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Speaker 2: Thank you, Joy.
Speaker 1: As Barry pulls Molly down closer to Luna, we see
the dome of what we believe to be the Immortal
Syndicate base where doctor Aquarius is held. Barry, what do
you do?
Speaker 3: All right?
Speaker 4: So we're we're flying by eyes here since we don't
want to put off any pings. So I've got my
blaster or my blast window open, and we're going old
school here. We're going nass and slow impulse thrusters at
the bare minimum. We're trying to get into about one
hundred meter range. That's what Coke told me we needed.
So we're gonna skim this. We're gonna just give it
a little kiss, a little kiss in the dark side
of the moon.
Speaker 1: Okay, and so I'm gonna.
Speaker 4: Try to do one of these where we can get
the airlock facing down. So I'm gonna kind of go
and turn us and kind of drift a bit on
our side. Zero g don't matter what direction we are,
space has no direction. That way, he can just open
it and give a nice little push and the drone
will be right where it needs to go.
Speaker 1: Alrighty, make a helme roll please?
Speaker 5: All Right?
Speaker 1: This is a desperate role.
Speaker 4: Yeah, I bet it is. Okay, I'm just thinking here
for a second, but would you consider this a keen
eye situation? Maybe a trick shop perhaps? Yeah, okay, all right,
I would have considered it, but I understand, all right.
Speaker 6: I was like a fucking dicambi m Dumbo, Like mm hmmm.
Speaker 4: All right, what's our effect here?
Speaker 1: Limited? Yeah, all right, every won't be real quiet that
not that they can hear you in space.
Speaker 4: I think that it's kind of the anyway we're pulling
in get ready code, we got.
Speaker 3: It this quick, all right?
Speaker 4: That is something that I might do what we were
hoping to do, which is a role to resist that
consequence because oh god.
Speaker 7: Yeah, oh geez, this could be very bad because it
could be one on those rules.
Speaker 1: Yeah, so I think that's going to be a prowess role.
Speaker 4: Okay, now, thankfully I have something called ace pilot. This
does apply because when you res old or resist the
consequences of piloting to get a.
Speaker 1: Die that definitely matters.
Speaker 4: Yes it does, all right, okay four?
Speaker 1: Okay, you're going to take to stress the highest die result, yes,
so to stress. Uh, all right, so you're gonna take
a little extra stress to do this, Barry. It doesn't
go well at first. Why don't you explain what happens
as you try to put a ship in closer?
Speaker 4: Yeah, so I don't like running it no power. Normally
I ride for speed, not for not for quietness, and
sweatstripping down my face as I start to turn the ship,
and I hear just the slight reverberation of a nick
on a crater that I wasn't able to see quite
right on, maybe one of the fuselages or something to
molly and have to real quietly turn it back a
little bit before going back at the right angle. And
I think no one heard that.
Speaker 1: The rest of you probably felt it, though, as the
ship jostles you a little bit in your seat.
Speaker 5: We're good. We're good.
Speaker 1: Outside the ship, there's little bits of debris kind of
like floating up and then coming back down slowly to
the surface.
Speaker 4: All right, get pretty cold.
Speaker 3: Okay, are we launching the drone now or we have
already done that.
Speaker 4: We have not done that. That is on your hole, bit,
I see that. We need you to air luck, you
want one hundred meters. I'll give you a countdown when
we're in it, Ryan, all right, three, two, one, get
it out of here.
Speaker 3: Okay, I'll slap it. It's open and put the drone
on standby mode so I can't go out.
Speaker 1: Okay, I'm going to need you to make a role
as well. Here Code, let's see. I believe this will
be a skulk roll mm hm.
Speaker 3: Position.
Speaker 1: This is a desperate role.
Speaker 3: Oh my gosh.
Speaker 1: Actually, I take it back. This is a risky role
because of the fact that you resisted the first set
of consequence.
Speaker 4: To use.
Speaker 3: Okay, effect.
Speaker 1: Standard mm hmm.
Speaker 3: I'm not gonna use camouflage now.
Speaker 8: Okay.
Speaker 1: You set the drone out and there's a moment where
it makes some slight contact with the ground and starts
to spin a little bit, and as it does so
there's like a cloud of dust that's like makes its
way up and just kind of starts to float back
down with the minimal gravity, but it does create like
a little bit of dust and you can see some
of the light reflecting off of the dust from the dome.
And at this point there is an active ping that
starts to emanate from the dome. There is a equivalent
of a scanner ping that starts to make its way
out of the dome. As the drone is launched.
Speaker 4: You cut all subpower and just let us drift.
Speaker 3: Was it a ping because of the drone or the ship?
Speaker 1: You are not aware, But yeah.
Speaker 4: I'm just doing big red button that I said never
to press to code is what I hit and cut
all power just to let us drift for a second
radio silent.
Speaker 3: I'm going to put the drone in its camouflage mode
until the dangerous subsides.
Speaker 1: Okay, we're going to give that thing a battery. How's that.
Let's add a cloth.
Speaker 3: Sure it had bios of sence before I left out.
We made a Yeah, it's definitely better than what it
was in the hospital.
Speaker 1: So what we're going to do is we're going to
give the drone a battery, and we're going to use
a clock to give this a battery. How's that sound?
I feel like and we have some kind of gauge
for what you're working with. Okay, so it is. I
think since you gave this the the the eat and juice,
we're going to the gifts that will be created today.
We're going to say that, uh, this is eight segments.
Speaker 3: Oh yeah, that dale was feeling good.
Speaker 1: Well, periodically lower those segments as things happen.
Speaker 3: All right, I assume you're keeping up what then you
want me to keep up with it?
Speaker 1: I'm going to tell you when to drain segments from
that thing.
Speaker 3: Okay, where's that underclock? Under seconds? And I'm gonna call
it eating juice? M oh sem from me? I couldn't
figure out how to do the segments. Oh, modify maybe
that's it. No, I hope I find it.
Speaker 9: Modify, click on size and then progress.
Speaker 3: Kah oh, I'm dumb. All right, there we go.
Speaker 1: All right, So as you going to fill it up.
Speaker 3: Now or are you going to fill it up as
it drains?
Speaker 1: No, just put it at eight right now and we'll
go down. Okay, So the drone is sent out, put
it in camouflage mode. Barry, what are you doing about
the pay You've turned the ship's power off. Yep, just
went completely dark. I think I'm gonna getting.
Speaker 4: Ready to reboot everything and jam it forward if I
need to. But for now, yeah, sure need a that
be a rig maybe rig or helm.
Speaker 1: This is a skulk roll gold being stealthy.
Speaker 4: All right, it's a disadvantage role. What's our position?
Speaker 9: Could I help?
Speaker 3: No, I'll help.
Speaker 4: Okay, I'm going to I'm going to look at R
and I'm gonna say you push the button without me?
Speaker 3: How dare you? And I'm just gonna go over there
and try to fiddle with the button. That's my help.
Speaker 1: Okay. Uh, very well, and one stress their code and
you get a bonus down here, Barry is uh this
is risky okay?
Speaker 10: Uh?
Speaker 1: Effect standard? Would you consider this a speed related role?
Speaker 11: It is?
Speaker 4: But that is a type of speed.
Speaker 5: Uh.
Speaker 4: I gotta try man bring out the tie an argument.
Speaker 3: You gotta give it.
Speaker 1: I love that you think that that is easy. Tie
and gift is just running through my head.
Speaker 4: It's for potency. It's it's potency on speed related roles
as the description.
Speaker 8: That's why I was on my client did in fact
get in shape. Round is a shape?
Speaker 1: M mmmm yeah, and not for the reason that you
were begging for. Fuck maybe, okay, all right, one, here
we go.
Speaker 4: Free. What would a devil's bargain in this case.
Speaker 1: Be devil's bargain would make this a desperate role?
Speaker 4: Yeah?
Speaker 12: And oh boy.
Speaker 1: Going to say that no matter what, something has shown
up for them.
Speaker 3: Yeah, So if you.
Speaker 1: Take the devil's bargain, you know that they have picked
something up. The severity of what they have picked up
or what they have picked up is not necessarily the
entirety of the ship, got it. That's yeah, there is
some anomenaly was picked up.
Speaker 4: Whereas in this position where right now I don't know
the consequence yet, but it's a pot. There's still a
chance that we haven't been seeing. It's just something else
might go wrong. Yes, but the reroll is guaranteed they
figured something. Okay, are you allowed to help with desperate roles?
Speaker 3: I mean devil's bargains?
Speaker 4: I mean it would be the same role, so like
the one you gave me would already be.
Speaker 1: There, so no one else can be like, oh hell
not on the second, I think it's just all I
think it's just a roll.
Speaker 4: Yeah. Uh, okay, I'm not going to take it.
Speaker 1: No, it's not going to take it. No, okay, what
do you have to say like that?
Speaker 4: Say that way direction?
Speaker 1: So it is definitely Yeah, I did mention. Barrie's ready
to like turn everything back on and go the opposite
of skulk if he deems it necessary. So I'm he's ready.
But okay, I'll see what happens. All right, you're still
in power down mode. You've got basically nothing running on
the ship right now. How high were you?
Speaker 13: Uh?
Speaker 4: He wanted us to be about one hundred meters, so
that's how high. Maybe we've drifted maybe a little bit
so potentially a little higher, but that much more.
Speaker 1: Okay, gravity as small as it is there, Well, slowly
start to pull the ship in. You can you can
see that you are getting closer. It's not like plummeting,
but you can see that you're getting closer. It's like
a slow incline starting to head down.
Speaker 4: Okay, you don't.
Speaker 1: See any abundant changes. You don't have any scanners on,
you don't have anything on right now?
Speaker 4: Yep, yep, uh code yeah, yeah, so uh this is
going We're we're we're getting pulled in by gravity here.
Uh uh and uh like internal calms.
Speaker 14: Just yeah, we're getting pulled in by gravity.
Speaker 13: Uh.
Speaker 4: If you want to get out and walk to a
dome and do infiltration physically, now's your chance, because I'm
gonna have to power us back on and maybe front
distraction before we literally hit the mood and uh yeah,
that'll be detectable, like very detectable.
Speaker 3: Okay, do talk to.
Speaker 2: He Laara.
Speaker 3: I run back towards.
Speaker 4: Chick.
Speaker 14: I do not have much time maybe maybe a minute
maybe period.
Speaker 9: I am in the mess hall holding pussy Go.
Speaker 13: Lord.
Speaker 3: I'll just walk in to you Eden around. Yeah. I'm
just going to say I haven't had much time together.
Thank you for letting my drums stuck on you and Laura.
I've enduring that time being bonded. But I'm going to
have to get off this ship and do what I
promised to do. Unfortunately, I don't know if I'm going
to come back. But if you see my pieces, please
consume me.
Speaker 9: You know I will do You want to take Pussy
Go Laura with you?
Speaker 14: Mm hmm.
Speaker 3: Infiltration distract the pussy'd be perfect.
Speaker 9: We would have to talk as a team.
Speaker 3: You don't have you don't have time, and then I
will pussy while you are here.
Speaker 15: I go by myself unless someone's enjoying me. Um, I'm
just gonna grab in his hand and say.
Speaker 3: Hey, that suits looking mighty nice on you. Did you
fit it because your finger looks great.
Speaker 4: Yeah, you adjusted it recently.
Speaker 3: And she gets the confident I'm gonna hit the door
and pull her. It's with me.
Speaker 8: You can resist the consequences of that.
Speaker 4: Scraps, You're not right.
Speaker 5: I will consume you eating if something happens me.
Speaker 4: I saw the hair lock. Do we have people leave?
Who was leaving? Who's here with me?
Speaker 1: You see two figures begin to like float down to
the surface.
Speaker 8: Barry sir, Yeah, I think yeah, code and eating both.
Speaker 4: Okay, okay, all right, huck fuck, we're gonna have to
go back. Hit. I'm looking. How close are we whack?
Speaker 1: Probably fifty meters to the ground. I'd say, you know,
you you were you had a deep you had a
pretty slow speed, you know, with the thrusters as you
were kind of trying to do this stealthily. So I
imagine I don't know how close you are. I mean
you were keeping kind of like, uh, reasonably close to
the drone, and I imagine that you're probably faster than
them in the drone. So you're ahead of them now,
and I'm heading towards the dome. Once we're heading toward
the donkey fifty meters or so from the ground.
Speaker 4: Got it. Uh, once we to about twenty five meters,
I'll or maybe like now actually, because once we get
to about twenty five, I want to get impulse on
and just rotate us slightly and then see if I
can turn us away from the dome.
Speaker 1: Okay, code minus one power from your drum.
Speaker 8: So just just so you're aware, I actually like that.
I just looked that up. The Moon is one six
earth gravity, so you can fall from six times higher
and still be okay, yeah, compared to the Moon.
Speaker 1: It'll probably be fine. There's just gonna be a huge
dust clouded.
Speaker 8: Yeah, I'm talking about them.
Speaker 4: Oh yeah, like they're in Oh you're one hundred meters up,
they're fine.
Speaker 5: Shit. Yeah, Just how long it's.
Speaker 1: Been How long has it been since you left the ship?
Speaker 3: Yeah, no, since I turned my the camouflage on.
Speaker 1: Oh uh maybe a few minutes.
Speaker 3: Okay, by this time I would think if it was like,
oh my god, what was that pin three minutes ago?
That's a long time for someone to be looking for something.
I would feel. So the drone is not super detectable.
I'm going to once we land, what's Eden and I land,
I'm going to take the drone out of camouflage mode
and sit and get radided and instruct Eden on a plan.
Speaker 1: Okay, do you know I'm like the least sneaky bars.
Speaker 5: I never.
Speaker 3: It's fine, they're collateral.
Speaker 4: Can we be.
Speaker 8: Fine?
Speaker 11: Where?
Speaker 5: All right?
Speaker 4: Okay, so, uh make sure.
Speaker 5: You're buckled in?
Speaker 4: You a peg doc?
Speaker 5: Okay?
Speaker 4: All right, okay, so what we.
Speaker 5: Need to do? I gotta we gotta get Thruster's back
on ever so slightly?
Speaker 4: Do I see is the ping still happening? Like? Is
it a constant like radar ping? Basically?
Speaker 1: Uh, you don't have any scanners on?
Speaker 4: True?
Speaker 1: Oh yeah, I couldn't tell. I wasn't sure if it's
something we heard heard or what there was. Probably there
was probably like a I imagine there's some kind of
really basic type warning or something. There's a light that
turned on on your console.
Speaker 4: Okay, all right, this uh, this could get real spicy here,
just saying because if they do detect us with you know,
power on.
Speaker 10: That's bad.
Speaker 4: But if we slam into the moon and make a
big dust cloud, that will be even more noticeable.
Speaker 5: So I was hoping we could just land quietly and easy,
but that ain't gonna happen.
Speaker 4: Any ideas before we take the drastic measure of being detected.
Speaker 5: Maybe Okay, no good luck.
Speaker 4: Any words of wisdom pace.
Speaker 8: Okay, So just I'm sorry, just real quick. So we uh,
you know, did a little skim of the moon. We
dropped those two guys off, and now we are. We
had to turn the endines back on and fly out.
Speaker 4: We haven't done that yet, but that's all we'll need
to do.
Speaker 8: Right, We're going to be detected as soon as we
do that. Very likely there's no option.
Speaker 4: Otherwise we'll hit the hit the moon, not damage to ship,
and make a giant dust cloud, which will be detectable
as well. Rock in a hard place moon and a
moon in a dust cloud.
Speaker 8: I'm wondering if there's any way, Okay, because this is
what I'm picturing. The moon like moon like this, right,
We're going like this, cam it hold on, let me
just turn off right, the Moon like this, We're going
like this, is there a way to propel us rather
than propel us against the moon, propel us like at
a at a.
