Speaker 1: Hey everybody, welcome to game breaking News with me Jeff Grub,
Speaker 1: your host from GiantBomb dot com. Thank you for joining
Speaker 1: in on this episode. We're gonna talk about Remedy revealing
Speaker 1: its new multiplayer game, and Sony patenting a weird new
Speaker 1: piece of hardware. We have Tomorro, who's saying on the show,
Speaker 1: so it's going to be a good one. Let's get
Speaker 1: right into it with timro husseining, Tam, how are you doing?
Speaker 2: I am guessed I'm winded. I just came from the
Speaker 2: workout and and sat down at my computer.
Speaker 3: Is it normally a early morning workout for you my wife?
Speaker 2: The first thing in the morning. So I was wondering, Now,
Speaker 2: usually usually I like to go later in the day.
Speaker 3: Sure.
Speaker 2: For some reason, I decided it would be a good
Speaker 2: idea to get it done nice and early on a Friday,
Speaker 2: forgetting that it might bump up against actual work that
Speaker 2: I need to do.
Speaker 3: You know, you made it like they know, no harm,
Speaker 3: no foul. You're here. Yeah, kickback, relaxed. We'll talk about
Speaker 3: a little.
Speaker 2: Bit video games and it will be fun.
Speaker 3: Yeah. I'll do most of the talking for a little bit.
Speaker 3: Let you catch you at your win there.
Speaker 1: But uh, you know what, Tam, I gotta say, proud
Speaker 1: of you, thank you, proud I appreciate that. Yeah, I
Speaker 1: see the I mean so you remember you kind of
Speaker 1: committing at some point a little bit, a little while ago,
Speaker 1: and it's like, oh man, he's on there and Instagram
Speaker 1: every day I get to see it and then the yeah,
Speaker 1: the basketball workouts as well.
Speaker 2: I love that those are Instagram. Those are Instagram pictures.
Speaker 2: I just want to provide some context because I am
Speaker 2: I find the idea of posting pictures of myself as
Speaker 2: a British person who has right not particularly much confidence
Speaker 2: in the way I look mortifying. I hate that shit.
Speaker 2: Those are for my personal trainer. Those are how my
Speaker 2: personal trainer is keeping track of me. One of those
Speaker 2: doesn't appear, and there's not already a predefined reason. He's
Speaker 2: messaging me and being like, where's the picture? Are you
Speaker 2: at the gym today?
Speaker 3: Or no?
Speaker 2: Those are for him.
Speaker 1: We're all your personal trainer thing. Because I'm doing the
Speaker 1: same thing, I'm like, hey, you did it again. He's
Speaker 1: on it. He's still driving.
Speaker 3: Well. Yeah, like I said, proud of you, it's it's
Speaker 3: paying off too.
Speaker 1: I have been trying to catch up on some games,
Speaker 1: but I keep adding more stuff to like what I
Speaker 1: am playing. I gotta say, I'm I don't want to
Speaker 1: tease it too much. I hate when people do it,
Speaker 1: but I can't help it. I'm playing a new game
Speaker 1: right now. I'm like, this is money. Maybe this might
Speaker 1: actually be the best game I've played in a very
Speaker 1: long time.
Speaker 3: So you know, I'll tell you when.
Speaker 2: We're doing what's that Bloodborn first time?
Speaker 3: The first time I.
Speaker 1: Played blood Born, Yeah, exactly, you figured it out, everybody.
Speaker 1: But but yeah, you know what games, games are good,
Speaker 1: and even like the games that are like mediocre, I
Speaker 1: think are like the good mediocre these days.
Speaker 3: I think Shadows is like a pretty.
Speaker 1: Good like one of those, and I'm I'm joined stuff
Speaker 1: like that. So I think the games are kind of
Speaker 1: hitting for me in the moment.
Speaker 3: How about you.
Speaker 2: Yeah, Yeah, there's a lot of enjoyable games right now, both.
Speaker 2: I think the thing that's really encouraging for me is
Speaker 2: that it's not just one cagary of games. It's not
Speaker 2: like just Triple A games are really really good now
Speaker 2: and that's about it. But there's games across the spectrum
Speaker 2: where's Triple A games, there's some good ones. There's double
Speaker 2: A games for whatever that's however you define that are good.
Speaker 2: And there's a bunch of indie games that I'm playing
Speaker 2: that like, this is great, this is excellent. So it's
Speaker 2: a good time. Yeah, good times for gaming.
Speaker 1: I also couldn't help it. I bought another handheld, and
Speaker 1: I mean, yeah, and you text me, You're like, I
Speaker 1: also want another. Yeah, damn, we were. I don't know,
Speaker 1: it really is, a part of it is just it
Speaker 1: makes me feel happy to have these things, and and
Speaker 1: it's good for game Boy Advance games, and that's kind
Speaker 1: of it. But I started playing other three on there,
Speaker 1: and I think I'm gonna be playing that as well.
Speaker 2: I bought the Me You Flip, which is on its
Speaker 2: way to me.
Speaker 3: Yep, I kinda.
Speaker 1: I'm already looking at the next one, which is just
Speaker 1: a like it literally just got here yesterday.
Speaker 3: I need to stop. I need to take a breath
Speaker 3: and actually use one of these things for a bit.
Speaker 2: But I actually have a game Boy Advance that one
Speaker 2: brown Forma GameSpot modded for me, which is crazy. It's
Speaker 2: I love those Yeah, led screen and all that kind
Speaker 2: of business is amazing.
Speaker 3: Yep, it's.
Speaker 1: I wanted to like take that on before, but then
Speaker 1: I ended up just getting these more and more frequently.
Speaker 1: But yeah, putting in a back lit or you know,
Speaker 1: kind of the front lit mod for the Game Boy
Speaker 1: Advance is pretty cool. All right, let's explain what we
Speaker 1: do do here most weekdays, I, Jeff Grubb, will help
Speaker 1: peace your gaming life back together. That includes breaking news
Speaker 1: and maybe even some of our own original reporting. For
Speaker 1: all these topics, I could the input of a bona
Speaker 1: fide expert who will make me look smart.
Speaker 3: If you were watching live on twitch welcome.
Speaker 1: You can also listen to the show later on podcast
Speaker 1: feeds by searching for Game Mass Mornings or find the
Speaker 1: rsso giant bomb dot com and I say games.
Speaker 3: Mornings game breaking News.
Speaker 1: You could also catch the show later with chapters and
Speaker 1: timestamps on YouTube. Hello YouTube, you know what, Let's just
Speaker 1: change that right now, Game Mass Mornings to game breaking
Speaker 1: News and everyone can hear it because my keyboard is
Speaker 1: too loud. All right, we have a lot to get into.
Speaker 1: Let's start breaking some game news with Adam Fall reviews. Tam,
Speaker 1: I know you like to try to keep up on
Speaker 1: a lot of stuff that's happening with the reviews. To
Speaker 1: have you put any time into into Adam Fall.
Speaker 2: I would admit this is one that I wasn't able
Speaker 2: to do myself. Uh huh. It kind of works out
Speaker 2: because we got access to it pretty late. So the
Speaker 2: review isn't actually up. Yeah, it's in production, and I
Speaker 2: will have played a significant chunk of it, a decent
Speaker 2: chunk of it, by the time our review goes up,
Speaker 2: but for now I haven't. Unfortunately, I've spoken to a
Speaker 2: bunch of people that are playing it or have played it,
Speaker 2: and I'm hearing good things about it.
Speaker 3: Yeah, I think so. The reviews are coming in.
Speaker 1: It's seventy and out of ten on I think I
Speaker 1: wrote or out of one hundred. I think I wrote
Speaker 1: meta critic here. I think it's the open critic score.
Speaker 1: But I think it's pretty similar over on Metacritic.
Speaker 3: You know, kind of getting in that.
Speaker 1: You know, just missing eighty low eighties range seventy nine
Speaker 1: is not terrible, and a lot of the things I'm
Speaker 1: hearing about it make it sound like an interesting game
Speaker 1: that I'm going to give a chance. I have it,
Speaker 1: I just have not had time to play it, and
Speaker 1: I might do so because of this. It got two
Speaker 1: point five stars. From Giovanni col Antonio over at Digital Trends,
Speaker 1: who wrote, in its latest action adventure games, Sniper Elite
Speaker 1: developer Rebellion lays out a solid plan to thrive in
Speaker 1: a wasteland of nuclear apocalypse games. Rather than apeing Fallout
Speaker 1: or Stalker's action action RPG formula, the more streamlined Adam
Speaker 1: Falls scavenges together some original ideas and its deconstructed quest
Speaker 1: and an emphasis on bartering that could have made for
Speaker 1: a compelling survival story built around open into exploration, but
Speaker 1: it's those pesky details that will get you killed during
Speaker 1: a nuclear disaster. And you know, I think that's kind
Speaker 1: of what we're hearing about this game is it's got
Speaker 1: some ideas, maybe doesn't all come together, but eight out
Speaker 1: of ten though, from Push Square, where it is written
Speaker 1: that Adam Fall commits to embodying everything it means to
Speaker 1: be British and it comes out the other side all
Speaker 1: the better for it. The mystery at the heart of
Speaker 1: the alternate nineteen sixties settings is gripping forever teasing clues
Speaker 1: and solutions to a way out of its rural quarantine zone.
