Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you enjoy.
Speaker 3: So do we have everything we need? Are we ready
to get going?
Speaker 4: I think I have as much as I can get,
and I flash my throwing stars and you see that
normally the bladed roses, there is a large flower motif
on the middle of a brassy circle, and there are
teeth that come out from the center, and there is
a glistening emerald rune that has been placed in the
heart of these flowers. I fan out a couple of
them in front of you.
Speaker 3: Oh, impressive, excellent.
Speaker 4: Feel a little sharper than they used to, so I'm
looking forward to giving it a shot. Did you get
any sighting?
Speaker 3: Yes, I'll raise my wrist and you'll notice an assortment
of beads have kind of been wrapped around. They seem
to be significant in terms of the people here. Their
prayer beats wrapped around my wrist.
Speaker 4: And you'll notice.
Speaker 3: In the robes that I'm wearing that there have been
some runes kind of embroidered into it, some sort of
protection spoull perhaps, Yes, So, I uh, we've discussed how
well I might need a little bit more protection, and
so I was able to have them work on the
robes that we we got. I suppose if we're meeting
the stages and what have you, I should probably stick
to wearing the nicer stuff as like an emissary, right.
Speaker 4: I think that makes sense. It right? Suits you truly,
thank you it enters.
Speaker 3: Did you get anything?
Speaker 5: Oh? I didn't want to get anything, but they get
pushing his ring on me. So I got an additional ring.
It's supposed to help with well not a good man
of sickness.
Speaker 3: Ah, excellent.
Speaker 5: Everything else is a bit much. I don't like to
hold onto to me personal things.
Speaker 3: That's fair. They all saw the emblem and they just
really started piling it on us. Huh, sorry, Oh, it'll
be very useful.
Speaker 4: I'm not sorry. I uh, I reached down and grabbed
my coin pouch and it makes a sad, little pink
sound as I'm jiggling it around. I open it. We
have tens in it.
Speaker 3: I'm sure that Bow won't mind. And I'll slip into
the funds here and I'm gonna take one hundreds in
it out of my pocket and give it to you,
just so that in case we get separated, you have
some money for travel or something.
Speaker 4: Yeah, of course, you know, for safety and accessibility. Right,
And you see my coin pouches disappear, and the background
Bow is digesting like a fern.
Speaker 3: Wait is that Greg?
Speaker 1: Greg? Greg is looking at you with the most upset
like frown that you've ever seen. Greg. He's pointing at
all the different plants around him. He's going off like
he's popping off.
Speaker 6: Craig, I was kidding.
Speaker 3: I'm so sorry.
Speaker 4: It was meant to be a compliment, Greg, you look
very shiny today.
Speaker 1: Greg crosses his arms and storms off.
Speaker 4: Hey, oh, I look after him as.
Speaker 1: He leaves, bowls sort of hop on over and says,
oh yeah. Greg said, he's not a fern, and he's
definitely not whatever that plant is or whatever that plant is,
or whatever that plant is, or whatever that plant is
or whoever that plant is, and it's extremely well horrible
that you would suggest such a thing.
Speaker 3: Oh no, I must make it up to him. Ah
before we go. I run off, and I'm going to
spend another hundreds in it, just on fruits and vegetables
for his movies.
Speaker 4: Amazing, the good shit and the nut butter.
Speaker 3: Of course he needs this extra plant, brotey.
Speaker 4: Do you think they still do? I think it's a start.
He'll be fine, very good. Okay, maybe once we get
back to the airship you can offer to take a
bathroom cleaning shift or something.
Speaker 3: Yes, I'll have to.
Speaker 4: I feel so bad. It'll be fine. So I look around.
Do you think there's anything else that we should try
to get before we head off?
Speaker 3: I think we're all set, right, I think, oh, Anders,
do you need anything else?
Speaker 5: No? No, I leave. We spend long enough here, maybe
too long.
Speaker 4: Come on, let's go find Greg. We should get going. Yes,
we have free passage now. I don't want him to
wander back to the airship by himself. I began running
in the direction that I had seen Gred go.
Speaker 1: Sure. Maybe like a minute or two later, you come
across a grizzly scene. What you see is what you
see is a sight you have never seen before. There
is a great disturbance in one of the gardens nearby.
You can see that there has been some property damage.
There's a few people that are sort of crowded around
an area, and as you get closer, you can see
that there's all kinds of like soil that has been
displaced on the on the ground and on some of
the pathways. There's what looks to be like there looks
to be some like flowers and stuff have been sort
of tossed out of the way. Just this like beautiful
little garden like you can just tell as you get
closer it's it's been ruined, and you can hear you
can hear something that sounds like just the crowd is
kind of muttering all around this area.
Speaker 4: I grab the shoulder of the nearest person. Hey, what happened?
Speaker 1: It appears there is some sort of well, it looks
like a shrublet is consuming one of the gardens.
Speaker 3: Is he going on a cannibalistic rage? Because of what
I've said.
Speaker 4: I pushed the person out of the way and I
try to make my way through the crowd, elbowing people.
Excuse me. Sorry.
Speaker 1: As you get closer. Yeah, as you get closer, you
can see that the plants are kind of like all
tossed out of the garden, soils everywhere. Greg is sitting
in the midst of what used to be a flower
bed covered in soil, and he's gulping down big handfuls
of soil.
Speaker 4: Greg.
Speaker 1: Hey, he just kind of throws his hand up.
Speaker 4: Greg, and I'll begin to move forward and I'll crouch
down next to him. Hey, buddy, you're making.
Speaker 1: A sea shrugs, takes another handful of soil, eats. It
looks at you.
Speaker 4: Uh, are you okay?
Speaker 1: He points at the plants, points at you, gestures like
towards the towards the atmosphere like around.
Speaker 4: M. I hold out my coin pouch to him. Hm,
does this help?
Speaker 1: It looks at you. It looks at the coin path.
Speaker 4: Come, it's everything that I have.
Speaker 1: I mean, He pushes it away.
Speaker 7: M M.
Speaker 4: I look over to Erslav.
Speaker 3: I'm gonna look through the pile of fruits that I
have acquired and try to find the juiciest, biggest, plumpest one.
Speaker 4: I'm gonna shine it.
Speaker 3: With my sleeve and I'll walk over to Greg.
Speaker 4: Greg.
Speaker 1: He immediately turns away from Erysli continues eating soil.
Speaker 4: Greg.
Speaker 3: I'm so sorry I was sensitive.
Speaker 5: I'll finally I sat down at a table just watching
this unfold, and I finally stand up and I walk
over and I look at the I look at the
two that are trying to comfort Greg, and then I'll
bend down and say, I know we don't talk much,
but we did share a moment. If you come with
us and get going, I'll make that smoothie I made
you last time.
Speaker 1: Remember you can do like a group. I think probably group.
It's like willpower. Somebody wants to start that.
Speaker 4: I can start it if you got what is it
a difficulty?
Speaker 3: Because I'm trying to apologize. I'm holding out this beautiful,
beautiful fruit.
Speaker 5: So are you? So you would say you both use
an emotion to get Greg to come back, right, Yeah,
I'm not rolling because I don't really give a damn
if he stays or not. We just need to leave
and that's the only thing that's on my mind. So
to me, if he doesn't get on, but like, we
can just leave him and pick him up later.
Speaker 8: Oh oh gosh, I.
Speaker 4: Start the group. Check Iris, what's the difficulty?
Speaker 1: Difficulty is going to be twelve.
Speaker 4: Oh, I rolled a five seven. I think the way
that I'm helping, I'm literally just like petting Greg. I
don't say anything.
Speaker 1: Yeah, he'll actually brush your hand away.
Speaker 4: Come on, buddy, we we gotta go.
Speaker 1: Uh. Greg like hops back up onto his feet and
like points at each of you.
Speaker 5: Ho wh I do this?
Speaker 1: Boe finally catches up and he says, uh, I only
called the tail end of that. But I think Greg
is a little myth Why well, he said that sometimes
we can be a little insensitive and that we forget
him a lot, and he doesn't really feel like a
part of the group, especially since everything happened with Moon.
Speaker 5: At that remark, I stand up, I said, I spend
time with this shrubling. I've went out of my way
for it, and that's what they believe. Then, I is
there any way to tell time in this place at all?
Or do they have like a sun dial?
Speaker 1: Or they probably do have like sun dials. I imagine
there's probably just like big sun dials, because they're definitely
not going to have like clocks. They won't have like
cloths and technology around.
Speaker 5: When the shadow reaches the southeastern part of that clock dial,
I will be halfway to the ship. I believe this,
and I'm not saying this in front of like Greg.
I'm turning my back and saying this to them, and
if he hears, he hears. I believe this is where
they need to understand the difference between being forgotten or not.
And I go back and sit in the chair watching
all this sunfold.
Speaker 4: Correct. You need to come with us. I've remember we
did drawings together and I taught you how to dance
without hips.
Speaker 1: Dray continues eating soil.
Speaker 5: M hm m.
Speaker 4: I pick up soil and I hold it in my
hand in solidarity.
Speaker 1: Greg glances over at your hand with the soil, and
he looks at you.
Speaker 4: I have tears beginning to actually form in my eyes.
I've been spending a lot of time with Greg, especially
after Moon had dropped me off at the airship. He's
been pretty much my constant companion, and yeah, the whole
situation is kind of ridiculous, but you can see on
my face that I'm genuinely sad. I just hold the dirt.
Speaker 1: What Gregg says, what if you do stop?
Speaker 5: Moon?
Speaker 1: If we stop Moon, are you going to leave?
Speaker 5: Mm hmm. I'll be here, but I don't understand if
I make it, but I don't know. But that actually means.
Speaker 4: Do you want to come with us if we leave?
If it's possible, have I that?
Speaker 1: Gregg says, do we have smoothies?
Speaker 4: H yes, yes, yes, I have a double blender thing
in in my kitchen. I have a I have a
two bedroom apartment. Maybe I have a drop still. Uh yeah,
you can have smoothies as many as you want.
Speaker 1: Greg hops up and somehow he's like fully clean. But aha,
he throws up his hands. H.
Speaker 4: I brush the dirt off my hands and slowly get up.
Speaker 5: M h.
Speaker 4: Yeah, I'm sorry too, buddy.
Speaker 1: He pass your hand that has the soil in it,
and he'd like slowly moves it closer to your face. Ada.
Speaker 4: I put the dirt in my mouth.
Speaker 1: He's nodding.
Speaker 4: Ok, I swallow it.
Speaker 9: Theocite didyabda ah. Greg like nodding.
Speaker 1: And he's like he's like he's like giving you a
thumbs up. Greg says, see delicious. Yeah, bow will hop over.
Let me try some of that.
Speaker 4: Help yourself.
Speaker 1: Not bad. It almost tastes like something.
Speaker 4: Great. Maybe we should get going.
Speaker 5: There is a crowd saying this.
Speaker 10: Yeah.
Speaker 1: Everybody's looking on like what is happening? Like, everybody's just
looking very confused all around.
Speaker 5: Cool. Yeah, yep, I just.
Speaker 4: Ate dirt in front of a huge crowd, No worries. Look,
I put ten levels into wayfarer if I leave Greg, Baha,
I'm basically half of.
Speaker 11: Myself, Greg.
Speaker 1: Yeah. Greg gives the thumbs up. He starts to walk off,
and then he sees the fruit in uh Wristless's hand.
Uh does the thing where he like walks past half
a step, then turns like grabs the fruit, starts starts
like munching on it, and starts walking towards the airship.
Speaker 4: I make a look at Iris as I'm following Greg,
and it's a it's a pretty heavy look. It's a
kind of look that says, maybe he would owe me,
but thanks for the one.
Speaker 3: Oh, I'm so sorry.
Speaker 4: I just give youel like a very weak phone. He's
up and just keep walking after Greg.
Speaker 3: If you can to tell me, you let.
Speaker 4: Me know, we'll do.
Speaker 1: I think there were rocks in that soil, really right?
Speaker 5: All right then, and I'll get up and I'll stand
up and look at everyone and slowly turn my head
and walk towards the edge.
Speaker 1: Sure, as you begin to leave Alan Drath the like
in the distance, you can probably hear like what happened
to my garden?
Speaker 4: Pick up the pace a little bit.