Speaker 4: Tangent, so the impulse engines.
Speaker 8: Well, I know, but the that way, if we go
this way the air, the propel propulsion will be blown
out you know, the back instead of directly onto the
Moon's surface.
Speaker 13: You know.
Speaker 4: Oh yeah, I mean yeah, I can use like whatever
thrusters we need. I think it's just more we don't
want to hit the Moon and cause a dust cloud.
That's it, right, It'll still make it's more detecting it
because heat.
Speaker 1: I think what Zeke is getting at is the difference
between like thrusters and actually turning the engines on. You
have like basic attitude adjustment that you will be able
to use. Yeah, exactly turned in the engines on.
Speaker 4: Oh gotcha. Well if I could do that, yeah, absolutely,
we would be. I would potentially be trying to do
something like that. Yeah.
Speaker 1: The Molly is a heavy ship. Using those attitude adjusters
is going to and this is something you know, which
is why I'm not going to make you do a
roll or anything for it.
Speaker 11: Yeah.
Speaker 1: Yeah, but it throws out basically a lot of oxygen.
It's just shooting out oxygen to do this kind of thing.
Speaker 8: Right, So there's nowhere around being like detected with a
dust cloud. Okay, okay, not either a dust cloud or
a bigger impact.
Speaker 1: Another thing that I won't make you do a role for. Sorry,
So another thing I won't make you do a role
for is to know that dust cloud might not be detected.
That's more of a visual thing than like a scanner.
Speaker 4: Pain Yeah, yeah, yeah, yeah.
Speaker 8: Well sir, we use them Molly's attitude adjustments rather than
fire up the entire engines.
Speaker 4: And yeah, the trajectory, Yeah, maybe they'll think it's a
mini a small a small like asteroid or something. That's
a good point. That's a good point. Okay, what was.
Speaker 16: That, doc, Well, if we shoot the grappling hook at
the moon and it will go slodge some debris and
the box will go flying into the space, it might
look like an asteroid hits them.
Speaker 8: And we would hide in the dust cloud. Is that
is that what you're saying?
Speaker 4: I could see that work, and if we could do
it simultaneous, let's see getting to the grappling hooks or
the guns. That is that from the helm you have
to go from the helmet down it.
Speaker 1: So you can control the guns from the helm. From
the helm, I thought, So, okay, it's not as precise
as somebody getting in the turret.
Speaker 4: Gotcha.
Speaker 8: I would I would head down there and do it myself.
I actually put another my last level of I put
a point another point in helm, so I can do this,
all right, you.
Speaker 4: Know what, what's time this that's a that's a great idea.
Speaker 5: Doc, thank you.
Speaker 4: Okay, get down, get down there now anyway. So I'm
going to attitude adjustment, and then what we'll have is, uh,
you fire that roughly at the same time, a little
bit in ahead of that, so it looks like there's
a hit in my mask, the my mask, the thrust itself.
Speaker 8: All right, Okay, she'll endeavor to calculate the correct trajectory.
Speaker 4: I can also oh yeah, yeah, yeah, yeah, okay, you're
kind all right, all right.
Speaker 9: Hesus running by me.
Speaker 17: You see that I'm holding a med kit in one
arm and prosicaor in the other one.
Speaker 6: Good luck, thank you.
Speaker 8: Okay, all right, I'm going I just I don't say this,
but I'm going to assume that she's doing something helpful.
Speaker 1: I hope.
Speaker 8: I'm sitting down on by holding and the cat. All right,
I'm here, sir, and I'm doing little like like calculations
on the monitor, like moving the uh, the grappling arm.
See if here were went right there? All right, all said.
Speaker 4: The plan here is, I'm gonna get that adjusted so
we drift even slower. I want to try to get
us into a perfect land because it worked. I want
to be able to have a spot where we can
pick them up. I don't know if we want both
of them going in. I think we want need to
all join them. Maybe distractions or something.
Speaker 8: Yeah, yes, sir, I I retract so the grappling hook
is like probably like three I'm not sure if it's
three or four prongs that go out. I'm retracting them
into like a fist so it hits as spherically as possible.
Speaker 1: Outside you can see like the claw closing. It's a
big Just to give you an idea, it's it's it's
got like a circular, you know, like those Junkyard magnets
that they use to pick up cars. It kind of
looks like one of those in the middle, and then
it's got the claws on the side.
Speaker 8: Yep, yep, that's what I figured all right helm roll Uh, yep, yeah, position.
Speaker 6: Come on, dude, this.
Speaker 1: Is a desperate one.
Speaker 9: With a claus and I was reaching for my tie.
Speaker 8: This seems desperate.
Speaker 1: That Zeke is dying for more desperate ones because he wants.
Speaker 4: I mean, I just leveled up my my prowess because
of that. So like I'll say, I agree, I understand, Okay, okay.
Speaker 8: Do you can you help me? So I mean, uh, jesus,
I'm gonna go through everybody. I'm sorry, vertigo, can you
help me?
Speaker 9: And yes, I run up with a cloth and.
Speaker 4: Good luck and I.
Speaker 9: Turned to peace. Hm hmm, yeah.
Speaker 8: Do I get an extra dice for that black?
Speaker 4: Too bad?
Speaker 18: All right?
Speaker 8: What's my effect?
Speaker 1: Uh? Standard?
Speaker 8: Okay, one bonus dice. And the only time you'll ever
hear this out of me, I came in lay your
raging ball, So sun extra dice.
Speaker 4: You nailed it.
Speaker 1: You see the there's just like a slight jostle from
the ship. There's no sound, and the the grappling up
you see the the metal line connected to it just
like wiggle as it launches out, and then and then
all the dust starts to shoot up like from the
from the moon. Barry it's starting to like you know,
cause you shoot up in front of the ship and
everything too.
Speaker 5: That learned out right there?
Speaker 1: Okay, how are you doing all right?
Speaker 4: All right? So I am hitting vertical thruster or vertical
adjuster to kind of get us back up a little bit, okay,
and then hitting in reverse, so hitting right off of
the front so that we slowed down a bit. So
I'm kind of like trying to pull up a little
and slow down so we can gently PLoP.
Speaker 1: Okay. You feel like the thrusters kind of push the
oxygen outwards from the ship and you have probably a
small display there that's just showing you, like your life support.
Like starting to like decrease is use the attitude adjustment
meant to be used for slight adjustments of the ship.
As you try to slow the ship down with the
attitude adjustment and write it stopping Molly, which is quite
a heavy ship, is just like draining. Like you start
to see it like decrease and you start to see
more dust start to pick up all around you.
Speaker 10: Thank you, Yeah, I ain't going below. Only one left
the pilot this ship.
Speaker 4: Yeah we don't want that.
Speaker 1: Sorry position, Uh, this is gone down and risky okay,
uh effect, very good tactic. We're gonna say that this is.
Speaker 4: Great, all right, okay, any bonus we got some cover
from somebody rolling fantastic, not.
Speaker 1: Fantastic, they rolled wellrit would be fantastic, My bad me
say no, okay, all right, five, Okay, I'll tell you Barry.
The ship lands. It's a bit of a thump as
everybody hits the ground, kind of a little bit harder
than you're expecting, and more dust is kind of like
kicked up. Barry, give me another role, please, okay.
Speaker 18: Just a regular old.
Speaker 4: Fortune role for me, alright. Any how many die die
because it starts at zero.
Speaker 1: So one one, all right?
Speaker 4: Five?
Speaker 1: You swear where you saw something leaving the dome? You
can't see it based on the way that you have
landed the ship.
Speaker 5: I think I saw something leave it. Don't ah shit,
I help, Code.
Speaker 4: Aiden, just give me a pain connect don't respond, yes, Hip, Quiet, Quiet, quiet,
I saw something leave a dome. Keep your eyes peeled.
We've landed. We're going to follow you after you get in.
Speaker 1: Out, Code and Eden. You are making your way across
the lunar surface. Uh, the gravity here is pretty pleasing
to you. Code it is pretty easy for you to
get around. You're finding yourself having no real issue eden
you're having to, you know, bounce a little bit that
moon walk kind of hop and you see code is
making stride much easier along the surface.
Speaker 5: I'm gonna turn around and uh, it's just like kind
of forgot about her, nothing in a bad way, just
kind of like as in stride, and I look back
and hold my hand back and try to plow her
along with me and pull her close and say, all right, yes,
we should discuss something. I have side plans. You're not
gonna like it, but I had to come up with
it in a very fast time. I care about your safety,
but you're also well a prize possession for everyone. If
we get into trouble, I will present you. They wouldn't
harm us because you're obviously well important. Now, I don't
take this as me using you. This is a last
ditch effort if something goes wrong. The reason why I
bought you along is because I've very I have faith
in your abilities to be able to handle hand to
hand combat. And Lord as a scene of dB where
I can sip away and cause as much breakage to
their system as possible, you understand. Yeah, okay, great, cause
I didn't want you to think that I was being
rash stological.
Speaker 14: Actually I'm pretty impressed myself.
Speaker 5: Uh. Anyway, Uh, the the drone is in position to
be able to infiltrate. We are.
Speaker 14: Scary that something came out.
Speaker 5: I don't know.
Speaker 14: I can probably put cameras on.
Speaker 5: To see what. I would have to undock my rig
and look and see.
Speaker 14: What actually is there. I don't think it's really important out.
Speaker 11: In the open.
Speaker 5: Now.
Speaker 11: Is there a way that you can s conserve the
battery on that thing?
Speaker 5: Yes, I already taken.
Speaker 14: Out of camouflage road and I have it kind.
Speaker 5: Of tucked away. Okay, I need to know if you're
going to be okay going in and not lose control.
Speaker 11: I'll be okay.
Speaker 5: If there's branding arm done.
Speaker 14: To your caretaker and or know that unfortunately they picked
up something.
Speaker 5: And if that's the case.
Speaker 1: As you say this, you can see there are two
ships that are leaving a what appears to be a
hangar adjacent to the dome. Small in size, they would
be the equivalent of like one person type ships maybe
fighters combat.
Speaker 5: Okay, yeah, I'll definitely notice that and I'm just like, Oh,
I don't know there's a down, but they're in trouble. Yes,
those are combat shifts none su you might have to
move immediately, but I don't want to go any without
them knowing. Okay, let's say if everything goes wrong, all right,
and and uh this is a trap and they knew
where were coming.
Speaker 10: What can you do once.
Speaker 5: You're inside there?
Speaker 11: Well, the same stuff that you've really seeing me do
so far.
Speaker 19: By I mean, I can also move really really fast too,
So if maybe they surround us, I'll try and use
that to our advantage.
Speaker 5: Move fast.
Speaker 11: Can you pull me with you? Maybe it might be
dangerous for you, though, I'm not sure.
Speaker 5: Well, if they just see you, it'll be okay because
they couldn't harm You're important. If they wanted to harm you,
they would have probably already killed your caretaker and taken
whatever she had.
Speaker 14: You said, there wasn't many that were successful, grant.
Speaker 13: Right.
Speaker 14: If things happen, move fast, they'll be into the shadows.
Speaker 5: I can make my way.
Speaker 1: And from there you just got to beat You're both
in regular armor, Is that correct?
Speaker 5: No? No sense created were in armor?
Speaker 1: I'm sorry, I just mean versus your space suits oh yes, okay,
there will be like limited. Basically, there's less life support
available on the armor then there would be on a
space suit. Like the spacesuit is meant to be zero
g of around and it has a lot more life support.
This armor would have much more limited life support, so
just be aware of that.
Speaker 14: I do also have illsted drugs on me as well.
Speaker 1: Yeah, I have mind you, I mean it would it
will always, it will help.
Speaker 5: With Okay, I need to get movie.
Speaker 14: Yeah, you have anything?
Speaker 5: He needs to.
Speaker 1: Up ahead, you can see that there is the equivalent
of some kind of air lock in the dome at
the ground level. It has basically the glass dome kind
of has like a metal ring around the bottom, various
lights and things around there. There's uh, I think like
there is a It's a much smaller than you know,
you would expect. It's not like for vehicles. This seems
to be person related. This is like perhaps maintenance or
any sort of an emergency kind of an exit. And
you see that ahead of you as you're kind of
bounding along making your way towards the dome.
Speaker 11: Do we notice any personnel at all walking around?
Speaker 1: There is no personnel outside. There are I think you
can whichever one of you wants to make the role.
It will be a study role and I can potentially
do some more information.
Speaker 11: Hey, is that desperate?
Speaker 1: No, this would be.
Speaker 2: Risky effect.
Speaker 1: Standard five. You can see that there's some other how
shall I describe this? There's other there's there's like stuff
that's attached to the dome that you one of one building,
kind of thing you've identified as a hangar. There are
some other structures that appear to be placed near the dome.
They have kind of like hanger like bay doors on them.
Speaker 5: Hear that.
Speaker 14: Yeah, it's like our best way of entry.
Speaker 11: Yeah, I'm going to go in.
Speaker 5: See I can have the system to come in if
I do really well, Hopefully I can do it not
be on the radar, and we would love to study
their patterns.
Speaker 1: You're going towards those ground those kind of like bay
doors that are embedded in the ground, or are you
going towards the dome itself.
Speaker 14: The bay doors would lead inside the dome? Correct?
Speaker 2: You have no idea?
Speaker 5: Okay, I'm just kind of looking at Eden. You've been
around humans longer than I have. I don't know how
to get struck stuff. You think it's safe to go
this way or should we take a direct approach.
Speaker 13: Well, the others are going to be a little busy
for a little bit, so it might buy us time
if we do take a look in here.
Speaker 14: Okay, I'm going to.
Speaker 5: Watch my back. I'm going to pull my rig off
and kind of have the lakes kind spider out and
latch into the ground and uh try to.
Speaker 14: Silently opens.
Speaker 1: Okay, take your hacking rig out, head over to this
bay door. The size of this thing is about we'll
say it's squarish. I think that you're looking at maybe
thirty feet by thirty feet.
Speaker 5: Yeah, I don't want to open it all the way,
just enough for us to slip in and they close
that way. If they see it on the rdar it
looks like a glitch or something. They check the cameras
or whatever they look, maybe they'll be like that.
Speaker 14: That's strange.
Speaker 1: That's it right, alrighty, Uh go ahead and make a
hack roll.
Speaker 5: I'm also using my hacking tools as in my rig,
I get extra.
Speaker 14: Down that what is the position?
Speaker 1: So we're going to say that the position is risky.
The effect will be ah, we'll say great, you have
one bonus die.
Speaker 11: All right, are you ready, Tony, will be gambit. How
many gambits do we have?
Speaker 4: Five?
Speaker 1: So the doors open and you get them to open
just a little bit. As you're entering into your hacking rig,
you realize with a crit that this appears to be
one of the domes defenses. It is a weapons uh, basically,
a missile launcher is housed in this in this bay
there there is also a maintenance tunnel that leads from
this bay to the dome.
Speaker 5: Oh, then let let's get it alone.
Speaker 1: And then I have an opportunity with the cret to
disable this.
Speaker 3: Will you disable?
Speaker 5: Yes? And waiting?
Speaker 11: I can't use it against the disabled if you if
you hate fun, I guess.
Speaker 14: Okay, no, this is that that you said?
Speaker 4: So do you make all right?
Speaker 5: I'll ask you do you make that suggestion? Or no?
May keep you to yourself.
Speaker 11: It depends that you phil eating in.
Speaker 5: I mean I would I would say so as we're
going in, I would tell you like, this.
Speaker 11: Is this is their defense?
