Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you, enjoy.
Speaker 1: Moon's airship descends down to the Guffran merchant Ship, where
they suspect that this person has paid off the port
inspector from clatter Point. They have been chasing them just
as they skirt the Stormville Rift. They have caught this
ship on their first attempt to locate them. As they
are headed towards one of the popular trade cities in Milifax.
The airship is in boarding range. What do you do?
Speaker 3: I grab the megaphone again.
Speaker 4: We are preparing to board you, and you don't look
very prepared to receive us. You have and I look back.
I got you have fifteen seconds before we start to
use force.
Speaker 5: I think, I think, I think they'll do something.
Speaker 1: You hear and you see several people marching up to
the top deck with weapons. What do you do?
Speaker 6: I turn on the steering wheel and I ram into them?
Speaker 1: Oh okay, okay, uh yeah, ches.
Speaker 5: Were made were made today?
Speaker 7: Fair choice?
Speaker 5: What is the law with dealing with criminals?
Speaker 1: And then we're going, yeah, okay, Rue, uh give me
decks and decks? Okay, difficulty will be ten.
Speaker 6: Hold, look, can I help?
Speaker 5: Is there there's wait? Is there anything I could do
to help her role?
Speaker 1: Currently? And uh, I think Enders is no longer on
the controls. I think Enders just getting ready to jump.
Speaker 8: I was until yeah, so she.
Speaker 6: So obviously we're in an airship there on the water.
I'd like to basically ram into their masts like the
bottom of our ship, like smacking into that.
Speaker 1: Okay, okay, that's that's a five. That is that is
a miserable role. So Rue, you pull the ship way
too hard to port and you can see that Moon's airship.
You're trying to like smack into their masts. But instead
what happens is I think that the airships, uh you
you have the harpoon stuck into a part of their
part of their deck. And I think what happens is
as you turn the ship to port. You start essentially
getting the rope worthy harpoon is attached to the ship.
It starts to get tangled up on one of the
parts of the of the ship here, and you can
feel this horrible vibration throughout the ship, like everything starts
to shake heavily.
Speaker 9: Ah raw, how about this?
Speaker 7: What's the sea worthiness racing of your airship? By the way,
the word the sea worthiness raising of your airship?
Speaker 9: I don't know, pretty great, probably.
Speaker 7: Oh good? Some we won't die.
Speaker 5: No, okay, you mean to aim for the water.
Speaker 3: Duh.
Speaker 8: Yeah, Wait, why are we not saying airborne? We could
just board the ship and have it in the air.
That way, the ship doesn't take any damage. There's a
whole abyss over there.
Speaker 3: I guess you're right.
Speaker 8: Hmmm. I mean at the moment, I'm thinking about just
leaving the whole crew. I'm looking to.
Speaker 1: See how just to be fair, I mean, just to
be just to be fair. Like the rift is, you know,
sixty miles away.
Speaker 8: That's not that's very short. Yeah.
Speaker 6: Are we technically closer because I tried to ram the ship?
Speaker 1: Oh no, I mean it depends on which side of
the ship you rush to to do anything. The harpoon
is on the front of the ship, So I imagine
that like the ship has turned sideways.
Speaker 6: Now I'll try to navigate the ship closer. Okay to
what while this is happening.
Speaker 10: Can I get a gauge on how many are in
their crew on the opposite Yeah?
Speaker 1: On the deck, it looks like, give me a uh,
give me an insight insight.
Speaker 10: Okay, open or roll check with the DC.
Speaker 5: Uh.
Speaker 1: Difficulty will be ten and it's just a roll check.
Just roll the check.
Speaker 10: Eleven success.
Speaker 1: Yeah, so there's at least, from what you can tell,
at least six on the deck with weapons.
Speaker 10: Do they look tough?
Speaker 1: I don't know. If you know that, you can try
and you can try and figure out like how uh
how deadly they are if you want, it'll be harder.
Speaker 5: Will that be possible?
Speaker 1: Sure? Make another This will be an insight insight. Difficulty
is probably going to be.
Speaker 10: Fourteen fourteen Okay, understood, that is a failure.
Speaker 1: Yeah. Nine, you're not really sure. I mean they have
weapons out A few of them have a few of
them have uh, some pistols and some swords. You can't
tell much more.
Speaker 10: Here's one, two, there's six of them.
Speaker 8: That we can see.
Speaker 3: Are we sure we want to do this?
Speaker 5: Yeah? I mean there was always six of us right.
Speaker 8: Exactly, and we have rooms. Sure?
Speaker 5: Did I call out to Greg?
Speaker 3: Greg?
Speaker 9: Would you arm the flotation devices?
Speaker 3: Please?
Speaker 1: You just see Greg like like rushing back and forth,
the only one doing actual work on the ship.
Speaker 8: Like just.
Speaker 1: Rushing back and forth as usual. Imagine if you have
one of the if you're playing one of those games
where you have to assign one of your villagers, like
a task or something, they keep switching hats. Greg is
constantly switching his hat. He's the only villager you have.
Speaker 6: I like to imagine that every time Greg runs by,
like leaves or like falling.
Speaker 1: Out for sure, going bald for sure? Poor baby, are
twenty feet.
Speaker 8: From the ship? Twenty feet yep. When we have the
hop boom.
Speaker 6: I'll try to lower it to closer to ten feet.
Speaker 1: Okay, I'm gonna say, you've got you've got the ship
like sort of under control right now. You're gonna get
it to within ten feet. I'm not gonna make you
do a role for it.
Speaker 6: Okay. Look around to see if there's a way to
lock the mechanism to maintain where this altitude and all that.
Speaker 1: Yeah, probably, I imagine there's probably something like that. You
also have the you you're also harpooned to the ship
right now, you could just tighten up the slack.
Speaker 11: Yep.
Speaker 6: I push whatever button and I run out to go
join the others.
Speaker 1: Okay, I'm leaving. Okay, are you trying to board the ship?
Speaker 8: I am. I was trying the whole time till all
this randomness happened. Uh, yeah, I'm going to I'm trying
to figure out where the harpoon is coming from, so
if it's going straight into the ship, I'd probably take
that rope down, honestly, okay instead of just free falling.
Speaker 1: Sure, okay, is everybody going yeah?
Speaker 3: You ready?
Speaker 6: Right after enders?
Speaker 3: I also jump after rue.
Speaker 7: I think I'm a moon's helmet, so I guess I.
Speaker 10: Have the good yep.
Speaker 5: Oh I'm last.
Speaker 1: Okay, everybody that is boarding, Uh, this will be uh
decks and might check. I think hold on, let me
just double check and decks.
Speaker 3: Cold lord.
Speaker 5: Decks and might hold on.
Speaker 1: Okay, yeah, I'll take decks and decks or decks and
might take either or roll check and no, you each
will roll. This is not a group check. Roll a
check the difficulty is going to be ten.
Speaker 8: Check. Okay, that's what I was asking. Okay, Google difficulty.
Speaker 10: What's I succeeded on that?
Speaker 6: I've failed?
Speaker 1: Okay, uh hates me and roue Uh. You're going to
take some damage as you fall. Both of you roll
a D six.
Speaker 6: I rolled him most sales.
Speaker 1: Alrighty the maximum damage maximum damage? You took six damage
there row from the fall the cat the cats person
is the one that takes fall damage.
Speaker 6: No, no, this is what happens. I land gracefully and
then like one of the mass things comes loose and
just smacks me in the head.
Speaker 7: What you might call it the the boom arm the boom.
Speaker 1: Yes, I don't know any tailing.
Speaker 8: The capstand from gate Walker's.
Speaker 1: Despite being a white man, I have no idea what
that is called. So yeah, uh, you you have a
rough go bo that was your one. I take it.
Speaker 8: Mm hmm.
Speaker 1: Okay, you take one damage as you land upon the
deck and let's move over here. It's time for initiatives.
Speaker 3: Oh god.
Speaker 1: As you see the crew readying their weapons, they begin
to charge you.
Speaker 5: Oh this is such a cool ship.
Speaker 3: I love it.
Speaker 1: Okay, let's see here.
Speaker 8: Can I feel everything?
Speaker 1: Probably? Not alrighty, it's time for some initiative. Let's see
what you have to beat. It's looking like a twelve. Nope,
fourteen so far fourteen? Jeez, who wants to start the initiative? Check?
Speaker 8: What is it? Based off of?
Speaker 1: Initiative?
Speaker 10: There it's next to your magic defense on the middle
of the sheet, like.
Speaker 6: Up near your eagle start it nexon insight.
Speaker 8: Mh yeah I knew, I knew, but yeah I was
wondering what the the checks were. So the txtent inside. Okay, Ah,
you don't use a bond with this.
Speaker 10: Right, yes, you do because it doesn't add to your
your initiative.
Speaker 8: Okay, rule the same thing?
Speaker 10: Oh boy, is that every buddy I think we're missing?
Speaker 1: We're missing bo.
Speaker 7: What do you want to roll for that?
Speaker 4: Again?
Speaker 1: Just go into the chat. You can really support group chat.
Speaker 7: Okay, uh, group chat?
Speaker 8: Oh?
Speaker 7: I see it?
Speaker 5: Oh my gosh.
Speaker 1: Oh you only need one person. You only need one
person to succeed on this. Your side is is going first?
Speaker 5: Okay classic rue w.
Speaker 6: Perfect. I'm going to start combat with some of my
bullshit which does not specifically my turn.
Speaker 1: Where is it?
Speaker 6: I'm going to activate high speed so I lose ten
MP to perform a free attack. And let's see there's
so many people here. Uh okay, I'm going to then
use barrage do multi So I'll attack these two. Can
I target them? Oh? Okay, how do I target them?
Speaker 1: There we go?
Speaker 6: Okay, yes, okay, there we go. So I'll tackle both
of those.
Speaker 1: And I miss both are misses.
Speaker 8: Uh.
Speaker 1: You see Rue begin to grab their bladed roses as
they prepare to attack. What does it look like as
you throw these bladd roses and miss Rue?
Speaker 6: I stumble up from the ground this this red well
across my face where I got smacked by this wooden beam,
and I haphazardly throw my roses forward and they literally
just bounce off of the armor of the people in
front of us.
Speaker 1: Okay, now we can start as regular alrighty, who's going first?
Speaker 8: I can trying to pump out as most sandwich as possible.
So as Rue is doing this lovely display of hurting
our cell, I will snap my fingers and you will
hear the fire blazing as I the elemental weapon, and
I will enchant my arrows with fire. Okay, spare with me.
I have to add it control click. I think it
is yep. Okay, physical melee. This is range, this is
fire damage. If I okay, and I will attack. See
there was one action and I get a free attack
on top of that, so I will attack this one
right here. Target there we go.
Speaker 1: Okay, Yes, that is a hit.
Speaker 8: Sixteen fired him.
Speaker 1: Excellent. The fire strikes this person. You can see they've
got a pistol drawn and you probably hit him somewhere
like in the leg. They don't take like a full
on shot, but you hear them grunted paint.
Speaker 8: I think you only have my action right, Yeah, I
clicked the plus but it's I mean the check blok
but it not.
Speaker 1: Yeah. For some reason, Iris Iris's check mark is gone,
so I well we'll worry about it. I'll get I'll get.
Speaker 8: It all right.
Speaker 10: Maybe I accidentally pressed it or something when I was
clicking around.
Speaker 1: Sorry, it's okay, Okay, let's see who do I want
to go first? Got some good options here, o car.
I think we're gonna have this person in the back.
You can see that they are drawing their own bow
and they will take aim and fire their bow. Let's
see they will aim. Can I do this so that
it will auto target? Yes? And there is this is this right?
Speaker 8: See if this works.
Speaker 1: Hopefully this works. I'm gonna try this and see if
it targets somebody automatically. Okay, selected enders. Yeah, they have
this cool feature in this module that allows you to
enable auto targets, so when it's like randomly targets, I
don't have to like roll to see who it hits.
It's pretty great for me. No, you are protect him okay?
O never Moon is going to use her reaction to
protect Yeah. Absolutely, so you can take this. No, there's not.
You have to add it back manually.
Speaker 8: Somehow. I don't fill a thing. I thought it was
coming to me.
Speaker 1: O Moon, you will protect danger already affected you. It
affects you twice. You can also not protect multiple creatures.
You cannot use the skill again to the start of
your next turn. Okay, yes, you will take this instead
is going to hit you. Uh, and this will be
for eighteen damage select yourself damage.
Speaker 5: I kind of slid in like shea and it makes
that noise exactly.
Speaker 7: They got you.
Speaker 8: Enders, Thank you, I am.
Speaker 1: Let's see and you will also suffer great, this is going.
Speaker 8: To be.
