Speaker 1: Hello, and welcome to Games After Dark, episode ninety five.
Speaker 1: I am your host Tomorrow's saying, joined by Lucy James Hello,
Speaker 1: and Michael Hyam You're and Jean Luke Psyche.
Speaker 2: Jean Luke psych He's not here.
Speaker 1: It's a three person podcast. Wow.
Speaker 3: It was like is he Tylan?
Speaker 1: I know he's helping with the sonics and me and
Speaker 1: Hiam are like of one mind. That was like the.
Speaker 2: Bee they're hit me with the open Yeah.
Speaker 1: Yeah, so there are We are recording this at a
Speaker 1: time where there is an absurd amount of things happening.
Speaker 1: I saw blessing at a yo Ya Jr. The Newstance
Speaker 1: of video Games. The class he posted and he posted
Speaker 1: a TikTok of the you've probably seen this of the
Speaker 1: person slicing the pizza and then like, oh he's sharing
Speaker 1: a pizza. Yeah, I'll have a slice, and the person's
Speaker 1: cut in it, and then he keeps cutting until then
Speaker 1: and he's like, that's enough slices. That caption was the
Speaker 1: video game industry today, highlighting them like that. There is
Speaker 1: far too much going on. So Jean Luke is, as
Speaker 1: we crowned him last week, the maestro of our streams.
Speaker 1: A lot of times, So he's out doing Maestro stuff fast. Yeah,
Speaker 1: and we are recording this prior to any of this
Speaker 1: stuff happening, So sadly, you will not hear anything about Sonic,
Speaker 1: You will not hear anything about Horizon, You will not
Speaker 1: hear any thing about the other million streams that are happening. Instead,
Speaker 1: what you'll hear about is disco Elysium. Lucy, what you've
Speaker 1: been doing, what you've been playing?
Speaker 3: Wow? What? Yeah? I mean? I replayed Discolesium over last
Speaker 3: weekend a little bit before because I was on a
Speaker 3: spoiler cast with kind of funny So I was on
Speaker 3: episode of ps I Love You xoxo And if you
Speaker 3: want to go check that out, please do. I think
Speaker 3: it's going live on Tuesday. That was a lot of fun,
Speaker 3: kind of revisiting that game in a time of malaise,
Speaker 3: in a time of languishing. Disco Elysium, HiT's different, HiT's different.
Speaker 3: Still fantastic, fantastic game. And I was playing on PlayStation
Speaker 3: and I know when we first came out on PlayStation,
Speaker 3: we talked about it and it was a bit like, uh,
Speaker 3: crashing all the time and wasn't really doing so hot.
Speaker 3: Played it now patched totally fine, totally great. So brief
Speaker 3: aside there a boy Disco, but mainly this week I've
Speaker 3: put a lot of time into Mass Effect two. What's that?
Speaker 3: Never heard of it before?
Speaker 1: Brand new indie start studio by Allway.
Speaker 3: Yeah, so I finished Mastect one sort of last Friday.
Speaker 3: The good thing about working weird hours is that before
Speaker 3: I log on for the day, I've got a couple
Speaker 3: hours of gaming that I can do.
Speaker 1: So I'm so impressed that this.
Speaker 3: Trying to rationale, rationalize to myself why it's good that
Speaker 3: I'm working weird hours, because obviously timelim back in the UK.
Speaker 1: Somehow I played two hours of mass Effect one in
Speaker 1: the times that I've had it, whereas I'm just terrible
Speaker 1: at managing my time compared to you.
Speaker 3: Yeah, but you did like a week full of streams
Speaker 3: until four am every day, so I would you know?
Speaker 3: I just played mass Effect one and Disco and then yeah,
Speaker 3: best wait too, I'm about seven hours in. I just
Speaker 3: forgot how unbelievably good that game is. Like, it is
Speaker 3: such a step up. I love Mass Effect one. Mass
Speaker 3: Effect one has such a special place at my heart.
Speaker 3: Michael has shaking his head, was nodding I've shaken it again.
Speaker 2: Mass Effect one slander I will not tolerate. It is
Speaker 2: the best in the series.
Speaker 3: I love Mass Effect one. I think my favorite story
Speaker 3: is the Mass Effect one story, but I think my
Speaker 3: favorite character moments are in Mass Effect two, like and so,
Speaker 3: but also just the jump in different animations, how much
Speaker 3: more cinematic it feels. It's the am I gonna go
Speaker 3: on record and say this, The music is better in
Speaker 3: Mass Effect two. Jacob's theme slaps like Jacob's theme is
Speaker 3: genuinely the best song on the entire Sounddrag Combat feels tighter,
Speaker 3: way more actionally, But I do I do miss the
Speaker 3: RPG side, don't get me wrong, But yeah, I'm just
Speaker 3: having a lovely time. And like Jordan finalized his review
Speaker 3: that's up on site in YouTube now if you want
Speaker 3: to go read it and watch it, and you should
Speaker 3: because he plowed through those games and delivered a great review.
Speaker 3: And I think one of the things that he really
Speaker 3: like nail on the head was the introduction of DLC
Speaker 3: because I'm playing through two now and obviously it's like
Speaker 3: it makes sense that Zayid and Kasumi are available from
Speaker 3: the very beginning, because I mean they were Mass of
Speaker 3: Fact two is supposed to ship with like all of
Speaker 3: those squad made I think twelve and they ended up
Speaker 3: getting cut for DLC because of time, and so introducing
Speaker 3: them at the beginning of the game makes a lot
Speaker 3: of sense. That's fine. Putting arrival just after you go
Speaker 3: to Horizon is weird because arrival the DLC is like, oh,
Speaker 3: by the way, the Reapers are coming. You have to
Speaker 3: go deal with this right now. And it's like, okay, cool,
Speaker 3: Well can I do the whole collector thing first? Can
Speaker 3: I maybe just get that? But it's like the way
Speaker 3: that introduces it also, some of it is just like
Speaker 3: lacking in context a bit, like because obviously you meet
Speaker 3: the AA throughout the course of Mass Effect two. Anyway,
Speaker 3: she's on Ilium. You go talk to her, she's an
Speaker 3: information broker. But then they immediately put Layer of the
Speaker 3: Shadow Broker in. So I just landed on Ilium and
Speaker 3: I'm going to go to get Fane and Samara, and
Speaker 3: I'm kind of in my head like, don't accidentally activate
Speaker 3: the Layer of the Shadow Broker stuff too. So I mean,
Speaker 3: like on top of that, though, it's still unbelievably good game,
Speaker 3: and I'm just very happy to be playing it again.
Speaker 2: That's what's up. Yeah, and we're going to be talking
Speaker 2: about Mass Effect too in great detail.
Speaker 3: Yeah, Michael and I are going to be on Norman
Speaker 3: dy FM. I'm not sure when the episode's going out,
Speaker 3: but we're recording it this weekend, so yeah, please be
Speaker 3: excited for that one.
Speaker 2: Yeah, the homies Kenneth Sheppard and Eric Van Allen. Guy
Speaker 2: got to get mixed up between Alex van Aiken. Uh
Speaker 2: to to two great boys of the industry, but I
Speaker 2: got I got to make sure I got them sorted
Speaker 2: out and also at least from Fan Bye formerly of
Speaker 2: Washington Post, formerly of Game Informer. It's gonna be an
Speaker 2: all star crew. You know what I'm saying about Mass
Speaker 2: Effect two? Hell yeah yeah.
Speaker 1: So Lucy's been playing disco and Mass Effect to him.
Speaker 1: Hit us with what you've been going I think you've
Speaker 1: been going through. This is where I'm my brain is
Speaker 1: just like, tell us what you've been inflicted with to
Speaker 1: this week.
Speaker 2: I have been inflicted with emotional trauma and childhood trauma
Speaker 2: and daddy issue. Well, I mean that's perpetual, but as
Speaker 2: in terms of video games or entertainment, Uh we are
Speaker 2: you okay?
Speaker 3: I was like, where is this going going down on
Speaker 3: the Oh no.
Speaker 2: We don't have to. It's it's it's a little too
Speaker 2: early to talk about talk about traumas over here. It's
Speaker 2: eight eighty four right now.
Speaker 3: I was gonna say shout out to you for like
Speaker 3: coming on, because obviously Tam and I like eight fifty
Speaker 3: four was like five pm for us, But you have
Speaker 3: come on, come on, Elie, So thank you.
Speaker 2: Yeah. So it's great to start my morning with y'all
Speaker 2: and to talk about video games. So I think last
Speaker 2: time I was on this, on this very podcast, I
Speaker 2: talked about Near Replicant and Final Fantasy fourteen five point five.
Speaker 2: Now I'm here to talk about Near Reincarnation and Final
Speaker 2: Fantasy fourteen five point five fifty five or five point
Speaker 2: five five. Oh my god, I am so predictable and
Speaker 2: I don't give all fuck Like Yo, I'm about my
Speaker 2: bullshit and that's what you're gonna get from me. And
Speaker 2: so Near Near Reincarnation is the mobile game that I
Speaker 2: talked to I'll say Naki Yoshi a while. I talked
Speaker 2: to Yo Kataro about it in addition to talking about
Speaker 2: Replicant post so you can check that out on gay
Speaker 2: swad dot com. But basically he was like, hey, Mobile
Speaker 2: gotcha games, Like that's just kind of fucked up, but
Speaker 2: you know what, I have to do what I gotta do.
Speaker 2: And he was like, yeah, if if we if we
Speaker 2: are going to do this, I want it to be
Speaker 2: something that everyone could be proud of rather than simply
Speaker 2: make money. He's like, listen, square Enix wants to make money,
Speaker 2: so I got to take care of that. But if
Speaker 2: we're going to do this, we need we need to
Speaker 2: make something dope, something that is worthy of the Near name.
Speaker 2: So I think it's the way he talked about it
Speaker 2: was really really open and transparent with that, so it
Speaker 2: makes me, uh, it has like I have faith in
Speaker 2: the when the game fully releases, and I play Cino
Speaker 2: Alice a lot, and that game is cool. I like
Speaker 2: what that game goes for, so Near Reincarnation is like
Speaker 2: I would think of it like I'm just playing the
Speaker 2: closed beta right now, so it's not like a final
Speaker 2: version of it. It's obviously it doesn't have all the
Speaker 2: content it's going to launch with, but I it's it's cool,
Speaker 2: it's it's nice, it's a collec I think of it
Speaker 2: as a collection of side stories in the Near universe,
Speaker 2: so you'll see things that are complimentary of what we
Speaker 2: already know from the previous Near games, and then you
Speaker 2: just get like these other side stories that have that
Speaker 2: you've never heard of before. And then so if you've
Speaker 2: played Near you know about weapon stories. So each weapon
Speaker 2: in the game, in both Automata and Replicant, each weapon
Speaker 2: has a backstory and about its specific name, like the
Speaker 2: name of the weapon. So as you upgrade them, like
Speaker 2: through level upgrade them to throughout the game though, you
Speaker 2: unlock more about the lore of that weapon, and you
Speaker 2: can think that's kind of this It's kind of a
Speaker 2: similar thing in Reincarnation where the gotcha element is where
Speaker 2: you get the weapons, and then like the like those
Speaker 2: unlocked stories and then also other stuff. So it's taking
Speaker 2: a lot of those side stories and then visualizing them
Speaker 2: through gameplay. And so there's like there's like two phases
Speaker 2: to it. You have like an exploration phase where he
Speaker 2: plays the little girl and the little ghost that follows her.