Speaker 5: Is this is this is amazing And you can see
the excitement rising in the edra. I'm just like, oh,
we can do a lot of you do a lot
of instruction with this, A lot of a lot of
I'm just gonna sit right here, and you know, just
what can they call?
Speaker 14: Look at this console.
Speaker 5: These are new. These guys are build.
Speaker 14: Taking this from all cors.
Speaker 11: So what do they do? What do you think you do?
Speaker 14: This button launches that missile.
Speaker 5: This is a really big This will make a lot
of a lot of destruction. Person.
Speaker 1: So if a size ten missile is a nuke, this
would be the equivalent of size fours.
Speaker 11: So would we be able to deduce that this would
probably take the Molly out to you?
Speaker 1: I refu Oh for sure, if it hit, if it hit,
if it hit the Mollie. Uh, it probably take one
or two missiles to knock it out.
Speaker 11: If we hit them while they're en route. Not Molly,
but the other shift.
Speaker 1: Oh they're way smaller than Mollie.
Speaker 5: I'm gonna say this again. Code is frantic. I'm very fidgety.
Speaker 14: And I can almost not control myself.
Speaker 1: I think this would be reckless as opposed to obsessive.
Speaker 5: Okay, all right, I didn't.
Speaker 11: I mean it would also tip them off.
Speaker 5: If I would have thought, I would thought we disabled
any kind of.
Speaker 14: You know, defenses that they have.
Speaker 11: M hm okay, all right, fine, that's what's fine whatever.
Speaker 3: I'm just trying to stare with it.
Speaker 5: I stare at Eden and I'm just like.
Speaker 14: Mm hmm, and uh type it in it, typing in something.
Speaker 5: To hack the system?
Speaker 1: What do you want to do?
Speaker 5: I want to take out a flesh bio bio.
Speaker 1: Let me refresh, Let me refresh. What is your goal?
Speaker 5: Okay? I want to disable? How is this just one
sort of.
Speaker 1: Look at You can disable this? You can disable this
weapon right now if you would like to?
Speaker 5: Mm hmm.
Speaker 14: Can I remote control this weapon?
Speaker 1: Yes? With more hacking, That's what I want to do. Okay, yes,
and you will have to leave.
Speaker 4: Your rig here.
Speaker 11: Work.
Speaker 14: No, No, this is too awesome. I'm obsessed already. I
stopped mid and then I kind of like look towards
evening and I'm like, but what if we do both?
Speaker 5: What do you mean? Disable it here but make it
remote and nation and if things go bad and press
the button, we really create some problems.
Speaker 11: What are you looking at? Targeting those ships that are
going after.
Speaker 5: A dome? Do you want to shoot the home laser glory? Oh?
Speaker 14: I suttenly, remember peace, I'll give you the detonation. What
may get up the crew?
Speaker 5: All right, and we.
Speaker 14: Decided hurry, this is not gonna something. We can sit
here and.
Speaker 11: I don't know if we should be shooting at the door.
Speaker 5: This is only for measures if we need it.
Speaker 14: I'm slowly descending.
Speaker 11: We should use it as a threat. We can use
it as a thread.
Speaker 14: Yeah, so I'm okay doing it.
Speaker 11: Okay, give you the minute.
Speaker 5: It's not program yet, old.
Speaker 1: Okay, okay, make a hack roll.
Speaker 11: I have to leave my's all you don't.
Speaker 14: All I have is my hacking tools at that point.
Speaker 1: Okay, and this will be.
Speaker 5: Uh.
Speaker 1: This is not a desperate role. You've you've basically powered
these things down and you're setting something up. I would
say this is risky. Still, the effect could be great.
And I'm gonna say you've got uh you still have
a bonus die.
Speaker 12: Eating.
Speaker 5: Would you like to guide my hand as I pressed
the button?
Speaker 11: Milk? Okay, I'm a six stress man.
Speaker 1: Not that is another grit?
Speaker 4: Holy shit, all right, adding another cambit six cambits.
Speaker 1: This is very good for you that this is going
this way. I'm just gonna say I had.
Speaker 4: Yep.
Speaker 1: Okay, so h so you have U you have set
up a remote control for this device. I think with
a crit you know that they have not detected anything wrong.
Speaker 5: I'm just right now, I'm just kind of very evilly laughing,
not manically, but I'm just like.
Speaker 14: You and I.
Speaker 5: I'm sure you don't live.
Speaker 4: I'm very good.
Speaker 11: No, it's okay.
Speaker 14: What if they detect you and take it off your
person and maybe I should have it?
Speaker 11: They will take it off my purse and I'll kill
them all.
Speaker 5: I mean, what asten? All? Right?
Speaker 13: Now?
Speaker 14: Okay, I'm going to have to leave this here.
Speaker 5: I don't think we would report back to them what
we have, which is going to have to end good faith.
Speaker 11: Keep moving, okay, Oh, speaking of if I take your
detonator here, can you just go on to my gear
and I pull out like this? This will weird set
of spy gear that I've had since save one of
the first missions, and I haven't used.
Speaker 9: It since here.
Speaker 13: I think it's it's inside a leather pouch, so from
the outside, I guess you wouldn't really be able to tell.
But on the inside, it's just all tangled wires.
Speaker 5: It's like you know, one of.
Speaker 13: Those like y's like Christmas lights. It's like you know,
you have like a wirecutter and everything like that. All
the all the good tools in there that would a
good spy would need, like some sort of like listening device,
but it's like all tangled up.
Speaker 5: And everything like that.
Speaker 14: M M. I put it in my pack and that'll
put me back at my lightlob.
Speaker 20: Because I'm leaving my baby, oh spy gear Okay, and
then I uh, I've eaten.
Speaker 14: Sands and proceed to stealthly make our way down the hall.
Speaker 1: Okay, are the maintenance? Yeah, so there's probably another, like
there is another airlock that I think again with that
cred you have disabled any sensors that would detect the
airlock opening up and you begin to pass through that airlock.
Are there are there any service vents, surface vents, service events.
Speaker 5: And events at the top or anything that's like.
Speaker 8: Like that.
Speaker 1: Probably in the following area there would be, but not
in here, all right, so.
Speaker 3: The drone would be slowly going like actually, no, there
would be.
Speaker 1: Yeah, there would be. There would have to be. There
would have to be vents.
Speaker 5: Yeah, I would say my drone an event.
Speaker 1: Okay, the drone starts to climb into the vent.
Speaker 5: Mm hmm.
Speaker 14: Definitely secretions.
Speaker 11: Climb me huh.
Speaker 14: But yeah, I don't want to make it a pad
of noises.
Speaker 1: You open up the airlock and you start to head
into the hallway. Meanwhile, the other group Barry ship is down.
It's landed. What are you guys doing.
Speaker 4: Going upstairs? Putting on my armor over my spacesuit just
kind of like it looks like I'm basically strapping plates
around and fitted areas I am walking out or getting
ready with a heavy load.
Speaker 8: I walk into like it's it's sort of like built
into the wall of the ship, but it's kind of
like the Iron Man thing. I kind of like walk
into it and like like you know, rivets my armor
to me.
Speaker 1: It's like self those self turning screws, you know, like
they you know, like you don't even need the power really,
just put it in place and then as soon as
the sensor goes off and just locks into place.
Speaker 8: Yep.
Speaker 1: While Barry's doing the action movie montage, there's just lots
of velcrow and.
Speaker 4: Clips, putting plates and slots just.
Speaker 9: Because someone helps me and puts mine on.
Speaker 5: Thing.
Speaker 4: Oh yeah, I got you hold on a sick clip
blaster to myself and clip my mechanics kit.
Speaker 8: Sure, all right, since you now have are in possession
of two blasters. May I thank you?
Speaker 10: Oh?
Speaker 4: I thought you were giving it to me or your
like I'd like put sliding like sleeves onto doc. I
got three blasters, which do you want? You want one
of them?
Speaker 8: Perhaps it would be good just in case that I
had a blaster.
Speaker 4: Well yeah, hold on, you want you want big G
I haven't tested it yet, or do you want one
of mine?
Speaker 8: I wouldn't dream of it, sir.
Speaker 4: That was a gift, A right, all right? And I
go over to my bunk and just under my pillow,
grab my second blaster and hand it to you.
Speaker 8: Okay, I grab it.
Speaker 21: I look.
Speaker 4: So I mentioned it to them. Maybe you heard it
on comms. I don't know, but something came out of
that dome and I don't know what yet. Hopefully they
just think this was you did a good job, so
I think, hopefully fingers crossed, they thought it was you know,
the last road impact and nothing more, nothing more.
Speaker 9: Do you think that I should also bring my blaster?
I have never shot it to before. It was given
to me by jacket.
Speaker 4: If you don't feel confident doing that, don't do it.
Take what you need, don't take what you think you want.
Speaker 3: I unholster my.
Speaker 17: Blaster and immediately starts putting bread into my backpack.
Speaker 4: Ah, maybe the bread can stay until after the mission.
Gives you a reward for when we're done.
Speaker 8: And there's no way to eat it in air tattooed.
Speaker 4: That's true.
Speaker 9: I take the bread out.
Speaker 1: Just make sure you're just thinking.
Speaker 4: Yeah, med kit whatever you would not be any of
your drugs you need or maybe cowdens or I don't
I don't know what you take with you on a
missions or nothing.
Speaker 3: Uh, well, I can take a number of different tools.
Speaker 9: Perhaps we should make sure we have a little bit.
Speaker 1: Of everything I have throughout the ship.
Speaker 4: Oh, okay, we're getting we're getting buzzed over not hopefully
they didn't notice. This might be helpfully.
Speaker 8: Is there is there any way I could tell what
that was like? Did it feel like like a seismic rumbling?
Did it feel like a closer ship that imagine they
feel a lot different.
Speaker 11: Uh?
Speaker 1: I guess that a roll kay actually just a fortune role,
just a fortune role.
Speaker 8: Something I did want to ask you. When I have
the chip, the kung fu chip that adds one to
my scrap and minus two for my study, is that
something that I can I'm guessing it's is it something
to turn.
Speaker 10: On and off or not?
Speaker 1: No, So this is something that you load in for
the mission. Basically you need I assume you need like
probably ten minutes or so to get it set up
so you might be able to use it on a mission,
but it's going to take you like ten minutes to
like boot everything back up.
Speaker 8: Okay, well I took it as a part of my load.
I was just wondering. So you set a fortune roll anyway?
Speaker 1: Okay, we're gonna say you've got a number of dice.
Speaker 8: Okay, no one not sure. Okay, I don't know what
that was, but we should get to move on. Do
you have an interaction sir?
Speaker 4: I had a cup one plan. I'd love it vetoed
if you don't like it. But basically it was to
following after them and go a different route maybe and
see if we can find something kind of divide and conquer.
They might have a better plan and direction of where
they need to go, but we might be able to
be a good distraction. That was kind of hot. That's
kind of.
Speaker 9: One moment. If we need destructions, then I begin to run.
Speaker 22: There she goes, Okay, uh, we're going into the lions den. Yeah,
that we are as to look like a lion. Okay,
oh yeah, and sound like a lion.
Speaker 4: So that one's a little harder. What's what? What the
hell is that.
Speaker 2: A destruction?
Speaker 9: I have a giant canister attached to my hip.
Speaker 3: Don't worry, it will come to New Slater.
Speaker 10: You know.
Speaker 4: I'm gonna worry, but I think it's for good reason
and I support this decision whatever it is. Okay, all right?
Speaker 5: So what.
Speaker 1: Load is everybody sitting at for this? I'm at heavy load, Okay,
I'm very conspicuous.
Speaker 9: Normal, and I've brought my detonator gape.
Speaker 4: All right, we're the heavies, so to speak. They're going
in quiet. We'll start out quiet and then very very
quickly get loud. I have a feeling my main goal admittedly, Yeah,
let us not.
Speaker 8: Let us not forget our main objective here, and that
is to procure the doctor and take her.
Speaker 4: Away, right so, and maybe find my sister absolutely and
maybe take get her out of there too.
Speaker 8: So if we can get in the company of people
who know these things or can can provide these things,
that is our our primary goal. And you know what
a distraction if needed.
Speaker 1: We're maintenance team. We could be maintenance. We could be maintenance.
I got my mechanics kit. You're a smooth talker. I'm
a pretty smooth talker.
Speaker 4: And uh sure, sir.
Speaker 8: We're obviously armored.
Speaker 4: Yeah, I mean, it's it's the it's the you know,
immortal syndic kit. Of course we be armored. We work
for them and we're in a bad spot. Maybe they
might might believe it if it helps.
Speaker 9: This can also come of use.
Speaker 23: I slapped the side of my armor and it begins
to shimmer and it shows a very visible medic symbol
on it.
Speaker 4: That we we might be a security detail or something
or maintenance, and security could do that if we get stopped.
And if we get stopped, I think we could talk
our way out of it if we need to. We've
we've got out of worse before rat rat pis possibly.
Speaker 8: I'm not sure how bad it is in there, and
I don't I do not know what is going on here.
Speaker 4: Yeah I don't either, So all right, lie by the
seat of our parents. Okay, Oh your god, And that's
always done a super weal We're still live, so I
think it has Okay, I'm gonna have Molly let's see.
I wonder if I could rig this to power up
the moment I get my biosignature on the ship. Maybe
I could do that real quick. Sh I run down
to the helm and open up a panel real quick.
And I would love to attempt a rig roll so
that when the ship detects my presence on it, next
the engines power up.
Speaker 1: Oh uh yeah, okay, sure, why not?
Speaker 8: This will be if verry equals true, then ship equals go.
Speaker 1: I would imagine that it's eeha uh. And let's say
this is a rig roll, and we're gonna say that
this is a controlled position. The effect is limited.
Speaker 17: Okay, as we are waiting for Barry, I look to peace,
I have not worn Barry's pants.
Speaker 8: How do I fly by them?
Speaker 4: What the fuck?
Speaker 18: Hos chrits in a row.
Speaker 4: It's not a gambit because it's not a risky roll,
but it's a goddamn crit Holy god, yeah, Burry.
Speaker 1: No problem, all right?
Speaker 4: Yeah, not only go down.
Speaker 1: Not only will the ship turn on, but the butt
warmers on the seats will also turn on.
Speaker 4: Oh I'm so glad. That's what I get for a quest.
And it was a limited effect. Okay, No, I know
it's fine, I'll take it. Do Barry like walks out,
probably a minute later from the hell. I'm just we're good.
I step on this ship. It powers right on, and
the seat warmer does too.
Speaker 21: Very good, sir.
Speaker 8: And an answer to your question that was an idiom,
you don't actually fly in Berry's pants.
Speaker 9: Have you worn Barry's pets before I.
Speaker 4: Caught him once I was sleeping rather not say, sir, well,
I'm not you. You didn't want to say, but I
was happy to say it.
Speaker 8: They did not fit. No, they did not have to
give a new pair of pants for the ones I ruined.
Speaker 4: That is true. They wait is wait, hold on, I.
Speaker 8: Have sharper edges. Oh than Barry does.
Speaker 4: A literal dump truck ass.
Speaker 8: It's like truck truck truck.
Speaker 1: Piece or do you have your your face on?
Speaker 5: Or no?
Speaker 8: Yes, I do, Okay, I don't have my I don't
have my uh my android uh that that's usually just.
Speaker 4: For on the on board the ship.
Speaker 1: Alrighty, all right, so what you're doing?
Speaker 4: All right? I think we're let's.
Speaker 8: Open the air lock. I wait for everybody to get there.
I open up the airlock and then close it and
then open up the door to outside.
Speaker 4: Their odds open in case there's trouble. Already, we did
hear something. I don't know if that was a moonquake
or whatnot, because moon does indeed have seismic activit a
tens very good, sir, I remember reading that once.
Speaker 8: I'm surprised you read it.
