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Speaker 1: Welcome back everyone to the Game Informer Show, a weekly

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podcast covering.

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Speaker 2: In the video game industry.

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Speaker 1: Join us every Friday for discussion of the latest gaming news,

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exclusive reveals, and reviews, alongside Game Reformer staff and special

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guests from around the industry. I'm one of your hosts today,

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Alex van Aiken, and today I'm joined by Charles Hart.

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Speaker 2: How you doing, Charles?

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Speaker 3: I'm good and I'm pumped because there there was a

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lot there was a lot of slashing and stabbing in

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that state of play, and I'm very excited about it.

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Speaker 1: Yes, yes, we're going to be getting into the PlayStation

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state of play. Of course, Charles is talking about Wolverine.

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There's a lot more to talk about as well. But

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rounding out the show, Oh you weren't, Oh you were

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talking about I don't know what we'll get into it, Charles.

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Speaker 3: There's a lot of blades and a lot of swords

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of this that.

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Speaker 2: I'm oh, true, true, true. The show today is Eric

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van Allen. How you doing. Eric.

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Speaker 4: There's also a lot of sniffing in the state of play,

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and I really want I want to investigate that there

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was a lot of inhaling sniffing, just like getting up

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on things and appreciate nostrils.

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Speaker 1: So my Discord maybe I shouldn't say this, but my

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Discord nickname on one of my servers is and it's

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a it's a nickname given to me by my wife

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Kayla because we were riffing one time. It's sniffer wet

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Jet is my my Discord user name on some servers

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and maybe maybe some online games.

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Speaker 2: Because I can.

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Speaker 1: I can get down with wanting to smell something. You know,

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it's one of our main senses. Can tell you a

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lot about something.

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Speaker 3: Is someone's first impression of you.

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Speaker 4: You are saying things that you could not torture out

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of me.

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Speaker 2: Man, listen, listen.

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Speaker 3: I don't think it's that crazy. I just think it's

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really funny. Someone's like, oh, game for me, a big

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out look he he he, And then they open up

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with sniffer wets me.

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Speaker 2: Saying it's funny.

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Speaker 1: Okay, me saying okay, but also me me saying, hey,

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I sniff things. Sometimes that's not think about this. Somebody

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is saying I hear things, sometimes I see things. Sometimes

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it's the same thing.

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Speaker 4: It's not the same. It's not the same because because.

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Speaker 1: You're it's like, Okay, I'm looking at I'm looking at

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something up close.

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Speaker 2: That's me. I'm eyeing something.

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Speaker 4: You're avoiding one sense in particular, that like blows up

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your argument right now. You're not saying I taste things sometimes,

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which is like highlights the issue.

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Speaker 3: I think. I think it's it's a I smell things sometimes.

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That's one thing. Sniff implies an intensity and an analysis.

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Speaker 2: Yes, you know, it's like it's.

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Speaker 3: A difference between saying I see things sometimes and I

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I stare it like I don't.

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Speaker 4: I don't smell the top of my Steam deck when

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it starts working really hard on a game. I sniff

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the top of my Steam deck when it starts working

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really hard.

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Speaker 2: On a game.

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Speaker 4: That's there's a difference.

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Speaker 3: See, I'm looking around my room and I touch things

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sometimes and I feel things sometimes.

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Speaker 2: This is semantics. Semantics. Yeah, but.

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Speaker 1: Now I'm looking around my room right now, and I

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could probably tell you what like I have Internally, I

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know it's most things smell like if I hold them up.

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Speaker 3: That's just different than Okay, just to go back to

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this man's storyment, the only thing as a professional writer,

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the only thing that matters more than my specific word count,

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is the video games that got trailers and got announced.

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Speaker 4: This week, which maybe we can transition plays stayed over play.

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You don't say, you know, I talk about it.

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Speaker 2: I'm a sniff and a transition coming on.

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Speaker 4: I'm going We've saved you the whole.

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Speaker 3: You were like, I love this whole, like.

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Speaker 1: This exactly, exactly. Welcome to the Game Informer Show, everybody.

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I hope you're doing well out there. A little unhinged today,

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you know, it happens to the best of us and

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the worst of us. Of course, it's Summer Game Fest

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week this week, so we are working hard and we're

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about to several of us are about to fly out

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to Los Angeles. By the time you're listening to this

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will be there and uh Summer game Fest will begin.

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If you are wanting to follow along with us this week,

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we're going to be having you know, daily coverage of

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Summer Game Fest through the weekend into I mean it's

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an end of next week likely, So we're going to

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be streaming. First of all, if you want to watch

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the proper Summer Game Fest stream with us, it'll be

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on Friday at two pm Pacific, and we'll be streaming

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on our Twitch page, which is just twich TV Slash

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Game Informer as well as on our YouTube channel, YouTube

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dot com slash game Informer. If you do go to

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the YouTube side of things early, you can bookmarket and

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get notified.

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Speaker 2: We're going to go live on that stream.

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Speaker 1: We're gonna have special guests on that and our Xbox

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Watch along stream on Sunday at ten am Pacific. We

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will have several special guests on each of those, some

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new faces, some returning faces.

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Speaker 2: It's going to be good.

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Speaker 1: And then we are going to be We're going to

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have a on the ground team and then a home team,

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and all of us are going to be producing you know, videos, articles, news, previews.

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Speaker 2: All sorts of stuff. There's four of us.

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Speaker 1: Headed out to La to play games for like five

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days at Summer game Fest at one of the invite

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only events that's kind of like a satellite event for

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the mainstream. So we're gonna have a lot of impressions

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of games that you see that debut on the stream

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as well as others. It's going to be a good time.

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Just head to head to gamingform dot com for all

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of that. Check in daily, maybe even hourly. I would

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say it's gonna be a lot, and then I do

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want to say real quick, if you enjoy the show

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The best way to support us is to get a

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Speaker 2: They're nearly one.

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Speaker 1: Hundred pages each, really nice paper quality, great coverage of

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games and exclusive features and interviews with developers.

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Speaker 2: That you won't get elsewhere.

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Speaker 1: So that's the best way to keep the lights onto

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this podcast if you do enjoy it, And I do

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want to say thank you to those of you who

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are already subscribers and are already podcast listeners. We wouldn't

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be here without you, and so it means a lot

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that you're here and you're rocking with us, So thank

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you for your support. Lastly, if you are interested in

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picking up a Game and Former magazine subscription, but maybe

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you're out of the United States, you're international. While we

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don't sell subscriptions physically, we do have digital subscriptions available worldwide,

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and if you're looking to pick up a physical magazine worldwide,

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you can find us in your local newsstand. Most likely

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in many, many, many countries and territories. So if you

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see us at your local newstand, for instance, Indigo or

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Chapters in Canada, or if you're in the States, Barnes

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and Noble Books a million, please let us know where

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you find us. Send us an email podcast at gaminformer

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dot com to let us know. Alrighty, lets out further

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Ado get into our State of Play a recap. It

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was a very very eventful state of Play. I would

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say we had quite a lot to show off, or

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PlayStation rather had quite a lot to show off.

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Speaker 2: We do have a great round.

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Speaker 1: Up on the site that has everything that was announced.

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We're actually going to be using that for our podcast

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today so you can follow along. But Eric Charles, I

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want to know what you guys thought about the State

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of Play. It's you know, penned as like the big

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Summer State of Play, right this is supposed to hang

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in there with you know whatever Xbox and Nintendo are

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showing as well as you know, the proper Summer game

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fest stream.

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Speaker 2: What do you think about it, Charles?

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Speaker 3: Would you think, I I'm so happy with it? I am.

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I would say kind of defined my gaming as came

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when I turned eighteen was twenty eighteen. I bought a

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PlayStation four and I bought Spider Man twenty eighteen, and

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that was very much that I don't know if I

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had personally bought a console with my own money before,

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but it was very much like a moment in my

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head where it was like, I want this game so bad,

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I'm gonna buy a console for it. And I don't

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know if I had personally done that before. Sure, And

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I think in that same year I bought I got

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Spider Man and I got God of War, and so

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those are both like very I don't know, important games

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to me. They're two of my favorite games of all time.

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So seeing anything from either of those studios is a

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big deal for me. Yeah, And if you're ever like, hey,

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we're gonna see the first extended look of gameplay at

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both of the new games from those studios, that you

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like a lot. I would just be like, well, that

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sounds like the best thing ever. And I wasn't expecting.

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I mean, we knew we would get gameplay from Wolverine,

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but once it actually started in earnest, I was surprised

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by how excited I was to finally see this game,

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and then to end off we'll get to it later

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with the God of War Laufie. I was like, this

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is just like a dream come true, and I was

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very very happy. And then every in the middle too,

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it was like a there wasn't a lot of filler.

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I felt like in this one where you couldn't really

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tune out for too long and feel like you didn't

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miss a lot of major stuff. So, yeah, some great surprises,

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I thought.

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Speaker 2: Yeah, Eric, what about you?

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Speaker 4: Yeah, I was kind of in the middle. I would say,

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I always find Sony's stuff, especially in the context of

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when this is arriving to be a little interesting. This

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does end up being a tone setter for the week ahead,

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I think, because obviously people will kind of speculate, they say, okay,

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games showed up here, maybe it's not showing up anywhere else,

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or maybe this is where things are getting talked about

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so it kind of ends up being the first one

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through the wall. On the week of Summer Games Fest,

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we have Xbox queued up, we have Summer Games Fest

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Kickoff queued up. Nothing confirmed yet, but a lot of

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rumors swirling about Nintendo possibly doing something, so there's a

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lot in the hopper, and I think as a starter

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for the week, it was a good one. I'm less

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of a lot of my favorite Sony first party tends

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to be from the what was formerly the Sony Japan side,

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but a lot of like the Astrobot and things like that.

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I'm not as interested in God of War or anything

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like that. And even for me as somebody who was

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showing up not as keen on whatever PlayStation specifically was bringing,

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they brought a lot of good third party stuff. We'll

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talk about it, but there's some really cool stuff in here,

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like Ace Combat obviously is a big one for me.

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I think Silent Hill looks really cool. I love seeing

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on a Musha pop up again that that one is

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always really exciting. So a really good spread interesting games.

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I'd say, very leaning towards the higher ends. Not quite

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Triple A, but certainly like a lot of companies that

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are are recognizable and well known and names that you

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have come to associate with, sort of the cream of

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the crop in terms of high end publishing and video games,

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and so I think it's a little bit There weren't

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many surprise there were a few. I'm not going to

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completely discount that, but there a lot of this was

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things we knew, but seeing things we knew and getting

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more information on them, getting longer looks at them, getting yeah, dates, details,

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things like that, And I think that's really good. I

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think that's what a lot of the summer is is

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firming up with the second half of the year looks like,

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and I think this does a really good job of that.

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So I think it was a good show.

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Speaker 2: Yeah, likewise, I have I was busy doing SGF prep,

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so I missed the first probably ten minutes and had to.

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Speaker 1: Go back and watch. But yeah, we'll get into it.

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They open with Marvel's Wolverine, which is very, very bloody,

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very violent.

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Speaker 2: I saw one of the YouTube comments was like.

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Speaker 1: Just like talking about like, oh, yeah, they're not doing

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Spider Man, who like doesn't really kill people usually yeah exactly, yeah, yeah,

250
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exactly quotes yeah doesn't kill Yeah.

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Speaker 3: It's a style of action that like when in the

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Spider Man games and also in like the Batman Arkham games,

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it's like, realistically, if you did that to a person,

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they would die. But because it's kind of like a

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comic book no kill superhero like we can pretend that

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when you smash their face into the curb or whatever,

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that they walk away fine. And with Wolverine, it's kind

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of nice to see them be like, we're just gonna

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there's gonna be no illusions that these people are leaving

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this alive. And it's also like a nice thing of

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Wolverine is like character just all superhero media is like

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kind of geared towards children, or can be geared towards children,

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but Wouverine has such a specific power set that's like

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it's really hard to make him look cool and not

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murder people because it's just it's all sword hands.

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Speaker 4: His superpower is having steak knives attached to his knuckles,

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like he's yeah, you gotta be straight up with them.

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Speaker 3: So it's always nice. I think I think adult audiences

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really like seeing a very very bloody Wolverine because it

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feels like, in a sense, we've been holding back a

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lot of the time of like, there's always been reasons

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you can't kill people, and they're like, here we go,

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there's a bunch of nameless nobodies that you can slice

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up to ribbons and be so bloody.

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Speaker 2: Go out, Yeah, I want to. I'm a little oh

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you go ahead, Eric, go ahead.

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Speaker 4: I'm just gonna say I thought it was a little interesting,

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especially again talking about the Sony games here, between this

279
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and some of the other ones we're going to see

280
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later in the showcase is a really M rated showcase

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in a lot of ways, especially if you look at

282
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specifically what PlayStation is putting forward. And I thought that

283
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was interesting because the context around this is that the

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price of the PlayStation has gone up, you know, sales

285
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are obviously a big question mark, and so I find

286
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it interesting that a lot of Sony's output in that

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sense is here's a really violent video game. Here's a

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really violent, M rated video game. They're gonna curse and

289
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do adult things. And I'm like, they don't they They

290
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could probably stand to bring back Astrobot at some point

291
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and be like, we have we have something else. We're

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not just the blood box of other things.

293
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Speaker 3: They kind of left a lot of their like more

294
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kid friendly stuff behind, Like, especially once we got to

295
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the twenty twenties, Astrobot is like the one exception really

296
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and it is interesting that that's even in like the

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third party stuff we showed. There's not a lot of

298
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stuff that you can be like, ah my, finally, my

299
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this is the reason I'll buy my ten year old

300
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at PS five.

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Speaker 2: I'm ready for dreams too.

302
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Speaker 3: That's gonna happen.

303
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Speaker 4: Yeah, you think about things, you.

304
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Speaker 2: Know, yes.

305
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Speaker 1: That I realize, and I was like, hopefully nobody brings

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attention to.

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Speaker 3: That really, Like I really hope they make a Hi

308
00:15:38,279 --> 00:15:42,159
Fi rush to just like really earnestly my favorite studio.

309
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Speaker 4: They'll come back. You think they're working on Jack and Daxter.

310
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Speaker 1: Maybe, yeah, ie.

311
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Speaker 2: One thing that you know, I have been curious about.

312
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Speaker 1: With Wolverine is like what that mobility would look like.

313
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I think the Spider games are so fun because like

314
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that core traversal is just like really you just get

315
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into a flow state and it's really fun. And like

316
00:16:06,960 --> 00:16:11,840
taking that away from like your character controller and you know,

317
00:16:12,080 --> 00:16:16,120
playing a much more like ground based character, Like how

318
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would that change the feel of getting around? And that's

319
00:16:20,960 --> 00:16:23,480
I mean still to be determined. I think this was

320
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very much a like like a mission, you know, like

321
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where they're like things are very scripted and set up,

322
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and like there's arenas and then there's like a ten

323
00:16:33,480 --> 00:16:36,639
second clip where like he's on a motorcycle, but then

324
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it cuts to a cinematic again, like one of those

325
00:16:38,879 --> 00:16:41,759
n engine cinematics where you no longer have control and

326
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the motorcycle blows up and now he's It's very much

327
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like I look at that kind of stuff and I'm

328
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I've yet to see, like I want to know, like

329
00:16:51,320 --> 00:16:54,399
how does Wolverine get around? But one of my fears

330
00:16:54,440 --> 00:16:56,919
was like, oh, like one thing I love about the

331
00:16:56,919 --> 00:16:59,600
Spider Man games is just like the immense verticality by

332
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nature of Spider Man be able to web crawl and sling.

333
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And I did like that, like the opening sort of

334
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and the opening of the mission that they were showing

335
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off like Wolverine was getting like, you know, the level

336
00:17:13,160 --> 00:17:16,559
design was like still had that verticality. Like he he

337
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you know, instead of climbing up, he like clambers up

338
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on the side and like of these roofs and gets

339
00:17:22,799 --> 00:17:24,880
to the top, but then like gets to look over

340
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out at the you know, at the guards below to

341
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like come up with a plan, right, and so I'm

342
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glad that that sort of verticality seems to be there

343
00:17:35,920 --> 00:17:39,039
somewhat as he has to yet to remain remains to

344
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be seen rather, but that looks like in like the world, right,

345
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But yeah, I don't know. I I think that the

346
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the gameplay and you know it actually you know, surprisingly

347
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as like you know, I think everybody's really excited for

348
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for the combat.

349
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Speaker 2: And that kind of thing in this game.

350
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Speaker 1: Obviously the islands and the Gore and all that, and

351
00:18:01,599 --> 00:18:06,279
just Wolverine's iconic powers seeing that on display, I know

352
00:18:06,279 --> 00:18:09,000
people are excited. I we'll get to it later, but

353
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I thought I was actually more impressed by.

354
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Speaker 2: The God of War combat.

355
00:18:12,839 --> 00:18:15,440
Speaker 1: It looked a little a little more like what I

356
00:18:15,480 --> 00:18:18,519
was looking for from from that sort of like third

357
00:18:18,559 --> 00:18:23,680
person action game. But Charles, you're, like you've said at

358
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the top, you've been really looking forward to Wolverine. Is

359
00:18:26,200 --> 00:18:28,400
there anything that like stood out to you from this

360
00:18:28,400 --> 00:18:32,839
this gameplay trailer that was notable for you?

361
00:18:33,960 --> 00:18:36,720
Speaker 3: Yeah? I do think it is interesting because I'm very

362
00:18:36,759 --> 00:18:40,000
excited for like Wolverine as a character. We saw like

363
00:18:40,559 --> 00:18:43,279
we saw more X Men, more characters from the X

364
00:18:43,319 --> 00:18:45,440
Men universe, in this trailer that was really cool. Obviously,

365
00:18:45,519 --> 00:18:48,599
Gene Gray shows up. We get one of those sequences

366
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that like, it's not co op, but it feels like

367
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co op, And every time I play it, I'm like,

368
00:18:54,000 --> 00:18:55,720
I wish this was a coop. But also it's so

369
00:18:56,160 --> 00:18:58,960
it's so cool to be like a superhero fighting alongside

370
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another superhero, and Jean Gray is just like comboing with you,

371
00:19:03,839 --> 00:19:07,720
and it's just cool to see her around. And I'm curious,

372
00:19:07,799 --> 00:19:10,960
like as to how many X Men will show up

373
00:19:11,000 --> 00:19:13,759
at what point. I think Insomniac is pretty good about

374
00:19:13,799 --> 00:19:15,880
keeping their stories focused, but I do wonder at what

375
00:19:15,920 --> 00:19:18,400
point is like the critical mass of like when does

376
00:19:18,440 --> 00:19:20,319
it become distracting? And we just wish we were playing

377
00:19:20,359 --> 00:19:22,119
as all these other X Men versus it just being

378
00:19:22,160 --> 00:19:24,200
a story about Wolverine and the people in his sphere.

