Speaker 1: Hello, everybody, Welcome back to the fire Escape Cast. It
Speaker 1: is episode one oh four. I'm Mike Maharty is always
Speaker 1: here with Mary Kesh.
Speaker 2: Hey, I'm here, and Dan Reikert. Hi, it's me Dan
Speaker 2: Reikert metal Gear.
Speaker 1: That's close enough. That's actually not Dan Riykert.
Speaker 2: Why you invited me? Just because you needed someone else
Speaker 2: who knew about metal gear.
Speaker 1: I just needed someone who could do a semi decent
Speaker 1: Dan impression. Have you done one before that's better than mine? Mine? Mine,
Speaker 1: Mine's usually like mediocre compared to that.
Speaker 3: I liked his first one where he just said metal.
Speaker 2: Gear fair I am I'm impersonating Dan's wife, impersonating Dan
Speaker 2: metal gear, metal gear farting, metal gear farting. Mario Mario Mario. Yeah, yeah,
Speaker 2: that covers it.
Speaker 3: That's Dru Scanlon. Thank thanks to you, thanks for me.
Speaker 1: Yeah, yes, that's true.
Speaker 2: Scalon.
Speaker 1: Oh yes, A lot a lot of people on listening
Speaker 1: to the show will undoubtedly know who he is. But
Speaker 1: for those of you who might not Drew as a
Speaker 1: former staple of the Giant Bombs staff back in the
Speaker 1: heyday of the site, you did a lot of stuff
Speaker 1: for Giant Bomb West specifically, but you also founded cloth
Speaker 1: map on Patreon, did a lot of awesome videos about
Speaker 1: video games about travel, kind of the overlap between them,
Speaker 1: but also separately really cool stuff. I guess the very
Speaker 1: non video game in tune. People might know him as
Speaker 1: Blinking White Guy from the give. I did ask him
Speaker 1: before the recording, was like, are you sick of that?
Speaker 1: Or should I mention it? But uh, yes, that is
Speaker 1: Drew Scanlon.
Speaker 2: That's me.
Speaker 1: Dan was traveling in New York this week. I got
Speaker 1: to not get the chance to see him, but yeah,
Speaker 1: it was a crazy week for everybody. Mary. You people
Speaker 1: watching on the video version will notice she's not in
Speaker 1: your usual office.
Speaker 3: She I probably sound different too.
Speaker 1: She short circuited her entire electrical board and the house.
Speaker 1: Explain it one more time.
Speaker 3: Okay, so we have we got solar panels on the roof,
Speaker 3: which is good, should be really helpful for the environment
Speaker 3: and our bills. But the final step is that they
Speaker 3: have to like essentially reset all of the electricity in
Speaker 3: the house so that they can switch it to on.
Speaker 3: And in the process of doing that, it might have
Speaker 3: short circuited my computer, which I usually record on, So
Speaker 3: I'm recording from a laptop with my really sad blue
Speaker 3: yetti mic and a Logitech webcam, so totally different setup.
Speaker 3: I probably sound not as good. I apologize, I have
Speaker 3: to say though. We all know this, especially anyone who's
Speaker 3: ever done like E three major broadcasting. You never update
Speaker 3: your system before a major event. You just don't. You
Speaker 3: avoid all updates. You do not reset, you do not reboot,
Speaker 3: and you just pray and that's it. And I the
Speaker 3: idea that I thought that today was the day that
Speaker 3: I could reset my computer during recording is this is like,
Speaker 3: this is a slap on my face. This is I
Speaker 3: am so silly. I know better, I know better than
Speaker 3: to do this.
Speaker 1: If you learned nothing from Icarus. Yeah you said, you said,
Speaker 1: right before you decided to do it, You're like, this
Speaker 1: is a terrible idea. And then we see you load
Speaker 1: up from a different room of the house, like, yep,
Speaker 1: something bad happened.
Speaker 3: I knew, I knew that's what happened. We have a
Speaker 3: lot of changes at the same time, at least so
Speaker 3: minus a Dan, but we've added to Drew, which is
Speaker 3: a pro.
Speaker 1: And yeah, again, if you're watching the video version, Drew
Speaker 1: and I are not brothers who dress the same.
Speaker 2: The white guy uniform.
Speaker 1: Yep, I don't have any, though.
Speaker 2: I'll find my give it time.
Speaker 1: Yeah, in the limelight somehow, I was saying to Drew
Speaker 1: that my grandma's maiden name is Scanlon. But I don't
Speaker 1: think it's the I mean, it's not like a common name,
Speaker 1: but I don't think it's like ultra rare. So maybe
Speaker 1: maybe somewhere way down.
Speaker 2: I mean, how many Irish people are there. It's probably
Speaker 2: not many.
Speaker 1: It's not like they're known back in the day for
Speaker 1: having way too many kids or anything, but so there
Speaker 1: are probably isolated pockets of them around the world. Speaking
Speaker 1: of also a war a quick not warning that sounded ominous.
Speaker 1: But if I have to leave suddenly for like thirty seconds,
Speaker 1: I told Drew and Mary it's because I have my
Speaker 1: official Ireland slash EU citizenship papers on the way. I'm
Speaker 1: I got approved. I think I told Dan Mary a
Speaker 1: few times that I was applying for that because my
Speaker 1: grandpa was born there, so they opened that up to
Speaker 1: through Foreign Births Department, So I have to go sign
Speaker 1: for them. If my buzzer rings, I'm a fourth floor
Speaker 1: walk up, I'll be like surfing down the handrail to
Speaker 1: go sign for those. But I'll be back momentarily. You
Speaker 1: two can just vamp. But uh, yeah, we're and then
Speaker 1: we're going to Ireland. I'm going for the first time.
Speaker 1: I figured I owed it to them to visit because
Speaker 1: I'm going to be a citizen. The least I could do.
Speaker 3: Yeah, so you had to put foot on soil before
Speaker 3: they consider you a citizen. What's going on here?
Speaker 1: No?
Speaker 2: Yeah? Yeah.
Speaker 1: It was a really really painful, like paperwork experience, quite
Speaker 1: a lot of notarizing and tracking down.
Speaker 2: I had to.
Speaker 1: I sent in a copy of my birth certificate and
Speaker 1: my grandpa's and his death certificate. He was however, well, a,
Speaker 1: They're like, just because this is notarized, we need an original.
Speaker 1: Maybe in my ignorance, this is the first time I
Speaker 1: realized you could get new birth certificates. I just assumed
Speaker 1: like you were fucked if you lost your original one.
Speaker 1: So I sent in my original and I had to
Speaker 1: track down. I had to go to I forget what
Speaker 1: the name of the department is an Irish government, but
Speaker 1: basically had to tell them, hey, this is my grandpa,
Speaker 1: here's where he was born, here's his birthday. It turned
Speaker 1: out he was actually born three months sooner than the birthday.
Speaker 1: We've been celebrate. We celebrated his whole life because he
Speaker 1: lived on a farm outside of Castle Bar in County
Speaker 1: Mayo on the west coast of Ireland. So his parents
Speaker 1: just never got the chance, didn't get the chance to
Speaker 1: bring him in and get a birth certificate until he
Speaker 1: was like three months old. It's because there was a
Speaker 1: big deal to like bring the family into town. So
Speaker 1: that that caused the hiccup because they're like, we have
Speaker 1: a Michael Joseph Ruaine, but he was born in January
Speaker 1: of this year. I was like, that's not him. I'm
Speaker 1: he had a huge family. There's probably another Michael Joseph
Speaker 1: Wrain in the area. And then I asked my mom.
Speaker 1: She's like, oh, no, I think that's probably him. We
Speaker 1: just celebrated his official birthday, his whole life. What what's
Speaker 1: going on?
Speaker 2: Why would of the two, why would you pick the
Speaker 2: one that the government says is your birthday?
Speaker 1: I think it like made things simpler in terms of
Speaker 1: like actual milestones legally throughout his life, like like driving inside,
Speaker 1: I really don't It's just funny to me. I said
Speaker 1: the same thing, like why wouldn't we He was such
Speaker 1: this like Catholic dude, Why wouldn't we have celebrated his
Speaker 1: like quote unquote god given birthday or whatever. But now
Speaker 1: we went by Ireland's So yeah, I'll have Irish citizenship.
Speaker 1: Is pretty great because specifically the Republic of Ireland you
Speaker 1: get EU citizenship.
Speaker 2: They did not secede.
Speaker 1: However, there's also and I forget the exact name, they
Speaker 1: have an agreement with the UK. As I understand it,
Speaker 1: I could also live and work in the UK through
Speaker 1: this like sister country agreement. I just don't think i'd
Speaker 1: be I wouldn't be a citizen, but you kind of
Speaker 1: get the best of both worlds if you're an Irish citizen.
Speaker 1: So I'm very happy about that. Also, you know, I've
Speaker 1: my wife and I talk about living maybe in Europe
Speaker 1: for a bit for various reasons. Maybe you know, it's.
Speaker 3: There's so much more wine over there. I assume it's
Speaker 3: it's the decision. If it was like a pie chart,
Speaker 3: it would be like maybe quality of life, and like
Speaker 3: ninety percent of it is wine.
Speaker 1: Let's talk about tariffs though, how I think, Yeah, but
Speaker 1: it's just a it's a good thing to have. But
Speaker 1: now I'll officially be the most Irish person in the
Speaker 1: games industry, which is nice because I've known I AM
Speaker 1: for a while. But now I have like the papers
Speaker 1: to prove. I don't know who else could potect a challenge.
Speaker 1: There's no one else now, one might say, I actually
Speaker 1: looking forward.
Speaker 2: To hyeah to you co hosting the Formula one podcast.
Speaker 1: Yeah, Patreon called yes clip and you know, we'll see
Speaker 1: how it goes, make game documentaries. It'll be fun. No
Speaker 1: one will that. Yeah, well that's exciting, but that's yep.
Speaker 1: That's why I'm leaving. I'm leaving suddenly if the bell
Speaker 1: goes off.
Speaker 3: Okay, that's good context. Drew, tell us a little bit
Speaker 3: about what you've been up to. I feel like, I
Speaker 3: mean outside of people who do not listen to the
Speaker 3: F one podcast, your Formula one podcast where you guys
Speaker 3: talk about speedy race cars. What do you what have
Speaker 3: you been doing?
Speaker 1: Uh?
Speaker 2: Well, gosh, yeah, after a giant bomb. Thanks for my
Speaker 2: cloth map, Mike, Uh that was that was my project
Speaker 2: for three years. I don't think the Patreon is still
Speaker 2: active anymore. Of the YouTube channel still there if you want.
Speaker 2: Covid happened, and that made making a travel show very
Speaker 2: difficult to produce. Uh, and so I closed that one down.
Speaker 2: But yeah, very proud of of that project and what
Speaker 2: people who supported me allowed me to be able to do.
Speaker 2: It was really fun. And then from there I worked
Speaker 2: for a few years at Digital Eclipse video game developer
Speaker 2: who they do what they call interactive documentaries, so the
Speaker 2: things like Atari fifty and the Kartica Collection, Jeff Mentor collection,
Speaker 2: the most recent Tetris collection. Although I didn't work on that,
Speaker 2: that was really cool. But I realized I missed. I
Speaker 2: missed video. I missed. I did some video work over
Speaker 2: at Digital Eclipse, but like I just kind of missed
Speaker 2: you know, pretty action and stuff. And so I got
Speaker 2: a I reached out and Mary had an opening on
Speaker 2: her team, and so now I work with Mary. Technically,
Speaker 2: Mary is my boss.
Speaker 3: How much do you love it?
Speaker 2: So much? She signs my paychecks.
Speaker 1: She's very understanding of any mistakes to fly off the hands, honestly,
Speaker 1: real talk.
Speaker 2: Mary has created a really incredible team and it's it's
Speaker 2: great to work there.
Speaker 1: I'm sure you fit in well. I've I've heard great
Speaker 1: things about working on her.
Speaker 2: Yeah, there's a lot of x X games press people
Speaker 2: and some TV people and yeah, it's it's a great crew.
Speaker 1: I guess this is as good as time as any
Speaker 1: to mention I'm actually joining Mary's not.
Speaker 3: I'm not. It's my slow journey to acquire everybody whom
Speaker 3: I loved. Working in games media makes sense, but it's
Speaker 3: actually like a good it's a good group because people
Speaker 3: who worked in games media have some of that just
Speaker 3: that blue blood work ethic of like we know what
Speaker 3: it's like to be in the fire, in the flames
Speaker 3: of like a live production. They understand editing, but also
Speaker 3: just kind of there's like that fine tune of that
Speaker 3: and corporal life of like being able to handle like
Speaker 3: lots of meetings with lots of different partners and parties
Speaker 3: and people who have lots of different goals and being
Speaker 3: able to navigate that space. So I think that there's
Speaker 3: something about people who we worked with back then that
Speaker 3: just like really get it, and it is a good vibe.
Speaker 3: Everybody on our production crew is like stoked to do
Speaker 3: live streams with streamers and about games, sometimes not games.
Speaker 3: We recently just did a live stream for April Fools
Speaker 3: and it was like a y two K stream. It
Speaker 3: had nothing to actually I think there was I think
Speaker 3: there was one game. But other than that, I mean,
Speaker 3: like sometimes it can get really weird there, so change place.
Speaker 3: But I'm really glad you're there.
Speaker 2: Yeah, I don't think.
Speaker 1: Yeah, have a lot of fun. I'm trying to remember.
Speaker 1: Have we talked since you went to you met like
Speaker 1: Jack Black for Twitch work.
Speaker 3: I don't think we officially talked about it. I think
Speaker 3: we like half talked about it because it was like
Speaker 3: one of those work trips where like I was so
Speaker 3: stressed that I think like it was almost like PTSD
Speaker 3: bringing it up and I was like, yeah, I did it.
Speaker 3: And that's not because of Jack Black, who he's like
Speaker 3: a saint by the way, He's actually so sweet and lovely,
Speaker 3: but it's just it's very stressful to work on a
Speaker 3: high stakes production with like celebrities, and like there was
Speaker 3: a lot of companies involved in that production, and so
Speaker 3: I had, like I think, like the truth is is
Speaker 3: like when you have like six different parties who are
Speaker 3: like we all have a different vision for how the
Speaker 3: stream could go, and I am the producer who makes
Speaker 3: the calls, I was like, great, how do I make
Speaker 3: as many of you happy as possible without upsetting anybody?
Speaker 3: And I think that's almost it's just a very fine
Speaker 3: line to walk. So I think I walked out of there. Also,
Speaker 3: the stream was from four to five, and my flight
Speaker 3: took off at seven in LA and so like if
Speaker 3: you can imagine me like running to a partner and
Speaker 3: being like, how do you want this stream to go?
Speaker 3: And they're like, well, they have to mention the movie
Speaker 3: and they have to mention all these things. And then
Speaker 3: I run to somebody else and I go, how do
Speaker 3: you want this to go? And they're like, well, we
Speaker 3: definitely don't want to mention these things. We don't want
Speaker 3: to mention the movie, and we don't. Are like okay,
Speaker 3: well these are polar opposite ideas, and so like I'm
Speaker 3: I'm navigating all these people, making sure as many people
Speaker 3: are happy as possible. And Jack Black as usual, he
Speaker 3: like literally walks in this street, like walks in and
Speaker 3: he's like what are we doing? Like how are we
Speaker 3: going to do this? He's got like this like flighty
Speaker 3: little fun to him, and I was like whatever, like honestly,
Speaker 3: like you're Jack Black, like we were hoping you'd play Minecraft.
Speaker 3: He was like easy. He sits down, he starts logging
Speaker 3: into his Minecraft account, which is so cute, and I
Speaker 3: was like, ok great, He's going to be fun and
Speaker 3: we needed to go live. This is the truth about
Speaker 3: these types of events, is that when we when you
Speaker 3: have a press junket, you get these people, you get
Speaker 3: them for very short amount of time. You get them
Speaker 3: for like thirty minutes usually, and to the tea. And
Speaker 3: so we asked for an hour because that's how long
Speaker 3: live streams are, and we compromise for forty five minutes.
Speaker 3: So every minute he's on set is part of his
Speaker 3: forty five minute you know, obligation to us. And this
Speaker 3: isn't even like up to him. This is like the
Speaker 3: people that have like offered us, you know, graciously offered
Speaker 3: us his time. And so I'm like, okay, well we
Speaker 3: need to get going with the live stream, Like right now,
Speaker 3: I'm counting down these minutes, and he goes, when are
Speaker 3: we going live? I have to pee It's for the
Speaker 3: good of the stream. He just leaps I got to
Speaker 3: the bathroom, which is so fair, and like try and
Speaker 3: be like really understanding. He leaps back onto the set.
Speaker 3: Literally he's like a leaper, and he leaps right back
Speaker 3: into his seat. He's ready to play minecraft. He's like
Speaker 3: let's go. And that was it, and then we started
Speaker 3: the stream. So that's kind of how it happened. But
Speaker 3: it was just very like from the beginning, the middle
Speaker 3: to the very end. I was like, man, I hope
Speaker 3: everybody's happy. I hope everybody's having a good time. Jack
Speaker 3: Black was so funny. He did a great job. He
Speaker 3: sings and dances and he does high kicks. He's really
Speaker 3: wild to be around. And when the stream ended, I
Speaker 3: shook his hand. I said thank you so much. He said,
Speaker 3: I had a great time. I love playing Minecraft. I said, awesome.
