Speaker 1: Hello, everybody, Welcome back to the fire Escape Cast. I'm
Speaker 1: Mike Maharty, your host as always here with Dan Riiker, Hello,
Speaker 1: and Mary kesh Yay. I make an effort to sound
Speaker 1: more excited. I announce you.
Speaker 2: I can correct men, I can fix them.
Speaker 1: Yeah, there was like sixty five episodes where I sounded
Speaker 1: pretty down really about it. Yeah, I don't know. Sixty
Speaker 1: five might be exaggerating. But we're back, uh, first time
Speaker 1: in a while. Well, I mean, I guess for listeners
Speaker 1: it's not. But we recorded the last episode a bit
Speaker 1: early before Mary went off on her another gallivant trip
Speaker 1: across Europe. God knows what she's doing over there.
Speaker 3: It was twenty twenty one we recorded the last episode,
Speaker 3: so we're a little more caught up now.
Speaker 1: Nothing's happened. Everything's fine in La.
Speaker 2: I hear no one got shot in the face with
Speaker 2: a firework.
Speaker 1: Bye, h residents. Still, do you have all your teeth?
Speaker 2: Can I see them?
Speaker 4: I thought they were gone?
Speaker 3: I thought they I honestly, when I was on the ground,
Speaker 3: I thought I was going to take my hand off
Speaker 3: and see all my teeth on the ground. But they
Speaker 3: all stayed in place and outside of just some bruising
Speaker 3: throughout the inner lip and chin. I survived.
Speaker 1: Yeah for the audience that doesn't vent diagram with giant bomb.
Speaker 1: Dan got quite literally hit in the face with a
Speaker 1: confetti canon explosion and made pressed nitrogen age have Reddit.
Speaker 1: I had friends like, didn't this guy was more than
Speaker 1: one friend media saying, isn't this the guy that married you?
Speaker 4: Who is this idiot? You can't blame me for this.
Speaker 4: I was the victim here right a firework.
Speaker 3: I didn't think my friend was about to turn a
Speaker 3: howitzer of a confetti cannon into my fucking face.
Speaker 1: So there wasn't I guess there's like a walk me
Speaker 1: through the science here? Is there a hard part in
Speaker 1: the confetti?
Speaker 3: Well, a lot of people had a lot to say
Speaker 3: about what happened. As a result, I learned how these work.
Speaker 3: So it is a bunch of compressed nitrogen at the
Speaker 3: bottom of a tube. And this is not one of
Speaker 3: the tiny little party popper things that you buy at targets.
Speaker 3: This was like a big ass tube and yeah, you
Speaker 3: twisted and it like somehow, lets the compressed nitrogen do
Speaker 3: something with the air. I don't know, chemistry happens and
Speaker 3: then there is no physical projectile.
Speaker 4: But just a force like force.
Speaker 3: It is very just It's like a sniper shot of
Speaker 3: crazy compressed air. And I was, I don't know, three
Speaker 3: and a half feet away from the top of the tube.
Speaker 3: And I have been elbowed in the teeth before so
Speaker 3: bad that my teeth dented in I had to go
Speaker 3: to the dentist to get my teeth fixed. This felt
Speaker 3: worse than that. I've never felt anything. It blew my
Speaker 3: lav mic off. It's just yeah, it bruised.
Speaker 5: Like.
Speaker 3: I was talking to Greg Miller the next night and
Speaker 3: he's like, the inside of your lip is like black,
Speaker 3: and I look at it and like, oh, yep, that's
Speaker 3: not good.
Speaker 2: That's and that was the bruise.
Speaker 3: The inside of the lip was the where it hurt
Speaker 3: kind of the most. And then like under my beard,
Speaker 3: I think they kind of obscured a lot of it,
Speaker 3: but like.
Speaker 2: Beard protected you by like ooh, a bit of baffling,
Speaker 2: Like you know, just a bit of it.
Speaker 3: Could have right stop the air. It could have been Yeah, No,
Speaker 3: I still felt every bit of it. I It's funny
Speaker 3: because and I understand why people thought it might have
Speaker 3: been a bit, because it seems like the type of
Speaker 3: thing I would do like a little little wrestling silliness
Speaker 3: or something.
Speaker 4: Uh.
Speaker 3: No, I would not have agreed to do that. That
Speaker 3: sounds way too dangerous and it is extremely dangerous. But
Speaker 3: I'm glad it happened because it's fucking funny.
Speaker 1: You have like a corporate umbrella to take care of
Speaker 1: like any weeks.
Speaker 3: Oh, we're going through the HR insurance. I'm on insurance,
Speaker 3: but not through Giant Palm, right.
Speaker 2: Because it is like the worst time to get shot
Speaker 2: in the face.
Speaker 3: Yes, yes, I am. I am legitimately going to reach
Speaker 3: out to the People's Court. Uh and maybe Judge Judy
Speaker 3: if anyone has a connection. I just think it would
Speaker 3: be the funniest fucking thing in the world.
Speaker 4: Yeah.
Speaker 3: If I try to sue Jeff Grubb for five thousand
Speaker 3: dollars and then we have to watch that clip a
Speaker 3: million times in court on TV.
Speaker 2: And she's like, what are you an idiot? Yes, ma'am.
Speaker 3: Yeah, if anyone has an exection, I'm not kidding. I
Speaker 3: am like tomorrow looking up contacts and stuff, and I'm
Speaker 3: trying to get a hold of TV court shows.
Speaker 4: I wish you the.
Speaker 2: Best of luck legally on suing Jeff Grub he's had.
Speaker 4: Thank you very much.
Speaker 2: Yes, it's very apologetic.
Speaker 4: He was.
Speaker 3: He was, and he said, if I would have gotten
Speaker 3: actually hurt, he would have felt really really bad.
Speaker 2: But I guess he didn't, so he doesn't feel bad
Speaker 2: at all.
Speaker 3: Well, I guess we're even now because he might have
Speaker 3: saved my life. Like two nights ago, so me and
Speaker 3: him were are our place was right next to a
Speaker 3: seven eleven, like three houses down.
Speaker 4: Say what's that joking?
Speaker 3: Oh, I want up some beers and butterfinger ice cream,
Speaker 3: and he wanted a slushy, and so, you know, like
Speaker 3: ten o'clock at night on this would have been Sunday night.
Speaker 3: I think we walked down to the seven eleven. I
Speaker 3: get some beers in a bag. We're walking back and
Speaker 3: again this is like three houses we have to walk down,
Speaker 3: and you know, there La there's a bunch of people
Speaker 3: sleeping in you know, parking lot and everything. And we're
Speaker 3: just kind of walking and talking and stuff, and then
Speaker 3: all of a sudden, we get like one house down
Speaker 3: the street and we hear, hey, hey, like this isn't like, oh,
Speaker 3: you're in downtown San Francisco. They're just on the street
Speaker 3: yelling at everyone that passes by you. No, it's a
Speaker 3: dark suburban street and we are the only people walking around,
Speaker 3: and Greb just like just keep walking, just keep walking.
Speaker 3: I'm like, okay, okay, okay, I'm just trying to like
Speaker 3: get to the gate of the house. And then we
Speaker 3: hear sprinting and it's getting closer and say, hey, hey, hi, motherfucker.
Speaker 3: Like there's this absolute manic screaming. And we turn around
Speaker 3: and it's a lady and she's like ready, like very
Speaker 3: wild eyed, you know, shaved head, and she's like pissed
Speaker 3: off and she's like, you stole my fucking back and
Speaker 3: she's pointing out my bag of beers and I was like,
Speaker 3: I didn't. I did not steal these. We just went
Speaker 3: to seven eleven. She's just look, you're going to jail, motherfucker.
Speaker 3: And I'm thinking, like, oh, please call it the cops.
Speaker 3: Let's see how this goes. Turns out the cops for
Speaker 3: busy doing other stuff that night in Los Angeles. But
Speaker 3: she's like, you're gonna talk your means yeah, And so
Speaker 3: she's like almost a kind of like lunging kind of
Speaker 3: that group. We're like go like that type of thing,
Speaker 3: and I am freaking out, I don't know what to
Speaker 3: do here, and so Grub gave me some shit for
Speaker 3: this because my legitimate thing that I did as defense
Speaker 3: in this moment that I think I'm about to get
Speaker 3: attacked is I reached into my back pocket and I
Speaker 3: grabbed my receipt and I go, I have a receipts.
Speaker 1: Resort to logic in the face of.
Speaker 2: Someone like that lady who's obviously an eketamine fueled anger.
Speaker 6: Did you hear the line item for my medelos or
Speaker 6: I did not steal these from you? Yeah, it did
Speaker 6: kind of stop her for a second, like she was
Speaker 6: just like completely screaming, and I said, like, I haven't
Speaker 6: received I held it up and she did look at
Speaker 6: it for a second like like I kind of like
Speaker 6: stunlocked her for a second. And then she's like she's
Speaker 6: like give me the bag, and Grubb just went like
Speaker 6: no and like lunge at her a little bit, and
Speaker 6: that kind of got her settled down, and oh my god,
Speaker 6: it was just.
Speaker 1: She left after Grub like step to her.
Speaker 3: I think she was like turning around still. Oh she
Speaker 3: started walking away and kept calling as the N word
Speaker 3: after that, So yeah, yeah, and then we hurried back
Speaker 3: to the house. Yeah, so Los Angeles was good, actually
Speaker 3: was good.
Speaker 1: What uh what's what neighborhood was that.
Speaker 4: I think we were like it was near Hollywood.
Speaker 1: Oh oh, okay, that sticks out.
Speaker 2: It has so many different neighborhoods. But that's the scary story.
Speaker 2: I Uh, I would be so nervous walking home, especially
Speaker 2: by myself. Like, I'm glad you guys had a buddy
Speaker 2: system so that Grub could save you in the event
Speaker 2: that you would be attacked by a lady.
Speaker 4: Yes, an out of the uh.
Speaker 1: Another confetti can and ready to go.
Speaker 2: Yeah, probably proved that you purchased it legally.
Speaker 4: That is true.
Speaker 3: Yeah, out of the four other people sharing that B
Speaker 3: and B with me, I think Grub is probably the
Speaker 3: best one I could have had there, right out of
Speaker 3: all the giant bomb guys.
Speaker 2: He's tall.
Speaker 3: He's tall, and I think he could like handle himself,
Speaker 3: you know, Like I said, you know Manati, you know,
Speaker 3: flashback to this time at the dojo.
Speaker 1: I don't know. Yeah, I think Jan. I don't know
Speaker 1: what Jan would do. Baclar would absolutely be useless.
Speaker 3: Yeah, maybe with a hockey steak you could do something,
Speaker 3: but yeah, throw a hat at her.
Speaker 2: It's a good question. I know that people have asked
Speaker 2: us like, who would be the most safe amongst us?
Speaker 2: I mean, I I do think that I could be
Speaker 2: taken down, but I take I'd take out at least
Speaker 2: a couple of eyeballs on my way. I snap like
Speaker 2: a twig, but I would kill a bit.
Speaker 3: Yeah, and once you started scrapping with her Mary, I
Speaker 3: would have had time to run back to the house,
Speaker 3: so that would have been really helpful.
Speaker 2: So I would have saved your life before you taking
Speaker 2: a couple syringes to the knee.
Speaker 4: Yes, I would have done the eulogy at your funeral
Speaker 4: as a result.
Speaker 2: So no, I you had been barred.
Speaker 4: Funeral.
Speaker 2: My death is just getting uh an edible arrangement and
Speaker 2: nothing else, and they're not allowed to come to my funeral.
Speaker 4: Yes, So it was good.
Speaker 3: Did the shows, Yeah, I had a bunch of guests.
Speaker 3: It was very, very busy. But one of those things
Speaker 3: we're at the end, you're at the airport and you're
Speaker 3: just like that.
Speaker 4: That was good. We did a good thing there. That
Speaker 4: was great. So yeah, I hope to do it again
Speaker 4: next year.
Speaker 1: Congrats. Acts I was not there this year.
Speaker 2: It's kind of weird. Isn't it not going? I think
Speaker 2: the first time because last year I went, even though
Speaker 2: I don't think I had the best justification. But last
Speaker 2: year I went. I took some streamers out for there's
Speaker 2: some justification I can do if there's a lot of
Speaker 2: streamers in the area, like for a video game conference
Speaker 2: for example, Pack's East. I was able to justify by
Speaker 2: like taking streamers out we were doing an event for
Speaker 2: Twitch like that I can argue. But this year, there
Speaker 2: really wasn't that many streamers that I knew going that
Speaker 2: justified me traveling there. And I had just gotten back
Speaker 2: from Europe because TwitchCon was in the Netherlands again and
Speaker 2: I think it was the week before, and I just
Speaker 2: the idea of me just getting back and I was
Speaker 2: also severely jet lagged and like acclimating to the time
Speaker 2: zone and going to Summer Games Fest. I was like
Speaker 2: absolutely not, Like I just think you'd really have to
Speaker 2: convince me under that situation to like want to go.
Speaker 4: I was on E Yeah, it was.
Speaker 3: It was a kind of lower profile one, just kind
Speaker 3: of a more chilled out one.
Speaker 4: There wasn't like a huge frenzy for anything.
Speaker 5: You know.
Speaker 3: I'd say, like Resident Evil, not like huge games announced anytime.
Speaker 2: But I felt the same way. I mean generally speaking,
Speaker 2: I didn't hear anyone be like that was a waste
Speaker 2: of time. Like it's still neat, and I'm grateful that
Speaker 2: Summer Games Fest exists because it's I said this last year,
Speaker 2: but like it's so wonderful that it brings all these
Speaker 2: different people together to celebrate games. And I do love
Speaker 2: seeing my developer friends or other people in games media
Speaker 2: and just catching up with them. So happy that it exists.
Speaker 2: But this was like kind of one of the main
Speaker 2: years where I was like this, this is not really
Speaker 2: worth the ticket price, Like I would have a hard
Speaker 2: time justifying the flight and the hotels and all that stuff.
Speaker 2: For like I love Resident Evil, like don't get me wrong,
Speaker 2: but like you have to do a little bit more
Speaker 2: than that to get to get me going. And I
Speaker 2: just didn't feel like they had a huge lineup.
Speaker 3: Yeah, Like I honestly I'd barely played anything because we
Speaker 3: were just putting the shows together. So to me, it
Speaker 3: is just that social element of it of just like, hey,
Speaker 3: the industry is all here, let's hang out. So that's
Speaker 3: all it is to me. So and that end of
Speaker 3: it was a success in my book.
Speaker 2: But you know, maybe that's what it is now. This
Speaker 2: is just the time where we all get together and
Speaker 2: eat terrible food and drink and avoid getting mugged.
Speaker 4: Yeah together, I'm playing with that.
Speaker 1: Yeah.
Speaker 4: I had a great time.
Speaker 1: So I fly to Ireland tomorrow. So there were Berts
Speaker 1: was just like, I'm not gonna make you go to
Speaker 1: la and then go to Ireland the next day. Basically
Speaker 1: so and also Berts was there, so they didn't need
Speaker 1: two of us.
Speaker 2: We're just such travel travel junkies. I leave for France
Speaker 2: on Friday. I've been jet setting all over can uh uh,
Speaker 2: I'm gonna butcher this. I think it's candle on, but
Speaker 2: I'm gonna say Can's Lion, Can Leon.
Speaker 4: I think that's right, Can's Lion.
Speaker 2: Yeah, cans Lion is there.
Speaker 1: Like the film festival.
Speaker 2: I think it's connected, but it's you know, what what
Speaker 2: happens at festivals is advertisers with money go and that's
Speaker 2: a great place for companies and brands to go and
Speaker 2: be like give me your money. And so I will
Speaker 2: do that and hopefully I will be effective at it
Speaker 2: because it's so cool to get the opportunity.
Speaker 1: I hope that it is a good gotch Can Okay,
Speaker 1: yeah this I thought you were the.
Speaker 2: Same as the Can Film Festival, but it is like
Speaker 2: they do other festivals.
Speaker 4: Yeah, I'm looking at now. I did not realize Can
Speaker 4: was a city. I just know.
Speaker 1: It's on the riviera down your but it's like, uh,
Speaker 1: it almost sounds like a south By Southwest.
Speaker 2: I think so, but I haven't been, so I'll have
Speaker 2: to report back to me. What it sounds like is
Speaker 2: some music, some entertainment and like panels and stuff like that, which, yes,
Speaker 2: seems like south By Southwest And it's just a good
Speaker 2: place to network and meet.
Speaker 1: Did you say you're going to Paris as well?
Speaker 2: I'm gonna fly into Paris because you flying into Can
Speaker 2: is apparently like impossible unless you have like a private play.
Speaker 1: Do you look at Nice as well?
Speaker 2: Yes?
Speaker 1: And that was just expensive, yes, gotcha. Yeah, I guess
Speaker 1: it's the time of year when that's when people literally
Speaker 1: vacation down there.
Speaker 2: I love that you know more about this than I did.
Speaker 2: I did what I was told I have. I'm so
Speaker 2: grateful that in my ignorant life, I've always been able
Speaker 2: to find a person who is also going, who is
Speaker 2: smarter than me. Who is more travel savvy than me
Speaker 2: and is also pickier with like hotels and Airbnbs and
Speaker 2: travel arrangements in me and then I say, awesome, tell
Speaker 2: me what to books and I'll do it. Her name
Speaker 2: is Scully, and well that's her last name, but that's
Speaker 2: what we call her. She's awesome, and she's the travel
Speaker 2: person in the group that will take care of me,
Speaker 2: and like will be like book this train, book this flight,
Speaker 2: book this airbnb, and I did it, and like I
Speaker 2: can do what someone tells me, but I don't want
Speaker 2: to do all that research and like be wrong. So
Speaker 2: somebody else is telling me. And then in previous years
Speaker 2: it was a friend of mine. Like at Twitch, it's
Speaker 2: always Alyssa. She always tells me like book this flight,
Speaker 2: this train, this space, and like this is what we're
Speaker 2: gonna do. We're gonna do with snorkeling this day, So
Speaker 2: book this boat and I'll be like okay, and I
Speaker 2: just I just do what I'm told and I spend
Speaker 2: the money and like then I get to go. But
Speaker 2: I'm not good at I'm not good at like researching
Speaker 2: locations and being like, oh, we got to take the
Speaker 2: four fifteen so that I can be there by this
Speaker 2: time so we can get the other charter boat. Like,
Speaker 2: I'm gonna die out there if that happened, there's no
Speaker 2: way I'll make it.
Speaker 1: Yeah, that's I'm assuming you'll take the TGV. It's a
Speaker 1: very very fast train that goes down.
Speaker 2: I don't even know what that is. I need it.
Speaker 2: I need a travel buddy. They're the person that like
Speaker 2: knows that stuff. There's a TikTok that makes the tv.
Speaker 1: TGV is a big catapult in Paris that you jump
Speaker 1: that you climb into and then it just launches you
Speaker 1: all the way down to the south of France. Sometimes
Speaker 1: you miss and sometimes you miss and going and go
Speaker 1: into the sea. Weirdly, it's not a tribut shaw. It
Speaker 1: should be, though that would be more on theme.
Speaker 2: It seems more franch I don't think that I'm like
Speaker 2: really meant to travel, but in this world, if someone's
Speaker 2: going to send me to a cool location, I require
Speaker 2: some kind of buddy that will at least guide me
Speaker 2: from from completely dying out there. But I can function.
Speaker 2: Every time I've ever gone to like a really cool
Speaker 2: place like Japan, I'm always like, when are you going?
Speaker 2: What flight are you taking? And then I will fly
Speaker 2: to that person and then we will fly together so
Speaker 2: that I'm not alone, because I don't want to die.
Speaker 3: Is there anything in France for me? I've never been
Speaker 3: to France. They got cheese, they.
Speaker 1: Have a lot of cheese. Go to the Juro. That's
Speaker 1: like all there is in the East.
Speaker 4: I'm not gonna go there just for cheese.
Speaker 2: Fred Meyer like, you'll be fine going to your local supermarket.
Speaker 1: Trying to aspects of like French culture. You would like lunches.
Speaker 1: Lunch is a big deal in general. It's a very
Speaker 1: lunch every day I know. But they that's what I'm saying.
Speaker 1: They go really hard on lunch, and the lunch you
Speaker 1: have is not going to be I didn't know if.
Speaker 2: You knew this, But in the Netherlands there's the city
Speaker 2: of Guda, and it's Guda, and I thought, and I thought,
Speaker 2: maybe it would be neat if you ever traveled to
Speaker 2: the Netherlands. If I could convince you you could go.
Speaker 4: To Gouda, I would like.
Speaker 3: I like.
Speaker 4: I think Europe in their cheese situation seems pretty good.
Speaker 1: You just said you wouldn't travel to somewhere in Europe.
Speaker 4: I've been. I didn't go just for cheese. I went
Speaker 4: for Hitman too.
Speaker 1: I can't send him to Guda just for cheese. You
Speaker 1: need a secondary selling.
Speaker 4: The cheese is a bone, that's all you need.
Speaker 2: You don't know him at all.
Speaker 1: Fact, I would say France is mostly people are going
Speaker 1: for food. If you're in the south of France, it's
Speaker 1: like it's very bougie vacation area, which I don't think
Speaker 1: would speak to you.
Speaker 4: I bet it would. I would find it beautiful and
Speaker 4: be able to appreciate that right.
Speaker 2: Pretty Yeah, it is old, which I think is like
Speaker 2: architecturally really nice. I don't know, I like I struggle
Speaker 2: in France. I haven't been there very often, but I
Speaker 2: have struggled because that people don't always like tourism, and
Speaker 2: they don't like people who don't speak French.
Speaker 1: That's a very that's that's not at all but my
Speaker 1: experience whatsoever, my experience, I know, but it's a generalization
Speaker 1: that a lot of people espouse.
Speaker 2: Honest generalization.
Speaker 1: I don't. I think American people like foreigners less than
Speaker 1: any other country in the world demonstrably.
Speaker 2: I think it's honest. That was my experience. They were
Speaker 2: pretty tough.
Speaker 1: Also, didn't you also collapse a wall in Japan walking
Speaker 1: into a restaurant like I think the problem Yeah.
Speaker 4: Yeah, yeah.
Speaker 2: I went into Kuda and was like, where's my cheese, bitch,
Speaker 2: and they were like, we hate you and I was like, oh,
Speaker 2: you hate English speaking Americans and they're like, yeah.
