Speaker 1: There it is.
Speaker 2: What up?
Speaker 3: Don't fucking crush forty music comes back on, fucking game
starts fucking I'm a nine of the world our music,
all right, So hi, welcome back to that nineteen. It's us.
It's currently September. We're into September now, it's the first
Saturday kind of I think, technically, do you remember.
Speaker 4: Of September?
Speaker 3: Do you remember Verson one point five? A blender?
Speaker 4: Nice?
Speaker 3: Alrighty, And it's us and we're back and we missed
a week because of stuff. It was worth missing the
week everyone, Just so you all know just that that
week is well taken off because I got a bunch
of Cappy Barra videos and that is far more important
than us doing whatever we do here.
Speaker 4: And you're right, You're right.
Speaker 3: Heck and Hannah sent me so many videos of Capy Bear.
Speaker 5: I put so many kapy bars.
Speaker 3: I love them. My favorite video is the one where
someone asked you what you were doing. You're like, I
have a friend that really likes cappies, so I'm just
a lot of speaking about a video.
Speaker 5: The only the only video I didn't get because they're
at the other side.
Speaker 6: And by the time we did see them, it was
getting late was this is ten year old one called
Leonardo dicapy Bara scream.
Speaker 3: Kapy Bara.
Speaker 4: Yeah, I fell love it.
Speaker 3: I was like, freaking he cares about the environment.
Speaker 4: It's so close.
Speaker 5: It's just like just freaking find a way to visit here.
We'll take you to the kangaroo farm. You'll pet freaking
campy bars.
Speaker 4: You need to do that logan, you need that in
your life mechanic.
Speaker 3: But instead of Leonardo DiCaprio hanging off the fucking door
floating in the water, it's a cabby bar No.
Speaker 4: No, Rose has to get in the water.
Speaker 7: No.
Speaker 3: I agree, she has to get in the water because
the kaby barra needs to live.
Speaker 8: Just a copy Bara casually sitting on the door blowing
the whistle to get rescued.
Speaker 3: Dude, fuck you.
Speaker 4: That was like Romeo and Juliet to hell. Yeah, all
right with a gun.
Speaker 1: Gun.
Speaker 3: Alrighty, my people, my people and my people. The time
has come for us to begin game, to start game,
to get into Gilligan's grave. Session twelve. I'm going to
roll a die and then someone's going to tell me
what they remember happening last time, and then I'm going
to give my own little minor summary what happened last time? Uh,
and it looks like it's going to be anna thank god.
Speaker 4: Mm hmm, give me a second. So I guess I
I know.
Speaker 5: We ended up coming into this this tower thing and
we met this really angry gnome andno him, he's like
a dwarf.
Speaker 4: Dwarf yeh. He's very angry.
Speaker 5: He's very very angry, and like he he's been living
in like the lower parts and he's been like everybody
keeps freaking coming down, all these filthy outsiders trying to
take our jobs and genocide our race.
Speaker 4: Now I'll trust you guys, get out of my hole.
Speaker 5: And we're like, but we were sitting the pole to
explore the whole news, like get out, but we didn't
get out because we have a job to do.
Speaker 4: I don't remember much else we fought things.
Speaker 3: We go.
Speaker 2: Hell.
Speaker 3: Yeah, you guys were traveling and you were accosted by
cag Undershock, a dura gar who the rest of his tribe,
his pod, his little dudes had been taken also by
the cult and he's been ambushing and killing any cultists
who had been walking around as he's been finding them.
You guys reasoned with him, didn't kill him. Good job,
you guys. Good use a charm person. You did it.
You solved it with diplomacy, and then he joined you
in hand towards the Latch Temple. He revealed to you
guys that about two hundred years ago, his people had
lived in an underground society of dura Gar that got
preyed upon by a mental parasite that once he got
bored with them, just wrecked their home city underground and
split them up into different tribes. He went with you
guys to the Latch Temple. You guys found the Latch
Temple pull where the court has made their home, where
you guys have been looking for. You stormed in. You
got into the main room as well as took out
archers on two of the balconies that are about thirty
feet up. Uh. And as you guys entered into the
main room and fought them, you leveled. Good job, everyone's
level five. Now combat's about to feel way different because
everyone's gonna get to rolled twice instead of once. Uh
And and and and that is basically where we left,
and we're coming back into it with that. I'm going
to switch us over too. And then I'm gonna switch
the momsic. All right, my little chili babies.
Speaker 4: Are we all chili babies?
Speaker 3: You're all chili babies today?
Speaker 9: A good and yes?
Speaker 3: And there's swellly cheapy, swell cheap chilly babies.
Speaker 9: I need a shirt with that on it.
Speaker 4: Yeah, agreed. I have no idea what the image would be,
but yep.
Speaker 9: No, just the text like brat.
Speaker 3: So you guys, Yeah, just to bring us to bring
us right. Also fun fact, I don't know. I hope
they fixed this. But my issues last game where I
couldn't see the distance on the targeting hecking arrows and whatnot.
That only happens if you're in three D camera mode.
If you're in two D, you can see all the
distance is just fine, which is irritating.
Speaker 4: This is my boomeras take. But I like two D.
Speaker 3: The reason I like three D is for the purposes
of of the the camera is that you can see
all of the tokens like you can see them all
standing up, and the size differences feel more real.
Speaker 4: Yeah again, it's a preference. Is whatever you like.
Speaker 3: Full disclosure. I've been gm ing on the two D screen,
but the player the view for people at home, I've
had in three D. But I digress. I digress. This
is me digressing. I'm digressing. Digresses die. So you guys,
you are currently most of you are in the central
anti chamber, which is mostly shrouded in darkness, except for
four pillars on the edges of the room, which I
will point to on the map. There, these guys, you
see the four the four pillars equidistant on the sides
of the room.
Speaker 1: Boo boom boom.
Speaker 3: These guys, yeah, are they're mostly equidistant. They're they are
bilaterally equidistant because on each side they.
Speaker 9: Marriage, while laterally you're snapped with that one.
Speaker 3: I hope you're impressed. Four pillars on each edge of
the room. These pillars have reliefs carved into them, which
I described before, which have faint lights coming from within them.
There are recesses and holes that are carved into them
from which light is escaping. There are four paths that
split off from this room, technically five, but i'll get
to that in a secon two near the entrance, which
you guys went up. One of them an incline that
leads up to the balcony. There's a mirroring one on
the other side of the room, and then there is
a set of stairs steps that goes up to an
elevated section of the room, beyond which there are two
other paths in the corners of the room, and one
central long hallway that continues down into what you can
see to be darkness. Now, the reliefs that are in
the room, you guys, even if the players don't immediately
recognize them, you guys, as characters, would absolutely recognize that
the reliefs carved into each of these four pillars are
of the primary god of Retia, of the continent in
which you live, the idols of the summer sky, Horros, Vestius, Emir,
and ti Quinn, and just for the fun of it,
because I don't think I've ever shown all of their
arts on stream.
Speaker 10: Yeah, that's good.
Speaker 3: Because I know they're in the guide. Hold on, hold
on before individuals that you see carved into them. Aha,
I should have had these prepared, but I didn't because
I was a silly little man.
Speaker 9: Silly little minion, silly little billy.
Speaker 4: Know what else makes you a silly little man? What's
that one of my new spells isn't on my feet?
Speaker 3: Well, then, well, maybe you should have brought that up.
We were leveling you. I wasn't.
Speaker 4: You didn't tell me to get to finish your ground.
Speaker 3: I see, I have to tell you to do everything.
Speaker 11: Do I Yeah, I'm God of this world logan.
Speaker 3: We were in the real world at that time in the.
Speaker 4: But we were talking about this world. I'm blaming God.
Speaker 3: A lot of people do yep, a lot of people do.
Speaker 11: Oh pants, ork baby here els.
Speaker 9: Okay, No, I'm not gonna say it.
Speaker 4: What Noah, what you're gonna say?
Speaker 9: He reminds me of Rider from Fate Zero.
Speaker 4: But that's just I'm.
Speaker 9: Looking at him now and I'm like, yeah.
Speaker 4: I like you for a reason. Yeah for really, I'm
an old baby girl.
Speaker 3: So these as soon as that loads in. These are
the four deities that these pillars have them carved into.
The quin One has them closely bound together because to
Quinn is depicted as a set of twins and as
a single god. You recognize them because they are of
great importance. There are a multitude of lesser gods and
such that are such as chan Kara, Gosh and Gotham
and whatnot that exists in the setting, but you guys
know them to be the primary ones that your continent
pays worship to the fact that these four are there
immediately tells you that this place is of great significance.
Only the most elaborative temples the temples are the four
pay fiealty to all four of them at once, and
these seem particularly ancient. From the one in which Haros
is in, there is a faint reddish crimson glow. From
the one that to Quinn has depicted on, there is
a faint greenish glow from within. The one the Vestius
is on, another faint vaguely purplish red glow, and the
one from a mirror another soft, earthy green glow. Then
they are giving just enough illumination that they are lighting
up the center of this area. You see there is
text that is scrawled onto some of them, I believe, Yeah, yes,
yes there is. And with that, with that general description
of the area, I can i as I close these
out on the player's side, and I don't describe all
four of them for the people listening at home. Sorry,
I've described these gods before, and I choose not to
do it again. Now, uh, I release you. You have control.
What would you like to do? Talk to everyone?
Speaker 4: I was gonna say, where on the map are these?
Speaker 3: As I pointed to these pillars, into each of these pillars.
Speaker 4: Sorry, cool, that's okay.
Speaker 11: Again, I'm on one screen instead of two, so I'm
kind of far away that I normally am.
Speaker 3: I'm sorry. Stop, you've wasted more time apologizing for needing
the clarification than the clarify patient.
Speaker 12: Waste it. It's okay. It's my job to tell you things.
That's my job.
Speaker 4: It's okay because you're yelling.
Speaker 3: What's not okay is your incessant apologetics.
Speaker 4: You know that I made a mistake and that they
don't do my best not to do it again.
Speaker 8: It was an angry cats weird cat's packaging.
Speaker 3: I'm coming. I've got nothing, she said Lily.
Speaker 11: I didn't even remember in her recap that I told
everybody that my mom died.
Speaker 3: You heard, you heard voices and saw weird ship.
Speaker 4: Here you go, said, yep.
Speaker 13: There was a huge thing for me, but I had
to I had to go pack kappy baras.
Speaker 4: I forgot. That makes sense.
Speaker 1: She was visiting the fam, the extended but the fam.
Speaker 4: Yeah, yeah, okay, rub it in my you have a fever.
Speaker 3: I found that a.
Speaker 14: Very loving family and a mother who's alive?
Speaker 9: God?
Speaker 10: What to find?
Speaker 3: Test you up?
Speaker 10: Kid?
Speaker 4: Anyway? Serious?
Speaker 3: Godship rests itself?
Speaker 9: Yeah, y anything inscribed I mean in the.
Speaker 4: I mean, oh, I was excited. Can we read it?
Speaker 15: Yeah?
Speaker 3: I read yeah? Uh so written in common so pepper
uh into the other one that goes You see that
inscribed in lines of text around the circling around above
and below the reliefs. On each one of them, uh
is written the phrase uh. Well the little paragraph as
the knights hold up the summer sky, so shall we
hold down the mists below? The Calondrite temple stands as tribute.
I will throw this text into the chatter sack by
the way offered we've shutary. This Calandrite temple stands as
tribute offered by we followers of Mortuus to silently protect
the world above from the FOG's billowing from the past.
Even if the bastions built by the other gods should fail,
we will stand resolute, and our victorious roar shall be
cast down Agony's throat. Here you go through.
Speaker 9: Agony's throat. I oh, that's capitalized, so like it said, impatient, Yeah, oh,
I noticed that agony and throat are capitalized like it's
a location, not just like.
Speaker 3: It is not it is in common.
Speaker 9: It's in common, bitch, Mortuous, Mortuous. Well the god's name.
Speaker 16: Now that's great religion, God, I hold my brain, Let
me see religion.
Speaker 9: Religion, religion, Come on, VIVI grail. Okay, you're not.
Speaker 4: Okay, you got a one? Okay, didn't show me?
Speaker 9: No, I mean I have a plus one to it.
Oh you ll fourteen Excuse me, I get it's fifteen
fourteen one.
Speaker 3: So you you recognize, you recognize the name Mortuous. H
Martuous is a lesser deity. Mortuous is Mortuous. The Challenger
is a dragon kin god of effectively a god of gladiators.
Speaker 1: They are a.
Speaker 3: Once usurper of the gods who failed to do so,
who was granted a position among the lesser deities, who
is very well known as someone that has prayed to
in times of combat. They're a bit of a kind
of a god of war, but not in a destructive sense,
in a fair spartan kind of sense.
Speaker 9: I'm just about to say, I love that game.
Speaker 3: They are crados.
Speaker 9: I'm not playing Vaccine. I'm not playing.
Speaker 4: Marchless. You get scar.
Speaker 1: Sorry, it's coughing a little bit. I don't know. Something
came over me when I looked at this best gamer
pillars though, m.
Speaker 3: That blasphemy.
Speaker 1: It should be honestly a lot.
Speaker 17: I wouldn't care if you gamble their duty nice.
Speaker 9: Watch, kay temple mortuous. Well that's what we're standing in.
Speaker 17: But what's this fog billowing from the past? Bit though?
Speaker 18: Like I've read stories, like you know, books and stuff
about people who they like come from the future and
they're like, I have to save you to save like
the future. But what how does something come from the
past that's like what we do all the time, isn't it?
Speaker 9: Oh it's black ancient, no idea proceeds lack a very
very old lots.
Speaker 4: Of sorts.
Speaker 17: Okay, oh.
Speaker 1: H mm hmm.
Speaker 9: I mean it's missed. She really missed on its own.
Can't be too much of an issue, right, Like maybe
it's a metaphorical fog.
Speaker 17: A little bit more of the fog and a little
less the mist mm hmm.
Speaker 9: Yeah, is there any other writing? Is that?
Speaker 3: Is that on all of the identical, identical writing on
all of them. It's it's not on plaques, it's like
on text that rings around the pillar. But yeah, it's
it's it's identical on a roll texture.
Speaker 18: Yeah, and we're fucking wrong, weren't they? Oh well, I
mean like the followers are Martuous? What victorious?
Speaker 7: Roar?
Speaker 17: There's nobody here except for kicks, one of the corpses.
Speaker 11: Yeah, that's true.
Speaker 9: Well it definitely looks like combat would damn well, no,
I mean, sorry.
Speaker 3: Who killed this man? Class fucking Aldred's blast cultist in
the background turns to camera. I can't believe Mortuous has
done this.
Speaker 17: That's not even you'd look good with one of those
little chilly hats.
Speaker 18: That that one character, what's his name? I can't remember why. Yeah,
he's like he's named after a building or something. He's
gonna he's gonna hat. I think that's next on you.
Speaker 4: I mean they're gonna look anything.
Speaker 9: But these aren't followers Mortuous.
Speaker 17: Right, No, no, probably not.
Speaker 12: Why are they?
Speaker 17: They follow Gotham?
Speaker 1: Do they?
Speaker 17: That's what I chuckle? Fuck? Back up in the city, yes,
chuckle fuck. I'm not gonna call him governor anymore.
Speaker 4: Fair mm hmm.
Speaker 3: Tag drag his warhair or his battle axe a great axe.
Nailed it first try, drags it up the stairs. He
clinks along each of them. He then turns it up,
slams the bottom down loudly on the ground, pulls back.
You see him expand as he takes in a huge
breath and just lets out.
Speaker 12: Of hit them anymore. Your courts, lovers, hang it out
in the temple. We've seized the gates, and soon we'll
be seizing your hearts. So come now, come and nat
your fate with dignity.
Speaker 3: His words just echo out into the temple.
Speaker 19: I guess we're not going for any kind of stealth
mission anyway, bustards.
Speaker 11: Yeah, just as them, but both looks back to you them.
Speaker 4: Oh okay, I just want to check.
Speaker 9: Yeah, Cag thinks were awesome.
Speaker 1: I wouldn't put those words in his mouth, you're awesome.
I wouldn't ask that. Questions Oh I told you, man,
you sometimes.
Speaker 3: You just don't okay.
Speaker 1: Questions?
Speaker 4: Is that just me? Or is that the entire group?
Speaker 1: You're gonna really mess with him?
Speaker 9: Now?
Speaker 3: Only use a plan big fuck.
Speaker 4: Which one?
Speaker 1: I don't think it's a good idea to keep asking questions? Kid?
Speaker 4: What have I ever done anything that was a good idea?
Speaker 1: Scaring?
Speaker 9: Or we are questions towards the freaking temple in front
of us here what do you want to I'm like,
I'm like already on the steps doing like little tippy
tappies with my feet.
Speaker 4: Dude, is no super man. I'm ten, not fucking I'm gigantic.
Speaker 12: I don't fucking know.
Speaker 3: I'm I'm so big. What was going on?
Speaker 1: I'm just large?
Speaker 3: What am I supposed to do?
Speaker 4: Looking at me?
Speaker 3: I'm so big that one problem with him?
Speaker 12: Miss big?
Speaker 3: I can't think.
Speaker 12: My brain's so small.
Speaker 9: The only way to get answers is to investigate, you know.
Speaker 1: Yeah, lead away, Pebble.
Speaker 4: Yeah, you used to know more about this than the
rest of us. Are thing.
Speaker 1: I'm sorry, I thought it would be cool.
Speaker 9: Don't worry about them about it's new.
Speaker 4: Do you like it?
Speaker 1: And you like it? I don't really think about it?
Speaker 10: Sure, keep it all right?
Speaker 3: All right?
Speaker 1: Get off we go, Pebo.
Speaker 3: There are five pats. I was going to mishear Pebbo
at some point, and it's not gonna go. Well, which
way you're going?
Speaker 17: Guys away from.
Speaker 1: This adventure?
Speaker 3: Left?
Speaker 1: Literally, I was going to say, left.
Speaker 9: Maybe this.
Speaker 11: You said you said each of them are glor the beam.
Speaker 3: Yeah that's the moon that Lily is boom moonbeam. Here
we go.
Speaker 9: Maybe this week. I see there's a tiny door. I
want to know what's it? Found that tiny door?
Speaker 3: Well, there's no door, there's just a pet.
Speaker 9: Yeah, I follow the pat, I find it.
Speaker 3: I find the I don't know if that's Pepper has
decided to go up this way? Is everyone else going with.
Speaker 1: I guess Pepper is going that way? I'm going to
follow Pepper.
Speaker 4: Okay, yeah, all the.
Speaker 18: I'm gonna take a second and just trail behind. But
can I look at a couple of these other paths?