Speaker 3: I grabbed my suitcase. I shook the production person's hand,
Speaker 3: I shook three other business partner's hands. I got in
Speaker 3: a car. I went through LA traffic for fifty minutes.
Speaker 3: I got to the airport at five point fifty five
Speaker 3: and I went through security and I boarded at six
Speaker 3: twenty five and they stopped boarding at six point thirty.
Speaker 1: Nice.
Speaker 3: And that was that. And then I think I passed
Speaker 3: out on the way, like on the flight, and I
Speaker 3: was just I can't believe I was able to pull
Speaker 3: that off. My dog is I have a dog sitter
Speaker 3: usually when I have to go on work trips, but
Speaker 3: they couldn't stay that night, and so I was like,
Speaker 3: I have to get at home tonight for the dog.
Speaker 3: So I had like all these different priorities. But you know,
Speaker 3: we threaded the needle. We like made it work on
Speaker 3: that one. But that's probably like one of the craziest
Speaker 3: live stream experiences I've ever had, honest to God.
Speaker 1: Yeah, because I would have been in sef with LEXI.
Speaker 1: Well not there with him, but we were both in.
Speaker 3: A GDC was that week? GDC was that week?
Speaker 2: Right?
Speaker 1: Okay, yeah, perfect, perfect storm. I was just telling Drew
Speaker 1: before this, my schedule this week has been kind of
Speaker 1: a shit show.
Speaker 3: I'm glad you made time for us, though. I mean
Speaker 3: I know that like between this and wine learning and
Speaker 3: being a cat dad, I mean your schedule must be
Speaker 3: like packed.
Speaker 2: Yeah, I'm wine learning.
Speaker 3: Wine learning is a good portion.
Speaker 1: For this level of I'll be done in a We're
Speaker 1: recording this web in the fourth I'll be done May first. Well,
Speaker 1: I'll take my test and then I'll find out whether
Speaker 1: I passed, like a month after that.
Speaker 2: So this is the actual If you passed this, you
Speaker 2: will be a Somalia No. So okay, this I'm taking.
Speaker 1: This is the w set classes to a school in
Speaker 1: London Wine and Spirits Education Trust. If you want it
Speaker 1: to go more service side, which maybe at some point
Speaker 1: in my life I'll actually go the sommelier route or
Speaker 1: try it out see if I like it, who knows.
Speaker 1: But if you want to go down that route, you
Speaker 1: can do certification, and it's it's like any it's like
Speaker 1: any career paths. Like you know, you don't need the certifications,
Speaker 1: but they don't hurt. So there's this court of master
Speaker 1: somily is that is you take those and you have
Speaker 1: to like you know, learn tasting, learn theory, and learn service,
Speaker 1: and you take those tests and then you pass and
Speaker 1: then you can work. You don't need those, but it
Speaker 1: helps to work in some like high end spots in
Speaker 1: New York or San Francisco or London or Cleveland wherever
Speaker 1: you might be where there's like wine bars and restaurants.
Speaker 1: But I'm taking w SET, which right now is that's
Speaker 1: more generally geared toward if you want to go into
Speaker 1: importing or sales or teach or be an academic in
Speaker 1: the wine area. That's it's it's geared toward that. So
Speaker 1: I'm taking WST Level three. There's four total four is
Speaker 1: the actual ploma. It takes generally two years because you're
Speaker 1: doing like, wow, five or six months.
Speaker 3: So into it. I mean, I think it's crazy if
Speaker 3: what do you think is more important, like having these certifications,
Speaker 3: which obviously do help, or having like a HEC a
Speaker 3: resume of like working at like five well established places.
Speaker 1: Probably the latter, which if you have them both great. Also,
Speaker 1: some people do the certification just to prove that they
Speaker 1: could take the test or pass the tests. I don't
Speaker 1: know if people have seen like the som documentaries.
Speaker 3: I've seen Frasier, and I think that they do the
Speaker 3: test that's a documentary and they they fight over it
Speaker 3: and like who is who is like the better and
Speaker 3: they make them wine test in front of each other
Speaker 3: in front of like six people.
Speaker 1: Oh, I've seen that and he he purposely picked like
Speaker 1: a cheap line to get him to think it was
Speaker 1: a Bordeaux.
Speaker 2: Yeah, something like that. But it's good.
Speaker 1: No, the documentaries are about this group who was just
Speaker 1: trying to pass the Master Somier test. It's like in
Speaker 1: terms of pass rate, it's like demonstrably maybe the hardest
Speaker 1: test in the world. I'm not saying it's the most
Speaker 1: important test. In the world. We've got writing to be
Speaker 1: drained surgeons and whatnot. I'm not even gonna put.
Speaker 3: Spine surgeons weird talking wine. It's hard. I don't understand.
Speaker 1: Sample by the emosurele. So it's you know, the Master
Speaker 1: Psalm test is like it's it's sometimes derided for just
Speaker 1: being masochistic and you to go that level. I think
Speaker 1: there are only two hundred and eighty something Master Sombiers
Speaker 1: in the world whoa At some point, if I wanted
Speaker 1: to do the quarter Master Salmis, you take an introductory
Speaker 1: course which is like three days that you just pass
Speaker 1: that to basically get invited quote unquote to take the
Speaker 1: actual certification, at which point you can go and pay
Speaker 1: like ten thousand dollars to go to do a sixteen
Speaker 1: week course for that, and then you take the test
Speaker 1: and you're a certified salm and it's a great thing
Speaker 1: to have on your resume if you like, I'm not
Speaker 1: working in restaurants. It's it would be tough for me
Speaker 1: to work in a restaurant when I already have a
Speaker 1: day job in video, right, so that certification can help
Speaker 1: springboard somebody once you then there's the Advanced Somier, which
Speaker 1: is level three basically, and that's also very tough. At
Speaker 1: that point, you need to know individual like vineyard names
Speaker 1: within regions and whatnot across the world. And then there's
Speaker 1: the Master Somier test, where the theory portion alone, you
Speaker 1: just you need to be able to say, like, oh, okay,
Speaker 1: name these regions in Romania where they grow wine, and
Speaker 1: also what's the principal grape in Japan and what are
Speaker 1: the flavor profiles of it? And also like if you
Speaker 1: were in this part of the world and they were
Speaker 1: serving you this kind of food, what historically would they
Speaker 1: serve you with but in recent years how they've been
Speaker 1: reevaluating it. And I'm sure all those things I just
Speaker 1: mentioned is those would all be softballs for many people.
Speaker 1: But yeah, I think people just take those tests at
Speaker 1: a certain point just to prove they can. And also
Speaker 1: if you prove you're one of the you know, two
Speaker 1: hundred ninety or whatever it is master psalms in the world,
Speaker 1: then at that point you kind of get like people
Speaker 1: get job offers the day they passed that test to
Speaker 1: go work for big champagne houses or to go like
Speaker 1: be the beverage director for an entire restaurant. Group that
Speaker 1: has restaurants all over the world. But yeah, I started
Speaker 1: this course in my free time. It's once a week
Speaker 1: for sixteen weeks, but it's a lot more self study.
Speaker 1: I just figured, all right, I'll try it out. Maybe
Speaker 1: once I make wine an obligation, I'll start disliking it
Speaker 1: a bit more and want to just keep it a
Speaker 1: pure hobby. But like Drew you said it earlier, it's
Speaker 1: kind of a rabbit hole. It's like the more I
Speaker 1: learn about it, the more I want to learn about it.
Speaker 1: So that hasn't slowed down yet, and it's it's going
Speaker 1: really well. My tasting's way better, my theories definitely. I
Speaker 1: just enjoy reading about wine. My favorite part of wine
Speaker 1: studying is like looking at maps and piecing together like
Speaker 1: how the the ocean influences in the ocean currents and
Speaker 1: mountain ranges have similar effects in Chile as they do
Speaker 1: in California and the West coast of New Zealand. It's
Speaker 1: cool to look at the world like that.
Speaker 2: But that's so cool. Yeah, I fully endorse getting certifications
Speaker 2: for stuff like I think it's just such a fun
Speaker 2: way to engage with the topic. Yeah, yeah, I got
Speaker 2: my inspired by Vinnie, I got my Ham radio license,
Speaker 2: which completely different scenario than you are describing, because there's
Speaker 2: something called a Ham cram where you go in and
Speaker 2: they say, okay, at the end of this like multi
Speaker 2: hour session, you're going to take the test to get
Speaker 2: your Ham radio license, and you need to be licensed
Speaker 2: because like for your body. Yeah, so you have to
Speaker 2: cram for the test. So the way that they do it,
Speaker 2: and I can't believe this is actually like legal or
Speaker 2: that this stands, is they have a book of all
Speaker 2: of the questions that are going to be on all
Speaker 2: of the potential questions that could be on the test,
Speaker 2: and so for many hours, all you're doing is just
Speaker 2: looking through those questions and answers. And because the test
Speaker 2: doesn't scramble ABC or D, they instruct you to just memorize,
Speaker 2: not look at any of the wrong answers, just read
Speaker 2: the question, read the right answer, and then when you
Speaker 2: come across it on the test, you just remember the
Speaker 2: one that you read.
Speaker 1: Okay. Interesting, so a hand scan. They really want people
Speaker 1: to pass, right, So they want more people in on
Speaker 1: this on this practice. So Ham Radio correct me if
Speaker 1: I'm wrong. You could if the way it functions, you
Speaker 1: could tune into different channels right now and hear someone
Speaker 1: who just happens to be speaking to that channel.
Speaker 2: Yeah, okay, yes, and you wouldn't need this, it's been
Speaker 2: a while. You don't need a license to tune in,
Speaker 2: you need a license to transmit. Okay. And it's actually
Speaker 2: it's not I misspoke earlier. It's not a broadcast. Broadcast
Speaker 2: means multiple channels. It is ham radio is just one channel. Yeah,
Speaker 2: which is why you need an FCC license, because you're
Speaker 2: broadcasting or you're you're transmitting to a frequency that anyone
Speaker 2: could theoretically pick up.
Speaker 1: So the license, you could do that right or Mary
Speaker 1: could do it right now if she wanted to. But
Speaker 1: if she would have a license, could she transmit? Like
Speaker 1: could she actually like does she have the means to transmit?
Speaker 3: She just can I transmit illegally?
Speaker 2: What is your radio station?
Speaker 3: Yeah?
Speaker 2: Yeah?
Speaker 1: Is that what pirate radio is? Like? Unlicensed? Oh? Gotcha?
Speaker 2: Okay, cool, But it's tough to do because of the
Speaker 2: way that you know, physics work. You're very easy to triangulate.
Speaker 3: Yeah.
Speaker 1: I was gonna say, would they be able to track
Speaker 1: you right away?
Speaker 2: Yeah?
Speaker 1: Yeah?
Speaker 3: But what do they do to the FBI come and
Speaker 3: like knock down my little shed where I like play
Speaker 3: banjo for like three other people. Like how much do
Speaker 3: they give a shit?
Speaker 2: If you're interfering with stuff, they'll absolutely come after you.
Speaker 1: What kind of official like authorities use ham those kind
Speaker 1: of radio waves to communicate.
Speaker 2: So mostly it's for emergency response, So when there's no
Speaker 2: cell towers, you know, emergency coordination will be done over
Speaker 2: HAM radio. I've also seen it for like when like
Speaker 2: on cycling rides, like fundraiser cycling rides that I've done,
Speaker 2: different stations will communicate with each other over Ham because
Speaker 2: sometimes there's not cell service.
Speaker 1: Okay, I as morbid as it is, I do like
Speaker 1: the idea. It makes me laugh to think about like
Speaker 1: an evac helicopter just circling Portland and it can't find
Speaker 1: an emergency because Mary's just like thrashing her upright base
Speaker 1: on her pirate radio. Mary two point sixty seven.
Speaker 3: This goes out to all six of you out there.
Speaker 3: I know that some of you might be looking for emergencies,
Speaker 3: but this is also an emergency. How then the FBI
Speaker 3: breaks through my windows and tackles me. This is a
Speaker 3: really interesting concept though, Like when you're getting a license
Speaker 3: or when you're when you're going through this process, like, uh,
Speaker 3: are you doing so with the intent to broadcast, like
Speaker 3: you want to broadcast Drew.
Speaker 2: It's tough because to I would love to be able
Speaker 2: to talk to Vinnie, but he's on the other side
Speaker 2: of the country, so it would be possible, but we
Speaker 2: would both need really big antennas, and that's something that's
Speaker 2: tricky to do in San Francisco.
Speaker 1: Oh okay, right where I live. That's so funny. That's
Speaker 1: that does sound like a like a cool thing to do.
Speaker 1: Like the analog nature of it, Like the idea that
Speaker 1: you do, like you would actually need a bigger physical
Speaker 1: thing to send it farther is so refreshingly, like one
Speaker 1: to one as opposed to everything else I don't understand
Speaker 1: with the internet today.
Speaker 2: Yeah, so I actually did study for the test. Yeah,
Speaker 2: and because I don't just wanted to learn this stuff,
Speaker 2: and you're right, it's like, oh it needs to be.
Speaker 2: It just clarified a lot of stuff that I missed
Speaker 2: in physics class in school. We're like, of course the
Speaker 2: antenna needs to be that tall because the actual wavelength
Speaker 2: is like multiple meters, like the wave that is going
Speaker 2: on the air is physically this large.
Speaker 1: Yeah, okay, from the peak to the value whatever you
Speaker 1: want to call it, or there's probably more official terms.
Speaker 3: No, that's it peak and valley. Yeah. Yeah, you could
Speaker 3: pass your your HAM test today.
Speaker 1: Your valley's interfering with my riffs. Yeah, that sounds cool.
Speaker 1: So you aren't licensed, you passed it?
Speaker 2: I did. There are three levels. I am at.
Speaker 1: Number two, okay, and do you just get increasing permissions
Speaker 1: at the third level or yeah?
Speaker 2: You can broadcast or you can sorry, transmit on more
Speaker 2: and more frequencies as you go up.
Speaker 3: Are there only two hundred and ninety one other Tier
Speaker 3: three ham hams?
Speaker 2: It's totally getting close to that because they're all dyeing.
Speaker 2: Do they have to definitely like flying? It is for olds.
Speaker 1: They to differentiate between nebiolo and sang. Oh.
Speaker 2: Yes, there's probably a good Venn diagram.
Speaker 1: That Bermuda triangle of red wines. In Italy.
Speaker 3: You can get pretty drunk and jam out on your
Speaker 3: HAM radio, but you should not drink and fly.
Speaker 2: Interestingly, you cannot curse. Also, is FCC regulated frequency?
Speaker 1: Interesting?
Speaker 2: But again, you're.
Speaker 3: The FBI gonna knock down my door because I set
Speaker 3: a couple fbis don't get fined.
Speaker 2: Wow, you don't get fined. Yeah, because they know the
Speaker 2: frequency that you will be transmitting.
Speaker 3: Well, who's hearing me?
Speaker 2: I guess if you're if you're transmitting to no one.
Speaker 3: Says, go fuck yourself in the woods?
Speaker 2: Is the sin?
Speaker 3: Find them?
Speaker 2: Just get a talk a walkie talkie and turn off
Speaker 2: the other one and go to town.
Speaker 3: I do. I do have walkie talkies. Me and josh
Speaker 3: My my buddy who lives in Portland, have walkie talkies
Speaker 3: and we use them on road trips and it's really
Speaker 3: fun to be able to talk to someone, uh via walkie.
Speaker 3: I think there's something classic about it makes me feel
Speaker 3: like a kid again and I really love it. So
Speaker 3: we did a road trip last Christmas and it was
Speaker 3: maybe like a four hour road trip. So we had
Speaker 3: these walkie talkies where we could just be like, you know,
Speaker 3: got a stop to be, you know, over, and we
Speaker 3: would do that. But then one of the places that
Speaker 3: we were stopping to get gas, it was really close
Speaker 3: to a just a hardware store, and as we were
Speaker 3: talking to each other, a person came on was like, yeah,
Speaker 3: we need some want to come to Aisle three here
Speaker 3: and it turns out whatever we were broadcasting on the
Speaker 3: people who were working at the woodshop were using the
Speaker 3: exact same broadcast frequency for their radio, and so that's great. Yeah,
Speaker 3: Josh and I would just keep being like, hey, we
Speaker 3: need to go get some more slim gyms before we
Speaker 3: start back all right over, and then they would be like, Tana, Tanya,
Speaker 3: is that you you hear them?
Speaker 2: We don't have any I.
Speaker 3: Don't understand messing with their frequencies and their radio, but
Speaker 3: it's so neat that in a simple act of us
Speaker 3: communicating where we're on the same frequency as people doing
Speaker 3: their jobs, it felt really fun to talk back and
Speaker 3: forth like that. And I actually I love my walkie talkie.
