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Speaker 1: Welcome back everyone to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every Friday

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for discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside Game and Former staff and special guests from around

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the industry. I'm one of your hosts today, Alex van Aiken,

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and I'm joined by Marcus Stewart.

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Speaker 2: How you doing, Marcus, Hey, I'm doing great, not as

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great as yous. You came back from a whole bang vacation.

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Speaker 1: I did, yes, I was gone for a while. We'll

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get into it in a second. Before that, Charles Hart.

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Speaker 3: How you doing.

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Speaker 4: I'm doing great because when you love what you do,

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you never worked day in your life, So I kind

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of don't even need a vacation when you think we're

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all a.

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Speaker 3: Family, and when you're with family, you're always relaxed.

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Speaker 4: I had I had a joke idea, or like I

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was thinking about doing it for April Fools or something,

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and it's kind of just the gist of it is

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like when you work in the games industry, it's just

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like that saying, when you love what you do, you

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never work a day in your life. Mostly because we're

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often laid off and looking for work in your life.

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You'll love it.

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Speaker 2: Almost sounded like you were throwing shade at Alex of like, well,

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I actually didn't need a vacational like some people because

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I love what I do.

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Speaker 1: Yeah, I'm good, I'm fine. Yeah, I love this company.

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So I'm going to be here forever. Yeah, I will

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never take a day off.

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Speaker 4: I'm trying to think the best way says I'm better

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than you. I guess.

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Speaker 1: I guess that's kind of what I'm getting at, just

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because just better than you in every way. Huh, and

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got so much more work at that than you. Oh interesting, anyways,

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how is your vacation, Alex? My vacation was good, Charles. I.

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I went on a Royal Caribbean cruise. It was my

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first cruise ever, and it is relevant to this podcast. Yeah,

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because I went to the day okay, Royal Caribbean. I

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was on a ship called the Adventure of the Seas.

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It was my grandparents' fifty fifth anniversary, so like they

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had some of us family come with them, and so

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that's why I went.

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Speaker 2: Yeah, Alex, but now said, this is your first cruise.

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Have you ever been on a boat? Yeah?

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Speaker 4: Oh yeah, great question.

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Speaker 3: I love boats. I love.

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Speaker 2: Okay, e question.

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Speaker 1: You know, I had my boating license in the state

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of Nebraska. Actually, I've never lived in Nebraska. During during COVID,

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kayl and I wanted to get away and we went

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to this like really nice lake and we went camping

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and Nebraska and Nebraska. It's called Lake McConaughey, and it's

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like one of those lakes that's like very beach like

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you know what I mean. Uh, And we rented a

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boat when we were camping, and so I got I

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had to get my license for that.

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Speaker 4: So it's a crazy lord drop. And if you ever

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play two truths in a lie, a perfect two truths

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and a lie, I have a license in the state

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of Nebraska. Of case I've never lived in my life.

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Speaker 3: Yeah. Yeah.

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Speaker 1: But you know cruise ships, you know, they're like, uh,

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little cities on wheels or not on wheels crucially.

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Speaker 3: On I took. Yeah, I was in Vegas.

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Speaker 2: I was gonna say, does a propeller count as a wheel?

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Speaker 3: Yeah, I guess on propeller, No, I don't think so.

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Speaker 1: But they they have like all this stuff on board.

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They had an arcade and I wanted to I'm having

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to have to fill out this post cruise survey. I

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want to do it, you know, give my feedback, but

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I wanted to get your two's feedback on the arcade

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based on the arcade cabinets that I that they had that.

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Speaker 3: I took photos of. I want you to think, like,

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what do you like?

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Speaker 1: Let's start with like expectations, you know, I don't You

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don't need to say what you're expectations are, but be

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thinking about what you would think a cruise ship arcade

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would be.

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Speaker 2: Like, you know, so I have stayed in a couple

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of like resorts in Orlando, and they tend to have arcades,

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and generally they tend to be relatively small, but like

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dense of like like how many machines can we shove

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into like a relatively small space I would imagine for

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a cruise ship, especially because I've also never been on

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a cruise ship despite living in Florida all my life.

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But every time I see a commercially look lavish and

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like expensive, So I would imagine, like an arcade would

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be pretty pretty big or at least like respectably sized.

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So I think they can they have this space to

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put some pretty like high end stuff. So my expectations

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are pretty high.

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Speaker 3: I think.

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Speaker 4: Okay, if I was making a cruise ship, to me arcade,

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the arcade part of the cruise ship is way more

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about this is going to look great in pictures. It

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is going to be one of twenty five I have

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bullet points of a thing to do on this cruise ship.

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But I think it's gonna be way more about style

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over substance. Like I think it will look really cool

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from the outside. It's gonna have all the LEDs, and

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then you go in and it's gonna be like arcade

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one on one. That's my guess.

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Speaker 1: That's that was my expectation, Charles. Okay, because I'm cynical

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like you, I'm like, Okay, they just this is a

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marketing point for like people that want activities for their

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kids on a ship.

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Speaker 2: But I would also say it because a cruise ship

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has such a big, like a diverse clientele, it would

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have to have machines that appeal to Like most ages,

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you might have like your fruit ninja, your giant fruit ninja,

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but then in the corner you have like your galaga

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and your pac Man's for the older folks.

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Speaker 1: Okay, okay, yeah, yeah, I like this. Let's start with

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going into you walk into the arcade, right, and one

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of the first things you see are the prizes.

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Speaker 2: Right.

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Speaker 1: Okay, they don't have like a prize desk. Also, I

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walk into this arcade, I'm literally the only person inside.

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I felt like I was in like a liminal space.

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There's no employees, there's no other people playing the games,

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just a bunch of arcade machines turned on. I was

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literally by myself.

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Speaker 2: Resort resort arcades are kind of like that. There's no

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one supervising them. You're on your own. Yeah.

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Speaker 1: So they've got a claw machine with licensed Super Mario plushies.

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Speaker 2: Oh okay, so.

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Speaker 3: I'm I'm up.

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Speaker 1: It'll be on screen for people. But you know, they've

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got like Mario and Yoshi and all that. So I

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was like, okay, we've got like we've spent some money

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on like some licensing, who knows if it's legal, And

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now going into the arcade, it looks a little underwhelming,

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I'll admit, you know very much.

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Speaker 3: But the deeper you go, we've got another stacker is.

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Speaker 2: Yeah for audio listeners, the first photo look like a front.

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It just looked like a line of claw machines.

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Speaker 3: So you might not be able to see it.

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Speaker 1: But on the stacker, which is like just one of

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their like little game Mini Prime major prize.

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Speaker 3: Games, you know, gotcha kind of thing.

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Speaker 1: You can get AirPod Max's, you can get a Metaquest

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three s. You can win an Apple Watch ten, or

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you can win an Xbox series show.

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Speaker 2: There.

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Speaker 3: That's fair. That's fair. Okay.

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Speaker 1: So there are a couple of more generic machines that

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are inside the arcade, but then you get to a

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ski Ball table that is Joker in Batman themed, full licensed.

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I have never seen a sche Mall machine quite like it.

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It's covered in Joker green, You've got the decals everywhere.

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But I had nobody to play with, so I didn't

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play that one of those games.

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Speaker 4: That's like there's enough going on where like the theme

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is ski Ball, you know, I hope I have seen

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the licensed ski Ball, which.

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Speaker 2: I have not. That's actually in terms of like the

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overall great this this is like a few points in

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his favor because I love ski ball, and if you

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put ski Ball in your arcade, I'm already like looking

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at it pretty favorably.

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Speaker 3: And you will come.

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Speaker 1: I came to realize I was like, holy cow, they

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spent a lot of money on licensing or or at

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the very least they love license games at this arcade,

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I'll start with that. So moving over, once we get

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into the main arcade proper, they had a cabinet of

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a dimmed, dimly lit like CRT, the sort of arcade

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like old style cabinet of Split Second.

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Speaker 2: They're like, this is the nineties section.

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Speaker 1: Yes, so that we had split second in the racing game,

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we had dead heat unleashed.

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Speaker 2: I'm sorry, go back. I didn't know there was an

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arcade cabinet for split Second. I don't know. Yeah, I

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knew that.

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Speaker 3: You can't see it very well on the photo I'm

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showing on screen right now. Yeah, I've seen it. I'm

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looking at it, but I am. And it seemed better days.

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It was well loved.

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Speaker 1: But then they've got a Plants for Zombies the Last

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Stand machine. Okay, so you're playing Plants for Zombies with

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like you're holding the like flower cannon, which was cool.

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Speaker 3: They've got ski ball.

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Speaker 2: You know that that has to be rigged in away

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to be like unfair, because if someone is really good

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at plants versus zombies, they are not leaving that station, Like,

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no one will get a turn.

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Speaker 1: Yeah, they had a Jurassic Park Onrail shooter classic.

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Speaker 2: Gotta have you gotta have some sort of Jurassic Park shooter.

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It's not the Jurassic Park Shooter, but it is one.

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Speaker 1: Probably one of the highlights. They have a Mario Kart

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Arcade GP.

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Speaker 2: Oh, yeah, that's a classic. That one's you see that

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in a lot of arcades. That's the Japanese one that

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it's got a lot of Japanese characters that you don't

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see in the kind of like globally released Mario card games.

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Speaker 4: Yeah, I play.

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Speaker 2: And the drum guy, the little drum happy drum guy. Yeah,

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he's a driver.

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Speaker 3: Yeah, they had one of those.

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Speaker 2: Those are on.

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Speaker 1: They had a they had a lot of racing cabinets.

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They had two Sonic Sega All Starts racing arcade cabinets.

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Speaker 2: Oh. I don't think I've ever played those.

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Speaker 4: So this is a thing of like if the intent

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is like I got these two rotten twelve year olds

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and I can't deal with the you like could drop

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them off at the arcade and they would do stuff

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all day, like there's actually enough stuff to Yeah, I

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think So was this like were they all like you

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just entered because it's a cruise ship you can play

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unlimited or was there like tokens you had to buy

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or something, or it was.

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Speaker 3: Just it was free.

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Speaker 1: Yeah, okay, yeah, the cabinets were turned onto the free mode,

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I believe, but there were some of them were the

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prizes were the prizes were you had to pay to

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play the prizes like you would put your resort card

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on them.

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Speaker 2: Okay, yeah, it would be like the games that would

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normally spit out tickets are the ones they're charged, like

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you probably at the pay right.

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Speaker 1: I didn't play that, but like some of them were

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were set the free mode, but you just like tap

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your cruise card. You can kind of see on like

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one of on this cabinet here, Yeah, this is the

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this one was out of service. But they have a

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Guitar Hero Arcade cabinet, which I don't know if you

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ever played Guitar Hero Arcade. It's really fun. It's actually

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it's one of my favorite ways to play probably my favorite.

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Speaker 3: Way to play Guitar here. Honestly, it's a really cool,

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cool game. Is it?

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Speaker 2: Is it any different than normally playing Guitar Hero, which

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also involves just standing in front of a screen.

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Speaker 1: It's head to head to head mode. Yeah, but there's

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also it's just cool because you're in an arcade playing guitar.

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Speaker 2: I guess if you play well, you could potentially have

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a crowd gather and be like guitar hero.

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Speaker 3: Yeah, and I don't remember. I remember it has a

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pretty extensive library.

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Speaker 1: They also had a like, you know how back in

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the day, there was like you'd have a lot of

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arcades where it's like a ride that like moves you

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around and stuff.

245
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Speaker 2: Remember the old River raft ride. It was like a yeah,

246
00:12:04,120 --> 00:12:05,559
together to use the orea.

247
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Speaker 3: So they've got one of those. But for Ghostbusters.

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Speaker 2: Okay, all right, now we're okay, all right, I've never

249
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seen that. I'm a big Ghostbusters fan. I need to

250
00:12:15,799 --> 00:12:17,799
know more about that. That looks cool. Yeah, you got

251
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a book of cruise. You gotta go, you know, I did.

252
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We talked about his off air. But I went to

253
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MegaCon the week not too long after you came to

254
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Orlando so that you could get to your cruise, and

255
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I dressed up as I had a Ghostbusters outfit.

256
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Speaker 3: Girlride outfit before. Yeah, and we.

257
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Speaker 2: Found a Ghostbuster section and I got to take a

258
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picture inside of an authentic ECTO one which is cool

259
00:12:44,120 --> 00:12:45,840
bucket list for me of like they have inter like

260
00:12:45,919 --> 00:12:49,120
do you want to get in? And it's like, yes, yes, please.

261
00:12:49,159 --> 00:12:53,519
So I marked out when I saw the Ghostbusters, Uh

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00:12:53,919 --> 00:12:56,600
whatever that game was, it looks cool. Did you play it?

263
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Speaker 3: I didn't know.

264
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Speaker 1: I didn't play most of the games. I was just

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walking around. I was like it was my day where

266
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I was just walking around learning what the cruise ship

267
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was like because I never been on one, and I

268
00:13:04,919 --> 00:13:06,240
was like, oh, there's an ARCHI.

269
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Speaker 3: They're supposed to be arcade. Let's go see that.

270
00:13:10,919 --> 00:13:12,639
Speaker 2: So I'm just picking and going up the random people

271
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and just asking boat questions just excuse me.

272
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Speaker 3: Of yeah, keep on me star ward or whatever, star.

273
00:13:21,440 --> 00:13:23,440
Speaker 2: Side, starboards.

274
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Speaker 3: I'm talking to the captain.

275
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Speaker 2: Yeahs moving right now.

276
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Speaker 3: Yeah.

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Speaker 4: It's like, yeah, this guy won't leave me alone. He's

278
00:13:33,480 --> 00:13:34,960
like in a meeting and you're just tugging on his

279
00:13:35,000 --> 00:13:38,200
shirt sleeve of like how many knots are per hour?

280
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Speaker 2: Yeah, we're gonna have to bat down hatches soon.

281
00:13:41,279 --> 00:13:46,039
Speaker 1: Yeah, I've heard that's a protocol. But yeah, that's the

282
00:13:46,120 --> 00:13:49,039
Royal Caribbean Arcade. So so I do I do need?

283
00:13:49,279 --> 00:13:53,159
I need your survey rating one out of ten what

284
00:13:53,200 --> 00:13:54,279
would you what would you rate it?

285
00:13:54,360 --> 00:13:54,480
Speaker 2: Ten?

286
00:13:54,519 --> 00:13:57,000
Speaker 3: Be in the highest based on what you've seen today.

287
00:13:57,799 --> 00:14:00,080
Speaker 4: Felt felt like an eight to me, felt like it

288
00:13:59,879 --> 00:14:02,799
was like it's got got everything you would want there.

289
00:14:03,200 --> 00:14:05,639
It didn't seem it wasn't crowded, so you could just

290
00:14:05,720 --> 00:14:08,080
kind of play what you want, had a pretty good variety,

291
00:14:08,159 --> 00:14:10,440
didn't seem I don't know that seemed.

292
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Speaker 3: Only one arcade out of commission.

293
00:14:13,039 --> 00:14:16,080
Speaker 2: Yeah, yeah, which game was it?

294
00:14:16,080 --> 00:14:17,480
Speaker 3: It was a Guitar Hero arcade.

295
00:14:17,519 --> 00:14:22,080
Speaker 4: The guitar Okay, you know I have a bad one down.

296
00:14:23,120 --> 00:14:25,279
Speaker 2: Yeah, at least the guitars are there. I feel like

297
00:14:25,279 --> 00:14:30,039
in other places guitars been ripped out a long time ago. Yeah,

298
00:14:30,320 --> 00:14:32,759
but you know, I don't know. I have a pretty

299
00:14:32,799 --> 00:14:34,559
high bar for arcades. I don't think I can go

300
00:14:34,600 --> 00:14:37,600
in eight. That Ghostbuster's cabinet is is very like that

301
00:14:37,840 --> 00:14:39,279
bumps it up quite a bit. I'll give it like

302
00:14:39,279 --> 00:14:39,879
a seven.

303
00:14:39,639 --> 00:14:42,200
Speaker 3: To five, all right, Yeah, I like that.

304
00:14:42,519 --> 00:14:44,320
Speaker 1: I think I would go seven to five as well,

305
00:14:44,360 --> 00:14:46,919
seven five or and eight, depending on you know, how

306
00:14:47,000 --> 00:14:49,639
how I was feelings.

307
00:14:50,240 --> 00:14:51,440
Speaker 2: That would have helped a lot.

308
00:14:52,039 --> 00:14:54,799
Speaker 3: Yeah. And they also didn't have hydro Thunder.

309
00:14:54,480 --> 00:14:58,000
Speaker 2: Which is like a big another big one. Yeah, or

310
00:14:58,120 --> 00:14:59,960
like a beat them up like a like an arcade,

311
00:15:00,000 --> 00:15:01,200
beat them up with some sore. Yeah.

312
00:15:01,200 --> 00:15:04,399
Speaker 3: They didn't have any beat ups that I saw, Like, no, you.

313
00:15:04,360 --> 00:15:08,919
Speaker 1: Got to have like a street fighter or TECHNI I

314
00:15:08,919 --> 00:15:09,600
didn't see any.

315
00:15:09,679 --> 00:15:09,720
Speaker 3: No.

316
00:15:10,279 --> 00:15:13,679
Speaker 4: Okay, well I was clearly I was filling in the

317
00:15:13,720 --> 00:15:16,440
gaps in my assessment. I assume there was lots of

318
00:15:16,600 --> 00:15:19,320
normal arcades if you didn't take pictures.

319
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Speaker 3: Of like, yeah, they didn't have a ton of fighting

320
00:15:23,960 --> 00:15:24,360
games there.

321
00:15:24,440 --> 00:15:24,639
Speaker 2: Yeah.

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Speaker 1: If I can't challenge I guess you had the Jurassic

323
00:15:27,799 --> 00:15:28,279
Park one.

324
00:15:29,639 --> 00:15:31,480
Speaker 2: Yeah. I mean it's not in the Jurassic Park one

325
00:15:31,519 --> 00:15:34,759
though different. But it's like, if I can't challenge a

326
00:15:34,840 --> 00:15:37,799
like retired Grandpa and a cruise to Tech and three,

327
00:15:38,159 --> 00:15:39,879
then what are we doing? Yeah?

328
00:15:40,039 --> 00:15:40,879
Speaker 3: Yeah, one hundred percent.

329
00:15:42,080 --> 00:15:45,440
Speaker 1: Uh well, Marcus, uh, let's get to a real video

330
00:15:45,480 --> 00:15:49,279
game that you've been playing. Life is strange reunion you've

331
00:15:49,279 --> 00:15:51,639
been getting that you've been playing that. I know you're

332
00:15:51,720 --> 00:15:54,279
you're almost done with the review before we do get

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00:15:54,279 --> 00:15:55,759
into that. I'd be remiss if I didn't say, if

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00:15:55,799 --> 00:15:58,320
you're enjoying this show, get a copy of game and

335
00:15:58,360 --> 00:16:00,919
former magazine GAMEFORMA dot.

336
00:16:00,799 --> 00:16:02,120
Speaker 3: Com slash subscribe.

337
00:16:04,039 --> 00:16:10,720
Speaker 1: Please please get a magazine ten issues a year delivered

338
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339
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You can find us at Adelaide. In Australia. You can

341
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342
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343
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tag us on social media let us know where you're

345
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346
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So we appreciate everyone who's been who's been doing that

347
00:16:41,559 --> 00:16:42,399
for us already.

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Speaker 2: You know, they just built a new Barnes and Noble

349
00:16:45,399 --> 00:16:49,519
in my area. Now one more place that you can

350
00:16:49,559 --> 00:16:52,840
buy game and form magazine that and it's probably of us.

351
00:16:52,840 --> 00:16:55,919
Speaker 4: They probably been making so much money on Yeah, so like, guys,

352
00:16:55,919 --> 00:16:57,320
we got to open a new location.

353
00:16:57,600 --> 00:16:59,480
Speaker 3: Sounds like hotcakes. I thought there's a video.

354
00:16:59,240 --> 00:17:04,279
Speaker 1: Game magazine TG Jones in the UK also has it,

355
00:17:04,359 --> 00:17:07,759
so yeah, that would be awesome. You get tanish as

356
00:17:07,799 --> 00:17:09,920
year if you're in the States, delivered to your mailbox

357
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roughly fifty bucks a year. We're always kind of running

358
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a sale, so it's a great time to get involved

359
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in our in our magazine and in our community, and

360
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361
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if you're joining the podcast, please keep that in mind.

362
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Game for also slash subscribe, I do.

363
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Speaker 4: An ad real quick. We did announce our new cover

364
00:17:30,240 --> 00:17:33,160
story last week, which is Soul Frame. Yeah, if you

365
00:17:33,200 --> 00:17:35,680
subscribe to the magazine before April twenty second, you're going

366
00:17:35,720 --> 00:17:39,119
to get a code for the early Access program.

367
00:17:39,240 --> 00:17:42,000
Speaker 1: Yeah, early preludes, and they call it preludes, but it's

368
00:17:42,039 --> 00:17:45,440
effectively their PC early Access.

