Speaker 1: You are listening to table story.
Speaker 2: Honestly saying that it was funnier than if you had
said something that you really tried to say to put
me off at the beginning. Thank you it it got
me better than anyway. Welcome to side quest everyone. It's
side Quest. Side course. We continue with our where we
left off. The four of you defeated the rexaw last week.
When you did so, it transformed back into an unpolymophed
tiefling warlock who was very injured, confused. You questioned the
tiefling and then he sort of wandered off down the
road while you four decided it would be a good
idea to reclaim your horses, Ratrosphere and Stephen. That's right,
that's what they were called, Ratrosphere and Stephen, which, without context,
by the way, is an insane set of names for
two random horses. Anyway, with context is stupid as well. Yeah,
Ratrosphere and Stephen ran off in the opposite direction, essentially
the direction you were coming from, and you were about
to get him back. And my question for you is
how do you do this?
Speaker 3: Ah my voice, I call Miranda to fly overhead to
see where they are.
Speaker 2: Okay, m can you give me a perception check from
Miranda's sheet or does it work placed on your stuff?
Speaker 3: I think I can do it for mine, but let
me double check for you.
Speaker 2: Yeah, does this give you any sort of bonus or not? Normally?
Speaker 3: No, this is Miranda doing a thing, And then essentially
I'm making her go in a direction. If she sees them,
she'll like signal to me, But we don't share that
kind of relationship yet. I can't like cast spells from
her and vice versa until like level eight.
Speaker 2: Okay, all right, give me a perception check with advantage then,
since this is almost literally a bird's eye view.
Speaker 3: Ah, okay, now we're cooking perception advantage. Now we're cooked.
Speaker 2: A fifteen. Miranda does quite easily find the horses. They
are not too far away. They're just up the road,
and they're kind of separating, one going north, one kind
of heading off road and west towards the mountains. They're
not going at a full gallop. But I don't know
if Miranda can. I don't know how Miranda is signaling
any of this to you. That's the information you get, right.
Speaker 3: I think if Miranda sees where they are, she'll probably
fly back in a direction towards me in a relay,
so I have a line where to go.
Speaker 2: Yeah, yeah, you you sort of gather this information.
Speaker 3: M hmm how far away?
Speaker 2: They not far, and I shall.
Speaker 3: Try and travel there. I'll run in the direction to
try and get one. I have some rope still, so
maybe perhaps if I have to like last so of
them in case they're still skittish. Otherwise, I'll just try
and get on the back of one and then right
to the next.
Speaker 2: Okay, God's just going to do this alone, solo mission.
Speaker 3: I am telling the others what I'm doing. If they
want to help, they can.
Speaker 2: Gott's side quest quickly, got go quickly.
Speaker 4: Come now, we don't have all day.
Speaker 2: Go on records. Setting up a little blanket and a
picnic for himself next to the unhost wagon.
Speaker 4: I'm just warming my voice up in case I need
to sing.
Speaker 3: That's fair.
Speaker 2: Let's say, if God can do this entirely on his own,
I think the other people, Oh, no one said anything,
so I'm guessing they're not doing this.
Speaker 4: Arranger.
Speaker 2: I don't Yeah, you know, he did teach me to
entirely to you if you want to help him or
you want to get.
Speaker 5: Good with animals.
Speaker 2: I'm not played with my last week. Someone else is
going to do.
Speaker 6: I will help.
Speaker 2: That is how this works, to be fair. I think
I have some Western music for you.
Speaker 3: All right, okay, and you guy, we have to go
now this way follow me.
Speaker 2: That's how God sounds in orchish in orcan right.
Speaker 3: We'll call it orchands just so it's different.
Speaker 2: This has become a fake it till you make it,
the discontinue fake it till you make it.
Speaker 4: All right, I would like to off my popular demand,
please stop doing these. Make it till you make it.
Speaker 2: The amount of emails we had to get through. Okay, God,
make me an animal handling check. As you approach the
first of the two horses, who will probably be who's
going to be easier to deal with?
Speaker 4: I would say Ratrosphere definitely to deal with than Stephen.
Speaker 3: Yah. Watch this year new Ga. I take a lass
smit around the year, do a couple of stunts, take
a don in the year with my rope, and then.
Speaker 2: Well, this is an animal handling check, just to see
if you can tell what sort of state the horse
is in, whether the horse as you said that you
wanted to see whether they're because they might be like
going crazy and you might need to calm them down
or whatever. And while I sort of bill aid that
Ratch would be easier to deal with than Stephen, you
still need to make the check and character the Yeah,
rat trosphere seems calm. He's sort of wandering off the
road and heading into the sort of low hills and
mountains towards the west. But he's almost gotten to the
point where you get the sense that he's about to
sort of just slow down and start grazing the area
as you approach. If you do now want to sort
of just try and rope him in, you can this,
I presume would be I guess would be maybe a
survival check or some sort of some sort of dexterity
based check would probably work as well. Maybe I guess
I would just allow a eight decks check, or you
could roll a survival What the hell is happening?
Speaker 3: All right? Okay, new guy, good, stay long. Don't let
this guy see you. Now, that's right, all right, and
I'm rolling? Was it sleight of hand?
Speaker 2: You can roll either a decks just a flat dexterity
check or a survival check flat what do you what?
Speaker 7: Are you saying you're speaking working?
Speaker 3: I'm in mile guy, slower to.
Speaker 2: Roll a twenty A twenty? Yeah, what are you trying
to do? You're trying to loop the head?
Speaker 3: Well, first of all, I come from behind the course,
I move like it does. I kind of clip with
the clock behind it where it's like feel being. And
then when I get behind it, ah, go round its
blind flank, and before it knows it, I'm actually on
its back.
Speaker 2: The horse is how a blind flank.
Speaker 3: Because if it looks to the left with its long hairs, here,
you know I'm going to be on the backside, all right.
Speaker 2: Yeah?
Speaker 5: Sure, it's such light in a video games.
Speaker 2: Yeah, he's got a cone, yeah, avoiding its cone of incredible.
Speaker 7: Hearing and ears that turn backwards so they can hear
behind them.
Speaker 2: No, they don't make stuff up.
Speaker 4: What would you even know?
Speaker 2: They have a cone of vision and that is it
and that's yeah, don't be silly, Okay, this is serious.
You you lasso the head? Yeah, you you're successful with
a twenty there successfully, Ratch doesn't freak out Retro's fear.
Speaker 3: Ratro has no fear.
Speaker 2: Retro has no fear of you. It just seems, you know,
he's very comfortable with this happening because happenstream all the time.
He's also old, he's not particularly He's not like a
big stallion or anything like that. So you can, yeah,
you can sort of bring him back, coax him back
towards you, and then as you bring the rope around,
you're able to use it to get closer to him.
And he still has his gear on, right, the the
it's not a saddle, that all the other gear that
you would use to attach him to the front horse gear. Yeah, yeah,
I don't know, well barding his armor right, I don't
know if I have no idea ida. I hate horses.
I'm terrified of them, and I don't know anything about
the outside of what I learned from Red Dead, which
is almost nothing.
Speaker 4: If you feed them, they can run longer.
Speaker 2: Yep, and don't and don't stand and don't stand behind them.
You bring you can bring Where do you what do
you do with this horse? You tying it off or
you sort of leading it back to the wagon.
Speaker 3: Give the horse rope to fiach, Can I see take
this back to the others.
Speaker 2: Ill American The last word it was not in common.
Everything he said so far has been in well. He
tried then to flip back to English, which is his accent,
and then failed on the last word, so the last
word came out in orcan.
Speaker 3: Now I'm confused. I don't remember how God sounds.
Speaker 2: I know you, and I'm going to pull you up
on it a professional voice because we're near the fringe.
Speaker 3: I always thought the girl was kind of American anyway.
Speaker 4: He's not Southern American.
Speaker 6: Episode bring wait you want me to bring this God?
Speaker 5: Actually I like this version of God. I think I'll
keep this one. This is what you sound like in
the front as soon as you get there.
Speaker 2: It's got colde switching.
Speaker 6: That's right.
Speaker 7: You should hear what I sound like when I when
we head down to where the hell I'm from, you're
out of character.
Speaker 3: You're still hiding still.
Speaker 4: Where you're from.
Speaker 2: None of your characters know where they're from. Here we
are true, which, by the way, is is me r
P checking you and not you knowing your fucking character.
Thank you so much?
Speaker 5: Who up?
Speaker 2: Back to where you're from?
Speaker 3: Ire?
Speaker 2: You always get confused with.
Speaker 4: Wait are you from c Stone?
Speaker 6: Are you talking about me?
Speaker 4: But yeah, you held a man.
Speaker 7: I'm so glad you made it here's this rope with
a horse attached to it, right, Is this what I
was supposed to do?
Speaker 2: Yeah, you have a horse with a rope attached to it.
Speaker 7: Yeah, well you because I showed up with the rope
and I'm sitting down on a blanket right now, I'm
I think I'm just standing there, like, what am I
supposed to do with this? She showed on to this,
She said, bring it back to you, guys.
Speaker 2: Like you're sitting on the blank and I give you this,
the rope of the horse attached to it.
Speaker 4: I gonna go back.
Speaker 7: I gotta go back and find him.
Speaker 5: I look at the horse.
Speaker 6: I'm from thousand from thousand Heart.
Speaker 5: By the way, are you.
Speaker 4: If you're about.
Speaker 5: I had to look it up.
Speaker 2: And now for the conversation about fells and hot between
the two fells and Horsens.
Speaker 5: Why didn't you tell me about this all this time
ago when I first met you? But also, why are
you suddenly telling me this name?
Speaker 6: He would have said something, everyone.
Speaker 5: Does it shop? Does everybody know they have a Crombies?
Speaker 2: Maybe if you're from the big city of New Runinstein.
Speaker 5: Oh, from the east side of Felsenhort, is a little
bit different there.
Speaker 4: Hell, I would tell. I would probably say, hey, ta,
do you want to stop that man from wandering off?
Speaker 5: Whats the warlock? The wasard, the thiefling.
Speaker 2: By the way, he is just limping away from you,
very slowly. He has not made much progress.
Speaker 5: That's originally why I didn't volunteer for this, because I
think I was walking with him the whole time. I
don't think it was originally. Yeah, I came back again.
Speaker 2: You remember exactly where everyone was where we left off
last week.
Speaker 5: So yeah, I had been following him to show and
get information out of him. But I heard right now
to head run out of questions. I do not know
what else I can get from him.
Speaker 2: He's very slightly If he wants to walk.
Speaker 5: Alone, then he can do so. He's going to die
out there.
Speaker 4: I will pick him up once we get the horses made.
Speaker 3: There's one hit.
Speaker 2: Point right cuming back to God, I mean another animal
handling check as you witness, moving quickly but sort of
a trot away from you, following the road.
Speaker 3: You said, Stephen, all right, new guy stole down. Steven
has a bit more ownery.
Speaker 2: You're on your own. Oh did he come back? I
thought you took the other horse back.
Speaker 7: I took the other horse back and then I came
in and then trying to con.
Speaker 2: Them, ran all the way back back.
Speaker 8: You have two points of exhaustion, okay, got yeah, give
me an animal handling check please?
Speaker 3: All right?
Speaker 2: Oh?
Speaker 3: An eight.
Speaker 2: It's hard to tell what sort of state old man Stephen,
old horse Stephen is in.
Speaker 3: I'm a part of the course, now, is it.
Speaker 2: Yeah, he's sort of wandering away from you pretty quickly.
You can't tell whether if you approach, he's going to
sort of like freak out buck run, or whether he'll
be sort of okay with your approaching or potentially trying
to lasso and stuff. So in terms of just sort
of predicting what mood he's in, it's hard to say.
Speaker 3: All right, okay, you got you saw what I did.
Speaker 6: Now's your term you want me to put you want
me to do? You want me to put the rope
around his head and then bring it back to everybody else.
Speaker 3: How do you want to do it?
Speaker 6: Common?
Speaker 3: Please?
Speaker 4: Mm hmm?
Speaker 3: How do you want to do it?
Speaker 6: Okay?
Speaker 4: Uh?
Speaker 5: Boy?
Speaker 7: I was thinking I'm gonna sneak up to it, and
then oh, you know, it's a better idea if I
climb this tree, go over that bridge, and then drop
down from above.
Speaker 6: I think that's a better idea.
Speaker 3: If you want to.
Speaker 6: Of course I wanted to like that.
Speaker 7: That's a better idea. Otherwise it knows that i'm and
then you could like distract it by sneaking up to
it and I'll just lower myself down.
Speaker 3: All right, do it?
Speaker 5: Okay?
Speaker 6: Here I go watch.
Speaker 2: This and I wrap the I take like the rope
and the coil, and I just put it around my
rob my body.
Speaker 7: And then I start to climb and shimmy up the tree.
