Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Greb,
your host from Giant Bomb dot com. Thank you for
tuning in. In this episode, we're gonna be talking about
the biggest entertainment launch ever and Nintendo begins partnering up
to give Zelda the movies, the Zelda movie, excuse me,
the blockbuster treatment. It's gonna be a good one because
we have Lex Luddie on the show. LEXI, how are
you doing with your Giant Bomb coffee mug?
Speaker 2: There?
Speaker 3: I'm doing terribly, but we're still here. Let's keep going
on fire. Yeah, but I'm keeping busy, you know, eventure.
You know, one of these days something beautiful is gonna happens.
Speaker 2: We can keep at it and.
Speaker 1: Just the law of large numbers, right, eventually it's got
to break our way.
Speaker 3: And so yeah, I've basically been surviving like week to
week being like at least this rug beyond Saturday, this
International lug beyond Saturday that I can watch, So like
it's been really good because they have a new format
for international rugby at the moment, they're doing like these
two new tournaments and it basically means that there is
rugby that I can watch from six am until four
am the next day, and I'm like, Okay, this is
a pretty good way to fuck up my sleep schedule
and also forget about the horrors for a little bit.
So it's it's nice.
Speaker 2: Yeah, most weekends.
Speaker 1: Most weekends I could wake up and like roll over
and be like I bet if I like put on
put on Apple TV. Right now, there is an F
one race and that that's been getting me through. It
is kind of looking forward to that. It's the drivers,
hate hate the cars. This season, it's been great driving actually,
so it's been It's been a lot of fun to
watch them be miserable.
Speaker 3: It's always fun when they're more miserable, that's exact.
Speaker 2: Yeah, yeah, they take it out on each other.
Speaker 3: I said this on Blue Sky and listen, English people,
I need you to know. The problem is it's always
funniest when you lose.
Speaker 1: Yeah, Like, I mean, God, could not bring myself to
be like are you teaken just one?
Speaker 2: So is it in England's term? Now?
Speaker 3: Yeah, Like you stock to feel bad for them when
you see one of the players crying on the pitch
and then.
Speaker 2: Which is a.
Speaker 1: Little English boy cry, and it's like that's funny.
Speaker 3: Or they pant over to the crowd and it's like
a bunch of guys in like Saint George's crosses with
their outfits, and you're like, well, I'm judge, no longer
feel bad for these people. I'm like, also, like Americans,
it is funny when you lose at sports, but you
don't take any real sports seriously, right, you know made
up sports?
Speaker 1: Yes, are insular sports exactly? Yeah? We well, I mean
the one we take seriously that like other countries take
seriously is is hockey, but only like in very like
certain circumstances, and then as soon as it's over, you
don't care anymore.
Speaker 2: So you don't. They don't really get that.
Speaker 1: Much joy from it from our losing. Canada obviously gets
a lot of excitement from winning. All right, well they
should do that more often. Done. Okay, you know we
should get into the show. Lexi, let's explain ourselves. We're
Giant Bomb. Go to giant bomb dot com, slash join,
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But yeah, it's gonna ensure the future of independent games
media and we really appreciate everyone who has supported us
so far. Means the world to us. Thank you so much.
If you want to become one of those people, that's
GiantBomb dot com slash join, thank you once again. As
far as this show goes most weekdays, I Jeff Grubb,
will help piece your gaming life back together. That includes
breaking news and maybe even some of our own original reporting.
For all these topics, I'll get the input of a
bona fide expert who will make me look smart. If
you are watching live on Twitch welcome. You can always
listen to the show later on podcast feeds by searching
for game Mes Mornings, or find the RSS feed on
giant bomb dot com. You can also catch the show
later with chapters and timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
let's start the morning mess with Nintendo support article shows
inside of new switch JOYCNS with removable battery. This is
from Chris Scullion at VGC. Nintendo has released a pair
of support articles which gives a better look inside the
new switch joycon controllers with removable batteries. In twenty twenty three,
the European Union passed a new regulation called the EU
Batteries Legislation, which requires consumer products with built in batteries
to make these batteries easily removable and replaceable starting from
twenty twenty seven.
Speaker 2: I could have told you that a.
Speaker 1: Law called just the Batteries legislation came from somewhere, not America,
because if it was an American law, Let's see, it'd
be like the Battery Freedom Act or something like that.
Speaker 3: We have to pro to act. Yeah, for sure, these
kids don't lock batteries and also redistraching all of these
voting regions.
Speaker 1: Yeah, I have a in the middle of my kitchen.
They have a small little island which is just like
a counter, and it has a plug in it. And
apparently that is now you can't have those anymore. Like
my house is fine, Grandfather Den, but new houses can't
have the plug there because one person one time did
find a way to like trip on it and knock
probably a pressure cooker down. I'm guessing it had to
be some like a catastrophic event, but usually it's just
like one person does something bad and uh we tear
the whole thing down. Earlier this month, Nintendo announced that
it would be replacing multiple products in Europe with new
ones which meet the standards of this new legislation. These
include a redesigned switch to console with a removable battery
coming this fall, Joycon two controllers coming this winter, the
Switch to Pro controller coming in winter as well, and
the N sixty four and GameCube controllers for Switch coming
in twenty twenty seven.
Speaker 3: Before though not, Actually that's fucked up to think about
an N sixty four controller with a remove it.
Speaker 1: I don't want to look at that. Yeah, it's gonna
have a new hole. I don't need that. Good things already, yeah,
okay before those. The first hard we're getting EU approved
revamps are joy Cons for the original Switch, and Nintendo
has now released support articles for the left joy Con
and Right joy Con showing how to.
Speaker 2: Replace the batteries.
Speaker 1: Users will usually not be able to access to the
new removable batteries and the joy Con controllers. Instead, to
replace it, they must get a battery of replacement kit
from Nintendo.
Speaker 2: That is how it used to work.
Speaker 1: I just kind of wanted to lead the show off
with like something where it's like this is an improvement,
this is good. Things can get better. It takes a
lot of effort and like concerted efforts and years, but
we can get some change.
Speaker 2: And it's not that much.
Speaker 1: It's replaceable batteries in things that did like you could
have figured out beforehand.
Speaker 2: They're just making it easier for the average person.
Speaker 1: But man, yeah, it's possible, and it's nice to see, Lexi.
It's nice to see right that we get a chance
to like inact change and it actually goes through and
a better world as possible. It's not some magical world.
It's slightly better, but I'll take it right.
Speaker 3: Yeah, And looking at the images, it is nice that
it doesn't seem like there's a whole lot of adhesive.
There's one adhesive strip in there holding the batteries in place,
and they give you a replacement strip to then you know,
put the you know, secure the new battery. But like,
it is not a shitload of glue. It is not
like the the Nintendo controllers were particularly bad for this
in the past. I just glued all to hell, which
makes them basically impossible to use a repair and as
someone who recently took the sixty four gigabyte SSD out
of their Steam Deck and put in a slightly bigger one.