Speaker 1: Uh, you're gonna suffer slow what debt? So on your
on your sheet up underneath your character portrait. There's a
bunch of like little icons.
Speaker 5: One I clicked on slow and no it's that about it?
Speaker 1: Not nice? That is uh? It for the sniper's turn next?
Speaker 10: Hmmm, do you want to go? I was gonna go
ahead and bury your rest.
Speaker 7: If not, okay, I'll attack. Uh. Do any of these
people look like they have shields on them?
Speaker 8: Uh?
Speaker 1: It does not look like it.
Speaker 7: Okay. In that case, I'm going to go ahead and
swing my axe like pseudopod at the sniper.
Speaker 1: Okay, so I'm going to start that.
Speaker 8: Mm hmm.
Speaker 7: So I click once to target, Yes, so is it control?
Speaker 1: Click?
Speaker 7: Double right click? Oh, okay, that works, and then I'm
going to use my axe. Yeah did that work?
Speaker 1: That is a miss. Fortunately, you rolled a six bow pseudopod.
You can see the pseudopod. It doesn't fully form bow.
You're having trouble forming it into an axe.
Speaker 7: I don't think that's correct because I have another move
that I can use as a free action, which is breach.
So as the pseudopod hits the deck, it kind of
explodes and it covers them, or at least it's gonna
try and let me go ahead and use that. Wait,
I need to make another attack action, I think, but
it doesn't do any damage. Ah, it missed too shit.
Speaker 1: Well sorry, but you do still spend the five mana
for it though unfortunately mm hmm. If you open up
the skill, you can press the five MP button there
and it should deplete it.
Speaker 7: It's spent.
Speaker 1: Okay, alrighty, that's it for Bo's turn. I think next,
we're gonna have the mercenary in the front that you
that was attacked already by enders begin to attack. Let's see,
they're going to take out their pistol and fire. This
one is at Moon this time, and it is amiss.
It bounces off of your shield. Moon. That is it
for their turn? Okay? Uh, that one right? Who is next?
Speaker 10: I'll go before people end up shooting me? So out
of our party? Is it just Bowe and me who
have under twelve defense? What are your defenses? Does anyone
else have lowers?
Speaker 6: It's exactly twelve?
Speaker 5: Mine's all?
Speaker 8: Okay?
Speaker 10: All right, So I'm I can only do three creatures,
so I'm going to go ahead, and I.
Speaker 1: All right, you do not have eleven defense? What? Yes?
Speaker 5: Oh?
Speaker 1: Because you're you got slowed?
Speaker 10: Yes? So since that's an effect, I'm going to go
ahead and I will cast barrier lifting my staff to
staff in the air as tendrils start to come out
from the staff, and they're going to go ahead and
make a little bit of like a shield around myself,
bow and enders. So make sure I'm going to go
ahead and spend the fifteen points. Make sure you apply
barrier to yourself. In the description there, you just have
to click on it. And that's my turn.
Speaker 1: So in the chat, you just have to click on
that barrier.
Speaker 7: My god, thank you very much.
Speaker 1: Okay, dooky, let's see one of them. I think this
one is going to go next. Okay, let's see this
one is going to begin. You can see they've pressed
a button on their pistol. Start to hear a power
up sort of noise on their pistol. And let me
make sure that is going to be it for their turn.
Speaker 5: If they're charging up something, I'm going to actually take
this opportunity to strike them directly. Okay, I'm gonna take
my two shields.
Speaker 1: Make sure you target.
Speaker 5: Yeah, I'm targeting the which one of them was charging up?
Speaker 1: This one? Yep? That one empressed tea and your keyboard.
Speaker 5: Hover over and pressed too. Ah, okay, can you remind
me how to also attack? I forget which role that is?
Speaker 1: So right at the top of your stats page, you've
got the three you got the three things, runic plate,
twin shields, and empty you can hit twin shields.
Speaker 5: There there it is, there, it is Okay, I'm running
at it with both my shields.
Speaker 1: Oh that is a miss, I think moon. As you
charge forward, you can see a few of the other
merks begin to target your friends, and it kind of
throws you off for a second. As you begin to
rush forward, you're a little worried about them and you
swing shallow. Okay, damn, let's see. I think we're gonna
have this one attack. Now, this one is going to
also power up their pistol. Now what can I add
this as well? There we go. That's how you know?
Do that. We got a little blue aura there so
you can also see which ones have begun to power
up their pistol. Okay, hmm, that is it for their turn?
Who is next?
Speaker 12: I think I'm the last one I will target who
appears to be the captain the mange This last one here?
Speaker 1: What do they look like? So this is the person
that you saw, the the noble person. They're wearing like
really fine clothing. This man is dressed in uh really
fine looking like purple, uh purples, and like there's some
like uh black, and maybe a touch of like some
Burgundies as well in their in their colors, very very
fine looking robes. They have a staff with them as well.
All right, so it looks like their robes have various
runes on them.
Speaker 6: Perfect perfects Okay, So I'm going to do two things
here for my action, I'm going to hinder so to
perform a DC pen check. I'm not quite sure what
I roll stat wise?
Speaker 1: Okay, what is your what is the skill you're doing it?
Speaker 6: Hinder? This is one of the actions that we can do, like.
Speaker 8: Anybody can do.
Speaker 1: Yes, yes, yes, okay, So hinder perform a difficulty ten
against an opponent. If you see inflick days shake in
slow or week good question, I don't know. Try hitting
the hinder button. See what happens.
Speaker 6: So what pops up? It pops up like a regular
dice roll, and I get to choose what my primary
and secondary dice are.
Speaker 10: Okay, how you hinder them like somatic.
Speaker 1: It's based on what you're trying to do how are
you trying to hinder?
Speaker 6: Okay, So what I want to do is I want
to apply.
Speaker 1: Week okay, and what are you physically doing with your character?
Like what are they doing?
Speaker 6: So what I'm going to do is I'm going to
essentially throw my bladed roses towards them as a form
of intimidation. Then if it succeeds, I might start a dance,
which I can you for a free action.
Speaker 1: Okay, go for it. This is gonna be let's see.
So if you are trying to make them leak reduced,
might die size by one. Yeah, I mean I'll take
des and decks. I mean that's fine.
Speaker 6: Oh I'm sorry. I meant slow because I'm gonna be
using bansheet dance. I'm so sorry about that. Uh, dex
and decks. Okay, go are you kidding?
Speaker 1: Roles are not with the group today. It's not just you, Rue,
the whole group has not been rolling well today so far. Damn.
Speaker 6: Okays, So that is a miss. However, I'm still going
to start a dance, which I could do for free.
I will start to use high a dance instead. So
this will go on until the start of my next turn,
if I take damage, I recover my choice of hit
points or magic points.
Speaker 1: Okay, that's cool.
Speaker 10: Damn that sucks.
Speaker 6: Okay, that's the end of my turn.
Speaker 1: Ok let's see the mercenary here is going to I
think also power up their weapon. You hear their pistol
power up.
Speaker 7: Something painful This way comes.
Speaker 1: Okay, that's their turn. Nobody left on your side, which
means they get to go again. So this castor now,
having seen you land.
Speaker 5: It's the Savior.
Speaker 1: They weren't lying. We need to eliminate them.
Speaker 8: Are you crazy?
Speaker 1: You hear them sort of yelling to each other. There's
no way they are from here. I don't care who
they are. We need to do this. Get your shit together.
Speaker 3: They're scared. Good good. I brace my shields.
Speaker 7: I brace my membrane.
Speaker 1: This person smacks their the bottom of their staff on
the ship. Uh you see, uh you see some veins
of red travel up the staff, sparking as it goes,
and you can see this battle mage prepare a spell.
Oh god, cubo. Oh, they're casting a spell.
Speaker 7: She's not a beast. Oh well, now I was sad
before we started the fight.
Speaker 8: My word can't escape.
Speaker 6: It aren't we all beasts if you really think about.
Speaker 8: Only in the sheets.
Speaker 13: But yes, uh, the battle mage of House Guffran will
take aim with Fulgar, and that.
Speaker 1: Is towards Iris. Iris. You are hit and you are
dazed as you are hit with a Fulger.
Speaker 5: Wait, wait, can I protect her because it's it's the
start of a new No, yeah, no, she's not getting hit,
absolutely not, absolutely not.
Speaker 1: Start of Moon. So the way that it's phrase, when
another creature you may take your place. Uh, you cannot
use it again until the start of your next turn.
So she used it before her turn at the beginning,
So I think it's fine. You just can't use it
again in the next round, right right.
Speaker 5: Right, right, But but I should be able to protect
you this time, right yep, y okay, right, I will
not complain.
Speaker 1: So this is gonna hit you Moon. You are now dazed, brag.
I didn't field the damage. Fulger has damage for sure.
I think this just got imported badly.
Speaker 10: Hold on, it's listed as like an item here. It
seems I think the opportunity for for days. So if
you get a krit with it, it applies dazed. So
I don't believe it applies days, just it does.
Speaker 7: I think the last monster that did Fulger was different
to It wasn't a spell. It was like a feature.
That's why I couldn't see from that.
Speaker 1: No, it wasn't the monster either, Folger is it's an
offensive spell. It's this is an offensive spell. Okay, so
this should be.
Speaker 7: It was because it wasn't the beast or something.
Speaker 1: Oh, that's opportunity. You're you're correct, Sorry, sorry you are
not days. That was not a crit they gone nice.
But it should be doing damage and it's not U.
This is bolt.
Speaker 10: It's high roll plus twenty. Yeah, that is a lot
of damage.
Speaker 6: So that would between twenty eight.
Speaker 1: Yes, that is correct, twenty eight bolt damage Moon.
Speaker 8: Scale.
Speaker 1: No, you see the you see the electricity crackle over
Moon's shield, zapping her across the face and hands and
arms as she's briefly twitching from the shock. Okay, you're round.
Speaker 7: You've got this Moon. I want to go and attack
if possible. Okay, like Sudopod at the Maige who just done,
did do a number on Moon?
Speaker 1: It hit? All right?
Speaker 7: Do I hit apply selected?
Speaker 10: No?
Speaker 7: I do that okay, all right, And as it hits,
it's going to then shiver and quiver and let's see
if it explodes.
Speaker 1: It does excellent, and what are you doing.
Speaker 8: So well?
Speaker 7: As the acts like superpod hits the mage on the
major's armor, it's going to explode over her armor and
start a sizzle and dissolve and destroy her fantasy rigalia.
It's it's you see why did that her fantasy clothes?
Speaker 1: Okay? You see the armor, the ruins and the armor
are just kind of like they just kind of shatter
before Bow's attack.
Speaker 4: My robes.
Speaker 8: You kill them now.
Speaker 3: They're really angry.
Speaker 7: Thank you.
Speaker 3: That's a compliment.
Speaker 5: We need to maybe mad.
Speaker 1: Oki doki.
Speaker 8: Uh.
Speaker 1: That's it for year turn bow and let's see. I
think we're going to have uh, the mercenary in the
front attack with their pistol. This is just a regular
pistol shot.
Speaker 4: Uh.
Speaker 1: Let's see. I gotta go through and check these creatures
when I have some time, because some of the stuff
did not import properly. Okay, because I actually had his
armor was not on when you attacked, So your first
that first attack might not have even hit because you
rolled an eight and I don't I don't think that
first attack was gonna hit Okay, really, yeah, it wasn't
supposed to hit with an eight. I didn't have their
their armor wasn't equipped for some reason. Okay, that's my bad.
Speaker 7: My time traveling slim and was already destroyed.
Speaker 8: That's what he knew.
Speaker 1: Okay, Okay, the pistol is correct. Okay, sorry, I'm just
double checking this stuff before I roll it because it
seems like it's not one hundred. Okay, yes, that one
is versus Moon. This is a terrible shot. Moon. You
don't even it doesn't even hit your shield, just like
it hits the deck. You see some woodships fly up?
Is it for their turn? Who's next?
Speaker 5: Who's next?
Speaker 6: I'm going last?
Speaker 8: Okay, I'll go, I guess, and remember.
Speaker 10: You have a plus one on your next action here
from my support magic.
Speaker 8: Okay. After I see them damage Moon, I'm getting really irritated.
I will You will see my bogue turn in a
very bright light, and I will spread my arms out
and I'll raise in the air. My eyes will turn
golden as I start to cast magic for the first time,
I will cast it on this person. See if it
is it's twenty nine points. What that's wrong? It's all
because I clicked twenty before, and do be Okay, then
I guess if you hit the ability. Okay, so I
had thirty five. Here we go. All right, Oh I
did it again like an idiot. Why did they set
it up like this? So stupid? Okay, here we go.
Speaker 1: Oh, very done.
