Speaker 1: In a secluded world where magic and industry compete, the
veil between life and death grows thin. A cold wind
whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends. Hi.
Speaker 2: I'm Cassie Lang.
Speaker 3: I'll be playing Penelope Waters, the human Aquium architect.
Speaker 4: And I'm Tim. I play Dravin, our phantom rogue. He's
a Dwarf.
Speaker 2: I'm Cameron. I play a Marvell Glendall. She is a
half alf Guard.
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Speaker 1: All right, and with that, let's continue our parted bail adventure.
Oh okay, so just quickly, you woke up last time
in Genesa's house after she had kind of harbored you
for the night, and in the morning you stumbled upon
her frozen solid in her bed, So we will start
from there.
Speaker 5: Yeah, what do we do, Travin, I don't know.
Speaker 4: I didn't know this was a thing that I'm at
a loss. I can't believe it's this bad here. And
I don't know if herbie and frozen is on account
of us or it's dangerous. I don't think we should
be here for long.
Speaker 1: No, but.
Speaker 3: Do we have enough information yet?
Speaker 4: Or probably not?
Speaker 1: How about all of you give me a perception? Show now?
Speaker 2: Lovely?
Speaker 4: Oh? Nice? Hey? Mine was pretty good too.
Speaker 1: Mine is twenty twenty one. Let's twenty two, twenty two?
Speaker 4: And what twenty one? Oh my gosh, okay, all of you?
Speaker 1: All of you in in Genessa's.
Speaker 2: Room ones right now.
Speaker 1: So you're in her room, You're looking at You're like,
what the crap? And suddenly you hear a shaking at
the front door. What do you do?
Speaker 2: How far are we as the front door grinning her.
Speaker 1: Further on down the house. Yeah, it's not too far.
It's not a huge house. Give me a stop check
we need to.
Speaker 6: Have or like leave like the okay, not.
Speaker 4: Bad, I rolled the two, but that's still a twelve
twelve okay, I don't know.
Speaker 7: Still, yeah, phantom rogue, right, okay, okay, so you all scatter,
tell me where you hide.
Speaker 2: Were in her room?
Speaker 1: Yeah, you're in her room.
Speaker 2: Wardrobe the wardrobe, I was gonna say closet, but a wardrobe?
Is there a closet?
Speaker 1: Yeah? Probably? Okay, all right. So so there's a few
more aggressive bangs at the door, and you hear the
door blow off of It's like blow open, right, And
suddenly two gruff voices come into the house, to two
very dwarfish voices, and you hear a hear one of
them say as they walk into the room, like, oh, yeah,
she's here, just as they said she'd be, And to
which a one with a bit of a softer voice says, so,
what how did this happen? He's like, well, she was
speaking out against Progast, she was cursed by one of
the clerics. Now they sent us here to clean her up.
Where's she going? Obviously to Vortar like all the rest
of them. I think there's a conversion hall meeting today
and there will probably be some more that go with her.
Speaker 2: I'm holding my breath so hard right now.
Speaker 1: Okay, okay, holding your breath as you hear them begin
to like like pick her up and get her out
of the bed, right And as they're doing so, they
begin to talk about how everything is in motion right now,
like that everything's kind of chaotic. They talk about how
the timeline has been moved up due to some fancy
detectives throwing that crime lord in Metaclaud. And now apparently
er Is is saying that the attack needs to happen sooner.
Speaker 4: Okay, okay, And.
Speaker 1: With that they trump out of the house.
Speaker 3: Can I get a view of them from my hiding
place under the bed.
Speaker 1: From your hiding place, so you'd be able to see
their boots?
Speaker 4: Right?
Speaker 1: They look like typical dwarven men. There's nothing particularly special
about these two.
Speaker 3: Okay, just a couple of generic dwarf dudes.
Speaker 2: Okay.
Speaker 4: Sorry. Did they say that the body was probably going
to war or pro Gust which wartar Okay? Sorry?
Speaker 2: Wait they spoke out against pro Gast.
Speaker 1: Yeah, she spoke out against Progast.
Speaker 2: I wrote war.
Speaker 1: Maybe maybe I said the wrong thing she spoke out against.
Speaker 2: So it's behind as I was writing.
Speaker 1: And a cleric cursed her. Yes, and now they're taking
her to They said, there's a conversion hall meeting today,
she'll go with there's probably going to be more and uh,
she'll go with the rest of them.
Speaker 3: Okay, Okay, they're out now, they're gone.
Speaker 1: Yes, they leave the house, the door wide.
Speaker 2: Open, they leave the door open. Well, they broke the
door down, how would they close it again?
Speaker 3: Right?
Speaker 2: Yeah?
Speaker 4: Okay, all right, we're in the bedroom right now.
Speaker 1: Yeah, you're all.
Speaker 4: Yeah, slowly come out of the hiding.
Speaker 8: Yeah, okay, Phil slightly better knowing that it wasn't us
that caused her being frozen.
Speaker 1: Just just slightly better, just a little bit.
Speaker 2: It's still awful. Yeah, Well it means that I was
worried someone knew we were here.
Speaker 4: Yeah, so.
Speaker 2: They don't know yet hopefully. Yeah.
Speaker 4: Okay, that bit about moving the attack up up.
Speaker 2: Because of us, that one is because of.
Speaker 4: Us, That doesn't sound good. I think we need to
learn more about that if we can, to see if
we can discover when that timeline is, and maybe more
about what this attack is so we can tell somebody
about it. Okay, Yeah, do you think we try getting
into this conversion hall they said there was a meeting today.
Speaker 3: I mean, we might get good information there. We might
also no.
Speaker 2: Die I'm so scared.
Speaker 1: Okay, so your plan is to move out into the city.
Speaker 3: Yeah, yeah, I mean we need to kind of steak
out of this house, I guess.
Speaker 4: Yeah, if we all saw that she had like a
mark on her hand, right yeah.
Speaker 2: I was just about to ask about if.
Speaker 1: You recall you did go into the city, you were
walking around, right, yeah, and she she talked about she
had like it looked like a snowflake on her hands,
right right.
Speaker 3: She said it just kind of appeared as she paid
her respects and played the part of being a believer.
Speaker 4: Yes, so does anyone have I don't want to get
marked implements, so we could like fake those. I was
just looking at all.
Speaker 1: With makeup or do you have a disguise kit? Don't you?
Speaker 2: I have one left, I think did I actually use
the second one? Yeah?
Speaker 1: No, no, no costume, not.
Speaker 2: Costume, disguised kit. Do I inventory?
Speaker 7: Mm hmm.
Speaker 1: No, no, okay, all right, just a costume?
Speaker 4: Do I have my inventory?
Speaker 2: We're buying a disguised kit here? Be really, do you
have any disguise kids, specifically something that would let us dross.
Speaker 1: I would like a blue and white marker like makeup.
Speaker 2: We're not doing that.
Speaker 3: Okay, does she have any makeup in her house?
Speaker 1: Could we find give me a perception check.
Speaker 2: I'm going to help look for that. Not very well though.
Speaker 3: Eleven, No, twelve, No, ten.
Speaker 2: I know how to math.
Speaker 1: Okay, you got ten? I gott a okay, well ten
is the DC find in her bathroom? She does have
makeup kits?
Speaker 2: Oh?
Speaker 3: Perfect, let's take that. I'm taking that.
Speaker 1: Okay.
Speaker 4: So who's artistically skilled? Yeah? Yeah, yeah, because I would
feel more secure walking around town if we had a
mark in case that's a thing. Yeah, to show devotion.
Speaker 2: Did your mark glow or anything?
Speaker 1: No?
Speaker 4: I don't think so.
Speaker 2: Yeah, it was just there. How do we make sure
it's on our hand? How do we make sure it doesn't?
Speaker 4: We just be careful, don't grab.
Speaker 1: Things as you grab a door handle that leaves the Does.
Speaker 4: She have like setting powder up there?
Speaker 1: She's gotten various things. But okay, so you guys put
some marks on your hands.
Speaker 2: Yes, specifically like the hand, which hand? So we'd do
it on our left hand too, yes, Right.
Speaker 1: And you go out into the city, what do you do?
Speaker 4: We should probably try to find out where the conversion
hall is?
Speaker 1: Yeah, okay, yeah, can.
Speaker 4: We maybe just like walk around listening for anybody mentioning
conversion hall meeting.
Speaker 3: Yeah, there's no eavesdrop on it, but it's conversations. I
don't want to ask the wrong questions.
Speaker 4: Going to the meeting today or something like that.
Speaker 1: All right, give me perception checks, all of you that
I feel like. That's all I ever say is perception
check eighteen, eighteen, eight, eleven and eleven. Okay. All right.
So you begin to wander around Golden Hill, okay, And
one of the first things you notice is it seems
like tim because you would have seen Golden Hill in
the past. It it has changed, but it isn't a
drastic change in the sense of like there isn't people
aren't hunkered down and hiding in their houses or anything
like that.
Speaker 4: Right.
Speaker 1: It just seems to be very busy. There's a lot
of industry going on, and there seems to be this
conquest like aggression towards the industry. Right an Everyone is
building or creating things. There are stores that are selling
armor that never used to do that before. There's creative
factories where they seem to be manufacturing things for war,
when before that was just a town hall. Right, things
have changed. The focus of the town has shifted, and
after about an hour of wandering around Cameron, you catch
so Mara. You catch this battle carriage rolling through the city.
It's so essentially it's drawing a large cage behind it,
and in the cage are individuals who you recognize as
those who you were on the ship with on your
trip towards Krim.
Speaker 2: Okay, what state are they in?
Speaker 1: They seem varying stace like there was obviously a fight
as some of them are okay, others look a little
worse for wear, but they're just sitting in this cage
being drugg.
Speaker 2: Through like conscious.
Speaker 4: Okay.
Speaker 1: Another thing to note is it's very cold here right,
Like there's a dusting of snow on the ground at
all times, but almost everyone seems to be not affected
by it as much as they should be, like as
if they don't feel the cold the same.
Speaker 2: Yeah, I think Genesa said something about that. Do they
notice that or do I point out the carriage?
