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table Story. Right then, let the adventure begin. Hello and
to welcome to Song of Heroes. Who is starting this
round of combat? Players get to go first?
Speaker 3: Gods?
Speaker 4: Okay with jumping in. I would love to if I can,
of course you can.
Speaker 2: Now do we do? Do we want to add some
like house rules of like front row goes first? Or
do we want to just do it as is written,
which is that you guys get to choose who goes
first as it is rich Okay, that is written?
Speaker 5: Yeah, no, as it's a written I'm still working on
boys talk worry about it. I think this is it
because everyone makes a dwarf Scottish, but I think it's
perhaps better if the dwarves are sort of vaguely Eastern European.
No one knows why. I love it had mountains there.
Speaker 2: Okay, so Drack, you would like to go first? Would
you please describe what we see.
Speaker 6: Yes, what you all see is a four foot tall,
very plump looking green frog, and pretty much it are.
They wearing a brownish cake going across their shoulders and
holding right now a pretty basic sword, pretty basic long sword.
They have leather gloves, leather boots, a kind of mixture
of leather and cloth armor, and right now they are
stood beside. They're very far taller friends, but holding itself
with a level of dignity that seems to make their
small stature even larger than it actually physically is. As
they say, Breton, not you're king. King Glengwyn is here
and I will charge, And actually I won't charge.
Speaker 4: I'll cast a spell.
Speaker 2: Okay, and what spell are you casting?
Speaker 5: Yeah?
Speaker 6: I will cast, Yeah, I will cast.
Speaker 4: I'll cast halo.
Speaker 6: As I draw my shield, my sword out from the
scabbard and braided up into the sky, and I will
have just cast Halo as a fieldcast. I want to
target every body on the field, all of my allies.
Speaker 4: On the field.
Speaker 6: And what this sides is target gains plus three to defense,
and when the defense is first, when this defense plus
three depleted, the attacker takes one D six light damage.
I see the raging light basically come down and coat everyone,
but needs.
Speaker 4: To roll for it first.
Speaker 2: Okay, our first rule.
Speaker 6: Yeah, let's see. Uh hmm, I think I need to
spend Okay, I want to get I don't know how
this How would this work with the zone.
Speaker 2: You're going to cover you and your you and your
allies and then when when it attacks, and we'll just
do it. We'll do it kind of like a grid
but slanted in my head, it'll cover but don't worry. Yeah,
you're good.
Speaker 6: Okay in that case, yeah, I'll make it as like
an emanation as it seems to rageate off of me.
So I spend an extra two points as spoke points
for that.
Speaker 4: Yes, and let's cast.
Speaker 6: Podcasting is fasting might actually be pus some main aspects.
So mine is going to be soul, which I will
foreign and since I have to, I can use both
the same step for both.
Speaker 4: It can be eighty six.
Speaker 6: Okay, wow, good lord, no pains, no damage.
Speaker 5: Success.
Speaker 6: As you see this ragent light cut out of radio,
out of me, and then almost like dust, this ragent
particle is pulled down to cut everyone is spelled half
the damage or it's affected, not both.
Speaker 4: It doesn't do damage.
Speaker 7: Actually it does damage, Yeah it does, but.
Speaker 6: I just give the effect then where it gets a
plus three to their defense.
Speaker 2: Okay, cool, So everybody who can if you want to
click on your token to add to your defense for now,
just remember what your max is. That way your bar
will adjust so that the audience can see j RPG style. Okay,
that means it is now my turn. I believe we
alternate back and forth. So what I'm going to do?
Mm hmm, I am going to targets, I think. Okay,
so what we see other than the in the front two?
Why don't we actually describe who's behind the king at
the moment? Brad, do you want to describe? Oh yep,
that works too. You want to go first?
Speaker 5: The king?
Speaker 2: Thank you.
Speaker 8: Me frantically asking where my token is?
Speaker 9: Loyally and faithfully right behind King Guinland is just the
fluffiest white kid and you've ever seen in your life.
She just looks she's got big, round golden glasses, told
in a staff she's she looks like she knows what
she's doing. But she's just the tiny thing. She's smaller
I think than King Glen. When she's just like very
kittenlike she's got a little a little tough to blue
in the middle of her hair, and she's just smiling.
She's smiling the whole time. She just looks she's so ready,
twenty four to seven and she's she's but I think
she's nervous. She's nervous for the king. She looks nervous
for the king.
Speaker 8: Am I supposed to defend now, like I gotta go?
Speaker 2: No, it's not. She's just I assume that was her dialogue.
I assumed that was her ja dialogue. Sorry, no, don't worry,
it's not curious. No, you do not have to defend yet.
We're just describing before I attack.
Speaker 3: Behind englen Wynn.
Speaker 10: Is a cat and also a mouse, a little I'm
like one foot tall, I think, uh, white fluffy fur
with little gray patches in it, big ears, a giant
red hat sitting across my head with the ears poking
out of it.
Speaker 3: Red cloak with a sigil to see four.
Speaker 6: On it, which is not a bomb, that is a god.
Speaker 3: And then a little like a branch.
Speaker 10: Really it's not really a staff, but pretty much just
a branch of a tree.
Speaker 2: Fantastic. And before you we see the smallest angriest looking
little crabs. There's nothing extraordinary about them. They don't look magical.
They don't look like anything in particular other than little dancing, happy,
slash ornery crabs. It's hard to tell when you look
at them if they're smiling or angry. However, the smallest
one is going to come forward and try to attack
the king. Uh oh, yep, sorry, go ahead.
Speaker 5: I'm just saying I don't like this. You should not
detect the king. This is terrible.
Speaker 7: I don't think we should attack the crabs.
Speaker 11: It's it's very why they're hurting the king.
Speaker 7: They haven't heard anybody.
Speaker 5: I don't think we have a choice. I did. I
mean we could try to. Have you asked them nicely
not to attack the king, have you? Hey, don't hurt
the king.
Speaker 8: You that's nice.
Speaker 11: I think that's very sweet. But they look very frustrated.
You guys, like really really upset. And he's right in
front of us, and he's very very important.
Speaker 7: You're right, who should kill him?
Speaker 5: Thank you?
Speaker 8: I just knew you would understand.
Speaker 2: Chris, Okay, get up kick Oh so this Uh, the
tiny little crab is going to scuttle forward, hop up,
and then lunge at you and is going to do
a range one and strike and on a hit it's
going to push one. Oh boy, which I actually because
we're doing zone, I think it'll push. I think it
pushes you into the back.
Speaker 5: Ooh so exciting.
Speaker 2: Okay, now, oh but I hite your defense first. Okay,
this is exciting.
Speaker 5: I'm so sorry. Yep, I'm so sorry. I don't mean
to Perhaps I should be German. I feel like that's
a bit bit a bit also a bit dwarf. And yes,
I'm so sorry. I don't mean to interrupt it. I
don't want to be rude or anything like this, but
I have I just have this sing. You know, it's
like what you call it. It's like a defender's instinct
and any sort of threats aimed at allies, you know,
it's pulls my attention immediately and instantly into back. Well,
when an enemy targets an ally of mine versus in
two squares, which I think is a zone, I just
may intercept becoming it's a new target. Because the thing is,
I don't know if you had listened to our cat friend,
but this is the king. It's very very important. Also
my best friend for many years. So I'm going to
just take that. If you don't mind, I'm going to
just step in front of this crab to take this blow.
Speaker 2: Absolutely, you can now this is I guess technically at
the beginning, this would have been like holding a defense
or is this just an ability that you get to use?
It is a perk I have nice Okay, can you
read the perk for me?
Speaker 5: Yes? Of course. Defenders instinct as sweats aimed at your allies,
pull your attention immediately. When an enemy targets an ally
was in two squares, I intercept becoming the new target.
Speaker 2: So for the zone combat, this is any ally that
is in your zone, which obviously would be the king.
Speaker 5: It does not say for zone.
Speaker 2: It's just no, it doesn't. I'm just yeah, I'm just
house ruling that. If it's two squares, I'm assuming that's
like within the zone zone. Are you rolling?
Speaker 5: Then I suppose I must have to have the defense.
Speaker 2: You see the defense?
Speaker 5: Oh it's in our defense? Is going to be rolling
for the defense? What am rollings here? Let me see?
It was the road is it not?
Speaker 6: Oh?
Speaker 5: Yeah?
Speaker 4: Yah?
Speaker 2: Wait wait wait wait, wait, hold on, I do actually roll.
I thought you had roll for your ability. Okay, amazing, it's.
Speaker 5: Just only for us people in two two two squares.
Speaker 2: Can I do this? Oh my god, I can use
them as well. Nice? Oh wait I did that wrong?
Speaker 5: Hold on, oh I think you did it perfect?
Speaker 2: Yeah, okay, you would you would say that, you would say.
Speaker 5: That, Yeah, yeah, I would.
Speaker 2: There we go. Oh fuck, yes that is a hit,
my dear.
Speaker 5: Yes, of course, I think this is a massive amount.
I just so, I don't I have not actually described
who I am. Yeah. I am very very tall, very broad.
I am a dwarf. I don't know if you.
Speaker 1: Know the dwarfs to know them.
Speaker 2: I do, but the audience might not, so, so please enlighteness.
Speaker 5: In the in the dear, if there's I don't think
it's an audience. It's so so strange, but just in spurs,
but pretending says, oh bit minutes our cat friend an
audience for her. So for this imaginary audience, that's our
cat friend always is thinking about dwarfs. You see, they
are this the last descendants of the giants, you see,
So they're quite tall. I, however, am a very short dwarf,
so I'm only you know, many feet tall, and not
as a small feet tall, but many many feet tall,
but not as many as you know, a giant would
be subtly very wonderful were I giant, But I'm not
a giant. I'm just a dwarf, which means I'm short
for a giant, but really you know, anyway.
Speaker 2: But I have this part tall, pretty short for a
dwarf and very short for a giant.
Speaker 5: Yes, this is true, but I'm also I've got brilliant
pink hair. This is very nice, and it has more
does not handle it's a gravity because physics are very
strange in this unifors all sorts of strange physics, hair
physics and so forth. And also I've got a very nice, little,
very nicely trimmed lady pink Beard. I've got a lot
of muscles. I'm that sort of a gbch character who's
tall and maybe a little bit mysterious and use maybe
it's a best friend for someone else, you know, And no,
no tragic backstories or anything like this, because with happy times,
and you know, I'm doing a nice armor, a very
good armor sort of called plates, very strong armor, and
I just have a very small sword, you know, which
is very very tiny sort of sword that you know,
it's like a giant sword but for tiny, tiny giants.
You know, it's just it's just you know, this one here,
I don't know, this just kind of goes for all
with me. But I use this tiny, tiny sword to
block as much as I can from this very angry
mud crabs that comes in, you know, angry like this,
And I say, you will not go and you will not.
You will not hurt a piece of frog scale on
the king. I tiny, that's my name. You say my
name is tiny because I'm so small for a dwarf.
But I tiny, do not allow such a thing. No
one will hurt the king. And I am going to perry,
but also get hit a little bit, and you know,
hit with this terrible and I say, oh, these crabs
are quite dangerous. This may it reminds me of this
one time I was in this small town that mud
crabs were very angry. Also rats who also first offle skeletons?
Speaker 8: Do we not talk about? Can we not talk about rat?
Speaker 11: When Christmas?
Speaker 12: Here?
Speaker 3: I'm not a rat?
Speaker 5: Oh I know. I just kind of thought it could
be like a little offensive have a mouse by subject.
Speaker 6: You must focus the attack is coming once more.
Speaker 7: Oh yeah, tell them quick.
Speaker 2: How much are you able to soak up with your
with your block with the defense, because I think this
would I had if you weren't able to block, this
would take all of your defense away because you had
the three tents right.
Speaker 5: Whereas I have a straight temp from the king, so
that is helping me somewhat. So I go from the
twelve defense, I normally could only have a nine defense,
but I go from this twelve now down to two
as where I go, so I only have two defense left.
Speaker 2: Okay, but that you don't take any actual damage because
I think I heard you say, like I block this
and then also take some damage. But no, you're you're good.
Speaker 5: Well you know, it's it definitely block, you know. To me, Yeah,
it's like my defense damage. It's it's it's it's like
it's like damage to my to my soul, also to
my pride, also to my image, you know. But it's okay,
I look strong.
Speaker 2: Actually, I think it makes you look very cool. Yeah
you just kind of bodied this hit that was meant
for the king, thank you? So yeah, a big click?
Speaker 5: Can you sort of small? I tried to protect him,
you know, because of course you have to protect the
king are you all right?
Speaker 6: I think, thank you, daing tiny, I'm fine, thanks to you.
And I think as the attacks slammed into you, you
see the spark of like ragent light from the defense
I gave spot out with but not deal any damage.
Speaker 4: Okay, success.
Speaker 2: Now what's interesting about this is that if I succeed
on a hit, I push you one one zone. So
I don't know how we would do that normally because
it would push both because you blocked the hit. So
I'm going to say that you actually blocked it and
prevented the push from going through as well. With this,
like well even discounter.
Speaker 5: I seek sort of what happened is that I would
be pushed back as I became a new target.
Speaker 2: If this is a cur wouldn't you technically push him
back to But I mean it's fine, I can have
it just go so that you're pushed to the back
and not the case.
Speaker 5: Charge forward and get this speak kits from this crab
pronouncing probably the crab, and then you know it's pushes.
Speaker 2: Me backwards perface. Okay, so we will push you into
the back zone then, uh, and it is your guys's turn.
Who wants to go?
Speaker 8: You want to rock? Paper scissors or do you want
to just go first?
Speaker 5: Excuse me, I don't mean to be rude. I'm going
to I'm going to are you okay, Yes, I'm going
to charge. I'm going to do this.
Speaker 3: I began casting a healing spell and then stop.
Speaker 5: I'm going to charge forward because you know this is
what I'm going to do. I will just charge forward.
I have a big charge. But I don't think it
will be helpful right now because says no one else
since that's a forward zone. But but my king, So
I'm going to just charge for this with my move,
and when I finish my move, that's my first action.
For my second action, I am going to I hope
you don't find this is not attle piturizing for you, king,
but I do worry about you a little bit. I
am going to you know you either. I'm going to
raise up my sword. It's very large, you see, it
takes a lot of space, and I'm going to choose
myself and also is a king obviously, and our live
is in the two squares. And as I sort of
stand there and hold this big giant sword, which is
very small you know for dwarfs, I'm going to bring
up the heart of the not the cards, but the
heart of the dwarf as a shield heart, and I'm
going to grant it temporary to defense to myself and
also to the king. Nice shield heart.
Speaker 2: Nice okay, And do you have to roll anything for
that or can you just do you just get to
do it.
Speaker 5: It is a passive.
Speaker 7: Nice, thank you, Dame Tiny.
Speaker 2: So the two of you, Dame Tiny and the King
can add the two to your defense at the moment.
Speaker 5: It also would give a healing to the primary healing
primary arch which HP. But no one has been injured
in the HP, which is probably not the best to
use us now, but you know, we have to protect
the King.
Speaker 6: Ready myself behind this field as and this is why
if you're the first guardian of the throne, and I
thank you, continue facing ready in and facing down these crabs.
Speaker 5: Now, I would not this is a passive, which means
I would imagine it means I still have an action
to do since that is one of my two passives.
This is a case. I hope you don't mind, but
I'm going to just I'm just going to say everyone,
these crabs are dangerous. They might hurt us, but together
us friendship and to loyal It is a king. We
can overcome anything. I know this. My friends together and
I will make this rallying howl like this.
Speaker 3: I dive for cover.
Speaker 10: I dive for cover and look up at the sky
because I'm expecting to get eaten by an owl.
Speaker 7: Okay, okay, trouble.
Speaker 11: That was just a sort of like song, I think,
a little song.
Speaker 6: Yeah, okay, Chris, the rise for the first Guardian has
your back.
Speaker 5: Okay, great, everyone gets a one and an extra everyone
is in. I hope that you are inspired by my
ululation and everyone here.
Speaker 2: Will be gaining a one.
Speaker 5: This is this is what it is. It's is a
rallying relation and everyone will be getting an extra one
D six to all of checks into my next turn.
Speaker 2: That's fantastic. So as soon as Dame Tiny finishes the ululation, yep,
we do. We see the two crabs hopping and dancing,
almost as if the stone that they are standing on
is like burning their feet. And then we see like
a blue light kind of emanate from the ground up
and surround them, and their defense is raised as they
take a defensive stance for their tempo over this turn. Yep.
Now it's somebody else's turn.
Speaker 8: Can I ask you.
Speaker 13: Thank you?
Speaker 9: We can just do it like draw on an attacker,
spell or perk, like we can do any of them
at this point in time.
Speaker 8: Are they like the same or perks are at a
specific time?
Speaker 6: Bucks have to be on your turn, but they're free.
Don't take up an action and spells and attacks?
Speaker 4: Do you take up an action?
Speaker 6: Okay?
Speaker 5: Cool? Okay? How it was also at perk?
Speaker 2: I have the I'm just checking the roll twenty. I
think there is a cheat sheet that will show you
kind of the you know, what you can use. I'm
just checking right now if the cheat sheet has it.