Speaker 2: Oh shit, sorry, I actually knocked my microphone. But then
Speaker 2: you kind of walk through this open or not, you
Speaker 2: walk through a bigger world, and then from there you
Speaker 2: kind of collect other weapons, and then you go dive
Speaker 2: into other stories where there's RPG gameplay and there's like
Speaker 2: a bunch of narrative stuff. There's a lot of voice
Speaker 2: acting in it. There's beautiful music. When you boot up,
Speaker 2: the game says please play this with sound on because
Speaker 2: there's beautiful music in it, And I'm like, say that,
Speaker 2: say that shit, And that's facts too, because Kagiokabi also
Speaker 2: scored this game too, And it's just like it just
Speaker 2: has that that ethereal vibe, that light orchestration with the voice,
Speaker 2: like the choral voices. It's very much in your game.
Speaker 2: It's it's really cool. I'm excited to see. I've only
Speaker 2: played a little bit of it, about maybe an hour
Speaker 2: or so, but I want to see what the overall
Speaker 2: monetization looks like once this game fully releases. I think
Speaker 2: that's that's I think that's a big concern for everybody.
Speaker 2: But content wise, I think this is pretty fucking cool.
Speaker 2: So yeah, I'm ready to be sad over mobile games,
Speaker 2: you know what I'm saying.
Speaker 1: Yeah, I was gonna say, dude, do you reckon the
Speaker 1: objective of not having a shite mobile game is like's
Speaker 1: they're on track to hit that.
Speaker 2: I think so because the I think like the way
Speaker 2: in which this game drives you to spend money is
Speaker 2: like it doesn't impact the actual Like they're going to
Speaker 2: make the content that they want to make. They're going
Speaker 2: to tell the types of stories that they want to tell.
Speaker 2: So if they just do that, then the things that
Speaker 2: you play through and unlock and experience in the game
Speaker 2: are the quality of that is totally up to the
Speaker 2: team working on that, so Yo Katara and all of
Speaker 2: his other writers and storytellers and whatever. So yeah, and
Speaker 2: I kind of feel the same with Sino Alice, but
Speaker 2: on like a smaller scale. So this is I think
Speaker 2: this is gonna be really cool. I think people should
Speaker 2: pay attention to it. But yeah, Final Fantasy four team
Speaker 2: related to Near in many ways. I didn't get to
Speaker 2: talk about fan Fast because I wasn't on the last
Speaker 2: episode and I was also out and about so if
Speaker 2: y'all missed it, Final Fantasy fourteen fan Fest was one
Speaker 2: of the best online experiences I've ever had. So much
Speaker 2: I saw.
Speaker 3: I just saw this outpow of emotion for like, yeah,
Speaker 3: the whole weekend.
Speaker 1: So there's obviously incredible. There's obviously like gameplay stuff but
Speaker 1: I think what people are probably wanting, we're going to
Speaker 1: want to know the most about is what was to
Speaker 1: deal with the whole musical act band thing that was
Speaker 1: going on, because I was like, I was into that
Speaker 1: the most, but I imagine people won't have known what was
Speaker 1: going on there, so break it down for sure.
Speaker 2: Yeah, that was one of the coolest. I think it
Speaker 2: represents why both the people who make the game developers
Speaker 2: and why fans love Final Fantasy fourteen so much more
Speaker 2: than it being a video game. So there was two
Speaker 2: separate performances. One was a piano based one the first night,
Speaker 2: and then the second one was the Primals live performance.
Speaker 2: So the Primals are the Final Fantasy fourteen band led
Speaker 2: by the composer Masioshi Soken, and everyone in the band
Speaker 2: works on the game like they are developers. I think
Speaker 2: they're on the sound team. So they performed the songs. Uh,
Speaker 2: they create a lot of the songs, especially like the
Speaker 2: rock rock based music in the game, and then they
Speaker 2: perform it live at FanFest, and they were actually supposed
Speaker 2: to do like a mini tour before a pandemic hit.
Speaker 2: So yeah, it's it's really cool. The second night they
Speaker 2: they ended the olive FanFest with a live performance of
Speaker 2: many of the songs from Final Fantasy fourteen and then
Speaker 2: so yeah, it's fucking wild. So and they embraced the memes.
Speaker 2: So yeah, they really they really lean into that ship.
Speaker 2: They had members of the the community developer or the
Speaker 2: community developers. Uh, they were doing like, uh, the dance
Speaker 2: that was made up for the twinning theme, which is
Speaker 2: one of the dungeons. Uh, they had them. They had
Speaker 2: them dancing on stage. And then now Kiyoshida also went
Speaker 2: on stage to perform a song with them. After after
Speaker 2: like two days of fucking hosting q and as hosting
Speaker 2: live streams, doing a whole keynote speech and do this
Speaker 2: all all this other stuff, he ends it by fucking
Speaker 2: performing live with the with the band and shit, and
Speaker 2: I don't know. The first night the piano performance was
Speaker 2: like also embracing the memes. And if you play, if
Speaker 2: you play Fan Fantasy fourteen, you know what I'm talking about.
Speaker 2: It's the way they embrace their bullshit and the way
Speaker 2: like us as players embrace their their bullshit. Well it's
Speaker 2: like a two way street. We embrace their bullshit, they
Speaker 2: embrace our bullshit. And it's it creates like such a
Speaker 2: fun dynamic that when events like this happen, it's, uh,
Speaker 2: it feels very I don't know, it's it's extremely unique.
Speaker 2: Like I don't there are other live service games that
Speaker 2: people are very very passionate about, like you see it
Speaker 2: in Warframe when they have what ten ocon? Yeah, yeah,
Speaker 2: when they do ten OCN and then obviously blizz Con,
Speaker 2: people get very very into it. Whatever game it is, Okay, relax,
Speaker 2: but yeah, and but Final Fantasy fourteen is it's it's
Speaker 2: the Weeds Dream. So yeah, it was. It was so
Speaker 2: cool man and I covered it. That was two weeks ago,
Speaker 2: but I covered it with all sorts of things. And
Speaker 2: it was on a Friday night going into like two
Speaker 2: am or three am, and on Saturday night going into
Speaker 2: three am or six A. I was up till six
Speaker 2: am because yeah, I didn't give a fuck, like this
Speaker 2: is this is my time, Like, yeah, we'll call the
Speaker 2: shots now. Ain't nobody up So I'm gonna hit publish
Speaker 2: motherfuckers or something, shouts out to Gabe Growin, who also
Speaker 2: helped out with that afterwards. But yeah, and like the
Speaker 2: last thing I'll say is that it was it was
Speaker 2: really emotional at the at the end of the of
Speaker 2: the of the whole fan fest, because after the Primals performed,
Speaker 2: all the devs went on stage and like gave their
Speaker 2: last words and then uh, yeah, if if folks followed it,
Speaker 2: the composer Masochis Socin came out and said that he, uh,
Speaker 2: he had been dealing with cancer at the start of
Speaker 2: Pandemic and he didn't tell anybody because he didn't want
Speaker 2: anyone to worry about him. But he told people who
Speaker 2: need to know, like now Kyoshida because obviously he's working
Speaker 2: on the he was working on music for the for
Speaker 2: the game, and it was it was it was really
Speaker 2: fucking wild, Like Soakin is one of those dudes who
Speaker 2: are like, oh, no, I want to I want to work,
Speaker 2: I want to work, like this is this is what
Speaker 2: I do, this is what's going to keep me, keep
Speaker 2: me fighting. And then like now Kyoshida was just like
Speaker 2: crying his eyes out on stage and it was fucking
Speaker 2: wild man. It's And then so one thing I'll mention
Speaker 2: is that there's music. There's a song in Patch five
Speaker 2: point three that is it's kind of like the final
Speaker 2: song to cap off the whole shadow Bringer story. And
Speaker 2: then when you when now when I listen to the song,
Speaker 2: I think about it very differently because he wrote that
Speaker 2: song while he was dealing with cancer. Uh. And the
Speaker 2: song is very much about it's very reflective of Shadow
Speaker 2: Bringers as a story, but it's very much talking about
Speaker 2: like coming to terms with the end of things. I'm like,
Speaker 2: holy shit, yeah, and I was. Now it's like, okay,
Speaker 2: this is like the perfect song to end this this
Speaker 2: like huge epic story in the game. But also I
Speaker 2: can imagine like he puts some of that heart and
Speaker 2: soul into writing that song. Yeah, and ah fuck Yeah
Speaker 2: it's file fasty fourteen is great. Yeah, and the people
Speaker 2: who work on that game are also great as well.
Speaker 2: So yeah, I have an interview. I did an interview
Speaker 2: while I was away with Kosha, So I'm gonna be
Speaker 2: working on putting that up for the weekend.
Speaker 1: It sounds like it sounds like you said you were
Speaker 1: away with.
Speaker 2: I would love to kick it with. I was like, hey,
Speaker 2: let's just let's just go kick it. I was away
Speaker 2: Karma and I didn't interview, So yeah, that'll be up
Speaker 2: on site. It's on site hopefully for the for the weekend. Yeah.
Speaker 2: That's that's Those are the things I've been paying attention
Speaker 2: to and caring about in the world of video games.
Speaker 1: Nice, lovely, So my main thing. I've been not playing
Speaker 1: as much Matter Effect as I would like to, but
Speaker 1: I have been playing a decent amount of Knockout City,
Speaker 1: which is very, very very good. I'm surprised. I'm having
Speaker 1: a lot of fun with Knockout City. So my first
Speaker 1: instance of playing the game, it pretty much couldn't have
Speaker 1: gone better. I played it with a bunch of p people.
Speaker 1: It was under kind of funny podcast, kind of funny
Speaker 1: stream on Friday where they were raising money for Palestinian children,
Speaker 1: and it was me, it was Greg, it was Blessing
Speaker 1: and the snowbike Mike Nick. I think that's pretty much
Speaker 1: everyone that was there. And it was like all of
Speaker 1: us against each other and in the perfect scenario where
Speaker 1: friends are playing, you know, and learning the game together
Speaker 1: and figuring it out, and it was so much fun.
Speaker 1: So basic kind of premise of it is it's a
Speaker 1: four versus four I think dodgeball game.
Speaker 3: Oh so, I don't know why in my head I
Speaker 3: didn't know what it was. I got it confused with
Speaker 3: the Ubisoft one of the.
Speaker 2: Rocket Arena Na.
Speaker 1: Yeah, this is this is like way more like. The
Speaker 1: thing I love about it is it's very simple, it's
Speaker 1: got a decent good amount of depth, and it's just
Speaker 1: very very elegant in its design. It reminds me of
Speaker 1: it could have been if this label still existed. It
Speaker 1: could have been an EA big game, like right next
Speaker 1: to like SSX big. So like very simple. So that
Speaker 1: you you run around the arenas. There's like three or
Speaker 1: four maps I think, and you pick up standard dodgeballs
Speaker 1: and you hold the trigger down and you press the trigger.
Speaker 1: You can throw it. You hold it down and you
Speaker 1: charge it, and you've basically the timing dictates or timing
Speaker 1: of how long you hold it down dictates how much
Speaker 1: power you put in, thus the distance and on the
Speaker 1: other side that means the speed coming into you. And
Speaker 1: you press another button, which for me was left trigger.
Speaker 1: I was playing on Xbox controller, and you basically put
Speaker 1: your hand out, your hands up in the air, and
Speaker 1: if you time it properly, it kind of like you'll
Speaker 1: catch the ball coming into you.
Speaker 3: And then you can is it first first person?
