Speaker 1: Stand Sisters sing Latin, race, wins and seas.
Speaker 2: Every Naveian remembers the gigantic cloud black as Cuttlebeard's ink,
as it started forming on the horizon. It cast an
unusual stain on the pristine sky. After all stormy season,
it wasn't expected for another thinning. For a long wind
unleashed its fury like a battle cry. Rains started hammering
and floating off, and drifters had to more their houses
and for the first leaf the It was by all
accounts fantastic storm, one which would be remembered as a
great battle. As all were running for safety and interiors
remained standing.
Speaker 3: Strong against the thundrons.
Speaker 2: Guy They were known as the Title Blades, elite guardians
of the Floating Islands. Two hundred years, generations upon generations
of Title Blades kept the city safe and prosperous. They
patrolled the reef barrier day and night, keeping all horrors
from the ocean at bay. But this storm was like
nothing the city had ever encountered. Despite their incredible skills,
the Title Blades were no match for the endless hordes
of sea monsters, and being all less exactly, the higher
Council was summoned. There was one desperate measure that could
save the city, but it came at a terrible price.
As the Arcanists sent the Title Blades away with a
precious hyperloom, their hearts grew heavy with sorrow. Where As
they watched the Bold successfully deploying a blinding park of white,
they knew that the city was saved, but the tidle
Blades were no more.
Speaker 4: As it all comes background, it has been fifteen years
since the storm.
Speaker 2: The air is warm and the sky is sparingly painted
with immaculate clouds, lafs, and cheers erupted from the local
restaurants and racing tracks. The city of Naviri has never
been so beautiful and vibrant. A magnificent floating statue has
been erected near the Citadel of Time to commemorate the
Title Blade's sacrifice. A protective barrier known as the Fold
is still standing and has made the lagoon as safe
as it could ever be. From the scattered reefs to
the wayward sea, it blocks the horizon like a huge,
glitching glacier. Both a gift and a curse, a brilliant
display of experimental time magic, but also an unstable untested
last stand against the horrors of the deep. As of late,
more and more monsters have started to break through, sometimes
weirdly mutated or possessing abilities never seen before. There is
even a rumor that the Arcanists are considering resurrecting the
lost Order of the Title Blades. They need only a
new generation of dreamers daring to be heroes.
Speaker 5: We got it, We got the plans.
Speaker 6: Oh, get you back.
Speaker 7: Yeah, I have them right here.
Speaker 6: Oh, that's wonderful. We should, we should, we should look
at them.
Speaker 8: Okay, I could take a look, but I don't know
if I'm gonna really understand too much about the microwds
and stuff.
Speaker 6: Well, but you're very good with machines too, so I
bet you'd be a good helper. If we do it
together as a team, then I bet, well we'd be excellent.
And Vilia is very good at puzzles and things like
that too. She's very smart, So I bet if all
three of us put our heads together, well we could
figure it out.
Speaker 8: All right, I got no problem. You'll help it out
or whatever. But I'm probably not gonna understand anything that
you know be built in it. Oh I could be
moral support.
Speaker 6: You can you're very good at moral support.
Speaker 5: I'd do my best.
Speaker 7: Jack here's the here's the plans.
Speaker 6: No, I meant, how are you going to go and
be moral support? Because I find you very supportive morally. Wait,
I don't think that's right. Or are we talking morals
or morale?
Speaker 7: Morale?
Speaker 6: Morale?
Speaker 5: You're very keeping the spirits up right, your.
Speaker 6: Very good morale support.
Speaker 9: The skirts of this thing too?
Speaker 6: Probably maybe I don't know. Oh, okay, we should do.
We have a table picking up for them.
Speaker 9: You will be battered with layup and of course the.
Speaker 6: Well it's made of bamboo. It's very nice. Can we
use it because sometimes you get mad when we use
your table?
Speaker 9: Fine?
Speaker 8: I made sure everything was all claimed off. Whatnot a
new we'd have to make something?
Speaker 7: So okay, okay, all right, here's the plans. I set
them down on the table, unscrolled them. Joy.
Speaker 10: Jacko goes to the on their side of the ship
and starts drummaging into his bags.
Speaker 6: But Jacko, do you want to look at the plans too?
Now you got this, but what if what if you
see something that we don't?
Speaker 5: Okay, I want to see the drawings.
Speaker 6: I bet they're good. Yeah, I bet so h oh,
all right, what is this? But this is the hyperlom
sort of small?
Speaker 4: Yeah, well, hobby looks most of yeah, no, what's this
other part over here?
Speaker 6: Oh? Okay, wait wait wait wait wait so this actually
looks like a loom for real, though I thought that
was just a metaphor.
Speaker 2: Well, I don't know that it has to be.
Speaker 11: So what if all these I mean, there's this, and
this is how they control it, I think, and this
part looks Wow, maybe they're connected somehow these two things.
Speaker 9: Are you sure it's there?
Speaker 6: Wait?
Speaker 11: I'm not sure it matters because it's a circle, right, yeah,
what are those spokes?
Speaker 3: I wonder if it has something to do with points
in time?
Speaker 6: Maybe? You know what, I thought this would look different.
I thought it would be like a wall and then
we could see, well where we could find it. We
could put a hole in the wall that's the fold.
But that's not this at all. It's a it's it's
kind of cute, sort of small. So maybe we have
to figure out how this thing will make the fold
points in time? You said, that makes sense.
Speaker 11: Maybe there's other device here actually makes the fold, but
this just controls turning that thing on.
Speaker 6: Hey, I had an idea. You know what I think?
Oh that's silly.
Speaker 3: Well what was it?
Speaker 6: Whoa? So this is a loom, right, but it's a
circular loom with all these sort of interesting spokes on it.
What is that spider silk? Oh no, it's a special
kind of spider silk.
Speaker 5: It looks yep.
Speaker 6: Oh those spiders don't even exist anymore. Oh anyway, well,
you know, in anyway, you know what this also looks
like sort of what a harp?
Speaker 7: So?
Speaker 6: Oh yeah, right, what if the loom makes the fold
like a harp? Right? Like the resonances of these these
spider silk streams. Streams are are like points in time.
Maybe the people who made the hyperm maybe they were
thinking like like musicians. Maybe and so maybe you play
the strings, uh, and that maybe creates the vibrations that
helps to create the fold.
Speaker 5: You know, that would make sense because you know spiders
they use the strings the feel vibrations when something gets
stuck in their web. Oh yeah, like we need spider web.
This has to be what we need.
Speaker 11: Some spiders make tunnels too, and like a loom like this,
the circular one like this is used for making like
like cats, it socks tubular things, circular things.
Speaker 6: Oh oh that's oh that makes sense. Oh, but I
don't think you could have regular spiders for this because
this is too No, it's.
Speaker 3: Got to be a spider with it's some kind of
a special like hmmm.
Speaker 5: I can think of two spiders that might be worth
a while, which ones the monculus and then the loom
leg seemed like what we want to go for. But
I kind of like the loom Leg because it's in
the name.
Speaker 3: Well you an that makes yeah, that's probably what they used.
Speaker 6: Or what we use like fake to me, but the
but we'd have to go back to a different place
time because in this place time they're not here anymore.
Speaker 5: Like well, I mean we got a time traveling and
ship right here.
Speaker 11: I mean, can you do that? Where did they used
to Fenton? Do you know where they used to live
the loom legs?
Speaker 5: Mmmm, that's the look in my book.
Speaker 3: But I'm not sure you can go there?
Speaker 6: Right?
Speaker 3: And then we could get some and then come back. Right,
we can do that, right.
Speaker 5: Yeah, we we have a time traveling ship. We can
do it.
Speaker 6: It's true because I mean, I'm not going to say
any thing out loud because some people might get mad,
But some people are clearly expert mi chronic navigators in
ship version.
Speaker 3: I look at kelp, imagine everyone help.
Speaker 9: Over over my hand.
Speaker 7: There's just question marks everywhere.
Speaker 6: Somebody's really good at it.
Speaker 8: Uh well, I believe if you, you know, if we
got to go somewhere, I believe I could thank us there.
Speaker 9: That's not a problem.
Speaker 6: That's what's best about you.
Speaker 8: Oh so he's not pretty good with the shimp, you know.
Speaker 9: I mean we had the love drimp and I think
I learned a lot.
Speaker 6: Uh well, you were very I mean there was that
one kind of weird thing with the rock. But the
rock I feel like was.
Speaker 9: Well, we lively hitting right. No, no, well then that's
a good We're very good.
Speaker 6: So here's what I'm thinking. If you loom something like
a hat or a sock, how would you well, you
have to sort of find a way to get in right.
So if we can figure out how they loomed it,
we could figure out how to wait, you know what
I was thinking, Tell me what you thinking. If they
use all these threads, these webs to to make it,
that means it probably resonates in a way. And if
we could sort of figure out by looking at these plans,
the resonating frequency, the how it's knit together, we might
be able to create maybe not a back door and
you know, the it's what you said, you said knitting, right,
we can't make a back door in the sock because
the whole sock will unravel, right, that's how knitting works.
If you have like a drop stitch, it's no good.
So I don't think we can do that. But if
we think about it like resonating, we might be able to.
If we figure out the frequency is we could maybe
make like, well, the opposite frequency it cancels it out,
so we could maybe make a rather than putting a
back door in it, we could maybe make a different
device that uses the same sorts of resonating spokes so
that we could then play it or loom it, you
know however you would describe it. And then we could
cancel out the frequency of the fold at like one section,
and that would have let us allow us to go in.
And this way we actually don't change history at all, right,
because the fold is made just as was made. But
we have we can just figure out how to well
make make it opening, you know, So this way there
are no drop stitches because you know, it's really bad
when your sweater drops a stitch and then you get
really cold because your sweater falls apart. And then people
are like, why were you so irresponsible with your sweater?
And I was like, I wasn't irresponse, well, I'm just
not very good with fishing hooks. And then I just you,
you know, and I just I don't know. I sort
of think that if you do that, then well you
did you see you see what I'm saying.
Speaker 9: Are you did?
Speaker 11: And then I started not too oh, but that's okay.
Speaker 6: Well, so it was just really about I don't know,
just drop that big of a deal, but just drop
the links. That's all.
Speaker 2: Meanwhile, jack O, where are you what you're doing?
Speaker 10: Well, I am on the other side of the shimp
and I pull out of my bag the shell that
I hid from everyone else and I eat it. Okay,
so we have to do some roles here, we do?
Speaker 9: She first?
Speaker 2: Yeah, I was just gonna say, would you like to
tell everyone kind of like what what this means and
what you're doing? I think some of the bms, right,
I can hear vibrating.
Speaker 10: Yeah, So basically what this means is I'm going to
go through a mutation, and I have to first roll
a D six to discover what sort of mutation I'm
going to get. That's right, A one to two will
give me a harmful mutation, A three to four will
give me a distinctive mutation, A five will give me
a beneficial one, and a six will give me a
distinctive and a harmful mutation.
Speaker 2: So I'll get both, right, I'm not sure is that?
Do we know who that's from? Just some background sound
sounds like machinery outside landscaping, nop. Okay, all right, no
worries then, I don't know.
Speaker 6: We'll just keep going.
Speaker 7: Okay, so let's roll the one D six. H.
Speaker 2: So, just so everybody's aware, it's a fifty and you
are aware as well, it's a fifty percent chance you
might get a bad one fifty fifty Okay.
Speaker 7: Yeah, a Jacka would know this.
Speaker 10: Yeah, he spent a lot of time with people that
that do.
Speaker 7: Things like this.
Speaker 2: Yeah, okay, all right, okay.
Speaker 7: So he got a four, which is a distinctive mutation. Okay.
Speaker 10: So distinctive mutations are and involves dramatic physical changes to
the characters of appearance. People who have these mutations are
always recognized as mutants. So he is now going to
be recognized for a mutant for the rest of his life.
Now I need to roll a one D one hundred,
I believe, Yes.
Speaker 2: What did you roll four?
Speaker 11: No?
Speaker 7: I rolled an eleven? Uh?
Speaker 2: Oh oh okay, do you want to read it or today?
Speaker 7: Sure? Okay, I'll read it.
Speaker 2: Yeah, read it. Go ahead.
Speaker 10: So, as I'm eating this sheller, four to six ten drolls,
each twelve to twenty four inches long come out of forehead.
They can grasp and carry anything that your hand could,
although a large object would block your field. Division also
roll on the beneficial mutation. Yeah, so I also get
I get another role on the beneficial Mutation's table.
Speaker 2: Okay, wow, And in a second, I'm going to ask
you what this looks like?
Speaker 8: Mm hmm okay, okay.
Speaker 10: So I now have a pleasant voice. My voice is
so perfectly modulated that it's an asset and all interaction tasks.
Speaker 2: Holy shit, wow, okay, okay, amazing, all right, So don't
forget that you've got that. Oh okay, So why don't
you describe to us. I guess what we see as
these you know, and what Jacko's reaction is to these
tendrils growing out of his forehead all of a sudden.
Is it bloody and brutal? What is it like?
Speaker 7: Uh?
Speaker 10: Yeah, I would say it is an awful experience. He
knows that there is a chance that something terrible could
happen like this. This is probably the one he didn't
want the most.
Speaker 2: Yeah, very obvious.
Speaker 10: Uh yeah, because it's you know, I mean, it's gonna
make it harder for him to do a.
Speaker 7: Lot of things.
Speaker 10: So they are, uh they are four to six tendrils
twelve twenty four inch so they're all there's four tendrils,
two on each side of his forehead, break through his skin,
and they're kind of different colors.
Speaker 7: They're covered in blood obviously when they first come out, but.
Speaker 10: They're red and purple and blue, and they slowly grow
out of his.
Speaker 7: Forehead.
Speaker 10: And he's in extreme pain while this is happening, and
he doesn't want them to know, so he probably doubles
over and.
Speaker 7: Grunts, but tries to keep it.
Speaker 2: Yeah, it is not screaming or saying anything.
Speaker 7: Okay, Yeah, And they're about they're a little over a
foot long each.
Speaker 2: Do they dangle forward or back?
Speaker 10: They would, I mean they'd come straight out so they
would dangle forward, but.
Speaker 7: He has control of them.