Speaker 1: Its combat systems and mechanics let the experience down but
Speaker 1: Rebellion's latest peaks. Latest peaks when it makes you the
Speaker 1: countryside's inspector gadget with a bunch of leads to pursue
Speaker 1: and village folk to suspect, and then four starts from Dexerdo,
Speaker 1: where the review reads, Adam Fall shakes off the Fallout
Speaker 1: comparisons and stands on its own as a captivating sci
Speaker 1: fi mystery. The gripping central story and wonderfully realized setting
Speaker 1: make it easy to forget about its shortcomings, and the
Speaker 1: lack of handholding is a refreshing change that other open
Speaker 1: world games like Elder Scrolls or Assassin's Creed should take
Speaker 1: note of. I mean him, I read all that stuff,
Speaker 1: and again, like you have talked to some people who
Speaker 1: are enjoying it, it sounds a lot like my bullshit.
Speaker 1: It sounds like my kind of game. So I'm definitely
Speaker 1: going to spend some time with us. I hope it
Speaker 1: hits for me, but I think this is one of
Speaker 1: those games. It's like, you know, it is going to
Speaker 1: find an audience. It is going to hit for.
Speaker 2: Some people, and I think for me contextually looking at it,
Speaker 2: Rebellion has been making and primarily been known for these
Speaker 2: Sniper League games from like twenty fifteen earlier than that,
Speaker 2: even it see the Sniper early of the all the
Speaker 2: Zombie Army games, and for better or for worse, they've
Speaker 2: kind of been channing them those out with not like
Speaker 2: phoning it in. They try and make some kind of
Speaker 2: evolutionary steps within I have tried to make evolutionary steps
Speaker 2: within those properties. But I'm glad that they have, you know,
Speaker 2: done a full pivot into something brand new and IP
Speaker 2: and it seems to be launching with some fanfare and
Speaker 2: is received well. Not every game, you know, is going
Speaker 2: to be a banger, like ten out of ten out
Speaker 2: the gate, but foundationally speaking, I think it's a good
Speaker 2: case for them to be like, we should make more
Speaker 2: Atom Fall, or we should make more something like Adam
Speaker 2: for or a new IP. Look how it went well,
Speaker 2: We needed to another crack at this, and we can
Speaker 2: make it even better. Don't just throw us back into
Speaker 2: these sniper elite minds, you know what I mean. So
Speaker 2: I'm glad that Rebellion took a shot at this, and
Speaker 2: I'm glad that it's come out pretty good.
Speaker 1: Yeah, And I like I've gained a level of respect
Speaker 1: these days for developers that make their game and kind
Speaker 1: of make it over and over again and try to
Speaker 1: refine it and try to make it, you know, on
Speaker 1: on the cheap is just the wrong term, but in
Speaker 1: a way that is sustainable and reuses assets in smart
Speaker 1: ways and kind of get and then also gives players
Speaker 1: what they want.
Speaker 3: Right.
Speaker 1: Every time I get a Sniper Leak game these days,
Speaker 1: of course, I want to shoot Hitler and the balls.
Speaker 3: And they always have that.
Speaker 1: They're like, yeah, we know, we have we have that
Speaker 1: for you, of course, and it's like, okay, yeah, they
Speaker 1: could be like, well, you know we did that last game.
Speaker 3: I'm like, no, come on, we all know what's happening here.
Speaker 3: We all know what you're what you're down for.
Speaker 1: And I am at a point now where it's like
Speaker 1: I see another Sniper Elite and I've not played most
Speaker 1: of the games in the series, people in Chadow mentioning
Speaker 1: It came out originally for the PS two in two
Speaker 1: thousand and five, so franchise has been around for a
Speaker 1: long time, but it's sort of won me over in
Speaker 1: the recent ones, where you know, we've had a fun
Speaker 1: stream with the previous one and this more the more
Speaker 1: the most recent expand alone game. I tried that on
Speaker 1: stream as well and was enjoying it. I just like,
Speaker 1: like when when a studio finds their niche and makes
Speaker 1: it work, and then what you said, Tam, I am
Speaker 1: very happy that they are then able to like take
Speaker 1: that machine that they've built to produce those games over
Speaker 1: and over again. I'd be like, Okay, now can we
Speaker 1: build something over here or parallel to that that can
Speaker 1: use our experience and make something brand new that can
Speaker 1: that can make a little bit of a splash.
Speaker 3: You know, it's on game Pass.
Speaker 1: People are gonna play this game, and it just feels
Speaker 1: like they have figured out again something rather sustainable that
Speaker 1: this game should hit well enough that it can fit
Speaker 1: into if they want to make another Atom Fall, they
Speaker 1: would be able to do that, And of course then
Speaker 1: they'd have the experience of taking a game, refining it
Speaker 1: and releasing a sequel.
Speaker 2: Yeah, for sure. And you got to imagine there's some
Speaker 2: benefit in doing that when assigning a deal with game Pass,
Speaker 2: Like there's some sort of leg up that you get there,
Speaker 2: so that a base level of success is what I'd
Speaker 2: probably describe it.
Speaker 3: Yep.
Speaker 1: And you know, it's the kind of thing where it
Speaker 1: has a little bit of success. They could also keep
Speaker 1: updating it for quite some time and we'll see how
Speaker 1: they're able to capitalize on any of this attention for
Speaker 1: this game. Looking forward to trying it personally. All right,
Speaker 1: let's get to some of these other headlines. Xbox App
Speaker 1: update will show your Steam and Epic games, according to
Speaker 1: a report. This comes from Georgiang at GameSpot. Microsoft has
Speaker 1: recently revealed a new UI mockup for Xbox that shows
Speaker 1: what game players own across a variety of Steam devices
Speaker 1: in storefronts, including Steam. As spotted by The Verge, Microsoft
Speaker 1: posted a new blog post that had a picture of
Speaker 1: the proposed UI, but it's subsequently removed. In the picture,
Speaker 1: you can see games like Diabolo form, Diablo Floor four
Speaker 1: not floor, and Microsoft Flight Simulator not flo to simulator
Speaker 1: in the recently a added in the UI, so basically
Speaker 1: there's a Steam tab there. However, you can also see
Speaker 1: the Steam and Game Past tabs side by side, indicating
Speaker 1: that you'll be able to see sort or you'll be
Speaker 1: able to sort games based on which platform you purchase
Speaker 1: them on. It seems like the UI is just a
Speaker 1: mockup for now, as the owned and Action adventure tabs
Speaker 1: are listed twice. The blog post is about how Xbox
Speaker 1: is trying to reach a larger audience as young generations
Speaker 1: regularly switch between platforms and expect seamless integration. Mostly this
Speaker 1: is worth bringing up because it does seem like Microsoft
Speaker 1: is mentioned in the past that they are The rumor
Speaker 1: has been that Microsoft will integrate stores like Steam into
Speaker 1: new Xbox hardware, and this could be a look at that.
Speaker 1: But also the verse is heard here. Microsoft is in
Speaker 1: fact currently working on an Xbox app update that will
Speaker 1: that will let players see all the games that they
Speaker 1: own through Steam and Epic Game Store. So it's like
Speaker 1: this is something that's not just in the mock up.
Speaker 1: They are going to try to implement this, And Tim,
Speaker 1: I just do you think this is something that moves
Speaker 1: the needle for anything. I mean, I'm not really sure
Speaker 1: that it's needle no.
Speaker 2: I mean, I think the intent is pretty clear, like
Speaker 2: when you make it possible to unify multiple digital stores,
Speaker 2: I don't think the outcome that is intended necessarily is to,
Speaker 2: you know, make it easier to that's the only thing
Speaker 2: that they want to do. They want to make sure
Speaker 2: that you spend more time on their service because there's
Speaker 2: an increased chance and likelihood that you'll spend money on
Speaker 2: something they're selling in the store that's connected to it.
Speaker 2: That's the business case behind it, which makes a lot
Speaker 2: of sense. I think Gog does something similar like that.
Speaker 1: I just saw Chuck Tawski's mentioned that in chat and
Speaker 1: I'm like, oh, yeah, I remember that. They made it
Speaker 1: so you could like sort of gather all the games
Speaker 1: you want from other platforms and then launch them all
Speaker 1: from inside of GOG.