Speaker 1: No, No, it's third person. It's third person. And you don't
Speaker 1: aim the ball at all. It auto aims to towards
Speaker 1: the characters that are in front of timing. Yeah, so
Speaker 1: it's all about timing. And then the interesting part of
Speaker 1: it becomes when you catch the ball and throw it back,
Speaker 1: it kind of stacks momentum, so it becomes quicker and
Speaker 1: quicker and quicker and quicker. So it becomes these the
Speaker 1: kind of like back and forth extremely fast ping pong games.
Speaker 1: And then there's variance to it, like you can do
Speaker 1: a pump fake where if you've got the ball, you press,
Speaker 1: you press the you press the stick in or you
Speaker 1: press a button and you pretend to throw the ball,
Speaker 1: which might that's what. Yeah, it's a different kind of
Speaker 1: pump fake, Lucy, you.
Speaker 2: Don't watch basketball. The playoffs are going on. Come on,
Speaker 2: let's get it. Uh.
Speaker 1: Yeah, So you will like pretend to throw the ball
Speaker 1: and you want to try and bait the other person
Speaker 1: into doing their kind of grab counter because that leaves
Speaker 1: them open during their recovery animation so you can hit
Speaker 1: them with the ball properly. And then there's like if
Speaker 1: you've got to jump a double jump and a glider,
Speaker 1: like a Fortnite style glider, because there are some maps
Speaker 1: where there's gaps and that kind of stuff, and you
Speaker 1: can like travel across the map and get into like
Speaker 1: behind enemies and special not special, but like advantageous positions.
Speaker 1: And while you're jumping, there's two kind of modifiers. You
Speaker 1: can spin in the air or you can do a
Speaker 1: front flip in the air if you like charge. If
Speaker 1: you charge your throw, jump up in the air and
Speaker 1: then do a spin and let go. It does like
Speaker 1: a a kind of like a curved throw, so that
Speaker 1: will let you get to enemies that are trying to
Speaker 1: hide or just trying to sneak behind objects, or it
Speaker 1: might be a good way to kind of if you
Speaker 1: position it right, you can make the ball go out
Speaker 1: of their peripheral vision and then come back, so they
Speaker 1: need to adjust their camera. And if you do it
Speaker 1: like a forward flip, it loves the ball. So if
Speaker 1: you lob it and at an enemy and they turn
Speaker 1: and like they don't catch see you doing the lob
Speaker 1: it might look like you don't have a ball, but
Speaker 1: you've already throwing the ball and it's in the air.
Speaker 1: Or you can like throw the ball and they might
Speaker 1: be expecting the super fast straight up towards them and
Speaker 1: it actually goes in the air and then you can
Speaker 1: there's like intricacies where you can throw the ball up
Speaker 1: into the air and catch it, and you can like
Speaker 1: body check enemies or upon opposing players, and when you
Speaker 1: body check them, they kind of drop the ball, so
Speaker 1: you can body check them, grab the ball and throw
Speaker 1: it at them and then then check them. Yeah, sure
Speaker 1: to check them. And then there's like modifiers and balls,
Speaker 1: different kinds of balls. So like there's an American football
Speaker 1: which basically functions as like a sniper rifle shot, so
Speaker 1: you hold it down and it's extremely fast because of
Speaker 1: the shape of the ball. So like when you see
Speaker 1: one of those, you have to you basically you are
Speaker 1: going to get either your timing is impeccable and you
Speaker 1: can grab it, or you're going to get hit and
Speaker 1: you need to try and get out the way. The
Speaker 1: game doesn't really so when you when you're being aimed at,
Speaker 1: there's like a red border around your your screen, so
Speaker 1: that tells you someone is about to throw a ball
Speaker 1: at you, so you can you've got a little bit
Speaker 1: of time to quickly move your camera, find whoever's throwing
Speaker 1: the ball at you, and try and get into a
Speaker 1: position where you can you know, counter it, and then
Speaker 1: the other ball that I really like is a multi ball,
Speaker 1: which is like you get three in a row, so
Speaker 1: you can do things like you can either like hold
Speaker 1: them one by one and just throw them to take
Speaker 1: out three different opponents, or if you know the other
Speaker 1: opponent is really good at countering, you could be like
Speaker 1: I'm gonna either just throw these one after the other
Speaker 1: and hope that they're not good enough to counter three
Speaker 1: times in a row, or like throw them one after
Speaker 1: the other, but like mix up the pacing to keep
Speaker 1: them on their toes. And yeah, it's just a that's
Speaker 1: basically the game, like the entirety of the game, and
Speaker 1: then it's got stuff like customization and kind of like cosmetics,
Speaker 1: and there is a battle pass, but none of that
Speaker 1: stuff is really impactful on how the game plays at all.
Speaker 1: Just a really charming, really well made game that has
Speaker 1: a lot of like it's got Splatoons, slash like Jet Grind,
Speaker 1: Jet Set, Radio, Future Energy, and it's like they did
Speaker 1: a ten day block party for it, which is like
Speaker 1: a free trial. But I think it's relatively cheap and
Speaker 1: hopefully by now our review will go up. But I
Speaker 1: think Alessandro Barbosa gave it an eight so, and he
Speaker 1: was like he praised it as well. The only kind
Speaker 1: of real downside is like some of the other special
Speaker 1: balls aren't all that fun, Like they're not all that great,
Speaker 1: but like I have not really had that much of
Speaker 1: an issue with them. But yeah, it's cheap, and it's
Speaker 1: very and it's got cross play so you can play
Speaker 1: on pretty much any very cheerful. Yeah, and they built
Speaker 1: their own net code for it. So this isn't EA
Speaker 1: that did it. It's another studio. I think it's Valen
Speaker 1: Studios or something like that. They built their own net
Speaker 1: code and we were playing, like I said, I was,
Speaker 1: I'm in the UK. The rest of the kind of
Speaker 1: funny crew are in America, and we were on we
Speaker 1: were split between PlayStation PC, and I think there was
Speaker 1: an Xbox player as well. Barrett was also there. I
Speaker 1: think he might have been on PlayStation and Barrett was
Speaker 1: there too. I just remembered because he's usually on the
Speaker 1: ones and twos, but I remember he was like he
Speaker 1: was doing double duties there and there was very little
Speaker 1: like I know people have said they've had like hitches
Speaker 1: in gameplay, but like, as far as I can tell,
Speaker 1: it's been very smooth and honestly, like, I highly recommend it,
Speaker 1: Like it's super fun. It's one of those games where
Speaker 1: you can play a couple of rounds in between something else,
Speaker 1: like to warm up, or while you're figuring out what
Speaker 1: you're really gonna spend your day with, like hop onto
Speaker 1: a friends, like in our situation, Lucy, like we know,
Speaker 1: start off with a few games of that and then
Speaker 1: jump into Overwatch is what we usually would do, right,
Speaker 1: Or you could play it like I don't know, you
Speaker 1: know before, or you've really just done a big fun
Speaker 1: of Fantasy Dungeon in him's case, and you're like, you know,
Speaker 1: I just want to rewind play a couple of games
Speaker 1: of that. And it is fun whether you're playing alone
Speaker 1: or with a team, but with a crew is way
Speaker 1: way more engaging, just because you can start doing strategies,
Speaker 1: like you can pass to each other and that will
Speaker 1: kind of mix things up a bit. And there's also
Speaker 1: you can one player can when you're running, you can
Speaker 1: hit a button and you do like a role. You
Speaker 1: become a ball, and then the another another player another
Speaker 1: player can pick you up and then like charge you
Speaker 1: and you transform into an actual destructive AOI bomb that
Speaker 1: you can throw at the h which was a strategy
Speaker 1: that Snowback Mike was employed employing liberally and it's cheap
Speaker 1: as shit, and I hate it because it just like
Speaker 1: does massive AOI and you basically can't escape it. One
Speaker 1: of my favorite balls is the cage ball, where you
Speaker 1: throw it and if it hits the enemy team, it
Speaker 1: puts them in that in a cage small ball, and
Speaker 1: then you can pick up that ball and throw them
Speaker 1: off the map and they can't do anything. Oh my god,
Speaker 1: so that you can troll people real hard. Yeah, But overall,
Speaker 1: like very very happy to see EA with a rare W,
Speaker 1: like an actual good minia Like, wait, what.
Speaker 3: Do you mean red W They've had it takes two.
Speaker 1: No, I'm talking about this with their sports titles, like
Speaker 1: with this, like it's not extreme sports, but like spin
Speaker 1: off sports titles outside of like you know, the FIFA
Speaker 1: and Madden and that kind of stuff. Like I I
Speaker 1: loved when they were doing like you know, NBA Jam
Speaker 1: and NFL Street and all that kind of stuff. Thief Street, Ye,
Speaker 1: Thief Street. Those are those were the kind of SSX games.
Speaker 1: Those were the sports games that I really enjoyed. And
Speaker 1: when they went away, like in favor of simulation stuff.
Speaker 1: It it kind of I lost interest in that genre almost,
Speaker 1: and there are definitely studios that are still making like
Speaker 1: those kind of spin off sports titles, but like, no disrespect,
Speaker 1: but there's a level of polish that often doesn't exist
Speaker 1: when you get an EA version of that. You know,
Speaker 1: like there's a bunch of great skate skating titles out there,
Speaker 1: but like you look at a game like Skate and
Speaker 1: it's a it's a whole different.
Speaker 2: You know, kind of like, yeah, different take on it.
Speaker 1: It's a different take on its level of polish there,
Speaker 1: and obviously they have bugs and stuff, but like it's
Speaker 1: it's just a different level.
Speaker 2: But yeah, I'm definitely it definitely stands out.
Speaker 1: Yeah, it definitely stands out. And I think it's on
Speaker 1: game Pass Knockout City on Xbox Game Pass, not PC
Speaker 1: game Pass, So yeah, I highly recommend it, well worth
Speaker 1: checking out. I'm interested to see how they keep it
Speaker 1: alive because I know it had a lot of players
Speaker 1: to launch and at launch and tie in yeah, skin
Speaker 1: I've like that stream. I was like, if they're not
Speaker 1: talking to like whoever owns the license to the Dodgeball
Speaker 1: movie to get all of those like that is makes perfect,
Speaker 1: perfect sense.
Speaker 2: This game has so much Yeah, this game has so
Speaker 2: much potential to like, I feel like it has a
Speaker 2: lot of potential to do collab work.
Speaker 1: Yeah. Yeah, and that they've got a good niche there
Speaker 1: because they could do like really stupid ship but like
Speaker 1: work in that kind of Will Farrell Adam Sander universe exactly.
Speaker 2: Yeah.
Speaker 1: I put a golf ball in there and then license
Speaker 1: Happy Gilmore and there you go.
Speaker 3: Like your entire all your team's wearing Anchorman suits, like they.
Speaker 1: Have the will far extend, like Fortnite has introduced a
Speaker 1: Batman and meanwhile, Knockout the City's got Happy Gilmore or
Speaker 1: Little Nikki or whatever it is.
Speaker 2: Yeah. That that's that's dope, man, that's cool. It's like
Speaker 2: family friendly, so I feel like you can also reach
Speaker 2: out to get like the Wiggles in it. I don't know.
Speaker 1: Speaking of Wiggles, we're gonna wiggle over to the news
Speaker 1: section of this podcast, The Deep Blue Sea. All right,
Speaker 1: So at the top of the show, I talked about
Speaker 1: how we will not be talking about Sonic, but I
Speaker 1: fucking lied, because we've got Sonic announcements are happening Sonic.
Speaker 3: Roger Craig Smith is back as Sonic. That's the only
Speaker 3: Sonic thing that I care about.
