Speaker 1: Welcome to Mysical Misfits Episode three. I hope you have
enjoyed yourself so far. I am Dungeon Master Mike, joined
by Dom who plays Kyle. What up? Joined by Kirby
who plays Chrome. Hey the you know, it's still out
on whether he is Crome on the inside or not,
We're not sure. And Zane who plays Lucas hell So
who wants to tell our audience what happened last time?
Joined the Crown voice.
Speaker 2: Oh you guys want me to do it?
Speaker 1: Don't you have your own free will here?
Speaker 3: You don't shut your horn out all right on a
last episode?
Speaker 2: So I'm sorry, soul.
Speaker 3: Uh, this is episode three, So I'm gonna I'm gonna
kick us back to episode one, when we're all having
a good time preparing for a festival, when uh, a
wounded man showed up, and uh, and with that wounded man,
surely afterwards came three strangers. We may or may not
have assumed them to be bad people, but to be fair,
they made terrible first impressions. And first impressions are everything,
thank you, Dom, nice all right, but yeah, bad first impressions.
And but you know, after getting to know Borden a
little bit on that true amount of time. I came
to find out that they're not really bad, they're just
you know, they just have terrible social misunderstood misunderstood. And
then there was an explosion, some monster showed up, and
then Kyle almost lost a leg.
Speaker 1: We could tie it up a little bit. Oh yeah,
So basically some people attacked you guys. Found out that
the Ravens weren't the bad guys. They kind of started
losing fights. You were given the coin and fled to
the Chronocanopy, with which is a time warped forest. But Kirby,
you get another hero coin for summing it up for us.
Speaker 3: Yeah, joy, I can't wait to not use it.
Speaker 1: Well, we'll see you may. And now you guys got
out of the Chronocanopy major way to the moderately sized
town Willsden and reported to a guard that your village
was under the under attack by an unknown force, and
then major way to the Rowdy Raven, or as you
knew it. At the point the Raven Inn, where there
was the home of the Wyse Sage. You made your
way there, found it was called the Rowdy Raven went
in and found an older man working the bar and
you went up to him, and Kyle, I believe, asked him,
you know, are you the wy Sage? And he says,
how are you? Yep, and that's where we cut off,
and that is where we start the hell are you?
Speaker 4: My name's Kyle and you are.
Speaker 5: Oh I, well, my name's her. I'm the proprietor of
this institution. Hey, oh, he for a bear of food?
I would why sage?
Speaker 4: First of all, I might answer your first question?
Speaker 1: Beer?
Speaker 2: Please three of them?
Speaker 1: Okay?
Speaker 4: Second, are you the White Sage?
Speaker 1: Bear's one silver?
Speaker 4: H okay? I bear?
Speaker 1: All right? Now?
Speaker 5: Why are you asking if I'm not the White Sage?
Speaker 1: Well?
Speaker 4: Y see, I was told or we were told to
come here to the raven Inn, which we're the raven
raven in and who knows anymore? Uh, to ask for
the the White Sage and that he would help us.
Speaker 1: You were told by who.
Speaker 4: Talent and well and meadow fin Why why?
Speaker 1: I don't know, no talent.
Speaker 4: I pull out the coin for my breastplate.
Speaker 1: Okay, and you see he kind of eyeballs it for
a second. Of course, how'd you get your hands on
nothing thing that's not a shlve? You know you already
paid for your bears. But how'd you get that corn?
Speaker 4: Why are you so interested in that? If I already
paid for my.
Speaker 1: Beer, I'm churious why you pulled it out and hauled
it in front of me. He looks at YouTube like
it's something wrong with his boy slow, No, he speaks truth.
He speaks truth.
Speaker 3: Crumb wipes his tears because in the last episode, I
was crying.
Speaker 1: Pick it up? Boy?
Speaker 4: Wait, wait, wait, hold on, you were crying on my
shoulder with mutton. Are you still on my shoulder with mutton?
Speaker 2: Not holding the mutton? The mutton was not good.
Speaker 1: The mutton is gone.
Speaker 4: Oh yeah, not.
Speaker 1: Village mutton and herb looks at you upon the shoulders, like,
are you hold enough to drink?
Speaker 2: What's the dolls?
Speaker 1: I don't know how old I am? Yes, well I'm
holding off all right, big getting caught again again, But
don't worry about it.
Speaker 4: Okay, Sorry, we're getting off track.
Speaker 1: What you get that?
Speaker 4: Give me pour of beers?
Speaker 1: I already dead when when thank you? And he turns around.
The beers are on the shelf like the counter behind him,
almost like it was magic. He turns around and sets
him down. They look frothy cool. In fact, these are
wooden tankards, but they're already starting to like get dew
drops on the outside because the beer inside is so cold.
And he goes, all, right, now, where'd you get that coin?
Can I shit?
Speaker 4: Hold on? I grabbed the beer.
Speaker 1: It is the best beer you have ever had in
your life. How much ale would Kyle have had?
Speaker 4: Not a lot. He's not much. He's not much of
a drinker, but he doesn't enjoy an alf from here
and there.
Speaker 1: Okay, well, this is still easily the best ale you've
ever tasted in your life.
Speaker 4: I start to twinkle. I feel like I'm in euphoria.
I kind of forget what we're talking about.
Speaker 1: And he's like, so can I see it?
Speaker 4: See what a coin? Oh? I mean, I'll hold it?
Speaker 5: Can I can I fill out my hands? I got
bad eyes. Had Bart look at me.
Speaker 1: Kind of points to his eyeballs. He's like pretty old,
you know, he's probably in his seventies or eighties, Like,
I can't see it so good.
Speaker 4: A man came into town with it, and that's when
Talon and two others, the Seraphine thank You and the
Bolder came and they tried to they tried to hurt
this man who had it. But I had it really
because he gave it to me. He said, keep it
away from the ravens, and I kept it away from
the people who had ravens on their clothes. And then
it turns out they weren't bad guys. They were just
acting bad. Leave to protect us, okay, and then they
I assume they're dead.
Speaker 1: Why do you say that, Well.
Speaker 4: There was fireballs hitting everything. Almost lost my.
Speaker 1: Leg, Seraphene got kebobbed.
Speaker 4: Seraphene definitely got a got skewered.
Speaker 1: And the boulder was missing an arm. When he ran away,
he saved our life. Oh well, that's that sounds that
sounds that that sounds oad unfortunate for those people.
Speaker 5: I don't know them, I feel excuse me.
Speaker 1: And he kind of like turns around very stiffly and
starts to walk towards the door that goes in the back.
But he starts to speed up as he gets closer
to the door.
Speaker 4: I started, I start to follow him a little bit, like, hey,
we weren't done talking.
Speaker 1: And he just pushes the curtain aside and runs into
the back room. I have a feeling he knows those three.
Speaker 4: Yeah, don't say.
Speaker 1: You're the one that's socially a nepp. Why are you
getting mad.
Speaker 4: At me socially a net What do you mean? I
can read people, I just can't understand sex.
Speaker 1: You guys, hear thudding like and things sliding from the
back room conversation from.
Speaker 4: The time, definitely, but I will have you explained sex
to me?
Speaker 1: Lator sword and she thank you for the listeners, toromp's
sword and.
Speaker 4: She hops off.
Speaker 2: The shows such running after her.
Speaker 1: Okay, I follow Crump. You toss the curtain side and
you're greeted with the back room of U. Basically you
can tell this is the storage room and brewery room
for the tavern. Right. You see large barrels, You see
multiple setups. You see the barrels that have been that
are done aging ready to be tapped. And you see
herb And he's not a whole lot taller than you.
He seems to be human, but he's not a tall dude, right,
So he's like trying to drag a barrel out of
the way away from the wall. Is it. He's not
even paying attention to you guys yet, And he reaches
down to one of the stands that is holding up
an aging ale barrel, grabs it and twists the leg
of the stand and it twists independently of the rest
of it. And you hear and a part of the
wall slides in and starts going and slides open to
reveal a door, and he runs through it.
Speaker 2: Follow him.
Speaker 1: I agree, I follow him. You come back, You guys
trying to be sneaky or you just run after him?
Speaker 4: Well, I'm preacing after crawl because I'm worried about him.
I'm running, okay from the conversation?
Speaker 1: Or does chase herb chase attempt to stealth? Why not?
All right? So you go in there, and you are
greeted with a room that is reminiscent of a hoarder,
but it's not dirty. There's just a ton of stuff.
You see a wall that has the criss cross style
stacking pattern storage for scrolls. You see another bookcase over
there filled with tomb Some are ancient, some are so
old the leather has started to crack and dry and
fall off. Some look relatively new. You also see the
room is just filled with trinkets and items and small things.
Most of them have like a little paper tag on it.
And you see Herb and he kind of eyeballs use
you guys come in. He's like, care, go away, are you?