Speaker 2: Okay, are you good at climbing trays?
Speaker 3: Am I?
Speaker 1: What?
Speaker 2: Good at climbing trays? Is the thing you can? Dog?
Speaker 7: I would say that I can do it?
Speaker 6: Am I good at it?
Speaker 7: We'll see?
Speaker 2: All right, Well if you're if you climb trees regularly,
you don't have to make a check. But if you don't,
you can make me an acrobatics check.
Speaker 6: I will make an acrobatics ship.
Speaker 3: Did I do it? I didn't it? Okay?
Speaker 2: Why does sometimes? Why does sometimes it work? And sometimes
if not? I got these guys, I forgot about them, Dane. Yeah,
you climb up the tree. You're fine?
Speaker 5: Right?
Speaker 2: You make it into position. What's your plan? You're going
to spider man down, You're you're dropping down, You're not
dropping down, or you're dropping down the loop from the tree.
Speaker 7: So the plan turned into me lowering down like miss impossible.
But I don't think I'm gonna do that. I think
I'm just gonna drop down with my hands out and
right over the.
Speaker 6: Neck of it. Okay, and I'm still gonna dig falling.
Speaker 3: Yeah, don't kill the horse now.
Speaker 2: Yeah, you're eyeing the rope off, or you just dropping
onto the horse. Just dropping onto the horse and trying
to get the rope around its neck at the same time.
Speaker 6: Trying to get the roper.
Speaker 7: The first priority is to get the rope around the
loop around the neck of the horse, and bonus priorities
landing on the horse.
Speaker 6: But that's not the most important part.
Speaker 2: Okay, make me I guess an acrobatics check with the disadvantage.
Speaker 6: Yeah, that sounds good, that sounds about right.
Speaker 2: I'll allow it for this.
Speaker 7: Where is my acrobatics M.
Speaker 6: I got a nine.
Speaker 2: I think you land on the horse. M you don't
get the rope around the horse's neck, and then I
think the horse freaks out, winnies bucks and then takes
off very quickly. Got you see the horse just and
then it's gone. It just bolts. Steven pitch. You need
to make me a dexterity saving throw first, stay on
this thing as it leaves. No, it's bucking off. That's
a a yep, that's a three. That's a strength check.
You need to make me a deck saving throw. Oh
de saving? What the hell was I thinking? What the
hell they do? That one down to eighty h D.
Speaker 3: If we could keep doing.
Speaker 5: These, dice look like color blind tests.
Speaker 1: Absolutely color blind test.
Speaker 9: If you are actually color blind, I.
Speaker 2: Could read them fine color blind.
Speaker 5: Gas light.
Speaker 2: That's leak. Yeah, at six you fall off, whipped off
the back of this thing. Roll me at D six
and take that much bludgeoning damage. Uh to you take
two bludgeoning damage, cracking the ground, rolling over, kicking up
dust and got you witnessed this and Stephen bolts heading north?
Speaker 6: Are you shield? Bounce off of the ground. But I
should have shield first?
Speaker 2: Blow a spell slot.
Speaker 6: Yep, I blow a spell slot like I have a choice.
Speaker 2: Yep, it does nothing if you actually do cast shield
is in response to this and blow a spell slot. Yeah,
you can take an inspiration point. I'm going to okay,
but yeah, you hit the ground. Then there's like a
shimmering bubble that appears around him, naturally because he just
sort of is a sorcerer and he doesn't know where
his medic is coming from, and it's an instinct. As
he strikes the ground, shield doesn't do anything to stop
the damage, but whom and then it vanishes again. He
rolls over in the dirt rope, caught up in your
own rope because you didn't get it on the horse,
so you probably just still have it around you. And
then you come to a stop, has got you can
run up behind him and the horse takes off. Norman,
what do you guys want to do next?
Speaker 3: I'm going to the damage fire an arrow towards Stephen
to try and restrain it with a restraining the spell.
Speaker 10: Okay, uh do it? Sorry, roll your spell all right?
Speaker 2: Damn you uh entangled the entire continent of are the
bad guys? For audio listeners, The spell in the v
T T went off and we're on the world map,
so it just covered of the whole world in this spell.
You Yeah, to be honest, I think this is successful
regardless you launch this spell. The vines kind of wrap
around the area that is underneath the horse as it
runs forward, a few of them grabbing its legs. It
gets awkwardly, it gets kind of caught, and it is
still kind of freaking out for a while. I don't
know how long this spell last.
Speaker 3: It's a concentration. So what's going to happen is that
I am okay, thank you, the music's gone. I can
now be got again. Okay. So yeah, so I reach
into my pouch and there is a I have a
pouch that's just full of sand from the fringe, and
I throw it towards the thorns and the roots just
kind of just start to pull, peel away and die
and dissipate.
Speaker 2: Yeah, and you have already lasted the horse.
Speaker 7: Yes, good, because it had been really weird.
Speaker 2: Yeah, he's pissed off, but he's not like properly pulling
or dragging you away or anything. Sort of calm him
down enough and begin leading him back. He's comfortable with
being led off. For a moment. He just thought he
was under attack something a dinosaur attacked him. Then something
fell out of the tree, and then a bunch of
vines came up out of the ground. He was just
freaking out. Why would he might Why why he need
to freak out? That's nothing scary. And now he's just
he just seems kind of pissed off, you know, classic
Steven mm hmm. On this journey for the few days.
Speaker 7: I didn't I thought that was a good idea. I
didn't want to lose him. I also I didn't realize
how slippery their backs are. I jumped down as soon
as I landed. I couldn't have anything to hold, and
there wasn't enough time. I thought it would be easy
for my men, for the hands to grab onto the
main But I just I guess it wasn't just I'm sorry.
Speaker 3: M hm, you were fine. It was your first time,
and I think it was a valiant and a good
thinking effort. Baby. Perhaps in time you'll you're better.
Speaker 6: That's right. Would you say it was heroic?
Speaker 5: No?
Speaker 7: Okay, well let's move on.
Speaker 5: Let's get back to the other Okay, they have been
going a long time. I do think they're coming back.
Speaker 2: End of scene. End of scene, and that's the end
of that scene. Don't worry about it. Ricord it like
pans to record and it's it's no, it's just a
fucking guy holding records script like a producer with like
with like a fucking headset on, who's like asking where
the talent is at the moment, and that we're going
to actually go for an actual taste. We're about to
go for a real take if we can get the
actor and then the other two come trailer come down,
then the other two make it back.
Speaker 5: Oh look at you where you are?
Speaker 3: We have the horses.
Speaker 5: Good job. I knew you could do it. It's very
proud of your work.
Speaker 4: Brovo.
Speaker 6: First try put your.
Speaker 5: Buck, I say, looking surprised to record.
Speaker 4: I was disguised as a tree, just disguised as like
a crash test dummy.
Speaker 3: Did you ever undisguised as a dinosaur? Did Ricord never
undisguised as a baby dinosaur?
Speaker 2: Or No? That's a good point.
Speaker 4: Yeah I did, to remember. In front of the guy,
I was like, well, and then I like twirled around
and became myself.
Speaker 3: All right, yeah, oh yeah, yeah, magical girl.
Speaker 4: I transformed like sailor moon, I think is my exact words.
Speaker 6: Yes, you are away.
Speaker 5: Do you think we should give that guy or ride
back to town? He's it doesn't look so good.
Speaker 7: He definitely should, but he's been pretty refuse it.
Speaker 5: Will he's not offered him a ride. Maybe he might
accept it, I say, spinning down the road like a
shambling figure just still visible.
Speaker 2: Is he heading towards town? Or is heading away from town?
Towards town?
Speaker 1: Oh?
Speaker 2: I thought he was heading away this whole time.
Speaker 6: Let's pick him up.
Speaker 3: What good adventurers do such a thing?
Speaker 4: I say, the.
Speaker 5: Tour absolutely would do this.
Speaker 4: They would offer, Yes, of course they would.
Speaker 5: Okay, I've got and I can re cut another peculiar
but okay, sort of.
Speaker 4: Yes, he was like side of waiting for yes.
Speaker 5: Okay, then let's hitch up and I'll go find him.
Speaker 3: Okay. I think I want to spend some time actually
attaching the horses to the wagon. Okay, is it easy?
Is it done?
Speaker 2: Yeah? At the end, when he's finished, there are two
horses fully roped up on the sides of the wagon,
legs in the air. Is that what you mean?
Speaker 3: I want to rehitch the horses to the wagon that
we disconnected them.
Speaker 2: From some more time passes, and then they're on the
front right, that's pretty sure.
Speaker 3: Instructions. I had the manual upside.
Speaker 6: Down horse tye, not hard tie.
Speaker 3: Right right, ikea wagons that never mindy different, m.
Speaker 2: Okay, okay, so let's let's run onward onward. Yeah, the
wagon leaves. Who's on the front, who's on the back.
Speaker 4: I think I'm hanging off the side singing for some reason.
I don't know why.
Speaker 1: Okay.
Speaker 4: The wind is flowing through my hair and I have
like one hand out singing about I don't.
Speaker 3: Know what's the song? Come on, what are you singing?
Speaker 4: Do you want me to come up with a song
on the spot? And I'm singing, we're absolutely I am
and I am yeah, so complete the original song. I'm singing,
We're on a high wait Hell, and then I wait
for God to do his part. What are we going?
Speaker 5: Is this thought?
Speaker 6: We weren't going to do that anymore?
Speaker 7: As I saw, and I've rolled up my sleeve and
I look at my tattoos.
Speaker 5: I stared at the sky.
Speaker 3: Record taught me that one back in the.
Speaker 4: Finished I really don't know any other lines, just that,
just that part.
Speaker 3: Yeah, although maybe perhaps so we shouldn't talk about Hell
so much around.
Speaker 5: I don't me what do I look like some sort
of I don't know the person with a stick of
my eyes. I'm a priest. I don't care.
Speaker 3: I left behind her just to make sure. I'm not sure.
Speaker 5: Look, as long as you not say these things near
our temple or near anything that might, I don't know,
come back to me. I don't care. I don't care.
Speaker 7: What words don't you like?
Speaker 5: I don't care about words unless they are words used
to summon demons or devils or anything like this.
Speaker 2: Okay, no curse words?
Speaker 7: Then what about moist?
Speaker 2: Hum?
Speaker 7: Are those words?
Speaker 5: Is something like these bad words? I don't know.
Speaker 6: People by the metal?
Speaker 5: Do you demons by saying moist a sentence?
Speaker 7: I could use both of them in a sentence. Okay, Okay,
you know I'm not gonna, but we're very well we should.
Speaker 4: Hm hm.
Speaker 7: Hm that we don't know and we're in veiling, right?
Speaker 10: Is that it aad?
Speaker 2: He caught up with the guy. Yeah, you come rolling
up beside the guy who's sort of shuffling along again.
He's a a tefling with sort of deep red skin,
quite large curling horns that roll back over his head,
a cloak that's kind of threadbare at the bottom. Just
he looks beat up. He looks like he was beat
up before he was polymorphed. Then he got beat up
while he was polymorphed, and then he came back and
barely he's barely conscious. Can cast cut up?
Speaker 4: I will pop off of the wagon in front of him,
hands on hips in my heroes pose, and I say hello,
we are, of course, very good adventurers, and I'm like
the Lancer Tourer and good people, and we're here to
offer you a free ride.
Speaker 5: Yep.
Speaker 2: He glances over to you all and then looks up
at the wagon and says, where are you going?
Speaker 4: We're going the same direction you are. We're going down
to veil Win.
Speaker 1: All right, what's the catch?
Speaker 5: You have to listen to him sing for the next
few hours.
Speaker 4: You get to you get to he's asking what the
catch is, not what the advantages are?
Speaker 5: Toura, oh my mistake.
Speaker 2: All right, appreciate you And he turns around. Then as
the back of the.
Speaker 5: Sorry hang on. Mind blowing moment when none of the
team asked, Try to fleece him for any money, try
to force him to do anything to get in the
back of the wagon. I just allowed it to happen.
Speaker 2: Everyone gets one XP. You all get one XP.
Speaker 4: Please one tho.
Speaker 2: The te fling kind of waits for the back of
the wagon to sort of trundle on, and then sort
of awkwardly grabs onto the back of it and then
pulls himself in next to all of the myth role
gives it like a glance over, and it's Fitch in
the back only right ricards still hanging on to the side,
or do you get in the back?
Speaker 4: I'm still hanging on to the side, and I think
I'm doing like scales or something. And then I stop
all of a sudden, no, go, wait a minute, and
I want to like stick my head like into the
because this is a cupboard wagon, right. I think we
established that. I like stick my head in there, and
I go, don't you dare think about touching our myth reel?
Speaker 1: Ah? Why what's wrong with it?
