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Speaker 1: Hello, everybody, Welcome back to the fire Escape Cast. It

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is episode one oh four. I'm Mike Maharty is always

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here with Mary Kesh.

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Speaker 2: Hey, I'm here, and Dan Reikert. Hi, it's me Dan

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Reikert metal Gear.

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Speaker 1: That's close enough. That's actually not Dan Riykert.

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Speaker 2: Why you invited me? Just because you needed someone else

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who knew about metal gear.

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Speaker 1: I just needed someone who could do a semi decent

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Dan impression. Have you done one before that's better than mine? Mine? Mine,

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Mine's usually like mediocre compared to that.

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Speaker 3: I liked his first one where he just said metal.

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Speaker 2: Gear fair I am I'm impersonating Dan's wife, impersonating Dan

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metal gear, metal gear farting, metal gear farting. Mario Mario Mario. Yeah, yeah,

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that covers it.

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Speaker 3: That's Dru Scanlon. Thank thanks to you, thanks for me.

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Speaker 1: Yeah, yes, that's true.

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Speaker 2: Scalon.

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Speaker 1: Oh yes, A lot a lot of people on listening

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to the show will undoubtedly know who he is. But

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for those of you who might not Drew as a

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former staple of the Giant Bombs staff back in the

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heyday of the site, you did a lot of stuff

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for Giant Bomb West specifically, but you also founded cloth

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map on Patreon, did a lot of awesome videos about

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video games about travel, kind of the overlap between them,

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but also separately really cool stuff. I guess the very

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non video game in tune. People might know him as

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Blinking White Guy from the give. I did ask him

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before the recording, was like, are you sick of that?

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Or should I mention it? But uh, yes, that is

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Drew Scanlon.

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Speaker 2: That's me.

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Speaker 1: Dan was traveling in New York this week. I got

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to not get the chance to see him, but yeah,

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it was a crazy week for everybody. Mary. You people

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watching on the video version will notice she's not in

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your usual office.

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Speaker 3: She I probably sound different too.

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Speaker 1: She short circuited her entire electrical board and the house.

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Explain it one more time.

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Speaker 3: Okay, so we have we got solar panels on the roof,

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which is good, should be really helpful for the environment

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and our bills. But the final step is that they

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have to like essentially reset all of the electricity in

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the house so that they can switch it to on.

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And in the process of doing that, it might have

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short circuited my computer, which I usually record on, So

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I'm recording from a laptop with my really sad blue

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yetti mic and a Logitech webcam, so totally different setup.

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I probably sound not as good. I apologize, I have

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to say though. We all know this, especially anyone who's

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ever done like E three major broadcasting. You never update

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your system before a major event. You just don't. You

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avoid all updates. You do not reset, you do not reboot,

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and you just pray and that's it. And I the

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idea that I thought that today was the day that

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I could reset my computer during recording is this is like,

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this is a slap on my face. This is I

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am so silly. I know better, I know better than

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to do this.

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Speaker 1: If you learned nothing from Icarus. Yeah you said, you said,

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right before you decided to do it, You're like, this

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is a terrible idea. And then we see you load

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up from a different room of the house, like, yep,

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something bad happened.

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Speaker 3: I knew, I knew that's what happened. We have a

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lot of changes at the same time, at least so

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minus a Dan, but we've added to Drew, which is

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a pro.

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Speaker 1: And yeah, again, if you're watching the video version, Drew

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and I are not brothers who dress the same.

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Speaker 2: The white guy uniform.

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Speaker 1: Yep, I don't have any, though.

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Speaker 2: I'll find my give it time.

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Speaker 1: Yeah, in the limelight somehow, I was saying to Drew

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that my grandma's maiden name is Scanlon. But I don't

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think it's the I mean, it's not like a common name,

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but I don't think it's like ultra rare. So maybe

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maybe somewhere way down.

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Speaker 2: I mean, how many Irish people are there. It's probably

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not many.

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Speaker 1: It's not like they're known back in the day for

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having way too many kids or anything, but so there

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are probably isolated pockets of them around the world. Speaking

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of also a war a quick not warning that sounded ominous.

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But if I have to leave suddenly for like thirty seconds,

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I told Drew and Mary it's because I have my

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official Ireland slash EU citizenship papers on the way. I'm

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I got approved. I think I told Dan Mary a

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few times that I was applying for that because my

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grandpa was born there, so they opened that up to

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through Foreign Births Department, So I have to go sign

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for them. If my buzzer rings, I'm a fourth floor

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walk up, I'll be like surfing down the handrail to

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go sign for those. But I'll be back momentarily. You

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two can just vamp. But uh, yeah, we're and then

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we're going to Ireland. I'm going for the first time.

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I figured I owed it to them to visit because

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I'm going to be a citizen. The least I could do.

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Speaker 3: Yeah, so you had to put foot on soil before

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they consider you a citizen. What's going on here?

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Speaker 1: No?

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Speaker 2: Yeah? Yeah.

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Speaker 1: It was a really really painful, like paperwork experience, quite

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a lot of notarizing and tracking down.

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Speaker 2: I had to.

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Speaker 1: I sent in a copy of my birth certificate and

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my grandpa's and his death certificate. He was however, well, a,

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They're like, just because this is notarized, we need an original.

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Maybe in my ignorance, this is the first time I

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realized you could get new birth certificates. I just assumed

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like you were fucked if you lost your original one.

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So I sent in my original and I had to

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track down. I had to go to I forget what

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the name of the department is an Irish government, but

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basically had to tell them, hey, this is my grandpa,

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here's where he was born, here's his birthday. It turned

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out he was actually born three months sooner than the birthday.

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We've been celebrate. We celebrated his whole life because he

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lived on a farm outside of Castle Bar in County

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Mayo on the west coast of Ireland. So his parents

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just never got the chance, didn't get the chance to

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bring him in and get a birth certificate until he

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was like three months old. It's because there was a

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big deal to like bring the family into town. So

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that that caused the hiccup because they're like, we have

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a Michael Joseph Ruaine, but he was born in January

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of this year. I was like, that's not him. I'm

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he had a huge family. There's probably another Michael Joseph

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Wrain in the area. And then I asked my mom.

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She's like, oh, no, I think that's probably him. We

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just celebrated his official birthday, his whole life. What what's

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going on?

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Speaker 2: Why would of the two, why would you pick the

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one that the government says is your birthday?

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Speaker 1: I think it like made things simpler in terms of

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like actual milestones legally throughout his life, like like driving inside,

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I really don't It's just funny to me. I said

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the same thing, like why wouldn't we He was such

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this like Catholic dude, Why wouldn't we have celebrated his

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like quote unquote god given birthday or whatever. But now

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we went by Ireland's So yeah, I'll have Irish citizenship.

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Is pretty great because specifically the Republic of Ireland you

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get EU citizenship.

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Speaker 2: They did not secede.

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Speaker 1: However, there's also and I forget the exact name, they

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have an agreement with the UK. As I understand it,

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I could also live and work in the UK through

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this like sister country agreement. I just don't think i'd

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be I wouldn't be a citizen, but you kind of

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get the best of both worlds if you're an Irish citizen.

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So I'm very happy about that. Also, you know, I've

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my wife and I talk about living maybe in Europe

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for a bit for various reasons. Maybe you know, it's.

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Speaker 3: There's so much more wine over there. I assume it's

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it's the decision. If it was like a pie chart,

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it would be like maybe quality of life, and like

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ninety percent of it is wine.

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Speaker 1: Let's talk about tariffs though, how I think, Yeah, but

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it's just a it's a good thing to have. But

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now I'll officially be the most Irish person in the

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games industry, which is nice because I've known I AM

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for a while. But now I have like the papers

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to prove. I don't know who else could potect a challenge.

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There's no one else now, one might say, I actually

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looking forward.

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Speaker 2: To hyeah to you co hosting the Formula one podcast.

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Speaker 1: Yeah, Patreon called yes clip and you know, we'll see

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how it goes, make game documentaries. It'll be fun. No

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one will that. Yeah, well that's exciting, but that's yep.

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That's why I'm leaving. I'm leaving suddenly if the bell

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goes off.

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Speaker 3: Okay, that's good context. Drew, tell us a little bit

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about what you've been up to. I feel like, I

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mean outside of people who do not listen to the

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F one podcast, your Formula one podcast where you guys

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talk about speedy race cars. What do you what have

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you been doing?

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Speaker 1: Uh?

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Speaker 2: Well, gosh, yeah, after a giant bomb. Thanks for my

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cloth map, Mike, Uh that was that was my project

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for three years. I don't think the Patreon is still

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active anymore. Of the YouTube channel still there if you want.

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Covid happened, and that made making a travel show very

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difficult to produce. Uh, and so I closed that one down.

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But yeah, very proud of of that project and what

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people who supported me allowed me to be able to do.

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It was really fun. And then from there I worked

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for a few years at Digital Eclipse video game developer

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who they do what they call interactive documentaries, so the

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things like Atari fifty and the Kartica Collection, Jeff Mentor collection,

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the most recent Tetris collection. Although I didn't work on that,

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that was really cool. But I realized I missed. I

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missed video. I missed. I did some video work over

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at Digital Eclipse, but like I just kind of missed

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you know, pretty action and stuff. And so I got

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a I reached out and Mary had an opening on

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her team, and so now I work with Mary. Technically,

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Mary is my boss.

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Speaker 3: How much do you love it?

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Speaker 2: So much? She signs my paychecks.

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Speaker 1: She's very understanding of any mistakes to fly off the hands, honestly,

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real talk.

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Speaker 2: Mary has created a really incredible team and it's it's

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great to work there.

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Speaker 1: I'm sure you fit in well. I've I've heard great

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things about working on her.

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Speaker 2: Yeah, there's a lot of x X games press people

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and some TV people and yeah, it's it's a great crew.

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Speaker 1: I guess this is as good as time as any

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to mention I'm actually joining Mary's not.

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Speaker 3: I'm not. It's my slow journey to acquire everybody whom

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I loved. Working in games media makes sense, but it's

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actually like a good it's a good group because people

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who worked in games media have some of that just

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that blue blood work ethic of like we know what

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it's like to be in the fire, in the flames

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of like a live production. They understand editing, but also

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just kind of there's like that fine tune of that

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and corporal life of like being able to handle like

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lots of meetings with lots of different partners and parties

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and people who have lots of different goals and being

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able to navigate that space. So I think that there's

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something about people who we worked with back then that

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just like really get it, and it is a good vibe.

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Everybody on our production crew is like stoked to do

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live streams with streamers and about games, sometimes not games.

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We recently just did a live stream for April Fools

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and it was like a y two K stream. It

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had nothing to actually I think there was I think

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there was one game. But other than that, I mean,

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like sometimes it can get really weird there, so change place.

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But I'm really glad you're there.

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Speaker 2: Yeah, I don't think.

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Speaker 1: Yeah, have a lot of fun. I'm trying to remember.

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Have we talked since you went to you met like

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Jack Black for Twitch work.

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Speaker 3: I don't think we officially talked about it. I think

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we like half talked about it because it was like

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one of those work trips where like I was so

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stressed that I think like it was almost like PTSD

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bringing it up and I was like, yeah, I did it.

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And that's not because of Jack Black, who he's like

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a saint by the way, He's actually so sweet and lovely,

246
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but it's just it's very stressful to work on a

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high stakes production with like celebrities, and like there was

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a lot of companies involved in that production, and so

249
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I had, like I think, like the truth is is

250
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like when you have like six different parties who are

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like we all have a different vision for how the

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stream could go, and I am the producer who makes

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the calls, I was like, great, how do I make

254
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as many of you happy as possible without upsetting anybody?

255
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And I think that's almost it's just a very fine

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line to walk. So I think I walked out of there. Also,

257
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the stream was from four to five, and my flight

258
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took off at seven in LA and so like if

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you can imagine me like running to a partner and

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being like, how do you want this stream to go?

261
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And they're like, well, they have to mention the movie

262
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and they have to mention all these things. And then

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I run to somebody else and I go, how do

264
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you want this to go? And they're like, well, we

265
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definitely don't want to mention these things. We don't want

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to mention the movie, and we don't. Are like okay,

267
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well these are polar opposite ideas, and so like I'm

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I'm navigating all these people, making sure as many people

269
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are happy as possible. And Jack Black as usual, he

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like literally walks in this street, like walks in and

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he's like what are we doing? Like how are we

272
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going to do this? He's got like this like flighty

273
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little fun to him, and I was like whatever, like honestly,

274
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like you're Jack Black, like we were hoping you'd play Minecraft.

275
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He was like easy. He sits down, he starts logging

276
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into his Minecraft account, which is so cute, and I

277
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was like, ok great, He's going to be fun and

278
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we needed to go live. This is the truth about

279
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these types of events, is that when we when you

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have a press junket, you get these people, you get

281
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them for very short amount of time. You get them

282
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for like thirty minutes usually, and to the tea. And

283
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so we asked for an hour because that's how long

284
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live streams are, and we compromise for forty five minutes.

285
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So every minute he's on set is part of his

286
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forty five minute you know, obligation to us. And this

287
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isn't even like up to him. This is like the

288
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people that have like offered us, you know, graciously offered

289
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us his time. And so I'm like, okay, well we

290
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need to get going with the live stream, Like right now,

291
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I'm counting down these minutes, and he goes, when are

292
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we going live? I have to pee It's for the

293
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good of the stream. He just leaps I got to

294
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the bathroom, which is so fair, and like try and

295
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be like really understanding. He leaps back onto the set.

296
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Literally he's like a leaper, and he leaps right back

297
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into his seat. He's ready to play minecraft. He's like

298
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let's go. And that was it, and then we started

299
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the stream. So that's kind of how it happened. But

300
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it was just very like from the beginning, the middle

301
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to the very end. I was like, man, I hope

302
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everybody's happy. I hope everybody's having a good time. Jack

303
00:15:10,000 --> 00:15:12,159
Black was so funny. He did a great job. He

304
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sings and dances and he does high kicks. He's really

305
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wild to be around. And when the stream ended, I

306
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shook his hand. I said thank you so much. He said,

307
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I had a great time. I love playing Minecraft. I said, awesome.

308
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I grabbed my suitcase. I shook the production person's hand,

309
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I shook three other business partner's hands. I got in

310
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a car. I went through LA traffic for fifty minutes.

311
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I got to the airport at five point fifty five

312
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and I went through security and I boarded at six

313
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twenty five and they stopped boarding at six point thirty.

314
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Speaker 1: Nice.

315
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Speaker 3: And that was that. And then I think I passed

316
00:15:47,720 --> 00:15:50,200
out on the way, like on the flight, and I

317
00:15:50,279 --> 00:15:52,080
was just I can't believe I was able to pull

318
00:15:52,120 --> 00:15:55,240
that off. My dog is I have a dog sitter

319
00:15:55,399 --> 00:15:57,080
usually when I have to go on work trips, but

320
00:15:57,120 --> 00:15:59,200
they couldn't stay that night, and so I was like,

321
00:15:59,320 --> 00:16:01,399
I have to get at home tonight for the dog.

322
00:16:02,000 --> 00:16:04,879
So I had like all these different priorities. But you know,

323
00:16:05,000 --> 00:16:06,960
we threaded the needle. We like made it work on

324
00:16:06,960 --> 00:16:08,679
that one. But that's probably like one of the craziest

325
00:16:08,720 --> 00:16:10,879
live stream experiences I've ever had, honest to God.

326
00:16:11,159 --> 00:16:13,639
Speaker 1: Yeah, because I would have been in sef with LEXI.

327
00:16:13,759 --> 00:16:15,840
Well not there with him, but we were both in.

328
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Speaker 3: A GDC was that week? GDC was that week?

329
00:16:18,960 --> 00:16:19,120
Speaker 2: Right?

330
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Speaker 1: Okay, yeah, perfect, perfect storm. I was just telling Drew

331
00:16:21,759 --> 00:16:23,759
before this, my schedule this week has been kind of

332
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a shit show.

333
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Speaker 3: I'm glad you made time for us, though. I mean

334
00:16:27,159 --> 00:16:31,360
I know that like between this and wine learning and

335
00:16:32,799 --> 00:16:35,000
being a cat dad, I mean your schedule must be

336
00:16:35,159 --> 00:16:36,120
like packed.

337
00:16:36,840 --> 00:16:38,080
Speaker 2: Yeah, I'm wine learning.

338
00:16:38,320 --> 00:16:40,200
Speaker 3: Wine learning is a good portion.

339
00:16:40,320 --> 00:16:42,840
Speaker 1: For this level of I'll be done in a We're

340
00:16:42,840 --> 00:16:46,159
recording this web in the fourth I'll be done May first. Well,

341
00:16:46,159 --> 00:16:47,600
I'll take my test and then I'll find out whether

342
00:16:47,639 --> 00:16:48,879
I passed, like a month after that.

343
00:16:49,200 --> 00:16:51,440
Speaker 2: So this is the actual If you passed this, you

344
00:16:51,480 --> 00:16:55,320
will be a Somalia No. So okay, this I'm taking.

345
00:16:55,360 --> 00:16:57,799
Speaker 1: This is the w set classes to a school in

346
00:16:57,840 --> 00:17:02,200
London Wine and Spirits Education Trust. If you want it

347
00:17:02,240 --> 00:17:04,839
to go more service side, which maybe at some point

348
00:17:04,839 --> 00:17:07,119
in my life I'll actually go the sommelier route or

349
00:17:07,119 --> 00:17:10,640
try it out see if I like it, who knows.

350
00:17:11,519 --> 00:17:13,519
But if you want to go down that route, you

351
00:17:13,519 --> 00:17:17,160
can do certification, and it's it's like any it's like

352
00:17:17,200 --> 00:17:20,720
any career paths. Like you know, you don't need the certifications,

353
00:17:20,759 --> 00:17:23,359
but they don't hurt. So there's this court of master

354
00:17:23,480 --> 00:17:26,279
somily is that is you take those and you have

355
00:17:26,319 --> 00:17:29,000
to like you know, learn tasting, learn theory, and learn service,

356
00:17:29,000 --> 00:17:30,720
and you take those tests and then you pass and

357
00:17:30,759 --> 00:17:33,200
then you can work. You don't need those, but it

358
00:17:33,240 --> 00:17:35,200
helps to work in some like high end spots in

359
00:17:35,240 --> 00:17:38,880
New York or San Francisco or London or Cleveland wherever

360
00:17:38,920 --> 00:17:40,920
you might be where there's like wine bars and restaurants.

361
00:17:40,960 --> 00:17:45,039
But I'm taking w SET, which right now is that's

362
00:17:45,119 --> 00:17:48,119
more generally geared toward if you want to go into

363
00:17:48,160 --> 00:17:51,519
importing or sales or teach or be an academic in

364
00:17:51,519 --> 00:17:54,759
the wine area. That's it's it's geared toward that. So

365
00:17:55,000 --> 00:17:59,519
I'm taking WST Level three. There's four total four is

366
00:17:59,559 --> 00:18:02,160
the actual ploma. It takes generally two years because you're

367
00:18:02,200 --> 00:18:05,039
doing like, wow, five or six months.

368
00:18:04,559 --> 00:18:06,799
Speaker 3: So into it. I mean, I think it's crazy if

369
00:18:06,960 --> 00:18:09,480
what do you think is more important, like having these certifications,

370
00:18:09,480 --> 00:18:11,839
which obviously do help, or having like a HEC a

371
00:18:11,920 --> 00:18:15,200
resume of like working at like five well established places.

372
00:18:15,599 --> 00:18:20,359
Speaker 1: Probably the latter, which if you have them both great. Also,

373
00:18:20,440 --> 00:18:22,319
some people do the certification just to prove that they

374
00:18:22,319 --> 00:18:25,240
could take the test or pass the tests. I don't

375
00:18:25,240 --> 00:18:27,680
know if people have seen like the som documentaries.

376
00:18:28,000 --> 00:18:30,759
Speaker 3: I've seen Frasier, and I think that they do the

377
00:18:30,759 --> 00:18:33,480
test that's a documentary and they they fight over it

378
00:18:33,519 --> 00:18:36,000
and like who is who is like the better and

379
00:18:36,039 --> 00:18:37,880
they make them wine test in front of each other

380
00:18:37,880 --> 00:18:39,000
in front of like six people.

381
00:18:39,440 --> 00:18:42,079
Speaker 1: Oh, I've seen that and he he purposely picked like

382
00:18:42,119 --> 00:18:44,079
a cheap line to get him to think it was

383
00:18:44,119 --> 00:18:44,599
a Bordeaux.

384
00:18:44,720 --> 00:18:46,519
Speaker 2: Yeah, something like that. But it's good.

385
00:18:47,359 --> 00:18:50,839
Speaker 1: No, the documentaries are about this group who was just

386
00:18:50,880 --> 00:18:53,920
trying to pass the Master Somier test. It's like in

387
00:18:54,000 --> 00:18:57,519
terms of pass rate, it's like demonstrably maybe the hardest

388
00:18:57,519 --> 00:19:00,960
test in the world. I'm not saying it's the most

389
00:19:01,000 --> 00:19:03,200
important test. In the world. We've got writing to be

390
00:19:03,279 --> 00:19:06,000
drained surgeons and whatnot. I'm not even gonna put.

391
00:19:07,079 --> 00:19:13,200
Speaker 3: Spine surgeons weird talking wine. It's hard. I don't understand.

392
00:19:12,880 --> 00:19:18,680
Speaker 1: Sample by the emosurele. So it's you know, the Master

393
00:19:18,759 --> 00:19:22,319
Psalm test is like it's it's sometimes derided for just

394
00:19:22,359 --> 00:19:25,000
being masochistic and you to go that level. I think

395
00:19:25,039 --> 00:19:28,519
there are only two hundred and eighty something Master Sombiers

396
00:19:28,519 --> 00:19:31,920
in the world whoa At some point, if I wanted

397
00:19:31,920 --> 00:19:34,160
to do the quarter Master Salmis, you take an introductory

398
00:19:34,200 --> 00:19:37,200
course which is like three days that you just pass

399
00:19:37,279 --> 00:19:40,200
that to basically get invited quote unquote to take the

400
00:19:40,240 --> 00:19:44,200
actual certification, at which point you can go and pay

401
00:19:44,240 --> 00:19:47,039
like ten thousand dollars to go to do a sixteen

402
00:19:47,039 --> 00:19:49,319
week course for that, and then you take the test

403
00:19:49,319 --> 00:19:50,759
and you're a certified salm and it's a great thing

404
00:19:50,799 --> 00:19:54,079
to have on your resume if you like, I'm not

405
00:19:54,200 --> 00:19:57,160
working in restaurants. It's it would be tough for me

406
00:19:57,240 --> 00:19:59,000
to work in a restaurant when I already have a

407
00:19:59,119 --> 00:20:03,440
day job in video, right, so that certification can help

408
00:20:03,440 --> 00:20:08,839
springboard somebody once you then there's the Advanced Somier, which

409
00:20:08,880 --> 00:20:11,680
is level three basically, and that's also very tough. At

410
00:20:11,680 --> 00:20:15,559
that point, you need to know individual like vineyard names

411
00:20:15,559 --> 00:20:18,480
within regions and whatnot across the world. And then there's

412
00:20:18,480 --> 00:20:21,519
the Master Somier test, where the theory portion alone, you

413
00:20:21,559 --> 00:20:24,160
just you need to be able to say, like, oh, okay,

414
00:20:24,240 --> 00:20:26,559
name these regions in Romania where they grow wine, and

415
00:20:26,599 --> 00:20:29,160
also what's the principal grape in Japan and what are

416
00:20:29,200 --> 00:20:32,000
the flavor profiles of it? And also like if you

417
00:20:32,039 --> 00:20:33,720
were in this part of the world and they were

418
00:20:33,720 --> 00:20:35,960
serving you this kind of food, what historically would they

419
00:20:35,960 --> 00:20:37,839
serve you with but in recent years how they've been

420
00:20:37,880 --> 00:20:41,519
reevaluating it. And I'm sure all those things I just

421
00:20:41,559 --> 00:20:44,440
mentioned is those would all be softballs for many people.

422
00:20:44,519 --> 00:20:48,279
But yeah, I think people just take those tests at

423
00:20:48,319 --> 00:20:50,039
a certain point just to prove they can. And also

424
00:20:50,119 --> 00:20:52,480
if you prove you're one of the you know, two

425
00:20:52,599 --> 00:20:54,759
hundred ninety or whatever it is master psalms in the world,

426
00:20:54,799 --> 00:20:58,519
then at that point you kind of get like people

427
00:20:58,720 --> 00:21:01,319
get job offers the day they passed that test to

428
00:21:01,440 --> 00:21:06,200
go work for big champagne houses or to go like

429
00:21:06,279 --> 00:21:08,839
be the beverage director for an entire restaurant. Group that

430
00:21:08,880 --> 00:21:12,960
has restaurants all over the world. But yeah, I started

431
00:21:13,119 --> 00:21:16,480
this course in my free time. It's once a week

432
00:21:16,480 --> 00:21:19,160
for sixteen weeks, but it's a lot more self study.

433
00:21:19,599 --> 00:21:23,240
I just figured, all right, I'll try it out. Maybe

434
00:21:23,279 --> 00:21:26,519
once I make wine an obligation, I'll start disliking it

435
00:21:26,559 --> 00:21:27,839
a bit more and want to just keep it a

436
00:21:27,880 --> 00:21:31,559
pure hobby. But like Drew you said it earlier, it's

437
00:21:31,640 --> 00:21:32,880
kind of a rabbit hole. It's like the more I

438
00:21:32,960 --> 00:21:34,559
learn about it, the more I want to learn about it.

439
00:21:34,839 --> 00:21:36,960
So that hasn't slowed down yet, and it's it's going

440
00:21:37,000 --> 00:21:41,880
really well. My tasting's way better, my theories definitely. I

441
00:21:41,920 --> 00:21:44,359
just enjoy reading about wine. My favorite part of wine

442
00:21:44,359 --> 00:21:47,240
studying is like looking at maps and piecing together like

443
00:21:47,279 --> 00:21:51,599
how the the ocean influences in the ocean currents and

444
00:21:51,720 --> 00:21:54,119
mountain ranges have similar effects in Chile as they do

445
00:21:54,160 --> 00:21:56,559
in California and the West coast of New Zealand. It's

446
00:21:56,640 --> 00:21:58,000
cool to look at the world like that.

