50:11.920 --> 00:50:13.440
<v Speaker 1>so we have them for posterity.

944
00:50:13.920 --> 00:50:15.280
<v Speaker 2>Got to be on mini DV though.

945
00:50:15.480 --> 00:50:18.280
<v Speaker 1>Oh listen, I'll get my MiniDV player. I won't make

946
00:50:18.280 --> 00:50:22.000
<v Speaker 1>it work all right. Last question from the investors. When

947
00:50:22.039 --> 00:50:24.760
<v Speaker 1>developing new hardware, it's essential to focus on Nintendo's unique

948
00:50:24.800 --> 00:50:28.280
<v Speaker 1>style of innovation. However, if the hardware is overly unique,

949
00:50:28.360 --> 00:50:31.199
<v Speaker 1>it might make it might make software development challenging for

950
00:50:31.280 --> 00:50:34.840
<v Speaker 1>third party developers. How does Nintendo balance innovation with ease

951
00:50:34.880 --> 00:50:39.639
<v Speaker 1>of development for external software creators. This is from another executive, Shioda,

952
00:50:39.719 --> 00:50:42.440
<v Speaker 1>who said, the unique functions and features in our hardware

953
00:50:42.519 --> 00:50:45.320
<v Speaker 1>are not created by the hardware development team alone. Rather,

954
00:50:45.360 --> 00:50:48.719
<v Speaker 1>they are developed collaboratively with the software team determine how

955
00:50:48.719 --> 00:50:52.440
<v Speaker 1>we could deliver a unique entertainment experience. Naturally we also

956
00:50:52.480 --> 00:50:55.360
<v Speaker 1>consider the needs of third party developers during this process.

957
00:50:55.719 --> 00:50:58.760
<v Speaker 1>In development, we create various prototypes, test how they feel,

958
00:50:58.800 --> 00:51:01.639
<v Speaker 1>and find the ones that show the most promise. Recently,

959
00:51:01.679 --> 00:51:04.239
<v Speaker 1>the importance of system software that runs the hardware and

960
00:51:04.320 --> 00:51:09.239
<v Speaker 1>software has also has also increased. Airfore, system software developers

961
00:51:09.280 --> 00:51:12.280
<v Speaker 1>now play a crucial role in the integrated development process.

962
00:51:12.280 --> 00:51:14.360
<v Speaker 1>I think he's probably talking about the operating system here.

963
00:51:14.719 --> 00:51:17.360
<v Speaker 1>Balancing uniqueness with ease of development is something we have

964
00:51:17.679 --> 00:51:20.599
<v Speaker 1>valued over the years. Moving forward, we aim to continue

965
00:51:20.599 --> 00:51:24.880
<v Speaker 1>producing products that reflects Nintendo's unique approach while also considering

966
00:51:24.920 --> 00:51:27.679
<v Speaker 1>ease of development for software creators. I think this is

967
00:51:28.480 --> 00:51:30.880
<v Speaker 1>them saying we're finding other ways to be creative and

968
00:51:30.920 --> 00:51:33.639
<v Speaker 1>not necessarily going full blown. We with this next system

969
00:51:34.960 --> 00:51:36.840
<v Speaker 1>that's still in us, we still have that and as

970
00:51:36.880 --> 00:51:38.760
<v Speaker 1>if we choose to go down that roade, that go

971
00:51:38.800 --> 00:51:40.519
<v Speaker 1>down that road, but we're not doing that with this.

972
00:51:40.639 --> 00:51:44.360
<v Speaker 1>We're finding other, maybe more subtle ways to express ourselves.

973
00:51:44.360 --> 00:51:45.719
<v Speaker 1>And I think that's welcome.

974
00:51:45.920 --> 00:51:50.000
<v Speaker 2>Yeah, one hundred percent, you keep making cardboard pianos, Nintendo. Yeah,

975
00:51:50.039 --> 00:51:50.800
<v Speaker 2>I'll still buy them.

