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Speaker 1: It's the Internet. You're busy, let's do this. Welcome to

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the Game Mesticides podcast. This is the podcast where we

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decided everything about the world of games, so you never

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have to think for yourself. I'm your too hot for

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YouTube host Jeff Grobbin.

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Speaker 2: With me is Mike.

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Speaker 1: Today's episode Metal Gear has a release date cast. I

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mean you could get in an announcement date, and Sony

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is going to publish Katakawa Games also GTA six.

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Speaker 3: I'm not delayed yet. Do a time though, keep my

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time like.

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Speaker 2: A you're hoping, so mister I counter picked it in

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the Fantasy Critic.

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Speaker 3: Yeah, I also truly believe.

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Speaker 1: So, so talk about it. We'll talk about it absolutely.

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How are you doing.

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Speaker 2: I'm good. We recorded our Game Ass Game Club discussion

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on Indiana Jones and the Fantastic Circle as you say

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before this, and my power went out named the mill

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it uh, but we got back on It was probably

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karma because we were talking about the Giza section and

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I kept saying Gaza Gaza instead. Embarrassing, but you know,

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we got through it. We made it happen. It's good,

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so they get everyone who participated in that.

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Speaker 1: Yeah, the God of Electricity comes first all in the

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end for sure, right, Raydon Raid.

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Speaker 3: Yeah, we also don't know that one.

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Speaker 2: Yeah, look it streussed me. It's not a problematic thing.

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Any two words that sounds similar. I'm just gonna get

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them mixed.

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Speaker 3: Up, same constantly and forever. Mike. Yeah, So it's uh.

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Speaker 1: You know, I'm kind of like getting my feet underneath

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me with like this week and then. But it's been

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kind of non stop today specifically where it was like

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I did I did the day job, and then I

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tried got Colombo in real quick, and then back to

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a meeting and then another thing after that, and then

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the kid's doctor appointment went for forever tonight, and then

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I had to take out the trash. Now we're doing

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this and we're doing Columbos after this, so it's gonna

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be a long day.

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Speaker 3: And yet I'm feeling pretty good. Yeah.

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Speaker 2: I like accidentally took a nap when I told myself

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I wasn't going to, so like I woke up like

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five minutes before the Game Club in a panic. But

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I'm glad I did because I like feel okay right

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now and because you know, gosh, from Game Club through Columbros,

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it's like five straight hours of podcasting, so it cand

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you know, I love the podcast could be a lot

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even for me.

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Speaker 1: Sometimes exactly you earned your nap, I think. So I'm

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glad you took that for sure. Yeah, I still want

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to stop.

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Speaker 2: Maybe I do this cycle every time where I'm like,

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I should just start drinking coffee, and I tried doing it,

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and I'm always like, I don't like the way this

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makes me feel. And then I stopped doing that, so

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I kind.

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Speaker 1: Of you know, just caffeine, there's got to be some

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I mean, either you like caffeine and other products.

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Speaker 2: That's all right, That's what I don't get. I don't

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understand why coffee specifically it makes me so freaking jittery

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and kind of ad It probably.

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Speaker 1: Just straight up is more caffeine than it's probably like

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twice the amount of caffeine than what you're used.

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Speaker 3: To, and that could be enough to do it, you

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know what. Thank you everybody for joining us.

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Speaker 1: Give us a good rating wherever you are listening, and

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hit that like button on YouTube.

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Speaker 3: Please.

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Speaker 1: If you want to ask a question, you could drop

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a super chat during the show on YouTube. We'll get

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to all of those before the end of the program.

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Thanks to Carlos Ayen who is Insane in the Rain

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music on YouTube for the use of our theme songs.

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Thanks to one Up versus Cpu for our artwork. You

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can find more at one up versus cpu dot com.

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We are on Spotify, Apple Podcast and wherever pods are caught.

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Thank you to the mods, Thank you to Christian for producing.

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And you get more from Mike and me and support

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us by going to patreon dot com slash game mess

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That gets you access to our discord server, participation in

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Q and A sessions and our game club discussions, early

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access to new episodes of game as Jeopardy and Columbros,

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and of course all of our shows ad free. That's

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Patreon dot com Game mess Thanks to ever to everybody

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who has been supporting us and who have been joining

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in the last few weeks.

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Speaker 3: As well.

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Speaker 1: Friendly reminder you can also become a supporter by becoming

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a YouTube member right here. Hit that membership button gets

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you all those same benefits, as well as the Twitch

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subscriber option. When Mike's streaming Twitch dot tv slash Tokodo,

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you can use your prime sub whatever you want to do,

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any which way you want to support him through there you

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will also get all the same benefits. Just hang out

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with the other podcast producers in the discord and find

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all the other benefits everywhere else. All the stuff is

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listed there. All right, Mike, let's just get right into it.

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What do you say?

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Speaker 3: Sure?

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Speaker 1: All right, let's let's start with with GTA six. GT

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six came up in the earnings report. I was like

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talking to someone earlier today, like, Hey, what do do

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you think it's going to get delayed like today? And

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I was like, I personally was like, no, it wouldn't

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happen to this earnings report because this is Q three

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earnings report. So the next one will be Q four

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where they can report what happened last year and then

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they can give an outlook for the next financial year.

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And I'm like, at that point they will have to

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kind of say if they expect a lot of money

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to come in in that financial year, they will have

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to say something. So if they want, if they want

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to decide to delay it, at that point, it'll make

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a lot more sense. So I think that they have

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still have some time and I think they still believe

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this thing could come out. But even if it's like

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gets delayed, you know, to early next year. That's still

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within the financial years, So we'll see. We'll see if

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they're going to be delaying it at all. But I'm

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not surprised they didn't do it today.

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Speaker 3: How about you.

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Speaker 2: No, well, no, I'm not surprised. I mean, they did

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reiterate that they're expecting it to come out this fall specifically.

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I think I don't know. I'm still on a team.

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I don't think the game is delayed, I mean, refreshment.

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Is there a reason we think the game's getting delayed

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aside from just the fact that it's a really big

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game and Rockstar has delayed games before they specifically about

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this game that makes it seem so delayed prone?

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Speaker 1: No, I mean just other than you know, all those

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other factors that you just seem to be discounting as

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if they'll don't really.

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Speaker 2: I don't feel particularly moved by them.

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Speaker 1: I don't know, like, always gets delayed at least once.

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Speaker 3: Yeah, that's a good point, You're right.

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Speaker 1: Other than that, yeah, but always like every seven years

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when it happens, and now it's been seven years, le's

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see what.

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Speaker 2: Happens this time.

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Speaker 1: Yeah, but not just Grand Theft Auto, like other similar

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games of this size and scale, I just think there's

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too much riding on it. They want to get it right,

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and this thing has not had an official public delay yet,

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so I think it gets one.

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Speaker 2: But they waited a long time to announce this one, right,

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It was a long time there. I think that they

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were maybe more sure about the time when this. Now,

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you're right, big video games, you throw a lot of

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that out the window, and whenever a game gets delayed

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does seem like a big deal. Plenty of games also

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don't get delayed and do come out generally when they

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are supposed to to. I don't know what. It'll be interesting.

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We don't have to make up. We don't have to

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make another big bet out of it, Jeff.

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Speaker 1: But we already got something on the riding on the line, right,

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the fantasy critic that's counterpicked it, So we already have something.

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Speaker 2: And it'll be really funny. Oh god, it'd be so

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great if you and Dan both lose just because of

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bad counterpicks.

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Speaker 3: Now, mine was.

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Speaker 1: Mine's a decent counterpick, even better than dance like Dan, Well, no,

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I mean mine was, like, I think, one of the

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best options I had available to me in that moment.

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Speaker 3: And it's only gonna be bad if things.

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Speaker 1: I mean, you know, picking it early when it doesn't

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come out is also going to be equally bad if

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it gets delayed.

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Speaker 3: So it's like we just got to wait and see.

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Speaker 1: But if it does come out, You're right, I definitely lose,

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Like there's just no chance that I can win if

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that then comes out. It's my counterpick. I can't like

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drop it or anything like that. So yeah, it's it's

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a rough situation. If it does come out, and you're right,

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the thing is almost certainly like the one of the

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reasons they waited to announce it for so long is

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because they want to avoid a delay.

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Speaker 3: But you know, we did think it was gonna come

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out last.

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Speaker 1: Fiscal year, the current fiscal year that is ending now,

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because they originally did plan it for that internally, and

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they never like said that publicly, but they said that

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in their earnings Outlook previous so there has already been

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like one stealth delay. So yeah, maybe this is really

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when it comes out for sure. I just think the

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way these things tend to work, Oh, you give a

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developer a certain amount of time, they fill up all

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that time, and then they need more time.

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Speaker 3: That's just usually how it goes.

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Speaker 1: So we'll see, and I just don't think it's also

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it would be shocking if it's like, oh man, we

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were going to release it in November and now we're

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just gonna move it to February. We've seen that so

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many times now that yeah.

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Speaker 2: Maybe it could also just be a short delay. It

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could be there thinking September and now it's October November

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or something like that. Even ye, right, so you.

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Speaker 1: Said fall, So they got plenty of room to work

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with already in that in that window.

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Speaker 3: So we'll see.

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Speaker 2: You are right that we'll have a better idea that

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next quarter, right, yep, right, because yeah, then we'll see

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how much money they expect to be making. Here. You know,

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Dean from you know who I work with over at

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games Bat. He always gets to talk to Strass sort

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of as part of these earnings. It gets kind of

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pre briefed on his trust, thank you. You know, he

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asked he you know, you think he asked him about specifically.

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You know, he says, look, you never say basically said

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you never say never, like anything can happened. But no,

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we're still expecting this game to come out when we

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said we expected to. So uh, yeah, you can't read

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too much into it. We don't know.

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Speaker 3: Yep. I think they.

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Speaker 1: I think right now they probably believe that game is

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coming out this year, and I think that's completely fair

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in this moment, and so it's something we'd have to

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probably go wrong. It's just it's game development, so it's

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easy to bet on something.

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Speaker 3: Going wrong, all right.

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Speaker 1: Metal Gear Solid Delta Snaky to release eight leaks via PSN.

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It's been confirmed now they put out a video. It's

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coming out August twenty eighth. Hey, okay, not super far away,

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but not super close to either. People played this game

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last year. Dan played this game last year. A lot

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of people seem very impressed by it. You know, they're

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promising a whole new way of playing it, like where

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it's like you can control it essentially like Metal Gear

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Solid five if you want, that's an option, and the

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difficulty will scale. I'm pretty excited about this, Mike. I've

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never full we really played this game. I tried it

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a couple of times, most recently on three DS, enjoyed

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what happened in it was like, man, I know that

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that remake is coming, I should just wait for that.

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Speaker 3: And now, yeah, really looking forward to it. How about you.

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Speaker 2: Oh yeah, I love Melgar Solid three. It's probably my

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favorite one in the series. I played through it a

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couple of times now, so I'm just excited for an

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excuse to go back to it. There's a part of

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me it still feels like a little weird about the

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one to oneness of it, especially with Silent Hill two

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being such a good PS two game remake, and they

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did take the opportunity to do some reimagining and changing

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some things up, and I like that about it. I

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think here, it's a tricky proposition because you would have

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to do that without Dale Kajima, and that's just gonna

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really stir the pot a lot if you do that.

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So I get kind of playing it a bit more

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safe here. So I have to really understand and it's fine,

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and I will just be happy to have excuse to

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uh to play the game again, and it'll be fun

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to see people like you. I think, you know, Lucy

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said she hasn't really playable, and even though it's Bouger

255
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Solid three, this is chronologically the first game, so it's

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a great place for a lot of people to jump in.

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Speaker 1: Yeah, I and you know, I've played Metal Gear Solid

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one before and really love that. And I played Mental

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Gear Solid five, so I got the book ends. I'll

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just now be able to supplement with this one. Yeah, August,

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we're not getting a ton of dates later this year

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because of Grand Theft Auto six and that being an

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unknown quantity. But I think Metal Gear Solid Delta will

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be just fine. Whenever Grand Theft Auto comes out. This

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game will be able to stand on its own.

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Speaker 2: Oh sure, And you know, Sold Hill two did well,

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and you have to imagine this is going to automatically

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do better than that. At least it seems like it

269
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can't really miss unless some something bizarre happens. Uh. You know,

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I wonder if I don't. I don't know if I'm

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gonna feel like this. I wonder some people are gonna

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be like the kind of new shiny ear graphics kind

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of lose some of the edge or some of the

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appeal of the original. You know, some people say that

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about Solid Hill two even and again I didn't really agree.

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But I never had a problem with the way Middle

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Gear Solid three looked before, right, But then again, I

278
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am very old, So I think generally the refresh graphics

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are going to be welcomed by most people.

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Speaker 3: Yep, I think you're right.

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Speaker 1: Meanwhile, still at Konami, rumors are once again popping off

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that a Castlevania game could get announced now now they're

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saying could get announced this year and it would be

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a big triple a Castlevania game. This is according to

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Geeking Out Geeking Out, a Portuguese site. But we've heard

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these rumors before, specifically from Andy over.

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Speaker 3: At VGC was like saying that.

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Speaker 2: Well.

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Speaker 1: He was also pointing out that we were going to

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get the Meddle Gear Solid three remake, and we were

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going to get Silent Hill two stuff for Silent Hill

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stuff across the board, and all that stuff came to fruition.

293
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So when I started like hearing like little hints of

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this stuff later, I'm like, well, this sounds like all

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this stuff Andy heard, and he was right. So here

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we are, Yeah, Castlevania.

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Speaker 3: I am. I think I'm really ready for this.

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Speaker 1: I personally am now getting my hopes up that it's

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inspired by Fromsoft Games and the way that from Soft

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games are inspired by Castlevania.

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Speaker 3: Who knows, we'll see either way. I'm excited.

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Speaker 2: I'm excited to I got you know, I love Castlevania.

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I've been playing that Vampire Survivors DLC right and just

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getting you know, I'm always in the mood for Castlevania.

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I do wonder what this means. You know, I would

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have been happy with a two D Metroidvania Castlevania. You

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say triple A. I assume you don't mean that.

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Speaker 3: Yeah, that's my assumption as well.

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Speaker 2: You mean a three D action game. And I know

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Lord of Shadows has its fans and I'm not super

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against it, but I don't necessarily want a take like that. Again,

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I do think doing the Souls like approach makes a

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ton of sense, because I would that would fit in

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very nicely with a lot of Castlevania vibes asthetics. It's

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a very boss fight focused series. Two anyways, it's very

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weapon based series. Why wouldn't you take that approach? I mean,

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if Final Fantasy did a Souls like I don't know

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why Castlevania would it.

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Speaker 1: Yeah, And it's like, I think you could even make

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it like keep the metro vanyar roots even a little

321
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bit harder. I mean front A lot of Dark Souls

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games obviously have some like connected areas and making up

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like discovering shortcuts, and some of the games inspired by

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that go even harder with it.

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Speaker 3: Jedi Fallen Order.

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Speaker 1: Yeah, I would love to have a three D Castlelvania

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map that is the castle that you're exploring.

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Speaker 3: That would be fantastic.

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Speaker 1: And then you're going into these boss chambers with your

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character build and they are just incredible boss fights that

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feel like Souls Born games.

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Speaker 3: Yeah. I think that is a really good fit.

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Speaker 1: And the amount of time that it's kind of taking

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for them to announce this thing, I think that there's

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a chance that they really are going all out. The

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question is just like who is who's making it, who's

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developing it?

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Speaker 2: Okay, here's an idea. I talked about Stranger Paradise. What

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if Platinum Games is making Ninja Guide in four because

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Team Ninja's making Castlevania.

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Speaker 1: Yeah, yeah, I guess that's not impossible. They've done several

342
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Souls Born games now, right, like two or three, like

343
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three of.

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Speaker 2: The Ronan whoa Loong Woa long Yeah, So.

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Speaker 1: Okay, yeah, so they've they've got some pedigree there and

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that people do not hate any of those games, and

347
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some people were huge fans of.

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Speaker 3: Like Eo and Wuolong and things like that.

349
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Speaker 1: So yeah, there's a possibility that that is the case,

350
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and I would I would definitely welcome it, all right.

351
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Nintendo reconfirms Pokemon Legends z A or Za. How are

352
00:15:22,759 --> 00:15:24,759
you saying at Metro Prime four Beyond are coming in

353
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twenty twenty five, and they're coming for the Switch one?

354
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Speaker 3: Uh?

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Speaker 1: I think, you know, we didn't have much of reason

356
00:15:29,639 --> 00:15:31,799
think that that wouldn't be the case other than they're

357
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just taking a lot of time to give us more

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information about these games, right.

359
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Speaker 2: Yeah, And what we're really curious about is, well, what

360
00:15:39,279 --> 00:15:42,600
does a switch to experience look like for those games?

361
00:15:42,720 --> 00:15:46,440
Is it just kind of bear both backward compatibility? Is

362
00:15:46,480 --> 00:15:49,000
it enhanced you play it on switch to? Is there

363
00:15:49,159 --> 00:15:52,799
just a separate switch to version of the game that

364
00:15:52,919 --> 00:15:55,240
maybe you know, you have to buy again or get

365
00:15:55,279 --> 00:15:58,639
an upgrade Path two at some point, you know when

366
00:15:58,679 --> 00:16:01,639
it like, when are they coming out Metro Prime four

367
00:16:02,480 --> 00:16:04,279
so to switch one game? Does that mean it's coming

368
00:16:04,320 --> 00:16:07,039
out before the switch to is even a thing? Yeah,

369
00:16:07,080 --> 00:16:09,519
there's a lot of questions there. There are still rumors

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00:16:09,519 --> 00:16:13,240
about a direct focused on Switch one games happening this month,

371
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and I'm hoping it happens mostly just to get those answers.

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Speaker 3: Right, Yeah, I think That's where I'm at with you.

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00:16:20,440 --> 00:16:24,080
Speaker 1: Where Yeah, I expected that direct to happen here relatively

374
00:16:24,120 --> 00:16:29,360
soon and we get answers about these games specifically. Well,

375
00:16:29,399 --> 00:16:31,840
of course we'll get more information about Pokemon at Pokemon

376
00:16:31,919 --> 00:16:35,000
Day coming up soon as well. But at the very least,

377
00:16:35,039 --> 00:16:37,000
I think Nintendo knows they got to tell people what's

378
00:16:37,039 --> 00:16:41,240
going on with these games now before the iron really

379
00:16:41,639 --> 00:16:43,840
is hot. With the switch To, It's already is kind

380
00:16:43,840 --> 00:16:47,039
of that way. But you know, I think they also

381
00:16:47,080 --> 00:16:49,200
know they have a little bit more leeway here because

382
00:16:49,279 --> 00:16:52,600
people will see these games and many people think I'll

383
00:16:52,600 --> 00:16:54,120
just wait to play that on my switch To. And

384
00:16:54,120 --> 00:16:56,440
I don't think Nintendo would hate if people reacted that.

385
00:16:56,440 --> 00:16:59,559
Speaker 2: Way, right, No, I think they would be completely fine

386
00:16:59,600 --> 00:16:59,879
with that.

387
00:17:00,159 --> 00:17:04,920
Speaker 3: Yeah, I think so too. Yeah. Well, still they have

388
00:17:04,920 --> 00:17:05,880
not announced a direct.

389
00:17:05,960 --> 00:17:09,079
Speaker 1: They have not said when they have announced the direct

390
00:17:09,079 --> 00:17:11,799
for April second for the switch Too, So it's like, Okay,

391
00:17:11,920 --> 00:17:15,440
is this February one actually going to happen? Probably? I

392
00:17:15,440 --> 00:17:17,279
bet it could be smaller, could be like a direct

393
00:17:17,279 --> 00:17:18,960
mini something like that. I don't think it'd be a

394
00:17:19,000 --> 00:17:21,359
partner direct. I do think Metroid would show up in it, so,

395
00:17:21,599 --> 00:17:23,000
but it still could be much smaller.

396
00:17:23,200 --> 00:17:26,000
Speaker 2: We just get like a Metroid Direct where they do

397
00:17:26,119 --> 00:17:29,000
things like talk about a Metric Prime four and the

398
00:17:29,039 --> 00:17:31,839
Metro Prime two and three masters, maybe put another game

399
00:17:31,880 --> 00:17:33,880
on NS SO. I don't I can't remember there's any

400
00:17:33,880 --> 00:17:36,319
more to even actually put on there. They they may

401
00:17:36,319 --> 00:17:38,759
have had all the ones they can't do on nso there.

402
00:17:38,799 --> 00:17:41,480
But yeah, there's plenty more Metroid out there they could do.

403
00:17:41,519 --> 00:17:43,480
Give me Metroid Prime Pinball, damn it.

404
00:17:43,880 --> 00:17:46,680
Speaker 3: Yeah, that wouldn't be impossible. I don't think a Metroid Direct.

405
00:17:47,160 --> 00:17:49,119
Speaker 1: There are rumors that they might have like one last

406
00:17:49,200 --> 00:17:52,559
Switch game, not anything massive, but one last Switch game

407
00:17:52,599 --> 00:17:54,480
that they want to announce and treat like a big deal.

408
00:17:54,519 --> 00:17:56,440
So maybe that leads them back to a standard direct,

409
00:17:56,480 --> 00:17:58,759
but I would welcome a Metroid Direct.

410
00:17:59,000 --> 00:18:00,680
Speaker 2: You still got to talk about Zeno play Chronicle z

411
00:18:00,839 --> 00:18:04,079
X a little bit here, right, That's true, that's still coming, You're.

412
00:18:03,920 --> 00:18:07,720
Speaker 3: Right, all right. Sony is going to publish kata Kawa games.

413
00:18:08,039 --> 00:18:11,079
Speaker 1: Kata Kawa put out some financial news said what was

414
00:18:11,079 --> 00:18:14,359
going on. They talked about their partnership with Sony and

415
00:18:14,400 --> 00:18:16,680
how it's going to you know, Sony made a big

416
00:18:16,680 --> 00:18:19,640
investment in them, and this is going to cross over

417
00:18:19,680 --> 00:18:20,160
with anime.

418
00:18:20,240 --> 00:18:21,440
Speaker 3: We talked about it a few weeks ago.

419
00:18:21,680 --> 00:18:25,000
Speaker 1: Anime is a massive thing with kata Kawa, and Sony

420
00:18:25,039 --> 00:18:27,240
will be deeply involved in that. But as part of this,

421
00:18:27,400 --> 00:18:30,319
it also says Sony will publish some kata Kawa games

422
00:18:30,599 --> 00:18:35,559
now right, people immediately said, hey, Bloodborne right, still know

423
00:18:35,960 --> 00:18:38,559
still know the one thing, the one thing I'm able

424
00:18:38,559 --> 00:18:41,000
to confirm. Anything else I say about this is speculation,

425
00:18:41,079 --> 00:18:43,359
But the one thing I'm able to confirm is that

426
00:18:44,039 --> 00:18:46,559
they still are not making or doing anything with Bloodborne

427
00:18:46,599 --> 00:18:49,640
right now. So if that changes in the future, I

428
00:18:49,680 --> 00:18:52,279
have no idea, but right now today.

429
00:18:52,160 --> 00:18:53,640
Speaker 3: Still nothing happening with Bloodborne.