447
00:21:59,039 --> 00:22:03,920
Speaker 2: But that's so cool. Yeah, I fully endorse getting certifications

448
00:22:04,000 --> 00:22:06,720
for stuff like I think it's just such a fun

449
00:22:07,519 --> 00:22:12,279
way to engage with the topic. Yeah, yeah, I got

450
00:22:12,319 --> 00:22:15,519
my inspired by Vinnie, I got my Ham radio license,

451
00:22:16,079 --> 00:22:22,119
which completely different scenario than you are describing, because there's

452
00:22:22,119 --> 00:22:27,039
something called a Ham cram where you go in and

453
00:22:27,680 --> 00:22:31,160
they say, okay, at the end of this like multi

454
00:22:31,240 --> 00:22:35,039
hour session, you're going to take the test to get

455
00:22:35,039 --> 00:22:37,359
your Ham radio license, and you need to be licensed

456
00:22:37,400 --> 00:22:40,319
because like for your body. Yeah, so you have to

457
00:22:40,400 --> 00:22:45,000
cram for the test. So the way that they do it,

458
00:22:45,079 --> 00:22:48,880
and I can't believe this is actually like legal or

459
00:22:48,920 --> 00:22:55,000
that this stands, is they have a book of all

460
00:22:55,039 --> 00:22:57,640
of the questions that are going to be on all

461
00:22:57,759 --> 00:23:00,599
of the potential questions that could be on the test,

462
00:23:00,960 --> 00:23:03,519
and so for many hours, all you're doing is just

463
00:23:03,599 --> 00:23:09,640
looking through those questions and answers. And because the test

464
00:23:09,960 --> 00:23:16,960
doesn't scramble ABC or D, they instruct you to just memorize,

465
00:23:17,079 --> 00:23:20,359
not look at any of the wrong answers, just read

466
00:23:20,400 --> 00:23:23,519
the question, read the right answer, and then when you

467
00:23:23,599 --> 00:23:26,599
come across it on the test, you just remember the

468
00:23:26,640 --> 00:23:27,440
one that you read.

469
00:23:27,839 --> 00:23:32,319
Speaker 1: Okay. Interesting, so a hand scan. They really want people

470
00:23:32,400 --> 00:23:35,279
to pass, right, So they want more people in on

471
00:23:35,319 --> 00:23:40,200
this on this practice. So Ham Radio correct me if

472
00:23:40,240 --> 00:23:43,640
I'm wrong. You could if the way it functions, you

473
00:23:43,640 --> 00:23:48,400
could tune into different channels right now and hear someone

474
00:23:48,400 --> 00:23:50,440
who just happens to be speaking to that channel.

475
00:23:51,359 --> 00:23:55,359
Speaker 2: Yeah, okay, yes, and you wouldn't need this, it's been

476
00:23:55,400 --> 00:23:58,880
a while. You don't need a license to tune in,

477
00:23:59,119 --> 00:24:03,160
you need a license to transmit. Okay. And it's actually

478
00:24:03,200 --> 00:24:06,519
it's not I misspoke earlier. It's not a broadcast. Broadcast

479
00:24:06,599 --> 00:24:12,000
means multiple channels. It is ham radio is just one channel. Yeah,

480
00:24:12,039 --> 00:24:14,319
which is why you need an FCC license, because you're

481
00:24:14,319 --> 00:24:18,920
broadcasting or you're you're transmitting to a frequency that anyone

482
00:24:18,920 --> 00:24:20,039
could theoretically pick up.

483
00:24:20,640 --> 00:24:23,000
Speaker 1: So the license, you could do that right or Mary

484
00:24:23,000 --> 00:24:24,559
could do it right now if she wanted to. But

485
00:24:24,559 --> 00:24:28,000
if she would have a license, could she transmit? Like

486
00:24:28,079 --> 00:24:30,759
could she actually like does she have the means to transmit?

487
00:24:30,839 --> 00:24:32,400
Speaker 3: She just can I transmit illegally?

488
00:24:33,319 --> 00:24:36,000
Speaker 2: What is your radio station?

489
00:24:36,160 --> 00:24:36,359
Speaker 3: Yeah?

490
00:24:36,559 --> 00:24:36,759
Speaker 2: Yeah?

491
00:24:37,359 --> 00:24:42,160
Speaker 1: Is that what pirate radio is? Like? Unlicensed? Oh? Gotcha?

492
00:24:42,200 --> 00:24:44,519
Speaker 2: Okay, cool, But it's tough to do because of the

493
00:24:44,559 --> 00:24:48,079
way that you know, physics work. You're very easy to triangulate.

494
00:24:48,160 --> 00:24:48,359
Speaker 3: Yeah.

495
00:24:48,359 --> 00:24:49,599
Speaker 1: I was gonna say, would they be able to track

496
00:24:49,640 --> 00:24:50,160
you right away?

497
00:24:50,400 --> 00:24:50,640
Speaker 2: Yeah?

498
00:24:50,720 --> 00:24:50,920
Speaker 1: Yeah?

499
00:24:50,920 --> 00:24:52,960
Speaker 3: But what do they do to the FBI come and

500
00:24:53,000 --> 00:24:56,079
like knock down my little shed where I like play

501
00:24:56,160 --> 00:24:58,359
banjo for like three other people. Like how much do

502
00:24:58,400 --> 00:24:59,000
they give a shit?

503
00:25:00,480 --> 00:25:03,839
Speaker 2: If you're interfering with stuff, they'll absolutely come after you.

504
00:25:04,400 --> 00:25:08,960
Speaker 1: What kind of official like authorities use ham those kind

505
00:25:09,000 --> 00:25:10,480
of radio waves to communicate.

506
00:25:11,039 --> 00:25:16,160
Speaker 2: So mostly it's for emergency response, So when there's no

507
00:25:16,279 --> 00:25:21,559
cell towers, you know, emergency coordination will be done over

508
00:25:21,599 --> 00:25:26,400
HAM radio. I've also seen it for like when like

509
00:25:26,720 --> 00:25:30,559
on cycling rides, like fundraiser cycling rides that I've done,

510
00:25:30,759 --> 00:25:34,200
different stations will communicate with each other over Ham because

511
00:25:34,240 --> 00:25:37,559
sometimes there's not cell service.

512
00:25:38,000 --> 00:25:40,440
Speaker 1: Okay, I as morbid as it is, I do like

513
00:25:40,480 --> 00:25:43,200
the idea. It makes me laugh to think about like

514
00:25:43,240 --> 00:25:46,920
an evac helicopter just circling Portland and it can't find

515
00:25:46,920 --> 00:25:50,839
an emergency because Mary's just like thrashing her upright base

516
00:25:51,359 --> 00:25:55,680
on her pirate radio. Mary two point sixty seven.

517
00:25:56,279 --> 00:25:58,440
Speaker 3: This goes out to all six of you out there.

518
00:25:58,599 --> 00:26:00,960
I know that some of you might be looking for emergencies,

519
00:26:01,000 --> 00:26:09,240
but this is also an emergency. How then the FBI

520
00:26:09,519 --> 00:26:13,960
breaks through my windows and tackles me. This is a

521
00:26:14,000 --> 00:26:17,480
really interesting concept though, Like when you're getting a license

522
00:26:17,559 --> 00:26:20,119
or when you're when you're going through this process, like, uh,

523
00:26:20,599 --> 00:26:22,480
are you doing so with the intent to broadcast, like

524
00:26:22,519 --> 00:26:23,720
you want to broadcast Drew.

525
00:26:25,680 --> 00:26:27,880
Speaker 2: It's tough because to I would love to be able

526
00:26:27,960 --> 00:26:30,359
to talk to Vinnie, but he's on the other side

527
00:26:30,359 --> 00:26:32,319
of the country, so it would be possible, but we

528
00:26:32,319 --> 00:26:37,039
would both need really big antennas, and that's something that's

529
00:26:37,640 --> 00:26:39,839
tricky to do in San Francisco.

530
00:26:40,720 --> 00:26:45,160
Speaker 1: Oh okay, right where I live. That's so funny. That's

531
00:26:45,839 --> 00:26:48,000
that does sound like a like a cool thing to do.

532
00:26:48,119 --> 00:26:50,200
Like the analog nature of it, Like the idea that

533
00:26:50,240 --> 00:26:52,799
you do, like you would actually need a bigger physical

534
00:26:52,839 --> 00:26:57,079
thing to send it farther is so refreshingly, like one

535
00:26:57,119 --> 00:26:59,960
to one as opposed to everything else I don't understand

536
00:27:00,119 --> 00:27:01,039
with the internet today.

537
00:27:01,519 --> 00:27:05,599
Speaker 2: Yeah, so I actually did study for the test. Yeah,

538
00:27:05,640 --> 00:27:07,640
and because I don't just wanted to learn this stuff,

539
00:27:07,680 --> 00:27:09,880
and you're right, it's like, oh it needs to be.

540
00:27:09,960 --> 00:27:11,799
It just clarified a lot of stuff that I missed

541
00:27:11,799 --> 00:27:15,319
in physics class in school. We're like, of course the

542
00:27:15,359 --> 00:27:18,359
antenna needs to be that tall because the actual wavelength

543
00:27:18,480 --> 00:27:21,920
is like multiple meters, like the wave that is going

544
00:27:21,960 --> 00:27:25,039
on the air is physically this large.

545
00:27:24,960 --> 00:27:27,519
Speaker 1: Yeah, okay, from the peak to the value whatever you

546
00:27:27,559 --> 00:27:30,319
want to call it, or there's probably more official terms.

547
00:27:30,559 --> 00:27:33,319
Speaker 3: No, that's it peak and valley. Yeah. Yeah, you could

548
00:27:33,319 --> 00:27:35,400
pass your your HAM test today.

549
00:27:35,680 --> 00:27:41,599
Speaker 1: Your valley's interfering with my riffs. Yeah, that sounds cool.

550
00:27:41,680 --> 00:27:43,079
So you aren't licensed, you passed it?

551
00:27:43,720 --> 00:27:46,400
Speaker 2: I did. There are three levels. I am at.

552
00:27:46,359 --> 00:27:49,799
Speaker 1: Number two, okay, and do you just get increasing permissions

553
00:27:50,119 --> 00:27:52,039
at the third level or yeah?

554
00:27:52,079 --> 00:27:57,559
Speaker 2: You can broadcast or you can sorry, transmit on more

555
00:27:57,559 --> 00:27:59,359
and more frequencies as you go up.

556
00:27:59,440 --> 00:28:03,119
Speaker 3: Are there only two hundred and ninety one other Tier

557
00:28:03,359 --> 00:28:05,359
three ham hams?

558
00:28:05,480 --> 00:28:08,160
Speaker 2: It's totally getting close to that because they're all dyeing.

559
00:28:10,440 --> 00:28:14,680
Do they have to definitely like flying? It is for olds.

560
00:28:15,960 --> 00:28:20,480
Speaker 1: They to differentiate between nebiolo and sang. Oh.

561
00:28:20,559 --> 00:28:23,359
Speaker 2: Yes, there's probably a good Venn diagram.

562
00:28:22,920 --> 00:28:25,400
Speaker 1: That Bermuda triangle of red wines. In Italy.

563
00:28:26,200 --> 00:28:28,799
Speaker 3: You can get pretty drunk and jam out on your

564
00:28:28,839 --> 00:28:31,440
HAM radio, but you should not drink and fly.

565
00:28:33,079 --> 00:28:39,160
Speaker 2: Interestingly, you cannot curse. Also, is FCC regulated frequency?

566
00:28:40,039 --> 00:28:40,519
Speaker 1: Interesting?

567
00:28:40,720 --> 00:28:43,400
Speaker 2: But again, you're.

568
00:28:42,880 --> 00:28:46,799
Speaker 3: The FBI gonna knock down my door because I set

569
00:28:46,839 --> 00:28:48,759
a couple fbis don't get fined.

570
00:28:48,920 --> 00:28:51,039
Speaker 2: Wow, you don't get fined. Yeah, because they know the

571
00:28:51,119 --> 00:28:52,920
frequency that you will be transmitting.

572
00:28:53,000 --> 00:28:53,920
Speaker 3: Well, who's hearing me?

573
00:28:57,599 --> 00:29:06,079
Speaker 2: I guess if you're if you're transmitting to no one.

574
00:29:03,160 --> 00:29:05,240
Speaker 3: Says, go fuck yourself in the woods?

575
00:29:06,200 --> 00:29:06,720
Speaker 2: Is the sin?

576
00:29:07,200 --> 00:29:07,720
Speaker 3: Find them?

577
00:29:08,680 --> 00:29:11,920
Speaker 2: Just get a talk a walkie talkie and turn off

578
00:29:11,960 --> 00:29:13,680
the other one and go to town.

579
00:29:14,359 --> 00:29:17,839
Speaker 3: I do. I do have walkie talkies. Me and josh

580
00:29:18,039 --> 00:29:20,359
My my buddy who lives in Portland, have walkie talkies

581
00:29:20,480 --> 00:29:23,240
and we use them on road trips and it's really

582
00:29:23,279 --> 00:29:27,200
fun to be able to talk to someone, uh via walkie.

583
00:29:27,400 --> 00:29:30,160
I think there's something classic about it makes me feel

584
00:29:30,200 --> 00:29:32,119
like a kid again and I really love it. So

585
00:29:32,200 --> 00:29:36,480
we did a road trip last Christmas and it was

586
00:29:36,599 --> 00:29:38,079
maybe like a four hour road trip. So we had

587
00:29:38,119 --> 00:29:40,319
these walkie talkies where we could just be like, you know,

588
00:29:40,480 --> 00:29:42,880
got a stop to be, you know, over, and we

589
00:29:42,920 --> 00:29:45,279
would do that. But then one of the places that

590
00:29:45,319 --> 00:29:48,440
we were stopping to get gas, it was really close

591
00:29:48,559 --> 00:29:54,759
to a just a hardware store, and as we were

592
00:29:54,759 --> 00:29:57,240
talking to each other, a person came on was like, yeah,

593
00:29:57,359 --> 00:29:59,200
we need some want to come to Aisle three here

594
00:29:59,319 --> 00:30:02,400
and it turns out whatever we were broadcasting on the

595
00:30:02,480 --> 00:30:05,720
people who were working at the woodshop were using the

596
00:30:05,759 --> 00:30:09,799
exact same broadcast frequency for their radio, and so that's great. Yeah,

597
00:30:09,880 --> 00:30:13,000
Josh and I would just keep being like, hey, we

598
00:30:13,240 --> 00:30:15,039
need to go get some more slim gyms before we

599
00:30:15,119 --> 00:30:19,839
start back all right over, and then they would be like, Tana, Tanya,

600
00:30:19,960 --> 00:30:21,519
is that you you hear them?

601
00:30:21,960 --> 00:30:23,920
Speaker 2: We don't have any I.

602
00:30:23,880 --> 00:30:27,960
Speaker 3: Don't understand messing with their frequencies and their radio, but

603
00:30:28,000 --> 00:30:30,880
it's so neat that in a simple act of us

604
00:30:30,920 --> 00:30:34,759
communicating where we're on the same frequency as people doing

605
00:30:34,759 --> 00:30:38,759
their jobs, it felt really fun to talk back and

606
00:30:38,799 --> 00:30:41,359
forth like that. And I actually I love my walkie talkie.

607
00:30:42,119 --> 00:30:43,240
Speaker 2: Yeah, I got fun.

608
00:30:43,240 --> 00:30:46,759
Speaker 1: When I was younger, I don't know nine, my next

609
00:30:46,759 --> 00:30:49,400
door neighbor, Alyssa, and I hung out a lot and

610
00:30:49,920 --> 00:30:52,160
at a certain point we're like, oh, let's let's use

611
00:30:52,200 --> 00:30:55,920
these walkie talkies. And my older brother had to like say, hey,

612
00:30:55,920 --> 00:30:57,200
do you want to come over or do you want

613
00:30:57,240 --> 00:30:58,599
to play basketball? Or do you want to like come

614
00:30:58,640 --> 00:31:02,440
over go swimming? So we basically decided to use those.

615
00:31:02,519 --> 00:31:05,279
And the first night we well, first evening we had them,

616
00:31:05,559 --> 00:31:08,599
I went to Uh, like, right after dinner with my family,

617
00:31:08,680 --> 00:31:11,680
I like called her, let's go let's you gotta come over,

618
00:31:11,759 --> 00:31:14,279
Let's let's go swimming. It's super nice out And like

619
00:31:14,519 --> 00:31:18,160
twenty seconds later, Alyssa's dad shows up at our house

620
00:31:18,359 --> 00:31:20,200
and like with the walkie talk He's like, this is

621
00:31:20,200 --> 00:31:21,839
not happening. And then he just gave it back to

622
00:31:21,880 --> 00:31:24,640
us because apparently I had been annoying them during their dinner.

623
00:31:24,519 --> 00:31:25,599
Speaker 2: And she didn't turn it off.

624
00:31:25,960 --> 00:31:27,720
Speaker 1: He's like, no, fuck this, you left next door, go

625
00:31:27,720 --> 00:31:31,279
over and knock off. I know, but he just he

626
00:31:31,400 --> 00:31:38,799
had to make a point. I'm yeah, that was fuck him.

627
00:31:38,880 --> 00:31:43,039
But yet, Drew, don't you also have your pilot's license

628
00:31:43,160 --> 00:31:44,480
of some sort? Is there?

629
00:31:44,519 --> 00:31:48,880
Speaker 2: I'm assuming there are multiple levels to all that. Yeah,

630
00:31:49,079 --> 00:31:52,599
certainly there's there's different ratings. Uh so I can I

631
00:31:52,720 --> 00:31:58,279
can fly a single engine land piston airplane, So no

632
00:31:58,440 --> 00:32:02,519
jets for me. Yeah, well, moving on fly I can't.

633
00:32:02,759 --> 00:32:06,839
I can't fly a seaplane yet, although that would be awesome.

634
00:32:06,920 --> 00:32:08,960
Speaker 1: Yeah, that'd be cool. There's a there's a service here

635
00:32:09,000 --> 00:32:10,920
that you could fly between like New York and Boston.

636
00:32:11,400 --> 00:32:13,160
They land on in the Harbor and then on the

637
00:32:13,240 --> 00:32:15,359
Charles or whatever. Light there was for a while. I

638
00:32:15,359 --> 00:32:17,759
don't know if they still have it. So do you

639
00:32:17,799 --> 00:32:20,160
fly regularly or no?

640
00:32:20,240 --> 00:32:25,880
Speaker 2: So I got I got my pilot's license in February

641
00:32:25,920 --> 00:32:30,440
of twenty twenty, okay, and then couldn't really fly during

642
00:32:30,519 --> 00:32:34,319
COVID because the place I was renting my planes from

643
00:32:35,200 --> 00:32:39,079
temporarily closed because of that. And so the thing the

644
00:32:39,240 --> 00:32:43,279
thing about flying is again this is why it's for olds,

645
00:32:43,519 --> 00:32:47,599
is that if you are inexperienced like me, it is

646
00:32:48,839 --> 00:32:54,119
dangerous to fly infrequently because you just get rusty. Yeah,

647
00:32:54,200 --> 00:32:56,519
so you if I were to pick it back up,

648
00:32:56,559 --> 00:32:57,880
I would want to make sure that I could do

649
00:32:57,960 --> 00:33:01,880
it with regularity so that I.

650
00:33:00,880 --> 00:33:04,720
Speaker 3: Don't kill yourself, don't. Yeah, Yeah, I think that's super fair.

651
00:33:04,799 --> 00:33:07,200
I mean the thing about these hobbies, I'm like a

652
00:33:07,240 --> 00:33:09,960
serial hobby quitter, and I have so many hobbies that

653
00:33:09,960 --> 00:33:12,920
I've picked up over the years, like stained glass. I've

654
00:33:12,920 --> 00:33:14,559
been like trying to mix stain glass art, and I

655
00:33:14,599 --> 00:33:17,599
have like my stand up base. And sometimes I'll be

656
00:33:17,640 --> 00:33:19,119
busy for a couple of months, you know, three or

657
00:33:19,119 --> 00:33:20,240
four months, and I'll be like, oh my gosh, I

658
00:33:20,240 --> 00:33:22,160
haven't played my bass at all, Like I haven't even

659
00:33:22,200 --> 00:33:24,160
thought about it. But I can always just pick it

660
00:33:24,240 --> 00:33:27,319
up on a rainy day and play a tune and remember,

661
00:33:27,599 --> 00:33:29,519
I'll have to regain my calluses. But that's like the

662
00:33:29,559 --> 00:33:34,519
worst of it. Like you are potentially not just endangering yourself,

663
00:33:34,519 --> 00:33:36,799
you're endangering the lives of others. If you're like, what

664
00:33:37,319 --> 00:33:38,960
does this button do mid air?

665
00:33:39,759 --> 00:33:42,279
Speaker 1: Yeah, yeah, it's you lose it like you lose any

666
00:33:42,319 --> 00:33:46,519
other skill set. But the risk is so high, higher

667
00:33:46,519 --> 00:33:47,880
than most other hobbies.

668
00:33:48,519 --> 00:33:49,119
Speaker 2: Yeah for sure.

669
00:33:49,200 --> 00:33:52,920
Speaker 1: Yeah, I'm not endangering myself, but taking a week off

670
00:33:52,920 --> 00:33:58,480
from wine tasting, if anything, is probably better. But that's

671
00:33:58,480 --> 00:34:00,359
super cool. Mariy have you flown up plane?

672
00:34:01,799 --> 00:34:04,200
Speaker 3: I'm in them. I'm in them all the time. I

673
00:34:04,279 --> 00:34:07,160
was just in a plane a couple days ago and

674
00:34:07,200 --> 00:34:09,119
it was so cute. They did the thing where the

675
00:34:09,119 --> 00:34:11,039
the kids were in the front with the with the

676
00:34:11,079 --> 00:34:13,079
pilots getting their wings, and.

677
00:34:13,119 --> 00:34:15,000
Speaker 2: Uh oh, I'm so glad they still do that.

678
00:34:15,079 --> 00:34:18,079
Speaker 3: It's such a special moment. And they they were leaving

679
00:34:18,079 --> 00:34:19,719
and the mom was like, come on, don't bother them anymore,

680
00:34:19,719 --> 00:34:21,360
and the pilot was like, what are you talking about.

681
00:34:21,519 --> 00:34:25,920
They need a picture. My kids ran back in and

682
00:34:26,440 --> 00:34:28,159
he gave him a big hug and she took like

683
00:34:28,159 --> 00:34:31,280
eight pictures. Obviously he was into it. And I think

684
00:34:31,280 --> 00:34:33,920
that's really sweet because that's probably what inspires the next

685
00:34:33,960 --> 00:34:37,719
gen of pilots, is having that experience and being able

686
00:34:37,760 --> 00:34:39,800
to meet a pilot see on all those sick buttons.

687
00:34:40,000 --> 00:34:41,840
That's what That's what puts me into it. It's like,

688
00:34:42,119 --> 00:34:44,719
what what do all those buttons do? I gotta learn.

689
00:34:44,840 --> 00:34:47,639
I got to learn. That's piqued my interest.

690
00:34:48,000 --> 00:34:50,199
Speaker 1: I think for me, it's the ability to fly that

691
00:34:50,400 --> 00:34:54,719
entices me. You fly anyway, that's the end goal for me,

692
00:34:55,920 --> 00:34:59,119
I know, but I would I don't know. I'm not.

693
00:34:59,559 --> 00:35:02,000
I fly a lot as well. I don't love it.

694
00:35:02,360 --> 00:35:05,199
I'm I go through phases, but I feel like the

695
00:35:05,199 --> 00:35:07,599
older I get, the less I like flying. And I'm

696
00:35:07,599 --> 00:35:10,519
not saying I'm old, but I'm I'm getting there. Just

697
00:35:10,559 --> 00:35:14,519
that my tolerance for it decreases every time. Maybe I

698
00:35:14,559 --> 00:35:17,960
need to go the pilot's route so I can like just.

699
00:35:19,199 --> 00:35:21,280
Speaker 2: It is a It is a different kind of experience

700
00:35:21,320 --> 00:35:23,719
in those little planes. Like you know, an airliner is

701
00:35:23,800 --> 00:35:27,320
basically a building. Yeah, and when you're in a little plane,

702
00:35:27,719 --> 00:35:30,760
you're very for better or worse, very aware of all

703
00:35:30,760 --> 00:35:34,000
the physics going on. You can feel all the wind happening,

704
00:35:34,079 --> 00:35:36,679
and like, yeah, it's it's a different experience.

705
00:35:37,039 --> 00:35:39,159
Speaker 1: Yeah, I feel like that would lessen my anxiety getting

706
00:35:39,199 --> 00:35:41,880
on an airliner if I had been flying a single

707
00:35:41,920 --> 00:35:45,840
engine that I disagree.

708
00:35:45,920 --> 00:35:47,599
Speaker 3: I feel like if I can feel the wind, my

709
00:35:47,679 --> 00:35:50,880
anxiety might be peaked. I feel like, even you know,

710
00:35:51,000 --> 00:35:53,400
with an experienced pilot, Yeah, I would just be.

711
00:35:53,400 --> 00:35:56,239
Speaker 1: Like and like getting on a United flight would be fine.

712
00:35:56,599 --> 00:35:57,679
Speaker 3: Yeah.

713
00:35:58,039 --> 00:35:58,239
Speaker 2: There.

714
00:35:58,320 --> 00:36:00,320
Speaker 1: I had the worst turbulence in my life a few

715
00:36:00,360 --> 00:36:02,880
weeks of coming back from GDC. The plane did one

716
00:36:02,920 --> 00:36:06,840
of those things where we tilted so hard, like five

717
00:36:06,920 --> 00:36:09,639
hundred feet off the runway that I thought he was

718
00:36:09,679 --> 00:36:13,920
turning like it was that abrupt. It was after those

719
00:36:13,960 --> 00:36:17,079
like country wide storms, so I'm sure it wasn't that bad.

720
00:36:17,119 --> 00:36:19,960
But to me, who sometimes is not great with turbulence,

721
00:36:20,000 --> 00:36:21,519
it was like, oh, okay, this is it.

722
00:36:22,599 --> 00:36:27,440
Speaker 2: Yeah. I was in a one next quick coming into

723
00:36:27,960 --> 00:36:30,239
I think the Portland Airport when I was a kid,

724
00:36:30,360 --> 00:36:32,800
and the turbulence was so bad the overhead compartments were

725
00:36:32,800 --> 00:36:33,360
popping open.

726
00:36:34,000 --> 00:36:34,320
Speaker 1: Yeah.

727
00:36:35,360 --> 00:36:38,159
Speaker 2: Yeah, that's never fun. Flight attendants were getting hit by luggage.

728
00:36:38,199 --> 00:36:38,440
Speaker 1: It was.

729
00:36:38,480 --> 00:36:39,039
Speaker 2: It was bad.

