WEBVTT

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<v Speaker 1>Ah ah.

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<v Speaker 2>Of you.

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<v Speaker 1>Okay man, what what's so funny? You've got fun Factor

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<v Speaker 1>Two old gamers reviewing old video game magazine reviews. I'm

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<v Speaker 1>Ty Shelter, He's Aiden Moher, and we're two professional writers

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<v Speaker 1>who grew up loving the video games and video game

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<v Speaker 1>magazines of the nineteen eighties, nineteen nineties, and two thousands.

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<v Speaker 1>Every episode we take a critical look back on the

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<v Speaker 1>games media that, for better and for worse, inspired us

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<v Speaker 1>to do what we do. First, go to funfactor pod

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<v Speaker 1>dot com, follow the show on your podcatcher of choice.

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<v Speaker 1>Leave us a rating review on iTunes, Spotify, or or

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<v Speaker 1>wherever you get your media. We'll read the best, kindest,

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<v Speaker 1>funniest and most insightful ones on the air in our

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<v Speaker 1>letter section. Please consider becoming a member of fun Factor Ultra,

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<v Speaker 1>our premium tiers, the unlock ad free episodes, bonus episodes,

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<v Speaker 1>and the members only channels of our discord. Just go

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<v Speaker 1>to Funfactor pod dot com and I promise you cannot

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<v Speaker 1>us spread the word shut us out on blue Sky,

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<v Speaker 1>at funfactor pod dot com and everywhere else at fun

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<v Speaker 1>Factor Pod. Oh boy, Ty, I've been waiting for this moment.

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<v Speaker 3>On today's episode, we're gonna discuss another one of the

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<v Speaker 3>most beloved games of.

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<v Speaker 1>All time, another one, another one. Can you believe it?

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<v Speaker 3>We've done Halo. I've got another Doom episode cooking for

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<v Speaker 3>the future. You know, can't have too many of those.

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<v Speaker 3>We can never have too many Doom episodes. And of course,

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<v Speaker 3>we covered a bunch of personal favorites last season, like

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<v Speaker 3>Krono Trigger and Carnage Heart. Carnage Heart with issue one

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<v Speaker 3>to five a game Former, which is still in January

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<v Speaker 3>two thousand and two, we have not left the very

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<v Speaker 3>first month of this of this new season's timeframe. We're

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<v Speaker 3>finally covering a game I love to talk about and

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<v Speaker 3>very publicly dislike against public sentiment, It's.

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<v Speaker 1>Final Fantasy X. We'll get my thoughts on. We'll get

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<v Speaker 1>to my thoughts and on soon. Yeah, yeah, I intend to.

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<v Speaker 1>And two's a whole different thing.

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<v Speaker 3>I wanted to ask Ty, like, what are some popular

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<v Speaker 3>games that just didn't work for you personally?

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<v Speaker 1>Yeah, it's funny because, like we've said, part of my

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<v Speaker 1>whole thing, my fascination with critique and games media, especially

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<v Speaker 1>at this time, is discovering my own taste, discovering taste

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<v Speaker 1>as a concept, you know, like what is objectively good

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<v Speaker 1>and what is like what I like and what I

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<v Speaker 1>don't like? Right, So I there, you know, I didn't

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<v Speaker 1>buy games that I didn't think I would, at least

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<v Speaker 1>like if not love and I figured that out. But

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<v Speaker 1>there were a lot of popular games around this time

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<v Speaker 1>and game franchises we've talked about before, and I don't

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<v Speaker 1>want to linger too more long on the ones I've

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<v Speaker 1>already talked about a lot, but like you know, Virtue

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<v Speaker 1>a fighter for me, where the hook is like realism, ye,

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<v Speaker 1>but the graphics couldn't be less realistic, you know, like

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<v Speaker 1>just graphically it was just so is to look at,

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<v Speaker 1>and the designs weren't interesting to me, and like they're like,

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<v Speaker 1>oh yeah, theoretically there's all this like depth and realism,

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<v Speaker 1>but like yeah, okay, too normal looking people trying to

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<v Speaker 1>do like real judo moves on each other. It's just

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<v Speaker 1>like that's not a video game to me, even if

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<v Speaker 1>it was perfectly realistic or photo realistic, which the new

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<v Speaker 1>leaked Virtual Fighter video like wow, yeah that looks great,

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<v Speaker 1>Bease are a little more interesting, but like for me,

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<v Speaker 1>I just this is just no same thing. I think

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<v Speaker 1>fighting games must be hit or miss for me, because

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<v Speaker 1>I was thinking about this and Teken was another one

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<v Speaker 1>where I was like, okay, so this looks repellent. It's

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<v Speaker 1>two D fighting with three D graphics. The camera, especially

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<v Speaker 1>tech in one, where like the camera angle would just

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<v Speaker 1>like swing around and smash cut from angle to angle.

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<v Speaker 1>You know, you're playing all of a sudden the cameras

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<v Speaker 1>just from another angle. I'm like, okay, that looks dramatic

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<v Speaker 1>in a fighting movie, but like, I can't play this

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<v Speaker 1>game this way. So I detested Techon. I know lots

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<v Speaker 1>of people love Tecan, but like.

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<v Speaker 3>To me, I just Techan is one of the few

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<v Speaker 3>fighting franchises that I like enjoyed quite a bit.

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<v Speaker 1>On the PlayStation.

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<v Speaker 3>Yeah yeah, but probably for the exact opposite reasons. A

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<v Speaker 3>lot of people, like you're liked it or disliked it,

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<v Speaker 3>Like I liked that it was kind of mashy and

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<v Speaker 3>chaotic and like.

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<v Speaker 1>Sure but sure yeah, And I'll say I still haven't

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<v Speaker 1>given Dragon Quest a real shot, oh because I just

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<v Speaker 1>can't get away from you know, and as much as

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<v Speaker 1>I like to be oh, like, I like gameplay, you know,

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<v Speaker 1>like back at this time. This was the big thing

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<v Speaker 1>gameplay like interactivity, like that's the real thing is you know,

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<v Speaker 1>the focus on graphics is yeah, is too. But like

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<v Speaker 1>also like I want to be inspired to play a game.

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<v Speaker 1>I want to spend time in the world. I want

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<v Speaker 1>to find the character it's interesting and intriguing. And like

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<v Speaker 1>Dragon Quest, maybe I got spoiled by starting with Chrono Trigger,

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<v Speaker 1>but like you know, because that was like really my

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<v Speaker 1>introduction too JRPGs. Like I look at Dragon Quest, and

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<v Speaker 1>every dragon Quest ever makes me just go wow, this

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<v Speaker 1>looks like shitty Chrono Trigger, Like it just looks like

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<v Speaker 1>like like like you know, here's all these characters, you know,

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<v Speaker 1>minakes and stuff, and they put out the oh people

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<v Speaker 1>like oh that's my boy discount Goku and like the

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<v Speaker 1>oh my girls discount Goku.

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<v Speaker 3>It was They're designed by Toria No I know, like

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<v Speaker 3>like right, well, and that's I think that's why I

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<v Speaker 3>like I like Chrono Trigger because so many of the

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<v Speaker 3>designs are like Okay, Toriyama gave us the starting point

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<v Speaker 3>and then we built on it, versus like Okay, this

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<v Speaker 3>is just Toriyama doing this Toriyama thing, and like all

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<v Speaker 3>non dragon Balls, like I like I love dragon Ball,

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<v Speaker 3>but like a lot of non Dragonball Toriama stuff is

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<v Speaker 3>sometimes like, you know, it's wildly hit or missed for me,

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<v Speaker 3>whether it's like, oh, this is just Toriyama cranking out

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<v Speaker 3>his thing and all the Dragon Quest character designs, like

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<v Speaker 3>just like it just doesn't look compelling to me, so

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<v Speaker 3>I'm I should give.

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<v Speaker 1>It a fair shot. Two things.

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<v Speaker 3>One great Chrono Trigger anecdote. If you've read my book

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<v Speaker 3>Fight Magic Items, you probably know it. But a curator

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<v Speaker 3>Yama famously did the character design and like created like

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<v Speaker 3>visual design for Chrono Trigger, but all he provided for

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<v Speaker 3>the characters was them from the front, So he only

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<v Speaker 3>drew them from the front, did not draw like three

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<v Speaker 3>sixties of their back or their sides, and so the

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<v Speaker 3>pixel artists had to like basically make it up based

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<v Speaker 3>on his his designs from the front. And my understanding is,

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<v Speaker 3>like we've seen all the key art from Chrono Trigger,

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<v Speaker 3>the art that's on the cover, like the concept epic

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<v Speaker 3>ye flying through, you know, the speeding up for the

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<v Speaker 3>time warp. I I think all that concept art is

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<v Speaker 3>all Toriyama actually did for Chrono Trigger, and then everything

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<v Speaker 3>else was the pixel artists and stuff following up. Second

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<v Speaker 3>of all, tie, everything that you like most about Chrono

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<v Speaker 3>Trigger is its dragon Quest DNA. That makes sense and

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<v Speaker 3>so like if you like like the characters and the

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<v Speaker 3>story beats and the structure and all of that is

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<v Speaker 3>so dragon Quest that a lot of people call Chrono

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<v Speaker 3>Trigger the best Final Fantasy game. To me, it feels

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<v Speaker 3>more like a dragon Quest game than it does a

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<v Speaker 3>Final Fantasy game. If I had to split hairs.

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<v Speaker 1>So give it a shot.

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<v Speaker 3>We can talk off air about some of the good

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<v Speaker 3>starting points eight eleven five if you have access to it.

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<v Speaker 1>Oh, very good. Interesting. Interesting.

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<v Speaker 3>Another game series for me, which I almost chose for

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<v Speaker 3>this episode actually is Grand Theft Auto. I actually played

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<v Speaker 3>more of the first two games. Did you know there's

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<v Speaker 3>a Grand Theft Auto one and two? Ty I missed

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<v Speaker 3>out on the PS two entries. Like a friend had

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<v Speaker 3>Vice City, I think one of my brother's friends and

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<v Speaker 3>would bring it over, So.

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<v Speaker 1>I like dabbled it a little, but didn't play it

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<v Speaker 1>too much.

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<v Speaker 3>I just liked my RPGs, and that's what I was

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<v Speaker 3>playing when I finally decided to give the series a shot.

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<v Speaker 1>With GTA four, I just couldn't really get.

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<v Speaker 3>Past the ludo narrative dissonance of the story about an

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<v Speaker 3>immigrant seeking a new life in America to escape the

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<v Speaker 3>violence in his home country, who then just immediately goes

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<v Speaker 3>on this like sociopathic crime spree. And so there was

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<v Speaker 3>this like divergence between the gameplay, which was classic grand

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<v Speaker 3>theft auto and story beats. They were so far apart

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<v Speaker 3>in those terms. That was just sort of the end

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<v Speaker 3>of the series for me. I just never really.

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<v Speaker 1>Could get past that dissonance.

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<v Speaker 3>And I just can get fun sandbox experiences in a

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<v Speaker 3>lot of other ways, in a lot of other games,

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<v Speaker 3>And so it's just, you know, if I want zany

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<v Speaker 3>samdbox experience, I can play goat Simulators three or one whatever,

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<v Speaker 3>and it's ridiculous, and I spend forty five minutes and

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<v Speaker 3>then get bored of the sandbox gameplay and move on

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<v Speaker 3>without the tension, the bad tension, the bad friction of

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<v Speaker 3>that narrative dissonance.

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<v Speaker 1>Yeah, and for me, you know, we've talked about this

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<v Speaker 1>a little bit before. My dad mom split when I

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<v Speaker 1>was one, and my dad very quickly remarried and converted

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<v Speaker 1>to born again evangelicalism. So every other like once a

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<v Speaker 1>week and then every other weekend like go over for

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<v Speaker 1>dinner on week once a week, and then I'd spent

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<v Speaker 1>every other weekend with them, and so I was getting

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<v Speaker 1>the stereotypical eighties nineties evangelical parenting experience half you know,

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<v Speaker 1>twenty percent of the time. And then I would come

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<v Speaker 1>back home to my mom, who's a lapsed Catholic, dabbling

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<v Speaker 1>in uh, you know, wu wu stuff, yoga, astrology, the taro,

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<v Speaker 1>all that kind of stuff, and so like I'm getting

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<v Speaker 1>like like whiplash, and then so trying to find my

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<v Speaker 1>own moral compass, Like you know, Vice City. My best

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<v Speaker 1>friend met in college had Vice City and we were

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<v Speaker 1>roommates for both in and out of college for a

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<v Speaker 1>couple of years. So you play Vice City and it'd

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<v Speaker 1>be this mix of like, oh, wow, that's so cool

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<v Speaker 1>and like, oh I don't like that. Yeah, okay, I

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<v Speaker 1>do like that, but I feel really guilty about it,

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<v Speaker 1>you know, Like it's this like like constant tension between like, yeah,

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<v Speaker 1>this is exactly what I want to do. No, that's

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<v Speaker 1>actually GROSSA Oh that's do I think that's gross? Or

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<v Speaker 1>is that my stepmom and dad like in my head

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<v Speaker 1>telling me it's you know, and so like, uh four,

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<v Speaker 1>I didn't really like five. I didn't play until the Pandemic,

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<v Speaker 1>which I think I've brought up before. You had your

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<v Speaker 1>multiplayer like multiplayer, yeah, yeah, doing the the pists the

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<v Speaker 1>I keep wanting to say Cabo San Lucas because that's

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<v Speaker 1>what it's it's based off of, right, it's but it's

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<v Speaker 1>an island like that drug Kingpin and you got to

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<v Speaker 1>go and do your heist team and like that was

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<v Speaker 1>an incredibly fun experience. And then even outside of those

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<v Speaker 1>heist missions, some of the sandbox stuff was wild. Did

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<v Speaker 1>I tell the story about the Big Inferno? I think

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<v Speaker 1>I've heard it maybe off air before, but I don't

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<v Speaker 1>think you've ever told it on the show. Okay, so

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<v Speaker 1>real quick, we're doing these these heist missions, right, and

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<v Speaker 1>the idea is you have to go do a bunch

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<v Speaker 1>of missions in the city to get like body armor

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<v Speaker 1>or weapons or whatever. And there's multiple different ways you

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<v Speaker 1>can crash this drug Kingpin's island, up to and including

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<v Speaker 1>using a Russian submarine bought off surplus. Once you buy that,

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<v Speaker 1>you can sneak in and swim in through the sewer grade. Right,

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<v Speaker 1>So it's super cool, but you have to do these

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<v Speaker 1>prep missions and the more prep missions you do, the

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<v Speaker 1>easier the actual run is. And so we were doing

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<v Speaker 1>one of the prep missions and we had a helicopter

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<v Speaker 1>park our helicopter. We go inside, we shoot up these guys,

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<v Speaker 1>We take their guns and you know, bullet bests, and

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<v Speaker 1>we come out and everything is on fire. Everything is

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<v Speaker 1>on fire, just total conflagration, like two blocks, all the

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<v Speaker 1>cars are on fire, our helicopter is on fire. Well,

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<v Speaker 1>I should say, while we're in the mission, all of

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<v Speaker 1>our quest markers disappear and I'm like, what is going on?

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<v Speaker 1>And then we come outside and everything's on fire, and

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<v Speaker 1>we're like so we start walking around. We're on you know,

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<v Speaker 1>Mike around live Chat, like I'm over here, like our

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<v Speaker 1>helicopters destroyed, all these cars are destroyed. A couple other

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<v Speaker 1>people are walking around, you know, We're like what happened?

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<v Speaker 1>And we slowly pieced together that two that a commercial

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<v Speaker 1>airliner and a private plane. Oh no, all NPCs, yeah, right,

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<v Speaker 1>like just in the world collided in mid air above

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<v Speaker 1>our heads, landed on the streets, blew up all of

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<v Speaker 1>everybody's stuff, including our helicopter, which is a required thing

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<v Speaker 1>to run from thing to thing, and like boom, our

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<v Speaker 1>quest failed because our helicopter got destroyed. Yeah, while you

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<v Speaker 1>like doing something completely different, Yeah, yeah, and so does

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<v Speaker 1>the emergent Sandbox gameplay. The world lost track of two

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<v Speaker 1>planes and they just collided together, and like unbelievable, just

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<v Speaker 1>the fact there's so many levels of like emergent things happening.

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<v Speaker 1>We were all just like, I can't even be bad.

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<v Speaker 1>That's incredible and so still years later, years later, So

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<v Speaker 1>and like that, like you say that sort.

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<v Speaker 3>Of emergent gameplay of like the gameplay is, the story is,

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<v Speaker 3>the narrative is really compelling, Like I do really like

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<v Speaker 3>that and I enjoy it and stuff like Fallout three,

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<v Speaker 3>Like I have so many fun stories that happened because

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<v Speaker 3>of just like the way you know, the gameplay unfolded, right,

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<v Speaker 3>and that's unique to like my experience, and that's cool.

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<v Speaker 3>But GTA was just never doing that for me. I

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<v Speaker 3>also think it's interesting that specifically it took multiplayer for

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<v Speaker 3>you to find your sort of fit with that series,

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<v Speaker 3>Like I've found myself just drifting away from a lot

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<v Speaker 3>of the major like non Nintendo Triple A releases these

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<v Speaker 3>days in favor of smaller titles, any games, like I'm

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<v Speaker 3>playing Yoshi. Right now, I'm playing Mina the Hollower. But

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<v Speaker 3>you know, I got caught up in the Blueprints hype

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<v Speaker 3>last year. That was a big hyped up and.

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<v Speaker 1>We're doing it now. It's swollen four of the five

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<v Speaker 1>of us now, yes, every time I played Blueprints, we

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<v Speaker 1>have to have four of us.

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<v Speaker 3>And it's so good. So you know, I'm not immune

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<v Speaker 3>to hype. But like something like Pragmata and Marathon just

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<v Speaker 3>have completely passed me by. And like, for you, multiplayer

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<v Speaker 3>was the key that unlocked Grand Theft Auto, but I've

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<v Speaker 3>just found it so hard to get into like any

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<v Speaker 3>multiplayer focused games. Like my friends were really into hell

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<v Speaker 3>Divers too, and I played a little bit with them,

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<v Speaker 3>but just the time commitment of being there reliably and

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<v Speaker 3>stuff is just so so tricky.

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<v Speaker 2>You know.

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<v Speaker 3>I want to play something like Marathon, and Andrew and

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<v Speaker 3>Chat is saying, like Marathon has a free.

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<v Speaker 1>Week coming up from June second to June ninth.

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<v Speaker 3>That's cool, Like I'll probably give it a shot because

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<v Speaker 3>it looks cool, but it's just like my schedule just

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<v Speaker 3>doesn't really allow for those multiplayer games. So stuff like MMOs,

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<v Speaker 3>I like, Wow, I like Funanci fourteen but I can play.

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<v Speaker 1>Those on my schedule the way I play them. Yes,

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<v Speaker 1>never got into like graide groups and stuff like that,

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<v Speaker 1>guilds because I'm just it's just too hard for me

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<v Speaker 1>to like chunk out parts of my life that other

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<v Speaker 1>people are kind of relying on me for. That's what

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<v Speaker 1>my kids do exactly, and you know, your whole season.

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<v Speaker 1>You know, we got we had kids early, but our

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<v Speaker 1>youngest graduates from high school tomorrow. So that is incredible

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<v Speaker 1>that that brings graduate of schedule stuff. Thank you, thank you.

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<v Speaker 1>They're they're crushing it. They're going to state fourth third

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<v Speaker 1>generation Michigan State on my wife's side, fourth generation Michigan

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<v Speaker 1>State on my side. Spartans. I went Spartans. That's hey, yeah,

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<v Speaker 1>so that's that's it's pretty cool. But then also, you know,

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<v Speaker 1>it's like the season of your life where like you

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<v Speaker 1>can't do stuff because of kids. It's like, all right, cool,

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<v Speaker 1>I'm gonna have from when i'm you know, forty five,

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<v Speaker 1>forty six, forty seven up through dead, like have raid groups. Yeah, right,

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<v Speaker 1>I think about that because my kids are quite a

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<v Speaker 1>bit younger than yours. My illness isn't even close to

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<v Speaker 1>graduating high school and I do think, like I look

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<v Speaker 1>at you know, my parents and my in laws, and

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<v Speaker 1>I'm like, oh, okay, Like we will get back to

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<v Speaker 1>a point where I can like go do stuff with

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<v Speaker 1>my wife, just the two of us, and like, you know,

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<v Speaker 1>where I can have time where like you know, every

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<v Speaker 1>Tuesday and Thursday I spend time. Maybe it's playing magic

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<v Speaker 1>cards with my friends, or maybe it's getting into like

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<v Speaker 1>a multiplayer game more seriously, but you know for sure,

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<v Speaker 1>and then off it's worth it. Like family life is awesome,

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<v Speaker 1>but it is like does make it hard? Yeah, and

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<v Speaker 1>then when your kids get older, you're doing stuff together.

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<v Speaker 1>You're playing prints.

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<v Speaker 3>Together, you know, wather and that sort of. Yes, that's

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<v Speaker 3>my raid group, right like it is playing with my kids.

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<v Speaker 3>They're like they're my my friend group for multiplayer games,

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<v Speaker 3>playing Mario Kart, or we're playing Animal Crossing, or even

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<v Speaker 3>just sitting down like hanging out while they're playing Tomodachi

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<v Speaker 3>Life and they're showing me their island and all that

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<v Speaker 3>kind of stuff.

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<v Speaker 1>You know, it's it is still there, just in a

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<v Speaker 1>different way. I suppose. All right, well, folks, we could

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<v Speaker 1>go on like this forever, but we have an issue

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<v Speaker 1>to look at. We have a review to do. It

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<v Speaker 1>is time to open the cover and get started. If

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<v Speaker 1>you're not already a member of fun Factor Ultra watching

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<v Speaker 1>us stream this session live in the chat, getting ad

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<v Speaker 1>free episodes, hang tight through this break. When we come back,

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<v Speaker 1>we will flip through which is here? Is it? Game

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<v Speaker 1>in Former number one oh five from January two thousand

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<v Speaker 1>and two. Game in Former number one oh five from

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<v Speaker 1>January two thousand and two, and they're really the final fantasy.

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<v Speaker 1>Welcome back to fun Factor, where two old gamers review

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<v Speaker 1>old video game magazine reviews. Of course we want you

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<v Speaker 1>to review us. Do we get a full five point

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<v Speaker 1>zero in fun Factor? Leave us a review on Apple

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<v Speaker 1>Podcasts and we'll read the best, funniest, kindest, and most

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<v Speaker 1>entertaining ones on the air. All Bright Aiden, What is

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<v Speaker 1>the deal with Game Informer?

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<v Speaker 3>All right, so Game Informer as we know it was popularized.

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<v Speaker 3>I guess it started life as like a newsletter for

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<v Speaker 3>Game Stop or Babbage's I don't I don't know.

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<v Speaker 1>The American fun coland brands fun co Land.

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<v Speaker 3>Yeah you know, but uh, Progressing is just one of

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<v Speaker 3>the most important iconic gaming mags ever. And now they're

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<v Speaker 3>like an indie operation which is really cool. You know,

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<v Speaker 3>a lot of respect for that. And they've been around

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<v Speaker 3>forever as well, which is the other import thing, Like,

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<v Speaker 3>unlike the other magazines that have like come and gone

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<v Speaker 3>and reached a peak like EGM but then disappeared, like

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<v Speaker 3>Game Informer has just been around forever and so they've

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<v Speaker 3>covered everything. This issue number one oh five from January

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<v Speaker 3>two thousand and two has had on the cover, which

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<v Speaker 3>I think is pretty cool. This issue has a page

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<v Speaker 3>count of one hundred and twenty six, which is starting

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<v Speaker 3>to catch up with what this era looks like. In

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<v Speaker 3>the mid nineties, Game Informer was kind of slim when

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<v Speaker 3>you had three hundred plus page count and stuff like EGM.

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<v Speaker 3>But this issue, you know, at one hundred and twenty six,

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<v Speaker 3>with like feature editorial, lots of reviews, quite a few ads,

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<v Speaker 3>feels pretty matched up with its contemporaries. Number of games

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<v Speaker 3>reviewed in this issue fifty six Jesus.

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<v Speaker 1>Oh wow, Yeah, that's a lot, a lot.

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<v Speaker 3>Number of systems reviewed for is even higher, like a

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<v Speaker 3>zillion because there's a Breakout review on page one hundred

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<v Speaker 3>and seventy one and seventeen and they list it as

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<v Speaker 3>a multi platform game and Breakout has been on pretty

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<v Speaker 3>much every console of all time. But otherwise, more realistically,

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<v Speaker 3>it's eleven. So we have PC, Dreamcast, GameCube, PlayStation two,

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<v Speaker 3>game Boy Advance, Xbox, PlayStation one, SNS Apple two, E

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<v Speaker 3>Sega CD, and Genesis. Wow, a lot of reviews, a

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<v Speaker 3>lot of systems.

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<v Speaker 1>So they've got a retro I mean, I'm assuming we'll

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<v Speaker 1>get there, but yeah, like that's that's fascinating. Yeah, So

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<v Speaker 1>they have a section at the back which is like

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<v Speaker 1>retro coverage and then retro reviews, and that's where we

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<v Speaker 1>get the not the PlayStation but the SNS Apple two,

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<v Speaker 1>E Sega CD and Genesis reviews and the breakout review

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<v Speaker 1>of course.

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<v Speaker 3>But yeah, a lot of reviews. Looking at the masthead,

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<v Speaker 3>which starts on page seventeen.

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<v Speaker 1>Jason Wft and Chat, I just wanted to say so,

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<v Speaker 1>I worked at Gamestat from twenty six to twenty twelve,

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<v Speaker 1>and I remember Gaming four as the quote magazine they

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<v Speaker 1>give you to try to justify the monthly discount subscription. Yeah,

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<v Speaker 1>and yeah, we talked about that. I think our first

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<v Speaker 1>Game Informer issue or I'm sorry, I did it. I

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<v Speaker 1>did it. Our first Game in Former episode was the

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<v Speaker 1>one with the Carnage Heart review. I think in season one, yes,

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<v Speaker 1>episode fourteen, and it was the same thing where it

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<v Speaker 1>was like, you know, I kind of missed the peak

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<v Speaker 1>Game Informer, like yeah, like mid twenty tens, late twenty tens,

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<v Speaker 1>early twenty twenties, Oh, this is the best magazine going.