Speaker 2: Yeah, I got fun.
Speaker 1: When I was younger, I don't know nine, my next
Speaker 1: door neighbor, Alyssa, and I hung out a lot and
Speaker 1: at a certain point we're like, oh, let's let's use
Speaker 1: these walkie talkies. And my older brother had to like say, hey,
Speaker 1: do you want to come over or do you want
Speaker 1: to play basketball? Or do you want to like come
Speaker 1: over go swimming? So we basically decided to use those.
Speaker 1: And the first night we well, first evening we had them,
Speaker 1: I went to Uh, like, right after dinner with my family,
Speaker 1: I like called her, let's go let's you gotta come over,
Speaker 1: Let's let's go swimming. It's super nice out And like
Speaker 1: twenty seconds later, Alyssa's dad shows up at our house
Speaker 1: and like with the walkie talk He's like, this is
Speaker 1: not happening. And then he just gave it back to
Speaker 1: us because apparently I had been annoying them during their dinner.
Speaker 2: And she didn't turn it off.
Speaker 1: He's like, no, fuck this, you left next door, go
Speaker 1: over and knock off. I know, but he just he
Speaker 1: had to make a point. I'm yeah, that was fuck him.
Speaker 1: But yet, Drew, don't you also have your pilot's license
Speaker 1: of some sort? Is there?
Speaker 2: I'm assuming there are multiple levels to all that. Yeah,
Speaker 2: certainly there's there's different ratings. Uh so I can I
Speaker 2: can fly a single engine land piston airplane, So no
Speaker 2: jets for me. Yeah, well, moving on fly I can't.
Speaker 2: I can't fly a seaplane yet, although that would be awesome.
Speaker 1: Yeah, that'd be cool. There's a there's a service here
Speaker 1: that you could fly between like New York and Boston.
Speaker 1: They land on in the Harbor and then on the
Speaker 1: Charles or whatever. Light there was for a while. I
Speaker 1: don't know if they still have it. So do you
Speaker 1: fly regularly or no?
Speaker 2: So I got I got my pilot's license in February
Speaker 2: of twenty twenty, okay, and then couldn't really fly during
Speaker 2: COVID because the place I was renting my planes from
Speaker 2: temporarily closed because of that. And so the thing the
Speaker 2: thing about flying is again this is why it's for olds,
Speaker 2: is that if you are inexperienced like me, it is
Speaker 2: dangerous to fly infrequently because you just get rusty. Yeah,
Speaker 2: so you if I were to pick it back up,
Speaker 2: I would want to make sure that I could do
Speaker 2: it with regularity so that I.
Speaker 3: Don't kill yourself, don't. Yeah, Yeah, I think that's super fair.
Speaker 3: I mean the thing about these hobbies, I'm like a
Speaker 3: serial hobby quitter, and I have so many hobbies that
Speaker 3: I've picked up over the years, like stained glass. I've
Speaker 3: been like trying to mix stain glass art, and I
Speaker 3: have like my stand up base. And sometimes I'll be
Speaker 3: busy for a couple of months, you know, three or
Speaker 3: four months, and I'll be like, oh my gosh, I
Speaker 3: haven't played my bass at all, Like I haven't even
Speaker 3: thought about it. But I can always just pick it
Speaker 3: up on a rainy day and play a tune and remember,
Speaker 3: I'll have to regain my calluses. But that's like the
Speaker 3: worst of it. Like you are potentially not just endangering yourself,
Speaker 3: you're endangering the lives of others. If you're like, what
Speaker 3: does this button do mid air?
Speaker 1: Yeah, yeah, it's you lose it like you lose any
Speaker 1: other skill set. But the risk is so high, higher
Speaker 1: than most other hobbies.
Speaker 2: Yeah for sure.
Speaker 1: Yeah, I'm not endangering myself, but taking a week off
Speaker 1: from wine tasting, if anything, is probably better. But that's
Speaker 1: super cool. Mariy have you flown up plane?
Speaker 3: I'm in them. I'm in them all the time. I
Speaker 3: was just in a plane a couple days ago and
Speaker 3: it was so cute. They did the thing where the
Speaker 3: the kids were in the front with the with the
Speaker 3: pilots getting their wings, and.
Speaker 2: Uh oh, I'm so glad they still do that.
Speaker 3: It's such a special moment. And they they were leaving
Speaker 3: and the mom was like, come on, don't bother them anymore,
Speaker 3: and the pilot was like, what are you talking about.
Speaker 3: They need a picture. My kids ran back in and
Speaker 3: he gave him a big hug and she took like
Speaker 3: eight pictures. Obviously he was into it. And I think
Speaker 3: that's really sweet because that's probably what inspires the next
Speaker 3: gen of pilots, is having that experience and being able
Speaker 3: to meet a pilot see on all those sick buttons.
Speaker 3: That's what That's what puts me into it. It's like,
Speaker 3: what what do all those buttons do? I gotta learn.
Speaker 3: I got to learn. That's piqued my interest.
Speaker 1: I think for me, it's the ability to fly that
Speaker 1: entices me. You fly anyway, that's the end goal for me,
Speaker 1: I know, but I would I don't know. I'm not.
Speaker 1: I fly a lot as well. I don't love it.
Speaker 1: I'm I go through phases, but I feel like the
Speaker 1: older I get, the less I like flying. And I'm
Speaker 1: not saying I'm old, but I'm I'm getting there. Just
Speaker 1: that my tolerance for it decreases every time. Maybe I
Speaker 1: need to go the pilot's route so I can like just.
Speaker 2: It is a It is a different kind of experience
Speaker 2: in those little planes. Like you know, an airliner is
Speaker 2: basically a building. Yeah, and when you're in a little plane,
Speaker 2: you're very for better or worse, very aware of all
Speaker 2: the physics going on. You can feel all the wind happening,
Speaker 2: and like, yeah, it's it's a different experience.
Speaker 1: Yeah, I feel like that would lessen my anxiety getting
Speaker 1: on an airliner if I had been flying a single
Speaker 1: engine that I disagree.
Speaker 3: I feel like if I can feel the wind, my
Speaker 3: anxiety might be peaked. I feel like, even you know,
Speaker 3: with an experienced pilot, Yeah, I would just be.
Speaker 1: Like and like getting on a United flight would be fine.
Speaker 3: Yeah.
Speaker 2: There.
Speaker 1: I had the worst turbulence in my life a few
Speaker 1: weeks of coming back from GDC. The plane did one
Speaker 1: of those things where we tilted so hard, like five
Speaker 1: hundred feet off the runway that I thought he was
Speaker 1: turning like it was that abrupt. It was after those
Speaker 1: like country wide storms, so I'm sure it wasn't that bad.
Speaker 1: But to me, who sometimes is not great with turbulence,
Speaker 1: it was like, oh, okay, this is it.
Speaker 2: Yeah. I was in a one next quick coming into
Speaker 2: I think the Portland Airport when I was a kid,
Speaker 2: and the turbulence was so bad the overhead compartments were
Speaker 2: popping open.
Speaker 1: Yeah.
Speaker 2: Yeah, that's never fun. Flight attendants were getting hit by luggage.
Speaker 1: It was.
Speaker 2: It was bad.
Speaker 1: It's when the plane the yaw is when it's the
Speaker 1: actual like this right the wings, that's what's yea yaw
Speaker 1: is is that's what when the yaw changes, like the
Speaker 1: nose of the plane just like slides left or right
Speaker 1: above round, that's what gets me. I'm like, this can't
Speaker 1: be good, like in terms of physics and landing proper.
Speaker 1: Really yeah, but uh but it's I don't know, we
Speaker 1: get where we're going.
Speaker 2: I love to share this video of them testing airplane
Speaker 2: wings and uh. They basically like attach cables to the
Speaker 2: ends of a plane while it's you know, uh, on
Speaker 2: the ground under construction, and they winch the wings up
Speaker 2: and it is crazy how high the wings can go
Speaker 2: before they break. It's like way above the fuselage. Like
Speaker 2: it almost looks like a bird flapping its wings before.
Speaker 1: Last shuttle from Star Wars exactly.
Speaker 2: Yeah, it's like maybe not that far, but like pretty
Speaker 2: far up there. And so that that made me feel
Speaker 2: pretty good.
Speaker 1: Yeah, I've I've heard people say like and to be
Speaker 1: I'm actually not that bad with turbulence. I don't think
Speaker 1: she'll mind me saying my wife really just dislikes turbulence.
Speaker 1: It's the more I'd like, actually take the time to
Speaker 1: learn about the basics physics of it, and they're like,
Speaker 1: just turbulence is like potholes based. And again like I know,
Speaker 1: statistically I'm more likely to get in a car crash
Speaker 1: leaving the airport. Yeah, it's still sometimes messages with me.
Speaker 1: It's just uncomfortable, but you know, like the worst of it,
Speaker 1: you know, just I think the breathing exercises help, but yeah,
Speaker 1: in general, it's just God. You think I'd get used
Speaker 1: to it, but I haven't yet. Luckily I have to
Speaker 1: fly often. That's always awesome. Great. Maybe I should just
Speaker 1: go to Sombi a route I don't. Well, then i'd
Speaker 1: be traveling a lot too, but at least i'd just
Speaker 1: be walking around a restaurant most of the day. There
Speaker 1: you go, everyone, But well, that's cool. You have a
Speaker 1: cooler certification than I do.
Speaker 2: Don't worry. You'll get there all right.
Speaker 1: One day. You guys gonna talk about video games? Yeah, sure, Okay,
Speaker 1: last episode, Mary, we had talked. You and Dan had
Speaker 1: played Assassin's Creed Shadows. I had not yet. Yes, I
Speaker 1: have since played between twelve and fifteen hours. Let's say
Speaker 1: I'm really really enjoying Assassin's Creed Shadows. I've always liked
Speaker 1: the series. I'd say Valhalla really did not do much
Speaker 1: for me at all. I feel as if Valhalla went
Speaker 1: way too wide. I also did not find that world
Speaker 1: to be interesting. I also thought the pacing was not great,
Speaker 1: especially when you actually go into that you actually like
Speaker 1: go play as the character's god counterparts. In Valhalla itself,
Speaker 1: I found those sections to be interminably boring. The overall
Speaker 1: flow of that game just did not work for me.
Speaker 1: I tried playing it twice. But I really liked Odyssey.
Speaker 1: I really liked Origins. Origins my favorite in the entire series,
Speaker 1: along with like Black Flag Rogue, but Assassin's Cree Shadows
Speaker 1: striking that sweet spot where Sure, at the end of
Speaker 1: the day, it's a pretty fairly standard Ubisoft open world
Speaker 1: in terms of the actual progression of things you're doing.
Speaker 1: But I feel as if, a it's absolutely gorgeous this
Speaker 1: era of Assassin's Creed, especially like or You're largely obviously
Speaker 1: in the desert, but there are these pops of color
Speaker 1: in like the poppy fields, or these like lavender fields
Speaker 1: near the Nile. Odyssey the same thing, their use of
Speaker 1: color in this otherwise pretty you know, dry Mediterranean climate
Speaker 1: was really impressive. Here they're doing the same thing. And
Speaker 1: then you know, like the actual like costume design, the
Speaker 1: the verticality in the castles and the towns. The towns
Speaker 1: themselves feel pretty alive. I'm really enjoying this game. I've
Speaker 1: I've only just gotten Yasuke back the Samurai character, so
Speaker 1: now I can you know, I have I kill both
Speaker 1: of them. Yeah, but I like now a lot as character. Also,
Speaker 1: her move sets super cool. I've been using the fuck
Speaker 1: I forget what's called the webon type with like a
Speaker 1: sick like a comma on one end and the ball
Speaker 1: the mat flail on the other.
Speaker 3: Yeah, I don't remember what that's called either, but it's
Speaker 3: like a sickle ball. It's really yeah, yeah, ball and sickle.
Speaker 1: So I don't know. I'm liking the game a ton.
Speaker 1: I think the like the flow of tracking down one
Speaker 1: of your targets is just you know, done really well.
Speaker 1: I like the scout system. For those who haven't played it,
Speaker 1: Odyssey introduced the discovery mode that many Ubisoft Open world
Speaker 1: games have done now or instead of just putting away
Speaker 1: point in your map, they're like, all right, he was
Speaker 1: last seen in this general area. Some people said he
Speaker 1: really likes to drink, so you'd be like, Okay, I'll
Speaker 1: go look at the taverns in that area, and you'd
Speaker 1: eventually like that, Yeah, when you get semi close, it'll
Speaker 1: be like, Okay, that's him, but you would need to
Speaker 1: get close. Valhalla, I believe did something similar, but Shadows
Speaker 1: does that. Plus, the seasons changed throughout the game, So
Speaker 1: when you go back to your hideout, you upgrade your buildings,
Speaker 1: you plan out your little animal crossing layout, what have you.
Speaker 1: The seasons change. I don't know the full timeline, like
Speaker 1: the actual real world time that it takes for them
Speaker 1: to change, but most of the time when I do it,
Speaker 1: decent amount of stuff and then go back to the hideout,
Speaker 1: the season has changed, so it resets your scouts. Scouts
Speaker 1: kind of play off what Brotherhood introduced way back in
Speaker 1: the day, where you have other Assassin's Guild recruits that
Speaker 1: you're sending out on missions to bring back supplies and
Speaker 1: also take out assassination targets. Your scouts. You can a
Speaker 1: tag supplies in the open world physically with your character,
Speaker 1: and then those supplies will be like smuggled out at
Speaker 1: the end of the season. So you'll get supplies for
Speaker 1: your hideout. But when you're on the overall map, you
Speaker 1: can actually like hover over the area where you think
Speaker 1: a character is or like an objective is, and you
Speaker 1: can say tell your scouts to scout the area and
Speaker 1: they'll find the objective for you, which is kind of
Speaker 1: a nice middle ground I think for people who like
Speaker 1: the discovery mode but also flavorful diegetic reason for you
Speaker 1: finding the waypoint is you sent in your recruits to
Speaker 1: go right.
Speaker 3: They found a good way to put it into stories
Speaker 3: that it feels real.
Speaker 2: Yeah, Yeah, they like do that.
Speaker 3: Throughout the entire assess so at some point as well,
Speaker 3: because it has some of these like really linear linear
Speaker 3: areas where you're not supposed to veer from the path,
Speaker 3: and then it's just like you're leaving the memory and
Speaker 3: it's just like, all right, this is like how you
Speaker 3: keep me within the game world, and you need to
Speaker 3: be able to sell this to me. I find that
Speaker 3: one really weak and kind of annoying. This one is
Speaker 3: like something that you can buy. You're sending out scouts
Speaker 3: and that tells you whether or not there's something in
Speaker 3: that area for you to investigate. Yeah.
Speaker 1: I like that, Yeah, and the I think the last
Speaker 1: thing this game's doing really well. I had no idea.
Speaker 1: It's that they were going for like a spaghetti Western
Speaker 1: kill Bill thing with this. I don't think I gathered
Speaker 1: that from any of the trailers. But I don't think
Speaker 1: this is spoiling much. Noways on a revenge quest most
Speaker 1: of the game to avenge avenge somebody. But there's a
Speaker 1: scene where the shit that the inciting incident happens, let's
Speaker 1: say it's the wedding scene from Kill Bill happens, and
Speaker 1: like this, this guitar riff straight out of a Tarantino
Speaker 1: movie plays, but it's got this like join like wood
Speaker 1: flute influence to it. Yeah. But and then you can
Speaker 1: see the camera like is zooming in close to each
Speaker 1: of the perpetrators faces, and it just it's telling you
Speaker 1: what she's doing. She's like taking mental snapshots of their
Speaker 1: faces and their armor and stuff, and it like goes
Speaker 1: between his scabbard and her face. I was like, this
Speaker 1: is fucking badass. Why don't know what? Tell me? It's
Speaker 1: like it's as told by Tarantino, but it's awesome. It's
Speaker 1: very highly stylized. I it's a pretty simple revenge story overall,
Speaker 1: but you know, she they do the Ghost of Sushima
Speaker 1: stuff where Okay, go to this cliff side and meditate
Speaker 1: and then you'll go into one of those linear memories
Speaker 1: or what are some other like uh, ancillary activities you
Speaker 1: can do again, you could smuggle goods when you're going
Speaker 1: past the hideout. You can there are those obstacle courses,
Speaker 1: like those those trials where you're like scaling cliffs. It's
Speaker 1: the parkour challenges.
Speaker 3: I love those because I love a good challenge just
Speaker 3: for it's a platforming challenge, and I find that so fun.
Speaker 3: You can turn your brain off for a little bit.
Speaker 3: I suppose there is maybe some mental gymnastics of like
Speaker 3: how do you get through, but ultimately it's about being
Speaker 3: able to press the buttons at the right time, and
Speaker 3: that is such a nice release from the other aspects
Speaker 3: of the game of like oh, I have to hunt
Speaker 3: down this person and I need to like solve this puzzle,
Speaker 3: Like I love the platforming components in Assassas screen.
Speaker 2: Yeah.