Speaker 2: Yeah. I think Steam does that as well, because I
Speaker 2: know I put Assassin's Creed, which is on the games
Speaker 2: you can add non Steam games. It doesn't like look
Speaker 2: great or anything like that, but if you spend the
Speaker 2: time to fitle with it, you can make it. But yeah,
Speaker 2: I think for Microsoft the goal is to have you
Speaker 2: spend more time on their platform, which makes a lot
Speaker 2: of sense. Yeah, it doesn't move the needle. I don't
Speaker 2: think I'm going to be firing up you know, the
Speaker 2: Microsoft Xbox Service or the whatever it may be game
Speaker 2: service on PC before Steam. My Gaming PC boots directly
Speaker 2: in to big picture mode. Really, so yeah, like, well
Speaker 2: at least one of them does, sure, Because I'm bawling
Speaker 2: on a budget and I got two of them, so
Speaker 2: so you'd have to kind of I will kick and
Speaker 2: scream when I'm being torn away from Steam boss rhymed
Speaker 2: by accident. I'll take it.
Speaker 3: I like it.
Speaker 1: Yeah, I was speculating on another show last night that
Speaker 1: there's the made the possibility here because we know that
Speaker 1: Microsoft and Epic have a pretty close relationship. They like
Speaker 1: were helping each other out when Epic was suing Google
Speaker 1: and Apple for like, hey, open up your stores, open
Speaker 1: up your devices so we can put stores into your stores,
Speaker 1: things like that, and so I'm like not surprised to
Speaker 1: see that Epic would be a part of this, but maybe,
Speaker 1: like when when it comes to Valve, which also has
Speaker 1: a pretty good relationship with Microsoft, Xbox puts all of
Speaker 1: their games on Steam now at least to all the
Speaker 1: ones that come to PC, and I wonder if there's
Speaker 1: a chance a little quid pro quote here where Steam
Speaker 1: gets integrated into this app and then eventually does get
Speaker 1: integrated into the next console along with Epic Game Store.
Speaker 1: And because Steam is available there, so people could buy
Speaker 1: games on Steam and then go play them on their
Speaker 1: Xbox without giving any money to Microsoft. Wonder if maybe
Speaker 1: Microsoft's thinking well, could we get a good cut on
Speaker 1: selling game Pass on Steam then? And I think maybe
Speaker 1: there might be that kind of situation because I remember
Speaker 1: previously hearing like the way Apex Legends and EA Play
Speaker 1: on Steam went down was Steam went to EA's like, hey,
Speaker 1: can we get Apex Legends onto Steam? And eas well,
Speaker 1: can we get EA play or onto Steam as well?
Speaker 1: And like you let us have a pretty decent deal there,
Speaker 1: and so like Valve has made those deals before, I
Speaker 1: wonder if something could result in something similar here for
Speaker 1: Microsoft and game Pass.
Speaker 2: Yeah, it's very possible. Like I said, I don't, I
Speaker 2: feel like it would take a while for the fruits
Speaker 2: of that labor to really bear any fruit. I agree
Speaker 2: or that it makes sense, but ignore me it's right. Yeah, yeah,
Speaker 2: it will take a while for that to prove to
Speaker 2: be in any real major benefit, And I do wonder
Speaker 2: how much benefit they get. I feel like in the case,
Speaker 2: it makes more sense because the barrier to entry to
Speaker 2: an Apex Legend is nothing. It's free, right, So once
Speaker 2: they're in there, they get a lot of money out
Speaker 2: of it. So that is a good reason to have
Speaker 2: that available there. But trying to factor it into like
Speaker 2: sales performance is perhaps not the best approach for now.
Speaker 2: I imagine mostly in most of these deals that the dent
Speaker 2: that I'm in, like another platform makes to to like
Speaker 2: see how much your own game sales are isn't significant?
Speaker 2: But I don't. I don't think it's unlikely. I don't
Speaker 2: think it will change anything for people in a major way.
Speaker 2: Like I don't. I'm not the kind of person that
Speaker 2: boots up multiple digital services on a day to day basis.
Speaker 2: Like I I couldn't tell you the last time I
Speaker 2: booted up in the EA Origin for anything.
Speaker 3: I'm putting up a connect right now for Assassin's Career,
Speaker 3: and it's.
Speaker 2: Like I'm from nineteen ninety seven. Yeah.
Speaker 1: When I do that, I'm like, look there there's some
Speaker 1: features here, the clouds save integration for you stuff. Connect
Speaker 1: is actually pretty good. I'm like, but still not going
Speaker 1: to use this thing. I'm just going to default the
Speaker 1: Steam like I think most people end up doing.
Speaker 3: Uh.
Speaker 1: Jesse Norrison Chap points out correctly that the Microsoft Store
Speaker 1: on PC, I think a couple of years ago it
Speaker 1: went in a direction of taking as zero percent cut
Speaker 1: of sales from third party developers and publishers.
Speaker 3: I think at least if they use their own payment processing,
Speaker 3: it might be entirely.
Speaker 1: But if they use their own payment processing, I think
Speaker 1: it's like, no, you can have an entirely like you
Speaker 1: own all of the money from any transaction that you create,
Speaker 1: even through our store.
Speaker 3: So this would like the changes.
Speaker 1: Here might apply to a hypothetical events reality where we
Speaker 1: get to a point where this stuff is happening on
Speaker 1: console as well, where they don't do that, where they
Speaker 1: do still take a cut. But that also seems like
Speaker 1: that is coming where the next Xbox is going to
Speaker 1: be a place where you can access your Steam games,
Speaker 1: access Epic Game Store games, and it's basically basically going
Speaker 1: to be a PC with an Xbox layer on top
Speaker 1: of it all right. FBC Firebreak launches this summer. This
Speaker 1: is from Sal Ramano at Gamatsu. FBC Firebreak is a
Speaker 1: cooperative first person shooter set in the Federal Bureau of
Speaker 1: Control from the Control series. It will launch for PlayStation five,
Speaker 1: Xbox series, and PC via Steam and Epic Game Store
Speaker 1: this summer. Developer Remedy Entertainment announced it will also be
Speaker 1: available as at day one launch title in the game
Speaker 1: catalog for PlayStation Plus Extra and Premium Members and game
Speaker 1: Pass Ultimate for Xbox series and PC Game Pass for PC.
Speaker 3: Not many games have done that move.
Speaker 1: In fact, I don't know if any games done the
Speaker 1: move where they're on PlayStation Plus and game Pass at
Speaker 1: the same exact time at launch. So this is going
Speaker 1: to be widely available. And I have not touched this thing.
Speaker 1: I've looked at this trailer. I think it looks school,
Speaker 1: but at the buzz coming out of the previews is
Speaker 1: very positive for it, and I think a multiplayer game
Speaker 1: based in control from Remedy sounds very cool to me.
Speaker 3: What do you think of FBC?
Speaker 2: Yeah, I was in those previews, so I got a
Speaker 2: first time look at as well, and a lot of
Speaker 2: what we had Mark Delaney who's a well known Remedy
Speaker 2: pervert and knows everything about that stuff, as am I
Speaker 2: and various other Like we've got a bunch of Remedy
Speaker 2: fans that came Sponge and Bomb that love that stuff. Yeah,
Speaker 2: so it was an interesting it's an interesting I wouldn't
Speaker 2: say an experiment. It's an interesting project for Remedy. It's
Speaker 2: also their very first self published title, so I think
Speaker 2: they've got a decent amount of writing on it. But
Speaker 2: I like what I mean. It's it's the common angle
Speaker 2: that everyone is taking right now in that it's a
Speaker 2: multiplayer game that doesn't demand you only play it and
Speaker 2: nothing else, and it doesn't demand that it become your
Speaker 2: full time job, you know, which I am very very
Speaker 2: appreciative of it. They liking it, not liking it, but
Speaker 2: they they call back to Left Foo Dead a bunch
Speaker 2: of times in our preview sessions to be like, yeah,
Speaker 2: this is like the granddaddy of them all, like you know,
Speaker 2: multiplayer session based multiplayers as they call it. And in
Speaker 2: terms of like taking the idea of something like a
Speaker 2: Left for Dead and applying it to another game, I
Speaker 2: think the World of Control is really really cool for that. Ye,
Speaker 2: that whole like weird like office humor turned into like
Speaker 2: you know, sci fi or like weird kind of goings
Speaker 2: on in the Oldest House is a perfect kind of
Speaker 2: canvas to create interesting new gameplay mechanics or ideas or
Speaker 2: aesthetics and that kind of stuff. And that was very
Speaker 2: evident in the preview because they had like one of
Speaker 2: the major bosses they showed us was a giant like
Speaker 2: behemoth made out of sticky notes and you had to
Speaker 2: during the mission, you were going around and you're fighting
Speaker 2: his but at the same time you were like trying
Speaker 2: to shoot piles of sticky notes that were just in
Speaker 2: an office and it was like a counter in the top,
Speaker 2: and I think you had to reach a certain threshold
Speaker 2: and it was like, you know what, this is stupid
Speaker 2: and fun, Like this is the kind of thing that
Speaker 2: people who spend all their time in an office would
Speaker 2: love to do. And like the whole stick is like,
Speaker 2: you're not a member of you know, you're not a
Speaker 2: Jesse Faden type person. You're not a member of like
Speaker 2: the team. You're like dude from HR receptionist and cook
Speaker 2: have suddenly decided to volunteer to be like an FBC
Speaker 2: kind of like support crew and now a fighting giant
Speaker 2: sticky note monster and that kind of stuff. So I
Speaker 2: love everything. I'm excited by everything that they're saying and doing.