Speaker 1: No, France can be I guess any country where they're
Speaker 1: speaking different language can be tough because some people appreciate
Speaker 1: you trying to speak a language. Others are like please
Speaker 1: this and now he's in a child, let's do English. Yeah,
Speaker 1: and it can be hard to navigate as cargo. I
Speaker 1: love as cargo.
Speaker 4: Yes, I don't really know the deal with snails.
Speaker 3: I would try it, you know whoa whoa iventuring a
Speaker 3: new era of being cool with food folks.
Speaker 4: Ay, this was a big part of my triplet. I
Speaker 4: accidentally tried mustard.
Speaker 1: You had never tried mustard before? No?
Speaker 3: Well, I think like Bonk took me to like a
Speaker 3: nice sausage hostage mixed up hot dog and sausage plays
Speaker 3: in San Francisco because she's like, if you're ever gonna
Speaker 3: try it, try it on this like nice hot dog
Speaker 3: or whatever, And I think I try to bite. But
Speaker 3: I wasn't as open minded as I am now, So
Speaker 3: I accident I got a turkey and Swiss sandwich from
Speaker 3: the media lounge in.
Speaker 4: At SGF Playdas.
Speaker 3: Yeah, they had a bunch of wrap things, and it's like,
Speaker 3: here's a capacola, here's this thing, here's it's just a
Speaker 3: turkey and Swiss. And I looked at the ingredients and
Speaker 3: it said like lettuce and had tomatoes. So I already thought, like,
Speaker 3: you know what, I'm gonna be adventurous. I'm gonna eat
Speaker 3: a sandwich with a tomato on it, yeah, and which
Speaker 3: I never do. But it didn't say mustard, and so
Speaker 3: I foolishly just dove right in head first. I took
Speaker 3: a bite and I turned to Jan and Backler and
Speaker 3: I was like, what is this? Like, there's like a tang,
Speaker 3: there's a tang going on here. And I opened it
Speaker 3: up and they're like, that's mustard. It's just like normal
Speaker 3: ass mustard. And I was like, but it's like tangy.
Speaker 3: It's like it's got almost like a spice to it.
Speaker 3: And that's the thing. No one's ever fucking told me
Speaker 3: that mustard has like a spice factor to it, because
Speaker 3: we don't.
Speaker 1: We don't. It's not the world's responsibility to explain everything
Speaker 1: to you.
Speaker 4: Well, somebody to explain it to you at some point.
Speaker 1: No, I just just try it, like not a bitch, Yeah, yeah,
Speaker 1: get them after forty years of being a bitch.
Speaker 4: It was not like, I'll be damned, show.
Speaker 2: Me that picture where you look like shit again.
Speaker 1: Mary had. Mary had a georgeka Stanza moment that she
Speaker 1: shared with us where she thought of like an insult
Speaker 1: like days after it and uh, it's pretty rough. I
Speaker 1: don't even know it's it's it's lethal. But anyway, Dan,
Speaker 1: you're saying you like mustard now, well yeah, And.
Speaker 3: I think I would have tried it a long time ago.
Speaker 3: People like I think I just because it was yellow.
Speaker 3: I was just like, I don't know what that flavor
Speaker 3: could be because it's like what, it's not gonna be
Speaker 3: like banana, and it's not gonna be like I'm fairing
Speaker 3: to think of other yellow flavors, and I.
Speaker 4: I don't know.
Speaker 3: I thought it was gonna be like yellow mayonnaise or something,
Speaker 3: and then it just had this cool tang to it.
Speaker 3: And I haven't tried it again yet, but I'm waiting
Speaker 3: for the right opportunity. I want to try it on
Speaker 3: a hot dog. I want to try it on another sandwich.
Speaker 3: I want to try different types. Yeah, I wanna try
Speaker 3: honey mustard on nuggets.
Speaker 1: Can I suggest what could be the next evolution of this? Yes?
Speaker 1: There are many many different types of mustard too. My
Speaker 1: favorite setting for mustard is like at German beer gardens,
Speaker 1: dipping soft pretzels into the and mustard.
Speaker 3: I want to try that because I love giant soft pretzels.
Speaker 4: If it's ever on a MANI my order.
Speaker 3: But a lot of times it'll be like you get
Speaker 3: to pick three dips, and it's always like cheese and
Speaker 3: a bunch of different mustard type spirits. And every single time,
Speaker 3: I say, just give me three cheeses. And now I
Speaker 3: want to mix and match because I already know I
Speaker 3: love sat bread.
Speaker 2: Mustard and mustard and cheese go together really well, and
Speaker 2: I'll grow up my favorite. I actually don't. I also,
Speaker 2: I will admit I also don't put mustard on anything.
Speaker 2: I just don't really like mustard that much. I only
Speaker 2: when it comes to corn dogs, I only want mustard. Oh,
Speaker 2: and I don't know why. I'm going to make an
Speaker 2: argument to you, and then you can test it out
Speaker 2: one day when you're having Mani corn dogs, which is
Speaker 2: my favorite. Oh yeah, many corn dogs. The bread is
Speaker 2: sweet and so the tang of like a traditional yellow
Speaker 2: mustard makes the sweet bread of the corn bread so good.
Speaker 2: And then you get the mommy of the hot dogs
Speaker 2: the only way I could describe them. And I just
Speaker 2: think you get all of the flavor profiles with a
Speaker 2: corn dog dipped in mustards.
Speaker 4: I think it's I think I will try that.
Speaker 2: I think it's god tear. But I actually don't like
Speaker 2: mustard on uh like burgers. I only put ketchup on burgers,
Speaker 2: but for whatever reason, like corn dog, it's got to
Speaker 2: be mustard.
Speaker 1: Dude, I'm not a fan of yellow mustard. I do
Speaker 1: like spicy or brown ones with the seeds in it.
Speaker 3: So describe like the just the normal ass yellow mustard
Speaker 3: see McDonald or something like what is that?
Speaker 1: That was my least favorite.
Speaker 4: Yeah, this was that kind of brown. This is kind
Speaker 4: of brown.
Speaker 1: Yeah, that's that's like you actually get spicy seeds, and
Speaker 1: the seeds are what makes it like really like it's
Speaker 1: like horse radish kind of fills your mouth with a spice.
Speaker 4: I never tried that.
Speaker 1: Okay, I'm not saying that's similar. I'm just saying they
Speaker 1: have similar Yeah. Whoa, whoa, whoa.
Speaker 4: I want to try everything now, this was a revelation.
Speaker 1: No, yeah, like I prefer brown mustards. I like those.
Speaker 3: Pickles, right, I've only like had like two or three
Speaker 3: bites and pickles in my life because.
Speaker 2: I think pickles also give the tang.
Speaker 4: Oh yeah, that's okay, a real shot.
Speaker 1: I believe mustard. I was just gonna say, I know, well,
Speaker 1: the yellow yellow mustard does. I don't know if brown does.
Speaker 1: Maybe it is involved somehow, but it does. Maybe. I
Speaker 1: don't know. I like brown mustards.
Speaker 2: Maybe you're learning that acid is like a really good
Speaker 2: food elevator, right, not a lot, right, If you have
Speaker 2: too much of it, it's probably like sour, like tough
Speaker 2: on your tongue, but a little bit enhances sweet, and
Speaker 2: it enhances like meat and other flavors. So like to me,
Speaker 2: it's always about the right ratio. Maybe like when you
Speaker 2: were a child, you were like wrecked by having too
Speaker 2: much mustard.
Speaker 4: I definitely never had as a child.
Speaker 2: I don't understand psychologically how you can be so opposed
Speaker 2: to something that you've literally I.
Speaker 4: Don't either tried. It doesn't make sense and you know what.
Speaker 1: I thought, maybe he met his dad.
Speaker 2: Yeah, I mean they're they're all freaks. But I thought
Speaker 2: maybe like some mustard god in his eye, or no,
Speaker 2: some mustard like beat the ship out of his sister and.
Speaker 1: Are just off put Like some things have just been
Speaker 1: off putting to me, but I still like tried them
Speaker 1: at a certain point to back on mustard, even just
Speaker 1: from spite, like to back on my dislike of it.
Speaker 3: Yeah, I think that, like, yeah, yeah, there had to
Speaker 3: be some traumatic.
Speaker 2: Thing your family member and now you hate yellow.
Speaker 3: Nope, no, there's no log or two whatsoever. And I
Speaker 3: think maybe something, no, I think something that's maybe making
Speaker 3: me more open to doing more drying things is I
Speaker 3: see Mike Manatti and uh he is. He's worse than
Speaker 3: me when it comes to weird oat food stuff. And
Speaker 3: so he will say something like, oh, yeah, I've never
Speaker 3: had this thing, but I can't, like I can't eat
Speaker 3: a grape. And I will in my head be like,
Speaker 3: that's insane. You've never had it. How do you know
Speaker 3: what it's like? And I realized that's me, and I
Speaker 3: was like, oh shit, okay, I need to I need
Speaker 3: to try some stuff.
Speaker 1: So yeah, the like you asked, whates cargo is, like,
Speaker 1: I don't know if do you like mushrooms?
Speaker 4: That's when I've started having and I don't hate.
Speaker 1: So us cargo. The few times I've had it, which
Speaker 1: I like it, it had an almost mushroomy texture, like
Speaker 1: kind of rubbery, which is never enticing when I say it,
Speaker 1: but there is like married like it's got that mushroom
Speaker 1: umami to it along with the texture.
Speaker 2: And can I sell it?
Speaker 1: But they can. They can cook it different different ways.
Speaker 2: Like usually they give you like a dish maybe like
Speaker 2: a piece of wood or something like that, and imagine
Speaker 2: you stuck your thumb in it and made holes in it. Okay,
Speaker 2: you with me? It can wooden dish with thumb holes,
Speaker 2: and in each hole is one piece of s cargo
Speaker 2: And then they fill it to the brim with butter,
Speaker 2: delicious butter.
Speaker 1: Yes.
Speaker 2: And then they give you, well it's not alive, but yes,
Speaker 2: and then give you a fork that's like really thin
Speaker 2: and long so that you can stick it in the
Speaker 2: thumb hole and get your little piece of his cargo.
Speaker 2: And when you take it out, it's dripping in this butter.
Speaker 2: So even if you're like I'm on the fence about
Speaker 2: his cargo. It's it's a butter delivery service.
Speaker 3: Has anyone ever done like a kitchy like bowling theme, Well,
Speaker 3: have they ever done like a bowling thing where it's
Speaker 3: like you're eating escargo out of because I'm just picturing
Speaker 3: finger holes in a bowling ball.
Speaker 4: Like in the bowling Yeah.
Speaker 3: That'd be like a kitchi like bowling high food place.
Speaker 1: You know, there have been a bowling ball that's in
Speaker 1: like the holes are flesh light kind of things, so.
Speaker 3: You can fuck the bowling ball and eat cargo, eat
Speaker 3: out of it first, and then fucking first of all.
Speaker 1: This is the kind of thing. See, this is why
Speaker 1: we should be in business.
Speaker 2: Together, shape Dick. It's should be so wait.
Speaker 3: That cargoes, shape Dick. Let me see what s cargo
Speaker 3: looks like a pig's tail. No, don't want that. You
Speaker 3: got it, buddy, I'm keeping my dick. I'm not doing this.
Speaker 1: Not too late. You got to pigsail Dick. Nope, nope, No.
Speaker 2: You're one wish and it has been granted.
Speaker 1: No. But yeah, to your marriage point, Like, salad dressing
Speaker 1: is acid adds, I mean salad dressing also is just
Speaker 1: a lot of the flavor and some salads unfortunately, but
Speaker 1: a lot of wine pairings are based around the acid
Speaker 1: of the wine help playing well with the food.
Speaker 4: I bet my dad wishes he was on this episode.
Speaker 1: Yeah, he probably does.
Speaker 3: Actually, if you just said the word umami, he would
Speaker 3: have freaked out and left the call.
Speaker 2: Describe a corn dog like some.
Speaker 4: Gra I guess, so, I guess you're a real human
Speaker 4: to some degree.
Speaker 2: I think I use it to say savory, like I
Speaker 2: think it's considered.
Speaker 4: A fifth Yeah, it's like a flavor profile, right, yeah, yeah, so.
Speaker 1: Did you know this? There are apparently, and I've learned
Speaker 1: this from reading wine books, So umami is the sixth
Speaker 1: there are apparently, so the country. Oh no, no, wait, no,
Speaker 1: that's not that far offense, sweat, sweetness, sour, salt, bitter,
Speaker 1: seeing dead people, seeing dead people. That was a good one.
Speaker 2: Nice one, you guys we talked about when it's currently.
Speaker 1: Uh umami and I'm probably missing one. But apparently Japan
Speaker 1: is like leads food research in a lot of these ways,
Speaker 1: or like how our tongues perceive flavor. Apparently there are
Speaker 1: like two more that they're working on defining that they
Speaker 1: are like apparently they're looking at how like taste buds
Speaker 1: interact with nerves, synapses and how the brain interprets them.
Speaker 1: And when they're examining these pathways, they're seeing that there
Speaker 1: are like two more that do not fit into the
Speaker 1: criteria of umami sweetness, sour, salt, bitter, what is the last?
Speaker 1: I don't know, I feel like.
Speaker 2: Do that really easily? Like like how they invent new
Speaker 2: colors by being like, you see, this is a little
Speaker 2: bit of a mix between green and blue, and we
Speaker 2: call it perry with sure yeah, like sure, yes, you
Speaker 2: can do that. And you could be like this is
Speaker 2: salt and savory, and so we're calling it.
Speaker 1: Licky loo Oh No, you're right, Mary, it's the fifth.
Speaker 1: But they're they're finding a sixth and a seventh.
Speaker 2: But do you know what I mean, Like there's a
Speaker 2: bit of like a pseudoscience to all of that unless
Speaker 2: they're literally inventing a new flavor. But like when I know,
Speaker 2: I'm a bit of a like realist of these types
Speaker 2: of things, are like a purist maybe, where I'm just like,
Speaker 2: we have a system, the system works sweet, salt, bitter, uh, savory,
Speaker 2: and then apparently umami well.
Speaker 3: Is in every color just from the primaries, the three primaries. Yeah,
Speaker 3: so it's like when I hear new color, I think, like,
Speaker 3: this is zip zapp and it's not based on any
Speaker 3: of the primary colors.
Speaker 4: You know, It's like eyes didn't like the giver.
Speaker 2: You know, well, unless it's a color that's in an
Speaker 2: eyeshadow palette for women, and then it's called like or
Speaker 2: gas Matron four thousand. It's always named something so sexual.
Speaker 1: Are all humans just a combination of like the same
Speaker 1: DNA genes? Possible combinations? How many of the same person
Speaker 1: you run into?
Speaker 2: Who's a philosophizer?
Speaker 1: Now it's not a philosophizer. I'm just applying the same logic.
Speaker 1: I don't know anything about genealogy. I'm just saying I'm
Speaker 1: pretty sure that like if you can mix and match
Speaker 1: things and get new.
Speaker 2: Things, all start us.
Speaker 1: So you actually oooh like a joke, I met a
Speaker 1: girl and I think we were next to each other
Speaker 1: before the Big Bang because we read I've seen the
Speaker 1: suck like such stupid fucking poems on Instagram. I used
Speaker 1: to it'd be like we we must we must have
Speaker 1: been near each other before the Big Bang.
Speaker 3: It is funny when it's like people do hallucinogenics and
Speaker 3: stuff that so many people go to that and like
Speaker 3: I have only tripped like three times, and I remember
Speaker 3: fully having that feeling when I was like eighteen of
Speaker 3: like whoa, it's all energy and like nature and me
Speaker 3: it's all like why does everyone have that same weird
Speaker 3: sensation and when they're tripping.
Speaker 1: Because I, yeah, like I don't know what, Yeah, what
Speaker 1: is it like about our brains opening up that starts
Speaker 1: being fascinated by the galaxy brain ship?
Speaker 2: Well, maybe because we're so far removed from our ancestors
Speaker 2: where we actually had to give a shit about survival
Speaker 2: and understanding the world. Like we're just so far from
Speaker 2: the creatures that were us before, much like my dog
Speaker 2: is so far from being a wolf that he no
Speaker 2: longer is concerned.
Speaker 1: With like, oh, he's dead in an hour if he's
Speaker 1: on his.
Speaker 2: Own, absolutely could not survive out in the wild. But
Speaker 2: like there's there's elements of us that are still in there, right,
Speaker 2: Like the same thing where like if you get really
Speaker 2: upset or you get heated and you can feel your
Speaker 2: blood pressure racing and you get really upset emotionally, that's
Speaker 2: your fight or flight, right, Like that's the same thing
Speaker 2: that happens if you were like a caveman.
Speaker 1: Mary always fights, Dan always flights.
Speaker 4: Yeah, that's right, or shows shows receipts.
Speaker 2: That's a very classic move that used to do.
Speaker 4: Really, Grandpa used to do that in Korea. Who shows Dan's.
Speaker 1: Great great great great great great great great great great.
Speaker 1: Grandpa was like a sabertooth that's coming up. But he's
Speaker 1: got this stone tablating.
Speaker 3: Oh, I bought the spirit the cave down the street.
Speaker 1: He pulls out a fucking dead fish with some writing
Speaker 1: on it. Uh, speaking of our ancestors and how we
Speaker 1: evolved from it, I found out something cool recently.
Speaker 4: Uh.
Speaker 1: So have you heard the terms aperatif and digestif?
Speaker 4: Yes, yes, you know.
Speaker 2: The teeth is something you have after you eat dinner.
Speaker 4: Yes, I've only heard.
Speaker 1: You say them, but yes, I've heard the apparatif is before.
Speaker 1: They're the same thing, it's just when you drink them. However,
Speaker 1: they always a common thing they have like a NEGRONI
Speaker 1: is a popular apparatif. Right now, they're all bitter. They
Speaker 1: have bitters in them, which can be the shaky bitters
Speaker 1: you have, or like in amara, which are actually like
Speaker 1: a liqueur that you mix with other things. The reason, yes,
Speaker 1: So the reason the reason we drink them is because
Speaker 1: the apperatifs make us hungry. The dj just thiefs help
Speaker 1: us digest. But they're the same thing. How could they
Speaker 1: do the same thing. Apparently human body recognizes bitter flavors.
Speaker 1: It associates them, whether we know it or not, with poison.
Speaker 1: Because our ancestors when they would eat stuff they found
Speaker 1: in the woods and they tasted something bitter, they're like,
Speaker 1: this is poison. I want to get rid of it.
Speaker 1: So our body still reacts similarly and say like, oh,
Speaker 1: we got to move everything in your system out, so
Speaker 1: it makes you hungry, it gets your digestive track work
Speaker 1: and shit.
Speaker 2: I like to think of my stomach as like a bunch.
Speaker 4: Of people like shit, shit, coal. Yeah.
Speaker 2: And there's like one manager out there and he's got
Speaker 2: like a notebook in a pen and he's like, it's shit,
Speaker 2: we gotta move it out. It tastes bitter, get rid
Speaker 2: of it. And everybody literally just starts pouring buckets of
Speaker 2: water down the tube. And that's how you get tirea.
Speaker 1: And someone's like it's savory. It's like no, it's too.
Speaker 1: Mommy's like I don't give a fuck.
Speaker 2: We gotta get rid of it's the ice yelling a
Speaker 2: bit of a weirdo. But to this day I think
Speaker 2: of like a bunch of men in the colon as
Speaker 2: like workers keep figuring it out there.
Speaker 3: I want to talk about genes, genetics great, So I've
Speaker 3: been thinking about this lately. I don't remember what got
Speaker 3: me going on this, but you know, like a dog
Speaker 3: from like the Wolf Days and stuff will like because
Speaker 3: it's it's interesting, I'll see certain animals and stuff on TV.
Speaker 3: I've done this for where I show like Gizmo, like
Speaker 3: a dragon from Game of Thrones. He doesn't give a shit,
Speaker 3: but if he sees a wolf or other dogs on TV, he.
Speaker 4: Freaks the fuck out.
Speaker 3: So like or like people we know that like oh
Speaker 3: we're not going to eat these berries, like something just
Speaker 3: in our genes or our knowledge through their generations, like
Speaker 3: you know, stuck around. So is it literally like experiences
Speaker 3: can be like imprinted onto your genetics.
Speaker 4: Like let's okay, weird hypothetical.
Speaker 3: Let's say I had everyone in my family dating back
Speaker 3: ten generations lived in a nation of clowns and we
Speaker 3: were at war with clowns. Would it be imprinted on
Speaker 3: my genes to like, if I just saw a clown,
Speaker 3: even without the knowledge of my family's history or what
Speaker 3: a clown was, that I'd be like, oh no, like
Speaker 3: or the same way we see spiders and stuff like that.
Speaker 3: That is it just like knowledge can actually be imprinted
Speaker 3: onto genetics.
Speaker 4: Is that the case?
Speaker 1: I don't know. I know some things can be passed down,
Speaker 1: like like trauma can be passed down.
Speaker 3: The generational trauma things like that, Like yeah, like anxiety
Speaker 3: and depression.
Speaker 2: And examples of that. I think that even though your
Speaker 2: use case is incredibly just unbelievably stupid, I do think
Speaker 2: that is possible. And there's like lots of examples of that,
Speaker 2: like for example, uh, cats are instinctively known to be
Speaker 2: afraid of snakes, and so if you there's like that
Speaker 2: joke er, if you like put a cucumber, you know,
Speaker 2: snake like behind a cat when they see it, they
Speaker 2: usually jump and freak out because they're instincts. When they
Speaker 2: see like a cylinder traumatized snake and it breaks them out.
Speaker 2: It's very people use it on YouTube videos all the time.
Speaker 2: Pet them, they'll be fine.
Speaker 1: Yeah, I don't know, if I mean it must.
Speaker 2: Be the case. With humans too, like deep down inside.
Speaker 1: I know, like evolutionarily, I just in terms of like
Speaker 1: the yeah, because to your point, it's like, okay, physical
Speaker 1: traits you carry forward because at one point they were
Speaker 1: a mutation that helped that person survive longer, which helped
Speaker 1: them reproduce and more likely to pass on that gene.
Speaker 1: I don't know enough to not you and me buddy, right,
Speaker 1: I don't know them along. Yeah, yeah, I don't know.
Speaker 1: I'm sure knowledge gonna passed on. I don't know enough
Speaker 1: to refute it or support it. It sounds like a though.
Speaker 1: I like to think it can work that way.
Speaker 3: Yeah, Like stuff like you know, what is the thing
Speaker 3: that triptophobia or whatever where you see like a design
Speaker 3: and it's supposed to be like a beehive or something
Speaker 3: like we have a natural.