Speaker 1: Okay, so you pointed out to them.
Speaker 3: I would like to stay out of sight of the carriage.
I don't want them.
Speaker 1: To yeah, okay, okay, it sounds like a good idea.
I had that thought too. Glad you did, so you
stay out of sight. But then what do you do?
Is it rumbles along?
Speaker 2: Sorry? Where are we in relation to this?
Speaker 1: So you would see it? So you see it coming
down the street? I would suppose you hide around a
corner or something and it continues to be drawn down
the street.
Speaker 2: Gotcha?
Speaker 4: Do you think we should follow where that's going?
Speaker 2: I was just going to say that they're going to
take you think they're going to.
Speaker 3: It might be, I mean good, as long as we
keep a safe distance. I do not want to be.
Speaker 4: I'll keep it casual.
Speaker 2: By people who know that we are not supposed to
be here. I forget. Are we, as a human a
half elf of the doorful it in?
Speaker 1: Yeah?
Speaker 2: But human and a half off? Are we? Like? Do
we stand out? Or there's lots? So in Golden Janessa
wasn't a dwarf?
Speaker 1: She no, Now in Golden Hill there is actually quite
a variety of individuals.
Speaker 2: Okay, so we don't stand out.
Speaker 8: You don't stand out a time right on like the
border of grim right right right?
Speaker 1: Okay, So less likely that you would stay. Obviously, there
are more dwarfs here than anywhere else you've been. But
it's quite common to see other individuals as well. So okay,
so you're following the casual follow in okay, to keep
it in sight as as you follow it. Eventually you
come to this building it looks like it used to
be some sort of town hall or something. Uh, And
the carriage is pulled up beside it, and they start
to unload these prisoners into it. Then you can see
there are two or three other empty carriages there already,
and and there are some individuals filtering into the hall
as this happens.
Speaker 4: Okay, like people looking like they're going to gathering.
Speaker 2: Yeah, essentially, yes, they dressed any particular way.
Speaker 1: Well, they have hoods, No, I'm just kidding. They look
like just normal individuals.
Speaker 4: This might be a ticket.
Speaker 3: We should at least check it out.
Speaker 4: Yeah, all right.
Speaker 2: Do you look like they're going happily or do they
look like they're.
Speaker 1: There's a bit of a solemness to it there. There
is a there's an array of emotions. Some are very concerned,
some look like they're just just there because they have
to be, and some look excited.
Speaker 4: I can do solemn.
Speaker 2: Really, yeah, kind of your thing.
Speaker 4: I think we better go in in. Yeah, we're blended in.
We got these marks. We're just part of the crowd.
Speaker 3: Now, Yeah, I think we should go in, but I
want to stay in like the most crowded areas.
Speaker 2: Okay, near an exit, near an exit. Yeah, so I
don't want to get stuck in some.
Speaker 1: You're ready to join a culture, want to get caught
in the lineup and then end up.
Speaker 2: I don't want to go in.
Speaker 4: Well, okay, so hopefully they think we're converted already.
Speaker 3: Actually I would like to kind of do. The majority
of the people here have snowflakes on their hand already.
Speaker 1: If you're looking around, you do see quite a few.
You do see quite a few, at least of those
who have been filtering into the building.
Speaker 2: Okay, yeah, right, what does that mean.
Speaker 3: The prisoners probably don't.
Speaker 1: Okay, so you go in. Yeah. When you enter in,
it's a large open almost like a gymnasium. Right, it's
a large open hall, and there's lots of people who
are there. Everyone's just kind of standing, right, there's not
really any seating, and down at the end of the
hall is you you would call it almost a stage,
but it's only raised maybe by two feet off the ground, right,
and there's yeah, it's it's a platform at the end.
It's quite large, actually fairly deep, and on it you
see all of the prisoners lined up. They're all lined
up in roads. Okay, And there's more there than just
the ones you saw from your ship. There's obviously other
individuals as well, okay, And everyone kind of hushes and
gets quiet, right, and that's when something rather strange begins
to happen.
Speaker 3: Okay.
Speaker 1: It starts almost like a shimmer at the far back
end of the stage, but then suddenly it turns into
a whirlwind of ice and snow, almost like a fat
squat tornado of snow and ice, and it's swirling around
at the top or at the far end of the stage.
And in the center of this tour Nato two large,
vibrantly glowing blue eyes.
Speaker 2: Do I recognize them?
Speaker 1: No? No, they look as if they're made entirely of light,
so it doesn't look like an eyeball, but think of
like like just like a shape of light showing up
in it. And this booming voice comes out and it
says to all of them, it says, you are now
in the grasp of fro Gast. I hold the power
here and soon will hold the power over this entire world.
You have a choice to make. You can join me
where you will receive a glorious, glorious revelation and you
will join me in a new world. Or you can
be left behind and cast by the wayside. Choose wisely.
You get only one chance. All of you make a
perception check.
Speaker 4: Oh, just a second. Twenty three, twenty three, six six, Okay,
you are totally absorbed in what's happening.
Speaker 2: Yeah, twenty three as well, twenty three.
Speaker 1: Okay, Now give me an arcana check the two of you.
Speaker 4: Oh, the first time that my bonus will ever be.
Speaker 1: Oh, are you proficient in arcana?
Speaker 4: Because I talked to a ghost about it?
Speaker 3: Oh that's twenty three as well, No, twenty two.
Speaker 1: Oh, my gosh. So as Pen is just like, oh
my gosh, what is going on? The two of you
begin to look around, and you see, standing at the
sides of each of the platform are some cleric looking figures, right,
religious leader looking figures, And you see that one of them,
the two of you see, one of them is making
motions with his hands, just ever so discreetly, and you
recognize these motions as the casting of an illusory spell,
a spell of illusion.
Speaker 2: Of course I noticed this.
Speaker 1: Yes, pay no.
Speaker 4: Attention to the man, okay.
Speaker 1: So as this happens, suddenly everything ends right, and one
of the clerics comes up and says, those of you
who decide who are willing to join, step forward, and
you will be you know, you will find freedom. And
the majority, not any of you. This is just for
those on the stage, for.
Speaker 9: They So the vast majority of individuals, upon seeing what they.
Speaker 1: Just saw, step forward. But there's about six or seven
who don't, okay, And what happens is those six or
seven are taken away and they're taken out of the building,
and then the other ones, this cleric addresses them and
talks to them and starts saying that you are now
followers of frogast you give him your everything, and you
will help in his conquest. And he starts to arrange
with them about what they need to do, how they
need to act, and talks about how they're going to
make plans to take them home, while also accompanied by
one of the clerics.
Speaker 3: So they're planting like followers outside of They're not keeping
them here, they're taking them.
Speaker 1: You've heard what you've heard. And with that the meeting
comes to a close, almost as soon as it began
and people begin to disperse.
Speaker 3: Okay, uh, in dispersing, I think we should go in
the general direction of where the prisoners were taken and
see if we can catch up with.
Speaker 2: Them and find them the ones that the ones that
didn't convert. Okay, is it worth? Is it worth me
in the chaos China bike free recreate pro gas?
Speaker 4: Probably not?
Speaker 1: Can you cast major illusion?
Speaker 4: Probably not? Major?
Speaker 1: Probably? Only I could just do his voice.
Speaker 2: I almost I almost learned major illusion in the level,
and I didn't.
Speaker 1: I could just do his voice.
Speaker 2: Never mind.
Speaker 4: As we're leaving the meeting, Uh, do we hear anybody
talking about the attack moving up? Like any of the
officials there or anything?
Speaker 1: Give me a perception check.
Speaker 2: Four seven time?
Speaker 3: Are we able to see any trace of the prisoners
that were taken away?
Speaker 1: So you can exit the building? More on that side. Yeah,
and you can see. What you would see is they
are loading them up back into one of these prison carts,
and in that cart is also the body of Genessa
mm hm. And that cart begins to head out of
Golden Hill headed southeast.
Speaker 2: How many I need the map? How many employees or
like non prisoners? Is just one driver.
Speaker 4: There's there's two drivers.
Speaker 2: Two drivers. Do they look high up or do they
look like they're just.
Speaker 4: Uh?
Speaker 1: So these drivers are they are dressed like like men
of war. So they have armor and at their side
they do have two weapons that look to be made
of ice. What were you saying? What were you saying?
Speaker 3: I was just looking at the map. I just wanted
to see which direction, like, what was in the direction
that they're going. It looks like they're headed towards Yes, probably.
Speaker 1: Yeah, that's that is the direction they're headed. Yea raccom Yes,
I want to rescue them, the dwarf and nation.
Speaker 3: Okay, let's follow them until we get to a point
far enough out where there's not any witnesses on their oad.
Speaker 4: Well, they're gonna be going faster than us.
Speaker 1: Though longst They are on a carriage.
Speaker 4: And we're walking.
Speaker 2: How fast is a carriage moving a long strider?
Speaker 1: It moved, well, I don't know, a horse drawn carriage
just going at a standard pace. It's definitely faster than joggings. Well,
it's it's probably close to close to ye. Yeah, which is.
Speaker 2: How fast can I move?
Speaker 1: Your long strider? Gives you an extra ten feet in
the movement I believe.
Speaker 4: So your normal movement is thirty feet thirty.
Speaker 2: Feet, okay, and your normal movement.
Speaker 3: Is forty and your is thirty.
Speaker 1: You were so fast, you were like a speedy little
because I took this speedy.
Speaker 2: So would Linstrier be worth it? I have one that
I can just use, like I don't have to cast
a spell, and then I can also cast a spell slot.
Speaker 4: And it's not a concentration, is it Nope?
Speaker 2: Ye for an hour.
Speaker 1: It lasts for an entire hour.
Speaker 3: So if you cast it on the two of us,
then we're all the same speed, and I think we
could keep up.
Speaker 1: Probably, yeah, or at least be decent a decent pace.
Speaker 2: Yeah, so cast it on me, and you can I
cast it on myself. Yep, okay, So I will use.
Speaker 4: They use your free one and then one cast of it.
Speaker 2: Oh yeah, yeah, that's a smarter wishi then what I
was going to do.
