1
00:00:06,480 --> 00:00:09,560
Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Greb,

2
00:00:09,599 --> 00:00:12,439
your host from Giant Bomb dot com. Thank you for

3
00:00:12,480 --> 00:00:15,000
tuning in. In this episode, we're gonna be talking about

4
00:00:15,000 --> 00:00:19,320
the biggest entertainment launch ever and Nintendo begins partnering up

5
00:00:19,359 --> 00:00:22,039
to give Zelda the movies, the Zelda movie, excuse me,

6
00:00:22,079 --> 00:00:24,480
the blockbuster treatment. It's gonna be a good one because

7
00:00:24,480 --> 00:00:27,199
we have Lex Luddie on the show. LEXI, how are

8
00:00:27,239 --> 00:00:29,320
you doing with your Giant Bomb coffee mug?

9
00:00:29,359 --> 00:00:29,559
Speaker 2: There?

10
00:00:30,440 --> 00:00:35,079
Speaker 3: I'm doing terribly, but we're still here. Let's keep going

11
00:00:35,600 --> 00:00:40,079
on fire. Yeah, but I'm keeping busy, you know, eventure.

12
00:00:40,280 --> 00:00:43,880
You know, one of these days something beautiful is gonna happens.

13
00:00:44,200 --> 00:00:45,439
Speaker 2: We can keep at it and.

14
00:00:45,600 --> 00:00:48,759
Speaker 1: Just the law of large numbers, right, eventually it's got

15
00:00:48,759 --> 00:00:49,479
to break our way.

16
00:00:50,479 --> 00:00:52,920
Speaker 3: And so yeah, I've basically been surviving like week to

17
00:00:53,000 --> 00:00:55,719
week being like at least this rug beyond Saturday, this

18
00:00:55,840 --> 00:00:58,600
International lug beyond Saturday that I can watch, So like

19
00:00:59,000 --> 00:01:01,280
it's been really good because they have a new format

20
00:01:01,280 --> 00:01:03,759
for international rugby at the moment, they're doing like these

21
00:01:03,799 --> 00:01:06,799
two new tournaments and it basically means that there is

22
00:01:07,480 --> 00:01:11,159
rugby that I can watch from six am until four

23
00:01:11,239 --> 00:01:14,079
am the next day, and I'm like, Okay, this is

24
00:01:14,120 --> 00:01:16,439
a pretty good way to fuck up my sleep schedule

25
00:01:16,760 --> 00:01:20,159
and also forget about the horrors for a little bit.

26
00:01:20,439 --> 00:01:22,480
So it's it's nice.

27
00:01:22,840 --> 00:01:23,799
Speaker 2: Yeah, most weekends.

28
00:01:24,400 --> 00:01:27,159
Speaker 1: Most weekends I could wake up and like roll over

29
00:01:27,200 --> 00:01:29,239
and be like I bet if I like put on

30
00:01:29,359 --> 00:01:31,439
put on Apple TV. Right now, there is an F

31
00:01:31,519 --> 00:01:34,040
one race and that that's been getting me through. It

32
00:01:34,079 --> 00:01:36,159
is kind of looking forward to that. It's the drivers,

33
00:01:36,200 --> 00:01:40,040
hate hate the cars. This season, it's been great driving actually,

34
00:01:40,079 --> 00:01:41,519
so it's been It's been a lot of fun to

35
00:01:41,519 --> 00:01:42,599
watch them be miserable.

36
00:01:42,879 --> 00:01:45,319
Speaker 3: It's always fun when they're more miserable, that's exact.

37
00:01:45,480 --> 00:01:47,159
Speaker 2: Yeah, yeah, they take it out on each other.

38
00:01:47,799 --> 00:01:52,040
Speaker 3: I said this on Blue Sky and listen, English people,

39
00:01:52,159 --> 00:01:55,879
I need you to know. The problem is it's always

40
00:01:55,879 --> 00:01:57,159
funniest when you lose.

41
00:01:58,079 --> 00:02:01,480
Speaker 1: Yeah, Like, I mean, God, could not bring myself to

42
00:02:01,519 --> 00:02:03,040
be like are you teaken just one?

43
00:02:03,120 --> 00:02:04,840
Speaker 2: So is it in England's term? Now?

44
00:02:05,599 --> 00:02:08,599
Speaker 3: Yeah, Like you stock to feel bad for them when

45
00:02:08,639 --> 00:02:10,479
you see one of the players crying on the pitch

46
00:02:10,520 --> 00:02:11,960
and then.

47
00:02:12,080 --> 00:02:12,479
Speaker 2: Which is a.

48
00:02:14,360 --> 00:02:17,639
Speaker 1: Little English boy cry, and it's like that's funny.

49
00:02:17,639 --> 00:02:19,360
Speaker 3: Or they pant over to the crowd and it's like

50
00:02:19,400 --> 00:02:22,120
a bunch of guys in like Saint George's crosses with

51
00:02:22,199 --> 00:02:26,159
their outfits, and you're like, well, I'm judge, no longer

52
00:02:26,199 --> 00:02:32,199
feel bad for these people. I'm like, also, like Americans,

53
00:02:32,439 --> 00:02:34,159
it is funny when you lose at sports, but you

54
00:02:34,199 --> 00:02:38,840
don't take any real sports seriously, right, you know made

55
00:02:38,919 --> 00:02:39,759
up sports?

56
00:02:39,840 --> 00:02:45,199
Speaker 1: Yes, are insular sports exactly? Yeah? We well, I mean

57
00:02:45,439 --> 00:02:48,000
the one we take seriously that like other countries take

58
00:02:48,080 --> 00:02:51,560
seriously is is hockey, but only like in very like

59
00:02:51,680 --> 00:02:53,599
certain circumstances, and then as soon as it's over, you

60
00:02:53,599 --> 00:02:54,199
don't care anymore.

61
00:02:54,240 --> 00:02:55,560
Speaker 2: So you don't. They don't really get that.

62
00:02:55,560 --> 00:02:58,680
Speaker 1: Much joy from it from our losing. Canada obviously gets

63
00:02:58,680 --> 00:03:02,080
a lot of excitement from winning. All right, well they

64
00:03:02,080 --> 00:03:04,759
should do that more often. Done. Okay, you know we

65
00:03:04,759 --> 00:03:07,199
should get into the show. Lexi, let's explain ourselves. We're

66
00:03:07,240 --> 00:03:09,759
Giant Bomb. Go to giant bomb dot com, slash join,

67
00:03:09,800 --> 00:03:12,080
become a premium member. If you do that, it's going

68
00:03:12,159 --> 00:03:16,080
to make you a person who is supporting independent games media.

69
00:03:16,120 --> 00:03:18,000
It's going to get you access to ad free versions

70
00:03:18,000 --> 00:03:19,479
of our shows. It's going to get you access to

71
00:03:19,520 --> 00:03:22,639
premium only content of which we are making a ton

72
00:03:23,280 --> 00:03:26,039
But yeah, it's gonna ensure the future of independent games

73
00:03:26,039 --> 00:03:28,199
media and we really appreciate everyone who has supported us

74
00:03:28,240 --> 00:03:30,840
so far. Means the world to us. Thank you so much.

75
00:03:30,960 --> 00:03:32,599
If you want to become one of those people, that's

76
00:03:32,680 --> 00:03:36,199
GiantBomb dot com slash join, thank you once again. As

77
00:03:36,199 --> 00:03:39,000
far as this show goes most weekdays, I Jeff Grubb,

78
00:03:39,039 --> 00:03:42,360
will help piece your gaming life back together. That includes

79
00:03:42,400 --> 00:03:46,039
breaking news and maybe even some of our own original reporting.

80
00:03:46,439 --> 00:03:48,319
For all these topics, I'll get the input of a

81
00:03:48,400 --> 00:03:51,159
bona fide expert who will make me look smart. If

82
00:03:51,159 --> 00:03:53,719
you are watching live on Twitch welcome. You can always

83
00:03:53,719 --> 00:03:56,120
listen to the show later on podcast feeds by searching

84
00:03:56,159 --> 00:03:59,800
for game Mes Mornings, or find the RSS feed on

85
00:04:00,039 --> 00:04:02,479
giant bomb dot com. You can also catch the show

86
00:04:02,560 --> 00:04:05,120
later with chapters and timestamps on YouTube.

87
00:04:05,960 --> 00:04:07,639
Speaker 2: Hello YouTube.

88
00:04:07,719 --> 00:04:09,159
Speaker 1: All right, we have a lot to get into, so

89
00:04:09,280 --> 00:04:13,319
let's start the morning mess with Nintendo support article shows

90
00:04:13,360 --> 00:04:17,519
inside of new switch JOYCNS with removable battery. This is

91
00:04:17,519 --> 00:04:21,199
from Chris Scullion at VGC. Nintendo has released a pair

92
00:04:21,240 --> 00:04:23,639
of support articles which gives a better look inside the

93
00:04:23,680 --> 00:04:27,920
new switch joycon controllers with removable batteries. In twenty twenty three,

94
00:04:28,839 --> 00:04:32,519
the European Union passed a new regulation called the EU

95
00:04:32,600 --> 00:04:36,839
Batteries Legislation, which requires consumer products with built in batteries

96
00:04:36,839 --> 00:04:40,360
to make these batteries easily removable and replaceable starting from

97
00:04:40,399 --> 00:04:41,240
twenty twenty seven.

98
00:04:41,399 --> 00:04:42,480
Speaker 2: I could have told you that a.

99
00:04:42,480 --> 00:04:46,240
Speaker 1: Law called just the Batteries legislation came from somewhere, not America,

100
00:04:46,279 --> 00:04:48,480
because if it was an American law, Let's see, it'd

101
00:04:48,480 --> 00:04:51,399
be like the Battery Freedom Act or something like that.

102
00:04:51,560 --> 00:04:56,319
Speaker 3: We have to pro to act. Yeah, for sure, these

103
00:04:56,399 --> 00:05:00,439
kids don't lock batteries and also redistraching all of these

104
00:05:00,759 --> 00:05:01,639
voting regions.

105
00:05:02,160 --> 00:05:05,040
Speaker 1: Yeah, I have a in the middle of my kitchen.

106
00:05:05,079 --> 00:05:07,079
They have a small little island which is just like

107
00:05:07,120 --> 00:05:10,279
a counter, and it has a plug in it. And

108
00:05:10,319 --> 00:05:12,879
apparently that is now you can't have those anymore. Like

109
00:05:13,079 --> 00:05:15,600
my house is fine, Grandfather Den, but new houses can't

110
00:05:15,639 --> 00:05:18,519
have the plug there because one person one time did

111
00:05:18,560 --> 00:05:20,360
find a way to like trip on it and knock

112
00:05:20,800 --> 00:05:23,079
probably a pressure cooker down. I'm guessing it had to

113
00:05:23,079 --> 00:05:26,319
be some like a catastrophic event, but usually it's just

114
00:05:26,360 --> 00:05:28,839
like one person does something bad and uh we tear

115
00:05:28,879 --> 00:05:31,879
the whole thing down. Earlier this month, Nintendo announced that

116
00:05:31,920 --> 00:05:35,279
it would be replacing multiple products in Europe with new

117
00:05:35,319 --> 00:05:39,360
ones which meet the standards of this new legislation. These

118
00:05:39,439 --> 00:05:42,680
include a redesigned switch to console with a removable battery

119
00:05:42,759 --> 00:05:46,720
coming this fall, Joycon two controllers coming this winter, the

120
00:05:46,759 --> 00:05:50,040
Switch to Pro controller coming in winter as well, and

121
00:05:50,120 --> 00:05:52,720
the N sixty four and GameCube controllers for Switch coming

122
00:05:52,759 --> 00:05:53,759
in twenty twenty seven.

123
00:05:54,160 --> 00:05:57,319
Speaker 3: Before though not, Actually that's fucked up to think about

124
00:05:57,639 --> 00:06:00,519
an N sixty four controller with a remove it.

125
00:06:00,759 --> 00:06:04,439
Speaker 1: I don't want to look at that. Yeah, it's gonna

126
00:06:04,439 --> 00:06:09,040
have a new hole. I don't need that. Good things already, yeah,

127
00:06:09,600 --> 00:06:12,160
okay before those. The first hard we're getting EU approved

128
00:06:12,160 --> 00:06:15,240
revamps are joy Cons for the original Switch, and Nintendo

129
00:06:15,240 --> 00:06:17,519
has now released support articles for the left joy Con

130
00:06:17,600 --> 00:06:18,959
and Right joy Con showing how to.

131
00:06:18,920 --> 00:06:19,800
Speaker 2: Replace the batteries.

132
00:06:20,360 --> 00:06:22,839
Speaker 1: Users will usually not be able to access to the

133
00:06:22,879 --> 00:06:25,800
new removable batteries and the joy Con controllers. Instead, to

134
00:06:25,839 --> 00:06:28,160
replace it, they must get a battery of replacement kit

135
00:06:28,199 --> 00:06:28,839
from Nintendo.

136
00:06:28,959 --> 00:06:30,399
Speaker 2: That is how it used to work.

137
00:06:31,360 --> 00:06:33,399
Speaker 1: I just kind of wanted to lead the show off

138
00:06:33,399 --> 00:06:35,399
with like something where it's like this is an improvement,

139
00:06:35,439 --> 00:06:37,639
this is good. Things can get better. It takes a

140
00:06:37,639 --> 00:06:41,959
lot of effort and like concerted efforts and years, but

141
00:06:42,079 --> 00:06:44,160
we can get some change.

142
00:06:44,199 --> 00:06:45,439
Speaker 2: And it's not that much.

143
00:06:45,600 --> 00:06:49,480
Speaker 1: It's replaceable batteries in things that did like you could

144
00:06:49,480 --> 00:06:50,680
have figured out beforehand.

145
00:06:50,720 --> 00:06:53,040
Speaker 2: They're just making it easier for the average person.

146
00:06:54,279 --> 00:06:57,959
Speaker 1: But man, yeah, it's possible, and it's nice to see, Lexi.

147
00:06:58,360 --> 00:07:00,759
It's nice to see right that we get a chance

148
00:07:00,800 --> 00:07:03,360
to like inact change and it actually goes through and

149
00:07:04,680 --> 00:07:08,000
a better world as possible. It's not some magical world.

150
00:07:08,759 --> 00:07:10,800
It's slightly better, but I'll take it right.

151
00:07:11,199 --> 00:07:14,279
Speaker 3: Yeah, And looking at the images, it is nice that

152
00:07:14,519 --> 00:07:17,399
it doesn't seem like there's a whole lot of adhesive.