Is there any these guys have been living in this place,
but I don't know how like used it is. Is
there any disturbance in like dust or anything that might
have accumulated on this floor and the other path It
is worth reminding you that they stated that they only
found this place like the same night you invaded the mansion,
so they haven't been like here a long time.
Speaker 17: That said works to my advantage.
Speaker 3: Here there's some there is some mildew and the because
of like the water and like the waterfalls outside, there
is a faint mist that pours in. So there is
like a stickiness to the ground in here when you step,
a very a very light squishiness to it. There are
fresh footsteps in it that you can see. There are
trails of of dirt that have been tracked in from
the outside. But they seem to just basically go just
about everywhere. They don't linger in any certain place.
Speaker 18: I just want to see if they look more or
less well traveled through. But if it's kind of the same,
then I'll just fall after everyone else.
Speaker 3: Okay, So as you guys move forward, Pepper, I'm gonna
move to basco with you because he's got a torch.
Speaker 9: Yes, yes he does, and he's does you.
Speaker 3: Guys just walk off past. Gagg just looks by you
as you guys are going down, just like, where are
you going?
Speaker 12: Are they that way? Why that way?
Speaker 3: Why are we going there?
Speaker 18: I'm pretty sure they're that way. They're probably hiding after
you yelled at them.
Speaker 3: Yeah, Oh, perhaps I should try to go the other way.
What if he loops around, I could pin sir them,
I can get them. No, you go that way, I'm
going to down here. You see him run down a
hallway and then a second later he pops up again
up here.
Speaker 12: It looks.
Speaker 3: Oh oh, it just leads to a hall.
Speaker 1: What about up up here? In his.
Speaker 3: Is this is this here, all right, So as you
guys step away, let's say, as you still into that area,
there appears to be a large he sagonal effectively pillar
just walls going from the base of the ground up
to the ceiling. Uh that circle around it, cag As
you asked that, he like disappears behind it and then
pops back in up here.
Speaker 1: Oh, how the fuck is this?
Speaker 20: Why is I kN put a door on it on
the way inside of it?
Speaker 3: Just a big wall for no reason. This is terrible construction.
Who never built this place? There's no respect for material efficiency.
Maybe it's a little bit.
Speaker 1: What's above us?
Speaker 3: He just looks at the ceiling.
Speaker 4: We were underground, so like everything I know.
Speaker 3: We're under the shut up.
Speaker 1: I don't know what's going on. Man.
Speaker 12: Oh yeah, maybe the weird child is right.
Speaker 3: Maybe this pillar is holding up the entire surface. That's
definitely what I meant.
Speaker 19: Damn, I can't I kind of go over here and like,
is it like low enough for me to like try
and like touch it is from the ground right up
to the ceiling. Okay, yeah, I want to, like, you know,
knock Bryan here. If there's hollowness, roll me an investigate
roll me two things. Roll me a strength check and
then roll me. Roll me a strength check and then
an investigation check. By the way, at this point, you
do notice there is a You do notice there was
a path heading north from this point.
Speaker 1: This is strength, This is strength and investigationouldn't you say
help me out?
Speaker 3: Honestly? Roll this rolled again? Because roll with advantage? Do
it definitely with that three? Please, please, please please? You
knock it hard enough that go ahead, roll me, roll
me again, Roll it again with advantage. This will be
to account for advance. Oh, we'll just use the.
Speaker 1: LA never mind, I press the button.
Speaker 3: I just okay, so year old, A three and a three,
let's go. I told you I was too stupid.
Speaker 1: I'm just large. Guys.
Speaker 3: So, as you knock on it, but you did knock
on it really hard. As you knock on this Swiss wall,
you do hear this dull hollow ring from inside, well
not ring, but you do hear like a very very
light hollow reverberation from inside.
Speaker 19: Okay, okay, well, knowing my investigation check, I don't know
what that means.
Speaker 1: It's hollow looks back. Okay, you know anything?
Speaker 3: Tag all right about this?
Speaker 17: Yeah?
Speaker 1: Yeah? The hollowness up there? You, I mean, why would you?
I don't know why I'm asking you. I'm so sorry you're.
Speaker 4: You should you just want to talk to Keg Yeah.
Speaker 1: I just kind of want to talk. You're a cool guy.
Man night.
Speaker 3: I am one second, but I you smoked my dice
to perform a MP short wrist because I'm very hurt.
He takes his great acts and begins scraping it along
the side of it and occasionally tapping the edge on it.
I'm gonna have him roll intelligence, which is not gonna go.
Speaker 9: Well, we're all I like listening.
Speaker 3: Yes, there's no way to get inside. There's no openings,
there's no latch, but there's clearly something inside. Yeah, I
guess hidden stairwell.
Speaker 1: Hidden stairwell. And he's gone.
Speaker 3: I'm up here. I just went around the corner. I'm
just saying, if I was gonna hide a stairwell on
a passage, I'd hide it inside something of this general size.
Speaker 1: That's very true.
Speaker 3: Well, maybe it's a large gull.
Speaker 1: Large m hm hm hmmmm.
Speaker 9: Maybe just maybe.
Speaker 17: It would be like a grain hot or something.
Speaker 18: Garbage pit gttarbage pee move stuff quickly from.
Speaker 17: Up to below or blow to up right.
Speaker 1: H mmm, so is there anything else around that would
probably look so?
Speaker 3: I will note at this point, you guys are hearing
the sound of crashing water from the north, having investigated
for long enough, just distantly, you hear just the sound
of it and you see more like in the light
being projected out from uh the the what what color light?
The light that it from Tabasco's torch torch color? Okay,
like light colored?
Speaker 4: Okay, I want to check you were in their different
colors glowing.
Speaker 3: Light, and I just want to those around the pillars.
We went those around the pillars out front. Tabasco is
currently carrying a torch, and that is the illumination that
you have to work with.
Speaker 12: Color tongues black, The light is black.
Speaker 1: The light is nineteen hundred kelvin.
Speaker 3: But that said, you wanted to know if there was.
Speaker 4: Anything else years dude, sorry, sorry.
Speaker 3: You want to know there's anything else in the room around?
Speaker 1: Yeah, around us.
Speaker 19: I'm just trying to see if there's like any kind
of like cracks or something that would seem like a secret.
Speaker 3: Can anybody else help him with whatever this?
Speaker 9: Oh, I'll give him, I'll give him hell why not?
Speaker 1: Thanks?
Speaker 3: Mostly because he did an investigation check on his own already.
So I kind of want to know if anyone else.
Speaker 17: Wants stupid, if anyone's gonna do it.
Speaker 3: Speak up, fucking speak up? Who you want to help?
Who wants help me? Okay, everyone who wants to help,
go ahead, and oh hey, hecky silah, thank you for
the raid. It's it's the nineteen people. If we're doing
D and D with our stuff, welcome to that nineteen.
They're investigating a piece of wall that's a bit suspicious.
Doesn't that sound exciting?
Speaker 4: That's a suspicious?
Speaker 1: All right?
Speaker 3: Could you everyone that wants to help independently roll me?
Speaker 4: Investigation I got is your own investigation. I ain't gonna
be much help. Y'all got this?
Speaker 1: Oh look I got a negative one. I'm still out here,
all right, I'll help.
Speaker 17: I'm just sid Yeah.
Speaker 1: No.
Speaker 3: Intelligence is that, apart from pepper, intelligence is the worst
stet in miss perdict.
Speaker 14: That's a that's a three.
Speaker 9: Oh, I'm that is a six.
Speaker 14: Oh wait investigation.
Speaker 4: Hold on, I did the wrong thing, that's how I am.
Speaker 3: Do you have do you have proficiency? Do you have proficiency?
And investigation?
Speaker 8: No?
Speaker 3: Then I think it's the same.
Speaker 21: I want to do well, like I want to help
stands there?
Speaker 3: Oh no, yeah, sorry, So Pepper, did you take you
take a little you take a little scan around you
see it is there's appears to be no openings. There
are on each on each of the points of this
hexagonal chunk of wall. On each of them there does
appear to be like a pillar built into it, like
a little supports beam made of stone. And you do
notice as you run your hands along them that at
the edge of each there do appear to be very
fine scenes, but they don't seem to be they're they're
not wide enough to look through there, maybe like a
couple of millimeters at best.
Speaker 9: It's just to show that this definitely opens.
Speaker 3: It could. It's construction is odd. But however, the walls
that you're seeing they definitely securely fit into the top
and bottom of into the floor and the ceiling, and
they don't look like they have any hinges to swing
or anything. So if it does open, the mechanism by
which it opens seems is not understood by you at
this moment.
Speaker 9: Interesting interesting, well.
Speaker 3: Notes because because you walk around in because tabasket falls you,
he projects just enough light that you do see down
at the end of this long hallway that is behind you,
this long barren hallway. At the very end, you see
light just barely catching on what looks like a room
that is the reft of anything except for a large
waterfall like torrent of water just pouring down into what
appears to be a large basin or fountain at the end.
Speaker 9: Oh, what looks like nice crisp water.
Speaker 1: My gosh, delicious crisp water.
Speaker 18: Would it feel like a sluice skate? Then, well, we
use dams for some parts of the pits. Oh you
see him around, but uh no, slue skates control the
height of the water. So if the waterfall over there flows,
maybe it might be to stop it front may flowing
into the rest of the temple proper.
Speaker 9: I don't know why would you want seams on something
that transports water.
Speaker 17: Why would it close? Yeah, that's curious. I don't know.
Safety perhaps.
Speaker 9: Scart mm hmmmmmm. Well I don't see any hinges on
this thing, So I gotta how do is open?
Speaker 18: You think about it like like the door to a
like a large gate or getting like gotta talk about
like certain damn you don't open down?
Speaker 17: What's up? And down, perhaps.
Speaker 9: Black instead of maybe a stairwell. Maybe it's like a ladder.
Do you reckon? You could like try to push, I'll
help you.
Speaker 17: It's a lot of stone pepper.
Speaker 1: You want me to push the.
Speaker 9: Perhaps I'm ambitious. Perhaps I'm being ambitious.
Speaker 1: I mean.
Speaker 9: Your secrets, well I will find them out. Okay, Well,
I guess we should go check out the waterfall for now.
Speaker 1: Check out that waterfall going on?
Speaker 9: Confounded, devicest switch or something definitely like looking at the
walls a little crazed for like.
Speaker 1: Okay, but.
Speaker 9: We're putting a rock thing, put it closer to the floor.
I guess if they're all medium sized creatures, that.
Speaker 11: Means do you think they.
Speaker 9: That is a fair point.
Speaker 22: Young, Wow, the kid actually said something smartorn So just.
Speaker 3: As a curiosity because some of you are fatigued. Do
you guys want to have taken a short rest while
doing this little investigation?
Speaker 23: Yeah, I mean I could keep going.
Speaker 3: You don't when I say this, You guys can independently
choose not to if you want to. Like, if one
person's like, I'm good, they can like sit out the
short rest and keep their short rest for later.
Speaker 4: It's true.
Speaker 3: Cool, Okay, I'm gonna hit so uh no short everyone
is short rest Yeah yeah, yeah, yeah yeah, anyone is
not short resting, say so right now, good?
Speaker 17: All right, everybody.
Speaker 3: Do hit dice, scarn, please hit the button that button
that says like regain short heck in focus points on
a short rest. It should be labeled pretty clearly in
your stuff. Everybody take off one of your short rests
and you are a good to do whatever you want
to do. Also use hit dice, man, I'm definitely using it.
Speaker 1: Uh you said the button it's in.
Speaker 11: Come on, buddys, I'm gonna do song of Rest.
Speaker 3: So if you see in underpowers short rest, focus point, restore.
Speaker 1: Short rest third from the.
Speaker 3: Top underpodcast, just hit the button beside that. It'll give
you back.
Speaker 1: Oh it's the bullet. Okay, it's the blue butt.
Speaker 4: On which tab the main tab?
Speaker 3: Only he had that one. The thing I was just
talking about is the focus point thing. But everybody take
off a short rest.
Speaker 4: Yeah it was that again.
Speaker 11: I always forget action, thank you appreciating anytime, and.
Speaker 19: Stones endurances our long rest abilities.
Speaker 1: So they don't do that.
Speaker 3: Yep, it's true, it's true, he said the truth.
Speaker 1: God freaking angried so group.
Speaker 3: So fam, what are we? What are we doing?
Speaker 1: Everybody?
Speaker 3: What's going on? What's happening? Doing a little thing? What's
going on here?
Speaker 1: Mentally, I hogcag but I know.
Speaker 10: I can't do that.
Speaker 3: You go ahead and target everybody and use your song
of breast. I don't give everything back everyone who used
hit dice, which I think was everybody. Mm hmm, everybody're
playing at home if we do some things weird. We
have our own sub rule set called five point nineteen,
which you can find in the book that we kick started,
which you can find out a link that should be
below the player heck end because I know a bunch
of people just jumped in heck and Hayden can tell
you all about it, so I can tell you all
about it. They also run this stuff with us and
did quick short rests, but a limited number per long
rest is a part of the system and how it goes.
Speaker 9: Hybe Listen, Boulder Skate had some good idea.
Speaker 4: You all are welcome. God, let's go what you.
Speaker 17: Whatever?
Speaker 1: Yeah, young.
Speaker 3: For you got me.
Speaker 4: I have one wound that fucking sucks. Damn it, one
singular wound.
Speaker 1: You haven't. You have a long scar down your arm yeah,
I got like.
Speaker 9: A little come on, it was spin gramming.
Speaker 1: Don't pay attention. Don't pay attention. That's not good. I know, survivability.
Speaker 4: That's literally really hard not to pay attention to her.
Speaker 1: I know, I don't. Don't worry about it. You'll figure
this out. Puberty is crazy.
Speaker 4: It's crazy. So I shouldn't put dirt in this.
Speaker 1: Scratch, Dirk.
Speaker 9: What I'm saying is it'll be fun.
Speaker 4: Okay, thank you. I appreciate you.
Speaker 1: Know first day, that's mean taught you that, right, I
mean yeah.
Speaker 11: I also I also have feeling magic exactly you'll be yeah, okay, cool,
yeah cool. I also have like a hot spell. But
for some reason I can't find it in my spell.
Speaker 3: Oh my god, why have you not added it to
your seat on your fucking I don't know?
Speaker 17: And then you look up.
Speaker 1: God in a moment, do it yourself.
Speaker 12: Good Lord, I'm chad.
Speaker 3: I'll kill you. There, it's on your sheet. You did
it just as I was doing it.
Speaker 4: No I didn't.
Speaker 10: I didn't.
Speaker 4: I literally haven't done anything.
Speaker 24: It was there because it's there twice now, I don't
know what the fuck? Carry backflip momentum, build flying, kick dead,
all right, Laurie's out of the game.
Speaker 4: I was God coming down.
Speaker 3: Remember that old fucking picture of me doing the flying
kick from high school that into your face? Yeah?
Speaker 4: I love that one.
Speaker 3: Okay, so what do we do?
Speaker 1: We have a video game.
Speaker 17: We've been talking about going up this way for a
little bit. So I'm gonna start meander all right.
Speaker 3: Who's all who's all had the whole following?
Speaker 1: I'm gonna I'm a waddle with them.
Speaker 3: Everyone's waddling, all right?
Speaker 17: Yeah?
Speaker 3: Follow okay, Lilia, Lawrence, you guys are going up there too? Yeah,
all right, I'll just dragons stay together.
Speaker 4: Cool, cool, cool, Yeah, I'm a fan of staying together.
Speaker 3: Okay, we all stay together.
Speaker 1: I'm gonna go right here.
Speaker 3: You're not so everybody rolling perception?
Speaker 4: Whoa is that?
Speaker 9: It's fine?
Speaker 2: Sevent now any baby for one, guys, I'm gonna ruin
this papers.
Speaker 3: Baby, I knew it. Yes, let's go. Let's go.
Speaker 9: Tabasco's gotta roll.
Speaker 3: Let roll for tabasket.
Speaker 4: Let him look. Put them to a look.
Speaker 9: See let him look with the little papers.
Speaker 3: Oh when he dropped it one who uh? This relies
on hearing, so he would get the advantage. So everyone
who got above a fifteen. That is to say, Tabasco, Pepper, Lilia,
Uh and Lawrence and Desmond. I guess that is to say,
everyone except for Scarn. I'm as you guys proceed down
the hallway, you get about halfway down, and then you
begin to hear a noise. You begin to hear the
grinding of stone. Everyone but Scarn does that is Oh,
I el just gotta check for Cag hold on.
Speaker 9: Maybe Cag notices, maybe Cagle clue his best the inn.
Speaker 3: Me wisdom, keg now he not one? Oh so yeah,
he just continues happily walking down. You guys hear the
grinding of stone as you see behind you, that same
hexagonal section of wall that went from the ground up
to the ceiling begins to move as the plane of it,
the wall, the section of it that faces you guys,
grinds down slowly to reveal what is inside this hexagonal chamber.
That is to say, that should have opened. Yes, you
guys see inside of it what appears to be an
unmanned ballista. What looks to be a very odd It
is that the head of a copper head of a
dragon on the front of it looks like a combination
between a ballista and a large crossbow that seems to
be completely unman Just as you see, hold on, give
me one.
Speaker 17: Moment, is trap befill.
Speaker 11: We're giving Logan one moment. I put the photogol from
kicking in culture.
Speaker 19: As you see this, I want you to know that
I'm in universe, in real life, muting and unmuting audio.
Speaker 1: So I literally don't know what's happening right now.
Speaker 3: And as this happens. As this happens, as it so,
everyone who succeeded your perception check you will not have
disadvantage on what's about to happen. Just so you know. However,
as it happens, and as the wall slams down, Scarn
and Cag are the last ones to sort of absent
mindedly look around at this inert, large unmanned ballista, and
as Cag turns to it, he's like, oh, oh, it
is a gun. And as this happens, the mouth opens
and a you see what looks like a fuse light
inside of it.
Speaker 19: Ah, he's gonna get hit with the elderaring trap.
Speaker 3: How many of you are in a twenty four radius?
All of you? Oh yeah, oh yeah? As an explosive
round fires down the hallway one secon wile I target.
Speaker 1: All of you.
Speaker 3: I'm down for it, LD everyone, man, I know, and
it's good that you did.
Speaker 1: What if I? Hey, can I what if I stallm endurance?
Speaker 3: Well, you can't react to this because of your perception.
Speaker 1: Check I'm stupid, all right, I remember that. I'll just
thank it.
Speaker 3: No, I'm cool, real quick, I'm about to hit you
guys before you ask your question. I'm just gonna let
you know what's about to happen. You're gonna you're all
gonna get hit with a saving throw and I need
cag and scarn. You will have disadvantage on it.
