Speaker 1: Welcome back everyone to the Game Informer Show, a weekly
podcast covering.
Speaker 2: In the video game industry.
Speaker 1: Join us every Friday for discussion of the latest gaming news,
exclusive reveals, and reviews, alongside Game Reformer staff and special
guests from around the industry. I'm one of your hosts today,
Alex van Aiken, and today I'm joined by Charles Hart.
Speaker 2: How you doing, Charles?
Speaker 3: I'm good and I'm pumped because there there was a
lot there was a lot of slashing and stabbing in
that state of play, and I'm very excited about it.
Speaker 1: Yes, yes, we're going to be getting into the PlayStation
state of play. Of course, Charles is talking about Wolverine.
There's a lot more to talk about as well. But
rounding out the show, Oh you weren't, Oh you were
talking about I don't know what we'll get into it, Charles.
Speaker 3: There's a lot of blades and a lot of swords
of this that.
Speaker 2: I'm oh, true, true, true. The show today is Eric
van Allen. How you doing. Eric.
Speaker 4: There's also a lot of sniffing in the state of play,
and I really want I want to investigate that there
was a lot of inhaling sniffing, just like getting up
on things and appreciate nostrils.
Speaker 1: So my Discord maybe I shouldn't say this, but my
Discord nickname on one of my servers is and it's
a it's a nickname given to me by my wife
Kayla because we were riffing one time. It's sniffer wet
Jet is my my Discord user name on some servers
and maybe maybe some online games.
Speaker 2: Because I can.
Speaker 1: I can get down with wanting to smell something. You know,
it's one of our main senses. Can tell you a
lot about something.
Speaker 3: Is someone's first impression of you.
Speaker 4: You are saying things that you could not torture out
of me.
Speaker 2: Man, listen, listen.
Speaker 3: I don't think it's that crazy. I just think it's
really funny. Someone's like, oh, game for me, a big
out look he he he, And then they open up
with sniffer wets me.
Speaker 2: Saying it's funny.
Speaker 1: Okay, me saying okay, but also me me saying, hey,
I sniff things. Sometimes that's not think about this. Somebody
is saying I hear things, sometimes I see things. Sometimes
it's the same thing.
Speaker 4: It's not the same. It's not the same because because.
Speaker 1: You're it's like, Okay, I'm looking at I'm looking at
something up close.
Speaker 2: That's me. I'm eyeing something.
Speaker 4: You're avoiding one sense in particular, that like blows up
your argument right now. You're not saying I taste things sometimes,
which is like highlights the issue.
Speaker 3: I think. I think it's it's a I smell things sometimes.
That's one thing. Sniff implies an intensity and an analysis.
Speaker 2: Yes, you know, it's like it's.
Speaker 3: A difference between saying I see things sometimes and I
I stare it like I don't.
Speaker 4: I don't smell the top of my Steam deck when
it starts working really hard on a game. I sniff
the top of my Steam deck when it starts working
really hard.
Speaker 2: On a game.
Speaker 4: That's there's a difference.
Speaker 3: See, I'm looking around my room and I touch things
sometimes and I feel things sometimes.
Speaker 2: This is semantics. Semantics. Yeah, but.
Speaker 1: Now I'm looking around my room right now, and I
could probably tell you what like I have Internally, I
know it's most things smell like if I hold them up.
Speaker 3: That's just different than Okay, just to go back to
this man's storyment, the only thing as a professional writer,
the only thing that matters more than my specific word count,
is the video games that got trailers and got announced.
Speaker 4: This week, which maybe we can transition plays stayed over play.
You don't say, you know, I talk about it.
Speaker 2: I'm a sniff and a transition coming on.
Speaker 4: I'm going We've saved you the whole.
Speaker 3: You were like, I love this whole, like.
Speaker 1: This exactly, exactly. Welcome to the Game Informer Show, everybody.
I hope you're doing well out there. A little unhinged today,
you know, it happens to the best of us and
the worst of us. Of course, it's Summer Game Fest
week this week, so we are working hard and we're
about to several of us are about to fly out
to Los Angeles. By the time you're listening to this
will be there and uh Summer game Fest will begin.
If you are wanting to follow along with us this week,
we're going to be having you know, daily coverage of
Summer Game Fest through the weekend into I mean it's
an end of next week likely, So we're going to
be streaming. First of all, if you want to watch
the proper Summer Game Fest stream with us, it'll be
on Friday at two pm Pacific, and we'll be streaming
on our Twitch page, which is just twich TV Slash
Game Informer as well as on our YouTube channel, YouTube
dot com slash game Informer. If you do go to
the YouTube side of things early, you can bookmarket and
get notified.
Speaker 2: We're going to go live on that stream.
Speaker 1: We're gonna have special guests on that and our Xbox
Watch along stream on Sunday at ten am Pacific. We
will have several special guests on each of those, some
new faces, some returning faces.
Speaker 2: It's going to be good.
Speaker 1: And then we are going to be We're going to
have a on the ground team and then a home team,
and all of us are going to be producing you know, videos, articles, news, previews.
Speaker 2: All sorts of stuff. There's four of us.
Speaker 1: Headed out to La to play games for like five
days at Summer game Fest at one of the invite
only events that's kind of like a satellite event for
the mainstream. So we're gonna have a lot of impressions
of games that you see that debut on the stream
as well as others. It's going to be a good time.
Just head to head to gamingform dot com for all
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Ado get into our State of Play a recap. It
was a very very eventful state of Play. I would
say we had quite a lot to show off, or
PlayStation rather had quite a lot to show off.
Speaker 2: We do have a great round.
Speaker 1: Up on the site that has everything that was announced.
We're actually going to be using that for our podcast
today so you can follow along. But Eric Charles, I
want to know what you guys thought about the State
of Play. It's you know, penned as like the big
Summer State of Play, right this is supposed to hang
in there with you know whatever Xbox and Nintendo are
showing as well as you know, the proper Summer game
fest stream.
Speaker 2: What do you think about it, Charles?
Speaker 3: Would you think, I I'm so happy with it? I am.
I would say kind of defined my gaming as came
when I turned eighteen was twenty eighteen. I bought a
PlayStation four and I bought Spider Man twenty eighteen, and
that was very much that I don't know if I
had personally bought a console with my own money before,
but it was very much like a moment in my
head where it was like, I want this game so bad,
I'm gonna buy a console for it. And I don't
know if I had personally done that before. Sure, And
I think in that same year I bought I got
Spider Man and I got God of War, and so
those are both like very I don't know, important games
to me. They're two of my favorite games of all time.
So seeing anything from either of those studios is a
big deal for me. Yeah, And if you're ever like, hey,
we're gonna see the first extended look of gameplay at
both of the new games from those studios, that you
like a lot. I would just be like, well, that
sounds like the best thing ever. And I wasn't expecting.
I mean, we knew we would get gameplay from Wolverine,
but once it actually started in earnest, I was surprised
by how excited I was to finally see this game,
and then to end off we'll get to it later
with the God of War Laufie. I was like, this
is just like a dream come true, and I was
very very happy. And then every in the middle too,
it was like a there wasn't a lot of filler.
I felt like in this one where you couldn't really
tune out for too long and feel like you didn't
miss a lot of major stuff. So, yeah, some great surprises,
I thought.
Speaker 2: Yeah, Eric, what about you?
Speaker 4: Yeah, I was kind of in the middle. I would say,
I always find Sony's stuff, especially in the context of
when this is arriving to be a little interesting. This
does end up being a tone setter for the week ahead,
I think, because obviously people will kind of speculate, they say, okay,
games showed up here, maybe it's not showing up anywhere else,
or maybe this is where things are getting talked about
so it kind of ends up being the first one
through the wall. On the week of Summer Games Fest,
we have Xbox queued up, we have Summer Games Fest
Kickoff queued up. Nothing confirmed yet, but a lot of
rumors swirling about Nintendo possibly doing something, so there's a
lot in the hopper, and I think as a starter
for the week, it was a good one. I'm less
of a lot of my favorite Sony first party tends
to be from the what was formerly the Sony Japan side,
but a lot of like the Astrobot and things like that.
I'm not as interested in God of War or anything
like that. And even for me as somebody who was
showing up not as keen on whatever PlayStation specifically was bringing,
they brought a lot of good third party stuff. We'll
talk about it, but there's some really cool stuff in here,
like Ace Combat obviously is a big one for me.
I think Silent Hill looks really cool. I love seeing
on a Musha pop up again that that one is
always really exciting. So a really good spread interesting games.
I'd say, very leaning towards the higher ends. Not quite
Triple A, but certainly like a lot of companies that
are are recognizable and well known and names that you
have come to associate with, sort of the cream of
the crop in terms of high end publishing and video games,
and so I think it's a little bit There weren't
many surprise there were a few. I'm not going to
completely discount that, but there a lot of this was
things we knew, but seeing things we knew and getting
more information on them, getting longer looks at them, getting yeah, dates, details,
things like that, And I think that's really good. I
think that's what a lot of the summer is is
firming up with the second half of the year looks like,
and I think this does a really good job of that.
So I think it was a good show.
Speaker 2: Yeah, likewise, I have I was busy doing SGF prep,
so I missed the first probably ten minutes and had to.
Speaker 1: Go back and watch. But yeah, we'll get into it.