730
00:36:39,280 --> 00:36:43,679
Speaker 1: It's when the plane the yaw is when it's the

731
00:36:43,719 --> 00:36:47,360
actual like this right the wings, that's what's yea yaw

732
00:36:47,519 --> 00:36:51,840
is is that's what when the yaw changes, like the

733
00:36:51,880 --> 00:36:54,159
nose of the plane just like slides left or right

734
00:36:54,159 --> 00:36:57,000
above round, that's what gets me. I'm like, this can't

735
00:36:57,039 --> 00:36:59,960
be good, like in terms of physics and landing proper.

736
00:37:00,079 --> 00:37:03,039
Really yeah, but uh but it's I don't know, we

737
00:37:03,039 --> 00:37:04,599
get where we're going.

738
00:37:03,760 --> 00:37:09,239
Speaker 2: I love to share this video of them testing airplane

739
00:37:09,280 --> 00:37:15,679
wings and uh. They basically like attach cables to the

740
00:37:15,840 --> 00:37:21,000
ends of a plane while it's you know, uh, on

741
00:37:21,039 --> 00:37:25,239
the ground under construction, and they winch the wings up

742
00:37:25,840 --> 00:37:29,199
and it is crazy how high the wings can go

743
00:37:29,280 --> 00:37:32,639
before they break. It's like way above the fuselage. Like

744
00:37:32,719 --> 00:37:35,559
it almost looks like a bird flapping its wings before.

745
00:37:35,400 --> 00:37:38,280
Speaker 1: Last shuttle from Star Wars exactly.

746
00:37:38,360 --> 00:37:41,320
Speaker 2: Yeah, it's like maybe not that far, but like pretty

747
00:37:41,360 --> 00:37:43,440
far up there. And so that that made me feel

748
00:37:43,480 --> 00:37:44,119
pretty good.

749
00:37:44,360 --> 00:37:46,440
Speaker 1: Yeah, I've I've heard people say like and to be

750
00:37:46,559 --> 00:37:48,639
I'm actually not that bad with turbulence. I don't think

751
00:37:48,639 --> 00:37:51,440
she'll mind me saying my wife really just dislikes turbulence.

752
00:37:52,880 --> 00:37:55,679
It's the more I'd like, actually take the time to

753
00:37:55,760 --> 00:37:58,079
learn about the basics physics of it, and they're like,

754
00:37:58,159 --> 00:38:01,280
just turbulence is like potholes based. And again like I know,

755
00:38:01,360 --> 00:38:03,519
statistically I'm more likely to get in a car crash

756
00:38:03,599 --> 00:38:06,719
leaving the airport. Yeah, it's still sometimes messages with me.

757
00:38:06,760 --> 00:38:09,880
It's just uncomfortable, but you know, like the worst of it,

758
00:38:10,639 --> 00:38:15,360
you know, just I think the breathing exercises help, but yeah,

759
00:38:15,360 --> 00:38:17,559
in general, it's just God. You think I'd get used

760
00:38:17,599 --> 00:38:21,119
to it, but I haven't yet. Luckily I have to

761
00:38:21,119 --> 00:38:25,679
fly often. That's always awesome. Great. Maybe I should just

762
00:38:25,679 --> 00:38:27,400
go to Sombi a route I don't. Well, then i'd

763
00:38:27,440 --> 00:38:29,079
be traveling a lot too, but at least i'd just

764
00:38:29,119 --> 00:38:32,119
be walking around a restaurant most of the day. There

765
00:38:32,119 --> 00:38:36,079
you go, everyone, But well, that's cool. You have a

766
00:38:36,119 --> 00:38:38,800
cooler certification than I do.

767
00:38:38,800 --> 00:38:40,920
Speaker 2: Don't worry. You'll get there all right.

768
00:38:41,239 --> 00:38:46,000
Speaker 1: One day. You guys gonna talk about video games? Yeah, sure, Okay,

769
00:38:46,599 --> 00:38:49,519
last episode, Mary, we had talked. You and Dan had

770
00:38:49,559 --> 00:38:53,199
played Assassin's Creed Shadows. I had not yet. Yes, I

771
00:38:53,239 --> 00:38:58,880
have since played between twelve and fifteen hours. Let's say

772
00:38:59,599 --> 00:39:04,519
I'm really really enjoying Assassin's Creed Shadows. I've always liked

773
00:39:04,559 --> 00:39:07,719
the series. I'd say Valhalla really did not do much

774
00:39:07,719 --> 00:39:12,320
for me at all. I feel as if Valhalla went

775
00:39:12,440 --> 00:39:14,639
way too wide. I also did not find that world

776
00:39:14,639 --> 00:39:17,079
to be interesting. I also thought the pacing was not great,

777
00:39:17,199 --> 00:39:21,280
especially when you actually go into that you actually like

778
00:39:21,320 --> 00:39:26,000
go play as the character's god counterparts. In Valhalla itself,

779
00:39:26,079 --> 00:39:31,000
I found those sections to be interminably boring. The overall

780
00:39:31,039 --> 00:39:32,239
flow of that game just did not work for me.

781
00:39:32,239 --> 00:39:34,599
I tried playing it twice. But I really liked Odyssey.

782
00:39:34,639 --> 00:39:37,559
I really liked Origins. Origins my favorite in the entire series,

783
00:39:37,920 --> 00:39:42,519
along with like Black Flag Rogue, but Assassin's Cree Shadows

784
00:39:42,559 --> 00:39:45,280
striking that sweet spot where Sure, at the end of

785
00:39:45,280 --> 00:39:48,719
the day, it's a pretty fairly standard Ubisoft open world

786
00:39:48,880 --> 00:39:52,000
in terms of the actual progression of things you're doing.

787
00:39:52,039 --> 00:39:56,880
But I feel as if, a it's absolutely gorgeous this

788
00:39:57,519 --> 00:40:01,400
era of Assassin's Creed, especially like or You're largely obviously

789
00:40:01,440 --> 00:40:03,119
in the desert, but there are these pops of color

790
00:40:03,119 --> 00:40:05,559
in like the poppy fields, or these like lavender fields

791
00:40:05,599 --> 00:40:08,920
near the Nile. Odyssey the same thing, their use of

792
00:40:08,960 --> 00:40:13,519
color in this otherwise pretty you know, dry Mediterranean climate

793
00:40:13,800 --> 00:40:17,280
was really impressive. Here they're doing the same thing. And

794
00:40:17,320 --> 00:40:21,599
then you know, like the actual like costume design, the

795
00:40:21,599 --> 00:40:24,679
the verticality in the castles and the towns. The towns

796
00:40:24,719 --> 00:40:29,400
themselves feel pretty alive. I'm really enjoying this game. I've

797
00:40:29,760 --> 00:40:34,000
I've only just gotten Yasuke back the Samurai character, so

798
00:40:34,039 --> 00:40:36,639
now I can you know, I have I kill both

799
00:40:36,639 --> 00:40:41,039
of them. Yeah, but I like now a lot as character. Also,

800
00:40:41,079 --> 00:40:45,840
her move sets super cool. I've been using the fuck

801
00:40:45,880 --> 00:40:47,800
I forget what's called the webon type with like a

802
00:40:47,920 --> 00:40:50,480
sick like a comma on one end and the ball

803
00:40:50,639 --> 00:40:52,159
the mat flail on the other.

804
00:40:52,440 --> 00:40:54,760
Speaker 3: Yeah, I don't remember what that's called either, but it's

805
00:40:54,800 --> 00:40:58,360
like a sickle ball. It's really yeah, yeah, ball and sickle.

806
00:40:59,719 --> 00:41:02,079
Speaker 1: So I don't know. I'm liking the game a ton.

807
00:41:02,239 --> 00:41:05,960
I think the like the flow of tracking down one

808
00:41:05,960 --> 00:41:08,840
of your targets is just you know, done really well.

809
00:41:08,880 --> 00:41:12,920
I like the scout system. For those who haven't played it,

810
00:41:13,760 --> 00:41:18,880
Odyssey introduced the discovery mode that many Ubisoft Open world

811
00:41:18,920 --> 00:41:20,679
games have done now or instead of just putting away

812
00:41:20,719 --> 00:41:22,519
point in your map, they're like, all right, he was

813
00:41:22,599 --> 00:41:25,800
last seen in this general area. Some people said he

814
00:41:25,960 --> 00:41:28,280
really likes to drink, so you'd be like, Okay, I'll

815
00:41:28,320 --> 00:41:29,920
go look at the taverns in that area, and you'd

816
00:41:29,920 --> 00:41:32,800
eventually like that, Yeah, when you get semi close, it'll

817
00:41:32,800 --> 00:41:34,199
be like, Okay, that's him, but you would need to

818
00:41:34,239 --> 00:41:39,320
get close. Valhalla, I believe did something similar, but Shadows

819
00:41:39,360 --> 00:41:44,000
does that. Plus, the seasons changed throughout the game, So

820
00:41:44,800 --> 00:41:48,400
when you go back to your hideout, you upgrade your buildings,

821
00:41:48,440 --> 00:41:51,559
you plan out your little animal crossing layout, what have you.

822
00:41:52,000 --> 00:41:55,440
The seasons change. I don't know the full timeline, like

823
00:41:55,519 --> 00:41:57,719
the actual real world time that it takes for them

824
00:41:57,719 --> 00:41:59,920
to change, but most of the time when I do it,

825
00:42:00,039 --> 00:42:01,760
decent amount of stuff and then go back to the hideout,

826
00:42:02,360 --> 00:42:06,360
the season has changed, so it resets your scouts. Scouts

827
00:42:06,440 --> 00:42:08,840
kind of play off what Brotherhood introduced way back in

828
00:42:08,880 --> 00:42:12,400
the day, where you have other Assassin's Guild recruits that

829
00:42:12,440 --> 00:42:14,719
you're sending out on missions to bring back supplies and

830
00:42:14,760 --> 00:42:18,599
also take out assassination targets. Your scouts. You can a

831
00:42:18,840 --> 00:42:21,719
tag supplies in the open world physically with your character,

832
00:42:21,800 --> 00:42:24,920
and then those supplies will be like smuggled out at

833
00:42:24,960 --> 00:42:26,800
the end of the season. So you'll get supplies for

834
00:42:26,840 --> 00:42:31,079
your hideout. But when you're on the overall map, you

835
00:42:31,119 --> 00:42:34,079
can actually like hover over the area where you think

836
00:42:34,119 --> 00:42:37,159
a character is or like an objective is, and you

837
00:42:37,199 --> 00:42:39,920
can say tell your scouts to scout the area and

838
00:42:39,960 --> 00:42:42,639
they'll find the objective for you, which is kind of

839
00:42:42,679 --> 00:42:44,559
a nice middle ground I think for people who like

840
00:42:44,599 --> 00:42:49,679
the discovery mode but also flavorful diegetic reason for you

841
00:42:49,800 --> 00:42:52,239
finding the waypoint is you sent in your recruits to

842
00:42:52,280 --> 00:42:52,800
go right.

843
00:42:53,280 --> 00:42:56,119
Speaker 3: They found a good way to put it into stories

844
00:42:56,159 --> 00:42:57,239
that it feels real.

845
00:42:58,239 --> 00:43:00,559
Speaker 2: Yeah, Yeah, they like do that.

846
00:43:00,519 --> 00:43:03,840
Speaker 3: Throughout the entire assess so at some point as well,

847
00:43:04,360 --> 00:43:07,480
because it has some of these like really linear linear

848
00:43:07,599 --> 00:43:10,039
areas where you're not supposed to veer from the path,

849
00:43:10,360 --> 00:43:12,360
and then it's just like you're leaving the memory and

850
00:43:12,400 --> 00:43:15,199
it's just like, all right, this is like how you

851
00:43:15,360 --> 00:43:18,639
keep me within the game world, and you need to

852
00:43:18,639 --> 00:43:20,519
be able to sell this to me. I find that

853
00:43:20,559 --> 00:43:24,039
one really weak and kind of annoying. This one is

854
00:43:24,079 --> 00:43:27,000
like something that you can buy. You're sending out scouts

855
00:43:27,039 --> 00:43:29,000
and that tells you whether or not there's something in

856
00:43:29,000 --> 00:43:31,079
that area for you to investigate. Yeah.

857
00:43:31,079 --> 00:43:34,840
Speaker 1: I like that, Yeah, and the I think the last

858
00:43:34,840 --> 00:43:36,760
thing this game's doing really well. I had no idea.

859
00:43:36,840 --> 00:43:39,800
It's that they were going for like a spaghetti Western

860
00:43:40,079 --> 00:43:42,320
kill Bill thing with this. I don't think I gathered

861
00:43:42,320 --> 00:43:45,280
that from any of the trailers. But I don't think

862
00:43:45,320 --> 00:43:48,039
this is spoiling much. Noways on a revenge quest most

863
00:43:48,079 --> 00:43:53,239
of the game to avenge avenge somebody. But there's a

864
00:43:53,280 --> 00:43:57,119
scene where the shit that the inciting incident happens, let's

865
00:43:57,119 --> 00:43:59,840
say it's the wedding scene from Kill Bill happens, and

866
00:44:00,239 --> 00:44:03,199
like this, this guitar riff straight out of a Tarantino

867
00:44:03,239 --> 00:44:06,800
movie plays, but it's got this like join like wood

868
00:44:06,800 --> 00:44:09,920
flute influence to it. Yeah. But and then you can

869
00:44:09,920 --> 00:44:12,559
see the camera like is zooming in close to each

870
00:44:12,599 --> 00:44:15,840
of the perpetrators faces, and it just it's telling you

871
00:44:16,199 --> 00:44:18,960
what she's doing. She's like taking mental snapshots of their

872
00:44:18,960 --> 00:44:21,559
faces and their armor and stuff, and it like goes

873
00:44:21,599 --> 00:44:24,119
between his scabbard and her face. I was like, this

874
00:44:24,199 --> 00:44:26,079
is fucking badass. Why don't know what? Tell me? It's

875
00:44:26,119 --> 00:44:30,400
like it's as told by Tarantino, but it's awesome. It's

876
00:44:30,639 --> 00:44:36,079
very highly stylized. I it's a pretty simple revenge story overall,

877
00:44:36,199 --> 00:44:38,239
but you know, she they do the Ghost of Sushima

878
00:44:38,280 --> 00:44:40,800
stuff where Okay, go to this cliff side and meditate

879
00:44:40,880 --> 00:44:43,320
and then you'll go into one of those linear memories

880
00:44:44,000 --> 00:44:47,960
or what are some other like uh, ancillary activities you

881
00:44:48,000 --> 00:44:52,199
can do again, you could smuggle goods when you're going

882
00:44:52,320 --> 00:44:56,440
past the hideout. You can there are those obstacle courses,

883
00:44:56,519 --> 00:44:59,239
like those those trials where you're like scaling cliffs. It's

884
00:44:59,280 --> 00:45:00,480
the parkour challenges.

885
00:45:00,599 --> 00:45:04,360
Speaker 3: I love those because I love a good challenge just

886
00:45:04,440 --> 00:45:08,280
for it's a platforming challenge, and I find that so fun.

887
00:45:08,519 --> 00:45:10,039
You can turn your brain off for a little bit.

888
00:45:10,320 --> 00:45:12,960
I suppose there is maybe some mental gymnastics of like

889
00:45:13,000 --> 00:45:15,519
how do you get through, but ultimately it's about being

890
00:45:15,559 --> 00:45:17,360
able to press the buttons at the right time, and

891
00:45:18,079 --> 00:45:21,320
that is such a nice release from the other aspects

892
00:45:21,320 --> 00:45:22,639
of the game of like oh, I have to hunt

893
00:45:22,639 --> 00:45:24,639
down this person and I need to like solve this puzzle,

894
00:45:24,679 --> 00:45:28,760
Like I love the platforming components in Assassas screen.

895
00:45:29,360 --> 00:45:29,519
Speaker 2: Yeah.

896
00:45:29,599 --> 00:45:31,519
Speaker 1: And the last thing I'll say as well, it's like

897
00:45:31,679 --> 00:45:35,119
having played I think every Ubisoft open world game. Probably

898
00:45:36,079 --> 00:45:40,039
my measure of a good open world is how confident

899
00:45:40,119 --> 00:45:46,039
the developers are in, leaving spaces empty. Assassin's Green Origin

900
00:45:46,119 --> 00:45:49,000
is still probably my favorite in the series because at

901
00:45:49,039 --> 00:45:50,880
the center of that map there's an entire I think

902
00:45:50,920 --> 00:45:53,199
it's the Black Desert. There's litterally, there's nothing you can do.

903
00:45:53,360 --> 00:45:56,280
You can just you can traverse it if you climb

904
00:45:56,360 --> 00:45:58,360
to the top of that one spire. The game director

905
00:45:58,440 --> 00:46:01,360
left like a tribute chief that pops. That's a tribute

906
00:46:01,400 --> 00:46:01,639
to his.

907
00:46:03,360 --> 00:46:03,920
Speaker 2: Late Sun.

908
00:46:04,199 --> 00:46:07,159
Speaker 1: I believe. I know that director of that game has

909
00:46:07,280 --> 00:46:10,039
fallen from grace a bit. But outside of that, there's

910
00:46:10,039 --> 00:46:12,679
no objectives. It's literally just an empty desert, which is

911
00:46:12,880 --> 00:46:14,639
so cool to me that they didn't feel the need

912
00:46:14,719 --> 00:46:18,840
to stuff it with artificial gamified things. They just let

913
00:46:18,880 --> 00:46:22,000
it kind of breathe, so to speak. I think Odysty

914
00:46:22,000 --> 00:46:24,239
obviously got away from that, even when you're on the

915
00:46:24,320 --> 00:46:26,239
high seas between the islands, like oh, there's a pirate

916
00:46:26,320 --> 00:46:28,800
chip coming right at you, or there's sunken treasure, or

917
00:46:29,440 --> 00:46:31,400
it just it did not want to lose your attention.

918
00:46:32,039 --> 00:46:34,119
Valhalla I think went too far in the opposite direction,

919
00:46:34,159 --> 00:46:36,960
where there's no verticality. It's just this swamp for as

920
00:46:37,000 --> 00:46:40,119
far as you can see. But I think Shadow strikes

921
00:46:40,159 --> 00:46:42,199
are really good balance. There's parts where I'm just riding

922
00:46:42,280 --> 00:46:45,480
through this forest, I come across a shrine that there's

923
00:46:45,519 --> 00:46:47,519
no objective. I think you can maybe pray to it,

924
00:46:47,639 --> 00:46:49,639
but it's just a temporary buffer whatever. But it's just

925
00:46:50,480 --> 00:46:53,000
it can be pretty peaceful in between the more hectic

926
00:46:53,119 --> 00:46:54,039
gamified areas.

927
00:46:55,039 --> 00:46:58,199
Speaker 2: Yeah. Yeah, I was just just interesting to hear that

928
00:46:58,320 --> 00:47:01,079
because I think that and you were saying about the

929
00:47:01,559 --> 00:47:04,039
you know, not a waypoint but more of like clues.

930
00:47:04,840 --> 00:47:08,440
I think a lot of the reason I haven't really

931
00:47:08,519 --> 00:47:13,239
dived into Assassin's Creed is that they do end up

932
00:47:13,320 --> 00:47:15,840
feeling just too much like a checklist to me and

933
00:47:16,039 --> 00:47:19,760
not enough like I'm embodying the character or it's not

934
00:47:19,960 --> 00:47:24,199
enough like role playing in the lower case sense. Yeah,

935
00:47:24,960 --> 00:47:28,440
and that those touches are nice to hear.

936
00:47:28,639 --> 00:47:29,840
Speaker 1: Yeah, at the end of the day, this is still

937
00:47:29,920 --> 00:47:32,360
very much an action game, but the Yeah, the role

938
00:47:32,400 --> 00:47:36,280
playing progression or at least like inhabiting a shinobi who

939
00:47:36,440 --> 00:47:38,880
gets some a bunch of buffs at night and is

940
00:47:39,039 --> 00:47:43,840
very much like taking people out stealthily or just using

941
00:47:43,880 --> 00:47:46,440
more gorilla tactics as opposed to Yasuke was very much

942
00:47:46,559 --> 00:47:50,800
you know, brute force, heavily armored, legit bigger weapons is

943
00:47:50,840 --> 00:47:54,639
the Samurai. I haven't played as him again enough to

944
00:47:54,719 --> 00:47:58,880
see the dichotomy emerge yet, people have told me late late,

945
00:47:59,000 --> 00:48:00,840
as you get more and more into each of their

946
00:48:00,920 --> 00:48:03,840
individual progression trees, it does. But in the sense that

947
00:48:03,920 --> 00:48:06,840
you mentioned you like your your lowercase role playing as

948
00:48:07,039 --> 00:48:10,719
a ninja. It's extremely I think effective in that way,

949
00:48:11,119 --> 00:48:13,039
and I'm still finding little things I didn't know you

950
00:48:13,119 --> 00:48:15,960
could do. I thought it was like a bug at

951
00:48:15,960 --> 00:48:19,599
one point, but the way that they structure many of

952
00:48:19,639 --> 00:48:21,880
the castles, like Osaka Castle was pretty cool for me.

953
00:48:21,960 --> 00:48:24,880
I've actually been there in real life. Apparently it's not. Again,

954
00:48:24,960 --> 00:48:28,119
this game is not like the most historically accurate. There's

955
00:48:28,599 --> 00:48:33,800
a polygon at an article contextualizing the actual Japanese media's

956
00:48:33,840 --> 00:48:37,320
response to the game. Apparently it's pretty sweepingly positive. They're

957
00:48:37,400 --> 00:48:39,440
not saying it's the most accurate thing ever, but they

958
00:48:39,519 --> 00:48:42,800
appreciate the where the artistic liberties have been taken.

959
00:48:44,440 --> 00:48:46,400
Speaker 3: I mean, it's it's Assassin's creed too. I think, like

960
00:48:46,480 --> 00:48:48,480
to a degree, we should all like let these things

961
00:48:48,559 --> 00:48:51,840
go a little bit, you know, like you know, you

962
00:48:52,000 --> 00:48:53,960
kill the pope into It's like like, let's.

963
00:48:53,920 --> 00:48:56,880
Speaker 1: Just yeah, but Pope is like hooking up with the

964
00:48:56,920 --> 00:48:58,679
Karl Marx or something. Yeah, I think we can.

965
00:48:58,840 --> 00:49:00,920
Speaker 3: Yeah, I think we should ease of of like literally

966
00:49:00,960 --> 00:49:02,880
how accurate it is? And more so is is can

967
00:49:02,920 --> 00:49:04,199
you suspend your disbelief?

968
00:49:04,760 --> 00:49:04,960
Speaker 1: Yeah?

969
00:49:05,199 --> 00:49:07,920
Speaker 3: Enough? Where to Drew's point, like, can you feel like

970
00:49:07,960 --> 00:49:10,280
you can like actually role play a little bit or

971
00:49:10,400 --> 00:49:14,159
you just like ticking boxes here to finish the game?

972
00:49:14,760 --> 00:49:19,119
Speaker 1: Yeah, And there's I mentioned Oscaka Castle because there's roof

973
00:49:19,199 --> 00:49:20,440
hatches they let you go and there's a lot of

974
00:49:20,519 --> 00:49:22,960
quality of life traversal things. There's just a roof hatch

975
00:49:23,079 --> 00:49:25,119
on many tall towers where you can just press a

976
00:49:25,159 --> 00:49:27,920
button and it'll you'll slip through it. I kept hearing

977
00:49:27,960 --> 00:49:31,119
this weird chime that I could not figure out why

978
00:49:31,119 --> 00:49:32,679
I was doing it. It turns out there were these

979
00:49:32,760 --> 00:49:36,000
winches on the ceiling inside these structures that I can

980
00:49:36,039 --> 00:49:38,519
grapple hook up to like eight feet above me to

981
00:49:38,960 --> 00:49:41,719
pull myself up to the ceiling into the shadows above

982
00:49:41,840 --> 00:49:44,440
of the patrolling guard like cling to the ceiling, oh

983
00:49:45,039 --> 00:49:47,039
fire style or splinter cell. Yeah, And then all of

984
00:49:47,039 --> 00:49:48,840
a sudden dropped down on them like that's pretty cool.

985
00:49:49,000 --> 00:49:50,800
They didn't point that out to me at any point.

986
00:49:50,880 --> 00:49:54,280
It's just a nice little option to have, Like, that's

987
00:49:54,400 --> 00:49:57,039
the stuff I wish Assassin's Creed three did more in

988
00:49:57,119 --> 00:50:01,320
the Woods that they didn't. Really, Yeah, I'm really liking

989
00:50:01,320 --> 00:50:03,119
this game. It's the most excited I've been to like

990
00:50:03,280 --> 00:50:06,559
get back to playing an Assassin's Creed since origins and it.

991
00:50:07,280 --> 00:50:08,719
I don't know if this will ring the same for

992
00:50:08,800 --> 00:50:10,199
you or if you did try it out having not

993
00:50:10,280 --> 00:50:12,400
played one in a while, but I don't get overwhelmed

994
00:50:12,440 --> 00:50:17,519
in this one. It's nothing feels imperative that I just

995
00:50:17,679 --> 00:50:21,760
or obligatory. Obviously, killing the people who killed this person

996
00:50:21,840 --> 00:50:24,199
I care about is like obligatory, and they push it

997
00:50:24,280 --> 00:50:28,400
home anytime you encounter them. But yeah, I'm I'm liking

998
00:50:28,440 --> 00:50:29,000
it quite a bit.

999
00:50:30,480 --> 00:50:30,639
Speaker 2: You know.

1000
00:50:30,960 --> 00:50:32,719
Speaker 1: It's it's it's got me hooked.

1001
00:50:33,000 --> 00:50:37,719
Speaker 2: I like it nice Drew.

1002
00:50:38,559 --> 00:50:43,599
Speaker 1: Yeah, you have been playing the Forever Winter Yes, survival

1003
00:50:43,840 --> 00:50:45,039
game memory serves.

1004
00:50:45,639 --> 00:50:48,079
Speaker 2: So it's uh, sounds like I guess you'd call it

1005
00:50:48,320 --> 00:50:50,119
an extraction shooter.

1006
00:50:50,480 --> 00:50:50,880
Speaker 1: Oh okay.