Speaker 1: Dang gang, I'm dying all right now?
Speaker 3: What are you gonna ask? Carry?
Speaker 1: Oh?
Speaker 11: No, I was just being a fucking ass, like what
if I went home?
Speaker 3: Hey, Carry Carrie, go to your settings and change the
thing that makes you make your own saves.
Speaker 4: Do what I said, though, Keep that one though, because
that's funny. I'm doing it. I'm doing it.
Speaker 9: What is it, twelve scar?
Speaker 3: You didn't do it with disadvantage?
Speaker 1: Did I not?
Speaker 3: I don't think so.
Speaker 1: I pressed the button on the thing. So so tell.
Speaker 3: You what here, what we're gonna do. I'm gonna roll
it again against you. I'm gonna drop it on you again.
Speaker 1: On this button.
Speaker 3: Sorry this time, just roll it again, Just roll it again.
Don't hit this this time. Just roll it again and
take the result.
Speaker 9: Come on, SCARNI kiss.
Speaker 3: Death decided it was not to hit the dis this time.
Speaker 1: I didn't, did did you not?
Speaker 7: No?
Speaker 3: Oh? I had.
Speaker 9: It?
Speaker 1: Had it? It said this on the thing that did.
Speaker 3: It have this before?
Speaker 1: Wait?
Speaker 3: No, that's weird.
Speaker 1: The first time it didn't have this? This second time
it said this?
Speaker 3: Who regardless, everybody? Sorry, Anna, what were you saying? Oh?
Speaker 5: I was gonna say they maybe had like a like
maybe a setting or a divaf on them by Accenter.
Speaker 9: But yeah, maybe, oh yeah, maybe don't.
Speaker 1: Have a button on you're looking the button.
Speaker 9: You didn't go down?
Speaker 3: Hold on storm lords might have still on you.
Speaker 1: I'm gonna get rid of that. Oh it is.
Speaker 3: That wouldn't have caused that. Okay, uh yeah, I don't
know what.
Speaker 1: I was.
Speaker 3: Yeah, okay, So I'm now going to roll for Tabasco
and now I'm going to roll for cag I just
got you back.
Speaker 1: Thank it, Thank it, old man.
Speaker 3: As it fires down the hallway, there's just.
Speaker 25: A as the entire hallway lights up suddenly, So everybody,
those of you who succeeded, you will take half of
what is about to hit you.
Speaker 3: Those of you who failed you will take the full
of what.
Speaker 9: What you're Sabasco.
Speaker 3: That was a terrible roll. That was horrible.
Speaker 9: It rolls no something I succeeded on concentration.
Speaker 3: Tabasco is uh. Tabasco unfortunately has caught the Explorers and
is gone.
Speaker 4: Got it?
Speaker 3: Heck, however, everybody else, it only deals to those who
failed you take a total of nine damage to those
who succeeded four on five D six fire damage. It
did nine.
Speaker 1: Oh it's not bad that hmm.
Speaker 3: It rolled a three two ones and two twos.
Speaker 14: I twelve todave I was told to do for twenty six?
Speaker 3: Oh did you not? Did you never do?
Speaker 5: I don't know why for a concentration save and a
dexterity save and I got an eleven on the concentration
and a net twenty on the on the show.
Speaker 3: So what I think that was is the concentration check
was probably from one that you exed out without doing
last game for in some situation that deck save was
the one for this, But you did succeed, Lilia. If
you didn't make the role, then you would have.
Speaker 4: You concentrate on movie.
Speaker 3: Lilia. Get yees that moon Bae. Yeah, Lily, give yourself,
give yourself back, uh five hit points because you would
have taken half. You were still back five hit points.
And then everybody rolled me initiative.
Speaker 9: Oh okay, you kill my baby, I kill you.
Speaker 4: Get them get his as an eleven flor old total fourteen.
Speaker 1: Glory gotten eleven for Scarne baby. It could have been
nice if it didn't roll over once.
Speaker 4: Yeah, that's how them.
Speaker 1: Do you know what if gravity was on my side
for once and then.
Speaker 4: That would be sick?
Speaker 3: Then?
Speaker 11: I mean from the story you told us before stream,
I think we all know gravity's not on your side.
Speaker 1: Yeah, gravity hates me.
Speaker 3: Okay, so everybody has rolled initiative. Yeah, well, somehow the
bolt is faster than all of you.
Speaker 4: What the fuck more any bitties?
Speaker 1: Man, It's true, it didn't see that thing.
Speaker 3: It's not gonna be able to do that again, although
you do see after the bolt fires, another bolt starts
moving to take its place inside. As it seems to
be moving completely autonomously. However, it is going two real quick,
real fast. I'm bringing up its stuff. It is gonna
what's the range on this, I'm gonna detarget everybody? Llah theory?
Speaker 9: It could be bon It might be Bonnies.
Speaker 23: Sorry that really happy as it fires a as it
fires a harpoon towards Lilio.
Speaker 17: What is your theory? I disproved it to myself.
Speaker 18: I thought it might be because when Tabasco died, the
torch effect that's on Tabasco vanished, and so I thought
Scarn might have got disadvantage because he rolled the second
one ball blind it. But he has dark vision and
be uh he is dead.
Speaker 26: Yeah heck.
Speaker 3: So a long spear like blist of fires toward you, Lilya,
and it does hit so Lilya, You're you're gonna take
some piercing damage unless you do something to react to it,
which I.
Speaker 17: Don't know if you can.
Speaker 5: One second mesable check my ye. I don't think I
have a reaction for this.
Speaker 3: Now, Okay, So you're gonna take a little bit of
piercing damage as it fires at you. As it hits
you it, Oh, it did good on that one. It
deals twelve damages. It strikes into you as it does
this spear that strikes you. Small little small hooks protrude
from the end of it, and it starts pulling itself
back towards it. It catches on you. You are grappled
by it. And as you are grappled bath in front
of the concentration because you took damage, okay, and you
succeeded okay, as it grapples on to you, it seems
like it's about to begin pulling itself back, pulling back
towards you, but it doesn't. Immediately However, a long line
moving from the bolterer to the harpoon that just struck
you just a mely just goes taut as it seems
to begin trying to reel you in, and you know,
actually it's going to just do that immediately, Lil Yeah.
You are pulled twenty feet towards it. You are not
knocked prone, but you are pulled along the ground twenty
feet toward the alcove where it is pulled away from
everybody else. As it does this, a second bolt, not
a harpoon, this time a bolt loads onto it and
it's going to fire that at cag.
Speaker 17: No.
Speaker 1: I know.
Speaker 3: Why it had advantage carong with you.
Speaker 19: Hmm, bag or are you are you just not doing
good today?
Speaker 3: Oh, it's because he's listed as unconscious because of a
previous thing. However, it would have dropped the it would
have dropped his It got two ones. That's crazy. Uh,
that's that's bonkers. It misses, it fires a cag who
brings up his great accent, strikes it away as it
flies towards him. As smoke from the blast clears, and
as he just tried out.
Speaker 12: He's like, ha, stupid and autonomous clock works. Fuck, there's
not one of.
Speaker 3: Us that you'd be able to And as he says this,
Lily is pulled out of the smoke towards it.
Speaker 12: It's like, ah, one of them, all right?
Speaker 3: Uh so, Lily, it's your turn. Does mean you're so Lilia,
You're not prone or anything. You're just grappled and being
pulled while standing towards it. There currently is not enough
light for you to be able to see what it
is from what it looks like. It looks like you
can't see. Uh oh it's moonbeam. You're still a moonbeam
up by the way. Yeah, what I'm saying, yeah, which
is still down at the end of the hall.
Speaker 4: Yeah.
Speaker 3: All you know is something put out the torch. Something
killed Tabasco and put the torch out, and it is
now pulling you towards it in the dark. Oh Ulia,
many of you can't even see it.
Speaker 4: Is she there?
Speaker 5: Let's see it. So when I'm grappled, it means I can't.
It's not prone like you said, but it means I
can't do anything.
Speaker 3: You can't, so you're you can move up. I'll just
let you know, folliot. So since you're grappled, you cannot
move away, well, grappled from the like. You can move
toward the bolter, but you cannot move away from the bolt.
Given the nature of this specific grapple, beyond that, it
doesn't really have any major effects on you, just that
you can't that you can't move back. You can still
if you wanted to charge it, you still could, But
to move away you'd have to try to break the gravel.
Speaker 5: Yeah, I mean in order to hit it, I have
to walk up to it anyway, It's true. So what
we're gonna do? Yeah, my boom moonbeam is all way
and freaking north.
Speaker 4: Bubble fluck over there, so.
Speaker 14: Let's see not north we.
Speaker 11: I mean, do you have anything to try to ungrapple yourself,
bring it out.
Speaker 5: Oh, I don't have to worry about getting out of
the grapple because in order to hit it, I have
to move towards it anyway. So I going towards it anyway.
Speaker 4: So I'm just making sure this is you haven't captured me.
I've captured you, Lily.
Speaker 19: It jumps and it just reels und.
Speaker 3: Okay. So the question, the main problem with that is
that does the point you're going you have to be
able to see it?
Speaker 9: Mm hmm.
Speaker 17: You can't see I can't see ye dark he d.
Speaker 5: Okay, but I'm gonna then use my first action to
give myself dark vision.
Speaker 3: Put that on yourself.
Speaker 4: Okay, beer.
Speaker 3: Beer as you do, so you see everything in shades
of gray. That is your action I believe to do that.
Make sure you take off a spell spot. You can
now see the bolter that is pulling you towar word it.
Speaker 4: Okay, So then.
Speaker 14: Let's see.
Speaker 5: I think you're looking at my fullnus is uh, And
I think at this level I have an extra action I.
Speaker 3: Can use, right, Uh, you have extra attack, but that
only applies if you take the attack action.
Speaker 4: Yeah, I think.
Speaker 16: Hm hmm.
Speaker 5: Not that I've used my action doesn't leave me with
much to do.
Speaker 17: I'm moving. Your movie would be an action, wouldn't it.
Speaker 8: Now?
Speaker 4: Then that's me?
Speaker 3: Okay, you guys, okay, So Desmond uh Lilia gets pulled
out of the range of your just to the edge
of your tremor sense says you detect them being pulled away,
even through the smoke. The smoke, getting it clear? All right.
You get far enough up that you can tell that
the bolter is there. You can feel the vibrations of
its clockwork mechanism stirring inside of it, sending small vibrations
through the ground up into your little halfling feet.
Speaker 17: It's still active from the last fight.
Speaker 18: I'm going to transfer my hunter's mark.
Speaker 3: I think put that back, throw that on them. I
think I removed it from you, So could you quickly
roll me a concentration check.
Speaker 17: It made me make one earlier when it hit us.
I think it's still on me, okay, because I couldn't
be concentrating on anything else. No, yeah, because I would
have had a mark for growth earlier. All right, my
good friend, uh this is gone?
Speaker 4: Oh god?
Speaker 3: Two shots you fire at it twice extra attack in
action BB fire whoa Lilia, Just quickly before we proceed
too far with this. You did cast a spell? Did
you want to do any of your virtuous branches stuff
when you cast dark visions?
Speaker 1: Oh?
Speaker 14: Yeah?
Speaker 1: Or whatnot?
Speaker 3: Uh m, wait isn't one of them an extra attack?
Or am I misremembering?
Speaker 10: No?
Speaker 3: No, oh I'm I misremembering.
Speaker 14: I could I could use graceful protection.
Speaker 3: Uh that's thirty feet so so so I could weird
thing just as an offering, just because you can do
this with this, Because so you could cast blossoming step
to teleport to a space adjacent to yourself, since you
were the target of the spell, which would break the grapple,
would it? Yep, you could just diss it because if
you tell so, if you you want, then you can
teleport like to a space beside yourself and just like
flash step out of the grapple effectively. If you want
to have done that, that's a yeah, sure, okay, I'll
just move you a little. So. Yeah, as you as
you use dark vision, you like put your hands up
to your eyes and then you pull them down sort
of see the moon transformation style. Your eyes are glowing
and as it happens, a swarm of pedals swirls around you,
and you vanish and reappear to the side where you were.
The harpoon that was stuck into you clatters to the
ground again's pulling back to the oaken bolter as Desmond
runs up. Desmond, you missed that shot.
Speaker 27: Yeah almost this one, Yeah, probably makes that way.
Speaker 3: Nope, you sweet?
Speaker 17: All right?
Speaker 4: Ell yeah eighteen or less.
Speaker 3: Hope Hunter's mark does what it's supposed to do. Yeah, yo,
hell yeah. You fired two gunshots towards it. The first
one clips on the side of the copper mask on
the front of it and does nothing. The second one
strikes one of its internal mechanisms, goes in through the
mouth and hits something and you see it lists to
one side as a as like a bolt inside is
knocked loose, and it slightly hangs to the hangs to
the right.
Speaker 17: Uh yeah, I think that probably did something. O coumbs up.
All right, that's me Pepper.
Speaker 3: You're on deck, Lawrence. It's your turn, Lawrence.
Speaker 4: You can't see okay, okay, but I have a new thing.
Speaker 3: All you know, Lily got pulled away. There was a
flash of light, two gunshots.
Speaker 11: So I'm just gonna stand here and be yelling with undertongue.
Speaker 3: Because undertue require you see the thing. No, gotcha?
Speaker 11: Yeah, target you choose within range the spells. When I
know Inger sixty feet and it's within it's a fifty
from me.
Speaker 3: So I want to get this speech.
Speaker 4: It's the first time that fucking you'll, Lily Ago, because
I've assume that they have Lili. How dare they?
Speaker 11: Okay, think I'm targeting, then you are make to save you,
son of a bitch.
Speaker 4: Well, don't make it fail it please?
Speaker 20: Cag?
Speaker 3: Why are you rolling constitution?
Speaker 1: CAG?
Speaker 3: Are you concentrating on something?
Speaker 26: Cag?
Speaker 4: Am I targeting?
Speaker 9: Cag?
Speaker 3: Oh you still your hunter's mark? No, no, you you are.
It's okay. I'll just excess out. Your hunter's mark was
still on CAG. That's why that's where it was. Oh,
I'm gonna get.
Speaker 1: Rid of that.
Speaker 3: You're not hunter's marking Caag anymore. Yeah, fucking all right,
it's so.
Speaker 4: Funny it fails.
Speaker 3: I assume you're doing the two D ten P.
Speaker 4: Yeah, bitch y'all.
Speaker 3: So Lilia, you hear Lawrence yell out like lily a
go As this happens, a wave of sound moves past you.
And you see the bolterer get just accusted. It vibrates
just as a wave of sound strikes it.
Speaker 4: Can this thing be knocked prone?
Speaker 3: Can this thing be knocked prone?
Speaker 11: What a good question, because if the target fails by
five points or more.
Speaker 4: They are knocked prone.
Speaker 3: They what was the DC.
Speaker 4: Fourteen?
Speaker 3: Then it did in fact fail by five points or more,
So go ahead and knock it phone as Lawrence yells
at it, and it sort of just flips up onto
its backside. It just onto its back, tiny wheels on
the bottom, spitting.
Speaker 4: Did I help? Did I do it?
Speaker 17: I think so sick?
Speaker 4: Deflect?
Speaker 9: Oh yes, my king, you've joined me.
Speaker 11: Yeah, dude, I'm stealing on your moves, all right.
Speaker 3: That's okay, Pepper, it's your turn, Scar and you're on deck.
Speaker 9: Oh, I feel so proud for some reason. I don't
know why I'm pulling out a torch. I'm lighting it.
That's my actual call. Someone's got a lot of in
this son of a bitch.
Speaker 3: Mm hmmm, Laurence, Oh, oh my god, deflect to take
hungering vortex off of you. If that's cool, it would
have ended by.
Speaker 11: Now, please, yes, okay, okay, I can see, I can
see the lily seems.
Speaker 3: To be okay, Scar and it's your turn. Cag's on deck.
Speaker 1: All right.
Speaker 28: So like.
Speaker 1: This thing, I don't see it?
Speaker 3: Can Lily gave you dark?
Speaker 1: Oh?
Speaker 19: Yeah, I have dark size set. I just didn't see
it on the map. So I was like, what is
at the end of this hallway? Instinctive it's over here, right, Okay.
Speaker 3: It's down to the south map south.
Speaker 1: Yeah. Can I move back here?
Speaker 3: How just like you'rish move back towards the water. Yeah,
you can do that.
Speaker 1: Yeah, back towards well.
Speaker 3: You know, as you do that, as you step back,
you pass by enough that you see another passage moving
from the end of this hallway that seems to go
down a long hallway in which there's a numerous platforms
with statues on them that's signed though there's a battle
at hand. Will say, as you move this far, uh,
I think I'm gonna the bolter is now outside your
dark vision.
Speaker 17: I think it's in dim light because you can see
it's time.
Speaker 1: I can still see in dim light.
Speaker 3: Has the torch, I believe, Okay, So if you attack it,
you will You'll be fine to attack it. You shall
be fine to attack it.
Speaker 1: Yeah, I think I still.
Speaker 19: Yeah, so I'm fate bowen boy.
Speaker 3: Well, friend, how are you make your first attack?
Speaker 8: Uh?
Speaker 3: Here, why do you have disadvantage?
Speaker 1: Is still pressed? It's not pressed.
Speaker 3: It feels like the question of this campaign. Why do
you have disadvantage?
Speaker 12: Yep?
Speaker 17: Prone, he's making rage taken into prunk creature.
Speaker 3: Oh, it's prone and he's ranged. You're right, it's on
its side and it's prone. And when stuff that's prone
is attacked by arranged attack, it does. Okay, so that missed.
Unless you want to do anything like overwhelming advance or
what not to make to try, I don't know what
what you just said.
Speaker 1: I'm gonna overwhelm me. Okay, there you go, bud, Okay.
Speaker 3: I guess we'll just see what happens.
Speaker 1: Hey, guy, can you die this time? Please?
Speaker 12: That one is a hit with a seventeen. You hit what.
Speaker 1: Dyeing a fire or just an arrow or arrow?
Speaker 3: Deal nine points of damage? And now your second attack.
That's right, let's go level five two attacks. The whitest
girl crying, Oh my god.
Speaker 9: I'm.
Speaker 3: Whole fingers flate out, shaking their hands like.
Speaker 1: Myself.
Speaker 3: Anyway, that's what you give justice, that's what you give
off you give off big white girl energy.
Speaker 1: Thank you. I'm very baby girl.
Speaker 3: That misses.
Speaker 9: Ginger?
Speaker 4: Can I wait? Fucking can I inspiring sting?
Speaker 3: That does it work? Does it count for attacks? What
does the text say?