They open with Marvel's Wolverine, which is very, very bloody,
very violent.
Speaker 2: I saw one of the YouTube comments was like.
Speaker 1: Just like talking about like, oh, yeah, they're not doing
Spider Man, who like doesn't really kill people usually yeah exactly, yeah, yeah,
exactly quotes yeah doesn't kill Yeah.
Speaker 3: It's a style of action that like when in the
Spider Man games and also in like the Batman Arkham games,
it's like, realistically, if you did that to a person,
they would die. But because it's kind of like a
comic book no kill superhero like we can pretend that
when you smash their face into the curb or whatever,
that they walk away fine. And with Wolverine, it's kind
of nice to see them be like, we're just gonna
there's gonna be no illusions that these people are leaving
this alive. And it's also like a nice thing of
Wolverine is like character just all superhero media is like
kind of geared towards children, or can be geared towards children,
but Wouverine has such a specific power set that's like
it's really hard to make him look cool and not
murder people because it's just it's all sword hands.
Speaker 4: His superpower is having steak knives attached to his knuckles,
like he's yeah, you gotta be straight up with them.
Speaker 3: So it's always nice. I think I think adult audiences
really like seeing a very very bloody Wolverine because it
feels like, in a sense, we've been holding back a
lot of the time of like, there's always been reasons
you can't kill people, and they're like, here we go,
there's a bunch of nameless nobodies that you can slice
up to ribbons and be so bloody.
Speaker 2: Go out, Yeah, I want to. I'm a little oh
you go ahead, Eric, go ahead.
Speaker 4: I'm just gonna say I thought it was a little interesting,
especially again talking about the Sony games here, between this
and some of the other ones we're going to see
later in the showcase is a really M rated showcase
in a lot of ways, especially if you look at
specifically what PlayStation is putting forward. And I thought that
was interesting because the context around this is that the
price of the PlayStation has gone up, you know, sales
are obviously a big question mark, and so I find
it interesting that a lot of Sony's output in that
sense is here's a really violent video game. Here's a
really violent, M rated video game. They're gonna curse and
do adult things. And I'm like, they don't they They
could probably stand to bring back Astrobot at some point
and be like, we have we have something else. We're
not just the blood box of other things.
Speaker 3: They kind of left a lot of their like more
kid friendly stuff behind, Like, especially once we got to
the twenty twenties, Astrobot is like the one exception really
and it is interesting that that's even in like the
third party stuff we showed. There's not a lot of
stuff that you can be like, ah my, finally, my
this is the reason I'll buy my ten year old
at PS five.
Speaker 2: I'm ready for dreams too.
Speaker 3: That's gonna happen.
Speaker 4: Yeah, you think about things, you.
Speaker 2: Know, yes.
Speaker 1: That I realize, and I was like, hopefully nobody brings
attention to.
Speaker 3: That really, Like I really hope they make a Hi
Fi rush to just like really earnestly my favorite studio.
Speaker 4: They'll come back. You think they're working on Jack and Daxter.
Speaker 1: Maybe, yeah, ie.
Speaker 2: One thing that you know, I have been curious about.
Speaker 1: With Wolverine is like what that mobility would look like.
I think the Spider games are so fun because like
that core traversal is just like really you just get
into a flow state and it's really fun. And like
taking that away from like your character controller and you know,
playing a much more like ground based character, Like how
would that change the feel of getting around? And that's
I mean still to be determined. I think this was
very much a like like a mission, you know, like
where they're like things are very scripted and set up,
and like there's arenas and then there's like a ten
second clip where like he's on a motorcycle, but then
it cuts to a cinematic again, like one of those
n engine cinematics where you no longer have control and
the motorcycle blows up and now he's It's very much
like I look at that kind of stuff and I'm
I've yet to see, like I want to know, like
how does Wolverine get around? But one of my fears
was like, oh, like one thing I love about the
Spider Man games is just like the immense verticality by
nature of Spider Man be able to web crawl and sling.
And I did like that, like the opening sort of
and the opening of the mission that they were showing
off like Wolverine was getting like, you know, the level
design was like still had that verticality. Like he he
you know, instead of climbing up, he like clambers up
on the side and like of these roofs and gets
to the top, but then like gets to look over
out at the you know, at the guards below to
like come up with a plan, right, and so I'm
glad that that sort of verticality seems to be there
somewhat as he has to yet to remain remains to
be seen rather, but that looks like in like the world, right,
But yeah, I don't know. I I think that the
the gameplay and you know it actually you know, surprisingly
as like you know, I think everybody's really excited for
for the combat.
Speaker 2: And that kind of thing in this game.
Speaker 1: Obviously the islands and the Gore and all that, and
just Wolverine's iconic powers seeing that on display, I know
people are excited. I we'll get to it later, but
I thought I was actually more impressed by.
Speaker 2: The God of War combat.
Speaker 1: It looked a little a little more like what I
was looking for from from that sort of like third
person action game. But Charles, you're, like you've said at
the top, you've been really looking forward to Wolverine. Is
there anything that like stood out to you from this
this gameplay trailer that was notable for you?
Speaker 3: Yeah? I do think it is interesting because I'm very
excited for like Wolverine as a character. We saw like
we saw more X Men, more characters from the X
Men universe, in this trailer that was really cool. Obviously,
Gene Gray shows up. We get one of those sequences
that like, it's not co op, but it feels like
co op, And every time I play it, I'm like,
I wish this was a coop. But also it's so
it's so cool to be like a superhero fighting alongside
another superhero, and Jean Gray is just like comboing with you,
and it's just cool to see her around. And I'm curious,
like as to how many X Men will show up
at what point. I think Insomniac is pretty good about
keeping their stories focused, but I do wonder at what
point is like the critical mass of like when does
it become distracting? And we just wish we were playing
as all these other X Men versus it just being
a story about Wolverine and the people in his sphere.
I also, it's very violent. We kind of We've mentioned
it a few times. It's the first time in a
while I've seen a trailer around like this is this
is a little bit much for me. I have seen
that you can turn in the accessibility settings, you can
like tone it down a little bit if you don't
want it to be as explicitly gory if it like
makes you like literally nauseas. One of the things is
obviously Wolverine is slicing people up, but another part of
Wolverene is obviously he can heal himself, which is like
one of the main mechanics is you've got this like
healing factor h and you can channel into like this
race and do more damage. But if you're spending all
your energy raging, then you're gonna heal a little bit slower.
But you'll just see like chunks of him blown off
and you'll just have to like overtime, it will slowly
heal up. But it's a it's very it's very visceral,
very violent, which is cool, but a lot again it's
not it's not necessarily a one to one translation of
like the Spider Man audience to hear. I do think
it is going to be a bit more of the like,
like my fiance loves gore, like it's a thing in
like like insanely violent moments in horror movies. There's some
part of her brain that connects it to comedy, and
she always laughs at like big crazy kills in horror movies,
and this is one that she she is going to
really enjoy watching me play just because of how disturbing
it is.
Speaker 1: Yeah, I I will say, I I actually, you know,
I think people have you know, people are hot and
cold sometimes on on the Insomniac Spider Man games.
Speaker 2: Uh.
Speaker 1: I really enjoyed that first campaign from from Spider Man
and what was that twenty eighteen? Yeah, I really, I
mean I thought that that like the pacing of it
and all that but like really kept me interested and
you know in some ways, like you know, you know
what you're signing up for with a Spider Man story,
and I still felt like they found moments to kind
of have some there's some poignant moments that I that
I really appreciated that. I think there were some moments
in that game that I thought handled the character better
than like, you know, the movies. And so I'm hoping
that like maybe i'll maybe from like a superhero fans perspective,
you know, I've I grew up reading Wolverine, but like
I wouldn't say, I'm you know, it's been a long time,
so I'm not like, you know, a huge fan or anything,
but I'm excited to kind of like dip my toes
back into that character's mythos and and hopefully get a
good story.
Speaker 2: But we'll see. But that is out September fifteenth.
Speaker 3: Yes, I want to call it one thing and pass
over Eric because he mentioned it a little bit before
we're recording. He hasn't said how he feels all that
much about it, but I do think it is interesting.
We're talking about the comparisons to Spider Man because obviously
study it made this. It is interesting that Wolverine as
a character isn't isn't that unique from like a video
game mechanics perspective, Like, at the end of the day,
it is a he's doing melee action combat and he's
got you know, blades on his hand. We've seen plenty
of like stylish action games with like dual wielding blades
prototyp web swing, so he's kind of like he's crawling
up buildings, which we've seen before. So there is a
sense where I'm like, I'm excited to do it for
I think all the story reasons, and I trust Insomnika
is a developer to make it interesting. But it is
like it's a harder way. It's harder to stand out
when your character's Wolverine rather than someone likes Spider Man.
Speaker 2: Yeah.
Speaker 4: My my feeling on it was, it looks really cool.
It looks really nice, like like it's it looks fantastic.
I'm sure on everyone who was a PS five pro
who managed to secure one before the great uh price
raising is going to be really happy about that. But raisins,
uh yeah, yeah, the price raisins. That was good, good,
good one. I My takeaway was, I love the X Men.