379
00:19:25,839 --> 00:19:30,759
I also, it's very violent. We kind of We've mentioned

380
00:19:30,799 --> 00:19:32,480
it a few times. It's the first time in a

381
00:19:32,519 --> 00:19:34,240
while I've seen a trailer around like this is this

382
00:19:34,279 --> 00:19:37,279
is a little bit much for me. I have seen

383
00:19:37,319 --> 00:19:40,119
that you can turn in the accessibility settings, you can

384
00:19:40,160 --> 00:19:41,640
like tone it down a little bit if you don't

385
00:19:41,640 --> 00:19:44,319
want it to be as explicitly gory if it like

386
00:19:45,039 --> 00:19:47,640
makes you like literally nauseas. One of the things is

387
00:19:47,640 --> 00:19:50,200
obviously Wolverine is slicing people up, but another part of

388
00:19:50,240 --> 00:19:53,759
Wolverene is obviously he can heal himself, which is like

389
00:19:53,759 --> 00:19:55,839
one of the main mechanics is you've got this like

390
00:19:55,880 --> 00:19:59,720
healing factor h and you can channel into like this

391
00:19:59,799 --> 00:20:01,880
race and do more damage. But if you're spending all

392
00:20:01,920 --> 00:20:04,880
your energy raging, then you're gonna heal a little bit slower.

393
00:20:05,519 --> 00:20:07,519
But you'll just see like chunks of him blown off

394
00:20:07,559 --> 00:20:10,039
and you'll just have to like overtime, it will slowly

395
00:20:10,079 --> 00:20:13,200
heal up. But it's a it's very it's very visceral,

396
00:20:13,319 --> 00:20:17,079
very violent, which is cool, but a lot again it's

397
00:20:17,119 --> 00:20:19,799
not it's not necessarily a one to one translation of

398
00:20:19,839 --> 00:20:21,799
like the Spider Man audience to hear. I do think

399
00:20:21,799 --> 00:20:23,920
it is going to be a bit more of the like,

400
00:20:23,920 --> 00:20:28,799
like my fiance loves gore, like it's a thing in

401
00:20:28,920 --> 00:20:31,960
like like insanely violent moments in horror movies. There's some

402
00:20:32,000 --> 00:20:34,400
part of her brain that connects it to comedy, and

403
00:20:34,440 --> 00:20:38,400
she always laughs at like big crazy kills in horror movies,

404
00:20:38,720 --> 00:20:40,599
and this is one that she she is going to

405
00:20:40,640 --> 00:20:44,440
really enjoy watching me play just because of how disturbing

406
00:20:44,480 --> 00:20:44,799
it is.

407
00:20:45,759 --> 00:20:49,039
Speaker 1: Yeah, I I will say, I I actually, you know,

408
00:20:49,119 --> 00:20:51,880
I think people have you know, people are hot and

409
00:20:51,920 --> 00:20:55,400
cold sometimes on on the Insomniac Spider Man games.

410
00:20:56,200 --> 00:20:56,319
Speaker 2: Uh.

411
00:20:57,240 --> 00:21:01,640
Speaker 1: I really enjoyed that first campaign from from Spider Man

412
00:21:01,720 --> 00:21:06,599
and what was that twenty eighteen? Yeah, I really, I

413
00:21:06,640 --> 00:21:08,880
mean I thought that that like the pacing of it

414
00:21:08,920 --> 00:21:11,480
and all that but like really kept me interested and

415
00:21:11,799 --> 00:21:14,880
you know in some ways, like you know, you know

416
00:21:14,920 --> 00:21:16,960
what you're signing up for with a Spider Man story,

417
00:21:18,279 --> 00:21:22,200
and I still felt like they found moments to kind

418
00:21:22,240 --> 00:21:25,480
of have some there's some poignant moments that I that

419
00:21:25,559 --> 00:21:29,079
I really appreciated that. I think there were some moments

420
00:21:29,119 --> 00:21:31,440
in that game that I thought handled the character better

421
00:21:31,480 --> 00:21:35,759
than like, you know, the movies. And so I'm hoping

422
00:21:35,799 --> 00:21:39,559
that like maybe i'll maybe from like a superhero fans perspective,

423
00:21:40,160 --> 00:21:42,480
you know, I've I grew up reading Wolverine, but like

424
00:21:42,519 --> 00:21:44,799
I wouldn't say, I'm you know, it's been a long time,

425
00:21:44,839 --> 00:21:46,839
so I'm not like, you know, a huge fan or anything,

426
00:21:47,200 --> 00:21:49,319
but I'm excited to kind of like dip my toes

427
00:21:49,359 --> 00:21:53,160
back into that character's mythos and and hopefully get a

428
00:21:53,200 --> 00:21:53,799
good story.

429
00:21:54,400 --> 00:21:57,839
Speaker 2: But we'll see. But that is out September fifteenth.

430
00:21:58,920 --> 00:22:01,119
Speaker 3: Yes, I want to call it one thing and pass

431
00:22:01,160 --> 00:22:02,799
over Eric because he mentioned it a little bit before

432
00:22:02,839 --> 00:22:05,640
we're recording. He hasn't said how he feels all that

433
00:22:05,720 --> 00:22:07,559
much about it, but I do think it is interesting.

434
00:22:07,559 --> 00:22:09,759
We're talking about the comparisons to Spider Man because obviously

435
00:22:09,799 --> 00:22:12,519
study it made this. It is interesting that Wolverine as

436
00:22:12,559 --> 00:22:16,920
a character isn't isn't that unique from like a video

437
00:22:16,920 --> 00:22:19,480
game mechanics perspective, Like, at the end of the day,

438
00:22:19,519 --> 00:22:22,920
it is a he's doing melee action combat and he's

439
00:22:22,920 --> 00:22:25,279
got you know, blades on his hand. We've seen plenty

440
00:22:25,319 --> 00:22:28,720
of like stylish action games with like dual wielding blades

441
00:22:28,799 --> 00:22:32,039
prototyp web swing, so he's kind of like he's crawling

442
00:22:32,119 --> 00:22:35,039
up buildings, which we've seen before. So there is a

443
00:22:35,039 --> 00:22:36,920
sense where I'm like, I'm excited to do it for

444
00:22:37,160 --> 00:22:39,359
I think all the story reasons, and I trust Insomnika

445
00:22:39,400 --> 00:22:42,799
is a developer to make it interesting. But it is

446
00:22:42,839 --> 00:22:45,599
like it's a harder way. It's harder to stand out

447
00:22:45,640 --> 00:22:48,799
when your character's Wolverine rather than someone likes Spider Man.

448
00:22:49,359 --> 00:22:49,720
Speaker 2: Yeah.

449
00:22:49,880 --> 00:22:53,000
Speaker 4: My my feeling on it was, it looks really cool.

450
00:22:53,039 --> 00:22:56,039
It looks really nice, like like it's it looks fantastic.

451
00:22:56,480 --> 00:22:58,720
I'm sure on everyone who was a PS five pro

452
00:22:58,799 --> 00:23:02,400
who managed to secure one before the great uh price

453
00:23:02,519 --> 00:23:05,799
raising is going to be really happy about that. But raisins,

454
00:23:06,000 --> 00:23:12,759
uh yeah, yeah, the price raisins. That was good, good,

455
00:23:12,880 --> 00:23:17,279
good one. I My takeaway was, I love the X Men.

456
00:23:17,519 --> 00:23:21,519
I think I'm not a huge comic person, but if

457
00:23:21,559 --> 00:23:24,640
I was going to have any attachment to comic book characters,

458
00:23:24,680 --> 00:23:27,599
it's probably going to be the X Men. And I

459
00:23:27,960 --> 00:23:30,920
love games like X Men Legends and Marvel Ultimate Alliance

460
00:23:30,960 --> 00:23:32,960
and stuff like that because of the way they sort

461
00:23:32,960 --> 00:23:36,640
of envision what the X team looks like and what

462
00:23:36,720 --> 00:23:39,839
playing is those characters means, and how those characters interact

463
00:23:39,880 --> 00:23:42,960
and things like that. And here I think I was

464
00:23:42,960 --> 00:23:45,519
saying before the show is that I don't know what

465
00:23:45,559 --> 00:23:47,559
I was expecting, but just kind of seeing that it's

466
00:23:47,599 --> 00:23:50,759
going to be like, here's a third person action game

467
00:23:50,839 --> 00:23:52,480
with Arkham adjacent combat.

468
00:23:53,160 --> 00:23:54,599
Speaker 2: Uh yeah.

469
00:23:54,880 --> 00:23:57,640
Speaker 4: Like like going back to what van Akin was saying earlier,

470
00:23:58,119 --> 00:24:00,519
you know, Spider Man has some tools and his kit

471
00:24:00,599 --> 00:24:03,640
that can take some of those Arkham concepts and expand

472
00:24:03,680 --> 00:24:07,279
on them and make them feel spider manny. But with

473
00:24:07,359 --> 00:24:12,240
Wolverine is the draw if you're specifically putting him in

474
00:24:12,559 --> 00:24:16,799
the Arkham box, the sort of like genre niche of

475
00:24:16,880 --> 00:24:20,680
this is his one form of expression, just that he

476
00:24:20,799 --> 00:24:27,240
is more brutal, more violence, more capable of inflicting permanent

477
00:24:27,359 --> 00:24:31,359
harm than say Batman, who's going to be like punching

478
00:24:31,440 --> 00:24:35,640
and throwing batter rangs. But you know, Wolvi's not bringing gadgets.

479
00:24:35,680 --> 00:24:38,759
Logan doesn't have a utility belt, right, or maybe he does.

480
00:24:38,759 --> 00:24:41,039
Maybe there are some comics you and the comments let

481
00:24:41,119 --> 00:24:43,359
me know if Logan ever rocks a utility belt. But

482
00:24:45,160 --> 00:24:49,319
it does then make me wonder, Okay, what does that

483
00:24:49,440 --> 00:24:53,920
system look like over time? How are you evolving, Wolverine?

484
00:24:53,960 --> 00:24:57,319
How are you Because every action game has some RPG

485
00:24:57,480 --> 00:24:59,680
sprinkled in there as like a little bit of salt

486
00:25:00,039 --> 00:25:03,960
to make the twenty hours go, and so I wonder

487
00:25:04,400 --> 00:25:07,559
what are you doing that does change it up besides

488
00:25:07,759 --> 00:25:11,720
just adding some enemy variety and changing up the level designs.

489
00:25:11,799 --> 00:25:16,039
Do you have alternate options for what Wolverine's able to do?

490
00:25:16,160 --> 00:25:18,880
Or is this kind of a spectacle action brawler that's

491
00:25:18,920 --> 00:25:21,160
going to have. Maybe the variety is they bring in

492
00:25:21,200 --> 00:25:23,400
other mutants, and the team ups and the cool things

493
00:25:23,400 --> 00:25:25,240
that you can do with them are the sort of

494
00:25:25,319 --> 00:25:28,519
variety that you get area by area. I think that's

495
00:25:28,599 --> 00:25:31,400
sort of the broader questions I have about that game

496
00:25:31,640 --> 00:25:34,759
and about where Wolverine is going to go. So I

497
00:25:35,160 --> 00:25:37,559
do I love Like I said, I love the X Men.

498
00:25:37,720 --> 00:25:39,200
They still haven't made the X Men game that I

499
00:25:39,200 --> 00:25:41,559
think would be the best X Men game. But you know,

500
00:25:41,640 --> 00:25:43,519
we can't have everything we want in life.

501
00:25:43,839 --> 00:25:44,440
Speaker 2: What would that be?

502
00:25:44,480 --> 00:25:46,039
Speaker 3: It was, Yeah, what would that be?

503
00:25:46,480 --> 00:25:48,519
Speaker 2: I think I think you before.

504
00:25:48,559 --> 00:25:50,559
Speaker 4: I think I've pitched this before. My vision for a

505
00:25:50,640 --> 00:25:54,039
perfect X Men game is you are a mutant. You

506
00:25:54,079 --> 00:25:55,880
get to either pick your power or you have a

507
00:25:55,920 --> 00:25:59,160
defined power, or maybe you're like Rogue. That would also

508
00:25:59,279 --> 00:26:03,920
work for what I'm kind of envisioning. But uh yeah, yeah,

509
00:26:03,920 --> 00:26:09,680
the character Rogue, not a class Rogue, but you like

510
00:26:09,839 --> 00:26:14,240
go to Xavier's Academy and are a student enrolled there

511
00:26:14,279 --> 00:26:16,599
and you just kind of do a persona with it,

512
00:26:16,880 --> 00:26:20,880
and you have the classes and training in the danger

513
00:26:20,960 --> 00:26:22,559
room and stuff like that, and then you go on

514
00:26:23,039 --> 00:26:26,160
away missions with your teams, and you build social links

515
00:26:26,160 --> 00:26:29,640
and you learn from different professors and teachers there who

516
00:26:29,680 --> 00:26:31,880
are going to help you build out different skills and

517
00:26:31,920 --> 00:26:34,440
things like that. So then maybe Rogue works like that

518
00:26:34,480 --> 00:26:36,799
because that can be kind of your PERSONA wild card

519
00:26:36,920 --> 00:26:41,599
ability is Rogue's ability. But I think you could off

520
00:26:41,599 --> 00:26:43,759
to the races with that concept. You could do so

521
00:26:43,880 --> 00:26:46,480
much cool stuff and then really capture what I think,

522
00:26:46,960 --> 00:26:50,000
like the X Men is never about one character. To me,

523
00:26:50,160 --> 00:26:52,839
it's about the X Men. It's about the group and

524
00:26:52,880 --> 00:26:55,920
how they sort of interact within each other and then

525
00:26:55,920 --> 00:26:59,480
interact with the greater world as well. And I think

526
00:26:59,519 --> 00:27:01,279
that's more of what I want out of Wolverine and

527
00:27:01,319 --> 00:27:03,240
what I want to see from them if they're doing

528
00:27:03,319 --> 00:27:05,839
some of the larger X Men stuff or this is

529
00:27:05,960 --> 00:27:09,039
probably going to be closer to like a logan, you know,

530
00:27:09,519 --> 00:27:11,240
than a than an X Men game.

531
00:27:12,680 --> 00:27:15,200
Speaker 2: I like that. That's very compelling.

532
00:27:16,079 --> 00:27:18,880
Speaker 4: Take it someone, make it someone. I don't care who

533
00:27:19,119 --> 00:27:22,519
that's free. Just put a special thanks to the credits.

534
00:27:22,519 --> 00:27:23,160
That's all I need.

535
00:27:25,400 --> 00:27:28,440
Speaker 1: Well, I want to keep the spotlight on you, Eric,

536
00:27:28,920 --> 00:27:31,240
because the next game that was shown off was Marvel

537
00:27:31,319 --> 00:27:32,799
Tokon Fighting Souls.

538
00:27:33,079 --> 00:27:39,039
Speaker 4: Yeah, baby, when's Marvel Baby? Marvel Tocon's looking really good

539
00:27:40,319 --> 00:27:43,000
if you can tell. I also love the Marvel Versus

540
00:27:43,160 --> 00:27:45,920
series because they are also kind of X Men games

541
00:27:46,160 --> 00:27:51,880
in disguise. Yeah, they hail from the lineage of old

542
00:27:52,039 --> 00:27:54,599
Marvel Fighting games and X Men Versus Street Fighter and

543
00:27:54,599 --> 00:27:56,319
stuff like that. And while this is being made by

544
00:27:56,400 --> 00:27:59,720
Arc system Works, Marvel Tokon Fighting Souls definitely seems like

545
00:27:59,759 --> 00:28:03,440
a lot of love in its heart for what a

546
00:28:03,559 --> 00:28:07,480
Marvel tag Fighter looks like. Just Arc system Works take

547
00:28:07,559 --> 00:28:11,720
on it. We got four new characters here at the

548
00:28:11,759 --> 00:28:14,599
state of play, two of whom are very special, I

549
00:28:14,599 --> 00:28:18,640
would say to the Versus tag Fighter heritage. Magneto and

550
00:28:18,720 --> 00:28:22,839
Doom are both very very well remembered for respective games.

551
00:28:22,880 --> 00:28:24,960
I would say for me, Doom is more of an

552
00:28:25,039 --> 00:28:26,720
NBC three character, whereas Magneto.

553
00:28:27,039 --> 00:28:27,599
Speaker 3: That's one of the.

554
00:28:27,559 --> 00:28:29,039
Speaker 2: Cases of NBC two right there.

555
00:28:29,079 --> 00:28:29,680
Speaker 4: Oh my god.

556
00:28:29,960 --> 00:28:30,119
Speaker 2: Yeah.

557
00:28:30,200 --> 00:28:35,039
Speaker 4: Yeah. I recently, like within the last year, I believe,

558
00:28:35,359 --> 00:28:37,200
if my timeline is lining up right in my head,

559
00:28:37,559 --> 00:28:40,920
played some NBC two on a cabinet and I rock

560
00:28:41,039 --> 00:28:44,440
some I think I was playing Magneto, silocks Storm or

561
00:28:44,480 --> 00:28:47,119
something like that, and I forgot how much fun Magneto

562
00:28:47,240 --> 00:28:50,880
is to rock in that game. He's so good. Both

563
00:28:50,880 --> 00:28:53,480
of them look great. Carnage is a really cool addition,

564
00:28:54,599 --> 00:28:56,799
kind of adds some different vibes, I would say, than

565
00:28:56,839 --> 00:28:59,960
what Venom usually brings, and they really tried to make

566
00:29:00,079 --> 00:29:04,680
Carnage stand out. My personal favorite though, Green Goblin looks sick.

567
00:29:05,119 --> 00:29:07,759
That's a really good Green Goblin design, and they have

568
00:29:07,839 --> 00:29:10,759
some really cool references with some of his moves, throwing

569
00:29:10,799 --> 00:29:12,720
the glider out and having it come back and things

570
00:29:12,799 --> 00:29:16,119
like that, and all the different moves they were showing

571
00:29:16,119 --> 00:29:18,160
off in the trailer look really really exciting. I love

572
00:29:18,279 --> 00:29:21,640
the sort of vision they have for this game, this

573
00:29:21,640 --> 00:29:23,319
this new lineup. They're kind of doing the King of

574
00:29:23,359 --> 00:29:26,680
Fighters thing, where there are quote unquote teams of characters

575
00:29:26,680 --> 00:29:28,920
and these are the Knights of Doom and that's a

576
00:29:28,960 --> 00:29:32,200
really fun concept. I like taking the kof approach to this.

577
00:29:33,519 --> 00:29:35,559
I'm very excited for this game. It's coming out very

578
00:29:35,640 --> 00:29:38,599
very soon, August sixth, that's like right around the corner.

579
00:29:39,359 --> 00:29:41,279
It's not going to be long until we're playing some

580
00:29:41,279 --> 00:29:42,759
Marvel tocon. I can't wait for it.

581
00:29:43,400 --> 00:29:46,519
Speaker 2: Yeah, I can't wait. Charles, any any thoughts on Marvel tokon.

582
00:29:46,400 --> 00:29:51,400
Speaker 3: Before we move on, I don't. I've failed to get

583
00:29:51,400 --> 00:29:53,960
into many fighting games, but the closest I've ever gotten

584
00:29:54,000 --> 00:29:55,319
is the Injustice games.

585
00:29:55,799 --> 00:29:58,119
Speaker 2: Nice. Yeah, those are so just.

