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Speaker 1: What is going on?

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Speaker 2: Everybody? Welcome to the Game Informer Show, a weekly podcast

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covering the video game industry. Join us every Thursday for

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discussion with the latest gaming news, reviews, and exclusive reveals,

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alongside Game and Former staff and special guests from around

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the industry. I'm your host today Alex van Aiken, and

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today I'm joined by Marcus Stewart. How you doing, Marcus,

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I'm doing good. Welcome back, Thank you. I have been gone.

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This is like the second day I'm home in two

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weeks pretty much. It's nice to be back.

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Speaker 3: You're like a rock star now. It's just all over

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the place.

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Speaker 2: I mean, it was not for anything cool. Was for

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a family reunion, which is a wedding. Yeah, I guess,

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I guess I am a rock star. We're also joined

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by Kyle Hilliard. How you doing, Kyle, I'm good.

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Speaker 4: Thank you for having me as always.

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Speaker 2: Yeah, you sound tired.

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Speaker 4: You sound exasperated, always tired, constantly ready to fall asleep

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at the drop of a hat. It's my dad's superpower.

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Just put me in a somewhat comfortable seat and I'm gone.

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Speaker 3: I think that's called narcolepsy.

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Speaker 2: Okay, uh and running this out. Returning guests for into

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the show. Eric Van Allen, how you doing?

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Speaker 1: Why did you pause there first?

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Speaker 2: Did you forget what I was gonna I was deciding

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whether I was gonna put where you work ahead of

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where I introduce you. I was gonna say destructoids, Eric

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Van or acts of the Blood Gods. Eric. That's why

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I hesitated. I was like, well, he's his own person.

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Let me say his name first.

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Speaker 1: I am. I'm a well rounded person who would also

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like the power to go to sleep whenever he could,

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Like I have trouble sleeping. I don't know if y'all

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got that or not, but I've never been somebody who

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can just like go to sleep. You know, I have

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a kid.

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Speaker 2: You go, Eric, how are you.

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Speaker 1: Kidless and still alive? So I was.

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Speaker 2: I was wondering about that.

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Speaker 1: Kidless and still alive and a gamer with like a

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game pad underneath.

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Speaker 3: I can see that at a Walmart.

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Speaker 2: If people haven't heard previous episodes you were on, don't

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follow you give him the rundown real quick on what

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you do?

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Speaker 1: Oh geez, what do I do? This is like a

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family reunion. So I am a video game journalist and podcaster.

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You can find me by day over at destructoid dot

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com where most of my writing. I really edit more

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often these days, but the last few weeks I've done

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a lot of writing. I'll have an interview with the

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Kaiju Number eight English dovecast that's going up sometime today.

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I'll probably you might have read my preview of Elden Ring,

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which we're going to talk about here in a moment,

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but mostly otherwise editing and stuff. And then by night

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I'm over at Axe of the blaygud and Independent RPG

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podcast with Kat Bailey and Nadia Oxford, where we talk

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all things RPGs all the time. There's a lot of

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RPGs to talk about nowadays, so it's great. And then

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Normandy FM with Kenna Shepherd, where we do kind of

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a book club retrospective on different games. So we started

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out with mass Effect. You know, given the name the

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Mass Effect, choice came before the name. We chose Normandy FM. Afterwards.

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It wasn't like we were just like Normandy FM, Oh

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we should do mass Effect. Yeah, but we also did

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Dragon Age, Last of Us, Cyberpunk, a bunch of other

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like kind of story driven, choice driven games. And right

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now we are in the middle of near Replicant, which

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is has been a very interesting experience all things told,

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because it's the one that Ken hasn't played. It's the

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first time we're playing a game that he has not played.

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And getting Kenneth Shepherd through New Repplicant has been a

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journey in and of itself.

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Speaker 2: That's awesome. Well, yeah, find all those shows on wherever

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you're listening to this podcast. Go type it up, tape

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them in, subscribe to them, follow them, and follow Eric's work. Okay, Well,

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like you all pointed out, we're gonna be talking about

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eld and Rings Shadow of the Urd Tree today. Marcus

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and Eric both played it themselves at a recent preview

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event in California.

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Speaker 5: And then we're also going to be talking about our

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impressions of Haunty Wild Bastards Nine Souls, and to close

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out the show, our Summer Game Fest predictions of course,

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on that topic.

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Speaker 2: If you want to stay up to date on all

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things Summer Gamefest, stay tuned to Gaminformer dot com. This

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whole next week, we're gonna be burning the Midnight Oil.

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A few of us are gonna be on the ground

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in Los Angeles playing games, writing up our impressions, who knows,

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maybe a couple of videos here or there, but yeah,

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it's gonna be a busy time. Go to gaminformer dot

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com if you're curry us on hearing about all that.

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And lastly, before we jump into the show proper, if

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you want to support the show and you're enjoying it,

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do us a favor. Go grab a magazine subscription print

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magazine subscription that is, it's nineteen dollars and ninety one

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cents for ten issues a year, or you can get

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thirty four nine nine for twenty issues over two years.

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And Eric, Eric's a subscriber. He got one right there,

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that Star Wars Outlaws issue if you sign up right now.

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Oh wow, we got Hades right there.

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Speaker 1: Also have the notebook within reach.

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Speaker 2: That's so funny.

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Speaker 4: In the Laser Eyes notebook, a notebook that I am

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really kicking myself for not actually using while I played

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the game. It's like literally filled with templates that would

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help would have helped me tremendously.

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Speaker 3: But you know, Hindsight's twenty twenty, right.

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Speaker 2: That's funny. Well, let's jump into Elden ring Marcus Eric.

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I'd love for you two to kick us off. Eric,

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since you're the guest. I'm gonna give you the honors.

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Tell us about Shadow of the Air Tree.

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Speaker 1: Elden Ring got DLC. Elden Ring got an expansion. I mean,

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for those of you who played one of the goaties

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of that year, there was really only one thread left

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that elden Ring had to tug on, and that was

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a giant withered arm sticking out of an embryo an

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egg of some kind. So that is what we did.

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Marcus and I traveled to la to tell on the

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arm of set embryo and find out what was inside, which.

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Speaker 4: Was literally there.

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Speaker 3: Right.

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Speaker 4: They built like an arm tug machine.

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Speaker 1: I don't know if it was an arm tug machine.

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I don't know if we were supposed to a little bit.

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I gave it like a little yank, but I have yeah, yeah,

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you gotta like you put it against your face and

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all that, you know. I wanted to know what it

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felt like.

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Speaker 3: You know, you had a big sign that said please

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touch this arm, which is I'm not making it up.

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Speaker 4: Really that's fun.

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Speaker 3: Yeah, yeah, because that's how you start the DLC. It

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turns out.

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Speaker 1: Oh yeah, so you for those of you at home

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who might have played elden Ring if you beat a

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certain lord of blood who likes to say a word

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three times and then kill you once you have beaten

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that boss. There is kind of a thing there that

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was a lingering thread of a major story beat in

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Elder Ring, and that is kind of where the DLC

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kicks off, and we got to start from the beginning,

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essentially like entering the DLC for the first time. A

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lot of it is centered around Mikola, who is the

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imperian that we have kind of heard things about, especially

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if you do a lot of the endgame optional challenge content.

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A lot of it centers around Mikola and Millennia, who

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are like the twins of Ratigan in America, right They're they're

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kind of the offspring of Ratigan America, and we get

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a little bit of information about them. Now we're kind

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of learning a lot more about them and potentially a

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lot more about just the lands between how things came

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to be the time way before any of the stuff

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that we've done in Elder Ring prior. I feel like

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a lot of the hints are that there is an

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unsung history, a lot of stuff that went into the

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eventual creation of the Golden Order under America that we're

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going to learn about because it's been like covered up,

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swept away by history, and now Mikola is trying to

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expose some of it by going into the realm of shadow.

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I love that it's the realm of shadow, is the

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shadow realm. I did not find you he's Grandpa, but

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hopefully as part of the DLC, we will rescue him.

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Oki you gee my boy. So yeah, it's I don't know, Marcus,

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maybe you could speak more to this, but it felt

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weird trying to write about this because I really did,

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like I came away from it with like that was

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three hours of more elden Ring, and that's great. It

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is definitely just more elden Ring. There are new mechanics

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that they kind of trying to introduce, but I don't

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know that any of it felt so groundbreaking that it

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was like I was playing a new game. It was

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like I'm getting a really good expansion to something that

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I already loved, and so like a Gody expansion is good,

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but it is also like it's more elden Ring. I

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don't know how much more I can really say about

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it at that point.

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Speaker 3: I mean, that's what I said in my written preview

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that you can read online now. It was like it's

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the most boring take imaginable, Like, hey, they made more

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of this and it's still really fun. But yeah, outside

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of the like, there's a new progression sort of like

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item called the scalder tree. I don't know how you

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say it.

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Speaker 1: Out loud, the scaate you tree or something like that.

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You're supposed to scat while you use it. I believe

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you go to the side of grace and then scat

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into the fire.

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Speaker 3: Meet the scatman.

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Speaker 1: The scatman. Yeah, yeah, so the site of Grace.

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Speaker 3: Yeah, it's like an item you find they're all over

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the place. I think it's called scouted tree fragments, and

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you bring them back to the site of Grace and

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there's a new upgrade option and you feed this into

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that and basically it basically just makes you sturdier and

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harder to kill, like the more you plug into them.

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So like, and then every time you upgrade, you have

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to spend more of them to get to the next tier.

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So like, you know, if it tooks one to get

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one upgrade, then you need to next time. And band

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I Namco, who were the pr reps that were there.

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Nobody from from software was there from the for the event,

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but they kept encouraging, like, hey, if you get stuck

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on something, maybe go roam around and try to find

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more of the Scatman fragments. Those might help.

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Speaker 2: Okay, So like a similar kind of philosophy to elden Ring.

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If you are underpowered, go somewhere else and find a

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way to level up, whether by killing enemies or exploring.

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Speaker 4: Here's my question, so like, are you going somewhere else?

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Are you being transported to it a new place?

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Speaker 1: You are in the shadow realm?

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Speaker 2: And is it a memory or are you physically there?

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Speaker 1: Great question. H don't really know. It's kind of I

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would refer to it as like another plane of existence

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because it is. I think even from what we played,

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it felt non contiguous with like the actual elden Ring world.

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You know how the elder Ring world is kind of one,

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you know, big land mass with a few exceptions. There's

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like the sky place you go to and stuff like that,

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but it's largely one land mass. This was like we're

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going somewhere else, We're going somewhere substantially different. And I

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think that's important to note because the fragments that we're

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picking up. There's one four or your character that, like

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Marcus said, makes you do more damage and take less damage. Essentially,

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it's like the easiest way to explain it. You can

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also pick some up for your spirit ashes that will

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kind of have the same effect on your spirit ashes.

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Those only work in the DLC area there specifically for

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the DLC, so it's not like you can go and

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farm these fragments and then turn back around and now

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you can be like Radon super easily or whatever. Like

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this is a specific thing for the DLC, and I

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think it's interesting because I was trying to probe some

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of the band I namcofolks were there because, like Marcus said,

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we didn't have any frum Soft people there to ask

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questions directly. But my personal takeaway, my personal speculation is

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that this is a way for them to kind of

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add a power curve that gives you a little bit

240
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of an effect no matter where you are when you

241
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enter the DLC, because considering how deep into the game

242
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the DLC is, you would have to probably be a

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certain level to like manage to get there, unless you're

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like a super hardcore power and you can like just

245
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frame perfect everything. I don't know, but I imagine you

246
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have to be at a certain point in this game

247
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power scale wise to get in, but they still want

248
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to have a ramp of some kind, and this is

249
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what gives them the ramp. No matter whether you're at

250
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like level one hundred or level five hundred or whatever, like,

251
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there is still some level of ramping that has happened.

252
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But I couldn't gauge whether because we had a very

253
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fixed build. It was a very like.

254
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Speaker 4: What I would say, like your characters.

255
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Speaker 1: Enough nor yeah no, but we had something that was

256
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probably like maybe ten to fifteen levels under where I

257
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was when I beat elden Ring is what it felt like.

258
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It had kind of like a pretty good level stock.

259
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It had like plus twenty five weapons on a bunch

260
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of stuff, so like you had equipment to go in there.

261
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So it definitely felt like an endgame style build. But

262
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there was still a noticeable difference when I started using

263
00:13:52,679 --> 00:13:56,720
those fragments versus when I did not have them. I did,

264
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like notice I fought one boss to kind of like

265
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get engauge where that was at, and then used the

266
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fragment and fought the boss again, and I could notice

267
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that there was like not a huge difference, but like

268
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a tangible difference between having them and not having them.

269
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Speaker 2: Interesting.

270
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Speaker 3: The other thing is that the game now also adds

271
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I believe they said one hundred weapons. Yeah, brand new

272
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weapons of the game, and those you can take into

273
00:14:19,240 --> 00:14:22,279
the base game, yes, which is cool. I played as

274
00:14:22,320 --> 00:14:26,240
the Warrior class and he was wearing this like weird

275
00:14:26,399 --> 00:14:29,840
bear claw like glove as a weapon. I forget what

276
00:14:29,879 --> 00:14:32,480
it was called. It was like red bear something, but

277
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it basically his attack was just like the super Agro,

278
00:14:36,679 --> 00:14:40,440
just like flurry of just slashes where he basically comes

279
00:14:40,480 --> 00:14:42,840
at you like a berserker like wolverine, and it's just

280
00:14:42,879 --> 00:14:44,559
meant to be like, yeah, just like tear into them,

281
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like don't even let them retaliate, just like stagger them

282
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and then just like rip them apart. And then he

283
00:14:50,039 --> 00:14:51,639
also had a like a two handed axe and he

284
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could throw at people, which I used the locks. It

285
00:14:53,240 --> 00:14:55,879
would do a lot of damage, especially to there's these

286
00:14:55,919 --> 00:14:59,679
really huge and disgusting like scorpion bugs in one of

287
00:14:59,720 --> 00:15:04,559
the kind of like legacy dungeons that a substantial amount

288
00:15:04,559 --> 00:15:06,639
of its health, which is great because those things are disgusting.

289
00:15:07,639 --> 00:15:09,519
But the weapons that I found in the game were

290
00:15:09,840 --> 00:15:12,480
all really fun to use and sort of tinker around with.

291
00:15:12,759 --> 00:15:16,519
At one point, I killed like this this invader like

292
00:15:16,639 --> 00:15:20,000
fire night guy, and took his like big old broadsword

293
00:15:20,080 --> 00:15:22,960
that could just light people on fire whenever it touched him,

294
00:15:23,360 --> 00:15:25,039
and then I was like, well, I'm rolling with this

295
00:15:25,080 --> 00:15:27,559
for the rest of my times. Is fantastic.

296
00:15:29,679 --> 00:15:34,039
Speaker 2: On the subject, you mentioned legacy dungeons, the weapon count

297
00:15:34,960 --> 00:15:38,159
I'm trying, is there one legacy so there's one new

298
00:15:38,320 --> 00:15:41,360
zone that's the size of limb Gray or the size

299
00:15:41,399 --> 00:15:46,360
of Leernia is what I've heard, or so the.

300
00:15:47,200 --> 00:15:50,600
Speaker 1: Area that we played, and this is my speculation completely,

301
00:15:50,960 --> 00:15:53,159
I feel like we did not see the bounds of

302
00:15:53,200 --> 00:15:55,120
that area. I feel like there's got to be at

303
00:15:55,200 --> 00:15:57,559
least there is at least one more thing that we

304
00:15:57,600 --> 00:16:00,159
could have gone through a door to get through, when

305
00:16:00,159 --> 00:16:02,360
then pr was like, don't go through that door. So

306
00:16:02,919 --> 00:16:05,480
I have a feeling that there is like some more

307
00:16:05,559 --> 00:16:08,080
to explore than what we even saw in the session

308
00:16:08,080 --> 00:16:10,320
that we played. But we basically had what you would

309
00:16:10,320 --> 00:16:14,080
call two legacy dungeons of some kind that were pretty

310
00:16:14,519 --> 00:16:17,879
large experiences that were your classic like walk up to

311
00:16:17,919 --> 00:16:19,840
an area you're going to kind of fight your way

312
00:16:19,840 --> 00:16:21,759
through it. There's a fog gate at the end with

313
00:16:21,799 --> 00:16:24,639
a big boss. We can talk about one of those bosses.

314
00:16:24,679 --> 00:16:26,279
I personally don't want to talk about the other one

315
00:16:26,320 --> 00:16:29,720
because when I saw it, I was like, huh, and

316
00:16:30,399 --> 00:16:33,240
I want everyone else to have the huh moment too.

317
00:16:33,320 --> 00:16:40,080
So the second one, the second one, Okay, the harder one, yes, Well,

318
00:16:40,480 --> 00:16:43,120
it was interesting. I heard mixed opinions on which of

319
00:16:43,159 --> 00:16:45,240
the two bosses was the harder one, because there were

320
00:16:45,279 --> 00:16:48,000
actually some people that thought that the other boss, the

321
00:16:48,480 --> 00:16:50,399
dancing Lion that we do see in the trailer and

322
00:16:50,440 --> 00:16:54,080
stuff like that, was a little bit more difficult. But

323
00:16:54,519 --> 00:16:57,120
I personally thought the second boss was harder, had a

324
00:16:57,120 --> 00:16:59,399
harder time with that boss particularly. But we won't talk

325
00:16:59,399 --> 00:17:04,279
about who they are for spoiler reasons. But those are

326
00:17:04,359 --> 00:17:07,279
kind of your classic legacy dungeon, like like you're gonna

327
00:17:07,319 --> 00:17:09,599
run through an area, You're gonna unlock some shortcuts to

328
00:17:09,680 --> 00:17:12,160
kind of advance farther, eventually get to a point where

329
00:17:12,200 --> 00:17:14,519
you have your side of grace right before the fog

330
00:17:14,559 --> 00:17:17,720
gate door. You're gonna summon gold name people to help

331
00:17:17,759 --> 00:17:19,599
you out, and then go in and fight the boss

332
00:17:19,599 --> 00:17:21,440
and keep hanging your head against it until you win.

333
00:17:22,039 --> 00:17:25,960
There's also I found an ever jail above ground, which

334
00:17:26,000 --> 00:17:28,079
was kind of interesting, just kind of like one of

335
00:17:28,119 --> 00:17:29,839
a fog Gate door that you go through and you

336
00:17:29,880 --> 00:17:35,160
fight like a very classic ever jail style enemy. I

337
00:17:35,279 --> 00:17:39,359
found two different other dungeons that were on the overworld

338
00:17:39,480 --> 00:17:42,519
that had their own bespoke names and their own kind

339
00:17:42,559 --> 00:17:46,319
of experiences. I did not see if there was a

340
00:17:46,400 --> 00:17:49,200
proper fog Gate boss and either one of them, but

341
00:17:49,240 --> 00:17:53,799
they did have kind of enemies from the Elbing Ring

342
00:17:54,279 --> 00:17:56,559
that you would consider at least like sub bosses or

343
00:17:56,640 --> 00:17:58,960
mini bosses of some kind of like ones that would

344
00:17:58,960 --> 00:18:01,160
show up and be like a substantial thing that you'd

345
00:18:01,200 --> 00:18:03,640
have to fight. Maybe once you kill it, it's off

346
00:18:03,759 --> 00:18:07,720
the world forever and that sort of thing. Uh, Basically,

347
00:18:07,720 --> 00:18:09,759
there was a lot to do in this one area

348
00:18:09,920 --> 00:18:11,480
because the main area that you have is kind of

349
00:18:11,480 --> 00:18:14,880
this big sweeping plane that has all these like spirits

350
00:18:14,880 --> 00:18:18,680
and ghosts on it and kind of feels like a

351
00:18:18,680 --> 00:18:21,160
place where a battle was fought before. And then eventually

352
00:18:21,200 --> 00:18:23,759
we get to a crossroads that leads us to two

353
00:18:23,839 --> 00:18:26,319
different kind of castle areas, and those are like the

354
00:18:26,400 --> 00:18:29,559
dungeons but then scattered out and through like winding paths

355
00:18:29,599 --> 00:18:34,279
and stuff, find some more off the side locations and

356
00:18:34,279 --> 00:18:37,200
any things that offer a little thing to Jase, and

357
00:18:37,200 --> 00:18:40,000
there's there's still a lot of that, and I felt

358
00:18:40,000 --> 00:18:44,640
like any swamps in there, I mean.

359
00:18:45,400 --> 00:18:55,319
Speaker 3: The rivers well humid, little humid by you asque but

360
00:18:55,440 --> 00:18:58,480
like like one of the cool things about this, uh,

361
00:18:58,559 --> 00:19:00,240
Because there were times like I was sitting next to

362
00:19:00,599 --> 00:19:02,920
Eric as we were playing, and I would glance sometimes

363
00:19:02,920 --> 00:19:05,440
at either his monitor or some of the people around me,

364
00:19:05,480 --> 00:19:07,759
and I would usually always see something that I had

365
00:19:07,799 --> 00:19:10,759
not seen yet, and even talking to people after the event,

366
00:19:10,839 --> 00:19:12,400
but like, oh, what'd you run into her? What'd you fight?