430
00:18:53,920 --> 00:18:56,720
Speaker 1: So when Sony and Katakawa say they're doing that, that

431
00:18:56,880 --> 00:18:58,519
is not what they're talking about.

432
00:19:00,119 --> 00:19:00,359
Speaker 2: About.

433
00:19:03,319 --> 00:19:07,359
Speaker 1: Yeah, I mean I don't probably probably not, Like why

434
00:19:07,400 --> 00:19:10,119
would they need help with because I mean that's band Namco, right,

435
00:19:10,240 --> 00:19:13,640
So they're not going to not work with Bandynamico anymore

436
00:19:13,680 --> 00:19:15,559
just because they are also working with Sony. So I

437
00:19:15,559 --> 00:19:17,319
think this is like Sony being like, maybe we can

438
00:19:17,359 --> 00:19:20,359
help bring some of these other franchises up out.

439
00:19:20,200 --> 00:19:22,839
Speaker 3: Of anime and help you with those or something along those.

440
00:19:23,000 --> 00:19:25,240
Speaker 2: Yeah, like help me, Like what would that even be

441
00:19:25,240 --> 00:19:28,000
because you know, I know kata Kawa has a relationship

442
00:19:28,000 --> 00:19:31,200
with from Software somehow, but like I'm otherwise I'm not.

443
00:19:32,400 --> 00:19:35,519
Speaker 3: Is like the parent company of from Software.

444
00:19:35,400 --> 00:19:37,559
Speaker 1: Okay, right, I don't know if they own them completely,

445
00:19:37,599 --> 00:19:39,240
but I think they own if not.

446
00:19:39,279 --> 00:19:41,359
Speaker 3: If not completely, then they have a majority stake in

447
00:19:41,359 --> 00:19:42,759
them or something along those lines.

448
00:19:42,799 --> 00:19:46,839
Speaker 4: So yes, they there's like the one of the biggest

449
00:19:46,880 --> 00:19:49,039
companies in Japan, so they own a lot of ship

450
00:19:49,599 --> 00:19:53,400
So it's kind of hard to know what their involvement

451
00:19:53,680 --> 00:19:54,279
is in all of this.

452
00:19:54,480 --> 00:19:59,720
Speaker 1: Sometimes, yeah, I think you know, what like speculation I

453
00:19:59,759 --> 00:20:02,119
would have about Bloodborne for people I know people are

454
00:20:02,160 --> 00:20:04,519
always curious about it is, I'll just say the same

455
00:20:04,559 --> 00:20:08,039
thing I've been saying for years. What I always heard

456
00:20:08,240 --> 00:20:11,960
was that they Frumsoft needed to be involved if something

457
00:20:12,039 --> 00:20:14,119
was gonna happen with Bloodborne, and they've been too busy.

458
00:20:14,400 --> 00:20:16,359
And then a few weeks ago, sho Hey Yoshida said

459
00:20:16,359 --> 00:20:18,240
the exact same thing and said it was his speculation,

460
00:20:18,319 --> 00:20:20,000
said he was guessing that that's how he felt.

461
00:20:20,240 --> 00:20:21,680
Speaker 3: I bet he wasn't guessing that.

462
00:20:21,720 --> 00:20:24,839
Speaker 1: Again, that's just because I've heard that previously years ago,

463
00:20:25,119 --> 00:20:27,559
So no new information there, but that that would be

464
00:20:27,559 --> 00:20:30,839
My continual guess is that is the key problem that

465
00:20:31,039 --> 00:20:32,480
prevents something like that from happening.

466
00:20:32,640 --> 00:20:36,079
Speaker 2: Man, Like, like I get it a bit, but almost

467
00:20:36,119 --> 00:20:38,920
people want is to play that game is sixty frames

468
00:20:38,920 --> 00:20:41,720
per second on like PS five and PC like that.

469
00:20:41,759 --> 00:20:44,359
Speaker 1: I'm sorry, was that Monday? I'm sorry it felt like

470
00:20:44,359 --> 00:20:46,440
a many weeks ago. Go ahead, Mike, I didn't mean to.

471
00:20:46,640 --> 00:20:50,319
Speaker 2: That was but it's like, you know, like people don't

472
00:20:50,319 --> 00:20:54,279
want some like big definitive edition with new content and whatnot. Really,

473
00:20:54,279 --> 00:20:56,480
they just want this game sixty frames per second on

474
00:20:56,759 --> 00:21:01,119
like PS five and PC right like it look like

475
00:21:02,319 --> 00:21:05,319
it's great Measzaki is super busy of course, and it's great

476
00:21:05,359 --> 00:21:07,680
that he wants to be involved, and you know, maybe

477
00:21:07,680 --> 00:21:10,519
it can't be some way, but can't we can't we

478
00:21:10,640 --> 00:21:13,519
kind of do this anyway, even if you don't necessarily

479
00:21:13,559 --> 00:21:16,559
have the total bandwidth for it. Again, we just want

480
00:21:16,680 --> 00:21:19,559
sixty frames per second. I don't know why we have

481
00:21:19,680 --> 00:21:22,640
to be waiting like a decade after this game's original

482
00:21:22,680 --> 00:21:25,000
release to get there, or probably already there. When did

483
00:21:25,000 --> 00:21:29,200
Bloodborne come out twenty fifteen, twenty fourteen, eleven years? Cool?

484
00:21:30,519 --> 00:21:32,519
It could be come on, come on.

485
00:21:32,599 --> 00:21:35,880
Speaker 1: B Famer points out, other students are busy, blue Point

486
00:21:35,920 --> 00:21:36,960
had to work on other stuff.

487
00:21:37,039 --> 00:21:43,000
Speaker 2: Right, Oh my god, oh my god, holy shit.

488
00:21:43,720 --> 00:21:47,799
Speaker 1: Yeah, I mean yeah again, it was never going to

489
00:21:47,839 --> 00:21:51,079
be as easy again as far as I'm aware, to

490
00:21:51,200 --> 00:21:53,640
like get Bluepoint to just do that because Fromsoft wants

491
00:21:53,680 --> 00:21:56,599
to be involved. But in a perfect world where those

492
00:21:56,680 --> 00:21:58,359
keys are just handed off to Blue Point, you could

493
00:21:58,359 --> 00:22:01,680
see that just easily being something could do, you know,

494
00:22:01,799 --> 00:22:06,119
without much trouble. Oh well, okay, last thing here, stay

495
00:22:06,200 --> 00:22:07,880
of play probably next week.

496
00:22:08,279 --> 00:22:10,000
Speaker 3: That seems to be the way things are going.

497
00:22:11,079 --> 00:22:13,759
Speaker 1: You know, I mentioned recently I had not heard much

498
00:22:13,759 --> 00:22:16,240
about this, starting to hear more about it when it

499
00:22:16,279 --> 00:22:18,680
happens next week. I know there's like, you know, some

500
00:22:19,000 --> 00:22:21,519
like Valentine's Like people are saying, hey, Valentine's Day, but

501
00:22:21,519 --> 00:22:25,519
that's Friday, So I bet Wednesday, Wednesday before Valentine's Day,

502
00:22:25,519 --> 00:22:27,279
I could see that happening. I don't know for sure

503
00:22:27,359 --> 00:22:29,279
this is These are just kind of our rumblings out there,

504
00:22:29,359 --> 00:22:32,759
So I think this is also going to be one

505
00:22:32,799 --> 00:22:34,640
where it's like I do expect Sony to have to

506
00:22:34,759 --> 00:22:36,799
come out and put some real bangers in this, not

507
00:22:36,960 --> 00:22:39,400
massive bangers, but I hope would be.

508
00:22:39,759 --> 00:22:41,599
Speaker 3: Hey, no, we understand where we are.

509
00:22:41,559 --> 00:22:44,079
Speaker 1: At with how people feel about our games right now

510
00:22:44,119 --> 00:22:47,559
after all the recent news about cancelations and live service stuff.

511
00:22:47,799 --> 00:22:49,559
So let's see if we can reset the narrative. And

512
00:22:49,799 --> 00:22:52,000
this is probably gonna be their chance to do that, right, you.

513
00:22:52,039 --> 00:22:54,200
Speaker 4: Think they're gonna show Maraton and that kind of stuff,

514
00:22:54,319 --> 00:22:56,880
like people, this is I don't think the mood is.

515
00:22:56,759 --> 00:23:00,160
Speaker 1: For like, yes, they might not have a choice there,

516
00:23:00,240 --> 00:23:02,200
right because Marathon is supposed to come out this year,

517
00:23:02,279 --> 00:23:03,519
so it might they might have to just show it

518
00:23:03,559 --> 00:23:05,000
because they have the asset ready to go and they

519
00:23:05,000 --> 00:23:06,240
need to like get that going.

520
00:23:06,559 --> 00:23:07,079
Speaker 3: I don't know.

521
00:23:08,279 --> 00:23:10,839
Speaker 2: Yeah, I'm pretty curious what exactly they show you because

522
00:23:10,880 --> 00:23:13,440
you know, there are whole studios that kind of were

523
00:23:13,440 --> 00:23:16,240
working on projects that just got canceled, so they may

524
00:23:16,279 --> 00:23:20,400
not have anything to show. Hopefully something from Insomniac, whether

525
00:23:20,440 --> 00:23:24,319
that's Wolverine or Venom something like that would be nice

526
00:23:24,319 --> 00:23:27,039
for them. We'll see more of Ghosts. I'm afraid to

527
00:23:27,039 --> 00:23:29,880
say it now as they said it wrong before, yot Yota.

528
00:23:30,599 --> 00:23:32,079
Speaker 1: Take me a long time to realize the e is

529
00:23:32,119 --> 00:23:33,519
always mix an a sound yo.

530
00:23:33,480 --> 00:23:35,480
Speaker 2: Right, right, So the Ghost of Yote would be nice

531
00:23:35,519 --> 00:23:38,160
to see some more of that. I wond if they're

532
00:23:38,160 --> 00:23:40,440
going to have some third parties involved. Maybe this is

533
00:23:40,480 --> 00:23:43,079
where we can see the next resident Evil. That would

534
00:23:43,119 --> 00:23:47,480
be super exciting, right mm hmm. Yeah, Belgersova will be

535
00:23:47,480 --> 00:23:48,759
there too, right. Oh for sure.

536
00:23:48,839 --> 00:23:52,799
Speaker 1: That feels like the date leaked and I guess that

537
00:23:52,839 --> 00:23:55,000
they did they put out the trailer officially right eventually

538
00:23:55,079 --> 00:23:55,960
or do they not do that?

539
00:23:56,720 --> 00:23:59,279
Speaker 3: I don't know either way. You felt like that was.

540
00:23:59,319 --> 00:24:01,720
Speaker 1: Originally spoke to kind of maybe pop off at this

541
00:24:02,279 --> 00:24:05,440
state of play, but whatever, Yeah, Metal Gear Solid will

542
00:24:05,480 --> 00:24:08,000
be there and that they'll think a lot of things

543
00:24:08,079 --> 00:24:11,359
along those lines. NC and Chap asks or says like, well,

544
00:24:11,400 --> 00:24:12,720
why would Sony care about any of this?

545
00:24:12,799 --> 00:24:14,759
Speaker 3: What are people going to do? Get an Xbox?

546
00:24:15,279 --> 00:24:18,000
Speaker 1: It's like, yeah, i'man up to a point, but what

547
00:24:18,039 --> 00:24:20,799
they're really worried about is PlayStation five hardware sales are

548
00:24:20,839 --> 00:24:23,799
also down double digit percentage points year every year, and

549
00:24:23,920 --> 00:24:26,240
they are looking for growth where they can get it.

550
00:24:26,359 --> 00:24:30,279
So you know, they are also just they're competing against everything,

551
00:24:30,440 --> 00:24:32,720
or not competing against Xbox anymore. That really is over

552
00:24:32,880 --> 00:24:35,720
even for Sony. So yeah, I think Sony's feeling the

553
00:24:35,759 --> 00:24:39,079
pressure to act. That's why there's been so much turmoil

554
00:24:39,519 --> 00:24:42,559
internally and why they've had so much like the changing

555
00:24:42,640 --> 00:24:45,000
of the guard a little bit, and they have been

556
00:24:45,000 --> 00:24:47,200
doing layoffs like they don't want to be doing that stuff.

557
00:24:47,240 --> 00:24:49,359
They want to be growing so they can hire more people,

558
00:24:49,400 --> 00:24:50,960
so they can make more games and make more money

559
00:24:51,000 --> 00:24:53,559
in the future. So yeah, they are definitely looking to

560
00:24:53,680 --> 00:24:56,319
reset the narrative for those reasons, not because they care

561
00:24:56,319 --> 00:24:57,440
about what Xbox is doing.

562
00:24:57,519 --> 00:25:01,559
Speaker 2: That that's correctly. See anything else about out in Intergalactic?

563
00:25:01,640 --> 00:25:02,720
Is that Naughty Dog's game?

564
00:25:02,960 --> 00:25:06,200
Speaker 1: Yeah, the Intergalactic is Naughty dogs game Intergalactic? Can you

565
00:25:06,240 --> 00:25:07,559
remember the subtitle.

566
00:25:07,119 --> 00:25:11,920
Speaker 2: Herit or something? The Heretic prolog Heretic Circle.

567
00:25:12,440 --> 00:25:18,640
Speaker 1: Yeah, the Fantastic Heretics, the het the Heretical Circle.

568
00:25:18,720 --> 00:25:22,960
Speaker 3: Yeah, sure, that's it.

569
00:25:22,960 --> 00:25:24,440
Speaker 2: It feels like the kind of game where the announced

570
00:25:24,440 --> 00:25:26,519
we don't hear about it again for a while. Actually,

571
00:25:26,599 --> 00:25:28,160
so I don't know if we do. You think we

572
00:25:28,200 --> 00:25:29,079
see it right away again?

573
00:25:29,119 --> 00:25:32,599
Speaker 1: I don't know, no, because I mean that was in

574
00:25:32,799 --> 00:25:35,759
a the Jeff Kiey thing, right, and that was like

575
00:25:35,799 --> 00:25:38,400
the one game in that whole ship. Yes, yeah, the

576
00:25:38,400 --> 00:25:41,720
game Awards that didn't have any date attached to it.

577
00:25:41,960 --> 00:25:43,799
A bunch of other stuff was like twenty twenty five,

578
00:25:44,200 --> 00:25:48,119
elden Ring Night Rain twenty twenty five, but no no

579
00:25:48,200 --> 00:25:50,440
date attached to Intergalactic and I think that's probably because

580
00:25:50,480 --> 00:25:55,039
it's definitely not twenty twenty five. That amy Yeah right, okay,

581
00:25:55,240 --> 00:25:56,680
a good point of comedy. We know what's going on

582
00:25:56,720 --> 00:25:58,960
with Okami that is legit years and years away. They're

583
00:25:59,079 --> 00:26:02,000
just starting on that. So yeah, I think this is

584
00:26:02,079 --> 00:26:05,000
one where that's the asset they got ready to really

585
00:26:05,039 --> 00:26:07,759
announce things, and then we'll hear about that thing probably

586
00:26:07,839 --> 00:26:09,960
in more than a year when it's closer to coming out.

587
00:26:11,200 --> 00:26:13,559
All right, I think that does it for us for

588
00:26:13,680 --> 00:26:16,799
the headlines. Why don't we take a break. We'll come back,

589
00:26:16,839 --> 00:26:18,519
we'll hit the super chats that have been coming in,

590
00:26:18,799 --> 00:26:20,960
and then we got a Supermount Rushmore.

591
00:26:21,079 --> 00:26:21,759
Speaker 3: We'll talk about.

592
00:26:21,559 --> 00:26:24,559
Speaker 2: Supermount Rushmore first time ever. Baby, here we go.

593
00:26:28,160 --> 00:26:30,559
Speaker 1: All right, we are back, Mike. I see a handful

594
00:26:30,599 --> 00:26:32,160
of super chats have rolled in. Why don't you get

595
00:26:32,160 --> 00:26:33,240
to reading those right now?

596
00:26:33,400 --> 00:26:35,960
Speaker 2: Sure, super Plastics says I love you guys, thank you,

597
00:26:36,000 --> 00:26:37,039
super Plastics.

598
00:26:36,839 --> 00:26:39,480
Speaker 3: I super Plastics. Yeah, that's very nice thing to say.

599
00:26:39,680 --> 00:26:41,519
Speaker 2: I love you as much as I can possibly love

600
00:26:41,519 --> 00:26:42,519
somebody I don't know.

601
00:26:42,960 --> 00:26:44,960
Speaker 3: Yes, I fuck with you.

602
00:26:46,119 --> 00:26:48,720
Speaker 2: Adam Stein says, which is more likely to come out

603
00:26:48,720 --> 00:26:53,079
this year? Meana the Hollower or Cairn need fancy advice.

604
00:26:53,079 --> 00:26:54,400
I'll tell you what I mean of the Hollower in

605
00:26:54,480 --> 00:26:57,119
my fancy critic last year that didn't work out great,

606
00:26:57,119 --> 00:26:59,079
I think I did. I might have picked it up

607
00:26:59,119 --> 00:27:00,960
again this year. Some thing. I'm like, well, it's got

608
00:27:00,960 --> 00:27:01,240
to come.

609
00:27:01,160 --> 00:27:03,880
Speaker 3: Out this year, but I think mean it comes out

610
00:27:03,880 --> 00:27:04,279
this year.

611
00:27:04,440 --> 00:27:08,160
Speaker 2: Yeah, we've seen sometimes these indie games take a surprising

612
00:27:08,279 --> 00:27:09,720
long time to come out.

613
00:27:10,000 --> 00:27:11,319
Speaker 3: That's true. That's a good point.

614
00:27:12,079 --> 00:27:13,640
Speaker 1: I played that game last year. I played Me and

615
00:27:13,640 --> 00:27:15,640
Know the Hower last year. Actually I played it the

616
00:27:15,720 --> 00:27:16,440
year before.

617
00:27:16,160 --> 00:27:17,960
Speaker 3: That too, So man, that doesn't mean much. That said.

618
00:27:18,000 --> 00:27:21,160
Speaker 1: Okay, never mind, I played Spoon Heaven. You never heard

619
00:27:21,160 --> 00:27:25,160
of God? How many days? Okay, well, can you tell

620
00:27:25,200 --> 00:27:27,079
people like around the general time that you played it,

621
00:27:27,119 --> 00:27:29,119
so someone can in chat can calculate how many days

622
00:27:29,160 --> 00:27:30,519
it's been played it.

623
00:27:30,519 --> 00:27:31,880
Speaker 2: It was the last E three, so al must have

624
00:27:31,880 --> 00:27:35,839
been E three twenty nineteen, so like July twenty nineteen

625
00:27:35,960 --> 00:27:37,880
was when I played Holiday night silks On.

626
00:27:38,160 --> 00:27:39,599
Speaker 1: Just pick one of the days that the show for

627
00:27:39,799 --> 00:27:41,519
was opened, somebody and tell us how many days it's

628
00:27:41,559 --> 00:27:42,160
been since.

629
00:27:42,000 --> 00:27:43,160
Speaker 3: Mike played Spoon Heaven.

630
00:27:43,519 --> 00:27:44,720
Speaker 2: I'd really like.

631
00:27:44,680 --> 00:27:48,000
Speaker 3: To see that number. It's yeah, it's easily quad digits.

632
00:27:48,039 --> 00:27:52,599
Speaker 1: That's incredible, incredible I had I probably still was bald,

633
00:27:52,640 --> 00:27:54,960
but I probably didn't have many gray hairs at least.

634
00:27:56,440 --> 00:28:00,480
Next up is from uh two bersas playing Metroy two remake.

635
00:28:00,559 --> 00:28:04,039
Speaker 2: Great game, bad hardware. I assume they mean Metroid Samis

636
00:28:04,119 --> 00:28:07,640
returns on the three DS and not another Metroid to remake.

637
00:28:08,519 --> 00:28:12,319
Speaker 3: Yeah, probably yes, playing Metro to remake. Great? Yeah, great game,

638
00:28:12,359 --> 00:28:12,960
bad hardware.

639
00:28:13,000 --> 00:28:14,799
Speaker 2: Wait, like, what's the bad horror? The three DS?

640
00:28:15,000 --> 00:28:15,160
Speaker 3: Yeah?

641
00:28:15,319 --> 00:28:19,119
Speaker 1: The three What are you playing? I like the three DS?

642
00:28:19,799 --> 00:28:20,640
Hit the three DS?

643
00:28:20,640 --> 00:28:21,720
Speaker 4: Now, what's going on?

644
00:28:21,880 --> 00:28:23,200
Speaker 3: I can't keep up with the kid. We thought the

645
00:28:23,240 --> 00:28:23,839
kids are hating.

646
00:28:24,200 --> 00:28:26,880
Speaker 4: Maybe they hit it Moto sixty four now and I was.

647
00:28:27,960 --> 00:28:32,759
Speaker 2: It hurts, It hurts his hands, It hurts his hands. Okay,

648
00:28:32,920 --> 00:28:36,880
well I must have superhands. They hurt sometimes, but generally

649
00:28:36,920 --> 00:28:40,400
I never never had to get like one of those

650
00:28:40,440 --> 00:28:43,480
cases from my switch with the extra grips or whatever.

651
00:28:43,559 --> 00:28:46,920
I raw dog the switch all the time, it's completely okay,

652
00:28:46,960 --> 00:28:47,880
it's kindly fine.

653
00:28:48,519 --> 00:28:51,200
Speaker 1: I cannot say the same after my first time I

654
00:28:51,240 --> 00:28:53,440
really had hand injury was eighty hours of dead cells

655
00:28:53,480 --> 00:28:56,000
in a week on the switch, and I was like, oh,

656
00:28:56,079 --> 00:28:57,960
I have hurt myself actually where I need to take

657
00:28:57,960 --> 00:28:58,359
a break.

658
00:28:58,440 --> 00:29:02,960
Speaker 3: So yep, would help me? Maybe just have tiny hands.

659
00:29:03,160 --> 00:29:04,359
Speaker 4: Mike is just built different.

660
00:29:05,759 --> 00:29:06,839
Speaker 3: I think he's just just different.

661
00:29:07,599 --> 00:29:10,079
Speaker 2: I felt like I should play another Metroit two remake

662
00:29:10,119 --> 00:29:12,960
at some point. Everyone likes that so much. Yeah, I

663
00:29:12,960 --> 00:29:15,119
think some people like it more than Sami's Returns.

664
00:29:15,920 --> 00:29:18,599
Speaker 1: Oh, I like it better than Sam's returns. Sam's Returns

665
00:29:18,640 --> 00:29:21,960
is good, but uh yeah, it's another Metroit prime. Another

666
00:29:22,000 --> 00:29:27,160
Metroit two remake is fantastic. Mike two thousand sixty seven days.

667
00:29:27,240 --> 00:29:30,400
Speaker 2: Two thousand and sixty seven days since I've played Spoon

668
00:29:30,440 --> 00:29:34,240
and Him, I barely even remember what it was like.

669
00:29:34,440 --> 00:29:37,119
I remember there's some kind of a dive attack or something.

670
00:29:37,680 --> 00:29:41,759
I remember that. Oh God, I'm glad that's the last

671
00:29:41,759 --> 00:29:44,160
thing about gonna ever remember about E three.