Speaker 4: I mean, you could also just use the second level.
Speaker 2: Which would work for two. But okay, I do that, Okay,
along the way before we attack, do you guys think
that if I just do Progrest's voice, it'll be enough
to convince these guys, Like if I you know, froguessed, Uh,
my plan has changed for these people. Let them go
here and I have other.
Speaker 3: I mean, you can try.
Speaker 4: We don't know if they're in on it. Clearly that
cleric knew what he was doing.
Speaker 2: That cleric knew what he was doing. But I don't
know how many of their employees are.
Speaker 4: That's a good point.
Speaker 3: What cleric was doing?
Speaker 10: What none that none of that.
Speaker 2: The cleric was doing magic. Yeah, that was just an illusion.
None of this is real. So do you think that
these people know or do you think that I can
boom fro Gass's voice over their head to let them.
Let these people go with how to fight?
Speaker 3: Try it, see what happens done.
Speaker 4: I mean, it isn't hurt to try, all right?
Speaker 1: So what that's a level one spell?
Speaker 2: It's a it's a cantrip.
Speaker 11: Okay, what do you say?
Speaker 2: Okay? First off, was his voice unique enough that it's
just recognizable.
Speaker 1: As it was? It was very booming, commanding.
Speaker 2: Yes, okay, So I don't need to do is progress?
Speaker 4: I am Progass the great power.
Speaker 2: I'm I'm going to say that. I'm going to say
my plan has changed for these prisoners. Release them now
and carry on your way.
Speaker 1: Okay, so you do that and uh and in progast voice,
in progast voice, and what's the distance? How far away
can you do?
Speaker 2: Thirty feet?
Speaker 1: I think, yeah, okay, you guys are gonna have to
give me a stealth check then to make sure they
don't see you.
Speaker 4: Yeah, you're gonna get right up behind this thing. Nope, sorry, guys,
which is which is eleven?
Speaker 2: But seven?
Speaker 1: Okay?
Speaker 2: I got twenty, So I'm the one that really matters to.
Speaker 1: Get Maybe you should just go.
Speaker 4: Stuff.
Speaker 1: So, uh, you hide and they're just like standing on
the road. Apparently you do the voice and it stops
these guys dead in their tracks, like the carriage stops
right and and you can see them look at each
other and there's obvious obvious confusion between them, right to
which one of them gets off the gets off the
seat and he grabs some keys, and he starts to
go up to the cage. And he looks down the
road and he sees YouTube about thirty feet away. You're like, oh,
what are you doing here?
Speaker 2: Start making out?
Speaker 4: Start making out? A million years would that come to
grabbing one?
Speaker 1: So what does to grab it by?
Speaker 2: I think it's a good discuse traveling.
Speaker 4: We're making our way to Krim. You're what making our
way to making that way to No, I mean, Brack,
I'm sorry.
Speaker 1: I said yeah, to which to which he he looks
at you. He says, so you heard that too, I
didn't hear anything, to which he looks even more confused,
and he he goes and he starts to talk with
with his uh, his companion, and you see that they
debate back and forth. It gets a bit heated, and
then finally the guy gets and he unlocks the uh
the cage, and he lets everyone out, and then he
looks at Genessa's body, drags it out and drops it
on the side of the road, locks the cage back up,
gets in, and they carry on their way.
Speaker 2: I can't believe that works.
Speaker 3: Yeah, Drevor and I are just like meandering slowly path
until they pass us and are gone enough, and then
we'll just circle back around.
Speaker 2: Good job.
Speaker 4: Okay.
Speaker 1: So the prisoners come up to you, and there's there's
one or two that were on the boat and they
look at you all like, what are you doing here?
Speaker 3: We freed you, You're on your own now.
Speaker 1: I suggest you get out, all right? Yeah, what do
you know? What's going on with this place?
Speaker 3: Only what we've been able to gather since being here.
It seems this pro Gast character has made an appearance.
People are worshiping him, they're planning for war. They're gonna
be making an attack, and it sounds like soon.
Speaker 2: But this fro Gass character is that that cleric at
the edge of the stage where you were, he was
doing an illusion like what you saw, don't worry. You
were right to make the choice to not follow it.
Speaker 1: Like I knew it. Yeah, like God told me so. Yeah,
we're gonna run, dwarf. Do you know the best way
out of here?
Speaker 4: I will try to give them my best advice. Okay,
to the closest spot to a border that they which
direction to go sort of thing.
Speaker 1: Okay, you'd probably direct them towards stellan OBUs.
Speaker 4: Yeah, b line for stelen OBUs.
Speaker 1: To which they all agreed to do that, and these
seven individuals take off into the tundra.
Speaker 3: Can we barry Genessa?
Speaker 2: It's just dead. She was brought to be conversion converse,
what's the word.
Speaker 1: The conversion?
Speaker 2: She's right there converted.
Speaker 4: I don't think take care if she's alive or dead.
Clearly this fro Gas was interested in examined that are
no longer living.
Speaker 2: Well, it's progress even real.
Speaker 4: I don't know.
Speaker 3: But like if we.
Speaker 1: Thought, are you going to take the time to tholve
the body?
Speaker 3: Yeah?
Speaker 4: Yeah, are we? I don't think I mean time?
Speaker 1: What method do you have? Pressed digitation?
Speaker 4: Microwave?
Speaker 1: The spell micro.
Speaker 2: What's pressed digitation?
Speaker 4: She's produced flame?
Speaker 1: We could that you could take time to do it.
Speaker 4: I don't think we have time to do that. No,
and I think she's dead.
Speaker 3: Yeah, well, just i'd like to, I don't know, cover
her with something rocks.
Speaker 1: Yeah, that's probably your best bet is to find rocks
and make a little rock grave for her.
Speaker 3: Yep, Okay, and then and then uh probably get out.
I don't think we want to.
Speaker 4: I wish we could find out more about this battle,
because I think we just need to run to stellan
OBUs with the rest of them. But I wish we
had something to tell people when we got there.
Speaker 3: I mean, we can tell them what we do know.
There is an attack coming, we just don't know where
or when.
Speaker 4: What do you do? Where are you going to do?
I think we need to leave. It's that or we
go back to Golden Hill to try to find more information.
But I think that's risky.
Speaker 1: It is risky.
Speaker 4: Yes, although they don't really seem to care about us
walking around town.
Speaker 2: Because they haven't noticed that we're frauds yet.
Speaker 3: Yeah.
Speaker 4: True.
Speaker 3: Do you think there's more we could learn from Golden Hill?
Speaker 2: I'm not.
Speaker 3: Okay, we're going to Brackham. We are turning back around
on this road.
Speaker 4: I don't think we're going that far. I wouldn't Yeah,
I wouldn't mind trying, like, because we're not too far.
Speaker 1: From Golden Hill, or no, not too far at all.
Speaker 4: Like I wouldn't mind going back just to see if
we can. I don't know if we could like try
to eavesdrop on the town guards or you know, go
to a place they're hanging out, like a tavern or something,
just to try to see if we can hear anything
about when or where this battle attack happening, anything we
can glean in that regard.
Speaker 3: Let's try that, all right, I like the tavern idea.
Speaker 1: Okay, So you travel back to Golden Hill, Okay, all right,
all right, good, good good, I'm just checking something here, okay, good,
all right, So you head back to Golden Hill, re
enter the city and head to a tavern or the
town guard.
Speaker 4: Or if there's a tavern close to like barracks or.
Speaker 1: Okay, something like that. Yeah, okay, you will find the
military presence in the cities more than typical. Right, And
you find a tavern and you go in and it's
filled with individuals going about their thing. But there seems
to be a lot of militant individuals in this tavern.
You may all give me perception checks at advantage ooh nice, oops,
oh good good, good.
Speaker 2: Ahead, advantage did not help meant.
Speaker 1: Eleven eleven nineteen. Okay, So Mara going through, Essentially these
two send you to go get the food, well they
go to listen, okay, and that that takes up your
time and you're unable to to really eat strong. But
as you to filter through and find a table, right,
you hear a couple of the dwarves in full full armor,
full plate armor. They have weapons at their sides, not
ice weapons, just you know, well built dwarven weapons, and
they seem to have had a few drinks and they're
beginning to talk. What they talk about is that that
due to there there's a risk that the other nations
might find out what's going on because their operation in
Metacloud has been thrown, and that the crime boss was
overthrown and he's gone into hiding. And they say that
there was essentially an order from and Er himself that
to move up the timeline. In three weeks time, there
will be an attack. They mention how some of the
borders of Andarsis have already had some invasions, as well
as some of the borders of Nachkot, but they've been
done covertly and in ways where in a way where
the larger country as a whole isn't aware of what's
going on. Right, it's just the border towns. You gained
that a lot of those individuals at the conversion hall
probably came from those towns, right. And they talk about
how there will be support from Vortar in and Arsis,
and Ander is heading a legion of the elite Inncot. Okay,
that's what you hear.
Speaker 2: I come back with the food. Hey guys, So what
you hear? What's up?
Speaker 1: What are all these guys up to?
Speaker 4: Time to go? Yes, we will obviously relay what we
heard Tom, and then I think it's time for us
to skip town.
Speaker 2: Yeah, And I would like to Yes, I am all
for going to stellan Nobs.
Speaker 1: Yeah, all right, so that's where you guys head. Okay,
so you eat your food discreetly, like you know, try
not to draw attention to yourself, and you begin to
travel to Stellanovus. Yes, okay, in your it's not a
it's not a long travel to Stellanovus. But you find
that because it is a bit of a frozen wasteland
and there's a heavy military operation going on. If you
if you look at your map, directly to the left
is the border right directly west. But you find very
quickly that's not a good route to take because all
oats are heavily guarded and they're not really letting people
that direction. Yea, okay, so what do you do?
Speaker 2: Ah?
Speaker 4: South? Aways?
Speaker 3: Probably should we go directly south towards the Starlit Citadel.
Speaker 2: Wait too long of a trip.
Speaker 4: Well, either way, we'll have to find a way to cross.
Speaker 2: The Are we still in this town or we've kind
of started to started.