Speaker 1: And the last thing I'll say as well, it's like
Speaker 1: having played I think every Ubisoft open world game. Probably
Speaker 1: my measure of a good open world is how confident
Speaker 1: the developers are in, leaving spaces empty. Assassin's Green Origin
Speaker 1: is still probably my favorite in the series because at
Speaker 1: the center of that map there's an entire I think
Speaker 1: it's the Black Desert. There's litterally, there's nothing you can do.
Speaker 1: You can just you can traverse it if you climb
Speaker 1: to the top of that one spire. The game director
Speaker 1: left like a tribute chief that pops. That's a tribute
Speaker 1: to his.
Speaker 2: Late Sun.
Speaker 1: I believe. I know that director of that game has
Speaker 1: fallen from grace a bit. But outside of that, there's
Speaker 1: no objectives. It's literally just an empty desert, which is
Speaker 1: so cool to me that they didn't feel the need
Speaker 1: to stuff it with artificial gamified things. They just let
Speaker 1: it kind of breathe, so to speak. I think Odysty
Speaker 1: obviously got away from that, even when you're on the
Speaker 1: high seas between the islands, like oh, there's a pirate
Speaker 1: chip coming right at you, or there's sunken treasure, or
Speaker 1: it just it did not want to lose your attention.
Speaker 1: Valhalla I think went too far in the opposite direction,
Speaker 1: where there's no verticality. It's just this swamp for as
Speaker 1: far as you can see. But I think Shadow strikes
Speaker 1: are really good balance. There's parts where I'm just riding
Speaker 1: through this forest, I come across a shrine that there's
Speaker 1: no objective. I think you can maybe pray to it,
Speaker 1: but it's just a temporary buffer whatever. But it's just
Speaker 1: it can be pretty peaceful in between the more hectic
Speaker 1: gamified areas.
Speaker 2: Yeah. Yeah, I was just just interesting to hear that
Speaker 2: because I think that and you were saying about the
Speaker 2: you know, not a waypoint but more of like clues.
Speaker 2: I think a lot of the reason I haven't really
Speaker 2: dived into Assassin's Creed is that they do end up
Speaker 2: feeling just too much like a checklist to me and
Speaker 2: not enough like I'm embodying the character or it's not
Speaker 2: enough like role playing in the lower case sense. Yeah,
Speaker 2: and that those touches are nice to hear.
Speaker 1: Yeah, at the end of the day, this is still
Speaker 1: very much an action game, but the Yeah, the role
Speaker 1: playing progression or at least like inhabiting a shinobi who
Speaker 1: gets some a bunch of buffs at night and is
Speaker 1: very much like taking people out stealthily or just using
Speaker 1: more gorilla tactics as opposed to Yasuke was very much
Speaker 1: you know, brute force, heavily armored, legit bigger weapons is
Speaker 1: the Samurai. I haven't played as him again enough to
Speaker 1: see the dichotomy emerge yet, people have told me late late,
Speaker 1: as you get more and more into each of their
Speaker 1: individual progression trees, it does. But in the sense that
Speaker 1: you mentioned you like your your lowercase role playing as
Speaker 1: a ninja. It's extremely I think effective in that way,
Speaker 1: and I'm still finding little things I didn't know you
Speaker 1: could do. I thought it was like a bug at
Speaker 1: one point, but the way that they structure many of
Speaker 1: the castles, like Osaka Castle was pretty cool for me.
Speaker 1: I've actually been there in real life. Apparently it's not. Again,
Speaker 1: this game is not like the most historically accurate. There's
Speaker 1: a polygon at an article contextualizing the actual Japanese media's
Speaker 1: response to the game. Apparently it's pretty sweepingly positive. They're
Speaker 1: not saying it's the most accurate thing ever, but they
Speaker 1: appreciate the where the artistic liberties have been taken.
Speaker 3: I mean, it's it's Assassin's creed too. I think, like
Speaker 3: to a degree, we should all like let these things
Speaker 3: go a little bit, you know, like you know, you
Speaker 3: kill the pope into It's like like, let's.
Speaker 1: Just yeah, but Pope is like hooking up with the
Speaker 1: Karl Marx or something. Yeah, I think we can.
Speaker 3: Yeah, I think we should ease of of like literally
Speaker 3: how accurate it is? And more so is is can
Speaker 3: you suspend your disbelief?
Speaker 1: Yeah?
Speaker 3: Enough? Where to Drew's point, like, can you feel like
Speaker 3: you can like actually role play a little bit or
Speaker 3: you just like ticking boxes here to finish the game?
Speaker 1: Yeah, And there's I mentioned Oscaka Castle because there's roof
Speaker 1: hatches they let you go and there's a lot of
Speaker 1: quality of life traversal things. There's just a roof hatch
Speaker 1: on many tall towers where you can just press a
Speaker 1: button and it'll you'll slip through it. I kept hearing
Speaker 1: this weird chime that I could not figure out why
Speaker 1: I was doing it. It turns out there were these
Speaker 1: winches on the ceiling inside these structures that I can
Speaker 1: grapple hook up to like eight feet above me to
Speaker 1: pull myself up to the ceiling into the shadows above
Speaker 1: of the patrolling guard like cling to the ceiling, oh
Speaker 1: fire style or splinter cell. Yeah, And then all of
Speaker 1: a sudden dropped down on them like that's pretty cool.
Speaker 1: They didn't point that out to me at any point.
Speaker 1: It's just a nice little option to have, Like, that's
Speaker 1: the stuff I wish Assassin's Creed three did more in
Speaker 1: the Woods that they didn't. Really, Yeah, I'm really liking
Speaker 1: this game. It's the most excited I've been to like
Speaker 1: get back to playing an Assassin's Creed since origins and it.
Speaker 1: I don't know if this will ring the same for
Speaker 1: you or if you did try it out having not
Speaker 1: played one in a while, but I don't get overwhelmed
Speaker 1: in this one. It's nothing feels imperative that I just
Speaker 1: or obligatory. Obviously, killing the people who killed this person
Speaker 1: I care about is like obligatory, and they push it
Speaker 1: home anytime you encounter them. But yeah, I'm I'm liking
Speaker 1: it quite a bit.
Speaker 2: You know.
Speaker 1: It's it's it's got me hooked.
Speaker 2: I like it nice Drew.
Speaker 1: Yeah, you have been playing the Forever Winter Yes, survival
Speaker 1: game memory serves.
Speaker 2: So it's uh, sounds like I guess you'd call it
Speaker 2: an extraction shooter.
Speaker 1: Oh okay.
Speaker 2: I think structurally it has a lot in common with
Speaker 2: something like Hell Divers third person shooter, but you've got
Speaker 2: a You've got a hub world where you it's you know,
Speaker 2: it's where you outfit your character and take on quests,
Speaker 2: buy things from vendors, and then you've got a map
Speaker 2: where you choose where you go into to do your run,
Speaker 2: and then it's it. But I think it's also and
Speaker 2: I didn't play a lot of pubg but I think
Speaker 2: it's got some of those elements in it too, because
Speaker 2: like when you outfit your character and you go in,
Speaker 2: it's very it's a very punishing game. It's like very
Speaker 2: much a like hardcore hell divers like because you take
Speaker 2: your weapons into the game world and if you die,
Speaker 2: those weapons are gone. You can do a corpse run
Speaker 2: and get them back. But it's very much like it's
Speaker 2: that kind of a game. Okay, And the I think
Speaker 2: what's really drawing me to it though, is the the
Speaker 2: setting and the art and the presentation, because the developers
Speaker 2: have said that there it's they basically just tried to
Speaker 2: make they were inspired by the future war scenes in
Speaker 2: the Terminator movies, right, And it is absolutely that like
Speaker 2: you are not it's like three different factions on every map,
Speaker 2: there's a gigantic battle going on, and you are none
Speaker 2: of them. You are just a scavenger trying to pick
Speaker 2: your way through and find water and like you know,
Speaker 2: parts of for for weapons and stuff, and just scrape
Speaker 2: by to get to the extraction zone and get out.
Speaker 2: So it's really tense, and it's just got a really
Speaker 2: good look, like a lot of like visual filters to
Speaker 2: make it look like a VHS tape. Yeah, all the
Speaker 2: text in the game looks like it's you know, you know,
Speaker 2: an old CRT like the video input on a CRT TV,
Speaker 2: like Get.
Speaker 1: The fuck Out. That game did something similar with its
Speaker 1: CUI in game. I don't know if you played that,
Speaker 1: It looks very similar to that.
Speaker 2: Yeah, yeah, I didn't play it, but yeah, I've seen
Speaker 2: some some clips of it, but yeah, it's it's in
Speaker 2: early access. They actually just overhauled the way that the
Speaker 2: water system works. It used to like deplete even when
Speaker 2: you weren't playing the game. That was really divisive.
Speaker 1: Yeah, that's very hardcore.
Speaker 2: They they just updated that to not longer does that?
Speaker 3: Yeah, longer do that.
Speaker 2: Yeah. But if you if you go in and you
Speaker 2: keep dying and you don't like find water and extract
Speaker 2: your your overall water will go down because it costs
Speaker 2: water to go into a map and if it goes down,
Speaker 2: your base will get raided by like bandits. So yeah,
Speaker 2: it's it's cool. It's it's got a lot going on.
Speaker 2: It is an early access, so there's there's still some
Speaker 2: jank in there. But it's kind of fun too to
Speaker 2: see a game, you know, listen to its community. They
Speaker 2: do a great job with with responding to people and
Speaker 2: putting out video updates and and stuff like that. Thirty
Speaker 2: bucks on Steam and the Epic Game Store.
Speaker 1: There's a free demo as well.
Speaker 2: There is, Yes, so I played a lot of the demo.
Speaker 2: Actually I've only it's only one map, but your your
Speaker 2: character can can level up and you can get a
Speaker 2: good sense of it.
Speaker 1: It sounds rad I'm always curious about extraction shooters because
Speaker 1: that especially with Bungie trying to get in on that
Speaker 1: with Marathon or at least elements of it. And also
Speaker 1: I think that term like hell Diverge two to your
Speaker 1: point is sort of an extraction shooter. But I think
Speaker 1: when extraction shooter fans here extraction shooter, they expect some
Speaker 1: level of punishment of losing things permanently, of the risk
Speaker 1: reward being much higher. I am enjoying the game's most
Speaker 1: that borrow elements from that Hell Divers two. I don't know.
Speaker 1: I liked DMZ and Call of Duty. I'm looking forward
Speaker 1: to seeing what Bunge does with Marathon. But I saw
Speaker 1: this and it also reminded me if Remnant was futuristic,
Speaker 1: just in terms of the actual and maybe it's the
Speaker 1: same engine or something, but it looked similar in terms
Speaker 1: of sounded like the overall game flow too. But this
Speaker 1: looks rad Yeah, I had it byemarked. I didn't play
Speaker 1: it yet though the.
Speaker 2: I heard that some of the team was also the
Speaker 2: part of the team that made Hawkin, that mech first
Speaker 2: person shooter that came out like ten or fifteen years ago.
Speaker 2: There's a lot of mechs to a lot of mechs,
Speaker 2: and that game looked so good. It's like Ghost in
Speaker 2: the Shell or something like very It's like a cyberpunk
Speaker 2: future but destroyed. There are so many friggin' pipes everywhere,
Speaker 2: and like just tiny little details all over the place,
Speaker 2: like the pedigree there. Made a lot of sense to
Speaker 2: me when I learned that.
Speaker 1: Yeah, I remember Hawking or now it's Hawking. Oh, this
Speaker 1: is a different one. I think they're trying to do
Speaker 1: it again. But I know what you're talking about. Yeah,
Speaker 1: I like this aesthetic. I want to check out Forever
Speaker 1: Winter at some point, Mary, maybe like we try that
Speaker 1: for a bonus episode or something.
Speaker 3: I mean, yeah, this is a This seems how many
Speaker 3: people can you have on a team when you're playing
Speaker 3: co op online? Okay?
Speaker 2: Yeah?
Speaker 3: Yeah? And what happens? So again, like just so I understand,
Speaker 3: like understand when you say hell Divers, I was like,
Speaker 3: you know, but when you die in hell Divers, like
Speaker 3: they just call you back down, you know. They even
Speaker 3: have like a really fun system. It's a bit tongue
Speaker 3: in cheeks, so that I can just come back to
Speaker 3: life if I die. What happens if I if I
Speaker 3: die in a four person extraction? Am I gone?
Speaker 2: Yeah? I haven't played with any other people yet, but
Speaker 2: I think it's like solo gamer.
Speaker 3: Drew Scanlon, Yeah, that's me, No other people, please.
Speaker 2: I think it's it's like you get knocked down and
Speaker 2: if if you failed to get pulled back up, I
Speaker 2: think you're just spectating.
Speaker 3: Okay, yeah, yeah, I mean it seems brutal. I think
Speaker 3: there's like a lot of pressure I would have with
Speaker 3: like letting everybody down.
Speaker 1: But I don't know we've played. Like again, there's that
Speaker 1: whole like subsect of co op horror games borrowing from
Speaker 1: extraction shooters as well, between Repo, Fasmophobia, Lethal Company. I
Speaker 1: think those all are sort of toying with that structure
Speaker 1: as well.
Speaker 3: Don't feel as stressed out. I like accidentally get absorbed
Speaker 3: by a ghost that makes me vomit bile at you
Speaker 3: guys while I'm screaming, get away from me, don't come
Speaker 3: near me. Like, I just don't get that stressed playing
Speaker 3: that game. This game I think has more of a
Speaker 3: tenseness to it. But I think that that's also like
Speaker 3: a great way to bond with your fellow buds. And
Speaker 3: I mean, Helldivers was my goady last year. It was
Speaker 3: just so so much fun to play with other people.
Speaker 3: So this seems like it'll be really interesting. Are there
Speaker 3: different biomes. I'm seeing a lot of machinery or is
Speaker 3: it like you're just basically against machines the whole time.
Speaker 3: I'm seeing animal machines and I'm seeing like giant mechs.
Speaker 2: Like, yes, there's three different factions and they all have
Speaker 2: a bit of a different style. Some are like cyborgs.
Speaker 2: Some over just like military dudes. And there's a whole
Speaker 2: lot of mechs and tanks and all manner of very
Speaker 2: frightening things, like a lot of like you know, the
Speaker 2: the upper torso of a T one hundred crass, Like is.
Speaker 3: That almost like a zombie esque thing? Like I saw
Speaker 3: them like crawling towards you. That's pretty freaky.
Speaker 2: Yeah, as far as biomes go, I've only so far,
Speaker 2: I've only played one map just to try to like
Speaker 2: learn it, because the maps are static, but spawns are different,
Speaker 2: so you never are quite sure where you know a
Speaker 2: patrol is going to be coming through, so you're you're
Speaker 2: always on the lookout for for what's going on. Yeah,
Speaker 2: that sounds bad.
Speaker 1: It's cool, Mary. I know Dan is bummed he could
Speaker 1: not make it because he was looking very much forward
Speaker 1: to talking about the game. That we delayed this episode
Speaker 1: a few hours to hit him Barber or to meet Embargo. Rather,
Speaker 1: You've been playing blue Prints, and I want to point out,
Speaker 1: I don't think you spelled it right.
Speaker 3: Uh it's Prince p R.
Speaker 1: I yeah, but I wrote it down. Yeah, So anyway, yeah,
Speaker 1: take it away. What is Blueprints? And I've hearing a
Speaker 1: lot of people wish Dan this is going.
Speaker 3: To be This is going to be on a lot
Speaker 3: of people's list this year. This game is fucking incredible,
Speaker 3: and I'm going to do my best to describe the premise,
Speaker 3: which I think is one of the great things that
Speaker 3: this game does, among others. But this game begins with
Speaker 3: a open letter from your It doesn't matter, but like
Speaker 3: you're like golder grandpa who is dead and his last
Speaker 3: will and testament is that he has gnulled all of
Speaker 3: his other wills and he only now has one will
Speaker 3: and is that all of his money and all of
Speaker 3: his estate goes to you, his grandson. However, to get
Speaker 3: his estate, you have to uncover a secret room on
Speaker 3: his estate, and there's some rules that you have to
Speaker 3: follow to find this secret room. You know, it's so
Speaker 3: freak d about this game is that this story is
Speaker 3: a hook. Like that is so interesting to me. So
Speaker 3: immediately I was like, that's it on my grandson. I'm
Speaker 3: going to get my granddaddy's money, and I'm going to
Speaker 3: start looking at these rooms. And you start at the
Speaker 3: base of the mansion. It's a huge, huge mansion, and
Speaker 3: you immediately go to the first doorway and there it is.
Speaker 3: As you get to your doorways, you unlock three random
Speaker 3: blueprints of rooms. These rooms could be hallways, they could
Speaker 3: be closets, they could be kitchens. They each give you
Speaker 3: different bonuses and benefits. They are randomized and you get
Speaker 3: to pick one. And what's really interesting about this there's
Speaker 3: so many interesting things about this game, but like, one
Speaker 3: of the things I really love about this is like mechanically,
Speaker 3: you have to be very cautious with how you are
Speaker 3: navigating this space because if you pick, for example, if
Speaker 3: you picked a closet, a bedroom in another closet, now
Speaker 3: the game is over, you've lost because you don't have
Speaker 3: any hallways, which means there's no more doors. The game
Speaker 3: is over wild and you can have runs. These are
Speaker 3: this is the day based games. Some of the rules
Speaker 3: here are that you cannot spend the night, so you
Speaker 3: go during the day and you go to these rooms.