976
00:51:50.840 --> 00:51:53.119
<v Speaker 1>I will still build them along with you. All right,

977
00:51:53.159 --> 00:51:55.079
<v Speaker 1>let's get these last couple of stories real quick. Tons

978
00:51:55.119 --> 00:51:58.440
<v Speaker 1>of Dreamcast to Mega Drive, Sega Genesis please titles to

979
00:51:58.519 --> 00:52:01.760
<v Speaker 1>be removed from digital storefronts. This is from Jonas Mackie

980
00:52:01.840 --> 00:52:05.760
<v Speaker 1>at Game Reactor. As you may recall, Sega announced announced

981
00:52:05.800 --> 00:52:07.840
<v Speaker 1>during the Game Awards last year that they were going

982
00:52:07.880 --> 00:52:09.960
<v Speaker 1>to go big and release tons of games based on

983
00:52:10.039 --> 00:52:14.199
<v Speaker 1>old franchises, including Crazy Taxi, Jetsat Radio, and Shinobi, and

984
00:52:14.360 --> 00:52:16.480
<v Speaker 1>just yesterday was confirmed that they have a new Virtue

985
00:52:16.559 --> 00:52:19.800
<v Speaker 1>Fighter in development. Whether there's any connection between all this

986
00:52:19.920 --> 00:52:22.239
<v Speaker 1>and the sad announcement that Sega delivered on Wednesday night,

987
00:52:22.239 --> 00:52:24.159
<v Speaker 1>we don't know. But what is clear that they're now

988
00:52:24.199 --> 00:52:27.719
<v Speaker 1>removing tons of classic games from sale on digital storefronts.

989
00:52:27.920 --> 00:52:32.079
<v Speaker 1>This mainly affects the Sega Genesis collection, but also separate

990
00:52:32.119 --> 00:52:34.840
<v Speaker 1>titles that were originally released, mainly for the Dreamcast and

991
00:52:34.920 --> 00:52:37.719
<v Speaker 1>Mega Drive. Shawn added a note here, I'm just going

992
00:52:37.760 --> 00:52:40.920
<v Speaker 1>to read this. Shawn's note. The Steam dealisting of Mega

993
00:52:40.960 --> 00:52:43.360
<v Speaker 1>Drive classics in particular is a bummer because it's one

994
00:52:43.360 --> 00:52:46.559
<v Speaker 1>of the only times a publisher has made DRM free

995
00:52:46.639 --> 00:52:49.679
<v Speaker 1>ROMs available legally for purchase. You could spend a dollar

996
00:52:49.679 --> 00:52:51.480
<v Speaker 1>to have easy access to it. In the front end,

997
00:52:51.719 --> 00:52:53.960
<v Speaker 1>they may they made, or copy the file out in

998
00:52:54.039 --> 00:52:58.039
<v Speaker 1>Windows Explorer to use in any fan made emulator. That

999
00:52:58.920 --> 00:53:01.639
<v Speaker 1>collection of if it's the right one that I'm thinking of,

1000
00:53:01.800 --> 00:53:03.880
<v Speaker 1>is also the one where you know, you go into

1001
00:53:03.920 --> 00:53:06.760
<v Speaker 1>a little three D room with a CRT and a

1002
00:53:06.800 --> 00:53:08.559
<v Speaker 1>Genesis and there's a shelf and you could pick the

1003
00:53:08.559 --> 00:53:09.920
<v Speaker 1>games up and put them in there. You could play

1004
00:53:09.960 --> 00:53:14.920
<v Speaker 1>them VR even, but you could like add different ROMs

1005
00:53:15.000 --> 00:53:18.519
<v Speaker 1>as well from your own collection and play them in there,

1006
00:53:18.559 --> 00:53:22.000
<v Speaker 1>and that was always cool as well. So this is weird.

1007
00:53:22.280 --> 00:53:27.400
<v Speaker 1>I wonder if this isn't like preemptive to something bigger company.

1008
00:53:27.400 --> 00:53:30.519
<v Speaker 1>Maybe they're gonna do some new collection, Maybe they're gonna

1009
00:53:30.519 --> 00:53:33.480
<v Speaker 1>have their own service or something something. What do you

1010
00:53:33.480 --> 00:53:34.360
<v Speaker 1>think is happening here?

1011
00:53:35.360 --> 00:53:41.199
<v Speaker 2>It's it. It does feel weird, grub. I don't know

1012
00:53:41.239 --> 00:53:43.800
<v Speaker 2>what their next plan would be if it isn't just

1013
00:53:44.199 --> 00:53:46.679
<v Speaker 2>coming up with a collection themselves where they want.

1014
00:53:46.519 --> 00:53:48.559
<v Speaker 1>To They're all gonna be mini games in the next

1015
00:53:48.559 --> 00:53:49.760
<v Speaker 1>crazy taxi.