I think I'm not a huge comic person, but if
I was going to have any attachment to comic book characters,
it's probably going to be the X Men. And I
love games like X Men Legends and Marvel Ultimate Alliance
and stuff like that because of the way they sort
of envision what the X team looks like and what
playing is those characters means, and how those characters interact
and things like that. And here I think I was
saying before the show is that I don't know what
I was expecting, but just kind of seeing that it's
going to be like, here's a third person action game
with Arkham adjacent combat.
Speaker 2: Uh yeah.
Speaker 4: Like like going back to what van Akin was saying earlier,
you know, Spider Man has some tools and his kit
that can take some of those Arkham concepts and expand
on them and make them feel spider manny. But with
Wolverine is the draw if you're specifically putting him in
the Arkham box, the sort of like genre niche of
this is his one form of expression, just that he
is more brutal, more violence, more capable of inflicting permanent
harm than say Batman, who's going to be like punching
and throwing batter rangs. But you know, Wolvi's not bringing gadgets.
Logan doesn't have a utility belt, right, or maybe he does.
Maybe there are some comics you and the comments let
me know if Logan ever rocks a utility belt. But
it does then make me wonder, Okay, what does that
system look like over time? How are you evolving, Wolverine?
How are you Because every action game has some RPG
sprinkled in there as like a little bit of salt
to make the twenty hours go, and so I wonder
what are you doing that does change it up besides
just adding some enemy variety and changing up the level designs.
Do you have alternate options for what Wolverine's able to do?
Or is this kind of a spectacle action brawler that's
going to have. Maybe the variety is they bring in
other mutants, and the team ups and the cool things
that you can do with them are the sort of
variety that you get area by area. I think that's
sort of the broader questions I have about that game
and about where Wolverine is going to go. So I
do I love Like I said, I love the X Men.
They still haven't made the X Men game that I
think would be the best X Men game. But you know,
we can't have everything we want in life.
Speaker 2: What would that be?
Speaker 3: It was, Yeah, what would that be?
Speaker 2: I think I think you before.
Speaker 4: I think I've pitched this before. My vision for a
perfect X Men game is you are a mutant. You
get to either pick your power or you have a
defined power, or maybe you're like Rogue. That would also
work for what I'm kind of envisioning. But uh yeah, yeah,
the character Rogue, not a class Rogue, but you like
go to Xavier's Academy and are a student enrolled there
and you just kind of do a persona with it,
and you have the classes and training in the danger
room and stuff like that, and then you go on
away missions with your teams, and you build social links
and you learn from different professors and teachers there who
are going to help you build out different skills and
things like that. So then maybe Rogue works like that
because that can be kind of your PERSONA wild card
ability is Rogue's ability. But I think you could off
to the races with that concept. You could do so
much cool stuff and then really capture what I think,
like the X Men is never about one character. To me,
it's about the X Men. It's about the group and
how they sort of interact within each other and then
interact with the greater world as well. And I think
that's more of what I want out of Wolverine and
what I want to see from them if they're doing
some of the larger X Men stuff or this is
probably going to be closer to like a logan, you know,
than a than an X Men game.
Speaker 2: I like that. That's very compelling.
Speaker 4: Take it someone, make it someone. I don't care who
that's free. Just put a special thanks to the credits.
That's all I need.
Speaker 1: Well, I want to keep the spotlight on you, Eric,
because the next game that was shown off was Marvel
Tokon Fighting Souls.
Speaker 4: Yeah, baby, when's Marvel Baby? Marvel Tocon's looking really good
if you can tell. I also love the Marvel Versus
series because they are also kind of X Men games
in disguise. Yeah, they hail from the lineage of old
Marvel Fighting games and X Men Versus Street Fighter and
stuff like that. And while this is being made by
Arc system Works, Marvel Tokon Fighting Souls definitely seems like
a lot of love in its heart for what a
Marvel tag Fighter looks like. Just Arc system Works take
on it. We got four new characters here at the
state of play, two of whom are very special, I
would say to the Versus tag Fighter heritage. Magneto and
Doom are both very very well remembered for respective games.
I would say for me, Doom is more of an
NBC three character, whereas Magneto.
Speaker 3: That's one of the.
Speaker 2: Cases of NBC two right there.
Speaker 4: Oh my god.
Speaker 2: Yeah.
Speaker 4: Yeah. I recently, like within the last year, I believe,
if my timeline is lining up right in my head,
played some NBC two on a cabinet and I rock
some I think I was playing Magneto, silocks Storm or
something like that, and I forgot how much fun Magneto
is to rock in that game. He's so good. Both
of them look great. Carnage is a really cool addition,
kind of adds some different vibes, I would say, than
what Venom usually brings, and they really tried to make
Carnage stand out. My personal favorite though, Green Goblin looks sick.
That's a really good Green Goblin design, and they have
some really cool references with some of his moves, throwing
the glider out and having it come back and things
like that, and all the different moves they were showing
off in the trailer look really really exciting. I love
the sort of vision they have for this game, this
this new lineup. They're kind of doing the King of
Fighters thing, where there are quote unquote teams of characters
and these are the Knights of Doom and that's a
really fun concept. I like taking the kof approach to this.
I'm very excited for this game. It's coming out very
very soon, August sixth, that's like right around the corner.
It's not going to be long until we're playing some
Marvel tocon. I can't wait for it.
Speaker 2: Yeah, I can't wait. Charles, any any thoughts on Marvel tokon.
Speaker 3: Before we move on, I don't. I've failed to get
into many fighting games, but the closest I've ever gotten
is the Injustice games.
Speaker 2: Nice. Yeah, those are so just.
Speaker 3: Just the notion of being like, this is developer that's
really good at making fighting games. We're going to give
them a superhero license is like, I'll definitely be playing
this game. I'll be horrible at it, but I'll probably
make it through the story and have fun with that.
Speaker 4: Everybody's bad at a fighting game to start. That's that's
the secret. Everybody's bad when they start, and you just
stick with it, you learn it's it's fine.
Speaker 1: Next game that was shown off was one that's close
to my heart, ray Man Legends. However, it is now
being retold ray Man Legends Retold. It's a remake of
what I think. I think we called it out in
the headline, but I would agree with it the best
ray Man game, and I know I think it was
a Wes played two.
Speaker 2: Hours of it.
Speaker 1: He's got a preview online you can go check it out.
But it's out October first on PS five, Xbox Series
X and s Switch two in PC. There are new
songs from Grant Kirkhope, new music levels and dragon writing levels,
and a new villain in rework storyline, and then a
new three D visual style which I think, I don't know.
I I have mixed thoughts on on the new look.
Raymond Legends one of my favorite games.
Speaker 2: It's the new look. I don't know. I think. I
think I have to wait to see it like for myself.
Speaker 1: But it feels like very pretty, I'll say, and like
they definitely are, like I'm guessing, working in something that
looks like it was made in like Unreal or something.
I'm not sure if they've officially said what they're working
on it in, but it looks like UI five just
from the lighting and and all that fun stuff.
Speaker 3: It's it's a Snowdrop engine.
Speaker 2: A Snowdrop Okay, that that makes sense. Yeah, I don't know.
I it kind of I have mixed.
Speaker 1: Thoughts on it because it looks like a totally different game,
and I think people online some of the some of
the sort of conversation around the game is like, why
you know it looks so different from ray Man Legends,
which I think has a one of, like the one
of the all timer art styles of any game in
my opinion, it's and it's timeless too, like it it
just looks so good and so kind of like stripping
that from a game removes a lot of its identity,
uh from from you know how I remember that game.
Speaker 4: Uh.
Speaker 1: And and I think like with the rework storyline and villain,
people are like, why did you just make a new
ray Man game and and call it something else?
Speaker 2: Right?
Speaker 1: There are definitely there, you know, looks they were like
showing off looks at some of the levels that are
definitely like those are ray Man Legends levels, you know,
they just look a lot different. So I don't know,
I'm I'm going to play it, uh, and I'm I'm I'm.
Speaker 2: Hopeful that like it will hold up.
Speaker 1: And it's it's weird because like talking about like I
hope it holds up like I remember it. It's like, well,
I could just go play the original right now and
that holds up and that still feels great. And so yeah,
it's just like I'm a little conflicted with uh, with retold,
But I I I really want to play more or
I would want to see more rather and play it
for myself. But Charles, do you have any any.
Speaker 2: Opinions on ray Man Legends.
Speaker 3: Yeah, I like I like the original game. I don't
think I ever beat it, but I did play a
good chunk of it back when it came out. I think,
I think to your point, I think if they kept
the art style, it would be hard for this to
feel visually distinct, like it would feel a lot more
like a remaster. Even though that's fair, I could argue
that that's what this is, but I think it would
be harder to take that and translate it because, like
you said, it is so timeless. But I also do
understand the Like I liked the two D art style,
I hope they don't like leave it in the past forever.
It kind of is like a like going from a
Princess and the Frog to Tangled, like with Disney movies
where it's like it was kind of the first I
don't know if it was the first two D movie
in a while, but Princess of Frog is like the
most recent two D Disney movie, and it was like, Wow,
this looks really good and it's very modern, and it's
just like an art style we don't see a whole
lot anymore. And then they make Tangled, which also looks
great and I love that movie, but there is something
that it's like, Man, I do wish that we had
this other art style that they did really well, and
I would love to see a return to. So I
don't think this game was gonna look bad. I don't
think it's gonna play bad, and I think I think
you're gonna play it and be like, man, this is
really awesome. I just hope it's not an ushering in
of I think games especially we see it with like
kind of the return of like pixel art in recent years,
in the recent decades really, but like they we see
a technological innovation and we get so excited about that
that at some times we forget about like the art
style of it all, where like we want to make
this look as realistic as possible and forget that it's like,
well there was a I mean, like Pokemon's a great example.
