WEBVTT

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<v Speaker 1>I don't think I have enough Hans.

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<v Speaker 2>Uh yeah, yeah, more pizza, I guess is that or

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<v Speaker 2>I should have more Jake's French fries last night?

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<v Speaker 3>Oh maybe that's why I was hung over. To Sorry,

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<v Speaker 3>I'm looking at the wide and it makes me look

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<v Speaker 3>like I have a halo, you know those like pain.

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<v Speaker 1>You look like. I don't want to like drama from Discolisium.

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<v Speaker 1>His car like is like one of those one of

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<v Speaker 1>those Jesus candles.

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<v Speaker 3>Yeah, this is a great joke since no one's going

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<v Speaker 3>to see the video for this, but I think it's

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<v Speaker 3>I think it's kind of rad.

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<v Speaker 1>We'll save that for another episode.

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<v Speaker 2>Anyway, everybody, Welcome to Games About after Dark episode. I'm

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<v Speaker 2>just gonna take a guest because I didn't look it

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<v Speaker 2>up this morning.

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<v Speaker 1>To sixty, that's it, you nailed it? Is it? I

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<v Speaker 1>have no fucking idea.

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<v Speaker 2>You only you, dear viewer, know the true answer. So

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<v Speaker 2>what episode this podcast is on this week?

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<v Speaker 1>On Unsolved Mysteries? Uh?

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<v Speaker 2>That is Curtain of Vina Hi give me uh uh

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<v Speaker 2>it's Unsolved Mysteries, the one with Jonathan Fakes.

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<v Speaker 1>No that you're thinking beyond belief?

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<v Speaker 2>Okay, the one Unsolved It's friction. Yeah, no, so uh true.

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<v Speaker 1>Yeah, Beyond Belief is the great one where he's like,

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<v Speaker 1>have you ever tied your shoe in a busy subway station?

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<v Speaker 1>And while man while a man farted next to.

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<v Speaker 2>You, occasionally put like that compilation on of just all

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<v Speaker 2>of him, asking all those questions, and it's so funny.

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<v Speaker 1>Have you ever put a hot plate? Have you ever

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<v Speaker 1>sat on a hot plate and whistled, twinkled tiggle, little star? Well,

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<v Speaker 1>this is what Sarah did in tonight's Beyond Belief. No,

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<v Speaker 1>so that's what Jonathan frakes and then Unsolved Mysteries is

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<v Speaker 1>with Robert Stack the man.

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<v Speaker 2>Who Oh is that the one where they do re enactments?

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<v Speaker 1>Yeah, so yeah. Beyond Beliefs whole thing is they tell

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<v Speaker 1>you three stories and you have to guess whether they

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<v Speaker 1>were fast fiction. That's like have you ever left an

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<v Speaker 1>ice cube out in the sun on a warms on

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<v Speaker 1>a warm summer day. And then it turns out the

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<v Speaker 1>stories about like a man who was like stabbed at

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<v Speaker 1>death when I with an icicle And then you have

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<v Speaker 1>to and there's no evidence of his death, you have to.

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<v Speaker 1>This is not from Beyond Belief. This is from an

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<v Speaker 1>autopsy book that I read. This is a true story

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<v Speaker 1>about a man who was killed. They couldn't find the

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<v Speaker 1>murder weapon, but it's because of Icol killed him and

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<v Speaker 1>Melton anyway, perfect murder weapon. Yeah, that perfect crime. So yeah,

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<v Speaker 1>that's that's beyond. That's Jonathan fakes. What about Jonathan Ferguson.

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<v Speaker 1>Jonathan Ferguson, Yeah, that's the guy who shows you guns

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<v Speaker 1>and asks if they're actually you show him guns and

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<v Speaker 1>then ask is this factor fiction? And then Jonathan like,

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<v Speaker 1>have you ever walked out the side of seven and

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<v Speaker 1>then it melted because they made of ice? Yeah?

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<v Speaker 3>Uh, actually not to kind of derail it, I guess.

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<v Speaker 3>But like our our friends launched exp yes, they did,

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<v Speaker 3>and I feel like we should we should plug that.

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<v Speaker 1>No, I'm happy to plug that.

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<v Speaker 2>Yes, So it's sick if you find folks enjoyed uh

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<v Speaker 2>the Firearms Expert Reacts series or any of the Expert Reacts.

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<v Speaker 2>Those were done by the Lovely UK Boys Adam David Chris,

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<v Speaker 2>who were unfortunately made redundant last year and are no

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<v Speaker 2>longer with the company, but they have decided to continue

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<v Speaker 2>that venture on their own. They launched a Patreon called

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<v Speaker 2>e xp where they're basically.

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<v Speaker 1>Doing the get same thing. I was like, I'm like

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<v Speaker 1>so impressed that e XP is not a thing that

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<v Speaker 1>they were able to they were. Yeah, it feels like

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<v Speaker 1>fate that they got it. Yeah.

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<v Speaker 2>So yeah, if you enjoyed that kind of stuff and

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<v Speaker 2>want to see that continue, should go support them. Yeah,

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<v Speaker 2>and they're and their ventures watch EXP on YouTube.

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<v Speaker 1>Watch.

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<v Speaker 3>I think it's similar thing every Saturday. Jonathan Ferguson. They

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<v Speaker 3>still still got that ban, Yeah, but there's still more.

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<v Speaker 3>There's more stuff they want to do on top of

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<v Speaker 3>that now that they don't have to worry about like

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<v Speaker 3>game spot duties that they had before.

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<v Speaker 1>Yeah. But yeah, I'm super happy for them. They have

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<v Speaker 1>a Stalker two one coming cool.

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<v Speaker 2>Oh yeah, yeah, because I mean that game does actually

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<v Speaker 2>some really cool like things with guns.

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<v Speaker 1>Well that's what yeah, I mean, I'm not you. I mean, like,

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<v Speaker 1>I love the work they do, and I love Jonathan

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<v Speaker 1>as an entity and a personality. But I mean that's

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<v Speaker 1>could be here. I usually just watch it for Jonathan

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<v Speaker 1>and Dave rather than the game itself. But Stoker two

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<v Speaker 1>is one of those games where like they do like

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<v Speaker 1>those guns.

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<v Speaker 2>I've seen videos of people like talk about Yeah, some

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<v Speaker 2>of the details the guns have already and I was

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<v Speaker 2>sitting there. I remember watching them being like, man, I

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<v Speaker 2>kind of wish I wish I had Jonathan Ferguson right

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<v Speaker 2>now to tell me about this, even.

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<v Speaker 1>Like which in the AMMO and the shotgun and the

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<v Speaker 1>pump action shotguns that every time you switch the AMMO

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<v Speaker 1>that he has to take out all the other cartridges

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<v Speaker 1>before he puts in the new Oh, I didn't even

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<v Speaker 1>know that. I havn't used the shot and it has Yeah,

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<v Speaker 1>it has great like where you can put it, like

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<v Speaker 1>there's always the extra slot that pump action shotguns through

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<v Speaker 1>the chamber you call it. Yeah, And I love using

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<v Speaker 1>the pump action shotgun of that game. But it's definitely

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<v Speaker 1>if I empty that in a gunfight, I'm not reloading it.

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<v Speaker 1>The gun fight's over. I switched all my other guns.

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<v Speaker 2>I mean that's that's I feel like that's realistic.

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<v Speaker 1>Yeah, no, I know that thing feels like I'm not

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<v Speaker 1>sitting here and pumping seven more cartridges in this thing.

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<v Speaker 1>So yeah, I had to watch that. Yes, Uh, that's

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<v Speaker 1>a good show. Jake. Also, Jake Decker didn't get introduced

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<v Speaker 1>you yet.

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<v Speaker 3>Oh yeah, I'm here, Angelic and ship.

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<v Speaker 2>There's a lot. There's actually a lot to talk about.

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<v Speaker 2>Oh well, first off, we weren't here last week. We

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<v Speaker 2>we missed a week and that's because we had we

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<v Speaker 2>had a big shoot in the office that was like

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<v Speaker 2>all consuming for several days, and because of that, we

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<v Speaker 2>just weren't able to fit in like time to record

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<v Speaker 2>this podcast, which is why we weren't here last week.

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<v Speaker 1>So apologies for that.

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<v Speaker 2>But because of that, we actually have like a lot

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<v Speaker 2>of stuff to talk about, because there's been some gosh

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<v Speaker 2>dang video games that have come out, but I want

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<v Speaker 2>to talk about Shocker instead.

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<v Speaker 1>Okay, all right, hey everyone, this is a video game podcast.

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<v Speaker 1>We're gonna talk about video games eventually.

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<v Speaker 2>Kurt, please explain to the audience what Shocker is.

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<v Speaker 3>Oh okay, I mean Max just asked her to do that,

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<v Speaker 3>and Kurt's like, I don't.

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<v Speaker 1>Think I can, or more do I want to? How

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<v Speaker 1>much do I want? No? I do, because I I

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<v Speaker 1>think it's really important that everyone knows about this movie.

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<v Speaker 1>I agree. Okay, So where do I begin? I guess

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<v Speaker 1>I'll start with a It is a Every time I

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<v Speaker 1>think of a word to describe it, even a genre,

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<v Speaker 1>it doesn't quite make sense.

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<v Speaker 2>I mean, if you could start with the director, that's ado.

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<v Speaker 1>Yeah, well okay, so it's a It's a film from

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<v Speaker 1>nineteen eighty nine, directed and written by Wes Craven. You

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<v Speaker 1>may know Wes Craven most famously for Nightmare and Elm Street.

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<v Speaker 1>He did the first film, none of the others except

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<v Speaker 1>for New Nightmare, and then he went on to do Scream.

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<v Speaker 1>He's kind of seen as you know, who the fuck

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<v Speaker 1>Wes Craven is. So, but during there was a certain

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<v Speaker 1>period of time when Wes Craven was making a lot

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<v Speaker 1>of interesting films in the eighties, and one of them

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<v Speaker 1>is Shocker. Shocker was Wes Craven's attempt at trying to

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<v Speaker 1>start a new franchise like Nightmare and Elm Street because

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<v Speaker 1>he was unhappy with how the sequels were coming out

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<v Speaker 1>for NIGHTMARELM Street. So he was like, I want to

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<v Speaker 1>make a new one. But instead of a guy that

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<v Speaker 1>comes for you in your dreams, I'm gonna make a

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<v Speaker 1>guy who comes out of your TV sort of kind

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<v Speaker 1>of the rule Baby.

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<v Speaker 2>The rules of Baby of the Villain are less.

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<v Speaker 1>Any rules.

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<v Speaker 2>Yeah, there are no rules, and that's kind of what

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<v Speaker 2>makes it amazing.

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<v Speaker 1>Is also a film that has dreams that actually, oh yeah,

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<v Speaker 1>break the dimension of reality where people can come and

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<v Speaker 1>go into dreams and get objects from dreams.

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<v Speaker 2>It's funny how much he like is both trying to

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<v Speaker 2>like get away from nightmare but also is like almost

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<v Speaker 2>trapped by it in some ways, like or or I

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<v Speaker 2>don't mean, I don't even.

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<v Speaker 1>Know if he was trying to get away from it.

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<v Speaker 2>I just can just feel it, feel that energy. It

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<v Speaker 2>does have that like I'm gonna make my own.

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<v Speaker 1>Yeah, but just just but just to kick it off,

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<v Speaker 1>this movie is fucking absurd. It fucking rules. It has

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<v Speaker 1>the hardest fucking hair metal soundtrack does any movie I've

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<v Speaker 1>heard in the fucking eighties. Uh, it is batshit insane.

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<v Speaker 1>It goes from being.

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<v Speaker 3>Like it's also like three movies in One's five movies.

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<v Speaker 1>Yeah, it goes from one movie. It starts off as

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<v Speaker 1>like college football guy kind of comedic, yeah, for like

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<v Speaker 1>five minutes, and also it's like, oh, now you're in

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<v Speaker 1>a nightmare scene, not only anymore.

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<v Speaker 2>You know college football, and then suddenly like it hard

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<v Speaker 2>cuts to let's go back home, and then the color

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<v Speaker 2>palette yeah, completely shifts from like bright and poppy to

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<v Speaker 2>just like, Oh, we're in a horror movie, and I

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<v Speaker 2>was like, what is going on? Why has this movie

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<v Speaker 2>changed into a different movie.

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<v Speaker 1>Yes, but I find this movie so hard to sell

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<v Speaker 1>because even when I told Jake and John Luke about it,

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<v Speaker 1>it was just a text. I was like, I watched

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<v Speaker 1>a movie called Shocker. You need to watch Shock. No

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<v Speaker 1>one said a fucking word back to me. But it's

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<v Speaker 1>because I was like, I don't know how. I just like,

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<v Speaker 1>you have to trust me in good faith because even

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<v Speaker 1>if I tell you about certain scenes, I can't because

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<v Speaker 1>you need to experience it in real time. So yes, Also, uh,

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<v Speaker 1>Shocker stars Mitch Peleggi, who is most well known for

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<v Speaker 1>playing Walter Skinner and X Files. He is incredible, And

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<v Speaker 1>so it's Walter Skinner, who was like Fox Molder and

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<v Speaker 1>Dana Scully's boss. But it's him basically doing a Robbert

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<v Speaker 1>England like Freddy Krueger version, but he's like a.

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<v Speaker 2>And he kills it. As far as I'm concerned, he yeah,

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<v Speaker 2>so good.

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<v Speaker 1>He's a very prolific serial killer in this movie. He's

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<v Speaker 1>killed like thirty people by the time the movie starts,

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<v Speaker 1>and he just keeps getting away with it. The main

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<v Speaker 1>character's father is a detective who just kind of looks

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<v Speaker 1>bewildered the entire film. Yeah, everyone's like one expression, the

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<v Speaker 1>fuck are you doing? Why can't you catch this guy?