367
00:19:12,480 --> 00:19:14,720
And every person at least I talked to has something

368
00:19:14,759 --> 00:19:17,559
different that the other one did not mention because I

369
00:19:17,559 --> 00:19:19,079
was like, oh, yeah, I didn't find any of the

370
00:19:19,160 --> 00:19:22,160
other regular I guess smaller dungeons that that Eric found

371
00:19:22,200 --> 00:19:23,759
it or some other people found And then I was

372
00:19:23,799 --> 00:19:26,039
just hearing, you know, I won't spoil anything anyone told me,

373
00:19:26,039 --> 00:19:27,759
but she's like, oh, I found this like weird character

374
00:19:27,839 --> 00:19:29,119
that I didn't know what their deal was.

375
00:19:29,200 --> 00:19:32,000
Speaker 1: Or naked dude running around. At one point, there.

376
00:19:31,880 --> 00:19:34,559
Speaker 3: Was legend about a naked man, yes, that I did

377
00:19:34,559 --> 00:19:35,079
not find.

378
00:19:35,519 --> 00:19:37,960
Speaker 4: But was it let me solo her? Has he been

379
00:19:38,000 --> 00:19:39,079
like put into the game?

380
00:19:39,240 --> 00:19:42,599
Speaker 1: Kind of we we asked. I did specifically ask. I

381
00:19:42,680 --> 00:19:44,880
was like, are there any references to let me solo her?

382
00:19:45,680 --> 00:19:53,200
Was not able to confirm, so I was as, that's why, yeah.

383
00:19:51,839 --> 00:19:54,000
Speaker 4: And he's not available to help you.

384
00:19:54,519 --> 00:19:57,480
Speaker 3: He's like, now you gotta solo me. That's the that's

385
00:19:57,519 --> 00:19:58,200
the full circle.

386
00:19:58,519 --> 00:20:02,319
Speaker 4: Yeah, did you guys were a I am, I'm intimidated

387
00:20:02,839 --> 00:20:06,440
by this expansion, very excited for it, but like, I'm

388
00:20:06,440 --> 00:20:09,839
not the best from player. I've gotten through a number

389
00:20:09,839 --> 00:20:12,319
of from games, but like you know, the reputation of

390
00:20:12,359 --> 00:20:14,519
expansions in DALC is like this is for the real

391
00:20:14,960 --> 00:20:17,519
gamers out there. Like did you feel like it was

392
00:20:17,559 --> 00:20:20,839
like too intense or too hard or was it like

393
00:20:20,920 --> 00:20:22,759
about on par with the rest of the game.

394
00:20:23,440 --> 00:20:26,400
Speaker 3: I think that And granted we were using late game

395
00:20:26,599 --> 00:20:29,599
builds too, so we were pretty like I didn't find

396
00:20:30,759 --> 00:20:33,759
too many of the like rank and file enemies too tough,

397
00:20:33,799 --> 00:20:35,960
Like it was more just like, oh they're new, I

398
00:20:36,039 --> 00:20:38,119
just have to learn, like what did this new thing do?

399
00:20:38,200 --> 00:20:39,880
But then once you did, like, oh okay, I'm taking them

400
00:20:39,920 --> 00:20:43,319
down pretty reliably. But there were some definitely some sturdier

401
00:20:43,400 --> 00:20:46,000
enemies that were like I think I'm just gonna run

402
00:20:46,039 --> 00:20:47,440
away from this guy because I don't want to fight,

403
00:20:47,559 --> 00:20:50,240
Like like some giant night guys that were roaming around.

404
00:20:50,279 --> 00:20:52,759
You're like, Okay, I'm gonna steer clear of them. Or

405
00:20:52,799 --> 00:20:56,839
like the weird fire basket thing that yeah definitely rode

406
00:20:56,920 --> 00:20:58,680
up to with just full of piss and vinegar, like

407
00:20:58,680 --> 00:21:01,559
I'm gonna take this guy down. Did like zero point

408
00:21:01,759 --> 00:21:03,880
one percent damage when I hit it, and then it

409
00:21:03,920 --> 00:21:05,799
was like, wow, I guess I'll see myself out here.

410
00:21:07,000 --> 00:21:10,799
Speaker 1: Yeah, there's there's definitely a Tree Sentinel type character where

411
00:21:10,839 --> 00:21:15,839
it's just this giant walking wicker basket of death and despair,

412
00:21:16,279 --> 00:21:18,920
and yeah, you could go fight it if you want to.

413
00:21:19,000 --> 00:21:21,400
It's like, I know Elder Ring has the stuff too,

414
00:21:21,440 --> 00:21:23,599
but I always think of Xena Blade Chronicles because they

415
00:21:23,640 --> 00:21:26,200
always have that like one enemy in the first area

416
00:21:26,240 --> 00:21:28,960
that's like level eighty. It's supposed to teach you like, hey,

417
00:21:28,960 --> 00:21:31,559
don't go over here. You can't always beat the secret

418
00:21:31,640 --> 00:21:33,319
boss that's over here. You might have to come back.

419
00:21:33,720 --> 00:21:36,559
This is that guy, but like souped up to twenty,

420
00:21:36,680 --> 00:21:40,640
like he just murders people for fun because he can

421
00:21:40,960 --> 00:21:44,359
by existing. There are other enemies too that really did

422
00:21:44,480 --> 00:21:48,400
I think through some wrenches at me, the Blade Dancer

423
00:21:48,480 --> 00:21:51,079
ones that have like the circular blades and kind of

424
00:21:51,079 --> 00:21:52,880
like can spin around and move really fast.

425
00:21:52,920 --> 00:21:54,599
Speaker 2: Always those kind of enemies.

426
00:21:54,960 --> 00:21:59,079
Speaker 1: They they messed me up pretty bad. In the span

427
00:21:59,119 --> 00:22:01,400
of about three hours, I was able to beat both

428
00:22:01,440 --> 00:22:03,839
of the major bosses that they put in our path

429
00:22:03,880 --> 00:22:06,039
and some other bosses on the side too, so like

430
00:22:06,640 --> 00:22:08,480
and that was with a bill that are you like

431
00:22:08,519 --> 00:22:09,400
a FRUM guy?

432
00:22:09,440 --> 00:22:10,839
Speaker 4: Are you like a FROM expert?

433
00:22:11,000 --> 00:22:13,200
Speaker 1: Or like Eldan Ring is one of the few friends

434
00:22:13,200 --> 00:22:15,880
that I've rolled credits on, but I've played most all

435
00:22:15,920 --> 00:22:16,960
of them to some degree.

436
00:22:17,319 --> 00:22:19,240
Speaker 4: You're probably about on par there because like there's the

437
00:22:19,359 --> 00:22:22,640
experts there, like I'm I'm a weirdo who like doesn't

438
00:22:22,720 --> 00:22:25,319
I would take a FROM game without bosses like I

439
00:22:25,480 --> 00:22:26,279
just like explore it.

440
00:22:28,160 --> 00:22:30,119
Speaker 3: I wasn't. I wasn't able to beat either of the

441
00:22:30,119 --> 00:22:32,519
two bosses, and a lot of that was time crunch

442
00:22:32,559 --> 00:22:34,240
of like I have to move on bes, I need

443
00:22:34,240 --> 00:22:36,359
to see other stuff, so I can't spend as much

444
00:22:36,400 --> 00:22:38,240
time as I normally would trying to get them down.

445
00:22:38,720 --> 00:22:40,680
But like I think I spent a fair amount of

446
00:22:40,720 --> 00:22:43,279
time with like the Lion and just like got close

447
00:22:43,319 --> 00:22:45,480
on a few occasions but just wasn't able to seal

448
00:22:45,559 --> 00:22:49,480
the deal. And okay, yeah so I but like I

449
00:22:50,559 --> 00:22:53,000
it's hard to get a true sense of like how

450
00:22:53,079 --> 00:22:55,119
much more challenging is this when you're using a character

451
00:22:55,160 --> 00:22:58,880
that isn't yours and that you know you're and we're

452
00:22:58,880 --> 00:23:00,440
just sort of thrown into it with a lim amount

453
00:23:00,480 --> 00:23:03,559
of time. But like I did it, I wasn't like

454
00:23:03,640 --> 00:23:06,119
overwhelmed by it, Like I was like, oh, this seems

455
00:23:06,119 --> 00:23:08,359
harder more so because it's like this is a new

456
00:23:08,400 --> 00:23:11,160
thing that I haven't faced before. But once you get

457
00:23:11,160 --> 00:23:13,559
them down, like okay, I got you, I can deal

458
00:23:13,599 --> 00:23:16,000
with this now. But there was definitely stuff that was

459
00:23:16,039 --> 00:23:18,559
like Okay, this is gonna this is gonna take a minute.

460
00:23:18,559 --> 00:23:19,519
I might have to come back.

461
00:23:19,440 --> 00:23:23,160
Speaker 2: Later with It's also just like widely, I mean these

462
00:23:23,200 --> 00:23:27,119
games wildly depending on your play style. Like I remember

463
00:23:27,440 --> 00:23:32,839
there was certain Godric took me forever and then I

464
00:23:32,880 --> 00:23:35,880
would see people just like cruise through him and elden Ring,

465
00:23:36,200 --> 00:23:41,599
whereas I beat Malaketh the Black Blade on the first try,

466
00:23:42,400 --> 00:23:45,319
and I know, like other people took them forever. It really,

467
00:23:45,400 --> 00:23:46,920
I think just depends on your play style and if

468
00:23:46,920 --> 00:23:48,000
you're in it in the moment.

469
00:23:48,920 --> 00:23:51,880
Speaker 3: Yeah, I'm definitely excited to bring my my endgame like

470
00:23:51,960 --> 00:23:55,079
blood build dude into the to the expansion because I

471
00:23:55,799 --> 00:23:58,160
fired up Elden Ring just to get ready for the

472
00:23:58,200 --> 00:24:00,400
event and I was like, oh, yeah, for how much

473
00:24:00,440 --> 00:24:02,440
I like this guy. He's really strong, And then playing

474
00:24:02,480 --> 00:24:04,599
me the expansion, I'm like, oh, man, I bet he

475
00:24:04,599 --> 00:24:05,960
can mess up somebod these things in here.

476
00:24:06,000 --> 00:24:10,279
Speaker 1: Maybe maybe I had that moment where I was definitely

477
00:24:10,279 --> 00:24:13,960
feeling because I did the Sorcerer Monk build that was

478
00:24:14,000 --> 00:24:17,799
basically you have like martial arts hand to hand combat style,

479
00:24:17,839 --> 00:24:20,599
which is like new for this expansion. So I was

480
00:24:20,640 --> 00:24:22,000
trying to figure out how to do a lot of

481
00:24:22,000 --> 00:24:25,319
that because it's very like poison stagger base, where you're

482
00:24:25,319 --> 00:24:28,319
trying to basically just dodge hits and then bowl your

483
00:24:28,440 --> 00:24:30,279
enemy over with so many hits that they eventually get

484
00:24:30,279 --> 00:24:33,319
staggered and fall down. You even have like a sick

485
00:24:33,440 --> 00:24:35,640
kind of spinning kick that you can do into the

486
00:24:35,680 --> 00:24:37,880
air that's a weapons skill that was really brutal I

487
00:24:37,880 --> 00:24:38,200
saw you.

488
00:24:38,240 --> 00:24:39,480
Speaker 3: Doing that kick quite a lot.

489
00:24:39,720 --> 00:24:41,960
Speaker 1: Yeah, it looked cool. It's a good move. It's a

490
00:24:41,960 --> 00:24:45,160
good move. But I was doing that and then also

491
00:24:45,200 --> 00:24:49,559
trying to use some spirit ashes that I will I

492
00:24:49,599 --> 00:24:52,480
will just say are not the best spirit ashes compared

493
00:24:52,519 --> 00:24:54,519
to what I have in the Bass game. There are

494
00:24:54,519 --> 00:24:57,559
no black knife t sh No, they're not yeah, not

495
00:24:57,640 --> 00:24:59,839
showing up to really play. They're just kind of showing

496
00:24:59,880 --> 00:25:03,920
up to participate, you know. And so there was the

497
00:25:04,200 --> 00:25:07,680
second boss. We had. You get two gold summons for that,

498
00:25:07,880 --> 00:25:10,759
so you can summon in two additional NPC helpers and

499
00:25:10,799 --> 00:25:12,559
then walk in and then some in your spirit ash.

500
00:25:12,599 --> 00:25:15,920
You got four people like fighting this one boss, but

501
00:25:16,160 --> 00:25:18,599
the boss usually made pretty quick work of at least

502
00:25:18,680 --> 00:25:21,519
one or two of them. And I was having that

503
00:25:21,559 --> 00:25:23,200
moment where I was like, I feel like this would

504
00:25:23,240 --> 00:25:25,359
probably be a bit easier if I had a better

505
00:25:26,160 --> 00:25:29,119
NPC helper, like one that either felt better suited to

506
00:25:29,240 --> 00:25:32,400
the task or was able to do something else besides

507
00:25:32,599 --> 00:25:36,559
just be you know, a goofy guy attacking an enemy

508
00:25:36,640 --> 00:25:38,160
right now. So I do feel like some of the

509
00:25:38,200 --> 00:25:41,200
tools made it a little bit more difficult, almost to

510
00:25:41,240 --> 00:25:43,079
the point where I was like a little bit tened

511
00:25:43,160 --> 00:25:46,160
to like we were technically allowed to leave the DLC

512
00:25:46,359 --> 00:25:49,359
area if we wanted to go reset our stats through

513
00:25:50,160 --> 00:25:51,599
a thing that you can do in the base game

514
00:25:51,599 --> 00:25:54,839
to kind of do it a stat reset, And part

515
00:25:54,839 --> 00:25:57,359
of me really wanted to just like dip out real

516
00:25:57,440 --> 00:25:59,920
quick and go get like one or two spirit ash

517
00:26:00,160 --> 00:26:02,359
that I knew how to get to, like just right

518
00:26:02,400 --> 00:26:04,440
off hand, and then bring them back into the DLC

519
00:26:04,599 --> 00:26:06,720
and be like, look, y'all, I need I need the

520
00:26:06,759 --> 00:26:10,000
backup here. I need I need the real backup. But

521
00:26:10,079 --> 00:26:14,880
I fought with what I had. But yeah, it's I

522
00:26:14,920 --> 00:26:18,039
think it's going to be just oddly enough everything that

523
00:26:18,279 --> 00:26:22,160
people probably want from this DLC. And I know that's

524
00:26:22,200 --> 00:26:26,519
not the most like surprising, breath taking, earth shattering, you

525
00:26:26,559 --> 00:26:29,720
know opinion you could have, but like, I just want

526
00:26:29,759 --> 00:26:32,319
more elden Ring. I was playing this and I was like, yeah,

527
00:26:32,400 --> 00:26:35,200
I really loved the experience of playing elden Ring for

528
00:26:35,200 --> 00:26:37,839
the first time. And I think the stuff they're getting into,

529
00:26:38,200 --> 00:26:40,720
like the mythos, the lore around the world is going

530
00:26:40,799 --> 00:26:43,839
to be really really good to dig into, really fun

531
00:26:44,079 --> 00:26:47,759
and enjoyable. I love this this whole. Like the theme

532
00:26:47,920 --> 00:26:50,400
is that you're kind of following in Mikola's footsteps, and

533
00:26:50,440 --> 00:26:53,160
you have all these different like followers essentially like the

534
00:26:53,200 --> 00:26:55,279
Band of the Hawk from Berserk, who are all like

535
00:26:55,359 --> 00:26:58,720
following in the footsteps of Mikola, and they're like, nothing

536
00:26:58,799 --> 00:27:01,519
bad could ever happen to us. We're all following in

537
00:27:01,640 --> 00:27:04,400
kindly Mikola's footsteps. And I'm like, I've played from soft

538
00:27:04,400 --> 00:27:07,480
games before. You're all dead, like this is you're dead

539
00:27:07,519 --> 00:27:09,680
if you're lucky, like it's gonna get much worse for

540
00:27:09,759 --> 00:27:13,039
some of you. And uh, it's I can't wait to

541
00:27:13,119 --> 00:27:17,240
see the directions that the DLC takes. Yeah, they it

542
00:27:17,279 --> 00:27:19,599
doesn't seem like they blew it, you know, like oh

543
00:27:19,680 --> 00:27:21,720
they've ruined eld and Ring with this.

544
00:27:21,799 --> 00:27:24,799
Speaker 3: It's like nah, it's just like the three hours flew by.

545
00:27:25,279 --> 00:27:27,240
And it's one of the few sort of like especially

546
00:27:27,240 --> 00:27:29,880
like in person demos, where EST feel like sometimes I

547
00:27:29,920 --> 00:27:32,400
played games at like these kind of events where I

548
00:27:32,400 --> 00:27:35,359
don't feel totally comfortable, one because I'm not like in

549
00:27:35,440 --> 00:27:37,480
my own space, but then also maybe the game is

550
00:27:37,519 --> 00:27:39,880
like it's okay, like it's fine and points, but at

551
00:27:39,920 --> 00:27:41,519
a time, like there's sons where I'm like, okay, I'm

552
00:27:41,519 --> 00:27:43,559
ready for this to be over. You know, this is

553
00:27:43,559 --> 00:27:45,640
one of those few demos where I was like fully

554
00:27:45,799 --> 00:27:49,720
just in the zone, comfortable, just like I could do

555
00:27:49,799 --> 00:27:52,279
this all day. I just want to go around explore.

556
00:27:52,359 --> 00:27:54,039
Like when they when they called like the okay you

557
00:27:54,039 --> 00:27:56,039
got thirty minute one, I was like, oh crap, man,

558
00:27:56,160 --> 00:27:59,200
really okay, I just like I just want to go see,

559
00:27:59,200 --> 00:28:00,599
like I see a cool thing over there. I want

560
00:28:00,599 --> 00:28:03,000
to see what's over there, Okay. And yeah, I just

561
00:28:03,160 --> 00:28:06,200
reignited my my love for this game and I cannot

562
00:28:06,200 --> 00:28:08,640
wait to play it. And thankfully it is not far away.

563
00:28:08,759 --> 00:28:13,240
Speaker 2: So awesome. I can't wait to play either. June twenty

564
00:28:13,279 --> 00:28:19,279
first is when it releases, so not too long at all. Marcus.

565
00:28:20,119 --> 00:28:22,960
Speaker 4: Yeah, well, I'm just gonna say I wonder I probably

566
00:28:23,000 --> 00:28:24,160
should boot up elden Ring.

567
00:28:24,240 --> 00:28:26,400
Speaker 3: For like an hour, I was thinking that is what

568
00:28:26,440 --> 00:28:28,400
I did, and it made a difference, Like you don't

569
00:28:28,400 --> 00:28:30,160
even have to go like do a bunch of stuff.

570
00:28:30,200 --> 00:28:30,640
Speaker 4: Just didn't.

571
00:28:30,680 --> 00:28:32,720
Speaker 3: I never know how to do all my stuff again.

572
00:28:32,559 --> 00:28:34,799
Speaker 2: I've still got some lingering side stuff I could do,

573
00:28:34,960 --> 00:28:39,200
so maybe I'll go knock that out. Yeah, I can't wait.

574
00:28:39,640 --> 00:28:41,200
Speaker 3: Get familiar with your character again.

575
00:28:41,559 --> 00:28:43,640
Speaker 1: The first thing I did when I booted elden Ring

576
00:28:43,720 --> 00:28:45,519
up to get ready for this preview event, was like

577
00:28:45,559 --> 00:28:47,240
I loaded it up and I was like, I beat

578
00:28:47,279 --> 00:28:50,200
elder Ring, I took down Millennia. Like, I'm so good

579
00:28:50,240 --> 00:28:52,680
at this game. I don't even need a refresher. I

580
00:28:52,720 --> 00:28:54,279
start the game up and the first thing I do

581
00:28:54,480 --> 00:28:57,119
is I hit X to attack. And if you played,

582
00:28:57,359 --> 00:28:59,640
oh no, if you played these games, you know that

583
00:29:00,559 --> 00:29:04,599
RB is attack, X is your flask of some kind.

584
00:29:04,680 --> 00:29:07,839
So I was just sitting there chugging my mountain dew

585
00:29:08,160 --> 00:29:11,400
while a dude was wailing on me, and I was like, oh, yeah, okay, yeah, no,

586
00:29:11,480 --> 00:29:13,160
I do need to play this game again and remind

587
00:29:13,200 --> 00:29:16,119
myself how this works. Yea, so absolutely take the time

588
00:29:16,279 --> 00:29:17,279
learn from my mistakes.

589
00:29:17,960 --> 00:29:21,759
Speaker 2: Awesome, Well, Marcus, let's go over to you. You've been

590
00:29:22,000 --> 00:29:27,400
playing Haunty, which is I've seen this on like screenshot

591
00:29:27,480 --> 00:29:30,319
Saturdays and stuff throughout the years. I think that the

592
00:29:30,319 --> 00:29:35,079
game's pretty popular and TikTok the developer, and like they've

593
00:29:35,160 --> 00:29:40,160
kind of showcased their their progression. I believe, but yeah,

594
00:29:40,240 --> 00:29:42,480
tell us about it. What's Haunty?

595
00:29:42,599 --> 00:29:44,519
Speaker 3: Yeah? So I finished this a few days ago. I

596
00:29:44,519 --> 00:29:46,799
have a review up on the site hopefully this week.