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<v Speaker 1>And everybody's like, oh, Game Informer the goat the best magazine,

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<v Speaker 1>And I was like, oh, that was like the thing

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<v Speaker 1>they just tried to sell you at the game store

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<v Speaker 1>when you're buying games. Yeah.

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<v Speaker 3>So yeah, then that was always my impression because I

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<v Speaker 3>couldn't really it was hard to get it in Canada,

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<v Speaker 3>like you got it was at eb games sometimes, but

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<v Speaker 3>it wasn't what I had access to, and so I

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<v Speaker 3>just thought of it as you know, basically like promo

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<v Speaker 3>pr which I kind of was. But looking back, I

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<v Speaker 3>think we've both been surprised that the content is actually

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<v Speaker 3>really strong, especially the like non critical stuff like there's

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<v Speaker 3>we'll get to it, but there's like a fantastic feature

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<v Speaker 3>on here in Obasak Gucci in this issue.

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<v Speaker 1>That stuff was always really good.

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<v Speaker 3>Nice, Okay, So on page seventeen, we've got the masthead.

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<v Speaker 1>We'll get to it for in a second. Because I

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<v Speaker 1>don't want to spoil what's coming up in the flip.

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<v Speaker 3>But we've got the mass heead kicking off with publisher

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<v Speaker 3>Kathy Preston, Games Media Hall of Famer Andy McNamara as

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<v Speaker 3>the Eice, who we've previously.

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<v Speaker 1>Mentioned on episodes.

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<v Speaker 3>Right under Andy, We've got editors Andrew Reiner, Matt Hegelson,

416
00:22:37.720 --> 00:22:43.039
<v Speaker 3>Christian Broger, Justin Leeper, Matthew Cato, and John Storm. Then

417
00:22:43.039 --> 00:22:49.920
<v Speaker 3>there's the mascot Arthur, who's a dog, I guess, Art

418
00:22:49.960 --> 00:22:54.759
<v Speaker 3>director Thomas Bleston, production director Curtis fun and production assistant

419
00:22:54.799 --> 00:23:00.839
<v Speaker 3>Rachel Gillies round out the Masthead. It's pretty small considering

420
00:23:00.880 --> 00:23:03.759
<v Speaker 3>like the number of reviews in this issue, and really

421
00:23:04.519 --> 00:23:08.480
<v Speaker 3>the reviewers are Andy Reiner, Matt Christian, Justin and Cato,

422
00:23:08.880 --> 00:23:12.480
<v Speaker 3>So like small review crew, small overall Masthead for like

423
00:23:13.000 --> 00:23:15.359
<v Speaker 3>a pretty content rich magazine.

424
00:23:16.079 --> 00:23:18.839
<v Speaker 1>Yeah, and if I'm remembering from the first one we did,

425
00:23:19.000 --> 00:23:23.119
<v Speaker 1>basically from like ninety five on, there's like no turnover

426
00:23:23.200 --> 00:23:25.359
<v Speaker 1>at this magazine. Yeah, it's like, you know, if the

427
00:23:25.440 --> 00:23:29.000
<v Speaker 1>short tenured people were there for like fourteen years, you know,

428
00:23:29.160 --> 00:23:32.960
<v Speaker 1>it's the same real tight nucleus of people almost start

429
00:23:33.000 --> 00:23:37.200
<v Speaker 1>to finish once again. My once an episode lament about

430
00:23:37.200 --> 00:23:40.160
<v Speaker 1>how we got into games media at the wrong time time. Yes, yes,

431
00:23:41.680 --> 00:23:44.000
<v Speaker 1>but as we flip I think we're ready for the

432
00:23:44.000 --> 00:23:46.640
<v Speaker 1>flip through. Yeah, you're ready flip through.

433
00:23:54.839 --> 00:23:58.279
<v Speaker 3>So on the cover, we've got a pretty striking image

434
00:23:58.319 --> 00:24:00.920
<v Speaker 3>and like pretty striking cover, I would say, feet a

435
00:24:00.960 --> 00:24:05.480
<v Speaker 3>bunch of the recognizable like key art portraits from Final

436
00:24:05.519 --> 00:24:08.279
<v Speaker 3>Fantasy ten. So these are the character portraits you see

437
00:24:08.319 --> 00:24:12.319
<v Speaker 3>everywhere but the remix and like you know, like photoshopped

438
00:24:12.400 --> 00:24:14.720
<v Speaker 3>or whatever into a way that puts Titus, you know,

439
00:24:14.759 --> 00:24:15.400
<v Speaker 3>front and center.

440
00:24:15.559 --> 00:24:17.160
<v Speaker 1>Feeling is pretty bold.

441
00:24:17.240 --> 00:24:20.640
<v Speaker 3>It's low on text, just hyping up all the Final

442
00:24:20.640 --> 00:24:24.680
<v Speaker 3>Fantasy ten coverage, including quote, complete strategy guide with weapons,

443
00:24:24.720 --> 00:24:28.519
<v Speaker 3>sum locations, first review, interviews with development team, and a

444
00:24:28.559 --> 00:24:30.319
<v Speaker 3>look at its place in history.

445
00:24:30.680 --> 00:24:35.960
<v Speaker 1>Pretty cool. My girl Ricu is consigned to a depressingly

446
00:24:36.119 --> 00:24:39.839
<v Speaker 1>tiny portion of this. Yeah yeah, talking before this is

447
00:24:39.960 --> 00:24:41.680
<v Speaker 1>Game Informer. I should go back and look at the

448
00:24:41.880 --> 00:24:43.759
<v Speaker 1>kind of the spread of covers because they didn't have

449
00:24:44.279 --> 00:24:47.920
<v Speaker 1>a big in house art team, so their covers tended

450
00:24:47.920 --> 00:24:52.680
<v Speaker 1>to range from wildly strong to pretty weak. Yeah, based

451
00:24:52.759 --> 00:24:55.240
<v Speaker 1>on how strong the art they were using. Because it's

452
00:24:55.319 --> 00:24:58.839
<v Speaker 1>usually official assets or something that was commissioned or whatever

453
00:24:58.880 --> 00:25:01.559
<v Speaker 1>from from the PI team, so they usually are pretty

454
00:25:01.559 --> 00:25:05.319
<v Speaker 1>good at laying out graphics provided by somebody else. Yes

455
00:25:05.440 --> 00:25:08.279
<v Speaker 1>is a perfect example. And notably they're not using in

456
00:25:08.440 --> 00:25:10.920
<v Speaker 1>game artwork here, you.

457
00:25:10.839 --> 00:25:12.920
<v Speaker 3>Know, which which helps, I think. But it's also funny

458
00:25:12.920 --> 00:25:14.839
<v Speaker 3>because you can see like you know, glow effect on

459
00:25:15.039 --> 00:25:19.400
<v Speaker 3>Oron or on Oran and Tiitus his hair, so you

460
00:25:19.759 --> 00:25:21.839
<v Speaker 3>know that they were like clipping this out of like

461
00:25:21.960 --> 00:25:26.160
<v Speaker 3>larger art right. They weren't handling like transparent PNGs, so

462
00:25:26.200 --> 00:25:28.000
<v Speaker 3>they had some rough edges that they had to like,

463
00:25:28.119 --> 00:25:30.319
<v Speaker 3>you know, mask which you know I do all the

464
00:25:30.359 --> 00:25:33.480
<v Speaker 3>time I do for our YouTube thumbnails. Get those rough

465
00:25:33.559 --> 00:25:35.359
<v Speaker 3>edges and see put a border around.

466
00:25:35.119 --> 00:25:36.240
<v Speaker 1>It and they go away.

467
00:25:37.400 --> 00:25:39.160
<v Speaker 3>But all in all, I would say it's a pretty

468
00:25:39.200 --> 00:25:45.240
<v Speaker 3>striking cover. Tucked right above the game for Um, tucked

469
00:25:45.319 --> 00:25:49.839
<v Speaker 3>right above the magazine's title quite easily lost, which would

470
00:25:49.880 --> 00:25:52.480
<v Speaker 3>be like the big feature for most issues of other

471
00:25:52.519 --> 00:25:55.960
<v Speaker 3>magazines is a tagline for the quote tenth Annual Video

472
00:25:56.000 --> 00:25:59.720
<v Speaker 3>Game Awards, which are not the Killies. This is game

473
00:25:59.759 --> 00:26:02.119
<v Speaker 3>in four long running video game.

474
00:26:01.960 --> 00:26:04.079
<v Speaker 1>Awards, which we will get to later.

475
00:26:08.440 --> 00:26:12.400
<v Speaker 3>It's all like, you know, exceptionally clean owing I think

476
00:26:12.640 --> 00:26:15.880
<v Speaker 3>likely to its corporate ties, not needing to compete against

477
00:26:15.920 --> 00:26:19.480
<v Speaker 3>other gaming mags on the grocery store shelves, you know,

478
00:26:19.559 --> 00:26:21.799
<v Speaker 3>So they weren't trying to cram everything on the cover

479
00:26:21.880 --> 00:26:24.319
<v Speaker 3>and say, hey, we're the most important of these magazines

480
00:26:24.359 --> 00:26:27.200
<v Speaker 3>by us, not the other ones. And that's always been

481
00:26:27.240 --> 00:26:30.279
<v Speaker 3>Game Informers thing as they've gotten older, and now now

482
00:26:30.319 --> 00:26:33.640
<v Speaker 3>that they're indie, their covers are super clean, even though

483
00:26:33.640 --> 00:26:37.400
<v Speaker 3>they are in books, you know, bookstore bookshelves. They don't

484
00:26:37.400 --> 00:26:41.440
<v Speaker 3>have that Ebie games or game stop tie anymore where

485
00:26:41.480 --> 00:26:43.680
<v Speaker 3>they're being handed out with like edge cards or whatever.

486
00:26:44.279 --> 00:26:46.559
<v Speaker 3>But they've still gone with that super clean look with

487
00:26:46.640 --> 00:26:50.000
<v Speaker 3>like beautiful art. And I would say that cover art

488
00:26:50.079 --> 00:26:54.799
<v Speaker 3>is like a strength of current Game Informer issues as

489
00:26:54.839 --> 00:26:57.519
<v Speaker 3>like an ongoing magazine that still exists. And of course

490
00:26:57.599 --> 00:26:59.960
<v Speaker 3>their cover stories are always big news.

491
00:27:00.119 --> 00:27:02.119
<v Speaker 1>They always get big exclusives, Yes they do.

492
00:27:03.240 --> 00:27:05.400
<v Speaker 3>And so that was like I think access was what

493
00:27:05.599 --> 00:27:08.920
<v Speaker 3>Game Informer did best, and we're seeing that here. You know,

494
00:27:09.079 --> 00:27:11.359
<v Speaker 3>they're just like we got fun wenesay t we got

495
00:27:11.400 --> 00:27:13.640
<v Speaker 3>everything you want, buy us.

496
00:27:13.599 --> 00:27:17.559
<v Speaker 1>Pick us up. But let's get through the actual flip through.

497
00:27:17.599 --> 00:27:21.440
<v Speaker 3>Now we're gonna make a very brief stop on pages

498
00:27:21.480 --> 00:27:27.000
<v Speaker 3>five and six to appreciate you boy, Connecticut again as always,

499
00:27:28.319 --> 00:27:29.920
<v Speaker 3>and then we're gonna skip right past that.

500
00:27:30.680 --> 00:27:32.599
<v Speaker 1>Wait, oh god, I'll go back on. I want to

501
00:27:32.640 --> 00:27:34.880
<v Speaker 1>know because I kind of keep this up on my side. Also,

502
00:27:35.319 --> 00:27:38.559
<v Speaker 1>one last note on the ridiculous of the Connecticut h

503
00:27:39.799 --> 00:27:43.640
<v Speaker 1>note that all of the speed lines are in one

504
00:27:43.720 --> 00:27:48.640
<v Speaker 1>direction and none of the wheels. Oh yeah, going direction

505
00:27:48.880 --> 00:27:51.720
<v Speaker 1>like we're not really yeah, like you wouldn't like there's

506
00:27:51.759 --> 00:27:56.400
<v Speaker 1>no hope of rolling in that notion. That figured very funny. Okay,

507
00:27:55.799 --> 00:27:59.319
<v Speaker 1>that's a good poll. That's that's good time. I did

508
00:27:59.319 --> 00:28:03.079
<v Speaker 1>not notice that this isn't even possible, even sort of

509
00:28:03.440 --> 00:28:06.720
<v Speaker 1>even in the fiction where this is something possible and cool. Yeah,

510
00:28:07.000 --> 00:28:08.240
<v Speaker 1>just terrible.

511
00:28:08.480 --> 00:28:10.759
<v Speaker 3>Yeah, if those speed lines are going in that direction,

512
00:28:10.839 --> 00:28:14.079
<v Speaker 3>she is not. She's she's having a tough, tough.

513
00:28:14.000 --> 00:28:15.000
<v Speaker 1>Sliding on her knee.

514
00:28:15.079 --> 00:28:20.599
<v Speaker 3>Yeah, exactly, Okay, skipping pass Connecticut, we have the greatest

515
00:28:20.599 --> 00:28:24.359
<v Speaker 3>three D fighter of all time, in her Life three as.

516
00:28:24.279 --> 00:28:28.559
<v Speaker 1>Pronounced by Xbox Official Magazine. Yes, that's right, Exam, shout

517
00:28:28.559 --> 00:28:31.039
<v Speaker 1>out to ox M. Here we have the masthead that

518
00:28:31.079 --> 00:28:33.519
<v Speaker 1>I skipped reading earlier on page eighteen. We have the

519
00:28:33.640 --> 00:28:37.799
<v Speaker 1>editors Forum, which is you know, we have Andy McNamara's

520
00:28:38.559 --> 00:28:43.200
<v Speaker 1>editorial as I see, but several of the other editors,

521
00:28:43.559 --> 00:28:47.680
<v Speaker 1>Ryan or Matt Christian Justin Cato all also get sort

522
00:28:47.720 --> 00:28:51.599
<v Speaker 1>of a little blog style editorial area, yeah, to write

523
00:28:51.640 --> 00:28:53.319
<v Speaker 1>whatever they want to write about. And I think that's

524
00:28:53.359 --> 00:28:55.000
<v Speaker 1>a pretty cute and good.

525
00:28:54.799 --> 00:28:57.880
<v Speaker 3>Idea, something I would love to have seen other magazines do.

526
00:28:59.519 --> 00:29:01.799
<v Speaker 1>Whenever I meet one of my thousands of fans out

527
00:29:01.839 --> 00:29:04.440
<v Speaker 1>in public, they usually start our conversation with one question,

528
00:29:04.960 --> 00:29:09.160
<v Speaker 1>aren't you that guy from ER? Great? Thank you Matt

529
00:29:09.200 --> 00:29:12.480
<v Speaker 1>the original gamer excellent, good stuff. There are two Matts

530
00:29:12.799 --> 00:29:16.680
<v Speaker 1>that must be Matt Hegelson. Which guy from R does

531
00:29:16.720 --> 00:29:18.880
<v Speaker 1>he look like? I don't know er.

532
00:29:19.680 --> 00:29:23.279
<v Speaker 3>But in any case, and it's nice too, because you

533
00:29:23.319 --> 00:29:25.319
<v Speaker 3>know Cato's is like referring to his call him from

534
00:29:25.559 --> 00:29:28.119
<v Speaker 3>the month previous and stuff. So just a cool little

535
00:29:28.119 --> 00:29:31.279
<v Speaker 3>idea to give each editors sort of editorial space to

536
00:29:31.279 --> 00:29:33.119
<v Speaker 3>talk about whatever they want, the same way that an

537
00:29:33.119 --> 00:29:38.720
<v Speaker 3>eic usually does. Andy mcmarra says, like, you know, in

538
00:29:38.799 --> 00:29:43.400
<v Speaker 3>his editorial he talks about getting hate mail, which was interesting,

539
00:29:43.559 --> 00:29:45.400
<v Speaker 3>and so he uses to talk about the GameCube.

540
00:29:46.119 --> 00:29:47.680
<v Speaker 1>But we are going to carry on.

541
00:29:49.279 --> 00:29:53.039
<v Speaker 3>To page in my script, it says page twelve. What

542
00:29:53.079 --> 00:29:56.920
<v Speaker 3>we have already past page twelve, so it must be

543
00:29:56.920 --> 00:30:00.000
<v Speaker 3>page twenty two. Let's see here we go. Yes, page

544
00:30:01.279 --> 00:30:07.200
<v Speaker 3>we have early aughts mainstay Jason Biggs playing PlayStation two,

545
00:30:07.599 --> 00:30:09.839
<v Speaker 3>and I swear to god ty this is the exact

546
00:30:09.880 --> 00:30:12.440
<v Speaker 3>same photo we saw in a previous episode.

547
00:30:13.400 --> 00:30:14.160
<v Speaker 1>This is also just.

548
00:30:14.079 --> 00:30:16.279
<v Speaker 3>Another reminder of how hard they were trying to link

549
00:30:16.400 --> 00:30:20.039
<v Speaker 3>video games to celebrity culture in the early aughts. But like,

550
00:30:20.400 --> 00:30:25.559
<v Speaker 3>besides Biggs, David Spade, Monica Geller, and her husband David Arquette.

551
00:30:26.559 --> 00:30:29.160
<v Speaker 3>I think that cas her Eye, but he's not a celebrity.

552
00:30:29.200 --> 00:30:32.880
<v Speaker 3>He's like, he's like, he's the Sony guy. I don't

553
00:30:32.880 --> 00:30:34.119
<v Speaker 3>know who any of these people are.

554
00:30:34.559 --> 00:30:38.720
<v Speaker 1>Oh, well, Alicia Keys, which is Alicia Keys, was.

555
00:30:38.680 --> 00:30:40.960
<v Speaker 3>A pretty good get for like a Sony PS two

556
00:30:40.960 --> 00:30:43.279
<v Speaker 3>anniversary party. But she's also not even there to play

557
00:30:43.319 --> 00:30:44.359
<v Speaker 3>video Um she's performing.

558
00:30:46.079 --> 00:30:48.880
<v Speaker 1>Calling these a list stars a bit of a stretch

559
00:30:50.279 --> 00:30:56.000
<v Speaker 1>relatively relatively yeah, like again from by video game party standards. Yeah,

560
00:30:56.000 --> 00:30:59.559
<v Speaker 1>it's just like the American Pie cast. Like, I don't know,

561
00:31:00.119 --> 00:31:02.359
<v Speaker 1>it's just fine and it's funny how much they wanted

562
00:31:02.480 --> 00:31:06.400
<v Speaker 1>to like Friend of the Show pandemoniums Digital Pictures, Yes,

563
00:31:06.440 --> 00:31:10.200
<v Speaker 1>retrospective which eight and a half hours that you absolutely

564
00:31:10.200 --> 00:31:13.799
<v Speaker 1>should make time for incredible stuff. The way that Digital

565
00:31:13.799 --> 00:31:17.559
<v Speaker 1>Pictures was edging around Hollywood and interfacing with Hollywood and

566
00:31:17.599 --> 00:31:21.920
<v Speaker 1>getting all these you know, fascinating stuff.

567
00:31:21.599 --> 00:31:25.200
<v Speaker 3>Try hard, right, like to move into that picture moving

568
00:31:25.240 --> 00:31:29.519
<v Speaker 3>picture space, I guess movies rather than like kind of

569
00:31:29.559 --> 00:31:31.839
<v Speaker 3>being their own thing. And I think it's good that

570
00:31:31.839 --> 00:31:33.759
<v Speaker 3>we've gotten away from that. You know, we have lots

571
00:31:33.759 --> 00:31:38.359
<v Speaker 3>of celebrity voice actors you know, likednesses, but I'm glad.

572
00:31:38.079 --> 00:31:40.000
<v Speaker 1>That we got gone away from that area.

573
00:31:41.039 --> 00:31:46.279
<v Speaker 3>Page twenty six features some letter art of Captain America

574
00:31:46.279 --> 00:31:53.119
<v Speaker 3>that would make Rob Leifel proud. More notably, however, it's

575
00:31:53.160 --> 00:31:57.440
<v Speaker 3>from I believe the first person I actually recognized from

576
00:31:57.519 --> 00:31:58.599
<v Speaker 3>the letter section of.

577
00:31:58.480 --> 00:31:59.519
<v Speaker 1>One of these magazines.

578
00:32:00.039 --> 00:32:03.359
<v Speaker 3>All Tassi, who sent this in is a Forbes games

579
00:32:03.400 --> 00:32:08.519
<v Speaker 3>journalist with many reviews listed on Open Critics. Whoo, yeah,

580
00:32:08.720 --> 00:32:12.319
<v Speaker 3>I'm assuming it's the same polastic but uh but yeah,

581
00:32:12.359 --> 00:32:15.319
<v Speaker 3>pretty pretty neat to actually recognize a name in and

582
00:32:15.359 --> 00:32:16.039
<v Speaker 3>amongst all of this.

583
00:32:17.319 --> 00:32:21.839
<v Speaker 1>Okay, can we see the Cano versus PaRappa? Oh? Yes, okay,

584
00:32:21.880 --> 00:32:24.720
<v Speaker 1>here we go, I can that's fantastic. Here we go,

585
00:32:24.799 --> 00:32:29.680
<v Speaker 1>look at that. That's pretty good. That is in like

586
00:32:30.920 --> 00:32:33.759
<v Speaker 1>Simpsons style style. I guess, yeah, it's a pretty good

587
00:32:33.759 --> 00:32:35.359
<v Speaker 1>Simpsons stuff. It's pretty good.

588
00:32:36.480 --> 00:32:37.039
<v Speaker 2>I know, yeah.

589
00:32:37.440 --> 00:32:39.519
<v Speaker 1>I like the big hole, like the three D hole

590
00:32:39.559 --> 00:32:42.480
<v Speaker 1>in his chest and stuff. It's like pretty slick, pretty slick,

591
00:32:43.880 --> 00:32:47.039
<v Speaker 1>some other good. I don't not sure what that one is.

592
00:32:47.359 --> 00:32:49.880
<v Speaker 1>An Italian to bring a spear to an X fight.

593
00:32:50.559 --> 00:32:54.279
<v Speaker 1>I don't remember any spear carrying Italians in a case.

594
00:32:54.559 --> 00:32:58.000
<v Speaker 3>Always let yeah, I always love the The envelope art

595
00:32:58.079 --> 00:33:01.359
<v Speaker 3>and Paul Tassi being in there was in interesting. We

596
00:33:01.400 --> 00:33:06.119
<v Speaker 3>are going to keep going to page thirty for GI News,

597
00:33:06.119 --> 00:33:10.640
<v Speaker 3>which I assume stands for gastro Intestinal News.

598
00:33:12.759 --> 00:33:15.519
<v Speaker 1>First to step on your joke from the script. It

599
00:33:15.599 --> 00:33:18.319
<v Speaker 1>got me. Oh my gosh, that's great. Uh.

600
00:33:18.519 --> 00:33:21.880
<v Speaker 3>It's one of the pictures here. This is about the Xboxing.

601
00:33:21.519 --> 00:33:22.799
<v Speaker 1>Game cube Blanche.

602
00:33:23.519 --> 00:33:27.839
<v Speaker 3>One photo here has Bill Gates slumming it with the normies,

603
00:33:28.400 --> 00:33:32.599
<v Speaker 3>presumably holding back some diarrhea or something. We have Minnesota's

604
00:33:32.599 --> 00:33:36.920
<v Speaker 3>first Xbox owner, Jim Heitke, who definitely looks like he's

605
00:33:36.920 --> 00:33:40.960
<v Speaker 3>holding back some squirts. Oh yeah, and a GameStop employee

606
00:33:41.119 --> 00:33:44.480
<v Speaker 3>so nauseous their hair has turned Xbox green.

607
00:33:45.960 --> 00:33:48.279
<v Speaker 1>A lot of GI news, a lot of gastro intestinal

608
00:33:48.319 --> 00:33:55.559
<v Speaker 1>news in this issue. Yes, then later here he really

609
00:33:56.480 --> 00:33:59.880
<v Speaker 1>this looks like this guy definitely camped out for thirty six.

610
00:34:00.519 --> 00:34:02.880
<v Speaker 1>Oh oh yeah, this is our thirty seven.

611
00:34:02.960 --> 00:34:03.160
<v Speaker 2>Yeah.

612
00:34:03.160 --> 00:34:06.920
<v Speaker 1>He's in rough shape man. Yeah, and his reward for

613
00:34:06.960 --> 00:34:08.000
<v Speaker 1>that is an Xbox.

614
00:34:08.519 --> 00:34:12.920
<v Speaker 3>He did get Halo, one of the great There's some

615
00:34:13.039 --> 00:34:14.400
<v Speaker 3>like subversive advertising.

616
00:34:14.440 --> 00:34:16.000
<v Speaker 1>I missed this when I was writing my script. But

617
00:34:16.239 --> 00:34:18.639
<v Speaker 1>if we zoom in down the air, what do we have?

618
00:34:18.719 --> 00:34:24.559
<v Speaker 1>What do we have? David Former? Oh? Nice, like recursive advertising.

619
00:34:27.039 --> 00:34:30.440
<v Speaker 1>It's cool. It's fun to watch coverage of the Xbox

620
00:34:30.440 --> 00:34:34.639
<v Speaker 1>and GameCube launch. They have a little, you know, interview

621
00:34:34.960 --> 00:34:37.800
<v Speaker 1>with Bill Gates, though I don't know if it's an

622
00:34:37.840 --> 00:34:40.039
<v Speaker 1>actual interview. Yeah, it's an interview with.

623
00:34:40.039 --> 00:34:44.239
<v Speaker 3>Bill Gates, and then talk about Microsoft pushes PlayStation three

624
00:34:44.320 --> 00:34:46.639
<v Speaker 3>and a rendering of the PlayStation three, which is quite

625
00:34:46.719 --> 00:34:51.000
<v Speaker 3>funny looking on page thirty two in the middle of

626
00:34:51.039 --> 00:34:53.719
<v Speaker 3>this orange bar with a baby beside it, we have

627
00:34:54.320 --> 00:34:59.159
<v Speaker 3>Developer Top five with Victor Ireland. Oh, it seems like

628
00:34:59.199 --> 00:35:02.079
<v Speaker 3>a list of the least Victor Ireland games of all time.