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<v Speaker 1>What's the deal? Until finally they catch him, they put

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<v Speaker 1>him the electric chair, and by doing that, he then

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<v Speaker 1>becomes this electrical entity that can transfer himself to bodies.

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<v Speaker 2>But sure, then I was gonna say, don't even I

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<v Speaker 2>don't even don't even spoil where it goes from there,

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<v Speaker 2>because because the whole the experience of watching this movie

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<v Speaker 2>was a scene happens like like you get ten minutes

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<v Speaker 2>in and you feel like this is where like the

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<v Speaker 2>climax of a of another movie.

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<v Speaker 1>Would have happened.

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<v Speaker 2>And then Kurt said, oh, you haven't seen anything yet,

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<v Speaker 2>and I said it like, and then you can tend

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<v Speaker 2>times ten times, and you were right. Every time I

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<v Speaker 2>was like, well, hurts glooming bullshitting. It can't keep escalating,

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<v Speaker 2>and it does up until like the very last fucking minute.

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<v Speaker 3>It's incredible, even even the beginning, when uh did I

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<v Speaker 3>forget the main character's name that Jonathan is like trying

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<v Speaker 3>to convince his dad that his dreams might be able

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<v Speaker 3>to help him find this this killer or whatever, and

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<v Speaker 3>and you know, my brain's like, okay, so like the

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<v Speaker 3>crux of this movie is going to be him trying

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<v Speaker 3>to explain his dreams while they try to and they

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<v Speaker 3>try to fill that's like two minutes and then it's

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<v Speaker 3>just like a gone to something else.

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<v Speaker 1>Okay, okay, okay, what's happening? And then you got it

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<v Speaker 1>baby happens. And then I want to give no context

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<v Speaker 1>to that. I just know there's a phenomenal turning point

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<v Speaker 1>in that film when a voice says you got it baby,

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<v Speaker 1>and then that's when it that's again. That was one

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<v Speaker 1>of those moments where I was like, buckle the funk

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<v Speaker 1>up because I'm not seeing a.

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<v Speaker 2>Ship yet and I still don't know what that that was.

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<v Speaker 1>I know they don't explain it. I know it's great.

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<v Speaker 1>The last thing I'll say before we move on, other

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<v Speaker 1>than everyone who's listening, just go watch it. Just please

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<v Speaker 1>go watch it. Get a pizza, get a friend, if

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<v Speaker 1>you have one, you.

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<v Speaker 2>Should definitely it's this is a crowd pleasing, Like watch

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<v Speaker 2>it with a bunch of people.

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<v Speaker 1>Go in. It's one of those things where I say, like,

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<v Speaker 1>go in blind. It really doesn't matter. Just like just

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<v Speaker 1>expect that whatever you see you read online like won't

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<v Speaker 1>prepare you for like how the thing unravels in the

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<v Speaker 1>way that it does. Also like even I'm talking about

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<v Speaker 1>like even the cooler dramatic scenes that happen. But the

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<v Speaker 1>last thing I'll say is this movie was I read

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<v Speaker 1>last night. I went through thirteen revisions until it got

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<v Speaker 1>a rated R. Yeah, because it was getting kept getting actually,

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<v Speaker 1>so they had to go back and do thirteen cuts,

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<v Speaker 1>which for Wes Craven has been every film he's ever

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<v Speaker 1>I would love that about Wes Craven that he just

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<v Speaker 1>goes so even scream every time. He goes so hard

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<v Speaker 1>that they're always like, dude, you need to relax the chill.

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<v Speaker 3>Way he thinks of like I mean passed away, but

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<v Speaker 3>like if he could see like what's going on with

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<v Speaker 3>with horror now and like, uh, the Terrifier movies, how

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<v Speaker 3>those have just kind of like side skirted the whole

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<v Speaker 3>rating system and have been made millions of dollars.

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<v Speaker 1>Oh that's a good.

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<v Speaker 2>Yeah. There is something about like Wes Craven in an

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<v Speaker 2>era where you can easily release unrated films and find

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<v Speaker 2>an audience for that and still like make money.

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<v Speaker 1>I mean, he did get his start with films like

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<v Speaker 1>Last House and The Left in the Hills of Eyes,

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<v Speaker 1>which if ever, I don't actually don't, don't quote me

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<v Speaker 1>in this, but I'm pretty sure those movies are not

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<v Speaker 1>rated because they are fucked up.

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<v Speaker 2>Sure, and he did get away with a lot of that.

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<v Speaker 1>It wasn't I would probably say not until Nightmare elm

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<v Speaker 1>Street was his big commercial breakout. And even that movie

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<v Speaker 1>had a fuck ton of revisions, a lot more gore.

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<v Speaker 1>They still got away with a lot in that movie.

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<v Speaker 1>And then of course Deadly Friend happened, and I don't

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<v Speaker 1>I'm not gonna go ramble about Deadly Friend, but Deadly Friend.

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<v Speaker 2>Is also incredible.

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<v Speaker 1>The opposite where he made a PG thirty film and

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<v Speaker 1>the studio is like, no, you're what's cravey? This needs

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00:14:02.559 --> 00:14:04.200
<v Speaker 1>to be r and he was like, all right, and

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00:14:04.240 --> 00:14:07.200
<v Speaker 1>then then we can't release this. You need to cut

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00:14:07.240 --> 00:14:11.879
<v Speaker 1>this cut down. It's so funny. But yeah. Scream also

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<v Speaker 1>had an X rating version that came out where some

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00:14:15.519 --> 00:14:17.720
<v Speaker 1>some of the gore scenes were extended, most famously in

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<v Speaker 1>the opening Drew Barrymore She's hung in the like first

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00:14:22.039 --> 00:14:24.720
<v Speaker 1>ten minutes that film, and the original cut it was

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00:14:24.759 --> 00:14:27.799
<v Speaker 1>a very slow push in on her body being hung

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<v Speaker 1>from the tree, and they were like, this is too much,

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<v Speaker 1>so they had to like theatrical cut. It's like all

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00:14:33.080 --> 00:14:36.960
<v Speaker 1>flashy and like, don't entirely see it. Her boyfriend's and

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<v Speaker 1>testines like you see them actually like fall out of

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<v Speaker 1>his body in the X rated cut. But they like

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00:14:42.279 --> 00:14:44.519
<v Speaker 1>trim that, they like crop the image for they are

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<v Speaker 1>rating one.

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<v Speaker 2>The fact that we'll never get the unrated cut of

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00:14:47.960 --> 00:14:51.600
<v Speaker 2>Shocker it bums me out, I know, but I also

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00:14:51.639 --> 00:14:55.240
<v Speaker 2>think that movie's perfect. Oh no, I agree, but I

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00:14:55.799 --> 00:14:57.320
<v Speaker 2>do think it would be even better.

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<v Speaker 1>Some of the quotes in that movie, Uh, take a

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<v Speaker 1>ride in my vault wagon? What was the other one?

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00:15:06.480 --> 00:15:10.080
<v Speaker 1>Fingerlicking good? I mean there's a lot. Every single time

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<v Speaker 1>this guy speaks, he has the only vocabulary is like dick,

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00:15:15.320 --> 00:15:18.799
<v Speaker 1>just like gurgle, Like sometimes are just making gurgling sounds

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<v Speaker 1>like I don't even know what he's saying.

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<v Speaker 3>Yeah, I unfortunately am that guy. And I looked at

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00:15:24.559 --> 00:15:28.879
<v Speaker 3>the letterbox score and it's a two point eight. So

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<v Speaker 3>if you see this movie, you saw you looked at

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<v Speaker 3>before We want no after after we were done.

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<v Speaker 1>So if you see this movie, did you leave it.

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<v Speaker 1>Let four and a half stars getting it up there.

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<v Speaker 3>So if you see this movie, nothing below four and

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<v Speaker 3>a half stars, we gotta we gotta get this radio.

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<v Speaker 3>There's not a whole lot of reviews for this, so

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<v Speaker 3>I think I think we can sway it pretty easily.

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<v Speaker 1>What was your review?

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<v Speaker 3>I didn't write, but I should I was. I've been

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<v Speaker 3>thinking like what i'd actually said.

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<v Speaker 2>All right, So there you go, audience, go watch Shocker

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<v Speaker 2>and then go leave a four and half star.

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<v Speaker 3>Or five or feels so compelled, let's get that rate.

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00:16:01.759 --> 00:16:03.600
<v Speaker 3>I think I'll probably bump it up to five because

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<v Speaker 3>I was thinking about it all night, didn't.

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00:16:05.360 --> 00:16:08.639
<v Speaker 1>Even sleep thinking about this morning. So yeah, I might.

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<v Speaker 1>I might go back and change that. Yeah. I was

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<v Speaker 1>gonna say, like the last twenty minutes of that film,

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00:16:12.840 --> 00:16:14.080
<v Speaker 1>but I was like, but the twenty minutes before that,

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00:16:14.159 --> 00:16:16.720
<v Speaker 1>and then the twenty minutes before that, yeah, which all

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00:16:16.720 --> 00:16:19.519
<v Speaker 1>feels like it could have been last twenty minutes. That

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00:16:19.559 --> 00:16:22.080
<v Speaker 1>movie ends like four times and then it keeps going.

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00:16:22.759 --> 00:16:24.799
<v Speaker 1>That wouldn't change a single thing. Yeah, even the ending,

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00:16:25.320 --> 00:16:27.600
<v Speaker 1>even the actual ending is like how did that work?

337
00:16:29.279 --> 00:16:32.120
<v Speaker 1>How did that happen? Yeah, but you know it wasn't

338
00:16:32.159 --> 00:16:35.600
<v Speaker 1>tend to be a franchise TV show apparently would have

339
00:16:35.639 --> 00:16:38.440
<v Speaker 1>completely changed the trajectory of Mitch Poleggy's career. He would

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00:16:38.440 --> 00:16:44.159
<v Speaker 1>have never been Skinner and cinema as a whole. Who knows, fantastic.

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<v Speaker 2>Yeah, great, let's talk about some video games.

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00:16:48.240 --> 00:16:51.159
<v Speaker 1>It's fine, you know what she's talking about, The Suffering.

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<v Speaker 2>Oh yes, I actually I am planning to play it now.

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<v Speaker 2>I am planning to play The Suffering. For context, The

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00:16:58.360 --> 00:17:01.159
<v Speaker 2>Suffering is a PS two era game where you're like

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<v Speaker 2>a man in prison.

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00:17:02.799 --> 00:17:06.079
<v Speaker 3>I remember that box art so too, like going to

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00:17:06.079 --> 00:17:09.000
<v Speaker 3>Blockbustern seeing it, being like, I'm not old enough for this,

349
00:17:09.119 --> 00:17:10.720
<v Speaker 3>But one day I'm going to play this, and I

350
00:17:10.759 --> 00:17:11.400
<v Speaker 3>never did.

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<v Speaker 2>So Apparently like the main villain of that game is

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<v Speaker 2>directly inspired by the villain from Shocker. Yep, so I

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00:17:18.680 --> 00:17:23.759
<v Speaker 2>now feel obligating Pinker is a direct TV repair man

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<v Speaker 2>to play The Suffering.

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<v Speaker 1>So no, yeah, but we'll talk about that next.

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00:17:29.960 --> 00:17:30.960
<v Speaker 2>Yea, we'll talk about that next time.

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<v Speaker 1>We'll do that.

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<v Speaker 2>Video games a couple have come out the technically we

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00:17:37.000 --> 00:17:39.160
<v Speaker 2>have not talked about. It's kind of a weird one

360
00:17:39.160 --> 00:17:40.519
<v Speaker 2>because I feel like I haven't played enough of it

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<v Speaker 2>to fully form an opinion. But Avowed, M hmm, it's

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<v Speaker 2>a game that came out.

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<v Speaker 3>Yeah, I've only played like four or five hours. Yeah,

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00:17:49.319 --> 00:17:51.559
<v Speaker 3>I want to play more. But there's another game that

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00:17:51.599 --> 00:17:53.279
<v Speaker 3>we can't talk about yet that has just been.

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<v Speaker 1>Like consumed everything. It's like all I want to do.

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00:17:56.480 --> 00:17:58.400
<v Speaker 1>I played a good ten ish hours of a Vowed.

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<v Speaker 1>How'd you feel about it? So I where do I begin?

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<v Speaker 1>For everything I do not like about Avowed is made

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<v Speaker 1>up like tenfold for its actual design and gameplay. I

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00:18:14.519 --> 00:18:16.839
<v Speaker 1>think like the actual design of that world, like the

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00:18:16.880 --> 00:18:19.119
<v Speaker 1>way that the moment to moment gameplay of like exploring

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<v Speaker 1>that world, doing the parkore, finding the nooks and crannies,

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00:18:21.960 --> 00:18:25.839
<v Speaker 1>like finding interesting things. The actual combat is like top

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00:18:25.920 --> 00:18:30.200
<v Speaker 1>tier phenomenal and rereading in. But I think everything else

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00:18:30.240 --> 00:18:33.279
<v Speaker 1>is from its writing, from its setting, from its characters.

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00:18:33.519 --> 00:18:36.279
<v Speaker 1>Isn't bad but just surface level enough to be like

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00:18:36.359 --> 00:18:39.799
<v Speaker 1>it's good and it's like and if if if the

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00:18:39.839 --> 00:18:42.960
<v Speaker 1>game was only those things, I would definitely be like,

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<v Speaker 1>I'm not gonna play this. I'm not going to enjoy this.

