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Speaker 1: You are listening to Table Story.

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Speaker 2: Today's adventure is sponsored by Crossed Paths Press. This is

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a live show, which means there is no script. The

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sounds and music that you're hearing are not edited in post.

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If you think a live show is what you'd like

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to experience, check us out at twitch dot tv slash

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table Story. Right then, let the adventure begin. Hello and

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to welcome to Song of Heroes. Who is starting this

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round of combat? Players get to go first?

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Speaker 3: Gods?

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Speaker 4: Okay with jumping in. I would love to if I can,

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of course you can.

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Speaker 2: Now do we do? Do we want to add some

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like house rules of like front row goes first? Or

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do we want to just do it as is written,

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which is that you guys get to choose who goes

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first as it is rich Okay, that is written?

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Speaker 5: Yeah, no, as it's a written I'm still working on

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boys talk worry about it. I think this is it

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because everyone makes a dwarf Scottish, but I think it's

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perhaps better if the dwarves are sort of vaguely Eastern European.

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No one knows why. I love it had mountains there.

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Speaker 2: Okay, so Drack, you would like to go first? Would

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you please describe what we see.

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Speaker 6: Yes, what you all see is a four foot tall,

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very plump looking green frog, and pretty much it are.

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They wearing a brownish cake going across their shoulders and

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holding right now a pretty basic sword, pretty basic long sword.

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They have leather gloves, leather boots, a kind of mixture

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of leather and cloth armor, and right now they are

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stood beside. They're very far taller friends, but holding itself

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with a level of dignity that seems to make their

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small stature even larger than it actually physically is. As

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they say, Breton, not you're king. King Glengwyn is here

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and I will charge, And actually I won't charge.

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Speaker 4: I'll cast a spell.

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Speaker 2: Okay, and what spell are you casting?

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Speaker 5: Yeah?

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Speaker 6: I will cast, Yeah, I will cast.

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Speaker 4: I'll cast halo.

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Speaker 6: As I draw my shield, my sword out from the

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scabbard and braided up into the sky, and I will

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have just cast Halo as a fieldcast. I want to

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target every body on the field, all of my allies.

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Speaker 4: On the field.

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Speaker 6: And what this sides is target gains plus three to defense,

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and when the defense is first, when this defense plus

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three depleted, the attacker takes one D six light damage.

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I see the raging light basically come down and coat everyone,

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but needs.

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Speaker 4: To roll for it first.

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Speaker 2: Okay, our first rule.

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Speaker 6: Yeah, let's see. Uh hmm, I think I need to

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spend Okay, I want to get I don't know how

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this How would this work with the zone.

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Speaker 2: You're going to cover you and your you and your

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allies and then when when it attacks, and we'll just

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do it. We'll do it kind of like a grid

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but slanted in my head, it'll cover but don't worry. Yeah,

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you're good.

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Speaker 6: Okay in that case, yeah, I'll make it as like

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an emanation as it seems to rageate off of me.

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So I spend an extra two points as spoke points

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for that.

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Speaker 4: Yes, and let's cast.

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Speaker 6: Podcasting is fasting might actually be pus some main aspects.

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So mine is going to be soul, which I will

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foreign and since I have to, I can use both

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the same step for both.

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Speaker 4: It can be eighty six.

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Speaker 6: Okay, wow, good lord, no pains, no damage.

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Speaker 5: Success.

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Speaker 6: As you see this ragent light cut out of radio,

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out of me, and then almost like dust, this ragent

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particle is pulled down to cut everyone is spelled half

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the damage or it's affected, not both.

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Speaker 4: It doesn't do damage.

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Speaker 7: Actually it does damage, Yeah it does, but.

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Speaker 6: I just give the effect then where it gets a

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plus three to their defense.

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Speaker 2: Okay, cool, So everybody who can if you want to

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click on your token to add to your defense for now,

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just remember what your max is. That way your bar

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will adjust so that the audience can see j RPG style. Okay,

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that means it is now my turn. I believe we

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alternate back and forth. So what I'm going to do?

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Mm hmm, I am going to targets, I think. Okay,

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so what we see other than the in the front two?

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Why don't we actually describe who's behind the king at

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the moment? Brad, do you want to describe? Oh yep,

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that works too. You want to go first?

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Speaker 5: The king?

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Speaker 2: Thank you.

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Speaker 8: Me frantically asking where my token is?

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Speaker 9: Loyally and faithfully right behind King Guinland is just the

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fluffiest white kid and you've ever seen in your life.

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She just looks she's got big, round golden glasses, told

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in a staff she's she looks like she knows what

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she's doing. But she's just the tiny thing. She's smaller

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I think than King Glen. When she's just like very

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kittenlike she's got a little a little tough to blue

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in the middle of her hair, and she's just smiling.

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She's smiling the whole time. She just looks she's so ready,

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twenty four to seven and she's she's but I think

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she's nervous. She's nervous for the king. She looks nervous

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for the king.

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Speaker 8: Am I supposed to defend now, like I gotta go?

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Speaker 2: No, it's not. She's just I assume that was her dialogue.

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I assumed that was her ja dialogue. Sorry, no, don't worry,

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it's not curious. No, you do not have to defend yet.

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We're just describing before I attack.

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Speaker 3: Behind englen Wynn.

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Speaker 10: Is a cat and also a mouse, a little I'm

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like one foot tall, I think, uh, white fluffy fur

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with little gray patches in it, big ears, a giant

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red hat sitting across my head with the ears poking

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out of it.

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Speaker 3: Red cloak with a sigil to see four.

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Speaker 6: On it, which is not a bomb, that is a god.

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Speaker 3: And then a little like a branch.

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Speaker 10: Really it's not really a staff, but pretty much just

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a branch of a tree.

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Speaker 2: Fantastic. And before you we see the smallest angriest looking

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little crabs. There's nothing extraordinary about them. They don't look magical.

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They don't look like anything in particular other than little dancing, happy,

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slash ornery crabs. It's hard to tell when you look

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at them if they're smiling or angry. However, the smallest

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one is going to come forward and try to attack

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the king. Uh oh, yep, sorry, go ahead.

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Speaker 5: I'm just saying I don't like this. You should not

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detect the king. This is terrible.

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Speaker 7: I don't think we should attack the crabs.

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Speaker 11: It's it's very why they're hurting the king.

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Speaker 7: They haven't heard anybody.

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Speaker 5: I don't think we have a choice. I did. I

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mean we could try to. Have you asked them nicely

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not to attack the king, have you? Hey, don't hurt

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the king.

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Speaker 8: You that's nice.

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Speaker 11: I think that's very sweet. But they look very frustrated.

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You guys, like really really upset. And he's right in

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front of us, and he's very very important.

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Speaker 7: You're right, who should kill him?

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Speaker 5: Thank you?

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Speaker 8: I just knew you would understand.

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Speaker 2: Chris, Okay, get up kick Oh so this Uh, the

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tiny little crab is going to scuttle forward, hop up,

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and then lunge at you and is going to do

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a range one and strike and on a hit it's

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going to push one. Oh boy, which I actually because

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we're doing zone, I think it'll push. I think it

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pushes you into the back.

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Speaker 5: Ooh so exciting.

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Speaker 2: Okay, now, oh but I hite your defense first. Okay,

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this is exciting.

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Speaker 5: I'm so sorry. Yep, I'm so sorry. I don't mean

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to Perhaps I should be German. I feel like that's

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a bit bit a bit also a bit dwarf. And yes,

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I'm so sorry. I don't mean to interrupt it. I

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don't want to be rude or anything like this, but

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I have I just have this sing. You know, it's

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like what you call it. It's like a defender's instinct

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and any sort of threats aimed at allies, you know,

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it's pulls my attention immediately and instantly into back. Well,

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when an enemy targets an ally of mine versus in

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two squares, which I think is a zone, I just

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may intercept becoming it's a new target. Because the thing is,

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I don't know if you had listened to our cat friend,

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but this is the king. It's very very important. Also

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my best friend for many years. So I'm going to

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just take that. If you don't mind, I'm going to

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just step in front of this crab to take this blow.

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Speaker 2: Absolutely, you can now this is I guess technically at

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the beginning, this would have been like holding a defense

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or is this just an ability that you get to use?

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It is a perk I have nice Okay, can you

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read the perk for me?

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Speaker 5: Yes? Of course. Defenders instinct as sweats aimed at your allies,

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pull your attention immediately. When an enemy targets an ally

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was in two squares, I intercept becoming the new target.

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Speaker 2: So for the zone combat, this is any ally that

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is in your zone, which obviously would be the king.

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Speaker 5: It does not say for zone.

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Speaker 2: It's just no, it doesn't. I'm just yeah, I'm just

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house ruling that. If it's two squares, I'm assuming that's

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like within the zone zone. Are you rolling?

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Speaker 5: Then I suppose I must have to have the defense.

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Speaker 2: You see the defense?

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Speaker 5: Oh it's in our defense? Is going to be rolling

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for the defense? What am rollings here? Let me see?

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It was the road is it not?

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Speaker 6: Oh?

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Speaker 5: Yeah?

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Speaker 4: Yah?

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Speaker 2: Wait wait wait wait, wait, hold on, I do actually roll.

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I thought you had roll for your ability. Okay, amazing, it's.

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Speaker 5: Just only for us people in two two two squares.

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Speaker 2: Can I do this? Oh my god, I can use

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them as well. Nice? Oh wait I did that wrong?

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Speaker 5: Hold on, oh I think you did it perfect?

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Speaker 2: Yeah, okay, you would you would say that, you would say.

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Speaker 5: That, Yeah, yeah, I would.

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Speaker 2: There we go. Oh fuck, yes that is a hit,

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my dear.

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Speaker 5: Yes, of course, I think this is a massive amount.

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I just so, I don't I have not actually described

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who I am. Yeah. I am very very tall, very broad.

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I am a dwarf. I don't know if you.

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Speaker 1: Know the dwarfs to know them.

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Speaker 2: I do, but the audience might not, so, so please enlighteness.

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Speaker 5: In the in the dear, if there's I don't think

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it's an audience. It's so so strange, but just in spurs,

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but pretending says, oh bit minutes our cat friend an

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audience for her. So for this imaginary audience, that's our

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cat friend always is thinking about dwarfs. You see, they

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are this the last descendants of the giants, you see,

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So they're quite tall. I, however, am a very short dwarf,

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so I'm only you know, many feet tall, and not

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as a small feet tall, but many many feet tall,

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but not as many as you know, a giant would

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be subtly very wonderful were I giant, But I'm not

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a giant. I'm just a dwarf, which means I'm short

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for a giant, but really you know, anyway.

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Speaker 2: But I have this part tall, pretty short for a

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dwarf and very short for a giant.

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Speaker 5: Yes, this is true, but I'm also I've got brilliant

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pink hair. This is very nice, and it has more

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does not handle it's a gravity because physics are very

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strange in this unifors all sorts of strange physics, hair

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physics and so forth. And also I've got a very nice, little,

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very nicely trimmed lady pink Beard. I've got a lot

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of muscles. I'm that sort of a gbch character who's

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tall and maybe a little bit mysterious and use maybe

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it's a best friend for someone else, you know, And no,

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no tragic backstories or anything like this, because with happy times,

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and you know, I'm doing a nice armor, a very

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00:13:45,159 --> 00:13:48,159
good armor sort of called plates, very strong armor, and

238
00:13:48,200 --> 00:13:51,120
I just have a very small sword, you know, which

239
00:13:51,120 --> 00:13:54,600
is very very tiny sort of sword that you know,

240
00:13:54,639 --> 00:13:57,360
it's like a giant sword but for tiny, tiny giants.

241
00:13:57,399 --> 00:13:59,679
You know, it's just it's just you know, this one here,

242
00:13:59,679 --> 00:14:02,840
I don't know, this just kind of goes for all

243
00:14:02,919 --> 00:14:06,279
with me. But I use this tiny, tiny sword to

244
00:14:06,360 --> 00:14:09,720
block as much as I can from this very angry

245
00:14:09,799 --> 00:14:13,039
mud crabs that comes in, you know, angry like this,

246
00:14:13,159 --> 00:14:15,799
And I say, you will not go and you will not.

247
00:14:16,480 --> 00:14:20,320
You will not hurt a piece of frog scale on

248
00:14:20,440 --> 00:14:24,159
the king. I tiny, that's my name. You say my

249
00:14:24,480 --> 00:14:27,679
name is tiny because I'm so small for a dwarf.

250
00:14:27,960 --> 00:14:30,519
But I tiny, do not allow such a thing. No

251
00:14:30,559 --> 00:14:33,440
one will hurt the king. And I am going to perry,

252
00:14:33,559 --> 00:14:36,039
but also get hit a little bit, and you know,

253
00:14:36,600 --> 00:14:40,759
hit with this terrible and I say, oh, these crabs

254
00:14:40,759 --> 00:14:42,840
are quite dangerous. This may it reminds me of this

255
00:14:42,919 --> 00:14:45,919
one time I was in this small town that mud

256
00:14:45,919 --> 00:14:50,679
crabs were very angry. Also rats who also first offle skeletons?

257
00:14:51,240 --> 00:14:53,440
Speaker 8: Do we not talk about? Can we not talk about rat?

258
00:14:53,480 --> 00:14:54,120
Speaker 11: When Christmas?

259
00:14:54,159 --> 00:14:54,360
Speaker 12: Here?

260
00:14:55,320 --> 00:14:56,039
Speaker 3: I'm not a rat?

261
00:14:56,080 --> 00:14:58,159
Speaker 5: Oh I know. I just kind of thought it could

262
00:14:58,200 --> 00:15:02,320
be like a little offensive have a mouse by subject.

263
00:15:02,320 --> 00:15:04,399
Speaker 6: You must focus the attack is coming once more.

264
00:15:04,440 --> 00:15:06,120
Speaker 7: Oh yeah, tell them quick.

265
00:15:08,399 --> 00:15:11,000
Speaker 2: How much are you able to soak up with your

266
00:15:11,279 --> 00:15:14,120
with your block with the defense, because I think this

267
00:15:14,159 --> 00:15:16,320
would I had if you weren't able to block, this

268
00:15:16,360 --> 00:15:18,639
would take all of your defense away because you had

269
00:15:18,639 --> 00:15:19,720
the three tents right.

270
00:15:20,600 --> 00:15:24,200
Speaker 5: Whereas I have a straight temp from the king, so

271
00:15:24,279 --> 00:15:26,240
that is helping me somewhat. So I go from the

272
00:15:26,279 --> 00:15:29,480
twelve defense, I normally could only have a nine defense,

273
00:15:30,000 --> 00:15:32,600
but I go from this twelve now down to two

274
00:15:33,320 --> 00:15:36,799
as where I go, so I only have two defense left.

275
00:15:37,200 --> 00:15:42,320
Speaker 2: Okay, but that you don't take any actual damage because

276
00:15:42,320 --> 00:15:44,240
I think I heard you say, like I block this

277
00:15:44,320 --> 00:15:46,960
and then also take some damage. But no, you're you're good.

278
00:15:47,159 --> 00:15:49,440
Speaker 5: Well you know, it's it definitely block, you know. To me, Yeah,

279
00:15:49,519 --> 00:15:51,759
it's like my defense damage. It's it's it's it's like

280
00:15:51,879 --> 00:15:55,600
it's like damage to my to my soul, also to

281
00:15:55,639 --> 00:16:00,000
my pride, also to my image, you know. But it's okay,

282
00:16:00,120 --> 00:16:00,639
I look strong.

283
00:16:00,720 --> 00:16:03,080
Speaker 2: Actually, I think it makes you look very cool. Yeah

284
00:16:03,120 --> 00:16:05,919
you just kind of bodied this hit that was meant

285
00:16:05,919 --> 00:16:07,960
for the king, thank you? So yeah, a big click?

286
00:16:08,240 --> 00:16:10,639
Speaker 5: Can you sort of small? I tried to protect him,

287
00:16:10,679 --> 00:16:13,519
you know, because of course you have to protect the

288
00:16:13,600 --> 00:16:14,840
king are you all right?

289
00:16:14,960 --> 00:16:19,480
Speaker 6: I think, thank you, daing tiny, I'm fine, thanks to you.

290
00:16:20,399 --> 00:16:22,639
And I think as the attacks slammed into you, you

291
00:16:22,720 --> 00:16:25,200
see the spark of like ragent light from the defense

292
00:16:25,279 --> 00:16:27,799
I gave spot out with but not deal any damage.

293
00:16:28,200 --> 00:16:29,679
Speaker 4: Okay, success.

294
00:16:30,320 --> 00:16:33,000
Speaker 2: Now what's interesting about this is that if I succeed

295
00:16:33,080 --> 00:16:37,799
on a hit, I push you one one zone. So

296
00:16:38,000 --> 00:16:40,879
I don't know how we would do that normally because

297
00:16:42,159 --> 00:16:44,799
it would push both because you blocked the hit. So

298
00:16:44,840 --> 00:16:46,600
I'm going to say that you actually blocked it and

299
00:16:46,639 --> 00:16:49,000
prevented the push from going through as well. With this,

300
00:16:49,200 --> 00:16:50,759
like well even discounter.

301
00:16:51,279 --> 00:16:52,720
Speaker 5: I seek sort of what happened is that I would

302
00:16:52,720 --> 00:16:54,799
be pushed back as I became a new target.

303
00:16:54,840 --> 00:16:59,159
Speaker 2: If this is a cur wouldn't you technically push him

304
00:16:59,200 --> 00:17:01,399
back to But I mean it's fine, I can have

305
00:17:01,480 --> 00:17:03,360
it just go so that you're pushed to the back

306
00:17:03,399 --> 00:17:04,559
and not the case.

307
00:17:05,039 --> 00:17:07,319
Speaker 5: Charge forward and get this speak kits from this crab

308
00:17:07,559 --> 00:17:11,160
pronouncing probably the crab, and then you know it's pushes.

309
00:17:10,839 --> 00:17:13,960
Speaker 2: Me backwards perface. Okay, so we will push you into

310
00:17:14,000 --> 00:17:21,000
the back zone then, uh, and it is your guys's turn.

311
00:17:23,759 --> 00:17:24,519
Who wants to go?

312
00:17:25,640 --> 00:17:27,480
Speaker 8: You want to rock? Paper scissors or do you want

313
00:17:27,519 --> 00:17:28,359
to just go first?

314
00:17:29,079 --> 00:17:32,359
Speaker 5: Excuse me, I don't mean to be rude. I'm going

315
00:17:32,359 --> 00:17:36,680
to I'm going to are you okay, Yes, I'm going

316
00:17:36,720 --> 00:17:40,000
to charge. I'm going to do this.

317
00:17:40,359 --> 00:17:42,559
Speaker 3: I began casting a healing spell and then stop.

318
00:17:47,240 --> 00:17:51,119
Speaker 5: I'm going to charge forward because you know this is

319
00:17:51,559 --> 00:17:54,640
what I'm going to do. I will just charge forward.

320
00:17:54,640 --> 00:17:56,240
I have a big charge. But I don't think it

321
00:17:56,240 --> 00:17:58,319
will be helpful right now because says no one else

322
00:17:58,359 --> 00:18:01,680
since that's a forward zone. But but my king, So

323
00:18:02,000 --> 00:18:04,759
I'm going to just charge for this with my move,

324
00:18:05,680 --> 00:18:08,559
and when I finish my move, that's my first action.

325
00:18:08,880 --> 00:18:12,000
For my second action, I am going to I hope

326
00:18:12,000 --> 00:18:14,759
you don't find this is not attle piturizing for you, king,

327
00:18:14,920 --> 00:18:16,480
but I do worry about you a little bit. I

328
00:18:16,480 --> 00:18:20,319
am going to you know you either. I'm going to

329
00:18:20,400 --> 00:18:23,440
raise up my sword. It's very large, you see, it

330
00:18:23,480 --> 00:18:26,799
takes a lot of space, and I'm going to choose

331
00:18:26,799 --> 00:18:30,640
myself and also is a king obviously, and our live

332
00:18:30,720 --> 00:18:32,680
is in the two squares. And as I sort of

333
00:18:33,119 --> 00:18:35,799
stand there and hold this big giant sword, which is

334
00:18:35,880 --> 00:18:38,880
very small you know for dwarfs, I'm going to bring

335
00:18:38,960 --> 00:18:41,759
up the heart of the not the cards, but the

336
00:18:41,799 --> 00:18:44,519
heart of the dwarf as a shield heart, and I'm

337
00:18:44,559 --> 00:18:49,960
going to grant it temporary to defense to myself and

338
00:18:50,119 --> 00:18:52,319
also to the king. Nice shield heart.

339
00:18:53,319 --> 00:18:55,599
Speaker 2: Nice okay, And do you have to roll anything for

340
00:18:55,680 --> 00:18:57,200
that or can you just do you just get to

341
00:18:57,240 --> 00:18:58,960
do it.

342
00:18:58,960 --> 00:18:59,839
Speaker 5: It is a passive.

343
00:19:00,160 --> 00:19:02,920
Speaker 7: Nice, thank you, Dame Tiny.

344
00:19:03,119 --> 00:19:05,119
Speaker 2: So the two of you, Dame Tiny and the King

345
00:19:05,160 --> 00:19:07,279
can add the two to your defense at the moment.

346
00:19:10,440 --> 00:19:15,599
Speaker 5: It also would give a healing to the primary healing

347
00:19:15,680 --> 00:19:18,359
primary arch which HP. But no one has been injured

348
00:19:18,400 --> 00:19:20,279
in the HP, which is probably not the best to

349
00:19:20,359 --> 00:19:22,079
use us now, but you know, we have to protect

350
00:19:22,119 --> 00:19:22,519
the King.

351
00:19:26,279 --> 00:19:28,960
Speaker 6: Ready myself behind this field as and this is why

352
00:19:29,000 --> 00:19:31,359
if you're the first guardian of the throne, and I

353
00:19:31,440 --> 00:19:34,960
thank you, continue facing ready in and facing down these crabs.

354
00:19:35,720 --> 00:19:37,720
Speaker 5: Now, I would not this is a passive, which means

355
00:19:37,759 --> 00:19:39,480
I would imagine it means I still have an action

356
00:19:39,559 --> 00:19:43,920
to do since that is one of my two passives.

357
00:19:44,039 --> 00:19:47,039
This is a case. I hope you don't mind, but

358
00:19:47,680 --> 00:19:53,319
I'm going to just I'm just going to say everyone,

359
00:19:53,799 --> 00:19:57,839
these crabs are dangerous. They might hurt us, but together

360
00:19:58,000 --> 00:20:01,079
us friendship and to loyal It is a king. We

361
00:20:01,160 --> 00:20:07,839
can overcome anything. I know this. My friends together and

362
00:20:07,920 --> 00:20:10,480
I will make this rallying howl like this.

363
00:20:16,200 --> 00:20:16,960
Speaker 3: I dive for cover.

364
00:20:17,160 --> 00:20:19,000
Speaker 10: I dive for cover and look up at the sky

365
00:20:19,039 --> 00:20:20,880
because I'm expecting to get eaten by an owl.

366
00:20:23,359 --> 00:20:26,480
Speaker 7: Okay, okay, trouble.

367
00:20:26,640 --> 00:20:29,880
Speaker 11: That was just a sort of like song, I think,

368
00:20:29,920 --> 00:20:30,519
a little song.

369
00:20:34,799 --> 00:20:39,599
Speaker 6: Yeah, okay, Chris, the rise for the first Guardian has

370
00:20:39,599 --> 00:20:40,039
your back.

371
00:20:40,640 --> 00:20:45,680
Speaker 5: Okay, great, everyone gets a one and an extra everyone

372
00:20:45,799 --> 00:20:47,839
is in. I hope that you are inspired by my

373
00:20:48,400 --> 00:20:50,359
ululation and everyone here.

374
00:20:50,240 --> 00:20:51,240
Speaker 2: Will be gaining a one.

375
00:20:52,680 --> 00:20:54,680
Speaker 5: This is this is what it is. It's is a

376
00:20:54,799 --> 00:20:58,799
rallying relation and everyone will be getting an extra one

377
00:20:58,880 --> 00:21:01,480
D six to all of checks into my next turn.

378
00:21:03,640 --> 00:21:10,400
Speaker 2: That's fantastic. So as soon as Dame Tiny finishes the ululation, yep,

379
00:21:10,480 --> 00:21:14,920
we do. We see the two crabs hopping and dancing,

380
00:21:15,000 --> 00:21:17,200
almost as if the stone that they are standing on

381
00:21:17,319 --> 00:21:20,559
is like burning their feet. And then we see like

382
00:21:20,640 --> 00:21:23,640
a blue light kind of emanate from the ground up

383
00:21:23,680 --> 00:21:26,359
and surround them, and their defense is raised as they

384
00:21:26,400 --> 00:21:30,200
take a defensive stance for their tempo over this turn. Yep.

385
00:21:31,599 --> 00:21:33,039
Now it's somebody else's turn.

386
00:21:35,920 --> 00:21:37,960
Speaker 8: Can I ask you.

387
00:21:39,680 --> 00:21:39,960
Speaker 13: Thank you?

388
00:21:41,480 --> 00:21:43,240
Speaker 9: We can just do it like draw on an attacker,

389
00:21:43,319 --> 00:21:45,240
spell or perk, like we can do any of them

390
00:21:45,279 --> 00:21:45,960
at this point in time.

391
00:21:46,000 --> 00:21:47,599
Speaker 8: Are they like the same or perks are at a

392
00:21:47,599 --> 00:21:48,400
specific time?

393
00:21:49,039 --> 00:21:51,640
Speaker 6: Bucks have to be on your turn, but they're free.

394
00:21:51,680 --> 00:21:55,680
Don't take up an action and spells and attacks?

395
00:21:55,680 --> 00:21:56,480
Speaker 4: Do you take up an action?

396
00:21:57,000 --> 00:21:57,319
Speaker 6: Okay?

397
00:21:57,359 --> 00:22:01,079
Speaker 5: Cool? Okay? How it was also at perk?

398
00:22:03,519 --> 00:22:05,759
Speaker 2: I have the I'm just checking the roll twenty. I

399
00:22:05,759 --> 00:22:08,240
think there is a cheat sheet that will show you

400
00:22:08,359 --> 00:22:10,440
kind of the you know, what you can use. I'm

401
00:22:10,480 --> 00:22:12,519
just checking right now if the cheat sheet has it.

402
00:22:12,680 --> 00:22:16,720
It might not. Yeah it does, it doesn't. It does

403
00:22:16,839 --> 00:22:18,799
have the like what you can do in combat and

404
00:22:18,839 --> 00:22:21,799
then the rest. Yes, so there, I love this.

405
00:22:22,119 --> 00:22:24,039
Speaker 9: Yeah, thank you so much. I love that with the

406
00:22:24,119 --> 00:22:24,599
rainbow dive.

407
00:22:24,759 --> 00:22:25,039
Speaker 8: Thank you?

408
00:22:25,480 --> 00:22:27,440
Speaker 5: Are you saying just to make sure that a perk

409
00:22:27,640 --> 00:22:29,319
is a free action? All you're saying?

410
00:22:30,279 --> 00:22:33,960
Speaker 4: Yes, I believe signatures and perks both reactions.

411
00:22:34,079 --> 00:22:37,759
Speaker 2: It doesn't list it as one of the things that

412
00:22:37,799 --> 00:22:40,519
you can do specifically, so I'm assuming it goes under

413
00:22:40,519 --> 00:22:43,119
interact or like do something with the scene and use

414
00:22:43,160 --> 00:22:44,000
one of your passives.

415
00:22:44,759 --> 00:22:46,200
Speaker 8: So does it matter. It doesn't matter what order we

416
00:22:46,240 --> 00:22:46,880
do them, and we don't have.

417
00:22:46,920 --> 00:22:49,119
Speaker 2: To attack the Okay, so you can you can do

418
00:22:49,160 --> 00:22:49,599
it whatever.

419
00:22:50,680 --> 00:22:52,240
Speaker 8: Okay, I would love to split.

420
00:22:52,039 --> 00:22:55,119
Speaker 5: Up your move because I just wanted to note if

421
00:22:55,319 --> 00:22:58,039
if my perk is which is only once percinet, that one,

422
00:22:58,519 --> 00:23:00,519
it's not an action, So I actually hit one of

423
00:23:00,559 --> 00:23:02,200
them or try at least, just fun.

424
00:23:02,079 --> 00:23:04,920
Speaker 6: To note, Yeah, it's not. If you go to in

425
00:23:05,000 --> 00:23:07,680
the core book on page sixteen has a little box

426
00:23:07,720 --> 00:23:10,759
and says do you signature such perks use actions? No,

427
00:23:10,880 --> 00:23:13,640
unless bectified order can be used at well, and they're

428
00:23:13,640 --> 00:23:15,559
only limited by the refresh cost, which is like you

429
00:23:15,680 --> 00:23:18,480
only to once per short rest.

430
00:23:18,559 --> 00:23:20,319
Speaker 5: Oh. If such is the case, I hope you don't mind.

431
00:23:20,960 --> 00:23:23,160
I would like to excuse me. Is it all right

432
00:23:23,240 --> 00:23:24,880
since I do have an action, I've only need one

433
00:23:24,880 --> 00:23:28,359
selections I'm moving. I would like to say you crab,

434
00:23:28,839 --> 00:23:32,359
I called out you, and I would like to hit it.

435
00:23:32,400 --> 00:23:35,200
Speaker 2: Looks so good, And yes, you can definitely try to

436
00:23:35,240 --> 00:23:38,440
hit the crab. Are work because we're rewinding a little bit.

437
00:23:39,480 --> 00:23:42,119
I think this technically would have happened before I rose

438
00:23:42,160 --> 00:23:47,119
my defense. Three right, Oh, well, because it's in your turn. Yes, yes,

439
00:23:47,200 --> 00:23:50,920
technically yes, but while we're talking about it, just so

440
00:23:50,920 --> 00:23:53,480
that you guys have it in your head, your abilities

441
00:23:53,480 --> 00:23:57,400
that need short rests to do. It's different from D

442
00:23:57,440 --> 00:23:59,000
and D. You can have up to three, but they

443
00:23:59,079 --> 00:24:00,480
must be an hour long each.

444
00:24:01,960 --> 00:24:04,599
Speaker 5: That I like to think that when we have a campfire.

445
00:24:04,160 --> 00:24:06,960
Speaker 2: And nice exactly. But I'm just saying you you get

446
00:24:07,200 --> 00:24:11,440
you get three of those per per session or per bit,

447
00:24:11,759 --> 00:24:14,640
and they have to be an hour each. Okay, anyway,

448
00:24:15,400 --> 00:24:16,519
all right, so attack me.

449
00:24:16,759 --> 00:24:20,599
Speaker 5: Roll I don't I look my crab. I have been

450
00:24:20,599 --> 00:24:24,279
to all of these small towns and I don't quite dangerous.

451
00:24:24,359 --> 00:24:26,400
I'm going to make this role. It is a one

452
00:24:26,559 --> 00:24:32,279
D twelve. Oh no, it's how many D six is?

453
00:24:32,799 --> 00:24:36,720
Just wait a minute. This is for a basic check.

454
00:24:36,799 --> 00:24:37,640
Speaker 13: No, that's not.

455
00:24:37,839 --> 00:24:39,559
Speaker 5: I also want to do a regular attack and my

456
00:24:39,599 --> 00:24:45,519
attack is a D twelve. Yeah, yep, yes, it's a

457
00:24:45,759 --> 00:24:47,319
have a very large word tiny for me.

458
00:24:49,480 --> 00:24:50,279
Speaker 2: Not gonna get old.

459
00:24:50,319 --> 00:24:54,440
Speaker 5: I love it, I know. So D six is the

460
00:24:54,519 --> 00:24:56,240
Z six is our primary dieis is correct?

461
00:24:57,319 --> 00:24:57,559
Speaker 4: Yes?

462
00:24:57,839 --> 00:24:59,799
Speaker 2: Yeah? For your melee, I believe.

463
00:25:00,039 --> 00:25:01,839
Speaker 4: Free weapon attack.

464
00:25:02,160 --> 00:25:04,599
Speaker 5: Yeah, I just went to this.

465
00:25:04,599 --> 00:25:06,319
Speaker 2: This is a basic weapon attack.

466
00:25:06,559 --> 00:25:08,119
Speaker 4: Then you click dual mode.

467
00:25:08,400 --> 00:25:09,920
Speaker 5: Ye, thank you very much.

468
00:25:10,160 --> 00:25:13,200
Speaker 2: You're entering into a duel pick.

469
00:25:13,319 --> 00:25:17,039
Speaker 5: Thank you very much, you Matt Crab. You are not

470
00:25:17,079 --> 00:25:20,839
going to hurt any of our friends. Modifier bonus, I

471
00:25:20,839 --> 00:25:24,359
don't think I have one. Yes, no, no modifier bonus,

472
00:25:24,839 --> 00:25:30,960
no boons, no banes. Uh, it's fine bonus dice, none

473
00:25:30,960 --> 00:25:33,039
of them. But I do have to do my primary dice.

474
00:25:34,599 --> 00:25:43,960
Wait it is my so rolls of attacks, which is

475
00:25:44,160 --> 00:25:47,920
D twelve plus primary.

476
00:25:46,599 --> 00:25:49,000
Speaker 2: Which wait, this is a regular attack, right.

477
00:25:49,880 --> 00:25:52,240
Speaker 6: The detail pless primary would be I see, it will

478
00:25:52,279 --> 00:25:55,319
be your web your status in primary that number.

479
00:25:56,200 --> 00:25:58,599
Speaker 5: Details yeah, with the were and the macro can I

480
00:25:58,640 --> 00:26:00,559
put it it says versus a what in die size?

481
00:26:00,559 --> 00:26:02,720
I put that in there. It's a modify a bonus

482
00:26:02,720 --> 00:26:04,200
which is nothing, right.

483
00:26:04,279 --> 00:26:07,880
Speaker 6: So i'd be your modified bon It's would be your

484
00:26:07,960 --> 00:26:10,119
primary stat which is four. I mean, I don't know

485
00:26:10,119 --> 00:26:11,319
if it's for but for me it's four.

486
00:26:12,400 --> 00:26:14,640
Speaker 5: It is also four for me, all right, so uh

487
00:26:15,119 --> 00:26:17,359
just puts that is a base number. I see, all right,

488
00:26:18,160 --> 00:26:20,000
I will do this. Thank you. This word just working

489
00:26:20,039 --> 00:26:24,160
out for this moment and in that place and send

490
00:26:25,279 --> 00:26:26,640
any yes, okay.

491
00:26:26,400 --> 00:26:28,759
Speaker 2: I do this name It does say it's a single

492
00:26:28,880 --> 00:26:32,559
role for both your hit and damage. So if you hit,

493
00:26:32,720 --> 00:26:37,440
you use that same amount. Oh perfect, wow, uh let's see.

494
00:26:37,480 --> 00:26:40,559
Speaker 5: Okay, then I hope this works out like this. So, uh,

495
00:26:41,119 --> 00:26:41,920
no bonus die.

496
00:26:41,960 --> 00:26:43,640
Speaker 2: Correct, that's correct.

497
00:26:43,720 --> 00:26:45,400
Speaker 6: I think you gave yourself a bonus I didn't you?

498
00:26:45,759 --> 00:26:49,160
Speaker 5: It was just everyone else, so everyone else. There There

499
00:26:49,279 --> 00:26:51,480
is no option not to have a bonus die in the.

500
00:26:51,480 --> 00:26:54,519
Speaker 6: Macro if you just use zero zero, if you treat

501
00:26:54,559 --> 00:26:57,079
the number of previously so previously said a number of

502
00:26:57,079 --> 00:26:57,720
bonus dies.

503
00:26:57,799 --> 00:27:00,079
Speaker 4: If that's zero, you can just cu.

504
00:27:00,079 --> 00:27:04,160
Speaker 5: Yeah, so I'll do six damage if that's all right?

505
00:27:04,480 --> 00:27:05,680
Dies results too?

506
00:27:07,039 --> 00:27:09,599
Speaker 2: How do you? How do you kill it?

507
00:27:09,680 --> 00:27:10,079
Speaker 5: Oh?

508
00:27:10,400 --> 00:27:11,079
Speaker 2: A tiny crab?