Speaker 11: Let me see when a creature within thirty feet of
you fails unattacked roll ability check or a saving throw,
you can use your reaction to have them roll a
diet equal to your bartic inspiration and add it to
the results.
Speaker 3: If you want to use that. Okay, so click off
you use of inspiring sting, but not your bardic yet?
Uh okay, uh scarn, Please roll me a.
Speaker 1: D eight eight I failed?
Speaker 3: That is still right?
Speaker 4: Yeah, yeah, there was a chance.
Speaker 3: So your bardick isn't used up lawrence.
Speaker 4: But but inspiring thing? Yeah, yep, cool, all right, yeah, Chane.
Speaker 3: Cag's gonna go. Uh, he's gonna he's gonna Oh you
did he take the thunder I didn't. I don't think
I detargeted him when you did thunder tongue whoops. So
I'm just gonna give him back for this. Yeah, he's
gonna rush forward. He's a dwarf, so he's only gonna
get twenty five feet as he rushes past Desmond, and
then as he's running, pulls a hand axe out with
each arm and just throws one throws the other overhead,
almost as if he intends to run under them in
an arc. As he does so, hand acts wha. He
hits with a twenty two with advantage. Oh because this
kind is mainly so sorry. Actually it would be the
other way around, so would have got him. And fourteen
still hits. I'm gonna have him rolling another one. He's
gonna roll in both the ones, just save time. He's
rolling real well even with this.
Speaker 4: You're going to stop that him.
Speaker 21: Cag your ally, you cag get you coffee.
Speaker 3: The two hand axes slam into the bolterer, dealing six
and seven damage, respectively. As he continues rushing towards it.
He takes his great axe off from his back as
he continues to run, but the turns do flip over.
It is the bolter's turn. The bolter does not recharge it.
It's going to stand, you see it. It wobbles and
then right six long it is going to fire two
lancing bolts. It's going to fire one of them at Desmonds,
and Desmond shot it. No, Desmond, I believe a thirteen misses.
You nothing correct, and that's going to fire the second
one at Lawrence. Lawrence, Hey, Laurence, thundertow.
Speaker 4: That makes sense.
Speaker 9: You don't want to hit me in.
Speaker 3: But not Lawrence. I believe it's seventeen.
Speaker 4: Yeah, something does? Oh I know, Berry, isn't it upsetting?
I've got hit?
Speaker 9: No, we're bantering and you get absolutely it is going
to be.
Speaker 3: It is going to be up. Oh my god, you
take twenty one points of damage.
Speaker 4: Jesus, I have two hand points left.
Speaker 1: Fuck?
Speaker 11: Oh nold, wait I deflected?
Speaker 3: Did you put the effect on yourself?
Speaker 9: Oh?
Speaker 17: Fuck?
Speaker 3: I don't think I did give yourself back eleven.
Speaker 4: Wait, I don't wait. There isn't a thing for me
to put the effect on there. It just says that
I have deflect. It just opens and tells me what
deflect does. I don't have a way to put it
on me. I'm sorry.
Speaker 3: Looking one second, everybody.
Speaker 12: When I brought wrap, thanks for terrious sheet.
Speaker 3: If I find out that it is there, If I
put this on there and it was there.
Speaker 12: I will kill you.
Speaker 3: You will die.
Speaker 1: You will be dead.
Speaker 3: You will I will There will be no more something
with the entertainment. There will be no more caring in
clast remove removed, which.
Speaker 9: We don't we promised, we don't mean it.
Speaker 4: I know, Barry. I'm sad about this too. Logan's gonna
kill me.
Speaker 3: Sorry, you don't mean what that will kill Carrie? I
will I live with her. I will get a knife,
and I will get I will get a rail spike
and that will be my weapon of choice.
Speaker 11: Jesus Christ, what do you want?
Speaker 9: What's up, baby girl?
Speaker 4: What do you want?
Speaker 3: Barry? Why are you interrupting me? Barry? I was just
talking about me. I was doing I'm talking about doing
a murder on Carrie, and here you are being.
Speaker 4: I'm trying to do I want to and he talking about.
Speaker 3: Oh, Barry, you want the rail spike too. I'll come
out you and the rail spike. Come on, come at me.
You come up with carry, I'll get.
Speaker 18: You, d get the funk out of here and give
you the dog's mouth.
Speaker 3: And Carrie, remember when I said give your back eleven
hip points? Did I say actually? Did I say that?
Or did I fly right into being Maddie? I did
say that, Okay, carry? Remember when I said that?
Speaker 11: Okay, Okay, I'm trying to fix it, not letting me
prom just to do something instead.
Speaker 3: Scroll up. Set your hit points to thirteen.
Speaker 4: I'm trying. I'm clicking on the window. It's not letting
me do any thing. I know, Barry, I'm stressed to you.
Speaker 17: Hold control and scroll up.
Speaker 3: Yeah, weld control and scroll up on it. You're a zero. Wow.
Speaker 4: Okay, now I'm dead well down. Oh my god.
Speaker 3: All right, that's the boulders turn, Lily, it's your turns
your there now.
Speaker 9: Oh my god, Lingual Bernie, that's incredible.
Speaker 4: I'm gonna let this dog out of a bag?
Speaker 3: What do LILYA?
Speaker 4: Okay?
Speaker 1: What do.
Speaker 4: Let's see? Well, I only have two spell slots. I
have to use a Y but I don't know what
that means.
Speaker 3: Thunder. Don't you only have one spell slot now because
you use one for dark vision? Right? Yeah?
Speaker 9: But I have two?
Speaker 14: Well for some reason I had two available though.
Speaker 3: Okay, so you should have used one for dark vision.
Speaker 14: Yeah.
Speaker 3: Do you want to do thunder sleep?
Speaker 1: Keep in mind?
Speaker 3: Oh so if you want to attack it, if you
have to run up into the attack action, if you
want to get two attacks, your call, whatever you want,
you get right up in there. You get into the
hexagonal chamber as you do I want to note to
everybody else. As soon as Lily steps into that chamber,
you hear the grinding of stone as you see that
wall that had previously recessed down into the ground or no,
gone up, begins to come down again. It's moving very slowly,
but the wall that that traps the bolter in there
is now coming down on the other side of LILYA Lilia,
this doesn't affect your turn. What would you like to
do if you want to get up to attack?
Speaker 1: If I have to put you there?
Speaker 3: Uh?
Speaker 14: Yeah, So I want to use I want to use
thunder a sleep and.
Speaker 1: Think.
Speaker 3: So you want to run up to it and then
use thunder Asleep to pop back from it? Is that
how it works? So you teleport when you use it?
Speaker 17: Yeah?
Speaker 14: Yeah?
Speaker 3: So then so the way so in order of operation,
uh you know, three hundred feet or sorry, the range
is ninety feet. Where do you want to teleport too
with thunder Asleep?
Speaker 17: Alla, right in front of it?
Speaker 3: Okay, So you don't want to go too far? You
want to stay in there with it?
Speaker 4: Yeah?
Speaker 3: Okay, So let's let's say arbitrarily here cool, So, and
you're trying to do the damage, so target it and
then roll the save for thunderous leap against it. As
Lilia walks up to it steps, their foot leaves the ground,
and as it does, this thunderous blast of sound and
force erupts from where they were shaking it. Go ahead
and hit them with that save Lilia. Then we'll see
how it goes. Yep, they do seem a bit resistant
to magic. They do six, they'll take half. Go ahead
and roll the three D ten thunder damage against it.
All right, as it blasts it, it takes a total
of six damage and it shakes in place as you
teleport over to the other side of it. That is
a spell. So if you want to use a virtuous branches,
you can use a virtuous branches. I will do fortify, Okay,
mind yourself increasing your acing.
Speaker 4: Y Yeah, then.
Speaker 3: Be attack.
Speaker 14: It's an attack thing.
Speaker 5: Oh till you make a weapon or spell attack roll
one DY four an ad it okay.
Speaker 3: Until the end of your next turn.
Speaker 1: Got it?
Speaker 3: Got it?
Speaker 8: Yeah?
Speaker 14: Then that was my action.
Speaker 5: But I can't really use my bonus to attack or
my extra.
Speaker 3: Action can I no extra action only if you take
the attack action then you get to make two attacks.
Otherwise he doesn't do anything.
Speaker 14: Okay, Okay, then I think that's me again.
Speaker 1: Alrighty oh, righty, righty righty.
Speaker 3: Let's Desmond. It is your turn. And then Lawrence is
on deck.
Speaker 18: I'll go around him and I'm gonna action dive and
roll up to my feet and bank tags running in
slow motion, living on a war story as it runs
at it, and just you off screen, just dive like,
get down, mister president in front of it.
Speaker 3: Back back, fly off screen. Go ahead, do you two shots.
Speaker 17: Shot? That's a twenty hit that hits.
Speaker 3: Eighteen oh, and you do eighteen damages. You blow a
full section off the side of it.
Speaker 17: A bang ah that wanted to be a twenty twenty
three that hits another seventeen.
Speaker 3: Another's seventeen points of damage as you fire at it. Yeah,
it's good, it's it's taking it. It's heaven, it's going
through it.
Speaker 18: I'm gonna get right up to the precipice of the
closing door, but not directly beneath it.
Speaker 3: Okay, and then that's your turn, yep, Lawrence, carry you there,
m h Berry. Okay. So we're just gonna we're gonna
swing back to them when they get here. Until then,
Pepper your turn.
Speaker 4: Yeah, I yah, I don't know.
Speaker 9: I just put my finger. Can I get to hear?
I kind of do like a lazy attempt at a roll,
like a dive roll hang with my elged flast twice.
Speaker 1: Gotcha.
Speaker 12: One, that's a hit.
Speaker 9: We rolled damage and then we rolled the next attack. Yes,
this makes sense. I've played D and D before.
Speaker 3: That was a lot of dice. Why did it do
that many days twenty nine?
Speaker 9: Because I have Why do I have improved critical?
Speaker 3: Why do you have improved critical? Oh no, that just
what tends? What just happened? I did roll a twin
hold on. Where's your alderch blast? Why does your elders
blast say two D ten force?
Speaker 4: I don't know it shouldn't let them do two D
ten forces?
Speaker 3: Fright, No, that's what it says. So we're gonna take
lovely generous. We'll take the improved critical just maxes out
the first die. Uh So we're gonna take twelve off
of that and leave you with the ten and the seven.
Speaker 9: Thank you. That's very kind to you.
Speaker 3: All right, But you did hit it, you shot it.
You hit it with an eldritche blast. It shutters. Go
ahead and make your second attack.
Speaker 4: Get them, fucking get them, buck him up.
Speaker 10: I have the fifteen.
Speaker 3: Yeah, it's a miss. Yeah, that audio has been circulating
and ticked off from gravity falls. You can just disson
with water.
Speaker 9: Yeah, and then they cast reflect on myself.
Speaker 4: Of course, of course, canna.
Speaker 3: Be back, maybe just so you know, deflect last to
the end of your next turn. Uh So, I guess
you know. I guess it's fair to cast it when
you cast it. Never mind, don't no listen to me,
don't worry about it. Uh go, so scarn, you're up?
What's up?
Speaker 9: When I have a bonus action?
Speaker 3: Oh so, actually, hold on, carry what we rewind back
to you. We missed your turn because you weren't here, Carrie,
take your turn.
Speaker 4: I'm so sorry. Okay, I'm pretty fucked. Let's see what
this look like.
Speaker 3: Not great?
Speaker 4: I should probab drunk a pulsion that's probab probably heave.
Speaker 3: Yeah, it's impossible to replicate it, tho, because part of
the hilarity of that is the fact that there's multiple
of him doing it at once, so it's a layered.
Speaker 4: Target. Me drink potion. Pretty solid, yeah, nine, pretty fucking solid, bitch. Okay, untargeted.
Speaker 10: Untargeted, untargeting.
Speaker 4: And target your bat and target to my bike. My ma, ma, mom,
that's my bonus action. You're right, you're read.
Speaker 1: You're right.
Speaker 4: So I can't reflect the end of this. Do I
have to see it to a vicious mockery target that
can hear you? Can this thing hear me? I yelled
at it and it fucking fell, so.
Speaker 3: You hit it with a wave of sound that there's
nothing to do with hearing.
Speaker 4: You're right, Thank you for correcting me. God, let's find
out if you can hear me. You're a bitch.
Speaker 3: Okay, what you're saying? Can you hear me?
Speaker 4: That's what I'm saying. Should we smash?
Speaker 3: I'm pretty sure I know what's happening here. Make it
make the same, Come on, make it make a sense.
We're gonna make a little safe. It's the way you
roll it. It fails, let's go.
Speaker 1: Die.
Speaker 9: You the best carry.
Speaker 3: It takes three damage and also disadvantage on his next
attack us.
Speaker 12: But yeah, bitch, all right?
Speaker 3: Guard scard a kiss?
Speaker 28: Yes?
Speaker 9: What do.
Speaker 1: That guy did?
Speaker 3: Uh? No, he's still alive.
Speaker 4: Yeah, he's still the little failure thing autumns from the save.
I meete him.
Speaker 1: I'll go here, I can go that far he's guard. No,
that was forty five feet, so you can go last
time yet there attack die? God? Will I still have?
Speaker 4: You shouldn't have this now because it's standing right?
Speaker 1: Yeah?
Speaker 3: Yeah, what are you asking? What are you asking?
Speaker 1: If you have? If I have AMMO for my fate bowler,
you shouldn't I have?
Speaker 3: Like two you were in town. I think we just
weren't counting up from last time. Yeah, because you're your
long you still had. Yeah, you're good. I think it
says every time you fire it, you fired three times.
So the AMO has been taking down three times every time.
Speaker 17: Oh okay.
Speaker 3: I was like, yeah, you're good.
Speaker 1: All right, Well, this guy's gotta get hurt. Twenty seven.
Speaker 3: That's a hit.
Speaker 1: That twenty seven is hurt yourself, sir, Just advantage you
have to eleven Oh my god, all right, it.
Speaker 3: Takes eleven damage arrow strikes into it. You hear it.
You can hear the gears inside this clockwork automaton grinding.
You can hear it just trying to turn and move
and aim and it's.
Speaker 9: Just like.
Speaker 3: It is not doing well.
Speaker 1: Nice? Nice? Can I do that again?
Speaker 3: Yeah?
Speaker 17: You have two attacks?
Speaker 15: Sick dying a fire guy. Fuck never mind, fourteen fourteen
doesn't hit all right unless someone stings.
Speaker 3: You with inspiration.
Speaker 4: It is really close. Oh yeah, I'll give it to him.
Speaker 1: What if I failed again?
Speaker 3: Here's the thing about that you were one under its
ac You couldn't fail.
Speaker 4: So I knocked this bardic off though, because it went through.
Speaker 12: And it only had one hit point scart, How does
it go.
Speaker 9: All right?
Speaker 3: Uh?
Speaker 1: So, I I look, I aim very closely.
Speaker 23: I'm just like, and I see one one hole right
when i'm i'm, i'm, i'm, I'm going by numbers.
Speaker 1: I'm like one one dude.
Speaker 23: And as I see as I get hit one at
last time, I aim and I shoot right into the
gears between one small place and my arrow's head.
Speaker 1: It's right between gears and it just stops moving completely.
Speaker 3: You hear a crunching noise as the arrow feeds into it.
Initially it pulls it in and cracks the shaft of
the arrow as it goes in. But then the arrowhead
lodged into those gears stops it. And it's as it
loads another harpoon that a small fuse lights. You see
it aim down the hallway towards you, and then the
fuse just harmlessly as the whole thing stops moving, Lilia,
I need a dexterity saving throw from you.
Speaker 9: Uh lah, gotta get out of there.
Speaker 3: The wall continues to close down, Lilya. But you do
feel that if you chose to try to, like combat
roll out of that alcove, you could get out before
it seals you in.
Speaker 9: Yeah.
Speaker 3: Oh that's the thing today. Okay, so you dodge, roll
out as the wall slams down behind you. That fuse,
I changed my mind. It didn't go out, that fuse
that was slowly burning down on the now inert clockwork bolter.
As the wall closes in, you just hear, oh, you're
just a muffled there's a small shake as it detonates inside.
Speaker 9: Oh, I'm suddenly very thankful for that nice whatever that
was was in there.
Speaker 4: Did you look?
Speaker 9: Was there anything in there?
Speaker 1: Yes?
Speaker 3: Ah?
Speaker 14: But also I was mostly focusing on the robots that
there else. I didn't see it.
Speaker 4: All right.
Speaker 1: There?
Speaker 3: Oh my, having been rushing forward, he was as you
roll out mid jump with his great acts as you're
just like, there's nothing in there.
Speaker 12: As he hits the wall, Oh.
Speaker 3: Oh my hondexes.
Speaker 9: No.
Speaker 4: Oh yeah, they're gone.
Speaker 20: That's rough, buddy. Mm hmm, sir, that's done.
Speaker 9: Sound off everyone, Okay, yeah, feeling good. Okay, that's the
one I was looking for all.
Speaker 10: Yeh.
Speaker 4: But you care about me the most.
Speaker 9: You were the one who's hurt when I left you.
And I can see behind scarn all right.
Speaker 4: Okay, yeah, I'm in the dark, y'all. I'll come forward.
So I'm in the lino.
Speaker 1: So over there. I did see a big opening with
a bunch of statues in that bathroom. No idea what
it is?
Speaker 3: Oh? Yes, As you guys approach the end by the way,
getting a clearer look at the water at the end,
there's effectively a free falling waterfall coming straight down from
the ceiling through the hole in it that is pouring down,
creating a light, hazy mist in the area as water
is kicked up into the air, and it appears to
be draining in this three foot deep basin that makes
up the entirety of the this end of the hallway.
You see there are large grates, these fine grates that
are at the bottom of this well of water that
the water appears to be dipping into.
Speaker 9: Does the water look clean and like fresh it's moving.
Speaker 17: It's it's water, fair waters.
Speaker 9: Yeah, that's what Hey, that's what I was thinking.
Speaker 3: But you're gonna you're touching it. You're filling up your waterskins.
Speaker 17: Yeah, you're looking at me like it for it's water.
Speaker 3: Roll me a wisdom saving throw.
Speaker 4: There's like a lot of magic stuff.
Speaker 3: Throw me a wisdom saving throw into the tower.
Speaker 17: Okay, fucked up magic water?
Speaker 9: I just figured, am I having cola or something?
Speaker 17: When have you ever heard of?
Speaker 3: Okay?
Speaker 4: Dimand please.
Speaker 3: Cool?
Speaker 4: You're a monster?
Speaker 17: Pause? Are any more pregnant to we do in a week? Jeez?
Speaker 1: Water happening?
Speaker 3: Sorry? Is it just water?