Speaker 3: When you're out of rooms, when you're out of places
Speaker 3: that you can go, your day is over and you
Speaker 3: go to sleep, and when you wake up, the house
Speaker 3: resets and all the rooms you uncovered are gone, and
Speaker 3: you start back at the beginning of this mansion, opening
Speaker 3: doors and trying to navigate your way to the far
Speaker 3: back of the mansion, where this room is that you
Speaker 3: have to unlock and uncover to get your money. Where
Speaker 3: it really starts to get interesting, though, is that you
Speaker 3: need items in order to progress throughout this game. It's
Speaker 3: not just about making sure you hit hallways. Why would
Speaker 3: you ever choose a closet, you might ask, Well, the
Speaker 3: closets might have items like keys, rubies, and money. So
Speaker 3: your three main components of currency that you need in
Speaker 3: different ways. The money will help you unlock items that
Speaker 3: are going to be very valuable for your journey. Things
Speaker 3: that you can buy are things like food, which I'll
Speaker 3: get into in a second. Oh, a metal detector, which
Speaker 3: will help you uncover more keys and money. I've found
Speaker 3: really valuable items. A magnifying glass. Oh, that one's so cool.
Speaker 3: And so you have this magnifying glass, and as you're
Speaker 3: like going into these bedrooms, maybe you'll see a letter
Speaker 3: and it'll be from like the grandpa's wife, and there's
Speaker 3: going to be lore in there. And if you have
Speaker 3: the magnifying glass, maybe you'll find something you would not
Speaker 3: have found without that magnifying glass. That's going to be
Speaker 3: very important in your journey.
Speaker 2: There is.
Speaker 3: So much lore in this game that is all done
Speaker 3: through environmental storytelling, and they do it exceptionally well. This
Speaker 3: is the type of game that you will come across
Speaker 3: a bunk bed and it'll sell it to you in
Speaker 3: the sense that it's like, hey, this counts as two rooms,
Speaker 3: which gives you more steps. I'll get into that in
Speaker 3: a second. And so you're like, great, I'll choose the
Speaker 3: bunk beds. And then you see that there's a book
Speaker 3: on the bunk bed and you open it and it's
Speaker 3: a diary of one of the boys, and you can
Speaker 3: learn about these children and how they combat each other,
Speaker 3: you can learn about their personalities, and this all comes
Speaker 3: into play on the wider picture of like what happened
Speaker 3: to this family. There is really interesting stuff that's happened
Speaker 3: to the like basically like the main landlord, like old
Speaker 3: guy who's like died now, his wife who was like
Speaker 3: a writer, their children. There's a whole family tree of
Speaker 3: people that are like ins and outs that are like
Speaker 3: have a lot to say about like his title and
Speaker 3: his money and where it came from. The mom was
Speaker 3: a writer. There's like really interesting story there, and it's
Speaker 3: all done through like finding pieces of paper, finding pieces
Speaker 3: of their past and connecting it together. Super interesting stuff.
Speaker 3: And it's all done passively through like finding pieces of writing.
Speaker 3: Here's like the last mechanic that I think is really
Speaker 3: important that there's a fourth currency that I consider a currency,
Speaker 3: which is your steps. The game works that you start
Speaker 3: ish with fifty steps. Every time you walk into a room,
Speaker 3: it costs you a step, costs you energy. Essentially, when
Speaker 3: you get to zero energy, you must end the day
Speaker 3: like it just stops your day, even if you just
Speaker 3: entered a really cool room. So you need to replenish
Speaker 3: your steps. You can do that in a couple of ways.
Speaker 3: One is certain rooms like bedrooms give you two steps back.
Speaker 3: Sometimes they'll give you four steps if it's a bunk bedroom,
Speaker 3: Like that's important. Food replenishes your steps, so you're constantly like,
Speaker 3: I got to open a kitchen so that I can
Speaker 3: get some bananas in me and that I can have
Speaker 3: more steps to play with. The intricacies of these rooms
Speaker 3: are mechanically brilliant. There will be times where you will say, like, Okay,
Speaker 3: I've just unlocked a power room, and I'm going to
Speaker 3: turn the power off on a particular room because this
Speaker 3: particular room actually costs me steps, but if I turn
Speaker 3: the power off in this room, it costs that there's
Speaker 3: now it doesn't cost me steps anymore, okay. And so
Speaker 3: you're combining particular rooms, same thing with the power. And
Speaker 3: there's a garage. There's a button in the garage to
Speaker 3: open the garage door doesn't work because there's no power.
Speaker 3: But if you turn the power on, now, all of
Speaker 3: a sudden, you can open the garage.
Speaker 2: WHOA okay, okay.
Speaker 3: And so you start recognizing that there's a lot of
Speaker 3: patterns between the rooms that you're acquiring and you're choosing.
Speaker 3: This game is not about the perfect run that gets
Speaker 3: you to this end door, which is how I started.
Speaker 3: I started this game being like I'm getting to that endoor.
Speaker 3: I'm getting this money, like I can't wait to find
Speaker 3: out about you know, get all that money and win.
Speaker 3: That is not what is happening anymore. Now. I am like,
Speaker 3: I have to know what happened to my niece. I
Speaker 3: have to know how this happened, and to uncover that,
Speaker 3: I need two halves of a broken lever, which means
Speaker 3: I need the combination rooms that I can combine those levers.
Speaker 3: I also need to open the pool and the boiler
Speaker 3: room because there's a connection there. Once once you have
Speaker 3: the pool, you can actually turn on the boilers, which
Speaker 3: is going to probably give me some like extra lore
Speaker 3: or like some endgame shit. It is fascinating how intricate
Speaker 3: these rooms are. I think I'm on day seventeen or eighteen.
Speaker 3: I don't think this is like a crazy thing to say,
Speaker 3: but like Dan is in like the seventy.
Speaker 1: Seventy Yeah, WHOA, this game is deep?
Speaker 3: WHOA, this game is deep. I am probably on the
Speaker 3: cusp of it. I think I'm very early in this game.
Speaker 3: I am so fucking hooked on how I combine these
Speaker 3: games and these items and learn more about these characters.
Speaker 3: I mean, this is this is going to be a
Speaker 3: game we're going to talk about all year.
Speaker 2: This is it? Okay, So yes, yeah, I'm trying to.
Speaker 3: Yeah try TLDR what I said.
Speaker 2: There's I've been trying.
Speaker 1: Is it like a is it like a.
Speaker 2: Not procedural? But like, uh, what you're doing in these rooms?
Speaker 2: It's first person? Right, Yes, You're you're walking around looking
Speaker 2: around when you're in a room. Is it like are
Speaker 2: there like mist like puzzles that are going on? Are
Speaker 2: you pulling levers?
Speaker 3: And in some of them okay, and I think we're
Speaker 3: like yes, but not in all of them.
Speaker 2: Uh gone home, Yes.
Speaker 3: I would prepare the narrative storytelling to like gone Home
Speaker 3: or what's that other one with the house and it
Speaker 3: just yes, it has a lot of like what remains
Speaker 3: of Edith Finch in regards to like the storytelling family.
Speaker 3: I think that, But the the intricacies of connecting rooms
Speaker 3: and items that is very missed, and I've never seen
Speaker 3: a game do this before where it's connecting these components.
Speaker 3: There's also like this new innovative design that I've never
Speaker 3: seen before, which is almost like some kind of weird
Speaker 3: deck build where I will sometimes choose a room even
Speaker 3: though that will not help me this run, because now
Speaker 3: I want to know what's in it and I need
Speaker 3: to unlock it because it's going to be really important
Speaker 3: that I'm probably gonna be able to use it later.
Speaker 2: Oh, select a room to draft? Yes, are you an architect?
Speaker 2: Is that like the okay blueprints?
Speaker 3: Yeah?
Speaker 2: Got it.
Speaker 3: Every time you go to a door, you get three
Speaker 3: blueprint drafts and again, so some of them are like hallways,
Speaker 3: some of them are rooms. Some of them are atriums.
Speaker 3: They all are color coded, which comes into play like
Speaker 3: it's very complicated. And originally my thought was like, well,
Speaker 3: I need a hallway that goes north so that I
Speaker 3: get to the end game. But now I'm I'm past
Speaker 3: that blood Like now it's all about like which room
Speaker 3: is going to help me progress what I'm currently trying
Speaker 3: to get after, And you can't run out of keys
Speaker 3: or rubies. The further north you go, the more likely
Speaker 3: that the doors will be locked, which means they'll be like, hey,
Speaker 3: the key in order to progress. I've lost this game
Speaker 3: by running out of keys. I've lost this game by
Speaker 3: running out of rubies. Certain rooms cost rubies in order
Speaker 3: to construct them. So if you run out of rubies
Speaker 3: and you get a hallway that costs nothing, and then
Speaker 3: two yeah, two rooms that cost rubies, and it's just like, oh,
Speaker 3: now I'm stuck. I needed these rubies in order to progress,
Speaker 3: so all of these these pieces. In my last few playthroughs,
Speaker 3: something else like really interesting happened, which is I had
Speaker 3: a metal detector and I had a magnifying glass, and
Speaker 3: I went into this room that allows you to combine items,
Speaker 3: and I thought, well, all combined my magnifying glass and
Speaker 3: my metal detector and I and it became a I
Speaker 3: want to say, it's like a laser gun or something
Speaker 3: like that. And I was like, what it's there's no enemies,
Speaker 3: so it's not to damage. But they were like, oh,
Speaker 3: you can turn on lights with that. You can turn
Speaker 3: you can you can use this to burn candles and
Speaker 3: turn on something. So like oh, I was like thinking,
Speaker 3: like when in this game have I been in a
Speaker 3: dark environment and there is a whole property and underneath
Speaker 3: the area. When I was investigating earlier, I remember like
Speaker 3: going into a garage but you couldn't see anything because
Speaker 3: it's could pitch black in there, and it's like, shit,
Speaker 3: I have to make this fire like laser fire start
Speaker 3: or whatever and go down under this garage and turn
Speaker 3: this on. I haven't done that yet, but that's like
Speaker 3: something I really want to want to do next. So
Speaker 3: it's like there's endless combinations that you will be your
Speaker 3: your curiosity will be so peaked in this game. There's
Speaker 3: so many things that you get to do. I wish
Speaker 3: Dan was here. He's probably like chopping in the bit
Speaker 3: to like jump in on this and like talk about it.
Speaker 3: It is so fascinating. The person who made it is
Speaker 3: like a fricking genius with how many all the intricacies
Speaker 3: of these rooms are really something to behold. I mean
Speaker 3: it is. It is incredible how much the designer thought
Speaker 3: about all the different components. Atriums are more likely to
Speaker 3: have dirt piles, so if you get a shovel, all
Speaker 3: of a sudden, now you can dig into all these
Speaker 3: dirt piles and you can find like items through that.
Speaker 3: So you can have like runs where you'll be like, oh,
Speaker 3: I got a shovel early Atrium run. You're just constantly
Speaker 3: making green spaces with lots of dirt piles. That's going
Speaker 3: to give you lots of items and money that you
Speaker 3: get to spend. There's rooms where you can exchange your currency.
Speaker 3: It's called it's also very tongue in cheek. There's if
Speaker 3: you get a laundry room, you can launder your money.
Speaker 3: So in the laundry the washer is how you can
Speaker 3: exchange your coins for keys, or your rubies for you know,
Speaker 3: whatever you have an abundance of you can lose. But
Speaker 3: I find that every run you are rich in something
Speaker 3: and poor in another. I've had runs where I've had
Speaker 3: twelve rubies, and I'm like, I'm ruby rich, like come
Speaker 3: for me, but I only have seven steps left, and
Speaker 3: I would sell all my rubies for a snacks that
Speaker 3: I could continue playing. But that's it. That's just the
Speaker 3: way it is on that run, and so you're just
Speaker 3: constantly refreshing. My goal ultimately is just to make some
Speaker 3: kind of progression each life where I feel like I
Speaker 3: can actually extend the life of my game. And there
Speaker 3: are per and it upgrades in this game, but they're
Speaker 3: very difficult to get, so you have to work very
Speaker 3: hard to get these disks that will allow you to
Speaker 3: like permanently upgrade a room in the house or your character. Yeah,
Speaker 3: one of them was I'm going to try not to
Speaker 3: give it away because I think some of it, like
Speaker 3: the exploration is so much fun and so discovering these
Speaker 3: things are huge joy. But uh, one of these things
Speaker 3: that I opened over time, I finally got like power
Speaker 3: onto a very specific thing and I had to do
Speaker 3: this puzzle, a very mistlike puzzle to Drew's point of like, uh,
Speaker 3: navigating these colored buttons, and I had to make them
Speaker 3: all a very particular color which you could only find
Speaker 3: in a different room in a piece of paper that
Speaker 3: tells you that they all need to be a very
Speaker 3: particular color for a wall to open up. And if
Speaker 3: you do that, I have now unlocked that. Every time
Speaker 3: I start the game, I start the game with two rubies,
Speaker 3: which is a blessing in that game because the currency
Speaker 3: is rare. But it was it took like a long time.
Speaker 3: You're an indion. You're going to need a gamer notebook.
Speaker 3: I take photos on my phone every time I come
Speaker 3: across something. I have come across music sheets. I think
Speaker 3: I've come across eight pieces of music sheets with one
Speaker 3: bolded letter on each music sheet, and I am missing
Speaker 3: a very important music sheet that will give me the
Speaker 3: final word that I need in order to complete a puzzle.
Speaker 3: There's also simple puzzles, there's math puzzles for people who
Speaker 3: are interested in that. There's like a fun area where
Speaker 3: to unlock keys. You have to solve some math puzzles.
Speaker 3: Oh and I have to tell I'll say, because this
Speaker 3: is something we always say on the show from Dewey Talkie. Yes,
Speaker 3: you have to like read in this game. But something
Speaker 3: I'm so obsessed with about this game is that at
Speaker 3: no point did it actually tell me how to do
Speaker 3: any of these puzzles. One of the times I was
Speaker 3: in I was in a billiard room and I was like,
Speaker 3: I don't understand how this works. And I would press
Speaker 3: a button and it would go me. I press another
Speaker 3: button to go mate, and then I think about it
Speaker 3: a little bit and I press two buttons and it
Speaker 3: let me progress, and I went, Oh, my freaking god,
Speaker 3: I know exactly what they're teaching me. And I learned
Speaker 3: the intricacies of this puzzle on my own without any
Speaker 3: that anyone telling me what to do, and I figured
Speaker 3: it out and it was like one of the most
Speaker 3: rewarding experiences I've ever had. I think four days later,
Speaker 3: I ended up going into a room that had a
Speaker 3: piece of paper on it that said, Hey, have you
Speaker 3: guys ever been in the billiard room? It's so crazy
Speaker 3: like XYZ and it explains the puzzle. So if you don't,
Speaker 3: if you can't solve it, there's hints everywhere, but I solved.
Speaker 3: You can solve shit on your own. You can just
Speaker 3: use your own noodle and figure it out. I freaking
Speaker 3: love this game.
Speaker 2: Wow, I want to play it. It's out.
Speaker 1: What day is this episode? It's out on April tenth,
Speaker 1: so later this week. If you're listening to this episode
Speaker 1: new I want to I have not played. It sounds
Speaker 1: kind of like, oh shit, be very back. That might
Speaker 1: be my pa.
Speaker 2: You might be irish.
Speaker 3: If he doesn't answer in the next thirty seconds he
Speaker 3: has to remain American.
Speaker 2: Yeah, this seems absolutely wild. I always love a game
Speaker 2: where when I try to think about how how someone
Speaker 2: made this, my mind melts and it absolutely seems like
Speaker 2: one of those games.
Speaker 3: Yeah, this on Oh still American? Yeah, what a loser.
Speaker 1: Yeah, it sounds like like bolotro Haites kind of picked
Speaker 1: the next thing you're doing. Meets knives out what remains
Speaker 1: of Edith's bench.
Speaker 3: Meets yeah gone home.
Speaker 1: Yeah, like a bit of miss in the Witness.
Speaker 2: Yeah, sounds d.
Speaker 3: Yeah, it's a it's a it's a new genre. I've
Speaker 3: never seen a game like this ever. I think this
Speaker 3: is absolutely untapped, and it will peak your interest in
Speaker 3: terms of story, in terms of delivery, and then just
Speaker 3: mechanically you're gonna have a really good time just being like,
Speaker 3: what am I going to build? This run a really
Speaker 3: fun fun game. And the fact that he's on seventy
Speaker 3: to me is like this has a longer end game
Speaker 3: than what I have even recognized the fact that I
Speaker 3: am I'm so built, I'm so bought into this game.