Speaker 8: Cast a thunderbolt towards wherever that snoody looking person is.
Speaker 1: Okay, that is a hit. I told you your fools
kill them? What are you doing?
Speaker 8: I need time to recover. It was a plus one
on it. I don't know how that applies, but whatever,
I guess it worked. I mean, I don't know.
Speaker 1: I don't know.
Speaker 8: I don't know how that applies. I guess you just
added to the roll.
Speaker 1: You get the plus one from iris.
Speaker 8: Oh did I need to like drag something on me
or no? Okay? Yeah?
Speaker 1: Iris? Is it a plus one for the attack roll
B A twelve? Indeed, I'm just wondering if it's the
attack roll or the damage.
Speaker 10: No, it's for like the attack rolls and skill checks
to gotcha?
Speaker 1: Okay? Uh that is it for your turn enders. I
think what is going to happen is we're gonna have
the sniper shoot next.
Speaker 8: Uh.
Speaker 1: Okay, this time this is gonna be Yeah, this stuff
is not equipped what the heck? Okay? Uh, the sniper
is going to take aim m with their sniper bow huh,
aiming towards Moon, and it's a miss. Moon. You're able
to batter the arrow out of the air as it
uh it looks to be aiming for a vital area.
You managed to block it with your shield. Okay, what's next?
Speaker 3: I'll go.
Speaker 5: Are any of them currently charging a weapon or preparing?
Speaker 1: Oh? Yeah, the ones that are glowing blue? Okay.
Speaker 5: Then I think I'm going to go for that same
one that I was targeting last time, and I'm going
to go for another twin shield attack. Oky, Doug, this
one's definitely gonna hit. I know it, and I spit
on both my shields and then pick a second to go.
Speaker 3: Until they're squeaky.
Speaker 8: Ah, that's a hit.
Speaker 2: Clang.
Speaker 1: You see the mercenary double over in pain as you
strike them probably dead into the into the center of
their stomach as a double over all, Right, is that
you're okay? I think just as recompense, that one is
now going to go uh, and they are going to
fire a charged attack which will ignore any resistances and
also now allows them to attack two people with their pistols.
Speaker 8: Well wait, you said they what about the resistance.
Speaker 1: It ignores resistances and they get to attack two people. Well,
I should say they gained multi two so they could
just attack at the same person twice, and I've set
up their randomizer so that it should do that. Okay,
let's see if this works. Oh okay, aimed at Moon
and enders. Both shots miss as the pistols sort of
shoots out a a charged blast. It's almost like a
you see this bright blue glow shoot off just before
the shots fire, and you can hear their pistols sort
of make a noise.
Speaker 5: Oh like zips by.
Speaker 3: My hair goes like whow.
Speaker 1: Okay, who's next?
Speaker 10: I'll go because it's between me and Rue right. Hm,
that big bat he's gonna be able to attack soon.
He Moon's a little low. All right, I'm gonna go ahead,
and I'm gonna do something that I've not done since
we've gotten to Regalia. I'm going to go ahead and
I will slam my staff on the ground as it
begins to glow with the bright light and hum with
an ancient power. It's going to go ahead and ramp
up over time as a glowing orb flows from my chest,
going up into the air and forming a bright rift
through which a woman goes ahead, and she's going to
flow through. She's clad in robes of pure mist, and
she has a mask that's incredibly bright, and she's going
to go ahead and extend a veil upon all of us,
over us, and it's a dark veil that glitters almost
like there's starlight encapsulated in it. And I'm going to
go ahead and summon Duda Kara, the veil of sacrifice,
finding and summoning, and I'm going to go ahead and
select as our resistance fires. So that veil that's over
us is going to go ahead and surge with flame now,
and we're all resistant except for me to fire. So
everyone other than me apply the effect that's under Juda Kara.
You can click and it'll give you all the resistances.
It's fire.
Speaker 7: Do I have eyes?
Speaker 1: So the the in the chat, the Judokar Avail of Sacrifice,
there is a merge benefits button. Just push that and
then you're clicking fire resistance for yourself.
Speaker 10: Yes, everyone other than me has to go ahead and
select fire resistance because I'm not allowed to get it, okay,
and it should apply automatically for you once you click that.
Speaker 5: I applied it twice.
Speaker 8: O God.
Speaker 1: Go to your effect double resistant. Yeah, go to your
effects page little magnific magic wand yes, and then you
should see two entries there. Just deleat one of them
magic wand that's under uh the fire symbol with the
R s.
Speaker 5: Oh so sorry, there's so many buns.
Speaker 1: It's a little tab.
Speaker 5: Oh wait them, they're up.
Speaker 7: There, up there, up there.
Speaker 3: Okay, well, I need to undo it.
Speaker 5: I need to take effects, don't.
Speaker 1: I don't know how trash can put a picture in
this in the discord.
Speaker 5: Oh okay, okay, okay, mm hmm oh God, bless all right,
there we go. Okay as intended?
Speaker 1: Awesome, thank you? Okay is that a for return iris.
Speaker 10: Yes, that is my turn to you. The car protect
them awesome?
Speaker 1: Uh uh And you hear the You hear the member
of house gufran yell an arcanum. They are heroes. Shit
shit shit, those are reinforcements. And let's see. Uh, we're
gonna have one of the others that charged up their
pistol go this one, I think okay, Uh, they will
be firing a charged attack from their pistol that will
ignore resistances. I don't know if it's actually gonna work.
We're about to find out. Uh, that is a nine
to hit against rue and iris, but you have barrier up,
so that is deflecting it. So I think you see,
like you see this charge attack glowing blue. You can
actually see the bullet like flying towards you, and like
as it's about to hit both of you, it just stops,
like in mid air, and you see this little like
fire just melt the shot. That is it for their turn?
Speaker 6: Oh my god, so unlucky because my dance specifically is
I want them to hit me so I can regenerate. Man, god, Okay,
what a waste? All right, I will target.
Speaker 10: Wueez.
Speaker 6: Why can't I target to you?
Speaker 1: Oh? Here we go.
Speaker 7: Okay.
Speaker 6: I will target the battle mage and I will throw
a bladed rose and it's a hit pen damage.
Speaker 1: Okay. Uh, I'm sorry. You were attacking the member of Hauskafran. Yes, okay.
As the lated rose attacks, you strike at them.
Speaker 8: Yeah, you protect me?
Speaker 1: Protect me? What are you doing? You know I'd pay
you people for Okay.
Speaker 6: And then as a free action, I'm going to spend
five MP to recast the hydra dance, so hopefully it
hit they hit me next time.
Speaker 1: Okay, that's my turn, Frank. You have to enable the
experimental combat hood. It got turned off somehow. I don't
know how.
Speaker 8: Uh. Okay, I don't know where that say.
Speaker 1: It's the game settings. I'm gonna show you right now.
Speaker 8: Okay, I mean we can instead of interrupted, and I
can just not deal with it and just look at
the screen.
Speaker 1: I guess it might it might disable it when I
do updates. But it's here top right gear above the chat.
Speaker 8: Will o configure settings?
Speaker 1: Ye okay, okay, let's see so Rue, you've gone alrighty,
it's time for some fun. Let's see the other charge
shot will take effect now, this mercenary is gonna go.
Let's see here. This seems to be a little two targets. Okay,
uh they will fire and this is going to ignore resistances.
Ruein iris this other charge shot again. You see the
bullets about to hit both of you again, and the
barrier springs to life lighting these charge shots on fire
and they are blocked.
Speaker 10: Barrier is saving my life, all right.
Speaker 1: They had some sort of barrier barrier magic damage. Fine,
I have to do everything myself and as this member
of House of Gafran grabs their staff. You can see
this more of this red energy begin to travel up
the staff, and as it does, this sort of diffuse
glow begins to It begins to glow, and healing will
be applied to them and two others.
Speaker 5: Oh no, mm hmm.
Speaker 1: Okay, and you can see their wounds begin to close up.
Not good, All right, you're around.
Speaker 8: M h.
Speaker 7: I suppose we get the healer.
Speaker 6: Yes, that would be good.
Speaker 10: Speaking of I'm just gonna go ahead and off the
bat because I'm worried about Moon. Uh you said, I'm
gonna go ahead and just cast heel upon Moon. That's
gonna go ahead and give you forty HP.
Speaker 3: Oh, thank you, bless you. Kay take down that.
Speaker 5: Darn mage, yes, ma'am.
Speaker 3: And I straightened back up. Feeling good, feeling good.
Speaker 8: Mm hmmm.
Speaker 7: I'm going to attack the battle mage again. I'm trying
to targeting.
Speaker 10: One of them has to go first.
Speaker 1: I'm so sorry. Yeah, yeah, all right, yes, should be good,
should be good?
Speaker 7: Buff okay, all right, So I'm gonna attack the battle mage.
I can't seem to target anybody anymore for some reason.
Speaker 1: Try and refresh.
Speaker 7: Okay, all right, the suspense is worth it because I'm
gonna do the exact same thing again.
Speaker 8: All right.
Speaker 10: It ficks it for me, by the way.
Speaker 7: It fixs it for me, all right. And I'm gonna
swing my axe like pseudopod. That is a hit, all right,
And then again as it collides, it's going to burst.
Speaker 1: Another hit breach, mm hmm.
Speaker 7: And then as it does, I apply breach again. This
time around, I'm going to so you're gonna see again
like the part of my arm that lands on this
battle mage is going to shatter into many many blue
droplets and sizzle all over the battle mage. And uh hmm.
Speaker 8: So I have this effect.
Speaker 7: Whenever the target suffers damage from a source before the
start of your next turn, the sauce deals spell level
times to extra damage to them. So what does it
mean by source?
Speaker 8: Can I do?
Speaker 7: I just declare what the source is?
Speaker 1: No, any source, whoever, The next source of damage is
on that target.
Speaker 7: Okay, right, Well, anyone who attacks the next is gonna
deal an extra six points of uh I guess slome damage.
Speaker 1: Alrighty are you.
Speaker 3: Still on my head?
Speaker 5: Are you still on my Okay?
Speaker 3: Excellent? So I feel like as you're doing all of this.
I'm just kind of like whoa, whoa, whoa.
Speaker 7: I'm not speaking a lot of unnecessary noises. I've already
done the attack.
Speaker 14: Good job, boll Yeah, okay, that is it for Bo's turn,
alrighty uh yeah.
Speaker 1: I think we're gonna have the sniper going next. Uh.
The sniper is going to take aim and fire with
their sniper.
Speaker 4: Uh.
Speaker 1: That's towards you, Moon, and that one is a hit
a gun. Okay, Uh, that is a hit Moon. You
take thirteen damage. Make sure you select yourself and it
applies selected. Ah.
Speaker 5: Wait, but I have a shield. Can I use defensive
mastery since.
Speaker 1: That should be automatically applied.
Speaker 3: It's automatically applied, you know what. That's fine.
Speaker 5: Then you said thirteen damage.
Speaker 3: That's correct that you know it's fine.
Speaker 5: It's just the sneeze. Really, yeah, I spit out some blood.
Speaker 1: I hit the savior. I hit the savior. She does please?
Speaker 5: Oh no, all these guys are obnoxious.
Speaker 1: Okay, who's next.
Speaker 5: I'm still wiping the blood my nose, but I'm gonna
go Okay, and I stomp over there really intimidatingly, and
I'm making sure to.
Speaker 3: Move my head that way. Bo also is them.
Speaker 7: I'm moving alone.
Speaker 5: Now I'm pissed off.
Speaker 3: Whack.
Speaker 5: Is there anything I can use that might Let's see,
I'm trying to think of like a like a fury action.
I kind of I kind of want to provoke somebody.
I have that I have that action.
Speaker 1: Basically, what you can do is you can use an
action spend five manna to perform an opposed check against
a creature that can hear and understand. You describe your
accusations as you see. The target loses your skill level
in condemn times ten mind points, and suffers dazed or
shaken your choice. Hmmm, so you got condemn at skill
level four or so, you could potentially drain forty nine
points from somebody.
Speaker 3: Okay, yeah, I like that.
Speaker 5: I'm gonna go to the one that that just that
I just took damage from.
Speaker 3: Go right up to them.
Speaker 5: I think it's that same one that I'm targeting.
Speaker 1: Yeah, I don't I don't know which one you currently
have targeted. I don't think you have anybody targeted.
Speaker 5: Okay, uh yeah, yeah, yeah, so that one third from
the left, and yeah, I'm gonna I'm gonna use I'm
gonna use condemn.
Speaker 1: Okay, Doc so this is uh, roll a check, this
is insight and will power, and they are also gonna
do insight and will power.
Speaker 3: Oh seventeen Wow.
Speaker 1: I mean you're probably gonna be them. Uh it's little power.