Speaker 2: I love the restraint, is what I would say. I'm
Speaker 2: excited about the restraint. I wouldn't say love it because
Speaker 2: I've not played it, but their restraint of it helps
Speaker 2: me feel like it's a more focused game. And I
Speaker 2: these days, I respect games that keep me on the
Speaker 2: hook for longer in a deliberate way, in that classic
Speaker 2: way where it's like you play the game to death,
Speaker 2: you probably won't play it. Now leave it. We'll let
Speaker 2: you know when we've got something new for you to
Speaker 2: care about. It's probably going to be like maybe a month,
Speaker 2: maybe three months, maybe even six months. It's not going
Speaker 2: to be like that person's it's not going to be
Speaker 2: like Roger from Sister Sister, He's knocking at your window
Speaker 2: every day being like let me in. It's not that
Speaker 2: kind of ship. I just feel old as hell. God damn.
Speaker 1: Well that that Sorry, it's it comes for us alt eventually,
Speaker 1: but I'm sorry.
Speaker 2: Crazy man gray hair though. But yeah, it's it's I
Speaker 2: respect that more and it makes me more excited for
Speaker 2: being committed to this game potentially long term, because I
Speaker 2: know it's going to respect my time to a degree, right,
Speaker 2: And it's not like it's the difference between like being
Speaker 2: stuck in a in a Vegas casino and just playing
Speaker 2: like a hand of blackjack with some mates around the table.
Speaker 2: You know, it's like there's one that you look forward to,
Speaker 2: and there's one that you reach a point where you're like,
Speaker 2: I can't stop doing this. If I stop, I'll feel bad,
Speaker 2: and I know that I've been conditioned to make to
Speaker 2: feel bad on purpose, you know, doc patterns exactly.
Speaker 1: Yeah, I mean, having the all the data that they've
Speaker 1: collected on how we behave in games used against us,
Speaker 1: leveraged against us, just as made me not feel great
Speaker 1: in the last few years. So anytime a company resists
Speaker 1: that or actively works against it, I appreciate it. Yeah,
Speaker 1: I'm looking this is coming this summer. It looks really good.
Speaker 1: I think, you know, we just talked about a you know,
Speaker 1: reusing assets and stuff like that that clearly there's a
Speaker 1: way to do that as well remedies making a lot
Speaker 1: of games. So anytime they can do something more.
Speaker 3: Efficiently, that is probably the right choice.
Speaker 1: And I'm like, and again I am all in favor
Speaker 1: of I think it is the right move.
Speaker 3: It's not the right move. I think it's awesome. I
Speaker 3: love that they do it.
Speaker 2: Yeah, I think it's the right move as well. I
Speaker 2: would say I think it's the smart and right move because,
Speaker 2: like you know, it doesn't make sense for this. I mean,
Speaker 2: like the obvious thing if they wanted to make try
Speaker 2: and make a big success out of this thing would
Speaker 2: be to do a Alan Wake spinoff style game or
Speaker 2: something like that, because alan Wack is current is front
Speaker 2: of the mind compared to Control, and it's popular. You know,
Speaker 2: people would love to see more Alan Wake, but this
Speaker 2: it's Control that has the most potential for them, and
Speaker 2: it's where they can express themselves in a little more
Speaker 2: creative ways. And as a first published title in a
Speaker 2: multiplayer space, it makes way more sense for you know,
Speaker 2: you to be in the oldest house, this infinitely growing,
Speaker 2: unpredictable space that you can have all kinds of wacky dreams.
Speaker 2: And then you know, one hundred Allen Wake's parachute onto
Speaker 2: an island, and although I can't say sick, I would
Speaker 2: play it, you know, and you can hear like the
Speaker 2: inner monologue of every single one. But it's like proximity based.
Speaker 2: So when you're when you hear like an alanwic approaching
Speaker 2: you hair like his inner monologue's not knowing what was
Speaker 2: waiting for me inside gets louder and louder. But the
Speaker 2: problem is you can hear the other person's monologue as well.
Speaker 2: All right, remedy hit me up.
Speaker 3: Yeah, I want to see it.
Speaker 1: All right, you know what, let's let's actually take a
Speaker 1: quick break and then we get back, Sam, I actually
Speaker 1: want to ask you a question about disco Elysium for
Speaker 1: the TikTok generation because I think opinions might be more
Speaker 1: informed at this point.
Speaker 3: We'll do that right after this. Yeah, all right, Tam.
Speaker 3: I think it was.
Speaker 1: I think it was earlier this week that me and
Speaker 1: Lucy were talking about headline from the people that make
Speaker 1: Discolyum where they described it they've made a mobile version
Speaker 1: of the game for the tik took generation, and that
Speaker 1: that phrasing set both of us off.
Speaker 3: It sent me to the moon. I was like that,
Speaker 3: what does that even mean?
Speaker 1: I think that sounds like a bad idea because no
Speaker 1: one who was on TikTok is thinking about things that way.
Speaker 1: Now you've played it, and maybe that's a little bit
Speaker 1: more of a hyperbolic and maybe maybe they've actually just
Speaker 1: made a good mobile version of this game.
Speaker 3: Is that the actual case here?
Speaker 2: So I haven't played it, but I am satgown of
Speaker 2: a developer who played it in front of me and
Speaker 2: showed it to me, like from the launch of the
Speaker 2: app to like being done with the demo. I saw
Speaker 2: everything that happens with it. I think describing it as
Speaker 2: disco Elysium for the TikTok generation is both the worst
Speaker 2: way to describe it but also the most appropriate way
Speaker 2: to describe it. I get what you in terms of
Speaker 2: like why is the worst way is because it feeds
Speaker 2: into the idea of you know, TikTok kids being just
Speaker 2: completely unhinged and not being able to pay any attention
Speaker 2: to anything for more than three seconds of trying to
Speaker 2: forward it or skip it. And that matched with a
Speaker 2: game that has millions and millions of words that are
Speaker 2: like very dense and require you to chew on them
Speaker 2: for a really long time and think about the double meaning,
Speaker 2: triple meaning, whatever it may be, and the relevance to
Speaker 2: your own life and geopolitical social issues and that kind
Speaker 2: of stuff that doesn't fit into the idea of a
Speaker 2: TikTok generation. So it's not the best description of it,
Speaker 2: but also it's most appropriate because of the format of it.
Speaker 2: I think that's what they were really going for. So
Speaker 2: when we originally got Disco Elysium post its release, Lucy
Speaker 2: and I think I was a very small part of
Speaker 2: it by that time because I was in another country.
Speaker 2: But we worked on a show called Audiologues and it's
Speaker 2: part of that we had a Robert Kovitz come in
Speaker 2: and speak about disco Elysium and making it and what
Speaker 2: the team, how the team appropiated. One of the key
Speaker 2: things they talked about is the way that the text
Speaker 2: was laid out. It was designed to be feel like
Speaker 2: a toxic Twitter conversation, and that's why it was on
Speaker 2: the right hand side, like down the down the screen
Speaker 2: vertically and you would it would scroll constantly, and that
Speaker 2: obviously isn't going to work on a phone that has
Speaker 2: either it is already vertical because it would cover the
Speaker 2: entire screen, or if you played it in landscape, it
Speaker 2: would be a tiny little thing on the side of
Speaker 2: the screen. So what they've actually done is kind of
Speaker 2: taken that and put it kind of on the bottom,
Speaker 2: and then you're swiping the text instead, and you can
Speaker 2: swipe up to bring up like a history of what
Speaker 2: you talked about. But it's making more it's making better
Speaker 2: use of the screen real estate without sacrificing the visibility
Speaker 2: or even like cutting the words out to make it
Speaker 2: a little more digestible. So that's one element of it
Speaker 2: being for the TikTok generation sure, And I think the
Speaker 2: other part of it is they have made it more
Speaker 2: digestible and playable in smaller chunks. I think that's part
Speaker 2: of where they why they call it the for the
Speaker 2: TikTok generation. They didn't show off too much because obviously
Speaker 2: chapters are long, but or the game is long, but
Speaker 2: they've split it up into smaller chapters and also tried
Speaker 2: to build it so that there's a kind of natural
Speaker 2: point where it shows you that you've made progress. But
Speaker 2: it's not like I asked them, like, are we talking
Speaker 2: like PopCap, you know, Fanfare and Rainbows, and they're like, no,
Speaker 2: they have like a case file system where it will
Speaker 2: show you, hey, you've made a significant bit of progress
Speaker 2: in the case here's the latest update. You can read
Speaker 2: through it, read back through it, and that's kind of
Speaker 2: like designed to trigger something in your brain that goes,
Speaker 2: I've done something here. I'll stop here and then come
Speaker 2: back to it later. So I think that's the kind
Speaker 2: of other element of it where they're like, oh, we've
Speaker 2: you know, it's for the TikTok generation. And I think
Speaker 2: the third thing, although they didn't describe it like this,
Speaker 2: I think it does kind of feed into that idea
Speaker 2: of a TikTok generation is that they've re kind of
Speaker 2: interpreted the game. I don't say interpret it. They adapted
Speaker 2: the game to function and play using familiar interactions with
Speaker 2: the phone. So you're tapping, you're swiping, and when we
Speaker 2: say swiping, like you're moving around a physical space, but
Speaker 2: you as the character aren't specifically moving that much. You can,
Speaker 2: like you know how in Google scripew where you go
Speaker 2: into a place and then you move your mass around
Speaker 2: to look around. So it does that, and you can
Speaker 2: click on things and then you transition between the kind
Speaker 2: of like areas. But and then they have they have
Speaker 2: added new content that is only there too. They said,
Speaker 2: ditch parts of the game together because you're not moving
Speaker 2: from one area to another, right, so you can't go
Speaker 2: throughout the city by like physically kick clicking and having
Speaker 2: lad move around, moving Harry around. But like so they've
Speaker 2: had it added like stitching to take people from one
Speaker 2: place to the other, and also made some adjustments and
Speaker 2: included extra audio but not dialogue. Otherwise, it's they said
Speaker 2: to me and Lucy were getting a demo of it.