It might not. Yeah it does, it doesn't. It does
have the like what you can do in combat and
then the rest. Yes, so there, I love this.
Speaker 9: Yeah, thank you so much. I love that with the
rainbow dive.
Speaker 8: Thank you?
Speaker 5: Are you saying just to make sure that a perk
is a free action? All you're saying?
Speaker 4: Yes, I believe signatures and perks both reactions.
Speaker 2: It doesn't list it as one of the things that
you can do specifically, so I'm assuming it goes under
interact or like do something with the scene and use
one of your passives.
Speaker 8: So does it matter. It doesn't matter what order we
do them, and we don't have.
Speaker 2: To attack the Okay, so you can you can do
it whatever.
Speaker 8: Okay, I would love to split.
Speaker 5: Up your move because I just wanted to note if
if my perk is which is only once percinet, that one,
it's not an action, So I actually hit one of
them or try at least, just fun.
Speaker 6: To note, Yeah, it's not. If you go to in
the core book on page sixteen has a little box
and says do you signature such perks use actions? No,
unless bectified order can be used at well, and they're
only limited by the refresh cost, which is like you
only to once per short rest.
Speaker 5: Oh. If such is the case, I hope you don't mind.
I would like to excuse me. Is it all right
since I do have an action, I've only need one
selections I'm moving. I would like to say you crab,
I called out you, and I would like to hit it.
Speaker 2: Looks so good, And yes, you can definitely try to
hit the crab. Are work because we're rewinding a little bit.
I think this technically would have happened before I rose
my defense. Three right, Oh, well, because it's in your turn. Yes, yes,
technically yes, but while we're talking about it, just so
that you guys have it in your head, your abilities
that need short rests to do. It's different from D
and D. You can have up to three, but they
must be an hour long each.
Speaker 5: That I like to think that when we have a campfire.
Speaker 2: And nice exactly. But I'm just saying you you get
you get three of those per per session or per bit,
and they have to be an hour each. Okay, anyway,
all right, so attack me.
Speaker 5: Roll I don't I look my crab. I have been
to all of these small towns and I don't quite dangerous.
I'm going to make this role. It is a one
D twelve. Oh no, it's how many D six is?
Just wait a minute. This is for a basic check.
Speaker 13: No, that's not.
Speaker 5: I also want to do a regular attack and my
attack is a D twelve. Yeah, yep, yes, it's a
have a very large word tiny for me.
Speaker 2: Not gonna get old.
Speaker 5: I love it, I know. So D six is the
Z six is our primary dieis is correct?
Speaker 4: Yes?
Speaker 2: Yeah? For your melee, I believe.
Speaker 4: Free weapon attack.
Speaker 5: Yeah, I just went to this.
Speaker 2: This is a basic weapon attack.
Speaker 4: Then you click dual mode.
Speaker 5: Ye, thank you very much.
Speaker 2: You're entering into a duel pick.
Speaker 5: Thank you very much, you Matt Crab. You are not
going to hurt any of our friends. Modifier bonus, I
don't think I have one. Yes, no, no modifier bonus,
no boons, no banes. Uh, it's fine bonus dice, none
of them. But I do have to do my primary dice.
Wait it is my so rolls of attacks, which is
D twelve plus primary.
Speaker 2: Which wait, this is a regular attack, right.
Speaker 6: The detail pless primary would be I see, it will
be your web your status in primary that number.
Speaker 5: Details yeah, with the were and the macro can I
put it it says versus a what in die size?
I put that in there. It's a modify a bonus
which is nothing, right.
Speaker 6: So i'd be your modified bon It's would be your
primary stat which is four. I mean, I don't know
if it's for but for me it's four.
Speaker 5: It is also four for me, all right, so uh
just puts that is a base number. I see, all right,
I will do this. Thank you. This word just working
out for this moment and in that place and send
any yes, okay.
Speaker 2: I do this name It does say it's a single
role for both your hit and damage. So if you hit,
you use that same amount. Oh perfect, wow, uh let's see.
Speaker 5: Okay, then I hope this works out like this. So, uh,
no bonus die.
Speaker 2: Correct, that's correct.
Speaker 6: I think you gave yourself a bonus I didn't you?
Speaker 5: It was just everyone else, so everyone else. There There
is no option not to have a bonus die in the.
Speaker 6: Macro if you just use zero zero, if you treat
the number of previously so previously said a number of
bonus dies.
Speaker 4: If that's zero, you can just cu.
Speaker 5: Yeah, so I'll do six damage if that's all right?
Dies results too?
Speaker 2: How do you? How do you kill it?
Speaker 5: Oh?
Speaker 2: A tiny crab?
Speaker 5: It was a tiny one. Yeah, well, so I have
rushed across the battlefield, you know. Give a stopped makes
us the heart of a shield to my good friends.
That means it to my king, my leish, not my
good friend, you know, this is a king. And then
I with my very large sword. It can hit some
very far, you know. And that I swing with this
great biting this, and my ponytail whips around, and my
hair also bounces in this very great fixation of polygons.
In this and with this large sheet strike. I say, no,
you crab, you will not do anything to my king.
And then the sword goes and there's like a big
flash of light, you know, yea, as the crab slices
in half and you can see the two halves of
this crab. And then no blood any single system.
Speaker 2: Yeah, no blood, but but we do. For some reason,
the crab starts to like flash in like white and
then back to the storm of color, and you hear
this and then it fades from existence as you defeat it.
Speaker 6: All right, we can do this, I say, fantastic, Dame Tiny.
Speaker 7: Oh no, it went invisible.
Speaker 8: I think it's good.
Speaker 7: It's okay.
Speaker 4: He's dead. Dad, we've defeated him.
Speaker 7: Oh, excellent, great job, King, very.
Speaker 8: Nast very good. Very We're very very proud I did that.
Speaker 7: However, very I wouldn't.
Speaker 6: I cannot take that. I cannot take the glory for
our guard, you know, the throne.
Speaker 5: This is all, Dame Tiny, everything to the glory the king.
It's true. Just we give you the credit. King.
Speaker 4: It's only subjects.
Speaker 5: Speaking a strange blue sing on that last crab is
a strange blue sing on it with what's that means?
Speaker 2: Yes? Now is the moment where we see this crab
get the crab that's left that is slightly larger, ornery
crab begin doing the little dance, and then the blue
emanation comes up from the from the ground and surrounds him.
And then we hear the string and then the defense
up three. It is now somebody else's turn. So I
believe that is either brother Chris or bad.
Speaker 9: I'm just gonna assume that Brother Crisp is like shaking
and like curled up on the ground after after the
owl incident, I think Brother Chris is in shambles.
Speaker 8: So I'm gonna I think.
Speaker 4: Take you again.
Speaker 3: Okay.
Speaker 2: The best part is we've been traveling together for I
don't know how long, and so the idea that it
gets him every time is hilarious to me.
Speaker 5: Yeah, just before what a real owl?
Speaker 2: He's like an owl has been following us. I'm telling you,
no one will believe me, Bud, He's.
Speaker 5: Been following us.
Speaker 2: Well.
Speaker 10: Believes that I do the thing where I'm like standing
completely still like a mouse does with like wide eyed,
is vibranting.
Speaker 2: Just trembling. Okay, so does that mean that you are
not taking a turn at the second? You can't I was.
Speaker 9: Gonna say, I was gonna just kind of shield take
my turn next.
Speaker 8: Well, whoa crisp trembles.
Speaker 9: I imagine everything that Bad does is like sailor Moon.
Like she's like, I'm going to cast and it's like
there's a spotlight.
Speaker 8: It starts to slow down and.
Speaker 9: She's like, things are about to get bad, and then she.
Speaker 5: I just want close ups. I just want like like like.
Speaker 2: I agree, we need close ups. And from this moment forward,
I'm going to ask you all what your j RPG
casting or ability looks like as you do this, because
you would have an animation, right, you have a very
particular animation, and and every once in a while, I
expect those battle chatter lines that happen when you're playing
a j RPG, like you know.
Speaker 14: Don't give up, Okay, I exactly exactly, that's perfect, perfect, Okay,
So bad goes.
Speaker 2: Things are about to get bad. And what does she do.
Speaker 8: She's gonna change.
Speaker 9: She's gonna cast chains on the big crab, which applies
it and applies rooted to the crab.
Speaker 8: Nice, okay, And you're gonna tell me how I do that?
Speaker 6: No, I will tell you ahead.
Speaker 4: You have.
Speaker 6: Up. You would do your stat is this would be
a field cast, a click field cast, okay, and.
Speaker 4: It would count as a shadow.
Speaker 6: Just be your shadow as your main stat so you
do shadow shadows be eight?
Speaker 8: So I rolled eight. So how many D six is
for field casts is that.
Speaker 6: It adds your two sets together, and for this casting
will be shadow and shattered twice.
Speaker 8: Okay, and then there's no boons or veins.
Speaker 5: I'm afraid it's not troll because I feel that's right.
Speaker 4: Yeah, you get mine.
Speaker 6: Actually, maybe you just canceled and click it again, thank you.
Speaker 1: Okay.
Speaker 5: My relation is very inspiring, except for maybe for some
people who get nervous and it gets an hour again.
Speaker 8: And no spell damaged.
Speaker 6: Dice, No, this is just routine in place. Yeah, perfect,
Oh that's okay, okay.
Speaker 4: I think it's negotiation. What does this mean because there's
no damage.
Speaker 9: Anyway, so what does can I can I imagine what
I think it does?
Speaker 2: Yes? Please?
Speaker 8: Perfect?
Speaker 9: I think that like as they come out of my
magical glow, there's like a transformation, the sparkles start to fade.
I can see that the crabs legs are like half
ensnared in the ground, so he's had a wider range
of motion still, but he can't fully move.
Speaker 8: I feel like he's like half he's got like a
claw out.
Speaker 5: Yes.
Speaker 2: I love that, especially because he was dancing right like he.
Speaker 8: Was, and I've noted those moves down. That was a
good one for later.
Speaker 9: But I'm you know how everybody's like slowly doing this
in the background. Like sometimes I'm just like like there's
a little yeah, there's a little dance bit camera.
Speaker 2: Yeah.
Speaker 3: Yeah, and the other characters acknowledge.
Speaker 2: Yeah. She's the one that's always like so good.
Speaker 5: And so that I can do through.
Speaker 8: So then I can use a perk.
Speaker 2: Yes you can, Yes, you may.
Speaker 9: Okay, I would love to like reach over, because are
we not?
Speaker 8: Have we all been knocked back into like basically a line?
Speaker 9: Now?
Speaker 2: No, So Dame Tiny was knocked back and then moved forward.
Speaker 9: Forward, Okay, so is King Queen. The King is next
to me, then you are.
Speaker 2: The King's in front of you. So you and brother
Chris are in the back row, and then the King
and Dame Tiny are in the front row.
Speaker 9: I didn't know if he got knocked back at the beginning. Okay,
So I'm gonna imbue the King's sword with my elemental infusion.
Speaker 2: The King looks very excited about that. Okay, what is this?
What does this look like? Because this is a different move, right,
so you have to have Yeah.
Speaker 9: I think I think after my like one big cast
and I'm like, I'm putting my hands together, I'm gonna touch.
Speaker 8: I'm gonna touch the King's.
Speaker 9: Back, Okay, like it's like a It's like a gentle touch.
We're having a prayer moment, like it's like a and
then you're.
Speaker 8: The ground yeah, starts to glow.
Speaker 9: The real question is is there like something I should
know about you, Like do you have like a a
perk that would like are you firefrost or storm? Like
is there something that you feel like your character is
using often? Because I feel like i'd be more funculating
radient radiant Okay, because I catch you use the kier
frost storm for your ele In that.
Speaker 4: Case, I think the next place it will be like.
Speaker 6: I think storm.
Speaker 9: Yeah, Okay, so I'm gonna put my hands on your
back and be like a big storm is coming and
then like there's like light in a thundercloud around your
head and then you've got to really it's fine, and
then and then you're your sort.
Speaker 8: Is now viewed with the with the with what is
it your next hit? This round?
Speaker 9: Deal's class dized extra for elemental damage for storm.
Speaker 4: Oh wow, but I'm okay, forty six extra storms.
Speaker 6: I'm as I put the sword out of the ground
and lightning comes off of it, and I go, thank you,
Grand Vizier.
Speaker 4: Bad back to place the crab.
Speaker 2: It is now my turn. Although I am rooted technical,
it is technically my turn. I do believe I can
still make an attack here.
Speaker 5: I think if they exchange.
Speaker 2: Yeah, I actually cannot. You if if this route is even,
if it's like half I I can't even get up
into the next zone because I was in the back.
So well done. Yeah, So I will actually move one
space forward to where the the other crab was so
that I may engage, and we'll say that that is
that is my move. Well done, well done? Bad okay,
brother Crisps, that's you.
Speaker 6: Oh oh no, you can do anything.
Speaker 7: I can do anything.
Speaker 3: Turn into an owl?
Speaker 5: Really?
Speaker 7: Oh, I can't turn it? Okay, Maybe I just helped
the kig.
Speaker 8: The great idea. That's a good idea. I'm mean like,
I'm like scooting you in front of me. I'm like,
you got this?
Speaker 3: Yeah, as you do sound.
Speaker 10: I'm like turning the staff in the air in front
of me and closing my eyes. They're like the staff
begins to glow. The sun above us like widens a
little bit, and the area gets a little brighter. This
enormous amount of like sun rays is pulled into the staff.
And but Brother Crisps has got his eyes closed and
he's very small.
Speaker 7: Is it working? I can't tell.
Speaker 15: Oh my god, I'm an insane amount of energy is
coalescing around Brother Crisps as the literal god Sea for
shines divine bright sunlight onto him. And I anoint King Glenwick,
and I say.
Speaker 7: I hope this helps kick leadweb.
Speaker 2: And then I just your ability is I hope this helps?
Speaker 3: This is my this is my weakest spell.
Speaker 2: Oh wow, And.
Speaker 3: I touch it.
Speaker 10: I touch the tip of my staff to King glen
Win's butt, and uh, your next attack or spell supports
spell games plus two dice.
Speaker 3: No idea what it means, but there you go. You
get plus two dice your next attack.
Speaker 2: Nice.
Speaker 10: Okay, he's now buffed beyond belief and just get I think.
Speaker 2: I think so okay, I am going to come in
then and now I am going to go ahead and
make my attack. Oh, it saves everything from the last time.
Speaker 5: Oh, but is this this not a new round? Are
we not saved? No?
Speaker 2: Well, it alternates until the combat's over. Yeah, so you
guys went announced my turn. Okay, yikes, mixed success. The
spell only deals half damage. Oh okay, Oh so I
do no damage to you? Amazing.
Speaker 5: I think this actually would be a new round because
you alternate to everyone takes one term since we make
a new round, so our crab starts the next turn.
Speaker 2: Wait what that's what I was.
Speaker 5: Because well, each character normally takes one turn per round. Yeah,
we all had a turn, which makes us a new round.
So crab takes it, which means we all get to
go and he gets no more turns for the second round.
Speaker 3: How it works?
Speaker 2: Wait? Really, is that actually how it works?
Speaker 5: I thought it all.
Speaker 2: I thought it alternates period, like it's a new round technically, Yeah,
but like I still get to.
Speaker 5: If Well, so it's the top is a new round? Yes,
if a site has more bodies, alternate as long as possible,
since a larger site finishes around with extras.
Speaker 2: Oh right, but no, no, that is true, but it
would be the top of the round. And I would
go right, so I went yeah, and now it's your
guys turn to go yeah now you yeah, yeah, Sorry,
I didn't understand what we were saying, yes, yes.
Speaker 5: Yes, sorry. I look at the king and I say,
you are a king, you've always been and the future king.
You've got this.
Speaker 4: Thank you, damn tiny I would not be here without you,
and order you.
Speaker 6: As I turned to my subjects behind me and a
life royal life keeper brother Chriss, and I turned back
to the crab. Let me show you that you have
a true cake, and I'll charge towards the crab.
Speaker 2: I can't believe that.
Speaker 6: Okay, yeah, this sword into into the crab with a
ridiculous amount of.
Speaker 4: Buffs on me right now.
Speaker 2: Okay, yeah, so I get yeah, you have three bonuses
on you right now. This is amazing, it's wild. Okay,
all hail the King. I suppose.
Speaker 6: No boomed things bonesye, Okay, I have bonis dye from you,
and there Willy six, and I've then I got four
bonus dye from uh oh my god. I don't think
I probably want to have as many bonuses as we
can't have. Okay, for plus one it would be seventy
six is but on yeah, I was able to add six.
Speaker 4: Okay, I'm gonna change that later.
Speaker 2: Yeah, you're definitely going to be to.
Speaker 4: Damn I missed.
Speaker 6: I'm going to use a hair point yep, because we'll
get to start with one. We did too many people
help me out here as a king, I can't let
my people down.
Speaker 4: I'm gonna spend. Can I spend? For real?
Speaker 5: Heart?
Speaker 13: The stress was too much?