153
00:07:17,439 --> 00:07:20,879
There's one adhesive strip in there holding the batteries in place,

154
00:07:21,680 --> 00:07:24,360
and they give you a replacement strip to then you know,

155
00:07:24,439 --> 00:07:28,160
put the you know, secure the new battery. But like,

156
00:07:28,319 --> 00:07:31,040
it is not a shitload of glue. It is not

157
00:07:31,480 --> 00:07:34,519
like the the Nintendo controllers were particularly bad for this

158
00:07:34,600 --> 00:07:37,600
in the past. I just glued all to hell, which

159
00:07:37,639 --> 00:07:42,199
makes them basically impossible to use a repair and as

160
00:07:42,240 --> 00:07:46,680
someone who recently took the sixty four gigabyte SSD out

161
00:07:46,680 --> 00:07:49,279
of their Steam Deck and put in a slightly bigger one.

162
00:07:49,560 --> 00:07:51,560
This is this is good. This is a really nice

163
00:07:51,600 --> 00:07:55,079
stash of being able to do this stuff, and like

164
00:07:55,639 --> 00:07:59,639
this stuff actually tangibly saves you money in the long run, because,

165
00:08:00,439 --> 00:08:02,839
let me tell you, the sixty four gigabyte version of

166
00:08:02,839 --> 00:08:05,279
the Steam Deck started running into problems with like the

167
00:08:05,319 --> 00:08:08,839
OS doesn't run properly on it anymore. It will struggle

168
00:08:09,000 --> 00:08:12,959
if it gets overclogged with you know it literally you know,

169
00:08:13,040 --> 00:08:17,920
if you have games loaded on there, Yeah, it will

170
00:08:17,959 --> 00:08:20,839
start overlapping and it won't be able to install a

171
00:08:20,879 --> 00:08:25,279
new OS properly when your system updates, and then you're

172
00:08:25,319 --> 00:08:27,560
just kind of like running a really shitty version of

173
00:08:27,600 --> 00:08:30,120
the Steam OS and it's all breaking all the time.

174
00:08:30,199 --> 00:08:33,320
So putting in being able to replace these things instead

175
00:08:33,320 --> 00:08:35,840
of having to buy a whole new Steam Deck, which

176
00:08:36,000 --> 00:08:43,000
right now is no Yeah, that kind of user margibility

177
00:08:43,440 --> 00:08:48,279
has proved extremely beneficial. And I think, like Valver probably

178
00:08:48,759 --> 00:08:51,960
the only company doing this by choice right now.

179
00:08:52,919 --> 00:08:54,799
Speaker 1: A little bit of a little bit of the costco

180
00:08:54,879 --> 00:08:56,559
of gaming that got going on, where it's like our

181
00:08:56,639 --> 00:08:58,960
values are and say, Okay, I believe you do a

182
00:08:58,960 --> 00:09:01,360
certain extent, you keep proving it with the things that

183
00:09:01,360 --> 00:09:03,120
you're making that I can open up this Steam deck

184
00:09:03,360 --> 00:09:05,879
and replace most of the stuff in there very easily.

185
00:09:06,080 --> 00:09:08,960
I'm going to be replacing the sticks like this week

186
00:09:09,000 --> 00:09:10,159
online and.

187
00:09:10,120 --> 00:09:12,759
Speaker 3: To a certain extent, like the PS five isn't terrible

188
00:09:12,799 --> 00:09:17,840
for this. You can add an SSD in there pretty tectively.

189
00:09:18,960 --> 00:09:21,960
But they don't have that same option for batteries, which

190
00:09:22,000 --> 00:09:25,960
is really annoying. And Xbox is probably the worst where

191
00:09:26,120 --> 00:09:29,039
even though they do have their removable batteries for controllers,

192
00:09:29,279 --> 00:09:37,320
they have a proprietary you know, expansion slot first their SSDs, which, boy,

193
00:09:37,399 --> 00:09:39,879
those things now costs a shitload of fucking money.

194
00:09:39,960 --> 00:09:43,480
Speaker 1: Yeah, they and they started going back like this hit

195
00:09:43,679 --> 00:09:45,399
right when they were starting to come down in price.

196
00:09:45,440 --> 00:09:47,519
So it's like, okay, they've been out for several years,

197
00:09:47,559 --> 00:09:50,639
they can we can start discounting these things, and it's like, nope,

198
00:09:50,679 --> 00:09:51,639
that world is gone.

199
00:09:51,960 --> 00:09:53,600
Speaker 2: Yeah that's very frustrating, but yeah, you're right.

200
00:09:53,639 --> 00:09:57,120
Speaker 1: Like the Xbox controller, I have always preferred just using

201
00:09:57,159 --> 00:10:01,120
rechargeable double a's just because that for me, it's easier

202
00:10:01,120 --> 00:10:04,879
to swap those out and it's also just easy to

203
00:10:04,960 --> 00:10:06,759
like replace them in the long term.

204
00:10:06,919 --> 00:10:07,960
Speaker 2: Like it's like, oh that, like my.

205
00:10:08,000 --> 00:10:11,200
Speaker 1: Dual Sense always feels always felt like it had a

206
00:10:11,240 --> 00:10:13,399
bad battery and it's only gotten worse over the time,

207
00:10:13,960 --> 00:10:16,320
and that the same thing definitely happened with the dual

208
00:10:16,360 --> 00:10:19,320
Shock for where I was like, man, this thing just

209
00:10:19,360 --> 00:10:21,159
does not hold a charge most of the time. When

210
00:10:21,200 --> 00:10:23,799
I pick it up to play a game and it

211
00:10:23,799 --> 00:10:26,360
hasn't been charging and I didn't play a lot last time,

212
00:10:26,480 --> 00:10:27,080
doesn't matter.

213
00:10:27,159 --> 00:10:27,799
Speaker 2: This thing is dead.

214
00:10:27,840 --> 00:10:29,279
Speaker 1: I got to plug it in and that now I

215
00:10:29,279 --> 00:10:33,799
can actually play my games. So just heavy reversible batteries

216
00:10:33,879 --> 00:10:35,200
is It's just a nice to have.

217
00:10:35,919 --> 00:10:38,039
Speaker 3: The only real thing about this as kind of a

218
00:10:38,080 --> 00:10:40,200
buma is that you do have to go through Nintendo

219
00:10:40,279 --> 00:10:41,279
to get the replacement kits.

220
00:10:41,360 --> 00:10:44,240
Speaker 1: Yeah, so yeah, this the kit includes the replacement battery

221
00:10:44,320 --> 00:10:46,639
of Phillips Crosshead screw driver. They're going to send you

222
00:10:46,639 --> 00:10:49,360
screw driver, a set of plastic tweezers, a plastic spudget,

223
00:10:49,879 --> 00:10:52,600
and double sided tapes. So you're gonna have to kind

224
00:10:52,600 --> 00:10:56,080
of get in there with their kit. But it's you know,

225
00:10:56,399 --> 00:10:58,679
you know, you probably have your own control. You're gonna

226
00:10:58,679 --> 00:11:03,960
be able to source a battery from the aftermarket, and

227
00:11:04,000 --> 00:11:06,799
then you know these other tools are things, So it's like, okay,

228
00:11:06,879 --> 00:11:08,360
it should maybe it should be a little bit easier

229
00:11:08,360 --> 00:11:10,759
than having to use a plastic spudger. But I bet

230
00:11:10,799 --> 00:11:13,080
again you'll be able to make that work with stuff

231
00:11:13,120 --> 00:11:13,759
you have around.

232
00:11:14,440 --> 00:11:17,360
Speaker 3: Yeah, like Steam does there I fix It stuff where

233
00:11:17,399 --> 00:11:21,039
I fix It basically carries almost every single component of

234
00:11:21,519 --> 00:11:24,159
different seam hardware at this point, which is really nice.

235
00:11:24,879 --> 00:11:28,720
But yeah, Nintendo support is generally pretty okay, but you

236
00:11:28,759 --> 00:11:31,360
know they might not operate in eavery region and things

237
00:11:31,399 --> 00:11:33,559
like that, like it is he or miss as we've

238
00:11:33,600 --> 00:11:37,360
seen with self like Sony and PSN where PSN just

239
00:11:37,440 --> 00:11:42,279
doesn't work in like one hundred countries and that's becoming

240
00:11:42,320 --> 00:11:43,120
a real problem.

241
00:11:43,720 --> 00:11:46,399
Speaker 1: Yep, absolutely, I'll read this from Chris. It kind of

242
00:11:46,440 --> 00:11:49,240
just runs through the process. Users must use the included

243
00:11:49,279 --> 00:11:52,320
screwdriver to remove four small screws on the back of

244
00:11:52,320 --> 00:11:55,080
the joy Con, use the plastic spudge to pry the

245
00:11:55,159 --> 00:11:57,759
JOYCN open. Yeah, that's the thing where you want to

246
00:11:57,840 --> 00:11:59,600
use a plastic tool because you could break the plastic

247
00:11:59,600 --> 00:12:02,120
fear metal. You want to use a plastic spudget if

248
00:12:02,159 --> 00:12:05,399
you have one and pry out the battery and then

249
00:12:05,679 --> 00:12:08,960
use the tweezers to disconnect the battery cables, apply the

250
00:12:08,960 --> 00:12:11,159
double sided tape, insert the new battery, and connect it

251
00:12:11,200 --> 00:12:13,120
to the circuit board. So yeah, these are all things.

252
00:12:12,879 --> 00:12:15,759
Speaker 2: That you probably do have. Or again, if you have

253
00:12:15,759 --> 00:12:16,679
an I Fix A kit, you.

254
00:12:16,639 --> 00:12:19,159
Speaker 1: Definitely have this stuff, So you would just get the

255
00:12:19,159 --> 00:12:20,200
battery in that situation.

256
00:12:21,240 --> 00:12:23,320
Speaker 2: I guess it's nice and that's a circumstance.

257
00:12:23,360 --> 00:12:25,360
Speaker 1: Then that when Nintendo does sell you the battery, it's

258
00:12:25,399 --> 00:12:27,120
a kit with all this other stuff to actually do

259
00:12:27,159 --> 00:12:30,759
it properly. That's that's nice, all right, Let's keep going here.

260
00:12:30,759 --> 00:12:34,960
Indie developers PS five game trailer gets flooded with anti

261
00:12:35,039 --> 00:12:37,919
Sony comments over disc backlash. This is this is where

262
00:12:37,919 --> 00:12:40,399
we're at now. This is Chris Gullian OFVGC as well

263
00:12:40,759 --> 00:12:43,759
and indie developer has said their excitement and launching a

264
00:12:43,759 --> 00:12:47,080
game on PS five was dampened by anti Sony comments

265
00:12:47,080 --> 00:12:51,120
appearing under its launch trailer. New Zealand studio eat Pant

266
00:12:51,320 --> 00:12:54,519
Games has released Tito, a three D platform or about

267
00:12:54,519 --> 00:12:57,279
a blob and a bunny who have to stop a

268
00:12:57,320 --> 00:13:00,960
shadowy corruption from spreading across the world. A launch trailer

269
00:13:01,000 --> 00:13:03,759
for the game was posted on the official PlayStation YouTube account,

270
00:13:03,799 --> 00:13:06,960
as often happens when new games arrive on the platform.

271
00:13:07,080 --> 00:13:10,080
The studio has noted on Blue Sky, however, that after

272
00:13:10,120 --> 00:13:12,279
being excited to see the trailer had received more than

273
00:13:12,320 --> 00:13:15,879
four hundred comments, they quickly realized that almost all of

274
00:13:15,919 --> 00:13:18,440
those comments were related to Sony's recent announcement that it

275
00:13:18,480 --> 00:13:21,440
will no longer be releasing games on disc from January

276
00:13:21,440 --> 00:13:22,200
twenty twenty eight.

277
00:13:22,879 --> 00:13:25,240
Speaker 2: Then they kind of did a little reenactment of how they.

278
00:13:25,120 --> 00:13:26,519
Speaker 1: Felt, like, oh my god, our trailer is getting a

279
00:13:26,519 --> 00:13:28,240
lot of attention for under to four hundred. Let's see

280
00:13:28,240 --> 00:13:32,320
what these are. Oh oh no, and yeah, look.

281
00:13:33,559 --> 00:13:35,000
Speaker 3: This doesn't seem to be going away.

282
00:13:35,519 --> 00:13:38,039
Speaker 2: It's not going away, right, yes, yeah, please?

283
00:13:38,120 --> 00:13:40,399
Speaker 3: And like I think that was that was the big

284
00:13:40,480 --> 00:13:41,919
gamble that they made was.

285
00:13:42,320 --> 00:13:44,360
Speaker 4: And they're still doing Matt They're still yeah still like

286
00:13:44,399 --> 00:13:45,879
it will they still?

287
00:13:46,000 --> 00:13:51,559
Speaker 3: And you know, I think that it's telling when companies

288
00:13:51,600 --> 00:13:55,799
that are sensibly partners are shit talking ish, you know.

289
00:13:57,039 --> 00:13:59,960
And I think Jason Shriya did a really good vid

290
00:14:00,519 --> 00:14:03,720
on the economics of this and why it is so

291
00:14:04,360 --> 00:14:07,440
extremely beneficial for Sony if it does work out. This way,

292
00:14:07,639 --> 00:14:09,720
and why some partners are actually in favor of it,

293
00:14:09,759 --> 00:14:12,840
which is basically, if you're not selling at retail, you

294
00:14:12,919 --> 00:14:17,600
get a bigger cush of a seventy dollars sale then

295
00:14:17,679 --> 00:14:21,279
you would if the cut is going three ways between

296
00:14:21,320 --> 00:14:24,399
Sonya retailer and New. Instead it's just going between Sony

297
00:14:24,440 --> 00:14:28,480
and New. And so some partners are like, yeah, we're

298
00:14:28,519 --> 00:14:31,080
actually game for this, but other ones do seem to

299
00:14:31,080 --> 00:14:34,639
be like no, this limits will reach in certain places.

300
00:14:35,080 --> 00:14:38,399
The games that need the reach the most seem to

301
00:14:38,399 --> 00:14:41,320
be most affected. And I think that, you know, the

302
00:14:41,360 --> 00:14:45,200
willingness for individuals at these companies to get out there

303
00:14:45,240 --> 00:14:50,720
at least and shit target pretty openly is quite surprising

304
00:14:50,879 --> 00:14:54,120
considering the games industry and how people usually act and

305
00:14:54,159 --> 00:14:57,879
how everyone is usually walking on eggshells to not piss

306
00:14:57,879 --> 00:14:59,799
off anyone that they'll have to work within a few

307
00:14:59,840 --> 00:15:03,559
month time. So it is like really telling, and I

308
00:15:04,919 --> 00:15:07,919
hope people keep this pressure up because here's the thing.