Oh yeah, absolutely. What do you yell?
Speaker 3: You suck and it rings like s.
Speaker 9: So that's my turn.
Speaker 11: Okay, alrighty uh harsh words, Moon, Wow, I'll let your
mother hear you say that.
Speaker 1: Yeah. I think this one in the front is going
to begin charging their pistol charge shot begins to activate. Okay,
that's it for their turn. It is next.
Speaker 8: Wait, who did Moon just attack the archer.
Speaker 5: Sniper third from the left. Yeah, one of those.
Speaker 8: Oh one of those okay, one of the marks the minions. Uh,
I can go if no where this is going, I
will target the battle age and there we go, and
the battle made is no am all right?
Speaker 1: Correct? Or they're still wearing their armor. It's just a
little shredded and the ruins are sort of sparking covered
in sling. Okay.
Speaker 8: I will then use ten NP to change my element
to limited weapon. No, we'll change it to lightning or
excuse me, bolt damage. Just do that right, Yeah, let's
go arranged boat olry Hovely that what all right? And
I will shoot and didn't bowl give some slimy delicious
plus six.
Speaker 1: Ye, so this is gonna be twenty one damage.
Speaker 7: I have.
Speaker 8: And with that as it hits, I'm going to snap
my fingers again and I'm going to I'm able to
spend an IP point. It's the first time I've used.
This is gonna be fun. I spent an IP two
i P points, which are inventory points infused that attack, okay,
for like stelling gate Walkers with extra volt damage, so
it be an extra five. So I gotta figure out
how I'm going to be able to do that.
Speaker 1: I'm just not okay bonus at all. So I think
the arrow hits and then it explodes like afterwards there's
like a capsule or something on it and it just
ruptures the member of House of Frans like.
Speaker 8: That's what when that came from? Yeah?
Speaker 7: Dayser hour?
Speaker 8: Oh and then bows after explose. I guess they get
wet from blows extra slimmy juices because that's an extra damage.
Speaker 1: Okay.
Speaker 7: Oh, I had a question.
Speaker 5: Uh, yes, it's what they're here for. Is the the
the the guy that I condemned? Are they dazed in
any way.
Speaker 1: You decide, days are shaken.
Speaker 3: Oh, days are shaken.
Speaker 5: Oh gosh, which one's worse, Which one's worse? I'm gonna
go with days they're dazed. Yeah, I already took my turn,
I think. Okay, I just wanted to I just wanted
to clarify that they were suffering.
Speaker 8: No, you already checked my check. Okay, I got it.
Speaker 1: Okay, let's see.
Speaker 8: Uh.
Speaker 1: I think this one is gonna go now we actually
what I think the noble from housefran is gonna go.
Speaker 8: Uh.
Speaker 1: You see they're they're like their hairs standing on end.
You know, they had it like it was very like
well quaffed before and now like it's parts of it
are like missing. You know, there's like a little bald
patches here and there, and you can see like you
can see the hair is kind of like sticking out.
It's just kind of like it was very frazzled. At
this point. It looks like, you know, uh, from home alone.
What's his name? Fucking was it Harry? It was Harry
or was it Marv? I can't remember. There's a little
little wonka and he's like breathing out like a little
like puffs of smoke. He bashes the staff down on
the ground again. He's going to cast heal on just himself.
This time. You can see you can see the wounds
beginning to close up. Dude, my dad fell out of
the movie theater chair on the horrific movie theater floor, crying,
laughing during that. I remember the same ten years old.
It was the best thing I've ever seen.
Speaker 8: Scream. You do that scream, by the way, Yeah, I do.
That's a screams.
Speaker 1: Yeah. You can see the the guffon gaffron, nobles of
wounds begin to like heal quickly, and that's gonna be
a first turn.
Speaker 8: Oh god, they I thought they were going to attack me.
Speaker 1: Okay, he's next?
Speaker 6: Did they go?
Speaker 1: Yeah?
Speaker 8: They healed?
Speaker 6: Okay, I think damn. I have no choice but to
go now ship, No one hit me? Okay, you know what,
I give up?
Speaker 3: Can we hit you?
Speaker 8: No?
Speaker 5: Come here?
Speaker 6: Wow, I am just going to throw a play rose
at the battle mate.
Speaker 8: Yeah.
Speaker 3: That's a crit.
Speaker 6: Baby, time.
Speaker 7: In the eye with a mop scream.
Speaker 6: So in combat, do we still get the same?
Speaker 4: Uh?
Speaker 5: Trave an opportunity opportunitytunities?
Speaker 6: Where's the list?
Speaker 1: Oh lose it?
Speaker 8: Journal it's in the journal.
Speaker 3: Yeah, journal opportunities, perfect.
Speaker 6: Combats, complic combat, conflict actions.
Speaker 10: No, it's just the opportunities.
Speaker 6: Okay, let's see.
Speaker 1: Whoa Sorry accidentally crash?
Speaker 7: Why do I not hit boss music?
Speaker 1: Sorry?
Speaker 6: It's the world pauses, all right, I'm gonna take the
opportunity of advantage. Next check performed by you or an
ally will receive a plus four bonus. So essentially what
happens here is I throw a fan of bladed roses
and they they pin down the edges of the robe
and essentially make the battle mage a prime target for
whoever's going to try to do something next. Okay, and
this advantage, it's called advantage.
Speaker 8: Yeah.
Speaker 1: So the next check performed by you or an ally
will receive a plus four bonus.
Speaker 8: It's just the next check engine yeah, wait, next check check?
Speaker 1: So the attack roll right, or a skill check?
Speaker 10: If did you something to like stuck you or whatever?
Speaker 1: And I think that you get to decide how you
who gets that. If you want to save it for yourself,
you can do that.
Speaker 8: It's up to you.
Speaker 6: Whoever's gonna hit this lady next, I mean this guy next.
Speaker 1: Okay, it's gonna be my term. Oh okay, well your
check marking it check mark. I think we both hit
it at the same time.
Speaker 6: Uh my god, we touched fingies onto check mark.
Speaker 1: Okay, mean we're practically maybe.
Speaker 8: Still there. You're both still pressing it.
Speaker 6: I'm not touching me.
Speaker 1: I think I have to wait till it cycles back around.
It will let me get rid of it. Okay, So
this mercenary is going to go next, the one that
Moon has condemned. I don't even know what I should
do with my life anymore.
Speaker 8: I told you you read it. You're getting paid kill
that here. Fine, I guess I'll shooter.
Speaker 3: I don't feel bad.
Speaker 1: Okay, they are going to take aim this time specifically
at you. Iris.
Speaker 8: I got hair SuDS.
Speaker 3: No, they don't eat my shirt.
Speaker 1: They shoot, but it's a terrible shot, and uh it
just glances off the barrier, doesn't come anywhere close to you. Iris.
That's a mess, all right.
Speaker 10: Here a little giggle from Judo Kara in the back.
It's really ominous and creepy, creepy.
Speaker 8: I might want to stand out of the veil this.
Speaker 1: All right.
Speaker 5: I was going for a little more sexy, but you
know that works, alright.
Speaker 1: Who is next?
Speaker 7: I think that's everybody didn't she did?
Speaker 3: I thought I did.
Speaker 7: Yeah weird and that.
Speaker 1: Was this that was on this round.
Speaker 10: Oh yeah, yeah, okay.
Speaker 1: Okay, so yeah, the check marks just got messed up off.
I'll see if I can fix it. Okay. Uh, this
person is gonna go this mark is going to take
aim at iris as well. That is a miss. And
let's see the last one is going to take aim and.
Speaker 7: Really do suck m m.
Speaker 1: The barrier is just really good. The bearer is particul
this from fire right to It raises your defense.
Speaker 8: Oh by one got to go.
Speaker 10: Well for me, it's by five, so it's really good.
Speaker 1: It raises people's defense up to twelve. Super good.
Speaker 8: Damn ah, I see that is.
Speaker 1: Also a miss again. This one just connects with the
wood on the deck of misfiring. All right. Oh Jesus,
well I just fucked that up royally.
Speaker 7: Huh.
Speaker 1: I'm just gonna do it the fucking I'm just gonna
do this again.
Speaker 8: Toilet tim.
Speaker 1: Oh, I'm just gonna see if I can.
Speaker 5: Skipping another round. You frank, what did you say toilet
ham toilet ham.
Speaker 8: Doom? I didn't say that said toilet tam. Toilet ham
works too.
Speaker 1: Okay, going first, I.
Speaker 7: Guess I'll go first.
Speaker 6: We move in the.
Speaker 7: Be closer to the battle mats so I can swing
them with bugs battle axe.
Speaker 3: I kind of shuffle forward.
Speaker 8: Be it should be moment.
Speaker 6: To make sure you add four to that.
Speaker 1: Oh it, it would have been a mess with actually,
hold on, no, this might be a hit. That is
a hit.
Speaker 7: Actually, alright, perfect, So I hit them with my axe
like sudopod and then it's going to explode again.
Speaker 8: And noise.
Speaker 6: Oh since I hit them, they should have taken the
extra six damage as well from the from Bo's thing
during my last turn.
Speaker 1: It's just it's just the following one and got it?
Speaker 7: Is it the following source?
Speaker 6: I thought it said, until it's the next source, not
all sources. Okay, gotcha.
Speaker 7: Damage from a source? It just as I guess that's
the only.
Speaker 8: One to exploded or slamming juices all over it.
Speaker 7: Do it again, regardless, it's going to explode. I've already
hit so that the breach and that's gonna just cause
more stacks. This person is soaked their sopping in bow.
Speaker 1: Okay, make sure you're minusing the manner for each one
of those. Okay, I do be.
Speaker 10: Oh you're juices. They're everywhere.
Speaker 9: I can't help it.
Speaker 1: Okay them the murk in the front with the charrege
shot is going to aim both at Iris.
Speaker 8: She gets some uh.
Speaker 10: Me, dying is coming up. Don't worry Jesus.
Speaker 5: No, no, no, no, yes, absolutely did kind of see
me like go backwards like good?
Speaker 3: I like jump like Chris, just be.
Speaker 1: Like, okay, America, Moon, this will hit you instead for
sixteen damage.
Speaker 3: Sixteen damage.
Speaker 1: You select yourself and imply selected on that first one.
Okay one, this one comes in contact with your barrier
Iris and will deflect that shot. Okay, alrighty for their turn?
Speaker 3: All right, who's going?
Speaker 8: Oh go? I guess wait who wanted to go?
Speaker 4: Moon?
Speaker 1: Did you want to go?
Speaker 8: Did you go?
Speaker 3: I haven't gotten yet, but I'm standing there like, oh.
Speaker 8: Yeah you can go. No no, no, you deflected?
Speaker 4: And for it?
Speaker 5: All right? You see steam come out of my nostrils.
It's your time, buddy, And I'm looking at the one
that I specifically said that they suck, So I go.
Speaker 3: Right right over to him.
Speaker 7: She hates that person.
Speaker 5: My shields have got like like put you in the air.
This poor guy, he's gotta Covin and.
Speaker 3: I ride right over there in particular, this this lad
in in particular.
Speaker 5: Oh no, then I wish.
Speaker 1: Yeah, Moon trips Moon as you like rush forward, you
totally like trip on some of the loose, loose floorboards
on the deck that have been shot up and damage
from these attacks.
Speaker 5: A sorry, bo are you okay?
Speaker 7: I'm okay. You're really torturing them with that whiff that
you meant to do that?
Speaker 4: Right? Yeah?
Speaker 5: Yeah, yeah, it's just a it's called a faint ah.
Speaker 7: Still standing.
Speaker 3: Yeah, that's my that's my turn.
Speaker 1: Let's see this is going to be uh, this one
is no longer charging their attack.
Speaker 8: Oh doesn't the red mean crisis?
Speaker 1: Well it so normally I did save it for that,
but I think it just reads a little better on
the screen when I do that, so you know which
are the enemies. It makes it easier for the chat
to see dable.
Speaker 8: I just didn't want to get confused.
Speaker 6: Exclamation point, there's like a little exclamation point yeah on
the battle mage right.
Speaker 8: Now, okay, let me zoom way in.
Speaker 1: Oh my god, Okay, if this one is going to
charge their shot, they hit the button again.
Speaker 8: That is it for their turn. There's next and I'll
go now and I will how much as this that
its tin and p okay, I will shoot at the
battle mage in this charade? Did you up now? Well,
I will not hold back.
Speaker 1: And I will.
Speaker 8: Hopefully my damage stays the same.
Speaker 6: That you're so good at that.
Speaker 1: Thank you.
Speaker 8: Stands in the mirror with a toaster.
Speaker 5: Whackings up every morning all right, time to see.
Speaker 1: Accurately. I love that you think that I practice any
of this stuff is all improsed.