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<v Speaker 2>Oh weird to me because it is like the polar

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00:18:48.000 --> 00:18:51.960
<v Speaker 2>opposite of like what I come to expect from Obsidian,

383
00:18:52.160 --> 00:18:55.920
<v Speaker 2>which is I come to expect like interesting but very

384
00:18:56.039 --> 00:19:00.960
<v Speaker 2>janky like gameplay mechanics, but like really stellar writing and

385
00:19:01.000 --> 00:19:03.240
<v Speaker 2>like world building, and this one's like kind of the

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00:19:03.279 --> 00:19:05.319
<v Speaker 2>opposite for me in that sense where it's like I

387
00:19:05.319 --> 00:19:07.160
<v Speaker 2>think the I think the gameplay and the exploroation is

388
00:19:07.160 --> 00:19:08.599
<v Speaker 2>like great in a way that I'm like wow, Like

389
00:19:08.880 --> 00:19:11.680
<v Speaker 2>that feels like a huge leap for Obsidian as a studio,

390
00:19:11.759 --> 00:19:13.640
<v Speaker 2>Like normally I don't expect that from them, But then

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00:19:13.680 --> 00:19:16.079
<v Speaker 2>I find the writing to just be just.

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<v Speaker 1>It's just good.

393
00:19:16.839 --> 00:19:19.720
<v Speaker 2>It's it's just good, Like it's okay, it's it's it's

394
00:19:20.559 --> 00:19:22.039
<v Speaker 2>it's very wordy.

395
00:19:21.839 --> 00:19:24.519
<v Speaker 1>It's over explaining how I is, how I've been putting it.

396
00:19:24.519 --> 00:19:27.119
<v Speaker 1>It's like every everything.

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00:19:26.720 --> 00:19:29.279
<v Speaker 2>I really want you to know about their lore really badly.

398
00:19:29.519 --> 00:19:31.079
<v Speaker 1>Yeah, And but they do it in a way that

399
00:19:31.200 --> 00:19:35.359
<v Speaker 1>just doesn't feel like a natural conversation between examply. There's

400
00:19:35.359 --> 00:19:37.160
<v Speaker 1>also this is like a nitpick that I've talked about

401
00:19:37.160 --> 00:19:38.880
<v Speaker 1>a few times, but I think, to me, it's really

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00:19:38.880 --> 00:19:40.839
<v Speaker 1>emblematic of how I feel about the dialogue. There's a

403
00:19:40.839 --> 00:19:43.519
<v Speaker 1>scene early on in the game when you're going when

404
00:19:43.559 --> 00:19:46.359
<v Speaker 1>you first make it to like the paradise, the area

405
00:19:46.880 --> 00:19:49.799
<v Speaker 1>and you go to like a merchant and if you're

406
00:19:49.839 --> 00:19:53.359
<v Speaker 1>with Kai, your first companion, yeah, the merchants, like Kai,

407
00:19:53.559 --> 00:19:55.880
<v Speaker 1>I thought I told you to stop coming back here,

408
00:19:56.039 --> 00:20:00.880
<v Speaker 1>and in a situation like that, uh, high responds and

409
00:20:00.880 --> 00:20:02.759
<v Speaker 1>he's like he's like, what you're still mad about that

410
00:20:02.920 --> 00:20:06.079
<v Speaker 1>hunting knife? And there's something like that to me is

411
00:20:06.119 --> 00:20:10.640
<v Speaker 1>like you really didn't leave a lot to as me

412
00:20:10.680 --> 00:20:13.559
<v Speaker 1>as a player, to like imagine what the situation was.

413
00:20:13.599 --> 00:20:15.519
<v Speaker 1>I also just think it's unrealistic if somebody came up

414
00:20:15.559 --> 00:20:16.680
<v Speaker 1>to be like Corre thought I told you not to

415
00:20:16.680 --> 00:20:19.200
<v Speaker 1>come back here. I wouldn't just explicitly say like what

416
00:20:19.480 --> 00:20:21.319
<v Speaker 1>I have, says you at that time, I pede in

417
00:20:21.319 --> 00:20:23.799
<v Speaker 1>your coffee, Like no, I would have been like I

418
00:20:23.839 --> 00:20:26.480
<v Speaker 1>could imagine myself being like let it go, like just

419
00:20:26.559 --> 00:20:28.640
<v Speaker 1>chill out, and then the person who I'm with has

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00:20:28.680 --> 00:20:31.039
<v Speaker 1>to kind of unravel like what the fuck was that? Yeah,

421
00:20:31.039 --> 00:20:33.240
<v Speaker 1>And that's the intrigue that yeah, missing like that like

422
00:20:33.440 --> 00:20:35.119
<v Speaker 1>small natural of course, is like well what did you

423
00:20:35.160 --> 00:20:36.799
<v Speaker 1>do about the hunting knife? Like I don't care about that.

424
00:20:36.799 --> 00:20:38.880
<v Speaker 1>It's like the natural intrigue of being like, well, what

425
00:20:38.880 --> 00:20:41.400
<v Speaker 1>the fuck was that? And I don't know I just

426
00:20:41.440 --> 00:20:43.759
<v Speaker 1>feel it felt like a little robbed of my imagination,

427
00:20:43.880 --> 00:20:45.720
<v Speaker 1>and that's fine. The rest of the conversations kind of

428
00:20:45.720 --> 00:20:49.039
<v Speaker 1>fallow suit in that way where it's like you are

429
00:20:49.160 --> 00:20:54.519
<v Speaker 1>explained everything that's happening at all times to a point,

430
00:20:54.559 --> 00:20:56.480
<v Speaker 1>and then like it's cool that you can dig as

431
00:20:56.559 --> 00:20:58.279
<v Speaker 1>much as you want into the Lord because they have

432
00:20:58.319 --> 00:21:01.480
<v Speaker 1>that thing that was impentiment, right, Sure you can be

433
00:21:01.559 --> 00:21:04.359
<v Speaker 1>encyclopedia thing. Yeah, yeah, which is cool, but again it's

434
00:21:04.359 --> 00:21:05.920
<v Speaker 1>still done in a way where it's like it's just

435
00:21:05.960 --> 00:21:08.319
<v Speaker 1>like noise to me, like there's just so much information.

436
00:21:08.480 --> 00:21:14.599
<v Speaker 1>Yeah yeah, but I do. And also like, again this

437
00:21:14.720 --> 00:21:17.960
<v Speaker 1>is the Kurt problems, but like if you squint your eyes,

438
00:21:18.039 --> 00:21:20.319
<v Speaker 1>the game doesn't really like have much of an identity.

439
00:21:20.400 --> 00:21:23.359
<v Speaker 1>Like it looks good, it looks great, it plays well.

440
00:21:23.640 --> 00:21:27.480
<v Speaker 1>The art is phenomenal, but it's not. This goes to

441
00:21:27.519 --> 00:21:29.160
<v Speaker 1>something I was complaining about a few weeks ago, where

442
00:21:29.160 --> 00:21:33.240
<v Speaker 1>it's still like fantasy setting and it's like clean and

443
00:21:33.279 --> 00:21:36.279
<v Speaker 1>in offensive. I don't I think you agree. I think

444
00:21:36.279 --> 00:21:38.400
<v Speaker 1>it evolved, like not evolves, but I think.

445
00:21:38.240 --> 00:21:41.599
<v Speaker 3>Like because I I haven't made it to this point,

446
00:21:41.640 --> 00:21:43.119
<v Speaker 3>but I've seen what some of the areas look like

447
00:21:43.160 --> 00:21:44.920
<v Speaker 3>the further along you get, and I feel like it

448
00:21:44.960 --> 00:21:49.319
<v Speaker 3>does start to kind of forge its own identity in

449
00:21:49.359 --> 00:21:51.079
<v Speaker 3>that way. Like I said, haven't made it that far.

450
00:21:51.119 --> 00:21:53.000
<v Speaker 3>And I should also say I worked on this game.

451
00:21:53.000 --> 00:21:54.559
<v Speaker 3>I'm in the credits, so like I are going to

452
00:21:54.599 --> 00:21:58.720
<v Speaker 3>be somewhat careful about to say, and like you know,

453
00:22:00.240 --> 00:22:02.440
<v Speaker 3>don't take my word for it if you're like deciding

454
00:22:02.480 --> 00:22:04.039
<v Speaker 3>whether or not you want to buy this game or not.

455
00:22:04.160 --> 00:22:08.319
<v Speaker 3>But I do think, like what I've seen of the

456
00:22:08.400 --> 00:22:12.559
<v Speaker 3>later stuff, it feels like a little more confident in

457
00:22:12.599 --> 00:22:14.640
<v Speaker 3>its style. Maybe I do think I do.

458
00:22:14.720 --> 00:22:16.119
<v Speaker 1>I want to say, like it's hard for me to

459
00:22:16.160 --> 00:22:18.440
<v Speaker 1>figure out the wording for my criticism because like it does,

460
00:22:18.599 --> 00:22:22.000
<v Speaker 1>it does appear confident. It does on paperway look cool.

461
00:22:23.000 --> 00:22:25.839
<v Speaker 1>It's just not in a way that's compelling me personally. Sure, Yeah,

462
00:22:25.920 --> 00:22:28.279
<v Speaker 1>just like first impressions, first ten hours of the world,

463
00:22:28.359 --> 00:22:31.960
<v Speaker 1>I was like, this is pretty and that's kind of

464
00:22:32.000 --> 00:22:33.799
<v Speaker 1>like how I feel. And also if you go into

465
00:22:33.799 --> 00:22:39.000
<v Speaker 1>the third person mode, I my fiance said this comment,

466
00:22:39.039 --> 00:22:40.599
<v Speaker 1>and I can't un see it. She says, it looks

467
00:22:40.599 --> 00:22:42.640
<v Speaker 1>like a fake video game you'd be playing in a show,

468
00:22:42.680 --> 00:22:44.960
<v Speaker 1>like a TV show that we're playing it. It's just like, oh,

469
00:22:45.000 --> 00:22:46.240
<v Speaker 1>that looks like a video game.

470
00:22:46.400 --> 00:22:49.599
<v Speaker 2>Sure, it's it was clearly designed for first person.

471
00:22:49.720 --> 00:22:52.599
<v Speaker 1>Yeah. First, but my last things will I will say

472
00:22:52.640 --> 00:22:58.200
<v Speaker 1>is I'm usually not a very mechanics driven person, very

473
00:22:58.240 --> 00:23:01.240
<v Speaker 1>only very specific games. I get really like into the

474
00:23:01.279 --> 00:23:03.319
<v Speaker 1>like the actual feeling and design of games, mostly like

475
00:23:03.359 --> 00:23:07.319
<v Speaker 1>Resioneaval games when they're done well. But I do really

476
00:23:07.400 --> 00:23:10.720
<v Speaker 1>enjoy like the unabashed gamification in this game. It's good

477
00:23:10.880 --> 00:23:16.920
<v Speaker 1>that like is very clearly missing from other big open

478
00:23:16.960 --> 00:23:17.920
<v Speaker 1>world RPGs.

479
00:23:17.759 --> 00:23:20.759
<v Speaker 3>In Elder Scroll I think too, like you mentioned it,

480
00:23:20.799 --> 00:23:23.640
<v Speaker 3>but like oddly enough, like the platforming is kind of satisfying.

481
00:23:23.640 --> 00:23:26.319
<v Speaker 3>It's very like, yeah, like there's not a lot of

482
00:23:27.160 --> 00:23:30.880
<v Speaker 3>decent first person platforming games, especially in this genre, right,

483
00:23:30.960 --> 00:23:34.240
<v Speaker 3>Like I think of like Elder Scrolls and it's like, yeah,

484
00:23:34.279 --> 00:23:35.640
<v Speaker 3>you can jump like and.

485
00:23:35.599 --> 00:23:37.440
<v Speaker 1>Glitch your way up a mountain. Yeah, that's kind of

486
00:23:37.480 --> 00:23:38.519
<v Speaker 1>like the extent.

487
00:23:38.240 --> 00:23:40.839
<v Speaker 3>Of the platforming where it's like I'm not following that path,

488
00:23:40.880 --> 00:23:43.200
<v Speaker 3>I'm just gonna hop up. But like actually like using

489
00:23:43.200 --> 00:23:45.680
<v Speaker 3>the verticality, using the platforming in order to like get

490
00:23:45.720 --> 00:23:48.640
<v Speaker 3>on top of a building break open, like uh, you know,

491
00:23:48.720 --> 00:23:50.720
<v Speaker 3>some boards in the ceiling and jump down and like

492
00:23:51.079 --> 00:23:54.279
<v Speaker 3>or like fire arrows through there is like is is cool?

493
00:23:54.279 --> 00:23:56.000
<v Speaker 3>And like kind of what you were saying, Like mechanically,

494
00:23:56.839 --> 00:23:59.400
<v Speaker 3>this feels like such a big step for Obsidian that

495
00:23:59.559 --> 00:24:02.839
<v Speaker 3>does maybe maybe people don't always expect.

496
00:24:02.599 --> 00:24:04.400
<v Speaker 2>I mean just going off because I'm comparing this game

497
00:24:04.400 --> 00:24:09.319
<v Speaker 2>a lot to their last game, Outer Worlds, because structurally

498
00:24:09.359 --> 00:24:11.400
<v Speaker 2>it's kind of similar. I would say their last RPG,

499
00:24:11.720 --> 00:24:12.559
<v Speaker 2>their last RPG.

500
00:24:12.680 --> 00:24:16.720
<v Speaker 3>Sorry yes, throw that in their last.