1007
00:50:51,480 --> 00:50:54,079
Speaker 2: I think structurally it has a lot in common with

1008
00:50:54,159 --> 00:50:58,320
something like Hell Divers third person shooter, but you've got

1009
00:50:58,400 --> 00:51:01,880
a You've got a hub world where you it's you know,

1010
00:51:01,960 --> 00:51:05,599
it's where you outfit your character and take on quests,

1011
00:51:06,519 --> 00:51:09,239
buy things from vendors, and then you've got a map

1012
00:51:09,280 --> 00:51:13,079
where you choose where you go into to do your run,

1013
00:51:15,280 --> 00:51:17,840
and then it's it. But I think it's also and

1014
00:51:17,920 --> 00:51:19,400
I didn't play a lot of pubg but I think

1015
00:51:19,400 --> 00:51:21,280
it's got some of those elements in it too, because

1016
00:51:21,320 --> 00:51:23,239
like when you outfit your character and you go in,

1017
00:51:23,320 --> 00:51:25,320
it's very it's a very punishing game. It's like very

1018
00:51:25,400 --> 00:51:31,480
much a like hardcore hell divers like because you take

1019
00:51:31,519 --> 00:51:33,719
your weapons into the game world and if you die,

1020
00:51:34,519 --> 00:51:36,559
those weapons are gone. You can do a corpse run

1021
00:51:36,599 --> 00:51:39,280
and get them back. But it's very much like it's

1022
00:51:39,360 --> 00:51:43,639
that kind of a game. Okay, And the I think

1023
00:51:43,679 --> 00:51:47,159
what's really drawing me to it though, is the the

1024
00:51:47,360 --> 00:51:52,239
setting and the art and the presentation, because the developers

1025
00:51:52,320 --> 00:51:54,639
have said that there it's they basically just tried to

1026
00:51:54,719 --> 00:51:57,960
make they were inspired by the future war scenes in

1027
00:51:58,119 --> 00:52:01,639
the Terminator movies, right, And it is absolutely that like

1028
00:52:01,760 --> 00:52:05,519
you are not it's like three different factions on every map,

1029
00:52:05,880 --> 00:52:09,280
there's a gigantic battle going on, and you are none

1030
00:52:09,320 --> 00:52:12,239
of them. You are just a scavenger trying to pick

1031
00:52:12,320 --> 00:52:17,119
your way through and find water and like you know,

1032
00:52:17,280 --> 00:52:21,159
parts of for for weapons and stuff, and just scrape

1033
00:52:21,239 --> 00:52:24,000
by to get to the extraction zone and get out.

1034
00:52:24,039 --> 00:52:28,440
So it's really tense, and it's just got a really

1035
00:52:28,519 --> 00:52:31,920
good look, like a lot of like visual filters to

1036
00:52:31,960 --> 00:52:34,679
make it look like a VHS tape. Yeah, all the

1037
00:52:34,880 --> 00:52:39,519
text in the game looks like it's you know, you know,

1038
00:52:39,599 --> 00:52:43,039
an old CRT like the video input on a CRT TV,

1039
00:52:43,519 --> 00:52:43,960
like Get.

1040
00:52:43,840 --> 00:52:46,320
Speaker 1: The fuck Out. That game did something similar with its

1041
00:52:46,320 --> 00:52:47,880
CUI in game. I don't know if you played that,

1042
00:52:48,000 --> 00:52:49,199
It looks very similar to that.

1043
00:52:50,000 --> 00:52:52,320
Speaker 2: Yeah, yeah, I didn't play it, but yeah, I've seen

1044
00:52:52,400 --> 00:52:55,199
some some clips of it, but yeah, it's it's in

1045
00:52:55,280 --> 00:52:58,119
early access. They actually just overhauled the way that the

1046
00:52:58,599 --> 00:53:02,559
water system works. It used to like deplete even when

1047
00:53:02,599 --> 00:53:05,400
you weren't playing the game. That was really divisive.

1048
00:53:06,000 --> 00:53:07,480
Speaker 1: Yeah, that's very hardcore.

1049
00:53:08,000 --> 00:53:11,760
Speaker 2: They they just updated that to not longer does that?

1050
00:53:12,119 --> 00:53:14,559
Speaker 3: Yeah, longer do that.

1051
00:53:15,280 --> 00:53:18,159
Speaker 2: Yeah. But if you if you go in and you

1052
00:53:18,360 --> 00:53:21,719
keep dying and you don't like find water and extract

1053
00:53:22,280 --> 00:53:25,599
your your overall water will go down because it costs

1054
00:53:25,639 --> 00:53:28,079
water to go into a map and if it goes down,

1055
00:53:28,199 --> 00:53:34,400
your base will get raided by like bandits. So yeah,

1056
00:53:34,480 --> 00:53:37,559
it's it's cool. It's it's got a lot going on.

1057
00:53:37,760 --> 00:53:39,920
It is an early access, so there's there's still some

1058
00:53:40,039 --> 00:53:43,480
jank in there. But it's kind of fun too to

1059
00:53:43,599 --> 00:53:46,280
see a game, you know, listen to its community. They

1060
00:53:46,320 --> 00:53:48,840
do a great job with with responding to people and

1061
00:53:49,039 --> 00:53:52,320
putting out video updates and and stuff like that. Thirty

1062
00:53:52,400 --> 00:53:55,280
bucks on Steam and the Epic Game Store.

1063
00:53:55,480 --> 00:53:56,599
Speaker 1: There's a free demo as well.

1064
00:53:57,119 --> 00:53:58,719
Speaker 2: There is, Yes, so I played a lot of the demo.

1065
00:53:59,119 --> 00:54:03,639
Actually I've only it's only one map, but your your

1066
00:54:03,719 --> 00:54:06,440
character can can level up and you can get a

1067
00:54:06,480 --> 00:54:07,000
good sense of it.

1068
00:54:07,239 --> 00:54:13,000
Speaker 1: It sounds rad I'm always curious about extraction shooters because

1069
00:54:13,039 --> 00:54:16,039
that especially with Bungie trying to get in on that

1070
00:54:16,199 --> 00:54:18,519
with Marathon or at least elements of it. And also

1071
00:54:18,599 --> 00:54:20,480
I think that term like hell Diverge two to your

1072
00:54:20,519 --> 00:54:22,920
point is sort of an extraction shooter. But I think

1073
00:54:24,719 --> 00:54:29,360
when extraction shooter fans here extraction shooter, they expect some

1074
00:54:29,599 --> 00:54:34,840
level of punishment of losing things permanently, of the risk

1075
00:54:34,960 --> 00:54:38,039
reward being much higher. I am enjoying the game's most

1076
00:54:38,199 --> 00:54:42,199
that borrow elements from that Hell Divers two. I don't know.

1077
00:54:42,199 --> 00:54:45,840
I liked DMZ and Call of Duty. I'm looking forward

1078
00:54:45,840 --> 00:54:47,920
to seeing what Bunge does with Marathon. But I saw

1079
00:54:48,039 --> 00:54:53,199
this and it also reminded me if Remnant was futuristic,

1080
00:54:54,920 --> 00:54:56,679
just in terms of the actual and maybe it's the

1081
00:54:56,719 --> 00:54:59,639
same engine or something, but it looked similar in terms

1082
00:54:59,679 --> 00:55:01,880
of sounded like the overall game flow too. But this

1083
00:55:01,960 --> 00:55:05,039
looks rad Yeah, I had it byemarked. I didn't play

1084
00:55:05,039 --> 00:55:06,719
it yet though the.

1085
00:55:08,320 --> 00:55:11,880
Speaker 2: I heard that some of the team was also the

1086
00:55:12,119 --> 00:55:15,159
part of the team that made Hawkin, that mech first

1087
00:55:15,199 --> 00:55:18,480
person shooter that came out like ten or fifteen years ago.

1088
00:55:18,639 --> 00:55:21,480
There's a lot of mechs to a lot of mechs,

1089
00:55:22,079 --> 00:55:26,800
and that game looked so good. It's like Ghost in

1090
00:55:26,880 --> 00:55:30,280
the Shell or something like very It's like a cyberpunk

1091
00:55:30,360 --> 00:55:34,599
future but destroyed. There are so many friggin' pipes everywhere,

1092
00:55:34,880 --> 00:55:38,440
and like just tiny little details all over the place,

1093
00:55:38,559 --> 00:55:41,840
like the pedigree there. Made a lot of sense to

1094
00:55:41,880 --> 00:55:42,519
me when I learned that.

1095
00:55:42,880 --> 00:55:47,639
Speaker 1: Yeah, I remember Hawking or now it's Hawking. Oh, this

1096
00:55:47,760 --> 00:55:49,000
is a different one. I think they're trying to do

1097
00:55:49,039 --> 00:55:52,159
it again. But I know what you're talking about. Yeah,

1098
00:55:52,360 --> 00:55:54,960
I like this aesthetic. I want to check out Forever

1099
00:55:55,000 --> 00:55:57,559
Winter at some point, Mary, maybe like we try that

1100
00:55:57,719 --> 00:55:59,239
for a bonus episode or something.

1101
00:55:59,360 --> 00:56:02,039
Speaker 3: I mean, yeah, this is a This seems how many

1102
00:56:02,079 --> 00:56:03,639
people can you have on a team when you're playing

1103
00:56:03,679 --> 00:56:04,960
co op online? Okay?

1104
00:56:06,119 --> 00:56:06,320
Speaker 2: Yeah?

1105
00:56:06,679 --> 00:56:09,480
Speaker 3: Yeah? And what happens? So again, like just so I understand,

1106
00:56:09,559 --> 00:56:12,280
like understand when you say hell Divers, I was like,

1107
00:56:12,760 --> 00:56:15,800
you know, but when you die in hell Divers, like

1108
00:56:16,320 --> 00:56:19,119
they just call you back down, you know. They even

1109
00:56:19,159 --> 00:56:21,960
have like a really fun system. It's a bit tongue

1110
00:56:21,960 --> 00:56:23,760
in cheeks, so that I can just come back to

1111
00:56:23,880 --> 00:56:26,440
life if I die. What happens if I if I

1112
00:56:26,599 --> 00:56:29,000
die in a four person extraction? Am I gone?

1113
00:56:29,880 --> 00:56:32,519
Speaker 2: Yeah? I haven't played with any other people yet, but

1114
00:56:32,599 --> 00:56:34,159
I think it's like solo gamer.

1115
00:56:34,079 --> 00:56:37,360
Speaker 3: Drew Scanlon, Yeah, that's me, No other people, please.

1116
00:56:38,880 --> 00:56:41,159
Speaker 2: I think it's it's like you get knocked down and

1117
00:56:41,280 --> 00:56:44,400
if if you failed to get pulled back up, I

1118
00:56:44,440 --> 00:56:45,400
think you're just spectating.

1119
00:56:45,719 --> 00:56:50,199
Speaker 3: Okay, yeah, yeah, I mean it seems brutal. I think

1120
00:56:50,239 --> 00:56:52,480
there's like a lot of pressure I would have with

1121
00:56:52,639 --> 00:56:54,519
like letting everybody down.

1122
00:56:55,039 --> 00:56:59,639
Speaker 1: But I don't know we've played. Like again, there's that

1123
00:56:59,760 --> 00:57:03,079
whole like subsect of co op horror games borrowing from

1124
00:57:03,079 --> 00:57:07,239
extraction shooters as well, between Repo, Fasmophobia, Lethal Company. I

1125
00:57:07,280 --> 00:57:10,440
think those all are sort of toying with that structure

1126
00:57:10,440 --> 00:57:10,679
as well.

1127
00:57:10,840 --> 00:57:14,719
Speaker 3: Don't feel as stressed out. I like accidentally get absorbed

1128
00:57:14,760 --> 00:57:17,159
by a ghost that makes me vomit bile at you

1129
00:57:17,320 --> 00:57:20,320
guys while I'm screaming, get away from me, don't come

1130
00:57:20,400 --> 00:57:23,239
near me. Like, I just don't get that stressed playing

1131
00:57:23,320 --> 00:57:26,079
that game. This game I think has more of a

1132
00:57:26,199 --> 00:57:29,079
tenseness to it. But I think that that's also like

1133
00:57:29,239 --> 00:57:32,320
a great way to bond with your fellow buds. And

1134
00:57:33,000 --> 00:57:35,599
I mean, Helldivers was my goady last year. It was

1135
00:57:35,679 --> 00:57:38,800
just so so much fun to play with other people.

1136
00:57:39,000 --> 00:57:41,639
So this seems like it'll be really interesting. Are there

1137
00:57:41,639 --> 00:57:46,159
different biomes. I'm seeing a lot of machinery or is

1138
00:57:46,199 --> 00:57:48,559
it like you're just basically against machines the whole time.

1139
00:57:48,639 --> 00:57:51,280
I'm seeing animal machines and I'm seeing like giant mechs.

1140
00:57:51,480 --> 00:57:54,960
Speaker 2: Like, yes, there's three different factions and they all have

1141
00:57:56,000 --> 00:57:59,480
a bit of a different style. Some are like cyborgs.

1142
00:57:59,519 --> 00:58:01,559
Some over just like military dudes. And there's a whole

1143
00:58:01,599 --> 00:58:05,199
lot of mechs and tanks and all manner of very

1144
00:58:05,320 --> 00:58:07,880
frightening things, like a lot of like you know, the

1145
00:58:08,440 --> 00:58:11,559
the upper torso of a T one hundred crass, Like is.

1146
00:58:11,559 --> 00:58:13,719
Speaker 3: That almost like a zombie esque thing? Like I saw

1147
00:58:13,800 --> 00:58:16,079
them like crawling towards you. That's pretty freaky.

1148
00:58:16,880 --> 00:58:20,159
Speaker 2: Yeah, as far as biomes go, I've only so far,

1149
00:58:20,199 --> 00:58:22,280
I've only played one map just to try to like

1150
00:58:22,480 --> 00:58:26,960
learn it, because the maps are static, but spawns are different,

1151
00:58:27,039 --> 00:58:29,599
so you never are quite sure where you know a

1152
00:58:29,679 --> 00:58:32,559
patrol is going to be coming through, so you're you're

1153
00:58:32,559 --> 00:58:37,760
always on the lookout for for what's going on. Yeah,

1154
00:58:38,199 --> 00:58:38,760
that sounds bad.

1155
00:58:38,840 --> 00:58:43,400
Speaker 1: It's cool, Mary. I know Dan is bummed he could

1156
00:58:43,400 --> 00:58:45,559
not make it because he was looking very much forward

1157
00:58:45,599 --> 00:58:47,960
to talking about the game. That we delayed this episode

1158
00:58:47,960 --> 00:58:51,360
a few hours to hit him Barber or to meet Embargo. Rather,

1159
00:58:51,480 --> 00:58:54,280
You've been playing blue Prints, and I want to point out,

1160
00:58:56,000 --> 00:58:57,119
I don't think you spelled it right.

1161
00:58:57,920 --> 00:58:59,599
Speaker 3: Uh it's Prince p R.

1162
00:58:59,679 --> 00:59:07,000
Speaker 1: I yeah, but I wrote it down. Yeah, So anyway, yeah,

1163
00:59:07,039 --> 00:59:08,760
take it away. What is Blueprints? And I've hearing a

1164
00:59:08,800 --> 00:59:12,079
lot of people wish Dan this is going.

1165
00:59:11,960 --> 00:59:13,280
Speaker 3: To be This is going to be on a lot

1166
00:59:13,280 --> 00:59:16,400
of people's list this year. This game is fucking incredible,

1167
00:59:16,440 --> 00:59:19,039
and I'm going to do my best to describe the premise,

1168
00:59:19,119 --> 00:59:21,480
which I think is one of the great things that

1169
00:59:21,559 --> 00:59:25,360
this game does, among others. But this game begins with

1170
00:59:25,599 --> 00:59:30,639
a open letter from your It doesn't matter, but like

1171
00:59:30,679 --> 00:59:33,639
you're like golder grandpa who is dead and his last

1172
00:59:33,679 --> 00:59:36,480
will and testament is that he has gnulled all of

1173
00:59:36,559 --> 00:59:39,760
his other wills and he only now has one will

1174
00:59:40,119 --> 00:59:41,800
and is that all of his money and all of

1175
00:59:41,880 --> 00:59:47,880
his estate goes to you, his grandson. However, to get

1176
00:59:48,159 --> 00:59:52,119
his estate, you have to uncover a secret room on

1177
00:59:52,239 --> 00:59:56,079
his estate, and there's some rules that you have to

1178
00:59:56,159 --> 00:59:59,320
follow to find this secret room. You know, it's so

1179
00:59:59,719 --> 01:00:04,320
freak d about this game is that this story is

1180
01:00:04,360 --> 01:00:06,079
a hook. Like that is so interesting to me. So

1181
01:00:06,119 --> 01:00:08,840
immediately I was like, that's it on my grandson. I'm

1182
01:00:08,880 --> 01:00:11,239
going to get my granddaddy's money, and I'm going to

1183
01:00:11,320 --> 01:00:13,400
start looking at these rooms. And you start at the

1184
01:00:13,440 --> 01:00:16,840
base of the mansion. It's a huge, huge mansion, and

1185
01:00:17,280 --> 01:00:19,880
you immediately go to the first doorway and there it is.

1186
01:00:20,519 --> 01:00:25,239
As you get to your doorways, you unlock three random

1187
01:00:25,559 --> 01:00:29,199
blueprints of rooms. These rooms could be hallways, they could

1188
01:00:29,239 --> 01:00:32,719
be closets, they could be kitchens. They each give you

1189
01:00:32,800 --> 01:00:37,679
different bonuses and benefits. They are randomized and you get

1190
01:00:37,719 --> 01:00:41,960
to pick one. And what's really interesting about this there's

1191
01:00:41,960 --> 01:00:43,480
so many interesting things about this game, but like, one

1192
01:00:43,519 --> 01:00:45,639
of the things I really love about this is like mechanically,

1193
01:00:45,880 --> 01:00:50,159
you have to be very cautious with how you are

1194
01:00:51,320 --> 01:00:54,599
navigating this space because if you pick, for example, if

1195
01:00:54,639 --> 01:00:57,199
you picked a closet, a bedroom in another closet, now

1196
01:00:57,239 --> 01:00:59,239
the game is over, you've lost because you don't have

1197
01:00:59,280 --> 01:01:01,599
any hallways, which means there's no more doors. The game

1198
01:01:01,719 --> 01:01:05,400
is over wild and you can have runs. These are

1199
01:01:05,519 --> 01:01:07,599
this is the day based games. Some of the rules

1200
01:01:07,639 --> 01:01:10,960
here are that you cannot spend the night, so you

1201
01:01:11,079 --> 01:01:13,440
go during the day and you go to these rooms.

1202
01:01:13,480 --> 01:01:15,280
When you're out of rooms, when you're out of places

1203
01:01:15,280 --> 01:01:17,800
that you can go, your day is over and you

1204
01:01:17,920 --> 01:01:21,159
go to sleep, and when you wake up, the house

1205
01:01:21,320 --> 01:01:25,719
resets and all the rooms you uncovered are gone, and

1206
01:01:25,840 --> 01:01:29,800
you start back at the beginning of this mansion, opening

1207
01:01:29,880 --> 01:01:33,199
doors and trying to navigate your way to the far

1208
01:01:33,440 --> 01:01:36,559
back of the mansion, where this room is that you

1209
01:01:36,760 --> 01:01:41,239
have to unlock and uncover to get your money. Where

1210
01:01:41,280 --> 01:01:45,320
it really starts to get interesting, though, is that you

1211
01:01:45,960 --> 01:01:49,239
need items in order to progress throughout this game. It's

1212
01:01:49,320 --> 01:01:52,880
not just about making sure you hit hallways. Why would

1213
01:01:52,920 --> 01:01:55,840
you ever choose a closet, you might ask, Well, the

1214
01:01:55,920 --> 01:02:00,039
closets might have items like keys, rubies, and money. So

1215
01:02:00,199 --> 01:02:02,760
your three main components of currency that you need in

1216
01:02:02,800 --> 01:02:05,440
different ways. The money will help you unlock items that

1217
01:02:05,480 --> 01:02:07,679
are going to be very valuable for your journey. Things

1218
01:02:07,719 --> 01:02:10,320
that you can buy are things like food, which I'll

1219
01:02:10,320 --> 01:02:14,719
get into in a second. Oh, a metal detector, which

1220
01:02:14,719 --> 01:02:18,760
will help you uncover more keys and money. I've found

1221
01:02:19,079 --> 01:02:23,320
really valuable items. A magnifying glass. Oh, that one's so cool.

1222
01:02:23,679 --> 01:02:25,719
And so you have this magnifying glass, and as you're

1223
01:02:25,800 --> 01:02:28,440
like going into these bedrooms, maybe you'll see a letter

1224
01:02:29,000 --> 01:02:32,599
and it'll be from like the grandpa's wife, and there's

1225
01:02:32,639 --> 01:02:34,360
going to be lore in there. And if you have

1226
01:02:34,480 --> 01:02:38,159
the magnifying glass, maybe you'll find something you would not

1227
01:02:38,280 --> 01:02:41,000
have found without that magnifying glass. That's going to be

1228
01:02:41,199 --> 01:02:42,400
very important in your journey.

1229
01:02:43,519 --> 01:02:43,920
Speaker 2: There is.

1230
01:02:45,880 --> 01:02:49,840
Speaker 3: So much lore in this game that is all done

1231
01:02:50,199 --> 01:02:55,280
through environmental storytelling, and they do it exceptionally well. This

1232
01:02:55,480 --> 01:02:58,440
is the type of game that you will come across

1233
01:02:59,000 --> 01:03:02,400
a bunk bed and it'll sell it to you in

1234
01:03:02,440 --> 01:03:04,519
the sense that it's like, hey, this counts as two rooms,

1235
01:03:05,119 --> 01:03:07,880
which gives you more steps. I'll get into that in

1236
01:03:07,880 --> 01:03:10,519
a second. And so you're like, great, I'll choose the

1237
01:03:10,559 --> 01:03:12,519
bunk beds. And then you see that there's a book

1238
01:03:13,119 --> 01:03:15,159
on the bunk bed and you open it and it's

1239
01:03:15,159 --> 01:03:18,119
a diary of one of the boys, and you can

1240
01:03:18,480 --> 01:03:23,920
learn about these children and how they combat each other,

1241
01:03:24,039 --> 01:03:26,480
you can learn about their personalities, and this all comes

1242
01:03:26,519 --> 01:03:30,079
into play on the wider picture of like what happened

1243
01:03:30,159 --> 01:03:34,840
to this family. There is really interesting stuff that's happened

1244
01:03:34,880 --> 01:03:39,599
to the like basically like the main landlord, like old

1245
01:03:39,679 --> 01:03:42,280
guy who's like died now, his wife who was like

1246
01:03:42,320 --> 01:03:45,800
a writer, their children. There's a whole family tree of

1247
01:03:45,920 --> 01:03:47,559
people that are like ins and outs that are like

1248
01:03:47,639 --> 01:03:50,159
have a lot to say about like his title and

1249
01:03:50,280 --> 01:03:53,719
his money and where it came from. The mom was

1250
01:03:53,760 --> 01:03:56,079
a writer. There's like really interesting story there, and it's

1251
01:03:56,159 --> 01:03:59,679
all done through like finding pieces of paper, finding pieces

1252
01:03:59,679 --> 01:04:03,679
of their past and connecting it together. Super interesting stuff.

1253
01:04:03,719 --> 01:04:06,679
And it's all done passively through like finding pieces of writing.

1254
01:04:07,239 --> 01:04:09,039
Here's like the last mechanic that I think is really

1255
01:04:09,079 --> 01:04:13,679
important that there's a fourth currency that I consider a currency,

1256
01:04:13,840 --> 01:04:17,000
which is your steps. The game works that you start

1257
01:04:17,280 --> 01:04:20,280
ish with fifty steps. Every time you walk into a room,

1258
01:04:20,360 --> 01:04:23,000
it costs you a step, costs you energy. Essentially, when

1259
01:04:23,039 --> 01:04:25,719
you get to zero energy, you must end the day

1260
01:04:26,320 --> 01:04:29,039
like it just stops your day, even if you just

1261
01:04:29,239 --> 01:04:31,800
entered a really cool room. So you need to replenish

1262
01:04:32,000 --> 01:04:34,559
your steps. You can do that in a couple of ways.

1263
01:04:34,679 --> 01:04:37,800
One is certain rooms like bedrooms give you two steps back.

1264
01:04:37,880 --> 01:04:40,880
Sometimes they'll give you four steps if it's a bunk bedroom,

1265
01:04:41,000 --> 01:04:45,079
Like that's important. Food replenishes your steps, so you're constantly like,

1266
01:04:45,559 --> 01:04:47,320
I got to open a kitchen so that I can

1267
01:04:47,519 --> 01:04:49,199
get some bananas in me and that I can have

1268
01:04:49,320 --> 01:04:53,599
more steps to play with. The intricacies of these rooms

1269
01:04:53,760 --> 01:04:58,000
are mechanically brilliant. There will be times where you will say, like, Okay,

1270
01:04:58,159 --> 01:05:03,440
I've just unlocked a power room, and I'm going to

1271
01:05:04,519 --> 01:05:08,440
turn the power off on a particular room because this

1272
01:05:08,519 --> 01:05:11,239
particular room actually costs me steps, but if I turn

1273
01:05:11,280 --> 01:05:12,880
the power off in this room, it costs that there's

1274
01:05:12,920 --> 01:05:16,159
now it doesn't cost me steps anymore, okay. And so

1275
01:05:16,280 --> 01:05:20,800
you're combining particular rooms, same thing with the power. And

1276
01:05:20,840 --> 01:05:23,559
there's a garage. There's a button in the garage to

1277
01:05:23,559 --> 01:05:25,880
open the garage door doesn't work because there's no power.

1278
01:05:26,000 --> 01:05:27,280
But if you turn the power on, now, all of

1279
01:05:27,280 --> 01:05:28,400
a sudden, you can open the garage.

1280
01:05:28,559 --> 01:05:29,840
Speaker 2: WHOA okay, okay.

1281
01:05:30,119 --> 01:05:33,079
Speaker 3: And so you start recognizing that there's a lot of

1282
01:05:33,239 --> 01:05:37,360
patterns between the rooms that you're acquiring and you're choosing.

1283
01:05:38,360 --> 01:05:42,159
This game is not about the perfect run that gets

1284
01:05:42,199 --> 01:05:44,079
you to this end door, which is how I started.

1285
01:05:44,199 --> 01:05:46,039
I started this game being like I'm getting to that endoor.

1286
01:05:46,079 --> 01:05:47,800
I'm getting this money, like I can't wait to find

1287
01:05:47,840 --> 01:05:49,760
out about you know, get all that money and win.