1016
00:53:50.599 --> 00:53:52.599
<v Speaker 2>Or yeah, just throw them in the next like a

1017
00:53:52.679 --> 00:53:55.960
<v Speaker 2>Dragon where you just spend like fifty cents. Yeah, I

1018
00:53:56.440 --> 00:53:59.000
<v Speaker 2>would let like a Dragon be like my video game

1019
00:53:59.079 --> 00:53:59.920
<v Speaker 2>hub for retrogar.

1020
00:54:00.519 --> 00:54:03.400
<v Speaker 1>Yeah, the way like Animal Crossing on the GameCube. Was

1021
00:54:03.440 --> 00:54:07.320
<v Speaker 1>with my ny S ROMs for a while. Yeah, totally. Yeah.

1022
00:54:07.360 --> 00:54:09.880
<v Speaker 1>I hope there's more to this story. I hope that

1023
00:54:09.920 --> 00:54:14.559
<v Speaker 1>this is the weird bummer that is like the bad

1024
00:54:14.599 --> 00:54:16.840
<v Speaker 1>news and then we get a big swing and it's like, oh,

1025
00:54:16.880 --> 00:54:20.159
<v Speaker 1>they're doing this and it's incredible and awesome. Even in

1026
00:54:20.159 --> 00:54:22.559
<v Speaker 1>that scenario, I think I prefer them not taking any

1027
00:54:22.559 --> 00:54:26.079
<v Speaker 1>of this stuff down. That would be ideal, but yeah,

1028
00:54:26.320 --> 00:54:26.800
<v Speaker 1>we'll see.

1029
00:54:27.400 --> 00:54:29.199
<v Speaker 2>Making it easier for folks that don't want to jump

1030
00:54:29.239 --> 00:54:31.239
<v Speaker 2>through the hoops to do it, sure, but don't take

1031
00:54:31.280 --> 00:54:33.119
<v Speaker 2>it away from the people that are in the know.

1032
00:54:33.480 --> 00:54:37.360
<v Speaker 1>Yeah, absolutely, So these things are I think they're getting

1033
00:54:37.440 --> 00:54:40.280
<v Speaker 1>taken down actively. I don't know if you do, but

1034
00:54:40.280 --> 00:54:42.199
<v Speaker 1>if you could still buy some of these things, maybe

1035
00:54:42.199 --> 00:54:44.039
<v Speaker 1>I would rush out and try to do that, especially

1036
00:54:44.039 --> 00:54:49.039
<v Speaker 1>the Sega Mega Drive in Genesis Classics, which is Yeah,

1037
00:54:49.079 --> 00:54:50.480
<v Speaker 1>I mean, it looks like it's still on Steam at

1038
00:54:50.719 --> 00:54:54.639
<v Speaker 1>at this moment, but we'll see, Okay. Desth Stranding Director's

1039
00:54:54.639 --> 00:54:57.519
<v Speaker 1>Cut arrives today as a surprise Xbox release. Is from

1040
00:54:57.559 --> 00:55:02.440
<v Speaker 1>Alberto Garrito at Game Reactor. Hedio Kojama and Microsoft have

1041
00:55:02.480 --> 00:55:05.559
<v Speaker 1>been strengthening their relationship for some time. Now, the studio,

1042
00:55:05.639 --> 00:55:08.320
<v Speaker 1>led by the Charismatic Creative, is currently working on an

1043
00:55:08.440 --> 00:55:11.840
<v Speaker 1>Xbox exclusive title, and now we see the two companies

1044
00:55:11.840 --> 00:55:15.519
<v Speaker 1>coming together again with their first release as an independent studio.

1045
00:55:15.880 --> 00:55:19.559
<v Speaker 1>Death Stranding Director's Cut has arrived unannounced on Xbox today.