586
00:29:57,599 --> 00:29:59,799
Speaker 3: Just the notion of being like, this is developer that's

587
00:29:59,799 --> 00:30:01,640
really good at making fighting games. We're going to give

588
00:30:01,640 --> 00:30:04,279
them a superhero license is like, I'll definitely be playing

589
00:30:04,279 --> 00:30:06,680
this game. I'll be horrible at it, but I'll probably

590
00:30:06,720 --> 00:30:08,240
make it through the story and have fun with that.

591
00:30:08,559 --> 00:30:11,160
Speaker 4: Everybody's bad at a fighting game to start. That's that's

592
00:30:11,200 --> 00:30:14,039
the secret. Everybody's bad when they start, and you just

593
00:30:14,079 --> 00:30:16,160
stick with it, you learn it's it's fine.

594
00:30:17,319 --> 00:30:20,680
Speaker 1: Next game that was shown off was one that's close

595
00:30:20,720 --> 00:30:24,559
to my heart, ray Man Legends. However, it is now

596
00:30:24,599 --> 00:30:29,400
being retold ray Man Legends Retold. It's a remake of

597
00:30:30,279 --> 00:30:32,519
what I think. I think we called it out in

598
00:30:32,519 --> 00:30:34,920
the headline, but I would agree with it the best

599
00:30:35,000 --> 00:30:38,880
ray Man game, and I know I think it was

600
00:30:38,880 --> 00:30:40,119
a Wes played two.

601
00:30:39,960 --> 00:30:40,599
Speaker 2: Hours of it.

602
00:30:41,000 --> 00:30:42,880
Speaker 1: He's got a preview online you can go check it out.

603
00:30:42,920 --> 00:30:46,799
But it's out October first on PS five, Xbox Series

604
00:30:46,880 --> 00:30:50,039
X and s Switch two in PC. There are new

605
00:30:50,079 --> 00:30:54,240
songs from Grant Kirkhope, new music levels and dragon writing levels,

606
00:30:55,240 --> 00:30:59,319
and a new villain in rework storyline, and then a

607
00:30:59,359 --> 00:31:03,240
new three D visual style which I think, I don't know.

608
00:31:03,400 --> 00:31:08,000
I I have mixed thoughts on on the new look.

609
00:31:08,920 --> 00:31:10,680
Raymond Legends one of my favorite games.

610
00:31:12,480 --> 00:31:17,839
Speaker 2: It's the new look. I don't know. I think. I

611
00:31:17,839 --> 00:31:19,920
think I have to wait to see it like for myself.

612
00:31:20,559 --> 00:31:25,839
Speaker 1: But it feels like very pretty, I'll say, and like

613
00:31:26,359 --> 00:31:29,960
they definitely are, like I'm guessing, working in something that

614
00:31:30,000 --> 00:31:31,640
looks like it was made in like Unreal or something.

615
00:31:31,680 --> 00:31:34,160
I'm not sure if they've officially said what they're working

616
00:31:34,200 --> 00:31:40,119
on it in, but it looks like UI five just

617
00:31:40,160 --> 00:31:44,519
from the lighting and and all that fun stuff.

618
00:31:44,680 --> 00:31:46,640
Speaker 3: It's it's a Snowdrop engine.

619
00:31:46,799 --> 00:31:51,799
Speaker 2: A Snowdrop Okay, that that makes sense. Yeah, I don't know.

620
00:31:51,920 --> 00:31:55,640
I it kind of I have mixed.

621
00:31:55,359 --> 00:31:58,480
Speaker 1: Thoughts on it because it looks like a totally different game,

622
00:31:59,839 --> 00:32:01,920
and I think people online some of the some of

623
00:32:01,960 --> 00:32:05,839
the sort of conversation around the game is like, why

624
00:32:06,000 --> 00:32:09,000
you know it looks so different from ray Man Legends,

625
00:32:09,039 --> 00:32:13,880
which I think has a one of, like the one

626
00:32:13,880 --> 00:32:17,799
of the all timer art styles of any game in

627
00:32:17,839 --> 00:32:20,359
my opinion, it's and it's timeless too, like it it

628
00:32:20,519 --> 00:32:23,400
just looks so good and so kind of like stripping

629
00:32:23,440 --> 00:32:25,599
that from a game removes a lot of its identity,

630
00:32:26,240 --> 00:32:29,960
uh from from you know how I remember that game.

631
00:32:30,680 --> 00:32:30,799
Speaker 4: Uh.

632
00:32:30,960 --> 00:32:34,400
Speaker 1: And and I think like with the rework storyline and villain,

633
00:32:34,559 --> 00:32:36,000
people are like, why did you just make a new

634
00:32:36,079 --> 00:32:40,920
ray Man game and and call it something else?

635
00:32:41,039 --> 00:32:41,200
Speaker 2: Right?

636
00:32:41,480 --> 00:32:44,759
Speaker 1: There are definitely there, you know, looks they were like

637
00:32:44,799 --> 00:32:46,559
showing off looks at some of the levels that are

638
00:32:46,920 --> 00:32:50,200
definitely like those are ray Man Legends levels, you know,

639
00:32:50,640 --> 00:32:54,000
they just look a lot different. So I don't know,

640
00:32:54,079 --> 00:32:59,839
I'm I'm going to play it, uh, and I'm I'm I'm.

641
00:32:59,640 --> 00:33:01,880
Speaker 2: Hopeful that like it will hold up.

642
00:33:03,960 --> 00:33:06,160
Speaker 1: And it's it's weird because like talking about like I

643
00:33:06,200 --> 00:33:08,200
hope it holds up like I remember it. It's like, well,

644
00:33:08,200 --> 00:33:10,160
I could just go play the original right now and

645
00:33:10,240 --> 00:33:14,720
that holds up and that still feels great. And so yeah,

646
00:33:14,720 --> 00:33:19,200
it's just like I'm a little conflicted with uh, with retold,

647
00:33:19,519 --> 00:33:23,359
But I I I really want to play more or

648
00:33:23,400 --> 00:33:25,680
I would want to see more rather and play it

649
00:33:25,720 --> 00:33:28,559
for myself. But Charles, do you have any any.

650
00:33:28,400 --> 00:33:30,759
Speaker 2: Opinions on ray Man Legends.

651
00:33:31,279 --> 00:33:33,359
Speaker 3: Yeah, I like I like the original game. I don't

652
00:33:33,359 --> 00:33:34,920
think I ever beat it, but I did play a

653
00:33:34,920 --> 00:33:37,039
good chunk of it back when it came out. I think,

654
00:33:37,119 --> 00:33:39,720
I think to your point, I think if they kept

655
00:33:39,759 --> 00:33:43,000
the art style, it would be hard for this to

656
00:33:43,119 --> 00:33:46,200
feel visually distinct, like it would feel a lot more

657
00:33:46,240 --> 00:33:49,400
like a remaster. Even though that's fair, I could argue

658
00:33:49,440 --> 00:33:51,240
that that's what this is, but I think it would

659
00:33:51,240 --> 00:33:53,799
be harder to take that and translate it because, like

660
00:33:53,799 --> 00:33:56,079
you said, it is so timeless. But I also do

661
00:33:56,240 --> 00:33:59,440
understand the Like I liked the two D art style,

662
00:33:59,519 --> 00:34:01,960
I hope they don't like leave it in the past forever.

663
00:34:02,319 --> 00:34:06,000
It kind of is like a like going from a

664
00:34:06,200 --> 00:34:08,960
Princess and the Frog to Tangled, like with Disney movies

665
00:34:09,000 --> 00:34:10,920
where it's like it was kind of the first I

666
00:34:10,920 --> 00:34:12,119
don't know if it was the first two D movie

667
00:34:12,119 --> 00:34:13,400
in a while, but Princess of Frog is like the

668
00:34:13,400 --> 00:34:16,199
most recent two D Disney movie, and it was like, Wow,

669
00:34:16,239 --> 00:34:18,639
this looks really good and it's very modern, and it's

670
00:34:18,679 --> 00:34:20,599
just like an art style we don't see a whole

671
00:34:20,599 --> 00:34:22,760
lot anymore. And then they make Tangled, which also looks

672
00:34:22,760 --> 00:34:24,800
great and I love that movie, but there is something

673
00:34:24,840 --> 00:34:26,960
that it's like, Man, I do wish that we had

674
00:34:27,000 --> 00:34:28,960
this other art style that they did really well, and

675
00:34:29,000 --> 00:34:31,960
I would love to see a return to. So I

676
00:34:32,000 --> 00:34:33,760
don't think this game was gonna look bad. I don't

677
00:34:33,760 --> 00:34:35,599
think it's gonna play bad, and I think I think

678
00:34:35,639 --> 00:34:37,159
you're gonna play it and be like, man, this is

679
00:34:37,199 --> 00:34:40,599
really awesome. I just hope it's not an ushering in

680
00:34:40,880 --> 00:34:44,159
of I think games especially we see it with like

681
00:34:44,239 --> 00:34:46,760
kind of the return of like pixel art in recent years,

682
00:34:46,840 --> 00:34:52,039
in the recent decades really, but like they we see

683
00:34:52,039 --> 00:34:56,280
a technological innovation and we get so excited about that

684
00:34:56,280 --> 00:34:59,559
that at some times we forget about like the art

685
00:34:59,639 --> 00:35:01,800
style of it all, where like we want to make

686
00:35:01,840 --> 00:35:04,960
this look as realistic as possible and forget that it's like,

687
00:35:05,000 --> 00:35:07,519
well there was a I mean, like Pokemon's a great example.

688
00:35:07,679 --> 00:35:10,239
It's been beaten to death, but like there's an art

689
00:35:10,360 --> 00:35:13,280
to making a two DP Pokemon sprite that has a

690
00:35:13,360 --> 00:35:16,840
lot of color and personality versus you can translate it

691
00:35:16,880 --> 00:35:18,840
to three D and it feels like there's something lost there,

692
00:35:19,079 --> 00:35:21,079
and both have their value, and so I think that

693
00:35:21,159 --> 00:35:24,239
it's you're correct to be conflicted.

694
00:35:24,719 --> 00:35:25,719
Speaker 2: Yeah, I think I would have.

695
00:35:25,920 --> 00:35:27,599
Speaker 1: I think I would have rather than try to do

696
00:35:27,719 --> 00:35:32,480
like a HD two D approach, like at change up

697
00:35:32,480 --> 00:35:34,840
the lighting a bit. It really depends on like how

698
00:35:34,880 --> 00:35:37,760
they how they but like add some three D lighting

699
00:35:38,440 --> 00:35:41,840
to it, and like maybe maybe some objects are three D,

700
00:35:42,239 --> 00:35:45,119
but like as a whole, it's all kind of presented

701
00:35:45,119 --> 00:35:46,880
on this like two D.

702
00:35:48,400 --> 00:35:52,360
Speaker 2: Plane or yeah, and I don't know, I don't know,

703
00:35:52,800 --> 00:35:55,559
but Eric any thoughts before we move on.

704
00:35:56,480 --> 00:35:58,199
Speaker 4: I think they should have let ray Man stab a

705
00:35:58,239 --> 00:36:00,960
dude just to like keep consistent with the vibes and

706
00:36:01,079 --> 00:36:04,239
the show case so far. No, I never played ray

707
00:36:04,239 --> 00:36:07,159
Man Legends. I always I heard very good things about it,

708
00:36:07,199 --> 00:36:11,519
but I'm not a huge platformer guy, so it just

709
00:36:11,639 --> 00:36:16,039
kind of passed me by. I think, if anything, seeing

710
00:36:16,559 --> 00:36:19,960
I knew of the Black Betty level that everybody loves

711
00:36:20,039 --> 00:36:22,639
from this game, and I think knowing of that, I

712
00:36:22,679 --> 00:36:25,280
was like, huh, maybe I just go back and play

713
00:36:25,480 --> 00:36:27,159
the old one at some point I pick it up

714
00:36:27,159 --> 00:36:29,639
on a sale and play it that way, because I

715
00:36:29,679 --> 00:36:31,880
do think I would like to experience this thing that

716
00:36:31,880 --> 00:36:35,400
I know so many people love. But yeah, I will say,

717
00:36:35,480 --> 00:36:38,960
like the art style, I don't have any nostalgic attachments.

718
00:36:39,039 --> 00:36:40,840
But the new art style, I was like, yeah, that

719
00:36:40,880 --> 00:36:45,559
looks like a DreamWorks movie. I guess that looks like

720
00:36:46,000 --> 00:36:50,079
a modern CG movie, and didn't really like do anything

721
00:36:50,239 --> 00:36:53,000
particularly special for me. So maybe at some point I

722
00:36:53,039 --> 00:36:55,679
go back and just play the original legends and see

723
00:36:55,679 --> 00:36:58,760
what the hubbub is all about. I do think it's

724
00:36:58,800 --> 00:37:01,920
interesting you brought up the the pixel art thing, Charles,

725
00:37:02,000 --> 00:37:04,960
because the next game we're going to talk about notably

726
00:37:05,079 --> 00:37:08,639
ditches pixel art for a different art style. But I

727
00:37:08,719 --> 00:37:11,880
don't think that's a bad thing, question Mark. I actually

728
00:37:11,960 --> 00:37:12,880
kind of like it, so.

729
00:37:13,760 --> 00:37:19,320
Speaker 1: I would agree. Boncho the Chef a prequel to Dave

730
00:37:19,400 --> 00:37:22,920
the Diver. It starts out with like the you know,

731
00:37:23,880 --> 00:37:28,559
the sushi shack that is like kind of if you've

732
00:37:28,559 --> 00:37:31,079
played Dave the Diver, it's like where you know it

733
00:37:31,199 --> 00:37:36,320
very well. And then yeah, it just kind of turns

734
00:37:36,320 --> 00:37:40,679
into this like it almost reminded me of like No

735
00:37:40,800 --> 00:37:42,880
More Heroes kind of.

736
00:37:43,760 --> 00:37:46,079
Speaker 3: It's like a little cell shaded yeah, yeah.

737
00:37:46,199 --> 00:37:51,400
Speaker 2: Graphics, yeah, and it's it's yeah.

738
00:37:51,159 --> 00:37:54,360
Speaker 1: I mean it, it's really really focused on cooking. So

739
00:37:54,440 --> 00:38:00,800
it's Boncho like not only like chop up things and

740
00:38:00,960 --> 00:38:03,480
like almost like a would you say, Eric, it's like

741
00:38:03,519 --> 00:38:04,559
a Cooking Mama.

742
00:38:04,559 --> 00:38:07,400
Speaker 4: Esque Yeah, I would immediately got here to Cooking Mama

743
00:38:07,519 --> 00:38:09,800
or any of the other kind of cooking sim games

744
00:38:09,880 --> 00:38:13,039
that I think we don't as often see. They definitely

745
00:38:13,039 --> 00:38:14,840
come out here, but they're not as hyped up as

746
00:38:15,280 --> 00:38:17,559
they would be over in Japan and stuff like that.

747
00:38:17,599 --> 00:38:22,039
But I think this style of game is it looks

748
00:38:22,119 --> 00:38:24,920
really good. I love the concept of it. I love

749
00:38:24,920 --> 00:38:27,599
the idea that you're kind of playing as Boncho as

750
00:38:27,599 --> 00:38:30,119
he's learning all the stuff. I've never played the Dave

751
00:38:30,119 --> 00:38:32,280
of the Diver. I don't know the lore here. I

752
00:38:32,280 --> 00:38:35,880
don't know what the context and the Dave of the

753
00:38:35,960 --> 00:38:39,679
Diver universe is. But just the concept of playing as

754
00:38:39,679 --> 00:38:42,960
somebody who is traveling to Japan and learning how to

755
00:38:43,000 --> 00:38:46,599
make sushi and all these other different dishes and working

756
00:38:46,840 --> 00:38:48,679
like even doing the dishes and things like that, like

757
00:38:48,719 --> 00:38:52,199
kind of doing that sort of simulator task heavy stuff

758
00:38:52,599 --> 00:38:55,599
with some story sprinkled throughout it. I love it. I

759
00:38:55,679 --> 00:38:58,320
think that sounds great. I honestly wish we had more

760
00:38:58,599 --> 00:39:00,440
of these kinds of games. I think of stuff even

761
00:39:00,480 --> 00:39:05,360
like Venba that can really capture like like kind of

762
00:39:05,400 --> 00:39:09,280
the the pleasing tactility of of this sort of thing

763
00:39:09,360 --> 00:39:12,000
and really translate that well into a virtual realm. And

764
00:39:12,159 --> 00:39:14,320
and I'm I'm very excited for this. I think it

765
00:39:14,360 --> 00:39:14,840
looks great.

766
00:39:15,320 --> 00:39:18,599
Speaker 1: Yeah, I mean like they showed him like flane Fish

767
00:39:18,719 --> 00:39:22,800
and it looks so satisfying to like they've really kind

768
00:39:22,840 --> 00:39:25,480
of nailed I think the visual presentation as well as

769
00:39:25,519 --> 00:39:27,440
like the I would I don't know if you'd call

770
00:39:27,480 --> 00:39:30,079
them like mini games, but like the you know, the

771
00:39:30,079 --> 00:39:32,480
core game is like you're looking at a cutting board

772
00:39:32,719 --> 00:39:36,039
or like you said, like cleaning dishes, that kind of

773
00:39:36,079 --> 00:39:40,599
thing in in like a first person view as bon show,

774
00:39:40,840 --> 00:39:43,519
and I feel like they've really kind of nailed the

775
00:39:43,920 --> 00:39:45,760
at least on looking at the trail, it looks like

776
00:39:45,760 --> 00:39:46,840
they really nailed the feel of it.

777
00:39:47,199 --> 00:39:47,800
Speaker 2: We'll see.

778
00:39:48,519 --> 00:39:51,159
Speaker 1: I do hope that this comes sooner than later, because like,

779
00:39:51,199 --> 00:39:53,039
I could really go for one of these right now.

780
00:39:54,800 --> 00:39:59,239
But yeah, looks really good. No release state yet. Up

781
00:39:59,280 --> 00:40:05,280
next was a very pleasant surprise was It's from unseen

782
00:40:06,480 --> 00:40:10,760
who a Kumi Nakamura is? Like the is leading of course,

783
00:40:11,119 --> 00:40:14,440
she was from Tango Game Works, where she was creative

784
00:40:14,440 --> 00:40:19,039
director on Ghost Wire Tokyo. She had like very viral moment.

785
00:40:19,280 --> 00:40:21,719
At was that summer game Fester E three?

786
00:40:22,599 --> 00:40:25,519
Speaker 4: I think it was a game Awards, wasn't it. It

787
00:40:25,559 --> 00:40:28,719
was earlier than that. I think she had she had

788
00:40:28,760 --> 00:40:32,079
several Yeah, it was it was pre COVID.

789
00:40:33,199 --> 00:40:36,199
Speaker 2: COVID, Oh my god. Yeah, yeah, so it might have

790
00:40:36,280 --> 00:40:36,920
been three.

791
00:40:37,320 --> 00:40:37,719
Speaker 4: Yeah.

792
00:40:37,960 --> 00:40:39,079
Speaker 2: Yeah.