309
00:15:09,039 --> 00:15:14,480
They've repurposed that factory, that factory, you know, those factories

310
00:15:14,480 --> 00:15:16,840
they have said they already have lined up what they

311
00:15:16,840 --> 00:15:19,600
are going to be working on now instead, and those

312
00:15:19,639 --> 00:15:25,480
decisions do not get changed over nice disc manufacturing isn't

313
00:15:25,519 --> 00:15:29,159
going to come back on over nighte. But like, yeah,

314
00:15:29,279 --> 00:15:31,000
make this a pain in the ass for them. They've

315
00:15:31,039 --> 00:15:34,039
fucked up. This shouldn't be an easy thing for them

316
00:15:34,080 --> 00:15:37,639
to fix because they have truly betrayed the trust of

317
00:15:37,679 --> 00:15:40,519
their user base in a very real sense, similar to

318
00:15:40,559 --> 00:15:43,279
how Xbox did back in the day. And we saw

319
00:15:43,320 --> 00:15:45,279
how much that blew up in their face and how

320
00:15:45,360 --> 00:15:48,200
much it like stuck to them for years, And like,

321
00:15:49,000 --> 00:15:51,240
I think there's a real bit of hubris to all

322
00:15:51,279 --> 00:15:53,399
of this to look around and look at how much

323
00:15:53,480 --> 00:15:57,320
it's stuck to Xbox, and it's like that disc stuff

324
00:15:57,399 --> 00:16:00,120
sunk the Xbox One in a very real sense. It

325
00:16:00,240 --> 00:16:03,879
sunk that ship before it like left the dark, and

326
00:16:04,600 --> 00:16:05,919
Sony seems to be.

327
00:16:05,960 --> 00:16:12,960
Speaker 4: At all I've talked to people in recent years who

328
00:16:13,000 --> 00:16:15,639
were still under the impression that, like they couldn't buy

329
00:16:15,720 --> 00:16:19,159
discs for Xboxes, you know, people who don't play games anymore,

330
00:16:19,240 --> 00:16:21,279
but they were under the impression if they bought an Xbox,

331
00:16:21,320 --> 00:16:24,919
they had to buy their their games digitally or whatever, and.

332
00:16:26,679 --> 00:16:31,320
Speaker 3: Like, those those connotations stick to you. And this story

333
00:16:31,440 --> 00:16:34,279
did break containment, and it kind of has continued to

334
00:16:34,320 --> 00:16:37,519
break containment in the way that it is sticking to

335
00:16:37,639 --> 00:16:41,559
every single game. I think that like the next public

336
00:16:41,639 --> 00:16:45,039
showing that Sony has, which is like God War Loufi

337
00:16:45,919 --> 00:16:49,919
Comic Con panel, I'm I'm kind of worried for you know,

338
00:16:50,120 --> 00:16:52,879
debrad Wall, She's gonna have to put up with. If

339
00:16:52,919 --> 00:16:55,039
there was a public una section, there will be a

340
00:16:55,120 --> 00:16:56,279
question about discs.

341
00:16:56,320 --> 00:16:57,200
Speaker 2: There very well could be.

342
00:16:57,240 --> 00:16:59,679
Speaker 1: I would assume that there would be uh yeah, And

343
00:17:00,080 --> 00:17:03,240
it's like I definitely get this. I sympathize completely with

344
00:17:03,279 --> 00:17:06,599
this idea of well, we should be correctly directing our anger,

345
00:17:06,680 --> 00:17:08,400
but that I mean, it's just not how it works

346
00:17:08,400 --> 00:17:10,759
in reality, and people are going.

347
00:17:10,759 --> 00:17:12,599
Speaker 2: To do things that they think get them heard.

348
00:17:13,039 --> 00:17:14,960
Speaker 1: And you know, I'll talk about my own experience, just

349
00:17:15,000 --> 00:17:17,200
like you know, saying I was going to play Crazy Taxi.

350
00:17:17,319 --> 00:17:20,599
It's like, yeah, people knew I would listen and they

351
00:17:20,680 --> 00:17:23,160
let me know. And what does that accomplish? You could

352
00:17:23,200 --> 00:17:26,319
say nothing, but it does, like it reminded me. It's like,

353
00:17:26,359 --> 00:17:28,039
oh yeah, every time I'm in a room with someone

354
00:17:28,079 --> 00:17:31,799
where it's like like I know what people feel like,

355
00:17:31,880 --> 00:17:34,440
I've experienced, I've seen it, So people should keep that

356
00:17:34,480 --> 00:17:37,240
in mind and I will bring that up more frequently

357
00:17:37,279 --> 00:17:39,920
than I might have before. And I think the idea

358
00:17:39,920 --> 00:17:43,359
here being this is a little bit akin to the

359
00:17:44,200 --> 00:17:48,119
protest that like blocks traffic. Right, Oh, you're getting in

360
00:17:48,119 --> 00:17:50,599
the way of other people's day because you're mad at

361
00:17:50,599 --> 00:17:52,440
something else and you're going to ruin their day. And

362
00:17:52,480 --> 00:17:55,119
it's like, yeah, but it is about disruption. It is

363
00:17:55,119 --> 00:17:57,880
about reminding people like this is something that everyone needs

364
00:17:57,920 --> 00:18:01,000
to be paying attention to. And I kind of I

365
00:18:01,039 --> 00:18:03,559
think this is still a way of accomplishing things of

366
00:18:04,440 --> 00:18:06,799
the next time. And you know, this indie developer probably

367
00:18:06,880 --> 00:18:08,880
isn't going to be at sitting at a table to

368
00:18:08,920 --> 00:18:12,200
say to Sony to their face something along the lines.

369
00:18:12,000 --> 00:18:14,480
Speaker 2: Of, hey, this felt like a bonet of decision.

370
00:18:14,519 --> 00:18:18,519
Speaker 1: But Deborah and wool and like, you know, and I

371
00:18:18,519 --> 00:18:21,480
don't think the people who are mad about this can

372
00:18:21,759 --> 00:18:24,519
like like, if you have the capacity to blanket the

373
00:18:24,720 --> 00:18:28,400
entire ground in this conversation, I think you have to

374
00:18:29,160 --> 00:18:30,079
because you.

375
00:18:30,000 --> 00:18:31,480
Speaker 2: Don't know what's going to work.

376
00:18:31,519 --> 00:18:35,279
Speaker 1: You don't know what's going to eventually get into a conversation. Hey,

377
00:18:35,319 --> 00:18:37,519
I was just I said I was working with PlayStation

378
00:18:38,519 --> 00:18:41,680
and now everyone's yelling at me about disks.

379
00:18:41,759 --> 00:18:42,599
Speaker 2: What's going on?

380
00:18:42,680 --> 00:18:45,200
Speaker 1: There, and that is like some important person in another

381
00:18:45,200 --> 00:18:48,000
company sitting down at a lunch with an executive at

382
00:18:48,000 --> 00:18:50,680
PlayStation who's trying to ignore this and pretend it doesn't happen,

383
00:18:50,839 --> 00:18:52,799
or maybe does it even realize the extent to which

384
00:18:52,799 --> 00:18:55,160
it is happening, And now it's getting to them through

385
00:18:55,559 --> 00:18:57,680
a business meeting lunch like that. That is the sort

386
00:18:57,720 --> 00:19:01,079
of pathway that could happen here. And so this is

387
00:19:01,079 --> 00:19:03,400
what I always get at with like people should be loud,

388
00:19:03,440 --> 00:19:05,519
and I do think that this is something that can

389
00:19:06,559 --> 00:19:08,960
it can affect change. I don't think many of us

390
00:19:08,960 --> 00:19:11,759
are optimistic that it will, especially with this.

391
00:19:11,920 --> 00:19:12,960
Speaker 2: You know, they have moved on.

392
00:19:13,079 --> 00:19:16,839
Speaker 1: They they're they're they're shutting down those those manufacturing lines.

393
00:19:17,000 --> 00:19:19,519
But that does not mean that there isn't some other

394
00:19:19,599 --> 00:19:23,599
alternative path, some third party that they could sort of

395
00:19:23,599 --> 00:19:26,519
give the contract to to do small boutique runs of

396
00:19:26,559 --> 00:19:29,319
physical games just to keep something going. I feel like

397
00:19:29,319 --> 00:19:31,079
that stuff's still on the table and this is the

398
00:19:31,119 --> 00:19:33,039
sort of energy that can make that happen.

399
00:19:33,400 --> 00:19:36,759
Speaker 3: It also doesn't mean that it doesn't scare them about

400
00:19:36,839 --> 00:19:41,559
trying to take another piece. As soon as these companies

401
00:19:41,640 --> 00:19:43,759
take one thing, they're going to go for the next thing.

402
00:19:44,200 --> 00:19:47,640
And so if you make it extremely loud and clear

403
00:19:47,680 --> 00:19:50,920
that you were disfucking satisfied with the thing that they

404
00:19:50,920 --> 00:19:55,319
have just done, and you threaten their business with no

405
00:19:55,359 --> 00:19:58,160
longer you know, engaging with that business, and they see

406
00:19:58,640 --> 00:20:04,119
that drop, that's the thing that does get Like in solitude,

407
00:20:04,480 --> 00:20:09,039
boycotts tend to like not have a massive effect, but

408
00:20:09,160 --> 00:20:12,240
it's the messaging around boycotts, and it's the conversation that

409
00:20:12,319 --> 00:20:17,000
it starts, and it's how these companies are then perceived

410
00:20:17,440 --> 00:20:19,680
and how they have to deal with that perception. And

411
00:20:19,799 --> 00:20:23,359
like you know, it's like we said, it's how you

412
00:20:24,000 --> 00:20:26,279
have to deal with people who you work with every day.

413
00:20:26,880 --> 00:20:30,680
And eventually it becomes untenable. And if enough people think

414
00:20:30,720 --> 00:20:34,720
of you as the company funding a genocide or not

415
00:20:34,880 --> 00:20:37,759
allowing people to own their games, these things start to

416
00:20:37,759 --> 00:20:40,000
build up and you start to see people take their

417
00:20:40,039 --> 00:20:42,440
business elsewhere because you know what, it's just not worth

418
00:20:42,440 --> 00:20:44,759
the fucking hassle. And that's kind of business at the

419
00:20:44,799 --> 00:20:46,680
end of the day, is how much hassle is it worth?

420
00:20:46,720 --> 00:20:48,200
What's the return on investment?

421
00:20:48,920 --> 00:20:51,200
Speaker 1: Is a huge costs associated with that people don't usually

422
00:20:51,279 --> 00:20:52,240
put a price on, but it.

423
00:20:52,160 --> 00:20:56,400
Speaker 3: Does, Yeah, and like, ultimately, hassle is just time and

424
00:20:56,519 --> 00:21:00,400
time is the thing that everyone runs by time and money,

425
00:21:00,759 --> 00:21:03,920
and so you know, make this thing take up time,

426
00:21:03,960 --> 00:21:07,119
Make them have fucking meetings about this constantly. Yeah, and

427
00:21:07,160 --> 00:21:10,079
be like waste their time on this. Even if they're

428
00:21:10,079 --> 00:21:12,519
not going to change on it, it's going to affect them.

429
00:21:12,960 --> 00:21:15,079
Speaker 1: I mean, and you know, like and it's not even

430
00:21:15,119 --> 00:21:18,119
like you know they can They're going to go ask

431
00:21:18,160 --> 00:21:21,960
their AI, Hey this, there was a drop in PlayStation

432
00:21:22,000 --> 00:21:25,400
Plus subscriber numbers this month, and it's like even that,

433
00:21:25,519 --> 00:21:28,119
like analysis from AI is going to be like, well,

434
00:21:28,119 --> 00:21:30,359
when I look at the news associated with those days

435
00:21:30,680 --> 00:21:33,960
or the comments from Reddit from those days, I could

436
00:21:34,000 --> 00:21:35,680
draw a parallel between these two things.

437
00:21:35,759 --> 00:21:36,519
Speaker 2: Is that helpful?

438
00:21:37,000 --> 00:21:39,480
Speaker 1: Like, even when they try to cut humans out of

439
00:21:39,519 --> 00:21:42,519
the storytelling within their company, they're still probably going to

440
00:21:42,559 --> 00:21:45,920
get the data front back from these things, saying it

441
00:21:46,000 --> 00:21:48,279
is because people are angry at the decisions you're making.

442
00:21:48,920 --> 00:21:52,720
Speaker 3: So like, anecdotally, I've been subscribed to PlayStation Plus since

443
00:21:52,759 --> 00:21:55,319
I'd say twenty fourteen, since I got a PS five,

444
00:21:55,400 --> 00:21:59,680
so twenty thirteen, and I have used it regularly. I've

445
00:21:59,680 --> 00:22:03,319
played online for years, but as someone who recently got

446
00:22:03,319 --> 00:22:08,119
a PC and then like a superstation arrived. I looked

447
00:22:08,119 --> 00:22:11,720
at my PlayStation Plus upcoming subscription and I was like, wait,

448
00:22:12,559 --> 00:22:16,480
there's literally no reason for me to have this. All

449
00:22:16,640 --> 00:22:20,079
Sony multiplayer games are coming to PC. They've said as much.

450
00:22:20,440 --> 00:22:22,680
They're going to keep bringing their games to PC.

451
00:22:22,839 --> 00:22:25,519
Speaker 1: Pruss Place has fully arrived and has been here for

452
00:22:25,599 --> 00:22:26,160
a while now.

453
00:22:26,200 --> 00:22:29,039
Speaker 3: Yeah, and any game that I want to look good,

454
00:22:29,079 --> 00:22:33,200
I'm going to play on my PC. And retro games

455
00:22:33,880 --> 00:22:38,640
I have a superstation now that can emulate them more accurately.

456
00:22:39,440 --> 00:22:42,799
And so I'm probably canceling my PlayStation Plus this week,

457
00:22:43,200 --> 00:22:46,400
which is something that like even a couple of years ago,

458
00:22:46,519 --> 00:22:48,000
I would have been like, no, Like I use it

459
00:22:48,079 --> 00:22:50,720
even I like having it there because I like being

460
00:22:50,720 --> 00:22:52,160
able to know that if I want to play something

461
00:22:52,160 --> 00:22:54,640
online I can't. But like, there's no if you were

462
00:22:54,680 --> 00:22:57,279
any bit tuned into this space, it's become such a

463
00:22:57,319 --> 00:23:01,119
bad value proposition paying to use your own internetsh It

464
00:23:01,359 --> 00:23:03,400
just it's so hard to justify.

465
00:23:03,559 --> 00:23:07,200
Speaker 1: Yep, exactly, and it's uh, you know, so people already

466
00:23:07,240 --> 00:23:10,519
looking for an excuse to cancel, and and this this

467
00:23:10,640 --> 00:23:13,000
stuff I think gave a lot of people the the

468
00:23:13,119 --> 00:23:14,799
nudge and h and.

469
00:23:15,119 --> 00:23:17,759
Speaker 3: Kyle Hyden makes a good point. The one thing that

470
00:23:17,880 --> 00:23:20,599
is that is holding me back is that they lock

471
00:23:20,640 --> 00:23:24,440
cloud saves behind and that's that's a fucking pain.