Speaker 4: Like oh ship?
Speaker 3: Like is that just because over generations and generations we've
Speaker 3: seen people or known people like snakes or bees or
Speaker 3: whatever we know.
Speaker 4: To avoid it? Like is that?
Speaker 1: Like?
Speaker 3: I guess I never thought of that actual just like
Speaker 3: knowledge and experience would be passed down through gene.
Speaker 2: Not just things that you're afraid of, but things that
Speaker 2: you like too.
Speaker 1: So that's where their instincts. I think you're describing instinct
Speaker 1: I don't know we're describing No, I don't know. I
Speaker 1: don't know. But like your point though, I don't know
Speaker 1: if it's like a gene thing or if it is
Speaker 1: actually like a brain pathway that we all have now
Speaker 1: because so many of our ancestors that survived had it,
Speaker 1: I have no clue.
Speaker 4: Yeah, Like, let's say they were, uh on this one.
Speaker 3: If you came from a family of pilots, you know,
Speaker 3: I guess that's a newer thing.
Speaker 5: You know.
Speaker 3: Let's say it's a family of warriors or something.
Speaker 2: Yeah.
Speaker 3: Yeah, Like if I didn't know anything about being a
Speaker 3: pilot not long ago, Dan, Yeah, that's true.
Speaker 4: The pilot's a bad thing. I'm schilding my nation and
Speaker 4: the fielder.
Speaker 2: Let's say that you're really good at splitting genomes.
Speaker 3: Riding horses, Like if ten generations of me and my
Speaker 3: family just rode horses, but all of my relatives died
Speaker 3: before I was three years old, and I didn't even
Speaker 3: know anything about horse, would I be able to hop
Speaker 3: on and kind of know how to do this, you know,
Speaker 3: or come to it more naturally?
Speaker 2: You know, I'm born to ride.
Speaker 1: I don't think you would know how to do it
Speaker 1: right away, but you might be like predisposed to like
Speaker 1: develop the skills more early.
Speaker 4: Yeah, Like would you just come to it quicker, you know,
Speaker 4: out of the.
Speaker 2: Room, like with a half split and you're just like, yeah,
Speaker 2: I mean I suppose so that. I think we're also
Speaker 2: kind of talking a little bit about like nature versus
Speaker 2: nurture too, right, Sure, a lot of that too. If
Speaker 2: you're in a family of people who are like I
Speaker 2: was born a cowboy and I die a cowboy, and
Speaker 2: my grandpappy was a cowboy and my grandpap before him,
Speaker 2: then you probably like literally as a toddler, they were
Speaker 2: probably putting you on horses.
Speaker 3: Yeah, I'm talking about like almost like that experiment, like
Speaker 3: the twins thing where they got separated and like you
Speaker 3: know like oh they both even though they've never met
Speaker 3: each other and they didn't know the family or whatever,
Speaker 3: they just still happened to be kind of the same person,
Speaker 3: you know.
Speaker 2: I Mean that's like one case, right, That's like, well,
Speaker 2: I'm sure there's several cases like that where it's like
Speaker 2: very unique, but how many of them are are also
Speaker 2: like where they meet each other and they're like we're
Speaker 2: fucking totally different.
Speaker 4: Right, yeah, yeah, yeah, we talk about that.
Speaker 2: One because it's not as interesting.
Speaker 1: True top level stuff I'm reading suggests that a lot
Speaker 1: of it's still being theorized, but it might not be genealogical.
Speaker 1: It's more culturally transmitted, like we.
Speaker 4: Talk, not like in print.
Speaker 1: But there's like theories that you can have ancestral memories.
Speaker 1: I think you just spent too much time at Kojima
Speaker 1: Productions this year.
Speaker 3: Maybe that's it. Yeah, I'm thinking about Genome Soldiers.
Speaker 2: Maybe that's like the actual moment where Mustard entered your
Speaker 2: mind and he accepted in you to like not be
Speaker 2: so weird about food.
Speaker 4: Yeah, Kajima is the guy to make you not weird.
Speaker 1: I'm seeing a super up like I'm seeing like a
Speaker 1: remedy game in which like you're all you think you're
Speaker 1: playing des Straining two for a demo, but then you
Speaker 1: zoom farther back out and there's like a one way
Speaker 1: mirror and it's actually just a bunch of people pointing
Speaker 1: laser Mustard beams at you through the wall.
Speaker 4: It's at the end of Men in Black, yeah.
Speaker 1: Yeah, or it's like a clockwork corne but they they
Speaker 1: don't need the eye peel things anymore.
Speaker 3: Sure, I would do the clockworkcorne thing if they could
Speaker 3: do like a fun thing. You know, what is the
Speaker 3: benefit of it would be what would be like a
Speaker 3: smart one? Because they did it to make him hate
Speaker 3: violence and stuff. Yea, So how could you use the
Speaker 3: clockwork orange room to like make it like.
Speaker 2: Oh, you can open up your mouth, not your eyes,
Speaker 2: and we would just keep squirting mustard in there.
Speaker 4: I don't think that would make me like mustard immersion therapy.
Speaker 2: It's oh, I don't think it's starving and it's the
Speaker 2: only sustenance we're giving you, and you're like, give me
Speaker 2: my mustard. I'm hungry, and we're like squirting in your mouth, blobbing.
Speaker 4: It down your gob donuts and hell.
Speaker 2: Experience and be like mom, like that saved my life.
Speaker 4: I don't want to do that.
Speaker 2: I have to starve you long enough. I could fix you.
Speaker 2: Dan give me three days in a fucking blank room.
Speaker 1: I don't need to the fact that the reason someone
Speaker 1: else needed to clockwork orange him was against his will,
Speaker 1: Like the claws kept his eyes open, they had to
Speaker 1: keep Yeah, I think you can just clockwork orange yourself
Speaker 1: in a positive way anytime. He was you give yourself
Speaker 1: enough time?
Speaker 4: Could they give me?
Speaker 1: Like? Fun?
Speaker 3: Drugs and clockwork orange me into seeing a bunch of
Speaker 3: mustard footage, and I associate mustard with fun and good.
Speaker 1: Point is you don't need a they You can do this.
Speaker 4: To yourself, CLOCKWORKRNS room.
Speaker 1: You don't need a clocker gorns room. Just stare at
Speaker 1: mustard while you take drugs that you like. I don't,
Speaker 1: they don't need us.
Speaker 4: Let's just make it simple. Why don't I just try
Speaker 4: this stuff?
Speaker 2: Yeah, I mean.
Speaker 1: Creating a cell.
Speaker 2: Chinese water torture, where like we we you in a
Speaker 2: room and we like lock your arms and legs you
Speaker 2: can't move, and then we just constantly and slowly drip
Speaker 2: mustard on your forehead and it prevents you from being
Speaker 2: able to sleep.
Speaker 4: I think I tried on a quarter founder.
Speaker 1: If I told you my friends, I asked my friend
Speaker 1: to waterboard me because I didn't see how it would
Speaker 1: be stressful.
Speaker 4: Yeah's horrible. Yeah, we waterboarded Temptorary and Aruba, and a
Speaker 4: lot of people have it.
Speaker 1: They're like, I don't. I didn't. It didn't make sense
Speaker 1: to me how that was torturous. And then I did it.
Speaker 1: It's like drowning in the water. You feel like you're drowning,
Speaker 1: but you just don't die. Like a long time.
Speaker 3: Remember that during the controversy and uh Iraqi freedom and
Speaker 3: Sean Hannity was boasting about like, it's not bad. I
Speaker 3: would do it. I would give you waterboarded and then
Speaker 3: I can't remember if something yeah, and then he.
Speaker 4: Just absolutely didn't do it.
Speaker 1: Okay, you didn't know it's you know, it's not good.
Speaker 2: I remember one time when I was learning how to wakeboard,
Speaker 2: I kept calling it waterboarding because I think that logically
Speaker 2: makes more sense.
Speaker 4: Oh yeah.
Speaker 2: Everyone kept being like, you can't say that, and I
Speaker 2: was like, it's very similar. And what's a wake? You
Speaker 2: know what I mean? When you what.
Speaker 1: Do you mean? What's a wake?
Speaker 2: Well, when you s your snow, you're boarding on water,
Speaker 2: you're waterboarding.
Speaker 1: Right, but you wouldn't wouldn't work.
Speaker 2: You're boarding on snow.
Speaker 1: It wouldn't work unless you were in the wake of
Speaker 1: a boat moving quickly enough to keep you upright.
Speaker 3: But you really need the water, the wake made out
Speaker 3: of Michael, I know the water's important.
Speaker 2: I'm gonna take you down like a nineteen year old
Speaker 2: did in my senior year of college. I swear to
Speaker 2: fucking God, it makes sense to be a water boarder.
Speaker 4: Mary. I'm with you. I'm with you.
Speaker 3: Waterboarding removed from the actual horrible thing that just sounds
Speaker 3: like a fun time.
Speaker 1: Why why is it called surfing and not waterboarding?
Speaker 2: I agree, I think it is.
Speaker 1: It's just a bunch that's like, oh, that's a was
Speaker 1: that a Dmitri Martin bit when he's like, I wish
Speaker 1: I could have been there when someone was naming fruits
Speaker 1: and vegetables and they're like, they pick up an orange,
Speaker 1: They're like, let's call this an orange, perfect, and then
Speaker 1: they get to the carrot and they're like, fuck uh
Speaker 1: that's uh yeah.
Speaker 3: Why do you run PR for waterboarding? Mary, Let's change it.
Speaker 3: Make waterboarding fun.
Speaker 2: For PR for Montica, make waterboarding fun again. I can
Speaker 2: teach you how to waterboard in like two days. I
Speaker 2: just need a boat and some rope.
Speaker 1: Wake wakeboarding is fun. I wakeboarded a lot when I
Speaker 1: was younger.
Speaker 2: It is fun, yeah.
Speaker 4: And get hurt. I tube sometimes, but even then I
Speaker 4: worry about it.
Speaker 2: Tubing is fun. I really like water sports. I wish
Speaker 2: I wish I was rich or knew a boat guy,
Speaker 2: because I don't. It's it's so rare that I can
Speaker 2: get in a boat and do. I usually rent a
Speaker 2: boat once a year as like a treat, you know,
Speaker 2: a sweet treat to me. But man, it's so cool
Speaker 2: to have like a boat friend.
Speaker 5: Yeah.
Speaker 3: I'm spending some time at the lake at Ben Hanson's
Speaker 3: lake lot this summer, like we always do. And last
Speaker 3: time I was there, I think, is when they had
Speaker 3: a brand new jet ski and it was their first
Speaker 3: time out there and I had never driven one before
Speaker 3: and went out there with Temptorry and Tempterorry was on
Speaker 3: the tube and I was driving the thing and Tim
Speaker 3: fell off and then I'm like, don't go, gotta reverse
Speaker 3: or whatever. And I just reversed and caught all the
Speaker 3: rope up and the thing and just we.
Speaker 1: Had to like shouldn't reverse in most.
Speaker 3: Year, but Dave had to canoe out to the middle
Speaker 3: of the lake and like you know, tow us in
Speaker 3: and then uh yeah, we had to like get up
Speaker 3: in the guts and remove all the it was.
Speaker 4: It was a whole thing. I was prepared to have
Speaker 4: to buy them a jet ski.
Speaker 1: Yeah.
Speaker 4: They're fun though.
Speaker 1: It's fun trying to back up in a jet ski
Speaker 1: unless you really need to, and there's nothing.
Speaker 2: These are the clowns of the sea. They like have
Speaker 2: no harm. You can be such an idiot on them
Speaker 2: and the worst thing that happens is you get flung
Speaker 2: off and land in more water.
Speaker 1: Like would you drop your phone into the wilammet damn it.
Speaker 1: I'm sorry, I'm gunning for you a lot. I don't
Speaker 1: know why.
Speaker 2: It was such a sad moment.
Speaker 1: You guys. I tried calling it. Dan wasn't here when
Speaker 1: Jake was subbing in. I tried and it rang. Yeah,
Speaker 1: it was a bag. Later that day at the bottom
Speaker 1: of the limb, it.
Speaker 2: Rang, and it's possible it's still ringing.
Speaker 1: We did a whole bit about how I could have
Speaker 1: FaceTime with like a fish, but it was a you
Speaker 1: can find that, guys.
Speaker 2: The boat home was so quiet.
Speaker 1: Well, yeah you did. You weren't busting Rick James or
Speaker 1: blaring Rick James on your phone. That's why.
Speaker 2: Yeah, I wasn't like doing a real cool tiktoks out
Speaker 2: there anymore.
Speaker 1: You Lamprey eels had a party though, at the bottom
Speaker 1: of that river.
Speaker 3: I did a flip off a boat once into the ozarks,
Speaker 3: and it was the first day of the trip in
Speaker 3: my glasses.
Speaker 1: Wait, but into the Ozarks, like the hills, the leg
Speaker 1: of the Ozarks. Oh gotcha.
Speaker 3: Yeah.
Speaker 4: Yeah.
Speaker 3: We were on a boat and I my glasses on
Speaker 3: as I always do, and I just did a flip
Speaker 3: and the thing and my glasses came up and I
Speaker 3: couldn't see the rest of the trip.
Speaker 4: Great.
Speaker 2: I've definitely lost my sunglasses in the ocean before thinking
Speaker 2: for whatever reason, thinking to myself, it'll be fine, just
Speaker 2: keep an eye, you know, don't don't let a wave
Speaker 2: splash right in the face. And of course a wave
Speaker 2: splashes you right in the face, you lose your sunnies
Speaker 2: and they're gone. They're gone sunglasses.
Speaker 1: We went to Key West right after our wedding, and
Speaker 1: I got really paranoid that my ring would come off
Speaker 1: in the ocean, and especially because I had I was
Speaker 1: like putting sunscreen on, which made me even more, you know,
Speaker 1: I was, Oh, I was looped up ready to go.
Speaker 1: Uh a little pig yeah, like a like a little
Speaker 1: piggy boy running around the beach and uh. And I
Speaker 1: was really paranoid. And then I was vindicated when I
Speaker 1: later found out that a friend's friend lost his wedding
Speaker 1: ring on a similar honeymoon.
Speaker 3: Paranoid. But that's why I have one of those, like
Speaker 3: just temperrings. Then you know they sell, and like I
Speaker 3: get the real one in a safe just because I
Speaker 3: feel really bad if I lost the real one.
Speaker 1: Gotcha this one?
Speaker 2: You could just get fatter fingers so that it can't
Speaker 2: come off.
Speaker 3: My weight fluctuates, you know, up and down quite a bit,
Speaker 3: so it's like, I don't want to get skinny and
Speaker 3: then lose a wedding ring.
Speaker 1: No enough to know about fingers to know whether you
Speaker 1: start losing much fat.
Speaker 2: Is the opposite. Whereas you gain weight and your fingers
Speaker 2: get fatter and fatter, you like cut off the circulation
Speaker 2: of your finger. Because I've seen people not be able
Speaker 2: to take off their wedding ring and then they have
Speaker 2: to get them like not surgically, but like you have
Speaker 2: to go to a professional and have them like grilled
Speaker 2: off because.
Speaker 1: Certain materials that you if you they're not careful with,
Speaker 1: then you have to like I forget the phrases, but
Speaker 1: you have to. Like jim Jimmy Fallon apparently had to
Speaker 1: do that finger he got gloved.
Speaker 2: That was fucking gross.
Speaker 1: Yeah, he gloves do.
Speaker 2: You know what I'm talking about? He gloving is like
Speaker 2: one of the worst things that can happen to you,
Speaker 2: but his his I don't remember what happened. But the
Speaker 2: point is is that de gloving is like essentially where
Speaker 2: your ring is coming off, but it's getting stuck, and
Speaker 2: so it just takes off your skin, like your skin
Speaker 2: comes off with it. That's imagine a glove, but your
Speaker 2: glove is you that's crosisted off like a section of you,
Speaker 2: and it's really fucked because there's a lot of nerve
Speaker 2: endings and shit like that. So even if they put
Speaker 2: the glove back on, it's all flimsy and like not
Speaker 2: everything's connected.
Speaker 3: I've seen face off. You can just put the face
Speaker 3: back on and it'll heal back up.
Speaker 2: No, they didn't.
Speaker 4: They explain it.
Speaker 2: They did, they explained it. I forgot they did. Never
Speaker 2: mind that all my concerns.
Speaker 3: I had it once when I was on my honeymoon
Speaker 3: New Orleans, and I had the real ring still and uh,
Speaker 3: if we're walking a ton, if you're walking, I don't
Speaker 3: know if it's just for some of your your fingers
Speaker 3: kind of puff up and like, yeah, I had that
Speaker 3: kind of moment of panic and you just have to
Speaker 3: kind of wait.
Speaker 4: But yeah, not a good feeling.
Speaker 1: I think it's in the cold they shrink.
Speaker 3: It's it's expanding and contracting, right, Like, that's how potholes happen.
Speaker 1: You both know potholes are from rank, Hey, potholes are.
Speaker 1: Potholes are from ice getting into cracks and expanding and
Speaker 1: then shrinking.
Speaker 2: If I'm not mistaken, I believe I read in a
Speaker 2: scientific journal that cold shrinks append.
Speaker 4: I think I saw Seinfeld.
Speaker 2: Not me though, not me my blog, but to thank you.
Speaker 4: Yeah, no, absolutely, yeah.
Speaker 1: Yeah, And that's why I keep the apartment really cold, because.
Speaker 4: Then you want a man inside.
Speaker 1: She just thinks it's the a C all the time.
Speaker 1: It's freezing in here, Babe. We're in fucking Arizona. It's
Speaker 1: cold out here, Babe, it's cold in the desert type babe.
Speaker 5: Talking like rock climber. There's no rush from bowling George.
Speaker 5: He's a favorite character of mine in that show. All right,
Speaker 5: you want to talk about video games?
Speaker 1: Yes? Sure, all right, start with the big item first, Dan,
Speaker 1: how you been liking the switch.
Speaker 4: To I love it. It's really good.
Speaker 3: I thought I brought it right here, but no, it's
Speaker 3: I got it while we're at SGF and obviously was
Speaker 3: a lot going on, but we had some time to
Speaker 3: do some multiplayer Mario Card, we tested out the camera.
Speaker 3: We played a lot of Soul Calber two against each other,
Speaker 3: which was great. But yeah, it's I'm not gonna act
Speaker 3: like the hardware is, you know. I definitely don't agree
Speaker 3: with all the people that are like though, this is
Speaker 3: like a boring console launch, like, oh, I don't have
Speaker 3: any hype for this or anything.
Speaker 4: I think that's crazy.
Speaker 3: But I can also see that like this isn't like
Speaker 3: a huge generational leap feeling thing.
Speaker 4: You know.
Speaker 3: It's like there are things that feel significantly improved, namely
Speaker 3: like the joy cons connecting disconnecting is so so much better,
Speaker 3: the screens better, but certainly in terms of like you know,
Speaker 3: graphics and stuff, which was always the big leap. You know,
Speaker 3: if you look like, oh, PlayStation one to two or
Speaker 3: certain two D to three D, you know, it's like
Speaker 3: you it was bigger leaps back then. And looking at
Speaker 3: Mario Kart World, it's a beautiful looking game, but it's
Speaker 3: not like insanely different than Mario Kart eight, you know,
Speaker 3: So it's I'm a Nintendo guy. I always have been,
Speaker 3: so you know, I'm kind of a mark for this stuff.
Speaker 3: I'm loving it, even like the welcome tour thing that
Speaker 3: you know people should on and I think understandably, like
Speaker 3: if there was ever something that was supposed to be
Speaker 3: a pack in, you know, the tutorial game as people
Speaker 3: are saying it or whatever should have been, but there's
Speaker 3: enough in there. It's it's not this deep game experience
Speaker 3: or anything, but it's got that Nintendo charm and polish
Speaker 3: to it, and it's fun running around this giant you know,
Speaker 3: switch to when you skate, when you're on the screen,
Speaker 3: and there's all these little mini games and stuff to
Speaker 3: show you how the mouse works and everything. So I'm
Speaker 3: liking that, I think more than most people. And the
Speaker 3: Mario Kart World is fantastic. It's again doesn't feel like
Speaker 3: this massive generational leap, just because eight was so fucking
Speaker 3: good and had so much content by the end that
Speaker 3: you know, the big additions tracks, yeah, ninety six tracks,
Speaker 3: which is insane, and like all the retro ones and everything.
Speaker 3: So it's like it's great seeing all the new tracks
Speaker 3: and everything here, but like the big changes or upgrades
Speaker 3: are not that like you know, the free Rome stuff
Speaker 3: is a fun novelty. It's not like a game changer.
Speaker 3: I would say the knockout mode that strings together a
Speaker 3: bunch of courses. I think that's maybe the coolest. Like
Speaker 3: actual new addition here is like doing this marathon race,
Speaker 3: you know, with twenty four racers across six tracks with
Speaker 3: no stopping in between. Like that shit's really cool. I
Speaker 3: think the stuff with unlocking all the different characters is
Speaker 3: super fun.
Speaker 1: Sorry, what do you mean? So it sounds like a
Speaker 1: tournament almost.
Speaker 3: Oh, so, it's like it's like you're played like a
Speaker 3: burnout or other race in games where there's like an
Speaker 3: eliminator mode where it's like, oh, after the last few
Speaker 3: people blow up or whatever, you know, it's that version here.
Speaker 3: But it's like there's Mario Kart World, which imagine like
Speaker 3: the Fort's Horizon island or whatever it's that. And so
Speaker 3: instead of just like these disparate, you know, disconnected you know,
Speaker 3: four races or whatever, it'll put together like six races
Speaker 3: that are actually connected on the overworld map, and so
Speaker 3: you will start with twenty four people at the starting line,
Speaker 3: and every time you get to the next area, it'll
Speaker 3: be like Okay, we're gonna kill the last four people,
Speaker 3: and so yeah, you're playing this online, it's like, you know,
Speaker 3: if you get first place there, it's almost like a
Speaker 3: battle Royale type thing of like you know, you're outlasting
Speaker 3: all these other players. So it's it's also just fun
Speaker 3: happening like that much of a like marathon thing. It's
Speaker 3: not a two minute, you know, three or four lap thing.
Speaker 3: It is a long drag and it's super fun. Some
Speaker 3: people didn't like that, like a lot of the courses
Speaker 3: are really wide now and that there's almost like too
Speaker 3: much chaos, But the chaos is part of what I
Speaker 3: love about Mario Kart. And I feel like with the
Speaker 3: wide courses and all the cards, it's like Fury Road.