369
00:17:46,680 --> 00:17:48,680
Speaker 4: So if that's it, if you're a subscriber to get one.

370
00:17:48,680 --> 00:17:50,519
If you haven't subscribed yet, you can get one just

371
00:17:50,559 --> 00:17:53,480
by subscribing for April twenty second. Yeah, and that's very

372
00:17:53,480 --> 00:17:54,240
exciting because.

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Speaker 3: We're trying to bring back the demo disc days.

374
00:17:56,440 --> 00:18:00,559
Speaker 4: Yeah, but you get to play the game helf, so

375
00:18:01,160 --> 00:18:03,160
it's way better than a double dose, to be honest. Yeah.

376
00:18:03,240 --> 00:18:04,279
Speaker 2: Yeah, you can't get.

377
00:18:04,160 --> 00:18:04,920
Speaker 4: Down to mail.

378
00:18:06,160 --> 00:18:09,599
Speaker 1: But anyways, life is strange, Marcus. You've been playing what's

379
00:18:09,599 --> 00:18:12,559
the setup for this? Or are Max and clothes this

380
00:18:12,799 --> 00:18:14,079
like Max and Chloe are back?

381
00:18:14,119 --> 00:18:16,359
Speaker 3: What's the kind of the reunion thing?

382
00:18:16,480 --> 00:18:18,559
Speaker 1: I don't I haven't really kept up with with the game,

383
00:18:18,599 --> 00:18:21,599
but the reunion tells me, tells me things.

384
00:18:22,480 --> 00:18:25,519
Speaker 2: Yeah, so I finished this game. As you said, this

385
00:18:25,680 --> 00:18:28,920
is the return of really Chloe because Max returned in

386
00:18:28,960 --> 00:18:32,079
the previous game, Double Exposure. But yes, this is the

387
00:18:32,079 --> 00:18:35,319
The big selling point is that Chloe, who was you

388
00:18:35,359 --> 00:18:37,319
know in the first Life is Strange as well, as

389
00:18:37,319 --> 00:18:41,640
they had her own prequel story before the storm. Arguably

390
00:18:41,680 --> 00:18:44,480
the most popular character in the Life is Strange franchise,

391
00:18:44,680 --> 00:18:48,079
besides Max, and who has been gone for the last

392
00:18:48,160 --> 00:18:53,000
decade due to just narrative reasons, She's back in this one.

393
00:18:53,640 --> 00:18:56,319
And yeah, I'm going to preface this by saying that

394
00:18:56,559 --> 00:18:59,160
overall I like the game. I feel like the things

395
00:18:59,160 --> 00:19:00,559
I'm about to say we're going make it sound like

396
00:19:00,599 --> 00:19:03,480
I'm more negative on it then maybe I actually am.

397
00:19:03,720 --> 00:19:06,880
But I do have some, like some significant problems with

398
00:19:06,920 --> 00:19:09,160
this game. So I'm a Life a Strange fan. I

399
00:19:09,559 --> 00:19:11,799
like that first game. I you know, it's not perfect,

400
00:19:11,839 --> 00:19:13,559
but I did like that first game, and I liked

401
00:19:13,559 --> 00:19:14,880
the weight it ends, or at least the ending that

402
00:19:14,920 --> 00:19:19,119
I chose. And I actually liked Double Exposure last year,

403
00:19:19,160 --> 00:19:21,480
which I know some fans had took an issue with

404
00:19:22,079 --> 00:19:25,880
in regards to some of the narrative stuff, especially towards

405
00:19:25,960 --> 00:19:29,759
the second half it goes some like wild places, But honestly,

406
00:19:29,799 --> 00:19:31,440
I was I was probably a little bit on more

407
00:19:31,480 --> 00:19:34,240
on board than anything. And I think Double Exposure is

408
00:19:34,279 --> 00:19:37,200
a great start because this game is a direct sequel

409
00:19:37,240 --> 00:19:39,440
to that game. It takes place nine months later, and

410
00:19:39,519 --> 00:19:42,519
because of that, this is probably or not even probably,

411
00:19:42,559 --> 00:19:46,759
it is the least newcomer friendly, Like this is as

412
00:19:46,839 --> 00:19:48,440
direct a sequel as it can be, to the point

413
00:19:48,440 --> 00:19:50,839
where it almost feels like if this was a movie,

414
00:19:51,599 --> 00:19:53,640
this game and Double Exposure would have been filmed at

415
00:19:53,640 --> 00:19:55,680
the same time and then cut in half and then

416
00:19:55,720 --> 00:19:59,240
just part like it just picks up right from there

417
00:19:59,640 --> 00:20:01,799
and becau because of that, like they do do like

418
00:20:01,839 --> 00:20:04,680
a cinematic kind of like previously a Life is Strange

419
00:20:04,720 --> 00:20:08,440
like recap video that kind of highlights the pivotal moments

420
00:20:08,480 --> 00:20:11,359
from Double Exposure. But it's one of those recaps that

421
00:20:11,519 --> 00:20:13,400
I think is more helpful if you did play the

422
00:20:13,440 --> 00:20:15,759
game and are a little fuzzy about things than if

423
00:20:15,799 --> 00:20:18,759
you were coming to this completely fresh, and I think

424
00:20:18,799 --> 00:20:20,359
a lot of people are, or at least if you're

425
00:20:20,359 --> 00:20:22,119
a fan, you might be coming to this little fresh

426
00:20:22,400 --> 00:20:26,599
because Chloe's back, but I would highly recommend playing Double

427
00:20:26,599 --> 00:20:31,039
Exposure before this one, just because this game doesn't really

428
00:20:31,079 --> 00:20:33,720
go out of its way to re establish the cast.

429
00:20:33,920 --> 00:20:37,000
It's very like a lot of my interactions kind of

430
00:20:37,000 --> 00:20:40,680
felt like I either succeeded or failed because I already

431
00:20:40,759 --> 00:20:43,480
knew how characters behave because I spend so much time

432
00:20:43,480 --> 00:20:45,960
with them in the last game. And in some cases,

433
00:20:46,119 --> 00:20:49,759
you spend less time with some characters that were mainstays

434
00:20:49,799 --> 00:20:51,759
in the other games. So it's like you even you know,

435
00:20:52,519 --> 00:20:55,279
you're not getting a lot of like new introductions to

436
00:20:55,319 --> 00:20:59,880
these people. However, it seems it feels like Deck nine

437
00:21:00,079 --> 00:21:03,759
developer still tried to find a way to get newcomers

438
00:21:03,920 --> 00:21:09,039
to like the same level of familiarity as fans, because

439
00:21:09,200 --> 00:21:11,559
one of my big complaints with the story is that

440
00:21:11,839 --> 00:21:16,839
right out the gate they retcon or like they essentially

441
00:21:16,880 --> 00:21:21,200
wreck con a very big part of the ending in

442
00:21:21,279 --> 00:21:26,359
the previous game of Double Exposure. Of Double Exposure, Yeah,

443
00:21:26,400 --> 00:21:28,519
there's a interesting and I don't know how much we

444
00:21:28,559 --> 00:21:31,680
want to talk about explicit spoilers for Double Exposure. I

445
00:21:31,720 --> 00:21:33,400
don't know if either of you played it or not.

446
00:21:34,920 --> 00:21:37,960
Speaker 1: No, I didn't, Okay, So the life is a Strange

447
00:21:37,960 --> 00:21:43,599
series feels very hard to get into. For me, I

448
00:21:43,640 --> 00:21:46,200
feel like there's like so many spin offs and games

449
00:21:46,240 --> 00:21:48,319
like Life Is Strange, Life Is Strange too, Life is

450
00:21:48,359 --> 00:21:50,759
Strange Before the Storm, Life is Strange. True colors, Life

451
00:21:50,839 --> 00:21:54,880
Is Strange, Double Exposure, Exposure.

452
00:21:54,400 --> 00:21:57,720
Speaker 4: And Reunion, to me are the first ones that I

453
00:21:57,759 --> 00:22:00,279
do think are hard to get into because for the

454
00:22:00,279 --> 00:22:04,039
most part they're all like kind of anthology or like

455
00:22:04,359 --> 00:22:05,200
even the other.

456
00:22:05,759 --> 00:22:09,559
Speaker 1: Colors will stand alone, right, Yeah, two I think is

457
00:22:09,720 --> 00:22:10,359
Life is Strenge.

458
00:22:10,359 --> 00:22:14,559
Speaker 2: Two is also standalone. It's really yeah. I thought about

459
00:22:14,559 --> 00:22:16,720
that where I was like, oh, yeah, I had the

460
00:22:16,799 --> 00:22:19,200
knee jerk, like most of the series is anthologized, but

461
00:22:19,240 --> 00:22:21,279
then I really thought it was like, actually, that's not

462
00:22:21,319 --> 00:22:24,200
true because there's six games total and four of them

463
00:22:24,319 --> 00:22:27,200
involve Max and or Chloe.

464
00:22:27,839 --> 00:22:29,200
Speaker 4: It was only it was a minute where they were

465
00:22:29,200 --> 00:22:31,880
almost all unrelated, and then they were like, nah, we'll

466
00:22:31,920 --> 00:22:34,640
just go back and just make let's bring games in

467
00:22:34,640 --> 00:22:35,039
a row.

468
00:22:35,519 --> 00:22:41,119
Speaker 2: Yeah. So yeah, because of that, like Before the Storm,

469
00:22:41,319 --> 00:22:44,240
I mean, outside of a Chloe's mechanic from that game

470
00:22:44,279 --> 00:22:48,519
making its return, it's kind of not required. I guess

471
00:22:48,519 --> 00:22:50,720
reading will say for this game, I do think the

472
00:22:50,759 --> 00:22:53,039
first game because and they did this with double exposure

473
00:22:53,039 --> 00:22:54,599
to One of the first things they ask you is

474
00:22:54,839 --> 00:22:56,240
what choice did you make at the end of the

475
00:22:56,240 --> 00:22:58,920
first Life is strange because the way that game ends

476
00:22:59,039 --> 00:23:01,359
sets up Chloe's fate and how they're going to bring

477
00:23:01,359 --> 00:23:03,240
her back in this game. Because I don't know if

478
00:23:03,279 --> 00:23:06,319
we want to get into decade old spoilers at this point,

479
00:23:06,640 --> 00:23:09,359
but basically, the end of Life is strange. One you

480
00:23:09,440 --> 00:23:11,799
make a choice that either decides whether or not Chloe's

481
00:23:11,799 --> 00:23:15,799
alive or dead. And because if you chose like I

482
00:23:15,799 --> 00:23:18,400
did back then, Chloe has been dead for a decade

483
00:23:18,640 --> 00:23:20,079
in this series, and.

484
00:23:20,079 --> 00:23:23,200
Speaker 3: So they have to try to kill her. That's cruel.

485
00:23:23,640 --> 00:23:27,440
Speaker 2: You don't first, you don't know if you knew the

486
00:23:27,440 --> 00:23:28,640
way that game, I don't go.

487
00:23:29,119 --> 00:23:30,480
Speaker 3: I don't go here. I'm sorry.

488
00:23:30,480 --> 00:23:32,880
Speaker 2: If you knew the game way that game ends, I'm

489
00:23:33,000 --> 00:23:35,319
I was shocked how many people went the other way,

490
00:23:35,400 --> 00:23:36,880
because it's I went.

491
00:23:37,039 --> 00:23:39,680
Speaker 4: I went the other way. I did go the other

492
00:23:39,680 --> 00:23:41,240
way when I played it. Yeah, I don't know why.

493
00:23:41,279 --> 00:23:43,119
I was just like, oh, I don't want to that's

494
00:23:43,160 --> 00:23:44,920
a whole It's all about Chloe. Why would I ever

495
00:23:45,000 --> 00:23:45,599
kill Chloe?

496
00:23:45,680 --> 00:23:48,000
Speaker 2: I mean, yeah, I could kill everyone I know, my parents,

497
00:23:48,039 --> 00:23:50,759
her parents, the town, everyone else can die, but.

498
00:23:51,960 --> 00:23:55,880
Speaker 4: Even two of Like I think the maybe I don't

499
00:23:55,920 --> 00:23:57,160
know if we can do this in the edit. Maybe

500
00:23:57,160 --> 00:23:59,640
we should go in and put a spoiler warning or

501
00:23:59,680 --> 00:24:02,039
proper before this of just what we were talking about.

502
00:24:02,079 --> 00:24:05,359
Speaker 2: But we can do it as we're gonna. We're gonna

503
00:24:05,359 --> 00:24:07,839
get into slight spoilers for life a strange one A

504
00:24:07,960 --> 00:24:09,799
decade out long or decade old.

505
00:24:10,000 --> 00:24:11,640
Speaker 1: I had that game, I had the interne that game

506
00:24:11,680 --> 00:24:14,599
sploiled for me in twenty fifteen, like I have done,

507
00:24:14,920 --> 00:24:16,960
and I never played it. So I feel like that's

508
00:24:16,960 --> 00:24:20,559
like one of the most uh at least kept secrets

509
00:24:20,559 --> 00:24:21,680
of video game endings.

510
00:24:21,839 --> 00:24:24,359
Speaker 4: Sure, I think it's interesting. I also don't know the

511
00:24:24,359 --> 00:24:27,240
context that when it's going up. I think also the

512
00:24:27,279 --> 00:24:31,599
interesting thing is I believe that like the romance between

513
00:24:31,599 --> 00:24:37,519
Max and Chloe isn't it's expressed when you sacrifice Chloe

514
00:24:38,119 --> 00:24:40,799
and when you don't, then they just like run away together,

515
00:24:41,160 --> 00:24:42,799
but they don't like kiss. Like I think that's like

516
00:24:42,839 --> 00:24:45,400
a whole weird thing. I remember being like, obviously these

517
00:24:45,440 --> 00:24:47,240
two people would love So I'm gonna save Chloe and

518
00:24:47,279 --> 00:24:50,079
then they like they're like, we're gonna go in our

519
00:24:50,160 --> 00:24:51,519
van and explore.

520
00:24:52,039 --> 00:24:54,359
Speaker 2: So that was It's funny because one of the questions

521
00:24:54,359 --> 00:24:56,799
and when the when Reunion begins, they kind of give

522
00:24:56,839 --> 00:25:00,599
you the there's a few questions they ask about the

523
00:25:00,640 --> 00:25:03,240
original life is strange and double exposure, Like here's like

524
00:25:03,400 --> 00:25:05,799
five really big decisions that are going to determine the

525
00:25:05,839 --> 00:25:09,160
game state at the beginning of Reunion. Yeah, like, so

526
00:25:09,440 --> 00:25:11,319
what did you it's Chloe alive or dead? What did

527
00:25:11,319 --> 00:25:12,599
you choose at the end of the first game. And

528
00:25:12,640 --> 00:25:14,400
then the other one in regards to the first game

529
00:25:14,519 --> 00:25:17,359
is were they just friends or were they more than friends?

530
00:25:17,720 --> 00:25:20,519
And they actually showed us still of them kissing earlier

531
00:25:20,559 --> 00:25:22,640
in the game. I don't think they were ever a

532
00:25:22,680 --> 00:25:24,759
couple in my game. I actually had to stop and remember,

533
00:25:24,799 --> 00:25:27,039
like I actually don't remember. I was like, I think

534
00:25:27,079 --> 00:25:28,680
they were just friends in my game as far as

535
00:25:28,759 --> 00:25:31,599
I know. So they feel like I remember if I

536
00:25:31,599 --> 00:25:33,839
if I'd gotten them together, and I don't remember that.

537
00:25:33,920 --> 00:25:36,920
So I made it so they were friends, but it

538
00:25:36,960 --> 00:25:40,319
looked like it did happen before the ending garles.

539
00:25:40,519 --> 00:25:43,640
Speaker 4: There, I guess there's it's a moment where I can't

540
00:25:43,680 --> 00:25:45,720
remember what the thing is, but it's a very like

541
00:25:46,599 --> 00:25:50,039
teenage movie thing where I can't remember what the context is,

542
00:25:50,119 --> 00:25:52,519
but it's like, come on, let's be crazy, just kiss me.

543
00:25:52,640 --> 00:25:54,319
Speaker 3: You you know, you even leve loose.

544
00:25:54,319 --> 00:25:55,920
Speaker 4: You could choose to kiss her or not to kiss her,

545
00:25:56,000 --> 00:25:57,480
and I think when you do kiss her, she's like, WHOA,

546
00:25:57,480 --> 00:25:59,119
I didn't think you would do that. But it's not

547
00:25:59,279 --> 00:26:03,440
like a it's not like it's like yeah, but there.

548
00:26:03,519 --> 00:26:05,279
It's it's played off as like a joke or like

549
00:26:05,319 --> 00:26:07,240
a one off thing, but it's very obvious that it's

550
00:26:07,279 --> 00:26:10,039
like clearly Max, Max is very into it that moment,

551
00:26:10,119 --> 00:26:12,440
he clearly has feelings for Chloe when you select that

552
00:26:12,440 --> 00:26:13,160
option anyway.

553
00:26:13,319 --> 00:26:17,039
Speaker 1: Sure, yeah, But basically, so for people who are like

554
00:26:17,079 --> 00:26:19,480
picking this game up, do they have like a suggested

555
00:26:20,000 --> 00:26:22,440
if you didn't play those games that it's like suggested

556
00:26:22,839 --> 00:26:24,640
Chloe's alive for Chloe's dead.

557
00:26:25,240 --> 00:26:28,200
Speaker 2: No, it's very much they or like whatever you want.

558
00:26:28,319 --> 00:26:31,160
Speaker 1: So, yeah, I was those games. You're just like, I

559
00:26:31,160 --> 00:26:32,519
don't know, I guess she's dead.

560
00:26:33,000 --> 00:26:33,759
Speaker 2: Yeah, I don't know.

561
00:26:34,720 --> 00:26:35,359
Speaker 4: Play this game.

562
00:26:35,920 --> 00:26:38,000
Speaker 3: Yeah, I's going to be people that do.

563
00:26:38,880 --> 00:26:40,680
Speaker 2: Yeah, Like I don't know why you would play this game,

564
00:26:40,759 --> 00:26:43,480
if you didn't have any connection to Max or Chloe, Like,

565
00:26:43,519 --> 00:26:45,799
if this is your first life, is strange? That just

566
00:26:45,839 --> 00:26:46,319
be weird.

567
00:26:47,480 --> 00:26:50,319
Speaker 3: It's in a humble bundle, you know, yeah, very.

568
00:26:50,359 --> 00:26:52,839
Speaker 2: Least yeah, yees. So, or if you were, like if

569
00:26:52,880 --> 00:26:54,640
you were a fan of the first game and somehow

570
00:26:54,720 --> 00:26:57,880
skipped Double Exposure and then skip right, I don't know,

571
00:26:57,920 --> 00:26:59,640
if you just really want Chloe and we're like, well

572
00:26:59,680 --> 00:27:01,640
that their Max game is cool, but there's no Chloe.

573
00:27:01,680 --> 00:27:03,119
So I'm going to get into the walm with Chloe

574
00:27:03,200 --> 00:27:06,920
and it's like, well, you should believe that would happen. Honestly, Yeah,

575
00:27:06,920 --> 00:27:09,960
there's there's an exception for everything, I guess, right, But

576
00:27:10,039 --> 00:27:11,559
all it has to say is that because of that,

577
00:27:11,599 --> 00:27:13,279
there's a big thing that happens at the end of

578
00:27:13,319 --> 00:27:15,839
Double Exposure, which I'm going to try to talk around

579
00:27:15,880 --> 00:27:17,279
it as best I can because that game is still

580
00:27:17,319 --> 00:27:19,319
relatively new and I just told people they should play

581
00:27:19,319 --> 00:27:21,680
Double Exposure first before they get into this one.

582
00:27:21,880 --> 00:27:23,480
Speaker 3: But okay, spoilers for this.

583
00:27:24,240 --> 00:27:28,519
Speaker 2: There is a there is a a revelation at the

584
00:27:28,599 --> 00:27:32,240
end of the last game that affects multiple characters and

585
00:27:32,319 --> 00:27:38,200
how they perceive Max, and that is pretty much thrown

586
00:27:38,440 --> 00:27:41,720
under the rug in this game and a very narratively

587
00:27:41,960 --> 00:27:45,400
unsettle like it kind of commits the one of the

588
00:27:45,440 --> 00:27:49,480
worst narrative sins of how do we undo something that

589
00:27:49,519 --> 00:27:54,079
we established earlier in a story and what's the quickest

590
00:27:54,160 --> 00:27:56,519
way to do it? And there's probably like two or

591
00:27:56,519 --> 00:27:58,880
three things or tropes you guys are thinking of right now,

592
00:27:58,880 --> 00:28:00,839
and I don't know if I want to say exactly which.

593
00:28:00,640 --> 00:28:02,880
Speaker 3: One may make us. I'm messaging you on slack? Was

594
00:28:02,880 --> 00:28:03,319
that right?