501
00:24:16.440 --> 00:24:24.319
<v Speaker 2>Big first person three RPG that game. I remember the

502
00:24:24.400 --> 00:24:28.759
<v Speaker 2>open world stuff being not as memorable, like like I like,

503
00:24:28.799 --> 00:24:31.640
<v Speaker 2>I remember like going from like a town to like

504
00:24:31.680 --> 00:24:33.119
<v Speaker 2>a place to do a quest, but I remember just

505
00:24:33.160 --> 00:24:35.359
<v Speaker 2>like I would walk to that quest, and I wouldn't

506
00:24:35.440 --> 00:24:38.519
<v Speaker 2>really everything in between that is kind of a blur

507
00:24:38.799 --> 00:24:41.960
<v Speaker 2>where in this game, I am constantly getting distracted where

508
00:24:41.960 --> 00:24:43.839
<v Speaker 2>I'm like, okay, I'm gonna walk to this quest, and

509
00:24:44.440 --> 00:24:46.519
<v Speaker 2>every moment I'm like, oh, what's the direction?

510
00:24:46.640 --> 00:24:47.640
<v Speaker 1>What's so for that direction?

511
00:24:48.559 --> 00:24:51.559
<v Speaker 2>And it's really well designed where it always rewards me

512
00:24:51.640 --> 00:24:53.599
<v Speaker 2>with something, even if it's just like hey, I'm gonna

513
00:24:53.599 --> 00:24:55.200
<v Speaker 2>climb that thing and it's like, oh cool, I found

514
00:24:55.200 --> 00:24:57.000
<v Speaker 2>like gold in a bird's nest, which is like a

515
00:24:57.039 --> 00:25:00.400
<v Speaker 2>small thing, but it like I was like, oh, there

516
00:25:00.440 --> 00:25:02.160
<v Speaker 2>was a thing here, and so then it makes me

517
00:25:02.240 --> 00:25:04.359
<v Speaker 2>want to do that every time, and like, so far

518
00:25:04.480 --> 00:25:08.079
<v Speaker 2>I'm always rewarded with something. I think it's incredible. That's

519
00:25:08.079 --> 00:25:10.079
<v Speaker 2>what makes the game incredible well designed.

520
00:25:10.160 --> 00:25:13.039
<v Speaker 1>The amount of times I've just walked, I've come across

521
00:25:13.079 --> 00:25:15.839
<v Speaker 1>a building or a structure or thing and I find

522
00:25:15.839 --> 00:25:17.880
<v Speaker 1>my own way into it and realize there's like fucking

523
00:25:17.960 --> 00:25:20.400
<v Speaker 1>twenty other possibilities of how I could have gone into

524
00:25:20.400 --> 00:25:23.079
<v Speaker 1>that building with through the front door, like some out

525
00:25:23.160 --> 00:25:24.680
<v Speaker 1>like oh I have to get into this building, and

526
00:25:24.680 --> 00:25:26.759
<v Speaker 1>like went through the rooftop instead. When I realized the

527
00:25:26.839 --> 00:25:29.000
<v Speaker 1>entires time I could have just walked in, Why did

528
00:25:29.000 --> 00:25:30.440
<v Speaker 1>I do this? How did I do all of this?

529
00:25:30.519 --> 00:25:32.920
<v Speaker 2>But it's great and and and despite like the map

530
00:25:33.000 --> 00:25:37.440
<v Speaker 2>being really seemingly small, it is very dense where it's

531
00:25:37.519 --> 00:25:40.680
<v Speaker 2>like that maybe the footprint is like small for an

532
00:25:40.680 --> 00:25:42.599
<v Speaker 2>open world, but I feel like the amount of like

533
00:25:42.759 --> 00:25:45.839
<v Speaker 2>exploration I can do within that area is much more

534
00:25:46.039 --> 00:25:49.319
<v Speaker 2>than like any other like other games of its of

535
00:25:49.319 --> 00:25:52.000
<v Speaker 2>its ILK. So yeah, I think that part is compelling.

536
00:25:52.079 --> 00:25:54.480
<v Speaker 2>I was sayn the combat is just like really really fun,

537
00:25:54.680 --> 00:25:58.160
<v Speaker 2>especially the spell casting stuff, like it's it's kind of

538
00:25:58.160 --> 00:26:01.839
<v Speaker 2>hard to make fun like spell casting in first person,

539
00:26:01.880 --> 00:26:05.279
<v Speaker 2>and like you just have your spell book and you

540
00:26:05.319 --> 00:26:07.079
<v Speaker 2>have your wand or you have your double wands, and

541
00:26:07.119 --> 00:26:10.759
<v Speaker 2>you're just like maybe you're just like throwing off spells

542
00:26:10.799 --> 00:26:14.680
<v Speaker 2>left and right, and it actually gets like surprisingly complex

543
00:26:14.880 --> 00:26:18.839
<v Speaker 2>in terms of like enemy you know, like shields and

544
00:26:18.880 --> 00:26:20.720
<v Speaker 2>like what they're weak too, and being like okay, I

545
00:26:20.759 --> 00:26:23.960
<v Speaker 2>have to like I have to like prioritize this enemy

546
00:26:24.039 --> 00:26:27.079
<v Speaker 2>or they're gonna like keep buffing this person. Like like

547
00:26:27.079 --> 00:26:30.279
<v Speaker 2>like I think that combat is like exceptionally well made.

548
00:26:30.359 --> 00:26:31.759
<v Speaker 1>Yeah, that's why I keep it. That's why I compared

549
00:26:31.759 --> 00:26:33.880
<v Speaker 1>it to an MMO when I was previewed it, And

550
00:26:34.160 --> 00:26:37.400
<v Speaker 1>that feels the same way, where it's your crowd controlling

551
00:26:37.519 --> 00:26:40.440
<v Speaker 1>and you have like a rotation of moves that you

552
00:26:40.559 --> 00:26:42.279
<v Speaker 1>kind of get into rhythm of, or you realize that

553
00:26:42.319 --> 00:26:44.759
<v Speaker 1>there's like someone buffing another player, so then like you

554
00:26:44.759 --> 00:26:46.039
<v Speaker 1>have to put all your attention on that in a

555
00:26:46.079 --> 00:26:48.440
<v Speaker 1>really interesting cool way, which I get like brings me

556
00:26:48.480 --> 00:26:49.680
<v Speaker 1>back to like I have, like I don't know, it's

557
00:26:49.680 --> 00:26:51.319
<v Speaker 1>a muscle memory of like World the Warcraft days.

558
00:26:51.680 --> 00:26:55.559
<v Speaker 2>It feels much more than just oh, there's the enemies.

559
00:26:55.559 --> 00:26:57.519
<v Speaker 2>I'll spam that attack and that attack, and you're just

560
00:26:57.599 --> 00:26:59.880
<v Speaker 2>kind of like clicking on all your attacks. You have

561
00:27:00.119 --> 00:27:02.319
<v Speaker 2>you do actually have to put thought and care into it.

562
00:27:02.400 --> 00:27:05.920
<v Speaker 1>There's something sick about like having a two loadouts where

563
00:27:05.960 --> 00:27:08.759
<v Speaker 1>you're like sword and shield and you go in and

564
00:27:08.799 --> 00:27:10.640
<v Speaker 1>then you can just switch to a book in a

565
00:27:10.680 --> 00:27:13.599
<v Speaker 1>wand and like do all this sick crowd control. Like

566
00:27:13.640 --> 00:27:15.400
<v Speaker 1>I don't know, I think there's something really sad that's.

567
00:27:15.400 --> 00:27:17.519
<v Speaker 2>Want in a gun and just yeah, like there's the

568
00:27:17.920 --> 00:27:21.839
<v Speaker 2>variety and the ability to mix and matches is super cool.

569
00:27:21.880 --> 00:27:26.759
<v Speaker 2>I've heard that like that the that kind of becomes

570
00:27:26.799 --> 00:27:30.039
<v Speaker 2>a problem later and that like the economy of skill

571
00:27:30.079 --> 00:27:32.720
<v Speaker 2>points is like an issue where I guess like there's

572
00:27:32.720 --> 00:27:34.839
<v Speaker 2>not enough in the game and it makes it interesting

573
00:27:35.039 --> 00:27:38.400
<v Speaker 2>difficult to actually like experiment. But I also haven't gotten

574
00:27:38.440 --> 00:27:39.880
<v Speaker 2>to that point, so I can't speak on it. I've

575
00:27:39.880 --> 00:27:41.279
<v Speaker 2>just heard that's an issue. But at least in the

576
00:27:41.279 --> 00:27:44.720
<v Speaker 2>early game, like I do that first area, you are

577
00:27:44.759 --> 00:27:47.160
<v Speaker 2>pretty you get a chance to like really like try

578
00:27:47.240 --> 00:27:49.400
<v Speaker 2>mess around and try everything out, and that's like very

579
00:27:49.400 --> 00:27:53.960
<v Speaker 2>fun and satisfying. So yeah, I think it's cool. I

580
00:27:54.039 --> 00:27:56.319
<v Speaker 2>do want to play more, but I do feel like

581
00:27:56.359 --> 00:27:58.839
<v Speaker 2>it's slowly slipping away from me. Yeah, these other games

582
00:27:58.880 --> 00:27:59.920
<v Speaker 2>are starting to kind of come in.

583
00:28:00.279 --> 00:28:02.119
<v Speaker 1>Yeah, I will say the one thing that it's actually

584
00:28:02.160 --> 00:28:04.039
<v Speaker 1>and this is not a fault of the game, it's

585
00:28:04.079 --> 00:28:08.480
<v Speaker 1>just it's just my play style for how well condensed

586
00:28:08.559 --> 00:28:13.759
<v Speaker 1>and designed everything is. I do realize how much I

587
00:28:13.839 --> 00:28:17.640
<v Speaker 1>enjoyed just simply wandering around in games without the feeling

588
00:28:17.640 --> 00:28:20.119
<v Speaker 1>of getting distracted, if that makes sense, just like a

589
00:28:20.160 --> 00:28:24.319
<v Speaker 1>meditation and walking in games. So when I do look

590
00:28:24.319 --> 00:28:27.440
<v Speaker 1>at a game to play, whether it's Avowed or Stalker two,

591
00:28:27.599 --> 00:28:29.759
<v Speaker 1>which are the two games I'm playing the most right now,

592
00:28:31.000 --> 00:28:35.160
<v Speaker 1>I often play Stalker two purely because I just enjoy

593
00:28:35.519 --> 00:28:38.400
<v Speaker 1>moving through an environment and walking for a while and

594
00:28:38.480 --> 00:28:42.920
<v Speaker 1>just absorbing in an atmosphere. So that's all I mean.

595
00:28:42.960 --> 00:28:45.680
<v Speaker 1>The sky turns red and you just die And what

596
00:28:45.920 --> 00:28:49.119
<v Speaker 1>the book or you what happened to me where I

597
00:28:49.200 --> 00:28:51.720
<v Speaker 1>like was moseying along and all of a sudden my

598
00:28:51.799 --> 00:28:54.359
<v Speaker 1>radar thing wasn't going off or an anomaly and it

599
00:28:54.440 --> 00:28:56.480
<v Speaker 1>was like an explosion of electricity, and I was like,

600
00:28:56.519 --> 00:28:59.079
<v Speaker 1>what the fuck does happen? And then you ever played

601
00:28:59.079 --> 00:29:04.039
<v Speaker 1>a death Rain? What are we talking about what are

602
00:29:04.039 --> 00:29:06.440
<v Speaker 1>you doing? What you are here?

603
00:29:07.720 --> 00:29:10.000
<v Speaker 3>No, I was playing a good amount of stalk or

604
00:29:10.039 --> 00:29:12.240
<v Speaker 3>two to finish up this dock we teas the.

605
00:29:12.720 --> 00:29:15.119
<v Speaker 1>Couple months ago. We'll talk about the end of the

606
00:29:15.160 --> 00:29:15.880
<v Speaker 1>pod again. Yeah.

607
00:29:15.920 --> 00:29:18.839
<v Speaker 3>Yeah, but I was playing something and like, I'm so

608
00:29:19.000 --> 00:29:22.519
<v Speaker 3>consistently impressed by like how surprising Stalker two is just

609
00:29:22.559 --> 00:29:26.359
<v Speaker 3>like and how like it just doesn't feel the need

610
00:29:26.400 --> 00:29:28.759
<v Speaker 3>to explain half the ship that happens in that game.

611
00:29:28.920 --> 00:29:32.200
<v Speaker 3>Like I see like the most ridiculous looking anomaly that

612
00:29:32.279 --> 00:29:34.599
<v Speaker 3>is like sucking in, Like all the trees in your

613
00:29:34.599 --> 00:29:37.359
<v Speaker 3>by are like getting sucked in. I'm watching cars get

614
00:29:37.359 --> 00:29:39.960
<v Speaker 3>crushed and then and like I'm like I should get

615
00:29:39.960 --> 00:29:41.640
<v Speaker 3>close to that. And then I get sucked in and die,

616
00:29:41.680 --> 00:29:43.640
<v Speaker 3>and I'm like maybe there's something to figure out. And

617
00:29:43.680 --> 00:29:45.160
<v Speaker 3>I go back and get sucked in and die, and

618
00:29:45.160 --> 00:29:47.200
<v Speaker 3>then I'm like this time, I'm gonna figure something out,

619
00:29:47.240 --> 00:29:48.960
<v Speaker 3>and I just get sucked in and die and I'm like, Okay,

620
00:29:49.039 --> 00:29:53.000
<v Speaker 3>I'm just gonna let this thing what it looks cool, Uh,

621
00:29:53.039 --> 00:29:54.319
<v Speaker 3>clearly I shouldn't touch it.

622
00:29:54.359 --> 00:29:56.359
<v Speaker 1>And then I go on and do something else. I love,

623
00:29:56.599 --> 00:29:58.079
<v Speaker 1>I absolutely love something.