Speaker 3: It's just like a shit ton of cars going and
Speaker 3: everything's blowing up and it's just chaos everywhere, like in
Speaker 3: a way like more than Mario Kart is typically bent,
Speaker 3: and I think it's super duper fun in that way.
Speaker 3: And all the usual bullshits there. You're gonna get blueshelled,
Speaker 3: you're gonna get all that stuff and go from first
Speaker 3: to ten out of no means not your fault at all,
Speaker 3: but that's part of Mario Karts, so overall, love love,
Speaker 3: love Mario Kart World. Switch to Welcome to where I
Speaker 3: like more than I expected to. The hardware itself, I think,
Speaker 3: feels really great.
Speaker 4: It doesn't.
Speaker 3: It feels less like a plastic toy, like especially the
Speaker 3: joy cons you know, on the on the old one
Speaker 3: kind of felt like flimsy. I always felt like I
Speaker 3: was going to break that plastic off when I was
Speaker 3: disconnecting them. This one, they feel like more of a
Speaker 3: premium modern product, you know, cool.
Speaker 1: Steam deck, like in terms of comfort.
Speaker 3: I actually like the feel of this more than the
Speaker 3: steam Deck. I love my steam Deck and I use
Speaker 3: it all the time, but like this is thinner. The
Speaker 3: steam deck is bulky, and it does like it doesn't
Speaker 3: feel like a toy by any means, but it does
Speaker 3: have a lot of so much more.
Speaker 2: Power it can't be contained within the thinness of a
Speaker 2: little phone.
Speaker 3: I mean, there's definitely more you can do with the
Speaker 3: steam Deck, for sure, like and I think going forward,
Speaker 3: I'll probably use them about equally depending on what games
Speaker 3: I'm playing. But I think I do like the feel
Speaker 3: of the this which two a bit better and I
Speaker 3: got like Ganky made a bunch of accessories for like
Speaker 3: the little attachments and stuff that you can put on
Speaker 3: there if you want more of a grip and things
Speaker 3: like that. So I've got that option if I fund
Speaker 3: like land in Bed and want to have a little
Speaker 3: more support there. But I'm very happy with that, very
Speaker 3: excited to see like Donkey Kong certainly see what their
Speaker 3: big holiday games are. You have Metroid things like that.
Speaker 3: So it's yeah, I'm just happy to have a new
Speaker 3: Nintendo console.
Speaker 1: What about you? You were talking about the camera, but
Speaker 1: I interrupted you. What do you like? What functionality does
Speaker 1: the camera have?
Speaker 4: Oh?
Speaker 3: So it's really interesting because just like you set it
Speaker 3: at the front of the room and for instance, we
Speaker 3: were playing with Mike Manatti's brother and so we were
Speaker 3: several of us were in the same room and Mike
Speaker 3: Manatti's brother was in Ohio, and it has your face
Speaker 3: there and it imposes it over your cart so you can.
Speaker 4: See like across the bottom.
Speaker 3: It's like a discord call, so you can see you know,
Speaker 3: their their gameplay screen, you know, really shitty frame rate
Speaker 3: and stuff like that, but you can see it and
Speaker 3: you can see their face. But then also in Mario Kart, yeah,
Speaker 3: it's just like a little like thing over your cart,
Speaker 3: and if I was playing with YouTube, I would see
Speaker 3: both of your faces.
Speaker 4: You know.
Speaker 3: I hit Mike with a blue shell and I live
Speaker 3: am seeing Mike's face react to it, and it like
Speaker 3: spins around when it gets hit by a shell or
Speaker 3: wipes out or something.
Speaker 2: Face genuinely is like your face in real time.
Speaker 3: Yeah, it's like it's just a live camera feed and
Speaker 3: with one crazy yeah, well, with one camera you can
Speaker 3: have like four people's faces. It just detects them. Like
Speaker 3: at the beginning, you just like put a circle over
Speaker 3: your faces and you'll see everyone's heads over their carts,
Speaker 3: and it's like it's pretty awesome.
Speaker 4: I think I'll wait and see.
Speaker 3: You know, last time I was excited about this it
Speaker 3: was Xbox Live Vision camera for the three sixty and
Speaker 3: pretty much just worked for Uno on Xbox Live Arcade
Speaker 3: and I saw a guy in a Spiderman suit whacking off.
Speaker 3: So that was my last memory of a console camera really.
Speaker 3: But yeah, I'm curious how many people use it online.
Speaker 3: I still haven't been able to like dive in as
Speaker 3: much as I want to since I've been traveling, but
Speaker 3: like this week and weekend, I definitely want to spend
Speaker 3: a lot of time with it, and I'll do the
Speaker 3: camera stuff.
Speaker 4: Oh.
Speaker 3: Also the microphone on the switch itself is kind of
Speaker 3: crazy because we were playing with CJ. Minati and it
Speaker 3: was right next to the TV or the switch was
Speaker 3: and we could hear each other clear as day. It
Speaker 3: does a really good job. It filters out the game sound,
Speaker 3: it filters out you know, things like air conditioners and
Speaker 3: vacuums and things like that. And you don't have to
Speaker 3: have a headset, you don't have to like, it's just
Speaker 3: it really works well. We were all very surprised by that.
Speaker 2: I mean, I think it's great. Those are really small, minor,
Speaker 2: unique niche things.
Speaker 1: It sounds like.
Speaker 2: I haven't seen heard anything where I'm like I got
Speaker 2: to get what. I do have one, by the way,
Speaker 2: because I'm also that person. So I mine came in
Speaker 2: the mail this week and I'm looking forward to testing
Speaker 2: it out. But yeah, like I haven't heard anyone say
Speaker 2: anything where it's like thank God I got it because
Speaker 2: I have to have this item right now. It's like,
Speaker 2: of course I'm going to get it. I I don't
Speaker 2: want to not have one. I'm gonna get one. Got
Speaker 2: to have I got to be the person who has
Speaker 2: this item in case a game that I do want
Speaker 2: comes out on it.
Speaker 3: Yeah, it's and even as the Nintendo mark I am,
Speaker 3: I'm I'm going to be realistic and say that right now,
Speaker 3: it's kind of just gonna be the Mario Kart machine,
Speaker 3: except for some of the updates to do to switch
Speaker 3: one games are significant. I'm not a Pokemon guy, but
Speaker 3: Pokemon people have told me that those games have have
Speaker 3: done a lot better.
Speaker 4: But mainly Zelda.
Speaker 3: I loaded up Tiers the Kingdom on it, and that
Speaker 3: is way more of an improvement than I expected, mainly
Speaker 3: like frame rate, because that game was you know, thirty
Speaker 3: at best most of the time. Now running at sixty,
Speaker 3: it looks fucking sharp on there. The load times are
Speaker 3: a lot better. I'm going to go back and play
Speaker 3: through Breath the Whild for the first time since launch
Speaker 3: because of this thing. And I've actually heard the like
Speaker 3: the way it works, like the Zelda notes thing on
Speaker 3: the app now where you can like basically use it
Speaker 3: like a GPS and mark things you want to go
Speaker 3: to in points of interest on your phone. People have
Speaker 3: said that actually works really well. So I'm totally ready
Speaker 3: to go back to Breath the Wild after I'm done
Speaker 3: with Best Stranding and some of these huge games, you know.
Speaker 3: But yeah, it's that's been very cool cool.
Speaker 1: Yeah, I'll pick one up eventually, I think, uh, Mary,
Speaker 1: have we talked about claiup Scary yet?
Speaker 2: So I just played it is time I'm playing it.
Speaker 1: Yeah, I like that game quite a bit. How far
Speaker 1: would you say you're into a few hours or so?
Speaker 2: Mm eight hours?
Speaker 1: Ten? Okay, so you're in like how many characters you have? Four? Okay? Gotcha?
Speaker 2: Yeah, I mean I had to replay a bunch because
Speaker 2: I'm not very good at turn based RPGs and I
Speaker 2: usually don't play them. This is really out of my wheelhouse.
Speaker 2: And I would just like to say, much like Dan,
Speaker 2: I am growing this is my mustard. I just do
Speaker 2: not like turn based RPGs. I don't really understand them,
Speaker 2: and I didn't grow up with them, and I find
Speaker 2: them like a little off pudding. And and this was
Speaker 2: the first time I was at Kojimas and he was like,
Speaker 2: you gotta China. I'm joking about mustard. I had the
Speaker 2: opportunity to try this. Everyone says the story is really good,
Speaker 2: and I do like a good story, so I loaded
Speaker 2: it up, and the opening sequence is really good. It's
Speaker 2: got a great hook. Quite I did not understand the premise,
Speaker 2: but the premise is so cool. Something like every year,
Speaker 2: this lady the Paintress like basically just pops a bunch
Speaker 2: of people into flowers because they've hit a certain age,
Speaker 2: everyone to be baby faced youngies. I think she's a
Speaker 2: total sick.
Speaker 5: Oh.
Speaker 1: But yeah, she's like this god like demon goddess living
Speaker 1: across this like ocean that they could see, and she
Speaker 1: paints a new number every year, and everybody who is
Speaker 1: that age just like starts to like vanish from like
Speaker 1: the like in the Avengers.
Speaker 2: But but it goes down right like it started at
Speaker 2: count four and this year's thirty three, and everybody has
Speaker 2: thirty got bonked.
Speaker 1: Yeah, but this yes, And then basically they organize an
Speaker 1: ex exposition every year once the number first changes, to
Speaker 1: go to kill her.
Speaker 2: Yeah, so, and it's super unsuccessful.
Speaker 1: The thing that confuses me is that a couple there's
Speaker 1: a couple of gripes. I have this game. I like
Speaker 1: it quite a bit, and I want to go back
Speaker 1: to the combat because there are pretty cool things in
Speaker 1: the combat that I think caters well to people who
Speaker 1: don't love turn based save points in this game are flags.
Speaker 1: That's how they're depicted, and when you save at them,
Speaker 1: it tells you which expedition to put the flag there.
Speaker 2: Like you'll see a flag that says forty four, which
Speaker 2: means it was the expedition forty four.
Speaker 1: I think it's cool, and my confusion is and I
Speaker 1: think a part of the game I'm missing is I
Speaker 1: think the expedition is always relatively young people. I don't
Speaker 1: think the expeditions are ever like you don't have to
Speaker 1: be a certain age. One of your main characters is
Speaker 1: like sixteen, so she doesn't have to go on this
Speaker 1: thirty three.
Speaker 2: I think they made her eighteen for safety purposes, but
Speaker 2: for whatever reason, she looks like she's about fourteen, and
Speaker 2: it does. It does.
Speaker 1: Trust me, she's because you have to find like parents
Speaker 1: die so they have to appoint guardians for the next
Speaker 1: So she's I thought they said she was younger than eighteen.
Speaker 2: I think I don't think so. I actually I'm gonna
Speaker 2: look it up. I'm gonna look it up right now
Speaker 2: because we have the power of Internet.
Speaker 1: I think she's younger.
Speaker 2: You're ubscure character age.
Speaker 1: She's males six? Is she sixteen?
Speaker 2: Hold on mal right?
Speaker 1: Yeah, I think it's weird.
Speaker 2: How easy I found this. A lot of people are
Speaker 2: looking for her age mm hmm. I think it's sixteen.
Speaker 1: Yeah so she yeah anyway, so yeah, they got these physicians.
Speaker 2: You're not catching me.
Speaker 1: She's not in the game. She's treated like an Ellie character,
Speaker 1: and about it. She's treated like a child. Like I
Speaker 1: don't think they sexualize her that much in this game
Speaker 1: at all, Like form.
Speaker 2: Is so young and so petite, and I just think it's.
Speaker 3: Kids in video games. It's like airports. What are they
Speaker 3: doing here?
Speaker 2: How old do you think Princess Peaches like thirty four,
Speaker 2: let's google it.
Speaker 1: Prince Mario's thirty babies and death stranding.
Speaker 2: Early to mid twenties.
Speaker 4: Well, that's a plot device.
Speaker 1: What about all the games you like are animated?
Speaker 4: Like a kid?
Speaker 1: Ever made?
Speaker 3: Was a kid?
Speaker 4: Ever made a game? Better?
Speaker 1: La was pretty integral to the last of us.
Speaker 4: I guess, oh, baby Mario, Yeah, I think.
Speaker 2: Says baby, and I think like.
Speaker 4: Baby Mario, baby yourself. Yeah, all right, all right, but airports,
Speaker 4: get him out of there.
Speaker 1: Wasn't link like fucking fourteen and win Waker.
Speaker 4: He's twenty six.
Speaker 1: He's living with his grandma. You're just shouting numbers twenty anyway. Okay,
Speaker 1: my l aside, I don't think in so far as
Speaker 1: I'm twelve hours in the game, she's not sexualized in
Speaker 1: my mind at all.
Speaker 2: I don't think she's sexualized. I'm not saying that. I
Speaker 2: just think she's very petite, and they've made her look
Speaker 2: very young and petit in the game.
Speaker 1: Okay, yeah, sure, I will say I like that the
Speaker 1: so the combat is cool for those who haven't seen it.
Speaker 1: It's turn based. However, there's a lot of timing based
Speaker 1: things you can do to fight way above your level.
Speaker 1: I missed. What you're laughing at.
Speaker 2: Dan, is like trying to avoid any potential situation.
Speaker 3: I'm just disapproving because I feel like I have some
Speaker 3: people playing this game, a lot of motherfuckers on Twitter
Speaker 3: that are doing the like, oh, I'm so in love
Speaker 3: with it, like posting pictures of like their clare obscure
Speaker 3: characters and now knowing that they might be like sixteen
Speaker 3: or something like, oh you fucking I'm blocking all you.
Speaker 1: I don't, I Dan, your favorite form of entertainment has
Speaker 1: oiled up men wrestling.
Speaker 4: Who never heard that one before. Are kids, We're not caring?
Speaker 2: Are the adults? Yeah? Are they?
Speaker 4: There's a grown man?
Speaker 1: Okay, sure, My point being that, like, I don't think
Speaker 1: just the inclusion of someone who's under eighteen in a
Speaker 1: video game is inherently bad.
Speaker 3: This is now just weird, knows I'm Blue Sky and
Speaker 3: shut the.
Speaker 1: Fuck up while me and Mary talking about this game.
Speaker 1: Shut the fuck up. You're not adding anything. You're just
Speaker 1: shaking your head and being like, go eat mustard, be
Speaker 1: open minded in a different room right now. Mind it,
Speaker 1: because this game is really fucking cool.
Speaker 4: And I believe it.
Speaker 2: Try and get Dan gets the game.
Speaker 4: The game sounds great.
Speaker 1: A weird job of describing it too, because my alls, no, no,
Speaker 1: you know what, No, I don't want to talk this
Speaker 1: game anymore. I'm done. No you didn't.
Speaker 2: It's not on there's a list, and I'm just saying
Speaker 2: she's young.
Speaker 1: No. Continue.
Speaker 2: It's like thirty two and they're on an expedition to
Speaker 2: kill the Paintress, and the second day land like the
Speaker 2: majority of their group gets annihilated, absolutely demolished by like
Speaker 2: some old guy, very strange behavior, and so now they're
Speaker 2: looking for the rest of their crew to go kill
Speaker 2: the paintress, and it's a uh, that's the story. That's
Speaker 2: that's it. That's as far as the story is really.
Speaker 2: I mean, like you're meeting other characters. I was worried
Speaker 2: my Ale died, but we did find her. She's fine.
Speaker 2: And there's more characters. Now there's like a guy that
Speaker 2: doesn't talk. That's kind of weird and creepy.
Speaker 1: But my point, Okay, going back to the combat there.
Speaker 2: Doing a good job again.
Speaker 1: No, no, no, no, there's just like I think, like,
Speaker 1: like I don't I also don't want to spoil much
Speaker 1: of the plot, like I have to be.
Speaker 2: Careful with the story.
Speaker 1: Yeah, yeah, I think. I think it's cool that if
Speaker 1: you're not super into Turn Base, they still give you enough.
Speaker 1: You can counter attacks, you can dodge attacks. At a
Speaker 1: certain point, they start adding layers to that where you're
Speaker 1: actually jumping over certain attacks and then responding mid air
Speaker 1: to those attacks. They if you can get those mechanics down,
Speaker 1: you can treat this game almost like a very high
Speaker 1: difficulty action RPG, in which you're beating a boss because
Speaker 1: you're just good at the game, not because you grind
Speaker 1: it out many levels. You can do that, and you
Speaker 1: can still definitely stay commensurate or like with the scaling
Speaker 1: by defeating enough enemies where.
Speaker 2: You're still kind of quick timey. Though.
Speaker 1: Yeah they're they're quick time events for sure, but they're
Speaker 1: like they're not They're they're not represented as just like
Speaker 1: a button popping up on the screen. It's an actual
Speaker 1: uh what's the word I'm looking for, diegetic animation in
Speaker 1: the fight right the boss. The boss like a square
Speaker 1: is not popping up from what I remember.
Speaker 2: Like, I mean, I like this game just like.
Speaker 1: I'm just saying, it's like a full way to integrate it.
Speaker 2: I'm not like a usual turn based RPG player. When
Speaker 2: I did a battle and they were like, when you
Speaker 2: see a yellow diamond, if you don't jump, you're gonna
Speaker 2: take damage, and I was like, that's just a quick
Speaker 2: time event, baby, like, but what's cool about it is
Speaker 2: it doesn't have to be that. It could also just
Speaker 2: be an attack and you have to memorize attack patterns
Speaker 2: so that you can dodge or perry and the perry
Speaker 2: windows really thin, but it feels awesome when a boss
Speaker 2: is attacking one of my characters to dodge dodge perry,
Speaker 2: or when the yellow icon comes up, you can jump
Speaker 2: and perry, and you do a lot of damage with
Speaker 2: your perry, So that feels like I'm in combat, not
Speaker 2: a turn base when that happens.
Speaker 1: Yes, I will also say I think some of the
Speaker 1: characters combat design is pretty nuanced. It reminds me of
Speaker 1: Final Fantasy seven remake, where once you get Tifa, she
Speaker 1: fights in a completely different style to Cloud. Similarly, here,
Speaker 1: when you have Mile, she's all about stances, kind of
Speaker 1: like like I don't know, like the Neo games or whatever.
Speaker 1: When you get your second character, he's very much you're
Speaker 1: trying to build up a certain number of colored gems
Speaker 1: based on the element that you're attacking with in order
Speaker 1: to then spend those. And then the main character is
Speaker 1: just like do enough attacks and then you do a
Speaker 1: crazy fucking arm attack.
Speaker 2: With your weird yeah arm. Yeah, he does like lightning.
Speaker 2: They all do different types of moves, like his big
Speaker 2: one for me is lightning. The little girl does physical damage,
Speaker 2: and the floating girl I call her floating because I
Speaker 2: think she floats most of the time.
Speaker 1: In the overworld. Yeah, you can travel around with her.
Speaker 1: I stick to her.
Speaker 2: I gave her an AOI move, and so they all
Speaker 2: have different purposes. One is AOI, one is physical, one
Speaker 2: is electric. That way, I always have something based on
Speaker 2: what somebody's weakness is, which I have enjoyed. There's also
Speaker 2: just things you need to know about different enemies. There
Speaker 2: were these underwater enemies that have this mine above their head,
Speaker 2: and if you don't shoot the mine, you're in deep shit.
Speaker 2: But as long as you shoot the mine, then it's
Speaker 2: a cakewalk baby. In fact, they die like immediately, So
Speaker 2: a lot of us just figuring out, yeah.
Speaker 1: There's three of them, you can chain it.
Speaker 2: It's crazy. Yeah. And yeah, a lot of them have
Speaker 2: like a face hole, and if you shoot them right
Speaker 2: in their hole, it takes out like thirty percent of
Speaker 2: their health. So I'm learning pretty quickly, like secrets of
Speaker 2: how to get through it.
Speaker 1: Yeah, I will say like I do have some gripes
Speaker 1: I get. On the one hand, I respect that they
Speaker 1: don't give you a mini map because you literally you're
Speaker 1: on an expedition to map this world out the continent
Speaker 1: they call it. It still gets pretty obnoxious to not
Speaker 1: have a minimap, and some of these areas are pretty
Speaker 1: labyrinthine and it's a bit annoying to not have a minimap.
Speaker 1: Tracking where I'm going.
Speaker 2: I have side areas with like secrets, lots.
Speaker 1: Of snaking like metrovens, but collectibles and shit.
Speaker 4: Like.
Speaker 1: Yeah, they're pretty intricate worlds, especially the farther you go into.
Speaker 1: And I will say some of these areas are really cool,
Speaker 1: like the uh one of the earlier like regions you're
Speaker 1: in is like underwater coral reef, but you're not really underwater.
Speaker 1: It's just like there's a coral reef around you. Later
Speaker 1: on you go and you start fighting or you start
Speaker 1: fighting and befriending. Like they're made of like burlap and wood.
Speaker 1: They're like animated. They kind of remind me of the
Speaker 1: from What's Breath of the Wild kind of cook ish,
Speaker 1: but like with burlap involved, like they took stuff from
Speaker 1: around the woods. But yeah, I like it a bunch.
Speaker 1: I don't. It's also super French, like they swear in French,
Speaker 1: they like mutter stuff under their breath in French. I however,
Speaker 1: I don't know if it's like a translation thing. I
Speaker 1: think some of the dialogue falls flat for me. It's
Speaker 1: also does throw me off a lot. Not only does
Speaker 1: the main dude look like Robert Pattinson, the guy there's
Speaker 1: an older guy pretty early in the game who I
Speaker 1: swear they use Pierce Brosnan's face for and that threw
Speaker 1: me and I could. I was like, I can't be
Speaker 1: the only one I looked it up. I was not,
Speaker 1: but yeah, I don't know. It's it's cool that like this.
Speaker 1: Obviously it's a reductive term, but like this Double a
Speaker 1: studio that hadn't really made an RPG like this before,
Speaker 1: I can kind of, you know, make waves with it.
Speaker 1: I don't know how successful it was monetarily, but I
Speaker 1: just would like to see more games fill that gap
Speaker 1: between indie and Mega Quadruple A. Yeah, so that's good.
Speaker 2: I'm saying it's perfect, like it gets it's getting such high.
Speaker 1: Yeah.
Speaker 2: I was like, I guess I gotta try it because
Speaker 2: it's probably gonna come up for Gody, which is why
Speaker 2: I like gave it such a try. Even though this
Speaker 2: isn't usually my jam, I will say the audio is
Speaker 2: fucking fantastic. This is one of the best soundtracks I
Speaker 2: have ever heard from a game. I have let these
Speaker 2: songs play. I've been in Boss bites where I was
Speaker 2: like about to die and I was like, oh, yeah,
Speaker 2: I'm about to die.