Speaker 2: They said, it's the full game. It's there's no thing
Speaker 2: cut out. All the major moments that you remember are
Speaker 2: all there, it's a is discolesium from front to back,
Speaker 2: just in a new way to interpret it. And for me,
Speaker 2: as someone, I asked them like, is this a way
Speaker 2: for people who have already played it to re experience
Speaker 2: it or do you think this is going to get
Speaker 2: more people to play it for the first time, And
Speaker 2: the dev said both, Actually, we want people to play
Speaker 2: it more play it for the first time, but we
Speaker 2: want also for people who have already played it and
Speaker 2: have that itch to play it again to experience it
Speaker 2: in a way that's a little more convenient for them.
Speaker 2: They can like replay this game either in small bursts
Speaker 2: or long chunks if they want, but do it in
Speaker 2: a much easier way than sitting down at a computer
Speaker 2: or even pulling out a portable device or whatever it
Speaker 2: may be, which I think for me appeals to me
Speaker 2: as someone who has played a bunch of that game
Speaker 2: and really wants to go back to it and replay it,
Speaker 2: knowing that it's more relevant than ever in a lot
Speaker 2: of ways. So yeah, I think there's some interesting applications
Speaker 2: of that or the idea to it. And I'm not
Speaker 2: saying one way or the other that it's brilliant or
Speaker 2: amazing or it's good. I didn't touch the screen, I
Speaker 2: didn't play it, and we only saw it for like
Speaker 2: maybe fifteen to twenty minutes, but it looks like it
Speaker 2: doesn't feel like a rush job. It doesn't feel like
Speaker 2: a cash in. Based on what I saw, it very
Speaker 2: well could be, but based on what I saw, I
Speaker 2: didn't get the vibe you know, of like this is
Speaker 2: this they just wanted to do this for the sake
Speaker 2: of doing it. I think how they're rolling it out
Speaker 2: is you get one chapter, the first chapter, for free,
Speaker 2: and then you pay one fee and get the rest
Speaker 2: of the game. And they're launching first on Android, which
Speaker 2: is kind of just appointing for people who have iPhones,
Speaker 2: which is a significant group of people. But they said
Speaker 2: they're figuring out the Android part because it's harder, which
Speaker 2: is weird. But they were like, it's like going for
Speaker 2: a PC and then going down into a more control
Speaker 2: system where it's like, once you figure the android out,
Speaker 2: it's much easier, not much easier, it's there's less friction
Speaker 2: and less challenges to overcome, and getting it to more controlled,
Speaker 2: more predictable architecture and kind of environments like the iOS one.
Speaker 2: So if I had to guess they didn't say this.
Speaker 2: They didn't. There's no announcement about it. I would guess
Speaker 2: that it's going to come to iPhones Apple devices at
Speaker 2: some point, and I would love to be able to
Speaker 2: play that on an iPad and and you know, just
Speaker 2: re experience that game with binormal audio and that kind
Speaker 2: of stuff.
Speaker 1: Yeah, I think I like the idea of like reworking
Speaker 1: the game to make it more convenient for more people.
Speaker 3: To try it. I do.
Speaker 1: I think for me, it's like I've played about half
Speaker 1: that game, and I play it for a couple of
Speaker 1: weeks and then I'll set it down. I've set it
Speaker 1: down recently. I got to like, I got across the bridge.
Speaker 1: Everyone does Everyone know what that is? Like, you fix
Speaker 1: the bridge, you get across there. That's where I'm at.
Speaker 1: And I'm like, I'm the kind of person that if
Speaker 1: I want to like re watch some of my favorite stuff, Tam,
Speaker 1: I'm like, I'm going to do it not in the
Speaker 1: way that's most convenient to me. In fact, I will
Speaker 1: put off convenience so that I could sit down and
Speaker 1: watch all of my favorite series from front to back.
Speaker 3: Oh yes, I respect.
Speaker 2: Sister, sister and sister relevant reference right now is very
Speaker 2: very current.
Speaker 3: Current and relevant and hip. I would even say I agree,
Speaker 3: And so.
Speaker 1: Maybe that's just a meat thing where it's like I
Speaker 1: want to show full respect for this thing that I love.
Speaker 3: So much and do it the way it was intended
Speaker 3: to be done.
Speaker 1: So I do wonder it's like, oh, it does an
Speaker 1: almost feel that way, and will that trip people up
Speaker 1: from trying this? But I'm also curious to try this,
Speaker 1: so we'll see. But you know, we don't need video
Speaker 1: games with the Tektok trenrace.
Speaker 3: We already had that. It was called Warrior where Mega
Speaker 3: Micro Games for the Game Boy Advance and it was
Speaker 3: TikTok before TikTok and better in every way. Yeah, all right,
Speaker 3: let's keep moving here.
Speaker 1: Night Dive Studios announces launch date for system Shock to
Speaker 1: remake this from Alice Alice Jovanna at Polygon, The system
Speaker 1: Shock two twenty fifth Anniversary Edition, formally titled system system
Speaker 1: Shock two Enhanced. The edition will be arriving on PC, Xbox, PlayStation,
Speaker 1: and Nintendo Switch on June twenty sixth, courtesy of Night
Speaker 1: Dive Studios announced that the Future Game Show Spring Showcase
Speaker 1: the twenty fifth Anniversary edition brings a fresh code of
Speaker 1: paint to the classic nineteen ninety nine sci fi horror game.
Speaker 1: That first system Shock one remaster that night Dive Dead
Speaker 1: was really really good, and system Shock two is, like,
Speaker 1: you know, one of the more influential games of its era.
Speaker 1: And I've never played it, but I remember being a
Speaker 1: kid and my brother making his PC and him playing.
Speaker 1: I guess I probably tried it a little bit on
Speaker 1: his computer, but I didn't really play.
Speaker 2: Brother.
Speaker 3: I have I have three brothers and a sister.
Speaker 2: What the fuck?
Speaker 3: Now?
Speaker 2: More grubs there are?
Speaker 1: Well, let's see two three, So three total including me
Speaker 1: are grubs. And then I have two half brothers that
Speaker 1: are goods. They're Danny and Sean Good.
Speaker 2: How did I How have I never known this?
Speaker 3: Uh? And Mike Manat, who's done me for a long says,
Speaker 3: you have a sister? Now? My sister never like lived
Speaker 3: with us. She's also a half sister.
Speaker 1: It's there's a whole web.
Speaker 3: I'll you know, present sometimes.
Speaker 1: Yeah, can we do a PowerPoint presentation U p F
Speaker 1: here pretty soon?
Speaker 3: Yeah?
Speaker 2: I need to know. I need to I just whether
Speaker 2: you choose to put it online, I just personally need
Speaker 2: to see the other Grubs.
Speaker 3: Okay, oh yeah, I can. I can send the pictures
Speaker 3: your way. Don't worry.
Speaker 2: That's fantastic. Uh, this is an incredible revelation for me.
Speaker 1: My uh my brother Jason, whose birthday it was yesterday.
Speaker 1: Everybody was happy birthday of Jason Grub.
Speaker 2: He is Grub is an incredible name.
Speaker 3: He's two years younger than me, and he is the
Speaker 3: handsome one. Right, So I'm this I'm just saying, you'll
Speaker 3: see you the picture.
Speaker 2: Yeah, come on, you're a handsome man.
Speaker 3: Thank you very much. I appreciate that.
Speaker 1: Uh.
Speaker 3: Either way, System Shock too. I'm I'm looking forward to it.
Speaker 3: We'll see. Uh.