Speaker 1: To leave And you realize the major road that would
directly take you into Selenobus is guarded and shut down.
Speaker 2: Are there any of these prisoners things? Cars? Then we
can steal oh.
Speaker 1: Like like one of those like the prisoner carriage car.
Speaker 4: Yes, I don't think we need to do that. That
would be super conspicuous.
Speaker 2: Well, if you're just taking some prisoners fact to their lands,
like where they were told.
Speaker 4: They they were taking them to rack them in the
capital city. What do we know about the Starlet Citadel.
Speaker 1: The Starlet Citadel is the bastion of Stelenobos. That is,
it is the headquarters of a large group of paladins
and knights that fight against the dead lands, so they
keep the dead lands undead in the land. What you
would guess is there is a heavy military group there
because apparently Stellanobus has declared war against the Witch King
due to the heavy undead activity that has happened, and
they've received support from Nogecot, maybe even from drum And.
And that is why I believe you heard that there
was a place that was attacked in Nachkot and there
was no a heavy military operation to help them.
Speaker 3: I think we tried to head there.
Speaker 4: Yeah, we'll try to head south then.
Speaker 1: Okay, like all the way down to the Starlet Citadel. Yeah,
it's a long trip.
Speaker 4: That was a long trip to Capital City too.
Speaker 2: Is the whole border just as reinforced.
Speaker 1: The major roads are.
Speaker 4: Okay, yeah, getting have to go quite a fit weighs down.
I imagine across and go back.
Speaker 3: But I think it would be better to get to
Starlette Citadel and we'll find some place along that route
to get out of Krim.
Speaker 4: I mean from Golden Hills to Capital City or to
Starlet Citadel looks like a similar distance to me.
Speaker 3: Okay, yeah, we're going to try and move at like
as fast a place as possible without you know, dying.
Speaker 1: Okay, all right, So you be to travel through Crimp,
and it is not the Crim that it once was.
Snow seems to constantly be dusting all the time. Did
you take Layman's Tiny Hut? Perfect? Very good?
Speaker 4: So, uh.
Speaker 1: So each night you cast the spell. So for those watching,
Layman's Tiny Hut is a spell that Mara can cast
where she essentially creates a magical hut where they can
enter into it and be warm and safe at night
for eight hours, for eight hours straight, and so that
essentially becomes your saving grace as you go. It takes
quite a bit of time to travel through Crim. The
area is cold, there's not a lot of activity. Any
individuals you meet all seem to be engaged in preparation
for the war effort. Any small towns along the way,
there's this solemn grimness that is is about the land
and constantly over in the east at Raccoon mounte Factus
seems to have a storm brewing around its top and
snow falling.
Speaker 2: Okay, do I know of any magic strong enough that
could be causing this like a spell?
Speaker 1: There are spells to create storms, but what you would
know is those spells are limited in their size and
in their length of time that they can be cast.
And this seems to be going all the time.
Speaker 2: Huh, I think. I mean there.
Speaker 3: The image of Prograss obviously is an illusion, but there's there's.
Speaker 2: Some force here that is real.
Speaker 3: Yeah, you can't make an illusion over the entire country.
Speaker 2: Yeah.
Speaker 4: Do you think that has anything to do with this
hooded figure that we heard about coming through the crack?
Speaker 2: Probably?
Speaker 3: Maybe?
Speaker 2: I mean, why would he travel like the whole world
to get you know, like he had so many other
countries he could have targeted.
Speaker 4: Easier, Unless the Litch has something to do with us,
and maybe he's joined forces.
Speaker 5: With with the lich, crim I don't know.
Speaker 4: It's troubling and I I don't know what to think.
Speaker 3: Yeah, running into like a lot of military.
Speaker 1: Patrols or there are patrols that you have to avoid,
but there the deeper you get into the country, But
I guess you're not really going deeper. You're going down
along the border, right which there are put there is
a hefty amount of patrols being near the border. Yeah, right,
keeping your distance though you're able to avoid them for
the most part. Right now, as you reach that southern tip,
just before it kind of swoops in and goes down,
you realize that you are going to have to cross
the border and take the risk of military observation at
some point.
Speaker 3: Yeah, have we found yet, like kind of logging the
whole way, Is there any kind of less guarded segment
maybe off road that we could possibly get through.
Speaker 2: Like sneak across the border. Yes.
Speaker 1: So the land here, as you're going it starts to
kind of go up upwards as rolling hills and things
from the mountains. Right there's foothills and things all over,
and the land seems to go up as you go
towards the border, and as you reach the crest of
this there is a large steep downward slope and at
the bottom would be the end of Krim.
Speaker 2: All right, that seemed like open enough.
Speaker 1: Uh, it seems it seems fairly open. There is military
presence about. Yeah, you have to be careful, but yeah,
how about you all give me a stealth check.
Speaker 4: Yeah, eighteen eleven eleven?
Speaker 1: All right. So as you as you reach the top
of this crest, right, you can see that there's kind
of a not an abandoned camp, but a camp where
there obviously were some some dwarfs keeping watch. They've left
some of their equipment about. There's some shields and spears
and axes and such. And as you reach the top
of the crest, you hear a shout behind you. It's
one of them spots you penn.
Speaker 6: I'm sorry, Oh my gosh, Run run run.
Speaker 1: They are not on horseback. However, they release what looks
to be some winter wolves.
Speaker 4: Okay, they released the hounds.
Speaker 1: Release the hounds can really run. So you're on the
crest of a large steep hill. Yeah, okay, they are
a little bit down. They spot you. They release these wolves, like,
where do you think you're going?
Speaker 4: Right?
Speaker 1: And no one's supposed to leave right.
Speaker 4: The wolves are coming up.
Speaker 1: They're running up towards you. You're on the crest. It's
a downhill all the way to the edge of the
How steep it's fairly steep.
Speaker 4: Well, we've got the high ground. We can just pick
these wolves off.
Speaker 2: How many people are they?
Speaker 1: Just the one that there's there's three men and three wolves.
Three dwarfs and three wolves. We can take them.
Speaker 2: Can we take them?
Speaker 3: I think we can take them.
Speaker 4: We have no choice. We're not going to run away
from you can't run away from wolves.
Speaker 2: I don't think we can run fast fast enough.
Speaker 1: Well, okay, I'll give you, give me a survival check.
Driven drive them yep.
Speaker 4: Okay, natural twenty Okay.
Speaker 1: An idea comes to your mind of something you used
to see some of the teenage dwarfs do back in
raccom They would climb the slopes of mounting practice when
it was winter, and they would use their father's shields.
Speaker 2: Sweating down. Are we next to the camp the cap
at the bottom of the campus? Oh? I thought the
camp was at the bottom of the hill. Oh, you
can stand or you can run.
Speaker 4: Do we have enough shields?
Speaker 2: The shields they left their stuff? Was there any ice weapons. No,
just like weapons. I don't need any more weapons.
Speaker 4: I will grab three shields from the camp, okay, and
I will hand one to each of these two. We're
going down quickly.
Speaker 2: Just that that. I'm like, okay, it's.
Speaker 4: Gonna go full like shield surfing from like the breath
of the water, just like toss it down and like
jump and.
Speaker 2: Like okay, I'm just sitting on it.
Speaker 1: I'm like kneeling. So you are being pursued by the wolves.
The men are not the little dwarf legs are not
going to catch you running down hill. But you're being
pursued by these wolves. Okay, You're gonna have a chase
and you can make either an athletics or acrobatics check,
whichever you would prefer. Acrobatics okay, Uh, you have to
make enough checks and the wolves progress a certain amount
depending on what I roll. Okay, all right, Hello Ryan
the mind player here. Thank you for listening to Adventures
in the Parted Veil podcast. You can see videos of
our recorded sessions and more on YouTube, and don't forget
to check out our Patreon at patreon dot com slash
Twilight ENDINGMA for exclusive content and discord access. Thanks again,
and we hope you enjoyed the rest of the session.
So can you give me the first roll? Thirteen thirteen?
Speaker 4: Dang, I wanted to look so cool. Six I got
an eight edit eight.
Speaker 1: Okay, so you guys begin to go. You managed to
start off down the hill. YouTube find that where you
started it was a bit rocky, and you trip off
of your your shields, face plant in the snow for
a moment, and the wolves, which are about one hundred
feet away at this point, they get forty feet closer. Okay, okay,
you can now make and you make it, try to
get back and make it down a bit, a bit
down a bit. You can get back up. You can
attempt again.
Speaker 2: Okay, no literal.
Speaker 4: It literally did this and like it was like a
nineteen for a second and then it jumped back onto
a one. That was so cool?
Speaker 2: Did you get seventeen? Fourteen?
Speaker 1: Fourteen? All right? So you you begin to slid down
the hill. You're further down the hill now driving getting up,
you trip and you fall trying to get your sls
like if you've ever been sleety and you slip, you're
like oh, and you get back up and you slip again.
Speaker 2: Stop trying to look cool. Just sit on the shield.
Speaker 4: It was a lot younger to the last.
Speaker 1: Time you shouting down the hill. The wolves are twenty
feet away from you now, okay, and you can all
give me another role.
Speaker 3: I would like to actually hold off and see if
he actually starts moving or.
Speaker 2: Fails.
Speaker 3: All right, so now you look amazing.
Speaker 2: Okay, I will get ready.
Speaker 1: So you pause for a moment and Dravid looks behind him,
seize the wolves. It's just like like a full adrenaline
takes over. It starts down the hill.
Speaker 3: I rolled a dirty twenty right. As soon as I
see that he's actually moved to continue on.
Speaker 1: You reach the bottom of the hill. Okay, all right,
you've made two success and you've had one. Give me
another role.
Speaker 3: Okay, that's the GNAT one.
Speaker 1: Twenty one twenty one alright.
Speaker 2: Four.
Speaker 1: So you as you're going down the hill, the wolves
running behind you. Okay, you see pen just biffing slide
a bit down the hill. The wolves are now twenty
feet away from you as well, and Draven's starting to
fly past. You both need to give me another roll.