793
00:40:39,119 --> 00:40:41,679
Speaker 1: She had a very notable and viral moment on stage

794
00:40:41,719 --> 00:40:45,519
and then kind of led to her kind of a

795
00:40:45,519 --> 00:40:49,119
fandom growing around her and and her work. And she's

796
00:40:49,159 --> 00:40:54,400
a very talented character artist and visual artist and went

797
00:40:54,440 --> 00:41:00,840
and founded her own studio, Unseen, And now we finally

798
00:41:00,880 --> 00:41:03,159
got the first look at at her and her team's

799
00:41:03,159 --> 00:41:05,960
new game. It's called Khmurray Hunt the Unseen.

800
00:41:06,679 --> 00:41:06,800
Speaker 3: Uh.

801
00:41:06,960 --> 00:41:11,360
Speaker 1: It's a stylish Yokai hunting action game and it's out

802
00:41:11,639 --> 00:41:17,480
next year. I tons of I mean this had the

803
00:41:17,480 --> 00:41:21,679
the mobility and the movement options and traversal in this game,

804
00:41:21,800 --> 00:41:25,119
like right up my alley, Like if you are showing

805
00:41:25,239 --> 00:41:28,280
that stuff off and and I mean there's clearly like

806
00:41:28,320 --> 00:41:32,159
a lot of different variety there. That's like the number

807
00:41:32,239 --> 00:41:35,440
one way to get my attention with a game, especially

808
00:41:35,480 --> 00:41:39,000
an action game. And you know, I think it's co op,

809
00:41:39,119 --> 00:41:41,719
but you're you're kind of bopping around a city, running

810
00:41:41,800 --> 00:41:44,519
up buildings, grinding.

811
00:41:44,119 --> 00:41:46,800
Speaker 2: On rails like there are some almost I was like, oh,

812
00:41:46,880 --> 00:41:51,280
oh damn, it's it's it's uh Sunset.

813
00:41:50,920 --> 00:41:53,199
Speaker 4: Uh yeah, Sunset overdrives.

814
00:41:53,199 --> 00:41:57,039
Speaker 1: Immediately what I thought of Sunset Overdrive It uh, it

815
00:41:57,119 --> 00:41:59,719
looks awesome, but uh, I want to hear what you

816
00:41:59,760 --> 00:42:03,320
guys thought on that one and any any big thoughts.

817
00:42:03,320 --> 00:42:06,400
Speaker 2: Are you guys to do anything for you?

818
00:42:08,679 --> 00:42:11,840
Speaker 3: I basically echo everything you said. I think I also

819
00:42:11,880 --> 00:42:15,320
saw someone mention Infamous as like another game with that

820
00:42:15,400 --> 00:42:21,519
sort of the movement abilities. Yeah, I'm just excited. I

821
00:42:21,599 --> 00:42:22,400
just want to play it.

822
00:42:22,559 --> 00:42:24,920
Speaker 4: Yeah, yeah, it looks phenomenal. I love the idea of

823
00:42:24,920 --> 00:42:27,639
this being co op. I think, like I love a

824
00:42:27,639 --> 00:42:30,280
good co op game that you can toss on. I

825
00:42:30,320 --> 00:42:32,440
know people say friend slop a lot of days, but like,

826
00:42:33,039 --> 00:42:35,159
this is this seems like something that would be really

827
00:42:35,199 --> 00:42:37,920
fun to kind of campaign through as a group of

828
00:42:37,920 --> 00:42:42,320
friends or something like that. And yeah, it looks great,

829
00:42:42,400 --> 00:42:47,079
it looks wonderful, it looks enjoyable. It's really hard to

830
00:42:47,119 --> 00:42:50,039
say something that doesn't sound very like banal about this

831
00:42:50,159 --> 00:42:52,039
and like like the same thing you say about every game.

832
00:42:52,039 --> 00:42:55,079
But like, everything about this just makes me like, go, yeah,

833
00:42:55,119 --> 00:42:57,239
I absolutely want to play that. Please sign me up,

834
00:42:57,280 --> 00:42:59,599
notify me when this is available. This looks wonderful.

835
00:43:00,079 --> 00:43:04,239
Speaker 1: Yeah yeah, yeah, coming sometimes twenty twenty seven. That's really

836
00:43:04,280 --> 00:43:10,880
all we know. Up next, we saw a release date

837
00:43:10,960 --> 00:43:14,719
trailer for tomb Raider Legacy of Atlantis. Now this is

838
00:43:14,800 --> 00:43:17,599
this is the remake, right, correct?

839
00:43:18,280 --> 00:43:20,079
Speaker 4: This is a remake of a game that has been

840
00:43:20,119 --> 00:43:21,519
remade several times.

841
00:43:21,760 --> 00:43:22,000
Speaker 2: Yes.

842
00:43:23,159 --> 00:43:26,679
Speaker 1: Yeah, there's also tomb Raider Catalyst, right and that's yeah,

843
00:43:26,800 --> 00:43:32,199
that's the new one. Yeah, this one I think was

844
00:43:32,239 --> 00:43:37,960
recently delayed to February twelfth, twenty twenty seven. It's a

845
00:43:38,039 --> 00:43:42,400
U five remake of the first game. It's being developed

846
00:43:42,400 --> 00:43:47,559
by Flying wild Hog in Crystal Dynamics and Crystal Dynamics.

847
00:43:47,199 --> 00:43:51,679
Speaker 2: Are working on turmb Rader Catalyst. What do I see you? Eric?

848
00:43:52,199 --> 00:43:53,559
Did I activate you? Are?

849
00:43:53,719 --> 00:43:55,960
Speaker 4: Are you ready for the asterisk on all this that

850
00:43:56,559 --> 00:43:59,320
is breaking as of this morning that we are recording

851
00:43:59,360 --> 00:44:04,519
this as as our own as our own, Wesley LeBlanc

852
00:44:04,800 --> 00:44:06,920
Uh posted on gamiforma dot com this morning.

853
00:44:07,440 --> 00:44:08,159
Speaker 3: Uh.

854
00:44:08,239 --> 00:44:11,440
Speaker 4: Those who have visited the game steam page since have discovered, however,

855
00:44:11,519 --> 00:44:15,480
that an AI generated content disclosure is attached, stating that

856
00:44:15,519 --> 00:44:18,920
AI assets have since been replaced or refined by humans.

857
00:44:20,280 --> 00:44:22,280
The disclosure, I'm going to read it in full says

858
00:44:22,360 --> 00:44:25,320
AI assisted tools were used during development to support some

859
00:44:25,400 --> 00:44:30,079
early exploration and temporary development content. Any AI assisted assets

860
00:44:30,079 --> 00:44:32,239
were either replaced or refined by humans in order to

861
00:44:32,239 --> 00:44:35,239
maintain the creative and artistic visions of the development team.

862
00:44:35,960 --> 00:44:40,440
This sucks, man. Oh I love I love Tom Rader.

863
00:44:40,760 --> 00:44:43,599
I really like Tom Rader. Laura Croft's a great character.

864
00:44:43,679 --> 00:44:46,599
I thought this new vision of her was really cool.

865
00:44:46,679 --> 00:44:50,079
It found like a really good point to bring in

866
00:44:50,159 --> 00:44:52,519
some of the aspects of the more recent turmb Raateer

867
00:44:52,559 --> 00:44:55,159
reboot while kind of giving her that Laura Croft look

868
00:44:55,320 --> 00:44:58,000
like like all the iconic vision of Laura Croft that

869
00:44:58,000 --> 00:45:01,599
you have from the original game. Du pistols, green tank top,

870
00:45:01,639 --> 00:45:06,000
all that, and like you were you were right there, man,

871
00:45:06,159 --> 00:45:10,760
you were. You were so close. And uh, it's it's

872
00:45:10,760 --> 00:45:14,559
annoying because even if even if you scrubbed that thing,

873
00:45:14,760 --> 00:45:17,000
even if you scrubbed the pan all the way down,

874
00:45:17,039 --> 00:45:19,400
you're going to know that there was some stink still

875
00:45:19,480 --> 00:45:21,480
on there. Right It's it's it's going to just lead

876
00:45:21,519 --> 00:45:24,800
to scrutiny of everything about this game, even if there

877
00:45:24,920 --> 00:45:28,760
was any amount of just oh yeah, we we generated something,

878
00:45:28,800 --> 00:45:31,280
looked at it, said it was bad, completely stripped it

879
00:45:31,320 --> 00:45:33,920
out of the game. It's not there anymore. But everything

880
00:45:34,159 --> 00:45:37,199
is going to be scrutinized no matter what. So this

881
00:45:37,320 --> 00:45:40,360
only sets up a lot of people for a lot

882
00:45:40,400 --> 00:45:44,239
of undue stress and and scrutiny of their work, their

883
00:45:44,280 --> 00:45:47,119
own creative work. I get annoyed by by that. As

884
00:45:47,199 --> 00:45:50,000
as a writer and video creator, I get annoyed that

885
00:45:50,000 --> 00:45:52,000
we have to have so many conversations about like this

886
00:45:52,119 --> 00:45:55,840
looks like AI, about things that aren't AI. That's equally

887
00:45:55,840 --> 00:45:58,719
frustrating to have your own creative work be called slop

888
00:45:59,320 --> 00:46:01,079
when you worked really hard on it. So I feel

889
00:46:01,119 --> 00:46:03,599
for a lot of the devs that are getting swept

890
00:46:03,679 --> 00:46:06,159
up in this by forces that are beyond their control.

891
00:46:06,159 --> 00:46:07,719
But yeah, it's like this, This should have been a

892
00:46:07,719 --> 00:46:09,880
home run. This should have been so easy. And the

893
00:46:10,199 --> 00:46:14,360
trailer looked great, everything looked good, and now we're like this,

894
00:46:14,360 --> 00:46:16,960
this is the stink is on it, and and it's

895
00:46:17,000 --> 00:46:20,000
it's gonna be nigh impossible to scrub it away.

896
00:46:20,639 --> 00:46:25,519
Speaker 1: It's just not worth it to use AI tools in

897
00:46:25,559 --> 00:46:29,119
your conceptane or whatever the hell like that where they

898
00:46:29,199 --> 00:46:33,519
use this like it is the amount, like you said,

899
00:46:33,519 --> 00:46:36,360
the amount of stink that that comes with that sort

900
00:46:36,360 --> 00:46:40,800
of thing is just really sort of impossible to wash.

901
00:46:41,159 --> 00:46:42,559
And I've had I've had a few games that I've

902
00:46:42,599 --> 00:46:46,639
had to review that like had ai generated assets in

903
00:46:46,760 --> 00:46:49,920
the end product, like it was like voiceovers, and I'm like, dude,

904
00:46:49,960 --> 00:46:53,239
like this game is so good and you're just really

905
00:46:54,960 --> 00:47:00,119
really kind of like uh breaking down like the goodwill

906
00:47:00,400 --> 00:47:04,199
that like you've generated with they're the the human made

907
00:47:04,280 --> 00:47:05,320
aspects of this game.

908
00:47:05,400 --> 00:47:09,280
Speaker 2: You know. I'm talking about The Finals and Arc Raiders.

909
00:47:09,400 --> 00:47:12,719
Speaker 1: I reviewed both of those and I thought the games

910
00:47:12,719 --> 00:47:15,519
are really excellent, but like you've got just like this

911
00:47:15,960 --> 00:47:16,920
stain on it.

912
00:47:17,840 --> 00:47:19,760
Speaker 4: You undercut yourself at the eleventh hower.

913
00:47:20,039 --> 00:47:23,559
Speaker 2: Yeah, and for what for what? Yeah? And for those

914
00:47:23,599 --> 00:47:24,000
games or.

915
00:47:24,079 --> 00:47:27,360
Speaker 1: Voiceover of all things, like dude, get in the booth,

916
00:47:27,519 --> 00:47:30,920
they don't even use. They don't even use like you know,

917
00:47:31,559 --> 00:47:33,760
there's not even argument of like well, you know, it

918
00:47:33,800 --> 00:47:37,079
responds dynamically to what's happening in the game, Like it's

919
00:47:37,639 --> 00:47:40,679
they're just using the same you know, they're the same

920
00:47:40,760 --> 00:47:44,920
lines that anybody could record and then have inserted based on,

921
00:47:45,199 --> 00:47:47,639
you know, a script based on what's happening in the game,

922
00:47:47,639 --> 00:47:51,880
Like it's it's just it's it's a waste. It's a

923
00:47:51,880 --> 00:47:55,000
waste of potential. And I feel that way about about

924
00:47:55,039 --> 00:47:59,199
Team Raided legacy of Atlantis after hearing that, like why

925
00:47:59,320 --> 00:48:01,239
even bother touching that stuff?

926
00:48:01,320 --> 00:48:03,400
Speaker 2: Like it's not gonna it's.

927
00:48:03,239 --> 00:48:07,000
Speaker 1: Not really, I mean especially it's always like you always

928
00:48:07,079 --> 00:48:11,559
hear these developers come out and say, oh, oh we

929
00:48:11,679 --> 00:48:13,079
used it, but none of it made it into the

930
00:48:13,119 --> 00:48:15,440
final thing. We didn't really it didn't work. It's like

931
00:48:15,599 --> 00:48:16,639
why even do it then?

932
00:48:16,920 --> 00:48:19,760
Speaker 4: Like, well, it's it, and you say developers, I also

933
00:48:19,760 --> 00:48:21,079
want to say, like it's.

934
00:48:21,000 --> 00:48:24,519
Speaker 2: Largely like yeah, publishers, you know that.

935
00:48:24,599 --> 00:48:27,320
Speaker 4: I don't want to Yeah, we we have. We have

936
00:48:27,400 --> 00:48:31,239
no earthly way of knowing at the moment without further

937
00:48:31,519 --> 00:48:34,480
reports and investigations in terms of like where any of

938
00:48:34,480 --> 00:48:37,000
this is coming from or what does like what is

939
00:48:37,119 --> 00:48:41,679
versus isn't still in the game. They say that everything

940
00:48:41,719 --> 00:48:46,679
has been either replaced or refined, and refined is a

941
00:48:46,679 --> 00:48:52,880
word that is delightfully vague in interpretation. Uh so a

942
00:48:52,920 --> 00:48:55,239
lot of it again, like I said before, just means

943
00:48:55,280 --> 00:48:57,239
that you're going to be scrutinizing a lot of things.

944
00:48:57,239 --> 00:49:00,360
That it would suck if you're somebody who just spent

945
00:49:00,480 --> 00:49:03,840
six months working on a really good version of Laura

946
00:49:03,880 --> 00:49:07,519
Croft making her look incredible in this game, and then

947
00:49:07,559 --> 00:49:10,719
somebody looks at and says like, I think that's AI slop.

948
00:49:11,000 --> 00:49:13,559
And it's like, you're gonna feel terrible because you're like,

949
00:49:13,639 --> 00:49:15,360
I put a lot of my heart and soul into

950
00:49:15,360 --> 00:49:18,559
this thing, and then but you can't rub the stink

951
00:49:18,599 --> 00:49:21,760
off of it. That's the problem. Like it's it's going

952
00:49:21,800 --> 00:49:24,639
to get scrutinized. So everybody in this equation feels bad.

953
00:49:24,679 --> 00:49:28,440
There's no benefit to it. Yeah, it sucks. I was

954
00:49:28,480 --> 00:49:30,239
I was really excited for this game. I love Team Rader.

955
00:49:30,559 --> 00:49:33,800
I don't know why you would do this. It makes

956
00:49:33,800 --> 00:49:34,440
no sense to me.

957
00:49:34,559 --> 00:49:37,679
Speaker 1: Yes, let's take a quick break and we'll come back

958
00:49:37,880 --> 00:49:42,119
right after this. Look, we've all been there. You've got

959
00:49:42,199 --> 00:49:45,559
the angle, you've got the timing, but you still lose

960
00:49:45,679 --> 00:49:49,679
the trade and competitive gaming milliseconds aren't just the stat

961
00:49:49,920 --> 00:49:53,440
that the difference between a trophy and agg next. That's

962
00:49:53,440 --> 00:49:56,280
why the team at Logitech G just changed the game

963
00:49:56,480 --> 00:49:57,480
again with a.

964
00:49:57,440 --> 00:49:59,639
Speaker 2: New pro X two super Strike.

965
00:50:00,000 --> 00:50:03,280
Speaker 1: This isn't just an upgrade, it's a total reimagining of

966
00:50:03,320 --> 00:50:07,320
the mouse click. It features the revolutionary HITS technology. That's

967
00:50:07,360 --> 00:50:11,880
the haptic inductive trigger system. They ditched traditional switches for

968
00:50:12,000 --> 00:50:16,239
magnetic sensors that give you an up to thirty millisecond advantage.

969
00:50:16,480 --> 00:50:19,239
Think about that. You are literally clicking faster than the

970
00:50:19,280 --> 00:50:24,920
speed of human reaction, and the customization is insane. You

971
00:50:24,960 --> 00:50:28,079
can tune your actuation points across ten levels and even

972
00:50:28,199 --> 00:50:31,800
adjust the haptic intensity whether you want a crisp, sharp

973
00:50:31,920 --> 00:50:36,239
snap or a hair trigger rapid fire. The Superstrike adapts

974
00:50:36,280 --> 00:50:38,639
to you under the hood. You're looking at the Hero

975
00:50:38,840 --> 00:50:43,039
two sensor pushing a massive forty four thousand dpi and

976
00:50:43,079 --> 00:50:46,599
a blazing eight K polling rate at just sixty one

977
00:50:46,639 --> 00:50:49,760
grams with ninety hours of battery life. It's built to

978
00:50:49,800 --> 00:50:53,280
outlast your longest grind If you're serious about climbing the

979
00:50:53,360 --> 00:50:57,679
ranks of games like Valorant CS two or Apex. This

980
00:50:57,800 --> 00:50:59,840
is the weapon of choice for the world's best pro

981
00:51:00,199 --> 00:51:03,880
for a reason. Stop playing fair and start playing faster.

982
00:51:04,440 --> 00:51:07,840
Go to logitechg dot com and Intercode Game in Former

983
00:51:07,920 --> 00:51:11,280
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984
00:51:11,440 --> 00:51:15,519
Logitech g products. Just a quick note, some exclusions apply

985
00:51:15,800 --> 00:51:19,400
and the promo is non stackable with other offers. Grab

986
00:51:19,440 --> 00:51:23,239
the super Strike today. The winning click is finally here.

987
00:51:23,760 --> 00:51:26,920
Welcome back to the Game Informer Show. We're gonna get

988
00:51:26,960 --> 00:51:31,079
back into our thoughts on not Summer Game Best God

989
00:51:31,159 --> 00:51:34,360
state of Play. We've got a few games we're going

990
00:51:34,400 --> 00:51:37,119
to highlight and talk about. There's also just we want

991
00:51:37,119 --> 00:51:39,119
to go through and let you know what was featured.