629
00:35:02.760 --> 00:35:05.400
<v Speaker 3>Known for working designs and RPGs like ARC's Lad on

630
00:35:05.440 --> 00:35:09.320
<v Speaker 3>the opposite page here as an ad Lunar and all

631
00:35:09.360 --> 00:35:13.239
<v Speaker 3>of that. Victor Ireland lists top ten is SSX, Devil

632
00:35:13.320 --> 00:35:18.199
<v Speaker 3>May Cry, Twisted Metal Black Ego and Clinoa too, which

633
00:35:18.400 --> 00:35:21.760
<v Speaker 3>just not what I would have expected from Victor Ireland.

634
00:35:23.840 --> 00:35:28.880
<v Speaker 1>Hey, I mean they're bangers. Twisted Metal Black is The

635
00:35:28.920 --> 00:35:29.519
<v Speaker 1>rest are good.

636
00:35:29.639 --> 00:35:34.559
<v Speaker 3>The rest are absolutely good. But page thirty six we

637
00:35:34.679 --> 00:35:40.840
<v Speaker 3>have news of SNK shutting down, which is weird because

638
00:35:40.960 --> 00:35:46.599
<v Speaker 3>SNK is famously still around and the subject of much

639
00:35:46.599 --> 00:35:50.599
<v Speaker 3>controversy these days. They were, of course, there were acquisitions

640
00:35:50.639 --> 00:35:53.039
<v Speaker 3>and all sorts of weird stuff that have happened since,

641
00:35:53.079 --> 00:35:55.119
<v Speaker 3>but it is interesting to go black and look at

642
00:35:55.199 --> 00:35:55.480
<v Speaker 3>you know.

643
00:35:57.199 --> 00:35:57.960
<v Speaker 1>Here's a quote here.

644
00:35:57.960 --> 00:36:00.239
<v Speaker 3>It says, quote it is with deepest grief that in

645
00:36:00.239 --> 00:36:02.599
<v Speaker 3>the autumn of two thousand and one SNK will close

646
00:36:02.639 --> 00:36:06.639
<v Speaker 3>the company history in its business. We'd like to take

647
00:36:06.639 --> 00:36:08.840
<v Speaker 3>this as an opportunity to thank each and every one

648
00:36:08.880 --> 00:36:12.039
<v Speaker 3>of you if you're continuous and helping assistance rendered to

649
00:36:12.119 --> 00:36:15.679
<v Speaker 3>SNK since its incorporation in Japan and July nineteen seventy eight,

650
00:36:16.599 --> 00:36:20.280
<v Speaker 3>s and K still around outlived pretty much every gaming

651
00:36:20.320 --> 00:36:26.920
<v Speaker 3>mag except a game Informer here yeah, page forty where

652
00:36:27.079 --> 00:36:29.039
<v Speaker 3>kind of passed the new section, and this kicks off

653
00:36:29.039 --> 00:36:33.400
<v Speaker 3>a terrific, beautiful retrospective of Final Fantasy and Hero Nobu's

654
00:36:33.400 --> 00:36:36.440
<v Speaker 3>Sokka Gucci's work, which like, honestly I would love to

655
00:36:36.440 --> 00:36:39.920
<v Speaker 3>spend a whole episode just looking at this. These first

656
00:36:39.920 --> 00:36:42.599
<v Speaker 3>two pages, there's a nice, you know, nice cover art

657
00:36:42.679 --> 00:36:46.360
<v Speaker 3>there with you know, box art.

658
00:36:46.639 --> 00:36:48.159
<v Speaker 1>Of Saka Gucci's games.

659
00:36:49.199 --> 00:36:51.079
<v Speaker 3>And then as we move on, we have like a

660
00:36:51.199 --> 00:36:55.679
<v Speaker 3>developer interview that's sort of editorialized with okay, you know,

661
00:36:55.840 --> 00:37:02.079
<v Speaker 3>looking at Final Fantasy, but you know ten, the development

662
00:37:02.079 --> 00:37:04.480
<v Speaker 3>of Fanensi ten, I suppose, but it has you know,

663
00:37:04.599 --> 00:37:09.960
<v Speaker 3>director Yoshi no Kase, artist Tetsuya Nomura, and it just

664
00:37:10.079 --> 00:37:12.480
<v Speaker 3>kind of looks at fan ten's development and tries to

665
00:37:12.480 --> 00:37:14.920
<v Speaker 3>tell that story. It's it's pretty short, but it's it's

666
00:37:14.960 --> 00:37:17.280
<v Speaker 3>full of good stuff, and the screenshots as well.

667
00:37:17.599 --> 00:37:18.639
<v Speaker 1>Are looking really slick.

668
00:37:18.719 --> 00:37:22.519
<v Speaker 3>So just a nicely laid out feature area looking at

669
00:37:22.519 --> 00:37:25.800
<v Speaker 3>Fan Fantasy ten, which links into of course, this issue's

670
00:37:25.800 --> 00:37:26.480
<v Speaker 3>big review.

671
00:37:26.920 --> 00:37:29.639
<v Speaker 1>Pretty wild, how strong it would still be to get

672
00:37:29.639 --> 00:37:33.119
<v Speaker 1>a sit down with you to say no more yeah

673
00:37:33.360 --> 00:37:36.920
<v Speaker 1>about history of Final Fantasy. Yeah, now right? How relevant

674
00:37:36.960 --> 00:37:38.280
<v Speaker 1>that would still be Yeah.

675
00:37:38.360 --> 00:37:42.719
<v Speaker 3>I mean I I've done interviews with the Fun Fantasy team,

676
00:37:42.760 --> 00:37:46.239
<v Speaker 3>but they're definitely focused on whatever game they're putting out now. Yeah,

677
00:37:46.320 --> 00:37:49.480
<v Speaker 3>and so like, yes, you would get access for Fanoanzi ten,

678
00:37:50.480 --> 00:37:55.519
<v Speaker 3>but getting like the ability to ask questions about the

679
00:37:55.639 --> 00:37:59.840
<v Speaker 3>series pass and contextualizing stuff and not talking directly about

680
00:37:59.880 --> 00:38:02.639
<v Speaker 3>like marketable Final Fantasy ten aspects would be really hard.

681
00:38:02.880 --> 00:38:05.719
<v Speaker 1>I think I've read multiple people talk about yeah today,

682
00:38:05.840 --> 00:38:07.440
<v Speaker 1>like if you want to talk to hear In Nobu

683
00:38:07.519 --> 00:38:11.559
<v Speaker 1>Saka Gucci, yeah, you get one non whatever moble game

684
00:38:11.599 --> 00:38:15.440
<v Speaker 1>he's working on. Question Chris Kohler, who is like longtime

685
00:38:15.559 --> 00:38:20.719
<v Speaker 1>games journalists for Wired and Kotaku, like friend of retronauts,

686
00:38:20.760 --> 00:38:23.880
<v Speaker 1>like like he has access and he's covered games for

687
00:38:23.920 --> 00:38:26.039
<v Speaker 1>a long time and now he works for Digital Eclipse.

688
00:38:26.599 --> 00:38:27.639
<v Speaker 1>He wrote a book for.

689
00:38:27.679 --> 00:38:30.519
<v Speaker 3>Boss Fight Books about Final Fanci five, and like all

690
00:38:30.559 --> 00:38:33.960
<v Speaker 3>of his Hero and Obu Saka Gucci quotes like directly

691
00:38:34.800 --> 00:38:39.679
<v Speaker 3>Final Fancy five come from like uh interview he hosted

692
00:38:39.960 --> 00:38:43.320
<v Speaker 3>on like on stage where he basically just like he

693
00:38:43.400 --> 00:38:45.480
<v Speaker 3>was talking to Saka Guji about something and then just

694
00:38:45.559 --> 00:38:49.519
<v Speaker 3>started peppering him with like specific Financi history and Financi

695
00:38:49.559 --> 00:38:51.639
<v Speaker 3>five questions, and that was the only way he could

696
00:38:51.679 --> 00:38:55.039
<v Speaker 3>get sak Gucci on record about these older games, because

697
00:38:55.039 --> 00:38:56.599
<v Speaker 3>a lot of it is so kind of gate kept

698
00:38:56.639 --> 00:38:58.559
<v Speaker 3>by pr and stuff nowadays.

699
00:38:58.559 --> 00:38:59.159
<v Speaker 2>Man h.

700
00:38:59.280 --> 00:39:02.599
<v Speaker 3>So you know, pretty cool little spot. And you're also getting,

701
00:39:02.639 --> 00:39:05.760
<v Speaker 3>like with Catase and Noma, you're getting such a strong

702
00:39:06.880 --> 00:39:10.199
<v Speaker 3>look into the people who sort of took over Final

703
00:39:10.239 --> 00:39:13.800
<v Speaker 3>Fantasy because Sakagucci of course left not long after this

704
00:39:13.960 --> 00:39:18.199
<v Speaker 3>when the Spirits Within crashed, And so you know, you're

705
00:39:18.239 --> 00:39:20.840
<v Speaker 3>getting to see the people who took Fan Fantasy ten

706
00:39:22.039 --> 00:39:24.840
<v Speaker 3>and move the series forward, which we'll get to in

707
00:39:24.920 --> 00:39:25.519
<v Speaker 3>a little bit.

708
00:39:26.159 --> 00:39:26.960
<v Speaker 1>Page forty four.

709
00:39:27.000 --> 00:39:30.760
<v Speaker 3>We have the other big feature, which is their quote

710
00:39:30.920 --> 00:39:34.840
<v Speaker 3>games of two thousand and one not top games, not

711
00:39:34.960 --> 00:39:35.639
<v Speaker 3>best games.

712
00:39:35.960 --> 00:39:38.480
<v Speaker 1>These are games. There are games of two thousand and one.

713
00:39:39.960 --> 00:39:46.079
<v Speaker 1>Presumably this top ten represents a ranked hierarchical scale of

714
00:39:46.119 --> 00:39:47.199
<v Speaker 1>the best games of the year.

715
00:39:47.239 --> 00:39:49.679
<v Speaker 3>We have Star Wars Rogue leader for the game, Cuban

716
00:39:49.760 --> 00:39:56.480
<v Speaker 3>number ten, Halo shockingly low at number nine, barely a

717
00:39:56.519 --> 00:39:58.760
<v Speaker 3>game of two thousand and one, barely a game of

718
00:39:58.760 --> 00:40:03.079
<v Speaker 3>two thousand and one, which is pretty wild. Number eight

719
00:40:03.360 --> 00:40:06.920
<v Speaker 3>Legend Zelda, Oracle of Ages. Heck yeah, good game, better

720
00:40:06.960 --> 00:40:13.719
<v Speaker 3>than Halo, better than probably is better. I don't love

721
00:40:13.800 --> 00:40:19.000
<v Speaker 3>the capcom Zelda's on game Boy Color, but it's pretty good.

722
00:40:19.639 --> 00:40:20.320
<v Speaker 1>It's pretty good.

723
00:40:20.840 --> 00:40:24.400
<v Speaker 3>Number seven Devin Way Cry, number six, Max Pain, Number

724
00:40:24.400 --> 00:40:28.159
<v Speaker 3>five Twisted Metal Black, which again like for me, Twisted

725
00:40:28.199 --> 00:40:30.960
<v Speaker 3>Metal Blacks one on this list, and I'm like, I

726
00:40:31.000 --> 00:40:34.360
<v Speaker 3>don't know if that age great at number five, not

727
00:40:34.480 --> 00:40:36.360
<v Speaker 3>to say, you know, I don't even know if it's

728
00:40:36.880 --> 00:40:40.239
<v Speaker 3>holds up well, but it's not, you know, Devil Way Cry, Halo,

729
00:40:40.679 --> 00:40:43.679
<v Speaker 3>Max Pain, Like, these are games that like really kind.

730
00:40:43.519 --> 00:40:46.440
<v Speaker 1>Of stand out in the history of this period. We

731
00:40:46.480 --> 00:40:49.159
<v Speaker 1>have number four Grand Turismo three A spec which is

732
00:40:49.559 --> 00:40:52.199
<v Speaker 1>a great game, one of the best of the series.

733
00:40:52.519 --> 00:40:56.280
<v Speaker 3>Yeah, so, like you know, Twisted Metal Black is up

734
00:40:56.320 --> 00:40:59.920
<v Speaker 3>against some heavy hitters. The top three Tony Hawk prosk

735
00:41:00.280 --> 00:41:04.480
<v Speaker 3>three one and two are of my favorites, but you

736
00:41:04.480 --> 00:41:07.719
<v Speaker 3>know three is great as well. Number two Grand Theft

737
00:41:07.760 --> 00:41:11.119
<v Speaker 3>Auto three, one of the biggest games of all time,

738
00:41:11.960 --> 00:41:14.880
<v Speaker 3>best sleeper game of the year, Advance Wars fabulous, pick

739
00:41:15.039 --> 00:41:18.840
<v Speaker 3>love it. Number one Metal Your Solid two Sons of Liberty,

740
00:41:19.920 --> 00:41:23.000
<v Speaker 3>which I like it because like Metal Your Solid two,

741
00:41:23.079 --> 00:41:26.519
<v Speaker 3>Like you know, as we discussed in the episode it

742
00:41:26.599 --> 00:41:29.159
<v Speaker 3>was divisive because of you know, it's big rug poll

743
00:41:29.239 --> 00:41:32.280
<v Speaker 3>and what it did for the series and stuff. But

744
00:41:32.559 --> 00:41:34.800
<v Speaker 3>I think it holds up really well. And I think

745
00:41:34.840 --> 00:41:38.639
<v Speaker 3>that of all the games on this list, to me,

746
00:41:38.800 --> 00:41:42.400
<v Speaker 3>it's the best outside of maybe maybe Halo is is

747
00:41:42.519 --> 00:41:46.320
<v Speaker 3>number one in hindsight, but and you know with the

748
00:41:46.360 --> 00:41:49.360
<v Speaker 3>caveat that, I'm not big on Grand Theft Auto R.

749
00:41:49.440 --> 00:41:51.679
<v Speaker 1>Do you think of this list? Tie, Yeah, no, it's good.

750
00:41:51.679 --> 00:41:54.800
<v Speaker 1>It's also I meant to check exactly when Vice City

751
00:41:55.360 --> 00:41:58.519
<v Speaker 1>was released, yeah, because to me, Vice City was just

752
00:41:58.559 --> 00:42:01.280
<v Speaker 1>the way more culturally, Like GTA three was a big hit,

753
00:42:01.360 --> 00:42:04.000
<v Speaker 1>no question, but Vice Cities when it kind of became

754
00:42:05.079 --> 00:42:08.079
<v Speaker 1>that was the sensation. Yeah, you know, the Miami Vice vibes,

755
00:42:08.159 --> 00:42:11.320
<v Speaker 1>the soundtrack, Raleiota, all that stuff was like that was huge. Yeah.

756
00:42:12.239 --> 00:42:16.760
<v Speaker 1>And then again GT three A was gigantic. I think

757
00:42:16.800 --> 00:42:19.039
<v Speaker 1>it was even a packing game. They made a separate

758
00:42:19.039 --> 00:42:23.400
<v Speaker 1>PS two bundle, right, yeah, GTA three and so like

759
00:42:23.559 --> 00:42:27.599
<v Speaker 1>I'm not GTA three, Grand Turismo three A spec yeah

760
00:42:27.880 --> 00:42:33.360
<v Speaker 1>GT three three as yeah, yeah there go, so like,

761
00:42:33.480 --> 00:42:35.800
<v Speaker 1>don't don't look down on that as one as a

762
00:42:35.880 --> 00:42:38.199
<v Speaker 1>huge one in history as well. But also it's very

763
00:42:38.199 --> 00:42:40.880
<v Speaker 1>funny getting this like Oscars Vibes where it's like, oh, yes,

764
00:42:40.920 --> 00:42:43.920
<v Speaker 1>the Best Picture of the Year was released in New

765
00:42:44.000 --> 00:42:49.679
<v Speaker 1>York and LA on December fourteenth, and uh, you normals

766
00:42:49.719 --> 00:42:53.039
<v Speaker 1>can go see it now in the middle of February,

767
00:42:53.280 --> 00:42:56.519
<v Speaker 1>you know, like, okay, right, totally whatever.

768
00:42:56.480 --> 00:42:56.880
<v Speaker 2>It's good.

769
00:42:57.079 --> 00:42:59.079
<v Speaker 1>The Games of two thousand and one where all these

770
00:42:59.119 --> 00:43:03.000
<v Speaker 1>games that came out before Christmas. Yeah, pretty pretty packed

771
00:43:03.079 --> 00:43:06.480
<v Speaker 1>for sure, Blunder of the Year, Xbox Controller, like it's

772
00:43:06.480 --> 00:43:09.400
<v Speaker 1>wild and even then, you know, like they were covering

773
00:43:09.400 --> 00:43:13.719
<v Speaker 1>the Xbox launch. In this episode, after the Top ten,

774
00:43:14.159 --> 00:43:17.480
<v Speaker 1>which is full of bangers, we have a ton of

775
00:43:17.719 --> 00:43:26.039
<v Speaker 1>previews and ads for some like incredibly mid Games, TI Reckless, Yagger,

776
00:43:27.519 --> 00:43:36.119
<v Speaker 1>Spider Man, the movie Air Blade. There's Yagger, Malice Cat's.

777
00:43:35.840 --> 00:43:39.880
<v Speaker 3>Tail cat being spelled with the K tails being spelled

778
00:43:40.159 --> 00:43:42.320
<v Speaker 3>T A L E. So like double pons.

779
00:43:43.000 --> 00:43:46.239
<v Speaker 1>Okay, is this Jaeger like Chuck Yeger? I bet that's

780
00:43:46.239 --> 00:43:49.639
<v Speaker 1>what it's. That's I don't even know who Chuck Yagger is.

781
00:43:49.719 --> 00:43:53.440
<v Speaker 1>So I use a famous American test pilot. He was

782
00:43:53.480 --> 00:43:56.280
<v Speaker 1>the first guy to break the speed of sound. Okay,

783
00:43:56.880 --> 00:43:59.880
<v Speaker 1>I guess, so I like, which is real dumb because

784
00:43:59.880 --> 00:44:03.960
<v Speaker 1>I was like nineteen sixty four. Yeah, oh yeah, space

785
00:44:04.199 --> 00:44:04.440
<v Speaker 1>like that.

786
00:44:06.519 --> 00:44:09.280
<v Speaker 2>Yeah, this is tie in the future, just a little

787
00:44:09.280 --> 00:44:12.599
<v Speaker 2>bit off. Chuck Yeger broke the sound barrier in nineteen

788
00:44:12.800 --> 00:44:18.400
<v Speaker 2>forty seven in the Bell X one, which memory serves

789
00:44:18.480 --> 00:44:21.960
<v Speaker 2>was basically a rocket with wings dropped from a glider

790
00:44:22.039 --> 00:44:26.679
<v Speaker 2>plane and then sh yeah. Jeger flew a lot of

791
00:44:26.719 --> 00:44:31.840
<v Speaker 2>other experimental test flights for the National Advisory Committee for

792
00:44:31.960 --> 00:44:37.320
<v Speaker 2>Aeronautics MECCA, which later became NASA. He essentually promoted up

793
00:44:37.360 --> 00:44:41.639
<v Speaker 2>to Brigadier General et cetera, et cetera. Great man of history.

794
00:44:42.199 --> 00:44:44.679
<v Speaker 2>Chuck Yeger, yeehaw, whip crack.

795
00:44:47.599 --> 00:44:50.880
<v Speaker 3>You kind of see how you have like you know,

796
00:44:50.960 --> 00:44:54.079
<v Speaker 3>you would have had boomer execs kind of like drawn

797
00:44:54.119 --> 00:44:58.559
<v Speaker 3>to stories like that, right, whereas like now twenty years later,

798
00:44:58.960 --> 00:45:01.199
<v Speaker 3>I you know, we have all these debates about like

799
00:45:01.320 --> 00:45:03.800
<v Speaker 3>who's this game for, why is it referencing this or

800
00:45:03.800 --> 00:45:06.440
<v Speaker 3>that or whatever. It's like, well, because a bunch of

801
00:45:06.480 --> 00:45:08.679
<v Speaker 3>millennials are making it in gen X are the ones that

802
00:45:08.719 --> 00:45:12.760
<v Speaker 3>are approving it. So it's interesting to see sort of

803
00:45:12.760 --> 00:45:18.840
<v Speaker 3>that those generational like stories persevering. We've got Command and Conquer,

804
00:45:19.599 --> 00:45:23.320
<v Speaker 3>Renegade Blood Omen two.

805
00:45:25.719 --> 00:45:28.800
<v Speaker 1>Finally a banger in Silent Build two Restless Dreams, but

806
00:45:28.840 --> 00:45:30.159
<v Speaker 1>it also gets a small preview.

807
00:45:30.280 --> 00:45:32.960
<v Speaker 3>So, like, the thing that really stands out to me

808
00:45:33.079 --> 00:45:37.360
<v Speaker 3>is that with all the like all time classics we're

809
00:45:37.559 --> 00:45:40.679
<v Speaker 3>released and reviewed in this period, like Halo, like Metal Gear, Solitude,

810
00:45:40.679 --> 00:45:46.199
<v Speaker 3>like Grand Theft, Auto three, like ten, the future release schedule,

811
00:45:47.119 --> 00:45:53.320
<v Speaker 3>at least according to this issue is like pretty pretty soft. Yeah,

812
00:45:53.320 --> 00:45:55.639
<v Speaker 3>And I feel like we had some I feel like

813
00:45:55.679 --> 00:45:59.199
<v Speaker 3>we had some better previews in other magazines because this

814
00:45:59.280 --> 00:46:01.199
<v Speaker 3>is our fourth January two thousand.

815
00:46:00.880 --> 00:46:02.960
<v Speaker 1>And two we're looking at. And I know Reckless was

816
00:46:03.000 --> 00:46:07.119
<v Speaker 1>in Xbox Official Magazine, but they also had and here's

817
00:46:07.360 --> 00:46:10.719
<v Speaker 1>Xbox Official Magazine, right, They had a bunch of other

818
00:46:10.920 --> 00:46:14.440
<v Speaker 1>exclusive previews and stuff. They had the fighting game that

819
00:46:14.480 --> 00:46:17.440
<v Speaker 1>didn't have a game part yet for the characters and vibes.

820
00:46:18.239 --> 00:46:23.719
<v Speaker 1>They had the was It Enclave, the one with the

821
00:46:23.760 --> 00:46:26.800
<v Speaker 1>ten ADP graphics. You know, they had like a bunch

822
00:46:26.840 --> 00:46:29.360
<v Speaker 1>of stuff in their previews that this doesn't have. And

823
00:46:29.440 --> 00:46:34.679
<v Speaker 1>also is Andy McNamara's noted up front of the letter

824
00:46:34.679 --> 00:46:37.920
<v Speaker 1>from the editor, they didn't have a GameCube DevKit that

825
00:46:37.960 --> 00:46:40.800
<v Speaker 1>could play third party games, so they weren't they don't

826
00:46:40.800 --> 00:46:43.400
<v Speaker 1>have any GameCube coverage either, so that kind of put

827
00:46:43.440 --> 00:46:48.239
<v Speaker 1>them way behind on some of these previews, which makes interestingly,

828
00:46:48.840 --> 00:46:53.159
<v Speaker 1>and I'm sure it's still wasn't like hey, mega massive,

829
00:46:53.199 --> 00:46:57.920
<v Speaker 1>gigantic Christmas season and then nothing after is not that surprising,

830
00:46:58.199 --> 00:47:01.320
<v Speaker 1>But also it looks worse in this magazine than any

831
00:47:01.320 --> 00:47:02.519
<v Speaker 1>of the other issues we've looked at.

832
00:47:02.599 --> 00:47:05.119
<v Speaker 3>You sort of in that like dead zone because E

833
00:47:05.239 --> 00:47:07.840
<v Speaker 3>three was, you know, like in that announcement period sort

834
00:47:07.840 --> 00:47:11.599
<v Speaker 3>of in the late spring, we were starting to get

835
00:47:11.639 --> 00:47:14.960
<v Speaker 3>into that cyclical like area where they were starting to

836
00:47:15.000 --> 00:47:17.519
<v Speaker 3>control messaging a little bit more. I think I'd be

837
00:47:17.599 --> 00:47:19.559
<v Speaker 3>curious and then to look at some of the Christmas

838
00:47:19.559 --> 00:47:21.719
<v Speaker 3>issues like we'll get there later in the season, like

839
00:47:21.760 --> 00:47:24.800
<v Speaker 3>from later in this year, like yes, what were some

840
00:47:24.840 --> 00:47:26.199
<v Speaker 3>of the big releases this year.

841
00:47:26.039 --> 00:47:29.360
<v Speaker 1>That weren't kind of covered here? Okay, Well, no matter

842
00:47:29.400 --> 00:47:32.679
<v Speaker 1>how great or not the writing is in these classic

843
00:47:32.679 --> 00:47:35.760
<v Speaker 1>game magazines, our favorite writing to read is yours. We

844
00:47:35.840 --> 00:47:37.559
<v Speaker 1>come back from this ad break, we will read your

845
00:47:37.599 --> 00:47:40.800
<v Speaker 1>reviews of our reviews of classic video game magazine reviews

846
00:47:40.840 --> 00:47:58.519
<v Speaker 1>break here on fun Factor. We've got mailed. As promised,

847
00:47:58.599 --> 00:48:00.760
<v Speaker 1>we always review the best one. Funny is kindness and

848
00:48:00.760 --> 00:48:04.159
<v Speaker 1>most entertaining five star Apple podcast reviews on the air.

849
00:48:04.719 --> 00:48:06.760
<v Speaker 1>Bonus points if you say who your favorite host is

850
00:48:07.079 --> 00:48:10.119
<v Speaker 1>and why, Double bonus points if it's aiden. Of course,

851
00:48:10.119 --> 00:48:13.280
<v Speaker 1>we also look at your YouTube comments. We try to

852
00:48:13.280 --> 00:48:15.440
<v Speaker 1>reply as quickly as we can because we love the

853
00:48:15.480 --> 00:48:19.000
<v Speaker 1>interaction that you guys always have great comments. Jason Wfde

854
00:48:19.159 --> 00:48:21.760
<v Speaker 1>is always there chatting it up in the YouTube comments

855
00:48:21.800 --> 00:48:24.760
<v Speaker 1>as well, which we super appreciate. Aidan, we have a

856
00:48:24.840 --> 00:48:29.440
<v Speaker 1>review five stars on Apple podcast from Georgie Boys Acts.