Speaker 10: Yeah, so I think what he does, oh cool, is
he hides them underneath his bandana and tries to like
wipe away the way the blood. This is all happening
while they're having a conversation about the loom. So he's
trying to hide this.
Speaker 2: Okay, is he canicked? Does he's trying to hide this
or is it more calculated and calm, like he suffers
through the pain and then he goes Okay, now.
Speaker 7: Thinking about this, Yeah, since.
Speaker 2: He found the sheller right round it, that's why he
hit it. Yeah, it sounds to me like it's a
little calm and collected, like he knew what he was
going to be doing.
Speaker 10: He's on the inside he is losing his mind because
he's going to have these things on his forehead for
the rest of his life.
Speaker 7: Yeah, but he's.
Speaker 10: On the outside, he's keeping it as calm as he
possibly can so that they don't know what's happening.
Speaker 2: Yeah, okay, And do you envision them across his forehead
or like two by the temple and two by the temple.
Speaker 7: They're like they're too like right here.
Speaker 2: By the crown.
Speaker 10: Okay, Yeah, and he sort of sweeps them back behind
the bandana, tries to when he.
Speaker 7: Does that, to sweep them back.
Speaker 2: Yeah, like when he tries to right now, Yes, because.
Speaker 10: There are fresh wounds on his forehead okay, and there's
probably some blood there, so he's like wiping it away
trying to he's.
Speaker 2: Does it feel like, yeah, sorry, go ahead.
Speaker 10: He would probably even put like like gauze or something
like cloth or something up there to try to like
soak up the blood.
Speaker 2: I guess I'm just wondering, does it feel like a
finger might when you're bending a finger, Like, what does
it feel like for you to have this?
Speaker 7: Well? No, they're very flexible.
Speaker 2: So well, I mean, but does it feel the way
you know a flexible finger might.
Speaker 7: Yeah, it feels like that finger like where you can
fail hurt themselves. It's just where they came out hurts.
Speaker 10: Yeah, and that's a wound that you know, he knows
what he will heal eventually, like any other Okay, so
uh yeah, and he would probably also notice, I don't know,
some he knows that he has this ability to speak now.
Speaker 2: Okay, So do you imagine that as just all the
time or is that like a special thing that he
can do when he chooses to do it.
Speaker 7: I think I think it's all the time.
Speaker 2: Okay, Yeah, you're just added charisma.
Speaker 10: Yeah, And I don't think his voice really changes either.
Speaker 7: I think it's just people perceive it differently than they
used to.
Speaker 2: Maybe. Okay, it's almost like you've got auto tune going on,
where everything that you're saying hits a note and it
makes it sound almost maybe musical in a way, not
that you're singing when you speak, but just every time
you say something it's actually could be, you know, in
a melody, which would be really cool to think about. Yeah, cool,
all right, all right, So then why did you do this, Jacko?
Speaker 10: Because I know that we are about to go and
do something really dangerous. He doesn't know that we're going
to go and get Spider whatever, but he does know
that we are going to be making He believes that
we're about to go make the fold. So he's doing
it to get an advantage to help protect the people
that he loves.
Speaker 2: Thank you. Are you going to return to the crew
or are you going to hide for a bit.
Speaker 10: I'm going to hide for a bit and try to, like,
you know, look in any sort of reflective surface that
I can find maybe the water, try to try to
make maybe the glass in the bottom in the front
of the ship to try and like, you know, make
sure that I look.
Speaker 2: Okay, yeah, okay, I'll come back and little Okay, well
we can switch scenes then back to the crew.
Speaker 5: Okay. So I looked at my books and it seems
like we can find loom legs years ago on the
Vinean ridge and caves. Oh yeah, that's what I'm reading
here books.
Speaker 6: See so what time place, uh.
Speaker 5: Like one hundred years ago at least that, Yeah, that's
what it looks like here about one hundred years ago.
Speaker 6: M hm oh okay, wait wait wait a minute. Uh
aren't aren't Aren't loom Legs really big though? Yeah, like
they're they're.
Speaker 5: They're they're giants, the giant spiders. Well that they're largely big.
Oh and they burrow. They have their like tunnels that
they live in. They're so big they're like caves.
Speaker 6: Mhm okay, okay, wonderful, Great.
Speaker 5: It'll be fine. Remember you got a monster hunter right here.
I'll handle it in deal with this.
Speaker 12: Yeah, because.
Speaker 6: YouTube always kept me safe and jack O it's right,
and Kelp has always given me a hard time for
like getting my microns near his gears. And I think
that's nice because you know, Hey, I just had a thought.
But it's silly. Don't worry about it.
Speaker 2: What is it? Stop saying that.
Speaker 5: Just speak your minds.
Speaker 6: But if I say something, you might think I'm silly.
Speaker 3: When have we ever thought you were silly?
Speaker 9: Yeah?
Speaker 6: I don't know what if? H do you? Nobody saw
you right.
Speaker 5: When we were in the we were in the tower. Yeah, uh,
someone saw us?
Speaker 7: Oh I saw both?
Speaker 6: Why did seem inside the tower? But I means not
going to be a I'm just a little bit worried
about and nobody saw nobody saw Marin right.
Speaker 5: Oh, there was one. There was one person there that
saw myself and Jacko.
Speaker 3: Wait, somebody saw you. You didn't say that.
Speaker 5: It's been a weird way. Yeah, alien was there that
that waitress that place we ate at early in the races.
Speaker 6: But what was she doing there?
Speaker 3: And what was she doing when there?
Speaker 6: Uh?
Speaker 5: This is going to be strange to hear. But she's
kind of studying us. What Yeah, apparently like apparently we're
known somehow already. I guess with time stuff, I don't
I don't know how it works, but she's trying to
help us in a way. Oh she handed us the
plans like she just gave them to it. She actually
froze time in the tower or something.
Speaker 6: Oh wait, wait a minute, So I have a question.
So either she was a waitress in our time when
time place, and now in this time place she's not
a waitress.
Speaker 5: I have a feeling bowl that she was never a waitress.
Speaker 9: She's always Do we have to go back in time
or not?
Speaker 5: Yes, we do, Vinnie and Ridge, Yeah, Vinnie and Ridge.
Speaker 6: I'm just wondering. I'm just wondering if I if I
actually get if I'm able to go to school, Well,
I also have have to be a waitress. Like do
they not give you enough food so that you can study?
Speaker 5: Or do you have you gotta pay for books?
Speaker 6: I think I suppose that's true.
Speaker 5: You gotta pay for books. I mean, you'd be a
great you'd be great at serving people.
Speaker 6: I think I think that would be really good at
being a waitress. Oh, we should probably strap in.
Speaker 3: But yeah, yeah, yeah it.
Speaker 6: Is Jacko, Jacko. We're gonna get where is he?
Speaker 9: Well, these peoples are I'm gonna start spitting things.
Speaker 5: He might be shy about it.
Speaker 6: Oh, I understand being shy about things, you know.
Speaker 3: Yeah, yeah, I bet you do.
Speaker 6: Oh, we're gonna just we're going to go sailing. Everybody awkward.
Speaker 2: Oh, let's have calperole.
Speaker 9: Okay. So I'm going to get rid of here, and uh, I'd.
Speaker 6: Like to give him an advantage if you don't mind,
just like a you know, an asset. Because it's a
micronic and you know it's good at.
Speaker 2: That, I'll allow it.
Speaker 6: Thank you. Just h it's it's the stuff I built
into the ship. You know, there little extra things in
there just to you know, so when he puts his
hands on the on the wheel, you know what I
mean that actually he's actually touching a micronic uh focuser.
He doesn't realize it, but it is. So I built
it so that all the things he normally does will
allow him to focus to the microns without having to consciously.
It's it allows him to focus as well, you know
what I mean, Like, thank you. Okay, I'm gonna go
strap in.
Speaker 13: It's just okay, Jacko, Jacko.
Speaker 9: You won't simp and go.
Speaker 10: Yeah, yeah, I'm fine, go ahead, are your shirtcleus.
Speaker 9: I don't want anything, you know, to splam.
Speaker 3: It doesn't sound fine.
Speaker 7: I'm not gonna spla.
Speaker 10: I'm fine, okay, weird, I am a.
Speaker 7: Very good grand on the ship right now.
Speaker 5: But is it gonna prevent you from splatting? That's very important? Okay,
he's not gonna splat.
Speaker 3: Okay, he says, So it's.
Speaker 5: A splat free zone.
Speaker 3: Okay, we're fine if you say so.
Speaker 2: I'm strapping in.
Speaker 3: I was here last time we did this, So I'm
strapping in.
Speaker 2: Yep, help, let's go ahead and roll.
Speaker 9: All righty, here we'll go.
Speaker 2: So you would have at least two assets, and I
believe you're skilled in this or trained right one of
the two?
Speaker 8: Well, i'm u. I'm specialized in race and pilotic.
Speaker 2: And all right, okay, so specialized.
Speaker 9: I may also have some other special things. See of those, okay.
Speaker 2: I would be six, but I think it's changed because
of some of your specialties, right and least now four?
Speaker 8: Well, uh, my specialty will make it easier, but that
should automatically be set up. And I get two ascents,
and I'm going to go in and I'm going to
put in to effort.
Speaker 6: H what does that look like?
Speaker 9: Well?
Speaker 8: I think I think I hit a few switches, and
it makes the entered really loud, and uh, you know,
it's kind of splitting up a little bit, and it's
probably rattling things on the ship, you know, just a
little bit. Uh, I said, just just don't worry about that.
I'm uh, I'm just trying to make sure that, you know,
Limp a ship can handle the stress, that's all. And
then uh, I'm gonna try it.
Speaker 2: Here we go, all right, yes, perfect? Hey, okay, so
takeoff time? Does this look different than the first time?
Speaker 7: Help?
Speaker 9: I think it's a lot faster than the last time.
Speaker 2: Okay, smoother trip.
Speaker 8: Oh yeah, that's not nearly as much potential for collision,
you know, in my head, it's a lot closer, if
that makes sense.
Speaker 2: Oh yes, I was just gonna ask, so what is
Kelp visualizing? And how is Kelp navigating? Because while there's
some icronic device on this ship, it's actually just kind
of helping a little bit, but the true pilot is Kelp.
So how are you How is this working?
Speaker 9: Well?
Speaker 8: I think what happens is once I hit the switch,
there was all these like little bits of water that
start to spin up around the ship.
Speaker 9: You know, it's just a little bit.
Speaker 8: Like the water's churning, you know, it's charning, and and
there's bubbles that are all popping of around the ship.
And I'm looking around and I just kind of see
the clamshell on top, closed.
Speaker 9: On top, you know, on top of the ship.
Speaker 8: And as it does so, it's kind of like I
know that the ship is nice and safe and secure now.
And when that happens is kind of like a bubble
has gone around the ship. And when that happens, the
water just kind of.
Speaker 9: It splotches up all around the ship.
Speaker 8: And then uh, it's like the ship dunks damped into
the water like we would be submerged for a second.
Speaker 9: And then I like that. And then as it goes down, it.
Speaker 7: Just sort of.
Speaker 9: Bursts forth like it's breaching the water. And then where
they are.
Speaker 2: I love that.
Speaker 6: Well, two shellers left. That was amazing. You're you're really good.
Speaker 5: You're getting really good at this Jo.
Speaker 9: You're not splitting, right, No, I'm not.
Speaker 5: On the scale of one to ten, how much splattish
happens down there.
Speaker 7: I did not split, right, God, Okay.
Speaker 6: Do we have to clean up the entire down below again?
Speaker 5: I'll get a mop.
Speaker 6: Yeah, I mean I understand that sometimes it's a mop situation.
Speaker 5: You know, I need a hose.
Speaker 6: Oh I hope not. Oh hey, do you remember that
one time when I got so nervous I vomited everywhere
and then we had to clean up everything with the hose.
That was funny.
Speaker 5: That was a hoe. Yeah, that was a hose situation
right there. I remember that I had was spraying it
and it just went off to the side, and then
everybody was screaming because it was like getting close to them,
and then I had to go on the other side
and spray it and it was getting close to the
other crowd of people.
Speaker 3: And it was a nightmare.
Speaker 8: Yeah, it was bad, and it kind of turned a
little bit.
Speaker 9: Are you all right?
Speaker 6: Yeah?
Speaker 5: I just just oh, boy, kelp, where do you keep
the hose?
Speaker 6: Just in case?
Speaker 9: Where is it a hose?
Speaker 5: How did you not pack a hose on this thing?
Speaker 9: Listen, there's a there's the build pump. We can use
the build pump.
Speaker 5: I don't even know what that means. That sounds like
someone I knew in high school build up.
Speaker 6: Do you remember?
Speaker 5: I do remember that guy?
Speaker 12: Yeah, he was crocodile talking about building. Yeah, that crocodile.
Speaker 5: Yeah, the crocodile builds pump. Yeah, he was a hell
of a guy. I'm in the nicest way possible.
Speaker 6: Hey, you can.
Speaker 5: What was it?
Speaker 6: Then?
Speaker 7: It was Bilging.
Speaker 3: That's just what people called him though.
Speaker 5: Yeah, I don't want to know why he has that nickname.
Speaker 11: Mmmm, then I won't tell you.
Speaker 9: All Right, well and should be here now, let me
just remove the the play of a shell here we go.
Speaker 6: You know, I could probably make a a laxative for
Jacko if he's having trouble because he's been down there
for a bit.
Speaker 5: Oh you think he's backed up?
Speaker 6: Baby, sounds like he's struggling.
Speaker 10: You know.
Speaker 2: Okay, So before we fade away from this, I do
want to note that I think that the water that
Kelp was describing that comes up around I don't think
they see this because they're from inside the ship, but
I do think we would see the white fold like
kind of layer on top of that water that kind
of surrounds them. And I like to think that their
ship becomes sort of reflective or and you can see
in this reflection along this fold, you can see what
they're where they are right now in different times as
it goes by very quickly, so you can see if
they're going back in time. Suddenly you're seeing that space
and that moment back in time. And I love that. Okay, Sorry,
I did not mean to interrupt, but I just saw
that as Kelp was describing it, and I went, oh,
that's lovely. Okay, Jacko, are you okay? Are you rejoining?
Speaker 7: It's taking a little bit longer.