Speaker 4: Okay, I listened to the audio book.
Speaker 1: There you go, sir, colms on as you begin to
head outside the ship, sir, Yeah, sir.
Speaker 10: Just a vital question as we move forward with this mission. Yeah,
do you find it difficult to be friends and crewmates
with someone who knows if you are always lying, always lying?
Speaker 5: Nope, it makes it easier. I just say what I want.
Speaker 4: Don't matter.
Speaker 10: Fair enough.
Speaker 4: I'm actively looking for ships or anything that may have
caused that rumble.
Speaker 1: You immediately see two small ships making what appear to
be patrol route in the area. Kah, Yes, you also
rolled a threat overhead.
Speaker 4: Okay, all right, they are patrol right over. Hopefully the
dust gives us a little bit of cover. We did
do a pretty damn good job of this. Uh let's
hold up before we stop. Where are they stopping overhead?
Are landing? Stopping or or hovering they're hovering.
Speaker 8: Are these ships big enough to have a uh, a driver,
a passenger or whatever?
Speaker 22: Are they drunks?
Speaker 23: Uh?
Speaker 1: You can make a helm roll for me. Peace, Actually,
just a fortune roll, just a fortune role, okay, one dice. Yeah,
they most likely have a person award. You can see
lights underneath begin to illuminate, those like ten billion candle
power lights, you know those serious.
Speaker 4: Songs that like, okay, quickly with a a trick shot,
pulls out his blaster and just fires two real quick
shots at their lights to make it seem like they've
gone out.
Speaker 1: And what happens after we get back from our break.
Speaker 8: I don't know what happened. Both their flashlights out exactly
at the same time. Probably just moved us.
Speaker 1: We're gonna take a little bit of a break here, folks.
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You and Eden are making your way down the hallway.
Speaker 14: Okay, so far, so clear. Jonas up there?
Speaker 9: Okay, really in the way.
Speaker 24: I'll keep my eyes peeled for for anything.
Speaker 11: Still right now, would we on the station or like
inside a.
Speaker 1: I guess so, I'm just tired.
Speaker 5: That's in case we get separated. Okay, okay, okay, so
what the meeting? Now we're inside I don't know the
lay out of this, and take me to a console
of some sort.
Speaker 14: Maybe I can open something.
Speaker 5: For the others.
Speaker 1: This is a maintenance tunnel, just so you know that
you're looking at There's some pipes, it's like concrete pretty much,
and there's some wires and things. But it kind of
looks like not overly technical here. It just looks like
some kind of small tunnel. It's maybe six feet wide.
Speaker 19: Do we notice any sort of consoles in this area
or maybe like any doors that have signs on them
and four above them.
Speaker 5: Yeah, like a map or some sort.
Speaker 1: There is no doors, no maps own doors.
Speaker 5: As we followed this all the way down until it
becomes an opening, this guy just has to be somewhere inside.
Speaker 14: We're a little far out from the darms, so maybe
you have to keep going.
Speaker 1: Six of the shadows, Okay, it's just like crude fluorescent lights,
like every ten feet or so.
Speaker 14: Okay percent lights. You should probably leave us alone.
Speaker 11: Actually, do I see any cameras.
Speaker 1: Like a study role now a fortune role?
Speaker 4: Sorry?
Speaker 1: Uh no study roll? Steady roll, sorry, steady roll. This
will be controlled effect, it will be limited.
Speaker 5: Four.
Speaker 1: I think you get the impression that there are cameras
based on what you saw in the room, like that weapon,
the missile launcher room, the bay, but you don't see any.
Speaker 11: I don't like there's some of these cameras.
Speaker 19: If they're in here, they're probably it's a really sneaky
spot to try to get intruders.
Speaker 16: Huh.
Speaker 5: Really, it's a maintenance area probably more so look after
any maintenance issues.
Speaker 14: If we stick to the walls, we should be under
dymnogy thing.
Speaker 5: It should be quite visible.
Speaker 14: In the maintenance area.
Speaker 11: I hope.
Speaker 14: So have you seen any I'll see them in normal places,
six in the walls.
Speaker 5: If we get to something, I mean, I can shut
these lights off as we go around. It's going to
take time.
Speaker 11: I mean, we don't have now, let's just go.
Speaker 5: You know, ready knows something's up right. I'll tell you
what I'll do if I can have a little bit
of time. Now I don't have my rig question, but
and I can still give commands.
Speaker 14: To my drone.
Speaker 1: Correct, yes, because I don't want to completely cuck your drone.
Speaker 5: Okay, because if not, it'll just go perserve? All right,
definitely go along. What if I could send a I
guess I would have to do a roll, But it's
in a command to where we run.
Speaker 14: We walk alongside of.
Speaker 5: It, and it sends some kind of.
Speaker 14: You know, like a little static glue as we walk around,
and if there's any kind of cameras, it will.
Speaker 5: Just look like a mini little.
Speaker 1: Okay, this will be a rig roll.
Speaker 11: Okay, don't forget you have canbds?
Speaker 5: Okay? What's the position?
Speaker 1: Risky? The effects will be standard.
Speaker 5: I feel like we should only use gambits are desperates,
all right, dude, we have enough of them.
Speaker 21: Go ahead, I'm crazy, okay, I mean.
Speaker 5: Used to getting I was getting out used game.
Speaker 4: It gives me a bonus side.
Speaker 5: Is that what that is?
Speaker 1: Yes, I didn't need it.
Speaker 4: It's okay.
Speaker 1: There's a six six. So you've set up basically like
some kind of camera loop through the hall here.
Speaker 14: So basically what I want to do is I think
a loop would be a little swoopee.
Speaker 5: So what I would like to do is the droll rule.
Since it knows my biosignature, it'll walk alongside us and
if we if there is a camera and range while
we walk in it, send it like a loop out
and it'll look like a little.
Speaker 14: Frits on.
Speaker 5: Yeah, a little static first. That's not alarming.
Speaker 1: It's kind of like yeah, alrighty, all right, set it's
that way.
Speaker 5: If you notice any doors, if you can possibly slip
into I want to get out of here as soon
as possible.
Speaker 11: I'm like this area, make the way. I'll keep my
eyes peeled, all.
Speaker 5: Right, I'm still I'm just going to hold her in
and and uh make my way, make my way down.
Speaker 1: Okay, she looks, how quickly are you moving? The Again?
The gravity is still moon gravity here. It's not like uh,
the gravity hasn't increased. You're still sort of able to
bound along, right.
Speaker 5: That's exactly why I'm like, I grabbed her hand so
we can move at my speed.
Speaker 1: Okay, moving at a rather quick pace down this hall.
You continue, you maybe two hundred three hundred feet down
this hall. You you can see eventually that there is
a an airlock ahead.
Speaker 5: Mh. Finally it looks like that's where we need to be.
I'm just gonna look up and see the drone kind
of going spiling its way down, and then it'll stop
and right in front of Eden, and then you can
see that the the sucker come out of like, oh
that likes you, and I kind of move. I mean,
it's like, come on, all right, I want to hack
this air lock.
Speaker 1: Okay, you do not have your hanging rig.
Speaker 4: This will be tools.
Speaker 1: You have hacking tools. This will basically be done via
the hacking pad, like the not the hacking pad, but
the pad. You're you're you're going to try and use
the uh software that's on the pad to try and
and hack your way through here. Okay.
Speaker 11: Uh.
Speaker 1: This will be a this is a controlled position and
the effect will be standard.
Speaker 25: You have.
Speaker 1: No bonus die.
Speaker 5: Primitive.
Speaker 1: All right, what are you trying to do.
Speaker 5: I'm just trying to hack it to where it'll open,
I say regularly, because that it doesn't look suspicious.
Speaker 1: Okay, I just wanted to open it.
Speaker 5: Just want it open so we can go in. Yeah,
or let's just say take the lock off of it
scause I'm these emotions sensoried.
Speaker 1: Correct door open?
Speaker 14: Okay, I'll just be right, Uh, let me some hydrohn
at first. I'm just gonna have the jone like sick.
The ceiling part of it.
Speaker 1: Is there small, there's a small area in between the
two doors where the pressure is regulated.
Speaker 14: Okay, I'm gonna have the drone and maybe eating his
search for cams.
Speaker 1: Okay, what would you like to do? I want eating.
Speaker 4: Yep, like eat in to look.
Speaker 14: Okay, the drone is too distracted by m hmm.
Speaker 11: Let me have a look. Just keep that thing away
from me. Please listen to my permission.
Speaker 1: This is a risky position. The effect is standard. Yeah, sex,
there is a camera.
Speaker 14: Here, Okay, I want to there's any way I can hack.
Speaker 5: This camera to know?
Speaker 1: Yeah, absolutely.
Speaker 5: All right, that's what I want to do.
Speaker 1: What are you trying to get the hand camera to do.
Speaker 14: This camera, I want to loop.
Speaker 1: All right, go ahead and make a hacking roll. Be
position risky. The effect will be standard.
Speaker 4: No bonusie correct? Would you like to.
Speaker 1: Resist the consequences of this role or would you like
to try for a devil's gambit. The devil's gambit will
be that if you do the devil's gambit and fail,
there is a chance that you could overload the system
and force it into a reboot, meaning that your hack
of the weapons will disengage.
Speaker 14: That's it, Okay, I do have my bullshit.
Speaker 1: You could do resistance roll.
Speaker 5: You okay, so the resistance role the devil's game is
thes a disgusting one. You just said.
Speaker 14: The resistance role.
Speaker 5: Is stress and stuff. Okay, yeah, let's go resistance.
Speaker 1: Okay, that will be an insight resistance role.
Speaker 5: Okay, no bonus die right.
Speaker 1: Unless you've got special bullshit for it?
Speaker 5: No? Not first? Actually, I don't know analysiss.
Speaker 26: When when you when you have a system, you may
ask the question about the owner, location and system as
though you have rolled a six or on gathering from
an info when you exist the consequence of backing.
Speaker 1: Us one, yes, that's one extra die. Absolutely, that's exactly
what this is for.
Speaker 14: Thank goodness. All right, please.
Speaker 1: You take one stress to resist the consequences of this. Uh,
the hack is the hack is dirty code. You you
are rushing it. It doesn't look great, but you get
the job done. There's probably a few there's probably a
few glitches in the software as you do it. You know, Uh,
you have a feeling if you try to hack this
thing again, it's it's not gonna go.
Speaker 25: Well, yeah, I'm just in it, like, don't tell anyone,
steaks and gum and then I patch it and the
way for the process to go.
Speaker 5: All right. Rest of.
Speaker 1: The air lock pressurizes and the other door opens. Outside
you can see a stairwell.
Speaker 5: And I'm assuming the gravity is normally here.
Speaker 1: It is still not normal, correct, you're dealing with moon gravity.
Speaker 5: Great, all right, are you ready?
Speaker 14: Okay, I'm going to have my drone. There's still air
ducts here.
Speaker 1: Not in the stairwell area, now, all right.
Speaker 14: So I'll have it. There's a ceiling. I'm assuming is
this like way up or is this it's.
Speaker 1: Pretty it looks like multiple multiple flights.
Speaker 5: Yes, okay, I was gonna have it on the side
of the wall and in the shadows of whatever kind
of look along with us.
Speaker 1: Meanwhile, the other group, Barry, you're taking a shot here,
two little quick succession shots to try to just ping
those lights out real quick, because them seeing this ship
is going to be worse than their lights going out.
Speaker 4: Because it's a little big. It's a little big. It's
a clip right there, all right, heck of heck them
forgetting a krit on their patrol.
Speaker 1: This is going to be a scrap roll. Yeah, yes
you can if you'd like.
Speaker 4: And I'm hitting very specific things with the specific intent.
The whole goal was to make this a trick shot,
which I have abilities for to get an extra die
for my role.
Speaker 1: Yeah, I don't agree with this being a trick shot.
I think this is just an aim and shoot Unless
you're doing something really special with this shot, I don't agree.
Speaker 8: Like what would count as a trick shot.
Speaker 1: I'm going to ricochet, bounce it off with somebody that's
hip behind cover, also trying a lot, trying to shoot
another object into another object.
Speaker 8: Well, what I would say, wiggly those lights meaning with
one shot.
Speaker 4: Well, and that's what I was saying, how are they aligned?
Because I would attempt that if if they're aligned in
a way I could do a trick shot and hit
shoot once, hit twice.
Speaker 1: So I don't think that they would be aligned in
that way. Okay, they would be spaced out to try
and cover as much area as possible with their lights.
Speaker 8: Okay, how high up the shot the shot itself on
the trick vto No? No, I mean like like no,
I honestly want to know, like this is not this
is just for further Like it's really like if he
does like a little twist and he does like a
double fire from the hip. No, I'm serious.
Speaker 1: Is that like a trick shout or I don't. I
don't think so. I think that's just a regular shot.
I think I think we need to have like some
there's gotta be some cool ship you're trying to do. Yeah,
I'm trying to shoot the I'm trying to shoot the
fucking the can off of that thing and it gets smashed.
This other thing I want to it's attached. Yeah, I
want to.
Speaker 4: Hook a sledgehammer. Okay, I did so. My other question
was how high up are they fifty meters.
Speaker 1: Roughly?
Speaker 4: Because that's okay, Oh, but they're they're not close to it.
They're not like parallel to each other.
Speaker 1: No, they're just a different angles. They're just trying to
get as much light down there as possible from two
different positions. So there's one angle that's coming kind of
straight down, like parallel to then or perpendicular to the ground,
and then there's another that's coming in on an angle.
Speaker 8: If there's enough time for me to see him, like
reach for his blaster, I would like to reach for
mine and say, all right, I.
Speaker 1: Had a different idea, but that's a good backup's blaster.
Speaker 4: By the way, that big G's on the ship.
Speaker 1: Okay, oh you left it?
Speaker 4: Oh yeah, okay, yeah, Barry hasn't tested it.
Speaker 1: He's he makes a resistance role for feelings hurt.
Speaker 4: No, no, no, no feelings hurt.
Speaker 8: It's peace knows what a gift is. He gets set
it on fire, and then and it would be okay
because it was a gift.
Speaker 1: I don't think.
Speaker 8: I guess, but no, no, I say, I go left,
you go right.
Speaker 18: And then after that you're not wearing the Christmas smiter.
Speaker 6: You don't love me.
Speaker 10: And then after that I think I look at him,
I go I'm practicing.
Speaker 9: Oh, it looks like they need more help.
Speaker 8: All right, then I put I like with my kung
fu chip, I now have three pips and scrap.
Speaker 4: So you're better than me.
Speaker 3: Now, okay, I will help Barry.
Speaker 23: So as I see what is happening, I will drop
down to a knee and I'll hold my med.
Speaker 9: Kit up on my head so you can use it
as a stabilizing lean.
Speaker 4: To Barr like, oh shit, all right, thank you. Okay,
takes a knee and takes the right one.
Speaker 1: Absolutely, Barry, you go first and then peace. All right,
you got an extra die coming from vertigo. Vertigo, you
spend one stress to assist all right?
Speaker 4: Uh? Position effect?
Speaker 8: I want to save them gambits too.
Speaker 1: This is desperate. This is desperate. Yeah, okay, a fact
will be standard.
Speaker 4: Okay, did we want to use a gambit? Because I couldn't.
So here's the fun thing.
Speaker 8: Would we both do it?
Speaker 4: Yeah? That would bring us down to three, so I
can't spend a gabut And even though it's a desperate,
it will count as a risky if I fail. So
that's the positive of me using a gambit.
Speaker 8: Here do you not get the XP then?
Speaker 4: Oh I still I still do. Okay, it's just the effect,
the outcome is treated as risky.