597
00:29:46,839 --> 00:29:50,039
But it is a god it's interesting game. It's not

598
00:29:50,079 --> 00:29:54,319
like an it's an action game really, even though it

599
00:29:54,319 --> 00:29:56,400
doesn't really look like it is just based on like

600
00:29:56,480 --> 00:29:58,119
the the vibes of it.

601
00:29:58,319 --> 00:30:01,200
Speaker 2: So also, if you're trying to look this up at home,

602
00:30:01,799 --> 00:30:07,319
it's Haunt and then two eyes after Haunt, Yes, hanty

603
00:30:07,559 --> 00:30:09,079
one word though, yeah.

604
00:30:08,799 --> 00:30:10,519
Speaker 3: Yeah, it's like the WE naming Convention.

605
00:30:10,759 --> 00:30:12,680
Speaker 2: Yeah, yeah, you know, but.

606
00:30:12,759 --> 00:30:15,599
Speaker 3: This is a one player game. But yeah. So you

607
00:30:15,640 --> 00:30:18,839
play as a ghost who has recently arrived to the

608
00:30:18,920 --> 00:30:23,160
afterlife or eternity as it's called. You don't know anything

609
00:30:23,200 --> 00:30:28,119
about your life prior to death. You just have your

610
00:30:28,119 --> 00:30:31,799
memory basically white. And in the beginning of the game,

611
00:30:31,880 --> 00:30:36,000
you meet a little ostensibly an angel and the games

612
00:30:36,039 --> 00:30:40,640
are called Eternians, but she's pretty much an angel, and

613
00:30:40,880 --> 00:30:45,599
she's like beckoning you to ascend to presumably Heaven or

614
00:30:45,640 --> 00:30:49,240
like a have an adjacent realm. But then as you're

615
00:30:49,279 --> 00:30:52,319
kind of floating up with her and a really beautiful

616
00:30:52,400 --> 00:30:55,519
and like moment, like the music swells and it's just

617
00:30:55,599 --> 00:30:57,920
like like this is My biggest takeaway with this game

618
00:30:57,960 --> 00:31:00,400
is that I think the art direction and presentation is

619
00:31:00,440 --> 00:31:05,079
absolutely incredible. But as you're ascending, you found out that

620
00:31:05,079 --> 00:31:08,039
you're still bound to the underworld and you're dragged back down,

621
00:31:08,519 --> 00:31:11,200
and so you spend the whole game just trying to

622
00:31:11,240 --> 00:31:15,440
figure out how to move on to whatever is on

623
00:31:15,480 --> 00:31:18,960
the other side. You're exploring these different realms of Eternity

624
00:31:18,960 --> 00:31:22,200
where it's occupied by other ghosts like yourself, and the

625
00:31:22,279 --> 00:31:25,440
gameplay is it's a twin stick shooter where you're just

626
00:31:25,680 --> 00:31:27,680
running around and you're using the right stick to just

627
00:31:27,720 --> 00:31:31,240
fire these sort of like I don't know what they're called,

628
00:31:31,279 --> 00:31:36,880
like spectral ghosts, lasers maybe, but their main mechanic outside

629
00:31:36,880 --> 00:31:38,480
of just blowing things up, is that you can use

630
00:31:38,519 --> 00:31:42,000
it to possess objects. So you can shoot certain things

631
00:31:42,000 --> 00:31:44,240
and then you're you'll jump inside of them and then

632
00:31:44,279 --> 00:31:48,319
you can interact with them. It's very Mario Odyssey in

633
00:31:48,359 --> 00:31:50,839
that way, and that's the biggest thing reminding me of like, Oh,

634
00:31:50,880 --> 00:31:53,599
I'm gonna jump inside of the either a stationary object

635
00:31:53,680 --> 00:31:55,519
like a tree, and then I can shape the tree

636
00:31:55,599 --> 00:31:58,839
and then it might drop health they're collectibles or like

637
00:31:58,839 --> 00:32:01,200
like everything you jump into has some like weird, little

638
00:32:01,240 --> 00:32:04,599
bespoke like mechanic that's either useful or just like I

639
00:32:04,640 --> 00:32:06,079
don't know what this is meant to do, but it's

640
00:32:06,119 --> 00:32:08,240
just kind of cute and funny. Yeah, and if it

641
00:32:08,240 --> 00:32:11,640
doesn't have any real practical use, like you can inhabit

642
00:32:11,720 --> 00:32:15,039
other characters, like certain enemies you can jump into and

643
00:32:15,079 --> 00:32:18,279
then you can use their weapons to fight out their enemies.

644
00:32:18,480 --> 00:32:20,240
But yeah, it's a lot of it. It's got some

645
00:32:20,359 --> 00:32:23,759
like some bullet hell tendencies or somebody enemies are firing

646
00:32:23,839 --> 00:32:27,400
like spread shots at you and like not like super

647
00:32:27,400 --> 00:32:30,079
elaborate patterns, but you do have like a dash that

648
00:32:30,160 --> 00:32:32,160
you can do to kind of dodge through it.

649
00:32:33,000 --> 00:32:35,599
Speaker 4: Uh, you're surprised to hear you say it's kind of

650
00:32:35,599 --> 00:32:37,960
like action y, Like I thought it was really sort

651
00:32:38,000 --> 00:32:42,200
of like a passive kind of movement through beautiful art.

652
00:32:42,359 --> 00:32:44,559
But yeah, there's like this is like it's an action game.

653
00:32:44,640 --> 00:32:47,559
Speaker 3: Huh. Oh. Yeah, there's some like there's like some challenging

654
00:32:47,599 --> 00:32:49,960
boss fights in there where they'll throw like a ton

655
00:32:50,000 --> 00:32:52,279
of enemies at you and then they're all shooting like

656
00:32:52,319 --> 00:32:54,839
fifty different projectiles and you're just like I have to

657
00:32:55,240 --> 00:32:57,200
I am struggling to stay alive because you have like

658
00:32:57,440 --> 00:33:00,480
when you start, you have like maybe three hearts and

659
00:33:01,079 --> 00:33:05,680
you can you're collecting, like the big thing is like

660
00:33:05,799 --> 00:33:07,559
not only that is a bullet help, but it's also

661
00:33:07,680 --> 00:33:11,160
like a very big sort of collectithon game, where again,

662
00:33:11,200 --> 00:33:12,440
the more I think about it, the more it very

663
00:33:12,480 --> 00:33:14,920
much is Mario Odyssey, where it's or maybe like Mario

664
00:33:14,960 --> 00:33:18,839
sixty four style, where like every like world you're in

665
00:33:18,960 --> 00:33:21,480
is kind of like a big open sort of like sandbox,

666
00:33:21,960 --> 00:33:25,519
and instead of finding stars like in Mario sixty four,

667
00:33:25,559 --> 00:33:28,759
you're just finding these like actually, no, they are stars.

668
00:33:29,759 --> 00:33:31,880
They're straight up stars, but they're they don't look like

669
00:33:32,039 --> 00:33:35,599
traditional stars, but they are called stars, and they're hidden

670
00:33:35,920 --> 00:33:38,119
all over the place, and every level has like their

671
00:33:38,160 --> 00:33:41,079
set number of them, and you just do like weird

672
00:33:41,160 --> 00:33:44,480
little either mini games or you just have to hunt

673
00:33:44,519 --> 00:33:46,880
around and you'll find one like around the corner in

674
00:33:46,960 --> 00:33:49,440
some obscure little spot of the map, and then you

675
00:33:49,480 --> 00:33:51,160
know it's like, hey, you found the one for this.

676
00:33:51,640 --> 00:33:53,680
So like some of them might be like hey, there's

677
00:33:53,680 --> 00:33:55,599
like a recurring one where a character's like half, I

678
00:33:55,640 --> 00:33:57,519
lost my dog, can you go find my dog? And

679
00:33:57,559 --> 00:33:59,319
the dog is always off in some edge of the map,

680
00:33:59,359 --> 00:34:01,079
and all you got to do is find a dog

681
00:34:01,200 --> 00:34:03,559
possess it and then walk it back and she's like, oh, thanks,

682
00:34:03,559 --> 00:34:07,079
here's a star. And it's Uh. What I like is

683
00:34:07,119 --> 00:34:09,519
that it does get like you know, there's some repeatable ones,

684
00:34:09,559 --> 00:34:12,559
but then there's some creative ones depending on which world

685
00:34:12,639 --> 00:34:14,719
you go to. Like there's one world that is my

686
00:34:14,800 --> 00:34:17,519
favorite in the game where it's like a big carnival.

687
00:34:17,920 --> 00:34:20,440
It's like this big amusement park but all these rides

688
00:34:20,760 --> 00:34:24,280
and it looks amazing and you can haunt the roller

689
00:34:24,280 --> 00:34:26,559
coaster and then just ride it around all over the place.

690
00:34:26,639 --> 00:34:29,599
That's like racing challenges. We're like, oh, if you can

691
00:34:29,599 --> 00:34:32,480
get through this roller coaster with an X amount of time,

692
00:34:32,519 --> 00:34:35,239
we'll give you a star. So it's very Mario inspired

693
00:34:35,280 --> 00:34:36,480
in that way where you're just like, I think I'm

694
00:34:36,480 --> 00:34:37,880
going to try one hundred percent and get all these

695
00:34:37,880 --> 00:34:38,400
stars here.

696
00:34:38,519 --> 00:34:40,840
Speaker 2: Yeah, but just to be clear, not not a three

697
00:34:40,920 --> 00:34:41,639
D game at all.

698
00:34:42,320 --> 00:34:44,679
Speaker 3: Not a platformer, yeah no, and not a three game.

699
00:34:44,719 --> 00:34:48,840
It's like a top down two the top down isymmetric gesh.

700
00:34:48,960 --> 00:34:51,679
Speaker 2: Yeah, they're like they're using three D objects, but like

701
00:34:51,719 --> 00:34:53,800
two D sprites. It looks like like there's something.

702
00:34:53,880 --> 00:34:57,039
Speaker 4: Yeah, I think it's it's the game. I get famously

703
00:34:57,079 --> 00:34:59,079
maybe a too strong a word, but like they made

704
00:34:59,079 --> 00:35:00,960
all the art in pro Create.

705
00:35:00,960 --> 00:35:02,800
Speaker 2: Which is like oh cool, yeah yeah.

706
00:35:02,519 --> 00:35:05,639
Speaker 4: I think right, that's like a really impressive iPad art.

707
00:35:05,679 --> 00:35:09,960
Speaker 2: Yeah yeah, yeah, yeah, okay, which is kind because as

708
00:35:10,000 --> 00:35:14,599
the character turns, it's like changing, uh, like it looks

709
00:35:14,599 --> 00:35:17,159
like a two D like illustrated game where like, you know.

710
00:35:17,239 --> 00:35:19,440
Speaker 4: Yeah, it's pretty yeah.

711
00:35:18,880 --> 00:35:20,679
Speaker 3: Yeah, but I can understand what you were saying that

712
00:35:20,840 --> 00:35:23,039
this game does give that impression of it being a

713
00:35:23,119 --> 00:35:26,320
lot more of a passive like narrative driven adventure, especially

714
00:35:26,320 --> 00:35:28,679
the way it starts with the you know, the oh,

715
00:35:28,719 --> 00:35:30,960
you're falling back to the world. That's like a kind

716
00:35:30,960 --> 00:35:33,760
of a tragic moment. And there are more moments like

717
00:35:33,840 --> 00:35:35,760
that for sure. Like there's a lot of like cinematic

718
00:35:35,880 --> 00:35:39,000
sort of a sequences, and the game is that it's

719
00:35:39,039 --> 00:35:41,119
like prettiest when it's like you're just moving through in

720
00:35:41,280 --> 00:35:43,400
a world and then the camera just like pans out

721
00:35:43,760 --> 00:35:47,280
to show like look at this beautiful city that you're in.

722
00:35:47,400 --> 00:35:49,239
You're seeing all the lights, and just that's where the

723
00:35:49,320 --> 00:35:52,599
art direction like really shines. And then the music. I forget,

724
00:35:52,760 --> 00:35:56,239
there's like they said that it's like a I guess

725
00:35:56,280 --> 00:35:58,599
a famous artist or something. They named the artist in

726
00:35:58,599 --> 00:36:00,360
a way of like, look, we got this person. It

727
00:36:00,360 --> 00:36:02,840
wasn't anyone that I was familiar with, but whoever it

728
00:36:02,880 --> 00:36:04,559
is did a great jobs. It's one of my favorite

729
00:36:04,559 --> 00:36:06,960
soundtracks of the year, So shout out to you, mystery

730
00:36:07,000 --> 00:36:11,119
person that composed the Haunty. Yeah, it's it's got a

731
00:36:11,239 --> 00:36:16,079
very jazzy sort of like mellow almost like a noir

732
00:36:16,639 --> 00:36:22,199
kind of vibe to it, and like between like and

733
00:36:22,239 --> 00:36:25,280
as you're collecting the stars, you're unlocking these vignettes that

734
00:36:25,480 --> 00:36:28,559
kind of give you glimpses as to the ghosts like

735
00:36:29,280 --> 00:36:32,480
life when they were alive, that are like really touching.

736
00:36:32,480 --> 00:36:34,840
And there's no like voice act in the game, like

737
00:36:34,880 --> 00:36:37,400
all the dialogue is kind of basically like voice bubbles,

738
00:36:37,639 --> 00:36:41,119
but you're getting these very cute little like like short

739
00:36:41,119 --> 00:36:43,199
little scenes of like, oh, this is them as a

740
00:36:43,280 --> 00:36:47,079
kid and they like broke their leg climbing a tree

741
00:36:47,079 --> 00:36:49,440
and that was like a moment that you know they

742
00:36:49,559 --> 00:36:51,800
that stuck with them or like they were sick in

743
00:36:51,840 --> 00:36:54,039
the hospital, but then their friends came to visit, or

744
00:36:54,320 --> 00:36:56,039
they went with their mom to the beach and did this,

745
00:36:56,239 --> 00:36:59,480
and you're sort of like trying to like the whole

746
00:36:59,480 --> 00:37:02,159
game's mess sort of like you're getting these memories, but

747
00:37:02,199 --> 00:37:05,280
then you're also having to learn how to let go

748
00:37:05,440 --> 00:37:09,079
of them so that you can move on to, you know,

749
00:37:09,159 --> 00:37:11,880
the afterlife proper because he turned to these. Whole thing

750
00:37:11,960 --> 00:37:14,320
is like all the ghosts there haven't been able to

751
00:37:14,360 --> 00:37:17,360
ascend because they're afraid of letting go of their memories,

752
00:37:17,400 --> 00:37:20,400
because they're stuck on like, well, this is the only

753
00:37:20,440 --> 00:37:22,920
thing I have left that makes me me, So why

754
00:37:22,920 --> 00:37:25,760
would I every want to give that up? And you know,

755
00:37:25,840 --> 00:37:28,320
and a lot of them even either are afraid or

756
00:37:28,400 --> 00:37:30,800
hate the Angel people, like they're all warning you, like

757
00:37:30,800 --> 00:37:32,400
I don't know, why are you chasing that angel? Like

758
00:37:33,039 --> 00:37:34,679
they're nothing but trouble man. They just want you to

759
00:37:34,679 --> 00:37:36,199
give up your stuff. Man, I don't know if they

760
00:37:36,199 --> 00:37:38,880
could be trusted. There's like the closest thing this game

761
00:37:38,920 --> 00:37:41,159
has to a main antagonist is this really funny like

762
00:37:42,039 --> 00:37:46,360
scientist who is like more or less like grew from

763
00:37:46,400 --> 00:37:49,400
Despicable Me, where she's to the point where she literally

764
00:37:49,440 --> 00:37:52,159
has minions that look a lot like the minions, Like

765
00:37:52,199 --> 00:37:56,159
they got big old goggles and suspenders, like, but imagine

766
00:37:56,239 --> 00:37:59,840
the minions were just like painted black. It's basically what

767
00:37:59,840 --> 00:38:03,480
they are, but they just keep I haven't seen them,

768
00:38:03,559 --> 00:38:04,519
so I believe you.

769
00:38:05,519 --> 00:38:06,920
Speaker 4: I haven't seen them.

770
00:38:08,239 --> 00:38:08,639
Speaker 2: Movies.

771
00:38:10,519 --> 00:38:13,159
Speaker 3: Yeah, actually it's weird. I've never seen any of those movies.

772
00:38:13,159 --> 00:38:17,000
Speaker 4: You're good, Yeah you're totally fine, but uh yeah, no

773
00:38:17,119 --> 00:38:18,639
effort please.

774
00:38:19,159 --> 00:38:21,280
Speaker 3: But she pretty much comes up with like team Rocket

775
00:38:21,320 --> 00:38:24,719
caliber schemes to try to catch your angel friend of like, yeah,

776
00:38:24,760 --> 00:38:27,079
I can you know you don't understand I'm doing a

777
00:38:27,079 --> 00:38:28,800
good thing for you because you know this thing is

778
00:38:28,840 --> 00:38:30,719
trying to ruin your life and stuff like that, so

779
00:38:30,719 --> 00:38:34,840
you're like fighting her weird mechanical machines every now and then.

780
00:38:35,360 --> 00:38:39,760
But yeah, outside of like like there like criticisms, like

781
00:38:39,760 --> 00:38:41,840
like some of the activities are like some are better

782
00:38:41,880 --> 00:38:43,440
than others. There's a few where just like, Okay, it's

783
00:38:43,480 --> 00:38:46,079
starting to feel like busy work. And honestly, the biggest

784
00:38:46,079 --> 00:38:47,840
thing to stick out to me was I feel like

785
00:38:47,920 --> 00:38:51,719
the movement speed is just like a notch below where

786
00:38:51,719 --> 00:38:53,119
I wanted to be to the point where I was

787
00:38:53,159 --> 00:38:56,840
like dashing constantly, and you can upgrade the number of dashes,

788
00:38:56,880 --> 00:38:58,920
Like the three things you can upgrade are like your hearts,

789
00:38:58,960 --> 00:39:01,360
your dashes, and how how long you can fire before

790
00:39:01,400 --> 00:39:04,480
you have to pause and let it reload. And I

791
00:39:04,519 --> 00:39:07,559
was like spending so much into the dash things like Okay,

792
00:39:07,559 --> 00:39:09,039
I want to be able to dash like four times

793
00:39:09,039 --> 00:39:11,440
in successions. I just want to The environments are big

794
00:39:11,559 --> 00:39:13,400
enough to where you're like, Okay, if I just walk

795
00:39:13,480 --> 00:39:15,280
through this, we're going to be here for a while.

796
00:39:16,119 --> 00:39:18,639
So I wish the character moved just a little bit faster.

797
00:39:18,840 --> 00:39:20,599
I feel it would make a big difference for just

798
00:39:20,960 --> 00:39:23,679
how much a game kind of demands you to explore

799
00:39:24,159 --> 00:39:26,000
and poke around and you're going to be doing like

800
00:39:26,559 --> 00:39:29,000
trips back through places because you know you need to

801
00:39:29,000 --> 00:39:32,039
go back to another world to turn in your stars.

802
00:39:32,119 --> 00:39:34,239
He's can only turn in your stars at certain like

803
00:39:34,679 --> 00:39:38,000
little terminals that aren't in every world, So I wish

804
00:39:38,039 --> 00:39:41,159
there was a bit less of that. But other than that,

805
00:39:41,239 --> 00:39:44,639
like I think it's like just it's a cool game,

806
00:39:44,679 --> 00:39:47,079
Like it's fun. I'm still like hovering on a score

807
00:39:47,159 --> 00:39:48,960
right now. I still have to very much write the review,

808
00:39:49,039 --> 00:39:50,800
so you know, we'll see where I land. But I

809
00:39:50,880 --> 00:39:52,800
enjoyed it, and like I said, I think it's it's

810
00:39:52,840 --> 00:39:56,440
on my list for like the best looking games of

811
00:39:56,480 --> 00:39:59,519
the year. And also the ending isn't the ending is

812
00:40:00,800 --> 00:40:02,559
It hit me in a way I wasn't expecting. And

813
00:40:02,599 --> 00:40:05,199
it's on my list of like best moments. It's a

814
00:40:05,320 --> 00:40:06,480
it's a very it's a cool game.

815
00:40:07,400 --> 00:40:09,440
Speaker 4: I'm excited to play it. I played the demo during

816
00:40:09,440 --> 00:40:11,960
Steam Nextfest and really liked it, but I haven't I

817
00:40:12,000 --> 00:40:16,079
haven't sat down proper and like played it. I think

818
00:40:16,079 --> 00:40:18,360
we all have this big queue of indie games, right

819
00:40:18,480 --> 00:40:21,280
Like I got through crow Country and Laurel Eyed, so

820
00:40:21,360 --> 00:40:25,480
now I got Haunty and you know a bunch of

821
00:40:25,480 --> 00:40:27,719
other there's other handful things I want to play as well.

822
00:40:28,920 --> 00:40:33,960
Speaker 2: Awesome. Yeah, I'm excited. I wish reliciously that way you're talking.