595
00:28:05,000 --> 00:28:07,279
Speaker 2: No, it's not that, but it's not far off. It's

596
00:28:07,359 --> 00:28:10,000
another one in the the Unholy Trinity?

597
00:28:10,359 --> 00:28:11,160
Speaker 3: Okay? Yeah?

598
00:28:11,440 --> 00:28:15,160
Speaker 4: Is it? Is it based on uh? Like, like, does

599
00:28:15,240 --> 00:28:17,880
does a decision you make affect the way that these

600
00:28:17,960 --> 00:28:20,000
characters perceive you? Or is this like one of these

601
00:28:20,039 --> 00:28:22,519
like linear moments that always happens in double exposure?

602
00:28:23,039 --> 00:28:27,440
Speaker 2: I don't remember how it if it was, if it's

603
00:28:27,480 --> 00:28:29,680
always going to happen in double exposure, or if it's

604
00:28:29,720 --> 00:28:33,200
only because of what I decide. I can't remember, so

605
00:28:33,960 --> 00:28:36,400
that could be a possibility. It only it makes it

606
00:28:36,440 --> 00:28:38,640
seem like it was a like you were going to

607
00:28:38,680 --> 00:28:40,559
be railroaded into it, because they really go out of

608
00:28:40,559 --> 00:28:45,680
their way to undo it, you know, like like immedia like, yeah,

609
00:28:45,720 --> 00:28:48,480
man can't believe such and such happened, and yeah, that's

610
00:28:48,480 --> 00:28:51,319
why people aren't acting the way you want. But as

611
00:28:51,359 --> 00:28:53,519
a fan, that was really like, Oh, that has a

612
00:28:53,519 --> 00:28:56,240
lot of like major story implication. I can't wait to

613
00:28:56,240 --> 00:28:58,279
see how they follow it up. And then the characters

614
00:28:58,279 --> 00:29:01,119
are more or less reset to their state as they

615
00:29:01,200 --> 00:29:03,920
were before the end of Double Exposure. That's kind of

616
00:29:03,920 --> 00:29:06,720
a letdown because then you don't really see them evolve

617
00:29:07,039 --> 00:29:09,359
past where the end of Double Exposure is, and you're

618
00:29:09,440 --> 00:29:12,480
kind of getting more of what they were maybe like

619
00:29:12,599 --> 00:29:16,839
in the middle of Double Exposure. So that's like disappointing.

620
00:29:18,759 --> 00:29:21,680
So this game because Chloe is back, which I will

621
00:29:21,680 --> 00:29:23,640
say because one of my biggest fears coming into this

622
00:29:23,839 --> 00:29:26,079
was like, one, is it even gonna make sense the

623
00:29:26,079 --> 00:29:27,720
way did they bring her back? And two is it

624
00:29:27,720 --> 00:29:29,680
going to feel like she's kind of shoehorned into this?

625
00:29:29,799 --> 00:29:32,160
Like is this like a breaking case of emergency get

626
00:29:32,240 --> 00:29:35,480
Chloe back in here, because I don't know, keep interest

627
00:29:35,480 --> 00:29:37,799
in the series alive. And I'm happy to say that

628
00:29:38,200 --> 00:29:40,079
for me, it doesn't really feel like that. I think

629
00:29:40,480 --> 00:29:45,000
the story justifies her presence both logically in terms of

630
00:29:45,119 --> 00:29:48,559
just the rules of the world and also playing off

631
00:29:49,599 --> 00:29:53,359
Max's actions in the last game, because in the last game,

632
00:29:53,480 --> 00:29:58,160
she had the ability to travel between two different realities

633
00:29:58,440 --> 00:30:00,839
trying to solve a murder mystery, and in one reality

634
00:30:00,880 --> 00:30:02,920
her friend that gets murdered is dead and the other

635
00:30:02,960 --> 00:30:05,720
one she's alive. So there's like two different sets of

636
00:30:05,759 --> 00:30:08,920
the same character that you're interacting. Dratic game, and so

637
00:30:08,960 --> 00:30:11,160
it's like it feeds into like sort of like the

638
00:30:11,240 --> 00:30:14,359
multiverse stuff and actually finds a like natural way to

639
00:30:14,400 --> 00:30:18,279
weave in both endings of the original life is strange

640
00:30:18,440 --> 00:30:21,319
and combine them in one of like either outcome is

641
00:30:21,400 --> 00:30:23,920
valid now because now we have opened the can of worms.

642
00:30:23,960 --> 00:30:24,960
That is a multiverse.

643
00:30:25,680 --> 00:30:26,359
Speaker 4: Uh gotcha.

644
00:30:26,839 --> 00:30:28,319
Speaker 2: I think they do it as clean as you can

645
00:30:28,799 --> 00:30:32,119
with you know, anything regarding a multiverse. And I think

646
00:30:32,200 --> 00:30:35,400
thematically her presence makes shit sense because it's a lot

647
00:30:35,440 --> 00:30:39,880
of like some of the most interesting conversation to game

648
00:30:39,880 --> 00:30:43,880
are her and Sofie, who is one of the primary

649
00:30:44,000 --> 00:30:48,079
characters in the first game, because they're they're in similar boats. Again,

650
00:30:48,759 --> 00:30:51,440
I won't go too far into like why they are,

651
00:30:51,480 --> 00:30:54,880
but they're they're kind of like they're in the same

652
00:30:54,960 --> 00:31:00,559
boat of like supernatural existential crises, and like the moments

653
00:31:00,599 --> 00:31:03,759
where they're like their fates are kind of like threaded

654
00:31:03,799 --> 00:31:07,039
together because of that, and I think also even just

655
00:31:07,119 --> 00:31:09,880
their upbringings, they have a lot of like similar stuff

656
00:31:09,880 --> 00:31:11,720
that the game gets into that I think, like the

657
00:31:11,759 --> 00:31:14,359
conversations those two have are like fascinating, and it's like

658
00:31:14,799 --> 00:31:18,440
seeing that and also seeing Chloe interact with the new

659
00:31:18,559 --> 00:31:21,160
cast is very fun, like seeing your interact with Moses,

660
00:31:21,160 --> 00:31:24,200
who is like Alex's new best friend from that was

661
00:31:24,200 --> 00:31:26,480
introduced in Double Exposure, and some of the other characters.

662
00:31:26,680 --> 00:31:28,839
It's very much the feeling of like when you meet

663
00:31:28,880 --> 00:31:31,599
like you bring like your childhood friend to meet like

664
00:31:31,680 --> 00:31:35,400
your current friends kind of a thing, and you're like,

665
00:31:35,440 --> 00:31:37,000
I don't know where this is gonna go. I don't know,

666
00:31:37,240 --> 00:31:39,160
like I love them BO, but already gonna get along,

667
00:31:39,240 --> 00:31:41,880
especially Chloe, because like you know, this is a Chloe

668
00:31:41,880 --> 00:31:45,079
that's older and wiser, but she's still Chloe, so there's

669
00:31:45,079 --> 00:31:49,680
a little volatile. It's like, oh, I was always interested

670
00:31:49,720 --> 00:31:52,359
to see how she would behave around others, and I

671
00:31:52,400 --> 00:31:54,799
think there's a few moments that are pretty fun, especially

672
00:31:54,799 --> 00:31:57,559
to stuff with her and Moses. I think Chloe in general,

673
00:31:57,680 --> 00:32:01,119
Like I really like her character this game because this

674
00:32:01,160 --> 00:32:04,039
is Chloe now that as far as she knows, she's

675
00:32:04,079 --> 00:32:07,000
never died. So this is more like, if you chose

676
00:32:07,039 --> 00:32:09,119
the ending where she lives, this is the Chloe that,

677
00:32:09,319 --> 00:32:12,119
as far as you know, this is your Chloe. Like

678
00:32:12,200 --> 00:32:14,799
she has gotten to grow up. She's ten years older now,

679
00:32:14,839 --> 00:32:17,480
like she's like pushing thirty, if not thirty years old.

680
00:32:17,799 --> 00:32:21,359
She's had life experiences, she's matured, and she's kind of

681
00:32:21,440 --> 00:32:23,759
she softened in a way that age does to you.

682
00:32:23,920 --> 00:32:27,640
But she still has some of that rebelliousness that made

683
00:32:27,720 --> 00:32:31,480
Chloe Chloe, but it's less. This is a little less

684
00:32:31,519 --> 00:32:33,599
cringe than it was in the first game, because I

685
00:32:33,640 --> 00:32:35,079
was some ofelar to like critician in the first game

686
00:32:35,119 --> 00:32:37,680
of like, she's maybe a little too like Bart Simpsony

687
00:32:37,720 --> 00:32:41,079
at times in a way that I don't know doesn't

688
00:32:41,079 --> 00:32:46,160
always feel like not always maybe like a well written

689
00:32:46,240 --> 00:32:49,279
like teenage drama, Like this feels like an adult trying

690
00:32:49,319 --> 00:32:51,680
to come up with like a rebellious teen than like

691
00:32:51,799 --> 00:32:54,319
someone that was a rebellious teen writing a rebellious teen.

692
00:32:54,400 --> 00:32:58,480
Sometimes I think this feels closer to like she's an

693
00:32:58,519 --> 00:33:01,160
adult that used to be that person and still has

694
00:33:01,160 --> 00:33:02,680
some of that in there, but is now kind of

695
00:33:02,720 --> 00:33:06,799
like become a lot more self reflective about her past

696
00:33:06,839 --> 00:33:10,759
behavior and also like her feelings with Max and like

697
00:33:10,839 --> 00:33:15,359
the broader. Like the broader story surprisingly isn't so much

698
00:33:15,640 --> 00:33:18,599
Chloe dealing with her her sort of like wait, I

699
00:33:19,160 --> 00:33:21,160
was supposed to be dead, but I'm not. What's happening

700
00:33:21,160 --> 00:33:25,039
here and it's more about this this fire that they're

701
00:33:25,039 --> 00:33:26,759
trying to prevent. So, like, you know, each one of

702
00:33:26,799 --> 00:33:28,319
these games has like a big mystery you're trying to

703
00:33:28,359 --> 00:33:31,839
solve this one. Max gets a vision early on where

704
00:33:32,200 --> 00:33:34,880
oh my god, the school Calidoon, It's on fire and

705
00:33:34,920 --> 00:33:38,680
everyone dies and I have one weekend to prevent that

706
00:33:38,759 --> 00:33:41,839
from happening. So you have to go around and investigate

707
00:33:41,880 --> 00:33:44,480
people and grill some of the students and faculty to

708
00:33:44,480 --> 00:33:45,839
find out like who's going to be the one that

709
00:33:45,880 --> 00:33:49,240
starts as fire and why where does it come from?

710
00:33:49,680 --> 00:33:52,000
And Chloe helps you along with that. I think that

711
00:33:52,119 --> 00:33:56,839
story or that mystery is a bit convoluted in a

712
00:33:56,839 --> 00:33:59,240
way that kind of feels like, well, we need to

713
00:33:59,279 --> 00:34:01,279
keep people guessing, So what if it was this and

714
00:34:01,319 --> 00:34:03,039
this and this and to the point where I would

715
00:34:03,039 --> 00:34:04,480
always have to There were times right at the stop

716
00:34:04,519 --> 00:34:05,839
and go like wait, wait, wait, so what where are

717
00:34:05,839 --> 00:34:07,559
we at right now? Like I need to review our notes,

718
00:34:07,599 --> 00:34:09,960
Like I feel like the mystery gets a bit messy,

719
00:34:10,079 --> 00:34:12,960
like it it kind of gets there at the end,

720
00:34:13,599 --> 00:34:16,719
but the road there I was. I feel like I'd

721
00:34:16,719 --> 00:34:20,880
play enough like detective games to where I feel like

722
00:34:20,920 --> 00:34:22,800
the best detective games keep you in the dark, but

723
00:34:22,840 --> 00:34:25,760
you're always still. You feel like you have a grasp

724
00:34:25,800 --> 00:34:29,159
on like the evidence and where leads could go exactly,

725
00:34:29,199 --> 00:34:31,360
and I feel like they they lost me a few

726
00:34:31,400 --> 00:34:35,039
times here. And there's even points where because this game

727
00:34:35,239 --> 00:34:38,320
you're going around, you know, collecting clues or investigating things.

728
00:34:38,360 --> 00:34:41,079
You can inspect objects, which I couldn't remember if you

729
00:34:41,079 --> 00:34:42,800
could do that in double exposure, but you can kind

730
00:34:42,800 --> 00:34:45,320
of like Resident Evil style like rotate and then sometimes

731
00:34:45,480 --> 00:34:47,320
if you rotate something you might like, oh, I didn't

732
00:34:47,320 --> 00:34:52,440
see this little detail here, and you can miss you

733
00:34:52,480 --> 00:34:54,440
can miss evidence, and you can miss items that can

734
00:34:54,559 --> 00:34:58,320
lead to situations playing out differently than they whatever if

735
00:34:58,320 --> 00:35:01,000
you add found them, which I appreciate. But then other

736
00:35:01,079 --> 00:35:04,199
times there's evidence that the story just kind of gives

737
00:35:04,239 --> 00:35:07,840
you that winds up being really important where I was like, like,

738
00:35:07,960 --> 00:35:10,760
there's one moment until towards the end that really threw

739
00:35:10,880 --> 00:35:12,800
me for a loop where you're kind of in your all, right,

740
00:35:12,840 --> 00:35:15,400
here's everything we have. Let's put our heads together and

741
00:35:15,440 --> 00:35:18,039
really start locking in who did this because we can't

742
00:35:18,039 --> 00:35:21,000
once you choose, like once you're gonna about to make

743
00:35:21,000 --> 00:35:24,000
an accusation, you cannot go back on it. Uh. And

744
00:35:24,039 --> 00:35:25,800
then there was one there was like a couple of

745
00:35:25,800 --> 00:35:27,519
piece of evidence where I was like, I don't remember

746
00:35:27,519 --> 00:35:29,880
finding this, and then there's one that winds up being

747
00:35:30,239 --> 00:35:34,400
incredibly crucial involving a character that they kind of treat

748
00:35:34,440 --> 00:35:36,280
as if yeah, you knew this right, And I was like,

749
00:35:36,440 --> 00:35:39,280
I don't remember reading this at all. I feel like

750
00:35:39,280 --> 00:35:41,519
I would it because this is like pretty big, and

751
00:35:41,559 --> 00:35:43,199
then it winds up being really important, and it was

752
00:35:43,360 --> 00:35:46,000
kind of like, oh, I wish I wish i'd find that.

753
00:35:46,079 --> 00:35:48,360
I think maybe the contextualize those like oh, no, Moses

754
00:35:48,440 --> 00:35:51,159
found this, and it's like, can you find like something

755
00:35:51,239 --> 00:35:54,239
less useful, like like yeah, like I feel like I

756
00:35:54,239 --> 00:35:56,280
didn't really I gotta get just got lucky, like oh,

757
00:35:56,280 --> 00:35:58,559
it was already here, you know, through no effort of

758
00:35:58,599 --> 00:36:02,920
my own. And you're doing this as Max and Chloe.

759
00:36:03,000 --> 00:36:06,159
You're splitting time between two of them. Max has her

760
00:36:06,199 --> 00:36:08,760
time rewind powers from the first game, so she has

761
00:36:08,840 --> 00:36:12,159
lost the reality shifting power she had in Double Exposure,

762
00:36:12,639 --> 00:36:16,239
which I actually missed because the time rewind stuff in

763
00:36:16,280 --> 00:36:19,280
the first game was never really that deep. It was

764
00:36:19,440 --> 00:36:21,559
very much it was kind of like trial and error

765
00:36:21,599 --> 00:36:23,440
of like, oh, I said the wrong thing to someone,

766
00:36:23,679 --> 00:36:26,239
better rewind and then you just pick the right answer,

767
00:36:26,280 --> 00:36:28,840
and then that's how you move on. And that's pretty

768
00:36:28,880 --> 00:36:32,079
much the case in this game. Like there's multiple conversations

769
00:36:32,079 --> 00:36:35,119
where it just goes sideways, either because you think you're

770
00:36:35,199 --> 00:36:37,159
gonna say the right thing and then that person reacts

771
00:36:37,199 --> 00:36:39,519
in the way you did not expect. But then Max

772
00:36:39,599 --> 00:36:41,920
is like, Okay, I know that they're apparently in a mood,

773
00:36:41,920 --> 00:36:45,320
so I'm gonna tailor my conversations to not set them off.

774
00:36:45,360 --> 00:36:47,519
So then you just rewind and then and there's some

775
00:36:47,559 --> 00:36:50,400
cases we have to rewind multiple times until you find

776
00:36:50,480 --> 00:36:51,800
sort of the one correct thing.

777
00:36:51,880 --> 00:36:54,679
Speaker 4: They'll be like, they'll be like, what are you my dad?

778
00:36:55,079 --> 00:36:56,679
I hate my dad, And you'll go back to the

779
00:36:56,719 --> 00:36:59,400
beginning of the conversation. You're like, so Dad's am I right?

780
00:37:00,000 --> 00:37:04,199
Speaker 2: That's exactly how it goes, Charles. That is one thousand

781
00:37:04,199 --> 00:37:06,400
percent how it goes, like, oh he said something I

782
00:37:06,400 --> 00:37:11,440
can use, you know, like, oh man empathy? Am I right?

783
00:37:13,119 --> 00:37:15,239
So yeah, So that stuff is just less interesting than

784
00:37:15,440 --> 00:37:17,679
Double Exposure, which had the like, oh, you're splitting, you're

785
00:37:17,719 --> 00:37:19,719
jumping between realities and you have to solve puzzles of

786
00:37:19,800 --> 00:37:21,800
like you got to move one thing in one reality

787
00:37:21,840 --> 00:37:23,719
and then it affects the other reality and like an

788
00:37:23,760 --> 00:37:26,880
interesting way, Like I actually thought that was like really engaging,

789
00:37:27,000 --> 00:37:28,960
kind of like puzzle design in a first game. There's

790
00:37:29,000 --> 00:37:33,519
none of that here, and I just don't think the Yeah.

791
00:37:34,239 --> 00:37:37,719
And also I don't know if they unless I'm forgetting.

792
00:37:37,719 --> 00:37:39,519
I don't even know if there's a narrative reason for

793
00:37:39,599 --> 00:37:42,039
why she lost her powers, like there's a big moment

794
00:37:42,079 --> 00:37:43,440
that happens to be in the last game that kind

795
00:37:43,440 --> 00:37:45,199
of like the culmination of her powers. I don't remember

796
00:37:45,239 --> 00:37:47,199
if they they might have, and I'd just forgotten like

797
00:37:47,239 --> 00:37:49,679
expressed like what, so why can't Max just do both now?

798
00:37:49,800 --> 00:37:51,800
Like because in the first game or I guess the

799
00:37:51,880 --> 00:37:54,639
last game, she didn't have her time powers because they

800
00:37:54,679 --> 00:37:58,039
had evolved into the reality stuff and now they've gone

801
00:37:58,039 --> 00:38:01,480
back to just the time stuff. And yeah, this might

802
00:38:01,480 --> 00:38:03,599
be on me. I might just have missed or forgotten

803
00:38:03,599 --> 00:38:06,599
the line of dialogue that explained it away. But yeah,

804
00:38:06,719 --> 00:38:11,599
it's just mechanically less interesting. Chloe has the back talking

805
00:38:11,800 --> 00:38:14,679
thing that she had and before the storm, which is

806
00:38:14,920 --> 00:38:18,000
basically like thing. That's what they call it. It's a

807
00:38:18,079 --> 00:38:19,719
backtalk mechanic thing.

808
00:38:19,760 --> 00:38:21,920
Speaker 4: And that's like the combat sort of.

809
00:38:22,000 --> 00:38:24,360
Speaker 1: Okay, all right, it's a debate just talking back to

810
00:38:24,400 --> 00:38:25,480
your superiors.

811
00:38:25,920 --> 00:38:29,840
Speaker 2: It's basically a debate battle more or less, where you

812
00:38:29,880 --> 00:38:32,360
get in certain conversations and usually it's like, Okay, I

813
00:38:32,400 --> 00:38:33,880
need to get this guy to listen to me or

814
00:38:33,920 --> 00:38:36,159
to do something I need them to do. So I

815
00:38:36,280 --> 00:38:39,360
have to you know, we're gonna have a verbal joust.

816
00:38:39,840 --> 00:38:41,639
And then I got to really say some I got

817
00:38:41,639 --> 00:38:43,880
to pick the responses that are really gonna sweat a

818
00:38:43,960 --> 00:38:47,400
conversation my way, whether there's some zingers based on information

819
00:38:47,480 --> 00:38:49,000
I know about this person, like oh, I know this

820
00:38:49,039 --> 00:38:51,519
guy has daddy issues, so I'm gonna mention daddy issues

821
00:38:51,559 --> 00:38:54,440
and that'll that'll really like put some chinks in the

822
00:38:54,559 --> 00:38:57,840
armor or I found a piece of evidence earlier that

823
00:38:57,880 --> 00:39:01,239
I can cite and like contradict whatever they're trying to say.