This is this is good. This is a really nice
stash of being able to do this stuff, and like
this stuff actually tangibly saves you money in the long run, because,
let me tell you, the sixty four gigabyte version of
the Steam Deck started running into problems with like the
OS doesn't run properly on it anymore. It will struggle
if it gets overclogged with you know it literally you know,
if you have games loaded on there, Yeah, it will
start overlapping and it won't be able to install a
new OS properly when your system updates, and then you're
just kind of like running a really shitty version of
the Steam OS and it's all breaking all the time.
So putting in being able to replace these things instead
of having to buy a whole new Steam Deck, which
right now is no Yeah, that kind of user margibility
has proved extremely beneficial. And I think, like Valver probably
the only company doing this by choice right now.
Speaker 1: A little bit of a little bit of the costco
of gaming that got going on, where it's like our
values are and say, Okay, I believe you do a
certain extent, you keep proving it with the things that
you're making that I can open up this Steam deck
and replace most of the stuff in there very easily.
I'm going to be replacing the sticks like this week
online and.
Speaker 3: To a certain extent, like the PS five isn't terrible
for this. You can add an SSD in there pretty tectively.
But they don't have that same option for batteries, which
is really annoying. And Xbox is probably the worst where
even though they do have their removable batteries for controllers,
they have a proprietary you know, expansion slot first their SSDs, which, boy,
those things now costs a shitload of fucking money.
Speaker 1: Yeah, they and they started going back like this hit
right when they were starting to come down in price.
So it's like, okay, they've been out for several years,
they can we can start discounting these things, and it's like, nope,
that world is gone.
Speaker 2: Yeah that's very frustrating, but yeah, you're right.
Speaker 1: Like the Xbox controller, I have always preferred just using
rechargeable double a's just because that for me, it's easier
to swap those out and it's also just easy to
like replace them in the long term.
Speaker 2: Like it's like, oh that, like my.
Speaker 1: Dual Sense always feels always felt like it had a
bad battery and it's only gotten worse over the time,
and that the same thing definitely happened with the dual
Shock for where I was like, man, this thing just
does not hold a charge most of the time. When
I pick it up to play a game and it
hasn't been charging and I didn't play a lot last time,
doesn't matter.
Speaker 2: This thing is dead.
Speaker 1: I got to plug it in and that now I
can actually play my games. So just heavy reversible batteries
is It's just a nice to have.
Speaker 3: The only real thing about this as kind of a
buma is that you do have to go through Nintendo
to get the replacement kits.
Speaker 1: Yeah, so yeah, this the kit includes the replacement battery
of Phillips Crosshead screw driver. They're going to send you
screw driver, a set of plastic tweezers, a plastic spudget,
and double sided tapes. So you're gonna have to kind
of get in there with their kit. But it's you know,
you know, you probably have your own control. You're gonna
be able to source a battery from the aftermarket, and
then you know these other tools are things, So it's like, okay,
it should maybe it should be a little bit easier
than having to use a plastic spudger. But I bet
again you'll be able to make that work with stuff
you have around.
Speaker 3: Yeah, like Steam does there I fix It stuff where
I fix It basically carries almost every single component of
different seam hardware at this point, which is really nice.
But yeah, Nintendo support is generally pretty okay, but you
know they might not operate in eavery region and things
like that, like it is he or miss as we've
seen with self like Sony and PSN where PSN just
doesn't work in like one hundred countries and that's becoming
a real problem.
Speaker 1: Yep, absolutely, I'll read this from Chris. It kind of
just runs through the process. Users must use the included
screwdriver to remove four small screws on the back of
the joy Con, use the plastic spudge to pry the
JOYCN open. Yeah, that's the thing where you want to
use a plastic tool because you could break the plastic
fear metal. You want to use a plastic spudget if
you have one and pry out the battery and then
use the tweezers to disconnect the battery cables, apply the
double sided tape, insert the new battery, and connect it
to the circuit board. So yeah, these are all things.
Speaker 2: That you probably do have. Or again, if you have
an I Fix A kit, you.
Speaker 1: Definitely have this stuff, So you would just get the
battery in that situation.
Speaker 2: I guess it's nice and that's a circumstance.
Speaker 1: Then that when Nintendo does sell you the battery, it's
a kit with all this other stuff to actually do
it properly. That's that's nice, all right, Let's keep going here.
Indie developers PS five game trailer gets flooded with anti
Sony comments over disc backlash. This is this is where
we're at now. This is Chris Gullian OFVGC as well
and indie developer has said their excitement and launching a
game on PS five was dampened by anti Sony comments
appearing under its launch trailer. New Zealand studio eat Pant
Games has released Tito, a three D platform or about
a blob and a bunny who have to stop a
shadowy corruption from spreading across the world. A launch trailer
for the game was posted on the official PlayStation YouTube account,
as often happens when new games arrive on the platform.
The studio has noted on Blue Sky, however, that after
being excited to see the trailer had received more than
four hundred comments, they quickly realized that almost all of
those comments were related to Sony's recent announcement that it
will no longer be releasing games on disc from January
twenty twenty eight.
Speaker 2: Then they kind of did a little reenactment of how they.
Speaker 1: Felt, like, oh my god, our trailer is getting a
lot of attention for under to four hundred. Let's see
what these are. Oh oh no, and yeah, look.
Speaker 3: This doesn't seem to be going away.
Speaker 2: It's not going away, right, yes, yeah, please?
Speaker 3: And like I think that was that was the big
gamble that they made was.
Speaker 4: And they're still doing Matt They're still yeah still like
it will they still?
Speaker 3: And you know, I think that it's telling when companies
that are sensibly partners are shit talking ish, you know.
And I think Jason Shriya did a really good vid
on the economics of this and why it is so
extremely beneficial for Sony if it does work out. This way,
and why some partners are actually in favor of it,
which is basically, if you're not selling at retail, you
get a bigger cush of a seventy dollars sale then
you would if the cut is going three ways between
Sonya retailer and New. Instead it's just going between Sony
and New. And so some partners are like, yeah, we're
actually game for this, but other ones do seem to
be like no, this limits will reach in certain places.
The games that need the reach the most seem to
be most affected. And I think that, you know, the
willingness for individuals at these companies to get out there
at least and shit target pretty openly is quite surprising
considering the games industry and how people usually act and
how everyone is usually walking on eggshells to not piss
off anyone that they'll have to work within a few
month time. So it is like really telling, and I
hope people keep this pressure up because here's the thing.