472
00:23:24,920 --> 00:23:25,119
Speaker 2: Yep.

473
00:23:26,279 --> 00:23:28,359
Speaker 1: Yeah, And so it's like, yeah, so even sometimes the

474
00:23:28,480 --> 00:23:30,599
the obvious reason to get off, people are like God,

475
00:23:31,200 --> 00:23:33,880
like the nudge there doesn't work because yeah, there's they

476
00:23:33,920 --> 00:23:36,200
have a lot of anchors to keep you subscribed, for sure.

477
00:23:36,240 --> 00:23:40,200
But the point is it's like you can't just cancel,

478
00:23:40,599 --> 00:23:43,839
like there has to be noise alongside of that. And

479
00:23:43,920 --> 00:23:46,559
I think that is even when it's you know, and

480
00:23:47,640 --> 00:23:49,400
let's circle back to Tito here.

481
00:23:49,759 --> 00:23:52,279
Speaker 2: Uh, I don't think this is gonna hurt this game.

482
00:23:52,720 --> 00:23:53,079
I don't.

483
00:23:53,119 --> 00:23:55,599
Speaker 1: I don't think that this attention to this negative attention

484
00:23:55,680 --> 00:23:59,839
associated with PlayStation ending, the manufacturing of disc discs and

485
00:23:59,839 --> 00:24:01,880
that showing up in the comment section of this trailer

486
00:24:02,200 --> 00:24:05,839
is going to negatively impact this game's prospects for success.

487
00:24:06,319 --> 00:24:08,880
If anything, I am now more aware of it, and

488
00:24:09,440 --> 00:24:11,640
we've talked about it here quite a bit in a

489
00:24:11,640 --> 00:24:14,960
way that I would not have otherwise. So I'm gonna

490
00:24:14,960 --> 00:24:17,200
go check this game out, and I will I will

491
00:24:17,200 --> 00:24:19,039
not hold it against it that it's on, Like, no,

492
00:24:19,119 --> 00:24:20,759
I don't think that any many of the comments are

493
00:24:20,759 --> 00:24:22,440
even saying that. I think they're just like looking for

494
00:24:22,480 --> 00:24:25,640
another avenue tel at Sony and they don't really care

495
00:24:25,680 --> 00:24:27,680
what the sort of collateral damage there is. But I

496
00:24:27,680 --> 00:24:29,559
don't think there's much collateral damage.

497
00:24:29,880 --> 00:24:32,920
Speaker 3: And you know, this game is on Steam Light now.

498
00:24:33,079 --> 00:24:35,920
It is four scheen Yo, which I'm guessing is about

499
00:24:35,960 --> 00:24:42,200
fifteen dollars, and it has thirteen reviews and it's positive

500
00:24:42,279 --> 00:24:44,880
and it basically looks like a Banjo kazui, like like,

501
00:24:45,079 --> 00:24:48,480
go check this out. It looks really neat and the

502
00:24:48,599 --> 00:24:52,480
oside really nice. Yeah, it came out last night yesterday,

503
00:24:52,519 --> 00:24:56,079
so like, yeah, this game looks delightful, so go check

504
00:24:56,119 --> 00:24:56,359
it out.

505
00:24:57,039 --> 00:24:57,319
Speaker 2: Cool.

506
00:24:57,920 --> 00:25:00,960
Speaker 1: H Yeah, I just I just got it. There we go, excellent, Okay,

507
00:25:01,079 --> 00:25:03,559
let's uh, let's take a break. When we come back,

508
00:25:03,559 --> 00:25:06,920
we'll get into what's happening with Grand Theft Auto six predictions.

509
00:25:06,920 --> 00:25:09,559
As always, there's a little bit more happening there as well.

510
00:25:09,880 --> 00:25:11,519
If you want to skip out on these messages, you

511
00:25:11,519 --> 00:25:14,559
can do so. Go to GiantBomb dot com slash join

512
00:25:14,839 --> 00:25:17,359
become a premium member. You can get ad free versions

513
00:25:17,400 --> 00:25:26,880
of the shows there. We'll be right back. It's Games Mornings.

514
00:25:26,920 --> 00:25:31,000
I'm Jeff Grubb. That's Lexi Luddy lex you uh you

515
00:25:31,079 --> 00:25:34,559
reviewed dentsh Attack just real quick. It seemed like you

516
00:25:34,559 --> 00:25:35,559
were super into it.

517
00:25:35,880 --> 00:25:39,559
Speaker 3: That game rules. That game's awesome. I like that demo

518
00:25:39,799 --> 00:25:45,160
and I played that game at TGS last year and

519
00:25:45,240 --> 00:25:48,240
it was really cool. And playing it now and actually

520
00:25:48,240 --> 00:25:51,920
having this is a terrible game to have your first

521
00:25:51,960 --> 00:25:54,440
impression of it be on a live stream, because the

522
00:25:54,480 --> 00:25:57,319
controls are really complicated and you're going to feel like

523
00:25:57,319 --> 00:25:59,559
an idiotion in front of people for the first while.

524
00:25:59,640 --> 00:26:02,240
Speaker 1: It does like you do play and you're like, oh,

525
00:26:02,279 --> 00:26:04,200
I know what I'm doing here because I've played Tony

526
00:26:04,240 --> 00:26:04,799
Hawk or whatever.

527
00:26:04,880 --> 00:26:07,279
Speaker 2: It's like there's just enough different that you.

528
00:26:07,319 --> 00:26:08,759
Speaker 3: Have to really Tony Hawk.

529
00:26:08,839 --> 00:26:09,000
Speaker 2: Yeah.

530
00:26:09,240 --> 00:26:14,400
Speaker 3: It's this game joins the long lineage of indie games

531
00:26:14,440 --> 00:26:20,400
doing Sonic better than Sonic too, and I think that's beautiful.

532
00:26:20,680 --> 00:26:23,759
Its soundtrack is incredible. You should look up the list

533
00:26:23,839 --> 00:26:28,079
of composers. There's everyone from like Too Mellow to Lotus

534
00:26:28,160 --> 00:26:31,279
Juice has features on one of the tracks and all

535
00:26:31,319 --> 00:26:36,200
this stuff. It's really good. It's just a lot of fun.

536
00:26:36,319 --> 00:26:41,279
It's delightful. It's brisk, it's snappy, and like you can

537
00:26:41,359 --> 00:26:45,000
breeze through its in like fifteen hours, but it doesn't

538
00:26:45,200 --> 00:26:48,519
feel that long, which is a compliment. It feels like

539
00:26:48,599 --> 00:26:51,400
you were just you know, flying through it, and there's

540
00:26:51,440 --> 00:26:54,519
always new and fresh things, and it's always adding new mechanics,

541
00:26:54,519 --> 00:26:56,720
and by the end of it, it basically does the

542
00:26:56,799 --> 00:27:00,119
Kirby and the Forgotten Land ending thing of like like,

543
00:27:00,279 --> 00:27:02,839
oh my god, I could kill a god, I could

544
00:27:02,920 --> 00:27:06,319
do anything with the power of friendship as though it

545
00:27:06,400 --> 00:27:09,480
is it's really worth checking out if you haven't.

546
00:27:09,640 --> 00:27:12,400
Speaker 1: And it's uh, it definitely does the Neon White thing

547
00:27:12,599 --> 00:27:14,559
of all this can't I just I just want to play.

548
00:27:14,599 --> 00:27:15,839
Speaker 2: And then there's cut scenes.

549
00:27:15,960 --> 00:27:18,440
Speaker 1: I will say cut scenes not as bad as like

550
00:27:19,000 --> 00:27:20,799
the end White, which I don't want to say we're bad,

551
00:27:20,839 --> 00:27:22,720
but I don't. I just mean they are better in

552
00:27:22,799 --> 00:27:25,920
terms of I'm enjoying this enough that I will watch

553
00:27:25,960 --> 00:27:28,119
most of them and and like it doesn't like take

554
00:27:28,160 --> 00:27:31,799
up a ton of time between missions, at least early on, but.

555
00:27:31,799 --> 00:27:33,960
Speaker 2: Yeah, I was, I'm into what I'm playing.

556
00:27:33,960 --> 00:27:36,160
Speaker 1: It definitely it required a little bit of a I

557
00:27:36,200 --> 00:27:38,599
guess I'll call it a learning curve, a learning curve,

558
00:27:38,640 --> 00:27:42,119
but also just like relearning, and once I started figuring

559
00:27:42,160 --> 00:27:45,039
out some things, especially like oh, I cannot do the

560
00:27:45,119 --> 00:27:49,240
Jeff Grub special of spending four hours on one level

561
00:27:49,279 --> 00:27:51,799
trying to perfect it because I need to play through

562
00:27:51,839 --> 00:27:54,240
everything that's here first, because there's more to be unlocked,

563
00:27:54,319 --> 00:27:56,240
there's more to learn, and then I need to come

564
00:27:56,240 --> 00:27:56,839
back and do that.

565
00:27:57,000 --> 00:27:59,920
Speaker 3: So yeah, so that's one of that. It does my favor.

566
00:28:00,079 --> 00:28:03,720
The thing that is also in some other it's in

567
00:28:03,839 --> 00:28:06,880
Tunic of the mechanics that are unlocked you at the

568
00:28:06,920 --> 00:28:09,759
very beginning, but you don't get the tutorial for them,

569
00:28:10,240 --> 00:28:12,279
or don't you know, the game doesn't tell you about

570
00:28:12,279 --> 00:28:15,440
them until multiple hours in. So the manual in this game,

571
00:28:15,680 --> 00:28:17,920
it doesn't tell you how to do a manual early

572
00:28:17,960 --> 00:28:20,119
on because it was just conpisating too much.

573
00:28:20,440 --> 00:28:22,279
Speaker 2: Raps Like, I think I'm doing a manual and I

574
00:28:22,279 --> 00:28:23,119
didn't know what I was doing.

575
00:28:23,200 --> 00:28:26,400
Speaker 3: Yeah, and it's only about halfway through the game that

576
00:28:26,400 --> 00:28:28,839
they're like, oh, you should try manually to combo your tricks.

577
00:28:29,240 --> 00:28:29,480
Speaker 2: Yep.

578
00:28:29,960 --> 00:28:32,440
Speaker 1: When I saw that combo meter keep going going up

579
00:28:32,480 --> 00:28:34,440
on when I got the boat, I'm like, okay, there's

580
00:28:34,440 --> 00:28:35,400
a combo meter here.

581
00:28:35,400 --> 00:28:37,160
Speaker 2: Clearly there's going to be a way to link those together.

582
00:28:37,160 --> 00:28:39,119
Speaker 1: And I remember seeing the manual, but I'm like, I

583
00:28:39,160 --> 00:28:41,319
don't know how I actually activated that, so.

584
00:28:41,599 --> 00:28:43,279
Speaker 3: I'm not going to tell you. Get fucked.

585
00:28:43,799 --> 00:28:45,680
Speaker 1: Sounds good? Hell yeah, I'll keep playing the game because

586
00:28:45,720 --> 00:28:48,920
it's very good. All right, Let's keep going here. GTA

587
00:28:48,960 --> 00:28:52,160
six could generate up to five point two billion dollars

588
00:28:52,160 --> 00:28:55,599
in its first week. This is from Eddie koa game spot,

589
00:28:55,599 --> 00:28:59,920
who got this analysis from new Zoo. Let's see here,

590
00:29:00,000 --> 00:29:03,119
But three point three billion to five point two billion

591
00:29:03,480 --> 00:29:05,920
in its first week, either one would be the biggest

592
00:29:06,000 --> 00:29:11,759
entertainment launch basically. Ever, I think they're expecting something like, yeah,

593
00:29:11,880 --> 00:29:15,440
fifty one million copies sold in like the first couple

594
00:29:15,440 --> 00:29:17,720
of weeks or something like that. Yeah, so first week

595
00:29:17,759 --> 00:29:19,680
pre order numbers reach two hundred and sixty million dollars.

596
00:29:19,720 --> 00:29:22,400
That implies four point four point five billion in sales

597
00:29:22,400 --> 00:29:25,599
by launch week. New Zoo said this works out to

598
00:29:26,319 --> 00:29:30,000
fifty one million copies sold at an assumed eighty eight

599
00:29:30,279 --> 00:29:32,960
dollars average selling price in that first week.

600
00:29:34,160 --> 00:29:36,880
Speaker 3: That's that's quite a lot of money.

601
00:29:37,000 --> 00:29:38,279
Speaker 2: That's too too many.

602
00:29:38,319 --> 00:29:42,839
Speaker 1: How fifty million copies like you know, Red Dead Redemption

603
00:29:42,880 --> 00:29:44,839
two took years to get to fifty million.

604
00:29:45,440 --> 00:29:47,519
Speaker 2: It got there. It's well passed there now, but it

605
00:29:47,559 --> 00:29:48,200
took years.

606
00:29:49,240 --> 00:29:52,319
Speaker 1: I guess the Grand Theft Auto six demand, the expectation

607
00:29:52,440 --> 00:29:54,079
is it is just so pent up.

608
00:29:54,119 --> 00:29:56,279
Speaker 2: It's so huge, this is the video game.

609
00:29:56,839 --> 00:29:59,880
Speaker 1: I guess I won't be shocked when this does hap

610
00:30:00,079 --> 00:30:02,039
And I guess I mean, and then there's always the

611
00:30:02,119 --> 00:30:02,920
question of what if.

612
00:30:02,799 --> 00:30:05,079
Speaker 2: It doesn't what if it doesn't do this?

613
00:30:05,279 --> 00:30:07,359
Speaker 1: But there's no reason to assume it's not going to

614
00:30:07,359 --> 00:30:11,400
be the success, at least at launch that everyone proclaims

615
00:30:11,440 --> 00:30:14,400
it's going to be. If there are issues afterward, the

616
00:30:14,440 --> 00:30:16,880
long term tail will be damaged. But launch day is

617
00:30:16,880 --> 00:30:19,039
going to be huge. Sort of no matter what LEXI is.

618
00:30:19,039 --> 00:30:21,119
Is that sort of the thing you believe as well?

619
00:30:22,119 --> 00:30:28,000
Speaker 3: Yeah, So to give you an idea, how much to

620
00:30:28,039 --> 00:30:30,359
give you an idea, how much money? Five point two

621
00:30:30,400 --> 00:30:34,480
billion is the estimated GDP of the European Union for

622
00:30:34,559 --> 00:30:39,039
this year is somewhere between twenty three and nineteen billion,

623
00:30:40,319 --> 00:30:42,240
So imagine.

624
00:30:42,039 --> 00:30:46,680
Speaker 1: Like a quarter to a fifth of the Union of cash.

625
00:30:46,799 --> 00:30:51,240
Speaker 3: Yeah, that is coming through one company over one video

626
00:30:51,319 --> 00:30:56,400
game is pretty wild. And yeah, I mean this game

627
00:30:56,440 --> 00:30:58,319
is going to be huge. I'm curious.