I don't need you in here? Leave and he starts
rummaging through. He picks up a lantern and then lights
a match lights the lantern, blows it out, opens it
up again, lights a match lights it, blows it out,
and goes, wait was it twelve miles? Lights a match
lights it, closes the glass, sets it down, and turns
around like, what are you doing in here? Oh? Wait no?
And then he runs over to another part of the room,
picks up a rope with a do not in it
throughout the whole length, and he goes, I'm sorry, Gurdam
unties a knot and slams her rope down and looks
at you guys, and then runs over to a different
part of the room pulls out a small stone idol. Oh,
you guys, just watch him continue.
Speaker 2: I'm going to pull out two bombs.
Speaker 6: Okay, I watch. I asked a stealth. But at this point,
I imagine Lucas is just like.
Speaker 1: What is going on? It's like watching a madman at work.
I didn't hear you, but I'm gonna say, in the chaos,
then you could just sneak in like peek through, but
CROM's I'll just give that to you if you want
to stay hidden. Thank you.
Speaker 4: Kyle's behind Crome. And here's where the social and neptis
comes in. I think he's just looking for something, when
in fact he's being weird.
Speaker 1: So you said you pull up bombs.
Speaker 2: Yeah, I pull out two bombs.
Speaker 1: Okay. Her picks up the stone idol grabs his head.
He looks at you and he goes, you don't want
to do that.
Speaker 2: No, I don't want to do this, but I'll do what.
Speaker 1: I have said and twist it one time.
Speaker 2: Just I just want to talk.
Speaker 1: Let's build spins it again.
Speaker 2: It's been bab.
Speaker 5: Whatt you go and then twist and then you and
the fish twist it again.
Speaker 1: What do you want, small man? I'm sorry, Go drink
a beer. You have another one free of me? Clom
any kind of stuffed For a second, he goes, were
you from the village that day? Word us? I'm sorry,
give me a second. I need to twist ahead of
the idol again and its eyes flashed blue. He sets
it down. He goes, okay, got goes over to the
bookshelf and he's just like, give me a moment, give
me a moment. Pulling through the books. He slides it
to home, out, sets it down, opens it up, dust
flies off. He grabs. He looks at a shelf and
then there's probably one to two hundred quills, like all
in little cups, right, and he's like, pulling through me.
Speaker 5: No it was blue, goes oh, no, man, that would
have sunk the cot man.
Speaker 1: He grabs a different one, you know. Dad's on his tongue,
dips it in some ink and rights up and out
and then slams the tomb closed and then puts the
quill back. Turns to you guys, and it's like, can't out. No, no, yes, no, yes,
I've never seen grown man, Kyle, I'm scared if your
totos everybody in a tavern dies trauma.
Speaker 4: Herb, her Look, we are only here because Talon said
we needed to find the white.
Speaker 1: Say you want to talk. If you found him, you'd
listen to him.
Speaker 2: Now get out for Formosa.
Speaker 4: Then you never told us if we found him or not.
Speaker 1: You said, I'm Herb because I don't know.
Speaker 2: Just tell us something. Thugs everywhere. You have to have
some kind of overbosal.
Speaker 5: Tell us something to you if you'll go into the brewery.
Speaker 4: Dear, promise, promise, shake on it.
Speaker 1: Fine, shakes your hand. His grip is really strong. He's
got like old man's strength. Ow.
Speaker 5: He's like fine. Now as your little friend here, I
got to kill us all.
Speaker 4: No, I think he's just he's We're all kind of
emotional understandable.
Speaker 1: So am I Now? If you throw a bomb in
my bro ray, you'll just make all the drunkard sad.
You throw a bomb in hair, everybody dies. So can
you please go back to the brow right? Thank you?
Speaker 2: Cromwell put his bombs in. Walk back upstairs.
Speaker 1: Okay, I would like to stay on the stairs and
just watch. I won't go up. I would like you
to give me perception check very well. That's a fifteen
plus eight.
Speaker 3: I can't math help fifteen plus eight twenty three.
Speaker 1: You see herb As they start to walk back out,
he sets an item down on a little desk that
he was holding behind himself. That's all. And your friends
are approaching you now. As they're exiting the secret room,
I stand completely still. I make eye contact with Kyle's
walks by a nods and I give that sign of
like I'm gonna stay here.
Speaker 4: I tell him, no, we we need information.
Speaker 1: Wait wait, wait, no, please trust me, hold on. He
just he was hiding something from you. I just want
to put it down.
Speaker 5: I don't okay, what are you guys much friend about
if we learned a small room, I was right behind you.
Speaker 4: If we learned anything, it'said. If we start to judge
people based on their actions.
Speaker 1: You got a friend out down dies. Why didn't he
come to the room. That's suspicious. Oh you guys, hit
a count.
Speaker 4: No, I have no interest in killing any of your
friend already tried. He didn't try to kill you.
Speaker 1: He tried to kill himself, right, he tried to get
on of us.
Speaker 4: That's fair.
Speaker 1: I still don't move like. I just closed my eyes
and I'm like wincing.
Speaker 4: I'm like, dude, just please go Crom do the thing.
Speaker 2: Crom pulls out a crossbow.
Speaker 1: And what does he do with it?
Speaker 3: Aims it at the back of Lucas's thide because Crom
is not that tall, dude, throw upstairs.
Speaker 4: Plus, I walk up the stairs.
Speaker 1: I rolled you stell check and Herb just kind of
ap peers around the corner and looks at you like
a direct eye contact. He's like, what are you doing nothing?
Speaker 6: I I don't like talking to people. And I turn
around and I look at Crown and go, my arrows
are longer than you are tall. But I appreciate the
adrenaline rush, and I continue walking up the stairs.
Speaker 1: Would you say you don't like talk to people? Are
you trying to lie to him? Or are you just bs?
And just like whatever, I don't care if you believe me.
Speaker 6: So the problem is he's never been in a big city,
so it's like the overwhelming amount of new faces does
kind of scare him.
Speaker 1: He's just to walking through a small town and being like, oh, yeah,
these are people. I know.
Speaker 6: He is nervous. He is nervous. He doesn't know anybody. Okay,
then I won't make you do a deception check that
checks out all right. So herb he just kinda you
can't really get a clock on him. He kind of
waits for you to follow your friends.
Speaker 1: You know, he's not going to walk past you because
you were just hiding, and he's just like, okay, well
god dad drinking beer, and uh, I guess we'll talk.
I just nod as I keep walking up the stairs, okay,
And then he follows you and as you guys exit.
He twists that leg back and the wall closes behind him,
and he grabs a barrel and starts twisting it back
into place, and then he walks up to the door
that leads out to the main area of the tavern,
pushes the curtain aside, and he's like, I just gave
you a bear. You wait a second. I'm all right,
I'll been that far a second truck had He closes
the curtain. He goes, sorry about that, you know, regulars,
you know what I can be. Now, takes some seats
and he just kind of gestures some crates and barrels,
you know, his noctural chairs back here, and he pushes
like I said, he pushed the barrel back, leans his
back up to it, and he kind of looks back
and forth at you guys. He goes, what do you
want to know? What do you have for?
Speaker 4: I want to know what happened to our home and why?
What does a stupid coin mean? And why was Talon
trying so hard to get.
Speaker 2: It from us?
Speaker 1: You hear a knock on the door, the back door
of the room, not the one you guys came from,
but like the actual.
Speaker 4: Door that leads say the one we just shut.
Speaker 1: No, no, no, no, the one that leads outside, and
Herb just hops up and he starts sweating. He goes, oh,
oh the hare, No, this could be head bars. They
had a cass. They had a cass and Norwich, you're
small one with the bombs. Get ready. I draw an
arrow on my bow. And then he kind of creeps
up to the door. He's like leaning down and reaching
over to the door handle, grabs it and he looks
at you guys like he's gonna open it to you.
He swings it open, and you guys see a young kid,
probably seventeen, and he's like beating up and bloodied. He's swollen,
got a black eye. Herb slams the door open, kind
of like crouches down. It's like, don't save us, and
he peers around the door and he goes, jackiey, what
what are you doing? Get in here? And the kid
walks in and he's like kind of still smiling. He's like,
don't don't worry about it. Herb, I'm okay, but there's
kind of been a problem with the with the grain.
Speaker 5: And Herb goes, what what happened to rain?
Speaker 3: No?
Speaker 1: Uh so I was kind of robbed, and Herb goes, no,
because yeah, it was the velvet knives. Uh, they kind
of followed me on my way back after I bought
the all the all the rye and uh they took it.
Did The kid responds, and you know, he's trying to
keep up a good, good Smid's like, yeah, but it's
all right, you know, it's a little bit of a
little bit of eyes. I'll be I'll be fine. It's
it's okay. And he's trying to like get his eyes,
trying to look through his swollen eyes, and he goes, hey, guys,
nice to meet you.
Speaker 2: I'm Jack.
Speaker 1: What are you guys doing here? Herb everything okay, a
little concern in his voice, and Herbs like, I think
so well, not for them, but I think we're out right.
But it's not right right with you, I damn it.