857
00:48:30.039 --> 00:48:33.320
<v Speaker 1>Title is a retro podcast that's different in all the

858
00:48:33.400 --> 00:48:37.000
<v Speaker 1>right ways, magnificent. We love it for all of the

859
00:48:37.039 --> 00:48:40.440
<v Speaker 1>gaming schmucks who rush to their local newstand or mailbox

860
00:48:40.480 --> 00:48:43.400
<v Speaker 1>to read their beloved gaming rags. This show is for you.

861
00:48:43.840 --> 00:48:45.599
<v Speaker 1>There is a ton of passion and a lot of

862
00:48:45.639 --> 00:48:47.400
<v Speaker 1>expertise here from folks who are doing it for the

863
00:48:47.400 --> 00:48:50.119
<v Speaker 1>love of the game, and one hundred x better than

864
00:48:50.280 --> 00:48:53.000
<v Speaker 1>any slop fueled vintage post being fed to you by

865
00:48:53.000 --> 00:48:55.559
<v Speaker 1>the algorithm. Not bad.

866
00:48:55.920 --> 00:48:59.079
<v Speaker 3>Love it, I love it, and just shout out for

867
00:48:59.199 --> 00:49:05.239
<v Speaker 3>Georgie and Press Pause Radio which Georgie hosts fabulous podcast

868
00:49:05.320 --> 00:49:10.320
<v Speaker 3>looking at and covering video games. Also great streams on Twitch,

869
00:49:11.679 --> 00:49:15.320
<v Speaker 3>and Georgie has one of the most impressive retro setups

870
00:49:15.320 --> 00:49:17.639
<v Speaker 3>I've ever seen. I was looking at some pictures and

871
00:49:17.679 --> 00:49:18.119
<v Speaker 3>it's like.

872
00:49:18.159 --> 00:49:20.079
<v Speaker 1>You know, I've got a pretty good setup.

873
00:49:20.960 --> 00:49:24.599
<v Speaker 3>I got nothing on Georgie impressive stuff. So having readers

874
00:49:25.000 --> 00:49:27.800
<v Speaker 3>like Georgie and friends of the show like Georgie writing

875
00:49:27.840 --> 00:49:29.039
<v Speaker 3>those reviews is like it.

876
00:49:29.199 --> 00:49:32.000
<v Speaker 1>Honestly means the world. It makes my day and my week.

877
00:49:32.079 --> 00:49:34.559
<v Speaker 1>So thanks so much, well, thank you so much to

878
00:49:34.559 --> 00:49:38.800
<v Speaker 1>Georgie Boys Act. Check out Georgie's podcast again, leave rating,

879
00:49:38.920 --> 00:49:42.320
<v Speaker 1>leave review wherever you get your media. Apple Podcasts is

880
00:49:42.440 --> 00:49:46.079
<v Speaker 1>probably the best in terms of you know, algorithm and

881
00:49:46.159 --> 00:49:49.239
<v Speaker 1>whatnot for us. But just talking on YouTube sharing or

882
00:49:49.239 --> 00:49:52.519
<v Speaker 1>wherever on Twitch with aiden it streaming super cool. We

883
00:49:52.559 --> 00:49:55.840
<v Speaker 1>appreciate all of it, and we will get back to

884
00:49:56.000 --> 00:50:22.360
<v Speaker 1>the game and performer right here on fun Factor. We're

885
00:50:22.400 --> 00:50:24.960
<v Speaker 1>having five stars worth of five stars out of fun today.

886
00:50:25.039 --> 00:50:27.360
<v Speaker 1>If you are two again, please leave rating, a review

887
00:50:27.360 --> 00:50:30.159
<v Speaker 1>wherever you get your podcast. We super appreciate it. Make

888
00:50:30.159 --> 00:50:33.400
<v Speaker 1>sure to shout us out on social media because spreading

889
00:50:33.559 --> 00:50:37.760
<v Speaker 1>the word hand to hand, mouth to ear is how

890
00:50:38.119 --> 00:50:40.559
<v Speaker 1>we get ears and eyeballs on the work that we're doing.

891
00:50:40.760 --> 00:50:42.119
<v Speaker 1>We love to do it. We want to do it

892
00:50:42.159 --> 00:50:44.360
<v Speaker 1>for as many of you as we can. It is

893
00:50:44.440 --> 00:50:50.719
<v Speaker 1>time to review. Game informers review of Wait, which one

894
00:50:50.719 --> 00:50:53.800
<v Speaker 1>are we doing? Final Fantasy ten?

895
00:50:54.480 --> 00:50:54.599
<v Speaker 2>Right?

896
00:50:54.639 --> 00:50:56.760
<v Speaker 1>I was like we did the big preview walk through

897
00:50:56.800 --> 00:50:58.320
<v Speaker 1>interview thing and that I was like, wait, this is

898
00:50:58.320 --> 00:51:01.320
<v Speaker 1>Final Fantasy ten. Okay, Final Fantasy t review format go.

899
00:51:07.440 --> 00:51:11.159
<v Speaker 3>Up front Gaming Former seems to use a pretty straightforward

900
00:51:11.159 --> 00:51:12.239
<v Speaker 3>review system.

901
00:51:12.639 --> 00:51:17.440
<v Speaker 1>There are six reviewers. They have a ten point scale,

902
00:51:17.719 --> 00:51:20.400
<v Speaker 1>but it's actually it uses quarter marks.

903
00:51:20.400 --> 00:51:22.679
<v Speaker 3>So like ten point two five to ten point five,

904
00:51:22.880 --> 00:51:26.599
<v Speaker 3>so it's actually like, I think a forty point scale.

905
00:51:27.320 --> 00:51:31.639
<v Speaker 3>Most games have a primary reviewer rating the game on

906
00:51:31.679 --> 00:51:37.960
<v Speaker 3>that ten point scale with quarter points. Ten is Perfection,

907
00:51:38.599 --> 00:51:40.440
<v Speaker 3>one of the best games of all time. Nine is

908
00:51:40.480 --> 00:51:42.920
<v Speaker 3>worth owning. Eight Steve worth drop off.

909
00:51:43.000 --> 00:51:47.400
<v Speaker 1>Steep drop off for sure, for sure, eight is worth playing,

910
00:51:47.679 --> 00:51:50.800
<v Speaker 1>seven is worth renting, and six is limited appeal It

911
00:51:50.840 --> 00:51:51.800
<v Speaker 1>is worth renting.

912
00:51:52.480 --> 00:51:55.519
<v Speaker 3>I kind of like this though, I'd like being like, yeah,

913
00:51:55.559 --> 00:51:58.199
<v Speaker 3>play this, but like, don't invest too much money into it.

914
00:51:58.199 --> 00:52:00.920
<v Speaker 1>It's worth your time and not your money. Even below though,

915
00:52:01.119 --> 00:52:05.159
<v Speaker 1>is just is garbage quote unquote garbage. So really it's

916
00:52:05.199 --> 00:52:09.320
<v Speaker 1>a six point scale. Ten nine, eight, seven, six, five

917
00:52:09.360 --> 00:52:12.599
<v Speaker 1>and below, but it has quarter.

918
00:52:12.400 --> 00:52:19.519
<v Speaker 3>Points, so it's really like twenty four point scale. Our

919
00:52:19.519 --> 00:52:23.199
<v Speaker 3>twenty point scale. Is it like ten with quarter points? Ten, three,

920
00:52:23.280 --> 00:52:26.760
<v Speaker 3>six with quarter points, five and below has quarter points

921
00:52:26.800 --> 00:52:27.519
<v Speaker 3>but they don't matter.

922
00:52:29.199 --> 00:52:32.760
<v Speaker 1>I don't know. Math's not my thing. It's weird, it's complex.

923
00:52:33.119 --> 00:52:35.880
<v Speaker 1>Don't do this. People don't do this. Don't do this.

924
00:52:37.599 --> 00:52:41.199
<v Speaker 3>Games receive either a full length review, which is what

925
00:52:41.239 --> 00:52:44.960
<v Speaker 3>we'll look at with ten, accompanied by a score, small

926
00:52:45.000 --> 00:52:51.360
<v Speaker 3>scoreless breakout capsule comments for quote, concept, graphics, sound, playability, entertainment,

927
00:52:51.400 --> 00:52:55.679
<v Speaker 3>and replay value, and then another scored second opinion capsule review.

928
00:52:55.800 --> 00:52:58.199
<v Speaker 3>So in some ways, very similar to like what we

929
00:52:58.239 --> 00:53:00.639
<v Speaker 3>were seeing in game players in the late ninety where

930
00:53:00.639 --> 00:53:02.519
<v Speaker 3>you had a main reviewer, you had a second opinion,

931
00:53:02.840 --> 00:53:06.000
<v Speaker 3>you had some like specific metrics, and then an overall score.

932
00:53:06.239 --> 00:53:12.079
<v Speaker 3>The difference being there's no weighted scoring happening between the playability, entertainment,

933
00:53:12.119 --> 00:53:15.559
<v Speaker 3>replay value stuff and the main review score. It's just

934
00:53:15.639 --> 00:53:18.920
<v Speaker 3>one number. It's there's a lot going on here.

935
00:53:19.280 --> 00:53:22.800
<v Speaker 1>Uh yeah, I mean cool. This is pretty standard with

936
00:53:22.880 --> 00:53:27.239
<v Speaker 1>the bullet points and pulling out graphics, sound whatever. I

937
00:53:27.320 --> 00:53:29.440
<v Speaker 1>like that they haven't done it into a, well, these

938
00:53:29.480 --> 00:53:32.480
<v Speaker 1>all score, these facets all have to be scored individually,

939
00:53:32.519 --> 00:53:35.039
<v Speaker 1>and then we have some extremely Matthew math way to

940
00:53:35.159 --> 00:53:39.079
<v Speaker 1>pile that up into a true objective overall score, because

941
00:53:39.079 --> 00:53:40.519
<v Speaker 1>as we've talked about a lot of times, there are

942
00:53:40.559 --> 00:53:44.119
<v Speaker 1>some very clear examples where that is not what's actually happening.

943
00:53:44.119 --> 00:53:48.079
<v Speaker 1>They're giving it a score and then reverse engineering. But yeah,

944
00:53:48.719 --> 00:53:53.119
<v Speaker 1>like you say, the six point basically five star six

945
00:53:53.159 --> 00:53:57.400
<v Speaker 1>star scale, perfection worth owning, worth playing, worth renting, limited appeal,

946
00:53:57.400 --> 00:54:00.719
<v Speaker 1>and garbage, and then the other the whole bottom half

947
00:54:00.719 --> 00:54:02.480
<v Speaker 1>of the scale is just for decoration. In a sense,

948
00:54:02.519 --> 00:54:05.760
<v Speaker 1>it makes a sense that it's probably you know, the

949
00:54:05.840 --> 00:54:10.079
<v Speaker 1>most accurate way of describing the metacritic. Yeah, Like, I

950
00:54:10.119 --> 00:54:11.880
<v Speaker 1>all know what a ten is, we all know what

951
00:54:11.920 --> 00:54:13.639
<v Speaker 1>a nine is, we all know what eight is, we

952
00:54:13.679 --> 00:54:16.360
<v Speaker 1>all know what a seven is. I still think for me,

953
00:54:17.880 --> 00:54:23.239
<v Speaker 1>the eight is worth playing. I would give any eight

954
00:54:23.320 --> 00:54:25.719
<v Speaker 1>a worth buying, right, Like to me, like, even for

955
00:54:25.880 --> 00:54:29.039
<v Speaker 1>doing this scale, the stop the drop off from ten

956
00:54:29.159 --> 00:54:31.039
<v Speaker 1>is Perfection one of the best games of all time

957
00:54:31.119 --> 00:54:34.719
<v Speaker 1>to nine is yeah, this is worth the money if

958
00:54:34.760 --> 00:54:38.320
<v Speaker 1>you pay for it. Like that seems like a gigantic

959
00:54:38.400 --> 00:54:41.280
<v Speaker 1>drop off to me. And I'm gonna bet that they

960
00:54:41.320 --> 00:54:43.880
<v Speaker 1>don't stick that close to that actual scale, just like

961
00:54:43.960 --> 00:54:47.119
<v Speaker 1>last month's Xbox Official magazine and.

962
00:54:47.039 --> 00:54:49.639
<v Speaker 3>Like even like the way to describe a nine quote.

963
00:54:49.719 --> 00:54:52.119
<v Speaker 3>Fans of the genre should definitely enjoy this game, but

964
00:54:52.199 --> 00:54:54.400
<v Speaker 3>even those who don't normally like this type of game

965
00:54:54.440 --> 00:54:54.920
<v Speaker 3>may find.

966
00:54:54.800 --> 00:54:58.800
<v Speaker 1>Themselves getting hooked. For me, that like describes a seven. Right, Yeah,

967
00:54:58.840 --> 00:54:59.840
<v Speaker 1>it's like it's good.

968
00:55:00.079 --> 00:55:02.840
<v Speaker 3>Going to appeal to people who love this genre, but

969
00:55:02.960 --> 00:55:06.079
<v Speaker 3>it's weird enough that it might appeal to people outside

970
00:55:06.079 --> 00:55:06.280
<v Speaker 3>of that.

971
00:55:06.400 --> 00:55:06.719
<v Speaker 1>Like, so.

972
00:55:08.320 --> 00:55:11.480
<v Speaker 3>You know, I think they try to add a lot

973
00:55:11.519 --> 00:55:15.079
<v Speaker 3>of words to like this numerical scale that just muddies

974
00:55:15.119 --> 00:55:15.679
<v Speaker 3>the water.

975
00:55:15.480 --> 00:55:18.000
<v Speaker 1>A little bit more. Yeah, yeah, let's get onto the

976
00:55:18.039 --> 00:55:19.000
<v Speaker 1>review fouan ten.

977
00:55:19.039 --> 00:55:22.800
<v Speaker 3>It's right here on the opposite page the cover, I

978
00:55:22.840 --> 00:55:25.719
<v Speaker 3>guess of the review section Fanansi ten. It has the

979
00:55:26.000 --> 00:55:29.920
<v Speaker 3>iconic key art of Titus and Una in the Pond,

980
00:55:30.119 --> 00:55:32.119
<v Speaker 3>which is one of the like great moments in fan

981
00:55:32.119 --> 00:55:35.039
<v Speaker 3>Fantasy ten. But even as somebody who doesn't love Fananasa

982
00:55:35.119 --> 00:55:36.840
<v Speaker 3>ten one of the great moments I think in kind

983
00:55:36.840 --> 00:55:40.760
<v Speaker 3>of video game narrative history. It also lists and announces

984
00:55:40.880 --> 00:55:43.679
<v Speaker 3>the game in a month Fananzi ten says quote with

985
00:55:43.719 --> 00:55:46.360
<v Speaker 3>an undying devotion to changing the way people perceive role

986
00:55:46.360 --> 00:55:49.119
<v Speaker 3>playing games. Squaresoft has completely altered the status quote for

987
00:55:49.239 --> 00:55:53.519
<v Speaker 3>rbg's in Foal Fantasy ten from spoken dialogue to combat innovations.

988
00:55:54.000 --> 00:55:57.440
<v Speaker 3>Nothing can prepare you for the adventure ahead. Fan Fantasy

989
00:55:57.440 --> 00:55:59.960
<v Speaker 3>ten is a landmark release in one of Square's finest.

990
00:55:59.679 --> 00:56:00.800
<v Speaker 1>Titles to date.

991
00:56:03.920 --> 00:56:07.639
<v Speaker 3>No byline on that, but presumably written by either whoever

992
00:56:07.800 --> 00:56:12.400
<v Speaker 3>edits the review section or the reviewer themselves. And here

993
00:56:12.400 --> 00:56:13.840
<v Speaker 3>we go, fo when is he ten? So we have

994
00:56:13.880 --> 00:56:16.440
<v Speaker 3>a main review written by Ryner. It's on the left

995
00:56:16.440 --> 00:56:20.920
<v Speaker 3>hand page. It's a full like textual review. It's pretty chunky,

996
00:56:20.920 --> 00:56:24.039
<v Speaker 3>I'd say, probably like two hundred and fifty three hundred words,

997
00:56:25.559 --> 00:56:28.360
<v Speaker 3>bordered by some great screenshots from the game, including cutscene

998
00:56:28.400 --> 00:56:29.719
<v Speaker 3>stuff but also gameplay stuff.

999
00:56:29.840 --> 00:56:30.559
<v Speaker 1>Looks really good.

1000
00:56:30.920 --> 00:56:34.599
<v Speaker 3>On the opposite page we have a lot more screenshots,

1001
00:56:35.000 --> 00:56:37.639
<v Speaker 3>some key art of Kamari, like a poll quote, and

1002
00:56:37.679 --> 00:56:40.360
<v Speaker 3>then on the far right column we have the bottom

1003
00:56:40.360 --> 00:56:44.000
<v Speaker 3>line score, which was a nine point seventy five out

1004
00:56:44.000 --> 00:56:48.039
<v Speaker 3>of ten, putting it firmly in the worth buying category,

1005
00:56:48.079 --> 00:56:50.559
<v Speaker 3>but not in the best games of all time category.

1006
00:56:51.719 --> 00:56:55.679
<v Speaker 3>And then we have the pull out like capsule section

1007
00:56:55.800 --> 00:56:59.079
<v Speaker 3>with concept so it says quote the first talkie in

1008
00:56:59.159 --> 00:57:02.639
<v Speaker 3>the series, featuring hours of spoken dialogue, realistic motion captured animation,

1009
00:57:03.000 --> 00:57:07.000
<v Speaker 3>and highly detailed CG cutscenes graphics nothing short of a

1010
00:57:07.119 --> 00:57:12.119
<v Speaker 3>visual tour to force. Sound arguably nobu Uimatsu's best soundtrack

1011
00:57:12.159 --> 00:57:16.679
<v Speaker 3>to date. It is excellent playability. The refined combat system

1012
00:57:16.719 --> 00:57:19.639
<v Speaker 3>allows players to rotate party members, level up summons, and

1013
00:57:19.639 --> 00:57:23.960
<v Speaker 3>customize weapons. Entertainment is the quest is as linear as

1014
00:57:23.960 --> 00:57:26.760
<v Speaker 3>they come, which I'm glad to see them. Like mention,

1015
00:57:28.239 --> 00:57:31.320
<v Speaker 3>yet additional story material, bonus battles, and hidden weapons can

1016
00:57:31.360 --> 00:57:35.320
<v Speaker 3>be obtained through through side quests. The replay values listed

1017
00:57:35.360 --> 00:57:38.239
<v Speaker 3>as moderately high. And then we have a second opinion.

1018
00:57:37.880 --> 00:57:42.360
<v Speaker 1>Score from Justin which is also a nine point seven five.

1019
00:57:43.960 --> 00:57:47.599
<v Speaker 1>Before we really dig into this review, though, let's put

1020
00:57:47.599 --> 00:57:49.840
<v Speaker 1>a pause on things for a second because I want

1021
00:57:49.840 --> 00:57:52.800
<v Speaker 1>to skip ahead. So this is nine point seventy five.

1022
00:57:52.800 --> 00:57:55.039
<v Speaker 1>This is almost a perfect score from game and former. Yes,

1023
00:57:55.239 --> 00:57:57.760
<v Speaker 1>I want to skip ahead to page eighty eight to

1024
00:57:57.800 --> 00:58:00.760
<v Speaker 1>look at what the opposite looks like. We have a

1025
00:58:00.920 --> 00:58:04.199
<v Speaker 1>one star review, a one out of ten review here

1026
00:58:04.280 --> 00:58:11.760
<v Speaker 1>forv oh P, released by Ubisoft on the PlayStation. Can

1027
00:58:11.800 --> 00:58:15.280
<v Speaker 1>you read this one out of ten review from Matt

1028
00:58:15.480 --> 00:58:16.119
<v Speaker 1>for me time?

1029
00:58:16.519 --> 00:58:16.679
<v Speaker 2>Yes.

1030
00:58:16.760 --> 00:58:20.679
<v Speaker 1>Sure. If there were such a thing as game developer fraternities,

1031
00:58:20.760 --> 00:58:23.559
<v Speaker 1>i'd suspect VIP was the product of a rush week

1032
00:58:23.679 --> 00:58:27.119
<v Speaker 1>prank at the Ubisoft campus. Like the show it's based on,

1033
00:58:27.480 --> 00:58:31.679
<v Speaker 1>the game is so indescribably bad that it's almost good

1034
00:58:31.719 --> 00:58:34.719
<v Speaker 1>in its own weird way. Actually it's not. It's not.

1035
00:58:34.880 --> 00:58:37.800
<v Speaker 1>In fact, it's absolutely horrible. It looks worse than Pam's

1036
00:58:37.800 --> 00:58:40.679
<v Speaker 1>new boyfriend kid Rock after a bottle of Jack Daniels.

1037
00:58:41.079 --> 00:58:45.840
<v Speaker 1>Imagine Parapa meets Shrek fairy Tale, freaked down in high heels,

1038
00:58:45.880 --> 00:58:49.039
<v Speaker 1>and then start running. Perhaps someday you'll find the Citagarage

1039
00:58:49.039 --> 00:58:51.320
<v Speaker 1>shield for fifty cents. If you do, I'd pick it

1040
00:58:51.400 --> 00:58:54.199
<v Speaker 1>up as a cheap reminder of just how bad games

1041
00:58:54.199 --> 00:58:54.599
<v Speaker 1>can be.

1042
00:58:56.159 --> 00:59:02.920
<v Speaker 3>Vicious yikes, Parapa catching some strays? Was this a rhythm game?

1043
00:59:03.519 --> 00:59:06.320
<v Speaker 3>I barely know what VIP is. It was like a

1044
00:59:06.400 --> 00:59:13.280
<v Speaker 3>Charlie's Angel type like show with Pamela Anderson, right, I think, yeah,

1045
00:59:13.400 --> 00:59:15.280
<v Speaker 3>I assume that's why she's mentioned. I think that's her

1046
00:59:15.320 --> 00:59:15.760
<v Speaker 3>in the picture.

1047
00:59:15.840 --> 00:59:16.440
<v Speaker 1>I don't know.

1048
00:59:16.559 --> 00:59:19.480
<v Speaker 3>I don't really remember the show, but Parapa catch strays

1049
00:59:19.719 --> 00:59:22.840
<v Speaker 3>is like that's not fair. But in any case, yeah,

1050
00:59:23.320 --> 00:59:26.400
<v Speaker 3>I would say correct me if I'm wrong, Ti or Chat.

1051
00:59:26.840 --> 00:59:29.119
<v Speaker 3>A one out of ten is like as rare as

1052
00:59:29.000 --> 00:59:31.199
<v Speaker 3>a as a ten out of ten and maybe had

1053
00:59:31.679 --> 00:59:32.360
<v Speaker 3>probably rare.

1054
00:59:32.559 --> 00:59:35.880
<v Speaker 1>Yeah yeah right, Like especially when they're like anything five

1055
00:59:35.960 --> 00:59:40.960
<v Speaker 1>or below is garbage. This a one, Yeah, Like that's terrible,

1056
00:59:41.360 --> 00:59:42.199
<v Speaker 1>Like that's bad.

1057
00:59:42.519 --> 00:59:45.039
<v Speaker 3>Like when you go to like the lowest of the low,

1058
00:59:45.480 --> 00:59:47.719
<v Speaker 3>like we have Twisted Metal Small Brawl here, it got

1059
00:59:47.760 --> 00:59:51.480
<v Speaker 3>a three? What else do we have track on the Xbox,

1060
00:59:52.079 --> 00:59:55.519
<v Speaker 3>which of course was compared favorably in one of the

1061
00:59:55.519 --> 00:59:59.719
<v Speaker 3>previous episodes we did. They were like, hey, this was

1062
00:59:59.760 --> 01:00:01.679
<v Speaker 3>all World munch Is Odyssey, and they're like, this doesn't

1063
01:00:01.679 --> 01:00:04.039
<v Speaker 3>look as good as Shrek. It got a two out

1064
01:00:04.039 --> 01:00:07.000
<v Speaker 3>of ten. Let's see if we have any other like

1065
01:00:07.039 --> 01:00:08.360
<v Speaker 3>super low scores here.

1066
01:00:09.239 --> 01:00:11.519
<v Speaker 1>We don't want to. That's more using the whole scale

1067
01:00:11.519 --> 01:00:12.519
<v Speaker 1>than yeah.

1068
01:00:12.239 --> 01:00:15.360
<v Speaker 3>Right, And that's what I wanted wanted to look at,

1069
01:00:15.480 --> 01:00:17.880
<v Speaker 3>is like they have the scale and it's so reductive

1070
01:00:17.880 --> 01:00:22.039
<v Speaker 3>in the way that it looks at like sub five scores,

1071
01:00:22.119 --> 01:00:24.480
<v Speaker 3>but then it actually uses some of the full scale

1072
01:00:24.519 --> 01:00:27.679
<v Speaker 3>as well, which is weird, just very strange all around.

1073
01:00:27.719 --> 01:00:30.559
<v Speaker 3>It's a Soldier of Fortune Gold got a four, Stunt

1074
01:00:30.599 --> 01:00:34.360
<v Speaker 3>GP got a four, Jeremy mc grath's Supercross World got

1075
01:00:34.360 --> 01:00:36.400
<v Speaker 3>a four, Mummy Returns got two point five, So like

1076
01:00:36.679 --> 01:00:40.119
<v Speaker 3>they're using that scale under five but then lumping it

1077
01:00:40.159 --> 01:00:42.199
<v Speaker 3>all into something so like it what really is the

1078
01:00:42.199 --> 01:00:43.880
<v Speaker 3>difference between a two point five and a four?

1079
01:00:44.199 --> 01:00:47.480
<v Speaker 1>Interesting? Also a quick shout out to the podcast Behind

1080
01:00:47.559 --> 01:00:51.119
<v Speaker 1>the Bastards. All of it's great, but they're like multi

1081
01:00:51.159 --> 01:00:55.559
<v Speaker 1>part episode on the guy behind Soldier of Fortune magazine Peak.