Speaker 8: And you wonder why I never know it's gonna say something.
I wonder what your neighbors think of you streaming.
Speaker 1: I did I did get a I did get a
text from my neighbor once that was, like you say,
for me an.
Speaker 8: Attacker on the ground level of a dungeon. What do
you mean?
Speaker 1: Okay?
Speaker 4: So bad?
Speaker 1: Okay? Is that it for your turn?
Speaker 8: Yeah? Okay, and sure I did it this night.
Speaker 1: Alrighty, let's see. I think the sniper is going to
take aim this time at Iris. Oh no, okay, and uh,
they will take aim with their bow and fire that
should not have been enders. That was meant for Iris.
Was meant for Iris?
Speaker 8: Okay, Wait what happened?
Speaker 10: I'll target myself and I'll take the yep.
Speaker 1: This is a hit for sixteen damage. Iris see it. Finally,
the arrows fired just at the right angle, sails through
the barrier. You can see maybe a flash as it
sails through the barrier and connects. Iris is hit by
the arrow, leaving a furrow of blood on congress.
Speaker 10: Looking at these these individuals, do they look hurt like
to the point.
Speaker 1: Where the battle major looks fucked up? Everybody else looks
pretty healthy though. And Iris, you are also going to
take the days condition days?
Speaker 10: Oh, okay, understood, this.
Speaker 1: Is not an opportunity thing.
Speaker 10: The sniper just gets to do that days all right.
Ooh that's bad for me. Okay, So I think perhaps
then I'm going to go I don't really have much
mana right now, and I'm pretty low on HP. I'm
going to go ahead, and.
Speaker 6: I guess what I'll do is.
Speaker 10: I'm going to use some inventory points to go ahead
and use an alixir to gain fifty mana back. And
I can do this freely on my turn. Go ahead
and just put this in chat so we get them
dismissed benefits. Duda Kara, I'm late and with a with
those words Judah Kara is just going to raise her
arms and throw forth these beams of light towards these enemies.
So I'm targeting all of them. Each of them is
to take thirty light damage, ignoring resistances as she dissipates
and the orb flows back into my chest.
Speaker 1: Okay, so you all of them? You said all of them?
Speaker 7: Indeed, all righty, I believe that would mean the battle
made takes an extra six from my yep, and.
Speaker 10: That also gets rid of the resistances that you all
have for fire.
Speaker 1: As a heads up, oh, okay, that's on your effects page.
It's the magic wand you can turn that off there.
Speaker 8: Uh.
Speaker 1: You see the member of House Gaffran fall to the ground.
He's just kind of like you can see, he's like
holding his head, holding his eyes, and he passes out.
Speaker 8: We pass out, Okay, Chase, I'm dead.
Speaker 7: When a murderers always, well not today at least as.
Speaker 1: This happens, you see rainbow smoke emerge from this person's
body and head towards all of you. As this happens,
like you all, you all have a you all have
this like brief feeling of fear and maybe like a
bit of greed come across your senses. There's this moment
where you you all feel like you're going to die.
There's this intense fear that it's just for a second.
Speaker 8: You see.
Speaker 1: This shrouded figure. This person looks as if they are
sitting on the doc or or the deck of this ship.
The person is looking at all of you. You feel
like they're judging you. There's a moment where each of
you just feel like you you really hurt someone. That
feeling where if you've ever had to hurt anyone in
real life, you feel that for a moment, it feels real,
feels like you did something wrong being judged for it.
Speaker 5: Can I roll insight?
Speaker 1: You can.
Speaker 5: Just I guess insight and insight.
Speaker 1: Yes, okay, I'm gonna I'm gonna ye.
Speaker 7: Are we in trouble?
Speaker 5: I don't know.
Speaker 3: I can't tell.
Speaker 4: M M.
Speaker 6: I don't like this feeling.
Speaker 10: I'm sorry. I didn't. I thought that was what we
were supposed to do.
Speaker 7: I thought so too.
Speaker 5: I mean, this is weird.
Speaker 4: This is what it.
Speaker 5: This is what it feels like when I had to
kill someone that might have been.
Speaker 1: Human.
Speaker 7: You don't think, I don't know.
Speaker 8: They're not dead, don't they they's too I maybe.
Speaker 5: So maybe there's humanoid, you know, and not actually.
Speaker 7: Maybe we kill the others to make sure when I don't.
Speaker 10: Know if we should should actually we've fought other creatures. Jim.
Did they immediately disappear upon us taking them down?
Speaker 1: Yes?
Speaker 10: With that realization, I'm going to look at my my companions.
They're not They're not disappearing like the others.
Speaker 8: There's still five of them with weapons drawn on us.
Speaker 3: So I'm looking at the downed body, still.
Speaker 8: Moving right past breathing.
Speaker 7: Did the other God, some things stand down because they're
you know, the person who's paying them is now on
the ground or what's going on with them?
Speaker 1: They're still looking like they're fighting.
Speaker 5: And I, h h, can you talk to the moon?
I hold up my hands.
Speaker 3: Wait wait.
Speaker 5: Ah, and then I I feel this massive headache like
I'm trying so hard to remember.
Speaker 10: Regalia Khan.
Speaker 3: Jude, were you were you an any clans?
Speaker 1: This person seems you passed out. If you're trying to
talk to them.
Speaker 5: Ah, maybe get the crudis shand down.
Speaker 6: I talked to them.
Speaker 5: If we we text them or something, that's what I
and I look at the rest of the uh, the group,
we're we're we're not, ah, we're not your enemies.
Speaker 1: Would you like to use a fabula point?
Speaker 5: Yes, I would, okay, and I I just kind of
stand there and hold in my hands like we're could we.
Speaker 3: We're like you?
Speaker 5: And I turned to the rest of my group and
I say, I've lost people before, heroes, and I.
Speaker 3: Just don't want that to happen again.
Speaker 5: And I think that they I don't know, they might
also they might also be.
Speaker 10: But I can't tell.
Speaker 8: Wait what there are other heroes?
Speaker 1: Yes?
Speaker 5: What do they have a sort of an aura that
we can sense?
Speaker 1: No?
Speaker 7: Mmmm, narrata looking at like the everybody there. We have
the battle made, we have the sniper, we have the
four others.
Speaker 4: How do they.
Speaker 7: Look in so far as if we're in a video game,
you'd kind of expect NPCs to kind of all kind
of look like they're related, like this one on the ground.
Do they look like, you know, someone's put some work
in a character creator? In fact, I have no idea
what my teammates look like. Are you ugly moon?
Speaker 10: What?
Speaker 8: How do you not know?
Speaker 7: Why?
Speaker 1: There were a few people talking there. I didn't pick
it up. But from what you ask Bo, they all
look different. They all have different features they scared right.
Speaker 7: Now, Okay, so right. I guess the question was because
we're in like a video game. I wasn't sure how
unique people looked, or at least we you know, we
may not not be in a video game. I actually
have no idea. This is just Bo's internal monologue. If
you were to look at him right now, the bits
inside him are swirling around real fast. They're percolating. Hmmm,
all right, never mind. I'm just trying to think if
maybe perhaps I could suss out if that was a
person or not based on their character creation choices, you know,
like a unique mole or perhaps funny ears, or maybe.
Speaker 10: A name of a player that we've heard before.
Speaker 1: Well, to give you an example, you logged into the
game of Regalia Kon. I think they they did that
thing that a lot of games are doing now where
they blend different features together to create your your character.
Righth like I said, number of different base models and
they'll sort of blend together. You just look like people.
Speaker 7: Huh.
Speaker 8: Okay, you can make this very simple. Put your weapons down,
or you'll die. Simplic that. We can all talk this
out like normal, but you have no chance to get
us clearly. I don't know.
Speaker 5: They're not They haven't not, not a zero chance.
Speaker 8: I haven't unleashed all that I can do yet. So
to prevent calamities, I suggest you put your weapons down
and we all talked this out like normal, find out
why we're here. We try to do that. The first
time you train your weapons on us, that's what have
never happened.
Speaker 1: You're just following orders.
Speaker 8: Okay, well who's giving you the orders?
Speaker 1: Look at the fallen battle means.
Speaker 8: So they're not able to give you any more orders.
Speaker 1: So yeah, we had to defend this ship with our lives.
Speaker 10: We don't want to attacking the ship though. We didn't
come here to attack you. We came here to speak.
You unleashed upon us.
Speaker 1: They all look very wary. They look at Moon again
and they put their weapons down.
Speaker 5: M I put down my shields, like, okay, I will
rush over to the.
Speaker 10: Battle mate the person in question, let me pass, Let
her do a thing, and I'm going to go ahead,
and I will cast keel upon myself and upon them.
Speaker 1: Okay, that's for forty that is.
Speaker 10: Forty hp each.
Speaker 7: Indeed, Okay, no funny business.
Speaker 10: I've removed the other.
Speaker 1: You'd say, their breathing start to steady.
Speaker 8: Ole should have tied them up.
Speaker 1: They don't instantly wake up or anything. You just see there,
who is the cloaked person?
Speaker 5: Still you're still here?
Speaker 1: Yeah? That was the battle mage.
Speaker 3: Oh that was the battle age. I'm dingus.
Speaker 5: Okay, I got it. Mm hmm.
Speaker 3: But they're breathing.
Speaker 1: Yep. Good.
Speaker 6: I open my inventory and I throw all the weapons
into the inventory.
Speaker 1: Okay. Uh so that is four pistols, four bronze swords.
Oh yeah, a short bow, and a staff. Should be
able to get all of those items from the equipment
section in the compendium back.
Speaker 5: He's not while this uh, while this guy is on
the ground doing better. I look at the group and
I ask, what's your destination?
Speaker 1: The look at each other a bit hesitantly. The sniper
sort of speaks up and says, we were returning. You
were returning to Scaldmere.
Speaker 5: Do I know where skald Mire is?
Speaker 1: That's the It's a popular port city in mill Offax.
That's wherea okay yah, where a lot of trade happens.
Speaker 8: Hmmm.
Speaker 7: I want to ask the sniper, say, what were you
doing eleven years ago?
Speaker 1: They're they're clearly like Elvin. They have Elvin ears and
I think you would probably see by their clothing and
demeanor iris they're clearly like an Ellen draft elf. Yeah,
she says, I I don't remember on this day, but
I was home and vendorial Ellen draff Mm.
Speaker 7: I don't think that person's a hero, I say to
the moon.
Speaker 10: Looking at the others, what are their origins? Can we tell?
Speaker 1: You can make an insight? An insight, I think.
Speaker 10: Okay, that is a ten.
Speaker 5: Mm.
Speaker 1: Okay, yeah, I don't think you can tell from all
of them. They're wearing just kind of generic sort of leathers.
You can see that they uh that I guess from
from their clothing you can't really tell very much. But
the other mercenaries are pure human, so they could come
from a lot of different places here. It's tough to say, honestly.
I don't think you could pin it down right.
Speaker 10: Okay, do they look different enough that perhaps we could
surmise that they're not all from the same region or
do they.
Speaker 8: Kind of similar?
Speaker 1: I think, yeah, they don't look like they're all from
the same place.
Speaker 10: You are from all over? What who is it that
sent you?
Speaker 1: Are you?
Speaker 10: Are you simply working for them?
Speaker 1: We're mercenaries.
Speaker 8: We work for whoever.
Speaker 10: Pays us, and they are the one who has paid you.
Speaker 7: Yes, hmm, how much were they paying you?
Speaker 1: They look around, Well, we receive as stipend every week.
Speaker 7: How much is yours the starpend?
Speaker 1: Three hundreds in it each? Oh for all of us?
Speaker 7: Right, okay, let's too rich for my blood.
Speaker 1: Sniper just kind of like looks around like, yeah, three hundred.
Speaker 6: I'd like to open my quest log and see if
there's been any updates.
Speaker 1: Wonderful question. Sorry I had something in my throat. Yes,
so there have been updates. You can see that there's
like a counter next to the fine lost Emberstone shipment
quest uh for part of the Emberstone theft. It is
seven of eight, it's gone up from six.
Speaker 5: Do any of you know what it is you have
as cargo on this vessel?
Speaker 8: We do not have any cargo? What do not have cargo?
Wake up? The battle made totally smelling souls for cargo.
Speaker 10: Remember remember how they mentioned that the the the cargo
that is in question that we are investigating, it was
into some alternate dimension kind of storage. It disappeared.
Speaker 6: Yes, but we also know that the Emberstone was put
on a ship that's not this one. This is just
a following lead.
Speaker 8: Okay, so we need to question the person there.
Speaker 5: I run over to the guy laying on the ground
and I just pick him up and shake him wake up.
Speaker 3: And I just placed him on the ground.