They've repurposed that factory, that factory, you know, those factories
they have said they already have lined up what they
are going to be working on now instead, and those
decisions do not get changed over nice disc manufacturing isn't
going to come back on over nighte. But like, yeah,
make this a pain in the ass for them. They've
fucked up. This shouldn't be an easy thing for them
to fix because they have truly betrayed the trust of
their user base in a very real sense, similar to
how Xbox did back in the day. And we saw
how much that blew up in their face and how
much it like stuck to them for years, And like,
I think there's a real bit of hubris to all
of this to look around and look at how much
it's stuck to Xbox, and it's like that disc stuff
sunk the Xbox One in a very real sense. It
sunk that ship before it like left the dark, and
Sony seems to be.
Speaker 4: At all I've talked to people in recent years who
were still under the impression that, like they couldn't buy
discs for Xboxes, you know, people who don't play games anymore,
but they were under the impression if they bought an Xbox,
they had to buy their their games digitally or whatever, and.
Speaker 3: Like, those those connotations stick to you. And this story
did break containment, and it kind of has continued to
break containment in the way that it is sticking to
every single game. I think that like the next public
showing that Sony has, which is like God War Loufi
Comic Con panel, I'm I'm kind of worried for you know,
debrad Wall, She's gonna have to put up with. If
there was a public una section, there will be a
question about discs.
Speaker 2: There very well could be.
Speaker 1: I would assume that there would be uh yeah, And
it's like I definitely get this. I sympathize completely with
this idea of well, we should be correctly directing our anger,
but that I mean, it's just not how it works
in reality, and people are going.
Speaker 2: To do things that they think get them heard.
Speaker 1: And you know, I'll talk about my own experience, just
like you know, saying I was going to play Crazy Taxi.
It's like, yeah, people knew I would listen and they
let me know. And what does that accomplish? You could
say nothing, but it does, like it reminded me. It's like,
oh yeah, every time I'm in a room with someone
where it's like like I know what people feel like,
I've experienced, I've seen it, So people should keep that
in mind and I will bring that up more frequently
than I might have before. And I think the idea
here being this is a little bit akin to the
protest that like blocks traffic. Right, Oh, you're getting in
the way of other people's day because you're mad at
something else and you're going to ruin their day. And
it's like, yeah, but it is about disruption. It is
about reminding people like this is something that everyone needs
to be paying attention to. And I kind of I
think this is still a way of accomplishing things of
the next time. And you know, this indie developer probably
isn't going to be at sitting at a table to
say to Sony to their face something along the lines.
Speaker 2: Of, hey, this felt like a bonet of decision.
Speaker 1: But Deborah and wool and like, you know, and I
don't think the people who are mad about this can
like like, if you have the capacity to blanket the
entire ground in this conversation, I think you have to
because you.
Speaker 2: Don't know what's going to work.
Speaker 1: You don't know what's going to eventually get into a conversation. Hey,
I was just I said I was working with PlayStation
and now everyone's yelling at me about disks.
Speaker 2: What's going on?
Speaker 1: There, and that is like some important person in another
company sitting down at a lunch with an executive at
PlayStation who's trying to ignore this and pretend it doesn't happen,
or maybe does it even realize the extent to which
it is happening, And now it's getting to them through
a business meeting lunch like that. That is the sort
of pathway that could happen here. And so this is
what I always get at with like people should be loud,
and I do think that this is something that can
it can affect change. I don't think many of us
are optimistic that it will, especially with this.
Speaker 2: You know, they have moved on.
Speaker 1: They they're they're they're shutting down those those manufacturing lines.
But that does not mean that there isn't some other
alternative path, some third party that they could sort of
give the contract to to do small boutique runs of
physical games just to keep something going. I feel like
that stuff's still on the table and this is the
sort of energy that can make that happen.
Speaker 3: It also doesn't mean that it doesn't scare them about
trying to take another piece. As soon as these companies
take one thing, they're going to go for the next thing.
And so if you make it extremely loud and clear
that you were disfucking satisfied with the thing that they
have just done, and you threaten their business with no
longer you know, engaging with that business, and they see
that drop, that's the thing that does get Like in solitude,
boycotts tend to like not have a massive effect, but
it's the messaging around boycotts, and it's the conversation that
it starts, and it's how these companies are then perceived
and how they have to deal with that perception. And
like you know, it's like we said, it's how you
have to deal with people who you work with every day.
And eventually it becomes untenable. And if enough people think
of you as the company funding a genocide or not
allowing people to own their games, these things start to
build up and you start to see people take their
business elsewhere because you know what, it's just not worth
the fucking hassle. And that's kind of business at the
end of the day, is how much hassle is it worth?
What's the return on investment?
Speaker 1: Is a huge costs associated with that people don't usually
put a price on, but it.
Speaker 3: Does, Yeah, and like, ultimately, hassle is just time and
time is the thing that everyone runs by time and money,
and so you know, make this thing take up time,
Make them have fucking meetings about this constantly. Yeah, and
be like waste their time on this. Even if they're
not going to change on it, it's going to affect them.
Speaker 1: I mean, and you know, like and it's not even
like you know they can They're going to go ask
their AI, Hey this, there was a drop in PlayStation
Plus subscriber numbers this month, and it's like even that,
like analysis from AI is going to be like, well,
when I look at the news associated with those days
or the comments from Reddit from those days, I could
draw a parallel between these two things.
Speaker 2: Is that helpful?
Speaker 1: Like, even when they try to cut humans out of
the storytelling within their company, they're still probably going to
get the data front back from these things, saying it
is because people are angry at the decisions you're making.
Speaker 3: So like, anecdotally, I've been subscribed to PlayStation Plus since
I'd say twenty fourteen, since I got a PS five,
so twenty thirteen, and I have used it regularly. I've
played online for years, but as someone who recently got
a PC and then like a superstation arrived. I looked
at my PlayStation Plus upcoming subscription and I was like, wait,
there's literally no reason for me to have this. All
Sony multiplayer games are coming to PC. They've said as much.
They're going to keep bringing their games to PC.
Speaker 1: Pruss Place has fully arrived and has been here for
a while now.
Speaker 3: Yeah, and any game that I want to look good,
I'm going to play on my PC. And retro games
I have a superstation now that can emulate them more accurately.
And so I'm probably canceling my PlayStation Plus this week,
which is something that like even a couple of years ago,
I would have been like, no, Like I use it
even I like having it there because I like being
able to know that if I want to play something
online I can't. But like, there's no if you were
any bit tuned into this space, it's become such a
bad value proposition paying to use your own internetsh It
just it's so hard to justify.
Speaker 1: Yep, exactly, and it's uh, you know, so people already
looking for an excuse to cancel, and and this this
stuff I think gave a lot of people the the
nudge and h and.
Speaker 3: Kyle Hyden makes a good point. The one thing that
is that is holding me back is that they lock
cloud saves behind and that's that's a fucking pain.
Speaker 2: Yep.
Speaker 1: Yeah, And so it's like, yeah, so even sometimes the
the obvious reason to get off, people are like God,
like the nudge there doesn't work because yeah, there's they
have a lot of anchors to keep you subscribed, for sure.