Speaker 10: You know, you think that you can cover up tendrils
coming out of your forehead yep, really easily before it happens,
but then when it does, like it's you know, there's
blood and you know, yeah, your hair rights. It's a
lot more complicated than I thought. So I'm still working
on that.
Speaker 2: Okay.
Speaker 6: I just feel like I have a I'm trying to
remember something, you.
Speaker 2: Know, Yeah, what are you trying to remember?
Speaker 6: I don't know. I'm trying to remember something about the Great.
Speaker 7: Battle all oh, and what's that?
Speaker 6: I don't know. I can't remember. It's just the last
time we traveled, Remember, we had visions of different things,
and I had a vision by the fold, and I
thought that Jacko was behind me all of a sudden,
But that was strange because I wasn't even supposed to
be there, and I don't think Jacko was, and I
remember I turned around. What do you mean, Oh, it's
hard to say, because I I have I remember being
in two places times at the same place time, and
that's difficult. You know. I remember being small, oh four
or five maybe, and watching it from far away, But
then I also remember being very close, and I don't
remember remembering being close before. Do you know what I mean?
I think I do, but I think I remember Jacko
being close, and I'm trying to remember what he looked like,
but I can't quite remember. Something is strange about my
memory of what he looked like, and I don't know
what it is. And I'm trying to remember what he
looked like, but I can't remember, and that's strange too,
don't you think.
Speaker 2: I do?
Speaker 6: I worried about that, But don't tell everybody else that
I'm worried about it, because I don't know they might
I don't know what feel strange about it.
Speaker 2: If you don't tell them how you feel, they might
never know. Are you okay with that?
Speaker 6: What do you mean they might never know? I? Oh, no,
I don't feel so well again thinking about it. I will,
I will tell them. I just don't know if I
already have or not. That's the problem. I actually don't
know if I told them already, and if I did,
I don't know what they said them, all of them,
not not V specifically, but like theoretically, if I think
I don't remember, if I don't know which conversation we
had and some of those conversations were better than others,
and if I and I and I don't know, I
don't know if we had the conversations, we didn't have
the conversations. I mean, no.
Speaker 2: One knows what the answer is going to be before
they asked the question most of the time.
Speaker 6: But I think I already asked the question, but I'm
not sure if I did, I don't listen. I don't
know if we had the conversations or if we didn't.
I mean, I think we did, but I don't know
if she knows if we had the conversations, and if
if we had the conversations and she remembers, I don't
know which one she remembers. So right now, she's right
over there. She's not far. She's just like just a
few feet away from me, and I don't.
Speaker 2: Know a few feet away from you. But she's the
farthest she's ever been because you won't talk to her.
Speaker 6: But I think I already did. And I don't know
if I did. What if I did? What if she
told me that she doesn't care about me? And that
was the conversation that we had. I don't know which
one had? Are you sure I remember it? I remember
all of them. I just don't I know which one happened.
It gets really confusing.
Speaker 2: Yeah, it goes.
Speaker 6: I'm just afraid that I I'm afraid we had the
conversation already and and I didn't. It wasn't an outcome
that was good. But if we didn't have the conversation,
then we didn't have it. But if we did, I
just have to figure out how to get up enough.
It just makes me really nervous to think about bringing
it up again, because if I don't.
Speaker 2: Know, there's a possibility you never talked about it at all.
You think you're not bringing it up again?
Speaker 6: How do I know?
Speaker 11: Velia is sitting in the corner with the book, looking
at it for information.
Speaker 3: She looks sad.
Speaker 2: I don't know if you'll ever really truly noble. But
you can go over all these different possibilities. You can
experience them, but there are still hundreds that you didn't experience.
You know, you're yeah, well, I mean there's endless possibilities
for any scenario or situation, and you can sit there
and you can ruminate and you can think about all
the ways in which it could go, but you'll only
know if you actually do it.
Speaker 6: Right.
Speaker 5: Fenton looks at him and looks at him closely, and
then looks at Alia nods what in her direction?
Speaker 6: Did I say something out loud? Was I talking out loud?
Speaker 11: No?
Speaker 2: But you underestimate how well your friends know you, oh,
or your family after all?
Speaker 6: I know, Hey, Fenton Ethan, what was this?
Speaker 2: See my way out of this conversation? Bull?
Speaker 6: Oh okay, I'm just saying.
Speaker 2: It's a possibility that if you don't tell them how
you feel, they might never get to know.
Speaker 6: Okay, all right, Do you have any advice for me
before you go? You're better at words than I am.
Speaker 2: I don't think that's true. Really, yeah, really, okay, okay,
I do have some advice.
Speaker 6: Oh okay, I'm ready.
Speaker 2: Stop time traveling. I don't mean that literally, I mean
just be present in the moment. Look at her, see
only her, stay with her in that moment, I don't
think about what could happen or what happened before. Just
be present block.
Speaker 6: Thanks, then, yeah, what are you looking at?
Speaker 5: You know what I'm looking at?
Speaker 6: Did did?
Speaker 5: Did get closer?
Speaker 6: You?
Speaker 5: Come on, if you want to talk about this, you
got to get closer.
Speaker 6: All right? Okay? Did you did? Did he say anything
about anything recently?
Speaker 5: She she knows you lie to her?
Speaker 6: When exactly what? I don't has she.
Speaker 5: Talked about how she had this booky Orse, and she
went to ask you about it, and you just then
she says, you're keeping things from her.
Speaker 6: No, No, this is very important. Vent And did she
say that I lied to her? I need to know this.
This is very important.
Speaker 2: Again, you know I don't.
Speaker 5: I feel like she said she lied, But then she
also just said you vanished too. I'm real confused. I
don't know which is which. Either way, you should talk
to her. You planted that flower that she may never
see again. What are you doing? She's not gonna see it.
It's gonna be there forever. We may not go back
till a Quora. So if she doesn't see the flower,
then why did you plan it? Anyway?
Speaker 6: I thought that maybe she would see it. One day
she would just see it.
Speaker 5: Maybe, well you could just talk to her right now. Okay, Well,
I take a chance with that flower that she may
never see when you're here. Now she's right there, we
have a quiet moment. This is the best time for
you to do it, and I'll be right here.
Speaker 6: I'll be here for you.
Speaker 5: Oh okay, you don't have to be afraid. I'm here.
Speaker 6: You know you've always protected me when bullies came, so
did be everybody has. I just this is hard to
protect me from. I suppose, so.
Speaker 5: I'm not acting you will. I'm setting you free.
Speaker 6: I don't want to lose my family.
Speaker 5: You're never gonna lose us, but you may lose a
chance to talk to her. And whatever you're doing, whatever
this thing you're doing, where you vanish when when things
come up, I don't know what's happening with that. When stop.
Speaker 9: Be brave?
Speaker 5: I know you can. I believe in you.
Speaker 6: You believe in me being brave.
Speaker 5: I do I know you're brave?
Speaker 6: I don't. I don't think I am, but I'll I'll
just check.
Speaker 5: Well, then take some of mine.
Speaker 6: I can't because you're sitting on it. I'm joking. It's
a joke. I was trying to make a joke.
Speaker 5: It's pretty good.
Speaker 13: Thanks, okay, Okay, Fenton pats them on the shoulder.
Speaker 5: I'm right here, okay. And she no matter what happens,
she's not gonna leave you. Okay, We're not going to
leave you.
Speaker 6: There are times and places where it does happen, though, So.
Speaker 8: Hey, walking here, are you okay? Do I need to
get the bills? Popper anything?
Speaker 5: Yes, he's fine, he's fine, kelp, he's okay.
Speaker 9: Let me go check off JACKO.
Speaker 6: Okay. Hey, hey, hey, v.
Speaker 11: Should I throw the book down to the side. Hey, hey,
she doesn't look at him.
Speaker 6: But it's a nice day time place.
Speaker 3: Yeah, it's a nice day.
Speaker 5: Oh.
Speaker 6: I was wondering if I could ask you a question.
Speaker 3: Sure, you can ask me a question.
Speaker 6: The uh do you do you remember when we had
a conversation two weeks ago and you asked me about
the writings in my journal? Do you remember?
Speaker 10: Yeah?
Speaker 3: I remember?
Speaker 6: Okay, I remember?
Speaker 1: Yes?
Speaker 6: Do do h? How did that conversation finish for you?
Speaker 11: You know, well, it's real convenient for you because you
can ask me all these questions that I can't just
pop out of existence, the way that you.
Speaker 6: Can Okay, So what happened? You just left?
Speaker 11: You didn't even answer me, You just I just keep
thinking to myself over and over again for these whole
two weeks, how like how you'd rather just not be
there rather than talk to me.
Speaker 6: But that isn't what happened exactly, at least not for me.
Speaker 3: What do you mean, not for you?
Speaker 6: I did talk to.
Speaker 2: You, No you didn't.
Speaker 3: No, you didn't talk to me.
Speaker 11: You were just gone, and then later on you were
just there again like nothing had happened, and I just waited.
I thought, maybe I don't know, you had done something important,
and that there's going to be something afterward, and maybe
you would come back and talk to me.
Speaker 3: But why, I mean, I guess you are now. The
tweeks is a long time bill. It was an important question.
Speaker 6: It was important. It was the most important question. And
I waited for you too.
Speaker 2: What do you mean?
Speaker 3: What do you mean you talked to me? Are you answered?
Speaker 6: Oh? I have gone to the past before a lot,
a number of times, multiple times. And when you go
to the past, it's like you watch what happened over again,
and it's like a beautiful memory. You can see what
happened before and it's wonderful. And you asked me this question,
and I thought, well, I've done little bits of stepping
into the forward, little bits, not many, but I thought
I should maybe step into the forward so that I
don't say the wrong things, so I don't say the
wrong thing. And I stepped forward. And it wasn't like
when you go into the past. When you go into
the past, you see what happened. When you go into
the future, you see all of the happenings, all of them,
every happening that could happen. It all happens, and it happens,
and you speak and you say, and then you say,
and you speak, and I see everything that happened over
and over again. There were so many and I didn't
understand all the things that happened. It was so many things.
And then I waited for an hour, I think, until
everybody caught up with me. But why did you do that?
Speaker 11: Why did you need to know what the possibility could
be instead of just waiting around for what actually happened,
Because at the end of the day, that's not what happened.
Speaker 6: You just.
Speaker 11: Maybe they all happened in some time places, but they
didn't happen here, And now.
Speaker 6: But I didn't know if they had happened or not.
I was afraid that one of them did happen, and
I didn't know which one, and I was afraid of
asking which one did.
Speaker 3: You always do this.
Speaker 11: You just do this because you're afraid that you're not
going to be perfect. And you don't have to be perfect,
you just have to be you.
Speaker 3: I didn't I don't want perfect. Stop leaving.
Speaker 11: There's so many times I can remember outside on the
terrace and the flowers and everything, and like, I see
these things and I know they're from you, but I
don't want you to go.
Speaker 6: Just look.
Speaker 11: I don't know how to how to explain, and I
don't know what I feel or what I think. I
haven't had time to really think about it because you
always do this. You don't ever give it a chance. Yeah,
I just want you to stop going.
Speaker 14: Just stay with me me.
Speaker 11: Yeah, because I'm never going to know how I feel
about you unless I can talk to you, unless you're there.
Speaker 6: Be present.
Speaker 14: Yeah.
Speaker 6: Can I tell you two things?
Speaker 14: You can tell me anything.
Speaker 6: I don't know if I can. I'm going to tell
you some things. I want to be here. Okay, Pten
said that you said that I lied to you, and
you said that to me in one of a couple
so many some of the possibilities, but in that moment,
I didn't lie to you. But you know what, though
I I have been lying to you and to everyone.
There's a big lie. There's a big lie.
Speaker 9: What is it?
Speaker 6: I am not.
Speaker 5: Me?
Speaker 6: I mean, I am me, but i'm I'm I'm a
me from a different time place. What do you I
I'm a visitor here.
Speaker 11: So what you're telling me is that you're not even
my you.
Speaker 6: I don't think so, or I am, but I think
i'm your you, but from a different time place. I
Benton was going to die, so that is true, but
I don't know if he does or not. And I
was afraid, so I.
Speaker 11: You don't know that he does because you didn't stop
to see he just jumped.
Speaker 6: Yes, because I thought I could stop it from happening.
I thought if I came back, I could try to
fix it. So I came back here, and I am
your bull, but I'm also a different time place bull
in the same body at the same time and place.
And it's very confusing. And all this time I kept
the secret because I didn't think I was allowed to
say because it might ruin something or destroy something.
Speaker 11: You're already ruining and destroy anythings by doing this over
and over.
Speaker 6: Again, I don't want anyone to die.
Speaker 3: You can't stop that ball, But.
Speaker 6: What if I can? What if I can jacko fent
and help? All of you have always, all my life,
have protected me and saved me from terrible things, and
I I have never been able to do anything to
save or help or protect you. And in this one
moment when I thought maybe I could do something, I could.
I could go back and I could, I could help.
Speaker 14: Maybe you could help by staying this time.
Speaker 11: I want you to promise me something. But when we
go and do this this time, no matter.
Speaker 14: What, stay stay and fight, please.
Speaker 11: Because I don't know what happened in that time place, But.
Speaker 3: If it, if it still exists, if it's.
Speaker 11: Real, if it became something, then there's a time and
place that exists where he just left us. And I
don't know who I was then, or who I am then,
or what that means, but.
Speaker 3: I know how I would feel if I was.
Speaker 11: About to go into the most dangerous fight of my
life and you left me then, and I don't know
what happens to defend.
Speaker 2: I don't know.
Speaker 11: I don't know, but if anything does happen to him.
Speaker 3: We're going to want you there, not off somewhere else.
Speaker 6: I don't think it works exactly like that. I am.
I have to tell you that I have a concern.
What is it that I'm going to die? No, not
really die, that's not right. Maybe I don't know, but
worse than death?
Speaker 3: What do you mean?
Speaker 6: I am? I sometimes I overlapped myself. I haven't done
it off, buten that the one time I did. When
I caught up with myself, I couldn't move for a
while at the shacked remember, or I.
Speaker 3: Couldn't move for like, yeah, you scared me.
Speaker 6: Yeah, I'd never caught up to myself before, and it
was like being trapped inside my mind and I could
see everything and hear everything was happening, but I couldn't move.