1046
00:55:19.639 --> 00:55:22.079
<v Speaker 1>The title is available from this morning on Microsoft's Gaming

1047
00:55:22.159 --> 00:55:24.920
<v Speaker 1>ecosystem and is being offered at fifty percent off it's

1048
00:55:24.960 --> 00:55:29.320
<v Speaker 1>recommended retail price for two weeks. A little weird that

1049
00:55:29.360 --> 00:55:31.760
<v Speaker 1>this that had no sort of announcement, but it's possible

1050
00:55:31.800 --> 00:55:34.320
<v Speaker 1>that maybe today is like the first day they legally

1051
00:55:34.360 --> 00:55:36.920
<v Speaker 1>could release this or even talk about it and promote it,

1052
00:55:37.039 --> 00:55:38.519
<v Speaker 1>and so they're like, just put it out and that'll

1053
00:55:38.559 --> 00:55:43.239
<v Speaker 1>be the announcement. Also, it's like it's still strange because

1054
00:55:44.000 --> 00:55:48.239
<v Speaker 1>Sony does own like part of the ipe, like they

1055
00:55:48.280 --> 00:55:50.159
<v Speaker 1>have the trademark and all that stuff. Like when you

1056
00:55:50.400 --> 00:55:52.599
<v Speaker 1>go on Steam, you see that Sony's listed right there,

1057
00:55:52.719 --> 00:55:54.519
<v Speaker 1>even though I don't think they published it on Steam

1058
00:55:55.280 --> 00:55:59.039
<v Speaker 1>with the co Coach Mode productions. But hey, yeah cool.

1059
00:55:59.320 --> 00:56:01.960
<v Speaker 1>I'm someone who's sort of come around in some ways

1060
00:56:02.079 --> 00:56:04.119
<v Speaker 1>on desth Stranding. I always thought it was a pretty

1061
00:56:04.159 --> 00:56:07.280
<v Speaker 1>interesting game, had some cool ideas, but now I'm like,

1062
00:56:07.400 --> 00:56:09.320
<v Speaker 1>I really appreciate it for what it is, and now

1063
00:56:09.360 --> 00:56:10.760
<v Speaker 1>more people get to play it. Great.

1064
00:56:11.480 --> 00:56:14.280
<v Speaker 2>Yeah, one hundred percent. I am in that same boat

1065
00:56:14.320 --> 00:56:17.039
<v Speaker 2>with you and Dan Reichert of not quite understanding the

1066
00:56:17.079 --> 00:56:20.760
<v Speaker 2>original game, but then with the director's cut, I don't

1067
00:56:20.760 --> 00:56:24.239
<v Speaker 2>want to say completely understanding it, but nodding my head

1068
00:56:24.239 --> 00:56:26.920
<v Speaker 2>politely and saying I enjoy this now exactly.

1069
00:56:27.079 --> 00:56:31.440
<v Speaker 1>Yes, it's It's got some cool ideas for sure. And yes, boy,

1070
00:56:31.599 --> 00:56:33.639
<v Speaker 1>I like I like the way that idiot looks when

1071
00:56:33.679 --> 00:56:35.920
<v Speaker 1>he's carrying a bunch of stuff on his back. That's that.

1072
00:56:35.960 --> 00:56:36.639
<v Speaker 1>It's pretty fun.

1073
00:56:37.280 --> 00:56:40.360
<v Speaker 2>Yeah, I maybe Norman read us out. But the other

1074
00:56:40.400 --> 00:56:43.960
<v Speaker 2>trappings around the game, the fact that he gets upset

1075
00:56:44.000 --> 00:56:47.159
<v Speaker 2>when you put a pizza box horizontal or vertically instead

1076
00:56:47.159 --> 00:56:47.719
<v Speaker 2>of horizontal.

1077
00:56:48.039 --> 00:56:51.199
<v Speaker 1>Yes, funny, it's good stuff. Like I said, that attention

1078
00:56:51.320 --> 00:56:52.679
<v Speaker 1>to detail that I appreciate.

1079
00:56:53.280 --> 00:56:55.639
<v Speaker 2>Yeah, it too much attention.

1080
00:56:55.519 --> 00:56:58.119
<v Speaker 1>Maybe too much? Yeah, all right, that does it for

1081
00:56:58.159 --> 00:57:02.440
<v Speaker 1>the headlines. Let's get to the pole question, the whole questions. Actually,

1082
00:57:02.960 --> 00:57:05.320
<v Speaker 1>we got both of those that we need to catch

1083
00:57:05.400 --> 00:57:08.800
<v Speaker 1>up on. I'm gonna bring those up here. All right,

1084
00:57:08.880 --> 00:57:11.920
<v Speaker 1>looks good, there we go. All right, do you think

1085
00:57:12.000 --> 00:57:15.239
<v Speaker 1>the live action Zelda movie will ever come out. I'm

1086
00:57:15.440 --> 00:57:18.960
<v Speaker 1>gonna man, this is a tough one. I think I'll

1087
00:57:19.000 --> 00:57:23.360
<v Speaker 1>go with yes in this moment. Yeah, I'm good with you.