It's been beaten to death, but like there's an art
to making a two DP Pokemon sprite that has a
lot of color and personality versus you can translate it
to three D and it feels like there's something lost there,
and both have their value, and so I think that
it's you're correct to be conflicted.
Speaker 2: Yeah, I think I would have.
Speaker 1: I think I would have rather than try to do
like a HD two D approach, like at change up
the lighting a bit. It really depends on like how
they how they but like add some three D lighting
to it, and like maybe maybe some objects are three D,
but like as a whole, it's all kind of presented
on this like two D.
Speaker 2: Plane or yeah, and I don't know, I don't know,
but Eric any thoughts before we move on.
Speaker 4: I think they should have let ray Man stab a
dude just to like keep consistent with the vibes and
the show case so far. No, I never played ray
Man Legends. I always I heard very good things about it,
but I'm not a huge platformer guy, so it just
kind of passed me by. I think, if anything, seeing
I knew of the Black Betty level that everybody loves
from this game, and I think knowing of that, I
was like, huh, maybe I just go back and play
the old one at some point I pick it up
on a sale and play it that way, because I
do think I would like to experience this thing that
I know so many people love. But yeah, I will say,
like the art style, I don't have any nostalgic attachments.
But the new art style, I was like, yeah, that
looks like a DreamWorks movie. I guess that looks like
a modern CG movie, and didn't really like do anything
particularly special for me. So maybe at some point I
go back and just play the original legends and see
what the hubbub is all about. I do think it's
interesting you brought up the the pixel art thing, Charles,
because the next game we're going to talk about notably
ditches pixel art for a different art style. But I
don't think that's a bad thing, question Mark. I actually
kind of like it, so.
Speaker 1: I would agree. Boncho the Chef a prequel to Dave
the Diver. It starts out with like the you know,
the sushi shack that is like kind of if you've
played Dave the Diver, it's like where you know it
very well. And then yeah, it just kind of turns
into this like it almost reminded me of like No
More Heroes kind of.
Speaker 3: It's like a little cell shaded yeah, yeah.
Speaker 2: Graphics, yeah, and it's it's yeah.
Speaker 1: I mean it, it's really really focused on cooking. So
it's Boncho like not only like chop up things and
like almost like a would you say, Eric, it's like
a Cooking Mama.
Speaker 4: Esque Yeah, I would immediately got here to Cooking Mama
or any of the other kind of cooking sim games
that I think we don't as often see. They definitely
come out here, but they're not as hyped up as
they would be over in Japan and stuff like that.
But I think this style of game is it looks
really good. I love the concept of it. I love
the idea that you're kind of playing as Boncho as
he's learning all the stuff. I've never played the Dave
of the Diver. I don't know the lore here. I
don't know what the context and the Dave of the
Diver universe is. But just the concept of playing as
somebody who is traveling to Japan and learning how to
make sushi and all these other different dishes and working
like even doing the dishes and things like that, like
kind of doing that sort of simulator task heavy stuff
with some story sprinkled throughout it. I love it. I
think that sounds great. I honestly wish we had more
of these kinds of games. I think of stuff even
like Venba that can really capture like like kind of
the the pleasing tactility of of this sort of thing
and really translate that well into a virtual realm. And
and I'm I'm very excited for this. I think it
looks great.
Speaker 1: Yeah, I mean like they showed him like flane Fish
and it looks so satisfying to like they've really kind
of nailed I think the visual presentation as well as
like the I would I don't know if you'd call
them like mini games, but like the you know, the
core game is like you're looking at a cutting board
or like you said, like cleaning dishes, that kind of
thing in in like a first person view as bon show,
and I feel like they've really kind of nailed the
at least on looking at the trail, it looks like
they really nailed the feel of it.
Speaker 2: We'll see.
Speaker 1: I do hope that this comes sooner than later, because like,
I could really go for one of these right now.
But yeah, looks really good. No release state yet. Up
next was a very pleasant surprise was It's from unseen
who a Kumi Nakamura is? Like the is leading of course,
she was from Tango Game Works, where she was creative
director on Ghost Wire Tokyo. She had like very viral moment.
At was that summer game Fester E three?
Speaker 4: I think it was a game Awards, wasn't it. It
was earlier than that. I think she had she had
several Yeah, it was it was pre COVID.
Speaker 2: COVID, Oh my god. Yeah, yeah, so it might have
been three.
Speaker 4: Yeah.
Speaker 2: Yeah.
Speaker 1: She had a very notable and viral moment on stage
and then kind of led to her kind of a
fandom growing around her and and her work. And she's
a very talented character artist and visual artist and went
and founded her own studio, Unseen, And now we finally
got the first look at at her and her team's
new game. It's called Khmurray Hunt the Unseen.
Speaker 3: Uh.
Speaker 1: It's a stylish Yokai hunting action game and it's out
next year. I tons of I mean this had the
the mobility and the movement options and traversal in this game,
like right up my alley, Like if you are showing
that stuff off and and I mean there's clearly like
a lot of different variety there. That's like the number
one way to get my attention with a game, especially
an action game. And you know, I think it's co op,
but you're you're kind of bopping around a city, running
up buildings, grinding.
Speaker 2: On rails like there are some almost I was like, oh,
oh damn, it's it's it's uh Sunset.
Speaker 4: Uh yeah, Sunset overdrives.
Speaker 1: Immediately what I thought of Sunset Overdrive It uh, it
looks awesome, but uh, I want to hear what you
guys thought on that one and any any big thoughts.
Speaker 2: Are you guys to do anything for you?
Speaker 3: I basically echo everything you said. I think I also
saw someone mention Infamous as like another game with that
sort of the movement abilities. Yeah, I'm just excited. I
just want to play it.
Speaker 4: Yeah, yeah, it looks phenomenal. I love the idea of
this being co op. I think, like I love a
good co op game that you can toss on. I
know people say friend slop a lot of days, but like,
this is this seems like something that would be really
fun to kind of campaign through as a group of
friends or something like that. And yeah, it looks great,
it looks wonderful, it looks enjoyable. It's really hard to
say something that doesn't sound very like banal about this
and like like the same thing you say about every game.
But like, everything about this just makes me like, go, yeah,
I absolutely want to play that. Please sign me up,
notify me when this is available. This looks wonderful.
Speaker 1: Yeah yeah, yeah, coming sometimes twenty twenty seven. That's really
all we know. Up next, we saw a release date
trailer for tomb Raider Legacy of Atlantis. Now this is
this is the remake, right, correct?
Speaker 4: This is a remake of a game that has been
remade several times.
Speaker 2: Yes.
Speaker 1: Yeah, there's also tomb Raider Catalyst, right and that's yeah,
that's the new one. Yeah, this one I think was
recently delayed to February twelfth, twenty twenty seven. It's a
U five remake of the first game. It's being developed
by Flying wild Hog in Crystal Dynamics and Crystal Dynamics.
Speaker 2: Are working on turmb Rader Catalyst. What do I see you? Eric?
Did I activate you? Are?
Speaker 4: Are you ready for the asterisk on all this that
is breaking as of this morning that we are recording
this as as our own as our own, Wesley LeBlanc
Uh posted on gamiforma dot com this morning.
Speaker 3: Uh.
Speaker 4: Those who have visited the game steam page since have discovered, however,
that an AI generated content disclosure is attached, stating that
AI assets have since been replaced or refined by humans.
The disclosure, I'm going to read it in full says
AI assisted tools were used during development to support some
early exploration and temporary development content. Any AI assisted assets
were either replaced or refined by humans in order to
maintain the creative and artistic visions of the development team.
This sucks, man. Oh I love I love Tom Rader.
I really like Tom Rader. Laura Croft's a great character.
I thought this new vision of her was really cool.
It found like a really good point to bring in
some of the aspects of the more recent turmb Raateer
reboot while kind of giving her that Laura Croft look
like like all the iconic vision of Laura Croft that
you have from the original game. Du pistols, green tank top,
all that, and like you were you were right there, man,
you were. You were so close. And uh, it's it's
annoying because even if even if you scrubbed that thing,
even if you scrubbed the pan all the way down,
you're going to know that there was some stink still
on there. Right It's it's it's going to just lead
to scrutiny of everything about this game, even if there
was any amount of just oh yeah, we we generated something,
looked at it, said it was bad, completely stripped it
out of the game. It's not there anymore. But everything
is going to be scrutinized no matter what. So this
only sets up a lot of people for a lot
of undue stress and and scrutiny of their work, their
own creative work. I get annoyed by by that. As
as a writer and video creator, I get annoyed that
we have to have so many conversations about like this
looks like AI, about things that aren't AI. That's equally
frustrating to have your own creative work be called slop
when you worked really hard on it. So I feel
for a lot of the devs that are getting swept
up in this by forces that are beyond their control.
But yeah, it's like this, This should have been a
home run. This should have been so easy. And the
trailer looked great, everything looked good, and now we're like this,
this is the stink is on it, and and it's
it's gonna be nigh impossible to scrub it away.