He slams the door back open and Herb stomps out,
walks out, and Jack goes, oh, no, guys, you're all armed, right,
And he goes, oh, you look really strong. Can you go,
uh follow him and protect him. He's he's gonna get
himself into some trouble. We've been kind of having some
trouble with a local gang, and we had some friends
that usually kept us safe. They haven't been around for
a while.
Speaker 4: Who were the friends' names.
Speaker 1: Ah, they're just good friends of ours, really strong, really tough,
and they haven't.
Speaker 4: Lady a dwarf.
Speaker 1: Yeah, yeah, yeah, you know him, knew him, Oh, knew them.
Speaker 4: Yeah, that's why we're here.
Speaker 1: Good people. He kind of looks back out the door
and you see the bustle of the town streets. He goes,
I'm worried about him. I don't know you guys, but
you seem tough. You seem explosive. He says, that's a
crom I'm not saying you're not tough, sir. He's just saying, like,
you know, I don't know if you can take a punch,
but I feel like someone wouldn't get a chance with
you know, your bombs. I don't I don't know you guys.
I'm making a fool of myself. Yes, we will go follow.
I appreciate it. And you hear the tanking clanking of
a tanker and he's like, oh god, not him again. Okay,
I'll be right there, and he goes, I gotta thanks, guys,
closing door behind you please, we can't lose any more supplies.
And he just kind of hobbles and he's like ripping
his ribs. Are you armed? Boy? No, I don't like fighting.
And he just keeps walking into the main room of
the tavern.
Speaker 4: Well, off we go, let's go.
Speaker 1: Uh if you'd like to come with crom.
Speaker 2: Crumb starts walking.
Speaker 4: Yeah, I imagine he just regretg like drops his head
and pulls his shoulders forward and it's like it's stomping off.
Speaker 1: I have a question about the city. Is it normal
for people to walk around armed? You don't know, but
just by looking around, there are some people who have
sheathed weaponry.
Speaker 6: Okay, so is it okay? I'm gonna leave it at that.
I won't ask any questions about the area, okay.
Speaker 4: I mean, if you have any other questions, I can
quickly put my axe back in its sheath or hilt handle.
Speaker 6: I was wondering about a bow, because again there's nowhere
to put He just hold in his left hand, so
sling around his shoulder.
Speaker 1: But he doesn't. Yeah, if you don't have an arrow knocked, no,
it's gonna question okay, cool, Yeah, I guess As we walk,
I'm gonna I'm gonna pop in Alixir of Life.
Speaker 3: Okay, I shall probably pop too.
Speaker 4: Oh wait, yeah, that's a good question. Oh I got four.
Wait didn't we got restored to full health? Did weession?
Speaker 1: Well, you guys had that fight exited the chronocanopy.
Speaker 3: Didn't.
Speaker 1: I was gonna say, didn't we have a couple of rest? Yeah?
You had a long Yeah, so you don't have to
use up those supplies. Oh long rest? Oh right, long rest,
don't that's right?
Speaker 7: Right?
Speaker 1: Right? So listeners, Yeah, this is unlike five. This does
not fill you up. It only gives you. I think
it's con times your level. Yes, contimes, yeah, cotime contimes
your level. So healing in pathfinders very much. You're gonna
want spells and eat lectures and that kind of stuff.
So even if we did sleep, uh, CROM's not gonna
be at full health just from that. No, all right.
So you walk along and you could see the shining
bald spot of herb through the crowd as he kind
of storms off with his arms all cocked out, you know,
doing the angry old man walk as he's walking through town,
and you guys follow him, do you guys let him
know you follow him. How close do you get? Like,
what do you do?
Speaker 4: I'm just gonna make sure he doesn't get hurt. I
was told to look after him. If something happens, I'll
step in.
Speaker 1: But that's okay, what are you two?
Speaker 3: I stick.
Speaker 1: Now, I'll stay close to her. Okay, So you just
you let him know you're following. You run up to him, Yeah, okay,
And you run up to him and he he is seething, right,
he's just like almost shaking out of anger. And he
kind of looks down at you and then just looks
back up to where he's walking and continues along. Lucas.
Is there anything specific you want to do or just
kind of stay back with Kyle.
Speaker 6: I'm flong with Kyle, But okay, something specific I'd like
to do is as we're walking through the streets, I
like to just look down, like the alleys or aisles
as we walk by, just get a general layout of
the city as we pass by, and not trying to
like remember the whole city map it out, but just
be like, Okay, there's an alley here, an ally there,
or get an idea of like are these alleys safe?
Speaker 1: Are they paved? Are there place people can hide things
of this. Okay, I'll let you know. The ground. The
roads are mostly dirt in some cobblestone. Is that a
private check? But you're just tell me sorry, right, yeah, yeah,
this you can just see with your eyes, you know.
It's the main thoroughfares are like cobblestone, you know, kind
of paved. They're okay, it's not village dirty. It's not
major city paved. And some of the alleyways are just dirt. Okay,
but yeah, you get kind of a kind of an
idea of how this chunk of the city, I guess
is laid out, gotcha, And about probably less than a
mile of walking, probably less than half a mile, really,
pass a few turns, and herb walks marches straight into
a shop with a old kind of downtrodden sign called
the Lar's Tailor shop. Crumb. You're just following him, right, yes,
all right, you go in. You see a halfling that's
at the front counter, and he's dressed and kind of
a tailor, you know, suit the leather apron that's got
like scissors in it and different needles and awls and
all that kind of stuff. And he looks up at
you guys for about half a second before he recognizes
Herb and his eyes just get big, and Herb just
walks right past him into a doorway that leads to
stairs that go down. I'll follow them, all right, what
do you two do?
Speaker 4: I'm gonna walk up. Hey, how you do?
Speaker 1: And the half things like, Hi, you need clothes?
Speaker 4: You can't make clothes for me. I continue to walk by.
Speaker 6: Could I continue walking in? I make awkward eye contact
with the tailor as I walked in. I just raise
a hand as I walk by, and he just kind
of awkwardly does the same. He's like, do you need clothes?
Speaker 4: He doesn't need clothes.
Speaker 1: I stick with flannels, thank you, and I continue walking.
Flannels are clothes. And you guys around the corner doesn't
into this stairwell that goes down. It goes down and
turns to the left again. And at this point, as
soon as you guys see you barely see the flash
of Crum round in the corner as well. Crumb. You
get down there. The stairs at the very bottom of
the flight leads it's like kind of a small room
with a door, and in front of the door stands
a large man who wears clothes that they look like
they're trying to be fancy, but they don't fit him
very well. It looks like these clothes are more suited
for a dinner party than guarding a door. He eyes
Herb with surprise. He also kind of his eyes kind
of grow big for a quick second, and then he
kind of melts down into a smirk, and Herb walks
up to him, Oh, I know what. Your boy is dead.
I know what you're dead. Guy at the door goes, HEB,
you can't be here. Why don't you just go off?
And Herb says, why don't I just have He'll care,
And the big guy goes, oh, that's been funny, old man.
You can't do nothing to us now, and Herb says,
move out of my way before I have your head
cut off. And the guy steps to the side and
kind of gestures to the door sarcastically. I'm assuming you guys,
did you walk all the way down at this point?
You can hear it or see it if you round
the corner and you're in the corner, and the guy
kind of like he sees now there's four people down here,
and he kind of eyeballs you guys, but he doesn't
stop you. You know, he's just kind of like, go ahead,
go on in. He's just being a complete ass about it.
You can see it on his face. He's just like whatever,
dude's going there. And you guys go in and you
see a dank, damp underground basement that was kind of
carved out of the dirt, and its condition is trying
to be disguised with like refuse, you know, throwing away curtains,
old fancy linens and chair that don't match. Nothing matches
in here, but they're all they used to be high end.
And inside you probably see a good six or seven
men standing around, and there's one very large dude who
eyeballs herb the moment he steps in, and he stands
on the other side of a very long and unsteady table.
This table has like intricate carvings all on the outside,
but it has not been maintained. This table is old
and not well taken care of, kind of like everything
else in the room. But you also see everybody in
the room is also wearing clothes that again they're trying
to be fancy, but they don't fit well. You walk
in and cromp since you're the closest to Herb. You
can see he's just like snarling at the guy and
the big guy at the end of the table. He
wears a really really tight clothing that's not made for him,
which I've said a bunch of times, but this guy
is worse. His belly sticks out at the bottom. He's
got like a monocle with no glass in it, and
he's puffing on a cigar that's like way too burnt down.
He hasn't trimmed it or anything.
Speaker 2: And he's just.
Speaker 1: Woy helloa Herb. And Herb's like, don't Joe try that.
Shett with me.
Speaker 5: Boy, you ruined our arrangement. You broke our arrangement.
Speaker 8: And the guy goes, oh, no, need to be so so,
you know, we're angry, her bitch, you need to have
a bit more decor room.