Speaker 8: You like stumble a.
Speaker 13: Little bit at pressure?
Speaker 4: Can I reroll with here a point? Or is that
to you? How much do they reroll cost?
Speaker 2: If you fail, you may reroll a single die once more,
but on a second failure you might suffer an effect
assuming putting on the spell or whatever it is that
you're doing.
Speaker 6: Okay, in that case, there's a single diet. So I
rerolled the initial twenty six that caused me to fail. Oat,
I'm just how me is this?
Speaker 2: If it's easier for you to nice take.
Speaker 6: Card three, so that'd be ideal three eight, ten, eleven, thirteen,
salus fourteen sixteen points of damage someone that is lightning,
someone that is sunlight.
Speaker 4: So first of all, we need new friendship.
Speaker 2: We need like what this looks like because you've got
to have a GRPG attack and then also how do
you kill it?
Speaker 6: I think you see this, This croakin is the name
of these species. The Shrug people were just sort crackling
with lightning, with the scene of almost like sunlight coming
off of it, and there's almost like determined look on
their faces, their side to side with Dame Tiny and
glen Wynn charges forward and as they strike down, the
complete silence as the sword connects with the crab, and
then all of a sudden, a lightning strike from the
sky slams down into the sword and into the crab
beneath it. And then as I raised my sword, I
seethe it behind me and go.
Speaker 4: And that is why do you do not mess with
the people of Erwick.
Speaker 3: Wow, we knew you can do it.
Speaker 7: Wow we almost died.
Speaker 4: Than you see to do it without all of you.
Speaker 2: We level up.
Speaker 13: Like I'm JRG.
Speaker 2: We hear the and the crab slashes, it disappears from
the screen and you guys get a level.
Speaker 5: Now.
Speaker 2: It's I mean, your your level three at the moment,
but the experience that you would have gotten from these
crabs is enough to bring you to the next level.
But it's easy because you just select two things and
then we can continue on. Yeah yeah sound brad space
as he was like, what like it was D and D.
Don't worry, man, it's just you just picked two things
and you're good to go.
Speaker 16: I think you're underestimating how smart I am.
Speaker 5: I haven't fought many mud crabs into system, which you
call it something is a morrow, wint and very dangerous.
You're just walking along the coast and boom, mud crabs everywhere.
It's terribly it's really scared.
Speaker 10: I dig into my pack and I just start handing
out cheese to everyone.
Speaker 8: Here you go, thank you.
Speaker 9: I can't do milk, but thank you.
Speaker 3: Go ahead. It's fine. Don't worry about it.
Speaker 8: No, it's you.
Speaker 6: If you wish I had got some fish, just like
at least for you can tuna, here's some can tuna.
Speaker 3: What a conbo?
Speaker 5: Thank you? And well everyone is leveling up. I would
like to vamp. I would like to use a special
ability I have as a dwarf called the giant site.
You know, well, once per scene is still is a scene.
I would like to ask the herald, who I don't know.
That's a second strange concept as a herald, what outcome
feels most likely here, you know, I'm I'm thinking about
I want to find an omen because we're on a quest,
an important quest to find something very important, the King's
sword for the King of obviously, and I think this
is a moment as we are feeling more empowered, and
I would like to to I don't actually know any
giant songs, but I hope I would find one at
some point, so I sometimes just sing them a little
bit anyway, even so I don't know any yet, hoping
I couldn't get some sort of inside, some sort of
omen about this king's swords as we're about to find
it's not actually a giant.
Speaker 2: Do you have to roll or do anything for this
or do I just I just ask you, just ask you.
Then what I say to you is you will find
exactly what you are looking.
Speaker 5: For, all right, Okay, your majesty. I have sung out
the song of the People's, my People's the giants, and
the Omen has told me. I saw the there was
like an hour that was in the air, and it
told me, don't worry about it, Chris. It told me
that you would find exactly what you are looking for.
Speaker 6: Thank goodness, you've all been with me on this journey
for well who knows how long, and we're finally near
the end, and I just want you to ought to
know that the Kingdom of New Irwick has you to think,
but a rightful king returning to the throat, and I
have you to think myself. And I'll take a knee
in front of all three of you.
Speaker 4: Thank you.
Speaker 5: I'm not really thank you.
Speaker 9: I'm just jartting everything you say down and I'll think you.
Speaker 3: I'm looking at that. I have a confused look across
from my face.
Speaker 1: Very nice.
Speaker 8: That was well spoken, very well spoken king.
Speaker 4: Thank you? What are you arrested? I think we are
close by.
Speaker 5: Do we push forward or do we have some cookies?
Speaker 4: I think we should push forward.
Speaker 6: We do not know if there will be more crabs coming,
not reinforcement surviving, but we are we should have about
god down.
Speaker 2: Yes, all right, I'm ready, So to be clear, we
are not resting. We're just immediately moving forward into the night. Okay, okay,
so you walk maybe two feet and then.
Speaker 7: Ready yourselves, ready yourselves.
Speaker 2: And we are immediately in the next bit of combat. However, uh,
you will notice because we are on the we are
on the beach kind of on the south side of Ierwick,
and you guys have been how actually, how long have
you been traveling down here? How long did where did
you even know where you came from?
Speaker 4: Specifically?
Speaker 13: Yeah?
Speaker 2: Or like how long did it take you to get
down here? Because this is a kind of relatively awes
coastal Right, yeah, here, I can actually put the map
up here for us and we can get a little
bit of info about where you guys are came from. Okay,
and everybody should see that now, right, yes, okay, perfect.
Speaker 4: I think so.
Speaker 6: I can't speak for Brother Chris and Grand Vizier bad
as as King Gleaming calls, cause, but I know I
think we agreed on sand Rise, right.
Speaker 5: That's yes, I believe that's correct sun Rise. It's a
very nice little town. Nothing really exciting happens here, but
you know, every once in a while something exciting happens.
Speaker 17: Yeah, okay, I was bored at the bergten Woods, but
I'm from church trust.
Speaker 2: Right here, so this should allow me to ping. Yeah, okay,
you can see it on the stream. Awesome. Let me
hide the rules actually so that you guys can see
them map. Okay, are you able to also ping individually?
You guys, are you allowed to ping for everyone?
Speaker 4: You see that?
Speaker 2: Why isn't everybody ping where they're from? Nice? Okay, that
comes up beautifully. Ah so brother Chrisp said he was
from the woods here, and then you were from the church.
Speaker 7: Where Yeah, church trust to the south.
Speaker 2: Okay, Oh yeah, I see which is down here? Nice?
Speaker 3: Yeah that My friend bat Cabin told me to go
with us, so I did.
Speaker 5: Yeah.
Speaker 9: I was over in tow but like with a wn,
not with an E. And that's where my full litter
was born. But we're kind of from all over because
you know, we're cats, so there's like a lot of us.
But I was just sumbling through the woods and I
picked up oh Crisp.
Speaker 8: They was kind of lost.
Speaker 2: And how long have you all been traveling together?
Speaker 5: Yes?
Speaker 6: Oh right now, yeah, just like.
Speaker 2: Diet, I'll ping here. You're down here. Oh we're far away,
very far away. Yeah. That's scary all the way in
the bottom right hand corner of the.
Speaker 6: Map, I see ye, scary fa yeah there, okay, Yeah.
Speaker 5: But it's a broken every single of bones everywhere.
Speaker 2: Yeah, shipwreck bones?
Speaker 6: Yeah right, but does that sound like a couple of months?
Speaker 4: How long would just travel take?
Speaker 2: It's weird because it's a j RPG and you never know.
Speaker 18: Yeah, but yeah, very long it's been winking, yeah yeah,
but a few months, a few months, okay.
Speaker 2: I was just curious as to kind of like what
the dynamic is between you all and how long you've
been traveling together? Okay? Interesting, Okay, So and you're here.
So wait the order of who met whom is the
king and Dame Tiny? Right? And then how did how
did you just tiny? How did sorry? How did tiny
just tiny? How did Tiny and the king? How did
you two run into brother Crisps and bad?
Speaker 6: I had convinced Dame Tiny that it was my destiny
with my it was my throne, and it had been
taken from me, and we needed to do everything we
can to return.
Speaker 4: It to its rightful owner.
Speaker 6: For though the current king has beckoned in a time
of peace, it has not in a time of prosperity,
and I believe that's because they are not the true king.
But I convinced Dame Tiny that we must go in
a quest everything sought. It's so that only the true
king can pull them from the ground. And with that
we had to regain my tatle as king.
Speaker 5: I think I have fleet. I think the question was
how we found other people and you know are bad.
It's not like we found bad, it's more like bad
found us.
Speaker 9: I heard rumors about a king and I believe, and
I just so badly believe. I believe those rumors, and
I'm I met with you guy, and I just think
the world of you.
Speaker 8: And so I broadcast with me, Hey, Chris, and we have.
Speaker 9: Just been I've just been doing a lot of personal
aid work for the King to keep.
Speaker 2: Them in order.
Speaker 9: I have been jotting down the locations we've been going
and who we meet and who they are.
Speaker 5: Actually invite you. We didn't actually invite you on the quest,
you know how iBOT.
Speaker 11: That true, Dean, So I wrote it down here.
Speaker 8: King Goodman said, please come with us. We would love
to have you.
Speaker 6: He was very helpful for us. I almost immediately gave
her the title grand Is it bad? Because all of
our advice has been very useful.
Speaker 5: You did immediately, you gave this title, like just very immediately.
It was like right away after like one of the
big conversation some so bad, like oh you're so great.
Speaker 19: King.
Speaker 6: He advised me to get the ale at the time,
and it was good advice.
Speaker 11: Are we having maybe like, are we having a hard time?
Do we feel jealous? Do you need something? I have
a little snack and drag if you're feeling.
Speaker 5: No, I don't fit jinnis. Oh no, because you're.
Speaker 9: Very big and strong, dame tiny, and you can do
anything you want, and you're.
Speaker 5: I'm so happy. Is that you'll hear just encouraging the
king in olsa ways and of course everything down in
the ways that you write sings down, which sometimes it's
not the way I remember the sins.
Speaker 8: Well, it's hard.
Speaker 4: I think it's hard.
Speaker 9: Yeah, I think it's hard when you get when you
hit your head so much with that very big sword
of yours to remember things correctly.
Speaker 2: I imagine something not this exact conversation, but something like
it is happening, and the arguing is happening when we
walk two feet and then immediately we hear that, and
the world kind of piel pixelates and kind of moves
around in a swirl, and then all of a sudden
we are now in combat, and before you is something
you've never seen before. Rattle. Would you please describe what
you what they see life sound.
Speaker 13: Run, Yes you do.
Speaker 12: You will see a what appears to be kind of
in your peripheral vision movement, kind of coming from all
sides of dirt on the ground, and it almost looks
like something might be burrowing the way, like gophers would
or something. But as you focus in on a little
bit more, you'll notice that it's bones moving under the dirt,
coming towards each other, and as they get closer to
one another, they rise up and emerge and begin to
connect to one another piece by piece, and uh, the
arms of this currently forming skeleton will reach behind himself
and pull on a cloak, and a five foot skeleton
stands before you, facing.
Speaker 2: You, but cool, and now we have another encounter. I'm
dead exactly. We're going to die, which does mean you
guys get to go first.
Speaker 9: Sorry, may anyone enjoyed us?
Speaker 2: Sorry you looked so good.
Speaker 13: We didn't see her face.
Speaker 5: What's happening?
Speaker 2: You guys don't see him?
Speaker 6: I see what Okay, hold on, it's crazy.
Speaker 8: I'm sorry I did it.
Speaker 2: She looks fucking great. Okay, hold on.
Speaker 5: I want to see the end.
Speaker 6: Okay, them, we saw the little at the beginning of them.
Speaker 5: Make up.
Speaker 2: You guys might have to refresh your Yeah, those of
you who cannot see m might just need to refresh
your Yeah. Yeah, yeah, yeah, you're gonna see this happening
because it's it's worth it. Oh my god, you look
so good.
Speaker 12: God.
Speaker 9: Yes, wow, like a really cool looking skeleton.
Speaker 8: Can we?
Speaker 3: I mean, I'm scared to play.
Speaker 2: Okay, you guys go first. Who's going first?
Speaker 12: Me?
Speaker 3: I kissed the skeleton.
Speaker 2: I'm kidding.
Speaker 4: For the Chris, I'm in love.
Speaker 8: Christ's bones.
Speaker 17: No, I'm terrified. I'm terrified. Follow your love is scary.
I'm completely still. I don't say a word. I'm just
staring at the terrified creature. It's just hoping it doesn't
see me.
Speaker 2: I think it's looking right at you. It's looking at
all of it.
Speaker 3: I die, I would like to reduce my.
Speaker 2: I'm so frightened. Yeah, I mean again, I think no
one is surprised the king.
Speaker 4: I think the king is very much like so.
Speaker 6: I think depending from just how we roleplay that, I
think the king desperately try to be like, hey, I'm
a king, but I'm only here. All of you guys
want to be like, no, you're great king, it's your
you're amazing king. But the king goes allow me to
start and protect my subjects. As again, I will cast
halo and again as emanation and try to get everyone
at least somewhat protected my boos, my veins, no small damage,
a full success.
Speaker 4: Let's go as again.
Speaker 6: I raised my sword again the exact same animation you
saw last time. I raised my sword radios to this
holy glow, and then from the sky ranges kind of
dust particles of.
Speaker 4: Glowing radiance as they coat to you and or if
you can.
Speaker 6: Increase your defense by three and when an enemy reduces
that additional defense, they take one D six light damage.
And then as my second action, I think I'll cast again.
See how dose zones work. Can I do have to
take a mume action to get into melee with them
or they already in melee?
Speaker 2: Now they're already in melee at the start of the fight.
And then I just kind of put you guys in
kind of similar zones, so you and Tiny are up
on the front, and then we have the other two
in the back.
Speaker 4: Yep, okay.
Speaker 6: As I ready my sword, you see, I'll use my
signature ability ruinic blade as I run my webbed fingers,
my webbed hands across the blade of the sword, and
you see a study glow with more of that rigiant
energy glade impure weapon with shimmering schedules. Your next mainly attack.
This round does class dice plus primary attributes, elemental damage
of your choice and count as magical. And I'm going
to choose rageant damage as I in case this with
ragiant glowing damage, and I'll go and attack this terrifying
hot skeleton. See if I hear this is a duel, Yep, yep.
Speaker 4: The bonus would be what ify is the four bring
this no beans? No beans? Range from the bonus, die
and be fourty six.
Speaker 6: I missed again, and see I slamm my sword on
it misses you something into the ground besides you, and
you see these this radiance light I think almost glass
the point of contact on the on the beach besides you,
I think too.
Speaker 2: We might even see, you know, the skeleton bones rearrange
itself magically to dodge this attack. And then I don't Yeah,
and then maybe there's like a little laugh kind of
from this because it's Jebbergy and they will always have
vocal sounds or something from the skeleton. Okay, that, however,
does mean it is the skeleton's turn. What would you
like to do.
Speaker 13: I would like to okay, I would like you to
brace yourselves, y'all. I'm going to.
Speaker 12: Uh no, we're not doing that yet. No, that's not scary,
and I didn't intend it to be scary. I am
going to uh use my word sigil so I can
place a two Y two ward that'll last until my
next turn. Allies inside gain one D six to checks
and plus one defense. Enemies entering must roll ye mind
plus world or be days.
Speaker 2: So the way that we'll do this with zones is
anyone coming in with melee is going to need to
do that, and then casters or anybody that's staying back
to do a spell can do that. That's very JRPG.
I fucking love it. Do you do anything else?
Speaker 5: Okay?
Speaker 2: Yep, you have too. And you also can use passives
if you have any of those as well.
Speaker 12: Yes, so, ken I also do an attack with my staff.
Speaker 2: You may if that's what you would like to do, okay, great?
And also what does your staff look like? Because I
was imagining you're just using an empty sheath, which is
hysterical to me, but it can look like anything you want.
Speaker 12: I think that what it is is actually a.
Speaker 13: Keys of the ship.
Speaker 12: Nice it has been I don't know boatwards, but the
big wooden railing part around the edge that because it
is so old and kind of crumbling into creptit at
this point, you can tell it got broken off, you know,
as the ship was kind of starting to fall apart
and has been very it's like haphazardly been shaped into
what functionally is the stuff.
Speaker 13: But you can tell that that is not what.
Speaker 12: His usual weapon of choice would be.
Speaker 5: You know.
Speaker 12: Interesting this way, this is definitely utilizing what's what's nearby.
Speaker 2: What's available. Yeah, okay, is there anything else that you do?
Speaker 12: I think that that is just it I'm gonna do.
You know, the king came at me first, and that's
what I'm going with.
Speaker 2: All right, that's what Okay, So what line of dialogue
would you do? We think we would hear from your
character if let's say, certain objects around the ship were
to come to life to your aid.
Speaker 12: Oh, I think you would just hear a cackle.
Speaker 13: Yeah, you would just hear like like a deep, deep,
deep belly laugh if this skeleton still had a belly.
Speaker 12: So instead it sounds dry and rattling.