1088
00:57:23.440 --> 00:57:25.719
<v Speaker 1>I think we're in the minority though. Forty three percent

1089
00:57:25.760 --> 00:57:29.920
<v Speaker 1>said yes, fifty seven percent say no. I want to

1090
00:57:29.960 --> 00:57:32.440
<v Speaker 1>like the last we heard, maybe it was like scripts

1091
00:57:32.440 --> 00:57:34.519
<v Speaker 1>were coming in and weren't they weren't happy with them

1092
00:57:34.599 --> 00:57:37.039
<v Speaker 1>or something like that. But I don't know. Maybe that

1093
00:57:37.119 --> 00:57:39.159
<v Speaker 1>you know, how much can you trust those rumors? And

1094
00:57:39.239 --> 00:57:41.400
<v Speaker 1>that making a movie also sounds like kind of a

1095
00:57:41.519 --> 00:57:44.079
<v Speaker 1>nightmare with that stuff, So we'll see.

1096
00:57:44.679 --> 00:57:45.039
<v Speaker 2>All right.

1097
00:57:45.079 --> 00:57:48.400
<v Speaker 1>The other pole question, PS five PRO is out this week.

1098
00:57:48.400 --> 00:57:50.280
<v Speaker 1>How do you feel about it? Now? Are you getting it?

1099
00:57:50.360 --> 00:57:53.400
<v Speaker 1>Want it? But I'm waiting or not getting it? I'm

1100
00:57:53.440 --> 00:57:56.280
<v Speaker 1>in the one it but I'm waiting along with eleven

1101
00:57:56.280 --> 00:57:59.440
<v Speaker 1>percent of respondents. Nine percent of respondents say that they

1102
00:57:59.480 --> 00:58:03.199
<v Speaker 1>are getting it, and then eighty percent say not getting it.

1103
00:58:03.320 --> 00:58:08.440
<v Speaker 1>So yeah, I think that this will probably be reflective

1104
00:58:08.440 --> 00:58:10.000
<v Speaker 1>of the final number of people who end up getting

1105
00:58:10.039 --> 00:58:12.920
<v Speaker 1>a PS five PRO relative to the PS five somewhere

1106
00:58:13.000 --> 00:58:17.199
<v Speaker 1>between nine and you know, twelve percent, somewhere in that range.

1107
00:58:17.239 --> 00:58:21.159
<v Speaker 1>So yeah, we'll see how it all lands out. Where

1108
00:58:21.159 --> 00:58:23.559
<v Speaker 1>are you at it on the latest? Like thinking about

1109
00:58:23.559 --> 00:58:24.679
<v Speaker 1>getting one? Still? Maybe not?

1110
00:58:25.960 --> 00:58:27.880
<v Speaker 2>I'm probably not.

1111
00:58:28.400 --> 00:58:32.559
<v Speaker 1>Yeah, right, well now, yeah.

1112
00:58:31.239 --> 00:58:34.159
<v Speaker 2>I'm curious to see if those those folks that voted

1113
00:58:34.239 --> 00:58:36.559
<v Speaker 2>not getting it if they already have a PS five

1114
00:58:37.079 --> 00:58:40.199
<v Speaker 2>or if they just don't have any interest in consoles

1115
00:58:40.199 --> 00:58:40.519
<v Speaker 2>at all.

1116
00:58:40.760 --> 00:58:43.199
<v Speaker 1>Yeah, and I think it's probably a mix of both.

1117
00:58:43.239 --> 00:58:45.639
<v Speaker 1>But I bet the majority probably just have a PS

1118
00:58:45.719 --> 00:58:48.760
<v Speaker 1>five and don't feel the need to get one. Okay,

1119
00:58:49.199 --> 00:58:51.760
<v Speaker 1>that does it for the yesterday's pool questions. We have

1120
00:58:51.800 --> 00:58:53.880
<v Speaker 1>a new poll question coming here in the second. Before

1121
00:58:53.880 --> 00:58:55.639
<v Speaker 1>we get to that, though, GM, why don't you tell

1122
00:58:55.679 --> 00:58:57.639
<v Speaker 1>people what we have going on where they can find

1123
00:58:57.679 --> 00:58:58.840
<v Speaker 1>you all that good stuff.