Speaker 2: The idea of night Dive people watching this and being like, yes,
Speaker 2: they're gonna talk about a game, and then suddenly they're like, damn,
Speaker 2: we got a fucking scam there. Hell well, I.
Speaker 3: Love Night Dive, I love all of everything they do.
Speaker 1: Is just like such a joy for me. So looking
Speaker 1: forward to trying this out yeah again. June twenty sixth,
Speaker 1: also coming to Switch. I wonder if it will be
Speaker 1: one of these like late Switch games that has the
Speaker 1: enhancements built in for the switch to.
Speaker 2: Keep an eye on the power block. Hopefully next week
Speaker 2: we may have more on that game and the team
Speaker 2: working behind it. Fantastic, excellent, I'll say for now, all right,
Speaker 2: we'd love that. Yes, and we also have Joan Luke,
Speaker 2: who everyone knows is a very very very big fan
Speaker 2: of System Shock and Night Dive, so maybe trying to
Speaker 2: look out some involvement.
Speaker 3: I am.
Speaker 1: You know these remakes and remasters in reworkings of all games.
Speaker 1: I did try that Half Life have like two RTX
Speaker 1: and that was That's pretty impressive.
Speaker 3: It's pretty cool. It does.
Speaker 1: It's kind of crashy, it's a little bit like kind
Speaker 1: of stitched together in some ways. But the RTX lighting
Speaker 1: the path tracing in older games continues to be a trick.
Speaker 1: I really appreciate you watched.
Speaker 2: Did you see the moment in the stream yesterday? That
Speaker 2: watched some of it where they we're playing it and
Speaker 2: a table and just collapsed in front of everyone.
Speaker 3: No, I missed it.
Speaker 1: No.
Speaker 2: John was in the control room around then, so you
Speaker 2: can probably like tell you more dramatically what happened. But
Speaker 2: Kurt and John Luke are playing it and basically the
Speaker 2: table in front of them exploded for no reason whatsoever.
Speaker 3: The table a table in the game or in the
Speaker 3: shoot real life.
Speaker 2: Oh my god, there's like water everywhere. And they were
Speaker 2: like it was during the game Squats show and it
Speaker 2: was really funny, and I was just like, oh man,
Speaker 2: that's the power of ArtX baby.
Speaker 3: Really really quick.
Speaker 1: Going back to my family situation, there are three men
Speaker 1: that are my age have the Grub last name. I
Speaker 1: have two daughters and neither of them have any kids.
Speaker 1: So there's a chance that the Grub name will end
Speaker 1: with us. With you, yeah, there's a strong like, yeah,
Speaker 1: I mean there are other Grubs, but this particular line
Speaker 1: of Grub names could end here.
Speaker 2: You know what, I'm gonna take them for the team.
Speaker 2: I'm gonna have a kid and name him Grub.
Speaker 1: Thank you, Tam. That's actually what I was getting at. So,
Speaker 1: like you picked up the hints there.
Speaker 2: This is they're gonna be like, what the how did
Speaker 2: this happen?
Speaker 3: Wait?
Speaker 1: Of this, don't worry about it, Mike Vanadia Chat's saying good, why.
Speaker 2: Do you keep saying yell me like a gummy bear?
Speaker 2: I don't understand.
Speaker 3: I don't know either. Who knows anymore? All right?
Speaker 1: Assassin's Screen Shadows reaches impressive milestone in just one day.
Speaker 1: This is from Darren Bontiusik game Spot. Assassin's Screen Shadows
Speaker 1: is off to a strong start on PCPs five and
Speaker 1: Xbox Series X and S as the game has reached
Speaker 1: one million players within hours of launch.
Speaker 3: Ubisoft says concurrent.
Speaker 1: Players on PC of via Steam for its launch day
Speaker 1: also look good compared to previous releases Assassin's Creed Valhalla,
Speaker 1: but there's a caveat here. The important thing to note
Speaker 1: is that on PC, Assass's Creed Shadows had a day
Speaker 1: one launch on Steam and the Epic Game Store. Bahala
Speaker 1: adopted a different approach when it launched on PS five,
Speaker 1: PS four, Xbox Series X and Xbox One, and even
Speaker 1: Google Stadium back in November twenty twenty, but when it
Speaker 1: was available on PC as as well, it was only
Speaker 1: available on Epic Game Store until it came to Steam
Speaker 1: much later.
Speaker 3: Yeah, or came the Steam a month later. I guess
Speaker 3: either way, it had a lower concurrent player account. The
Speaker 3: game seems like it's it's finding an audience.
Speaker 1: I don't know, Like Tam, We're going, We're going to
Speaker 1: this game, Satan Assassin's Green Shadows. This is Ubisoft's last
Speaker 1: chance to turn things around. Kudos what that really needs
Speaker 1: to look like, I have no idea, but it seems
Speaker 1: like a good game. It's finding an audience, it is
Speaker 1: doing well enough.
Speaker 2: Yeah, I mean, like I I'm pretty sure at some
Speaker 2: point I have indicated myself that, you know, it's important
Speaker 2: to the future of Yubisoft, and it is to a degree.
Speaker 2: But like, one game isn't going to change the fortune
Speaker 2: of an entire celebration, Like that's not happening. Like I
Speaker 2: might have some influence of it over it, but like
Speaker 2: if someone wants to do something with Ubisoft and acquire
Speaker 2: the Assassin's Creed is not going to stop them. Like,
Speaker 2: whether that game does exceptionally well or not, it has
Speaker 2: a very small impact. Like looking at it from a
Speaker 2: kind of quality perspective, I think that game is good. Okay,
Speaker 2: it's a good Assassin's Greed game is I call them
Speaker 2: like in the Witcher env era of Assassin's Creed. It's
Speaker 2: probably the one that I've enjoyed playing the most. It's
Speaker 2: probably the one that I feel like is less least
Speaker 2: like disrespectful of my time. I think about how I
Speaker 2: was the worst for that, and it's the one that
Speaker 2: appeals to me the most because it has good competent
Speaker 2: to good stealth if they're playing is now a I
Speaker 2: think Jaska personally for me is and I hate to
Speaker 2: say this given the context around it, but like, yeah,
Speaker 2: it was completely irrelevant in the in the game, like
Speaker 2: it doesn't work for me, maybe like it's I'm I
Speaker 2: also will say I'm very much stealth focused type person
Speaker 2: in terms of gameplay, Like I Malgaes Solid is obviously
Speaker 2: one of my favorite games of all time. Love splin
Speaker 2: Us out to death, I'll ten chu you know anything stealth,
Speaker 2: I'm into it, So I'm naturally inclined more that way.
Speaker 2: The Yoursk is very very different. He's not about stealth.
Speaker 2: He's he is just storming into buildings and killing everyone.
Speaker 2: But occasionally we'll try and jump up onto a roof
Speaker 2: and look like an absolute dumbed like just running around
Speaker 2: giant armor. But that kind of his part of it
Speaker 2: doesn't work for me from a gameplay perspective. And I
Speaker 2: also feel like he doesn't feel relevant for the vast
Speaker 2: majority of the game. Like when you start playing that game,
Speaker 2: if you play the game and like take a time
Speaker 2: and you know, explore a bit, you cannot play as
Speaker 2: Yoursk outside of the first like introductory part for like
Speaker 2: seven to ten hours, like you don't have to want that,
Speaker 2: which is a real long time.
Speaker 3: So when that happened to be Tam, I was like,
Speaker 3: are they just doing this? Did they?
Speaker 1: Did they work things around so that he like because
Speaker 1: of the problematic of the people out there, that.
Speaker 3: They maybe move his section back.
Speaker 1: But once I started playing it as him, I'm like,
Speaker 1: oh no, this feels like a character that was added
Speaker 1: in a issue to Nawey, who was clearly supposed to
Speaker 1: be the main character and the game was built around
Speaker 1: her abilities.
Speaker 3: And then they're like, well, we need a man, and
Speaker 3: so let's bring in.
Speaker 1: This cool character from history, and you know what, we'll
Speaker 1: give a completely different way of playing with him that
Speaker 1: isn't really about the way we want people to play
Speaker 1: the game, which is no way.
Speaker 3: That's the sense I get as I play a little
Speaker 3: bit more.
Speaker 2: K Yolsk has good moments, but now from a like
Speaker 2: long term, committed kind of gameplay perspective, is way more
Speaker 2: enjoyable and way more interesting. She's got the new mechanical ideas,
Speaker 2: she's got you know, the snorkeling stuff where she can
Speaker 2: hide underwater, her grapple hook is much more interesting than
Speaker 2: anything that Yoske has and is kind of new to it.
Speaker 2: Even her fighting style is a little more fresh, and
Speaker 2: her parcore is Parkore has got much better us on
Speaker 2: his previous games. So from all like angles now, Way
Speaker 2: is for me the superior character, and it makes me
Speaker 2: feel like I wish that it was more focused on her,
Speaker 2: both narratively and in terms of like world design as well.