672
00:29:44,319 --> 00:29:47,480
Speaker 3: Yeah, so that's a good send off right there. Honestly know,

673
00:29:47,519 --> 00:29:48,920
once that game comes out, it'll be a little bit

674
00:29:48,920 --> 00:29:51,279
sad because it's like the last remnant of E three

675
00:29:51,599 --> 00:29:52,599
is dying God.

676
00:29:52,599 --> 00:29:54,160
Speaker 2: I couldn't arrow it down to the day because it

677
00:29:54,200 --> 00:29:56,000
was definitely the last day of E three that year.

678
00:29:56,039 --> 00:29:57,799
On the show floor, it was like the last thing

679
00:29:57,839 --> 00:30:03,119
I did before leaving. Gosh, it's wild. Simon from Saskatchewan

680
00:30:03,200 --> 00:30:06,039
says talking about our blightening around for Blake Club. Coming up,

681
00:30:06,039 --> 00:30:09,680
there is Jeff's short game Da Katana sixty four. Jeff

682
00:30:09,759 --> 00:30:12,240
was done dirty yesterday by Mike. Mike's a heel. Now

683
00:30:12,640 --> 00:30:15,519
puck looked fun. Did you play the Gretzki sixty four

684
00:30:15,559 --> 00:30:17,240
games or a few things ago here? I did not

685
00:30:17,279 --> 00:30:18,599
do anybody dirty.

686
00:30:18,680 --> 00:30:20,880
Speaker 3: I's no idea what you're talking about.

687
00:30:21,240 --> 00:30:25,119
Speaker 2: Because I helped cause I was hoping that the slightest

688
00:30:25,240 --> 00:30:29,079
nudge ever because I realized we need to beat this

689
00:30:29,160 --> 00:30:31,200
game today because we can't do like a twenty minute

690
00:30:31,200 --> 00:30:32,240
episode next week.

691
00:30:32,359 --> 00:30:34,440
Speaker 3: Yeah, that's all I did, Like I am.

692
00:30:35,200 --> 00:30:37,920
Speaker 1: There's definitely like when I think about Dai Katana and

693
00:30:38,079 --> 00:30:41,160
Ride to Hell, I have shoot like, oh man, that

694
00:30:41,279 --> 00:30:42,359
was rough stuff when I.

695
00:30:42,279 --> 00:30:42,799
Speaker 3: Think about it.

696
00:30:42,960 --> 00:30:45,559
Speaker 1: But I was working a little bit on that because

697
00:30:45,599 --> 00:30:47,519
Mike was right, we needed to get that done. A

698
00:30:47,880 --> 00:30:50,640
fifteen minute episode would have really sucked, and it would

699
00:30:50,640 --> 00:30:52,200
have been weird to be like a fifteen minutes of

700
00:30:52,279 --> 00:30:54,720
Dan playing one game and then me starting mine. That's

701
00:30:54,720 --> 00:30:56,279
not a good way for us to do Blake clubs.

702
00:30:56,279 --> 00:30:57,960
So we bet the bullet.

703
00:30:58,039 --> 00:31:01,960
Speaker 3: We beat it. That's it made the most Say, uh.

704
00:31:01,680 --> 00:31:03,680
Speaker 2: Did you ever play the Gretzky sixty four games?

705
00:31:03,799 --> 00:31:03,960
Speaker 3: Yeah?

706
00:31:04,039 --> 00:31:06,640
Speaker 1: Yeah, they're not bad. It's actually a decent hockey game

707
00:31:06,640 --> 00:31:08,920
on the N sixty four. There's not a ton of

708
00:31:08,960 --> 00:31:12,240
like good or great sports games on the N sixty four,

709
00:31:12,240 --> 00:31:16,039
but quite a good handful of arcade sports games on there.

710
00:31:16,160 --> 00:31:17,680
Speaker 3: Blitz is fantastic on there.

711
00:31:17,839 --> 00:31:24,000
Speaker 1: Gretzky is also probably the Blitz of hockey on that platform.

712
00:31:24,039 --> 00:31:27,039
Speaker 2: Okay, next one, here's from Brian corliss Is sending a

713
00:31:27,039 --> 00:31:28,640
super chat on a message thank you so much for

714
00:31:28,960 --> 00:31:29,400
the message.

715
00:31:29,519 --> 00:31:31,799
Speaker 4: Is on the comment sorry he forgot You can click

716
00:31:31,880 --> 00:31:33,480
the comments in the chat.

717
00:31:34,079 --> 00:31:36,920
Speaker 2: Yes, okay, let's see that. Oh there we go. Do

718
00:31:36,960 --> 00:31:39,839
you think Nintendo will release an official keyboard to slot

719
00:31:39,880 --> 00:31:41,480
the joy Gone controllers too?

720
00:31:44,240 --> 00:31:44,440
Speaker 3: Man?

721
00:31:44,519 --> 00:31:47,680
Speaker 1: Actually, that's not like impossible. That's a fun thing. I

722
00:31:47,720 --> 00:31:48,920
would like that, but probably not.

723
00:31:49,240 --> 00:31:50,960
Speaker 2: The game cubetic keyboard.

724
00:31:51,079 --> 00:31:55,359
Speaker 1: Kind of yeah, game Cube controller, GameCube, keyboard controller. I

725
00:31:55,400 --> 00:31:58,039
think it was like Hory made that or someone. Right,

726
00:32:00,279 --> 00:32:04,279
I don't think Nintendo made it, No, because maybe segam.

727
00:32:05,000 --> 00:32:07,160
Speaker 2: I feel like maybe Nintendo made it. Maybe I'm wrong,

728
00:32:07,200 --> 00:32:11,119
maybe I'm completely wrong. Ask Asky sounds right. Yes, yeah,

729
00:32:11,440 --> 00:32:13,160
it came out with because like it came out with

730
00:32:13,279 --> 00:32:15,000
Fancy Star Online.

731
00:32:15,640 --> 00:32:16,279
Speaker 3: Yeah.

732
00:32:16,359 --> 00:32:20,559
Speaker 2: Yeah. Aside from Saskatchewan's back sayings, I feel left out

733
00:32:20,599 --> 00:32:23,880
with GTA six hype. Never could get into most Rockstar games.

734
00:32:24,079 --> 00:32:25,759
I know they're loved and good, but not for me.

735
00:32:25,880 --> 00:32:27,839
Has this ever happened with you?

736
00:32:28,039 --> 00:32:28,240
Speaker 3: Oh?

737
00:32:28,240 --> 00:32:30,680
Speaker 2: Sure, I mean it happens with me with GTA uh.

738
00:32:31,000 --> 00:32:33,160
As much as it's interesting to talk about and I

739
00:32:33,200 --> 00:32:36,359
will play it, and I like other Rockstar games like

740
00:32:36,440 --> 00:32:39,039
the Red Dead stuff, I never cared about GTA that much.

741
00:32:39,440 --> 00:32:41,759
It's a little weird, like to have like the one

742
00:32:41,799 --> 00:32:45,119
franchise I don't care about that much be the biggest one.

743
00:32:45,240 --> 00:32:48,000
It's like, oh my taste bad? Like what like? What?

744
00:32:48,000 --> 00:32:48,079
Speaker 5: What?

745
00:32:48,200 --> 00:32:48,480
Speaker 3: What on?

746
00:32:48,599 --> 00:32:51,039
Speaker 2: I get here? But I you know, I kind of

747
00:32:51,119 --> 00:32:53,720
understand a lot of it is just me and the kind

748
00:32:53,759 --> 00:32:55,400
of things that I like and kind of things I

749
00:32:55,480 --> 00:32:57,799
don't get out of Grand Theft Auto yeah.

750
00:32:57,839 --> 00:32:59,480
Speaker 1: I For me, it's like I've had my time with

751
00:32:59,519 --> 00:33:02,720
Grand Theft Auto Grant when Grand Theft Auto three came

752
00:33:02,759 --> 00:33:05,839
out and we obsessed over that and passed the controller

753
00:33:05,880 --> 00:33:09,079
back and forth. It was this massive cultural hangout game,

754
00:33:10,319 --> 00:33:12,559
and I never really felt much of a need to

755
00:33:12,759 --> 00:33:15,519
try to replicate that because it was so social the

756
00:33:15,599 --> 00:33:20,720
way I played it and not socialised in like gay yeah, yes.

757
00:33:20,759 --> 00:33:23,720
Speaker 2: Yes, the way exactly, the ways talking about the way

758
00:33:23,720 --> 00:33:25,359
that Andrew Wilson means it exactly.

759
00:33:26,079 --> 00:33:29,599
Speaker 1: So I've always been like, oh, I fully understand it,

760
00:33:29,799 --> 00:33:32,160
and I do. I do, especially because it's like it's

761
00:33:32,640 --> 00:33:36,319
culturally like in a game about a city, A modern

762
00:33:36,400 --> 00:33:39,480
city is always going to be like have a way

763
00:33:39,519 --> 00:33:41,119
of like reaching more people because it's just going to

764
00:33:41,160 --> 00:33:43,440
appeal to more people than a lot of other kinds

765
00:33:43,480 --> 00:33:45,599
of games. And I think that will hold true forever.

766
00:33:46,039 --> 00:33:48,480
So I always get it. It's just I don't feel

767
00:33:48,480 --> 00:33:50,160
the same. So I'm right there with you on GTA

768
00:33:50,200 --> 00:33:53,839
where I'm interested in GTA six from an academic point

769
00:33:53,839 --> 00:33:56,079
of view, and I will try it, and who knows,

770
00:33:56,160 --> 00:33:58,000
I probably will end up liking it, but it's not

771
00:33:58,079 --> 00:34:00,119
something I'm sitting around thinking about all the time.

772
00:34:00,079 --> 00:34:02,640
Speaker 4: Mike, Mike, I can see you now. The D six

773
00:34:02,680 --> 00:34:04,720
is gonna held the whole whole role playing thing. I

774
00:34:04,720 --> 00:34:07,079
can see you playing. She t A six role play.

775
00:34:07,160 --> 00:34:10,320
I don't know you're you're the the artsy theater kid.

776
00:34:10,440 --> 00:34:11,400
I can see you do it.

777
00:34:12,000 --> 00:34:14,320
Speaker 2: GT five had role playing right, He wasn't.

778
00:34:14,519 --> 00:34:15,599
Speaker 4: He wasn't straight line.

779
00:34:16,159 --> 00:34:18,760
Speaker 3: Mike, Sorry, Christian. Have you watched Mike.

780
00:34:19,440 --> 00:34:21,599
Speaker 1: He doesn't like to make his own fun like that.

781
00:34:22,760 --> 00:34:24,639
That's not you knows when I like be like, oh

782
00:34:24,679 --> 00:34:27,039
I have to like figure no, come on, let me

783
00:34:27,639 --> 00:34:30,400
give me a mission. Gives a man a mission.

784
00:34:30,559 --> 00:34:33,400
Speaker 4: I thought, because he's a theater kid, he will have

785
00:34:33,480 --> 00:34:35,039
that role in him, that role dog.

786
00:34:35,199 --> 00:34:37,880
Speaker 3: Yeah, that's what theater. He's got this teenage mutant in

787
00:34:38,039 --> 00:34:38,960
turtles caroling for that.

788
00:34:39,440 --> 00:34:43,360
Speaker 2: That's right. I have other outlets for that. Funny Duddy

789
00:34:44,000 --> 00:34:47,000
Cyber from Saskatchewan again Think as Much says, what would

790
00:34:47,039 --> 00:34:50,119
be the best Nintendo franchise to have a metro Venia spinoff?

791
00:34:50,519 --> 00:34:52,679
And sower has to be Mega Man? Right, Well, this

792
00:34:52,760 --> 00:34:54,320
would be good fits. Yeah, they you know they've kind

793
00:34:54,320 --> 00:34:57,360
of done with Mega Man with x x Z and

794
00:34:57,760 --> 00:35:01,280
x Z advent Or is it zx Z x X advent.

795
00:35:01,639 --> 00:35:04,599
They could have gone further with it, but there should

796
00:35:04,639 --> 00:35:06,960
be the fact that Mickey Mouse has a metro Vanua,

797
00:35:07,039 --> 00:35:09,760
right and they you know, you took Prince of Persia.

798
00:35:10,039 --> 00:35:12,480
You just made that a metro Vanua and that worked.

799
00:35:12,559 --> 00:35:15,440
Maybe that's what Beyond Good and Evil two should be.

800
00:35:15,599 --> 00:35:22,639
Speaker 1: Actually, Diana, Uh mine is a Ken Griffy baseball, just

801
00:35:22,679 --> 00:35:25,880
like kind of make it look like guacamele a little bit.

802
00:35:26,440 --> 00:35:28,519
Just use the bat and ball as a weapon. You

803
00:35:28,519 --> 00:35:31,199
can upgrade that stuff or whatever, find new versions of that.

804
00:35:31,719 --> 00:35:34,760
Uh yeah, I want a Ken Griffy baseball. Metroidvania.

805
00:35:36,039 --> 00:35:40,400
Speaker 2: Chris Pratt says, watching this Tim Apple show servants, man,

806
00:35:40,800 --> 00:35:43,679
I wish they did this to me so my any

807
00:35:43,880 --> 00:35:47,639
can experience stomping foot pass for the first time in

808
00:35:47,760 --> 00:35:51,719
Mario Arcade like I did in a laundry as a kid.

809
00:35:52,719 --> 00:35:55,519
P enis thank you, Chris Pratt.

810
00:35:56,360 --> 00:35:58,639
Speaker 3: Yeah, I mean, listen, that's the dream, right to just

811
00:35:58,760 --> 00:36:01,239
have your any always work. But getting to play Mario,

812
00:36:01,360 --> 00:36:01,719
I get it.

813
00:36:01,800 --> 00:36:06,840
Speaker 2: Yep uh t g I f brahm bromalgia fire.

814
00:36:08,360 --> 00:36:09,280
Speaker 4: Yeah, there you go.

815
00:36:10,119 --> 00:36:12,639
Speaker 1: What I'm not gonna pretend I know what fibromyalgia is.

816
00:36:12,679 --> 00:36:16,000
I just hear it in commercials for prescription medication, Mike,

817
00:36:16,119 --> 00:36:17,880
so I know how to say it as it plays

818
00:36:17,880 --> 00:36:18,480
on a loop in my.

819
00:36:18,480 --> 00:36:21,599
Speaker 2: Head that t G I F says, should I get

820
00:36:21,639 --> 00:36:25,679
the Mega Man X or Mega Man zero Collection? Well,

821
00:36:25,719 --> 00:36:27,519
so here's the thing. The Mega man X, questions is

822
00:36:27,840 --> 00:36:30,320
actually two, and you would only really want that first

823
00:36:30,360 --> 00:36:32,519
one because it has the two great games in the series,

824
00:36:32,599 --> 00:36:35,000
Mega Man X one, Mega man X four and two

825
00:36:35,039 --> 00:36:38,440
three or also good. All four zero games are good

826
00:36:38,599 --> 00:36:42,960
and they're a bit more. I don't know, continuous. I don't.

827
00:36:43,440 --> 00:36:45,119
You can't go wrong. Just don't get Mega man X

828
00:36:45,159 --> 00:36:48,559
Collection two, Volume two unless you're a real Mega Man freak.

829
00:36:49,119 --> 00:36:53,000
But gosh, maybe zero. Honestly, those zero games are really

830
00:36:53,079 --> 00:36:53,559
really good.

831
00:36:54,119 --> 00:36:54,719
Speaker 3: Yeah, can both.

832
00:36:56,679 --> 00:36:58,719
Speaker 2: Mega man X is the best game of all the

833
00:36:58,760 --> 00:37:00,880
Mega man X one is the best game out of

834
00:37:00,920 --> 00:37:03,079
all that. But uh, you may have you maybe have

835
00:37:03,119 --> 00:37:06,760
played Mega man X, right, I don't know. Yeah, I.

836
00:37:08,280 --> 00:37:11,599
Speaker 1: I've been thinking about Mega Man more recently cause you're like, Mike,

837
00:37:11,719 --> 00:37:13,159
or you made the joke like I'm never being a

838
00:37:13,159 --> 00:37:14,159
Mega Man I'm like, haven't. I?

839
00:37:14,239 --> 00:37:15,000
Speaker 3: Oh, Man, you're right.

840
00:37:15,039 --> 00:37:17,079
Speaker 1: I think I did beat Mega Man four, but I

841
00:37:17,079 --> 00:37:20,039
don't remember it at all, so I'm like, I remember

842
00:37:20,079 --> 00:37:21,519
having a good time with that one. I think my

843
00:37:21,559 --> 00:37:23,000
problem is I always try to go to Mega Man

844
00:37:23,039 --> 00:37:24,960
two or three, and I think I should just go

845
00:37:25,000 --> 00:37:27,719
to like five or six, a weird one and beat that.

846
00:37:27,760 --> 00:37:29,599
So I'm like completely removed from so much of the

847
00:37:30,039 --> 00:37:32,400
talk around it and then just start doing so I'll

848
00:37:32,440 --> 00:37:34,000
go back to one and kind of work my way

849
00:37:34,039 --> 00:37:34,639
up at that point.

850
00:37:34,760 --> 00:37:38,599
Speaker 2: Yeah, five, five I think is pretty approachable, Yeah for sure,

851
00:37:38,679 --> 00:37:40,440
or even eleven. I think eleven a lot.

852
00:37:40,519 --> 00:37:43,800
Speaker 3: Yeah, right, eleven best selling Mega Man game, two million copies.

853
00:37:43,519 --> 00:37:47,360
Speaker 2: Two million copies. We did it, everybody, So who knows

854
00:37:47,360 --> 00:37:50,079
how many sales to get there and how many years?

855
00:37:50,119 --> 00:37:54,039
But uh it happened. Uh. Phill Up for Tuna says,

856
00:37:54,079 --> 00:37:57,280
I'll be in Japan during EVO. Tickets are cheap. Never

857
00:37:57,320 --> 00:37:59,679
watched it, but I've gotten into fighting games in the

858
00:37:59,760 --> 00:38:03,639
last few years. Should I go double Penis because it's

859
00:38:04,280 --> 00:38:05,280
it's Japan and Eva?

860
00:38:05,360 --> 00:38:05,440
Speaker 3: Like?

861
00:38:06,079 --> 00:38:08,800
Speaker 2: Is that as good as Las Vegas Eva? Oh?

862
00:38:08,880 --> 00:38:11,679
Speaker 4: Yeah, it's really good. I mean yeah, all the I

863
00:38:12,079 --> 00:38:14,679
feel like, oh, well, this is going to be a

864
00:38:14,719 --> 00:38:17,960
little bit controversial. I think I think that the quality

865
00:38:17,960 --> 00:38:21,840
of players like higher because the Japanese players can can

866
00:38:22,000 --> 00:38:24,679
travel to Las Vegas, you know most of the good ones.

867
00:38:24,880 --> 00:38:29,360
So I don't know, it's pretty good. I will as

868
00:38:29,400 --> 00:38:31,559
a final fighting games, I would love to go to

869
00:38:31,760 --> 00:38:33,239
EVA Japan and.

870
00:38:33,199 --> 00:38:34,039
Speaker 3: Then you're in Japan.

871
00:38:34,599 --> 00:38:38,199
Speaker 2: Yeah, pretty cool. Well he's already gonna be in Japan.

872
00:38:38,280 --> 00:38:39,639
That's happening it either way.

873
00:38:39,760 --> 00:38:42,000
Speaker 3: Okay, Oh yeah, I'll be in Japan during EVA.

874
00:38:42,039 --> 00:38:44,679
Speaker 1: Okay, but yeah, but if you're there and it's happening,

875
00:38:44,800 --> 00:38:45,719
I would definitely go.

876
00:38:47,440 --> 00:38:53,760
Speaker 2: Okay. Ep Idiot Box says he's if Mike is to

877
00:38:53,760 --> 00:38:56,159
fight his black Queen, he's going to have to stop

878
00:38:56,199 --> 00:39:00,000
slamming POGs. That Extinction Burst is going to really help

879
00:39:00,079 --> 00:39:02,280
can get into Disney shape.

880
00:39:06,119 --> 00:39:08,239
Speaker 3: I mean, listen, Box is an expert.

881
00:39:08,280 --> 00:39:16,280
Speaker 1: Okay, yeah, uh be Travin says, Elon Musk justin Royland

882
00:39:16,280 --> 00:39:20,599
and Thomas Middle uh middle ditch, middle Ditch Rubert working

883
00:39:20,639 --> 00:39:21,880
on an anti woke game.

884
00:39:22,320 --> 00:39:26,519
Speaker 2: It's not the quit games journalism before the discourse. Oh

885
00:39:26,559 --> 00:39:31,519
my god, no, what does that mean? An anti wol game?

886
00:39:31,599 --> 00:39:34,840
Is it just Nukem Forever to Yeah?

887
00:39:34,880 --> 00:39:39,519
Speaker 1: Basically, I almost certainly you're just gonna play well, and

888
00:39:39,519 --> 00:39:41,400
it's Elon Musk right, and he didn't like Grand Theft

889
00:39:41,440 --> 00:39:43,480
Auto because you shoot cops, so you're gonna play as

890
00:39:43,480 --> 00:39:47,400
a heroic cop. It's gonna be a nightmare boy.

891
00:39:49,039 --> 00:39:49,519
Speaker 4: With the AI.

892
00:39:51,280 --> 00:39:55,079
Speaker 1: Of course, I cannot stand that the thing that finally

893
00:39:55,079 --> 00:39:58,039
turned the gamers against Elon Musk was just cheating in games.

894
00:39:58,079 --> 00:40:00,079
Speaker 3: That's the really couldn't handle.

895
00:40:00,519 --> 00:40:03,480
Speaker 4: Because sounds actually is sacred. Brother, you don't understand this.

896
00:40:03,599 --> 00:40:05,840
Motherfuckers had nothing. The only thing they have is that.

897
00:40:06,119 --> 00:40:09,320
So the second you you break that, your your you're

898
00:40:09,400 --> 00:40:10,440
dead to them.

899
00:40:10,880 --> 00:40:14,960
Speaker 2: Yep, last one here, we got another one on. Tire

900
00:40:14,960 --> 00:40:17,039
Wolf says I love you all, but I'm not looking

901
00:40:17,039 --> 00:40:18,920
forward to when g t A six comes out and

902
00:40:18,960 --> 00:40:22,199
everyone's having fun with you guys going you g t A.

903
00:40:22,400 --> 00:40:26,320
I'm gonna play Missed instead. Oh hell yeah, Oh hell yeah.

904
00:40:26,480 --> 00:40:28,800
I can't wait to make that my whole personality. That's

905
00:40:28,800 --> 00:40:29,360
gonna be great.

906
00:40:29,679 --> 00:40:31,920
Speaker 1: Oh man, I'm gonna write, I'm gonna get a post

907
00:40:31,920 --> 00:40:33,800
a note and remind myself to say that once.

908
00:40:33,840 --> 00:40:39,760
Speaker 2: It's uh so yep. Soso Rosa says which Mario game

909
00:40:39,800 --> 00:40:43,360
has the best overall slashop It's gotta be Peaches Castle right.

910
00:40:45,199 --> 00:40:48,079
Speaker 1: For three d I think I I think I always

911
00:40:48,079 --> 00:40:50,960
compare Overworld.