1082
01:00:55.880 --> 01:00:58.719
<v Speaker 1>It's so good. That's very very funny. Love it.

1083
01:01:00.079 --> 01:01:04.119
<v Speaker 3>Get back to the review itself, page seventy four. Reiner

1084
01:01:04.199 --> 01:01:07.679
<v Speaker 3>is the lead reviewer on this with his textual review

1085
01:01:07.719 --> 01:01:09.760
<v Speaker 3>like taking up the first whole page, like I said,

1086
01:01:10.559 --> 01:01:13.039
<v Speaker 3>and it is pretty beefy, Like I think it's pretty

1087
01:01:13.079 --> 01:01:16.519
<v Speaker 3>solid in terms of the way that it doesn't just

1088
01:01:16.679 --> 01:01:19.199
<v Speaker 3>give a rundown of like, oh, here's how you play

1089
01:01:19.239 --> 01:01:21.880
<v Speaker 3>the game, or it's not even really like a Buyer's

1090
01:01:21.880 --> 01:01:23.599
<v Speaker 3>Guard review, which I.

1091
01:01:23.599 --> 01:01:26.360
<v Speaker 1>Like a lot. Can you read his opening statement for

1092
01:01:26.519 --> 01:01:30.440
<v Speaker 1>me kay. With each passing Final Fantasy release, Squaresoft continues

1093
01:01:30.480 --> 01:01:33.679
<v Speaker 1>to improve upon perfection, not only setting a new standard

1094
01:01:33.679 --> 01:01:36.519
<v Speaker 1>for role playing games, but for video games as a whole.

1095
01:01:37.000 --> 01:01:41.039
<v Speaker 1>Without question, Final Fantasy ten is Sakagucci's most ambitious project yet,

1096
01:01:41.280 --> 01:01:43.800
<v Speaker 1>and as a radical departure from the formula we've become

1097
01:01:43.880 --> 01:01:47.840
<v Speaker 1>accustomed to tapping into every facet of the PlayStation two architecture,

1098
01:01:47.920 --> 01:01:51.960
<v Speaker 1>the development team has completely revolutionized every aspect within the storytelling.

1099
01:01:52.639 --> 01:01:54.800
<v Speaker 1>This may sound trivial in the grand scheme of things,

1100
01:01:54.880 --> 01:01:57.719
<v Speaker 1>but it's the biggest change the series has ever made.

1101
01:01:58.159 --> 01:02:00.719
<v Speaker 1>Before we get to my thoughts on this, because I

1102
01:02:00.760 --> 01:02:06.320
<v Speaker 1>have some what's your experience with FO ten time? Yeah,

1103
01:02:06.880 --> 01:02:09.800
<v Speaker 1>played it, mostly loved it. I was terrified of the

1104
01:02:09.880 --> 01:02:14.119
<v Speaker 1>voice acting it was. It was fine, It was pretty

1105
01:02:14.119 --> 01:02:17.840
<v Speaker 1>good For those of you who don't know, I haven't

1106
01:02:17.840 --> 01:02:23.519
<v Speaker 1>done true professional video work for games, but I actually

1107
01:02:23.559 --> 01:02:26.760
<v Speaker 1>have been involved in radio, especially since I was a

1108
01:02:26.760 --> 01:02:30.199
<v Speaker 1>little kid. My mom worked in advertising, and so hey,

1109
01:02:30.239 --> 01:02:32.119
<v Speaker 1>I was a little kid who could read with inflections,

1110
01:02:32.199 --> 01:02:36.000
<v Speaker 1>so I got to do a bunch of local radio ads.

1111
01:02:36.320 --> 01:02:39.920
<v Speaker 1>I was the Gladstone's Carpet kid here in Lansing, Michigan

1112
01:02:40.199 --> 01:02:43.159
<v Speaker 1>for a while. That was pretty rad. So like, I

1113
01:02:43.199 --> 01:02:44.519
<v Speaker 1>have a little experience with that, and one of my

1114
01:02:44.559 --> 01:02:47.039
<v Speaker 1>best friends in high school growing up. Dave Beeson is

1115
01:02:47.119 --> 01:02:52.800
<v Speaker 1>actually a professional voiceover actor and coach, so like, again

1116
01:02:53.079 --> 01:02:55.800
<v Speaker 1>have a little experience with us, and so it was like, hey,

1117
01:02:55.840 --> 01:02:58.719
<v Speaker 1>this was pretty darn good. You're also involved in theater

1118
01:02:58.960 --> 01:03:02.719
<v Speaker 1>as well. Yes, so like but but my friend Dave

1119
01:03:02.880 --> 01:03:07.480
<v Speaker 1>at the time when this came out, recognized Orn's voice

1120
01:03:07.519 --> 01:03:10.400
<v Speaker 1>actor just from dialogue, like he ca like he listened.

1121
01:03:10.440 --> 01:03:12.239
<v Speaker 1>He's like, oh, that's so and so. Oh did you

1122
01:03:12.280 --> 01:03:14.519
<v Speaker 1>know he played so and so? Like what you know

1123
01:03:14.679 --> 01:03:17.079
<v Speaker 1>that's the same No, way, that's the same guy. And

1124
01:03:17.119 --> 01:03:18.760
<v Speaker 1>we like looked it up and it was he knew it,

1125
01:03:18.800 --> 01:03:21.159
<v Speaker 1>knew I was right, Oh, okay, all right, so this

1126
01:03:21.199 --> 01:03:26.000
<v Speaker 1>is this is pretty good. And I'll say I too,

1127
01:03:26.840 --> 01:03:30.079
<v Speaker 1>spent the first like ten or twelve hours of the

1128
01:03:30.119 --> 01:03:31.840
<v Speaker 1>game just okay, like but like when do I get

1129
01:03:31.840 --> 01:03:34.000
<v Speaker 1>to like the overworld, Like when do I get to

1130
01:03:34.079 --> 01:03:37.519
<v Speaker 1>like pick where I'm going? What do you when? When

1131
01:03:37.519 --> 01:03:39.159
<v Speaker 1>am I going to get you know? And it wasn't

1132
01:03:39.199 --> 01:03:41.480
<v Speaker 1>until the very end of the game where it was like, okay, cool,

1133
01:03:41.519 --> 01:03:42.239
<v Speaker 1>here's the airship.

1134
01:03:42.280 --> 01:03:42.400
<v Speaker 2>You know.

1135
01:03:42.800 --> 01:03:45.400
<v Speaker 1>Wow, I mean you still only get like nodes on

1136
01:03:45.440 --> 01:03:48.679
<v Speaker 1>our list too, Yeah, you don't get free travel. So

1137
01:03:49.320 --> 01:03:53.840
<v Speaker 1>it it was like far, Like I was like waiting

1138
01:03:53.880 --> 01:03:55.599
<v Speaker 1>for it, and then it wasn't happening, and I was

1139
01:03:55.639 --> 01:03:59.199
<v Speaker 1>really thrown by, Oh wait, this whole thing is just linear, right,

1140
01:03:59.320 --> 01:04:02.800
<v Speaker 1>It's just okay. But then it was. It was really good.

1141
01:04:03.159 --> 01:04:05.599
<v Speaker 1>The story was really good. The graphics were incredible, the

1142
01:04:05.639 --> 01:04:09.639
<v Speaker 1>music was incredible, the acting was good. And I, being

1143
01:04:09.679 --> 01:04:13.760
<v Speaker 1>a sports ball guy, loved blitz Ball. I love blitz baugh.

1144
01:04:13.920 --> 01:04:16.119
<v Speaker 1>Lots of people hated blitz ball. I love blitz Ball.

1145
01:04:16.440 --> 01:04:21.639
<v Speaker 1>It wasn't perfect by a long shot, but like, it

1146
01:04:21.719 --> 01:04:25.480
<v Speaker 1>was fun and intriguing enough that like, I really liked it,

1147
01:04:25.519 --> 01:04:29.599
<v Speaker 1>and it games like the Captain Subasa series, which was

1148
01:04:29.639 --> 01:04:34.039
<v Speaker 1>probably at least a significant piece of the inspiration for it,

1149
01:04:34.079 --> 01:04:36.559
<v Speaker 1>has evolved into today we're a lot more familiar with

1150
01:04:36.599 --> 01:04:40.039
<v Speaker 1>the idea of a sports game that's arkadie and you

1151
01:04:40.119 --> 01:04:43.360
<v Speaker 1>have like battle anime moves and you know that kind

1152
01:04:43.400 --> 01:04:45.840
<v Speaker 1>of thing. So I think if you readd sport the

1153
01:04:45.880 --> 01:04:49.039
<v Speaker 1>blitz Ball today, even as like a standalone thing, I

1154
01:04:49.039 --> 01:04:55.800
<v Speaker 1>think it could go crazy. My big problem with ten

1155
01:04:56.760 --> 01:04:58.800
<v Speaker 1>was that I'm an I don't want to say I'm

1156
01:04:58.800 --> 01:05:01.239
<v Speaker 1>a dumb dumb. I'm a little bit of a dumb

1157
01:05:01.280 --> 01:05:05.239
<v Speaker 1>dumb In that sometimes I'm you know, even when I'm

1158
01:05:05.280 --> 01:05:09.880
<v Speaker 1>reading books, I get really wrapped up emotionally in the

1159
01:05:09.880 --> 01:05:15.400
<v Speaker 1>beat to beat moments, and I can miss you know,

1160
01:05:15.559 --> 01:05:18.800
<v Speaker 1>I'm often not thinking of it structurally, and especially when

1161
01:05:18.800 --> 01:05:21.000
<v Speaker 1>I was younger, right Like I'm older, I've been more

1162
01:05:21.039 --> 01:05:23.679
<v Speaker 1>involved in like publishing and stuff and story you know,

1163
01:05:24.199 --> 01:05:27.480
<v Speaker 1>story crafting, story writing and critique and that kind of thing.

1164
01:05:27.519 --> 01:05:29.599
<v Speaker 1>So I'm a little bit better at being more analytical

1165
01:05:29.639 --> 01:05:36.280
<v Speaker 1>when I consume stories like this. But I I was

1166
01:05:37.360 --> 01:05:40.400
<v Speaker 1>really thrown by the game's ending. Some of the sign

1167
01:05:40.440 --> 01:05:44.880
<v Speaker 1>posting of what was going on. I missed and or

1168
01:05:45.480 --> 01:05:48.440
<v Speaker 1>went huh and then forgot, you know, or like filed

1169
01:05:48.440 --> 01:05:51.000
<v Speaker 1>away as like what I so that ending. I really

1170
01:05:51.079 --> 01:05:57.079
<v Speaker 1>did not find it satisfying or good at all. And also,

1171
01:05:58.960 --> 01:06:01.880
<v Speaker 1>I'll hedge this in a second. My friend Dave beat

1172
01:06:01.920 --> 01:06:04.119
<v Speaker 1>it and then said, oh yeah, you kind of there's

1173
01:06:04.159 --> 01:06:05.760
<v Speaker 1>a good ending. You kind of got the bad ending.

1174
01:06:05.800 --> 01:06:07.639
<v Speaker 1>You have the one hundred percent to get the good ending.

1175
01:06:08.000 --> 01:06:11.559
<v Speaker 1>And every time I tell that anecdote, people come jumping

1176
01:06:11.559 --> 01:06:13.400
<v Speaker 1>at me and go, oh no, no, no, no, you're wrong.

1177
01:06:13.400 --> 01:06:16.039
<v Speaker 1>You're thinking of Final Fantasy ten too, And I'm like,

1178
01:06:16.480 --> 01:06:21.119
<v Speaker 1>uh no, no, no, no, this was before ten two was released.

1179
01:06:21.119 --> 01:06:23.760
<v Speaker 1>This is when ten was brand new and we played it.

1180
01:06:23.960 --> 01:06:26.159
<v Speaker 1>I don't know where he got that idea or what.

1181
01:06:26.360 --> 01:06:29.199
<v Speaker 1>I don't know, but like I spent that was theerra

1182
01:06:29.599 --> 01:06:33.039
<v Speaker 1>right of like right, yeah apart, so like think yeah,

1183
01:06:33.239 --> 01:06:34.800
<v Speaker 1>so I was, oh, you got to like get the

1184
01:06:34.840 --> 01:06:39.119
<v Speaker 1>strategy guide one hundred percent. And I don't even know

1185
01:06:39.159 --> 01:06:41.400
<v Speaker 1>if that's true or not, because at the time I

1186
01:06:41.400 --> 01:06:43.920
<v Speaker 1>was kind of like, hey, that's blowney right like, and

1187
01:06:44.760 --> 01:06:47.400
<v Speaker 1>I was so pet I hate the idea of you

1188
01:06:47.440 --> 01:06:49.280
<v Speaker 1>got to buy the strategy guide to play the game

1189
01:06:49.320 --> 01:06:52.800
<v Speaker 1>and have a good experience. Yeah, so that made me furious.

1190
01:06:52.920 --> 01:06:55.559
<v Speaker 1>It made me not want to revisit it, which I

1191
01:06:55.599 --> 01:07:01.199
<v Speaker 1>still really haven't. Yeah, and shading into ten too, I

1192
01:07:01.239 --> 01:07:04.159
<v Speaker 1>bought ten two played through the intro sequence, which I

1193
01:07:04.199 --> 01:07:06.599
<v Speaker 1>was like, well, this was not what I was expecting

1194
01:07:06.679 --> 01:07:10.280
<v Speaker 1>at all. But you know, now that I think about it,

1195
01:07:10.519 --> 01:07:13.159
<v Speaker 1>if a bunch of teenagers saved the world, yeah, what

1196
01:07:13.280 --> 01:07:16.159
<v Speaker 1>would they do. They'd become teen celebrities, which are what

1197
01:07:16.199 --> 01:07:18.719
<v Speaker 1>pops the I mean, I guess okay, I was. I

1198
01:07:18.760 --> 01:07:21.480
<v Speaker 1>was fine with that. The next thing that happens is

1199
01:07:21.519 --> 01:07:23.800
<v Speaker 1>the all bed come up out of the ocean speaking

1200
01:07:23.840 --> 01:07:25.840
<v Speaker 1>all BED and it's untranslated and you have to go

1201
01:07:25.880 --> 01:07:29.440
<v Speaker 1>find all the Allbed dictionaries again. And that is when

1202
01:07:29.480 --> 01:07:31.840
<v Speaker 1>I rage quit, took the disc out of the PS

1203
01:07:31.880 --> 01:07:35.519
<v Speaker 1>two and never played it again and still haven't because

1204
01:07:35.559 --> 01:07:37.880
<v Speaker 1>I was just like, no, I cannot deal with strategy

1205
01:07:37.920 --> 01:07:41.840
<v Speaker 1>Guide collectith on nonsense like this being front and center

1206
01:07:41.920 --> 01:07:44.559
<v Speaker 1>over exploration and story and role playing.

1207
01:07:44.639 --> 01:07:49.199
<v Speaker 3>So ultimately, after mention like two of your three party members,

1208
01:07:49.199 --> 01:07:51.000
<v Speaker 3>one of them is just straight up all bad and

1209
01:07:51.039 --> 01:07:53.559
<v Speaker 3>the other one is like half all BED, so like

1210
01:07:54.559 --> 01:07:56.480
<v Speaker 3>you should just going to be that Yeah, yeah, you

1211
01:07:56.519 --> 01:07:58.320
<v Speaker 3>can just speak that language.

1212
01:07:58.559 --> 01:08:00.559
<v Speaker 1>Yeah, And I was just like yeah, Like I was like,

1213
01:08:00.599 --> 01:08:03.119
<v Speaker 1>I did this already. I did this already. I think

1214
01:08:03.159 --> 01:08:04.960
<v Speaker 1>I got like twenty four out of twenty six or something,

1215
01:08:05.000 --> 01:08:06.639
<v Speaker 1>and I first played three of ten and I was like,

1216
01:08:07.000 --> 01:08:09.480
<v Speaker 1>this is insane, this is ridiculous. I'm not doing this again.

1217
01:08:09.760 --> 01:08:14.400
<v Speaker 1>But overall, I thought ten was a fantastic push forward

1218
01:08:14.440 --> 01:08:16.960
<v Speaker 1>in a lot of ways. Presentation was incredible. I thought

1219
01:08:16.960 --> 01:08:21.159
<v Speaker 1>the story really worked, and honestly it even though I

1220
01:08:21.199 --> 01:08:24.279
<v Speaker 1>hated the ending at the time, I bet if I

1221
01:08:24.359 --> 01:08:27.880
<v Speaker 1>replayed it I would appreciate it a little bit more. Yeah,

1222
01:08:28.239 --> 01:08:32.359
<v Speaker 1>And I think even though it wasn't the story wasn't

1223
01:08:32.359 --> 01:08:35.359
<v Speaker 1>what I wanted out of the game, I think it

1224
01:08:35.439 --> 01:08:38.079
<v Speaker 1>held a lot more true character wise start to finish

1225
01:08:38.119 --> 01:08:42.399
<v Speaker 1>than something like seven or eight, right, where the characters

1226
01:08:42.399 --> 01:08:46.560
<v Speaker 1>are true to themselves, the core conflicts of the story

1227
01:08:46.640 --> 01:08:49.399
<v Speaker 1>set up at the beginning carry all the way through,

1228
01:08:49.960 --> 01:08:52.359
<v Speaker 1>in contrast to something like Chrono Cross, which would have

1229
01:08:52.359 --> 01:08:55.119
<v Speaker 1>been you know, contemporary, like a year before, two years before,

1230
01:08:55.479 --> 01:08:58.640
<v Speaker 1>where it's like, you know, Kid shows up as like,

1231
01:08:58.720 --> 01:09:03.199
<v Speaker 1>all right, we're radical dreamers and then radical Dreamers are

1232
01:09:03.239 --> 01:09:06.239
<v Speaker 1>not mentioned again the entire game, right, like that kind

1233
01:09:06.279 --> 01:09:09.119
<v Speaker 1>of stuff, where you know, this is a cohesive start

1234
01:09:09.159 --> 01:09:12.119
<v Speaker 1>to finish plot. Yeah, character a lot in this game,

1235
01:09:12.560 --> 01:09:15.800
<v Speaker 1>like they're kind of tied inextricably. Yes, And I would

1236
01:09:15.800 --> 01:09:21.039
<v Speaker 1>say that nine does it as well, but seven is

1237
01:09:21.119 --> 01:09:23.760
<v Speaker 1>like does it to a degree, right, Like Cloud and

1238
01:09:23.800 --> 01:09:28.800
<v Speaker 1>his relationships form the core of the story. But but you're, yeah,

1239
01:09:28.960 --> 01:09:31.079
<v Speaker 1>I see it. So there's there's plenty of moments in

1240
01:09:31.159 --> 01:09:34.920
<v Speaker 1>seven where you're like, I don't really understand what's going on.

1241
01:09:35.000 --> 01:09:37.039
<v Speaker 1>This is not the same Cloud that was talking two

1242
01:09:37.079 --> 01:09:39.560
<v Speaker 1>hours ago, you know, and this and like that's that

1243
01:09:39.680 --> 01:09:41.920
<v Speaker 1>itself was part of the story, but even knowing that,

1244
01:09:41.960 --> 01:09:44.800
<v Speaker 1>it still doesn't feel coherent start to finish in the

1245
01:09:44.840 --> 01:09:47.479
<v Speaker 1>same way that ten does. Yeah, totally. Yeah.

1246
01:09:47.520 --> 01:09:49.640
<v Speaker 3>I've talked about FO ten a lot, and like I,

1247
01:09:49.960 --> 01:09:55.399
<v Speaker 3>as somebody with a background in like criticism, uh, specifically

1248
01:09:55.399 --> 01:09:58.840
<v Speaker 3>with books and narrative, like, I do think about the

1249
01:09:58.840 --> 01:10:01.199
<v Speaker 3>structural elements of the game a lot, and I do

1250
01:10:01.279 --> 01:10:02.800
<v Speaker 3>like the ending because of that. But I think that

1251
01:10:02.840 --> 01:10:05.399
<v Speaker 3>Fan Fansi ten, especially at its beginning, has so many

1252
01:10:05.439 --> 01:10:09.039
<v Speaker 3>structural issues that undermine what's going on that I think

1253
01:10:09.039 --> 01:10:12.239
<v Speaker 3>it's interesting that you sort of like blame blindness to

1254
01:10:12.279 --> 01:10:15.520
<v Speaker 3>structural issues as like one of the reasons you have

1255
01:10:15.640 --> 01:10:17.840
<v Speaker 3>issue with the game despite liking a lot of it,

1256
01:10:17.880 --> 01:10:20.079
<v Speaker 3>Whereas for me, I'm like, oh no, the structural issues

1257
01:10:20.119 --> 01:10:23.319
<v Speaker 3>are the reason why the game.

1258
01:10:23.159 --> 01:10:29.239
<v Speaker 1>Doesn't work very well. But in any case, I want

1259
01:10:29.279 --> 01:10:31.279
<v Speaker 1>to get back to what Ryiner said in the beginning

1260
01:10:31.479 --> 01:10:33.560
<v Speaker 1>of his review, because I think, and this is going

1261
01:10:33.600 --> 01:10:35.600
<v Speaker 1>to sound weird as somebody who doesn't really care for

1262
01:10:35.640 --> 01:10:40.520
<v Speaker 1>Fan Fancy ten, I think he's very superlative, but objectively

1263
01:10:41.319 --> 01:10:43.880
<v Speaker 1>he's pretty accurate in what he says. Fan Fantasy ten

1264
01:10:44.039 --> 01:10:47.119
<v Speaker 1>was Saku Gucci's most ambitious project. It did change the

1265
01:10:47.199 --> 01:10:52.119
<v Speaker 1>series fundamentally, and it tapped into PlayStation two's potential from

1266
01:10:52.199 --> 01:10:55.399
<v Speaker 1>like a presentation standpoint. But and this is like where

1267
01:10:55.439 --> 01:10:58.760
<v Speaker 1>I usually get myself into trouble when discussing fan fanacy ten.

1268
01:10:59.479 --> 01:11:03.880
<v Speaker 1>I think most those elements actually hurt the series long term,

1269
01:11:04.199 --> 01:11:10.680
<v Speaker 1>and I think that the series benefited from creative constraints.

1270
01:11:11.520 --> 01:11:15.319
<v Speaker 1>I think the move into like a higher fidelity virtual

1271
01:11:15.399 --> 01:11:20.000
<v Speaker 1>medium took away from sort of the emergent gameplay that

1272
01:11:20.039 --> 01:11:22.399
<v Speaker 1>we talked about earlier, where like you being in the

1273
01:11:22.439 --> 01:11:24.760
<v Speaker 1>game in the world is a big part of the

1274
01:11:24.800 --> 01:11:27.000
<v Speaker 1>story too. Hey, this is sort.

1275
01:11:26.840 --> 01:11:30.399
<v Speaker 3>Of like a linear long movie that you can play,

1276
01:11:30.800 --> 01:11:32.279
<v Speaker 3>but playing is really.

1277
01:11:32.000 --> 01:11:34.079
<v Speaker 1>Just going from cut scene to cut to scene to

1278
01:11:34.119 --> 01:11:38.600
<v Speaker 1>cut scene to cut scene, and that is what Foalancy

1279
01:11:38.760 --> 01:11:42.239
<v Speaker 1>thirteen is heavily criticized for being a hallway simulator. It's

1280
01:11:42.279 --> 01:11:45.039
<v Speaker 1>all there in Fouanci ten, though, like all the things

1281
01:11:45.039 --> 01:11:48.760
<v Speaker 1>that are I think at issue with like modern final

1282
01:11:48.800 --> 01:11:53.680
<v Speaker 1>fantasies started here with ten, and so like when Ryaner

1283
01:11:53.800 --> 01:11:57.560
<v Speaker 1>says all of those things, like yeah, it was ambitious,

1284
01:11:57.600 --> 01:12:00.399
<v Speaker 1>Like Sakagucci did always want to make movies, and this

1285
01:12:00.560 --> 01:12:03.479
<v Speaker 1>was his kind of first step towards that, but it's

1286
01:12:03.520 --> 01:12:08.039
<v Speaker 1>also when we got into this higher fidelity area that

1287
01:12:08.119 --> 01:12:12.079
<v Speaker 1>started causing series delays with future Final Fantasy games, and

1288
01:12:12.119 --> 01:12:15.640
<v Speaker 1>then Sakagucci leaving after this when he made a lot

1289
01:12:15.680 --> 01:12:18.880
<v Speaker 1>of these dramatic presentational and structural changes to the series,

1290
01:12:19.399 --> 01:12:22.840
<v Speaker 1>then left the remaining team with this idea that they

1291
01:12:22.880 --> 01:12:26.239
<v Speaker 1>had to like reinvent the wheel over and over and

1292
01:12:26.279 --> 01:12:30.239
<v Speaker 1>over again with every new game, which was not the

1293
01:12:30.239 --> 01:12:33.680
<v Speaker 1>case with Early Final Fantasy. Right like Early Final Fantasy

1294
01:12:33.760 --> 01:12:37.800
<v Speaker 1>was iterative and they'd make changes within structures that already worked.

1295
01:12:37.920 --> 01:12:41.159
<v Speaker 3>Right ATB was introduced in Final Fantasy four, and it

1296
01:12:41.239 --> 01:12:44.760
<v Speaker 3>stuck with the series through Final Fancy nine because it worked.

1297
01:12:44.800 --> 01:12:45.359
<v Speaker 1>It was great.

1298
01:12:45.720 --> 01:12:48.439
<v Speaker 3>They changed the level up or the character building mechanics

1299
01:12:49.039 --> 01:12:51.960
<v Speaker 3>within that. Foosi six changed the structure of the game,

1300
01:12:51.960 --> 01:12:57.680
<v Speaker 3>but kept ATB. FINANSI seven introduced more like linear storytelling

1301
01:12:57.720 --> 01:13:00.760
<v Speaker 3>to a degree, but you know had the material system

1302
01:13:00.760 --> 01:13:03.399
<v Speaker 3>which offered a lot of customization. You know, they were

1303
01:13:03.479 --> 01:13:06.920
<v Speaker 3>recognizable from one another, But Fantanaci ten being so different,

1304
01:13:08.720 --> 01:13:11.239
<v Speaker 3>I think created this impression that it needed to be

1305
01:13:11.319 --> 01:13:13.359
<v Speaker 3>so different to be a Final Fantasy, and I think

1306
01:13:13.399 --> 01:13:16.680
<v Speaker 3>that that comes into a weakness of the later games

1307
01:13:16.920 --> 01:13:19.760
<v Speaker 3>that have led to some of these major delays, and like,

1308
01:13:19.800 --> 01:13:22.239
<v Speaker 3>I love games that have come after Fan Fansi ten.