Speaker 1: Yeah, You head back to the airship outside of town,
leaving Temprea behind you. The crowds sort of fall away.
You head out from the northern entrance of Tempria, which
is I think the general vibe that you were getting
was that, like the place was pretty anxious over the
last day. Everybody seemed to be talking about like the
events of the the Emberstone tower going down, and you know,
more people are kind of like learning about, you know,
the tower getting destroyed in s Falearc. But one thing
you will note is that no one is really talking
about Moon's involvement, and I think you get the impression
that that bit of information has not been given.
Speaker 5: To the public, probably for good reason.
Speaker 1: But upon returning to the airship, everything looks intact. As
you you know, punch in the code. Everything seems to
open up fine, and nothing looks disturbed in the airship.
Speaker 4: Once you board, looks like the coast is clear. That's good.
Speaker 3: At least there was no interference, no that I will see.
So I suppose the next step then is to chart
our course to Nosisia.
Speaker 4: Right, Yeah, and I do a stretch, cracking my knuckles.
Leave it to.
Speaker 11: I'll have us up and.
Speaker 4: Running in no time. Exciting. Now I'll rush over to
the pilot's seat and just start bashing a buttons. Okay,
I mean with sense, I'm not just like a.
Speaker 1: Bad Yeah, and we see our obligatory eighties anime way
too incredible to understand or believe, Like how well they
animated pressing fucking buttons in eighties anime. It's like just
a two second scene of like Rube punching these buttons
in Yeah.
Speaker 4: At one point, my boot is like up on the
dashboard and I'm just like strange angles for no reason.
Speaker 1: Just the most ridiculous animation that you've ever seen, just
pulling a lever and pushing three buttons, Like what the
fuck is this? And Yeah, the airship begins to spool up,
and I assume is Greg doing navigation or enders.
Speaker 5: It depends on what Ru's doing. If you know, if
Greg slying and normally on navigation, the ruse navigating, then
I'll be on the top deck viewing area.
Speaker 1: Sounded like piloting.
Speaker 4: Yeah, I'll be driving the airship, but I need someone
to navigate for me.
Speaker 5: If Greg is not up to it, and I'll navigate.
Speaker 1: Yeah, Greg, I think will probably point to some stuff
and say you want to go first. I can take
first navigation shift, or you can do it.
Speaker 5: Oh, I don't understand what he's saying. I'll just go
off of him.
Speaker 1: Would translate for you, Okay, if I do, I feel
like if I do the Greg voice bo translating.
Speaker 5: Okay, okay, yeah, yeah, I got it. Yeah, I'll start
navigating a route.
Speaker 1: A route fair enough. Airship begins to take off a
pretty straight shot, so pretty much. So what we can
do here is as you begin to plot your course,
you can see that heading towards sand Chan's is about
five hundred miles ish roughly, so that is going to
take you probably three hours something like that, maybe three
to four hours around that. And if you are navigating,
what we can do is say either roue or enders
and make the travel roll. Would like to take that responsibility.
Speaker 4: I have ten levels and wayfarer. I have travel bullshit okay, okay,
I have well traveled where I can reduce the die
rolled for travel rolls by one, and then I also
have treasure Hunter where if we move across the world map,
we make a discovery on a roll of skill level
plus one or lower on the travel roll. So I
have two skill levels there, so that'd be three. So
three two or one on the die we would discover
something very cool.
Speaker 1: Okay, So it sounds like Ru's going to make the role.
So normally this was going to be at and now
it's going to get moved down to a D eight. Okay, two,
very nice, that is the discovery. So do me a
favor and roll me just a D four please, okay four? Okay,
So this doesn't happen for a while. You're all kind
of flying, and I imagine that you probably left kind
of like early in the day just to kind of
like get the day going. Is that Is that a
safe assumption? Would you say that you.
Speaker 4: Left the morning A yeah, yeah.
Speaker 5: Because I said southeastern shadows. What it meant is the
morning and if you got to the afternoon, so yeah, okay.
Speaker 1: So we'll say you were doing a straight shot basically
towards San Chan's the capital of No Sissia. So as
you head over this Ellen Drath countryside, it's, first of all,
it's beautiful. I mean it's basically all like it's all
nature that you're seeing below you. It's not like sprawling
cities or anything like that. It's just kind of like
wilderness and mountains and trees and fields and it's and
it's a beautiful it's just a beautiful look. As you
look down, you see rivers and there is generally like
a pretty calm atmosphere. As you approach no Sisia, you
can start to see the border of ellen Drath and
no Sissia. As you see sort of a gradual biome change. Basically,
there is a narrow land bridge that connects No Sissia
and Ellen Drath. As you head here, you can see
like the the temperature is like very comfortable. It's like
probably mid seventies, I imagine. As you're getting closer to Nossissia,
the the environment below, like this sort of biome that
you experienced below does change a bit. You know. It's
kind of it went from like rolling foothills and some
mountains and Ellen Draft and lakes and woodlands to kind
of like I think more like it's not quite tropical.
It's probably like kind of like mostly flat, but you
can see mountains in the distance, and you can see
like this massive ocean to the north. Now that you
that you have more the verdant basin on the maps,
as you probably do, like a changeover where Greg starts
doing some navigation just to give enders like a break.
You can see that like Greg kind of like points
out No Sissia and the fact that everybody's crossing over,
and Greg will speak up and say, hey, we just
crossed over into no Sisia, I think, and motions outside
to everybody, and you can see that there are there
are these flying creatures that are not at the same
elevation as the ship. They're probably a bit below you,
and they kind of look like they have really colorful wings,
and they almost look like a cross between a manta
ray and a butterfly, and they're fairly large. There's maybe
what looks like almost like pollen that seems to be
emanating from these creatures down below. And you might be
able to smell like a change in the air as well.
It doesn't smell as earthy once you're here, I think
I imagine that it probably almost smells like I would
imagine it probably smells a little bit more like probably
like flowers. It might be like a different combination of
different flowers as you enter this different sort of biome.
There's still trees about. There are forests down below, but
it's it's not nearly as large forests as you saw
in ellen Dra and there are smaller mountain ranges here.
There's a large lake down to the southwest. But as
the ship sort of heads further west, you can see
more of those creatures down below, and Greg will point
them out and say, I've never seen those before. I
don't know if they're dangerous or if they're friendly, but
they don't look like they've headed towards the ship at all.
Speaker 4: Well, they're beautiful whatever they are.
Speaker 1: Yeah, I don't know. I don't even know what they are.
Speaker 4: Enders I'll call back over my shoulder.
Speaker 5: I'll pop my head down from the begining day, Do you.
Speaker 4: Do you want to take a closer look? Use the
and I just kind of like gesture in the air,
like motioning for the periscope that we have on the ship.
You want to see what's up with them. Maybe you
can figure something out that we can't.
Speaker 5: Well, are you speaking about the ones that are below us? Hmmm,
I don't know if they can angle down that way
and it only shoots in one direction.
Speaker 4: I can. I can try to get us on their level.
Speaker 5: I don't think that's a great idea. And I look
down and do I see it as pollen or I
say pollend? But do I see it in stuff?
Speaker 1: Yeah?
Speaker 5: Do I know anything about these guys? I have a
book of filled with stuff about the world.
Speaker 1: I mean, you can make an insight check inside insight.
This will be difficulty probably twelve.
Speaker 5: S. You do a roll check. Are they not open? Chirt?
Speaker 3: Is there any way I can help him on this?
Since this is the border between Ellen Draff and Narcissia, sure.
Speaker 4: Can try and recall as well.
Speaker 5: Oh okay, groups difficulty is ten. Group difficulty is twelve,
and support is ten. Right that's how I was. Yes,
okay up.
Speaker 4: Ten success?
Speaker 5: Uh uh hey well oh roll group check? It didn't
move it? Okay five?
Speaker 1: Nice? Okay. Yeah. These creatures are known as midnight moths,
and yeah, effectively, they they're kind of doing what you'd expect.
They are sort of spreading various pollen, almost like butterflies,
And they are carrying basically like large amounts of pollen
on their bodies, and as they fly, it just kind
of disperses the pollen these creatures aren't known to be
basically like very passive. They their defense mechanism is like
attacking on masks if some creatures threaten them. But they're
genuinely pretty calm, like they're they're not going to go
out of their way to attack unless it seems like
they're under some kind of major threat. And it's they
are large. They are quite big. They're not as big
as the airship individually, but maybe like five of them
would be m hm, So they're pretty large.
Speaker 5: Well, midnightm offs and though they're out during the day.
We'll find out later why they're called that, but for now,
believe to be they are doing their job. And you'll
notice why I'll look down. Isn't nassissias? Is it more
natural than ellen draft? I would assume.
Speaker 1: Yeah, it's about the same, honestly, just kind of a
different environment. Like I think this is not nearly as green.
I think you're seeing, Yeah, you're seeing like maybe there's
a little bit more of marshland area around this large
lake inland that you can see in the distance, and
the mountains are a bit smaller, but it looks it
looks kind of just small and peaceful. It doesn't really
look like there's sprawling cities or anything. As you head west,
you can see that there is a small uh what
looks to be like a town directly below. Uh and
Greg Greg will sort of point out and says, we're
heading over thistle Haven right now, and it's just kind
of like a small port town directly below. Question.
Speaker 5: Since I'm at a viewing deck and we are arranged,
do I see the world tree?
Speaker 1: You can make an insight insight and this will I
will say, make an open check for that. Okay, I
you cannot.
Speaker 5: All right, I don't know if anybody's watching me. I'm
darting my head left and right, and I am rubbing
while looking. I'm rubbing something on my neck at the
same time. And then I will sigh and gather my
my bags, my books, take a deep breath and say huh,
and I'll walk into where we was flying. And that's Greg.
If they see the port, if there is a port problem, they.
Speaker 1: Not, well, Greg, Greg did indicate that there was a
there was some Thistlehaven was down below and looks like
a small port town. Okay, it's small.
Speaker 3: That's probably why we're stopping here.
Speaker 5: Uh.
Speaker 1: Yeah, it kind of looks like it kind of looks
like first of all, it's nowhere close to the size
of say like a clatter Point or anything like that,
or or scald Mere. It's it looks like a small
fishing town almost. This isn't like a major trade port
or anything like that. This is a small port town.
I would imagine it's like the size of a town
as well. You know, it's it looks like maybe it's
got a thousand to two thousand people in it something
like that. But yeah, as far as like what you
would have heard from the the Empress and like where
she recommended you go in terms of where you should
land in No Sissia, there was probably conversations about like
usually what would happen is, if you're taking an airship,
they do not want you to land anywhere near San Chance.
They would direct most air traffic towards Zephyright, and that
is kind of like the designated airship spot. But the
Empress has contacted No Sisia directly on your behalf, and
you've gotten special permissions, so they still will not allow
you to land in Sound Chance, but they will allow
you to land in Thistlehaven, which is much closer. So
Greg says, we should probably find a place to land
around here, someplace I've never been here before.
Speaker 3: Okay, looking around, does it seem as though we're able
to locate any sort of traffic control people or like
any designated spots.
Speaker 4: That we would land.
Speaker 3: Well, I would because they have a docking area.
Speaker 4: That's the only reason I'm masking they have.
Speaker 1: So they have a port town. There's no like airship
docks that you can see. There's a few boats, like
fishing boats and stuff in the in the port, but
like there's no like giant trade ships. Right, there's like
it's mostly like small ships. And this place looks just
like a backwater effectively.
Speaker 4: Right, do we know if our airship has like land
on water capabilities? Because question there was because I thought
the place where I burned a ship, we burned a
ship scald mirror the way that I had imagined. It
was like there were docks that we could walk onto
that were like on the water, and then some of
them were up in the air.
Speaker 1: Absolutely, this place does not look like that. I don't
think you've straight up tried to land the airship in water,
and you haven't really spoken to Greg or anything about that.
Speaker 4: No, Uh, I would like to just have a cursory look.
I'm peering, oh over the dashboard here through the window.
Are there any clear areas that are not like gonna
mess up people's fields, just hillside or anything.
Speaker 1: Yeah, you can spend some time and like look around
for that. I say, make an insight, insight, just an
open just an.
Speaker 4: Open check very well. Fourteen.