823
00:40:35,480 --> 00:40:39,360
I have been playing very briefly. I got a code

824
00:40:39,360 --> 00:40:42,239
today before we started recording and did my best to

825
00:40:42,679 --> 00:40:45,840
try to get a few levels in. I've been playing

826
00:40:46,079 --> 00:40:52,800
Wild Bastards, which is a sequel follow up to Void

827
00:40:52,840 --> 00:40:57,960
Bastards by Blue Manchew Games. Void Bastards I think it

828
00:40:57,960 --> 00:41:03,039
came out twenty nineteen, leave off the top of my head. Yeah,

829
00:41:03,119 --> 00:41:06,239
and I loved it. Yeah, I believe it was in

830
00:41:06,280 --> 00:41:08,920
my top four games that year.

831
00:41:09,760 --> 00:41:12,639
Speaker 4: It was like a first person rogue kind of game. Yeah.

832
00:41:12,719 --> 00:41:17,079
Speaker 2: Yeah, it was a yeah, first person rogue light with

833
00:41:17,239 --> 00:41:20,800
you know, some immersive sim elements to it, and it

834
00:41:20,920 --> 00:41:23,440
was kind of a lot of the enemies that the

835
00:41:23,719 --> 00:41:26,880
the space that the characters exist in is three D,

836
00:41:27,039 --> 00:41:31,039
but a lot of the characters and items are billboarding you,

837
00:41:31,440 --> 00:41:33,519
billboarding to you, so they're always facing you, like in

838
00:41:33,760 --> 00:41:35,800
h not always, but you know, kind of like in

839
00:41:35,880 --> 00:41:40,000
Dune or Doom rather. But it was a really interesting game,

840
00:41:40,440 --> 00:41:44,599
very comic book comic style. Yeah, some humor to it,

841
00:41:44,679 --> 00:41:47,679
but I love the systems in that game. You could

842
00:41:47,719 --> 00:41:50,599
play at stealth, you could play it full on action.

843
00:41:51,559 --> 00:41:54,920
Uh and it was just like, you know, incredible. I

844
00:41:55,000 --> 00:41:59,199
honestly I loved that game. So Wild Bastards is how

845
00:41:59,199 --> 00:42:02,480
wild are the bad They're They're they're wild so far.

846
00:42:02,519 --> 00:42:05,079
I mean, not really, They're They're I've played for about

847
00:42:05,079 --> 00:42:08,800
thirty minutes. No, I've played for about thirty minutes, so

848
00:42:08,800 --> 00:42:13,719
I'm very early. They're still introducing systems, but essentially it

849
00:42:13,800 --> 00:42:19,599
is it's a spaghetti western sort of style but in space.

850
00:42:20,199 --> 00:42:23,840
Uh so space cowboys, and I believe you have your

851
00:42:23,880 --> 00:42:28,800
Wild Bastards. There's up to thirteen characters you recruit through

852
00:42:28,840 --> 00:42:37,400
this FPS campaign, and I think it's a similar structure

853
00:42:37,480 --> 00:42:42,079
to to Void Bastards, where if all of your people die,

854
00:42:43,199 --> 00:42:45,960
you reset. I haven't died yet though, so I cannot

855
00:42:46,000 --> 00:42:48,639
confirm if somebody wants to look at the Steam page

856
00:42:48,760 --> 00:42:51,719
or something to let me know if it's a rogue light.

857
00:42:53,199 --> 00:42:57,079
But yeah, so you kind of start off, you're on

858
00:42:57,119 --> 00:43:03,119
the run, trying to there's like this this family gang

859
00:43:04,000 --> 00:43:06,599
tell me you've heard this before, who are causing trouble?

860
00:43:06,920 --> 00:43:12,800
And uh, they're after you? And so you Spider Rosa

861
00:43:13,000 --> 00:43:16,559
and Doc Casino are the two characters you start the

862
00:43:16,559 --> 00:43:23,239
game with. Spider Rosa. Uh is this this lady who has.

863
00:43:23,239 --> 00:43:26,280
Speaker 4: Think is there's a character named Rosa in Brooklyn ninety nine?

864
00:43:26,480 --> 00:43:28,920
It's like, oh, so a spider version of Rosa.

865
00:43:28,639 --> 00:43:36,400
Speaker 2: From Yeah, so Spider Rosa has like two revolvers that

866
00:43:36,480 --> 00:43:40,960
she dual wields, and Doc Casino had you you eventually,

867
00:43:41,719 --> 00:43:44,760
I should say here's how here's that works. So imagine

868
00:43:44,800 --> 00:43:48,079
something like if you played Void Bastards the star map

869
00:43:48,840 --> 00:43:51,440
where you're kind of going from place to place, or

870
00:43:52,079 --> 00:43:57,559
if you are playing something like Conquest Mode and Star

871
00:43:57,639 --> 00:44:04,360
Wars Galaxies or sorry, Star Wars Battlefront where it's.

872
00:44:04,159 --> 00:44:06,320
Speaker 4: Like, if you're okay, you're gonna have to explain better

873
00:44:06,360 --> 00:44:08,840
than a mode in an MMOD no no sorry.

874
00:44:10,440 --> 00:44:13,760
Speaker 2: Star Wars Battlefront Conquest mode where you're moving along the

875
00:44:13,760 --> 00:44:16,679
board and an enemy is moving along a board. You know,

876
00:44:16,800 --> 00:44:20,679
Citizens Sleeper has done similar things where like there are

877
00:44:20,760 --> 00:44:27,320
external timers going on in the world. Oh clocks, clocks, yeah, yeah,

878
00:44:27,360 --> 00:44:30,559
there are various clocks going on. Enemies are on. You know,

879
00:44:30,880 --> 00:44:33,480
you're kind of you have up to a certain amount

880
00:44:33,519 --> 00:44:36,960
of movement speed per turn on this overworld map, and

881
00:44:37,000 --> 00:44:40,760
you're kind of going place to place on this planet

882
00:44:40,800 --> 00:44:44,039
that you are on, and you hop from planet to

883
00:44:44,119 --> 00:44:46,400
planet planet throughout the game. I'm already on like the

884
00:44:46,440 --> 00:44:51,159
second planet or something, and they are you know, there

885
00:44:51,239 --> 00:44:53,599
might be a shop there that you stop at. There

886
00:44:53,719 --> 00:44:56,159
might be if you go out of your way to

887
00:44:56,239 --> 00:44:58,039
use your movement, you know, you might be able to

888
00:44:58,039 --> 00:45:01,760
pick us some extra gold or find some armor or health.

889
00:45:03,519 --> 00:45:06,199
But you know you're using up your turn, and the

890
00:45:06,239 --> 00:45:08,960
more you wait, the big bats are coming after you, right,

891
00:45:10,519 --> 00:45:13,760
and so you're kind of like deciding, Okay, I'm low

892
00:45:13,840 --> 00:45:16,880
on health. Should I go for this health or should

893
00:45:16,920 --> 00:45:19,239
I kind of go after this enemy so I can

894
00:45:19,280 --> 00:45:22,079
get to the end of this roadmap essentially, so I

895
00:45:22,079 --> 00:45:25,800
can escape the planet keep going without dying. Right, and

896
00:45:25,880 --> 00:45:27,880
as you're stopping on these planets, you are recruiting new

897
00:45:27,880 --> 00:45:30,079
people to your party. So you actually start the game.

898
00:45:30,280 --> 00:45:33,000
I said you start started with Dot Casino in Spider Rosa,

899
00:45:33,440 --> 00:45:37,599
you actually only started with Rosa, who is the revolver lady,

900
00:45:38,079 --> 00:45:42,679
and you have to go and rescue Doc Casino, which

901
00:45:43,320 --> 00:45:48,519
involves going in and loading into these vignettes which are

902
00:45:48,840 --> 00:45:52,679
like these FPS arenas, and they're they're Wild West, So

903
00:45:52,719 --> 00:45:55,800
there's you spawn in, there's a certain number of characters

904
00:45:55,920 --> 00:45:58,320
enemies that you have to take out before they take

905
00:45:58,360 --> 00:46:03,400
you out a small little sandboxes and in the style

906
00:46:03,480 --> 00:46:07,880
that Bluemanchew does, there are certain systemic things going on,

907
00:46:08,559 --> 00:46:10,440
and it's very basic right now where I'm at. I

908
00:46:10,440 --> 00:46:14,280
imagine it gets more complicated and more complicated with as

909
00:46:14,519 --> 00:46:18,280
more enemies are introduced. But you know, you go through,

910
00:46:18,440 --> 00:46:23,199
you play this FPS arena, you're gonna get rewards. I recruited,

911
00:46:23,400 --> 00:46:27,079
I rescued and recruited Doc Casino. So now that introduced

912
00:46:27,119 --> 00:46:30,960
a new feature where mid fight in the FPS arena

913
00:46:31,039 --> 00:46:34,159
areas you can switch characters on the fly, and they

914
00:46:34,519 --> 00:46:36,400
you can only have one. Even though you have a party,

915
00:46:36,440 --> 00:46:39,079
you can only have one person in play at a time.

916
00:46:39,119 --> 00:46:40,880
So they're kind of doing this thing where they like

917
00:46:41,480 --> 00:46:44,280
almost like tapping tapping out for your tag team partner

918
00:46:44,280 --> 00:46:49,480
and wrestling, but they like teleport wrestling. They teleport and

919
00:46:49,519 --> 00:46:52,360
switch places. Right, And so you press Q, I'm playing

920
00:46:52,400 --> 00:46:56,639
on keyboard, you spress press Q, and the characters will

921
00:46:56,679 --> 00:46:59,000
kind of teleport, and now you'll have you're playing as

922
00:46:59,039 --> 00:47:01,880
a character with the shatga and then if I switched back,

923
00:47:01,880 --> 00:47:04,320
now I've got the revolvers again. And so you're managing

924
00:47:04,360 --> 00:47:06,639
your party's health that way. If I've got a lower

925
00:47:06,679 --> 00:47:08,840
health character, I kind of want to keep them safe,

926
00:47:10,800 --> 00:47:13,679
where other other times it's more of a strategic like

927
00:47:14,000 --> 00:47:15,639
I need this kind of weapon, or I'm going up

928
00:47:15,639 --> 00:47:18,440
but against these guys will use the shotgun and at

929
00:47:19,000 --> 00:47:21,559
As you go throughout these these planets and apps, you're

930
00:47:21,559 --> 00:47:26,800
picking up new equipment. I equipped rocket boots to dot Casino,

931
00:47:26,920 --> 00:47:29,239
so I have a shotgun, and now I can I

932
00:47:29,239 --> 00:47:33,000
have this big jump I have now. Whereas for Rosa,

933
00:47:33,440 --> 00:47:38,360
I gave her uh, I installed a speedloader onto her revolvers,

934
00:47:38,440 --> 00:47:42,880
so her reload speed's cut in half. And that's kind

935
00:47:42,880 --> 00:47:45,880
of where where I've gotten to in thirty minutes. But

936
00:47:46,000 --> 00:47:50,400
it's a very promising. I will certainly be playing more,

937
00:47:50,440 --> 00:47:52,800
Like as soon as we're done with this podcast, I'm

938
00:47:52,800 --> 00:47:58,280
gonna be playing more. And it's it's it's promising. I

939
00:47:58,280 --> 00:48:01,159
I love Bluemanshew games. The Card Hunter that they put

940
00:48:01,199 --> 00:48:06,800
out Void Bastards was Void Bastards, I think is I

941
00:48:06,920 --> 00:48:08,920
keep up with my top fifty games of all time,

942
00:48:09,679 --> 00:48:12,639
and Void Bastards is like right there in the honorable mentions, Like,

943
00:48:12,960 --> 00:48:16,679
depending on the day, it's probably in there somewhere. I

944
00:48:16,719 --> 00:48:20,079
love that game, and so I'm really eager to keep

945
00:48:20,119 --> 00:48:23,199
playing this one. I think it's got a lot of

946
00:48:23,199 --> 00:48:27,000
cool systems going on. I know I've just scratched the surface,

947
00:48:27,119 --> 00:48:32,000
I'm sure, but yeah, I've got two characters. It seems

948
00:48:32,000 --> 00:48:37,840
like they're really leaning into Western archetypes and really playing

949
00:48:37,920 --> 00:48:41,000
up the goofiness of it. One of the main antagonists

950
00:48:41,039 --> 00:48:45,199
introduced in the first series of Planets is kind of

951
00:48:45,239 --> 00:48:49,760
like this snot nosed brat cowboy of like the main

952
00:48:49,880 --> 00:48:53,880
bad cowboy, like a nephew or something, and he's just

953
00:48:53,920 --> 00:48:58,719
like really dumb caricature of like a cowboy, and it's

954
00:48:58,719 --> 00:49:01,280
a lot of fun. I think they get pretty creative

955
00:49:01,360 --> 00:49:04,440
with with the characters. I've I've seen it. I've seen

956
00:49:04,800 --> 00:49:06,599
the next one I'm going after is this guy who

957
00:49:06,599 --> 00:49:09,800
has he shoots finger guns, but he shoots fire out

958
00:49:09,800 --> 00:49:15,840
of his fingers. So yeah, that's Wild Bastard's gonna keep

959
00:49:15,840 --> 00:49:18,519
playing it. We'll try to try to give people an update.

960
00:49:19,440 --> 00:49:23,599
But yeah, and I believe I don't know when it

961
00:49:23,719 --> 00:49:25,239
is out. I just have a.

962
00:49:26,719 --> 00:49:28,760
Speaker 3: I forget if it's going into if it's having an

963
00:49:28,760 --> 00:49:32,159
early access launch or not. I can't remember from the announcement.

964
00:49:32,360 --> 00:49:34,440
I think it's my beat CBA.

965
00:49:35,320 --> 00:49:39,199
Speaker 2: Yeah, just as twenty twenty four. But I'm gonna keep

966
00:49:39,199 --> 00:49:41,840
playing the demo and and see how far I can get.

967
00:49:41,880 --> 00:49:45,960
And yeah, I'm really enjoying it. So it's Wild Bastards

968
00:49:46,800 --> 00:49:50,480
by Blue Manshoe. Marcus gonna go back to you before

969
00:49:50,480 --> 00:49:55,559
we get into SGF predictions. Even playing nine.

970
00:49:55,360 --> 00:50:00,280
Speaker 3: Souls, Yes, nine Souls which soul's spelled s O L

971
00:50:01,280 --> 00:50:04,519
no you because what there's a reason for it. But

972
00:50:04,559 --> 00:50:08,119
this is a new action metro veny game by Red

973
00:50:08,159 --> 00:50:12,400
Candle Games, who is best known as a Horror Studio.

974
00:50:12,480 --> 00:50:17,320
They're a Taiwanese developer that made Detention and most recently Devotion,

975
00:50:17,599 --> 00:50:20,159
which is a game that I reviewed and loved to death.

976
00:50:20,719 --> 00:50:22,480
For those that I remember, Devotion was the game that

977
00:50:22,599 --> 00:50:25,679
came out originally like in twenty nineteen and then got

978
00:50:25,719 --> 00:50:27,880
pulled from stores for two years because it had that

979
00:50:28,039 --> 00:50:31,239
meme making fun of China's president and now, and then

980
00:50:31,239 --> 00:50:33,360
they brought it back in or Toda's day. I think

981
00:50:33,360 --> 00:50:36,440
you can only buy Devotion through Red Candle's website directly,

982
00:50:36,480 --> 00:50:38,679
like it's still not like on Steam or anything or

983
00:50:38,679 --> 00:50:42,239
anything like that, but I highly recommend it if you,

984
00:50:42,239 --> 00:50:44,480
you know, if you're a horror fan. Great game. So

985
00:50:44,519 --> 00:50:46,760
this is them doing something completely different because this is

986
00:50:47,079 --> 00:50:50,440
just a straight up just action game that is I

987
00:50:50,519 --> 00:50:54,199
believe inspired by Chinese myth and Marcus.

988
00:50:54,199 --> 00:50:56,639
Speaker 4: I'm looking at the trailer and I think probably another

989
00:50:56,880 --> 00:50:58,800
thing that they decided to do with this is to

990
00:50:58,840 --> 00:51:02,480
make it look slick as hell. Holy crap, looks amazing.

991
00:51:03,760 --> 00:51:04,519
Is fantastic.

992
00:51:05,039 --> 00:51:07,039
Speaker 3: I mean it's kind of like the haunty thing of

993
00:51:07,119 --> 00:51:10,519
like speaking of like cool hand drawn looking stuff. This

994
00:51:10,639 --> 00:51:13,480
game has a cool look, like not even just like

995
00:51:13,880 --> 00:51:16,119
the artistry and the illustration, but just like the styles

996
00:51:16,119 --> 00:51:18,960
are going for where I think they Cause I did

997
00:51:18,960 --> 00:51:20,920
a profile on Red Candle Games for the magazine like

998
00:51:21,079 --> 00:51:23,480
two years ago, and we talked about this game, and

999
00:51:23,519 --> 00:51:26,320
I believe the term to use for it was towel

1000
00:51:26,800 --> 00:51:32,039
towel punk, of like combining cyberpunk with Taoism. It's got like.

1001
00:51:32,159 --> 00:51:35,880
Speaker 4: Oh right, okay, yes, yeah, towel like the thing you

1002
00:51:35,960 --> 00:51:38,559
draw yourself off after a shower, which is what I

1003
00:51:39,239 --> 00:51:40,280
admit I thought you said.

1004
00:51:40,880 --> 00:51:42,800
Speaker 1: Yeah, when I get out of the shower, you know,

1005
00:51:42,880 --> 00:51:45,559
I like dry myself off, and then I'm like, damn,

1006
00:51:45,840 --> 00:51:48,719
this world's ruined and towel.

1007
00:51:48,400 --> 00:51:56,559
Speaker 4: Punk spikes, hitchhikers, Samurai, we've got a world to clean.

1008
00:51:59,199 --> 00:52:01,719
Speaker 3: Yeah, it's got. It's a blend of like like I said,

1009
00:52:02,000 --> 00:52:06,239
East like Eastern Asian Taoism with just like futuristic elements

1010
00:52:06,239 --> 00:52:08,480
where it's set in this cool world where you play

1011
00:52:08,679 --> 00:52:12,880
as I'm still like, I'm still only early. I'm I

1012
00:52:12,920 --> 00:52:16,440
put about like three hours into it so far, and

1013
00:52:16,480 --> 00:52:21,400
he plays this weird little cat creature who might be

1014
00:52:21,480 --> 00:52:25,400
a deity. I'm not entirely sure, but it opens up

1015
00:52:25,440 --> 00:52:27,480
and also right off the bat. This game is very

1016
00:52:27,519 --> 00:52:30,519
gory in a way that I wasn't totally expecting. Like

1017
00:52:30,840 --> 00:52:32,639
there's like a scene in the very beginning of a

1018
00:52:32,679 --> 00:52:36,639
game where your character just gets like messed up, like

1019
00:52:36,639 --> 00:52:41,360
like his entrails exposed, like messed up, and you're like, oh, okay,

1020
00:52:41,400 --> 00:52:46,280
we're doing this. Okay, but you know, you're you're living

1021
00:52:46,320 --> 00:52:48,800
in this village with these humans. They don't seem to

1022
00:52:48,800 --> 00:52:51,719
really know what you are. And his only companion is

1023
00:52:51,760 --> 00:52:54,480
this little kid who you know, they've been hanging together

1024
00:52:54,519 --> 00:52:57,320
for about a year, and your character's name is Yee,

1025
00:52:57,320 --> 00:53:01,639
and he seems very like pragmatic about things because this

1026
00:53:01,639 --> 00:53:05,360
this society worship is the souls. They're like these nine

1027
00:53:06,039 --> 00:53:09,280
sort of like what they consider to be gods, and

1028
00:53:09,320 --> 00:53:12,320
they adhere to this ritual but are like, oh yeah,

1029
00:53:12,320 --> 00:53:16,039
every couple of years, we like a chosen number of

1030
00:53:16,119 --> 00:53:19,159
us get to us send and go live with the souls.

1031
00:53:19,159 --> 00:53:20,840
And it's like the best thing that can ever happen

1032
00:53:20,880 --> 00:53:23,599
to you, right, Yeah, And you know Yee.

1033
00:53:23,679 --> 00:53:27,400
Speaker 1: It's like Ascension's always good. When is it ever not good?

1034
00:53:27,519 --> 00:53:30,920
Speaker 2: I'm never Whenever anybody talks about ascension, it's always with

1035
00:53:30,960 --> 00:53:31,519
good intention.

1036
00:53:32,360 --> 00:53:35,920
Speaker 3: Yeah, I mean haughty. It looks pretty beautiful this game

1037
00:53:36,480 --> 00:53:39,280
without getting into spoilers, maybe a little a little less

1038
00:53:39,320 --> 00:53:43,280
so you know, ye kind of is like like you

1039
00:53:43,320 --> 00:53:45,159
get the sense of like he knows more about what

1040
00:53:45,199 --> 00:53:48,559
this actually is than they do, and you know he

1041
00:53:48,800 --> 00:53:52,239
he kind of is like out to put an end

1042
00:53:52,679 --> 00:53:55,880
to these to these nine sort of deities that man

1043
00:53:56,039 --> 00:53:59,519
may or not be, like not actually be gods. You know,

1044
00:53:59,559 --> 00:54:03,239
they might actually just be uh like aliens.

1045
00:54:04,159 --> 00:54:07,800
Speaker 1: Why would someone ever put themselves up to be a

1046
00:54:07,840 --> 00:54:10,519
god if they weren't really a god. I think we

1047
00:54:10,559 --> 00:54:12,519
should just descend and not ask questions.