824
00:39:01,800 --> 00:39:04,360
But it's really just like you pick two or three

825
00:39:04,679 --> 00:39:06,960
correct responses in a row and then you win, and

826
00:39:06,960 --> 00:39:09,719
then they tell you what you want. I was not

827
00:39:10,559 --> 00:39:12,679
super big on it and before the Storm, and I'm

828
00:39:12,679 --> 00:39:14,599
still not really that big on it now, Like I

829
00:39:14,719 --> 00:39:18,039
just think it's it's okay, but it's just not that interesting.

830
00:39:18,360 --> 00:39:21,280
And there's also not a ton of them, surprisingly, like

831
00:39:21,320 --> 00:39:23,960
there's only a handful of them in this game, which

832
00:39:24,000 --> 00:39:26,440
is surprising. I think about how much time you spend

833
00:39:26,440 --> 00:39:29,199
as Chloe, which is probably like a good fifty to

834
00:39:29,199 --> 00:39:30,960
fifty split between Max and Chloe.

835
00:39:32,719 --> 00:39:35,639
Speaker 4: Can I ask, then, Marcus, what you've prefaced it by

836
00:39:35,639 --> 00:39:37,519
being like, it's gonna sound like I don't like this game,

837
00:39:37,599 --> 00:39:39,800
but I had a good time, and it has been

838
00:39:39,920 --> 00:39:43,519
mostly stuff you don't like. Is there what does the

839
00:39:43,559 --> 00:39:45,480
game do well for you?

840
00:39:46,719 --> 00:39:50,039
Speaker 2: I think like the performances are great, especially Max Chloe,

841
00:39:50,039 --> 00:39:52,559
and like most like the core cast, they're all great,

842
00:39:53,000 --> 00:39:56,679
which is not surprising. I think the soundtrack is strong,

843
00:39:56,719 --> 00:39:59,159
which is another thing that these series has always had

844
00:39:59,239 --> 00:40:01,800
kind of up its sleep. I do think there are

845
00:40:01,800 --> 00:40:05,280
some really good, like emotional moments like this, Like pretty

846
00:40:05,320 --> 00:40:09,119
much anytime Max and cl excuse me, Max and Chloe

847
00:40:09,440 --> 00:40:13,159
are sharing a scene together, it's magical, like I kind

848
00:40:13,159 --> 00:40:15,519
of relished a moment or like Okay, they're alone, we're

849
00:40:15,559 --> 00:40:17,440
taking a break from the plot, and they're having like

850
00:40:17,880 --> 00:40:21,519
some real conversations about one all my again in my

851
00:40:21,599 --> 00:40:24,880
game where Chloe's dead, Like I have lived this life

852
00:40:25,360 --> 00:40:27,079
where I have kind of moved on free me you

853
00:40:27,199 --> 00:40:30,400
but not really and now you're back and I'm like

854
00:40:30,639 --> 00:40:34,639
terrified of losing you again. And also like there's in

855
00:40:35,639 --> 00:40:39,679
a theme of like inevitability around you know, Max has

856
00:40:39,920 --> 00:40:43,960
tried so hard to bend reality to her whim in

857
00:40:44,039 --> 00:40:47,440
order to save others. But it's also like, you know,

858
00:40:47,480 --> 00:40:49,599
there's no free rides with that of like if you

859
00:40:49,639 --> 00:40:52,679
fix one thing, that's at break five other things, and

860
00:40:53,119 --> 00:40:55,840
are you even and how much of a burden that

861
00:40:55,880 --> 00:40:57,679
would be of like if you have the ability to

862
00:40:57,679 --> 00:40:59,880
redo everything, is that more of a curse than anything?

863
00:41:00,079 --> 00:41:03,079
Then you're almost trying to like min max your life

864
00:41:03,559 --> 00:41:06,000
and that's not fun. And maybe you just need to

865
00:41:06,079 --> 00:41:08,400
learn how to let things go and maybe things are

866
00:41:08,519 --> 00:41:11,000
just going to happen no matter what, even if it's

867
00:41:11,039 --> 00:41:15,159
like a variation of that thing, And what do you

868
00:41:15,239 --> 00:41:16,960
do then when you've just kind of lived your life

869
00:41:16,960 --> 00:41:20,800
almost like untraining yourself to let fate be random. Like

870
00:41:20,880 --> 00:41:24,960
I think there's some interesting conversations there, especially in regards

871
00:41:25,000 --> 00:41:29,920
to Chloe, and then Chloe's sort of like like her

872
00:41:30,039 --> 00:41:33,320
view on reality knowing that I'm like a lie, but

873
00:41:33,360 --> 00:41:36,440
also I'm supposed to be dead in other versions of me,

874
00:41:36,519 --> 00:41:38,119
and what does that even mean for me as a

875
00:41:38,199 --> 00:41:42,320
character that already kind of had a very somewhat nihilistic

876
00:41:42,440 --> 00:41:44,480
view in the world, especially when she was younger. And

877
00:41:44,519 --> 00:41:46,920
then yeah, and kind of have living a life being

878
00:41:46,960 --> 00:41:48,559
dealt to bad hand and then kind of when you

879
00:41:48,599 --> 00:41:51,360
find out that maybe it's not bad lucky, you're just

880
00:41:51,400 --> 00:41:54,400
pretty destined, Like this is just how things are supposed

881
00:41:54,440 --> 00:41:55,679
to play out for you, and whether or not you

882
00:41:55,719 --> 00:41:58,480
accept that or not, Like when it gets into that stuff,

883
00:41:58,519 --> 00:42:00,599
and then when again it's just the life heavy stuff

884
00:42:00,599 --> 00:42:02,199
and just like, hey, do we like each other? Like

885
00:42:02,239 --> 00:42:04,079
where are we at? Are we are we just friends?

886
00:42:04,159 --> 00:42:07,239
Or what? I like that stuff and like that stuff

887
00:42:07,280 --> 00:42:08,840
can be so good that it kind of makes me

888
00:42:08,920 --> 00:42:12,960
forget the the other like narrative hiccups with like the

889
00:42:13,559 --> 00:42:16,960
I guess the main plot with the fire mystery, and.

890
00:42:17,639 --> 00:42:19,639
Speaker 4: I do get it of like, it's like the series

891
00:42:19,719 --> 00:42:22,679
is kind of like it has strengths other than this,

892
00:42:22,800 --> 00:42:25,559
but it's primary draw for me has always been sort

893
00:42:25,559 --> 00:42:28,039
of the vibe, Like it's just a game that like

894
00:42:28,280 --> 00:42:30,480
you enjoy existing in the vibe of and the relationship

895
00:42:30,519 --> 00:42:34,800
between the characters and I it sounds like that continues

896
00:42:34,840 --> 00:42:35,679
to work for you.

897
00:42:36,480 --> 00:42:38,599
Speaker 2: Yeah, Like I like the vibes of these games too.

898
00:42:39,800 --> 00:42:42,679
I like these characters like this new these new characters

899
00:42:42,719 --> 00:42:45,480
that they've introduced since Double Exposure, like the students, I guess,

900
00:42:45,559 --> 00:42:48,400
and some of the teachers, like most of them come

901
00:42:48,440 --> 00:42:50,880
back here. So it's like, oh, it's cool getting hang

902
00:42:50,920 --> 00:42:53,800
out with you again. I wish you still were what

903
00:42:53,960 --> 00:42:55,000
I thought you were going to be at the end

904
00:42:55,039 --> 00:42:57,800
of the last game, but you know, it's still I guess,

905
00:42:57,920 --> 00:42:59,760
kind of fun to talk to Loretta. They're like s

906
00:42:59,840 --> 00:43:05,840
new be podcast girl or who you know Vin or whatnot.

907
00:43:05,920 --> 00:43:10,719
But yeah, I and you know, going back to the

908
00:43:10,880 --> 00:43:12,840
sort of the like it feels like these were the

909
00:43:12,880 --> 00:43:16,239
same game cut in half. You are largely still exploring

910
00:43:16,280 --> 00:43:19,440
that school from the first game, which is a little

911
00:43:19,480 --> 00:43:22,039
disappointing in terms of like you're not there's a couple

912
00:43:22,039 --> 00:43:23,599
of new spots you go to, but you are like

913
00:43:23,679 --> 00:43:25,800
running around at camps again. You're going to the snapping

914
00:43:25,840 --> 00:43:28,599
turtle bar again, so if you want it, like on

915
00:43:28,719 --> 00:43:31,800
playing the location, it's like, oh, it's this again. You know,

916
00:43:31,840 --> 00:43:33,760
there's some you're just kind of seeing the passage of

917
00:43:33,760 --> 00:43:36,280
time of like oh, Okay, here's a poster I wasn't

918
00:43:36,280 --> 00:43:39,039
here before, or something referencing what's happened in nine months

919
00:43:39,079 --> 00:43:42,760
between this, but it's this again. So yeah, I'm still,

920
00:43:42,920 --> 00:43:45,039
like I said, I'm still forming my final opinion, like

921
00:43:45,440 --> 00:43:48,360
it's you're not wrong in charge that it does feel

922
00:43:48,360 --> 00:43:50,400
like And I've written down stuff like is there more

923
00:43:50,440 --> 00:43:52,360
that I dislike than I do like? And is the

924
00:43:52,400 --> 00:43:55,519
things I do like like weaker than the things that

925
00:43:55,599 --> 00:43:58,440
I have problems with? I'm still forming that conclusion in

926
00:43:58,480 --> 00:44:00,599
my head right now. By at the time this airs,

927
00:44:00,760 --> 00:44:03,159
my written review will probably be live on the site

928
00:44:03,159 --> 00:44:04,960
so you can read my full thoughts. But right now

929
00:44:05,000 --> 00:44:09,119
I'm kind of sitting at like the things I cared

930
00:44:09,119 --> 00:44:11,880
about are most worried about, of like, are they gonna

931
00:44:11,880 --> 00:44:14,880
botch the Chloe stuff. I think they pull that off,

932
00:44:15,559 --> 00:44:17,800
and maybe that's why I feel higher on this game

933
00:44:17,880 --> 00:44:19,840
than it sounds like. Is like, the one thing I

934
00:44:19,880 --> 00:44:22,679
was nervous about they didn't screw up is just some

935
00:44:22,760 --> 00:44:26,000
of the other stuff around it, and maybe suffers because

936
00:44:26,079 --> 00:44:26,400
of that.

937
00:44:26,719 --> 00:44:32,199
Speaker 3: Yeah okay, yeah, well cool, but yeah, well that is

938
00:44:32,440 --> 00:44:36,400
life is strange Reunion. Thanks for getting into that, Marcus.

939
00:44:37,119 --> 00:44:39,920
Speaker 1: Before we take our break, I do want to talk

940
00:44:39,920 --> 00:44:43,320
about a game that I have been enjoying for all

941
00:44:43,360 --> 00:44:47,079
of twenty four hours. I downloaded it yesterday, but I

942
00:44:47,079 --> 00:44:50,400
have since sunk about four hours into it. It's called

943
00:44:50,599 --> 00:44:55,320
rack Coin Coin Pusher roguelike. Are either of you familiar

944
00:44:55,320 --> 00:44:55,719
with this one?

945
00:44:56,400 --> 00:44:59,199
Speaker 4: Now? Was this? Was this a game? Was this a

946
00:44:59,239 --> 00:45:02,440
Captain in your crew Ship arcade room?

947
00:45:02,679 --> 00:45:02,920
Speaker 3: Yeah?

948
00:45:03,000 --> 00:45:07,199
Speaker 1: Yeah, exactly, So this is a This is definitely for

949
00:45:07,480 --> 00:45:11,800
It's published by the same publisher as Bilatra, okay, and

950
00:45:11,840 --> 00:45:17,679
it's very similar in taking something that is traditionally, you know,

951
00:45:17,760 --> 00:45:23,679
associated with gambling and adding a bunch of modifiers and

952
00:45:23,800 --> 00:45:29,599
chaotic elements to just make it larger than life and

953
00:45:29,599 --> 00:45:32,920
and and just ridiculous. Right, So, if you've ever been

954
00:45:32,920 --> 00:45:35,360
in an arcade or like a bar and they've got

955
00:45:35,400 --> 00:45:37,639
like one of those. They have several of them, like

956
00:45:37,679 --> 00:45:41,639
in Minneapolis. The popular one is called Bonus Hole, and

957
00:45:41,679 --> 00:45:43,320
it's where you put the quarter in at the top.

958
00:45:43,719 --> 00:45:46,280
Speaker 4: That's the name of the game Bonus Hole.

959
00:45:46,480 --> 00:45:49,880
Speaker 2: Yeston podcast.

960
00:45:52,760 --> 00:45:59,920
Speaker 1: Bux I Love you Guys, one of those games where

961
00:45:59,920 --> 00:46:01,920
you put the quarter in the top and you have

962
00:46:01,920 --> 00:46:04,679
to time it to where there's like a spinning arm

963
00:46:04,880 --> 00:46:06,679
and when you put the quarter and it shoots it

964
00:46:06,679 --> 00:46:10,199
out and you're slowly trying to push there's like a

965
00:46:10,199 --> 00:46:13,480
an upper platform of quarters that are that's going back

966
00:46:13,480 --> 00:46:17,159
and forth against the back wall the machine, and you

967
00:46:17,199 --> 00:46:20,119
want to put your quarters in the sides to try

968
00:46:20,119 --> 00:46:22,400
to get the coins in a spot where they'll be

969
00:46:22,400 --> 00:46:26,320
pushed off onto the bottom platform and you're slowly at

970
00:46:26,360 --> 00:46:28,039
the very front of the machine is like a pit

971
00:46:28,679 --> 00:46:31,960
and the quarters are slowly being pushed off and whenever

972
00:46:32,000 --> 00:46:34,079
they get pushed off, you get the quarter.

973
00:46:35,159 --> 00:46:38,679
Speaker 3: So it's a quarter machine coin pusher. Yeah, can I.

974
00:46:38,800 --> 00:46:41,480
Speaker 2: Does in the real life version of this? Does anyone

975
00:46:41,679 --> 00:46:46,480
genuinely like this game? Oh do you love push?

976
00:46:47,079 --> 00:46:50,559
Speaker 1: My last birthday, I spent a kid, you not, probably

977
00:46:50,639 --> 00:46:53,400
ninety minutes with my friends in front of one of

978
00:46:53,440 --> 00:46:58,039
these things, and I was having the time of my life.

979
00:46:58,800 --> 00:47:00,800
I only let myself do it like once a year

980
00:47:00,880 --> 00:47:04,119
because it's like the most lizard brain.

981
00:47:05,719 --> 00:47:06,880
Speaker 3: Activity you can do.

982
00:47:07,000 --> 00:47:09,280
Speaker 1: But my friends were like, okay, it's your birthday, and

983
00:47:09,320 --> 00:47:11,320
they were like going to the eight, going to the

984
00:47:11,800 --> 00:47:14,840
ATM machine and like getting out another ten dollars out

985
00:47:14,880 --> 00:47:17,239
for me and bringing me quarters back.

986
00:47:17,280 --> 00:47:19,360
Speaker 3: And I was just sitting there halving the time of

987
00:47:19,400 --> 00:47:19,800
my life.

988
00:47:20,320 --> 00:47:23,440
Speaker 2: It just always seemed like, on one hand, it seemed

989
00:47:23,480 --> 00:47:26,760
like the easiest, I guess, gambling game to win, but

990
00:47:26,840 --> 00:47:29,400
it's also maybe the most boring to where it's like

991
00:47:29,440 --> 00:47:32,280
it's so boring that I don't even care now I

992
00:47:32,280 --> 00:47:34,920
think maybe deceptively easy. It looks the way I just

993
00:47:34,960 --> 00:47:35,679
can never bring my.

994
00:47:35,800 --> 00:47:36,400
Speaker 3: There is skill.

995
00:47:36,480 --> 00:47:39,800
Speaker 1: There is a skill involved, because you're right, there are

996
00:47:39,880 --> 00:47:42,199
deceptive ones and you have to be able to look

997
00:47:42,199 --> 00:47:44,119
at the field and read the game, you know what

998
00:47:44,119 --> 00:47:47,480
I mean, And there no where to put your quarters.

999
00:47:47,840 --> 00:47:49,840
Speaker 4: Do the ones you go to do they have like

1000
00:47:49,920 --> 00:47:52,800
sometimes they'll like stack up a tower of quarters in there,

1001
00:47:53,000 --> 00:47:54,440
or sometimes they'll just be sitting in it.

1002
00:47:54,599 --> 00:47:57,920
Speaker 1: Yes, that's in this game. The coin tower. The ones

1003
00:47:58,000 --> 00:48:00,960
I go to are not like that. They don't have those,

1004
00:48:01,079 --> 00:48:04,199
but I have in my past, I have seen those.

1005
00:48:04,880 --> 00:48:07,159
Speaker 4: The nice part about when there's the coin tower is

1006
00:48:07,320 --> 00:48:12,559
in theory you will eventually win. It's unclear weather you'll

1007
00:48:12,599 --> 00:48:14,960
break even with the amount of quarters that you go

1008
00:48:15,039 --> 00:48:18,320
into it. But it is a kind of nice form

1009
00:48:18,440 --> 00:48:23,000
of gambling where at some point you, by the laws

1010
00:48:23,039 --> 00:48:26,360
of physics, they got you. That tower has to fall over.

1011
00:48:26,719 --> 00:48:30,960
Speaker 3: Yes, something about an analog gambling.

1012
00:48:30,559 --> 00:48:35,440
Speaker 2: Machine, you know what I mean? You know the ones.

1013
00:48:36,920 --> 00:48:39,159
Speaker 1: You know you see you see the game in front

1014
00:48:39,159 --> 00:48:44,760
of you. The stats can't be changed with like computer stuff.

1015
00:48:45,239 --> 00:48:49,000
Like it's an honest it's honest, you know what I mean.

1016
00:48:49,320 --> 00:48:50,559
Speaker 2: It's old fashion cheating.

1017
00:48:52,000 --> 00:48:52,480
Speaker 3: Yeah.

1018
00:48:52,639 --> 00:48:56,079
Speaker 1: Yeah, Like you look at them, you're like, Okay, clearly

1019
00:48:56,519 --> 00:48:58,880
I can see the evidence of all the people before

1020
00:48:58,920 --> 00:49:00,719
me and all the wins that they put.

1021
00:49:00,599 --> 00:49:03,159
Speaker 3: In the machine and didn't get out. But it's gonna

1022
00:49:03,159 --> 00:49:08,239
be different for me. I can respect that kind of.

1023
00:49:08,239 --> 00:49:12,320
Speaker 4: That's like going into like the like cyclops Is Layer

1024
00:49:12,360 --> 00:49:14,679
and seeing the dead bodies of all the adventures that

1025
00:49:14,800 --> 00:49:17,679
came before you, and it's like, I but I will prevail.

1026
00:49:18,039 --> 00:49:21,480
Speaker 3: Yeah, Like a guy who loves to collect bones and.

1027
00:49:21,360 --> 00:49:27,480
Speaker 2: You're like, yes, do you feel like, as someone that

1028
00:49:28,159 --> 00:49:30,679
I guess is an avid enjoyer of this game, do

1029
00:49:30,760 --> 00:49:33,239
you feel like any of your skills have transferred over

1030
00:49:33,280 --> 00:49:35,239
into like how this game's logic works.

1031
00:49:36,159 --> 00:49:38,880
Speaker 1: Yes, yeah, it is physics based, and I feel like

1032
00:49:40,960 --> 00:49:43,679
the strategies I think apply, I think and this one.

1033
00:49:44,159 --> 00:49:46,320
I do think this is a little more unwieldy and

1034
00:49:46,440 --> 00:49:49,960
harder to grasp at the start than maybe Bilatro is.

1035
00:49:50,880 --> 00:49:54,679
I just think that there's something about poker that is

1036
00:49:55,000 --> 00:49:58,039
I think Bilatra is a little more straightforward and simple

1037
00:49:58,079 --> 00:50:00,480
at the start when you're first learning it, whereas this

1038
00:50:00,679 --> 00:50:04,320
has like several different systems at play. You've got you know,

1039
00:50:04,360 --> 00:50:07,920
a spin wheel, You've got clips for like trinkets on

1040
00:50:07,960 --> 00:50:10,000
the side of that cabinet that alter those kind of

1041
00:50:10,000 --> 00:50:13,119
actor as you're bolotro jokers, right, So it's like your

1042
00:50:13,280 --> 00:50:18,360
score equals value of coin times score rate, which like

1043
00:50:18,400 --> 00:50:19,119
there's some of that stuff.

1044
00:50:19,199 --> 00:50:20,760
Speaker 3: You're like, what does that mean? I don't get it,

1045
00:50:20,920 --> 00:50:23,360
But once you just play a few a few games,

1046
00:50:23,400 --> 00:50:24,800
then you'll kind of start to get it.