Speaker 1: Yeah, it doesn't take you too long, maybe like a
mile and a half or so outside of town. There
are a few farms and things about around town, and
it's just you probably are just trying to make sure
that you're you're doing exactly what you said, and you're
trying to avoid any I don't want to land in
anybody's property or anything. So yeah, you're just outside of
Thistlehaven a bit, and you do find a place to
uh bring the ship down. Let's see how well you
do that. Let's have a dex decks okay, and uh
enders you can help if you would like.
Speaker 4: Okay, DEXs next, I shout over my shoulder. I'm gonna
land us a bit farther out that way. We don't
accidentally cause any kind of diplomatic events here.
Speaker 3: Okay, I'm gonna find somewhere to secure myself.
Speaker 4: Okay, what is the difficulty?
Speaker 1: Difficulty is just going to be ten, yes.
Speaker 4: Okay, there you go. Group check is up. Okay, it's
a ten sixteen all right.
Speaker 1: Bring the airship down without too much problem over the
next like five to ten minutes.
Speaker 4: Yeah, I don't try anything flashy. I'm just trying to
make sure that we stabilize and we don't disrupt anything
in the nearby foliage or anything like that.
Speaker 1: Bring the airship down and it sort of slides and
you begin to power down the engines and whatnot.
Speaker 4: H perfect landing.
Speaker 1: Area around you is kind of a field. In the distance.
You could probably see a few marshes and the borders
of some mountains and some forests.
Speaker 4: I stick my head out of the door that we
normally exit from, and I take up inhale deeply, my
tail flicking behind me. What do I pick up specifically?
Just flowers?
Speaker 1: I think you probably like, yeah, polland there's pollen. Yeah,
there's pollen. Like I've never personally smell this, so I
can't really describe it, but like some some grains have
like flower blossoms and stuff that will sprout from them.
It's probably like a pretty mild kind of smell and
then kind of you know, just like the bay around you.
You know, so like some sea you smell like the
sea you smell probably like fields of grain.
Speaker 4: And yeah, so it has that kind of like dusty,
earthy smell, probably like the salt of the water screen.
Speaker 5: Yeah.
Speaker 1: Yeah, there's probably like a lot of bugs flying around,
like mayflies and stuff like that as well. If you've
ever been like in a really like in farmland, there
are so many fucking bugs, dude. You will drive down
the hot road splat, splat, splat, like it's crazy.
Speaker 4: Yeah. I flick my hands out a few bugs that
are a little too close for comfort, and then I
slide back in coast is clear. They just kind of
rub up my nose. There's a lot of pollen.
Speaker 5: Outside every sums So all right, seems like we have
the Impress's blessing, so he might as well use it. Yeah,
the more information on this will have in place and
then make our way.
Speaker 4: You're supposed to be also have ellen Draft's blessing in
a way too now And I look to iris.
Speaker 3: Mhm, that's true. Hopefully it ends up making it so
that our airship doesn't get stolen.
Speaker 4: Hm hmm, and the lips of Greg. Sir Greg, and
I put my hands on my hips. I have a
quest for you.
Speaker 5: Yeah.
Speaker 1: He coughs up two pistols. He does it? Gain you
forced pose?
Speaker 4: I take my coin pouch back out and I kind
of jingle it in the air excitedly. Your reward is
a nice thick paycheck.
Speaker 1: You can you see Greg's like little eyes underneath the
leaves that normally sort of work like his eyelids kind
of get a little bit bigger.
Speaker 4: All right, we're going to go into town. I would
like you to stay behind and make sure that no
one steals the airship.
Speaker 1: Pretty please, please make an insight and willpower difficulties?
Speaker 4: Ten okay, not bad? Twelve yeah okay. I look at
him and I'm like, you know what would make your
quest extra exciting? I opened my inventory and I give
him a third gun.
Speaker 1: He's like, he does that too many, you know, too
many things in his arms. Mean basically, it's just like
juggling all these guns in his arms.
Speaker 5: Ah, what am I supposed to do.
Speaker 1: With a third one? He looks like down towards his
crotchwall region, and then he looks like he thinks about
something for a second.
Speaker 4: Maybe maybe maybe maybe maybe not that uh you, it
gives you the element of surprise. If you need to
quick reload, instead of reloading one, you just pull out
another gun, right or and combo move, you can throw
the gun. They never expect that, throw the gun.
Speaker 1: Yeah, why would you want expect it? It's so stupid.
Of course, no one, we'll come back. You make a
lot of sense.
Speaker 4: Thanks, Greg, you're a really good friend. We'll be back soon. Okay.
We just need to make sure everything's clear and that
is okay, we'll come back for you that way. You
can come check out the city too, talent.
Speaker 1: You're not gonna go to sand Chans without me.
Speaker 4: Of course not. I'll come back for you.
Speaker 3: What we can do is, when we're heading out that way,
I could see about possibly putting some sort of protection
spell on the airship. See if maybe the Ruins will
be able to function that way. Okay, I've ever tried
something that large, But that way, at least we won't
leave Greg behind, right.
Speaker 4: Yeah, we just need to ask for permission first. We're
kind of coming in here without introducing ourselves, so we
just got to make those introductions.
Speaker 1: Okay, I guess for a long time. Wow on the head.
Speaker 4: We'll be back soon and I'll run off the airship.
Speaker 1: I Greg's doing that, like you know the dog that
like watches their watches their owners. Like like looking out
the window, there's like three off on the glass.
Speaker 3: Yeah, those are his leaves rustling sadly as we walk away.
Speaker 1: Yeah, pretty much.
Speaker 5: Mm hmm.
Speaker 4: The scene is like watercolor style, like so sad an anime.
Speaker 5: You should have probably let him come along.
Speaker 4: Well, it was either him or Bo, and at least
Craig knows how to fly the ship if he has
to exit for whatever reason.
Speaker 1: I'm an actual pilot.
Speaker 5: This is true, and Bo will probably freak out anyone
that walks into that ship.
Speaker 1: Of which Greig the Gutton Bow begins to transform into
the Bogotti.
Speaker 5: Oh oh, definitely not riding that. Something about getting in
size somebody.
Speaker 1: That come on in get inside of me.
Speaker 4: Yeah, I'm like, oh thank god, my you are killing me.
Hop inside.
Speaker 1: It's really cozy and wet inside of my body.
Speaker 3: I'm going to go ahead and hop inside as well.
Perhaps you could leave a door open for Enders so
that he can get some air.
Speaker 5: At least I'm not getting in that, and I just
kind I dart off. I'm used to I'm used to
trees and forests, and I just seize my skills of
getting from arid area shadow of shadow tree to tree.
Speaker 1: Very well. Uh, there's not really too many trees. It's
mostly kind of like fields and farmland as you begin
to approach. As you begin to approach this will Haven,
which is a pretty small looking little port town. And
when I say small, you can immediately tell that most
of these buildings are made for people that are smaller
than you. Immediately you can recognize that there are illuminara
walking all about this place. You can see they come
in many different shapes and sizes. Some of them have
kind of lighter blue skin, some of them have sort
of golden colored skin. Some of them are very pale,
and they look fairly focused. Like everybody seems to be
doing a job. As you get closer to town, I think
you can see that it doesn't appear that like you
don't see anybody just kind of like farting around or
just like slacking off. Everyone seems to be doing something
with purpose. There are people working the fields. There's probably
like I don't think there are any guards that you
really saw, honestly, like coming into town, there wasn't like
a watch tower or anything. There's a tall tower near
the central part of town that you can see has
a clock, like a big clock tower in the center
of town. And as far as the general like technology
that you can see about, I would imagine that you
would it's it's definitely not like any of the futuristic
sort of technology that you've seen in mill Offax. It
looks fairly humble, mostly like wooden buildings, a few stone
buildings here and there. The architecture is probably something close
to Tudor that like Tudor style in England and lots
of like wooden beams and stuff like that. The buildings
are fairly simple, not like overly overly crafted or anything
like that. But everything is kind of very clean and
like pretty well organized. You know, there's no like city
smell here. You know, you're getting the pastoral. Yeah, you're
getting like the bay a little bit, but nothing like
overwhelming like city smells or anything like that. I think
the general mood around here is like people are probably
a little surprised seeing you approaching. You're not really seeing
too many other species about. It looks like, most of
the people here are in fact Luminara. You might see
a few elves, doesn't maybe like one or two humans,
but nothing pervasive. The majority of the population here is
in fact Luminara, and there's a few people that probably
stare at yous to like walk past. Simple is kind
of overall the impression that you get simple kind of
like typical, like fantasy village. Look this place.
Speaker 4: This place is great. Oh, it's just like out of
a story book or something.
Speaker 3: It's very cozy. Everyone seems like they're very focused on
their work as well.
Speaker 4: Hmm place. Oh go on land in a field or anything.
Speaker 3: Yeah, that would have been horrible. Yeah, well, I suppose
then we should probably see if we can find any
sort of uh village leader or elder or the governor
or something. I don't know what their leadership looks like.
Speaker 4: And there's what do you make of everything?
Speaker 5: And I pull out a I pull out my communication scroll.
Is there any instructions after contacting the Impress?
Speaker 1: So I think, uh, yes, there would be. It would
she would have told you to land in Thistlehaven and
that to find elder Bron b r O n n
H to assist you with reaching San chance.
Speaker 5: It's like, we need to look for an elder bron.
Speaker 4: Hm hmm, that's all she said, seeing Enders pull out
his communications scroll, I'm inspired, and I'll open my quest
log to see if it's updated at all.
Speaker 1: Yes, your quest log is in fact updated. As soon
as you think about it, you could probably like hear
the chimes happening, each of you probably gets an update
in your quest log. And again, sorry, this is broken
because I would give you an actual quest here, but
what it would say is seek out the stage's advice,
and the quest itself would detail make your way to
Sonshens and learn what the Tree of Knowledge can help
you with.
Speaker 4: We're on the right track. Quest update everybody.
Speaker 3: Oh a tree of knowledge?
Speaker 6: Huh?
Speaker 4: Interesting? Well, first things first, we've got to find Braun,
Elder Braun, and I'll dismiss my quest log.
Speaker 3: Do any of the buildings I know you said there
was some sort of uh somewhat.
Speaker 1: Tower the power in the center of town.
Speaker 3: Do any of the buildings kind of strike us other
than that one as some sort of important like office
infrastructure or something.
Speaker 1: Really, I mean that that looks to be their town
hall from what you can tell.
Speaker 3: Okay, Well, I suppose we should head on over to
that clock tower. It seems to be the most well
taken care of building. Quite impressive.
Speaker 1: Actually, you're a lot of the buildings are kind of
giving you like a little bit of you know, you know,
I'm forgetting that the actual name for this, but you know,
like when you're you're very distant from something, it appears smaller,
and when it's like a really big object, it doesn't
really like shrink that much. When you like, it's distorted
for you a little bit because the buildings are like
half the size of that they should be. Really, the
average size for the Luminara is probably like three to
four feet high, so people are way smaller. You're like
standing out like sore thumbs, and the other humans and
elves that are here, which again are few and far between,
are like, you know, you're you're sticking out like sort thumbs.
Speaker 5: You know.
Speaker 1: Greg is like real happy because like they're just a
little bit taller than Yeah, yeah, Greg. Greg is like
you know, like waving people.
Speaker 4: Greg's not here, Greg's on their ship.
Speaker 1: Yeah yeah, oh yeah, Greg's sorry.
Speaker 4: I'm to stay on their ship.
Speaker 1: Hmmm.
Speaker 4: I think it's a good place to start.
Speaker 3: I'll start walking towards the clock tower.
Speaker 1: Then sure, as you get closer, you can see there's
some like bulletin boards and stuff that are kind of
like up there. This place is I mean, like people
are looking at you and definitely like, uh, wary of
these people in town. And you can see like they're
definitely giving bows some looks. H and yeah. As you
approach the clock tower, the door opens to the clock
tower and somebody uh is carrying on a conversation as
they're leaving, right, And I will go about my business,
but I assure you that my fishing enterprises are not
doing well, and I think that's going to affect everyone's
food supply. So if you're not worried about that, then
well perhaps we need to find another elected official. Good day,
And they like turn around and almost which almost like
they'd like turn around, almost run into you. Oh yeah,
excuse me, apologies. They close the door behind them.
Speaker 4: Are you all right? I just kind of like turn
and I'm watching them walk past.
Speaker 1: Are you speaking to me?
Speaker 4: Yes?