1048
00:54:12,920 --> 00:54:16,079
Speaker 3: Yeah, I think the idea is that these these things

1049
00:54:16,119 --> 00:54:18,760
have like such advanced technology that the people on the

1050
00:54:18,760 --> 00:54:20,840
ground are like, oh, these guys, you know, they're magic

1051
00:54:21,159 --> 00:54:24,719
basically right, Like they're they're very much yeah, like like

1052
00:54:24,760 --> 00:54:26,599
they don't even know what electricity is. That's kind of

1053
00:54:26,599 --> 00:54:28,440
where they're what they're working at right now.

1054
00:54:28,920 --> 00:54:30,880
Speaker 1: That was that was me. The first time I saw

1055
00:54:30,920 --> 00:54:34,119
Dippin' dots was I was like, I have to be gods.

1056
00:54:35,239 --> 00:54:39,440
Speaker 4: The future? Baby still is they thirty years thinking? I

1057
00:54:39,519 --> 00:54:42,320
keep like I finished Lost Crown and I was like

1058
00:54:42,360 --> 00:54:44,719
that was fantastic. But I don't have any room in

1059
00:54:44,760 --> 00:54:47,639
my heart for another Metroid game. And then Animal Well

1060
00:54:47,719 --> 00:54:49,840
came out and I was like, well, this is fantastic,

1061
00:54:49,880 --> 00:54:51,400
but I don't know if I have any room in

1062
00:54:51,440 --> 00:54:53,159
my heart for another Metro inspired game.

1063
00:54:53,199 --> 00:54:55,199
Speaker 3: And now I'm looking at this and I'm like, damn,

1064
00:54:55,239 --> 00:54:55,920
I want to play this.

1065
00:54:56,639 --> 00:54:58,519
Speaker 4: Maybe I do have rom in my heart for another

1066
00:54:58,559 --> 00:54:59,719
Metro inspired game.

1067
00:55:00,079 --> 00:55:02,039
Speaker 3: Yeah, I will say so far, at least in the

1068
00:55:02,039 --> 00:55:05,280
first couple of hours. I I the gameplay wasn't that

1069
00:55:05,400 --> 00:55:07,679
impressive to me, Okay, Like I was more in love

1070
00:55:07,719 --> 00:55:09,920
with the vibe and the story they were telling than

1071
00:55:09,920 --> 00:55:12,800
the moment to moment action. Because one of the biggest

1072
00:55:13,280 --> 00:55:15,760
inspiration that this game has that Red Candle kept saying,

1073
00:55:15,880 --> 00:55:19,239
is like, we really love Secaro Shadows Die Twice, and

1074
00:55:19,280 --> 00:55:20,960
we basically wanted to make a two D of that,

1075
00:55:21,400 --> 00:55:24,840
specifically in the parry system that that game is famous for.

1076
00:55:25,119 --> 00:55:27,639
So when you hear that, you go likehof, that's shooting

1077
00:55:27,639 --> 00:55:29,800
pretty high, Okay, because in my opinion, Soekara has the

1078
00:55:29,800 --> 00:55:32,920
best parry system of any game ever made. Uh So

1079
00:55:32,920 --> 00:55:34,559
it was like, all right, you're really you're going for it,

1080
00:55:34,599 --> 00:55:37,119
but like, hey, you know, more power to you. And yeah,

1081
00:55:37,119 --> 00:55:39,360
this game is like you're fighting enemies. It's going for

1082
00:55:39,519 --> 00:55:42,280
like a a pary pocus thing where like you can

1083
00:55:42,320 --> 00:55:44,679
dodge attacks, but they're very much encouraging, like, hey, you

1084
00:55:44,679 --> 00:55:46,800
should try to block this because if you do, if

1085
00:55:46,840 --> 00:55:48,519
you hit the shoulder button, you can do this thing

1086
00:55:48,519 --> 00:55:51,440
where ye can slap them with like a magic talisman,

1087
00:55:51,760 --> 00:55:53,400
and then if you hold the button, it just like

1088
00:55:53,519 --> 00:55:56,639
charges it up and explodes. It's basically like if he

1089
00:55:56,800 --> 00:55:58,840
was Gambit or He's like, I'm just gonna sticky with

1090
00:55:58,880 --> 00:56:00,360
this thing and then charge it up. Then you just

1091
00:56:00,360 --> 00:56:01,920
blow up into like a bunch of guts and it's

1092
00:56:01,920 --> 00:56:04,960
like an instant kill in most cases. So like even

1093
00:56:04,960 --> 00:56:07,480
though nailing a Perry is tough, they kind of reward you,

1094
00:56:07,480 --> 00:56:09,280
but like, yeah, but you'll kill them instantly, so you

1095
00:56:09,280 --> 00:56:13,639
should do it. I don't think the Perry timing is

1096
00:56:13,760 --> 00:56:19,320
anywhere near as height as Sacroos or other games. I'm

1097
00:56:19,360 --> 00:56:21,760
still kind of getting used to it, but I don't

1098
00:56:22,320 --> 00:56:25,440
like quite where it is. And outside of that, and

1099
00:56:25,480 --> 00:56:27,519
there are abilities that you can unlock in a big

1100
00:56:27,599 --> 00:56:29,719
tree that you know I have to go through, but

1101
00:56:29,880 --> 00:56:31,800
like sort of like you start with like a basic

1102
00:56:32,119 --> 00:56:35,360
three hit combo that feels like okay, and like the

1103
00:56:35,360 --> 00:56:38,199
the general platforming stuff feels just like fine, but it

1104
00:56:38,199 --> 00:56:41,679
doesn't feel like exceptional. And I think that following something

1105
00:56:41,679 --> 00:56:43,480
like Prince of Persa the Lost Crown, which have like

1106
00:56:43,639 --> 00:56:47,679
surprisingly great combat, yeah, I think this kind of like

1107
00:56:48,480 --> 00:56:50,840
it's more glaring that this feels like a step or

1108
00:56:50,840 --> 00:56:53,559
two below that so far, but at least where I'm

1109
00:56:53,559 --> 00:56:55,360
at in the point of game, I've started to unlock

1110
00:56:55,400 --> 00:56:57,800
a couple of moves like I can. A big one

1111
00:56:57,840 --> 00:57:00,519
that I almost think should have should just be in

1112
00:57:00,519 --> 00:57:02,159
your arsenal and shouldn't be an unlocked is that I

1113
00:57:02,159 --> 00:57:03,760
have the ability to run down, which makes things a

1114
00:57:03,760 --> 00:57:05,920
lot of each because I can just run just you know,

1115
00:57:06,039 --> 00:57:08,159
jump into attack or do stuff, and it's like, oh man,

1116
00:57:08,199 --> 00:57:09,760
this makes getting around so much more fun. You should

1117
00:57:09,760 --> 00:57:13,800
probably just give this to people. And then I unlocked

1118
00:57:13,840 --> 00:57:16,719
the drone or like it basically a drone like your

1119
00:57:16,880 --> 00:57:20,639
he has like an AI assistant where it takes the

1120
00:57:20,679 --> 00:57:25,199
form of this weird like blowing butterfly thing and you

1121
00:57:25,199 --> 00:57:27,360
can use it to scout ahead, which is like a

1122
00:57:27,360 --> 00:57:29,519
cool idea for a Metrovna where like you can reach

1123
00:57:29,519 --> 00:57:31,159
an area where like Okay, I don't have the odd

1124
00:57:31,239 --> 00:57:32,840
and get through this, but I can send this thing

1125
00:57:32,880 --> 00:57:34,800
out ahead to see like what's over there though, let

1126
00:57:34,840 --> 00:57:36,519
me see how far I can go and at least

1127
00:57:36,519 --> 00:57:38,639
get a sense of what I should prepare for. And

1128
00:57:38,679 --> 00:57:41,800
then it can also hack into doors and unlock certain

1129
00:57:41,960 --> 00:57:43,559
areas for you, and it looks like you could do

1130
00:57:43,599 --> 00:57:46,320
other stuff that I haven't, uh like unlocked the as.

1131
00:57:46,440 --> 00:57:49,199
So I was like, okay, that's cool idea, but so

1132
00:57:49,320 --> 00:57:52,679
far I think the combat is just it's just on

1133
00:57:52,719 --> 00:57:54,280
the bubble of fine.

1134
00:57:55,199 --> 00:57:59,719
Speaker 4: Okay, okay, yeah, talking me out of it a little bit, Yeah, yeah.

1135
00:58:00,480 --> 00:58:02,960
Speaker 3: Yeah, I mean I wish it was better. And I've

1136
00:58:03,039 --> 00:58:05,159
looked ahead at some of the other like unlockables in

1137
00:58:05,199 --> 00:58:07,000
the skill tree, and I look at and go like, okay,

1138
00:58:07,039 --> 00:58:09,360
that seems like something I would want or something that

1139
00:58:09,440 --> 00:58:11,880
might remedy my issue with this. So you know, maybe

1140
00:58:12,039 --> 00:58:13,679
we'll see where it is. Maybe it's like a slow

1141
00:58:13,719 --> 00:58:16,960
burn kind of a game. But right now, the vibes

1142
00:58:17,000 --> 00:58:19,039
and the story is carrying me for like, they've introduced

1143
00:58:19,039 --> 00:58:21,239
some really cool ideas with its world and sort of

1144
00:58:21,280 --> 00:58:23,440
like the story they're going they're trying to tell with it,

1145
00:58:23,559 --> 00:58:24,760
where I was like, Okay, I want to I want

1146
00:58:24,800 --> 00:58:27,760
to at least get to like the first Soul or

1147
00:58:27,840 --> 00:58:30,960
God and see how that goes down. And with nine

1148
00:58:30,960 --> 00:58:32,960
of them, that's like a lot. So I wonder how

1149
00:58:33,000 --> 00:58:35,199
big this game actually is and how long it takes

1150
00:58:35,199 --> 00:58:38,599
to get to each one. But like for Red Candle

1151
00:58:38,679 --> 00:58:41,719
Games is first ever like side scrolling action game, it

1152
00:58:41,840 --> 00:58:44,960
seems like it's probably better than it should be given

1153
00:58:45,000 --> 00:58:47,760
that they have no experience making that, but also the

1154
00:58:47,920 --> 00:58:52,679
inexperienced sort of shows in that area too. Yeah see,

1155
00:58:52,800 --> 00:58:54,000
I'm going to stick with it for a bit.

1156
00:58:54,480 --> 00:59:01,079
Speaker 2: Yeah, I'm curious to hear more. It's always interesting when

1157
00:59:01,079 --> 00:59:04,880
those games are really hitting on one one angle really

1158
00:59:04,880 --> 00:59:07,760
well and then kind of falling down when it comes

1159
00:59:07,800 --> 00:59:10,159
to you know, how it feels to play. But I

1160
00:59:10,159 --> 00:59:13,400
don't know, Like, like you said, the the the narrative

1161
00:59:13,400 --> 00:59:16,039
framing of it all sounds interesting. Their art style certainly

1162
00:59:16,079 --> 00:59:21,079
looks really compelling. So yeah, keep us updated. I'm curious

1163
00:59:21,119 --> 00:59:27,960
to hear more. But let's get into our Summer Gamefest predictions.

1164
00:59:28,039 --> 00:59:31,920
Speaker 3: Yeah, yeah, that did it? Did it?

1165
00:59:32,039 --> 00:59:37,159
Speaker 2: Center Games Fast sounds like we do now? Is there

1166
00:59:37,159 --> 00:59:37,480
not a.

1167
00:59:37,400 --> 00:59:40,239
Speaker 3: Summer Games Fast like song that plays every year. It

1168
00:59:40,320 --> 00:59:41,519
might be you.

1169
00:59:43,079 --> 00:59:45,039
Speaker 1: It's just like dragons.

1170
00:59:45,159 --> 00:59:52,480
Speaker 2: The theme song is It's and now welcoming to the stage,

1171
00:59:52,960 --> 00:59:54,000
Jeff Keeley.

1172
00:59:55,800 --> 00:59:56,719
Speaker 4: World Premiere.

1173
00:59:56,840 --> 00:59:57,719
Speaker 2: Yeah, that's the theme.

1174
01:00:00,199 --> 01:00:02,719
Speaker 3: Really like too emotional about a bigot the guys. I

1175
01:00:02,760 --> 01:00:06,320
am so excited. I cannot believe they've read to let

1176
01:00:06,360 --> 01:00:08,239
me show to see you guys. But here it is.

1177
01:00:08,960 --> 01:00:12,360
Speaker 4: They tried uppets showing up for no one in particular

1178
01:00:12,400 --> 01:00:15,039
except for k was very excited about the Muppets. But

1179
01:00:15,280 --> 01:00:17,400
the rest of using Okay, that's fine.

1180
01:00:17,800 --> 01:00:18,960
Speaker 3: Who haven't they done yet?

1181
01:00:19,519 --> 01:00:22,360
Speaker 1: They had Big Bird on stage John last year? Right,

1182
01:00:23,039 --> 01:00:25,719
they got to put up there. I thought the Big

1183
01:00:25,719 --> 01:00:31,440
Bird counts as a Muppet because Muppets, right, Yeah, I don't.

1184
01:00:31,199 --> 01:00:33,320
Speaker 4: Know, it's not. It was not an accusatory question.

1185
01:00:33,360 --> 01:00:38,000
Speaker 3: I don't reason this is good Sesame Street puppets aren't

1186
01:00:38,039 --> 01:00:40,000
good enough to be Is there like a weird class

1187
01:00:40,039 --> 01:00:40,840
thing going.

1188
01:00:40,639 --> 01:00:42,800
Speaker 4: On in their own thing? As I wonder? Are they

1189
01:00:42,880 --> 01:00:45,840
like a separate you know? Is are Burton Ernie? Are

1190
01:00:45,840 --> 01:00:49,000
they muppets or are they Sesame Street puppets? Are they

1191
01:00:49,079 --> 01:00:50,000
Sesame Street?

1192
01:00:49,920 --> 01:00:53,239
Speaker 2: Let me let me reveal something, do you? Kyle might

1193
01:00:53,280 --> 01:01:02,800
shock you. They're all Puppets.

1194
01:00:59,480 --> 01:01:02,559
Speaker 3: Company will literally your house. It's separate.

1195
01:01:02,599 --> 01:01:03,559
Speaker 2: Big Bird, Big Bird.

1196
01:01:03,679 --> 01:01:05,920
Speaker 1: It's Kermit like holding a pistol up to the door,

1197
01:01:06,000 --> 01:01:07,679
like open it up. I just want to talk.

1198
01:01:09,440 --> 01:01:10,400
Speaker 4: Hey, I'm here to kill you.

1199
01:01:10,480 --> 01:01:15,519
Speaker 2: Yeah, I've got a clock.

1200
01:01:16,239 --> 01:01:19,880
Speaker 1: Okay much what.

1201
01:01:19,800 --> 01:01:20,679
Speaker 4: Are you doing now?

1202
01:01:20,920 --> 01:01:22,079
Speaker 2: I thought it was clear that was Elmo.

1203
01:01:23,480 --> 01:01:24,639
Speaker 3: He said he's not a muppet.

1204
01:01:25,679 --> 01:01:27,400
Speaker 2: He's a muppet. He's a puppet.

1205
01:01:27,719 --> 01:01:30,199
Speaker 1: Almo's holding a gun. Almo could be whatever he wants

1206
01:01:30,239 --> 01:01:30,440
to be.

1207
01:01:32,800 --> 01:01:34,360
Speaker 3: It reminds me of the uh And if you guys

1208
01:01:34,360 --> 01:01:38,679
are old Conan fans, the Ginger no bit the dog.

1209
01:01:38,880 --> 01:01:40,679
Speaker 2: One, No, I don't know that one, and he has

1210
01:01:40,719 --> 01:01:41,000
like that.

1211
01:01:41,079 --> 01:01:43,079
Speaker 3: He does the dog training class and he's like he's

1212
01:01:43,079 --> 01:01:45,199
got the guy and the dogs. He's, oh, yeah, I

1213
01:01:45,199 --> 01:01:47,760
just can survive like fifty pounds bite pressure, and then

1214
01:01:47,760 --> 01:01:49,840
the dog just pulls out a gun and shoots the gun.

1215
01:01:51,239 --> 01:01:54,320
Speaker 4: I showed that to my daughter recently, and it was

1216
01:01:54,440 --> 01:01:56,880
it was funny all over again. It's such a good bit.

1217
01:01:56,960 --> 01:01:58,639
I didn't really Ginger yeah, because it's like.

1218
01:02:00,079 --> 01:02:02,159
Speaker 3: And then he they do a bit with Kermit or

1219
01:02:02,239 --> 01:02:05,400
Kurmits with Conan and then randomly has nothing to do

1220
01:02:05,480 --> 01:02:08,079
with the bit, but then Kermit just goes ginger no,

1221
01:02:08,320 --> 01:02:13,000
and then adult just shoots Kermit. It's those random dumb

1222
01:02:13,079 --> 01:02:15,039
things that's awesome.

1223
01:02:16,360 --> 01:02:19,679
Speaker 2: Well, speaking of random dumb things, let's get into our

1224
01:02:20,239 --> 01:02:24,360
Summer Game Fest predictions. I don't think we really have

1225
01:02:24,400 --> 01:02:27,480
a format for this other than we're just gonna We're

1226
01:02:27,519 --> 01:02:29,760
just gonna throw them out there. Marcus, I'm gonna go

1227
01:02:29,800 --> 01:02:32,440
to you first. All right, guys, I always looked at

1228
01:02:32,440 --> 01:02:34,039
you for for the bold predictions.

1229
01:02:34,639 --> 01:02:36,360
Speaker 3: Well I got one right here. You called it a

1230
01:02:36,440 --> 01:02:38,920
random dumb thing, But this is gonna turn out to

1231
01:02:38,960 --> 01:02:41,000
be the smartest thing that he was ever said about

1232
01:02:41,000 --> 01:02:44,719
Summer Games Fest this year because I think and also

1233
01:02:44,760 --> 01:02:47,079
I think we're gonna I don't think it's necessarily our

1234
01:02:47,079 --> 01:02:52,199
predictions have to happen at Summer Games Fest. Proper of the.

1235
01:02:51,719 --> 01:02:57,840
Speaker 2: Summer gaming conferences that are happening mostly in June.

1236
01:02:58,480 --> 01:03:00,360
Speaker 3: Summer of Games, and a lot of them is weekend.

1237
01:03:01,639 --> 01:03:06,320
I'm gonna say that the Sony will properly reveal the

1238
01:03:06,360 --> 01:03:07,760
PlayStation five pro.

1239
01:03:09,280 --> 01:03:11,320
Speaker 4: Okay, probably at SGF.

1240
01:03:11,320 --> 01:03:13,000
Speaker 3: And I know you're gonna say, well, they just did

1241
01:03:13,000 --> 01:03:16,239
a thing, but back then that was a state of place,

1242
01:03:16,239 --> 01:03:18,840
state of plays are smaller than the other ones. They

1243
01:03:18,920 --> 01:03:21,559
do PlayStation showcases like those are like the big ones.

1244
01:03:21,679 --> 01:03:24,400
I like, yeah, we got some stuff.

1245
01:03:24,719 --> 01:03:26,920
Speaker 1: I saw people saying this online where they're like, well,

1246
01:03:26,960 --> 01:03:29,039
state of plays they're not the same thing as a showcase.

1247
01:03:29,039 --> 01:03:31,400
And I'm like, we used to just have Nintendo directs,

1248
01:03:31,480 --> 01:03:33,679
and then before that we just had hey a streams

1249
01:03:33,679 --> 01:03:36,960
going live, Like I they need to have better taxonomy

1250
01:03:37,119 --> 01:03:40,719
of what their things mean. That's that's my side tangent

1251
01:03:40,760 --> 01:03:41,079
to all that.

1252
01:03:41,239 --> 01:03:43,480
Speaker 3: I mean even Nintendo does that. We're like, hey, this

1253
01:03:43,559 --> 01:03:46,239
is a partner showcase. It's not the main event.

1254
01:03:46,360 --> 01:03:47,199
Speaker 2: This is an end the.

1255
01:03:47,239 --> 01:03:50,719
Speaker 1: World direct that's easy to understand, and they're being very

1256
01:03:50,760 --> 01:03:53,159
upfront about like, hey, this is third party partner stuff,

1257
01:03:53,159 --> 01:03:55,239
whereas Sony's like, it's a state of play, you.

1258
01:03:55,280 --> 01:03:57,000
Speaker 3: Better tune in. It's not a showcase.

1259
01:03:57,199 --> 01:03:59,239
Speaker 1: You better tune in, like right.

1260
01:03:59,199 --> 01:04:01,320
Speaker 3: Like State of Play US showcase, Like what is that?

1261
01:04:01,440 --> 01:04:03,199
What actually is better than the other one? I thought

1262
01:04:03,199 --> 01:04:04,239
immediately evident.

1263
01:04:04,320 --> 01:04:07,119
Speaker 1: I think it's because one company is more comfortable admitting that,

1264
01:04:07,199 --> 01:04:09,719
like this is not going to be their big name

1265
01:04:09,840 --> 01:04:12,000
stuff in a show and they're cool with it being

1266
01:04:12,280 --> 01:04:14,639
one thing, and then the other company like maybe doesn't

1267
01:04:14,639 --> 01:04:16,039
want to say that out loud.