624
00:29:57.880 --> 00:30:00.680
<v Speaker 2>About like a because your video game brain like obviously,

625
00:30:02.160 --> 00:30:04.039
<v Speaker 2>and then it's like the deaths were like no, it's

626
00:30:04.079 --> 00:30:06.359
<v Speaker 2>like a your fox. It's like a thing that kills you,

627
00:30:06.400 --> 00:30:09.079
<v Speaker 2>like you're not You're supposed to not go near that,

628
00:30:09.240 --> 00:30:10.079
<v Speaker 2>like standing.

629
00:30:09.799 --> 00:30:11.839
<v Speaker 1>Over throwing bolts at it, Like what does this do?

630
00:30:12.119 --> 00:30:15.240
<v Speaker 1>What does this do? I'm just like I just die. Okay,

631
00:30:15.799 --> 00:30:18.039
<v Speaker 1>I love that. Yeah that's great. Yeah. There's also been

632
00:30:18.440 --> 00:30:22.000
<v Speaker 1>a few just great unscripted moments where I think you

633
00:30:22.039 --> 00:30:23.599
<v Speaker 1>experienced it where this guy was like, hey, can you

634
00:30:23.599 --> 00:30:26.359
<v Speaker 1>go in that uh that radio active plan over there

635
00:30:26.359 --> 00:30:27.960
<v Speaker 1>and just give me back something, And the moment you

636
00:30:27.960 --> 00:30:30.319
<v Speaker 1>walk through the door, there's like this creature I've never

637
00:30:30.359 --> 00:30:31.279
<v Speaker 1>seen before that like.

638
00:30:31.599 --> 00:30:35.000
<v Speaker 2>Multiplies into like oh yeah, other things, and I'm.

639
00:30:34.880 --> 00:30:36.799
<v Speaker 1>Like, I have no idea how to do it again.

640
00:30:36.839 --> 00:30:38.559
<v Speaker 3>Yeah, I think you saw me like climb onto a

641
00:30:38.599 --> 00:30:40.480
<v Speaker 3>box and I'm just standing there while these other people

642
00:30:40.480 --> 00:30:42.400
<v Speaker 3>are fighting it and like, you guys, take care of this.

643
00:30:43.039 --> 00:30:44.720
<v Speaker 1>I have never seen this thing. I don't get down

644
00:30:44.799 --> 00:30:47.680
<v Speaker 1>with radiation. Yeah, okay cool. I also does appreciate that

645
00:30:47.720 --> 00:30:49.880
<v Speaker 1>games on RPG in the way that like you don't

646
00:30:49.880 --> 00:30:53.279
<v Speaker 1>have a constant feeling or need to level up or

647
00:30:54.039 --> 00:30:56.559
<v Speaker 1>upgrade like of course you upgrade things, but there isn't

648
00:30:56.559 --> 00:30:59.799
<v Speaker 1>that sort of gameplay loop of where if you come

649
00:30:59.839 --> 00:31:02.640
<v Speaker 1>up as an enemy and you just are getting fucking

650
00:31:02.640 --> 00:31:05.119
<v Speaker 1>destroyed by it. It's not like I can go but

651
00:31:05.240 --> 00:31:08.400
<v Speaker 1>just grind out and level but no, but just avoid.

652
00:31:08.400 --> 00:31:10.440
<v Speaker 1>I can't deal with this thing, Like yeah, you just

653
00:31:10.440 --> 00:31:11.440
<v Speaker 1>just walk away from it.

654
00:31:11.519 --> 00:31:14.480
<v Speaker 3>Yeah, and then you can find like an artifacts or

655
00:31:14.480 --> 00:31:17.960
<v Speaker 3>not artifacts what are they called? Like, uh, those things

656
00:31:17.960 --> 00:31:21.200
<v Speaker 3>that give you like pretty cool buffs, but like many

657
00:31:21.559 --> 00:31:23.039
<v Speaker 3>because you have to work to get them. But you

658
00:31:23.079 --> 00:31:25.200
<v Speaker 3>find one and it's like, oh, this is worth a lot,

659
00:31:25.319 --> 00:31:27.960
<v Speaker 3>or like you just decision making you have to make.

660
00:31:28.279 --> 00:31:29.839
<v Speaker 3>I think that game is very good.

661
00:31:29.839 --> 00:31:30.799
<v Speaker 1>I'm excited to play more.

662
00:31:41.680 --> 00:31:45.519
<v Speaker 2>Shift into a different game. I played like a Dragon

663
00:31:46.480 --> 00:31:50.559
<v Speaker 2>Iuza in Hawaii God. We gave it a seven out

664
00:31:50.559 --> 00:31:52.680
<v Speaker 2>of ten on game Spot. I think that's pretty accurate.

665
00:31:52.759 --> 00:31:58.279
<v Speaker 2>To be honest, I would say this is a it's

666
00:31:58.279 --> 00:32:02.759
<v Speaker 2>so dumb, it's so it's it's and and there's an

667
00:32:02.759 --> 00:32:05.720
<v Speaker 2>interesting conversation to be had about like has this game

668
00:32:06.440 --> 00:32:09.559
<v Speaker 2>both metaphorically and physically jumped the shark of like what

669
00:32:09.839 --> 00:32:11.839
<v Speaker 2>is Yakuza.

670
00:32:11.559 --> 00:32:13.000
<v Speaker 1>Jumped the plank? Jump the plank?

671
00:32:13.759 --> 00:32:15.640
<v Speaker 2>I mean there there are sharks in the game, sure,

672
00:32:15.880 --> 00:32:20.240
<v Speaker 2>but uh, like, what is Yakuza anymore?

673
00:32:20.400 --> 00:32:20.599
<v Speaker 1>Is it?

674
00:32:20.720 --> 00:32:22.720
<v Speaker 2>Like you know, because it's always been this balance of

675
00:32:22.799 --> 00:32:25.519
<v Speaker 2>like serious and like goofy. And I would say this

676
00:32:25.640 --> 00:32:30.119
<v Speaker 2>is like goes more on the goofy side in a

677
00:32:30.160 --> 00:32:32.079
<v Speaker 2>way that's just like like.

678
00:32:32.400 --> 00:32:34.079
<v Speaker 1>Have we kind of lost the plot here? Yeah, a

679
00:32:34.119 --> 00:32:35.759
<v Speaker 1>little bit. I think it's always been interested with that. Yeah,

680
00:32:35.759 --> 00:32:38.359
<v Speaker 1>because the series as it started, I mean, it's it.

681
00:32:38.359 --> 00:32:41.559
<v Speaker 1>It was always a crime drama, yeah, and then the

682
00:32:41.599 --> 00:32:46.200
<v Speaker 1>thing the comedic moments were like sprinkled and lightly infused,

683
00:32:46.319 --> 00:32:49.319
<v Speaker 1>and then it like got more balanced as time went on.

684
00:32:49.359 --> 00:32:53.880
<v Speaker 1>But now it just feels like they completely switched.

685
00:32:53.839 --> 00:32:56.000
<v Speaker 2>Well, at least with this one. I I and and

686
00:32:56.039 --> 00:33:00.480
<v Speaker 2>I do think the balance for you, because it is

687
00:33:00.559 --> 00:33:03.119
<v Speaker 2>like the reason the comedic moments works so well is

688
00:33:03.160 --> 00:33:07.160
<v Speaker 2>because it's so fucking dramatic and exactly like you'll watch

689
00:33:07.200 --> 00:33:10.759
<v Speaker 2>a cutscene that's like extremely dramatic and soap operaty and

690
00:33:10.880 --> 00:33:13.839
<v Speaker 2>just like intense and like violent, and then immediately it's

691
00:33:13.920 --> 00:33:16.359
<v Speaker 2>like you see a man in his underwear like running

692
00:33:16.400 --> 00:33:18.920
<v Speaker 2>around like nabido and you.

693
00:33:18.839 --> 00:33:21.799
<v Speaker 1>Know, like human statute needs to take a shit exactly.

694
00:33:21.960 --> 00:33:24.640
<v Speaker 2>Yeah. Yeah, yeah, and it is just like that contrast.

695
00:33:24.680 --> 00:33:27.839
<v Speaker 2>So this game leans more into that goofy side. But

696
00:33:27.920 --> 00:33:30.720
<v Speaker 2>I think the fact that it is a side story,

697
00:33:30.839 --> 00:33:36.119
<v Speaker 2>it's not the next like big tent pole, like you know,

698
00:33:37.160 --> 00:33:40.880
<v Speaker 2>narrative storyline the franchise, like it can get away with it.

699
00:33:40.880 --> 00:33:43.000
<v Speaker 2>It can be like it's like fine, It's like it's

700
00:33:43.039 --> 00:33:45.480
<v Speaker 2>just you know what. This is just a weird side

701
00:33:45.519 --> 00:33:49.279
<v Speaker 2>thing where Modima gets amnesia and then decides to become

702
00:33:49.319 --> 00:33:52.720
<v Speaker 2>a pirate. Why are their old timey pirates hanging around Hawaii?

703
00:33:52.759 --> 00:33:55.880
<v Speaker 2>Don't ask, it doesn't matter. Just get on your pirate

704
00:33:55.960 --> 00:34:01.799
<v Speaker 2>boat customize. I have the stupidest boat. My boat has

705
00:34:02.119 --> 00:34:06.839
<v Speaker 2>all of the like neon signs from Camarocho, like bolted

706
00:34:06.960 --> 00:34:10.920
<v Speaker 2>to the side, and then my sails is a giant

707
00:34:11.159 --> 00:34:14.920
<v Speaker 2>image of Kuru's face. But because of the way the

708
00:34:15.000 --> 00:34:18.239
<v Speaker 2>sale like bends, it like stretches his face out, so

709
00:34:18.320 --> 00:34:21.880
<v Speaker 2>it looks like distorted and wide and every and it

710
00:34:21.920 --> 00:34:25.440
<v Speaker 2>shows up in the cut scenes so you'll like be

711
00:34:25.559 --> 00:34:27.760
<v Speaker 2>they'll be like a dramatic cut scene of like we're

712
00:34:27.760 --> 00:34:31.320
<v Speaker 2>gonna fight those pirates. Your face, you stupid face on

713
00:34:31.400 --> 00:34:33.840
<v Speaker 2>my sails, And I'm like this is so dumb.

714
00:34:33.920 --> 00:34:38.159
<v Speaker 1>So if has amnesia, does he know that he's put.

715
00:34:39.079 --> 00:34:41.000
<v Speaker 2>I would like to imagine, because the whole thing is

716
00:34:41.039 --> 00:34:43.679
<v Speaker 2>Modum is like obsessed with Kru. It's like, even with amnesia,

717
00:34:43.800 --> 00:34:45.719
<v Speaker 2>he's still like I love that guy.

718
00:34:45.960 --> 00:34:47.280
<v Speaker 1>I don't know, I.

719
00:34:47.199 --> 00:34:49.480
<v Speaker 2>Don't know why, but I'm like, I know that guy.

720
00:34:50.159 --> 00:34:51.880
<v Speaker 1>The one question, the one question I want to ask

721
00:34:52.440 --> 00:34:55.000
<v Speaker 1>for you is a long term hardcore all right, I

722
00:34:55.039 --> 00:34:56.840
<v Speaker 1>mean just in general, like do you think so like

723
00:34:56.920 --> 00:35:00.519
<v Speaker 1>Nintendo has this thing where instead of coming up with

724
00:35:00.599 --> 00:35:03.440
<v Speaker 1>new ips, they come up in new games and then

725
00:35:03.440 --> 00:35:05.719
<v Speaker 1>they see how they can apply an existing IP to

726
00:35:05.760 --> 00:35:08.079
<v Speaker 1>that game. So it's like they come with new mechanics. Yeah,

727
00:35:08.159 --> 00:35:10.719
<v Speaker 1>right right, so it's just like yes, exactly new mechanics,

728
00:35:10.800 --> 00:35:11.880
<v Speaker 1>or even like a sports game, like oh, we want

729
00:35:11.880 --> 00:35:15.440
<v Speaker 1>to make a sports game and like we'll just put

730
00:35:15.480 --> 00:35:18.119
<v Speaker 1>our existing Mario characters in it, and same thing with

731
00:35:18.239 --> 00:35:19.320
<v Speaker 1>like yeah, it's like, oh, we came up with this

732
00:35:19.320 --> 00:35:22.360
<v Speaker 1>cool mechanic. Do you think that's what RGG is doing

733
00:35:22.400 --> 00:35:24.079
<v Speaker 1>where they're just like, we want to make a pirate game,

734
00:35:24.119 --> 00:35:25.440
<v Speaker 1>but we don't want to come up with a new thing.

735
00:35:25.480 --> 00:35:26.880
<v Speaker 1>We just want to make a good pirate game and

736
00:35:27.000 --> 00:35:29.599
<v Speaker 1>just be like some fucking play some degree. I mean

737
00:35:29.639 --> 00:35:34.199
<v Speaker 1>they you know, maybe not entirely because every game is

738
00:35:34.239 --> 00:35:37.280
<v Speaker 1>sort of still iterating and brings in like elements, but

739
00:35:37.320 --> 00:35:39.440
<v Speaker 1>it definitely felt like they were just like, hey, what

740
00:35:39.480 --> 00:35:41.639
<v Speaker 1>if we just make like a black flag pirate thing.