Speaker 1: I just kind of sat there, leaning back on his hands.
Speaker 3: Oh great, you're awake. We have some questions.
Speaker 1: Did we lose?
Speaker 3: Trying not to think of it in terms of winning
or losing.
Speaker 1: Pointing wildly at all of you.
Speaker 8: They were overpowering us.
Speaker 1: They knocked you out, sir. What do I pay you
people for?
Speaker 7: Is it three hundred? What quiet you?
Speaker 8: Uh?
Speaker 3: We we don't worry about that for now.
Speaker 5: We have questions. Can you answer some questions for us questions? Yes, listen,
I can talk really bad foot really quickly.
Speaker 9: You are talked to my ship.
Speaker 1: No, we don't know.
Speaker 6: We were.
Speaker 1: Poor humble merchant.
Speaker 10: Are you you fired upon us first? Yeah, we tried
speaking with you.
Speaker 1: You see the other like the merks are like nodding,
then they.
Speaker 7: Do it.
Speaker 5: You're lucky to have your life. We just healed you
to bring you back, Irish, just healed you to bring
it back so we could ask you some questions instead
of throwing you off the ship. No, I need some
questions answered.
Speaker 8: I love to throw people off ships.
Speaker 7: He's done it very wasteful, it might taste nice, and
we're very close to something that can just suck you
right up, guys, and I kind of want to know
what it does. Yeah, the big suck in the sea.
Speaker 8: M M.
Speaker 5: People in this group, and we need to know where
this particular vessel. Were you following anybody?
Speaker 8: Where's the imba stone?
Speaker 4: What?
Speaker 1: I don't know what you mean.
Speaker 8: Don't play stupid o'coy. I'll draw my bow back and
point us directly out therefore it then tell us we've
already seen you make transactions and pay people lots of
in it to keep quiet. The gig is up. So
if you value your life, you let us know what
we want to know. If not, you know, I'm not
worried about being judged.
Speaker 1: Okay, please give me an insight will power?
Speaker 10: May I make the argument that we have all been
kind of pushing him throughout this entire conversation.
Speaker 1: You do a group check if you like, But I
think yeah, pressure pressure, So group check enders you're leading it?
Speaker 8: Oh I'm the lead, yep, I'm more of the enforcer.
Insight in what will power? Hmm Okay, difficulty.
Speaker 1: Hold difficulty will be ten. It's not that harsh.
Speaker 8: Okay, I lanta very menacing. Oh Jesus, does.
Speaker 1: Anybody want to spend a fabulum.
Speaker 8: Mine.
Speaker 6: I'm going to spend my fabulous point for reckless. And
what you see is I'm holding all four guns in
two hands. I'm pointing all four guns at the same time.
Speaker 7: Criky, she will do it.
Speaker 10: Just a line of fire like my kind trait, because
I've just healed this person and taken care of them,
and I am not taking any aggressive action. I've been
very cool and lovely headed throughout this conversation as well.
Speaker 5: Okay, all right, you know it's bad when we're rolling
failures to have support for failure checks already.
Speaker 3: So that's this is.
Speaker 10: It doesn't count for anything though, because I'm not the
one leading it.
Speaker 1: It should.
Speaker 6: But you probably look really cool.
Speaker 3: Yeah, you get like I feel you should get cool points.
Speaker 10: Yeah, you get a plus two one for my success
I support button.
Speaker 1: All right, Why what do you think?
Speaker 8: Wait? Wait, wait wait, how much do I get three
plus three?
Speaker 1: You've already got plus You've already got the mod added.
It's got a plus two in there.
Speaker 8: Okay, okay, it's a fabulous to do. What now are.
Speaker 1: Invoking a trait?
Speaker 8: Yeah?
Speaker 1: Which trade?
Speaker 8: I can evoke? Either one? I have bounty Hunter Dashing.
Speaker 1: Dashing is definitely not gonna work on this one. I think, wait,
what it's not gonna work? Dashing?
Speaker 8: Yeah, I think I look really good doing it.
Speaker 1: I'll do. I think bounty Hunter will work.
Speaker 8: I also have shop shooting from the ancient forest, so
as anybody's from Brahm knows that area is pretty dangerous.
Bounty Hunter, okay, the far wrong spending.
Speaker 1: I think you can click. You should be able to
voke trade to reroll.
Speaker 6: Yeah, you just try to click it.
Speaker 1: Uh.
Speaker 8: Oh oh wow, that's pretty cool. Mike insight willpower.
Speaker 1: Whoa Okay, uh, but you please please don't kill me.
Speaker 7: Please don't kill me.
Speaker 8: All right, I'll stop the crocodile tears and I'll pull
my bow back.
Speaker 1: Fine, you caught me, congratulations.
Speaker 8: Mhm.
Speaker 1: Yes, I was a part of the ember Stone theft,
but I wasn't the only one.
Speaker 8: Great. You can give us names.
Speaker 1: Mm hmmm, fine, I suppose it doesn't matter anyway. Ryan Valeros.
Speaker 5: Uh huh, that's one of the names.
Speaker 1: You never heard of him?
Speaker 4: No, who are they.
Speaker 8: Kay, what.
Speaker 5: Can I roll insight to see if I've heard of
Ryan Valero's.
Speaker 8: Okay, Ryan Reynolds.
Speaker 3: Brian Reynolds is just this double insighty.
Speaker 1: Insight and insight.
Speaker 8: Okay, h.
Speaker 1: No, you've never heard of.
Speaker 3: Him, never heard of him.
Speaker 8: They are.
Speaker 1: A most distinguished scholar of emberstone research, lauded for groundbreaking
studies on Emberstone's properties well before they were ostracized, were
voicing their theories that well. They were one of the
first to speak up about the potential dangers of using
emberstone in mill Offax.
Speaker 7: You see, got a question? I waved my cedarpods until
they say what.
Speaker 1: Okay, they're just staring at you.
Speaker 8: What is that?
Speaker 6: Got a question? This?
Speaker 3: This is bo and he has a question, what do
you want?
Speaker 7: Where were you eleven years ago?
Speaker 1: I don't remember here?
Speaker 8: Like where am I I'm from mill Offax?
Speaker 7: Mm hmmm and eleven years ago to your the way,
you were doing what exactly?
Speaker 1: Probably working in my working for my family.
Speaker 5: Uh huh.
Speaker 7: A likely story.
Speaker 8: Who told you that one?
Speaker 1: What are you talking about? I just told you?
Speaker 10: Hmm. Not to cut this very insightful dialogue short, but
what does an Emberstone researcher who wished for or well,
who spoke up about the dangers of Emberstone want with
a theft of Emberstone? Why would they want any of it?
Speaker 7: To research more? I'd imagine.
Speaker 1: That's what I thought at first too, But I think
it's something more than that. I've been trying to find out,
and unfortunately my spies have been able to find out more.
Speaker 8: Are all right? Here's a real question. Are you four
Mberstone or against it?
Speaker 1: Are you serious?
Speaker 8: I serious as this arrow can pierce you.
Speaker 1: Of course I am for Emberstone. What are all of
our huntrees going to do without it?
Speaker 8: Okay? Right?
Speaker 11: Sure?
Speaker 7: Because we can use Emberstone for so many things, right, Like,
remind me of one thing we can use it for,
just that we don't on the same page.
Speaker 1: Are you serious?
Speaker 7: What do you mean you empowers?
Speaker 8: My mean for one?
Speaker 7: Y'all knew that easy question.
Speaker 1: It's used as a power source. It condenses magic in
an area and allows it to be used for power.
It's used in many technological devices throughout the entirety of regalia.
Speaker 7: Right, so now we're on the same page. I was
just making sure he wasn't making things.
Speaker 5: Up right, right?
Speaker 10: And who are the others?
Speaker 1: I'm not sure.
Speaker 8: Where is it?
Speaker 13: Now?
Speaker 8: Where's the shipment that she helps to you?
Speaker 1: I imagine it's in skald mayor by now.
Speaker 8: Okay Smarty? Who's getting it delivered to?
Speaker 1: Well? I imagine Ryan would be there to pick it
up himself.
Speaker 5: And is Ryan the only one you've worked with? Have
you met any of the others?
Speaker 1: No, we've spoken via communications scroll, but yell that now.
Speaker 8: Spoken before?
Speaker 5: You're saying that where we or where one would need
to go in order to find out more information, we
would need to go to Scotmere. Yes, so this essentially
is a giant waste of our time. Why shouldn't we
kill you?
Speaker 8: Hmmm?
Speaker 1: You're the savior? Would you guess?
Speaker 5: I'm the savior. I save people that I want to save.
But you haven't given us any valuable information on where
or who we need to speak with. Just and you,
my friend and I get real close. Are the first
lead we've had in some time. We want more names.
Speaker 1: I don't have any more names.
Speaker 7: What's your mama's name?
Speaker 1: Yeah?
Speaker 6: What?
Speaker 10: What?
Speaker 1: Nice?
Speaker 7: That's a silly name?
Speaker 8: Oh boy? How about this? I think we moon, I
think we have a very useful asset here. They've spoken
through communication scroll or whatever we can get them this
week again, find locations and talk to Ryan and we
can get where we need to go.
Speaker 5: And I look at the guy, look at the merchant.
Speaker 10: Did anyone hire you or are you both working independently
or the entire crew? Who's orchestrating this is my question.
I suppose.
Speaker 1: I had made a deal with Ryan Valeros delivering this
Emberstone shipment would ensure my business interests in the Emberstone market.
I was going to make a lot of money for
my family.
Speaker 3: And did we happen to get your name?
Speaker 1: I did not give my name, I think at some point.
Speaker 10: Though I only have House Gafran.
Speaker 6: I don't know if we got it at any point.
Speaker 10: First name at least, well we know you are of
House Gafrian, So what is your your first name?
Speaker 1: Marek Marrek h.
Speaker 5: Thank you Marek. You are saved from being thrown off
of the ship. And I kind of straighten up and
I say, well, if we're not going to get any
more information out of this person, then perhaps it's best
that we head back to our own airship.
Speaker 7: What about the shipment?
Speaker 8: Yeah, I think we should get them to contact Ryan
and let's set up a little meeting point with Marek
and Ryan and we show up instead.
Speaker 5: Oh, I didn't say we would be going back to
our ship empty handed. I think he'll be coming with us. Merek, what, yes,
we'll go together.
Speaker 1: You're kidnapping me?
Speaker 3: Well, try not to think of it like that. Maybe
just a new adventure.
Speaker 1: Taking me.
Speaker 5: Well, I mean you could just come aboard our ship.
Speaker 3: I'm certain there's probably have an extra room.
Speaker 10: Are you.
Speaker 8: Are you going to hurt me?
Speaker 3: I turned back to the group.
Speaker 5: What do you think, guys, I'm improvising. Should we take them?
I think it could be useful.
Speaker 7: I don't know they're being really dark.
Speaker 8: No, I haven't bet an idea. Marek. From what I've seen.
You like money, lots of it, of course, who doesn't.
Speaker 1: More?
Speaker 8: Yeah, I think about what pays more 's in it
than working with this Ryan person. What if you helped
solve a big issue, a bigger issue from bigger suppliers
while people equals more's in it? And we can say
that to you, I don't know, helped in this.
Speaker 1: What are you talking about?
Speaker 8: Wants to solved? That is, Oh, we're here to solve
the missing shipment. You could come out as, I don't know,
a hero.
Speaker 10: Instead of a villain. It's sort of when people take
like a plea deal in order to throw their friends
underneath the proverbial bus.
Speaker 7: Instead, do they have buses?
Speaker 1: He sort of looks. He looks very contemplative. Let me
get this straight. You want to announce that I was
quintessential in the return of the shipment.
Speaker 8: Why not make you a hero and get paid a
lot more than it than you will and just think
of it like this. We're going to solve this regardless.
You either come in empty handed, possibly dead, or you
have your life, your family and money.
Speaker 5: He's got a point. You play both sides, Marrek.
Speaker 3: You win.
Speaker 10: Indeed, and you will not be looked at as a
criminal if you help us solve this problem.
Speaker 1: Everyone, everyone then participated in this can make a group check,
and you can choose who you want to lead this
because I think you've all sort of spoken evenly here
as it was happening.
Speaker 6: I want to gurry off, and I want to actually
try to scale the harpoon rope back onto our ship
because we're gonna need a way to get back onto
the group.
Speaker 5: The difficulty check.
Speaker 1: The difficulty for this will be twelve twelve.
Speaker 10: All right, and it's insight and will power. Yes, heay started.
Speaker 5: Ooh nice, let's go bo, Let's go nice.
Speaker 10: And that's all that are participating. Yes, used to okay,
and we have enders respond even with a plus three
and two detains.