1268
01:04:17,159 --> 01:04:18,800
Speaker 3: Well, you know what, they're gonna say their big thing

1269
01:04:18,840 --> 01:04:21,639
out loud at on Jeff Keely stage, Like they're gonna

1270
01:04:21,639 --> 01:04:23,280
be like, hey, that PS five pro And that's been

1271
01:04:23,360 --> 01:04:25,559
rumored for a while and has also been rumored to

1272
01:04:25,599 --> 01:04:28,800
be shown off at this this year at some point here.

1273
01:04:28,840 --> 01:04:30,840
It is whether or not any of us actually want

1274
01:04:30,880 --> 01:04:32,079
it doesn't matter.

1275
01:04:32,519 --> 01:04:33,880
Speaker 4: Yeah, is it redesigned?

1276
01:04:34,119 --> 01:04:34,480
Speaker 3: You think?

1277
01:04:34,519 --> 01:04:37,360
Speaker 4: Because I still hate the aesthetic of the PlayStation five.

1278
01:04:37,519 --> 01:04:40,599
Speaker 3: I think the rumors were that more or less it

1279
01:04:40,639 --> 01:04:43,480
would look the same kind of I mean, they released

1280
01:04:43,480 --> 01:04:46,320
that slim version, remember that barely looks different?

1281
01:04:46,880 --> 01:04:50,119
Speaker 4: Yeah, I just I don't. I really. There was a

1282
01:04:50,199 --> 01:04:52,519
quote from some executive when they revealed the PS five

1283
01:04:52,559 --> 01:04:54,840
and they're like, give it some time. You know you're

1284
01:04:54,840 --> 01:04:57,119
gonna come around on this thing. And I still hate it.

1285
01:04:57,159 --> 01:04:59,840
I moved my consoles around my house a lot, like

1286
01:05:00,039 --> 01:05:02,000
that's just the kind of gamer I am. I I

1287
01:05:02,039 --> 01:05:04,280
pick up my console from the living room and I

1288
01:05:04,280 --> 01:05:06,239
put in the bedroom and back and forth, and I

1289
01:05:06,280 --> 01:05:08,400
I hate moving the PlayStation five.

1290
01:05:08,519 --> 01:05:11,480
Speaker 2: It all sucks. You can't. It always feels like it's

1291
01:05:11,480 --> 01:05:12,199
going to fall apart.

1292
01:05:12,599 --> 01:05:13,480
Speaker 4: You can't pack it.

1293
01:05:13,840 --> 01:05:16,159
Speaker 3: You can't lay it flat without the stupid little cheek

1294
01:05:16,199 --> 01:05:16,880
thing on it.

1295
01:05:17,000 --> 01:05:18,320
Speaker 4: You can't flat.

1296
01:05:18,400 --> 01:05:21,199
Speaker 3: Like what were they thinking? They said, wouldn't be cool

1297
01:05:21,199 --> 01:05:23,039
if this looked like a weird modern art piece that

1298
01:05:23,079 --> 01:05:24,880
also looks like setto Kaiba's coach.

1299
01:05:25,079 --> 01:05:27,840
Speaker 1: Yeah, yeah, it looks like it's ugly. To a higher

1300
01:05:27,880 --> 01:05:30,920
popped collar, it's always been to go yea further.

1301
01:05:31,119 --> 01:05:33,480
Speaker 3: If anything, the pro probably has a higher collar because

1302
01:05:33,480 --> 01:05:35,280
it's the better version. So it's like, we got it

1303
01:05:35,320 --> 01:05:36,480
has to be higher because it's.

1304
01:05:36,400 --> 01:05:37,800
Speaker 2: The had a top hat as well.

1305
01:05:38,400 --> 01:05:42,280
Speaker 4: It's it's so boring. But like I do, if they

1306
01:05:42,280 --> 01:05:44,599
were like, this is a fun throwback, we're going to

1307
01:05:44,639 --> 01:05:46,719
make it look like a PlayStation two, I'd be like,

1308
01:05:46,880 --> 01:05:50,039
thank you. That is a block with like horizontal lines.

1309
01:05:50,079 --> 01:05:53,599
That makes it easier to put in places, you know. Yeah,

1310
01:05:53,599 --> 01:05:55,280
so that's I guess you can. That can be a

1311
01:05:55,360 --> 01:05:59,239
side prediction is that it still is not the design

1312
01:05:59,239 --> 01:06:01,239
that you want. Yeah, I hope they make it should

1313
01:06:01,280 --> 01:06:03,119
be redesigned, but it won't be redesigned.

1314
01:06:03,119 --> 01:06:05,280
Speaker 2: I hope they make it a circle or like a triangle,

1315
01:06:06,360 --> 01:06:07,679
like a pyramid, pyramid.

1316
01:06:08,079 --> 01:06:09,880
Speaker 3: Hang it around your neck, like a Millennium puzzle.

1317
01:06:10,079 --> 01:06:14,239
Speaker 2: That's how you that's the new PSP. Baby, all right,

1318
01:06:14,239 --> 01:06:16,280
I'm gonna throw I'm gonna throw one out there, Marcus.

1319
01:06:17,119 --> 01:06:25,760
I think we're gonna see a new gaming handheld announced

1320
01:06:26,760 --> 01:06:29,119
from one of the major publishers.

1321
01:06:29,320 --> 01:06:33,199
Speaker 3: Oh, you got to commit to one of them, do

1322
01:06:33,360 --> 01:06:36,400
I I thought I knew where you're going with this, because.

1323
01:06:38,039 --> 01:06:39,679
Speaker 2: All right, I'll say it. I'll say it. I'll say

1324
01:06:39,719 --> 01:06:41,159
it PSP.

1325
01:06:43,400 --> 01:06:45,239
Speaker 1: That's not that's not where I was going either.

1326
01:06:45,360 --> 01:06:53,440
Speaker 2: They released the Xbox there, well, there are there are

1327
01:06:53,719 --> 01:06:56,960
rumors of a PSP, but yeah, that would.

1328
01:06:56,679 --> 01:06:58,880
Speaker 3: Be weird after they put out that portal not that

1329
01:06:58,960 --> 01:06:59,440
long ago.

1330
01:06:59,679 --> 01:07:03,840
Speaker 2: That's no, it's it's most certainly PS five pro.

1331
01:07:04,360 --> 01:07:04,519
Speaker 1: Uh.

1332
01:07:04,559 --> 01:07:07,679
Speaker 2: But yeah, I think we're gonna see the Xbox handheld,

1333
01:07:08,320 --> 01:07:15,039
and I think it's out this year this fall.

1334
01:07:15,960 --> 01:07:18,840
Speaker 3: Okay, what do you think they'll call it?

1335
01:07:18,920 --> 01:07:20,199
Speaker 2: Something stupid?

1336
01:07:21,199 --> 01:07:22,039
Speaker 1: The handbox.

1337
01:07:23,400 --> 01:07:24,039
Speaker 3: It'll still be.

1338
01:07:26,360 --> 01:07:32,280
Speaker 4: The hand job, the ex hand, It's Xbox something, right,

1339
01:07:32,320 --> 01:07:34,559
It's never gonna be it's Xbox Xbox three sixty.

1340
01:07:34,639 --> 01:07:35,920
Speaker 2: It's gonna be the Xbox Go.

1341
01:07:37,119 --> 01:07:40,039
Speaker 4: Yeah, something like that, right, the x deck and then

1342
01:07:40,079 --> 01:07:43,079
in parentheses, not to be confused with the PSP go what.

1343
01:07:43,360 --> 01:07:46,599
Speaker 2: They call uh it was x cloud, right.

1344
01:07:46,920 --> 01:07:50,719
Speaker 3: Yeah, so I think it'll be Xbox Cloud, the x go,

1345
01:07:51,800 --> 01:07:53,320
X pocket pocket.

1346
01:07:53,280 --> 01:07:56,079
Speaker 2: X pocket. Oh that could wear X pocket to.

1347
01:07:56,079 --> 01:08:00,559
Speaker 4: Be clear, I would love pock. That would be I

1348
01:08:00,559 --> 01:08:03,480
would be more excited about that announcement than like a

1349
01:08:03,519 --> 01:08:06,039
new like a PS five pro or a new iteration.

1350
01:08:06,280 --> 01:08:09,440
You know, there's that in the document they had that

1351
01:08:09,559 --> 01:08:15,360
like spherical that cylindrical Xbox right like right, like, I

1352
01:08:15,639 --> 01:08:19,800
would much rather have a new handheld weird funky thing

1353
01:08:20,560 --> 01:08:22,720
than like a new iteration of a console, because we're

1354
01:08:22,720 --> 01:08:25,119
not ready for PS six right, We're not there yet,

1355
01:08:27,000 --> 01:08:29,119
So yeah, I would love some some kind of dedicated

1356
01:08:29,119 --> 01:08:31,359
handheld again, would be really cool. I would love the

1357
01:08:31,479 --> 01:08:34,359
switch equivalent, the Steam Deck equivalent of an Xbox.

1358
01:08:34,399 --> 01:08:35,960
Speaker 3: That would be really exciting. Well, I wonder if it

1359
01:08:36,000 --> 01:08:37,920
would have a dock so that you could play it.

1360
01:08:37,960 --> 01:08:38,840
Would they go that far?

1361
01:08:39,399 --> 01:08:42,840
Speaker 2: I'm sure probably a dock that you buy separately, same

1362
01:08:42,880 --> 01:08:44,880
as you do with like the Steam Deck and other stuff,

1363
01:08:44,880 --> 01:08:46,960
where it's like here's you can get the deck by

1364
01:08:46,960 --> 01:08:49,000
itself whatever they end up calling it, and then like

1365
01:08:49,079 --> 01:08:52,880
here's a doc you can also buy if you want

1366
01:08:51,760 --> 01:08:55,560
to you can wirelessly cast from your Xbox to your

1367
01:08:56,920 --> 01:08:57,800
some of that kind of stuff.

1368
01:08:57,880 --> 01:09:00,319
Speaker 3: Yeah, it's it's like the portal play.

1369
01:09:00,680 --> 01:09:02,920
Speaker 2: I think it'll be stand alone, but with the option.

1370
01:09:03,640 --> 01:09:06,239
Speaker 1: The dirty secret is that if you have a Steam Deck,

1371
01:09:06,319 --> 01:09:09,199
you can do PlayStation remote play on it. So like

1372
01:09:09,239 --> 01:09:11,319
you kind of already have a PlayStation portal. If you

1373
01:09:11,359 --> 01:09:13,279
have a Steam Deck, it just it runs a little bit,

1374
01:09:14,359 --> 01:09:18,479
you can do it. Yeah. Yeah, I do think a

1375
01:09:18,479 --> 01:09:22,359
lot of the future of console hardware is moving in

1376
01:09:22,399 --> 01:09:25,359
this direction. Uh, it makes a lot of sense for

1377
01:09:25,399 --> 01:09:27,319
it to do so, And I think the switch was

1378
01:09:27,359 --> 01:09:30,640
a like sea change in all of this. So yeah,

1379
01:09:30,800 --> 01:09:31,760
heck yeah.

1380
01:09:31,880 --> 01:09:34,319
Speaker 4: Anything they can do to have you play your games

1381
01:09:34,359 --> 01:09:36,960
but not actually have them locally or own them, that's

1382
01:09:37,039 --> 01:09:38,199
that's the long term.

1383
01:09:38,239 --> 01:09:40,119
Speaker 3: Somebody will walk on stage like you could play the

1384
01:09:40,119 --> 01:09:42,840
new Call of Duty on this thing. It's coming to as.

1385
01:09:44,760 --> 01:09:47,319
Speaker 1: Yeah, being in Call of Duty and someone says like,

1386
01:09:47,359 --> 01:09:49,079
I'm using tilt controls.

1387
01:09:51,439 --> 01:09:58,560
Speaker 2: This God, yeah, I think we're getting an Xbox portable device.

1388
01:09:59,239 --> 01:10:01,239
Speaker 4: I'd love that. That be exciting, that'd be cool.

1389
01:10:01,439 --> 01:10:02,319
Speaker 3: I would like to see that.

1390
01:10:03,039 --> 01:10:05,199
Speaker 2: Who's next, Who's going next?

1391
01:10:06,920 --> 01:10:09,640
Speaker 4: We did some predictions over on mid Max recently, and

1392
01:10:09,680 --> 01:10:12,319
my three which we can sort of we can talk

1393
01:10:12,359 --> 01:10:15,880
about here is here they were is Gary Oldman on stage.

1394
01:10:15,920 --> 01:10:21,279
That was my celebrity cameo specifically Gary Oldman, some in

1395
01:10:21,359 --> 01:10:25,399
Castlevania like a new Castle Vania. And then I'm going

1396
01:10:25,439 --> 01:10:27,800
quickly through these because I already tked about these another podcasts.

1397
01:10:27,840 --> 01:10:29,960
And then I did the one My Big Pie in

1398
01:10:29,960 --> 01:10:31,479
the Sky. I don't think this is gonna happen. One

1399
01:10:31,760 --> 01:10:36,039
was a Kingdom Hearts one remake. But now now Keighley

1400
01:10:36,159 --> 01:10:39,319
has basically heard that and was like, no, what were

1401
01:10:39,359 --> 01:10:43,399
you thinking? Oh, he's Kingdom Hearts for specifically while we

1402
01:10:43,399 --> 01:10:46,600
were While we were I looked it up and he did.

1403
01:10:46,760 --> 01:10:51,119
He did Umbrella Kingdom Hearts. Okay, he did specifically site

1404
01:10:51,119 --> 01:10:53,920
for Like the direct quote is people keep asking about

1405
01:10:53,960 --> 01:10:56,720
Kingdom Hearts. I don't know why.

1406
01:10:57,039 --> 01:10:58,439
Speaker 3: Leave me alone?

1407
01:10:58,680 --> 01:11:01,840
Speaker 1: Like the Garry Oldman thing? Is this a Leon? The

1408
01:11:01,880 --> 01:11:04,439
professional tie in that we're getting? Are we finally getting

1409
01:11:04,479 --> 01:11:06,359
a Leon? The professional video game.

1410
01:11:08,319 --> 01:11:10,560
Speaker 3: Man context for that? I haven't listened to that episode

1411
01:11:10,560 --> 01:11:11,840
of the mid Max Show yet, so I don't know

1412
01:11:11,840 --> 01:11:14,000
what your I didn't see show your work for that.

1413
01:11:14,479 --> 01:11:17,159
Speaker 4: Sure, yeah, I'll do it quickly because I'm sorry if

1414
01:11:17,239 --> 01:11:19,039
you listen to both pogcast I don't want to read

1415
01:11:19,119 --> 01:11:21,880
right too much. But I was like, celebrity, right, definitely

1416
01:11:21,920 --> 01:11:27,199
some celebrity. We had Nicholas Cage recently, so I googled

1417
01:11:27,279 --> 01:11:30,760
Nicholas Cage contemporaries and Gary Oldman was on the list,

1418
01:11:30,800 --> 01:11:33,079
and I was like, that's a good one. He has grant.

1419
01:11:33,279 --> 01:11:35,039
They had al Pacino video games.

1420
01:11:35,199 --> 01:11:38,840
Speaker 1: They had al Pacino, So who needs a paycheck right now?

1421
01:11:39,039 --> 01:11:43,560
Speaker 4: Who in There's no world for Robert de Niro. The

1422
01:11:43,640 --> 01:11:46,800
guys kids can play Fortnite every day for the rest

1423
01:11:46,800 --> 01:11:48,640
of his life. Robert de Niro won't get on a

1424
01:11:48,680 --> 01:11:49,760
plane to come to SG.

1425
01:11:49,840 --> 01:11:52,600
Speaker 3: I think you know what you get. You get Chris Hemsworth,

1426
01:11:52,960 --> 01:11:55,600
he's on he's on that furiosa high. You get who

1427
01:11:55,720 --> 01:11:56,399
seems like he'd be.

1428
01:11:56,439 --> 01:11:57,880
Speaker 2: Upposed to guy that talks like this?

1429
01:11:59,439 --> 01:12:02,479
Speaker 1: So I re searched who in Hollywood needs a paycheck

1430
01:12:02,560 --> 01:12:06,000
right now? And Bruce Willis is not a.

1431
01:12:05,960 --> 01:12:11,880
Speaker 4: Bad Bruce Willis is not appearing in public anymore. That's

1432
01:12:11,880 --> 01:12:17,840
why because he's he has a yeah, yeah, I'm sorry,

1433
01:12:17,840 --> 01:12:19,079
this is how you learned.

1434
01:12:19,680 --> 01:12:22,479
Speaker 3: Learned this that yeah, A couple of years ago.

1435
01:12:22,920 --> 01:12:25,680
Speaker 4: Yeah, he's not acting anymore or anything. He's out of

1436
01:12:25,680 --> 01:12:29,119
the game. Yeah, it's it's sad, it's a bummer.

1437
01:12:29,279 --> 01:12:33,159
Speaker 1: Yeah, this is this is this is like the second

1438
01:12:33,199 --> 01:12:34,960
worst way I've learned about a bad celebrity.

1439
01:12:34,960 --> 01:12:36,439
Speaker 3: Piece of it's.

1440
01:12:36,319 --> 01:12:40,800
Speaker 2: Gonna it's gonna say kind of kind of going off

1441
01:12:40,840 --> 01:12:45,880
tangent here. You're gonna hear like World Premiere, and it's

1442
01:12:45,880 --> 01:12:48,199
gonna be a black screen, and you're gonna hear some

1443
01:12:48,359 --> 01:12:52,359
men and women aren't looking for money. They can't be bought, bullied,

1444
01:12:52,399 --> 01:12:55,840
reason to negotiated with. They simply want to watch the

1445
01:12:55,880 --> 01:12:59,560
world bun mister Wayne. And then it's and then he

1446
01:12:59,600 --> 01:13:02,439
walks on on stage and it's Mike Michael Caine.

1447
01:13:03,159 --> 01:13:05,760
Speaker 4: Not to bring this down again, but another actor who

1448
01:13:05,800 --> 01:13:09,600
has fully retired and will not be getting Oh god,

1449
01:13:10,479 --> 01:13:13,880
doesn't have it acting, Yeah, popping up a video game.

1450
01:13:14,600 --> 01:13:17,399
As far as we know, he's he has committed. I mean,

1451
01:13:17,399 --> 01:13:19,520
nothing's wrong with Michael Kaine, as far as we know,

1452
01:13:19,680 --> 01:13:20,000
he's just.

1453
01:13:20,680 --> 01:13:23,479
Speaker 1: He's just like a check and like is still working.

1454
01:13:23,479 --> 01:13:25,119
All right, let's like narrow this down.

1455
01:13:26,600 --> 01:13:30,520
Speaker 4: I think you're saying specifically a Nolan verse.

1456
01:13:31,199 --> 01:13:34,880
Speaker 2: I'm just no So what's actually gonna when when Xbox

1457
01:13:34,880 --> 01:13:38,199
when you boot up Xbox, canna introduce a new Quartana assistant.

1458
01:13:38,520 --> 01:13:41,399
But it's going to be celebrity guests, and so you're

1459
01:13:41,399 --> 01:13:43,680
gonna get you there like and check out this, and

1460
01:13:43,680 --> 01:13:45,960
they're gonna press the Xbox button and you're just here,

1461
01:13:46,560 --> 01:13:50,319
Oh my god, and it's what's her name? I'm just

1462
01:13:50,319 --> 01:13:51,279
doing impressions at this.

1463
01:13:51,239 --> 01:13:56,560
Speaker 1: Point, I know, to do the Jim Carrey. Somebody stop me.

1464
01:13:56,680 --> 01:14:00,760
Speaker 2: No, no, the Oh my god, he's been it's what's

1465
01:14:00,760 --> 01:14:01,159
her name?

1466
01:14:02,920 --> 01:14:03,399
Speaker 3: I don't know.

1467
01:14:03,439 --> 01:14:05,319
Speaker 4: I don't know that it's no, I don't know.

1468
01:14:05,840 --> 01:14:06,920
Speaker 2: It's what's her name?

1469
01:14:07,560 --> 01:14:11,720
Speaker 1: Oh my god, Jennifer cool j Coolidge.

1470
01:14:11,760 --> 01:14:18,479
Speaker 4: That is a good Jennifer Coolidge. Okay, good, thank you all,

1471
01:14:20,239 --> 01:14:22,920
Like a little sprinkling of a Kristen Wig character, like

1472
01:14:22,960 --> 01:14:23,640
on top.

1473
01:14:23,399 --> 01:14:27,439
Speaker 2: Of good times, good times.

1474
01:14:27,479 --> 01:14:30,439
Speaker 4: Yeah, but other celebrities, because it's like they've gotten truly

1475
01:14:30,600 --> 01:14:31,800
like massive.

1476
01:14:32,079 --> 01:14:35,840
Speaker 2: Timmy the game, Yeah right, yeah.

1477
01:14:36,119 --> 01:14:39,079
Speaker 1: Have we had Jamie yet? I feel like Jamie Lee

1478
01:14:39,079 --> 01:14:40,640
Curtis comparance.

1479
01:14:40,960 --> 01:14:43,279
Speaker 4: My prediction for that was like that's a shoein like

1480
01:14:43,359 --> 01:14:47,560
her and Kate Blanchett are there to promote the Borderlands movie. Specifically,

1481
01:14:47,680 --> 01:14:50,079
like that's almost like that's like like that's a guarantee.