Speaker 2: It's at this time, brother crisps and bad. You will
notice some rift wood behind you that kind of like
rattles on the on the shipwreck comes to life and
forms two animated chairs.
Speaker 3: Oh it's okay, they're just chairs.
Speaker 2: Behind you. They have sharp, pointy teeth and they are
definitely going and he says the same thing. They're just chairs.
Speaker 17: Okay, okay, I was scared of it was gonna be something dangerous,
like more skeleton.
Speaker 8: Yeah, them, they have teeth.
Speaker 7: Crisps, We're gonna die.
Speaker 9: I'm gonna turn can I swivel me, I'm gonna put
crisps and we're gonna turn around.
Speaker 2: Yeah yeah, yeah, yeah, yeah, absolutely you may.
Speaker 8: We're all like back to back.
Speaker 2: I will also say that at this time Tiny and
the King, you will notice what appears to be an
angry crab but wearing a barrel because REPG, and then
also a coat that has teeth that comes to life,
probably off of the body of a skeleton that's you
can't see is now floating and his teeth and is
going to attack you. So they have entered the fight.
Speaker 6: Of course, it so to be guarded by the undebt.
What are yourselves?
Speaker 2: Whose turn is it? Now?
Speaker 5: A king?
Speaker 13: My god?
Speaker 7: I don't know how to play a healer. This is
the first time I don't know how to not say
I kill.
Speaker 3: It with a sword. Okay, well we.
Speaker 8: I have a question before before how does features work?
Speaker 2: It depends on the yep, sorry, go ahead, go ahead
code of the macar no no, no, I love the excitement,
go for it please features.
Speaker 6: All of those are those basically your signatures. I believe, yes,
your signature, that's your signature, and your limit break, the
signature for you which is no break, and resonant focus.
Speaker 4: I think it's are just passive. You can just do
you have to go.
Speaker 6: On your turn, but it don't take an Action's be
like I'm going to do this yep, and then now
I'm going to take my two.
Speaker 2: Actions and then okay. I believe after three turns you
can use your limit break.
Speaker 4: Yeah yeah, so three thrill a rounds you can use
a limit break. I will to say.
Speaker 6: Because we all have jobs which are like the criminal subclasses,
we each have two types of limit breaks before combat
or if you want to leave it to PB maybe
during combat. Get to this side which one you're going
to use, because then you have you don't have accessity
other one until you change it in a short wrest.
Speaker 2: It's kind of like, yeah, like when we get to
our camp site and we do our short rest is
also typically when you level up, by the way, because
I don't want you guys panicking thinking you'll be leveling
up after every combat. It's like you get five thousand
experience and then you can spend it on a level
up at MP. But that you choose your load out.
So you'd be like, I want to select this limit break,
which is also very j RPG. You'd be like, this
is the one that I have very legend of dragoon, right,
you pick your ability in an out or out of
combat that you can use in combat.
Speaker 6: So and actually limit breaks don't count as an action either,
So if he wants to get that and then other texts, okay.
Speaker 9: So if I wanted to just like use a feature,
I could be like, I'm gonna use a feature and
the I'm gonna cast a spell, and the spells and
the features aren't.
Speaker 8: The same thing as the limit breaks.
Speaker 2: That's right.
Speaker 9: No, I'm getting I'm gonna get it.
Speaker 7: I'm gonna get it.
Speaker 5: Yeah.
Speaker 6: Yeah, So the ones that says I put it so
is labeled limit breaks. Sol limit break and I.
Speaker 8: Can use class or the void Walker one. I can
use either of those.
Speaker 9: Yes, Okay, So then before Tiny goes, I think when
I swivel Crisps around, I'm gonna I'm gonna like we're.
Speaker 8: Gonna see like a big low.
Speaker 9: And then it's like I'm getting dressed, but I'm not,
and I grab my.
Speaker 2: St I'm holographically getting dressed.
Speaker 9: I'm holographically getting dress, except I just go, you are
null in void and I'm gonna cast my null field,
which is a wound in space, which is a shimmering
distortion two by two.
Speaker 8: I assume that we're.
Speaker 9: Two by two yeah, yeah, and it's a square in
size that swallows energy, so all damage and healing that
passes through it is half.
Speaker 8: And the field will last for two rounds. So basically
I'm just like worried about me and Crisp the road.
Speaker 2: That's incredible.
Speaker 9: Also, I assume that means that when we try to
damage them, that's also half.
Speaker 18: Yes, yes, everything that happens okay, okay here as well, Okay, yeah.
Speaker 2: You beholder cone zoned. But also I just think it's
adorable that we have this very cute, fluffy kitten in
magical girl outfit and then you you're casting this horrific
void magic.
Speaker 5: Dude.
Speaker 2: Yeah, there's a character my Field.
Speaker 5: There's the character and.
Speaker 2: Sweeking into that does this like she's super adorable and
she's like, I've lost my pet and you have to
go on this whole quest to find her pet. And
then it's this horrific like amster monster that is like, yeah,
it's crazy. I love it.
Speaker 8: I would like to say maybe it's says shimmering.
Speaker 2: Okay, yeah, yeah, it's just you being like showering glitter.
Speaker 9: Into the camera and then there's just a void in
between us and the chairs. Yeah okay, and then I'm
gonna try I'm gonna after that, I'm gonna pop it
up and then be like and I'm sending you to
the abyss.
Speaker 8: And cast abyss on them and see what we can
then bad.
Speaker 2: Get ready, Oh my god.
Speaker 9: Okay, So that's offensive deal one D six shadow damage nice.
Speaker 4: Yeah, so that's incredible.
Speaker 6: Do you want to do a podcast or targeting one
singular and so fieldcats you can make an area?
Speaker 8: Yeah, I would love to do both of them. That
would be great.
Speaker 6: Okay, sorry, I'm like helping luxy out of this if
you want to explain it as well, bb No.
Speaker 2: Please go ahead. Also, I was just about to say
I didn't want to interrupt you, but I was just
about to say Drack actually made and coded the macros
for us to use in roll twenty which is incredible.
Thank you so much, Drack. But also feel free to
go ahead and explain the macro go for it.
Speaker 8: Also, Drack being my character sheet, so thank you, Thank
you Jack.
Speaker 4: So I think this would probably be like a cone.
Speaker 6: So you'll spend an extra toy spirit points for this
to make it a cone, and then you'd click field
casts to click field cast, and then it would be
eight eight dice okay, And if you clicked throughd no boons,
no bines, it should ask you for spell damage to
twenty six okay, and everything else you should can just
click through.
Speaker 5: Okay.
Speaker 8: Mixed mixed success.
Speaker 4: Oh yeah, mixed success.
Speaker 6: So it would be roll these six and halves it
down so it'd be one damage okay.
Speaker 9: Got it well, because it fastest through the no field.
Speaker 6: That's true, as it's always rounded up, but then.
Speaker 2: It runs up to okay, but it's for each one
right because she spent more tone it okay, cool, yeah,
all right, I got it.
Speaker 5: Tiny notice this so mm hmm.
Speaker 13: And I just took one damage, correct, No, it.
Speaker 2: Was for the chairs.
Speaker 6: The chairs just making it would be your choice, LuxI,
do you want it to be one damage or do
you want to give them exposed because because of a
mixed success, you choose their damage or the effect and
it gives it exposed effect.
Speaker 13: And what is exposed to.
Speaker 2: I'm looking on the cheat sheet real quick, I do
not see it old.
Speaker 4: Searching.
Speaker 2: The next hit against the afflicted ignores defense. Oh my gosh,
that's really good.
Speaker 8: I want to expose them, expose those chairs.
Speaker 2: Yeah, so okay, so for those watching the defense, is
that blue bar right? So typically what has to happen
is that deep that blue bar has to get down
to zero before the hit points start getting affected. So
exposed means that the next hit on these guys immediately
just ignores that and goes straight for their HP. That's awesome, nice. Yeah, okay.
I also am just going to screenshot the status effects
or they are alternatively on page ninety six. Okay, okay,
so now it is my turn and I'm going to
to go as the coat first.
Speaker 5: You can enter into our middle zone.
Speaker 2: The animated coat spawn. Yeah where in combat range along
with the skeleton. Who is I've not I know you
guys can see it on the screen, but we're not
using the name yet for those listening, because.
Speaker 5: We have like the three zones, right, if the coat
moves into the middle zone, then none of us can
go after the skeleton because the skeleton would be in
their their back zone.
Speaker 2: That is true, and I'm going to do that. I
was not smart enough to think of that on my own,
but Troop so kindly gave that to me. So I
am going to move forward into the middle zone zone. Yeah.
So okay, so that means that our skeleton is back
there visually. That just kind of helps. Okay, cool. So
I'm going to attack you King, of course, I'm targeting you.
Let's see, but I want to do dual mode. Let's
see you and I have been animated, all right. Ooh
ooh wow, my gosh. Okay, that is that is a hit?
Tiny do you activate and step in the way of
the king yet again?
Speaker 5: Let me see with this with my ability here it
says come here over ability, But are you this is
my sanc No, that's that's a different one. It's not
a rallying cry defenders instinct.
Speaker 6: Ye.
Speaker 5: Well, we are in the same zone together, in the
same square, so I'm going to intercept if you do
not mind.
Speaker 2: Yep, I do not mind at all. Now, remember we
didn't heal or rest, so but.
Speaker 5: Your defense refreshes. That's the end of the turn. So
I think I should be fine for the moment. But
I'm going to take those seven bits of damn okay
to my defense.
Speaker 2: What does this look like as you come in and block.
Speaker 5: Well, I come in and I don't have this shield.
I just have giant sword and this coat comes in right,
and I say, I sort of swoop in with my
pony tail flapping in the wind.
Speaker 2: You physic dramatically, yeah.
Speaker 5: Right, And they're like streaks behind me and I say,
not my king, and I step right in and I
get hit by this blow in it like it glances
off my very strong armor, and I you know, I
swiped my hair, and I say, now you're facing tiny.
Speaker 6: As as that happens, you hear, I almost like silver
around you, letting you take the blow. As I reach
a handout and my halo.
Speaker 4: Triggers as you took away the three.
Speaker 6: Devents that gave Tiny, and they radiant burst raps a
point of contact on Tiny and deals one point of
damage to the coats as they mean to take damage.
Speaker 2: How do you kill it? I guess it just.
Speaker 4: Yeah.
Speaker 6: You see, as I as day Tiny takes a blow,
I point my sword at the coat and go, no
one touches my subject about punishment as this ragent burst
erupts from points of contact.
Speaker 4: And it burns up the coat.
Speaker 2: Yeah, it's weird. Sh and it flashes and then disappears
from existence.
Speaker 5: And I would like to make a counter since I
have been hit.
Speaker 2: Oh the one that hit me knows it. Counter would
be cool next time. I'm sorry, it's fine, No, no,
it's fine.
Speaker 5: I have the best desk plan. Oh can I go?
Speaker 2: I believe? So it's your turn or what party two? See?
Speaker 5: I would like to go? Yeah, yeah, I'd like to go.
So it says here in the rules that if you're
going to leave the clash with in the clash soon
right now, you can do this, but it will cause
to suffer a follow from an enemy reached to you.
So I'm going to rush forward to this scary, scary
skeleton which will get this you know, crab to barrel
to charge, yeh, a barrel crab. I'm going to charge
right in so to move into this enemy line. U
to you know, I'm moving in. There's a big move.
I would like to. Oh, you're right. I just we
have so we're so we've known so long, much longer
then you've known the cat bad. But okay, I'm going
to rush in. Just just rush in this way that
you do very both, And I think I want to
make it known that I'm glowing and I'm glinting, and
I'm very shy me and it's very impressive and people
will notice me senpai, you know, and I rush in
this way and not notice other people who are always
running around making big shiny faces and allays this for
some nice So anyway, I'm going to make this you know,
it's a battering rampers. I like going to move into
this way so I can hit this barrel crab on
the way on my way to this scary scary skeleton.
Just a little a little hit, just a little middle
little hit for this one, for for this one. It
is only a little bit of hit on scrab. It
is what is it? Just? It is a making one
attack and makes this one attack like says so so
so if I do damage, it's only my my what
you call it my my, Dice, it's not it's not
too much. It's only a little little big Okay, if
I hit it all, you know, look a little baby
hit so so damaged, dice, can't wait.
Speaker 2: I feel like you've built this up that it's gonna
be like thirty damage and I.
Speaker 5: Oh no, no, this is not what we're waiting for. Waiting, Okay,
there's another thing we're waiting for. This Yeah, yeah, okay.
So I do as a hit for damage on some
little crab barrel as I okay, pushed through. So I
charged through. And as I charged through to texa king
moving into the enemy line, I slashes my big sword
on this barrel trap, hopefully spinning the barrel around. And
I'm going to charge right up into this very dangerous skeleton,
right up on her face. And if I remember correctly,
I don't remember, but I feel like someone who might
be playing my character remembers it says a ward up
on this skeleton, and anyone who intos this ward has
to take some sort of a role or as they
become dazed by the way. It's a barrel. Crab is
exposed by the way, thank you.
Speaker 2: And actually it's funny that you say that, because the
barrel will break apart and then reveal another angry, tiny
crab underneath.
Speaker 5: Nice is it exposed? Oh? But as I charge it
because I'm it's going to be the good one, you know,
So I'm going to do some good thing and I'm
going to walk right into the straps. I do not know?
Is there? What do I have to roll or be dased?
Speaker 2: Dazed?
Speaker 5: Is you can only have to roll something? Yes, my
dearest Rattle says, I must make a roll because you
have a special ability.
Speaker 13: Up Mind and World.
Speaker 5: Oh it's those are really good for me.
Speaker 2: That seems very sarcastic.
Speaker 4: Basic okay for this.
Speaker 5: Yeah, it's a basic check and it's just the three
D six is because as I said, Mind and World
are not actually the best for me. And no boon snowpains.
Oh no I fail? Oh no no charge.
Speaker 2: Yeah. What does this look like as you get the
statis effect?
Speaker 5: Sorry you will not the king oppressive? Yeah? What is
charge towards you? Yeah?
Speaker 2: What does it look like when it goes when the word.
Speaker 12: Goes off, it's basically like a almost like a pulse
of energy coming up from the ground, so you can
kind of see it like hit Tiny's feet, and then
like these little almost like lightning cracks going up per
in this really really really vibrant, very like thin but
bright sparks of red, and.
Speaker 13: They're just going to shoot up immediately.
Speaker 2: And then we probably see the skeleton do its little
belly rattle laugh as you walk into the zone and
get hit Tiny. And then we see two yellow stars
over Tiny's head circling around as they're kind of like
standing there, rotating a little bit but unable to move.
Speaker 5: This means and that's what did one? I did one action.
I can only do one and I just saws my
haad goes and then goes back down to normal, and
I'm a couple of as shocked.
Speaker 2: Yes, now this means that you can only take one
action on your next turn as well, and it ends
at the end of your next turn.
Speaker 5: Yep, okay, this is correct.
Speaker 2: Yeah, Oh no, okay, oh no, it's a big night.
Speaker 5: I'm dazed.
Speaker 2: Oh no, and I believe that it is now my
turn again or our turn rather, Skeleton, you went already,
I went and died as a coat, and I went
as one of the chairs, so I'll go as the
other chair. Yeah, I definitely I'm going to try to
attack Brother Crisps here with this chomping chair.
Speaker 5: You can, I don't think you can because you have
oh those chairs. I'm so sorry. Yeah, chairs just jumped
up from nowhere. I didn't even see them from behind me.
Speaker 7: Yeah.
Speaker 8: Care is always in the way.
Speaker 2: Yeah I can. I'm not rooted.
Speaker 17: I'm just because ego, you can't attack me because I'm
standing really still, that's a sweetheart.
Speaker 2: Yeah, that's exactly right. Okay, so I'm coming in here
and I'm going to attack you. I'm sorry, I do
that right.
Speaker 7: I'm screaming, absolutely screaming.
Speaker 2: Yes, oh my god.
Speaker 7: Oh no, that's a critical hit.
Speaker 8: Don't worry, don't worry.
Speaker 2: Yeah, don't worry, It'll be fine. Does that work a
critical hit?
Speaker 6: It?
Speaker 13: Let's go.
Speaker 2: Okay. So we see this chair try to leap over
this glitter field and chomp down on Brother Crisps. And
it's this very loud, not balanced because it's a JPEG
sound effect that goes coach as it like tries to
bite down on Brother Crisps and we just see him
flashing red as this critical damage is about to go
through and then it is half damage.
Speaker 17: What is the thing where it like starts out.
Speaker 3: Damage?
Speaker 2: Yeah, exactly.
Speaker 6: Again, I think, and Glegun turns and snaps a finger
and goes again. No one touches my subject about punishment,
as again they took out the defense.
Speaker 4: I gave everyone.
Speaker 6: There's another one point of damage with his half round
it up to one.
Speaker 2: And that means this chair has taken two damage. So
how do you kill it?
Speaker 13: The king bro.
Speaker 8: Of course.
Speaker 6: You see again teeth chomped down on brother Chris, thegent coating.