1047
00:50:24,960 --> 00:50:27,559
Speaker 1: They're like, oh, I really like this, uh this map

1048
00:50:27,639 --> 00:50:32,199
trinket because whenever I score a coin on the left, middle,

1049
00:50:32,280 --> 00:50:35,440
or right side. It changes based on the round sounds

1050
00:50:35,480 --> 00:50:37,800
that people will play. Bilotro will be like, oh, that

1051
00:50:37,880 --> 00:50:40,599
sounds like some cards from that game where it's like, uh,

1052
00:50:40,800 --> 00:50:42,960
you know if you play if you play red cards

1053
00:50:42,960 --> 00:50:46,800
this turn, you're gonna get bonus modifier, right, similar thing

1054
00:50:46,840 --> 00:50:48,280
but with positioning in this game.

1055
00:50:49,079 --> 00:50:50,559
Speaker 3: And then there's others that are like.

1056
00:50:52,119 --> 00:50:55,480
Speaker 1: That play more onto uh. There's different characters in the

1057
00:50:55,480 --> 00:50:58,440
game that you play as, So you can play as

1058
00:50:58,519 --> 00:51:02,639
like a raccoon guy who is very much all of

1059
00:51:02,639 --> 00:51:06,559
his special coins because everyone's playing with quarters gold coins

1060
00:51:07,480 --> 00:51:10,599
in the machine. But every character has their own suite of.

1061
00:51:12,199 --> 00:51:12,800
Speaker 3: Special coins.

1062
00:51:12,840 --> 00:51:15,360
Speaker 1: Think of it almost like a one of the characters

1063
00:51:15,400 --> 00:51:18,400
and slay the spire, right. Everyone has like their common

1064
00:51:18,440 --> 00:51:21,000
cards that everyone can kind of get, and everyone's kind

1065
00:51:21,000 --> 00:51:24,559
of playing the same rules, but everyone's unique decks are

1066
00:51:24,639 --> 00:51:25,760
a little different.

1067
00:51:25,480 --> 00:51:26,360
Speaker 3: Right uh.

1068
00:51:26,519 --> 00:51:29,280
Speaker 1: And the more that you play, the more you unlock

1069
00:51:29,400 --> 00:51:32,559
more of those special cards for that character. Very similar

1070
00:51:32,559 --> 00:51:36,159
concept with rat Cooin. I was playing one character last night.

1071
00:51:36,760 --> 00:51:39,960
It was probably the most unwieldy of the bunch, but

1072
00:51:40,199 --> 00:51:45,239
their special coins that were all about animals, and like, uh,

1073
00:51:45,840 --> 00:51:49,360
you would summon like bunny rabbit coins, and if you

1074
00:51:49,400 --> 00:51:53,000
summon multiple bunny rabbit coins, they will like be drawn

1075
00:51:53,079 --> 00:51:55,559
to each other. They'll hop to each other, and they'll

1076
00:51:55,639 --> 00:51:59,920
multiply and they''ll spawn more little babies.

1077
00:52:00,280 --> 00:52:00,519
Speaker 3: Baby.

1078
00:52:00,719 --> 00:52:04,679
Speaker 2: Is there is there any kind of like game master

1079
00:52:04,880 --> 00:52:08,440
character like Bilacho has the Joker guy? Is there anything

1080
00:52:08,599 --> 00:52:09,920
like is there a raccoon?

1081
00:52:10,039 --> 00:52:12,199
Speaker 1: Yeah, the raccoon. There's like the owner of the shop.

1082
00:52:13,920 --> 00:52:17,000
And he is very much like that character to laugh

1083
00:52:17,079 --> 00:52:21,920
at you. Uh, you know, he's not in the way

1084
00:52:21,960 --> 00:52:24,360
that the Joker does, but he does have like he's

1085
00:52:24,400 --> 00:52:26,960
got some personality right it gets the job done.

1086
00:52:27,519 --> 00:52:29,719
Speaker 2: Does he want you to succeed? I guess like is

1087
00:52:29,719 --> 00:52:31,360
he relishing in your defeat?

1088
00:52:33,559 --> 00:52:35,320
Speaker 1: I don't know if I know enough about him yet.

1089
00:52:35,360 --> 00:52:38,079
He's very strict. He's like, you're out of coins, but

1090
00:52:38,199 --> 00:52:40,679
he will let you. He'll often let you shake the

1091
00:52:40,719 --> 00:52:44,880
cabinet once before you before it ends. You get one

1092
00:52:44,920 --> 00:52:47,400
cabinet shake at the very end, and that that has

1093
00:52:47,400 --> 00:52:51,760
that has saved me on a couple of rounds. That

1094
00:52:51,880 --> 00:52:57,079
is also offensive, Charles, I, because just because you're right,

1095
00:52:57,239 --> 00:52:59,519
I do I Actually the alarm went off on my

1096
00:52:59,559 --> 00:53:02,199
birthday because my friends were getting a little too rowdy

1097
00:53:02,239 --> 00:53:06,440
and we started shaking the machine. Was like monkey's like

1098
00:53:06,480 --> 00:53:07,639
a munch of monkeys.

1099
00:53:07,320 --> 00:53:08,199
Speaker 3: Trying to get the banana.

1100
00:53:08,480 --> 00:53:11,079
Speaker 4: I just just the way that you've described liking this machine.

1101
00:53:11,159 --> 00:53:12,840
I can just be like, God, if I could just

1102
00:53:12,880 --> 00:53:14,000
shake this stupid thing.

1103
00:53:14,079 --> 00:53:16,719
Speaker 1: Oh yeah, So in real life there are are alarms

1104
00:53:16,760 --> 00:53:18,880
on it, and the alarms will go off.

1105
00:53:19,159 --> 00:53:21,880
Speaker 3: Which happened on my birthday. But you know, you get

1106
00:53:21,880 --> 00:53:25,239
to usually get one grace, one grace alarm grace.

1107
00:53:25,679 --> 00:53:28,199
Speaker 4: Yeah, like you spent You've given us fifty dollars in

1108
00:53:28,199 --> 00:53:30,320
these machines, so you get one shake.

1109
00:53:30,039 --> 00:53:32,880
Speaker 3: And then Yeah, that's kind of the vibe of this

1110
00:53:32,960 --> 00:53:33,480
game too.

1111
00:53:33,960 --> 00:53:36,159
Speaker 4: You use the word unwieldy a few times. Would you

1112
00:53:36,159 --> 00:53:38,599
say it's like it feels bad? Or is it just

1113
00:53:38,679 --> 00:53:41,679
hard to grasp? Is it hard hard, hard to grasp?

1114
00:53:41,719 --> 00:53:44,679
Speaker 3: It always feels good, let me tell you, Trus, Even

1115
00:53:44,679 --> 00:53:47,199
if you don't know what's happening, there's this.

1116
00:53:47,119 --> 00:53:49,079
Speaker 4: Game to you. I don't like the way that you

1117
00:53:49,199 --> 00:53:49,800
like this game.

1118
00:53:51,039 --> 00:53:52,920
Speaker 1: I was playing it while Kayle and Caayla and I

1119
00:53:52,960 --> 00:53:55,840
were watching a near reality TV show last night hosted

1120
00:53:55,840 --> 00:54:00,440
by Gabby Wendy Shout Out to love overboard and I

1121
00:54:00,480 --> 00:54:03,559
had this plane on my laptop and she's like, thank

1122
00:54:03,719 --> 00:54:08,280
god that that that is a virtual game, and like

1123
00:54:08,320 --> 00:54:11,559
that is like a video game and not a real thing, because.

1124
00:54:12,000 --> 00:54:15,480
Speaker 3: I don't, like I don't. I'm glad that we essentially

1125
00:54:15,880 --> 00:54:18,519
have this version for you to play, never play the

1126
00:54:18,519 --> 00:54:20,480
real thing like this. And I was like, of course,

1127
00:54:20,639 --> 00:54:23,679
of course, I know my limits.

1128
00:54:23,480 --> 00:54:26,519
Speaker 4: In a very affectionate way. I love like playing this

1129
00:54:26,599 --> 00:54:29,400
game with reality TV on the TV is a very

1130
00:54:29,480 --> 00:54:30,679
like lizard Brain evening.

1131
00:54:30,880 --> 00:54:31,960
Speaker 3: Oh yeah, that was awesome.

1132
00:54:32,039 --> 00:54:35,719
Speaker 4: Let's just get messy and gamble, you know, yeah evening.

1133
00:54:36,400 --> 00:54:40,320
Speaker 1: Yeah, and yeah, I'm really enjoying it. I think like

1134
00:54:40,360 --> 00:54:43,079
the characters ad I was kind of talking about the

1135
00:54:43,159 --> 00:54:46,440
rat the coins. The biologist has like rabbit coins that

1136
00:54:46,480 --> 00:54:49,159
can spawn, and then you can summon wolf coins to

1137
00:54:49,519 --> 00:54:53,039
hunt the rabbit coins, and then you have modifier. You

1138
00:54:53,079 --> 00:54:55,800
have a stomach coin that you can play where every

1139
00:54:55,880 --> 00:54:59,320
every three hunts that you complete, you spawn a new

1140
00:54:59,559 --> 00:55:03,800
like an that the wolf can hunt or you know,

1141
00:55:04,159 --> 00:55:09,159
when the wolf uh you know kills or successfully hunts,

1142
00:55:09,199 --> 00:55:11,480
it creates a poop coin, and then you can add

1143
00:55:11,480 --> 00:55:13,719
a fertilizer coin to get rid of the poop coins

1144
00:55:13,719 --> 00:55:16,480
and it takes the value of that coin and multiplies it.

1145
00:55:16,559 --> 00:55:17,519
Speaker 3: There's a lot of that kind of.

1146
00:55:17,480 --> 00:55:20,800
Speaker 1: Stuff in this game, and a lot of wheel spins,

1147
00:55:20,920 --> 00:55:24,239
a lot of bonus coins that get dropped. There's a

1148
00:55:24,280 --> 00:55:27,679
lot of fun systems that I think if you know,

1149
00:55:27,719 --> 00:55:32,599
Balatrow was my game of the year in what twenty

1150
00:55:32,639 --> 00:55:38,199
twenty four, and you know, if if you like that game,

1151
00:55:38,440 --> 00:55:42,239
like if you're one of the Bilatrasikos, you're there, You're

1152
00:55:42,280 --> 00:55:44,719
gonna find something to like about this game. I think

1153
00:55:44,960 --> 00:55:50,599
the format is different, but the chaos and the you know,

1154
00:55:50,639 --> 00:55:51,320
the strategy.

1155
00:55:51,400 --> 00:55:54,000
Speaker 3: Really there's a lot of strategy at play as well.

1156
00:55:54,239 --> 00:55:58,719
Speaker 1: And while there are you know, roguelikes inherently have like

1157
00:55:59,000 --> 00:56:02,119
an element of to them, there is you do have

1158
00:56:02,159 --> 00:56:04,800
to have like a you develop a game sense to

1159
00:56:04,920 --> 00:56:09,000
really you know, that's required to beat a run and

1160
00:56:09,159 --> 00:56:14,920
I've beaten two runs so far. And whether you get

1161
00:56:15,519 --> 00:56:17,880
you get like new skins for your arcade cabinet, and

1162
00:56:17,960 --> 00:56:21,039
eventually I think you can like modify your cabinet and

1163
00:56:21,119 --> 00:56:24,519
add like special effects where like if a coin goes

1164
00:56:24,559 --> 00:56:28,599
down this ramp on the back platform, it's icy and

1165
00:56:28,639 --> 00:56:31,880
it's gonna slide a little you know, there's there's modifiers

1166
00:56:31,880 --> 00:56:35,920
like that at play, and you can also place gadgets

1167
00:56:35,920 --> 00:56:39,320
on the board, so you know, you can place like

1168
00:56:39,400 --> 00:56:43,960
little sort of like Tesla coils. They kind of like

1169
00:56:43,960 --> 00:56:47,880
look like Tesla coils coils, and every three you can

1170
00:56:47,920 --> 00:56:50,239
like there's a buy and sell system and there's like

1171
00:56:50,280 --> 00:56:53,880
a shop in between rounds, and it's like every three

1172
00:56:54,000 --> 00:56:57,280
items that you sell, the Tesla coil is going to

1173
00:56:57,320 --> 00:57:00,679
summon like a UFO and it'll either spit out more

1174
00:57:00,679 --> 00:57:03,840
coins or absorb coins for you and score them where

1175
00:57:03,840 --> 00:57:06,519
they're at. Or you can lay down a fishbone to

1176
00:57:06,599 --> 00:57:09,519
like block off part of the part of the board

1177
00:57:09,599 --> 00:57:11,840
and like are part of the cabinet and make the

1178
00:57:11,840 --> 00:57:16,360
coins push, you know, around it. It's it's really interesting.

1179
00:57:16,400 --> 00:57:18,920
It's a lot of fun. And I think I know

1180
00:57:18,960 --> 00:57:21,920
I gave you guys codes before we before we started

1181
00:57:21,920 --> 00:57:24,119
the podcast. I think you guys should really play it.

1182
00:57:24,199 --> 00:57:26,280
I think I think you'll enjoy it.

1183
00:57:26,159 --> 00:57:30,559
Speaker 3: It is verified as well, so this I.

1184
00:57:30,519 --> 00:57:33,960
Speaker 2: Ever enjoyed these kind of games, the coin pushers. This

1185
00:57:34,400 --> 00:57:35,599
will redeem it for all the.

1186
00:57:35,559 --> 00:57:40,599
Speaker 1: Other And then you kind of visit Minneapolis soon and

1187
00:57:41,079 --> 00:57:44,920
I'll take you out for the real thing. Yeah, to

1188
00:57:44,960 --> 00:57:47,280
the bonus al There are two Bonus Holl locations that

1189
00:57:47,320 --> 00:57:53,119
I know of in Minneapolis. Bus Yeah, and I bet

1190
00:57:53,159 --> 00:57:55,039
we can convince Dan Raicher to go out with us too.

1191
00:57:55,400 --> 00:57:57,280
I know he's a bonus Hole connoisseur.

1192
00:57:58,920 --> 00:57:59,760
Speaker 2: He told me about that.

1193
00:58:00,440 --> 00:58:03,960
Speaker 4: That makes perfect sense to me. I know I can't.

1194
00:58:05,880 --> 00:58:07,400
Speaker 2: Yeah, of course.

1195
00:58:08,239 --> 00:58:10,079
Speaker 3: Uh well cool, Well let's take a quick break.

1196
00:58:10,079 --> 00:58:12,360
Speaker 1: We're gonna come back. We're gonna talk about a new

1197
00:58:12,480 --> 00:58:15,360
daily puzzle game that Charles was in playing. We're gonna

1198
00:58:15,400 --> 00:58:18,559
talk Damon and Baby, and then we'll close the show

1199
00:58:18,599 --> 00:58:22,199
out with conversation about the early hours of Super Meat

1200
00:58:22,239 --> 00:58:25,320
Boy three D. We'll be right back right after this,

1201
00:58:26,159 --> 00:58:30,079
Welcome back to the Game Informer show. Charles tell us

1202
00:58:30,119 --> 00:58:32,679
about parse word. I know this is a new he said,

1203
00:58:32,719 --> 00:58:35,239
this is from the guy behind Wordle. And is it

1204
00:58:35,440 --> 00:58:38,280
part of the New York Times stable of games or

1205
00:58:38,320 --> 00:58:38,960
is it separate?

1206
00:58:39,599 --> 00:58:41,599
Speaker 2: Is it part of the New York multiverse separate?

1207
00:58:44,119 --> 00:58:46,760
Speaker 4: I no, it's a I can't think of a good example.

1208
00:58:47,000 --> 00:58:50,039
So Josh Josh Wardle is the guy that created Wordle.

1209
00:58:50,199 --> 00:58:52,639
The name of the games a pun on his last names,

1210
00:58:52,679 --> 00:58:54,920
just Wardle with words so that's what it's called Wordle.

1211
00:58:56,760 --> 00:58:59,239
He sold Wordle to the New York Times, but he

1212
00:58:59,360 --> 00:59:04,079
is a separate game developer, so he parse word is

1213
00:59:04,119 --> 00:59:07,400
separate from the New York Times stable of games. Maybe

1214
00:59:07,400 --> 00:59:10,800
one day he'll sell it also for bigure deal or whatever.

1215
00:59:10,880 --> 00:59:11,840
Speaker 3: Yeah, and did.

1216
00:59:11,719 --> 00:59:14,320
Speaker 2: He also make this game for his wife who was bored?

1217
00:59:15,920 --> 00:59:16,440
Speaker 3: I don't know.

1218
00:59:16,480 --> 00:59:19,000
Speaker 4: I don't think so. I think he's got more collaborators

1219
00:59:19,079 --> 00:59:22,480
on this one, and I think he's gotten more into

1220
00:59:22,559 --> 00:59:27,320
like I don't know, Yeah, I don't think so, as

1221
00:59:27,320 --> 00:59:27,920
far as I know.

1222
00:59:28,119 --> 00:59:30,679
Speaker 2: Okay, for as I don't know, he made Wordle or

1223
00:59:30,800 --> 00:59:33,159
originally the story was that he made Wordle to entertain

1224
00:59:33,239 --> 00:59:35,280
his wife, and then it just kind of blew up

1225
00:59:35,320 --> 00:59:35,800
from there.

1226
00:59:36,199 --> 00:59:38,000
Speaker 4: Yeah, super up, which I think.

1227
00:59:37,920 --> 00:59:43,039
Speaker 2: Is way to get rich being sweet to your wife. Yeah.

1228
00:59:43,199 --> 00:59:45,360
Speaker 4: There are some people that I think rightfully were like

1229
00:59:45,480 --> 00:59:48,119
mad when he sold it to New York Times because

1230
00:59:48,159 --> 00:59:50,800
they're like, it was a fun indie thing. It was

1231
00:59:50,840 --> 00:59:53,320
just for them. It was free, and then now it's

1232
00:59:53,320 --> 00:59:55,079
still free for the New York Times, but like there's

1233
00:59:55,079 --> 00:59:57,719
bonus stuff you can get for subscribing, and like just

1234
00:59:57,760 --> 00:59:59,960
taking it from a free independent thing to a corporate thing.

1235
01:00:00,320 --> 01:00:02,679
On one hand, I totally understand that. On the other hand,

1236
01:00:03,360 --> 01:00:07,119
like the like, I don't know, it's a it's a

1237
01:00:07,199 --> 01:00:09,320
great deal for him theoretically, like he made a lot

1238
01:00:09,360 --> 01:00:11,719
of money off of it, and I I that to me,

1239
01:00:11,840 --> 01:00:14,000
the happy ending of that story is I made a

1240
01:00:14,039 --> 01:00:15,880
game for my wife and then I made like a

1241
01:00:16,000 --> 01:00:17,840
million dollars from selling it.

1242
01:00:18,320 --> 01:00:21,480
Speaker 2: Yeah, now, or especially if he didn't want to like

1243
01:00:21,679 --> 01:00:24,440
manage it like I didn't. I didn't sure was not.

1244
01:00:24,480 --> 01:00:27,599
I didn't get into this to manage a giant like thing.

1245
01:00:28,079 --> 01:00:31,559
Yeah yeah, so take it off hand, give me the money.

1246
01:00:32,199 --> 01:00:35,239
Speaker 4: Anyways, So I've I have been playing a lot of

1247
01:00:35,440 --> 01:00:37,679
different kind of daily word games, which is just kind

1248
01:00:37,679 --> 01:00:39,480
of a staple of the internet now of like just

1249
01:00:39,559 --> 01:00:41,800
every day there's a new little puzzle And one of

1250
01:00:41,840 --> 01:00:45,559
the ones I've been into is Minute Cryptic and it

1251
01:00:45,599 --> 01:00:48,760
has these cryptic clues. And the way that these work

1252
01:00:48,960 --> 01:00:51,519
is it's a sentence that's written out and it seems

1253
01:00:51,559 --> 01:00:53,519
just like a normal sentence, but then you realize that

1254
01:00:53,559 --> 01:00:56,760
the different words are telling you to do other things

1255
01:00:56,840 --> 01:01:03,000
to them. So, for example, if if a game it

1256
01:01:03,079 --> 01:01:08,800
had something like uh head scrambled or something, the word

1257
01:01:08,920 --> 01:01:11,360
scrambled implies to you that you're gonna take one of

1258
01:01:11,440 --> 01:01:14,039
the words around it and mix the letters up, and

1259
01:01:14,079 --> 01:01:15,920
the final answer is going to be something like that,

1260
01:01:15,960 --> 01:01:18,039
where there's all these words that kind of indicate what

1261
01:01:18,079 --> 01:01:20,400
you're supposed to do to the other words in the sentence,

1262
01:01:20,679 --> 01:01:22,159
and then some of the words in there are going

1263
01:01:22,199 --> 01:01:23,800
to be the definition of the clue.

1264
01:01:24,639 --> 01:01:24,920
Speaker 3: Cool.