1482
01:14:50,119 --> 01:14:51,680
Almost Jack Black shows up.

1483
01:14:51,560 --> 01:14:55,039
Speaker 1: To Kevin Hart was just on that KAI stream, right,

1484
01:14:55,159 --> 01:14:57,680
so like you know, he's playing around in the realm

1485
01:14:57,680 --> 01:14:58,560
of video games.

1486
01:14:58,720 --> 01:15:01,680
Speaker 3: So yeah, I mean Jack Black feels like if he's

1487
01:15:01,680 --> 01:15:03,920
not there for Borderlands, then he might be like, hey,

1488
01:15:03,960 --> 01:15:05,279
I'm in at Minecraft being well I.

1489
01:15:05,239 --> 01:15:09,079
Speaker 4: Think off stage and walks right back out. I'm here.

1490
01:15:09,159 --> 01:15:17,960
Speaker 2: We're gonna we're gonna do some journalism Tenacious D tour dates, right, Okay,

1491
01:15:18,319 --> 01:15:19,720
tour doesn't start until July.

1492
01:15:22,359 --> 01:15:22,880
Speaker 4: They're going to be.

1493
01:15:24,359 --> 01:15:26,560
Speaker 3: Would that be an exciting thing? Or we'll just be like, oh,

1494
01:15:26,640 --> 01:15:28,079
it's Jack but yeah, that makes sense.

1495
01:15:28,760 --> 01:15:31,119
Speaker 1: What if he goes out on stage and announces Brutal

1496
01:15:31,199 --> 01:15:34,880
Legend two with okay, we're talking, yeah, and like that's

1497
01:15:34,920 --> 01:15:37,319
part of the Xbox Show, is like Double Fine announces

1498
01:15:37,319 --> 01:15:38,279
Brutal Legend two.

1499
01:15:38,399 --> 01:15:40,479
Speaker 2: I was literally my prediction was gonna be a Double

1500
01:15:40,520 --> 01:15:41,439
Fine announcement, damn it.

1501
01:15:41,760 --> 01:15:45,079
Speaker 4: Then Brutal Legend to colon This one's not an RTS,

1502
01:15:45,119 --> 01:15:47,159
that's what it was called, and.

1503
01:15:47,079 --> 01:15:48,920
Speaker 3: Then we all go, oh, crap, we hope it sells

1504
01:15:48,920 --> 01:15:50,840
a million copies that it will close the studio.

1505
01:15:53,279 --> 01:15:56,319
Speaker 1: They're standing there like sweating nervously. Is like they're holding

1506
01:15:56,359 --> 01:15:58,039
like an Elmer Fudd gun on the side of the

1507
01:15:58,079 --> 01:15:59,880
stage like this better go Well.

1508
01:16:00,560 --> 01:16:05,520
Speaker 3: We got jack block out here. I have a actually

1509
01:16:05,600 --> 01:16:10,640
have an Xbox prediction. I think Clockwork Revolution pops up

1510
01:16:10,640 --> 01:16:12,760
again and we get a release window for that game.

1511
01:16:13,039 --> 01:16:14,600
Speaker 1: Oh right, that's a good one.

1512
01:16:14,720 --> 01:16:21,319
Speaker 3: Yeah. The the Nxile Themepunk kind of BioShock infinite looking

1513
01:16:21,479 --> 01:16:23,560
thing that was shown last year.

1514
01:16:24,239 --> 01:16:28,159
Speaker 4: I have not seen gameplay right all pre rendered cut scene.

1515
01:16:28,600 --> 01:16:31,319
Speaker 3: That trailer had. That trailer did have some gameplay, but

1516
01:16:31,319 --> 01:16:33,880
it was like bits of it I couldn't remember. But

1517
01:16:34,000 --> 01:16:36,439
it has not popped up at all since then. Uh.

1518
01:16:36,960 --> 01:16:38,960
I think I feel like this is the time where

1519
01:16:39,000 --> 01:16:41,479
we get something about that game again.

1520
01:16:42,399 --> 01:16:44,199
Speaker 4: Yeah, that's a good one. I like that one. Yeah,

1521
01:16:44,600 --> 01:16:46,439
it feels it feels like the times.

1522
01:16:46,199 --> 01:16:49,800
Speaker 2: Right, you go ahead, you go ahead.

1523
01:16:49,800 --> 01:16:53,000
Speaker 1: I'm gonna throw one from from down the court on Xbox.

1524
01:16:53,399 --> 01:16:56,159
I think they're going to announce more Activision Blizzard games

1525
01:16:56,159 --> 01:16:58,840
coming to game Pass, and I think they're gonna tease

1526
01:16:58,880 --> 01:17:01,439
something about star Craft now now Pie in the Sky

1527
01:17:01,560 --> 01:17:04,760
dream here is that they dig out the files and

1528
01:17:04,840 --> 01:17:08,199
have like done a remastered. We have like brought back

1529
01:17:08,359 --> 01:17:12,399
what what was StarCraft Ghost, like put it all together

1530
01:17:12,439 --> 01:17:14,760
into a playable version, and we're putting it on game Pass.

1531
01:17:14,840 --> 01:17:17,680
That's my like from the other side of the court,

1532
01:17:18,199 --> 01:17:20,720
hucking that ball for the thing that pays off your

1533
01:17:20,720 --> 01:17:25,279
tuition thing. I want, I want them to do something

1534
01:17:25,279 --> 01:17:28,079
with StarCraft because like Blizzard has not done anything with

1535
01:17:28,119 --> 01:17:32,560
StarCraft since like hots, and it feels like a franchise

1536
01:17:32,640 --> 01:17:35,960
that could still have that weight and you know, make

1537
01:17:36,159 --> 01:17:38,399
use of the buffalo if you're going to buy the

1538
01:17:38,399 --> 01:17:41,039
whole buffalo, right, So, I don't know, Like I think

1539
01:17:41,079 --> 01:17:42,359
StarCraft could be a pretty good one.

1540
01:17:42,520 --> 01:17:45,279
Speaker 3: Yeah, they're gonna put a master chief in StarCraft.

1541
01:17:45,319 --> 01:17:48,600
Speaker 4: Finally, Like if they did, if they did Ghost, like

1542
01:17:48,720 --> 01:17:51,760
they would just start over, right, Like that could be

1543
01:17:51,800 --> 01:17:55,159
a surprise announcement. I mean a lot of stuff of

1544
01:17:55,239 --> 01:17:57,279
ghost out there for a while though, I know, like

1545
01:17:57,560 --> 01:17:59,800
I think at one point it was playable to something

1546
01:17:59,800 --> 01:18:05,479
to it, right, Yeah, So it does make me wonder

1547
01:18:05,520 --> 01:18:07,359
if they went back in there and just tried to

1548
01:18:07,399 --> 01:18:11,199
treat it like some sort of archival thing, like for posterity.

1549
01:18:11,239 --> 01:18:13,359
We brought it back and we like remastered and like

1550
01:18:13,439 --> 01:18:15,560
tried to stitch it all together and make it work

1551
01:18:15,720 --> 01:18:18,840
and function as sort of like a novelty.

1552
01:18:18,960 --> 01:18:20,600
Speaker 3: Like Star Fox two a little bit.

1553
01:18:20,920 --> 01:18:23,239
Speaker 1: Yes, exactly like Star Fox ta.

1554
01:18:23,359 --> 01:18:25,720
Speaker 3: Honestly, that would be cool, like instead of just like, hey,

1555
01:18:25,720 --> 01:18:27,479
we put the games you like on game Pass, here's

1556
01:18:27,520 --> 01:18:30,920
like this this thing that never came out that we

1557
01:18:31,119 --> 01:18:34,239
somehow got functional and we put it because uh, Sega

1558
01:18:34,359 --> 01:18:37,239
did that recently too, where they had that uh remember

1559
01:18:37,239 --> 01:18:41,520
on Steam they released that unreleased Golden Axe game that

1560
01:18:41,680 --> 01:18:43,880
was like, hey, we did not finish this, but we're

1561
01:18:43,880 --> 01:18:45,439
just gonna put it out there, like we were working

1562
01:18:45,439 --> 01:18:47,640
on a new Golden Axe and it just fell apart

1563
01:18:47,640 --> 01:18:50,159
at some point, but here's what we had. Like they

1564
01:18:50,239 --> 01:18:51,439
just do that basically.

1565
01:18:51,720 --> 01:18:55,960
Speaker 2: Yeah, I think we're going to get a new game

1566
01:18:56,039 --> 01:18:58,880
reveal from Rare.

1567
01:19:00,520 --> 01:19:02,840
Speaker 3: Oh so not. We're just gonna ignore. We're never gonna

1568
01:19:02,840 --> 01:19:04,119
speak of ever Wild ever again.

1569
01:19:04,840 --> 01:19:06,520
Speaker 2: Correct, We're gonna pretend.

1570
01:19:06,319 --> 01:19:08,680
Speaker 1: That rebrand ever Wild.

1571
01:19:09,600 --> 01:19:12,479
Speaker 2: They're gonna bring back Viva Pinata and I'm gonna I'm

1572
01:19:12,479 --> 01:19:14,399
gonna scream, I'm gonna cheer.

1573
01:19:15,640 --> 01:19:15,680
Speaker 1: No.

1574
01:19:15,760 --> 01:19:18,239
Speaker 4: I think I think Rare the market is there for

1575
01:19:18,279 --> 01:19:21,319
a new Viva Pinada like for real, like a cozy

1576
01:19:21,520 --> 01:19:24,119
game like yeah, absolutely yeah.

1577
01:19:25,119 --> 01:19:27,000
Speaker 2: Or like a remake of the first one. I mean

1578
01:19:27,000 --> 01:19:28,319
I would want a new one.

1579
01:19:28,399 --> 01:19:31,960
Speaker 4: But yeah, well, I mean you look at rares like catalog,

1580
01:19:32,119 --> 01:19:35,079
like there's never gonna be another cameo. You know, there's

1581
01:19:35,119 --> 01:19:40,159
never gonna be another grabbed by the ghoulies. If you

1582
01:19:40,199 --> 01:19:42,720
have a Pinata feels like a sugar bet to me

1583
01:19:42,800 --> 01:19:46,119
than even Banjo Kazui in a weird way. Uh, just

1584
01:19:46,119 --> 01:19:48,199
because that's what I don't know. I feel like, especially

1585
01:19:48,239 --> 01:19:51,159
game Pass people would love like a cozy triple a

1586
01:19:51,479 --> 01:19:54,880
rare Vivada in twenty twenty four five, and I.

1587
01:19:54,800 --> 01:19:57,119
Speaker 2: Think, yeah, I think they they get the hype out

1588
01:19:57,119 --> 01:20:00,359
with that, and then quietly in interviews they like firm

1589
01:20:00,399 --> 01:20:03,399
elder ever Wild was shelved.

1590
01:20:04,000 --> 01:20:06,199
Speaker 3: Somebody asked them, like, so y'all still making.

1591
01:20:06,039 --> 01:20:09,880
Speaker 2: That, yeah, and they answer that question. So it's out there.

1592
01:20:09,880 --> 01:20:12,800
Speaker 4: But Thieves is a fantastic but they don't.

1593
01:20:12,960 --> 01:20:16,279
Speaker 2: They definitely do not announce that they are shutting they

1594
01:20:16,319 --> 01:20:21,000
stop development on on ever Wild because they don't want

1595
01:20:21,000 --> 01:20:24,239
that publicity, but they'll quietly confirm it. So the news

1596
01:20:24,319 --> 01:20:24,920
is out there.

1597
01:20:26,920 --> 01:20:30,319
Speaker 3: Yeah, it's easier to just rip that band Aid all,

1598
01:20:30,439 --> 01:20:32,079
it's not like the game was making noise over the

1599
01:20:32,159 --> 01:20:32,760
last few years.

1600
01:20:32,840 --> 01:20:38,079
Speaker 2: Well, I think with Arcane and Tango, I think they

1601
01:20:38,079 --> 01:20:42,239
are going to avoid any sort of news of canceling

1602
01:20:42,279 --> 01:20:46,079
projects for the foreseeable future.

1603
01:20:50,359 --> 01:20:54,399
Speaker 3: Speaking of a not or recording controversy with Xbox. This

1604
01:20:54,439 --> 01:20:57,840
is a weird prediction, but I would say Phil Spencer

1605
01:20:57,920 --> 01:21:01,880
takes the stage at the showcase, and maybe he's created

1606
01:21:01,960 --> 01:21:07,600
by even the smallest smattering of booze, Like I don't.

1607
01:21:08,079 --> 01:21:08,680
Speaker 4: I don't think he.

1608
01:21:08,640 --> 01:21:10,680
Speaker 3: Gets his normal warm reception this year.

1609
01:21:11,479 --> 01:21:13,119
Speaker 1: I'm surprised if that happens, though.

1610
01:21:13,159 --> 01:21:14,520
Speaker 4: I don't think we see him at all. I don't

1611
01:21:14,520 --> 01:21:16,479
think we see any Xbox executives.

1612
01:21:16,800 --> 01:21:17,880
Speaker 2: I think we do.

1613
01:21:18,760 --> 01:21:22,000
Speaker 3: I think we do too. I think I think fills

1614
01:21:22,000 --> 01:21:24,239
the kind of guy that's he feels like I gotta

1615
01:21:24,720 --> 01:21:27,600
show my face to say face basically a little bit

1616
01:21:29,079 --> 01:21:34,279
on Twitter. True. I mean, but that his showcase. That's

1617
01:21:34,479 --> 01:21:38,479
after his interview with Ryan McCaffrey, right, yeah, he's I

1618
01:21:38,520 --> 01:21:41,399
was gonna say he's doing an interview conferrent, I know.

1619
01:21:42,960 --> 01:21:43,279
Speaker 4: Couple.

1620
01:21:43,520 --> 01:21:43,720
Speaker 2: Yeah.

1621
01:21:44,319 --> 01:21:46,840
Speaker 1: How many interviews he's doing and where and when is

1622
01:21:46,880 --> 01:21:49,159
like a different question. But he is doing at least

1623
01:21:49,199 --> 01:21:53,760
like one like public facing interview live streams.

1624
01:21:54,000 --> 01:21:56,960
Speaker 3: So the I G N one is the big one. Yeah,

1625
01:21:57,479 --> 01:21:59,319
So like he'll be a He'll have been out there.

1626
01:22:00,239 --> 01:22:03,640
Speaker 2: So I think there's others unannounced probably too.

1627
01:22:04,359 --> 01:22:07,239
Speaker 1: I think someone someone at an outlet somewhere probably has

1628
01:22:07,680 --> 01:22:09,319
interviews lined up and stuff like that.

1629
01:22:09,399 --> 01:22:10,000
Speaker 2: Yeah.

1630
01:22:10,159 --> 01:22:12,399
Speaker 3: I feel like he'll come out. You know, there'll be

1631
01:22:12,439 --> 01:22:16,439
an initial like like hey, Xbox Yeah, and then somewhere

1632
01:22:16,479 --> 01:22:18,720
in that corner of whatever the Microsoft theater here, but

1633
01:22:18,800 --> 01:22:21,600
like a oh or just like.

1634
01:22:21,600 --> 01:22:25,760
Speaker 2: I think I think some random guy's gonna scream out

1635
01:22:25,920 --> 01:22:27,319
and it's gonna be like an awkward moment.

1636
01:22:27,920 --> 01:22:35,239
Speaker 1: I was saying, Boo Earns. I really really that the

1637
01:22:35,439 --> 01:22:38,399
f F Tactics thing is real, the one that we've

1638
01:22:38,439 --> 01:22:41,840
been like speculating about for years because of the video leak.

1639
01:22:42,520 --> 01:22:44,880
I feel like every year, I'm just like, it's the

1640
01:22:44,960 --> 01:22:49,800
year f F Tactics. Give me the remake, the remaster, whatever,

1641
01:22:49,920 --> 01:22:52,239
just put it on modern systems. The fact that I

1642
01:22:52,279 --> 01:22:55,079
can't play that on my switch right now is like

1643
01:22:55,159 --> 01:22:58,000
a crime against humanity. And like the Tactics ogre one

1644
01:22:58,039 --> 01:22:58,680
worked really well.

1645
01:22:58,840 --> 01:23:03,000
Speaker 2: So speaking of tactics, we need metal slug Tactics.

1646
01:23:04,039 --> 01:23:05,640
Speaker 3: What they just that just popped up this week?

1647
01:23:05,760 --> 01:23:08,039
Speaker 1: Yeah, that just popped up story yesterday.

1648
01:23:08,279 --> 01:23:11,760
Speaker 2: Yeah, I've been traveling. I've been traveling.

1649
01:23:12,000 --> 01:23:14,119
Speaker 4: What this is how you learn?

1650
01:23:14,800 --> 01:23:18,640
Speaker 1: It's that a fall Fall release window I believe was

1651
01:23:18,720 --> 01:23:19,319
the new tip.

1652
01:23:19,439 --> 01:23:21,279
Speaker 2: Oh my god, yeah trailer.

1653
01:23:21,760 --> 01:23:24,279
Speaker 4: Okay cool. I'm not even a tactics guy, but I

1654
01:23:24,319 --> 01:23:25,039
just I love the way that.

1655
01:23:25,119 --> 01:23:27,359
Speaker 2: I mean, I love metal, slug and tactics.

1656
01:23:27,760 --> 01:23:30,359
Speaker 3: But yeah, like that was when I was in my head.

1657
01:23:30,439 --> 01:23:32,159
I was expecting, like, oh, be cool if you see

1658
01:23:32,199 --> 01:23:33,640
that this weekend, and they were like they just got

1659
01:23:33,640 --> 01:23:34,920
ahead of it, like, no, it's here.

1660
01:23:35,000 --> 01:23:37,279
Speaker 2: It's oh cool, Okay, sorry to interrupt.

1661
01:23:37,960 --> 01:23:39,560
Speaker 1: No, it's all good. I mean, it's going to be,

1662
01:23:40,159 --> 01:23:41,560
as far as I can tell, a good year for

1663
01:23:41,600 --> 01:23:43,840
the tactics that goes. So that's why I'm hoping that

1664
01:23:43,880 --> 01:23:46,000
like f F Tactics gets out there and like leads

1665
01:23:46,039 --> 01:23:48,520
the charge a little bit. But I feel like ever

1666
01:23:48,560 --> 01:23:51,760
since the Nvidia leak that you know, led a bunch

1667
01:23:51,800 --> 01:23:54,399
of stuff out early, but also has like a few

1668
01:23:54,439 --> 01:23:57,760
things lingering that have not come to fruition yet. Uh,

1669
01:23:58,439 --> 01:24:00,359
Tactics has been the big one for me. I'm just

1670
01:24:00,399 --> 01:24:03,880
like that's that's such a big piece of Square history

1671
01:24:03,920 --> 01:24:06,600
that I feel like is not as easily accessible as

1672
01:24:06,640 --> 01:24:09,800
other games, even other like It's you can play f

1673
01:24:09,800 --> 01:24:12,119
F seven, like Classic f F seven on pretty much

1674
01:24:12,119 --> 01:24:15,840
anything these days, but you cannot find some other like

1675
01:24:15,880 --> 01:24:18,520
Final Fancy games quite so easily. And the Pixel remasters

1676
01:24:18,640 --> 01:24:20,640
have helped with that and all that. But now it's

1677
01:24:21,039 --> 01:24:24,279
Tactics needs its time. We got to understand where we

1678
01:24:24,359 --> 01:24:27,600
came from. We just had Unicorn Overlord that was like

1679
01:24:27,800 --> 01:24:30,239
Argua that was way more influenced by Tactics Ogre and

1680
01:24:30,279 --> 01:24:33,000
Ogre Battle and all that. But like we need to

1681
01:24:33,039 --> 01:24:35,680
honor the history, the legacy a little bit. So yeah,

1682
01:24:35,720 --> 01:24:38,399
I think that game back up again recently. Unicorn.

1683
01:24:38,800 --> 01:24:41,399
Speaker 3: Yeah, I started it but then got pulled away from

1684
01:24:41,439 --> 01:24:43,319
this other stuff. But I've gotten back into it's a

1685
01:24:43,319 --> 01:24:45,319
good time. It's a good time. It's a good time.

1686
01:24:45,560 --> 01:24:47,000
Speaker 1: Vanilla Ware does not miss.

1687
01:24:47,640 --> 01:24:49,359
Speaker 3: I feel like a lot of these are Xbox I

1688
01:24:49,399 --> 01:24:52,079
feel like for those of no know Jeffkeeley got ahead

1689
01:24:52,279 --> 01:24:55,880
of the show and basically said, hey, don't get it'll

1690
01:24:55,880 --> 01:25:01,560
be okay. Yeah yeah, yeah, He's like, you know, slow

1691
01:25:01,640 --> 01:25:05,239
year for the industry whatever. That actually means to him.

1692
01:25:05,439 --> 01:25:08,279
But so it's almost it's weird to try to predict

1693
01:25:08,399 --> 01:25:12,239
things that aren't super exciting, to try to match the

1694
01:25:12,279 --> 01:25:14,760
expectation that he said of like, well, what's like a

1695
01:25:14,840 --> 01:25:18,680
what's like a Batier announcement that he can make. But like, uh,

1696
01:25:19,159 --> 01:25:22,640
for Xbox, I was I think that they will announce

1697
01:25:22,680 --> 01:25:26,079
the next wave of first party games going to PlayStation.