Speaker 1: Hello, good day? You seem error, of course, I'm irritated.
What maybe why not? Well, if you must know, our
supply of fish is drying up. We're going to run
into serious food problems if we don't find some new
sources of food soon. I don't think the fields alone
can support us or sanshines.
Speaker 4: What's happening to the fish.
Speaker 1: Well, it's my speculation that the storm pail rift has
thrown the ecology in the water, the seas all around
into disarray. I think many of the fish in the
bay and in the oceans are possibly migrating somewhere else
socause many problems.
Speaker 4: I look over to enders and iris mmm.
Speaker 5: Mmm, we have an I'll lean and you can go
around so and everyone's problems.
Speaker 4: M I'm I'm sorry to hear that.
Speaker 5: Uh.
Speaker 4: I hope it works out for you. And I'm rubbing
at my elbow, looking a bit sheepish.
Speaker 1: Thank you, good day, turn and start walking towards the bay.
Speaker 5: Mm hmm.
Speaker 3: Well, perhaps if we speak with this elder we'll find
out more. Maybe Ellen Dress could collaborate with the people
of Narcissia once everything gets solved.
Speaker 5: I don't know, possibly, but if we keep trying to
solve everyone's problems that we come now. I'm not saying
what you said is not feasible, but the future we
have to it's not like we have all the time
in the world.
Speaker 4: Right, Well, no, it makes sense.
Speaker 3: Yeah, we don't have to make any promises. We could
just simply see if there's some sort of resource that
could be found at some point, that's all, and keep
it in mind.
Speaker 4: I guess I just didn't realize that it was affecting
people so far away already.
Speaker 5: It could have nothing to do with the rift. It
could have everything to do with supply and seasoning seasons.
Speaker 4: Can we see the rift from here?
Speaker 1: Uh? Inside? Inside? Open? Check?
Speaker 4: Eight?
Speaker 1: Nom?
Speaker 5: You are?
Speaker 4: We all right, and I'll open the door. Hold it
open for everybody after.
Speaker 3: You, all right, I'll walk in. Do we see that
same person that was talking with this individual previously?
Speaker 1: I don't think you saw them. When they opened the door,
they were like yeah, sort of you know, yelling back
into the building, like trying to get in the last word,
you know, is that kind of atmosphere You walk in
and it looks like a small like if you've ever
been like in a small town, like any of the
any of the those kinds of buildings, right like, it's
usually like a little disorganized, and I think just kind
of like it's disorganized. There's probably a lot of papers
in stacks and things about. You know, they're like chronically
understaffed and overloaded with a majority of the office work.
It's that that kind of environment. You know, there's a
few desks around, and I think you can probably see
like there is someone at the desk looks like a
sort of golden skinned luminara. They have a lot of
them seem to have like hair, not quite mutton chops,
but like I think there's like a good portion of
them seem to have like a lot of hair in
that sort of area roughly, and it's a little like
it's a little wavy in that area. A lot of
them seem pretty I mean, there are different shapes and sizes,
but they're mostly around that like three foot to four
foot range. So the furnisure is all like a little smaller.
You know, when you walk in, it probably feels a
little bit like Shaquille O'Neal just walked into this, you know,
normal sized office. I think you all have that duck
into the doorframes. Yeah, you have to duck underneath the
doorframe and stuff like that.
Speaker 3: As a note, I've made sure to have fixed the
seal to my robe so that it's visible for anybody
that's speaking to us, the one from the Queen of.
Speaker 4: Ellen Draft.
Speaker 3: And I'll walk up to the front desk. If anybody's
going to join me or not.
Speaker 4: I imagine both enders and I are wearing regalia that is
of the Dragon Empress currently and I'll walk right up
behind you.
Speaker 1: Excuse us, Uh, yes, hello, welcome kind you for you today.
Speaker 3: We are here on behalf of the of the Queen
of Ellen Drass as well as the the Empress of Millifax.
We wish to speak with Elder Brown.
Speaker 1: Yes, they were expecting you, and give me a moment.
Elder Brown is quite busy, but as I understand it,
it's a very dire task that you are undertaking. Excuse
me just a moment. If you would like some refreshment.
There is some water in the in the jars.
Speaker 4: Over there, thank you kindly.
Speaker 1: If you prefer some beet juice, there is some beet
juice over there.
Speaker 3: I look it for the beet juice.
Speaker 4: As Iris kind of goes over there. I'd like to
get a closer look of this particular chamber and also
just cast a glance over this person's desk. I want
to get a sense of, like how organized it is
how complex it is, maybe just a sense of like
are the problems that these people are they that they're
experiencing right now? Are they mostly like local stuff?
Speaker 1: What this place looks like? Do you remember the office
in Parks and Rec? Did you see Parks and Rec? Yeah,
if you've seen Parks and Rec, it looks a little
bit like that kind of an office space. It's like
a little.
Speaker 4: Plea Midwestern like city hall, kind of just so stated,
Oh my god, okay.
Speaker 1: Except smaller, something smaller.
Speaker 4: Okay, Well, if that's the vibe, then I'm going to
focus more on like what's on their desk and just
get a sense of like their level of organization and
like what kind of problems that they might be dealing with,
kind of reading any paper that they might have.
Speaker 1: Sure, are you trying to openly snoop or are you
trying to be sly?
Speaker 4: I'll try to be sly.
Speaker 1: Okay, I will say this will be decks and insight.
Then let's just do an open check, okay, Jesus Christ. Yeah,
no one picks up that you're trying to keep an
eye on this. That's fucking crazy.
Speaker 4: I stretch and it's just so like gratuitous and like
it looks like I'm trying to just take everybody's attention
or something, but I'm.
Speaker 1: Yeah, oh yeah. You start glancing around, you see a
bunch of people complaining about like, uh there there appears
to be like a bunch of different reports about like
problems with food and concerns that have been brought up
about uh the stormbill rift in general, and like what
is Sonshan's doing about this? And like you know, what
can we what can we expect? Do we need to
you know, do we need to ask for help? Stuff
like that. People are freaking out. From what you can see,
there's a lot of reports, but it's very organized. Freak
out there is there appears to be a lot of
like the stuff, Like it looks a little disorderly in here,
but all in all, this place is like pretty clean
and like out outside it seemed like people were very
diligent with their work and it wasn't like they were
screwing around and like there's just a lot of reports.
There's just a lot of stuff happening, and they're understaffed.
So there's like a lot of stuff in the what
is essentially the inbox pile of stuff to look at
and just glancing at that, it seems like it's mostly
like people freaking out about the storm veil rift and
worrying about everything that's going on. It's like, you know,
what are we going to do? Is basically the thing.
And I think immediately on the desk there's just kind
of like a few portraits maybe of some family.
Speaker 4: I'll just kind of disregard all of that and I'll
make my way over to enders and I'll lower my
voice as we're waiting. Do you get any kind of
like magical reading or vibes from this place? Because I'll
be honest, it's giving pretty small fry?
Speaker 5: What does what does that mean? Like?
Speaker 4: You know, uh, oh, it's stuff that we can't really
help with.
Speaker 1: I see what you're trying to do there, small fry? Small?
Speaker 5: Oh?
Speaker 4: I think a small fry is actually a type of fish.
Speaker 1: Like fried fish.
Speaker 4: No, like a anyway, I just turned away from bow
magical signature.
Speaker 5: Yes, well, I would have to conduct a ritual here,
it wouldn't take too long. But how about this instead?
They're going to be visiting a lot of areas, and
the areas that we were in before may seem to
have their stuff together a little bit more than to
what you're used to and a little bit more. Officials
have a area we go into now may run things
difficultly and have different ways of life, but everywhere we
go we'll have their problems. Fortunately, places aren't perfect as
they've seen, and I do applaud the idea of wanting
to be a hero to these different areas. But the
struggle is a part of living. Sometimes you have to
go a little hungry to appreciate the food or to
discover new ways of doing stuff the exhausted resources. Then
you'll fall on hard times. But adaptability is what makes
a species stronger. Yeah, I do really stopping Moon or
Valkyrie as I like to say, and or stopping this
rift will help everyone at once. It will be the
biggest compliment to what you're wanting to do.
Speaker 4: Kind of have a far away look as you're talking,
and I say, yeah, yeah, it makes a lot of sense.
Speaker 10: I just.
Speaker 4: I wonder if Moon helped people like these. I wonder
if she stopped and tried.
Speaker 5: Yeah. I bite my tongue and I'll just say I
lack the emotional cutes. Yeah, I just kind of stare
up blankly.
Speaker 4: We have a mission. We're here for information to get stronger,
and helping people with their fishing problems is not going
to help us.
Speaker 5: Yeah, other people survive the rift will help with everything,
including fishing problems.
Speaker 4: Yeah, and I'll just kind of cross my arms over
my chest and just sit back and just wait.
Speaker 1: Yeah. It's maybe like a few seconds after you're done
with your conversation with Enders that you can see another
Luminara begin to approach from the back office. They have
pretty briskly, thick looking white mustache that kind of sort
of reaches around and connects to their sort of almost
mutton chop like sideburns that puff out, and they've got
pretty rounded faces. You can see that they have probably
like a few wisps of hair left on a bald head,
and they're definitely significantly more wrinkled than the other Luminara
that you spoke with.
Speaker 5: Coming in.
Speaker 1: Hello, welcome to Thistlehaven. My assistant has just notified me
that you are, in fact the heroes that have been
sent by the Empress and the Queen. Welcome to our
small town.
Speaker 4: Thank you very much.
Speaker 1: Ah, I am Elder bron h m hmm.
Speaker 5: I'll say that and look towards three.
Speaker 4: Yep mm hmmm, hello, Uh, my name's Rue. I just
sure to Enders.
Speaker 5: I am Enders.
Speaker 3: Bo Iris, nice.
Speaker 4: To meet you.
Speaker 5: I'll cock my head to decide that.
Speaker 1: She says, Iris, question, are you asking me? Yes? When
you said small town? Was that a pun? Not intentionally? No? So,
from what I understand, you seek passage to Sunchanes. Is
that correct?
Speaker 3: Indeed?
Speaker 1: Very well? You must know that this is well a
place that is well hidden too much of the world.
There is no easy way to reach Sanchan's. Many people
have tried in the past, but for all intents and purposes,
it is hidden from most of Rgalia. So without the
request from the Queen and the Empress, I would not
be able to help you. This is well a place
that is only visited by privilege, and as I understand it,
there are dire circumstances occurring, especially with the storm veil
rift growing in size as it has so have any
of you been. I didn't know what to see her before?
Speaker 4: I don't think so. Well one of us has, but
he's stayed behind. We arrived by airship and he's well
on standby.
Speaker 1: Yes, the airship that landed outside of town. We have
a few spells that can pick up such things.
Speaker 4: M I hope that it's all right that we put
it there. Thought it would be inappropriate to go to
Sanchan without speaking to you first, and didn't want to
ruin any fields, especially since it seems that you're having
a food problem.
Speaker 1: Oh you heard that, did you? Someone was on the
way out, Yes, rather contangrous one that. Yes, we are
having some food distribution problems. Hopefully we can get that solved.
Most of that responsibility falls upon me, but everyone is
dealing with the aftermath. I suppose of the stone bail rift.
So you should not delay. If you could be so
kind as to follow me, we'll follow.
Speaker 4: I look over to where Iris is.
Speaker 11: With juice, with the juice?
Speaker 1: Is your mouth all stained with juice?
Speaker 3: I think, like my lips. I've been very careful because
I know how beats work everything. It stains everything, so
I'm very careful. I'm trying to like kind of purse
my lips too, and trying to like make it so
that it doesn't touch my teeth that much. But yeah,
so you'll see, like my lips are a slightly darker shade.
Speaker 4: Of pink than normal.
Speaker 3: It's very good. Do you want some? Maybe later, perhaps
we'll bring them back for Greg.
Speaker 4: Oh, I think you love that, and then I'll just follow.
Speaker 1: Yeah, you follow to the back office. Elder Bron lead
you to which again you kind of have the duck
underneath the doorway closes the door behind you as you
enter if you would like to have a see He
looks around and says, maybe it's better if you stand.
So he walks over to his desk and sort of
removes some of the clutter and you can see there's
a map of No Sissia that he uncovers, and he
points this is there are only three major cities in
no Sisia. This is one of them, which should be
indicative to you of how small of our population is.