628
00:30:59,079 --> 00:31:01,640
Speaker 1: Oh yeah, that's right, that that's for the EU. It's trillion,

629
00:31:01,680 --> 00:31:05,559
that's right, Okay, trillion. No, that makes more Yeah, that

630
00:31:05,559 --> 00:31:06,880
makes a lot more sense now that I was like,

631
00:31:07,000 --> 00:31:09,440
yeah I didn't did not click at first, but yes, okay,

632
00:31:09,440 --> 00:31:10,960
still it is massive.

633
00:31:11,079 --> 00:31:11,799
Speaker 2: It is huge.

634
00:31:11,880 --> 00:31:15,119
Speaker 1: It is uh you know, I think the one that

635
00:31:15,160 --> 00:31:16,079
always surprises people.

636
00:31:16,079 --> 00:31:18,440
Speaker 2: It's like, what is the biggest entertainment launch so far?

637
00:31:18,559 --> 00:31:21,079
Speaker 1: And it does seem like it is that final Fantasy

638
00:31:21,160 --> 00:31:25,839
seven match, the Gathering crossover that did two billion dollars

639
00:31:25,880 --> 00:31:29,000
in a day? Right, so stupid, just so still our

640
00:31:29,039 --> 00:31:29,960
culture so fucked.

641
00:31:30,440 --> 00:31:32,039
Speaker 2: I'm proud of it, but it's fucked.

642
00:31:33,880 --> 00:31:37,000
Speaker 1: This is going to sort of match and then supersede

643
00:31:37,039 --> 00:31:40,480
that almost. Certainly a big part of that is like

644
00:31:40,519 --> 00:31:42,680
the prices have gone up, so we like accounting for

645
00:31:42,920 --> 00:31:45,920
inflation and stuff. But uh no, clearly Grand Theft Auto

646
00:31:45,960 --> 00:31:48,720
six is just going to be a massive hit.

647
00:31:49,000 --> 00:31:53,039
Speaker 3: Uh. The thing I'm curious about what this game is,

648
00:31:53,039 --> 00:31:57,079
how it's going to a view because I'm not sure

649
00:31:57,119 --> 00:32:01,799
if you've played the video game minds, but that was

650
00:32:02,480 --> 00:32:05,960
a lot of X creatives at ROCKSA and let me

651
00:32:06,000 --> 00:32:09,160
tell you that game is game design a little bit dated.

652
00:32:09,559 --> 00:32:09,960
Speaker 2: I see.

653
00:32:10,000 --> 00:32:11,839
Speaker 1: That's the thing is like people are gonna be like, well,

654
00:32:11,960 --> 00:32:13,880
don't compare it to mindset, but I think that that's

655
00:32:13,920 --> 00:32:16,279
the exact thing that could be very similar is the

656
00:32:16,960 --> 00:32:18,319
design of the missions.

657
00:32:18,880 --> 00:32:21,400
Speaker 3: Yeah, not like the detail and the open world and

658
00:32:21,400 --> 00:32:24,559
the level of polish, which I think gg leaps and

659
00:32:24,599 --> 00:32:28,119
bounds has advantages of institutional knowledge and engine that actually

660
00:32:28,119 --> 00:32:30,720
functions all these different things. They weren't trying to build

661
00:32:30,720 --> 00:32:33,039
a metaverse at the same time. But like the guys

662
00:32:33,039 --> 00:32:37,480
who are designing missions and writing dialogue very similar principles.

663
00:32:37,240 --> 00:32:40,440
Speaker 1: Yes, And like you could still see that in Great

664
00:32:40,480 --> 00:32:42,920
Too Out of five and Red Dead Redemption two the

665
00:32:43,240 --> 00:32:46,119
mission design. No one's out there praising the mission design

666
00:32:46,160 --> 00:32:49,440
of Redemption Too. When I, you know, criticize that game,

667
00:32:49,799 --> 00:32:53,079
that's never the thing that comes up, and it's always

668
00:32:53,279 --> 00:32:55,319
they do defend it like, oh, like, oh, just stay

669
00:32:55,359 --> 00:32:57,559
on the path, and I'm like, no, that's bad game design.

670
00:32:57,599 --> 00:33:00,480
But they talk about the things they like and it's like, Okay, yes,

671
00:33:00,519 --> 00:33:03,119
there's this laundry list of amazing things in that game.

672
00:33:03,480 --> 00:33:05,759
It is not the mission design. And so it's like

673
00:33:06,200 --> 00:33:08,799
Grand Theft Daughter six does still seem like the little

674
00:33:08,799 --> 00:33:11,880
we've seen. They are selling that on all the other stuff.

675
00:33:11,880 --> 00:33:13,880
They are selling it on the detail and the attention

676
00:33:13,960 --> 00:33:18,119
to detail and the amazing animation and the technology that

677
00:33:18,200 --> 00:33:21,400
powers all that stuff. And then for me, it's like

678
00:33:21,920 --> 00:33:24,039
we've heard a little bit of maybe other things, rumors

679
00:33:24,079 --> 00:33:27,039
of this idea of there's like this maybe a cycle

680
00:33:27,079 --> 00:33:29,839
and the characters now are behaving a little bit more

681
00:33:29,920 --> 00:33:32,440
like hit Man characters but in a huge open city.

682
00:33:32,920 --> 00:33:35,880
So okay, that sounds promising. How does that affect the

683
00:33:35,880 --> 00:33:39,279
mission design? And I tell you my expectation for rock

684
00:33:39,279 --> 00:33:42,480
Star is very little. They will just make the game

685
00:33:42,480 --> 00:33:45,000
they've always made, and it will and that part will

686
00:33:45,039 --> 00:33:45,480
be bad.

687
00:33:46,240 --> 00:33:48,240
Speaker 3: Yeah, I do have much more faith in the visioning

688
00:33:48,279 --> 00:33:50,079
after that Dead two. I think that game has some

689
00:33:50,160 --> 00:33:56,359
brilliant revising. But I'm at the point now where thinking

690
00:33:56,519 --> 00:33:58,480
the more I think about GJ six, the more I'm like,

691
00:33:58,680 --> 00:34:02,559
why would they give it to the ers? Like why,

692
00:34:02,839 --> 00:34:04,920
like what benefit would they get out?

693
00:34:04,960 --> 00:34:08,480
Speaker 2: It's like the artist shown it, so.

694
00:34:08,519 --> 00:34:10,239
Speaker 3: Yeah, you know, it's like the artist, y, why would

695
00:34:10,280 --> 00:34:11,599
you show it to influencers?

696
00:34:11,840 --> 00:34:12,079
Speaker 2: Yeah?

697
00:34:12,119 --> 00:34:12,320
Speaker 3: You know?

698
00:34:12,480 --> 00:34:14,519
Speaker 2: Yeah, yes, I mean it's a little bit different.

699
00:34:15,159 --> 00:34:17,039
Speaker 3: It is a little bit different, but it's like, you

700
00:34:17,079 --> 00:34:20,920
don't need that group's opinion to sell this, which is

701
00:34:21,079 --> 00:34:24,320
why you usually give early access to any individual group.

702
00:34:24,599 --> 00:34:27,000
People who are tuned in enough to the games industry

703
00:34:27,039 --> 00:34:30,199
to care about the viewers know if they're going to

704
00:34:30,199 --> 00:34:32,440
buy it or not. Already they've already decided if they're

705
00:34:32,440 --> 00:34:35,039
going to play the new GGA. They're either too busy

706
00:34:35,119 --> 00:34:38,880
playing whatever gay you know, the Barbie game that is

707
00:34:38,960 --> 00:34:41,960
releasing that same day, or they're like, yeah, no, I'll

708
00:34:41,960 --> 00:34:45,639
buy GGA because it's GGA and so everyone else. It's like, no,

709
00:34:45,880 --> 00:34:48,960
just do your marketing. And I know that they have

710
00:34:49,280 --> 00:34:52,039
a head of PR because they added me on LinkedIn,

711
00:34:52,360 --> 00:34:56,719
which is very funny because I'm like, what press, Like,

712
00:34:56,840 --> 00:35:02,519
you don't do what press relations? What communications?

713
00:35:02,599 --> 00:35:05,599
Speaker 2: Just to usually yell at me for something. It is.

714
00:35:07,199 --> 00:35:10,360
Speaker 1: Yeah, okay, this is actually more I think about it.

715
00:35:10,400 --> 00:35:12,679
We're in July now, and this is when the marketing

716
00:35:12,679 --> 00:35:15,840
campaign was really supposed to kick off. It hasn't right, Like,

717
00:35:15,880 --> 00:35:18,159
no one's seen it, okay, because I was on vacation

718
00:35:18,239 --> 00:35:21,840
for Levon. Want make sure I didn't miss anything. We

719
00:35:21,880 --> 00:35:24,599
still haven't seen this game. What is happening, Like we

720
00:35:24,639 --> 00:35:26,760
haven't seen it, Like we haven't.

721
00:35:27,159 --> 00:35:29,400
Speaker 3: We haven't seen someone move the camera, we.

722
00:35:29,360 --> 00:35:30,199
Speaker 2: Have even moved the camp.

723
00:35:30,199 --> 00:35:33,920
Speaker 1: We haven't seen someone play the video game at all,

724
00:35:34,519 --> 00:35:37,360
Like we've seen a trailer that has characters from the

725
00:35:37,440 --> 00:35:41,159
video game, like just doing their their NPC stuff. For

726
00:35:41,199 --> 00:35:47,239
the most part, we've not seen any gameplay. There's still time,

727
00:35:47,440 --> 00:35:50,199
there's obviously still time, but it just felt like we

728
00:35:50,199 --> 00:35:52,320
would have seen something by now that the pre orders

729
00:35:52,360 --> 00:35:54,599
are available. People can pre order this game, they can't

730
00:35:54,639 --> 00:35:58,079
see it being played. And I guess that to me,

731
00:35:58,159 --> 00:36:00,519
that does speak to your I think you're under point

732
00:36:00,519 --> 00:36:02,320
here is what do they really need to do to

733
00:36:02,360 --> 00:36:05,320
sell this game? And right now it feels like the

734
00:36:05,440 --> 00:36:08,280
less they do, the better. They like, just let this

735
00:36:08,360 --> 00:36:11,840
thing sell on its it's it's myth, And I.

736
00:36:11,760 --> 00:36:15,239
Speaker 3: Mean it's maybe the episime of the Puddlegate game, where

737
00:36:15,320 --> 00:36:17,760
if they show anything, it's going to be so over

738
00:36:17,760 --> 00:36:22,719
scrutinized and catastrophized, because you know that's what that's what

739
00:36:22,800 --> 00:36:26,679
does the numbers is, hey, this looks bad. Is you

740
00:36:26,719 --> 00:36:28,480
know this is actually a terrible sign and it's a

741
00:36:28,519 --> 00:36:30,199
sign that it's sinking ship and all of this.

742
00:36:30,960 --> 00:36:33,079
Speaker 2: Get someone who's really easy with something like this, for sure.

743
00:36:33,199 --> 00:36:37,719
Speaker 3: Yes, And so that's that's a real good incentive to

744
00:36:38,000 --> 00:36:40,880
not show a lot, is to give people as few

745
00:36:40,920 --> 00:36:47,840
reasons to get upset as possible. Anyway, Maybe recognize your union.

746
00:36:48,360 --> 00:36:51,360
Speaker 2: Yeah for real, just don't fire the people that are

747
00:36:51,400 --> 00:36:53,119
doing it. Yeah, do the basic.

748
00:36:53,800 --> 00:36:57,280
Speaker 3: If they're going to produce like the GDP of a

749
00:36:57,320 --> 00:36:59,800
small nation, maybe they should get to have a fucking

750
00:37:00,039 --> 00:37:01,559
union and reasonable work.

751
00:37:01,599 --> 00:37:04,880
Speaker 1: I was just saying, I mean, obviously, just the the

752
00:37:05,920 --> 00:37:09,239
you know, those stories of Rockstar making improvements was always like, yes,

753
00:37:09,280 --> 00:37:11,639
they will do the thing that was getting headlines before,

754
00:37:11,760 --> 00:37:13,800
they'll address that, but that they're not going to fix

755
00:37:13,880 --> 00:37:14,639
the culture there.

756
00:37:14,719 --> 00:37:17,400
Speaker 2: And obviously allegedly.

757
00:37:17,039 --> 00:37:18,760
Speaker 1: Firing a bunch of people that were trying to start

758
00:37:18,800 --> 00:37:22,880
a union is just nasty behavior from a company that

759
00:37:22,960 --> 00:37:24,679
could afford to easily do that.

760
00:37:25,719 --> 00:37:26,079
Speaker 2: All right.

761
00:37:26,199 --> 00:37:26,320
Speaker 3: Uh.

762
00:37:26,559 --> 00:37:30,280
Speaker 1: Former Rockstar dev explains GTA six's console first approach. This

763
00:37:30,360 --> 00:37:33,760
is Darren Bonteus at GameSpot. GT six is champion shaping

764
00:37:33,840 --> 00:37:37,320
up blah blah blah. Former Rockstar games producer John Ricchio

765
00:37:37,880 --> 00:37:41,559
explained to Kiwi Talks that while Rockstar KIV Talks is

766
00:37:41,559 --> 00:37:42,159
that a bad thing?

767
00:37:42,239 --> 00:37:42,880
Speaker 2: I can't remember.

768
00:37:42,880 --> 00:37:45,320
Speaker 1: It sounds similar to some other bad stuff, but I'm

769
00:37:45,320 --> 00:37:49,840
not sure what talks is fine, thank you very much.

770
00:37:49,880 --> 00:37:54,000
All right, Well, that while Rockstar had experimented with developing

771
00:37:54,039 --> 00:37:57,280
its games for PC, this ultimately caused problems down the line.

772
00:37:57,639 --> 00:37:59,760
It's always better to start with the constraints, and then

773
00:38:00,400 --> 00:38:03,079
Ricchio said, because shrinking is a lot harder than extending.

774
00:38:03,320 --> 00:38:05,400
It's way harder to make your games performant than it

775
00:38:05,440 --> 00:38:07,880
is to be like, oh, we've got extra room. Cool,

776
00:38:08,639 --> 00:38:12,239
we can de optimize or make things more shiny, which

777
00:38:12,320 --> 00:38:15,519
is like, yeah, I guess if you can afford to

778
00:38:15,559 --> 00:38:18,000
do that, that probably is the best case scenario, where

779
00:38:18,000 --> 00:38:20,039
it's like, let's start on the lowest platform that does

780
00:38:20,079 --> 00:38:22,599
have the biggest install base, and as long as it's

781
00:38:22,639 --> 00:38:25,800
that's not going to have huge detrimental effects, that's fair.