992
00:51:39,679 --> 00:51:41,800
We may not talk about all of them extensively though,

993
00:51:42,480 --> 00:51:45,079
but we've got coverage up on GameInformer dot com for

994
00:51:45,159 --> 00:51:48,079
anything you want to dive deeper in. So up next,

995
00:51:48,320 --> 00:51:51,719
they showed off The Lost Wild, True Fear is Primal,

996
00:51:52,079 --> 00:51:56,000
which is a hell of a game title, and The

997
00:51:56,199 --> 00:51:59,199
Lost Wild. It's coming out in twenty twenty seven. It's

998
00:51:59,199 --> 00:52:03,079
a first person and survival horror game that was first

999
00:52:03,159 --> 00:52:05,760
revealed back in twenty twenty two. It's being published by

1000
00:52:05,800 --> 00:52:09,599
Annapurna Interactive. It's coming to PS five and PC and

1001
00:52:09,880 --> 00:52:14,960
it looks really number one fun and scary and like

1002
00:52:15,039 --> 00:52:19,440
campy and too. It's also just gorgeous. I thought that

1003
00:52:19,519 --> 00:52:21,960
maybe this was going to be like a Tarak game.

1004
00:52:22,039 --> 00:52:26,599
Another one. I forgot that The Lost Wild was even

1005
00:52:26,639 --> 00:52:30,440
revealed back in twenty twenty two, but that looks really good.

1006
00:52:30,480 --> 00:52:35,000
I'm really excited for that Phantom Blade zero. There is

1007
00:52:35,119 --> 00:52:39,559
They kind of sneakily did a small delay from September

1008
00:52:39,639 --> 00:52:45,480
ninth to October twenty ninth, twenty twenty six. There is

1009
00:52:45,679 --> 00:52:49,639
a big trailer coming this late of the summer gameplay

1010
00:52:49,679 --> 00:52:52,400
story Deep Dive coming in the late summer.

1011
00:52:53,119 --> 00:52:57,159
Speaker 2: This is. We actually did a pretty extensive preview feature

1012
00:52:57,199 --> 00:52:57,559
on this.

1013
00:52:57,599 --> 00:53:00,559
Speaker 1: Game and Game of Over magazine. You can go and

1014
00:53:00,599 --> 00:53:04,679
read that is I believe s game s games.

1015
00:53:06,039 --> 00:53:06,840
Speaker 2: Yeah.

1016
00:53:06,960 --> 00:53:10,360
Speaker 3: I love the trick of delaying a game in one

1017
00:53:10,400 --> 00:53:14,840
of these showcases because there's such a reaction from so

1018
00:53:14,880 --> 00:53:16,880
many of the games don't have a release date or

1019
00:53:16,920 --> 00:53:19,719
they just have like a vague release window. So anytime

1020
00:53:19,760 --> 00:53:21,960
a trailer ends with a release date and you weren't

1021
00:53:21,960 --> 00:53:22,840
like super locked.

1022
00:53:22,639 --> 00:53:24,519
Speaker 4: In, you're like, yo, we got to release date.

1023
00:53:24,840 --> 00:53:27,440
Speaker 3: And then so it's like, ah, man, that was a different,

1024
00:53:27,440 --> 00:53:29,440
that was a delay. It wasn't it. They tricked me.

1025
00:53:29,880 --> 00:53:33,480
Speaker 4: I think they also confirmed this was a delay on

1026
00:53:33,559 --> 00:53:36,599
social media later or something. I remember the way it

1027
00:53:36,639 --> 00:53:39,320
trickled out. Was really strange because we were all like, oh,

1028
00:53:39,320 --> 00:53:41,280
cool trailer, They're going to do some news later, and

1029
00:53:41,320 --> 00:53:43,840
then a sudden we're like, wait, they delayed it, but

1030
00:53:44,360 --> 00:53:47,039
they might be the only game that's trying to move

1031
00:53:47,119 --> 00:53:49,960
closer to GTA six is release date rather than further

1032
00:53:50,000 --> 00:53:52,639
away from it. So shout outs to Fanta Blade zero

1033
00:53:52,639 --> 00:53:53,599
for the confidence. You know.

1034
00:53:56,519 --> 00:54:00,360
Speaker 1: Up next, we learned that Dune Awakening is going to

1035
00:54:00,400 --> 00:54:02,719
be coming to consoles and I'll be launching into one

1036
00:54:02,760 --> 00:54:06,119
point zero. It's been on early access. They say it's

1037
00:54:06,119 --> 00:54:10,760
been on early access. I think I think that game

1038
00:54:11,039 --> 00:54:11,880
was out on PC.

1039
00:54:12,039 --> 00:54:12,360
Speaker 2: Is it not?

1040
00:54:13,000 --> 00:54:16,840
Speaker 1: Yeah, I think Wes just might be wrong in his

1041
00:54:16,960 --> 00:54:18,360
news story about that being.

1042
00:54:19,679 --> 00:54:21,079
Speaker 2: That being early access.

1043
00:54:21,400 --> 00:54:25,360
Speaker 1: Dynasty Warriors three Complete Edition remastered, Eric, you're a Dynasty

1044
00:54:25,400 --> 00:54:26,880
Warriors guy, any anything?

1045
00:54:27,679 --> 00:54:30,559
Speaker 4: Yeah, it's got My understanding is it has both the

1046
00:54:30,599 --> 00:54:33,280
base three and the extreme legend stuff in it. It's

1047
00:54:33,360 --> 00:54:35,880
Dynasty Warriors three is one of the better remembered ones.

1048
00:54:36,159 --> 00:54:38,719
I'm pretty excited about this. I was seeing some people

1049
00:54:38,719 --> 00:54:41,960
saying that they're going back to the old pronunciations of names,

1050
00:54:42,039 --> 00:54:44,119
which is really funny. So you're gonna get Kawkaw instead

1051
00:54:44,159 --> 00:54:49,239
of Soausau. So look forward to that. And Zion from

1052
00:54:49,599 --> 00:54:53,440
Dynasty Warriors Origins is being added as a playable character,

1053
00:54:53,480 --> 00:54:56,000
which is just kind of a nice nod Dynasty Warriors' Origins.

1054
00:54:56,039 --> 00:54:58,760
I've shout it out on the show before. Very good game.

1055
00:54:58,800 --> 00:55:02,159
If you have ever wanted to try Dynasty Warriors specifically

1056
00:55:02,239 --> 00:55:04,559
and didn't know where to start, or maybe the idea

1057
00:55:04,599 --> 00:55:06,760
of a muso kind of scares you, Origins is going

1058
00:55:06,800 --> 00:55:08,960
to be exactly the thing you want. It's a story driven,

1059
00:55:09,239 --> 00:55:11,760
character driven take on the Three Kingdoms.

1060
00:55:12,440 --> 00:55:13,199
Speaker 3: Very very good.

1061
00:55:13,679 --> 00:55:15,280
Speaker 4: So I kind of like them giving a nod to

1062
00:55:16,079 --> 00:55:17,840
a game that probably opened the door for a lot

1063
00:55:17,840 --> 00:55:18,599
of people here.

1064
00:55:19,960 --> 00:55:20,559
Speaker 2: On a Musha.

1065
00:55:20,679 --> 00:55:24,239
Speaker 1: Way of the Sword. It gets a September release date.

1066
00:55:24,360 --> 00:55:27,559
There's also a demo out now. It's coming out September

1067
00:55:27,599 --> 00:55:30,719
twenty fifth. That thing looks awesome. Way the Sword looks

1068
00:55:30,760 --> 00:55:34,960
really good. I'm a massive on a Musha fan, and

1069
00:55:35,000 --> 00:55:39,239
by massive, I mean like I had an existential crisis

1070
00:55:39,320 --> 00:55:41,440
when I was like twelve years old because I've been

1071
00:55:41,440 --> 00:55:43,519
playing too much on a Musha and I went upstairs

1072
00:55:43,599 --> 00:55:46,400
and cried on my dad in stepmom's bed and was

1073
00:55:46,440 --> 00:55:49,239
like is God real because I've been playing too much

1074
00:55:49,280 --> 00:55:49,960
on a musha.

1075
00:55:51,320 --> 00:55:52,760
Speaker 2: Yes, yep, yep.

1076
00:55:54,480 --> 00:55:56,280
Speaker 4: We don't need to spend too long on this because

1077
00:55:56,280 --> 00:56:00,079
it's the state of play recap. I'm just really I

1078
00:56:00,079 --> 00:56:03,039
feel like I missed a step. I feel like where

1079
00:56:03,679 --> 00:56:05,360
I played, I played a lot of.

1080
00:56:05,280 --> 00:56:05,920
Speaker 3: On a musha.

1081
00:56:06,119 --> 00:56:11,440
Speaker 4: Thus I questioned the existence of God is I don't

1082
00:56:11,519 --> 00:56:14,199
see the tissue that gets you, like, like.

1083
00:56:14,800 --> 00:56:18,039
Speaker 3: I think there's a Christian guilt of like I like

1084
00:56:18,159 --> 00:56:21,199
this a lot, and I'm confused that I like it

1085
00:56:21,239 --> 00:56:22,960
so much and it has nothing to do with God.

1086
00:56:23,360 --> 00:56:25,679
Speaker 4: I've been seduced by the earthly pleasures of.

1087
00:56:27,559 --> 00:56:33,639
Speaker 1: Household, Like I was a Gnosta household at the time. Fascinating,

1088
00:56:33,880 --> 00:56:35,760
and I just felt like I think I was just

1089
00:56:35,800 --> 00:56:38,519
wrestling with like there's a lot of demons and stuff,

1090
00:56:38,559 --> 00:56:42,199
you know, and I think I was just wrestling with

1091
00:56:42,239 --> 00:56:44,119
the weight of the weight of it all.

1092
00:56:44,559 --> 00:56:44,719
Speaker 2: You know.

1093
00:56:45,800 --> 00:56:49,199
Speaker 3: Therapist, guess one of these days to just like analyze

1094
00:56:49,280 --> 00:56:54,920
all of our relationships to games and our teens and younger. Yeah,

1095
00:56:55,039 --> 00:56:57,920
just being like, wow, that really that really means something

1096
00:56:58,079 --> 00:56:58,400
that you.

1097
00:57:00,159 --> 00:57:03,039
Speaker 4: A therapist. I know that watching a van Gelion at

1098
00:57:03,079 --> 00:57:05,559
too young of an age completely messed me up for

1099
00:57:05,639 --> 00:57:08,760
all life, Like, that's I know what happened there, I

1100
00:57:08,800 --> 00:57:10,840
can back trace that. That's the problem I have with

1101
00:57:10,880 --> 00:57:12,239
alex Is. I don't know how you get from A

1102
00:57:12,360 --> 00:57:13,280
to B on this.

1103
00:57:13,159 --> 00:57:16,360
Speaker 3: One, but I don't know Vangelion and had that response

1104
00:57:16,440 --> 00:57:19,599
that would be actually the creators intended.

1105
00:57:20,079 --> 00:57:24,239
Speaker 4: Yeah, yeah, that's a responsible response to that we needed.

1106
00:57:24,079 --> 00:57:26,199
Speaker 1: To do watching replay of a Musha but to the

1107
00:57:26,320 --> 00:57:28,719
lens of we have to figure out why this caused

1108
00:57:28,760 --> 00:57:30,800
Allix to have an existential crisis.

1109
00:57:31,760 --> 00:57:34,079
Speaker 2: Yeah there.

1110
00:57:34,199 --> 00:57:35,840
Speaker 1: Yeah, there's a demo for a Way of the Sword

1111
00:57:36,920 --> 00:57:41,480
and Miyamoto Musashi is the new protagonist of this on

1112
00:57:41,639 --> 00:57:46,599
a Musha entry and just based off of like the

1113
00:57:46,719 --> 00:57:49,599
voice performances and stuff in this trailer, I cannot wait

1114
00:57:49,880 --> 00:57:54,800
to play this up next Silent Hill Townfall. It is

1115
00:57:54,840 --> 00:57:59,559
now coming in September twenty twenty six, specifically September twenty fourth.

1116
00:58:00,320 --> 00:58:04,480
This new trailer focused on gameplay and showed the protagonist

1117
00:58:04,920 --> 00:58:06,400
looking for Zoe Ellis.

1118
00:58:07,760 --> 00:58:10,440
Speaker 2: We're all looking for Zoe Ellis, aren't we. Uh.

1119
00:58:10,760 --> 00:58:14,760
Speaker 1: Lots of intricate puzzles similar from you know it's Silent Hill.

1120
00:58:15,239 --> 00:58:16,320
Speaker 2: Uh and uh.

1121
00:58:16,599 --> 00:58:20,559
Speaker 1: This is a first person Silent Hill game. But yeah,

1122
00:58:20,639 --> 00:58:23,199
that arrives in September. We got a right up on

1123
00:58:23,280 --> 00:58:24,199
the site if you want more.

1124
00:58:24,360 --> 00:58:26,159
Speaker 2: Eric, why are you? Why are you? Why are you grinning?

1125
00:58:26,199 --> 00:58:27,880
Why are you you covered?

1126
00:58:28,079 --> 00:58:30,800
Speaker 4: I was, I was laughing at them. We're all looking

1127
00:58:30,840 --> 00:58:31,559
for Zoel.

1128
00:58:34,000 --> 00:58:35,880
Speaker 2: Why are you trying to hold back your laughter? Eric,

1129
00:58:36,000 --> 00:58:37,400
you can give me that compliment.

1130
00:58:38,440 --> 00:58:41,599
Speaker 4: Yeah, Yeah, you're so right. You're so right, Alex saying

1131
00:58:41,599 --> 00:58:44,519
something trying to get out of this.

1132
00:58:45,000 --> 00:58:47,800
Speaker 3: Let me talk about the game is the same. It's

1133
00:58:47,840 --> 00:58:49,800
just the same team with the Silent Hill efforts. It's

1134
00:58:49,800 --> 00:58:51,519
a different to you, and we had like a few

1135
00:58:51,519 --> 00:58:52,280
of them tapped in.

1136
00:58:53,079 --> 00:58:59,920
Speaker 4: That's a good question. That's an actual valuable This is

1137
00:59:00,079 --> 00:59:03,880
being developed by screen Burn and published by Konami and

1138
00:59:04,039 --> 00:59:11,639
Anna Perna. I don't see any past work for Screenburn though. Yeah,

1139
00:59:11,719 --> 00:59:13,679
it looks cool, it looks really neat. I think they've

1140
00:59:13,719 --> 00:59:16,000
been doing good stuff with the Silent Hill franchise, which

1141
00:59:16,039 --> 00:59:17,960
is kind of crazy to say in the year twenty

1142
00:59:18,000 --> 00:59:20,800
twenty six, but like there's been a real writing of

1143
00:59:20,840 --> 00:59:23,159
the boat when it comes to Silent Hill over the

1144
00:59:23,239 --> 00:59:26,159
last few years between the Blueberr remake, which I know

1145
00:59:26,159 --> 00:59:29,000
a lot of people enjoyed. And then Silent Hill Off

1146
00:59:29,039 --> 00:59:32,000
which is pretty rad. So yeah, you love to see it.

1147
00:59:32,360 --> 00:59:36,880
Speaker 1: Yeah. Up next, we got a game for the sickos.

1148
00:59:37,039 --> 00:59:41,559
Ace Combat eight Wings of Thieve. Really great trailer. It

1149
00:59:41,639 --> 00:59:43,880
reminded and honestly it was like giving me like old

1150
00:59:43,960 --> 00:59:47,480
like Gundam vibes, the way that like they were cutting together,

1151
00:59:47,760 --> 00:59:51,119
you know, the politics of it all with like the

1152
00:59:51,119 --> 00:59:53,920
the you know, the flight combat.

1153
00:59:54,239 --> 00:59:56,280
Speaker 2: But Eric, you've played.

1154
00:59:55,920 --> 00:59:59,760
Speaker 4: This, I've played this. When you are listening to this,

1155
01:00:00,880 --> 01:00:05,119
we will have an NGNGT featuring myself in Charles where

1156
01:00:05,159 --> 01:00:07,400
we look through three missions that I was able to

1157
01:00:07,440 --> 01:00:11,440
capture gameplay from. I played an additional handful of missions

1158
01:00:11,639 --> 01:00:15,440
that we couldn't show on capture and there will be

1159
01:00:15,480 --> 01:00:18,559
a preview in the next magazine issues, so look forward

1160
01:00:18,559 --> 01:00:22,079
to that, a big, extensive preview about ace Combat eight

1161
01:00:22,159 --> 01:00:24,920
Wings of Thieve, where I talked with Kazu Toki Kono,

1162
01:00:25,000 --> 01:00:27,800
who is kind of the series director over there, who

1163
01:00:27,800 --> 01:00:29,639
handles a lot of the big picture stuff with ace

1164
01:00:29,679 --> 01:00:32,719
Combat and especially with Ace Combat eight. It's some really

1165
01:00:32,760 --> 01:00:37,079
really good things in there about the approach to this game,

1166
01:00:37,159 --> 01:00:41,639
and it's a really interesting one because the first thing

1167
01:00:41,679 --> 01:00:42,920
I want to go back to, is something that you

1168
01:00:43,000 --> 01:00:45,239
just said, or rather a sentiment that you had that

1169
01:00:45,400 --> 01:00:47,679
Charles kind of shared, which is I think a lot

1170
01:00:47,719 --> 01:00:50,280
of people just don't know what Ace Combat is. I

1171
01:00:50,280 --> 01:00:54,320
think this is a series that has largely floated outside

1172
01:00:54,440 --> 01:00:56,039
the peripheral vision of a lot of people. And it's

1173
01:00:56,079 --> 01:00:59,159
fair like PS. I would say PS three, PS four

1174
01:00:59,239 --> 01:01:01,719
era ace com was not the most front of mine

1175
01:01:01,800 --> 01:01:03,599
thing compared to the PS two which is kind of

1176
01:01:03,639 --> 01:01:06,719
the golden age of of Ace Combat. You have the

1177
01:01:06,760 --> 01:01:09,920
four or five zero trilogy on PS two that is

1178
01:01:09,960 --> 01:01:12,679
heralded as like the best of the series. They're they're very,

1179
01:01:12,800 --> 01:01:16,480
very good, and the series kind of, you know, maybe

1180
01:01:16,760 --> 01:01:19,280
faded away. I would say it was not as prominent.

1181
01:01:19,360 --> 01:01:24,480
But this is these are games that much like Gundam,

1182
01:01:24,880 --> 01:01:28,159
much like uh, I don't know, even something like Final

1183
01:01:28,199 --> 01:01:30,840
Fantasy Tactics. Weirdly enough as something go to Armored Corps

1184
01:01:30,840 --> 01:01:33,320
with something that that friend of the friend of Gi

1185
01:01:33,559 --> 01:01:38,119
Blessing Eddioya Junior brought up at the event. Uh. He remarked,

1186
01:01:38,119 --> 01:01:41,280
I'm getting some like scratching an Armored Core itch and

1187
01:01:41,280 --> 01:01:45,079
I was like, that's honestly a spot on comparison. This

1188
01:01:45,159 --> 01:01:47,679
is you're going to load up in a plane, you're

1189
01:01:47,679 --> 01:01:49,760
gonna fly out, You're going to do missions. There's going

1190
01:01:49,840 --> 01:01:51,679
to be really cool objectives that you have to undertake.