Speaker 1: Yeah right, yeah, an interesting offer, but I will decline.
Speaker 8: Worry Darren, what so you're taking the hard route?
Speaker 5: I don't know if we said that you have a choice.
Speaker 1: I think I do.
Speaker 3: What's your leverage?
Speaker 1: My leverage. It's not for me but my family. You see,
it will do us no good to be on the
side of those that are banishing Emberstone from our world. No,
it will cause more problems than it will solve. Do
what you must?
Speaker 8: Wait, did I agree to bend this shit? I never
signed anything about that.
Speaker 4: No.
Speaker 1: I think you don't see all of the possibilities.
Speaker 8: Yeah, I get it. Okay, he's holding information. That's the ticket.
Can't game information, Adam alive dead.
Speaker 1: I may not have more names for you, that doesn't
mean that I can't get them.
Speaker 8: Oh very well, play I'll wink and I'll say, and
I'll put my bow up. I can't threaten a man
that knows how to play the game of chess. You
have to negotiate. I respect it. I'm no longer hostile towards.
Speaker 1: Chase.
Speaker 8: I thought this was regardlia. It game between two opposing
parts and makes a move, the other one makes a
move distributed.
Speaker 7: Oh okay, all right, so what you do use just
that we do?
Speaker 1: We just leave you here, No follow me to Skaldmere.
I will find the names that you require, those that
were also involved, because from my understanding and my spies research,
not everyone was from Millifax. How it is that much?
Speaker 7: What what's stopping us from going to that place? And
then you call in the gods and we're in trouble.
How can we trust you?
Speaker 1: A fair question?
Speaker 8: Yeah, you're very attached to your staff, aren't you. You
can't mention it?
Speaker 1: Yes, where is it?
Speaker 5: Oh Andrews, what a great idea.
Speaker 8: That's a funny story. You asked about that.
Speaker 6: Not yet, it's currently climbing onto our airship in my pocket.
Speaker 7: We'll hold it as a lateral leverage.
Speaker 3: Yes, deposit.
Speaker 1: Very well. When we arrive at Skoldmare, I will allow
you to stay in one of my family's estates. There,
I will begin further inquiry to find the other people
involved in this crime. I will also try to set
up a meeting with Valero's.
Speaker 8: Very good. We're on a guest.
Speaker 10: Can I tell whether or not he is speaking truth
to us?
Speaker 1: Yeah? This is probably insight insight.
Speaker 5: Any difficulty?
Speaker 1: Hang, Uh, I'm gonna say this is insight and willpower excellent.
Speaker 10: My die are the same either way?
Speaker 5: Uh mainteen success?
Speaker 1: Yeah that's good. I was gonna say it would have
been difficulty fourteen, but nineteen is damn good.
Speaker 6: Um.
Speaker 1: This person looks like they're obviously scheming something, but they
have acknowledged the fact that you are in control of
the situation right now, and they are. I think what
you have gathered is they will do whatever's in their
best interest. But it's kind of easy to tell what
that is. HM.
Speaker 10: So I get a sense of plan of betrayal, just
not right.
Speaker 1: Now, I think. I think it's not necessarily betrayal. It's
more along the lines of, like, how can I take
advantage of the situation for myself and still come out
ahead there. It's like a It's like a an unscrupulous
business person. You know, they'll do whatever they can to
make as much money as they can, no matter the situation.
Speaker 5: Snake oil salesman, we need it's nicer.
Speaker 8: Words are very convincing, But we need a seal or
something shows that we are honored guests to your house.
I'm bothering.
Speaker 1: A marker.
Speaker 3: Then you have one?
Speaker 5: Yes, of course, I guess you are from mill Offax. Yes,
we will take your marker.
Speaker 1: Very well. I agree to these terms.
Speaker 8: Okay, are we in all agreement?
Speaker 7: I agree to these terms?
Speaker 3: Yes?
Speaker 8: All right?
Speaker 3: Anything and I guess I extend my hand or handshake.
Speaker 8: Wait, before we do that, I'll put my hand on
the moon.
Speaker 6: You.
Speaker 8: Oh, your mercenaries three hundred Yes.
Speaker 1: The usual stipend.
Speaker 8: Each plea.
Speaker 1: Excuse me?
Speaker 8: They could have lost their lives, including you. What's more important? Hey? Then,
well ridiculous. You don't want to do it for what's coming? Fine,
and I'll wink at the that'sinarios.
Speaker 1: They look at each other a bit bewildered.
Speaker 8: Now i'll shake on it.
Speaker 3: We shake.
Speaker 1: You can see rifles through his pockets. Here we are.
It takes the marker? What's it in his palm? He
sends a hand.
Speaker 5: And I grab his hand, shake it, and in doing so,
also take the marker. Which is it the same kind
of marker?
Speaker 1: Yeah? It has has the basically their family crest on it.
Speaker 8: Good. We have to know. He doesn't need to know.
Speaker 5: Is it identical?
Speaker 8: It is.
Speaker 5: Very good.
Speaker 1: You take out and show it. What's that You take
it out and show it too. I put it in
my pocket and so I just I just want to
take a moment here because when you shake the hand
with the marker and this is up to you if
you've ever done this before. Moon, But uh, there's a
magic that happens here. It's it's kind of like a
bond that is created.
Speaker 5: Okay.
Speaker 1: Mechanically, you can create a bond with Mark Okay, Maerk
a friend. His name is in the discord. You can
swallow up a little bit. Cool. You can create a
bond and I'll allow you to. You can put whatever
bond you want there or maerk Okay, excellent. What do
you think? What bond do you think?
Speaker 6: That is?
Speaker 3: Probably not affection? Maybe he's scared.
Speaker 5: I would think something something more out of like deaf friends,
mistrust perhaps, yeah, ok.
Speaker 1: Do so on the biography and info next to the
effects tab. You can add a bond there for Marekke
a piece of paper in a pen. It's right underneath
the Resistance's kind of like in the middle of the
page there next to items.
Speaker 5: Oh there it is, okay under biography info, I have
the word bonds, but I don't.
Speaker 3: There's no like action to add.
Speaker 10: You have to press it on the actual bond button itself.
If your page is popped out, you won't be able.
Speaker 4: To do it.
Speaker 3: M okay, fakes.
Speaker 5: I'm like, how we're.
Speaker 1: It says to have admiration or inferiority, Which would you
like to do?
Speaker 3: That's uh, I'm not sure.
Speaker 5: I'm not certain.
Speaker 10: Maybe you could do it from any of them, like
in any category. It just the strength goes up based
off of how many of them you have, so you
can admire and also have affection for someone.
Speaker 5: Okay, maybe I'm gonna go with in very already.
Speaker 1: Okay, I got a one from that alrighty. So yeah,
there's like a probably like a pulse that kind of happens.
You feel like it's just like a sort of feeling
like in the center of your palm where they touch
ends you have the mark. There's a light glow there.
Now as you take the mark.
Speaker 5: Do I feel that sense of like sadness that we
felt earlier? No, okay, that's gone.
Speaker 1: Okay, actually in my pocket and you can all add
a bond with Maerica friends now Mark.
Speaker 8: Oh cool?
Speaker 3: M huh, well then we will.
Speaker 5: We will follow you, and.
Speaker 3: We will make certain that we arrive in a timely manner.
Speaker 7: I woke up to a to a mercenary and I
let's say, question, what is your boss a hero?
Speaker 10: No?
Speaker 7: Okay, hmmm the thick plottins m question.
Speaker 5: Not answered on that topic.
Speaker 10: When we have fought other like when we have fought
monsters before they disappear when they are slain. Why did
that not happen with you?
Speaker 1: You're asking Marek this? Hm hm, why would it? It
doesn't happen with well, with humanoids, did it not?
Speaker 7: Pretty sure? We lambassted a couple of people before in
the forest.
Speaker 5: That was before we brought into Regalia, Right.
Speaker 1: These are the first people that you fought.
Speaker 10: Interesting?
Speaker 1: Huh wait what the first people that you fought since
you've entered Regalia?
Speaker 10: Mm hmm.
Speaker 5: We were we were not in the game itself.
Speaker 7: Now, I'm pretty sure.
Speaker 8: Out of character? Yeah, I know.
Speaker 7: Interesting, if you say so, put my eye on you.
I think I have eyes.
Speaker 5: Would would I have come across I think human like
characters before? Were there?
Speaker 7: Like?
Speaker 5: Certainly like like I've have I seen them.
Speaker 1: Disappear, not when you when you fought them. You have
not seen anyone just outright disappear before.
Speaker 5: Oh, and Moon's crew we had to dispose of the
bodies as well. Yeah, that makes sense, not not saying
that in character.
Speaker 7: We wouldn't do that.
Speaker 2: On the way.
Speaker 1: Somebody just remembered, hmm, Iris just remembered. Yeah, the crew
was on men's ship. It didn't disappear, right.
Speaker 10: The ones of yes kind of a gleam of understanding.
When when he answers my question, I see, I suppose
that was ridiculous to ask, and I will stand up
and brush myself off.
Speaker 7: Quite so ridiculous.
Speaker 3: Shall we head back to our ship?
Speaker 7: Indeed, we shall head back to our ship, I say
the mimic Moon.
Speaker 8: I'm going to walk over to I don't know this
person's name again, what was all the el name?
Speaker 1: Oh, you didn't get the name of the sniper.
Speaker 8: Oh, then I will walk over to them and start
a conversation. As for their name, my name is Selene.
Selene amendous if you can name me a favor. And
I'm whispering this to him, since I increased your payout,
it'd be nice if you can keep an eye on
you know, any kind of odds. You wouldn't want to
get mixed up in all this.
Speaker 1: I don't understand what you mean.
Speaker 8: Well, if you see anything out of the ordinary, if
you can contact me concerning Eric over there.
Speaker 1: If you collect a communications scroll or one of those
devices that the people from Cryptia and Tessa use.
Speaker 8: Right, how can I find you in use we're going? Yes, Well,
I will be.
Speaker 1: In one of the in one of the smaller homes
on the estate.
Speaker 8: All right, how about we meet and the moon is
at its highest peak and we can meet in them,
you know, in the middle of the estate, or you
can come to the bigger building that will be in
I'll meet you outside.
Speaker 1: When you say strange, what do you mean, Well, it's
the person.
Speaker 8: It's not clearly going to be completely honest and forthcoming.
You might try to plan something. You seem like a
very good mercenary. I'm pretty sure they'll hire you again.
Can act as an informant for me, get paid for
doing so.
Speaker 1: How much.
Speaker 8: Mm depends on the details. It could range, it could vary,
but it's more money than you make. It is more
in it than you make it, now, that's for sure.
Is every information you give me is in it comes
in your hand?
Speaker 1: Insight and willpower difficult to twelve?
Speaker 8: How is that difficult? They want money? The freaking roll check, insight,
little power wield. I'm not gonna hear this. I don't
even think I'm even possible to hear this. Nope.
Speaker 1: Look, I have something reliable and good with the friends.
It's not just him, you understand, it is the family.
I get used for multiple jobs throughout the entirety of
their family. Jeopardizing that is not a smart move.
Speaker 8: Who said who said they will? I wasn't gonna tell anyone,
but I understand where you're coming from. Fair Indeed, they
enjoy your actually three hundred and I'll smile and I'll
walk away again. They remember it, Okay, I'm sorry?
Speaker 1: What moon?
Speaker 5: Oh when you earlier were like when the moon is
at its highest peak, moon in the background is like
there's like a little chibi like.
Speaker 8: Did you say my name?
Speaker 1: A little like sweat marks, like.
Speaker 7: I'm peaking bromakonh All right, very well, we will lead
the way.
Speaker 1: We wouldn't be able to outrun you anyway.
Speaker 8: Mm hmm.
Speaker 1: That's right without Emberstone.
Speaker 5: And I turn and I start walking back towards the ship.
I think we're probably done here. Are we done here?
Speaker 3: It feels like it.
Speaker 8: I think I've exhausted all my neutral ways of doing things.
Speaker 6: Okay, I will wave from on top of the airship.
Or I've thrown a rope ladder down.
Speaker 5: Oh good, bruise already got us covered. I start heading
up the ladder.
Speaker 8: Oh, I'll look at the moon and then look at
the giant hopoves. Does Greg have a way of like.
Speaker 1: You know, oh, oh, it probably had like a thing
like a release on the harpoon and that you can hit.
That's just kind of like it does it collapse and okay,
it rips the whole side of it?
Speaker 5: Well, yeah, I think we can uh brag. I don't
know where Greg is, but he'll probably take care of it.
Speaker 1: Is you're fine, Okay, Well I think it's not. It's
probably on the harpoon, like you need to hit the
release or something.