Speaker 2: It feels like they didn't need If it could focus
Speaker 2: on as her, it wouldn't have to be as big,
Speaker 2: and it wouldn't have to have some of the fluff
Speaker 2: that's there and padding. But maybe I'm wrong. I probably
Speaker 2: am wrong, but I feel like if you if you
Speaker 2: haven't played Assassin's Creed for a while and you're kind
Speaker 2: of itching for a game, that's what and Assassin's Creed it.
Speaker 2: I think it's the best of the bunch so far.
Speaker 2: Maybe not narratively, I still have a self spot for
Speaker 2: Origins and Bik, but I feel like all around this
Speaker 2: is the best one. Don't expect to spend a bunch
Speaker 2: of time with Jaske. Expect to like storm a castle
Speaker 2: with him, destroy everything in your path, and then go
Speaker 2: back to Norway and do some Assassin's Creed ass Sassin's
Speaker 2: Creed stuff. But yeah, it's it's doing as far as
Speaker 2: I can tell. It's got like eights and nines pretty
Speaker 2: much everywhere. Is it gonna be the second coming and
Speaker 2: savior of Viebisoft? Nah? Probably not.
Speaker 1: I mean it's better than the alternate, right, It's better
Speaker 1: than being another failure, right if that would be a
Speaker 1: nail in the coffin. Yes, just what this is just
Speaker 1: not another nail in the coffin. Yeah, that's always can
Speaker 1: really ever be.
Speaker 2: It's a multimillion dollar corporation with spaces around the world,
Speaker 2: millions of thousands of people working for them, you know,
Speaker 2: shareholders that kind of thing. A game with hand blade
Speaker 2: is not gonna save them if something is coming like,
Speaker 2: it's got nothing to do with that.
Speaker 3: Come on.
Speaker 1: Yep, all right, last handful of headlines here. Switch gets
Speaker 1: more Super Nintendo Yeah, Super Nintendo NSO games added to
Speaker 1: its library. This is from sal Ramano at Gamatsu Nobunaga's Ambition,
Speaker 1: Nobunaga's Ambition, Lord of Darkness, Romance of the Three Kingdoms
Speaker 1: for Wall of Fire, and Uncharted Waters, New Horizons.
Speaker 3: All coe kind.
Speaker 1: Of strategy games got added to or will be added
Speaker 1: to Supernintendo Entertainment System Nintendo Switch Online on.
Speaker 3: March twenty eighth. There is you know, video out of this. Now.
Speaker 1: I've never played any of these, although I've heard of
Speaker 1: Nobunaga's ambition a bunch of times from people who like
Speaker 1: these games. Apparently, the one that is considered to be
Speaker 1: like the easiest one to get into is the one
Speaker 1: that looks the most interesting to me.
Speaker 3: Uncharted Waters New Horizons.
Speaker 1: It is a kind of a piraty themed strategy game,
Speaker 1: and I love Sid Myers Pirates. This looks like what
Speaker 1: if Sid Meyers Pirates was made in Japan? And that
Speaker 1: sounds really frigging cool to me, So I'm gonna check
Speaker 1: that out.
Speaker 2: Yeah, look, I don't have much familiarity. I don't have
Speaker 2: much familiarity with these. I know all of no Bnaga's
Speaker 2: ambition exactly, but pretty much everything everything else that had
Speaker 2: passed me by. I was just a Saga kid, so
Speaker 2: all of this stuff wasn't I wasn't exposed to. But
Speaker 2: yeah I wouldn't. I wouldn't mind checking that stuff out.
Speaker 2: But yeah, if you, if you're into the stuff, very
Speaker 2: happy for you, good.
Speaker 1: Love, and then uh yeah, it is interesting timing as
Speaker 1: uh so when a chap points out that Nobunaga is yeah,
Speaker 1: one of the featured characters in Shadows.
Speaker 3: Is having a moment, Yes, yeah, yeah, good for him.
Speaker 1: But don't try to like is that like Nobanaga widely
Speaker 1: considered to be like very important histories? Is it like
Speaker 1: a complicated history? I don't know that much.
Speaker 2: Absolutely, I'm not going that's that's it. I was sure though,
Speaker 2: I'm not a Japanese historian, so I'll just say, yeah,
Speaker 2: Nona is a complicated person.
Speaker 3: Yeah, that's actually probably the safest thing for us, believe.
Speaker 2: I'm gonna I'm just gonna be away from the no conversation.
Speaker 3: Perfect, perfect, That's works for me. Pain Killing is no
Speaker 3: evil person.
Speaker 2: Anyone, But I feel bad? Can you get into Donista
Speaker 2: Worrieseople in Dynasty Warriors?
Speaker 1: Pain Killer reimagining announced for p S, five, Xbox series
Speaker 1: and PC. This is from Salamano, a Kamatsu publisher. Three
Speaker 1: D Realms and developer and Shar Studios have announced Painkiller,
Speaker 1: a reimagining of the classic first person shooter franchise four PS, five,
Speaker 1: Xbox series, consoles and PC on Steam.
Speaker 3: It will launch this fall.
Speaker 1: Pain Killer is a fast based, cooperative action game where
Speaker 1: players battle demonic hordes Impurgatory.
Speaker 3: It was like Painkillers like an early Doom clone.
Speaker 1: Basically, it's back I think, from back when we called
Speaker 1: them doom clones, and so to bring it back now
Speaker 1: in a new form is pretty interesting. I just it's
Speaker 1: always surprising me, Tam what it's like, this level of
Speaker 1: game getting like coming back. It's like the name doesn't
Speaker 1: have a ton of recognition amongst among most gamers, so.
Speaker 3: It's like, what's the benefit there.
Speaker 1: It's almost like the Prey situation, where like we're gonna
Speaker 1: use the prey name again. It's like, well, doesn't ayone
Speaker 1: care that this is the prey you're making that's separate
Speaker 1: from that last prey And this is like even much
Speaker 1: further separated from that. But they're going for the same
Speaker 1: style of game, and they're are going to be fans
Speaker 1: out there. I think it's more interesting just the fact
Speaker 1: that this is returning at all.
Speaker 2: Yeah, I can with certainty tell you that I have
Speaker 2: played Painkiller, and I can tell you it definitely is
Speaker 2: a video game. I don't remember anything about it, Like
Speaker 2: I cannot tell you one to think of in my brain.
Speaker 2: I think about Painkiller, and all I can see is postal.
Speaker 2: For some reason, it's a bad time. I'm clearly getting
Speaker 2: them wrong. And yeah, if you're into painkiller, very happy
Speaker 2: for you, or that's whatever you were talking about for you.
Speaker 1: Yeah, I guess this was two thousand and four, maybe
Speaker 1: a little bit after. They were still calling them Doom
Speaker 1: Doom clones, but it still was in that mold of
Speaker 1: being like one of those just first person shooters.
Speaker 3: You're gonna go kill some demons. Yeh, very cool.
Speaker 2: So many I'll play a new one of those.
Speaker 3: Yeah. Absolutely, I'm kind of in the mood for that.
Speaker 2: Especially in it if they can like do Doom twenty
Speaker 2: sixteen or whatever.
Speaker 1: Yes, all right, last headline here. Sony patents solar paneled
Speaker 1: or so solar power controllers that charge when exposed to light.
Speaker 1: This is from Shamir Sapphiras at Tech for Gamers. Sony
Speaker 1: has published a new patent discussing solar power technology for
Speaker 1: PlayStation controllers with storage uh the sole storage for the energy.
Speaker 1: These controllers could charge when exposed to light and retain
Speaker 1: the extra electricity in the battery, not requiring any other
Speaker 1: power source. Sony might introduce a new line of PS
Speaker 1: controllers that can charge using solar power, eliminating the headache
Speaker 1: of manual charging. Okay, so my question Tam is, like,
Speaker 1: you know those calculators that have like the solar sell
Speaker 1: on them, and it seems like they get enough power
Speaker 1: just from like the light in the room. Is that
Speaker 1: has that technology gotten so good it could power a controller,
Speaker 1: because otherwise I got to say, where I play games
Speaker 1: not getting the most sunlight?
Speaker 3: I'm afraid not.
Speaker 2: That, not that I think about it. One of my
Speaker 2: TVs has a remote that is solar powered. I've never
Speaker 2: had to charge that bad boy. I just leave it
Speaker 2: out and it's always it always works on it. But
Speaker 2: I mean, like it charges from the power of the sun.
Speaker 2: So good. I mean, I don't know, but obviously, like
Speaker 2: that's a very very simple kind of uh face yeah,
Speaker 2: compared to like the complicated nature of a video game controller,
Speaker 2: which has like motion and touge.
Speaker 1: Right, and if you're remote battery last four months and
Speaker 1: the PlayStation dual sense controller last four minutes.
Speaker 2: I love that. I look forward to a future where
Speaker 2: I pick up a controller and be like, is this
Speaker 2: hot because like it's about to blow up? Or is
Speaker 2: it because I've left in direct sunlight for twenty hours.