1309
01:13:22.359 --> 01:13:25.000
<v Speaker 3>I love fan Fansi twelve. It's fabulous. I even have

1310
01:13:25.000 --> 01:13:27.880
<v Speaker 3>a soft spot for fan Fantasy fifteen, which is very flawed.

1311
01:13:29.199 --> 01:13:32.760
<v Speaker 3>But I think that long term the series would have

1312
01:13:32.800 --> 01:13:38.560
<v Speaker 3>been better off if it hadn't felt like it had

1313
01:13:38.560 --> 01:13:41.600
<v Speaker 3>to chase Fowanzi ten, if it had recognized fan Fansi

1314
01:13:41.600 --> 01:13:44.039
<v Speaker 3>ten as like one version of Final Fantasy and that

1315
01:13:44.239 --> 01:13:46.680
<v Speaker 3>fan Fanasy can be anything else. And I think that

1316
01:13:46.720 --> 01:13:50.600
<v Speaker 3>we're also seeing the RPG scene with stuff like Claib's

1317
01:13:50.640 --> 01:13:55.000
<v Speaker 3>You're going back and looking at some of that early

1318
01:13:56.560 --> 01:13:59.960
<v Speaker 3>like not even early, but like late nineties RPG games

1319
01:14:00.079 --> 01:14:02.880
<v Speaker 3>play and being like, oh, hey, this wasn't like a compromise.

1320
01:14:03.560 --> 01:14:07.119
<v Speaker 1>This was a good piece of game design, and that's

1321
01:14:07.159 --> 01:14:08.079
<v Speaker 1>worth exploring more.

1322
01:14:08.079 --> 01:14:10.439
<v Speaker 3>It doesn't like we don't have to throw out the

1323
01:14:10.479 --> 01:14:14.159
<v Speaker 3>past to make something great for the future. And I

1324
01:14:14.159 --> 01:14:15.680
<v Speaker 3>think that all started with Famasi ten.

1325
01:14:16.800 --> 01:14:20.880
<v Speaker 1>Yeah, for sure. And during the Final Fantasy eight retrospective

1326
01:14:22.000 --> 01:14:27.399
<v Speaker 1>post show with Lord Drew by, very good friend of

1327
01:14:27.439 --> 01:14:30.119
<v Speaker 1>the show, one of the friendliest friends of the show. Yes,

1328
01:14:30.840 --> 01:14:35.600
<v Speaker 1>really helped me appreciate how a little bit the Squaresoft

1329
01:14:35.600 --> 01:14:38.880
<v Speaker 1>at this point saka Gucci and those you know, this

1330
01:14:38.920 --> 01:14:42.159
<v Speaker 1>started in the eighties. Here we are in two thousand

1331
01:14:42.159 --> 01:14:46.039
<v Speaker 1>and one, two thousand and two, and they've been building

1332
01:14:46.039 --> 01:14:49.600
<v Speaker 1>on what they started twenty years ago, right, fifteen years ago, yeah,

1333
01:14:49.760 --> 01:14:52.159
<v Speaker 1>and iterating on this in a lot of ways. And

1334
01:14:52.199 --> 01:14:54.600
<v Speaker 1>then then their audience has been playing too, right. So

1335
01:14:54.680 --> 01:14:57.479
<v Speaker 1>for me, like the first YARPG I played was Chrono Trigger,

1336
01:14:57.760 --> 01:15:00.279
<v Speaker 1>which in some ways is like the apex of the

1337
01:15:00.319 --> 01:15:03.800
<v Speaker 1>sixteen bit JRPG form right, So I'm just getting into

1338
01:15:03.800 --> 01:15:06.479
<v Speaker 1>this stuff, and I'm getting into this stuff as soon

1339
01:15:06.520 --> 01:15:10.800
<v Speaker 1>as the creators and mainstream audience are like, hey, it's

1340
01:15:10.840 --> 01:15:14.279
<v Speaker 1>time for something new. We're kind of bored with these formulas, right,

1341
01:15:14.680 --> 01:15:19.680
<v Speaker 1>And so like the the magicite stuff in six led

1342
01:15:19.720 --> 01:15:21.680
<v Speaker 1>to the material stuff in seven, a lot of the

1343
01:15:21.720 --> 01:15:24.000
<v Speaker 1>similar things. Right, eight, they're like, we need to totally

1344
01:15:24.039 --> 01:15:24.520
<v Speaker 1>break this.

1345
01:15:25.479 --> 01:15:25.800
<v Speaker 2>You know.

1346
01:15:26.119 --> 01:15:28.199
<v Speaker 1>Nine is kind of back to basics in some ways,

1347
01:15:28.239 --> 01:15:30.760
<v Speaker 1>but changes some other stuff. You know, some of these

1348
01:15:30.760 --> 01:15:34.520
<v Speaker 1>other you know, non mainline final Fantasy games. You know,

1349
01:15:34.560 --> 01:15:38.479
<v Speaker 1>Cronocrosses combat system is brilliant and a big departure, right,

1350
01:15:38.520 --> 01:15:40.560
<v Speaker 1>So they're like, how do we change this up? How

1351
01:15:40.560 --> 01:15:43.520
<v Speaker 1>do we make this more realistic, less realistic, more magic,

1352
01:15:43.680 --> 01:15:49.800
<v Speaker 1>less magic, more character action, more you know, abstract like

1353
01:15:50.000 --> 01:15:55.720
<v Speaker 1>they're trying different stuff and ten system is built into

1354
01:15:55.920 --> 01:15:58.520
<v Speaker 1>this more movie like system, right, this more like we're

1355
01:15:58.520 --> 01:16:02.359
<v Speaker 1>going in this direction of you're controlling characters and then

1356
01:16:02.359 --> 01:16:04.159
<v Speaker 1>they're doing stuff and you're seeing and it looks like

1357
01:16:04.199 --> 01:16:09.079
<v Speaker 1>a movie, right, And we're heading towards the final Fantasy

1358
01:16:09.119 --> 01:16:13.119
<v Speaker 1>seven remake series to an extent sixteen too, right, So

1359
01:16:13.319 --> 01:16:17.760
<v Speaker 1>like that's like a cool creative decision by this team,

1360
01:16:17.840 --> 01:16:20.159
<v Speaker 1>many of many core members which are still involved in

1361
01:16:20.199 --> 01:16:24.560
<v Speaker 1>either the remake series or the mainline development. So like

1362
01:16:24.840 --> 01:16:26.960
<v Speaker 1>I get that, but also, like you say, there's lots

1363
01:16:26.960 --> 01:16:30.359
<v Speaker 1>of other indies and people who grew up our age,

1364
01:16:30.359 --> 01:16:33.319
<v Speaker 1>our generation are a little above or below, going, hey,

1365
01:16:33.800 --> 01:16:37.199
<v Speaker 1>here are these forgotten evolutionary paths here, let's iterate on.

1366
01:16:37.479 --> 01:16:41.640
<v Speaker 1>Let's go back to late sixteen bit, early thirty two bit,

1367
01:16:41.880 --> 01:16:44.199
<v Speaker 1>and you know, let's build from there, not in this way.

1368
01:16:44.439 --> 01:16:48.319
<v Speaker 1>That's that's movie like an action like and you know

1369
01:16:48.399 --> 01:16:51.520
<v Speaker 1>that's valid too, right, So and let's I'm going to

1370
01:16:51.560 --> 01:16:55.960
<v Speaker 1>read a little bit from Rhynan's review here My only

1371
01:16:56.039 --> 01:16:58.279
<v Speaker 1>complaint has to do with the structure of the quest.

1372
01:16:58.439 --> 01:17:00.920
<v Speaker 1>The Final Fantasy games are traditionally linear, but this one

1373
01:17:00.960 --> 01:17:04.000
<v Speaker 1>redefines the term. You cannot backtrack until later in the game,

1374
01:17:04.039 --> 01:17:06.800
<v Speaker 1>and overworld has been completely removed. You simply move from

1375
01:17:06.880 --> 01:17:09.560
<v Speaker 1>location to location via a cursor on a map. I

1376
01:17:09.560 --> 01:17:11.640
<v Speaker 1>don't know about you, but I always enjoyed having the

1377
01:17:11.640 --> 01:17:13.840
<v Speaker 1>freedom to leisurely move about the world, perhaps on the

1378
01:17:13.840 --> 01:17:16.720
<v Speaker 1>back of a chocobo. You can't do this anymore. Every

1379
01:17:16.800 --> 01:17:19.920
<v Speaker 1>environment is completely sectioned off from the others. Sadly, you

1380
01:17:19.920 --> 01:17:22.600
<v Speaker 1>don't even get to take control of the airship. And

1381
01:17:22.960 --> 01:17:24.880
<v Speaker 1>even the last sentence of their reviews, even if you

1382
01:17:24.880 --> 01:17:27.079
<v Speaker 1>don't approve of all the changes Squaresoft has installed, I'm

1383
01:17:27.079 --> 01:17:29.760
<v Speaker 1>sure you're sure you'll agree. Final Fantasy ten is a

1384
01:17:29.760 --> 01:17:33.199
<v Speaker 1>breakthrough release, a visionary tale, and a masterpiece for the ages.

1385
01:17:34.079 --> 01:17:37.680
<v Speaker 1>And for me, like, I don't want to be like

1386
01:17:37.720 --> 01:17:41.479
<v Speaker 1>a Star Wars person, like you don't even get to

1387
01:17:41.479 --> 01:17:46.760
<v Speaker 1>take control of the airship, you know, but like that

1388
01:17:46.880 --> 01:17:48.840
<v Speaker 1>rush of yo, we got the airship, let's go, and

1389
01:17:49.000 --> 01:17:51.479
<v Speaker 1>like the music, Oh this is the airship music. Oh

1390
01:17:51.560 --> 01:17:55.800
<v Speaker 1>it's good. It's like it's a big part of the series,

1391
01:17:55.920 --> 01:17:58.560
<v Speaker 1>and it's a big part of that final fantasy, like

1392
01:17:58.640 --> 01:18:00.960
<v Speaker 1>this is the fantasy, this is the thing. Oh it's

1393
01:18:01.119 --> 01:18:04.000
<v Speaker 1>it's on. Now it's popped off. You really get the

1394
01:18:04.039 --> 01:18:07.439
<v Speaker 1>whole world at your fingertips, right, you really have you know,

1395
01:18:07.920 --> 01:18:10.159
<v Speaker 1>the world has opened up for you, you know, and

1396
01:18:10.399 --> 01:18:12.520
<v Speaker 1>you get that moment when you leave the first town.

1397
01:18:12.560 --> 01:18:13.880
<v Speaker 1>A lot of times you go into the overworld, you

1398
01:18:13.880 --> 01:18:15.960
<v Speaker 1>see the map, you're like, oh, man, like, look at

1399
01:18:15.960 --> 01:18:19.079
<v Speaker 1>all these possibilities, right, and like, even though you're moving

1400
01:18:19.079 --> 01:18:22.399
<v Speaker 1>through the world of ten, the possibilities are opening up

1401
01:18:22.399 --> 01:18:26.520
<v Speaker 1>in front of you and they're cool. You you can

1402
01:18:26.600 --> 01:18:28.960
<v Speaker 1>only think about what am I going to get shown next?

1403
01:18:29.239 --> 01:18:30.840
<v Speaker 1>Not where can I go next? Or what can I

1404
01:18:30.840 --> 01:18:34.479
<v Speaker 1>do next? And so like that's that is definitely a

1405
01:18:34.680 --> 01:18:37.680
<v Speaker 1>lessening of that sense of fantasy and adventure for me.

1406
01:18:38.000 --> 01:18:41.239
<v Speaker 3>There's like a lot less agency within the game than

1407
01:18:41.239 --> 01:18:43.680
<v Speaker 3>what you've come to expect from the series. And they

1408
01:18:43.800 --> 01:18:47.520
<v Speaker 3>tried to like compensate for the linear story by having

1409
01:18:47.600 --> 01:18:51.520
<v Speaker 3>the battle system where you can like swap characters in

1410
01:18:51.560 --> 01:18:54.680
<v Speaker 3>and out. They all have strains like walk as strong

1411
01:18:54.680 --> 01:18:58.119
<v Speaker 3>against fine enemies, you know, oron can cut through like

1412
01:18:58.239 --> 01:19:02.079
<v Speaker 3>armored enemies. But even that becomes linear because every battle

1413
01:19:02.600 --> 01:19:07.119
<v Speaker 3>enemy configuration has an optimal strategy for how to address

1414
01:19:07.159 --> 01:19:09.000
<v Speaker 3>it and like which order to bring your characters in,

1415
01:19:09.000 --> 01:19:11.840
<v Speaker 3>which skills to use that even like like because I

1416
01:19:11.880 --> 01:19:14.520
<v Speaker 3>recently played through Financi ten again like last year on

1417
01:19:14.560 --> 01:19:18.520
<v Speaker 3>the Switch, and it's like even combat boss battles are fun,

1418
01:19:18.560 --> 01:19:21.680
<v Speaker 3>but combat in the overworld becomes just as linear as

1419
01:19:21.720 --> 01:19:24.000
<v Speaker 3>the regular game. There's no agency, there's the best way

1420
01:19:24.039 --> 01:19:26.520
<v Speaker 3>to do this, and you can't take out flying enemies

1421
01:19:26.560 --> 01:19:32.039
<v Speaker 3>with anyone except Waka, so you have to bring him in.

1422
01:19:32.239 --> 01:19:33.600
<v Speaker 1>There's not like builds.

1423
01:19:34.000 --> 01:19:36.560
<v Speaker 3>And I think Final Fantasy seven and it's kind of

1424
01:19:36.560 --> 01:19:39.079
<v Speaker 3>touch on what I think you're saying the Followanzi seven remake.

1425
01:19:39.800 --> 01:19:42.680
<v Speaker 3>I think it's so successful that series because it understands

1426
01:19:42.720 --> 01:19:47.439
<v Speaker 3>like the emotional resonance that Final Fantasy has had with players,

1427
01:19:47.680 --> 01:19:51.239
<v Speaker 3>and it realizes that like not like nostalgia bait wise,

1428
01:19:51.279 --> 01:19:56.640
<v Speaker 3>but like leaving mid Guar, which has very like leaving Midguar,

1429
01:19:56.720 --> 01:19:59.960
<v Speaker 3>which is very like closed and claustrop phobic, it retain

1430
01:20:00.319 --> 01:20:02.439
<v Speaker 3>that sense of like you step out of calm in

1431
01:20:02.479 --> 01:20:06.680
<v Speaker 3>Rebirth and you get this big open field that feels

1432
01:20:06.800 --> 01:20:11.520
<v Speaker 3>endlessly explorable, and that was so compelling, and they did

1433
01:20:11.520 --> 01:20:13.600
<v Speaker 3>it in a new way with new tech. It's not

1434
01:20:13.680 --> 01:20:15.399
<v Speaker 3>a world map in the same way, but it gives

1435
01:20:15.439 --> 01:20:20.359
<v Speaker 3>you that same feeling that's so compelling. And I think

1436
01:20:20.399 --> 01:20:24.000
<v Speaker 3>that the other thing worth noting is Famac ten came

1437
01:20:24.000 --> 01:20:26.840
<v Speaker 3>out in two thousand and one. Financi seven came out

1438
01:20:26.880 --> 01:20:32.479
<v Speaker 3>in two or nineteen ninety seven, Yeah, four years. You know,

1439
01:20:32.520 --> 01:20:35.880
<v Speaker 3>Final FanTac nine came out less than a year before ten,

1440
01:20:36.720 --> 01:20:40.479
<v Speaker 3>and so when you have a condensed right release schedule

1441
01:20:40.520 --> 01:20:44.439
<v Speaker 3>like that, like that's insane, right, Yeah, yeah, sure, there's

1442
01:20:44.479 --> 01:20:48.000
<v Speaker 3>probably like from between ninety seven and two thousand and two,

1443
01:20:48.359 --> 01:20:49.119
<v Speaker 3>there was only.

1444
01:20:49.000 --> 01:20:52.119
<v Speaker 1>One year that did not have a mainline Final Fantasy release.

1445
01:20:52.800 --> 01:20:55.640
<v Speaker 3>Ninety seven had Fonantasy seven, ninety eight had no Final

1446
01:20:55.680 --> 01:20:58.319
<v Speaker 3>Fantasy eight came out in ninety nine. Nine in two

1447
01:20:58.319 --> 01:21:01.840
<v Speaker 3>thousand and ten had Follansi ten or sorry, two thousand

1448
01:21:01.840 --> 01:21:03.800
<v Speaker 3>and one had Followanci ten, two thousand and two had

1449
01:21:03.800 --> 01:21:09.600
<v Speaker 3>Final Fantasy eleven. When you have that condensed release schedule

1450
01:21:09.720 --> 01:21:12.199
<v Speaker 3>and Followanci ten comes out and does something very different

1451
01:21:12.239 --> 01:21:15.920
<v Speaker 3>Because seven eight nine on the PlayStation were very similar.

1452
01:21:16.159 --> 01:21:19.359
<v Speaker 3>They had different like character mechanics, but otherwise very very

1453
01:21:19.359 --> 01:21:22.119
<v Speaker 3>similar in structure, in gameplay.

1454
01:21:22.000 --> 01:21:23.079
<v Speaker 1>And expectations.

1455
01:21:23.880 --> 01:21:25.520
<v Speaker 3>Ten was a big change from all of that. So

1456
01:21:25.560 --> 01:21:28.600
<v Speaker 3>it was eleven, but when you get them basically every year,

1457
01:21:28.920 --> 01:21:31.359
<v Speaker 3>having something that's a little different like ten probably would

1458
01:21:31.359 --> 01:21:34.279
<v Speaker 3>have felt I would have appreciated it more if we

1459
01:21:34.319 --> 01:21:36.720
<v Speaker 3>had gotten eleven a year later and it was a

1460
01:21:36.760 --> 01:21:39.720
<v Speaker 3>regular Final Fantasy game, or even you know, in two

1461
01:21:39.760 --> 01:21:43.039
<v Speaker 3>thousand and three we had gotten a regular Final Fantasy game.

1462
01:21:43.279 --> 01:21:45.319
<v Speaker 3>But you actually had to wait at this point now

1463
01:21:46.159 --> 01:21:49.159
<v Speaker 3>five years for the next mainline single player Final Fancy,

1464
01:21:49.159 --> 01:21:51.119
<v Speaker 3>which was twelve, which was also.

1465
01:21:50.920 --> 01:21:53.600
<v Speaker 1>Very you know different. Worked for me, didn't work for

1466
01:21:53.600 --> 01:21:55.560
<v Speaker 1>a lot of people, and all of a sudden you're like, oh,

1467
01:21:55.600 --> 01:21:57.720
<v Speaker 1>I waited all this time, and this is weird and

1468
01:21:57.760 --> 01:22:01.520
<v Speaker 1>not what I expected. Right, Yeah, finan Fantasys sixteen came

1469
01:22:01.520 --> 01:22:04.960
<v Speaker 1>out three years ago, so there's already been more of

1470
01:22:05.000 --> 01:22:09.039
<v Speaker 1>a gap, you know, between Final Fantasy sixteen and now

1471
01:22:09.720 --> 01:22:12.640
<v Speaker 1>than there was between Fooanzi eight and Finz ten, and

1472
01:22:12.720 --> 01:22:16.479
<v Speaker 1>so like, you know, when you get into this release schedule,

1473
01:22:16.520 --> 01:22:18.560
<v Speaker 1>it's like, oh, we have to blow everybody's minds.

1474
01:22:18.960 --> 01:22:21.560
<v Speaker 3>We're going to like create something new. Final Fantasy reinvents

1475
01:22:21.600 --> 01:22:26.760
<v Speaker 3>itself with every with every iteration, like you don't have

1476
01:22:28.039 --> 01:22:30.880
<v Speaker 3>access to like a strong base of players. And Final

1477
01:22:30.880 --> 01:22:34.239
<v Speaker 3>Fantasy is struggling to reach younger players because it doesn't

1478
01:22:34.239 --> 01:22:37.039
<v Speaker 3>have an identity. It doesn't have kids who grew up

1479
01:22:37.479 --> 01:22:40.199
<v Speaker 3>like with it as part of the childhood because it's

1480
01:22:40.239 --> 01:22:44.840
<v Speaker 3>so long between releases, Like Fansis fifteen came out twenty sixteen,

1481
01:22:45.600 --> 01:22:49.680
<v Speaker 3>seven years after thirteen, So like every seven years, a

1482
01:22:49.680 --> 01:22:51.960
<v Speaker 3>new Final Fantasy comes out, and so a kid, a

1483
01:22:52.000 --> 01:22:56.479
<v Speaker 3>teenager might play one Final Fantasy before the age of fifteen,

1484
01:22:57.720 --> 01:23:00.479
<v Speaker 3>which is wild, right, And so then the idea that

1485
01:23:00.520 --> 01:23:04.720
<v Speaker 3>they even care that you're rebuilding the identity of the

1486
01:23:04.760 --> 01:23:06.920
<v Speaker 3>series between games is like such a fallacy.

1487
01:23:07.199 --> 01:23:08.319
<v Speaker 1>Give them something really good.

1488
01:23:08.359 --> 01:23:11.319
<v Speaker 3>It's what Dragon Quest does, right, And like Dragon Quests,

1489
01:23:11.359 --> 01:23:14.479
<v Speaker 3>I get it, it's ceiling in North America on sales

1490
01:23:14.720 --> 01:23:19.640
<v Speaker 3>is lower, but like it knows its identity and it

1491
01:23:19.680 --> 01:23:22.680
<v Speaker 3>has huge gaps between releases now, but you know what

1492
01:23:22.720 --> 01:23:25.439
<v Speaker 3>you're getting with Phonaz twelve or drag Quest twelve when

1493
01:23:25.439 --> 01:23:28.319
<v Speaker 3>it comes out in twenty twenty eight or whenever at

1494
01:23:28.319 --> 01:23:31.960
<v Speaker 3>this point. And I think that like Final Fantasy got

1495
01:23:32.000 --> 01:23:35.119
<v Speaker 3>into this period of success during the PlayStation that kind

1496
01:23:35.119 --> 01:23:38.159
<v Speaker 3>of gave it too much confidence that it could do

1497
01:23:38.239 --> 01:23:40.880
<v Speaker 3>whatever it wanted or whatever it needed to. Final Fantasy

1498
01:23:40.920 --> 01:23:43.479
<v Speaker 3>ten being so different and such a big success kind

1499
01:23:43.479 --> 01:23:45.680
<v Speaker 3>of feeding into this idea of like, oh okay, we

1500
01:23:45.760 --> 01:23:50.479
<v Speaker 3>can like you know, we have this responsibility now to

1501
01:23:50.880 --> 01:23:53.520
<v Speaker 3>reinvent ourselves and it's going to work every time. But

1502
01:23:53.840 --> 01:23:57.600
<v Speaker 3>when thirteen and fifteen and even twelve and sixteen, like,

1503
01:23:57.840 --> 01:24:00.239
<v Speaker 3>there has not been a beloved Final Fantasy since ten.

1504
01:24:01.000 --> 01:24:03.239
<v Speaker 3>You know, there there have been ones that people like

1505
01:24:04.640 --> 01:24:07.880
<v Speaker 3>uh following preven is like passionately defended by people like me,

1506
01:24:07.960 --> 01:24:11.239
<v Speaker 3>but there aren't like universally loved Final fantasies. Ten was

1507
01:24:11.279 --> 01:24:14.279
<v Speaker 3>the last one, and and ten is when they started

1508
01:24:14.319 --> 01:24:16.880
<v Speaker 3>changing up the formula every time. And so what you know,

1509
01:24:16.960 --> 01:24:18.880
<v Speaker 3>Ryan are saying that that's a straint that like this

1510
01:24:19.000 --> 01:24:21.159
<v Speaker 3>is pursuing Sakaguci's ambitions.

1511
01:24:21.439 --> 01:24:23.159
<v Speaker 1>Zacagucci left after this game.

1512
01:24:23.840 --> 01:24:25.800
<v Speaker 3>But he wraps up, and this is what I wanted

1513
01:24:25.800 --> 01:24:28.640
<v Speaker 3>to talk about too, is Ryaner wraps up his review

1514
01:24:28.760 --> 01:24:33.199
<v Speaker 3>saying even if you don't approve, and sir, I should

1515
01:24:33.479 --> 01:24:36.039
<v Speaker 3>go back and say, this is part of the reason

1516
01:24:36.079 --> 01:24:38.399
<v Speaker 3>I think this is a strong review f ten for

1517
01:24:39.159 --> 01:24:44.359
<v Speaker 3>the time because he book ends his superlative opening with

1518
01:24:45.479 --> 01:24:48.920
<v Speaker 3>like this contrast to close out the review, so quote,

1519
01:24:49.560 --> 01:24:51.520
<v Speaker 3>even if you don't approve of all the changes that

1520
01:24:51.560 --> 01:24:54.640
<v Speaker 3>Squaresoft has installed, I'm sure you'll agree that Final Fantasy

1521
01:24:54.680 --> 01:24:57.199
<v Speaker 3>ten is a break through release, a visionary tale, and

1522
01:24:57.239 --> 01:25:00.800
<v Speaker 3>a masterpiece for the ages. Again, I think this is

1523
01:25:00.840 --> 01:25:03.399
<v Speaker 3>a spot on read of the game. It changes a lot,

1524
01:25:03.439 --> 01:25:05.479
<v Speaker 3>and that does not work for a lot of people.