But the point is it's like you can't just cancel,
like there has to be noise alongside of that. And
I think that is even when it's you know, and
let's circle back to Tito here.
Speaker 2: Uh, I don't think this is gonna hurt this game.
I don't.
Speaker 1: I don't think that this attention to this negative attention
associated with PlayStation ending, the manufacturing of disc discs and
that showing up in the comment section of this trailer
is going to negatively impact this game's prospects for success.
If anything, I am now more aware of it, and
we've talked about it here quite a bit in a
way that I would not have otherwise. So I'm gonna
go check this game out, and I will I will
not hold it against it that it's on, Like, no,
I don't think that any many of the comments are
even saying that. I think they're just like looking for
another avenue tel at Sony and they don't really care
what the sort of collateral damage there is. But I
don't think there's much collateral damage.
Speaker 3: And you know, this game is on Steam Light now.
It is four scheen Yo, which I'm guessing is about
fifteen dollars, and it has thirteen reviews and it's positive
and it basically looks like a Banjo kazui, like like,
go check this out. It looks really neat and the
oside really nice. Yeah, it came out last night yesterday,
so like, yeah, this game looks delightful, so go check
it out.
Speaker 2: Cool.
Speaker 1: H Yeah, I just I just got it. There we go, excellent, Okay,
let's uh, let's take a break. When we come back,
we'll get into what's happening with Grand Theft Auto six predictions.
As always, there's a little bit more happening there as well.
If you want to skip out on these messages, you
can do so. Go to GiantBomb dot com slash join
become a premium member. You can get ad free versions
of the shows there. We'll be right back. It's Games Mornings.
I'm Jeff Grubb. That's Lexi Luddy lex you uh you
reviewed dentsh Attack just real quick. It seemed like you
were super into it.
Speaker 3: That game rules. That game's awesome. I like that demo
and I played that game at TGS last year and
it was really cool. And playing it now and actually
having this is a terrible game to have your first
impression of it be on a live stream, because the
controls are really complicated and you're going to feel like
an idiotion in front of people for the first while.
Speaker 1: It does like you do play and you're like, oh,
I know what I'm doing here because I've played Tony
Hawk or whatever.
Speaker 2: It's like there's just enough different that you.
Speaker 3: Have to really Tony Hawk.
Speaker 2: Yeah.
Speaker 3: It's this game joins the long lineage of indie games
doing Sonic better than Sonic too, and I think that's beautiful.
Its soundtrack is incredible. You should look up the list
of composers. There's everyone from like Too Mellow to Lotus
Juice has features on one of the tracks and all
this stuff. It's really good. It's just a lot of fun.
It's delightful. It's brisk, it's snappy, and like you can
breeze through its in like fifteen hours, but it doesn't
feel that long, which is a compliment. It feels like
you were just you know, flying through it, and there's
always new and fresh things, and it's always adding new mechanics,
and by the end of it, it basically does the
Kirby and the Forgotten Land ending thing of like like,
oh my god, I could kill a god, I could
do anything with the power of friendship as though it
is it's really worth checking out if you haven't.
Speaker 1: And it's uh, it definitely does the Neon White thing
of all this can't I just I just want to play.
Speaker 2: And then there's cut scenes.
Speaker 1: I will say cut scenes not as bad as like
the end White, which I don't want to say we're bad,
but I don't. I just mean they are better in
terms of I'm enjoying this enough that I will watch
most of them and and like it doesn't like take
up a ton of time between missions, at least early on, but.
Speaker 2: Yeah, I was, I'm into what I'm playing.
Speaker 1: It definitely it required a little bit of a I
guess I'll call it a learning curve, a learning curve,
but also just like relearning, and once I started figuring
out some things, especially like oh, I cannot do the
Jeff Grub special of spending four hours on one level
trying to perfect it because I need to play through
everything that's here first, because there's more to be unlocked,
there's more to learn, and then I need to come
back and do that.
Speaker 3: So yeah, so that's one of that. It does my favor.
The thing that is also in some other it's in
Tunic of the mechanics that are unlocked you at the
very beginning, but you don't get the tutorial for them,
or don't you know, the game doesn't tell you about
them until multiple hours in. So the manual in this game,
it doesn't tell you how to do a manual early
on because it was just conpisating too much.
Speaker 2: Raps Like, I think I'm doing a manual and I
didn't know what I was doing.
Speaker 3: Yeah, and it's only about halfway through the game that
they're like, oh, you should try manually to combo your tricks.
Speaker 2: Yep.
Speaker 1: When I saw that combo meter keep going going up
on when I got the boat, I'm like, okay, there's
a combo meter here.
Speaker 2: Clearly there's going to be a way to link those together.
Speaker 1: And I remember seeing the manual, but I'm like, I
don't know how I actually activated that, so.
Speaker 3: I'm not going to tell you. Get fucked.
Speaker 1: Sounds good? Hell yeah, I'll keep playing the game because
it's very good. All right, Let's keep going here. GTA
six could generate up to five point two billion dollars
in its first week. This is from Eddie koa game spot,
who got this analysis from new Zoo. Let's see here,
But three point three billion to five point two billion
in its first week, either one would be the biggest
entertainment launch basically. Ever, I think they're expecting something like, yeah,
fifty one million copies sold in like the first couple
of weeks or something like that. Yeah, so first week
pre order numbers reach two hundred and sixty million dollars.
That implies four point four point five billion in sales
by launch week. New Zoo said this works out to
fifty one million copies sold at an assumed eighty eight
dollars average selling price in that first week.
Speaker 3: That's that's quite a lot of money.
Speaker 2: That's too too many.
Speaker 1: How fifty million copies like you know, Red Dead Redemption
two took years to get to fifty million.
Speaker 2: It got there. It's well passed there now, but it
took years.
Speaker 1: I guess the Grand Theft Auto six demand, the expectation
is it is just so pent up.
Speaker 2: It's so huge, this is the video game.
Speaker 1: I guess I won't be shocked when this does hap
And I guess I mean, and then there's always the
question of what if.
Speaker 2: It doesn't what if it doesn't do this?
Speaker 1: But there's no reason to assume it's not going to
be the success, at least at launch that everyone proclaims
it's going to be. If there are issues afterward, the
long term tail will be damaged. But launch day is
going to be huge. Sort of no matter what LEXI is.
Is that sort of the thing you believe as well?
Speaker 3: Yeah, So to give you an idea, how much to
give you an idea, how much money? Five point two
billion is the estimated GDP of the European Union for
this year is somewhere between twenty three and nineteen billion,
So imagine.
Speaker 1: Like a quarter to a fifth of the Union of cash.
Speaker 3: Yeah, that is coming through one company over one video
game is pretty wild. And yeah, I mean this game
is going to be huge. I'm curious.
Speaker 1: Oh yeah, that's right, that that's for the EU. It's trillion,
that's right, Okay, trillion. No, that makes more Yeah, that
makes a lot more sense now that I was like,
yeah I didn't did not click at first, but yes, okay,
still it is massive.