Speaker 3: But I'm only on like day eighteen. I thought maybe
Speaker 3: I would be beating it by like twenty five or thirty.
Speaker 3: I'm I've like started to recognize with myself this is
Speaker 3: this is a very deep game, and there's going to
Speaker 3: be so much to uncover. I can't wait.
Speaker 1: Is there like an end of run recap that shows
Speaker 1: you the house you built?
Speaker 3: Okay, that's also cool. There's a lot hoping every time
Speaker 3: you asked you a question, I'm like, You're gonna fucking
Speaker 3: love this answer.
Speaker 1: I think Amanda is going to want to play this
Speaker 1: as well.
Speaker 3: When your run is over. It also even creates a
Speaker 3: house based on the rooms that you ended up picking,
Speaker 3: and it gives you this isn't to like be bad
Speaker 3: or good, but it'll be like, oh, this is a
Speaker 3: cottage because you only unlocked five rooms before you ad
Speaker 3: you lost, whereas when you have unlocked twenty eight rooms,
Speaker 3: it's like, oh, this is a manner, and if you
Speaker 3: open more red rooms then that will change the name
Speaker 3: of the house that you've built because of the pieces
Speaker 3: that you've selected. It also tracks everything in this game,
Speaker 3: and there is a library room and if you go
Speaker 3: to the library, it'll be like did you know that
Speaker 3: you're least likely to pick this type of blueprint and
Speaker 3: that this is your favorite item? And it tracks every
Speaker 3: stat and it's really exciting to go, uh dieget every
Speaker 3: I mean almost like psychotic where it's like, no, it
Speaker 3: knows how many steps I've taken. It knows everything. I
Speaker 3: mean every decision that I've made. This game has tracked,
Speaker 3: which is it's fun. I mean, it's really fun to
Speaker 3: review and think about, like psychologically, like, oh, I've really
Speaker 3: avoided this very particular type of area. I wonder why
Speaker 3: that is. Yeah, it's it's sick you guys.
Speaker 1: I want to try it out. I'm looking forward to.
Speaker 1: I'm sure Dan will talk about it in next episode
Speaker 1: he's back as well.
Speaker 3: I think so too. I think he will have a
Speaker 3: lot to say about it, more than me because he's
Speaker 3: the one who's been playing it longer than me.
Speaker 1: But I mean it's I'm also a game elements, so
Speaker 1: I could see Dan getting hooked on something like that.
Speaker 1: That's not what happened before.
Speaker 3: It has it has a lot. This is why I
Speaker 3: was like talking about the talky Dewey is like I
Speaker 3: was a little worried. It has a lot of letters,
Speaker 3: but because I think it's very Edith Finch in its delivery,
Speaker 3: which is just like you you see the picture of
Speaker 3: the character before you read the news article about what
Speaker 3: happened to them. Now I'm like in h and there's
Speaker 3: really interesting lore of what happened to this family. And
Speaker 3: that's why I'm like willing to read that like three
Speaker 3: paragraph news article, which also will absolutely come into play
Speaker 3: on one of the later puzzles. And so I'm just
Speaker 3: taking I take photos of everything in this game because
Speaker 3: it all ends up, it ends up benefiting you if
Speaker 3: you have all of this stuff.
Speaker 1: Sounds sick. I'm looking forward to playing this a lot.
Speaker 1: Sounds very at my ali as well.
Speaker 3: Yeah, you guys are gonna love it.
Speaker 1: Drew, You've been playing something called Utopia Must Fall.
Speaker 3: Must Yes.
Speaker 2: This is another early access game, currently on sale on
Speaker 2: Steam for seven dollars. It is it's like a it's
Speaker 2: like a like a a New Veau arcade game. So
Speaker 2: asteroids or not asteroids. If enders it's missile command, mistle command,
Speaker 2: thank you, but you have one missile base and it
Speaker 2: is on auto fire, and then you can also click
Speaker 2: a button to launch a nuke. And then the enemies
Speaker 2: coming down are more like Gallagh or Space in videos,
Speaker 2: or even like Geometry Wars. Right, they all have very
Speaker 2: distinct looks and in behaviors. But everything looks like it
Speaker 2: looks like remember that game def Con. Yeah, it's like
Speaker 2: very stark, single single colors to everything. Actually, I think
Speaker 2: the developer calls their engine a vector engine, so it
Speaker 2: looks like a color vector game. But yeah, it's it's uh,
Speaker 2: it's I guess it's got like roguelike stuff between stages
Speaker 2: you can depending on how well you did upgrade your base, Like, Mary,
Speaker 2: is that me? What's going on?
Speaker 1: Oh?
Speaker 2: I don't hear anything? That was my steam?
Speaker 1: Sorry, I was looking at the AutoPlay a trailer. I
Speaker 1: guess it's so funny.
Speaker 3: There's like this iconic I was like, what did I do?
Speaker 3: There's this like iconic Simpsons episode where Lenny and Carl
Speaker 3: are going up a mountain and Lenny goes, Carl, did
Speaker 3: you hear something in? Carl goes no, and Lenny goes
Speaker 3: did I? And Carl's like, I don't know?
Speaker 1: You idiots?
Speaker 3: Like it's like attacking me.
Speaker 1: The trailer just started playing on Steam when I opened
Speaker 1: it up.
Speaker 3: That's your fault, I know.
Speaker 1: That's what's fun about blaming you.
Speaker 3: Though it's beautiful rainbow game. It does have a stark
Speaker 3: literal colors, like every if it's like a certain laser,
Speaker 3: it's red. If it's like a certain thing attacking you,
Speaker 3: it's bright green.
Speaker 2: So very like a yeah, a vector game, and yeah,
Speaker 2: it's fun. It's a it's a you know, fairly simple,
Speaker 2: but like I'm really impressed with the way that they
Speaker 2: have taken something that looks like it had existed in
Speaker 2: the eighties but updated it to be, you know, something
Speaker 2: that like I want to do a bunch of runs
Speaker 2: with because you know, between each level can change depending
Speaker 2: on you know, the role that you get of the
Speaker 2: options that you can choose. So I think it's a
Speaker 2: pretty small team. It would be great on steam Deck,
Speaker 2: but I don't think the steam Deck. It says it's
Speaker 2: verified on their page, but I tried it and last
Speaker 2: time I did then did not seem to work perfectly well.
Speaker 2: But on PC it's it's really cool, so seven bucks.
Speaker 3: It is a early access though, is there an endgame
Speaker 3: or does it just go go go forever.
Speaker 2: I don't know, I've never gotten that far. Yea. But
Speaker 2: another game like The Forever Winter that just like is
Speaker 2: seeping with vibes like I really enjoy the a lot.
Speaker 2: Like def Con, it has this sort of like just
Speaker 2: kind of grim like you'll never actually defeat the waves.
Speaker 2: You're just trying to survive as long as possible and
Speaker 2: you know, oh, twelve million people died in your city
Speaker 2: just last round. Sorry does it say that? It's got
Speaker 2: some like I can't remember any of the actual phrasing,
Speaker 2: but it's got some like flippant yeah lines in it
Speaker 2: and stuff. It's cool. I really, I really like the
Speaker 2: the presentation cool. Oh yeah, when you die, it doesn't
Speaker 2: say you know, defeat or anything. It says accept Yeah, yeah,
Speaker 2: deal with it.
Speaker 3: All the babies are dead. Rough, But I love that
Speaker 3: it knows what it is and I think like you
Speaker 3: can tell that this game is like going for a
Speaker 3: very specific thing and is committed to it. Also a
Speaker 3: good price point. Did you buy this in a sale?
Speaker 2: Did you say?
Speaker 3: Or did you?
Speaker 1: Did you? Uh?
Speaker 2: No, I misspoke. It's not actually on sale. It is
Speaker 2: just seven dollars.
Speaker 3: Okay, yeah that was a good price.
Speaker 1: Yep. Mary, what is Lookoutside?
Speaker 2: Uh?
Speaker 3: Lookoutside is I'm like, what is the genre of this game?
Speaker 1: It is a.
Speaker 3: I'm really struggling to describe it. RPG survival horror. It's scary, okay,
Speaker 3: it's like a horror game. I streamed this and it
Speaker 3: was a very funny game to stream. I recommend it
Speaker 3: as a stream game because the very first thing I
Speaker 3: did was I, uh, you know, you go to the
Speaker 3: window and I had the optional lookout side and I
Speaker 3: looked outside and I died. I died immediately, and so
Speaker 3: I started the game again. It turns out that looking
Speaker 3: outside causes you to either die or mutate into some
Speaker 3: kind of like horrible monster. The premise of this game
Speaker 3: is you are waking up in your apartment and you
Speaker 3: have to live. I think the game says this, like
Speaker 3: very bluntly, you need to survive for fifteen days. Time
Speaker 3: goes extremely slow in this game, and so while you
Speaker 3: do have stuff in your house, In fact, I brushed
Speaker 3: my teeth, I showered all these things, and they all
Speaker 3: changed my stats of like morale and cleanliness and stuff
Speaker 3: like that. And then I was like, well, now what
Speaker 3: do I do? And so I did a crossword puzzle
Speaker 3: for two hours, but my braw went down because it's
Speaker 3: so boring, and I played a video game and then
Speaker 3: I ate some food and then I was like, well,
Speaker 3: at some point I have to fucking leave, I think, right,
Speaker 3: And so I left my apartment and there there's this
Speaker 3: huge trail of blood outside of my house, and so
Speaker 3: I follow the trail, of course, and I stumble across
Speaker 3: a zombie that's like eating somebody, and I pick up
Speaker 3: a baseball bat and I ended up killing them, and
Speaker 3: all of these things that I'm doing are passing time,
Speaker 3: but it passed. I think I woke up at six am,
Speaker 3: and by the time I killed my first zombie after eating, showering,
Speaker 3: you know, video games, all that stuff, and killing someone,
Speaker 3: it was nine to fifteen. And so it's like you
Speaker 3: have to keep going, you have to keep looking. Time
Speaker 3: progresses mostly when you walk into a new space. So
Speaker 3: the game is encouraging you to walk into a new
Speaker 3: space and discover what's going on in this crazy post
Speaker 3: apocalyptic world. You do have a life meter, you have stamina.
Speaker 3: Killing somebody, you can take damage, and so I needed
Speaker 3: to eat to replenish my health and my stamina. Having
Speaker 3: more stamina means I can do like a better attack
Speaker 3: with my baseball that or my knife or whatever. Items
Speaker 3: you can get hats and shirts and shoes and necklaces
Speaker 3: that all increase characters, stats and traits. The saving is
Speaker 3: what's interesting in this game. So just like an old
Speaker 3: school game, there's only one way to save, and it's
Speaker 3: a hole in the wall with your neighbor's eyeball looking
Speaker 3: at you. She's like looking at you through the through
Speaker 3: the wall, and so when you walk at Wilson Home,
Speaker 3: pro yes, it's exactly the same. And so I go
Speaker 3: up to the eyeball and she's like, what have you been?
Speaker 3: What have you seen out there? And it lets me save,
Speaker 3: and that's like my save. Once I do that, she
Speaker 3: goes away because she's already heard what I've been up
Speaker 3: to recently, and so I cannot save again. I have
Speaker 3: to go out into the world and I have to
Speaker 3: go into a bunch of different rooms and find stuff
Speaker 3: and sometimes die. And that did happen to me. I
Speaker 3: lost my save multiple times by like dying. Each room
Speaker 3: you open, there's like a progress bar on the bottom
Speaker 3: of the screen that appears, and if it gets to
Speaker 3: the save file, then you can go back to the
Speaker 3: lady and tell her that you've what you've seen and
Speaker 3: save again, so it makes you go into the unknown spaces.
Speaker 2: I love weird save systems too. Yeah, it was annoying.
Speaker 3: I lost my save I want to say, like four
Speaker 3: or five times, and it is grading. But it's so
Speaker 3: interesting how it makes me go into uncomfortable situations. There
Speaker 3: were rooms where I was like, I don't want to
Speaker 3: go in there, but I haven't hit my save yet,
Speaker 3: so I have to, and so it forces me to
Speaker 3: go into scary situations. I also think that this game
Speaker 3: is quite well written. I did go into a space
Speaker 3: where I met a painter and he said, something's wrong.
Speaker 3: I've been painting and I think the paintings are coming life.
Speaker 3: I actually think they're trying to be me, and I
Speaker 3: need you to like help. You got to kill all
Speaker 3: these other guys they say they're me, but I am
Speaker 3: the only friend and I need you to help me.
Speaker 3: And he's like, I think one's in the first and
Speaker 3: you're like, Okay, that's weird. I go to the fridge.
Speaker 3: I open the fridge and there is like this grotesque
Speaker 3: monster with like the melted off face of Fred. And
Speaker 3: he's like, you gotta help me. I'm Fred, this other
Speaker 3: guy that you've been talking to, fake Fred, I'm the
Speaker 3: real Fred. You have to kill him. You have to
Speaker 3: kill him for me right now. And so now you're
Speaker 3: making a decision. Do you kill Fridge Fred, do you
Speaker 3: kill painter Fred who claims he's the original Fred? Do
Speaker 3: you kill none of them? And just like let them
Speaker 3: sort it out. But originally, like the guy was like,
Speaker 3: I'm the real Fred. You gotta believe me. And I
Speaker 3: was like, well, you do have a bug body, and
Speaker 3: he's like, ah, you got me, all right, I'm not
Speaker 3: a real friend. It's very cheap and funny. As you
Speaker 3: continue to progress in this and this is just one area,
Speaker 3: but as you continue to progress in this one area,
Speaker 3: I met like six different Freds, all like absolutely fucked up,
Speaker 3: like completely incredible art design of how they have like
Speaker 3: made these mutated Freds that have apparently like jumped off
Speaker 3: the canvas. My goal is to get a very dark
Speaker 3: painting that Fred said is like super bad and evil,
Speaker 3: and I have to get it. But every time I
Speaker 3: go down this path, I've died because like something kills
Speaker 3: me in this space. But it's it's scary, it's interesting,
Speaker 3: I mean, it's absolutely piqued my interest. It's I do
Speaker 3: I will say, like, I am blown away by the
Speaker 3: effort that they have put into all of the components
Speaker 3: of this game to make it feel so real. I
Speaker 3: mean down to like, you know, I showering and like
Speaker 3: cleaning myself with a bar of soap that I found
Speaker 3: in Fred's bathroom, which increases my morale, which helps me
Speaker 3: have a better swing of my bat the next time
Speaker 3: I like come across some kind of grotesque creature. I
Speaker 3: think it's I think it's a triumph of this of
Speaker 3: this team to be able to make something so intricate,
Speaker 3: But it takes a big stomach because it is gross
Speaker 3: and it is scary and it is intense, and I
Speaker 3: also just think it's very hard. I lost save so
Speaker 3: many times.
Speaker 2: Yeah, I love the look of it. It looks like
Speaker 2: a second Genesis game.
Speaker 1: Mm hmm, sounds rads a lot of stut catch up.
Speaker 3: On this one's neat. Yeah. I think this one is
Speaker 3: a fascinating I am afraid this is a sleeper. I
Speaker 3: feel like people aren't gonna try this because it's so
Speaker 3: weird and it's probably hard to stomach. But I have
Speaker 3: to say like, I really encourage people, if you like
Speaker 3: scary games or if you're interested in this type of thing,
Speaker 3: I really encourage you to play this and and give
Speaker 3: it a whirl. It's it's it's quite it's quite good.
Speaker 1: Cool. And the last thing, Drew you wrote Halo master
Speaker 1: Chief Collection E three.
Speaker 3: Yes, So what are all these letters?
Speaker 2: Like? Every male who was in high school in the
Speaker 2: early two thousands, I love you still of Halo. Yeah,
Speaker 2: And I distinctly remember my buddy Mike had fast internet
Speaker 2: and so he downloaded this video from IGN and burned
Speaker 2: it to a CD for me, which is a very
Speaker 2: bold phrase. It's also league and no, no, no, it
Speaker 2: was it was a game trailer or I guess a
Speaker 2: video of the Halo two presentation at E three two
Speaker 2: thousand and three.
Speaker 1: It was Halo on, Halo two, Halo one disc. I
Speaker 1: believe there was a certain version of Halo on that
Speaker 1: had it. If this is the same thing I'm thinking of,
Speaker 1: I think you might.
Speaker 2: Be thinking of the what Halo was like the Halo
Speaker 2: one demo before it was a first person shooter.
Speaker 1: I'm thinking the thing there was a preview of Halo
Speaker 1: two of a mission that was never actually made it
Speaker 1: into Halo two and it was different. I played all
Speaker 1: of Halo two wondering when it was going to happen.
Speaker 1: But interesting.
Speaker 2: Okay, so this is when when Halo two was first
Speaker 2: shown at E three, and like, people should go look
Speaker 2: up a video because I frequently, well I not frequently,
Speaker 2: sometimes return to this video because of the goosebumps that
Speaker 2: it still gives me because it was the first time
Speaker 2: anyone had ever seen Halo two, and it is a
Speaker 2: bespoke demo level that they made just for E three,
Speaker 2: that's what they're saying. There's a moment in there, and
Speaker 2: the best version of this video is the one that
Speaker 2: has the crowd reaction because no one knew anything about
Speaker 2: Halo two. And then there's a part in it where
Speaker 2: master Chief like someone hands him a second submachine gun.