1288
01:05:50,559 --> 01:05:53,039
That is not what is happening anymore. Now. I am like,

1289
01:05:53,440 --> 01:05:57,000
I have to know what happened to my niece. I

1290
01:05:57,159 --> 01:05:59,599
have to know how this happened, and to uncover that,

1291
01:06:00,159 --> 01:06:04,599
I need two halves of a broken lever, which means

1292
01:06:04,639 --> 01:06:07,480
I need the combination rooms that I can combine those levers.

1293
01:06:07,800 --> 01:06:10,679
I also need to open the pool and the boiler

1294
01:06:10,760 --> 01:06:14,239
room because there's a connection there. Once once you have

1295
01:06:14,320 --> 01:06:16,639
the pool, you can actually turn on the boilers, which

1296
01:06:16,719 --> 01:06:18,639
is going to probably give me some like extra lore

1297
01:06:18,800 --> 01:06:24,280
or like some endgame shit. It is fascinating how intricate

1298
01:06:24,360 --> 01:06:27,960
these rooms are. I think I'm on day seventeen or eighteen.

1299
01:06:29,679 --> 01:06:31,400
I don't think this is like a crazy thing to say,

1300
01:06:31,440 --> 01:06:34,679
but like Dan is in like the seventy.

1301
01:06:34,400 --> 01:06:37,199
Speaker 1: Seventy Yeah, WHOA, this game is deep?

1302
01:06:37,280 --> 01:06:40,599
Speaker 3: WHOA, this game is deep. I am probably on the

1303
01:06:40,639 --> 01:06:42,719
cusp of it. I think I'm very early in this game.

1304
01:06:43,039 --> 01:06:46,000
I am so fucking hooked on how I combine these

1305
01:06:46,039 --> 01:06:48,599
games and these items and learn more about these characters.

1306
01:06:50,519 --> 01:06:51,840
I mean, this is this is going to be a

1307
01:06:51,840 --> 01:06:53,000
game we're going to talk about all year.

1308
01:06:53,079 --> 01:06:57,199
Speaker 2: This is it? Okay, So yes, yeah, I'm trying to.

1309
01:06:57,320 --> 01:06:59,639
Speaker 3: Yeah try TLDR what I said.

1310
01:06:59,679 --> 01:07:02,760
Speaker 2: There's I've been trying.

1311
01:07:02,920 --> 01:07:04,239
Speaker 1: Is it like a is it like a.

1312
01:07:06,199 --> 01:07:11,639
Speaker 2: Not procedural? But like, uh, what you're doing in these rooms?

1313
01:07:11,679 --> 01:07:14,280
It's first person? Right, Yes, You're you're walking around looking

1314
01:07:14,320 --> 01:07:16,639
around when you're in a room. Is it like are

1315
01:07:16,639 --> 01:07:19,000
there like mist like puzzles that are going on? Are

1316
01:07:19,039 --> 01:07:19,760
you pulling levers?

1317
01:07:19,800 --> 01:07:22,440
Speaker 3: And in some of them okay, and I think we're

1318
01:07:22,519 --> 01:07:25,000
like yes, but not in all of them.

1319
01:07:26,679 --> 01:07:30,039
Speaker 2: Uh gone home, Yes.

1320
01:07:30,000 --> 01:07:33,679
Speaker 3: I would prepare the narrative storytelling to like gone Home

1321
01:07:34,000 --> 01:07:35,599
or what's that other one with the house and it

1322
01:07:35,719 --> 01:07:38,920
just yes, it has a lot of like what remains

1323
01:07:38,920 --> 01:07:41,800
of Edith Finch in regards to like the storytelling family.

1324
01:07:42,840 --> 01:07:47,519
I think that, But the the intricacies of connecting rooms

1325
01:07:47,599 --> 01:07:52,239
and items that is very missed, and I've never seen

1326
01:07:52,320 --> 01:07:55,199
a game do this before where it's connecting these components.

1327
01:07:55,239 --> 01:07:57,920
There's also like this new innovative design that I've never

1328
01:07:57,960 --> 01:07:59,599
seen before, which is almost like some kind of weird

1329
01:07:59,599 --> 01:08:03,360
deck build where I will sometimes choose a room even

1330
01:08:03,400 --> 01:08:05,960
though that will not help me this run, because now

1331
01:08:06,159 --> 01:08:07,559
I want to know what's in it and I need

1332
01:08:07,639 --> 01:08:09,960
to unlock it because it's going to be really important

1333
01:08:10,000 --> 01:08:11,400
that I'm probably gonna be able to use it later.

1334
01:08:12,039 --> 01:08:16,199
Speaker 2: Oh, select a room to draft? Yes, are you an architect?

1335
01:08:16,359 --> 01:08:18,960
Is that like the okay blueprints?

1336
01:08:19,199 --> 01:08:19,359
Speaker 3: Yeah?

1337
01:08:19,399 --> 01:08:19,600
Speaker 2: Got it.

1338
01:08:19,760 --> 01:08:22,479
Speaker 3: Every time you go to a door, you get three

1339
01:08:23,680 --> 01:08:26,960
blueprint drafts and again, so some of them are like hallways,

1340
01:08:27,000 --> 01:08:29,119
some of them are rooms. Some of them are atriums.

1341
01:08:29,359 --> 01:08:31,760
They all are color coded, which comes into play like

1342
01:08:31,840 --> 01:08:38,239
it's very complicated. And originally my thought was like, well,

1343
01:08:38,279 --> 01:08:40,279
I need a hallway that goes north so that I

1344
01:08:40,319 --> 01:08:43,560
get to the end game. But now I'm I'm past

1345
01:08:43,640 --> 01:08:46,800
that blood Like now it's all about like which room

1346
01:08:47,119 --> 01:08:51,119
is going to help me progress what I'm currently trying

1347
01:08:51,520 --> 01:08:54,840
to get after, And you can't run out of keys

1348
01:08:55,000 --> 01:08:57,640
or rubies. The further north you go, the more likely

1349
01:08:57,760 --> 01:08:59,800
that the doors will be locked, which means they'll be like, hey,

1350
01:09:00,079 --> 01:09:02,199
the key in order to progress. I've lost this game

1351
01:09:02,199 --> 01:09:04,199
by running out of keys. I've lost this game by

1352
01:09:04,279 --> 01:09:07,359
running out of rubies. Certain rooms cost rubies in order

1353
01:09:07,439 --> 01:09:10,840
to construct them. So if you run out of rubies

1354
01:09:11,600 --> 01:09:13,760
and you get a hallway that costs nothing, and then

1355
01:09:13,800 --> 01:09:17,920
two yeah, two rooms that cost rubies, and it's just like, oh,

1356
01:09:18,039 --> 01:09:20,840
now I'm stuck. I needed these rubies in order to progress,

1357
01:09:21,359 --> 01:09:25,680
so all of these these pieces. In my last few playthroughs,

1358
01:09:25,760 --> 01:09:27,880
something else like really interesting happened, which is I had

1359
01:09:27,920 --> 01:09:31,960
a metal detector and I had a magnifying glass, and

1360
01:09:32,079 --> 01:09:34,640
I went into this room that allows you to combine items,

1361
01:09:34,680 --> 01:09:37,760
and I thought, well, all combined my magnifying glass and

1362
01:09:37,800 --> 01:09:41,880
my metal detector and I and it became a I

1363
01:09:42,000 --> 01:09:44,600
want to say, it's like a laser gun or something

1364
01:09:44,680 --> 01:09:47,680
like that. And I was like, what it's there's no enemies,

1365
01:09:47,720 --> 01:09:49,720
so it's not to damage. But they were like, oh,

1366
01:09:49,760 --> 01:09:51,720
you can turn on lights with that. You can turn

1367
01:09:51,800 --> 01:09:55,319
you can you can use this to burn candles and

1368
01:09:56,199 --> 01:09:57,840
turn on something. So like oh, I was like thinking,

1369
01:09:57,920 --> 01:10:00,600
like when in this game have I been in a

1370
01:10:00,760 --> 01:10:05,680
dark environment and there is a whole property and underneath

1371
01:10:05,960 --> 01:10:08,159
the area. When I was investigating earlier, I remember like

1372
01:10:08,239 --> 01:10:10,760
going into a garage but you couldn't see anything because

1373
01:10:10,800 --> 01:10:12,760
it's could pitch black in there, and it's like, shit,

1374
01:10:13,479 --> 01:10:17,319
I have to make this fire like laser fire start

1375
01:10:17,399 --> 01:10:19,800
or whatever and go down under this garage and turn

1376
01:10:19,880 --> 01:10:21,520
this on. I haven't done that yet, but that's like

1377
01:10:21,560 --> 01:10:23,520
something I really want to want to do next. So

1378
01:10:23,640 --> 01:10:26,479
it's like there's endless combinations that you will be your

1379
01:10:26,640 --> 01:10:29,359
your curiosity will be so peaked in this game. There's

1380
01:10:29,359 --> 01:10:30,840
so many things that you get to do. I wish

1381
01:10:30,920 --> 01:10:33,000
Dan was here. He's probably like chopping in the bit

1382
01:10:33,079 --> 01:10:35,000
to like jump in on this and like talk about it.

1383
01:10:35,439 --> 01:10:38,279
It is so fascinating. The person who made it is

1384
01:10:38,359 --> 01:10:42,079
like a fricking genius with how many all the intricacies

1385
01:10:42,119 --> 01:10:44,640
of these rooms are really something to behold. I mean

1386
01:10:44,720 --> 01:10:47,720
it is. It is incredible how much the designer thought

1387
01:10:47,840 --> 01:10:51,319
about all the different components. Atriums are more likely to

1388
01:10:51,399 --> 01:10:56,159
have dirt piles, so if you get a shovel, all

1389
01:10:56,199 --> 01:10:57,479
of a sudden, now you can dig into all these

1390
01:10:57,520 --> 01:10:59,319
dirt piles and you can find like items through that.

1391
01:10:59,439 --> 01:11:01,439
So you can have like runs where you'll be like, oh,

1392
01:11:01,479 --> 01:11:04,640
I got a shovel early Atrium run. You're just constantly

1393
01:11:04,760 --> 01:11:07,880
making green spaces with lots of dirt piles. That's going

1394
01:11:07,920 --> 01:11:09,800
to give you lots of items and money that you

1395
01:11:09,880 --> 01:11:13,000
get to spend. There's rooms where you can exchange your currency.

1396
01:11:13,359 --> 01:11:17,119
It's called it's also very tongue in cheek. There's if

1397
01:11:17,119 --> 01:11:19,479
you get a laundry room, you can launder your money.

1398
01:11:19,920 --> 01:11:22,720
So in the laundry the washer is how you can

1399
01:11:22,760 --> 01:11:26,760
exchange your coins for keys, or your rubies for you know,

1400
01:11:26,960 --> 01:11:29,760
whatever you have an abundance of you can lose. But

1401
01:11:31,159 --> 01:11:35,119
I find that every run you are rich in something

1402
01:11:35,199 --> 01:11:37,680
and poor in another. I've had runs where I've had

1403
01:11:37,720 --> 01:11:39,960
twelve rubies, and I'm like, I'm ruby rich, like come

1404
01:11:40,039 --> 01:11:42,880
for me, but I only have seven steps left, and

1405
01:11:42,960 --> 01:11:46,600
I would sell all my rubies for a snacks that

1406
01:11:46,640 --> 01:11:49,119
I could continue playing. But that's it. That's just the

1407
01:11:49,159 --> 01:11:51,039
way it is on that run, and so you're just

1408
01:11:51,159 --> 01:11:54,399
constantly refreshing. My goal ultimately is just to make some

1409
01:11:54,600 --> 01:11:57,199
kind of progression each life where I feel like I

1410
01:11:57,239 --> 01:11:59,319
can actually extend the life of my game. And there

1411
01:11:59,399 --> 01:12:01,920
are per and it upgrades in this game, but they're

1412
01:12:02,079 --> 01:12:05,000
very difficult to get, so you have to work very

1413
01:12:05,079 --> 01:12:08,199
hard to get these disks that will allow you to

1414
01:12:08,279 --> 01:12:13,079
like permanently upgrade a room in the house or your character. Yeah,

1415
01:12:13,800 --> 01:12:17,159
one of them was I'm going to try not to

1416
01:12:17,199 --> 01:12:18,319
give it away because I think some of it, like

1417
01:12:18,359 --> 01:12:22,319
the exploration is so much fun and so discovering these

1418
01:12:22,359 --> 01:12:26,079
things are huge joy. But uh, one of these things

1419
01:12:26,119 --> 01:12:29,279
that I opened over time, I finally got like power

1420
01:12:29,399 --> 01:12:31,039
onto a very specific thing and I had to do

1421
01:12:31,119 --> 01:12:35,520
this puzzle, a very mistlike puzzle to Drew's point of like, uh,

1422
01:12:35,880 --> 01:12:39,359
navigating these colored buttons, and I had to make them

1423
01:12:39,439 --> 01:12:42,399
all a very particular color which you could only find

1424
01:12:42,479 --> 01:12:44,359
in a different room in a piece of paper that

1425
01:12:44,520 --> 01:12:47,319
tells you that they all need to be a very

1426
01:12:47,359 --> 01:12:49,680
particular color for a wall to open up. And if

1427
01:12:49,720 --> 01:12:52,359
you do that, I have now unlocked that. Every time

1428
01:12:52,439 --> 01:12:54,319
I start the game, I start the game with two rubies,

1429
01:12:54,600 --> 01:12:58,199
which is a blessing in that game because the currency

1430
01:12:58,319 --> 01:13:01,039
is rare. But it was it took like a long time.

1431
01:13:01,199 --> 01:13:03,119
You're an indion. You're going to need a gamer notebook.

1432
01:13:03,399 --> 01:13:06,760
I take photos on my phone every time I come

1433
01:13:06,800 --> 01:13:09,840
across something. I have come across music sheets. I think

1434
01:13:09,840 --> 01:13:12,159
I've come across eight pieces of music sheets with one

1435
01:13:12,279 --> 01:13:14,600
bolded letter on each music sheet, and I am missing

1436
01:13:14,720 --> 01:13:16,880
a very important music sheet that will give me the

1437
01:13:16,960 --> 01:13:19,279
final word that I need in order to complete a puzzle.

1438
01:13:20,479 --> 01:13:22,920
There's also simple puzzles, there's math puzzles for people who

1439
01:13:22,920 --> 01:13:25,800
are interested in that. There's like a fun area where

1440
01:13:26,199 --> 01:13:29,960
to unlock keys. You have to solve some math puzzles.

1441
01:13:29,960 --> 01:13:31,880
Oh and I have to tell I'll say, because this

1442
01:13:32,000 --> 01:13:35,760
is something we always say on the show from Dewey Talkie. Yes,

1443
01:13:35,840 --> 01:13:37,640
you have to like read in this game. But something

1444
01:13:37,680 --> 01:13:40,399
I'm so obsessed with about this game is that at

1445
01:13:40,479 --> 01:13:42,680
no point did it actually tell me how to do

1446
01:13:42,800 --> 01:13:45,840
any of these puzzles. One of the times I was

1447
01:13:45,920 --> 01:13:50,520
in I was in a billiard room and I was like,

1448
01:13:50,520 --> 01:13:52,399
I don't understand how this works. And I would press

1449
01:13:52,399 --> 01:13:55,479
a button and it would go me. I press another

1450
01:13:55,720 --> 01:13:58,000
button to go mate, and then I think about it

1451
01:13:58,039 --> 01:14:00,119
a little bit and I press two buttons and it

1452
01:14:00,239 --> 01:14:03,439
let me progress, and I went, Oh, my freaking god,

1453
01:14:03,880 --> 01:14:07,079
I know exactly what they're teaching me. And I learned

1454
01:14:07,119 --> 01:14:09,520
the intricacies of this puzzle on my own without any

1455
01:14:10,119 --> 01:14:12,159
that anyone telling me what to do, and I figured

1456
01:14:12,159 --> 01:14:13,359
it out and it was like one of the most

1457
01:14:13,399 --> 01:14:16,720
rewarding experiences I've ever had. I think four days later,

1458
01:14:16,840 --> 01:14:18,600
I ended up going into a room that had a

1459
01:14:18,640 --> 01:14:21,079
piece of paper on it that said, Hey, have you

1460
01:14:21,079 --> 01:14:23,000
guys ever been in the billiard room? It's so crazy

1461
01:14:23,119 --> 01:14:26,319
like XYZ and it explains the puzzle. So if you don't,

1462
01:14:26,439 --> 01:14:31,000
if you can't solve it, there's hints everywhere, but I solved.

1463
01:14:31,119 --> 01:14:33,239
You can solve shit on your own. You can just

1464
01:14:33,680 --> 01:14:36,399
use your own noodle and figure it out. I freaking

1465
01:14:36,479 --> 01:14:37,000
love this game.

1466
01:14:37,399 --> 01:14:39,760
Speaker 2: Wow, I want to play it. It's out.

1467
01:14:40,600 --> 01:14:43,399
Speaker 1: What day is this episode? It's out on April tenth,

1468
01:14:43,800 --> 01:14:46,159
so later this week. If you're listening to this episode

1469
01:14:46,239 --> 01:14:48,199
new I want to I have not played. It sounds

1470
01:14:48,279 --> 01:14:51,279
kind of like, oh shit, be very back. That might

1471
01:14:51,319 --> 01:14:51,720
be my pa.

1472
01:14:52,720 --> 01:14:53,800
Speaker 2: You might be irish.

1473
01:14:55,880 --> 01:14:57,600
Speaker 3: If he doesn't answer in the next thirty seconds he

1474
01:14:57,640 --> 01:14:58,680
has to remain American.

1475
01:15:00,479 --> 01:15:02,920
Speaker 2: Yeah, this seems absolutely wild. I always love a game

1476
01:15:02,960 --> 01:15:07,439
where when I try to think about how how someone

1477
01:15:07,600 --> 01:15:11,880
made this, my mind melts and it absolutely seems like

1478
01:15:12,119 --> 01:15:12,840
one of those games.

1479
01:15:13,159 --> 01:15:19,479
Speaker 3: Yeah, this on Oh still American? Yeah, what a loser.

1480
01:15:21,039 --> 01:15:26,680
Speaker 1: Yeah, it sounds like like bolotro Haites kind of picked

1481
01:15:26,920 --> 01:15:30,159
the next thing you're doing. Meets knives out what remains

1482
01:15:30,199 --> 01:15:31,319
of Edith's bench.

1483
01:15:31,199 --> 01:15:32,720
Speaker 3: Meets yeah gone home.

1484
01:15:32,920 --> 01:15:34,520
Speaker 1: Yeah, like a bit of miss in the Witness.

1485
01:15:35,560 --> 01:15:36,479
Speaker 2: Yeah, sounds d.

1486
01:15:37,000 --> 01:15:39,560
Speaker 3: Yeah, it's a it's a it's a new genre. I've

1487
01:15:39,600 --> 01:15:42,279
never seen a game like this ever. I think this

1488
01:15:42,439 --> 01:15:46,520
is absolutely untapped, and it will peak your interest in

1489
01:15:46,640 --> 01:15:49,439
terms of story, in terms of delivery, and then just

1490
01:15:49,560 --> 01:15:53,840
mechanically you're gonna have a really good time just being like,

1491
01:15:53,960 --> 01:15:57,000
what am I going to build? This run a really

1492
01:15:57,159 --> 01:16:00,439
fun fun game. And the fact that he's on seventy

1493
01:16:00,520 --> 01:16:02,680
to me is like this has a longer end game

1494
01:16:02,720 --> 01:16:04,640
than what I have even recognized the fact that I

1495
01:16:04,720 --> 01:16:07,319
am I'm so built, I'm so bought into this game.

1496
01:16:07,399 --> 01:16:10,079
But I'm only on like day eighteen. I thought maybe

1497
01:16:10,119 --> 01:16:12,920
I would be beating it by like twenty five or thirty.

1498
01:16:13,279 --> 01:16:17,000
I'm I've like started to recognize with myself this is

1499
01:16:17,399 --> 01:16:20,000
this is a very deep game, and there's going to

1500
01:16:20,039 --> 01:16:22,039
be so much to uncover. I can't wait.

1501
01:16:22,439 --> 01:16:24,920
Speaker 1: Is there like an end of run recap that shows

1502
01:16:24,960 --> 01:16:25,760
you the house you built?

1503
01:16:26,479 --> 01:16:30,479
Speaker 3: Okay, that's also cool. There's a lot hoping every time

1504
01:16:30,520 --> 01:16:32,399
you asked you a question, I'm like, You're gonna fucking

1505
01:16:32,479 --> 01:16:33,279
love this answer.

1506
01:16:35,199 --> 01:16:36,560
Speaker 1: I think Amanda is going to want to play this

1507
01:16:36,640 --> 01:16:37,199
as well.

1508
01:16:38,159 --> 01:16:42,359
Speaker 3: When your run is over. It also even creates a

1509
01:16:42,439 --> 01:16:44,600
house based on the rooms that you ended up picking,

1510
01:16:44,880 --> 01:16:48,119
and it gives you this isn't to like be bad

1511
01:16:48,239 --> 01:16:49,960
or good, but it'll be like, oh, this is a

1512
01:16:50,079 --> 01:16:52,520
cottage because you only unlocked five rooms before you ad

1513
01:16:52,880 --> 01:16:56,720
you lost, whereas when you have unlocked twenty eight rooms,

1514
01:16:56,800 --> 01:17:00,399
it's like, oh, this is a manner, and if you

1515
01:17:00,560 --> 01:17:06,000
open more red rooms then that will change the name

1516
01:17:06,119 --> 01:17:09,840
of the house that you've built because of the pieces

1517
01:17:09,880 --> 01:17:15,800
that you've selected. It also tracks everything in this game,

1518
01:17:16,039 --> 01:17:18,000
and there is a library room and if you go

1519
01:17:18,159 --> 01:17:20,800
to the library, it'll be like did you know that

1520
01:17:20,880 --> 01:17:23,840
you're least likely to pick this type of blueprint and

1521
01:17:23,920 --> 01:17:26,840
that this is your favorite item? And it tracks every

1522
01:17:27,039 --> 01:17:31,560
stat and it's really exciting to go, uh dieget every

1523
01:17:31,720 --> 01:17:34,199
I mean almost like psychotic where it's like, no, it

1524
01:17:34,279 --> 01:17:36,960
knows how many steps I've taken. It knows everything. I

1525
01:17:37,000 --> 01:17:39,640
mean every decision that I've made. This game has tracked,

1526
01:17:39,640 --> 01:17:42,920
which is it's fun. I mean, it's really fun to

1527
01:17:43,000 --> 01:17:45,680
review and think about, like psychologically, like, oh, I've really

1528
01:17:45,760 --> 01:17:50,039
avoided this very particular type of area. I wonder why

1529
01:17:50,159 --> 01:17:53,199
that is. Yeah, it's it's sick you guys.

1530
01:17:53,760 --> 01:17:55,439
Speaker 1: I want to try it out. I'm looking forward to.

1531
01:17:55,479 --> 01:17:57,079
I'm sure Dan will talk about it in next episode

1532
01:17:57,119 --> 01:17:57,800
he's back as well.

1533
01:17:58,199 --> 01:17:59,760
Speaker 3: I think so too. I think he will have a

1534
01:17:59,800 --> 01:18:02,000
lot to say about it, more than me because he's

1535
01:18:02,000 --> 01:18:03,600
the one who's been playing it longer than me.

1536
01:18:03,720 --> 01:18:07,039
Speaker 1: But I mean it's I'm also a game elements, so

1537
01:18:07,079 --> 01:18:08,920
I could see Dan getting hooked on something like that.

1538
01:18:09,079 --> 01:18:10,079
That's not what happened before.

1539
01:18:10,439 --> 01:18:12,840
Speaker 3: It has it has a lot. This is why I

1540
01:18:12,920 --> 01:18:14,640
was like talking about the talky Dewey is like I

1541
01:18:14,800 --> 01:18:17,199
was a little worried. It has a lot of letters,

1542
01:18:17,560 --> 01:18:20,319
but because I think it's very Edith Finch in its delivery,

1543
01:18:20,399 --> 01:18:23,920
which is just like you you see the picture of

1544
01:18:24,039 --> 01:18:26,720
the character before you read the news article about what

1545
01:18:26,800 --> 01:18:30,600
happened to them. Now I'm like in h and there's

1546
01:18:30,720 --> 01:18:33,960
really interesting lore of what happened to this family. And

1547
01:18:34,159 --> 01:18:37,119
that's why I'm like willing to read that like three

1548
01:18:38,039 --> 01:18:43,479
paragraph news article, which also will absolutely come into play

1549
01:18:43,720 --> 01:18:45,439
on one of the later puzzles. And so I'm just

1550
01:18:45,479 --> 01:18:48,840
taking I take photos of everything in this game because

1551
01:18:49,039 --> 01:18:52,600
it all ends up, it ends up benefiting you if

1552
01:18:52,640 --> 01:18:53,920
you have all of this stuff.

1553
01:18:54,720 --> 01:18:56,600
Speaker 1: Sounds sick. I'm looking forward to playing this a lot.

1554
01:18:56,680 --> 01:18:57,880
Sounds very at my ali as well.

1555
01:18:58,279 --> 01:18:59,800
Speaker 3: Yeah, you guys are gonna love it.

1556
01:19:01,039 --> 01:19:04,520
Speaker 1: Drew, You've been playing something called Utopia Must Fall.

1557
01:19:04,560 --> 01:19:05,239
Speaker 3: Must Yes.

1558
01:19:05,840 --> 01:19:09,319
Speaker 2: This is another early access game, currently on sale on

1559
01:19:09,439 --> 01:19:17,119
Steam for seven dollars. It is it's like a it's

1560
01:19:17,199 --> 01:19:21,079
like a like a a New Veau arcade game. So

1561
01:19:21,720 --> 01:19:26,399
asteroids or not asteroids. If enders it's missile command, mistle command,

1562
01:19:26,520 --> 01:19:30,000
thank you, but you have one missile base and it

1563
01:19:30,159 --> 01:19:33,000
is on auto fire, and then you can also click

1564
01:19:33,000 --> 01:19:35,720
a button to launch a nuke. And then the enemies

1565
01:19:35,720 --> 01:19:38,640
coming down are more like Gallagh or Space in videos,

1566
01:19:38,960 --> 01:19:41,119
or even like Geometry Wars. Right, they all have very

1567
01:19:41,159 --> 01:19:48,439
distinct looks and in behaviors. But everything looks like it

1568
01:19:48,560 --> 01:19:53,199
looks like remember that game def Con. Yeah, it's like

1569
01:19:53,439 --> 01:20:00,880
very stark, single single colors to everything. Actually, I think

1570
01:20:00,920 --> 01:20:04,840
the developer calls their engine a vector engine, so it

1571
01:20:04,920 --> 01:20:09,920
looks like a color vector game. But yeah, it's it's uh,

1572
01:20:11,199 --> 01:20:15,920
it's I guess it's got like roguelike stuff between stages

1573
01:20:15,960 --> 01:20:20,119
you can depending on how well you did upgrade your base, Like, Mary,

1574
01:20:22,560 --> 01:20:24,920
is that me? What's going on?