509
00:27:12,160 --> 00:27:14,720
Speaker 5: It was a tiny one. Yeah, well, so I have

510
00:27:15,119 --> 00:27:18,720
rushed across the battlefield, you know. Give a stopped makes

511
00:27:18,799 --> 00:27:21,279
us the heart of a shield to my good friends.

512
00:27:21,599 --> 00:27:23,160
That means it to my king, my leish, not my

513
00:27:23,160 --> 00:27:25,359
good friend, you know, this is a king. And then

514
00:27:25,440 --> 00:27:28,039
I with my very large sword. It can hit some

515
00:27:28,200 --> 00:27:30,720
very far, you know. And that I swing with this

516
00:27:30,880 --> 00:27:33,680
great biting this, and my ponytail whips around, and my

517
00:27:33,720 --> 00:27:36,640
hair also bounces in this very great fixation of polygons.

518
00:27:36,640 --> 00:27:39,880
In this and with this large sheet strike. I say, no,

519
00:27:40,160 --> 00:27:42,359
you crab, you will not do anything to my king.

520
00:27:42,559 --> 00:27:46,039
And then the sword goes and there's like a big

521
00:27:46,119 --> 00:27:48,759
flash of light, you know, yea, as the crab slices

522
00:27:48,759 --> 00:27:50,119
in half and you can see the two halves of

523
00:27:50,160 --> 00:27:52,319
this crab. And then no blood any single system.

524
00:27:52,359 --> 00:27:54,519
Speaker 2: Yeah, no blood, but but we do. For some reason,

525
00:27:54,559 --> 00:27:58,240
the crab starts to like flash in like white and

526
00:27:58,279 --> 00:27:59,599
then back to the storm of color, and you hear

527
00:27:59,640 --> 00:28:03,480
this and then it fades from existence as you defeat it.

528
00:28:05,319 --> 00:28:09,319
Speaker 6: All right, we can do this, I say, fantastic, Dame Tiny.

529
00:28:09,200 --> 00:28:10,559
Speaker 7: Oh no, it went invisible.

530
00:28:14,039 --> 00:28:14,680
Speaker 8: I think it's good.

531
00:28:14,720 --> 00:28:15,680
Speaker 7: It's okay.

532
00:28:16,359 --> 00:28:19,680
Speaker 4: He's dead. Dad, we've defeated him.

533
00:28:19,680 --> 00:28:22,720
Speaker 7: Oh, excellent, great job, King, very.

534
00:28:22,640 --> 00:28:27,319
Speaker 8: Nast very good. Very We're very very proud I did that.

535
00:28:28,559 --> 00:28:29,799
Speaker 7: However, very I wouldn't.

536
00:28:31,000 --> 00:28:33,400
Speaker 6: I cannot take that. I cannot take the glory for

537
00:28:33,799 --> 00:28:34,839
our guard, you know, the throne.

538
00:28:34,880 --> 00:28:39,160
Speaker 5: This is all, Dame Tiny, everything to the glory the king.

539
00:28:39,200 --> 00:28:43,640
It's true. Just we give you the credit. King.

540
00:28:43,680 --> 00:28:46,000
Speaker 4: It's only subjects.

541
00:28:47,759 --> 00:28:50,400
Speaker 5: Speaking a strange blue sing on that last crab is

542
00:28:50,440 --> 00:28:52,920
a strange blue sing on it with what's that means?

543
00:28:53,480 --> 00:28:56,079
Speaker 2: Yes? Now is the moment where we see this crab

544
00:28:56,119 --> 00:28:59,039
get the crab that's left that is slightly larger, ornery

545
00:28:59,079 --> 00:29:01,880
crab begin doing the little dance, and then the blue

546
00:29:01,920 --> 00:29:05,119
emanation comes up from the from the ground and surrounds him.

547
00:29:05,119 --> 00:29:07,119
And then we hear the string and then the defense

548
00:29:07,200 --> 00:29:09,920
up three. It is now somebody else's turn. So I

549
00:29:09,920 --> 00:29:12,759
believe that is either brother Chris or bad.

550
00:29:13,119 --> 00:29:15,559
Speaker 9: I'm just gonna assume that Brother Crisp is like shaking

551
00:29:15,720 --> 00:29:21,640
and like curled up on the ground after after the

552
00:29:21,680 --> 00:29:24,160
owl incident, I think Brother Chris is in shambles.

553
00:29:24,440 --> 00:29:26,720
Speaker 8: So I'm gonna I think.

554
00:29:30,119 --> 00:29:30,759
Speaker 4: Take you again.

555
00:29:31,240 --> 00:29:31,559
Speaker 3: Okay.

556
00:29:32,720 --> 00:29:34,880
Speaker 2: The best part is we've been traveling together for I

557
00:29:34,880 --> 00:29:37,039
don't know how long, and so the idea that it

558
00:29:37,200 --> 00:29:38,960
gets him every time is hilarious to me.

559
00:29:40,119 --> 00:29:46,599
Speaker 5: Yeah, just before what a real owl?

560
00:29:46,960 --> 00:29:49,440
Speaker 2: He's like an owl has been following us. I'm telling you,

561
00:29:49,480 --> 00:29:50,880
no one will believe me, Bud, He's.

562
00:29:50,759 --> 00:29:51,400
Speaker 5: Been following us.

563
00:29:51,799 --> 00:29:51,960
Speaker 2: Well.

564
00:29:52,000 --> 00:30:01,799
Speaker 10: Believes that I do the thing where I'm like standing

565
00:30:01,839 --> 00:30:04,119
completely still like a mouse does with like wide eyed,

566
00:30:04,759 --> 00:30:06,000
is vibranting.

567
00:30:08,160 --> 00:30:10,640
Speaker 2: Just trembling. Okay, so does that mean that you are

568
00:30:10,640 --> 00:30:14,920
not taking a turn at the second? You can't I was.

569
00:30:14,880 --> 00:30:17,799
Speaker 9: Gonna say, I was gonna just kind of shield take

570
00:30:17,880 --> 00:30:18,559
my turn next.

571
00:30:18,559 --> 00:30:20,319
Speaker 8: Well, whoa crisp trembles.

572
00:30:20,720 --> 00:30:24,440
Speaker 9: I imagine everything that Bad does is like sailor Moon.

573
00:30:24,720 --> 00:30:27,200
Like she's like, I'm going to cast and it's like

574
00:30:27,559 --> 00:30:28,519
there's a spotlight.

575
00:30:28,759 --> 00:30:31,240
Speaker 8: It starts to slow down and.

576
00:30:31,119 --> 00:30:35,599
Speaker 9: She's like, things are about to get bad, and then she.

577
00:30:43,319 --> 00:30:46,400
Speaker 5: I just want close ups. I just want like like like.

578
00:30:47,759 --> 00:30:50,720
Speaker 2: I agree, we need close ups. And from this moment forward,

579
00:30:50,759 --> 00:30:53,359
I'm going to ask you all what your j RPG

580
00:30:53,839 --> 00:30:56,599
casting or ability looks like as you do this, because

581
00:30:56,759 --> 00:30:59,359
you would have an animation, right, you have a very

582
00:30:59,400 --> 00:31:02,839
particular animation, and and every once in a while, I

583
00:31:02,920 --> 00:31:05,519
expect those battle chatter lines that happen when you're playing

584
00:31:05,519 --> 00:31:07,079
a j RPG, like you know.

585
00:31:07,240 --> 00:31:17,720
Speaker 14: Don't give up, Okay, I exactly exactly, that's perfect, perfect, Okay,

586
00:31:17,759 --> 00:31:18,440
So bad goes.

587
00:31:18,640 --> 00:31:21,279
Speaker 2: Things are about to get bad. And what does she do.

588
00:31:21,799 --> 00:31:23,839
Speaker 8: She's gonna change.

589
00:31:24,400 --> 00:31:27,759
Speaker 9: She's gonna cast chains on the big crab, which applies

590
00:31:27,799 --> 00:31:29,519
it and applies rooted to the crab.

591
00:31:30,440 --> 00:31:33,640
Speaker 8: Nice, okay, And you're gonna tell me how I do that?

592
00:31:34,039 --> 00:31:37,000
Speaker 6: No, I will tell you ahead.

593
00:31:38,279 --> 00:31:38,680
Speaker 4: You have.

594
00:31:40,160 --> 00:31:46,880
Speaker 6: Up. You would do your stat is this would be

595
00:31:46,960 --> 00:31:50,920
a field cast, a click field cast, okay, and.

596
00:31:50,880 --> 00:31:52,680
Speaker 4: It would count as a shadow.

597
00:31:52,799 --> 00:31:54,960
Speaker 6: Just be your shadow as your main stat so you

598
00:31:55,759 --> 00:31:57,440
do shadow shadows be eight?

599
00:31:58,599 --> 00:32:00,599
Speaker 8: So I rolled eight. So how many D six is

600
00:32:00,599 --> 00:32:01,359
for field casts is that.

601
00:32:04,119 --> 00:32:06,880
Speaker 6: It adds your two sets together, and for this casting

602
00:32:06,920 --> 00:32:08,440
will be shadow and shattered twice.

603
00:32:08,759 --> 00:32:11,160
Speaker 8: Okay, and then there's no boons or veins.

604
00:32:12,359 --> 00:32:16,359
Speaker 5: I'm afraid it's not troll because I feel that's right.

605
00:32:16,440 --> 00:32:17,640
Speaker 4: Yeah, you get mine.

606
00:32:17,680 --> 00:32:21,039
Speaker 6: Actually, maybe you just canceled and click it again, thank you.

607
00:32:21,640 --> 00:32:21,960
Speaker 1: Okay.

608
00:32:23,039 --> 00:32:25,319
Speaker 5: My relation is very inspiring, except for maybe for some

609
00:32:25,400 --> 00:32:27,880
people who get nervous and it gets an hour again.

610
00:32:27,920 --> 00:32:29,400
Speaker 8: And no spell damaged.

611
00:32:29,119 --> 00:32:32,400
Speaker 6: Dice, No, this is just routine in place. Yeah, perfect,

612
00:32:35,279 --> 00:32:39,200
Oh that's okay, okay.

613
00:32:41,079 --> 00:32:43,880
Speaker 4: I think it's negotiation. What does this mean because there's

614
00:32:43,880 --> 00:32:44,640
no damage.

615
00:32:44,319 --> 00:32:47,400
Speaker 9: Anyway, so what does can I can I imagine what

616
00:32:47,440 --> 00:32:48,000
I think it does?

617
00:32:48,079 --> 00:32:48,599
Speaker 2: Yes? Please?

618
00:32:49,559 --> 00:32:50,000
Speaker 8: Perfect?

619
00:32:50,279 --> 00:32:51,720
Speaker 9: I think that like as they come out of my

620
00:32:51,799 --> 00:32:54,720
magical glow, there's like a transformation, the sparkles start to fade.

621
00:32:54,960 --> 00:32:58,240
I can see that the crabs legs are like half

622
00:32:58,359 --> 00:33:01,559
ensnared in the ground, so he's had a wider range

623
00:33:01,599 --> 00:33:03,400
of motion still, but he can't fully move.

624
00:33:03,440 --> 00:33:05,240
Speaker 8: I feel like he's like half he's got like a

625
00:33:05,279 --> 00:33:05,759
claw out.

626
00:33:06,000 --> 00:33:06,200
Speaker 5: Yes.

627
00:33:06,319 --> 00:33:09,240
Speaker 2: I love that, especially because he was dancing right like he.

628
00:33:09,599 --> 00:33:12,720
Speaker 8: Was, and I've noted those moves down. That was a

629
00:33:12,759 --> 00:33:14,880
good one for later.

630
00:33:15,279 --> 00:33:17,759
Speaker 9: But I'm you know how everybody's like slowly doing this

631
00:33:17,799 --> 00:33:20,920
in the background. Like sometimes I'm just like like there's

632
00:33:20,960 --> 00:33:24,240
a little yeah, there's a little dance bit camera.

633
00:33:24,680 --> 00:33:24,880
Speaker 2: Yeah.

634
00:33:24,960 --> 00:33:26,839
Speaker 3: Yeah, and the other characters acknowledge.

635
00:33:27,480 --> 00:33:31,799
Speaker 2: Yeah. She's the one that's always like so good.

636
00:33:33,960 --> 00:33:37,000
Speaker 5: And so that I can do through.

637
00:33:43,359 --> 00:33:44,519
Speaker 8: So then I can use a perk.

638
00:33:44,880 --> 00:33:46,119
Speaker 2: Yes you can, Yes, you may.

639
00:33:46,200 --> 00:33:50,680
Speaker 9: Okay, I would love to like reach over, because are

640
00:33:50,720 --> 00:33:50,960
we not?

641
00:33:51,440 --> 00:33:53,960
Speaker 8: Have we all been knocked back into like basically a line?

642
00:33:54,000 --> 00:33:54,160
Speaker 9: Now?

643
00:33:55,359 --> 00:33:58,960
Speaker 2: No, So Dame Tiny was knocked back and then moved forward.

644
00:33:58,720 --> 00:34:02,920
Speaker 9: Forward, Okay, so is King Queen. The King is next

645
00:34:02,920 --> 00:34:04,319
to me, then you are.

646
00:34:04,440 --> 00:34:06,359
Speaker 2: The King's in front of you. So you and brother

647
00:34:06,440 --> 00:34:08,360
Chris are in the back row, and then the King

648
00:34:08,519 --> 00:34:10,320
and Dame Tiny are in the front row.

649
00:34:10,559 --> 00:34:12,599
Speaker 9: I didn't know if he got knocked back at the beginning. Okay,

650
00:34:12,639 --> 00:34:20,000
So I'm gonna imbue the King's sword with my elemental infusion.

651
00:34:22,440 --> 00:34:24,880
Speaker 2: The King looks very excited about that. Okay, what is this?

652
00:34:24,960 --> 00:34:27,280
What does this look like? Because this is a different move, right,

653
00:34:27,320 --> 00:34:28,719
so you have to have Yeah.

654
00:34:28,639 --> 00:34:31,599
Speaker 9: I think I think after my like one big cast

655
00:34:31,960 --> 00:34:34,360
and I'm like, I'm putting my hands together, I'm gonna touch.

656
00:34:34,480 --> 00:34:35,960
Speaker 8: I'm gonna touch the King's.

657
00:34:35,679 --> 00:34:38,360
Speaker 9: Back, Okay, like it's like a It's like a gentle touch.

658
00:34:38,440 --> 00:34:41,199
We're having a prayer moment, like it's like a and

659
00:34:41,239 --> 00:34:41,719
then you're.

660
00:34:43,079 --> 00:34:45,559
Speaker 8: The ground yeah, starts to glow.

661
00:34:45,960 --> 00:34:50,599
Speaker 9: The real question is is there like something I should

662
00:34:50,639 --> 00:34:53,000
know about you, Like do you have like a a

663
00:34:53,039 --> 00:34:56,679
perk that would like are you firefrost or storm? Like

664
00:34:56,800 --> 00:34:59,480
is there something that you feel like your character is

665
00:34:59,599 --> 00:35:01,760
using often? Because I feel like i'd be more funculating

666
00:35:02,000 --> 00:35:05,239
radient radiant Okay, because I catch you use the kier

667
00:35:05,360 --> 00:35:08,239
frost storm for your ele In that.

668
00:35:08,119 --> 00:35:09,800
Speaker 4: Case, I think the next place it will be like.

669
00:35:11,599 --> 00:35:13,920
Speaker 6: I think storm.

670
00:35:14,280 --> 00:35:16,679
Speaker 9: Yeah, Okay, so I'm gonna put my hands on your

671
00:35:16,679 --> 00:35:20,400
back and be like a big storm is coming and

672
00:35:20,440 --> 00:35:24,159
then like there's like light in a thundercloud around your

673
00:35:24,159 --> 00:35:26,719
head and then you've got to really it's fine, and

674
00:35:26,760 --> 00:35:28,880
then and then you're your sort.

675
00:35:28,760 --> 00:35:32,199
Speaker 8: Is now viewed with the with the with what is

676
00:35:32,239 --> 00:35:34,280
it your next hit? This round?

677
00:35:34,280 --> 00:35:37,079
Speaker 9: Deal's class dized extra for elemental damage for storm.

678
00:35:37,599 --> 00:35:39,920
Speaker 4: Oh wow, but I'm okay, forty six extra storms.

679
00:35:39,920 --> 00:35:42,159
Speaker 6: I'm as I put the sword out of the ground

680
00:35:42,239 --> 00:35:44,800
and lightning comes off of it, and I go, thank you,

681
00:35:44,840 --> 00:35:45,480
Grand Vizier.

682
00:35:45,559 --> 00:35:47,920
Speaker 4: Bad back to place the crab.

683
00:35:51,519 --> 00:35:55,199
Speaker 2: It is now my turn. Although I am rooted technical,

684
00:35:55,639 --> 00:35:58,519
it is technically my turn. I do believe I can

685
00:35:58,559 --> 00:35:59,719
still make an attack here.

686
00:36:02,000 --> 00:36:04,119
Speaker 5: I think if they exchange.

687
00:36:04,039 --> 00:36:08,039
Speaker 2: Yeah, I actually cannot. You if if this route is even,

688
00:36:08,079 --> 00:36:10,760
if it's like half I I can't even get up

689
00:36:10,760 --> 00:36:14,519
into the next zone because I was in the back.

690
00:36:15,400 --> 00:36:20,320
So well done. Yeah, So I will actually move one

691
00:36:20,360 --> 00:36:23,000
space forward to where the the other crab was so

692
00:36:23,039 --> 00:36:27,079
that I may engage, and we'll say that that is

693
00:36:27,199 --> 00:36:31,559
that is my move. Well done, well done? Bad okay,

694
00:36:31,639 --> 00:36:33,119
brother Crisps, that's you.

695
00:36:35,039 --> 00:36:40,920
Speaker 6: Oh oh no, you can do anything.

696
00:36:41,559 --> 00:36:42,480
Speaker 7: I can do anything.

697
00:36:44,760 --> 00:36:45,920
Speaker 3: Turn into an owl?

698
00:36:50,039 --> 00:36:50,320
Speaker 5: Really?

699
00:36:50,639 --> 00:36:53,519
Speaker 7: Oh, I can't turn it? Okay, Maybe I just helped

700
00:36:53,559 --> 00:36:54,159
the kig.

701
00:36:55,079 --> 00:36:57,039
Speaker 8: The great idea. That's a good idea. I'm mean like,

702
00:36:57,079 --> 00:36:58,639
I'm like scooting you in front of me. I'm like,

703
00:36:58,639 --> 00:36:59,119
you got this?

704
00:36:59,639 --> 00:37:01,039
Speaker 3: Yeah, as you do sound.

705
00:37:01,119 --> 00:37:03,960
Speaker 10: I'm like turning the staff in the air in front

706
00:37:04,000 --> 00:37:06,400
of me and closing my eyes. They're like the staff

707
00:37:06,440 --> 00:37:10,920
begins to glow. The sun above us like widens a

708
00:37:10,920 --> 00:37:14,000
little bit, and the area gets a little brighter. This

709
00:37:14,280 --> 00:37:17,599
enormous amount of like sun rays is pulled into the staff.

710
00:37:18,159 --> 00:37:22,559
And but Brother Crisps has got his eyes closed and

711
00:37:22,599 --> 00:37:23,400
he's very small.

712
00:37:23,719 --> 00:37:25,119
Speaker 7: Is it working? I can't tell.

713
00:37:26,000 --> 00:37:30,159
Speaker 15: Oh my god, I'm an insane amount of energy is

714
00:37:30,199 --> 00:37:33,639
coalescing around Brother Crisps as the literal god Sea for

715
00:37:34,199 --> 00:37:41,760
shines divine bright sunlight onto him. And I anoint King Glenwick,

716
00:37:44,760 --> 00:37:45,599
and I say.

717
00:37:45,960 --> 00:37:47,960
Speaker 7: I hope this helps kick leadweb.

718
00:37:48,320 --> 00:37:53,119
Speaker 2: And then I just your ability is I hope this helps?

719
00:37:53,519 --> 00:37:55,559
Speaker 3: This is my this is my weakest spell.

720
00:37:56,559 --> 00:37:59,599
Speaker 2: Oh wow, And.

721
00:37:59,519 --> 00:38:00,440
Speaker 3: I touch it.

722
00:38:00,840 --> 00:38:05,519
Speaker 10: I touch the tip of my staff to King glen

723
00:38:05,519 --> 00:38:17,960
Win's butt, and uh, your next attack or spell supports

724
00:38:17,960 --> 00:38:19,400
spell games plus two dice.

725
00:38:19,559 --> 00:38:21,079
Speaker 3: No idea what it means, but there you go. You

726
00:38:21,119 --> 00:38:23,239
get plus two dice your next attack.

727
00:38:23,719 --> 00:38:26,159
Speaker 2: Nice.

728
00:38:26,679 --> 00:38:31,400
Speaker 10: Okay, he's now buffed beyond belief and just get I think.

729
00:38:32,159 --> 00:38:36,880
Speaker 2: I think so okay, I am going to come in

730
00:38:37,000 --> 00:38:38,800
then and now I am going to go ahead and

731
00:38:38,840 --> 00:38:41,519
make my attack. Oh, it saves everything from the last time.

732
00:38:42,800 --> 00:38:45,599
Speaker 5: Oh, but is this this not a new round? Are

733
00:38:45,599 --> 00:38:47,239
we not saved? No?

734
00:38:47,599 --> 00:38:51,920
Speaker 2: Well, it alternates until the combat's over. Yeah, so you

735
00:38:51,920 --> 00:38:57,760
guys went announced my turn. Okay, yikes, mixed success. The

736
00:38:57,760 --> 00:39:03,239
spell only deals half damage. Oh okay, Oh so I

737
00:39:03,280 --> 00:39:05,760
do no damage to you? Amazing.

738
00:39:08,880 --> 00:39:11,199
Speaker 5: I think this actually would be a new round because

739
00:39:11,199 --> 00:39:13,480
you alternate to everyone takes one term since we make

740
00:39:13,719 --> 00:39:16,440
a new round, so our crab starts the next turn.

741
00:39:17,880 --> 00:39:19,079
Speaker 2: Wait what that's what I was.

742
00:39:20,960 --> 00:39:25,360
Speaker 5: Because well, each character normally takes one turn per round. Yeah,

743
00:39:25,400 --> 00:39:27,400
we all had a turn, which makes us a new round.

744
00:39:27,920 --> 00:39:29,679
So crab takes it, which means we all get to

745
00:39:29,719 --> 00:39:31,719
go and he gets no more turns for the second round.

746
00:39:34,920 --> 00:39:35,559
Speaker 3: How it works?

747
00:39:35,599 --> 00:39:37,719
Speaker 2: Wait? Really, is that actually how it works?

748
00:39:37,960 --> 00:39:38,519
Speaker 5: I thought it all.

749
00:39:39,000 --> 00:39:42,719
Speaker 2: I thought it alternates period, like it's a new round technically, Yeah,

750
00:39:42,760 --> 00:39:44,199
but like I still get to.

751
00:39:46,000 --> 00:39:48,800
Speaker 5: If Well, so it's the top is a new round? Yes,

752
00:39:49,360 --> 00:39:52,400
if a site has more bodies, alternate as long as possible,

753
00:39:52,559 --> 00:39:55,400
since a larger site finishes around with extras.

754
00:39:57,280 --> 00:40:00,320
Speaker 2: Oh right, but no, no, that is true, but it

755
00:40:00,360 --> 00:40:02,320
would be the top of the round. And I would

756
00:40:02,400 --> 00:40:05,119
go right, so I went yeah, and now it's your

757
00:40:05,119 --> 00:40:07,320
guys turn to go yeah now you yeah, yeah, Sorry,

758
00:40:07,360 --> 00:40:09,840
I didn't understand what we were saying, yes, yes.

759
00:40:09,000 --> 00:40:12,679
Speaker 5: Yes, sorry. I look at the king and I say,

760
00:40:12,840 --> 00:40:16,679
you are a king, you've always been and the future king.

761
00:40:16,800 --> 00:40:17,400
You've got this.

762
00:40:18,800 --> 00:40:20,840
Speaker 4: Thank you, damn tiny I would not be here without you,

763
00:40:21,320 --> 00:40:21,840
and order you.

764
00:40:21,920 --> 00:40:25,440
Speaker 6: As I turned to my subjects behind me and a

765
00:40:25,519 --> 00:40:28,679
life royal life keeper brother Chriss, and I turned back

766
00:40:29,000 --> 00:40:33,360
to the crab. Let me show you that you have

767
00:40:33,400 --> 00:40:35,880
a true cake, and I'll charge towards the crab.

768
00:40:36,159 --> 00:40:36,960
Speaker 2: I can't believe that.

769
00:40:37,159 --> 00:40:41,760
Speaker 6: Okay, yeah, this sword into into the crab with a

770
00:40:41,880 --> 00:40:43,000
ridiculous amount of.

771
00:40:43,199 --> 00:40:44,599
Speaker 4: Buffs on me right now.

772
00:40:47,039 --> 00:40:54,480
Speaker 2: Okay, yeah, so I get yeah, you have three bonuses

773
00:40:54,519 --> 00:40:58,920
on you right now. This is amazing, it's wild. Okay,

774
00:41:00,039 --> 00:41:01,840
all hail the King. I suppose.

775
00:41:05,320 --> 00:41:12,360
Speaker 6: No boomed things bonesye, Okay, I have bonis dye from you,

776
00:41:14,320 --> 00:41:17,480
and there Willy six, and I've then I got four

777
00:41:17,559 --> 00:41:21,960
bonus dye from uh oh my god. I don't think

778
00:41:22,000 --> 00:41:24,000
I probably want to have as many bonuses as we

779
00:41:24,039 --> 00:41:29,280
can't have. Okay, for plus one it would be seventy

780
00:41:29,360 --> 00:41:31,480
six is but on yeah, I was able to add six.

781
00:41:31,519 --> 00:41:33,039
Speaker 4: Okay, I'm gonna change that later.

782
00:41:34,400 --> 00:41:35,840
Speaker 2: Yeah, you're definitely going to be to.

783
00:41:38,400 --> 00:41:39,559
Speaker 4: Damn I missed.

784
00:41:40,480 --> 00:41:43,159
Speaker 6: I'm going to use a hair point yep, because we'll

785
00:41:43,199 --> 00:41:45,920
get to start with one. We did too many people

786
00:41:46,239 --> 00:41:48,400
help me out here as a king, I can't let

787
00:41:48,400 --> 00:41:49,199
my people down.

788
00:41:49,760 --> 00:41:52,639
Speaker 4: I'm gonna spend. Can I spend? For real?

789
00:41:52,679 --> 00:41:52,840
Speaker 5: Heart?

790
00:41:52,960 --> 00:41:53,880
Speaker 13: The stress was too much?

791
00:41:53,920 --> 00:41:54,880
Speaker 8: You like stumble a.

792
00:41:54,760 --> 00:41:56,840
Speaker 13: Little bit at pressure?

793
00:42:00,159 --> 00:42:02,320
Speaker 4: Can I reroll with here a point? Or is that

794
00:42:02,400 --> 00:42:04,400
to you? How much do they reroll cost?

795
00:42:04,920 --> 00:42:07,199
Speaker 2: If you fail, you may reroll a single die once more,

796
00:42:07,239 --> 00:42:11,920
but on a second failure you might suffer an effect

797
00:42:12,000 --> 00:42:14,639
assuming putting on the spell or whatever it is that

798
00:42:14,679 --> 00:42:15,039
you're doing.

799
00:42:15,960 --> 00:42:18,800
Speaker 6: Okay, in that case, there's a single diet. So I

800
00:42:18,920 --> 00:42:22,840
rerolled the initial twenty six that caused me to fail. Oat,

801
00:42:24,320 --> 00:42:25,519
I'm just how me is this?

802
00:42:26,960 --> 00:42:29,480
Speaker 2: If it's easier for you to nice take.

803
00:42:29,360 --> 00:42:36,400
Speaker 6: Card three, so that'd be ideal three eight, ten, eleven, thirteen,

804
00:42:36,760 --> 00:42:41,480
salus fourteen sixteen points of damage someone that is lightning,

805
00:42:41,519 --> 00:42:42,960
someone that is sunlight.

806
00:42:43,880 --> 00:42:45,760
Speaker 4: So first of all, we need new friendship.

807
00:42:45,840 --> 00:42:48,239
Speaker 2: We need like what this looks like because you've got

808
00:42:48,280 --> 00:42:50,800
to have a GRPG attack and then also how do

809
00:42:50,840 --> 00:42:51,320
you kill it?

810
00:42:52,599 --> 00:42:56,280
Speaker 6: I think you see this, This croakin is the name

811
00:42:56,320 --> 00:42:59,679
of these species. The Shrug people were just sort crackling

812
00:42:59,679 --> 00:43:03,440
with lightning, with the scene of almost like sunlight coming

813
00:43:03,519 --> 00:43:07,159
off of it, and there's almost like determined look on

814
00:43:07,199 --> 00:43:10,960
their faces, their side to side with Dame Tiny and

815
00:43:12,079 --> 00:43:16,199
glen Wynn charges forward and as they strike down, the

816
00:43:16,440 --> 00:43:19,760
complete silence as the sword connects with the crab, and

817
00:43:19,800 --> 00:43:21,719
then all of a sudden, a lightning strike from the

818
00:43:21,760 --> 00:43:25,000
sky slams down into the sword and into the crab

819
00:43:25,199 --> 00:43:30,280
beneath it. And then as I raised my sword, I

820
00:43:30,440 --> 00:43:32,440
seethe it behind me and go.

821
00:43:33,920 --> 00:43:35,800
Speaker 4: And that is why do you do not mess with

822
00:43:35,840 --> 00:43:36,800
the people of Erwick.

823
00:43:38,119 --> 00:43:41,559
Speaker 3: Wow, we knew you can do it.

824
00:43:42,119 --> 00:43:44,159
Speaker 7: Wow we almost died.

825
00:43:44,000 --> 00:43:47,679
Speaker 4: Than you see to do it without all of you.

826
00:43:49,760 --> 00:43:50,639
Speaker 2: We level up.

827
00:43:56,079 --> 00:43:57,119
Speaker 13: Like I'm JRG.

828
00:43:57,320 --> 00:44:00,679
Speaker 2: We hear the and the crab slashes, it disappears from

829
00:44:00,719 --> 00:44:02,480
the screen and you guys get a level.

830
00:44:04,440 --> 00:44:04,599
Speaker 5: Now.

831
00:44:06,880 --> 00:44:09,800
Speaker 2: It's I mean, your your level three at the moment,

832
00:44:09,840 --> 00:44:11,599
but the experience that you would have gotten from these

833
00:44:11,599 --> 00:44:15,039
crabs is enough to bring you to the next level.

834
00:44:15,159 --> 00:44:17,400
But it's easy because you just select two things and

835
00:44:17,440 --> 00:44:22,159
then we can continue on. Yeah yeah sound brad space

836
00:44:22,199 --> 00:44:23,960
as he was like, what like it was D and D.

837
00:44:24,119 --> 00:44:26,239
Don't worry, man, it's just you just picked two things

838
00:44:26,239 --> 00:44:26,920
and you're good to go.

839
00:44:27,519 --> 00:44:32,719
Speaker 16: I think you're underestimating how smart I am.

840
00:44:32,880 --> 00:44:35,760
Speaker 5: I haven't fought many mud crabs into system, which you

841
00:44:35,880 --> 00:44:39,000
call it something is a morrow, wint and very dangerous.

842
00:44:39,039 --> 00:44:42,039
You're just walking along the coast and boom, mud crabs everywhere.

843
00:44:42,119 --> 00:44:45,679
It's terribly it's really scared.

844
00:44:47,360 --> 00:44:49,360
Speaker 10: I dig into my pack and I just start handing

845
00:44:49,360 --> 00:44:51,119
out cheese to everyone.

846
00:44:51,880 --> 00:44:53,199
Speaker 8: Here you go, thank you.

847
00:44:54,679 --> 00:44:56,239
Speaker 9: I can't do milk, but thank you.

848
00:44:56,639 --> 00:44:58,320
Speaker 3: Go ahead. It's fine. Don't worry about it.

849
00:44:58,679 --> 00:45:01,000
Speaker 8: No, it's you.

850
00:45:01,039 --> 00:45:11,760
Speaker 6: If you wish I had got some fish, just like

851
00:45:11,880 --> 00:45:17,519
at least for you can tuna, here's some can tuna.

852
00:45:21,800 --> 00:45:22,519
Speaker 3: What a conbo?

853
00:45:23,480 --> 00:45:27,360
Speaker 5: Thank you? And well everyone is leveling up. I would

854
00:45:27,360 --> 00:45:30,400
like to vamp. I would like to use a special

855
00:45:30,400 --> 00:45:34,480
ability I have as a dwarf called the giant site.

856
00:45:34,519 --> 00:45:37,880
You know, well, once per scene is still is a scene.

857
00:45:37,920 --> 00:45:40,719
I would like to ask the herald, who I don't know.

858
00:45:40,760 --> 00:45:45,519
That's a second strange concept as a herald, what outcome

859
00:45:45,519 --> 00:45:48,039
feels most likely here, you know, I'm I'm thinking about

860
00:45:48,159 --> 00:45:51,199
I want to find an omen because we're on a quest,

861
00:45:51,480 --> 00:45:56,159
an important quest to find something very important, the King's

862
00:45:56,199 --> 00:45:59,159
sword for the King of obviously, and I think this

863
00:45:59,239 --> 00:46:01,719
is a moment as we are feeling more empowered, and

864
00:46:02,360 --> 00:46:06,119
I would like to to I don't actually know any

865
00:46:06,159 --> 00:46:07,840
giant songs, but I hope I would find one at

866
00:46:07,840 --> 00:46:09,719
some point, so I sometimes just sing them a little

867
00:46:09,719 --> 00:46:13,320
bit anyway, even so I don't know any yet, hoping

868
00:46:13,320 --> 00:46:17,000
I couldn't get some sort of inside, some sort of

869
00:46:17,079 --> 00:46:20,320
omen about this king's swords as we're about to find

870
00:46:21,920 --> 00:46:23,599
it's not actually a giant.

871
00:46:24,280 --> 00:46:26,639
Speaker 2: Do you have to roll or do anything for this

872
00:46:27,000 --> 00:46:31,159
or do I just I just ask you, just ask you.

873
00:46:32,079 --> 00:46:35,119
Then what I say to you is you will find

874
00:46:35,199 --> 00:46:37,320
exactly what you are looking.

875
00:46:37,079 --> 00:46:45,719
Speaker 5: For, all right, Okay, your majesty. I have sung out

876
00:46:46,119 --> 00:46:48,880
the song of the People's, my People's the giants, and

877
00:46:49,320 --> 00:46:53,280
the Omen has told me. I saw the there was

878
00:46:53,320 --> 00:46:55,400
like an hour that was in the air, and it

879
00:46:55,559 --> 00:46:58,119
told me, don't worry about it, Chris. It told me

880
00:46:58,239 --> 00:47:00,719
that you would find exactly what you are looking for.

881
00:47:03,320 --> 00:47:07,000
Speaker 6: Thank goodness, you've all been with me on this journey

882
00:47:07,000 --> 00:47:09,920
for well who knows how long, and we're finally near

883
00:47:09,920 --> 00:47:11,599
the end, and I just want you to ought to

884
00:47:11,679 --> 00:47:18,079
know that the Kingdom of New Irwick has you to think,

885
00:47:19,440 --> 00:47:22,880
but a rightful king returning to the throat, and I

886
00:47:22,880 --> 00:47:25,079
have you to think myself. And I'll take a knee

887
00:47:25,079 --> 00:47:26,480
in front of all three of you.

888
00:47:27,199 --> 00:47:27,519
Speaker 4: Thank you.

889
00:47:29,800 --> 00:47:30,760
Speaker 5: I'm not really thank you.

890
00:47:30,880 --> 00:47:34,320
Speaker 9: I'm just jartting everything you say down and I'll think you.

891
00:47:34,639 --> 00:47:37,559
Speaker 3: I'm looking at that. I have a confused look across

892
00:47:37,559 --> 00:47:38,079
from my face.

893
00:47:39,039 --> 00:47:39,559
Speaker 1: Very nice.