Speaker 2: Yeah you're and then suddenly he's dual wielding them. And
Speaker 2: if you find the video with the audience reaction, they
Speaker 2: just lose their minds. And that's the part that gives
Speaker 2: me chills because again, as like high school era, drew
Speaker 2: watching this video that I got from my buddy on
Speaker 2: a burn CD. It it yeah, was mind blowing, and
Speaker 2: I just I don't know I just think back to,
Speaker 2: you know, the leaps that we were making back then.
Speaker 2: Like I'm sure you guys have memories of the first
Speaker 2: time you saw like polygonal graphics, right second weapon in
Speaker 2: Halo was up there with me for me in one
Speaker 2: of those moments. Anyway, you can now play that level
Speaker 2: on the PC version of the Master Chief Collection.
Speaker 1: What the fuck?
Speaker 2: Yeah, So if you have the if you own Master
Speaker 2: Chief Collection on Steam, if you got to Steam Workshop,
Speaker 2: there's a mod team that basically worked with Bungee or
Speaker 2: I guess three or four three industries at this point
Speaker 2: to take like they they I think they like copied
Speaker 2: files from old Bungee dev like Xbox dev kits, and
Speaker 2: then recompiled this thing because you know E three demos
Speaker 2: are always smoking mirrors and like barely held together and
Speaker 2: highly scripted. But they basically made a playable version of this, uh,
Speaker 2: and it's it's free if you own the Master Reief Collection,
Speaker 2: which is frequently on sale. And I played through this
Speaker 2: this E three demo recently and it just brought the
Speaker 2: biggest smile to my face. It is like it's a
Speaker 2: pretty janky level, like if you deviate from the path
Speaker 2: at all, it just breaks or it doesn't crash, but
Speaker 2: you know, there's just there's nothing over there. But yeah,
Speaker 2: I picked up the sub second submachine gun and jumped
Speaker 2: on the ghost and yeah, it's just uh, I got
Speaker 2: try that.
Speaker 1: I remember I watched that so much. Yeah, I what
Speaker 1: a some version of Halo that I bought or some
Speaker 1: like maybe my Xbox came with it that was on
Speaker 1: a DVD or something that came with something I bought.
Speaker 1: And I remember finally playing Halo two, and I love
Speaker 1: that game. I still do. But I remember playing through
Speaker 1: Outskirts the mission and thinking that it was going to
Speaker 1: be that. I didn't understand that they made they crafted
Speaker 1: that demo solely for E three. I was like, this
Speaker 1: isn't okay. Maybe it's the next mission. And then I
Speaker 1: kept playing and I was like, we've left Earth. I
Speaker 1: don't know when that's going to happen. I didn't know
Speaker 1: that it was, you know, like a bespoke thing. So
Speaker 1: that's really cool that it exists. You know, I don't
Speaker 1: know even if it's janky. I want to load that up.
Speaker 1: Yeah that sounds aweso coool. Yeah, uh, do you guys
Speaker 1: want to do emails?
Speaker 2: Sure, let's do it.
Speaker 1: Okay, Welcome back. As always, you can run into firescape
Speaker 1: cast at gmail dot com for questions you want read
Speaker 1: on the show or, in the case of one particular
Speaker 1: email today, something that might be exonerating one of our
Speaker 1: cast members. Although I don't agree with the email, we'll
Speaker 1: get to it. That's firescape cast at gmail dot com. Mary,
Speaker 1: I usually toss to you for the first one, but
Speaker 1: I think it makes more sense if someone else reads
Speaker 1: it because it's a reference to episode one hundred. We
Speaker 1: decided the top sixty four games of all time. Yes, Mary,
Speaker 1: you you said something that didn't you that It turned
Speaker 1: my head as well, not just stands.
Speaker 2: The top sixty four games or the top Nintendo sixty
Speaker 2: four games, top.
Speaker 1: Sorry, top sixty four games on any platform of all time.
Speaker 1: It just sixty four made sense for the tournament bracket.
Speaker 1: We did a bracket. Yeah, so it was weird where
Speaker 1: like that that would sound like that until you asked,
Speaker 1: because yeah.
Speaker 3: That's why he's here. The idea was, yeah, it's one
Speaker 3: v ones in a bracket style tournament to determine the
Speaker 3: best game of all time to us. And the way
Speaker 3: I did it was I asked Dan and Mike and
Speaker 3: myself to write your top twenty, and any game that
Speaker 3: was in your top fifteen automatically made it, so that
Speaker 3: was our forty five. Even if I didn't agree, right,
Speaker 3: even if I was like, there's no reason that you
Speaker 3: need to have eight Metal Gears, but all Metal Gears
Speaker 3: were in Dan's top fifteen, so they were all in
Speaker 3: our bracket list ye, and all Marios. And then to
Speaker 3: fill out the rest of the sixty four, I picked
Speaker 3: like really popular beloved games that just should be in
Speaker 3: this list, like Tetris, and that's that's how the bracket
Speaker 3: was constructed. So there was some debate because sometimes.
Speaker 1: Well, specifically, what this email is referencing is when Mary,
Speaker 1: you told Dan and I that you think Diablo two
Speaker 1: historically in the context of video games, is more important
Speaker 1: than Mario sixty four. That was rheads. I still think
Speaker 1: that's asinine, but I stand someone agreed with you. Our
Speaker 1: friend Darien from Toronto wrote in and say, dearest, Scarpers
Speaker 1: Quake came out the day before Mario sixty four. Games
Speaker 1: would have figured out three D without the fat Plumber.
Speaker 1: What's sixty four his legacy? More marios and three D
Speaker 1: platformers become a niche genre for dinosaurs. Meanwhile, Diablo has
Speaker 1: infected every game of every genre with this randomly generated loot,
Speaker 1: skill trees, and repeatable, endless gameplay. As Leon Trotsky once said,
Speaker 1: Mario sixty four belongs to the dustbin of history. Lots
Speaker 1: of love. Darien from Toronto Bonus points if Dan knows
Speaker 1: who Leon Trotzky is. So I still disagree, but these
Speaker 1: valid points there. Mario sixty four wasn't the only thing
Speaker 1: doing three D at the time. Okerina of Time was
Speaker 1: doing this thing. It was after But yeah, and true,
Speaker 1: you know, I didn't think of it in the context
Speaker 1: of we really are chasing after loot and armor and
Speaker 1: numbers go up in many, many in every genre today.
Speaker 1: So it was there.
Speaker 3: It was iconic, and I don't think to Darien's point,
Speaker 3: I actually don't think I articulated this very well. I knew,
Speaker 3: here's what this is something that happens every once in
Speaker 3: a while when we have an argument. But if we
Speaker 3: have an argument and I've kind of know from the
Speaker 3: beginning that I'm going to lose, I panic and then
Speaker 3: I just start insulting you.
Speaker 1: And oh, yeah, you're saying this, Like I don't I
Speaker 1: forgot I forgot.
Speaker 3: To make really good salient points about why Diablo genuinely
Speaker 3: is extremely innovative. But as Darien is saying, like the
Speaker 3: systems that it constructed are now staples in every video game,
Speaker 3: for better or for worse, till the dawn of time,
Speaker 3: everybody is doing this. I also think this was like
Speaker 3: before a lot of stories of games had incredible carryover
Speaker 3: from one to two, to three to four, and Diablo
Speaker 3: two was one of the most like iconic, insane, mind
Speaker 3: blowing endings of any game of all time and is
Speaker 3: so fucking good. And so I just think like there
Speaker 3: was these monumental things that Diablo did ahead of its
Speaker 3: time that everybody was like, write that down, write that down,
Speaker 3: and now we all do it. And that's why I
Speaker 3: feel like it It really was a contender, but it's
Speaker 3: not Mario, so like it didn't win.
Speaker 1: Okay, Yeah, you're saying.
Speaker 3: Look up, I don't need guess, I don't need you
Speaker 3: to play kate me and tell me that it was right, Darien,
Speaker 3: and I know it's right.
Speaker 1: Speaking of mind blowing endings, we talked about it ignoring
Speaker 1: me last week.
Speaker 3: He's moving on. He's just pushing past what I said.
Speaker 1: No, we just you got your point across. You made
Speaker 1: good points, and I meant that. We talked about m
Speaker 1: night Shyamalan.
Speaker 2: Last episode, Mike, you said that the Happening was like
Speaker 2: a fun movie speaking of we're speaking of respectful.
Speaker 1: No, did you just say moments I started that.
Speaker 2: Movie is bad? Movie is not good at all?
Speaker 1: Movie here with Zoey Deschanel.
Speaker 2: Yeah, deemable, Oh my god, I know what you're saying,
Speaker 2: but I never saw the village.
Speaker 3: You're changing the point.
Speaker 1: I talked to myself into a hole where I'm like,
Speaker 1: oh fuck, I really like I'm not Shyamalan.
Speaker 3: Last episode, beloved Shamalan lover Mike Mahardy.
Speaker 1: Thought wrong not to swing.
Speaker 2: No one brought up Unbreakable.
Speaker 1: I like Unbreakable quite a bit as well.
Speaker 2: Unbreakable is good.
Speaker 3: Unbreakable was the peak that was like it, and then
Speaker 3: it was all downhill after that.
Speaker 1: I think, so, uh, this one, we could probably omit
Speaker 1: this ps here. That's a fun anecdote, but just in
Speaker 1: the interest of not reading a novel, you know who loves.
Speaker 2: Lady in the Water former Giant bomb designer Dave Snyder.
Speaker 2: Lady in the Water.
Speaker 1: Yeah, that is if that would be the The Happening
Speaker 1: or that would be the hardest for me to argue.
Speaker 1: It'd good. I think that I really really enjoy The
Speaker 1: Village despite the dumb twist. But like the first time
Speaker 1: I saw that movie, I shit my pants, like and
Speaker 1: I know everybody else did, so stop trying to act
Speaker 1: like you didn't. Adrian Brodie's performance was questionable in hindsight.
Speaker 1: But yeah, so let's read this. Mary. You want to
Speaker 1: take this one from Eric, and again you can probably
Speaker 1: omit the ps just because it's longer.
Speaker 3: Sure, sure here, Hey Gang, your talk.
Speaker 1: About the yeahs?
Speaker 3: Oh did you okay? Your talk about m Night Shamalan
Speaker 3: last week got me excited. I love m Night Shamalan.
Speaker 3: I find all of his late stage movies to be
Speaker 3: pad in the best way possible. He kind of plays
Speaker 3: a game of if this, then what In a lot
Speaker 3: of his movies. Movies Split Old, The Visit and Trap
Speaker 3: are enjoyable movies to watch once you realize he can't
Speaker 3: write dialogue and maybe he has never spoken to a
Speaker 3: person or a child. When he made The Happening, he
Speaker 3: said he was trying to make a high budget B movie,
Speaker 3: And if you watch all of his more recent films
Speaker 3: that lends it's enjoyable. So to that point, who is
Speaker 3: your favorite mid director? A mid director is a person
Speaker 3: who's arguably has great films like The Sixth Sense or Unbreakable,
Speaker 3: but also has a lot of trash and a lot
Speaker 3: of cases you enjoyed both, my boy minaj Oh, I'm
Speaker 3: not gonna say this, right, M Night Shyamalan is mine?
Speaker 3: Who is yours?
Speaker 1: If M Night Shyamalan is the measure of a mid director?
Speaker 1: I think my other favorite mid directors are probably Francis Ford.
Speaker 1: Coppola has done some great stuff. No, the person that
Speaker 1: came to mind for this is probably someone like not
Speaker 1: Paul Thomas Anderson, the Paul W. S. Anderson did Event
Speaker 1: Horizon stuff like that. What else did he do that?
Speaker 2: I gotta look at the Resident movies, Yes, Like I
Speaker 2: love that ship Like that's I like when people are
Speaker 2: doing B movie stuff like that.
Speaker 3: What the hell do you?
Speaker 2: That was you?
Speaker 1: Right?
Speaker 2: Did you guys?
Speaker 1: Hear that?
Speaker 3: Everybody heard that?
Speaker 2: That was definitely a fighter jet?
Speaker 3: Is your ride here to pick you up?
Speaker 1: Uh?
Speaker 2: It is not fleet weeek Fleet weeek is later. So
Speaker 2: I don't know why there is a fighter jet flying
Speaker 2: over that's uh slightly distressed.
Speaker 1: CNN for a second and just double check. Yeah, I
Speaker 1: think Paul W. S Anderson is.
Speaker 2: That's a good one is up there, but like there's
Speaker 2: problems and Paul W.
Speaker 1: S Anderson not the is my favorite director period and incredible,
Speaker 1: but and I can't fucking wait for one battle after another.
Speaker 1: His upcoming movie with Leo DiCaprio, based on Vineland by
Speaker 1: Thomas Pinchin so many of my douchey interests.
Speaker 2: No, Paul W.
Speaker 1: S Anderson very very different.
Speaker 2: I think mine is. See this is this is hard
Speaker 2: because like imagine to be offensive to some people, you know,
Speaker 2: like I can't believe you'd call him a mid director,
Speaker 2: but like, please know that I say this with love.
Speaker 2: Paul Verhoven. I love RoboCop, Total Recall Starship Troopers. I've
Speaker 2: not seen show Girls. I've heard that it like horrific
Speaker 2: reviews but also is well loved by Verhoven fans. I've
Speaker 2: also heard his most recent film, Benedetta is is pretty good.
Speaker 1: So it's a good.
Speaker 2: That's that's a director who I have not watched his
Speaker 2: entire filmography, but I would.
Speaker 1: Yeah, I'm married. Do you have anyone that comes to
Speaker 1: mind because I just thought of someone else.
Speaker 3: I mean, I don't know if this counts, but I
Speaker 3: think actually Sophia Coppola might be like mid and I
Speaker 3: hope that is also not offensive. I think that there
Speaker 3: are films and Lost in Translation is like so iconic
Speaker 3: and like so important to me, and I think it
Speaker 3: was like a beautifully made film, and then they've also
Speaker 3: made like The Big Guiled and like stuff that I
Speaker 3: don't care for and like.
Speaker 1: Didn't you like Marie Antoinette.
Speaker 3: It's okay. I just think there's like a lot of
Speaker 3: back and forth with me on Sofia Coppola, But I
Speaker 3: do like their ability to like navigate characters, and I
Speaker 3: don't know, I think there's I think there's really good
Speaker 3: meat there. But I also have like watched UF and
Speaker 3: be like where are they? Where were they on this?
Speaker 3: Like what was the point of this?
Speaker 1: I don't know. I've my wife recently showed me Marie
Speaker 1: Antoinette for the first time, and I think we both
Speaker 1: agreed it's not a phenomenally like written or directed movie.
Speaker 1: But Mike, God, the set dressing and like the set design,
Speaker 1: the costume design is.
Speaker 3: The pieces were there?
Speaker 1: Man? Yeah, it's really good. The other person that came
Speaker 1: to mind for me is again I I almost wouldn't
Speaker 1: even call him mid. I think the both of these directors,
Speaker 1: the first one that's going to piss people off is
Speaker 1: Darren Aronofsky.
Speaker 2: Yeah the edge.
Speaker 3: No.
Speaker 1: I love Black Swan. I when I was eighteen, I
Speaker 1: loved Requiem for a Dream. I don't anymore. Well, I
Speaker 1: haven't watched it in a long time. I don't plan My.
Speaker 3: Club is your only favorite movie?
Speaker 1: Now? Mother was way over my head.
Speaker 3: That was a crazy thing.
Speaker 1: Or I completely understood what he was trying to do
Speaker 1: and just hated it. Either way, Uh, and then what
Speaker 1: was it? What's it? A? Noah, He's got a bunch.
Speaker 1: I love some of his movies others. I think this
Speaker 1: suits the email's definition in the way that he's made
Speaker 1: some in one in my mind, some phenomenal movies, but
Speaker 1: others that I just really I don't think he's got
Speaker 1: the batting average of the greats.
Speaker 3: Yeah, oh, I got a really good one. Go for it,
Speaker 3: Rob Zombie. We're gonna get this guy's mid A shit
Speaker 3: House of a thousand Corpses is fucking brilliant. It's so good,
Speaker 3: it's fucked up It's an absolute classic horror film. He
Speaker 3: knew exactly what he was doing. The Devil's Rejects is
Speaker 3: also wild and takes some massive swings. There's like a
Speaker 3: ten minute end sequence that is just like all set
Speaker 3: to a song. It's so wild. And then he also
Speaker 3: made Halloween and it's just like what happened here? And
Speaker 3: the monsters like where's where this guy? Like lost the
Speaker 3: sauce somewhere? But like, dude, the original components of these
Speaker 3: films were so good.
Speaker 1: So Rob Zombie, Yeah, the one that came to mind.
Speaker 1: I think I was. I took some time to to
Speaker 1: say he sucks in a few a few episodes ago,
Speaker 1: is h Nicholas Vinding Refin? I rewatched? Was that on Firescape?