Eleven eleven, yeah, and seven okay, So you get to
the bottom of the hill, you pass Dravin, and that's
when the wolves catch up to you. Okay, he is
thirty feet up the hill and I need you to
roll initiative. Dravin well, and I yell at the yeah
you can. You can all roll initiative.
Speaker 2: Okay, I guess I'll have to wait.
Speaker 4: Oh I forgot I got such a big initiative seventeen
twenty one.
Speaker 1: So Dravin you you can go first. You have an option.
Here you go. So you got a seventeen no eight seventeen,
So it goes you, you, the wolves, and then pen.
So you have a choice. You can try and sled again,
or you can stand your ground and fight.
Speaker 4: How about thirty feet at the top of the hill.
Speaker 1: You're thirty feet from the bottom.
Speaker 4: Oh sorry, yeah, Can I like sit cross legged on
the shield and try to slide the rest of the
way down while taking a quick pan crossboat shot behind me?
Speaker 1: Give me, give me an in athletics or acrobatics check
and we'll see how well you do. Seventeen seventeen okay,
uh you you make it down, and because you roll
high enough, I'll let you take a shot.
Speaker 4: That sweet all right?
Speaker 2: What hap.
Speaker 4: That it wasn't even like it wasn't even touching this one.
Speaker 2: It was just to decide this.
Speaker 4: It would be a fourteen.
Speaker 1: A fourteen okay, So shooting at a wolf armor class,
you hit it, you hit it?
Speaker 4: Five damage?
Speaker 1: Five damage? All right, so you hit it, you bloody it?
Oh okay, So you hit one of the wolves, which
which howls out in pain, and you make it to
the bottom of the hill. It is now your turn.
Speaker 2: How far away am I from these wolves?
Speaker 1: Thirty feet?
Speaker 2: And how close is pen to these wolves?
Speaker 1: Pen has made? It depends with you, depends with me.
Speaker 2: I'm with you. Oh okay, I use Wait how much
damage did they bloodied it?
Speaker 1: Five?
Speaker 2: Are the wolves close to each other?
Speaker 8: Yeah?
Speaker 1: Yeah, they're fairly close proximity. They're probably about within twenty
feet of each other.
Speaker 2: I use ice knife, so that lets you hit it.
Speaker 1: I forget how the it So you could hit two
wolves if you want.
Speaker 2: Okay, yeah, you're right.
Speaker 4: So you do the normal roll to hit I believe,
and then the projector what.
Speaker 2: Number makes it hit?
Speaker 1: It's your spell attack attack, So you use your spell
attack bonus, which is right there.
Speaker 4: And what's this that is for when the projectile explodes,
So you make an attack roll to shoot it and
then that does its damage, but then after it hits
it explodes and then can do extra damage when it explodes.
Speaker 2: My brain's not working right now, what di viral?
Speaker 4: So first, yeah, like a normal attack process, and then
add your attack bones to that, which was five.
Speaker 2: Oh that's a seven out of one. Okay, so twelve
it misses shoot, but it's still explodes.
Speaker 1: And hits two of them and they make a dexterity
saving throw. Yes, and what's the deck say?
Speaker 2: Thirteen?
Speaker 1: Thirteen? Okay? One of them fails and they both fail.
Speaker 2: Nice nine, so they each take six damage.
Speaker 1: All right, you kill one of them and bloody the other.
Speaker 4: How many are left now there's just two?
Speaker 2: Two?
Speaker 1: Okay, so they come running?
Speaker 2: Uh no, sorry, but just an unrelated question because we've
been journeying and traveling whatever, Like my one spell slot
will be back right? Yes, the layman's tiny hat? Would
that have been rejuvenated?
Speaker 1: Yes?
Speaker 2: As I slept, so I will have you have it
all okay, beautiful?
Speaker 1: So the you know ravenously come up to you drab him.
We're gonna make attack. So first one gets a fifteen
that does not hit you, and the second one gets
a sixteen that does hit you. Okay, so it does.
Oh we are all my dice, there we are. It
does eight piercing damage to you.
Speaker 4: I'm gonna use my new ability and take my reaction
to half that. What is it called dwarf thing rogue?
Speaker 1: Okay? So essentially it jumps at your throat and you
move out of the way and it catches your arm instead. Okay,
all right, it is now your turnpen.
Speaker 2: All right, I'm gonna pull out my rape ear.
Speaker 3: I'm gonna go after the one that looks weak first.
Speaker 1: Okay. Twelve does not hit.
Speaker 3: Okay, I will get two attacks now extra, so we'll
go again.
Speaker 1: And nineteen that hits.
Speaker 3: Cool. That is five damage.
Speaker 1: Five damage, yes, okay, all right, I gotta roll something here. Okay, good, okay,
so you you do five damage to the one. Yeah, Georgia,
it dies. You kill it, Yeah, you stab into it,
it yelps. It dies. It's at that point that let
me just see.
Speaker 4: Here with the little buddies.
Speaker 1: Dravn An arrow. An arrow strikes you from above doing
how much your arrows?
Speaker 2: Is it?
Speaker 1: One? Be? Six? Usually yes, doing six damage to you.
Speaker 4: And can dodge that.
Speaker 1: Another arrow lends.
Speaker 4: At your feet.
Speaker 1: Okay, okay, as you see the oh no, there's three
of them. As you see the dwarf and individuals, Mara,
what is your armor class? Thirteen thirteen? Okay, they miss
you as well. Okay, but you see the dwarves at
the top of the ridge are taking aim with arrows
at you. Yea, hikes, all right, it is now your.
Speaker 4: Turn at the top of the ridge.
Speaker 1: They're pretty they're about there, one hundred feet away.
Speaker 4: Yeah, I can't affect them with anything. I will try
to take out the last wolf because there's still one, right,
there is still one, so scimitar out. I will run
over and try to take care of that one. Is
it beside anybody?
Speaker 1: It is?
Speaker 4: It is?
Speaker 1: Yeah, it's going to be beside Cassie.
Speaker 4: I'll go ahead and attack. That's nineteen. That hits okay,
and we'll get sneak with that, which I think my
sneak attack dice went up. So oh no, it's just
three okay, three plus a normal six.
Speaker 1: Oh gosh. So yeah, yeah, you you eliminated fourteen eighteen.
It's distracted by pen and you just jump on it.
You get it.
Speaker 4: Okay.
Speaker 1: Now you still have movement and you're near the borders
of the land. The dwarves are up on the ridge
firing at you with longbows.
Speaker 4: I'll probably just yell, make a run for it, or
I guess short boats. So and maybe I'll grab one
of those the shield that I had to yeah, just
like put it over my head, is right?
Speaker 1: Okay? All right? Perfect?
Speaker 4: Well that give me an ac bone?
Speaker 1: Do you argue proficiency with shields?
Speaker 4: Good question? I don't know, you know, probably not, it's true.
Speaker 1: How do you tell I'll tell you under your proficiencies?
Speaker 2: Probably don't you?
Speaker 1: No, probably not. I don't think any of you. You
might actually.
Speaker 4: Count, but no, you don't really.
Speaker 1: All right, Well then that feels like you're yeah, it
doesn't really help you. Then, okay, so you take off
bonus action dash.
Speaker 4: I don't want to leave these two in the dust. Okay,
so I'll just wait until they start catching up.
Speaker 1: Yeah, okay, all right, and what do you do?
Speaker 2: I see him do that? I do that too?
Speaker 1: And nice, are there.
Speaker 3: All of the wolves are dead?
Speaker 1: Yes?
Speaker 2: Okay, yeah, I will.
Speaker 3: I'm going to use my charger feet so that when
I dash, I add ten feet to my movement speed,
So then my speed's forty so that my dash is eighty.
Speaker 8: Oh my gosh, going to take forget the shields, and
I'm just going buck it faster than you guys have
ever seen me run before.
Speaker 1: Okay, all right, okay. As you approach the borders of
the land, you can see that there's there's some markers
that have been put up, like trimmings of trees and
things that show this is where the edge of the
land is. And you cross it.
Speaker 2: I want to go good ways past it.
Speaker 1: Yeah, yep, because the dwarves are gonna take some potshots
at you. They miss, at Draven they miss again, and
at Mara ooh Mara, you get hit. An arrow catches
you doing how.
Speaker 2: Far can they shoot?
Speaker 1: Feet?
Speaker 4: Yeah?
Speaker 1: Yeah, short bow.
Speaker 2: Actually my short boat can only go eighty.
Speaker 1: Eighty slash three twenty at disadvantage and they get you
doing eight damage as an arrow catches you. Rude in
the shoulder.
Speaker 4: Okay, driving your turn, dashing, dashing, just take time ago okay,
dash bonus action, dash a quick one, all right, catch up.
Speaker 2: Depends I use long strider.
Speaker 1: All right, okay, and then dash that you go full eighty.
Speaker 4: Feet there yeah, oh wait, I hit the wrong one,
so you you eventually you just haven't taken a rest
like in D and D beyond since and you're good,
okay if you.
Speaker 1: So you eventually find some some trees to get in
so where they can't see you anymore, and you get
away from them, and you find yourself in the land
of Stellanovus.
Speaker 4: Is it snowy here?
Speaker 1: It is not? Okay, it's snowy for the first like
little bit into it, like there's a transition that the
snow disappears strangely mm hmm, and uh yeah. You find
yourself now.
Speaker 4: Now just.
Speaker 1: In Stellinobus, probably like an arrow in your shoulder, drabbing.
Speaker 4: Well, I've never been to Stelenobus, but I'm already happy.
We're heres, have it.
Speaker 3: I would like I would like to.
Speaker 2: Tend to your wombs. Oh, thank you.
Speaker 3: So you can roll one of your hit dye plus two.
Speaker 2: What's a hit die?
Speaker 1: It's so when you level up, it tells you you
get hit die. So actually go to your short rest.
Speaker 4: Do you go to the short rest, It'll tell you
what you do.
Speaker 3: You get one of those A D eight D eight
plus two.
Speaker 2: D says a D eight plus one. So do I
get the plus one plus two. No, you get D
eight plus plus two. I don't know my shapes very well.
And this one has eat sides.