Speaker 4: I think we're going to deliver it. It is a
quest we've been on for it feels like months.
Speaker 2: Really a part of a pack.
Speaker 4: Mm hmmm delivery, Yes, a delivery quest.
Speaker 1: They tell you about a mythroal monster, did they?
Speaker 7: Yeah?
Speaker 2: Yes?
Speaker 4: But oh what is it? Then?
Speaker 3: Nothing?
Speaker 1: They just say that to all the newbies.
Speaker 3: This man does not have an idea what he's talking about.
I have it on good authority from a bird that
there is indeed a mitheral monster. Really.
Speaker 1: Ye see, when we did our first mythroal one, we
were shitting it the whole way. Once we got there,
they said, oh, don't worry, there isn't really a mytheral monster.
We just tell people that because it, you know, let's
order new recruits and that keep their wits about them. Otherwise,
is you know, going to get robbed?
Speaker 4: Well, then why did they say that to us?
Speaker 6: We don't have to worry about then.
Speaker 1: How many questions have you've done?
Speaker 3: One?
Speaker 4: I've done a lot of quests.
Speaker 2: Many of you two to to.
Speaker 6: Like a lot because it was for a lot of people.
Speaker 7: They also died.
Speaker 4: So but I have experienced and and we won the
silver race jubilate.
Speaker 1: And that's good. Where where did you pick up the.
Speaker 2: Quest elsa.
Speaker 1: Veil win if thro yep, yep, that's a good payday.
Speaker 4: Oh yes, no it is it not?
Speaker 7: If it's cursed?
Speaker 1: Is it cursed?
Speaker 6: I don't know, you want to steal this from us.
Speaker 1: If it is cursed, clear the curse, that's an even
bigger pay day.
Speaker 4: It's cursed, it's not curse.
Speaker 7: I said, that's how you wouldn't steal it.
Speaker 1: I don't want to steal you from.
Speaker 2: You.
Speaker 6: Wouldn't even think you could.
Speaker 2: Make me an insight.
Speaker 4: I'm so sorry, it's just so.
Speaker 2: He also has a high charisma score. Mmmmm, well he
is a tee fling warlock.
Speaker 4: How about a sixteen baby?
Speaker 2: You have no idea. You can't read this, it's unreadable.
But his eye is swelling.
Speaker 4: Because okay, well you know what new guy.
Speaker 5: By guy?
Speaker 4: Who guy?
Speaker 2: I'm oh right next he's between your legs. An eye
on him?
Speaker 4: All right, both of them? All right, good job, keep
it up. I'm going to flick I'm going to flick
a carp at him. Oh oh, I flicked one copper
at the.
Speaker 6: Good work, isn't.
Speaker 7: This guy is the new guy now, by the way,
not me.
Speaker 6: I'm not the new guy.
Speaker 5: Guy.
Speaker 4: He's not part of the troop.
Speaker 7: Us for now?
Speaker 5: Why not technically the new guy? Yes?
Speaker 7: Uh?
Speaker 3: What do you mean to ra.
Speaker 5: The not being that I joined?
Speaker 4: I suppose you didn't join later, didn't you? Is that true?
Speaker 7: Of course it's true?
Speaker 6: What what which.
Speaker 4: One of them joined first?
Speaker 1: Oh?
Speaker 6: Look, are you having a stroke or does everything?
Speaker 7: OKAYO?
Speaker 4: Not going to respond to that.
Speaker 5: Because.
Speaker 4: Why are you.
Speaker 6: What are you freaking out about?
Speaker 7: Of course I'm noting everybody else except for God.
Speaker 5: It is very confusing every time you say new guy,
and I think you're talking about me, but it turns
out you were talking about fit.
Speaker 6: Hey, thank you.
Speaker 4: You know you didn't joy aft.
Speaker 5: I don't know.
Speaker 4: There's just something about you to h You just don't
put off new guy, you know vibes.
Speaker 5: I guess it's because I'm so friendly and I get
on with everybody. I feel like an old friend, don't
you When I slap got on the shoulder, my shoulder.
Speaker 4: Don't worry new guys, someday you'll be some day in London.
I'm marking off one copper piece for my inventory, thank
you so much, and I will.
Speaker 6: Mark that I have one.
Speaker 7: I'm also going to sir as I talked to.
Speaker 2: The Yes, he is like laying down like arm over
his head, over his forehead and just he just looks
just fucked up, just exhausted. But he isn't his hairs.
Yeah you what's going on?
Speaker 6: Where does it hurt?
Speaker 7: Let's me everywhere right your neck, everywhere, inside and out. Okay,
all right, this is.
Speaker 1: Brou o boy.
Speaker 7: Okay, Well and I'm just gonna like lay down next
to him and just put my head against his and
just sort of sit with him for a bit.
Speaker 2: Okay, make me a constitution saving throw.
Speaker 6: Okay, cast he lound constitution savings through.
Speaker 4: The message up. Kid. Last time someone message up, they died.
Speaker 2: He died A six. You get like a static shock
from him. You put your head to his and it's
it's not enough to deal damage, but it's it's whatever
like nor point nine nine of a damage as you
it's like touching an open plug socket or whatever, but
you don't. You just get a zap and it and
you as soon as your ear touches his chest, it
just sort of zaps you. And he jumps as well
and says.
Speaker 1: Oh, that's that's what happens. It's what happens. Careful that
touched me?
Speaker 6: Okay, not well, I was going to try to help heal.
Speaker 7: You just hanging out, you know, sometimes just hanging out.
Speaker 6: With good people.
Speaker 3: Forget I said that.
Speaker 1: I didn't say I appreciate that.
Speaker 6: Just gonna hang out.
Speaker 1: There's a reason I had to join my group.
Speaker 6: The reason you joined your group is because you had.
Speaker 7: A Jodan group.
Speaker 1: Yeah, oh killing no hala.
Speaker 3: Why did you not have a healer.
Speaker 1: Because they can't touch me and heal me unless you
can do the one stuff far away healing stuff. Ah,
I normally get.
Speaker 7: And then just scoot on to the other side of
the wagon.
Speaker 6: I mean I don't have to. Well, no, I'm not.
I'm gonna actually gonna. I'm just still just lay next
to him, but.
Speaker 7: Not and I just want to still like I just
want to be like with you and like I don't know, help.
Speaker 3: Not you know what did you buy?
Speaker 5: Uh?
Speaker 2: He looks at Fitch and said.
Speaker 1: Yeah, well, I don't know if you can do anything else.
I mean you can, you can touch me if you want,
and he holds his hand up. You can see just
every now and then, just little they're like veins that
run along his skin, just tiny little electric arcs that
run down his fingers in his hand. You also notice
it running up his neck and his skin across his eyes.
And he sort of shouts towards the front where tour
and God are.
Speaker 2: He says, AH made a pact years ago.
Speaker 5: Have a finger volme, does this ring a bell?
Speaker 2: You can make me a religion check with whole vomere. Yeah,
whoever wants to.
Speaker 5: A little nine.
Speaker 4: I would have only heard about it like stories and stuff,
not any sort of religious. But is that still religion
and gets transferred to like you can make a history,
you know, like that kind of thing.
Speaker 2: Do history?
Speaker 4: Sure, I think it's the same thing, but I'm being
silly sixteen.
Speaker 2: Anyone else you're doing.
Speaker 3: You can do.
Speaker 2: Religion or history.
Speaker 3: If it's not an old one. I do not know
you an old one? Oh, okay, and I shower do
a roll rolling rolling rolling rolling? Uh? Religion, yes, okay,
a one A one.
Speaker 2: You don't know nothing about Volmere either, so Volmere recard
as you recall from old stories or an old song
or something. Thing is is a sort of a lightning
storm demigod type creature that is a giant elephant whose
skin is sort of made of storm clouds with tusks
that have arcs of lightning leaping between them. It is
located on James's giant peach and whenever they whenever, the
elephant sort of trumpets. It is a sort of a
crack of thunder. And it is it is a sort
of a lightning patron for warlocks. I don't you wouldn't
necessarily know this, but it's up to you.
Speaker 3: And and.
Speaker 2: It's sort of a legendary thing again from the fringe,
from deep within the fringe, and is sort of related
to the religion of the Seven Old Ones or the
Old ways of Root and Stone, in that Volmeir is
like the Sun or kin it is kin to ren
Fear of the sky Wind, which is one of the
Seven Old Ones. So it's it's, you know, those sort
of mythological stories of like, you know, there's this super
mythological Odin type figure and then they have like loads
of random children. It's kind of in there somewhere. But
the difference being that the Seven Old Ones are like
not beings that are walking among everyone necessarily, although a
lot of people believe they are because they are you know,
ren Fear is like the sky and torvag is a
mountain type thing, whereas this is a creature that people
have actually seen and have witnessed rarely. Volmere as a
giant storm elephant somewhere out in the fringe.
Speaker 4: Yeah, I think I maybe have heard like a poem
about it that mentions it, And then I think I've
also maybe there's like a play or something that has
him as like a minor character, like a play about
the old gods or something like that. Yeah, if that's possible,
I think that would be I think that would be
pretty cool. So I like poked my head back in
and I say, you mean the elephant.
Speaker 1: Yeah, the elephant.
Speaker 4: Oh, scared of mice?
Speaker 1: I have no idea I can ask, all right, scared
of nothing?
Speaker 4: Right, It's powerful. It's like a god or something.
Speaker 1: Something like that. Yeah. Anyway, I made a packed so
that I didn't die. By the way, it's not like
I just went out and made it packed out of nothing.
Speaker 6: Okay, So you were at like death's door.
Speaker 1: I was quite literally.
Speaker 7: Struck if you didn't make the pack and then you
made the pact, and that's okay with everybody here, right,
I did.
Speaker 5: Not look like I I did not see any problem
with this, okay, right.
Speaker 4: Okay, why wouldn't you be? Okay, new guy.
Speaker 7: It's also yeah, this is just I wanted to make
sure that what choice did he have? You're right, what
choice did he have?
Speaker 5: Any You got struck by lightning? And now you what
happens you have after a struck?
Speaker 2: Well one, I was very young, okay, so I don't
really remember it that well.
Speaker 1: Ah, but yeah, I got struck by.
Speaker 2: Lightning, and as far as I'm aware, I was actually dead,
lifeless little body. And then I had a weird dream.
There was an elephant, there was a lot of storms,
and you know, it sort of offered me a little
bit of power, a little bit of this in exchange
for sort of lifelong servitude, which sounds bad. Rain as
bad as it sounds. And here I am still alive.
Speaker 1: And sort of.
Speaker 2: You know, and he sort of brings his hand up
and lightning just arcs across the the myth rule. But
it's more like, you know, like the what of those
balls called that.
Speaker 4: Have the static electric static electric plasma ball?
Speaker 2: He's sort of plasma balls from his hands. It doesn't
like electrocute everything in the room or anything. It just
runs out of his hands and then he just cuts
it off again.
Speaker 5: M M.
Speaker 3: It's been useful.
Speaker 7: It's pretty cool.
Speaker 1: But you can't be healed, well, I can't be touched
without giving you a bit of a shock, trust me.
There are other situations that it's really much more annoying.
Speaker 4: For like when you're when they try to touch up
your makeup, huh, you know, like little last touches before
you go out.
Speaker 1: Oh no, I'm not Evan quil mate.
Speaker 4: Oh right, what does he mean by that? It means
that he doesn't have an artistic bone in his body. God,
it's okay, No one's perfect.
Speaker 3: Well are we there yet?
Speaker 4: What the.
Speaker 6: That's pretty cool.
Speaker 2: Let's let's get a roll from you. God, give me
an animal handling check?
Speaker 3: Okay? At twelve another twelve?
Speaker 2: All good. Yeah, the horses trundle on, and the wagon
kind of rumbles on for a few more hours. As
this was quite early morning. Maybe he was, and no,
I think it was because you had the rest. So yeah,
you sort of trundle on for a few hours here.
For the most part. He gave you his name right, Vestern.
He he sort of he's essentially taking a long rest,
or I guess a short rest. I don't think we
get the full eight hours here. But he doesn't say
a lot For a little while, he sort of snoozes.
He seems pretty comfortable around you, guys. He doesn't seem
to be necessarily afraid of you or concerned that you
might do anything to him or rob him. He hasn't
got anything on him. But again, he also seems like
slightly concussed and relatively messed up, and he's still sort
of leaking and oozing from several wounds. Nothing too bad,
nothing would kill him, but yeah, he dies you yeah,
and you follow the road south. After a little while
got you probably do recognize the fringe beginning to stretch
out to the south as the the sort of more
obvious greenery of the Auroran or the north part of
Veyfall gives way to the more arid shrubland of the fringe. Again,
it's in the distance. You clear the mountains and head
down as the road kind of winds southeasterly, you recognize
following the road the the tower at the center of
Veilwind and follow the road south and south and south
until you come to a huge set of of wind
blown fields and crest a particular hill that allows you
to really see the fringe stretching out to the south.