Speaker 1: Batman is voicing Sonic again. I mean, Roger Craig Smith
Speaker 1: has done a lot of work, but in my mind
Speaker 1: he's origins Batman always. But yeah, he's been He's been
Speaker 1: on Sonic for so long in the games, and there
Speaker 1: was a period where it was like he's not going
Speaker 1: to be doing it, and it was there was an
Speaker 1: outpouring of support and sadness from the Sonic community, which
Speaker 1: I believe they like to call themselves Sonic Fights has
Speaker 1: made that shut up. So if it is you know,
Speaker 1: if they don't do that, already do it. But now
Speaker 1: he's back. Son has returned and it's amazing. Yeah. And
Speaker 1: then on top of that, there is a new Sonic
Speaker 1: team game, so is it uh the team behind Generations
Speaker 1: and Sonic Forces and they shut off a very very
Speaker 1: short teaser so we don't actually know much about it.
Speaker 1: It's basically Sonic running through environments, which you know what
Speaker 1: that ship is not new.
Speaker 2: That is what he has done.
Speaker 1: If they had it rolled up with this is Sonic,
Speaker 1: he is now a fireman. I would have been like,
Speaker 1: oh ship, But yeah, it's just Sonic being Sonic twenty
Speaker 1: twenty two release window coming to PC, PS four, PS five,
Speaker 1: Xbox one, Xbox Series X, and Nintendo's Switch. I hope
Speaker 1: all this information remains true because I'm reading it prior
Speaker 1: to it being live.
Speaker 3: Well, it's happening now, because I can say in new Slack, yeah,
Speaker 3: I really want to know why Gabe go and just
Speaker 3: bosted Sonic Pregnant Rock because I'm not watching this stream,
Speaker 3: and I really hope it's Sonic.
Speaker 1: That's on top of that, Sega's working on a compilation
Speaker 1: that brings together Sonic the Head, Chog one two three,
Speaker 1: Sonic and Knuckles, and Sonic CD. More information about that soon. Awesome.
Speaker 1: I'm glad that's old school Sonic fans will have something
Speaker 1: more to look forward to. As someone who loved Sonic
Speaker 1: games as a young ling and was a Sega kid,
Speaker 1: I would just like to say, holy shit, they are
Speaker 1: milking the ship of those games, aren't they. God damn.
Speaker 2: Get them, Get them hedgehog utters out there and start
Speaker 2: milking them.
Speaker 3: This is like Hedgehog teats, Like, what's happen? So I
Speaker 3: read a really awful tumble post just today about someone
Speaker 3: who thought that who this is derailing it? But who
Speaker 3: thought that jar Jar Binks was sexually attractive? So that's,
Speaker 3: you know, cool. I'll send it to you after legit,
Speaker 3: not even read it out loud because it is it
Speaker 3: goes places.
Speaker 2: But like, who is that's a Michael High original? Wait
Speaker 2: what was the what was the thing you said earlier?
Speaker 2: Who's sexually attractive?
Speaker 1: Binks? Oh?
Speaker 2: Jar Binks? No, don't think shame Come.
Speaker 1: On, I want to clap them cheeks.
Speaker 2: Oh ship like that. That's a relax but also that.
Speaker 1: That's imagine those floppy ears. I was, you know, a
Speaker 1: lot of movement in that scenario.
Speaker 2: That's that's that's on you.
Speaker 1: Sonic Colors is back. You remember Sonic Colors. I think
Speaker 1: I went to previous Yeah, I believe it was we
Speaker 1: in three DS. I remember it being decent, but not
Speaker 1: remember it being I don't remember it being amazing. So
Speaker 1: Sonic Colors Ultimate is a remastered version of the twenty
Speaker 1: ten week game coming later this year, and it's going
Speaker 1: to have all new visuals, some bonus goodies for pre order,
Speaker 1: and there's a deluxe version that includes early access for
Speaker 1: Sonic fans who really can't wait to take some speed
Speaker 1: as I say, that's a drug in video game form.
Speaker 1: You let me finish. I was like, just you know,
Speaker 1: breathing in.
Speaker 3: It sounds like you finished, okay, you know.
Speaker 1: And then my man's Sonic is gonna be making some cameos.
Speaker 1: He's gonna be in. Yeah, he's gonna be No. I
Speaker 1: wish it was, though I'd love to throw some dogs face. Uh,
Speaker 1: it's not for a Fortnite. Oh my god, He's gonna
Speaker 1: be in you guessed it. Olympic Games Tokyo twenty twenty,
Speaker 1: where here's they showed a trailer of it, and it
Speaker 1: doesn't look like Sonic the Hedgehog. It looks like someone
Speaker 1: dressed in a Sonic the Hedgehog suit. It's KASIMIKIRIU if only,
Speaker 1: but like the proportions are human. It genuinely looks like
Speaker 1: someone in Times Square, you know those costume people from
Speaker 1: Times Square just got scanned into the game, and like
Speaker 1: there's like humans around him. And then he's like doing
Speaker 1: shot put, looking like he's had ten Mickey D's before
Speaker 1: he put the suit on, and now he's gonna try
Speaker 1: and run like they show him in the like the
Speaker 1: the relay race, and my man is absolutely in the
Speaker 1: middle of the pack, like he should be I guess dirty,
Speaker 1: and I.
Speaker 3: Guess they can't say that if you play a Sonic
Speaker 3: or whoever, if you're wearing the Sonic costume, you will
Speaker 3: automatically win.
Speaker 1: Well, there's a few a few seconds later, like he
Speaker 1: starts picking up speed and then his feet catch fire
Speaker 1: and there's literally like a trailer fire. And then and
Speaker 1: then like if you look a few centimeters to the left,
Speaker 1: the nearest opponent is like looking at him like what
Speaker 1: the fuck? I'm a human? How much supposed to compete?
Speaker 1: How do I even compete? And then he's just like
Speaker 1: waving to his adoring fans.
Speaker 3: Oh god, yeah, I mean wait, so it's not Mario
Speaker 3: and Sonic at the Tokyo Olympic Games. It's just Sonic.
Speaker 1: Yeah. Maria is probably like, you are Sonic, you are washed,
Speaker 1: carry on with that ship.
Speaker 3: Yeah, Mari was like, I was prepared if we were
Speaker 3: going to do this last for a whole year later
Speaker 3: at this point.
Speaker 1: So there's also going to be a bunch of Sonic
Speaker 1: themed items that would be in a bunch of other games,
Speaker 1: like including a two point hospital that is a property
Speaker 1: probably about managing a hospital. I don't know how Sonic.
Speaker 3: Is Sonic going to be in Total War.
Speaker 1: I would love to see Sonic in Total War. Oh
Speaker 1: my god, Yo, Sonic is going to be on Amazon Lunar.
Speaker 2: It's Sick.
Speaker 1: Sonic Force.
Speaker 3: I thought you were going to say Sonic is going
Speaker 3: to be on Amazon Alexa if only, and then I
Speaker 3: was like, okay, well if pac Man can do it.
Speaker 1: So Sonic Forces, Team, Sonic Racing, and Sonic Mania will
Speaker 1: be on PlayStation now as well, and on June twenty fourth,
Speaker 1: Sonic Mania will be on the Epic Game Store. So
Speaker 1: Sonic running around various places. And then finally Sonic Forces
Speaker 1: Speed Battle new game, not new game, mobile game with
Speaker 1: a limited time event which will introduce private races.
Speaker 3: Oh god. Also I looked at it like as you
Speaker 3: were saying that, and someone has already has already photoshop
Speaker 3: Sonic into the uncut gems, a very diamonded Sonic.
Speaker 2: The Sonic Sonic Fighting is going to be in Last
Speaker 2: Judgment as well, Sick, and chances are is going to
Speaker 2: have a Sonic outfit on when he's trying to go
Speaker 2: under cover. Yeah.
Speaker 1: So there you have a bunch of Sonic stuff that
Speaker 1: is going on. Please please be excited if you're a
Speaker 1: Sonic fan. Beyond that, the big big news stories of
Speaker 1: late have been the Switch Pro is rumored to be
Speaker 1: unveiled before E three.
Speaker 3: This is probably getting it unveiled before tomorrow.
Speaker 1: Yeah, it's gonna. Yeah, we're gonna, We're gonna. Yeah, We're
Speaker 1: gonna look immediately outdated, aren't we? Like we said, if
Speaker 1: you are listening to this, Wait.
Speaker 3: Wait, we've got a Hedge Bets so Dying Light two.
Speaker 3: Let's say it's next year, Horizon definitely this year, but
Speaker 3: God of all gets pushed.
Speaker 2: Are you making predictions?
Speaker 3: I'm making predictions. This is Hedge and bets, Hedge and Betts.
Speaker 1: I know the answers to all these, do you actually?
Speaker 1: I know a lot. I know a lot of things.
Speaker 3: Fox saite, um what else? Starting today?
Speaker 2: Smiling? Look at tam over here is shittyed in grin.
Speaker 3: And then switch pro will be announced with more to
Speaker 3: show at E three.
Speaker 2: Is that's what's happened today?
Speaker 4: I don't know.
Speaker 3: Everyone's like it's going to be before E three.
Speaker 1: Yeah, before three. I'm of course shocking. I don't know anything.
Speaker 1: I'm an idiot, but yeah.
Speaker 3: Seems to start today.
Speaker 1: Yeah. E three started two weeks ago. I don't know
Speaker 1: if you know that three. Actually I remember the first
Speaker 1: three twenty one meeting I had was the day after
Speaker 1: E three twenty twenty so yeah, yeah, So the report is, so,
Speaker 1: just to be clear, this has not been announced. It's
Speaker 1: been rumored for a while to switch pro, and then
Speaker 1: recently there's been a number of reports indicating that it's
Speaker 1: going to be announced very soon, the thinking being this
Speaker 1: is coming from Bloomberg and then verified or corroborated by
Speaker 1: Eurogamer speaking to unnamed sources, saying that Nintendo wants to
Speaker 1: unveil it so then the developers can speak about their
Speaker 1: games running on the system. At E three. It will
Speaker 1: reportedly have four K support and seven inch o LED
Speaker 1: screen and will cost over three hundred and it's supposedly
Speaker 1: going to phase out the existing switch model, not the
Speaker 1: light model, So there's going to be a light model
Speaker 1: which is cheaper, and then this four K model, this
Speaker 1: high end model, which is over three hundred dollars, which
Speaker 1: is what three hundred dollars is what the current switch.
Speaker 2: Cells at this higher model.
Speaker 1: Yes, the higher model is going to be over it,
Speaker 1: and that is partially because the the pricier components and
Speaker 1: the rising labor costs are the kind of costs of
Speaker 1: that are going to be passed on to the consumer,
Speaker 1: according to the reports.
Speaker 3: Also, I genuinely thought you said higher model.
Speaker 2: I was like, that's what I was saying.
Speaker 1: Yeah, yeah, So that's the big story. You folks interested
Speaker 1: in upgrading your switch?
Speaker 2: Hell yeah, yes?
Speaker 3: Because I have no impulse control when it comes to purchase.
Speaker 1: Hell yeah. I mean, like, I would love it if
Speaker 1: I don't care about any of the ship. If they
Speaker 1: said this thing's got like one, you know, terrorbied memory
Speaker 1: or some shit like that, or it's got like a
Speaker 1: decent amount of memory, not the absolutely pathetic amount of
Speaker 1: stories that they give you in a standard switch. That's
Speaker 1: what I'd be like. Oh hell yeah. I mean I'm
Speaker 1: gonna buy it either way, because, like Lucy said, problems
Speaker 1: with I was control. I bought an Xbox Series S
Speaker 1: and I have not taken it out of the box.