912
00:40:50,400 --> 00:40:52,400
Speaker 3: To Super Mario World.

913
00:40:52,719 --> 00:40:54,760
Speaker 1: Uh sure, in my every time I play a game,

914
00:40:54,840 --> 00:40:56,400
I'm like, this is not as good, not as good

915
00:40:56,400 --> 00:40:58,079
as the overall in the Super Mario World.

916
00:40:58,440 --> 00:41:00,280
Speaker 3: So that's clearly up there for for me.

917
00:41:00,360 --> 00:41:02,079
Speaker 1: But you're right, I mean the three D element and

918
00:41:02,119 --> 00:41:04,079
actually be able to run around it and explore and

919
00:41:04,119 --> 00:41:06,119
having the secrets that is better.

920
00:41:07,880 --> 00:41:09,960
Speaker 2: Yes, between the soup. Not a big fan of spaceship

921
00:41:10,000 --> 00:41:12,679
Marios much like Galaxy too. I'm like, what why is

922
00:41:12,800 --> 00:41:15,079
why am I just flying around on a giant Mario face? Like,

923
00:41:15,119 --> 00:41:17,239
why isn't it an actual spaceship? I think that would

924
00:41:17,280 --> 00:41:17,760
be cooler.

925
00:41:18,119 --> 00:41:21,239
Speaker 1: Yep, agreed, Yeah, I'm all of those games. I'm like,

926
00:41:21,280 --> 00:41:23,199
just didn't do it quite as well as the originals.

927
00:41:25,480 --> 00:41:27,800
Speaker 2: Okay, that's it for now. If we got any more superchats,

928
00:41:27,800 --> 00:41:29,400
everybody who want to send it more and we will

929
00:41:29,400 --> 00:41:31,159
read them before the end of the show. Thank you

930
00:41:31,360 --> 00:41:32,280
so much everybody.

931
00:41:32,800 --> 00:41:36,199
Speaker 1: Yeah, but Bowser Sury is cheating h yeah, because that's

932
00:41:36,239 --> 00:41:39,920
just the game. Sure, all right, thank you so much, Mike,

933
00:41:39,960 --> 00:41:42,679
Thank you everybody for sending those in. We get more,

934
00:41:42,719 --> 00:41:45,199
we'll read them until then. Though, let's take one more

935
00:41:45,199 --> 00:41:47,599
break while we get set up for a super mount Rushmore.

936
00:41:47,719 --> 00:41:49,840
Speaker 3: Mike, Actually, you explain it real quick and then we'll

937
00:41:49,840 --> 00:41:50,320
take the break.

938
00:41:50,880 --> 00:41:52,079
Speaker 2: We're picking eight things instead of.

939
00:41:52,079 --> 00:41:55,119
Speaker 3: Four, okay, and what's the category best.

940
00:41:54,880 --> 00:41:59,880
Speaker 2: Video game franchises? Back illis would just be like reading Tide.

941
00:41:59,880 --> 00:42:01,400
The things that people would be mad at.

942
00:42:01,440 --> 00:42:05,119
Speaker 1: Mayde the things we always say. We're seven, you and

943
00:42:05,159 --> 00:42:12,079
ourselves all right back after this, everybody, all right, we're

944
00:42:12,119 --> 00:42:15,360
back from break. I've got our list ready to go

945
00:42:15,440 --> 00:42:18,039
to be filled in. We're doing a super Mount Rushmore

946
00:42:18,039 --> 00:42:21,760
of video game franchisees eight instead of four, basically a

947
00:42:21,800 --> 00:42:23,679
top ten less but who the hell are we to

948
00:42:23,719 --> 00:42:25,719
do one of those? We just do Mount rushmoors around here,

949
00:42:26,599 --> 00:42:30,480
Mike Manatti, where should we begin and are there any caveats,

950
00:42:30,480 --> 00:42:32,159
any sort of definitions you want to throw out to

951
00:42:32,239 --> 00:42:33,960
kind of establish the ground rules here?

952
00:42:34,760 --> 00:42:37,840
Speaker 2: Well, no, Goku's right, It's always a good one for

953
00:42:37,960 --> 00:42:40,360
this kind of thing. So, you know, not Star Wars,

954
00:42:40,400 --> 00:42:43,559
not Star Wars, not Dragon Ball. You know, video game

955
00:42:43,559 --> 00:42:46,960
franchise that started as video games, you know, they have

956
00:42:47,000 --> 00:42:49,280
to be a franchise, and franchise.

957
00:42:49,079 --> 00:42:49,719
Speaker 3: Is two games.

958
00:42:49,760 --> 00:42:51,840
Speaker 2: Even a franchise, right, you know, I want you to

959
00:42:51,880 --> 00:42:54,559
have a few games, and you know it's going to

960
00:42:54,639 --> 00:42:58,159
be a bunch of factors. It's popularity, it's quality, it's

961
00:42:58,159 --> 00:43:01,440
like kind of importance. All that's stuff matters here. Just

962
00:43:01,440 --> 00:43:06,320
figuring out what are the eight both a uh kind

963
00:43:06,400 --> 00:43:10,400
of important and hell, what's the word emblemic? That's not right?

964
00:43:10,480 --> 00:43:15,840
Speaker 1: And emblematic emblematic emblematic videos to Okay, so let me

965
00:43:15,960 --> 00:43:17,400
let me just give this as an example.

966
00:43:17,920 --> 00:43:21,119
Speaker 3: I think we could probably I could argue.

967
00:43:20,840 --> 00:43:23,679
Speaker 1: That while it only is going to have a handful

968
00:43:23,719 --> 00:43:26,000
of games, I'm gonna.

969
00:43:24,679 --> 00:43:26,719
Speaker 3: Be careful eleditoring.

970
00:43:26,760 --> 00:43:28,719
Speaker 1: I think could make this, but I think it's also

971
00:43:28,760 --> 00:43:30,480
maybe too new for me to actually want to argue

972
00:43:30,480 --> 00:43:31,000
it on there.

973
00:43:31,239 --> 00:43:33,880
Speaker 2: But you're saying you would be just be like not enough.

974
00:43:34,480 --> 00:43:39,039
You're saying that, no, it's not enough. But you don't

975
00:43:39,039 --> 00:43:41,920
think we can think of eight other videos I gif?

976
00:43:42,000 --> 00:43:43,440
We think we can no, And that's what I'm saying.

977
00:43:43,559 --> 00:43:44,800
That's why I'm not even gonna try to argue it

978
00:43:44,840 --> 00:43:46,599
on there. I was just given it as an example.

979
00:43:46,800 --> 00:43:48,440
So I think what we're just what we just said

980
00:43:48,440 --> 00:43:49,960
there is we would have an argument about it. We

981
00:43:50,079 --> 00:43:51,440
have an argument. We can talk about it. If you

982
00:43:51,480 --> 00:43:53,599
like felt that strongly, I'll tell you why it's wrong.

983
00:43:53,880 --> 00:43:55,000
We talk it out.

984
00:43:55,440 --> 00:43:56,880
Speaker 3: I don't agree that it's wrong. It's not going to

985
00:43:56,920 --> 00:44:00,239
make the list. So yeah, okay, all right, Mike start

986
00:44:00,280 --> 00:44:04,320
us off. Mario, what do you think.

987
00:44:04,440 --> 00:44:06,000
Speaker 2: This is why it has to be a because there's

988
00:44:06,000 --> 00:44:12,960
a very obvious one, right, and I'm like, should we

989
00:44:13,000 --> 00:44:16,599
just yeah, let's I mean legend of Zelda. Yeah's awesome,

990
00:44:16,679 --> 00:44:22,280
we are Manzelda has gotta be there. No, it does

991
00:44:22,280 --> 00:44:25,800
get a bit more interesting because you know, it feels

992
00:44:25,800 --> 00:44:29,119
like my personal thing, absolutely Metroid, And I think Metroid

993
00:44:29,159 --> 00:44:31,480
is very It's got the quality and the importance of

994
00:44:31,480 --> 00:44:34,880
those others too. It's lacking a little bit and popularity,

995
00:44:35,000 --> 00:44:36,960
but it's still very prolific right there.

996
00:44:40,840 --> 00:44:45,639
Speaker 1: I think if a franchise has a pinball game, like

997
00:44:45,800 --> 00:44:48,480
a video pinball game, then it has a pretty good

998
00:44:48,800 --> 00:44:52,519
chance of being considered here. So yes, the Metroid so

999
00:44:53,320 --> 00:44:56,239
not permanently like it's being considered. We just got we

1000
00:44:56,360 --> 00:44:59,599
really got Metroid Prime pinball in the mind today. Hell yeah, yeah, definitely.

1001
00:44:59,679 --> 00:45:03,400
Well shit, we gotta consider Pokemon now. I was gonna

1002
00:45:03,400 --> 00:45:10,320
say Sonic there, Yeah, there they are. Mario's already covered.

1003
00:45:10,400 --> 00:45:14,960
We're fine, and that one barely counts because fuck that game.

1004
00:45:16,320 --> 00:45:18,400
But yeah, okay, so so far as Super Mario Brothers,

1005
00:45:18,400 --> 00:45:22,519
The Legends helda Metroid, Pokemon, and Sonic Mike, we have

1006
00:45:22,559 --> 00:45:23,559
to stop being so old.

1007
00:45:23,639 --> 00:45:25,440
Speaker 3: We got to name something a little bit newer than

1008
00:45:25,440 --> 00:45:30,079
any of these. Well, yeah, I know it's hard.

1009
00:45:30,840 --> 00:45:32,559
Speaker 2: I don't know about newer, but it's not to tend

1010
00:45:32,559 --> 00:45:34,400
to at least what about a street fighter?

1011
00:45:34,719 --> 00:45:35,559
Speaker 3: Oh definitely, Oh.

1012
00:45:35,559 --> 00:45:37,440
Speaker 4: My kind of guy. I see who it is, let's

1013
00:45:37,480 --> 00:45:38,239
call the street fighter.

1014
00:45:38,280 --> 00:45:40,960
Speaker 2: Should probably consider it here for sure.

1015
00:45:41,639 --> 00:45:42,320
Speaker 3: Street fighter?

1016
00:45:42,599 --> 00:45:46,559
Speaker 1: Okay, I would be like, okay, like, what is the

1017
00:45:46,599 --> 00:45:47,719
shooter franchise?

1018
00:45:48,360 --> 00:45:49,039
Speaker 3: Is it Halo?

1019
00:45:49,239 --> 00:45:51,239
Speaker 1: I mean I don't I don't personally want to put

1020
00:45:51,239 --> 00:45:55,239
Call of Duty on our list. It could be called duty.

1021
00:45:55,280 --> 00:45:58,719
Halo's kind of it's kind of in a down period,

1022
00:45:58,840 --> 00:45:59,800
right exactly.

1023
00:45:59,840 --> 00:46:02,039
Speaker 3: So it's like, also, gonna be tough to put it

1024
00:46:02,119 --> 00:46:02,480
up there.

1025
00:46:02,840 --> 00:46:06,960
Speaker 4: But we're still doom. Yeah, we're still doing well. Yeah,

1026
00:46:07,400 --> 00:46:09,599
Chatty is Clamory important?

1027
00:46:10,199 --> 00:46:12,679
Speaker 2: I don't wor I see him, I see you, chat okay,

1028
00:46:12,960 --> 00:46:15,840
and we all love Doom Pinball, Yeah.

1029
00:46:15,480 --> 00:46:18,000
Speaker 3: Of course I would Actually that'd be great, That would

1030
00:46:18,039 --> 00:46:21,320
be amazing. All right, so doom.

1031
00:46:22,039 --> 00:46:25,280
Speaker 1: Uh let's see, so so.

1032
00:46:25,239 --> 00:46:27,360
Speaker 3: Far we have seven already.

1033
00:46:27,639 --> 00:46:30,519
Speaker 1: Uh, it's gonna be a blood bath. We're gonna consider

1034
00:46:30,559 --> 00:46:34,039
some more like oh yeah, Resident Evil. Yeah, oh jesus,

1035
00:46:34,119 --> 00:46:38,039
absolutely needs to be considered gosh important series.

1036
00:46:38,440 --> 00:46:40,480
Speaker 3: I mean, I'm gonna put Dark Souls up there. I

1037
00:46:40,519 --> 00:46:45,639
think that. Yeah, that is kind of iconic of modern gaming.

1038
00:46:45,760 --> 00:46:46,320
For sure.

1039
00:46:47,039 --> 00:46:48,199
Speaker 2: I played all those games, you know.

1040
00:46:48,559 --> 00:46:51,039
Speaker 3: Yeah, that's right, you're my Dark Souls expert.

1041
00:46:51,039 --> 00:46:57,559
Speaker 2: Now Final Fantasy, oh jesus, yeah, do we do Dragon

1042
00:46:57,639 --> 00:47:00,559
Quest two or you think it's like Dragon Quest was first?

1043
00:47:01,079 --> 00:47:04,199
But I don't know. Maybe this is my Western JRPG

1044
00:47:04,280 --> 00:47:06,320
fan bias, but I'm still like foul Fancy, You're still

1045
00:47:06,360 --> 00:47:07,559
kind of more important today.

1046
00:47:08,360 --> 00:47:09,960
Speaker 3: Yeah, I think we just do Final Fantasy.

1047
00:47:10,599 --> 00:47:11,360
Speaker 2: It's probably fine.

1048
00:47:11,679 --> 00:47:12,639
Speaker 3: I think, just globally.

1049
00:47:12,840 --> 00:47:14,800
Speaker 1: I mean I think that'll change, It could change over time,

1050
00:47:14,800 --> 00:47:16,639
but even like, just think about it globally, I think

1051
00:47:16,639 --> 00:47:18,280
Final Fantasy has just got a little bit more of

1052
00:47:18,320 --> 00:47:21,039
a hold. Uh you know, it's not like running away

1053
00:47:21,039 --> 00:47:22,400
with it. But this is gonna be a tough list,

1054
00:47:22,559 --> 00:47:23,519
so yeah, definitely.

1055
00:47:24,039 --> 00:47:26,400
Speaker 2: Yeah. Okay, so someone said this and I like this,

1056
00:47:26,800 --> 00:47:28,920
and I wonder. I bet a lot of people gonna

1057
00:47:28,960 --> 00:47:31,480
roll their eyes, but ultimate.

1058
00:47:32,840 --> 00:47:35,480
Speaker 3: Okay, I like, I want to talk about all Yeah,

1059
00:47:35,480 --> 00:47:36,159
we can talk.

1060
00:47:36,000 --> 00:47:39,000
Speaker 4: About all the boss just kind of.

1061
00:47:39,159 --> 00:47:41,119
Speaker 2: I know, but look, I want to talk about it.

1062
00:47:41,679 --> 00:47:45,079
Got Warcraft or StarCraft and chats interes saying Warcraft's weird

1063
00:47:45,079 --> 00:47:48,920
because it's urts legacy seems almost completely irrelevant now except

1064
00:47:48,960 --> 00:47:51,039
for the fact that it led to Doda, which I

1065
00:47:51,039 --> 00:47:54,159
guess is pretty important. The MMO stuff's a bit insular

1066
00:47:54,320 --> 00:47:56,920
these days. Maybe Warcraft starcrafts a little bit of a

1067
00:47:56,960 --> 00:47:58,199
harder spin. It's two games.

1068
00:47:58,840 --> 00:48:02,000
Speaker 1: Yeah, yeah, I don't know Warcraft or StarCraft.

1069
00:48:02,039 --> 00:48:03,239
Speaker 3: You want to put one up there or what?

1070
00:48:03,320 --> 00:48:08,400
Speaker 2: Maybe just warcrafts okay? Uh oh yeah, Castlevania come on.

1071
00:48:08,519 --> 00:48:12,079
Speaker 1: Yeah, Castlevania's I think it might be tough for it

1072
00:48:12,079 --> 00:48:13,519
to make the list, but we got to consider it.

1073
00:48:13,599 --> 00:48:16,480
Speaker 2: Got to consider it. Here's an excellent question from beef

1074
00:48:16,519 --> 00:48:19,880
Hammer and to some other people. Is Tony Hawk a Goku?

1075
00:48:21,679 --> 00:48:22,280
Speaker 3: Oh man?

1076
00:48:22,559 --> 00:48:25,719
Speaker 1: Oh, it's it's like clearly like right there on the

1077
00:48:25,719 --> 00:48:29,159
border of potential Goku.

1078
00:48:31,079 --> 00:48:33,599
Speaker 2: I say, no, I don't think he's a go go right,

1079
00:48:33,719 --> 00:48:37,159
because I think franchise he's just a person, right.

1080
00:48:37,039 --> 00:48:39,800
Speaker 1: And also, like, I think I wouldn't feel that way if,

1081
00:48:39,800 --> 00:48:43,400
for some reason, we were talking about Tiger Woods Golf, Right,

1082
00:48:43,400 --> 00:48:46,519
if golf was like the most popular and important video

1083
00:48:46,559 --> 00:48:48,960
game franchise, I think I would be willing to consider

1084
00:48:49,000 --> 00:48:54,920
that as well. So, yeah, Tony Hawk's pro skater. We

1085
00:48:55,360 --> 00:48:59,880
haven't throw a metal gear on there yet, No metal gear?

1086
00:49:00,519 --> 00:49:00,639
Speaker 2: Uh?

1087
00:49:00,840 --> 00:49:02,400
Speaker 3: Okay, I mean this is a weird one.

1088
00:49:02,800 --> 00:49:06,639
Speaker 2: Tetris Okay, what is that one?

1089
00:49:07,440 --> 00:49:08,239
Speaker 3: Just I don't know.

1090
00:49:08,239 --> 00:49:10,639
Speaker 1: For me, it's like Tetris is just the game Tetris.

1091
00:49:10,960 --> 00:49:13,639
I don't think of it as a franchise, you know me,

1092
00:49:13,760 --> 00:49:16,320
It's just keep they just keep releasing Tetris, right, that's

1093
00:49:16,440 --> 00:49:17,400
part I know it's weird.

1094
00:49:17,440 --> 00:49:18,119
Speaker 3: That's why it's weird.

1095
00:49:18,639 --> 00:49:20,960
Speaker 4: It's hard to improve perfection, you know what I mean?

1096
00:49:21,239 --> 00:49:21,400
Speaker 3: Yeah?

1097
00:49:21,480 --> 00:49:24,519
Speaker 1: Yeah, for sure, Yeah we didn't.

1098
00:49:24,880 --> 00:49:26,800
Speaker 2: We should talk about Grand Theft Ato probably.

1099
00:49:26,559 --> 00:49:29,760
Speaker 1: Huh yeah, yeah, definitely Grand Theft Auto. And at this point,

1100
00:49:29,880 --> 00:49:31,960
it does look weird not to have Halo, So let's

1101
00:49:31,960 --> 00:49:34,800
put Halo in there to save ourselves about it. Okay,

1102
00:49:34,920 --> 00:49:38,880
let's Elder scrolls that one feels like it's been so

1103
00:49:39,079 --> 00:49:40,760
long since one that maybe it's been.

1104
00:49:40,639 --> 00:49:42,400
Speaker 2: A little long. I just don't think it. I don't

1105
00:49:42,400 --> 00:49:45,159
think it's in the that st here right now. Yeah, okay,

1106
00:49:45,199 --> 00:49:49,760
franchises for sure, quite there. You know, there's a few,

1107
00:49:49,800 --> 00:49:52,440
there's like a few, like like BioShock. That's three games.

1108
00:49:52,480 --> 00:49:53,480
It's been a while, you.

1109
00:49:53,400 --> 00:49:58,199
Speaker 3: Know, exactly. Yes, that's another good example that like Smash Brothers.

1110
00:49:59,639 --> 00:50:03,559
Speaker 2: I mean, I like Smash Pros a lot importance. It's

1111
00:50:03,559 --> 00:50:05,280
a poort attendo that's a little harder.

1112
00:50:05,639 --> 00:50:07,440
Speaker 3: And that's what I'm asking that.

1113
00:50:07,480 --> 00:50:09,880
Speaker 1: I think these ones are like Monster Hunter, right, like

1114
00:50:09,880 --> 00:50:11,559
that one's clearly super important.

1115
00:50:11,599 --> 00:50:15,440
Speaker 4: But I mean it's important to me. But who cursed?

1116
00:50:15,599 --> 00:50:17,639
Speaker 2: Right? And I mean there's other friends that I really

1117
00:50:17,719 --> 00:50:20,360
like a lot that you know, uh mega man, I

1118
00:50:20,400 --> 00:50:22,760
love and I'm I'm you know, I'm not delusion all

1119
00:50:22,800 --> 00:50:27,039
about it. A half half Life is basically three games again,

1120
00:50:27,199 --> 00:50:30,880
and boy they're very important games. Though maybe half Life

1121
00:50:30,920 --> 00:50:35,599
is worth talking about. Okay, I can't believe. I can't believe.

1122
00:50:35,599 --> 00:50:39,840
I don't know if I'm getingntrolled by people say Mario Party,

1123
00:50:39,159 --> 00:50:45,679
Mario Party is not making it dioplo hmm.

1124
00:50:46,400 --> 00:50:49,079
Speaker 3: Okay, you know, let's take a break. We can still

1125
00:50:49,079 --> 00:50:50,639
add more stuff. Here's what I want to do.

1126
00:50:51,039 --> 00:50:52,159
Speaker 2: Let's start gating rid of things.

1127
00:50:52,559 --> 00:50:56,199
Speaker 1: No, let's move over, like what would be just the

1128
00:50:56,239 --> 00:50:58,840
four for the normal Mount rush More and then see

1129
00:50:58,880 --> 00:50:59,840
what we have left to work with.

1130
00:51:00,159 --> 00:51:02,840
Speaker 2: Let's pretend it was must pretend it's a vanilla Mount

1131
00:51:02,880 --> 00:51:05,880
Rushmore for a moment here, right, and then it's.

1132
00:51:05,719 --> 00:51:07,840
Speaker 1: Like, in that case, I really do think it is

1133
00:51:08,239 --> 00:51:09,639
Mario and Zelda for sure.

1134
00:51:10,360 --> 00:51:16,280
Speaker 2: Yeah, those are very easy. Yeah, yeah, yeah, absolutely those two.

1135
00:51:17,440 --> 00:51:20,119
Speaker 1: God, and then it prob I mean, honestly, it really

1136
00:51:20,159 --> 00:51:21,440
is Pokemon after that.

1137
00:51:21,559 --> 00:51:25,719
Speaker 2: I mean, the one thing with Pokemon is like it's

1138
00:51:25,880 --> 00:51:29,679
so multimedia. It's not a Goku for sure. No, it's

1139
00:51:29,719 --> 00:51:30,679
not a Goku for sure.

1140
00:51:30,960 --> 00:51:32,679
Speaker 1: Maybe a reverse gokup a little bit, it's like a

1141
00:51:32,719 --> 00:51:36,840
reverse Yeah, it's in an immediate Maybe it seems that

1142
00:51:36,880 --> 00:51:39,480
way to us, maybe because we got the game a

1143
00:51:39,519 --> 00:51:42,280
couple years later when the multimedia train was already rolling,

1144
00:51:42,519 --> 00:51:44,199
so we just got all of it at once.