Speaker 1: Stop talking like that. You don't even know what that
word means. And some of the other men in the
room kind of like turn and start to pay more attention,
you know, and they all start eyeballing you. They're carrying clubs.
One guy's like cleaning his fingers with a dagger, and
then Herb kind of stops, turns out and actually realizes
that all three of you are here. He kind of
looks you confused, and then looks back to the guy.
He goes, Luscien, don't you mess with me. Lucien goes,
I told you it shoke. Herb says, you broke my arrangement,
So why don't I burn this place to the ground.
Oh I told you. He starts to get a little angry.
He goes, I told you that it's Silk. How many
times you're gonna tell you that? Ah, you don't got
the muscle to dude, I no more I And everybody
starts laughing. They're like a a and Herb just starts
shaking out of anger, and he gets red and he's
flexing his little old man arms and you see the
muscles flex and they're not big, but there, you know,
you could see him. And he's just like, oh, you
don't know what I have. I told yourself. Leave me
in my paper alone. You don't know what we do.
Besides maybe I have my muscle any kind of like
gestures to you guys, and Silk looks at you all
and he goes, nah, no, I don't think so I
don't look as tough as he had a onesa sulk
more cotton.
Speaker 8: Yes, my name is Lucien Silk Moreau. I'm the leader
of the Velvet Knives.
Speaker 1: He's nice to meet you, and he kind of does
a bow. It's not practice, it's not good. He kind
of like bows a little bit. As belly sinks out
a little bit more and stands back up and tries
to get his cigar re lit, and he goes.
Speaker 8: It seems you have thrown your lots in with the
wrong fella here, as herb carries no power, no more
so we will take as much rye as we feel like,
and Herb just has to deal with it.
Speaker 2: I don't I don't like this.
Speaker 1: This is.
Speaker 2: Malata. Couple does some of the stuff back us, and.
Speaker 1: Silk is kind of like he's a little shocked at
your brazeness. He goes and, uh, and why would I
do that? Little man? Nay, why would I do that?
Speaker 2: H I don't know, find some better fashioned sons?
Speaker 1: Wow? Why well would everybody in room goes here? We
are dressed nice. We're dressed nicer than anybody else in
this room. We are a class citizene.
Speaker 4: Brother, your rules are hanging out.
Speaker 2: And some of they're not setting the bar.
Speaker 1: I also want to interject and point at Kyle and
be like, he's wearing real furs. I think those are fake.
You to watch him out down real furze and I
caught it from He's like trying to like figure out
what it was. I think this is fox, it's fox,
it's real fir.
Speaker 4: I see it's coming out of your belly button.
Speaker 2: Honestly, I said, ty the polylaster.
Speaker 1: Because your face, God is not good. And he starts
to lose his composure and Herb's like, oh, oh, say
my new boys do only need words, yo, smile look man,
and Lucien, he goes all right to teach you a
lesson now while because since you can't shame to control
yourself and know your place in this city, he's telling
me you have a little bit of a scrap. I Boyce,
go smack him around?
Speaker 4: Why don't you do it?
Speaker 1: And I would like everybody to roll.
Speaker 4: Not twenty, not twenty as well. Up Top Top Baby
puts me at twenty six. And since I just rolled
the initiative, I get to use my furious finish or
not for your finish quick tempered free action.
Speaker 6: I rolled a twenty eight, But I want to ask you,
would you like to go first and set Am I
able to know?
Speaker 4: I mean I don't.
Speaker 1: I would let you guys decide.
Speaker 4: Yeah, if you got something, absolutely, yeah, you know what.
Speaker 1: If you would like to go first, I'll play off
of you.
Speaker 4: Well, okay, we on Are you standing behind me or no?
I'm in the back, so you are behind me. I'm
behind you behind I say you prepping action? Go first
and prepping action.
Speaker 1: So you have to remember I can't prep my hunter's mark.
I can't prep.
Speaker 4: Well, then I would take the advantage right now, and
especially if you are first in the initiative role.
Speaker 1: That's true, do your.
Speaker 4: Hunter's mark, everything everything lined up, ready to go.
Speaker 1: And I'd like everybody to look at your screen. You
should now see what silk looks like.
Speaker 4: Yeah, it definitely looks like polyester cotton.
Speaker 1: Yep, yep, all right, that's what that nos. Hey, he's
a he's a manifestion.
Speaker 4: Sounds the way he sounds all congested. Sinus is probably jacked.
Speaker 1: Okay, So who's going first?
Speaker 2: You do?
Speaker 1: Which one?
Speaker 4: Are you sane?
Speaker 1: I'll go first?
Speaker 4: Okay, all right, Lucas.
Speaker 1: Get it right, man, And I'm kidding, okay, all right,
first and initiative is Lucas, what did you get?
Speaker 4: Six?
Speaker 1: Six? Okay, yeah, you're your ouch your I'll move you
down one. I first want to ask, did anybody roll
above me? A twenty eight?
Speaker 4: Uh?
Speaker 2: No?
Speaker 1: Okay, cool, you're you can tell you're your quickest.
Speaker 6: I will hunters aim so that allows me to get
a plus two circumstance bonus, and I will attack silk himself.
Speaker 1: Okay, yeah, you see him at the far end of
the table there and he's just standing there. Oops. Wait,
I got it all backwards. I apologize.
Speaker 6: I would like to hunter's aim first, I apologize, Okay,
I would like to hunters. I would like to hunt prey.
So I'm hunting silk. I like to use That's my
first action, and then my next two actions will be
for hunters aim.
Speaker 1: All right, So when you hunt prey that lowers his
a cdu right.
Speaker 6: Uh, you get a plus two circumstance bonus. Perception checks
when you seek or track it also, in a roundabout way,
gives me a buff to my to hit. So it's
a plus two. So I now have a plus ten
only to him. Okay, got it, Yeah, it'll be a seventeen.
Speaker 1: A seventeen Okay, that does miss. Okay, that's my that's
my turn. Yeah, you go to fling it and he
just picks up a plate that was on the table.
Your arrow hits it. He sets it down and say,
oh not a light alright, and then Kyle, you're.
Speaker 4: Up Okay, how close am I to him?
Speaker 1: You can see him in the map.
Speaker 4: I'm still in the forest.
Speaker 1: Oh well, that's that's my fault. Here we go. Now
you guys can see the map, Yes we can, all right,
So that is silk he's up there.
Speaker 4: Okay, So my free action is my quick tempered. Now
I'm enraged, so that's my free action. I'm going to
go ahead and use one that's ten right there, I'm
attack this guy right here.
Speaker 1: So you round the corner and run up to one
of the thugs that were watching, and he wasn't in
the fight. He was just kind of sitting back and
as you come up on him, he's like ooh, and yeah,
you surprise him.
Speaker 4: So here's a change of change of action. I'm gonna
unarmed strike. Okay, So I get with rage fourtember of
hit points. My damage goes up right plus two not
my not my hit, not my to hit right damnage
yet go ahead, So I'm not gonna roll that. So
it's gonna be plus eight.
Speaker 1: That is a sixteen all right to this fellow right here,
it's gonna be miss.
Speaker 4: Okay, I'm going to attack again because why not? That
is a not twenty with four, So twenty four.
Speaker 1: That hits give me damage.
Speaker 4: The image is gonna be gonna be one. Is that
gonna be critical?
Speaker 1: No?
Speaker 4: No, okay, that's gonna be four plus six. It's ten damage.
Speaker 1: You're just punching him right right in the draw. So yeah,
the first one misses, second one and he's like, busy
dodging your first one. You come in for another hook
and just clock him right in the jodge sends his
head and kind of gives him a ring, and he's like, oh,
they hit.
Speaker 4: Him pretty good. And then I'm going to once again
on arm strike. That is a sixteen flat.
Speaker 1: It's a miss okay, who's turn is it next?
Speaker 2: That guy so sick?
Speaker 1: See what's his movements? Fifteen twenty He runs up on you, Kyle.
That's his first action. Second action he's gonna take out
a club out of his belt and go to smack
you with it.
Speaker 4: So that's a third action as attack.
Speaker 1: No, actually yes, because I said he took it out,
so that would be second action interact, third action to
attack with a sixteen miss. Okay, So he misses, and
you his buddy. We're standing next to silk. He's going
to preparent action, okay, and that's it for him and
the dude that you smacked, Kyle has his club. I
specifically said he wasn't ready to fight, so he didn't
have it out of here. First first action, pull it out,
second action attack. It wasn't nineteen, but it was kind
of cocked, so I shook it and it switched down
to a one. So he missed second or third action,
second attack. He's going to swing again and he's also
gonna miss, So it's just Ricky Bobby over here, all right. Lastly,
you should have just kept it at the laugh. Sorry,
I don't have to apologize for not knowing movie references.
So this one, I don't have an Herb token on
the map, but he's standing right next to Crum. This
guy comes up and just goes to clock Herb right
in the face, and her Herb is not a fighter,
so Herb just takes it. Herb goes and for his
third action he sees you Crome, and he's just gonna
gonna try and kick you, and that's gonna be twenty three.