Speaker 1: Are you serious?
Speaker 2: But you got it?
Speaker 1: I got it.
Speaker 3: I was playing Overwatch with Tam and he went, I
Speaker 3: might buy an Xbox Series S. And then we literally
Speaker 3: played one game and then there was a lull in
Speaker 3: conversation and he just went, I bought an X one.
Speaker 2: So oh, I don't know.
Speaker 1: I had like memories of how I'm going, Oh, it's
Speaker 1: so cute, and I was, like, it's cute.
Speaker 2: I have. I put it on my desk right here,
Speaker 2: It's right in front of me. It's like in front
Speaker 2: of my monitor. It fits right under like my monitor's height.
Speaker 2: And then if I ever just want to boot it
Speaker 2: up and play something at my desk for a minute,
Speaker 2: that's what. That's what. And like I connected to a
Speaker 2: ten ADP monitor, so it doesn't matter if I have
Speaker 2: a in that case.
Speaker 1: That's what I want it for. I'm gonna connect put
Speaker 1: it up on my desk and play games on stream
Speaker 1: from it because I don't have I've got a Series X,
Speaker 1: but it's connected to a TV that's like both in
Speaker 1: my UK set up and in my US set up,
Speaker 1: like the TV is always behind me, and I don't
Speaker 1: want to like do any long cabling to get it
Speaker 1: to stream, to get streams or anything like that. So
Speaker 1: I was just buy one of these small ones and
Speaker 1: now I have it. But yeah, I'm also I would
Speaker 1: definitely upgrade what about you him.
Speaker 2: Well for the switch pro Hell yeah, because the thing
Speaker 2: for me is I like I love Switch like I
Speaker 2: love Switch. I love the game playing games on it.
Speaker 2: I just want more consistent frame rate and better native resolution.
Speaker 2: That's it. That's all I want. That's all I want,
Speaker 2: because I'd be playing like Pokemon and shit and like, damn,
Speaker 2: this thing runs at twenty fps when it's raining out
Speaker 2: in the fields, and like what if it ran it
Speaker 2: a little bit better? And I think that that's that's
Speaker 2: all I want. And thinner bezels so you'll have the
Speaker 2: I would like bigger, bigger screen size, but the same
Speaker 2: console size, so just like cut down in them bezzels, bro,
Speaker 2: you know what I'm saying, Like, and that's all I want.
Speaker 2: Everything else is gravy, like icing on.
Speaker 3: I want to girl with the big screen and thing.
Speaker 1: Be out for the lads. The question I have for you,
Speaker 1: Michael Hyam tech expert, is so there was some chatter
Speaker 1: recently about the Switch pro potentially having this is when
Speaker 1: it was still one of the many rumors potentially having
Speaker 1: some technology that would kind of upscale a lot of
Speaker 1: the visuals two four K or close to it without
Speaker 1: much input from the developer. Do you reckon that's feasible
Speaker 1: with you reckon that's likely or feasible or are we
Speaker 1: going to live in this new horror dimension when now
Speaker 1: everyone's having to do patch upgrades for every Switch game
Speaker 1: and everyone intoitter is like, oh I want because now
Speaker 1: I'm thinking Archieplay Dark Soul is portable, but does that
Speaker 1: even run out four K or I'm gonna am I
Speaker 1: gonna have to hope that from software and scam called bandi.
Speaker 4: Wow, then Wow is gonna have a word with you
Speaker 4: when they stop putting our fucking atrocious anime games, I'll
Speaker 4: stop calling them scam Cole Bandai, All right, that's the deal.
Speaker 2: Wow. I'm the one who previewed Scarlet Nexus and.
Speaker 1: My man I have I have been very open with
Speaker 1: my dislike of Namco's bad anime games, and I will
Speaker 1: continue to hold that They've got a lot of other
Speaker 1: good content. I respect it. They've made some good games,
Speaker 1: and I appreciate their efforts. But they are they are.
Speaker 1: They have gone on this reign of tyranny with bad
Speaker 1: anime games for too long, and it needs to stop.
Speaker 2: I'm not saying you're wrong, but I'm also not saying
Speaker 2: you're right.
Speaker 1: But at the same time, I hear you the same time.
Speaker 1: At the same time, they put out dok cels for
Speaker 1: they have. They put a lot of good content, so
Speaker 1: I do appreciate that. I'm just saying, you know, but
Speaker 1: like I'm not going to have to beg them to
Speaker 1: put out a patch for doar cells on SWIAM to
Speaker 1: make it run.
Speaker 2: I don't know, press x to doubt that or like,
Speaker 2: well the thing. The thing is, like I don't like
Speaker 2: whatever it is, it's not gonna run Nato four K.
Speaker 2: It's probably to do some kind of like checkboarding or upscaling,
Speaker 2: of course, because like what is a part like something
Speaker 2: portable isn't gonna run these kinds of games at NATO
Speaker 2: four K, even if it's docked. So I don't know.
Speaker 2: I I would predict this is just me, uh predicting
Speaker 2: is that it'll probably run something like where like unpatched
Speaker 2: Xbox games. What if you play on series X where
Speaker 2: if it has a frame limterter, it'll be able to
Speaker 2: hit more consistently like that frame limit, and if it
Speaker 2: does dynamic resolution, it'll be able to uphold a higher resolution.
Speaker 2: That's all I can ask. Maybe there will be like
Speaker 2: like a developer update, but it's it's not like like this,
Speaker 2: this isn't going to be a similar jump from Xbox
Speaker 2: one to series X or PS for to PS five.
Speaker 2: It's more like Nintendo like the three DS to the
Speaker 2: new three dsh So I don't think there's going to
Speaker 2: be as much room for developers to be like, oh,
Speaker 2: we've revamped our game. It's more of like okay, like
Speaker 2: we can run a little bit higher resolution, the framewer
Speaker 2: will be better, And I think that's all they really
Speaker 2: have room they would have room for.
Speaker 1: So so the technology that I should probably clarify, the
Speaker 1: technology that I mentioned was from another Bloomberg report so
Speaker 1: on confirmed, and it was n Video using n videos
Speaker 1: DLSS technology, which was previously just for Archax graphics cards,
Speaker 1: and apparently with the introduction of like dls S two
Speaker 1: point zero, they figured out the AI that they used
Speaker 1: to upscale that technology.
Speaker 2: Yeah those, Yeah, there's like the RTX cards use a
Speaker 2: specific GPU core for AI based stuff. So if they
Speaker 2: can fit that, like that's just not cheap. So they
Speaker 2: could fit that into a switch and do like DLSS,
Speaker 2: that shit would be fucking wild because DLSS is like
Speaker 2: pretty dope games that utilize it, well, it's like it's indistinguishable.
Speaker 2: Like I played control with with an RTX card doing
Speaker 2: four k DLSS and I was running six dy fps,
Speaker 2: where if I did native four k, I would be
Speaker 2: like in the thirties forties, And like the actual gameplay
Speaker 2: experience is kind of almost indistinguishable unless you take like
Speaker 2: screenshots with one or the other and like zoom in
Speaker 2: on text on like a wall far away. Yeah, and
Speaker 2: if a switch pro can do that, that would be Yeah,
Speaker 2: that would be wild because like, yeah, Switch uses Nvidia already,
Speaker 2: so like they have that partnership. I'm sure they're figuring
Speaker 2: things out, whereas like PS five and Xbox still are
Speaker 2: are using a md stuff, So that would be that
Speaker 2: would yeah.
Speaker 1: So Bloomberg says it is happening, but obviously it's just
Speaker 1: their report, it's not been confirmed. And they also kind
Speaker 1: of note that developers will still need to add DLSS
Speaker 1: support to the which games. It's just the the actual
Speaker 1: dlss N video technology has been advanced to the point
Speaker 1: where it could feasibly run on that hardware. And also
Speaker 1: the algorithm, the AI that's like upscaling all that stuff
Speaker 1: doesn't need to be individually trained on each game or
Speaker 1: anything like that. It should just work across the board.
Speaker 2: Yeah, probably that's probably something for like, okay, all games
Speaker 2: from future or like moving forward are going to or
Speaker 2: most games will have moving forward that kind of technology,
Speaker 2: that would be sick.
Speaker 1: Yeah. Next story, God of War Ragnarok.
Speaker 3: Is I just I just really enjoyed this one is swag.
Speaker 1: Yeah, Swagnarock. Lucy, what's going down with the Ragnarok kerfuffle?
Speaker 1: What what made what made Corey barlog post a gift
Speaker 1: of of of himself of who was it again? It
Speaker 1: was like exasperated gift like heavy side. Yeah, that's that's
Speaker 1: what happened. Yeah.
Speaker 3: So there was like some kind of Sony investor thing
Speaker 3: and they gave a presentation and in it they so
Speaker 3: everyone just assumes that the next God of War is
Speaker 3: called God of War Ragnarok, right because in that first
Speaker 3: initial trailer it said Ragnarok is coming, and everyone was like, oh, well,
Speaker 3: they're probably not going to call it God of War two,
Speaker 3: they'll probably call it God of War Ragnarok.
Speaker 1: It was it was it was Jean do in the
Speaker 1: face pump, I told you.
Speaker 3: My god, damn, Oh yeah, there it is. Oh he did.
Speaker 3: He also set it that Oh only people Corey Corey
Speaker 3: mentioned can reply very good. So Basically, they had this
Speaker 3: investor thing and they had a presentation about sort of
Speaker 3: PlayStation's upcoming slate, and whoever made the presentation, it looks
Speaker 3: like they pulled a fan made God of War Ragnarok
Speaker 3: logo to put in the presentation, and then everyone flipped
Speaker 3: out because they're like, oh, name confirmed, name confirmed, And
Speaker 3: then it looks like they've gone back and actually changed
Speaker 3: it to just be a generic God of War logo.
Speaker 3: But it's like, it's the fact that it's the it's
Speaker 3: the titles pulled from YouTube image search, which is the
Speaker 3: real chef skill.
Speaker 1: I think the thing that makes it tricky is like
Speaker 1: if they if they publicly acknowledge it as Ragnarok, they
Speaker 1: also kind of speak to what's the scale of the
Speaker 1: game to a degree, because like the way that first
Speaker 1: game ended, like it set up something pretty huge, right,
Speaker 1: And if they if they're like, oh, yeah, this is
Speaker 1: called Ragnarok, that means people are going to start thinking
Speaker 1: about Oh, that means it's not like a Mars Morales
Speaker 1: style game, it's this kind of game or vice versa.
Speaker 1: So I think they're very very careful about branding that
Speaker 1: game before it's they're ready to talk about the size
Speaker 1: and the scope and scale of it. But yeah, that
Speaker 1: was a that was a fun little story.
Speaker 2: Yeah.
Speaker 1: He followed up. Corey Barloc followed up the Jean Luc
Speaker 1: Picard face palm tweet with Captain Jack Barrow saying, now
Speaker 1: bring me that horizon, which is very very good.
Speaker 3: Hey, gout all Horizon. There you go, good of all
Speaker 3: Horizon Forbidden West.
Speaker 1: Imagine that just accidentally, Ay andraos in the.
Speaker 2: Same PlayStation all Stars to aes Go.
Speaker 1: So yeah, that was a fun note story, a bigger story. Perhaps.
Speaker 1: Dragon Quest twelve has been announced. Hi am dragon Quest,
Speaker 1: dragon Quest. I am. How excited are you for another JRPG? Baby?