894
00:47:39,639 --> 00:47:41,639
Speaker 8: That was well spoken, very well spoken king.

895
00:47:43,280 --> 00:47:49,760
Speaker 4: Thank you? What are you arrested? I think we are

896
00:47:49,800 --> 00:47:51,679
close by.

897
00:47:52,840 --> 00:47:57,119
Speaker 5: Do we push forward or do we have some cookies?

898
00:47:59,199 --> 00:48:00,360
Speaker 4: I think we should push forward.

899
00:48:00,480 --> 00:48:03,639
Speaker 6: We do not know if there will be more crabs coming,

900
00:48:03,320 --> 00:48:07,079
not reinforcement surviving, but we are we should have about

901
00:48:07,079 --> 00:48:07,559
god down.

902
00:48:08,639 --> 00:48:12,760
Speaker 2: Yes, all right, I'm ready, So to be clear, we

903
00:48:12,800 --> 00:48:17,760
are not resting. We're just immediately moving forward into the night. Okay, okay,

904
00:48:17,840 --> 00:48:19,559
so you walk maybe two feet and then.

905
00:48:24,880 --> 00:48:27,119
Speaker 7: Ready yourselves, ready yourselves.

906
00:48:26,679 --> 00:48:32,440
Speaker 2: And we are immediately in the next bit of combat. However, uh,

907
00:48:32,639 --> 00:48:34,400
you will notice because we are on the we are

908
00:48:34,440 --> 00:48:37,519
on the beach kind of on the south side of Ierwick,

909
00:48:38,679 --> 00:48:40,639
and you guys have been how actually, how long have

910
00:48:40,679 --> 00:48:43,400
you been traveling down here? How long did where did

911
00:48:43,440 --> 00:48:44,719
you even know where you came from?

912
00:48:45,320 --> 00:48:45,960
Speaker 4: Specifically?

913
00:48:46,280 --> 00:48:46,519
Speaker 13: Yeah?

914
00:48:46,599 --> 00:48:48,039
Speaker 2: Or like how long did it take you to get

915
00:48:48,039 --> 00:48:51,199
down here? Because this is a kind of relatively awes

916
00:48:51,559 --> 00:48:54,719
coastal Right, yeah, here, I can actually put the map

917
00:48:54,800 --> 00:48:57,760
up here for us and we can get a little

918
00:48:57,760 --> 00:49:03,039
bit of info about where you guys are came from. Okay,

919
00:49:03,079 --> 00:49:07,480
and everybody should see that now, right, yes, okay, perfect.

920
00:49:08,840 --> 00:49:09,719
Speaker 4: I think so.

921
00:49:10,039 --> 00:49:15,880
Speaker 6: I can't speak for Brother Chris and Grand Vizier bad

922
00:49:16,239 --> 00:49:21,760
as as King Gleaming calls, cause, but I know I

923
00:49:21,760 --> 00:49:23,760
think we agreed on sand Rise, right.

924
00:49:26,119 --> 00:49:29,840
Speaker 5: That's yes, I believe that's correct sun Rise. It's a

925
00:49:29,920 --> 00:49:32,639
very nice little town. Nothing really exciting happens here, but

926
00:49:33,480 --> 00:49:35,800
you know, every once in a while something exciting happens.

927
00:49:36,440 --> 00:49:41,280
Speaker 17: Yeah, okay, I was bored at the bergten Woods, but

928
00:49:41,440 --> 00:49:44,119
I'm from church trust.

929
00:49:43,760 --> 00:49:47,599
Speaker 2: Right here, so this should allow me to ping. Yeah, okay,

930
00:49:47,679 --> 00:49:50,480
you can see it on the stream. Awesome. Let me

931
00:49:50,559 --> 00:49:52,519
hide the rules actually so that you guys can see

932
00:49:52,519 --> 00:49:57,239
them map. Okay, are you able to also ping individually?

933
00:49:57,320 --> 00:49:59,320
You guys, are you allowed to ping for everyone?

934
00:49:59,400 --> 00:49:59,719
Speaker 4: You see that?

935
00:50:00,159 --> 00:50:02,719
Speaker 2: Why isn't everybody ping where they're from? Nice? Okay, that

936
00:50:02,840 --> 00:50:07,360
comes up beautifully. Ah so brother Chrisp said he was

937
00:50:07,639 --> 00:50:10,079
from the woods here, and then you were from the church.

938
00:50:10,079 --> 00:50:13,360
Speaker 7: Where Yeah, church trust to the south.

939
00:50:13,559 --> 00:50:17,760
Speaker 2: Okay, Oh yeah, I see which is down here? Nice?

940
00:50:18,119 --> 00:50:20,559
Speaker 3: Yeah that My friend bat Cabin told me to go

941
00:50:20,760 --> 00:50:21,679
with us, so I did.

942
00:50:23,440 --> 00:50:23,639
Speaker 5: Yeah.

943
00:50:23,679 --> 00:50:27,159
Speaker 9: I was over in tow but like with a wn,

944
00:50:27,159 --> 00:50:29,679
not with an E. And that's where my full litter

945
00:50:29,840 --> 00:50:31,719
was born. But we're kind of from all over because

946
00:50:31,719 --> 00:50:33,400
you know, we're cats, so there's like a lot of us.

947
00:50:33,800 --> 00:50:35,320
But I was just sumbling through the woods and I

948
00:50:35,400 --> 00:50:36,719
picked up oh Crisp.

949
00:50:37,400 --> 00:50:38,639
Speaker 8: They was kind of lost.

950
00:50:40,280 --> 00:50:42,880
Speaker 2: And how long have you all been traveling together?

951
00:50:44,280 --> 00:50:44,480
Speaker 5: Yes?

952
00:50:44,880 --> 00:50:46,360
Speaker 6: Oh right now, yeah, just like.

953
00:50:46,599 --> 00:50:50,079
Speaker 2: Diet, I'll ping here. You're down here. Oh we're far away,

954
00:50:50,360 --> 00:50:55,159
very far away. Yeah. That's scary all the way in

955
00:50:55,199 --> 00:50:56,559
the bottom right hand corner of the.

956
00:50:56,480 --> 00:51:02,280
Speaker 6: Map, I see ye, scary fa yeah there, okay, Yeah.

957
00:51:01,679 --> 00:51:04,480
Speaker 5: But it's a broken every single of bones everywhere.

958
00:51:04,719 --> 00:51:07,400
Speaker 2: Yeah, shipwreck bones?

959
00:51:07,559 --> 00:51:11,199
Speaker 6: Yeah right, but does that sound like a couple of months?

960
00:51:11,320 --> 00:51:13,719
Speaker 4: How long would just travel take?

961
00:51:14,360 --> 00:51:16,559
Speaker 2: It's weird because it's a j RPG and you never know.

962
00:51:16,800 --> 00:51:24,480
Speaker 18: Yeah, but yeah, very long it's been winking, yeah yeah,

963
00:51:24,519 --> 00:51:27,239
but a few months, a few months, okay.

964
00:51:27,280 --> 00:51:28,920
Speaker 2: I was just curious as to kind of like what

965
00:51:29,000 --> 00:51:31,320
the dynamic is between you all and how long you've

966
00:51:31,320 --> 00:51:36,159
been traveling together? Okay? Interesting, Okay, So and you're here.

967
00:51:37,119 --> 00:51:40,599
So wait the order of who met whom is the

968
00:51:40,679 --> 00:51:44,440
king and Dame Tiny? Right? And then how did how

969
00:51:44,480 --> 00:51:47,840
did you just tiny? How did sorry? How did tiny

970
00:51:48,320 --> 00:51:53,159
just tiny? How did Tiny and the king? How did

971
00:51:53,199 --> 00:51:55,519
you two run into brother Crisps and bad?

972
00:51:57,880 --> 00:52:04,360
Speaker 6: I had convinced Dame Tiny that it was my destiny

973
00:52:05,000 --> 00:52:08,760
with my it was my throne, and it had been

974
00:52:08,800 --> 00:52:10,599
taken from me, and we needed to do everything we

975
00:52:10,639 --> 00:52:11,519
can to return.

976
00:52:11,280 --> 00:52:12,280
Speaker 4: It to its rightful owner.

977
00:52:13,320 --> 00:52:17,039
Speaker 6: For though the current king has beckoned in a time

978
00:52:17,079 --> 00:52:20,599
of peace, it has not in a time of prosperity,

979
00:52:20,800 --> 00:52:22,840
and I believe that's because they are not the true king.

980
00:52:23,639 --> 00:52:25,840
But I convinced Dame Tiny that we must go in

981
00:52:25,880 --> 00:52:28,480
a quest everything sought. It's so that only the true

982
00:52:28,559 --> 00:52:31,639
king can pull them from the ground. And with that

983
00:52:31,719 --> 00:52:33,599
we had to regain my tatle as king.

984
00:52:39,679 --> 00:52:44,480
Speaker 5: I think I have fleet. I think the question was

985
00:52:44,480 --> 00:52:47,920
how we found other people and you know are bad.

986
00:52:48,519 --> 00:52:50,440
It's not like we found bad, it's more like bad

987
00:52:51,000 --> 00:52:52,400
found us.

988
00:52:52,480 --> 00:52:55,239
Speaker 9: I heard rumors about a king and I believe, and

989
00:52:55,280 --> 00:52:58,639
I just so badly believe. I believe those rumors, and

990
00:52:58,719 --> 00:53:00,960
I'm I met with you guy, and I just think

991
00:53:01,079 --> 00:53:01,920
the world of you.

992
00:53:02,280 --> 00:53:05,760
Speaker 8: And so I broadcast with me, Hey, Chris, and we have.

993
00:53:05,840 --> 00:53:07,960
Speaker 9: Just been I've just been doing a lot of personal

994
00:53:08,000 --> 00:53:09,760
aid work for the King to keep.

995
00:53:09,639 --> 00:53:10,119
Speaker 2: Them in order.

996
00:53:10,360 --> 00:53:12,800
Speaker 9: I have been jotting down the locations we've been going

997
00:53:13,719 --> 00:53:15,880
and who we meet and who they are.

998
00:53:16,239 --> 00:53:19,079
Speaker 5: Actually invite you. We didn't actually invite you on the quest,

999
00:53:19,119 --> 00:53:20,400
you know how iBOT.

1000
00:53:20,119 --> 00:53:22,159
Speaker 11: That true, Dean, So I wrote it down here.

1001
00:53:22,280 --> 00:53:25,360
Speaker 8: King Goodman said, please come with us. We would love

1002
00:53:25,440 --> 00:53:26,159
to have you.

1003
00:53:27,400 --> 00:53:30,559
Speaker 6: He was very helpful for us. I almost immediately gave

1004
00:53:30,599 --> 00:53:33,000
her the title grand Is it bad? Because all of

1005
00:53:33,000 --> 00:53:34,760
our advice has been very useful.

1006
00:53:35,159 --> 00:53:38,400
Speaker 5: You did immediately, you gave this title, like just very immediately.

1007
00:53:38,440 --> 00:53:40,800
It was like right away after like one of the

1008
00:53:40,840 --> 00:53:44,119
big conversation some so bad, like oh you're so great.

1009
00:53:44,320 --> 00:53:44,519
Speaker 19: King.

1010
00:53:45,079 --> 00:53:47,920
Speaker 6: He advised me to get the ale at the time,

1011
00:53:47,960 --> 00:53:48,960
and it was good advice.

1012
00:53:49,159 --> 00:53:53,400
Speaker 11: Are we having maybe like, are we having a hard time?

1013
00:53:53,639 --> 00:53:56,360
Do we feel jealous? Do you need something? I have

1014
00:53:56,440 --> 00:53:58,480
a little snack and drag if you're feeling.

1015
00:53:58,320 --> 00:54:02,280
Speaker 5: No, I don't fit jinnis. Oh no, because you're.

1016
00:54:02,239 --> 00:54:05,159
Speaker 9: Very big and strong, dame tiny, and you can do

1017
00:54:05,239 --> 00:54:09,800
anything you want, and you're.

1018
00:54:09,960 --> 00:54:13,000
Speaker 5: I'm so happy. Is that you'll hear just encouraging the

1019
00:54:13,079 --> 00:54:16,039
king in olsa ways and of course everything down in

1020
00:54:16,079 --> 00:54:17,920
the ways that you write sings down, which sometimes it's

1021
00:54:17,960 --> 00:54:19,159
not the way I remember the sins.

1022
00:54:21,000 --> 00:54:21,639
Speaker 8: Well, it's hard.

1023
00:54:21,760 --> 00:54:22,679
Speaker 4: I think it's hard.

1024
00:54:23,679 --> 00:54:25,199
Speaker 9: Yeah, I think it's hard when you get when you

1025
00:54:25,239 --> 00:54:26,960
hit your head so much with that very big sword

1026
00:54:27,000 --> 00:54:28,679
of yours to remember things correctly.

1027
00:54:32,119 --> 00:54:35,800
Speaker 2: I imagine something not this exact conversation, but something like

1028
00:54:35,880 --> 00:54:38,840
it is happening, and the arguing is happening when we

1029
00:54:38,880 --> 00:54:42,559
walk two feet and then immediately we hear that, and

1030
00:54:42,639 --> 00:54:45,880
the world kind of piel pixelates and kind of moves

1031
00:54:45,880 --> 00:54:47,559
around in a swirl, and then all of a sudden

1032
00:54:47,920 --> 00:54:52,159
we are now in combat, and before you is something

1033
00:54:52,199 --> 00:54:56,920
you've never seen before. Rattle. Would you please describe what

1034
00:54:56,960 --> 00:55:06,239
you what they see life sound.

1035
00:55:06,360 --> 00:55:08,559
Speaker 13: Run, Yes you do.

1036
00:55:10,119 --> 00:55:19,559
Speaker 12: You will see a what appears to be kind of

1037
00:55:20,039 --> 00:55:24,800
in your peripheral vision movement, kind of coming from all

1038
00:55:24,880 --> 00:55:31,000
sides of dirt on the ground, and it almost looks

1039
00:55:31,000 --> 00:55:36,239
like something might be burrowing the way, like gophers would

1040
00:55:36,440 --> 00:55:43,119
or something. But as you focus in on a little

1041
00:55:43,239 --> 00:55:48,159
bit more, you'll notice that it's bones moving under the dirt,

1042
00:55:49,440 --> 00:55:54,360
coming towards each other, and as they get closer to

1043
00:55:54,440 --> 00:56:00,519
one another, they rise up and emerge and begin to

1044
00:56:00,719 --> 00:56:06,519
connect to one another piece by piece, and uh, the

1045
00:56:07,400 --> 00:56:14,079
arms of this currently forming skeleton will reach behind himself

1046
00:56:14,599 --> 00:56:20,960
and pull on a cloak, and a five foot skeleton

1047
00:56:22,119 --> 00:56:25,480
stands before you, facing.

1048
00:56:25,119 --> 00:56:32,440
Speaker 2: You, but cool, and now we have another encounter. I'm

1049
00:56:32,480 --> 00:56:37,760
dead exactly. We're going to die, which does mean you

1050
00:56:37,760 --> 00:56:38,760
guys get to go first.

1051
00:56:38,840 --> 00:56:43,480
Speaker 9: Sorry, may anyone enjoyed us?

1052
00:56:45,920 --> 00:56:48,320
Speaker 2: Sorry you looked so good.

1053
00:56:48,440 --> 00:56:49,599
Speaker 13: We didn't see her face.

1054
00:56:51,559 --> 00:56:52,119
Speaker 5: What's happening?

1055
00:56:52,760 --> 00:56:53,719
Speaker 2: You guys don't see him?

1056
00:56:54,320 --> 00:57:05,320
Speaker 6: I see what Okay, hold on, it's crazy.

1057
00:57:06,400 --> 00:57:07,360
Speaker 8: I'm sorry I did it.

1058
00:57:08,039 --> 00:57:10,840
Speaker 2: She looks fucking great. Okay, hold on.

1059
00:57:13,119 --> 00:57:14,000
Speaker 5: I want to see the end.

1060
00:57:14,320 --> 00:57:17,719
Speaker 6: Okay, them, we saw the little at the beginning of them.

1061
00:57:17,760 --> 00:57:18,119
Speaker 5: Make up.

1062
00:57:19,400 --> 00:57:22,840
Speaker 2: You guys might have to refresh your Yeah, those of

1063
00:57:22,840 --> 00:57:25,039
you who cannot see m might just need to refresh

1064
00:57:25,119 --> 00:57:27,920
your Yeah. Yeah, yeah, yeah, you're gonna see this happening

1065
00:57:27,960 --> 00:57:32,559
because it's it's worth it. Oh my god, you look

1066
00:57:32,679 --> 00:57:33,119
so good.

1067
00:57:34,920 --> 00:57:35,159
Speaker 12: God.

1068
00:57:35,760 --> 00:57:43,440
Speaker 9: Yes, wow, like a really cool looking skeleton.

1069
00:57:43,559 --> 00:57:43,840
Speaker 8: Can we?

1070
00:57:44,119 --> 00:57:49,079
Speaker 3: I mean, I'm scared to play.

1071
00:57:53,360 --> 00:57:58,559
Speaker 2: Okay, you guys go first. Who's going first?

1072
00:57:59,679 --> 00:57:59,760
Speaker 12: Me?

1073
00:58:00,239 --> 00:58:01,239
Speaker 3: I kissed the skeleton.

1074
00:58:01,239 --> 00:58:02,159
Speaker 2: I'm kidding.

1075
00:58:04,480 --> 00:58:07,320
Speaker 4: For the Chris, I'm in love.

1076
00:58:10,559 --> 00:58:11,679
Speaker 8: Christ's bones.

1077
00:58:12,119 --> 00:58:14,920
Speaker 17: No, I'm terrified. I'm terrified. Follow your love is scary.

1078
00:58:15,880 --> 00:58:18,679
I'm completely still. I don't say a word. I'm just

1079
00:58:18,880 --> 00:58:22,400
staring at the terrified creature. It's just hoping it doesn't

1080
00:58:22,440 --> 00:58:22,719
see me.

1081
00:58:23,559 --> 00:58:26,400
Speaker 2: I think it's looking right at you. It's looking at

1082
00:58:26,440 --> 00:58:26,719
all of it.

1083
00:58:27,039 --> 00:58:28,679
Speaker 3: I die, I would like to reduce my.

1084
00:58:30,639 --> 00:58:36,159
Speaker 2: I'm so frightened. Yeah, I mean again, I think no

1085
00:58:36,199 --> 00:58:38,239
one is surprised the king.

1086
00:58:38,440 --> 00:58:41,000
Speaker 4: I think the king is very much like so.

1087
00:58:41,039 --> 00:58:44,079
Speaker 6: I think depending from just how we roleplay that, I

1088
00:58:44,079 --> 00:58:47,000
think the king desperately try to be like, hey, I'm

1089
00:58:47,039 --> 00:58:48,920
a king, but I'm only here. All of you guys

1090
00:58:48,920 --> 00:58:51,320
want to be like, no, you're great king, it's your

1091
00:58:51,400 --> 00:58:55,280
you're amazing king. But the king goes allow me to

1092
00:58:55,320 --> 00:58:58,840
start and protect my subjects. As again, I will cast

1093
00:58:59,079 --> 00:59:05,800
halo and again as emanation and try to get everyone

1094
00:59:05,880 --> 00:59:13,039
at least somewhat protected my boos, my veins, no small damage,

1095
00:59:14,360 --> 00:59:15,639
a full success.

1096
00:59:16,000 --> 00:59:17,840
Speaker 4: Let's go as again.

1097
00:59:17,920 --> 00:59:20,400
Speaker 6: I raised my sword again the exact same animation you

1098
00:59:20,400 --> 00:59:22,639
saw last time. I raised my sword radios to this

1099
00:59:23,480 --> 00:59:26,119
holy glow, and then from the sky ranges kind of

1100
00:59:26,599 --> 00:59:27,559
dust particles of.

1101
00:59:27,519 --> 00:59:30,599
Speaker 4: Glowing radiance as they coat to you and or if

1102
00:59:30,599 --> 00:59:30,920
you can.

1103
00:59:30,840 --> 00:59:35,400
Speaker 6: Increase your defense by three and when an enemy reduces

1104
00:59:35,440 --> 00:59:39,519
that additional defense, they take one D six light damage.

1105
00:59:41,119 --> 00:59:48,199
And then as my second action, I think I'll cast again.

1106
00:59:49,039 --> 00:59:51,400
See how dose zones work. Can I do have to

1107
00:59:51,679 --> 00:59:53,599
take a mume action to get into melee with them

1108
00:59:53,679 --> 00:59:54,599
or they already in melee?

1109
00:59:54,719 --> 00:59:57,679
Speaker 2: Now they're already in melee at the start of the fight.

1110
00:59:57,760 --> 00:59:59,559
And then I just kind of put you guys in

1111
00:59:59,719 --> 01:00:03,480
kind of similar zones, so you and Tiny are up

1112
01:00:03,599 --> 01:00:05,440
on the front, and then we have the other two

1113
01:00:05,440 --> 01:00:05,800
in the back.

1114
01:00:05,880 --> 01:00:07,639
Speaker 4: Yep, okay.

1115
01:00:07,920 --> 01:00:12,559
Speaker 6: As I ready my sword, you see, I'll use my

1116
01:00:12,599 --> 01:00:16,800
signature ability ruinic blade as I run my webbed fingers,

1117
01:00:16,840 --> 01:00:19,320
my webbed hands across the blade of the sword, and

1118
01:00:19,360 --> 01:00:22,119
you see a study glow with more of that rigiant

1119
01:00:22,199 --> 01:00:27,119
energy glade impure weapon with shimmering schedules. Your next mainly attack.

1120
01:00:27,199 --> 01:00:30,840
This round does class dice plus primary attributes, elemental damage

1121
01:00:30,880 --> 01:00:33,760
of your choice and count as magical. And I'm going

1122
01:00:33,840 --> 01:00:37,679
to choose rageant damage as I in case this with

1123
01:00:37,880 --> 01:00:42,800
ragiant glowing damage, and I'll go and attack this terrifying

1124
01:00:43,119 --> 01:00:51,559
hot skeleton. See if I hear this is a duel, Yep, yep.

1125
01:00:56,280 --> 01:01:03,559
Speaker 4: The bonus would be what ify is the four bring

1126
01:01:03,599 --> 01:01:07,480
this no beans? No beans? Range from the bonus, die

1127
01:01:08,000 --> 01:01:09,559
and be fourty six.

1128
01:01:13,039 --> 01:01:16,679
Speaker 6: I missed again, and see I slamm my sword on

1129
01:01:16,800 --> 01:01:20,239
it misses you something into the ground besides you, and

1130
01:01:20,280 --> 01:01:24,000
you see these this radiance light I think almost glass

1131
01:01:24,400 --> 01:01:27,400
the point of contact on the on the beach besides you,

1132
01:01:28,880 --> 01:01:29,519
I think too.

1133
01:01:29,559 --> 01:01:34,000
Speaker 2: We might even see, you know, the skeleton bones rearrange

1134
01:01:34,000 --> 01:01:38,559
itself magically to dodge this attack. And then I don't Yeah,

1135
01:01:38,639 --> 01:01:41,920
and then maybe there's like a little laugh kind of

1136
01:01:41,920 --> 01:01:44,239
from this because it's Jebbergy and they will always have

1137
01:01:44,400 --> 01:01:48,400
vocal sounds or something from the skeleton. Okay, that, however,

1138
01:01:48,559 --> 01:01:54,079
does mean it is the skeleton's turn. What would you

1139
01:01:54,159 --> 01:01:54,519
like to do.

1140
01:01:56,280 --> 01:02:07,280
Speaker 13: I would like to okay, I would like you to

1141
01:02:07,480 --> 01:02:14,840
brace yourselves, y'all. I'm going to.

1142
01:02:16,400 --> 01:02:36,880
Speaker 12: Uh no, we're not doing that yet. No, that's not scary,

1143
01:02:36,960 --> 01:02:40,880
and I didn't intend it to be scary. I am

1144
01:02:40,960 --> 01:02:49,119
going to uh use my word sigil so I can

1145
01:02:49,159 --> 01:02:52,760
place a two Y two ward that'll last until my

1146
01:02:52,880 --> 01:03:00,039
next turn. Allies inside gain one D six to checks

1147
01:03:00,079 --> 01:03:04,840
and plus one defense. Enemies entering must roll ye mind

1148
01:03:04,880 --> 01:03:06,239
plus world or be days.

1149
01:03:06,440 --> 01:03:08,880
Speaker 2: So the way that we'll do this with zones is

1150
01:03:08,920 --> 01:03:11,639
anyone coming in with melee is going to need to

1151
01:03:11,679 --> 01:03:14,559
do that, and then casters or anybody that's staying back

1152
01:03:14,639 --> 01:03:17,639
to do a spell can do that. That's very JRPG.

1153
01:03:17,760 --> 01:03:21,800
I fucking love it. Do you do anything else?

1154
01:03:22,840 --> 01:03:23,039
Speaker 5: Okay?

1155
01:03:24,280 --> 01:03:26,840
Speaker 2: Yep, you have too. And you also can use passives

1156
01:03:26,880 --> 01:03:28,159
if you have any of those as well.

1157
01:03:29,079 --> 01:03:35,440
Speaker 12: Yes, so, ken I also do an attack with my staff.

1158
01:03:36,559 --> 01:03:40,519
Speaker 2: You may if that's what you would like to do, okay, great?

1159
01:03:40,639 --> 01:03:44,400
And also what does your staff look like? Because I

1160
01:03:44,440 --> 01:03:47,880
was imagining you're just using an empty sheath, which is

1161
01:03:47,960 --> 01:03:50,199
hysterical to me, but it can look like anything you want.

1162
01:03:52,239 --> 01:04:00,400
Speaker 12: I think that what it is is actually a.

1163
01:03:57,960 --> 01:04:01,079
Speaker 13: Keys of the ship.

1164
01:04:01,719 --> 01:04:07,039
Speaker 12: Nice it has been I don't know boatwards, but the

1165
01:04:07,760 --> 01:04:12,639
big wooden railing part around the edge that because it

1166
01:04:12,719 --> 01:04:17,360
is so old and kind of crumbling into creptit at

1167
01:04:17,360 --> 01:04:20,559
this point, you can tell it got broken off, you know,

1168
01:04:20,760 --> 01:04:23,360
as the ship was kind of starting to fall apart

1169
01:04:24,519 --> 01:04:32,119
and has been very it's like haphazardly been shaped into

1170
01:04:32,320 --> 01:04:35,000
what functionally is the stuff.

1171
01:04:35,199 --> 01:04:38,000
Speaker 13: But you can tell that that is not what.

1172
01:04:39,599 --> 01:04:45,119
Speaker 12: His usual weapon of choice would be.

1173
01:04:45,239 --> 01:04:45,480
Speaker 5: You know.

1174
01:04:45,639 --> 01:04:53,119
Speaker 12: Interesting this way, this is definitely utilizing what's what's nearby.

1175
01:04:52,800 --> 01:04:57,159
Speaker 2: What's available. Yeah, okay, is there anything else that you do?

1176
01:05:01,039 --> 01:05:04,039
Speaker 12: I think that that is just it I'm gonna do.

1177
01:05:04,239 --> 01:05:06,719
You know, the king came at me first, and that's

1178
01:05:07,880 --> 01:05:08,719
what I'm going with.

1179
01:05:08,880 --> 01:05:12,920
Speaker 2: All right, that's what Okay, So what line of dialogue

1180
01:05:13,119 --> 01:05:16,239
would you do? We think we would hear from your

1181
01:05:16,320 --> 01:05:21,800
character if let's say, certain objects around the ship were

1182
01:05:21,880 --> 01:05:23,719
to come to life to your aid.

1183
01:05:25,360 --> 01:05:33,280
Speaker 12: Oh, I think you would just hear a cackle.

1184
01:05:33,719 --> 01:05:40,599
Speaker 13: Yeah, you would just hear like like a deep, deep,

1185
01:05:41,159 --> 01:05:45,840
deep belly laugh if this skeleton still had a belly.

1186
01:05:46,559 --> 01:05:50,599
Speaker 12: So instead it sounds dry and rattling.

1187
01:05:53,840 --> 01:05:58,199
Speaker 2: It's at this time, brother crisps and bad. You will

1188
01:05:58,239 --> 01:06:02,960
notice some rift wood behind you that kind of like

1189
01:06:03,440 --> 01:06:06,440
rattles on the on the shipwreck comes to life and

1190
01:06:06,480 --> 01:06:09,800
forms two animated chairs.

1191
01:06:11,840 --> 01:06:13,480
Speaker 3: Oh it's okay, they're just chairs.

1192
01:06:13,519 --> 01:06:16,760
Speaker 2: Behind you. They have sharp, pointy teeth and they are

1193
01:06:16,800 --> 01:06:21,920
definitely going and he says the same thing. They're just chairs.

1194
01:06:23,559 --> 01:06:28,679
Speaker 17: Okay, okay, I was scared of it was gonna be something dangerous,

1195
01:06:28,719 --> 01:06:29,559
like more skeleton.

1196
01:06:29,840 --> 01:06:31,079
Speaker 8: Yeah, them, they have teeth.

1197
01:06:31,159 --> 01:06:35,519
Speaker 7: Crisps, We're gonna die.

1198
01:06:37,199 --> 01:06:40,159
Speaker 9: I'm gonna turn can I swivel me, I'm gonna put

1199
01:06:40,159 --> 01:06:41,679
crisps and we're gonna turn around.

1200
01:06:43,239 --> 01:06:46,480
Speaker 2: Yeah yeah, yeah, yeah, yeah, absolutely you may.

1201
01:06:46,599 --> 01:06:47,920
Speaker 8: We're all like back to back.

1202
01:06:48,679 --> 01:06:51,880
Speaker 2: I will also say that at this time Tiny and

1203
01:06:51,960 --> 01:06:56,199
the King, you will notice what appears to be an

1204
01:06:56,239 --> 01:07:01,000
angry crab but wearing a barrel because REPG, and then

1205
01:07:01,039 --> 01:07:03,440
also a coat that has teeth that comes to life,

1206
01:07:03,480 --> 01:07:07,440
probably off of the body of a skeleton that's you

1207
01:07:07,480 --> 01:07:10,039
can't see is now floating and his teeth and is

1208
01:07:10,079 --> 01:07:12,559
going to attack you. So they have entered the fight.

1209
01:07:14,960 --> 01:07:17,320
Speaker 6: Of course, it so to be guarded by the undebt.

1210
01:07:17,960 --> 01:07:18,760
What are yourselves?

1211
01:07:21,719 --> 01:07:28,159
Speaker 2: Whose turn is it? Now?

1212
01:07:31,480 --> 01:07:33,119
Speaker 5: A king?

1213
01:07:35,159 --> 01:07:35,639
Speaker 13: My god?

1214
01:07:36,480 --> 01:07:38,719
Speaker 7: I don't know how to play a healer. This is

1215
01:07:38,719 --> 01:07:43,039
the first time I don't know how to not say

1216
01:07:43,159 --> 01:07:43,880
I kill.

1217
01:07:43,719 --> 01:07:46,599
Speaker 3: It with a sword. Okay, well we.

1218
01:07:46,760 --> 01:07:50,360
Speaker 8: I have a question before before how does features work?

1219
01:07:51,719 --> 01:07:54,920
Speaker 2: It depends on the yep, sorry, go ahead, go ahead

1220
01:07:55,159 --> 01:07:57,159
code of the macar no no, no, I love the excitement,

1221
01:07:57,159 --> 01:07:59,840
go for it please features.

1222
01:08:00,519 --> 01:08:05,840
Speaker 6: All of those are those basically your signatures. I believe, yes,

1223
01:08:05,880 --> 01:08:08,719
your signature, that's your signature, and your limit break, the

1224
01:08:08,840 --> 01:08:13,360
signature for you which is no break, and resonant focus.

1225
01:08:13,760 --> 01:08:15,320
Speaker 4: I think it's are just passive. You can just do

1226
01:08:15,360 --> 01:08:15,800
you have to go.

1227
01:08:15,800 --> 01:08:17,680
Speaker 6: On your turn, but it don't take an Action's be

1228
01:08:17,720 --> 01:08:19,279
like I'm going to do this yep, and then now

1229
01:08:19,279 --> 01:08:20,199
I'm going to take my two.

1230
01:08:20,039 --> 01:08:23,640
Speaker 2: Actions and then okay. I believe after three turns you

1231
01:08:23,640 --> 01:08:24,640
can use your limit break.

1232
01:08:25,520 --> 01:08:27,479
Speaker 4: Yeah yeah, so three thrill a rounds you can use

1233
01:08:27,479 --> 01:08:29,640
a limit break. I will to say.

1234
01:08:30,600 --> 01:08:33,640
Speaker 6: Because we all have jobs which are like the criminal subclasses,

1235
01:08:34,479 --> 01:08:37,439
we each have two types of limit breaks before combat

1236
01:08:38,159 --> 01:08:39,760
or if you want to leave it to PB maybe

1237
01:08:39,800 --> 01:08:41,960
during combat. Get to this side which one you're going

1238
01:08:42,039 --> 01:08:43,920
to use, because then you have you don't have accessity

1239
01:08:44,000 --> 01:08:46,319
other one until you change it in a short wrest.

1240
01:08:46,359 --> 01:08:48,439
Speaker 2: It's kind of like, yeah, like when we get to

1241
01:08:48,479 --> 01:08:51,079
our camp site and we do our short rest is

1242
01:08:51,119 --> 01:08:53,520
also typically when you level up, by the way, because

1243
01:08:53,520 --> 01:08:55,319
I don't want you guys panicking thinking you'll be leveling

1244
01:08:55,399 --> 01:08:57,800
up after every combat. It's like you get five thousand

1245
01:08:57,800 --> 01:08:59,479
experience and then you can spend it on a level

1246
01:08:59,560 --> 01:09:03,920
up at MP. But that you choose your load out.

1247
01:09:04,359 --> 01:09:06,319
So you'd be like, I want to select this limit break,

1248
01:09:06,319 --> 01:09:08,960
which is also very j RPG. You'd be like, this

1249
01:09:09,000 --> 01:09:12,880
is the one that I have very legend of dragoon, right,

1250
01:09:13,000 --> 01:09:14,960
you pick your ability in an out or out of

1251
01:09:15,000 --> 01:09:16,760
combat that you can use in combat.

1252
01:09:16,960 --> 01:09:20,560
Speaker 6: So and actually limit breaks don't count as an action either,

1253
01:09:20,640 --> 01:09:26,560
So if he wants to get that and then other texts, okay.

1254
01:09:26,359 --> 01:09:28,319
Speaker 9: So if I wanted to just like use a feature,

1255
01:09:28,479 --> 01:09:29,640
I could be like, I'm gonna use a feature and

1256
01:09:29,640 --> 01:09:32,039
the I'm gonna cast a spell, and the spells and

1257
01:09:32,119 --> 01:09:33,119
the features aren't.

1258
01:09:32,880 --> 01:09:34,079
Speaker 8: The same thing as the limit breaks.

1259
01:09:34,239 --> 01:09:34,640
Speaker 2: That's right.

1260
01:09:35,119 --> 01:09:37,119
Speaker 9: No, I'm getting I'm gonna get it.

1261
01:09:37,119 --> 01:09:37,640
Speaker 7: I'm gonna get it.

1262
01:09:37,760 --> 01:09:38,199
Speaker 5: Yeah.

1263
01:09:38,600 --> 01:09:40,279
Speaker 6: Yeah, So the ones that says I put it so

1264
01:09:40,720 --> 01:09:44,640
is labeled limit breaks. Sol limit break and I.

1265
01:09:44,560 --> 01:09:46,680
Speaker 8: Can use class or the void Walker one. I can

1266
01:09:46,760 --> 01:09:47,319
use either of those.

1267
01:09:47,399 --> 01:09:50,640
Speaker 9: Yes, Okay, So then before Tiny goes, I think when

1268
01:09:50,680 --> 01:09:55,560
I swivel Crisps around, I'm gonna I'm gonna like we're.

1269
01:09:55,359 --> 01:09:56,960
Speaker 8: Gonna see like a big low.

1270
01:09:57,279 --> 01:09:59,439
Speaker 9: And then it's like I'm getting dressed, but I'm not,

1271
01:10:00,039 --> 01:10:00,920
and I grab my.