That's a hit, all right. So his giant boot lands
right on you, doing a grand total of six damage
and silk. He's like, oh now it's gonna be fodden
and pulls out a crossbow that he had underneath the
table and I'm gonna radiant action.
Speaker 3: Crumb, you're up, hecky dug So to the dude in
front of me, I'm going to a quick bomber and
I'm going to make a versatile vial and throw it
at him. Pretty sure that's gonna be a miss twelve.
Speaker 1: Yeah, it's a.
Speaker 3: Miss second action quick bomber. It's gonna be twent that hits. Okay,
dooke be damage? This is going to be for fire
damage and then plus one flaming splash okay, and then
using my my bomber trait. I'm going to just have this,
uh have the splash only hit him.
Speaker 1: So okay, is it any lingering effects?
Speaker 2: No?
Speaker 3: No lingering effects understood, okay, and then uh it's going
to so for the last action, I'll be had a
negative three. I'm gonna quick bomber again. Uh not on
A two? Okay, so that would be a crit fail.
Speaker 1: Correct, Well, would you roll total negative two?
Speaker 3: Oh?
Speaker 2: Total negative one?
Speaker 1: Negative one? Do you have effects for negative for a
cryt phil.
Speaker 3: Crip fil means he just doesn't take any damage?
Speaker 1: Okay, yeah, yeah, yeah, that would be uh negative one. Okay,
I just want to make sure he didn't like explode
in your hand or anything.
Speaker 3: No, so because like on a fail, I could still
do like the minimum one damage from the splash.
Speaker 1: Yeah yeah, okay, So Lucas you're up, Kyle on deck,
I'm going to Hunter's aim silk again. Uh, that'll be
a does it do you have to do that every round?
Or does it stay? It says for this attack and
I would like the benefit. Okay, that is a just
just needed to make sure that way we knew for
sure that you weren't wasting. Then twenty two. Yeah, that
hits cool, and then I will roll my is it
D six? God, I'm horrible, I apologize. I click on it.
Oh well I rolled it by accident. Oh well, I
can't remember how to there we go? Say D ten
that deadly D ten? Please explain.
Speaker 3: Deadly D ten is when you.
Speaker 1: Cricked, gotcha? So on average it's a D six ten.
Speaker 3: Yes, yeah, So the thing about deadly is is that
it doesn't replace it.
Speaker 2: You add it.
Speaker 1: Yeah, deadly weapons. Yeah, deadly weapons are cool. Finess weapons
are cool. These different trait type weapons and path thunder audience.
Speaker 3: There's a there's another thing that'll barely ever come up.
It's it's a fatal that one replaces.
Speaker 6: Okay, so that's three damage on my first attack and
then my second attack, I rolled.
Speaker 1: A nine plus ten, so nineteen dis I hit no okay,
so it was arrow right, yeah, all right, So the
first one kind of hits him in the shoulder and
he's bulky. He just kind of looks it with annoyance.
He looks up for you's a no nose, no no
ie and your turn.
Speaker 3: Yep.
Speaker 1: That's both my attacks, all.
Speaker 4: Right, first action unsheathed, my great acts. Second action, I
mean to attack the dude who well, actually the dude
I hit first, which is that one. That's a mess.
That is Yeah, that's a mess. Eight plus four that's
at twelve. Ye, it's a mess.
Speaker 1: Yeah it's a mess, okay, but also yeah it's a miss.
Speaker 4: So the great act, though has the trait sweep, which
gives me a plus one circumstance bonus to my attack role.
Speaker 1: Towards me.
Speaker 4: Yeah, so I'm instead of being a neck five, we
had a neck four, which was god a plus four
instead of a plus.
Speaker 1: So now you're attacking this guy under should the guy
standing next to you?
Speaker 4: Youch I thought that was the dragon?
Speaker 1: Did?
Speaker 4: I thought that was the dragon? That is a that
is a six? Is that a crit fail?
Speaker 1: No, dragon on his dice would be an that twenty.
That's why I said that.
Speaker 4: Okay, a question for you. That's it.
Speaker 3: That's what is a gentleman in front of me have?
Does he have reactions?
Speaker 2: Strike?
Speaker 1: You don't know?
Speaker 2: No? This is this is actually really important if he does.
Speaker 1: But how do you like it? Do you have a
mechanic to where you would know that?
Speaker 2: No? No, he would get to smack me if he does.
Speaker 1: Oh okay, so you you you did something that was
was it called a manipulate trade? Yes? Okay, Um, he
does not hit you? Okay, wait he does. Okay I
had to scroll down.
Speaker 3: For that, so sorry, uh for what quick bumber includes
the interact action?
Speaker 2: Interact has to manipulate trade?
Speaker 1: Ah okay, so yeah, he does get a free strike
on you, that would be his reaction, which he has
not used. That's going to be so he already attacked
twice though, right, so it would be his third map.
Speaker 3: I don't think the map is counted on. I'm pretty
sure I think it is.
Speaker 1: Yeah. Yeah, well we'll look that up right now. That
way the audience can learn with us, which is what
we promised. I like to mention also, while everyone's looking
this up and getting information on the current game, I
would like to shout out our social media's mythical Misfits
show on Instagram, TikTok, and YouTube.
Speaker 4: The strike doesn't count towards the monster's multiple attack penalty,
and it's multiple tach money doesn't apply to the strike.
The attack no actually, hold on wait wait wait wait wait.
If the attack is a critical hit and the trigger
was a manipulated action, that monster disrupts that action, the
strike doesn't count towards the monsters attack penalty, and the
multiple attack penalty doesn't apply to the strike.
Speaker 1: So only on a crit so only on a cred
that's really good up in this Pathfinder. Actually, according to
archives of Nethis, which I haven't had, the opportunity to
shout out yet and if you're into episode three, you've
made it quieter ways in. But I want you listeners
to know that all Pathfinder two E rules are available
for free on a website called Archives of Nethis, and
this is approved of by Pizo, the publishers of Pathfinder.
In fact, when new modules and adventure paths come out,
they post the mechanics onto Archives of Nethis for free,
not the stories or the items or the characters, but
new mechanics are also posted on there for free. So
if you want to learn, you don't even have to
buy anything. I suggest you do to show Pizo you
love if you happen to like it. But if you
and your table want to play, check out Archives of
Nethis and and you got everything that you need on
there absolutely free. Speaking of the multiple attack penalty, listen
on Archives of Nethis also stated as Player Core page
two seventy five. The multiple attack penalty doesn't apply to
attacks that you make when it isn't your turn, such
as attacks made as part of reaction. With that being said,
we're going to go back to the role of the
attack of opportunity that the thug took against Chrome, and
that's going to be a see eighteen hits. Okay, so
it hits with its club, which luckily doesn't do a
whole ton of damage. Nine damage down, it does a
ton of damage. Okay. So you guys see Chrome get
clocked right on the head with the clubs and you hear.
Speaker 9: Her Garden, no damn it, And yeah, okay, we're going
to go back to the guy that was after Kyle
because we did that because as you brought up that,
that would have triggered the attack of opportunity.
Speaker 1: For honesty. By the way high far the thug right
next to you, Kyle takes one step and now you
are flanked. Kyle is now flanked by the thugs as
they are on each side in Pathfinder. I think we've
mentioned it before basically, but if you and a teammates
which is also councer enemies are on opposite sides of
an enemy, they are off guard, which means they have
a negative too to their ac.
Speaker 6: I have a question to counter that herb is So
for the viewers that can't see this, it's five squares
enemy friendly enemy friendly enemy.
Speaker 1: Correct? Does that mean that that flank is canceled? Because
he is also flanked. Nope, flanks don't get canceled because
the flak gotcha. If herb was to attack that guy,
or if Kyle was to attack him, he would also
be off guard. But that doesn't stop Kyle from being
off guard for gotch other things. So that guy's first
action was to step, which is different than stride in
path under two. He steps is a single five square,
five foot movement basically one square that does not trigger
a tax of opportunity. Maybe this guy's being careful. He
doesn't know if Kyle has this or not. But anyways,
he steps over there, one nice, good five foot step
and then attacks. That's gonna be an eighteen. Don't forget
it's your ace's down by two.
Speaker 4: Yeah, well well yeah I need to beat it good.
Speaker 1: Yeah, because you're off guard. Yeah all right, that's gonna
be six points of damage noted Okay, and then he's
gonna attack you again for his third and final action. Ooh,
that's gonna be a twenty four. It's for nine damage.
So he steps on the other side of Kyle, just
beats on him with his club and then let's see
it is this fella's turn. He's going to prepare an
action just like he did last time. This guy who's
right in front of you, Kyle, he's gonna also continue
to try and whale at you with your club or
with his club, and that's gonna be uh twenty one hits. Okay,
you take nine points of damage, you know it. He's
going to attack again. That is a net twenty. Oh shit.
Luckily he rolled low one damage, so that's going to
be eight damage. That's either that's low, that's critical. Yeah. No,
he rolled twenty.