I suppose you could see that in fact, Zephyright is
a bit larger than Thistlehaven, and San Chan is significantly
larger than both other cities combined. Now, what I am
going to tell you here I tell you in great confidence.
This is something that well, very few people know about.
But as I mentioned, the tree of knowledge that son
Chang is built around is well very well protected here
in Rogalia and in Nosisia. The only way that you
can get to sun Chan is well through one of
the roots of the tree. The roots of Tree of
Knowledge make their way through the various mountains and such.
In fact, some believe that the mountains were in fact
raised when the roots of the tree began to grow
throughout the land. And some of the roots of the
Tree of Knowledge, which is known as Igdrasil here, extend
to various lakes and rivers throughout Nossissia. That is how
it achieves its sustenance. But it is one of the
only ways to reach San Chan. There are others that
I will not discuss here, but for your purposes, that
will be the main way that you will reach the city.
Were you planning on heading out immediately?
Speaker 3: I suppose so, I say, looking to the others, I'd
like to collect one of our own.
Speaker 4: But together, yes, very.
Speaker 1: Well, you should prepare for well, quite a hike there
is Well, we have a means of assisting you to
make your way there, but you will have to walk
a bit, and it is recommended that you have some
climbing gear.
Speaker 4: Oh, oh, all right, I think we might have some materials.
Do you have any extras?
Speaker 1: Yes, When the Empress and the Queen reached out, we
gathered some materials for climbing. If this is required of you.
Speaker 4: Yes, please, thank you.
Speaker 1: Yes, we have several sets. There should be a total
of five in your party. Is that correct? See only
the four of you here? You said there was one
left behind. Yes, very well, we will gather a few
more bits to assist you, but there will be some
climbing that will be required. Other than that, what I
must tell you is that you must not use any
fire while you are traveling along these routes. It is
the greatest of insults to our people and it is
extremely offensive to anyone in care of Igor Sill. So
if you need light, it is recommended that you use
magic or some such spell to ssue with that. But
please no fire.
Speaker 4: Very well, we can we can manage that.
Speaker 3: If also, the airship that we've parked outside of your
outside of your your town, is there a more appropriate
spot for us to leave it, or is it all
right if we keep it there for now?
Speaker 1: It will not garner any offense from our people. But
normally airships are only allowed in Zephyright. But again with
the Queen and Empress's will, some agreements have been reached
from Grandscribe Quill Route, and you should speak with them
upon reaching San Chan and no one will disturb your airship,
but we can't make any promises about whether or no
one here really works with airships or maintenance or any
of the kind. So any environmental hazards that might occur,
we cannot be responsible for those.
Speaker 4: M Thank you.
Speaker 5: M Zephyron has the material and the neat means of
being able to dock an airship.
Speaker 1: Oh yes, it is quite a bit further of a
journey though.
Speaker 5: Yes, and we can have greg y maybe Boe can
go away.
Speaker 10: Hm hmm.
Speaker 4: We'll figure out the specifics. But is there anything else
that we need to clear with you, Elder Braun.
Speaker 1: I just need to have a look at your in
your sigils. But from a cursory glance, it looks like
everything's in order, and I don't imagine and it would
try to impersonate you specifically in thistle Haven. Not exactly
worried about that. And all the knowledge that you seem
to have.
Speaker 4: Has that happened before.
Speaker 1: There have been some incidents, but nothing like that.
Speaker 4: No, all right.
Speaker 1: There are intrepid adventurers that try to find a tree
of life or the tree of knowledge, world tree, try
to somehow get access to the trees leaves for the
tea that is sold. It is one of the ways
that Dislehaven and Zephyright are able to well maintain our
populations through sale of such teas.
Speaker 4: I see, well, we'll be sure to exercise great care
while we're here.
Speaker 1: Thank you. Well, if there's anything else, please let me know.
If you are retrieving one of your other party members.
I suppose find me when you're ready, and I will
direct you to the roots where you can begin your journey.
Speaker 4: If you don't mind, can you just tell us now
that way we can just collect our companion and go
straight from there.
Speaker 1: There is like like a serious like you know, like
his face like squishes like.
Speaker 4: I make the same faceback, and I mean, we can
just come back if if it's too much trouble.
Speaker 1: It is, well, frankly, it is very uncommon that we
do such things in general.
Speaker 5: Well, I.
Speaker 1: Need insight and willpower if you're convince.
Speaker 4: Him here, because I don't think it makes any sense
to go back to our airship and then go back
here and then go somewhere else or okay, I can.
Speaker 3: Also tell Greg to come to us.
Speaker 4: Oh wand let's do that. Oh yeah, of course, never mind.
I'm sorry elder bron.
Speaker 3: Greg here is in his mind.
Speaker 5: Greg about that, I.
Speaker 3: Very much so understood every single thing you just said. Now,
with that being said, would you please make your way
to town. There is a well, a lovely clock tower.
I wouldn't say it's very tall, because it's not that tall,
but it wouldn't be tall to you perhaps or to
anyone of your I'll take that as a yes.
Speaker 4: Coms up, all right, yes, we just wait for Greg.
Speaker 1: Then, Okay, there's just like there's like that awkward you know,
like Brad does this thing on his stream where he's
like it's canon, you know when you do like wait
in Skyrim or like Cyberpunk or any of those open
world games that you're just like awkwardly standing there for
the entire time, and the NPCs are just like what
the fuck are you doing? You know, just like that
awkward weight time you just hit like, wait for an
hour for Greg to show up. Eventually, Greg makes his
way there. Everybody like comes to their.
Speaker 4: Take an hour to walk a mile?
Speaker 1: No, it's probably like it's probably fifteen twenty minutes.
Speaker 4: Okay, yeah, Greg enters, do you have little legs?
Speaker 5: Yeah?
Speaker 1: Yeah. Greg finally catches up with you all.
Speaker 4: What hey, way up.
Speaker 1: I assume this is your fifth mm hmmm, very well.
Then I will lead you to the secret path of
the roots of.
Speaker 5: Adris Hill.
Speaker 3: And I'm very exciting.
Speaker 5: Yeah.
Speaker 1: He uh leaves the office uh and says, all right, follow.
Speaker 4: Me please, hm hmm, I'll follow.
Speaker 1: Elder Bron begins to lead you through parts of the town.
Speaker 5: Uh.
Speaker 1: And there's probably a few people that try to speak
to Elder Bron and says, sorry, busy right now. If
you'd like, you can speak with my assistant in the
town hall and we will make an appointment. I should
be back within the hour. Excuse me, excuse me, Elder Braun,
Elder Broun, Yes, speak with my assistant. I'll be back
in an hour, excuse me. Lots of that happening as
you begin to meander your way through some of these streets.
Eventually you come across what appears to be like it
almost looks like a small mine. It's kind of on
the outskirts of the town, opposite from where you ended
where you landed the airship. There is like a the
beginnings of a mountain here, and you can see that
there there's some like old tracks indicating like Hey, there
were some mine carts that were that used to be here,
and the medals kind of like rusted on some of them.
It looks like old timey railroad tracks almost, you know,
has that sort of appearance to it. And yeah, there's
like a lot of signs that say like keep out
and stuff like that, like mine mind closed, you know,
like enter at your own risk. Lots of warnings, like
every five feet there's a different warning you know that's
just like careful, very extreme danger. You know, like there's
just like another like it's escalating, like you know, certain
death awaits as you cross this threshold, you know, like
just horrific, like they just then there's like pictures of
like people getting torn apart, you know, on the on
the on the signs, and yeah, it just gets more
dire the further you walk closer to this mine. Eventually
you make it to a gated entrance of the mines
covered with these rusted iron bars. There's warnings all over
the entire thing, you know, just the entire opening covered
in various warnings and horrible depictions of people suffering extreme
deadly scenarios, you know, people falling into pits. You can
see people being crushed by rocks, there's people being like
torn apart by strange beasts, and just it says it
in many different languages, just everywhere all over this place,
and the elder just kind of like looks around and says,
don't worry. It's only a little bit dangerous, not nearly
as dangerous as these signs indicate. I know you are
extremely extremely confused.
Speaker 3: Yep, I fear the worst.
Speaker 1: Indeed, he's nodding like very sagely, yes, now wow. You
can see that he begins to put a key into
this like old rusty lock that's on this door, and
then as he does so, there's like something that begins
to glow on the lock, and you can see that
he begins to trace what appears to be this rune
that begins to appear on the lock, and you can
see several intricate runes begin to appear on the side
of the of the door, and the rust for this
gate sort of wobbles a little bit, and you can
see there is some kind of an illusion spell that
is on this and as the illusion begins to fade away,
you can see what appears to be a much more
reinforced doorway heavy stone and intricate looking carvings are carved
into this door. The stone must weigh probably like tons.
Like if you try to just lean on this thing
and push it, like your whole group might be able
to move it a millimeter. You know, this thing looks
heavy and it looks serious. And as the final ruine
is traced, you hear this. As the stone begins to
slide away, and this musty, earthy smell begins to emanate.
From this new entry into this beginnings of the mountain
and beyond you see darkness, and then slowly but surely
you hear a and light begins to illuminate in scances
inside of this entryway. Follow me please, making your way inside,
you can see it looks it looks kind of like
a mine the interior here, except there are magical scances
in the in the wall periodically, and you can see
that there's probably like slightly warm light and maybe like
a light orange sort of color that is bouncing off
of the walls here and diffusing light throughout this cave.
As you walk for maybe like two to three minutes,
you pass by several more of these signs that this
place used to be like an old mine. The warnings
aren't there really anymore? But you do find that there
are like many forks in here, And Elder Bron says,
please remember the way that you come. If you need
to write this down, do so only to help you remember.
Please do not keep this information anywhere aside from your memories,
and even then, try to guard it as best as
you can.
Speaker 4: Okay, who rights?
Speaker 1: Who straight? One left? Who straight? Descend one level and
there you will find the end of.
Speaker 5: The route.
Speaker 1: It will be your route. And he motions, I guess
towards the first fork in the path, and you can
see that he holds He pulls out this pouch and
he says, this will be your payment for your travels
to sun Chan. And it's a pouch. It looks almost
looks like a coin purse. It's bulging a little bit,
probably like a dark leather.
Speaker 10: Mm hmm.
Speaker 1: And there's a drawstring on it.
Speaker 4: I take it.
Speaker 1: Oh, what is this payment for your travel to Sunhan?
Speaker 4: Thank you, m thank you.
Speaker 1: The end of the path where you.
Speaker 4: Does it feel like coin?
Speaker 1: Does not? Okay, probably makes like a kind of sound.
It's not quite well, just it's not super heavy or anything.
Speaker 12: Mm hmm.
Speaker 1: It feels pretty light.
Speaker 4: I'll investigate later. Oh sorry, you were saying.
Speaker 1: Yes, the last bit where you have to descend, that's
where you will need the climbing gear. M hm.
Speaker 4: Very well.
Speaker 1: Otherwise, have a safe travel and remember a fire.
Speaker 3: Of course, the fire looking in front of us. Is it?
Speaker 5: Is it?
Speaker 3: Do the sconces stop now?
Speaker 1: The sconces keep going? Okay, they appear to like ignite
as you begin to travel your way down. You know,
it's almost like motion sensors.
Speaker 5: Mhm.
Speaker 3: Right, So we start with two rights mm hm.
Speaker 4: Why don't you lead the way?
Speaker 3: Mm okay, and I will begin to lead us two
rights too, straight one left to right to send one level.
Speaker 1: You continue along this path, do you write it down
or do you just memorize it?
Speaker 3: Well, they had given us permission to write it down,
and I have all of like my parents and grandmother's
journals and things like that, so I think I would
take the back of one and write it down.
Speaker 1: There's like, you know, sort of typical sort of like
cave ambiance here, right, there's stuff, you know, there's like
little bits of water dripping here and there throughout the cave,
but you can see it's mostly like packed earth around you.
You know, like it looks like, you know, just kind
of like very dense soil all about you, and there's
like probably like a few little bugs and stuff that's
hid he around here and there. But other than that,
it doesn't look like anything seems to jump out at
you or what have you. As you continue down this path,
you reach the descent part, you have some climbing gear
that essentially is some grappling hooks and rope and some
like harness belts to put around you. Do you use
this stuff? Do you just say fuck it and head down?