It is just an arid shrubland. It isn't exactly desert.
When you go a little further south, it does kind
of push towards a much more dusty desert. But here
it's just it's got that kind of Australian or South
African look to it. Over the shrubland and the town
comes into view of Veilwynd. You can see stone walls
that run around predominantly the south side of town, but
they run all the way around, stretching into towards the north.
It becomes like a reinforced timber palisade. There's this enormous
watch tower rising up from the center of this town.
You can see the parts of keep as well that
sit in the town. Everything else is kind hidden behind
the walls, and you bring the wagon closer and closer
until you can see the signal beacons glowing the top
of this tower, and a set of gates at the
end of the road that are kind of oaken with
these iron bands that run along them. A couple of
guards on either side in the classic auror and silver
with green cloaks, eyes concealed under helms. And as you
bring the wagon to a sort of a slow stop,
the the guardsmen steps forward. This is a very short guardsman.
He's a halfling under there, and he holds a hand
up towards you, God, since you have the reins, and
says the.
Speaker 3: Pull the horse break.
Speaker 2: Oh yeah, you pull the horse break. And he says
stop there, please.
Speaker 5: Whoa oh, how can we help you?
Speaker 3: Oh?
Speaker 2: Might I ask who you are.
Speaker 5: M Yes, we are your Record and the Fabulous Three
and our friend mister Weston in the backyard.
Speaker 2: Hello, the Fabulous Three. Right, I don't know if I
know who you are. Have you been a town before?
Speaker 3: I would like to imagine that the Record has trained
us to do like a curtsy whomen say and the
Fabulous three.
Speaker 2: Yeah, you do a gain you for spies.
Speaker 5: I don't think we have been this town before, not
as a group. Anyway, you're here on a question. We
are adventurers. You see have a delivery.
Speaker 4: Please let us by.
Speaker 2: We are heroes, heroes, questers. Okay, which which guild are
you here to visit? He brings a sort of a
book up and opens it, takes a look down.
Speaker 11: Foundation, Foundation, Foundation, All right, have you got papers?
Speaker 7: We have papers?
Speaker 2: Give a flourish reaches up, moving around the the wagon.
He just glances at the papers that you show, doesn't
really scrutinize them. When he comes to invest and he
says papers. Invest In says, I haven't.
Speaker 1: Got any my my bag, my stuff. It was left
somewhere out in the fringe.
Speaker 2: If you haven't got any papers, you're not coming in.
Speaker 1: Well, I need to know something. Is there other members
of my group in there or killer? No, healer can't
reveal that information to you.
Speaker 2: So without papers.
Speaker 3: I have papers.
Speaker 2: I've seen your papers, sir.
Speaker 3: Yeah, well reveal it to me.
Speaker 2: What yeah, yes, yeah, Well he can't come in without
sort of proof of identification at the moment. The town
is on lockdown a long time.
Speaker 5: Lie.
Speaker 2: We've been under several attacks. Most recent was Rexall's.
Speaker 6: Notable.
Speaker 2: Yeah, three of them they wash adventurers. Actually, oh and
then he didn't put her hand to his mouth and says, actually,
just pretend I didn't say that.
Speaker 5: But.
Speaker 2: That's what happened to me. Well, that's what happened to me.
I was one of them, and I didn't. I didn't
attack this town like you're saying happened.
Speaker 1: We ended up over there somewhere. These lots found me.
They're bringing me back, so I need to be reunited.
What happened to him the other three? Oh, the three
of them, Well, I can't tell you that.
Speaker 2: Just tell me if they're alive. Did they live? They
all right? Have you set in to him? The guy investing,
he's quite charismatic, he's quite persuasive, and the guard. The
guard says, yes, they're alive, all right, they're inside.
Speaker 1: Right, Maybe you can send one of them out, you know,
maybe they've.
Speaker 2: Got my stuff. Well, I don't know if that's possible, sir,
but I'll send word. You'll have to wait outside for now.
There are some tents set up over there, and he
points who's sort of a little further around the side
of the stone walls. There are like two or three
very small looking tents as far as you can tell
this one other person down there, a human a very
small cart next to him, and he's sitting with a
jug drinking from it, staring out to the fringe. The
fringe and vestern says to the rest of you, all right.
Speaker 1: Well, I don't want to make any trouble, so you
lot go head off on my own.
Speaker 2: Way in and he hops off the back of your
wagon with a bit of a grunt, and he sort
of looks back to the foot soldier and says.
Speaker 1: If you get any word or anything, then I'll sit
over there for a bit.
Speaker 2: The foot soldier says, all right, sir, yep, just sit
wherever you lie in those tents. Yeah, yeah, yeah, I
get it. He looks back to you for and looks
up to you God and says thanks for the lift.
Speaker 1: Yeah, I.
Speaker 3: Whistle. I can't whistle, but got probably can, or maybe
it's it's just as embarrassing. And then Miranda flies down.
Speaker 2: And that's how that's how you whistle, and that's how
that's that's just how you summon Miranda. Flaccid whistle, flaccid whistle.
I need to write that down. That might be the
episode title.
Speaker 4: I think you.
Speaker 6: Should change your group name from recording the Fabulous.
Speaker 5: Record of the Flaccid Whistle.
Speaker 3: That's an epic poem right there. But Miranda flies down
and after a brief eye contact, Miranda flies towards this
vesting character and stays by his side, and I say,
Miranda will stay here and keep you company in case
until you are better or if you pass.
Speaker 2: He looks of feast on you and random flying around,
and then he looks back at you and says.
Speaker 1: All right, I appreciate it.
Speaker 3: Mm hmm.
Speaker 2: He just wanted towards the to the tents. I'm the
guardsman in front of you says, uh right, you can
go in, but you have got to be very aware
of the fact that if we need to, we will
potentially lock the gates. You'll be stuck inside until they're unlocked.
Speaker 4: Okay, right, Well, of course, when you're dealing with red wizards.
What red wizards?
Speaker 2: What's that?
Speaker 3: Ah?
Speaker 4: Good god, is he's slack jard looking at me right now?
Speaker 2: Yeah, he just has no idea what he's slagi.
Speaker 4: Oh good god? Nothing sun, nothing are learning.
Speaker 2: And there's a few there's a few moments that pass
in the near k Kung kun Chum Dum dum dum
chum chu chu chin chin as the gates begin to
part and open, revealing the town within. Presuming that you
sort of boot up the wagon again and horse break
off and head into veil Wind itself. First, you're just
on sort of rough nothingness. There aren't any roads to follow,
but there are structures and buildings for the sort of
lower part of veil Wind. Lots of very short stone
houses timber frames, not too dissimilar to the architecture found
in some of the other places. But there are lodges
as well. Quick erections, quick erections, simpler, simpler looking structure,
simpler looking structures and tents with many foot soldiers just
on the insides of the gates and running the walls.
Several of them look injured. They look a little like
they've just come out of a come off of a
battle of their own, and the wagon kind of rolls
up towards the town proper, where you're able to follow
a few actual streets that run between more sort of
established looking houses. Many of the balconies on these houses
have things like drying hides and leathers. There are soldiers
that move around in this town in formation. There's a
pretty consistent clang of hammers from anvils as well as
if there's quite a lot of forges going in this town.
There's a pretty distinct and loud market as well. This
market deals with a lot in sort of monster parts
and trade because it is the first stop into the
Aurora and Kingdom for traders from the fringe who will
bring things into trade for the Kingdom of Aurora that
they've just hunted. And the place feels like a military outpost.
There is a pretty distinct squat keep that is very
sort of brutish. It has that classic keep look of
just being kind of cuboid, but it tapers off slightly
towards the top. But the battlements with people to move around,
and then just beyond that is that singular, thin tall
spire that has been erected in this town and give
me a sort of ever watchful presence in veil wind
It's kind of a haphazard place. Compared to Emberstead that
was a singular sort of road with very clearly marked
structures and buildings. Veil Winds relatively unmarked. It's quite hard
to tell which buildings are like homes, which buildings are
part of the military presence here, which buildings are potentially
shops or taverns and things like that. As you meander
upwards and into the town proper, where are you headed?
What is the what is the plan here? What's the
first port of call?
Speaker 5: Ideally this mythraal, get this myth rol off the bat know,
we gotta.
Speaker 7: Go find Commander Thorne.
Speaker 2: Okay, so you would, yeah, you want to head towards
the the Foundation Guild ideally.
Speaker 4: Yes, yes, okay, mmmmmm.
Speaker 2: M okay, you tell me. It was a long time ago.
Speaker 3: Took this question because they sent us to the blacksmith himself.
So I don't know if the mission was to go
to the Foundation Guild here or to whoever needed the stuff.
But I don't know, because.
Speaker 4: Surely the Foundation guilt would would tell us.
Speaker 7: Sure, how do I not have this information?
Speaker 5: My dad's well, if only go have the notes? Tacker
who came only quest to begin with this information?
Speaker 4: Do you have her stuff? Does she have anything written down?
Speaker 3: Yeah?
Speaker 2: We still have our stuff.
Speaker 5: A guild book had a fair bit of information. What
is it you're looking for? In particular?
Speaker 4: Where the where the turning point for this quest is?
Speaker 5: Uh, Driggen Thorn.
Speaker 3: Was the question.
Speaker 5: That's the name of the That's what we're handing into.
Hang on, hang on, hang on, hand My notes are
a little bit vague here, I've got refined mithral. They
say this Wiven's on the road, Meren Kalbrook, give to
whoever's in charge of military. Maybe that's yeah, I could.
Speaker 3: Be anyway, right, So we're looking for the military, not
the foundation.
Speaker 2: Is his name something Thorn?
Speaker 5: You said, Yeah, Driggs right here?
Speaker 2: Ye, dragon Thorn, who is also.
Speaker 4: And I kissed the book.
Speaker 2: Yeah, there's a a distinct suite sensation that moves through
you as you kiss this book.
Speaker 4: Hatred, discuss of hatred, discuss.
Speaker 2: Guilt. Okay, yeah, so you take a moment as you're
moving through the town to look pore through Seth's notes
and you recognize that it is to be brought to
whoever is in charge of the military. You piece that
together with the fact that the previous commander gave you
a little missive to bring to Commander driggn Thorn. And
there's a big old keep in the town. There's a
sort of a fort that sits in the center of
They all win right next to that tower. So I'm
going to assume you bring that there. I don't know, though,
because I don't want to assume much of this party,
because you could do anything.
Speaker 5: We first I was sick of this wagon.
Speaker 2: Yeah, you roll the wagon up to the fort again,
more sort of soldiers rolling back and forth with their
own wagons and marching in order. As you approach and
bring the wagon to a stop, there is an elf
an Elven woman in robes that you get the sense
that this it's military robes, but again the casters in
the military have a uniform of their own. And she
walks over towards you, lots of books under one arm
and tall, thin build, freckled skin, hair bound in a
very simple braid. She looks up and across the wagon
and says, what's this.
Speaker 3: Delivery?
Speaker 4: Hello? We've come a long way for us the military.
That's right. We're to deliver it to the dawn.
Speaker 2: Oh great, Okay, we've got a lot going on in town.
There were attacks this morning last night.
Speaker 4: Yes, so you need to just have information about that
as well.
Speaker 2: If you want it, you have information about it.
Speaker 4: Yes, we came across a resor on the way in
and had to Actually he turned into a man who's
now sitting outside the gates in a tent. Charming fellow,
really quite attractive.
Speaker 2: Right he turned Okay, right, we got another one. Okay.
She sort of turns to a few of the foot
soldiers behind and she says, there's a man outside the gates.
Bring him in, te fling. There's a tee fling outside,
bring him straight to torn looks like he's about to die. Okay,
he does.
Speaker 5: The name, his name is Western. This will probably help
as well if you just say his name.
Speaker 2: Okay, you got that, because you have papers. Maybe take
with him to take the priest, the one with the
spell flat and okay, okay, thank you very much, so,
uh you, First things first, this delivery is for for
for us, so I think bring the wagon around the back.
You can go under those arches there, and if you
just bring the wagon anywhere around there and leave it.
Is this your wagon? Your horses? Are they part of it?
Speaker 4: They were rented and they weren't those died The wagons rented.
The horses were gifted to us by the Tall Castle.
Speaker 3: We can give them because we lost the original horses.
So this will make amends for that, okay, although we
never truly will get Dunk back.
Speaker 2: And do you have to bring the horses back to
the Toll Castle or are you leaving those with us?
Speaker 4: I don't think so.
Speaker 3: No, they're ares, but we are giving them here so
that the guild stables have horses to make up for
the ones that we lost.