Speaker 4: Okay, when I rolled in that twenty, it wasn't krit.
Speaker 1: He rolled in that twenty for initiative, No twenty for.
Speaker 4: Damage or for attack, and it wasn't a crit. The
very first stack I did, I did ten points of
damage to his jaw with my fist.
Speaker 1: Okay, so he would have had another ten taken off.
I'll do that now. So he's a lot more hurt
than you thought he was. But he's still up. Even
that crit damage doesn't do anything, but crit on you
still in does eight total because he rolled one. Yeah,
his dice, so that's the end of his turn. And
this one, the guy that punched herb he it's kind
of a choke point there not much he can do.
He throws he throws his club at you. Luk its
because Cromp's dout, so he just goes and just try
to save chucks it at you. No, it's attack on
his end. Gotcha, club throwing ten feet, that's gonna be
this twenty four that most definitely hits. Okay, and that's
gonna be six points of damage. Legs anks his second action.
He's going to pull out a crossbow and says six damage. Correct, Yeah, gotcha.
He's gonna take a step back. No, he's gonna stride. Yeah,
he's gonna stride all the way back. That's the end
of his turn. Silk Lucien Silk Moro is gonna take
He's getting ready in action now, Cromp, you're currently unconscious.
But this guy did do non lethal damage to you.
He wasn't trying to kill you, So you're just gonna
stay unconscious and you're not gonna go to dying.
Speaker 3: Oh, let me correct that real quick.
Speaker 1: Sorry I should have said as much, but I was
busy trying to think of all the other ones. Yeah,
these guys aren't trying to murder you, guys, you know,
they're just trying to teach you a lesson, give you
a good wallop, at least as far as you can tell,
because Crome didn't get completely brained, just knocked out with
the club. Lucas, you're up, you just got club. They
got chucked at you beforeheads bleeding. Yeah, and I ran
back to stand next to his boss. Can I tell
if Chrome is oh, yeah, you saw him get clocked
right now, I'm saying, can I tell if he's like
dying or if he's just unconscious? For role play purposes, no, no, no,
you'd have to do a medicine check in order for
your character to be sure, and.
Speaker 6: In that moment, I wouldn't be thinking about that. I'm
gonna once again Hunter's aim on Silk.
Speaker 1: So that's two actions. That's a wow, that's a twelve.
Speaker 6: Okay, so miss yeah, I will use my last action
for a dirty twenty.
Speaker 1: Dirty twenty. That's gonna miss wow.
Speaker 6: Okayss in the room, baby, So yeah, I just let
off two arrows and they just fly into the wall.
Speaker 1: I guess I'm.
Speaker 4: Nervous, Okay, Kyle, I'm pissed.
Speaker 1: I would be two and I just want to say
for role play at this point, Herb is kind of
like backed up to that pillar right next to Chrome,
and he's kind of like held up against it. You know,
he's not a fighter. He's an old dude, and he
saw crom go down. He's seeing you start to get
smacked pretty bad. You got clocked in the head with
a climbing clue right past his head.
Speaker 4: And he's just like, oh no, oh no, So question, yeah,
is he still technically flaked.
Speaker 1: I'm gonna say no, because Herb moved over here, okay,
And I'm doing that specifically because Herb is not a fighter.
He wouldn't stand out in the open with it.
Speaker 4: So does my any penalty to my attack because he's
flank with no right?
Speaker 10: No, no, no, you're a perfect Well then I'm going to
go to the guy that I know is taking has
taken the most damage, and I'm going to roll to
smack him with my great axe because rage and I'm
I take.
Speaker 4: Threat immediately to being surrounded. That is an eighteen plus
eight Oh yeah, that hits Okay. Is that a crit?
Speaker 1: No? Okay, so damage not too far off, but it's
not a crit. Give me damage.
Speaker 4: That is going to be ten plus eight eighteen damage
to the one that I shocked in the draw for
twenty damage.
Speaker 1: Okay, it's your great axe, all right. That sinks into
his body and cuts him deep and he starts bleeding
profuse and he's like, oh that really hurts, and he's
not dead, but he's starting to sway back and forth.
Speaker 4: Now the sweeping feature. Okay, to attack the guy that's
behind me. So this is going to be a plus four.
That is a D twelve, not a D twenty. That
is a not twenty.
Speaker 1: Okay, give me damage large, So.
Speaker 4: That is going to be a for all tons of purposes,
A twenty four that is going to.
Speaker 1: Be no way damage.
Speaker 4: I rode max damage. That's twenty damage and I create
so that's forty damage.
Speaker 1: Wait, no, it's twelve, dude.
Speaker 4: Yeah, but plus plus seven because I'm raging, so nineteen
so no seven? Well yeah, nineteen times two, so that's
what thirty eight?
Speaker 1: Yeah, okay, wow, that's up top damage. And you go
and you cut the dude, and what does it look like?
Just a nice smooth.
Speaker 4: So I hit the one dude, smack him in the ribs.
My intention was to pin him into the wall, but
instead I decided to pirouette upwards and and go graze
the wall. Sparks flew down and as the sparks are flying,
I nailed the other dude in the torso.
Speaker 1: Okay, and I come hits and blood starts to spray.
It hits the wall and he guy's.
Speaker 4: Like, ooh for flavor? Can the blood have squirted in
Kyle's face?
Speaker 1: Suregend it splashes on your face and drains down or
your ragelar.
Speaker 2: For punch? Yeah?
Speaker 4: Literally, because of my anathema, I cannot back out of
this fight if I if I die, I die or
I lose my rage.
Speaker 1: The guy you just hit it is his turn, so
he is going to I.
Speaker 4: Can't believes aren't dead yet.
Speaker 2: That's a lot of damage.
Speaker 1: He screams a guttural roar while striking at you. Eighteen
that hits. Okay, So not only does he hit and
do damage eight points of damage Okay, Then it doesn't
matter because he was going to frighten you because he
did an intimidating strike. But that doesn't matter. He hits
you with all of his summoned gumption and you also
go down.
Speaker 4: But can I use a hero point to stay at
one hp?
Speaker 1: Yes? I will, So that's a kind of a home
brew rule. You I allow my players to stabilize. You
are wounded one though, uh crome, you are wounded one.
Just you know, you weren't dying, but you're wounded one,
unconscious wounded one. You are up at one HP wounded one.
All right, you went down, so you're no longer raging.
Speaker 4: Yeah, it does go bye bye.
Speaker 1: So that was his first and second action. Since you're
staying up, you are gonna I'm gonna go ahead and
inflict the effect of intimidating strikes being attacked. Yeah, so
you are frightened one. No save, no save.
Speaker 4: It's the same thing with with furious finished. There's no
save on it. If I land a critical, they are
dead no matter what. Wow, but it's a three action.
I believe it's three at three three action.
Speaker 1: Yeah, this was a two action. He's just gonna you
know what, Now he has his club he can choose
to do nonally.
Speaker 4: So this would be map minus map at minus five.
Speaker 1: Yeah, it's gonna be multiple attack penalty for the second attack,
which is negative five. It just doesn't matter. He rolled
in eighteen and he saw as a positive on his map.
Speaker 4: Well, my ac should be oh, he rolled in eighteen yeah.
Speaker 1: Oh okay, and even with map he's got a plus
six okay wow, yeah, so that's gonna be twenty three. Yeah,
and yeah, he clocks you, knocks you out. Oh.
Speaker 4: I hates to use both heroins and one action, so
story wise, I'm not gonna make you add another wounded
specifically because like I said, these guys are not trying
to kill you.
Speaker 1: He just didn't want you fighting, so he clocked you
on the head. And Herb is starting to get even
more panic. Luke. As you can see this, crom is down,
Kyle is down, and Herb is starting to freak out
and Silk. He pulls the arrow out of his shoulder
and just chucks it to the side without much of
a care in the world. And he just has his
hand on his belt and he's like laughing as he's
puffing on the cigar. He looks at you. He kind
of eyeballs you, eyeballs Herb, and he's like, yo, tad
drop old man. He shit, he's moan now, and he's laughing.
And you see Herb begin to run to the table
and he leaps up onto the table and lands, kicking
plates and cups all over the place, and he holds
up an item into the air, and Silk kind of
steps back a quick second and you see it's a
pocket watch, and Herb looks at him, and Herb is
no longer shaking. He is solid and he's not moving.
And he looks at him and he goes, Lucien, you've
heard the stories about me, haven't you. And Silk is
no longer smiling, and he goes, so far, well, if
you even believe them for half a second, they're gonna
let me on my boys walk out of here, if
you want to wake up tomorrow. Still kind of looks
back and forth to his men and he goes, oh,
don't they know God sniffing around for dead buddies in
this moment. While they're kind of like jabbering, I'm grabbing
crom and trying to drag him up the stairs away
from combat because he's the closest one.
Speaker 6: Okay, I'll use if we're still an initiative, that's my actions,
action movement whatever. I'm dragging him away from combat, okay.