1145
00:51:44,519 --> 00:51:47,840
Speaker 2: But it almost felt like this multimedia blast in a week.

1146
00:51:48,519 --> 00:51:52,199
Speaker 3: I mean, yeah, it makes sense to me what you're saying.

1147
00:51:52,320 --> 00:51:55,559
Speaker 1: And someone Chad, stand, it's got the popularity, not the importance.

1148
00:51:55,639 --> 00:51:58,400
I mean, I don't know, I think it's clearly super

1149
00:51:58,480 --> 00:52:01,760
super important, but I just and not feeling it necessarily

1150
00:52:01,840 --> 00:52:03,840
having to be on there, especially after you've voiced that

1151
00:52:04,119 --> 00:52:05,920
maybe not on the first, maybe not on the normal

1152
00:52:05,960 --> 00:52:10,119
Mount rushmore right, right, right, Resident Evil.

1153
00:52:10,320 --> 00:52:12,280
Speaker 2: I think I was about to say Resident Evil. It's

1154
00:52:12,440 --> 00:52:14,840
talk about being around for a while and being very good.

1155
00:52:15,360 --> 00:52:17,360
Like people forget that the first Resident Evil is a

1156
00:52:17,440 --> 00:52:20,239
ninety six, like the same year as Maria sixty four.

1157
00:52:20,360 --> 00:52:23,079
It was also just an important early three D game

1158
00:52:23,159 --> 00:52:25,760
on top of everything else, and then you know, res

1159
00:52:25,760 --> 00:52:29,440
Evil four kind of invented, uh the third person shooters

1160
00:52:29,480 --> 00:52:30,960
like as they are today.

1161
00:52:31,000 --> 00:52:34,320
Speaker 1: Still, you know what it always reminds me of, like

1162
00:52:34,519 --> 00:52:37,400
franchises like that is it's Tom Brady. The thing about

1163
00:52:37,440 --> 00:52:40,039
that makes Tom Brady the goat and football is, uh,

1164
00:52:40,400 --> 00:52:43,119
he has like several arrows of his career that if

1165
00:52:43,119 --> 00:52:46,000
you compare them to like any other single quarterback, it's like, oh,

1166
00:52:46,280 --> 00:52:50,119
Tom Brady equaled everything John Elway did in these seven years,

1167
00:52:50,159 --> 00:52:53,880
and then everything like Dan Marino did in these seven years.

1168
00:52:53,920 --> 00:52:56,159
And Resident Evil is that kind of franchise where it

1169
00:52:56,199 --> 00:52:59,320
has had it's had arrows that are equivalent to so

1170
00:52:59,440 --> 00:53:03,119
many other franchise his entire careers. So yeah, I think

1171
00:53:03,199 --> 00:53:06,440
Resue will probably clear. It's because of that, all right,

1172
00:53:06,440 --> 00:53:08,079
then we we'd have one more spot left.

1173
00:53:08,239 --> 00:53:09,599
Speaker 3: And this is tough.

1174
00:53:11,079 --> 00:53:13,000
Speaker 1: Yeah, And I'll tell you what flies out to me

1175
00:53:13,280 --> 00:53:17,679
is Street Fighter, Final Fantasy, Tony Hawk, Grand Theft, Auto,

1176
00:53:18,079 --> 00:53:18,679
Metal Gear.

1177
00:53:18,920 --> 00:53:24,320
Speaker 2: A lot metal Gear stuck out to me as well. Again,

1178
00:53:24,400 --> 00:53:26,159
a bit of a down period right now, we're about

1179
00:53:26,159 --> 00:53:30,559
to get a remake at least, But boy, Medle Gear

1180
00:53:30,639 --> 00:53:35,039
saw it especially was so freaking important. Is one of

1181
00:53:35,039 --> 00:53:38,679
the big you know, we had narrative games before, but boy,

1182
00:53:38,719 --> 00:53:42,119
that was kind of a big mainstreamification of that. In

1183
00:53:42,159 --> 00:53:44,760
a lot of ways, there's only a lot of games

1184
00:53:44,760 --> 00:53:49,679
felt like they had to up the presentation side of things, right, like, oh,

1185
00:53:49,679 --> 00:53:52,639
we had to actually hire voice actors now, like for

1186
00:53:52,679 --> 00:53:54,440
a while, there's like, oh, get meg Man eight from

1187
00:53:54,679 --> 00:53:58,199
Capcom and here's anybody in the office who happened to

1188
00:53:58,239 --> 00:54:02,159
know English is doing the right mm hmmm mm hmmm.

1189
00:54:02,960 --> 00:54:08,360
So like Metal Gear, maybe Doom sure was very very

1190
00:54:08,480 --> 00:54:13,039
very very important and it is still around and is good,

1191
00:54:14,800 --> 00:54:17,599
and there's eras of it for sure, but yeah, and.

1192
00:54:17,599 --> 00:54:19,519
Speaker 3: That a middle eras though.

1193
00:54:19,639 --> 00:54:21,639
Speaker 2: Yeah, yeah, there's like a big kind of middle gap

1194
00:54:21,679 --> 00:54:23,599
of sort of nothing. There's a reason why when they

1195
00:54:23,679 --> 00:54:26,000
first announced that that Doom reboot me and you were

1196
00:54:26,039 --> 00:54:26,800
dismissive of it.

1197
00:54:27,159 --> 00:54:28,960
Speaker 3: Yep, yes, for sure.

1198
00:54:29,320 --> 00:54:29,719
Speaker 2: Mm hmm.

1199
00:54:30,159 --> 00:54:32,639
Speaker 3: I mean okay, yeah, metal Gear.

1200
00:54:32,679 --> 00:54:34,639
Speaker 1: I just like something like Street Fighter pops off just

1201
00:54:34,679 --> 00:54:37,079
a little bit harder for me, Like when I think

1202
00:54:37,079 --> 00:54:43,079
about how how timeless that's been compared to maybe Metal Gear,

1203
00:54:43,119 --> 00:54:43,960
but only slightly.

1204
00:54:44,199 --> 00:54:45,760
Speaker 3: I don't know. I'm trying to like figure out like

1205
00:54:45,800 --> 00:54:48,039
what is the best to measure this idea that we

1206
00:54:48,119 --> 00:54:48,440
have here.

1207
00:54:48,519 --> 00:54:51,039
Speaker 2: And you know, street Fighter like invented the fighting genre.

1208
00:54:51,119 --> 00:54:54,519
Then it brought it back, right, it always helps kind

1209
00:54:54,519 --> 00:54:57,280
of keep it going. Things like if we consider Final

1210
00:54:57,320 --> 00:55:00,440
Fighter street Fighter game it, uh, you know, be gave

1211
00:55:00,519 --> 00:55:03,440
us the modern beat them up, which is still the

1212
00:55:03,440 --> 00:55:04,800
way beat them ups played today.

1213
00:55:04,840 --> 00:55:11,760
Speaker 1: Basically, Okay, well, you know, we we don't have to

1214
00:55:11,800 --> 00:55:12,639
actually just do four.

1215
00:55:12,840 --> 00:55:15,760
Speaker 2: We can just start heading up, like, well, why don't

1216
00:55:15,760 --> 00:55:17,360
we add Street Fighter for now? And then we can

1217
00:55:17,400 --> 00:55:19,280
because I think that's that. I think Street Fer's gonna

1218
00:55:19,280 --> 00:55:21,079
be in there so right, That's one of my question

1219
00:55:21,119 --> 00:55:22,679
is do I think Street Fighters going to be on

1220
00:55:22,719 --> 00:55:25,360
the Final thing. Absolutely, let's just put it in there.

1221
00:55:25,440 --> 00:55:27,480
Speaker 3: Yeah, I agree? And should we then? Should we do

1222
00:55:27,480 --> 00:55:28,440
the same thing with metal Gear?

1223
00:55:31,119 --> 00:55:34,800
Speaker 2: Hmmm? Yeah, Gear is gonna make it, isn't it? I

1224
00:55:34,840 --> 00:55:36,079
think is gonna make it?

1225
00:55:36,400 --> 00:55:37,800
Speaker 3: I think, So why.

1226
00:55:37,639 --> 00:55:39,239
Speaker 2: Don't we do that? Why don't we start figuring out

1227
00:55:39,519 --> 00:55:41,320
maybe you delete them from that left calm, let's figure

1228
00:55:41,320 --> 00:55:42,960
out the ones that aren't going to make it.

1229
00:55:43,280 --> 00:55:46,079
Speaker 3: Sure, let's see there's that that.

1230
00:55:46,519 --> 00:55:48,360
Speaker 2: Yeah, Okay, I've seeing a lot of people say Halo

1231
00:55:48,400 --> 00:55:49,599
needs to be there. I just don't.

1232
00:55:49,679 --> 00:55:53,199
Speaker 1: I don't know if I'm convinced of that, right, Yeah,

1233
00:55:53,199 --> 00:55:57,840
I feel like Halo needs a renaissance to justify it.

1234
00:55:58,239 --> 00:56:01,360
Speaker 2: Halo just got rejected pretty hard recently.

1235
00:56:01,840 --> 00:56:07,960
Speaker 1: Right, Yeah, I mean, listen, it's clearly very important games.

1236
00:56:07,960 --> 00:56:10,360
But that's it's not they are all these games are.

1237
00:56:10,360 --> 00:56:11,679
All these games are very important.

1238
00:56:11,800 --> 00:56:14,239
Speaker 2: Like yeah, even want of stuff about Seleccia of supportant,

1239
00:56:14,320 --> 00:56:16,559
like oh, those porks that established the Xbox which is

1240
00:56:16,599 --> 00:56:20,159
now a brand. That's kind of right now.

1241
00:56:20,159 --> 00:56:22,760
Speaker 1: I mean, you know, it definitely like established real first

1242
00:56:22,760 --> 00:56:24,840
person shooters on console. For as much as I love

1243
00:56:24,840 --> 00:56:29,079
GoldenEye and Perfect Dark like games, first person shooter games

1244
00:56:29,119 --> 00:56:31,360
still mostly play like they do in Halo. Obviously, Call

1245
00:56:31,360 --> 00:56:33,000
of Duty refined a lot of that and that's really

1246
00:56:33,000 --> 00:56:36,679
how they play now. But they mostly overall play like Halo,

1247
00:56:36,800 --> 00:56:40,840
and that's the largest genre in many ways across gaming.

1248
00:56:41,000 --> 00:56:43,519
So I get it. It is close, it is up

1249
00:56:43,519 --> 00:56:45,519
for consideration. It's right there on the short list.

1250
00:56:45,719 --> 00:56:48,159
Speaker 4: I feel if I feel like, if you're going to

1251
00:56:48,159 --> 00:56:51,840
put a fis, it should be at heart Life because

1252
00:56:51,920 --> 00:56:55,599
like this, this storytelling and everything was so so big

1253
00:56:56,039 --> 00:56:57,360
at that time kind of changed.

1254
00:56:57,480 --> 00:57:00,360
Speaker 1: I mean, honestly, if we're just being like, hey, a

1255
00:57:00,360 --> 00:57:03,519
first person shooter, it's call of duty. Like yeah, but

1256
00:57:03,960 --> 00:57:07,760
as like twenty five years uninterrupted of just being gaming

1257
00:57:07,800 --> 00:57:11,639
to most people, like come on that, that's that is

1258
00:57:12,320 --> 00:57:15,519
a mount rushmore of video games ties without a doubt.

1259
00:57:15,360 --> 00:57:18,079
Speaker 2: We're talking about what we're actually beats. It's kind of

1260
00:57:18,079 --> 00:57:20,639
hard not to say call of duty as much as

1261
00:57:20,639 --> 00:57:22,400
you know, as much as I'm not super thrown a

1262
00:57:22,440 --> 00:57:23,360
batter all the time.

1263
00:57:23,480 --> 00:57:26,519
Speaker 1: Right, I just yes, probably duty. I don't think Halo

1264
00:57:26,559 --> 00:57:27,880
gets on before college culture.

1265
00:57:27,960 --> 00:57:30,000
Speaker 2: I think call of Duty eight Halo's lunch in a

1266
00:57:30,039 --> 00:57:32,880
lot of big ways. Yep, I just do call of

1267
00:57:32,920 --> 00:57:34,960
duty right now. That's fine, okay, yeah, all right, we'll

1268
00:57:34,960 --> 00:57:37,400
get fight out for these last two slots here. Yeah,

1269
00:57:37,400 --> 00:57:39,840
we can probably we can probably get rid of Doom

1270
00:57:39,880 --> 00:57:43,239
and Halo and even half like Halfway's just not Halfways

1271
00:57:43,480 --> 00:57:45,360
is two very important games, and you know that the

1272
00:57:45,480 --> 00:57:48,199
VR game is very very good. If you con center

1273
00:57:48,320 --> 00:57:50,239
Portal a half Life game, it maybe gets a little

1274
00:57:50,239 --> 00:57:51,519
bit more interesting, right.

1275
00:57:51,880 --> 00:57:53,719
Speaker 1: I think I think you can, and I think that

1276
00:57:53,800 --> 00:57:56,199
does make it more interesting. I just don't think that's

1277
00:57:56,280 --> 00:57:57,280
enough to put it over goes.

1278
00:57:57,320 --> 00:58:00,239
Speaker 4: It's a culture strike also like a half Flight games, you.

1279
00:58:00,159 --> 00:58:01,880
Speaker 2: Know what I mean. It's like a bunch of legacy

1280
00:58:02,320 --> 00:58:07,639
connected Yeah, you know, you think about how Halfway yeah

1281
00:58:07,719 --> 00:58:10,519
is also like the progenitor of counter Strike and Team

1282
00:58:10,599 --> 00:58:15,960
Fortress and Portal and all that other stuff. Gosh, even

1283
00:58:16,360 --> 00:58:20,880
like titan Fall's using that engine. Mm HMM's okay.

1284
00:58:21,039 --> 00:58:24,159
Speaker 1: Okay, but we have two slots left, yes, and I

1285
00:58:24,199 --> 00:58:27,639
don't know if Half Life clears Grand Theft Auto And actually,

1286
00:58:27,639 --> 00:58:31,880
when I look at it, Warcraft because Warcraft is yeah,

1287
00:58:32,239 --> 00:58:35,400
is those real time strategy games, Yes, but then you

1288
00:58:35,400 --> 00:58:40,199
talk about legacy of okay, Warcraft online, world Warcraft, excuse me?

1289
00:58:40,320 --> 00:58:42,639
And then also Doda if we're talking about like the

1290
00:58:42,679 --> 00:58:45,360
sort of spin offs legacies that in that sort of way.

1291
00:58:45,719 --> 00:58:50,280
Uh Doda starts in Rbstone Free Rstone, Yes.

1292
00:58:50,920 --> 00:58:53,320
Speaker 2: Workcout's pretty Yeah, it's heart.

1293
00:58:53,480 --> 00:58:56,079
Speaker 1: You know we talked about we were talking about like

1294
00:58:56,119 --> 00:58:58,639
Halo and how important that was like online gaming, right,

1295
00:58:58,760 --> 00:59:02,360
come on, World of Warcraft actually even a level above that,

1296
00:59:02,480 --> 00:59:06,000
because it like is a culture still to this day

1297
00:59:06,440 --> 00:59:07,159
that is.

1298
00:59:08,760 --> 00:59:09,719
Speaker 3: Absorbed by that.

1299
00:59:11,760 --> 00:59:14,159
Speaker 2: Yeah, it's that's a compelling argument. The reason why let's

1300
00:59:14,199 --> 00:59:16,800
let's maybe let's get rid of some here. Sure to

1301
00:59:16,840 --> 00:59:20,440
help us out, I put Ultimate here because it, you know,

1302
00:59:20,480 --> 00:59:22,719
for a series that doesn't get talked about a lot anymore,

1303
00:59:23,199 --> 00:59:28,079
it like it helped invent computer RPGs, then it invented

1304
00:59:28,079 --> 00:59:30,920
the immersive sim then it kind of en the MMO

1305
00:59:31,079 --> 00:59:34,559
also with Ultimate line. So like all this incredibly important

1306
00:59:34,559 --> 00:59:37,119
stuff that it did forever. It's bizarre to me that

1307
00:59:37,119 --> 00:59:39,280
a franchise like that can just disappear.

1308
00:59:39,719 --> 00:59:40,000
Speaker 3: Yep.

1309
00:59:40,280 --> 00:59:41,920
Speaker 1: Yeah, I mean that that kind of shows that video

1310
00:59:41,920 --> 00:59:43,920
games actually have been around for a long time, that

1311
00:59:44,119 --> 00:59:46,000
something like that can come and have gone.

1312
00:59:46,519 --> 00:59:47,960
Speaker 3: Yeah, but it's gone.

1313
00:59:48,679 --> 00:59:52,719
Speaker 2: Sonic Sonic is Sonic is a fun franchise. I like

1314
00:59:52,760 --> 00:59:56,159
it a lot. It was definitely important for propelling competition

1315
00:59:56,280 --> 01:00:00,280
for Nintendo for the first time ever. The call body

1316
01:00:00,280 --> 01:00:03,599
has been all over the place. It even sales Like

1317
01:00:04,440 --> 01:00:05,960
sometimes I was kind of like Megan and You look

1318
01:00:06,000 --> 01:00:08,360
like actual Sonic games in you know, they never saw

1319
01:00:08,719 --> 01:00:11,960
a ton of copy, especially past that Genesis era. So

1320
01:00:12,079 --> 01:00:13,119
these song doesn't quite hang.

1321
01:00:13,360 --> 01:00:14,039
Speaker 3: Yeah, it does it.

1322
01:00:14,119 --> 01:00:15,679
Speaker 1: And really like, if we start looking at it on

1323
01:00:15,679 --> 01:00:19,239
this list and try to like like compare it to things,

1324
01:00:19,239 --> 01:00:22,599
it's lesser Mario in some ways, really like for this list.

1325
01:00:22,599 --> 01:00:24,440
I don't mean that like game by game or anything

1326
01:00:24,480 --> 01:00:27,280
like that, but for like representing what this list means,

1327
01:00:27,360 --> 01:00:29,840
it would be a lesser version of something that's already there.

1328
01:00:31,840 --> 01:00:34,039
So we do have one, two, three, four, five, six. Okay,

1329
01:00:35,960 --> 01:00:37,639
Metroid does not hang.

1330
01:00:38,239 --> 01:00:42,199
Speaker 2: Don't think it hangs. Ah, It's it's so good and important.

1331
01:00:42,639 --> 01:00:43,960
Speaker 3: I agree, I love it.

1332
01:00:44,000 --> 01:00:46,199
Speaker 1: But it's like, if we're doing the Mount Rushmore a

1333
01:00:46,280 --> 01:00:49,719
video game franchise, is that people who are just fucking

1334
01:00:49,800 --> 01:00:54,280
into games love, Yeah, like game developers a video game franchise,

1335
01:00:54,320 --> 01:00:58,239
Mount Rushmore. Metroid is up there, but I don't. We

1336
01:00:58,280 --> 01:01:00,719
cannot put it up there before Pokemon. We can't put

1337
01:01:00,760 --> 01:01:03,639
it up there before Grand Theft, Auto Work Draft. Okay,

1338
01:01:03,639 --> 01:01:06,280
I think it's really those and Final Fantasy Now Okay,

1339
01:01:06,880 --> 01:01:07,519
I'm like right.

1340
01:01:07,440 --> 01:01:08,119
Speaker 3: There on the edge.

1341
01:01:08,400 --> 01:01:12,800
Speaker 2: Yeah. Even John's trying to trigger me saying nobody knows

1342
01:01:12,840 --> 01:01:15,559
what Metroid is. I know it's not as populously as

1343
01:01:15,559 --> 01:01:17,480
there are things, but people know.

1344
01:01:18,159 --> 01:01:20,800
Speaker 5: Okay, you're gonna call me out there, Mike, come on now,

1345
01:01:20,880 --> 01:01:23,920
you're dismissing Pokemon, but you're like Metro. I didn't get

1346
01:01:24,400 --> 01:01:27,360
out No, No, it's it's about importance. It's just like,

1347
01:01:27,719 --> 01:01:32,400
why is metal gear there? But I know gamers love

1348
01:01:32,480 --> 01:01:36,880
metal about it, but yeah, right, but why is it there?

1349
01:01:38,079 --> 01:01:39,840
Speaker 1: It's there because when I'm out in public, I hear

1350
01:01:39,920 --> 01:01:42,079
the metal gear phone ring like it reached the culture.

1351
01:01:42,400 --> 01:01:43,840
Speaker 2: Like it reached the culture it did.

1352
01:01:43,920 --> 01:01:44,079
Speaker 3: Uh.

1353
01:01:44,440 --> 01:01:47,360
Speaker 2: I guess a lot of that was presentation and storytelling

1354
01:01:47,840 --> 01:01:53,639
becoming much more important with the advent of that. Maybe

1355
01:01:53,639 --> 01:01:55,840
the weakest one on the list right now, I think

1356
01:01:55,920 --> 01:01:57,719
for sure, maybe it's the one that falls off.

1357
01:01:58,480 --> 01:02:01,800
Speaker 5: Those reasons are also why a Pokemon should be considered

1358
01:02:02,079 --> 01:02:05,840
because millions and millions and millions of people got into

1359
01:02:05,920 --> 01:02:08,840
gaming because of the games like Sure, the TV show,

1360
01:02:08,880 --> 01:02:11,760
the card game all that stuff, but so many people

1361
01:02:11,840 --> 01:02:16,079
got into gaming because of Pokemon, and we may not

1362
01:02:16,159 --> 01:02:19,079
even have handheld gaming as we know without it. Yeah,

1363
01:02:19,280 --> 01:02:20,679
it was absolutely important.

1364
01:02:21,119 --> 01:02:23,360
Speaker 1: I think we're probably not gonna have this list without Pokemon,

1365
01:02:23,800 --> 01:02:25,079
like it, Pokemon probably.

1366
01:02:24,880 --> 01:02:25,440
Speaker 3: Makes this list.

1367
01:02:25,880 --> 01:02:28,199
Speaker 5: Like I get where you're coming from. Might trust me.

1368
01:02:28,280 --> 01:02:30,440
You know. I love METROI too, But it's about like,

1369
01:02:30,480 --> 01:02:31,960
what's you're talking.

1370
01:02:31,960 --> 01:02:34,559
Speaker 2: Important probably isn't making it. You're probably all right.

1371
01:02:34,519 --> 01:02:36,719
Speaker 1: And I don't think it's like just importance, Like we

1372
01:02:36,719 --> 01:02:39,880
we are finding different reasons, but importance is just such

1373
01:02:39,880 --> 01:02:44,000
a heavy factor here because otherwise this becomes very difficult

1374
01:02:44,079 --> 01:02:44,519
to parse.

1375
01:02:46,000 --> 01:02:48,719
Speaker 2: And if Petrick doesn't make it, assume Castlevani is not

1376
01:02:48,760 --> 01:02:50,760
making it either, correct.

1377
01:02:51,079 --> 01:02:54,360
Speaker 1: That's that's that's yeah, all right, deleting those two.

1378
01:02:54,760 --> 01:02:57,519
Speaker 2: I think what you said before about Tetris, how it's

1379
01:02:57,599 --> 01:02:59,840
kind of not even really a franchise.