1124
00:58:59.280 --> 00:59:01.519
<v Speaker 2>I have no idea deal. What's going on on the website?

1125
00:59:01.719 --> 00:59:05.599
<v Speaker 1>Yeah? What am I doing? What day is it? It's Thursday.

1126
00:59:05.639 --> 00:59:08.360
<v Speaker 1>We're not doing voicemail dump truck. We might do something

1127
00:59:08.360 --> 00:59:12.119
<v Speaker 1>else today. I don't know. We'll see, But then tomorrow

1128
00:59:12.159 --> 00:59:14.519
<v Speaker 1>I think we are. We are doing voicemail dump truck tomorrow,

1129
00:59:14.679 --> 00:59:17.400
<v Speaker 1>I think so. Okay, yeah, I think that's happening. We

1130
00:59:17.639 --> 00:59:22.280
<v Speaker 1>originally had it on Friday to facilitate someone's schedule, but

1131
00:59:22.360 --> 00:59:24.559
<v Speaker 1>that's not going to work. Out either. So, but we're

1132
00:59:24.559 --> 00:59:27.719
<v Speaker 1>going to do Friday and yeah.

1133
00:59:28.519 --> 00:59:31.559
<v Speaker 2>I'm hoping to get back into the swing of things.

1134
00:59:32.760 --> 00:59:34.559
<v Speaker 2>I think this may be the only thing I do today.

1135
00:59:34.800 --> 00:59:35.840
<v Speaker 1>Yeah, you go get back in bed.

1136
00:59:36.960 --> 00:59:39.920
<v Speaker 2>I may go back get back in bed. Folks, I

1137
00:59:39.920 --> 00:59:42.519
<v Speaker 2>don't know. If you're looking for a distraction from the

1138
00:59:42.599 --> 00:59:46.760
<v Speaker 2>current events of the world, specifically America, go boot up

1139
00:59:46.800 --> 00:59:48.880
<v Speaker 2>a game, Go load up a game. There's a new

1140
00:59:48.880 --> 00:59:50.840
<v Speaker 2>Astrobot level coming out or out.

1141
00:59:50.639 --> 00:59:52.920
<v Speaker 1>Now now, huh. I barely had time for the last

1142
00:59:52.960 --> 00:59:54.480
<v Speaker 1>one because of the extra life.

1143
00:59:54.519 --> 00:59:58.719
<v Speaker 2>So I made a TikTok go go follow me on

1144
00:59:58.760 --> 01:00:02.119
<v Speaker 2>TikTok coffee with It's the same thing as my Twitch. Also,

1145
01:00:02.159 --> 01:00:04.480
<v Speaker 2>I have a twitch coffee with jam as well, because

1146
01:00:04.519 --> 01:00:08.280
<v Speaker 2>grub poison my mind and thinking black coffee black with

1147
01:00:08.360 --> 01:00:10.360
<v Speaker 2>a V instead of an A because I thought it

1148
01:00:10.440 --> 01:00:13.159
<v Speaker 2>was cool in twenty fourteen makes me sound like a

1149
01:00:13.199 --> 01:00:15.840
<v Speaker 2>certain demographic and I don't want to be associated.

1150
01:00:17.400 --> 01:00:20.639
<v Speaker 1>Look, you know you're always my black coffee. Don't worry, man,

1151
01:00:21.199 --> 01:00:23.719
<v Speaker 1>Uh all right, Uh yeah, I'm gonna go try the

1152
01:00:23.719 --> 01:00:25.360
<v Speaker 1>Astrogat level. Spend a little bit more time with that

1153
01:00:25.400 --> 01:00:27.519
<v Speaker 1>last one too, because, like I said, I really had

1154
01:00:27.559 --> 01:00:29.119
<v Speaker 1>no time to play. I played it for like an

1155
01:00:29.119 --> 01:00:32.639
<v Speaker 1>hour total. I there's a lot of tricks in that

1156
01:00:32.719 --> 01:00:34.639
<v Speaker 1>last one. Sambo Nice is saying he likes this one

1157
01:00:34.639 --> 01:00:36.000
<v Speaker 1>a little bit better than that one. So we'll see.