Speaker 1: It's just not worth it to use AI tools in
your conceptane or whatever the hell like that where they
use this like it is the amount, like you said,
the amount of stink that that comes with that sort
of thing is just really sort of impossible to wash.
And I've had I've had a few games that I've
had to review that like had ai generated assets in
the end product, like it was like voiceovers, and I'm like, dude,
like this game is so good and you're just really
really kind of like uh breaking down like the goodwill
that like you've generated with they're the the human made
aspects of this game.
Speaker 2: You know. I'm talking about The Finals and Arc Raiders.
Speaker 1: I reviewed both of those and I thought the games
are really excellent, but like you've got just like this
stain on it.
Speaker 4: You undercut yourself at the eleventh hower.
Speaker 2: Yeah, and for what for what? Yeah? And for those
games or.
Speaker 1: Voiceover of all things, like dude, get in the booth,
they don't even use. They don't even use like you know,
there's not even argument of like well, you know, it
responds dynamically to what's happening in the game, Like it's
they're just using the same you know, they're the same
lines that anybody could record and then have inserted based on,
you know, a script based on what's happening in the game,
Like it's it's just it's it's a waste. It's a
waste of potential. And I feel that way about about
Team Raided legacy of Atlantis after hearing that, like why
even bother touching that stuff?
Speaker 2: Like it's not gonna it's.
Speaker 1: Not really, I mean especially it's always like you always
hear these developers come out and say, oh, oh we
used it, but none of it made it into the
final thing. We didn't really it didn't work. It's like
why even do it then?
Speaker 4: Like, well, it's it, and you say developers, I also
want to say, like it's.
Speaker 2: Largely like yeah, publishers, you know that.
Speaker 4: I don't want to Yeah, we we have. We have
no earthly way of knowing at the moment without further
reports and investigations in terms of like where any of
this is coming from or what does like what is
versus isn't still in the game. They say that everything
has been either replaced or refined, and refined is a
word that is delightfully vague in interpretation. Uh so a
lot of it again, like I said before, just means
that you're going to be scrutinizing a lot of things.
That it would suck if you're somebody who just spent
six months working on a really good version of Laura
Croft making her look incredible in this game, and then
somebody looks at and says like, I think that's AI slop.
And it's like, you're gonna feel terrible because you're like,
I put a lot of my heart and soul into
this thing, and then but you can't rub the stink
off of it. That's the problem. Like it's it's going
to get scrutinized. So everybody in this equation feels bad.
There's no benefit to it. Yeah, it sucks. I was
I was really excited for this game. I love Team Rader.
I don't know why you would do this. It makes
no sense to me.
Speaker 1: Yes, let's take a quick break and we'll come back
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Welcome back to the Game Informer Show. We're gonna get
back into our thoughts on not Summer Game Best God
state of Play. We've got a few games we're going
to highlight and talk about. There's also just we want
to go through and let you know what was featured.
We may not talk about all of them extensively though,
but we've got coverage up on GameInformer dot com for
anything you want to dive deeper in. So up next,
they showed off The Lost Wild, True Fear is Primal,
which is a hell of a game title, and The
Lost Wild. It's coming out in twenty twenty seven. It's
a first person and survival horror game that was first
revealed back in twenty twenty two. It's being published by
Annapurna Interactive. It's coming to PS five and PC and
it looks really number one fun and scary and like
campy and too. It's also just gorgeous. I thought that
maybe this was going to be like a Tarak game.
Another one. I forgot that The Lost Wild was even
revealed back in twenty twenty two, but that looks really good.
I'm really excited for that Phantom Blade zero. There is
They kind of sneakily did a small delay from September
ninth to October twenty ninth, twenty twenty six. There is
a big trailer coming this late of the summer gameplay
story Deep Dive coming in the late summer.
Speaker 2: This is. We actually did a pretty extensive preview feature
on this.
Speaker 1: Game and Game of Over magazine. You can go and
read that is I believe s game s games.
Speaker 2: Yeah.
Speaker 3: I love the trick of delaying a game in one
of these showcases because there's such a reaction from so
many of the games don't have a release date or
they just have like a vague release window. So anytime
a trailer ends with a release date and you weren't
like super locked.
Speaker 4: In, you're like, yo, we got to release date.
Speaker 3: And then so it's like, ah, man, that was a different,
that was a delay. It wasn't it. They tricked me.
Speaker 4: I think they also confirmed this was a delay on
social media later or something. I remember the way it
trickled out. Was really strange because we were all like, oh,
cool trailer, They're going to do some news later, and
then a sudden we're like, wait, they delayed it, but
they might be the only game that's trying to move
closer to GTA six is release date rather than further
away from it. So shout outs to Fanta Blade zero
for the confidence. You know.
Speaker 1: Up next, we learned that Dune Awakening is going to
be coming to consoles and I'll be launching into one
point zero. It's been on early access. They say it's
been on early access. I think I think that game
was out on PC.
Speaker 2: Is it not?
Speaker 1: Yeah, I think Wes just might be wrong in his
news story about that being.
Speaker 2: That being early access.
Speaker 1: Dynasty Warriors three Complete Edition remastered, Eric, you're a Dynasty
Warriors guy, any anything?
Speaker 4: Yeah, it's got My understanding is it has both the
base three and the extreme legend stuff in it. It's
Dynasty Warriors three is one of the better remembered ones.
I'm pretty excited about this. I was seeing some people
saying that they're going back to the old pronunciations of names,
which is really funny. So you're gonna get Kawkaw instead
of Soausau. So look forward to that. And Zion from
Dynasty Warriors Origins is being added as a playable character,
which is just kind of a nice nod Dynasty Warriors' Origins.
I've shout it out on the show before. Very good game.
If you have ever wanted to try Dynasty Warriors specifically
and didn't know where to start, or maybe the idea
of a muso kind of scares you, Origins is going
to be exactly the thing you want. It's a story driven,
character driven take on the Three Kingdoms.
Speaker 3: Very very good.
Speaker 4: So I kind of like them giving a nod to
a game that probably opened the door for a lot
of people here.
Speaker 2: On a Musha.
Speaker 1: Way of the Sword. It gets a September release date.
There's also a demo out now. It's coming out September
twenty fifth. That thing looks awesome. Way the Sword looks
really good. I'm a massive on a Musha fan, and
by massive, I mean like I had an existential crisis
when I was like twelve years old because I've been
playing too much on a Musha and I went upstairs
and cried on my dad in stepmom's bed and was
like is God real because I've been playing too much
on a musha.
Speaker 2: Yes, yep, yep.
Speaker 4: We don't need to spend too long on this because
it's the state of play recap. I'm just really I
feel like I missed a step. I feel like where
I played, I played a lot of.
Speaker 3: On a musha.
Speaker 4: Thus I questioned the existence of God is I don't
see the tissue that gets you, like, like.
Speaker 3: I think there's a Christian guilt of like I like
this a lot, and I'm confused that I like it
so much and it has nothing to do with God.
Speaker 4: I've been seduced by the earthly pleasures of.
Speaker 1: Household, Like I was a Gnosta household at the time. Fascinating,
and I just felt like I think I was just
wrestling with like there's a lot of demons and stuff,
you know, and I think I was just wrestling with
the weight of the weight of it all.
Speaker 2: You know.
Speaker 3: Therapist, guess one of these days to just like analyze
all of our relationships to games and our teens and younger. Yeah,
just being like, wow, that really that really means something
that you.
Speaker 4: A therapist. I know that watching a van Gelion at
too young of an age completely messed me up for
all life, Like, that's I know what happened there, I
can back trace that. That's the problem I have with
alex Is. I don't know how you get from A
to B on this.
Speaker 3: One, but I don't know Vangelion and had that response
that would be actually the creators intended.
Speaker 4: Yeah, yeah, that's a responsible response to that we needed.
Speaker 1: To do watching replay of a Musha but to the
lens of we have to figure out why this caused
Allix to have an existential crisis.
Speaker 2: Yeah there.
Speaker 1: Yeah, there's a demo for a Way of the Sword
and Miyamoto Musashi is the new protagonist of this on
a Musha entry and just based off of like the
voice performances and stuff in this trailer, I cannot wait
to play this up next Silent Hill Townfall. It is
now coming in September twenty twenty six, specifically September twenty fourth.
This new trailer focused on gameplay and showed the protagonist
looking for Zoe Ellis.
Speaker 2: We're all looking for Zoe Ellis, aren't we. Uh.
Speaker 1: Lots of intricate puzzles similar from you know it's Silent Hill.
Speaker 2: Uh and uh.
Speaker 1: This is a first person Silent Hill game. But yeah,
that arrives in September. We got a right up on
the site if you want more.
Speaker 2: Eric, why are you? Why are you? Why are you grinning?
Why are you you covered?
Speaker 4: I was, I was laughing at them. We're all looking
for Zoel.
Speaker 2: Why are you trying to hold back your laughter? Eric,
you can give me that compliment.
Speaker 4: Yeah, Yeah, you're so right. You're so right, Alex saying
something trying to get out of this.
Speaker 3: Let me talk about the game is the same. It's
just the same team with the Silent Hill efforts. It's
a different to you, and we had like a few
of them tapped in.