1191
01:01:51,719 --> 01:01:53,199
It's going to be challenging. There's gonna be a lot

1192
01:01:53,239 --> 01:01:56,360
of dog fighting and challenging pilots to try and shoot

1193
01:01:56,360 --> 01:01:58,679
down that you're going to be doing aerial ballet with

1194
01:01:59,159 --> 01:02:02,440
chasing after them. There's there's a really cool clip that

1195
01:02:02,599 --> 01:02:04,559
I don't think you see in the n GT gameplay,

1196
01:02:04,599 --> 01:02:07,000
but you'll see in the intro of the video where

1197
01:02:07,519 --> 01:02:09,840
I'm chasing a shadow.

1198
01:02:09,920 --> 01:02:10,719
Speaker 3: Who is that.

1199
01:02:10,800 --> 01:02:12,639
Speaker 4: The setup of Ace Combat eight is that you are

1200
01:02:12,760 --> 01:02:16,119
a folk hero the Wings of Thieve for this nation

1201
01:02:16,239 --> 01:02:18,519
that has been invaded. Everybody's on the run, and your

1202
01:02:18,559 --> 01:02:22,079
crew is basically on an aircraft carrier and isolated and

1203
01:02:22,159 --> 01:02:24,679
fleeing and just trying to like fight and take back

1204
01:02:24,679 --> 01:02:27,239
some of your homeland. You are you take up the

1205
01:02:27,280 --> 01:02:30,159
mantle of the Wings of Thieve. This this folk hero

1206
01:02:30,199 --> 01:02:33,840
who inspires hope for the people of of of the FCU,

1207
01:02:33,960 --> 01:02:39,880
Your your your homeland, your nation, and the enemy, so

1208
01:02:40,039 --> 01:02:43,119
toa sends the shadows after you and they're like this,

1209
01:02:43,119 --> 01:02:45,760
this hunter group that is of ACE pilots that are

1210
01:02:45,760 --> 01:02:47,239
trying to shoot you down, and they show up in

1211
01:02:47,280 --> 01:02:49,039
different missions and will kind of chase you down and

1212
01:02:49,039 --> 01:02:51,559
try and take you down. So I was dog fighting

1213
01:02:51,639 --> 01:02:54,360
with a shadow in one of the later missions. Yeah,

1214
01:02:54,440 --> 01:02:59,440
and I'm chasing him and like slowly closing in trying

1215
01:02:59,480 --> 01:03:02,840
to get the miss the missile lock, and right as

1216
01:03:02,880 --> 01:03:05,280
I get it and launch my missiles, we go into

1217
01:03:05,280 --> 01:03:08,360
a thundercloud and you can see the missiles kind of

1218
01:03:08,960 --> 01:03:11,800
go towards the thundercloud, and as we go into it,

1219
01:03:11,840 --> 01:03:14,800
they lose tracking and start spinning out everywhere and go around,

1220
01:03:15,360 --> 01:03:18,840
And so I stay on him and just start unloading

1221
01:03:18,880 --> 01:03:22,199
my guns straight ahead me, and I just see target

1222
01:03:22,280 --> 01:03:26,840
destroyed and then pieces of plane and fire and smoke

1223
01:03:26,920 --> 01:03:30,239
come flying by me as I'm roaring through this thundercloud

1224
01:03:30,280 --> 01:03:34,519
at like two thousand kilometers per hour with literal lightning

1225
01:03:34,599 --> 01:03:36,559
crashing all around me and stuff, And I was like,

1226
01:03:36,960 --> 01:03:39,280
that might be one of the coolest things I've ever

1227
01:03:39,400 --> 01:03:43,079
done in a video game, Like straight up, like that

1228
01:03:43,159 --> 01:03:46,119
might be the coolest thing I've ever experienced in a

1229
01:03:46,199 --> 01:03:50,199
video game. ACE Combat loves moments like that. And then

1230
01:03:50,440 --> 01:03:54,079
between missions you get a lot of the metal gear

1231
01:03:54,480 --> 01:03:58,039
armored core like very like like it's it's all about

1232
01:03:58,440 --> 01:04:02,960
nations and ideologies, clashing politics.

1233
01:04:02,440 --> 01:04:02,599
Speaker 2: The.

1234
01:04:04,639 --> 01:04:06,360
Speaker 4: You know, what do we hope for? What do we

1235
01:04:06,400 --> 01:04:09,559
fight for? What do we live and die for? And

1236
01:04:09,880 --> 01:04:11,519
then you go up into the air and you fight

1237
01:04:11,559 --> 01:04:15,280
it all out, and people will philosophize on the voice

1238
01:04:15,320 --> 01:04:18,960
comms as you're having these like intricate dog fights and

1239
01:04:18,960 --> 01:04:23,119
and there's like a little bit of battle anime rival

1240
01:04:23,159 --> 01:04:26,800
read to it, and these characters that are larger than life,

1241
01:04:26,880 --> 01:04:28,960
and then you also have all this stuff where you're

1242
01:04:28,960 --> 01:04:33,239
just it's such a good story. It's it's really really good.

1243
01:04:33,239 --> 01:04:35,880
I'm really excited for this. Ace Combat seven was a huge,

1244
01:04:37,760 --> 01:04:40,599
like like win for the series. They actually mentioned that

1245
01:04:40,639 --> 01:04:42,159
in our interview.

1246
01:04:41,920 --> 01:04:43,960
Speaker 2: That was the one that like so many people got

1247
01:04:43,960 --> 01:04:45,880
in on in the States, at least.

1248
01:04:46,480 --> 01:04:47,280
Speaker 4: A lot of people.

1249
01:04:47,559 --> 01:04:47,880
Speaker 2: It was.

1250
01:04:47,920 --> 01:04:51,079
Speaker 4: It was a really surprising success, and the team even

1251
01:04:51,159 --> 01:04:53,760
mentioned that, and they said, in the wake of that,

1252
01:04:53,800 --> 01:04:56,000
what we did was we just started looking at comments

1253
01:04:56,039 --> 01:05:00,880
and especially critical feedback, because we wanted to see, hey,

1254
01:05:00,920 --> 01:05:02,840
what are the things that we can keep improving on.

1255
01:05:02,880 --> 01:05:06,239
We don't want to get complacence, and so I think

1256
01:05:06,280 --> 01:05:08,159
you can feel a lot of that in this game.

1257
01:05:08,920 --> 01:05:12,239
There's more tutorialization to help onboard you to some of

1258
01:05:12,280 --> 01:05:14,599
the more complex things that you do when you're flying

1259
01:05:14,639 --> 01:05:17,000
these planes. Still an arcade shooter, I would say, it's

1260
01:05:17,000 --> 01:05:19,639
still a very It's not Microsoft Lights, and you're not

1261
01:05:19,679 --> 01:05:21,840
having to flip all the different switches and do all

1262
01:05:21,920 --> 01:05:24,000
You're not playing Steel Battalion where you're having to like

1263
01:05:24,239 --> 01:05:26,280
do the startup, boot up sequence and all that. I

1264
01:05:26,320 --> 01:05:29,840
think flying, like taking off and landing is probably the

1265
01:05:29,960 --> 01:05:31,800
most stressful it gets when it comes to that. And

1266
01:05:31,840 --> 01:05:35,480
you can skip those sequences if you want so, But

1267
01:05:35,639 --> 01:05:38,559
I if you can't tell, I was very enthusiastic about

1268
01:05:38,559 --> 01:05:40,199
this game, had a great time playing it. I think

1269
01:05:40,239 --> 01:05:41,719
this is really one to keep an eye on. And

1270
01:05:41,760 --> 01:05:44,679
if you've been curious about ACE Combat number one, ace

1271
01:05:44,679 --> 01:05:47,599
Combat seven is usually on sale in some degree, and

1272
01:05:47,639 --> 01:05:50,320
it's very good, very worth playing. It's a very good

1273
01:05:50,440 --> 01:05:55,079
entry and eight is looking like an improvement in every way. Yeah,

1274
01:05:55,239 --> 01:05:56,199
it looks phenomenal.

1275
01:05:56,760 --> 01:05:59,719
Speaker 1: Hell yeah, be sure if you're watching on YouTube to

1276
01:05:59,760 --> 01:06:02,679
go and I watched that new game play today. Please

1277
01:06:04,639 --> 01:06:07,599
up next, we got to look at Stuntman Hollywood. An

1278
01:06:07,599 --> 01:06:11,400
announcement trailer, which brought back a lot of memories for me.

1279
01:06:11,519 --> 01:06:13,159
Speaker 2: I the Stuntman.

1280
01:06:12,840 --> 01:06:14,679
Speaker 1: Games there there are two that have been made. The

1281
01:06:14,719 --> 01:06:18,760
first one on I think was PlayStation two and the

1282
01:06:18,800 --> 01:06:23,239
second one stunt Man Ignition on PS three. They were

1283
01:06:24,239 --> 01:06:26,719
you know, not not the greatest, not the cream of

1284
01:06:26,760 --> 01:06:29,519
the crop, but like you know, they were out in

1285
01:06:29,519 --> 01:06:30,800
an era where.

1286
01:06:31,920 --> 01:06:33,920
Speaker 2: You know, we had a lot more.

1287
01:06:33,920 --> 01:06:38,960
Speaker 1: Like stunt car games and like wreck wrecking games, you know,

1288
01:06:38,960 --> 01:06:41,239
where like that was the focus was on like the

1289
01:06:41,360 --> 01:06:45,000
chaos in a car in a vehicle rather than like

1290
01:06:45,400 --> 01:06:50,280
the cleanest lines. But yeah, I mean the game is

1291
01:06:50,280 --> 01:06:54,079
centered around you play as a stuntman driver, and it

1292
01:06:54,159 --> 01:06:59,119
seems like in this one they are doing some sort

1293
01:06:59,119 --> 01:07:03,159
of like maybe brand deals. There were scenes from Back

1294
01:07:03,199 --> 01:07:08,079
to the Future, Night Writer, Fast and the Furious, really

1295
01:07:08,159 --> 01:07:11,440
kind of playing up the Hollywood you know subtitle for

1296
01:07:11,480 --> 01:07:15,000
this one. But yeah, the Stuntman games were fun. I

1297
01:07:15,400 --> 01:07:18,199
enjoyed them as a kid and a teenager, so I

1298
01:07:19,960 --> 01:07:21,679
would try new one of these out. You know, I

1299
01:07:21,960 --> 01:07:23,599
think we were just I was saying on the Forts

1300
01:07:23,639 --> 01:07:27,480
of Our Forts review episode a few weeks back that like, man,

1301
01:07:27,519 --> 01:07:31,760
I would really love to see like a a rec

1302
01:07:31,920 --> 01:07:36,320
Physics System come back to like a lot of racing

1303
01:07:36,360 --> 01:07:39,760
games like those were like a really fun time in

1304
01:07:39,800 --> 01:07:44,960
like the mid two thousands. But yeah, up next, we

1305
01:07:45,039 --> 01:07:47,760
got to look at Ill, which is a first person

1306
01:07:47,800 --> 01:07:55,719
horror game from the folks behind Atomiccart. There's some really

1307
01:07:55,760 --> 01:07:58,760
scary looking stuff in there. Control Resident.

1308
01:07:58,880 --> 01:08:00,320
Speaker 2: We got a release date trailer.

1309
01:08:00,599 --> 01:08:06,239
Speaker 1: It's coming out September twenty fourth, and uh, man, September

1310
01:08:06,320 --> 01:08:07,239
is is packed.

1311
01:08:08,039 --> 01:08:09,079
Speaker 3: It's a really packed.

1312
01:08:09,119 --> 01:08:13,280
Speaker 2: Now I'm like scared. Uh.

1313
01:08:13,440 --> 01:08:16,039
Speaker 1: Then we got to look at Marathon season two. There's

1314
01:08:16,079 --> 01:08:18,800
a new zone which is night Marsh. There's a new

1315
01:08:18,800 --> 01:08:22,680
shell called Sentinel, which is like very anti Grenade. I

1316
01:08:22,720 --> 01:08:26,159
believe I was in I was watching it alongside friends

1317
01:08:26,159 --> 01:08:28,640
of the show, Jesse Vittelli, Sean Thomas. They were kind

1318
01:08:28,640 --> 01:08:32,079
of talking about like, oh, this is like the meta

1319
01:08:32,239 --> 01:08:35,520
and especially in in uh what is it the cryo?

1320
01:08:36,239 --> 01:08:40,880
Uh I forget archive, Cryo Archive. It was very like

1321
01:08:41,079 --> 01:08:43,920
people were spamming grenades like all the time, it was.

1322
01:08:44,359 --> 01:08:46,359
And so this is like kind of like this new

1323
01:08:46,359 --> 01:08:51,159
shell kind of addresses some of like the common concerns

1324
01:08:51,199 --> 01:08:54,479
and issues with with the meta currently and that that

1325
01:08:54,560 --> 01:08:58,600
season two has has started. So if you're that sounds exciting.

1326
01:08:58,640 --> 01:09:01,239
You can go play it. There's also new weapons and

1327
01:09:01,239 --> 01:09:05,199
and uh that sort of thing. RuneScape Dragon Wilds showed

1328
01:09:05,239 --> 01:09:11,439
off it's PlayStation launch. Uh sort of gameplay trailer. I

1329
01:09:11,520 --> 01:09:13,399
played this on PC. We have a new gameplay today

1330
01:09:13,439 --> 01:09:15,399
up that I did last.

1331
01:09:15,199 --> 01:09:17,640
Speaker 2: Year on on the game and it's a it's a

1332
01:09:17,680 --> 01:09:19,399
it's a pretty fun Yeah you were on that.

1333
01:09:19,600 --> 01:09:23,560
Speaker 1: It's a pretty fun fantasy survival crafting game. You know,

1334
01:09:23,800 --> 01:09:26,880
it's it's got like a cool stylized look. That was like,

1335
01:09:26,920 --> 01:09:30,640
it's really pretty. I thought that these systems, the building

1336
01:09:30,680 --> 01:09:34,319
systems were you know, uh, you.

1337
01:09:34,279 --> 01:09:36,199
Speaker 2: Know, on par with with its competitors.

1338
01:09:36,239 --> 01:09:39,439
Speaker 1: You know, it's and then it's doing some more interesting

1339
01:09:39,479 --> 01:09:42,439
things I thought with like the RuneScape license that I enjoyed,

1340
01:09:43,439 --> 01:09:46,920
and like the the sort of like uh way that

1341
01:09:47,039 --> 01:09:49,600
like the various weapons and such play into like your

1342
01:09:50,199 --> 01:09:51,680
you know, you can be a spell slinger, you can

1343
01:09:51,720 --> 01:09:52,960
be you know, sort and.

1344
01:09:52,920 --> 01:09:55,279
Speaker 2: Board that kind of thing. Uh.

1345
01:09:55,479 --> 01:10:00,800
Speaker 1: Yeah, more RuneScape coming to PS five, look forward to it. Uh,

1346
01:10:01,279 --> 01:10:03,239
second to last game announcement.

1347
01:10:03,279 --> 01:10:03,920
Speaker 2: This was big.

1348
01:10:04,680 --> 01:10:08,039
Speaker 1: I didn't realize. I don't I don't know if you

1349
01:10:08,119 --> 01:10:11,359
if it caught you by surprise. Charles but uh, the

1350
01:10:11,479 --> 01:10:15,119
trailer for until Dawn two. The whole time I was

1351
01:10:15,119 --> 01:10:17,239
trying to nail down what the hell this game was

1352
01:10:17,279 --> 01:10:20,199
because I was I think, I was like, I don't know.

1353
01:10:20,239 --> 01:10:24,119
I had Neil Nubah stars in it, who plays Hysterian

1354
01:10:24,199 --> 01:10:25,039
and boulders Gate.

1355
01:10:26,199 --> 01:10:29,960
Speaker 3: It's the exact level of celebrity you expect from one

1356
01:10:30,000 --> 01:10:32,079
of these super massive games where it's like, oh, what

1357
01:10:32,159 --> 01:10:35,880
do I know that guy from Yeah? Has Daker Montgomery

1358
01:10:35,880 --> 01:10:39,800
who's billion Stranger Things, Yeah, Neil one who's Asterian, and

1359
01:10:39,840 --> 01:10:44,720
then had Janina Gavincar, who's in AH a lot of stuff.

1360
01:10:44,760 --> 01:10:48,920
She's like the protagonist in the Star Wars Front two campaign,

1361
01:10:49,119 --> 01:10:52,960
but she's also she's an Alan Wake only two. She's

1362
01:10:53,000 --> 01:10:55,880
the agent in that game. She has a Dalc devoted

1363
01:10:55,920 --> 01:10:59,560
to her. She's in a few episodes of Arrow on

1364
01:10:59,600 --> 01:11:02,920
the Seed, a copy off gard Whenever you go outside recently,

1365
01:11:03,000 --> 01:11:05,600
she's great. But all all those kinds of people where

1366
01:11:05,640 --> 01:11:07,680
it's like, God, what's their name again? And that that

1367
01:11:07,720 --> 01:11:09,840
should have been the hint that that's what this developer was.

1368
01:11:09,880 --> 01:11:13,279
Speaker 4: But I think back, I always have a flashback, because

1369
01:11:13,600 --> 01:11:16,239
you are absolutely correct that they're they will get kind

1370
01:11:16,279 --> 01:11:19,239
of a couple celebrities for games like this that are

1371
01:11:19,279 --> 01:11:23,079
definitely not like you're not getting Brad Pitt, right, but

1372
01:11:23,479 --> 01:11:25,399
like you're getting somebody that's like, oh, I saw you

1373
01:11:25,479 --> 01:11:28,319
in something like a year ago rights.

1374
01:11:27,720 --> 01:11:30,640
Speaker 3: And here in a Brad Pitt goofy is who it

1375
01:11:30,640 --> 01:11:31,039
would be.

1376
01:11:31,399 --> 01:11:34,600
Speaker 4: It reminds me of it was an E three and

1377
01:11:34,720 --> 01:11:37,600
like twenty seventeen or something when I was I was

1378
01:11:37,720 --> 01:11:40,479
working at Compete. I was pitching in with Kataku's coverage,

1379
01:11:41,199 --> 01:11:44,479
and somebody had remarked because there was a Just Dance

1380
01:11:44,520 --> 01:11:47,439
on there, and they're like, what artists do you think

1381
01:11:47,479 --> 01:11:50,359
they bring out for Just Dance this year? Because it's

1382
01:11:50,399 --> 01:11:53,199
it's the same caliber of musician where it's like they

1383
01:11:53,199 --> 01:11:55,880
don't bring somebody out on stage who's like, you know,

1384
01:11:55,960 --> 01:11:58,800
Sabrina Carpenter to use like a modern example, they bring

1385
01:11:58,840 --> 01:12:02,520
out like there's somebody who's kind of like C tier

1386
01:12:02,560 --> 01:12:05,359
B tier, like they they could reasonably afford them. I

1387
01:12:05,399 --> 01:12:07,720
think in twenty seventeen, I had said dual Lipa because

1388
01:12:07,760 --> 01:12:10,720
she had she had just broken on the scene, but

1389
01:12:10,880 --> 01:12:13,920
like new rules had not really taken off yet. She

1390
01:12:14,000 --> 01:12:16,039
had like a few singles that were doing okay, and

1391
01:12:16,039 --> 01:12:18,439
I was like, oh, maybe dual lipa And that's the

1392
01:12:18,479 --> 01:12:21,159
one I always think back on is I'm like, oh, yes,

1393
01:12:21,279 --> 01:12:25,479
Until Dawn it has several dua lipas in it.