Speaker 2: Right, okay, all right, bring that round to the side
there then and we'll have a able hand deal with
the horses. And what is it metal methro mithrol? Okay? Great? Okay?
Speaker 5: And then are you not expecting it?
Speaker 2: I don't know, to be honest, it's been pretty chaotic
all day. I'm just sort of here doing this at
the moment. The poor sergeant who was in charge of
all this kind of thing has been Are you okay, sorry?
Speaker 4: Do you have the thing that you're supposed to give
the man.
Speaker 5: I don't think I had it to begin.
Speaker 4: Well, you took the gold, though, didn't you.
Speaker 5: I took the gold, I did not take the scroll.
Speaker 4: Oh then never mind. And I also have this missive
that I am to put into the hands of the commander.
Speaker 2: A missive.
Speaker 4: Yeah, I'll show them like there's probably a seal on
it or something.
Speaker 2: She kind of glances at it and says, all right, okay,
I mean I can take that to him.
Speaker 4: Well they did. They did say they wanted us to
hand it to them directly, if possible. Is that possible?
Speaker 2: Ay? Yeah, we can do that. Take the wagon around aside,
and then come back to me, and I'll send you
in and we'll find we'll find somewhere for you to be.
I don't know if the commander will see you straight
away or not. He's extremely busy. I don't actually know
where he is. He might not even be in here.
But we'll get this mitel talped away in out of
the street, and then we'll go and see what we
can do.
Speaker 4: All right, All right? Then, now twirl around and get
back on the wagon board.
Speaker 2: You hear her turn around and say, Pike, can you
go and see if the commander's in there, and as
you kind of roll back, she says, I'm going to
get you to deal with these guys. And you bring
the wagon in. There's a handful of foot soldiers that
get out of your way. They ask you the same
kinds of questions, what are we doing with this? You
tell them, they say okay. They A stable hand comes
around and takes the whole is off, assures you they're
taking them at a stable they'll be fed and watered,
And then the four of you continue back around, presumably,
and come back around to the front again, where the
elf sort of it has one of the books open
under her arm. She closes it, opens a second one.
There's a weird hissing sound as she opens this book.
She closes it, quickly opens it again, waits, and then
begins reading the pages. And as you come around, she
looks up and says, one minute, shit, Okay, do we
have any lemons? No? All right, lemons? Yes, I need
so many components for spell cast in any wizards in
your group?
Speaker 4: Not any?
Speaker 3: We might still have her components.
Speaker 5: No, okay, he can do magic. I don't know how, but.
Speaker 2: I kind of really need wizards in particular, and it's
not the component so as much as I'll take them
off your hands if you get some lemons, but I
need a wizard, somebody with you know, real spell casting understanding.
I'm sort of, I don't know, a novice, but this
kind of thing and we're the things we're dealing with
are absolutely insane. I'm Sergeant win by the way. And
she sort of holds out a hand to whoever is
the closest.
Speaker 4: I put my hand out like this like she's supposed
to kiss it.
Speaker 2: He fist bumps it and then and then fist bumps
tour and then fist bumps got awkwardly and then holds
it up or fitch gives you a fist bump, and
it's not the gnome way. The Gnomish fist bump is
a different type of fist bump than what she's doing.
And she just sort of says, did you go to
follow me? And she walks in to the keep itself
traditional looking keep. The lower level it's quite big stone
and just the ground floor of this thing is predominantly
just tables, long tables, stalls areas for people to see.
It's kind of like a mess hole and there's just
a lot of foot soldiers sitting around a handful of
them again look kind of injured. Many little rooms and offshoots,
with several people coming and going. It does seem kind
of like a bustle. It seems like they have just
come off of like a chaotic morning, and you're kind
of being led through as many soldiers move past you.
Every now and then someone will run past, and as
she's walking you through, she says, did you say any
of you studied at silver Brook or anywhere like that?
Speaker 4: I look at everyone else, Uh not silver Brook, EBB
and Quiel for me?
Speaker 2: You know any wizard stuff?
Speaker 6: I'm self taught.
Speaker 2: Yeah, maybe you can, all right, you can? And then
a foot soldier runs up, Mom, we're a bit lost.
We were given commands to go to the front gate,
but then we went down to the front gate. They
told us not to go to the front gate. Right,
who are you, oh footsholder reeve. I don't really know
where we're supposed to be. We were meant to be
on the front gate, but that's already being manned and
they just they just swapped him over. So I don't
know where we're supposed to be, to be honest, because
normally we'd be on the watchtower. Because of what's happened.
Glances over to you. We can't do the watchtower, So
what do they want from us? And she sort of
looks and says, I don't. Did you ask corporate pike?
Uh couldn't find him? Okay, all right, Uh, just station
yourselves out the front for now, because I'm having to
deal with something else. So maybe you and how many
of you are there?
Speaker 3: Five?
Speaker 2: Yeah, just station yourselves out the front that way. Anyone
coming in from the town, anybody worried, anybody getting concerned
with these attacks, you can just deal with them. Feel
their questions. Everything's under control, even though it feels like
it's not all right. Tell them that uh yes, marm
and they march one out. She turns back to you
and says, sorry, where were we no wizards? No wizards
with no wizards?
Speaker 3: Right?
Speaker 2: Do I need to know anything about fucking polymorph?
Speaker 1: Um?
Speaker 2: She's walking, She's like walking leading you through these holes.
Speaker 7: I do know that it does change the state of.
Speaker 3: Someone if you beat them up, then they no longer polymorph.
Speaker 2: Right, yeah, we figured that out too. Um hmm, okay,
what about like if you need a polymorph a lot
of people. What are you thinking?
Speaker 5: Why?
Speaker 2: Wow, The thing is, there's so many people being fucking polymorphed.
Speaker 3: I think maybe you might need to be very.
Speaker 2: Powerful, right, or there's loads of you. Right, This is
my theory. There's tons of them out there polymorphin or
something strong, horribly wrong. There's some water, something's in the
fucking water source somewhere. They're turning them into fucking dinosaurs
and fucking elephants.
Speaker 3: And we were told that there was a group of
people called red wizards. And before we thought well, they
could only raise the dead, we met a man who
fought one, or at least tried and got turned into
a giant dinosaur. So I'm thinking maybe perhaps either that
one guy is very powerful indeed, or there's lots of them,
but I'm not sure. I've never seen anything like it before.
Speaker 2: Red wizards. You've seen one of these red wizards? You
met one?
Speaker 4: I've only heard of them, all right.
Speaker 2: Okay, yeah we got one, you've got one. No, we
haven't got one, but we got word of one. There's one,
the one from second today. The rest of them didn't
see no red wizard. This is the first time that
the fucker has actually been seen.
Speaker 3: M I fear that maybe perhaps I don't know right well,
I don't know.
Speaker 6: What I have a theory.
Speaker 2: Okay, She stops at the door. Inside there's like an
tea room, a simple looking waiting room, and turns to you.
Speaker 7: I don't know raw arcane very well, but I do
know devices, and I do know technology that interacts.
Speaker 5: With our cane.
Speaker 7: And I'm wondering if to be able to spread something
like to cast it once and then to I'm thinking
maybe there's something like if you were to shine a
light into a crystal, it will then bounce off into
several different places. I'm wondering if the sort of a
prismatic effect could be done using a spell. If you
were to cast polymorph at or through a prism of
some sort, and there were an array of people around
the prism, would each of those faces of that prism
be able to then cast that polymorph in that array?
Because we sort of would do the same thing when
when we would create various scopes of sights and magical
how to transfer and change the magical?
Speaker 2: Right, you know you're on something there, but fuck me
and the bush's sideways. That'd be a fucking bastard. If
we had to deal with that, and you know, imagine
sending a fireball through that thing. Okay, I just I
really need a sucking wizard down here. But there's no
fucking wizard in the whole town.
Speaker 3: Not one.
Speaker 2: Probably would I don't know the fucking capital. Probably at
the moment with everything going.
Speaker 7: On theories Silverbrook, I would have they've all been recruited.
Speaker 5: But it's wizards are no longer any wizards anywhere. They
are all red wizards.
Speaker 2: Now, I don't know.
Speaker 5: That would be terrible.
Speaker 2: I mean that would be we'd be fucked. That would
be the end of it. I'd probably just quit. I'd
go home. Have you done? I don't think I'd fuck
with that.
Speaker 5: Oh but quod thing just makes it somebody else's but
doesn't not fix anything.
Speaker 2: I think i'd quis because I I get the fuck out.
You know, if every single wizard in the entire country
has been turned, look this, there is no country. We're done,
It's just wizard country.
Speaker 7: Bloomstone what maybe Bloomstone is being etched in some sort
of way, because you could, of course refine it into
a vanthracite.
Speaker 2: We all know that.
Speaker 7: But I'm wondering if there's a way that you can
cut these the bloomstone into to have these different phases
that could then change the angle of I could only
assume that that's a yes, you can do that, But
we've done it with very smaller scale. I'm wondering if
someone's doing with a larger chunk or a larger scale.
And if that's the case, then that's gonna be worth
billions if they're trillions of gold. If there's a chunk
of guff bloomstone that big.
Speaker 2: The work first does the anphrathry, then site fucking work
with spells.
Speaker 6: Though, well, the other.
Speaker 7: Sight's the metal that you'll get from refining the bloomstone.
I'm wondering if someone could take the bloomstone and cut
it like a gem and then utilize it like as
if it was a crystal in its raw form.
Speaker 2: Yeah, I don't know, Okay, well are you? Yeah? No,
I know it's good. It's a good theory. I don't
know anything about it, though, to be honest, even when
you said bloomstone, I was like, what the fuck is that?
Speaker 6: Oh?
Speaker 2: Yeah, it's a good idea. It's a good thought at least.
All right, Um, look, this is your little room if
you could wait in here. Do you need food? Water?
Speaker 5: Yes, yes, all the food, all of the water.
Speaker 2: All right, I'll see if we can find You'll scrange
something up for you. It might just be shitty, rations.
Speaker 5: You know, this is anything is good.
Speaker 2: And i'll see if I can find the the commander
and you can give this. Is this all you needed?
This letter? You're bringing this to him? Or was there
anything else you need?
Speaker 5: It?
Speaker 2: I need you know, you probably need to speak to
it foreman. Who do you need to speak to about
the metro?
Speaker 6: Same guy?
Speaker 1: Yeah?
Speaker 2: Or the commander?
Speaker 4: Not a foreman thorn torn?
Speaker 2: Okay, right, yeah, okay, I'll get okay, great, all right,
Well you might be waiting a bit.
Speaker 6: But we've waited weeks.
Speaker 2: It's just a little right, Yeah, take a take a seat, Blacks.
Don't wander off too far or I don't know, you know,
I won't be able to find you.
Speaker 3: All right, I just throw myself back and sit down. Yeah.
Speaker 2: It's a tiny little just it is just a tiny
little room with several chairs in uncomfortable, old looking wooden chairs,
and then a very small table that's sort of tucked
against a wall. At the back, there is a circular window,
letting in a decent amount of light. But you're just
sort of no door, just a doorway, an archway, and
people are just moving past constantly. Soldiers. You're hearing lots
of people talking about what's going on. You're hearing lots
of stuff about polymorphing. You're even hearing stuff about red wizards.
It seems to be relatively common knowledge and pulling different
shifts and the disarray and stuff like that. And you're
kind of just overhearing this constant chatter from outside, and
you're left in this room for a little while alone.
Do you do anything in particular?
Speaker 3: M we finally did it?
Speaker 6: M hm, why not yet? You're going to get paid
A true, true.
Speaker 5: But we've been doing this for some time.
Speaker 3: Indeed, this is going to be our third quest together.
Speaker 4: It's been an interesting to speak one two very important.
I'm sure they probably need the mythral to handle all
these you know, polymorphus or something. They probably needed to
handle the red wizards. I bet so. Really, if you
think about it, our contribution to this whole situation is priceless.
Speaker 7: Wait a minute, what if you know how he said
that there wasn't any monsters that were eating the mythroom.
Speaker 6: What if that's delivering the mythral here for.
Speaker 7: Them to fund against the fight of these giant polymorphed people. Right,
are the monsters eating the mithal was going into the
funding the resources of this place so they can then
fight it again. It's it's just a theory. I'm just
in a theory kick right now.
Speaker 5: Well it is good, keep thinking. Keep the e might
solve something. Maybe not. But what do we need to solve?
We have done everything we need to do here. We
have to live at the mitrol. We have helped the people,
we have stopped the dinosaur. What more can I ask of? Was? Really?
Speaker 3: I wonder do you do you think that after this
is all said and done, you will keep being an adventurer.
Speaker 5: I've always been an adventurer. Yes, Look, I believe Siel
takes me where I need to be for whatever reason,
and for some reason she has let me hear and
perhaps if I was not here with you, you would
have died. So it is a good thing I am
here m perhaps, or perhaps wherever your journey leads is
the place I ultimately need to go. But now I
need to be with you. Maybe there's a lesson to
be learned from me. I do not know soreal works
in mysterious ways.