And I suppose that's the cost. But when I catch up,
because we're catching up, you know, to when it all happens,
we're going to catch up. And when we catch up,
I the reason why I'm working so hard right now
is because I know that when I finally catch up
to us, I'm not going to be able to do
anything in this battle. I'm just going to have to
watch and see what happens. And if I haven't changed enough,
if I haven't made enough small changes, maybe I'm going
to just have to watch as everybody I love more
than anything in the world, I'll just have to watch.
Speaker 14: Is there a way that you this is so weird
that you can stop catching up and let us catch
up to you.
Speaker 6: I don't know.
Speaker 3: Maybe I don't like, maybe I don't want.
Speaker 6: Maybe this is my life. Recently, I had a dream
that I was at the Great Battle. And I was
never at the Great Battle, but had a dream that
I was. And I don't remember writing the text in
front of that cave, remember on a Korra, the warning.
I don't remember writing that, and I don't remember writing
those things in my journal, And I think I must
have done, which means I think I might have come
from a different place than I thought I did. I
don't think I came from I don't think I came
from this fight at the end of the race. I
don't think that's when I came from at all. I raised. Yeah,
that's where I thought I came from, But I don't
think that's true.
Speaker 3: He ran right in.
Speaker 6: Yes, you do you remember he ran right in?
Speaker 14: I don't know. I don't know if I I don't
know if it wasn't the race, it was something something else.
Speaker 6: It wasn't.
Speaker 14: It doesn't feel like a memory. It feels like a dream.
Speaker 6: I think I came here from the Great Battle. And
I think that I tricked myself into thinking that I didn't,
because I wasn't supposed to remember that part. And I
don't know why, but I had a memory when Kelp
navigated us through the Fourth dimension. I saw it, and
I think I might have come from the Great Battle.
And I don't know what that means, and I'm very
worried about what that means, because that means I've been
doing something, And I don't know what.
Speaker 14: What I said to you before still stands. Even if
you're frozen and can't do anything, you have to stay.
And maybe maybe in the end, that's penance for what
you've done. And maybe this is why they write whole
books about how to time travel and how to how
to navigate because of all this. I know you're not
going to want to, but I think that's what you
need to do. You need to stay.
Speaker 3: Maybe staying.
Speaker 14: Is the thing that writes it all in the end anyway,
And if you keep running, you're just going to be
in this.
Speaker 3: Endless loop.
Speaker 14: Forever.
Speaker 11: At some point, even if it's not now, you're going
to have to stand your ground. That's the only way
you break out of any of.
Speaker 6: This, I understand. I just want you to know that
I don't think I'm here. When I get back or
I get caught up, I will stay, but I don't
know I can stay here and now because I don't
think this is where I'm from.
Speaker 14: Where I'm from, it doesn't matter what I can see
you doing. What's important is that you do it.
Speaker 6: So I don't know about the other means, but I
love you, and I imagine I don't know if I'm
ever going to see you again. But me me, the
Mecadio's here right now, even if I'm not the same
one that should be here. I love you, and I
hope when when you meet the other Rakkatti, when everything
catches up, I hope that that Wakati is able to
say the same thing. And I hope that you might
like that Wakati a little bit.
Speaker 15: But uh, she puts a hand on her shoulder. Maybe
I can't promise anything, but maybe when I've had a
chance to catch up to all the times you've relived
over and over.
Speaker 14: Maybe all of you too, maybe thank you for telling
me and not running.
Speaker 6: Away when the tie comes and pulls me out to
see if I can't stop it. No, it wasn't because
I chose to. It's because the tide pulled me out.
Sometimes I'm not running, sometimes I'm pulled. I'm sorry.
Speaker 14: Okay, come on, we need to go and figure out
these plans.
Speaker 6: I know we can do it, all right, let's go.
Speaker 9: Hey, Jacko, are you all right?
Speaker 7: Yeah?
Speaker 5: What's going on down here?
Speaker 7: Out?
Speaker 5: Thing is what's on the floor here?
Speaker 7: I think I hit my head when you weren't going
really fast?
Speaker 5: So, oh are you okay? Do we need to carry
that out?
Speaker 7: It's good, I'm great.
Speaker 10: I uh you know, I got some scrapes my whole life.
I know I cover up that stuff and uh so
it's like not even.
Speaker 5: There, okay, buddy, all right, Well, I mean if you
start feeling anything, let us know.
Speaker 8: Well, yeah, I was really thinking about getting the Bilge
pump for Walkeety. We know you're gonna I'm good.
Speaker 10: I'm great. Nothing's happening here much.
Speaker 9: You sure really weird?
Speaker 7: Oh I always act like this, No you don't.
Speaker 9: I've never seen you even smile that much in my life.
Speaker 5: Yeah, what's with that? It's kind of unnerve you.
Speaker 9: I don't even know you've heard that. Man and teeth.
Speaker 7: I'm not smiling. I was just brushing my teeth.
Speaker 5: Where's your toothbrush?
Speaker 7: I dropped it in.
Speaker 9: This isn't even the bathroom. If you were brushing your teeth,
not the that's so weird.
Speaker 10: Well, you know, sometimes things get stuck in your teeth,
and yeah, they're really annoying, so you just brush wherever
you are.
Speaker 5: We wouldn't know anything about that. We just no teeth
brogs anyway. Uh you want to come up. Oh yeah,
but I don't let any teeth. I wish that teeth.
Speaker 9: I'm just making sure you brush your tou Oh.
Speaker 6: Yeah it is.
Speaker 5: But you are definitely acting strange, Jacko.
Speaker 11: Uh.
Speaker 5: I'm just going to chalk it up as you hurt
yourself and you're just having a day.
Speaker 7: Yeah, been a day.
Speaker 9: I flew you did.
Speaker 10: I had no control over that, So I've just been
thinking about that really hard.
Speaker 5: I'm okay though, all Right, you uh, need more private
time or do you want to come up to the
top deck with us?
Speaker 8: Yeah, we're back in time and stuff.
Speaker 9: Now if you're ready, Yeah, I'll be ready in mi
just a minute.
Speaker 10: Let me just put my tooth brush away. It got
stuck in.
Speaker 7: The cracking the planks there, So I'm gonna.
Speaker 9: Just there's a crack in the blanks.
Speaker 7: Oh, it's not a crack.
Speaker 9: It's what happened to the blanks.
Speaker 7: There's no crack. I misspoke, sure.
Speaker 9: Love, take a look.
Speaker 5: No, oh, now you've done it.
Speaker 8: I'm gonna start crawling on the ground and scour all
the planks looking through you see a crack?
Speaker 5: Is the crack down there?
Speaker 11: Oh?
Speaker 9: I don't see it a crack?
Speaker 7: Ooh that's weird. Where did it go? Yeah? Like hit
my head like I said.
Speaker 10: Maybe maybe he's small tooth to the toothbrush.
Speaker 7: Put small tooth? You been hearing the old How long
have you been sitting there?
Speaker 2: Mall tooth will pop up and kind of just like
from hiding behind the little crate. She's been trying to
mimic everybody on this ship.
Speaker 7: So how long have you been there? Small tooth the
whole time?
Speaker 5: Oh? So you saw him and hit his head.
Speaker 10: Yeah, you saw me hit my head. Nacho does the
wink then he.
Speaker 2: I was just gonna say, do you wink? Because if
you wink then I think she'll be like, oh okay,
But she's not very good at hiding it, so I
think she's just very much like right, and now we match.
Speaker 5: Something just doesn't seem right. But I'm too dumb to
really see through anything.
Speaker 7: You can probably.
Speaker 8: I'm still crawling around on the ground trying to find anything.
Speaker 7: Remember you you won the quiet game.
Speaker 10: A shall fruit up on the deck if I can
get it from up.
Speaker 5: There, if you want to go there, Yeah, let's go
up there. Let's celebrate her getting the win. Do you want?
Speaker 7: I want?
Speaker 2: And and we match? Now Jacko and I what what
do you mean? She will move her little tendrils on
the top of her head.
Speaker 7: Yeah, we match when we wink at each other. That's right.
Speaker 5: Ah, weird? Okay, let's go up to the top deck
and get this fruit.
Speaker 3: Okay.
Speaker 7: Yeah.
Speaker 9: Is everybody uh a little worried about.
Speaker 2: The crack at least?
Speaker 5: Look, there isn't a crack. The only crack is his
in his butt. It's fine, there's no crack in the deck.
Speaker 6: It was sure.
Speaker 5: I mean you could stay down here and look just
in case. But I don't want you to obsess over it.
It's not here. It was a misspoke, misspoke remember yeah?
Oh uh jacko. By the way, we're going to be
hunting a giant spider a Loome leay what.
Speaker 7: Yeah. Huge.
Speaker 5: We went back in time one hundred years. We are
heading to the what was the island again?
Speaker 7: The ridge? The ridge?
Speaker 5: Yeah, the Vinnian ridge. Any spiders are huge to make
the loom, I didn't.
Speaker 2: Bring any harm. I didn't bring.
Speaker 11: You.
Speaker 2: Of course I have armor. We all have armor.
Speaker 6: Oh.
Speaker 10: I have my old set that you could Maybe we
could work on that together and get it to fit you.
Speaker 5: Okay, that sounds like a fun project.
Speaker 2: And we'll match double ethough two matches.
Speaker 7: Yeah.
Speaker 5: So it's that you're just gonna wink all the time.
That's weird and the obscure your vision if you do
too much.
Speaker 7: It's just our thing vent and don't worry about it.
Speaker 2: Sorry, she understands what's happening.
Speaker 5: What are those things on your head? Anyway?
Speaker 2: I call my feelings.
Speaker 7: Those are very nice feelings. Would you like this fruit?
Speaker 2: Oh?
Speaker 6: Yes?
Speaker 10: And I hand her Ah this is a cipher.
Speaker 7: It is a free food.
Speaker 10: Oh and adds plus one to recovery rolls that that
character makes for the next twenty four hours bus?
Speaker 2: How many bus?
Speaker 7: One?
Speaker 9: Okay?
Speaker 2: Two recovery rolls? Okay, all right, oh thank you.
Speaker 7: It's very special.
Speaker 2: She will eat it, okay, yep, So for the xtay
to save that.
Speaker 8: All right, Well, I guess I was gonna, you know,
clean up the blood so I can clean up some
fruit mass too, you know that's fine.
Speaker 5: Oh yeah, that's.
Speaker 8: A I thought we had a designated area for reading,
you know, all the ship.
Speaker 5: But okay, sorry, where is the gal where's the galley?
Speaker 9: Anyway, it's upstairs.
Speaker 5: Oh I've just been eating in my bedroom.
Speaker 7: That's how you get seaants. I'm pretty sure sants you
get sands.
Speaker 6: I just eat them.
Speaker 7: Oh yeah, I guess you would extra food.
Speaker 5: See, I'm always thinking I can get a snack. It's right,
it's just he shows. They show up late later, and yeah,
I just eat.
Speaker 7: Disgusting god.
Speaker 8: All right, Well, look, we gotta get rid of to
fight some spiders, and I gotta clean this up.
Speaker 9: So why don't you guys go upstairs and I'll.
Speaker 5: Fix this And all right, so we'll get away this room.
You don't clean my room. I'm trying to catch ants.
I'm trying to eat those, and.
Speaker 9: You definitely cleaning your room down, Finta.
Speaker 7: Oh and you clean mine too?
Speaker 11: What?
Speaker 7: Oh, Jane, than you were just cleaning things up.
Speaker 5: Say that you eat in the room and will clean
it up.
Speaker 7: You know, humans, we love to eat.
Speaker 10: So I'm constantly eating wherever I am.
Speaker 5: I saw him eat in the bathroom once this ship.
Speaker 8: I don't know why I was in the carly precise
vehicle there goes back in time.
Speaker 9: Do you think we could just have crumbs anywhere?
Speaker 7: I mean, Fenton eats all the sands we get, so.
Speaker 5: Take care of things around these parts.
Speaker 8: Look, we need to go get this spider stuff, okay,
And I just we need to make sure that we're
helping out that we've got everything ready to go. Okay,
So why don't you get some armor sent up for
Marrit so Marren doesn't get hurt, because if Marre gets hurt,
then we're all going to be up sand.
Speaker 10: That is true, Yes, I mean I think the the
pauldron would actually fit on nicely.
Speaker 7: We just have to sort of adjust the street.
Speaker 2: It's already like wearing it.
Speaker 5: It's a little offsided, but you can't see like that.
You gotta here here you go, should be wearing like.
Speaker 2: Well, that makes so much more sense.
Speaker 5: Yep, I see now, okay, well you look great, thank you.
Speaker 10: Thank you, because i'm the very cool armor that I
have right mm.
Speaker 2: Hmm yeah, and the air. I'm gonna assume that you
like throw something for her or something, because she starts
to answer you because you asked her direct questions, so
she's gonna answer you, and then she'll just grab whatever
it is that you give her.
Speaker 7: It is a.
Speaker 2: Wrench, oh oh yeah, oh oh, okay, I guess, and
then she'll so I guess she'll take the rents you
throw it and she grabs it so that it doesn't
drop on the floor because it's a very nice tool.
Speaker 7: Mm hmm.
Speaker 2: Her tails wagon.
Speaker 10: Yeah nice catch all right, so well tool please, I'm sorry,
I wish she likes to catch things.
Speaker 5: Well, should we go up to the top deck and
see what the Vilia and the bull are doing because
you got to get this thing made and we got
to kill some spiders mm hmm.
Speaker 2: Okay, do either of you want to roll? It's going
to be difficult to do it, but you get the
option to try to notice the bloody bandage.
Speaker 5: Bandanna, I'll roll intellect. I don't have a perception. I
only have underwater.
Speaker 2: Yeah, let's go. Either of you can roll.
Speaker 9: It's difficulty for I have the perception skilled.
Speaker 8: Okay, uh, okay, difficulty four yeah the.
Speaker 9: Yep, I think that's it. Nothing special on this one.
Speaker 2: Oh yeah, okay. I was just gonna say, maybe how
well you know each other would be a benefit, but
I think this is just perception, so I don't think
that counts.
Speaker 7: He's doing a good job.