1272
01:10:00,880 --> 01:10:03,479
Speaker 2: St I'm holographically getting dressed.

1273
01:10:03,920 --> 01:10:07,600
Speaker 9: I'm holographically getting dress, except I just go, you are

1274
01:10:07,800 --> 01:10:10,359
null in void and I'm gonna cast my null field,

1275
01:10:10,479 --> 01:10:14,039
which is a wound in space, which is a shimmering

1276
01:10:14,079 --> 01:10:15,399
distortion two by two.

1277
01:10:15,680 --> 01:10:16,800
Speaker 8: I assume that we're.

1278
01:10:16,840 --> 01:10:21,319
Speaker 9: Two by two yeah, yeah, and it's a square in

1279
01:10:21,359 --> 01:10:23,840
size that swallows energy, so all damage and healing that

1280
01:10:23,840 --> 01:10:25,399
passes through it is half.

1281
01:10:26,680 --> 01:10:28,560
Speaker 8: And the field will last for two rounds. So basically

1282
01:10:28,600 --> 01:10:31,199
I'm just like worried about me and Crisp the road.

1283
01:10:32,119 --> 01:10:33,199
Speaker 2: That's incredible.

1284
01:10:33,279 --> 01:10:35,960
Speaker 9: Also, I assume that means that when we try to

1285
01:10:36,000 --> 01:10:37,239
damage them, that's also half.

1286
01:10:38,159 --> 01:10:42,960
Speaker 18: Yes, yes, everything that happens okay, okay here as well, Okay, yeah.

1287
01:10:43,119 --> 01:10:47,439
Speaker 2: You beholder cone zoned. But also I just think it's

1288
01:10:47,479 --> 01:10:50,279
adorable that we have this very cute, fluffy kitten in

1289
01:10:50,600 --> 01:10:54,439
magical girl outfit and then you you're casting this horrific

1290
01:10:54,560 --> 01:10:55,680
void magic.

1291
01:10:57,600 --> 01:10:57,880
Speaker 5: Dude.

1292
01:10:58,319 --> 01:11:00,840
Speaker 2: Yeah, there's a character my Field.

1293
01:11:01,000 --> 01:11:01,840
Speaker 5: There's the character and.

1294
01:11:01,840 --> 01:11:04,800
Speaker 2: Sweeking into that does this like she's super adorable and

1295
01:11:04,840 --> 01:11:06,920
she's like, I've lost my pet and you have to

1296
01:11:06,960 --> 01:11:08,560
go on this whole quest to find her pet. And

1297
01:11:08,560 --> 01:11:11,680
then it's this horrific like amster monster that is like, yeah,

1298
01:11:11,720 --> 01:11:12,600
it's crazy. I love it.

1299
01:11:12,640 --> 01:11:15,119
Speaker 8: I would like to say maybe it's says shimmering.

1300
01:11:15,720 --> 01:11:23,600
Speaker 2: Okay, yeah, yeah, it's just you being like showering glitter.

1301
01:11:25,159 --> 01:11:27,760
Speaker 9: Into the camera and then there's just a void in

1302
01:11:27,800 --> 01:11:31,439
between us and the chairs. Yeah okay, and then I'm

1303
01:11:31,439 --> 01:11:35,680
gonna try I'm gonna after that, I'm gonna pop it

1304
01:11:35,760 --> 01:11:37,479
up and then be like and I'm sending you to

1305
01:11:37,560 --> 01:11:39,479
the abyss.

1306
01:11:38,680 --> 01:11:42,000
Speaker 8: And cast abyss on them and see what we can

1307
01:11:42,039 --> 01:11:43,039
then bad.

1308
01:11:44,279 --> 01:11:46,359
Speaker 2: Get ready, Oh my god.

1309
01:11:46,560 --> 01:11:53,319
Speaker 9: Okay, So that's offensive deal one D six shadow damage nice.

1310
01:11:53,640 --> 01:11:55,479
Speaker 4: Yeah, so that's incredible.

1311
01:11:55,560 --> 01:11:58,239
Speaker 6: Do you want to do a podcast or targeting one

1312
01:11:58,279 --> 01:12:02,119
singular and so fieldcats you can make an area?

1313
01:12:02,479 --> 01:12:04,239
Speaker 8: Yeah, I would love to do both of them. That

1314
01:12:04,279 --> 01:12:04,840
would be great.

1315
01:12:06,399 --> 01:12:11,439
Speaker 6: Okay, sorry, I'm like helping luxy out of this if

1316
01:12:11,439 --> 01:12:13,000
you want to explain it as well, bb No.

1317
01:12:13,079 --> 01:12:15,560
Speaker 2: Please go ahead. Also, I was just about to say

1318
01:12:15,560 --> 01:12:16,800
I didn't want to interrupt you, but I was just

1319
01:12:16,800 --> 01:12:19,159
about to say Drack actually made and coded the macros

1320
01:12:19,159 --> 01:12:21,840
for us to use in roll twenty which is incredible.

1321
01:12:21,880 --> 01:12:24,319
Thank you so much, Drack. But also feel free to

1322
01:12:24,319 --> 01:12:25,880
go ahead and explain the macro go for it.

1323
01:12:25,880 --> 01:12:28,199
Speaker 8: Also, Drack being my character sheet, so thank you, Thank

1324
01:12:28,199 --> 01:12:28,560
you Jack.

1325
01:12:30,920 --> 01:12:34,119
Speaker 4: So I think this would probably be like a cone.

1326
01:12:34,039 --> 01:12:36,840
Speaker 6: So you'll spend an extra toy spirit points for this

1327
01:12:36,920 --> 01:12:40,279
to make it a cone, and then you'd click field

1328
01:12:40,359 --> 01:12:44,560
casts to click field cast, and then it would be

1329
01:12:45,079 --> 01:12:52,319
eight eight dice okay, And if you clicked throughd no boons,

1330
01:12:52,359 --> 01:12:54,880
no bines, it should ask you for spell damage to

1331
01:12:55,479 --> 01:13:00,239
twenty six okay, and everything else you should can just

1332
01:13:00,279 --> 01:13:00,760
click through.

1333
01:13:03,960 --> 01:13:04,279
Speaker 5: Okay.

1334
01:13:04,960 --> 01:13:06,520
Speaker 8: Mixed mixed success.

1335
01:13:06,920 --> 01:13:08,119
Speaker 4: Oh yeah, mixed success.

1336
01:13:08,159 --> 01:13:10,600
Speaker 6: So it would be roll these six and halves it

1337
01:13:10,640 --> 01:13:14,600
down so it'd be one damage okay.

1338
01:13:14,119 --> 01:13:19,840
Speaker 9: Got it well, because it fastest through the no field.

1339
01:13:21,079 --> 01:13:27,039
Speaker 6: That's true, as it's always rounded up, but then.

1340
01:13:26,920 --> 01:13:29,720
Speaker 2: It runs up to okay, but it's for each one

1341
01:13:29,800 --> 01:13:32,960
right because she spent more tone it okay, cool, yeah,

1342
01:13:33,119 --> 01:13:34,239
all right, I got it.

1343
01:13:36,279 --> 01:13:37,880
Speaker 5: Tiny notice this so mm hmm.

1344
01:13:39,760 --> 01:13:43,800
Speaker 13: And I just took one damage, correct, No, it.

1345
01:13:43,680 --> 01:13:47,000
Speaker 2: Was for the chairs.

1346
01:13:47,439 --> 01:13:51,159
Speaker 6: The chairs just making it would be your choice, LuxI,

1347
01:13:51,239 --> 01:13:53,079
do you want it to be one damage or do

1348
01:13:53,079 --> 01:13:55,199
you want to give them exposed because because of a

1349
01:13:55,279 --> 01:13:58,319
mixed success, you choose their damage or the effect and

1350
01:13:58,359 --> 01:13:59,680
it gives it exposed effect.

1351
01:14:00,399 --> 01:14:01,520
Speaker 13: And what is exposed to.

1352
01:14:04,319 --> 01:14:10,079
Speaker 2: I'm looking on the cheat sheet real quick, I do

1353
01:14:10,199 --> 01:14:12,439
not see it old.

1354
01:14:13,840 --> 01:14:14,199
Speaker 4: Searching.

1355
01:14:14,920 --> 01:14:18,640
Speaker 2: The next hit against the afflicted ignores defense. Oh my gosh,

1356
01:14:18,880 --> 01:14:19,920
that's really good.

1357
01:14:21,039 --> 01:14:23,880
Speaker 8: I want to expose them, expose those chairs.

1358
01:14:24,119 --> 01:14:26,720
Speaker 2: Yeah, so okay, so for those watching the defense, is

1359
01:14:26,720 --> 01:14:29,439
that blue bar right? So typically what has to happen

1360
01:14:29,520 --> 01:14:31,279
is that deep that blue bar has to get down

1361
01:14:31,319 --> 01:14:34,479
to zero before the hit points start getting affected. So

1362
01:14:34,720 --> 01:14:38,039
exposed means that the next hit on these guys immediately

1363
01:14:38,119 --> 01:14:44,560
just ignores that and goes straight for their HP. That's awesome, nice. Yeah, okay.

1364
01:14:46,159 --> 01:14:48,880
I also am just going to screenshot the status effects

1365
01:14:49,000 --> 01:14:56,319
or they are alternatively on page ninety six. Okay, okay,

1366
01:14:56,399 --> 01:14:59,960
so now it is my turn and I'm going to

1367
01:15:00,119 --> 01:15:01,680
to go as the coat first.

1368
01:15:03,039 --> 01:15:04,520
Speaker 5: You can enter into our middle zone.

1369
01:15:04,600 --> 01:15:10,399
Speaker 2: The animated coat spawn. Yeah where in combat range along

1370
01:15:10,439 --> 01:15:13,680
with the skeleton. Who is I've not I know you

1371
01:15:13,680 --> 01:15:15,439
guys can see it on the screen, but we're not

1372
01:15:15,520 --> 01:15:18,000
using the name yet for those listening, because.

1373
01:15:17,760 --> 01:15:19,560
Speaker 5: We have like the three zones, right, if the coat

1374
01:15:19,600 --> 01:15:21,199
moves into the middle zone, then none of us can

1375
01:15:21,239 --> 01:15:23,439
go after the skeleton because the skeleton would be in

1376
01:15:23,479 --> 01:15:24,560
their their back zone.

1377
01:15:25,520 --> 01:15:28,840
Speaker 2: That is true, and I'm going to do that. I

1378
01:15:28,920 --> 01:15:30,960
was not smart enough to think of that on my own,

1379
01:15:31,039 --> 01:15:33,319
but Troop so kindly gave that to me. So I

1380
01:15:33,359 --> 01:15:40,279
am going to move forward into the middle zone zone. Yeah.

1381
01:15:41,000 --> 01:15:44,600
So okay, so that means that our skeleton is back

1382
01:15:44,600 --> 01:15:47,319
there visually. That just kind of helps. Okay, cool. So

1383
01:15:47,600 --> 01:15:52,920
I'm going to attack you King, of course, I'm targeting you.

1384
01:15:54,560 --> 01:15:59,520
Let's see, but I want to do dual mode. Let's

1385
01:15:59,640 --> 01:16:12,439
see you and I have been animated, all right. Ooh

1386
01:16:13,760 --> 01:16:19,279
ooh wow, my gosh. Okay, that is that is a hit?

1387
01:16:20,159 --> 01:16:24,560
Tiny do you activate and step in the way of

1388
01:16:24,640 --> 01:16:25,479
the king yet again?

1389
01:16:27,399 --> 01:16:30,520
Speaker 5: Let me see with this with my ability here it

1390
01:16:30,600 --> 01:16:33,479
says come here over ability, But are you this is

1391
01:16:33,479 --> 01:16:36,880
my sanc No, that's that's a different one. It's not

1392
01:16:36,960 --> 01:16:40,840
a rallying cry defenders instinct.

1393
01:16:41,000 --> 01:16:41,079
Speaker 6: Ye.

1394
01:16:41,399 --> 01:16:43,479
Speaker 5: Well, we are in the same zone together, in the

1395
01:16:43,520 --> 01:16:45,880
same square, so I'm going to intercept if you do

1396
01:16:45,960 --> 01:16:46,439
not mind.

1397
01:16:46,560 --> 01:16:48,760
Speaker 2: Yep, I do not mind at all. Now, remember we

1398
01:16:48,800 --> 01:16:52,359
didn't heal or rest, so but.

1399
01:16:52,359 --> 01:16:55,439
Speaker 5: Your defense refreshes. That's the end of the turn. So

1400
01:16:55,479 --> 01:16:57,239
I think I should be fine for the moment. But

1401
01:16:57,359 --> 01:17:00,600
I'm going to take those seven bits of damn okay

1402
01:17:00,920 --> 01:17:01,720
to my defense.

1403
01:17:02,319 --> 01:17:04,680
Speaker 2: What does this look like as you come in and block.

1404
01:17:06,159 --> 01:17:09,399
Speaker 5: Well, I come in and I don't have this shield.

1405
01:17:09,479 --> 01:17:13,279
I just have giant sword and this coat comes in right,

1406
01:17:13,600 --> 01:17:16,760
and I say, I sort of swoop in with my

1407
01:17:16,840 --> 01:17:19,359
pony tail flapping in the wind.

1408
01:17:20,279 --> 01:17:22,880
Speaker 2: You physic dramatically, yeah.

1409
01:17:23,079 --> 01:17:26,159
Speaker 5: Right, And they're like streaks behind me and I say,

1410
01:17:26,880 --> 01:17:29,039
not my king, and I step right in and I

1411
01:17:29,039 --> 01:17:33,680
get hit by this blow in it like it glances

1412
01:17:33,720 --> 01:17:38,239
off my very strong armor, and I you know, I

1413
01:17:38,640 --> 01:17:42,359
swiped my hair, and I say, now you're facing tiny.

1414
01:17:43,680 --> 01:17:47,840
Speaker 6: As as that happens, you hear, I almost like silver

1415
01:17:48,039 --> 01:17:50,479
around you, letting you take the blow. As I reach

1416
01:17:50,520 --> 01:17:54,000
a handout and my halo.

1417
01:17:53,720 --> 01:17:55,520
Speaker 4: Triggers as you took away the three.

1418
01:17:55,319 --> 01:18:00,359
Speaker 6: Devents that gave Tiny, and they radiant burst raps a

1419
01:18:00,399 --> 01:18:04,119
point of contact on Tiny and deals one point of

1420
01:18:04,199 --> 01:18:08,399
damage to the coats as they mean to take damage.

1421
01:18:09,159 --> 01:18:11,359
Speaker 2: How do you kill it? I guess it just.

1422
01:18:13,439 --> 01:18:13,640
Speaker 4: Yeah.

1423
01:18:13,720 --> 01:18:16,880
Speaker 6: You see, as I as day Tiny takes a blow,

1424
01:18:17,319 --> 01:18:20,399
I point my sword at the coat and go, no

1425
01:18:20,439 --> 01:18:24,640
one touches my subject about punishment as this ragent burst

1426
01:18:24,920 --> 01:18:27,720
erupts from points of contact.

1427
01:18:30,000 --> 01:18:31,439
Speaker 4: And it burns up the coat.

1428
01:18:31,800 --> 01:18:34,760
Speaker 2: Yeah, it's weird. Sh and it flashes and then disappears

1429
01:18:34,760 --> 01:18:35,520
from existence.

1430
01:18:36,760 --> 01:18:38,720
Speaker 5: And I would like to make a counter since I

1431
01:18:38,760 --> 01:18:40,359
have been hit.

1432
01:18:41,079 --> 01:18:44,279
Speaker 2: Oh the one that hit me knows it. Counter would

1433
01:18:44,279 --> 01:18:46,680
be cool next time. I'm sorry, it's fine, No, no,

1434
01:18:46,720 --> 01:18:47,279
it's fine.

1435
01:18:48,000 --> 01:18:52,720
Speaker 5: I have the best desk plan. Oh can I go?

1436
01:18:53,000 --> 01:18:59,720
Speaker 2: I believe? So it's your turn or what party two? See?

1437
01:19:00,000 --> 01:19:02,800
Speaker 5: I would like to go? Yeah, yeah, I'd like to go.

1438
01:19:03,720 --> 01:19:06,039
So it says here in the rules that if you're

1439
01:19:06,039 --> 01:19:09,279
going to leave the clash with in the clash soon

1440
01:19:09,439 --> 01:19:13,560
right now, you can do this, but it will cause

1441
01:19:14,720 --> 01:19:18,039
to suffer a follow from an enemy reached to you.

1442
01:19:18,159 --> 01:19:21,880
So I'm going to rush forward to this scary, scary

1443
01:19:21,880 --> 01:19:26,439
skeleton which will get this you know, crab to barrel

1444
01:19:27,000 --> 01:19:29,399
to charge, yeh, a barrel crab. I'm going to charge

1445
01:19:29,479 --> 01:19:32,239
right in so to move into this enemy line. U

1446
01:19:32,479 --> 01:19:34,560
to you know, I'm moving in. There's a big move.

1447
01:19:35,600 --> 01:19:41,560
I would like to. Oh, you're right. I just we

1448
01:19:41,640 --> 01:19:45,680
have so we're so we've known so long, much longer

1449
01:19:46,600 --> 01:19:49,560
then you've known the cat bad. But okay, I'm going

1450
01:19:49,600 --> 01:19:54,359
to rush in. Just just rush in this way that

1451
01:19:54,399 --> 01:19:56,880
you do very both, And I think I want to

1452
01:19:56,880 --> 01:19:59,319
make it known that I'm glowing and I'm glinting, and

1453
01:19:59,359 --> 01:20:01,640
I'm very shy me and it's very impressive and people

1454
01:20:01,680 --> 01:20:04,760
will notice me senpai, you know, and I rush in

1455
01:20:04,840 --> 01:20:07,239
this way and not notice other people who are always

1456
01:20:07,279 --> 01:20:09,840
running around making big shiny faces and allays this for

1457
01:20:09,920 --> 01:20:14,840
some nice So anyway, I'm going to make this you know,

1458
01:20:15,000 --> 01:20:18,159
it's a battering rampers. I like going to move into

1459
01:20:18,159 --> 01:20:20,520
this way so I can hit this barrel crab on

1460
01:20:20,640 --> 01:20:24,239
the way on my way to this scary scary skeleton.

1461
01:20:24,680 --> 01:20:28,920
Just a little a little hit, just a little middle

1462
01:20:28,920 --> 01:20:33,399
little hit for this one, for for this one. It

1463
01:20:33,520 --> 01:20:36,920
is only a little bit of hit on scrab. It

1464
01:20:37,119 --> 01:20:40,840
is what is it? Just? It is a making one

1465
01:20:40,880 --> 01:20:43,800
attack and makes this one attack like says so so

1466
01:20:43,800 --> 01:20:47,039
so if I do damage, it's only my my what

1467
01:20:47,119 --> 01:20:50,520
you call it my my, Dice, it's not it's not

1468
01:20:50,560 --> 01:20:52,760
too much. It's only a little little big Okay, if

1469
01:20:53,439 --> 01:20:55,960
I hit it all, you know, look a little baby

1470
01:20:56,039 --> 01:20:59,279
hit so so damaged, dice, can't wait.

1471
01:20:59,520 --> 01:21:01,520
Speaker 2: I feel like you've built this up that it's gonna

1472
01:21:01,520 --> 01:21:03,399
be like thirty damage and I.

1473
01:21:03,479 --> 01:21:07,359
Speaker 5: Oh no, no, this is not what we're waiting for. Waiting, Okay,

1474
01:21:07,399 --> 01:21:11,159
there's another thing we're waiting for. This Yeah, yeah, okay.

1475
01:21:11,239 --> 01:21:14,159
So I do as a hit for damage on some

1476
01:21:14,239 --> 01:21:17,880
little crab barrel as I okay, pushed through. So I

1477
01:21:18,239 --> 01:21:20,399
charged through. And as I charged through to texa king

1478
01:21:20,600 --> 01:21:23,560
moving into the enemy line, I slashes my big sword

1479
01:21:23,760 --> 01:21:26,119
on this barrel trap, hopefully spinning the barrel around. And

1480
01:21:26,119 --> 01:21:28,760
I'm going to charge right up into this very dangerous skeleton,

1481
01:21:28,880 --> 01:21:30,720
right up on her face. And if I remember correctly,

1482
01:21:31,199 --> 01:21:33,399
I don't remember, but I feel like someone who might

1483
01:21:33,439 --> 01:21:36,399
be playing my character remembers it says a ward up

1484
01:21:37,159 --> 01:21:39,600
on this skeleton, and anyone who intos this ward has

1485
01:21:39,640 --> 01:21:42,039
to take some sort of a role or as they

1486
01:21:42,079 --> 01:21:45,720
become dazed by the way. It's a barrel. Crab is

1487
01:21:45,800 --> 01:21:47,800
exposed by the way, thank you.

1488
01:21:47,880 --> 01:21:50,319
Speaker 2: And actually it's funny that you say that, because the

1489
01:21:50,319 --> 01:21:54,720
barrel will break apart and then reveal another angry, tiny

1490
01:21:54,800 --> 01:21:55,880
crab underneath.

1491
01:21:56,920 --> 01:22:00,640
Speaker 5: Nice is it exposed? Oh? But as I charge it

1492
01:22:00,640 --> 01:22:03,680
because I'm it's going to be the good one, you know,

1493
01:22:03,800 --> 01:22:05,760
So I'm going to do some good thing and I'm

1494
01:22:05,800 --> 01:22:07,760
going to walk right into the straps. I do not know?

1495
01:22:07,880 --> 01:22:10,520
Is there? What do I have to roll or be dased?

1496
01:22:12,199 --> 01:22:12,560
Speaker 2: Dazed?

1497
01:22:12,720 --> 01:22:17,680
Speaker 5: Is you can only have to roll something? Yes, my

1498
01:22:17,800 --> 01:22:20,279
dearest Rattle says, I must make a roll because you

1499
01:22:20,319 --> 01:22:21,479
have a special ability.

1500
01:22:21,199 --> 01:22:23,880
Speaker 13: Up Mind and World.

1501
01:22:24,720 --> 01:22:26,079
Speaker 5: Oh it's those are really good for me.

1502
01:22:27,399 --> 01:22:29,000
Speaker 2: That seems very sarcastic.

1503
01:22:31,159 --> 01:22:32,079
Speaker 4: Basic okay for this.

1504
01:22:32,399 --> 01:22:35,880
Speaker 5: Yeah, it's a basic check and it's just the three

1505
01:22:35,960 --> 01:22:38,359
D six is because as I said, Mind and World

1506
01:22:38,359 --> 01:22:42,079
are not actually the best for me. And no boon snowpains.

1507
01:22:42,439 --> 01:22:45,640
Oh no I fail? Oh no no charge.

1508
01:22:46,239 --> 01:22:47,560
Speaker 2: Yeah. What does this look like as you get the

1509
01:22:47,600 --> 01:22:48,239
statis effect?

1510
01:22:48,279 --> 01:22:54,319
Speaker 5: Sorry you will not the king oppressive? Yeah? What is

1511
01:22:54,520 --> 01:22:55,720
charge towards you? Yeah?

1512
01:22:55,720 --> 01:22:57,680
Speaker 2: What does it look like when it goes when the word.

1513
01:22:57,520 --> 01:23:03,039
Speaker 12: Goes off, it's basically like a almost like a pulse

1514
01:23:03,359 --> 01:23:10,279
of energy coming up from the ground, so you can

1515
01:23:10,359 --> 01:23:14,159
kind of see it like hit Tiny's feet, and then

1516
01:23:14,319 --> 01:23:20,399
like these little almost like lightning cracks going up per

1517
01:23:21,479 --> 01:23:26,560
in this really really really vibrant, very like thin but

1518
01:23:27,119 --> 01:23:30,920
bright sparks of red, and.

1519
01:23:30,880 --> 01:23:33,600
Speaker 13: They're just going to shoot up immediately.

1520
01:23:33,279 --> 01:23:35,640
Speaker 2: And then we probably see the skeleton do its little

1521
01:23:35,880 --> 01:23:39,439
belly rattle laugh as you walk into the zone and

1522
01:23:39,479 --> 01:23:43,359
get hit Tiny. And then we see two yellow stars

1523
01:23:43,399 --> 01:23:46,039
over Tiny's head circling around as they're kind of like

1524
01:23:46,079 --> 01:23:49,239
standing there, rotating a little bit but unable to move.

1525
01:23:49,640 --> 01:23:53,800
Speaker 5: This means and that's what did one? I did one action.

1526
01:23:53,840 --> 01:23:56,560
I can only do one and I just saws my

1527
01:23:56,600 --> 01:23:58,600
haad goes and then goes back down to normal, and

1528
01:23:58,640 --> 01:24:00,680
I'm a couple of as shocked.

1529
01:24:01,039 --> 01:24:04,560
Speaker 2: Yes, now this means that you can only take one

1530
01:24:04,600 --> 01:24:07,079
action on your next turn as well, and it ends

1531
01:24:07,239 --> 01:24:08,399
at the end of your next turn.

1532
01:24:08,479 --> 01:24:10,239
Speaker 5: Yep, okay, this is correct.

1533
01:24:10,359 --> 01:24:13,079
Speaker 2: Yeah, Oh no, okay, oh no, it's a big night.

1534
01:24:13,439 --> 01:24:14,159
Speaker 5: I'm dazed.

1535
01:24:14,399 --> 01:24:19,680
Speaker 2: Oh no, and I believe that it is now my

1536
01:24:19,800 --> 01:24:25,079
turn again or our turn rather, Skeleton, you went already,

1537
01:24:25,960 --> 01:24:28,279
I went and died as a coat, and I went

1538
01:24:28,319 --> 01:24:30,840
as one of the chairs, so I'll go as the

1539
01:24:30,880 --> 01:24:36,399
other chair. Yeah, I definitely I'm going to try to

1540
01:24:37,000 --> 01:24:40,159
attack Brother Crisps here with this chomping chair.

1541
01:24:40,399 --> 01:24:43,319
Speaker 5: You can, I don't think you can because you have

1542
01:24:43,560 --> 01:24:47,079
oh those chairs. I'm so sorry. Yeah, chairs just jumped

1543
01:24:47,119 --> 01:24:49,279
up from nowhere. I didn't even see them from behind me.

1544
01:24:49,479 --> 01:24:50,479
Speaker 7: Yeah.

1545
01:24:51,399 --> 01:24:52,920
Speaker 8: Care is always in the way.

1546
01:24:53,279 --> 01:24:55,399
Speaker 2: Yeah I can. I'm not rooted.

1547
01:24:55,399 --> 01:24:58,439
Speaker 17: I'm just because ego, you can't attack me because I'm

1548
01:24:58,439 --> 01:25:01,479
standing really still, that's a sweetheart.

1549
01:25:04,039 --> 01:25:07,560
Speaker 2: Yeah, that's exactly right. Okay, so I'm coming in here

1550
01:25:07,600 --> 01:25:11,520
and I'm going to attack you. I'm sorry, I do

1551
01:25:11,560 --> 01:25:12,000
that right.

1552
01:25:11,880 --> 01:25:14,000
Speaker 7: I'm screaming, absolutely screaming.

1553
01:25:14,560 --> 01:25:15,760
Speaker 2: Yes, oh my god.

1554
01:25:18,359 --> 01:25:20,199
Speaker 7: Oh no, that's a critical hit.

1555
01:25:20,720 --> 01:25:22,239
Speaker 8: Don't worry, don't worry.

1556
01:25:22,319 --> 01:25:26,880
Speaker 2: Yeah, don't worry, It'll be fine. Does that work a

1557
01:25:26,880 --> 01:25:27,439
critical hit?

1558
01:25:28,359 --> 01:25:30,880
Speaker 6: It?

1559
01:25:31,600 --> 01:25:32,239
Speaker 13: Let's go.

1560
01:25:32,880 --> 01:25:36,479
Speaker 2: Okay. So we see this chair try to leap over

1561
01:25:36,600 --> 01:25:40,680
this glitter field and chomp down on Brother Crisps. And

1562
01:25:40,720 --> 01:25:44,920
it's this very loud, not balanced because it's a JPEG

1563
01:25:45,479 --> 01:25:48,319
sound effect that goes coach as it like tries to

1564
01:25:48,359 --> 01:25:51,399
bite down on Brother Crisps and we just see him

1565
01:25:51,399 --> 01:25:54,000
flashing red as this critical damage is about to go

1566
01:25:54,079 --> 01:25:56,880
through and then it is half damage.

1567
01:25:57,600 --> 01:26:03,800
Speaker 17: What is the thing where it like starts out.

1568
01:26:07,399 --> 01:26:07,800
Speaker 3: Damage?

1569
01:26:07,880 --> 01:26:09,079
Speaker 2: Yeah, exactly.

1570
01:26:10,680 --> 01:26:15,680
Speaker 6: Again, I think, and Glegun turns and snaps a finger

1571
01:26:15,720 --> 01:26:18,800
and goes again. No one touches my subject about punishment,

1572
01:26:19,039 --> 01:26:21,319
as again they took out the defense.

1573
01:26:21,000 --> 01:26:21,680
Speaker 4: I gave everyone.

1574
01:26:22,520 --> 01:26:24,920
Speaker 6: There's another one point of damage with his half round

1575
01:26:24,920 --> 01:26:25,840
it up to one.

1576
01:26:25,960 --> 01:26:28,920
Speaker 2: And that means this chair has taken two damage. So

1577
01:26:29,000 --> 01:26:31,279
how do you kill it?

1578
01:26:31,640 --> 01:26:32,439
Speaker 13: The king bro.

1579
01:26:36,239 --> 01:26:37,239
Speaker 8: Of course.

1580
01:26:38,560 --> 01:26:45,000
Speaker 6: You see again teeth chomped down on brother Chris, thegent coating.

1581
01:26:45,079 --> 01:26:46,079
Speaker 4: I guess it the best way to pay.

1582
01:26:46,119 --> 01:26:49,359
Speaker 6: The aura shatters outwards and then burns up the.

1583
01:26:49,399 --> 01:26:51,680
Speaker 2: Chair from the Oh so the chair just begins to

1584
01:26:51,680 --> 01:26:54,880
burn and then you just hear this. Oh wait, you're

1585
01:26:54,920 --> 01:26:57,479
also storm magic, right? We just decided that you kind

1586
01:26:57,479 --> 01:26:58,560
of innately have that.

1587
01:26:58,600 --> 01:27:01,319
Speaker 4: Or she's with that, Yeah, she blessed me with that.

1588
01:27:01,399 --> 01:27:04,000
Speaker 6: Usually I'm ragent, but the next best, next closest thing,

1589
01:27:04,119 --> 01:27:06,920
usually when I'm not calling upon my right poor place

1590
01:27:07,119 --> 01:27:09,039
on the throne, is would be stormed.

1591
01:27:09,119 --> 01:27:12,000
Speaker 2: Okay, So then we see, as it's kind of like

1592
01:27:12,039 --> 01:27:14,079
burning up through the chair, we're gonna hear this like

1593
01:27:14,159 --> 01:27:16,079
thunder clap, and then all of a sudden, the chair

1594
01:27:16,159 --> 01:27:19,199
is going to splinter into one hundred pieces and just

1595
01:27:19,279 --> 01:27:22,319
fall to the ground and go and then it fades

1596
01:27:22,359 --> 01:27:23,079
from existence.

1597
01:27:23,199 --> 01:27:26,119
Speaker 17: Oh how much damage did I take?

1598
01:27:26,159 --> 01:27:26,399
Speaker 3: Five?

1599
01:27:26,479 --> 01:27:26,960
Speaker 4: Or six?

1600
01:27:28,000 --> 01:27:28,199
Speaker 12: Uh?

1601
01:27:28,279 --> 01:27:29,279
Speaker 2: It's rounded up?

1602
01:27:30,920 --> 01:27:31,319
Speaker 4: Be sick.

1603
01:27:31,359 --> 01:27:35,880
Speaker 3: Wow? Okay, that really hurts.

1604
01:27:35,880 --> 01:27:38,079
Speaker 2: And what's your defense? Seven?

1605
01:27:39,199 --> 01:27:39,880
Speaker 3: My defense?

1606
01:27:40,079 --> 01:27:43,119
Speaker 17: I think it's eight because I have plus three from

1607
01:27:43,199 --> 01:27:43,560
the caig.

1608
01:27:43,920 --> 01:27:44,840
Speaker 2: Oh that's right, okay.

1609
01:27:44,840 --> 01:27:47,399
Speaker 6: Wouldn't take your HP out, it would take it only.

1610
01:27:47,279 --> 01:27:48,560
Speaker 7: Takes your defense.

1611
01:27:48,760 --> 01:27:51,279
Speaker 2: It goes defense. It's basically your shield. And then once

1612
01:27:51,479 --> 01:27:54,119
that's down to zero, then your age P starts getting knocked.

1613
01:27:54,640 --> 01:28:02,920
So you're good, right, okay, Oh fantastic. Okay, now it

1614
01:28:03,039 --> 01:28:09,520
is your It is your turn, the heroes turn. Who

1615
01:28:09,560 --> 01:28:10,000
wants to go?

1616
01:28:10,199 --> 01:28:11,359
Speaker 5: I'm taste? Yep.

1617
01:28:12,600 --> 01:28:14,199
Speaker 2: Well I think it's still this round?

1618
01:28:14,359 --> 01:28:14,520
Speaker 5: Right?

1619
01:28:15,079 --> 01:28:17,159
Speaker 2: So wait? Did everybody just go? I think that's the

1620
01:28:17,199 --> 01:28:17,720
end of the round.

1621
01:28:17,760 --> 01:28:19,600
Speaker 5: Then I haven't Oh you.

1622
01:28:19,600 --> 01:28:22,479
Speaker 9: Haven't gotten Chris, Christy's just bitten.

1623
01:28:23,439 --> 01:28:28,039
Speaker 8: I got bidden you tennis shot Chris?

1624
01:28:28,720 --> 01:28:29,680
Speaker 3: What the hell is that?

1625
01:28:32,199 --> 01:28:34,640
Speaker 8: Well, it's okay, we'll visit somebody after this.

1626
01:28:35,039 --> 01:28:38,640
Speaker 7: I don't want to get shot. I just got bit doctor.

1627
01:28:40,039 --> 01:28:41,239
Speaker 4: Once I become king.

1628
01:28:42,840 --> 01:28:47,479
Speaker 8: Universe member of the health.

1629
01:28:47,600 --> 01:28:52,000
Speaker 3: Here he's got by both.

1630
01:28:53,880 --> 01:28:56,560
Speaker 7: Holy sh not saving.

1631
01:28:58,239 --> 01:28:58,520
Speaker 12: Dude.

1632
01:28:59,039 --> 01:29:02,079
Speaker 2: Listen, if you're a fan of Grapegees, you gotta just

1633
01:29:02,119 --> 01:29:04,600
get this. Have have a bunch of friends over, have

1634
01:29:04,680 --> 01:29:06,239
some drinks, and just play this.

1635
01:29:07,600 --> 01:29:09,920
Speaker 7: How long do you stay dazed for?

1636
01:29:10,439 --> 01:29:11,720
Speaker 3: Is it forever or till the end?

1637
01:29:12,119 --> 01:29:15,880
Speaker 2: Till the end of their next turn? Yes?

1638
01:29:16,439 --> 01:29:21,920
Speaker 17: Okay, so okay, well, then I will end that status

1639
01:29:22,239 --> 01:29:22,680
on you.

1640
01:29:22,960 --> 01:29:24,000
Speaker 7: I think I could do that.

1641
01:29:27,079 --> 01:29:29,359
Speaker 3: Yeah, okay, So I will.

1642
01:29:31,680 --> 01:29:36,319
Speaker 17: Look around and and and see that everyone's kind of

1643
01:29:36,399 --> 01:29:41,560
moving except for Dave Tiny, and I think, oh, I

1644
01:29:41,640 --> 01:29:43,439
know what Dave Tiny's trying to do.

1645
01:29:43,600 --> 01:29:48,680
Speaker 7: Stay completely still. And then I look again and I go, oh, no.

1646
01:29:48,760 --> 01:29:51,720
Speaker 3: They have the dazed condition. That's totally different.

1647
01:29:54,439 --> 01:30:00,319
Speaker 9: Normally stop moving it all.