Speaker 7: Are you going to kiss?
Speaker 5: What?
Speaker 6: Huh are you gonna kids?
Speaker 4: Are they like standing facing each other and you're like
in between?
Speaker 5: Oh that is would be highly strange in this particular situation.
Speaker 7: I don't think, Joe, I think, but you're not.
Speaker 4: I mean, I'm okay with it.
Speaker 6: I'm getting kissy vibes. He was like, hey, what when
you this is all shut and down?
Speaker 7: Are you going to stay being an adventurer?
Speaker 6: Well, I don't know. Maybe I will.
Speaker 7: I have to stay here.
Speaker 4: Protect you, right damn. Maybe they're like start a pig
farm together and.
Speaker 5: Get this conversation has happened in a candlelight in the
middle of a nice feast somewhere in the middle of
the night, where nobody else is listening, and maybe it
would be different. But no, we are inside a small
storage room with two of you alongside us, and we
are all having a conversation.
Speaker 4: So I'm meaning like I have trail mixed and I
don't want to bring you now.
Speaker 2: They bring they bring you a little a little bit
of food after.
Speaker 4: Was there popcorn for some reason?
Speaker 2: Yeah, there can be some popcorn in there you get.
They bring you a little popcorn, a little bit of wine.
Speaker 6: Puffy corn, suffy corn, puffy corn.
Speaker 2: Yeah, puffcorn. I love puffcorn.
Speaker 4: Corn.
Speaker 2: Is it is probably Yeah, it's probably somewhere in Rory.
You probably just get it from sun Range. To be honest,
pretty pretty classic.
Speaker 1: Snacks of corn is my favorite?
Speaker 2: Is my favorite? Bard mid the country?
Speaker 4: No, no, no, there before we don't do it. We
don't talk about that that anymore. We've had our one day,
got one.
Speaker 2: Okay, I don't know what we're talking about that. I'm
talking about the man the backwards are.
Speaker 5: Of.
Speaker 2: Yeah, they bring you some some snacks and wine and water. Excellent.
Speaker 4: Okay, I.
Speaker 2: Interrupted, Sorry, you said you were snacking on something. I
interrupted and said.
Speaker 4: I was snacking. Yeah, how dare you?
Speaker 2: GM?
Speaker 4: Son of a bitch? Yeah, I'm just watching this whole
conversation happen where she's like, well perhaps if maybe like someday,
and God's just that a probably a little drool coming
off one of his tasks standing there.
Speaker 3: Well, if you will stay with us, I'm sure that's
going to be for the best, as Rickard needs all
the help you can get.
Speaker 5: Am I getting vibes from this, said am I missing something?
Speaker 3: What do you mean?
Speaker 5: Is very confused?
Speaker 4: Yes, we Recard needs help from fabulous three right now.
You fit that famulousness perfectly.
Speaker 3: Regard. But when I met him, told me if I
followed him, he would teach me the way of becoming
a true adventurer. And so far he has not steered
me wrong, and we have succeeded everywhere. I think you
can follow us. You too will benefit from being well.
Speaker 7: I've also been promised this.
Speaker 4: It's been a bumpy road so far, but we've made it.
Look at this, we're about to turn in one hundred
mythral bars.
Speaker 3: That's right.
Speaker 4: I mean even that one guy who used to be
a dinosaur said that's going to be a big payday.
Speaker 7: That's if we that's if we were uncursed.
Speaker 4: If it was, it was his name Victor in right. Well, anyways,
I can't wait. I hope the commander gets here soon.
Speaker 5: Is that?
Speaker 7: What do I hear?
Speaker 6: His hard leather boots clapping around the corner?
Speaker 4: You you hear something, ever exist?
Speaker 2: You hear something you hear from sort of further in
down the hall, somewhere. You hear by my heart and sword.
It cannot be just you survived. Did you good to
see your listen.
Speaker 3: You hear? Oh or sad?
Speaker 7: Orful?
Speaker 2: You was?
Speaker 1: Dude, I'm not dead. You don't look too great.
Speaker 2: You don't look great either, my friend. There's a there's
a sound of a huge, meaty clap of a hand
striking the back of someone.
Speaker 1: Oh fuck yeah, I ain't too fucking well either, mate.
Speaker 2: Perhaps we should talk somewhere else or don't know if
we's done? All right? But you's still alive?
Speaker 1: Yeah, well done? Ball back.
Speaker 4: I opened the door and I'm like, do you do
you lot need a place to talk? You can use
our room.
Speaker 3: Look, this is uh.
Speaker 2: Richard and the Fabulous.
Speaker 4: Ones Ricard and the Fabulous three. Hello, we saved your
friend from certain doom.
Speaker 2: Yes, a very large human fighter, broad shouldered, chain mail, battered,
longlea Gordon shield. What blue cape? Sorry, I thought he
said luke cage not big square jaw crop hair bandages
wrapped all around him like he's just cartoonishly left a
fight or has been on polymph from a a re
sore class fighter. Looking behind him, there's an elf rogue,
kind of wiry, dark leather armor, slight perpetual smirk, daggers
tucked into varying pockets, and she's sort of like glancing
out at each of you. Hair sort of wire like,
like frizzy, but like she wouldn't want it that way,
cuts some bruises all over as well. There's also an
enormous orc just covered in scars, wearing nothing but a
fur lined loincloth, an enormous great act that he's just
dragging behind him, also covered in bandages. One of his
eyes is sort of covered in a bandage that's wrapped
around his head. And Veston, who you recognize as the
teeth thing that you were traveling with, all four of
them standing turn and instantly your hand is grabbed ricard
by the huge hand of the human who pulls you
towards him and says, my friend, you saved our Vestin
so great, and he great. He drags you in and
hugs you, crushing you in the his enormous pulling your
face into his chain mail. Thank you for saving our friend.
Smell like um, give me a perception check.
Speaker 4: I don't really need this, you do, Okay, I'll go
with an even eleven.
Speaker 2: He smells like a resaw. Okay, yeah, he smells exactly
like a big dinosaur. We're all killer and no healer.
Speaker 4: You may have heard of it, yes, just earlier today.
In fact, you.
Speaker 2: Probably heard of us after the wife are in attacks
on Eldessa some time ago. Yes, the heroes who stood
up and saved the day that was up.
Speaker 5: Congratulations, never heard fans, that's right.
Speaker 2: How about the giant crabs that attacked six weeks ago?
Speaker 4: I did hear about that pandemic running through the streets
of We.
Speaker 2: Dealt with that too. These are my comrades and boor
Bag five more b b oh, oh, you can do it,
boor Bag. You know the next letter come on and
a roll for him?
Speaker 3: Oh?
Speaker 2: Fuck me? He gets a minus three. Uh. His nose
starts to bleed, and garyl says, are it's r r
bor bag boor bag, boh bag, a war bag and uh,
of course you've met our He drags vesting in our
fox sake linked. He begins electrifying up his arm. Ah,
he's ah. We were so afraid that we had lost
you saved by these brave adventurers. Is that right?
Speaker 5: Yes, it's right.
Speaker 7: We'll be heading into safety.
Speaker 3: So can none of you be healed? But you're all killer,
no healer.
Speaker 2: No we can be healed. Of course, we just never
need it. And they all stand up proud that had
covered in wounds and bandages. I can clearly see that
usually usually we don't need we don't need it. Right, Well,
great to meet you all.
Speaker 4: Yes it has been great. Absolutely, What are your blonds now?
Speaker 5: After you were so strangely.
Speaker 2: Attacked, We're going to take a long rest.
Speaker 5: Of course we've earned it.
Speaker 2: Yes, that's right. And after that adventures, after.
Speaker 5: You have all your spell slots back, are you going
to I'm not going to look.
Speaker 2: For the people that did this to you, No way, no, no, no,
We'll be avoiding that guy for the foreseeable future. I
would say, bag does.
Speaker 3: Won to say the wazier again? He my bowl bak cry.
Speaker 2: He did make you cry, didn't he? My giant friend?
That wizard is are higher of a level than we
were capable of dealing with. And I think we should
probably just get back to our quest. We're going to
get back to our quest and completely hunting re sores
the fringe. Interesting, high level monster hunting is what we do.
Speaker 6: Now, can I get I'm doing inside guys are freaking
me out?
Speaker 2: An inside check.
Speaker 6: I'm getting a whole lot of their.
Speaker 2: Lying to us.
Speaker 5: He's got looking tempted to join the.
Speaker 7: I actually read at that time.
Speaker 3: Strange twenty one.
Speaker 2: You actually get the sense that they're kind of telling
the truth. The leader here, garyl he he's just he's fronting.
He's pure fronting. He's petrified they got fucked up, and
he's trying to put on a brave face in front
of his fellow adventurers. But he's petrified of going back
out there and having to deal with whatever the hell
happened to them. But he's putting on its pure brave,
pure brave face. He's not pulling the ball over your
eyes or fucking with you or anything like that. You
get the sense Vestern sort of nudges his way forward
and says, yeah, we're.
Speaker 1: We're probably not going to it back out to the fringe.
I would imagine it's a wizard wipe the floor with us.
To be honest, I say, we just lounged that off.
Speaker 2: Huh, yeah, I mean we could. We don't need the XP.
We can just go we can go back to Eldessa.
No no, no, no no, we can go to Sunreach
maybe no, no, We'll go to Invictus Concordia.
Speaker 1: Yeah, let's go to Invictus Concordio. Let's go to another country.
Speaker 2: Completely fucked this. We're gonna head to Invictus Concordia and
pick up some quests there. I think that would be
best to match our level. Maybe we can get a healer.
Speaker 3: Only one red wizard turned all of you.
Speaker 2: Uh yeah, not without us putting up a fight. Hahhuh.
It was close. We almost had him. We had him
on the ropes in vest and vest And is you tweet?
Don't need it. Veston is behind him, just shaking his
head before of you. Yeah, we we we had him
on that.
Speaker 1: Don't worry about it, Carol. They sort of clowed up.
Speaker 2: Oh you told them the truth? Great, ah, all right,
I'll h yeah, We're not dealing with that guy. He
was really strong.
Speaker 5: The elk, you are smart.
Speaker 2: The elf sort of creeps forward and says, we are not.
Speaker 1: Particularly capable of dealing with these wizards. Perhaps if you
were able to talk with the commander. We spoke with
him earlier.
Speaker 2: He suggested that there might be many of them, or
that they are even more powerful than we realized.
Speaker 1: We are going to be avoiding this questline entirely from
now on.
Speaker 2: I think, oh, my Bullberg cry. They did make you cry,
didn't they, big guybody know if they may cry? And
Vestern says, these guys are delivering myth roll. And then
all all four of them crack a smile immediately and
look towards you. Garyl says, be careful. You really gotta
be careful on the roads with Mithel. There's something out
there that likes to eat myth roll. And then it
gets nudged and electrocuted a little bit by by Vesterns
that they already know. Oh you told them that too, right, Yeah,
it's bullshit, and it's really annoying. It's really annoying that
they lie to us like that.
Speaker 3: It's not a lie. A little gold bird told me
the truth and I believe it.
Speaker 2: Right. Wait, did it make you paint stuff?
Speaker 3: Yep?
Speaker 2: Yeah, yeah, yeah. That guy's a real critic. Oh no,
he loved it. It was the best painting he'd ever seen.
He said, that's gonna sell for thousands and thousands of gems.
And behind you, Vestin is shaking his head at you again.
Speaker 6: No, that's you said.
Speaker 2: He would be cheap cheap, right, Well, a pleasure perhaps,
we can work together in the future. He holds out
his hands again. Why are we not all adventurers?
Speaker 6: Why don't we work together in the present.
Speaker 2: We've got a question, right, what's your quest?
Speaker 7: Well, we got to turn this in, but we also
have one that's staring at us in the face, with
those with the Red Wizards and turning people into him.
Speaker 4: I don't want to do that.
Speaker 2: You're thinking of hunting the Red Wizard.
Speaker 5: No, we are not thinking of haunting the Red Wizard.
We will die, surely, surely will die.
Speaker 7: I thought we were all heroes.
Speaker 4: Here we are. We are season three looking forward to this.
Speaker 2: Do not go near that Red Wizard. You will die.
Level I am level eight invest in, okay, vest in?
Speaker 5: What level are you?
Speaker 7: Vest and told us already that you're not level A.
Speaker 2: You told them we're level four. No.
Speaker 1: I was going to tell him we were level five,
but you just told him we're level four.
Speaker 2: We're level four. Okay, guy, that's bull Bag says, those
is a higher level?
Speaker 3: Day?
Speaker 2: Nice? No, oh, bor bag, what number comes after three?