Speaker 8: Distracted me yep, uh, good luck, no effort, because I
don't think i'd put an idol.
Speaker 2: That's a natural that's the natural one, which means the
GM intrusion there. Okay, I will continue that in a second.
Did you also want to try and.
Speaker 5: Uh, well, I I only have underwater perception. Oh, I
don't actually have that intellect.
Speaker 2: Yeah, just to see if you pick up on something.
Speaker 5: So are we doing a four yes, difficulty for okay,
I'll do the same.
Speaker 2: Okay, so both of you fail, but one gives me
a GM and just like, yeah, I'm going to hold
this GM intrusion, but I will make it related to
the tendrils at some point. Okay, so you move upstairs.
Speaker 9: Yeah, after I cleaned up a little bit.
Speaker 2: Yeah, I imagined this was happening at the same time
as their conversation. Yeah, so they're probably finishing their conversation now.
If you guys want to head on up.
Speaker 7: Yeah, okay, I walk up to the top deck.
Speaker 5: Going upstairs, Let's see what they're doing up here.
Speaker 2: Is it like a moment where you get up there
and then you see they're having a very intense conversation.
You're like whoa, and then you back up and go
back down. Or would you like to arrive at the
end of their conversation.
Speaker 10: I think I wouldn't notice because I'm so focused on
I'm sweating right now, okay, nervous that they're going to
find out I ate a sheller, which is like insane.
Speaker 7: That is an insane thing to do.
Speaker 10: That is literally what there's a saying out there that
you call people shell eaters.
Speaker 7: That's like calling someone crazy.
Speaker 2: Yeah, yeah, so.
Speaker 7: I wouldn't notice.
Speaker 5: What do you guys think, Well, I think Fenton would
just walk up.
Speaker 2: Okay, so it will be at the end of the conversation.
Otherwise we wouldn't interrupted it? All right, so you too
can return if you'd like.
Speaker 5: Okay, oh, what's going on over here? Everybody? But what
do we got going on? Uh?
Speaker 3: Plans, we have plans. We can't have to go.
Speaker 11: We were like just looking at the hyperloom and that's all,
you know. Gotta get that figured out so that we
can do the thing.
Speaker 5: Got to figure out.
Speaker 11: Yep, yep, are you no? No, I just I have
something in my eye. Oh I'm allergic to bamboo.
Speaker 6: Tell me, do you know?
Speaker 14: Ship?
Speaker 3: I'm okay, Well, we sud of materials. We could have
shaken out of out of sand. There was bamboo everywhere.
It's fine. The longer it's around, the more.
Speaker 6: We're gonna all the time.
Speaker 9: Really, why wouldn't you tell me.
Speaker 2: It's not that bad? I promise this is that. This
is my gm intrusion. He rebuilds the entire ship and
a hyper focused No, I'm kidding them, kidding.
Speaker 9: Okay, So now what figure everything out?
Speaker 11: No?
Speaker 6: No, no, it's okay. She she's not allergic to bamboo
at least as far as I know. It's just me.
I just didn't know. It's just Oh, I see, don't
We've got great he to do. Right, now, we have
to get the the loom legs so we can make
we should call it some kind of fun name the
fun thing too, we can use to get inside the fold.
Speaker 10: Like, well, now we are making the loom, it makes
the fold.
Speaker 6: Well, I think they'll probably going to make it. We
can drop off some of the loom legs so they
somewhere where they can find it, so they will at
least have it. But if we're going to make a
back door, I feel like I don't think we can
actually make a back door in the fold itself because
I think that'll make it unravel and I think that
would change history. So I don't think we can do that.
Speaker 11: But I think right yeah, it's like so if we're
if we think of it as something that we're knitting,
and we don't want to drop a stitch, like you said,
we have to weave.
Speaker 3: Something into it that can be accessed.
Speaker 11: If you were going to weave a sock and you
wanted to put in like a button or something, you
could attach that.
Speaker 3: I don't know, it's just a it's stylish.
Speaker 5: I guess you could probably attach them together so they
don't get separated.
Speaker 11: Sure, or like if you wanted a button, like a
little a little tiny hole with a hatch. You could
open it up and see your toe, Like, that's what
we're doing. But we're weaving it into the thing.
Speaker 3: So we have this thing we have to make that's
going to let us go into the fold.
Speaker 11: The back door we've been calling it, but I feel
like we should come up with a better name than that, Yeah, because.
Speaker 6: I feel like the back door sounds like a pub.
Speaker 11: So you're making a loom, well, yes, but the loom right,
But we need to make something that lets us get
in and out of the fold.
Speaker 9: Why we've been.
Speaker 6: Over this, Jocko, so we can save the people in there. Okay,
maybe even find out what's going wrong, because something's happening
to the folds. It's breaking.
Speaker 7: So are you saying we need to attack this what
is it called venton.
Speaker 5: Loom leg?
Speaker 7: It is dangerous?
Speaker 11: Oh?
Speaker 10: Yes, yeah, so we need to attack this dangerous loom
leg just so that we can get into the fold.
Or is it also so that we can help them
make the loom someday?
Speaker 6: Both?
Speaker 7: Okay, Wow, let's go do it.
Speaker 3: Then the more Jacko talks, the more really looks at him.
Speaker 14: Weird.
Speaker 9: Oh, that's right to hear.
Speaker 2: It's smart and perceptive. Oh yeah, so she must be
hearing it. She must be hearing your voice. Change. Oh
that's right.
Speaker 7: Okay, this voice sounds like butter to all of you
right now?
Speaker 2: Yeah, yeah, hey, uh.
Speaker 6: It'll be okay. Figure, we get these loom legs, we
drop off some of the silk where the people who
actually make the hyperloom can find it. We can put
it back in the tongue it at all.
Speaker 3: We're just leaving the plans there. But then we are
going to make the back door.
Speaker 5: You really do need a better name.
Speaker 6: How about how about the fluxus because isn't that like
a Oh but is that like a loom term? Don't
you have flux or is that flex fluxus?
Speaker 11: No?
Speaker 7: And we just get it and then worry about naming it.
Speaker 5: Yeah, I feel as though that's the least important thing.
That's say, I'll think of names while we're doing it.
Speaker 9: Well, No, the names are easy. I can come up
with the black bology.
Speaker 8: Okay, what's I actually understand what's happening, But we still
have plenty of stuff to do.
Speaker 3: First thing, go fight loom legs.
Speaker 9: Right if you do too much play and you're never
going to get anything.
Speaker 7: Dude, I disagree with that. You can never plan too much,
but completely disagree to go.
Speaker 2: Okay, that's actually a good place to take a break.
We'll be back in five. Everybody, hang tight for the
loom leg battle.
Speaker 7: All right, we getting close? Vent ten or walk?
Speaker 9: Yeah, Jack's arms.
Speaker 7: Starting ster.
Speaker 6: Delicious?
Speaker 2: Did you get it?
Speaker 9: Oh?
Speaker 7: Yeah, girl? Was saliva is on my face?
Speaker 9: Now it's better than blood on my bat.
Speaker 6: Wait there was blood on the boat? Why?
Speaker 8: Uh?
Speaker 7: Jack?
Speaker 6: Why do you hit your head?
Speaker 7: I why you know? I mean maybe if count had
a smoother ride.
Speaker 6: Oh stepped.
Speaker 5: I can't believe you said that. To step back anyway,
this saddle.
Speaker 7: Boy, I was very secure you were downstairs.
Speaker 6: You weren't.
Speaker 9: You weren't even with the rest of us upstairs.
Speaker 7: It should be.
Speaker 9: But when when we're time traveling, you should be in
your time traveling chair.
Speaker 7: That's why you made the best ship you possibly. I
can't even put yourself in the lower.
Speaker 5: Fellas, this floody places.
Speaker 12: You just weren't the guys.
Speaker 7: Guys, planning is more important than anything else. You should
have had a better plan first year.
Speaker 5: How Spider's here, Spider fighters here and limbs. Fire is present.
Speaker 6: Oh god, what did you say?
Speaker 11: What?
Speaker 1: Look?
Speaker 2: What?
Speaker 6: Look?
Speaker 2: That's correct. As soon as Benton's like, oh, it's here.
Because Fenton can tell when they're approaching, you realize it's
like that scene of Jurassic Park when the ground is
stomping right and there's the vibration. You can feel the
ground shaking beneath you, and suddenly there it is. Yeah,
that's right. It's an armored eight legged spider and its
shadow stretches behind you like a mountain. It's very tall.
Speaker 6: Guys.
Speaker 2: Let's do some initiative.
Speaker 6: Go for the lengths, all right, what's our difficulty?
Speaker 14: Oh?
Speaker 6: Do we not have difficulty?
Speaker 2: We just go right right, Yeah, you're just going you
pick who goes first. So who's gonna go first?
Speaker 9: Although we still roll an initiative, it's just.
Speaker 7: With the difficulty is the level of the bobster?
Speaker 6: Oh I see? Okay, hey, Pebe, what difficulty should it
be for our initiative?
Speaker 9: He doesn't go to eight, right, it does?
Speaker 6: It goes to ten? Actually we're going with eight. Oh okay,
all right.
Speaker 9: It's physically possible for me to beat it.
Speaker 8: But you're going for initiative right to hand and put
an effort into this one at the very least.
Speaker 6: I mean, you're going to part effort because I'm not speedy.
Speaker 16: I've got it in too free effort for this, so
I don't have any I I fail. I put two
effort into it.
Speaker 2: I believe you're gonna pay. Oh my god, it makes
sense because the spider has come up on you.
Speaker 6: I mean we're probably going to go first.
Speaker 3: I bet yeh, because you know I will say this.
Speaker 11: We've been spending this whole time planning it. It's up
to the GM if we can use this or not.
But I would have used an action because we spent
a lot of planning time to do this. Having an
action plan in place before facing a challenge it proves
the odds of success.
Speaker 7: Yeah.
Speaker 11: If you and your ally spent at least ten minutes
going over a plan, each of you gains one free
level of effort that could be applied to one task
attempt during the execution of a plan for the next
twenty four hours.
Speaker 2: So I would have used that. Let's actually say, I'll
let you use this. But I don't know if you
had the emotional I don't know if you were present
to go over a plan for ten minutes with everybody,
but I will I will give you that anyway. But
I like that you just called out leadership and you
said go for the legs. So that is your plan.
You don't have to delegate for five minutes. But yeah,
everybody can use the free effort perfect narratively. I think
that's it.
Speaker 8: Yeah, I'm not going to do the free effort because
I wasn't paying attention in JACKO.
Speaker 7: See my do you see my role? Because it says
it didn't go through?
Speaker 10: All right, Ronnie tell you, okay, wat difficulty not five?
Speaker 2: Yeah, but it only beats difficulty of five.
Speaker 7: So the minor effect doesn't matter if you failed the role.
Speaker 2: The minor effect is usually only for damage, like if
you're I've just been adding minor effects and doing cool
stuff when because it seems like a.
Speaker 7: Cool opportunity to do it.
Speaker 2: But now for initiative, I don't think it matters. But yeah,
the spider will go. So we're gonna do a one
D six for basically who the spider is going to attack. First,
let's call out JACKO one bowl two, bent in three
help four B five So do sorry? Oh oh and sale,
Well it would be Maren because Maren's with you, right, ye?
No marit did Maren come with you?
Speaker 6: Or no?
Speaker 2: Did you leave her on the ship? Yeah? Yeah, yeah, okay,
so somebody rolled I rolled a five. That means it's
coming for v me yep, which makes sense at tracking monsters.
Speaker 5: Yep, yep, there goes.
Speaker 2: And they love you anyway, right they come monsers come
after me?
Speaker 6: Makes sense?
Speaker 2: Yep.
Speaker 11: No, oh.
Speaker 2: Okay, so it is coming for you. You roll your defense,
my dear, Okay, which is I defined it? Your difficulty
is still the same as the as the level. It
would be a speed roll, right yep.
Speaker 9: Well it's it's either speed or mike, depending on how
you defend.
Speaker 2: Ye, And I'll let you choose either. I think she's dexterous,
but you can also stand your ground if you want.
Uh yeah.
Speaker 11: I think this first one she'd probably dart out of
the way because it's very yeah, unexpected. So an eight
you said, yep, I want to spend one effort, oh god,
and I don't.
Speaker 2: Think I could do it anything else with that, So
here we go.
Speaker 7: It's not gonna be good.
Speaker 6: Oh no, We've got to do teamwork.
Speaker 2: Yep. Oh okay. So that means that you will take
five damage. Nov What how do you think so V
is going to try to dance dart out of the
way and the leg still smacks you. So what do
you think happens to be?
Speaker 3: Do you think she plays?
Speaker 2: Like, yeah, it hits her and that's a significant amount.
Speaker 11: Like she'll she'll tumble a little bit over the floor
of the jungle here and probably like banging is a tree,
that's what stops her from moving.
Speaker 2: And I think I think everybody notices immediately and it's
you know, it's intense, this is very serious business.
Speaker 3: She doesn't she doesn't get up right away.
Speaker 2: Yeah, I think all of you also know that these fighters,
if it bites you, you have the option also like
potentially can get poison also stay away from its web.
Speaker 9: Oh boy, okay, okay, so Ve gets him, yet.
Speaker 2: He wants to go first.
Speaker 10: He is going to use his snipe ability, and he's
setting up. Means he's setting up for next round. He's
getting a good spot, he's nestling.
Speaker 7: In and can I use my poison on this?
Speaker 2: Yes?
Speaker 7: Okay, So he's also putting poison on the tip of.
Speaker 2: His So that means that you are readying for the
next turn, right next turn. Yeah, that's okay, all right.
So let's say Eco is watching the spider. He sees
V get smacked hit a tree and then collapse to
the ground and she's not moving uh, and your first
instinct is to yeah. He pulls out and is like
this is serious and are you ducking down and hiding
behind I'm setting up on a rock to get like
a good stabilized. It's like hiding. Yeah, okay, all right,
who's next?
Speaker 6: Then?
Speaker 8: I think I would rud Uh. I think I'm gonna
rud and try and uh. I think I'm gonna run
in and try and get V out of there if
I see her get Yeah, Uh, I'm gonna I'm gonna yell.
Speaker 9: Fad, can you find that big I'll get bail you. Yeah,
I'm on it and I'm gonna rush yeaed and uh uh.