1394
01:12:26,319 --> 01:12:29,000
Speaker 3: Yeah. If it was doing twenty twenty six, I'd be like, wow,

1395
01:12:29,119 --> 01:12:31,479
twenty twenty six, just dance and they they got will

1396
01:12:31,560 --> 01:12:31,960
I am?

1397
01:12:32,359 --> 01:12:33,760
Speaker 2: They yes he was.

1398
01:12:33,960 --> 01:12:36,119
Speaker 3: He was so booked and busy, but they managed to

1399
01:12:36,159 --> 01:12:36,800
nail him down.

1400
01:12:37,560 --> 01:12:41,119
Speaker 4: Yeah, Like it's it's the person who runs like third

1401
01:12:41,239 --> 01:12:44,199
from the the headliner set at Coachella. You know, that's

1402
01:12:44,239 --> 01:12:46,000
that's kind of what we're looking for here, as somebody

1403
01:12:46,039 --> 01:12:49,279
who's playing like the five pm slot at Coachella. Yeah,

1404
01:12:49,319 --> 01:12:51,640
and like five years ago they were doing that, like

1405
01:12:51,680 --> 01:12:52,520
it's not this year.

1406
01:12:52,640 --> 01:12:52,920
Speaker 3: Yeah.

1407
01:12:53,159 --> 01:12:56,479
Speaker 4: Anyways, which which not sorry this this is getting meaner

1408
01:12:56,520 --> 01:12:59,840
as we go is though these are really good cast.

1409
01:13:00,159 --> 01:13:03,079
I think this looks good. I think my my overall

1410
01:13:03,319 --> 01:13:05,439
concern with Until Dawn two is that this is not

1411
01:13:05,560 --> 01:13:08,840
super massive. Is that this is fire Sprite, which I

1412
01:13:08,880 --> 01:13:11,239
did not even realize until they were like. It didn't

1413
01:13:11,279 --> 01:13:13,000
click in my head until they were showing the logos

1414
01:13:13,039 --> 01:13:14,760
later and I was like, wait, that's not a super

1415
01:13:14,800 --> 01:13:15,760
massive logo that.

1416
01:13:17,119 --> 01:13:19,680
Speaker 3: We I never clawed. I never would have clocked it

1417
01:13:19,720 --> 01:13:21,920
as Until Dawn Too because it starts with fire Sprite,

1418
01:13:21,960 --> 01:13:23,680
and I was like, oh, I don't know that developer,

1419
01:13:23,880 --> 01:13:25,279
so I assumed it was going to be like a

1420
01:13:25,319 --> 01:13:26,399
new IP or something.

1421
01:13:26,479 --> 01:13:27,640
Speaker 4: And then yeah, I.

1422
01:13:27,680 --> 01:13:30,119
Speaker 1: Knew that developer because a close friend of mine was

1423
01:13:30,199 --> 01:13:33,159
working there for a long time and would never tell

1424
01:13:33,199 --> 01:13:34,479
me what the hell he was working on.

1425
01:13:36,000 --> 01:13:37,039
Speaker 2: And now I.

1426
01:13:36,960 --> 01:13:38,159
Speaker 3: Know this is.

1427
01:13:38,239 --> 01:13:40,800
Speaker 4: This is a studio that they they made Horizon Call

1428
01:13:40,840 --> 01:13:44,279
of the Mountain is probably the thing. You know them

1429
01:13:45,439 --> 01:13:49,479
Sony's the playroom, and they had previously worked on there.

1430
01:13:49,520 --> 01:13:51,479
There were reports of them working on a twisted mental

1431
01:13:51,479 --> 01:13:54,680
life service game apparently, and things like that that eventually

1432
01:13:54,680 --> 01:13:58,439
got shut down. They they kind of have been drifting

1433
01:13:58,439 --> 01:14:02,520
around in Sony's portfolio for while. Yes, but that's not

1434
01:14:02,600 --> 01:14:04,720
to cast dispersions on whether they can do this. I

1435
01:14:04,800 --> 01:14:06,600
just I went into this once they revealed it was

1436
01:14:06,680 --> 01:14:08,039
Until Dawn Too, and I was like, why did they

1437
01:14:08,039 --> 01:14:11,840
call it Until Dawn Too? Like it's not a sequel

1438
01:14:12,039 --> 01:14:15,439
to Until Dawn. Nothing in here says like this is

1439
01:14:15,960 --> 01:14:18,760
a carry forward of Until Dawn, Like there's nothing none

1440
01:14:18,800 --> 01:14:21,840
of the horrors, the terrors or anything looks similar to

1441
01:14:21,840 --> 01:14:25,399
what happened in the first Until Dawn. And also super

1442
01:14:25,399 --> 01:14:27,520
Massive has been doing the Dark Pictures. They've been doing

1443
01:14:27,560 --> 01:14:31,600
their thing, and they kind of have their established anthology thing,

1444
01:14:31,680 --> 01:14:33,479
and I've been trying to figure out why, and and

1445
01:14:33,520 --> 01:14:35,199
in my head I was I was like, maybe, you know,

1446
01:14:35,880 --> 01:14:38,960
maybe Dark Pictures isn't the sort of name recognition that

1447
01:14:39,000 --> 01:14:40,760
they want, and so they just go to the thing

1448
01:14:40,760 --> 01:14:42,960
that's known, especially in the wake of the movie, even

1449
01:14:43,000 --> 01:14:47,000
though the movie was terribly received, but they still go, well,

1450
01:14:47,000 --> 01:14:50,439
it's it's still a name people recognize, and that's I

1451
01:14:50,479 --> 01:14:52,439
have a lot of question marks around this game now

1452
01:14:52,439 --> 01:14:57,079
in terms of, Okay, is this like in Until Dawn game,

1453
01:14:57,239 --> 01:14:59,600
or are you making what what you would broadly call

1454
01:14:59,680 --> 01:15:02,920
nowaday is to be a super Massive style game, and

1455
01:15:03,000 --> 01:15:06,000
you're using Until Dawn because that's the thing that will

1456
01:15:06,039 --> 01:15:08,960
make people pay attention, you know, this is the name

1457
01:15:09,000 --> 01:15:11,880
that will garner attention, versus calling it something else and

1458
01:15:11,920 --> 01:15:15,079
then being like it's just like Until Dawn. You know,

1459
01:15:15,199 --> 01:15:18,880
it's a thing that's like super Massive. And I've I'm

1460
01:15:19,000 --> 01:15:21,640
very curious about this now, but they have a good cast.

1461
01:15:21,840 --> 01:15:26,039
I do think Neil Newman is inspired casting for all

1462
01:15:26,039 --> 01:15:27,800
the scenes we saw him and I really like.

1463
01:15:27,760 --> 01:15:29,960
Speaker 2: That, So yeah, I'm excited.

1464
01:15:30,000 --> 01:15:35,199
Speaker 1: Ancient Evils awake as a group of ghost hunters who

1465
01:15:35,199 --> 01:15:38,319
are working on a television show. It all goes awry,

1466
01:15:38,720 --> 01:15:41,399
that's kind of the setup, and they're on a tropical island.

1467
01:15:42,119 --> 01:15:44,279
It's very idyllic looking.

1468
01:15:45,199 --> 01:15:46,000
Speaker 2: It's a horror movie.

1469
01:15:46,119 --> 01:15:48,800
Speaker 4: Yeah, I mean it's the same as what super Massive

1470
01:15:48,840 --> 01:15:51,840
traditionally does, which is we do this is an interactive

1471
01:15:51,840 --> 01:15:52,640
slasher film.

1472
01:15:52,960 --> 01:15:53,199
Speaker 2: Yep.

1473
01:15:54,520 --> 01:15:57,479
Speaker 1: And then finally they close the show out with about

1474
01:15:57,600 --> 01:16:02,880
twenty three minutes of uh just gameplay of.

1475
01:16:03,000 --> 01:16:06,039
Speaker 2: God where God of War. I don't know what.

1476
01:16:05,880 --> 01:16:09,119
Speaker 4: We're calling it, because I looked it up last night

1477
01:16:09,279 --> 01:16:12,640
because I was having this conversation with somebody else and

1478
01:16:12,800 --> 01:16:15,279
I went to there meet the cast video where they

1479
01:16:15,319 --> 01:16:18,560
had Deborah Ann Wool and Jack Quaid and some of

1480
01:16:18,560 --> 01:16:20,520
the others who are in this game, and all of

1481
01:16:20,560 --> 01:16:22,279
them said God of War lou Fay.

1482
01:16:22,319 --> 01:16:25,640
Speaker 1: So okay, yeah, because people were comparing it to the artist,

1483
01:16:26,159 --> 01:16:27,920
the musical artist, but that's not how you pronounce the

1484
01:16:28,000 --> 01:16:28,880
musical artists name.

1485
01:16:28,960 --> 01:16:32,880
Speaker 2: You pronounce it with a V. And so I was

1486
01:16:32,920 --> 01:16:34,600
just like, I don't know what we're calling this thing

1487
01:16:35,600 --> 01:16:35,920
this one.

1488
01:16:35,960 --> 01:16:38,880
Speaker 3: It's it's helpful because he calls her Fay. We don't

1489
01:16:38,880 --> 01:16:41,439
know that her full name is lau Fay. In the

1490
01:16:41,640 --> 01:16:44,279
God of War twenty eighteen, got at the end, I

1491
01:16:44,319 --> 01:16:48,479
think you can put it together based on the Norse mythology.

1492
01:16:48,720 --> 01:16:52,079
Speaker 4: Yeah, it's God of War a monkey de lau Fay.

1493
01:16:52,680 --> 01:16:56,520
I'm really excited the crossover you've been waiting for.

1494
01:16:57,399 --> 01:17:00,239
Speaker 3: I kind of mentioned the startes episode. I'm I'm so

1495
01:17:00,359 --> 01:17:05,439
hyped for this game. I really love I know it's

1496
01:17:05,479 --> 01:17:08,520
so hard. I'm surprised this game like didn't leak, or

1497
01:17:08,520 --> 01:17:10,560
at least I didn't know of it at all. It

1498
01:17:10,560 --> 01:17:14,479
didn't leak in any major way. I love revealing a

1499
01:17:14,520 --> 01:17:16,760
game with twenty minutes of gameplay, Like, that's just so

1500
01:17:17,000 --> 01:17:19,359
fun to just be like, what is this thing? Oh,

1501
01:17:19,399 --> 01:17:21,520
it's not just gonna be a vague cinematic I'm gonna

1502
01:17:21,520 --> 01:17:23,520
get like a real sense of what this is and

1503
01:17:23,560 --> 01:17:28,359
how it plays. Yeah, and obviously I guess the context

1504
01:17:28,399 --> 01:17:31,479
here is if you've Got of War twenty eighteen, it's

1505
01:17:31,640 --> 01:17:34,199
a fast forward and creators his life from the earlier games,

1506
01:17:34,359 --> 01:17:39,000
and it starts with him mourning his late second wife

1507
01:17:39,039 --> 01:17:41,439
and he and his son have a funeral Piver, and

1508
01:17:41,479 --> 01:17:43,800
the whole game is about them just grieving her and

1509
01:17:43,840 --> 01:17:46,359
trying to like honor her memory and move on past her.

1510
01:17:47,439 --> 01:17:49,039
And we don't see her face at all in the game,

1511
01:17:49,079 --> 01:17:51,039
and she's very much just like a ghost that's kind

1512
01:17:51,079 --> 01:17:55,720
of like haunting over the game. In God of War Ragnarok,

1513
01:17:55,760 --> 01:17:57,600
we see a glimpse of her face because there's like

1514
01:17:57,640 --> 01:17:59,520
some visions that he has of her. And she's played

1515
01:17:59,520 --> 01:18:02,920
by Deborah Wall. He is probably best known for being

1516
01:18:03,000 --> 01:18:07,760
Karen Page and the Daredevil Netflix show. She's also what

1517
01:18:07,920 --> 01:18:11,000
she does dungeons and dragons, That's what I thought she does.

1518
01:18:11,279 --> 01:18:11,840
Speaker 2: She does.

1519
01:18:13,399 --> 01:18:17,600
Speaker 3: Very cool person uh and it seemed I don't know

1520
01:18:17,680 --> 01:18:19,560
if you guys felt at the time, if you when

1521
01:18:19,600 --> 01:18:21,039
you played the game, or if you got to this

1522
01:18:21,079 --> 01:18:23,199
point in the game, but it's like, dang, they got

1523
01:18:23,199 --> 01:18:29,119
Deborah and Wall for this random Okay, well it's not.

1524
01:18:29,880 --> 01:18:32,479
It's like a it's like a side game. Don't don't

1525
01:18:32,479 --> 01:18:34,520
give him that look, Eric, Ragnarrock is a great game,

1526
01:18:34,560 --> 01:18:38,119
and everyone agrees except for Aeric. I got into trouble

1527
01:18:38,159 --> 01:18:40,800
and slacked because I said I don't like Gotta War Ragnarok.

1528
01:18:40,800 --> 01:18:43,600
Speaker 4: And everybody you said, that's that's okay, that's not what

1529
01:18:43,640 --> 01:18:46,399
I said. But sometimes I do. Sometimes I get a

1530
01:18:46,399 --> 01:18:49,479
little hyperbolic just to provoke a reaction for people. Okay, look,

1531
01:18:49,479 --> 01:18:51,359
it's one of my toxic trades. Get used to it,

1532
01:18:51,600 --> 01:18:54,600
and provoked quite every reaction it did.

1533
01:18:56,079 --> 01:19:01,600
Speaker 1: Anyways, this game, I I'm excited for it for a

1534
01:19:01,640 --> 01:19:03,960
few reasons, but one of them being that like God

1535
01:19:04,000 --> 01:19:08,720
of War Ragnarok, Uh without spoiling anything, has a fairly

1536
01:19:09,239 --> 01:19:13,800
definitive end in that it's not like the second game

1537
01:19:13,800 --> 01:19:15,560
of a trilogy. It's very much like God of War

1538
01:19:15,600 --> 01:19:17,920
and then God of w or Ragnarok whatever comes next there.

1539
01:19:17,960 --> 01:19:21,239
Speaker 3: It's pretty open ended of like what specifically they could do.

1540
01:19:22,199 --> 01:19:23,920
And there's a lot of questions of like will we

1541
01:19:23,960 --> 01:19:27,199
see other you know, pantheons of gods if we were

1542
01:19:27,199 --> 01:19:30,239
seemingly done with this like north side of things. And

1543
01:19:30,279 --> 01:19:32,760
this is a really interesting answer to that question of

1544
01:19:32,800 --> 01:19:35,680
being like, let's just follow a different character in the

1545
01:19:35,800 --> 01:19:38,000
after life. We see her like the moment after she

1546
01:19:38,159 --> 01:19:41,520
dies and is in like a god's after life, and

1547
01:19:41,560 --> 01:19:44,920
we see just like different gods from other pantheons. And

1548
01:19:44,960 --> 01:19:48,520
it's kind of like asking new questions about the cosmology

1549
01:19:48,520 --> 01:19:50,960
of this world, which is always something I find really

1550
01:19:50,960 --> 01:19:55,319
exciting and interesting. She's got a sword and she's like

1551
01:19:55,439 --> 01:19:57,439
has very Oh. That's the other thing is the acts

1552
01:19:57,439 --> 01:20:00,439
that Credos uses in this new game. That's her ax.

1553
01:20:00,640 --> 01:20:03,840
He's like, that's why it's so different from his normal self,

1554
01:20:03,880 --> 01:20:05,800
as he's like, she died, she left in the axe,

1555
01:20:05,800 --> 01:20:08,880
so he's using it. So she is very accustomed to

1556
01:20:08,920 --> 01:20:11,399
this kind of like really brutal combat and stuff, and

1557
01:20:11,439 --> 01:20:13,760
so it's cool to see her pick up a new weapon.

1558
01:20:13,880 --> 01:20:17,159
She's using a sword. Now. The sword has a ribbon

1559
01:20:17,199 --> 01:20:20,840
on it that talks and you can fight with, which

1560
01:20:20,920 --> 01:20:24,880
I'm assuming is an actual piece of mythology that inspired

1561
01:20:24,920 --> 01:20:31,800
the Pokemon Aga slash that's either here nor there and

1562
01:20:31,840 --> 01:20:38,279
then uh oh and that yeah, what do you remember

1563
01:20:38,279 --> 01:20:40,319
what the ribbon is named? But there's a Gilts Cube

1564
01:20:40,359 --> 01:20:42,640
named Frank spelled with a p H and a que,

1565
01:20:42,680 --> 01:20:46,039
which is stupid and hilarious and voice by Jack Quaid,

1566
01:20:46,159 --> 01:20:49,159
best known for being in The Boys, which is also

1567
01:20:49,159 --> 01:20:51,520
a crazy pull. And there's a great picture of him

1568
01:20:51,560 --> 01:20:55,800
in like a a PVC pipe box in the motion.

1569
01:20:58,039 --> 01:20:58,520
Speaker 4: Just as him.

1570
01:20:58,880 --> 01:21:01,319
Speaker 3: He's got to be the box. But I mean amazing

1571
01:21:01,319 --> 01:21:03,399
that they But I would not assume they would do

1572
01:21:03,479 --> 01:21:06,960
motion capture for that. For the fun Cube, there's only

1573
01:21:07,000 --> 01:21:08,359
so much motion to capture.

1574
01:21:08,479 --> 01:21:12,079
Speaker 4: You know, you have sony money, that you have an

1575
01:21:12,199 --> 01:21:16,960
opportunity to do something, and they clearly took the chance

1576
01:21:17,039 --> 01:21:21,520
to do something. And I I'm not kidding this might

1577
01:21:21,560 --> 01:21:24,640
sound reductive or like a joke. I'm one hundred percent

1578
01:21:24,760 --> 01:21:28,279
serious when I say that. Seeing the commitment they have

1579
01:21:28,560 --> 01:21:32,680
to doing the sort of whimsical, interesting thing that they're

1580
01:21:32,720 --> 01:21:36,199
trying to do with this has completely one aided me

1581
01:21:36,199 --> 01:21:38,880
as somebody that did not enjoy God of War Ragnarok.

1582
01:21:39,640 --> 01:21:44,319
I see the earnestness, like how they're just trying to

1583
01:21:44,399 --> 01:21:48,000
do something that feels like a little tonally similar, but

1584
01:21:48,079 --> 01:21:51,800
like just a complete sense of whimsy and adventure and

1585
01:21:52,239 --> 01:21:54,239
a sense of like this. A lot of people were

1586
01:21:54,239 --> 01:21:56,760
comparing it to fantasy novels and things like that, and

1587
01:21:57,000 --> 01:21:58,560
I was like, yeah, it does kind of feel like

1588
01:21:58,560 --> 01:22:01,760
a fantasy paper As Coy Hilliard said on social media,

1589
01:22:01,800 --> 01:22:03,720
it's a fantasy paperback that you just crack one day.