Speaker 7: Yes?
Speaker 2: Well done?
Speaker 5: Common point.
Speaker 2: Bull Bag is enormous, by the way, like he is
like eight foot six, just like cartoonishly large. He looks
like a backy character. He's way too big for an orc.
He's probably got like a little giants blood in him
or something like that. But his head is very small.
He looks like those guys from the fucking Mario movie
in the nineties. It's absolutely fucking enormous with a tiny
little head. Yeah, he's just ridiculously large and stomping around
behind the the others. Veston says, I really need to
have a proper long rest. I'm absolutely exhausted. I honestly
feel like I keep sort of having little micro passouts. Ah, yeah,
you need to work on your stamina, buddy. But we
can take a long rest if you need it. And
any wobbles a little bit while standing there, Well, we
have our own room at the tavern. We'll be in
there if you guys need anything, anything at all, except
for going anywhere near that red Wizard. They're right all right,
level up, A pleasure to meet you, pleasure to you.
We are all killer, no filler, And they do a
little pose of their own. Veston doesn't really do it,
but the other three kind of give it, give it
some and then flashbacks, and then they turn around and
they slowly walk out of the place. You sort of
overhear them immediately as soon as they feel like they're
out of her shot you, you sort of hear, like,
all this shit. I think I'm going to die.
Speaker 1: Yeah, I know, I feel like absolute shit. Please, we
have to sit somewhere.
Speaker 2: I am absolutely betterly able to stand bullberg well to
cry again.
Speaker 3: I feel very well.
Speaker 2: We'll get you somewhere to sit, buddy, and I'm going
to sleep for three days. And they slowly filter ound.
You guys are left alone again for a little while. Heah,
no real word from anyone. The chaos continues over the
course of the next hour or so. You're sort of
just left in this room. No one brings you any
more food or wine or water, or no one even
pops their head or checks on you unless you actively
sort of flag someone down.
Speaker 6: This question is killing me.
Speaker 2: You are left for an hour when I would say
it's probably it's probably getting later on in the day
at this point, because you did the travel he did
the fight. You did. You did a better travel then
he did a fight. They needed a bit of travel,
So you we're probably pushing nightfall, maybe seven or eight pm.
It's it's summer, so probably sunset's quite late, but yeah,
it gets pretty late, I think by the time someone
finally appears, and a slightly older looking soldier, quite large
human you get you see black and white stubble sitting
on his chin as a The soldier comes through the
doorway and says, you're right, you lot, are you rich?
Speaker 12: And the record red? Yeah, Richard, you got it all right,
the fabulous three use right?
Speaker 2: You wanted to meet with a commander? Yes, all right,
follow me. The The soldier sort of turns around and
then leads you out. He takes you up a set
of stairs and then up again and along to the
first place in the keep that has felt kind of quiet.
There's a balcony that overlooks and down into the lower
part of the keep, and even though there's lots of
people moving around, pretty much as soon as you enter
this upper floor there's a serenity and a quietness that falls.
You get the sense that it's a magical silence that
is deafening, or it's sort of just blocking off the
sound from below. It's like putting in those loops, and
you find a sort of an element of peace for
the first time up here. There's only the shuffle of
a handful of people moving around your own bootsteps and
leaning looking down. Is a slightly older human man again
in his sort of maybe early fifties, a weathered face,
strong looking, the kind of face that looks like a
commander who has seen many campaigns, bought over a couple
of different kingdoms, closely cropped hair, gray beard, uneven, trimmed
but uneven, a sort of austere look, but with a
sense of earning his place and position. He's got the
classic suit of command. He's wearing well fitted light armor,
as opposed to the dressed down appearance of a commander
that might not be actively involved in any sort of combat,
but everyone seems to be sort of remaining in their
at least partially in their in their armors at the moment,
as if any attack could happen at any moment. He's
got the the cloak pinned at his shoulders, and then
he's got the insignia of command that you've seen on
the several commanders that you've met so far from the
Auroran Kingdom. He also has a really like ornate long sword,
which is, yeah, you're all of your eyes might light
up these. He's got like a few engravings on the
scabbard of the sigular Aurora. And he's also got sort
of hanging from a a strap that runs around his shoulder,
a polished looking wizard staff with dark wood. It's capped
with a steel head, and he seems to have that
on his back as well. And as you approach, the
foot soldier sort of snaps to command and the commander
looks up. He is leaning casually forward and looking down
in the keep, and as he kind of looks up,
he sees all of you, and then he straightens up
very slowly and says, this missed. The soldier turns around
and the commander kind of looks at you, and you
for the first time he recognized he's probably tired. He
looks like he maybe hasn't slept yet since yesterday, and
he says, yes, how can I help you? Are the
adventurers who you were brought the last of the polymorphed
fighters here?
Speaker 4: Yes, we did find one of them on the road,
dispatched his rexare form and brought his injured self here.
We also brought you one hundred bars of mithral, as
the quest ordered us to, and we have a missive
here as well.
Speaker 2: For you, mithral is good? A missive from who? There
you go?
Speaker 1: I don't remember who that's from. Hee.
Speaker 2: He takes the the missive. What did I say? Was
this missive?
Speaker 3: The missive was from the new commander because the other
one died?
Speaker 2: No, it wasn't you have brought You brought a missive
from the toll Castle to the commander at Emerstead, and
then he told you to bring this one to this
guy because they're exclusively tak king in a hand written
sealed notes rather than pigeons and any other sources of
communication they might use. And he takes the missive and says, oh,
Commander Clean, you have come from Emberstead.
Speaker 5: Yes, yes, right here.
Speaker 3: Yeah.
Speaker 2: He takes the missive, breaks the seal, opens it and
then stands there. He leans again forward on the on
the sort of the battlement here, and takes a moment,
reads it over, and then closes the missive and says,
you are aware of what is going on?
Speaker 4: You mean the brand Wizards. Yes, we know that they're
up to no good all over the place.
Speaker 2: It says here that you spoke with Commander Claim about
a possible strategic plan, that this is possibly being carried out.
They are hitting Amberstead, They are hitting veil Wind. They
are hitting El Deser and this is all part of
a larger plan.
Speaker 3: What do you think.
Speaker 5: All the claiming will suggest as much?
Speaker 7: That is for sure.
Speaker 2: You have been on the roads traveling.
Speaker 5: Yes, we did not.
Speaker 3: We did not find any metrol monster.
Speaker 2: There is no myth rural monster.
Speaker 3: It is what is told to.
Speaker 2: Many green adventurers and travelers cities to keep you focused
on the road, or it always goes missing.
Speaker 3: So far, all we know is that there might be
many of them. I think maybe perhaps they all have
different specialties. I don't know why. I just think it
has to be that way. There is no way that
the same one who is able to raise so many
dead can also transform idiots into dinosaurs like that.
Speaker 2: Yes, it does seem rather powerful for one wizard. I
have known several wizards.
Speaker 3: In my time.
Speaker 5: Yeah, you have not synotagues like this this magnitude for
a long long time. If ever, why are they all
happening now at once? Why are they all destabilizing these
places like this? It is not a coincidence. Surely we
saw what happened to the toll Bridge. I saw the
destruction that was reached there. It was well, they would
have been overrun, perhaps if not for faith or luck
or something. I look down at vetch something like this.
They managed to persevere, but I hear if there is
another attack, they will not be so lucky.
Speaker 2: Where are you from. I'm from Felsenhort, I am from
helm Guard.
Speaker 5: Yes I heard this. Actually I am from not too
far away. I'm from near Castallacia.
Speaker 2: What brings you to this country?
Speaker 4: Faith?
Speaker 5: I think I was saved and brought up here.
Speaker 2: Good enough answers.
Speaker 5: You are far from home as well, or you're not.
Speaker 2: You have been far from home a long time.
Speaker 5: You choose to run, or you choose to be here.
Speaker 1: I choose to be here.
Speaker 2: I I came here a very long time ago. But
it is nice to hear the accent of the old world,
you know.
Speaker 3: They do.
Speaker 5: They do things differently up here, as they do when
I sort of glanced God slightly, even not so far.
They do things differently, but as a peculiar expression on
tours face, almost a kind of like sadness, a little
hearing him and seeing someone said close to him, this
is it is good to see somebody m your stead.
Speaker 2: I wonder if if all of these things are in
in conjunction with one another. Then somebody is trying to
destabilize the kingdom. If they are completely random, then it
is just a bad week. If it is a bad week,
we will deal with it, we will weather it. But
if it is somebody destabilizing the kingdom, there is only
one reason to do this. Do you not think.
Speaker 5: One reason?
Speaker 2: Invasion? I have seen it.
Speaker 5: I mean, how long has it been since Invictor's Concordia
made a move? You think it could be then.
Speaker 2: One hundred years. If it is anyone it is, then
unless you have heard anything from Felsenhort.
Speaker 5: A chance would be a fine thing.
Speaker 2: There is no reason for Felsenhort to attack.
Speaker 5: No, there are small in thee. It will be.
Speaker 2: It will be the devil King. And if this is
what they are planning, then we will have something ready
for them. But I suspect if they are planning this,
the invasion will not come soon. They want us confused
and scattered.
Speaker 3: We have time.
Speaker 2: I suppose you are wanting payment. Are you tired? Do
you need food? Yep?
Speaker 7: Yep, yep.
Speaker 2: Okay, give me your your documents.
Speaker 5: What you said? We don't see this.
Speaker 7: All right, I'm sorry, I'm speaking news.
Speaker 2: Yeah, these guys are from ah from the southeast coast.
There's a couple of places in in m HMT where
this accent is quite thick. Runenstein, New Runinstein, Castellora or
Ensang on the west side would have a different accent.
This is like rural, you know what I mean.
Speaker 3: This is like.
Speaker 2: That's what that's what you're hearing.
Speaker 5: Right now, the equivalent of country Bumpkin.
Speaker 2: Kind of yeah, it's it's kind of just old world.
Felsenhort has like Old World and New World. It literally
has an old capital called Old Runenstein and then it
has New Runinstein. Since it is like the most like
classic we've we've redesigned this entire country. That's what happened.
They went, we're doing it completely differently. At one point
they brought in an oligarchy to rule and anyone from
like Old World. They're very sort of conservative and old ways.
And then Felsenhort has a very sort of progressive and
science based group of merit based oligarchy politicians I guess
that are ruling everything, and New Runinstein is very cultural,
but it's they don't care about war and stuff. You
get the sense that the country is kind of there
is war. They have a military, they have things like Bianthracite,
which is extremely powerful. Yeah, but they have. They had
a couple of little civil wars and scuffles and stuff,
and they've been involved in greater conflicts.
Speaker 3: But the.
Speaker 2: Country isn't very war focused. It feels more like a
country that's focused on scientific endeavors and like engineering feats
rather than innovation.
Speaker 7: Yeah, they're kind of like that known as the Innovation Nation.
Speaker 2: Yeah, Aurora, this kingdom is a monarchy, it's a little elitist,
is generally a comfortable place. Invictus Concordia is very war
focused and military focused, and they're always like up to
something and there's been loads of conflicts. The most recent
conflict wasn't one hundred years ago. It was much shorter
than that, but it was, but it wasn't against Aurora.
The last time they had a war was about one
hundred years ago, the eleven nine seven three NC. It
is now twelve thirty three, so it was like sixty
years ago was the last proper Invictus Concordia situation, and
that was when they full on genocided an entire country. Basically,
they destroyed an entire country that is now known as
the ICI Lely, and that is the blighted area on
the map. After they destroyed they went in, they killed everyone,
and then the whole area became blighted and no one
can go there anymore. There's just a hole in the
world that is slowly seeping out from that area of vefol.
So that's the quick wrap up of the military the
sort of history of conflict from those guys. About one
hundred years ago was the last time in Victors, Concordia
and Aurora were at war. But they're constantly at war
and then out of war, and then in war, and
then out of war, and then in war and out
of war. It's relentless. It happens a lot. It makes
complete sense. I think to any of you here that
know anything about in character would know anything about the
history of Invictors, Concordia and Aurora. It's an endless conflict
that goes back forever. The commander takes your books if
you're handing them to him, the quest books and stuff,
and then he signs off on these quests. You give
him the missive and you give him the myth rule.
And is that it did you? You didn't get xp
from the other one, right, So you get the XP
from this and the XP from the missive.
Speaker 4: And oh yeah, regard.
Speaker 2: Operation Flaccid Whistle is complete, you get you get one thousand,
six hundred and ninety four XP. Boh, oh, mate, that
isn't that enough.
Speaker 3: For just for for.
Speaker 4: One thousand ninety four?
Speaker 5: I think enough for lovel It's literally twenty seven hundred total.
Now that's so crazy, the commander says.
Speaker 2: The commander says, I am sorry. It is not very much.