Speaker 2: Another one? You know what? Dragon Quest has been a
Speaker 2: has been a gap in my j RPG repertoire. Yeah,
Speaker 2: I mean I played eleven Echoes of an Elusive Age
Speaker 2: Definitive edition s dragon Quest eleven s. I play that,
Speaker 2: But there's I've only been like, I'm not invested in
Speaker 2: dragon Quest the same way I'm invested in like Final
Speaker 2: Fantasy Persona shom Go. That's a series is like that.
Speaker 2: But I do respect dragon Quests a lot. Dragon Quest
Speaker 2: twelve we got a title screen and it's said to
Speaker 2: be more mature, darker and shit like that. So all right,
Speaker 2: that's cool. I'm excited. I want to see more the
Speaker 2: Dragon Quest for adults. That game already, it came out.
Speaker 2: That game came out last year. It's called Yakuza Like
Speaker 2: a Dragon, So peep that if you want Dragon Quest
Speaker 2: for adults. Also Dragon Quest ten offline. Tam mentioned Dragon
Speaker 2: Quest ten. Also Yo Saito who works on Near and
Speaker 2: Naki Yoshida, who's the Final Fantasy fourteen god, worked on
Speaker 2: Dragon Quest ten. So but yeah, what's up that they're
Speaker 2: bringing that to like an offline version of it?
Speaker 1: Yeah, in in not in the West, just only in Japan.
Speaker 2: I hate see it.
Speaker 1: Yeah, you truly hate to see it because I would
Speaker 1: love to play that game offline.
Speaker 2: That w be dope.
Speaker 1: Yeah, that would be fun.
Speaker 2: But yeah. And then the other big thing was Dragon
Speaker 2: Quest three three make. They're doing Octopath Traveler style HD
Speaker 2: two D remake of Dragon Quest three and people are
Speaker 2: very excited about that, and I think that that's cool
Speaker 2: as fuck. I would love to see I would love
Speaker 2: to see remakes of older RPGs do that kind of style.
Speaker 2: There's like discourse about people calling it the Octopath Traveler
Speaker 2: the Octopath engine. It's just you. It's unreal engine for jah. Yeah,
Speaker 2: but just like styled in the same way as Octopath.
Speaker 2: But that is really fucking cool.
Speaker 1: Yeah, I would say about that. I think there's a
Speaker 1: lot of I wish Square Knicks would go back into
Speaker 1: its back catalog of these games a bit more to
Speaker 1: remake them and do it face really because like those
Speaker 1: Final Fantasy games, those early Final Fantasy games are amazing,
Speaker 1: and they just like so hard to find now and play,
Speaker 1: and also like the versions of them that exist are.
Speaker 2: So get the shite mobile versions.
Speaker 1: Yeah, that's don't like. I wish they would go back
Speaker 1: and be like, let's create the definitive versions of all
Speaker 1: of these of fancy games for the modern age, and
Speaker 1: then from that point on we won't be releasing you know,
Speaker 1: the older ones over and over again, because they exist
Speaker 1: now that you can google them and download them. At
Speaker 1: this point, if you're a dirty Rama.
Speaker 3: If you're a Vacuus Spider, if you're.
Speaker 2: Wow, all right, I like, I fun, that's that. I
Speaker 2: like that's that's that's cool.
Speaker 1: Do you like rum as a boss?
Speaker 2: I do.
Speaker 3: I think is fairly easy.
Speaker 2: It's just like, you know, keep your distance.
Speaker 1: Watch out, watch out for the spiders and you're good,
Speaker 1: watch out for the rear up and there. Yeah, that's
Speaker 1: that's that's that's the one thing that will get you
Speaker 1: in that game. But yeah, a lot of good dragon
Speaker 1: Quest content on the way also, so I don't know,
Speaker 1: you know, Sonic fans, happy Switch fans may be happy,
Speaker 1: dragon Quest fans happy away just deeply saying around the internet,
Speaker 1: and God of War fans looking around the room like
Speaker 1: what the hell's going on here?
Speaker 3: But yeah, my only experience of dragon Quest is when
Speaker 3: Tam you did a preview of like ten or something
Speaker 3: and I had to edit it. Oh no, no, I had
Speaker 3: to do like a little conversation with you about it,
Speaker 3: and I'd never had any never played, never seen a
Speaker 3: dragon Quest, and I just remember being like, I have
Speaker 3: trained for this.
Speaker 1: You bluffed it, though, you bluffed it, well bluffed it.
Speaker 1: I'd love to see it. That's a mark of a
Speaker 1: consummate professional.
Speaker 3: But yes, limes are cute.
Speaker 2: They are. They remind me of Matt Espinelli.
Speaker 1: Also cute. Our listeners. Let's go to the listener mail
Speaker 1: section if you want to send in a question to
Speaker 1: this here podcast email after Dark podcast at Redventures dot com,
Speaker 1: or you can come to the Discord channel, which is
Speaker 1: for of wholesome, nice people just talking about games and
Speaker 1: fitness and comics and various other things. Game development, game development, sharing,
Speaker 1: the photomos. Yeah, you can do that by hitting myself
Speaker 1: or Lucy up on Twitter and asking for an invite,
Speaker 1: and we can. We will screen you and then send
Speaker 1: you an ice cream people anyway, I don't know if
Speaker 1: anyone else does. I'm always scream at you, Yes, a
Speaker 1: scream and screen. I always go in and see like
Speaker 1: I will. I will genuinely hunt down your like Instagram
Speaker 1: and you're see if you're wrong, see if you're wrong.
Speaker 1: And yeah, I don't want to see anyone any wrong
Speaker 1: ins in there. I want to do my due diligence fair.
Speaker 2: Yeah, due diligence.
Speaker 1: So I do that and you can send in questions
Speaker 1: through those avenues. Lucy, can you read the first question
Speaker 1: from Nicholas? Yeah?
Speaker 3: So hey, after Dark Crew, love game Spot and love
Speaker 3: the podcast. Just a quick question, do y'all have any
Speaker 3: specific video game anxieties? For example, two door elevators in
Speaker 3: games give me intents called sweats? Which way am I
Speaker 3: being let out? Which way did I come in? Will
Speaker 3: enemies be there at the end of this ride? Will
Speaker 3: I be facing the wrong way and get ambushed? How
Speaker 3: can I position the camera to see both doors. Some
Speaker 3: of the Halo games, as well as Control are especially
Speaker 3: full of these two door nightmares. I've been playing Mass
Speaker 3: Effector for the first time, and I don't know how
Speaker 3: two and three work, but I love that one automatically
Speaker 3: points you in the right direction when you activate the elevator.
Speaker 3: Those BioWare folks are true gate Wait, those Biowere folks
Speaker 3: are truly game designers after my own heart.
Speaker 1: Thanks La almost the flawless reading there from Lucy Severe.
Speaker 1: But I think like for me, it's very similar. It's
Speaker 1: it's like I hate with a passion sometimes, like I
Speaker 1: hub areas that have multiple spokes, like they give me
Speaker 1: such anxiety, or like any era like Resident Evil, for example,
Speaker 1: Resident Evil eight get to a point where you're in
Speaker 1: one area and there's like four launching paths, and as
Speaker 1: soon as that happened, I was like, shit, I need
Speaker 1: to think about so much now. And it happens with
Speaker 1: like most like games where if you're like walking down
Speaker 1: a path and there's like two directions you can go
Speaker 1: in or three directions that and that gives me so
Speaker 1: much anxiety end up doing that thing where like I'll
Speaker 1: poke into one, come back and then check another one out,
Speaker 1: and then come back and then check the third one
Speaker 1: out and be like okay, And.
Speaker 2: Then you go into one direction and activates a cut
Speaker 2: scene and then transitions you to a whole other phase
Speaker 2: of the game. It's like, damn, I didn't check that
Speaker 2: other There's probably a chest there. Then you reload it,
Speaker 2: you go in the other direction.
Speaker 1: There ain't shit there, there's nothing that is. The other
Speaker 1: one is like when when when it doesn't like transition you,
Speaker 1: it just locks the door behind you. I'm like, no, no,
Speaker 1: I want to go back please. Yeah. So that's my
Speaker 1: one of my big video game anxieties.
Speaker 3: See anxieties, I think, and this is why I struggled
Speaker 3: with Breath of the Wild for a bit, is because
Speaker 3: I just didn't know what specifically to do or if
Speaker 3: I was doing the right thing. So I think, like
Speaker 3: without reassurance that I'm going the right way. Like I'm
Speaker 3: kind of the opposite person and you know when they
Speaker 3: get put into an open world game and they're like,
Speaker 3: it's so free, I can do whatever I want. I'm
Speaker 3: just like, no, tell me what to do.
Speaker 1: Yeah, yeah, I have to do.
Speaker 3: And I mean the thing is is like visit the
Speaker 3: Ford Divine Beasts is all well and good. That is direction,
Speaker 3: but it's not as much direction as I would like.
Speaker 1: I think the Zelda, the thing is like it gives you.
Speaker 1: It gives you like directions, like it's like, oh, go
Speaker 1: to you know, this village and chat to this person.
Speaker 1: But then it's like you're in an open world that
Speaker 1: is massive, and it doesn't really like I would have
Speaker 1: loved a like ideal path kind of thing in Zelda
Speaker 1: because sometimes the amount of times I was like, all right,
Speaker 1: I'm going to this village and then cut to ten
Speaker 1: minutes later, I'm like, halfway up a mountain is freezing,
Speaker 1: and like my stamina cannot get me all the way
Speaker 1: to the top of the mountain. So I'm just looking
Speaker 1: for like ninety degree jack good rock so I can
Speaker 1: put link on there long enough to recover some stamina
Speaker 1: and climb up a bit more. I'm like, fuck, I
Speaker 1: wish I just told me there's a path that way
Speaker 1: that would take you straight there. And I think like
Speaker 1: the open nature of games coupled with like not enough
Speaker 1: direction is where it kind of kicks me.
Speaker 2: Damn. Yeah, well I used to him, oh h snow bike,
Speaker 2: Michael Hyam snow bikel Michael Hyam snow bike.
Speaker 1: They call him snow bicycle bicycle sometimes and it always
Speaker 1: makes me laugh so much.
Speaker 2: That's cute. I've I've had multiplayer anxiety and I've I've
Speaker 2: written about this a lot, but I think now I
Speaker 2: not that's I don't have that as much now. I
Speaker 2: just don't have any desire to play multiplayer games. Like
Speaker 2: Fann Fans fourteen is very different thing. It's an MMO.
Speaker 2: It's more of a like we are. It's like a party,
Speaker 2: not like a oh a party of player, party members,
Speaker 2: party of players, just like yo, I'm just here to
Speaker 2: I'm here to party. So that's like the only multiplayer
Speaker 2: game I'm really into now. Like I used to play
Speaker 2: like Call of Duty and stuff like that, but I don't, like,
Speaker 2: I don't really have desire to do that stuff. But
Speaker 2: things like Counterstrike going into like competitive matches. This is
Speaker 2: why I've I want to play Valorant, but I'm reluctant
Speaker 2: to play.
Speaker 1: I know I need I need you, I need someone
Speaker 1: like you for just this reason.
Speaker 2: I know, but I was just like, I don't want
Speaker 2: to let anyone down, even if they don't care, like,
Speaker 2: ah man, they don't know who I am. But I just,
Speaker 2: you know, I don't like that feeling. So like multiplayer stuff,
Speaker 2: I've kind of, you know, been games like Battlefield, but
Speaker 2: they're so big that no one can really blame me
Speaker 2: if I'm like a bottom fragger on like Battlefield, whatever
Speaker 2: the fuck, it doesn't matter. But I just I was like,
Speaker 2: do I click the do I double click that desk
Speaker 2: top icon to start start this game? Or do I, like,
Speaker 2: I don't know, fuck off and go through the timeline
Speaker 2: and doom scroll on Twitter.