Speaker 8: Well, I will decide on my if I use a
gambit on my of seeing how years go.
Speaker 4: So go ahead, fair enough, all right, I'll use it.
Here we go.
Speaker 5: Four.
Speaker 4: Okay, treated as a risky. So y's about.
Speaker 1: Shoot out the light. There's a quick spark as it
goes off, and uh you can see like you see
some like maybe you see the ship begin to move. Peace.
It is your turn, okay, all right, scrap.
Speaker 8: This is guessing desperate as well.
Speaker 1: This is desperate and standard.
Speaker 8: Okay, standard yep one bonus dice for my kung fu chip.
So it's three dice total. You know what, I'm gonna
go ahead and using gamba two. Why not?
Speaker 4: All right?
Speaker 8: Marked it the way as well. Leave it down to three.
All right, here comes super crit go six.
Speaker 1: All right, piece, you shoot this one, no problem, dead
center the light. The light goes out before the ship
even seems to know what's going on. The light goes out,
the one that Barry shot. Barry. You can see there's
some movement from that ship and it starts to descend.
Speaker 4: Okay, now I think I would like to that this.
I'm going to try an actual trick shot here. If
you agree. I would love to hit one of the
like you know how like a lot of time, like
little thrusters will have cabling to kind of help like
move it. I'm not tooting the thruster out, but I
want to hit one of the cables on the thruster
so it malfunctions a bit, so they lose. They don't lose,
they lose precise movement. Okay, they can still use it,
but it kind of fucks up to make them think
maybe there's a little more malfunctioning than they thought, and
it's not us.
Speaker 1: This is like when I knock one of the engines
off by accident. Star Citizen.
Speaker 4: Yeah, exactly.
Speaker 1: Really, it's really fun to it's really fun to land
a ship like that, let me tell you.
Speaker 4: Yeah, So I want them to I want them to
think there's more problems and it's not just like a gunfire. Sure, okay,
position risky, the effect will be.
Speaker 1: Standard. Okay, do you consider that a trick shot in
this situation. I'm still gonna do it either way. Yeah, okay,
all right. I would like to see trick shot used
as instead of take aim and fire at a thing.
I want I want ricochets to be used. I want
like some uh some knock the first domino down kind
of things.
Speaker 4: Yeah, well, then what I'll do is, if this succeeds,
I'll like heat fire he or just I want to
follow up with like hitting the other side, so kind
of a quick pop pop. No, you know what, if
we want to be a trick shot, We're gonna do
a fucking trick shot. Barry is gonna pull out his
mechanics kit and got pace give me a boost, real
clow easy, Like he's gonna use his gun to propel
him a bit into the air, and he's gonna cut
the cable.
Speaker 1: Okay, this is definitely a trick shot.
Speaker 4: Yeah, same outcome. I want to be a little different.
Speaker 8: I get down on my haunches in front of him,
and then when he gets on my back, I'm gonna
you know, pop up.
Speaker 4: Wasn't asking you to use a stress. It was for effect,
by the way.
Speaker 1: So uh yeah, Barry, you definitely can't reach this thing,
but you just kind of throw one of your tools.
Speaker 4: Up I have.
Speaker 1: Yeah, there's this that gets lodged in the thruster and
you just see this ship start to spin.
Speaker 5: That may have been a bit more than a thought.
Speaker 11: That's all right, good shot, get it.
Speaker 4: Okay, maybe that'll maybe that'll make him think something's wrong
that isn't us.
Speaker 8: I suggest we vacate the premises right now, sir.
Speaker 1: The ship starts to descend a little quickly.
Speaker 4: Where's it descended to? It's spinning towards the ground. We
should try in in appropriate like to us ship that
I'm like going away from us, going toward us.
Speaker 1: It's not heading towards you. It's sort of maybe we'll
call it twenty to thirty feet away. Quick question ten meters? Roughly?
Speaker 8: Do I feel, with the Moon's gravity being you know,
one sixth that I could all right, reckless, let's go.
Speaker 6: Could I think I do like a.
Speaker 8: Leap and then you know, do a terminator two in
the helicopter and be like get out and like throw
the guy out and them dear the fucking thing.
Speaker 27: Oh?
Speaker 1: Absolutely, the leap, I could make it. Okay, absolutely, Yeah,
this thing is headed towards the ground. Uh yeah, Oh god?
What the hell am I going to make your roll
for this? Do you have any idea what this would be?
Speaker 4: Would that be a scrap because it's like fighting, I think.
Speaker 8: So let me see, I mean I would like it
to be scraped the brawl, wrestle, use a melee weapon,
storm a barricade, hold a position laid down, blaster fire.
Speaker 1: Let's do it, I guess scrap roll. Uh, this is
probably going to be risky. The effect will be.
Speaker 4: Great.
Speaker 8: Okay, risky, great plus one for my scrap or for
my Kung kung food ship. Let's do it.
Speaker 14: Four.
Speaker 1: You grab the ship. However, you're sort of stuck in
the spin as this is happening. You can try and
pull them out, or you can hop I'm going.
Speaker 8: To and resist the negative consequences.
Speaker 1: Okay, absolutely, this is a pross I think is that
the category?
Speaker 5: Yes?
Speaker 8: Now do you automatically resist the consequences and take the
stress or is there a fail condition?
Speaker 1: Yeah? If you fail the role here, you still take
the consequences and the role.
Speaker 5: Okay.
Speaker 8: So okay, okay, So one, two or three is still
bad in this situation.
Speaker 1: Oh oh, I'm sorry, I misspoke. You take the stress
and the consequences are is regardless.
Speaker 8: Okay, okay, all right, Uh there we go, and so
I'll take two stress.
Speaker 1: You roughly grab the canopy here and force it open.
There is a an immediate uh depressurization. That happens. The
person inside is like fucking in shock. As the canopy
is like you pulled open and you see like somebody
like wildly flailing about looking for a blaster, and you
grab them and pull them out, flinging them out. They're
just kind of like floating out and.
Speaker 8: As I want, because there is gravity, so he'll land eventually,
like it, just fucking throw them as as I want.
He won't float off into space.
Speaker 5: Right, get combs, get calms, turn off coms.
Speaker 8: Okay, out at you and I hop in the driver's seat.
Speaker 4: And uh yeah, I look.
Speaker 1: Because you don't need it open, right.
Speaker 8: I don't need it, so I I like, can I
kind of reach up and just need.
Speaker 1: A helm roll the way off? You need a helm roll.
Speaker 8: Please, helm roll coming.
Speaker 1: You gotta see if you can save this fucking chip. Okay,
this thing towards the ground. Oh, this is desperate, Okay,
sounds good?
Speaker 9: Is this part of the plan very human?
Speaker 5: You know?
Speaker 4: Kind of?
Speaker 11: Okay?
Speaker 8: Do you have enough empty space to to help me
or not?
Speaker 4: Barry? Yeah, Barry, Barry will help you. He fires another shot,
uh like against the spin to kind of try to
push it, and.
Speaker 8: I advice, but sure, shoot it.
Speaker 4: Oh, he's just gonna shoot it.
Speaker 12: It's very.
Speaker 4: Why you start.
Speaker 11: You can use guns.
Speaker 1: Fuck up the other wing, you know.
Speaker 12: Pow.
Speaker 8: Okay, you take the stress, I'll take the dice. Yeah,
let's see what happens.
Speaker 4: Five.
Speaker 1: Okay, you are able to stabilize the ship. However, it
is still going to hit the ground, probably a little
bit harder than you're anticipating. Trying to pull the ship
up doesn't seem to work in time, and you skid
along the dust and ground of the lunar service. The
other ship is apparently trying to figure out what's going on.
You see a light on the console ahead of you.
Piece the canopy is damaged, so you can't hear shit.
Speaker 6: Okay, well I'm going to uh hold on, sir, come here.
Speaker 10: Yeah, this shimp is damage that's not drivable. I love you.
If you could look here and send it to autopilot
in together ship.
Speaker 4: Absolutely, I can do that.
Speaker 5: I can do that. Yeah yeah, yeah, yeah yeah yeah yeah.
Speaker 4: Like get to you like kind of crawl in, pull
a panel out, and just start like fucking with wires.
Speaker 1: Okay, make all this is.
Speaker 10: An example of two birds with one stone.
Speaker 1: All right, position, yes, great? Yeah, the effect will be standard.
Speaker 4: All right, Okay, if you've got any space to help,
I'll take it. Otherwise, uh, we got it too for here.
Speaker 8: It's just one to help, right, Yeah, okay, I will, I'll,
i'll uh you know, use use my knowledge of helm
to uh uh uh you know quicken the process.
Speaker 4: I have my fine mechanics kit. Does that give me
a plus one on that?
Speaker 27: Oh?
Speaker 4: Yeah?
Speaker 1: Absolutely cool?
Speaker 4: Cool.
Speaker 8: I just imagine Barry twirls his mechanical tools just like
his gun, like, all right, I'm gonna need this.
Speaker 4: Yeah, hold it, hold this? Uh yeah, got it right there?
Speaker 1: All right, Okay, you put something together as quick as
you can bury. Uh piece, do you hop out?
Speaker 8: Is that going to be the consequence of the role
that I don't hop out?
Speaker 1: Well, I don't know.
Speaker 8: No, of course I hop out. It's on it. It's
on a death mission.
Speaker 3: Uh.
Speaker 1: The ship starts to behave ranically, some of the spin
starts to continue, but it does in fact try to
head towards the other ship. As it does so you
can see the other ship seems to.
Speaker 9: Um, I would like to do something?
Speaker 1: Sure, what would you.
Speaker 8: Like to do?
Speaker 16: As the other two are running towards the erratic ship,
I am standing there on the moon opening my bag.
I pull out a jar of mayo, and I want
to throw the jar of mayo at the other ship.
Speaker 1: Okay, I think this is a scrap roll.
Speaker 8: It's very like it's very like bed knobs and broomsticks.
Speaker 5: Like with you.
Speaker 8: It's just like whatever we need is in that bag
at some point.
Speaker 1: Go ahead and make a scrap role. Please where to go?
Possession risky, The effect will be limited.
Speaker 8: Tell me you shout something as you throw it.
Speaker 1: Okay, let you throw the mayo.
Speaker 8: It begins to.
Speaker 14: Sort of.
Speaker 1: Get launched out and it kind of there's a blob
of mail that sort of like floats for a second,
and it starts to like some of it starts to
like get all over your suit and it just kind
of flops onto the ground.
Speaker 8: Vertigo used confuse. It wasn't very effective.
Speaker 9: I was hoping that I would be able to.
Speaker 11: Obscure the windshielded.
Speaker 1: The other ship manages to react. The ship that is
an autopilot that you have damaged, does collide partially with
that ship, but it does manage to avoid most of it.
It moves upwards in space. You can see that the
light is still damaged. That light is still not coming down.
There are two lights on like warning lights, you know,
on the wings, and there is a light in the
front of the ship. The ship begins to position itself
to try and see the ground, which is kind of
like positioned like like pointing towards the ground. Now, all right,
I immediately pick up any sort of like space rock
that I can and toss it in the air. Shoot
the space rock in attempting to have the space rock
hit the wind shield. Okay, I want it to look
like it's getting hit by an asteroid because I know
I can't.
Speaker 4: I can't huck one at like one hundred miles an
hour or some.
Speaker 1: Shit, for sure. Yeah, go ahead, and another scrap role
here for me, Barry.
Speaker 4: Yeah, position.
Speaker 1: Risky, Okay, effect will be limited.
Speaker 4: Yeah this is an okay, Yeah, it's like this one.
I'm trying something weird because I want him to think
it's not us desperately. That is a critch Jesus age.
I will add a gambit back. Holy crap, Berry.
Speaker 1: You shoot your shot and the rock connects with the
other light. The ship actually begins to spin a bit,
and you realize that there's some sparks that are happening
maybe where the damage took place from the other ship
making contact. It hit part of the rear of the ship,
and you can see that one of the thrusters is
also damaged. This ship starts to year off towards the right,
and it looks like it's headed towards the surface of
the moon.
Speaker 8: Uh what, I just want to paint a picture. He
like what you see is like I'm I'm getting ready
to book because I don't know what what else we
can do. I run over to uh vertigo. I see
the fucking mayo on the ground, and the mayo on
me and the mayo on you, and I I reach out,
uh to to grab your wrists and and then and
then I hear that happen and I turn around.
Speaker 1: You see dust start to shoot up from the ground
maybe two hundred meters away or so.
Speaker 8: I just say, never mind, right brokay after you any
other grace who I play shots or.
Speaker 5: I helped.
Speaker 1: As code and Eden. You head through the other airlock here.
Speaker 14: And you have the amand I don't like cow smooth iscarry.
Speaker 1: As you as you open this airlock, you can see
the equivalent of a small industrial looking kind of city.
There's it's it's very small. So when I say city,
I mean it's probably the size of a little bit
bigger than I would say, maybe like you to three
football fields something like that together. There's buildings that are uh,
very very industrial looking. There's not a lot of esthetics here.
This looks like this would have been some kind of
equivalent to maybe maybe a mining area here on the Moon.
There's titanium, there's a there's a few other elements that
were probably harvested here on the Moon when humanity colonized it,
and this is probably one of the one of those
kinds of places. It's very old looking. There's there are streets,
there are lights like street lights all about, and you
can see that it is pretty run down looking.
Speaker 5: Do we see anybody walking around, like any.
Speaker 14: People in the motion?
Speaker 1: Find out? No, there are no people walking around.
Speaker 14: All right, Okay, I think you are.
Speaker 10: In the.
Speaker 14: Maybe not the living quarters area, but I didn't expect this.
Speaker 11: Yeah, it's interesting.
Speaker 5: Huh yeah, Should we make our way to the main area.
It's like there's a little bit of a city type.
Speaker 11: Looking around.
Speaker 13: Are there any buildings or any areas that stand out
in particular?
Speaker 1: There is so since this is a dome. The area
where you came in is near the edge of the dome.
The buildings here are much shorter and as the as
as you go inwards towards the center of the dome,
the buildings are larger, obviously because there's more space. So
in the center of the dome you see one of
the largest buildings. There are lights sort of sporadically throughout
the throughout this city, and I imagine that you would
see there is a little bit of like air traffic.
There's some like an some like grab vehicles moving about.
Looks like they're headed towards the central building. I would
say it goes about We're not talking like a like
a giant skyscraper. It would be like on the smaller
side of a skyscraper, you know, but it is the
closest thing to a skyscraper here. I imagine that the
center of the dome is probably at most ten to
fifteen stories something like that.
Speaker 11: Before we go on, I'm going to go ahead and
reach into my bag.
Speaker 13: I have an outfit that I keep in there, and
I'm just gonna grab this little hooded part and try
to attach it and kind.
Speaker 11: Of cover my hair up.
Speaker 1: Okay, so let's move in. You have like one of
those mission impossible face mask things.
Speaker 5: Yeah, okay, all right, let's kind of stick to the
side areas.
Speaker 14: So I just walk out here.
Speaker 5: Once we get to the center of this. If there's
people a commotion, let's look and see who's around. It's
just humans. We're gonna have a hard time. Well, I'm
going to have a hard time. I'll just probably sink
into my auf with a little bit more. Maybe I'll
put on a smart glass or something. But where do
you think they keep her?
Speaker 19: Honestly, if they're as serious as it seems, maybe that
really big building.
Speaker 14: Is he know, yeah, and miss it at this time.
Speaker 5: My general like crawl out the back of my leg
and attach to my back and uh move together as
a unit.
Speaker 14: I was just take our way there. You'll have an
easier time bringing in than me.
Speaker 11: Right, my tear hair.