Speaker 1: I was the battle shaking my head.
Speaker 2: I was loving it and even though they were gonna
Speaker 2: absolutely annihilate me.
Speaker 1: The music is Yeah, there's certain like there's certain parts
Speaker 1: in like the uh in the woods where you're where
Speaker 1: you're fight those burlapped monsters, the Ska Patats they call them, sorry,
Speaker 1: they're they're like these mechs they put together through like potatoes,
Speaker 1: like canvas and tents and poles. They made like these
Speaker 1: mechs to defend the woods. And I believe it's just
Speaker 1: sack of potatoes and French. But like these Korok things
Speaker 1: I'm I'm usually really adverse to or averse to. What
Speaker 1: were those animals they made for the Force Awake or
Speaker 1: Last Jedi? That clearly works, Yeah, just to sell merch there, Yeah,
Speaker 1: wish I get it. I feel like I was expecting
Speaker 1: that to be these critters in first, but they're kind
Speaker 1: of funny because they're just this these little French dudes
Speaker 1: running around the woods like making these mechs and like
Speaker 1: the Soka Pats are supposed to be invincible and then
Speaker 1: like they have a megaphone, like in the woods, they're like,
Speaker 1: release our biggest weapon, and it's it's just a giant
Speaker 1: socapatat with like a shield that comes up with spikes
Speaker 1: on it. I don't know's there's like a lot of
Speaker 1: character to this game, and the sense of humor is
Speaker 1: pretty funny at certain times, like I just wish I
Speaker 1: just want a minimap and I I'm not as taken
Speaker 1: with the storytelling. The premise is super cool, Like the
Speaker 1: game so far has just ridden the wave of that
Speaker 1: initial premise really well. I some of the character relationships
Speaker 1: are just not hidden for me, but I like it
Speaker 1: quite a bit. The combat is I don't know that
Speaker 1: I like it as much as like Metaphor Say, which
Speaker 1: I always think. I also think was a really innovative
Speaker 1: turn based How long.
Speaker 2: Eating Daniel play this game for before he quits?
Speaker 3: I think no, I think I might like it is
Speaker 3: Bonks played a lot of it, and I've watched a
Speaker 3: lot of it, and and honestly, if I was going
Speaker 3: to get into a turn based RPG, it needs to
Speaker 3: be something that has some sort of gaming element during
Speaker 3: the fights and like you know, like a timing thing
Speaker 3: like That's why I like Paper Mario, That's why I
Speaker 3: like In Luigi because it's crona trigger because there's timing
Speaker 3: based things that like makes me feel like I'm playing
Speaker 3: a game during the fights, and that's what I've seen
Speaker 3: from this, and I love the look of it.
Speaker 4: You're right about the music.
Speaker 3: It has been like so many times I've walked through
Speaker 3: the room and seeing her doing something, I'm like, what's
Speaker 3: going on here? And like it seems to have some
Speaker 3: like whimsy between it, like weird mini games and things
Speaker 3: like that, and like the personality of it seems pretty evident,
Speaker 3: and I am curious about it again after destranding in
Speaker 3: a bunch of these other bigger ones and stuff like,
Speaker 3: I would like to have played a significant amount by
Speaker 3: the end of the year.
Speaker 2: Yeah.
Speaker 1: Yeah, there's been bosses where I'm like, oh man, I'm
Speaker 1: under leveled. They really wanted me to explore more of
Speaker 1: this area, but because I figured out the attack patterns,
Speaker 1: I very much got through it. And it feels great
Speaker 1: because some of them have like five attack combos that
Speaker 1: you really need to like oh he he kind of
Speaker 1: stutters on this one before he smashes the ground, And
Speaker 1: they really do not have a big window for the
Speaker 1: dodge or the perry, especially the peril.
Speaker 2: It's pretty cruel, but I think what's cool about it
Speaker 2: is is you can change the uh, you can change
Speaker 2: the rate of like how difficult the game is in
Speaker 2: the settings at any time, which I really appreciate. And
Speaker 2: because I was scared at the beginning of this game,
Speaker 2: the very first enemy I came across, for whatever reason,
Speaker 2: so difficult and so impossible for me. I had to
Speaker 2: change it to easy mode because I was like, obviously
Speaker 2: I'm bad at these games and I'm going to suffer
Speaker 2: through this. But then the rest of the boss fights
Speaker 2: or not boss fights, the rest of the enemy fights
Speaker 2: were so easy. I changed it back to regular, And
Speaker 2: I think what happened was somehow on my very first expedition,
Speaker 2: I just came across a side street with a very
Speaker 2: difficult boss that was too difficult for me.
Speaker 1: Oh yeah, Like there are little mini secret mini bosses,
Speaker 1: like did you fight that Pinocchio? Dude, Yes, he's the
Speaker 1: Minster or the the I don't know, he's a puppet.
Speaker 1: But you get really cool powerful you get items.
Speaker 2: Really good loot behind them. But I didn't know that,
Speaker 2: and I just thought maybe the game was insanely hard
Speaker 2: and I didn't know what I was doing. It turns
Speaker 2: out you absolutely can play this on medium or even hard.
Speaker 2: I've tried all three modes just to test them out
Speaker 2: and see how hard it is. And like you said, Mike,
Speaker 2: as long as you're willing to really read the attack patterns,
Speaker 2: this isn't so much in my opinion, about min maxing
Speaker 2: my damage. It was about not taking damage as long
Speaker 2: as I could figure it out. Eventually you can win
Speaker 2: once you learn their attack patterns. So that's been fun
Speaker 2: for me, and I have enjoyed. I actually think, now
Speaker 2: that I've played enough of it, easy is too easy.
Speaker 2: I still think hard is a bit too hard for me.
Speaker 1: And yeah, regular margin changes. It's crazy. It's like it's
Speaker 1: the dodge.
Speaker 2: Yeah, the dodge is like the window and hard is
Speaker 2: just like if.
Speaker 1: You blink, it's gone. I didn't. I didn't know that.
Speaker 1: I thought the the damage you take increases on higher difficulties.
Speaker 1: I don't know the window.
Speaker 2: Oh okay, I think because when I was on easy,
Speaker 2: it was giving me like ten damage for every time
Speaker 2: I took a hint, very forgiving. Yeah, but I felt
Speaker 2: like it was easier to dodge on easy mode.
Speaker 1: So huh. That a balance though, because like you get
Speaker 1: used to easy and you go up to medium and
Speaker 1: then you're like muscle memory just completely.
Speaker 2: Maybe I'm wrong. I definitely know damage you take goes
Speaker 2: up and down, but I thought it was easier to
Speaker 2: dodge on regular than it was on hard mode.
Speaker 1: Gotcha. Yeah, No, overall I like it. I again just
Speaker 1: like Navigationally, I wish they just like threw you know,
Speaker 1: immersion to the wind and let me have a mini
Speaker 1: map because there are a lot of branching pathways in
Speaker 1: this world and almost like you forget you're playing an
Speaker 1: RPG when you don't get into combat for a while,
Speaker 1: it feels more like a three D platform or collectithon
Speaker 1: because you're exploring so many pathways. On the side, I
Speaker 1: left for four days to travel for work. I came back.
Speaker 1: The game is also not great, like the journal does
Speaker 1: not tell you much about what you're supposed to be
Speaker 1: doing at parts. I also didn't have a mini map
Speaker 1: pointing me anywhere. I got turned around easily. Uh, pretty
Speaker 1: old school in that regard. I will just say, maybe
Speaker 1: try to play through it in one stretch of a
Speaker 1: few weeks or whatever it takes you. But yeah, overall,
Speaker 1: it's it's wrong. Is it not super long? I think
Speaker 1: thirty hours oh, I think thirty.
Speaker 2: That's my other reason why I usually don't play turn
Speaker 2: based RPGs is because like the idea of like dumping
Speaker 2: sixty to eighty hours in a game is like very
Speaker 2: overwhelming for how much I'm working and traveling this summer,
Speaker 2: and so like That's why I really like these shorter
Speaker 2: experiences that make me feel like I've achieved something in
Speaker 2: a smaller amount of time. But thirty hours is so reasonable.
Speaker 1: Yeah, no, it's it's uh, like I said, I would
Speaker 1: love to see more RPGs of this size keep coming out.
Speaker 1: It's almost like the turn based version of like Outer Worlds.
Speaker 1: When that came out, I was like, oh, this is nice.
Speaker 1: It's like twenty eight hours. You could beat it in.
Speaker 1: I think a vowed is around there as well. You
Speaker 1: guys I think have beaten it. I haven't.
Speaker 4: I think that was like fifty to Oh, I can't remember.
Speaker 4: Maybe fifty. No, it was like fifty sixty.
Speaker 2: I think I didn't finish avout. I would like to.
Speaker 1: I would like to go back to it.
Speaker 2: I have been overwhelmed by other things, speaking of which.
Speaker 1: Yeah, you two. You two have both been playing pip
Speaker 1: Ostrello and the Cursed Yo Yo.
Speaker 2: Possible contender for Worst Game name of the Year.
Speaker 4: It's not good. It is not good.
Speaker 1: Want to play it?
Speaker 2: I almost overlooked this game because graphically it is uh No,
Speaker 2: it's actually really cool graphically, but like if you look
Speaker 2: at the cover art, it looks bad because it's like
Speaker 2: a mouse weird thing with huge eyes. The colors are
Speaker 2: super saturated. I think it's almost garish, Like at your
Speaker 2: first look at it, it looks.
Speaker 3: Like like almost Pennies Big Breakaway if like, yeah, it's
Speaker 3: just it's an uglier look.
Speaker 2: I think it's an ugly like the aesthetic is so saturated.
Speaker 2: The blues are like a vivid blue and a vivid red,
Speaker 2: which I think is hard on the eyes. I'll tell
Speaker 2: you what did get me though. It said it was
Speaker 2: a Yo Yo Vania. It said the first Yo Yo Vania,
Speaker 2: and I was like, I like Metroidvania. I feel like
Speaker 2: I can deal with this. To check it out, Dan,
Speaker 2: I'm really curious what you think. But like my instinct was, I,
Speaker 2: I've actually really freaking enjoyed this game. I've really liked
Speaker 2: it so far.
Speaker 3: Yeah, I'm really impressed too, because, like I don't know,
Speaker 3: I love Zelda and specifically top down Zelda with like
Speaker 3: Links to the Past being my favorite ever. And so
Speaker 3: I've played so many like link to the Past likes,
Speaker 3: you know, and even like one that's like decent, I
Speaker 3: will enjoy just because it's like, oh, this reminds you
Speaker 3: of Linked in the past. This one actually has some
Speaker 3: interesting ideas of its own, Like even just like the
Speaker 3: yo yo thing is its own deal, and like you know,
Speaker 3: it's got these things where you're ricocheting it off like
Speaker 3: angled walls to hit things and collect things, and it's
Speaker 3: almost a mix of like you know, the hook shots
Speaker 3: and Boomerang and Zelda. Yeah, but good puzzles with that,
Speaker 3: but like also smart ideas that are kind of like
Speaker 3: the way that upgrades work when you were taking out
Speaker 3: a contract, So you're basically like leasing your upgrade. So
Speaker 3: it's like, okay, you're gonna have you're gonna do one
Speaker 3: more pip of damage, but in the meantime, until you
Speaker 3: pay this off, you were gonna take more damage or
Speaker 3: something like that, or until you pay it off, like yeah, yeah,
Speaker 3: And so it's like, as you're collecting money by defeating things,
Speaker 3: a certain percentage will be going to your pockets and
Speaker 3: a certain potent will be going towards paying it off,
Speaker 3: which I think that's a really fun way to do it.
Speaker 3: Instead of like, oh, I got a haul, you know,
Speaker 3: three hundred coins to this guy to buy it. It's like, well,
Speaker 3: you've had it now, but you're gonna have a little
Speaker 3: bit of a handicap until you pay it off.
Speaker 4: Like, I think that's pretty cool.
Speaker 2: I love that system. I think it's so neat and
Speaker 2: I've never heard of anything like this before, a debt
Speaker 2: collection system. Every time I get coined, it does change
Speaker 2: the way I play the game, because now, yeah, when
Speaker 2: I'm fighting things, the coins disappear very quickly, and so
Speaker 2: I'm killing something and like and like sucking all the
Speaker 2: coins up because I owe a five hundred dollars debt
Speaker 2: and until I pay this debt, I have two hearts.
Speaker 2: Too hard it is to survive a giant area full
Speaker 2: of things trying to kill you when you can only
Speaker 2: take one hit or and then you die. And when
Speaker 2: you take a hit it costs you money that's in
Speaker 2: a portion of your total dollars, which is so fucking rude.
Speaker 2: By the way, So I have five hundred dollars I'm
Speaker 2: getting hit with like an eighty dollars fee every time
Speaker 2: I die. Money is precious in this game, so that
Speaker 2: I find that the system stresses me out makes me
Speaker 2: take it very seriously because I got to pay off
Speaker 2: my debt.
Speaker 3: Yeah, it's it is smart and it is doing unique
Speaker 3: things that Like I think Link Between Worlds had that
Speaker 3: system where you would like rent items, like so like
Speaker 3: you rent the hook shot and I can't remember how
Speaker 3: like if you found it in the world then it
Speaker 3: would be permanent, or if you paid a much bigger
Speaker 3: fee or something, then you could own it. But I
Speaker 3: think this is kind of a smarter, cooler way of
Speaker 3: doing something like that instead of just like here's the
Speaker 3: dungeon where you get the boomerang, you know. Yeah, so
Speaker 3: it's in the look of it, like the key art,
Speaker 3: like you said, Mary, is pretty gnarly, but in game,
Speaker 3: I think it looks pretty sharp. I think it's a
Speaker 3: good looking game. It's one it'd be perfect for like
Speaker 3: a Steam deck. Actually, now that I'm gonna be carrying
Speaker 3: Switch around more kind of want to get the Switch
Speaker 3: version because I'm only maybe an hour in something like that,
Speaker 3: maybe a little more so i'd restarted on the Switch.
Speaker 4: But yeah, I really enjoyed when I played so far.
Speaker 2: It's it's got some really fun moves coming up as well.
Speaker 2: I almost got like almost animal weld when I was
Speaker 2: playing it, because I, you know, just like any metrodveining,
Speaker 2: you'll come across the space You'll be like, well, I
Speaker 2: don't know what to do here, you know, because you
Speaker 2: can only jump two squares and the game is very
Speaker 2: block shaped intentionally so that you know how far you
Speaker 2: can jump or how far you can throw your yo yo.
Speaker 2: I think you can throw your yo yo three, but
Speaker 2: you can only jump too. And I came across these
Speaker 2: spaces where I was like, I don't know what I
Speaker 2: can do here. I guess nothing, And then I finally
Speaker 2: got a new yo yo move, and now it's opening
Speaker 2: up a whole world for me. It's essentially like a
Speaker 2: travel system, so now I can like get to areas
Speaker 2: I couldn't get to before it. It was so fun
Speaker 2: because it's all yoyo based, so like I've always had
Speaker 2: the yoyo, but now I have like this really fun,
Speaker 2: new cool way to use it that's like altering my
Speaker 2: play style and every way. I also got a really
Speaker 2: fun You probably saw this even if you've only played
Speaker 2: an hour. But do you know when you start the game,
Speaker 2: it says you can walk anywhere. So the way this
Speaker 2: game is built, unlike a Zelda where it's like you
Speaker 2: have to get this move first, in this game, you
Speaker 2: can walk anywhere you want and just figure it out.
Speaker 2: And I went into like a mall and I got
Speaker 2: this really cool dash move that essentially allows me to
Speaker 2: travel past water. And now I also got a what's
Speaker 2: it called, like a not a dash we were just
Speaker 2: talking about it, where you basically a parry thank you,
Speaker 2: and you can shoot bullets back at people. And there's
Speaker 2: all these be cops and I was these be cops
Speaker 2: are so stressful. They can really totally kill you. Once
Speaker 2: you learn the perry, it's it's so smooth, dude. So
Speaker 2: like I'm in classic Metroidvania style, which is the thing
Speaker 2: I love about these games. There are places that you
Speaker 2: don't understand what to do, or there's people that you're
Speaker 2: afraid of because they're very different cult but once you
Speaker 2: obtain the correct skills, it's like you're God. You're just
Speaker 2: walking around there and like, absolutely I can traverse that water.
Speaker 2: Absolutely I can kill all these be cops. And it's
Speaker 2: just like no problem at all. The fast travel system
Speaker 2: is also pretty convenient. There's phone booths everywhere. There's a
Speaker 2: whole sewer system that's essentially the same map but underground,
Speaker 2: which is really fun to navigate. They put a lot
Speaker 2: at work into this game.
Speaker 3: Yeah, the fast Travel is like you're just basically spending
Speaker 3: money to unlock it permanently, right, like the fast Travel.
Speaker 4: I like that.
Speaker 3: I think that's fun. Like they do make money matter
Speaker 3: in this game more than I think like rupees and
Speaker 3: a Zelda would. So you definitely are, you know, encouraged
Speaker 3: to get everything you can.
Speaker 2: Well, not only do you have to spend them on
Speaker 2: paying off your contracts like Dan was saying, but you
Speaker 2: also need them to enhance your badge system. So just
Speaker 2: like Hollow Night, you'll come across these badges that will
Speaker 2: enhance your gameplay. So maybe you'll get a badge that
Speaker 2: gives you an extra heart, or they'll give you a
Speaker 2: badge that will drop more money. But you have so
Speaker 2: many badge slots, and uh, you can use money to
Speaker 2: enhance your badges, so that costs less slots. So I
Speaker 2: have a badge that gives me an extra heart, and
Speaker 2: I have a badge that drops more hearts, and I
Speaker 2: find that I take a lot of damage in this game.
Speaker 2: So I enhanced both of those badges to cost less
Speaker 2: slots so that they can both fit even though I
Speaker 2: only have three slots. So all that stuff has been
Speaker 2: like intricate and fun to play with. It sounds complicated,
Speaker 2: but man, when I was, when I was like messing
Speaker 2: with it, I was like, this is all fairly intuitive.
Speaker 2: I can understand the systems, and ultimately, even if like
Speaker 2: I didn't want to deal with all this shit, you
Speaker 2: can just kill everything if you've just figure it out,
Speaker 2: like you can just burn through this game. You can
Speaker 2: just raw dog it if you really want to. But
Speaker 2: I encourage you to do the systems because I think
Speaker 2: you will make your gameplay a hell of a lot easier.
Speaker 4: Yeah. I think I think I'm gona keep playing it
Speaker 4: to have on the go.
Speaker 2: Yeah, I'm installing it on my Steam deck. I'm taking
Speaker 2: it on my trip. One percent probably gonna be the
Speaker 2: game that I play during my travels the most. I mean,
Speaker 2: I'm I'm super into it.
Speaker 4: Yeah, it's great.
Speaker 1: Speaking of, I picked up a game I've been meaning
Speaker 1: to play for a while. Dan, I texted you about it,
Speaker 1: but I didn't say anything else. Deep Rock Survivor. For
Speaker 1: those who don't know, it's just a I don't We
Speaker 1: must have talked about Deeprockalactic on fire Escape at some point.
Speaker 1: I love that game. It's one of my favorite, like
Speaker 1: live service games, if you can call it that, I
Speaker 1: think they that is a game more developers should be
Speaker 1: trying to mimic. But speaking of mimicking, Coffee Stain whatever
Speaker 1: they call the publishing company they started, now they released
Speaker 1: Deep Rock Survivor. It's a you know, Vampire Survivors clone.
Speaker 1: I don't mean that derogatorily. It's well, Vampire Survivors wasn't
Speaker 1: the first game of that sort either. The auto shooter,
Speaker 1: but it's an auto shooter, and if you play Deep Rockalactic,
Speaker 1: they are using the same classes of characters, the same
Speaker 1: weapons you can get in Deeprochylactic, and it's an auto shooter,
Speaker 1: and that you start off with the assault rifle, and
Speaker 1: then you're every you're collecting those experienced orbs to upgrade
Speaker 1: either the assault rifle or to upgrade your movement speed,
Speaker 1: or to upgrade. The biggest mechanical difference right off the
Speaker 1: bat is the mining. When you're going around these areas,
Speaker 1: you have these sections of dirt or rock or or
Speaker 1: that you can actually pick ax your way through automatically.
Speaker 1: It's one of those things where it's like, oh, different
Speaker 1: classes benefit more from different upgrades in that I didn't
Speaker 1: realize how important the mining speed could be because usually
Speaker 1: it takes like two swings to get through one block.
Speaker 1: You can upgrade it to where you're just like chewing
Speaker 1: through them and you're getting side objectives. This is also
Speaker 1: another place where it kind of parts ways from Vampire Survivors.
Speaker 1: But Vampire Survivors had little like secrets around every map
Speaker 1: that you could unlock and whatnot. This one actually says,
Speaker 1: go collect like sixteen of these bulow mushroom caps, so
Speaker 1: that becomes this thing that you doing so will get
Speaker 1: you extra goal to spend after you extract. Because these
Speaker 1: these missions are all like four or five part missions.
Speaker 1: You'll complete the objective, lure out the boss, kill it,
Speaker 1: and then extract out to the next level. Between them,
Speaker 1: you can then spend money on upgrades or spend different
Speaker 1: resources you've gathered in the mining or in like the
Speaker 1: actual rock formations, you could spend that on different upgrades.
Speaker 1: It works extremely well. I would say it's pretty tough.
Speaker 1: I still have not i've completed the first mission. It's
Speaker 1: sort of set up to be a linear thing at first,
Speaker 1: where As opposed to Vampire Survivors, where it's like, oh,
Speaker 1: I'm gonna play the first map with like five different
Speaker 1: characters of it i've unlocked. This is very much like oh,
Speaker 1: I've been playing the first class for a while before
Speaker 1: I even unlocked the gunner. But once you unlock the gunner,
Speaker 1: it's like, all right, I'm gonna put all my points
Speaker 1: into tankiness and fire rate because the reload is going
Speaker 1: to take a long time no matter what or sorry
Speaker 1: clip size, so I might as well expand the magazine size,
Speaker 1: so I don't know if I have more bullets between reloads.