Speaker 4: I guess it the best way to pay.
Speaker 6: The aura shatters outwards and then burns up the.
Speaker 2: Chair from the Oh so the chair just begins to
burn and then you just hear this. Oh wait, you're
also storm magic, right? We just decided that you kind
of innately have that.
Speaker 4: Or she's with that, Yeah, she blessed me with that.
Speaker 6: Usually I'm ragent, but the next best, next closest thing,
usually when I'm not calling upon my right poor place
on the throne, is would be stormed.
Speaker 2: Okay, So then we see, as it's kind of like
burning up through the chair, we're gonna hear this like
thunder clap, and then all of a sudden, the chair
is going to splinter into one hundred pieces and just
fall to the ground and go and then it fades
from existence.
Speaker 17: Oh how much damage did I take?
Speaker 3: Five?
Speaker 4: Or six?
Speaker 12: Uh?
Speaker 2: It's rounded up?
Speaker 4: Be sick.
Speaker 3: Wow? Okay, that really hurts.
Speaker 2: And what's your defense? Seven?
Speaker 3: My defense?
Speaker 17: I think it's eight because I have plus three from
the caig.
Speaker 2: Oh that's right, okay.
Speaker 6: Wouldn't take your HP out, it would take it only.
Speaker 7: Takes your defense.
Speaker 2: It goes defense. It's basically your shield. And then once
that's down to zero, then your age P starts getting knocked.
So you're good, right, okay, Oh fantastic. Okay, now it
is your It is your turn, the heroes turn. Who
wants to go?
Speaker 5: I'm taste? Yep.
Speaker 2: Well I think it's still this round?
Speaker 5: Right?
Speaker 2: So wait? Did everybody just go? I think that's the
end of the round.
Speaker 5: Then I haven't Oh you.
Speaker 9: Haven't gotten Chris, Christy's just bitten.
Speaker 8: I got bidden you tennis shot Chris?
Speaker 3: What the hell is that?
Speaker 8: Well, it's okay, we'll visit somebody after this.
Speaker 7: I don't want to get shot. I just got bit doctor.
Speaker 4: Once I become king.
Speaker 8: Universe member of the health.
Speaker 3: Here he's got by both.
Speaker 7: Holy sh not saving.
Speaker 12: Dude.
Speaker 2: Listen, if you're a fan of Grapegees, you gotta just
get this. Have have a bunch of friends over, have
some drinks, and just play this.
Speaker 7: How long do you stay dazed for?
Speaker 3: Is it forever or till the end?
Speaker 2: Till the end of their next turn? Yes?
Speaker 17: Okay, so okay, well, then I will end that status
on you.
Speaker 7: I think I could do that.
Speaker 3: Yeah, okay, So I will.
Speaker 17: Look around and and and see that everyone's kind of
moving except for Dave Tiny, and I think, oh, I
know what Dave Tiny's trying to do.
Speaker 7: Stay completely still. And then I look again and I go, oh, no.
Speaker 3: They have the dazed condition. That's totally different.
Speaker 9: Normally stop moving it all.
Speaker 7: I have a one in mind, body, shadow, soul, and world.
Speaker 3: So this takes me a long time to figure out.
And then I uh.
Speaker 20: I point my staff up to the sky and I
say four absolves you, and I bring it down and
a line of bright light runs across the ground and
hits Dave Tiny, and I absolve you for.
Speaker 7: I absolve you of days. One status on the target.
Speaker 17: Is removed, and you are immune to it until your
next turn too.
Speaker 13: Yes, I can't.
Speaker 2: For those just listening to the audio version, troop is
actually doing a very good like jerp, gee, I hope. Okay,
so you remove the dazed condition off.
Speaker 3: Also make you immune.
Speaker 4: Today's for a turn?
Speaker 2: Nice?
Speaker 5: Now?
Speaker 2: Was that a spell or an ability that you just
got to do because you spell? Okay, you have some
you have something else you may do this turn? Would
you get to you get too?
Speaker 3: Yeah? Yeah, I think so. I could do my perks?
Speaker 5: Is that right?
Speaker 2: You can do your perks, but those are actually separate
from the extra thing you get.
Speaker 5: Yeah.
Speaker 3: Those Wait, what's the other thing I could do?
Speaker 2: You just get two like actions per turn?
Speaker 5: You can do to two spells.
Speaker 2: Yeah, yeah, yes you can, I think so. I was
like yes, but then I just wanted to double check.
Yet you can anything on the list, anything on the list.
Speaker 7: I know how it feels to get scared. Yea, all
my stuff is healing and no one's hurt except for me.
Speaker 2: Right, tiny's defense got knocked?
Speaker 5: Yeah?
Speaker 7: Yeah, oh right, you guys are oh I see yeah.
Speaker 2: Okay, sorry, I didn't mean to call you out there
in front of bad but you know, okay, you just didn't.
Speaker 8: Defense is you're a week sometimes.
Speaker 6: It's true, Grand Viz is right, so not everyone can
be shrung every single time.
Speaker 4: Something you need to rely every king.
Speaker 20: M I turned uh my staff in the air after
casting the first spell, and then as the light hits
tiny it grows around them and they have like a
shaft of light around them for a whole turn. I
consecrate them.
Speaker 17: And you get those three defense and negative effects that
you would suffer.
Speaker 7: Are reduced by one die until your next turn.
Speaker 2: Oh wow, thank you.
Speaker 5: It was the cutest little mouse.
Speaker 17: Oh take me thank the god of the sudden sea four?
Speaker 8: Yeah, what'd you say, the god of the.
Speaker 7: God of the sun, god of the sign?
Speaker 4: Yeah, you know, like that.
Speaker 7: Big burning orb of gas wherever it is.
Speaker 5: I can't see it right now. I only see this
spurning shaft of light around me at a moment. It's
nice though, space that's four bad glitter in here, m hm.
Speaker 2: And now I think it is the start of a
new round, which means our skeleton can go or I
can go. Who would like to go first?
Speaker 5: Uh?
Speaker 13: I think I'll go first, if that's okay.
Speaker 2: Of course, I mean I am your summoned minions, aside
from the crab who just got angry. Then there was.
Speaker 4: Again like, oh damn, there's scuffing.
Speaker 6: Let's get house.
Speaker 2: You're just I was living in a barrel happily. Okay,
that's actually exactly how I sound. I sound exactly like
this when I talk. What are you doing in here? Hey? Okay,
go ahead.
Speaker 7: From the woods too, crab. We might have to say, accent,
stay away from the light.
Speaker 5: We're trying to purge.
Speaker 17: The awful shadow skeleton creature. It's just the terrifying, the
terrifying shadow creature that is in front of us.
Speaker 2: I'm so sorry.
Speaker 13: I'm going to use my counter spell.
Speaker 7: Oh I've never been so scared in my life.
Speaker 12: I thought this one was kind of fun because it's
not a reaction that you do in the moment to
a spell.
Speaker 13: It's more of a setup.
Speaker 12: So until my next turn, the next enemy spell within
five squares fizzles unless the caster succeeds a mind and
soul check.
Speaker 2: Nice, Okay, so I'm sorry you would you mind reading
that again? You said how many squares because I'm translating
into zones here within five square I think that's both zones.
Then yep, yeah, okay, yep, that makes sense because I
was thinking like two is within your year zone, and
then anything beyond like three or more is probably both zones.
So okay, we're gonna say that's across the whole field.
So in standard, you know, we are fighting this enemy
and a jerrapeg combat on the screen, Like, what do
we see as like, because this spell has got to
like cover the whole floor, the whole ship of the
shipwreck that you guys are on, what does it look like?
Speaker 13: It looks like.
Speaker 12: A like a a crackling wave that kind of emanates
from my staff.
Speaker 13: I'm gonna slam it down and it just kind of
goes and it's covering.
Speaker 12: Everything within that range, and it's just like a blink
and you'll miss it glow of light and it is
a like purple so dark that it's basically this black
glow nice and you'll see it almost like highlighting the
edges of everything, so like the cracks within the floorboards,
you know, like the seams between where the walls are
meeting the floors, and it's just almost like hawking, you know,
and it glows for a second as it pulsates out.
Speaker 2: Oh that's fantastic and oh sorry, go ahead, oh.
Speaker 13: No no please, no, no.
Speaker 12: No you uh And as as I do that, it's
another like head thrown back, very very very hearty laugh,
which apologies everyone.
Speaker 13: I don't know if you can tell I'm sick, I'm
not going to do.
Speaker 12: It because I will have a coughing fit. Use your
imagine you imagine it.
Speaker 8: And it was very good.
Speaker 13: It was a really scary.
Speaker 2: It was so scary scary. Brad can actually do it, Brad,
You're going to do it. That is exactly what it
sounds like, because.
Speaker 14: It yeah, so good.
Speaker 2: And so you, as the player of this j RPG,
would recognize that like color as being void magic. So
now we know because I mean you're kind of not
really controlling these characters, but you know in the j
RPG would be that, oh no, this creature that you
are fighting uses void magic.
Speaker 20: Were used it, I'm dragging on like coke or whatever.
Speaker 17: That's my least favorite magic because it's the opposite of
the Sun God.
Speaker 4: Which is very funny because I think.
Speaker 2: Cast as well. Yeah so you both noticed that, well, bads,
I think has some glitter in it, but yeah, yeah.
Speaker 3: It completely puts me off.
Speaker 10: But also there was At some point bad just probably
said to me, don't worry, it's not shadow magic, and
I just went, okay.
Speaker 2: Okay, sure, okay, it's got glitter. It can't be that bad. Okay.
So well, it is your turn. It is the hero's turn.
Who wants to go. It is the start of a
new round. So I believe anyone can take.
Speaker 3: I remade entirely motionless.
Speaker 4: I can go. I'll go.
Speaker 2: Okay, of course, it's like everyone's quiet, and then the
King's always like, I'll do it, get out of the way.
Speaker 4: It's a job with the king to lead the.
Speaker 6: Charge, and I would do exactly that as I I will.
I think I'm already mainly with this crab right.
Speaker 5: No, you were, but I pulled it with me my belief. Okay,
it followed with me. So now it is also in
the enemy.
Speaker 2: In the enemy zone, in the enemy back.
Speaker 4: In that case, yeah, I want to do that.
Speaker 6: In that case, I'm going to as they I'm going
to make take a move action to move up the
zone so that in melee with I think I'm going
to be the skeleton. I'm gonna be side by side
of Dame Tiny, And I would say Dame tiny on
your left.
Speaker 4: As I charge.
Speaker 6: Forward with my move action for the first action, and
as I do, I'm want to use a perk put
mirror image. And as I run, you see this raging
copy kind of first is that most raging or over
my body, and then it shifts out of me to
make a raging copy of me to my side. So
I create a cop a double and then until my
next turn, I get again a plus T to my
defense and the first strake against me automatically misses.
Speaker 4: That I move up here. I guess you go, and
I now have even more defense.
Speaker 7: There you go.
Speaker 6: And then as an action, because the padcast was free,
I'm going to strike the skeleton as I say, oh,
what do I say?
Speaker 4: You enter your zone so that the rod your thing first?
Speaker 2: Yes, let's go. Oh we Also, I'm sorry you did
you just cast a spell? Just now?
Speaker 5: Okay?
Speaker 2: Okay, okay, okay.
Speaker 6: For a second, mind and soul right yep, and so okay,
I'm really good at minded, mine too.
Speaker 4: I'm very good at mine, and so mine is a
three in mind, a five and soul.
Speaker 2: Oh wow, okay, that's why he thinks, Yeah.
Speaker 6: That's why do I have anything that will help me here.
Speaker 4: I don't think so.
Speaker 2: Yeah, I'm trying to think if you had any buffs.
Speaker 6: Or anything mixed success, I think I still I don't naturally,
I think I make success is not a success, So
I think I still get days.
Speaker 2: I mean, just maybe double check.
Speaker 4: You succeed that with a cost, compromise or setback.
Speaker 2: I don't know how that was actually sell either deals
half it's damaged or its effect not both. But it
only so. But it only casts an effect on you, right,
it doesn't do damage.
Speaker 13: Yeah, No, it's just b dazed.
Speaker 5: If you I feel like half would be your day's
this turn, but not.
Speaker 6: No.
Speaker 2: Yeah, I agree with that. If we're cool with that.
I think that that's fair.
Speaker 4: Cool, that makes sense.
Speaker 2: Yeah.
Speaker 6: As I come into the zone, I suddenly stumble and
then explam my sword in saground to save myself. Oh,
I don't understand. As I raise my sword, but I'm
moving much slower than before.
Speaker 2: And we see these animated two twin yellow stars moving
around the king's head. Question yes, answer.
Speaker 12: My ward sigil says that lasts until your next.
Speaker 13: Turn, not until the end of your next turned.
Speaker 2: Oh does it have to be everything else is usually end?
Speaker 6: Yeah?
Speaker 12: Yeah, because that language feels deliberate. It doesn't say until
the end.
Speaker 2: Well, we've already done it, so I'm going to say
that it's too late now, but next time we'll remember.
Speaker 13: Now you're going to catch it.
Speaker 2: Well, I didn't either, because most of the things I've
looked at all say end of your next turn, So
I just assume my bad. Okay, now it is my turn, though,
Now I am going to lunge at. I believe bad
as the crab, which means I have to go to
the next zone. So I'm like, and I'm moving over. However,
I do have arranged ability, so I'm going to use it.
And technically I'm doing this because I believe that your cone. Wait,
so how your thing that you cast bad? How long
does that last? Is that still two full rounds?
Speaker 8: So it'll end at the end of this awesome?
Speaker 13: Yeah?
Speaker 9: Okay, but but I believe it. You're coming from behind us,
so I don't think you're going through. You're behind us,
in front of the two squares in front of us.
Speaker 6: Well right, yeah, you could put on your literally on
yourself and it's still count.
Speaker 8: If it's two squares.
Speaker 2: Oh so it's like on it's it's your Yeah, yeah,
I think it does.
Speaker 8: We're just like in shiny darkness.
Speaker 2: You're in shiny darkness, and basically it's terrified, right yeah,
shake it. Yeah, but you just see occasional glitter, you know.
It's just kind of like this haze of void of nothing.
I kind of like if if you know, I'm imagining
the g RPG screen, and I think you guys are
just invisible, except every once in a while you see glitter.
So it's almost like it's an invisibility spell. So this
crab scuttles forward, uh, takes a leap into the air,
it's a little wet, and then kind of tries to
land on top of you and nothing happens. And then
it goes back and it continues like it's a little
sprite bouncing as it just sits there, unable to do
any damage to you. And now it is the heroes turn.
Speaker 7: Who's going?
Speaker 8: I was gonna go I had a question, though I have.
Speaker 6: Sorry interrupt You didn't. You didn't input the damaged dice.
That's why it says.
Speaker 2: I was like, what why did that? Does that happen? Okay,
hold on, it's because I switched to field cast here.
Hold on, Sorry, number.
Speaker 6: Of boons because it's arrange.
Speaker 2: It's ranged.
Speaker 5: Yeah, that's arranged. That's where the crab can get them
because it gets down the clash zone.
Speaker 2: Here we go. Oh, I did field cast again? Is
that okay? And I just added the damage? Or should
I do do it?
Speaker 4: It would be dual mode even though.
Speaker 6: It's right change an yes, okay, because it doesn't have
to be Naylor.
Speaker 2: Yeah, okay.
Speaker 6: Then g're targeting one person versus you. We're targeting several
people to a distance.
Speaker 2: Yeah okay, And it.
Speaker 8: Is going to sail for a third time.
Speaker 2: Please fail for a third time, because I think this
thing is actually really strong. Okay, that is eleven damage,
but it takes time. It's actually six. Round it up.
Speaker 8: Perfect.
Speaker 4: Yeah, that's the same again.
Speaker 6: Once again, the King even in his day's conditions and says,
no one touches my subjects without punishment.
Speaker 4: And we'll deal.
Speaker 2: This is like our favorite voice line. One point of
damage is crazy.
Speaker 5: How do you kill it?
Speaker 13: Again?
Speaker 5: This aura of.
Speaker 4: Rage and energy on bad.
Speaker 6: It dissipates air, erupts into raged busts, and burns up
the crab.
Speaker 2: Oh, we just see the crab like moving. It's it's
like feet very quickly, and it's and then it fades
from existence. Unbelievable.
Speaker 4: I need to do that.
Speaker 8: I'm so proud of you.
Speaker 3: Wow.
Speaker 7: Sorry, impressive, very useless, Chris. We gotta get it together.
Speaker 3: We gotta figure something out.
Speaker 2: There is one chair remaining, and then of course our skeleton.
Speaker 9: Okay, I was gonna say sorry before before the crab
try to.
Speaker 8: Touch me again if I have Okay, I have.
Speaker 9: So I have a spell called Mark and it says
the next head against the target before your next turn,
ignores resistances and applies. We can can I cast that?
And then yes, the spell and it I'm gonna cast Mark.
Speaker 5: Yeah.
Speaker 2: So like I'm imagining that, You're like, we gotta get
our ship together, to brother Chris, and then you target
the chair because that's the one last I've.