1380
01:02:59,360 --> 01:03:01,400
Speaker 3: Like it's like a sport, right It's.

1381
01:03:01,800 --> 01:03:07,119
Speaker 4: Yeah, right, just like football, like tennis again.

1382
01:03:07,079 --> 01:03:09,000
Speaker 1: And like there's they have different variations on it, but

1383
01:03:09,039 --> 01:03:10,440
it's like, yeah, that's Tetris again.

1384
01:03:10,480 --> 01:03:10,760
Speaker 3: Still.

1385
01:03:11,159 --> 01:03:13,000
Speaker 1: I know it's a weird feeling, but I think people

1386
01:03:13,039 --> 01:03:14,079
get what we're going for it.

1387
01:03:14,480 --> 01:03:17,960
Speaker 4: Which it's really too perfect for this list somehow stut.

1388
01:03:18,639 --> 01:03:22,079
Speaker 2: True, Yes, they'll see now's that now Coast trick game

1389
01:03:22,360 --> 01:03:25,719
veins are important, incredibly important. It's pretty much tons of

1390
01:03:25,719 --> 01:03:28,039
games that aren't even metro Venous took those aspects that

1391
01:03:28,119 --> 01:03:29,000
make their games better.

1392
01:03:29,840 --> 01:03:33,480
Speaker 4: Yeah, literally literally Earlier earlier in the podcast, when they

1393
01:03:33,480 --> 01:03:36,360
were describing a tree the Castle Vania, it was just

1394
01:03:36,400 --> 01:03:37,440
like a Dark Souls game.

1395
01:03:38,320 --> 01:03:44,000
Speaker 2: Dark Souls is like a metro Vina. Yes, absolutely, back

1396
01:03:44,199 --> 01:03:47,840
mark anyways, times postcare pot doesn't really hang at this

1397
01:03:47,920 --> 01:03:50,159
point right where we're at.

1398
01:03:50,079 --> 01:03:50,719
Speaker 3: No, it doesn't.

1399
01:03:51,119 --> 01:03:54,519
Speaker 1: I mean, it is a video game ass video game franchise,

1400
01:03:54,599 --> 01:03:55,679
but now it doesn't hang.

1401
01:03:57,800 --> 01:03:59,280
Speaker 3: Okay, let's even.

1402
01:03:59,159 --> 01:04:02,360
Speaker 2: Dark Souls, right, it's it's the cold Days.

1403
01:04:02,400 --> 01:04:03,239
Speaker 3: But yeah, it's not.

1404
01:04:04,280 --> 01:04:06,320
Speaker 2: It's doing so well right now, there's still something kind

1405
01:04:06,320 --> 01:04:07,559
of very new about it.

1406
01:04:10,199 --> 01:04:12,719
Speaker 3: I mean, okay, so for audio listeners, let's just kind

1407
01:04:12,760 --> 01:04:13,679
of let's take a breath. Here.

1408
01:04:15,039 --> 01:04:18,639
Speaker 1: The things that are on our new shorter list Super

1409
01:04:18,679 --> 01:04:22,760
Mario Brothers, Zelda, Resident Evil, Street Fighter, Metal Gear, Call

1410
01:04:22,800 --> 01:04:26,079
of Duty six games. We have five games left that

1411
01:04:26,119 --> 01:04:30,239
we're considering, Pokemon, Dark Souls, Final Fantasy, Grand Theft Auto

1412
01:04:30,280 --> 01:04:35,880
and Warcraft. Nothing is set in stone yet, but yeah,

1413
01:04:35,920 --> 01:04:37,800
I think when I kind of just all sam all

1414
01:04:37,840 --> 01:04:42,480
out loud, I man, Dark Souls, I think in another

1415
01:04:42,519 --> 01:04:47,119
ten years probably could make this. But right now I'm like,

1416
01:04:47,159 --> 01:04:48,800
I probably am not going to try to fight for

1417
01:04:48,880 --> 01:04:49,480
it to be on there.

1418
01:04:49,480 --> 01:04:50,800
Speaker 2: And it's kind of it's it's a bit of a

1419
01:04:50,800 --> 01:04:52,880
weird spot. It's kind of that halfway problem where like

1420
01:04:53,599 --> 01:04:56,079
the Dark Souls franchise is three games and there's like

1421
01:04:56,159 --> 01:04:59,079
this kind of from software franchise that actually matters if

1422
01:04:59,079 --> 01:05:01,440
we're talking about like that rest world developers right now

1423
01:05:01,519 --> 01:05:04,480
or something like that. Maybe, but it's a little strange.

1424
01:05:05,280 --> 01:05:07,400
Speaker 3: Yeah, PEO haven't.

1425
01:05:07,199 --> 01:05:10,199
Speaker 2: Really talked about graft, Theft, Auto and Boy. As sure

1426
01:05:10,199 --> 01:05:14,039
as pop it is popular and important. It like, in

1427
01:05:14,079 --> 01:05:16,599
some ways I don't want it on there, and I

1428
01:05:16,599 --> 01:05:22,440
don't really have a good reason necessarily, right yeap, Like

1429
01:05:22,599 --> 01:05:24,320
I just don't like it that much. Oh.

1430
01:05:25,000 --> 01:05:28,559
Speaker 1: I think it probably is on there though, right, I

1431
01:05:28,599 --> 01:05:32,599
mean sells us billion copies. I mean, you know, inventing

1432
01:05:32,719 --> 01:05:36,280
the open world genre as we pretty much know it

1433
01:05:36,320 --> 01:05:38,719
was a huge deal. Reaching I mean talking about reaching

1434
01:05:38,719 --> 01:05:40,719
the culture. I mean, if there's and other games that

1435
01:05:40,840 --> 01:05:46,519
just is culture at a certain point. Yeah, Okay, I'm

1436
01:05:46,519 --> 01:05:50,639
moving Great Theft Auto over and I am gonna move

1437
01:05:50,639 --> 01:05:51,840
Pokemon over for now.

1438
01:05:52,320 --> 01:05:52,679
Speaker 2: Okay.

1439
01:05:53,800 --> 01:05:56,320
Speaker 1: Uh Now, when that leaves with Dark Souls, Final Fantasy

1440
01:05:56,320 --> 01:05:58,639
and Warcraft, should we just delete Dark.

1441
01:05:58,440 --> 01:06:01,079
Speaker 2: Souls, Delete Dark Soul. We haven't talked about fant Fantasy

1442
01:06:01,119 --> 01:06:01,639
at all.

1443
01:06:01,880 --> 01:06:06,639
Speaker 1: Right, so Final Fantasy and Warcraft, and I think we

1444
01:06:06,679 --> 01:06:09,400
did mention that like metal Gear, I think even like

1445
01:06:09,440 --> 01:06:13,360
maybe street Fighter a little bit weaker considering some of

1446
01:06:13,400 --> 01:06:15,599
these other things they're going up against. Would we want

1447
01:06:15,599 --> 01:06:18,159
to replace either of those with Final Fantasy or Warcraft.

1448
01:06:19,400 --> 01:06:23,559
Speaker 2: I I think I would maybe replace metal Gear of

1449
01:06:23,599 --> 01:06:25,440
Found Fantasy because a lot of reasons. I was talking

1450
01:06:25,440 --> 01:06:28,239
about Mental Gear in terms of the presentation. I mean,

1451
01:06:28,360 --> 01:06:32,400
Fan Fantasy seven beat that by a year. Anyways, you know,

1452
01:06:32,480 --> 01:06:35,119
it was a big deal for uh jearity, especially in

1453
01:06:35,199 --> 01:06:38,199
the West. There's still so many of them chasing Fantasy Train.

1454
01:06:38,519 --> 01:06:40,360
It's gotten being up a little bit. But even then

1455
01:06:40,400 --> 01:06:42,880
that seems temporary because Fan Fantasy seven Rebirth has been

1456
01:06:42,880 --> 01:06:47,400
doing really well on Steam right faugh Fantasy fourteen, Giant

1457
01:06:47,440 --> 01:06:51,039
Hit of Course two Fahaci Time was a very very

1458
01:06:51,079 --> 01:06:53,639
important game for the early Days of the PS two

1459
01:06:54,960 --> 01:07:00,639
very Uh it's again a very prolific franchise, right yeah,

1460
01:07:00,719 --> 01:07:02,199
in the music alone.

1461
01:07:02,280 --> 01:07:04,199
Speaker 3: Yeah, yeah, I think I agree with you.

1462
01:07:04,280 --> 01:07:07,800
Speaker 1: I think it's also it helps that Final Fantasy has

1463
01:07:07,880 --> 01:07:09,960
really made it work in a couple of different ways.

1464
01:07:11,039 --> 01:07:15,360
Between having a long running, you know, traditional j RPG series,

1465
01:07:15,719 --> 01:07:20,400
it's had two and one incredibly popular multiplayer a massively

1466
01:07:20,480 --> 01:07:23,679
multiplayer online RPG. I think kind of having those two

1467
01:07:23,800 --> 01:07:26,280
prongs maybe puts it over the top for me. And

1468
01:07:26,320 --> 01:07:28,639
like when I'm considering it against something like Metal Gear,

1469
01:07:29,159 --> 01:07:32,360
which has you know, I think the thing about Metal

1470
01:07:32,360 --> 01:07:35,920
Gear is it's cool and it has this sort of

1471
01:07:36,679 --> 01:07:39,599
every game is different in some ways but also continues

1472
01:07:39,719 --> 01:07:42,119
just the Kojua thread of being weird.

1473
01:07:42,559 --> 01:07:43,519
Speaker 3: I like all that stuff.

1474
01:07:43,559 --> 01:07:46,119
Speaker 1: But maybe that is not gonna make it onto the

1475
01:07:46,239 --> 01:07:49,039
Supermount rushmore of video game franchises, and probably it put

1476
01:07:49,119 --> 01:07:51,440
definitely puts it on like I think, coolest video game franchise.

1477
01:07:51,519 --> 01:07:52,679
Speaker 2: It kind of hurts a bit that, like, for a

1478
01:07:52,719 --> 01:07:54,760
while we were getting a lot of Metal Gear likes

1479
01:07:54,800 --> 01:07:56,360
and now we really don't, right.

1480
01:07:56,280 --> 01:07:58,840
Speaker 1: Yeah, Yeah, It's not something other people are like clamoring

1481
01:07:58,880 --> 01:07:59,760
to try to do anymore.

1482
01:07:59,800 --> 01:08:02,079
Speaker 3: Yeah, m hmm, okay.

1483
01:08:03,639 --> 01:08:05,920
Speaker 2: The same with Warcraft is like there was that like

1484
01:08:06,079 --> 01:08:10,000
five year period where World of Warcraft's cultural dominance was

1485
01:08:10,079 --> 01:08:13,239
absolutely insane, like like the era where the South Park

1486
01:08:13,280 --> 01:08:16,680
episode happened and things like that, and it's it's never

1487
01:08:16,800 --> 01:08:18,399
quite been there again.

1488
01:08:18,960 --> 01:08:21,319
Speaker 3: Yeah, and I think I don't know.

1489
01:08:21,439 --> 01:08:23,319
Speaker 1: I think the I was gonna like try to discount

1490
01:08:23,359 --> 01:08:25,880
the r r RTSs, but no, not really. They were

1491
01:08:25,920 --> 01:08:29,399
super important in their time. And uh again they spawned

1492
01:08:29,399 --> 01:08:33,319
off Doda, so like Doda one existed inside Warcraft three.

1493
01:08:33,600 --> 01:08:36,199
Speaker 3: So uh, I think it's close.

1494
01:08:36,199 --> 01:08:38,800
Speaker 1: I think it's very close for Warcraft, and I could

1495
01:08:38,840 --> 01:08:41,039
see it replacing some of these, but all of these

1496
01:08:41,079 --> 01:08:43,079
games deserved to be on this list. I guess if

1497
01:08:43,079 --> 01:08:44,640
I was going to replace anything, it probably would be

1498
01:08:44,640 --> 01:08:47,319
Final Fantasy and I think the or maybe Street Fighter

1499
01:08:48,000 --> 01:08:50,199
st Yeah.

1500
01:08:49,840 --> 01:08:53,119
Speaker 2: Yeah, it's it's the one thing she fighters is that

1501
01:08:53,199 --> 01:08:55,239
it is I mean it is just fighting games, and

1502
01:08:55,319 --> 01:08:57,319
you know, just fighting games, right, what does that mean?

1503
01:08:59,720 --> 01:09:01,880
But it's rough. Street Fighter was such a big deal.

1504
01:09:01,920 --> 01:09:05,119
I mean it was a giant hit. Especially she had

1505
01:09:05,159 --> 01:09:05,640
a very.

1506
01:09:05,560 --> 01:09:08,880
Speaker 3: Similar hold on culture in the nineties.

1507
01:09:09,560 --> 01:09:12,159
Speaker 2: It helped kind of relative arcades probably would have died

1508
01:09:12,199 --> 01:09:15,359
a lot earlier than they even did without it, right, and.

1509
01:09:16,680 --> 01:09:19,399
Speaker 5: Without Street Fighter, we would not have Mortal Kombat or

1510
01:09:19,520 --> 01:09:21,279
smashed to the biggest franchising game.

1511
01:09:21,439 --> 01:09:25,439
Speaker 4: Yeah yeah, no the tree d fighting games too, like.

1512
01:09:27,079 --> 01:09:28,439
Speaker 2: Yeah, street Fires got to stay.

1513
01:09:28,600 --> 01:09:31,039
Speaker 3: Yeah, I mean yeah, it looks right on the list

1514
01:09:31,079 --> 01:09:31,279
to me.

1515
01:09:32,079 --> 01:09:34,720
Speaker 1: I get that Warcraft being off there doesn't look super ripe,

1516
01:09:34,760 --> 01:09:37,079
but there was always going to be some painful misses

1517
01:09:37,119 --> 01:09:41,199
on here, all right, So here is what we have

1518
01:09:42,079 --> 01:09:47,600
for the Supermount rushmore of video game franchises, Pokemon, Grand Theft, Auto,

1519
01:09:48,079 --> 01:09:52,439
Call of Duty, Final Fantasy, Street Fighter, Resident Evil, the

1520
01:09:52,520 --> 01:09:55,279
Legend of Zelda, Super Mario Brothers.

1521
01:09:56,000 --> 01:09:58,039
Speaker 2: It is the most interesting thing is how you don't

1522
01:09:58,039 --> 01:09:59,720
even have to talk about Mario and Zelo.

1523
01:10:01,000 --> 01:10:01,399
Speaker 3: Yeah.

1524
01:10:01,680 --> 01:10:05,760
Speaker 1: Yeah, I mean I think maybe people would have been

1525
01:10:05,800 --> 01:10:09,880
a little bit more short with us for Zelda before

1526
01:10:09,920 --> 01:10:12,640
Breath of the Wild, but after breatha the while, I mean,

1527
01:10:12,680 --> 01:10:15,039
the thing you said about that, it's just cementing its legacy.

1528
01:10:15,119 --> 01:10:17,359
Nintendo cementing their legacy with that game is so true,

1529
01:10:17,399 --> 01:10:20,199
but definitely for the Zelda franchise, it's like, Okay, this

1530
01:10:20,239 --> 01:10:23,039
thing has done it now several times, and this is

1531
01:10:23,079 --> 01:10:23,920
a new way of doing it.

1532
01:10:24,039 --> 01:10:26,600
Speaker 3: So yep, you don't even have to talk about them,

1533
01:10:26,680 --> 01:10:30,479
they just are. Okay. So that's our super mount Rushmore

1534
01:10:30,520 --> 01:10:31,880
of video game franchises.

1535
01:10:32,359 --> 01:10:34,720
Speaker 1: Throw this up on the skeeter for everybody to take

1536
01:10:34,720 --> 01:10:36,359
a look at and give.

1537
01:10:36,199 --> 01:10:36,920
Speaker 2: Us their thoughts.

1538
01:10:37,319 --> 01:10:39,640
Speaker 1: Thank you so much for the help of doing that,

1539
01:10:40,000 --> 01:10:43,680
Sean and Christian. Let's take another break. We'll come back.

1540
01:10:43,800 --> 01:10:46,199
We'll clean up some super chats after we talk about.

1541
01:10:45,960 --> 01:10:47,479
Speaker 3: What we've been playing right after this.

1542
01:10:52,720 --> 01:10:55,319
Speaker 1: All right, we are back and Mike, what have you

1543
01:10:55,319 --> 01:10:58,119
been playing Civilization seven?

1544
01:10:58,399 --> 01:11:00,840
Speaker 2: Quite a bit still? You know, I played the my

1545
01:11:00,880 --> 01:11:04,159
first game and lost mostly. You know, it's your first game.

1546
01:11:04,199 --> 01:11:06,880
I think you should lose. There's still kind of going on. Yep,

1547
01:11:07,079 --> 01:11:09,119
a lot you're getting figured out. Also, it seemed like

1548
01:11:09,760 --> 01:11:12,239
a lot of the players were going towards the same

1549
01:11:12,239 --> 01:11:14,680
cultural victory, and the way you do that is by

1550
01:11:14,680 --> 01:11:17,560
sending out archaeologists to find artifacts, and there's only so

1551
01:11:17,640 --> 01:11:21,279
many of them, so it's like, well, Benjamin Franklin got

1552
01:11:21,319 --> 01:11:24,079
to seven of them and I got to five of them.

1553
01:11:24,119 --> 01:11:26,960
I'm kind of I'm kind of screwed there. Even though

1554
01:11:26,960 --> 01:11:28,880
the game was like, oh, if you like overbuild, like

1555
01:11:28,960 --> 01:11:31,560
build something over an old building, you might get under

1556
01:11:31,560 --> 01:11:33,560
effect that way, and that never happened to me. So

1557
01:11:34,199 --> 01:11:37,199
but I I am liking it, Jeff, still quite a bit.

1558
01:11:37,279 --> 01:11:39,399
I think it's still very chill time, but it's still

1559
01:11:39,399 --> 01:11:43,560
a very pretty time. I kind of like the whole

1560
01:11:43,760 --> 01:11:46,800
ageous thing. I like that it switches up my gameplay

1561
01:11:46,800 --> 01:11:49,359
style a little bit, even if I am doing cultural

1562
01:11:49,399 --> 01:11:52,800
stuff in each age that means something different. In the

1563
01:11:52,800 --> 01:11:56,399
first age it's about mostly about building wonders, the second

1564
01:11:56,439 --> 01:11:58,880
age it's about religion. In that third age it is

1565
01:11:58,920 --> 01:12:03,279
about archaeology. For example, I think that the streamlining of

1566
01:12:03,319 --> 01:12:06,560
the way cities grow and are built up where it's

1567
01:12:06,560 --> 01:12:08,720
just you know that food, like you know, however much

1568
01:12:08,720 --> 01:12:11,520
food you're getting, then every so many turns you just

1569
01:12:11,520 --> 01:12:14,439
get the particular tie and immediately have that improvement on it.

1570
01:12:14,479 --> 01:12:16,920
You don't have to build a worker and then actually

1571
01:12:16,960 --> 01:12:20,760
send them out building this stuff and building the roads manually,

1572
01:12:20,800 --> 01:12:23,960
things like that. So yeah, I'm enjoying I'm you know,

1573
01:12:24,399 --> 01:12:27,600
it's a little surprising. I get it. Like people who

1574
01:12:27,640 --> 01:12:29,600
are really into sieve, they have some issues with it,

1575
01:12:29,640 --> 01:12:33,039
and I won't. Like I almost wanted to kind of

1576
01:12:33,079 --> 01:12:34,880
be like hoity toity about it, and then I try

1577
01:12:34,880 --> 01:12:38,079
to imagine when like the more casual Smash players come

1578
01:12:38,119 --> 01:12:40,439
to me and say, right, I'm like, yeah, that's what

1579
01:12:40,560 --> 01:12:43,319
that's what I am with SIEV Right. I will play

1580
01:12:43,359 --> 01:12:45,680
tens of hours of this game, not hundreds of hours

1581
01:12:45,680 --> 01:12:47,960
of it. So you know, if they if they're really

1582
01:12:48,039 --> 01:12:51,560
upset because they don't have an auto explore option on

1583
01:12:52,439 --> 01:12:56,560
a scalt bother me, see, I didn't even notice that's

1584
01:12:56,600 --> 01:12:58,720
that it. Yeah, Like I see a lot of people

1585
01:12:58,720 --> 01:13:01,359
complaining about the UI. That's like a really big complaint,

1586
01:13:01,439 --> 01:13:05,359
and I would that would not have occurred to me really,

1587
01:13:05,399 --> 01:13:09,319
So maybe I'm dismissing something there, but I don't know.

1588
01:13:09,439 --> 01:13:11,520
I'm having a good time with it. You're playing it.

1589
01:13:11,479 --> 01:13:14,199
Speaker 1: Too, Yeah, I mean I think I am able to

1590
01:13:14,279 --> 01:13:16,640
kind of sit here and see it from a lot

1591
01:13:16,720 --> 01:13:20,079
of perspectives. I think this is a game that most

1592
01:13:20,079 --> 01:13:22,079
people are going to play the way you're playing it

1593
01:13:22,560 --> 01:13:27,119
and find a very enjoyable game that is very satisfying

1594
01:13:27,119 --> 01:13:30,319
to play. And then I'm like, Okay, but I think

1595
01:13:30,479 --> 01:13:34,039
some of the reasons it's satisfying are because of the

1596
01:13:34,039 --> 01:13:38,680
dopamine sort of machine, the skinner box, the the kind

1597
01:13:38,680 --> 01:13:40,560
of the clicker the idle game of it all of like,

1598
01:13:40,600 --> 01:13:43,239
I'm always working towards some goal, and the numbers are

1599
01:13:43,239 --> 01:13:44,840
going to get bigger, and then I have some new

1600
01:13:44,840 --> 01:13:47,479
goal to work toward, and that is just inherently satisfying

1601
01:13:47,560 --> 01:13:51,079
as any idle game is. And so it's like, are

1602
01:13:51,079 --> 01:13:54,520
the strategic decisions I'm making interesting? And I think that

1603
01:13:54,560 --> 01:13:57,039
they are on the border of being interesting. And I

1604
01:13:57,039 --> 01:13:59,640
think where I really end up with this game is

1605
01:14:00,399 --> 01:14:04,840
I have the easiest time seeing this sieve turning into

1606
01:14:04,880 --> 01:14:07,520
the good CIV that all CIB games eventually become, more

1607
01:14:07,560 --> 01:14:10,000
so than I did with CIV five and SIV six

1608
01:14:10,000 --> 01:14:11,399
when I when I kind of played a little bit

1609
01:14:11,439 --> 01:14:13,640
of SIV six, it was like, oh man, they got

1610
01:14:13,680 --> 01:14:15,520
a long way to go when I first played those games.

1611
01:14:15,600 --> 01:14:18,640
Early on this one, it's like, oh, I, they're gonna

1612
01:14:18,640 --> 01:14:20,800
get there. They're gonna get there very easily.

1613
01:14:20,800 --> 01:14:21,159
Speaker 3: With this one.

1614
01:14:21,159 --> 01:14:23,479
Speaker 1: They're gonna pick up a few things here and there,

1615
01:14:23,800 --> 01:14:25,520
nips and tucks, UI improvements.