1525
01:25:05.520 --> 01:25:07.159
<v Speaker 3>It doesn't work for me, and I've been you know,

1526
01:25:07.319 --> 01:25:09.439
<v Speaker 3>very open about why that is on Blue Sky and

1527
01:25:09.520 --> 01:25:13.920
<v Speaker 3>on other podcasts and stuff. But it is beloved and

1528
01:25:13.960 --> 01:25:17.000
<v Speaker 3>it did introduce a lot of people to the genre,

1529
01:25:17.119 --> 01:25:19.960
<v Speaker 3>to the series as the first game. Everything that came

1530
01:25:20.000 --> 01:25:24.640
<v Speaker 3>after it, though, was has been so fuddled up that

1531
01:25:24.720 --> 01:25:29.119
<v Speaker 3>I think they just like lost momentum and they needed

1532
01:25:29.159 --> 01:25:31.520
<v Speaker 3>to recognize that, like, hey, we could do this like

1533
01:25:31.640 --> 01:25:34.119
<v Speaker 3>fast release schedule and make a lot like changes to

1534
01:25:34.159 --> 01:25:36.560
<v Speaker 3>the series on the PlayStation because our development time was

1535
01:25:37.439 --> 01:25:39.880
<v Speaker 3>you know, quite a bit shorter. But like when you're

1536
01:25:39.960 --> 01:25:43.319
<v Speaker 3>releasing games every seven years, you need a stronger identity.

1537
01:25:43.640 --> 01:25:46.359
<v Speaker 3>And I think that they missed. Squares Off missed that

1538
01:25:47.600 --> 01:25:49.560
<v Speaker 3>and miss seeing that when ten was such a big

1539
01:25:49.600 --> 01:25:51.720
<v Speaker 3>success and then they launched into an MMO.

1540
01:25:53.079 --> 01:25:56.880
<v Speaker 1>You've got to be You've got to be each you know,

1541
01:25:57.000 --> 01:25:58.760
<v Speaker 1>And well this is the trap of the Triple A

1542
01:25:59.000 --> 01:26:01.159
<v Speaker 1>five six, seven year dev cycle, yeah, which is like

1543
01:26:01.840 --> 01:26:05.079
<v Speaker 1>each new Elder Scrolls game has to be so much

1544
01:26:05.239 --> 01:26:09.399
<v Speaker 1>mind bow blowingly better than the last and better than

1545
01:26:09.439 --> 01:26:12.800
<v Speaker 1>anything else on the market, right, But like, but does

1546
01:26:12.840 --> 01:26:16.079
<v Speaker 1>it so? Like because like, what are the biggest color?

1547
01:26:16.479 --> 01:26:19.560
<v Speaker 1>It is the same game every year. Kids just play

1548
01:26:19.680 --> 01:26:23.199
<v Speaker 1>Fortnite and Rodblocks they play literally play the same game

1549
01:26:23.600 --> 01:26:24.199
<v Speaker 1>all the time.

1550
01:26:24.880 --> 01:26:27.800
<v Speaker 3>And so like the idea of having to reinvent yourself

1551
01:26:27.880 --> 01:26:30.720
<v Speaker 3>or one up yourself rather than building iteratively on it

1552
01:26:30.760 --> 01:26:34.279
<v Speaker 3>on yourself, I think it's just so such a disingenuous,

1553
01:26:34.319 --> 01:26:39.279
<v Speaker 3>like capitalist idea. I you know, I've been playing the

1554
01:26:39.279 --> 01:26:42.479
<v Speaker 3>Life Is Strange games and so I played Reunion, which

1555
01:26:42.479 --> 01:26:44.119
<v Speaker 3>came out this year, and it was sort of like

1556
01:26:44.119 --> 01:26:48.279
<v Speaker 3>the wrap up conclusion to the trilogy with Max and

1557
01:26:48.439 --> 01:26:52.359
<v Speaker 3>and Chloe, And it was kind of panned by a

1558
01:26:52.359 --> 01:26:56.399
<v Speaker 3>lot of people because it reuses so many assets from

1559
01:26:56.560 --> 01:26:58.479
<v Speaker 3>Double Exposure, which came out a couple of years ago.

1560
01:26:58.479 --> 01:27:00.319
<v Speaker 1>But for me, I was like, this is good, Like

1561
01:27:00.560 --> 01:27:03.680
<v Speaker 1>reuse stuff, build stuff, and use it multiple times. Yes,

1562
01:27:03.760 --> 01:27:06.680
<v Speaker 1>Street Fighter did it right, Like they weren't redoing their

1563
01:27:06.680 --> 01:27:10.640
<v Speaker 1>backgrounds with every like new release, right, not until you

1564
01:27:10.640 --> 01:27:13.279
<v Speaker 1>got a big major release like reuse this stuff. Final

1565
01:27:13.319 --> 01:27:17.880
<v Speaker 1>Fancy seven Remake Trilogy is what it is because they

1566
01:27:17.960 --> 01:27:20.520
<v Speaker 1>keep the team around and they're leaning on the work

1567
01:27:20.520 --> 01:27:22.840
<v Speaker 1>they've already done, and so they were able to release

1568
01:27:22.880 --> 01:27:26.720
<v Speaker 1>Rebirth in like four years and it's been fabulous, right,

1569
01:27:26.760 --> 01:27:29.680
<v Speaker 1>And so you know, we look at where Final Fantasy

1570
01:27:29.760 --> 01:27:35.079
<v Speaker 1>has had a beloved sort of almost unanimously universally loved game,

1571
01:27:35.119 --> 01:27:36.680
<v Speaker 1>and that's the seven remake, right.

1572
01:27:36.720 --> 01:27:40.560
<v Speaker 3>It's not devisive the way sixteen or fifteen or thirteen were.

1573
01:27:41.439 --> 01:27:45.119
<v Speaker 3>Final Fancy fourteen is also beloved as a mainline release,

1574
01:27:45.119 --> 01:27:47.000
<v Speaker 3>but it's an MMO and it literally has done the

1575
01:27:47.000 --> 01:27:48.960
<v Speaker 3>same thing the whole time.

1576
01:27:49.039 --> 01:27:52.399
<v Speaker 1>Well actually that's I guess that's another story, but that

1577
01:27:52.479 --> 01:27:55.640
<v Speaker 1>is a story, yeah, because they did completely redo fourteen,

1578
01:27:55.680 --> 01:27:58.560
<v Speaker 1>but the successful version of fourteen is just the same thing,

1579
01:27:58.840 --> 01:28:00.960
<v Speaker 1>and it builds off what I'll was already there, and

1580
01:28:01.000 --> 01:28:04.479
<v Speaker 1>I just think we see I'm glad. Ryaner pointed out, like, hey,

1581
01:28:04.720 --> 01:28:06.760
<v Speaker 1>this game changes a lot that might not be for you,

1582
01:28:07.319 --> 01:28:09.119
<v Speaker 1>but it is going to have a big impact and

1583
01:28:09.159 --> 01:28:14.239
<v Speaker 1>that's exactly what ten did, which I think is good. Yeah,

1584
01:28:14.439 --> 01:28:16.680
<v Speaker 1>I will say I do think that there is some

1585
01:28:16.720 --> 01:28:19.319
<v Speaker 1>of that reinvention. Like you said, it was iterative from

1586
01:28:19.359 --> 01:28:20.960
<v Speaker 1>one to two, from two to three to three to

1587
01:28:21.000 --> 01:28:24.000
<v Speaker 1>four to four to five, and it was. But it's

1588
01:28:25.159 --> 01:28:28.359
<v Speaker 1>they also, you know, tried to push the envelope, tried

1589
01:28:28.359 --> 01:28:31.600
<v Speaker 1>to push boundaries, you know, in the specific areas, though

1590
01:28:31.640 --> 01:28:34.760
<v Speaker 1>in specific areas it never changed everything at once, right right, well,

1591
01:28:34.760 --> 01:28:37.000
<v Speaker 1>And I think that's also the hardware is limiting too,

1592
01:28:37.239 --> 01:28:39.319
<v Speaker 1>right where you're like, okay, the nes how many times

1593
01:28:39.399 --> 01:28:42.439
<v Speaker 1>can you go back to the well and push boundaries sns? Yeah,

1594
01:28:42.479 --> 01:28:44.279
<v Speaker 1>you go back to the well, push boundaries. Right now

1595
01:28:44.279 --> 01:28:46.279
<v Speaker 1>You're like, well, now I've got streaming video, and now

1596
01:28:46.319 --> 01:28:50.119
<v Speaker 1>I've got streaming audio, and now I've got Internet, you know,

1597
01:28:50.199 --> 01:28:53.439
<v Speaker 1>like what can I do? The possibilities become gigantic and

1598
01:28:53.479 --> 01:28:55.600
<v Speaker 1>so then and that's where the creative restraints are so

1599
01:28:55.640 --> 01:28:58.720
<v Speaker 1>important for this series exactly exactly so I think I

1600
01:28:58.760 --> 01:29:01.840
<v Speaker 1>think for me, and like you say, I mean a

1601
01:29:01.880 --> 01:29:05.840
<v Speaker 1>lot of Zelda has mastered this, you know, uh operat

1602
01:29:05.880 --> 01:29:08.760
<v Speaker 1>of Time to Majora's Mask, Breath of the Wildest Tears

1603
01:29:08.760 --> 01:29:11.479
<v Speaker 1>of the Kingdom. Nintendo has been doing this. Hey, yeah, cool,

1604
01:29:11.560 --> 01:29:13.800
<v Speaker 1>let's take these assets and now that we have the assets,

1605
01:29:13.920 --> 01:29:16.760
<v Speaker 1>let's rebuild a new game, new mechanics on top of it.

1606
01:29:16.840 --> 01:29:21.800
<v Speaker 1>So that all makes sense to me. And obviously I

1607
01:29:21.880 --> 01:29:25.960
<v Speaker 1>think you can't go me bringing up this this epic

1608
01:29:26.319 --> 01:29:29.239
<v Speaker 1>triple a dev tent pole like seven eight year time.

1609
01:29:29.399 --> 01:29:30.600
<v Speaker 1>I don't think you can do that. I don't think

1610
01:29:30.600 --> 01:29:33.479
<v Speaker 1>that's sustainable. I don't think it's possible to you know, again,

1611
01:29:33.520 --> 01:29:36.880
<v Speaker 1>because the starfield, right, you can't start eight or nine

1612
01:29:37.000 --> 01:29:40.640
<v Speaker 1>years out and go We're gonna be revolutionarily ahead of

1613
01:29:40.680 --> 01:29:43.640
<v Speaker 1>the game in every single way right now. Okay, well

1614
01:29:43.680 --> 01:29:47.640
<v Speaker 1>ten years, ten years later, it's going to catch up

1615
01:29:47.640 --> 01:29:50.239
<v Speaker 1>with you or like, stuff that you thought was unbelievably

1616
01:29:50.279 --> 01:29:53.119
<v Speaker 1>revolutionary will be old news to ten years, or some

1617
01:29:53.159 --> 01:29:54.319
<v Speaker 1>of it will say, you know, it's going to be

1618
01:29:54.359 --> 01:29:56.279
<v Speaker 1>all over the place. You can't project out that far,

1619
01:29:56.359 --> 01:29:58.520
<v Speaker 1>you can't take that long. You can't keep an audience

1620
01:29:58.560 --> 01:30:02.479
<v Speaker 1>waiting that long. And yeah, I would love if we

1621
01:30:02.479 --> 01:30:06.560
<v Speaker 1>were on Final Fantasy twenty five at this point and

1622
01:30:06.760 --> 01:30:10.119
<v Speaker 1>everybody has their favorites, you know, and it's not just okay,

1623
01:30:10.159 --> 01:30:13.640
<v Speaker 1>what's your favorite? Is is it? Six? Seven, eight or nine, yeah,

1624
01:30:13.760 --> 01:30:15.319
<v Speaker 1>you know, and then you know, if you want to

1625
01:30:15.359 --> 01:30:17.880
<v Speaker 1>get really saucy, you can say four or five, right,

1626
01:30:18.000 --> 01:30:22.520
<v Speaker 1>like you know, like your best right. Yeah. So that's

1627
01:30:22.560 --> 01:30:24.239
<v Speaker 1>where I'm saying, like it would be cool, and then

1628
01:30:24.279 --> 01:30:26.520
<v Speaker 1>each one can play towards different audiences being play with

1629
01:30:26.520 --> 01:30:29.680
<v Speaker 1>different stuff. So like I would love to live in

1630
01:30:29.720 --> 01:30:31.560
<v Speaker 1>a world where it's still more like that. Maybe that's

1631
01:30:31.600 --> 01:30:35.960
<v Speaker 1>where we're going. Yeah, and maybe fourteen, you know, And

1632
01:30:36.000 --> 01:30:39.760
<v Speaker 1>I think for us, the price of investing in fourteen

1633
01:30:39.800 --> 01:30:42.359
<v Speaker 1>because there's so many great stories and so many things

1634
01:30:42.680 --> 01:30:46.479
<v Speaker 1>in Final Fantasy lore and Final Fantasy moments that fourteen

1635
01:30:46.479 --> 01:30:48.640
<v Speaker 1>officionados are like, you guys are missing out on all

1636
01:30:48.640 --> 01:30:50.760
<v Speaker 1>the best Final Fantasy of the last decade because you

1637
01:30:50.760 --> 01:30:53.119
<v Speaker 1>haven't been playing fourteen. It's like, all right, cool, well,

1638
01:30:53.119 --> 01:30:55.880
<v Speaker 1>I just need to sink four hundred hours into it

1639
01:30:55.920 --> 01:30:57.720
<v Speaker 1>to get none of it happens in the main story

1640
01:30:57.800 --> 01:31:01.199
<v Speaker 1>quest also, which is like yeah, like yeah, yea yeah yeah.

1641
01:31:01.800 --> 01:31:04.640
<v Speaker 1>So like it's that's the thing where it's like they've

1642
01:31:04.800 --> 01:31:07.439
<v Speaker 1>siloed off a bunch of that stuff in that online world,

1643
01:31:07.520 --> 01:31:10.600
<v Speaker 1>and then like if it has a persistent younger fan base,

1644
01:31:10.640 --> 01:31:13.079
<v Speaker 1>it's in fourteen and how many of them are going

1645
01:31:13.079 --> 01:31:16.600
<v Speaker 1>and playing the mainline stuff, I don't know. So it's

1646
01:31:16.680 --> 01:31:19.359
<v Speaker 1>they're they're in an odd situation and I wish they

1647
01:31:19.359 --> 01:31:21.399
<v Speaker 1>would get to you more it or if stuffing get.

1648
01:31:21.239 --> 01:31:24.479
<v Speaker 3>And like, it's not like Square doesn't do it. Octopath

1649
01:31:24.880 --> 01:31:28.159
<v Speaker 3>is hugely successful. It doesn't sell like and I from

1650
01:31:28.239 --> 01:31:32.439
<v Speaker 3>squares perspective, it only sells a million copies or whatever, like,

1651
01:31:32.520 --> 01:31:35.800
<v Speaker 3>still huge numbers, but it doesn't sell fifteen million like

1652
01:31:35.840 --> 01:31:40.000
<v Speaker 3>Falomanzi sixteen does. And so from a you know, monetary perspective,

1653
01:31:40.039 --> 01:31:45.640
<v Speaker 3>I know, Folowanzi fifteen like hugely problematic development cycle took

1654
01:31:45.680 --> 01:31:50.279
<v Speaker 3>forever to come out, right what seven years right between

1655
01:31:50.439 --> 01:31:54.680
<v Speaker 3>thirteen and fifteen, But it also made back its costs

1656
01:31:54.720 --> 01:31:56.960
<v Speaker 3>on a first day of sales, and so like from

1657
01:31:56.960 --> 01:31:59.359
<v Speaker 3>a business perspective, that's a success for the people who

1658
01:31:59.359 --> 01:32:02.680
<v Speaker 3>hold the pursonring at Squaresoft, even if it's the wrong

1659
01:32:02.800 --> 01:32:05.640
<v Speaker 3>lesson to take. You know, we see a lot of

1660
01:32:05.680 --> 01:32:08.880
<v Speaker 3>this iterative stuff at Square, which works really well. You know,

1661
01:32:09.279 --> 01:32:12.680
<v Speaker 3>life is strange as a Square game, right like, yes,

1662
01:32:13.319 --> 01:32:16.600
<v Speaker 3>and that's my recent example of iterative sort of like

1663
01:32:16.960 --> 01:32:21.880
<v Speaker 3>game development Octopath as well, like they do it, and

1664
01:32:21.920 --> 01:32:25.640
<v Speaker 3>I think that Final Fantasy's original strength when it was

1665
01:32:25.760 --> 01:32:29.560
<v Speaker 3>like when it was at its peak, was because of

1666
01:32:29.640 --> 01:32:34.920
<v Speaker 3>iterative design, not because of reinventing itself. And now we

1667
01:32:34.960 --> 01:32:37.039
<v Speaker 3>get into this place where every Final Fantasy has its

1668
01:32:37.039 --> 01:32:41.359
<v Speaker 3>own creative team and like lead visionary. You know the

1669
01:32:42.000 --> 01:32:45.920
<v Speaker 3>guy responsible for follan Fantasy fourteen's huge success, right Yoship,

1670
01:32:46.359 --> 01:32:49.600
<v Speaker 3>He led Phone Fantsay sixteen, and it didn't do anything

1671
01:32:49.640 --> 01:32:52.159
<v Speaker 3>that fan Fancay fourteen does well. And you get into

1672
01:32:52.159 --> 01:32:54.800
<v Speaker 3>that like Star Wars sequel trilogy issue, where you have

1673
01:32:54.880 --> 01:32:58.680
<v Speaker 3>a different vision at the top for every movie or

1674
01:32:58.720 --> 01:33:00.920
<v Speaker 3>every game, and then it just never cohesive and it

1675
01:33:00.960 --> 01:33:03.680
<v Speaker 3>doesn't feel like there's a through line of like this

1676
01:33:03.800 --> 01:33:07.520
<v Speaker 3>is what makes this a Final Fantasy. And I think

1677
01:33:07.520 --> 01:33:10.359
<v Speaker 3>that's just really problematic. And it all, in my opinion,

1678
01:33:10.399 --> 01:33:13.640
<v Speaker 3>started here in Folanzi ten, and I think bryaner Like

1679
01:33:14.039 --> 01:33:18.159
<v Speaker 3>does a good job of recognizing what the game does well,

1680
01:33:18.199 --> 01:33:21.600
<v Speaker 3>but also where some of its divisive elements, like the linearity.

1681
01:33:22.680 --> 01:33:28.279
<v Speaker 1>Really come into play. Yeah, so what do we think

1682
01:33:28.520 --> 01:33:31.319
<v Speaker 1>and actually should we talk about Justin's second opinion? I

1683
01:33:31.359 --> 01:33:35.680
<v Speaker 1>think we should since it's there, you know, do review

1684
01:33:35.720 --> 01:33:37.680
<v Speaker 1>the review and then not talk about this the second

1685
01:33:37.680 --> 01:33:40.920
<v Speaker 1>opinion here. It's from Justin. I was skeptical at the

1686
01:33:40.960 --> 01:33:43.520
<v Speaker 1>thought of another Final Fantasy. I've played on the US

1687
01:33:43.640 --> 01:33:45.920
<v Speaker 1>released games and they've all rocked the house, but my

1688
01:33:46.039 --> 01:33:50.039
<v Speaker 1>enthusiasm has been waning. Silly me. That's fascinating to me

1689
01:33:50.560 --> 01:33:55.560
<v Speaker 1>that after nine, you're a viewer at a major gaming magazine,

1690
01:33:55.600 --> 01:33:58.199
<v Speaker 1>you're like, maybe they don't need to make another Final Fantasy. Yeah,

1691
01:33:58.239 --> 01:34:01.560
<v Speaker 1>like nine fell that flat for you? Wow, Okay, but

1692
01:34:02.399 --> 01:34:04.319
<v Speaker 1>I guess he said they've all rocked the house. But

1693
01:34:04.359 --> 01:34:06.800
<v Speaker 1>my enthusiasm has been waiting, Like I've seen this enough.

1694
01:34:06.840 --> 01:34:09.119
<v Speaker 1>This is kind of what I was hinting at before, too, Right, Like,

1695
01:34:09.680 --> 01:34:12.800
<v Speaker 1>if you're thirty eight, when Final Fantasy nine comes out

1696
01:34:12.840 --> 01:34:15.479
<v Speaker 1>and then they're okay, cool, here's ten, you're like, Hey,

1697
01:34:16.039 --> 01:34:20.760
<v Speaker 1>maybe I don't want another variation on this formula, right, Yeah,

1698
01:34:20.800 --> 01:34:22.840
<v Speaker 1>this could be the greatest Final Fantasy, if not RPG,

1699
01:34:22.960 --> 01:34:24.560
<v Speaker 1>of all time. For once a game in the genre

1700
01:34:24.560 --> 01:34:26.720
<v Speaker 1>has a truly unique setup, no experience, and no weapon

1701
01:34:26.760 --> 01:34:29.600
<v Speaker 1>stats may seem sacriligious at first, but f F ten's

1702
01:34:29.600 --> 01:34:32.399
<v Speaker 1>sphere good and weapon customization put them to shame. Storytelling

1703
01:34:32.479 --> 01:34:35.600
<v Speaker 1>is vastly improved with the wealth of speech past, tense voiceovers,

1704
01:34:35.920 --> 01:34:38.840
<v Speaker 1>and shockingly superb cut scenes. However, things were a bit

1705
01:34:38.920 --> 01:34:43.399
<v Speaker 1>too linear. With apologies to DA three, I must say

1706
01:34:43.600 --> 01:34:45.439
<v Speaker 1>f F ten has some of the hottest women in

1707
01:34:45.520 --> 01:34:50.239
<v Speaker 1>video games. Parenthetically pathetic, but it must be said close

1708
01:34:50.319 --> 01:34:53.560
<v Speaker 1>for emphesis. Unlike writer, I find it refreshing that Titus

1709
01:34:53.640 --> 01:34:55.640
<v Speaker 1>is not the typical hero. It makes them that much

1710
01:34:55.640 --> 01:34:57.560
<v Speaker 1>more real. No other game will bring role playing to

1711
01:34:57.600 --> 01:35:00.000
<v Speaker 1>the masses like Final Fantasy ten pick it up, whoever

1712
01:35:00.119 --> 01:35:06.520
<v Speaker 1>you are justin also nine point seventy five. I it

1713
01:35:06.680 --> 01:35:10.760
<v Speaker 1>just kind of stupidly endearing to me. It's like, look,

1714
01:35:11.159 --> 01:35:14.960
<v Speaker 1>I know this is pathetic for me to say, I

1715
01:35:15.000 --> 01:35:17.319
<v Speaker 1>have to say it anyway. He calls himself out on it,

1716
01:35:18.399 --> 01:35:23.000
<v Speaker 1>like and so, but but overall like yeah, cool, Like hey,

1717
01:35:23.039 --> 01:35:25.760
<v Speaker 1>this totally blew away the old formula and I love that.

1718
01:35:25.840 --> 01:35:29.840
<v Speaker 1>Ye's great and so like, okay, that that's cool. But

1719
01:35:29.880 --> 01:35:31.640
<v Speaker 1>the thing is here, the other No other game will

1720
01:35:31.680 --> 01:35:34.640
<v Speaker 1>bring role playing to the masses like Final Fantasy X.

1721
01:35:35.159 --> 01:35:36.960
<v Speaker 1>But this is something that's been itching in the back

1722
01:35:37.000 --> 01:35:39.000
<v Speaker 1>of my mind. Like part of the problem with the

1723
01:35:39.039 --> 01:35:43.199
<v Speaker 1>linearity is you this is the least role playing that

1724
01:35:43.279 --> 01:35:46.319
<v Speaker 1>you get to do. You're not tightest. Titus is tightest

1725
01:35:46.319 --> 01:35:49.239
<v Speaker 1>because he's talking and there's his voice. You're not Waka,

1726
01:35:49.279 --> 01:35:52.279
<v Speaker 1>you're not Lulu, You're you're not any of these characters

1727
01:35:52.720 --> 01:35:55.279
<v Speaker 1>because they're all talking, right, and you're watching it, so

1728
01:35:55.840 --> 01:35:58.680
<v Speaker 1>the role playing, and you don't get as many choices

1729
01:35:58.720 --> 01:36:01.960
<v Speaker 1>to like how are you playing these characters? Right, and

1730
01:36:02.119 --> 01:36:03.439
<v Speaker 1>some of the things that people talk about with like

1731
01:36:03.479 --> 01:36:06.600
<v Speaker 1>Red Dead two, where you're like, yeah, cool, I have

1732
01:36:06.680 --> 01:36:10.720
<v Speaker 1>this unbelievable amount of agency and freedom and nonlinearity and

1733
01:36:10.720 --> 01:36:12.680
<v Speaker 1>I can do whatever, and then I get in a

1734
01:36:12.720 --> 01:36:15.319
<v Speaker 1>cut scene, Oh and here's some guy who is not

1735
01:36:15.439 --> 01:36:18.560
<v Speaker 1>acting or talking or making choices like I've been making.

1736
01:36:18.439 --> 01:36:23.000
<v Speaker 3>As aresp my criticism GTA four, right, Like that's what

1737
01:36:23.039 --> 01:36:25.479
<v Speaker 3>I had to do. I didn't have agency in the

1738
01:36:25.520 --> 01:36:27.399
<v Speaker 3>world because I had to play through missions in a

1739
01:36:27.399 --> 01:36:29.560
<v Speaker 3>certain way that didn't match what I thought the character

1740
01:36:29.600 --> 01:36:33.800
<v Speaker 3>should be. Yes, And I think, like the thing that

1741
01:36:33.840 --> 01:36:37.800
<v Speaker 3>frustrates me about especially like Justin's second opinion, but also

1742
01:36:38.199 --> 01:36:41.560
<v Speaker 3>in Reiner's review as well, is they keep criticizing it

1743
01:36:41.600 --> 01:36:46.600
<v Speaker 3>for being linear narratively and structurally, but then like Justin's

1744
01:36:46.640 --> 01:36:51.840
<v Speaker 3>like Glazing the Sphere Grid, which is super linear, right,

1745
01:36:52.039 --> 01:36:56.239
<v Speaker 3>Like and weapon customization is like pretty simple, it's not. Yeah,

1746
01:36:56.279 --> 01:36:58.800
<v Speaker 3>like Fonanzi nine had the same thing where you kind

1747
01:36:58.800 --> 01:37:00.800
<v Speaker 3>of like it's not the same aim, but you like

1748
01:37:01.479 --> 01:37:04.279
<v Speaker 3>combine weapons and items to like make new items. But

1749
01:37:04.439 --> 01:37:09.439
<v Speaker 3>like weapon customization in ten doesn't really have a huge impact.