Speaker 2: It is huge.
Speaker 1: It is uh you know, I think the one that
always surprises people.
Speaker 2: It's like, what is the biggest entertainment launch so far?
Speaker 1: And it does seem like it is that final Fantasy
seven match, the Gathering crossover that did two billion dollars
in a day? Right, so stupid, just so still our
culture so fucked.
Speaker 2: I'm proud of it, but it's fucked.
Speaker 1: This is going to sort of match and then supersede
that almost. Certainly a big part of that is like
the prices have gone up, so we like accounting for
inflation and stuff. But uh no, clearly Grand Theft Auto
six is just going to be a massive hit.
Speaker 3: Uh. The thing I'm curious about what this game is,
how it's going to a view because I'm not sure
if you've played the video game minds, but that was
a lot of X creatives at ROCKSA and let me
tell you that game is game design a little bit dated.
Speaker 2: I see.
Speaker 1: That's the thing is like people are gonna be like, well,
don't compare it to mindset, but I think that that's
the exact thing that could be very similar is the
design of the missions.
Speaker 3: Yeah, not like the detail and the open world and
the level of polish, which I think gg leaps and
bounds has advantages of institutional knowledge and engine that actually
functions all these different things. They weren't trying to build
a metaverse at the same time. But like the guys
who are designing missions and writing dialogue very similar principles.
Speaker 1: Yes, And like you could still see that in Great
Too Out of five and Red Dead Redemption two the
mission design. No one's out there praising the mission design
of Redemption Too. When I, you know, criticize that game,
that's never the thing that comes up, and it's always
they do defend it like, oh, like, oh, just stay
on the path, and I'm like, no, that's bad game design.
But they talk about the things they like and it's like, Okay, yes,
there's this laundry list of amazing things in that game.
It is not the mission design. And so it's like
Grand Theft Daughter six does still seem like the little
we've seen. They are selling that on all the other stuff.
They are selling it on the detail and the attention
to detail and the amazing animation and the technology that
powers all that stuff. And then for me, it's like
we've heard a little bit of maybe other things, rumors
of this idea of there's like this maybe a cycle
and the characters now are behaving a little bit more
like hit Man characters but in a huge open city.
So okay, that sounds promising. How does that affect the
mission design? And I tell you my expectation for rock
Star is very little. They will just make the game
they've always made, and it will and that part will
be bad.
Speaker 3: Yeah, I do have much more faith in the visioning
after that Dead two. I think that game has some
brilliant revising. But I'm at the point now where thinking
the more I think about GJ six, the more I'm like,
why would they give it to the ers? Like why,
like what benefit would they get out?
Speaker 2: It's like the artist shown it, so.
Speaker 3: Yeah, you know, it's like the artist, y, why would
you show it to influencers?
Speaker 2: Yeah?
Speaker 3: You know?
Speaker 2: Yeah, yes, I mean it's a little bit different.
Speaker 3: It is a little bit different, but it's like, you
don't need that group's opinion to sell this, which is
why you usually give early access to any individual group.
People who are tuned in enough to the games industry
to care about the viewers know if they're going to
buy it or not. Already they've already decided if they're
going to play the new GGA. They're either too busy
playing whatever gay you know, the Barbie game that is
releasing that same day, or they're like, yeah, no, I'll
buy GGA because it's GGA and so everyone else. It's like, no,
just do your marketing. And I know that they have
a head of PR because they added me on LinkedIn,
which is very funny because I'm like, what press, Like,
you don't do what press relations? What communications?
Speaker 2: Just to usually yell at me for something. It is.
Speaker 1: Yeah, okay, this is actually more I think about it.
We're in July now, and this is when the marketing
campaign was really supposed to kick off. It hasn't right, Like,
no one's seen it, okay, because I was on vacation
for Levon. Want make sure I didn't miss anything. We
still haven't seen this game. What is happening, Like we
haven't seen it, Like we haven't.
Speaker 3: We haven't seen someone move the camera, we.
Speaker 2: Have even moved the camp.
Speaker 1: We haven't seen someone play the video game at all,
Like we've seen a trailer that has characters from the
video game, like just doing their their NPC stuff. For
the most part, we've not seen any gameplay. There's still time,
there's obviously still time, but it just felt like we
would have seen something by now that the pre orders
are available. People can pre order this game, they can't
see it being played. And I guess that to me,
that does speak to your I think you're under point
here is what do they really need to do to
sell this game? And right now it feels like the
less they do, the better. They like, just let this
thing sell on its it's it's myth, And I.
Speaker 3: Mean it's maybe the episime of the Puddlegate game, where
if they show anything, it's going to be so over
scrutinized and catastrophized, because you know that's what that's what
does the numbers is, hey, this looks bad. Is you
know this is actually a terrible sign and it's a
sign that it's sinking ship and all of this.
Speaker 2: Get someone who's really easy with something like this, for sure.
Speaker 3: Yes, And so that's that's a real good incentive to
not show a lot, is to give people as few
reasons to get upset as possible. Anyway, Maybe recognize your union.
Speaker 2: Yeah for real, just don't fire the people that are
doing it. Yeah, do the basic.
Speaker 3: If they're going to produce like the GDP of a
small nation, maybe they should get to have a fucking
union and reasonable work.
Speaker 1: I was just saying, I mean, obviously, just the the
you know, those stories of Rockstar making improvements was always like, yes,
they will do the thing that was getting headlines before,
they'll address that, but that they're not going to fix
the culture there.
Speaker 2: And obviously allegedly.
Speaker 1: Firing a bunch of people that were trying to start
a union is just nasty behavior from a company that
could afford to easily do that.
Speaker 2: All right.
Speaker 3: Uh.
Speaker 1: Former Rockstar dev explains GTA six's console first approach. This
is Darren Bonteus at GameSpot. GT six is champion shaping
up blah blah blah. Former Rockstar games producer John Ricchio
explained to Kiwi Talks that while Rockstar KIV Talks is
that a bad thing?
Speaker 2: I can't remember.
Speaker 1: It sounds similar to some other bad stuff, but I'm
not sure what talks is fine, thank you very much.
All right, Well, that while Rockstar had experimented with developing
its games for PC, this ultimately caused problems down the line.
It's always better to start with the constraints, and then
Ricchio said, because shrinking is a lot harder than extending.
It's way harder to make your games performant than it
is to be like, oh, we've got extra room. Cool,
we can de optimize or make things more shiny, which
is like, yeah, I guess if you can afford to
do that, that probably is the best case scenario, where
it's like, let's start on the lowest platform that does
have the biggest install base, and as long as it's
that's not going to have huge detrimental effects, that's fair.
But he does go on to be like, it's not
about like they're not doing it out of spite that
they're not having a PC version at launch, and so, yeah,
I think there's these all these reasons are there. I
think it's also just they've seen it work so many
times that having second launches, third launches on new platforms.