And Herbs just glaring at Silk and he.
Speaker 1: Goes, well, if you don't want to test them, He
kind of slowly climbs down off the table while holding
this the pocket watch up and he goes, we're gonna
walk out of here. He starts eyeball and the other
guys in the room and none of you are going
to follow us, I understand. And he comes up to
Kyle while still eyeballing Silk right in the face. He
starts slapping you in the face. I'll say, you wake
up with one health point because you've been woken up.
And he's like, let's go, boy, I gotta go right now,
let's leave. He's glaring at Silk, and Silk is not moving,
but he's like chewing on the cigar. Now he is pissed.
He's like, oh, you'll pay for this, old mine. I'll
come for you. And he says, oh that a bit
of a dayn't that Wasn't that been a day? And
uh do you get up? Oh? Yeah, okay, And he
lets you go first. He's kind of like feeling you
with his hand as you walk behind and make sure
you went into the hallway that leads to the stairs,
and he's walking eyeballing everybody and the guy that was there.
He kind of holds the pocket watch up to him.
The guy there goes and he's like, oh, stay away,
and you guys kind of slowly back up, and as
soon as they round the corn into the stairs, Herb
turns around and is like run and you guys go
up the stairs, and that same thug is still there,
and he's kind of like looking down and he's like, oh,
what's going on down there? Really? And Herb just comes
up the stairs like and shakes a stop, watching his face,
and the guy's like, whoa, what are you telling? And
then Herb runs up the stairs with you guys, you
guys are leaving. You're you're fleeing the tailor and you
guys need any clows? I said no, you guys get
out into the bright, sunny street with people walking by,
not even aware that I almost deadly fight just happened.
Speaker 5: And Herb's like, oh, I gotta get out of this
part of town right now.
Speaker 1: He puts the pocket watch back in his pocket and
starts sprinting as fast as his old man legs can
carry him.
Speaker 4: Is crom Allwaker so unconscious he's unconscious.
Speaker 6: I've still got him though, I and I don't mind. Actually,
I was gonna ask you could I put him down
for a second and dig through his bags and see
if he prepared a lecture of life.
Speaker 1: Uh yeah, that's you're that's totally possible. And people are
kind of like looking at you, you know, like everything
all right, and.
Speaker 6: He's fine, he's fine, he just needs his medicine. He's fine,
he's okay. And I just keep digging.
Speaker 1: Through the bag. Okay, does he find any one one? Okay?
Speaker 6: I pull it out, I pop it open, and I
like gently pour it into his mouth. I kind of
pick up his head and I just like gently, I'm
not trying to drown him or anything before.
Speaker 1: Oh yeah, I'm like crom crom buddy, wake up. Yeah,
I know, I know, I know. Look we need to go.
We gotta get up. Come on, come on, let's go.
Speaker 4: Can you walk? Okay? There's only one pipe.
Speaker 7: And the bottom herb is standing over you guys with
his hand in his pocket, and then he's like he
points at the tailor shoppers, like, oh way, do you
guys turn and that halfling is like peeking through the.
Speaker 1: Curtains and he's do you guys do laundry? And he
just closes the curtain. That's what I thought, That's what
I thought, and HER's like, come on, boys, let's go,
let's go get up. What your name crime, Come on crime,
let's go your legs to okay, come on, come on boys,
come I know. I'm sorry. You guys see some guard
patrols that are coming your way. As soon as Herb
sees him, he kind of straightens up and slows down
and he just starts walking normal. He's like, oh, good dad,
good dad shirts, No good dad, guard you know good,
keep keep performing your do and keep it up safe
and no good just out here with my funt. Well,
my buddies were good. We're good boys. Come on, guys,
let's go shut up. You shut up, fathead. Come on,
so many fact is I got lumped on the nardin
with that.
Speaker 4: What's helping you?
Speaker 5: Oh, stop making sense, let's go.
Speaker 2: Stop making sense for context.
Speaker 1: DM might try not to laugh. And then we cracked,
and then he cracked. A couple of moments later, you
guys can make it back to the rowdy raven and
you guys go to the same door that the cart
was at that had you know that all the grain
was stolen from, and that's the cartsman put away. Herb
opens up the door with the key he unlocks it
opens up. He's gestures you in, like come on, come in,
come in, gets you in, close the door behind you,
and just skid out les past you guys out into
the main room. You guys follow him. Do you sit
down and take a breather? What do you do?
Speaker 4: The main? What do you mean the main.
Speaker 1: Where the taverns at all? The people are the Yeah, the.
Speaker 4: Bar, yeah, I go okay, our beers are still there.
Speaker 1: No they're not. Oh no, those are drinking a long
time ago. You guys get out there and he're like, okay,
take a seat, take a seat, come in, And then
he pours three more you no, four more tankards full
of ale, and then pulls out a little stopper and
he's like, pulls the top out, puts a few drops
in each of them, closes it, puts it back in
his pocket, and hands them to you guys, slides them expertly,
slides him down the bar a little bit, and they
just and the foam slashes up the top and drips
down the side, but not in the this is gonna
make the bar dirty kind of way. It's almost like,
you know, if this wear is like a medieval beer commercial,
it would look like that. The foam just glisten and
slashs us to the side, and it's a perfectly cold ale.
And you guys pick it up, and anybody take a
sip yea, yep, completely different flavor from before, but just
as delicious. You guys taste nowt to crump take a sip.
Speaker 2: Yeah, it's like a sip all right.
Speaker 1: Not only that, but it feels like there's an elixir
of life in it, So yeah, everyone gets the same
healing of an elixir of life. That is a D
forty six D six D six plus one. That is three,
it's four, okay, And Herb just drains his tanker almost entirely,
and then right next to you you hear the slamming
of a mug and Herb put his cup down and
he's like, oh, Joe, Hank, if you don't bocking me
one about time, I'm in a tank that tanker and
shut him and he looks at to a woman who's
sitting there having a wine. It's like, oh, on time, man, Hank,
I'll get you a ray fell in a minute. And
you guys look at Hank. He's just some kind of
like it's like a tramp you know, he's got puffy
clothes on, he's got hair all messy, he's got a
half a doesn't fit, and he's just like, oh, if
old mob bot over hand, I.
Speaker 2: Got the pis it off.
Speaker 1: He kind of shambles off, and you here right behind you. Oh,
he's not that bad, and it's it's Jackie kind of
walks around the corner and Herb's like, what are you
doing here at home? Resting? He's like, oh, no, one
was here to take care of the bar. I had
to keep serving. You don't make money. And he's still
talking through like his swollen eyeballs, you know, trying to
see you guys.
Speaker 5: And Herb's like, oh, rest By, got of here, go
home for the night. Rough, I'm fine, I got it.
Speaker 1: He's like, I can't leave that. Go home. It's okay.
And Herbs gonna pulls up a little stool, hops upon
it and leans on the bar.
Speaker 5: And what a day, What a day? Thanks for the help, boys.
Those beers aren't me.
Speaker 1: I stare at him blankly. I just like, no emotion,
just stare at him.
Speaker 6: So what was the purpose of that? Who was what
getting our asses kicked? What do we do that for?
Speaker 1: Well?
Speaker 5: They did that because none of us are good fighters.
We didn't have to get to ask Kit, but that
just happened. Sometimes Lafe don't turn out, don't you know?
And I know you boys have some questions.
Speaker 1: But kind of looks around a little like suspiciously.
Speaker 5: He's like, how about your boy's rest until the place
comes down a little bit, and then uh, I've joined
you for another drink and answer any questions you got.
Speaker 1: All right, do is Zach? As someone else walked through
the bars car I'll be right there.
Speaker 4: Kyle, but grudgingly gets up and walks away and goes
and find somewhere to sit down and quiet. Okay, very angrily,
I want to add, all right, not happy?
Speaker 1: So herb attends to the rest of the customers. What
do you guys do? Does this tavern happen to have
a map of the surrounding area? No, but you can
go out and find a noticeboard with one that wouldn't
be too hard.
Speaker 6: Okay, Yeah, I'm gonna let Kyle and crom note that
I'm gonna try and get a lay of the land
outside of the city or around us, because I'm assuming
we're probably.
Speaker 1: Not gonna want to stand town too long, probably gonna,
you know, do his adventures.
Speaker 6: Do an adventure. So yeah, I'll go find a noticeboard. Okay, yeah,
you're able to go outside. It takes a couple of minutes.
Maybe you ask someone passing by, you know, like, hey,
where's the where's the local noticeboard?
Speaker 1: He points you to it. There's a few ads on it,
a few uh lost cat ads. You know. There was
also an ad for a found dog with a sketch
it was it's clearly a coyote. It's it's not a
pet dog. Maybe those are related. You see someone advertising
a used exercise bike and they got a sketch of it.
It's like made of wood and you like cycle to
lift up a sack of sand and then lower it
down and all that. And that's about it. But you
do see a rough sketch of the part of town
you're in. You know, it's doesn't really outline the buildings.