1648
01:30:01,960 --> 01:30:05,720
Speaker 7: I have a one in mind, body, shadow, soul, and world.

1649
01:30:05,760 --> 01:30:08,000
Speaker 3: So this takes me a long time to figure out.

1650
01:30:13,119 --> 01:30:15,159
And then I uh.

1651
01:30:16,159 --> 01:30:18,479
Speaker 20: I point my staff up to the sky and I

1652
01:30:18,560 --> 01:30:22,319
say four absolves you, and I bring it down and

1653
01:30:22,520 --> 01:30:27,119
a line of bright light runs across the ground and

1654
01:30:27,319 --> 01:30:30,600
hits Dave Tiny, and I absolve you for.

1655
01:30:30,880 --> 01:30:38,520
Speaker 7: I absolve you of days. One status on the target.

1656
01:30:39,720 --> 01:30:42,279
Speaker 17: Is removed, and you are immune to it until your

1657
01:30:42,319 --> 01:30:43,159
next turn too.

1658
01:30:44,079 --> 01:30:48,319
Speaker 13: Yes, I can't.

1659
01:30:48,640 --> 01:30:51,479
Speaker 2: For those just listening to the audio version, troop is

1660
01:30:51,560 --> 01:31:04,199
actually doing a very good like jerp, gee, I hope. Okay,

1661
01:31:04,239 --> 01:31:07,159
so you remove the dazed condition off.

1662
01:31:07,680 --> 01:31:09,479
Speaker 3: Also make you immune.

1663
01:31:09,520 --> 01:31:10,520
Speaker 4: Today's for a turn?

1664
01:31:10,920 --> 01:31:13,159
Speaker 2: Nice?

1665
01:31:12,239 --> 01:31:12,359
Speaker 5: Now?

1666
01:31:13,439 --> 01:31:16,000
Speaker 2: Was that a spell or an ability that you just

1667
01:31:16,039 --> 01:31:18,479
got to do because you spell? Okay, you have some

1668
01:31:18,760 --> 01:31:21,000
you have something else you may do this turn? Would

1669
01:31:21,000 --> 01:31:22,680
you get to you get too?

1670
01:31:22,840 --> 01:31:26,199
Speaker 3: Yeah? Yeah, I think so. I could do my perks?

1671
01:31:26,279 --> 01:31:26,760
Speaker 5: Is that right?

1672
01:31:26,840 --> 01:31:29,239
Speaker 2: You can do your perks, but those are actually separate

1673
01:31:29,279 --> 01:31:30,680
from the extra thing you get.

1674
01:31:30,760 --> 01:31:30,920
Speaker 5: Yeah.

1675
01:31:31,000 --> 01:31:32,760
Speaker 3: Those Wait, what's the other thing I could do?

1676
01:31:32,920 --> 01:31:35,479
Speaker 2: You just get two like actions per turn?

1677
01:31:35,520 --> 01:31:37,640
Speaker 5: You can do to two spells.

1678
01:31:37,960 --> 01:31:42,439
Speaker 2: Yeah, yeah, yes you can, I think so. I was

1679
01:31:42,520 --> 01:31:44,399
like yes, but then I just wanted to double check.

1680
01:31:44,479 --> 01:31:47,159
Yet you can anything on the list, anything on the list.

1681
01:31:47,199 --> 01:31:49,680
Speaker 7: I know how it feels to get scared. Yea, all

1682
01:31:49,760 --> 01:31:52,039
my stuff is healing and no one's hurt except for me.

1683
01:31:52,239 --> 01:31:58,159
Speaker 2: Right, tiny's defense got knocked?

1684
01:31:58,560 --> 01:31:58,760
Speaker 5: Yeah?

1685
01:31:59,000 --> 01:32:02,079
Speaker 7: Yeah, oh right, you guys are oh I see yeah.

1686
01:32:01,960 --> 01:32:05,079
Speaker 2: Okay, sorry, I didn't mean to call you out there

1687
01:32:05,079 --> 01:32:08,359
in front of bad but you know, okay, you just didn't.

1688
01:32:10,560 --> 01:32:13,560
Speaker 8: Defense is you're a week sometimes.

1689
01:32:14,600 --> 01:32:18,000
Speaker 6: It's true, Grand Viz is right, so not everyone can

1690
01:32:18,000 --> 01:32:19,079
be shrung every single time.

1691
01:32:19,159 --> 01:32:20,600
Speaker 4: Something you need to rely every king.

1692
01:32:22,760 --> 01:32:28,079
Speaker 20: M I turned uh my staff in the air after

1693
01:32:28,199 --> 01:32:31,039
casting the first spell, and then as the light hits

1694
01:32:31,439 --> 01:32:35,159
tiny it grows around them and they have like a

1695
01:32:35,159 --> 01:32:39,319
shaft of light around them for a whole turn. I

1696
01:32:39,479 --> 01:32:41,560
consecrate them.

1697
01:32:40,960 --> 01:32:45,319
Speaker 17: And you get those three defense and negative effects that

1698
01:32:45,479 --> 01:32:46,560
you would suffer.

1699
01:32:46,239 --> 01:32:48,560
Speaker 7: Are reduced by one die until your next turn.

1700
01:32:48,840 --> 01:32:52,640
Speaker 2: Oh wow, thank you.

1701
01:32:53,680 --> 01:32:55,159
Speaker 5: It was the cutest little mouse.

1702
01:32:56,239 --> 01:32:59,199
Speaker 17: Oh take me thank the god of the sudden sea four?

1703
01:33:00,119 --> 01:33:04,800
Speaker 8: Yeah, what'd you say, the god of the.

1704
01:33:03,920 --> 01:33:06,399
Speaker 7: God of the sun, god of the sign?

1705
01:33:07,119 --> 01:33:09,439
Speaker 4: Yeah, you know, like that.

1706
01:33:09,319 --> 01:33:12,840
Speaker 7: Big burning orb of gas wherever it is.

1707
01:33:12,920 --> 01:33:14,920
Speaker 5: I can't see it right now. I only see this

1708
01:33:14,960 --> 01:33:18,199
spurning shaft of light around me at a moment. It's

1709
01:33:18,319 --> 01:33:27,359
nice though, space that's four bad glitter in here, m hm.

1710
01:33:29,239 --> 01:33:31,359
Speaker 2: And now I think it is the start of a

1711
01:33:31,399 --> 01:33:35,720
new round, which means our skeleton can go or I

1712
01:33:35,760 --> 01:33:38,680
can go. Who would like to go first?

1713
01:33:40,640 --> 01:33:40,840
Speaker 5: Uh?

1714
01:33:41,319 --> 01:33:43,920
Speaker 13: I think I'll go first, if that's okay.

1715
01:33:43,640 --> 01:33:46,840
Speaker 2: Of course, I mean I am your summoned minions, aside

1716
01:33:46,840 --> 01:33:49,279
from the crab who just got angry. Then there was.

1717
01:33:54,960 --> 01:33:56,399
Speaker 4: Again like, oh damn, there's scuffing.

1718
01:33:56,479 --> 01:33:59,640
Speaker 6: Let's get house.

1719
01:33:59,640 --> 01:34:02,199
Speaker 2: You're just I was living in a barrel happily. Okay,

1720
01:34:02,880 --> 01:34:05,840
that's actually exactly how I sound. I sound exactly like

1721
01:34:05,920 --> 01:34:12,079
this when I talk. What are you doing in here? Hey? Okay,

1722
01:34:12,600 --> 01:34:13,279
go ahead.

1723
01:34:13,560 --> 01:34:19,159
Speaker 7: From the woods too, crab. We might have to say, accent,

1724
01:34:22,319 --> 01:34:23,520
stay away from the light.

1725
01:34:23,560 --> 01:34:25,079
Speaker 5: We're trying to purge.

1726
01:34:24,720 --> 01:34:32,439
Speaker 17: The awful shadow skeleton creature. It's just the terrifying, the

1727
01:34:32,560 --> 01:34:36,800
terrifying shadow creature that is in front of us.

1728
01:34:38,239 --> 01:34:41,720
Speaker 2: I'm so sorry.

1729
01:34:41,960 --> 01:34:43,840
Speaker 13: I'm going to use my counter spell.

1730
01:34:44,359 --> 01:34:46,640
Speaker 7: Oh I've never been so scared in my life.

1731
01:34:51,159 --> 01:34:53,079
Speaker 12: I thought this one was kind of fun because it's

1732
01:34:53,079 --> 01:34:55,640
not a reaction that you do in the moment to

1733
01:34:55,720 --> 01:34:56,199
a spell.

1734
01:34:57,119 --> 01:34:58,520
Speaker 13: It's more of a setup.

1735
01:34:58,680 --> 01:35:02,560
Speaker 12: So until my next turn, the next enemy spell within

1736
01:35:02,680 --> 01:35:07,199
five squares fizzles unless the caster succeeds a mind and

1737
01:35:07,359 --> 01:35:08,000
soul check.

1738
01:35:08,199 --> 01:35:13,520
Speaker 2: Nice, Okay, so I'm sorry you would you mind reading

1739
01:35:13,560 --> 01:35:16,000
that again? You said how many squares because I'm translating

1740
01:35:16,039 --> 01:35:19,800
into zones here within five square I think that's both zones.

1741
01:35:19,840 --> 01:35:22,880
Then yep, yeah, okay, yep, that makes sense because I

1742
01:35:22,920 --> 01:35:26,079
was thinking like two is within your year zone, and

1743
01:35:26,079 --> 01:35:30,359
then anything beyond like three or more is probably both zones.

1744
01:35:30,479 --> 01:35:32,760
So okay, we're gonna say that's across the whole field.

1745
01:35:32,880 --> 01:35:35,920
So in standard, you know, we are fighting this enemy

1746
01:35:35,920 --> 01:35:38,119
and a jerrapeg combat on the screen, Like, what do

1747
01:35:38,159 --> 01:35:40,479
we see as like, because this spell has got to

1748
01:35:40,520 --> 01:35:42,760
like cover the whole floor, the whole ship of the

1749
01:35:42,760 --> 01:35:44,640
shipwreck that you guys are on, what does it look like?

1750
01:35:45,640 --> 01:35:46,760
Speaker 13: It looks like.

1751
01:35:48,600 --> 01:35:55,720
Speaker 12: A like a a crackling wave that kind of emanates

1752
01:35:56,239 --> 01:35:57,479
from my staff.

1753
01:35:57,600 --> 01:36:00,319
Speaker 13: I'm gonna slam it down and it just kind of

1754
01:36:00,319 --> 01:36:03,720
goes and it's covering.

1755
01:36:04,880 --> 01:36:11,800
Speaker 12: Everything within that range, and it's just like a blink

1756
01:36:11,840 --> 01:36:15,640
and you'll miss it glow of light and it is

1757
01:36:15,840 --> 01:36:21,079
a like purple so dark that it's basically this black

1758
01:36:21,239 --> 01:36:24,560
glow nice and you'll see it almost like highlighting the

1759
01:36:24,680 --> 01:36:27,680
edges of everything, so like the cracks within the floorboards,

1760
01:36:29,119 --> 01:36:32,239
you know, like the seams between where the walls are

1761
01:36:32,279 --> 01:36:35,720
meeting the floors, and it's just almost like hawking, you know,

1762
01:36:36,119 --> 01:36:39,479
and it glows for a second as it pulsates out.

1763
01:36:39,880 --> 01:36:44,560
Speaker 2: Oh that's fantastic and oh sorry, go ahead, oh.

1764
01:36:44,479 --> 01:36:45,920
Speaker 13: No no please, no, no.

1765
01:36:45,439 --> 01:36:51,600
Speaker 12: No you uh And as as I do that, it's

1766
01:36:51,640 --> 01:36:56,640
another like head thrown back, very very very hearty laugh,

1767
01:36:56,800 --> 01:36:58,239
which apologies everyone.

1768
01:36:58,319 --> 01:36:59,640
Speaker 13: I don't know if you can tell I'm sick, I'm

1769
01:36:59,680 --> 01:37:00,239
not going to do.

1770
01:37:00,159 --> 01:37:02,600
Speaker 12: It because I will have a coughing fit. Use your

1771
01:37:02,600 --> 01:37:03,840
imagine you imagine it.

1772
01:37:03,880 --> 01:37:04,920
Speaker 8: And it was very good.

1773
01:37:05,319 --> 01:37:06,760
Speaker 13: It was a really scary.

1774
01:37:06,680 --> 01:37:10,840
Speaker 2: It was so scary scary. Brad can actually do it, Brad,

1775
01:37:10,880 --> 01:37:17,760
You're going to do it. That is exactly what it

1776
01:37:17,760 --> 01:37:18,720
sounds like, because.

1777
01:37:19,720 --> 01:37:23,600
Speaker 14: It yeah, so good.

1778
01:37:25,079 --> 01:37:28,399
Speaker 2: And so you, as the player of this j RPG,

1779
01:37:28,640 --> 01:37:32,920
would recognize that like color as being void magic. So

1780
01:37:33,079 --> 01:37:35,119
now we know because I mean you're kind of not

1781
01:37:35,239 --> 01:37:38,680
really controlling these characters, but you know in the j

1782
01:37:38,800 --> 01:37:41,439
RPG would be that, oh no, this creature that you

1783
01:37:41,439 --> 01:37:42,880
are fighting uses void magic.

1784
01:37:44,560 --> 01:37:50,279
Speaker 20: Were used it, I'm dragging on like coke or whatever.

1785
01:37:50,560 --> 01:37:53,359
Speaker 17: That's my least favorite magic because it's the opposite of

1786
01:37:53,399 --> 01:37:54,279
the Sun God.

1787
01:37:55,239 --> 01:37:56,880
Speaker 4: Which is very funny because I think.

1788
01:37:58,479 --> 01:38:01,880
Speaker 2: Cast as well. Yeah so you both noticed that, well, bads,

1789
01:38:01,880 --> 01:38:04,760
I think has some glitter in it, but yeah, yeah.

1790
01:38:04,640 --> 01:38:05,920
Speaker 3: It completely puts me off.

1791
01:38:05,960 --> 01:38:10,399
Speaker 10: But also there was At some point bad just probably

1792
01:38:10,479 --> 01:38:12,600
said to me, don't worry, it's not shadow magic, and

1793
01:38:12,640 --> 01:38:14,159
I just went, okay.

1794
01:38:13,800 --> 01:38:19,560
Speaker 2: Okay, sure, okay, it's got glitter. It can't be that bad. Okay.

1795
01:38:19,600 --> 01:38:23,279
So well, it is your turn. It is the hero's turn.

1796
01:38:24,800 --> 01:38:27,359
Who wants to go. It is the start of a

1797
01:38:27,359 --> 01:38:30,039
new round. So I believe anyone can take.

1798
01:38:30,279 --> 01:38:33,439
Speaker 3: I remade entirely motionless.

1799
01:38:33,199 --> 01:38:34,279
Speaker 4: I can go. I'll go.

1800
01:38:34,479 --> 01:38:37,560
Speaker 2: Okay, of course, it's like everyone's quiet, and then the

1801
01:38:37,640 --> 01:38:40,920
King's always like, I'll do it, get out of the way.

1802
01:38:41,319 --> 01:38:42,960
Speaker 4: It's a job with the king to lead the.

1803
01:38:43,439 --> 01:38:48,760
Speaker 6: Charge, and I would do exactly that as I I will.

1804
01:38:49,000 --> 01:38:51,439
I think I'm already mainly with this crab right.

1805
01:38:53,800 --> 01:38:57,840
Speaker 5: No, you were, but I pulled it with me my belief. Okay,

1806
01:38:58,479 --> 01:38:59,920
it followed with me. So now it is also in

1807
01:39:00,000 --> 01:39:00,720
the enemy.

1808
01:39:00,560 --> 01:39:02,840
Speaker 2: In the enemy zone, in the enemy back.

1809
01:39:04,079 --> 01:39:07,479
Speaker 4: In that case, yeah, I want to do that.

1810
01:39:07,680 --> 01:39:10,800
Speaker 6: In that case, I'm going to as they I'm going

1811
01:39:10,840 --> 01:39:13,319
to make take a move action to move up the

1812
01:39:13,439 --> 01:39:18,079
zone so that in melee with I think I'm going

1813
01:39:18,159 --> 01:39:19,640
to be the skeleton. I'm gonna be side by side

1814
01:39:19,640 --> 01:39:22,840
of Dame Tiny, And I would say Dame tiny on

1815
01:39:22,920 --> 01:39:23,399
your left.

1816
01:39:23,640 --> 01:39:25,039
Speaker 4: As I charge.

1817
01:39:24,720 --> 01:39:28,520
Speaker 6: Forward with my move action for the first action, and

1818
01:39:28,600 --> 01:39:30,279
as I do, I'm want to use a perk put

1819
01:39:30,439 --> 01:39:33,439
mirror image. And as I run, you see this raging

1820
01:39:33,600 --> 01:39:36,199
copy kind of first is that most raging or over

1821
01:39:36,319 --> 01:39:38,800
my body, and then it shifts out of me to

1822
01:39:38,800 --> 01:39:41,840
make a raging copy of me to my side. So

1823
01:39:41,840 --> 01:39:44,560
I create a cop a double and then until my

1824
01:39:44,600 --> 01:39:46,399
next turn, I get again a plus T to my

1825
01:39:46,439 --> 01:39:50,279
defense and the first strake against me automatically misses.

1826
01:39:53,239 --> 01:39:57,279
Speaker 4: That I move up here. I guess you go, and

1827
01:39:57,520 --> 01:39:59,680
I now have even more defense.

1828
01:40:03,000 --> 01:40:03,479
Speaker 7: There you go.

1829
01:40:05,800 --> 01:40:08,960
Speaker 6: And then as an action, because the padcast was free,

1830
01:40:10,159 --> 01:40:15,479
I'm going to strike the skeleton as I say, oh,

1831
01:40:15,560 --> 01:40:16,439
what do I say?

1832
01:40:16,920 --> 01:40:19,119
Speaker 4: You enter your zone so that the rod your thing first?

1833
01:40:19,239 --> 01:40:23,760
Speaker 2: Yes, let's go. Oh we Also, I'm sorry you did

1834
01:40:23,760 --> 01:40:25,119
you just cast a spell? Just now?

1835
01:40:26,680 --> 01:40:26,920
Speaker 5: Okay?

1836
01:40:26,920 --> 01:40:28,239
Speaker 2: Okay, okay, okay.

1837
01:40:30,960 --> 01:40:36,760
Speaker 6: For a second, mind and soul right yep, and so okay,

1838
01:40:37,039 --> 01:40:38,640
I'm really good at minded, mine too.

1839
01:40:39,319 --> 01:40:40,840
Speaker 4: I'm very good at mine, and so mine is a

1840
01:40:40,960 --> 01:40:42,279
three in mind, a five and soul.

1841
01:40:43,039 --> 01:40:45,960
Speaker 2: Oh wow, okay, that's why he thinks, Yeah.

1842
01:40:45,800 --> 01:40:50,119
Speaker 6: That's why do I have anything that will help me here.

1843
01:40:50,159 --> 01:40:50,760
Speaker 4: I don't think so.

1844
01:40:51,800 --> 01:40:53,920
Speaker 2: Yeah, I'm trying to think if you had any buffs.

1845
01:40:53,720 --> 01:40:59,359
Speaker 6: Or anything mixed success, I think I still I don't naturally,

1846
01:40:59,880 --> 01:41:03,680
I think I make success is not a success, So

1847
01:41:03,720 --> 01:41:04,800
I think I still get days.

1848
01:41:05,079 --> 01:41:07,399
Speaker 2: I mean, just maybe double check.

1849
01:41:09,079 --> 01:41:11,119
Speaker 4: You succeed that with a cost, compromise or setback.

1850
01:41:11,159 --> 01:41:13,680
Speaker 2: I don't know how that was actually sell either deals

1851
01:41:13,680 --> 01:41:18,239
half it's damaged or its effect not both. But it

1852
01:41:18,359 --> 01:41:22,560
only so. But it only casts an effect on you, right,

1853
01:41:22,760 --> 01:41:24,159
it doesn't do damage.

1854
01:41:25,840 --> 01:41:28,640
Speaker 13: Yeah, No, it's just b dazed.

1855
01:41:29,159 --> 01:41:31,760
Speaker 5: If you I feel like half would be your day's

1856
01:41:31,760 --> 01:41:32,359
this turn, but not.

1857
01:41:32,439 --> 01:41:32,520
Speaker 6: No.

1858
01:41:32,640 --> 01:41:34,800
Speaker 2: Yeah, I agree with that. If we're cool with that.

1859
01:41:35,079 --> 01:41:36,239
I think that that's fair.

1860
01:41:36,880 --> 01:41:37,640
Speaker 4: Cool, that makes sense.

1861
01:41:37,760 --> 01:41:38,159
Speaker 2: Yeah.

1862
01:41:38,359 --> 01:41:41,600
Speaker 6: As I come into the zone, I suddenly stumble and

1863
01:41:41,600 --> 01:41:45,960
then explam my sword in saground to save myself. Oh,

1864
01:41:46,199 --> 01:41:49,720
I don't understand. As I raise my sword, but I'm

1865
01:41:49,720 --> 01:41:51,720
moving much slower than before.

1866
01:41:51,840 --> 01:41:55,279
Speaker 2: And we see these animated two twin yellow stars moving

1867
01:41:55,279 --> 01:42:00,199
around the king's head. Question yes, answer.

1868
01:42:00,079 --> 01:42:04,039
Speaker 12: My ward sigil says that lasts until your next.

1869
01:42:03,760 --> 01:42:06,239
Speaker 13: Turn, not until the end of your next turned.

1870
01:42:06,760 --> 01:42:11,039
Speaker 2: Oh does it have to be everything else is usually end?

1871
01:42:11,239 --> 01:42:11,880
Speaker 6: Yeah?

1872
01:42:12,239 --> 01:42:16,680
Speaker 12: Yeah, because that language feels deliberate. It doesn't say until

1873
01:42:16,680 --> 01:42:17,319
the end.

1874
01:42:18,560 --> 01:42:21,319
Speaker 2: Well, we've already done it, so I'm going to say

1875
01:42:21,359 --> 01:42:24,520
that it's too late now, but next time we'll remember.

1876
01:42:24,560 --> 01:42:25,680
Speaker 13: Now you're going to catch it.

1877
01:42:25,760 --> 01:42:27,640
Speaker 2: Well, I didn't either, because most of the things I've

1878
01:42:27,640 --> 01:42:29,319
looked at all say end of your next turn, So

1879
01:42:29,439 --> 01:42:35,159
I just assume my bad. Okay, now it is my turn, though,

1880
01:42:35,239 --> 01:42:42,199
Now I am going to lunge at. I believe bad

1881
01:42:43,119 --> 01:42:46,359
as the crab, which means I have to go to

1882
01:42:46,439 --> 01:42:49,680
the next zone. So I'm like, and I'm moving over. However,

1883
01:42:49,720 --> 01:42:52,520
I do have arranged ability, so I'm going to use it.

1884
01:42:54,119 --> 01:42:58,640
And technically I'm doing this because I believe that your cone. Wait,

1885
01:42:58,720 --> 01:43:02,039
so how your thing that you cast bad? How long

1886
01:43:02,079 --> 01:43:04,439
does that last? Is that still two full rounds?

1887
01:43:04,439 --> 01:43:06,640
Speaker 8: So it'll end at the end of this awesome?

1888
01:43:06,760 --> 01:43:07,000
Speaker 13: Yeah?

1889
01:43:07,039 --> 01:43:11,199
Speaker 9: Okay, but but I believe it. You're coming from behind us,

1890
01:43:11,199 --> 01:43:16,279
so I don't think you're going through. You're behind us,

1891
01:43:16,279 --> 01:43:18,600
in front of the two squares in front of us.

1892
01:43:19,479 --> 01:43:22,399
Speaker 6: Well right, yeah, you could put on your literally on

1893
01:43:22,439 --> 01:43:24,359
yourself and it's still count.

1894
01:43:25,600 --> 01:43:26,560
Speaker 8: If it's two squares.

1895
01:43:26,600 --> 01:43:31,600
Speaker 2: Oh so it's like on it's it's your Yeah, yeah,

1896
01:43:31,720 --> 01:43:32,960
I think it does.

1897
01:43:33,079 --> 01:43:34,960
Speaker 8: We're just like in shiny darkness.

1898
01:43:35,119 --> 01:43:42,520
Speaker 2: You're in shiny darkness, and basically it's terrified, right yeah,

1899
01:43:43,720 --> 01:43:47,000
shake it. Yeah, but you just see occasional glitter, you know.

1900
01:43:47,079 --> 01:43:49,960
It's just kind of like this haze of void of nothing.

1901
01:43:50,159 --> 01:43:52,439
I kind of like if if you know, I'm imagining

1902
01:43:52,479 --> 01:43:54,640
the g RPG screen, and I think you guys are

1903
01:43:54,680 --> 01:43:56,840
just invisible, except every once in a while you see glitter.

1904
01:43:57,199 --> 01:44:00,159
So it's almost like it's an invisibility spell. So this

1905
01:44:00,279 --> 01:44:03,840
crab scuttles forward, uh, takes a leap into the air,

1906
01:44:03,880 --> 01:44:05,840
it's a little wet, and then kind of tries to

1907
01:44:05,920 --> 01:44:07,920
land on top of you and nothing happens. And then

1908
01:44:07,960 --> 01:44:10,479
it goes back and it continues like it's a little

1909
01:44:10,760 --> 01:44:13,600
sprite bouncing as it just sits there, unable to do

1910
01:44:13,640 --> 01:44:20,800
any damage to you. And now it is the heroes turn.

1911
01:44:21,199 --> 01:44:21,760
Speaker 7: Who's going?

1912
01:44:22,960 --> 01:44:27,199
Speaker 8: I was gonna go I had a question, though I have.

1913
01:44:28,279 --> 01:44:31,079
Speaker 6: Sorry interrupt You didn't. You didn't input the damaged dice.

1914
01:44:31,640 --> 01:44:32,159
That's why it says.

1915
01:44:32,920 --> 01:44:35,800
Speaker 2: I was like, what why did that? Does that happen? Okay,

1916
01:44:35,800 --> 01:44:38,680
hold on, it's because I switched to field cast here.

1917
01:44:38,680 --> 01:44:41,079
Hold on, Sorry, number.

1918
01:44:40,800 --> 01:44:46,239
Speaker 6: Of boons because it's arrange.

1919
01:44:46,800 --> 01:44:47,560
Speaker 2: It's ranged.

1920
01:44:49,079 --> 01:44:51,680
Speaker 5: Yeah, that's arranged. That's where the crab can get them

1921
01:44:51,680 --> 01:44:54,600
because it gets down the clash zone.

1922
01:44:54,680 --> 01:44:57,800
Speaker 2: Here we go. Oh, I did field cast again? Is

1923
01:44:57,800 --> 01:45:01,119
that okay? And I just added the damage? Or should

1924
01:45:01,119 --> 01:45:01,520
I do do it?

1925
01:45:01,760 --> 01:45:04,479
Speaker 4: It would be dual mode even though.

1926
01:45:04,399 --> 01:45:07,760
Speaker 6: It's right change an yes, okay, because it doesn't have

1927
01:45:07,760 --> 01:45:08,239
to be Naylor.

1928
01:45:08,319 --> 01:45:09,159
Speaker 2: Yeah, okay.

1929
01:45:09,640 --> 01:45:13,560
Speaker 6: Then g're targeting one person versus you. We're targeting several

1930
01:45:13,560 --> 01:45:15,239
people to a distance.

1931
01:45:15,439 --> 01:45:17,960
Speaker 2: Yeah okay, And it.

1932
01:45:17,960 --> 01:45:19,640
Speaker 8: Is going to sail for a third time.

1933
01:45:19,840 --> 01:45:22,119
Speaker 2: Please fail for a third time, because I think this

1934
01:45:22,119 --> 01:45:27,239
thing is actually really strong. Okay, that is eleven damage,

1935
01:45:27,239 --> 01:45:30,479
but it takes time. It's actually six. Round it up.

1936
01:45:30,479 --> 01:45:30,800
Speaker 8: Perfect.

1937
01:45:30,880 --> 01:45:32,760
Speaker 4: Yeah, that's the same again.

1938
01:45:32,920 --> 01:45:37,600
Speaker 6: Once again, the King even in his day's conditions and says,

1939
01:45:38,880 --> 01:45:41,439
no one touches my subjects without punishment.

1940
01:45:41,159 --> 01:45:41,880
Speaker 4: And we'll deal.

1941
01:45:43,520 --> 01:45:49,159
Speaker 2: This is like our favorite voice line. One point of

1942
01:45:49,279 --> 01:45:50,520
damage is crazy.

1943
01:45:50,960 --> 01:45:51,600
Speaker 5: How do you kill it?

1944
01:45:56,199 --> 01:45:56,600
Speaker 13: Again?

1945
01:45:56,760 --> 01:45:57,520
Speaker 5: This aura of.

1946
01:45:57,680 --> 01:45:59,640
Speaker 4: Rage and energy on bad.

1947
01:46:00,199 --> 01:46:03,760
Speaker 6: It dissipates air, erupts into raged busts, and burns up

1948
01:46:03,840 --> 01:46:04,279
the crab.

1949
01:46:05,079 --> 01:46:07,840
Speaker 2: Oh, we just see the crab like moving. It's it's

1950
01:46:08,199 --> 01:46:12,800
like feet very quickly, and it's and then it fades

1951
01:46:12,840 --> 01:46:15,760
from existence. Unbelievable.

1952
01:46:17,840 --> 01:46:18,880
Speaker 4: I need to do that.

1953
01:46:19,039 --> 01:46:19,960
Speaker 8: I'm so proud of you.

1954
01:46:20,359 --> 01:46:20,600
Speaker 3: Wow.

1955
01:46:21,960 --> 01:46:25,560
Speaker 7: Sorry, impressive, very useless, Chris. We gotta get it together.

1956
01:46:26,039 --> 01:46:27,399
Speaker 3: We gotta figure something out.

1957
01:46:28,399 --> 01:46:32,039
Speaker 2: There is one chair remaining, and then of course our skeleton.

1958
01:46:33,000 --> 01:46:36,640
Speaker 9: Okay, I was gonna say sorry before before the crab

1959
01:46:36,880 --> 01:46:37,359
try to.

1960
01:46:37,239 --> 01:46:40,319
Speaker 8: Touch me again if I have Okay, I have.

1961
01:46:40,319 --> 01:46:42,479
Speaker 9: So I have a spell called Mark and it says

1962
01:46:42,720 --> 01:46:44,800
the next head against the target before your next turn,

1963
01:46:44,880 --> 01:46:48,359
ignores resistances and applies. We can can I cast that?

1964
01:46:48,520 --> 01:46:51,880
And then yes, the spell and it I'm gonna cast Mark.

1965
01:46:52,159 --> 01:46:52,399
Speaker 5: Yeah.

1966
01:46:53,039 --> 01:46:55,520
Speaker 2: So like I'm imagining that, You're like, we gotta get

1967
01:46:55,560 --> 01:46:58,000
our ship together, to brother Chris, and then you target

1968
01:46:58,039 --> 01:47:00,600
the chair because that's the one last I've.

1969
01:47:00,399 --> 01:47:10,680
Speaker 9: Got this, And then your name is Mark, and then I.

1970
01:47:09,279 --> 01:47:15,880
Speaker 2: So this is this is dual, right, this targeting?

1971
01:47:15,880 --> 01:47:16,359
Speaker 3: Then? Yes?

1972
01:47:16,680 --> 01:47:18,600
Speaker 6: Okay, so this is the one place.

1973
01:47:19,439 --> 01:47:22,159
Speaker 5: It does our no spells getting past trigger here?

1974
01:47:23,000 --> 01:47:24,000
Speaker 4: Oh yeah, that's true.

1975
01:47:24,159 --> 01:47:26,960
Speaker 6: The counter spells you have to roll.

1976
01:47:26,920 --> 01:47:28,439
Speaker 2: Yes you do, Yes, you do?

1977
01:47:29,960 --> 01:47:30,199
Speaker 3: Spell?

1978
01:47:31,399 --> 01:47:32,800
Speaker 8: Okay, so what do I roll?

1979
01:47:33,039 --> 01:47:36,479
Speaker 13: Basic mind and soul? Okay?

1980
01:47:37,319 --> 01:47:39,319
Speaker 9: So how do I know how many oh do I

1981
01:47:39,479 --> 01:47:41,159
just do my D sixes for that?

1982
01:47:41,880 --> 01:47:45,000
Speaker 4: Yeah? How many? So you have your mind is one?

1983
01:47:45,039 --> 01:47:45,760
I think unless you.

1984
01:47:45,800 --> 01:47:47,680
Speaker 9: Change it the mind is one and soul is for

1985
01:47:48,279 --> 01:47:50,399
so then you don't ye five total.

1986
01:47:51,000 --> 01:47:59,560
Speaker 6: There's be a basic check for this. Yeah, okay, mixed.

1987
01:47:59,600 --> 01:48:01,800
Speaker 4: What does that do? I don't know how mixed works

1988
01:48:01,840 --> 01:48:02,640
of this situation?

1989
01:48:03,720 --> 01:48:07,079
Speaker 2: Yeah, me either, Well, because it's usually it does damage

1990
01:48:07,159 --> 01:48:09,800
or the effect, but not both. But let's see you

1991
01:48:09,840 --> 01:48:11,800
could you read rattle? Could you read yours again?

1992
01:48:12,199 --> 01:48:12,439
Speaker 5: Yeah?

1993
01:48:13,399 --> 01:48:14,199
Speaker 13: Yeah?

1994
01:48:14,239 --> 01:48:17,640
Speaker 12: The next enemy spell within five squares fizzles unless the

1995
01:48:17,680 --> 01:48:20,560
caster succeeds a mind plus soul check.

1996
01:48:20,479 --> 01:48:21,640
Speaker 8: If okay, so it's gone.

1997
01:48:22,079 --> 01:48:22,319
Speaker 13: Yeah.

1998
01:48:22,399 --> 01:48:24,760
Speaker 9: So if it's not as full success, then I think

1999
01:48:24,800 --> 01:48:25,359
it doesn't work.

2000
01:48:25,720 --> 01:48:27,640
Speaker 8: Okay, so my mark doesn't go through.

2001
01:48:27,920 --> 01:48:31,560
Speaker 2: You're like, your name is Mark, and then and.

2002
01:48:31,520 --> 01:48:34,960
Speaker 9: Then I'm like, sorry, so it's not Actually so he's

2003
01:48:35,000 --> 01:48:41,399
not Mark. You're about to go to the abyss and

2004
01:48:41,399 --> 01:48:42,840
then I'm gonna try to get.

2005
01:48:44,439 --> 01:48:46,199
Speaker 3: You're about like a warning.

2006
01:48:48,279 --> 01:48:51,600
Speaker 2: Your name is Mark, prepare yourself.

2007
01:48:56,079 --> 01:49:03,720
Speaker 10: Inside, very calmly, letting you know.

2008
01:49:05,119 --> 01:49:06,159
Speaker 8: So I'm just going to do.

2009
01:49:06,119 --> 01:49:08,600
Speaker 2: It another chapter before I cast this right, No, no, no,

2010
01:49:09,239 --> 01:49:11,720
because it's the next spell and that was it. So

2011
01:49:11,760 --> 01:49:15,199
you don't have to do it again. Yep, this work.

2012
01:49:15,720 --> 01:49:16,800
Speaker 4: It would be a battle cost.

2013
01:49:17,600 --> 01:49:20,479
Speaker 8: Okay, So what do I do for weapon damaged ice?

2014
01:49:20,560 --> 01:49:21,000
Speaker 17: What is that?

2015
01:49:21,399 --> 01:49:23,039
Speaker 4: It won't be doing battle cast?

2016
01:49:23,359 --> 01:49:24,479
Speaker 8: Oh battle cast okay?

2017
01:49:24,520 --> 01:49:25,960
Speaker 5: Sorry? Yeah.

2018
01:49:26,000 --> 01:49:28,760
Speaker 6: And then because basically bad class is basically don't mode

2019
01:49:29,159 --> 01:49:32,279
is the second, but it's a real difference. And then

2020
01:49:32,319 --> 01:49:34,039
you put the damage which is one D six, so

2021
01:49:34,159 --> 01:49:38,640
one ask you for a damage sign D six and

2022
01:49:38,680 --> 01:49:40,000
everything else you can just click through.