Speaker 1: I don't think it's better than Vampire Survivors, but I
Speaker 1: think it's a really solid, like a really good steam
Speaker 1: deck auto shooter that you don't have to have played
Speaker 1: Deep Rochalactic to enjoy. Having played a lot of Deep Rochalactic,
Speaker 1: I enjoy seeing how all these weapons and weapon classes
Speaker 1: transition into a different genre. But yeah, I like that
Speaker 1: game quite a bit. I'm probably going to be playing
Speaker 1: that mainly on the flight tomorrow, so check it out
Speaker 1: for sure.
Speaker 3: Yeah, I've tried to add a couple of Vampire Survivors
Speaker 3: likes since I got obsessed with that, and yeah, I'm
Speaker 3: always going to look out for a good one of those.
Speaker 3: I think I did download it after you mentioned it
Speaker 3: to me a while ago, but I just haven't tried
Speaker 3: it yet.
Speaker 4: But it sounds good.
Speaker 1: Yeah, it's great. It's there's also like cool little mechanics,
Speaker 1: like similar to hell divers. If you call in Ammo
Speaker 1: drops at the right time, it'll crush a bunch of
Speaker 1: bugs at the same time. So it does enough to
Speaker 1: break away from Vampire Survivors. But like, I'm all for
Speaker 1: that genre getting as bigger, more people taking a swing
Speaker 1: at it. Like I'd love to see different properties, try
Speaker 1: to do the auto shooter, bullet heaven genre, whatever you
Speaker 1: want to call it. But yeah, it's great if people.
Speaker 1: I don't think it's too expensive on Steam. I think
Speaker 1: it's well worth whatever I paid for it. I'd have
Speaker 1: to double check that, but yeah, it's great. Nice Mary,
Speaker 1: what's or Dan? You're playing the Lego party as well.
Speaker 4: Played a game of that at Summer Games Fest. It's
Speaker 4: very good.
Speaker 3: I've you know, obviously being a big old Mario Party guy,
Speaker 3: I've played other, you know, party game type things, and
Speaker 3: I feel like most of them try to do like
Speaker 3: a weird twist on it. Like I remember Sonic Shuffle
Speaker 3: back in the day. It was our like card based
Speaker 3: and sucked, and it's there's like an anime when we
Speaker 3: did recently that It's obviously the Mario ip goes far
Speaker 3: with me, but I also do really like just the
Speaker 3: idea of this bullshit party game. So I've always been
Speaker 3: open to other party games, and Lego Party is the
Speaker 3: one that I think on first glance has kind of
Speaker 3: hit the Mario Party notes the best and actually improves
Speaker 3: on a lot of it. It's just a lot snappier.
Speaker 3: Like you know, I don't know if you two have
Speaker 3: played a lot of Mario Party, but it's just like
Speaker 3: there's just so much you're just like, okay, we're slowly
Speaker 3: going across the board. Now, this fucking turtle is explaining
Speaker 3: the shop to me for the twentieth time. Things like that,
Speaker 3: This one it moves, it moves, but everything it's doing
Speaker 3: is straight out of Mario Party. There are chance time squares,
Speaker 3: and instead of coins and stars, you are getting studs
Speaker 3: and golden bricks. You know, it is unapologetically Mario Party.
Speaker 1: It's still the same like dichotomy between the board game
Speaker 1: layer and minigames.
Speaker 3: Yeah, totally. So you do the four turns and then
Speaker 3: you do a minigame. But like all the mini games
Speaker 3: I did were a lot of fun and they do
Speaker 3: some unique things too, where it's like, okay, you're driving
Speaker 3: these little like remote control cars and each face button
Speaker 3: makes a wheel accelerate, so you have to like navigate
Speaker 3: through this, you know course with a bunch of holes
Speaker 3: and things like that by controlling individual wheels almost in
Speaker 3: like a Quop like way.
Speaker 5: You know.
Speaker 3: So yeah, really solid, many games great look to it.
Speaker 3: It's just silly stuff. Like the level we did had
Speaker 3: a volcano and if you get to the top of it,
Speaker 3: there's like a big turkey on a spit roast and
Speaker 3: it'll like heat up and explode up and land on
Speaker 3: one of your enemies and steal either studs or a brick.
Speaker 3: It works the lego stuff in in a smart way
Speaker 3: to where it's like you get on certain squares and
Speaker 3: it'll like build another part of the level. So you know,
Speaker 3: it was like a bay is where I was the
Speaker 3: game was happening, and then you land on a thing
Speaker 3: and it builds a pirate ship in the bay and
Speaker 3: you can suddenly go across it and kind of shortcut
Speaker 3: to a different area. So a lot of charm, a
Speaker 3: lot of really good mini games, and just there was
Speaker 3: I gotta admit it was pretty nice, just having it
Speaker 3: move at a faster clip than Mario Party. So I
Speaker 3: will definitely get this, play a lot of it. It
Speaker 3: turns out it's not just the Mario IP that makes
Speaker 3: me like that stuff.
Speaker 1: What were you playing it on?
Speaker 3: It was an SGF demo, so I believe we had
Speaker 3: pissed I think we had pissed five controllers.
Speaker 4: But uh yeah, I think it's probably gonna be on everything. Yeah,
Speaker 4: very good looking forward to stuff like that.
Speaker 1: Yeah, I like I played, Uh, correct me if I'm wrong.
Speaker 1: There were three Switch Mario parties.
Speaker 4: Uh yes, Super Mario Parties, Superstars, and Jamborey.
Speaker 1: I played. I played the one that was like retro
Speaker 1: maps boards Superstars, that's the best way pay that. I
Speaker 1: liked it. And I played the first one on Switch
Speaker 1: and I thought it was fine. I don't know, I
Speaker 1: don't have the same lens to like critique it in
Speaker 1: the context of the franchise, but was the last one
Speaker 1: on Switch the one people didn't like or was the
Speaker 1: first one?
Speaker 5: No?
Speaker 3: I actually I was on the low end of the
Speaker 3: review scores on that one, but I still like it.
Speaker 3: I just, you know, I think I'm maybe like critic
Speaker 3: like Jamboree. Yeah, I think I just I kind of
Speaker 3: dissected a lot. Being a big Mario Party head, and
Speaker 3: there were elements I didn't love about it, but still
Speaker 3: it's a fun game. I'm just going to go to
Speaker 3: Superstars if I'm playing on the Switch, it's okay.
Speaker 1: Yeah, I'd be down to try Lego Party. That sounds fun.
Speaker 1: Could be a bonus episode when it comes out. Yeah,
Speaker 1: yah yah, Maren, what's some midnight walk?
Speaker 2: Okay? So this one thing I feel like, I feel
Speaker 2: like more people should be talking about this. I can't
Speaker 2: believe no one is playing this. This is a really
Speaker 2: cool game. This is a clay mation, handmade stop motion
Speaker 2: horror game. I'm gonna say horror, but I don't know
Speaker 2: if it's like that. I'm going to classify it as horror,
Speaker 2: but I think it's more of an adventure with scary elements.
Speaker 2: If you look at the trailer, it will give you
Speaker 2: an extraordinarily good example of like some of the creepy
Speaker 2: scary stuff. It reminds me a bit of Nightmare before
Speaker 2: Christmas and a bit of Pans Labyrinth. The way that
Speaker 2: this world is con you are, I want to say,
Speaker 2: you're called like a burnt or something, or a chart
Speaker 2: or something. Your hands are like so burnt and crispy,
Speaker 2: and it looks like your ash or something, and the
Speaker 2: world has there's no fire in the world left. But
Speaker 2: luckily you come across a cute little guy. He's such
Speaker 2: a cute little character. I forget his name. I want
Speaker 2: to say, it's like potty or like you know, pothead
Speaker 2: or something. And he has fire in his head and
Speaker 2: your job is to escort him to the end of
Speaker 2: this mountain. But there's so many terrifying things in this
Speaker 2: world that want to snuff out the flame and kill
Speaker 2: you along the way. I actually think this is an
Speaker 2: incredibly well constructed and charming experience. It's very thoughtful. You
Speaker 2: come across this town of nobody's but they are genuinely
Speaker 2: their heads. They have no bodies, which I think is
Speaker 2: a really fun play on words. And there's a monster
Speaker 2: that's killing them. It's like eating them, and so they're like,
Speaker 2: you have to take out this monster. It's it's dangerous,
Speaker 2: it's killing us. And so you're you're killing these that
Speaker 2: you're trying to like take down this monster. And then
Speaker 2: you find out like there's a lot of depth to
Speaker 2: these characters. There's a reason the monster is doing what
Speaker 2: it's doing, and it's actually like the Nobody's are kind
Speaker 2: of dickheads, and so like it's really fun that you,
Speaker 2: as the player get to kind of see the depth
Speaker 2: and the thoughtfulness of the of the villains and the
Speaker 2: people that you come across on your way on your journey.
Speaker 3: Did Mike disapprove of the Nobody's pun because I saw
Speaker 3: him burious head.
Speaker 4: In his hands.
Speaker 1: I shouldn't have reacted that way. No, I liked it.
Speaker 1: It reminded me, for you, It reminded me of a
Speaker 1: very very deep cut video that my friends and I
Speaker 1: used to watch called, Uh, there's a this just man
Speaker 1: on the street that someone like struck a jackpot with.
Speaker 1: She's trying to ask him what he thought about like
Speaker 1: some Sydney ordnance, and he started going off. It's Canadian
Speaker 1: Steve Spiro's easy going.
Speaker 4: Oh oh the vampires.
Speaker 1: Yeah, yeah, Waterloo. And at one point he says, because
Speaker 1: you can't kill a nobody with nobody. That's what I'm
Speaker 1: just thinking about him. How he starts going off.
Speaker 3: And Glenn, howardon did that speech in the BlackBerry movie?
Speaker 3: I don't really Yeah, yeah, Mary that this game is
Speaker 3: one of them that, like, you know, Bonk is always
Speaker 3: playing games, and you know, there are just certain ones
Speaker 3: where I walked through the room and you know, didn't
Speaker 3: really grab me or anything, and then this one I
Speaker 3: saw her playing it and I was like, wow, that
Speaker 3: is a striking art style, Like that is righting.
Speaker 2: Eventually, the gameplay is also quite interesting. So a lot
Speaker 2: of the times you're hiding from a creature, they're always
Speaker 2: giving you a closet or a tunnel or something to hide.
Speaker 2: They have like interesting not too difficult, but there's always
Speaker 2: like some kind of thoughtfulness to a puzzle to help
Speaker 2: you get through a space. So like, let's say there's
Speaker 2: a monster and there's no places to hide, but there's
Speaker 2: a candle nearby. You can tell your little pot boy
Speaker 2: to light the flame of this candle. The monster will
Speaker 2: go to blow it out because they hate fire. And
Speaker 2: then it'll help you run across behind their backs when
Speaker 2: they're not looking, and so there's a lot of sneakiness,
Speaker 2: a lot of maneuvering to get by. When you do
Speaker 2: get caught, I have like literally yelped and been like
Speaker 2: it's kind of breaky when these things try and eat you,
Speaker 2: and they're just kind of gross. They these gangly teeth
Speaker 2: and big eyes. It's really stressful and so like, this
Speaker 2: game is not for the fainthearted. But I am just
Speaker 2: I think I am disappointed that I haven't heard more
Speaker 2: people covering this game. I think it is so unique
Speaker 2: and as we talk about how important it is to
Speaker 2: support art as games, this is art. This is obviously
Speaker 2: hand constructed. This took someone a lot of time. This
Speaker 2: is not a short game development cycle. This was a
Speaker 2: very long experience, probably to hand make all of these
Speaker 2: clay animations. It looks awesome. It is so stunning. It's
Speaker 2: got cool gameplay if you can get past how scary
Speaker 2: it is. It is scary, but I love that shit.
Speaker 2: You got to pick this up like, this is a
Speaker 2: really unique experience. I loved it.
Speaker 4: Nice. What are you planning on?
Speaker 2: I'm playing it on Steam and I am going to
Speaker 2: download it on steam Deck and hope that it also
Speaker 2: works on my steam Deck. I assume it will, and
Speaker 2: I stream deck.
Speaker 3: It feels like a game i'd like to like, I
Speaker 3: would want to turn off the lights and turn up
Speaker 3: the surround sound and you know kind of sink in.
Speaker 2: Is it on game Pass?
Speaker 1: No, I'm just kidding.
Speaker 4: Oh, it's funny.
Speaker 1: It is a very good looking game.
Speaker 2: Yeah, this is a game to like immerse yourself in.
Speaker 2: This is a game like turn off the lights, like
Speaker 2: Dan said, and like, just.
Speaker 1: So, how do you like? That's fucking crazy though, that
Speaker 1: Like it's supposedly what do they mean? It's it's handcraft
Speaker 1: with real clay and animated as stop motion style, But like,
Speaker 1: I don't fully understand, Like that's crazy. I don't fully
Speaker 1: understand how you could hand make all of this clay
Speaker 1: to account for every animation that could happen in a
Speaker 1: video game.
Speaker 2: Yeah, it's a really good question. My assumption is that
Speaker 2: a lot of the animations were done in clay, but
Speaker 2: they probably like some of the backgrounds and stuff like
Speaker 2: that were probably done in a three D renderer. But
Speaker 2: I think your main characters are all done in clay,
Speaker 2: and the hands you'll definitely see it, Like if you
Speaker 2: ever see a lot of this game has to do
Speaker 2: with fires. You're constantly like getting matches and lighting them.
Speaker 2: But when you see your hand animations, you can like
Speaker 2: kind of tell this was like a constructed hand and like,
Speaker 2: I don't know, it's interesting, Like you can see the
Speaker 2: divots in it, you know what I'm talking about, Like
Speaker 2: when you see clay mation and you're like, yeah, it's
Speaker 2: not perfect, but I love it. It's charming, Like this
Speaker 2: game has that.
Speaker 1: It's cool. Dan, you've been playing Hell as Us as well.
Speaker 4: I played it.
Speaker 3: It's coming out in September and I was in Montreal.
Speaker 3: I played about three hours a bit and so obviously
Speaker 3: you know, limited time, but enough to see that it's
Speaker 3: really going for something and that something is not holding
Speaker 3: your hand. It is all about it just like you.
Speaker 3: There are very very limited HUT elements. There are no
Speaker 3: quest markers there. It's the opposite of like that Ubisoft
Speaker 3: Matt Barf thing where there's just a million checklist things.
Speaker 3: You go into this nation to try to figure out
Speaker 3: what happened to your family and the town you grew
Speaker 3: up in. You've been like exiled or you left early.
Speaker 3: It's kind of this like Hermit Nation, like kind a
Speaker 3: North Korea type thing, but it's fictionalized. And you just
Speaker 3: have like a data pad with an investigation tab on it,
Speaker 3: and it just starts with like find out what happened
Speaker 3: to your family, find out what happened to the town,
Speaker 3: and you just go in and you just go into
Speaker 3: houses and towns and you talk to characters and ask
Speaker 3: them questions and as they fill things in, it's almost
Speaker 3: that kind of corkboard like you know, like okay, so
Speaker 3: this happened here, and okay, so someone said they saw
Speaker 3: your dad go to this town and this thing much more,
Speaker 3: much more. I don't know if it opens the word
Speaker 3: that I'm looking for here, but.
Speaker 4: Yeah, it is.
Speaker 3: It feels like you could people could have vastly different
Speaker 3: experiences playing this game, you know, whereas at Alan Wake
Speaker 3: was a little bit like okay, now here's the part
Speaker 3: where you go to the amusement park, this is like,
Speaker 3: I don't know, go where you're going to go and
Speaker 3: see what order you learn things in and where it
Speaker 3: takes you. But like any maps you get are going
Speaker 3: to be like hand drawn things that a character hands
Speaker 3: you of like oh, here's this depot here, here's this
Speaker 3: tunnel on the highway, and it's just like a scribbled
Speaker 3: you know, map that someone drew.
Speaker 4: It's really cool. It is interesting in that, like it
Speaker 4: does give you the option.
Speaker 3: With like there's combat with these like weird other worldly
Speaker 3: like creatures that you can change perry timing and enemy
Speaker 3: aggressiveness and like that type of stuff, but you cannot
Speaker 3: choose to make the like, hey, give me an objective arrow,
Speaker 3: give me a mini map. It's you know, like a
Speaker 3: red Dead Redemption two. You could do the thing where
Speaker 3: you could turn off all the many maps and stuff
Speaker 3: and just rely on like signs in the world and
Speaker 3: you know, people telling you things, and this is like
Speaker 3: that if it was your only way to do it,
Speaker 3: and so like there are some diegetic hints where it's
Speaker 3: just like there's wind chimes that you can follow, there's
Speaker 3: you know, markings on trees things like that, but it's
Speaker 3: it's pretty hardcore about just like you finding your own
Speaker 3: way through it through talking to people and learning about
Speaker 3: the world. And like when in like I saw the
Speaker 3: trailer a while ago and I was like, Okay, I
Speaker 3: don't know if this is like a soul's like thing.
Speaker 3: It almost looks kind of like destrianting me. But no,
Speaker 3: it's very much its own thing. And I'm now really
Speaker 3: intrigued by whatever this game is doing.
Speaker 1: Do you have a lightsaber esque esque thingber?
Speaker 3: What weapon I have? You have like a drone that
Speaker 3: you can unlock a bunch of upgrades for and everything?
Speaker 3: I can't remember, like what weapons there is? Definitely Melee.
Speaker 3: Melee is like your main like.
Speaker 1: A bunch of blowing swords and stuff.
Speaker 3: It's kind of a hell of a look to it,
Speaker 3: and like the enemies look really wild, just these like
Speaker 3: husks with like these holes in them in their faces
Speaker 3: and very spooky and weird, and I'm into it. Great
Speaker 3: sound design. It reminds me a lot of Annihilation, And
Speaker 3: I asked the developers and they're like, yeah, that was
Speaker 3: like a that was a primary influence.
Speaker 1: I what other game were we talking about about? Also
Speaker 1: has Annihilation vibes. I'm like, I feel like that format
Speaker 1: of movie. Even Stalker has it too. I mean Annihilation
Speaker 1: was kind of inspired by Stalker, the movie, which the
Speaker 1: games were playing from the same source material. I want
Speaker 1: more games to do exactly what it sounds like this
Speaker 1: is doing, where you're going into this weird altered landscape
Speaker 1: just to figure out what happened, and then you're finding
Speaker 1: weird fauna on flora and shit like that.
Speaker 3: Yeah, I mean, it's like there's a huge, like I
Speaker 3: guess this game's version of like a high royal field
Speaker 3: in this area where it's a kind of a hub
Speaker 3: that connected a bunch of towns and stuff. And in
Speaker 3: the middle of it, from far away, you see this
Speaker 3: weird just pulsating orb of just this kind of evil
Speaker 3: looking orb of this like like in the middle of
Speaker 3: a field, and there's just a bunch of these like
Speaker 3: husks like walking around it, and so you just see
Speaker 3: it in the distance, You're like, what the fuck is that?
Speaker 3: And just in talking to people in the cities and stuff,
Speaker 3: they'll start mentioning it, and it kind of fills out
Speaker 3: your data on what this thing is. And it's very
Speaker 3: very cool how you learned things in that game.
Speaker 4: I think. I think, Mike, it's it seems like a
Speaker 4: mic game for sure.
Speaker 1: Yeah, this looks rad I had seen this announced. I
Speaker 1: don't know if it was a Game Awards or an SGF.
Speaker 1: I'm like, all right, this looks looks kind of cool.
Speaker 1: But the more I you talk about this, the more
Speaker 1: i'm I would be into this coming out September.
Speaker 4: Yes, yes, I think it's people from my dis X
Speaker 4: working on it.
Speaker 1: Yeah, yeah, from IDOS back in the day.
Speaker 4: Oh sure, Yeah, it's I think you're gonna like it.
Speaker 1: Yeah, this looks cool. Last game I'll talk about quick.
Speaker 1: I also traveling. I went back to Rogue Legacy two
Speaker 1: on Steam deck anybody who didn't play that, because I
Speaker 1: believe it came out in early access for a bit
Speaker 1: and then went full That game is still really good.
Speaker 1: The first one was twenty fourteen. I want to say
Speaker 1: one of the earlier roguelikes to kind of blow up.
Speaker 2: Get why people didn't get is into Rogue Legacy two
Speaker 2: is Rogue Legacy one. Because Rogue Legacy one like had
Speaker 2: a whole bunch of fair and I thought Rogue Legacy
Speaker 2: too was like we're gonna do the same thing but
Speaker 2: on crack and give you like way more ways to
Speaker 2: play the game and weird, weird stupid ways, like everything's
Speaker 2: upside down and gravity sucks.
Speaker 1: Now.
Speaker 3: I mean from my experience, like I loved Rogue Legacy
Speaker 3: one so much. I beat it on like three different
Speaker 3: consoles and I love it.
Speaker 2: I beat it a couple of times. I really liked
Speaker 2: Rogue Legacy.
Speaker 3: Yeah, it was one of the first Rogue lights I
Speaker 3: really really got into. So I was super excited for this,
Speaker 3: and like, I think my experience with it is why
Speaker 3: I don't really do a lot of early Access. It's
Speaker 3: why I haven't touched Hades too, despite loving Haites. One
Speaker 3: is because I played it right away when it went
Speaker 3: out in early access and like part of the pandemic.
Speaker 3: I didn't want to say. It was like June July
Speaker 3: twenty twenty or something like that, and I was like, Okay, cool, cool,
Speaker 3: this is fun. But it was like had like one
Speaker 3: area or whatever, and then you get to a screen
Speaker 3: that's like we're working on it. Here's our roadmap, and
Speaker 3: it just kind of takes the wind out of the
Speaker 3: sales because it's like you get excited to play it.
Speaker 4: But then it's like, well, you don't really get the
Speaker 4: whole thing. This is just a me thing.
Speaker 3: Maybe I'm sure there are others that feel this way,
Speaker 3: but like when it came out, I just didn't really
Speaker 3: I think I played a couple of runs and then
Speaker 3: I didn't continue because I would rather just wait until
Speaker 3: something is at a one point zero and then I
Speaker 3: feel like I have a beginning to end experience with
Speaker 3: the game, rather than staggering it like that.
Speaker 1: You know, Yeah, No, I'm the exact same way. I
Speaker 1: have not touched Hades too. I think that could potentially
Speaker 1: ruin it for me. I also did the same thing
Speaker 1: with Darkest Dungeon two. I don't think I should have
Speaker 1: done that. I played that early access, but I think
Speaker 1: the way that we play even fully released games is
Speaker 1: so often bite size just to see what it's doing
Speaker 1: that when I play games in early access, I'm like,
Speaker 1: all right, I see what they're going for, and then
Speaker 1: I don't go back. Even though I admit that's not fair,
Speaker 1: And like you see a lot of success stories in
Speaker 1: early access, and like I'm a huge proponent for early access.