1575
01:20:25,199 --> 01:20:25,319
Speaker 1: Oh?

1576
01:20:25,399 --> 01:20:26,960
Speaker 2: I don't hear anything? That was my steam?

1577
01:20:27,239 --> 01:20:30,239
Speaker 1: Sorry, I was looking at the AutoPlay a trailer. I

1578
01:20:30,319 --> 01:20:31,680
guess it's so funny.

1579
01:20:31,960 --> 01:20:35,039
Speaker 3: There's like this iconic I was like, what did I do?

1580
01:20:35,239 --> 01:20:38,880
There's this like iconic Simpsons episode where Lenny and Carl

1581
01:20:38,920 --> 01:20:42,880
are going up a mountain and Lenny goes, Carl, did

1582
01:20:42,920 --> 01:20:45,000
you hear something in? Carl goes no, and Lenny goes

1583
01:20:45,479 --> 01:20:47,079
did I? And Carl's like, I don't know?

1584
01:20:49,359 --> 01:20:49,960
Speaker 1: You idiots?

1585
01:20:50,159 --> 01:20:51,920
Speaker 3: Like it's like attacking me.

1586
01:20:52,359 --> 01:20:54,600
Speaker 1: The trailer just started playing on Steam when I opened

1587
01:20:54,640 --> 01:20:54,880
it up.

1588
01:20:55,199 --> 01:20:56,560
Speaker 3: That's your fault, I know.

1589
01:20:57,600 --> 01:20:59,159
Speaker 1: That's what's fun about blaming you.

1590
01:20:59,239 --> 01:21:07,800
Speaker 3: Though it's beautiful rainbow game. It does have a stark

1591
01:21:07,960 --> 01:21:10,840
literal colors, like every if it's like a certain laser,

1592
01:21:10,920 --> 01:21:13,760
it's red. If it's like a certain thing attacking you,

1593
01:21:13,880 --> 01:21:14,680
it's bright green.

1594
01:21:14,880 --> 01:21:21,920
Speaker 2: So very like a yeah, a vector game, and yeah,

1595
01:21:21,960 --> 01:21:25,439
it's fun. It's a it's a you know, fairly simple,

1596
01:21:25,479 --> 01:21:28,159
but like I'm really impressed with the way that they

1597
01:21:28,279 --> 01:21:31,159
have taken something that looks like it had existed in

1598
01:21:31,279 --> 01:21:34,319
the eighties but updated it to be, you know, something

1599
01:21:34,399 --> 01:21:35,760
that like I want to do a bunch of runs

1600
01:21:35,800 --> 01:21:40,920
with because you know, between each level can change depending

1601
01:21:41,000 --> 01:21:44,000
on you know, the role that you get of the

1602
01:21:44,720 --> 01:21:48,159
options that you can choose. So I think it's a

1603
01:21:48,319 --> 01:21:51,600
pretty small team. It would be great on steam Deck,

1604
01:21:51,680 --> 01:21:54,159
but I don't think the steam Deck. It says it's

1605
01:21:54,319 --> 01:21:58,720
verified on their page, but I tried it and last

1606
01:21:58,760 --> 01:22:01,760
time I did then did not seem to work perfectly well.

1607
01:22:02,840 --> 01:22:08,000
But on PC it's it's really cool, so seven bucks.

1608
01:22:08,399 --> 01:22:10,439
Speaker 3: It is a early access though, is there an endgame

1609
01:22:10,560 --> 01:22:12,000
or does it just go go go forever.

1610
01:22:12,880 --> 01:22:16,359
Speaker 2: I don't know, I've never gotten that far. Yea. But

1611
01:22:16,520 --> 01:22:19,039
another game like The Forever Winter that just like is

1612
01:22:19,239 --> 01:22:23,039
seeping with vibes like I really enjoy the a lot.

1613
01:22:23,159 --> 01:22:25,960
Like def Con, it has this sort of like just

1614
01:22:26,039 --> 01:22:31,000
kind of grim like you'll never actually defeat the waves.

1615
01:22:31,039 --> 01:22:33,199
You're just trying to survive as long as possible and

1616
01:22:33,479 --> 01:22:37,039
you know, oh, twelve million people died in your city

1617
01:22:37,279 --> 01:22:42,199
just last round. Sorry does it say that? It's got

1618
01:22:42,279 --> 01:22:44,479
some like I can't remember any of the actual phrasing,

1619
01:22:44,520 --> 01:22:49,600
but it's got some like flippant yeah lines in it

1620
01:22:49,680 --> 01:22:51,520
and stuff. It's cool. I really, I really like the

1621
01:22:52,239 --> 01:22:55,840
the presentation cool. Oh yeah, when you die, it doesn't

1622
01:22:55,880 --> 01:23:03,279
say you know, defeat or anything. It says accept Yeah, yeah,

1623
01:23:03,800 --> 01:23:04,319
deal with it.

1624
01:23:04,560 --> 01:23:09,439
Speaker 3: All the babies are dead. Rough, But I love that

1625
01:23:09,600 --> 01:23:11,319
it knows what it is and I think like you

1626
01:23:11,399 --> 01:23:13,039
can tell that this game is like going for a

1627
01:23:13,119 --> 01:23:17,399
very specific thing and is committed to it. Also a

1628
01:23:17,439 --> 01:23:19,680
good price point. Did you buy this in a sale?

1629
01:23:19,720 --> 01:23:20,199
Speaker 2: Did you say?

1630
01:23:20,319 --> 01:23:20,680
Speaker 3: Or did you?

1631
01:23:20,960 --> 01:23:22,039
Speaker 1: Did you? Uh?

1632
01:23:22,239 --> 01:23:24,720
Speaker 2: No, I misspoke. It's not actually on sale. It is

1633
01:23:24,800 --> 01:23:25,479
just seven dollars.

1634
01:23:25,600 --> 01:23:27,039
Speaker 3: Okay, yeah that was a good price.

1635
01:23:27,640 --> 01:23:30,640
Speaker 1: Yep. Mary, what is Lookoutside?

1636
01:23:31,399 --> 01:23:31,520
Speaker 2: Uh?

1637
01:23:31,920 --> 01:23:37,800
Speaker 3: Lookoutside is I'm like, what is the genre of this game?

1638
01:23:38,319 --> 01:23:39,199
Speaker 1: It is a.

1639
01:23:41,960 --> 01:23:48,399
Speaker 3: I'm really struggling to describe it. RPG survival horror. It's scary, okay,

1640
01:23:48,560 --> 01:23:51,600
it's like a horror game. I streamed this and it

1641
01:23:51,720 --> 01:23:54,079
was a very funny game to stream. I recommend it

1642
01:23:54,159 --> 01:23:55,960
as a stream game because the very first thing I

1643
01:23:56,039 --> 01:23:58,279
did was I, uh, you know, you go to the

1644
01:23:58,359 --> 01:24:00,840
window and I had the optional lookout side and I

1645
01:24:00,920 --> 01:24:06,760
looked outside and I died. I died immediately, and so

1646
01:24:06,920 --> 01:24:10,439
I started the game again. It turns out that looking

1647
01:24:10,520 --> 01:24:14,439
outside causes you to either die or mutate into some

1648
01:24:14,560 --> 01:24:18,039
kind of like horrible monster. The premise of this game

1649
01:24:18,239 --> 01:24:22,680
is you are waking up in your apartment and you

1650
01:24:23,720 --> 01:24:25,840
have to live. I think the game says this, like

1651
01:24:25,960 --> 01:24:29,640
very bluntly, you need to survive for fifteen days. Time

1652
01:24:30,079 --> 01:24:33,760
goes extremely slow in this game, and so while you

1653
01:24:33,880 --> 01:24:36,720
do have stuff in your house, In fact, I brushed

1654
01:24:36,760 --> 01:24:39,399
my teeth, I showered all these things, and they all

1655
01:24:39,600 --> 01:24:43,319
changed my stats of like morale and cleanliness and stuff

1656
01:24:43,359 --> 01:24:44,640
like that. And then I was like, well, now what

1657
01:24:44,720 --> 01:24:46,560
do I do? And so I did a crossword puzzle

1658
01:24:46,600 --> 01:24:49,800
for two hours, but my braw went down because it's

1659
01:24:49,840 --> 01:24:53,159
so boring, and I played a video game and then

1660
01:24:53,319 --> 01:24:55,720
I ate some food and then I was like, well,

1661
01:24:55,760 --> 01:24:57,680
at some point I have to fucking leave, I think, right,

1662
01:24:57,800 --> 01:25:00,199
And so I left my apartment and there there's this

1663
01:25:00,399 --> 01:25:04,079
huge trail of blood outside of my house, and so

1664
01:25:04,239 --> 01:25:07,439
I follow the trail, of course, and I stumble across

1665
01:25:08,039 --> 01:25:11,520
a zombie that's like eating somebody, and I pick up

1666
01:25:11,520 --> 01:25:14,359
a baseball bat and I ended up killing them, and

1667
01:25:14,760 --> 01:25:18,039
all of these things that I'm doing are passing time,

1668
01:25:18,920 --> 01:25:21,399
but it passed. I think I woke up at six am,

1669
01:25:21,720 --> 01:25:25,119
and by the time I killed my first zombie after eating, showering,

1670
01:25:25,520 --> 01:25:28,359
you know, video games, all that stuff, and killing someone,

1671
01:25:28,560 --> 01:25:31,520
it was nine to fifteen. And so it's like you

1672
01:25:31,920 --> 01:25:34,960
have to keep going, you have to keep looking. Time

1673
01:25:35,079 --> 01:25:38,079
progresses mostly when you walk into a new space. So

1674
01:25:38,279 --> 01:25:40,159
the game is encouraging you to walk into a new

1675
01:25:40,239 --> 01:25:43,800
space and discover what's going on in this crazy post

1676
01:25:43,800 --> 01:25:48,239
apocalyptic world. You do have a life meter, you have stamina.

1677
01:25:49,560 --> 01:25:53,479
Killing somebody, you can take damage, and so I needed

1678
01:25:53,560 --> 01:25:57,159
to eat to replenish my health and my stamina. Having

1679
01:25:57,239 --> 01:25:59,239
more stamina means I can do like a better attack

1680
01:25:59,319 --> 01:26:01,920
with my baseball that or my knife or whatever. Items

1681
01:26:02,159 --> 01:26:07,640
you can get hats and shirts and shoes and necklaces

1682
01:26:07,680 --> 01:26:11,399
that all increase characters, stats and traits. The saving is

1683
01:26:11,439 --> 01:26:14,000
what's interesting in this game. So just like an old

1684
01:26:14,039 --> 01:26:17,359
school game, there's only one way to save, and it's

1685
01:26:17,399 --> 01:26:21,520
a hole in the wall with your neighbor's eyeball looking

1686
01:26:21,600 --> 01:26:24,960
at you. She's like looking at you through the through

1687
01:26:25,479 --> 01:26:28,880
the wall, and so when you walk at Wilson Home,

1688
01:26:28,960 --> 01:26:32,399
pro yes, it's exactly the same. And so I go

1689
01:26:32,560 --> 01:26:34,199
up to the eyeball and she's like, what have you been?

1690
01:26:34,359 --> 01:26:36,680
What have you seen out there? And it lets me save,

1691
01:26:37,159 --> 01:26:39,840
and that's like my save. Once I do that, she

1692
01:26:40,000 --> 01:26:41,960
goes away because she's already heard what I've been up

1693
01:26:42,000 --> 01:26:44,640
to recently, and so I cannot save again. I have

1694
01:26:44,720 --> 01:26:46,560
to go out into the world and I have to

1695
01:26:46,960 --> 01:26:49,560
go into a bunch of different rooms and find stuff

1696
01:26:49,760 --> 01:26:51,520
and sometimes die. And that did happen to me. I

1697
01:26:51,600 --> 01:26:56,000
lost my save multiple times by like dying. Each room

1698
01:26:56,039 --> 01:26:58,520
you open, there's like a progress bar on the bottom

1699
01:26:58,520 --> 01:27:00,439
of the screen that appears, and if it gets to

1700
01:27:00,520 --> 01:27:02,039
the save file, then you can go back to the

1701
01:27:02,119 --> 01:27:05,560
lady and tell her that you've what you've seen and

1702
01:27:05,680 --> 01:27:10,800
save again, so it makes you go into the unknown spaces.

1703
01:27:11,680 --> 01:27:16,039
Speaker 2: I love weird save systems too. Yeah, it was annoying.

1704
01:27:16,199 --> 01:27:18,000
Speaker 3: I lost my save I want to say, like four

1705
01:27:18,079 --> 01:27:21,319
or five times, and it is grading. But it's so

1706
01:27:21,640 --> 01:27:26,800
interesting how it makes me go into uncomfortable situations. There

1707
01:27:26,840 --> 01:27:28,119
were rooms where I was like, I don't want to

1708
01:27:28,159 --> 01:27:30,840
go in there, but I haven't hit my save yet,

1709
01:27:31,439 --> 01:27:34,560
so I have to, and so it forces me to

1710
01:27:34,720 --> 01:27:37,479
go into scary situations. I also think that this game

1711
01:27:37,600 --> 01:27:42,520
is quite well written. I did go into a space

1712
01:27:42,840 --> 01:27:46,640
where I met a painter and he said, something's wrong.

1713
01:27:47,239 --> 01:27:49,199
I've been painting and I think the paintings are coming life.

1714
01:27:49,199 --> 01:27:51,359
I actually think they're trying to be me, and I

1715
01:27:51,479 --> 01:27:53,319
need you to like help. You got to kill all

1716
01:27:53,359 --> 01:27:55,720
these other guys they say they're me, but I am

1717
01:27:55,840 --> 01:27:57,720
the only friend and I need you to help me.

1718
01:27:58,479 --> 01:28:00,279
And he's like, I think one's in the first and

1719
01:28:00,319 --> 01:28:02,600
you're like, Okay, that's weird. I go to the fridge.

1720
01:28:02,840 --> 01:28:05,680
I open the fridge and there is like this grotesque

1721
01:28:05,960 --> 01:28:09,079
monster with like the melted off face of Fred. And

1722
01:28:09,159 --> 01:28:12,760
he's like, you gotta help me. I'm Fred, this other

1723
01:28:12,840 --> 01:28:15,279
guy that you've been talking to, fake Fred, I'm the

1724
01:28:15,399 --> 01:28:17,359
real Fred. You have to kill him. You have to

1725
01:28:17,439 --> 01:28:18,800
kill him for me right now. And so now you're

1726
01:28:18,840 --> 01:28:23,319
making a decision. Do you kill Fridge Fred, do you

1727
01:28:23,520 --> 01:28:26,560
kill painter Fred who claims he's the original Fred? Do

1728
01:28:26,600 --> 01:28:28,239
you kill none of them? And just like let them

1729
01:28:28,319 --> 01:28:31,520
sort it out. But originally, like the guy was like,

1730
01:28:31,960 --> 01:28:33,479
I'm the real Fred. You gotta believe me. And I

1731
01:28:33,600 --> 01:28:35,560
was like, well, you do have a bug body, and

1732
01:28:35,640 --> 01:28:37,680
he's like, ah, you got me, all right, I'm not

1733
01:28:37,760 --> 01:28:41,600
a real friend. It's very cheap and funny. As you

1734
01:28:41,680 --> 01:28:44,000
continue to progress in this and this is just one area,

1735
01:28:44,119 --> 01:28:46,199
but as you continue to progress in this one area,

1736
01:28:46,960 --> 01:28:50,960
I met like six different Freds, all like absolutely fucked up,

1737
01:28:51,159 --> 01:28:54,520
like completely incredible art design of how they have like

1738
01:28:54,760 --> 01:28:57,800
made these mutated Freds that have apparently like jumped off

1739
01:28:57,840 --> 01:29:01,239
the canvas. My goal is to get a very dark

1740
01:29:01,399 --> 01:29:04,159
painting that Fred said is like super bad and evil,

1741
01:29:04,199 --> 01:29:06,800
and I have to get it. But every time I

1742
01:29:06,920 --> 01:29:10,560
go down this path, I've died because like something kills

1743
01:29:10,600 --> 01:29:13,920
me in this space. But it's it's scary, it's interesting,

1744
01:29:14,119 --> 01:29:17,560
I mean, it's absolutely piqued my interest. It's I do

1745
01:29:17,720 --> 01:29:21,039
I will say, like, I am blown away by the

1746
01:29:21,199 --> 01:29:24,319
effort that they have put into all of the components

1747
01:29:24,399 --> 01:29:27,199
of this game to make it feel so real. I

1748
01:29:27,239 --> 01:29:30,840
mean down to like, you know, I showering and like

1749
01:29:31,159 --> 01:29:33,399
cleaning myself with a bar of soap that I found

1750
01:29:33,479 --> 01:29:37,319
in Fred's bathroom, which increases my morale, which helps me

1751
01:29:37,439 --> 01:29:39,520
have a better swing of my bat the next time

1752
01:29:39,600 --> 01:29:43,560
I like come across some kind of grotesque creature. I

1753
01:29:43,600 --> 01:29:48,039
think it's I think it's a triumph of this of

1754
01:29:48,159 --> 01:29:50,279
this team to be able to make something so intricate,

1755
01:29:50,800 --> 01:29:53,680
But it takes a big stomach because it is gross

1756
01:29:54,359 --> 01:29:57,159
and it is scary and it is intense, and I

1757
01:29:57,239 --> 01:30:00,279
also just think it's very hard. I lost save so

1758
01:30:00,359 --> 01:30:00,760
many times.

1759
01:30:01,720 --> 01:30:03,159
Speaker 2: Yeah, I love the look of it. It looks like

1760
01:30:03,239 --> 01:30:04,720
a second Genesis game.

1761
01:30:04,800 --> 01:30:10,159
Speaker 1: Mm hmm, sounds rads a lot of stut catch up.

1762
01:30:10,079 --> 01:30:12,439
Speaker 3: On this one's neat. Yeah. I think this one is

1763
01:30:13,039 --> 01:30:17,399
a fascinating I am afraid this is a sleeper. I

1764
01:30:17,439 --> 01:30:19,439
feel like people aren't gonna try this because it's so

1765
01:30:19,640 --> 01:30:23,079
weird and it's probably hard to stomach. But I have

1766
01:30:23,239 --> 01:30:26,159
to say like, I really encourage people, if you like

1767
01:30:26,279 --> 01:30:29,800
scary games or if you're interested in this type of thing,

1768
01:30:30,319 --> 01:30:33,039
I really encourage you to play this and and give

1769
01:30:33,079 --> 01:30:36,560
it a whirl. It's it's it's quite it's quite good.

1770
01:30:37,199 --> 01:30:41,560
Speaker 1: Cool. And the last thing, Drew you wrote Halo master

1771
01:30:41,680 --> 01:30:43,760
Chief Collection E three.

1772
01:30:44,560 --> 01:30:48,399
Speaker 3: Yes, So what are all these letters?

1773
01:30:51,680 --> 01:30:57,279
Speaker 2: Like? Every male who was in high school in the

1774
01:30:57,359 --> 01:31:01,239
early two thousands, I love you still of Halo. Yeah,

1775
01:31:01,880 --> 01:31:08,439
And I distinctly remember my buddy Mike had fast internet

1776
01:31:08,640 --> 01:31:12,680
and so he downloaded this video from IGN and burned

1777
01:31:12,720 --> 01:31:15,399
it to a CD for me, which is a very

1778
01:31:15,840 --> 01:31:20,279
bold phrase. It's also league and no, no, no, it

1779
01:31:20,359 --> 01:31:23,399
was it was a game trailer or I guess a

1780
01:31:23,800 --> 01:31:28,000
video of the Halo two presentation at E three two

1781
01:31:28,119 --> 01:31:29,079
thousand and three.

1782
01:31:29,479 --> 01:31:34,520
Speaker 1: It was Halo on, Halo two, Halo one disc. I

1783
01:31:34,640 --> 01:31:36,840
believe there was a certain version of Halo on that

1784
01:31:36,920 --> 01:31:39,760
had it. If this is the same thing I'm thinking of,

1785
01:31:40,119 --> 01:31:40,840
I think you might.

1786
01:31:40,760 --> 01:31:44,479
Speaker 2: Be thinking of the what Halo was like the Halo

1787
01:31:44,880 --> 01:31:47,840
one demo before it was a first person shooter.

1788
01:31:49,039 --> 01:31:50,640
Speaker 1: I'm thinking the thing there was a preview of Halo

1789
01:31:50,760 --> 01:31:52,760
two of a mission that was never actually made it

1790
01:31:52,840 --> 01:31:54,880
into Halo two and it was different. I played all

1791
01:31:54,880 --> 01:31:56,640
of Halo two wondering when it was going to happen.

1792
01:31:56,720 --> 01:31:57,640
But interesting.

1793
01:31:58,119 --> 01:32:01,159
Speaker 2: Okay, so this is when when Halo two was first

1794
01:32:01,279 --> 01:32:05,960
shown at E three, and like, people should go look

1795
01:32:06,039 --> 01:32:09,439
up a video because I frequently, well I not frequently,

1796
01:32:11,199 --> 01:32:15,199
sometimes return to this video because of the goosebumps that

1797
01:32:15,279 --> 01:32:17,439
it still gives me because it was the first time

1798
01:32:17,520 --> 01:32:20,479
anyone had ever seen Halo two, and it is a

1799
01:32:21,640 --> 01:32:24,600
bespoke demo level that they made just for E three,

1800
01:32:24,880 --> 01:32:27,600
that's what they're saying. There's a moment in there, and

1801
01:32:27,840 --> 01:32:29,840
the best version of this video is the one that

1802
01:32:29,880 --> 01:32:34,239
has the crowd reaction because no one knew anything about

1803
01:32:34,279 --> 01:32:36,680
Halo two. And then there's a part in it where

1804
01:32:36,760 --> 01:32:40,960
master Chief like someone hands him a second submachine gun.

1805
01:32:41,079 --> 01:32:44,600
Yeah you're and then suddenly he's dual wielding them. And

1806
01:32:45,680 --> 01:32:48,199
if you find the video with the audience reaction, they

1807
01:32:48,359 --> 01:32:50,840
just lose their minds. And that's the part that gives

1808
01:32:50,880 --> 01:32:54,319
me chills because again, as like high school era, drew

1809
01:32:54,479 --> 01:32:56,319
watching this video that I got from my buddy on

1810
01:32:56,399 --> 01:33:00,680
a burn CD. It it yeah, was mind blowing, and

1811
01:33:00,720 --> 01:33:02,680
I just I don't know I just think back to,

1812
01:33:03,880 --> 01:33:06,000
you know, the leaps that we were making back then.

1813
01:33:06,279 --> 01:33:08,039
Like I'm sure you guys have memories of the first

1814
01:33:08,079 --> 01:33:13,800
time you saw like polygonal graphics, right second weapon in

1815
01:33:14,000 --> 01:33:17,880
Halo was up there with me for me in one

1816
01:33:17,920 --> 01:33:24,920
of those moments. Anyway, you can now play that level

1817
01:33:25,399 --> 01:33:28,079
on the PC version of the Master Chief Collection.

1818
01:33:28,359 --> 01:33:28,920
Speaker 1: What the fuck?

1819
01:33:29,520 --> 01:33:31,479
Speaker 2: Yeah, So if you have the if you own Master

1820
01:33:31,560 --> 01:33:34,840
Chief Collection on Steam, if you got to Steam Workshop,

1821
01:33:34,960 --> 01:33:38,359
there's a mod team that basically worked with Bungee or

1822
01:33:38,399 --> 01:33:40,960
I guess three or four three industries at this point

1823
01:33:41,760 --> 01:33:45,239
to take like they they I think they like copied

1824
01:33:45,279 --> 01:33:49,239
files from old Bungee dev like Xbox dev kits, and

1825
01:33:49,319 --> 01:33:52,399
then recompiled this thing because you know E three demos

1826
01:33:52,399 --> 01:33:55,039
are always smoking mirrors and like barely held together and

1827
01:33:55,159 --> 01:34:00,439
highly scripted. But they basically made a playable version of this, uh,

1828
01:34:00,720 --> 01:34:03,319
and it's it's free if you own the Master Reief Collection,

1829
01:34:03,439 --> 01:34:06,720
which is frequently on sale. And I played through this

1830
01:34:07,000 --> 01:34:09,119
this E three demo recently and it just brought the

1831
01:34:09,199 --> 01:34:11,600
biggest smile to my face. It is like it's a

1832
01:34:11,680 --> 01:34:15,159
pretty janky level, like if you deviate from the path

1833
01:34:15,359 --> 01:34:17,880
at all, it just breaks or it doesn't crash, but

1834
01:34:17,960 --> 01:34:22,079
you know, there's just there's nothing over there. But yeah,

1835
01:34:22,159 --> 01:34:25,319
I picked up the sub second submachine gun and jumped

1836
01:34:25,359 --> 01:34:28,800
on the ghost and yeah, it's just uh, I got

1837
01:34:29,039 --> 01:34:29,319
try that.

1838
01:34:29,439 --> 01:34:34,239
Speaker 1: I remember I watched that so much. Yeah, I what

1839
01:34:34,359 --> 01:34:36,960
a some version of Halo that I bought or some

1840
01:34:37,239 --> 01:34:40,319
like maybe my Xbox came with it that was on

1841
01:34:40,720 --> 01:34:43,760
a DVD or something that came with something I bought.

1842
01:34:44,399 --> 01:34:47,399
And I remember finally playing Halo two, and I love

1843
01:34:47,479 --> 01:34:50,960
that game. I still do. But I remember playing through

1844
01:34:51,000 --> 01:34:53,640
Outskirts the mission and thinking that it was going to

1845
01:34:53,680 --> 01:34:56,079
be that. I didn't understand that they made they crafted

1846
01:34:56,159 --> 01:35:00,159
that demo solely for E three. I was like, this

1847
01:35:00,319 --> 01:35:01,960
isn't okay. Maybe it's the next mission. And then I

1848
01:35:02,039 --> 01:35:03,880
kept playing and I was like, we've left Earth. I

1849
01:35:03,920 --> 01:35:05,399
don't know when that's going to happen. I didn't know

1850
01:35:05,479 --> 01:35:08,119
that it was, you know, like a bespoke thing. So

1851
01:35:08,239 --> 01:35:10,359
that's really cool that it exists. You know, I don't

1852
01:35:10,359 --> 01:35:12,159
know even if it's janky. I want to load that up.