I have several things that I think might be able
to help. I have a runner, which.
Speaker 8: Means that my standard movement increases from short to log,
so I could run about one hundred feet one turd, and.
Speaker 9: I would like to run as fast as I can
to try and get.
Speaker 8: Villia away from the legs and maybe allow her to
try and reposition herself.
Speaker 9: Would you like me to make a roll or anything
for that? No, okay, I'm.
Speaker 8: Gonna just kind of rush up to Vilia. Come on, Vilia,
you gotta get away from the legs. Trim's gonna try
and destruct it, all right, are you okay?
Speaker 2: I will be, I will be.
Speaker 9: You gotta Hauller out of there, Purple.
Speaker 5: You're next, Okay. Fenton's gonna just go straight to attacking
one of his legs. So he's pulling off the sword
from his back and he's going in as fast as
he can to swing at one of its many legs.
So he has both improved Monster Bain and Monster Bain.
In each one of those he gets three additional damage
to anything that's larger than him. This thing's gigantic, so
he gets this immediately.
Speaker 6: So here we go.
Speaker 5: He's gonna use this his blade. Oh boy, can you.
Speaker 2: Have assets for this as well?
Speaker 11: Right?
Speaker 6: Yes?
Speaker 2: Yep?
Speaker 5: How many do I have? One?
Speaker 2: Two?
Speaker 6: Two? Okay?
Speaker 5: And Fenton gets in there and he swings as hard
as he can with his blade and just nails it
right in the front leg, the closest one to him,
and then spins around and goes underneath the abdomen so
he's planning his next attack at this point.
Speaker 2: Okay, and you do ten damage? Holy shit?
Speaker 9: And okay, all right, he's especially good versus a big mobster.
Speaker 2: All right, Boul, what are you doing? Really? I thought
you promised I.
Speaker 6: Promise not to run away. That's different, that's fair.
Speaker 5: Okay.
Speaker 6: I concentrate really hard because this is serious and these hurt,
and I'm not gonna run No, I won't.
Speaker 5: Oh yeah, that's.
Speaker 6: And a second Wakati emerges right next to Be, and
that second Wakati places a healing touch on Be.
Speaker 9: Oh my god, I am so glad.
Speaker 2: I did not look at your character sheets. I'm sorry.
What you get to create a second h I.
Speaker 6: Told you I didn't know when I was three reasons
for that, all right, Oh my god. I'm going to
make a difficulty to intellect test that shouldn't be so hard.
And I have a free level of effort with that
because I do.
Speaker 11: Have.
Speaker 6: I said so, yes, so I succeed. I would like
to heal Vilia. When a sort of a blue light
emerges from this other bowl, please recover three points.
Speaker 3: If you don't, thank you, I will sne oh good.
Speaker 2: There are currently two of us here, all right, So
I believe that means V or the last one to go.
Speaker 11: Since I've been healed, I was going to lose my
turn but for that, but since I've been healed, I
will go ahead take it.
Speaker 2: I appreciate your narrative over winning approach. So we don't
do inspiration in this system, but I will give you
an asset to the next thing that you're doing. Her
effort two, what would be more equivalent. I'm going to
ask whac and troop, because I think they would know
would be giving her free effort be better or the
asset asset asset? Okay, then you can have a free asset. Okay.
Speaker 3: So then I'll bolstered by this healing.
Speaker 11: I'll stand up and I'm angry at that leg now
and I'm going to run and attack the leg with my.
Speaker 2: Fists of fury.
Speaker 6: Looks at you and says you can do this, I know.
Speaker 3: And then I'm going to put one of these abilities
into this, which is.
Speaker 2: Okay, I'm gonna.
Speaker 3: Stun attack, which.
Speaker 11: Is to attempt a difficulty five speed.
Speaker 3: Task along with my regular attack.
Speaker 2: If the difficulty five speed task succeeds.
Speaker 11: Then I inflict the normal and I think, well, you'll
have to help me with this, so I don't know
if I have to make two roles based on the language.
Speaker 2: So attempt a difficulty five speed tasks to stun a creature.
Speaker 10: Woo.
Speaker 2: If you succeed, your attack inflicts its normal damage and
stuns the creature for one round, causing it to lose
its next turn if you still fail. If you fail,
you still make your normal attack role, but you don't
stun the opponent. And if you hit okay, so you're
gonna be doing your five speed task first. Okay. If
you succeed or don't succeed, we figure out what happens
after that.
Speaker 11: Okay, then I will apply the acid I was given
and attempt perfect.
Speaker 2: So you also a special so you're gonna do two
damage to this. Say, I need to know what this
looks like because I can see it in my head.
I see the being standing up and being like yes
I can, and like looking at this thing and running
up and she just do you just use your fist.
Speaker 11: It didn't be you know, it would be a flying
side kick straight to the joint of.
Speaker 2: That yeah, of the legs, the leg kind of like
snap it and then we see the spider kind of
go down and it's you know, maybe twitching a little
bit as it's trying to get back up, but it's
stunned and it can't get up. Cool, all right, so
you do two damage and I'll go ahead and roll
your attack.
Speaker 3: Okay, that's gonna be.
Speaker 2: Fists of fury.
Speaker 11: Is the difficulty reduce it all since it is folding
a little or is still eight?
Speaker 2: You know, if I would say so, it's stunned, it
can't dodge.
Speaker 3: Okay, so what do you want it at? Then?
Speaker 2: Seven? Let's reduce the difficulty by one. I feel like
that makes sense. I wanted to say too, but I
think this thing is ridiculously dangerous, so we'll stay stick
with seven. All right, we're gonna use.
Speaker 11: I guess we'll use one effort and then I don't
believe I have any other assets, So.
Speaker 2: Go ahead like this. Sorry, you would have an asset
because you stunned this thing. That makes sense, okay, right,
all right, I get to nicety reduce and you get
an asset. Nice. Okay, So how much damage do you do?
Speaker 9: It should be seven.
Speaker 2: Seven total two from before? No two plus two okay,
so you do nine damage fended ten. Nice okay. So
it is struggling to stand right, so it can't do anything,
and it's making maybe some sounds that you haven't heard before,
but they're screeching, maybe mildly distracting.
Speaker 7: Who's mixed? I guess that would that would be me.
Speaker 6: So I'd like to go before you if.
Speaker 2: You don't mush, sure, yeah, stop wait, now go Sorry.
Speaker 6: One of the bulls, the first one mm hmm, rushes
over to you Jacko and pulls out a fruit says, I'm.
Speaker 7: Can now eat it, Jacko, Harry's scale but eating?
Speaker 6: Yes, we did forget Mary.
Speaker 7: Oh yeah, Maren.
Speaker 6: Should go then?
Speaker 1: Ye?
Speaker 2: Sorry, I'm so sorry. Who wants to roll for Maren's attack?
You don't have a man?
Speaker 7: Yeah?
Speaker 2: I think Jacko should too.
Speaker 6: Yeah, so.
Speaker 7: What would you like me to roll?
Speaker 2: I would like you to add a weapon onto your
sh she eats. That is basically it will be Maren
will be this weapon.
Speaker 7: I'll label it small too, yeah, so cute?
Speaker 2: Okay, and it is yes, m hm. And let's do
the same as a medium weapon.
Speaker 7: That's for damage for damage yep? Okay? And is she
untrained trained or specialized?
Speaker 2: Specialized? Come on trained? Actually she's not an adult.
Speaker 7: Trained yep. Okay, united. All right, so.
Speaker 2: The difficulty is eight, Well it's seven now because she's
stunned it.
Speaker 10: Okay, h formidable yep, any effort. We don't know anything
about our pools.
Speaker 2: I just realized something and I'm going to hack this
and this may be broken, and I don't know if
it is or not, but I like that this is
going to come from your pool. But I will give
you more bonuses if you do it this. Maren is
now your combat partner.
Speaker 7: Okay, yeah, yeah, I do. This is strength. So I
am going to use one effort.
Speaker 2: Any assets you yes, so you will have a permanent
She will have a permanent asset, which is that she's
doing a joint attack with you. If you choose to
skip your turn and do most of your damage with Maren.
I'll figure something out later for that, but we're going
to do a joint attack for that too, where if
you pass it up, then she gets two assets.
Speaker 7: All right, we're going to go for this. We're going
to give her a.
Speaker 2: Fucking special attack. Roll nine. It's a fail. Okay, so
Maren does not hit. What does this look like though,
Because this is the first time.
Speaker 7: You want me to describe that.
Speaker 2: Yeah, yeah, yeah, yeah, this is like so she's like
you're familiar with.
Speaker 10: I'm lined up, I have fruit in my mouth. Oh wait,
that didn't happen yet. Yeah, I'm lined up. I'm getting
my shot.
Speaker 7: And I shout small dude, go okay, and she's waiting
for that. So she's like just chomping at the pit,
waiting to go. And as soon as I say that,
she runs in for a leg.
Speaker 10: Okay, and she I would say that she does actually
successfully bite down.
Speaker 7: It's just a leg, but it's yeah, exactly, so it
doesn't do any damage.
Speaker 2: Okay, perfect, And then you will have to correct her,
maybe to go for a joint or something else. Oh
I dig it all right, So now now you can go.
Yeah right.
Speaker 6: First, Ball rushes towards you and says eat this now
and hands you a strange glowing fruit.
Speaker 10: And because I trust Ball, and also because I'm a
human that eats all the time, this is very easy
for me.
Speaker 7: I don't even think I need to roll on this.
And he eats it in one that is a cipher.
What does it do?
Speaker 6: Well? Tastes probably a little bit weird, but everything slows
down for you. Everything is very slow. Everybody is moving
in slow motion.
Speaker 11: For you, you.
Speaker 6: May take up to three additional actions while the rest
of the world stands still. I can do three additional
additional You can attack, move, make a recovery, roll, do
whatever you want. But for every extra action you take,
you will take three points of damage.
Speaker 7: To whatever poll I want. Yes, okay, but.
Speaker 6: You Wakati knows you're very dangerous, and so it is.
He gives you a little bit of space of the
fourth dimension. It might help you. And then the other
Wakati from well, from the future will go and move
forward towards this creature and will distract it to sort
of be in its face a little bit, which will
mean that one of my friends will have an advantage
who have an asset against it. It says, well, it's
actually that it hinders it, so that will not be
as useful because it is correctly hinder it.
Speaker 7: Then it uses the difficulty to hit right.
Speaker 6: Oh that's true, Yes, it does, that is correct, So
I will I will sort of just the other Wakati
will move forward and sort of just kind of step
in its face, concentrating on all of this one's will
on it and says no, no to distract it, got it? Okay?
Speaker 2: Okay, so you have successfully distracted this thing. I think
I've made up my mind about small Tooth. We're going
to make small Tooth a skill that you have. You
can do four extra damage every time you attack. If
you're attacking with small Tooth and you successfully hit your
own thing. However, small Tooth has fifteen health. She is
available to be hit and downed. So basically, you have
it for as long as you have it. But if
you bring her into bat and you choose to use her,
she's available to hit that round.
Speaker 7: Does that make sense? So every everyone can use you? Yepern.
Speaker 2: She's your attack fighting partner.
Speaker 14: Yep?
Speaker 6: So I do?
Speaker 7: Do I get an additional four points of damage?
Speaker 2: Correct? You add an attack, you add an additional four
points of damage if you choose to use her that round. However,
she is available to be hit, right, Okay, so you
just let me know when you're using her. But that
means that she's six one of the people available to
be hit by the bad guy this round.
Speaker 6: The villain is stune, so can't make any attacks just
you don't yep, that's right. Then you have four you
have pup to four actions you can take.
Speaker 7: Round. Yeah, okay, so yeah my turn, yep, I take it. Yeah,
so time stops for me.
Speaker 10: And I noticed that as soon as I eat the fruit, yep.
So before I fire, I am going to use deadly
aim as an action, which costs three speed.
Speaker 7: For the next minute. All ranged attacks, you may and
flip two additional points of damage.
Speaker 8: Nice, but but that would have to be used the
turn before you want to attack normally because you only
get one action.
Speaker 6: But it gets you're razing, so it might cost him
a bit.
Speaker 7: But well, it cost me three speed.
Speaker 6: And for every additional damage, for every additional action.
Speaker 7: You take, that's not an additional action yet.
Speaker 2: That's my first move, and then you get three more
after this.
Speaker 10: Then I am going to fire with the snipe ability.
But this is an attack from Celeste.
Speaker 2: Okay ah, and.
Speaker 3: It's a seven right because it's hindered, that's right, and distract, so.
Speaker 7: It's a six. I also it taking advantage, which is
an enabler.
Speaker 10: When your fae is weakened, days done, moved down the
damage track, or disadvantage in some other way, your attacks
are he used due to disadvantage.
Speaker 7: Five five That is that is a fight's dirty thing.
Yeah is my focus? All right?
Speaker 10: Uh, this is a speed attack, so I get one
free effort ye, and I also get an asset from
the snipe ability. Okay, all right, so I'm going wait,
I'm gonna add sorry, I'm going to add all the
extra damage that I'm gonna get to this as well.
Speaker 6: Yeah.
Speaker 2: So keep in mind when you're using small Tooth, you're
using it like that special ability that round. So if
you're using something else this round, you're not using her
this round. So what I'd like to do for that?
Speaker 7: Okay, never mind that.
Speaker 2: Yeah. So I'm thinking that she trained with both Jacko
and Fenton, so I like that this is a shared
resource between the two of you. So if he doesn't
use her this round, Fenton could potentially but remember she
only has fifteen health.
Speaker 7: Okay, so I do not use her then, yep, but
I do get plus four damage.
Speaker 2: From the other thing, the snipe.
Speaker 7: Yep.
Speaker 6: He's not pause, he slowed. He he's it's time has
not stopped. It's just that it is so slow for
everyone else but.
Speaker 2: Him, which makes sense why you wouldn't be using her
this round, because she cannot respond to you. She slowed.
Speaker 10: I'm gonna use What happens if I use effort to damage?
Is that just increase the damage by one?
Speaker 2: Yeah?
Speaker 7: Uh no it I think it adds a certain amount.
I can't remember. I don't think it's just one.
Speaker 2: I think it's one for your Yeah, yeah, like it.