Speaker 1: I think it's a great idea. I think, when done right,
Speaker 1: like you're getting good feedback from the people who care
Speaker 1: the most about your game, you should be doing that
Speaker 1: if you can. I totally agree. I did not touch
Speaker 1: Rogue Legacy too until I came Now. I will say
Speaker 1: I think it does a lot of really cool stuff.
Speaker 1: It just goes crazy with the character classes. You get
Speaker 1: a gun slinger who has a literal gun that shoots.
Speaker 1: You have a shinobi who like has to stop to attack,
Speaker 1: but you can angle the sword and if you get
Speaker 1: at the very tip of the katana, then you do
Speaker 1: critical damage. There's a lot of cool stuff going on.
Speaker 1: They also not that long ago released their final update,
Speaker 1: so it's it's not only complete, it's they're done working
Speaker 1: on it.
Speaker 4: Okay, So I do want to get into this great.
Speaker 1: Great Steam deck game. I'm there's six bosses to the
Speaker 1: base game. Oh it's been a at lunch, like I
Speaker 1: don't know, two thousand nineteen.
Speaker 2: Oh so early access just like put a little bad
Speaker 2: taste in our mouths.
Speaker 1: Or I played a lot of it before. I just
Speaker 1: went back recently on Steamck. I went back recently. I've
Speaker 1: never played it on steam Neck, which I have been playing,
Speaker 1: and it's a phenomenal Steam deck game, and now anybody
Speaker 1: who may have forgotten about it, which I get. It's
Speaker 1: a really good game. The first one is still more
Speaker 1: focused and tight. This one. It feels like they clearly
Speaker 1: were just trying a lot of different ideas that I
Speaker 1: don't always think mesh well. But there are really cool
Speaker 1: character traits, really cool magical spell kind of things. The
Speaker 1: map design. I think this game's cool because the first
Speaker 1: game was very much like the whole game felt like
Speaker 1: a Castlevania. Sure, the aesthetic could change. It would be like, oh,
Speaker 1: I'm in dungeons, now I'm in the woods. This When
Speaker 1: you go between major areas, it actually kind of changes
Speaker 1: how you're moving around it. The first section is very
Speaker 1: much Castlevania, straight platforms, spike floors, flame barriers, et cetera.
Speaker 1: Then you go to the next one, it's very much like, Oh,
Speaker 1: you're leaping across these like houses on stilts and like
Speaker 1: jumping up and falling down the sides to find secrets.
Speaker 1: Then you get to another area where it's like, oh,
Speaker 1: it's a snowy area. I get that. But then all
Speaker 1: of a sudden, it's more like hills, escapes, zombies come
Speaker 1: up out of the ground. So it's actually kind of
Speaker 1: changing the overall flow of the game. Yeah, I don't
Speaker 1: know it. They also have some cool overall stuff where
Speaker 1: it's like the first game had the architect where you
Speaker 1: could lock the castle layout if you liked it, just
Speaker 1: pay extra to say, oh, I know where this boss is,
Speaker 1: I want to go right there. I don't want to
Speaker 1: deal with RNG, so lock the castle for me. I
Speaker 1: know he's up here in this part of the map.
Speaker 1: They do a lot of cool stuff like that. They
Speaker 1: have quality of life things where you can pay to
Speaker 1: unlock a warp portal permanently. It won't always be in
Speaker 1: the same place unless you also combine that with the architects,
Speaker 1: but you will be able to warp to the snowy
Speaker 1: area right away because if you play the first game,
Speaker 1: you know, at a certain point the gold that the
Speaker 1: enemies are dropping in the first area just does not
Speaker 1: become worth it to farm. So they do a lot
Speaker 1: of cool stuff to keep the game moving along. Breezily.
Speaker 1: I don't know. It's really good And now I don't know.
Speaker 1: It wasn't yesterday, but it wasn't that long ago. They
Speaker 1: released the final update. All the character classes are in
Speaker 1: it all like they've moved on their work. Cellar Door
Speaker 1: Games is working on Rogue Legacy three, Rogue Legacy three
Speaker 1: or whatever the hell they're doing next. So this game
Speaker 1: is like set in Stone. It still kind of can
Speaker 1: look like a flash game sometimes that art style not
Speaker 1: a flash game, but like, uh, what is it?
Speaker 2: I'm immune to that criticism. Yeah, No, it's that's just
Speaker 2: something terrible. People say.
Speaker 1: There's a game like two years ago that I kind
Speaker 1: of liked. There's like a little indie Pokemon ripoff, but
Speaker 1: it just looks like they're they're literally cut out of paper.
Speaker 1: And I think it worked for the first game because
Speaker 1: it was kind of novel, but now it's like it's
Speaker 1: not the best looking game at all times.
Speaker 2: I don't like any of the art styles where things
Speaker 2: look like they're cut out of paper.
Speaker 1: I don't know, take a look at it. It's it's it's.
Speaker 2: Also make your ship look a little bit more three D.
Speaker 2: I just don't like the thick outline to like, I
Speaker 2: don't know, hide stuff.
Speaker 4: I feel like paper Mario.
Speaker 2: I've never liked it. Yeah, art style, I think the
Speaker 2: game is cool. I don't like the art style.
Speaker 1: Play Rogue is a really good game. War Chief war
Speaker 1: Group is the game I was thinking of it was.
Speaker 1: That's not the Pokemon thing. Is the term How good.
Speaker 2: Paper Mario would be if it didn't look like that.
Speaker 4: It's called didn't play Mario and Luigi.
Speaker 1: How could you slip behind two new surfaces if it
Speaker 1: wasn't paper.
Speaker 3: Yes, it's a gimmick. He slides underneath the blankets because
Speaker 3: he's a piece of paper. My goodness, fat shaming Mario,
Speaker 3: paper Mario.
Speaker 1: But uh yeah, Rogue Legsy two. Check it out, Mary, wait, Mary,
Speaker 1: save this joke. I want to champion this game one
Speaker 1: more time. Go play Rogue Legsy two. Continue hit. It's
Speaker 1: not gonna be that funny. It's not gonna be worth it.
Speaker 2: Where's Mario? Don't even have a waste? Mario? So thin?
Speaker 2: Mario light as a feather, Mario looking amazing? Mario?
Speaker 1: Is this a reference to? It is like a miscongeniality thing? Mario?
Speaker 4: Thigh gap?
Speaker 1: What look for a guy at a castle? I did?
Speaker 2: Everybody wants it. Imagine Mario in the thy gap.
Speaker 1: Looking for a guy in high roll six.
Speaker 2: Die gap. Nobody looks for a man with a thigh
Speaker 2: gap anymore. But I want to make it happen.
Speaker 4: I don't think we can have it because we've got
Speaker 4: balls there.
Speaker 1: You can tape them up. I'm looking for our guy
Speaker 1: in high roll five.
Speaker 4: The balls dangle right where the thigh gap would be, right,
Speaker 4: so just.
Speaker 1: You can you can?
Speaker 4: Yeah, I guess so, I guess if you like folded
Speaker 4: him up, you can see if you have.
Speaker 1: Daddy says, I got that good gap.
Speaker 4: Stop that.
Speaker 1: Let's talk about email, Okay, as always, you can right
Speaker 1: into I just almost gave my email. It's been a while.
Speaker 1: Fire Escape cast at gmail dot com for questions, comments, concerns.
Speaker 1: We got a bunch since last episode. Thank you for
Speaker 1: filling up that inbox again. Dan and Mike Manatti and
Speaker 1: Jeff Grubb love to do like eight emails when Mary
Speaker 1: and I are away, so we've refilled. It's been great. Mary,
Speaker 1: do you want to read this? This is definitely up
Speaker 1: your ally. This first one from Hillary from Virginia.
Speaker 2: Sure, Hey, Escapees. This question has been floating around the
Speaker 2: cozy gamer sphere online and I would love to get
Speaker 2: your takes on it, especially Mary.
Speaker 1: Thank you.
Speaker 2: If you made your own cozy bundle of five games,
Speaker 2: what would they be? Feel free to leave this off
Speaker 2: the pod if you read this question. Mine would be
Speaker 2: Graveyard Keeper, Starduo, Valley, Animal Crossing, Powerwash, Stimulator, and Dragon
Speaker 2: Age origins not classified as cozy, but Thetis is my
Speaker 2: favorite place. Oh that's so cute. Much love Hillary. Thanks Hillary.
Speaker 1: It's a good question for any genre, like what is
Speaker 1: the what is the ideal? Like the bundle pack bundle
Speaker 1: of five games. But yeah, cozy games, I guess to
Speaker 1: kick it off off, these are good I have. These
Speaker 1: are good ones. Animal Crossing I think is up there. Well, no, Mary,
Speaker 1: you can go first year the cozy Game Expert.
Speaker 5: But like.
Speaker 1: Stardoo Valley has to be there for sure.
Speaker 2: I think, unfortunately, I mean, it's not unfortunate. Stardu Valley
Speaker 2: is kind of the mecca of cozy now, like, I
Speaker 2: don't think you could have a bundle without Stardoo. I'm
Speaker 2: gonna name a couple more that I think should be
Speaker 2: contend ees, and then what I think we should do
Speaker 2: is make fire Escapes cozy bundle, right, Like, with the
Speaker 2: five of us and our powers combined, I'm sure we
Speaker 2: can think of what we consider a cozy bundle.
Speaker 3: My boss, Boss Boss, Yeah, joined the cat World.
Speaker 2: Boss is like very.
Speaker 4: He loves me. Yeah, we're buds like a Wolve's eyes.
Speaker 2: I know, I can't, I can't look away. It's like
Speaker 2: a Medusa quality started interrupting. Okay, so other ones that
Speaker 2: I think we should be heavily considering for the fire
Speaker 2: Escape cozy Bundle. I think Slime Rancher is one of
Speaker 2: the cozyest games. I've played in the last decade. I
Speaker 2: have lost myself in this game.
Speaker 1: Specifically one two did not do it for me really
Speaker 1: at all. They like, I mean, Mary, correct me if
Speaker 1: my memory is wrong, or rather share a different opinion
Speaker 1: if I'm you disagree, But they'd like overcomplicated everything in
Speaker 1: a way that, like the gameplay loop, was not nearly
Speaker 1: as satisfying and drawn out.
Speaker 2: Yeah, I mean, I think slim Rancher, the original is
Speaker 2: the one that I poured hours into. I did not
Speaker 2: pour as many hours in a slime Ancher too. Maybe
Speaker 2: it was like two fine tuned, but the original Slime
Speaker 2: Rancher just the concept of like, yeah, you suck slims
Speaker 2: up into your little tube and then you get them
Speaker 2: to mate with each other. You gotta feed them, so
Speaker 2: you gotta have chickens, and you gotta have like fruits
Speaker 2: and vegetables to feed them. I mean you can really,
Speaker 2: you can really spend a lot of time in that game,
Speaker 2: and it all feels very comfortable and warm and inviting.
Speaker 2: Moving on, one of the most cozy games I've played
Speaker 2: in recent years is a Short Hike, which is almost
Speaker 2: like I don't think it's even like a full it
Speaker 2: is a full game, but it's it almost feels like
Speaker 2: a demo. It's it's short, but it's so thoughtful and sweet,
Speaker 2: and you're just going on a hike so cute that
Speaker 2: one's got to be on it. Some other ones that
Speaker 2: I think are a bit more niche but probably worth
Speaker 2: talking about potion Craft Alchemist Simulator Mike. You and I
Speaker 2: played this game and really liked it. You are solving crimes,
Speaker 2: which might not be cozy in the sense, but like
Speaker 2: it's fun being like, oh my gosh, this person's cat
Speaker 2: is sick and I know exactly the right potion to craft,
Speaker 2: or like this person is like devious and might have
Speaker 2: committed amurder and I can solve it using potions and like, uh,
Speaker 2: you know, grinding the right leaves and shit into a
Speaker 2: pot that felt really good and cozy. I loved pretending
Speaker 2: to be an alchemist. So those are ones I would
Speaker 2: really recommend I.
Speaker 1: Have two more. Yeah, it's more it's I think it
Speaker 1: leans more heavily puzzle than cozy game. But Strange Horticulture
Speaker 1: I think also kind of scratches similar itches, and.
Speaker 2: Strange Horticulture might even be even better than Potion Craft.
Speaker 2: They're both That's what Strange Culture. I think it is
Speaker 2: the one I meant, Oh no, I think I really
Speaker 2: liked Strange.
Speaker 1: Hort The Potion thing was similar, it's just with the animals, but.
Speaker 2: Strange Horticulture is the one where they think somebody's dying
Speaker 2: and you got to like figure out who's the liar.
Speaker 2: That's Strange Horticulture. Okay, gosh, that game is so good
Speaker 2: and it has a cozy cat on a windowsill. I
Speaker 2: changed my mind. It's it's it's Strange Horticulture.
Speaker 1: I will also say another game I would kind of
Speaker 1: classify as cozy. It's also sort of just like meditative
Speaker 1: as unpacking. Oh yeah, totally five years ago that was
Speaker 1: like that was the most yeah, meditative or like just
Speaker 1: flow state, like not doing much like almost Powerwatch stimulatory,
Speaker 1: but like a little bit more involved.
Speaker 3: It was so smart with like, you know, a lot
Speaker 3: of it is just like okay, where am I going
Speaker 3: to put this stuff? And every once in a while
Speaker 3: it'll hit you with something like the diploma thing and
Speaker 3: there's no place to put it, and it's.
Speaker 4: Like, oh, that's such a smart narrative. Like the thing.
Speaker 3: As much as I I don't love story when it's
Speaker 3: just like now I'm watching this cut scene now, it's
Speaker 3: this dialogue. That thing was just like Wow, what an
Speaker 3: interesting way to tell a story with just like using
Speaker 3: the mechanics of the game, and it came out of nowhere.
Speaker 4: It's like, that's so fucking smart.
Speaker 1: Like a photo of the character and their ex from
Speaker 1: like years ago that they forgot about that they're not
Speaker 1: well obviously they're not dating their excenymorning. You're like, ah, shit,
Speaker 1: that's kind of sad, like that they just found this
Speaker 1: in a box and now it's like where do I
Speaker 1: put it? You slip it under the bed somewhere.
Speaker 4: Still, it's a great game.
Speaker 2: Environmental storytelling is very well done in the DAN. What
Speaker 2: would you add to our bundle?
Speaker 4: I just want to call out a Powerwash simulator. Hillary.
Speaker 3: That's a great call because like that is I guess
Speaker 3: I don't do a ton of cozy games. Well, I
Speaker 3: mean that's on Hillary's bundle here. I love Stardu, we
Speaker 3: love Animal Crossing, and then Powerwash. That that was my
Speaker 3: go to wheres like sometimes there's nights where it's like
Speaker 3: I just don't want to have to think about anything
Speaker 3: or you know, be challenged or anything.
Speaker 4: I just want to zone out.
Speaker 3: Maybe listen to a podcast or something, and I can't
Speaker 3: think of a game that made time just fly by
Speaker 3: like Powerwash Simulator, but like while remaining intensely satisfying every
Speaker 3: step of the way. So I just want to shout
Speaker 3: out Hillary's call there. Yeah, my own personal ones, Like
Speaker 3: I feel like between Stardoo, Animal Crossing, and Powerwash, those
Speaker 3: are like that might be my top three right there.
Speaker 2: I mean those are all classics. A couple others that
Speaker 2: I don't think would make the list, but I still
Speaker 2: have to say their names because they're really good. Is
Speaker 2: Later Alligator, which is just like such a cute little
Speaker 2: game that you can play as an alligator frog detective,
Speaker 2: so cozy and funny and silly, and you're just a
Speaker 2: little frog solving silly crime. Macnarium that is a point
Speaker 2: and click adventure where you're like a little machine in
Speaker 2: a big world and it's I find it very cozy,
Speaker 2: and the music is you could fall asleep to it.
Speaker 2: It's so zen and comforting. And then the last one
Speaker 2: I actually would put this on my list Little Inferno.
Speaker 2: Do you guys remember a little inferno? Right And you're
Speaker 2: in a fireplace and you just light shit on fire? Yeah, yeah,
Speaker 2: so cozy. I mean like the definition of being. Like
Speaker 2: I wonder what would happen if I put popcorn and
Speaker 2: uh marshmallows in the fire and light them up, and
Speaker 2: like something different happens because you've combined these two items
Speaker 2: and lit them on fire. I could play that all day.
Speaker 4: Mary, did you see the trailer for There Are No
Speaker 4: Ghosts at the Grand at SGF?
Speaker 2: No I missed it.
Speaker 3: Okay, Mary, you need to watch this right after this
Speaker 3: podcast because like it was definitely one of the top,
Speaker 3: maybe like after a ship right now.
Speaker 2: Yeah, inherit a crumbling English hotel and restore it by
Speaker 2: day while battling ghosts at night with a sardonic cat,
Speaker 2: a talking power tool, and a twisting natural plot. This
Speaker 2: is a musical mystery musical unlike any other. Will you
Speaker 2: be able to hold it together while everything around you
Speaker 2: falls apart?
Speaker 1: Oh wait, this sounds off my ally too. Definitely.
Speaker 4: You just see the trailer.
Speaker 3: It looks like it's like a house flipper thing where
Speaker 3: you have a magic gun where you're cleaning up this
Speaker 3: spooky mansion. But then there's like musical numbers and stuff,
Speaker 3: and it's like blueprints house flipper like spooky.
Speaker 4: Like it looks fucking awesome.
Speaker 1: Whoa, this is coming soon too? Yeah, this looks red.
Speaker 2: Oh yeah, shoot, paint off the wall.
Speaker 1: Why is there a priest degree?
Speaker 4: Yeah, and it's what's the cat's name is, like mister
Speaker 4: Bones the Bastard or something.
Speaker 3: Yeah, this is Mary. I'll tell you now. This will
Speaker 3: be game pass, so God, thank you. Yes, yes, I
Speaker 3: really loved it when I saw this.
Speaker 1: This looks awesome. Pickman's almost a co game kind of
Speaker 1: except like you can dying until they all get.
Speaker 4: Scream.
Speaker 1: You have a Pickman's up there. And then what was
Speaker 1: that game pass game that we all dan you played
Speaker 1: and then recommended and we all yes, tiny.
Speaker 3: Is awesome, like low risk. Oh yeah, it's a great one. Yeah,
Speaker 3: that's maybe if I were to add.
Speaker 2: One to all sorts of things can be cozy, even
Speaker 2: if they have like some stress to them, right, because
Speaker 2: it's it's like what you consider something.
Speaker 4: That like city City, do you count that?
Speaker 2: I would? I think it can be cozy. I don't
Speaker 2: think there's any rules, right, Like Dredge can be cozy
Speaker 2: and that kind of stressful. But like I like the
Speaker 2: idea of escaping into the world where like I'm a
Speaker 2: fisherman looking for stuff, and I gotta be careful at night,
Speaker 2: like I I don't know. I mean, I don't think
Speaker 2: there's like official hard set rules to it, but yeah,
Speaker 2: I find a lot of those types of games like
Speaker 2: very cozy.
Speaker 1: Yeah, well, thank you, Hillary. We should do that another
Speaker 1: episode with different genres.
Speaker 4: That's fun.
Speaker 1: Yeah, okay, Dan, do you want to read this one
Speaker 1: from Matthew in Greenville?
Speaker 4: Do you eat the drink garnish?
Speaker 3: Obviously, I'm talking about the edible, practical stuff like an
Speaker 3: orange slice and a blue moon or a cherry and
Speaker 3: a cocktail. Do I look weird when I eat it?
Speaker 3: Is it meant to be eaten? That's Matthew and Greenville.
Speaker 3: I always eat it like I like it. It's like
Speaker 3: a tree at the end, or it's like, all right,
Speaker 3: I drank.
Speaker 4: This my tie.
Speaker 3: And I know not all my ties have like pineapple
Speaker 3: wedges in it, but like sometimes I do, and like
Speaker 3: at the end it's like this is pineapple wedge. It
Speaker 3: has been sitting in delicious my tie for a while.
Speaker 3: I'll bite it and it's like, okay, that tastes good
Speaker 3: and to yourself that it's it's healthy, you know, because
Speaker 3: it's fruit, and it's and it's soaked in rum.
Speaker 4: Yeah it's great.
Speaker 1: Yeah, it depends on my garnish, for sure.
Speaker 2: It depends, right, Like, I think there's some that might
Speaker 2: be a little bit more strange than others. If you
Speaker 2: get a dirty martini with olives, eat them, olives, You've
Speaker 2: earned them. If you get a old fashioned or whatever
Speaker 2: that comes with the Maraschino cherry, I don't think that's
Speaker 2: old fashioned. Y Manhattan, Manhattan's about the Marichino cherry. I
Speaker 2: would eat that Maraschino cherry.
Speaker 4: Yeah.
Speaker 2: I personally think that if you get a lime with
Speaker 2: your beer and you and you eat your lime, I
Speaker 2: think squeeze that. I think you're a weird.
Speaker 4: The rule of thumb is if it's a food you
Speaker 4: would eat.
Speaker 2: The question is this, do you eat it? And I'm
Speaker 2: saying no, you don't eat that lime.
Speaker 3: I think the rule of thumb is if it's a
Speaker 3: food you would eat outside of a cocktail context. Yes,
Speaker 3: but I'm not like chowing down on a handful of
Speaker 3: mint or cinnamon sticks when I'm done with something, you know, like,
Speaker 3: but I'll eat a cherry or a pineapple wedge.
Speaker 1: You know, I have a weird one, okay, and Amanda
Speaker 1: thought it was weird. So have you guys had a
Speaker 1: Gibson before? Probably it's a martini, but it's basically martini,
Speaker 1: but instead of olives, it's a cocktail onion, a little
Speaker 1: like small pearl onion. Yeah, are you guys not onion
Speaker 1: fans or do you?
Speaker 4: I've come around onions, but I'm not just gonna chow
Speaker 4: down on.
Speaker 2: Like, onions are weird to me. They're so small. Why
Speaker 2: are they so small? I don't know about that?
Speaker 4: Yeah, what are they to?
Speaker 2: Yeah? Be bigger?
Speaker 1: I'm so big. Gibson is one of my and my
Speaker 1: wife's like go to cocktails that that's definitely my martini
Speaker 1: of choice. I sometimes eat those at the end and you're,
Speaker 1: I don't you. I really don't think you're supposed to
Speaker 1: eat those because they're not as like trowelble as olives.