It seems you have been on a long journey.
Speaker 6: Always be more.
Speaker 5: Oh, it is more than it is perfect. Don't feel
thank you very much.
Speaker 4: This is perfect, he says, trying so hard to turn
into an American twenty two year old that spring break.
Speaker 2: He says, perhaps perhaps you would be interested in earning
a little more XP.
Speaker 7: I don't know if we could do sure.
Speaker 4: I'm listening the record.
Speaker 3: I'm listening.
Speaker 4: I look at her and see what she's doing.
Speaker 2: What does she do?
Speaker 5: I am also listening, he says.
Speaker 4: That's right.
Speaker 2: He says, I feel a little bad. How much on
XPED do you need until your next level?
Speaker 6: Hold on?
Speaker 4: Let me google that.
Speaker 2: I don't want you to feel like all of this
was for nothing. You should at least get a level
out of this.
Speaker 4: We just hit We just hit our.
Speaker 5: O.
Speaker 4: Yeah, we need like three thousand of ye three eight
hundred x ps.
Speaker 2: I think I can swing that.
Speaker 4: Only fuck yes, I mean I'm listening.
Speaker 2: Okay, then you must understand.
Speaker 8: This is a.
Speaker 2: This is a quest of great importance.
Speaker 4: Of course you've come to the right place. I mean,
look at how strong he is. My pat gots arm.
Speaker 5: I'm not concerned.
Speaker 2: This is a quest that could make or break this
ingdom if we are on the edge of invasion, on
the edge of war. So you have to be up
to the task.
Speaker 5: What does it require of us?
Speaker 2: Before we agree, he reaches back and pulls the very
nice looking polished wizard staff, dark word steel head on
the top. It's just a sort of a shape. It
doesn't it's not like it's a serpent or anything. It's
just an interesting looking shape, kind of looks a bit
like a maybe like an acorn. And he hands it
forwards to you to.
Speaker 5: I take it and need you to bring this to
the king, the King of Aurora. The king is all
I do you suppose we get past his retainers and
all of his guards.
Speaker 2: If you show this to any of his personal guard.
You could show this to Excalibur. You will be given
an audience with King Edmar.
Speaker 5: I know a guy in the kitchens, is that recognizable?
Speaker 2: This staff is of great importance. But more than that,
it is a signal between us here in Belwyn and
the King. That is all I can let you know.
But the King must see this staff. He will know
what it means. You will be allowed to see him
and deliver this.
Speaker 4: Okay, I'm right, So it's probably best that we get
there quick, right, So we should probably take the shortcut
through Runhollow.
Speaker 2: No, yes, no, I am going to need you to
take a specific route that will be even more stealthy.
I need you to stay off of the roads. I
need you to travel through the Ironbark forest. I am
going to be sending a different group along the other roads,
each with a copy of this though. It is important
that you know this is the real deal. This is
the actual staff that must be brought to the king.
The others are hu military. I do not want them
to come to harm, but if they do, they signed
up to serve their country, whereas you are adventurers. Believe
it or not, the route through the forest will be
the safest. It is more likely you will make it.
It is less likely they will. These wizards, whoever is
orchestrating this, if they are, they will be watching the roads.
There's no reason they will be watching the forest. They
will expect us to move quickly. They will not expect
us to secretly move this with a few low level
adventurers through the forest.
Speaker 5: We must warn you. We have seen things in the
forest that perhaps give me bows the roth bloom. Things
like this are something is happening there as well. This
would not be without pearl.
Speaker 2: There are horrific things in the forest, yes, but I
think I would rather run into a rampaging owl bear
than a wizard, an animal you can deal with. There
are not many brigands in the forest, not many people
that would know what you are up to. You know,
the brain, perhaps a crazy druid.
Speaker 4: I think, well, yes, sorry, I for three thousand, eight
hundred experience, I'll do just about anything. And I go
to take his sad.
Speaker 2: Okay, he holds out his hand. I will be relying
on you do this for me, and next time I
I will give you something else.
Speaker 5: I look a little bit apprehensive, but I know, well,
I suppose this is where I am supposed to be.
Speaker 4: How attractive is he.
Speaker 6: At this moment?
Speaker 2: Dash? I know he's rich with XP, so I'll show
you that. I'll show you that I have images of
these characters that are just for me. I'll show you
the placeholder image that I use for this guy, and
now you can you can tell me how you feel.
This is what he looks like in mine my head. Again,
he's kind of old. He's like late fifties, sixties.
Speaker 5: That's a guy from I've watched Field guy.
Speaker 2: He looks a bit like Ryan, not quite.
Speaker 5: As enormous as that, but what average size?
Speaker 2: Yeah, mm hmm, yeah, that's that. Reinhardt is somewhere in
New New run and Stein for sure. His equivalent is
in is In.
Speaker 4: He has like rocket.
Speaker 2: Twin brother. He's got a cousin. He's got a cousin
like you know, Malcolm, Malcolm Thorn and he is. He's
in the same position. Yeah, So, I mean it's up
to you. He's he's not unattractive, but I wouldn't say
he was conventionally particularly attractive. He's like a big right,
but look at how like broad he is. He's broad,
he's big, he's strong looking.
Speaker 4: I think he's flirting with me clearly, n wink, I
can't wait to get your special gift, Demander.
Speaker 2: I don't think he even acknowledges like he has no concept,
of course, of what is happening. He says, I will
need you to I will need you to sneak out
of town. You are not to be seen leaving town.
In fact, it would be good if you are not
seen until the very moment that you arrive at the palace.
I would recommend these wizards. They have a particular ability.
They many of them can see far distances. They can
locate objects, people, things like that and figure out where
you are. There is no reason that they would know
who you are or expect you to be working for me.
They would not expect me to be handing this kind
of task to you. Do you understand this is why
you are being chosen? But it is very important. Nobody
in this town says you leave that more so than
anything else.
Speaker 3: Do you think you are.
Speaker 2: Capable of doing this? I can give you a route
to sneak out at night.
Speaker 4: That would be right. We'll take the route.
Speaker 2: It will still be difficult. We are on high alert.
My soldiers, even with the roots they could be able
to see you. We have a watchtower designed exactly for this.
Speaker 4: Something out that I think guys myself into.
Speaker 5: A tree that would do it a moving.
Speaker 4: Like it be the tree that gives you cover and
I'll just be like, why is there a tree there?
And then you'll be gone, Right, it sounds good, let's go.
Speaker 2: Wait.
Speaker 5: Wait, you you say that doing this doing this task
is vital for the kingdom. You think it will save lives.
Speaker 2: I think it is important that this signal makes it
to the king.
Speaker 5: Yes, and if it does not, what are the sticks?
Speaker 2: We hope that one of the decoys makes it and
he figures it out. If he gets none of them through,
I will have to send another and another until we
get the message. But the more obvious the message emissive
a pigeon. If we try and use our own stones
to speak, I think these wizards will understand. They will
be able to figure it out. That is why this
contingency exists. It is precisely for a situation like this.
Speaker 5: Yes, so I am trying to gauge how life or
death this is and understand why my priorities lie along
the road. In case.
Speaker 2: We need the king to understand that we could be
on the edge of invasion. If he does not know,
he will not make the right call. And at the
moment he is going to be very distracted with the
death of his son. I need to make sure that
he knows that this is not just a random event.
Speaker 5: Don't at what we don't we can handle this, can't we?
Speaker 3: Is it a challenge?
Speaker 5: Which is a challenge?
Speaker 6: Yes, challenge, it's a duty.
Speaker 2: Very well. He closes the fourth book of Yours and
hands them back to you. Inside it has like just
a bunch of gibberish. He's written just an absolute bunch
of gibberish, completely like random words in different languages as
far as you can tell, M.
Speaker 5: Would it look like I sort of coded asage? Perhaps? Yeah?
I do not care to read it. Done, I take
a small loop from my belt, a little leather loop,
and I have fasten it around the stuff and keep
it close to my sword scabbard.
Speaker 4: All right, we won't let you down, Boss Amanda.
Speaker 2: I hope not, Or you will be letting down this
entire kingdom. You could be saving lives, you could be
saving the entire kingdom. Perhaps you are saving no one,
and this is only waste of time. But that is.
Speaker 1: The best we can hope for.
Speaker 2: I think whatever is happening out there, these wizards, they
are up to something. I have seen war.
Speaker 3: I know it.
Speaker 2: I think we are on the edge of one.
Speaker 3: Just try and see this duty through.
Speaker 5: I want to do it inside. Just for a poster.
Oh cool, isn't that one.
Speaker 2: It's just fucking unreadable. His face has been almost exactly
the same this entire time.
Speaker 5: He's exactly my type. I'm just distracted by him. I
will follow you to the end of.
Speaker 2: The year, my heart. And okay, when you are done
with this, if you ever come back to Veilwin, I
will hopefully be able to entertain you in a less
dramatic fashion. There are those that have worked for me before,
adventurers with important tasks. I offer them a token of
appreciation every time it is something that should help you
on your journey.
Speaker 5: We will do our best. That is all we can offer,
but we will try.
Speaker 4: Yes we were. Then I give like a flourish and
a bow, Come fabulous, three follow, I record, and we
shall see this thing done.
Speaker 2: He stands up again. He sort of stands straight, and
he brings one hand over his eyes, which is he
kind of does the it's almost the Vulcan salute thing,
but he brings his the fingers over one of his
eyes and looks to all of you and says, I
entrust the future of this kingdom to you, adventurers. Good
Luck return leans once again on the edge of the cover,
on the edge of the battlement, and seems to immediately
become lost in thought again.
Speaker 5: I bought the stuff at my side and turn to leave.
Speaker 4: Yes, I yes, so, I'm I'm out the door. I
turn around and leave fall behind. Let's go.
Speaker 7: What are you going to do with that stuff?
Speaker 10: You're right?
Speaker 5: Are you stuff? Well, I'm going to deliver it like
we are.
Speaker 3: He says.
Speaker 2: One last thing, the north Gate midnight. It is hidden.
Speaker 3: North Gate Midnight.
Speaker 7: I know where to find it.
Speaker 2: You will see it.
Speaker 3: It's in the north Okay.
Speaker 4: I give him my conspiracy eyes.
Speaker 3: I copy him.
Speaker 5: And you're.
Speaker 2: Yeah, you will leave. Where are you headed? Out of
the cable back to the room. It's not quite it's
kind of kind of dusk. It's probably about eight pm. Yeah,
we get back to the little room. I think we
see the four of you head down the stairs again.
You break through a sort of barrier of some sort
of arcade nature that muffles the sound of the town
and the and the foot soldiers and the hustle and
bustle below as you step down the first few steps,
and that sudden sound rushes back in of all of
the people kind of moving around and you. We follow
you down these stairs, back down into that room, and
the four of you conspiratorially sit around the staff, this
wizard staff tucked closely in under tourists arm. That's where
we're going to end today's session. I think as well, Yeah,
we are. We are done for today, and we are done.
Thank you so much, play for playing, Thank you so
much viewers for viewing. We will be back in two weeks.
There is no session next week, so bear that in mind.
Live show viewers here on Twitch, anybody watching stuff on VODs.
Next week there'll be no session, but we'll be back
in two weeks to pick up with this The King's Quest.
And you are leveled up, Yeah, you go ahead and
do it now if you want you hit that next level,
your level four. Right, you spent pretty much the entire
campaign doing that, so you deserve. It's a ridiculous amount
of XP for the delivery of just a myth rule,
but also like it like it was adjusted for inflation,
you know what I mean. You also delivered a missive
on behalf of the military from one commander to another
of something extremely important. You've become like very delivery boys.
And I'm sorry for the repeat delivery missions, but it's
it pays well. It pays well. That's why it pays
well because boring. Yeah, well this one might not be
farming farming male man missions as you have to return
to uh, turn to oldest and bring this to the
king the.
Speaker 3: Yes.
Speaker 2: So yeah, you you you definitely earned your XP's.
Speaker 4: That's a six yeah, okay, slightly better than average.
Speaker 3: What I wroll?
Speaker 2: Let's find out.
Speaker 4: Nobody knows, dude, I.
Speaker 5: Want to be right.
Speaker 2: You do get the plus though, right, there is a
plus something plus your con was that he average role?
Speaker 4: Yeah, you get it.
Speaker 2: You get the sheet, but I'm pretty sure it gives
you the additional plus con. So that's the role, all right.
You guys are leveled up to four. Do all of
your level up stuff. We will see everybody in in
two weeks. Thanks so much for watching. We're off to
record a green room, which you can check out on
our merch store page. See you in two weeks. Everyone,
say bye later, allators. For more stories in this world
or other words.
Speaker 9: Our entire library could be found at table story dot tv.
To support us, you can sport our merch or tip
directly at merch dot tablestory dot tv.
Speaker 2: Thanks for listening.