Speaker 4: Is it magic waters? And bad waters?
Speaker 3: With the water?
Speaker 17: It's just watern't touch this ship?
Speaker 1: What are you talking about? What's happening?
Speaker 8: Water?
Speaker 24: Water water?
Speaker 9: Pepper will stick your hand into the water and flip.
Speaker 3: Desmond Pepper roller wisdom saving through.
Speaker 17: The rage fires.
Speaker 3: Tower by the way, into the tower.
Speaker 17: I know.
Speaker 8: Okay, yes, sir, I make good decisions. They never make
bad decisions.
Speaker 17: Cool, all right?
Speaker 18: Well, uh, y'all are gonna be terrified of water, then
let's keep going.
Speaker 4: Dude, I'm currified of everything down here. There, ghosts in
a crystal lake and zombies, and.
Speaker 1: I've a right.
Speaker 3: To any of this.
Speaker 4: I don't have enough water. I don't I drink all
my water the water safe.
Speaker 17: I should take some rather have, not need than need
not have.
Speaker 4: Yeah, he's right, I'm gonna take.
Speaker 14: You shouldn't take more than what you need from nature.
Speaker 4: No, I'm not gonna I'm just gonna fill my water skins.
I'm gona drink a little bit and fill my water skins.
Speaker 3: Lawrence, Oh ship Yeah, God brow me a charisma saving
throw into.
Speaker 4: The tower, charisma saving throw that I mean, I can't
pretty riz, I'm I'm a little risboy.
Speaker 17: Lawrence just disappears. Not do I not have this loaded in.
Speaker 9: Ship Ah, the water of death, delightful?
Speaker 3: Hold on, I'm grabbing something water, water, water, water, water water.
Speaker 17: To fight a water elemental ones break the son of
a bitch.
Speaker 3: That I mean, I thought you could do as you
are beginning. As you reach towards it, and you begin
filling up the water from your your you begin filling
your water skin from this source of water, des Lawrence,
you very briefly catch a figure, that very lift figure
that is life, life reflected in the water. As you
look up towards it, a feminine figure that you see
reflected in the very laminar flow of water coming from
up above. And as you instinctively turn to try to
look to see where they reflects coming from. As you
see this white skinned individual feminine figure that is reflected
in it, and you turn back to see where they
should be in the space around you, they are not there.
Oh and as you look back instinctively, there's no longer
a reflection of them.
Speaker 4: You guys just saw a weird reflection just now. Oh yeah,
really in the water.
Speaker 1: Touching the not touching the weird temple water, I'm touching
the weird temple water.
Speaker 19: When you touch the weird temple water, weird temple ladies
show up in your weird temple walk.
Speaker 4: Yes, it was a weird temple lady.
Speaker 17: Oh well that's an accurate prediction.
Speaker 4: Yeah, way to go scaring you knew it's incredible.
Speaker 17: Have you seen a weird temple lady before?
Speaker 8: Scar?
Speaker 4: It was either a weird temple lady or maybe my mama.
Speaker 3: Again, God, what you couldn't tell?
Speaker 4: I couldn't tell.
Speaker 3: Happened too fast.
Speaker 4: I'm too fast.
Speaker 9: I don't know. It wouldn't shock me if temples came
with weird temple ladies.
Speaker 1: I mean, weird temple ladies show up everywhere, do they?
Speaker 17: I suppose that's true, you know, Okay.
Speaker 1: I mean I've been around weird temples, though one weird temple.
Speaker 4: So should I take this as a sign that I
should pour this water back and don't drink it?
Speaker 1: I don't know, freak country?
Speaker 3: Okay, what the what the fuck?
Speaker 9: Not?
Speaker 4: Really?
Speaker 1: Yeah, you're right?
Speaker 4: Oh so I'm fucking ten, dude.
Speaker 9: I don't know what to do.
Speaker 4: Should is the temple lady showing up a good sign?
Is she like, you should drink this water it has
healing properties?
Speaker 3: Or is she like, don't do it here for you.
Speaker 17: Suld if you're scared, kid, you don't need it. I
can like, like Lily said, we don't need the extra water.
Speaker 4: I don't have any water left. I drink all the
water in my water skin.
Speaker 17: You never refilled it the entire way we came here.
Speaker 4: I guess we could, but to actively say that I did,
but my two things were checked off.
Speaker 17: You only have two water skins?
Speaker 4: Yeah, oh no, I'm a little boy.
Speaker 9: You're the only one that had two water skins.
Speaker 17: Well, I mean there.
Speaker 4: With half a gallon of each check. But you know, yeah,
I don't. I don't have any water. I shouldn't take
this water. I'm not gonna take it.
Speaker 18: I've got extra so you can. I'll trade you. I'll
take your spooky lady water.
Speaker 4: No, no, I'm pulling it back in.
Speaker 17: I'll fill mine up with it.
Speaker 4: You shouldn't drink it.
Speaker 17: I'm not afraid of this water.
Speaker 4: It's all right, kid, I'm afraid of this water, and
I don't want anything to happen to you.
Speaker 9: We'll cross the bridge when we get there.
Speaker 4: What No, we just don't take the water. What I
have to take this working water.
Speaker 17: I've already put my whole hand in it.
Speaker 4: Okay, but you haven't drank it. Maybe it's okay to
like stick your hand in it.
Speaker 11: But if you drink it, if it kills you from
the inside out, Desmond, I have.
Speaker 17: A very strong feeling it will.
Speaker 4: I have a very strong feeling that it might.
Speaker 9: Why would a temple keep poisoned water around?
Speaker 4: I don't know, what does anybody do anything.
Speaker 3: I'm just gonna very deliberate reminder that you have been
told that these temples exist to filter the water.
Speaker 11: Okay, that helps, so, okay, But where would this Bookie,
Dimple Lady, show up?
Speaker 4: Is it because we're going the right way?
Speaker 3: Is that what it is?
Speaker 9: Polly?
Speaker 4: As I go through go through weird? Are we supposed
to find this weird crystal lake that I saw in
my dream? The gloss all Blue?
Speaker 18: There's like a book that anyone who reads it, they
get a letter that says that someone's gonna show up
in a month and get them. And the reason is
the ghost wants them to find the well that they
died in or something.
Speaker 17: It was a It was a pretty good read.
Speaker 3: The ghost. The growth crawls out of the.
Speaker 17: Letter, crawls out of the water.
Speaker 4: It's terrifying, Dude, I don't like that.
Speaker 1: Fuck.
Speaker 4: We could do whatever we want with the water, all right.
I'm just I'm just I'm just on edge, you guys.
I'm on edge, Laurie.
Speaker 9: I get it. We can understand.
Speaker 17: Why give it a decade or so you can have whiskey.
I'll calm me down.
Speaker 4: What about so long? What can I just have it?
Speaker 18: Because you're like you tiny, but I'm tiny. Your brain's
not done being big.
Speaker 9: It'll flat your brain, flatten my brain.
Speaker 1: It's not good for you, kid. Don't worry about it
because yeah.
Speaker 14: It's not good for you because it flattens your brain.
Speaker 3: Oh, your brain.
Speaker 13: Your brain is something that is constantly expanding and developing
as it gains the wealth of knowledge and and and
and richness. And when you put alcohol in it, it's
like stepping on a valve.
Speaker 9: So it goes flat, dumb, Like me, kid, you got
the flattest head I've ever seen.
Speaker 11: Scar but wait, so it still does it Once your
brain is like finished developing, like you want to become
an adult.
Speaker 4: If I drink, it's gonna flatten my brain.
Speaker 9: Yeah, it's going.
Speaker 4: Why do you drink so much? It's flattening your brain.
Speaker 9: Well, I'm going with you.
Speaker 13: When you're when you're when you're when you're When you're older,
it's easier to fight the brain flattening because you just
just keep doing adult things and then your brain evens out.
But if you're young and full of whimsy and wonder
and you and you drink alcohol, then it soaks up
all of that potential and it flies your brain.
Speaker 4: Scorners that we're all your whimsy and wonder.
Speaker 10: What let's not talk about things like that, Like I'm trying.
Speaker 11: I love that scarn was just like it's not good
for you, but at least like, listen up, kid, it
flattens your brain.
Speaker 4: You couldn't just go with the easy.
Speaker 9: You're going to be horrible.
Speaker 4: Oh fuck, it's incredible. Believe very flatten my brain. I'm
gonna be good. Apple juice for louries. Moving on, desmon,
you found torches.
Speaker 3: It's sick.
Speaker 9: Yeah, come on, look at the tartan.
Speaker 3: If you guys enter into the hallway that extends outwards,
you find it is a roughly how long are you
seventy five foot long hallway in which there are various stands.
There are old statues that, though faded and without color,
they seem to be depicting various gladiators and warriors from
different ages, different species. As you pass down the hallway,
you see at the end of it. Assuming that, assuming
that Pepper goes far enough into the torch illuminates the hallway, Uh,
you probably Kag is sort of pulling off the back
with his great axe up. He keeps looking behind him.
Now every time you guys go down any any passage,
he quickly looks to pack, like, hey, wells are mainly
where they're supposed to be. Very good, very good, and how.
Speaker 9: Long has it been since we've encountered cag like our
conversation earlier today.
Speaker 4: Yeah, it's like.
Speaker 3: Six hours, I think.
Speaker 9: Okay, okay, okay, okay, all right, I just founded that Jack.
Speaker 3: I don't know, he's not still charm you cast another spell?
Damn it?
Speaker 28: Or no?
Speaker 3: I don't think charmed person is concentration?
Speaker 1: Is it?
Speaker 4: It's not?
Speaker 3: Yeah, he was still be charmed then I suppose.
Speaker 4: Sorry, there's durations an hour.
Speaker 5: Sorry, reiterate because we were we were going on about
the water for a bit too. I did not touch
the water, but who else did not touch the water?
Speaker 1: Scar?
Speaker 3: Okay, yeah, everybody. Yeah, as you guys see down this hallway,
there is a passage that leads down to the south
at the end of it that is currently basically just
on the asue of your vision. However, as Desmond pointed out,
there is a large open stone door framed for a
door that seems to open up into a room that
you see is illuminated. You see that there are what
looked to be fire pots lit along the edges of it.
I'll just look move Laurie out there so you can
get a look at it. As Laurie as you look
at as you slash whoever is with you when you
look into it looks into it. What you see a
large chamber, the ceiling of which is about thirty feet high,
with elevated edges spanning the sides of it like large steps,
descending down in increments of ten feet, so there's like
ten feet up and then a platform that surrounds the room,
then ten feet up from that there's another one. Each
is lined with empty firepots, which, as you guys look
into it, seemed to ceremoniously light one at a time.
Only a few were on when you were looking in,
but they begin to light as if reacting to somebody
coming close.
Speaker 1: To the room.
Speaker 3: And then at the far side of the room there
appears to be a very large platform on which a massive,
like ten foot wide fire pot lights up dramatically. It's
light reflecting off various chains that are tied from the
ground spanning up to the ceiling. The purpose of these
chains you couldn't discern, but there's just webs of chains
connected down from around these fire pots that move up,
obscuring most of the ceiling above you. And in the
center of the room there appears to be a something
of a dais an elevated platform that is just barely
in darkness. I'm gonna move some of you guys in
here to so you can see the room.
Speaker 9: Oh yeah, yeah, yeah, get me in there, Give me
in there.
Speaker 4: Cool you get in Get in.
Speaker 20: Yeah.
Speaker 3: And finally, the final thing that you all notice. Up
on the elevated twenty foot elevated platform, just in front
of that fire pot, there seems to be sitting the
ethereal form, the ethereal shadowy form of what looks like
a wolf, sitting very comfortably looking down into the room.
Speaker 4: Bobby, No, screw it a pet. It's a danger puppy.
Speaker 17: Ah that stopped in before.
Speaker 11: It's you're right, wait, okay, wait, that's that's a ghost
and you're all seeing it.
Speaker 9: I don't know if it's ah mm hmm, I see it.
Speaker 3: Yeah, yeah, every all of you see it. It's plain
to see.
Speaker 1: Okay, Okay.
Speaker 9: I don't know the context of what I'm seeing.
Speaker 3: That circle up there, it is.
Speaker 4: Up there, Hi, puppy, Hi poppy, what do you do?
You won't be your friend?
Speaker 17: I don't know about that.
Speaker 1: Mm hmm.
Speaker 17: It seems like maybe a guardian spirit.
Speaker 18: Oh, just with the way he's positioned in this room
and the kind of vague ritualistic nature or anything. Would
I know anything about this kind of what I assume
it's sort of undead?
Speaker 9: Uh?
Speaker 3: Roll me religion?
Speaker 23: All right?
Speaker 17: Would I have my Rangers bonuses on today?
Speaker 3: I'll say yes because you're trying to weigh it against
your knowledge of undead?
Speaker 4: Thank you?
Speaker 17: That just I think the D six right, favorite die,
my favorite?
Speaker 1: I just go up.
Speaker 3: Your favorite die. I think it might well you rolls,
it's your favorite bonus that you get on check someone.
Speaker 1: That's the h.
Speaker 3: That should still be the plus one.
Speaker 17: Yeah, you're right, so plus one on religion.
Speaker 4: It's good because I'm not smart, not a bizarre It's okay,
m hmm, We're very.
Speaker 3: This does not give you the impression of being an
undead whatever it is. It seems to be ethereal in nature,
but as you look at it, it doesn't. It doesn't
strike you as undead. It seems like it's more likely uh,
some sort of projection of a magical effect or.
Speaker 1: Or what have you.
Speaker 3: It does not strike you as an undead creature, especially
since it seems to be waiting patiently though ethereal. You
can faintly see two very dull, reddish eyes watching you,
clocking you, guys. But it doesn't seem to be having
any distinct reaction. It's just standing pause, firmly on the ground,
looking down at you.
Speaker 9: It's magic, it might be lack illusionary magic. Depends on
what type of illusionary magic. It must be here for purpose.
It might be here.
Speaker 4: Okay, so it's not a ghost. So okay, you're not
all seeing ghosts.
Speaker 1: It's just me.
Speaker 4: Okay, that's great, that's great.
Speaker 1: Love that.
Speaker 4: M hmm, yeah, is it? Is it some kind of puzzle?
Leg Pepper's box?
Speaker 9: Sorry, dirty bird, Laurie good Collegen, I'm sorry.
Speaker 4: I'm sorry.
Speaker 9: I shoved scar as if it were. If it were magic,
it might be something where it's prompted or like it
has a message like the spell magic, magic speak. I
think magic.
Speaker 17: I have a feeling cares about it. If I had
to guess the.
Speaker 9: Center of the room there, That's what I was thinking too.
Speaker 17: It seems too ornate to not be important.
Speaker 4: Yeah I should. Maybe you want to us stand there? Mhmm,
I'll do it.
Speaker 17: Shut up, kid, what.
Speaker 9: Do it.
Speaker 17: Self sacrifice in my ass? Exactly? I used to talking
to these things. This is part of what I do Tolorida.
I don't know this is new, but it's it's under
the purview. It's in the it's in the folder, the
nice Manila envelope on my dad tell me this in
the handbook bull Well, you know it's it's still under
my list of duties.
Speaker 3: As you walk forward and you step onto the central platform,
this stone platform elevated about a foot above the rest
of the floor, Uh, everything dolls out. Everything around you
becomes somewhat gray and distant, and you hear the pleas
and calls of your friends behind you with mostly lawrence.
You can hear them, but they are muted, and they
seem to reverberate around you, as though very distant. As
this happens, the only thing that retains color are the flames,
the reddish flames that are spewing from all of these firepots.
And you see that as soon as you step on
to it. The wolf seems to take on a corporeal
physical form. It is pure crimson. Fur is completely red.
And now it's eyes, now that you're standing here, have
a golden sheen to them. And now that you see
it in this state, it just in your heart of hearts.
You know this could not be an undead creature. There
is something somewhat glorious and reverent about whatever it is
you're looking at. As you do, you hear a voice
that em and it's definitely Famil where the wolf is.
But you can tell it's communicating with you pseudo telepathically.
You hear just so, then that is how it will be. Hello, traveler,
For what purpose do you besus?
Speaker 17: Teach me?
Speaker 18: I honestly don't know who you are. Hi, I'm just
been Brandy Barrow from Gilligan's pit. There's people who have
invaded your temple. I want to call it temple. I
hope that's all right.
Speaker 3: There are many who have invaded this temple. You are
among them.
Speaker 17: They have stolen something from us, and I seek to
retrieve us. Oh retrieve them.
Speaker 3: Allow me to introduce myself. I am Hawdel. I was
assigned to this place by Horos on what to watch
over Mortuus his creation. So long as this place fulfills
its purpose, I am to remain stationed here. So I
took no action against the previous intruders, just as I
will take no action against you. However, if you have
a plea. I would be happy to hear it and
to offer guidance.
Speaker 1: I guess I do.
Speaker 18: I think the Pits are in danger, and I want
to know how to help them and save the people
that have been taken.
Speaker 3: I do not know anything of your pits. I'm afraid
for eons I have remained sequestered here. Could you describe
what is happening?
Speaker 17: Bodies are being taken by servants of Gotham, either dead
or some alive.
Speaker 1: Yes. And the other.
Speaker 3: One approach to me recently spoke to me about how
to get into the lower sections. I believe he went
by Tennis Stain. He must be one of the ones
you refer to. Currently, they are below in the Colindrite chamber.
I'm aware that they are fiddling with the mechanisms of
this temple, but they have not directly threatened it just yet,
so I am unable to take action. Are they enemies
of yours, young Hafling, They.
Speaker 17: Are enemies of the Pits, so they are enemies of mine.
Speaker 3: Yes, then I would consider it a direct favor to myself,
Haroes and Mortuus, if you would go into the lower
chambers and put a stop to whatever it is they're doing.
This temple must remain in operation. It is important.
Speaker 17: I mean too, I soon will find our way down.
Speaker 3: The way down is hidden within the central chamber on
this floor of the temple. There are two methods by
which you might enter. I suppose I leave it to
you to decide which. Unfortunately, as part of my role here,
I am only here to offer guidance and to judge
those who enter, and remind them that this place must
remain in existence, that the waters that it filters here
are important to the longevity of the world around us.
Speaker 17: But I get ahead of myselves. M the water over
in the other room. Is that water particularly safe?
Speaker 3: That depends on the contamination in the area outside. Assuming
that all three of the latch temples are still working properly,
they should be able to filter out the mists and
carry it in the waters equally without posing any particular threat.
But if one of the latch temples were to not
be operating the way it should, then it would cause
an issue. The other two temples would have to work harder,
the concentration of mists carried within the waters would increase,
And yes, the waters here may become more dangerous, But
the waters flowing from this floor down to the bottom.