Speaker 7: It's a heavy attack.
Speaker 3: I don't know for the answers, I will look.
Speaker 2: So let's do the whatever your damage is without the effort,
and then as soon as we get the answer, I'll
just add it on after that way we can keep
the comments going. Yeah, okay, so what did you do total?
It looks like that's eight effort increases damage by three
per level, So.
Speaker 10: It's actually it's twelve damage because of the plus four.
I didn't get in there somehow, and then I added
one effort, so much more?
Speaker 7: Does that?
Speaker 2: It looks like three?
Speaker 10: Okay, so that is fifteen points of damage. Okay, perfect,
and the monster is poisoned. Perfect, and I have two
more turns.
Speaker 2: Yep, let's go.
Speaker 6: But you have to take the three points of damage
reach extra.
Speaker 7: Yeah, I'm going to take just points of damage to
my mind.
Speaker 6: Yeah, unraveling yourself.
Speaker 7: Okay, I'm going to use uh freeload for one speed point.
This means that.
Speaker 2: What's that I just said? Okay, because I know what
you can attack next time?
Speaker 11: Right?
Speaker 10: Yeah, No, it means I can attack right now. It
means I can reload and fire special ability. So I'm
going to fire again.
Speaker 7: Okay, this time I don't get that four points of damage,
but it's still a five yep. I get one free
effort yep. And I do not have an asset.
Speaker 2: That's right. It was eight damage, wonderful, and I have
one more turn if you take three more damage.
Speaker 6: Yes, ah, it's a lot of damage.
Speaker 2: It's a lot of damage.
Speaker 7: Yeah.
Speaker 2: Yeah. I have a character like you that I play
on Wednesdays. It just goes in blows all of her
spell points just as everything's like, it's fine, I'll live
or I won't.
Speaker 6: I think that.
Speaker 10: We go in, so we fire twice, buyers, buyers again.
Both of these shots are to the face, by the way, okay,
and then Jacko is going to run in an attempt
an eye gouge, which costs an additional two speed points.
Speaker 2: Where are you right now, by the way, Yeah, I
need to know like where you are health wise after this.
Speaker 7: Don't worry about you want me to let you know now.
Speaker 2: Or yeah, yeah, yeah. I just want the audience to
know how close Jacko is tost himself. I'm curious as well.
Speaker 10: Uh he's well, I don't know. I'll have Can I
tell you after I do this attack? Okay, So he
is going to use He's actually going to not use
his sword. He's going to use his Trinit dagger. No bonus,
it's difficulty of fine, Okay, yep, go for it. Trinit
dagger is something that he doesn't use very often. It
was his mother's. It's the only thing he has.
Speaker 7: That is hers.
Speaker 2: Finally, and I've been waiting for you to use this.
Speaker 10: He used it once to get the latch, but this
is the first time he's using it as an attack.
Trinight is extremely valuable. He could have sold this at
any point and lived a life of luxury and until
his human years were over. But it's it's very special
to him. It's more of an heirloom than a weapon.
But he does carry it on him at all times,
and he is going to use it right now.
Speaker 9: Let me just put this is this a light weapon.
Speaker 7: This is a light weapon, so.
Speaker 6: Your attack is eased. Yeah, so you've got like really, yeah,
he's light weapons and it's also distracted and stunned.
Speaker 2: Yes, so it lowers the difficulty from eight to six.
Speaker 7: Four for me because I I'm dirty fighter.
Speaker 9: Yeah, you know, want to know where he pulled that
nagger from.
Speaker 5: I mean, I know that's what he's been doing in
the bathroom.
Speaker 9: That's the crack that he was talking about.
Speaker 10: It's True's so we get one pre effort, no assets,
no effort to damage.
Speaker 7: We fail.
Speaker 2: I'm pretty sure you do get an asset though. Oh
you you get the dagger as an asset, do I?
Speaker 6: No, No, it's special.
Speaker 2: It is special.
Speaker 10: You do.
Speaker 2: I told I told you to put this on your sheet.
It counts as an asset every time you use it.
Speaker 6: It's still a miss.
Speaker 2: I was trying to get.
Speaker 7: Eat because what I ruled is six.
Speaker 6: Difficulty to unless you want to spend that xpe rebel
can use your experience to.
Speaker 7: Don't need to use an experience to re roll.
Speaker 10: I have another ability called mind games, No not mind games,
time combatant, and the necklace under my chest glows.
Speaker 7: Before we came out here, I prepared this ability, so
I put it on to my dagger long ago.
Speaker 2: But yeah, because you've used this one, haven't you. This
is the whole no stop weight ability that you've used before.
Speaker 7: Yeah, yes, yes, so.
Speaker 10: It's cost six intellect points and I get to retry
my attack, all right, one this time we use an
additional effort and we get an asset. I guess because
it's my favorite dagger.
Speaker 2: That is a natural one, which means there is a
gam intrusion. So pause here. Okay, we are going to
see Jacko running up to go in to gouge the
eye with his mother's dagger.
Speaker 6: Time future future.
Speaker 2: Yeah, so, uh, we see you jack all run up
to do this, and time resumes itself for you, maybe
a little bit sooner than you were expecting, because this
is the first time you've ever done this before. And
I will continue in just a second venton. You may
make an attack if you would like to do so
before I do my gm intrusion.
Speaker 5: Okay, so here's an issue. I'm underneath the spider that
just fell. Okay, so I don't know that it's going
to be an attack. I think I need the role,
but also I think Kelp goes before me.
Speaker 9: We could go whatever order you want.
Speaker 2: If you're going to do a joint attack, you may
do so, but basically one attack is gets to happen
before I take over.
Speaker 3: It does have seven other legs, so it may not
have crushed you, but it also.
Speaker 5: Might maybe it's tilted on one side.
Speaker 2: I was imagining the final Fantasy eight collapsing spider, in
which case you're not in trouble.
Speaker 9: Can you I'm sorry, but can you? Can you explain
what's around us? Yeah, they're vines and stuff?
Speaker 2: Yes, there are, There are lots of vines.
Speaker 9: I happened to be.
Speaker 8: Very fast and a really good climber. You are, I think,
I think if if Finn wants to go faint and
should go, but I have something.
Speaker 5: That I'd like to do, Okay, then you do it?
Speaker 8: All right, I'm gonna rush up a tree and grab
a vine and tried swing into the spider and knock
it over.
Speaker 6: Nice.
Speaker 2: Okay, but you're you know how tiny you are?
Speaker 9: I am very tiny.
Speaker 8: But this is a great idea of going on right now,
let's do it, Okay, I'm super confident that I'm gonna
do this.
Speaker 2: Okay, go for it.
Speaker 9: I see Finn underneath the spider.
Speaker 17: I said, okay, yeah, all right, yeah, so I'm super
quick and uh, what about roll for this?
Speaker 2: Might I would say, well, I guess speed to get
up the vine.
Speaker 9: But I'm just gonna say you do that have with
actual cloud with scale?
Speaker 2: Yeah yeah, let's see. You can use your climbing scale,
but I'm gonna say you get up the vine, no problem.
What I want you to do is roll your attack
on this spider to knock it over.
Speaker 5: Okay, No, Now would it be speed because i'm momentum.
Speaker 2: Yeah, we can say that because you're not a mite
character and I don't want to cripple you when you're
trying to do something really bad.
Speaker 8: I'm just checking subspecial bullshit.
Speaker 5: M how big is this spider?
Speaker 9: So bin't gonna makes no sense that I'm doing this,
but I'm doing it.
Speaker 6: I mean, spider is that big. Probably don't have really
good center of balance, you know, so I feel like not.
Speaker 2: Over though, So I don't know how, but yeah, okay,
we'll see. Let the dice decide.
Speaker 9: All right, So this is a regular old speed attack.
Speaker 8: Now I have climbing, jumping and balance that I am
trade in with this camera balance.
Speaker 9: Okay, all right, so we'll say that this is a
speed attack, and what is the difficulty?
Speaker 7: Right now?
Speaker 8: At least I think is what we decided okay, and
I am going to put for effort in Oh.
Speaker 6: A lot.
Speaker 2: That is a lot of effort, that's right.
Speaker 9: I'm super tried.
Speaker 8: I think fins underneath the spider. I don't want to
fit to get squished, okay, and no assets.
Speaker 9: That's like, okay, f that's a lot.
Speaker 2: All right, Okay, So this still has to make sense,
and I trust me. Whack what does this look like?
Speaker 9: So I think what happens is this is a super
bandy tree.
Speaker 8: It's like not that sick, right, So I actually jump
really quick up to the top and I grabbed the
vine and I'm gonna sleep shot myself into this thing.
I looped the vine around the top of the tree
in this lean back as far as I can't in
the tree.
Speaker 9: Go the way further than that, I think it's gonna go.
I think it's about the tip on.
Speaker 2: Over and you can put yourself into this thing.
Speaker 9: Want my feet first right into it.
Speaker 2: Okay. So I'm gonna say you don't knock the whole
spider over because it's massive.
Speaker 3: But I do like the visual that we see.
Speaker 2: Kelp just immediately crash into and detach one of its
legs that you just like if you're gonna knock it
off balance, it's because you slide into a leg and
the leg immediately just like and we see the leg fall.
You have taken off one of the spider's legs. And
let's just say incidentally, yeah, it was the leg in
which Fenton was under potentially underneath. So you're good, you're clear,
and you're safe.
Speaker 6: All right, How many legs do we need?
Speaker 2: What do you mean? Oh that's a good, good question.
But I don't think you guys are able to battle
channel right now.
Speaker 6: No, this isn't what Katy needs to know. There's a
leg on the ground. I don't you know. I think
you have to guess because we planned, you know, we
were plans.
Speaker 2: You were crying.
Speaker 6: There was there was crying as well. There was also crying.
I see. I was just asking, you know what, they'll
just wait, don't worry about it. I don't worry about it.
I've got powers, Okay, exactly, there's gonna be a problem
next turn. Don't worry about it. Did they come at
a cost?
Speaker 2: B and Fenton and you guys can each have an
attack because I just realized I'd rather finish out the
round than have somebody left out and we'll figure out
what Jacko was doing here in just a second. My jam, okay,
do you want to go Fenton or do you want
me to go?
Speaker 5: I'll go since your yeah, Kelby did all that for
fet and he's got to do something. So I run
out and I hit the the button on my chest
and spread the wings out on my back and fly
up in the air immediately, and I attempt to just
land on the spiders.
Speaker 2: You don't attempt to do it. That's so bad ass. Okay,
So you just fly up and you land on top
of the spider.
Speaker 5: Are you now it's tacking A gonna come down and
try to stab it?
Speaker 6: Ll all right?
Speaker 5: Will be at five or wrap five five difficulty, right,
all right, He's gonna put in two efforts this time.
Speaker 2: Okay, I think we still get a free effort.
Speaker 5: For one asset.
Speaker 6: Yes, and it's like you're always too easier.
Speaker 7: Oh whoa.
Speaker 2: You also get a special extra.
Speaker 5: Damage plus six damage right with the monster beIN so
seventeen this sip seventeen damage.
Speaker 2: Wow, holy shits, just.
Speaker 5: Like we're stabbing this laid down into the an.
Speaker 2: We see Jacko coming in to the eyes. By the way, Okay,
the make your final attack this round.
Speaker 11: So with the momentum from the last leg, I'm just
like going counterclockwise around just like your leg.
Speaker 2: Yeah, okay, I'm gonna pick out every leg.
Speaker 11: So with this I am going to be now that
I'm feeling more myself, I'll be moving like water.
Speaker 2: Yeah. I was just gonna say, can I say that
that first attack she hits is just like she runs
straight up, but the second leg I like to imagine
she just runs up a leg and then it hits
down on top of the joint. That's perfect. Yeah, okay,
I'm after it.
Speaker 11: So for one minute, all my taxi speed defense gained
an asset. Nice, so and that's a three here, so
we're going to.
Speaker 3: Use our fists of fury.
Speaker 2: And we said it was a five, right.
Speaker 11: That's right, and I don't think that would be eased anymore.
We get an effort, and now I get my asset
for this. Do you just get the one asset or
is there another reason for an asset because it's that's all.
Speaker 3: Eases Yeah?
Speaker 2: Boom oh effort to damage. Let's put one in there
as well.
Speaker 3: Yes, nice success, that's another thing damage.
Speaker 2: Holy shit. Okay, now is where I come in with
my GM intrusion.
Speaker 10: All right, Okay, so I I had to climb up
the leg by the way to get there get to
the eye, right, or are you stopping me before then?
Speaker 2: I was actually just gonna say you lunged somehow? Maybe
did you climb up a vine because it's it is
very tall?
Speaker 11: You're right?
Speaker 7: Do you want to run up the.
Speaker 2: Broken leg the one that she pound? Yeah, I just
love the idea of the teamwork. So she hits the
leg and then you're like, oh, stairs, now I can
run off this leg because it's immobilized. Okay, So Jack
climbing exactly, So he like runs up this broken leg essentially, Yeah,
pulls out his mother's dagger and goes into to hit
the eye and succeed Yeah, one of the eyes and succeeds. Okay,
so he strikes this eye. However, when you use the dagger,
something special happens. White fold like material begins to come out,
like spilling outside of what you think at first might
be the eye, and then you realize it's not. It's
from this dagger that you're using, and time caught up
to you and then starts to re slow down as
everybody around you is transported into the fold. The spider
is not with you. All around you is a dense
white fog with writhing white tendrils in your boundary. I
don't think you know where you are, and I actually
think that you are alone. You don't know where each
other is. So Jacko, you're first.
Speaker 6: What do you do?
Speaker 7: I'm now in in the I'm now in this place
by myself.
Speaker 2: That is correct.
Speaker 7: Spider's gone. I'm holding my mother's dagger.
Speaker 2: That's right.
Speaker 7: Ah. I start looking around and I shout out bad dad.
Speaker 6: Ah, goal.
Speaker 7: Helia. I can't see anything.
Speaker 9: Really a realia. I'm my friend.
Speaker 12: Sure where are you?
Speaker 3: I can't find you anywhere.
Speaker 5: I see something in the fog.
Speaker 11: What is that?
Speaker 6: I I don't know when I am. I don't have
much time left.