Speaker 9: Got this, And then your name is Mark, and then I.
Speaker 2: So this is this is dual, right, this targeting?
Speaker 3: Then? Yes?
Speaker 6: Okay, so this is the one place.
Speaker 5: It does our no spells getting past trigger here?
Speaker 4: Oh yeah, that's true.
Speaker 6: The counter spells you have to roll.
Speaker 2: Yes you do, Yes, you do?
Speaker 3: Spell?
Speaker 8: Okay, so what do I roll?
Speaker 13: Basic mind and soul? Okay?
Speaker 9: So how do I know how many oh do I
just do my D sixes for that?
Speaker 4: Yeah? How many? So you have your mind is one?
I think unless you.
Speaker 9: Change it the mind is one and soul is for
so then you don't ye five total.
Speaker 6: There's be a basic check for this. Yeah, okay, mixed.
Speaker 4: What does that do? I don't know how mixed works
of this situation?
Speaker 2: Yeah, me either, Well, because it's usually it does damage
or the effect, but not both. But let's see you
could you read rattle? Could you read yours again?
Speaker 5: Yeah?
Speaker 13: Yeah?
Speaker 12: The next enemy spell within five squares fizzles unless the
caster succeeds a mind plus soul check.
Speaker 8: If okay, so it's gone.
Speaker 13: Yeah.
Speaker 9: So if it's not as full success, then I think
it doesn't work.
Speaker 8: Okay, so my mark doesn't go through.
Speaker 2: You're like, your name is Mark, and then and.
Speaker 9: Then I'm like, sorry, so it's not Actually so he's
not Mark. You're about to go to the abyss and
then I'm gonna try to get.
Speaker 3: You're about like a warning.
Speaker 2: Your name is Mark, prepare yourself.
Speaker 10: Inside, very calmly, letting you know.
Speaker 8: So I'm just going to do.
Speaker 2: It another chapter before I cast this right, No, no, no,
because it's the next spell and that was it. So
you don't have to do it again. Yep, this work.
Speaker 4: It would be a battle cost.
Speaker 8: Okay, So what do I do for weapon damaged ice?
Speaker 17: What is that?
Speaker 4: It won't be doing battle cast?
Speaker 8: Oh battle cast okay?
Speaker 5: Sorry? Yeah.
Speaker 6: And then because basically bad class is basically don't mode
is the second, but it's a real difference. And then
you put the damage which is one D six, so
one ask you for a damage sign D six and
everything else you can just click through.
Speaker 4: You don't have any boons or beans.
Speaker 2: Okay, oh my god.
Speaker 8: But so it's actually one.
Speaker 2: Okay, yes, one damage. How do you kill it?
Speaker 9: It's like through this it's just like glitter, Like there's
so much glitter.
Speaker 8: There's so much light.
Speaker 9: There's like hearts and stars like it's like, you know
those scenes were like in an anime.
Speaker 8: There's like it's pink and hazy and some reason love.
They're dying and it looks like that.
Speaker 2: Yeah, that's why brother Christmas like being in love is scary,
he knows.
Speaker 8: Yeah, And I just go it is Mark, and I'm
like do something like this and then I do it
to whirl and they crumble.
Speaker 2: Then we hear the and the chair fades from existence.
I do believe is there anybody else this round?
Speaker 5: I believe it's rattles, has rattles gone?
Speaker 2: This rattle went this round? So I do believe Brother Crisps, Brother.
Speaker 8: Cris Crisp, and Tiny I think have it gone?
Speaker 6: Yeah?
Speaker 2: I believed, Well yes, because the effect was ended on Tiny,
so Tiny road, yeah, I have no. So both of
you get to go before it becomes Rattle's turn again.
So go ahead.
Speaker 3: I've buffed you, uh Tiny twice? Right, you have the.
Speaker 5: You got rid of my days for less time.
Speaker 3: And you're immune to it. And what did that? What
else did I do to you?
Speaker 5: That's I think you give us all a little bit
of extra defense.
Speaker 16: Oh yeah, you got extra defense. I'm gonna buff Tiny more.
That's what I'm gonna do, because I believe. I believe
Tiny can arnd this.
Speaker 3: In one strike.
Speaker 13: Huhm m.
Speaker 3: But I just.
Speaker 16: I really wanted to kill the skeleton at one strike.
Speaker 3: I don't, but I'll do.
Speaker 16: I will give you the the can I just can
I cast the same spell twice?
Speaker 2: I actually don't know.
Speaker 4: I don't see why not.
Speaker 2: Yeah, I don't see why not. It does allow you
to do spells. Twice, So yeah, I mean that's very
derby as well.
Speaker 16: I start turning the staff around in front of me,
and the light glows again, and I close my eyes
and it brings all the light into the staff, and
then I do it again. It pulls even more lightly
into that staff, and I double anoint you, which means
your next attack or supports spell gains plus two dice.
But if I cast it twice, you get plus four
dice on your next attack.
Speaker 2: I think it would just be the next two attacks
would have it, right then I don't do that. Yeah, sorry, well,
I mean, let's think about it. I don't think it
would double the.
Speaker 17: Attack if I break the game.
Speaker 2: Yeah, I don't know what the rules are, but I'm.
Speaker 16: Trying to break the game because I wont well design
to exploded, I know, but I am thinking of I'm
really scared of it.
Speaker 2: Of JRPG, if you cast the spell and then you
cast it again, it just overwrites that that what you've
already done, and that's typically how it is in a JRPG.
Speaker 16: Very well, then I cast a point ye once which
will give you plus two dice on your next attack,
and then I cast Radiance, which is I just it's
the same spell. Basically, I just turned the staff around
and more light comes into the staff. But it kind
of creates all these strange patterns around where Dame Tiny
is standing, and then these kind of sigils appear in
the air and then you get and you get you
heal for a D six, But I don't think you
need it, right, But you do gain another die on
your next attack, So does that make this a three
this place.
Speaker 3: And that's it.
Speaker 16: You get plus three dice on your next attack or spell.
Speaker 2: That's fantastic. And for these you don't have to roll
or do any battle casting nothing, So me, yes, you
these are just abilities.
Speaker 4: And persons don't need any ros.
Speaker 2: Okay, So my only question is does this zone avoid
spell do anything as you try to cast out of it?
Speaker 16: Maybe just half damage, but spells it does half heal,
but it's not.
Speaker 2: Double triple checking. Okay, cool, Okay, that means exclusively just
to time stronger.
Speaker 8: But you're noting is you're the perfect person to put
in the null void?
Speaker 2: Yeah, yeah, that's what we're learning.
Speaker 17: Yeah, well no, because if everyone starts getting hurt, then
I can only heal them for half.
Speaker 3: It's just that, No, one tailor mine now.
Speaker 2: So you can step out of the void into a
a different zone. Sorry, protection, Sorry, I don't know what
I was thinking.
Speaker 16: Almost the entire as soon as my hands are off
of the staff, I'm like grabbing onto.
Speaker 8: Bads the bottom of my clothes like.
Speaker 5: An I'm powered up, you know, very dangerous. And I
use a brand. You know, we just leveled up, and
I got to take two new things, and I took
a new perk, and I'm going to use this new
perk right now, all of my dangerous violence just there
under the engines the surface. I take my sword and
I put it down like this, and I say, parlay, parlay,
scary bone person, I call for parlay this.
Speaker 8: Demon pertly do it again. I overtalk your job.
Speaker 5: I thought they were German. I'm casting. I have the perk.
It's not a cast, it's just a perk. It is
the white banner truce. Uh. When I call for parley
in good face, which I am doing, and hostile in PCs,
this is a regular PC. But you can choose what
you want to do. Must roll soul and gods to
keep fighting. If they fail, then hostilities must pouse long
enough to speak. One truth or trade one demand. Oh,
I love the conversation.
Speaker 8: Okay, the perfect skill for you.
Speaker 2: True, Yeah, this is so good.
Speaker 8: Yeah for a second, I haven't need to say so, go.
Speaker 2: Ahead and make skeleton, go ahead and make your role.
Speaker 5: Or you could just choose to phrase just a pose.
Speaker 12: I oh, I'm trying to think how to phrase this.
Speaker 13: I think that.
Speaker 12: This would be an automatic fail for Rattle given his.
Speaker 13: Background. I think parlay is recognized as a code that
he would adhere to.
Speaker 12: And you're just going to see him absolutely freeze.
Speaker 5: I'd like to imagine we're in like a special camera
angle with each other. You know, it's a good background.
And I say, I am tiny as protector as King Glenvin.
We've defeated all of your minions, and I do not
want to harm you. We are only here, not for you,
but just for as a king's sword. We are just
here for the sword. If you could give us this sword,
we will go in our way and we will harm
you no longer. This I swear on my oath as
a not knight, but you know, as an honorable person.
Speaker 6: As you know, as the guardian to the throne. I say, like,
not over his shoulder, into your shoulder.
Speaker 5: I guess a guardians to the throne. Yes, yes, so
you scary skeleton who can control all inanimate objects. Just
this is importance for quest. It would be really it
would mean a lot to the king if you would
do that, it would be okay. And you know that's
all right.
Speaker 13: You think there's a king's sword here?
Speaker 5: Yes, this is what's the oracle said the king that
the king swords here, and so we're just trying to
get it for the quest. It's important to the king.
Speaker 12: That sword does not belong to a king, but it's
called the king sword.
Speaker 5: So of course it's.
Speaker 7: Right what we came out the way here for it.
Speaker 8: I think you might be wrong, Yeah you rock?
Speaker 6: Mm hm.
Speaker 8: Did you look again? Maybe did you read the label?
Speaker 3: Yeah? I tried the label.
Speaker 13: Do you think there's a label on the sword?
Speaker 8: Yeah, like I'm gonna be on the back like a tag,
a little tag.
Speaker 3: There's a tag on it, probably make as mark.
Speaker 5: Did you just check?
Speaker 12: I'm sorry, lad, you'll pry the sword from mine? Well,
cold dead bones.
Speaker 5: All right, I will go into the duel and attack night.
It was a little bit of sadness because because look,
some people are very talky. You know some people who
was there behind me, and the people find it very
impressive when they do the talking sing, and so I
thought maybe I could do the talking sing and that
people would also think I was also impressive. Sactly, But
that's okay. I'm going to do kitty sing instead.
Speaker 13: Are you talking about us?
Speaker 5: I know I'm not talking about you. I never talk
about you?
Speaker 3: Why hard us? I'm terrified now looking behind.
Speaker 13: Them the chairs.
Speaker 8: It's the chairs because they had mouth.
Speaker 16: The chairs got destroyed by the glitter matter.
Speaker 2: No one can see it. It's just a puff of blood,
glitter glitter.
Speaker 5: Is our skeleton using a blade? Is this is it
we have with the blade? Or is it breaker or lance?
Speaker 13: I do not wield any kind of blade?
Speaker 4: Oh the stuff right?
Speaker 5: Stuff?
Speaker 13: Yeah?
Speaker 12: I have like a very ram shackle just kind of
like peace of wood that's been shaped into a staff.
Speaker 5: And I do staffs count as lancers? Is that what
the counts?
Speaker 6: Good?
Speaker 5: Good drag? Because I think, you know, I just want
to make sure you don't gets the penalty, you know,
for going up and gets the wrong one. Let's I
got this modifier bonus? I do get bonus? Dice? Does
that just go into boons? Yeah, uh, you're doing mode right, yes, yes, yeah, yeah.
Speaker 6: Yeah, so this would actually count. So if it didn't
do this is actually count as ex later only gonna
get burnus dice that would actually kind of a bonus damage.
They wouldn't come as a booon or bay would be
the next scept where it says.
Speaker 5: Quick range was the same number of bonus dice such
as three, like just like that, okay. Uh and bonus
die size d six.
Speaker 17: Is oh oh critical hit, oh my god, power.
Speaker 4: Of four.
Speaker 5: Also its power also I'm quite big. Wow.
Speaker 2: Okay, so for those listening, that was a critical hit
doing thirty nine damage. Okay, so in it, it's a
lot of damage. So I'm assuming Skeleton that this is
going to take you out? Is that true?
Speaker 13: Yeah?
Speaker 2: Huh okay, so yeah, okay, So but this is a
jerebig video game. Okay, so what happens is a cut scene? Right,
So what happens as you do this? Tell us what
this looks like?
Speaker 5: Tiny, I'm a little sad because I wanted to also
shows that I can also be like advising, and.
Speaker 2: But I think you did. I think it was like
it's one of the it was a cut scene, like
you're in the middle of the fight, and then all
of a sudden, the health gets to a certain point
or the fight goes on to a certain log and
now dialogue. And then you guys had that parlay dialogue
and parlay was really tiny, do you think?
Speaker 5: So yeah, okay, all right, and so what's in you know,
this skeleton would not relent. So with such sort of
determination on my face, I look back at the king
and I.
Speaker 2: Hear hair high in the ailing, you know, very high, and.
Speaker 5: A lot of movements stripes behind me, and I go,
I will cut you down to size. And then I
think from all the hand, I go into the sword
because hits oh this way, and I just go right down,
slice throughs the skeleton and like you know what, the
light goes right through the little It looks like the
skeleton is same body, the same, same, same way. But
then the light like line light, and then.
Speaker 2: I land land and it's traumatic and there's like a
because this wait, this isn't a limit break, right, this
is just a souped up ability. Okay, so this is
a normal attack. But it still goes still where there
as you and the flashing of the skeleton is like
and the fight technically ends.
Speaker 5: I'm going to go take the sword.
Speaker 2: Oh yeah, where is the act? Where is the sword?
So now we are entering the cutscene. We're now in
scene of the of the game. Where is the sword skeleton?
Speaker 12: So uh, you you probably see rattle uh as this
is happening, and as you are incapacitating him that his
focus seems to be.
Speaker 13: More and more on the helm of the ship.
Speaker 12: And you'll notice that the spokes on the wheel, one
of them is not made of the same wood as
the rest, and one of them has a grip that
you can tell has been forged in steel and appears
to be more of a handle. And if you look
close slee the spokes of the wheel running through, there's
actually a line of metal, and you can tell this
sword has been embedded and it's kind of notched in
to hide in this wheel.
Speaker 5: I'm about to reach out to grab it, but I
put my hand away and I look at the king
and I say, your highness, I think it is you
must pull the sword from the helm, the wood sword
from the wheel. I think that's how's an oracle went.
Speaker 6: Maybe yes, you see, I think King glen Wyn has
now sheathed their own sword. Behind their back and they
walk over to the skeleton. In this moment, I haven't
looked up or responded to the haven't looked up at
day Tiny yet, but they do say, Dame Tiny, thank
you for anty and this peacefully, you know, enjoy fighting.
And I looked down at the skeleton. What states are
they in? Are they conscious? Wounded to some kind of like?
Speaker 4: How what they what? Stay are in right now?
Speaker 2: Rattle? I was gonna say, technically speaking, you have full HP.
It was the JRPG cut scene, so now you're you're fine,
but yes, you can look as damaged as you want.
Speaker 12: Yeah, I was gonna say, if it's cool as for you,
I think as that happened, that hit that you did,
Rattle's skull kind of tipped back and fell. And as
soon as that happened, the rest of his bones just
kind of collapsed into a little pile.
Speaker 13: So his skull is.
Speaker 12: Kind of up at an angle and he's kind of
propped up on the ground, splayed out.
Speaker 6: I'll take a knee beside you. I can only imagine
that you were once alive, meaning you had died on
the land of Erwick, and but that I am sorry.
There should be a home to everyone who comes save Habern.
Is there any way I can put you together? You're
the first undead skeleton I've come across.
Speaker 4: Do you you know magic royal life keeper brother Crisps.
Speaker 6: What.
Speaker 4: Magic that can reinstate their structure? Or do you know
your own magic?
Speaker 16: Or hire us a word if you would, admide, Yes,
and afore you bring that skeleton back to life.
Speaker 3: It's gotta tell us all.
Speaker 6: I think showing good faith might be enough to do
into any hostility you're aud towards us to bring the.
Speaker 5: Bad to life. By Chris, I can.
Speaker 3: I can't bring the skeleton back to life?
Speaker 13: That sure.
Speaker 4: The rabbit to do that?
Speaker 3: Now?
Speaker 5: Yes, okay you could wait you know wait wait wait wait,
perhaps you do the big moment that there should be
a big light show when you pull the sword out
of this a wheel first before since this was a
guardian of the sword, so maybe don't bring the guardian
back to life until after you take the sword out
of the stoe as a wheel. This is my my busierness. Yeah,
with some information, advicelessness, I.
Speaker 6: Would turn to I would turn to Dame Tiny. I
suppose that is a good idea, but I feel bringing
them back into their body in some capacity would be
a much better show of faith than doing so after
we've got what we wanted from them.
Speaker 5: But what if it's like some sort of magical sing
was was a curse to protect the sword or something,
and so maybe it can't. They would have to attack us, you.
Speaker 6: Know, because then it'll be my dts king to.
Speaker 5: Help them attack you.
Speaker 4: No, help them break the curse.