Having the PC launches like a whole new chance to
market this game, and then having the next gen console
launch is a whole new opportunity to launch the game,
and they really really like that. So I think these
two things go hand in hand. But yeah, not surprised
they haven't changed it. Frustrated, but when do we? We
probably do get the PC version within twelve months of
this version.
Speaker 3: So I'm kind of split on it. If we, like,
we know new consoles are supposedly comments if.
Speaker 2: They could throw a wrench in the works, right.
Speaker 3: Yeah, if new consoles alive next year, they'll do a
new consoles, then they'll do PC. But if new consoles
don't alive, they will probably pivot that work and will
be like eighteen months and you'll see a PC version,
and then when new consoles finally do alive, you'll see
a new console's version. But I do think they will
started so that there was at least three hits of
this game and releasing on different platforms.
Speaker 2: Yep.
Speaker 1: I mean they did that with GTA five. It worked
extraordinarily well. They're sort of no reason not to expect
them to do it exactly the same here with like
obviously some flexibility in the timeline. Maybe it's six months,
maybe it's twelve months, maybe it's eighteen months. But yes,
they will try to do three hits. I agree, and
you're right. Then if the next gen consoles come first,
those will be prioritized. They make way more money from
GTA online on consoles than they do on where people
can play on role play servers or whatever. God man,
they're gonna I wonder if they're going to launch roleplay
servers on console before they have them on PC, since
they own that stuff. Now, a lot of questions with
that game they go way beyond like what am I
gonna think about it when I actually play it. Microsoft
explains Tonyawk one plus two Xbox Game Pass removal. This
is from Josh Chalie's at Insider Gaming. Microsoft has explained
the reason behind Tonyawk's pro Skater one plus two's sudden
removal from the Xbox Game Store or excuse me Xbox
Game Pass release schedule, which game less than a week
before it's expected launch. The twenty twenty title was announced
as part of the first wave of Xbox Game Pass
releases for July, then quietly got removed from the service.
Earlier this week or from mention of the service, so like, hey,
we're going to release this thing, and then a week
before it was gonna hit game Pass it got removed
from that blog post. Confusion levels were even higher given
the title is in Activision one, meaning that place or
Microsoft owns it. It falls under the mic Soft umbrella,
but a simple explanation has now emerged. Jess Gordon stated
that Microsoft confirmed him that the removal of Tony Hawk
one plus two from the Xbox Game Pass calendar was
due to a licensing issue. They also said it will
be back in the future, so they're going to go
solve this and bring it back.
Speaker 2: I just wish I guess I'm not on the business
side of this stuff.
Speaker 1: Alexi and form my side, it's like, just make deals
that will cause this to never happen. But obviously, like
the music in Tony Hawk is very important, and you
sort of need to do what you need to do
to get certain songs in there, like you have to
have Aso Spades, you have to have so many of
these other songs, and if those ones you just can't
make happen because the people who make those deals are
scared of the word in perpetuity, which lawyers always are.
I guess you have to just make that deal and
deal with it later and then be willing, especially in
the case of Tony Hawk's pro Skater one plus two,
which should never go away, they should be willing to
figure out a way to keep those deals re upped
over time in a reasonable way.
Speaker 2: But yeah, not surprising, right. Once again, it's licensing.
Speaker 3: Yeah, it's it's frustrating. It's license that I've talked to
people who work unlicensing things for video games and it
really does seem like a fucking nightmare. It seems really difficult.
And then when you extrapolate that, like it's one thing.
If your license is the video game itself, you know,
like you're doing a Marvel game or you're doing whatever,
you have to work directly with that one licenser and
there'll be a fucking pain in the ass. But like, hey,
we're getting this thing out of it. Yeah, we're getting
this thing out of it. If you're making a car
game and you have to work with a hundred licenses
or more, boy, And then also people expect you to
have radio stations. Oh boy, that's a lot of contracts
to sign. So I am not envious of people who
have to do all those meetings and sign all these deals.
It sounds like a nightmare, but it like, you know,
it results in a whist product for all of us.
Speaker 1: Yeah, and it's like this game is still available digitally
and it doesn't seem like it's affecting that this is
about moving into game Pass. So it does sound like
one of those, excuse me, one of those deals of like, oh,
this is a new pathway to reach consumers, separate from
the one that we originally agreed to. So you cannot
do this because we did not put this in the
original contract when we made the deal with Activision back
then three plus four launched into game Pass, no issues
there because that was accounted for. So hopefully this is
an easy fix and this can just get on game Pass.
But you know, as long as the digital version is
still there, I don't really give a shit if it's
on game Pass or not. But yeah, this hopefully they
can just make sure that this is safe for the
long term. All right, Square Enix helps keeps releasing excuse me,
switch two versions of games with no upgrade path. They
have a new one. This is from William Dulan at
Nintendo Life. The sci fi series Star Ocean is currently
celebrating its thirtieth ann adversary, and as part of this,
Square Inox has today released a switch to version of
the action RPG remake Star Ocean the Second Story Are.
It's available on the e Shop for fifty dollars. Like
Octopath Traveler one and two earlier this week, there's no
upgrade pathway for the existing switch version, and save data
won't carry over. Here's the official fine print about this
from Nintendo store page. This game is only compatible with
the Nintendo Switch to Please be aware that it cannot
be played on Nintendo Switched. On the Nintendo Switch, there
is also a Nintendo Switch version of the game. Please
select that version or the version you require carefully. Save
data is incompatible between the Switch and switch to versions.
That's the fine print there, man, Square Nix. You know
one step forward, two steps back, one step forward, one
step back. That they just there's always something they can't
figure out.
Speaker 2: Huh.
Speaker 3: I would expect better from the company that released cloud
versions of the Kingdom Hearts games on the Switch. One yeah, yes,
two games on the You know, Square Enix match to
the beat of their own drum, and sometimes that beach
is discordant, so they just kind of do whatever, and
like this sucks. This shouldn't be how it works, but
it's how Square Enix have decided they're going to do
all of their games. And so if it's how they've
decided they're going to do all their games, like I, yeah, again,
it's one of those things that I keep complaining and
keep annoying them, but I can't see them changing for
their future upgrades. But yeah, I wish they weren't like this.
Stop being like this, Square be normal? Why can't you
just be normal?
Speaker 2: Just be normal?
Speaker 1: It's Square Enix they've refused to like they figured out like,
oh we should put our games out everywhere. Great, good
for you, honey, you did it. And I kind of
want to be like I don't want pat you on
head and not keep yelling at you, but you should
also figure this one out. This everyone else kind of
has a pretty good handle on this for the most part. Uh,
And maybe it's not perfect, but usually there's something saves
usually work. Like that's one where it's like if I'm
even if I'm paying for a whole new version of
this game, figure out the fucking saves. It's the same game.
What are you talking about? But uh, Square Enix, Uh are.