Speaker 3: That's the thing. It's like a game like you mentioned,
Speaker 3: Battlefield is like it's fine if you're kind of like
Speaker 3: not you're contributing, but you're you're kind of doing your
Speaker 3: own thing. But like Overwatch is the same where the
Speaker 3: six but you like, even if you're not very good
Speaker 3: and you just pick a healer like Lucio or Mercy,
Speaker 3: you can contribute a lot. But yeah, it took me
Speaker 3: a long time to get over that kind of multiplayer anxiety.
Speaker 1: Time. I've got the exact like illustration of your of
Speaker 1: your example and this is I have. Again, I seem
Speaker 1: to have all of your anxieties as well. I think
Speaker 1: we all shared the anxiety. Yeah, it's like I was
Speaker 1: playing I was playing Valeriant and it was like maybe
Speaker 1: my third match or something, and I got it. I
Speaker 1: was in a position where I had the spike the
Speaker 1: bomb and I ran to like the point and I
Speaker 1: went to plant, and you have to plant by holding
Speaker 1: the four button, which is what the bomb is assigned to.
Speaker 1: And I'm used to counter strike where you get the
Speaker 1: bomb out and you hold a click button and it plants.
Speaker 1: So like I one didn't know what the button was
Speaker 1: to bring the bomb out, and two didn't know you
Speaker 1: have to hold that same button to plant it. Why
Speaker 1: does that make sense? Like I can't fire my pistol
Speaker 1: with the one butt, Like why am I planting my
Speaker 1: bomb with the four pun But as I was trying
Speaker 1: to figure it out over the comms, these random players
Speaker 1: I'm playing with ire just like what the fuck are
Speaker 1: you doing? What are you doing? What you're doing? Plant
Speaker 1: the bomb? Plant the bomb? I'm like, oh fuck, And
Speaker 1: then like what are you doing? Dude? Stop throwing? And
Speaker 1: I'm like I fuck, don't know, Like why does this
Speaker 1: make this doesn't make any sense? Why am I not
Speaker 1: doing it? And then like I eventually figured it out,
Speaker 1: and then like everyone was like, bro, you new, are
Speaker 1: you new? And I was like, yes, I'm new, So
Speaker 1: what the fuck is right doing making me plant with
Speaker 1: the four button? Yeah?
Speaker 2: I had this. I had the same The same thing
Speaker 2: happened to me when I was playing Valerie Beta. It
Speaker 2: was like yeah, it was like my third match and
Speaker 2: then and see us go you you you can hold
Speaker 2: E to plant the bomb. So I was like pressing
Speaker 2: E when I was doing the thing that you did,
Speaker 2: like oh, maybe I'll have to whip it out and
Speaker 2: like alls shit, uh And then I was like yeah,
Speaker 2: but my clip was tight, Like I got like three kills.
Speaker 2: I got like clicked on three heads and there's only
Speaker 2: one more player and they're like you're a plant plant plan.
Speaker 2: I'm like a ship.
Speaker 3: Well now you know, I I want to play Valerie,
Speaker 3: but I just I've not I don't have that count
Speaker 3: strike background. I just don't feel like i'd be good
Speaker 3: at clicking heads.
Speaker 1: Yeah, you'll hate it because not only do you need
Speaker 1: to be like super precise quicker, and like Lucy's finely
Speaker 1: doing that like she's played enough Overwatch, and I've seen
Speaker 1: her play enough.
Speaker 3: I've never touched a video game before.
Speaker 1: But the thing, the thing about it is like it's
Speaker 1: literally split second and you're dead and then done and
Speaker 1: then you don't have and then you're done for the round.
Speaker 1: Basically you're out.
Speaker 3: Although hands up and like fuck man, although I will,
Speaker 3: I will say I do have this going for me.
Speaker 3: And Tam knows this because he was there when I
Speaker 3: discovered this. So, being back in the UK, I got
Speaker 3: a personal trainer because it's much cheaper than getting one
Speaker 3: in San Francisco, like for video games.
Speaker 1: No no, no, oh, Lucy's hired shroud to teach.
Speaker 2: Sorry, my head wasn't like oh, clicking heads learning to
Speaker 2: play like counter shreck style game.
Speaker 3: Fine, sorry, I got a personal training. And today she
Speaker 3: sent me sort of like my food meal plan thing
Speaker 3: and I looked through the profile that she'd set up
Speaker 3: for me, said Occupation Gamer. It's like I'm just gonna
Speaker 3: go walk into the scene because I remember saying that
Speaker 3: I was a video producer, but I play a lot
Speaker 3: of games and yeah, just like Occupation Gamer. And then
Speaker 3: and then I looked at the calorie intake thing. I
Speaker 3: was going through it with Tam and I was like,
Speaker 3: this seems like pretty low, and he was like, you
Speaker 3: don't move a lot, so this is probably on par
Speaker 3: with your own.
Speaker 1: I was like that. I was like, that's very low
Speaker 1: for a human being.
Speaker 2: And then it was only twelve hundred calories.
Speaker 1: Yeah, And then I was like, oh, this person has
Speaker 1: pegged you as a gamer. And then it's like, all right,
Speaker 1: not a lot of calories. Calories out, not not happening
Speaker 1: too much.
Speaker 3: So I was talking to Dave about it, and she
Speaker 3: put my activity level at like one point two, and
Speaker 3: we were trying to figure out what that was a
Speaker 3: scale off.
Speaker 2: They didn't give you scale.
Speaker 1: I think I think that's probably ours or movement.
Speaker 3: I don't know, biscuit. I've been like a few times
Speaker 3: and I'm enjoying it, and now I have at endless
Speaker 3: vegetables is a treat.
Speaker 1: They can have as much salad as you want. But
Speaker 1: like I was saying earlier, you're like, oh, I'll just
Speaker 1: eat lots of salad, But to make that salad actually
Speaker 1: palatable and tasty on a regular basis, you have to
Speaker 1: put dressing on it. And then it's like you put
Speaker 1: a t spin of dressings like that is two thousand
Speaker 1: calories and you're like, fuck me, Michael Hym, can you
Speaker 1: read the next user submitted trust Trusty Patch From Trusty
Speaker 1: Patch here, I forgot I forgot the word mail, so
Speaker 1: I just used the user You know what, I think
Speaker 1: We're living in a society where everyone should forget mails.
Speaker 2: Go ahead, beta trash uh game spot after Dark Crew,
Speaker 2: which completed as opposed to live service or early access game?
Speaker 2: Do you most want additional content for Securo and Hades
Speaker 2: are too? I here talked about a lot, but what
Speaker 2: game has left you with the most unscratched it gross
Speaker 2: from Trusty Patch.
Speaker 1: Notes, I mean Securo and blood.
Speaker 2: Bone another another another, another expansion like Old Hunters.
Speaker 1: Would be sick. Yeah, I mean I guess. I guess
Speaker 1: Bloodbone doesn't count because of Old Hunters. Ye still want
Speaker 1: more addition, Carol, give me that, Tomoy, they'll see give
Speaker 1: it to us. Oh let me, yeah, let me play
Speaker 1: as another character in that in that world. G t
Speaker 1: A five.
Speaker 3: It's mostly not even because I'm like I I enjoy
Speaker 3: my time with GT five, But it's the fact that
Speaker 3: they talked so long about a single player thing and
Speaker 3: then nothing ever happened that. I'm like what was played there?
Speaker 2: And then it basically turned into a live service game.
Speaker 3: And then it turned into I think the most popular
Speaker 3: game of all time or like one of the highest
Speaker 3: grossing games of all time.
Speaker 1: So where is that fucking Qurey and Arc?
Speaker 3: Was Quary and Arc in a book?
Speaker 2: I want more additional content for man. I don't know.
Speaker 2: I'm I'm I feel like I'm good. Like all the
Speaker 2: games I play are like like I'm boo off that
Speaker 2: Like that was sh it was nice? Like, uh, Persona
Speaker 2: five Royal like fucking delivered, yo, Like I want more
Speaker 2: Persona I wanted for so long. Then Royle is like,
Speaker 2: how about this? And I said, hell yeah, ten out
Speaker 2: of ten literally that's what I did. And uh so,
Speaker 2: like I'll maybe I would like to see something more
Speaker 2: from Strikers. That would be sick because P five Strikers
Speaker 2: is fucking dope.
Speaker 1: Yakuza doesn't have a lot of expansion stuff, like.
Speaker 2: Is it also has seven fulls?
Speaker 1: I would if they were like, we're releasing an extra
Speaker 1: Majuma chapter for Yakuza zero.
Speaker 2: Yeah yeah, yeah, yeah, I would. I would like that ship.
Speaker 2: I feel like Yakiza, like a dragon has there's so
Speaker 2: much content in that game, though, but there's so many
Speaker 2: more branches, and obviously they're going to do a follow
Speaker 2: up to that game. It's I'm like a ninety nine
Speaker 2: percent sure that like A Dragon two or whatever the
Speaker 2: hell is called is coming. But like, man, there's so
Speaker 2: many good characters, so many good side stories that you
Speaker 2: can in addition to what's already there for Yakuza, like
Speaker 2: a Dragon, I would love to see that. I would
Speaker 2: love to have party members from the old Yakuza games
Speaker 2: helping each bond, which maybe that might be the sequel.
Speaker 2: So who else I might get my wish?
Speaker 1: Yeah, I get Sonico in there. Hell yeah, there could
Speaker 1: be a job like a job class, yeah, Hedgehog, the
Speaker 1: job should be you are in a sonic suit in
Speaker 1: the Olympics. Yeah, Olympics, So there you go. Yeah, I
Speaker 1: love to see that. Yeah, I'll read the next question
Speaker 1: coming from Daniel Moreno, who says, is there a specific
Speaker 1: piece of game journalism that influences your style, sensibilities, or
Speaker 1: maybe has been in the back of your mind for years?
Speaker 1: Bonus points for links in the description.
Speaker 2: Specific pieces. I thought a lot about this one, and like,
Speaker 2: oh man, maybe I don't read. Yeah, I think I
Speaker 2: think more about more about people than I do about
Speaker 2: specific pieces of content. I guess I don't know.
Speaker 1: Yeah, I wish it's fire though, Like that's the thing,
Speaker 1: like you you don't, I don't think influence. I guess
Speaker 1: it does count as influences, but like the era, like
Speaker 1: it's like, you know, we we grew up reading game Spot,
Speaker 1: Giant Bomb, like watching game trailers, watching you know, one
Speaker 1: up with that kind of stuff. So a lot of
Speaker 1: the not style, but a lot of like my understanding
Speaker 1: of how to create content in this field is like
Speaker 1: based on those, but ultimately you want to put your
Speaker 1: own style on it. And I remember a long time
Speaker 1: ago being like I very consciously being like, Okay, I
Speaker 1: need to stop trying to ape other people's style and
Speaker 1: try and create my own style. And I'm still trying,
Speaker 1: but you know, that's kind of the goal. I don't
Speaker 1: know if I'll ever do that before I'm done, but
Speaker 1: you want to try and leave a mark in your
Speaker 1: own way.