I'm just curious.
Speaker 3: I'm either using that stuff or Bo and I are
going to do our technique where he flies for me
like my backpack.
Speaker 1: Okay, everybody, what's everybody else down?
Speaker 5: I'm using climbing gear, I think, yeah.
Speaker 1: Yeah, okay, all right, So you takes some time put
the climbing gear on. It probably takes you like ten
minutes or so to get it figured out. And who's
leading the way?
Speaker 4: I imagine it's probably Iris. I imagine Iris and Bo
probably get down faster than us, right.
Speaker 1: I don't know, you tell me if we're flying.
Speaker 3: I think that because it would be hard for Bo
to kind of use climbing gear, would it not?
Speaker 1: I mean, bo can hop on your back or one
of your backs head down. I was Greg getting down.
Did you set Greg up with a climbing belt?
Speaker 5: We give them all. How heavy is Greg?
Speaker 12: Pa?
Speaker 4: No?
Speaker 1: Probably more than that, probably like fifty pounds?
Speaker 5: Would I would first? I would ask Greg, you know,
I want to treat him like a pet, you know,
and if he wants, I'll put the extra straps around
my thighs and have him dangle while I go down.
If that makes sense, he'll have it. He'll have gear, right,
he'll have Yeah, it'll be like paragrag.
Speaker 1: Yeah, okay gregil. Greg will say, yeah, I can do that.
That's fine.
Speaker 5: I'll set us up. I'll put stuff on Greg and
it'll be harnessed as straps. In that way he's he'll
hit the ground before me, so he can get down
and unclip himself fair enough.
Speaker 3: So then maybe scouting party wise, it would be oh
and Iris going together, him as my backpack, because then
I would have like our tank with us and we
could take a look and everyone can follow suit.
Speaker 4: Right, so I'll descend.
Speaker 1: Last, there's no light in here, right, because well, so
wisconce is led up to this point. But now as
you reach this part where you need to descend, there
isn't a light in there.
Speaker 3: So I'm trying to think logistically where my staff would be.
Speaker 4: Then if I have Bow on my back, Bo could
hold your staff, right.
Speaker 3: I guess like he would act as kind of.
Speaker 4: Like a strap to it. He's a bolster, he's a harder.
Speaker 3: So I'll do is I'll reach up and I'll touch
the crystal on my staff and I'll cast lux on it.
And if anybody else seems to want me to cast
any sort of light on it, I'll do that as well.
Speaker 4: So I'll just take away the manna.
Speaker 5: If it was bright, I wassuming it to be bright
enough to like the whole.
Speaker 4: So we're only descending one floor, it'd probably fill up
the air. Are okay?
Speaker 5: All right?
Speaker 1: Iris and Bow begin to uh fly down. Bow becomes
a sort of jetpack uh situation, and uh he's just
kind of farting for a propulsion, I guess as he
is sort of floating down with a rislith aristlith. Yeah,
you can start to see like roots is kind of
like poking out from the soil and stuff. As you
begin to descend. It is dark here aside from this
light that you have, which has that stark contrast. It's
like when you turn on the flash on your phone
and it's like, oh, that's horrible, and everything has that
extreme contrast. As you begin to descend, you see lots
of bugs and stuff crawling on the walls as you
begin to head down here, and then you hear in
what sounds like a larger space down below.
Speaker 4: In Rue's head, I hear something. Uh, I start climbing
down faster.
Speaker 1: Okay, let's get some climb checks now from Rue and Enders.
I'm going to make you do independent climb checks. Enders.
You're carrying Greg, which makes you is a little bit
harder to make your way down. This is going to
be might and decks, Might and decks Open, yes, open checks.
Speaker 5: Fourteen okay, seventeen.
Speaker 1: Yes. As both of you descend quickly to follow what
Ruslith is saying ristlyth you and Bo sort of are
just barely hovering above the ground that you can see
now below you. And again it's kind of like a
rocky more rocky surface here, and there's a densely packed
earth all about you. As you begin to shine the
staff around. You think at first that there is a
different wall here, but you realize that there are indications
that in fact, this is the beginning of the route,
and you start to take in the sight before you
ristlith of a massive tree root that sort of branches
into the earth, and you can start to see this
begin to take shape in the distance, and you see
something that you think is crawling on the route in
the distance, maybe fifty two hundred feet away.
Speaker 3: I see something crawling on the route.
Speaker 4: Can you can you hurry up a little bit down there?
I shout down to enders, oh, IRUs Oh. I'll basically
start unbuckling myself once once we hit the ground, I'll
start running towards Iris. Looks like we've got company.
Speaker 5: I'm finishing unbuckling Gregg and putting up the climbing material,
and I'll come up behind both of them.
Speaker 4: Do you see that over there on the root? Is
what is that?
Speaker 1: There's some subtle there's some like subtle motions at first,
and then you see this thing that moves like fairly quick,
and it starts to rush towards you. Begins to rush
towards the group, and uh says, what's that? You probably
hear it first before you can see it. Iris is light.
Irisless light is kind of pretty bright, you know when
that thing happens when you're like in a really dark
place and then you've got one thing that's like super
right and it's kind of like really contrasting in the
immediate vicinity, and then it kind of fades off like
really quickly.
Speaker 4: Then you can't see you right in the dark.
Speaker 1: Kind of what's happening? So you're seeing like a silhouette
in the distance that's rushing towards you along the route.
Speaker 5: Well, does that sound good? Sweete fire? I'm kidding?
Speaker 4: Should I buy take out my belated roses?
Speaker 1: Okay, take out your blady roses? Uh bo, probably like
hops off of your back a wrestless I imagine.
Speaker 5: M h before. Is there any rocks or anything in
down here? Anything hard rollable?
Speaker 1: Yeah, there's definitely like pebbles and a few rocks around.
Speaker 5: I'll grab a rock and toss it, not in its direction,
but like if it's run thing rushing forward, I'll do
like a northeast throw to try to see if it
reacts to it before doing anything harmful.
Speaker 1: Yeah, yeah, you throw like a rock off towards the
side there's definitely a reaction. The creature is very fast.
It sort of moves out of the way instantly, starts
crawling along the upper portions of the route and sort
of like watches the rock land nearby, and then it stops.
It stops. It does not approach you, and you see
something sort of like shaking just above, and it's sort
of waiting for a second, and then it says something said, Okay,
hold your weapons. Creatures, not attack.
Speaker 8: Or else will earn the vengeance of the martint a task.
Speaker 4: What what I think it's friendly? What in the LARPing?
I just put my bladed roses away. Show yourself.
Speaker 1: Are you going to throw more rocks?
Speaker 5: Well, that was just a tactic to see if it
would if you would attack the rock, if that was
you moving, and.
Speaker 1: Where would I attack a rock?
Speaker 5: Yeah, no, we are not going to attack. I have
nothing in my hands, and I'll put my hands up.
Speaker 4: I also put my hands up. I need my staff
for light.
Speaker 3: I'm not using it as a weapon, I promise.
Speaker 4: I'll put the other hand up.
Speaker 1: Your half penmanent for travel.
Speaker 5: Hi, and I looked forwards through.
Speaker 4: I take the pouch and I open it to look inside.
Speaker 1: There are a variety of different nuts inside the pouch.
Speaker 5: It's always fucking nuts.
Speaker 4: Yo, nut butter.
Speaker 3: We should have some.
Speaker 4: I suppose these are for you.
Speaker 1: Immediately, this rush rushing forward, you see the biggest squirrel
that you've ever seen in your life. This thing is
about the size of a bus. As it approaches you,
crawling along the route at breakneck speed, it stopped. And
this thing is fast as ship. It's about the same
speed like a normal squirrel would have, and it just
kind of like stops with a halt, uh, towering over
the group of you.
Speaker 12: Wow, our sooth have brought payment small critters, so do
not look like luminara.
Speaker 4: They have granted us passage.
Speaker 3: We seek to travel through the roots.
Speaker 1: Fairly well if you have mildior will here worth except
of openliment oh s transport.
Speaker 5: Oh, I guess we get to ride it.
Speaker 4: Magnificent.
Speaker 1: I have carl such things before.
Speaker 5: Mm hmm, all right, noble speed steed, lay a massive
body down so we can small bodies can climb upon
your first.
Speaker 4: Alright, just slowly extend, yeah.
Speaker 1: A little, a little like hands size comparative. Yeah, they
just like reach out. They snatch the pouch like I mean,
they're not. This isn't like a bounty the pouch. The
pouches look as small, it's like a coin person instantly
eats them like in half a second.
Speaker 4: Very well, climb on top of my soft fur. Okay,
happily climb?
Speaker 1: Yes, Oh how exciting.
Speaker 4: I climb.
Speaker 5: I specifically lay on my back and tie myself to
the squirrel like I'll use the fur to make a
knot and just lay there.
Speaker 1: Well, hurld on for their lives. And then the fastest
fucking acceleration and it's just it's a horrific ride. It's
a horrific ride. Like this thing, I mean, the rada
tusk is bouncing all over the fucking place, and it's
it feels like you're riding a bucking bronco basically as
the fur is quite soft but fucking you begin to
fly through the roots and it's like also pretty dark
aside from a wristless staff. So it's like you might
like feel something like whiz past your head, like a
low you know, like a low piece of the cavern
or something you know, and it's just like, holy shit,
like this creature is not paying attention to like your
height or anything like how you're laying down and Enders
absolutely has the right idea.
Speaker 4: I have to like sink my claws into this guy
to stay on it.
Speaker 3: Yeah, I think because I'm trying to hold my staff,
I'm also like trying to grip onto the fur for
my life. And I think at this point it probably
bo is trying to help me stay on because I'm
just being thrown all over the place.
Speaker 1: Absolutely, you're traveling at ridiculous speeds. This guy is hauling ass.
You're probably going at like seventy miles an hour in
this cavern or something, so like, it's just it's so terrified.
Speaker 4: My tail is so bushy. You've never seen my tail
more bushy than it is right now.
Speaker 1: Yep. You are hauling so much ass through this uh
through this space, and it's like pure fucking chaos as
you are making your way through. And it looks like
the Jeremy Clarkson meme, like you know, like everybody's cheeks
are flapping as you're trying to uh to hold on
for dear life. Let's get some rolls. These can just
be open checks. This will be Mike and decks.
Speaker 5: Can I get a bonus for tying myself down and
laying down. I will take these into account, thank you,
he said. Open.
Speaker 4: I use my claws.
Speaker 5: Dex and Mike nine.
Speaker 4: Can I reroll?
Speaker 1: Why?
Speaker 4: Because I don't want to fall off?
Speaker 5: No?
Speaker 1: What is giving you the option to reroll?
Speaker 4: I would love to invoke my trait of cat and
just like really sink those claws in. I'm a cat girl,
I got claws. I don't care if I'm hurting this
thing at this point, because ether sink or swim.
Speaker 1: Sure, I will accept that.
Speaker 4: Yo, let's go.
Speaker 3: Okay, I rolled a seven, but I'm gonna go ahead
and use.
Speaker 4: Lucky seven here.
Speaker 3: So I think I'm about to fall off, but BO
kind of readjusts me. I'm going to replace that two
with the seven to make it a twelve.
Speaker 4: Roll myself. Okay, my god.
Speaker 1: Unfortunately the reroll for Rue did not go super well.
Speaker 4: I rolled the exact same thing.
Speaker 1: Ouch ouch uh. Rue is starting to fall off of
ratitask here is anybody doing anything?
Speaker 4: So why do something? I'm looking through all my spells
right now? Can I do something to save myself?
Speaker 1: You can always try?
Speaker 4: Okay. I would love to cast acceleration on myself and
I just like literally start climbing up the body of
the squirrel bus mm hmm. As I'm slipping.
Speaker 1: Off, Okay, I'm gonna say, make a this is another
deck that might check spend the manna for the mind
points for the acceleration.
Speaker 4: Yep, I did, and you said might might.
Speaker 1: Know might and decks.
Speaker 4: Okay, Jesus Christ, I hate this game. Get out of here.
What the fuck? I want you to know that I've
been playing t Cherby She's online for almost seven years now,
and this is canonically the worst game I've ever been in.
My MC keeps turning red because I'm I rolled a six.
I rolled a six.