741
00:35:41.679 --> 00:35:43.440
<v Speaker 1>They're like, yeah, we could do that. Yeah. I will

742
00:35:43.480 --> 00:35:46.360
<v Speaker 1>say I interviewed the director, the most recent director in

743
00:35:46.480 --> 00:35:51.760
<v Speaker 1>lead of the Like A Dragon games and his whole

744
00:35:52.079 --> 00:35:54.000
<v Speaker 1>I mean, the phiosophy of the studio is that they

745
00:35:54.039 --> 00:35:56.480
<v Speaker 1>do operate story first. They always come up with the

746
00:35:56.480 --> 00:35:59.360
<v Speaker 1>story first, interesting because and then they'll design the mechanics

747
00:35:59.400 --> 00:36:01.440
<v Speaker 1>around it makes most sense for that character. So that's

748
00:36:01.440 --> 00:36:04.159
<v Speaker 1>why I Like a Dragon became a turn based game,

749
00:36:04.199 --> 00:36:07.320
<v Speaker 1>because it's like, well, Itchibon Costuka is not a brawler,

750
00:36:07.400 --> 00:36:11.360
<v Speaker 1>he's obsessed with fantasy and dragon quest, so therefore the

751
00:36:11.400 --> 00:36:12.920
<v Speaker 1>mechanics have to match that.

752
00:36:12.920 --> 00:36:15.920
<v Speaker 2>That's interesting because I feel like this game feels the

753
00:36:15.960 --> 00:36:17.920
<v Speaker 2>opposite a little bit, where it does feel like maybe

754
00:36:17.920 --> 00:36:19.800
<v Speaker 2>they had the mechanic first and then came up with

755
00:36:19.800 --> 00:36:21.800
<v Speaker 2>the game because the story in this game is like

756
00:36:21.880 --> 00:36:26.000
<v Speaker 2>pretty whatever. In my opinion, I haven't actually finished it.

757
00:36:26.039 --> 00:36:28.599
<v Speaker 2>I've heard like the very end it gets like it

758
00:36:28.679 --> 00:36:30.880
<v Speaker 2>kind of gets a little more like emotional and serious,

759
00:36:30.960 --> 00:36:35.400
<v Speaker 2>but like the majority of the story is like basically

760
00:36:35.599 --> 00:36:40.119
<v Speaker 2>just here's an excuse to go do wacky like gameplay

761
00:36:40.119 --> 00:36:43.199
<v Speaker 2>pirate shit like it. It is like the story feels

762
00:36:43.239 --> 00:36:46.039
<v Speaker 2>more in service to the gameplay than the other way around,

763
00:36:46.480 --> 00:36:50.280
<v Speaker 2>which again, because it's a side story, I don't mind it.

764
00:36:50.320 --> 00:36:52.800
<v Speaker 2>I'm not like upset about it, but I do think

765
00:36:52.840 --> 00:36:55.280
<v Speaker 2>when you look back on it, it's like, yeah, it's

766
00:36:55.320 --> 00:36:57.360
<v Speaker 2>like this is fun, but like, is this going to

767
00:36:58.679 --> 00:37:00.519
<v Speaker 2>this isn't going to like stick with me and hit

768
00:37:00.559 --> 00:37:02.840
<v Speaker 2>with me, because like even a game like the last

769
00:37:02.840 --> 00:37:05.480
<v Speaker 2>spinoff one they did Man Who Raised His Name, I

770
00:37:05.480 --> 00:37:07.199
<v Speaker 2>would say the majority of that story is like not

771
00:37:07.800 --> 00:37:10.639
<v Speaker 2>super good. It's just kind of spinning its wheels a

772
00:37:10.639 --> 00:37:13.159
<v Speaker 2>little bit and you're like where's this going. But then

773
00:37:13.199 --> 00:37:17.639
<v Speaker 2>the ending like just absolutely gut punches you in a

774
00:37:17.639 --> 00:37:20.760
<v Speaker 2>way that's like, oh, like that's why this game exists,

775
00:37:20.800 --> 00:37:23.119
<v Speaker 2>in a way that like I was like, yeah, this

776
00:37:23.199 --> 00:37:25.440
<v Speaker 2>game is great, and this game is like justified itself

777
00:37:25.480 --> 00:37:30.880
<v Speaker 2>and feels like it serves a purpose where this game

778
00:37:31.000 --> 00:37:32.440
<v Speaker 2>and maybe again maybe this game will do it at

779
00:37:32.480 --> 00:37:34.079
<v Speaker 2>the end, but from what I've heard, it really it

780
00:37:34.079 --> 00:37:36.840
<v Speaker 2>doesn't to that degree. This game just feels more like, ah,

781
00:37:36.840 --> 00:37:39.039
<v Speaker 2>we just wanted to have a fun little part adventure

782
00:37:39.079 --> 00:37:41.039
<v Speaker 2>and I'm okay with that. There's nothing wrong with that.

783
00:37:41.159 --> 00:37:43.000
<v Speaker 2>But I think that's kind of why for me, it's like, yeah,

784
00:37:43.039 --> 00:37:45.639
<v Speaker 2>it's like a seven. It's fun, it's a good time.

785
00:37:45.760 --> 00:37:48.039
<v Speaker 2>If you like Yakuza and you just want more of that,

786
00:37:48.679 --> 00:37:52.400
<v Speaker 2>like you'll have a really good time doing it. But

787
00:37:52.519 --> 00:37:54.559
<v Speaker 2>if you're like I want the next big thing. I

788
00:37:54.599 --> 00:37:58.360
<v Speaker 2>want like the next evolution, you don't have to play this.

789
00:37:58.519 --> 00:38:00.920
<v Speaker 2>You could wait, especially if you just played It's like

790
00:38:01.079 --> 00:38:03.599
<v Speaker 2>Infinite Wealth is like one hundred hour game. This is

791
00:38:03.599 --> 00:38:06.000
<v Speaker 2>not is more like a twenty to thirty hour But

792
00:38:06.199 --> 00:38:08.119
<v Speaker 2>even then, but even then, it's like, you know, if

793
00:38:08.119 --> 00:38:09.639
<v Speaker 2>you're just like, hey, I maybe want to break for

794
00:38:09.679 --> 00:38:12.400
<v Speaker 2>a minute, you know, because they make these games so often.

795
00:38:13.559 --> 00:38:15.280
<v Speaker 1>And they put like what like three.

796
00:38:15.360 --> 00:38:18.400
<v Speaker 2>D yeah and no, like they pump them out a lot.

797
00:38:18.599 --> 00:38:20.559
<v Speaker 2>And I also am like, well, eventually we're gonna hit

798
00:38:20.960 --> 00:38:22.840
<v Speaker 2>I am wondering, like when we will hit the point

799
00:38:22.840 --> 00:38:23.639
<v Speaker 2>of like fatigue.

800
00:38:23.800 --> 00:38:26.039
<v Speaker 1>Yeah, well the next their next game is that.

801
00:38:26.880 --> 00:38:30.119
<v Speaker 2>Oh yeah, that game looks sack fause that is like

802
00:38:30.800 --> 00:38:32.360
<v Speaker 2>it has nothing to do with the ocasite.

803
00:38:32.360 --> 00:38:34.480
<v Speaker 1>It's not in the same universe. Yeahs own thing and

804
00:38:34.760 --> 00:38:36.760
<v Speaker 1>isn't like take place in like nineteen ten or like

805
00:38:36.880 --> 00:38:38.960
<v Speaker 1>in nineteen twenties. Yeah, like Japan.

806
00:38:39.199 --> 00:38:40.960
<v Speaker 2>And that looks awesome and I'm super excited for that,

807
00:38:41.000 --> 00:38:43.039
<v Speaker 2>and I think that's like I wonder.

808
00:38:42.679 --> 00:38:44.079
<v Speaker 1>If that game is going to be funny, because that

809
00:38:44.119 --> 00:38:46.519
<v Speaker 1>truly didn't look funny. No, that came really seriously. I

810
00:38:46.719 --> 00:38:48.960
<v Speaker 1>wouldn't be surprised if they took it as an opportunity

811
00:38:49.039 --> 00:38:51.239
<v Speaker 1>to kind of do something different DVA. Yeah, I would.

812
00:38:51.239 --> 00:38:52.920
<v Speaker 1>I would love that. And then of course then they're

813
00:38:52.920 --> 00:38:56.159
<v Speaker 1>doing Virtue Fighter too, like RGG Sega is just like

814
00:38:56.440 --> 00:38:58.480
<v Speaker 1>you can take care of everything. Yeah, you can do everything.

815
00:38:58.480 --> 00:39:01.119
<v Speaker 1>And they make monkey Ball too, Oh my god. And

816
00:39:01.239 --> 00:39:04.760
<v Speaker 1>that one that one zombie shooter game is there like

817
00:39:04.760 --> 00:39:09.880
<v Speaker 1>a Dead Souls. Yeah, it's called yea, the Dead Souls.

818
00:39:09.920 --> 00:39:12.440
<v Speaker 1>It's like a non canonical like what if zombie showed

819
00:39:12.519 --> 00:39:13.400
<v Speaker 1>up and they all had to fight?

820
00:39:13.519 --> 00:39:15.320
<v Speaker 2>Like so that's the thing like in a world where

821
00:39:15.320 --> 00:39:18.159
<v Speaker 2>like there was already a spin off game with like

822
00:39:18.239 --> 00:39:21.320
<v Speaker 2>you're fighting zombies like is being a pirate? Like really,

823
00:39:22.079 --> 00:39:23.679
<v Speaker 2>That's why I'm just like has it jumped to Shark.

824
00:39:23.679 --> 00:39:25.199
<v Speaker 2>I'm like, I don't know. We already had like a

825
00:39:25.239 --> 00:39:27.239
<v Speaker 2>weird spin off with with Zombies.

826
00:39:27.320 --> 00:39:30.159
<v Speaker 1>I just think RGG is positioned in a different way

827
00:39:30.199 --> 00:39:31.119
<v Speaker 1>in the zeitgeist, and they.

828
00:39:31.000 --> 00:39:34.119
<v Speaker 2>Were then they were, and also they were technically this

829
00:39:34.239 --> 00:39:37.280
<v Speaker 2>game cannon in a way that other game was not.

830
00:39:37.639 --> 00:39:40.320
<v Speaker 2>But also I also go like, it's again, it's a

831
00:39:40.360 --> 00:39:40.760
<v Speaker 2>spin off.

832
00:39:40.760 --> 00:39:41.800
<v Speaker 1>It's fine. I don't.

833
00:39:42.360 --> 00:39:44.440
<v Speaker 2>To me, it's it doesn't like, oh the canon is

834
00:39:44.519 --> 00:39:47.960
<v Speaker 2>ruined now, like, what are you doing pirates crazy?

835
00:39:48.079 --> 00:39:49.880
<v Speaker 1>I'm like, no, it's fine. Do you think they're gonna

836
00:39:49.920 --> 00:39:52.360
<v Speaker 1>keep putting these games in Hawaii?

837
00:39:53.920 --> 00:39:56.800
<v Speaker 2>No, I don't think they'll. I think they because the

838
00:39:56.800 --> 00:39:58.880
<v Speaker 2>whole thing is they love to, like they bank all

839
00:39:58.880 --> 00:40:00.760
<v Speaker 2>that stuff so they can go back to it. I

840
00:40:00.760 --> 00:40:04.079
<v Speaker 2>think having because because they love to just like reuse

841
00:40:04.159 --> 00:40:06.280
<v Speaker 2>their assets. They're very economical about the way they make

842
00:40:06.280 --> 00:40:08.480
<v Speaker 2>their games in a way that I actually super expect.

843
00:40:08.519 --> 00:40:10.280
<v Speaker 2>I think it's kind of brilliant, like to like, I

844
00:40:10.320 --> 00:40:11.360
<v Speaker 2>think it's extremely brilliant.

845
00:40:11.440 --> 00:40:13.280
<v Speaker 3>Do that. You know, It's like we have this whole

846
00:40:13.400 --> 00:40:16.800
<v Speaker 3>space built out for the player. We could like late game,

847
00:40:16.840 --> 00:40:19.199
<v Speaker 3>we can have them return and it feels very natural,

848
00:40:19.480 --> 00:40:20.920
<v Speaker 3>Like I personally.

849
00:40:20.639 --> 00:40:22.840
<v Speaker 1>Love that stuff. I think it's cool they want to

850
00:40:22.920 --> 00:40:25.920
<v Speaker 1>learn that city you start to experience in a different way.

851
00:40:26.000 --> 00:40:28.320
<v Speaker 2>I agree one hundred percent. But I also think they,

852
00:40:28.719 --> 00:40:32.760
<v Speaker 2>at least so far, have like known when to like, Okay, well,

853
00:40:32.800 --> 00:40:34.360
<v Speaker 2>well we'll take that one away for a while so

854
00:40:34.480 --> 00:40:36.239
<v Speaker 2>you don't get too fatigue and will come back. So

855
00:40:37.480 --> 00:40:39.079
<v Speaker 2>but it makes sense that they did it with this

856
00:40:39.119 --> 00:40:41.920
<v Speaker 2>one because it's like, here's the spinoff that's building off

857
00:40:41.960 --> 00:40:43.840
<v Speaker 2>a lot of what the last game was. It's what

858
00:40:44.039 --> 00:40:47.880
<v Speaker 2>like like Lost Judgment was did the same thing where

859
00:40:47.880 --> 00:40:50.840
<v Speaker 2>like after seven came out, Lost Judgment took place in

860
00:40:53.000 --> 00:40:56.639
<v Speaker 2>oh Yokohama, and it's like, Okay, we're reusing the map, but.

861
00:40:56.639 --> 00:40:59.159
<v Speaker 1>It's with different contacts. Smart. I think it's smart.

862
00:41:00.119 --> 00:41:03.320
<v Speaker 2>Yeah, I mean I think they'll probably I'm sure they'll

863
00:41:03.360 --> 00:41:06.199
<v Speaker 2>use Hawaii again, But I also think I don't think

864
00:41:06.199 --> 00:41:08.599
<v Speaker 2>like the next main game would take place on Hawaii.