Speaker 2: Yeah, I think I think that's that's also the case
Speaker 2: for me, is that like I read people's stuff and
Speaker 2: be like, damn, I want to get on your level,
Speaker 2: but kind of on my own terms like I have
Speaker 2: my own lane, and I think I figured out that
Speaker 2: I just need to get I want to and need
Speaker 2: to get better at how I do my own style
Speaker 2: because like I write in a very I write a
Speaker 2: lot of like if you look at a lot of
Speaker 2: my reviews, it's more focused on the emotional aspect of
Speaker 2: the experience, and like that's my thing. That's that's I've realized, like, oh,
Speaker 2: this is how I do it. So I'm going to
Speaker 2: try and be a better version of myself. And like
Speaker 2: I'll pick up different words or kinds of ways to
Speaker 2: phrase things from things that I read, but I'm not
Speaker 2: I've quickly learned that, like, oh, I'm not going to
Speaker 2: try to be like this person because that's hard to do,
Speaker 2: like to do in your own style. But also that's
Speaker 2: just not I don't that's just not how you professionally develop.
Speaker 2: I don't think I get ideas from people or like
Speaker 2: ways to think about things from other people, Like folks.
Speaker 2: I think Austin Walker is extremely influential for me, and
Speaker 2: I I've learned a lot of things from the people
Speaker 2: that I follow in terms of like what is what
Speaker 2: does progressivism look like? What things are actually problematic? Versus
Speaker 2: like and why certain things are problematic and whatever games
Speaker 2: or stories about that, and then like I build off
Speaker 2: of that, and then I can express those kinds of
Speaker 2: ideas and feelings but in my own style. So I
Speaker 2: don't know, but speak to Austin, I think, like the
Speaker 2: one of my favorite things I wrote, or he wrote,
Speaker 2: was is Kentucky zero review for Advice. I think that
Speaker 2: shit was fire, And I'm like, yo, you get on
Speaker 2: that level. Yeah.
Speaker 3: I think it's similar to what Michael just said there.
Speaker 3: It's like you kind of get inspired by people and
Speaker 3: pieces over time, but in a way that you can't
Speaker 3: really pin down because you don't really want to completely
Speaker 3: take someone's style and ape it yourself. But I think
Speaker 3: people who's writing has always been I think over time
Speaker 3: just exceptional and something that I like every time I
Speaker 3: read something that Christian Donlan has written from Eurogamer, Like,
Speaker 3: he is an incredible writer and his writing not only
Speaker 3: is he one of the nicest people I've ever met,
Speaker 3: but his writing is kind of like a warm hug
Speaker 3: in a way, like some of the reviews that he writes,
Speaker 3: like he just comes at things from such a compassionate viewpoint,
Speaker 3: and I think that's one of the big thing to
Speaker 3: learn about working in video games is that like they
Speaker 3: are games themselves, like it's a miracle that any of
Speaker 3: them get made, but a lot of them are passion
Speaker 3: projects of people, and so I think coming at things
Speaker 3: from that angle is a big thing that I try
Speaker 3: and do, and I definitely learned that from from Donlin.
Speaker 3: But also I think there's just like pieces that over
Speaker 3: the years have stuck out that I remember enjoying Sessler's
Speaker 3: review of BioShock Infinite at the time. I don't know
Speaker 3: why that monolog kind of always springs back to mind
Speaker 3: for me. But then there's like for tams done over
Speaker 3: the years, or just like anything like stuff that Michael's
Speaker 3: done over the years, and just things that you know
Speaker 3: that your friends and colleagues have written or worked on
Speaker 3: and you're like, damn, it's that's cool.
Speaker 1: Yeah, that's a big part of it as well, like
Speaker 1: being in this where we are, like we have a
Speaker 1: growth trajectory and we also have like our responsibilities can
Speaker 1: change and we asked to do different things. And the
Speaker 1: good thing about being where we are is we're surrounded
Speaker 1: by people who are amazing at what they do. So
Speaker 1: like I wasn't. I didn't do video until I came
Speaker 1: to GameSpot. I didn't do video well until I game
Speaker 1: came to games Sport or vo that kind of stuff,
Speaker 1: and that that process was learning from Lucy for example,
Speaker 1: who like sat me down and remember when we did
Speaker 1: like vio sessions and that kind of stuff, and then
Speaker 1: we did like the same for video appearances and that
Speaker 1: kind of stuff. Like and a lot of that is
Speaker 1: like collaboration with people, and it's not like it's not influencing,
Speaker 1: it's just no knowing that they have something that you
Speaker 1: can learn from and identifying that you can learn something
Speaker 1: from them, and then just paying as much attention as
Speaker 1: you can to them. Because of that, Like I don't
Speaker 1: want to ape highm style and I won't let his
Speaker 1: style influence me, but I can identify the fact that
Speaker 1: I love it when he writes from the heart and
Speaker 1: he's like writing about emotion that kind of stuff, and
Speaker 1: I can be like, that's something I should try and
Speaker 1: do myself, and then I'll be like, and there are
Speaker 1: times where I know that I want to like for example,
Speaker 1: let's take this hYP hypothetical situation where if I know
Speaker 1: I want to speak to something emotional in a game.
Speaker 1: I'll usually have some kind of you know, point of
Speaker 1: reference for that, and that might be, Oh, I want
Speaker 1: i want to speak emotionally about this, so I'll go
Speaker 1: and read Hyam's persona review or something like that, right,
Speaker 1: and that'll be like get in the right mindset of it.
Speaker 1: And I'm not like aping the style or like drawing
Speaker 1: direct influence. I'm just getting in the right mindset for it.
Speaker 2: Yeah, that's that. That's exactly what I do too.
Speaker 1: Yeah.
Speaker 2: Yeah, is like, yeah, people you just look to to
Speaker 2: kind of just get that extra juice, you know what
Speaker 2: I'm saying. It's like the same thing when you when
Speaker 2: like when we're in office and I asked, like Cali
Speaker 2: or something to be like I'm trying to say this thing,
Speaker 2: but like do you have like what's a good word
Speaker 2: or phrase? Like what do you think of this? It's
Speaker 2: kind of it's kind of it's kind of like that
Speaker 2: too anymore. I think. Also, yeah, I know I want
Speaker 2: to give a shout to Natalie Flores like I always do.
Speaker 2: That's my homegirl. I think that we have similar like
Speaker 2: in terms of writing like emotionally about the things we experience.
Speaker 2: I think that we have a very similar mindset in
Speaker 2: terms of what we value in our games and how
Speaker 2: we express it. So when I when like anything that
Speaker 2: she writes, I'm like, that's that that's that's that shit
Speaker 2: that I do like. So it's kind of cool to
Speaker 2: find someone that you kind of identify with that is
Speaker 2: on the same wavelength as you. I think she's definitely
Speaker 2: so shouts out the fanboyite, you know, the vibes. But yeah,
Speaker 2: So the.
Speaker 1: The other thing that I like, if you want advice
Speaker 1: or like, try and think about what you're doing and
Speaker 1: you're kind of objective and find ways to achieve that
Speaker 1: in non so like the way I think about it
Speaker 1: is whenever I write a review or a feature or
Speaker 1: a new story or whatever, I'm trying to tell a story.
Speaker 1: And I don't necessarily read game writing to get better
Speaker 1: at that. Only I will read comic books, and I'll
Speaker 1: read fictional novels, and I will watch YouTube videos to
Speaker 1: be like, how is this person telling a story? And
Speaker 1: that is massively important, Like don't focus down on just
Speaker 1: journalism game journalism, game content, because you can learn how
Speaker 1: to tell a story by experiencing a story yourself. And
Speaker 1: that's like when it comes to writing previews or reviews.
Speaker 1: That's mainly how I approach them. Tell a story, don't
Speaker 1: just review a product. Yeah, okay, I think we're going
Speaker 1: to leave it there. Cool, it's been We're coming up
Speaker 1: to an hour and a half now. I think we've
Speaker 1: had good times. We've had bad times, to have been
Speaker 1: emotional times, ulso want to clap them.
Speaker 2: Yeah that was that was bad, that was terrible. Don't
Speaker 2: ever say that.
Speaker 1: Ya, but we had those times together, yes, we him
Speaker 1: were even up to and where can people find you?
Speaker 2: I have been on vacation. I've been in the b
Speaker 2: X all day vibes, so you can catch me on
Speaker 2: one sixty seventh to stop at one sixty seventh eating
Speaker 2: Jamaican beef patties and mongool and go into Yankees games.
Speaker 2: But I am back in full swing. I have a
Speaker 2: lot of shit going on actually, so some Final Fans
Speaker 2: fourteen stuff as always motherfucking near reincarnation. I'm gonna do
Speaker 2: some things around that. I'm actually going to a preview event,
Speaker 2: a virtual preview event right this minute, for something I
Speaker 2: can't talk about quite yet, but you will see some
Speaker 2: coverage of it next week. And it's in the same
Speaker 2: realm as you know my bullshit. So all y'all weaves
Speaker 2: get excited. Yeah, and I'll have that. I'll be doing
Speaker 2: some of that. And and for next month with regards
Speaker 2: to Play for All and a certain industry event, there
Speaker 2: are some exciting things lined up that I'm going to
Speaker 2: partake in. So we keep your eyes peeled.
Speaker 1: Oh yeah, it's exciting. Oh yeah, oh yeah, oh yeah, yeah, Lucy,
Speaker 1: we're even up to you.
Speaker 3: I've been doing a lot of stuff for Play for
Speaker 3: All e three, a lot of booking for some cool guests.
Speaker 3: We're doing our charity thing again, so Tim and I
Speaker 3: have been working together getting folks in to help us
Speaker 3: raise money for able gamers. More details and line up
Speaker 3: coming very soon. Other than that, I'm on Twitter at
Speaker 3: Lucy James Games, and I'm on PS I Love You
Speaker 3: xo XO on Tuesday talk about Discooldio Discourse, Elysium Discourse.
Speaker 1: There it is.
Speaker 2: We're going to get it and then and then you
Speaker 2: can find me in all about bullshit at Michael p
Speaker 2: Him on Twitter.
Speaker 1: Yep. The P stands for that was for Jean Luke,
Speaker 1: just keeping him on his toes.
Speaker 4: Uh.
Speaker 1: Meanwhile, I'm on Twitter tomorrow, h just talking about nonsense.
Speaker 2: There the P stands for pino.
Speaker 1: It was close. Yeah. Yeah, I am streaming on twitch
Speaker 1: tomorre h tw dot tv for scire h. Just playing games,
Speaker 1: you know, just doing that stuff, trying to get a
Speaker 1: side hustle, going become big enough. But can say that
Speaker 1: just leave, leave and becoming streamer full time. I don't.
Speaker 1: I want to do that. I'm trying to be the
Speaker 1: discounts on RB here.
Speaker 2: Check out you. You was talking with him too, right, Yeah.
Speaker 1: I was on as I didn't plug that. Yeah, it
Speaker 1: was on the Hassan Piker's stream. That sounds great. I
Speaker 1: love I love his stuff. I'm obsessed with him, so
Speaker 1: not a obsessed with him. I'm obsessed with his content.
Speaker 1: I mean, like I would be obsessed with him. I would,
Speaker 1: I would admit it if I was my man, get
Speaker 1: lie Bro a specimens, a specimen, but like his his
Speaker 1: efforts to kind of educate what I'm into. Yeah, but
Speaker 1: I'm streaming and playing games, and then I'm doing stuff. Yeah,
Speaker 1: we're arranging play for all, we're sorting out the E
Speaker 1: three content stuff A Beyond that, I honestly cannot tell
Speaker 1: you what I'm doing. That's pretty much it and you
Speaker 1: can find me on Twitter, et cetera. I already said
Speaker 1: that anyways, see you next week. Thank you for tuning in.
Speaker 1: Stay safe, stay happy, Drink lots of water, get loads
Speaker 1: of sleep. Goodbye peace, don't something else