They are concentrated as they go. They are at their
most raw and harmless here. The further you go into
this place, the more dangerous the waters will be, as
the mists are filtered off and concentrated, and then scent
on their way into the earth below.
Speaker 17: Is there any precautions you should take about these mists
as we descend deeper?
Speaker 3: Avoid them, do not touch them?
Speaker 17: Makes sense?
Speaker 3: Ignore any whispers in your ear, any forms that seek
to enter in the corner of your eyes. There are
insidious things, things that creep into the minds of mortals,
things that mean only to curiously take account of what
the world is, and don't seem to realize the damage
that they are causing. I do not know the full
breadth of the situation. My station is only to observe
this place.
Speaker 1: But I do know.
Speaker 3: A union of gods were brought together to build these
temples so that that threat might be diminished. One can
only imagine that they thought it important. Should you wish,
I will tell you the two methods by which you
might descend.
Speaker 17: Please, if you would, you may.
Speaker 3: Enter by faith by performing the function of this temple,
by presenting its purpose in the central chamber of this floor,
or you may enter by blood. This temple was built
by the followings of Mortuous the Challenger, and so an
option lays bare before you. Prove your might, and you
may pass forward. I am not permitted to give you
instructions on how to activate the central chamber, but I
do leave the choice up to you by faiths.
Speaker 1: Or by might.
Speaker 17: I assume the might and blood path would be judged
by you. Then it would be. Is that how the
others passed through? They did not.
Speaker 3: I spoke to Tannistaine, the representative who stood on that platform.
He was obstinate. I did not care to speak to him.
He said when he left that he wished to test
the waters to see what the temple offered, and he
found his way down. He was clever, all right. Ah,
one moment, you see the wolf close their eyes. As
this happens, all of the lights in this.
Speaker 1: Place go out.
Speaker 3: By the way, those of you who are not on
that pedestal, you are hearing all this, but you are
hearing it again. Everything that the wolf says, that Howdell says,
You hear it as if it's distant and reverbing. But
As this occurs, as a seems to close his yellowish eyes,
all of the fire pots go out at once, and
then they begin to reignite, each of them with a
purplish hue to the flames and Desmond instead of Desmond
standing in the middle. When the flames reignite, you see
there is a much larger figure. This ethereal form of
a much larger figure wearing a black cloak over their body.
They have layers upon layers of cloth covering them. They
have skin that is covered in a light layer of fur.
They stay and almost ten feet tall. This individual black
hair pulled up into a bun on the top of
their head, long pointed ears on the side. They have
a very large jaw, cracked face as though they had
suffered trauma, dry skin around their eyes and mouth, and
a what appears to be a metal brace on their jaw,
and a skull like iron mask on the front of
just hanging on their chest. You guys, see an illusory
representation of as soon as it wants to load. I
may have forgotten to lower the resolution on the image,
so it may take it's giant.
Speaker 4: Oh they're oh my god, it's loading. Oh I'm feeling threatened.
Speaker 3: Logan, you're feeling threatened.
Speaker 4: He's pointing that weapon right up.
Speaker 12: He's gonna get you.
Speaker 3: Oh my gosh, me.
Speaker 4: Scy.
Speaker 3: As you see the shadowy figure of this individual, and
you hear Hawdel's voice, behold the leader of those who
came here, Tannistaine. Though you don't see the individual moving,
you do hear a low voice resonating through the chamber,
echoing that you can tell is being projected back from
the past. As you just hear enough of your tricks.
Speaker 12: I don't need you to reach the bottom.
Speaker 3: I'm capable of doing it myself. This place, it will
serve as a altar to.
Speaker 12: The return of Catham One. God shall pass.
Speaker 20: This world to another, but I will leave you in peace.
Speaker 3: Odell one might say, I will free you, in fact
from your service here. As this happens, all the lights
flicker and disappear, and it returns to being. Desmond on
the dais in front of you, Prick, who.
Speaker 10: Right are you?
Speaker 17: It doesn't look like a verrs alta. Briefly, can they
hear us right now?
Speaker 3: The ones who had come before?
Speaker 17: No, the ones with us now?
Speaker 3: Yes, Although if you wish I could sequester us further.
Speaker 4: Please, Oh, oh, y'all gonna go on?
Speaker 3: I can on the out on the outside, all of
the torches vanished, leaving the chamber in complete darkness. Even
those of you with dark visions seem to be lost
in a pitch black voice. This also happens in the
more ethereal version of the realm that you are within Desmond.
All the fire pots go out, leaving only the stand
that you are on illuminated, and the fire pot, and
with the total the wolf behind it illuminated, as you
seem to be cut off from all of them. Do you, Aaron,
want to say stuff privately? Or do you care if
people leaves?
Speaker 17: It's such to you? I don't think it's I just
didn't want them to hear. Whether or not the players know,
it's secondary to me.
Speaker 3: I will leave you guys.
Speaker 1: Hear that.
Speaker 3: We'll leave you guys here, for they can no longer
hear or see us. What do you wish to say?
Speaker 17: He said that people come to beseech your aid? What
exactly does that look like?
Speaker 3: Phistorically, there haven't been any here in eons upon eons.
It's only been in the last at least several thousand
years it's only the two groups who showed up just now,
and the occasional explorers who come in not knowing what
they're looking at. I am sorry if it disappoints, but
to beseech my aid means only to ask me questions
about the temple. I am here to offer guidance and
to relay the importance of this place I see.
Speaker 17: I hope you might have been able to help one
of us.
Speaker 3: In the Latch temples. There are others, such as myself,
other Arkons who could be persuaded, but I am not
of a particularly powerful station though, depending on what you require,
but perhaps I could help.
Speaker 18: I don't even exactly know what I want. But the
child that travels with us, I'm more so now than
ever concerned about my ability to keep them safe m hm,
and I just wanted to see if there was anything
you could do to age in that effort. They're looking
for their mother or what's left of them. But it
is a I mean, it is my responsibility that they're
here now, and I fear that if I lose them,
I don't know what I'd do.
Speaker 3: I wish that I could help you.
Speaker 1: Under support.
Speaker 3: Unfortunately, my authority is limited, very much to the operation
of this temple. I do not possess the powers needed
to do what you're asking. It was worth a shot,
so the others of you, the lights all return. You
can see again. The pitch black void that you were
briefly banished to is gone.
Speaker 17: Thank you had I'll have an answer.
Speaker 18: If we if we don't figure out how things work, Oh,
I'll have an answer about which trial we'd like to
go through.
Speaker 3: The trial of faith. You may succeed by attempting the
temple in front of you. The means to complete it
are out there, and you already have all the information
that I am able to give you. Should you wish
to attempt to pass by blood, return here and tell me.
Speaker 17: Thank you. Just turn around and walk back to the others.
Speaker 3: As you step off, all the lights change back, color
returns to the world, and the wolf returns to looking
ethereal and distant.
Speaker 4: What's uh? What's going on? Wait to get old dark?
Speaker 3: What happened?
Speaker 17: Oh?
Speaker 27: I had a private question to ask, h Mmm, did
you have to send me to the seat through zone?
Did I send you to the sea through zone?
Speaker 1: I mean I couldn't see through anything, it was it
just went dark.
Speaker 17: I see it wasn't one. I learned not to question
my power.
Speaker 1: I don't know if that's your power, nor have I
ever questioned.
Speaker 4: It's fair safe to say we all expect you very much, doesn't.
Speaker 19: I'm quite respectful of you as a human being, not
because you're a cop buck that ship hate that far?
Speaker 1: Yeah?
Speaker 4: Yeah, I mean no, No, I respect cops.
Speaker 3: I want to be one.
Speaker 1: I'm just a You're a great guy, that's true.
Speaker 4: So what are we doing?
Speaker 3: Oh?
Speaker 17: I mean, I know you heard the general gist of it.
There's two ways down. I think one of them is.
Speaker 18: Doing the old fisticuffs with our friend back here, or
whatever trial he has ready for us. I can't tell
you what that will look like exactly. Or we have
to perform the function of the temple, which is laid
out behind us.
Speaker 8: Hm.
Speaker 1: Hm, puzzle or fight.
Speaker 29: H That's a good question, gay, I have I think
we could solve. I think we could turn the key
of this temple, this ledge key temple.
Speaker 4: You know, well, what are the consequences for if we
mess up either one of them?
Speaker 18: Oh, the trial of blood or power probably means either
getting severely injured or killed, and the puzzle, as far
as I understand there is no consequence whatsoever for not
being able to do it other than having to do
the other one, and.
Speaker 9: Other than having a lot of time figuring it out.
Speaker 11: Okay, the puzzle seems like you better call yeah, yeah,
this one together.
Speaker 17: Yeah, I mean, if Tennessean can do it, we probably can.
Speaker 20: Yeah.
Speaker 4: Yeah, for sure.
Speaker 12: Smarter than that guy.
Speaker 9: Do you even see that guy?
Speaker 17: I don't like him.
Speaker 18: I mean I didn't conceptually and kind of just on
principle because he kidnapped one of our governors, but also
I don't know. He just seems like a big old jerk.
I don't understand how he was as popular as he was.
Humh probably the hair, big softy according to everyone we've
talked to.
Speaker 5: Oh.
Speaker 17: To you, it wasn't talking to me.
Speaker 4: Oh you know what I mean, a prick.
Speaker 3: Just now.
Speaker 9: Something must have changed. People are willing to do terrible
things for their goal, whatever his might be. Bringing back
this Gotham.
Speaker 1: Show.
Speaker 17: Check out the other path, then see what the you know?
We've lost?
Speaker 12: Keg Where the fuck the Cagle?
Speaker 7: I'm still the statues. I don't recognize a single fucking
one of them. Why pokes his heading? Does something happen.
Speaker 4: We have a new thing going on now.
Speaker 3: But all right, where are these fucking cultists?
Speaker 4: How do you feel about puzzles downstairs?
Speaker 3: I fucking hate puzzles.
Speaker 4: This might not be your game, mam okay, all.
Speaker 3: Right, point me towards cultists and my lost brethren. The
puzzle I'll do is solving the puzzle of how hard
to hit him the cave in their head with my
great arts, you guys, because we can't.
Speaker 4: We can't tell them that there were two options. We
can't tell them that we could have done the puzzle
or the fight. Yes to think that we could.
Speaker 17: Only we'll do the other thing, and then he can
have a happy surprise.
Speaker 3: If we can think these are gonna come.
Speaker 17: The statues stone smack.
Speaker 4: They might, you can throw on them.
Speaker 17: I was right about the gun, that's true.
Speaker 1: He was.
Speaker 9: You were the gun, you.
Speaker 3: So I might be right about these two. If I
was gonna build a big old he's just like walking
back and forth in front of the door looking at him.
I was going to build a trap. I would have
a small army of statues that come to life and
beat the tarret to whoever tries to get into their
most sacred chambers, which you're in I believe, so, I
guess staying there forever.
Speaker 12: So he's don't come to life.
Speaker 3: Okay, I'll solve you a puzzle.
Speaker 12: Be right back.
Speaker 3: He wanders off.
Speaker 17: All right now he's gone.
Speaker 18: Pepper, you seem excited about this whole figuring all that
out business.
Speaker 17: Yeah. I mean the place is supposed to purify water,
so I guess we have to do that. You know,
you're the clever one of the bunch, so why don't
you take.
Speaker 4: The lead on this one?
Speaker 9: Huh Oh? Was that all directed of me?
Speaker 4: Yes, you said, I didn't hear my name? All right, sure,
I love I don't think it's a smart one amongst
the bunch. Maybe we should do this as a unit.
Speaker 23: Hey, we do get in here.
Speaker 4: What do you want?
Speaker 9: I was just I was thinking about how to solved
this thing, and he he made a good pint about
the pure fine water.
Speaker 4: Bit. Let's trying to do it as a unit anyway,
scorn Lily thoughts, mhm, I get that. I get that,
Phil Pepper.
Speaker 3: You have the floor.
Speaker 9: Well water has to be dirty to be filtered out first, right,
mm hmmm.
Speaker 17: Apparently it's going to be at its cleaning. I mean,
you were you you heard it.
Speaker 20: Mm hmm.
Speaker 9: Right, maybe we should get the floor plan of the
place first. We haven't finished explorings just yet.
Speaker 17: There's an entire side we've left out.
Speaker 9: They might they might coloring you know, some I got
I got it cooking up there. I know what we're
gonna have to do for sure, but you know, just
to get a bit more context, so licked all right
before he gets back here.
Speaker 17: The latch timbals all have to do with the water.
Speaker 3: Mm hmm.
Speaker 9: A lot of a lot of liquid, a lot of
lac missed.
Speaker 17: Water like a thermos or something.
Speaker 1: Mm hmmm.
Speaker 4: Do we do we have any magic to like purify water.
Speaker 17: Or I doubt that will be our major solution. Again,
let's check the other rooms first. Yeah, all right, I'm
gonna start heading off towards uh the eastern room.
Speaker 4: Yeah, y.
Speaker 28: We go.
Speaker 1: Oh, I follow the leader.
Speaker 17: Hm hmmm.
Speaker 1: The leader mm hmmmm.
Speaker 17: All right.
Speaker 9: If we're walking back side by side, that means we're
both the leader. No shuit, you don't get to choose that,
all right.
Speaker 3: As you guys walk back out and you head towards
the east, it's gonna move you guys over there. You
enter into what looks to be another chamber that has
another large crashing pillar of water, a similar reservoir, similar basin.
Cag is not in this room by the time you
get there. He appears to have moved on from it
and gone somewhere else. But as you enter into it,
you see that there's basically not anything in here except
for another similar water based and another torrent of water.
Speaker 9: And just the dead end.
Speaker 3: I know there's another path that keeps going back towards
what looks to be the entrance to the place.
Speaker 17: Yeah, and connecting, and then there's only one unexplored path
after that.
Speaker 3: Right, there is a light wisping fog that is being
produced by the water that is crashing down one that,
unlike the other one, small tendrils of the mists seem
to move around kind of somewhat unnaturally.
Speaker 17: You know that water's bad.
Speaker 9: Yeah, you said what I was thinking.
Speaker 3: Within if there seems to be an odd flow, this
strange bulge of liquid that shifts and moves within it
as if against the flow of the water.
Speaker 17: Hm.
Speaker 9: Okay, so that's the tainted water that this place is all.
Speaker 17: Filtering out, filtering in, actually.
Speaker 9: Filtering in to filter rat pushes.
Speaker 17: It underground and then separates the mist from the liquid.
Speaker 4: Right, huhm.
Speaker 9: Okay, okay, we've got clean water, we've got bad water.
Two parts of the puzzle.
Speaker 17: Did you know that water is technically lava?
Speaker 4: What the fuck?
Speaker 18: Because ice is a monomineralic rock. Some dude told me that.
Speaker 17: In the army it was.
Speaker 4: Hank Is is a hank of trustworthy source of information.
Speaker 17: Oh he wasn't a great soldier. He's pretty green, but
he was a smart fellow.
Speaker 4: Air cool, I trust you?
Speaker 3: Moving on?
Speaker 4: What is lava?
Speaker 9: Fuck? You shaking my head?
Speaker 21: Uh?
Speaker 9: Can we go to the front please?
Speaker 1: Yeah?
Speaker 3: As you guys, continue on into the next room. Still
no cag.
Speaker 17: He's quick, you know he's a fast Look ye.
Speaker 1: Aus.
Speaker 3: He continues on. You pass into a room. This long
chamber that extends forward ends in a massive statue of
a silver scaled dragon kin with an imposing presence. Who you, guys,
are those of you who made the religion check earlier recognize.
Speaker 12: To be mortuous?
Speaker 3: A depiction of mortuous. I'm gonna get you guys a picture.
Speaker 9: Hold on pepper points.
Speaker 3: Pepper points, that's what that's what peppers affection meter is called.
Pepper points. This massive statue that stands roughly fifteen eighteen
feet tall depicts this Yes, silver dragonkin, silver scaled dragon cantu.
They stand roughly about twenty feet tall, almost reaching the ceiling,
arms crossed, imposing form. A plaque stands before them. And
though as soon as you guys step in and stop
to look at it, you cannot tell where it's coming from.
But as if surrounded by as if a colosseum were
in the distance, you hear the faint ethereal sounds of crowds, cheerings,
and weapons clattering against each.
Speaker 9: Other, stab, stab, murdered death. Kids stand.
Speaker 3: There's a cool metal grating that is rusted and coated
in ancient bloodstains that covers a large amount of the
floor in this room.
Speaker 4: Hm hmm, holy room. Question mark haw.
Speaker 17: Uh, I got no idea.
Speaker 9: Do you think like the statue purifies water?
Speaker 18: No, you said, the key the way down is in
the central chamber, So I imagine that's probably where we'll
finish what we're doing.
Speaker 9: Right.
Speaker 17: This might have to do with the trial of blood,
or it could be just a separate thing altogether. That's
the floor.
Speaker 3: Look, yeah, it is covered in a cool metal grate
that has ancient bloodstains and rust on it.
Speaker 17: Yeah, I uh, I imagine a lot of happy things
happen to people in this room. A bench. On the
other hand, there is a stuff comfortable. Yea mm hmm.
You can poke at this, I think later. Again, let's
familiar familiarize yourself with everything first. Get the pieces together.
Speaker 18: Otherwise we're trying to put a puzzle together by holding
out one piece at a time.
Speaker 9: Okay, that forgets a little run in the face because.
Speaker 3: You guys continuing on, Yes, you guys, find yourself emerging
back into the central chamber.
Speaker 17: You see an elevator going down. Kens like I figured
it out.
Speaker 3: Goodbye, you guys. Step out and see the long central
corridor that had been in the first chamber. He appears
me standing at the end of it, and what looks
like a dead end room in the center of a
large ornate pattern that's on it. Just has his great
axe turned upside down. He's tapping the tip of it
on the ground's scratching his beard as he's looking around
in this room.
Speaker 17: Don't you find anything?
Speaker 8: Nay?
Speaker 17: Oh, getting in mind, there's just a.
Speaker 3: Dead end and uh, couple altars and benches. There's nothing
fucking here.
Speaker 1: Hm hmm.
Speaker 17: It's probably like an elusion.
Speaker 11: There's stuff here, there's just like no one here because
you're looking to fight cultists, so there's there's stuff.
Speaker 26: I think we uh, perhaps we got them more.
Speaker 17: We might have Yeah, Nope, No, the other ones are downstairs.
We know they're downstairs.
Speaker 3: I hate to break it to you, but there's no downstairs.
What there's no downstairs. There's no stairs anywhere. Hmm.
Speaker 17: You go look at those just altars, lady.