Speaker 4: Six.
Speaker 1: Nice, so you tend to wound you? Was that the
serum you used?
Speaker 2: That was battle medic?
Speaker 4: Battle medic?
Speaker 1: Awesomekay, So pen uses some of her expertise thanks to Isaac. Uh,
you up fairly good. And you can see in the
distance there seems to be a little encampment with like
there's some white tents. They've got like some gold fill
agree on them and everything recognizable obviously as a camp
of some of the Knights of Stellanovus.
Speaker 3: Let's get there yet, over there as soon as possible, Okay,
how like, where are we at?
Speaker 2: Are we close to Starlett sitadel? Or we'd like not
there yet?
Speaker 1: So no, you're not there yet. If you go to
your map looking, you crossed the border, there's kind of
a it comes down and then it turns east and
there's kind of that flat area you would across the
border about there.
Speaker 3: Okay, okay, here, so we're just like a little bit
past that border. Yeah, yep, okay, let's head into the camp.
Speaker 1: Okay. So upon approaching the camp, you see there there
are a few nights. Standing there, they have the very
silvery vibrant metal polished almost to like a sheen of
of a standard night of Stellanovus. And they're carrying their
their great shields and their swords, and and the two
who are standing guard at the camp look and they say,
who goes there? As you come closer, Hi, we have
news there.
Speaker 3: There's an attack being planned from from Krim. The dwarves
are going to be attacking uh naat And and Darss
in three weeks from the time that we left. So, however,
how long have we been traveling? Is like two weeks?
Speaker 1: Now you've been traveling, Yeah, it would have probably been
a good two weeks of two.
Speaker 2: Weeks of traveling too, So one week until this attack happens.
Speaker 1: Yes, well you've been you went south through the tundra,
yeah Krim, okay.
Speaker 4: Two weeks? One week?
Speaker 2: No, my gosh, no, no.
Speaker 1: No, no, no, no, no, hold on, I'm looking at wait.
Speaker 2: It would have, wasn't it two weeks from like Mediclo
to the top of memory Aliah plane too. And that
was deep brush.
Speaker 1: Yeah, that was that deep brush. Well, from ever Clane
to the top that's about the same distance and we've
going through a tundra as quick as we can and stealthily.
We'll say it's been about ten days because you've been.
Speaker 4: Being rapidly, so like a week and a half.
Speaker 2: Yeah, we okay, that is not the same distance.
Speaker 1: Yeah, you're quizzing me on my distance. We didn't we
didn't include a legend. We need to come up with
the legend.
Speaker 4: There is a scale on the.
Speaker 2: Bottom of that much through deep brush.
Speaker 1: If not only would be.
Speaker 4: Two days travel.
Speaker 1: Oh, I guess that's true. So one two okay, So
it's been five days.
Speaker 2: Five days. Okay, I like that. That's better.
Speaker 1: At spinning in my head right now. You're doing great, okay,
So okay.
Speaker 3: So yeah, attack in two weeks, just over two weeks.
Speaker 2: It's bad.
Speaker 1: He looks at you. He's like, you came from Krim. Yes,
nobody comes from Krim recently. Well, and looking he's like
you wounded.
Speaker 4: It's not easy to come from Krim.
Speaker 1: He calls out from medic actually immediately, and he calls
you into the camp and he brings you in and
and you could see like there's a bustle of various
people in a medic comes over and they start tending
to your to your wounds, and to which an individual
coming in. He seems to be dressed in some sort
of he's he's a leader of some sort. He comes up,
he says, I hear you have news from Krim. I'll
say that we're getting concerned along the borders here as
it seems like the dwarves have become pardon the expression,
very cold of late.
Speaker 3: That's the one way to put it.
Speaker 4: I will not pardon that express. Something's clearly going on.
Speaker 1: Nobody seems to travel through and our our spies say
they seem to be growing in their military operations.
Speaker 3: They are they're planning an attack.
Speaker 1: An attack, Yes, and where did you learn this.
Speaker 4: From the military.
Speaker 3: Yeah, we overheard while we were in Golden Hill. Really
then we made it here as fast as we could.
Speaker 1: You came from Golden Hill, yes we did. That's quite
the trek.
Speaker 3: Yes, well it was not pleasant.
Speaker 1: It's called he says.
Speaker 4: Well, we have more information about things that could be
happening in Krim, and we're happy to share. We just
want to make sure this information gets to the right people.
Speaker 1: Absolutely. Well, we can either we could take it to
the capital city if you would like.
Speaker 2: Please, or how long will that take.
Speaker 1: Well, let's see they probably have let's look at our
bars here, what.
Speaker 4: I'm doing here, They've they've got to have quick ways
to pass messages.
Speaker 1: Yeah, they would, they would have like message, what is it? Message?
Message that's.
Speaker 2: I should have learned that one.
Speaker 1: To which they would they would have that. He's like,
we could send the message to the capitol. We could
hope we can alert the king. And well, this comes
at a terrible time. We're locked in a battle right
now with the Land of the Dead down at the
Starlet Citadel.
Speaker 3: Okay, what's been going on with the Land of the Dead.
Speaker 1: Well, we we launched an assault too to press into
the land. But it seems that the lands, which I
don't know how much you know, but the Land of
the Dead hasn't had a attack come from it in years.
The occasional undead wanders across the border, and we take
care of it. That's why we have the patrols. But
the Land of the Dead has been quite quiet for
hundreds of years. But as soon as we launched our
assault to take out the Lich, due to all the
attacks he's been doing throughout the land, there is a
lot in that land that we were unaware of We've
been able to barely gain any ground, maybe three or
four hundred feet into the country itself, but we're locked
in a standstill at the moment. There seems to be
legions of them there, so there's.
Speaker 4: Been increased activity in the Land of the Dead as well.
Speaker 1: Then not until the war started, but as soon as
we launched an attack, they seemed to come from nowhere.
Speaker 2: When did the war start?
Speaker 1: I think they launched the attack. It was when you
were meta.
Speaker 4: Claud Yeah, we had heard news that it's only been declared, so.
Speaker 3: It wasn't it didn't also line up with the flash No, okay.
Speaker 2: No, this is a result of them thinking that this
is the Yes, we don't know that it is their fault.
Speaker 3: Okay, ummm.
Speaker 1: You said you have more information to share. What what
other information?
Speaker 4: Well, it would seem that all of Krim has fallen
under the influence of some cult. People are being forced
to join and follow some being. It goes by the
name of fro Guest. Have you heard that name?
Speaker 1: No? No, I have not.
Speaker 4: All we know about Frogast is that apparently he carries
some power, seeks people's devotion, says that he will break
what was he saying he can bring them to a
new world, a new world. Yeah, and we know there's
two brothers that are high ranking in the Dwarven leadership
that have been taking on these attacks. In fact, they're
the two that will be leading this upcoming attack, really,
war tar and and Er iron Hand.
Speaker 1: And what does King Darkhammer have to say about this?
Speaker 5: They misplaced him from what we hear, he's no longer
in power, really the Deep King mm hmm, Well, family
surprised me too many many years.
Speaker 1: Yeah, oh we.
Speaker 4: Uh sorry, something quite dramatic has happened at the capital.
I fear no news of the capital then we dared
not go that far.
Speaker 1: That's unfortunate, but I understand. I will relay this information
directly to the king myself.
Speaker 2: Can you also include that I'm I'm not convinced fro
Guest is even real.
Speaker 1: And what makes you say that it's it's.
Speaker 2: All magic, it's a it's an illusion that they use
to try to convert these prisoners. He might be real
and they're just using the magic to spread his message.
But I think that he's a cover for what's.
Speaker 1: For something else that's going on.
Speaker 4: Interesting, interesting, perhaps a tool for these Iron Hand brothers exactly, and.
Speaker 1: Do you know anything about these iron hand brothers at all?
Speaker 2: To Driving?
Speaker 4: M Driving knows a little bit, but like it's not
enough to to like tell anybody about.
Speaker 3: I know the Voortar is leading the attack to and Arsis,
and and Or is going with the elite to Nacot.
Speaker 1: Okay, all right, we will warn our allies in Nacot
and in and Arcis. Well, I'll do that right now.
Please excuse me, he says, and he leaves to go
find a spellcaster. Okay, so they offer to allow you
to rest at the camp during the night, and after
I know an hour or so, this man comes back.
He says, how would the three of you feel about
heading to Capital.
Speaker 3: City if we could be of how up there?
Speaker 4: We'll go where we're needed. If that is your suggestion,
then I don't see why we couldn't do that.
Speaker 1: All right, Well, I wouldn't have to say that. The king,
the King seemed to know of you three.
Speaker 4: Oh, yes, yes he does.
Speaker 2: We lost his horses.
Speaker 3: No, not King the King the King of Still.
Speaker 4: Yeah, perhaps King Jonathan has talked to su.
Speaker 1: Well, Uh, what I say is.
Speaker 4: Ever claim that's where we.
Speaker 1: Yeah, you're in Ever claim King Jonathan Melton yet the
fashionable guy.
Speaker 2: I thought it that. I thought that it was in
stolenobus when I was like, we want to go into
the in to see the King. Have we been to
Capital City?
Speaker 4: Then we've not been to Capital City.
Speaker 2: For going to Capital City, yeah we've.
Speaker 4: Not been there. Okay, we we were kind of outside
of it.
Speaker 1: We get very interested in going very interest. You might
be fumbling with a little piece of paper.
Speaker 4: In your bag.
Speaker 2: Wait, where have we been in Stolen Then we haven't until.
Speaker 1: Now we were on the edge on your adventure up
to Lockwood. That's all you've done. Very We were like
second second that.
Speaker 4: We got into the river over here.
Speaker 1: Yeah, and when you got you stopped and got some
coinage from still.
Speaker 4: You got like a treat so you can change, get changed.
So we were like around here somewhere, and then we
hopped in the river this way and then okay.
Speaker 2: Okay, okay, this changes everything. Yeah, my mad I remembered Rob.
Speaker 1: He says, he's like, so it seems the King knew
of all of you. Word has traveled of the dark
room detectives.
Speaker 2: Yep.