Speaker 9: Fathm by grabbing the sword.
Speaker 6: Do you believe that would work? Grand Vizier bed.
Speaker 5: Sure, yeah, we are.
Speaker 4: I trust your knowledge of magic.
Speaker 8: Yeah. If not, we've got Christmas.
Speaker 5: It's good with the.
Speaker 6: Christmas got four, Dame Tiny, In case things do go wrong,
I trust that you have my back, as you always.
Speaker 5: Do, always, ever since we were very very tiny, but
I was you were very tidy. I was tinier, but
you know what I mean. Ever since we have very
small children into the village. I always have your back.
Speaker 6: Thank you, Dame Tanny. I will not be here without you.
Speaker 4: And I keep thinking to reach for the shoulder, but
you're so much taller than us.
Speaker 6: Then like reach like your like on my bicep, like.
Speaker 4: And then I walk over.
Speaker 6: I think, yeah, I walked past the skeleton, the pile
of bones, and then towards the helm, and I'll reach
for It's like.
Speaker 4: A deep breath, finally my destiny. And I'll reach for
the swords and wrap my fingers around a hilt and curl.
Speaker 2: You pull the sword out almost unceremoniously. There is like
a little bit of a shink. There's no light, nothing
really that you were expecting. Nothing, no radiant, no magic,
no nothing like that. However, I do think that we
see the skeleton kind of suddenly come back into form
and stand once you pick up the sword. What does
the sword look like? Skeleton?
Speaker 12: The sword looks like it must have been incredibly expensive
to have made like this is this is not just
made by a skilled crafts person. This is made by
like an artist of their craft. And it maybe if
you're looking at it from far away, you wouldn't be
able to tell, but when you look at it up close,
it's like there's clearly uh more than one type of
metal kind of like fused into it, and you can
see these kinds of likes running through it, of what
almost appears to be like a magically infused type of material.
Speaker 13: And it is.
Speaker 12: Not not like a thick.
Speaker 13: Daddy sword like tinies, but picture more like onturial kind
of like it.
Speaker 12: It's thinner, but it's very You can see why they.
Speaker 13: Might think that it's a king sword.
Speaker 12: It feels very real, and it feels very very sturdy,
and despite its presumed age, it actually looks quite new.
Speaker 13: It seems to be in pristine condition.
Speaker 2: Yeah, it does look it looks immaculate. Not it looks
like it's never been used before. Although I will say,
can you make a eat a soul or a world's
check for me?
Speaker 5: Thing?
Speaker 4: Okay, is that soul plus world?
Speaker 2: So I would allow soul soul, but I think the
soule world if if you have world at least, I
think that would be good mix.
Speaker 4: The two of them don't have much world. Yeah, I'm
willing to take. Yeah, I'll take to hit.
Speaker 6: Yeah if you think, if you think.
Speaker 2: I think it's the match for this.
Speaker 6: Yeah, any boons or banes hit or not.
Speaker 2: Mixed success, mixed success, Okay, you succeed, but with a cost,
compromise or setback. As you are looking at this sword,
we now see because it's the Jerebiji, we're going to
see some like internal dialogue or some kind of thoughts
from the king, which would be you get this feeling
from this sword. This is not what you're looking for.
But this is very special all It's magical in a way,
but not in the way that you were seeking. And
you know that, and then you realize there is a
curse perhaps on this sword that you now have in
your hand. So what does your r little dialogue look like? Box,
Now that I've given you the info, what is our
internal I.
Speaker 6: Want to say, I think you see in this dialogue
in terms dialogue you see read or hear, I suppose
many months, but finally I have the kings this is
not the King's sword. This and I think. I turned
to Dame Tiny and again it's all internal. But I
look down at the sword and up at Dame Tiny
and internal again you hear, Dame Tiny has never been
wrong there scientis has never been wrong.
Speaker 4: With this kind of how is this not?
Speaker 6: And out loud, I turned to the skeleton. Where is
the King's sword?
Speaker 13: I don't know what King's sword?
Speaker 10: I do the jump the sprite jump thing again, because
I didn't know the skeleton had reformed, So I just immediately.
Speaker 5: So good.
Speaker 13: My name is Rattle, And as long as you.
Speaker 12: The wielder of the sword wild, the sword I am
sworn to protect you, and gets down on one knee
and bows his head.
Speaker 8: And then we see that it's wonderful.
Speaker 2: We see the little jrpyge Rattle has joined the party.
Speaker 4: I don't understand.
Speaker 6: I I don't want to protecting me d to occur.
Speaker 4: So I don't want this sword.
Speaker 6: I was we were under the impression that the king's
sword would be here, d'antana. Didn't you your sight say so.
Speaker 5: Said that you would find what you what you are,
what you need. So perhaps it was not. Oracles can
be somewhat tricky with the language, so maybe once they
said what you needed didn't actually means a king's sword,
It meant uh rattles, Lord rattles, sir.
Speaker 13: It's a rattle.
Speaker 4: The rattle.
Speaker 6: Yeah, I do not want anyone's I didn't want control
over anyone that's not freely given. And I hand the
sword over and pointed to your rattle.
Speaker 12: You'll notice, like when you try to put magnets together
at the wrong ends, where it's literally like a force
field that pushes both of them around each other, you
physically cannot hand rattle the sword.
Speaker 4: What is this.
Speaker 6: Why it seems to be repelling you or you repelling it?
Speaker 4: You should take it, gain control of your own will.
Speaker 13: Yeah, well sure.
Speaker 12: The reason I know it's not the King's sword is
this mine?
Speaker 8: And no I don't think that's.
Speaker 13: What she's saying. Oh sorry, it's a curse. I can't
take it never again.
Speaker 5: Why would someone curse you to not be able to
use your own sword? So I don't understand. It's a
strange curse.
Speaker 9: Did you do something bad with that sword?
Speaker 13: Rattle?
Speaker 12: Oh no, they cursed me because I only did good
things with it.
Speaker 8: Actually, well that's not very high. That doesn't make any sense.
Speaker 5: Who would do that?
Speaker 4: Rattle?
Speaker 6: Do you want to join us? Why this is not
the King's sword? I intend on finding it, and I
hope the rest of my friends here.
Speaker 4: WI aid me in that.
Speaker 6: If you do, I'll do what I can, and if
you don't, I'll still do the same. But I'll do
what I can to break this curse. No one should
be cursed.
Speaker 4: On my left.
Speaker 12: You break the curse for me, of course. And when
you say your land.
Speaker 7: You mean.
Speaker 4: I am the king of this nation. I am King
glen Wyn.
Speaker 8: It's impolite to laugh it.
Speaker 5: King glen Wyn, King Glenvin, it's the rightful king of
this nation. There's a usurper who's running things, and King
Glenvin grew up humble, one of the people, and it's
a kind soul with a good heart. It is more
nobles than anyone I've ever met. And King Glenven wishes
to bring his goodness to all of this place that
we live in, and we are are sworn to protect
him and care for him in his quest to reclaim
his rightful bus right as king. It's not funny, it matters.
Speaker 12: Well, as long as you wield the sword, I will
aid you in your quest.
Speaker 4: That was not my question, Rattle. Do you want to
be a part of our group.
Speaker 13: I'll be a part of any group that breaks this curse.
Speaker 6: Then in that case, welcome to the Royal Court, Brave
Chancellor Rattle.
Speaker 2: And like a traditional jereby g, you know when you
have the moment of like, oh, this person temporarily joins
your party, But then you have another alert that pops
up when they like are officially part of your party.
It now says Rattle is now part of the Royal Court.
Speaker 3: You can access their inventor.
Speaker 2: Yeah, exactly, Yeah, now now yeah, yeah, an actual party member.
Speaker 5: Well, perhaps your highness, since this king sword was not here,
perhaps we find a new quest. We should perhaps move
on to a different sort of quests entirely, since we
don't need the king Sword. We need something different perhaps,
and I don't know, we have new allies. What is
the next quest we go on?
Speaker 6: No, no, Dame tiny, I think that's maybe you're misinterpreting
your vision this entire time.
Speaker 4: I think your vision brought us to you, Grave Chancellor
a rattle here for a reason.
Speaker 6: I think we need Rettel to find the true king Sword.
This was just the first step of many more, and
I hope you will join me for that.
Speaker 5: I would never leave a side. Perhaps I should check
the oracle one last time, as our situation has changed in.
Speaker 4: The meantime, we should maybe set up camp rest a
little bit.
Speaker 2: Fantastically. I'm going to take us to the world map,
the overworld map, so let's see here, and then you
guys can kind of tell me where you would like
to camp within reason JRPG style. We wanted to kind
of still be somewhat near where you guys.
Speaker 6: Have ended, and.
Speaker 2: Then you can kind of tell me maybe where you
might be heading in the direction that you'd like to
be going. Also traditional JRPG, you need to choose your
party leader and then I will put the party leader
token on the map, and then you will represent the
party as you journey across the map on the world map. Here,
I'm assuming it's going to be the King.
Speaker 8: I don't know who we are.
Speaker 2: I don't know who you're Yeah, yeah, I mean we
could just hit circle and over and over again and
switch whoever it is. But yeah, okay, so I will
put you on the map here and this oracle, oh yes, yes,
you absolutely may.
Speaker 6: Before you set up campaign and wait until we get
the oracles of what direction?
Speaker 2: Okay? Now the oracle you use once per scene, mm
hmm okay.
Speaker 5: And it says something true but incomplete.
Speaker 2: Omen something true but incomplete. But what are you asking it?
Speaker 5: I ask which direction where do we find the King Sword?
And only I hear the answer?
Speaker 2: But it's incomplete?
Speaker 5: Right, this is true but incomplete?
Speaker 19: Yeah, Northeast, I've heard the oracle.
Speaker 5: We must go north west to find the king Sword.
Speaker 6: Then that's the direction.
Speaker 4: We'll go to crow Flies.
Speaker 5: North west.
Speaker 6: We can stop by Ford Kincaine to resupply and rest
a bit to more before continuing on our journey.
Speaker 4: Thank you, Dame Tiny. I can always rely on you, of.
Speaker 5: Course, always always keep you safe.
Speaker 2: So what we'll do is we'll travel along the map,
but because it would be random encounters along the way,
we're gonna say that you guys like camp probably right
about here and then, but you're on your way to
the four can claim before you head on further, so
we'll rest here. This will be our campfire. Now we
can do campfire actions in a campfire scene, which pleases
me greatly.
Speaker 5: I saw bad, I saw Bad's look. I saw bads
look over there.
Speaker 2: Oh yeah, I mean, I don't want to be the
one to point it out, but I'm pretty sure that
the last time you talked to the oracle, the oracle
was like, yeah, you're gonna find exactly what you're looking for.
So I think everyone has some words for you, Tiny,
like what happened to her?
Speaker 5: But we did find what we were looking for, so
I don't know what that was even about.
Speaker 4: Glenarvan's like, we found who we were looking for.
Speaker 6: It turns out that maybe I needed great Chancellor rattle,
So Glewen, doesn't I think bad?
Speaker 2: Yeah, I think bad might feel differently, I don't know. Anyways,
it has.
Speaker 5: Always been jealous.
Speaker 2: Can I have just a little description of what everybody
is doing around this jerepgy campfire?
Speaker 4: What would be us options?
Speaker 2: Oh well, I mean yes, but I meant like visually,
like what would we see as your your character, your
sprite is kind of what would they be doing around
the campfire and resting, Like what would that look like?
Speaker 12: You would see rattle kind of like leaning back very leisurely,
like you know, hands crossed behind head, feet ink crossed
at the ankles, and occasionally moves a hand to his
mouth to just like bite down on a.
Speaker 13: Big piece of fruit that just immediately just drops with
a thud to the ground.
Speaker 12: Like there's just a pile under like right behind him.
Speaker 13: Of like little bites of stuff, but he's doing it anyway.
Speaker 6: It's just I think you see King Glenn Wynn sat
very close of fire, and I think like maybe in
the person like cooking something like it's probably very basic
stream like over the fire, make pint together something for
us wall to eat.
Speaker 16: I'll have a huge way of cheese and I'm just
cutting a slice off and then offering it to rattle.
Speaker 3: And it just keeps doing that loop in that over
and over again.
Speaker 12: That yeah, I'm really popular with like the local ant population.
Speaker 9: I think that is she's she's a little further away
from the fire.
Speaker 8: I think she's kind of like on the outskirts. She's
like grooming and preening, and she's like flicking through her book.
Speaker 9: But I think she's actually she's kind of peering in
the general direction of the biggest member of the group
for no reason at all. It's jealousy, for sure.
Speaker 5: I am sitting very close to the king, you know,
because that's important, and I'm polishing and sharpening and oiling
my sword, and I'm looking every once in a while
over towards bad And that's book that she writes all
the time, in all sorts of things, And I wonder
what it is the things that she is writing, But
I cannot see the things because I'm so far away.
She's so far away. But to get closer, i'd have
to leave by the king's side, and I would not
leave the king's side. But I do wonder what she's writing.
Speaker 8: I don't want a people they can read.
Speaker 5: Put a piece of paper with writing on it. And
I'm also reading the paper.
Speaker 2: I love this so much, y'all. It's like and the
idea that you know, you the audience or the player
of this jerepyg are going around and talking to each
of these individuals, and this is the dialogue that we're seeing, Like,
I don't think they can read like I would note.
Speaker 5: I have paper, all the important paper with writing on it,
and I'm totally reading it right now because I also
totally can read, just like Bad and I totally am
reading what these important things are right now.
Speaker 9: Ok Michelle, Okay, I see you love Glee.
Speaker 5: I feel like Bad is the Liah Michelle, and I'm
I don't know, Brittany s ps maybe good athletics.
Speaker 7: Richmans were all really cursed.
Speaker 3: Because there was no more curse.
Speaker 13: That was.
Speaker 2: Cannot read.
Speaker 4: I'm be so honest.
Speaker 6: I'm not sure king can read.
Speaker 2: What on earth have I gotten myself into? Okay, So
at this camp scene, so we're gonna see it kind
of like you know JRPG switches in tonight. We are
now at a campfire, and you guys can rest, you
can craft potions, you can cook meals, you can upgrade
your equipment, you can do some training, meditation. There's a
lot of stuff that you can do. You can this
is typically when you would spend your XP as well,
So we will do that. Let me see how much
XP that you got for all of this here today here,
So while I do that, you guys can go ahead
and tell me if you're doing you can. I think
you also make relics at a campfire as well. Okay, yes,
there's also more info on one seventy eight, but yeah,
I think, and are the relics on? Let me find
out which page that's on. I don't know if anybody
wants to make anything, but you can make potions and
stuff that you can then use in future combat. You know,
not that you need to know that or do that
or anything. I'm just pointing that out there that you
could do that if you wanted to. You can also
unlock your perks and stuff. Here.
Speaker 3: Is this a short rest or a down time?
Speaker 2: This is downtime, this is a well it's both really,
but yeah, you can.
Speaker 3: I have a mechanical thing, that's all.
Speaker 2: That's why I'm saying. It can count as either whatever
you need for your mechanical.
Speaker 16: Things on a short rest a thing.
Speaker 3: That I can do.
Speaker 2: Okay, Okay, So if it's downtime, it's not going to
hurt you. I'm just trying to be a good jam
and make sure that you get a short rest.
Speaker 3: Your account restores.
Speaker 16: When does six and sp for all allies?
Speaker 5: Yeah?
Speaker 2: Yeah, anyway, Yeah, so technically.
Speaker 3: Everyone gets on a downtime.
Speaker 2: Then that was a waste of here's well, no, because
we're going to be doing a lot.
Speaker 7: Yeah, like a rattle.
Speaker 16: You look famushed.
Speaker 2: I guess that's my my question for you guys. Do
you want to do a full downtime night camp here
or do you want to just do a short rest
and move on?
Speaker 8: I feel like we need a downtime. Yeah, I feel
like that was a big and that.
Speaker 2: Was a big yep. So basically this is like saving
your game sort of. You know, when you choose to
do the downtime, you're saving. But if you short rest,
then you just keep you keep trucking along.
Speaker 7: Okay, it has to be in a safe zone.
Speaker 2: This is technically a save zone just for right now
because it belongs to Rattle, and Rattle is not going
to let anything happen to you.
Speaker 8: So now you're yeah, m are we sleeping on the
big boat.
Speaker 2: You can sleep on the big boat if you'd like, Yeah,
oh man, I just love the idea of the scene
of the campfire on the beach and then you've got
the ship and Rattles kind of like got his hands
behind his heads as he's like kind of like lounging
on the bow, and yeah, oh that's cool. That's a
cool visual. Okay, So in this downtime, what are y
all doing? Is anybody doing anything? I think we're going
to give you hold on, let me choose to.
Speaker 5: Get three downtime activities slick yep.
Speaker 4: I'm just saying where they list those.
Speaker 5: Uh, there's some stuff in one seventy nine, and then
they mentioned the stuff in one. Think it is. I
think the I will say, my first downtown activity is
going to be pointless because I cannot read. But I'm
going to tell you what it is. The little the
sort of the scroll that I have this like this
written material. I'm going to study it from one of
my downtown materials. I'm going to study this thing that
I cannot read.