Speaker 3: As you proceed toward them, you find yourself in a
large empty stone room save for two stone benches that
have been moved to the walls. You can tell they're moved.
There's scrapes along the ground from where they were in
the center, and there are also two stone altars sitting
in each corner of the room. Each of these altars
has a large divit bowl like divot carved into it.
And the walls of this room are etched with old
lines of text written in various different languages. But it
seems to be the same basic text, just written a
bunch of different ways.
Speaker 17: Should it's all old languages, none in common, No.
Speaker 3: Some of them are common, some are tri conic. It
seems to be most languages that you would expect, you
pretty readily find one in a language you understand and
in common. The text that is on lining the walls
of this room says, present proof of this temple's purity,
and the way shall be known. But beware, no glory
is to be gained in seeking the inner sanctum.
Speaker 17: Yeah, I'm here for glory. That's fine. I'm gonna dump
one of the waterskins I filled into the left divot.
Speaker 3: All right, you do so you reached out.
Speaker 26: It, right, I wouldn't drink out to that this place?
Is it not cleanly? You gonna.
Speaker 1: Make a stee.
Speaker 17: No, there's no way to put a fire under that. Also,
it's not fly. Uh oh, if you issues thinking of this,
If you guys want to check that other path we
didn't check just yet, there might be more to this
than I I know. But yeah, no, that's it. I'm
gonna I'm gonna think for a second.
Speaker 9: I'll go and check that other path if anyone wants
to come with pepper.
Speaker 3: With you. So, just to be clear, you put water
from the left one in this guy? Yeah, okay, what
path are you guys checking?
Speaker 9: The one we haven't checked?
Speaker 17: Yet I guess it's technically two because there's this one,
but it probably connects.
Speaker 8: To this one one.
Speaker 3: Yeah, spoiler tag everybody. Oh, these two connect out to
a uh. These two connect out to a pathway that
leads to one of the balconies, and there's.
Speaker 17: Nothing once those two start off.
Speaker 18: I'm gonna go back to the other fountain and fill
up the same water skin from the more scary looking fountain.
Speaker 3: So Scart and Lily didn't go. So Scart and Lily,
as of ice sight, you see Desmond walk past and
begin moving back inward.
Speaker 1: Oh, oh, what youre doing?
Speaker 17: I want to say?
Speaker 3: Okay, Oh, Desmond disappears around the corner, heading towards the water. Yeah.
Speaker 1: I don't worry about it, all right.
Speaker 3: So Desmond, you're going to fill up your water from
the the other one.
Speaker 18: Umm, I'm gonna try and not get directly onto it
because that would stick. They have like little loops we
could tie them on too. I assume to like carry
the water skins around. Right, I'm gonna wrap that around
the end of my rifle and then I'm gonna stick
the water skin in like I'll rip it in the butt.
Speaker 17: Of my rifle.
Speaker 3: So I can roll me a dexterity check.
Speaker 17: Okay, so safe, that would be seven's three lower, so
that would be twelve.
Speaker 3: Okay, you do so with a twelve. You stick it
on the end of your rifle, and you hold the
water skins tiny little, tiny, little mouth out towards it.
And as you reach it out, you see forming from
the water what looks like this large it looks almost
kind of like a hand, but with no solid form
to it, reaches out and grabs your rifle, not violently,
but just kind of grips it and holds it in
place before the water can get in. Just an arm
of water into hand sticking out from the torrent of water.
Dot it roll me in Arkana.
Speaker 9: Check.
Speaker 17: H that's a natural one for a total of zero.
Speaker 3: You know what, you know what. I'm a I'm a listener.
I listened to when you role play roll it again
with advantage because of a thing you did or said earlier.
Oh wait, no, wait, you rolled you got a one
and then re rolled it into Oh.
Speaker 17: I didn't reroll the one you're right about halfling or no?
Speaker 3: I think I think it did. I think it rolled
back into one.
Speaker 4: Yes, there's re rolled one and you got another fucking one.
Speaker 9: That's bad.
Speaker 3: Okay, but let's say you had advantage.
Speaker 17: Roll it again, all right, just a street that's.
Speaker 4: So fun arcnna, Yeah, honestly impressive.
Speaker 17: Thirteen Desmond, I'll drink you.
Speaker 3: Yeah, you've seen one of these before. Apparently according to you,
as you you see as you look at it pulling
itself out, a living body of water massive emerges. That
strange flow that was moving back up against the water
seems to pull itself out and separate as you see
a living geyser of water shifting and moving as a
water elemental appears. I would like everybody to roll initiative,
even though some of you don't know you're in combat,
because Desmond, guess what water elemental money? Let's go. Oh good,
it was so funny earlier when you were, like I thought,
sitting here like.
Speaker 1: I'm not stopping him from doing as he makes it
more interesting.
Speaker 11: That's almost nine twelve total, the biggest denial of Desmond.
Speaker 18: Fittingly, your turn is first, go my gun, you fucking dick.
I'm gonna draw my revolver and shoot it twice the
chest in the hunter's market first.
Speaker 3: Okay, you move your hunter's mark to it, so please
apply that to it and then go ahead.
Speaker 17: Yeah, it's up to an hour. I guess I still
have it. How any one that hits huh, I'll go.
It's supposed to be the trial and knowledge's not the
trial of blood.
Speaker 3: You fire your bullet into it, you deal thirteen points
of damage as you shoot it. Chunks of it does
get do get blown off, but then quickly begin reforming
seventeen hits. You do find it appears to be resisting
the straight damage from the gun.
Speaker 18: I'm gonna try and this is obviously not nothing I
can do because I'm an action for it. But in
the meantime, Desment is trying to just stuff the water
skin into the water elemental.
Speaker 3: It's just a fun thing you're doing. Uh So scarn
your it's your turn, Pepper, you're indeck.
Speaker 1: Scarn you.
Speaker 3: Hear two gun shots come from the direction where he
went Scarlely Doodley. Just scarny boy, scary boy.
Speaker 1: I'm back.
Speaker 3: All right, your turn. You hear gunshots come from where
Desmond is. All right, I'll pull up. I want it.
If you got it, I'm gonna come get it if
you if you with it, if you're with it is.
Speaker 1: That about as far as they can go to get them.
Speaker 3: Yeah, and that's enough to see Around the corner you
see a living water Yeah, a control towering water elemental
attacking him oily at this point you see you see
him Scar and dart off towards the gunshots. Uh so, Scar,
what I'm gonna do?
Speaker 12: Why do you have to touch the water?
Speaker 17: That's how I think more than boast.
Speaker 15: Oh, okay, I'll attack it.
Speaker 1: Okay, it's water, right it is? Can I hit stormlords? Might?
Speaker 3: Yeah?
Speaker 1: And I think that might be a good idea. Still
I still have one, thank go ahead and applying fingus.
Speaker 3: And it does five landing damage.
Speaker 11: Now anyway, up, fight boat man?
Speaker 1: Why didn't you hit that sixteen? Anyway?
Speaker 3: Fifteen fifteen hits you be.
Speaker 1: Water elemental buzz.
Speaker 3: As you fire at it, You strike it for eighteen
points of damage. Unlike Desmond's bullets, your damage finds full purchase.
As it hits it. You hear this swooshing almost cry
from it. What sounds like waves crashing and water passing
through narrow spaces, as if it lets out a cry
using the only method of vocalization it has. The water
that you strike seems to burn away light from the
arrow from the fate bow causes the water to dissolve
into light and magical ether. You have one more attack,
do you yield?
Speaker 9: I'm gonna take that doesn't no, that is what water
sounds like.
Speaker 1: Huh ooh all right, I don't hit them?
Speaker 9: Do you want to overwork it for our listeners?
Speaker 1: I hit a one to a tin, but I don't
think that counts.
Speaker 3: Do you want to do an overwhelming advance?
Speaker 1: And why not? I have no reason not to get
away beats.
Speaker 4: I'm loving a fast get up with.
Speaker 1: The beast thirteen that hits.
Speaker 3: A buzz buzz.
Speaker 1: Three to nine?
Speaker 3: Nice? It takes the nine? Is that you? Yeah, that'll
be me, Lawrence. You're on deck, Pepper, you hear gunshots
and sea scar run off?
Speaker 20: Oh man, oh.
Speaker 9: Super based water touch in.
Speaker 4: Start running.
Speaker 9: It's so dark.
Speaker 4: Oh no, in the dark. I've left the ten.
Speaker 9: Year old alone in the dark. I'm a great I'm
a great adult.
Speaker 17: Near a cliff?
Speaker 4: Oh God, which way do I go?
Speaker 3: Oh my god?
Speaker 9: Come on, Laurie, Laurie, you gotta know where the cliff is? Buddy?
Do I have to double back?
Speaker 3: Is this Emperor's New Grooves style? I'm sorry. Shot just
falling off the waterfall.
Speaker 9: Oh my god, if I go back for the child, oh,
ship of course I go back for the child.
Speaker 17: No, will you make haste for.
Speaker 3: That would have been that would have been your dash.
Speaker 9: Yeah, I'm so sorry. I swear to God you remember
running your action day.
Speaker 4: It's okay, I'm so sorry.
Speaker 9: I'm gonna get more turns. Don't you wear a sugar burger?
Come on, I want.
Speaker 3: I'm coming to turn, Lawrence. Lilia, you're on deck.
Speaker 9: You're better run past me.
Speaker 4: Okay, I try to run past you.
Speaker 11: I don't think I have enough movement to run past you.
I can get right here. If I go through a wall,
I can get right past you.
Speaker 4: I can get tout me out of the way.
Speaker 9: It'll be fine.
Speaker 4: Never on the torch. Okay, okay, this might be presumptuous
of me to ask. Could we could? Could we hold
hands or something and then you can lead the way
with the torch? Sure? Okay, give okay, Okay.
Speaker 9: We're holding hands. That's the end of our action.
Speaker 17: Bonus actions holding action to dash when they move.
Speaker 1: How are you doing?
Speaker 3: Yes? Okay, Lilia, your turn?
Speaker 30: Okay, ummm, Lilia, you want to join our handholding, Lilya,
go help Desmond.
Speaker 14: That's very lude. What are you teaching him health?
Speaker 4: That meant no, No, it's Lilia. It's copped hands. I
swear to go for a coped hands.
Speaker 13: To try to show can't you show me that oncends
dat you guys, you get your gross Oh.
Speaker 4: My god, it's not even lace, Lila, it's copped. It's
friendship hand holding.
Speaker 3: I swear with you as you rush off, Lilia, as
you rush off, leaving Lawrence yelling behind you. You get
twenty five feet later, you get to wear it. They're
and you see scarn Is camping with his bow firing
around the corner at something.
Speaker 1: I'm camping.
Speaker 3: You have forty feet of movements. You still have fifteen
feet that you can still.
Speaker 1: Move, Lilya.
Speaker 4: Yeah, I think I'm gonna sit.
Speaker 14: Gonna fifteen feet left?
Speaker 5: Yeah, okay, I can get just next to scarn Nice.
Speaker 3: That is enough to see what is in the room.
Speaker 18: It's all under control. Doesn't look it now, I'm gonna
drink it. Wait does this thing have missed inside it?
Speaker 17: Tell it's dark. I'm not gonna drink it right away.
Speaker 9: I've had enough of you silly policeman.
Speaker 23: That's me.
Speaker 4: You can't do anything from here.
Speaker 3: You got an action still, Yeah you got uh the
you got because yeah, that was just your movement to
get there. You got no spell slots, that's true until
you take another short rest. But you do have what
do you have?
Speaker 4: Mustling?
Speaker 1: You do.
Speaker 17: Get us a dash?
Speaker 3: It could dash? Wait?
Speaker 4: Get her spells back on?
Speaker 9: No, sure rests are considered long rest because I only
need four hours?
Speaker 3: Wow? Did you use up all your short rest? Rest
are considered long rest? That's not true.
Speaker 10: Okay you can.
Speaker 3: You can get a long rest in four hours, but
your short rest so will only take like five ten minutes.
Speaker 4: Yeah. Sorry, they've gotten all their spell thoughts back on
their last for rest to use them. Oh they just
use them all okay, stop checking.
Speaker 14: Yeah yeah, I'll try to help you out.
Speaker 4: I can I can try to. I can try I
can try to hit it with a sling.
Speaker 3: What is the sling range? It is thirty one hundred
and twenty. So you can do it, but do a
disadvantage and you can do it twice.
Speaker 4: Damn twice.
Speaker 3: Extra tack you extra tech, extra tech you love' oh
you still have fortify on you. We're just gonna take
that off Fortify L one seventeen. You hit, ye oh god,
you hit.
Speaker 4: Oh my god, it'd be so bummed.
Speaker 3: I'm going to say your moonbeam is gone by now
by the way. Yeah right. You spin a sling around,
you throw a rock at it, it hits it. There
is a audible splash as it hits it. It does
blow bits of its watery form off its body. Do
that again, Yeah, do it again with disadvantage. Oh my god,
on a sling.
Speaker 4: Bag, baby, you're hot, was dropped.
Speaker 3: I don't like that.
Speaker 4: Now I'm rolling twice.
Speaker 18: Twenty, so that's what you should have had. If you're
rolling straight, that would have been a triple twenty.
Speaker 4: Damn, holy shit, you hot bitch.
Speaker 3: Big dramatic guy Nex style thick lines close up as
you drill arma slang and throw it sours towards it
and unfortunately it is still a sling so as it
hits it boom blue and then deals for damage. Yep,
the water elemental is going to go. The water elemental
its body tumultuously shifting, taking on a different shape each moment.
Pat moves forward and passes into Desmond's space. Oh no,
it is now going to target, Desmond, it's gonna make
two slam attacks.
Speaker 17: No, as it beats you, aways knew how this was
gonna go one day. One would drink me back.
Speaker 3: Hits you, Desmond, You feel yourself getting battered. As you
take eight points of damage and maintain concentration. It's then
going to attack you once more, and it twenty three
hits you, yep. As you feel continued to batter you
take fifteen more points of damage, desert and maintain concentration.
All right, as it continues to strike you and hit you.
You guys see its form now, just a round Desmond,
who's like floating up a little bit inside of it,
as if he's being suspended in the side of the
water elemental as you just see him. You don't see
the limbs hitting it because it's a contiguous form of water,
but you do see him reacting as if being hit inside,
just being like as if he's being struck from all sides.
Caag continues to try to figure out this puzzle. He's
not certain what's going on in that room. He's just
sitting there like as the gunshots ring and everyone runs off,
he's just stroking his beard, looking at the full bowl
of water, and then at the other one, it's like, hey,
so there's two bowls of water, and there's two torrents
of water in the temple, and there's two benches, and
he moves over and starts dragging a bench over towards
one of the altars. Ah ah, DestinE, it's your return.
Speaker 17: Not looking great in my current situation.
Speaker 3: I think you mean.
Speaker 17: Us a section.
Speaker 3: Gotcha eleven not bad?
Speaker 4: Oh mm hm oh, way to hold on, way to
hold on.
Speaker 3: Dark psion, No, never mind, got do whatever you're gonna do.
Speaker 17: I grappled while I'm inside it, like am I you
can move for you. I'm gonna get out of it, okay, rude.
Speaker 3: Desmond swims to the side, just little legs kicking and
gets some tracks on the ground, pops out the side
of it. Desmond, you, uh, just so you know, just mechanically,
you're not drowning when you're inside of it. Just yeah,
just flavor wise, you're just suspended inside.
Speaker 1: Um.
Speaker 18: I mean, you know, if it ain't broke, don't fix it.
Stop being alive and stuff. Fourteen that hits I think
you're like a thirteen or so, then uh die parish
cease aliven't breathing.
Speaker 17: Do you breathe? Probably not?
Speaker 3: Takes fourteen reduced to seven damage. Does the water breathe?
Speaker 17: Yeah? Perhaps it might be high oxygenated water.
Speaker 3: I guess it's got to get the O from somewhere,
right fucking.
Speaker 9: With that?
Speaker 3: Twenty seven?
Speaker 17: It needs air and it's watery lungs.
Speaker 3: It takes twelve reduced to six points of damage.
Speaker 17: And we can talk about this some fishing mine. Water's
gonna round determine is that you will your body water
even count? Are you the same water as that water?
Because if I have to come back here, I'm gonna
be pissed.
Speaker 3: It raises up an arm that forms into a strangely
well defined muscular water arm that looks like it's about
to punch you.
Speaker 17: Okay, well, I suppose you're not a talkative type. That's me.
Speaker 3: It's garden pepper. You're on deck?
Speaker 1: Is it dead yet? It's not dead yet? Attack? Oh okay,
where's where's my funny? Bud where's my funny? Where's my funny? Attack?
Bud Man, you.
Speaker 10: Should die.
Speaker 9: Scarn uses vicious mockery.
Speaker 3: Fifteen that's a hit.
Speaker 1: Heh, yeah, it is fifteen.
Speaker 3: It takes a full fifteen points of damage.
Speaker 1: Wow, what if he did that again? Oh fifteen, Yeah,
it hits.
Speaker 20: He was right.
Speaker 3: Oh, twelve, he takes the full twelve.
Speaker 4: Nice, that's it for me, all right.
Speaker 3: He fires two more arrows at it. They strike into it.
It's water reform is diminished considerably since it began.
Speaker 9: Pepper, your turn, all right, So I believe the plan
is me and Lawyer are dashing.
Speaker 3: Mm hmm, so you'd be moving. Laurie is using the
reaction to dash, so you can both move up time.
Speaker 20: Yeah.
Speaker 3: However, if you dashed, Laurie does not have enough movement
to follow you.
Speaker 4: Yeah, you could go. I'll find the torch, just yelled
at me. It'll be fine, all right.
Speaker 9: I can't.
Speaker 4: I can't.
Speaker 11: I'm not as far away though, It's okay, all right. Also,
I have my own torches, just fucking lighted. But I
old a pretty girl's hands.
Speaker 4: You know what I.
Speaker 9: Well, if you need anything, holler, I'll bet you.
Speaker 3: Twenty five more feet of movement. Yeah, that's like the
fucking girl from from myce age. Noises.
Speaker 4: Oh it's so dark.
Speaker 9: Oh I to go, Oh my god, oh my god,
I can hear you laughing.
Speaker 3: You're getting there, But no that was unfortunately your turn.
Speaker 9: Yep, I know's go dark.
Speaker 4: She's yelling out me.
Speaker 3: All right, so give you one. I can trace your
path just so we can.
Speaker 4: Yeah, thank you, so we can. Okay, what's going on?
Speaker 9: Where there's that here?
Speaker 4: Now it's also here? Did you say that your gunfire earlier?
Speaker 11: Yeah?
Speaker 4: From where.
Speaker 9: I point again?