Speaker 1: He said that there isn't going to be a group
of investigators who have foiled the undead to the degree
that you have that he isn't aware of. So looks
like you've got a decent day ahead of you. We
can provide, we can provide transportation.
Speaker 2: Okay, is before or after we slept?
Speaker 1: This is before.
Speaker 4: But they've oh, they've healed us though.
Speaker 1: Yeah, they've tended to you.
Speaker 4: Okay, not enough to bring them back.
Speaker 1: Yet, no, he so he says, yes, the King would
like to see you personally. He'd like to hear everything
right from your mouth instead of twenty five word messages. Fair, yeah, okay,
all right, We'll let you rest here for the night,
gather your strength, and you can set out first thing
in the morning.
Speaker 4: It's very good of you. Thank you for being so
prompt in acting on these things.
Speaker 1: Well, we're not called the Protector's State for nothing.
Speaker 4: Clearly not.
Speaker 1: And with that, he leads you to rest. You may
all benefit from a long rest. Is there anything you
want to discuss or do.
Speaker 2: I want to do things?
Speaker 1: Okay?
Speaker 2: First of all, many sessions ago, you mentioned that I
found a book that mentioned a unique, familiar family name. Yes,
but I've heard my mother mention what was the name?
I actually never.
Speaker 1: Asked didn't I know, I only told you what the crest.
Speaker 2: You told me the crest, and I'm also thinking of that.
Speaker 1: Yes, the name is van man your Us, van man
your Russ, v an An. You are a s Okay,
I should state that the king of Steleanobus is King
Colin then Manurus.
Speaker 2: The king is Do I know that yet?
Speaker 1: Would you give me a history check? Let's see if
your character has ever learned that?
Speaker 2: Wait, I feel like about that. I was just left driving.
I didn't know that. Five Yeah, that is left for
marrow to discover. Still, okay, so not knowing that. First
of all, I look, does anyone like wear a crest
on this camp?
Speaker 1: On this camp? There are various crests, but none with
the wolf's head.
Speaker 2: None that I am looking for. So then so I
ask someone, I'm like, is there anyone by the family
name van man Rus here?
Speaker 1: Okay? So literally one of the guards is like, you
mean the royal family.
Speaker 2: The royal family?
Speaker 1: Yeah, yeah, van Manuers, King van Manyers.
Speaker 2: Oh okay, yeah, sorry, I just heard the name connected
to Selenovis I just.
Speaker 1: You're not from around here?
Speaker 2: No? No, yeah, I guess you got it?
Speaker 4: All right?
Speaker 1: Well, things are a bit different in Capital City to
be careful of culture. Shock, but says, but yes, that
that is the royal family. Why do you ask, I
just heard the name.
Speaker 2: I just knew that someone in Selenova has had that name. Yeah,
heard that. They were cool obviously, I guess is because
they were the king.
Speaker 1: So he's like, it's rather rather large name. Yeah, it's
it's king. Isn't the only family with that name?
Speaker 12: But god chat okay, right, okay, walks into this pretty much.
Speaker 10: Okay, I'm okay, okay.
Speaker 1: I need to sleep.
Speaker 4: I understand. This is our second time being summoned by
the king of the land. All this popularity, it's a
lot to deal with. I get it.
Speaker 1: That's a criminal okay, all right, you you can benefit
from a long rest. And the what it is is
they provide they provide horses and an escort for you.
So two nights accompanied the three of you, okay, okay, uh.
The horses will cut that travel time significantly, probably what
by half at least, they'll say it takes you about
two and a half days to get to Capital the city, okay, traveling,
traveling through and so what are we at now? How
many days? Five? Two and a half So it's been
seven and a half days.
Speaker 4: Just still a couple of weeks.
Speaker 1: Yeah, you arrive as you begin to so you travel
through Stellanobus and you find that Stellanobus, the hills that
roll from Krim eventually turn it into plains and fields
of grain, and it's got a very golden look. Right,
Stellanobas has lots of lots of farmland and every you
see that, every settlement seems to be very well established, right,
They all seem to have some sort of little wall
around them. You begin to notice that even the maids
in the field, like gathering wheat, tend to have a
sword at their hilt. Like they're all very they're very
I don't want to say militant, but you can tell
that they're all very patriotic. They all are very well trained,
and everyone seems to be very well taken care of
in this place. And as you approach capital city, it's
not as large as Metaclaud, but it is sizable, right,
it's comparable in size.
Speaker 4: As you.
Speaker 1: Pass around Lake Stellin and you see there's many fishermen,
there's lots of boats, there's lots of trade going on,
children running around having a good time. It's almost as
if all of the craziness that's been going on in
the world hasn't reached this country.
Speaker 2: Yet.
Speaker 1: Things seem to be normal, right. Capital City sits near
Lake Stellin, and it has large rock walls all over it,
stonework that seems to even have a bit of dwarven
design in it. It seems to have been perhaps they
outsourced to some architects, and it seems extremely well built.
And as you enter the city, it's full of life,
and there's markets, and there's individuals going around and selling
their wares. There's plenty of nights, and it seems to
be a bit behind when it comes to technology, right,
they seem to be more in the medieval age. Still,
there's none of those garbage trucks. There's very, very, very
few contraptions at all. And then you arrive at Capital
City's castle, which is this massive traditional castle with a
blue a blue roof and silver filigree all over, stained
glass windows, and you enter into the excessively large building.
Any crests, any crests, Yes, Yes, there is a crest
of the wolf on this castle, okay, And you can
tell that within the walls of the castle, there is
the royal family, but there are other families living there too,
like there are smaller like so like within the walls
of the castle there are smaller family houses right.
Speaker 4: Like.
Speaker 1: They're still quite large, they're full on acreages and everything, right,
but they're not the royal family. But you can guess
there's obviously some sort of relation, and they're living within
the walls as well. You're brought in through the main
hall and into a throne room. And unlike the throne
room in Everclain, which was vaulted ceilings and massive stained
glass and tapestries with the king himself on it, this
throne room, although very refined like there's a lot of
gold and silver, it's smaller, the ceiling is not nearly
as vaulted, and it's not nearly as extravagant, okay, and
on a relatively decent sized throne, nothing too extravagant about it,
which at the top it has a wolf's head on it.
Sits a man in probably his early forties, and he
addresses all of you and says, so you must be
the dark room detectives.
Speaker 4: Yes, your majesty.
Speaker 1: Yes, well it's all right as he sees like you
try about, He's like, it's it's all right, don't. We
don't need that here we I I have excitedly awaited
your arrival. I heard your message that you gave to
my men down towards the borders of Krim, and I
found it greatly concerning. Is there any more detail you
can give me?
Speaker 2: What did they tell you in the message?
Speaker 1: They told me that Krim is planning an attack, that
they are attacking naj Kott, they are attacking and Darcus.
My guess is it's only a matter of time before
they attack my people, and that there are there's been
a change in leadership. Yes, that makes me nervous. I
haven't heard from my friend, my friend Tindar dark Hamer
in quite some time. And now you tell me he
has been supplanted.
Speaker 4: It would seem too. And then we'll probably launch into
the the spiel.
Speaker 1: The spiel.
Speaker 4: Tell him about the cult, about Frogast and and Are
and vort Are, and the timeline of the attack and
the conversion, the conversion stuff.
Speaker 2: With the illusion.
Speaker 1: Yeah, yeah, everything.
Speaker 2: We know.
Speaker 4: About the whole time. Talk about the winter taking hold
of the land and the constant storm over Mount Athactus. Okay,
all the stuff everything we know.
Speaker 1: To which he he says, that is rather strange, rather interesting.
I I've heard of blizzards happening in NAT and obviously
these are related. And you tell me that Ander this,
this Ander fellow is attacking them. Yeah, sounds like he's
already begun.
Speaker 2: They've launched small attacks on border cities and.
Speaker 1: And I'm afraid that we also have a lich king
to deal with. What can you tell me about the
undead I've heard, I've heard rumors of what you have
been up to.
Speaker 2: There have been undead attacks. We have found nothing to
confirm that it actually has something to do with their.
Speaker 1: Land, with with which land.
Speaker 3: The deadland, the deadlines. I would like to take a
moment to talk about the like the bodies and the
boxes and the bodies being shipped to the to the
dwarf and kingdom.
Speaker 4: Yeah, he may have heard about our.
Speaker 2: Yeah, and that those are coming from mechanical magic, not.
Speaker 1: From mechanical magic. Interesting. Yeah, And you tell me that
the bodies had Dwarven wounds, like from dwarven.
Speaker 3: Weapons, correct, Yeah, the ice.
Speaker 4: The ice weapons we've been seeing.
Speaker 1: In these boxes. Of what would the Dwarves have to
do with undead they've helped us fight against the Land
of the Dead for years.
Speaker 4: Yeah, clearly they are involved in something. You know, we
saw two dwarves trying to do business with this crooked man.
Speaker 3: I believe Vortar is an acromancer.
Speaker 1: An necromancer, yes, oh, yes, forbidden magic.
Speaker 4: And.
Speaker 3: Since the appearance of this frogast entity, he has been
greatly empowered.
Speaker 2: His whole plan, it seems, is manipulation. Manipulate the story.
Blame like it could be blaming the dead Lands.
Speaker 1: So you're telling me that my attack on the dead
Lands may be for naught.
Speaker 2: Might be?
Speaker 3: Might be? I mean, I can't guarantee.
Speaker 1: That's not good news.
Speaker 4: Yes, I mean have you in your attacks on the
dead Lands, have you noticed the undead trying to advance
back or are they simply holding their ground.
Speaker 1: They seem to be pushing us out of the land
as much as they can. But no, there have not
been any attacks into our land.
Speaker 3: Perhaps a retreat there might be best.
Speaker 4: I returned to the old ways of holding that position.
Speaker 1: Well, that would mean I'd have to call out all
of my troops, and that would create many questions with
my men. I wonder what that would do to morale.
Speaker 4: Yes, things for you to consider. Obviously, we will not
tell you how to govern your own people and lands.
Speaker 1: But is this something there to convince him to do?