1158
01:00:36.079 --> 01:00:38.719
<v Speaker 1>I thought, so far, I've been happy with all the levels. Uh,

1159
01:00:38.760 --> 01:00:41.239
<v Speaker 1>maybe we'll play that on the website. We might wait listen,

1160
01:00:41.280 --> 01:00:43.800
<v Speaker 1>we might do Blake Club tomorrow. It's it's just kind

1161
01:00:43.800 --> 01:00:47.679
<v Speaker 1>of all down to vibes. How's everyone feeling. We're trying

1162
01:00:47.679 --> 01:00:49.480
<v Speaker 1>to go pretty easy on everybody this week. You know,

1163
01:00:49.480 --> 01:00:52.639
<v Speaker 1>we're still we're still recovering from layoffs, you know, and

1164
01:00:52.679 --> 01:00:55.559
<v Speaker 1>then this, then this happens, so it's like it's one

1165
01:00:55.639 --> 01:01:00.079
<v Speaker 1>two punch. Huh, can't catch a break. Jan goes the

1166
01:01:00.079 --> 01:01:01.079
<v Speaker 1>hospital last week.

1167
01:01:01.280 --> 01:01:03.800
<v Speaker 2>Yep, yeah, I needed blood.

1168
01:01:04.239 --> 01:01:07.400
<v Speaker 1>He needed he needed he needed other people's blood. So

1169
01:01:07.519 --> 01:01:09.639
<v Speaker 1>the rumors are true with Man's a vampire. We knew it,

1170
01:01:10.320 --> 01:01:10.719
<v Speaker 1>all right.

1171
01:01:10.920 --> 01:01:11.719
<v Speaker 2>I am Blade.

1172
01:01:12.280 --> 01:01:15.280
<v Speaker 1>Oh hell yeah, that's that should be your Twitch account.

1173
01:01:15.320 --> 01:01:18.920
<v Speaker 1>I am Blade. Yeah man, that was just last week.

1174
01:01:18.920 --> 01:01:19.440
<v Speaker 1>Holy crap.

1175
01:01:19.480 --> 01:01:19.760
<v Speaker 2>All right?

1176
01:01:20.079 --> 01:01:21.199
<v Speaker 1>If you do want to also, if you want to

1177
01:01:21.199 --> 01:01:23.159
<v Speaker 1>forget about things, go watch the extra live stream. It's

1178
01:01:23.360 --> 01:01:25.639
<v Speaker 1>the archive is up. The whole backup is up. It's

1179
01:01:25.840 --> 01:01:29.079
<v Speaker 1>eighteen hours on YouTube. Shout outs to UH, to Sean

1180
01:01:29.159 --> 01:01:31.599
<v Speaker 1>for doing that. Uh, just put it on because you're

1181
01:01:31.599 --> 01:01:34.280
<v Speaker 1>gonna constantly stumble across some of the dumbest shit you've

1182
01:01:34.320 --> 01:01:35.880
<v Speaker 1>ever seen, and it's worth Why was.

1183
01:01:35.880 --> 01:01:37.800
<v Speaker 2>John Carson dressed up as mister Mime?

1184
01:01:38.519 --> 01:01:40.079
<v Speaker 1>I don't know if there's a why to that. I

1185
01:01:40.079 --> 01:01:42.440
<v Speaker 1>don't know if there's a reason why. All Right, he

1186
01:01:42.559 --> 01:01:45.800
<v Speaker 1>just did and I appreciate it. It was deeply important to me.

1187
01:01:46.880 --> 01:01:50.280
<v Speaker 1>All Right, all right, let's uh. I think that wraps

1188
01:01:50.280 --> 01:01:52.159
<v Speaker 1>it up. Jan thank you so much for hanging out

1189
01:01:52.199 --> 01:01:53.880
<v Speaker 1>with me. To Dan talking about video games, man, I

1190
01:01:53.920 --> 01:01:54.719
<v Speaker 1>really appreciate it.

1191
01:01:55.320 --> 01:01:56.639
<v Speaker 2>That's the only way to start a Thursday.

1192
01:01:56.719 --> 01:01:59.239
<v Speaker 1>Greb, thank you all for watching and listening. You are

1193
01:01:59.239 --> 01:02:01.960
<v Speaker 1>the best audio, dance and gaming. Until next time, have

1194
01:02:02.000 --> 01:02:04.639
<v Speaker 1>a good one, take care of yourselves and goodbye.