1853
01:35:12,840 --> 01:35:18,279
Yeah that sounds aweso coool. Yeah, uh, do you guys

1854
01:35:18,399 --> 01:35:19,199
want to do emails?

1855
01:35:19,720 --> 01:35:20,560
Speaker 2: Sure, let's do it.

1856
01:35:22,239 --> 01:35:25,680
Speaker 1: Okay, Welcome back. As always, you can run into firescape

1857
01:35:25,720 --> 01:35:28,039
cast at gmail dot com for questions you want read

1858
01:35:28,079 --> 01:35:30,880
on the show or, in the case of one particular

1859
01:35:30,920 --> 01:35:34,399
email today, something that might be exonerating one of our

1860
01:35:34,439 --> 01:35:36,800
cast members. Although I don't agree with the email, we'll

1861
01:35:36,800 --> 01:35:40,000
get to it. That's firescape cast at gmail dot com. Mary,

1862
01:35:40,039 --> 01:35:41,479
I usually toss to you for the first one, but

1863
01:35:41,520 --> 01:35:43,800
I think it makes more sense if someone else reads

1864
01:35:43,800 --> 01:35:46,800
it because it's a reference to episode one hundred. We

1865
01:35:46,920 --> 01:35:50,479
decided the top sixty four games of all time. Yes, Mary,

1866
01:35:50,760 --> 01:35:53,399
you you said something that didn't you that It turned

1867
01:35:53,439 --> 01:35:55,520
my head as well, not just stands.

1868
01:35:55,840 --> 01:35:58,920
Speaker 2: The top sixty four games or the top Nintendo sixty

1869
01:35:58,960 --> 01:35:59,720
four games, top.

1870
01:35:59,680 --> 01:36:02,600
Speaker 1: Sorry, top sixty four games on any platform of all time.

1871
01:36:02,760 --> 01:36:05,159
It just sixty four made sense for the tournament bracket.

1872
01:36:05,239 --> 01:36:07,880
We did a bracket. Yeah, so it was weird where

1873
01:36:08,000 --> 01:36:10,600
like that that would sound like that until you asked,

1874
01:36:10,640 --> 01:36:11,319
because yeah.

1875
01:36:11,319 --> 01:36:14,960
Speaker 3: That's why he's here. The idea was, yeah, it's one

1876
01:36:15,079 --> 01:36:17,960
v ones in a bracket style tournament to determine the

1877
01:36:18,000 --> 01:36:20,239
best game of all time to us. And the way

1878
01:36:20,319 --> 01:36:24,920
I did it was I asked Dan and Mike and

1879
01:36:25,000 --> 01:36:27,760
myself to write your top twenty, and any game that

1880
01:36:27,880 --> 01:36:30,439
was in your top fifteen automatically made it, so that

1881
01:36:30,560 --> 01:36:33,000
was our forty five. Even if I didn't agree, right,

1882
01:36:33,039 --> 01:36:34,640
even if I was like, there's no reason that you

1883
01:36:34,760 --> 01:36:37,079
need to have eight Metal Gears, but all Metal Gears

1884
01:36:37,159 --> 01:36:39,119
were in Dan's top fifteen, so they were all in

1885
01:36:39,199 --> 01:36:45,000
our bracket list ye, and all Marios. And then to

1886
01:36:45,359 --> 01:36:48,279
fill out the rest of the sixty four, I picked

1887
01:36:48,359 --> 01:36:51,399
like really popular beloved games that just should be in

1888
01:36:51,520 --> 01:36:56,000
this list, like Tetris, and that's that's how the bracket

1889
01:36:56,079 --> 01:37:00,319
was constructed. So there was some debate because sometimes.

1890
01:37:00,319 --> 01:37:03,760
Speaker 1: Well, specifically, what this email is referencing is when Mary,

1891
01:37:03,880 --> 01:37:06,520
you told Dan and I that you think Diablo two

1892
01:37:07,039 --> 01:37:09,399
historically in the context of video games, is more important

1893
01:37:09,439 --> 01:37:15,039
than Mario sixty four. That was rheads. I still think

1894
01:37:15,119 --> 01:37:20,600
that's asinine, but I stand someone agreed with you. Our

1895
01:37:20,680 --> 01:37:25,159
friend Darien from Toronto wrote in and say, dearest, Scarpers

1896
01:37:25,279 --> 01:37:28,159
Quake came out the day before Mario sixty four. Games

1897
01:37:28,159 --> 01:37:30,319
would have figured out three D without the fat Plumber.

1898
01:37:30,399 --> 01:37:32,920
What's sixty four his legacy? More marios and three D

1899
01:37:32,960 --> 01:37:37,840
platformers become a niche genre for dinosaurs. Meanwhile, Diablo has

1900
01:37:37,880 --> 01:37:41,439
infected every game of every genre with this randomly generated loot,

1901
01:37:41,479 --> 01:37:44,520
skill trees, and repeatable, endless gameplay. As Leon Trotsky once said,

1902
01:37:44,600 --> 01:37:47,760
Mario sixty four belongs to the dustbin of history. Lots

1903
01:37:47,760 --> 01:37:50,319
of love. Darien from Toronto Bonus points if Dan knows

1904
01:37:50,359 --> 01:37:56,520
who Leon Trotzky is. So I still disagree, but these

1905
01:37:56,720 --> 01:37:59,159
valid points there. Mario sixty four wasn't the only thing

1906
01:37:59,279 --> 01:38:03,359
doing three D at the time. Okerina of Time was

1907
01:38:03,399 --> 01:38:06,159
doing this thing. It was after But yeah, and true,

1908
01:38:06,439 --> 01:38:07,800
you know, I didn't think of it in the context

1909
01:38:07,880 --> 01:38:11,640
of we really are chasing after loot and armor and

1910
01:38:12,520 --> 01:38:15,760
numbers go up in many, many in every genre today.

1911
01:38:15,880 --> 01:38:16,760
So it was there.

1912
01:38:17,039 --> 01:38:20,720
Speaker 3: It was iconic, and I don't think to Darien's point,

1913
01:38:20,760 --> 01:38:23,680
I actually don't think I articulated this very well. I knew,

1914
01:38:24,239 --> 01:38:26,119
here's what this is something that happens every once in

1915
01:38:26,159 --> 01:38:27,840
a while when we have an argument. But if we

1916
01:38:27,920 --> 01:38:30,520
have an argument and I've kind of know from the

1917
01:38:30,560 --> 01:38:33,479
beginning that I'm going to lose, I panic and then

1918
01:38:33,520 --> 01:38:34,640
I just start insulting you.

1919
01:38:35,239 --> 01:38:37,960
Speaker 1: And oh, yeah, you're saying this, Like I don't I

1920
01:38:38,119 --> 01:38:40,159
forgot I forgot.

1921
01:38:39,960 --> 01:38:43,720
Speaker 3: To make really good salient points about why Diablo genuinely

1922
01:38:43,920 --> 01:38:48,560
is extremely innovative. But as Darien is saying, like the

1923
01:38:48,760 --> 01:38:53,520
systems that it constructed are now staples in every video game,

1924
01:38:54,119 --> 01:38:56,520
for better or for worse, till the dawn of time,

1925
01:38:56,680 --> 01:38:59,199
everybody is doing this. I also think this was like

1926
01:38:59,319 --> 01:39:03,920
before a lot of stories of games had incredible carryover

1927
01:39:04,039 --> 01:39:06,680
from one to two, to three to four, and Diablo

1928
01:39:06,760 --> 01:39:09,800
two was one of the most like iconic, insane, mind

1929
01:39:09,880 --> 01:39:12,520
blowing endings of any game of all time and is

1930
01:39:12,600 --> 01:39:14,840
so fucking good. And so I just think like there

1931
01:39:15,000 --> 01:39:18,800
was these monumental things that Diablo did ahead of its

1932
01:39:18,880 --> 01:39:21,520
time that everybody was like, write that down, write that down,

1933
01:39:21,800 --> 01:39:23,560
and now we all do it. And that's why I

1934
01:39:23,680 --> 01:39:26,920
feel like it It really was a contender, but it's

1935
01:39:27,000 --> 01:39:28,880
not Mario, so like it didn't win.

1936
01:39:29,399 --> 01:39:33,520
Speaker 1: Okay, Yeah, you're saying.

1937
01:39:34,560 --> 01:39:36,199
Speaker 3: Look up, I don't need guess, I don't need you

1938
01:39:36,239 --> 01:39:38,560
to play kate me and tell me that it was right, Darien,

1939
01:39:38,640 --> 01:39:39,439
and I know it's right.

1940
01:39:39,800 --> 01:39:43,359
Speaker 1: Speaking of mind blowing endings, we talked about it ignoring

1941
01:39:43,439 --> 01:39:44,239
me last week.

1942
01:39:44,319 --> 01:39:47,199
Speaker 3: He's moving on. He's just pushing past what I said.

1943
01:39:47,520 --> 01:39:49,119
Speaker 1: No, we just you got your point across. You made

1944
01:39:49,119 --> 01:39:51,800
good points, and I meant that. We talked about m

1945
01:39:51,880 --> 01:39:52,439
night Shyamalan.

1946
01:39:52,800 --> 01:39:55,239
Speaker 2: Last episode, Mike, you said that the Happening was like

1947
01:39:55,319 --> 01:39:59,960
a fun movie speaking of we're speaking of respectful.

1948
01:40:00,640 --> 01:40:04,960
Speaker 1: No, did you just say moments I started that.

1949
01:40:05,119 --> 01:40:09,039
Speaker 2: Movie is bad? Movie is not good at all?

1950
01:40:09,960 --> 01:40:12,720
Speaker 1: Movie here with Zoey Deschanel.

1951
01:40:13,439 --> 01:40:18,760
Speaker 2: Yeah, deemable, Oh my god, I know what you're saying,

1952
01:40:18,880 --> 01:40:20,800
but I never saw the village.

1953
01:40:23,399 --> 01:40:24,640
Speaker 3: You're changing the point.

1954
01:40:26,880 --> 01:40:29,560
Speaker 1: I talked to myself into a hole where I'm like,

1955
01:40:29,600 --> 01:40:31,319
oh fuck, I really like I'm not Shyamalan.

1956
01:40:31,520 --> 01:40:37,920
Speaker 3: Last episode, beloved Shamalan lover Mike Mahardy.

1957
01:40:37,840 --> 01:40:39,680
Speaker 1: Thought wrong not to swing.

1958
01:40:41,199 --> 01:40:42,800
Speaker 2: No one brought up Unbreakable.

1959
01:40:43,159 --> 01:40:45,079
Speaker 1: I like Unbreakable quite a bit as well.

1960
01:40:45,159 --> 01:40:45,960
Speaker 2: Unbreakable is good.

1961
01:40:46,079 --> 01:40:49,399
Speaker 3: Unbreakable was the peak that was like it, and then

1962
01:40:49,439 --> 01:40:50,399
it was all downhill after that.

1963
01:40:50,479 --> 01:40:53,319
Speaker 1: I think, so, uh, this one, we could probably omit

1964
01:40:53,439 --> 01:40:56,399
this ps here. That's a fun anecdote, but just in

1965
01:40:56,439 --> 01:40:59,439
the interest of not reading a novel, you know who loves.

1966
01:40:59,319 --> 01:41:04,680
Speaker 2: Lady in the Water former Giant bomb designer Dave Snyder.

1967
01:41:05,920 --> 01:41:06,520
Lady in the Water.

1968
01:41:06,600 --> 01:41:10,239
Speaker 1: Yeah, that is if that would be the The Happening

1969
01:41:10,359 --> 01:41:11,760
or that would be the hardest for me to argue.

1970
01:41:11,800 --> 01:41:14,279
It'd good. I think that I really really enjoy The

1971
01:41:14,359 --> 01:41:18,000
Village despite the dumb twist. But like the first time

1972
01:41:18,039 --> 01:41:21,359
I saw that movie, I shit my pants, like and

1973
01:41:21,479 --> 01:41:24,079
I know everybody else did, so stop trying to act

1974
01:41:24,159 --> 01:41:28,479
like you didn't. Adrian Brodie's performance was questionable in hindsight.

1975
01:41:28,600 --> 01:41:32,760
But yeah, so let's read this. Mary. You want to

1976
01:41:32,760 --> 01:41:37,319
take this one from Eric, and again you can probably

1977
01:41:37,319 --> 01:41:38,840
omit the ps just because it's longer.

1978
01:41:39,159 --> 01:41:42,159
Speaker 3: Sure, sure here, Hey Gang, your talk.

1979
01:41:43,840 --> 01:41:45,439
Speaker 1: About the yeahs?

1980
01:41:45,840 --> 01:41:49,039
Speaker 3: Oh did you okay? Your talk about m Night Shamalan

1981
01:41:49,119 --> 01:41:51,760
last week got me excited. I love m Night Shamalan.

1982
01:41:51,840 --> 01:41:53,760
I find all of his late stage movies to be

1983
01:41:53,880 --> 01:41:56,399
pad in the best way possible. He kind of plays

1984
01:41:56,640 --> 01:41:58,920
a game of if this, then what In a lot

1985
01:41:59,000 --> 01:42:01,880
of his movies. Movies Split Old, The Visit and Trap

1986
01:42:01,960 --> 01:42:04,920
are enjoyable movies to watch once you realize he can't

1987
01:42:04,920 --> 01:42:07,159
write dialogue and maybe he has never spoken to a

1988
01:42:07,239 --> 01:42:12,840
person or a child. When he made The Happening, he

1989
01:42:12,920 --> 01:42:16,000
said he was trying to make a high budget B movie,

1990
01:42:16,359 --> 01:42:18,199
And if you watch all of his more recent films

1991
01:42:18,239 --> 01:42:22,000
that lends it's enjoyable. So to that point, who is

1992
01:42:22,079 --> 01:42:25,000
your favorite mid director? A mid director is a person

1993
01:42:25,039 --> 01:42:29,119
who's arguably has great films like The Sixth Sense or Unbreakable,

1994
01:42:29,159 --> 01:42:31,920
but also has a lot of trash and a lot

1995
01:42:31,960 --> 01:42:35,439
of cases you enjoyed both, my boy minaj Oh, I'm

1996
01:42:35,439 --> 01:42:38,279
not gonna say this, right, M Night Shyamalan is mine?

1997
01:42:38,279 --> 01:42:38,920
Who is yours?

1998
01:42:40,880 --> 01:42:43,680
Speaker 1: If M Night Shyamalan is the measure of a mid director?

1999
01:42:43,760 --> 01:42:46,880
I think my other favorite mid directors are probably Francis Ford.

2000
01:42:46,960 --> 01:42:53,760
Coppola has done some great stuff. No, the person that

2001
01:42:53,840 --> 01:42:59,239
came to mind for this is probably someone like not

2002
01:42:59,359 --> 01:43:04,199
Paul Thomas Anderson, the Paul W. S. Anderson did Event

2003
01:43:04,279 --> 01:43:07,079
Horizon stuff like that. What else did he do that?

2004
01:43:07,399 --> 01:43:10,680
Speaker 2: I gotta look at the Resident movies, Yes, Like I

2005
01:43:10,840 --> 01:43:12,960
love that ship Like that's I like when people are

2006
01:43:13,000 --> 01:43:14,079
doing B movie stuff like that.

2007
01:43:16,039 --> 01:43:17,039
Speaker 3: What the hell do you?

2008
01:43:17,319 --> 01:43:17,800
Speaker 2: That was you?

2009
01:43:18,119 --> 01:43:18,279
Speaker 1: Right?

2010
01:43:18,560 --> 01:43:19,000
Speaker 2: Did you guys?

2011
01:43:19,079 --> 01:43:19,319
Speaker 1: Hear that?

2012
01:43:19,880 --> 01:43:20,880
Speaker 3: Everybody heard that?

2013
01:43:24,159 --> 01:43:25,760
Speaker 2: That was definitely a fighter jet?

2014
01:43:25,960 --> 01:43:28,439
Speaker 3: Is your ride here to pick you up?

2015
01:43:30,039 --> 01:43:30,199
Speaker 1: Uh?

2016
01:43:30,800 --> 01:43:34,000
Speaker 2: It is not fleet weeek Fleet weeek is later. So

2017
01:43:34,119 --> 01:43:36,199
I don't know why there is a fighter jet flying

2018
01:43:36,239 --> 01:43:38,880
over that's uh slightly distressed.

2019
01:43:39,479 --> 01:43:43,119
Speaker 1: CNN for a second and just double check. Yeah, I

2020
01:43:43,159 --> 01:43:44,640
think Paul W. S Anderson is.

2021
01:43:45,000 --> 01:43:48,600
Speaker 2: That's a good one is up there, but like there's

2022
01:43:48,720 --> 01:43:52,000
problems and Paul W.

2023
01:43:52,279 --> 01:44:00,800
Speaker 1: S Anderson not the is my favorite director period and incredible,

2024
01:44:00,920 --> 01:44:03,720
but and I can't fucking wait for one battle after another.

2025
01:44:04,119 --> 01:44:08,239
His upcoming movie with Leo DiCaprio, based on Vineland by

2026
01:44:08,279 --> 01:44:11,920
Thomas Pinchin so many of my douchey interests.

2027
01:44:13,399 --> 01:44:13,920
Speaker 2: No, Paul W.

2028
01:44:14,159 --> 01:44:15,520
Speaker 1: S Anderson very very different.

2029
01:44:17,680 --> 01:44:22,439
Speaker 2: I think mine is. See this is this is hard

2030
01:44:22,520 --> 01:44:27,600
because like imagine to be offensive to some people, you know,

2031
01:44:27,920 --> 01:44:29,640
like I can't believe you'd call him a mid director,

2032
01:44:29,680 --> 01:44:32,800
but like, please know that I say this with love.

2033
01:44:33,760 --> 01:44:43,600
Paul Verhoven. I love RoboCop, Total Recall Starship Troopers. I've

2034
01:44:43,720 --> 01:44:50,960
not seen show Girls. I've heard that it like horrific

2035
01:44:51,239 --> 01:44:55,760
reviews but also is well loved by Verhoven fans. I've

2036
01:44:55,800 --> 01:44:58,920
also heard his most recent film, Benedetta is is pretty good.

2037
01:44:59,000 --> 01:44:59,880
Speaker 1: So it's a good.

2038
01:45:00,119 --> 01:45:02,640
Speaker 2: That's that's a director who I have not watched his

2039
01:45:02,800 --> 01:45:04,279
entire filmography, but I would.

2040
01:45:05,199 --> 01:45:06,960
Speaker 1: Yeah, I'm married. Do you have anyone that comes to

2041
01:45:07,000 --> 01:45:08,560
mind because I just thought of someone else.

2042
01:45:08,960 --> 01:45:11,399
Speaker 3: I mean, I don't know if this counts, but I

2043
01:45:11,439 --> 01:45:15,159
think actually Sophia Coppola might be like mid and I

2044
01:45:15,399 --> 01:45:18,560
hope that is also not offensive. I think that there

2045
01:45:18,600 --> 01:45:22,399
are films and Lost in Translation is like so iconic

2046
01:45:22,479 --> 01:45:23,920
and like so important to me, and I think it

2047
01:45:24,039 --> 01:45:25,800
was like a beautifully made film, and then they've also

2048
01:45:25,920 --> 01:45:28,039
made like The Big Guiled and like stuff that I

2049
01:45:28,279 --> 01:45:29,199
don't care for and like.

2050
01:45:29,319 --> 01:45:30,840
Speaker 1: Didn't you like Marie Antoinette.

2051
01:45:31,319 --> 01:45:34,039
Speaker 3: It's okay. I just think there's like a lot of

2052
01:45:34,119 --> 01:45:36,640
back and forth with me on Sofia Coppola, But I

2053
01:45:36,720 --> 01:45:40,800
do like their ability to like navigate characters, and I

2054
01:45:40,840 --> 01:45:42,600
don't know, I think there's I think there's really good

2055
01:45:42,720 --> 01:45:45,159
meat there. But I also have like watched UF and

2056
01:45:45,199 --> 01:45:47,479
be like where are they? Where were they on this?

2057
01:45:47,680 --> 01:45:48,760
Like what was the point of this?

2058
01:45:48,920 --> 01:45:53,279
Speaker 1: I don't know. I've my wife recently showed me Marie

2059
01:45:53,279 --> 01:45:55,840
Antoinette for the first time, and I think we both

2060
01:45:55,920 --> 01:45:59,600
agreed it's not a phenomenally like written or directed movie.

2061
01:45:59,640 --> 01:46:02,640
But Mike, God, the set dressing and like the set design,

2062
01:46:02,720 --> 01:46:03,640
the costume design is.

2063
01:46:03,680 --> 01:46:04,479
Speaker 3: The pieces were there?

2064
01:46:04,640 --> 01:46:07,640
Speaker 1: Man? Yeah, it's really good. The other person that came

2065
01:46:07,680 --> 01:46:12,960
to mind for me is again I I almost wouldn't

2066
01:46:12,960 --> 01:46:15,319
even call him mid. I think the both of these directors,

2067
01:46:15,920 --> 01:46:17,439
the first one that's going to piss people off is

2068
01:46:17,520 --> 01:46:18,399
Darren Aronofsky.

2069
01:46:21,279 --> 01:46:22,119
Speaker 2: Yeah the edge.

2070
01:46:23,399 --> 01:46:23,439
Speaker 3: No.

2071
01:46:24,479 --> 01:46:29,000
Speaker 1: I love Black Swan. I when I was eighteen, I

2072
01:46:29,119 --> 01:46:32,720
loved Requiem for a Dream. I don't anymore. Well, I

2073
01:46:32,760 --> 01:46:35,439
haven't watched it in a long time. I don't plan My.

2074
01:46:35,520 --> 01:46:36,960
Speaker 3: Club is your only favorite movie?

2075
01:46:37,119 --> 01:46:39,359
Speaker 1: Now? Mother was way over my head.

2076
01:46:40,239 --> 01:46:41,319
Speaker 3: That was a crazy thing.

2077
01:46:41,520 --> 01:46:43,359
Speaker 1: Or I completely understood what he was trying to do

2078
01:46:43,439 --> 01:46:45,600
and just hated it. Either way, Uh, and then what

2079
01:46:45,760 --> 01:46:48,039
was it? What's it? A? Noah, He's got a bunch.

2080
01:46:48,720 --> 01:46:51,079
I love some of his movies others. I think this

2081
01:46:51,279 --> 01:46:53,399
suits the email's definition in the way that he's made

2082
01:46:53,439 --> 01:46:55,760
some in one in my mind, some phenomenal movies, but

2083
01:46:55,880 --> 01:46:58,760
others that I just really I don't think he's got

2084
01:46:58,800 --> 01:47:00,840
the batting average of the greats.

2085
01:47:01,199 --> 01:47:04,039
Speaker 3: Yeah, oh, I got a really good one. Go for it,

2086
01:47:05,119 --> 01:47:11,279
Rob Zombie. We're gonna get this guy's mid A shit

2087
01:47:11,760 --> 01:47:15,079
House of a thousand Corpses is fucking brilliant. It's so good,

2088
01:47:15,319 --> 01:47:18,720
it's fucked up It's an absolute classic horror film. He

2089
01:47:18,800 --> 01:47:21,119
knew exactly what he was doing. The Devil's Rejects is

2090
01:47:21,239 --> 01:47:24,000
also wild and takes some massive swings. There's like a

2091
01:47:24,079 --> 01:47:26,800
ten minute end sequence that is just like all set

2092
01:47:26,840 --> 01:47:28,880
to a song. It's so wild. And then he also

2093
01:47:28,960 --> 01:47:32,279
made Halloween and it's just like what happened here? And

2094
01:47:32,319 --> 01:47:35,560
the monsters like where's where this guy? Like lost the

2095
01:47:35,600 --> 01:47:39,000
sauce somewhere? But like, dude, the original components of these

2096
01:47:39,039 --> 01:47:39,960
films were so good.

2097
01:47:40,079 --> 01:47:42,960
Speaker 1: So Rob Zombie, Yeah, the one that came to mind.

2098
01:47:43,000 --> 01:47:45,600
I think I was. I took some time to to

2099
01:47:45,800 --> 01:47:48,560
say he sucks in a few a few episodes ago,

2100
01:47:49,039 --> 01:47:52,560
is h Nicholas Vinding Refin? I rewatched? Was that on Firescape?

2101
01:47:52,560 --> 01:47:55,399
I talked about rewatching I rewatched Drive like a year

2102
01:47:55,520 --> 01:47:55,960
or two ago.

2103
01:47:56,199 --> 01:47:57,239
Speaker 3: Oh right, and you didn't like it?

2104
01:47:57,239 --> 01:47:58,399
Speaker 1: It was Oncape.

2105
01:47:58,920 --> 01:48:00,880
Speaker 3: You didn't and you didn't like Can you be coming Dan?

2106
01:48:01,720 --> 01:48:02,600
Speaker 1: No? Wait what? No?

2107
01:48:02,720 --> 01:48:03,840
Speaker 3: He doesn't forgot?

2108
01:48:04,800 --> 01:48:04,840
Speaker 2: No.

2109
01:48:05,039 --> 01:48:07,600
Speaker 1: But this is because I this is more because I

2110
01:48:07,680 --> 01:48:11,279
always talk about how much I disliked Nicholas finding Refin Again,

2111
01:48:11,359 --> 01:48:14,319
I'm just I'm being harsh because I last time I

2112
01:48:14,399 --> 01:48:18,079
watched Bronson, that movie was awesome when I watched the

2113
01:48:18,119 --> 01:48:21,920
Pusher trilogy. I like those quite a bit. It's when

2114
01:48:22,000 --> 01:48:24,720
it gets to like revisiting Drive, which again I think

2115
01:48:24,720 --> 01:48:27,279
there are some cool parts. I think the overall vibe

2116
01:48:27,319 --> 01:48:29,479
of it, aside from the soundtrack, is just not held up.

2117
01:48:29,600 --> 01:48:33,119
Of Ryan Gosling and Carrie Mulligan staring at each other

2118
01:48:33,159 --> 01:48:35,880
wordlessly for thirty seconds on end is no longer romantic

2119
01:48:35,960 --> 01:48:39,800
to me. And then, oh, my God, Only God Forgives.