Speaker 4: No one, No, I don't think so, just suggestions, just if.
Speaker 2: If that is your concern, Just the fact that there
is a greater threat.
Speaker 4: Indeed, clearly the world's not right indeed, and there's something
great and powerful and terrible at play.
Speaker 1: I shall send our allies from note Caught back to
their homeland. We will hold the line in the dead Lands,
but I'm going to have to have an increased presence there,
just in case there is some sort of retaliation.
Speaker 4: Of course. Mm hmmm, mm hmmm.
Speaker 1: All right, all right, well this is interesting. I uh,
you all seem very good at infiltration.
Speaker 2: M hm.
Speaker 1: You you've already infiltrated the uh mechanical magic, You've already
infiltrated Krim. I'm very surprised, so am.
Speaker 4: I surprise We're still alive?
Speaker 1: No hiding. Well, I have a job for the three
of you. It will come with high honors. You'd have
you'd have funding from me and uh recommendations to your wonderful,
wonderful investigative. I can't think of the word right now.
Your agency, Thank you, but I need more information. I
need to know what is going on. I need to
know what happened to Tinder dark Hamra. I also need
to know what's going on in Nasco. I'll give you
the choice. You could either go to the land of Krim.
You've been there once and you can try and figure
out what's going on. Or you could travel to nat
and see if you can find out more about this
Ander character.
Speaker 2: Okay, sorry, the choice was go to Krim or no Cott.
Speaker 4: Do you mind if we take some time to think
about it, your majesty.
Speaker 1: You have three days.
Speaker 4: That's more than enough.
Speaker 1: Yeah, okay, I will make preparations at once, and with
that he dismisses you.
Speaker 2: So throughout this whole conversation, Maura is a little bit distracted,
like why, But she is just staring at this man
and looking for any familiar similarities to herself.
Speaker 1: He does not see to have any to you.
Speaker 2: He doesn't look, doesn't. I don't share any features with him.
Speaker 4: No, huh, not your father.
Speaker 2: Oh it's not my father.
Speaker 1: You are not the father.
Speaker 2: He's too young to be my dad.
Speaker 1: Okay, because you're you're twenty.
Speaker 2: Five, twenty seven.
Speaker 1: That is what we said, Okay. Now, so, okay, what
do you guys do in your time in Capital City?
Speaker 2: I'm a library.
Speaker 1: Okay, Oh my gosh, we did. We did an episode
where we literally rent out a room at a.
Speaker 4: Library in a library.
Speaker 1: It was like actually filming a real library.
Speaker 4: Show our support for local libraries.
Speaker 1: Yeah, because you all love your libraries.
Speaker 4: I mean I do like a good library in all.
Speaker 2: Honestly, here, how obvious is my distraction and staring?
Speaker 1: Give me a performance? Chance, Let's see. Let's see how
good you hide it?
Speaker 2: Oh?
Speaker 4: Very good? Okay, so so performance that's probably like one
of your best.
Speaker 2: Let's see only plus three?
Speaker 1: You're fine.
Speaker 2: I am involved to hide the fact that I'm so distracted. Yes,
I'm also looking around at everyone else in the room. Okay,
do I see any familiar similarities to any of them?
Speaker 1: Give me a perception?
Speaker 2: I like that answer. I don't like that.
Speaker 1: What did you get?
Speaker 4: Not one?
Speaker 1: So no, you do not see.
Speaker 2: I'm so overwhelmed and like trying to figure out am
I related to the king and that I'm like trying
to also look at everyone else, but I just keep
thinking the King's face, and I just I just can't
focus enough.
Speaker 1: Yeah, okay, all right. He dismisses you from his.
Speaker 4: Court, and your first thing is you want to go
to a library.
Speaker 2: Of course, that's of course.
Speaker 4: Wait why do you want to go to a library? Maria?
What do we have to look up? Right now?
Speaker 2: Do you remember when I met you?
Speaker 4: Yes?
Speaker 1: The library?
Speaker 2: A library? Wait, we've met?
Speaker 4: Who do you get.
Speaker 2: When I met you? And I heard that you were
a detective and I asked if you could help me
find my dad.
Speaker 4: Yes, I vaguely remember that.
Speaker 2: I think this is where I'm going to find my dad.
Speaker 4: Really here, I think, so why.
Speaker 2: I I'm never helping you guys read the library.
Speaker 4: I have noticed you haven't been pulling your weight at
the library.
Speaker 2: But I found history books that have shown a crest
the match of family name that my mom always says,
and and the family name was I'm forgetting that than
than man yours?
Speaker 3: Then manures.
Speaker 4: The king can't be your father, he's too young.
Speaker 2: Well, I don't think it's the king that's my father,
but I think I'm gonna find him here. That's why
I want to check the history books. When did this
king come into place? I'm not just gonna walk in
there and be like I think you're my brother, but
to check the history books. I know it's not super important,
but if you if you, guys, I will do whatever
you do. You guys, debate and decide where we're going,
and I will spend my time.
Speaker 4: We've got three days. If it's important to you, it's
important to us. We can make time for that.
Speaker 2: Okay. To the library.
Speaker 1: The library, oh man, Okay, I had no idea I'd
be d many libraries.
Speaker 2: I told you, I made my character. I love the.
Speaker 1: Books so so unlike many of the other places, Capital
City doesn't have a library, but it has a records hall.
Speaker 2: Okay, okay, good enough, Okay, even better.
Speaker 1: Actually it's it's in an old, very traditional building, right almost.
I think of like a Gothic cathedral, right. And they
take you down into some of the areas underneath, and
it's all candlelight and everything, and they start rolling out
scrolls and parchments and old tomes of things, and you
ask for it, they look.
Speaker 2: For it to bring nice I ask. So what I'm
looking for is when did this king take power? Is
there any record kept royal travels? And if there is,
is there any record of a member, a male member
of the royal family traveling to Amoralia twenty eight years ago. Okay, okay,
twenty seven, twenty eight years.
Speaker 1: Ago, okay, all right, So what happens is they say, well,
there's extensive records on the royal family. Yes, and they
they bring out huge pedigree chart and all of these records,
and you can all make me an investigation.
Speaker 2: No freaking heck, eighteen.
Speaker 4: Is ten.
Speaker 3: But okay, your bonuses are insane.
Speaker 2: They are. I looked over.
Speaker 4: The investigation. Installed are my top ten serties?
Speaker 1: Yes, yep. So all right, you begin searching. It's hard
for you to fail any of these roles with that
high of a bone. I mean, when he rulls, you
begin searching, and Dravin happens to find the book to
which you to wrestle it from him very quickly and
begin to pour over it. I found it. In it,
you find pedigrees and lines and charts of all the
the family van Manuis is quite large, right, and it
turns out that the majority of them live in Capital City.
There are many cousins and other people of other names, right, but.
Speaker 2: You find does it indicate how many of them are
like royal enough to have magic?
Speaker 1: So essentially anyone in this line that does. Like all
of them, they are all of noble status. You do
find a record, though, Okay, what it is is you
find what you find a record of an individual who
traveled to Emaalia thirty years ago looking for a legend,
a legend of some sort of castle, mythical castle. Okay,
you tell Ma about this Amara. Upon going through it,
you find the name of Kendrick, a name that you
heard your mother only ever mentioned once.
Speaker 2: In this context of talking about my dad.
Speaker 3: You really weren't hiding from royal duties, you were looking
for them.
Speaker 2: I didn't. I don't know. So how do I share
what I don't? I don't know?
Speaker 10: All right?
Speaker 1: So, according according to the records, he'd be fifty two
years old at this point.
Speaker 2: That could be my dad.
Speaker 4: Hmm.
Speaker 2: And is he alive?
Speaker 1: He's alive?
Speaker 2: Where does he fall in this like family chain?
Speaker 1: He falls?
Speaker 2: Uh?
Speaker 1: He is a second cousin to the king.
Speaker 2: Okay, cool?
Speaker 1: Like yeah, directly second cousin.
Speaker 4: So where does he live?
Speaker 2: Where does he live? Yeah? Is there like the royal
address record in the castle? Here we go looking form.
Speaker 4: Oh my gosh.
Speaker 2: This is what I've been looking for. Like this has
been the whole reason I've been traveling with you. But
I feel like we are so caught up in time
an important thing.
Speaker 4: We have time for this, of course we do.
Speaker 2: Okay, I want to go find him, Okay.
Speaker 1: And we'll have to find out what happens next.
Speaker 12: All right, darn it to Okay.
Speaker 3: There we all Okay, sounds great.
Speaker 2: I don't think so much of that would come out.
Speaker 4: So yeah, I think that's what was going to be happening.
Speaker 1: Yeah, hey, you made it. You made it ten episodes.
I've played with plenty of people who their secrets come
out in like episode two.
Speaker 3: Yeah, yep, came out pretty quick.
Speaker 1: Yeah yeah, at any games we've ever played. All right, well,
thank you everyone for joining us in the Parking Veil.
Once again. If you're enjoying what we do, please like subscribe,
ring the bell, comment comments, do a world Yeah good, yeah,
and just yeah. We want to hear from all of you,
and we want to grow this and share our story
with the world. And with that we have some closing announcements.
Speaker 2: Yeah. Just again.
Speaker 3: The minis didn't come out this session, but they are
printed using Banana for Scale three D printing services, and
you can use our code mind plag twenty to get
twenty percent off your first order until the end of
twenty twenty five.
Speaker 4: Yeah, and a big thank you to our patreon supporters.
If you guys do want to check out the Patreon,
we do have one running details are in the description.
It allows you guys to join our discord channel so
you can chat with us individually and with the community.
And so if you think what we're doing is worthy
of a bit of extra support, please have a look
and thank you.
Speaker 2: And the music that you heard throughout this episode is
by Carl Casey at Wipe that audio. We absolutely love it.
He does great work. You can hear him on YouTube
or purchase his music on band camp.
Speaker 1: Right and yeah, join us next week to find out
what happens to Penelope Waters, Uh Draven, Rockfast and Mara
van Manuis.
Speaker 4: Goodbye everyone, Thanks everybody.
Speaker 1: By