Speaker 5: It all comes back around.
Speaker 3: Dad, fad fair.
Speaker 2: No, I'm sorry.
Speaker 9: I'm such a bad brother.
Speaker 3: Whose blood is business?
Speaker 7: Wait wait, now go go.
Speaker 6: Have we had this conversation before?
Speaker 7: He uh hems in.
Speaker 1: Training first, uh beast less, believe stronger than never never
sing Neva down the back, now down the back now.
Speaker 3: Yes stand with feature Bubby.
Speaker 1: Sisters starting race SAT Burning raceweting Sis, Sis.
Speaker 14: Sad tesa.
Speaker 2: You may ask a question. Hello, welcome to the ar
fIF What episode comber is this?
Speaker 9: Seven? Seven?
Speaker 6: No? I know it's inappropriate.
Speaker 2: Rude, rude?
Speaker 11: Who that was fun?
Speaker 3: I'm just in awe.
Speaker 2: I can't move so fun. So who wants to go first?
Speaker 11: Oh?
Speaker 2: My lord, none of us?
Speaker 7: I nominate trooper.
Speaker 6: I'm Trooper s JP and I was playing Wakati bull
Deep Fisher and.
Speaker 12: Wakati used a power that carries out plays.
Speaker 6: Out over four rounds, and we were just about to
walk into the third round, and things will happen? Will
they be bad things?
Speaker 5: Maybe?
Speaker 6: Who knows? Really, it's unclear. It's fine, don't.
Speaker 9: Worrybout it, don't even worry about it.
Speaker 6: Don't even worry about it.
Speaker 2: But wait, wait, wait wait if I'm if I'm not mistaken,
hold on, and this is important your ability. Is one
of you disappears right at the end of the next
round or is it both?
Speaker 6: We both do, and then one reappears the round after
where it's.
Speaker 2: Almost like one of you went forward back in time
and the other one stays.
Speaker 6: Maybe, well, I just borrowed myself from the future, is
what happened? I just borrowed myself a little bit from
the future. Uh, so that we both coexisted for a
brief moment and then we both and then but the
future bull is the one who stays, who comes back
because I borrowed that bull from the future, you know,
and so like I was like, hey, both from the
future came here for a second, and both was like
what and then we're both there, and then we both disappear,
and then the bull from the future continues on.
Speaker 2: And we didn't even plan it either. I don't know
what your ability to do. So I just had a
gut feeling. I was like, oh, I know he's gonna
fuck with time and so I better beat him through it.
Speaker 9: But I didn't run.
Speaker 6: I just added more bulls. Yes, there might be some
other problems, but so the thing is, I wouldn't worry.
Speaker 2: It'll be fine.
Speaker 6: So my shout outs, because that's what this is about, right,
This is like the shouts, right, So my shoutouts is.
Speaker 12: Uh, Sarah is the best ever in the entire world.
Speaker 2: I don't know about that.
Speaker 6: I know you made me cry, so yeah, of course
you're amazing.
Speaker 11: Uh.
Speaker 6: And then also you know, the morale support from Fenton also,
Kelp is just so badass. I can't handle it right now.
So cool in the most cantaperous.
Speaker 2: Way ever, cappitating a fucking leg with his butt I'm
imagining with his imagine he just like is swinging through
and he turns and just like you know this thing.
Speaker 9: The fair Water Battle toads.
Speaker 6: And also Jacko Orcish, I love you, and I have
an entire fantasy in my mind about what's going on
between uh Bull and Jacko that is only happening because
of camera angles, but like Bill has no idea, but
like because Bull's not like Bull doesn't see the camera angles.
Speaker 5: What is happening right now? What are you?
Speaker 6: What are you saying? What I'm saying is that there's
ominous music playing sometimes, is what I'm trying to tell you.
I just feel like there's some ominous music, but like
deep feelings of like friendship but also ominous music and
maybe a blog that's all Also.
Speaker 2: Like the audience is wondering if maybe he's going to
betray him and yes, you.
Speaker 6: Know when you watch him move and are they going
to betray each other?
Speaker 10: Yah?
Speaker 6: What's going to happen? What does that mean? Yeah? Yeah, yeah,
I just see it. H and PB, did you know
that you're like the best.
Speaker 2: Okay, that's enough.
Speaker 12: Here we go and you're awesome oapanized kindness and I
love you.
Speaker 2: I love you too. That's good.
Speaker 6: That's it. Oh and you can find me what is it?
Today's Saturday? You can play it tomorrow at eight pm
at praxagor this morforious channel for Wicher Roads Home uh
con Man and also uh con Man and also brothel
owner sex worker.
Speaker 5: Oh that sounds awesome.
Speaker 2: Perfect channel.
Speaker 6: Also I'm an elf with with with a wi better Yes, perfect.
I nominate my scene partner Sarah.
Speaker 11: Oh hello, okay, Well let me just let me shout
out true as well, because every scene that I do
with you is is poetry and I just want to take.
Speaker 2: You with me wherever wherever I go from now. Pocket Tripper, Yes,
pocket Tripper would be great.
Speaker 3: Kelp Black.
Speaker 11: I want to say, every time you describe something exciting,
it's really exciting, and it's.
Speaker 2: That's a talent and I want to learn how to
do that. That's really amazing.
Speaker 3: Fenton kicking ass as usual with the with the sword
and the and the smashing and and.
Speaker 11: All that and the bust love it Orcish also super
good at was I thinking of just now, oh, playing
with the party, but also having like feelings that are
not exactly what the party always wants, and like doing
that kind of off to the side, like I'm going
my own way kind of thing, but it's always in
the yeah right, hard to hate those notes that I'm
it's really impressive.
Speaker 3: So well done.
Speaker 2: Well then, at PP, I love you and that's the end.
Thank you.
Speaker 6: I appreciate.
Speaker 3: Oh you guys can find me at Saraphie. That's me
on Twitch and Twitter. See you there, Yes, okay, as
we had done.
Speaker 18: Whack you're at Hey everybody, I'm like Stephen, I played
Kelp Fairwater for you today. Thank you so much for
joining us as always, much appreciated and much love to
you chat, thank you for being here. Just an absolute
amazing job from everybody. Sarah and Trooper. You absolutely nailed
it again. It was such a great scene and I
just didn't want to do anything to disturb it. It
felt so weird, like there was I had like ideas
and I was like, oh, Kelp, Mike want to jump
in with this.
Speaker 7: I'm like, no, I can't do it.
Speaker 9: I don't want to deserve the scene. Can't do it.
Speaker 6: He would have saved maybe one of us. No, thanks,
thanks a lot.
Speaker 18: Didn't want to didn't want to do it. Uh And
Jacko making this decision was so interesting. I think I
know why he did it, and I'm very curious to
see what's going to happen in the in the final
episode to see if I was right. And I it's
also a little sad, I think, and.
Speaker 7: I think that, Uh.
Speaker 18: Yeah, I it's like I want to tell Kelp to
have conversations with.
Speaker 9: Everybody on the show, but I know he's not gonna
do it unless he knows to go have the conversation
and he does it. So yeah, there, we are.
Speaker 7: Well done everybody. It was so good.
Speaker 9: Another great job again, Peb, wonderful. Thank you.
Speaker 18: And if you guys want to watch the stuff that
I do, I run Rhyme and the Frost Maiden here
on Fridays and it's getting very close to the end.
Speaker 9: If you watch the last episode, shit hit the fan.
Speaker 18: So make sure you check it out because it is
I I really have no idea what they're gonna do
to deal with their situation, so you should definitely check
it out.
Speaker 9: On my channel.
Speaker 18: I am designing a TCRPG from scratch did I get
to test in two two?
Speaker 2: It could be fine.
Speaker 8: Fine, it's gonna be definitely not panicking and have so
much work to do before then definitely not.
Speaker 7: It'll be fine.
Speaker 2: It's not a show. You can literally tell your friends, Hey,
I am not not this week.
Speaker 7: I don't think I can do that. I don't think
that's the thing.
Speaker 2: The same way, it gives me a deadline and it'll
get done. Don't give me a deadline. It's not happening.
Speaker 9: I might not sleep, but yeah, yeah, uh and I'm
also on spelling.
Speaker 7: Make sure you check that out as well.
Speaker 9: Thank you so much, very good.
Speaker 5: All right, that means it's me. It's me, I'm Biscatto.
I play Fenton fair Water and uh my heart today
was something else like Sarah and Trooper.
Speaker 7: You nailed it like that.
Speaker 5: You guys have a really good chemistry, by the way,
like the characters are just like every.
Speaker 2: Time it seems I think you might.
Speaker 5: Yeah, maybe it's a color coordination or something that happen
so good, so good, uh whack always love the brotherly
thing that just hits Like he Kelp seems like he
doesn't care and then all of a sudden it's like,
oh no, he cares extra.
Speaker 6: You put poor.
Speaker 5: Effort into that. Yeah, and you and Pebe could have
been like, you're a tiny frog. You just slammed into
an armored spider. That could have been but he doesn't.
Speaker 7: This is his brother.
Speaker 5: Yeah, and workish. I wish that we had more interactions
like Fenton and Jacko, because originally we were gonna have
that like conflict between the two of them, but we
just never went with it. But I don't know, I
feel I like where it ended up.
Speaker 7: You remember, do you remember that? They do have that,
but it's not a conflict.
Speaker 10: It's like a like a competition, Yeah, like a brotherly
competitive thing, like this is how you do it.
Speaker 7: And then Jacko is like no, no, no, no, Yeah,
you throw dirt in their eyes. And then.
Speaker 2: It's like, yeah, but I can do the same thing
without the dirt exactly.
Speaker 7: Yeah.
Speaker 9: I think that word I forget to kick him in
the ball.
Speaker 5: I just don't think that's necessary.
Speaker 10: But whatever you gotta do when they're down, that you
kick them in the head repeatedly.
Speaker 7: If you can gouge right in the eyes at the
same time, that's what you want to do.
Speaker 6: That's why I gave my cipher to Jacko because Jacko's
certain cheat.
Speaker 12: That's so good.
Speaker 2: That's so good, and I love that we can see
the you know, the three damage dealers in the group, right,
it's very very good.
Speaker 7: Yeah.
Speaker 5: Also shout out to that that poor loom leg spider.
Speaker 6: It's done.
Speaker 5: I mean, we just abandoned its laying there in the jungle, like.
Speaker 15: Oh god, why, I don't know why.
Speaker 2: I don't think we know that yet.
Speaker 5: We don't know, but I'm just saying, if it if
it's the way it looks right now it's in the jungle,
just like, why what was that for?
Speaker 11: It?
Speaker 7: Just now?
Speaker 6: Why it did start? It it still started?
Speaker 5: It did start, and uh phoebe, I'm sorry, but you're amazing.
Speaker 9: So there it is, Emuginal Dammige.
Speaker 5: It was really good, by the way, that was very good.
Speaker 9: That's it for me.
Speaker 10: Okay, I'm up high, I'm Orcish. I play Jacko black Sword,
I stream over on touch Out TV slash Orcish.
Speaker 7: There is no longer a w C because bullied me.
Speaker 2: Oh, I have to update the credits show next week.
Speaker 6: You got the water closet out of your name because
there's a whole pooping thing in the episode. I thought
it was like a theme.
Speaker 5: No, it stands for really cool.
Speaker 7: I like everyone here except for a role worse. No,
everyone here is amazing. This has been so much fun.
I don't have a whole lot of experience with tabletop.
Speaker 10: RPGs, but this has been great and I couldn't imagine
the cast being any better than it is.
Speaker 7: It's just a joy to be here and do all
this with all you guys.
Speaker 10: I'm not going to go around and say, like each
of you individually why you're amazing, but.
Speaker 7: Because I would, it would take forever. But you're all
amazing except for PB. I'm gonna say that, UK, No, no, no,
you're the one that I am going to single out.
Speaker 2: Yes I thought you were doing that. You're all amazing
except for PB.
Speaker 5: Role initiative.
Speaker 7: Except for PB.
Speaker 10: She's super amazing and she put this all together and
she's just doing a really really good job and uh.
Speaker 7: Yeah, top tier GM. So yeah that's it. Bye.
Speaker 5: Oh yes, I can I say one more thing? Yeah,
I'm really sad that this is like next week's the
last one and it's depressed.
Speaker 7: I'm sad about that too.
Speaker 6: I feel like there's some time, trible moipulation. We could
do something.
Speaker 7: Yeah, here's some bull get on it.
Speaker 6: Get on it.
Speaker 2: It's all up.
Speaker 6: Okay, are we allowed to change time?
Speaker 5: Ten more episodes?
Speaker 2: And I'm Pumpkinberry. Hi, thank you for watching GM of mood. Usually,
I just want to shout out Derwood City Games for
sending us the game early because it allowed it to happen.
But also special shout out to mister Cuttington, which is
the pen name for the couple that created this world
that we're playing in. And I reached out to them
last week and was like, I need extra information and
they were so kind of email me back and be like,
oh my god, yes, here's the infhone and blah blah blah,
and this is what the it looks like and all
that kind of stuff, so very very very exciting. So yeah,
special shout out to them, and then of course special
shout out to you guys. I always get a little
stressed when I'm doing crazy stuff, especially something like time travel,
and I was tackling it with some of you who
are playing tabletop for the first time and being GMed
by me for the first time, so I was very like,
oh God, I hope they don't hate this. So it
means a lot to me that you guys are looking
forward to it each week and you're very excited, and
that you've done oh no, eve it together. You've done
such an amazing job with time travel.
Speaker 3: Yep, m hm, I'm are you allergic to bamboo?
Speaker 2: Yes? You are perfect, absolutely perfect, And I can't wait
for the finale next week because you're gonna kill it
and I don't have to do anything.
Speaker 6: You did it. You did it all like we're gonna
blame you anything that's like, Okay, here's what it is.
You know what I'm rubber were and whatever you say
bounces off us.
Speaker 2: And sticks to you.
Speaker 6: So all that perfection and wonderfulness that you just threw
at us kindergarten rules say bounces off us and sticks
to you, my friend.
Speaker 19: Okay, bye, the finale, the fall, Bye bye, yes steady teacher.
Speaker 1: Sisters finding a Sandra Ray sweaty seal up
Speaker 2: Sand te