782
00:38:25,840 --> 00:38:27,840
But he does go on to be like, it's not

783
00:38:27,920 --> 00:38:30,840
about like they're not doing it out of spite that

784
00:38:30,880 --> 00:38:34,360
they're not having a PC version at launch, and so, yeah,

785
00:38:34,360 --> 00:38:36,400
I think there's these all these reasons are there. I

786
00:38:36,400 --> 00:38:39,039
think it's also just they've seen it work so many

787
00:38:39,039 --> 00:38:43,039
times that having second launches, third launches on new platforms.

788
00:38:43,079 --> 00:38:45,800
Having the PC launches like a whole new chance to

789
00:38:45,920 --> 00:38:48,320
market this game, and then having the next gen console

790
00:38:48,360 --> 00:38:50,920
launch is a whole new opportunity to launch the game,

791
00:38:51,360 --> 00:38:54,119
and they really really like that. So I think these

792
00:38:54,119 --> 00:38:57,679
two things go hand in hand. But yeah, not surprised

793
00:38:57,679 --> 00:39:00,719
they haven't changed it. Frustrated, but when do we? We

794
00:39:00,920 --> 00:39:04,599
probably do get the PC version within twelve months of

795
00:39:04,679 --> 00:39:05,639
this version.

796
00:39:05,920 --> 00:39:09,079
Speaker 3: So I'm kind of split on it. If we, like,

797
00:39:09,119 --> 00:39:11,880
we know new consoles are supposedly comments if.

798
00:39:11,760 --> 00:39:13,800
Speaker 2: They could throw a wrench in the works, right.

799
00:39:13,760 --> 00:39:16,440
Speaker 3: Yeah, if new consoles alive next year, they'll do a

800
00:39:16,480 --> 00:39:19,559
new consoles, then they'll do PC. But if new consoles

801
00:39:19,599 --> 00:39:22,760
don't alive, they will probably pivot that work and will

802
00:39:22,760 --> 00:39:24,960
be like eighteen months and you'll see a PC version,

803
00:39:25,000 --> 00:39:27,199
and then when new consoles finally do alive, you'll see

804
00:39:27,199 --> 00:39:29,760
a new console's version. But I do think they will

805
00:39:29,960 --> 00:39:32,320
started so that there was at least three hits of

806
00:39:32,360 --> 00:39:34,519
this game and releasing on different platforms.

807
00:39:34,719 --> 00:39:34,920
Speaker 2: Yep.

808
00:39:35,199 --> 00:39:38,320
Speaker 1: I mean they did that with GTA five. It worked

809
00:39:38,360 --> 00:39:41,320
extraordinarily well. They're sort of no reason not to expect

810
00:39:41,320 --> 00:39:43,920
them to do it exactly the same here with like

811
00:39:44,039 --> 00:39:46,559
obviously some flexibility in the timeline. Maybe it's six months,

812
00:39:46,599 --> 00:39:49,039
maybe it's twelve months, maybe it's eighteen months. But yes,

813
00:39:49,079 --> 00:39:52,199
they will try to do three hits. I agree, and

814
00:39:52,840 --> 00:39:55,519
you're right. Then if the next gen consoles come first,

815
00:39:55,679 --> 00:39:58,239
those will be prioritized. They make way more money from

816
00:39:58,280 --> 00:40:00,840
GTA online on consoles than they do on where people

817
00:40:00,880 --> 00:40:05,000
can play on role play servers or whatever. God man,

818
00:40:05,039 --> 00:40:07,039
they're gonna I wonder if they're going to launch roleplay

819
00:40:07,079 --> 00:40:09,199
servers on console before they have them on PC, since

820
00:40:09,199 --> 00:40:11,639
they own that stuff. Now, a lot of questions with

821
00:40:11,679 --> 00:40:14,639
that game they go way beyond like what am I

822
00:40:14,639 --> 00:40:17,639
gonna think about it when I actually play it. Microsoft

823
00:40:17,639 --> 00:40:20,960
explains Tonyawk one plus two Xbox Game Pass removal. This

824
00:40:21,000 --> 00:40:25,079
is from Josh Chalie's at Insider Gaming. Microsoft has explained

825
00:40:25,079 --> 00:40:28,239
the reason behind Tonyawk's pro Skater one plus two's sudden

826
00:40:28,280 --> 00:40:31,519
removal from the Xbox Game Store or excuse me Xbox

827
00:40:31,559 --> 00:40:34,639
Game Pass release schedule, which game less than a week

828
00:40:34,679 --> 00:40:37,880
before it's expected launch. The twenty twenty title was announced

829
00:40:37,880 --> 00:40:40,039
as part of the first wave of Xbox Game Pass

830
00:40:40,079 --> 00:40:44,320
releases for July, then quietly got removed from the service.

831
00:40:44,320 --> 00:40:47,119
Earlier this week or from mention of the service, so like, hey,

832
00:40:47,119 --> 00:40:49,360
we're going to release this thing, and then a week

833
00:40:49,400 --> 00:40:51,760
before it was gonna hit game Pass it got removed

834
00:40:51,800 --> 00:40:55,159
from that blog post. Confusion levels were even higher given

835
00:40:55,199 --> 00:40:57,519
the title is in Activision one, meaning that place or

836
00:40:57,639 --> 00:41:00,840
Microsoft owns it. It falls under the mic Soft umbrella,

837
00:41:01,039 --> 00:41:04,119
but a simple explanation has now emerged. Jess Gordon stated

838
00:41:04,159 --> 00:41:06,960
that Microsoft confirmed him that the removal of Tony Hawk

839
00:41:07,000 --> 00:41:09,719
one plus two from the Xbox Game Pass calendar was

840
00:41:10,199 --> 00:41:13,639
due to a licensing issue. They also said it will

841
00:41:13,639 --> 00:41:15,199
be back in the future, so they're going to go

842
00:41:15,280 --> 00:41:16,599
solve this and bring it back.

843
00:41:18,480 --> 00:41:22,360
Speaker 2: I just wish I guess I'm not on the business

844
00:41:22,360 --> 00:41:23,079
side of this stuff.

845
00:41:23,360 --> 00:41:27,840
Speaker 1: Alexi and form my side, it's like, just make deals

846
00:41:28,079 --> 00:41:31,360
that will cause this to never happen. But obviously, like

847
00:41:31,400 --> 00:41:34,039
the music in Tony Hawk is very important, and you

848
00:41:34,079 --> 00:41:35,400
sort of need to do what you need to do

849
00:41:35,519 --> 00:41:38,480
to get certain songs in there, like you have to

850
00:41:38,480 --> 00:41:41,000
have Aso Spades, you have to have so many of

851
00:41:41,039 --> 00:41:43,920
these other songs, and if those ones you just can't

852
00:41:43,920 --> 00:41:46,440
make happen because the people who make those deals are

853
00:41:46,480 --> 00:41:49,360
scared of the word in perpetuity, which lawyers always are.

854
00:41:50,440 --> 00:41:52,480
I guess you have to just make that deal and

855
00:41:52,559 --> 00:41:55,440
deal with it later and then be willing, especially in

856
00:41:55,480 --> 00:41:57,159
the case of Tony Hawk's pro Skater one plus two,

857
00:41:57,159 --> 00:42:00,039
which should never go away, they should be willing to

858
00:42:00,039 --> 00:42:02,239
figure out a way to keep those deals re upped

859
00:42:02,320 --> 00:42:04,559
over time in a reasonable way.

860
00:42:04,679 --> 00:42:07,679
Speaker 2: But yeah, not surprising, right. Once again, it's licensing.

861
00:42:08,360 --> 00:42:12,800
Speaker 3: Yeah, it's it's frustrating. It's license that I've talked to

862
00:42:12,880 --> 00:42:16,880
people who work unlicensing things for video games and it

863
00:42:16,920 --> 00:42:21,159
really does seem like a fucking nightmare. It seems really difficult.

864
00:42:21,760 --> 00:42:25,320
And then when you extrapolate that, like it's one thing.

865
00:42:25,360 --> 00:42:29,280
If your license is the video game itself, you know,

866
00:42:29,480 --> 00:42:31,800
like you're doing a Marvel game or you're doing whatever,

867
00:42:32,079 --> 00:42:34,719
you have to work directly with that one licenser and

868
00:42:34,760 --> 00:42:36,760
there'll be a fucking pain in the ass. But like, hey,

869
00:42:37,039 --> 00:42:40,119
we're getting this thing out of it. Yeah, we're getting

870
00:42:40,119 --> 00:42:41,719
this thing out of it. If you're making a car

871
00:42:41,800 --> 00:42:43,880
game and you have to work with a hundred licenses

872
00:42:44,239 --> 00:42:48,159
or more, boy, And then also people expect you to

873
00:42:48,199 --> 00:42:53,239
have radio stations. Oh boy, that's a lot of contracts

874
00:42:53,239 --> 00:42:57,199
to sign. So I am not envious of people who

875
00:42:57,360 --> 00:43:00,519
have to do all those meetings and sign all these deals.

876
00:43:00,519 --> 00:43:02,760
It sounds like a nightmare, but it like, you know,

877
00:43:02,960 --> 00:43:05,159
it results in a whist product for all of us.

878
00:43:05,559 --> 00:43:09,360
Speaker 1: Yeah, and it's like this game is still available digitally

879
00:43:09,599 --> 00:43:12,400
and it doesn't seem like it's affecting that this is

880
00:43:12,440 --> 00:43:14,320
about moving into game Pass. So it does sound like

881
00:43:14,360 --> 00:43:17,599
one of those, excuse me, one of those deals of like, oh,

882
00:43:17,639 --> 00:43:21,639
this is a new pathway to reach consumers, separate from

883
00:43:21,679 --> 00:43:23,760
the one that we originally agreed to. So you cannot

884
00:43:23,840 --> 00:43:25,960
do this because we did not put this in the

885
00:43:26,000 --> 00:43:29,000
original contract when we made the deal with Activision back

886
00:43:29,039 --> 00:43:31,719
then three plus four launched into game Pass, no issues

887
00:43:31,760 --> 00:43:35,280
there because that was accounted for. So hopefully this is

888
00:43:35,320 --> 00:43:37,559
an easy fix and this can just get on game Pass.

889
00:43:37,599 --> 00:43:39,559
But you know, as long as the digital version is

890
00:43:39,559 --> 00:43:40,840
still there, I don't really give a shit if it's

891
00:43:40,880 --> 00:43:43,679
on game Pass or not. But yeah, this hopefully they

892
00:43:43,679 --> 00:43:46,599
can just make sure that this is safe for the

893
00:43:46,719 --> 00:43:51,719
long term. All right, Square Enix helps keeps releasing excuse me,

894
00:43:51,800 --> 00:43:54,679
switch two versions of games with no upgrade path. They

895
00:43:54,719 --> 00:43:57,400
have a new one. This is from William Dulan at

896
00:43:57,480 --> 00:44:00,679
Nintendo Life. The sci fi series Star Ocean is currently

897
00:44:00,719 --> 00:44:03,519
celebrating its thirtieth ann adversary, and as part of this,

898
00:44:03,559 --> 00:44:06,320
Square Inox has today released a switch to version of

899
00:44:06,360 --> 00:44:09,800
the action RPG remake Star Ocean the Second Story Are.

900
00:44:10,320 --> 00:44:13,239
It's available on the e Shop for fifty dollars. Like

901
00:44:13,320 --> 00:44:16,679
Octopath Traveler one and two earlier this week, there's no

902
00:44:16,800 --> 00:44:20,239
upgrade pathway for the existing switch version, and save data

903
00:44:20,320 --> 00:44:23,280
won't carry over. Here's the official fine print about this

904
00:44:23,320 --> 00:44:26,440
from Nintendo store page. This game is only compatible with

905
00:44:26,440 --> 00:44:29,000
the Nintendo Switch to Please be aware that it cannot

906
00:44:29,039 --> 00:44:32,000
be played on Nintendo Switched. On the Nintendo Switch, there

907
00:44:32,039 --> 00:44:34,039
is also a Nintendo Switch version of the game. Please

908
00:44:34,039 --> 00:44:38,039
select that version or the version you require carefully. Save

909
00:44:38,119 --> 00:44:41,280
data is incompatible between the Switch and switch to versions.

910
00:44:41,320 --> 00:44:45,599
That's the fine print there, man, Square Nix. You know

911
00:44:45,679 --> 00:44:48,360
one step forward, two steps back, one step forward, one

912
00:44:48,400 --> 00:44:51,119
step back. That they just there's always something they can't

913
00:44:51,119 --> 00:44:51,559
figure out.

914
00:44:51,639 --> 00:44:52,119
Speaker 2: Huh.

915
00:44:52,440 --> 00:44:55,639
Speaker 3: I would expect better from the company that released cloud

916
00:44:55,760 --> 00:44:59,920
versions of the Kingdom Hearts games on the Switch. One yeah, yes,

917
00:45:00,119 --> 00:45:04,239
two games on the You know, Square Enix match to

918
00:45:04,280 --> 00:45:07,639
the beat of their own drum, and sometimes that beach

919
00:45:07,840 --> 00:45:14,000
is discordant, so they just kind of do whatever, and

920
00:45:14,159 --> 00:45:18,559
like this sucks. This shouldn't be how it works, but

921
00:45:18,679 --> 00:45:20,960
it's how Square Enix have decided they're going to do

922
00:45:21,079 --> 00:45:23,480
all of their games. And so if it's how they've

923
00:45:23,519 --> 00:45:27,559
decided they're going to do all their games, like I, yeah, again,

924
00:45:27,639 --> 00:45:29,360
it's one of those things that I keep complaining and

925
00:45:29,440 --> 00:45:32,239
keep annoying them, but I can't see them changing for

926
00:45:32,440 --> 00:45:37,559
their future upgrades. But yeah, I wish they weren't like this.

927
00:45:38,119 --> 00:45:40,840
Stop being like this, Square be normal? Why can't you

928
00:45:40,960 --> 00:45:41,639
just be normal?

929
00:45:42,280 --> 00:45:43,280
Speaker 2: Just be normal?

930
00:45:43,679 --> 00:45:47,119
Speaker 1: It's Square Enix they've refused to like they figured out like,

931
00:45:47,320 --> 00:45:50,199
oh we should put our games out everywhere. Great, good

932
00:45:50,199 --> 00:45:53,000
for you, honey, you did it. And I kind of

933
00:45:53,039 --> 00:45:54,440
want to be like I don't want pat you on

934
00:45:54,519 --> 00:45:57,000
head and not keep yelling at you, but you should

935
00:45:57,039 --> 00:45:59,440
also figure this one out. This everyone else kind of

936
00:45:59,440 --> 00:46:02,199
has a pretty good handle on this for the most part. Uh,

937
00:46:02,280 --> 00:46:05,960
And maybe it's not perfect, but usually there's something saves

938
00:46:06,280 --> 00:46:08,599
usually work. Like that's one where it's like if I'm

939
00:46:08,639 --> 00:46:10,440
even if I'm paying for a whole new version of

940
00:46:10,440 --> 00:46:13,920
this game, figure out the fucking saves. It's the same game.