Speaker 1: The first time I did, She's like, I don't think
Speaker 1: you're supposed to eat it. We had to like look
Speaker 1: up what was etiquette? Not that I was going to
Speaker 1: stop me if it wasn't, but like that, that was
Speaker 1: definitely a weird one because that's a garnish.
Speaker 2: It's like it adds the etiquette.
Speaker 1: I don't, I think. I mean, it's your drink, do
Speaker 1: whatever you want, but like, I don't.
Speaker 2: You said you looked it up.
Speaker 1: Oh yeah, I know, I And then I said, etiquette,
Speaker 1: you're not supposed.
Speaker 2: To You're okay, you're not supposed to eat my onion.
Speaker 1: I don't think so, like because most it's not a
Speaker 1: that's a very that can be an offensive taste to
Speaker 1: get at.
Speaker 4: It's a lot.
Speaker 1: Yeah, it's like it's like holes when he climbs the
Speaker 1: mountain and finds those sweet onions on the tree.
Speaker 4: Like holes.
Speaker 2: Oh god. I think the question, though, has some that
Speaker 2: are questionable or like some that might be more on
Speaker 2: the fence. For example, an orange slice in a blue moon.
Speaker 2: I don't think you should eat the orange slice in
Speaker 2: the blue moon.
Speaker 4: I'll do that.
Speaker 1: Blue Moon is not a classy like beer to begin with.
Speaker 1: You might as well just make the most of it.
Speaker 2: But I think it flavors the blue Moon. And then
Speaker 2: I'm done with the drink.
Speaker 1: Yeah Moon, but the dance point. Then you drink the beer,
Speaker 1: and then the orange is soaked in beer. It's like rumham.
Speaker 2: I can see it. But you don't agree on eating
Speaker 2: the lime?
Speaker 4: No, I agree on the lime, I agree, what context
Speaker 4: are you're just eating a lime.
Speaker 1: Unless you're doing the tequila shot in salt and lime.
Speaker 4: Okay, but that's you suck in the juice.
Speaker 1: That's for the acid to neutralize the Yeah, I know.
Speaker 2: Like same. Similarly, if you were going to have a
Speaker 2: martini with a twist of lemon, you wouldn't eat the no.
Speaker 4: No, And I love limes and lemons and I'm not
Speaker 4: just gonna go to town.
Speaker 1: On that, of course I wouldn't. I'm kidding.
Speaker 3: I want to hear your thoughts on like it's a
Speaker 3: big gimmick in some places now where it's like you
Speaker 3: get a Bloody Mary or Bloody Mary brunch and it's
Speaker 3: got like a bone steak yeah yeah, and the celery
Speaker 3: stock and like eight pieces of bacon some skills, you know.
Speaker 2: Very gimmicky and I don't care for it.
Speaker 4: I don't love it.
Speaker 1: Yeah. I think it depends on the context. If you're
Speaker 1: just doing it just to do it, then no. If
Speaker 1: you're doing it at like a place like there's a
Speaker 1: place on the Upper West Side that is very much
Speaker 1: like it's about Southern comfort brunch with fucking biscuits overloaded
Speaker 1: with fried chicken and heavy sauces. It makes sense in
Speaker 1: that regard. And also there's a barbecue place in Brooklyn
Speaker 1: that does it and they put like some of their
Speaker 1: bacon in it. I was like, it makes sense in
Speaker 1: that context. But if you're just like a place that's
Speaker 1: got like that run of the mill menu that does
Speaker 1: like everything from nacho's to fried chicken, yes, then that
Speaker 1: becomes a bit like this just feels like an Instagram
Speaker 1: trap exactly.
Speaker 3: That's I was just gonna say, like, ever since Instagram,
Speaker 3: I feel like you also see that with like milkshakes
Speaker 3: and Sundays and stuff where it's like, isn't it crazy
Speaker 3: that we covered the entire glass and sprinkles and it's
Speaker 3: got a full Snickers bar and a cake piece and
Speaker 3: stuff like times like this is just because it looks crazy.
Speaker 3: It's not that this is actually like flavors that like
Speaker 3: work well together necessarily. It's just like shoved in there,
Speaker 3: you know.
Speaker 2: Yeah, And there's also kinds of garden you do have
Speaker 2: to eat them in that case it'd be weird. Yeah
Speaker 2: you did it, Oh yeah, the tea bone steak.
Speaker 4: Yeah.
Speaker 1: And there's different kinds of garnishes too. There's there's stuff
Speaker 1: that's meant to actually flavor the liquid itself. There's others
Speaker 1: that's meant for the old factory. When you drink it,
Speaker 1: it's like my tie has been in your nose to
Speaker 1: add to taste. Is just gonna old factory at a
Speaker 1: certain point anyway, But like those, I usually don't eat
Speaker 1: because I'm not I love mint like freshman, but I'm
Speaker 1: not chomping on them fresh minute.
Speaker 2: Just eat a whole sprig of mint.
Speaker 4: Yeah.
Speaker 2: Yeah, it seems like you'd be going feral, like eating
Speaker 2: leaves like that. I I think.
Speaker 5: So.
Speaker 2: It sounds like we're in agreement that if you would
Speaker 2: eat it on its own without the drink, that it
Speaker 2: is reasonable and socially acceptable, and if you would not
Speaker 2: eat that item without the drink, then it might be
Speaker 2: considered a faux pas.
Speaker 3: They were just weird, like anyone, just like eating a
Speaker 3: lime and'd be like, the hell are you doing?
Speaker 4: You know?
Speaker 1: That's why the onion is weird for me.
Speaker 4: Yeah, I don't know, like that, like an apple, not
Speaker 4: in that form.
Speaker 2: Yeah, not tiny, not twenty tiny? Onions get bigger, Like
Speaker 2: what's up with that? Do they make them that big
Speaker 2: or did they come into the ground that small.
Speaker 1: Yeah, they're meant to they're meant for, Like I use
Speaker 1: pearl onions usually in like slow cooked stuff.
Speaker 2: Like do they use a tiny wheelbarrel when they get them.
Speaker 1: It's tiny people harvesting normal size onions. Then they give
Speaker 1: it to us.
Speaker 4: That makes sense.
Speaker 2: Hi guy, Hi, my family for a whole week. They
Speaker 2: climb up, take my drink and I throw it away
Speaker 2: because it's a faux pot.
Speaker 1: They climb up to the top of their little ziggurattes
Speaker 1: among their bush jungles and like it's an offering to
Speaker 1: the dos. Here's your onion for your drink, and then
Speaker 1: we don't even eat it. Uh cool, Thank you, Matthew.
Speaker 1: Last one, Hello Escapees. I'm currently listening to your most
Speaker 1: recent episode with Mary dropping her Ponty Bowling team names
Speaker 1: and it's splitting me up. Pun intended. I happen to
Speaker 1: be currently driving from Regina back to thunder Bay. I
Speaker 1: think those are Canadian things. After competing in a national
Speaker 1: five pin pin bowling tournament and I was wondering what
Speaker 1: niche sport slash activity would you all spend decades of
Speaker 1: your life training in to win a national gold medal.
Speaker 1: Love you all and thoroughly enjoy all the work y'all
Speaker 1: do Cheers David from Ontario.
Speaker 4: Thanks speed running for me. Speed speed running like game
Speaker 4: stuff like.
Speaker 1: Speed no video of it.
Speaker 2: You just sound like a psychopath.
Speaker 4: Oh I'm not winning any medals for running.
Speaker 1: For fastest for speed. I could beat that, Noah, dude.
Speaker 3: Uh No, speed running is something that's like requires like
Speaker 3: actual crazy skill to do, and especially the idea of
Speaker 3: doing it for a dumb game like getting on the
Speaker 3: ET leaderboard and stuff like that. Like that's something I
Speaker 3: always am interested to hear more about and try.
Speaker 4: I got.
Speaker 1: I mean, I don't know how. It's not as niche
Speaker 1: as that, I don't think, but like I am working
Speaker 1: on like blind tasting wines. But there's no Olympic tournament
Speaker 1: you doing.
Speaker 2: There was, I would win.
Speaker 4: Be so boring.
Speaker 6: Oh god, it be so boring to watch that tasting targlings.
Speaker 1: Do we think he's gonna go cap froncissant? Sarah? This
Speaker 1: is the where the juncture? This could mean? Oh I
Speaker 1: just said something really dumb. The one was a red,
Speaker 1: one was a white. I'm embarrassed.
Speaker 4: Yeah, we thought you were a idiot for a second. Yeah.
Speaker 1: No, I'm trying to like, Uh, we've got a question
Speaker 1: similar where it's like, what is one very niche thing
Speaker 1: that you're better at you think you're you're better at
Speaker 1: than anyone in the world. This is kind of like
Speaker 1: I think the question is more what is something niche
Speaker 1: you want to be good at enough to win in
Speaker 1: gold medals? Like I would love to play a mandolin
Speaker 1: with my dick. Would be pretty interesting.
Speaker 4: Be funny, that's super obscure.
Speaker 1: That's what the question asked.
Speaker 4: I could be like that le I could be the
Speaker 4: guy who like ate the most legos.
Speaker 1: Yeah, now we're cooking. I'd love to like I'd love
Speaker 1: to have.
Speaker 2: Guinness World Records that you might die from.
Speaker 1: Yeah, I'd love to like burn the most nursing homes
Speaker 1: to the ground.
Speaker 2: They got the gold. There they go in the back
Speaker 2: of the paddy.
Speaker 1: Wagon silver, silver, and tied at one nursing home. I
Speaker 1: got gold because I did it to like fourteen of them.
Speaker 1: I go, I left. Uh. There's those people that can
Speaker 1: recite like how many numbers from pie? Oh, yeah, that's
Speaker 1: that's not that's that's that's more impressive.
Speaker 2: That's really impressive. This one would be like a person
Speaker 2: who can uh construct a screen door the fastest.
Speaker 1: Or like, I've seen more shooting stars than anybody, and
Speaker 1: the only metric you have is my own word. Yeah,
Speaker 1: I've seen three hundred and five thousand.
Speaker 2: The most iPhones screens broken by dropping them.
Speaker 3: That's my sister Kate. Yeah, I've never broken one. I'd
Speaker 3: never understand how people are constantly doing that.
Speaker 1: I've broken a couple.
Speaker 2: I've cracked a screen in my time. Yeah, I wish
Speaker 2: hard these days, say I to have it. Well, the
Speaker 2: screen protector has saved my buns. I have cracked so
Speaker 2: many screen protectors, but I just get a new screen protector.
Speaker 2: Have you guys ever seen A Long Way Down? It's
Speaker 2: a documentary. I think it's got Ewan McGregor, who's like
Speaker 2: an actor but he actually really likes motorcycles and he
Speaker 2: motorbikes down like a long stretch of road with his
Speaker 2: best friend and it's just a it's just documents how
Speaker 2: they do it. He's done it four times now, which
Speaker 2: is so crazy. But I've watched them because I find
Speaker 2: them really fascinating. It's just two bros, two dudes trying
Speaker 2: to get down a long distance with motorcycles and if
Speaker 2: they break down, they have to fix them if they
Speaker 2: fall over and get hurt, they have to figure it out.
Speaker 2: They camp on the side of the road and then
Speaker 2: they just go down like lots of countries for like
Speaker 2: months to get to their final destination. But they're doing
Speaker 2: another one and I'm watching it right now. I think
Speaker 2: it's called the Long Way Home. And they're going to
Speaker 2: their local areas near them because they live in like
Speaker 2: you know, Uh, they just live in the areas where
Speaker 2: like you know, Ireland and just in Europe essentially, so
Speaker 2: they're going through a lot of europe places. And they
Speaker 2: went to a place in uh. I think it's is
Speaker 2: it the Netherlands, Uh, it's Dutch and they it's a
Speaker 2: Dutch sport called flear lipin and it's Dutch canal vaulting.
Speaker 2: I know you've probably seen this before, but this is
Speaker 2: the thing where somebody runs, grabs a pole, scurries up
Speaker 2: it as fast as possible to get across the canal
Speaker 2: and if they can get to the top, they win
Speaker 2: and then they just like crash on the other side
Speaker 2: of the water.
Speaker 1: There's that like there's that that brings two things to mine.
Speaker 1: There's a thing I think it's in Britain somewhere where
Speaker 1: they roll a wheel of cheese down a very steep.
Speaker 4: Hill and then kester cheese thing or something.
Speaker 2: Totally totally biffs it when they go down, Like I
Speaker 2: think people at.
Speaker 4: Oh my god, like end over and like yeah, eating shit.
Speaker 1: But then there's the Alaska truck thing on fourth of July.
Speaker 1: There's that one town in Alaska that like celebrates by
Speaker 1: driving trucks over this huge cliff. Like people aren't in
Speaker 1: the trucks, to be clear, they're just like people that
Speaker 1: wanted to get rid of cars. Will you know, put
Speaker 1: put a brick on the gas of these trucks. Just
Speaker 1: look it up like Alaska Fourth of July truck crash.
Speaker 1: Oh wow, that's super great. And then they just watch
Speaker 1: it crash down the hill and cheer and drink beers.
Speaker 2: I like stuff like that. That's like not very serious.
Speaker 2: I like the Red Bull ones where they're like fly
Speaker 2: a plane the longest, but the planes like look like, uh,
Speaker 2: it doesn't really matter, but they don't look like planes
Speaker 2: and they're not going to make it. They look like
Speaker 2: cars with like these tiny little wings and they just
Speaker 2: immediately fall into the water and like that would be
Speaker 2: fun to win to like actually like do good at I.
Speaker 3: Don't know if this is just a weird rural Midwestern thing,
Speaker 3: but I feel like growing up there was always these
Speaker 3: things at ponds and lakes where it's a competition to
Speaker 3: like people have to make a boat out of cardboard
Speaker 3: and see if they can like get across the lake.
Speaker 3: Is this sound familiar to anyone, Yeah, I feel like
Speaker 3: I've run into this like a dozen times in my
Speaker 3: life at different lakes and ponds and stuff, and it's
Speaker 3: just like, yeah, get across in this bullshit thing you made,
Speaker 3: and that's always fun.
Speaker 1: That's like what they did for like a couple of
Speaker 1: seasons of a top Gear World Tour. They did challenges
Speaker 1: like that. They're like, you have to make a completely
Speaker 1: self sustaining biodegradable car. So like one made a car
Speaker 1: out of exclusively bricks and now they're made one out
Speaker 1: of mud and he got like ten feet before it
Speaker 1: started melting because it was a vehicle. It was really fun.
Speaker 1: Jake showed me that show, and it's really good.
Speaker 2: I like stuff like that where like, yeah, you're maybe
Speaker 2: you're the best, but it's so obscure and weird. It's
Speaker 2: probably not worth anything, but it's fun. That's the good good.
Speaker 1: I there's there's one other thing. This is kind of
Speaker 1: in line with the email question, but it's also top
Speaker 1: here they are. They find out that there's this convention
Speaker 1: in this small town and these guys are English, so
Speaker 1: I'm assuming it's somewhere in the UK. They find out
Speaker 1: there's a very very small convention of people that get
Speaker 1: together every year to celebrate this one car that's been discontinued.
Speaker 1: And I don't know how else to describe it besides
Speaker 1: like it looks like one of those bicycle taxis that
Speaker 1: they built a car around and there's two wheels in
Speaker 1: the back and one in the front, and it's notorious
Speaker 1: for tipping, like tipping over violently. So this convention and
Speaker 1: people like take care of theirs that they own, like
Speaker 1: really good care. They're not tipping it. So the guys
Speaker 1: in the show find out about it, and they locate
Speaker 1: where the convention's going to be, and it's just this
Speaker 1: parking lot in the middle of nowhere, and they they
Speaker 1: arrive at the convention by peeling into the parking lot
Speaker 1: and purpose like flipping their car in the everybody looks
Speaker 1: over the cut, the cut from the camera to these
Speaker 1: guys just barreling on the side of the car back
Speaker 1: to the people that like are looking back at the
Speaker 1: entrance to see this one that just toppled in is
Speaker 1: really good. I gotta find that episode. It was really funny.
Speaker 1: But yeah, I would like to uh to be the
Speaker 1: person who ate the most cocktail onions.
Speaker 3: I bet I've got to be close to the person
Speaker 3: who's seen the mcgroover the most. I gotta be close, right,
Speaker 3: Like I know people that come around to that movie
Speaker 3: finally it took them long enough, but like it's well
Speaker 3: over fifty times for me.
Speaker 2: That's such a small number for a record, like someone
Speaker 2: someone could be so quickly if they wanted to. Oh yeah,
Speaker 2: people can't. It would be like tough. They'd have to
Speaker 2: work for.
Speaker 1: It, right.
Speaker 3: I'm sure something like you know The Godfather or Lord
Speaker 3: of the Rings, there are people who watch them like
Speaker 3: thousand times or whatever. But like mcgroober, you know, it's
Speaker 3: got to Bele's supported now album.
Speaker 2: There's no one who's seen mcgoover more than fifty times.
Speaker 3: I doubt there's ten people on the planet that I
Speaker 3: have seen mcgroover more than me, including like Will Forte
Speaker 3: and the Lowly Island.
Speaker 1: Guys, you've been sitting in the editing booth for days
Speaker 1: on end. Yeah, all right, well, thank you David from Ontario.
Speaker 1: That's our show and if you want to send more
Speaker 1: questions at it's Firescape cast at gmail dot com. Uh.
Speaker 1: We've got some other stuff going on as usual. You
Speaker 1: can go if you're not a patron, you can go
Speaker 1: unlock ad free episodes or our video tier which gets
Speaker 1: you our bonus episodes when they go up. Right now,
Speaker 1: we have a series that's been going up on our
Speaker 1: off weeks where an episode doesn't publish. We have Mike
Speaker 1: and Vinnie Save the World. Me and Vinnie Caravella from
Speaker 1: Next Lander have been playing a co op campaign in
Speaker 1: Total War war Hammer three. Uh, the one we're doing
Speaker 1: for fire Escape. We're playing two good factions fighting evil factions,
Speaker 1: and then in the off weeks of that where doing
Speaker 1: evil factions for Next Lander. You do have to be
Speaker 1: a patron for either or in order to get that
Speaker 1: campaign ours is going. We're trying to stabilize the fire
Speaker 1: Escape one. It's been Vinnie's been having a rough go
Speaker 1: of certain things, but he's he's loving the game and
Speaker 1: he's getting a hang of a lot of the mechanics.
Speaker 1: I'm having to guide him less and less as the
Speaker 1: shows go on. But that game's complicated, so there's still
Speaker 1: questions every time. But it's been fun. But yeah, you
Speaker 1: can go be a video patron to unlock ours. We
Speaker 1: do have Merch fire Escape, merch dot com or Deep
Speaker 1: Dish Pussy dot com. Just follow us on socials. You
Speaker 1: can get there via one of those. We also are
Speaker 1: I think that's it. Actually, I think that's everything right now, Dan,
Speaker 1: what do you have going on?
Speaker 4: Giant Bomb? I got that stuff going on.
Speaker 3: Just finished a bunch of great SGF couch segments and
Speaker 3: watch alongs and all that. And to check Giant bombs
Speaker 3: YouTube and giant bomb dot com. Slash join to support
Speaker 3: independent games media. That is what is keeping us going.
Speaker 3: So thank you to everyone.
Speaker 1: Mary, what about you?
Speaker 5: You?
Speaker 2: Whate else is independent games media? Fire Escape I'm often
Speaker 2: streaming the games that I talk about here first on Twitch.
Speaker 2: You can check me there. I played a couple of
Speaker 2: the games, like The Midnight Walk and Bionic Bay before
Speaker 2: I talked about them on fire Escape, and it's kind
Speaker 2: of fun to get my first thoughts literally live. So
Speaker 2: that's where you can find me and usually on Instagram
Speaker 2: is where I post about my little puppy, my nine
Speaker 2: year old daughter.
Speaker 4: You're a good post with yeah, great.
Speaker 2: Parting it up. Yeah, my sweet, my sweet summer.
Speaker 4: Child, trotting along on trails and by lakes and stuff.
Speaker 4: It's great.
Speaker 2: Yeah, I mean my goal is to serve to take
Speaker 2: him to the finest places with the most exquisite views
Speaker 2: and the most delicious dog food. I got him. I
Speaker 2: fucking got him a pop cup. That is it's like
Speaker 2: whip cream for dogs, you know, like when you go
Speaker 2: to like Stopps and you get a pup cup. I
Speaker 2: bought a canister specifically for dogs, and it's peanut butter flavored.
Speaker 2: And every day, at like around three pm, I call
Speaker 2: it pup cup Hour, and he's like, and he gets
Speaker 2: really excited. I give him a big sploosh of pup
Speaker 2: cup I don't know, whipped cream, and on the jar
Speaker 2: it says very clearly not for human consumption, so it's
Speaker 2: definitely a dog, right, yeah, peanut butter.
Speaker 1: If people are ever in New York and wanna go
Speaker 1: to a visit a good wine bar, I'm summley there.
Speaker 1: I'm not gonna like point out the it's not that
Speaker 1: hard to find. I just don't I'm not going to
Speaker 1: call it out right now, but yeah, look it up,
Speaker 1: look me up on socials and there on the weekends.
Speaker 1: That stuff's in full swing. Yeah, we'll be back in
Speaker 1: a couple of weeks. I think we might have a sub.
Speaker 1: We're figuring out some scheduling, and we might have figured
Speaker 1: out a good No, then we figured it out, okay, cool.
Speaker 1: Then I think.
Speaker 2: Assuming all flights land on time, we're all good.
Speaker 3: Baby.
Speaker 1: Yeah, I think I've got a lot of travel coming
Speaker 1: up in the summer, but uh, I think I'm sure
Speaker 1: we all always do usually, so we'll obviously try to
Speaker 1: be here together as much as possible. I got a
Speaker 1: bunch of games I gotta catch up on in the interim.
Speaker 4: Oh, I wonder if you'll talk about this stranding next time.
Speaker 4: Get ready for that?
Speaker 1: Have you been playing it?
Speaker 4: Yes? Oh my, I.
Speaker 2: Don't even know how to react to that could be anything.
Speaker 1: Oh you play it, No, I'm going to it's gonna
Speaker 1: be game of the year. Shut the fuck up, all right.
Speaker 3: Well, zimbargoed, I don't know with that noise, that could
Speaker 3: mean any thing, could mean anything.
Speaker 1: Well, thank you everybody for joining we'll be back in
Speaker 1: two weeks fire Escape see you then bye B.