1265
01:01:25,920 --> 01:01:36,880
Speaker 4: So if it said, for example, uh, scrambled lemon head,

1266
01:01:38,280 --> 01:01:40,159
this is not that's not that's all I'll come here

1267
01:01:40,159 --> 01:01:43,159
a sentence, but it would be scrambled lemon head, you

1268
01:01:43,199 --> 01:01:45,480
would know that the word scrambled means you're supposed to

1269
01:01:45,519 --> 01:01:47,480
change the letters of a word next to it. If

1270
01:01:47,480 --> 01:01:50,559
you scramble the letters of the word lemon, it means melon,

1271
01:01:51,079 --> 01:01:54,199
and melon's another word for head. That's like the structure

1272
01:01:54,239 --> 01:01:55,559
of these You have a word that says what you're

1273
01:01:55,559 --> 01:01:57,280
supposed to do. You have a word that has letters

1274
01:01:57,280 --> 01:01:58,559
you're going to mix around, and they have a word

1275
01:01:58,559 --> 01:02:00,840
that's a definition and it's usually frame and it's they

1276
01:02:00,840 --> 01:02:03,679
can get really crazy, really complicated depending on how it goes.

1277
01:02:04,039 --> 01:02:07,880
Parse Word is a new daily game where it takes

1278
01:02:08,159 --> 01:02:11,440
that concept and instead of it just being like you

1279
01:02:11,480 --> 01:02:12,920
look at the words and you figure it out, you

1280
01:02:12,920 --> 01:02:16,159
piece it together. Each word exists as a little box

1281
01:02:16,199 --> 01:02:18,039
you can click on and you can drag them to

1282
01:02:18,159 --> 01:02:21,880
nearby words to see how they'll affect different things. And

1283
01:02:21,920 --> 01:02:23,400
so it's a really way of like. It makes it

1284
01:02:23,480 --> 01:02:25,800
very accessible. It makes it a little bit more gamified,

1285
01:02:27,199 --> 01:02:29,199
and you can set it to like easier heart or whatever.

1286
01:02:29,880 --> 01:02:31,519
And I have just been playing it every day. I

1287
01:02:31,519 --> 01:02:34,800
think it's really cool. It's definitely way less accessible than wordle.

1288
01:02:34,840 --> 01:02:36,440
Like I think you could play wordle as like a

1289
01:02:37,280 --> 01:02:39,039
nine year old as long as you have a grasp

1290
01:02:39,079 --> 01:02:41,599
of like the English language and what letters go where.

1291
01:02:42,400 --> 01:02:45,320
This one is definitely a little bit more challenging. So

1292
01:02:45,360 --> 01:02:47,920
I'm just gonna walk you guys through today's puzzle real quick,

1293
01:02:48,000 --> 01:02:48,760
just as an example.

1294
01:02:49,199 --> 01:02:50,239
Speaker 3: Yeah, so it.

1295
01:02:50,239 --> 01:02:56,239
Speaker 4: Is wanting thirty divided by six at first, wanting thirty

1296
01:02:56,320 --> 01:02:59,280
divided by six at first. Now I've already said this.

1297
01:02:59,559 --> 01:03:02,079
Speaker 3: We're gonna be dividing something into two.

1298
01:03:02,239 --> 01:03:04,760
Speaker 4: Yeah, so I happen to know. And if I click

1299
01:03:04,800 --> 01:03:10,760
on the word divided, it has a orange line under it.

1300
01:03:10,760 --> 01:03:12,280
When you click on a word with an orange line,

1301
01:03:12,280 --> 01:03:17,400
that implies that it can do another thing. In this case,

1302
01:03:18,400 --> 01:03:21,679
wanting thirty divided by six at first. If I drag

1303
01:03:21,840 --> 01:03:26,199
six at first together, the first letter of six is S,

1304
01:03:26,679 --> 01:03:29,800
so six at first simplifies to S. So now our

1305
01:03:29,840 --> 01:03:34,039
clue is wanting thirty divided by S thirty. The word

1306
01:03:34,159 --> 01:03:37,719
thirty divided by S, meaning S is a letter that's

1307
01:03:37,760 --> 01:03:40,880
going to divide the word thirty in two means we're

1308
01:03:40,880 --> 01:03:44,280
going to put the S into the word thirty, which

1309
01:03:44,320 --> 01:03:49,679
makes the word thirsty, which is another word for wanting.

1310
01:03:50,239 --> 01:03:55,559
Speaker 2: Well, verbalize like the steps to solve one of these,

1311
01:03:55,800 --> 01:03:57,840
It sounds like you're giving an algebra lesson.

1312
01:03:58,519 --> 01:04:00,440
Speaker 4: Yeah, and I get it. I totally get it. The

1313
01:04:00,559 --> 01:04:02,360
nice thing about this I already already did this clue,

1314
01:04:02,400 --> 01:04:03,679
So that's part of the reason I was walking through

1315
01:04:03,679 --> 01:04:05,880
it so quickly. But it's a thing that if I

1316
01:04:05,920 --> 01:04:07,360
was just looking at that, you'd have to put all

1317
01:04:07,360 --> 01:04:09,960
the piece together. Yeah, this one, you can drag six

1318
01:04:10,000 --> 01:04:12,559
at first as a phrase together and they'll be like, well,

1319
01:04:13,719 --> 01:04:17,480
that could mean this. It also could mean something else,

1320
01:04:17,519 --> 01:04:19,519
like if I open up, let me do it in

1321
01:04:19,559 --> 01:04:20,400
an incognito.

1322
01:04:22,920 --> 01:04:23,960
Speaker 2: We got to solve for X.

1323
01:04:25,039 --> 01:04:30,119
Speaker 4: If I do six at first, it says either at first,

1324
01:04:30,159 --> 01:04:32,199
so the first letter of six s, or.

1325
01:04:32,920 --> 01:04:36,719
Speaker 1: You're gonna have to record this this this screen by

1326
01:04:36,719 --> 01:04:39,280
the way, for the podcast, the video version, So.

1327
01:04:39,719 --> 01:04:42,000
Speaker 4: You want to do it again just to have Yeah,

1328
01:04:42,480 --> 01:04:47,480
I'll just pull it up. Yeah yeah. The word at

1329
01:04:47,519 --> 01:04:49,800
also might might be like we're combining these two words

1330
01:04:49,800 --> 01:04:51,400
that are next to each other. So the options are

1331
01:04:51,800 --> 01:04:54,159
six at first is either the letter S or six

1332
01:04:54,199 --> 01:04:56,119
first as a word, And sometimes you got to go

1333
01:04:56,159 --> 01:04:58,679
through a lot of those projs. Anyways, it is hard

1334
01:04:58,679 --> 01:05:01,400
to verbalize, yeah, which is why I'm glad that there's

1335
01:05:01,440 --> 01:05:03,280
a video comodient in the podcast. But I find it

1336
01:05:03,320 --> 01:05:05,599
really fun. It's a more accessible way to do it,

1337
01:05:05,679 --> 01:05:07,559
and it's also kind of a gateway into other cryptic

1338
01:05:07,639 --> 01:05:10,960
stuff if you're into into that. They're cryptic crosswords, where

1339
01:05:10,960 --> 01:05:13,519
like every clue of the crossword is one of these

1340
01:05:13,599 --> 01:05:17,280
like super obscure things. Minute cryptic is like one level

1341
01:05:17,480 --> 01:05:19,719
more difficult than parse word, where you can get hints,

1342
01:05:19,840 --> 01:05:22,239
but it's not like a dragon drop type thing. The

1343
01:05:22,400 --> 01:05:25,639
one that I've been doing lately is pokey cryptic. Let

1344
01:05:25,639 --> 01:05:29,920
me make sure I got that, uh right, yeah, pokey cryptic,

1345
01:05:30,199 --> 01:05:35,000
which is, uh, it's these cryptic clues except the answers

1346
01:05:35,000 --> 01:05:37,400
are all Pokemon or Pokemon moves or.

1347
01:05:37,400 --> 01:05:40,239
Speaker 2: Bill On's Oh man, I would fail that.

1348
01:05:40,920 --> 01:05:44,639
Speaker 4: So this one is I avoided permanent marker initially drawing

1349
01:05:44,840 --> 01:05:48,800
or neatly or neatly detailed fish for never mind, I'm

1350
01:05:48,800 --> 01:05:49,440
not gonna explain it.

1351
01:05:49,440 --> 01:05:50,000
Speaker 3: The answer is shark.

1352
01:05:50,440 --> 01:05:54,199
Speaker 4: It's great. It's fun. So I think if you're if

1353
01:05:54,199 --> 01:05:56,599
you're interested, like a quick little word game, quick browser game,

1354
01:05:56,639 --> 01:06:01,559
they're free, they're available once every day and parse word.

1355
01:06:01,639 --> 01:06:02,239
That's good.

1356
01:06:02,599 --> 01:06:04,920
Speaker 2: Do you get the sense like, is it taking off

1357
01:06:04,960 --> 01:06:07,000
in a similar way that wordle bit or is this

1358
01:06:07,039 --> 01:06:08,599
a little bit more like under the radar?

1359
01:06:09,039 --> 01:06:12,079
Speaker 4: I thought I heard about this through like it was

1360
01:06:12,320 --> 01:06:15,239
a Polygon headline. Maybe, like I have not seen anyone

1361
01:06:15,280 --> 01:06:17,519
talking about this game. It has only been through my

1362
01:06:17,719 --> 01:06:20,599
normal video game news channels. So I do not think

1363
01:06:20,599 --> 01:06:22,119
it is taking off it a significant way. But I

1364
01:06:22,159 --> 01:06:25,360
also don't think it's intended to. Like there's very much

1365
01:06:25,400 --> 01:06:29,039
a community of this sort of like ward based puzzle?

1366
01:06:31,599 --> 01:06:32,400
Does it type deal?

1367
01:06:33,079 --> 01:06:36,559
Speaker 2: Does it let you post your your answer it like

1368
01:06:36,639 --> 01:06:38,360
you could word? But like, hey I did it? Look

1369
01:06:38,360 --> 01:06:39,239
everyone I saw it.

1370
01:06:39,719 --> 01:06:43,960
Speaker 4: You can there's a yeah, I can copy my results

1371
01:06:44,119 --> 01:06:46,320
and it has the number of partsword it is, it

1372
01:06:46,360 --> 01:06:49,840
gives your time, and then it's, uh, I got a

1373
01:06:49,880 --> 01:06:52,039
perfect on this. I don't know what that means if

1374
01:06:52,079 --> 01:06:54,400
I just didn't click on the wrong clue and it happened.

1375
01:06:54,400 --> 01:06:56,679
But and then also as the mode that you're in,

1376
01:06:56,760 --> 01:06:59,920
so you can set it to easier or harder, just

1377
01:07:00,559 --> 01:07:01,679
depending on how you're feeling.

1378
01:07:01,840 --> 01:07:03,960
Speaker 2: Yeah, make sure you post that you got a perfect.

1379
01:07:04,199 --> 01:07:06,639
Speaker 4: I should. And also this is this is parsword today

1380
01:07:06,679 --> 01:07:10,519
the day recording April second, Parswords sixty four. So there've

1381
01:07:10,559 --> 01:07:12,679
only been sixty four of these clues so far. It's

1382
01:07:12,679 --> 01:07:14,840
relatively new. I'm sure it will be that's more.

1383
01:07:16,119 --> 01:07:18,079
Speaker 1: Yeah, do you prefer to have these in the browser

1384
01:07:18,159 --> 01:07:21,599
or do you do you like having them as like apps.

1385
01:07:21,599 --> 01:07:23,000
Speaker 2: Like on your phone, played on your phone.

1386
01:07:23,079 --> 01:07:26,800
Speaker 4: I have a tab group on my Safari on my phone,

1387
01:07:26,920 --> 01:07:29,119
so I just have a tab group that's just daily games,

1388
01:07:29,199 --> 01:07:30,639
and I can just kind of cycle through all of

1389
01:07:30,679 --> 01:07:34,480
them really quickly. If it was like a New York

1390
01:07:34,519 --> 01:07:36,159
Times app, like, I think that would be fine if

1391
01:07:36,159 --> 01:07:38,320
that's where all the games are. But in this case,

1392
01:07:38,360 --> 01:07:41,679
because it's so many games from different sources, I don't

1393
01:07:41,679 --> 01:07:44,960
mind them in browser because they're all in the browser

1394
01:07:45,119 --> 01:07:46,760
app on the phone. Yeah.

1395
01:07:46,960 --> 01:07:48,039
Speaker 3: Yeah, cool.

1396
01:07:48,559 --> 01:07:52,960
Speaker 1: I'm I'm always fascinated when a new daily game comes

1397
01:07:53,039 --> 01:07:53,360
up and.

1398
01:07:54,840 --> 01:07:56,039
Speaker 3: I think, I think it's really fun.

1399
01:07:56,719 --> 01:08:01,039
Speaker 1: I'm glad that there's one that kind of getting your attention.

1400
01:08:01,159 --> 01:08:03,559
I pulled it up in a tab on my browser

1401
01:08:03,639 --> 01:08:06,800
to to check out.

1402
01:08:06,840 --> 01:08:09,559
Speaker 3: But well, cool, well Marcus, let's send it back over

1403
01:08:09,599 --> 01:08:09,920
to you.

1404
01:08:09,920 --> 01:08:13,559
Speaker 1: You've been playing Damon and Baby, which is what is

1405
01:08:13,559 --> 01:08:17,560
that a twin stick shooter? Yeah, of sorts. Yeah, yeah,

1406
01:08:17,600 --> 01:08:22,479
I remember the character design was very like striking and

1407
01:08:22,520 --> 01:08:26,079
kind of attention grabbing, and it's been on my list

1408
01:08:26,119 --> 01:08:26,560
to play.

1409
01:08:26,640 --> 01:08:27,960
Speaker 3: And is the game finally out?

1410
01:08:28,920 --> 01:08:33,920
Speaker 2: Yeah, it came out sometimes March some Yeah, in March

1411
01:08:34,159 --> 01:08:34,600
some point.

1412
01:08:34,680 --> 01:08:35,039
Speaker 3: Yeah.

1413
01:08:35,119 --> 01:08:37,760
Speaker 2: This is a This is an ARC Systems joint too.

1414
01:08:38,439 --> 01:08:38,720
Speaker 4: Wow.

1415
01:08:39,600 --> 01:08:42,159
Speaker 2: You know, best known for probably their fighting games more

1416
01:08:42,159 --> 01:08:45,720
than anything. Yeah, Dragon Ball Fighters, the upcoming Marvel took on.

1417
01:08:46,880 --> 01:08:49,840
But yeah, this is them. I played this. Guilty Gear.

1418
01:08:50,119 --> 01:08:54,199
Guilty Gear and Blaze Blue are probably their biggest things. Nice,

1419
01:08:54,640 --> 01:08:57,720
but yeah, I played this during the Game Awards last year.

1420
01:08:57,760 --> 01:09:00,920
I took an appointment to go see the the pr

1421
01:09:01,039 --> 01:09:04,000
and play about an hour of it, and I liked it.

1422
01:09:04,039 --> 01:09:07,760
I like it was like just a fun just kind

1423
01:09:07,800 --> 01:09:10,760
of almost turn your brain off and just shoot things

1424
01:09:11,079 --> 01:09:17,359
and really like cartoony and almost Dyskaia esque kind of world.

1425
01:09:18,840 --> 01:09:21,239
And yeah, I've been playing. I've probably played about the

1426
01:09:21,239 --> 01:09:23,800
first ninety minutes or so of the full version. I'm

1427
01:09:23,800 --> 01:09:26,119
playing it on my switch, which I think is a

1428
01:09:26,119 --> 01:09:28,680
good call. So it's a really good handheld game. And

1429
01:09:28,800 --> 01:09:33,119
the ideas that you play a demon name I think

1430
01:09:33,159 --> 01:09:37,680
his name's Damon, and he is trying to become like

1431
01:09:37,760 --> 01:09:40,520
the the Overlord, Like there's a whole demon hierarchy that

1432
01:09:40,560 --> 01:09:44,680
he's trying to climb, and for reasons unknown, you have

1433
01:09:44,760 --> 01:09:48,479
been cursed to be bound to this human child who

1434
01:09:49,439 --> 01:09:52,119
don't I wouldn't say, like it's like a baby baby,

1435
01:09:52,399 --> 01:09:55,039
but I don't know. It's like between a baby and

1436
01:09:55,079 --> 01:09:57,439
a toddler. And I know that's a very there's like

1437
01:09:57,479 --> 01:10:00,439
a year difference, but maybe it's because this little girl

1438
01:10:00,439 --> 01:10:01,800
has a full head of hair. I'm like, I don't

1439
01:10:01,800 --> 01:10:04,079
think it's like an infant. It's a little close to

1440
01:10:04,720 --> 01:10:10,399
the baby walk. She she kind of just hangs out

1441
01:10:10,399 --> 01:10:14,279
in your back the entire time until there's times you

1442
01:10:14,359 --> 01:10:16,439
throw her and I have to remember like when you

1443
01:10:16,479 --> 01:10:18,039
throw her, does she stand on her feet or is

1444
01:10:18,039 --> 01:10:19,279
she just laying there? That's a good question.

1445
01:10:19,319 --> 01:10:22,319
Speaker 4: I gotta fire it back up my head. Like toddler

1446
01:10:22,560 --> 01:10:25,319
like to toddle, I think is to walk kind of funny.

1447
01:10:26,359 --> 01:10:30,039
So I think a toddler can walk. Is that that's

1448
01:10:30,039 --> 01:10:32,960
the distinction between the two. I think. I think that's true.

1449
01:10:33,359 --> 01:10:34,600
Speaker 3: A cryptogram.

1450
01:10:37,119 --> 01:10:40,199
Speaker 2: Toddler to walk. Yeah, I feel like a toddler should

1451
01:10:40,199 --> 01:10:40,920
be able to say like.

1452
01:10:40,920 --> 01:10:43,720
Speaker 4: Short tottering steps in the manner of a young child.

1453
01:10:44,359 --> 01:10:48,880
Speaker 2: I do associate like some degree of of like mobility,

1454
01:10:49,079 --> 01:10:50,720
and like you should be able to say like a

1455
01:10:50,760 --> 01:10:54,079
word or two. I think when you're a toddler. This kid,

1456
01:10:54,119 --> 01:10:56,159
as far as I've seen, is not talked. So maybe

1457
01:10:56,199 --> 01:10:57,800
it's just the baby that it's just got a very

1458
01:10:57,840 --> 01:11:02,119
luscious head of hair, like a dumb baby. Wow.

1459
01:11:04,680 --> 01:11:06,600
Speaker 4: I mean, I was shocked the whole time roasting the

1460
01:11:06,640 --> 01:11:08,439
baby like not pull its weight.

1461
01:11:08,560 --> 01:11:09,439
Speaker 3: Maybe I don't know.

1462
01:11:09,640 --> 01:11:11,840
Speaker 2: It's crazy. Listeners, is that this is the first time

1463
01:11:11,880 --> 01:11:13,359
he said that. I was shocked when he told that

1464
01:11:13,399 --> 01:11:16,880
to Wes when he had his child last year, And

1465
01:11:16,920 --> 01:11:18,640
I just didn't call it out because I thought we.

1466
01:11:18,600 --> 01:11:20,680
Speaker 4: Were babies eating cake with her hands.

1467
01:11:20,800 --> 01:11:25,720
Speaker 2: Westy, what a little idiot. Yeah, I believe it was

1468
01:11:25,720 --> 01:11:31,600
your exact quote. But so, yeah, you're this lumbering demon.

1469
01:11:31,640 --> 01:11:34,520
You got a cute human baby on your back, and

1470
01:11:34,560 --> 01:11:37,079
you guys are trying to find a way to or

1471
01:11:37,079 --> 01:11:38,600
at least he is trying to find a way to

1472
01:11:38,640 --> 01:11:42,560
remove himself of this curse, and you're navigating this world

1473
01:11:42,560 --> 01:11:47,319
that like it's a cool world setup because humanity exists

1474
01:11:47,520 --> 01:11:49,920
and it's set in like present day, and but everyone

1475
01:11:50,840 --> 01:11:53,319
like humans are very much aware of demons to the

1476
01:11:53,319 --> 01:11:58,079
point of not really being particularly interested or like affected

1477
01:11:58,119 --> 01:12:00,760
by their presence. Like the first time you go to

1478
01:12:00,840 --> 01:12:03,319
like a human area with this baby, everyone's just kind

1479
01:12:03,319 --> 01:12:06,039
of looking at you, like, what's that demon doing with

1480
01:12:06,079 --> 01:12:08,680
that child? That's weird and not wanting to talk to you.