Speaker 4: That's a good question. That's an actual valuable This is
being developed by screen Burn and published by Konami and
Anna Perna. I don't see any past work for Screenburn though. Yeah,
it looks cool, it looks really neat. I think they've
been doing good stuff with the Silent Hill franchise, which
is kind of crazy to say in the year twenty
twenty six, but like there's been a real writing of
the boat when it comes to Silent Hill over the
last few years between the Blueberr remake, which I know
a lot of people enjoyed. And then Silent Hill Off
which is pretty rad. So yeah, you love to see it.
Speaker 1: Yeah. Up next, we got a game for the sickos.
Ace Combat eight Wings of Thieve. Really great trailer. It
reminded and honestly it was like giving me like old
like Gundam vibes, the way that like they were cutting together,
you know, the politics of it all with like the
the you know, the flight combat.
Speaker 2: But Eric, you've played.
Speaker 4: This, I've played this. When you are listening to this,
we will have an NGNGT featuring myself in Charles where
we look through three missions that I was able to
capture gameplay from. I played an additional handful of missions
that we couldn't show on capture and there will be
a preview in the next magazine issues, so look forward
to that, a big, extensive preview about ace Combat eight
Wings of Thieve, where I talked with Kazu Toki Kono,
who is kind of the series director over there, who
handles a lot of the big picture stuff with ace
Combat and especially with Ace Combat eight. It's some really
really good things in there about the approach to this game,
and it's a really interesting one because the first thing
I want to go back to, is something that you
just said, or rather a sentiment that you had that
Charles kind of shared, which is I think a lot
of people just don't know what Ace Combat is. I
think this is a series that has largely floated outside
the peripheral vision of a lot of people. And it's
fair like PS. I would say PS three, PS four
era ace com was not the most front of mine
thing compared to the PS two which is kind of
the golden age of of Ace Combat. You have the
four or five zero trilogy on PS two that is
heralded as like the best of the series. They're they're very,
very good, and the series kind of, you know, maybe
faded away. I would say it was not as prominent.
But this is these are games that much like Gundam,
much like uh, I don't know, even something like Final
Fantasy Tactics. Weirdly enough as something go to Armored Corps
with something that that friend of the friend of Gi
Blessing Eddioya Junior brought up at the event. Uh. He remarked,
I'm getting some like scratching an Armored Core itch and
I was like, that's honestly a spot on comparison. This
is you're going to load up in a plane, you're
gonna fly out, You're going to do missions. There's going
to be really cool objectives that you have to undertake.
It's going to be challenging. There's gonna be a lot
of dog fighting and challenging pilots to try and shoot
down that you're going to be doing aerial ballet with
chasing after them. There's there's a really cool clip that
I don't think you see in the n GT gameplay,
but you'll see in the intro of the video where
I'm chasing a shadow.
Speaker 3: Who is that.
Speaker 4: The setup of Ace Combat eight is that you are
a folk hero the Wings of Thieve for this nation
that has been invaded. Everybody's on the run, and your
crew is basically on an aircraft carrier and isolated and
fleeing and just trying to like fight and take back
some of your homeland. You are you take up the
mantle of the Wings of Thieve. This this folk hero
who inspires hope for the people of of of the FCU,
Your your your homeland, your nation, and the enemy, so
toa sends the shadows after you and they're like this,
this hunter group that is of ACE pilots that are
trying to shoot you down, and they show up in
different missions and will kind of chase you down and
try and take you down. So I was dog fighting
with a shadow in one of the later missions. Yeah,
and I'm chasing him and like slowly closing in trying
to get the miss the missile lock, and right as
I get it and launch my missiles, we go into
a thundercloud and you can see the missiles kind of
go towards the thundercloud, and as we go into it,
they lose tracking and start spinning out everywhere and go around,
And so I stay on him and just start unloading
my guns straight ahead me, and I just see target
destroyed and then pieces of plane and fire and smoke
come flying by me as I'm roaring through this thundercloud
at like two thousand kilometers per hour with literal lightning
crashing all around me and stuff, And I was like,
that might be one of the coolest things I've ever
done in a video game, Like straight up, like that
might be the coolest thing I've ever experienced in a
video game. ACE Combat loves moments like that. And then
between missions you get a lot of the metal gear
armored core like very like like it's it's all about
nations and ideologies, clashing politics.
Speaker 2: The.
Speaker 4: You know, what do we hope for? What do we
fight for? What do we live and die for? And
then you go up into the air and you fight
it all out, and people will philosophize on the voice
comms as you're having these like intricate dog fights and
and there's like a little bit of battle anime rival
read to it, and these characters that are larger than life,
and then you also have all this stuff where you're
just it's such a good story. It's it's really really good.
I'm really excited for this. Ace Combat seven was a huge,
like like win for the series. They actually mentioned that
in our interview.
Speaker 2: That was the one that like so many people got
in on in the States, at least.
Speaker 4: A lot of people.
Speaker 2: It was.
Speaker 4: It was a really surprising success, and the team even
mentioned that, and they said, in the wake of that,
what we did was we just started looking at comments
and especially critical feedback, because we wanted to see, hey,
what are the things that we can keep improving on.
We don't want to get complacence, and so I think
you can feel a lot of that in this game.
There's more tutorialization to help onboard you to some of
the more complex things that you do when you're flying
these planes. Still an arcade shooter, I would say, it's
still a very It's not Microsoft Lights, and you're not
having to flip all the different switches and do all
You're not playing Steel Battalion where you're having to like
do the startup, boot up sequence and all that. I
think flying, like taking off and landing is probably the
most stressful it gets when it comes to that. And
you can skip those sequences if you want so, But
I if you can't tell, I was very enthusiastic about
this game, had a great time playing it. I think
this is really one to keep an eye on. And
if you've been curious about ACE Combat number one, ace
Combat seven is usually on sale in some degree, and
it's very good, very worth playing. It's a very good
entry and eight is looking like an improvement in every way. Yeah,
it looks phenomenal.
Speaker 1: Hell yeah, be sure if you're watching on YouTube to
go and I watched that new game play today. Please
up next, we got to look at Stuntman Hollywood. An
announcement trailer, which brought back a lot of memories for me.
Speaker 2: I the Stuntman.
Speaker 1: Games there there are two that have been made. The
first one on I think was PlayStation two and the
second one stunt Man Ignition on PS three. They were
you know, not not the greatest, not the cream of
the crop, but like you know, they were out in
an era where.
Speaker 2: You know, we had a lot more.
Speaker 1: Like stunt car games and like wreck wrecking games, you know,
where like that was the focus was on like the
chaos in a car in a vehicle rather than like
the cleanest lines. But yeah, I mean the game is
centered around you play as a stuntman driver, and it
seems like in this one they are doing some sort
of like maybe brand deals. There were scenes from Back
to the Future, Night Writer, Fast and the Furious, really
kind of playing up the Hollywood you know subtitle for
this one. But yeah, the Stuntman games were fun. I
enjoyed them as a kid and a teenager, so I
would try new one of these out. You know, I
think we were just I was saying on the Forts
of Our Forts review episode a few weeks back that like, man,
I would really love to see like a a rec
Physics System come back to like a lot of racing
games like those were like a really fun time in
like the mid two thousands. But yeah, up next, we
got to look at Ill, which is a first person
horror game from the folks behind Atomiccart. There's some really
scary looking stuff in there. Control Resident.
Speaker 2: We got a release date trailer.
Speaker 1: It's coming out September twenty fourth, and uh, man, September
is is packed.
Speaker 3: It's a really packed.
Speaker 2: Now I'm like scared. Uh.
Speaker 1: Then we got to look at Marathon season two. There's
a new zone which is night Marsh. There's a new
shell called Sentinel, which is like very anti Grenade. I
believe I was in I was watching it alongside friends
of the show, Jesse Vittelli, Sean Thomas. They were kind
of talking about like, oh, this is like the meta
and especially in in uh what is it the cryo?
Uh I forget archive, Cryo Archive. It was very like
people were spamming grenades like all the time, it was.
And so this is like kind of like this new
shell kind of addresses some of like the common concerns
and issues with with the meta currently and that that
season two has has started. So if you're that sounds exciting.
You can go play it. There's also new weapons and
and uh that sort of thing. RuneScape Dragon Wilds showed
off it's PlayStation launch. Uh sort of gameplay trailer. I
played this on PC. We have a new gameplay today
up that I did last.
Speaker 2: Year on on the game and it's a it's a
it's a pretty fun Yeah you were on that.
Speaker 1: It's a pretty fun fantasy survival crafting game. You know,
it's it's got like a cool stylized look. That was like,
it's really pretty. I thought that these systems, the building
systems were you know, uh, you.
Speaker 2: Know, on par with with its competitors.
Speaker 1: You know, it's and then it's doing some more interesting
things I thought with like the RuneScape license that I enjoyed,
and like the the sort of like uh way that
like the various weapons and such play into like your
you know, you can be a spell slinger, you can
be you know, sort and.
Speaker 2: Board that kind of thing. Uh.
Speaker 1: Yeah, more RuneScape coming to PS five, look forward to it. Uh,
second to last game announcement.
Speaker 2: This was big.
Speaker 1: I didn't realize. I don't I don't know if you
if it caught you by surprise. Charles but uh, the
trailer for until Dawn two. The whole time I was
trying to nail down what the hell this game was
because I was I think, I was like, I don't know.