Speaker 1: There are scattered vehicles around. They look like Rover esque,
you know. They have that kind of probably sort of
squat appearance. They've got like, uh that like off road
kind of looked to them.
Speaker 4: You know.
Speaker 14: M hmm, Wait a minute, did you bring your comments
with your long distans coms.
Speaker 11: Like communicatory yeah, yes, should we check in.
Speaker 5: Mmm?
Speaker 11: I could try.
Speaker 5: There's all say no, oh, no, thank you. All right,
I checked with the crew, so I passed that one.
Let's go, and then I'll just keep going and trying
to keep up with these customs.
Speaker 1: Okay, do you stay on the street? Oh heck, you know.
Speaker 5: I'm I'm dashing too from the shadow to the shadow personally,
but not like I don't want to look super suspicious
by going like, you know, just kind of like into the.
Speaker 14: It's not open. Yeah, my head down in the hands.
Speaker 4: Pocket effect is.
Speaker 1: Uh, let's say limited.
Speaker 5: Yeah, it's a six.
Speaker 10: Y.
Speaker 1: Okay. You make your way as best as you can
through shadows, sticking close to buildings here and there. There
are street lights every twenty feet or so, and you
do your best to try and avoid them. From what
you can tell as you move along, this again appears
to be a bunch of different residences. You can see
the equivalent of some old like eateries. You know, there's
like a few quick like takeout kind of places that
are here. There's a few signs that these are like residences,
but there's a lot of these places seem to be
hollowed out. You don't see any lights really or anything
lit up in a lot of these buildings. But as
you make your way closer to the center of the dome,
you do start to see some light here and there,
and you can see that some of these buildings are
definitely occupied. There are several various sizes that you can see,
and you do start to smell the smell of food.
Speaker 19: Oh no, hopefully vernigo doesn't get over here.
Speaker 11: Huh yeah, So what does.
Speaker 5: It look like I'm gonna be since I wanted to
a higher scope roll, I'm gonna be like flat up
against the wall and just like kind of communicating from
the shadows. You study the landscape, seeings out there and
seeing tight nighting.
Speaker 14: So they're all human.
Speaker 11: Or anyone at all looking around?
Speaker 13: Do I notice anybody who is possibly tight night or
anything other than human?
Speaker 1: Make a study roll if you would like to help,
you can code otherwise, so they would just stay playing
on study row. This will be controlled position. The effect
will be limited.
Speaker 11: Five.
Speaker 1: Not that you can tell there's not too many people around,
but you definitely do see that there appear to be
several people with guns. They are uh, kind of chilling,
like sitting down at a what appears to be just
like a like a table that's been sort of roughly
put together. There's about five of them, and they have
weapons like on the table. A few of them have
weapons like strapped to their hips or their backs. Looks
like some some like blasters or whatnot. But you don't
see any titan knines or anything.
Speaker 11: Do any of them have any of the sword weapons
that are similar to what we saw in the video?
Speaker 1: I don't think with the five you can tell no, Okay,
that table over there, see their group.
Speaker 11: Oh, let's avoid them yet.
Speaker 5: Yeah, if we can't avoid anything, in any anything at all,
you know what we have to do?
Speaker 11: Talk to them politely, no.
Speaker 5: Talking.
Speaker 11: I mean there's quite a few people.
Speaker 14: No less saying.
Speaker 5: We go up there and just touch them on the
back of the neck and wish them an happy day.
If it comes down to something, so we bump into
sword you suret sets and then make sure they don't
remember remember the delivery service shown up?
Speaker 11: It was quite I think, yeah, but that was one person.
Speaker 5: No, I'm just saying, if it comes down to it,
we will avoid them. But if we bump into one
or two, we can we can survive hopefully, all right,
let's go.
Speaker 14: It's a better course.
Speaker 5: I'm going to study the area to see if there's
any sort of better, better ways of just going around them,
maybe construction bits on the ground or something we can
hide bind and make our way past this area.
Speaker 1: Sure, there's some like dumpster type things about that are
kind of like overflowing with trash.
Speaker 10: There are.
Speaker 1: Vehicles that are about. There's a few that are like
trying to imagine what the equivalent of a lunar motorcycle
would be like, it would have to be pretty squat
to the ground, long and heavy looking. Okay, you know,
like if you've ever seen any of those, uh like
like the world record speed breaking type motorcycles, you know
they kind of look like a giant rockets. Basically, it
would be that like, very low to the ground, long
wheel span, and heavy looking.
Speaker 14: All right, how far away are we from the central
building travel?
Speaker 1: I mean, it's it's the whole dome. Isn't that huge?
I mean, like I said, like, you know, yeah, it's
about three football fields, right, I mean, it's the whole
thing's pretty walkable, but it's you know, if you want
to get there fasts, there's vehicles. Okay, it's probably the
equivalent of like I don't know how many blocks like
in New York City, but probably like four or five
blocks in any direction.
Speaker 14: And probably get into one of these.
Speaker 5: We're there, and.
Speaker 14: I don't know, I never really worked with this tech before.
I'll take a songer, but we can get there my foot.
Speaker 5: I'd be able to be better.
Speaker 11: Yeah, I think so too.
Speaker 5: All Right, I'm going we're just gonna to take the
long way around, and while we're going, we're going to
be stopping periodically. They'll look to see if there's any
cameras or anything for in our direction, trying to avoid major.
Speaker 1: Spotlights, skull rolls, risky position. The effect will be standard. Yeah, yeah, okay, okay,
m would you like to resist the consequences here, Eden,
or would you care for a devil's bargain? Maybe?
Speaker 11: What kind of bargain are we talking?
Speaker 1: Well, you'd make this a desperate role. And I imagine
that if you take the desperate role, if you take
the devil's bargain here, I'm going to say that.
Speaker 2: It's going to cost you.
Speaker 11: That's so ambiguous that just to help.
Speaker 5: Suddenly devil's bargains and have not become fun anymore.
Speaker 11: It'll cost you. Your mom's gonna diem.
Speaker 5: Okay, I'll just say I kind of get over excited
and anxious, and I kind of break away from you
a little bit faster than I anticipated.
Speaker 4: An take the consequence.
Speaker 1: Okay, Code, you break away from Eden. As Eden is
sneaking around the same dumpster that you do, you realize
that you accidentally.
Speaker 12: Managed to.
Speaker 1: Knock something out of the dumpster and Eden you trip
over it as you're As you're running, you hear Eden
stumble behind you, and you hear the sounds of these people.
Speaker 8: What was that?
Speaker 4: Did you hear that?
Speaker 2: I heard something?
Speaker 5: Okay, I'm gonna say, are you okays.
Speaker 10: Sure?
Speaker 5: I'm gonna go lad.
Speaker 1: What's that you said?
Speaker 5: We heard them? I did?
Speaker 11: Yes, Okay, I'm gonna go ahead and use my kinetics
to rule myself forward very very very very very very quickly.
Speaker 1: Okay, you have to push yourself to do that. Yes,
I do.
Speaker 13: But I can expend with my uh my warded skill,
my special armor to his this the consequences of a
way attack or artificuse or push myself when using mystic powers.
Speaker 14: Okay, wait, doesn't.
Speaker 1: Break your No, it's just uses one special.
Speaker 4: That that she has.
Speaker 11: I'm gonna try to move herself to a discacquisition.
Speaker 1: You see, Eden, I pass you running like uh in
a phantom menace. She takes off running at a ridiculous
clip right past you. Code ship.
Speaker 14: I'm just I'm kind of back there behind the dumpe.
Speaker 11: I'm like, crap, I'm gonna grab him on my round.
Speaker 1: Uh sure, but you have a break, I will say yes,
and I need you to make a roll for that.
Uh let's see. What shall we make your role? Uh scramble?
Speaker 11: Can I argue that?
Speaker 13: Can I argue that since I'm using my kinetics that
possibly it would be a tune, considering it is my specialty.
Speaker 1: I don't think so. The fact that you're getting away
from this situation is enough. You have to make a
roll to see if you grab an actual person mark.
Speaker 5: If she feels he just misses me? Right, Okay, I'm physician.
Speaker 11: I got one in this man.
Speaker 5: Now I can help with this by standing?
Speaker 1: Would you like to help?
Speaker 5: Oh?
Speaker 1: I also have some gambits if you guys would like
to use those.
Speaker 11: I was thinking about it. Are we okay with me
using one of them? We just got a stick?
Speaker 4: We got we got four? Now, so can we get
one back. That's what I mean.
Speaker 1: Yeah, tending the ship out of him out there, huck it.
Speaker 8: I'm not using a gambit okay, no, no, please do
please please do y.
Speaker 5: Okay, we got.
Speaker 10: Him, good luck, Please please use all available.
Speaker 5: What posision is this wack?
Speaker 1: This will be risky? No, no, this is desperate. This
is desperate the effective standard.
Speaker 11: Okay, and I'm getting you said gambi, So please mark
that off.
Speaker 5: Uh?
Speaker 11: Code, are you a sistainer? Are you just sitting pretty?
Speaker 14: It's okay, I can follow your speed and I've just
taken off back.
Speaker 1: Okay. Uh yeah, Code, I think you're gonna take one
harm here as you're as you're just like holed by
this ridiculously fast moving person. Your arm is just grabbed
and it's like getting wrenched as you're yanked off of
your feet.
Speaker 14: Okay, I'm gonna get whiplash from this.
Speaker 1: Whiplash is a bit severe. It's probably not that bad,
but it definitely definitely got hurt.
Speaker 5: Okay, Okay, maybe.
Speaker 14: I mean what would would be a tear one?
Speaker 1: You can say, maybe a spring or something, Okay, spring
finger that sucks.
Speaker 11: You just by your finger.
Speaker 12: It's like a little kid.
Speaker 5: I will yeah, I won't scream out just like the
whole time.
Speaker 1: You also definitely heard as you left. We've got intruders.
Speaker 5: Shut them.
Speaker 14: Yeah, my plan would have been better.
Speaker 1: Yanked off your feet, you continue towards the central building. Meanwhile,
the other group, what are you doing now that you
have caused all this mass havoc outside?
Speaker 8: Well?
Speaker 10: Well, sir, yeah, I think a man bringing in a
distraction we might have. If they come out here and
search this, I'll find the money, sir? Will they I.
Speaker 4: Look and see it like rough visibility, like without because
we're on the dark side of the moon, So if
they don't know where to look for how okay? Fortunately? Yeah?
Speaker 12: Yeah?
Speaker 4: Yeah, how many dice.
Speaker 1: Two?
Speaker 4: Two?
Speaker 1: Okay, a couple of before your position. Yeah, it's covered
up pretty well by the dust. If you were looking
from up above, it would be pretty hard to see.
On the ground, it's a lot easier to see.
Speaker 4: Okay, makes sense.
Speaker 14: You know, if they don't walk out here, it's gonna
be kind of hard to see.
Speaker 4: We might be all right.
Speaker 12: Uh.
Speaker 4: What we should do is make sure that I ain't
gonna talk, and I begin to walk toward the spot
where they crashed, motioning for both of them to follow
me blaster out.
Speaker 1: You're heading to the spot where the ships crashed. Yeah, okay,
all right, my jar of Mao on the way.
Speaker 4: Uh yeah, I know, even evidence would be a bad call.
Speaker 1: That's a good.
Speaker 4: Yeah, pick up your Mayo ship all right. Now, there's
a first rule. It's almost it. There's two rules. My
mom always told me it was cardio and double tamp.
I think those were the ones. So we're in the
double tamp rule. That's not fits, that's that's making sure
they don't get up after big you know what.
Speaker 27: Okay, and going as we're walking rather than kill him, sir, Yeah,
mm hmm.
Speaker 10: Do you have some sort of something.
Speaker 4: Drugs?
Speaker 11: Yeah?
Speaker 4: I can knock them out to the supply.
Speaker 10: Oh.
Speaker 16: I can do a manner of different things to them.
I can blow them up.
Speaker 11: I can kill them.
Speaker 16: I can incapacitate them, Yeah I can. Yeah, let them
experience you for ahies.
Speaker 10: That's great.
Speaker 4: If you for a high and then pass out.
Speaker 14: Is that is that possible?
Speaker 10: We get them out of our hair for about twenty minutes?
Speaker 4: Yeah, oh, maybe longer if possible.
Speaker 9: Yes, longer is more doable.
Speaker 14: It's perfect.
Speaker 10: Very well, you have something for that?
Speaker 1: Mhm up ahead. You can see somebody getting out of
a canopy.
Speaker 14: All right, Oh, he's getting out of the canopy.
Speaker 4: How far.
Speaker 1: Thirty feet?
Speaker 4: Okay, Doc, you want to try something silly? Hmm, all right,
get your drugs ready. I'd love to propose a group action,
which I don't know if we've ever done.
Speaker 8: I've never even heard of that.
Speaker 5: What is this?
Speaker 4: Basically, we all do a thing and we all deal
with the consequences as such, my thought process here is
the two of us who are better at scrapping, taking
an arm each and throwing her at person getting out
of canopy so she can.
Speaker 5: To it.
Speaker 4: So we use her as a.
Speaker 1: So the way that this works is each each each
of you that are involved and make an action role
using the same action, and the team counts a single
best result as the overall effort for everyone who rolled. However,
the character that is leading the group action takes one
stress for each of you that rolled one to three
is their best result. You take a stress for everybody
that fails.
Speaker 4: I love this. Oh for every fail okay, but if
we all succeed, no stress.
Speaker 8: Stress?
Speaker 4: Got it?
Speaker 5: Uh?
Speaker 4: As the as the proposer of this, I am more
than happy to I want this to be as weird
and wonderful as possible, So I will take this.
Speaker 1: Okay, So what do we roll? It's this is a
scrap role, I think.
Speaker 23: Yeah, that's okay, okay, I will also make this sextra
you see, so yes, and I'm going to use my
ability I'm a.
Speaker 16: Doctor, not an assassin, and push myself to use my
doctor role instead of scrap.
Speaker 1: Okay, absolutely, And this is uh, this is going to
be a risky roll. The position is, the position is risky,
the effect is standard.
Speaker 9: Okay, I'm two bonus, h I don't know. Everyone's rolling
for themselves.
Speaker 1: Everybody is rolling for themselves. Yeah, yeah, okay, and I'm
counting I since Barry proposed this, I was counting Barry
is the person in charge.
Speaker 4: Here, correct, Yeah, that's that was my assumption as well.
Speaker 8: So you how many pips do you have in doctor three?
Speaker 4: Okay?
Speaker 8: So the chances of you taking stress are not high exactly.
That's why I'm not I'm okay with this, okay, And
even then I would still be okay with it standard,
no bonus, there we go, all right, I'll roll.
Speaker 4: I'm not gonna but I was just like, is this
a trick shot whack. There's yeah, very nice.
Speaker 1: All right, So this is still just one six, This
is still just one. It's not crit but it does succeed.
Speaker 4: Uh.
Speaker 1: You each grab an arm of this like wobbly looking
pilot that's moving around in this spacesuit and helmet throwing her.
Speaker 4: I'm sorry, okay, it's a missile. It's a needle missile.
Speaker 1: They like they're like moving around. They look like they
probably have wretched in their helmet because of the spinning
from the ship. And then they like turn around and
then it's just like we're to go flying in there
with a needle and you just jab it through their
spacesuit into their chest. They look down and fall over
as your your momentum knocks them onto the ground. They're
like holding their chest in the needle and they like
look up at you. You look through the visor and
you see the face of Ray Brell.
Speaker 9: I sorry, Ray, Oh what what?
Speaker 5: Man?
Speaker 8: Karma's got to come back for this guy. He's gonna
win the fucking space lottery or something.
Speaker 1: Flutter and then he just passes out.
Speaker 11: One of us just has to marry him. At this point,
I believe we know this individual.