1481
01:12:09,279 --> 01:12:12,319
But you know, you are such an inconvenience to them,

1482
01:12:12,399 --> 01:12:15,159
or like a minor inconvenience, I should say, which I

1483
01:12:15,199 --> 01:12:18,199
think is like a fun sort of premise. You hook

1484
01:12:18,319 --> 01:12:22,039
up with this angel who is part of this like

1485
01:12:22,840 --> 01:12:27,880
heavenly insurance agency that you file acclaim with to try

1486
01:12:27,880 --> 01:12:31,079
to get this kid off your back, literally, and so

1487
01:12:31,159 --> 01:12:32,960
she sticks around because she's like well, I got I

1488
01:12:33,000 --> 01:12:35,439
gotta hang out with you to help kind of like

1489
01:12:36,119 --> 01:12:38,159
fill out this claim that you're trying, like I need

1490
01:12:38,199 --> 01:12:40,439
to be a witness to this, And she's like very bubbly.

1491
01:12:40,560 --> 01:12:43,000
She she reminds me if you're a Deskuya fan, or

1492
01:12:43,000 --> 01:12:46,159
specifically the first guy, if you remember Flawn, the angel

1493
01:12:46,199 --> 01:12:48,399
character in that game, how bubbly she is. She reminds

1494
01:12:48,399 --> 01:12:51,039
me of that, and almost even visually kind of is

1495
01:12:51,079 --> 01:12:55,039
reminiscent of her, which I like. But yeah, you're exploring this.

1496
01:12:55,119 --> 01:12:59,159
It's like an isometric game. You are wielding a bunch

1497
01:12:59,199 --> 01:13:01,680
of different fire arms, so you have like a pistol,

1498
01:13:02,159 --> 01:13:05,680
machine gun, shotguns, and you are just twin stick shooting

1499
01:13:05,680 --> 01:13:10,119
your way across these levels, blasting all these demons. The

1500
01:13:10,119 --> 01:13:13,319
shooting feels fine, there is some jank to it, which

1501
01:13:13,359 --> 01:13:15,359
is one of my kind of like one of my

1502
01:13:15,560 --> 01:13:20,439
main complaints. My biggest one is that you can't like

1503
01:13:20,479 --> 01:13:22,560
so you have to manually reload and whatnot, but you

1504
01:13:22,560 --> 01:13:25,319
also have to manually like holster your weapon, which I

1505
01:13:25,359 --> 01:13:25,760
don't like.

1506
01:13:26,119 --> 01:13:27,800
Speaker 4: Because of how interesting.

1507
01:13:27,439 --> 01:13:31,079
Speaker 2: Fast paced this game is. It's weird that I like

1508
01:13:31,119 --> 01:13:33,359
the moment I stop shooting, he doesn't just automatically put

1509
01:13:33,359 --> 01:13:35,520
his gun away and just keep it moving because when

1510
01:13:35,520 --> 01:13:38,000
you do have your gun, you move slower than if

1511
01:13:38,000 --> 01:13:40,239
you would if you didn't. And so like, there'll be

1512
01:13:40,239 --> 01:13:42,159
times where I clear out a room and I'm ready

1513
01:13:42,159 --> 01:13:44,560
to go, but then I forget to put my gun away,

1514
01:13:44,600 --> 01:13:47,119
so he's like he kind of creeps forward in full

1515
01:13:47,399 --> 01:13:49,920
you know, aim mode, and you have to remember like wait,

1516
01:13:49,960 --> 01:13:52,359
oh right, what's the button to put the gun away?

1517
01:13:52,600 --> 01:13:55,319
And it sounds minor, but it actually is it feels

1518
01:13:55,319 --> 01:13:56,960
like it there's it makes the game kind of hitch

1519
01:13:56,960 --> 01:13:59,399
you a little bit, having to stop that or stop

1520
01:13:59,399 --> 01:14:01,920
and do that so often that I really wish I

1521
01:14:02,000 --> 01:14:05,479
wasn't there. And it's actually it's bothering me more and more,

1522
01:14:06,119 --> 01:14:08,119
uh as I keep playing through it.

1523
01:14:09,079 --> 01:14:11,079
Speaker 4: But is that is that a thing that bothers you?

1524
01:14:11,279 --> 01:14:14,399
Like in a like I'm someone that like when I'm

1525
01:14:14,399 --> 01:14:18,399
playing like Jedi Survivor, I like put my lightsaber away.

1526
01:14:18,560 --> 01:14:21,199
I press the button to put it away after every encounter?

1527
01:14:21,880 --> 01:14:22,840
Do you just let it go?

1528
01:14:24,960 --> 01:14:25,560
Speaker 3: It? Is that?

1529
01:14:25,640 --> 01:14:25,840
Speaker 2: Is that?

1530
01:14:25,960 --> 01:14:28,920
Speaker 4: Does that feel different than this context? Because it's yeah,

1531
01:14:29,039 --> 01:14:30,279
because of the movement hamper.

1532
01:14:31,079 --> 01:14:33,520
Speaker 2: Oh yeah, because in Jedi Survivor it doesn't affect your

1533
01:14:33,560 --> 01:14:35,960
movement whether you have the lightsaber on or off. So

1534
01:14:36,600 --> 01:14:39,800
if anything, I'm putting it away more for like immersing

1535
01:14:39,880 --> 01:14:41,960
reasons of like, oh yeah, if I was in this world,

1536
01:14:42,239 --> 01:14:44,760
it'd be really dangerous to have this ignited all the time.

1537
01:14:44,800 --> 01:14:46,760
He would put that away to not frighten the people

1538
01:14:46,800 --> 01:14:49,039
around him and so that he can do this wall

1539
01:14:49,119 --> 01:14:53,119
round a little more effectively, whereas in this game it's like, oh,

1540
01:14:53,279 --> 01:14:56,279
like I just want to like sprint through this corridor.

1541
01:14:56,279 --> 01:14:58,159
Oh white the guns out? What's the gun button again?

1542
01:14:58,239 --> 01:15:00,199
To put this away? It's like, why can't this just

1543
01:15:00,479 --> 01:15:03,119
disappear in it sown again? I know it. I know

1544
01:15:03,199 --> 01:15:06,079
it sounds as like minute as you're probably thinking like,

1545
01:15:06,119 --> 01:15:08,720
oh my god, that's it. It's like in practice, it's

1546
01:15:08,720 --> 01:15:10,479
more annoying than it sounds, I promise.

1547
01:15:11,560 --> 01:15:11,920
Speaker 3: Yeah.

1548
01:15:12,720 --> 01:15:15,279
Speaker 2: The the enemies themselves are pretty fun to fight. They

1549
01:15:15,359 --> 01:15:17,000
kind of fly out, you fly when kind of like

1550
01:15:17,000 --> 01:15:21,760
bullet hell almost like isometric Gallica patterns a bit, which

1551
01:15:21,800 --> 01:15:23,520
speaks to me as a big Galica fan, like they're

1552
01:15:23,520 --> 01:15:27,199
coming in like little like circles and like fan patterns,

1553
01:15:27,199 --> 01:15:28,720
and you're trying to like clear them out before they

1554
01:15:28,760 --> 01:15:31,479
reach you. The enemies themselves are pretty wacky and fun,

1555
01:15:31,520 --> 01:15:34,520
which I like too. There's just like weird demon designs.

1556
01:15:34,640 --> 01:15:37,359
It's like one guy that like just carries a giant

1557
01:15:37,479 --> 01:15:40,000
coffin on his back and he uses the coffin as

1558
01:15:40,000 --> 01:15:41,840
a shield, so you have to try to get behind him,

1559
01:15:42,119 --> 01:15:45,960
or these weird like on Charles. I don't know if

1560
01:15:45,960 --> 01:15:47,600
you played this game out or not, but Charles, they

1561
01:15:47,640 --> 01:15:50,920
kind of like miniature versions of the weird aliens from

1562
01:15:51,000 --> 01:15:55,760
Thousand Times Resist, the like the floating guys with the

1563
01:15:56,079 --> 01:15:59,399
rings over their whatever they call I forgot. They look

1564
01:15:59,479 --> 01:16:02,960
like menu versions of them, like a lot, and like

1565
01:16:03,079 --> 01:16:06,279
they can and their whole thing is that they only

1566
01:16:06,279 --> 01:16:09,520
go after the kid, so they'll try to like separate

1567
01:16:09,520 --> 01:16:11,520
the kid from you in almost like a Super Mario

1568
01:16:11,600 --> 01:16:14,760
Brothers or like Yoshi Island kind of way of like, oh,

1569
01:16:14,760 --> 01:16:17,880
don't let them escape with your baby. Uh. But yeah,

1570
01:16:17,920 --> 01:16:19,079
every time I see them, I just think of A

1571
01:16:19,079 --> 01:16:21,800
Thousand Times Resists, which is funny because they're so totally different.

1572
01:16:21,840 --> 01:16:22,439
These games.

1573
01:16:22,720 --> 01:16:29,720
Speaker 4: Yeah, I'm like that sounds horrifying. It's like, yeah, Alex,

1574
01:16:29,800 --> 01:16:31,119
did you play a Thousand Times Resist?

1575
01:16:31,840 --> 01:16:32,079
Speaker 2: No?

1576
01:16:32,159 --> 01:16:35,399
Speaker 1: But I I've watched a lot of media and read

1577
01:16:35,399 --> 01:16:36,079
a lot about it.

1578
01:16:36,159 --> 01:16:40,760
Speaker 4: Yeah, just just like impossibly large aliens that speak in

1579
01:16:40,800 --> 01:16:43,960
such a like they're they are so like I think

1580
01:16:43,960 --> 01:16:47,239
I love crafty and horror to me in a way

1581
01:16:47,279 --> 01:16:48,960
where I'm like my brain can't come round that, and

1582
01:16:49,000 --> 01:16:50,920
the idea of shrinking that down and being like I

1583
01:16:50,960 --> 01:16:51,560
want the baby.

1584
01:16:51,640 --> 01:16:54,319
Speaker 2: It's like and there's like there's like five of them

1585
01:16:54,359 --> 01:16:59,600
in a room. Yeah, but yeah, so like I like

1586
01:16:59,600 --> 01:17:02,520
the creature designs, I like the like the tone in

1587
01:17:02,520 --> 01:17:07,159
the humors. It's like very funny. I'm still making my

1588
01:17:07,239 --> 01:17:10,199
way through it. I'm gonna keep playing because I like it.

1589
01:17:10,159 --> 01:17:12,560
It's like a fun sort of like mindless. Just I'm

1590
01:17:12,560 --> 01:17:14,640
gonna lay down my switch and just blast through some

1591
01:17:14,720 --> 01:17:18,600
levels and and interact with these weirdos. I just wish

1592
01:17:18,600 --> 01:17:21,920
that the combat was a little bit tighter, but it's fine,

1593
01:17:22,000 --> 01:17:23,760
Like once you get into like enough of a rhythm

1594
01:17:23,800 --> 01:17:26,239
you can kind of ignore maybe a little some of

1595
01:17:26,239 --> 01:17:29,520
the jank there. But it's like a totally it's like

1596
01:17:29,640 --> 01:17:31,720
it feels like junk food and like a like a

1597
01:17:32,079 --> 01:17:35,239
mostly good way, like this is just video game junk food.

1598
01:17:35,239 --> 01:17:37,039
Like I'm blasting on these environments. A lot of things

1599
01:17:37,079 --> 01:17:40,479
are really destructible, so you get that satisfaction. You're also

1600
01:17:40,520 --> 01:17:42,840
collecting a lot of ingredients to do a lot of cooking,

1601
01:17:43,079 --> 01:17:45,119
which is like an unexpected mechanic where like, oh, I

1602
01:17:45,119 --> 01:17:48,319
gotta you gotta find recipes and you're picking it like enemies.

1603
01:17:48,520 --> 01:17:51,279
You're you're blasting the thousand times with this demons and

1604
01:17:51,319 --> 01:17:54,520
they dropped like loaves of bread, which is very funny,

1605
01:17:55,960 --> 01:17:57,680
and it's like, yeah, that's what I imagine came out

1606
01:17:57,680 --> 01:17:59,199
of those guys, and you're just like, I need this

1607
01:17:59,239 --> 01:18:01,960
bread to make a hamburger, so the hamburger heal me,

1608
01:18:02,319 --> 01:18:04,560
or it can give you other like stat buffs that

1609
01:18:04,600 --> 01:18:08,680
you can bring into a fight. You're also collecting like

1610
01:18:08,680 --> 01:18:10,640
like there's like light loot stuff in this game, or

1611
01:18:10,680 --> 01:18:13,960
like oh, you're finding different guns that have different weapon properties,

1612
01:18:13,960 --> 01:18:16,800
so it's like it's not necessarily this gun's better worse

1613
01:18:16,840 --> 01:18:18,239
than each other. It's more like do you want to

1614
01:18:18,279 --> 01:18:21,960
sacrifice power versus fire rate? And you know that just

1615
01:18:21,960 --> 01:18:25,800
comes down to more personal preference than anything, and then

1616
01:18:26,359 --> 01:18:29,600
managing Like I've been playing so much Pacopia that I

1617
01:18:29,640 --> 01:18:31,960
have to kind of like remind myself of not playing

1618
01:18:32,000 --> 01:18:34,119
Pucobia because the menus are similar where I like, I'll

1619
01:18:34,119 --> 01:18:36,960
fill out my inventory slots with all the items and

1620
01:18:37,000 --> 01:18:39,680
then I'll immediately hit the like sort button in Pocopia

1621
01:18:39,760 --> 01:18:41,960
to try to get all in order. It's like, oh no,

1622
01:18:42,000 --> 01:18:44,560
it doesn't work here, okay, just because I'm it's the

1623
01:18:44,560 --> 01:18:46,079
same thing. We're like, yeah, I'm carrying a bunch food

1624
01:18:46,079 --> 01:18:49,159
around like I'm doing Pacopia, but you know you can

1625
01:18:49,199 --> 01:18:50,840
hide in and chest and whatnot just to get rid

1626
01:18:50,840 --> 01:18:53,880
of it. There's like some platform and like you're getting

1627
01:18:53,880 --> 01:18:56,920
platforming abilities, though they're doled out really randomly in this

1628
01:18:57,000 --> 01:18:58,800
game in a way that it feels like they'd be

1629
01:18:58,840 --> 01:19:01,039
easy to miss. But I don't know the level design,

1630
01:19:01,039 --> 01:19:03,079
at least in the in the initial area, it's this

1631
01:19:03,279 --> 01:19:06,680
like almost like a labyrinth of like an overworld where

1632
01:19:06,720 --> 01:19:08,680
you're trying to get to the main story point, but

1633
01:19:08,720 --> 01:19:12,159
there's so many paths that you can seemly go down

1634
01:19:12,279 --> 01:19:14,399
pretty freely. From what I like, you know, like you

1635
01:19:14,399 --> 01:19:16,720
ever played games that are more open than you expect.

1636
01:19:16,760 --> 01:19:18,239
We were kind of like, oh, sooner or later, we're

1637
01:19:18,279 --> 01:19:20,239
gonna funnel me where I need to go, Like, surely

1638
01:19:20,279 --> 01:19:22,479
I can't go left, And it's like, oh, yes, I

1639
01:19:22,520 --> 01:19:24,479
can go left, and I'm going farther than I ever

1640
01:19:24,479 --> 01:19:26,079
thought it would be. Should I even be allowed to

1641
01:19:26,119 --> 01:19:28,479
go down here this early? Because what if I get

1642
01:19:28,520 --> 01:19:30,560
lost and I forget where I was supposed to go

1643
01:19:30,920 --> 01:19:33,159
and then I find like a traversal ability. It was like, wait,

1644
01:19:33,359 --> 01:19:36,039
this is important. Would Day have told me to go

1645
01:19:36,079 --> 01:19:38,960
down here? Surely if I had not done it myself?

1646
01:19:39,079 --> 01:19:41,239
And what I have thought to like be this thorough.

1647
01:19:41,319 --> 01:19:44,880
So it's I It's like the design feels a little

1648
01:19:45,279 --> 01:19:49,720
all over the place there, So I'm hoping that doesn't

1649
01:19:49,760 --> 01:19:53,079
persist throughout the rest of the game, unless there's maybe

1650
01:19:53,079 --> 01:19:54,840
a little bit of like if I re ran that

1651
01:19:54,880 --> 01:19:57,600
whole section, I could see maybe what the intent was of,

1652
01:19:57,720 --> 01:19:59,560
Like no, no, no, no. If I had gone down, if

1653
01:19:59,600 --> 01:20:01,239
I had kept going where I was going, it would

1654
01:20:01,279 --> 01:20:05,760
have pointed me back there eventually. I don't know. But again,

1655
01:20:05,840 --> 01:20:07,680
going back to the video game junk food thing, it

1656
01:20:08,159 --> 01:20:11,079
is good at doing that of like mostly shutting your

1657
01:20:11,119 --> 01:20:13,159
brain off and enjoying some of the humor and these

1658
01:20:13,159 --> 01:20:16,439
weird conversations and these these weird characters and this cute

1659
01:20:16,479 --> 01:20:18,760
baby and just shooting a bunch of weird looking demons

1660
01:20:19,199 --> 01:20:21,319
and I think that's all I need from it for now.

1661
01:20:21,359 --> 01:20:23,479
We'll see how it evolves. I keep playing deeper, but

1662
01:20:23,520 --> 01:20:26,119
for now having like a decent enough time with it.

1663
01:20:27,199 --> 01:20:30,239
Speaker 3: Nice. Uh yeah, I wanna, I wanna.

1664
01:20:30,439 --> 01:20:33,960
Speaker 1: I think, like the the big draw for me in

1665
01:20:34,000 --> 01:20:36,880
this is the environments look really fun. I like the

1666
01:20:37,319 --> 01:20:39,960
kind of art style everything has, like this sort of

1667
01:20:40,000 --> 01:20:43,199
faded dusty look to it, like arid kind of look

1668
01:20:43,279 --> 01:20:46,199
to it, almost like a Western a bit to me

1669
01:20:46,279 --> 01:20:46,600
when I.

1670
01:20:46,880 --> 01:20:49,199
Speaker 2: Like very it's got a cell shaded look kind of

1671
01:20:49,199 --> 01:20:54,680
like it almost gives me like PS three era vibes.

1672
01:20:54,720 --> 01:20:57,479
Like it almost feels like this maybe specifically like the Vita.

1673
01:20:57,840 --> 01:21:01,680
I don't know, the vet upsy. There is something like

1674
01:21:01,720 --> 01:21:03,800
this feels like this would have been like a PSP

1675
01:21:04,119 --> 01:21:07,800
cult classic. It's got it's such a specific vibe. But

1676
01:21:07,840 --> 01:21:09,239
there's That's what I keep thinking of.

1677
01:21:09,439 --> 01:21:12,159
Speaker 3: That's an excellent comparison. Uh.

1678
01:21:12,800 --> 01:21:15,039
Speaker 1: It very much looks like like this is like the

1679
01:21:15,199 --> 01:21:17,680
Vita game, you know what I mean? Like if you

1680
01:21:17,720 --> 01:21:21,359
were to rewind the clock back thirteen years, that's a

1681
01:21:21,399 --> 01:21:22,880
great point of comparison.

1682
01:21:23,000 --> 01:21:25,479
Speaker 2: I would have been talking about this game alongside Genda

1683
01:21:25,640 --> 01:21:28,039
Arc and like man, no one talks about these really

1684
01:21:28,079 --> 01:21:29,159
goods games.

1685
01:21:29,399 --> 01:21:32,079
Speaker 3: Yeah, no, one's talking about a skate plan, you know

1686
01:21:32,079 --> 01:21:32,720
what I mean.

1687
01:21:36,840 --> 01:21:39,720
Speaker 4: This the cell shadedness kind of adds to that too

1688
01:21:39,760 --> 01:21:40,640
in a way of like.

1689
01:21:40,880 --> 01:21:44,239
Speaker 1: Yeah, and I like the like the isometric camera like

1690
01:21:44,319 --> 01:21:45,359
adds to it as well.

1691
01:21:45,920 --> 01:21:47,800
Speaker 3: Yeah, yeah, yeah, it's going to.

1692
01:21:47,840 --> 01:21:49,920
Speaker 4: Really be readable and like a small screen.

1693
01:21:50,239 --> 01:21:52,319
Speaker 3: Yeah yeah, yeah.

1694
01:21:52,079 --> 01:21:52,199
Speaker 2: Uh.

1695
01:21:52,359 --> 01:21:53,199
Speaker 3: I'm excited to play it.

1696
01:21:53,239 --> 01:21:56,520
Speaker 1: I did get a code for Switch, so I'm looking

1697
01:21:56,520 --> 01:21:59,560
forward to checking it out at some point once, once

1698
01:21:59,600 --> 01:22:02,600
I'm off the Po Copia wagon, I think I'll check

1699
01:22:02,680 --> 01:22:03,039
that out.

1700
01:22:04,119 --> 01:22:06,439
Speaker 2: Alex, you will never be off the Po Copia wagon

1701
01:22:06,520 --> 01:22:09,720
because you can always build more wagons. I know.

1702
01:22:10,039 --> 01:22:13,760
Speaker 1: I'm I'm like sixty hours in and I've beaten the game,

1703
01:22:13,800 --> 01:22:18,479
and I still am putting a few hours in every day.