Speaker 1: I talked about rewatching I rewatched Drive like a year
Speaker 1: or two ago.
Speaker 3: Oh right, and you didn't like it?
Speaker 1: It was Oncape.
Speaker 3: You didn't and you didn't like Can you be coming Dan?
Speaker 1: No? Wait what? No?
Speaker 3: He doesn't forgot?
Speaker 2: No.
Speaker 1: But this is because I this is more because I
Speaker 1: always talk about how much I disliked Nicholas finding Refin Again,
Speaker 1: I'm just I'm being harsh because I last time I
Speaker 1: watched Bronson, that movie was awesome when I watched the
Speaker 1: Pusher trilogy. I like those quite a bit. It's when
Speaker 1: it gets to like revisiting Drive, which again I think
Speaker 1: there are some cool parts. I think the overall vibe
Speaker 1: of it, aside from the soundtrack, is just not held up.
Speaker 1: Of Ryan Gosling and Carrie Mulligan staring at each other
Speaker 1: wordlessly for thirty seconds on end is no longer romantic
Speaker 1: to me. And then, oh, my God, Only God Forgives.
Speaker 1: I know Nicholas finding Refin is the biggest Only God
Speaker 1: Forgives fan in the world, and I don't want to
Speaker 1: offend him, but I still think that movie is dogshit. Yeah,
Speaker 1: he fits the bill in the sense of, like, if anything,
Speaker 1: I think I don't even calling him mid might be
Speaker 1: doing him some favors. I know Hideo Kojima and him
Speaker 1: are good friends, as Nickola likes to say every chance
Speaker 1: he gets anyone. Who Yeah, I think it's just like
Speaker 1: maybe I just don't like the guy, which is fine,
Speaker 1: I don't need to, but uh, yeah, I need to.
Speaker 1: I need to like go back and watch Bronson at
Speaker 1: some point to see if I still like anything of
Speaker 1: his that much. And then there's one more I'm forgetting.
Speaker 1: I think it's Valhalla. It was called Holla Rising Valizing.
Speaker 1: I haven't watched that in a while either, But anyway, Drew,
Speaker 1: you have anybody else?
Speaker 2: Yeah, I've got one more. Uh Roland Emeric who did
Speaker 2: Universal Soldier. Okay, Stargate Independence Day. If you don't like
Speaker 2: Independence Day, you're a bad person. Yeah.
Speaker 3: I saw Stargate in theaters and it worked my baby mind.
Speaker 1: Yeah, you should replace your eyes and your ears and
Speaker 1: your brain if you don't like Independence Day. Nineteen ninety eight,
Speaker 1: Godzilla was that the one with Green Day doing the theme?
Speaker 2: That was one with the eggs with the eggs in
Speaker 2: Madison Square Garden.
Speaker 3: I saw that in theaters too. I was a believer.
Speaker 3: Everybody walked out of that film and was like, what
Speaker 3: a mess? And I was like, but the eggs they
Speaker 3: are hatching at the same time. It was like Jurassic
Speaker 3: Parking there. It was crazy, such a good film.
Speaker 2: You followed that up with The Patriots starring Mel Gibson.
Speaker 1: I got admit. I have to admit, he wales on
Speaker 1: those dudes with those hatchets that movie. The scene, I
Speaker 1: will say, what the fucking scene where he Okay, it's
Speaker 1: like I'm going to spoil this movie. If you haven't seen,
Speaker 1: it's your fault. And also if you don't want to
Speaker 1: watch something with mel Gibson, and I'm gonna spoil it
Speaker 1: so you don't have to. There's a scene his one
Speaker 1: of his I think his eldest son gets killed by Oh,
Speaker 1: Jason Isaacs of White Lotus season three Fame. Now he
Speaker 1: plays Peter Right, the dude from North Carolina, the rich dude,
Speaker 1: white family dad.
Speaker 3: They're all with rich and white.
Speaker 1: He's Jason Isaacs was.
Speaker 3: Specific yeah, yeah, a great villain, the.
Speaker 1: Villain and the patriot who kills Mel Gibson, who is
Speaker 1: a former was at this like he's got PTSD from
Speaker 1: this like massacre where they killed a lot of Native
Speaker 1: American Indians at this fort during the French Indian War.
Speaker 1: I believe mel Gibson character, his oldest son gets killed
Speaker 1: by Jason Isaac's like executed memory serves. And then mel
Speaker 1: Gibson like basically gives his two very young sons rifles
Speaker 1: and he's like follow me, and they've sprint into the
Speaker 1: woods and he sets up an ambush in the woods
Speaker 1: with his like two preteen sons to kill like this
Speaker 1: squad of redcoats and he's got like rifles placed at
Speaker 1: strategic points along the path. And it's tense as fuck
Speaker 1: because he's telling his like eight year old son, hey,
Speaker 1: do not shoot until until basically yeah, and then he's like,
Speaker 1: don't shoot until I shoot, and then I'm gonna be
Speaker 1: rinting around. It's actually pretty tense. I haven't seen in years,
Speaker 1: but I remember that scene like sweating watching it.
Speaker 2: But the end of that movie, so he finally the
Speaker 2: showdown at the very movies like almost three hours long.
Speaker 2: It's so it does not need but it's it's it's
Speaker 2: him and the bad guy finally facing off on this
Speaker 2: battlefield and Jason Isaacs is charging toward Mail Gibson, who's
Speaker 2: on foot. Isaacs is on a horse. Mel Gibson, uh
Speaker 2: grabs an American flag and h'its it in the ground
Speaker 2: and then stabs his horse as it's running as he is.
Speaker 1: The best movie. I don't know if this is a
Speaker 1: mid director we're talking about. This is like, in that
Speaker 1: same battle, you see a cannon ball like kind of
Speaker 1: bouncing low on the ground. It hits some guy's shin
Speaker 1: and takes his leg off. It's good stuff, but yeah,
Speaker 1: then he made Yeah, anyway, day after tomorrow. What yeah,
Speaker 1: speaking of solar storms, Mary, maybe that's what he was.
Speaker 3: A filmography, yeah, too soon?
Speaker 2: Yes, yeah, and uh, what's his name, Dennis Quaid? Yeah,
Speaker 2: twenty twelve, White House Down and I have yet to
Speaker 2: see Moonfall. Sounds like that's where the moon falls. It's
Speaker 2: a spoiler.
Speaker 3: Yeah. Interesting, what a fucking filmography. That is crazy. That
Speaker 3: is a crazy path to take. Hollyween.
Speaker 2: Also Yondabon, who did Speed and Twister? Which are there?
Speaker 2: Those are just bangers?
Speaker 3: Well, that's just not mid That person's just you're right perfect. Wait,
Speaker 3: I'm sorry. What else besides Speed and Twister or just
Speaker 3: that's it.
Speaker 2: That's pretty much it. Yondbon also did Speed to Cruise Control.
Speaker 3: Okay, they're a perfect, perfect director.
Speaker 2: Yes. And one of the tomb Raider movies, which one
Speaker 2: was yeah, oh life, Oh Gerard Butler and that silver
Speaker 2: skin suit.
Speaker 1: I think I've seen it. I'm pretty sure something tells
Speaker 1: me something deep in the recesses of my brain.
Speaker 3: Is that when you had your first awakening.
Speaker 1: Oh, I had many many awakenings to that movie, if
Speaker 1: you know what I mean.
Speaker 2: Yes, And nineteen ninety nine's The Haunting with William Neeson
Speaker 2: and Catherine Z Jones speed Liam Neeson. Oh my god,
Speaker 2: I am so excited for the Naked Gun.
Speaker 3: Oh that looks very funny. Yes, the end joke is
Speaker 3: what kind of made me realize that they are going
Speaker 3: to have a spicy sense of humor with this fel.
Speaker 3: It's very important that the Naked Gun didn't just it
Speaker 3: wasn't just funny. It was like kind of dangerous funny.
Speaker 3: They took some risks. If you haven't seen it yet,
Speaker 3: everybody should watch the trailer because that trailer will tell
Speaker 3: you that they are taking risks with this movie. They
Speaker 3: are going. I think it's good. It's good stuff.
Speaker 1: I recently started. I think it was Naked Gun Forget.
Speaker 1: Maybe it was the sequel. It starts off when there's
Speaker 1: like this drug deal going down on the docks somewhere
Speaker 1: and they're in a boat house and none other than
Speaker 1: oj Simpson shows up, like as I think it's part
Speaker 1: of this drug deal, and the bit where he dies
Speaker 1: basically or again, I didn't go past the scene. He's
Speaker 1: just like he gets shot a bunch and then he's
Speaker 1: stumbling around this boat house and falling into different things.
Speaker 1: At one point there's just a full wedding cake in
Speaker 1: the corner that he like face plants into before he
Speaker 1: falls over the railing into the ocean. Y. Yeahhh that
Speaker 1: kind of shit. So I'm glad it's coming back as well.
Speaker 3: I love that shit too, Like that's such a golden era.
Speaker 3: And like I was raised where my dad was like,
Speaker 3: you're finally over old enough. We're watching Airplane, and it's
Speaker 3: just like it was important that I watched this piece
Speaker 3: of cinema, but he had to wait until he was like,
Speaker 3: you are now ready for the scene where everyone's I
Speaker 3: was still pretty young. For the record, I think he
Speaker 3: was like, you can handle a pair of tits that
Speaker 3: are just hanging out on this scene, and so like
Speaker 3: it was just a funny, funny time. But I mean,
Speaker 3: I to this day if that movie is on, like
Speaker 3: if I'm like in a hotel or whatever and I'm
Speaker 3: just like sifting through cable ud finding that is like
Speaker 3: finding a gold mine.
Speaker 2: It's so good. All those movies Wrongfully Accused is really good.
Speaker 2: People don't know a lot I haven't. It seems like
Speaker 2: not a lot of people have seen Top Secret, which
Speaker 2: is the one they made that team made before Airplane
Speaker 2: starts val Kilmer ri ip shit, that one's really good too.
Speaker 3: It's been years, but I have I just think I
Speaker 3: like spoofs in general. I mean I always like hot
Speaker 3: Shots and hot Shots Part two. Yes, they're just really
Speaker 3: important to me.
Speaker 2: Yes, yes, me too.
Speaker 1: We're gonna get a lot of emails after this episode.
Speaker 1: It's gonna be fun.
Speaker 2: Well, that's our show. Good stuff.
Speaker 1: Thanks so much for joining us. True again.
Speaker 2: Absolutely.
Speaker 1: You can right into Firescape pass at gmail dot com. Also,
Speaker 1: if you're not a patron and you want to be,
Speaker 1: you can go get add free versions of the audio episode.
Speaker 1: You can go get video versions of all the episodes.
Speaker 1: You can also get access to our bonus videos. We
Speaker 1: did a co op with Dan and Jake, Mary and
Speaker 1: I which is a very fun game. If you played
Speaker 1: fast fun or lethal company or trying to scratch that
Speaker 1: edge with something even funnier it's still like horror based,
Speaker 1: then go check out Repo on Steam. We also, I'm
Speaker 1: Vinnie and I are cruising along with our co op
Speaker 1: series and Total War Warhammer three. I believe next week
Speaker 1: we'll be putting up today. If you're listening to this,
Speaker 1: when this episode goes up, there's a new episode over
Speaker 1: on next Lander in our evil campaign, I think that's
Speaker 1: the first one where I believe I get into a
Speaker 1: full on, like army on army battle with the vampire
Speaker 1: zombie pirates.
Speaker 2: That'll be fun.
Speaker 1: And then we'll have the new episode up on fire
Speaker 1: Escape or Mike and Vinnie save the world as opposed
Speaker 1: to to destroy it next week on fire Escape.
Speaker 3: True, what do you have going on all to F
Speaker 3: one and all the other projects you have?
Speaker 2: Yes, it's now called Shift F one.
Speaker 1: Damn it.
Speaker 2: We change the name after after we both left CBS,
Speaker 2: I ja.
Speaker 1: Change what I said, more elegant name change. Mary and
Speaker 1: I had Resident can Evil and then we left CBSI
Speaker 1: and just call it Resident Kanini.
Speaker 3: It doesn't make any sense.
Speaker 1: Someone someone said it one of our fans, and anyway, sorry,
Speaker 1: Shift F one.
Speaker 2: It's a it's a Formula one podcast. We do a
Speaker 2: we kick off the season which actually just started with
Speaker 2: only two races in and Aria. There is so much
Speaker 2: drama and F one. It's great. This like one of
Speaker 2: the leading teams kicked out their driver after two races
Speaker 2: because he sucked so much. Yeah, I mean it's a
Speaker 2: soap opera. That's why we love it. But our first
Speaker 2: episode every season is like the It's like a double
Speaker 2: length episode that assumes that you know nothing about motor
Speaker 2: sports and like tells you all about how the sport
Speaker 2: works and who everybody is. So it's like our onboarding episode.
Speaker 2: So if you're curious, you can go back and and
Speaker 2: watch that or listen to that. I do it with
Speaker 2: Daniel Dwyer of No Clip and Rob Zacney of Remap
Speaker 2: Three Moves Ahead. I'm not sure Rob is still on that.
Speaker 2: The show is still going, but I'm not I'm not
Speaker 2: sure he's still on it.
Speaker 3: And I have a I.
Speaker 2: Recently started another podcast, really unique idea. Uh, it's a
Speaker 2: movie podcast with my wife. I don't know if you've
Speaker 2: ever heard of maybe Dan No. I mean it's called Yes,
Speaker 2: it's called I Think It's about And one of us
Speaker 2: has seen a movie and the other has not, and
Speaker 2: the one who hasn't seen it tries to guess what
Speaker 2: it's about based on just like the cultural osmosis, like
Speaker 2: what they've heard it's about, or like just looking at
Speaker 2: the poster, and then we watch it and see how
Speaker 2: right they were.
Speaker 3: That's a funny idea.
Speaker 1: I like that.
Speaker 3: That's really cool. Has it been around for how long
Speaker 3: have you guys been doing that?
Speaker 2: We are fourteen episodes, okay, I think yeah, yeah, hard swings.
Speaker 2: We we did Pride and Prejudice followed by predators.
Speaker 1: Oh, predator could get pretty interesting if you really don't
Speaker 1: know much about it.
Speaker 3: Yeah, Pride and Prejudice and predator could be described similarly.
Speaker 3: Go hunt, it's a hunt. There is uh, that's it.
Speaker 1: Someone comes with mud in both of them.
Speaker 2: That's true.
Speaker 3: The weather is involved.
Speaker 1: Ye, mister Dassi, I can't see you. You have mud
Speaker 1: all over you. So yeah, I do want to give
Speaker 1: a shout to Daniel Dwyer, the the second most Irish
Speaker 1: person in the video game industry. What do you have
Speaker 1: going on?
Speaker 3: I'm still streaming on Twitch on Mondays. That's actually how
Speaker 3: I played. Was it called dote open the curtains or
Speaker 3: open the door or just look outside? Look outside? So
Speaker 3: as I remembered perfectly. I think what's fun about this
Speaker 3: dynamic is often I will stream those games there first
Speaker 3: and then I will talk about them here. So if
Speaker 3: you hang out and watch the streams, you might catch
Speaker 3: me playing a game that I'll end up chatting about
Speaker 3: on this podcast, which is fun. You get to experience
Speaker 3: it before we chat about it. So that's really it.
Speaker 3: That's all I'm up to.
Speaker 1: Cool, I'm just doing my day job. It's not forward facing.
Speaker 1: This is mainly the forward facing stuff I do. And
Speaker 1: that's about it. Thanks everybody for joining.
Speaker 2: We'll be back in two weeks.
Speaker 1: Like I said, go subscribe to the Patreon if you
Speaker 1: want to, and you haven't yet. We're on the subscription
Speaker 1: model now, so it's not going to charge you on
Speaker 1: the first of every month. It's going to just charge
Speaker 1: you on the day that you actually sign up every month,
Speaker 1: which is a nice quality of life thing. Drew, thank
Speaker 1: you so much for joining. Yeah, thanks for having me.
Speaker 1: This was fun, of course. I can't believe it took
Speaker 1: this long. Yeah, we always have people on. We're like,
Speaker 1: why have you not been on before? We don't have
Speaker 1: subs often, we're usually we're usually around, but you know,
Speaker 1: Dan's globe trotting do whatever he's doing, going to see Stuffy.
Speaker 3: I might be gone next EPI because I think I'm
Speaker 3: going to Saint Jude. But we can eat chat about
Speaker 3: it offline. But then two weeks and Twitch always goes
Speaker 3: to Saint Jude to learn about how we can help
Speaker 3: support creators who are raising money for Saint Jude Charity Hospital.
Speaker 3: It's a wonderful organization, so cool. Maybe I'll talk about
Speaker 3: that next time I'm hanging out with you.
Speaker 1: Guys for sure. All right, Well, we will be back
Speaker 1: in two weeks with our one hundred fifth episode. Thanks
Speaker 1: everybody for joining. Until then, have good time. Bye.
Speaker 2: St.