Speaker 4: What Oh God, he better not be my sister. I swear,
I swear the stars. What that's ray? What a dem ship?
Speaker 10: Oh god, I'm very glad we chose not to kill him.
Speaker 4: That would have been too that would have been too fair.
Speaker 10: Oh god, I've encounter.
Speaker 5: All right.
Speaker 8: I lean down and I look for any like any
sort of like credentials or passes, badges, whatever, if you
do anything like that.
Speaker 1: I don't think there's anything there. It's just pretty much
a space suit and a helmet, like pretty bare bones.
But I'll tell you to make a ship. Make a ship,
make a study roll, and we'll see if you find anything.
Speaker 8: Oh good, let me make a study roll. I have
minus two and that due to my kung fu chip,
so that's gonna be zero. Nice for that.
Speaker 1: The control is limited, control control limited.
Speaker 8: Okay, oh ship, Sorry, hold on, I forgot the minus
two days.
Speaker 4: Okay, I'll say if you take it as the minus
two would be one.
Speaker 1: Yeah, you don't. You don't have to roll it. It's
just the it would be the one there, yeah, because
it takes the least of the two.
Speaker 4: Yeah.
Speaker 8: By the way, you get nothing rather than.
Speaker 4: Zero like an idiot.
Speaker 8: Okay, you want to just take it as a one.
Speaker 1: Yeah, it's just the one I don't find anything.
Speaker 16: I put some drugs into his ounter pockets of the
obscolation price.
Speaker 18: Yeah, that's just gonna put it on him.
Speaker 5: Their uncle think it's his fault. Yes, oh baby, Oh no,
that's good.
Speaker 4: You did, you did good, you did great.
Speaker 9: I was doing this out of pity, but okay maybe.
Speaker 4: Maybe sure, Yeah, let's take it that way. Yeah all right.
Speaker 10: Uh, I don't know if we did him a favor
by not killing him.
Speaker 4: Uh yeah, about that.
Speaker 10: This is a conundrum that I have never come across,
of course, sir.
Speaker 4: And now you get to learn how to deal with that.
I usually internalize it, shove it down, and then wait
until I die. Let's see, I'm looking around to see
if I can see where the the other pilot that
was thrown by peace went. Give me a study roll, yeah, orbit,
I hope.
Speaker 1: So position is controlled, the effect is limited.
Speaker 4: Okay, six Jesus.
Speaker 1: You have the general idea of where they were, and
that's a difficult thing to keep track of based on
all the action that was happening. Yeah, yeah, it was
probably pretty far from here.
Speaker 4: That's basically it's a threat assessment, is what I'm doing.
Do we need to go and try to find them
and take care of them? If I have ten hundred.
Speaker 1: Feet at least if you want to go and investigate,
you you have the general idea for where they are.
Speaker 4: All how is raise ship?
Speaker 8: I know the one is incapacitated, but is raised ship
still drivable?
Speaker 4: Have thrust their damage for me specifically and also get jammed?
Speaker 1: You get the impression that neither neither are.
Speaker 4: Okay, okay, I'm gonna go check on the other pilot
you threw. I got a rough idea where he went.
Speaker 1: Just a few hundred feet.
Speaker 9: Do you want me to come with you?
Speaker 4: Yeah? Yeah, that'd be good just in case. Piece you
want to keep an eye out, make sure there's no
other ships d Do you want to come with us?
And then we can hottail it to the dome after.
Speaker 8: I'm going to try.
Speaker 10: Oh, I think I might try to piece together one
working ship from two broken ones. You want me to do?
Speaker 4: I could I have the skill set for that. If
you want to swap with me, I could work on
that while you check on the other guy ack and
point where you go? Okay, all right, yeah, yeah, right
over the about three hundred feet in that direction. I
have no idea the cardinal directions of the moon.
Speaker 8: And you're like to accompany me, Vertigo, Yes, if she
holds out her hand, eye, I take it. Hands and well,
well we hold hands and walk. I thought we were shaking. Okay,
well we're holding hands when we're going. We're skipping down
the moon.
Speaker 1: I think I think that Vertigo is and you're not.
You're probably heavier like so you're probably just walking.
Speaker 8: Yes, I make demotions.
Speaker 4: Okay, all right if you find him great. If you don't,
I mean probably bounced your way. Look and see if
you see tracks walking back to the dome, that would
be a bad sign as well. They might be trying
to report it. I'd say, run after him if you can.
Any goal on the shield, I've got a stun weapon, sir, beautiful, beautiful?
Speaker 10: H what do you want me? You want me to
get working ship?
Speaker 5: What for? What's the goal?
Speaker 10: Just in case they need the signature from the ship
to enter the building. I was thinking maybe we use
it as a trojan horse of some sort.
Speaker 4: I gotcha, I got you, all right, all right, rap, beauty,
just basic thrusters don't need any orb.
Speaker 1: Okay, yeah, yeah, yeah, And I begin to work trying
to get the lesser of the twos damage fixed for
like basic impulse peace.
Speaker 9: What is the horse?
Speaker 10: The horse is an earth memmo of quadrupedalow and I
hold him a hand up ahead just about that tall
and how long sloping back, And for thousands of years
humans have used them as piece of burden to carry
them and or their goods upon their back. M. Okay,
I did have a question for you of a different nature. Yes,
How do you personally, in the face of dangers, sometimes
or sometimes life threatening situations? How do you remain so
optimistic and dare I say bubbly?
Speaker 5: Oh?
Speaker 16: Well, I was trained to be this way. I have
graduated from an academy, and it is in my field
absolutely necessary that I remain.
Speaker 11: In control of my faculties.
Speaker 10: So it is a form of control. It is not perfunctory,
meaning you have to tell yourself to remain in control.
Speaker 5: Is that right?
Speaker 16: M I think it comes to me as naturally as breathing.
Speaker 10: Oh do you think I could learn this?
Speaker 9: Would you like me to teach you?
Speaker 10: I would be delighted if you would not now, of course,
But when we have time and we're not being shot at.
Speaker 11: Okay, you will need to help me acquire more mayo.
Speaker 5: However, that I can do.
Speaker 10: We can even figure out how to make mayo from
a scratch.
Speaker 11: You can make mayo.
Speaker 10: Oh, yes, mayo is not a make or love it.
It doesn't grow. Mayo is like a male you mixing
different ingredients and you mayo.
Speaker 9: Yes, I would like to make mayo with you.
Speaker 10: I think that's a fair true take on it.
Speaker 11: Yes, kind of holding your hand and just shaking it.
Speaker 4: Not as much, all right?
Speaker 10: Do we see anything back?
Speaker 1: Yes?
Speaker 13: You do?
Speaker 1: You see a person sort of holding their side and
stumbling up from the ground.
Speaker 9: Can I tell how they are doing at the glance
as a doctor?
Speaker 1: Sure, make a doctor roll?
Speaker 5: Okay? Position?
Speaker 1: I think controlled? The effect will be limited.
Speaker 5: Mm hm h six.
Speaker 1: They definitely appear hurt. I don't know if you know specifically,
but they are holding their side. Maybe a rib injury.
Speaker 16: I suspect the human up ahead has injured their rib.
They will not be able to run at any great
haste if we pursue them.
Speaker 10: Wondering what we should do with them? Can we leave
them and we tie them up somehow can capacitate them.
I'm not sure if you have any more of that
drug that you gave to Ray, I do if.
Speaker 16: We need to interrogate them, then we can apply pressure
to the rib.
Speaker 10: I really don't rather, I'd rather not go the torture route,
but we can throw the torture. Okay, I walk up
to him with my blast route.
Speaker 1: They're sort of unaware of your presence. They're trying to
walk towards the dome.
Speaker 9: I throw the mayo bottle at the back of their head.
Speaker 1: Okay, Uh, you don't have to, And that was dumb
to put you behind me. You don't have to make
a roll because they're not looking at Yeah, you hit
them with the mayo bottle. It just kind of like
tumbles about through the air, makes a slow descend, and
clank gets them in the back of the head. They
hold a hand up and turn around swiftly.
Speaker 10: Excuse me. I'm sorry to bother you, but intructively lost.
Can you tell me? Oh, there's a space and how
many there are inside?
Speaker 1: They're looking around as if they they're trying to find
a pistol or something, and they just hold hands up.
Speaker 9: Their communications might be disabled.
Speaker 10: Oh that is actually a.
Speaker 8: Fairly decent like mechanical question, like how do I speak?
Can I speak to him or not.
Speaker 1: Uh So, communicators I would imagine have a frequency just
like you would have like on a walkie hockey or
something along those lines for local communications long distance communications.
Speaker 8: So you like it's like a CEBE radio and the
like one the one nine channel, like that's where you
go for the public channel.
Speaker 1: Yeah, so you need to probably change whatever frequency you're on.
Speaker 8: So I tap my my communicator on the side of
my my suit the shrug, and I just look at him.
They and I make the I make the motion for
whatever channel is like one zero, one two or whatever
it is.
Speaker 1: They nod and they start pushing the side of their helmet.
Speaker 10: Can you hear me?
Speaker 5: Now? Yes, who is this?
Speaker 10: It's not important right now for you. What is important
for you just to tell me what base this is
and how many people are nations here?
Speaker 5: You know whose base this is, otherwise you wouldn't be here.
Speaker 10: Forget me. I want to hear you say it.
Speaker 4: You need a roll, Okay, I'm going to help.
Speaker 22: Okay, Okay, I'm guessing this is command yep.
Speaker 8: Okay, that's my low one.
Speaker 1: But you get a bonus die for pointing a weapon
at them, and a bonus die from verdigo goot.
Speaker 18: Uh position.
Speaker 1: Risky? Okay, the fact will be limited.
Speaker 3: Okay.
Speaker 8: How many gambus we got?
Speaker 4: We have four?
Speaker 5: Wow?
Speaker 8: Okay, okay, I will use let's see two bonus dice,
and then if I use a gamut, I'll get three
bonus dice. That's it's probably used for information. I'll use
a gamut. All right, let's go a six. We got one?
Speaker 4: Six?
Speaker 17: I uh, I help by throwing another mayo jar at
their rib?
Speaker 11: Why did you do that?
Speaker 10: Just driving our point home? You'd be surprised at how
many jars of mayonnaise this one carries with her at
all times.
Speaker 5: Mayonnaise.
Speaker 10: It's a staggering amount. Why I believe you are in
no position to be asking questions? Miss says you answer
the questions so.
Speaker 5: Fine, Your and the base belongs to the immortal Syndicate.
As far as the numbers, I don't know. I don't
have any sort of roster.
Speaker 14: Just live here, you work out of here, be fine.
Speaker 10: What did you say A rough estimate would be fine.
Speaker 5: I don't know.
Speaker 14: There's a hundred people that live here.
Speaker 8: I'm sorry to say a few hundred.
Speaker 10: How many of those are let's say, us paying members.
Speaker 5: Of the synecon.
Speaker 10: I don't know, are you.
Speaker 5: I belong to the Syndicate, Yes, And if anything happens
to me, you can be sure that they will come
after you. The Immortal Syndicate never lets anyone die alone.
Speaker 10: Go off churiosity. How long has raym been working for Ram?
Speaker 24: Who?
Speaker 4: Ray?
Speaker 14: Repeating the name doesn't mean anything to me?
Speaker 5: Really?
Speaker 10: Well, how long has that been? Person been here? Which person?
A person? You came out with?
Speaker 5: Ray? They weren't going by Ray?
Speaker 10: How do you know him? Well?
Speaker 5: He was calling himself Ace said he was one of
the best pilots around.
Speaker 10: I thought as much. Well, last question, and if you
answered this correctly or tell me what I want to know,
you have my promise that I won't last you and
throw you out into space.
Speaker 8: As forgive me Zeke forgot.
Speaker 9: The name doctor Aquarius.
Speaker 8: Peacekeeper that's the other one, okay, or either.
Speaker 10: Pascaper or doctor Aquarius.
Speaker 1: On the premises, they seem a bit shocked, like they
actually take a step back as you say that, how
do you know that?
Speaker 14: How do you how do you know them?
Speaker 10: Again? Answers my questions.
Speaker 1: I threateningly lift up a jar, Mail, make another command.
Speaker 8: Roll, I help you get a bonus ice for the.
Speaker 1: Male risky position if you'd like to help you Okay.
Speaker 8: Yeah, okay risky yep effect.
Speaker 1: Uh, the effect will be standard.
Speaker 8: Okay, one bonus dice and three with three gambits. Jesus,
we're using them up like crazy, but we keep getting more.
Like anybody, have any objection.
Speaker 4: Objections, no objections.
Speaker 8: All right, I'll use a gambit then, so we'll be
down to two.
Speaker 1: You bonus that.
Speaker 8: Six secure from me?
Speaker 5: No no I s Peacekeeper and doctor Aquarius. They recently arrived.
Security should be increased. Some of our best people. He's
keepers got a special interest in the person. H thank
you for your co operation. Doctor. Okay, Well.
Speaker 9: I stab him.
Speaker 14: They pass out shortly thereafter.
Speaker 8: I can just just she was like fighting, be like here,
fumbling with it the whole time, Like do I get it?
Do I get to stab him with this? When do
I get to stab him? Stabby time is a stabby
stab time?
Speaker 12: We used that time?
Speaker 1: Boom, You switch one more time to Code and Eden,
making your way towards the central building at a break
finger past you, you uh start to see increased activity,
increased amounts of vehicles and security, and you start to
slow down Eat and you start to feel yourself get winded.
Speaker 11: Are you a gay? I'm just gonna say yes, okay, okay,
not feeling my fingers.
Speaker 5: They're still there. Oh oh, you put us here? This
is not good. Huh.
Speaker 14: Look around and I trying to back into a corner
or shadow.
Speaker 11: As you do.
Speaker 1: You see that there is a convoy that arrives in
front of the building of grab vehicles. They land in
a spot nearby. Several guards moving around. You can see
people in armor and the armor looks very similar to
the people that assaulted the station weapons. This is a
pretty heavy looking guard emerging from one of the vehicles.
You see a person emerge flanked by more guards wearing
black leather and a sort of how shall I describe
this a familiar looking weapon at their side. I'm going
to ask you to do a group action here and
make a study role. Who wants to be in charge
of this study role?
Speaker 14: I mean, I think Eats will have more emotional attachment.
Speaker 5: To this than I will.
Speaker 27: It's true.
Speaker 14: Oh sure, I mean I could do it. Drone a pie.
Speaker 1: Still a study roll?
Speaker 5: Yeah, color, So I was just putting in it high.
Speaker 1: Sure you want to do it? Do you want to
be in charge here code. I mean it looks like
I have you both make the role. But if somebody fails,
you take a stress that failure, all right, so both
go ahead and roll study. The position will be risky,
the effect will be standard.
Speaker 5: Yeah five yeah, awsome.
Speaker 1: Get the barest. Look at this person from the vehicle.
They look a little bit like Eden, and that is
where we're going to end the episode today.
Speaker 3: Oh my gosh, oh.
Speaker 1: Shit, to kill her.
Speaker 24: There's no alternative.
Speaker 3: What if you're the failed project and she's not.
Speaker 4: Why would you say failure?
Speaker 1: I mean no, no, no, no no no.
Speaker 18: I didn't mean like that, as in like for them,
like whatever they were working on this whole time. Oh
oh oh that's how they gotta go. Oh so many theories,
please dude. Oh it's so good. Whack, oh my god,
Like why what was she called him?
Speaker 11: Well?
Speaker 4: She thinks her daughter there?
Speaker 1: Oh go on, good session, everybody I left.
Speaker 4: That explains, so that's so good.