1698
01:25:27,159 --> 01:25:27,479
Speaker 1: M M.

1699
01:25:28,079 --> 01:25:29,920
Speaker 3: But but here's the next like two or three d's

1700
01:25:29,960 --> 01:25:32,199
that we maybe in the next year, you'll.

1701
01:25:32,000 --> 01:25:36,239
Speaker 1: See like major Xbox titles going over to PlayStation, and.

1702
01:25:36,199 --> 01:25:38,800
Speaker 3: I think I will say one of them will be

1703
01:25:40,119 --> 01:25:42,319
either a Gears or Halo game, Like it's gonna be

1704
01:25:42,319 --> 01:25:47,199
one like damn busting, like whoa, Like never thought we'd

1705
01:25:47,239 --> 01:25:49,880
see this here, Like it's gonna be an old Gears

1706
01:25:49,960 --> 01:25:50,800
or an old Halo.

1707
01:25:51,000 --> 01:25:53,159
Speaker 1: I was going to say, Halo. The Master Chief Collection

1708
01:25:53,520 --> 01:25:56,479
makes so much sense for that because that's something it's

1709
01:25:56,520 --> 01:25:59,000
like it's not infinite, you know, it's not the thing,

1710
01:25:59,359 --> 01:26:02,720
but it's too excited. But it's the Master Chief Collection,

1711
01:26:02,840 --> 01:26:05,159
you know. Really, we think that the Sony people should

1712
01:26:05,199 --> 01:26:07,560
should become accustomed with our history now that we're starting

1713
01:26:07,560 --> 01:26:09,600
to play some of our games and all that. You know,

1714
01:26:09,640 --> 01:26:12,600
they can frame that very well, like we're bringing some

1715
01:26:12,880 --> 01:26:16,840
historic Xbox games over to PlayStation so that the Sony

1716
01:26:16,840 --> 01:26:18,399
players can can check those out.

1717
01:26:18,640 --> 01:26:19,680
Speaker 3: We're doing you a favor.

1718
01:26:20,119 --> 01:26:23,039
Speaker 1: Yeah, we're going to get the Halo master Chief Collection,

1719
01:26:23,279 --> 01:26:27,439
and then gear's the dom collection, you know, like what

1720
01:26:27,439 --> 01:26:30,039
would you call the master gif Collection of years.

1721
01:26:30,119 --> 01:26:35,239
Speaker 4: Yeah, so that's the three Games without Judgment. Is that

1722
01:26:35,319 --> 01:26:36,039
kind of what it is?

1723
01:26:36,359 --> 01:26:38,640
Speaker 3: Yeah, the Emergen trilogy.

1724
01:26:39,000 --> 01:26:42,239
Speaker 1: Yeah, so maybe just the Marcus Phoenix collection or something.

1725
01:26:42,239 --> 01:26:47,720
Speaker 2: Here's the more Emergence collection, Emergence, yeah, yeah, and then

1726
01:26:47,760 --> 01:26:51,800
maybe if you're good, we'll give you Judgment Torque collection.

1727
01:26:54,039 --> 01:26:56,880
Speaker 1: But yeah, that's the road Run.

1728
01:26:57,560 --> 01:26:59,560
Speaker 3: But yeah, that's that's what we get. We get more

1729
01:27:00,119 --> 01:27:03,439
PlayStation Xbox, the PlayStation announcement. I don't know what else

1730
01:27:03,439 --> 01:27:05,439
they get, throwing it a round it up. Maybe what's

1731
01:27:05,479 --> 01:27:07,600
an old Xbox thing that they don't care about?

1732
01:27:08,079 --> 01:27:08,880
Speaker 1: Killer Instinct?

1733
01:27:09,479 --> 01:27:13,119
Speaker 3: Sure, yeah, that that Xbox one launched Killer Instinct.

1734
01:27:13,119 --> 01:27:17,760
Speaker 1: Sure right, yeah, yeah, just slide it over there scooch

1735
01:27:17,840 --> 01:27:18,399
it on over.

1736
01:27:20,840 --> 01:27:23,560
Speaker 4: Maybe time for a new Hayes slide announcement. It takes

1737
01:27:23,560 --> 01:27:27,800
two is twenty twenty four, you know, they Joseph Faris

1738
01:27:27,960 --> 01:27:29,600
likes as you know, kee Lee.

1739
01:27:29,640 --> 01:27:32,560
Speaker 2: I feel like that's yeah, twenty twenty five.

1740
01:27:32,560 --> 01:27:36,399
Speaker 3: I like the more boring version of that is that

1741
01:27:36,439 --> 01:27:38,079
he just comes out to talk about that movie they

1742
01:27:38,119 --> 01:27:39,079
announced a while ago.

1743
01:27:39,720 --> 01:27:42,079
Speaker 2: Oh right, if he's there, Well, no, it's not. It's

1744
01:27:42,079 --> 01:27:43,039
not the Game Awards.

1745
01:27:43,520 --> 01:27:46,600
Speaker 3: I was gonna say it could be an SGF. Hasn't

1746
01:27:46,600 --> 01:27:47,600
he been a an S yet before?

1747
01:27:47,680 --> 01:27:49,920
Speaker 2: Yeah? Yeah, I just think it's too soon. I was

1748
01:27:49,960 --> 01:27:52,000
gonna say, if he was out there hanging out an award,

1749
01:27:52,680 --> 01:27:55,000
he could confirm that they're working on a new game

1750
01:27:55,880 --> 01:27:56,920
before doing that.

1751
01:27:57,680 --> 01:27:59,960
Speaker 3: He could always give lips so, hey, we're our next

1752
01:28:00,159 --> 01:28:02,840
project is underway, and then that's like, that's all he says.

1753
01:28:03,439 --> 01:28:04,720
Speaker 1: Those are my favorite announcement.

1754
01:28:04,720 --> 01:28:07,880
Speaker 2: But he'll be he'll be in his seat like Jedi

1755
01:28:07,960 --> 01:28:10,720
Servi jedis Fallen Order.

1756
01:28:10,760 --> 01:28:12,840
Speaker 1: Where oh yeah, where they're in the crowd.

1757
01:28:13,039 --> 01:28:15,239
Speaker 3: Yeah, and they don't even have a name for the game,

1758
01:28:15,600 --> 01:28:17,560
like Jeff's next one with a microphone, like, hey, what

1759
01:28:17,600 --> 01:28:19,520
are you? What are you doing here? I didn't know

1760
01:28:19,560 --> 01:28:20,159
you were coming.

1761
01:28:20,439 --> 01:28:22,920
Speaker 2: They had the name right for Jedi Fallen Order, but

1762
01:28:23,000 --> 01:28:24,960
that was it.

1763
01:28:25,079 --> 01:28:28,000
Speaker 1: I remember which announcement you're talking about they were sitting

1764
01:28:28,039 --> 01:28:29,960
in the in the crowd and.

1765
01:28:30,079 --> 01:28:32,279
Speaker 2: Was hosting the Vincent Pala thing.

1766
01:28:32,640 --> 01:28:38,279
Speaker 1: Yeah him, yeah, yeah, I love those announcements because they're

1767
01:28:38,279 --> 01:28:41,000
always just like I'm going to tell you a game

1768
01:28:41,039 --> 01:28:43,960
is happening. We have nothing to talk about our show

1769
01:28:44,039 --> 01:28:47,920
right now. Please join our studio. Because this is a

1770
01:28:48,000 --> 01:28:49,079
recruit we're hiring.

1771
01:28:49,920 --> 01:28:53,640
Speaker 3: I'm like, unlike the general vibe, we are hiring. Actually,

1772
01:28:54,840 --> 01:28:56,520
you know what's the weird thing about doing that is

1773
01:28:56,600 --> 01:28:59,199
like either they know in advance, like, hey, we're gonna

1774
01:28:59,199 --> 01:29:00,840
come up to your chair at this point and you're

1775
01:29:00,840 --> 01:29:02,800
gonna announce your new thing, at which point it's like

1776
01:29:02,800 --> 01:29:04,399
when I just have them on the stage to do it.

1777
01:29:04,399 --> 01:29:05,920
Why try to make it seem like this is like

1778
01:29:05,960 --> 01:29:09,239
an old Yeah, but it's like a bigger deal to

1779
01:29:09,279 --> 01:29:11,279
go on stage and say like, hey, the studio is

1780
01:29:11,359 --> 01:29:14,039
super respected and loved, we have a new thing coming.

1781
01:29:14,399 --> 01:29:18,680
Speaker 2: Well that means more production costs, motion graphics, pain.

1782
01:29:20,159 --> 01:29:24,760
Speaker 1: That's a bit instead and bits are better.

1783
01:29:24,960 --> 01:29:27,039
Speaker 3: Yeah. Well, I was say. The alternative to dat is

1784
01:29:27,079 --> 01:29:29,520
that it's not planned and they put this poor man

1785
01:29:29,560 --> 01:29:31,760
on the spot and he has to be like what,

1786
01:29:32,079 --> 01:29:34,880
oh I mean, yeah, we're working on something new. I

1787
01:29:34,920 --> 01:29:36,560
don't even know if I'm supposed to say this yet,

1788
01:29:36,600 --> 01:29:38,760
but I'm on I have a camera. Believe it or not.

1789
01:29:38,840 --> 01:29:40,760
Speaker 2: We're just not sitting here doing nothing.

1790
01:29:43,239 --> 01:29:47,159
Speaker 1: Oh my god, if they put a camera on you

1791
01:29:47,199 --> 01:29:50,039
at SGF, you have to legally tell them what game

1792
01:29:50,039 --> 01:29:52,560
you're working on them, that that you sign that when

1793
01:29:52,600 --> 01:29:54,439
you walk in the door, even if you're not a

1794
01:29:54,479 --> 01:29:56,119
game developer exactly.

1795
01:29:57,000 --> 01:29:58,920
Speaker 3: That'd be funny if someone didn't play balder're like, I

1796
01:29:58,920 --> 01:30:01,159
can't I can't tell you. Jeff, like we didn't talk

1797
01:30:01,199 --> 01:30:03,199
about this, and it just gets like this really awkward

1798
01:30:03,600 --> 01:30:04,840
moment where he's like, come.

1799
01:30:04,680 --> 01:30:08,680
Speaker 2: On, tell me what you got about it?

1800
01:30:09,880 --> 01:30:11,960
Speaker 3: Jeff, you know this. I can't talk about this. What

1801
01:30:12,000 --> 01:30:12,439
are you doing?

1802
01:30:13,920 --> 01:30:16,880
Speaker 2: Anyways? I'm trying to think of anything out We folks

1803
01:30:16,880 --> 01:30:18,079
all on Xbox today.

1804
01:30:19,319 --> 01:30:21,920
Speaker 1: I had one other that's non Xbox. I know that

1805
01:30:21,960 --> 01:30:23,760
two K has been out there saying they're going to

1806
01:30:23,840 --> 01:30:26,199
reveal a sequel to one of their biggest and most

1807
01:30:26,199 --> 01:30:28,600
beloved franchises or something like that. I think a lot

1808
01:30:28,600 --> 01:30:31,680
of people have taken that to mean Borderlands. I'm gonna

1809
01:30:31,720 --> 01:30:34,439
throw this out there. When was the last time we

1810
01:30:34,479 --> 01:30:36,479
heard about a new Sieve. Has there been a new

1811
01:30:36,560 --> 01:30:42,039
Sieve recently? I feel since the last there was.

1812
01:30:42,000 --> 01:30:45,399
Speaker 4: The expansion, what would it be like there was like

1813
01:30:45,439 --> 01:30:47,520
the sci Fi one, but that was like the last.

1814
01:30:47,319 --> 01:30:49,720
Speaker 1: One that was like it's probably not x Com. I

1815
01:30:49,760 --> 01:30:51,840
feel like they maybe don't do x Com for a

1816
01:30:51,880 --> 01:30:54,119
while now that you know they don't have Jake Solomon

1817
01:30:54,159 --> 01:30:59,000
and that whole crew there Anymoreization.

1818
01:30:57,399 --> 01:31:00,840
Speaker 3: Six was a few it's it's been long enough.

1819
01:31:00,960 --> 01:31:05,800
Speaker 4: That was twenty nineteen. That yes, twenty sixteen, twenty.

1820
01:31:05,439 --> 01:31:08,159
Speaker 1: Sixteen, Yeah, when it came out, and then it's largely

1821
01:31:08,199 --> 01:31:10,640
just gotten like ports and updates since it did have

1822
01:31:10,720 --> 01:31:13,000
like leader passes and stuff like that. They tried to

1823
01:31:13,039 --> 01:31:15,920
do passes, but I don't know, maybe it's time for

1824
01:31:15,960 --> 01:31:19,319
a new version of SIV. I could see that happening

1825
01:31:19,359 --> 01:31:21,800
because also like what they've also, they.

1826
01:31:21,640 --> 01:31:25,479
Speaker 2: Were they were staffing up for it, I know specifically

1827
01:31:25,479 --> 01:31:27,880
for the CIV although I think that was that was like.

1828
01:31:30,199 --> 01:31:32,840
Speaker 4: Yeah, so it wasted to platform. It was ported to

1829
01:31:32,880 --> 01:31:35,159
like PS four and Xbox one in twenty nineteen, like

1830
01:31:35,199 --> 01:31:37,319
that was the last big SIB six update.

1831
01:31:38,239 --> 01:31:41,359
Speaker 1: Yeah, so it seems like a good time. It's that

1832
01:31:41,520 --> 01:31:44,600
or like Mafia maybe like Mafia makes a sudden reappearance.

1833
01:31:45,479 --> 01:31:47,439
Speaker 3: You know they're working on X. They announced that they

1834
01:31:47,439 --> 01:31:50,439
were working on Mafia for like two years ago or

1835
01:31:50,520 --> 01:31:54,119
last year for the anniversary something for the series, or like, yeah,

1836
01:31:54,159 --> 01:31:56,640
we've already started work on the next Mafia, but don't

1837
01:31:56,640 --> 01:31:57,520
expect it for a while.

1838
01:31:57,640 --> 01:31:59,880
Speaker 4: This was a big embarrassing question. But that remake of

1839
01:31:59,920 --> 01:32:04,920
the first one came out right, Okay, Yeah, I played two.

1840
01:32:05,239 --> 01:32:07,079
I remember liking two back in the day, but I

1841
01:32:07,079 --> 01:32:08,560
never played one or three.

1842
01:32:09,039 --> 01:32:12,800
Speaker 2: Blake, He's talking a lot.

1843
01:32:13,479 --> 01:32:16,479
Speaker 3: Yeah, I started and I started three. Yeah, but yeah,

1844
01:32:16,640 --> 01:32:18,760
I think everyone it's funny, he said Borderlands. I I

1845
01:32:19,119 --> 01:32:22,680
feel like everyone's maybe maybe it's more hoping that it's BioShock.

1846
01:32:24,000 --> 01:32:26,439
Speaker 1: I mean, I think that would just be strange because

1847
01:32:26,479 --> 01:32:29,359
there's Judas coming out as well, and I think it

1848
01:32:29,399 --> 01:32:32,880
would be hilarious for like a new BioShock and Judas

1849
01:32:32,880 --> 01:32:36,720
to come out in the stame like window, because everything

1850
01:32:36,760 --> 01:32:38,880
I saw of Judas was like, yeah, that that looks

1851
01:32:38,920 --> 01:32:39,680
like BioShock.

1852
01:32:40,520 --> 01:32:43,840
Speaker 3: No, they are working on a new Bioshot, but yeah,

1853
01:32:44,279 --> 01:32:47,680
clout Chamber like that is happening for sure, and.

1854
01:32:47,800 --> 01:32:50,119
Speaker 4: Yeah, but will they wait until Judas is out? The door,

1855
01:32:50,680 --> 01:32:52,279
you know, going to.

1856
01:32:52,319 --> 01:32:55,560
Speaker 3: Be just that that BioShock things already been floating around

1857
01:32:55,600 --> 01:32:58,600
for years now, so it's like, yeah, honestly, it was

1858
01:32:58,600 --> 01:33:00,720
a race to see who would reveal their game first,

1859
01:33:00,880 --> 01:33:04,600
whether it was that or Ken Levin. Yeah, and honestly,

1860
01:33:04,600 --> 01:33:07,319
I think I put my money on the bioshot popping

1861
01:33:07,359 --> 01:33:10,600
up before Ken Levine's game. Yeah.

1862
01:33:11,119 --> 01:33:13,279
Speaker 1: I can't think of many other like beloved unless we

1863
01:33:13,319 --> 01:33:16,000
go into sports, but even then, I'd be surprised to

1864
01:33:16,039 --> 01:33:18,479
see like an NFL two K make a return or

1865
01:33:18,479 --> 01:33:19,279
anything like that.

1866
01:33:20,239 --> 01:33:22,840
Speaker 4: Yeah, top spin already, right, Yeah, I could have been

1867
01:33:23,039 --> 01:33:23,479
one that.

1868
01:33:24,279 --> 01:33:27,600
Speaker 1: Actually, I feel like the big sports resurgence this year

1869
01:33:27,760 --> 01:33:31,079
is just NCAA football coming back or now it's called

1870
01:33:31,079 --> 01:33:34,199
college football because I guess they don't have the license

1871
01:33:34,359 --> 01:33:36,880
or they didn't want to get the license. But uh,

1872
01:33:37,760 --> 01:33:39,319
that one is going to be the one that eats

1873
01:33:39,359 --> 01:33:42,159
of all the oxygen this summer, and I'm excited. I

1874
01:33:42,199 --> 01:33:45,800
love college football. I'm so happy for that. But uh yeah,

1875
01:33:46,079 --> 01:33:48,399
I'm not really caring about most other sports games now

1876
01:33:48,439 --> 01:33:49,000
at this point.

1877
01:33:49,520 --> 01:33:51,199
Speaker 3: I'm like actively trying to fay, like, what else this

1878
01:33:51,239 --> 01:33:54,319
two K do that isn't the big stuff that isn't

1879
01:33:54,359 --> 01:33:57,000
sports that Yeah, I would qualify as like, hey, you

1880
01:33:57,039 --> 01:34:02,399
guys love this, you're excited for it, and there's too many.

1881
01:34:03,239 --> 01:34:06,920
Speaker 2: Yeah, well I think that's going to do it for

1882
01:34:06,960 --> 01:34:08,000
the show this week.

1883
01:34:08,640 --> 01:34:11,960
Speaker 3: That was a funny the obligatory Holli Night Silk song

1884
01:34:12,359 --> 01:34:12,720
of course.

1885
01:34:12,800 --> 01:34:16,119
Speaker 4: Yes, yes? Or release date?

1886
01:34:16,239 --> 01:34:21,439
Speaker 3: What do you think? Yes? Yeah, it's under your show. Honestly,

1887
01:34:21,760 --> 01:34:22,640
it just shows.

1888
01:34:24,079 --> 01:34:30,840
Speaker 2: Extra perfect perfect. Well, everybody, thank you for listening to

1889
01:34:30,880 --> 01:34:33,079
this episode of the Game and Former show. Be sure

1890
01:34:33,119 --> 01:34:36,399
to go and follow Eric Van Allen here on social

1891
01:34:36,399 --> 01:34:39,359
media at c mousy that's s E A m o

1892
01:34:39,359 --> 01:34:42,800
O s. I check out his workover on Destructoid actually

1893
01:34:42,880 --> 01:34:46,960
blood God in Normandy f M. Follow Marcus here at

1894
01:34:46,960 --> 01:34:51,680
Marcus Stewart seven, follow Kyle at Kyle M. Hilliard, and

1895
01:34:51,720 --> 01:34:55,359
you can follow me at It's van Aiken on on

1896
01:34:55,359 --> 01:34:58,520
on socials wherever you wherever you want to talk to me,

1897
01:34:58,560 --> 01:35:03,439
I'm there. Wherever you social yeah, where wherever the town square,

1898
01:35:04,359 --> 01:35:05,880
local restaurant.

1899
01:35:05,880 --> 01:35:08,760
Speaker 3: I'll be leaning against the coffee shop. You can find me.

1900
01:35:08,880 --> 01:35:13,640
Speaker 2: Yeah, yeah, exactly, but uh yeah, don't forget uh. Support

1901
01:35:13,720 --> 01:35:19,399
us via Print magazine subscription, Gameformer dot Com Slash subscription

1902
01:35:20,399 --> 01:35:23,000
uh and uh, you know, go go follow our other

1903
01:35:23,479 --> 01:35:25,680
all of our other stuff Twitch dot tv, Slash game Informer,

1904
01:35:25,760 --> 01:35:29,399
YouTube dot com, Slash game Informer, game Informer dot com,

1905
01:35:29,439 --> 01:35:32,840
all that stuff. Thanks everybody for for tuning in this week.

1906
01:35:32,960 --> 01:35:35,800
It's gonna be a fun week again. Stay tuned to

1907
01:35:35,840 --> 01:35:39,199
Gameformer dot com uh for all things Summer game Fest.

1908
01:35:39,239 --> 01:35:41,520
It's gonna be a good time and we'll see you

1909
01:35:41,960 --> 01:36:09,119
on the other side. Goodbye.