Speaker 8: So it's not are there any pictures.
Speaker 5: There are a lot of ruins.
Speaker 8: Okay, you know what nobody can read runes? Anyways.
Speaker 5: This is because as when you make a character. You
have to make a goal that you have, and you
also get to make a legend about yourself that already
gets a legend, and your reason for adventuring. And I
have two reasons. One is to protect King glen One,
but the other one is to learn a song of
my ancestors, because they're these songs. But the songs are
from the giants, you know, who are all gone now.
And I'm you know, I'm basically dwolves are descendants from giants,
and so it is my goal to learn a song,
the words of a song from my ancestors. And I was.
I spent all of my money. I saved up a
lot of money. And so was this a trading person,
you know, like a trader who was a magical trader,
That's what he said. I was traveling and there was
a placer person in the like an n PC in
the world map, and they had like a little shop
and they sold me this very authentic ancient giant scroll
of song and said if I studied this very much,
so and I would learn song giant song. And so
I gave them all some moneys that I had saved up,
and I bought it and I have been studying it
for quite some time.
Speaker 2: Don't what does that work if you can't read?
Speaker 5: Well, I haven't gotten anywhere yet, but I'm sure that
I will. I will get there. I just have to
keep looking at these words long enough and it'll it'll work. Right.
If I just look at some it will make sense
at some points. I look at some enough, and so
now I've learned the song of my ancestors, and I
just know I just have to look really hard. So
I'm going to look really hard for one of my
first downtime down time actions is looking very hard at
this paper.
Speaker 2: Is anybody else doing any downtime actions?
Speaker 5: Well?
Speaker 9: I was actually gonna ask, because track so lovingly is
how we level up, But could you explain it?
Speaker 8: Because it's as increase your HP and SP. Is that
just by one?
Speaker 4: No?
Speaker 6: So on your in the book, it tells you how
much you increase for your class.
Speaker 4: So let me let me get it for you. See,
let's have it.
Speaker 6: So for every level you increase your HP by two
and your spirit points by five. Okay, okay, just add
that to your level.
Speaker 13: App how much XP do I get?
Speaker 2: Since I wasn't in the first you weren't in the first,
but you're technically a level higher than them, so I
just didn't want to spoil you by telling you that early.
So you also can have the level up, so everyone
will be level four and then you're getting twelve hundred
XP for the day from finding each other. I do
believe you need five to do a full level up,
but you can use the XP for other things. I think.
Speaker 6: I'm not really saying like an easy to understand place
where order dwantime stuff up, so I might be missing it.
Speaker 5: Yeah, if you look at page one seventy nine, you
could see cooking and crafting as things you can do there,
So like there's some materials and gas ring materials, cooking meals,
brewing tonic on our shield upgrade. Yeah, year upgrade.
Speaker 2: It's really one year upgrades that I'm if you guys
want to do anything like that, if you're upgrading your
weapons or making potions and stuff that you can use
for next session, then that would need to be done here.
But what we can do and oh sorry, go ahead.
Speaker 5: Page one twenty nine is the undertakings, because you can
do the undertakings, which.
Speaker 2: Is too like you can get to make stuff to
you sorry.
Speaker 5: Gas ring, which you need. So my this, this trying
to learn the songs of the Giants is my one
of my undertakings. But I yeah, but I just I
don't actually do how to read yet, so I feel
like I've not been getting any progress on my undertaking.
Just it is things that I'm looking like.
Speaker 2: Fact, it does move the clock, the time clock forward.
Speaker 5: A little bit, you know, like o' clock for my undertaking.
Speaker 2: Yep, okay, perfect, just double check, But.
Speaker 5: I don't think. I don't think my clock ever moves
forward because I can't read.
Speaker 21: So, so like if you like, yeah, if you wanted
to make your sword better, then I think you've got
the weapon mastery clock, and then you every time you
do that you kind of fill that up, and once
it I think it's eight segments, then you get to
level that up your weapon mastery.
Speaker 2: You move from rank one to rank two, and then
you start over again. So really, if you guys want
you to just tell me what the vibe is and
then I can help you with the mechanical portion. So
if you want to upgrade your sword or your armor
or whatever, you can just say that. You can just
let me know.
Speaker 6: Uh, I think I will gather materials okay, especially resources.
Speaker 4: Because I want to cook some mills.
Speaker 6: I want to first go out and scavenge for berries,
huntful me if need be.
Speaker 4: Yeah, that'd be my first action would be bathing resources.
Speaker 3: Is that thing?
Speaker 5: You can do it?
Speaker 2: Yeah, you absolutely can. And then what we'll do is
we'll end up your food. I mean we can roll
for it or I can you know, we can just
say that you do succeed up finding some things, but
you you spend three ingredients to make food, but you
also can use monster parts. So I do think that
you guys got monster parts while you were fighting the crabs,
So you got like crab legs and stuff like they
probably don't want to use. You probably don't want to
use a chair or like, you know, anything like that,
but we'll say that you got like, somebody.
Speaker 5: Roll me a.
Speaker 2: How many crabs did you fight? Did my brain just
do that math on its own? Well?
Speaker 5: Ye, well.
Speaker 2: How many is it for? You have four crab legs,
so you could, yeah, you could use a blend of
all of that stuff to make soup or something like that. Again,
you're doing a long rest today, so you won't need that.
But what we can say is that you've got the
meals for next time.
Speaker 4: Yeah, I think I'll do that. Yes, I make a meal.
Speaker 6: I can think I can make one meal, So I'll
make a meal. If you had the months parts us
once more buff for it. Oh and I get to
choose a buff related to the monster parts.
Speaker 4: I'm guessing.
Speaker 6: Oh no, no, it's it game plus one defense until
the end of the conflict, game resistance.
Speaker 4: Of damage type or gain a boon your first door.
Speaker 6: I think the boom defenses.
Speaker 4: Yeah, yeah, we have a lot of defenses. I'm going
to go.
Speaker 6: I have of eats this meal, this crab soup, maybe
cabs do gains a boone on the next door the
next conflict.
Speaker 2: Yeah, okay, perfect, so we'll start with that. Then. Does
anybody else want to do anything like create a tonic?
Speaker 12: Yes, rattle, I would love to upgrade my armor yep, okay,
and let me know how you think this would work.
Speaker 13: But I'm thinking.
Speaker 12: I want to do something specifically, like I'm seeing some
examples that give.
Speaker 13: Boosts to offensive spells. What I would like to do is.
Speaker 12: Boost defensive spells that I specifically use on King Glennwyn
since I'm now tied to him and protecting him. So
I'm thinking kind of having him participate in this spell
that I'm going to cast on like thread that I'm
going to then weave into.
Speaker 13: Oh, the rooves that I wear.
Speaker 2: So you actually get to when you're doing an armor
or a shield upgrade, is you get to use monster
parts for that also, and when you make a meal,
you only need one monster part as one of the ingredients.
And he went and gathered and made foods. So we'll
say that you use the one of the crab legs
to reinforce your armor, which is hysterical to me, this
like barrel hermit crab. And so you're kind of magically
imbuing that or using that to then weave into this
thread that you are using. So you can gain one
defense while you are wearing that armor, or you can
just buff that armor to give you extra one. Or
we can do gain resistance to one status that fits,
like being frightened, burning, or poison. You can also choose
to ignore difficult terrain, but you pick one of those things.
Speaker 12: I think probably resistance to being frightened.
Speaker 13: Yeah, makes the most sense to me.
Speaker 2: Yep, okay, cool, yeah, So go ahead and write that
down for your sheet for as a buff on your armor.
Is anybody else doing anything?
Speaker 8: What'd you say about rumors?
Speaker 2: We can also this is also where we can find rumors.
I don't know how you would, you know what. It's
probably like at night camp, right, And then you're hearing
like do do do do do do do and you
kind of look over and you see maybe like two
little we're gonna go with crabs again that are now
gossiping about the massacre that just happened, uh to the
other crabs and did you hear about this? And like, oh,
they were just mining their own business, and these heroes
came over and it was awful. It was total bloodshed.
It got both them and his dad. It was terrible
and oh my god. And so you're hearing this, but
then you also hear, yeah, they weren't even they were
looking for the king's sword. They said there's no king here.
There's nothing but Rattle and his crew and blah blah blah,
and all of a sudden, so yeah, if they want
to do the king stort, they gotta go all the
way up north. You know, that's past that's praft More
Brick Forest. But beware the spider that lives in More
Brick forest. They're crazy if they go up that high
and that's it, that's that's the have Yep. You got crabs, yeah,
and they're like what who got? And then they immediately
bury themselves in the sand. I believe that is everyone
with things right.
Speaker 5: Oh, sorry, go ahead, I've got three and so the
first one I will just say about weapon mastery. If
you do deal a finishing blow with your weapon or
crit twice in the same battle, or fight an elite
or boss, you get a tick for those. You can
get two ticks per combat. And I believe I finished
one person off, so that's one tick, yep, and I
will spend one of my downtime, so I'll have two
ticks for weapon mastery. Nice.
Speaker 2: And it is eight total, right, let me just double
check it's eight total. It is a total. Okay, awesome.
Speaker 5: So I'm gonna just read about learning songs. I'm just
going to read you these details just you know, yah.
Songs cannot be learned through study alone. They must be discovered.
To learn a song, a character must meet all of
the following requirements one adventure level two or higher two,
the ability to speak check check, possession of a song
scrap containing at least one word of the song check
scrap downstime studying, translating, or being taught the word, except
that I cannot read though, so I feel like that
I've had this song scrapped. Who knows if it's actually true,
but I've had it for a very long time, and
I always spend it down time trying to study this.
Speaker 2: Yeah, but I can't read those, so I.
Speaker 5: Just spend that downtime again not getting it.
Speaker 2: Yeah. I think actually that just narratively, if Raddle would
assist you, because it makes sense to me that thus
far no one is going to help you because the
king can't read. That is not going to help you. Well,
you know, sorry, well, or perhaps bad is just like that.
But if Raddle would assist you, then I will let you.
I will let you do that upgrade, but only if
it makes sense for raddle' zero pressure except all the
pressure in the world.
Speaker 12: How do you approach getting Raddle to do this for you?
Speaker 5: Yeah, oh I don't, that's the thing. I just sit
there in front of the campfire staring at this this,
this parchment.
Speaker 2: So I don't ask for help tiny, then you might
not get it.
Speaker 5: Okay, Okay, I know, all right, why do you think
I've not learned it yet. I just sit there staring
at it. I've not been told people I can't read,
so you know, I just sit there.
Speaker 2: To stare at it for like an entire like downtime action,
you know what. I kind of love it if Raddle
just notices that and then is like, what is happening
over there? But we don't do any upgrade if you
don't ask Rattle for help?
Speaker 5: Yeah, okay, And then I think, in frustration, I will
go and spend time gathering resources, because in order to
do upgrades for our weapons or anything like that, we
need to have like or we need to have like
a or and an herb. So I'm going to spend
one down time try to find or so that maybe
the king or somebody can upgrade their stuff.
Speaker 2: Fantastic, And brother, did you do anything other than have cheese?
Would you like to gather resources? Or I don't think
I don't want to do any of the downtime stuff.
Speaker 16: Okay, cool, I just I just go around and fucking
everyone shut up, brow through all their bags and all
their food.
Speaker 2: That's kind of perfect. Actually, it's like you you catch
him in the middle of the night, everyone's gone to sleep.
The screen fades to black, and then all of a
sudden it fades back in and Brother Chris is going
around eating, he's smacking.
Speaker 3: And stuff of someone's bag.
Speaker 6: I think you see when you go through King Glen
Winn's pack, you see a kind of I think I
probably wrapped into like a cloth or something, but a
written a little note. You see a little drawing of
Brother Crisp on the and in the cloth is I
think like like I think the cheese I noticed Brother
Crisps liked in the lost time we were in like
that with a little because I can't write, I can't
really I can't write, So just see a little drawing.
Speaker 2: Nobody, no one.
Speaker 4: When I become education will be free.
Speaker 2: That's the thing, free education.
Speaker 4: I just.
Speaker 3: Choches.
Speaker 16: And also that that it.
Speaker 5: Was in.
Speaker 2: God. Okay, we are going to move into something I'm
very excited about, which is calling It's called saving the game.
It's when you end the session and you choose to
save the game, you get to write the last line.
So everyone is going to do a line or write
a line for the session. That kind of like, yeah,
where you kind of summarize where we left off. And
then when we dawn the next day and we start
load up the game of the next session, I start
by reading those lines out as.
Speaker 5: Yeah, sure, I just have one question I want to ask.
Since we were all hanging out in our downtime together.
Each character has a legend, and I was just wondering
that's five legends total. We only have three sessions. I
was just wondering if I could get a legend from
one of my fellow players, none of the legends about
their character.
Speaker 2: Not this time, not yet. But I promise you we will.
We will cover the legends, I promise. But the last
lines are on page three eleven, So if you want
to read about saving the game and kind of get
some information there, you can. But yeah, I'm going to
go around and each one of you is going to
give me a line before we save the game and
end today's play session.
Speaker 16: You want us to write it or you're going to I.
Speaker 2: Mean you both. I mean I was going to write
it down, but if you want to type it out,
you can do that too. But yeah, I don't want
to say.
Speaker 3: It outline.
Speaker 2: You, So just tell me what your last line is.
Speaker 3: My last line is? There is an ol following us.
Speaker 16: I have yet to find that, but it is gonna
do and I'm really scared.
Speaker 2: I have yet to find it, but it is going
to get me and I'm really scared and start.
Speaker 16: Yeah for sure, right now, I'll keep you here on
that all the time.
Speaker 2: Oh my god, all right, yeah, I immediately in my
brain like, okay, I will encounter kind of happen. What
about what about you? Bad?
Speaker 5: Hmm?
Speaker 9: The subjects have succeeded kind of and made a new friend,
but not found the sword, hoping to avoid the big
spider question mark.
Speaker 2: Nice? Oh okay, what about you tiny?
Speaker 5: King Glenvin and his friends and subjects. King Glenvin and
his subjects went on a grand adventurer where they found
a great hero named Rattle, who I sink was a
captain of a ship and sailed around maybe centuries ago,
saving people in a really dramatic way. I'll have to
find out that story. And through pure heart of the
king and promising to break the curse, Rattle joins this
group and they prepare to go off to find it's
a king's sword.
Speaker 2: Rattle, what about you?
Speaker 13: In all my years.
Speaker 12: Aiding those who have taken up my sword, I don't
think I've ever been tasked with protecting a group with
fewer brain cells. But if they can break the curse,
I don't care.
Speaker 2: That's so perfect, that's so perfect. But I do believe
the king you are last? What is your closing line?
Before we say the game?
Speaker 6: I owe where I am today? Do these strengths will?
I'm poweress of Grand Vizier, bad Brother Chris, and of
course my dear Dame Tiny. With all of their wisdom
and support, we have found a new member of the
Royal Channstar Rattle. I believe now we are ready to
find two king Sword.
Speaker 2: That's fantastic. I love that. And with that, we're going
to end today's session. Yay, that was super fun.
Speaker 7: You guys enjoyed that?
Speaker 2: Yeah exactly?
Speaker 5: Yeah so good?
Speaker 2: Yeah yeah yeah yeah. Thank you guys so much for playing.
That was so so fun. I really enjoyed that. Those
of you watching, thank you so much for being here.
We were playing Legends of Acroth, which is on a
backer kit right now. If one of the mods can
grab a link in the chat, you can click on
that and go and check it out. You can also
go to tablestory dot tv slash Legends of Acroth and
it will take you directly there as well. If you
are listening to the podcast version, that's where you can
find it. We will be back again for two more
episodes of this wonderful Jepeg adventure, so we'll see Saturday
for whatever. Yeah, exactly why would you say that? Why
would you say that? Oh my goodness, okay, I hold on,
I had some other things I had to say. Well,
First of all, thank you Cross Paths Press for sponsoring
the show, for letting us do this, for bringing us
back to technically this is still in the same world
as drakenem so super exciting, very cool. Where are all
the dragons? We will find out and so thank you
for that. And then also we have a new show
starting on Monday. Yeah, so I'm gonna play the trailer
for that again, but first I'm going to play our
very cool Jeripeg credits and then I will play that trailer.
But yeah, super exciting stuff happening here at table Story.
Thank you so much again for watching. Thank you for
the merch giveaway that happened at the very beginning of
the stream. Saw that it was wonderful. We're gonna go
away and we're gonna record a very short green Room
and then we will be back next Saturday. So thank
you so much for watching Song of Heroes.
Speaker 6: Hey bye guys, bye guy.
Speaker 2: You all did it as well. Today's adventure was sponsored
by Crossed Paths Press. The show was live, which means
there's no script. The sounds and the music that you
heard were not edited in post. If you think a
live show is what you'd like to experience, check us
out twitch dot tv slash table story. If you like
what you heard, please consider rating and reviewing this podcast,
and check out tablestory dot tv for other adventures, bonus episodes,
and whatever trouble we cook up next. Until then, mind
your hit points.