1590
01:22:03,760 --> 01:22:05,920
It becomes your personality for like a few weeks. And

1591
01:22:07,359 --> 01:22:11,439
I I am surprised by how much this game has

1592
01:22:11,560 --> 01:22:14,119
grown on me in those twenty minutes. I think showing

1593
01:22:14,199 --> 01:22:17,319
the twenty minutes was actually a really inspired choice at

1594
01:22:17,319 --> 01:22:18,880
the end of the day, because you get to see

1595
01:22:18,880 --> 01:22:21,960
how it starts out, like you know, it's got a

1596
01:22:22,000 --> 01:22:23,800
warrior doing got a war things, and then all of

1597
01:22:23,800 --> 01:22:26,880
a sudden like, oh, there's air combos in this game.

1598
01:22:27,119 --> 01:22:30,680
Oh there's a sword. Oh there's a gelatinous cube. Oh

1599
01:22:30,680 --> 01:22:33,560
they tossed the cute little puppy in the fire, Like

1600
01:22:33,600 --> 01:22:36,800
there's you kind of keep getting pulled in and pulled in,

1601
01:22:36,840 --> 01:22:38,760
and I think you can see the vision of what

1602
01:22:38,800 --> 01:22:42,520
they're trying to do with lau Fay in this and

1603
01:22:42,560 --> 01:22:44,560
I'm pretty excited for it. Honestly.

1604
01:22:45,439 --> 01:22:47,760
Speaker 3: That the air combos is a great point because Alex

1605
01:22:47,800 --> 01:22:50,560
mentioned earlier that he's like more interested in this combat

1606
01:22:50,560 --> 01:22:54,399
than the wolverine. Yeah that, Yeah, I love how it takes.

1607
01:22:54,439 --> 01:22:56,880
You can see it still as using the same like

1608
01:22:57,279 --> 01:23:01,279
bones as the modern God of Work combat, but Fay

1609
01:23:01,439 --> 01:23:03,880
is a lot more mobile. She does that movie you mentioned,

1610
01:23:03,920 --> 01:23:06,199
like the uppercut into the air and is doing air combos.

1611
01:23:06,439 --> 01:23:09,720
She has like a dodge where she like turns intangible

1612
01:23:09,760 --> 01:23:11,640
for a minute and then comes back, which is like

1613
01:23:11,680 --> 01:23:16,680
a really cool like a spot dodge. Basically, Yeah, Alex, Alex,

1614
01:23:16,720 --> 01:23:18,600
what was it about it that stood out to you

1615
01:23:18,840 --> 01:23:19,439
combat wise?

1616
01:23:19,680 --> 01:23:23,319
Speaker 1: I think I just forget like the lore behind her character,

1617
01:23:23,520 --> 01:23:27,319
and then when you see her just absolutely rip into people,

1618
01:23:27,479 --> 01:23:30,760
like the first time that she gets the sword, and

1619
01:23:31,760 --> 01:23:35,000
uh like she is she just like is like almost

1620
01:23:35,000 --> 01:23:37,560
like an acrobat compared to Kratos, who is like this

1621
01:23:38,199 --> 01:23:43,880
like kind of hulking, you know, just big burly, big swings.

1622
01:23:44,119 --> 01:23:47,119
She's like so nimble and fast, but like has so

1623
01:23:47,239 --> 01:23:50,079
much impact. I think a lot of times when like

1624
01:23:50,079 --> 01:23:53,199
there's like an acrobat sort of like archetype in a game,

1625
01:23:53,239 --> 01:23:55,760
they're usually like feel more flimsy and that sort of thing.

1626
01:23:56,439 --> 01:24:02,560
But you see uh Fay like doing like some I

1627
01:24:02,640 --> 01:24:05,960
think like in God of War twenty eighteen, that first

1628
01:24:06,039 --> 01:24:09,520
fight in the opening of the game or shortly after

1629
01:24:09,560 --> 01:24:14,960
the opening against Older. Yeah, yeah, that like people talked

1630
01:24:14,960 --> 01:24:17,560
about like, oh it reminded me like DBZ, Like I

1631
01:24:17,560 --> 01:24:20,319
felt like I was playing like a DBZ segment. I

1632
01:24:20,359 --> 01:24:24,800
got like similar vibes watching like this opening scene from her,

1633
01:24:26,319 --> 01:24:26,880
and there's.

1634
01:24:26,800 --> 01:24:29,840
Speaker 3: Nothing I love more than like you do a normal

1635
01:24:29,880 --> 01:24:31,960
punch and it kind of saggers them, and then they

1636
01:24:32,039 --> 01:24:34,720
transition into a different kind of punch where you punch

1637
01:24:34,760 --> 01:24:37,359
them and they go half a mile into a mountain

1638
01:24:37,399 --> 01:24:39,800
and then you're suddenly like flying around Like I love

1639
01:24:39,840 --> 01:24:42,760
that They're like this this actually physics wise, this is

1640
01:24:42,760 --> 01:24:44,439
going to be more fun for the sequence of the fight.

1641
01:24:44,520 --> 01:24:46,880
So we're just gonna go into the mile punches real quick.

1642
01:24:47,119 --> 01:24:50,319
Speaker 2: Yeah, I love that. And I and it has like

1643
01:24:50,359 --> 01:24:54,880
this that like kind of like classic well I don't know,

1644
01:24:54,880 --> 01:24:56,760
I don't know if you can say it's classic, but like.

1645
01:24:58,319 --> 01:25:00,199
Speaker 1: The thing that was like notable about the Guy of

1646
01:25:00,199 --> 01:25:03,880
War combat. It's like when you connect with a hip

1647
01:25:03,960 --> 01:25:08,760
box of an enemy, there's like a brief pause, like

1648
01:25:08,960 --> 01:25:12,079
just so ever so slightly it pauses, and it just.

1649
01:25:12,039 --> 01:25:15,479
Speaker 2: Like adds like this like weight to the animation.

1650
01:25:15,840 --> 01:25:19,640
Speaker 1: And I felt that just watching Faye in her her

1651
01:25:20,000 --> 01:25:21,000
various fights in.

1652
01:25:20,960 --> 01:25:23,000
Speaker 2: This this showcase.

1653
01:25:23,199 --> 01:25:26,960
Speaker 1: And I also thought that I was actually like genuinely

1654
01:25:27,000 --> 01:25:31,159
sort of like scared by the the dragon dude, the

1655
01:25:31,279 --> 01:25:36,880
dragon demon flaming. He was like scary, Uh yeah, he was.

1656
01:25:37,119 --> 01:25:40,960
He was a sniffer. I don't sniff like that, and

1657
01:25:41,039 --> 01:25:41,840
he like.

1658
01:25:42,239 --> 01:25:43,760
Speaker 3: More like sniffer hot jet that guy.

1659
01:25:43,920 --> 01:25:51,800
Speaker 2: Yeah right, yeah, yeah, and stop the podcast almost done.

1660
01:25:53,439 --> 01:25:56,680
Speaker 1: I want to know, like the there's also like a

1661
01:25:56,840 --> 01:25:59,720
like she reminded me of a naga.

1662
01:25:59,199 --> 01:26:00,960
Speaker 2: From World of Warcraft.

1663
01:26:01,439 --> 01:26:04,159
Speaker 1: She's like covered in like blue scales and like this

1664
01:26:04,319 --> 01:26:10,000
very ornate sort of like jewels and that sort of thing.

1665
01:26:10,159 --> 01:26:14,560
Speaker 3: And I would guess that that was Isis, which is

1666
01:26:14,600 --> 01:26:16,720
a Greek or sorry, Egyptian goddess.

1667
01:26:17,119 --> 01:26:18,680
Speaker 4: Ah.

1668
01:26:18,720 --> 01:26:20,800
Speaker 3: So that's one I think I recognized. The other one.

1669
01:26:20,800 --> 01:26:23,199
It said in the subtitles that he was speaking Mongolian,

1670
01:26:23,319 --> 01:26:26,000
So I wonder if it's something from huh.

1671
01:26:25,319 --> 01:26:25,479
Speaker 2: Yeah.

1672
01:26:25,760 --> 01:26:29,439
Speaker 4: The implication, or at least I say implication, like the

1673
01:26:29,479 --> 01:26:31,560
setup of this game is that they are in the

1674
01:26:31,800 --> 01:26:36,199
every win and it's kind of the afterlife for the gods,

1675
01:26:36,399 --> 01:26:41,199
and so there's a bunch of different deities gathering here,

1676
01:26:41,479 --> 01:26:43,720
and so we're probably going to get a mishmash of

1677
01:26:43,800 --> 01:26:49,239
different mythological beings all kind of vying for power or

1678
01:26:49,279 --> 01:26:52,319
showing up in different ways here, which also could I mean,

1679
01:26:52,319 --> 01:26:54,319
if you want me to throw a little little hail

1680
01:26:54,359 --> 01:26:58,880
Mary from the from the backyard here could open it

1681
01:26:58,960 --> 01:27:01,640
up for characters who died in previous God of War

1682
01:27:01,680 --> 01:27:04,439
games to show up, say in this one, which could

1683
01:27:04,520 --> 01:27:08,199
be pretty sick, because I will say I didn't like Ragnarrock,

1684
01:27:08,239 --> 01:27:10,399
but I did like God of War twenty eighteen, and

1685
01:27:10,439 --> 01:27:12,000
one of my favorite parts of God of War twenty

1686
01:27:12,000 --> 01:27:15,760
eighteen was when a certain character makes a reappearance and

1687
01:27:16,000 --> 01:27:20,079
it hits very emotionally hard and is maybe like one

1688
01:27:20,119 --> 01:27:23,239
of the focal lynchpin points of that entire game, and

1689
01:27:23,319 --> 01:27:25,159
it works super well. So I would really love to

1690
01:27:25,159 --> 01:27:28,279
see if they can pull that off in Bottle Lightning twice.

1691
01:27:28,319 --> 01:27:30,239
I think that'd be sick so well.

1692
01:27:30,279 --> 01:27:32,680
Speaker 1: And also it's it's kind of a whole point of

1693
01:27:32,720 --> 01:27:34,239
the God of War, Like the whole reason it's like

1694
01:27:34,279 --> 01:27:36,680
where does the series even go next? Is because you

1695
01:27:36,840 --> 01:27:39,199
end a game where you end a series and it's like, dude,

1696
01:27:39,279 --> 01:27:40,119
everyone's dead.

1697
01:27:40,239 --> 01:27:42,680
Speaker 3: We gotta go. We gotta get a new pantheon because

1698
01:27:42,680 --> 01:27:44,920
there's no one left in Greek myth, but creatos even

1699
01:27:44,920 --> 01:27:49,039
fight anymore. So I love that. I love I were

1700
01:27:49,119 --> 01:27:52,199
Definitely I would be shocked if we didn't see a

1701
01:27:52,239 --> 01:27:55,720
bunch of Greek gods and or like characters from Ragnarrock

1702
01:27:55,800 --> 01:27:59,000
and God of War twenty eighteen that like Kredos killed.

1703
01:28:00,119 --> 01:28:03,720
Following the timeline that it happens, there's like several characters

1704
01:28:03,800 --> 01:28:06,159
that could pop up at certain points of He's like, Oh,

1705
01:28:06,199 --> 01:28:08,680
your husband just killed me. I'm going to get revenge

1706
01:28:08,680 --> 01:28:09,000
on you.

1707
01:28:10,239 --> 01:28:13,560
Speaker 4: I also saw a fun theory that was because there

1708
01:28:13,600 --> 01:28:16,920
was a scene in the gameplay trailer where Credos briefly

1709
01:28:16,960 --> 01:28:22,199
appears to assist Faye before disappearing again. And I saw

1710
01:28:22,199 --> 01:28:25,159
a theory that that was a moment from the beginning

1711
01:28:25,279 --> 01:28:28,479
of God of War Ragnarok if you remember that and

1712
01:28:28,520 --> 01:28:33,039
a certain a certain fight where something happens and then yeah,

1713
01:28:33,079 --> 01:28:35,800
I don't want to say too much because people, but

1714
01:28:35,880 --> 01:28:38,159
it's worth it for that moment that that is one

1715
01:28:38,159 --> 01:28:40,960
of the best parts that I played of Ragnarok. I

1716
01:28:40,960 --> 01:28:43,560
think I got about halfway into that game, but that

1717
01:28:43,720 --> 01:28:47,760
was I want to play with a year. I want

1718
01:28:47,760 --> 01:28:50,159
to finish it because I like Richard Schiff. Okay, that's

1719
01:28:50,199 --> 01:28:52,279
that's why I want to also that game. I love

1720
01:28:52,359 --> 01:28:52,920
Richard Schiff.

1721
01:28:53,520 --> 01:28:55,960
Speaker 1: I I I looked up I was trying to figure

1722
01:28:55,960 --> 01:28:59,479
out who that that big flaming.

1723
01:29:00,560 --> 01:29:04,960
Speaker 2: Is and is that batty who.

1724
01:29:06,319 --> 01:29:12,359
Speaker 1: People are saying it's begsty Begstay He's a like a

1725
01:29:12,439 --> 01:29:19,439
wrathful god and like a lord of war and Tibetan Buddhism.

1726
01:29:19,439 --> 01:29:20,039
Speaker 3: Cool.

1727
01:29:20,279 --> 01:29:22,920
Speaker 4: Yeah, I'm now curious. I will google something real quick

1728
01:29:22,960 --> 01:29:23,239
and his.

1729
01:29:23,319 --> 01:29:25,960
Speaker 3: Name Google hot Baddie real quick.

1730
01:29:26,119 --> 01:29:31,319
Speaker 1: His name is a loanword from Mongolian meaning coat of mail.

1731
01:29:33,439 --> 01:29:34,239
Speaker 2: Like chain mail.

1732
01:29:34,800 --> 01:29:37,920
Speaker 4: Oh. No, I was looking up to see who the

1733
01:29:37,960 --> 01:29:39,880
Egyptian God of War was because I was like, it'd

1734
01:29:39,920 --> 01:29:42,439
be kind of interesting if that was the other character

1735
01:29:42,479 --> 01:29:44,159
that we saw. Instead, I got a bunch of AI

1736
01:29:44,319 --> 01:29:48,479
generated videos that are all like God of War, Egypt God.

1737
01:29:49,199 --> 01:29:51,560
Speaker 3: I'm pretty sure it's Isis because she's like a goddess

1738
01:29:51,560 --> 01:29:55,560
of the afterlife and it looks like the imagery I'm

1739
01:29:55,640 --> 01:29:57,479
used to seeing with Isis.

1740
01:29:57,199 --> 01:29:59,399
Speaker 2: Got it media.

1741
01:29:59,760 --> 01:30:06,000
Speaker 1: Yeah, well it looks really interesting something something that like

1742
01:30:06,039 --> 01:30:09,000
the God of War series is really it ignites Like

1743
01:30:09,000 --> 01:30:12,399
they do a great job with like the the same

1744
01:30:12,439 --> 01:30:15,720
similar things, same thing with like Hades and Hades two.

1745
01:30:15,880 --> 01:30:20,960
Like there's something really interesting about having a team deep

1746
01:30:21,039 --> 01:30:25,439
dive into these mythologies and kind of come back to

1747
01:30:25,720 --> 01:30:29,079
like the common person with like here's like some of

1748
01:30:29,479 --> 01:30:32,720
really interesting characters and stories that you know, some of

1749
01:30:32,760 --> 01:30:34,680
them are very well known, some of them not so much.

1750
01:30:34,760 --> 01:30:38,720
And we're gonna like play with those toys in the sandbox.

1751
01:30:40,199 --> 01:30:43,439
And I remember when I was playing God of War one,

1752
01:30:43,479 --> 01:30:46,520
like I bought like some books on Norse mythology. Actually

1753
01:30:46,720 --> 01:30:48,319
came across the one the other day. I was like, oh, yeah,

1754
01:30:48,319 --> 01:30:54,079
like I bought this after twenty eighteen and this one. Similarly,

1755
01:30:54,159 --> 01:30:57,439
this trailer kind of reignites that, like, oh, I want

1756
01:30:57,439 --> 01:30:59,520
to know about these characters and what they mean.

1757
01:31:00,279 --> 01:31:01,960
Speaker 2: And yeah, it's it's.

1758
01:31:01,800 --> 01:31:05,840
Speaker 1: A really fun Uh it's a fun quality of these

1759
01:31:06,399 --> 01:31:10,760
these things. But well, I think that's gonna do it

1760
01:31:11,279 --> 01:31:13,279
for the show this week. This is supposed to be

1761
01:31:13,319 --> 01:31:16,239
a short episode. We're an hour and forty minutes in. Uh,

1762
01:31:16,399 --> 01:31:19,560
you know, we live and we learn. Hey, if you're

1763
01:31:19,600 --> 01:31:22,560
gonna be tuning into Summer game Fest or the some

1764
01:31:23,359 --> 01:31:26,960
various satellite events, the Xbox stuff, the Day of the devs,

1765
01:31:27,119 --> 01:31:30,640
the I mean, there's so much stuff, stay tuned to

1766
01:31:30,680 --> 01:31:34,279
Game Informer, gameformer dot Com. We're gonna be streaming uploading

1767
01:31:34,359 --> 01:31:37,560
videos all week long on our socials as well as

1768
01:31:37,600 --> 01:31:42,199
YouTube dot com slash game Informer. Don't forget Please if

1769
01:31:42,199 --> 01:31:44,680
you haven't pick up a copy of Game Informer or

1770
01:31:44,720 --> 01:31:48,800
get a subscription to the magazine. It's what helps keep

1771
01:31:48,840 --> 01:31:52,479
the lights on for US Gamingformer dot com slash subscribe.

1772
01:31:52,880 --> 01:31:56,239
Thank you to all of our wonderful readers and listeners.

1773
01:31:57,119 --> 01:32:00,720
We we we really thank you for your support.

1774
01:32:01,600 --> 01:32:02,560
Speaker 2: That'll do it for this week.

1775
01:32:02,640 --> 01:32:06,039
Speaker 1: We'll see you in a few days on various coverage,

1776
01:32:06,439 --> 01:32:08,960
but otherwise, look forward to next week on the podcast,

1777
01:32:09,000 --> 01:32:12,479
We've got a special jam packed, a long episode with

1778
01:32:12,560 --> 01:32:18,159
a ton of guests. Some of the biggest voices in

1779
01:32:18,359 --> 01:32:22,159
games journalism will be joining us UH and and just

1780
01:32:22,199 --> 01:32:23,359
a lot of guests in general.

1781
01:32:23,359 --> 01:32:24,319
Speaker 2: It's gonna be a great time.

1782
01:32:24,800 --> 01:32:28,920
Speaker 1: Well that'll that'll air next week, but until then, I

1783
01:32:28,960 --> 01:32:29,880
hope you have a good one.

1784
01:32:30,239 --> 01:32:56,199
Speaker 2: Goodbye.