1616
01:14:25,560 --> 01:14:27,960
Speaker 3: Of course that's gonna happen. I'm not even worried about that.

1617
01:14:28,479 --> 01:14:31,399
Speaker 1: So I think this is a fine game to pick

1618
01:14:31,479 --> 01:14:33,560
up now, and you're probably gonna enjoy it if you're

1619
01:14:33,560 --> 01:14:36,039
not too into this franchise, and if you're super into

1620
01:14:36,039 --> 01:14:37,600
this franchise, well you should have known this is how

1621
01:14:37,600 --> 01:14:38,760
you're gonna feel, because that's how they.

1622
01:14:38,720 --> 01:14:41,600
Speaker 2: Always feel, the same thing with CIVE six. Like I

1623
01:14:41,680 --> 01:14:45,760
was there, gandahalf right. I remember how everybody was like, NA,

1624
01:14:46,079 --> 01:14:48,279
just play SIV five with all the expansions, don't play

1625
01:14:48,279 --> 01:14:50,800
CIVI six. And I get that that's the other part

1626
01:14:50,800 --> 01:14:53,279
of it. And I said this before, like I kind

1627
01:14:53,319 --> 01:14:56,159
of like SIV when it doesn't have some of that

1628
01:14:56,279 --> 01:14:59,720
overgrowth that happens with the expansions, right where like when

1629
01:14:59,720 --> 01:15:01,800
I was paying SI six before SIF seven came out

1630
01:15:01,800 --> 01:15:05,079
for fun, there's like this whole u n aspect of it,

1631
01:15:05,159 --> 01:15:07,319
And I was constantly like proposing votes and everyonce in

1632
01:15:07,319 --> 01:15:09,119
a while to go vote. It just felt like something

1633
01:15:09,159 --> 01:15:10,960
that was interrupting my game that I didn't want to

1634
01:15:11,000 --> 01:15:14,159
do with, along with a few other things that were

1635
01:15:14,159 --> 01:15:17,039
added through previous expansions, one of them being natural disasters,

1636
01:15:17,079 --> 01:15:19,279
which is still here, doesn't seem to be quite as

1637
01:15:19,319 --> 01:15:21,880
prominent a thing that wasn't a giant fan of that

1638
01:15:21,920 --> 01:15:23,880
in the other game. Like you know, every once in

1639
01:15:23,880 --> 01:15:27,159
a while a volcano goes off, and now that's my problem, Like, great,

1640
01:15:27,199 --> 01:15:27,920
that's fun.

1641
01:15:28,159 --> 01:15:29,960
Speaker 1: And this in this game, it's like a volcano goes off,

1642
01:15:30,000 --> 01:15:31,920
you get a bunch of like food bonuses because of

1643
01:15:31,960 --> 01:15:33,159
all the.

1644
01:15:32,680 --> 01:15:36,079
Speaker 3: Ash dropping down and fertilizing the ground. And then like

1645
01:15:36,159 --> 01:15:36,439
one of.

1646
01:15:36,439 --> 01:15:38,199
Speaker 1: Your towns catches on fire a little bit and you

1647
01:15:38,239 --> 01:15:40,079
just spend one dollar to fix the extra.

1648
01:15:40,920 --> 01:15:47,439
Speaker 2: Right, it's nothing, So that's fine, little sorry sorry that.

1649
01:15:47,640 --> 01:15:50,880
Speaker 4: What civilisations are you playing like I'm doing?

1650
01:15:51,079 --> 01:15:53,960
Speaker 2: Yeah, well, it's it's weird because you pick a leader

1651
01:15:54,000 --> 01:15:56,239
and that's what you have the whole game, and the civilization.

1652
01:15:56,359 --> 01:16:00,359
You also change each age and like the ones you

1653
01:16:00,399 --> 01:16:03,359
can be in further ages depends on your starting civilization

1654
01:16:03,560 --> 01:16:06,279
and your leader. So that's kind of interesting too. And

1655
01:16:06,279 --> 01:16:09,680
because of that, sometimes I don't necessarily remember exactly civilization

1656
01:16:09,800 --> 01:16:11,520
it is. Maybe do you kind of lose some of

1657
01:16:11,600 --> 01:16:14,800
that stronger identity with any in my mind? Like when

1658
01:16:15,279 --> 01:16:18,039
I picked Benjamin Franklin, I am like, I'm Team USA

1659
01:16:18,159 --> 01:16:20,640
this whole time. That's really what my civilization is to me.

1660
01:16:21,119 --> 01:16:23,439
Speaker 4: It's kind of like Humanity the other game where you

1661
01:16:23,560 --> 01:16:27,359
like didn't choose shirts, just let's pick randomly.

1662
01:16:27,840 --> 01:16:29,600
Speaker 1: I mean, I think they're What they're really trying to

1663
01:16:29,600 --> 01:16:33,039
do is just sprinkle in some grand strategy feelings into

1664
01:16:33,079 --> 01:16:36,960
this game and have some like continuity through the ages

1665
01:16:37,039 --> 01:16:40,960
that feels like, Okay, my civilization is changing and transforming

1666
01:16:41,000 --> 01:16:43,079
based on my decisions, and that stuff is just not

1667
01:16:43,239 --> 01:16:46,079
fully there yet, but it's uh. It does add flavor

1668
01:16:46,119 --> 01:16:47,920
to the game without a doubt, and kind of makes

1669
01:16:47,920 --> 01:16:49,840
it feel a little bit more interesting. And again, I

1670
01:16:49,880 --> 01:16:53,199
think it's all stuff that as they see what works

1671
01:16:53,199 --> 01:16:55,119
and what people players respond to what they don't like,

1672
01:16:55,279 --> 01:16:57,680
they will be able to edit this game very easily

1673
01:16:57,840 --> 01:17:00,560
and make it much better. Like over the next couple

1674
01:17:00,560 --> 01:17:04,000
of years, I played as the Egyptian lady whose name

1675
01:17:04,000 --> 01:17:06,720
I can never pronounce, have faced this or something like this?

1676
01:17:07,680 --> 01:17:08,279
Speaker 3: I can't remember.

1677
01:17:08,279 --> 01:17:10,119
Speaker 1: I can never say her name, but I always play

1678
01:17:10,119 --> 01:17:14,199
as her, and uh, then I started as the Mississippians,

1679
01:17:14,720 --> 01:17:16,600
and then I can't remember who I played him between,

1680
01:17:16,720 --> 01:17:18,760
but then I turned into the Japanese by the end.

1681
01:17:18,720 --> 01:17:19,960
Speaker 3: So real good time.

1682
01:17:20,720 --> 01:17:21,159
Speaker 5: It's fun.

1683
01:17:21,239 --> 01:17:25,760
Speaker 1: Yeah, yeah, it's it's it's outstanding. I will probably do

1684
01:17:25,840 --> 01:17:29,680
at least one more playthrough now, especially since it was

1685
01:17:29,720 --> 01:17:30,880
a lot of fun on the Steam Deck.

1686
01:17:30,960 --> 01:17:32,159
Speaker 3: It's a good Steam deck game.

1687
01:17:32,359 --> 01:17:34,760
Speaker 1: Uh, not too surprising because of course they made this

1688
01:17:34,800 --> 01:17:38,399
game for the switch after SIF six sold so well

1689
01:17:38,439 --> 01:17:39,960
on the on the switch proper.

1690
01:17:40,199 --> 01:17:42,319
Speaker 2: We should maybe, like if we we'd had to car

1691
01:17:42,359 --> 01:17:44,119
off a carve off a good amount of time for it,

1692
01:17:44,159 --> 01:17:46,319
but be fun. At least start a multiplayer game with me,

1693
01:17:46,399 --> 01:17:49,279
you and whoever else from Giant Bomb wants to try that.

1694
01:17:49,600 --> 01:17:50,640
Speaker 3: Yeah, I am that.

1695
01:17:51,439 --> 01:17:53,680
Speaker 4: Yeah, you can always accelerate, like the turns and that

1696
01:17:53,760 --> 01:17:55,159
kind of stuff, you know what I mean, Like it

1697
01:17:55,199 --> 01:17:59,960
takes less turn to do stuff, so you want you want.

1698
01:18:00,279 --> 01:18:02,199
Speaker 2: You know, yeah, just as song as you know something,

1699
01:18:02,279 --> 01:18:04,159
you get like the one player who's like they really

1700
01:18:04,159 --> 01:18:05,680
take their time with their turns. This is like when

1701
01:18:05,680 --> 01:18:07,439
you're playing a board game, right, You got that one

1702
01:18:07,439 --> 01:18:09,840
guy Monopoly is looking through all their lands every time.

1703
01:18:11,199 --> 01:18:12,119
Get going here a little?

1704
01:18:12,199 --> 01:18:13,760
Speaker 3: Yeah, I think that.

1705
01:18:13,880 --> 01:18:16,359
Speaker 1: Yeah, the fastest version of that all my multiplayer game

1706
01:18:16,560 --> 01:18:18,880
is pretty quick, So let's give it a shot.

1707
01:18:18,920 --> 01:18:20,680
Speaker 3: I think it'd be worth at least exploring.

1708
01:18:20,720 --> 01:18:22,560
Speaker 1: I've never really done that before. If I have, it's

1709
01:18:22,560 --> 01:18:24,279
been forever and don't really remember it.

1710
01:18:24,279 --> 01:18:26,000
Speaker 2: It's like it's like back when I played SIV rev,

1711
01:18:26,000 --> 01:18:27,640
which was like, you know, maybe that's why I have

1712
01:18:27,760 --> 01:18:30,680
like a more like I don't know, normy opinion a

1713
01:18:30,680 --> 01:18:33,039
civilization because that was my entry point, the Xbox three

1714
01:18:33,119 --> 01:18:34,840
sixty game. But that was a game like, yeah, I

1715
01:18:34,880 --> 01:18:36,600
would play with just like my brother. I thought of

1716
01:18:36,600 --> 01:18:39,039
that as more of a multiplayer thing, whereas you know,

1717
01:18:39,039 --> 01:18:41,640
the PC one. Since then, not necessarily caring too much

1718
01:18:41,640 --> 01:18:44,319
about multiplayer, I just play campaigns by myself.

1719
01:18:44,640 --> 01:18:50,600
Speaker 1: Yep, exactly anything else, SpongeBob square Pants, Battle for Bikini

1720
01:18:50,640 --> 01:18:55,239
Bottom Rehydrated. You always just play the same kind of

1721
01:18:55,279 --> 01:19:00,640
games all the time, basically just SIV seven again, it's just.

1722
01:19:00,560 --> 01:19:04,840
Speaker 2: Since theeven again, you know you're you're probably you know

1723
01:19:04,880 --> 01:19:06,520
you hear the same thing. Everyone always talks about how

1724
01:19:06,520 --> 01:19:09,760
surprisingly goods Battle for Bikini Bottom was, which was like

1725
01:19:09,800 --> 01:19:13,359
originally a GameCube Xbox PS two platformer, and.

1726
01:19:13,319 --> 01:19:16,279
Speaker 1: I can tell you my assumption, Mike was, Oh, these

1727
01:19:16,279 --> 01:19:18,880
are kids who grew up with this kind of putting

1728
01:19:18,880 --> 01:19:21,319
this over in their mind, and it's probably.

1729
01:19:20,920 --> 01:19:22,039
Speaker 3: Not as good as all that.

1730
01:19:23,159 --> 01:19:27,840
Speaker 2: I love it. That's fantastic. I played the remake because

1731
01:19:27,880 --> 01:19:32,159
it's on game Pass. It's from my understanding, pretty one

1732
01:19:32,199 --> 01:19:34,600
to one like some things feel a bit different, but

1733
01:19:34,800 --> 01:19:37,319
it's you know, the same cut scenes, it's the same levels,

1734
01:19:37,359 --> 01:19:39,920
it's the same voice clips. Right, you still have the

1735
01:19:40,000 --> 01:19:43,439
fake mister Crab's voice actor for example. Didn't even bother

1736
01:19:43,520 --> 01:19:47,880
replacing that white. Yeah. I just thought it felt very,

1737
01:19:48,000 --> 01:19:50,640
very very good. I mean, it's exactly what I want

1738
01:19:50,680 --> 01:19:54,479
from that kind of collect the th on three D platformer. Uh.

1739
01:19:54,600 --> 01:19:56,560
You know, you're going around, you're always getting the little

1740
01:19:56,920 --> 01:19:59,319
bits as you're kind of very base currency. You can

1741
01:19:59,399 --> 01:20:01,720
use that to the golden spatulas, which is like the

1742
01:20:01,760 --> 01:20:05,560
stars or the Jiggy's in this game. The levels were

1743
01:20:05,560 --> 01:20:08,920
all fun. This was you know, done in prime SpongeBob time,

1744
01:20:09,000 --> 01:20:11,479
so the writing is still kind of you know, cute

1745
01:20:11,520 --> 01:20:14,760
and funny. Sometimes you have a nice stoling out of

1746
01:20:14,760 --> 01:20:16,880
abilities but not a ton of them, and you have

1747
01:20:16,920 --> 01:20:19,960
some character swapping stuff here, and it's not as overbearing

1748
01:20:20,000 --> 01:20:22,119
and I'm not just as Donkey Kong sixty four. It's

1749
01:20:22,159 --> 01:20:25,000
like in each level you can also sometimes be either

1750
01:20:25,039 --> 01:20:28,640
Patrick or Sandy and they have different abilities and different

1751
01:20:28,680 --> 01:20:31,079
spatulas that only they can access. It's not like they

1752
01:20:31,119 --> 01:20:33,159
have like the green bananas only they can get. It's

1753
01:20:33,199 --> 01:20:34,960
kind of it is, I says it before, and I

1754
01:20:34,960 --> 01:20:37,680
stand by it's better Donkey Kong sixty four.

1755
01:20:38,479 --> 01:20:42,319
Speaker 3: Yeah, it's a really fascinating concept. I want to check

1756
01:20:42,319 --> 01:20:42,680
it out.

1757
01:20:42,960 --> 01:20:46,520
Speaker 1: Yeah, I'll play it on Steam.

1758
01:20:46,560 --> 01:20:47,560
Speaker 3: That guy I've always wanted to.

1759
01:20:47,600 --> 01:20:49,920
Speaker 1: I played a bunch of the other SpongeBob games, now,

1760
01:20:49,920 --> 01:20:51,239
I never really played this one.

1761
01:20:51,720 --> 01:20:53,760
Speaker 2: I thought, again, it's like all I ever heard was like,

1762
01:20:53,800 --> 01:20:56,319
it's surprisingly good, and even going into that, my takewaz

1763
01:20:57,119 --> 01:21:00,840
surprisingly good. All right, well it's not as good as

1764
01:21:00,880 --> 01:21:04,399
like the Marios, but you know, I might get killed

1765
01:21:04,439 --> 01:21:06,600
for this. Is it about as Banjo KAZOOI?

1766
01:21:07,159 --> 01:21:09,720
Speaker 4: Oh you was just cutting with fire Brother, like this.

1767
01:21:09,640 --> 01:21:10,800
Speaker 3: Is I gotta see for myself.

1768
01:21:11,239 --> 01:21:13,319
Speaker 2: Is it maybe as good as Jack and Texter one?

1769
01:21:13,600 --> 01:21:16,479
Maybe a little bit below? I don't think it's like

1770
01:21:16,840 --> 01:21:19,079
that wildly below it, honestly.

1771
01:21:19,520 --> 01:21:21,199
Speaker 1: All right, Yeah, I definitely. I definitely have to come

1772
01:21:21,239 --> 01:21:23,039
to my own judgment on this one. So I'm gonna

1773
01:21:23,079 --> 01:21:23,560
check it out.

1774
01:21:24,920 --> 01:21:25,960
Speaker 3: I yeah, it was.

1775
01:21:26,039 --> 01:21:28,680
Speaker 1: It was a lot of sieve, a lot of lonely

1776
01:21:28,720 --> 01:21:32,000
Mountain of snow Riders. Recently that's been a nice kind

1777
01:21:32,039 --> 01:21:35,399
of chill out game. And then, as I mentioned on

1778
01:21:36,279 --> 01:21:38,960
nintend Dogs, just dicking around on the N sixty four

1779
01:21:39,079 --> 01:21:41,680
here and there, not much else, not nothing too serious

1780
01:21:41,880 --> 01:21:47,520
being my club. Yeah, yeah, I'm trying to reacclimate myself exactly. No,

1781
01:21:47,560 --> 01:21:49,439
I actually haven't played it since you guys mentioned that's

1782
01:21:49,479 --> 01:21:53,159
my platform, so although I will, I would like to

1783
01:21:53,199 --> 01:21:55,760
do a stream this weekend of the N sixty four

1784
01:21:55,840 --> 01:21:58,800
so I can get that up and running. So hopefully

1785
01:21:58,840 --> 01:22:01,239
my my retro tink shows up and I can get

1786
01:22:01,239 --> 01:22:04,359
that all going, if not overnight something from Amazon and

1787
01:22:04,680 --> 01:22:07,600
try something cheap. I actually might have something laying around.

1788
01:22:07,720 --> 01:22:11,079
We'll see, okay either Mike, all right, Mike, Oh go ahead.

1789
01:22:11,359 --> 01:22:14,079
Speaker 4: Well have you played my from street Fighter six?

1790
01:22:14,920 --> 01:22:17,279
Speaker 2: So yes, I did. Actually I was playing as my

1791
01:22:17,520 --> 01:22:20,920
street Fighter six. I just did like her beginner and

1792
01:22:20,960 --> 01:22:23,760
intermediate combo tutorials and then I went through our cade mode.

1793
01:22:23,840 --> 01:22:24,600
She's a lot of fun.

1794
01:22:24,680 --> 01:22:30,359
Speaker 4: She's fun. Yeah, characters like Terry. People say Terry is weak.

1795
01:22:30,560 --> 01:22:32,720
I don't care. He's just a lot of fun. And

1796
01:22:33,279 --> 01:22:35,520
I don't know how she is in the tier list.

1797
01:22:35,600 --> 01:22:38,760
I don't care either. She's a lot of fans. He's

1798
01:22:38,840 --> 01:22:42,000
just a lot of fun. Literally, you throw fans at people,

1799
01:22:42,079 --> 01:22:43,880
so like, yeah, he's just.

1800
01:22:43,880 --> 01:22:48,319
Speaker 2: Yeah, yeah, a lot of fun strings there and just yeah,

1801
01:22:48,359 --> 01:22:50,840
it's a it's a good time playing with her. I

1802
01:22:50,840 --> 01:22:52,359
I don't know if I'm going to like go online

1803
01:22:52,399 --> 01:22:54,560
and do a lot even our kboat like the last

1804
01:22:54,600 --> 01:22:56,239
couple of fights, like, oh, I'm kind of bad street

1805
01:22:56,279 --> 01:22:58,760
Fighter six again. Oh no, but I was sort of

1806
01:22:58,760 --> 01:23:01,520
picking up. I haven't played since that first wave. I

1807
01:23:01,560 --> 01:23:04,680
didn't touch it at all during season one or the

1808
01:23:04,880 --> 01:23:08,239
you know, season two before this, so uh, this is

1809
01:23:08,279 --> 01:23:10,600
kind of the one. You know, Terry seemed interesting to me,

1810
01:23:10,640 --> 01:23:12,399
but mine, I'm like, oh, this is this is this

1811
01:23:12,479 --> 01:23:14,600
is a lot of fun. Why not? And you know

1812
01:23:15,960 --> 01:23:21,399
they're cooking, they know what they're doing. They're doing there, I.

1813
01:23:21,479 --> 01:23:23,520
Speaker 4: Know what they're doing there. That level three gets some

1814
01:23:23,640 --> 01:23:27,159
mangled so sometimes and they're like, well, hopefully it's somebody

1815
01:23:27,199 --> 01:23:31,520
watching me playing this game. So we're yeah, no, she's

1816
01:23:31,560 --> 01:23:35,479
she's fine. She gets crazy when with her install her

1817
01:23:35,560 --> 01:23:38,960
Level one gives her like a buff where her fans

1818
01:23:39,359 --> 01:23:41,960
catch fire, well a bunch of her moves catch on fire,

1819
01:23:42,319 --> 01:23:46,119
and she becomes normally she is pretty good, but when

1820
01:23:46,399 --> 01:23:49,800
you got the level one installed, she is crazy good

1821
01:23:49,840 --> 01:23:53,159
because you get like weird shuggles, you get extensions, you

1822
01:23:53,199 --> 01:23:55,520
can do a combo that goes from one side of

1823
01:23:55,560 --> 01:23:58,319
the screen to the other side. So yeah, she's a

1824
01:23:58,359 --> 01:24:02,319
lot of fun. Super recommend Also sorry. We also added

1825
01:24:02,359 --> 01:24:05,720
a bunch of good quality of life improvements with dispatch,

1826
01:24:06,079 --> 01:24:09,000
Like you can jump into replace. That's huge if you're

1827
01:24:09,039 --> 01:24:10,920
like playing, if you're playing a lot, you're losing a lot,

1828
01:24:11,359 --> 01:24:13,880
jumping into the replace will like cool you down so

1829
01:24:13,960 --> 01:24:15,680
you don't keep losing. It's pretty good.

1830
01:24:16,399 --> 01:24:18,079
Speaker 3: Okay, cool mechanic. There you go.

1831
01:24:18,359 --> 01:24:22,560
Speaker 4: Yeah, yeah, more Masters tears, and now you unlock colors

1832
01:24:22,560 --> 01:24:24,520
for your character if you play rank it, which is

1833
01:24:24,600 --> 01:24:27,199
like crazy to them, like you have to give you

1834
01:24:27,239 --> 01:24:29,600
some reward for playing the video game that they didn't

1835
01:24:29,640 --> 01:24:34,720
have that and what else. It's just it's just really good.

1836
01:24:34,800 --> 01:24:37,880
They promised, they didn't promise. They said they're working on

1837
01:24:38,000 --> 01:24:40,399
more outfits, which is what this game needs.

1838
01:24:40,439 --> 01:24:43,520
Speaker 2: I feel like, so right, I get that casual my

1839
01:24:43,680 --> 01:24:45,039
outfit as an actual outfit.

1840
01:24:45,359 --> 01:24:47,319
Speaker 3: Yea, that will happen for sure.

1841
01:24:47,399 --> 01:24:49,680
Speaker 4: It's in the game already, got dam and like what's

1842
01:24:49,680 --> 01:24:50,079
going on?

1843
01:24:50,760 --> 01:24:54,840
Speaker 1: It's easy money, right, It's just they're gonna do it

1844
01:24:54,880 --> 01:24:56,880
without a doubt, all right, Mike super chats.

1845
01:24:57,000 --> 01:24:58,800
Speaker 3: Let's uh, let's polish the show off.

1846
01:24:59,119 --> 01:25:02,279
Speaker 2: Oh hey real quick? Uh wire land Force coming to

1847
01:25:03,079 --> 01:25:04,760
the Tento switch on Linux, bitch apec.

1848
01:25:04,880 --> 01:25:09,000
Speaker 3: He very cool. Yeah when I when I will need

1849
01:25:09,039 --> 01:25:09,640
it the most.

1850
01:25:10,560 --> 01:25:14,159
Speaker 2: All right, what okay? Where we leave off here? Oh?