865
00:41:08.599 --> 00:41:10.480
<v Speaker 2>I think they kind of know, like that's the opportunity

866
00:41:10.559 --> 00:41:12.000
<v Speaker 2>to like really bring something new.

867
00:41:11.920 --> 00:41:13.840
<v Speaker 1>Jake, where do you want to take place? San Francisco?

868
00:41:14.159 --> 00:41:18.519
<v Speaker 2>Yeah, if they've opened they've opened the floodgates for like

869
00:41:18.760 --> 00:41:22.079
<v Speaker 2>non you know, Japan because I think.

870
00:41:21.960 --> 00:41:25.119
<v Speaker 3>It was during Summer game Fest talking to Stu about it,

871
00:41:25.159 --> 00:41:27.800
<v Speaker 3>and Stu was like talking about like how they could

872
00:41:27.880 --> 00:41:28.800
<v Speaker 3>use San Francisco.

873
00:41:28.920 --> 00:41:33.840
<v Speaker 2>I mean, Chinatown would be like such an obvious.

874
00:41:32.440 --> 00:41:35.519
<v Speaker 1>That kind of on North Beach, Japantown, Japantown.

875
00:41:35.320 --> 00:41:37.480
<v Speaker 3>I mean, like there's not many Japantowns in the United

876
00:41:37.480 --> 00:41:43.440
<v Speaker 3>States and like officially recognized ones, and those Japanese characters,

877
00:41:43.800 --> 00:41:46.480
<v Speaker 3>how they would like interact in interpreting and almost.

878
00:41:46.199 --> 00:41:49.679
<v Speaker 2>Criticize or like the idea of them like making up

879
00:41:49.719 --> 00:41:51.960
<v Speaker 2>like a fictional yakuza that is in like the San

880
00:41:52.000 --> 00:41:56.840
<v Speaker 2>Francisco like Japantown or loss. Yeah, but like imagine definitely

881
00:41:56.880 --> 00:41:57.480
<v Speaker 2>not a fake.

882
00:41:57.360 --> 00:41:59.599
<v Speaker 1>Fighting on the top of like the Salesforce tower or whatever.

883
00:42:00.760 --> 00:42:04.800
<v Speaker 3>Yeah, throwing someone out the window of that. Yes, and

884
00:42:05.239 --> 00:42:06.840
<v Speaker 3>you can play on the fact that half the building

885
00:42:06.880 --> 00:42:09.719
<v Speaker 3>San Francisco is sinking because of you know, like I

886
00:42:09.719 --> 00:42:11.960
<v Speaker 3>don't know, there's plenty of fun. There's a lot of

887
00:42:12.119 --> 00:42:14.719
<v Speaker 3>you know, interesting characters. There's what the bush Man that

888
00:42:14.760 --> 00:42:19.000
<v Speaker 3>they tried to put in uh uh watch Dogs. They

889
00:42:19.039 --> 00:42:21.559
<v Speaker 3>did put it and watch it, but it was like, Okay,

890
00:42:21.639 --> 00:42:23.119
<v Speaker 3>that's a funny joke, but I feel like there could

891
00:42:23.119 --> 00:42:24.119
<v Speaker 3>be an entire sub story.

892
00:42:24.440 --> 00:42:28.960
<v Speaker 1>Yeah, yes that character, Yeah, oh that person. San Francisco

893
00:42:29.000 --> 00:42:31.400
<v Speaker 1>is weird. So San Francisco is so weird.

894
00:42:31.719 --> 00:42:33.760
<v Speaker 2>The amount of story, like side stories you can make

895
00:42:33.760 --> 00:42:37.960
<v Speaker 2>about like tech bros and like even weird hippies and

896
00:42:38.280 --> 00:42:40.920
<v Speaker 2>like plays Valley or Likenshbury.

897
00:42:41.000 --> 00:42:42.679
<v Speaker 3>I feel like we're naming all these districts, though they'd

898
00:42:42.679 --> 00:42:44.519
<v Speaker 3>probably only just take one. I know, it's like they

899
00:42:44.599 --> 00:42:46.800
<v Speaker 3>would be okay, I don't know, like I just be

900
00:42:47.679 --> 00:42:50.880
<v Speaker 3>I think that there's a lot of version of San Francisco.

901
00:42:50.960 --> 00:42:53.599
<v Speaker 3>But yes they would. I would personally.

902
00:42:53.960 --> 00:42:55.480
<v Speaker 1>I do you think it would be sweet to play

903
00:42:55.559 --> 00:43:00.400
<v Speaker 1>is like see like Madrama and the Hate Ashbury. Yeah,

904
00:43:00.599 --> 00:43:03.199
<v Speaker 1>like around that could be great.

905
00:43:03.400 --> 00:43:05.840
<v Speaker 3>I mean the Nag's head could be a whole story,

906
00:43:06.000 --> 00:43:08.920
<v Speaker 3>you know, like yeah, like it.

907
00:43:09.760 --> 00:43:12.760
<v Speaker 2>Yeah, they should hit us up and well this is

908
00:43:12.800 --> 00:43:15.639
<v Speaker 2>what you here's all the spots put this in there.

909
00:43:17.559 --> 00:43:20.519
<v Speaker 1>Yeah, I would love that. That would be so good.

910
00:43:21.039 --> 00:43:25.440
<v Speaker 3>Uh yeah, anyway, anyway, come with a better one than that.

911
00:43:25.559 --> 00:43:29.039
<v Speaker 2>I mean, I don't have a better one. Rochester, New York.

912
00:43:31.400 --> 00:43:35.280
<v Speaker 1>The most boring places you could possibly do anything.

913
00:43:35.519 --> 00:43:37.119
<v Speaker 2>I mean, it would be cool to see them go

914
00:43:37.199 --> 00:43:40.440
<v Speaker 2>to I don't know. It's like part of me is like, well,

915
00:43:40.480 --> 00:43:44.360
<v Speaker 2>they could go to other places in Asia, but I

916
00:43:44.880 --> 00:43:50.119
<v Speaker 2>would be like nervous of that in the sense of like, uh, dude,

917
00:43:50.559 --> 00:43:56.159
<v Speaker 2>like I don't care when like other countries like use America.

918
00:43:56.280 --> 00:43:58.320
<v Speaker 2>It's like a setting because like one, I think we're

919
00:43:58.360 --> 00:44:01.559
<v Speaker 2>so prolific that like it's not hard to understand us,

920
00:44:01.599 --> 00:44:04.199
<v Speaker 2>and also like you can make fun of us. Yeah, fine,

921
00:44:04.280 --> 00:44:06.559
<v Speaker 2>but like when you have when you when if you

922
00:44:06.599 --> 00:44:10.239
<v Speaker 2>had like Japan, like go to like another Asian country,

923
00:44:10.719 --> 00:44:13.559
<v Speaker 2>you know, like say South Korea, it's like, wow, there's

924
00:44:13.559 --> 00:44:16.400
<v Speaker 2>a history of Japan and South Korea, and like maybe

925
00:44:16.480 --> 00:44:18.840
<v Speaker 2>there I can see that being more like, oh, do

926
00:44:18.840 --> 00:44:21.199
<v Speaker 2>you guys actually like culturally understand this place in a

927
00:44:21.199 --> 00:44:24.079
<v Speaker 2>way that would land. So I don't know if they would,

928
00:44:25.400 --> 00:44:27.880
<v Speaker 2>if they should do that, or if even they would feel.

929
00:44:27.639 --> 00:44:33.599
<v Speaker 1>Comfortable doing that. In most cases, it's better for probably,

930
00:44:33.679 --> 00:44:36.480
<v Speaker 1>like for I can imagine it'd be easier and better

931
00:44:36.519 --> 00:44:40.679
<v Speaker 1>to do something that is more alien and removed from you,

932
00:44:40.960 --> 00:44:41.519
<v Speaker 1>removed from.

933
00:44:41.440 --> 00:44:43.840
<v Speaker 2>Your culture in a way so or so laser focused

934
00:44:43.880 --> 00:44:45.840
<v Speaker 2>on because I think what makes Yakas are great is

935
00:44:45.880 --> 00:44:48.400
<v Speaker 2>like they understand their culture so well and they're able

936
00:44:48.440 --> 00:44:50.400
<v Speaker 2>to like lampoon it in a way that's like very

937
00:44:50.519 --> 00:44:54.760
<v Speaker 2>like fun and satisfying and like you like you can

938
00:44:54.880 --> 00:44:57.119
<v Speaker 2>like even as like an outsider, you can tell like yeah,

939
00:44:57.360 --> 00:45:00.559
<v Speaker 2>you know, oh okay, you guys are you know you

940
00:45:00.559 --> 00:45:03.440
<v Speaker 2>you you're really honing in on this like specific element

941
00:45:03.480 --> 00:45:04.679
<v Speaker 2>of your culture and making.

942
00:45:04.519 --> 00:45:05.719
<v Speaker 1>Fun of it in a way that's fun.

943
00:45:08.159 --> 00:45:12.199
<v Speaker 3>So anyway, hire us to give you the spot everything

944
00:45:12.280 --> 00:45:14.199
<v Speaker 3>to make fun of in San Francisco and all the

945
00:45:14.239 --> 00:45:16.400
<v Speaker 3>sub stories, well all the points of interest.

946
00:45:16.440 --> 00:45:18.239
<v Speaker 1>It'll be it'll be great. Yeah, there would be such

947
00:45:18.239 --> 00:45:21.599
<v Speaker 1>a funny storyline with like tech bros like like I mean,

948
00:45:21.719 --> 00:45:24.159
<v Speaker 1>like again, I can't like you know, imagine one of

949
00:45:24.199 --> 00:45:26.519
<v Speaker 1>the character it writes itself. It's just like you would

950
00:45:26.719 --> 00:45:29.920
<v Speaker 1>you could the mini games of the apps, like I

951
00:45:29.920 --> 00:45:31.559
<v Speaker 1>don't know, I could already see like oh yeah, there

952
00:45:31.559 --> 00:45:34.599
<v Speaker 1>would definitely be a you know, a stock market like game,

953
00:45:34.679 --> 00:45:36.360
<v Speaker 1>but you're doing it for an app that you're like

954
00:45:36.519 --> 00:45:38.599
<v Speaker 1>I don't know, like building or doing I don't know. Yeah,

955
00:45:38.880 --> 00:45:41.239
<v Speaker 1>it's all there. You take way most to get around

956
00:45:41.440 --> 00:45:43.320
<v Speaker 1>yeah yeah.

957
00:45:42.760 --> 00:45:47.760
<v Speaker 2>Yeah, or you operate whatever, yes yeah, yeah exactly, I

958
00:45:47.800 --> 00:45:50.280
<v Speaker 2>mean they already have stuff like that, exactly so it's

959
00:45:50.320 --> 00:45:52.519
<v Speaker 2>like that that translates so perfect.

960
00:45:52.599 --> 00:45:56.199
<v Speaker 1>Yeah, you manage you manage waymos. I have to deal

961
00:45:56.239 --> 00:45:58.320
<v Speaker 1>with that and like people who do weird ship in

962
00:45:58.400 --> 00:46:02.440
<v Speaker 1>your cars. I mean there was a whole taxi mini

963
00:46:02.519 --> 00:46:03.800
<v Speaker 1>game in five exactly.

964
00:46:04.039 --> 00:46:05.360
<v Speaker 2>Yeah, just bring that back.

965
00:46:05.599 --> 00:46:08.320
<v Speaker 1>So yeah, it's all there took away middle last night

966
00:46:09.599 --> 00:46:12.159
<v Speaker 1>listen to death upward. Who would have thought, good for you?

967
00:46:12.360 --> 00:46:12.639
<v Speaker 1>Thank you?

968
00:46:13.559 --> 00:46:13.719
<v Speaker 2>Uh?

969
00:46:14.880 --> 00:46:16.760
<v Speaker 1>What else have we been playing that? You know?

970
00:46:16.800 --> 00:46:21.039
<v Speaker 2>There was something I played. Now I'll wait till next

971
00:46:21.079 --> 00:46:23.000
<v Speaker 2>week because I haven't finished it and I want I

972
00:46:23.039 --> 00:46:25.599
<v Speaker 2>want to give my full it's it's Shouts of the

973
00:46:25.679 --> 00:46:26.480
<v Speaker 2>damn to PreMaster.

974
00:46:26.760 --> 00:46:27.039
<v Speaker 3>Mmm.

975
00:46:27.320 --> 00:46:29.639
<v Speaker 2>I played half of it. I didn't get to play

976
00:46:29.679 --> 00:46:31.840
<v Speaker 2>any last week. So this week and I'm going to

977
00:46:31.880 --> 00:46:33.880
<v Speaker 2>finish it and I'll report back in my thoughts.

978
00:46:34.559 --> 00:46:38.480
<v Speaker 1>Then. Yeah, because the game that most of you are playing,

979
00:46:38.800 --> 00:46:42.599
<v Speaker 1>I can't talk about next week, so and I haven't. Boy,

980
00:46:42.760 --> 00:46:43.519
<v Speaker 1>I cannot wait.

981
00:46:44.559 --> 00:46:47.239
<v Speaker 2>I could probably guess what it is, but we're very

982
00:46:47.280 --> 00:46:48.280
<v Speaker 2>excited to talk about it.

983
00:46:49.159 --> 00:46:50.320
<v Speaker 1>True fear for.

984
00:46:52.880 --> 00:46:59.119
<v Speaker 2>Those suffering one and two? Was there second suffering the

985
00:46:59.199 --> 00:47:01.639
<v Speaker 2>ties that bind? Oh, it is the name of the

986
00:47:01.679 --> 00:47:02.159
<v Speaker 2>second one.