Speaker 8: Oh, I mean I could do that if.
Speaker 3: Be okay, just be careful.
Speaker 5: I've never really done it myself.
Speaker 8: All right, I'll go and hit the button.
Speaker 1: Okay, it just sort of becomes it goes from a
harpoon to a javelin effectively, and you can.
Speaker 8: Just cral right, we'll retract it when we get up.
Speaker 7: See how much do you pay Greg pay?
Speaker 1: It's funny.
Speaker 10: He has so much labor intensive work and you do
not even pay him.
Speaker 7: He doesn't have a stych.
Speaker 5: He's he I think he's probably happy to do it.
Speaker 7: What did you find him?
Speaker 8: Eat?
Speaker 3: Where did I find him?
Speaker 8: Oh?
Speaker 5: Gosh, it was a long time ago.
Speaker 10: As we climb, yeah he was.
Speaker 5: He was just a shrub back then, really just a
couple of leaves in a dream.
Speaker 3: Huh okay, but yeah paid.
Speaker 7: I'll off in his face about it later, bummy.
Speaker 1: So free labor. You begin to climb back up. As
uh you head onto Moon's airship. You you can see
like after a few minutes, the friend uh merchant ship
begins to uh lead away.
Speaker 5: And I look up the uh the I guess, like
the front front part of everything, And okay, I think
I don't know. I don't know if he was telling
the truth or not. But we'll just have to stay
focused on him, not let them get out of our sight.
Speaker 8: I I don't know if we're fighting for the right side.
Speaker 1: What do you mean?
Speaker 8: Well, after we down that person just got a really
bad feeling when they were speaking didn't help, but to
agree with him, I believe I feel. I mean, I
don't know much that's going on, well, what happened in
this war or anything before. What I can see is that, well,
the one has the MBISONA doesn't have the Impisona I
try to abolish the Mbisona is the one in power.
And it's like a power struggle constantly going on right now,
and I don't know if we're fighting for the right side.
We're just kind of blindly going into these things and
taking out people without knowing details. Moon, do you know
something we don't?
Speaker 5: Well, I have details, but all I know is that
certain factions in this world want power and some of
them will go to any length to get it enders.
Speaker 10: And that.
Speaker 7: Yes, Bo, whose side are you on because we kind
of been yours but we don't really know what's going on.
Speaker 5: Well, I'd say I'm on the side that wants to
work with everybody, which generally it's hard to play. I
had to play Devil's advocate, but I don't get good
feelings about metafact X, that is what I can say.
Speaker 10: Well, what was the decision at the end of the
war by the Council that you work with. Did they
decide that it was outlawed to even have shipments of
it going?
Speaker 5: Were are not necessarily it is, but countries that continue
to mine it, of course without any approval will be
subject to very harsh penalties. But you know, we have
to look at places like a Tessa that that needs
this to keep their barrier going for the kaiju and
is an unfortunately illegal in and of itself. Then a
stolen shipment certainly is, but as far as the shipment
goes well, it has to be subject to approval by
the Council Mining in oversight.
Speaker 8: Do we have a list of all the overseeing powers
and who's for one against? Do you you're on all
those meetings? I tried, Yes, I should write all that
down and have all this information available because.
Speaker 5: Oh I And then I pull out like a it's
like a journal and it's like a little like like
sort of leather brown. It looks pretty gnarly, like a
lot of stuff has been spilled on it. And I
flipped to a page. Here, here's the council notes. See
and then I show enders, look these factions here, and
I show you, like the list of like this this one,
this one is they they definitely don't want it. And
of course you have to worry about cryptia, and it's
like there's like a big old graph.
Speaker 10: Well, if it was stolen and the council must approve
of shipments, were you told where this shipment was originally
supposed to go, who it was from, whether it was legal,
anything of that sort.
Speaker 5: I mean, there would probably be files, written, records, but
I don't have access to that information. I'm I'm a
part of the committee, but really more of a Mottle
mediator than anything.
Speaker 1: A giant list of info into the discord. Oh, this
would be in Maon's notes.
Speaker 7: Go h.
Speaker 10: I would be looking at her notebook and transcribing some
of these notes into my own and maybe drawing little
pictures of what I think these people look like if
I saw them at.
Speaker 5: The capitol in Coga as well.
Speaker 10: While we're talking, Okay, it's.
Speaker 8: An easier question, Moon, what do you want? Do you
think the I mean, you've been here for ten years.
Do you think MBI Stone is a good thing or
a bad thing? Or you think it's in the power
of the hands up being?
Speaker 5: Oh, I think it's I mean, I don't know how
to describe it. It's a power source. It powers almost
everything here in this world. So being for or against it,
I'm for the use, but I need to know if
it's necessary use.
Speaker 10: And so fact's the rift I point.
Speaker 5: I think it does affect the rift. Yes, I don't
think it's if I have to be honest, I don't
think it's a good thing to use too much of it.
I think this world has been consuming and it's grown worse.
That storm definitely didn't used to be that big.
Speaker 8: No, it's like water, you know, even water. Too much
water is bad. Right.
Speaker 5: So it's hard to answer your question because there's people
who I think want to use it responsibly. But mal
Offax is not one of those groups.
Speaker 8: All right, I say, oh, we deliver in this timberstone
to if we we get.
Speaker 5: It well, the Emberstone Mining and Oversight Committee, of course,
and they need approval and they would need to know
that this is recovered.
Speaker 8: Who's a run by out of these names, Well, it's
run by.
Speaker 5: The countries, of course. It's representatives to the Council from
every area. This was after the peace talks concluded.
Speaker 8: It's multiple, yes, even those that may not agree with
each other. You see where we're at. Right now, we're
in a crossroads here. Eventually we're gonna have to choose
the side. Unfortunately. Wow, I'm for the use of Mberstone.
I can tell you that right now. But because just
like I said, water is a necessity, doesn't mean we
have to overuse it. Without it, you could perish, right,
probably the same.
Speaker 10: Thing in the stone where they have that committee, So
it should be returned to them, m.
Speaker 8: Sure, But they are people that are against it completely
from what I'm looking at.
Speaker 10: Well, I assume majority rules. I mean, that's not really
our right to choose that.
Speaker 8: I'm not saying I choose anything. I'm just saying I'm
more sided with the use of embostone and good quantity. Well,
it's not abolishing.
Speaker 5: Making the world, it's it's active. Well, it's actively I
think there are things happening with it that are not
good from my views and from what I've heard.
Speaker 10: So right what we need is more information, that's course,
that's what we should be looking for. More information on Emberstone. Perhaps,
I mean this is this might not be solved when
we return said shipment if we do, which we should,
I believe, but that should be our goal to find
out the origin of it. Why we were in absolated
in it and what its uses actually are and what
it's in effects are on the environment. There's only a
reason that these people have, you know, so many reservations
about it as well. Perhaps they have research that we
could look at.
Speaker 8: Sure, I'm all for this and not against it at all.
I just don't think we should just willingly hand it
over without answers, is what I'm saying.
Speaker 7: I don't think I lock am bestone.
Speaker 5: It's there's listen, Anders, this is like we're talking to
precious shipment here that we just ended a war over this.
I mean, it's too much. It's it's we're using it
in vast quantities and.
Speaker 10: Right so it's monitoring.
Speaker 5: It needs to be monitored. And we also don't understand it.
That's the thing you were you you all arrived in it,
in cased in it. I mean it's it's it's a
precious resource and yet you were encased. Where did that
come from? And what were the ramifications of using so
much of it?
Speaker 10: I think we're all saying the same thing.
Speaker 8: That's my point.
Speaker 10: Anders wants more information, which I do agree with, which.
Speaker 8: I think we should not hand it over willingly without
getting answers first. But if we handed in the wrong hands,
who says the council? The council is also have a
mark on your head?
Speaker 1: Do I need to.
Speaker 8: That was said?
Speaker 10: And you're sure that it's the entire council.
Speaker 8: I don't know who it is, but there's someone within
the halls of the Council that don't even want us around.
So I what I'm suggesting to clear this hole up
is that we don't We find the ship, and we
do what we came to do, but we demand answers
before we just hand over everything.
Speaker 7: Has our quest log changed at all?
Speaker 1: A great question? No it has not not yet.
Speaker 10: Ah, Okay, at any rate, we have to continue on
our mission. I'm sure we will be enlightened in some way.
What I will say is I was observing the good
friend fellow when we were speaking with him, and while
I think wholeheartedly that he is simply an opportunist, we
must be very wary. He still is scheming, from what
I could.
Speaker 5: Tell, still Millfaxian. But I take out his marker and
look at it, and yet this does mean something. Well,
I suppose it's going to be.
Speaker 10: A long proverbial road ahead, considering we're flying, but let us.
Speaker 5: Take and who could use some drinks and some rest.
Speaker 1: To see Greg in the background like raising it.
Speaker 5: If you let me know what it is.
Speaker 10: You need, I will help you, or perhaps show me,
I will help you.
Speaker 1: Yeah. He points over to what looks to be like
a I imagine probably like a like a small tree
that has some fruit on it. That's just kind of
you know, bolted into the corner near one of the
one of the one of the windows.
Speaker 10: What would you like me to do with this, Greg,
I try to pick one of the fruits.
Speaker 8: Cow Bo is never translating an.
Speaker 7: I'm probably spoke gregak think.
Speaker 8: I think everyone is assuming what Greg is saying. It
was probably pissing them off. You can translate when I
try to.
Speaker 10: When I try to give him the fruit.
Speaker 1: I just watch you give him the fruit. He just
looks at it like he points over to the to
the counter and you see like a blender there.
Speaker 9: Oh you need it.
Speaker 10: There's a blender in this.
Speaker 5: We're fancy.
Speaker 8: Oh.
Speaker 5: I just smile and said, does he eat smoothies?
Speaker 10: It's yeah, yeah, I'll blended yea. The spirit's crying out
from the fruit.
Speaker 1: It's a fruit excellent.
Speaker 5: You never know in this world.
Speaker 6: Get bored from where I am piloting the ship, and
I like speed up and just start like buying in
circles following the other ship.
Speaker 8: Greg is letting you do this.
Speaker 1: Well, it's like when the NPC is walking too slow, right,
the ship below you is going slower, and to be fair,
you were at like full speed before, which is very
detrimental to the ship, like for long periods of the time.
Well stop rule faster though, So you're just doing that
thing when you're getting patient walking behind an NPC. Exactly, absolutely, Yeah,
you blend up this this fruit smoothie for Greg goes
to town on it?
Speaker 7: Does he put it in his Does he have a
move underneath some leaves? Okay?
Speaker 5: Does he get like a milk mustage?
Speaker 1: Yeah, it's like a pink like a pink mustache on
the leaves.
Speaker 6: It's do you have serrated teeth lended?
Speaker 3: Uh, there's conical like a porpoise.
Speaker 5: Oh, actually know.
Speaker 1: This gives your thumbs up?
Speaker 7: He says, thank you. It was all right. It's not
maybe a bit over blended. He could taste them. The mechanisms.
You know, you've got to be careful you burn the motor.
Speaker 8: There's a lot with her.
Speaker 7: It's it's a tonal language. It's all about the inflection. Ah,
you see, Oh my name is Bo. How are you
doing up here? Talking about Greg?
Speaker 1: Wow?
Speaker 10: That was very short for all of those words.
Speaker 8: While we're traveling, we get IP points right or no,
we can there's.
Speaker 1: A travel role that's done. Yeah, so uh, since you
brought it up, enders, you get to make the travel role.
Speaker 8: Okay, asking a question where that works?
Speaker 1: So the travel role is going to be a D eight.
Speaker 10: Oh and speaking of when we eluded those guys, did
we get any sort of IP points or anything?
Speaker 1: You did not?
Speaker 8: Okay, this is a regular role.
Speaker 1: Yep, just D eight right?
Speaker 7: Three?
Speaker 8: Nice?
Speaker 1: Actually, yes, so that is a good thing. If you
have the resourceful wayfarer skill, you will regain up to
that skill level in inventory points. I think Moon is
the only one that has that. Now, yeah, Moon, you
are already at max inventory points, so you don't have
to worry about that. But you continue your journey as
the airship follows the Graphene Gaffran Rather family merchant ship
to the city of Skaldmere, begin to see Millifax on
the horizon. After many hours of travel throughout the day,
it's probably about dusk before you see shapes flying in
the sky. You immediately recognize that these are not airships.
There's a feeling that comes over all of you as
you see dragons flying in the sky of all different
shapes and colors, and the towers Skaldmre break the horizon.
Speaker 9: Namer no iluma, gimme Dina.
Speaker 5: Kay I get to eat them.
Speaker 1: Hello. This is why Stephen from table Story. If you
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