941
00:46:14,039 --> 00:46:18,599
What are you talking about? But uh, Square Enix, Uh are.

942
00:46:18,440 --> 00:46:21,960
Speaker 2: You going to games Con LEXI? Yeah, yeah, do me

943
00:46:22,000 --> 00:46:22,199
if I.

944
00:46:25,079 --> 00:46:28,840
Speaker 3: Just got an I have an email that came in

945
00:46:29,679 --> 00:46:30,719
twenty minutes ago.

946
00:46:31,920 --> 00:46:34,960
Speaker 1: Hell yeah, this lineup from Sega looks for real.

947
00:46:35,519 --> 00:46:35,679
Speaker 2: Uh.

948
00:46:35,760 --> 00:46:40,039
Speaker 1: Alien Isolation two with a playable prologue, some crazy taxi game,

949
00:46:40,360 --> 00:46:44,880
Persona four Revival metaphor Refontasio, Stranger than Heaven, Total warf

950
00:46:45,280 --> 00:46:48,239
have forty k I need you to check out Stranger

951
00:46:48,280 --> 00:46:49,880
than Heaven for me and tell me what's going on.

952
00:46:51,679 --> 00:46:53,119
Speaker 3: Uh huh, I need to too.

953
00:46:53,559 --> 00:46:55,519
Speaker 1: I need you boots on the ground, like we need

954
00:46:55,559 --> 00:46:56,920
to we need to get we need to get you

955
00:46:57,039 --> 00:46:59,360
embedded and find out what the fuck's going on with

956
00:46:59,440 --> 00:46:59,840
this game.

957
00:47:00,360 --> 00:47:02,159
Speaker 3: I may be inquiring of, like, hey, will there be

958
00:47:02,199 --> 00:47:03,119
any people to interview?

959
00:47:03,760 --> 00:47:06,079
Speaker 1: Hey, they should just talk to some people. Yeah, see

960
00:47:06,079 --> 00:47:08,159
what's going on. I'll just just check the weather.

961
00:47:08,880 --> 00:47:11,920
Speaker 3: They should let LEXI interview Yoko Yama as a tree.

962
00:47:12,159 --> 00:47:12,960
It will go well.

963
00:47:13,320 --> 00:47:17,000
Speaker 1: I promise it would be great. I make it happen.

964
00:47:17,800 --> 00:47:20,480
But hey, Isolation too being playable, that's.

965
00:47:20,599 --> 00:47:24,840
Speaker 3: Yeah, that's on the public show floor, which is surprising. This.

966
00:47:25,159 --> 00:47:27,440
This isn't like what they are showing to press. This

967
00:47:27,639 --> 00:47:31,719
is public show flow. I'm also very curious how metaphoor

968
00:47:31,760 --> 00:47:37,000
Reefantagio Reefantasio runs on switch to because that thing didn't

969
00:47:37,039 --> 00:47:38,440
run well on consoles.

970
00:47:38,920 --> 00:47:39,599
Speaker 2: Yep, exactly.

971
00:47:39,679 --> 00:47:41,440
Speaker 1: I mean you always hope it's like one of these

972
00:47:41,480 --> 00:47:45,039
situations that's happening with Dragon's Dogma two, where it's oh,

973
00:47:45,239 --> 00:47:47,320
apparently it's getting up and running on the switch to

974
00:47:47,400 --> 00:47:49,840
in a way that's surprising compared to how it ran

975
00:47:49,920 --> 00:47:53,960
on previous stuff. So yeah, I'll be interested to hear

976
00:47:54,000 --> 00:47:55,039
about that as well.

977
00:47:55,039 --> 00:47:56,440
Speaker 2: But that's a hefty lineup.

978
00:47:56,480 --> 00:47:58,679
Speaker 1: Sega really does feel like when you list it all

979
00:47:58,679 --> 00:48:02,039
out like that and all that's playable and those are

980
00:48:02,079 --> 00:48:06,400
kind of new products in one way or another, it's say, oh, yeah,

981
00:48:05,880 --> 00:48:08,840
that's a pretty that's a company that's got some stuff

982
00:48:08,840 --> 00:48:10,719
figured out in a way that you just would not

983
00:48:10,760 --> 00:48:13,440
have thoughts they would seven to eight years ago.

984
00:48:13,480 --> 00:48:15,960
Speaker 2: They were in such a mess, all right.

985
00:48:16,039 --> 00:48:19,960
Speaker 1: Nintendo is kicking the Zelda movie promo into overdrive with toys.

986
00:48:20,000 --> 00:48:22,920
This is from Kenneth Sheppard at Kotaku. The live action

987
00:48:23,039 --> 00:48:26,039
Zelda movie is still just under a year away. But

988
00:48:26,079 --> 00:48:28,400
it looks like Nintendo is putting the pieces in place

989
00:48:28,800 --> 00:48:31,400
for it to start promoting the film on multiple fronts,

990
00:48:31,559 --> 00:48:34,280
including new toys, as the company has entered into a

991
00:48:34,360 --> 00:48:38,360
licensing deal with Hasbro. The toy manufacturer will be producing

992
00:48:38,400 --> 00:48:41,480
new toys of Link, Zelda and other characters in High

993
00:48:41,559 --> 00:48:43,559
Rules starting in twenty twenty seven, is part of a

994
00:48:43,639 --> 00:48:45,119
multi year agreement with.

995
00:48:45,159 --> 00:48:46,199
Speaker 2: The House of Mario.

996
00:48:46,639 --> 00:48:48,800
Speaker 1: Fans won't have to wait too long to see a

997
00:48:48,840 --> 00:48:52,639
preview of what to expect, as Hasbro will be revealing

998
00:48:52,639 --> 00:48:55,639
three six inch figures at San Diego Comic Con on

999
00:48:55,800 --> 00:48:59,639
July twenty third. The announcement doesn't specify which characters will

1000
00:48:59,639 --> 00:49:02,239
be feature, nor what era of the Zelda series they

1001
00:49:02,280 --> 00:49:05,360
might resemble. They could look similar to the movie versions

1002
00:49:05,360 --> 00:49:09,519
of Lincolnzelda portrayed by Benjamin Evan Ainsworth and Bo Bragason,

1003
00:49:09,880 --> 00:49:12,119
or they may be based on the characters game appearances.

1004
00:49:12,199 --> 00:49:13,480
Speaker 2: I'm gonna bet somewhere in between.

1005
00:49:13,599 --> 00:49:15,719
Speaker 1: I bet it's gonna be like, it's gonna look a

1006
00:49:15,760 --> 00:49:17,639
lot like the movie characters, and then there's gonna be

1007
00:49:17,679 --> 00:49:19,840
elements that are pulled from the games to like make

1008
00:49:19,880 --> 00:49:24,400
them look extra Zelda and extralinky mostly including this just

1009
00:49:24,440 --> 00:49:26,679
because it's like, oh yeah, like this is part of

1010
00:49:26,880 --> 00:49:31,440
Nintendo's multimodal like strategy of hey, we are making movies

1011
00:49:31,559 --> 00:49:33,679
and stuff like you know what it is that I've

1012
00:49:33,840 --> 00:49:37,239
recently learned about, like the Disney flow chart of like

1013
00:49:37,280 --> 00:49:41,400
how they re up all of their franchise. It's where

1014
00:49:41,400 --> 00:49:43,159
it's like, hey, we have the core stuff, which are

1015
00:49:43,199 --> 00:49:45,639
the movies, and those have to have a certain level

1016
00:49:45,679 --> 00:49:48,360
of quality and a high threshold, and if we put

1017
00:49:48,360 --> 00:49:50,199
out a bad one of those, it's gonna hurt us.

1018
00:49:50,599 --> 00:49:52,440
Speaker 2: But if we put out a bunch of other.

1019
00:49:52,239 --> 00:49:55,960
Speaker 1: Stuff TV shows, toys, music, quality level doesn't matter quite

1020
00:49:55,960 --> 00:49:57,639
as much for that stuff. We can let someone else

1021
00:49:57,679 --> 00:50:00,360
handle that. And but what it does is it gets

1022
00:50:00,400 --> 00:50:02,320
people excited, reminds them about it, and then they come

1023
00:50:02,320 --> 00:50:05,440
back to the movies and the process starts all over again.

1024
00:50:05,719 --> 00:50:07,559
And this feels like Nintendo being like, we really need

1025
00:50:07,599 --> 00:50:09,880
to be stretching our legs even further in all of

1026
00:50:09,880 --> 00:50:14,599
these directions, and having Hasbro make toys feels like Nintendo's

1027
00:50:14,800 --> 00:50:17,440
toy selection has always been a little bit like oh yeah,

1028
00:50:17,800 --> 00:50:20,440
that's cool Nintendo toy. You don't see that as frequently

1029
00:50:20,480 --> 00:50:22,679
as like, at least as a kid, I cann't.

1030
00:50:22,440 --> 00:50:27,239
Speaker 3: Say finally, Nintendo making toys for children, making.

1031
00:50:29,199 --> 00:50:32,159
Speaker 2: Look the games are serious business for adults.

1032
00:50:32,199 --> 00:50:34,360
Speaker 1: I don't know what you're getting at, but yeah, this

1033
00:50:34,440 --> 00:50:36,280
is just feels like Nintendo kind of getting out there

1034
00:50:36,280 --> 00:50:38,719
and doing what it needs to be doing in that

1035
00:50:39,199 --> 00:50:41,800
vein of what a Wata was saying years ago of like, hey,

1036
00:50:41,800 --> 00:50:43,519
we got to find more ways to make money from

1037
00:50:43,559 --> 00:50:45,639
the stuff that we make, and this is cool.

1038
00:50:46,320 --> 00:50:48,599
Speaker 3: You bet that we get that that we get a

1039
00:50:48,639 --> 00:50:50,119
teaser with the Spider Man movie.

1040
00:50:52,840 --> 00:50:55,079
Speaker 2: I'm with people on that. Yeah. Maybe part of me

1041
00:50:55,199 --> 00:50:55,960
is just very hopeful.

1042
00:50:56,079 --> 00:50:59,159
Speaker 1: I want to see this thing and hopefully get my

1043
00:50:59,360 --> 00:51:01,840
hopes up for this movie.

1044
00:51:01,880 --> 00:51:03,679
Speaker 2: But yeah, I think that sounds right.

1045
00:51:03,960 --> 00:51:07,360
Speaker 1: You know, Zelda's probably one of Sony Pictures, you know,

1046
00:51:07,400 --> 00:51:11,159
supposedly bigger movies next year. Spider Man's their biggest movie

1047
00:51:11,159 --> 00:51:13,840
this year. So yeah, people are like, wait, Sony, Yeah,

1048
00:51:13,880 --> 00:51:16,000
Sony Pictures is making ZELDI just as a reminder, I

1049
00:51:16,039 --> 00:51:17,760
think most people listening to this probably know that, but

1050
00:51:17,800 --> 00:51:19,719
it always freaks me out every time I remember.

1051
00:51:20,480 --> 00:51:22,199
Speaker 2: Yeah, I think that's probably the case.

1052
00:51:22,880 --> 00:51:25,119
Speaker 1: What are your expectation levels for it, because I'm still like,

1053
00:51:25,280 --> 00:51:28,519
I will be surprised if I think it's good the movie.

1054
00:51:29,519 --> 00:51:34,119
Speaker 3: I I like Wesball, I think he is. I think

1055
00:51:34,159 --> 00:51:38,079
he's a very efficient director, which is something as someone

1056
00:51:38,119 --> 00:51:41,559
who loves a good DoD movie. Directors who are just

1057
00:51:41,679 --> 00:51:44,000
like I make a lean and mean movie. I'm like, oh,

1058
00:51:44,039 --> 00:51:49,800
you're the best, and so glub glub watch the order

1059
00:51:49,840 --> 00:51:52,519
with Jude Law DoD movie. Oh it's good.

1060
00:51:52,599 --> 00:51:54,760
Speaker 2: Yes, yeah, that's great. That's a good dad movie.

1061
00:51:54,760 --> 00:51:57,000
Speaker 3: It is, absolutely it's a really good dad movie.

1062
00:51:57,360 --> 00:52:00,119
Speaker 1: Right there in The Black Clansmen, it's right there.

1063
00:52:00,199 --> 00:52:07,360
Speaker 3: Yes, yeah. But I don't know like Zelder works in

1064
00:52:07,400 --> 00:52:09,840
a video game because it is a video game, and

1065
00:52:09,880 --> 00:52:11,679
I don't know how that transfer. It's the same as

1066
00:52:11,679 --> 00:52:14,519
the elden Ring movie. I don't know how you cram

1067
00:52:14,599 --> 00:52:17,840
all of the things that make those worlds charming and

1068
00:52:17,880 --> 00:52:23,760
engaging down into two hours. And you can try, but

1069
00:52:23,880 --> 00:52:27,400
I don't know if they're still the same thing. And

1070
00:52:27,440 --> 00:52:31,920
it's the problem that video game adaptations have had pretty

1071
00:52:31,960 --> 00:52:34,159
much from the side, and it only kind of really

1072
00:52:34,199 --> 00:52:37,679
works with Mortal Kombat because you think about a more

1073
00:52:37,760 --> 00:52:40,119
combat game, there's about two hours a story and a

1074
00:52:40,159 --> 00:52:43,559
more combat game all told, So like those movies were,

1075
00:52:43,559 --> 00:52:47,599
actually why it suddenly makes more sense why fighting games

1076
00:52:47,599 --> 00:52:50,480
become the default one of the default ones to make,

1077
00:52:50,760 --> 00:52:54,239
because they already have the template for a two hour story,

1078
00:52:55,000 --> 00:52:57,480
whereas other games you're condensing a lot of stuff.

1079
00:52:57,920 --> 00:53:00,920
Speaker 1: And fighting games and horror games, right, those are the

1080
00:53:00,960 --> 00:53:04,159
ones that have the formula is there and ready to

1081
00:53:04,199 --> 00:53:06,119
go and yeah go.

1082
00:53:06,559 --> 00:53:09,159
Speaker 3: I'm curious. I would like it to be good, but

1083
00:53:09,440 --> 00:53:12,960
I I know I've gone to the point similar to GGA,

1084
00:53:13,000 --> 00:53:16,199
where I'm like, I'm just not thinking about it, you know,

1085
00:53:17,000 --> 00:53:19,360
I'm just like, if it's good, great, If it's bad,

1086
00:53:19,480 --> 00:53:20,480
no skin off my back.

1087
00:53:20,559 --> 00:53:23,440
Speaker 1: I didn't fundish, yes, exactly, all right, right, and that's

1088
00:53:23,679 --> 00:53:27,519
even Zelda, something I really love. If the movie's bad,

1089
00:53:27,559 --> 00:53:29,079
I will just forget about it. I've done it before,

1090
00:53:29,079 --> 00:53:29,760
I could do it again.