2023
01:49:40,479 --> 01:49:41,720
Speaker 4: You don't have any boons or beans.

2024
01:49:47,199 --> 01:49:49,600
Speaker 2: Okay, oh my god.

2025
01:49:49,640 --> 01:49:50,960
Speaker 8: But so it's actually one.

2026
01:49:51,199 --> 01:49:55,239
Speaker 2: Okay, yes, one damage. How do you kill it?

2027
01:49:58,039 --> 01:50:00,760
Speaker 9: It's like through this it's just like glitter, Like there's

2028
01:50:00,760 --> 01:50:01,680
so much glitter.

2029
01:50:01,720 --> 01:50:02,760
Speaker 8: There's so much light.

2030
01:50:02,840 --> 01:50:04,880
Speaker 9: There's like hearts and stars like it's like, you know

2031
01:50:04,920 --> 01:50:06,680
those scenes were like in an anime.

2032
01:50:06,720 --> 01:50:09,199
Speaker 8: There's like it's pink and hazy and some reason love.

2033
01:50:09,720 --> 01:50:12,720
They're dying and it looks like that.

2034
01:50:13,039 --> 01:50:20,039
Speaker 2: Yeah, that's why brother Christmas like being in love is scary,

2035
01:50:20,319 --> 01:50:21,239
he knows.

2036
01:50:21,319 --> 01:50:28,359
Speaker 8: Yeah, And I just go it is Mark, and I'm

2037
01:50:28,399 --> 01:50:30,119
like do something like this and then I do it

2038
01:50:30,159 --> 01:50:31,199
to whirl and they crumble.

2039
01:50:32,880 --> 01:50:37,000
Speaker 2: Then we hear the and the chair fades from existence.

2040
01:50:38,920 --> 01:50:42,079
I do believe is there anybody else this round?

2041
01:50:43,119 --> 01:50:45,319
Speaker 5: I believe it's rattles, has rattles gone?

2042
01:50:45,359 --> 01:50:51,359
Speaker 2: This rattle went this round? So I do believe Brother Crisps, Brother.

2043
01:50:51,319 --> 01:50:53,239
Speaker 8: Cris Crisp, and Tiny I think have it gone?

2044
01:50:53,640 --> 01:50:54,680
Speaker 6: Yeah?

2045
01:50:54,840 --> 01:50:58,159
Speaker 2: I believed, Well yes, because the effect was ended on Tiny,

2046
01:50:58,199 --> 01:51:03,359
so Tiny road, yeah, I have no. So both of

2047
01:51:03,399 --> 01:51:06,319
you get to go before it becomes Rattle's turn again.

2048
01:51:06,399 --> 01:51:07,039
So go ahead.

2049
01:51:08,199 --> 01:51:13,760
Speaker 3: I've buffed you, uh Tiny twice? Right, you have the.

2050
01:51:15,800 --> 01:51:17,479
Speaker 5: You got rid of my days for less time.

2051
01:51:19,159 --> 01:51:22,680
Speaker 3: And you're immune to it. And what did that? What

2052
01:51:22,720 --> 01:51:23,800
else did I do to you?

2053
01:51:24,920 --> 01:51:27,319
Speaker 5: That's I think you give us all a little bit

2054
01:51:27,319 --> 01:51:28,079
of extra defense.

2055
01:51:29,239 --> 01:51:34,000
Speaker 16: Oh yeah, you got extra defense. I'm gonna buff Tiny more.

2056
01:51:36,800 --> 01:51:43,600
That's what I'm gonna do, because I believe. I believe

2057
01:51:43,640 --> 01:51:44,439
Tiny can arnd this.

2058
01:51:44,560 --> 01:51:45,520
Speaker 3: In one strike.

2059
01:51:47,199 --> 01:51:48,359
Speaker 13: Huhm m.

2060
01:51:48,640 --> 01:51:49,359
Speaker 3: But I just.

2061
01:51:50,880 --> 01:51:53,920
Speaker 16: I really wanted to kill the skeleton at one strike.

2062
01:51:56,680 --> 01:51:58,000
Speaker 3: I don't, but I'll do.

2063
01:52:01,119 --> 01:52:06,760
Speaker 16: I will give you the the can I just can

2064
01:52:06,800 --> 01:52:08,359
I cast the same spell twice?

2065
01:52:10,399 --> 01:52:11,560
Speaker 2: I actually don't know.

2066
01:52:12,439 --> 01:52:13,239
Speaker 4: I don't see why not.

2067
01:52:13,520 --> 01:52:15,359
Speaker 2: Yeah, I don't see why not. It does allow you

2068
01:52:15,439 --> 01:52:18,560
to do spells. Twice, So yeah, I mean that's very

2069
01:52:18,600 --> 01:52:19,520
derby as well.

2070
01:52:19,960 --> 01:52:23,840
Speaker 16: I start turning the staff around in front of me,

2071
01:52:23,920 --> 01:52:26,199
and the light glows again, and I close my eyes

2072
01:52:26,239 --> 01:52:28,319
and it brings all the light into the staff, and

2073
01:52:28,359 --> 01:52:31,359
then I do it again. It pulls even more lightly

2074
01:52:31,359 --> 01:52:35,079
into that staff, and I double anoint you, which means

2075
01:52:35,079 --> 01:52:39,159
your next attack or supports spell gains plus two dice.

2076
01:52:39,239 --> 01:52:41,119
But if I cast it twice, you get plus four

2077
01:52:41,159 --> 01:52:42,479
dice on your next attack.

2078
01:52:43,640 --> 01:52:46,119
Speaker 2: I think it would just be the next two attacks

2079
01:52:46,399 --> 01:52:51,800
would have it, right then I don't do that. Yeah, sorry, well,

2080
01:52:51,880 --> 01:52:53,399
I mean, let's think about it. I don't think it

2081
01:52:53,399 --> 01:52:54,520
would double the.

2082
01:52:54,079 --> 01:52:55,960
Speaker 17: Attack if I break the game.

2083
01:52:56,279 --> 01:52:58,359
Speaker 2: Yeah, I don't know what the rules are, but I'm.

2084
01:52:58,159 --> 01:53:00,560
Speaker 16: Trying to break the game because I wont well design

2085
01:53:00,760 --> 01:53:03,920
to exploded, I know, but I am thinking of I'm

2086
01:53:04,039 --> 01:53:05,000
really scared of it.

2087
01:53:05,039 --> 01:53:07,439
Speaker 2: Of JRPG, if you cast the spell and then you

2088
01:53:07,479 --> 01:53:11,039
cast it again, it just overwrites that that what you've

2089
01:53:11,039 --> 01:53:14,119
already done, and that's typically how it is in a JRPG.

2090
01:53:15,560 --> 01:53:20,000
Speaker 16: Very well, then I cast a point ye once which

2091
01:53:20,039 --> 01:53:22,680
will give you plus two dice on your next attack,

2092
01:53:23,520 --> 01:53:30,079
and then I cast Radiance, which is I just it's

2093
01:53:30,119 --> 01:53:32,560
the same spell. Basically, I just turned the staff around

2094
01:53:32,560 --> 01:53:34,840
and more light comes into the staff. But it kind

2095
01:53:34,840 --> 01:53:39,680
of creates all these strange patterns around where Dame Tiny

2096
01:53:39,800 --> 01:53:42,920
is standing, and then these kind of sigils appear in

2097
01:53:42,920 --> 01:53:47,039
the air and then you get and you get you

2098
01:53:47,199 --> 01:53:49,119
heal for a D six, But I don't think you

2099
01:53:49,199 --> 01:53:53,680
need it, right, But you do gain another die on

2100
01:53:53,720 --> 01:53:59,000
your next attack, So does that make this a three

2101
01:53:59,560 --> 01:54:00,079
this place.

2102
01:54:01,800 --> 01:54:05,119
Speaker 3: And that's it.

2103
01:54:05,640 --> 01:54:08,279
Speaker 16: You get plus three dice on your next attack or spell.

2104
01:54:08,680 --> 01:54:10,760
Speaker 2: That's fantastic. And for these you don't have to roll

2105
01:54:10,840 --> 01:54:15,159
or do any battle casting nothing, So me, yes, you

2106
01:54:15,479 --> 01:54:17,079
these are just abilities.

2107
01:54:16,560 --> 01:54:19,199
Speaker 4: And persons don't need any ros.

2108
01:54:19,319 --> 01:54:24,600
Speaker 2: Okay, So my only question is does this zone avoid

2109
01:54:24,640 --> 01:54:27,880
spell do anything as you try to cast out of it?

2110
01:54:30,199 --> 01:54:33,960
Speaker 16: Maybe just half damage, but spells it does half heal,

2111
01:54:34,439 --> 01:54:35,159
but it's not.

2112
01:54:37,199 --> 01:54:42,399
Speaker 2: Double triple checking. Okay, cool, Okay, that means exclusively just

2113
01:54:42,479 --> 01:54:43,640
to time stronger.

2114
01:54:44,039 --> 01:54:46,039
Speaker 8: But you're noting is you're the perfect person to put

2115
01:54:46,039 --> 01:54:46,760
in the null void?

2116
01:54:47,279 --> 01:54:48,960
Speaker 2: Yeah, yeah, that's what we're learning.

2117
01:54:49,279 --> 01:54:52,720
Speaker 17: Yeah, well no, because if everyone starts getting hurt, then

2118
01:54:52,720 --> 01:54:54,079
I can only heal them for half.

2119
01:54:55,279 --> 01:54:57,000
Speaker 3: It's just that, No, one tailor mine now.

2120
01:54:56,880 --> 01:54:59,840
Speaker 2: So you can step out of the void into a

2121
01:55:00,039 --> 01:55:05,520
a different zone. Sorry, protection, Sorry, I don't know what

2122
01:55:05,520 --> 01:55:06,119
I was thinking.

2123
01:55:06,399 --> 01:55:09,600
Speaker 16: Almost the entire as soon as my hands are off

2124
01:55:09,640 --> 01:55:11,720
of the staff, I'm like grabbing onto.

2125
01:55:11,399 --> 01:55:14,439
Speaker 8: Bads the bottom of my clothes like.

2126
01:55:14,439 --> 01:55:22,760
Speaker 5: An I'm powered up, you know, very dangerous. And I

2127
01:55:22,840 --> 01:55:24,680
use a brand. You know, we just leveled up, and

2128
01:55:24,720 --> 01:55:26,680
I got to take two new things, and I took

2129
01:55:26,720 --> 01:55:29,119
a new perk, and I'm going to use this new

2130
01:55:29,159 --> 01:55:33,800
perk right now, all of my dangerous violence just there

2131
01:55:33,880 --> 01:55:37,600
under the engines the surface. I take my sword and

2132
01:55:37,680 --> 01:55:41,560
I put it down like this, and I say, parlay, parlay,

2133
01:55:42,680 --> 01:55:47,720
scary bone person, I call for parlay this.

2134
01:55:47,960 --> 01:55:53,640
Speaker 8: Demon pertly do it again. I overtalk your job.

2135
01:55:54,840 --> 01:56:00,680
Speaker 5: I thought they were German. I'm casting. I have the perk.

2136
01:56:00,720 --> 01:56:02,439
It's not a cast, it's just a perk. It is

2137
01:56:02,479 --> 01:56:06,199
the white banner truce. Uh. When I call for parley

2138
01:56:06,319 --> 01:56:10,159
in good face, which I am doing, and hostile in PCs,

2139
01:56:10,199 --> 01:56:11,840
this is a regular PC. But you can choose what

2140
01:56:11,880 --> 01:56:15,600
you want to do. Must roll soul and gods to

2141
01:56:15,680 --> 01:56:20,720
keep fighting. If they fail, then hostilities must pouse long

2142
01:56:20,880 --> 01:56:25,399
enough to speak. One truth or trade one demand. Oh,

2143
01:56:25,520 --> 01:56:27,520
I love the conversation.

2144
01:56:28,319 --> 01:56:30,199
Speaker 8: Okay, the perfect skill for you.

2145
01:56:30,239 --> 01:56:31,479
Speaker 2: True, Yeah, this is so good.

2146
01:56:32,039 --> 01:56:36,359
Speaker 8: Yeah for a second, I haven't need to say so, go.

2147
01:56:36,319 --> 01:56:38,159
Speaker 2: Ahead and make skeleton, go ahead and make your role.

2148
01:56:39,520 --> 01:56:42,439
Speaker 5: Or you could just choose to phrase just a pose.

2149
01:56:45,720 --> 01:56:50,479
Speaker 12: I oh, I'm trying to think how to phrase this.

2150
01:56:54,880 --> 01:56:56,720
Speaker 13: I think that.

2151
01:56:59,079 --> 01:57:04,279
Speaker 12: This would be an automatic fail for Rattle given his.

2152
01:57:05,920 --> 01:57:10,800
Speaker 13: Background. I think parlay is recognized as a code that

2153
01:57:10,920 --> 01:57:12,319
he would adhere to.

2154
01:57:15,920 --> 01:57:20,079
Speaker 12: And you're just going to see him absolutely freeze.

2155
01:57:20,439 --> 01:57:22,680
Speaker 5: I'd like to imagine we're in like a special camera

2156
01:57:22,720 --> 01:57:26,199
angle with each other. You know, it's a good background.

2157
01:57:26,479 --> 01:57:31,439
And I say, I am tiny as protector as King Glenvin.

2158
01:57:32,239 --> 01:57:34,960
We've defeated all of your minions, and I do not

2159
01:57:35,159 --> 01:57:37,720
want to harm you. We are only here, not for you,

2160
01:57:37,800 --> 01:57:40,840
but just for as a king's sword. We are just

2161
01:57:40,880 --> 01:57:42,920
here for the sword. If you could give us this sword,

2162
01:57:44,279 --> 01:57:46,279
we will go in our way and we will harm

2163
01:57:46,479 --> 01:57:52,920
you no longer. This I swear on my oath as

2164
01:57:52,960 --> 01:57:55,800
a not knight, but you know, as an honorable person.

2165
01:57:56,079 --> 01:58:01,439
Speaker 6: As you know, as the guardian to the throne. I say, like,

2166
01:58:02,079 --> 01:58:03,920
not over his shoulder, into your shoulder.

2167
01:58:06,760 --> 01:58:10,159
Speaker 5: I guess a guardians to the throne. Yes, yes, so

2168
01:58:10,560 --> 01:58:16,159
you scary skeleton who can control all inanimate objects. Just

2169
01:58:17,000 --> 01:58:19,439
this is importance for quest. It would be really it

2170
01:58:19,439 --> 01:58:21,319
would mean a lot to the king if you would

2171
01:58:21,359 --> 01:58:23,560
do that, it would be okay. And you know that's

2172
01:58:23,560 --> 01:58:23,920
all right.

2173
01:58:26,920 --> 01:58:28,680
Speaker 13: You think there's a king's sword here?

2174
01:58:30,399 --> 01:58:35,359
Speaker 5: Yes, this is what's the oracle said the king that

2175
01:58:35,680 --> 01:58:37,840
the king swords here, and so we're just trying to

2176
01:58:37,880 --> 01:58:43,399
get it for the quest. It's important to the king.

2177
01:58:44,840 --> 01:58:49,359
Speaker 12: That sword does not belong to a king, but it's

2178
01:58:49,399 --> 01:58:50,239
called the king sword.

2179
01:58:50,319 --> 01:58:53,520
Speaker 5: So of course it's.

2180
01:58:52,840 --> 01:58:56,720
Speaker 7: Right what we came out the way here for it.

2181
01:58:57,960 --> 01:59:01,119
Speaker 8: I think you might be wrong, Yeah you rock?

2182
01:59:02,359 --> 01:59:02,800
Speaker 6: Mm hm.

2183
01:59:07,960 --> 01:59:10,439
Speaker 8: Did you look again? Maybe did you read the label?

2184
01:59:11,560 --> 01:59:12,640
Speaker 3: Yeah? I tried the label.

2185
01:59:14,600 --> 01:59:16,479
Speaker 13: Do you think there's a label on the sword?

2186
01:59:16,920 --> 01:59:18,760
Speaker 8: Yeah, like I'm gonna be on the back like a tag,

2187
01:59:18,840 --> 01:59:19,479
a little tag.

2188
01:59:20,880 --> 01:59:24,520
Speaker 3: There's a tag on it, probably make as mark.

2189
01:59:29,199 --> 01:59:30,039
Speaker 5: Did you just check?

2190
01:59:31,000 --> 01:59:36,720
Speaker 12: I'm sorry, lad, you'll pry the sword from mine? Well,

2191
01:59:37,279 --> 01:59:38,720
cold dead bones.

2192
01:59:42,119 --> 01:59:45,760
Speaker 5: All right, I will go into the duel and attack night.

2193
01:59:47,479 --> 01:59:50,039
It was a little bit of sadness because because look,

2194
01:59:50,119 --> 01:59:52,840
some people are very talky. You know some people who

2195
01:59:52,880 --> 01:59:55,079
was there behind me, and the people find it very

2196
01:59:55,119 --> 01:59:56,720
impressive when they do the talking sing, and so I

2197
01:59:56,720 --> 01:59:58,720
thought maybe I could do the talking sing and that

2198
01:59:58,800 --> 02:00:01,439
people would also think I was also impressive. Sactly, But

2199
02:00:01,520 --> 02:00:03,800
that's okay. I'm going to do kitty sing instead.

2200
02:00:04,359 --> 02:00:05,680
Speaker 13: Are you talking about us?

2201
02:00:06,039 --> 02:00:08,319
Speaker 5: I know I'm not talking about you. I never talk

2202
02:00:08,359 --> 02:00:08,840
about you?

2203
02:00:09,159 --> 02:00:13,079
Speaker 3: Why hard us? I'm terrified now looking behind.

2204
02:00:12,800 --> 02:00:17,560
Speaker 13: Them the chairs.

2205
02:00:17,600 --> 02:00:19,039
Speaker 8: It's the chairs because they had mouth.

2206
02:00:19,399 --> 02:00:23,439
Speaker 16: The chairs got destroyed by the glitter matter.

2207
02:00:28,680 --> 02:00:30,479
Speaker 2: No one can see it. It's just a puff of blood,

2208
02:00:30,520 --> 02:00:31,720
glitter glitter.

2209
02:00:33,680 --> 02:00:37,680
Speaker 5: Is our skeleton using a blade? Is this is it

2210
02:00:37,840 --> 02:00:41,840
we have with the blade? Or is it breaker or lance?

2211
02:00:43,479 --> 02:00:46,600
Speaker 13: I do not wield any kind of blade?

2212
02:00:47,680 --> 02:00:49,159
Speaker 4: Oh the stuff right?

2213
02:00:50,239 --> 02:00:50,560
Speaker 5: Stuff?

2214
02:00:50,680 --> 02:00:51,199
Speaker 13: Yeah?

2215
02:00:51,399 --> 02:00:54,079
Speaker 12: I have like a very ram shackle just kind of

2216
02:00:54,159 --> 02:00:56,840
like peace of wood that's been shaped into a staff.

2217
02:00:58,159 --> 02:01:01,640
Speaker 5: And I do staffs count as lancers? Is that what

2218
02:01:01,720 --> 02:01:02,159
the counts?

2219
02:01:02,199 --> 02:01:02,359
Speaker 6: Good?

2220
02:01:02,640 --> 02:01:07,399
Speaker 5: Good drag? Because I think, you know, I just want

2221
02:01:07,439 --> 02:01:09,600
to make sure you don't gets the penalty, you know,

2222
02:01:09,800 --> 02:01:12,920
for going up and gets the wrong one. Let's I

2223
02:01:12,960 --> 02:01:17,119
got this modifier bonus? I do get bonus? Dice? Does

2224
02:01:17,119 --> 02:01:24,000
that just go into boons? Yeah, uh, you're doing mode right, yes, yes, yeah, yeah.

2225
02:01:23,920 --> 02:01:26,199
Speaker 6: Yeah, so this would actually count. So if it didn't

2226
02:01:26,239 --> 02:01:28,880
do this is actually count as ex later only gonna

2227
02:01:28,880 --> 02:01:32,159
get burnus dice that would actually kind of a bonus damage.

2228
02:01:32,880 --> 02:01:34,560
They wouldn't come as a booon or bay would be

2229
02:01:34,560 --> 02:01:37,960
the next scept where it says.

2230
02:01:37,159 --> 02:01:40,039
Speaker 5: Quick range was the same number of bonus dice such

2231
02:01:40,039 --> 02:01:43,720
as three, like just like that, okay. Uh and bonus

2232
02:01:43,760 --> 02:01:44,800
die size d six.

2233
02:01:44,760 --> 02:01:52,840
Speaker 17: Is oh oh critical hit, oh my god, power.

2234
02:01:52,520 --> 02:01:53,479
Speaker 4: Of four.

2235
02:01:55,359 --> 02:01:59,640
Speaker 5: Also its power also I'm quite big. Wow.

2236
02:01:59,680 --> 02:02:01,800
Speaker 2: Okay, so for those listening, that was a critical hit

2237
02:02:02,199 --> 02:02:07,239
doing thirty nine damage. Okay, so in it, it's a

2238
02:02:07,319 --> 02:02:11,720
lot of damage. So I'm assuming Skeleton that this is

2239
02:02:11,720 --> 02:02:15,800
going to take you out? Is that true?

2240
02:02:16,479 --> 02:02:16,640
Speaker 13: Yeah?

2241
02:02:16,720 --> 02:02:20,960
Speaker 2: Huh okay, so yeah, okay, So but this is a

2242
02:02:21,039 --> 02:02:25,000
jerebig video game. Okay, so what happens is a cut scene? Right,

2243
02:02:25,399 --> 02:02:28,239
So what happens as you do this? Tell us what

2244
02:02:28,279 --> 02:02:28,960
this looks like?

2245
02:02:29,479 --> 02:02:33,560
Speaker 5: Tiny, I'm a little sad because I wanted to also

2246
02:02:33,600 --> 02:02:35,680
shows that I can also be like advising, and.

2247
02:02:36,079 --> 02:02:38,159
Speaker 2: But I think you did. I think it was like

2248
02:02:38,199 --> 02:02:39,720
it's one of the it was a cut scene, like

2249
02:02:39,720 --> 02:02:41,159
you're in the middle of the fight, and then all

2250
02:02:41,199 --> 02:02:43,279
of a sudden, the health gets to a certain point

2251
02:02:43,319 --> 02:02:44,760
or the fight goes on to a certain log and

2252
02:02:44,760 --> 02:02:47,119
now dialogue. And then you guys had that parlay dialogue

2253
02:02:47,119 --> 02:02:50,640
and parlay was really tiny, do you think?

2254
02:02:50,680 --> 02:02:55,000
Speaker 5: So yeah, okay, all right, and so what's in you know,

2255
02:02:55,359 --> 02:02:59,399
this skeleton would not relent. So with such sort of

2256
02:02:59,439 --> 02:03:02,079
determination on my face, I look back at the king

2257
02:03:03,039 --> 02:03:03,520
and I.

2258
02:03:03,479 --> 02:03:07,560
Speaker 2: Hear hair high in the ailing, you know, very high, and.

2259
02:03:07,640 --> 02:03:10,159
Speaker 5: A lot of movements stripes behind me, and I go,

2260
02:03:10,399 --> 02:03:13,199
I will cut you down to size. And then I

2261
02:03:13,319 --> 02:03:16,199
think from all the hand, I go into the sword

2262
02:03:16,279 --> 02:03:19,800
because hits oh this way, and I just go right down,

2263
02:03:19,880 --> 02:03:22,239
slice throughs the skeleton and like you know what, the

2264
02:03:22,399 --> 02:03:24,760
light goes right through the little It looks like the

2265
02:03:24,800 --> 02:03:27,239
skeleton is same body, the same, same, same way. But

2266
02:03:27,279 --> 02:03:29,600
then the light like line light, and then.

2267
02:03:31,199 --> 02:03:34,079
Speaker 2: I land land and it's traumatic and there's like a

2268
02:03:34,359 --> 02:03:36,840
because this wait, this isn't a limit break, right, this

2269
02:03:36,920 --> 02:03:39,319
is just a souped up ability. Okay, so this is

2270
02:03:39,319 --> 02:03:41,800
a normal attack. But it still goes still where there

2271
02:03:43,279 --> 02:03:45,560
as you and the flashing of the skeleton is like

2272
02:03:47,000 --> 02:03:52,159
and the fight technically ends.

2273
02:03:55,399 --> 02:03:56,840
Speaker 5: I'm going to go take the sword.

2274
02:03:58,640 --> 02:04:01,159
Speaker 2: Oh yeah, where is the act? Where is the sword?

2275
02:04:01,239 --> 02:04:03,600
So now we are entering the cutscene. We're now in

2276
02:04:03,920 --> 02:04:08,399
scene of the of the game. Where is the sword skeleton?

2277
02:04:10,279 --> 02:04:22,680
Speaker 12: So uh, you you probably see rattle uh as this

2278
02:04:22,840 --> 02:04:28,239
is happening, and as you are incapacitating him that his

2279
02:04:28,439 --> 02:04:31,079
focus seems to be.

2280
02:04:31,039 --> 02:04:34,319
Speaker 13: More and more on the helm of the ship.

2281
02:04:35,760 --> 02:04:40,279
Speaker 12: And you'll notice that the spokes on the wheel, one

2282
02:04:40,319 --> 02:04:44,720
of them is not made of the same wood as

2283
02:04:44,760 --> 02:04:48,720
the rest, and one of them has a grip that

2284
02:04:48,800 --> 02:04:55,560
you can tell has been forged in steel and appears

2285
02:04:55,680 --> 02:04:59,680
to be more of a handle. And if you look

2286
02:04:59,720 --> 02:05:03,840
close slee the spokes of the wheel running through, there's

2287
02:05:03,920 --> 02:05:07,720
actually a line of metal, and you can tell this

2288
02:05:07,920 --> 02:05:12,640
sword has been embedded and it's kind of notched in

2289
02:05:13,560 --> 02:05:15,199
to hide in this wheel.

2290
02:05:17,760 --> 02:05:19,359
Speaker 5: I'm about to reach out to grab it, but I

2291
02:05:19,520 --> 02:05:21,319
put my hand away and I look at the king

2292
02:05:21,319 --> 02:05:25,279
and I say, your highness, I think it is you

2293
02:05:25,359 --> 02:05:31,600
must pull the sword from the helm, the wood sword

2294
02:05:31,640 --> 02:05:35,560
from the wheel. I think that's how's an oracle went.

2295
02:05:35,640 --> 02:05:41,239
Speaker 6: Maybe yes, you see, I think King glen Wyn has

2296
02:05:41,319 --> 02:05:45,399
now sheathed their own sword. Behind their back and they

2297
02:05:45,479 --> 02:05:52,079
walk over to the skeleton. In this moment, I haven't

2298
02:05:52,079 --> 02:05:55,520
looked up or responded to the haven't looked up at

2299
02:05:55,800 --> 02:05:59,840
day Tiny yet, but they do say, Dame Tiny, thank

2300
02:05:59,880 --> 02:06:06,600
you for anty and this peacefully, you know, enjoy fighting.

2301
02:06:08,640 --> 02:06:10,760
And I looked down at the skeleton. What states are

2302
02:06:10,760 --> 02:06:13,600
they in? Are they conscious? Wounded to some kind of like?

2303
02:06:13,640 --> 02:06:15,479
Speaker 4: How what they what? Stay are in right now?

2304
02:06:17,600 --> 02:06:21,520
Speaker 2: Rattle? I was gonna say, technically speaking, you have full HP.

2305
02:06:21,800 --> 02:06:24,439
It was the JRPG cut scene, so now you're you're fine,

2306
02:06:24,800 --> 02:06:26,960
but yes, you can look as damaged as you want.

2307
02:06:27,840 --> 02:06:30,159
Speaker 12: Yeah, I was gonna say, if it's cool as for you,

2308
02:06:30,439 --> 02:06:35,640
I think as that happened, that hit that you did,

2309
02:06:36,359 --> 02:06:40,800
Rattle's skull kind of tipped back and fell. And as

2310
02:06:40,840 --> 02:06:43,399
soon as that happened, the rest of his bones just

2311
02:06:43,479 --> 02:06:45,399
kind of collapsed into a little pile.

2312
02:06:46,680 --> 02:06:47,720
Speaker 13: So his skull is.

2313
02:06:47,720 --> 02:06:52,000
Speaker 12: Kind of up at an angle and he's kind of

2314
02:06:52,039 --> 02:06:54,960
propped up on the ground, splayed out.

2315
02:06:57,960 --> 02:07:04,560
Speaker 6: I'll take a knee beside you. I can only imagine

2316
02:07:04,560 --> 02:07:08,600
that you were once alive, meaning you had died on

2317
02:07:08,640 --> 02:07:12,840
the land of Erwick, and but that I am sorry.

2318
02:07:13,000 --> 02:07:17,199
There should be a home to everyone who comes save Habern.

2319
02:07:19,560 --> 02:07:23,319
Is there any way I can put you together? You're

2320
02:07:23,319 --> 02:07:26,399
the first undead skeleton I've come across.

2321
02:07:26,439 --> 02:07:33,119
Speaker 4: Do you you know magic royal life keeper brother Crisps.

2322
02:07:33,479 --> 02:07:33,560
Speaker 6: What.

2323
02:07:35,239 --> 02:07:39,760
Speaker 4: Magic that can reinstate their structure? Or do you know

2324
02:07:39,800 --> 02:07:40,520
your own magic?

2325
02:07:41,239 --> 02:07:45,840
Speaker 16: Or hire us a word if you would, admide, Yes,

2326
02:07:46,600 --> 02:07:48,479
and afore you bring that skeleton back to life.

2327
02:07:48,520 --> 02:07:49,600
Speaker 3: It's gotta tell us all.

2328
02:07:51,960 --> 02:07:56,279
Speaker 6: I think showing good faith might be enough to do

2329
02:07:56,319 --> 02:07:59,359
into any hostility you're aud towards us to bring the.

2330
02:07:59,399 --> 02:08:04,279
Speaker 5: Bad to life. By Chris, I can.

2331
02:08:04,359 --> 02:08:06,880
Speaker 3: I can't bring the skeleton back to life?

2332
02:08:06,800 --> 02:08:07,680
Speaker 13: That sure.

2333
02:08:10,079 --> 02:08:10,920
Speaker 4: The rabbit to do that?

2334
02:08:10,960 --> 02:08:11,159
Speaker 3: Now?

2335
02:08:12,079 --> 02:08:16,600
Speaker 5: Yes, okay you could wait you know wait wait wait wait,

2336
02:08:16,960 --> 02:08:20,119
perhaps you do the big moment that there should be

2337
02:08:20,159 --> 02:08:22,319
a big light show when you pull the sword out

2338
02:08:22,359 --> 02:08:25,960
of this a wheel first before since this was a

2339
02:08:25,960 --> 02:08:29,119
guardian of the sword, so maybe don't bring the guardian

2340
02:08:29,199 --> 02:08:31,239
back to life until after you take the sword out

2341
02:08:31,239 --> 02:08:39,560
of the stoe as a wheel. This is my my busierness. Yeah,

2342
02:08:40,199 --> 02:08:46,119
with some information, advicelessness, I.

2343
02:08:46,079 --> 02:08:50,840
Speaker 6: Would turn to I would turn to Dame Tiny. I

2344
02:08:50,880 --> 02:08:56,359
suppose that is a good idea, but I feel bringing

2345
02:08:56,399 --> 02:08:59,640
them back into their body in some capacity would be

2346
02:08:59,640 --> 02:09:02,119
a much better show of faith than doing so after

2347
02:09:02,159 --> 02:09:05,359
we've got what we wanted from them.

2348
02:09:05,560 --> 02:09:09,000
Speaker 5: But what if it's like some sort of magical sing

2349
02:09:09,159 --> 02:09:12,560
was was a curse to protect the sword or something,

2350
02:09:12,600 --> 02:09:16,199
and so maybe it can't. They would have to attack us, you.

2351
02:09:16,159 --> 02:09:19,039
Speaker 6: Know, because then it'll be my dts king to.

2352
02:09:19,079 --> 02:09:23,680
Speaker 5: Help them attack you.

2353
02:09:22,479 --> 02:09:24,000
Speaker 4: No, help them break the curse.

2354
02:09:24,680 --> 02:09:26,720
Speaker 9: Fathm by grabbing the sword.

2355
02:09:28,840 --> 02:09:31,159
Speaker 6: Do you believe that would work? Grand Vizier bed.

2356
02:09:38,640 --> 02:09:40,359
Speaker 5: Sure, yeah, we are.

2357
02:09:43,560 --> 02:09:45,039
Speaker 4: I trust your knowledge of magic.

2358
02:09:45,800 --> 02:09:49,199
Speaker 8: Yeah. If not, we've got Christmas.

2359
02:09:49,520 --> 02:09:50,560
Speaker 5: It's good with the.

2360
02:09:53,359 --> 02:09:59,479
Speaker 6: Christmas got four, Dame Tiny, In case things do go wrong,

2361
02:10:00,359 --> 02:10:02,600
I trust that you have my back, as you always.

2362
02:10:02,399 --> 02:10:06,720
Speaker 5: Do, always, ever since we were very very tiny, but

2363
02:10:06,880 --> 02:10:09,239
I was you were very tidy. I was tinier, but

2364
02:10:09,279 --> 02:10:11,119
you know what I mean. Ever since we have very

2365
02:10:11,119 --> 02:10:13,960
small children into the village. I always have your back.

2366
02:10:15,439 --> 02:10:17,640
Speaker 6: Thank you, Dame Tanny. I will not be here without you.

2367
02:10:18,279 --> 02:10:20,640
Speaker 4: And I keep thinking to reach for the shoulder, but

2368
02:10:20,640 --> 02:10:21,720
you're so much taller than us.

2369
02:10:22,079 --> 02:10:31,000
Speaker 6: Then like reach like your like on my bicep, like.

2370
02:10:30,479 --> 02:10:31,920
Speaker 4: And then I walk over.

2371
02:10:32,920 --> 02:10:36,520
Speaker 6: I think, yeah, I walked past the skeleton, the pile

2372
02:10:36,560 --> 02:10:38,920
of bones, and then towards the helm, and I'll reach

2373
02:10:39,039 --> 02:10:40,279
for It's like.

2374
02:10:40,279 --> 02:10:45,279
Speaker 4: A deep breath, finally my destiny. And I'll reach for

2375
02:10:45,439 --> 02:10:50,399
the swords and wrap my fingers around a hilt and curl.

2376
02:10:53,439 --> 02:10:57,560
Speaker 2: You pull the sword out almost unceremoniously. There is like

2377
02:10:57,600 --> 02:11:00,840
a little bit of a shink. There's no light, nothing

2378
02:11:00,880 --> 02:11:05,079
really that you were expecting. Nothing, no radiant, no magic,

2379
02:11:05,119 --> 02:11:08,439
no nothing like that. However, I do think that we

2380
02:11:08,520 --> 02:11:15,000
see the skeleton kind of suddenly come back into form

2381
02:11:15,600 --> 02:11:19,960
and stand once you pick up the sword. What does

2382
02:11:20,000 --> 02:11:21,920
the sword look like? Skeleton?

2383
02:11:24,359 --> 02:11:31,720
Speaker 12: The sword looks like it must have been incredibly expensive

2384
02:11:32,640 --> 02:11:36,560
to have made like this is this is not just

2385
02:11:36,680 --> 02:11:40,439
made by a skilled crafts person. This is made by

2386
02:11:40,560 --> 02:11:47,640
like an artist of their craft. And it maybe if

2387
02:11:47,680 --> 02:11:49,640
you're looking at it from far away, you wouldn't be

2388
02:11:49,640 --> 02:11:51,520
able to tell, but when you look at it up close,

2389
02:11:51,720 --> 02:11:55,840
it's like there's clearly uh more than one type of

2390
02:11:55,880 --> 02:11:58,199
metal kind of like fused into it, and you can

2391
02:11:58,239 --> 02:12:04,960
see these kinds of likes running through it, of what

2392
02:12:05,720 --> 02:12:10,079
almost appears to be like a magically infused type of material.