2120
01:48:40,560 --> 01:48:42,720
I know Nicholas finding Refin is the biggest Only God

2121
01:48:42,800 --> 01:48:44,479
Forgives fan in the world, and I don't want to

2122
01:48:44,479 --> 01:48:49,119
offend him, but I still think that movie is dogshit. Yeah,

2123
01:48:49,199 --> 01:48:52,279
he fits the bill in the sense of, like, if anything,

2124
01:48:52,399 --> 01:48:54,880
I think I don't even calling him mid might be

2125
01:48:54,960 --> 01:48:58,560
doing him some favors. I know Hideo Kojima and him

2126
01:48:58,600 --> 01:49:02,199
are good friends, as Nickola likes to say every chance

2127
01:49:02,239 --> 01:49:06,199
he gets anyone. Who Yeah, I think it's just like

2128
01:49:06,399 --> 01:49:08,680
maybe I just don't like the guy, which is fine,

2129
01:49:08,760 --> 01:49:11,560
I don't need to, but uh, yeah, I need to.

2130
01:49:11,800 --> 01:49:13,680
I need to like go back and watch Bronson at

2131
01:49:13,720 --> 01:49:16,119
some point to see if I still like anything of

2132
01:49:16,239 --> 01:49:18,760
his that much. And then there's one more I'm forgetting.

2133
01:49:18,760 --> 01:49:21,960
I think it's Valhalla. It was called Holla Rising Valizing.

2134
01:49:21,960 --> 01:49:25,279
I haven't watched that in a while either, But anyway, Drew,

2135
01:49:25,399 --> 01:49:26,079
you have anybody else?

2136
01:49:26,199 --> 01:49:31,039
Speaker 2: Yeah, I've got one more. Uh Roland Emeric who did

2137
01:49:31,720 --> 01:49:37,840
Universal Soldier. Okay, Stargate Independence Day. If you don't like

2138
01:49:37,960 --> 01:49:39,920
Independence Day, you're a bad person. Yeah.

2139
01:49:40,399 --> 01:49:43,720
Speaker 3: I saw Stargate in theaters and it worked my baby mind.

2140
01:49:44,119 --> 01:49:46,000
Speaker 1: Yeah, you should replace your eyes and your ears and

2141
01:49:46,039 --> 01:49:49,640
your brain if you don't like Independence Day. Nineteen ninety eight,

2142
01:49:49,880 --> 01:49:54,439
Godzilla was that the one with Green Day doing the theme?

2143
01:49:54,640 --> 01:49:57,079
Speaker 2: That was one with the eggs with the eggs in

2144
01:49:57,279 --> 01:49:58,119
Madison Square Garden.

2145
01:49:58,159 --> 01:50:00,720
Speaker 3: I saw that in theaters too. I was a believer.

2146
01:50:01,119 --> 01:50:02,720
Everybody walked out of that film and was like, what

2147
01:50:02,840 --> 01:50:05,000
a mess? And I was like, but the eggs they

2148
01:50:05,119 --> 01:50:09,119
are hatching at the same time. It was like Jurassic

2149
01:50:09,239 --> 01:50:11,800
Parking there. It was crazy, such a good film.

2150
01:50:12,399 --> 01:50:15,960
Speaker 2: You followed that up with The Patriots starring Mel Gibson.

2151
01:50:17,119 --> 01:50:21,479
Speaker 1: I got admit. I have to admit, he wales on

2152
01:50:21,560 --> 01:50:26,920
those dudes with those hatchets that movie. The scene, I

2153
01:50:27,000 --> 01:50:30,439
will say, what the fucking scene where he Okay, it's

2154
01:50:30,720 --> 01:50:32,359
like I'm going to spoil this movie. If you haven't seen,

2155
01:50:32,359 --> 01:50:34,079
it's your fault. And also if you don't want to

2156
01:50:34,079 --> 01:50:35,840
watch something with mel Gibson, and I'm gonna spoil it

2157
01:50:35,920 --> 01:50:39,039
so you don't have to. There's a scene his one

2158
01:50:39,079 --> 01:50:42,720
of his I think his eldest son gets killed by Oh,

2159
01:50:43,000 --> 01:50:47,399
Jason Isaacs of White Lotus season three Fame. Now he

2160
01:50:47,520 --> 01:50:51,399
plays Peter Right, the dude from North Carolina, the rich dude,

2161
01:50:52,039 --> 01:50:53,239
white family dad.

2162
01:50:53,760 --> 01:50:55,760
Speaker 3: They're all with rich and white.

2163
01:50:57,840 --> 01:50:58,960
Speaker 1: He's Jason Isaacs was.

2164
01:51:00,000 --> 01:51:03,239
Speaker 3: Specific yeah, yeah, a great villain, the.

2165
01:51:03,279 --> 01:51:06,880
Speaker 1: Villain and the patriot who kills Mel Gibson, who is

2166
01:51:06,920 --> 01:51:09,159
a former was at this like he's got PTSD from

2167
01:51:09,199 --> 01:51:12,680
this like massacre where they killed a lot of Native

2168
01:51:12,680 --> 01:51:16,079
American Indians at this fort during the French Indian War.

2169
01:51:16,119 --> 01:51:20,720
I believe mel Gibson character, his oldest son gets killed

2170
01:51:20,720 --> 01:51:26,119
by Jason Isaac's like executed memory serves. And then mel

2171
01:51:26,199 --> 01:51:30,760
Gibson like basically gives his two very young sons rifles

2172
01:51:30,880 --> 01:51:33,399
and he's like follow me, and they've sprint into the

2173
01:51:33,439 --> 01:51:35,800
woods and he sets up an ambush in the woods

2174
01:51:35,880 --> 01:51:40,560
with his like two preteen sons to kill like this

2175
01:51:41,520 --> 01:51:45,479
squad of redcoats and he's got like rifles placed at

2176
01:51:45,520 --> 01:51:48,800
strategic points along the path. And it's tense as fuck

2177
01:51:48,800 --> 01:51:51,560
because he's telling his like eight year old son, hey,

2178
01:51:51,920 --> 01:51:56,960
do not shoot until until basically yeah, and then he's like,

2179
01:51:57,039 --> 01:51:59,840
don't shoot until I shoot, and then I'm gonna be

2180
01:52:00,039 --> 01:52:03,079
rinting around. It's actually pretty tense. I haven't seen in years,

2181
01:52:03,079 --> 01:52:05,560
but I remember that scene like sweating watching it.

2182
01:52:06,439 --> 01:52:10,159
Speaker 2: But the end of that movie, so he finally the

2183
01:52:10,239 --> 01:52:13,199
showdown at the very movies like almost three hours long.

2184
01:52:13,279 --> 01:52:17,359
It's so it does not need but it's it's it's

2185
01:52:17,479 --> 01:52:19,920
him and the bad guy finally facing off on this

2186
01:52:20,000 --> 01:52:25,319
battlefield and Jason Isaacs is charging toward Mail Gibson, who's

2187
01:52:25,319 --> 01:52:29,439
on foot. Isaacs is on a horse. Mel Gibson, uh

2188
01:52:30,159 --> 01:52:34,119
grabs an American flag and h'its it in the ground

2189
01:52:34,359 --> 01:52:37,920
and then stabs his horse as it's running as he is.

2190
01:52:38,000 --> 01:52:39,399
Speaker 1: The best movie. I don't know if this is a

2191
01:52:39,479 --> 01:52:43,399
mid director we're talking about. This is like, in that

2192
01:52:43,520 --> 01:52:45,680
same battle, you see a cannon ball like kind of

2193
01:52:45,760 --> 01:52:47,640
bouncing low on the ground. It hits some guy's shin

2194
01:52:47,720 --> 01:52:51,760
and takes his leg off. It's good stuff, but yeah,

2195
01:52:51,960 --> 01:52:57,800
then he made Yeah, anyway, day after tomorrow. What yeah,

2196
01:52:58,279 --> 01:53:01,000
speaking of solar storms, Mary, maybe that's what he was.

2197
01:53:01,239 --> 01:53:04,399
Speaker 3: A filmography, yeah, too soon?

2198
01:53:04,840 --> 01:53:11,920
Speaker 2: Yes, yeah, and uh, what's his name, Dennis Quaid? Yeah,

2199
01:53:12,319 --> 01:53:15,520
twenty twelve, White House Down and I have yet to

2200
01:53:15,600 --> 01:53:23,199
see Moonfall. Sounds like that's where the moon falls. It's

2201
01:53:23,239 --> 01:53:24,720
a spoiler.

2202
01:53:26,680 --> 01:53:31,159
Speaker 3: Yeah. Interesting, what a fucking filmography. That is crazy. That

2203
01:53:31,319 --> 01:53:34,640
is a crazy path to take. Hollyween.

2204
01:53:34,680 --> 01:53:37,720
Speaker 2: Also Yondabon, who did Speed and Twister? Which are there?

2205
01:53:37,920 --> 01:53:38,840
Those are just bangers?

2206
01:53:39,479 --> 01:53:43,520
Speaker 3: Well, that's just not mid That person's just you're right perfect. Wait,

2207
01:53:43,600 --> 01:53:45,640
I'm sorry. What else besides Speed and Twister or just

2208
01:53:46,079 --> 01:53:46,399
that's it.

2209
01:53:46,600 --> 01:53:51,199
Speaker 2: That's pretty much it. Yondbon also did Speed to Cruise Control.

2210
01:53:51,479 --> 01:53:54,239
Speaker 3: Okay, they're a perfect, perfect director.

2211
01:53:54,800 --> 01:53:59,479
Speaker 2: Yes. And one of the tomb Raider movies, which one

2212
01:53:59,600 --> 01:54:03,840
was yeah, oh life, Oh Gerard Butler and that silver

2213
01:54:03,960 --> 01:54:04,520
skin suit.

2214
01:54:05,079 --> 01:54:11,199
Speaker 1: I think I've seen it. I'm pretty sure something tells

2215
01:54:11,279 --> 01:54:14,000
me something deep in the recesses of my brain.

2216
01:54:14,520 --> 01:54:16,399
Speaker 3: Is that when you had your first awakening.

2217
01:54:16,840 --> 01:54:19,239
Speaker 1: Oh, I had many many awakenings to that movie, if

2218
01:54:19,279 --> 01:54:19,760
you know what I mean.

2219
01:54:23,000 --> 01:54:27,119
Speaker 2: Yes, And nineteen ninety nine's The Haunting with William Neeson

2220
01:54:27,159 --> 01:54:29,680
and Catherine Z Jones speed Liam Neeson. Oh my god,

2221
01:54:30,399 --> 01:54:32,399
I am so excited for the Naked Gun.

2222
01:54:32,560 --> 01:54:36,880
Speaker 3: Oh that looks very funny. Yes, the end joke is

2223
01:54:37,039 --> 01:54:39,800
what kind of made me realize that they are going

2224
01:54:39,880 --> 01:54:42,920
to have a spicy sense of humor with this fel.

2225
01:54:43,079 --> 01:54:45,600
It's very important that the Naked Gun didn't just it

2226
01:54:45,720 --> 01:54:49,159
wasn't just funny. It was like kind of dangerous funny.

2227
01:54:49,279 --> 01:54:53,000
They took some risks. If you haven't seen it yet,

2228
01:54:53,039 --> 01:54:55,880
everybody should watch the trailer because that trailer will tell

2229
01:54:55,920 --> 01:54:59,079
you that they are taking risks with this movie. They

2230
01:54:59,119 --> 01:55:01,439
are going. I think it's good. It's good stuff.

2231
01:55:02,319 --> 01:55:06,039
Speaker 1: I recently started. I think it was Naked Gun Forget.

2232
01:55:06,079 --> 01:55:08,319
Maybe it was the sequel. It starts off when there's

2233
01:55:08,399 --> 01:55:11,199
like this drug deal going down on the docks somewhere

2234
01:55:11,279 --> 01:55:13,319
and they're in a boat house and none other than

2235
01:55:13,359 --> 01:55:16,520
oj Simpson shows up, like as I think it's part

2236
01:55:16,600 --> 01:55:20,920
of this drug deal, and the bit where he dies

2237
01:55:21,079 --> 01:55:23,720
basically or again, I didn't go past the scene. He's

2238
01:55:23,840 --> 01:55:26,520
just like he gets shot a bunch and then he's

2239
01:55:26,560 --> 01:55:29,920
stumbling around this boat house and falling into different things.

2240
01:55:29,960 --> 01:55:32,039
At one point there's just a full wedding cake in

2241
01:55:32,119 --> 01:55:34,800
the corner that he like face plants into before he

2242
01:55:34,920 --> 01:55:38,680
falls over the railing into the ocean. Y. Yeahhh that

2243
01:55:38,840 --> 01:55:40,760
kind of shit. So I'm glad it's coming back as well.

2244
01:55:40,880 --> 01:55:43,800
Speaker 3: I love that shit too, Like that's such a golden era.

2245
01:55:44,239 --> 01:55:46,800
And like I was raised where my dad was like,

2246
01:55:46,920 --> 01:55:50,159
you're finally over old enough. We're watching Airplane, and it's

2247
01:55:50,239 --> 01:55:53,800
just like it was important that I watched this piece

2248
01:55:53,840 --> 01:55:56,279
of cinema, but he had to wait until he was like,

2249
01:55:56,600 --> 01:56:03,239
you are now ready for the scene where everyone's I

2250
01:56:03,399 --> 01:56:05,760
was still pretty young. For the record, I think he

2251
01:56:06,000 --> 01:56:08,359
was like, you can handle a pair of tits that

2252
01:56:08,479 --> 01:56:10,760
are just hanging out on this scene, and so like

2253
01:56:10,920 --> 01:56:13,399
it was just a funny, funny time. But I mean,

2254
01:56:13,520 --> 01:56:15,720
I to this day if that movie is on, like

2255
01:56:15,800 --> 01:56:17,439
if I'm like in a hotel or whatever and I'm

2256
01:56:17,479 --> 01:56:20,600
just like sifting through cable ud finding that is like

2257
01:56:20,880 --> 01:56:22,600
finding a gold mine.

2258
01:56:22,720 --> 01:56:27,399
Speaker 2: It's so good. All those movies Wrongfully Accused is really good.

2259
01:56:28,000 --> 01:56:31,000
People don't know a lot I haven't. It seems like

2260
01:56:31,119 --> 01:56:33,279
not a lot of people have seen Top Secret, which

2261
01:56:33,319 --> 01:56:35,760
is the one they made that team made before Airplane

2262
01:56:35,760 --> 01:56:39,880
starts val Kilmer ri ip shit, that one's really good too.

2263
01:56:40,199 --> 01:56:43,239
Speaker 3: It's been years, but I have I just think I

2264
01:56:43,399 --> 01:56:45,600
like spoofs in general. I mean I always like hot

2265
01:56:45,600 --> 01:56:49,239
Shots and hot Shots Part two. Yes, they're just really

2266
01:56:49,279 --> 01:56:50,000
important to me.

2267
01:56:50,800 --> 01:56:51,840
Speaker 2: Yes, yes, me too.

2268
01:56:53,159 --> 01:56:55,000
Speaker 1: We're gonna get a lot of emails after this episode.

2269
01:56:55,039 --> 01:56:55,640
It's gonna be fun.

2270
01:56:56,720 --> 01:56:59,159
Speaker 2: Well, that's our show. Good stuff.

2271
01:56:59,560 --> 01:57:01,600
Speaker 1: Thanks so much for joining us. True again.

2272
01:57:01,680 --> 01:57:02,199
Speaker 2: Absolutely.

2273
01:57:02,319 --> 01:57:05,039
Speaker 1: You can right into Firescape pass at gmail dot com. Also,

2274
01:57:05,079 --> 01:57:06,720
if you're not a patron and you want to be,

2275
01:57:06,800 --> 01:57:08,800
you can go get add free versions of the audio episode.

2276
01:57:08,800 --> 01:57:11,800
You can go get video versions of all the episodes.

2277
01:57:11,840 --> 01:57:13,680
You can also get access to our bonus videos. We

2278
01:57:13,760 --> 01:57:16,720
did a co op with Dan and Jake, Mary and

2279
01:57:16,760 --> 01:57:19,680
I which is a very fun game. If you played

2280
01:57:19,680 --> 01:57:22,800
fast fun or lethal company or trying to scratch that

2281
01:57:22,920 --> 01:57:27,079
edge with something even funnier it's still like horror based,

2282
01:57:27,119 --> 01:57:31,439
then go check out Repo on Steam. We also, I'm

2283
01:57:32,039 --> 01:57:33,760
Vinnie and I are cruising along with our co op

2284
01:57:33,840 --> 01:57:36,960
series and Total War Warhammer three. I believe next week

2285
01:57:37,079 --> 01:57:39,359
we'll be putting up today. If you're listening to this,

2286
01:57:39,439 --> 01:57:41,720
when this episode goes up, there's a new episode over

2287
01:57:41,760 --> 01:57:44,439
on next Lander in our evil campaign, I think that's

2288
01:57:44,479 --> 01:57:47,680
the first one where I believe I get into a

2289
01:57:47,800 --> 01:57:51,600
full on, like army on army battle with the vampire

2290
01:57:52,800 --> 01:57:53,600
zombie pirates.

2291
01:57:54,239 --> 01:57:54,760
Speaker 2: That'll be fun.

2292
01:57:54,840 --> 01:57:57,159
Speaker 1: And then we'll have the new episode up on fire

2293
01:57:57,239 --> 01:57:59,920
Escape or Mike and Vinnie save the world as opposed

2294
01:57:59,960 --> 01:58:02,479
to to destroy it next week on fire Escape.

2295
01:58:03,960 --> 01:58:07,199
Speaker 3: True, what do you have going on all to F

2296
01:58:07,319 --> 01:58:08,880
one and all the other projects you have?

2297
01:58:09,399 --> 01:58:11,239
Speaker 2: Yes, it's now called Shift F one.

2298
01:58:11,479 --> 01:58:11,800
Speaker 1: Damn it.

2299
01:58:14,359 --> 01:58:18,119
Speaker 2: We change the name after after we both left CBS,

2300
01:58:18,199 --> 01:58:18,840
I ja.

2301
01:58:20,560 --> 01:58:24,960
Speaker 1: Change what I said, more elegant name change. Mary and

2302
01:58:25,000 --> 01:58:26,880
I had Resident can Evil and then we left CBSI

2303
01:58:26,960 --> 01:58:28,319
and just call it Resident Kanini.

2304
01:58:28,640 --> 01:58:29,920
Speaker 3: It doesn't make any sense.

2305
01:58:30,239 --> 01:58:33,479
Speaker 1: Someone someone said it one of our fans, and anyway, sorry,

2306
01:58:33,760 --> 01:58:34,439
Shift F one.

2307
01:58:35,800 --> 01:58:39,239
Speaker 2: It's a it's a Formula one podcast. We do a

2308
01:58:39,800 --> 01:58:41,600
we kick off the season which actually just started with

2309
01:58:41,800 --> 01:58:43,640
only two races in and Aria. There is so much

2310
01:58:43,720 --> 01:58:46,159
drama and F one. It's great. This like one of

2311
01:58:46,159 --> 01:58:48,640
the leading teams kicked out their driver after two races

2312
01:58:48,680 --> 01:58:52,239
because he sucked so much. Yeah, I mean it's a

2313
01:58:52,279 --> 01:58:54,560
soap opera. That's why we love it. But our first

2314
01:58:54,720 --> 01:58:58,000
episode every season is like the It's like a double

2315
01:58:58,079 --> 01:59:00,880
length episode that assumes that you know nothing about motor

2316
01:59:00,920 --> 01:59:03,319
sports and like tells you all about how the sport

2317
01:59:03,359 --> 01:59:06,319
works and who everybody is. So it's like our onboarding episode.

2318
01:59:06,520 --> 01:59:08,720
So if you're curious, you can go back and and

2319
01:59:08,840 --> 01:59:12,359
watch that or listen to that. I do it with

2320
01:59:12,960 --> 01:59:18,479
Daniel Dwyer of No Clip and Rob Zacney of Remap

2321
01:59:20,800 --> 01:59:24,199
Three Moves Ahead. I'm not sure Rob is still on that.

2322
01:59:24,640 --> 01:59:26,279
The show is still going, but I'm not I'm not

2323
01:59:26,319 --> 01:59:27,000
sure he's still on it.

2324
01:59:27,119 --> 01:59:27,960
Speaker 3: And I have a I.

2325
01:59:28,119 --> 01:59:34,600
Speaker 2: Recently started another podcast, really unique idea. Uh, it's a

2326
01:59:34,680 --> 01:59:40,000
movie podcast with my wife. I don't know if you've

2327
01:59:40,039 --> 01:59:47,159
ever heard of maybe Dan No. I mean it's called Yes,

2328
01:59:48,920 --> 01:59:53,000
it's called I Think It's about And one of us

2329
01:59:53,079 --> 01:59:55,000
has seen a movie and the other has not, and

2330
01:59:55,079 --> 01:59:58,199
the one who hasn't seen it tries to guess what

2331
01:59:58,319 --> 02:00:01,319
it's about based on just like the cultural osmosis, like

2332
02:00:01,399 --> 02:00:03,399
what they've heard it's about, or like just looking at

2333
02:00:03,439 --> 02:00:05,279
the poster, and then we watch it and see how

2334
02:00:05,359 --> 02:00:05,760
right they were.

2335
02:00:05,880 --> 02:00:06,960
Speaker 3: That's a funny idea.

2336
02:00:07,199 --> 02:00:07,760
Speaker 1: I like that.

2337
02:00:08,600 --> 02:00:11,680
Speaker 3: That's really cool. Has it been around for how long

2338
02:00:11,720 --> 02:00:12,600
have you guys been doing that?

2339
02:00:13,039 --> 02:00:19,720
Speaker 2: We are fourteen episodes, okay, I think yeah, yeah, hard swings.

2340
02:00:20,079 --> 02:00:23,920
We we did Pride and Prejudice followed by predators.

2341
02:00:24,680 --> 02:00:28,359
Speaker 1: Oh, predator could get pretty interesting if you really don't

2342
02:00:28,399 --> 02:00:29,039
know much about it.

2343
02:00:29,600 --> 02:00:33,399
Speaker 3: Yeah, Pride and Prejudice and predator could be described similarly.

2344
02:00:37,560 --> 02:00:44,840
Go hunt, it's a hunt. There is uh, that's it.

2345
02:00:45,800 --> 02:00:48,199
Speaker 1: Someone comes with mud in both of them.

2346
02:00:49,279 --> 02:00:49,760
Speaker 2: That's true.

2347
02:00:49,960 --> 02:00:51,479
Speaker 3: The weather is involved.

2348
02:00:52,000 --> 02:00:54,560
Speaker 1: Ye, mister Dassi, I can't see you. You have mud

2349
02:00:54,600 --> 02:00:58,680
all over you. So yeah, I do want to give

2350
02:00:58,680 --> 02:01:01,000
a shout to Daniel Dwyer, the the second most Irish

2351
02:01:01,079 --> 02:01:03,800
person in the video game industry. What do you have

2352
02:01:03,880 --> 02:01:04,119
going on?

2353
02:01:04,920 --> 02:01:09,600
Speaker 3: I'm still streaming on Twitch on Mondays. That's actually how

2354
02:01:09,680 --> 02:01:13,439
I played. Was it called dote open the curtains or

2355
02:01:13,600 --> 02:01:16,840
open the door or just look outside? Look outside? So

2356
02:01:17,319 --> 02:01:20,279
as I remembered perfectly. I think what's fun about this

2357
02:01:20,439 --> 02:01:23,720
dynamic is often I will stream those games there first

2358
02:01:24,119 --> 02:01:25,760
and then I will talk about them here. So if

2359
02:01:25,800 --> 02:01:28,479
you hang out and watch the streams, you might catch

2360
02:01:28,560 --> 02:01:30,399
me playing a game that I'll end up chatting about

2361
02:01:30,439 --> 02:01:33,399
on this podcast, which is fun. You get to experience

2362
02:01:33,520 --> 02:01:36,800
it before we chat about it. So that's really it.

2363
02:01:36,920 --> 02:01:37,600
That's all I'm up to.

2364
02:01:38,239 --> 02:01:42,600
Speaker 1: Cool, I'm just doing my day job. It's not forward facing.

2365
02:01:42,800 --> 02:01:45,479
This is mainly the forward facing stuff I do. And

2366
02:01:45,880 --> 02:01:48,039
that's about it. Thanks everybody for joining.

2367
02:01:48,199 --> 02:01:49,520
Speaker 2: We'll be back in two weeks.

2368
02:01:50,039 --> 02:01:51,800
Speaker 1: Like I said, go subscribe to the Patreon if you

2369
02:01:51,840 --> 02:01:54,279
want to, and you haven't yet. We're on the subscription

2370
02:01:54,359 --> 02:01:55,680
model now, so it's not going to charge you on

2371
02:01:55,720 --> 02:01:57,279
the first of every month. It's going to just charge

2372
02:01:57,279 --> 02:01:59,119
you on the day that you actually sign up every month,

2373
02:01:59,359 --> 02:02:02,319
which is a nice quality of life thing. Drew, thank

2374
02:02:02,319 --> 02:02:04,479
you so much for joining. Yeah, thanks for having me.

2375
02:02:04,600 --> 02:02:06,840
This was fun, of course. I can't believe it took

2376
02:02:06,920 --> 02:02:09,560
this long. Yeah, we always have people on. We're like,

2377
02:02:09,560 --> 02:02:12,159
why have you not been on before? We don't have

2378
02:02:12,279 --> 02:02:15,159
subs often, we're usually we're usually around, but you know,

2379
02:02:15,319 --> 02:02:19,039
Dan's globe trotting do whatever he's doing, going to see Stuffy.

2380
02:02:19,640 --> 02:02:21,520
Speaker 3: I might be gone next EPI because I think I'm

2381
02:02:21,520 --> 02:02:24,479
going to Saint Jude. But we can eat chat about

2382
02:02:24,479 --> 02:02:27,600
it offline. But then two weeks and Twitch always goes

2383
02:02:27,600 --> 02:02:30,199
to Saint Jude to learn about how we can help

2384
02:02:30,239 --> 02:02:33,840
support creators who are raising money for Saint Jude Charity Hospital.

2385
02:02:33,880 --> 02:02:37,439
It's a wonderful organization, so cool. Maybe I'll talk about

2386
02:02:37,439 --> 02:02:38,520
that next time I'm hanging out with you.

2387
02:02:38,560 --> 02:02:41,000
Speaker 1: Guys for sure. All right, Well, we will be back

2388
02:02:41,079 --> 02:02:44,039
in two weeks with our one hundred fifth episode. Thanks

2389
02:02:44,039 --> 02:02:47,119
everybody for joining. Until then, have good time. Bye.

2390
02:03:08,439 --> 02:03:08,560
Speaker 2: St.