Speaker 18: Whack my god. Dude, now explains why people weren't looking
for us, Like what the oh I got? It's so
fucking good.
Speaker 1: Good session, Thank you everybody for joining us today. Good session.
Speaker 8: I think we call this one this episode the Great MAYOSTERI.
Speaker 1: Loise, thank you everybody for joining us today. As always,
we appreciate you being here. We've got some end of
sessions stuff to go around and do. We've also got
some shout outs to do. If you haven't done so,
please make sure you're following all these wonderful people. Head
on over to table Story down TV, Slash one hundred
club with no spaces to go follow them in all
of the places. If you ever still have a prime
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Even if you don't have a prime gaming sub, just
throw some money at them because they deserve it. They're
fantastic role players and fantastic people.
Speaker 4: Go do it.
Speaker 1: If you want to help table story out, make sure
you're following us here on Twitch, table story here, table
story on YouTube at a table Story on Twitter for
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Social as well. Will be starting on posting up there,
And if you want to help us out in a
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tv slash pledge. We'll also be doing a shill show
probably soon coz con damn we need money, but if
you like what we do, we'd love the support in
any way that you can manage money or not. Let's
go around the room, let's do some shout outs to
to wrap things up and have people do end of
session stuff. Why don't we start off today with Faye.
Speaker 24: Hello, I'm fay Lin. I played Eden for you all
today and it was a really fun session. I really
really just loved watching you guys go wild during your
section and always getting to do crazy shit with Frank
and RP is fun too, So it's been It was
a fun one today.
Speaker 4: I think you can find me.
Speaker 24: On Twitch as Felin same as the same thing on Twitter, Hive, Instagram,
all the things, just Felin F H A E L
I N. I do voice over video games. I also
do roleplay in Red Dead Redemption two. I play a
lot of other stuff as well on my channel, so
you have love to have you on over there. Make
sure go ahead and follow table story, Wonderful, wonderful place,
wonderful shows. I always binge the shows when I'm like
doing makeup and stuff, and I always end up getting
late because I'm bitching. So that being said, let's go
ahead and we'll do any session stuff. You addressed a
tough challenge with wisdom or the way I literally numed us.
So I would say that's one XP.
Speaker 12: Okay.
Speaker 24: I don't think I did anything else with that, So
just one. You expressed your belief drives, heritage or background.
I don't think so, unless we're counting that there's two
of me right now. I don't really think that would apply.
Speaker 1: I don't know.
Speaker 4: I would figure not.
Speaker 24: Yeah, you struggled with issues with your vice or traumas
during this session, I would say no. So I think
just the one experience for the episode I also did
get I got one desperate Yeah, I already plomped that in.
It was into prowess for the scramble roll that I
did that.
Speaker 8: Thank you so much, Faye zeke Yo, what's up everybody?
Thank you guys so much for watching, And thank you
to each and one every one of my table mates
for joining me and the GM for you know, putting
putting forth this journey and I appreciate it. My name
is Zego the Third. You can find me at or
slash Ezekiel Underscore. I. I I on Twitch, Twitter and
YouTube and is Zego the third all spelled out on
Instagram and TikTok and uh if you want to catch me,
I stream all kinds of different video games. I'm in
the middle of high on Life that justin Royland from
Rick and Morty fame he made he made another game
and I'm playing it tomorrow and if you want to
join us tomorrow or starting the day off with a
fucking movie that an entire movie that you can watch
in the game called Tammy and the t Rex starring
no shit, Paul Walker and Denise Richards. So that's going
to be a treat.
Speaker 5: What I know.
Speaker 8: I know you turn on that like someone's watching TV
in your apartment or in your home base and you
can sit on the couch with them and watch the
entire fucking thing with commercials.
Speaker 4: That's sick.
Speaker 8: Yeah, it's great. So the first hour and a half
of the day, that's where we're doing tomorrow, and then
the rest we're playing. So that's it and obsession stuff,
let's do this. So I got I marked down my
desperate says, I get him, and I got enough in
Prowess finally to level up something. And I took the
third pip in scrap. So now when I roll, if
I have the kung Fu chip in, I get four dice, baby,
So I'm gonna be an ass kicker, hopefully.
Speaker 1: I think there's more effects.
Speaker 8: So I did the desperate rolls. Uh whatever, Let's see
you addressed a tough challenge with deception or influence. Well,
influence for sure, with a gun. Let's see. Let's uh,
let's see any other deception or influence. No, I think
that was the only time I really talked to people
and use that kind of ship. So that's one there.
Uh leaves drive heritage or background, No, I don't.
Speaker 4: Think so, so I will.
Speaker 1: Actually I'll actually give you one here because you you
did express the vertigo that you prefer not to torture
oh ship. Yeah.
Speaker 8: And also the how she handles optimism.
Speaker 1: Yeah, because I do think that that is important for peace.
Speaker 8: Cool, all right, I'll take a point for that. And
you struggle with issues from your vice or traumas during
the session. I hate their word struggle because did I
struggle with a note?
Speaker 10: But I like you.
Speaker 1: I feel like you were reckless.
Speaker 8: Yes, when I fucking jumped on that chip and ripped
the animal.
Speaker 1: I will definitely give you give you one for that.
Speaker 11: Okay.
Speaker 8: It's just the language of struggle, like is. But yeah,
so the three I'll take.
Speaker 4: It, yep, okay, awesome, alrighty Dan, Hello, Hello, it is
I domestic Dan. I do all the I do all
the things on the internet, and you can find me
a domestic Dan everywhere. I'll be stomping aliens in a
different space thing later. But I didn't. I guess I
didn't stomp any aliens here. So we're okay there clysto protocol,
that's the thing. But in terms of end of session
we have, Molly, I'll start with, we have not successfully
extracted anyone or done a bounty thing contend with challenges
above our current station. So I gave you.
Speaker 1: Credit for this last time, but I will also give
you one for this.
Speaker 4: Okay, Okay, dokie bolster our cruise, rep develop a new
one okay, and then goals drives, inner conflict, essential nature
of the crew. Yeah, I don't think so. So just
an XP for good old Molly, and then for Barry.
I've marked the desperate actions had him kind of spread
out between Prowess and Insight, and that did get me
one more. Pip in scrap. So I got two now
is very helpful. It will be very helpful. Let's see,
addressed a tough challenge with speed or flare. I think
I did a little bit of that today, a little bit.
Maybe maybe I'll give you okay, very nice. Yeah, I
was thinking maybe at the very least throwing a vertigo
at somebody.
Speaker 8: I can't believe it pressly like looking back, like maybe
maybe it's because I was thinking I was reckless, Like
I can't believe it. Didn't object to that at all.
Speaker 1: Yeah, okay, yeah, okay, Yeah, he just nodded at me.
Speaker 8: He's like yep, And I was like, oh, thrower.
Speaker 4: Sure, just turned off my light somehow, So that's that's fine.
I'm nice and shadowed on the dark side of the moon. Uh,
you expressed your belief strives heritage, your background. I might
say maybe a little bit because Barry was very willing
to just go and kill both of those people. Uh,
double tap rule you do not leave people that can
cause a problem.
Speaker 8: Later, that was that was weird to hear, Like You're
just like, let's go kill him, and I'm like, whoa, Okay.
Speaker 4: He's it's for the crew. You keep them alive by
not causing more problems. I was like, okay, I mean
he did kill a guy, right, Like, what was the
first episode shrug down, Yeah, kind of stright. He was like, uh,
you struggle with your issues or vice or trauma. No,
nothing there. There was no luxury problems here. Well that's me.
That's all I got. Thank you, Thank you everybody.
Speaker 8: I was there to be a flashback to someone telling
you about double tapping, and.
Speaker 4: I mean, that's fair. Maybe we'll have one later when
we win a poff. That's a good point. I didn't
note that Mama told me. But we haven't interact with
mamma yet, so I'm gonna I'll tuck that away and
make a note sound like yeah, mama head dricks here.
I mean a baby, let me show you how to
double tap.
Speaker 1: Frank.
Speaker 18: Sorry, I've been sitting here like in a daze. This
is a fucking while, dude. I love good stories, and
they come around. There was so many loose ends and
then it just got all tied up like tubes. I
was not as good as I thought it was gonna be.
Speaker 5: Got it.
Speaker 11: It was just.
Speaker 18: I was thinking more of like eating in the project
and not yours. But whatever is. Anyway, Hi, I'm tech.
I ex just on the fucking internet. Uh F'm me
on Hive Twitter. We don't know what the hell's going
on with that anymore. I'm just gonna start building on Hive.
Hopefully they got their stuff figured out, So go follow
me on that if you want to follow me on Twitter.
It's cool and playing a lot of dark and darker
game is super good. If you haven't a chance to
check it out, don't be afraid of it. It's not
like Tarkoff everyone keeps saying. It has mechanics like it
is not that anxiety rush. It's really really fun. And
there's a clip of me on my first run. Yeah
that was that was pretty bad. But anyway, other than that,
you can find me on Twitch on TV size technique
no you know e at the end, just cute, just
like you would normally spell it. I do voice acting acting. Uh,
play lots of different video games and stream entirely too much.
So if you need a place to I'm probably gonna
be online. I'll be going for a long time until
twenty eighth due to holiday stuff and my vacation for
my whole year. I'm actually gonna actually take a vacation.
Oh that'll be that.
Speaker 22: Okay, okay, much deserved.
Speaker 18: All right, so let's get to the end of session.
All right, desperate actions did not happen. You addressed a
tough challenge technical skill, engineity, I.
Speaker 4: Would say, so he did a lot.
Speaker 1: Yeah, give you.
Speaker 18: All right. You expressed your beliefs, Drives, heritage, our background.
I don't think so.
Speaker 3: No, I don't think so.
Speaker 18: I agree, Yeah, Drives. I was thinking him. I was like, nah,
code is actually pretty chill today. You struggle, it's just
from your vice or trauma. During the session. He had
a little bit of a session pop up, but I
don't know if it was enough to.
Speaker 4: Go the distance.
Speaker 18: He really wanted to press the buttons, but I think
he kind of suppressed it. So yeah, no, okay, I
don't think so.
Speaker 5: I like that that.
Speaker 21: He says that.
Speaker 8: Frank says, yeah, co was pretty chill today. You know,
just normal day when I take control of one quarter's
worth of nuclear warhead, you know, just.
Speaker 24: Some random bi organic weapon basically like guards.
Speaker 8: It like finding a five dollars bill on the sidewalk.
Speaker 18: It's like from the pretty given stuff. Well, no, the
funny thing is he would have totally kept the remote,
but he had a He thought back to Peace, saying like,
sometimes you gotta do this, that and the other.
Speaker 8: Bring up like stress.
Speaker 21: Like he took my advice.
Speaker 8: Can we get a little stress?
Speaker 1: Yes?
Speaker 18: Oh sick? How much stress relief?
Speaker 1: Is it?
Speaker 4: Releases?
Speaker 5: That one?
Speaker 8: We just want a pie?
Speaker 5: Hey?
Speaker 18: That works for me.
Speaker 1: I'm totally doing this for no reason.
Speaker 18: Yeah yeah, yeah other than that. Yeah, fucking crazy ass ending.
I don't know how I'm gonna survive.
Speaker 21: Uh yeah, stress as possible for what's coming up?
Speaker 10: Bro?
Speaker 18: Wait, do we know what she?
Speaker 25: Wait?
Speaker 18: Does she look like Eden?
Speaker 1: You said, look like she looked a little bit like him?
Speaker 21: Oh my god, it's so fucking wild.
Speaker 4: White Fu battle.
Speaker 5: Just be like.
Speaker 8: You demand that you watched the Bandam movie Double Double, just.
Speaker 1: For the dance alone. That's where the van Damn dance
is from from that movie. Thank you so much, Frank.
Speaker 8: My favorite lines in all of cinema. I never wear
black South underwear?
Speaker 1: Yeah, Ella, what's your feeling on black underwear?
Speaker 8: What's the player of underwear?
Speaker 5: You know? Just go commando?
Speaker 4: Hi, I'm still Luna. What's up? How's it going?
Speaker 17: I'm a TTRP producer and performer.
Speaker 4: I do stuff like this.
Speaker 17: You can find all my information on across various social media.
I am still Luna on Twitch and hive and Saluna
tv and all other social media. I just want to
say thank you to my wonderful cast. Mondays are my
favorite and you make it so special for me. And
thank you Whack for putting it all together. I love
being able to put on a bunch of makeup and
then just make a bunch of dumb fucking jokes about
mayo and bread and shit like it's a very special place.
Speaker 1: Anyway.
Speaker 17: Okay, So I did not do any desperate actions today. However,
you addressed a tough challenge with insight or compassion.
Speaker 1: Yeah, which one maybe.
Speaker 4: I don't think so. Honestly, I didn't kill them.
Speaker 1: You felt really really confident about that.
Speaker 4: When you're like, yeah, I mean murdering them, I guess
that's compassionate.
Speaker 1: Okay.
Speaker 17: Anyway, you expressed your beliefs drives, heritage or background. I
think I did a little bit because and I think
this actually feeds into the third one of you struggled
with issues from your vice or traumas uh So Keith said,
don't do the torture and Laura did the torture just
a tiny bit? And uh, I think that plays into
my vicious trauma.
Speaker 1: So you say no belief s drives heard in your background,
and you say one for a vice or traumas. Yeah, okay, yeah,
sure it'll be a pity XP. Sure. Thanks.
Speaker 4: I was going to grab my lawyer, my lawyer tie
for the idea of compassion because you did leave him
extra drugs out of your sense of pity for him.
Speaker 12: Yeah.
Speaker 21: Oh, listen, listen, listen, listen.
Speaker 8: Just because her passion, just because her passion does not
lie in the conventional I E. Mail does not mean
she did not express her passion for Mayo and wanting to.
Speaker 18: Know how to make it and listen.
Speaker 4: She missed the last session, so it's it's technically a
pity XP for each session, you know. It's it's sweet.
Speaker 17: Thank you so much.
Speaker 1: I level up. You're welcome pity love.
Speaker 4: I'm pretty little.
Speaker 12: I'll take it.
Speaker 3: I don't care.
Speaker 1: Thank you so much. I'm want Steve and I've been
your GM of Doomo Dragon players kicking and screaming through
the adventure today. Thank you so much everybody for being
here as always chat.
Speaker 4: We appreciate you.
Speaker 1: Thank you so much. Thank you, my wonderful cast of
role players. Thank you so much, Dan, thank you Zeke,
thank you Faye, thank you Stella, thank you Frank for
being awesome role players. I appreciate you. Uh, next session
is a little iffy. I think it's probably a no.
It's the day after Christmas. I think a few a
few of us are traveling doing stuff, so probably gonna
be a no for next week. So you're gonna have
to wait two weeks to see the conclusion to whatever
the hell was going on there this week. But hopefully
we'll see you then. Otherwise, I've got another show on
Thursdays called Ashes of Aeriador, Lord of the Rings, inspired
homebrew using the One Ring system. Make sure you check
it out. It's been absolutely fantastic, wonderful cast there as well.
Check it out. Wednesday, we may or may not be
having spell Wind again. The holidays throwing things off. I
think it's probably also a no for spell Wind, but
we should see you here for Thursday's Ashes of Variador.
Thank you so much everybody for being here. Peace out,
wonderful rest of you on Monday, Bye bye, hello. This
is why Stephen from Table's story. If you'd like this podcast,
please make sure to rate and review it. If you'd
like to listen to more of our podcast Asked, you
can head on over to tablestory dot tv for a
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you can head on over to tablestory dot tv slash pledge,
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head on over to tablestory dot tv slash discord. Thank you.
Speaker 4: Back at this Star.
Speaker 12: You built a home
Speaker 21: Inside my home.