2393
02:12:11,720 --> 02:12:12,840
Speaker 13: And it is.

2394
02:12:14,439 --> 02:12:18,199
Speaker 12: Not not like a thick.

2395
02:12:18,119 --> 02:12:27,000
Speaker 13: Daddy sword like tinies, but picture more like onturial kind

2396
02:12:27,039 --> 02:12:28,079
of like it.

2397
02:12:28,079 --> 02:12:33,840
Speaker 12: It's thinner, but it's very You can see why they.

2398
02:12:33,800 --> 02:12:35,159
Speaker 13: Might think that it's a king sword.

2399
02:12:35,199 --> 02:12:40,159
Speaker 12: It feels very real, and it feels very very sturdy,

2400
02:12:40,800 --> 02:12:46,479
and despite its presumed age, it actually looks quite new.

2401
02:12:46,600 --> 02:12:48,399
Speaker 13: It seems to be in pristine condition.

2402
02:12:48,800 --> 02:12:53,840
Speaker 2: Yeah, it does look it looks immaculate. Not it looks

2403
02:12:53,840 --> 02:12:57,840
like it's never been used before. Although I will say,

2404
02:12:57,960 --> 02:13:01,079
can you make a eat a soul or a world's

2405
02:13:01,439 --> 02:13:02,119
check for me?

2406
02:13:02,319 --> 02:13:02,840
Speaker 5: Thing?

2407
02:13:04,319 --> 02:13:07,079
Speaker 4: Okay, is that soul plus world?

2408
02:13:08,000 --> 02:13:12,000
Speaker 2: So I would allow soul soul, but I think the

2409
02:13:12,079 --> 02:13:14,680
soule world if if you have world at least, I

2410
02:13:14,680 --> 02:13:16,000
think that would be good mix.

2411
02:13:16,079 --> 02:13:19,159
Speaker 4: The two of them don't have much world. Yeah, I'm

2412
02:13:19,159 --> 02:13:21,359
willing to take. Yeah, I'll take to hit.

2413
02:13:21,640 --> 02:13:24,039
Speaker 6: Yeah if you think, if you think.

2414
02:13:25,960 --> 02:13:27,680
Speaker 2: I think it's the match for this.

2415
02:13:27,960 --> 02:13:31,239
Speaker 6: Yeah, any boons or banes hit or not.

2416
02:13:35,119 --> 02:13:39,560
Speaker 2: Mixed success, mixed success, Okay, you succeed, but with a cost,

2417
02:13:39,600 --> 02:13:44,039
compromise or setback. As you are looking at this sword,

2418
02:13:44,640 --> 02:13:46,600
we now see because it's the Jerebiji, we're going to

2419
02:13:46,640 --> 02:13:49,800
see some like internal dialogue or some kind of thoughts

2420
02:13:50,079 --> 02:13:55,079
from the king, which would be you get this feeling

2421
02:13:55,239 --> 02:13:57,800
from this sword. This is not what you're looking for.

2422
02:13:57,840 --> 02:14:04,119
But this is very special all It's magical in a way,

2423
02:14:04,159 --> 02:14:06,600
but not in the way that you were seeking. And

2424
02:14:06,640 --> 02:14:12,680
you know that, and then you realize there is a

2425
02:14:12,760 --> 02:14:16,359
curse perhaps on this sword that you now have in

2426
02:14:16,399 --> 02:14:19,720
your hand. So what does your r little dialogue look like? Box,

2427
02:14:19,760 --> 02:14:21,239
Now that I've given you the info, what is our

2428
02:14:21,239 --> 02:14:21,960
internal I.

2429
02:14:21,880 --> 02:14:25,560
Speaker 6: Want to say, I think you see in this dialogue

2430
02:14:25,600 --> 02:14:29,520
in terms dialogue you see read or hear, I suppose

2431
02:14:32,079 --> 02:14:37,079
many months, but finally I have the kings this is

2432
02:14:37,119 --> 02:14:43,800
not the King's sword. This and I think. I turned

2433
02:14:43,800 --> 02:14:47,960
to Dame Tiny and again it's all internal. But I

2434
02:14:48,000 --> 02:14:50,319
look down at the sword and up at Dame Tiny

2435
02:14:51,119 --> 02:14:55,680
and internal again you hear, Dame Tiny has never been

2436
02:14:55,680 --> 02:14:58,279
wrong there scientis has never been wrong.

2437
02:14:58,119 --> 02:15:01,319
Speaker 4: With this kind of how is this not?

2438
02:15:03,319 --> 02:15:06,520
Speaker 6: And out loud, I turned to the skeleton. Where is

2439
02:15:06,560 --> 02:15:13,640
the King's sword?

2440
02:15:14,039 --> 02:15:16,600
Speaker 13: I don't know what King's sword?

2441
02:15:18,279 --> 02:15:20,880
Speaker 10: I do the jump the sprite jump thing again, because

2442
02:15:20,920 --> 02:15:25,079
I didn't know the skeleton had reformed, So I just immediately.

2443
02:15:28,680 --> 02:15:29,319
Speaker 5: So good.

2444
02:15:30,319 --> 02:15:34,119
Speaker 13: My name is Rattle, And as long as you.

2445
02:15:33,920 --> 02:15:38,439
Speaker 12: The wielder of the sword wild, the sword I am

2446
02:15:38,560 --> 02:15:44,279
sworn to protect you, and gets down on one knee

2447
02:15:44,439 --> 02:15:46,359
and bows his head.

2448
02:15:46,880 --> 02:15:48,520
Speaker 8: And then we see that it's wonderful.

2449
02:15:49,520 --> 02:16:02,800
Speaker 2: We see the little jrpyge Rattle has joined the party.

2450
02:16:01,960 --> 02:16:04,720
Speaker 4: I don't understand.

2451
02:16:04,760 --> 02:16:09,760
Speaker 6: I I don't want to protecting me d to occur.

2452
02:16:09,840 --> 02:16:11,199
Speaker 4: So I don't want this sword.

2453
02:16:11,279 --> 02:16:14,039
Speaker 6: I was we were under the impression that the king's

2454
02:16:14,039 --> 02:16:18,319
sword would be here, d'antana. Didn't you your sight say so.

2455
02:16:20,159 --> 02:16:22,520
Speaker 5: Said that you would find what you what you are,

2456
02:16:22,840 --> 02:16:28,279
what you need. So perhaps it was not. Oracles can

2457
02:16:28,279 --> 02:16:32,520
be somewhat tricky with the language, so maybe once they

2458
02:16:32,520 --> 02:16:35,159
said what you needed didn't actually means a king's sword,

2459
02:16:35,200 --> 02:16:45,440
It meant uh rattles, Lord rattles, sir.

2460
02:16:47,879 --> 02:16:48,920
Speaker 13: It's a rattle.

2461
02:16:52,479 --> 02:16:53,040
Speaker 4: The rattle.

2462
02:16:55,879 --> 02:17:00,760
Speaker 6: Yeah, I do not want anyone's I didn't want control

2463
02:17:00,799 --> 02:17:03,559
over anyone that's not freely given. And I hand the

2464
02:17:03,600 --> 02:17:06,760
sword over and pointed to your rattle.

2465
02:17:07,159 --> 02:17:12,799
Speaker 12: You'll notice, like when you try to put magnets together

2466
02:17:12,840 --> 02:17:16,319
at the wrong ends, where it's literally like a force

2467
02:17:16,440 --> 02:17:19,719
field that pushes both of them around each other, you

2468
02:17:19,959 --> 02:17:22,879
physically cannot hand rattle the sword.

2469
02:17:25,879 --> 02:17:26,479
Speaker 4: What is this.

2470
02:17:26,600 --> 02:17:30,600
Speaker 6: Why it seems to be repelling you or you repelling it?

2471
02:17:30,639 --> 02:17:34,000
Speaker 4: You should take it, gain control of your own will.

2472
02:17:36,200 --> 02:17:37,639
Speaker 13: Yeah, well sure.

2473
02:17:39,680 --> 02:17:42,920
Speaker 12: The reason I know it's not the King's sword is

2474
02:17:42,959 --> 02:17:48,920
this mine?

2475
02:17:46,200 --> 02:17:51,360
Speaker 8: And no I don't think that's.

2476
02:17:51,239 --> 02:17:58,000
Speaker 13: What she's saying. Oh sorry, it's a curse. I can't

2477
02:17:58,000 --> 02:18:04,319
take it never again.

2478
02:18:06,159 --> 02:18:09,520
Speaker 5: Why would someone curse you to not be able to

2479
02:18:09,559 --> 02:18:12,120
use your own sword? So I don't understand. It's a

2480
02:18:12,159 --> 02:18:12,760
strange curse.

2481
02:18:12,959 --> 02:18:14,680
Speaker 9: Did you do something bad with that sword?

2482
02:18:14,840 --> 02:18:15,239
Speaker 13: Rattle?

2483
02:18:16,239 --> 02:18:19,280
Speaker 12: Oh no, they cursed me because I only did good

2484
02:18:19,319 --> 02:18:19,920
things with it.

2485
02:18:20,000 --> 02:18:23,719
Speaker 8: Actually, well that's not very high. That doesn't make any sense.

2486
02:18:24,280 --> 02:18:25,040
Speaker 5: Who would do that?

2487
02:18:28,520 --> 02:18:28,879
Speaker 4: Rattle?

2488
02:18:32,520 --> 02:18:36,040
Speaker 6: Do you want to join us? Why this is not

2489
02:18:36,319 --> 02:18:38,360
the King's sword? I intend on finding it, and I

2490
02:18:38,479 --> 02:18:41,920
hope the rest of my friends here.

2491
02:18:42,680 --> 02:18:43,719
Speaker 4: WI aid me in that.

2492
02:18:46,680 --> 02:18:49,120
Speaker 6: If you do, I'll do what I can, and if

2493
02:18:49,120 --> 02:18:50,920
you don't, I'll still do the same. But I'll do

2494
02:18:51,000 --> 02:18:54,920
what I can to break this curse. No one should

2495
02:18:54,920 --> 02:18:55,520
be cursed.

2496
02:18:55,319 --> 02:18:55,840
Speaker 4: On my left.

2497
02:18:59,360 --> 02:19:07,760
Speaker 12: You break the curse for me, of course. And when

2498
02:19:07,799 --> 02:19:10,600
you say your land.

2499
02:19:10,760 --> 02:19:11,479
Speaker 7: You mean.

2500
02:19:13,360 --> 02:19:16,120
Speaker 4: I am the king of this nation. I am King

2501
02:19:16,200 --> 02:19:16,760
glen Wyn.

2502
02:19:23,040 --> 02:19:24,840
Speaker 8: It's impolite to laugh it.

2503
02:19:25,000 --> 02:19:31,760
Speaker 5: King glen Wyn, King Glenvin, it's the rightful king of

2504
02:19:31,840 --> 02:19:37,799
this nation. There's a usurper who's running things, and King

2505
02:19:37,840 --> 02:19:44,520
Glenvin grew up humble, one of the people, and it's

2506
02:19:44,559 --> 02:19:49,360
a kind soul with a good heart. It is more

2507
02:19:49,440 --> 02:19:54,000
nobles than anyone I've ever met. And King Glenven wishes

2508
02:19:54,079 --> 02:19:58,200
to bring his goodness to all of this place that

2509
02:19:58,280 --> 02:20:03,799
we live in, and we are are sworn to protect

2510
02:20:03,879 --> 02:20:09,760
him and care for him in his quest to reclaim

2511
02:20:09,799 --> 02:20:20,120
his rightful bus right as king. It's not funny, it matters.

2512
02:20:25,680 --> 02:20:31,520
Speaker 12: Well, as long as you wield the sword, I will

2513
02:20:31,520 --> 02:20:32,680
aid you in your quest.

2514
02:20:37,000 --> 02:20:42,280
Speaker 4: That was not my question, Rattle. Do you want to

2515
02:20:42,280 --> 02:20:43,520
be a part of our group.

2516
02:20:47,520 --> 02:20:52,239
Speaker 13: I'll be a part of any group that breaks this curse.

2517
02:20:57,760 --> 02:21:02,600
Speaker 6: Then in that case, welcome to the Royal Court, Brave

2518
02:21:02,680 --> 02:21:03,520
Chancellor Rattle.

2519
02:21:05,879 --> 02:21:07,920
Speaker 2: And like a traditional jereby g, you know when you

2520
02:21:08,040 --> 02:21:10,479
have the moment of like, oh, this person temporarily joins

2521
02:21:10,479 --> 02:21:12,399
your party, But then you have another alert that pops

2522
02:21:12,479 --> 02:21:14,280
up when they like are officially part of your party.

2523
02:21:14,319 --> 02:21:17,559
It now says Rattle is now part of the Royal Court.

2524
02:21:18,840 --> 02:21:20,159
Speaker 3: You can access their inventor.

2525
02:21:20,360 --> 02:21:24,360
Speaker 2: Yeah, exactly, Yeah, now now yeah, yeah, an actual party member.

2526
02:21:27,319 --> 02:21:33,520
Speaker 5: Well, perhaps your highness, since this king sword was not here,

2527
02:21:34,719 --> 02:21:37,479
perhaps we find a new quest. We should perhaps move

2528
02:21:37,520 --> 02:21:40,760
on to a different sort of quests entirely, since we

2529
02:21:40,799 --> 02:21:44,159
don't need the king Sword. We need something different perhaps,

2530
02:21:44,159 --> 02:21:47,879
and I don't know, we have new allies. What is

2531
02:21:47,920 --> 02:21:49,159
the next quest we go on?

2532
02:21:50,120 --> 02:21:54,520
Speaker 6: No, no, Dame tiny, I think that's maybe you're misinterpreting

2533
02:21:54,600 --> 02:21:56,239
your vision this entire time.

2534
02:21:56,280 --> 02:21:58,440
Speaker 4: I think your vision brought us to you, Grave Chancellor

2535
02:21:58,440 --> 02:22:00,719
a rattle here for a reason.

2536
02:22:00,799 --> 02:22:04,200
Speaker 6: I think we need Rettel to find the true king Sword.

2537
02:22:05,200 --> 02:22:09,239
This was just the first step of many more, and

2538
02:22:09,280 --> 02:22:10,680
I hope you will join me for that.

2539
02:22:11,600 --> 02:22:14,639
Speaker 5: I would never leave a side. Perhaps I should check

2540
02:22:14,639 --> 02:22:20,479
the oracle one last time, as our situation has changed in.

2541
02:22:20,399 --> 02:22:22,920
Speaker 4: The meantime, we should maybe set up camp rest a

2542
02:22:22,959 --> 02:22:23,520
little bit.

2543
02:22:27,600 --> 02:22:30,520
Speaker 2: Fantastically. I'm going to take us to the world map,

2544
02:22:30,799 --> 02:22:35,520
the overworld map, so let's see here, and then you

2545
02:22:35,600 --> 02:22:37,479
guys can kind of tell me where you would like

2546
02:22:37,559 --> 02:22:40,959
to camp within reason JRPG style. We wanted to kind

2547
02:22:40,959 --> 02:22:43,280
of still be somewhat near where you guys.

2548
02:22:44,559 --> 02:22:46,280
Speaker 6: Have ended, and.

2549
02:22:46,239 --> 02:22:48,200
Speaker 2: Then you can kind of tell me maybe where you

2550
02:22:48,319 --> 02:22:51,280
might be heading in the direction that you'd like to

2551
02:22:51,319 --> 02:22:54,479
be going. Also traditional JRPG, you need to choose your

2552
02:22:54,479 --> 02:22:56,959
party leader and then I will put the party leader

2553
02:22:57,000 --> 02:22:58,920
token on the map, and then you will represent the

2554
02:22:58,959 --> 02:23:01,600
party as you journey across the map on the world map. Here,

2555
02:23:01,799 --> 02:23:03,200
I'm assuming it's going to be the King.

2556
02:23:03,639 --> 02:23:04,520
Speaker 8: I don't know who we are.

2557
02:23:04,680 --> 02:23:11,040
Speaker 2: I don't know who you're Yeah, yeah, I mean we

2558
02:23:11,079 --> 02:23:13,520
could just hit circle and over and over again and

2559
02:23:13,559 --> 02:23:16,399
switch whoever it is. But yeah, okay, so I will

2560
02:23:16,399 --> 02:23:22,760
put you on the map here and this oracle, oh yes, yes,

2561
02:23:22,799 --> 02:23:23,719
you absolutely may.

2562
02:23:24,479 --> 02:23:26,520
Speaker 6: Before you set up campaign and wait until we get

2563
02:23:26,520 --> 02:23:28,600
the oracles of what direction?

2564
02:23:29,079 --> 02:23:34,879
Speaker 2: Okay? Now the oracle you use once per scene, mm

2565
02:23:34,959 --> 02:23:36,000
hmm okay.

2566
02:23:35,719 --> 02:23:38,319
Speaker 5: And it says something true but incomplete.

2567
02:23:38,360 --> 02:23:43,040
Speaker 2: Omen something true but incomplete. But what are you asking it?

2568
02:23:44,319 --> 02:23:51,520
Speaker 5: I ask which direction where do we find the King Sword?

2569
02:23:53,760 --> 02:23:54,959
And only I hear the answer?

2570
02:23:56,479 --> 02:23:57,520
Speaker 2: But it's incomplete?

2571
02:23:57,600 --> 02:24:00,200
Speaker 5: Right, this is true but incomplete?

2572
02:24:00,520 --> 02:24:12,479
Speaker 19: Yeah, Northeast, I've heard the oracle.

2573
02:24:14,040 --> 02:24:19,879
Speaker 5: We must go north west to find the king Sword.

2574
02:24:23,479 --> 02:24:24,479
Speaker 6: Then that's the direction.

2575
02:24:24,559 --> 02:24:26,920
Speaker 4: We'll go to crow Flies.

2576
02:24:28,079 --> 02:24:28,600
Speaker 5: North west.

2577
02:24:30,879 --> 02:24:35,440
Speaker 6: We can stop by Ford Kincaine to resupply and rest

2578
02:24:35,479 --> 02:24:37,559
a bit to more before continuing on our journey.

2579
02:24:37,760 --> 02:24:40,079
Speaker 4: Thank you, Dame Tiny. I can always rely on you, of.

2580
02:24:40,079 --> 02:24:47,200
Speaker 5: Course, always always keep you safe.

2581
02:24:48,920 --> 02:24:52,239
Speaker 2: So what we'll do is we'll travel along the map,

2582
02:24:52,399 --> 02:24:54,479
but because it would be random encounters along the way,

2583
02:24:54,479 --> 02:24:56,639
we're gonna say that you guys like camp probably right

2584
02:24:56,680 --> 02:24:59,479
about here and then, but you're on your way to

2585
02:25:00,479 --> 02:25:05,360
the four can claim before you head on further, so

2586
02:25:05,399 --> 02:25:07,319
we'll rest here. This will be our campfire. Now we

2587
02:25:07,319 --> 02:25:11,280
can do campfire actions in a campfire scene, which pleases

2588
02:25:11,360 --> 02:25:11,920
me greatly.

2589
02:25:13,319 --> 02:25:15,799
Speaker 5: I saw bad, I saw Bad's look. I saw bads

2590
02:25:15,799 --> 02:25:16,440
look over there.

2591
02:25:17,280 --> 02:25:19,920
Speaker 2: Oh yeah, I mean, I don't want to be the

2592
02:25:19,920 --> 02:25:21,680
one to point it out, but I'm pretty sure that

2593
02:25:21,799 --> 02:25:24,000
the last time you talked to the oracle, the oracle

2594
02:25:24,040 --> 02:25:26,120
was like, yeah, you're gonna find exactly what you're looking for.

2595
02:25:26,200 --> 02:25:28,440
So I think everyone has some words for you, Tiny,

2596
02:25:28,639 --> 02:25:29,639
like what happened to her?

2597
02:25:29,840 --> 02:25:31,799
Speaker 5: But we did find what we were looking for, so

2598
02:25:31,840 --> 02:25:33,280
I don't know what that was even about.

2599
02:25:33,639 --> 02:25:35,680
Speaker 4: Glenarvan's like, we found who we were looking for.

2600
02:25:35,840 --> 02:25:38,799
Speaker 6: It turns out that maybe I needed great Chancellor rattle,

2601
02:25:39,520 --> 02:25:42,520
So Glewen, doesn't I think bad?

2602
02:25:42,639 --> 02:25:48,000
Speaker 2: Yeah, I think bad might feel differently, I don't know. Anyways,

2603
02:25:48,000 --> 02:25:48,200
it has.

2604
02:25:48,159 --> 02:25:49,079
Speaker 5: Always been jealous.

2605
02:25:52,399 --> 02:25:55,399
Speaker 2: Can I have just a little description of what everybody

2606
02:25:55,479 --> 02:25:57,680
is doing around this jerepgy campfire?

2607
02:25:58,559 --> 02:26:00,520
Speaker 4: What would be us options?

2608
02:26:00,879 --> 02:26:03,159
Speaker 2: Oh well, I mean yes, but I meant like visually,

2609
02:26:03,360 --> 02:26:06,200
like what would we see as your your character, your

2610
02:26:06,239 --> 02:26:08,280
sprite is kind of what would they be doing around

2611
02:26:08,280 --> 02:26:10,959
the campfire and resting, Like what would that look like?

2612
02:26:13,200 --> 02:26:17,200
Speaker 12: You would see rattle kind of like leaning back very leisurely,

2613
02:26:17,440 --> 02:26:24,360
like you know, hands crossed behind head, feet ink crossed

2614
02:26:24,399 --> 02:26:31,319
at the ankles, and occasionally moves a hand to his

2615
02:26:31,479 --> 02:26:35,200
mouth to just like bite down on a.

2616
02:26:35,120 --> 02:26:38,440
Speaker 13: Big piece of fruit that just immediately just drops with

2617
02:26:38,479 --> 02:26:39,559
a thud to the ground.

2618
02:26:39,920 --> 02:26:44,239
Speaker 12: Like there's just a pile under like right behind him.

2619
02:26:44,200 --> 02:26:50,440
Speaker 13: Of like little bites of stuff, but he's doing it anyway.

2620
02:26:51,040 --> 02:26:56,639
Speaker 6: It's just I think you see King Glenn Wynn sat

2621
02:26:56,760 --> 02:26:59,399
very close of fire, and I think like maybe in

2622
02:26:59,479 --> 02:27:02,520
the person like cooking something like it's probably very basic

2623
02:27:02,559 --> 02:27:06,840
stream like over the fire, make pint together something for

2624
02:27:06,920 --> 02:27:07,559
us wall to eat.

2625
02:27:09,680 --> 02:27:11,799
Speaker 16: I'll have a huge way of cheese and I'm just

2626
02:27:11,879 --> 02:27:15,559
cutting a slice off and then offering it to rattle.

2627
02:27:16,520 --> 02:27:18,360
Speaker 3: And it just keeps doing that loop in that over

2628
02:27:18,399 --> 02:27:19,120
and over again.

2629
02:27:20,000 --> 02:27:30,840
Speaker 12: That yeah, I'm really popular with like the local ant population.

2630
02:27:35,719 --> 02:27:39,600
Speaker 9: I think that is she's she's a little further away

2631
02:27:39,799 --> 02:27:40,479
from the fire.

2632
02:27:40,559 --> 02:27:43,280
Speaker 8: I think she's kind of like on the outskirts. She's

2633
02:27:43,360 --> 02:27:47,600
like grooming and preening, and she's like flicking through her book.

2634
02:27:47,639 --> 02:27:51,399
Speaker 9: But I think she's actually she's kind of peering in

2635
02:27:51,479 --> 02:27:55,360
the general direction of the biggest member of the group

2636
02:27:55,879 --> 02:28:00,000
for no reason at all. It's jealousy, for sure.

2637
02:28:03,920 --> 02:28:06,239
Speaker 5: I am sitting very close to the king, you know,

2638
02:28:06,319 --> 02:28:11,520
because that's important, and I'm polishing and sharpening and oiling

2639
02:28:11,520 --> 02:28:15,520
my sword, and I'm looking every once in a while

2640
02:28:15,559 --> 02:28:19,000
over towards bad And that's book that she writes all

2641
02:28:19,079 --> 02:28:21,479
the time, in all sorts of things, And I wonder

2642
02:28:21,520 --> 02:28:23,399
what it is the things that she is writing, But

2643
02:28:23,440 --> 02:28:25,360
I cannot see the things because I'm so far away.

2644
02:28:25,680 --> 02:28:28,479
She's so far away. But to get closer, i'd have

2645
02:28:28,520 --> 02:28:30,079
to leave by the king's side, and I would not

2646
02:28:30,200 --> 02:28:32,360
leave the king's side. But I do wonder what she's writing.

2647
02:28:35,879 --> 02:28:39,040
Speaker 8: I don't want a people they can read.

2648
02:28:42,200 --> 02:28:44,920
Speaker 5: Put a piece of paper with writing on it. And

2649
02:28:44,959 --> 02:28:46,440
I'm also reading the paper.

2650
02:28:47,639 --> 02:28:50,280
Speaker 2: I love this so much, y'all. It's like and the

2651
02:28:50,360 --> 02:28:52,920
idea that you know, you the audience or the player

2652
02:28:52,959 --> 02:28:55,440
of this jerepyg are going around and talking to each

2653
02:28:55,479 --> 02:28:58,000
of these individuals, and this is the dialogue that we're seeing, Like,

2654
02:28:58,079 --> 02:29:01,520
I don't think they can read like I would note.

2655
02:29:01,559 --> 02:29:04,280
Speaker 5: I have paper, all the important paper with writing on it,

2656
02:29:04,360 --> 02:29:08,159
and I'm totally reading it right now because I also

2657
02:29:08,239 --> 02:29:10,680
totally can read, just like Bad and I totally am

2658
02:29:10,719 --> 02:29:13,440
reading what these important things are right now.

2659
02:29:13,520 --> 02:29:22,600
Speaker 9: Ok Michelle, Okay, I see you love Glee.

2660
02:29:27,399 --> 02:29:29,680
Speaker 5: I feel like Bad is the Liah Michelle, and I'm

2661
02:29:30,200 --> 02:29:38,360
I don't know, Brittany s ps maybe good athletics.

2662
02:29:39,440 --> 02:29:41,600
Speaker 7: Richmans were all really cursed.

2663
02:29:43,719 --> 02:29:45,559
Speaker 3: Because there was no more curse.

2664
02:29:46,159 --> 02:29:48,559
Speaker 13: That was.

2665
02:29:54,200 --> 02:29:56,520
Speaker 2: Cannot read.

2666
02:29:58,680 --> 02:29:59,440
Speaker 4: I'm be so honest.

2667
02:29:59,559 --> 02:30:06,959
Speaker 6: I'm not sure king can read.

2668
02:30:07,040 --> 02:30:12,319
Speaker 2: What on earth have I gotten myself into? Okay, So

2669
02:30:12,520 --> 02:30:15,159
at this camp scene, so we're gonna see it kind

2670
02:30:15,159 --> 02:30:18,639
of like you know JRPG switches in tonight. We are

2671
02:30:18,680 --> 02:30:22,879
now at a campfire, and you guys can rest, you

2672
02:30:22,920 --> 02:30:25,680
can craft potions, you can cook meals, you can upgrade

2673
02:30:25,719 --> 02:30:29,440
your equipment, you can do some training, meditation. There's a

2674
02:30:29,479 --> 02:30:31,159
lot of stuff that you can do. You can this

2675
02:30:31,319 --> 02:30:34,120
is typically when you would spend your XP as well,

2676
02:30:35,360 --> 02:30:39,399
So we will do that. Let me see how much

2677
02:30:39,680 --> 02:30:43,639
XP that you got for all of this here today here,

2678
02:30:43,799 --> 02:30:45,680
So while I do that, you guys can go ahead

2679
02:30:45,719 --> 02:30:47,639
and tell me if you're doing you can. I think

2680
02:30:47,639 --> 02:30:55,440
you also make relics at a campfire as well. Okay, yes,

2681
02:30:57,120 --> 02:31:00,319
there's also more info on one seventy eight, but yeah,

2682
02:31:00,399 --> 02:31:06,680
I think, and are the relics on? Let me find

2683
02:31:06,680 --> 02:31:08,600
out which page that's on. I don't know if anybody

2684
02:31:08,600 --> 02:31:11,000
wants to make anything, but you can make potions and

2685
02:31:11,000 --> 02:31:14,479
stuff that you can then use in future combat. You know,

2686
02:31:14,639 --> 02:31:16,600
not that you need to know that or do that

2687
02:31:16,719 --> 02:31:18,399
or anything. I'm just pointing that out there that you

2688
02:31:18,399 --> 02:31:21,079
could do that if you wanted to. You can also

2689
02:31:21,120 --> 02:31:22,879
unlock your perks and stuff. Here.

2690
02:31:23,520 --> 02:31:26,440
Speaker 3: Is this a short rest or a down time?

2691
02:31:26,719 --> 02:31:29,639
Speaker 2: This is downtime, this is a well it's both really,

2692
02:31:29,920 --> 02:31:31,200
but yeah, you can.

2693
02:31:31,440 --> 02:31:33,040
Speaker 3: I have a mechanical thing, that's all.

2694
02:31:33,200 --> 02:31:35,760
Speaker 2: That's why I'm saying. It can count as either whatever

2695
02:31:35,799 --> 02:31:37,280
you need for your mechanical.

2696
02:31:36,840 --> 02:31:40,440
Speaker 16: Things on a short rest a thing.

2697
02:31:40,360 --> 02:31:41,040
Speaker 3: That I can do.

2698
02:31:41,399 --> 02:31:46,360
Speaker 2: Okay, Okay, So if it's downtime, it's not going to

2699
02:31:46,440 --> 02:31:48,360
hurt you. I'm just trying to be a good jam

2700
02:31:48,399 --> 02:31:50,760
and make sure that you get a short rest.

2701
02:31:50,840 --> 02:31:51,799
Speaker 3: Your account restores.

2702
02:31:51,840 --> 02:31:54,840
Speaker 16: When does six and sp for all allies?

2703
02:31:56,760 --> 02:31:56,920
Speaker 5: Yeah?

2704
02:31:57,040 --> 02:31:59,799
Speaker 2: Yeah, anyway, Yeah, so technically.

2705
02:31:59,280 --> 02:32:01,120
Speaker 3: Everyone gets on a downtime.

2706
02:32:01,159 --> 02:32:05,000
Speaker 2: Then that was a waste of here's well, no, because

2707
02:32:05,280 --> 02:32:07,079
we're going to be doing a lot.

2708
02:32:08,159 --> 02:32:09,840
Speaker 7: Yeah, like a rattle.

2709
02:32:09,920 --> 02:32:10,840
Speaker 16: You look famushed.

2710
02:32:13,000 --> 02:32:15,360
Speaker 2: I guess that's my my question for you guys. Do

2711
02:32:15,440 --> 02:32:18,319
you want to do a full downtime night camp here

2712
02:32:18,440 --> 02:32:20,280
or do you want to just do a short rest

2713
02:32:20,280 --> 02:32:20,760
and move on?

2714
02:32:21,600 --> 02:32:24,280
Speaker 8: I feel like we need a downtime. Yeah, I feel

2715
02:32:24,280 --> 02:32:25,520
like that was a big and that.

2716
02:32:25,559 --> 02:32:29,360
Speaker 2: Was a big yep. So basically this is like saving

2717
02:32:29,399 --> 02:32:31,639
your game sort of. You know, when you choose to

2718
02:32:31,680 --> 02:32:34,200
do the downtime, you're saving. But if you short rest,

2719
02:32:34,280 --> 02:32:36,479
then you just keep you keep trucking along.

2720
02:32:36,600 --> 02:32:39,680
Speaker 7: Okay, it has to be in a safe zone.

2721
02:32:40,040 --> 02:32:43,600
Speaker 2: This is technically a save zone just for right now

2722
02:32:43,600 --> 02:32:45,840
because it belongs to Rattle, and Rattle is not going

2723
02:32:45,840 --> 02:32:46,920
to let anything happen to you.

2724
02:32:47,040 --> 02:32:51,280
Speaker 8: So now you're yeah, m are we sleeping on the

2725
02:32:51,280 --> 02:32:51,840
big boat.

2726
02:32:52,159 --> 02:32:55,040
Speaker 2: You can sleep on the big boat if you'd like, Yeah,

2727
02:32:55,319 --> 02:32:57,559
oh man, I just love the idea of the scene

2728
02:32:57,559 --> 02:32:59,520
of the campfire on the beach and then you've got

2729
02:32:59,520 --> 02:33:02,200
the ship and Rattles kind of like got his hands

2730
02:33:02,200 --> 02:33:04,600
behind his heads as he's like kind of like lounging

2731
02:33:04,639 --> 02:33:07,000
on the bow, and yeah, oh that's cool. That's a

2732
02:33:07,079 --> 02:33:11,079
cool visual. Okay, So in this downtime, what are y

2733
02:33:11,120 --> 02:33:13,840
all doing? Is anybody doing anything? I think we're going

2734
02:33:13,920 --> 02:33:16,440
to give you hold on, let me choose to.

2735
02:33:16,440 --> 02:33:19,440
Speaker 5: Get three downtime activities slick yep.

2736
02:33:19,840 --> 02:33:21,719
Speaker 4: I'm just saying where they list those.

2737
02:33:22,120 --> 02:33:24,959
Speaker 5: Uh, there's some stuff in one seventy nine, and then

2738
02:33:25,159 --> 02:33:28,440
they mentioned the stuff in one. Think it is. I

2739
02:33:28,479 --> 02:33:32,280
think the I will say, my first downtown activity is

2740
02:33:32,319 --> 02:33:35,319
going to be pointless because I cannot read. But I'm

2741
02:33:35,319 --> 02:33:39,040
going to tell you what it is. The little the

2742
02:33:39,440 --> 02:33:41,479
sort of the scroll that I have this like this

2743
02:33:41,600 --> 02:33:44,719
written material. I'm going to study it from one of

2744
02:33:44,719 --> 02:33:46,959
my downtown materials. I'm going to study this thing that

2745
02:33:47,000 --> 02:33:47,639
I cannot read.

2746
02:33:48,000 --> 02:33:51,280
Speaker 8: So it's not are there any pictures.

2747
02:33:52,399 --> 02:33:53,360
Speaker 5: There are a lot of ruins.

2748
02:33:54,079 --> 02:33:58,239
Speaker 8: Okay, you know what nobody can read runes? Anyways.

2749
02:33:59,079 --> 02:34:02,360
Speaker 5: This is because as when you make a character. You

2750
02:34:02,399 --> 02:34:04,000
have to make a goal that you have, and you

2751
02:34:04,000 --> 02:34:06,360
also get to make a legend about yourself that already

2752
02:34:06,399 --> 02:34:11,680
gets a legend, and your reason for adventuring. And I

2753
02:34:11,719 --> 02:34:14,799
have two reasons. One is to protect King glen One,

2754
02:34:15,479 --> 02:34:19,040
but the other one is to learn a song of

2755
02:34:19,040 --> 02:34:22,280
my ancestors, because they're these songs. But the songs are

2756
02:34:22,719 --> 02:34:25,000
from the giants, you know, who are all gone now.

2757
02:34:25,159 --> 02:34:29,440
And I'm you know, I'm basically dwolves are descendants from giants,

2758
02:34:29,479 --> 02:34:33,600
and so it is my goal to learn a song,

2759
02:34:34,200 --> 02:34:37,000
the words of a song from my ancestors. And I was.

2760
02:34:37,159 --> 02:34:39,079
I spent all of my money. I saved up a

2761
02:34:39,120 --> 02:34:41,440
lot of money. And so was this a trading person,

2762
02:34:41,520 --> 02:34:43,799
you know, like a trader who was a magical trader,

2763
02:34:43,920 --> 02:34:45,879
That's what he said. I was traveling and there was

2764
02:34:45,920 --> 02:34:48,319
a placer person in the like an n PC in

2765
02:34:48,399 --> 02:34:50,799
the world map, and they had like a little shop

2766
02:34:51,399 --> 02:34:56,399
and they sold me this very authentic ancient giant scroll

2767
02:34:56,440 --> 02:34:58,920
of song and said if I studied this very much,

2768
02:34:59,399 --> 02:35:02,399
so and I would learn song giant song. And so

2769
02:35:03,200 --> 02:35:05,399
I gave them all some moneys that I had saved up,

2770
02:35:06,000 --> 02:35:09,799
and I bought it and I have been studying it

2771
02:35:10,000 --> 02:35:11,280
for quite some time.