Speaker 2: You going to games Con LEXI? Yeah, yeah, do me
if I.
Speaker 3: Just got an I have an email that came in
twenty minutes ago.
Speaker 1: Hell yeah, this lineup from Sega looks for real.
Speaker 2: Uh.
Speaker 1: Alien Isolation two with a playable prologue, some crazy taxi game,
Persona four Revival metaphor Refontasio, Stranger than Heaven, Total warf
have forty k I need you to check out Stranger
than Heaven for me and tell me what's going on.
Speaker 3: Uh huh, I need to too.
Speaker 1: I need you boots on the ground, like we need
to we need to get we need to get you
embedded and find out what the fuck's going on with
this game.
Speaker 3: I may be inquiring of, like, hey, will there be
any people to interview?
Speaker 1: Hey, they should just talk to some people. Yeah, see
what's going on. I'll just just check the weather.
Speaker 3: They should let LEXI interview Yoko Yama as a tree.
It will go well.
Speaker 1: I promise it would be great. I make it happen.
But hey, Isolation too being playable, that's.
Speaker 3: Yeah, that's on the public show floor, which is surprising. This.
This isn't like what they are showing to press. This
is public show flow. I'm also very curious how metaphoor
Reefantagio Reefantasio runs on switch to because that thing didn't
run well on consoles.
Speaker 2: Yep, exactly.
Speaker 1: I mean you always hope it's like one of these
situations that's happening with Dragon's Dogma two, where it's oh,
apparently it's getting up and running on the switch to
in a way that's surprising compared to how it ran
on previous stuff. So yeah, I'll be interested to hear
about that as well.
Speaker 2: But that's a hefty lineup.
Speaker 1: Sega really does feel like when you list it all
out like that and all that's playable and those are
kind of new products in one way or another, it's say, oh, yeah,
that's a pretty that's a company that's got some stuff
figured out in a way that you just would not
have thoughts they would seven to eight years ago.
Speaker 2: They were in such a mess, all right.
Speaker 1: Nintendo is kicking the Zelda movie promo into overdrive with toys.
This is from Kenneth Sheppard at Kotaku. The live action
Zelda movie is still just under a year away. But
it looks like Nintendo is putting the pieces in place
for it to start promoting the film on multiple fronts,
including new toys, as the company has entered into a
licensing deal with Hasbro. The toy manufacturer will be producing
new toys of Link, Zelda and other characters in High
Rules starting in twenty twenty seven, is part of a
multi year agreement with.
Speaker 2: The House of Mario.
Speaker 1: Fans won't have to wait too long to see a
preview of what to expect, as Hasbro will be revealing
three six inch figures at San Diego Comic Con on
July twenty third. The announcement doesn't specify which characters will
be feature, nor what era of the Zelda series they
might resemble. They could look similar to the movie versions
of Lincolnzelda portrayed by Benjamin Evan Ainsworth and Bo Bragason,
or they may be based on the characters game appearances.
Speaker 2: I'm gonna bet somewhere in between.
Speaker 1: I bet it's gonna be like, it's gonna look a
lot like the movie characters, and then there's gonna be
elements that are pulled from the games to like make
them look extra Zelda and extralinky mostly including this just
because it's like, oh yeah, like this is part of
Nintendo's multimodal like strategy of hey, we are making movies
and stuff like you know what it is that I've
recently learned about, like the Disney flow chart of like
how they re up all of their franchise. It's where
it's like, hey, we have the core stuff, which are
the movies, and those have to have a certain level
of quality and a high threshold, and if we put
out a bad one of those, it's gonna hurt us.
Speaker 2: But if we put out a bunch of other.
Speaker 1: Stuff TV shows, toys, music, quality level doesn't matter quite
as much for that stuff. We can let someone else
handle that. And but what it does is it gets
people excited, reminds them about it, and then they come
back to the movies and the process starts all over again.
And this feels like Nintendo being like, we really need
to be stretching our legs even further in all of
these directions, and having Hasbro make toys feels like Nintendo's
toy selection has always been a little bit like oh yeah,
that's cool Nintendo toy. You don't see that as frequently
as like, at least as a kid, I cann't.
Speaker 3: Say finally, Nintendo making toys for children, making.
Speaker 2: Look the games are serious business for adults.
Speaker 1: I don't know what you're getting at, but yeah, this
is just feels like Nintendo kind of getting out there
and doing what it needs to be doing in that
vein of what a Wata was saying years ago of like, hey,
we got to find more ways to make money from
the stuff that we make, and this is cool.
Speaker 3: You bet that we get that that we get a
teaser with the Spider Man movie.
Speaker 2: I'm with people on that. Yeah. Maybe part of me
is just very hopeful.
Speaker 1: I want to see this thing and hopefully get my
hopes up for this movie.
Speaker 2: But yeah, I think that sounds right.
Speaker 1: You know, Zelda's probably one of Sony Pictures, you know,
supposedly bigger movies next year. Spider Man's their biggest movie
this year. So yeah, people are like, wait, Sony, Yeah,
Sony Pictures is making ZELDI just as a reminder, I
think most people listening to this probably know that, but
it always freaks me out every time I remember.
Speaker 2: Yeah, I think that's probably the case.
Speaker 1: What are your expectation levels for it, because I'm still like,
I will be surprised if I think it's good the movie.
Speaker 3: I I like Wesball, I think he is. I think
he's a very efficient director, which is something as someone
who loves a good DoD movie. Directors who are just
like I make a lean and mean movie. I'm like, oh,
you're the best, and so glub glub watch the order
with Jude Law DoD movie. Oh it's good.
Speaker 2: Yes, yeah, that's great. That's a good dad movie.
Speaker 3: It is, absolutely it's a really good dad movie.
Speaker 1: Right there in The Black Clansmen, it's right there.
Speaker 3: Yes, yeah. But I don't know like Zelder works in
a video game because it is a video game, and
I don't know how that transfer. It's the same as
the elden Ring movie. I don't know how you cram
all of the things that make those worlds charming and
engaging down into two hours. And you can try, but
I don't know if they're still the same thing. And
it's the problem that video game adaptations have had pretty
much from the side, and it only kind of really
works with Mortal Kombat because you think about a more
combat game, there's about two hours a story and a
more combat game all told, So like those movies were,
actually why it suddenly makes more sense why fighting games
become the default one of the default ones to make,
because they already have the template for a two hour story,
whereas other games you're condensing a lot of stuff.
Speaker 1: And fighting games and horror games, right, those are the
ones that have the formula is there and ready to
go and yeah go.
Speaker 3: I'm curious. I would like it to be good, but
I I know I've gone to the point similar to GGA,
where I'm like, I'm just not thinking about it, you know,
I'm just like, if it's good, great, If it's bad,
no skin off my back.
Speaker 1: I didn't fundish, yes, exactly, all right, right, and that's
even Zelda, something I really love. If the movie's bad,
I will just forget about it. I've done it before,
I could do it again.