Speaker 2: What's cund I don't know. I would love to, I mean,
Speaker 2: like I feel. I was about to say, I'd love
Speaker 2: to just keep my controllers charged all the time, but
Speaker 2: I just remember that I put mine in like charging
Speaker 2: cradles and they're always charged. So yeah, yeah, exactly.
Speaker 1: Yeah, that's I've I've like basically shaped my life to
Speaker 1: have all controllers go into cradles now, and that's made
Speaker 1: a huge difference because it is just like a small
Speaker 1: little thing. But plugging the plugging in the court every
Speaker 1: time I'm done or every time I'm about to stand up,
Speaker 1: that's a little annoying.
Speaker 3: I don't do that.
Speaker 1: Setting in a cradle. It looks nice it like on
Speaker 1: the for this eight, but do one. It turns on
Speaker 1: a cute little light, so I get that that's like
Speaker 1: such off a little dopamine. So I always remember to
Speaker 1: do it, and then I pick it off the stand
Speaker 1: and it turns on and connects automatically, so it's just yeah,
Speaker 1: I really like that.
Speaker 3: Although if there was a solar like cell.
Speaker 1: On top of it as well to make the battery
Speaker 1: last even longer, I wouldn't hate that all right.
Speaker 3: That does it. For headlines. We have the mind question
Speaker 3: from yesterday, what's up Tam all night?
Speaker 2: So song raised that.
Speaker 3: You just you mis messing with me? Yes, Tam, definitely.
Speaker 2: So I just want to I just want to like
Speaker 2: shock people into, you know, waking up.
Speaker 3: Yeah, no, it worked.
Speaker 1: I'm like, okay, now I'm ready to do the show
Speaker 1: although we're ending it. I here's how I knew you
Speaker 1: were messing because had it been happening, chat like would
Speaker 1: be scrolling way faster.
Speaker 3: There would be way more people like, oh my god,
Speaker 3: it happened, and.
Speaker 2: Totally scrolling pretty fast right now and trying to figure
Speaker 2: out where I live to kill me. But yeah, I
Speaker 2: was just kidding. It's just relax, all.
Speaker 1: Right, all right, you are the pole question from yesterday.
Speaker 1: Let's see here, have you ever played Plants Versus Zombies?
Speaker 1: They are apparently bringing that game back and they're gonna
Speaker 1: maybe do a version of it that's not quite so
Speaker 1: filled with micro transactions. But seventy nine percent of people
Speaker 1: in our in our poll here more than two thousand
Speaker 1: respondents have played that game before, and then twenty one
Speaker 1: percent of respondents have not played it. So yeah, it's
Speaker 1: one of those games that I think is like was
Speaker 1: down with gamers. Gamers really like that game.
Speaker 2: We love that. Yeah, I as a representative and soul
Speaker 2: speak of a game as we'll say, pretty good man.
Speaker 3: Yep, elected ambassador.
Speaker 2: You know what it's all, pop cap say it. Give
Speaker 2: us original pego back on. Iowa, you took that ship
Speaker 2: off so you can pump out your micro transaction. Ask
Speaker 2: Pegl that stuff breaks ship. Okay, I tried playing. It
Speaker 2: is dog shit. I know that both io peg I
Speaker 2: will pay you upwards of five dollars for it. Okay,
Speaker 2: that's money, you Peggle that you have Pegl Blast. I
Speaker 2: hate it with the burning energy of a thousand suns.
Speaker 2: I hate it. Like to stop being so shitty. Give
Speaker 2: us original Peggle and also put the original Pegl mug
Speaker 2: on somewhere because loss one broke and she's won't stumbition
Speaker 2: about it. But we want to play Pegl badly.
Speaker 3: I always want to be playing Pegel. I absolutely do.
Speaker 1: Uh yeah, I'm I'm just gonna go play that on
Speaker 1: PC the way I actually originally did make God damn yeah,
Speaker 1: come on, uh new Paul question will get that set
Speaker 1: up here in a second, redo that before we do
Speaker 1: that damn. If you got anything else you want to
Speaker 1: say about Pegl, feel free to do so. But also,
Speaker 1: where can people find you on the internet and all
Speaker 1: that good stuff.
Speaker 2: I remember playing so much Pegl when I was in
Speaker 2: water Warcraft, which is the funniest ship to me in
Speaker 2: this day and age. I would get on a mount
Speaker 2: just to play peg And then one day in my
Speaker 2: like just I realized, I was like, why not just
Speaker 2: play Pegel instead of paying a subscription fee and spending
Speaker 2: most of the time on a mount playing Pegel. Yeah,
Speaker 2: but Pegl's great. Don't play Pego blast because it is
Speaker 2: evil and I don't like it. Uh and ea. I
Speaker 2: would cancel one Battlefield game to get original iOS Peggle back.
Speaker 2: I'm not even kidding they are.
Speaker 3: Then they're like, they only have the one bad Field
Speaker 3: game coming, so let's just get would.
Speaker 2: Cancel that new Battlefield game if I had, if I
Speaker 2: if I had the power to make that vanish, let's bring.
Speaker 3: I never played this two thousand and seven. I get that.
Speaker 3: I'm adding this on Steam right now.
Speaker 1: Yeah, I played so much Pegel nights, but I don't
Speaker 1: think i've played this Pegl extreme.
Speaker 3: I'm I'm gonna go for that that looks like.
Speaker 2: Is this but it's on Steam? Man? I want to
Speaker 2: I want to.
Speaker 1: Yeah, I'm I get it, but that to be fair,
Speaker 1: like that is how I played most Popcat games, because
Speaker 1: like before they came to mobile, they were just casual
Speaker 1: PC games and on.
Speaker 2: The toilet taking a dump satisfaction of course.
Speaker 1: And actually I think the next way I played Pegole
Speaker 1: really was on the DS before iOS and Android and
Speaker 1: stuff like that. All right, new poll question, Are you
Speaker 1: playing Assassin's Screen Shadows?
Speaker 3: Yes or no?
Speaker 1: Now that it's out for everybody, kind of want to
Speaker 1: just check in and see what if people maybe made
Speaker 1: the jump over there. After some pretty decent reviews, you know,
Speaker 1: there's a lot of people who are like, this isn't
Speaker 1: my favorite, or it's just fine, and I don't want
Speaker 1: to waste my time with it. I saw I was
Speaker 1: watching Jake Baldino's video about it, and he did a
Speaker 1: good job explaining how he's just not in the mood
Speaker 1: for something that he thinks is just fine.
Speaker 3: And I get that.
Speaker 1: I agree, but are how are you all spending your
Speaker 1: time with this game? Or are you not moving on
Speaker 1: to something else? We'll get the results of that discuss
Speaker 1: it here on game breaking News, tomorrow here on Giant
Speaker 1: Bomb and the Power Block from GameSpot and Giant Bomb.
Speaker 1: Speaking of, we have a lot more happening today for
Speaker 1: the rest of Friday. Pretty sooner, we're gonna go into
Speaker 1: the bomb Cast Revengeance where me myself leave, Mike Manatti,
Speaker 1: and Mike Drucker are all going to talk about Mike's book.
Speaker 3: We're going to talk about I would like.
Speaker 2: To just apologize to Mike Trucker, who I didn't know
Speaker 2: was in here. I was screaming about shitting and Peggle
Speaker 2: for like a solid two minutes. If I had known
Speaker 2: that Mike Trucker was here, I would not have done that.
Speaker 1: I think he yeah, appreciates it. Don't worry about that,
Speaker 1: and that'll be good time. And then after we're gonna
Speaker 1: have UPF four, we're gonna play Thug Pro and don't
Speaker 1: miss there might be some guest stars from the Blake
Speaker 1: Club universe.
Speaker 3: In that, so don't miss out. Everybody. Shout out to
Speaker 3: the Piston Hondai for helping us out with that. All right,
Speaker 3: I think that is everything.
Speaker 1: Two more husaying thank you so much for hanging out
Speaker 1: with me today and talk about video games.
Speaker 2: Man I thank you for having me. I believe this
Speaker 2: is my last appearance on the Power Block for this week,
Speaker 2: so I would like to extend a thanks to everyone
Speaker 2: who has been watching, and also everyone puts some w's
Speaker 2: in the chat for Jan and Jean, lu can everyone else,
Speaker 2: Richard and Jake who have been behind the scenes keeping
Speaker 2: everything going. This is like I've been I've been there
Speaker 2: this week and previously last week and been there watching
Speaker 2: them do this, and let me tell you, it is
Speaker 2: not easy. It is tiring, like there's no real moments
Speaker 2: to switch off and just like relaxed there. So it
Speaker 2: is a difficult, difficult thing, and we truly truly appreciate
Speaker 2: the effort they put in. Thank you, give them.
Speaker 3: A wu tang w for me, everybody a wutan group
Speaker 3: excuse me.
Speaker 1: All right, excellent? Thank you all for listening and watching.
Speaker 1: You're the best audience in gaming. Until next time, have
Speaker 1: a good one, take care of yourself and goodbye.