1750
01:37:09.560 --> 01:37:11.800
<v Speaker 3>And then the sphere Gorid is linear until you get

1751
01:37:11.800 --> 01:37:15.960
<v Speaker 3>into there's the international edition that creates nonlinear sphere grid,

1752
01:37:16.039 --> 01:37:18.039
<v Speaker 3>so everybody's like Camari. They start at the middle and

1753
01:37:18.079 --> 01:37:19.960
<v Speaker 3>you could make Titus of Black Mage and you could

1754
01:37:19.960 --> 01:37:22.520
<v Speaker 3>make or On like a White Mage and stuff like that,

1755
01:37:22.560 --> 01:37:23.720
<v Speaker 3>which is cool, but that's not.

1756
01:37:23.720 --> 01:37:24.880
<v Speaker 1>The game they're reviewing here.

1757
01:37:25.560 --> 01:37:28.039
<v Speaker 3>The same thing happened with twelve that it had the

1758
01:37:28.359 --> 01:37:31.720
<v Speaker 3>license board and it was quite linear in the original release,

1759
01:37:31.800 --> 01:37:37.520
<v Speaker 3>and then the international release had like nonlinear almost like

1760
01:37:37.520 --> 01:37:39.199
<v Speaker 3>a job system, and it got way better.

1761
01:37:39.960 --> 01:37:41.159
<v Speaker 1>So like you can't say.

1762
01:37:41.039 --> 01:37:43.319
<v Speaker 3>The stories to linear, but I love the sphere grid

1763
01:37:43.560 --> 01:37:47.439
<v Speaker 3>when the sphere grid is essentially super linear too until

1764
01:37:47.479 --> 01:37:49.119
<v Speaker 3>the very end, when you can like hop around and

1765
01:37:49.159 --> 01:37:53.479
<v Speaker 3>customize a little bit, or you build super inefficiently and

1766
01:37:53.560 --> 01:37:57.880
<v Speaker 3>try to get your characters into like different classes early,

1767
01:37:58.159 --> 01:38:02.479
<v Speaker 3>but like that's just gonna hobble you in the game,

1768
01:38:02.479 --> 01:38:05.239
<v Speaker 3>you're not. You can't really do that. It's not realistic,

1769
01:38:05.600 --> 01:38:07.439
<v Speaker 3>and so like you can't have both. You can't say

1770
01:38:07.439 --> 01:38:10.039
<v Speaker 3>it's too linear in the story, but then kind of

1771
01:38:10.039 --> 01:38:12.680
<v Speaker 3>glaze a system that of character building that's just as

1772
01:38:12.680 --> 01:38:13.760
<v Speaker 3>linear as anything else.

1773
01:38:15.760 --> 01:38:18.279
<v Speaker 1>All right, should we review it? Let's do it. What

1774
01:38:18.319 --> 01:38:21.119
<v Speaker 1>do you think, Ty? What do you give? Reiner and

1775
01:38:21.600 --> 01:38:25.640
<v Speaker 1>Justin's review of Final Fantasy X. Yeah, we'll got a

1776
01:38:25.640 --> 01:38:28.560
<v Speaker 1>two page spread, eases up the whole two pages, A

1777
01:38:28.640 --> 01:38:31.439
<v Speaker 1>bunch of great screenshots, and it's kind of a mix

1778
01:38:31.760 --> 01:38:34.600
<v Speaker 1>of like iconic moments. I think they're well framed and

1779
01:38:34.600 --> 01:38:37.520
<v Speaker 1>well cropped, well selected. Right, you get a taste of

1780
01:38:37.560 --> 01:38:40.520
<v Speaker 1>most of the characters, some of the big monster design

1781
01:38:40.640 --> 01:38:45.199
<v Speaker 1>is super super cool. And then the text is not

1782
01:38:45.279 --> 01:38:47.680
<v Speaker 1>a ton of text, but it's really well written. It

1783
01:38:47.720 --> 01:38:51.960
<v Speaker 1>covers all the bases, and I think it properly frames

1784
01:38:52.359 --> 01:38:55.520
<v Speaker 1>the game in the history of the franchise and acknowledges

1785
01:38:55.600 --> 01:38:58.520
<v Speaker 1>what people might want in the expectations, acknowledges where it

1786
01:38:58.600 --> 01:39:01.760
<v Speaker 1>varies from that, and then goes hey, like, but whether

1787
01:39:01.800 --> 01:39:04.920
<v Speaker 1>this is to your taste or is not, it's undeniably

1788
01:39:05.199 --> 01:39:08.920
<v Speaker 1>just an incredible achievement in terms of development and production

1789
01:39:09.159 --> 01:39:13.840
<v Speaker 1>and putting the money on the screen, right, And I

1790
01:39:14.039 --> 01:39:17.600
<v Speaker 1>think that's right. And the second opinion, like, I agree

1791
01:39:17.680 --> 01:39:21.560
<v Speaker 1>with it less in terms of oh do I think

1792
01:39:21.600 --> 01:39:25.720
<v Speaker 1>it's it's in line with my taste, but it is

1793
01:39:26.560 --> 01:39:29.880
<v Speaker 1>I think it all it's a more emotional and more

1794
01:39:31.600 --> 01:39:35.119
<v Speaker 1>it's a useful second opinion, right, because it's it's probably

1795
01:39:35.199 --> 01:39:38.600
<v Speaker 1>less thoughtful, more emotional and I think reflective of what

1796
01:39:38.760 --> 01:39:41.800
<v Speaker 1>a lot of more casual and I'm trying I'm literally

1797
01:39:41.840 --> 01:39:45.319
<v Speaker 1>not using that as a derogatory term, but like what

1798
01:39:45.359 --> 01:39:49.159
<v Speaker 1>it's like, this brings role playing to the masses. You know,

1799
01:39:49.159 --> 01:39:51.800
<v Speaker 1>if you weren't already on board or you're younger, and

1800
01:39:51.840 --> 01:39:54.680
<v Speaker 1>you're like, what's Final Fantasy about? Right, Like a Final

1801
01:39:54.680 --> 01:39:59.199
<v Speaker 1>Fantasy seven broke RPGs out to the masses. Final Fantasy

1802
01:39:59.239 --> 01:40:02.159
<v Speaker 1>ten was just simply a mega triple A game with

1803
01:40:02.279 --> 01:40:05.439
<v Speaker 1>all of the anticipation and then bam, it blasted everything

1804
01:40:05.439 --> 01:40:07.760
<v Speaker 1>out of the water. So it's like, you know, nine,

1805
01:40:07.880 --> 01:40:11.000
<v Speaker 1>I love nine. It may be my favorite of the series,

1806
01:40:12.000 --> 01:40:15.279
<v Speaker 1>but also it slow rolls you at the beginning. You

1807
01:40:15.319 --> 01:40:19.000
<v Speaker 1>know you're not getting the big gosh, wow, oh man,

1808
01:40:19.039 --> 01:40:21.319
<v Speaker 1>I'm playing the hottest PlayStation two game. Of the year,

1809
01:40:21.960 --> 01:40:26.960
<v Speaker 1>you know, like and ten does ten gives you? This

1810
01:40:27.000 --> 01:40:30.720
<v Speaker 1>is a Triple A game, This is a major revolutionary title.

1811
01:40:30.840 --> 01:40:33.600
<v Speaker 1>It's doing things nothing's ever done. Yeah, and you're gonna

1812
01:40:33.600 --> 01:40:35.920
<v Speaker 1>be like Jah on the floor the whole time, even

1813
01:40:36.000 --> 01:40:39.279
<v Speaker 1>if you don't like digging into systems and numbers, and

1814
01:40:39.399 --> 01:40:41.920
<v Speaker 1>you don't enjoy wandering around on a map, and you

1815
01:40:42.000 --> 01:40:45.399
<v Speaker 1>don't get that same rush of role playing and fantasy

1816
01:40:45.159 --> 01:40:49.359
<v Speaker 1>that that nerds like, every person who likes video games

1817
01:40:49.720 --> 01:40:54.600
<v Speaker 1>will like this for the most part. Yeah, So I'm

1818
01:40:54.680 --> 01:40:59.960
<v Speaker 1>gonna give this review. We've been scoring high lately, we have. Yeah,

1819
01:41:00.079 --> 01:41:04.319
<v Speaker 1>And I think this is partly partly due to how

1820
01:41:04.600 --> 01:41:07.600
<v Speaker 1>magazines have grown up since nineteen ninety five. We're in

1821
01:41:07.600 --> 01:41:11.279
<v Speaker 1>two thousand and two. Right, there's a lot less you know,

1822
01:41:11.880 --> 01:41:16.680
<v Speaker 1>amateurist writing. There's a lot less you know, one reviewer

1823
01:41:16.760 --> 01:41:19.840
<v Speaker 1>going off on a tangent. Especially for Triple A releases

1824
01:41:19.880 --> 01:41:22.560
<v Speaker 1>like this, We're getting a lot more panels, We're getting

1825
01:41:22.560 --> 01:41:24.479
<v Speaker 1>a lot more thoughtful and a lot more considered. And

1826
01:41:24.520 --> 01:41:30.079
<v Speaker 1>also these magazines are also explicitly or not more behold

1827
01:41:30.079 --> 01:41:31.199
<v Speaker 1>in two corporate interests.

1828
01:41:31.279 --> 01:41:31.479
<v Speaker 2>Yeah.

1829
01:41:31.560 --> 01:41:35.239
<v Speaker 1>Right, there's more money in the magazines. There's more advertising

1830
01:41:35.239 --> 01:41:39.199
<v Speaker 1>in the magazines. There are either official ties or unofficial

1831
01:41:39.239 --> 01:41:42.960
<v Speaker 1>ties to the retail sales of the game, and they're

1832
01:41:43.520 --> 01:41:47.199
<v Speaker 1>more a part of the pr apparatus than they were

1833
01:41:47.199 --> 01:41:49.520
<v Speaker 1>in nineteen ninety five. Right, So, like there's a certain

1834
01:41:49.520 --> 01:41:52.399
<v Speaker 1>minimum standard that's got to be held, and this holds it.

1835
01:41:52.439 --> 01:41:56.680
<v Speaker 1>So I'm probably gonna give this eight point seventy five

1836
01:41:56.880 --> 01:42:00.920
<v Speaker 1>blitz balls out of ten, eight points seven five bliss

1837
01:42:00.960 --> 01:42:03.600
<v Speaker 1>balls out of ten. I think I think I'm coming

1838
01:42:03.640 --> 01:42:07.479
<v Speaker 1>in just a little bit lower than you, admitting.

1839
01:42:07.000 --> 01:42:10.640
<v Speaker 3>Though that that's because of also like subjective reasons for that.

1840
01:42:11.479 --> 01:42:15.920
<v Speaker 3>I think that I like that Ryaner recognizes some of

1841
01:42:15.960 --> 01:42:21.399
<v Speaker 3>the changes that have been you know, that in hindsight,

1842
01:42:21.800 --> 01:42:25.680
<v Speaker 3>were negatives for the series. But I do think that

1843
01:42:25.880 --> 01:42:29.840
<v Speaker 3>he did so in a way that recognized, you know,

1844
01:42:30.119 --> 01:42:32.800
<v Speaker 3>also with hindsight, the impact that this game would have

1845
01:42:33.159 --> 01:42:36.520
<v Speaker 3>on players and new players. Like I recognize that I'm

1846
01:42:36.880 --> 01:42:41.039
<v Speaker 3>the outlier in my opinion here, but I also you know,

1847
01:42:42.840 --> 01:42:46.680
<v Speaker 3>I feel like, without necessarily, I feel like, without necessarily

1848
01:42:46.760 --> 01:42:49.600
<v Speaker 3>questioning why the game needed to change its formula so

1849
01:42:49.720 --> 01:42:52.119
<v Speaker 3>much and how and why that might have been to

1850
01:42:52.199 --> 01:42:55.079
<v Speaker 3>appeal to casual users, I would have liked to have

1851
01:42:55.119 --> 01:42:56.960
<v Speaker 3>seen maybe a little bit more of like hey why

1852
01:42:56.960 --> 01:43:00.279
<v Speaker 3>did they do this? Not just like a value witch

1853
01:43:00.279 --> 01:43:03.600
<v Speaker 3>of like hey this changed a lot and.

1854
01:43:03.720 --> 01:43:07.159
<v Speaker 1>It's really cool. But it's all very subjective. I get that.

1855
01:43:08.479 --> 01:43:10.279
<v Speaker 3>So I'm gonna come in I think a little bit

1856
01:43:10.439 --> 01:43:13.640
<v Speaker 3>lower than you just with a straight eight out of

1857
01:43:14.199 --> 01:43:18.600
<v Speaker 3>eight blitz balls out of ten, I think, I'll be honest.

1858
01:43:18.720 --> 01:43:21.479
<v Speaker 3>Justin's like second opinion brings it probably down a little

1859
01:43:21.520 --> 01:43:25.279
<v Speaker 3>bit because I think there's just some contradictory stuff in there.

1860
01:43:25.399 --> 01:43:28.640
<v Speaker 3>I think Ryaner is a little more spot on, and

1861
01:43:28.720 --> 01:43:31.439
<v Speaker 3>like I said, I agree with him, especially objectively, even.

1862
01:43:31.319 --> 01:43:34.760
<v Speaker 1>If not subjectively in how he shared the game. Yeah. Sure,

1863
01:43:35.119 --> 01:43:37.880
<v Speaker 1>and I would like it'd be cool if we had

1864
01:43:37.920 --> 01:43:40.680
<v Speaker 1>a little more text also for some of these, especially

1865
01:43:40.680 --> 01:43:44.039
<v Speaker 1>for a cover review. Yeah, we've seen other magazines at

1866
01:43:44.039 --> 01:43:46.760
<v Speaker 1>this time are giving three pages. Yeah you know, or

1867
01:43:47.039 --> 01:43:49.760
<v Speaker 1>there's no strategy your tips, which again.

1868
01:43:49.640 --> 01:43:52.720
<v Speaker 3>Is sorry, there is strategy though, and so like if

1869
01:43:52.760 --> 01:43:55.319
<v Speaker 3>we continue on, there's a huge strategy guide.

1870
01:43:55.760 --> 01:44:00.159
<v Speaker 1>Oh oh okay, okay, right, so like like a that

1871
01:44:00.199 --> 01:44:03.920
<v Speaker 1>makes sense, yeah, going through like basically the whole game

1872
01:44:04.800 --> 01:44:07.920
<v Speaker 1>as well. Geez, so like Gigantic and that's where that

1873
01:44:07.960 --> 01:44:12.359
<v Speaker 1>access comes from like I'm not even saying I like

1874
01:44:12.600 --> 01:44:14.319
<v Speaker 1>I don't even say I like that. That's not even

1875
01:44:14.359 --> 01:44:16.520
<v Speaker 1>necessarily a positive for me, but it is something I

1876
01:44:16.520 --> 01:44:19.319
<v Speaker 1>was just noting, Like, yeah, if you're doing a cover review,

1877
01:44:19.960 --> 01:44:22.720
<v Speaker 1>other magazines at this point are giving even more than

1878
01:44:22.760 --> 01:44:25.560
<v Speaker 1>a two page spread, and they are going through page

1879
01:44:25.880 --> 01:44:28.279
<v Speaker 1>that they used for just key RT Oh it's just

1880
01:44:28.319 --> 01:44:30.680
<v Speaker 1>the Heart and the Month Game of the Month award.

1881
01:44:30.720 --> 01:44:34.079
<v Speaker 3>Yeah, okay, so and like just I think that what's

1882
01:44:34.119 --> 01:44:36.760
<v Speaker 3>interesting too is, like I talk about context and wanting

1883
01:44:36.760 --> 01:44:39.640
<v Speaker 3>to understand context here. They did do that feature on

1884
01:44:39.680 --> 01:44:41.920
<v Speaker 3>the game with the hero and Obuzaka Gucci stuff with

1885
01:44:41.960 --> 01:44:45.960
<v Speaker 3>the development team interview, but they just didn't like link

1886
01:44:46.000 --> 01:44:49.119
<v Speaker 3>it all together. And that probably comes back to the

1887
01:44:49.119 --> 01:44:50.760
<v Speaker 3>fact that, like at the end of the day, Game

1888
01:44:50.800 --> 01:44:54.439
<v Speaker 3>Informer was trying to sell video games, right their parent

1889
01:44:54.479 --> 01:44:56.800
<v Speaker 3>company one of them to sell video games. I don't

1890
01:44:56.800 --> 01:44:59.600
<v Speaker 3>think the staff writers weren't necessarily doing that, but that

1891
01:44:59.680 --> 01:45:03.359
<v Speaker 3>was all the purpose was not necessarily to provide like

1892
01:45:03.880 --> 01:45:06.319
<v Speaker 3>high level cultural criticism.

1893
01:45:07.600 --> 01:45:10.439
<v Speaker 1>Yeah. I mean by this era, that's probably changed a

1894
01:45:10.439 --> 01:45:14.119
<v Speaker 1>little bit or is changing, right, but it's yeah, it's

1895
01:45:14.119 --> 01:45:16.479
<v Speaker 1>something that's always in the back of your mind. Yeah,

1896
01:45:16.520 --> 01:45:20.479
<v Speaker 1>totally all right. That is our review of Game Informers

1897
01:45:20.560 --> 01:45:22.920
<v Speaker 1>review of Final Fantasy ten. Did we get it right?

1898
01:45:23.279 --> 01:45:26.880
<v Speaker 1>Leave a review review, Leave our review a review at

1899
01:45:26.880 --> 01:45:29.159
<v Speaker 1>Apple Podcasts, posted as a comment on YouTube, and we

1900
01:45:29.159 --> 01:45:32.079
<v Speaker 1>will read the best ones on air. Hey, go ahead

1901
01:45:32.119 --> 01:45:33.960
<v Speaker 1>and pass the show around to all your friends. Look,

1902
01:45:33.960 --> 01:45:36.159
<v Speaker 1>it's third grade and we're on the playground. Shout us

1903
01:45:36.159 --> 01:45:40.119
<v Speaker 1>out on blue Sky at Funfactor pod dot com, everywhere

1904
01:45:40.119 --> 01:45:43.079
<v Speaker 1>else at fun Factor Pod Special. Thanks as always to

1905
01:45:43.119 --> 01:45:45.960
<v Speaker 1>Millennium Felk for all our amazing original music. Check out

1906
01:45:45.960 --> 01:45:48.399
<v Speaker 1>his work and it's incredible Windows ninety five website at

1907
01:45:48.399 --> 01:45:52.520
<v Speaker 1>Millennium fa lck dot com. Unlike these old magazines, you

1908
01:45:52.560 --> 01:45:54.560
<v Speaker 1>won't have to wait a whole month for your next installment.

1909
01:45:54.640 --> 01:45:57.960
<v Speaker 1>We drop new episodes every two weeks, So go to

1910
01:45:58.039 --> 01:46:01.520
<v Speaker 1>Funfactor pod dot com to follow our your podcastch er choice,

1911
01:46:01.800 --> 01:46:04.479
<v Speaker 1>Please consider becoming a member of fun Factor Ultra, our

1912
01:46:04.479 --> 01:46:08.079
<v Speaker 1>premium tiers that unlock ad free episodes, bonus episodes, and

1913
01:46:08.439 --> 01:46:12.119
<v Speaker 1>members only channel of our discord where we dropped the

1914
01:46:12.159 --> 01:46:16.399
<v Speaker 1>super secret links to live recording sessions of these episodes.

1915
01:46:16.600 --> 01:46:19.439
<v Speaker 1>Just like our friends joined us today in check and

1916
01:46:19.560 --> 01:46:22.479
<v Speaker 1>members talking with us, adding comments and we, you know,

1917
01:46:22.640 --> 01:46:24.880
<v Speaker 1>mix it up on air, which is super cool. We'll

1918
01:46:24.920 --> 01:46:27.199
<v Speaker 1>just go to fun Factor pod dot com. I promise

1919
01:46:27.600 --> 01:46:29.399
<v Speaker 1>we'll not miss the sign up with you on our

1920
01:46:29.399 --> 01:46:32.239
<v Speaker 1>whole page. If you do, you and we will have

1921
01:46:32.279 --> 01:46:34.239
<v Speaker 1>a maximum score in fun Factor.

1922
01:46:50.680 --> 01:46:54.479
<v Speaker 4>Well I went to the wrong magazine. What happened? That

1923
01:46:54.640 --> 01:47:00.199
<v Speaker 4>wasn't that wasn't helpful? Oh my gosh, one second, no,

1924
01:47:00.319 --> 01:47:01.159
<v Speaker 4>it just crashed.

1925
01:47:03.079 --> 01:47:09.439
<v Speaker 1>Oh dear. Every like reader has its own like problem

1926
01:47:09.640 --> 01:47:15.319
<v Speaker 1>especial quicks, specially delightful exactly. Uh So, like this one

1927
01:47:15.319 --> 01:47:18.079
<v Speaker 1>that I use is called yak Reader. It's fabulous, except

1928
01:47:18.119 --> 01:47:22.399
<v Speaker 1>it will let me change magazines like I don't want

1929
01:47:22.439 --> 01:47:24.479
<v Speaker 1>to like if I'm in the middle of a magazine

1930
01:47:24.840 --> 01:47:27.119
<v Speaker 1>in the reader, like I don't want to go to

1931
01:47:27.159 --> 01:47:30.039
<v Speaker 1>the previous issue. Guys like yeah, the last one I tried.

1932
01:47:30.439 --> 01:47:33.000
<v Speaker 1>It'll scroll to the next one in your collection. Yeah,

1933
01:47:33.000 --> 01:47:35.680
<v Speaker 1>because it's built for comic book like the actual comic

1934
01:47:35.920 --> 01:47:38.439
<v Speaker 1>reader format, right, yeah, And so it's like scrolling is

1935
01:47:38.479 --> 01:47:40.760
<v Speaker 1>if I quick like zip the scroll wheel, which I

1936
01:47:40.800 --> 01:47:42.920
<v Speaker 1>like to use on my track, and it just zips

1937
01:47:42.920 --> 01:47:46.399
<v Speaker 1>past the last patient onto the next essue like whoaha, no, no, no, no, no, no,

1938
01:47:46.560 --> 01:47:48.520
<v Speaker 1>back back back back back, back, back back back. Uh.

1939
01:47:48.680 --> 01:47:51.119
<v Speaker 1>And that's the same. This yak reader is fabulous, it's

1940
01:47:51.119 --> 01:47:54.399
<v Speaker 1>so good. Uh, but it is also made for manga

1941
01:47:54.600 --> 01:47:59.560
<v Speaker 1>and comics, not magazines. And so yeah, like, so we

1942
01:48:00.479 --> 01:48:07.520
<v Speaker 1>I did it again? Stop doing that okay. Ah, it's

1943
01:48:07.600 --> 01:48:09.520
<v Speaker 1>like when I click on the edges, I try to

1944
01:48:09.560 --> 01:48:11.640
<v Speaker 1>turn that off to Okay, I will stop using my

1945
01:48:11.680 --> 01:48:16.720
<v Speaker 1>mouse for to share this, Okay, at least it's not

1946
01:48:17.079 --> 01:48:18.399
<v Speaker 1>crashing my.

1947
01:48:19.279 --> 01:48:28.600
<v Speaker 3>Riverside stream like last time. Okay, so screen share, yes,

1948
01:48:28.960 --> 01:48:31.199
<v Speaker 3>and then I will just so ty, you will have

1949
01:48:31.239 --> 01:48:33.399
<v Speaker 3>to remove my my clickies. I gotta I've got a

1950
01:48:33.439 --> 01:48:36.359
<v Speaker 3>clickie keyboard, but I'll try to click.

1951
01:48:36.079 --> 01:48:40.560
<v Speaker 1>And then talk. Cool. Okay, there we go, it's back.

1952
01:48:41.640 --> 01:48:49.840
<v Speaker 1>Hey hey, okay, so click in the middle. So where

1953
01:48:49.840 --> 01:48:56.920
<v Speaker 1>were we? Uh some metroid art that's not very metroidy

1954
01:48:57.640 --> 01:49:02.680
<v Speaker 1>ah yeah, some more and I don't recognize and.

1955
01:49:02.680 --> 01:49:06.560
<v Speaker 3>Uh, next up is the review, so we're done with.

1956
01:49:07.439 --> 01:49:09.920
<v Speaker 1>Yeah, we actually do. I'll do a throw. We actually

1957
01:49:09.960 --> 01:49:14.319
<v Speaker 1>do have a review to read, so, uh I can

1958
01:49:14.359 --> 01:49:16.279
<v Speaker 1>I can throw to break and then we can do

1959
01:49:16.399 --> 01:49:19.920
<v Speaker 1>the read the review. Yeah, sure, like an Apple podcast

1960
01:49:19.920 --> 01:49:22.159
<v Speaker 1>review of us? Oh nice? Okay, cool?

1961
01:49:22.239 --> 01:49:22.560
<v Speaker 2>All right?

1962
01:49:22.560 --> 01:49:32.239
<v Speaker 1>Cool? I think I think ten for me. Sure. With

1963
01:49:32.359 --> 01:49:36.359
<v Speaker 1>each fiddlesticks, I was reading it from your script at first.

1964
01:49:36.399 --> 01:49:38.199
<v Speaker 1>Then I wanted to make sure because there's yeah, there's

1965
01:49:38.239 --> 01:49:41.239
<v Speaker 1>a missing and improve. It just improved, and I was like,

1966
01:49:41.239 --> 01:49:43.199
<v Speaker 1>hold on, is that. Oh yeah. I did try to

1967
01:49:43.199 --> 01:49:46.399
<v Speaker 1>go through and clean it up because it was kind

1968
01:49:46.399 --> 01:49:49.079
<v Speaker 1>of worries, and then I went ahead and like, okay,

1969
01:49:49.119 --> 01:49:50.680
<v Speaker 1>now I tried to blow it up in the reader

1970
01:49:50.680 --> 01:49:53.520
<v Speaker 1>and I a screw myself. Okay,