2772
02:35:12,120 --> 02:35:14,479
Speaker 2: Don't what does that work if you can't read?

2773
02:35:15,200 --> 02:35:18,879
Speaker 5: Well, I haven't gotten anywhere yet, but I'm sure that

2774
02:35:18,920 --> 02:35:22,920
I will. I will get there. I just have to

2775
02:35:22,959 --> 02:35:26,280
keep looking at these words long enough and it'll it'll work. Right.

2776
02:35:27,879 --> 02:35:30,079
If I just look at some it will make sense

2777
02:35:30,120 --> 02:35:33,600
at some points. I look at some enough, and so

2778
02:35:33,639 --> 02:35:36,319
now I've learned the song of my ancestors, and I

2779
02:35:36,360 --> 02:35:37,719
just know I just have to look really hard. So

2780
02:35:37,719 --> 02:35:39,200
I'm going to look really hard for one of my

2781
02:35:39,280 --> 02:35:44,280
first downtime down time actions is looking very hard at

2782
02:35:44,799 --> 02:35:45,280
this paper.

2783
02:35:47,680 --> 02:35:50,399
Speaker 2: Is anybody else doing any downtime actions?

2784
02:35:50,879 --> 02:35:51,079
Speaker 5: Well?

2785
02:35:51,159 --> 02:35:54,879
Speaker 9: I was actually gonna ask, because track so lovingly is

2786
02:35:55,280 --> 02:35:56,959
how we level up, But could you explain it?

2787
02:35:56,959 --> 02:35:59,120
Speaker 8: Because it's as increase your HP and SP. Is that

2788
02:35:59,200 --> 02:35:59,680
just by one?

2789
02:36:01,920 --> 02:36:02,120
Speaker 4: No?

2790
02:36:02,239 --> 02:36:05,799
Speaker 6: So on your in the book, it tells you how

2791
02:36:05,879 --> 02:36:07,079
much you increase for your class.

2792
02:36:07,079 --> 02:36:08,319
Speaker 4: So let me let me get it for you. See,

2793
02:36:08,360 --> 02:36:08,840
let's have it.

2794
02:36:10,600 --> 02:36:13,000
Speaker 6: So for every level you increase your HP by two

2795
02:36:13,319 --> 02:36:17,399
and your spirit points by five. Okay, okay, just add

2796
02:36:17,399 --> 02:36:18,280
that to your level.

2797
02:36:18,040 --> 02:36:22,200
Speaker 13: App how much XP do I get?

2798
02:36:22,239 --> 02:36:24,959
Speaker 2: Since I wasn't in the first you weren't in the first,

2799
02:36:25,000 --> 02:36:28,159
but you're technically a level higher than them, so I

2800
02:36:28,239 --> 02:36:30,799
just didn't want to spoil you by telling you that early.

2801
02:36:30,959 --> 02:36:33,239
So you also can have the level up, so everyone

2802
02:36:33,280 --> 02:36:36,479
will be level four and then you're getting twelve hundred

2803
02:36:36,600 --> 02:36:41,680
XP for the day from finding each other. I do

2804
02:36:41,799 --> 02:36:44,239
believe you need five to do a full level up,

2805
02:36:44,399 --> 02:36:46,799
but you can use the XP for other things. I think.

2806
02:36:48,319 --> 02:36:53,120
Speaker 6: I'm not really saying like an easy to understand place

2807
02:36:53,159 --> 02:36:56,760
where order dwantime stuff up, so I might be missing it.

2808
02:36:57,600 --> 02:37:03,360
Speaker 5: Yeah, if you look at page one seventy nine, you

2809
02:37:03,360 --> 02:37:05,799
could see cooking and crafting as things you can do there,

2810
02:37:05,840 --> 02:37:09,319
So like there's some materials and gas ring materials, cooking meals,

2811
02:37:09,799 --> 02:37:12,959
brewing tonic on our shield upgrade. Yeah, year upgrade.

2812
02:37:13,040 --> 02:37:15,479
Speaker 2: It's really one year upgrades that I'm if you guys

2813
02:37:15,559 --> 02:37:17,280
want to do anything like that, if you're upgrading your

2814
02:37:17,319 --> 02:37:19,319
weapons or making potions and stuff that you can use

2815
02:37:19,360 --> 02:37:22,319
for next session, then that would need to be done here.

2816
02:37:22,600 --> 02:37:24,639
But what we can do and oh sorry, go ahead.

2817
02:37:24,639 --> 02:37:27,479
Speaker 5: Page one twenty nine is the undertakings, because you can

2818
02:37:27,520 --> 02:37:28,879
do the undertakings, which.

2819
02:37:28,719 --> 02:37:31,680
Speaker 2: Is too like you can get to make stuff to

2820
02:37:31,639 --> 02:37:32,879
you sorry.

2821
02:37:32,719 --> 02:37:35,360
Speaker 5: Gas ring, which you need. So my this, this trying

2822
02:37:35,360 --> 02:37:38,719
to learn the songs of the Giants is my one

2823
02:37:38,760 --> 02:37:41,680
of my undertakings. But I yeah, but I just I

2824
02:37:41,719 --> 02:37:43,639
don't actually do how to read yet, so I feel

2825
02:37:43,639 --> 02:37:45,959
like I've not been getting any progress on my undertaking.

2826
02:37:47,600 --> 02:37:50,520
Just it is things that I'm looking like.

2827
02:37:50,959 --> 02:37:54,559
Speaker 2: Fact, it does move the clock, the time clock forward.

2828
02:37:54,239 --> 02:37:57,879
Speaker 5: A little bit, you know, like o' clock for my undertaking.

2829
02:37:57,959 --> 02:37:59,920
Speaker 2: Yep, okay, perfect, just double check, But.

2830
02:37:59,920 --> 02:38:01,719
Speaker 5: I don't think. I don't think my clock ever moves

2831
02:38:01,719 --> 02:38:03,120
forward because I can't read.

2832
02:38:03,399 --> 02:38:06,959
Speaker 21: So, so like if you like, yeah, if you wanted

2833
02:38:06,959 --> 02:38:09,879
to make your sword better, then I think you've got

2834
02:38:09,959 --> 02:38:13,399
the weapon mastery clock, and then you every time you

2835
02:38:13,440 --> 02:38:15,159
do that you kind of fill that up, and once

2836
02:38:15,200 --> 02:38:17,920
it I think it's eight segments, then you get to

2837
02:38:18,000 --> 02:38:20,440
level that up your weapon mastery.

2838
02:38:22,159 --> 02:38:24,079
Speaker 2: You move from rank one to rank two, and then

2839
02:38:24,120 --> 02:38:26,959
you start over again. So really, if you guys want

2840
02:38:27,000 --> 02:38:28,760
you to just tell me what the vibe is and

2841
02:38:28,799 --> 02:38:32,399
then I can help you with the mechanical portion. So

2842
02:38:32,440 --> 02:38:34,079
if you want to upgrade your sword or your armor

2843
02:38:34,159 --> 02:38:35,479
or whatever, you can just say that. You can just

2844
02:38:35,520 --> 02:38:35,879
let me know.

2845
02:38:38,120 --> 02:38:44,040
Speaker 6: Uh, I think I will gather materials okay, especially resources.

2846
02:38:43,719 --> 02:38:45,079
Speaker 4: Because I want to cook some mills.

2847
02:38:45,959 --> 02:38:48,920
Speaker 6: I want to first go out and scavenge for berries,

2848
02:38:49,280 --> 02:38:51,040
huntful me if need be.

2849
02:38:52,680 --> 02:38:57,159
Speaker 4: Yeah, that'd be my first action would be bathing resources.

2850
02:38:57,559 --> 02:38:57,920
Speaker 3: Is that thing?

2851
02:38:57,920 --> 02:38:58,319
Speaker 5: You can do it?

2852
02:38:58,559 --> 02:39:03,120
Speaker 2: Yeah, you absolutely can. And then what we'll do is

2853
02:39:03,200 --> 02:39:06,200
we'll end up your food. I mean we can roll

2854
02:39:06,239 --> 02:39:09,159
for it or I can you know, we can just

2855
02:39:10,200 --> 02:39:12,399
say that you do succeed up finding some things, but

2856
02:39:12,920 --> 02:39:16,799
you you spend three ingredients to make food, but you

2857
02:39:16,840 --> 02:39:20,239
also can use monster parts. So I do think that

2858
02:39:20,280 --> 02:39:22,920
you guys got monster parts while you were fighting the crabs,

2859
02:39:22,920 --> 02:39:24,600
So you got like crab legs and stuff like they

2860
02:39:24,639 --> 02:39:26,879
probably don't want to use. You probably don't want to

2861
02:39:26,959 --> 02:39:29,760
use a chair or like, you know, anything like that,

2862
02:39:29,920 --> 02:39:33,440
but we'll say that you got like, somebody.

2863
02:39:33,120 --> 02:39:33,639
Speaker 5: Roll me a.

2864
02:39:36,879 --> 02:39:38,799
Speaker 2: How many crabs did you fight? Did my brain just

2865
02:39:38,799 --> 02:39:40,959
do that math on its own? Well?

2866
02:39:41,399 --> 02:39:41,840
Speaker 5: Ye, well.

2867
02:39:44,239 --> 02:39:47,719
Speaker 2: How many is it for? You have four crab legs,

2868
02:39:48,239 --> 02:39:50,440
so you could, yeah, you could use a blend of

2869
02:39:50,479 --> 02:39:53,040
all of that stuff to make soup or something like that. Again,

2870
02:39:53,079 --> 02:39:55,159
you're doing a long rest today, so you won't need that.

2871
02:39:55,239 --> 02:39:56,760
But what we can say is that you've got the

2872
02:39:56,799 --> 02:39:57,799
meals for next time.

2873
02:39:58,760 --> 02:40:02,360
Speaker 4: Yeah, I think I'll do that. Yes, I make a meal.

2874
02:40:02,479 --> 02:40:03,760
Speaker 6: I can think I can make one meal, So I'll

2875
02:40:03,799 --> 02:40:08,559
make a meal. If you had the months parts us

2876
02:40:08,639 --> 02:40:11,719
once more buff for it. Oh and I get to

2877
02:40:11,760 --> 02:40:13,479
choose a buff related to the monster parts.

2878
02:40:13,479 --> 02:40:14,040
Speaker 4: I'm guessing.

2879
02:40:14,159 --> 02:40:16,479
Speaker 6: Oh no, no, it's it game plus one defense until

2880
02:40:16,479 --> 02:40:18,079
the end of the conflict, game resistance.

2881
02:40:17,799 --> 02:40:19,959
Speaker 4: Of damage type or gain a boon your first door.

2882
02:40:20,399 --> 02:40:22,840
Speaker 6: I think the boom defenses.

2883
02:40:23,079 --> 02:40:24,639
Speaker 4: Yeah, yeah, we have a lot of defenses. I'm going

2884
02:40:24,719 --> 02:40:24,879
to go.

2885
02:40:25,000 --> 02:40:30,319
Speaker 6: I have of eats this meal, this crab soup, maybe

2886
02:40:30,479 --> 02:40:34,959
cabs do gains a boone on the next door the

2887
02:40:35,040 --> 02:40:35,760
next conflict.

2888
02:40:35,959 --> 02:40:39,280
Speaker 2: Yeah, okay, perfect, so we'll start with that. Then. Does

2889
02:40:39,319 --> 02:40:41,799
anybody else want to do anything like create a tonic?

2890
02:40:42,079 --> 02:40:49,120
Speaker 12: Yes, rattle, I would love to upgrade my armor yep, okay,

2891
02:40:51,159 --> 02:40:53,159
and let me know how you think this would work.

2892
02:40:53,520 --> 02:40:56,440
Speaker 13: But I'm thinking.

2893
02:40:57,879 --> 02:41:01,840
Speaker 12: I want to do something specifically, like I'm seeing some

2894
02:41:01,959 --> 02:41:03,719
examples that give.

2895
02:41:05,000 --> 02:41:13,239
Speaker 13: Boosts to offensive spells. What I would like to do is.

2896
02:41:16,000 --> 02:41:20,520
Speaker 12: Boost defensive spells that I specifically use on King Glennwyn

2897
02:41:21,120 --> 02:41:27,879
since I'm now tied to him and protecting him. So

2898
02:41:27,959 --> 02:41:35,120
I'm thinking kind of having him participate in this spell

2899
02:41:35,159 --> 02:41:37,719
that I'm going to cast on like thread that I'm

2900
02:41:37,760 --> 02:41:39,680
going to then weave into.

2901
02:41:39,680 --> 02:41:41,479
Speaker 13: Oh, the rooves that I wear.

2902
02:41:42,319 --> 02:41:45,040
Speaker 2: So you actually get to when you're doing an armor

2903
02:41:45,159 --> 02:41:47,399
or a shield upgrade, is you get to use monster

2904
02:41:47,479 --> 02:41:50,760
parts for that also, and when you make a meal,

2905
02:41:50,799 --> 02:41:55,239
you only need one monster part as one of the ingredients.

2906
02:41:55,239 --> 02:41:57,319
And he went and gathered and made foods. So we'll

2907
02:41:57,360 --> 02:41:59,959
say that you use the one of the crab legs

2908
02:42:00,120 --> 02:42:02,920
to reinforce your armor, which is hysterical to me, this

2909
02:42:03,120 --> 02:42:06,959
like barrel hermit crab. And so you're kind of magically

2910
02:42:07,040 --> 02:42:09,600
imbuing that or using that to then weave into this

2911
02:42:09,719 --> 02:42:13,360
thread that you are using. So you can gain one

2912
02:42:13,600 --> 02:42:17,159
defense while you are wearing that armor, or you can

2913
02:42:17,239 --> 02:42:21,040
just buff that armor to give you extra one. Or

2914
02:42:21,120 --> 02:42:24,360
we can do gain resistance to one status that fits,

2915
02:42:24,879 --> 02:42:29,959
like being frightened, burning, or poison. You can also choose

2916
02:42:30,000 --> 02:42:33,799
to ignore difficult terrain, but you pick one of those things.

2917
02:42:34,959 --> 02:42:37,719
Speaker 12: I think probably resistance to being frightened.

2918
02:42:37,879 --> 02:42:39,440
Speaker 13: Yeah, makes the most sense to me.

2919
02:42:39,680 --> 02:42:44,000
Speaker 2: Yep, okay, cool, yeah, So go ahead and write that

2920
02:42:44,120 --> 02:42:47,239
down for your sheet for as a buff on your armor.

2921
02:42:47,680 --> 02:42:49,159
Is anybody else doing anything?

2922
02:42:50,079 --> 02:42:51,239
Speaker 8: What'd you say about rumors?

2923
02:42:51,920 --> 02:42:54,360
Speaker 2: We can also this is also where we can find rumors.

2924
02:42:56,479 --> 02:42:59,120
I don't know how you would, you know what. It's

2925
02:42:59,200 --> 02:43:03,840
probably like at night camp, right, And then you're hearing

2926
02:43:04,000 --> 02:43:08,200
like do do do do do do do and you

2927
02:43:08,280 --> 02:43:10,920
kind of look over and you see maybe like two

2928
02:43:11,120 --> 02:43:14,639
little we're gonna go with crabs again that are now

2929
02:43:14,680 --> 02:43:18,959
gossiping about the massacre that just happened, uh to the

2930
02:43:19,000 --> 02:43:20,799
other crabs and did you hear about this? And like, oh,

2931
02:43:20,840 --> 02:43:22,760
they were just mining their own business, and these heroes

2932
02:43:22,799 --> 02:43:25,399
came over and it was awful. It was total bloodshed.

2933
02:43:25,440 --> 02:43:27,639
It got both them and his dad. It was terrible

2934
02:43:27,680 --> 02:43:31,239
and oh my god. And so you're hearing this, but

2935
02:43:31,319 --> 02:43:34,239
then you also hear, yeah, they weren't even they were

2936
02:43:34,239 --> 02:43:36,600
looking for the king's sword. They said there's no king here.

2937
02:43:36,680 --> 02:43:39,399
There's nothing but Rattle and his crew and blah blah blah,

2938
02:43:39,479 --> 02:43:41,159
and all of a sudden, so yeah, if they want

2939
02:43:41,159 --> 02:43:42,879
to do the king stort, they gotta go all the

2940
02:43:42,920 --> 02:43:46,040
way up north. You know, that's past that's praft More

2941
02:43:46,079 --> 02:43:50,280
Brick Forest. But beware the spider that lives in More

2942
02:43:50,280 --> 02:43:54,159
Brick forest. They're crazy if they go up that high

2943
02:43:54,639 --> 02:43:59,000
and that's it, that's that's the have Yep. You got crabs, yeah,

2944
02:43:59,399 --> 02:44:02,920
and they're like what who got? And then they immediately

2945
02:44:02,959 --> 02:44:07,399
bury themselves in the sand. I believe that is everyone

2946
02:44:07,440 --> 02:44:08,280
with things right.

2947
02:44:08,399 --> 02:44:10,879
Speaker 5: Oh, sorry, go ahead, I've got three and so the

2948
02:44:11,200 --> 02:44:14,239
first one I will just say about weapon mastery. If

2949
02:44:14,280 --> 02:44:18,639
you do deal a finishing blow with your weapon or

2950
02:44:18,719 --> 02:44:21,200
crit twice in the same battle, or fight an elite

2951
02:44:21,239 --> 02:44:22,719
or boss, you get a tick for those. You can

2952
02:44:22,799 --> 02:44:24,879
get two ticks per combat. And I believe I finished

2953
02:44:24,879 --> 02:44:27,120
one person off, so that's one tick, yep, and I

2954
02:44:27,120 --> 02:44:29,000
will spend one of my downtime, so I'll have two

2955
02:44:29,040 --> 02:44:31,079
ticks for weapon mastery. Nice.

2956
02:44:31,879 --> 02:44:33,799
Speaker 2: And it is eight total, right, let me just double

2957
02:44:33,840 --> 02:44:35,680
check it's eight total. It is a total. Okay, awesome.

2958
02:44:36,479 --> 02:44:38,239
Speaker 5: So I'm gonna just read about learning songs. I'm just

2959
02:44:38,280 --> 02:44:40,280
going to read you these details just you know, yah.

2960
02:44:41,280 --> 02:44:43,799
Songs cannot be learned through study alone. They must be discovered.

2961
02:44:43,920 --> 02:44:45,879
To learn a song, a character must meet all of

2962
02:44:45,920 --> 02:44:50,920
the following requirements one adventure level two or higher two,

2963
02:44:51,200 --> 02:44:55,040
the ability to speak check check, possession of a song

2964
02:44:55,079 --> 02:44:57,799
scrap containing at least one word of the song check

2965
02:44:57,879 --> 02:45:02,440
scrap downstime studying, translating, or being taught the word, except

2966
02:45:02,479 --> 02:45:06,239
that I cannot read though, so I feel like that

2967
02:45:06,319 --> 02:45:09,719
I've had this song scrapped. Who knows if it's actually true,

2968
02:45:09,719 --> 02:45:12,360
but I've had it for a very long time, and

2969
02:45:12,479 --> 02:45:16,360
I always spend it down time trying to study this.

2970
02:45:16,760 --> 02:45:19,639
Speaker 2: Yeah, but I can't read those, so I.

2971
02:45:19,639 --> 02:45:22,639
Speaker 5: Just spend that downtime again not getting it.

2972
02:45:22,799 --> 02:45:28,079
Speaker 2: Yeah. I think actually that just narratively, if Raddle would

2973
02:45:28,639 --> 02:45:30,840
assist you, because it makes sense to me that thus

2974
02:45:30,920 --> 02:45:32,840
far no one is going to help you because the

2975
02:45:32,920 --> 02:45:36,799
king can't read. That is not going to help you. Well,

2976
02:45:37,319 --> 02:45:42,120
you know, sorry, well, or perhaps bad is just like that.

2977
02:45:44,479 --> 02:45:46,719
But if Raddle would assist you, then I will let you.

2978
02:45:47,239 --> 02:45:49,840
I will let you do that upgrade, but only if

2979
02:45:49,840 --> 02:45:53,120
it makes sense for raddle' zero pressure except all the

2980
02:45:53,120 --> 02:45:54,920
pressure in the world.

2981
02:45:56,799 --> 02:45:59,840
Speaker 12: How do you approach getting Raddle to do this for you?

2982
02:46:00,239 --> 02:46:02,639
Speaker 5: Yeah, oh I don't, that's the thing. I just sit

2983
02:46:02,680 --> 02:46:04,959
there in front of the campfire staring at this this,

2984
02:46:04,959 --> 02:46:05,719
this parchment.

2985
02:46:06,159 --> 02:46:08,799
Speaker 2: So I don't ask for help tiny, then you might

2986
02:46:08,799 --> 02:46:09,319
not get it.

2987
02:46:09,360 --> 02:46:12,000
Speaker 5: Okay, Okay, I know, all right, why do you think

2988
02:46:12,000 --> 02:46:13,680
I've not learned it yet. I just sit there staring

2989
02:46:13,680 --> 02:46:15,559
at it. I've not been told people I can't read,

2990
02:46:15,760 --> 02:46:16,680
so you know, I just sit there.

2991
02:46:16,639 --> 02:46:19,120
Speaker 2: To stare at it for like an entire like downtime action,

2992
02:46:19,280 --> 02:46:21,200
you know what. I kind of love it if Raddle

2993
02:46:21,319 --> 02:46:24,399
just notices that and then is like, what is happening

2994
02:46:24,440 --> 02:46:26,719
over there? But we don't do any upgrade if you

2995
02:46:26,719 --> 02:46:27,879
don't ask Rattle for help?

2996
02:46:28,040 --> 02:46:32,399
Speaker 5: Yeah, okay, And then I think, in frustration, I will

2997
02:46:32,399 --> 02:46:35,520
go and spend time gathering resources, because in order to

2998
02:46:35,559 --> 02:46:38,000
do upgrades for our weapons or anything like that, we

2999
02:46:38,000 --> 02:46:39,799
need to have like or we need to have like

3000
02:46:39,840 --> 02:46:42,760
a or and an herb. So I'm going to spend

3001
02:46:42,760 --> 02:46:47,360
one down time try to find or so that maybe

3002
02:46:47,399 --> 02:46:49,719
the king or somebody can upgrade their stuff.

3003
02:46:50,040 --> 02:46:57,360
Speaker 2: Fantastic, And brother, did you do anything other than have cheese?

3004
02:46:57,559 --> 02:47:00,319
Would you like to gather resources? Or I don't think

3005
02:47:01,040 --> 02:47:02,799
I don't want to do any of the downtime stuff.

3006
02:47:02,799 --> 02:47:05,719
Speaker 16: Okay, cool, I just I just go around and fucking

3007
02:47:05,719 --> 02:47:10,079
everyone shut up, brow through all their bags and all

3008
02:47:10,120 --> 02:47:11,520
their food.

3009
02:47:11,680 --> 02:47:16,239
Speaker 2: That's kind of perfect. Actually, it's like you you catch

3010
02:47:16,319 --> 02:47:18,280
him in the middle of the night, everyone's gone to sleep.

3011
02:47:18,319 --> 02:47:19,959
The screen fades to black, and then all of a

3012
02:47:19,959 --> 02:47:21,719
sudden it fades back in and Brother Chris is going

3013
02:47:21,760 --> 02:47:23,280
around eating, he's smacking.

3014
02:47:23,319 --> 02:47:24,680
Speaker 3: And stuff of someone's bag.

3015
02:47:25,440 --> 02:47:27,840
Speaker 6: I think you see when you go through King Glen

3016
02:47:27,879 --> 02:47:30,959
Winn's pack, you see a kind of I think I

3017
02:47:31,000 --> 02:47:35,479
probably wrapped into like a cloth or something, but a

3018
02:47:35,559 --> 02:47:40,000
written a little note. You see a little drawing of

3019
02:47:40,239 --> 02:47:43,760
Brother Crisp on the and in the cloth is I

3020
02:47:43,799 --> 02:47:49,559
think like like I think the cheese I noticed Brother

3021
02:47:49,639 --> 02:47:53,360
Crisps liked in the lost time we were in like

3022
02:47:53,559 --> 02:47:55,440
that with a little because I can't write, I can't

3023
02:47:55,440 --> 02:47:57,440
really I can't write, So just see a little drawing.

3024
02:47:59,360 --> 02:48:05,280
Speaker 2: Nobody, no one.

3025
02:48:07,840 --> 02:48:09,959
Speaker 4: When I become education will be free.

3026
02:48:10,200 --> 02:48:12,959
Speaker 2: That's the thing, free education.

3027
02:48:16,920 --> 02:48:17,319
Speaker 4: I just.

3028
02:48:19,040 --> 02:48:19,440
Speaker 3: Choches.

3029
02:48:19,479 --> 02:48:21,600
Speaker 16: And also that that it.

3030
02:48:21,680 --> 02:48:21,959
Speaker 5: Was in.

3031
02:48:24,799 --> 02:48:30,040
Speaker 2: God. Okay, we are going to move into something I'm

3032
02:48:30,120 --> 02:48:34,079
very excited about, which is calling It's called saving the game.

3033
02:48:34,520 --> 02:48:36,559
It's when you end the session and you choose to

3034
02:48:36,600 --> 02:48:40,040
save the game, you get to write the last line.

3035
02:48:40,120 --> 02:48:44,200
So everyone is going to do a line or write

3036
02:48:44,200 --> 02:48:46,200
a line for the session. That kind of like, yeah,

3037
02:48:46,239 --> 02:48:50,000
where you kind of summarize where we left off. And

3038
02:48:50,040 --> 02:48:52,200
then when we dawn the next day and we start

3039
02:48:52,399 --> 02:48:54,600
load up the game of the next session, I start

3040
02:48:54,600 --> 02:48:59,159
by reading those lines out as.

3041
02:48:58,239 --> 02:49:00,760
Speaker 5: Yeah, sure, I just have one question I want to ask.

3042
02:49:00,840 --> 02:49:02,840
Since we were all hanging out in our downtime together.

3043
02:49:03,399 --> 02:49:05,799
Each character has a legend, and I was just wondering

3044
02:49:06,040 --> 02:49:08,600
that's five legends total. We only have three sessions. I

3045
02:49:08,600 --> 02:49:09,959
was just wondering if I could get a legend from

3046
02:49:10,000 --> 02:49:12,239
one of my fellow players, none of the legends about

3047
02:49:12,280 --> 02:49:12,840
their character.

3048
02:49:12,799 --> 02:49:17,360
Speaker 2: Not this time, not yet. But I promise you we will.

3049
02:49:17,479 --> 02:49:20,040
We will cover the legends, I promise. But the last

3050
02:49:20,079 --> 02:49:25,239
lines are on page three eleven, So if you want

3051
02:49:25,239 --> 02:49:28,239
to read about saving the game and kind of get

3052
02:49:28,239 --> 02:49:31,719
some information there, you can. But yeah, I'm going to

3053
02:49:31,799 --> 02:49:33,120
go around and each one of you is going to

3054
02:49:33,200 --> 02:49:36,719
give me a line before we save the game and

3055
02:49:36,840 --> 02:49:38,360
end today's play session.

3056
02:49:40,920 --> 02:49:43,959
Speaker 16: You want us to write it or you're going to I.

3057
02:49:43,959 --> 02:49:45,840
Speaker 2: Mean you both. I mean I was going to write

3058
02:49:45,840 --> 02:49:47,479
it down, but if you want to type it out,

3059
02:49:47,479 --> 02:49:49,120
you can do that too. But yeah, I don't want

3060
02:49:49,120 --> 02:49:49,399
to say.

3061
02:49:49,280 --> 02:49:52,200
Speaker 3: It outline.

3062
02:49:52,680 --> 02:49:55,520
Speaker 2: You, So just tell me what your last line is.

3063
02:49:55,959 --> 02:49:59,959
Speaker 3: My last line is? There is an ol following us.

3064
02:50:00,159 --> 02:50:02,479
Speaker 16: I have yet to find that, but it is gonna

3065
02:50:02,520 --> 02:50:03,959
do and I'm really scared.

3066
02:50:06,719 --> 02:50:09,120
Speaker 2: I have yet to find it, but it is going

3067
02:50:09,239 --> 02:50:13,479
to get me and I'm really scared and start.

3068
02:50:13,760 --> 02:50:16,239
Speaker 16: Yeah for sure, right now, I'll keep you here on

3069
02:50:16,280 --> 02:50:17,159
that all the time.

3070
02:50:17,840 --> 02:50:22,879
Speaker 2: Oh my god, all right, yeah, I immediately in my

3071
02:50:22,879 --> 02:50:28,559
brain like, okay, I will encounter kind of happen. What

3072
02:50:28,680 --> 02:50:30,559
about what about you? Bad?

3073
02:50:32,799 --> 02:50:33,120
Speaker 5: Hmm?

3074
02:50:35,680 --> 02:50:43,159
Speaker 9: The subjects have succeeded kind of and made a new friend,

3075
02:50:43,799 --> 02:50:50,520
but not found the sword, hoping to avoid the big

3076
02:50:50,639 --> 02:50:52,399
spider question mark.

3077
02:50:53,799 --> 02:51:04,280
Speaker 2: Nice? Oh okay, what about you tiny?

3078
02:51:05,440 --> 02:51:13,479
Speaker 5: King Glenvin and his friends and subjects. King Glenvin and

3079
02:51:13,520 --> 02:51:17,879
his subjects went on a grand adventurer where they found

3080
02:51:18,559 --> 02:51:21,719
a great hero named Rattle, who I sink was a

3081
02:51:21,760 --> 02:51:25,520
captain of a ship and sailed around maybe centuries ago,

3082
02:51:25,600 --> 02:51:28,040
saving people in a really dramatic way. I'll have to

3083
02:51:28,040 --> 02:51:33,760
find out that story. And through pure heart of the

3084
02:51:33,840 --> 02:51:38,600
king and promising to break the curse, Rattle joins this

3085
02:51:38,680 --> 02:51:47,159
group and they prepare to go off to find it's

3086
02:51:47,200 --> 02:51:47,920
a king's sword.

3087
02:51:51,079 --> 02:51:52,120
Speaker 2: Rattle, what about you?

3088
02:51:58,159 --> 02:52:01,840
Speaker 13: In all my years.

3089
02:52:02,159 --> 02:52:06,799
Speaker 12: Aiding those who have taken up my sword, I don't

3090
02:52:06,840 --> 02:52:11,520
think I've ever been tasked with protecting a group with

3091
02:52:11,680 --> 02:52:18,000
fewer brain cells. But if they can break the curse,

3092
02:52:18,079 --> 02:52:18,719
I don't care.

3093
02:52:23,920 --> 02:52:27,559
Speaker 2: That's so perfect, that's so perfect. But I do believe

3094
02:52:28,559 --> 02:52:31,879
the king you are last? What is your closing line?

3095
02:52:31,959 --> 02:52:33,879
Before we say the game?

3096
02:52:38,440 --> 02:52:43,600
Speaker 6: I owe where I am today? Do these strengths will?

3097
02:52:44,399 --> 02:52:50,920
I'm poweress of Grand Vizier, bad Brother Chris, and of

3098
02:52:50,959 --> 02:52:56,760
course my dear Dame Tiny. With all of their wisdom

3099
02:52:57,200 --> 02:52:59,479
and support, we have found a new member of the

3100
02:52:59,559 --> 02:53:05,399
Royal Channstar Rattle. I believe now we are ready to

3101
02:53:05,479 --> 02:53:07,040
find two king Sword.

3102
02:53:09,040 --> 02:53:13,040
Speaker 2: That's fantastic. I love that. And with that, we're going

3103
02:53:13,079 --> 02:53:18,680
to end today's session. Yay, that was super fun.

3104
02:53:18,719 --> 02:53:20,319
Speaker 7: You guys enjoyed that?

3105
02:53:21,040 --> 02:53:21,639
Speaker 2: Yeah exactly?

3106
02:53:23,520 --> 02:53:25,079
Speaker 5: Yeah so good?

3107
02:53:25,959 --> 02:53:28,000
Speaker 2: Yeah yeah yeah yeah. Thank you guys so much for playing.

3108
02:53:28,000 --> 02:53:30,479
That was so so fun. I really enjoyed that. Those

3109
02:53:30,520 --> 02:53:32,600
of you watching, thank you so much for being here.

3110
02:53:33,280 --> 02:53:37,239
We were playing Legends of Acroth, which is on a

3111
02:53:37,360 --> 02:53:39,840
backer kit right now. If one of the mods can

3112
02:53:39,840 --> 02:53:42,120
grab a link in the chat, you can click on

3113
02:53:42,120 --> 02:53:45,079
that and go and check it out. You can also

3114
02:53:45,120 --> 02:53:48,559
go to tablestory dot tv slash Legends of Acroth and

3115
02:53:48,600 --> 02:53:50,639
it will take you directly there as well. If you

3116
02:53:50,680 --> 02:53:53,360
are listening to the podcast version, that's where you can

3117
02:53:53,360 --> 02:53:55,879
find it. We will be back again for two more

3118
02:53:55,920 --> 02:54:00,680
episodes of this wonderful Jepeg adventure, so we'll see Saturday

3119
02:54:00,760 --> 02:54:06,120
for whatever. Yeah, exactly why would you say that? Why

3120
02:54:06,120 --> 02:54:21,159
would you say that? Oh my goodness, okay, I hold on,

3121
02:54:21,319 --> 02:54:23,079
I had some other things I had to say. Well,

3122
02:54:23,079 --> 02:54:26,200
First of all, thank you Cross Paths Press for sponsoring

3123
02:54:26,200 --> 02:54:28,399
the show, for letting us do this, for bringing us

3124
02:54:28,440 --> 02:54:31,319
back to technically this is still in the same world

3125
02:54:31,680 --> 02:54:35,799
as drakenem so super exciting, very cool. Where are all

3126
02:54:35,799 --> 02:54:39,879
the dragons? We will find out and so thank you

3127
02:54:39,959 --> 02:54:41,600
for that. And then also we have a new show

3128
02:54:42,079 --> 02:54:45,479
starting on Monday. Yeah, so I'm gonna play the trailer

3129
02:54:45,520 --> 02:54:47,360
for that again, but first I'm going to play our

3130
02:54:47,440 --> 02:54:50,280
very cool Jeripeg credits and then I will play that trailer.

3131
02:54:50,920 --> 02:54:53,399
But yeah, super exciting stuff happening here at table Story.

3132
02:54:53,399 --> 02:54:55,559
Thank you so much again for watching. Thank you for

3133
02:54:56,040 --> 02:54:58,239
the merch giveaway that happened at the very beginning of

3134
02:54:58,239 --> 02:55:00,600
the stream. Saw that it was wonderful. We're gonna go

3135
02:55:00,680 --> 02:55:03,120
away and we're gonna record a very short green Room

3136
02:55:03,440 --> 02:55:06,840
and then we will be back next Saturday. So thank

3137
02:55:06,879 --> 02:55:09,959
you so much for watching Song of Heroes.

3138
02:55:10,559 --> 02:55:12,959
Speaker 6: Hey bye guys, bye guy.

3139
02:55:15,239 --> 02:55:18,680
Speaker 2: You all did it as well. Today's adventure was sponsored

3140
02:55:18,680 --> 02:55:22,479
by Crossed Paths Press. The show was live, which means

3141
02:55:22,520 --> 02:55:25,000
there's no script. The sounds and the music that you

3142
02:55:25,079 --> 02:55:27,920
heard were not edited in post. If you think a

3143
02:55:27,959 --> 02:55:30,719
live show is what you'd like to experience, check us

3144
02:55:30,760 --> 02:55:34,520
out twitch dot tv slash table story. If you like

3145
02:55:34,600 --> 02:55:37,639
what you heard, please consider rating and reviewing this podcast,

3146
02:55:38,200 --> 02:55:42,520
and check out tablestory dot tv for other adventures, bonus episodes,

3147
02:55:42,799 --> 02:55:46,520
and whatever trouble we cook up next. Until then, mind

3148
02:55:46,559 --> 02:56:02,600
your hit points.