Speaker 1: Excellent. Yeah, Rue is falling off Rat a task anybody
else trying.
Speaker 5: To do any gosh Okay, in here is made of earth,
right yep? Okay, As she's rolling, how is she falling?
Speaker 1: Uh? Starting to just like slide off and you can
see like her hand kind of goes flying like she
just her she was digging her claws and not worried
about that, but like Rat, a tusk like sort of
bounced Rue around and she her claws just come like unhooked.
Speaker 5: Okay, well, I'm gonna try to do something. It may
hurt a little bit, but uh hopefully it knocks her
back on. I'm going to try to measure. I know
he's going fast, so I have to lead this instead
of like doing it immediately. I'm gonna lead and cast
terror and try to form form a block that can
time it and knock her back up. It will probably hurt,
but okay, it's better than you being left behind it.
Speaker 4: I'm okay with taking some some.
Speaker 5: Boo oh my god, and uh.
Speaker 1: Fuck Fineie, you've got a plus thirty bonus.
Speaker 5: I don't know where that line came. Oh yeah, it's
ten times.
Speaker 1: It's you got a fifteen bonus from Parah just in general,
hi roll plus fifteen. Uh should be plus six, so
it should be twenty one. I don't know where.
Speaker 5: The extra It's probably my accessory or something. Maybe I
have the Ring of Mana.
Speaker 1: Five extra damage from the Black Tunic.
Speaker 5: Yeah, and the.
Speaker 1: Ring of Mana is not it the Black Tunic?
Speaker 4: Do you have especially because like now we're getting to
the point where we're starting to get just like kind
of increases to our damage and stuff, Like I've got
a ton of increases to my range attacks. Do you
have anything for your magic attacks?
Speaker 5: I mean, I'm master. I don't know how if there's
level bumps when you hit a certain level or anything
like that. I don't know that. Yeah it could, but
I don't have anything. I don't have anything on This.
Speaker 4: Is what happened to my attacks last time we had combat.
Speaker 1: Too, So yeah, you might we might have to just
like clean up some stuff. But I think you're supposed
to get a plus twenty one, not a plus thirty.
So I think that's supposed to be twenty seven damage.
Speaker 11: Oh okay, I'll take it.
Speaker 1: Ill yep uh. With the heads up from enders, what
does this look like as you like slam root back
on rat.
Speaker 5: I'm kind of doing this on so I guess I
throw my hand out like this, and then I I
do I do the motion. It's kind of like earthbending.
I guess you want to say, I do the motion
of like digging in the root, recreating it and bringing
it out and just hoping that it hits her, not
in the head or anything, but maybe I aim for
the biggest part of her.
Speaker 4: But and you can call bumper me back onto.
Speaker 5: It pretty much pretty much?
Speaker 4: Yeah, perfect, I love it.
Speaker 1: Horrific whiplash as Ruth is like smashed back on the
rabbit's ask.
Speaker 8: Tarla bombs there all tons well are almost to sun Chanan.
Speaker 1: And just as rat a task, Just as rat a
Task begins to say this, you begin to travel like
up the roots, and you can see the roots are massive.
Now these things are like fifty feet getting bigger and
bigger as you're as you're seeing them, like fifty feet wide.
As you're as you're seeing this, and you start to
see some light up ahead, as you emerge into light sunshine,
and you see the tree of knowledge before you. Let's
bring you over here that actually work.
Speaker 4: There we go.
Speaker 1: As we emerge to Sunshaw. You're coming kind of from down,
probably towards the bottom, near the southern portion of this.
As you can see water waterfalls as you are under
the the bridges and wooden buildings all built around this
tree of knowledge, and what appears to be this hidden valley.
As tree of Knowledge lays before you, there is a
mist emerging from a waterfall nearby. You're covered in dew.
As the sunlight hits you. It's probably early afternoon, maybe
like mid afternoon. Probably by the time you get here,
I would say sun is starting to cast long shadows
on things, and the biggest tree you've ever seen in
your life. Rests up near the top of this beautiful city,
waterfalls falling all about you, and Rat a tusk says,
does upon it adventures so soon. That's true knowledge. This
is a pycred plus.
Speaker 8: I hope that the journal has been a memory about around,
but this as well really must part or I am
not allowed to stay along in this plus except four
bezin heard and the occasional per.
Speaker 5: Yeah. With that, I will untie myself and get right off.
Speaker 3: Thank you kindly, run a tusk. Well, remember your kindness.
Speaker 4: As I slide off of this creature. I am I
essentially just incredibly wobbly, and I have like a big
bump on my head.
Speaker 1: Uh yeah, sure, horrible.
Speaker 3: When I get down, I'll just go ahead and I'll
touch Rue and I'll cast heal on you to bring
you back to fall awesome.
Speaker 1: As you begin to dismount from rat to task, you
drink some of the water from the nearby lake and
then run back into the hole. Nearby leaves you sunshine.
As we switch scenes, we find a different site in
the cold undra of it Tessa, where we find Moon
celebrating as the kind you has fallen.
Speaker 10: I'm doing like a dance with a few other villagers
and we're like clapping our hands like woo, or some
guy playing like some brass thing in the background.
Speaker 11: It's a big deal.
Speaker 1: There's various sort of music emanating from the city of
Echo Shade as everyone's kind of welcoming you back in.
Speaker 5: Uh.
Speaker 1: The people from Asgre are celebrating as well as we
see like everyone is just kind of overjoyed. What is
you know, what do you imagine is happening here?
Speaker 5: Maon?
Speaker 1: Like what do we see?
Speaker 11: There's a lot of people that are kind of like
crowded around.
Speaker 10: They rushed out of shops and restaurants and stuff, and
it's already a really busy place, but there was like
a big old crowd that has just been gathering and
a lot of people are like looked in this they're
looking in this direction and you see like all these
grinning faces and people just like fist pump in the air,
and families have come out to witness this, you know,
like these these parents have got their kids like Okay,
this is what happens when we live here. This is why,
and they're like pointing to all the things that, you know,
make this possible and why we're able to keep the kaiju.
And it's just like seen after seeing after seeing. It's
all these different people that are celebrating and not afraid
because they know that they're taken care of in this town,
or at least that's how it's been, so there's very
little fear. There's a lot of like, yeah, we're gonna
get to eat tonight. And there's already people who are
lined up to take care of this kaiju. You can
see like butchers have like these massive axes.
Speaker 11: And they're just kind of.
Speaker 4: One lines of.
Speaker 10: These dudes that are just chopping the limbs off this kaiju.
And I kind of take a look back and I
can see that there's people that are also hauling ass
taking away all of like the scales and the even
like the nails on the kaiju.
Speaker 11: They're they're like sawing at it as.
Speaker 10: People like collecting materials because these materials are going to
be there for days.
Speaker 1: Absolutely, these people are seem to be pretty practiced at this.
You can see that there's the various like guards of
the town or are assisting in various places. People are
pointing and sort of moving things around. They have an
economy that seems to be built around this. So this
seems to be a I don't know, not a super
regular occurrence, but something that happens fairly regularly, and they
know what they're doing. Things are getting kind of like
broken down reasonably quickly, and you there's like there is
a sort of celebration that's happening here as the city
has been defended. The I think the veterans from Asgor
are doing that sort of typical sort of almost you know,
Viking like celebration, that atmosphere where they're having drinks and
getting absolutely smashed around you and they're all talking about you, man,
like they're all just kind of like, did.
Speaker 13: You see the savior? Basically for the kaiju alone. We
hadn't even arrived yet before she was it looked like
what what what was what was the attack? It looked
like you sent energy out from your sword making.
Speaker 6: No no, no, no no.
Speaker 10: I wasn't able to do it without the help of
my friends over here. And I gesture towards the other
Vikings who survived, especially that one over there, and you
can see the one guy in the background who's like
super hurt with all his limbs like broke, and he's
just like.
Speaker 1: You hear bones cracking like as.
Speaker 14: He's waving, like like even the thumb like is bending
the wrong way, you know, like I can do it
because I'm double joined, but.
Speaker 1: The thumbs like bending.
Speaker 5: Like oh.
Speaker 11: Yeah, I just kind of like wave it off, you know.
Is that not a big deal?
Speaker 1: So there's much partying to be had. Everyone seems pretty
enthusiastic about all this. I imagine that there this is probably like,
this isn't your sort of typical tavern or pubs situation.
That's happening. A lot of the stuff and the celebrations
are happening outdoors, and there are people, uh sort of
milling about trying to get a look at you. I
think a few people are probably you know, questioning like, oh,
who took a stop? I heard save you? Moon is
here and stuff like that, and there's no real you know,
I mean Moon do you do you remember destroying the talent?
Speaker 4: Yeah?
Speaker 11: A little bit.
Speaker 10: Yeah, it feels like it happened a week ago, but yeah,
I remember, at least I think I do.
Speaker 1: As you're partying and stuff here, there's something that you
begin to perceive. There's like chatter that you can hear
in the background, and it sounds almost like whispers to you,
as all this partying is happening and I and I'll
leave this up to you how you think this comes across.
I think at first it sounds like whispers, and some
of the chatter sounds like this is going on while
everybody's partying, while people are doing this. I can't believe
how strong she is.
Speaker 2: Where does she get hold of that strength their weapons?
This is going on.
Speaker 1: I've never seen any attack like that before. She's so beautiful.
Speaker 2: She's way taller than I thought you'd be.
Speaker 10: I'm like, sipping my beer, drink, whatever, what have you,
just kind of casually listening in and somebody's talking to me,
and I'm like, yeah, yeah, yeah yeah, and I can
just I can still hear something behind me. So I'm
trying not to be too conspicuous about it. But I
don't know why I'm able to hear these extra whispers
all of a sudden.
Speaker 1: I don't know what it is about Kaiju. I know
we're well protected against them, but it seems like they're
becoming more frequent. Frequent attacks on the city used to
be once every few months. Now it seems like it's
every month. Ever since the war started. It's been a
long time. Now, what should we have for dinner today?
I'm so hungry.
Speaker 10: Put down my drink and I look behind me. He is,
and I noticed that no one's making eye contact. A
couple people looked when I looked around, but they went
back to their conversation. And then I turn around to
the person who I was talking to, who just they
look kind of bookish and dear, excited about stuff, but
they're very like, oh, well, how did you make your
way to a tessa? And excuse me, excuse me. I'm
so sorry to be so rude, but I actually have
to have to leave. I have a meeting, and I
kind of make a dash out of the pub. Mh,
I'm going no, no, it's I'm fine. It's just a conversation.
It's just weird conversation.
Speaker 6: It's okay.
Speaker 11: And I'm outside now.
Speaker 1: Listening, listening. Well, what are you listening for?
Speaker 11: The voices?
Speaker 1: You're listening to them?
Speaker 4: Yes?
Speaker 11: Do I still hear them outside?
Speaker 5: Oh?
Speaker 1: Definitely. It seems to be various thoughts from what you
can tell moon, various people's around you.
Speaker 11: I watch people walk by me.
Speaker 1: Is a little hesitant to eat? To guide you worried
that they're poisonous. I know it's stupid. We have really
excellent cooks here, but I don't know. It irks me.
I'd rather have some fish. I bet the fish here
is really good. Let me get some fish.
Speaker 11: I'm listening so cold.
Speaker 1: It doesn't matter how many clothes I put on. I
just oh, it feels like it cuts right through the pants.
Speaker 10: It is really cold, isn't it. And I say this
to this person who walks by me. They have like
a big old braid. It look like there may be
six or three dude, but he's he looks like he's shivering.
Speaker 5: Uh. Yes, it's very cold here.
Speaker 1: I uh, can I say that the loud.
Speaker 11: You just looked a little a little cold.
Speaker 10: There's actually, from what I know, there's a pretty nice
clothing store down that way. There's a uh and I
gesture towards my my, my nice really really super nice
sunbaar cloak.
Speaker 5: Exhausted.
Speaker 1: I need to get a proper.
Speaker 11: Sleep, and maybe you could use a good night's sleep
as well. Who knows?
Speaker 13: Yeah, yeah, thanks.
Speaker 10: Yeah, good luck. And I sort of like shuffle away from.
Speaker 1: Him, walk away.
Speaker 10: Okay, okay, okay, okay, okay.
Speaker 11: I'm headed back to my hotel.
Speaker 1: The chatter continues.