I had Neil Nubah stars in it, who plays Hysterian
and boulders Gate.
Speaker 3: It's the exact level of celebrity you expect from one
of these super massive games where it's like, oh, what
do I know that guy from Yeah? Has Daker Montgomery
who's billion Stranger Things, Yeah, Neil one who's Asterian, and
then had Janina Gavincar, who's in AH a lot of stuff.
She's like the protagonist in the Star Wars Front two campaign,
but she's also she's an Alan Wake only two. She's
the agent in that game. She has a Dalc devoted
to her. She's in a few episodes of Arrow on
the Seed, a copy off gard Whenever you go outside recently,
she's great. But all all those kinds of people where
it's like, God, what's their name again? And that that
should have been the hint that that's what this developer was.
Speaker 4: But I think back, I always have a flashback, because
you are absolutely correct that they're they will get kind
of a couple celebrities for games like this that are
definitely not like you're not getting Brad Pitt, right, but
like you're getting somebody that's like, oh, I saw you
in something like a year ago rights.
Speaker 3: And here in a Brad Pitt goofy is who it
would be.
Speaker 4: It reminds me of it was an E three and
like twenty seventeen or something when I was I was
working at Compete. I was pitching in with Kataku's coverage,
and somebody had remarked because there was a Just Dance
on there, and they're like, what artists do you think
they bring out for Just Dance this year? Because it's
it's the same caliber of musician where it's like they
don't bring somebody out on stage who's like, you know,
Sabrina Carpenter to use like a modern example, they bring
out like there's somebody who's kind of like C tier
B tier, like they they could reasonably afford them. I
think in twenty seventeen, I had said dual Lipa because
she had she had just broken on the scene, but
like new rules had not really taken off yet. She
had like a few singles that were doing okay, and
I was like, oh, maybe dual lipa And that's the
one I always think back on is I'm like, oh, yes,
Until Dawn it has several dua lipas in it.
Speaker 3: Yeah. If it was doing twenty twenty six, I'd be like, wow,
twenty twenty six, just dance and they they got will
I am?
Speaker 2: They yes he was.
Speaker 3: He was so booked and busy, but they managed to
nail him down.
Speaker 4: Yeah, Like it's it's the person who runs like third
from the the headliner set at Coachella. You know, that's
that's kind of what we're looking for here, as somebody
who's playing like the five pm slot at Coachella. Yeah,
and like five years ago they were doing that, like
it's not this year.
Speaker 3: Yeah.
Speaker 4: Anyways, which which not sorry this this is getting meaner
as we go is though these are really good cast.
I think this looks good. I think my my overall
concern with Until Dawn two is that this is not
super massive. Is that this is fire Sprite, which I
did not even realize until they were like. It didn't
click in my head until they were showing the logos
later and I was like, wait, that's not a super
massive logo that.
Speaker 3: We I never clawed. I never would have clocked it
as Until Dawn Too because it starts with fire Sprite,
and I was like, oh, I don't know that developer,
so I assumed it was going to be like a
new IP or something.
Speaker 4: And then yeah, I.
Speaker 1: Knew that developer because a close friend of mine was
working there for a long time and would never tell
me what the hell he was working on.
Speaker 2: And now I.
Speaker 3: Know this is.
Speaker 4: This is a studio that they they made Horizon Call
of the Mountain is probably the thing. You know them
Sony's the playroom, and they had previously worked on there.
There were reports of them working on a twisted mental
life service game apparently, and things like that that eventually
got shut down. They they kind of have been drifting
around in Sony's portfolio for while. Yes, but that's not
to cast dispersions on whether they can do this. I
just I went into this once they revealed it was
Until Dawn Too, and I was like, why did they
call it Until Dawn Too? Like it's not a sequel
to Until Dawn. Nothing in here says like this is
a carry forward of Until Dawn, Like there's nothing none
of the horrors, the terrors or anything looks similar to
what happened in the first Until Dawn. And also super
Massive has been doing the Dark Pictures. They've been doing
their thing, and they kind of have their established anthology thing,
and I've been trying to figure out why, and and
in my head I was I was like, maybe, you know,
maybe Dark Pictures isn't the sort of name recognition that
they want, and so they just go to the thing
that's known, especially in the wake of the movie, even
though the movie was terribly received, but they still go, well,
it's it's still a name people recognize, and that's I
have a lot of question marks around this game now
in terms of, Okay, is this like in Until Dawn game,
or are you making what what you would broadly call
nowaday is to be a super Massive style game, and
you're using Until Dawn because that's the thing that will
make people pay attention, you know, this is the name
that will garner attention, versus calling it something else and
then being like it's just like Until Dawn. You know,
it's a thing that's like super Massive. And I've I'm
very curious about this now, but they have a good cast.
I do think Neil Newman is inspired casting for all
the scenes we saw him and I really like.
Speaker 2: That, So yeah, I'm excited.
Speaker 1: Ancient Evils awake as a group of ghost hunters who
are working on a television show. It all goes awry,
that's kind of the setup, and they're on a tropical island.
It's very idyllic looking.
Speaker 2: It's a horror movie.
Speaker 4: Yeah, I mean it's the same as what super Massive
traditionally does, which is we do this is an interactive
slasher film.
Speaker 2: Yep.
Speaker 1: And then finally they close the show out with about
twenty three minutes of uh just gameplay of.
Speaker 2: God where God of War. I don't know what.
Speaker 4: We're calling it, because I looked it up last night
because I was having this conversation with somebody else and
I went to there meet the cast video where they
had Deborah Ann Wool and Jack Quaid and some of
the others who are in this game, and all of
them said God of War lou Fay.
Speaker 1: So okay, yeah, because people were comparing it to the artist,
the musical artist, but that's not how you pronounce the
musical artists name.
Speaker 2: You pronounce it with a V. And so I was
just like, I don't know what we're calling this thing
this one.
Speaker 3: It's it's helpful because he calls her Fay. We don't
know that her full name is lau Fay. In the
God of War twenty eighteen, got at the end, I
think you can put it together based on the Norse mythology.
Speaker 4: Yeah, it's God of War a monkey de lau Fay.
I'm really excited the crossover you've been waiting for.
Speaker 3: I kind of mentioned the startes episode. I'm I'm so
hyped for this game. I really love I know it's
so hard. I'm surprised this game like didn't leak, or
at least I didn't know of it at all. It
didn't leak in any major way. I love revealing a
game with twenty minutes of gameplay, Like, that's just so
fun to just be like, what is this thing? Oh,
it's not just gonna be a vague cinematic I'm gonna
get like a real sense of what this is and
how it plays. Yeah, and obviously I guess the context
here is if you've Got of War twenty eighteen, it's
a fast forward and creators his life from the earlier games,
and it starts with him mourning his late second wife
and he and his son have a funeral Piver, and
the whole game is about them just grieving her and
trying to like honor her memory and move on past her.
And we don't see her face at all in the game,
and she's very much just like a ghost that's kind
of like haunting over the game. In God of War Ragnarok,
we see a glimpse of her face because there's like
some visions that he has of her. And she's played
by Deborah Wall. He is probably best known for being
Karen Page and the Daredevil Netflix show. She's also what
she does dungeons and dragons, That's what I thought she does.
Speaker 2: She does.
Speaker 3: Very cool person uh and it seemed I don't know
if you guys felt at the time, if you when
you played the game, or if you got to this
point in the game, but it's like, dang, they got
Deborah and Wall for this random Okay, well it's not.
It's like a it's like a side game. Don't don't
give him that look, Eric, Ragnarrock is a great game,
and everyone agrees except for Aeric. I got into trouble
and slacked because I said I don't like Gotta War Ragnarok.
Speaker 4: And everybody you said, that's that's okay, that's not what
I said. But sometimes I do. Sometimes I get a
little hyperbolic just to provoke a reaction for people. Okay, look,
it's one of my toxic trades. Get used to it,
and provoked quite every reaction it did.
Speaker 1: Anyways, this game, I I'm excited for it for a
few reasons, but one of them being that like God
of War Ragnarok, Uh without spoiling anything, has a fairly
definitive end in that it's not like the second game
of a trilogy. It's very much like God of War
and then God of w or Ragnarok whatever comes next there.
Speaker 3: It's pretty open ended of like what specifically they could do.
And there's a lot of questions of like will we
see other you know, pantheons of gods if we were
seemingly done with this like north side of things. And
this is a really interesting answer to that question of
being like, let's just follow a different character in the
after life. We see her like the moment after she
dies and is in like a god's after life, and
we see just like different gods from other pantheons. And
it's kind of like asking new questions about the cosmology
of this world, which is always something I find really
exciting and interesting. She's got a sword and she's like
has very Oh. That's the other thing is the acts
that Credos uses in this new game. That's her ax.
He's like, that's why it's so different from his normal self,
as he's like, she died, she left in the axe,
so he's using it. So she is very accustomed to
this kind of like really brutal combat and stuff, and
so it's cool to see her pick up a new weapon.
She's using a sword. Now. The sword has a ribbon
on it that talks and you can fight with, which
I'm assuming is an actual piece of mythology that inspired
the Pokemon Aga slash that's either here nor there and
then uh oh and that yeah, what do you remember
what the ribbon is named? But there's a Gilts Cube
named Frank spelled with a p H and a que,
which is stupid and hilarious and voice by Jack Quaid,
best known for being in The Boys, which is also
a crazy pull. And there's a great picture of him
in like a a PVC pipe box in the motion.