1851
01:25:14,239 --> 01:25:17,000
Signed from Saskatchewan, says Mike. Where's the misstream? Dan and

1852
01:25:17,119 --> 01:25:18,880
Jeff help you? Uh?

1853
01:25:19,520 --> 01:25:19,800
Speaker 3: I don't.

1854
01:25:19,880 --> 01:25:22,840
Speaker 2: I think both of them are banned Jeff maybe. Dad

1855
01:25:22,960 --> 01:25:25,119
definitely cannot be in a mystream. He's just gonna want

1856
01:25:25,159 --> 01:25:27,680
to like have some conversations not about the game. And

1857
01:25:28,039 --> 01:25:33,199
I envision a very chill, kind of quiet misstream where

1858
01:25:33,239 --> 01:25:37,239
we contemplate and solve puzzles and admire the world. That's

1859
01:25:37,239 --> 01:25:38,560
why I want to do it in the morning.

1860
01:25:39,119 --> 01:25:44,600
Speaker 1: I would also probably get like distracted, but I would

1861
01:25:44,600 --> 01:25:48,560
be very curious constantly about that weird deep missed lore.

1862
01:25:49,199 --> 01:25:52,760
I'm always fascinated about that. People who I've talked to

1863
01:25:52,920 --> 01:25:58,640
who are like deeply into that are strange. They can

1864
01:25:58,720 --> 01:26:02,279
talk about it for forever only there's like massive homes

1865
01:26:02,399 --> 01:26:05,399
that they've gone through reading this stuff. Yeah, just always

1866
01:26:05,399 --> 01:26:07,600
weird to me that that stuff is in missed. So

1867
01:26:07,640 --> 01:26:08,960
I would I'd be curious about that.

1868
01:26:09,000 --> 01:26:10,159
Speaker 3: Would love that explained to me?

1869
01:26:11,840 --> 01:26:13,880
Speaker 2: You know, I'd love to do it. I the problem

1870
01:26:13,920 --> 01:26:16,479
is that it's something and maybe i'd like to do

1871
01:26:16,520 --> 01:26:18,560
on Giant Bomb. I don't necessarily have the bandwidth to

1872
01:26:18,560 --> 01:26:23,119
have another thing going on Giant Bomb right now. Maybe

1873
01:26:23,159 --> 01:26:25,560
I could do my own personal streams, but I don't know.

1874
01:26:25,720 --> 01:26:27,039
I kind of like the idea of it being a

1875
01:26:27,079 --> 01:26:29,159
show there or something else. I have a lot of

1876
01:26:29,159 --> 01:26:31,960
plates spinning right now. Maybe if for if one less

1877
01:26:32,000 --> 01:26:34,920
plate stopped, and in this industry they always kid somehow

1878
01:26:36,920 --> 01:26:39,520
when I might get missed thing, But otherwise I don't know.

1879
01:26:41,159 --> 01:26:45,039
Tjif is back, Mike, what Dragon Quest character? Would you

1880
01:26:45,199 --> 01:26:48,680
do ay a hushka with ayahuasca? What's that?

1881
01:26:49,199 --> 01:26:51,600
Speaker 3: It's a drug that rich people do to have feelings?

1882
01:26:51,600 --> 01:26:58,000
Speaker 1: Again, Oh, I don't like drugs. Listen, if someone tells

1883
01:26:58,000 --> 01:27:01,119
you they're going to go do ayahuasca in like Costa Rica,

1884
01:27:01,239 --> 01:27:02,319
you don't want to be close to them.

1885
01:27:03,039 --> 01:27:10,680
Speaker 2: Definitely, right, red flat, Yeah, I'll do it, Dragon Quest character.

1886
01:27:10,680 --> 01:27:14,600
That's it's gotta be something from eleven. Uh probably Silvanda, Right,

1887
01:27:14,600 --> 01:27:16,479
that's gotta be the right answer. Yeah, I'll do drugs

1888
01:27:16,479 --> 01:27:19,520
with Silvando. I'll be safe. Silvano makes sure nothing bad

1889
01:27:19,560 --> 01:27:21,760
happens to me. Jeff, same question for.

1890
01:27:21,720 --> 01:27:23,680
Speaker 3: You though, but with pickmen?

1891
01:27:24,600 --> 01:27:26,920
Speaker 2: Right about Pickman? Yes, which Pickman character are you gonna

1892
01:27:27,239 --> 01:27:28,720
do this scary drug with?

1893
01:27:28,960 --> 01:27:31,600
Speaker 1: Clearly the rock Pickman, because it will be my rock.

1894
01:27:31,640 --> 01:27:33,560
It'll be something I can hold on to when I'm

1895
01:27:33,960 --> 01:27:37,039
exploring the deepest depths of my soul.

1896
01:27:38,560 --> 01:27:40,920
Speaker 2: Guy, I like it. Yep, when you hit rock.

1897
01:27:40,760 --> 01:27:42,800
Speaker 3: Bottom, when I yes, there you go.

1898
01:27:43,199 --> 01:27:49,239
Speaker 2: Fun Egar Marina says Halo was also an important land game.

1899
01:27:49,840 --> 01:27:52,199
Four is better. Glad it won, but land games were

1900
01:27:52,199 --> 01:27:54,399
cool for a while. But I mean, like, you know,

1901
01:27:55,479 --> 01:27:56,920
we don't. We don't do that no way.

1902
01:27:57,119 --> 01:27:59,600
Speaker 1: Well, I mean, but you like it led to online,

1903
01:27:59,800 --> 01:28:02,560
but it's also just not the land game. Yeah, it

1904
01:28:02,600 --> 01:28:05,920
was important for Land, but like land parties, we're not

1905
01:28:05,960 --> 01:28:07,960
talking about Halo. When we're talking about Land parties, we're

1906
01:28:07,960 --> 01:28:10,319
talking about bunch of people connecting their PCs together to

1907
01:28:10,319 --> 01:28:11,640
play all kinds of games.

1908
01:28:11,680 --> 01:28:13,079
Speaker 3: Like of course Halo was important for.

1909
01:28:13,119 --> 01:28:16,880
Speaker 1: Land for sure of consoles, especially on college campuses.

1910
01:28:16,920 --> 01:28:19,720
Speaker 3: I get it, but that's not the Land party that

1911
01:28:19,720 --> 01:28:22,760
we're talking about. And that quake was the Lamb game.

1912
01:28:22,840 --> 01:28:26,960
Speaker 2: Yes, yeah, exactly, like I remember my brother and his

1913
01:28:26,960 --> 01:28:29,680
friends would actually do. They'd like bring their laptops and

1914
01:28:29,720 --> 01:28:31,840
one would use my dad's work computer and they would

1915
01:28:31,840 --> 01:28:35,560
do StarCraft Land games here stuff like that.

1916
01:28:36,560 --> 01:28:40,159
Speaker 1: Uh the uh there's that picture of the San Antonio

1917
01:28:40,199 --> 01:28:43,479
Spurs I think after they won the championship flying back

1918
01:28:43,520 --> 01:28:45,520
on the plane with the trophy sitting right next to

1919
01:28:45,560 --> 01:28:47,119
them while they were all face to face, four of

1920
01:28:47,159 --> 01:28:49,079
them had their laptops land together and they were playing

1921
01:28:49,119 --> 01:28:50,399
StarCraft duos.

1922
01:28:50,479 --> 01:28:52,840
Speaker 3: Yeah, and that's like, yeah, that's the Land game.

1923
01:28:52,960 --> 01:28:57,119
Speaker 2: Yeah, all right, that's it with the super chats.

1924
01:28:57,600 --> 01:29:00,760
Speaker 3: All right, excellent. Then I think we're ready to wrap

1925
01:29:00,800 --> 01:29:02,279
the show up and I'm gonna hit the music.

1926
01:29:02,760 --> 01:29:05,720
Speaker 2: Let's do it, but he four more likes? Everybody hit

1927
01:29:05,760 --> 01:29:09,199
that button? Please, all right, I get to one hundred, yer,

1928
01:29:09,279 --> 01:29:09,600
I'm mad.

1929
01:29:10,439 --> 01:29:13,159
Speaker 3: Don't make Mikey mad. Everybody. All right, you got any

1930
01:29:13,159 --> 01:29:14,760
plans for the weekend or anything like that, and anything

1931
01:29:14,800 --> 01:29:15,159
you want.

1932
01:29:15,039 --> 01:29:17,960
Speaker 2: To tell people, I'll probably stream at some point, that's

1933
01:29:18,039 --> 01:29:21,600
all I think. Well, you know, Twitch dot tv, slash tolkoto,

1934
01:29:21,880 --> 01:29:26,319
not that I beat SpongeBob, you know, I probably want

1935
01:29:26,359 --> 01:29:29,840
to stream some sieve I do. I have Kingdom Come

1936
01:29:29,920 --> 01:29:33,039
Deliverance too, and I I feel like I should try it.

1937
01:29:33,119 --> 01:29:35,239
I gotta see what it's about. I still like it's like,

1938
01:29:35,279 --> 01:29:37,520
I don't know why. I mean, I kind of know why.

1939
01:29:37,600 --> 01:29:40,880
It just feels so like I gotta play that. But okay,

1940
01:29:40,960 --> 01:29:42,279
let's play it. Let's see what it's like.

1941
01:29:42,560 --> 01:29:44,600
Speaker 3: Yeah, I'm in the same boat. And like we said

1942
01:29:44,800 --> 01:29:46,439
one some other show at this point this week.

1943
01:29:46,600 --> 01:29:48,439
Speaker 1: Don't need a lot of reasons not to play something,

1944
01:29:48,600 --> 01:29:50,720
but this one's given me a lot of reasons to

1945
01:29:50,960 --> 01:29:54,640
play it. And I do not, like hold a grudge

1946
01:29:54,680 --> 01:29:57,600
against the game. It's not like that. It's not that simple.

1947
01:29:57,720 --> 01:30:01,159
It's just like you're right, I'm not. It's not sparking

1948
01:30:01,279 --> 01:30:02,960
joy when I think about playing it as all, and

1949
01:30:02,960 --> 01:30:04,520
maybe that'll change once I actually start.

1950
01:30:04,960 --> 01:30:08,159
Speaker 2: I've been on recordfore, I don't necessarily like a medieval

1951
01:30:08,359 --> 01:30:12,159
as a biome, right yep, yeah, necessarily my favorite thing.

1952
01:30:12,279 --> 01:30:14,479
So we'll try. It might be a lot of fun.

1953
01:30:14,520 --> 01:30:16,560
I could always go for a Skyrim like or whatever

1954
01:30:16,840 --> 01:30:19,399
it is. I suppose. I don't even really know, so yeah,

1955
01:30:19,640 --> 01:30:22,199
it could be fun, but no, hopefully chill weekend. What's

1956
01:30:22,239 --> 01:30:23,439
going on? A Giant Bump tomorrow.

1957
01:30:23,560 --> 01:30:25,880
Speaker 3: I don't know if Yeah, yeah, we'll have a.

1958
01:30:27,319 --> 01:30:29,880
Speaker 1: We'll have the games mornings of course, but then we

1959
01:30:29,920 --> 01:30:32,880
are going to do a power Bomb cast.

1960
01:30:32,920 --> 01:30:36,199
Speaker 2: Are you going to be on the right, that's right something, Yeah,

1961
01:30:36,199 --> 01:30:36,800
I'll be there.

1962
01:30:37,159 --> 01:30:38,880
Speaker 1: Well, the power BombCast, and then we got to get

1963
01:30:38,880 --> 01:30:41,239
a upf up and running because Jane will be busy,

1964
01:30:41,359 --> 01:30:42,800
so I'll run that.

1965
01:30:44,000 --> 01:30:44,359
Speaker 3: Sean.

1966
01:30:44,479 --> 01:30:46,439
Speaker 1: Should we look and see if we could do Monster Hunters?

1967
01:30:46,439 --> 01:30:51,159
That help me figure out like how to do Monster

1968
01:30:51,199 --> 01:30:53,039
Hunter because I've not even looked into it at all,

1969
01:30:53,199 --> 01:30:56,880
And then don't warrant but it okay, all right, well,

1970
01:30:57,680 --> 01:30:59,479
no reason not to, Okay, it's this beta.

1971
01:30:59,479 --> 01:31:02,079
Speaker 2: Also going to you play through that stupid boring intro?

1972
01:31:02,520 --> 01:31:06,319
Speaker 4: Probably it's probably yeah, it's literally five minutes, Mike.

1973
01:31:07,079 --> 01:31:12,199
Speaker 2: Mike's right, all right, everybody.

1974
01:31:12,199 --> 01:31:14,239
Speaker 3: Oh we played Puck. I played that as well. That

1975
01:31:14,279 --> 01:31:16,680
was fun. Go watch that on Giant Bomb. Bye, everybody,

1976
01:31:17,720 --> 01:31:18,000
all right?

1977
01:31:18,039 --> 01:31:19,199
Speaker 2: The super Bowl that's right?

1978
01:31:19,720 --> 01:31:22,039
Speaker 1: Oh, super Bowl? Oh, also on Saturday. I will stream

1979
01:31:22,159 --> 01:31:26,600
Saturday morning. I'll be doing some more grub fandango, so yeah,

1980
01:31:26,640 --> 01:31:27,159
look out for that.

1981
01:31:27,399 --> 01:31:28,800
Speaker 3: Bye.

1982
01:31:51,640 --> 01:31:57,920
Speaker 2: Yeah, all right, we're out, We're clear.

1983
01:31:58,880 --> 01:32:04,800
Speaker 4: Uh, break break, break, yeah, yep, yeah, yeah, that the

1984
01:32:05,239 --> 01:32:09,079
we don't talk about the the not eatree because issues

1985
01:32:09,199 --> 01:32:10,680
boring ship people.

1986
01:32:11,000 --> 01:32:12,960
Speaker 2: Everyone's freaking out about that. That's just the beat to

1987
01:32:13,039 --> 01:32:15,840
be event. That's what game Speed does. They're doing our stuff.

1988
01:32:15,840 --> 01:32:19,319
Trust me, you don't care about it. Uh huh, that's

1989
01:32:19,560 --> 01:32:21,920
I mean if he means business to business, so yes,

1990
01:32:22,000 --> 01:32:24,039
just the execut net there are people networking.

1991
01:32:24,279 --> 01:32:24,439
Speaker 3: Yep.

1992
01:32:24,479 --> 01:32:28,439
Speaker 1: It's the Shadowy three that like actually was super important

1993
01:32:28,439 --> 01:32:32,640
to everything but did not require the giant. Uh they

1994
01:32:33,079 --> 01:32:35,520
pay me four million dollars for a place on this

1995
01:32:35,640 --> 01:32:38,159
floor sort of thing, and so like they and that

1996
01:32:38,319 --> 01:32:39,479
was really what paid the bills.

1997
01:32:39,640 --> 01:32:40,840
Speaker 3: So then the E three made it.

1998
01:32:41,199 --> 01:32:43,199
Speaker 1: Yes, it's gonna make it makes sense now somehow, but

1999
01:32:43,600 --> 01:32:44,840
it's not gonna make money like it wants.

2000
01:32:45,079 --> 01:32:48,600
Speaker 2: Fucking We can get back to it.

2001
01:32:48,800 --> 01:32:49,319
Speaker 3: I'm ready.

2002
01:32:49,600 --> 01:32:52,840
Speaker 4: Uh give me a second, Mike, you two think just

2003
01:32:52,880 --> 01:32:55,920
crush and there we go. Let's go back super chat

2004
01:32:55,960 --> 01:32:56,720
then yeah.

2005
01:32:57,399 --> 01:32:59,880
Speaker 3: Yep, let's do it all right.

2006
01:33:00,399 --> 01:33:03,239
Speaker 2: We are break double rushmore.

2007
01:33:04,479 --> 01:33:08,319
Speaker 4: If you want to set up that, I'm going to

2008
01:33:08,359 --> 01:33:12,840
get it. Thank you, bro. That's I like that that.

2009
01:33:13,199 --> 01:33:15,600
I like middle and I'm so sorry that he went

2010
01:33:15,640 --> 01:33:21,119
down that. Yeah, he was, he was a path he was.

2011
01:33:22,720 --> 01:33:22,960
Speaker 3: Okay?

2012
01:33:23,039 --> 01:33:29,359
Speaker 1: Was he ass or did he do some stuff untowards.

2013
01:33:27,760 --> 01:33:28,399
Speaker 2: In the end?

2014
01:33:28,640 --> 01:33:34,760
Speaker 4: Plus he went like weird though, Okay, that's he was. Yes,

2015
01:33:34,840 --> 01:33:39,159
he was an asshole to like waitress and women in general.

2016
01:33:39,279 --> 01:33:40,720
Speaker 3: Yeah, fantastic.

2017
01:33:42,319 --> 01:33:45,199
Speaker 5: Okay, hold up, I missed dumb Truck today. I was

2018
01:33:45,279 --> 01:33:53,159
just editing it. Mike is the BBQ? What what the BBQ? Slamma?

2019
01:33:54,560 --> 01:33:55,960
Did you guys hear that?

2020
01:33:56,079 --> 01:33:58,319
Speaker 1: I was listening on and off and I did not

2021
01:33:58,479 --> 01:34:01,560
hear this? Should I just go listen?

2022
01:34:01,680 --> 01:34:02,560
Speaker 3: Or do you want to explain?

2023
01:34:03,119 --> 01:34:05,560
Speaker 5: Well, he's the big black queen slammer?

2024
01:34:05,600 --> 01:34:10,560
Speaker 1: Apparently, you guys getting up coming up with scenarios for

2025
01:34:10,680 --> 01:34:12,880
me that I just can't engage with without getting.

2026
01:34:14,159 --> 01:34:17,680
Speaker 2: I've got to sit here, okay, in trouble somehow or another.

2027
01:34:17,720 --> 01:34:18,399
I don't know how.

2028
01:34:18,720 --> 01:34:21,319
Speaker 5: Okay, I mean, you live your life, Mike, whatever makes

2029
01:34:21,319 --> 01:34:21,680
you happy.

2030
01:34:22,199 --> 01:34:23,640
Speaker 3: You're not judging, if that's what you're saying.

2031
01:34:24,279 --> 01:34:29,319
Speaker 4: Everything, Oh my god, I think so, Charlie is. I

2032
01:34:29,319 --> 01:34:30,840
thought he was beautiful black queen.

2033
01:34:30,920 --> 01:34:35,439
Speaker 3: But if you I mean, what's the difference between big

2034
01:34:35,439 --> 01:34:35,920
and beautiful?

2035
01:34:36,680 --> 01:34:39,439
Speaker 4: None, He's just like a nomenclature.

2036
01:34:40,359 --> 01:34:45,000
Speaker 3: Okay, Okay, okay.

2037
01:34:44,079 --> 01:34:45,079
Speaker 4: He's not denying it.

2038
01:34:45,199 --> 01:34:49,640
Speaker 6: Yeah, of course I'm not denying it. It would be

2039
01:34:49,640 --> 01:34:57,840
incredible going around talking in terms of slamming.

2040
01:34:58,079 --> 01:34:58,800
Speaker 2: It's weird.

2041
01:35:01,520 --> 01:35:05,199
Speaker 5: This is while you're wider. You're so uncomfortable even thinking

2042
01:35:05,239 --> 01:35:05,600
about it.

2043
01:35:05,960 --> 01:35:08,159
Speaker 2: I am not a comfortable thing. Yes, I have a.

2044
01:35:08,119 --> 01:35:13,720
Speaker 5: Comfortable concept, the concept of like is saying it. I

2045
01:35:13,720 --> 01:35:15,840
can't say this. I can't get away with this. I'm

2046
01:35:16,399 --> 01:35:17,479
too Ohio for this.

2047
01:35:18,479 --> 01:35:19,319
Speaker 2: Oh my god.

2048
01:35:20,840 --> 01:35:23,399
Speaker 3: Okay, uh all right, I think I well, let me

2049
01:35:23,439 --> 01:35:23,960
fix the gam.

2050
01:35:24,199 --> 01:35:25,640
Speaker 2: I just feel like if a lot of it's like

2051
01:35:25,720 --> 01:35:29,079
somebody else suddenly had a dick dave that was like

2052
01:35:29,600 --> 01:35:33,319
ethnic type and sex thing, they would be uncomfortable. Also,

2053
01:35:35,439 --> 01:35:37,279
I don't think this is bp weird.

2054
01:35:40,600 --> 01:35:41,680
Speaker 3: I don't know. I don't know we have to be

2055
01:35:41,680 --> 01:35:44,279
so weird about it, Mike, this is.

2056
01:35:44,439 --> 01:35:46,640
Speaker 4: Just happened to you. I don't know how this just

2057
01:35:46,640 --> 01:35:47,199
happened to you.

2058
01:35:47,279 --> 01:35:49,560
Speaker 3: Mike. It's because it's very funny.

2059
01:35:49,920 --> 01:35:53,079
Speaker 5: He's a cartoon character. That's that's right.

2060
01:35:54,079 --> 01:35:56,960
Speaker 3: All right, I am set up ready to go, Mike.

2061
01:35:57,039 --> 01:35:58,239
You ready, You're.

2062
01:35:58,079 --> 01:36:01,239
Speaker 4: Gonna come up with the other presidents, the the you know,

2063
01:36:02,479 --> 01:36:03,119
the four.

2064
01:36:03,039 --> 01:36:17,560
Speaker 1: President Okay, yeah, yes, okay, yeah, William McKinley, Christ Benjamin Franklin,

2065
01:36:19,079 --> 01:36:20,439
all right, let's uh, let's do this.

2066
01:36:20,520 --> 01:36:21,199
Speaker 3: I'll bring us back in.

2067
01:36:23,119 --> 01:36:24,920
Speaker 4: Break break, Break break, all.

2068
01:36:24,880 --> 01:36:27,560
Speaker 5: Right, did these guys just make a good list for one?

2069
01:36:30,159 --> 01:36:30,920
Speaker 3: We got to do it over.

2070
01:36:35,800 --> 01:36:37,760
Speaker 5: This is the one time where I think it's like

2071
01:36:38,159 --> 01:36:42,199
anything you would swap in, like maybe Tetris, maybe Warcraft.

2072
01:36:42,239 --> 01:36:44,319
It's like hard to argue what you would even take off.

2073
01:36:44,359 --> 01:36:48,840
Speaker 1: So I wonder, I wonder who got Now that's the

2074
01:36:48,920 --> 01:36:51,720
problem is we had to we have enough room for everything,

2075
01:36:51,960 --> 01:36:53,680
so now we're not going to get the engagement.

2076
01:36:54,159 --> 01:37:00,119
Speaker 2: We should have just thought that. We should have just

2077
01:37:00,239 --> 01:37:02,199
made it four and we should have put Metrod in

2078
01:37:02,359 --> 01:37:06,600
with Mario and Celado. I should have posted that instead

2079
01:37:06,640 --> 01:37:09,199
of it should have been those three and Mega man,

2080
01:37:11,520 --> 01:37:13,359
that would have been hug, that would have been us.

2081
01:37:14,079 --> 01:37:17,600
Speaker 3: Oh man, that'd be fun. All right, I'm ready to

2082
01:37:17,640 --> 01:37:22,239
get into it. Let's go, yes, say okay, actually, let

2083
01:37:22,279 --> 01:37:23,159
me fix the camera quick.