Speaker 11: I'm walking by.
Speaker 10: It's like a like little sound bubbles, you know, like
in a in a game when you walk towards a
babbling brook or something, you can start to hear it,
and so I can start to The further people come
into proximity, the more it's like, Oh my gosh, I
really need a new pair of shoes.
Speaker 11: I don't understand why the souls on this one are
just so oh my gosh, where's my Where's my kid?
Speaker 4: Where's my kid?
Speaker 11: How do I now know where they?
Speaker 3: Ever?
Speaker 11: I don't know where my kid is.
Speaker 10: Like, it's it's just beyond it's beyond handleable right now.
Speaker 1: As you are walking, you also begin to see some
strange things. There's a uh I think. I don't know
if I'm the only one that does this personally, but
sometimes you'll think about like what is that made out of?
Or what am I looking at in my own head?
And I'll start to think about what you're like what
stupid random thoughts like I wonder how cold this ice
cube is? You know, like stuff like that. And there's
a thing that begins to happen to your moon as
you make your way towards the.
Speaker 5: Hotel.
Speaker 1: You know exactly how many steps it is to get
onto the lift into your room. It's not like you've
been counting them.
Speaker 10: And as I get to the lift, I look down
at my feet two hundred and thirty exactly.
Speaker 11: And then I look around.
Speaker 10: Is there anything else that I recognize or that I
might know about this situation that comes as a surprise
to me?
Speaker 1: Roll me a D ten.
Speaker 11: Two.
Speaker 1: Okay. When you enter the hotel, you start to see.
If you've ever heard that, like people with different kinds
of autism can hear the hum of electricity. I think
it's a little similar to that, where you can sense
the power running through this place. Leave it up to
you how you perceive that, but it's like you know
that this place powered by amberstone. It's similar to the
site that you saw of the wall and the different
technology built into it that protects the city and the towers,
but it's more diffuse. It's spread out. It's like you
can sense where all of the wiring is running through
this place.
Speaker 10: Yeah, I'm standing there in the hotel lobby, and it's
not obvious at first. It's like when you're breathing and
then all of a sudden, you know that you're breathing.
It becomes this shift in like your consciousness, and it's
brought to the surface very visually because I can see
in the walls. You know, pipes are very perpendicular. Usually
you don't want like a curving pipe. You don't want
things to catch in the pipe. So it's a lot
of like what.
Speaker 11: Looks like red lasers.
Speaker 10: In the walls, but it's actually just the power from
the emberstone that's emanating from all of these various pipes, wires, conduits,
things that are powering this hotel. And then it also
extends outside. It extends underneath the hotel and is running
along my feet. And the closer I get to a
clump of this conduit, the more you can hear it go.
Speaker 11: And just emanating this.
Speaker 10: Ah, It's like when you put your ear up really
close to an electrical outlet and you can hear your
phone charge. It's like that, but times a thousand. It's
just brilliant, and it's almost like headache inducing.
Speaker 1: You're standing here once again, hear that voice. It sounds
like it's nearby. Some are overwhelmed by this. It takes
getting used.
Speaker 11: To and by some.
Speaker 12: Do you mean.
Speaker 11: There were others like me?
Speaker 5: Of course.
Speaker 10: I put my hand on the wall, and my hand
can kind of feel this vibration and the hum of.
Speaker 11: The conduit, and I ask.
Speaker 6: How many.
Speaker 1: It is difficult to put a number two, but more
than the stars in the sky.
Speaker 10: Here, I am thinking the answer was going to be
something simple. I'm just talking to myself in a hotel lobby.
Speaker 11: I take my hand off of the wall.
Speaker 10: Then I start to move towards the elevator up towards
my hotel room, and I'm kind of walking along the
path of the pipes underneath, like in the floor cords
and cables like some of them are super thick, some
of them are very thin, like spaghetti. But I can
just see I can see the power and absolutely everything.
And it's not just the walls now. It's extending to
the machines, like vending machines, is extending to the things
that speak to you when you want to sign into
the hotel.
Speaker 11: It's powered everywhere.
Speaker 1: Mh.
Speaker 11: I'm just surrounded by amberstone. Not great. And I hit
the elevator button.
Speaker 4: And wait, you.
Speaker 1: Ascend the lift, making your way back to the hotel room.
I assume MM hmm, do you want to listen.
Speaker 10: I am not at a point where I have a choice.
I'm in the hallway, and as I'm passing these.
Speaker 1: Rooms always have a choice other suites. I need to
be very very clear about that. You always have a choice.
Speaker 10: That is news to me. And I'm talking to myself
in this hallway. That is news to me. And I
can hear the whispers. I can hear that these voices
behind the doors.
Speaker 11: I'd like to shut that off.
Speaker 1: Please, they stop instantly.
Speaker 11: I stop walking. But how did that start? How did
that even stop?
Speaker 10: It's not like I asked to start hearing what people
were thinking.
Speaker 11: Okay, all right, And I turned to.
Speaker 10: This room closest to me, which is three twenty seven.
Speaker 11: I want to hear whatever's in three twenty seven.
Speaker 1: Okay. I think you could probably hear the sound of,
like your perception moving through the wall.
Speaker 5: It's like a.
Speaker 1: Pocket of silence, and then room ambiance. There's a sound
of probably a heat some kind of heating apparatus that
you can maybe hear a loham of. And then there's
the sound of what sounds like someone slightly snoring.
Speaker 10: So I'm stood there in this hallway right like this
hotel hallway like six sixty five sixty six assimmer, and.
Speaker 11: I am just staring.
Speaker 10: At nothing like it looks like I'm dissociating. Somebody walks
right by me, like perhaps of like a dwarf, and
stature just looks up, tries to make eye contact.
Speaker 11: Like hello, hello, keeps walking.
Speaker 10: I'm just testing how far my perception can actually go.
It feels like like I am not even thinking about
my physical body right now. I'm thinking about how far
this perception can go. It's like like an astral projection.
Speaker 5: Almost, And is that what you'd like to do?
Speaker 11: My next thought is what is laser craven war thinking?
Speaker 1: Okay, going to ask you to spend an ultimate point.
Speaker 11: For this, Okay, and I do.
Speaker 1: This experience of traveling at ridiculous speeds overcomes you. It's
like you are flying, like when you are flying at
your full speed through the air, through the valleys, across
the mountains, across the sea. The cold does not bother you.
You extend your consciousness and you begin to hear the
sounds of the ocean as you cross. It's fast whipping past,
maybe seagulls, just the barest hint of thought. Fish, fish,
fish as one dives into the water, and you reach
the shores of Cryptia, the bustle. It's like sticking your
head out of a train. Everything's sounds are whipping past you.
You can hear them all distinctly, though. You hear the
same thoughts passing through people of Cryptia at the docks.
Speaker 2: Stupid fucking craven More and you.
Speaker 1: See somebody painting graffiti on the wall fascist fuckhh. And
you are at the base craven More towers, sending fast
making your way through. I bet I get pitched. I
wonder if what we're going to eat? I could really
go for some of that sort, quickly making your way
to Craven Morri's office. Inside, Craven Moore is speaking on
some kind of device. Looks a little bit like a
walkie talkie, but it's not quite the same. It's probably
a bit bigger, maybe the size of an iPad, And
there is a screen on it speaking to someone. And
you listen to Craven Morris thoughts, now you listen to me,
you fuck. I thought we had an agreement. I thought
you were going to be in charge of the fucking savior.
Speaker 15: What is she doing? Encryptiat I thought you had a planet.
I thought you had some kind of an idea of
once you were doing.
Speaker 1: But listen to me.
Speaker 15: She was here, she almost took down the fucking building.
Of course, I held my own, but she repeatedly rebuffed
my sexual advances, and that was unaccepted.
Speaker 1: When you try to sense Craven Moore's thoughts, they're strange, skewed.
Hear his voice talking, and then when you try to
begin to understand what he's thinking, Oh god, it's a
mess in there. It's a cacophony of sexual escapades and arcissism.
And I'm not gonna do I'm not going to role
play all of that out because it's disgusting.
Speaker 16: But there are a load of various scenes that Craven
Moore has worked out in his head of.
Speaker 1: Well escapades as well as trying to think about what
you have doing, what you were doing in Cryptia, What
what was she doing here?
Speaker 15: It's fucking ahsome Cross. It promised me the world and
I expect the world. God damn it, Tim Tim Cross.
Speaker 10: And I'm immediately like wh like snap back to reality
and I'm back in the hallway and.
Speaker 11: There's like this, like my eyes are kind of crusty.
Speaker 10: I don't know how long I've been standing there, but
I heard about Tim Cross and that was all it
took to bring me back to where I was standing,
which was.
Speaker 11: Like, oh, no, I wanted to know what else he
was going to say. Oh, And I realized how long
I've been standing.
Speaker 1: Nothing is preventing you from listening again.
Speaker 10: And I hear nothing is preventing you from listening again,
and I say, look, I don't even know how long
I've been standing here.
Speaker 11: I need a bath. I need to sit in some
hot water and think a few seconds. A few seconds.
It feels like it was like the week.
Speaker 1: Time moves differently based on your perception.
Speaker 11: Okay, I guess that's good to know.
Speaker 10: And I start heading back to my hotel room.
Speaker 11: Never cross a cross, at least.
Speaker 4: Your graven work.
Speaker 11: Oh and I cracked my knuckles, so they know each other.
Speaker 6: Okay, m hmm.
Speaker 11: I get back to my room. I use my key card,
I open the door.
Speaker 1: Are you interested in learning more about the anomaly of
Tim Cross?
Speaker 11: I'm interested in taking a bath.
Speaker 4: Again.
Speaker 11: I'm tired. Why do you keep pressuring me? I just
I just save this place from a kaiju.
Speaker 1: I'm not doing anything to you.
Speaker 11: No, Well, that's pretty interesting because I feel like.
Speaker 10: You just keeps showing up when I really don't want
any inner monologue. So I'd like to shut you off too,
And I head towards the bath. I smell like kaiju.
Speaker 11: I can still smell that thing's breath. Ah ah, And
I spent it from a point.
Speaker 1: Okay, what are you doing with the sultom up? Now?
Speaker 11: I want to find Tim Cross. I want to listen
to Tim Cross.
Speaker 1: You begin to extend your senses when you think of
Tim Cross. What goes through your head?
Speaker 11: Locate Tim Cross?
Speaker 1: How is Tim Cross represented in your head? You visualize
him Cross?
Speaker 10: He starts off as a shadowy figure. I only assume
he's a he because of his name. He morphs a bit.
He's standing on a hill, and then he's standing on
a mountain, and then that mountain.
Speaker 11: Is a kaiju, and he's on the back of a Kaiju.
Speaker 10: And I can't really place where he is or even
if he's on some kind of terrain.
Speaker 6: He just is this.
Speaker 11: Morphing, a morphous blob with glasses.
Speaker 1: Okay, you feel like this will cost you more ultimate points?
Would you like to do it?
Speaker 6: Oh?
Speaker 11: Yeah, us.
Speaker 1: Okay, how many do you have left?
Speaker 6: Nine?
Speaker 1: Well meet D eight.
Speaker 4: Six.
Speaker 1: When you start to think about Tim Cross, you visualize
him as you did, and you know the symbol, the
da Vinci Vitruvian man.
Speaker 6: M hm.
Speaker 1: Him Cross begins to sort of do that in your mind,
and as this version of Tim Cross like pose like
the Vitruvian man. Have you ever folded a piece of
paper a bunch of times? Cut someone out, cut like
a little person out, and then you unfold it and
it's like a whole bunch of people.
Speaker 5: M h.
Speaker 1: Him Cross begins to spread out like a line of
those people, and it starts to get overwhelming. People begin
to spread out over and over.
Speaker 7: And over and over and over and over and over
and over and over and over and over and over,
and Tim Cross just keeps repeating over and over and
over and over and over and over and over. And
they all look a little different but kind of the same.
And yeah, you think about where Tim Cross is and
there's this weird feeling that you have that Tim Cross
is everywhere, and here.
Speaker 5: She is.
Speaker 1: In a Tessa ether forge.
Speaker 4: Name no ilova em.
Speaker 10: Give me dinya, get to eat.
Speaker 4: I know you're moved.
Speaker 1: Hello, this is Wax Stephen from table Story. If you
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