Speaker 3: Already. Good getting about things. It's one of your.
Speaker 1: One of my best skills. Absolutely. Yeah, people wish they
had that.
Speaker 2: Today.
Speaker 1: Thursday, July sixteenth, that Secret Sauce Showcase is happening at
one pm Eastern. Convergence Games Showcases happening at three pm Eastern.
These are both indie game showcases. There's some double A
stuff in there as well, but check those out. And
then tomorrow, Friday, July seventeenth, in addition to the Bomb twelve, everybody,
we will have Zendless Zone zero version three point one,
well three point one special program at seven thirty am.
Speaker 2: They can update on that.
Speaker 1: So you, uh, Triple Z fans, I guess catch you
up on that when it happens. Congratulations, I'm glad you
have this happening in your life. All right, that does
it for the headlines. Let's get into the poll question.
We have this one from yesterday. Are you excited for
the Dusk Bloods?
Speaker 2: Yes or no?
Speaker 1: And God I'm where I'm like right in between. I
need to find out more. But it's Miyazaki, and every
time I say that, I do get excited.
Speaker 2: So I'm going to say yes. So did forty percent
of respondence?
Speaker 1: Maybe more than I was expec I mean, I guess
it's a Frumsoft game, maybe it should be higher. But
I feel like we don't. We still don't. We still
haven't seen a ton of this game.
Speaker 2: They had.
Speaker 1: It was in the last Nintendo Direct, but it was
barely anything, and so I feel like we're gonna have
to see it and make They're gonna have to make
it look cool and then this number will go up.
But I think that's this is still higher than it
was maybe expecting forty versus sixty percent saying no. But
they're gonna have that playtest in August. LEXI, I'm to
do this poll again and we'll see what people feel
after they get a chance to play it, or after
they get a chance to hear people's opinion on it.
And I'm sure by then we will have probably more
footage of the game running so people get a better
idea of like how it works. All right, that does
it for that poll question. We have a new pole
question we'll get to here in a second. Before we
do that, Lex Lutty, tell people where they can find
you on the internet. What you have going on all
that good stuff.
Speaker 3: Yes, you can find me on Blue Sky, Lexludi dot xyz.
I was on the Next Land of podcast last week,
So go listen to that if you want to hear
us talk about all of the good news in the
video game industry. They picked a really good week to
take off. It was so much good news to recap
when they came back. It was so nice and then
my Denture Attack review went live yesterday. I that's on
Game of Guides and I also had a Assassin's Creed
for Assassin's Creed Black Flag RESYNCD review up on Game
of Guides last week, so check those out. I'm currently
preparing for Games Calm. If you're a developer or publisher
going to Games Calm, give me a shout. If you're
a person going to Games Calm, hit me up on
Blue Sky. You know, I'm gonna be there a day
or two beforehand, so we'll have some downtime. I'll just
be chilling with folks, So yeah, give me a shout.
Speaker 1: All right, excellent. Let's get to that new poll question.
Are you getting GTA six on day one?
Speaker 2: Yes? Sir?
Speaker 1: No, just based on that, I mean, everyone else in
the world apparently is like I guess I'll be getting
a day one.
Speaker 2: So I'm getting a day one? Are you? And yes
or no? I'm just kind of curious to check in
on this.
Speaker 1: We'll get the results talk about it on Games Mornings
here on Giant Bomb tomorrow. Speaking a Giant Bomb. No,
we're not doing a zeenless Zone zero takeover or anything
like that. We're not going to be talking about that game.
Speaker 2: But we will be having.
Speaker 1: Our UPF program. We will have another Games Mornings later today.
There's going to be our Voicemail Dump Truck with a
very special guest.
Speaker 2: The Big E is on the show. Everybody. Uh he is.
That's a cool dude as a.
Speaker 3: Non wrestling person. He seems like a real swell guy.
Speaker 2: He is swell and swollen and he's awesome.
Speaker 1: He's just he's super funny and he's gonna be able
to talk about anything, which is going to serve him
well on the voicemailt Dump Truck. Really looking forward to
seeing how he interacts with Mike and Jan and the guys.
So tune in for that later today, everybody. And then
we have a whole mess of content for you could
check out. This is the Run is happening right now
for Sewer Shark. There's new episodes of that going up
on Tuesdays and Saturdays right now. So but you know
you're only gonna need the next one on Saturday because
that that's gonna be the run.
Speaker 3: Yeah, that's fun, that's the run. Obviously, I I downloaded
again superstation, got the Sega CD set up.
Speaker 2: He's so fucked it's yeah.
Speaker 1: I when I when I first really played that on
the Sega se or the Sega Many too, it was
just like, I need to stand further back from this
TV to make it's what I'm what I'm even looking
at all?
Speaker 2: Right?
Speaker 1: The oh that's right, heave ho too quick. Look, that's
a fun one. Go check that out. Everybody. I love
Heave Ho. Hebo two is better. They just like get
that game so well.
Speaker 3: It's not an embargoed can. Does it still have a
fart button?
Speaker 1: It still has a fart button. Yeah, I think we
could talk about That's all I have about yep, and
there's definitely we use the fart button and the quick look.
Speaker 2: Weirdly, you'll be surprised to learn, I know.
Speaker 1: Yeah, go go check that out, and then I guess
I guess you can go watch the new episode of
Blake Club where it's my season now and I am
grub Adillo. I'm saying I'm playing Cyberdillo, the game that
I was so excited to give to Dan and Mike
and they never cared and they turned it around and
used it on me.
Speaker 3: It's Jeff the Grubdillo guy.
Speaker 1: I am the grub. I'm the Cyberdillo guy. Now, yeah,
I that game. It hurt my head and it's hurt
everyone else's head, So it's bad content. Like unlike Space Ace,
it really is hurting people.
Speaker 3: Do I know the good news? We can all look away.
Speaker 2: I can't. I can't look away.
Speaker 3: We can just have it on on a second monitor.
We can just listen to you suffer, look back and
be like, oh, that looks like shit anyway.
Speaker 1: So I guess go watch the new episode of Blake Club.
At the very least, you're gonna want to see me
in my cyber Delo costume. So go check that out.
Speaker 2: That reveals a lot of fun.
Speaker 1: And I'll be back with more Cyberdillo next week and
for the foreseeable future.
Speaker 2: Hooray.
Speaker 1: All right, I think with all that out of the way, LEXI,
thank you so much for hanging out with me today
and talking about video games.
Speaker 2: I really appreciate it.
Speaker 3: Anytime always a good time, even when it's a bad time.
Speaker 1: Even when it's a bad time, it's a good time.
Thank you all for watching and listening. You are the
best audience in gaming. Until next time, have a good one,
Take care of yourself and go get some of that
street fright or fragrance that they're making by everybody
Speaker 3: Then being to this BEFO