Speaker 4: There I go score alilio.
Speaker 6: Bye?
Speaker 4: Hey, what's going on over here?
Speaker 3: See you're dashing?
Speaker 1: Oh you know nothing, just corner.
Speaker 4: I can't scoop past him.
Speaker 3: You have fifteen more feet of movement to move past.
That would be five so you could get to right
on the other side of him, where you still cannot
because it's in darkness. Cannot tell what is going on
over there?
Speaker 4: I light up walking towards you can't use your action.
Speaker 3: Oh you're right, fuck you step out. You hear the sound,
you hear angry water and see gun flashes. It's like
a horror movie for you. You just see this watery
evil form moving around Desmond's and single frames of and
he fires his gun, single flashes of this living wave
fighting him. Oh does what?
Speaker 17: Yeah?
Speaker 3: Kid?
Speaker 4: Are you okay?
Speaker 17: Yeah, I'm fine.
Speaker 4: I shall believe you.
Speaker 3: Who are you?
Speaker 17: I'm over there.
Speaker 1: What the fuck?
Speaker 4: I'm gonna use my last like ten feet to go
as close to you.
Speaker 3: Used everything to get to where you are.
Speaker 4: I used everything i have. Well that's where I'm at.
Speaker 3: Oh yeah, your turn, Who will you help him? You
can get up next to it if you want.
Speaker 4: Oh, she's so incredible. I'm assuming she didn't thing I
asked her to do because I can't see ship.
Speaker 14: Yeah, I'm gonna use wylam on on on Desmond, gotcha?
Speaker 3: That action bonus action.
Speaker 14: That's a bonus action. That's why I'm doing it.
Speaker 4: There are now as well for it, for for re judgment.
Speaker 3: Slap his head and the flower appears on top of it.
Speaker 4: And we're gonna gonna give into pot.
Speaker 20: And then.
Speaker 14: And then I'm going to use my my main action
to do an attack.
Speaker 4: With my rapier.
Speaker 14: Two attacks in fact, Oh yeah, oh yeah, that is.
Speaker 3: That one misses yeah, and that one's.
Speaker 4: Anna what is happening? I don't know.
Speaker 12: Oh my god.
Speaker 3: You like strike into it with the rapier and like
it goes through it, like the needle point of the
rapier goes through it with like nothing happening, and like
oh it's water. And on your next attack, you bring
the rape you're up and just like slash through it
and splash water off its body. Roll damage. Oh, reduced
down to nine because of the non magical weapon, but
you do eighteen reduced to nine damage.
Speaker 5: Doesn't I know, I know it only works on I'm dead,
But doesn't technically my weapon have magical properties because.
Speaker 3: Of my celestial It's not a No, it's not a
magical weapon. I can if you use infused weapon on it,
it becomes magical. Well that effects on it. Hey, I.
Speaker 4: Went to my ass and that's not a spell slot.
Speaker 17: Worth.
Speaker 3: The no comment is that you're that's me. Water Elemental
is going to make two attacks, one against eat. No, actually,
hold on, it's not going to do that. It's going
to enter into both of your spaces and then it's
going to use wehlm. It's going to be the only
thing in the universe to use welm as a singular word.
Not overwhelmed, Not underwhelmed, you are currently whelmed. It is
going to become a torrent of water that is going
to shriek and move about, striking both of you. This
is not an attack, so I don't think wy Lumband
can interact with it. But it is going to make
you both make a strength save give me one moment.
Speaker 17: That's fine, we're both very strong.
Speaker 3: Yeah, that's true, you're both very strong. Please make this strength.
Speaker 18: I didn't tell you, but I added the outlets of
Gogur strength to my inventory.
Speaker 3: Oh I see.
Speaker 4: The throwback the altlets of Goger strength.
Speaker 3: That's a success from Desmond with a seventeen. I need
the same save from you those at what's helped.
Speaker 9: That is a that is a city.
Speaker 3: So you're going to take a little bit of bludgeoning
damage as the water tornado around your rolls really badly
and does eight damage.
Speaker 31: It is then.
Speaker 3: It is then going to grapple you, Lilya, as you
are restrained within the water. When well you are, and
well you are restrained this way, you cannot breathe. Oh no,
because you succeed in Desmond, you are shunted out of
its space. As after you dodge away from it, it
just regurgitates. You just fuck out the side of the
top of it. Hey, tags turn, he's gonna walk over
to the other stone bench again, pulling it back to
where it was supposed to be originally, just with tapping
his head like ah, Desmond, it is now.
Speaker 18: Yours tor over on an undershock. Uh, all right, one
one shot to its head. All right, gun Loy which.
Speaker 3: Had this head, this head, this head. He just tore
the water pop out from different parts.
Speaker 17: Anyone's fine. I suppose.
Speaker 3: That twenty hits you're thirteen is reduced to six. It
takes six damage.
Speaker 17: I'm going to run inside it, okay, and I'm going
to shove Lily attempt to huh.
Speaker 3: Well, mm hmm, make an athletics check. Not against lilya
against the DC that is restraining them. Do you do, Lilia?
You pop out the other side of it. As you
are shoved five feet The unwilling movement breaks the grapple.
As you are pushed outside, we're no longer restrained.
Speaker 17: I'm trying it back out.
Speaker 3: You can. Nothing stops you, all right? You guys both
get the equidescent sides of the of the water elemental.
Speaker 17: Ah, that's me scarn.
Speaker 3: Desmond has pushed Lila out of it and then jumped
back and sort of swan dived his way back out
of the elemental's body, leaving it vulnerable between the two
of them.
Speaker 1: Yep, yeah, Clid did so what if I like guilded.
Speaker 18: Murder murder?
Speaker 3: What if I turns, turns cap brim around to have
cap facing backwards? Fucked? It's uh, you can't with twenty
seven you fire, you do eighteen points of Oh my god,
really you do eighteen points of damage?
Speaker 4: Are we playing that? Nineteen?
Speaker 3: We are?
Speaker 4: Ah?
Speaker 1: Do it?
Speaker 3: Finish it? You see the water elemental's form, this solid
sphere begins to coalesce as its body seems to lose
some of its composition. A more solid sphere of like water,
dense water appears inside of its scard. Uh huh, Mark,
So roll your damage.
Speaker 9: That's it.
Speaker 12: Marga and maximum not as card.
Speaker 3: How do you do this?
Speaker 9: What?
Speaker 1: Once again, the ruins on my arm start to glow.
My eyes again glow.
Speaker 23: I pull back an arrow, shooting directly from my bow
into this deeper coalescence of like more core water.
Speaker 28: It sticks directly into the core, and electricity from my
arm shoots into the arrow, bursting like this nucleus the inside.
Speaker 12: It hits it.
Speaker 3: It kind of the electricity goes through it like a
lightning rod, into the spherical core of the elemental. As
it does, it lets out this swooshy shriek as its
body explodes, water splashing in every direction as the water
elemental is a killed.
Speaker 17: That was for Hank, you lava, fuck it, No, Hank's great.
Speaker 3: Oh okay, Pepper arrives in the room. Is the other
room good?
Speaker 17: Find anything?
Speaker 3: Pepper? You arrive to see nothing in the room except
for a very very wet Desmond and Lily on two sides,
weapons drawn toward each other.
Speaker 4: A lot happened. I also wasn't able to help.
Speaker 9: You.
Speaker 3: Guess what.
Speaker 31: Wait, I know these things happen. Is my water skinful? Yes,
all right, I don't know if this one counts.
Speaker 4: But you know, no I drink that water elemental, bitch
you show.
Speaker 17: Maybe not if you lived somewhere else, I'd drink you.
Speaker 18: His house is a little dirty full of spooky not
good gas, of which the name I don't know.
Speaker 4: That's what I was trying to say about the water earlier.
Speaker 17: Oh yeah, but that water doesn't have spooky not good gas.
Speaker 3: This one, I will know that the tendrilling, the tendrilling
is no longer occurring in this water. This water, Yeah,
in this torrent of water, that misty tendrilling effect. Now
that the water elemental is dead, it does not seem
to have that same life life quality that the other
one that that it did before.
Speaker 17: I'll have a little sip.
Speaker 3: I mean, still there's some mist.
Speaker 1: Okay, the STI.
Speaker 17: I restrain myself. I want to show it who's boss.
I suppose Oh, perfect.
Speaker 11: Quick, actually actually a real way to go, Lily scar Yeah, yeah,
that was really good.
Speaker 1: Yeah, no, prob And that's when next time?
Speaker 19: Can I have a little explanation before you just go
past me with the water skin out to the dangerous
water that we were told not to touch.
Speaker 17: Probably not but.
Speaker 4: Water skin.
Speaker 17: First, I tied the water skin to the end of
my rifle that I ran at it.
Speaker 9: Oh, that's not a bad idea, I'll help.
Speaker 1: Well, really, it's not a bad idea.
Speaker 17: Hunt have to touch the water.
Speaker 4: No pepper, its red.
Speaker 3: Water.
Speaker 4: Also, thank you for coming back from your pepper though.
That was really sweet. I was going to leave you.
I mean you did and then you came back. But like,
thank you, thanks for.
Speaker 17: Getting what for me?
Speaker 14: Mhmm, don't say it like that ever again?
Speaker 17: Why would I not say it like that?
Speaker 7: Oh?
Speaker 12: Reason did you walk away.
Speaker 1: To do?
Speaker 3: Man?
Speaker 17: It's my fault they got wet? What sorry?
Speaker 3: I am you you you're a witch.
Speaker 4: Carried, Oh for sure a witch dude.
Speaker 3: Do you guys return to the main room?
Speaker 17: Are you all walking away?
Speaker 3: Returning to the main room?
Speaker 9: Make you would keep that you get that wedness to yourself?
Speaker 3: How about you, you guys re arrive in the main
room to see that as you pass by an altar
that scept that that is in the middle of the
hallway that leads into the main room, and you come
in and light enters into it, you see Cag standing triumphantly,
having done nothing but move those two benches over to
and up on top of the two altars, so that
there is now just a stone bench on top of each,
and he's standing in the center of the room, hands
on his hips, just like ha. Actually, okay, clearly there's
a piece of this.
Speaker 1: I'm not getting that.
Speaker 12: I'm on the right track.
Speaker 17: Hell yeah, yes, poor our friend, into the into the
other one.
Speaker 3: As you pour the water into that one and the
bowl fills, there is a faint, silvery shimmer that runs
around the outside of the altars, and then behind Cag,
who is still looking valiantly down the hall towards all
of you. The door between not the door of the
wall between the two altars splits in the center and
begins pulling into the wall, revealing a stairwell down. As
it does, Cag turns looks over to your tesbond i,
water and benches. Right, good call.
Speaker 18: Yeah, well it's great. Minds work together greatly. I think
it's how the saying goes.
Speaker 3: As it opens, Scarn, there is a stabbing pain in
your chest in your applemen, bitch.
Speaker 1: Okay, there is a stabbing in my chest, someone would say,
my abdomen.
Speaker 17: You're alright, mm.
Speaker 3: Yeah, you guys here, You guys can just immediately This
grotesque adding smell flows up from down below and fills
the chamber you're in.
Speaker 9: Oh m hm, nasty laser.
Speaker 3: Definitely gas.
Speaker 9: They stink just as bad.
Speaker 1: Not only am I feeling a stabbing pain in my chest.
I hate the smell of this place.
Speaker 4: Okay, so stimulus, Yeah, what the fuck is this?
Speaker 1: What the fuck is.
Speaker 3: Hag?
Speaker 9: It's our way down, it's.
Speaker 1: Our way in. I don't like get down there.
Speaker 26: My body.
Speaker 3: Looks to me like these kinds have set up downstairs. Yeah, done,
terrible romantic magic.
Speaker 1: They think they're doing that, girl, mantic magic. What do
you mean by that?
Speaker 12: Their necromancers.
Speaker 1: I'm just really in pain, and what's going on?
Speaker 3: I don't know.
Speaker 12: You all right?
Speaker 3: Is it with death causing you to double over?
Speaker 1: It's not just that. No, it's not the smell. Oh god,
my chest.
Speaker 4: Are you sure it's not a smell?
Speaker 17: No, it's not. Taking a minute, no, no, no, no,
I mean we're good.
Speaker 4: Fucked up, candybe take him in.
Speaker 3: I mean I look hold on. He pulls out like
a water skin and a bottle. He walks over one
of the altars and been scooping water has been put
into it, into another water skin, and as he empties
the bowl, the wall closes. If you need a minute,
could take a wee little break, if that's what you want.
Speaker 1: As you were the what did you do the water?
Speaker 3: Huh, it's about to pass out. No, I'm good.
Speaker 1: No, I'm chilling. No, No, I'm fine, don't worry. It's
a it's a it's a medical condition.
Speaker 3: That once we had down there that's not coming back.
Speaker 1: Yeah. I feel that. I feel that.
Speaker 3: I feel that a full strength when we do.
Speaker 1: No, I'm at full strength, trust me on that. No, no, no, no, no, no,
I'm not more of a mental all right, short rest, yeah.
Speaker 3: Short rest.
Speaker 11: Yep, yep, we flop on the ground our last one
before we got to take along.
Speaker 17: We could take we could take the night.
Speaker 18: The door won't open unless they come for us. And
if we're taking watches, we could wake each other up
pretty quick.
Speaker 4: And I have a new thing where we'll feel safe.
Speaker 18: Yeah.
Speaker 4: Yeah, I learned a new thing. I was reading a
book and I learned a new thing. I'm gonna do it.
Speaker 3: He cast tiny hut, He creates a spherical gets you
all in the center, creates a spherical barrier in which
you all can be safe where. Wow, it's exactly the
size of that thing in the c Yeah, you guys
all tuck in to take a attempt to take a
long rest. It's true. You have a pretty strong indication
that if they try to come up from there, and
entire wall is going to open.
Speaker 14: So this is how you make sure your brain doesn't
get flat.
Speaker 10: But by keeping people safe bye, by using it.
Speaker 14: Oh okay, yeah, girls love when you use your brain.
Speaker 1: Oh my, okay.
Speaker 11: The green pank guy you were talking about? Yeah, normy okay, okay,
So okay, So what I've learned so far is that
I should surprise girls. Ah, I should use my brain
and not drink alcohol. These are the things that you
guys have taught me so far.
Speaker 4: Okay, which one wasn't?
Speaker 18: It depends on how you surprise anybody really mm hmmm.
It's like surprise you candy versus surprise. I jumped out
of a closet.
Speaker 3: By someone named by named Hank.
Speaker 9: Uh.
Speaker 17: Oh no, he's an old war buddy, am I.
Speaker 3: See, my guys, is something like that? Yeah, this guy
John why his old war friend of mine a good
advice to give?
Speaker 4: Was he a veteran or was he also pretty green?
Speaker 20: Uh?
Speaker 1: He was?
Speaker 3: I mean good old John that day he was pretty.
Speaker 9: Oh wow, the experienced ver day.
Speaker 4: Wow, that's a great name.
Speaker 3: With the time, with the time, it is not to
cut the fun short, but with the time and the
fact that my mother is currently on a plane heading
for Vancouver and I want to be sure I'm ready
to meet her and whatnot. I think that with that,
that is where we're going to end for today, with
you guys having have you got you guys solved this
without the brute force method?
Speaker 16: Yeah?
Speaker 3: That might mean some cool stuff might happen. Who knows.
In fact, actually, you know, I would like all of you,
all of you guys, everybody get an inspiration. Those of
you that don't have inspiration, click the little circle if you'll,
I know, justice for you. Top right gone to your
main sheet and you should see in the top right
hand corner there's a little thing says, just clicked the circle.
I just did it for you because I was talking
about it, so I did it. But that's where it is.
You can use those anytime that you roll a dice.
If you want to re roll the D twenty, just
use your inspiration to do so. It's advantage, but it
can be retroactive.
Speaker 4: Spence is gonna be so angry about this.
Speaker 11: Why because I'm gonna be like, so we didn't root
force a puzzle and be like, fuck you, that's the
way to do it. And I'll be like, yeah, but
because we didn't, we all got inspiration.
Speaker 4: Yea, what the fuck?
Speaker 10: What the fuck?
Speaker 3: There was a different there was a different thing that
you would have been given for doing it either way.
Speaker 11: Oh okay, it's just really funny to be like, we
were rewarded for not being a little bit of Spencer.
Speaker 17: For Spencer because part of it involves violence.
Speaker 4: Yeah, you would have been like, let's just go fucking fight.
Speaker 3: Yeah, yes, I'm gonna roll the quick check in chat.
Was there any roboting today, I'll tell her I didn't
see any, not at all.
Speaker 12: Yes, what Hopefully I fixed it.
Speaker 3: Also, as a general note, I mentioned this in DMS.
We took out the breaks last week. We didn't have
a break today, but people were pretty vocal about liking
the breaks. There's like a vast majority that like the breaks,
so they'll be kept in in future. If we do breaks,
we'll leave them in. Yeah, and if it ends up
being dead, silence is just know that you all hacking.
Vetoed the no break.
Speaker 4: You requested it. Yeah, that's sweet. I like that people
like our breaks, and I get that it feels more
like hanging out.
Speaker 17: Yeah.
Speaker 3: There were more people that were vocal about wanting them
back than there were people excited about them not being there,
So that it's what it is.
Speaker 11: Sorry for people who don't enjoy them, but that's how
behold yep.
Speaker 4: You Calmato. You're gonna have my freaking strokes and you're
gonna like them. We need breaks, God damn you.
Speaker 3: Swowly cheat beets, swoly.
Speaker 4: Cheap beets, they're the best.
Speaker 9: Anna Lily was spicy today. I know, are you sure
she's not Pepper?
Speaker 4: I don't know, I don't, I don't know. She's just
kind of rider.
Speaker 13: But it's like, yeah, no, I'm just making sure you
dance your little dastedly kids. Don't get into trouble.
Speaker 14: Better go kill it.
Speaker 3: Literally literally, the scar is just like this, the desmond.
Speaker 10: A little water.
Speaker 4: No need to go get it for you.
Speaker 1: No, I could deal with it.
Speaker 14: Worry I'll do I'll do some damage so you can
get the final shot and feel like you did something.
Speaker 3: Come on, damn, what the fork mane?
Speaker 9: My new name is hoppen freaking yero.
Speaker 3: Hopping yerow hopping yarow. Okay, anyways, with that, we're not
gonna do better than that, so YouTube, We're gonna head
out on on the hopping yarrow now. So we'll see
you guys all next week for our delve.
Speaker 17: Further down, get into the temple.
Speaker 3: Smooky temples, spooky yeah, spooky.
Speaker 4: Everybody love come by.
Speaker 9: We loved and appreciate it.