It kind of outlines the main roads. Okay, So basically,
you know, if you're trying to find an address or
a building on a certain road, this map would help you.
But it's not a perfectly accurate representation. Gotcha. Does it
describe the surrounding areas? Of the city or is it
just like the roads, it's just the section of the city.
Oh that's fine. Yeah, that's good as long as I
have a lay of the land idea. Yeah, I go
back to the tavern. Okay, crom is there anything you do.
Speaker 3: Crome probably spends like a cool, like five ten minutes
pacing around the tavern, like extremely frustrated, pulling his hair
and like punching at his own head. And then he'll
probably just like leave for a bit and go find
an apothecary.
Speaker 1: While you're and they're doing that, some of the customers
are kind of like they stop to stare at you. One,
there's not a whole lot of goblins just chilling walking around,
unless they're like come in in groups, you know, because
they're traveling through and then you're also punching yourself in
the head. But they figure that that's probably not worth
getting into and they go back to their beers.
Speaker 2: That's good, it's good. Yeah, the don want none of us.
Speaker 1: So you're you're able to go out and look around
and find an apothecary. Pothecary is going to be on
a different part of town. Yeah, So this area is
kind of like it's close to the markets. You know,
this is where travelers will stay refill their food. Pothecary
is probably on the edge of this district, you know,
because people are going to look for salves and all
that kind of stuff as well as traveling. So it
probably takes you fifteen twenty minutes to walk on over there.
And it's a medium town apothecary.
Speaker 3: What are you looking for specifically, I'm just looking for
formulas to add to my formula book.
Speaker 1: Okay, So you make your way to the apothecary, and
he does have three different formulas for you, a formula
for a gecko potion, lesser addiction suppressants, and a lesser antidotes.
But stock's change. That's just what he has for today.
Speaker 3: Okay, there's really nothing I want. I don't really see
a point in the gecko potion, at least from a
gobblin Nars in this point of view, fair enough, So
probably I'll start walking back to herbs.
Speaker 1: Okay, And if there's nothing else you guys would like
to do, then I would say you just rest the
you know, a couple hours while the sun sets. People
come in and eat their food, you know, get their
supper filled, get their bellies filled with beer, and they
move on and head on home. Herb cleans up, and
you could tell he's struggling without Jack, you know, he's
like he's used to having help, but he's like doing
the best he can to clean up. It's just a
lot of work for one little guy. And he finally
finishes up and he pours a he pulls he reaches
under the cabinet. He pulls out a tanker that's easily
like twice or three times the size of all the
other ones, and he just opens up the tab on
a barrel and just sits and it just fills up.
It's like almost an awkwardly long amount of time, how
long it takes it for this big old thing to
fill up. And then he closes the tab, heaves it
with two arms and walks over and sits down at
the table with a thud with you guys, and it
takes a big swig of it, and he's like, what
a long day? Don't you think?
Speaker 4: Been a long four days?
Speaker 1: Right? Right? So you said something about what happened, Tell
me what happened.
Speaker 4: Well, it went something like this.
Speaker 2: That's what happened.
Speaker 1: Herb looks at you and he goes, Oh, I'm not
sorry to hear that. Those the people in your card
to Ravens. They are They were my friends. So I'm
sorry you lost your friends. I literally know how you
feel in the same situation. And I just wanted to
say thank you, I guess for helping me out today
down in the basement. Maybe maybe I ran off half cocked,
little under my depth. You don't say you You guys
were well pretty helpful.
Speaker 4: Can I just say one thank you?
Speaker 1: Sure?
Speaker 4: How come you didn't lead with the pocket watch?
Speaker 1: Oh? Because it doesn't do anything.
Speaker 4: I understand that, but they didn't know that clearly.
Speaker 5: I was hoping you could just kick their ass, and
they did.
Speaker 1: Lo I could learn it. I didn't try to drag
your guys down there. I didn't ask you to go
down there anyway. You guys walk down on your regardless
free will. Then all that.
Speaker 4: Pull out the envelope from my pocket and I toss
him the coin.
Speaker 1: Okay, is the compass in there too? Huh? Is the
compass in there still too? Okay? He grabs the envelope,
He kind of opens it up, and as soon as
he sees the compass, his face just kind of drops.
She just goes, oh damn. He reaches in and grabs it,
holds it out and he stares at it.
Speaker 2: Look touch the compass?
Speaker 1: What? Oh? Uh? I suppose what everything going on? You
didn't really get to tie? Yeah, I can touch the compass?
M man? Can I try to touch it?
Speaker 3: Yeah?
Speaker 1: Sure? But jeez, so that guy just told me there
was a teenager.
Speaker 4: Tell him.
Speaker 1: He puts in his pocket and he's like, h anyways,
Uh pulls the coin out. He looks at the coin,
flips it in his finger, catches it lands.
Speaker 5: Here's aw all right? Oh yes, I answers. Guy's got
any questions?
Speaker 1: Who are you with the herb? No? Shit, your ass?
Speaker 4: Clearly you are the white sage that we've been looking for.
Can you tell us what's going on? Why this coin
is so important and why it cost us our home?
Speaker 1: Well, he lost your home and almost lost your life
trying to get me out of a bit of a pickle.
I suppose all that I spend my time in the Ravens,
which is used to be the other three. Uh.
Speaker 5: I spent a time find it, locating, collecting, and cataloging. Uh,
medical magical items and such they got they do wear
things and uh normally it's been kind of a boring job,
but for the past year things have started to get
a little scrowy. So the Ridy raven is kind of
a front. I know that's kind of hard to tell.
You guys probably didn't picked up on that, but it's
a front for collecting those things. So the room was
back there. It's for a storm.
Speaker 1: And uh but like I said, this last year seems
to be some people in the shadows working to get
to these artifacts before we do. And I don't really
I don't know why, but I got a bad feeling
fitted in my bones. Take it too many of them
gotta spell the end for us all?
Speaker 2: Who are the sados?
Speaker 1: I don't know.
Speaker 5: That's the problem. We're trying to figure it out. And
then I send the Ravens off to go get this
stupid coin, right. I didn't hear back from him from
a couple of weeks until you guys show up and
apparently they were murdered by a whole.
Speaker 4: Couple of weeks. Yeah, it's been three days.
Speaker 1: Well no, they had to track it down.
Speaker 4: Oh sorry, I thought this was a criminal canopy thing.
Speaker 1: No, hey, I just want to chime in.
Speaker 6: When we were fleeing, and unfortunately Seraphene met her and
or it may have. Either way, one of the creatures
seemed to have like ignited himself in fire and spoke
in some weird, ethereal voice about how there's no corner
of the earth you can't hide from us.
Speaker 1: I don't know. I wasn't able to get it good glimpse.
We were just it was the heat of the moment,
but I.
Speaker 6: Heard it was weird and ethereal, and it almost seemed
like gaspy and drawn out.
Speaker 1: You see, concerns kind of like wash over Herb's face.
And he was, Oh, that's not good. That's not good.
Speaker 6: Oh, Lucas will try and recreate it, but it's a
really bad recreation.
Speaker 2: Oh something that you did?
Speaker 1: Is that exactly how he sounds?
Speaker 2: Oh did you?
Speaker 1: No? No, no, no, I mean like, is that what
Chrome problem? Like he does the actual voice? Yeah, okay,
her just like wow, all right, that's terrifying. Man. Chrome.
Speaker 4: I've known you for half my life and I've never
heard you speak other than how you are now.
Speaker 2: I delire the present a man, I want to hear that. Hey,
how's it going, guys?
Speaker 1: Damn yeah, God, that's crazy. It's all in how the
throat works.
Speaker 2: Huh, well it's really rough for my throat. So that's
out the road for a long time.
Speaker 1: Oh yeah, no crumbs full surprises man and herb thinks
for a moment and he goes, when I do out
for my condolences for your loose in your town, but
someone's working against me, and I had to ask this.
Have you boys, we'll do it. Oh fantastic.
Speaker 5: The doubles.
Speaker 4: He's gonna ask us to help him and stop this
force that's took her home.
Speaker 2: Was gonna ask, yeah, pretty much.
Speaker 1: At least we're not cleaning. Well, no, I'm sorry, we
don't clean. We're not janitors.
Speaker 2: I remember we have to clean up at some point.
They've got a faster shut out claim them.
Speaker 4: That's why we have you, buddy.
Speaker 1: Uh there's something. Uh, we got our dough to make
sure there is at efacts. Don't bun your hands no more?
And what now? That's all right? Drink op more air boys.
We got a lot to know tomorrow. That is where
we will end the session. Thank you for listening to
Mythical Misfits Episode three, and uh yeah, we're off to
record our after episode chats. If you want to listen
to that, join us on Patreon where we will talk
about what happened, rules, what we thought, and probably just
blab for too long. Again, this is DM Mike. Thanks
for listening, everybody, catch you on episode four. Bye Episode
four