1091
00:53:31,079 --> 00:53:33,760
Speaker 3: Already. Good getting about things. It's one of your.

1092
00:53:34,400 --> 00:53:37,079
Speaker 1: One of my best skills. Absolutely. Yeah, people wish they

1093
00:53:37,119 --> 00:53:37,400
had that.

1094
00:53:38,079 --> 00:53:38,519
Speaker 2: Today.

1095
00:53:38,639 --> 00:53:42,119
Speaker 1: Thursday, July sixteenth, that Secret Sauce Showcase is happening at

1096
00:53:42,159 --> 00:53:46,199
one pm Eastern. Convergence Games Showcases happening at three pm Eastern.

1097
00:53:46,480 --> 00:53:49,639
These are both indie game showcases. There's some double A

1098
00:53:49,679 --> 00:53:51,960
stuff in there as well, but check those out. And

1099
00:53:52,000 --> 00:53:56,639
then tomorrow, Friday, July seventeenth, in addition to the Bomb twelve, everybody,

1100
00:53:56,880 --> 00:53:59,880
we will have Zendless Zone zero version three point one,

1101
00:54:00,159 --> 00:54:02,639
well three point one special program at seven thirty am.

1102
00:54:02,760 --> 00:54:03,679
Speaker 2: They can update on that.

1103
00:54:03,800 --> 00:54:06,840
Speaker 1: So you, uh, Triple Z fans, I guess catch you

1104
00:54:06,920 --> 00:54:09,559
up on that when it happens. Congratulations, I'm glad you

1105
00:54:09,559 --> 00:54:12,239
have this happening in your life. All right, that does

1106
00:54:12,280 --> 00:54:15,280
it for the headlines. Let's get into the poll question.

1107
00:54:15,599 --> 00:54:20,079
We have this one from yesterday. Are you excited for

1108
00:54:20,159 --> 00:54:20,960
the Dusk Bloods?

1109
00:54:21,159 --> 00:54:22,000
Speaker 2: Yes or no?

1110
00:54:22,519 --> 00:54:24,760
Speaker 1: And God I'm where I'm like right in between. I

1111
00:54:24,840 --> 00:54:28,000
need to find out more. But it's Miyazaki, and every

1112
00:54:28,000 --> 00:54:29,559
time I say that, I do get excited.

1113
00:54:29,599 --> 00:54:32,400
Speaker 2: So I'm going to say yes. So did forty percent

1114
00:54:32,440 --> 00:54:33,119
of respondence?

1115
00:54:33,159 --> 00:54:34,559
Speaker 1: Maybe more than I was expec I mean, I guess

1116
00:54:34,599 --> 00:54:36,800
it's a Frumsoft game, maybe it should be higher. But

1117
00:54:36,880 --> 00:54:39,000
I feel like we don't. We still don't. We still

1118
00:54:39,000 --> 00:54:40,320
haven't seen a ton of this game.

1119
00:54:41,159 --> 00:54:41,719
Speaker 2: They had.

1120
00:54:41,800 --> 00:54:44,599
Speaker 1: It was in the last Nintendo Direct, but it was

1121
00:54:44,719 --> 00:54:47,559
barely anything, and so I feel like we're gonna have

1122
00:54:47,599 --> 00:54:48,960
to see it and make They're gonna have to make

1123
00:54:48,960 --> 00:54:50,599
it look cool and then this number will go up.

1124
00:54:50,639 --> 00:54:52,559
But I think that's this is still higher than it

1125
00:54:52,679 --> 00:54:56,840
was maybe expecting forty versus sixty percent saying no. But

1126
00:54:57,679 --> 00:55:00,199
they're gonna have that playtest in August. LEXI, I'm to

1127
00:55:00,280 --> 00:55:02,119
do this poll again and we'll see what people feel

1128
00:55:02,159 --> 00:55:03,800
after they get a chance to play it, or after

1129
00:55:03,800 --> 00:55:05,559
they get a chance to hear people's opinion on it.

1130
00:55:05,800 --> 00:55:07,800
And I'm sure by then we will have probably more

1131
00:55:09,159 --> 00:55:11,239
footage of the game running so people get a better

1132
00:55:11,280 --> 00:55:15,079
idea of like how it works. All right, that does

1133
00:55:15,079 --> 00:55:16,800
it for that poll question. We have a new pole

1134
00:55:16,880 --> 00:55:19,159
question we'll get to here in a second. Before we

1135
00:55:19,159 --> 00:55:20,960
do that, Lex Lutty, tell people where they can find

1136
00:55:20,960 --> 00:55:23,360
you on the internet. What you have going on all

1137
00:55:23,400 --> 00:55:24,079
that good stuff.

1138
00:55:24,760 --> 00:55:28,199
Speaker 3: Yes, you can find me on Blue Sky, Lexludi dot xyz.

1139
00:55:28,960 --> 00:55:32,400
I was on the Next Land of podcast last week,

1140
00:55:32,599 --> 00:55:34,920
So go listen to that if you want to hear

1141
00:55:35,039 --> 00:55:37,519
us talk about all of the good news in the

1142
00:55:37,599 --> 00:55:40,280
video game industry. They picked a really good week to

1143
00:55:40,360 --> 00:55:44,000
take off. It was so much good news to recap

1144
00:55:44,039 --> 00:55:47,199
when they came back. It was so nice and then

1145
00:55:47,320 --> 00:55:51,679
my Denture Attack review went live yesterday. I that's on

1146
00:55:51,760 --> 00:55:54,760
Game of Guides and I also had a Assassin's Creed

1147
00:55:55,159 --> 00:55:59,320
for Assassin's Creed Black Flag RESYNCD review up on Game

1148
00:55:59,320 --> 00:56:02,599
of Guides last week, so check those out. I'm currently

1149
00:56:02,639 --> 00:56:05,400
preparing for Games Calm. If you're a developer or publisher

1150
00:56:05,440 --> 00:56:07,480
going to Games Calm, give me a shout. If you're

1151
00:56:07,480 --> 00:56:10,159
a person going to Games Calm, hit me up on

1152
00:56:10,239 --> 00:56:13,039
Blue Sky. You know, I'm gonna be there a day

1153
00:56:13,119 --> 00:56:15,800
or two beforehand, so we'll have some downtime. I'll just

1154
00:56:15,840 --> 00:56:18,280
be chilling with folks, So yeah, give me a shout.

1155
00:56:19,440 --> 00:56:21,760
Speaker 1: All right, excellent. Let's get to that new poll question.

1156
00:56:21,880 --> 00:56:23,960
Are you getting GTA six on day one?

1157
00:56:24,119 --> 00:56:24,559
Speaker 2: Yes? Sir?

1158
00:56:24,719 --> 00:56:27,559
Speaker 1: No, just based on that, I mean, everyone else in

1159
00:56:27,559 --> 00:56:30,519
the world apparently is like I guess I'll be getting

1160
00:56:30,559 --> 00:56:31,039
a day one.

1161
00:56:31,159 --> 00:56:35,159
Speaker 2: So I'm getting a day one? Are you? And yes

1162
00:56:35,280 --> 00:56:36,760
or no? I'm just kind of curious to check in

1163
00:56:36,840 --> 00:56:37,119
on this.

1164
00:56:37,440 --> 00:56:39,760
Speaker 1: We'll get the results talk about it on Games Mornings

1165
00:56:39,760 --> 00:56:43,119
here on Giant Bomb tomorrow. Speaking a Giant Bomb. No,

1166
00:56:43,239 --> 00:56:46,320
we're not doing a zeenless Zone zero takeover or anything

1167
00:56:46,320 --> 00:56:48,400
like that. We're not going to be talking about that game.

1168
00:56:48,719 --> 00:56:50,920
Speaker 2: But we will be having.

1169
00:56:50,719 --> 00:56:55,199
Speaker 1: Our UPF program. We will have another Games Mornings later today.

1170
00:56:55,199 --> 00:56:58,920
There's going to be our Voicemail Dump Truck with a

1171
00:56:59,159 --> 00:56:59,960
very special guest.

1172
00:57:00,320 --> 00:57:04,280
Speaker 2: The Big E is on the show. Everybody. Uh he is.

1173
00:57:05,079 --> 00:57:06,840
That's a cool dude as a.

1174
00:57:06,800 --> 00:57:09,840
Speaker 3: Non wrestling person. He seems like a real swell guy.

1175
00:57:10,320 --> 00:57:13,199
Speaker 2: He is swell and swollen and he's awesome.

1176
00:57:13,480 --> 00:57:16,039
Speaker 1: He's just he's super funny and he's gonna be able

1177
00:57:16,039 --> 00:57:17,960
to talk about anything, which is going to serve him

1178
00:57:18,000 --> 00:57:20,159
well on the voicemailt Dump Truck. Really looking forward to

1179
00:57:20,159 --> 00:57:23,039
seeing how he interacts with Mike and Jan and the guys.

1180
00:57:23,400 --> 00:57:25,679
So tune in for that later today, everybody. And then

1181
00:57:25,719 --> 00:57:27,920
we have a whole mess of content for you could

1182
00:57:27,960 --> 00:57:30,360
check out. This is the Run is happening right now

1183
00:57:30,840 --> 00:57:33,480
for Sewer Shark. There's new episodes of that going up

1184
00:57:33,480 --> 00:57:36,400
on Tuesdays and Saturdays right now. So but you know

1185
00:57:36,559 --> 00:57:38,400
you're only gonna need the next one on Saturday because

1186
00:57:38,440 --> 00:57:39,360
that that's gonna be the run.

1187
00:57:39,440 --> 00:57:43,440
Speaker 3: Yeah, that's fun, that's the run. Obviously, I I downloaded

1188
00:57:43,840 --> 00:57:48,079
again superstation, got the Sega CD set up.

1189
00:57:49,480 --> 00:57:51,400
Speaker 2: He's so fucked it's yeah.

1190
00:57:51,599 --> 00:57:54,079
Speaker 1: I when I when I first really played that on

1191
00:57:54,119 --> 00:57:56,760
the Sega se or the Sega Many too, it was

1192
00:57:56,840 --> 00:57:59,320
just like, I need to stand further back from this

1193
00:57:59,360 --> 00:58:01,400
TV to make it's what I'm what I'm even looking

1194
00:58:01,400 --> 00:58:02,480
at all?

1195
00:58:02,599 --> 00:58:02,719
Speaker 2: Right?

1196
00:58:02,840 --> 00:58:06,079
Speaker 1: The oh that's right, heave ho too quick. Look, that's

1197
00:58:06,119 --> 00:58:09,159
a fun one. Go check that out. Everybody. I love

1198
00:58:09,199 --> 00:58:12,519
Heave Ho. Hebo two is better. They just like get

1199
00:58:12,559 --> 00:58:13,400
that game so well.

1200
00:58:13,679 --> 00:58:17,320
Speaker 3: It's not an embargoed can. Does it still have a

1201
00:58:17,320 --> 00:58:17,840
fart button?

1202
00:58:18,559 --> 00:58:20,280
Speaker 1: It still has a fart button. Yeah, I think we

1203
00:58:20,280 --> 00:58:24,039
could talk about That's all I have about yep, and

1204
00:58:24,079 --> 00:58:26,679
there's definitely we use the fart button and the quick look.

1205
00:58:26,719 --> 00:58:30,480
Speaker 2: Weirdly, you'll be surprised to learn, I know.

1206
00:58:30,599 --> 00:58:33,199
Speaker 1: Yeah, go go check that out, and then I guess

1207
00:58:34,320 --> 00:58:35,960
I guess you can go watch the new episode of

1208
00:58:35,960 --> 00:58:39,239
Blake Club where it's my season now and I am

1209
00:58:39,360 --> 00:58:43,480
grub Adillo. I'm saying I'm playing Cyberdillo, the game that

1210
00:58:43,559 --> 00:58:45,519
I was so excited to give to Dan and Mike

1211
00:58:45,559 --> 00:58:48,960
and they never cared and they turned it around and

1212
00:58:49,039 --> 00:58:49,639
used it on me.

1213
00:58:50,519 --> 00:58:52,719
Speaker 3: It's Jeff the Grubdillo guy.

1214
00:58:53,000 --> 00:58:56,320
Speaker 1: I am the grub. I'm the Cyberdillo guy. Now, yeah,

1215
00:58:56,440 --> 00:58:59,920
I that game. It hurt my head and it's hurt

1216
00:59:00,159 --> 00:59:03,599
everyone else's head, So it's bad content. Like unlike Space Ace,

1217
00:59:03,840 --> 00:59:05,280
it really is hurting people.

1218
00:59:05,920 --> 00:59:09,880
Speaker 3: Do I know the good news? We can all look away.

1219
00:59:09,960 --> 00:59:11,480
Speaker 2: I can't. I can't look away.

1220
00:59:11,639 --> 00:59:13,719
Speaker 3: We can just have it on on a second monitor.

1221
00:59:13,760 --> 00:59:16,159
We can just listen to you suffer, look back and

1222
00:59:16,199 --> 00:59:18,119
be like, oh, that looks like shit anyway.

1223
00:59:20,079 --> 00:59:22,480
Speaker 1: So I guess go watch the new episode of Blake Club.

1224
00:59:23,119 --> 00:59:24,639
At the very least, you're gonna want to see me

1225
00:59:25,159 --> 00:59:29,519
in my cyber Delo costume. So go check that out.

1226
00:59:29,559 --> 00:59:30,760
Speaker 2: That reveals a lot of fun.

1227
00:59:31,440 --> 00:59:34,000
Speaker 1: And I'll be back with more Cyberdillo next week and

1228
00:59:34,159 --> 00:59:35,519
for the foreseeable future.

1229
00:59:35,840 --> 00:59:36,239
Speaker 2: Hooray.

1230
00:59:36,760 --> 00:59:39,599
Speaker 1: All right, I think with all that out of the way, LEXI,

1231
00:59:39,679 --> 00:59:41,159
thank you so much for hanging out with me today

1232
00:59:41,159 --> 00:59:42,079
and talking about video games.

1233
00:59:42,119 --> 00:59:43,039
Speaker 2: I really appreciate it.

1234
00:59:43,480 --> 00:59:46,239
Speaker 3: Anytime always a good time, even when it's a bad time.

1235
00:59:46,639 --> 00:59:48,320
Speaker 1: Even when it's a bad time, it's a good time.

1236
00:59:48,360 --> 00:59:50,639
Thank you all for watching and listening. You are the

1237
00:59:50,639 --> 00:59:53,320
best audience in gaming. Until next time, have a good one,

1238
00:59:53,360 --> 00:59:55,119
Take care of yourself and go get some of that

1239
00:59:55,199 --> 00:59:58,239
street fright or fragrance that they're making by everybody

1240
01:00:00,079 --> 01:00:03,079
Speaker 3: Then being to this BEFO