Speaker 4: Just as him.
Speaker 3: He's got to be the box. But I mean amazing
that they But I would not assume they would do
motion capture for that. For the fun Cube, there's only
so much motion to capture.
Speaker 4: You know, you have sony money, that you have an
opportunity to do something, and they clearly took the chance
to do something. And I I'm not kidding this might
sound reductive or like a joke. I'm one hundred percent
serious when I say that. Seeing the commitment they have
to doing the sort of whimsical, interesting thing that they're
trying to do with this has completely one aided me
as somebody that did not enjoy God of War Ragnarok.
I see the earnestness, like how they're just trying to
do something that feels like a little tonally similar, but
like just a complete sense of whimsy and adventure and
a sense of like this. A lot of people were
comparing it to fantasy novels and things like that, and
I was like, yeah, it does kind of feel like
a fantasy paper As Coy Hilliard said on social media,
it's a fantasy paperback that you just crack one day.
It becomes your personality for like a few weeks. And
I I am surprised by how much this game has
grown on me in those twenty minutes. I think showing
the twenty minutes was actually a really inspired choice at
the end of the day, because you get to see
how it starts out, like you know, it's got a
warrior doing got a war things, and then all of
a sudden like, oh, there's air combos in this game.
Oh there's a sword. Oh there's a gelatinous cube. Oh
they tossed the cute little puppy in the fire, Like
there's you kind of keep getting pulled in and pulled in,
and I think you can see the vision of what
they're trying to do with lau Fay in this and
I'm pretty excited for it. Honestly.
Speaker 3: That the air combos is a great point because Alex
mentioned earlier that he's like more interested in this combat
than the wolverine. Yeah that, Yeah, I love how it takes.
You can see it still as using the same like
bones as the modern God of Work combat, but Fay
is a lot more mobile. She does that movie you mentioned,
like the uppercut into the air and is doing air combos.
She has like a dodge where she like turns intangible
for a minute and then comes back, which is like
a really cool like a spot dodge. Basically, Yeah, Alex, Alex,
what was it about it that stood out to you
combat wise?
Speaker 1: I think I just forget like the lore behind her character,
and then when you see her just absolutely rip into people,
like the first time that she gets the sword, and
uh like she is she just like is like almost
like an acrobat compared to Kratos, who is like this
like kind of hulking, you know, just big burly, big swings.
She's like so nimble and fast, but like has so
much impact. I think a lot of times when like
there's like an acrobat sort of like archetype in a game,
they're usually like feel more flimsy and that sort of thing.
But you see uh Fay like doing like some I
think like in God of War twenty eighteen, that first
fight in the opening of the game or shortly after
the opening against Older. Yeah, yeah, that like people talked
about like, oh it reminded me like DBZ, Like I
felt like I was playing like a DBZ segment. I
got like similar vibes watching like this opening scene from her,
and there's.
Speaker 3: Nothing I love more than like you do a normal
punch and it kind of saggers them, and then they
transition into a different kind of punch where you punch
them and they go half a mile into a mountain
and then you're suddenly like flying around Like I love
that They're like this this actually physics wise, this is
going to be more fun for the sequence of the fight.
So we're just gonna go into the mile punches real quick.
Speaker 2: Yeah, I love that. And I and it has like
this that like kind of like classic well I don't know,
I don't know if you can say it's classic, but like.
Speaker 1: The thing that was like notable about the Guy of
War combat. It's like when you connect with a hip
box of an enemy, there's like a brief pause, like
just so ever so slightly it pauses, and it just.
Speaker 2: Like adds like this like weight to the animation.
Speaker 1: And I felt that just watching Faye in her her
various fights in.
Speaker 2: This this showcase.
Speaker 1: And I also thought that I was actually like genuinely
sort of like scared by the the dragon dude, the
dragon demon flaming. He was like scary, Uh yeah, he was.
He was a sniffer. I don't sniff like that, and
he like.
Speaker 3: More like sniffer hot jet that guy.
Speaker 2: Yeah right, yeah, yeah, and stop the podcast almost done.
Speaker 1: I want to know, like the there's also like a
like she reminded me of a naga.
Speaker 2: From World of Warcraft.
Speaker 1: She's like covered in like blue scales and like this
very ornate sort of like jewels and that sort of thing.
Speaker 3: And I would guess that that was Isis, which is
a Greek or sorry, Egyptian goddess.
Speaker 4: Ah.
Speaker 3: So that's one I think I recognized. The other one.
It said in the subtitles that he was speaking Mongolian,
So I wonder if it's something from huh.
Speaker 2: Yeah.
Speaker 4: The implication, or at least I say implication, like the
setup of this game is that they are in the
every win and it's kind of the afterlife for the gods,
and so there's a bunch of different deities gathering here,
and so we're probably going to get a mishmash of
different mythological beings all kind of vying for power or
showing up in different ways here, which also could I mean,
if you want me to throw a little little hail
Mary from the from the backyard here could open it
up for characters who died in previous God of War
games to show up, say in this one, which could
be pretty sick, because I will say I didn't like Ragnarrock,
but I did like God of War twenty eighteen, and
one of my favorite parts of God of War twenty
eighteen was when a certain character makes a reappearance and
it hits very emotionally hard and is maybe like one
of the focal lynchpin points of that entire game, and
it works super well. So I would really love to
see if they can pull that off in Bottle Lightning twice.
I think that'd be sick so well.
Speaker 1: And also it's it's kind of a whole point of
the God of War, Like the whole reason it's like
where does the series even go next? Is because you
end a game where you end a series and it's like, dude,
everyone's dead.
Speaker 3: We gotta go. We gotta get a new pantheon because
there's no one left in Greek myth, but creatos even
fight anymore. So I love that. I love I were
Definitely I would be shocked if we didn't see a
bunch of Greek gods and or like characters from Ragnarrock
and God of War twenty eighteen that like Kredos killed.
Following the timeline that it happens, there's like several characters
that could pop up at certain points of He's like, Oh,
your husband just killed me. I'm going to get revenge
on you.
Speaker 4: I also saw a fun theory that was because there
was a scene in the gameplay trailer where Credos briefly
appears to assist Faye before disappearing again. And I saw
a theory that that was a moment from the beginning
of God of War Ragnarok if you remember that and
a certain a certain fight where something happens and then yeah,
I don't want to say too much because people, but
it's worth it for that moment that that is one
of the best parts that I played of Ragnarok. I
think I got about halfway into that game, but that
was I want to play with a year. I want
to finish it because I like Richard Schiff. Okay, that's
that's why I want to also that game. I love
Richard Schiff.
Speaker 1: I I I looked up I was trying to figure
out who that that big flaming.
Speaker 2: Is and is that batty who.
Speaker 1: People are saying it's begsty Begstay He's a like a
wrathful god and like a lord of war and Tibetan Buddhism.
Speaker 3: Cool.
Speaker 4: Yeah, I'm now curious. I will google something real quick
and his.
Speaker 3: Name Google hot Baddie real quick.
Speaker 1: His name is a loanword from Mongolian meaning coat of mail.
Speaker 2: Like chain mail.
Speaker 4: Oh. No, I was looking up to see who the
Egyptian God of War was because I was like, it'd
be kind of interesting if that was the other character
that we saw. Instead, I got a bunch of AI
generated videos that are all like God of War, Egypt God.
Speaker 3: I'm pretty sure it's Isis because she's like a goddess
of the afterlife and it looks like the imagery I'm
used to seeing with Isis.
Speaker 2: Got it media.
Speaker 1: Yeah, well it looks really interesting something something that like
the God of War series is really it ignites Like
they do a great job with like the the same
similar things, same thing with like Hades and Hades two.
Like there's something really interesting about having a team deep
dive into these mythologies and kind of come back to
like the common person with like here's like some of
really interesting characters and stories that you know, some of
them are very well known, some of them not so much.
And we're gonna like play with those toys in the sandbox.
And I remember when I was playing God of War one,
like I bought like some books on Norse mythology. Actually
came across the one the other day. I was like, oh, yeah,
like I bought this after twenty eighteen and this one. Similarly,
this trailer kind of reignites that, like, oh, I want
to know about these characters and what they mean.
Speaker 2: And yeah, it's it's.
Speaker 1: A really fun Uh it's a fun quality of these
these things. But well, I think that's gonna do it
for the show this week. This is supposed to be
a short episode. We're an hour and forty minutes in. Uh,
you know, we live and we learn. Hey, if you're
gonna be tuning into Summer game Fest or the some
various satellite events, the Xbox stuff, the Day of the devs,
the I mean, there's so much stuff, stay tuned to
Game Informer, gameformer dot Com. We're gonna be streaming uploading
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Thank you to all of our wonderful readers and listeners.
We we we really thank you for your support.
Speaker 2: That'll do it for this week.
Speaker 1: We'll see you in a few days on various coverage,
but otherwise, look forward to next week on the podcast,
We've got a special jam packed, a long episode with
a ton of guests. Some of the biggest voices in
games journalism will be joining us UH and and just
a lot of guests in general.
Speaker 2: It's gonna be a great time.
Speaker 1: Well that'll that'll air next week, but until then, I
hope you have a good one.
Speaker 2: Goodbye.