Speaker 1: Hey guys, this is a sneak peek of our new show,
playing over fifteen minutes. Get an idea how we will
be doing this Dungeon and Dragons module. Thank you, and
have a great day. The full episode will air April
twentieth of twenty twenty five.
Speaker 2: Hell and well, met adventurers, and welcome to playing over
fifteen minutes. Welcome to playing over fifteen minutes a carry
on production actual play. I will be your humble dungeon
master AJ Carey and playing as four separate players is
one person, Sam ROSSI Hello everybody, and today what we're
gonna be doing this is a new show, obviously, this
is literally the first episode. And how we're gonna be
doing this is I will be dungeon mastering or game
mastering for later things.
Speaker 3: We will be doing one of the starter modules. I
will be doing it as close to the book as possible.
There will be some you know, fruitful endeavors. Hopefully that
might skew a little bit away, but ultimately I will
be using the module and Sam will be playing it.
This is a fun little endeavor and let's hope it
actually goes well. Got nothing to add there.
Speaker 1: I'm hoping that day it goes well too. It's gonna
be a stretch.
Speaker 3: This is going to be a fun experiment, fun experiment.
So you guys might be watching us crash and burn,
you might be watching us have a lot of fun
with this. But anyways, like I said today, the very
first one we're gonna do is a game that is
from a system that we are very familiar with, and Dragons,
even if we are slightly new to five E, we
pretty much played from first edition to three maybe three
point five because I believe Unearthed Ourconic came out for
the three point five stuff, not the three stuff. But
who knows. We'll see. And yes, I am not a
very good DM.
Speaker 1: I don't think that's true.
Speaker 3: I've done one DM session, oh sorry, two in the
past fifteen years.
Speaker 1: Well, we're gonna see how you do now.
Speaker 3: No pressure, no pressure.
Speaker 1: No pressure, nomy, nomy, no ammy.
Speaker 3: And so let us begin the first session of Dragons
of storm Wreck Isle. According to legend, two families of
dragons came into being in the very first days of
the world's creation. Bahamut, the noble platinum dragon, made the
metallic dragons gold, silver, bronze, brass, and copper the cruel
five headed Tiamat made the chromatic dragons red, blue, green, black,
and white. The metallic chromatic dragons shared a mutual animosity
that originated in the enmity between Bahamad and Tiamat. Bahamad
is often called the king of metallic dragons in the
world have forgotten realms, and Tiamat the Queen of chromatic dragons.
In other worlds. They have different names, and like all gods,
they are beyond gender. The origin of Dragon's rest is
rooted in that animosity. Ages ago, a fire breathing red
dragon called Sharruth rampaged up and down the Sword coast.
Three metallic dragons joined forces to battle Saruth and imprisoned
her beneath the ocean floor, believing that seawater would quench
her fire and keep her bound forever. But Sarath's fury,
legend says, caused the undersea volcanic activity that formed the
storm Wreck Isle. In all likelihoods, Sharuth is long dead
and entombed beneath the island, but chromatic dragons whisper that
she still lives and will one day emerge from her prison.
One fact is undeniable. The powerful magic embodied in such
an ancient dragon has left a permanent mark on storm
Wreck Isle. That magic had drawn other dragons to the
island throughout the centuries, making it a recurring battle field
in the conflict between the metallic and the chromatic. Several
of these dragons have died there, each leaving behind a
spiritual scar that caused unpredictable magical effects. A hundred years ago,
a blue dragon tried to harness this destructive magic. A
bronze dragon named Runara pleaded with him to abandon his schemes.
When he refused, Runara killed him, adding one more dragon
grave to the island. Rumara has grown wary of strife,
and storm Wreck Isle's wounds are a constant reminded of
her of the cost of such conflict. Devoting herself to
peace and reconciliation, she established the Cloister of dragons Rest
as a safe haven from violence. Living in a human guise,
Runara now serves as a leader of a tiny group
of hermit and asen and ascetics. But the ageless conflict
between chromatic and metallic dragons threatens to disrupt the serenity
of dragons Rest. And this is where our adventure begins. Okay, okay, Caul,
that was a lot.
Speaker 1: I'll be honest, I was a lot thrown at me.
But I understand that we have, you know, of war
brewing between the two dragons kinds.
Speaker 3: Yes, okay,