987
00:47:03.199 --> 00:47:04.960
<v Speaker 1>I thought that was the name of the the suffering,

988
00:47:05.000 --> 00:47:10.960
<v Speaker 1>got got more got a franchise than Shocker did. That's

989
00:47:10.960 --> 00:47:14.599
<v Speaker 1>a shocker Damn.

990
00:47:14.679 --> 00:47:15.639
<v Speaker 2>I think that's a podcast.

991
00:47:15.719 --> 00:47:17.440
<v Speaker 1>So it's good. I think we're gonna keep this one night.

992
00:47:17.559 --> 00:47:18.440
<v Speaker 1>You Got a Baby.

993
00:47:21.239 --> 00:47:25.519
<v Speaker 2>Thank you so much everyone for listening. Before we go, Jake,

994
00:47:26.480 --> 00:47:28.400
<v Speaker 2>let's talk about that project we've been working on.

995
00:47:28.960 --> 00:47:31.199
<v Speaker 3>Yeah, we're getting close to the finish line. For those

996
00:47:31.239 --> 00:47:33.960
<v Speaker 3>who may have missed it, we teased it like end

997
00:47:34.000 --> 00:47:36.639
<v Speaker 3>of last year, I think, but we've been hard at

998
00:47:36.679 --> 00:47:41.760
<v Speaker 3>work on a uh Stalker two documentary that documents the

999
00:47:43.320 --> 00:47:47.599
<v Speaker 3>the evacuation that a lot of the devs went on

1000
00:47:47.880 --> 00:47:51.199
<v Speaker 3>in order or after the full fledged invasion of Ukraine.

1001
00:47:52.440 --> 00:47:55.920
<v Speaker 3>We went to Prague to interview seven developers and then

1002
00:47:56.000 --> 00:47:58.519
<v Speaker 3>we interviewed two more who are still in Kiev, uh

1003
00:47:58.679 --> 00:48:04.119
<v Speaker 3>and in Ukraine over Zoom and that is Finally we

1004
00:48:04.920 --> 00:48:07.000
<v Speaker 3>are approaching the finish line, hoping to have it out

1005
00:48:07.159 --> 00:48:09.360
<v Speaker 3>before the end of the month, maybe early next month.

1006
00:48:10.280 --> 00:48:14.039
<v Speaker 3>But a lot of TLC has gone into this, a

1007
00:48:14.119 --> 00:48:18.079
<v Speaker 3>lot of research, a lot of preparation, a lot of editing.

1008
00:48:18.280 --> 00:48:20.920
<v Speaker 3>I mean, we've tapped a lot of people, including folks

1009
00:48:20.920 --> 00:48:23.360
<v Speaker 3>who used to work at GameSpot. Joey Ye has done

1010
00:48:23.440 --> 00:48:25.800
<v Speaker 3>a ton of graphics for it as well, which is

1011
00:48:25.880 --> 00:48:26.920
<v Speaker 3>really cool to work with.

1012
00:48:27.119 --> 00:48:28.320
<v Speaker 1>Joey again also.

1013
00:48:30.280 --> 00:48:34.400
<v Speaker 3>Incredibly talented of course, and then you know, you guys

1014
00:48:34.440 --> 00:48:38.679
<v Speaker 3>have helped lay that foundation. Richard and I have been

1015
00:48:38.760 --> 00:48:40.519
<v Speaker 3>like hard at work editing it and like.

1016
00:48:40.679 --> 00:48:42.559
<v Speaker 1>Shout outs to Richard in particular, I feel like Richard

1017
00:48:42.599 --> 00:48:44.400
<v Speaker 1>had brought this thing back on track, because this.

1018
00:48:44.480 --> 00:48:47.559
<v Speaker 2>Project I feel like would have potentially died. It's funny

1019
00:48:47.599 --> 00:48:49.760
<v Speaker 2>Richard hadn't come in and like helped us finish it.

1020
00:48:49.880 --> 00:48:52.639
<v Speaker 1>Yeah, it's it's I was thinking about this and it's

1021
00:48:52.679 --> 00:48:56.239
<v Speaker 1>in no way whatsoever comparative to what the team of

1022
00:48:56.280 --> 00:48:59.760
<v Speaker 1>Starker two did, But there is something sort of ironic

1023
00:49:00.079 --> 00:49:04.000
<v Speaker 1>out how like even like that team went through so

1024
00:49:04.199 --> 00:49:06.960
<v Speaker 1>much shit to get that game out, and then during

1025
00:49:06.960 --> 00:49:09.639
<v Speaker 1>the time of us putting this thing together, nothing comparable

1026
00:49:09.760 --> 00:49:12.079
<v Speaker 1>in the slightest, But it just feels like we've we

1027
00:49:12.360 --> 00:49:15.079
<v Speaker 1>ourselves have been through so many, so many roadblocks, and

1028
00:49:15.199 --> 00:49:19.960
<v Speaker 1>so many roadblocks like between just resources ands and like

1029
00:49:20.000 --> 00:49:22.199
<v Speaker 1>stuff like that were like their personal yeah, you know,

1030
00:49:22.639 --> 00:49:24.800
<v Speaker 1>just everything. We're just like I just need to get

1031
00:49:24.840 --> 00:49:27.079
<v Speaker 1>this fucking thing out the door. And you know, of

1032
00:49:27.159 --> 00:49:28.840
<v Speaker 1>course there's only a few of us compared to the

1033
00:49:28.880 --> 00:49:31.480
<v Speaker 1>four hundred four hundred people at GS.

1034
00:49:31.840 --> 00:49:34.679
<v Speaker 3>About I think, yeah, I think just over four hundred.

1035
00:49:34.760 --> 00:49:37.320
<v Speaker 3>But uh yeah, I would say, like, I'm sure a

1036
00:49:37.320 --> 00:49:40.000
<v Speaker 3>lot of people have seen the war Games documentary that

1037
00:49:40.440 --> 00:49:44.599
<v Speaker 3>Xbox in the Stocker team released end of last year. Yeah, hm,

1038
00:49:45.559 --> 00:49:47.519
<v Speaker 3>and this feels like somewhat of a continuation of that.

1039
00:49:47.599 --> 00:49:49.119
<v Speaker 3>I'd say I haven't watched it. I didn't want to

1040
00:49:49.119 --> 00:49:50.639
<v Speaker 3>watch it because I didn't want to kind of influence

1041
00:49:50.880 --> 00:49:52.960
<v Speaker 3>how we make this documentary.

1042
00:49:53.719 --> 00:49:55.480
<v Speaker 1>But from what I understand, a.

1043
00:49:55.480 --> 00:49:59.760
<v Speaker 3>Lot of this stuff covers stuff that, like like the

1044
00:49:59.880 --> 00:50:02.199
<v Speaker 3>x Buck documenting ends at a place and then we

1045
00:50:02.360 --> 00:50:04.440
<v Speaker 3>kind of pick up from there maybe.

1046
00:50:04.679 --> 00:50:05.079
<v Speaker 1>A little bit.

1047
00:50:05.159 --> 00:50:07.039
<v Speaker 2>Yeah, I watched it because I kind of wanted to

1048
00:50:07.119 --> 00:50:10.159
<v Speaker 2>just like make sure we weren't we treading the exact

1049
00:50:10.199 --> 00:50:13.679
<v Speaker 2>same ground, and that that Xbox Dock very kind of

1050
00:50:13.719 --> 00:50:17.920
<v Speaker 2>covers a lot of of them leaving like like the

1051
00:50:18.000 --> 00:50:21.719
<v Speaker 2>actual evacuation, but it kind of ends once they then

1052
00:50:21.880 --> 00:50:22.480
<v Speaker 2>get to.

1053
00:50:23.119 --> 00:50:26.559
<v Speaker 1>Prague and then it kind of skips so ours actually

1054
00:50:26.760 --> 00:50:29.079
<v Speaker 1>talking to people who are continued and they're still in

1055
00:50:29.159 --> 00:50:32.679
<v Speaker 1>Progus exactly. So like we do cover the evacuate, we

1056
00:50:32.800 --> 00:50:34.920
<v Speaker 1>do cover the evacuation because you know, we want to

1057
00:50:35.039 --> 00:50:37.760
<v Speaker 1>like make sure that's explained and understood. You know, like

1058
00:50:37.840 --> 00:50:40.159
<v Speaker 1>we're not gonna assume people have watched that doc, but

1059
00:50:40.320 --> 00:50:43.239
<v Speaker 1>like it does go more in depth on like the

1060
00:50:43.679 --> 00:50:48.840
<v Speaker 1>process of like resetting up their lives after and I

1061
00:50:48.880 --> 00:50:52.039
<v Speaker 1>would say it it you know, we we maybe hone

1062
00:50:52.119 --> 00:50:57.880
<v Speaker 1>in on a few people that we're some people.

1063
00:50:58.079 --> 00:50:59.719
<v Speaker 2>There are some people that were in both, but I

1064
00:50:59.719 --> 00:51:01.920
<v Speaker 2>would say like we kind of like get a little

1065
00:51:01.920 --> 00:51:04.360
<v Speaker 2>more in depth with with some people and some of

1066
00:51:04.400 --> 00:51:08.679
<v Speaker 2>their their personal stuff. So yeah, I do think I

1067
00:51:08.760 --> 00:51:10.480
<v Speaker 2>think if you watch that doc, like it's still worth

1068
00:51:10.480 --> 00:51:14.079
<v Speaker 2>watching ours because we do talk about more things that

1069
00:51:14.159 --> 00:51:15.039
<v Speaker 2>weren't covered in that one.

1070
00:51:15.239 --> 00:51:18.400
<v Speaker 3>Yeah, things that like didn't happen when they like like

1071
00:51:19.079 --> 00:51:22.960
<v Speaker 3>there was a studio fire like that was covered in

1072
00:51:23.360 --> 00:51:25.960
<v Speaker 3>the Xbox document. Doesn't talk about that because it didn't happen.

1073
00:51:26.079 --> 00:51:26.239
<v Speaker 1>Yeah.

1074
00:51:26.280 --> 00:51:29.719
<v Speaker 2>Yeah, that that doc, like they get to Prague, it

1075
00:51:29.880 --> 00:51:33.679
<v Speaker 2>skips time and then it ends with them like the

1076
00:51:33.760 --> 00:51:37.960
<v Speaker 2>first time they showed it at like Games Calm, like

1077
00:51:38.159 --> 00:51:39.639
<v Speaker 2>twenty twenty three.

1078
00:51:39.920 --> 00:51:40.119
<v Speaker 1>Yeah.

1079
00:51:40.119 --> 00:51:43.199
<v Speaker 2>I think so, like there's like a whole year's worth

1080
00:51:43.239 --> 00:51:46.000
<v Speaker 2>of stuff that has happened since and feelings and emotions

1081
00:51:46.159 --> 00:51:50.000
<v Speaker 2>that like we've gotten to capture and you know that

1082
00:51:50.320 --> 00:51:51.159
<v Speaker 2>that weren't in that thing.

1083
00:51:51.360 --> 00:51:56.079
<v Speaker 3>So yeah, yeah, anyway, very excited for to finally get

1084
00:51:56.119 --> 00:51:57.920
<v Speaker 3>that out the door. Like I said, a lot of

1085
00:51:58.000 --> 00:52:01.960
<v Speaker 3>people have been working very hard on that, and I

1086
00:52:02.000 --> 00:52:04.280
<v Speaker 3>think folks will hopefully and maybe not.

1087
00:52:04.400 --> 00:52:06.920
<v Speaker 1>Enjoy it that seems like the wrong one, but maybe

1088
00:52:07.119 --> 00:52:08.480
<v Speaker 1>get more context.

1089
00:52:08.119 --> 00:52:10.199
<v Speaker 3>In terms of like how that game was developed, in

1090
00:52:10.280 --> 00:52:13.400
<v Speaker 3>the insane situation that that team was put under in

1091
00:52:13.519 --> 00:52:18.079
<v Speaker 3>order to ship a game, and the legacy that the

1092
00:52:18.159 --> 00:52:22.519
<v Speaker 3>potential legacy that that game has given everything that happened.

1093
00:52:22.519 --> 00:52:23.440
<v Speaker 1>But I don't want to say too.

1094
00:52:23.519 --> 00:52:25.360
<v Speaker 2>Yeah, there's one thing the world needs more right now.

1095
00:52:25.440 --> 00:52:30.000
<v Speaker 2>It's it's like just the opportunity to like empathize, understand

1096
00:52:30.039 --> 00:52:33.280
<v Speaker 2>and understand people and like what they've been through and

1097
00:52:33.320 --> 00:52:34.639
<v Speaker 2>what they're still going through.

1098
00:52:34.880 --> 00:52:41.880
<v Speaker 1>So yeah, anstocer To is a good game to game.

1099
00:52:42.199 --> 00:52:44.000
<v Speaker 2>So you know, if you haven't played it, you should

1100
00:52:44.000 --> 00:52:44.159
<v Speaker 2>do that.

1101
00:52:44.880 --> 00:52:48.280
<v Speaker 1>Maybe it'll encourage you to. Anyway. Thank you so much everyone.

1102
00:52:48.880 --> 00:52:52.039
<v Speaker 2>We really appreciate your continued to support on this podcast

1103
00:52:52.119 --> 00:52:54.360
<v Speaker 2>and just all the things we do here that game

1104
00:52:54.440 --> 00:52:57.840
<v Speaker 2>spot and and all that jazz. Thank you you too

1105
00:52:58.000 --> 00:53:01.960
<v Speaker 2>for being on they get a maxim the back max

1106
00:53:02.000 --> 00:53:03.360
<v Speaker 2>I love you making this thing go.

1107
00:53:04.960 --> 00:53:09.679
<v Speaker 1>Funk off and with that, we'll see you next time. Goodbye,