1704
01:22:18,279 --> 01:22:23,119
But yeah, I speaking of another game. Closing out the

1705
01:22:23,119 --> 01:22:26,159
show with this game, but a game that you know,

1706
01:22:27,199 --> 01:22:29,640
I have complicated feelings on. You know, It's like there

1707
01:22:29,640 --> 01:22:32,279
are parts of it like really kind of scratching a niche,

1708
01:22:32,319 --> 01:22:34,680
and then there are other parts where you kind of

1709
01:22:34,720 --> 01:22:38,239
just turn your brain off. Super meat Boy three D

1710
01:22:39,199 --> 01:22:42,199
is out. I have played about three hours of it.

1711
01:22:43,079 --> 01:22:48,000
I first starters. I love three D platformers, especially challenging

1712
01:22:48,039 --> 01:22:51,279
ones as a precision platformer in the same vein of

1713
01:22:51,319 --> 01:22:54,119
the original where if you get hit or if you

1714
01:22:54,239 --> 01:22:57,039
hit you know, an obstacle, you die in one shot

1715
01:22:57,039 --> 01:22:59,359
and you have to restart the level, and similarly to

1716
01:22:59,399 --> 01:23:02,920
the first game, or I guess there's multiple games, but

1717
01:23:03,000 --> 01:23:06,000
the I guess similar to the series. It's got like

1718
01:23:06,039 --> 01:23:07,800
that end of level screen where it shows all of

1719
01:23:07,840 --> 01:23:11,840
your attempts via you know, the meat boys running and

1720
01:23:11,840 --> 01:23:13,600
getting killed, and it's always.

1721
01:23:13,520 --> 01:23:16,560
Speaker 2: Which actually looks cooler in three D, maybe because this

1722
01:23:17,600 --> 01:23:20,000
technically impressive to see a bunch of three D models

1723
01:23:20,000 --> 01:23:22,439
all just un routes.

1724
01:23:23,239 --> 01:23:25,399
Speaker 1: I think the game looks really good. It's got a

1725
01:23:25,399 --> 01:23:29,000
really good art direction. I think the the lighting and

1726
01:23:29,079 --> 01:23:33,159
like the more it's a stylized look, but they've crammed

1727
01:23:33,199 --> 01:23:35,920
a lot of detail into it in a way.

1728
01:23:35,760 --> 01:23:39,880
Speaker 2: The boys style. But yeah, which.

1729
01:23:42,119 --> 01:23:44,600
Speaker 1: They got really great lighting artists working on this thing.

1730
01:23:44,720 --> 01:23:48,479
I mean, in the best ways. I think three D

1731
01:23:48,640 --> 01:23:51,720
art three D platformers, excuse me. One of the big

1732
01:23:51,800 --> 01:23:54,960
draws for me always is like that, what's that art

1733
01:23:54,960 --> 01:23:58,760
look like? How are they building out these worlds? You know,

1734
01:23:59,119 --> 01:24:02,960
it's a very playful format and you can really kind

1735
01:24:02,960 --> 01:24:07,159
of stretch and bend concepts to make fun.

1736
01:24:07,079 --> 01:24:09,600
Speaker 3: Levels, and I think Super me Boy three D does

1737
01:24:09,640 --> 01:24:16,319
that well. I just think there it's a little unwieldy.

1738
01:24:16,359 --> 01:24:18,399
I know, I've used that.

1739
01:24:17,920 --> 01:24:22,119
Speaker 1: Term for rack Cooin with With Super me Boy three D,

1740
01:24:23,159 --> 01:24:27,840
I think the controls work great. However, I think the

1741
01:24:27,960 --> 01:24:32,399
camera at times, the camera it's weird. It's really the

1742
01:24:32,479 --> 01:24:35,920
level of design that is like really hot and cold

1743
01:24:35,920 --> 01:24:38,560
for me. There are some levels I'm like, that was excellent,

1744
01:24:38,640 --> 01:24:41,560
Like that was an incredible level and really feels like

1745
01:24:41,600 --> 01:24:44,760
it's making full use of the three D, and then

1746
01:24:44,800 --> 01:24:48,720
there are levels where I wish that they had fixed

1747
01:24:48,760 --> 01:24:51,600
the camera and like fixed the level to like a

1748
01:24:51,680 --> 01:24:54,920
two D plane with three D art. And I think

1749
01:24:55,000 --> 01:24:59,680
other games like I think you ukul Lateen The Impossible

1750
01:24:59,720 --> 01:25:03,079
Layer does this a bit. Other I don't know if

1751
01:25:03,159 --> 01:25:08,000
Crash Bandicoot four does it. I don't recall, but Mario Odyssey,

1752
01:25:08,000 --> 01:25:10,560
for instance, where like you'll have these three D platforming

1753
01:25:10,560 --> 01:25:13,560
sections and then the camera wal transition and you're suddenly

1754
01:25:13,600 --> 01:25:16,159
in like an old two D style, you know, and

1755
01:25:16,319 --> 01:25:19,079
they play up the nostalgia Mario with you know, the

1756
01:25:19,119 --> 01:25:22,920
old art. But I think that this game would benefit

1757
01:25:22,960 --> 01:25:23,880
from that kind.

1758
01:25:23,640 --> 01:25:30,560
Speaker 3: Of variety, but like it's almost like a constraint. It

1759
01:25:30,640 --> 01:25:32,159
needs a little constraint to it.

1760
01:25:33,039 --> 01:25:36,640
Speaker 1: Because there are certain sections where that are worse because

1761
01:25:36,720 --> 01:25:39,000
it is three D and that you're kind of moving

1762
01:25:39,079 --> 01:25:42,399
to and from the foreground and the depth of field

1763
01:25:43,000 --> 01:25:47,640
or not the depth like your depth perception is not

1764
01:25:47,800 --> 01:25:51,800
always it doesn't feel accurate to what you actually need

1765
01:25:51,840 --> 01:25:54,520
to do. And there's some some level parts where it's

1766
01:25:54,560 --> 01:25:57,439
like I just ran off the level because I thought

1767
01:25:57,439 --> 01:26:01,000
I was supposed to go that direction, but yes, the

1768
01:26:01,079 --> 01:26:05,520
other direction. Yeah, And that is like the way that

1769
01:26:05,640 --> 01:26:09,039
like you need to like very much signify where I'm

1770
01:26:09,039 --> 01:26:11,680
supposed to be going, because it's really frustrating to be

1771
01:26:11,800 --> 01:26:16,119
like I'm like playing this thing pose level perfect, and

1772
01:26:16,399 --> 01:26:18,439
but there's like mixed signals on where I'm supposed to

1773
01:26:18,479 --> 01:26:20,880
go next, and I die and have to restart and

1774
01:26:20,920 --> 01:26:25,680
that doesn't feel good. So I think it's like, yeah,

1775
01:26:25,920 --> 01:26:27,640
there are some levels that it's like it works great

1776
01:26:27,680 --> 01:26:29,159
and it's like I'm moving forward. I know I just

1777
01:26:29,159 --> 01:26:32,640
need to be moving forward, and I think that's when

1778
01:26:32,680 --> 01:26:34,119
it's at the best, or if it gives you like

1779
01:26:34,479 --> 01:26:37,479
a diorama level almost where it's like, Okay, I need

1780
01:26:37,520 --> 01:26:39,960
to scale the left side of this cliff and then

1781
01:26:39,960 --> 01:26:42,159
I'm gonna jump here and scale the right and go

1782
01:26:42,239 --> 01:26:43,439
up top and come back around.

1783
01:26:43,439 --> 01:26:45,760
Speaker 3: And it's like it almost feels like a Mario.

1784
01:26:47,119 --> 01:26:51,039
Speaker 1: A Mario level, right, And that feels really good. But

1785
01:26:51,079 --> 01:26:55,199
it's when it's it's when it combines the like very

1786
01:26:55,239 --> 01:26:59,640
intense sequences and like with a lot of obstacles and

1787
01:26:59,680 --> 01:27:02,359
like enemies that are shooting you and that kind of thing,

1788
01:27:02,359 --> 01:27:06,039
and then it wants you to like it presents you

1789
01:27:06,079 --> 01:27:08,560
multiple paths, but only one is correct, and it's like

1790
01:27:09,159 --> 01:27:12,680
that doesn't work in this sure for me. Yeah, but Marcus,

1791
01:27:12,720 --> 01:27:15,439
I'm curious what you think about the game. I am

1792
01:27:15,560 --> 01:27:18,720
enjoying it, to be clear. I just think it's like

1793
01:27:18,760 --> 01:27:21,439
a little hot and cold depending on the level.

1794
01:27:21,520 --> 01:27:21,760
Speaker 4: For me.

1795
01:27:22,720 --> 01:27:24,520
Speaker 2: Yeah, I haven't played nearly as much as you. I

1796
01:27:24,560 --> 01:27:27,840
played the first like several levels of it, so I'm

1797
01:27:27,880 --> 01:27:32,159
still early. But I felt that immediately, like I adore

1798
01:27:32,279 --> 01:27:34,399
Super meet Boy, the original one. I think that is

1799
01:27:34,960 --> 01:27:36,880
I think that is in the running for like an

1800
01:27:36,960 --> 01:27:39,760
almost perfect two D platform, or just because of how

1801
01:27:39,880 --> 01:27:42,880
tight and like well designed those levels are, for like

1802
01:27:42,960 --> 01:27:44,960
especially for the style of game, and even though it's

1803
01:27:45,039 --> 01:27:49,600
like difficult, it's it's so good at just alleviating that

1804
01:27:49,720 --> 01:27:52,399
pain because of the instant respawns and just how like

1805
01:27:52,439 --> 01:27:54,720
how quickly it just throws you back into it. And

1806
01:27:54,760 --> 01:27:57,199
this game has all that. But yeah, to your point

1807
01:27:57,239 --> 01:28:01,239
about the camera, sometimes it makes it a little hard

1808
01:28:01,239 --> 01:28:04,000
to sometimes even tell if you're making contact, and they

1809
01:28:04,039 --> 01:28:06,720
do do things to try to communicate it of like

1810
01:28:06,760 --> 01:28:08,479
I mean, you got the little ring under Meat Boys,

1811
01:28:08,479 --> 01:28:11,720
you can always tell what that one. And when he

1812
01:28:11,760 --> 01:28:14,039
does the wall run, he has little blood trails here,

1813
01:28:14,119 --> 01:28:16,079
like Okay, I guess I'm touching it. But even then,

1814
01:28:16,199 --> 01:28:19,359
sometimes the camera and I did feel this the most

1815
01:28:19,399 --> 01:28:24,079
with the wall running sequence where I would jump at

1816
01:28:24,119 --> 01:28:26,159
it at an angle and I would think I was

1817
01:28:26,159 --> 01:28:28,560
close enough to the wall and you just fall and

1818
01:28:28,560 --> 01:28:29,800
I was like, oh, do I need to like jump

1819
01:28:29,880 --> 01:28:33,079
like I guess like more to change my trajectory, Like

1820
01:28:33,119 --> 01:28:35,279
it looked like I was fine, but just maybe because

1821
01:28:35,319 --> 01:28:37,199
the camera's pulled a little too far back and I

1822
01:28:37,279 --> 01:28:40,199
can't I couldn't tell quite like because met boys kind.

1823
01:28:40,119 --> 01:28:43,279
Speaker 1: Of small far back so you can see what's coming

1824
01:28:43,359 --> 01:28:45,000
next exactly like.

1825
01:28:46,600 --> 01:28:50,119
Speaker 2: What you mean and yeah, and in regular two D

1826
01:28:50,279 --> 01:28:54,159
meat Boy, that's so much easier to communicate, like it's

1827
01:28:54,159 --> 01:28:57,920
easier to to tell distance and in trajectory, whereas in

1828
01:28:57,920 --> 01:29:00,439
a three D game it's again because the there's just

1829
01:29:00,439 --> 01:29:03,880
so much more space to play with. And yeah, it

1830
01:29:03,920 --> 01:29:05,399
is a it is a tricky thing of like how

1831
01:29:05,399 --> 01:29:07,840
close do you pull in? But then you would obscure

1832
01:29:07,920 --> 01:29:09,840
this buzz saw that's coming ahead that you need to

1833
01:29:09,840 --> 01:29:12,199
be aware of because you gotta like you gotta run

1834
01:29:12,239 --> 01:29:14,520
and then jump at the right moment to dodge that

1835
01:29:14,560 --> 01:29:17,760
thing or whatever. So there, Yeah, there was frustration, and

1836
01:29:17,800 --> 01:29:19,479
it was it was like when I was still learning

1837
01:29:19,520 --> 01:29:20,960
a game, and I'm thinking, like is this just me

1838
01:29:21,399 --> 01:29:23,479
just getting a grasp on, because like it is the

1839
01:29:23,640 --> 01:29:26,239
just the meat Boy controls. You're doing all the same

1840
01:29:26,319 --> 01:29:28,039
things that you could do in meat Boy, they haven't

1841
01:29:28,279 --> 01:29:28,600
I mean.

1842
01:29:28,600 --> 01:29:33,800
Speaker 3: Running, you're dashing, yeah, dashing, jumping, running, Yeah, Like a.

1843
01:29:33,760 --> 01:29:37,760
Speaker 2: Lot of that muscle memory is transferable here, same versus

1844
01:29:37,840 --> 01:29:42,399
just exactly, but it's just applying it to this space.

1845
01:29:42,479 --> 01:29:44,960
It did make me go like maybe it's the level

1846
01:29:45,199 --> 01:29:47,640
I feel like, I I know how meat Boy behaves.

1847
01:29:47,640 --> 01:29:50,399
He's got the same floatiness that he end in that game,

1848
01:29:50,560 --> 01:29:52,760
and I was wondering, like does it just does it

1849
01:29:52,840 --> 01:29:54,960
not work as good in a three D space to

1850
01:29:55,039 --> 01:29:57,039
have that floatiness.

1851
01:29:56,920 --> 01:30:00,960
Speaker 1: Or I think it runs when when everything when the

1852
01:30:01,000 --> 01:30:05,399
objects are offset from the what would it be not

1853
01:30:05,479 --> 01:30:08,520
the z maybe the Z axis. I don't know, when

1854
01:30:08,520 --> 01:30:10,880
it's like off set and you can see that depth

1855
01:30:11,640 --> 01:30:14,600
and you can there's like background when it's not when

1856
01:30:14,640 --> 01:30:16,640
you're not looking at a ninety degree angle. How about

1857
01:30:16,680 --> 01:30:20,119
that it's much easier to tell when you are making

1858
01:30:20,159 --> 01:30:21,000
contact with the.

1859
01:30:20,960 --> 01:30:22,960
Speaker 3: Walls, and.

1860
01:30:25,479 --> 01:30:31,359
Speaker 1: You know there are Most of the time, I don't know.

1861
01:30:31,399 --> 01:30:33,920
It's tough because there are some moments where I'm like

1862
01:30:34,319 --> 01:30:36,960
this game is benefiting from being three D and I'm

1863
01:30:37,039 --> 01:30:39,520
glad that it's a three D platformer in this moment.

1864
01:30:39,600 --> 01:30:41,439
Speaker 2: And there are moments in the loves Eye played ors

1865
01:30:41,439 --> 01:30:43,680
like oh this is this is really cool, this is fun.

1866
01:30:43,680 --> 01:30:45,720
Like it's not every level I didn't play and go like,

1867
01:30:45,720 --> 01:30:46,359
oh what the hell?

1868
01:30:46,520 --> 01:30:48,439
Speaker 3: It was just like yeah, yeah.

1869
01:30:48,119 --> 01:30:51,680
Speaker 2: Like one a few, like a small handful of those numbers.

1870
01:30:51,680 --> 01:30:54,079
Speaker 3: Other time I feel like a heavier hand.

1871
01:30:54,880 --> 01:30:58,720
Speaker 1: Whoever was like kind of curating the levels, like stamping

1872
01:30:58,840 --> 01:31:01,079
stamp up approval. I think they could have been a

1873
01:31:01,119 --> 01:31:03,640
little harsher, you know what I mean, Like, Okay, this

1874
01:31:03,760 --> 01:31:07,479
level isn't working. Let's shift the camera angle or let's

1875
01:31:07,479 --> 01:31:11,760
shift the asset the game objects orientation a little bit

1876
01:31:12,119 --> 01:31:13,640
so that we can kind of see it better.

1877
01:31:13,640 --> 01:31:16,640
Speaker 3: Whenever there's like a little forward momentum.

1878
01:31:16,199 --> 01:31:19,840
Speaker 1: When you are going along that Z axis into like

1879
01:31:20,680 --> 01:31:23,800
away from the camera, the game feels better because you

1880
01:31:23,920 --> 01:31:27,439
have like this orientation of like, Okay, I'm going forward

1881
01:31:28,159 --> 01:31:32,319
and I can kind of see see things a little

1882
01:31:32,520 --> 01:31:35,039
more clearly. At least for me, it feels that way.

1883
01:31:36,960 --> 01:31:38,840
And there are boss fights in the game that they

1884
01:31:38,880 --> 01:31:41,479
do really well where you have to ask, like how

1885
01:31:41,520 --> 01:31:44,119
the bosses are you know, I'm I really like the

1886
01:31:44,119 --> 01:31:49,479
boss fights. I think everything is really clearly clearly sort

1887
01:31:49,520 --> 01:31:53,359
of displayed, like when there are missiles coming, there's very

1888
01:31:53,359 --> 01:31:55,920
similar to like how meat Boy has his you know,

1889
01:31:56,000 --> 01:31:59,560
his little orientation red circle. So you know, it's kind

1890
01:31:59,560 --> 01:32:03,000
of like the contact shadow, right for like Mario, when

1891
01:32:03,000 --> 01:32:06,159
you kind of know you can orient yourself in three

1892
01:32:06,239 --> 01:32:11,199
D space with it more easily. The the like missiles

1893
01:32:11,239 --> 01:32:14,000
and stuff that bosses are shooting at you are very

1894
01:32:14,039 --> 01:32:17,039
clearly flagged as if you're in this spot, you're going

1895
01:32:17,079 --> 01:32:19,920
to get hit right, and there's a lot let less

1896
01:32:20,039 --> 01:32:23,000
guessing work, and I think that they handle the bosses

1897
01:32:23,159 --> 01:32:25,720
well because of that. I think sometimes there's like some

1898
01:32:25,760 --> 01:32:29,760
weird timing issues where like the boss destroys part of

1899
01:32:29,760 --> 01:32:31,840
the level and it creates like new terrain for you,

1900
01:32:32,399 --> 01:32:35,279
and sometimes when you're like kind of in your flow,

1901
01:32:35,600 --> 01:32:37,680
you kind of get to it a little too soon

1902
01:32:38,239 --> 01:32:39,439
and you kind of have to stand there for a

1903
01:32:39,479 --> 01:32:41,920
second and wait for the boss to to catch up

1904
01:32:41,960 --> 01:32:44,479
and do their thing, and that feels a little funny.

1905
01:32:44,479 --> 01:32:48,119
But I think so far I've killed I've beat two

1906
01:32:48,159 --> 01:32:52,000
bosses so far, and I'm at the third one. I've

1907
01:32:52,000 --> 01:32:56,319
been enjoying them for the most part. Yeah, I was.

1908
01:32:56,439 --> 01:32:58,039
I was curious how they were going to pull it off.

1909
01:32:58,319 --> 01:33:00,479
And it's a mixture of The first ball is very

1910
01:33:00,520 --> 01:33:04,439
much like there is a scrolling level and the boss

1911
01:33:04,479 --> 01:33:06,840
is very agro and like sweeping his arm at you

1912
01:33:06,920 --> 01:33:10,439
and throwing missiles, and it's all about managing where you're

1913
01:33:10,479 --> 01:33:13,159
at in that scrolling level, making sure that you're not

1914
01:33:13,560 --> 01:33:15,840
getting killed by the bounds of the level, and then

1915
01:33:15,880 --> 01:33:19,920
also jumping and dodging the boss's movements and that feels

1916
01:33:19,960 --> 01:33:22,800
really good. And the second boss is very stationary. You're

1917
01:33:22,840 --> 01:33:26,319
in the single arena, a circular arena, and you're jumping

1918
01:33:26,359 --> 01:33:29,159
from between platforms. It's the boss like you know, it

1919
01:33:29,399 --> 01:33:35,880
swipes expanding rings of damage. Yeah you are you are, no,

1920
01:33:35,920 --> 01:33:38,079
actually not in that boss. It's very much like there's

1921
01:33:38,079 --> 01:33:40,680
a pit in the center and you don't want to

1922
01:33:40,720 --> 01:33:43,840
fall into the pit where the boss is, and so

1923
01:33:43,880 --> 01:33:46,479
you're kind of jumping from the outer platforms.

1924
01:33:46,560 --> 01:33:49,880
Speaker 2: Yeah, yeah, yeah, yeah, exactly.

1925
01:33:49,920 --> 01:33:53,840
Speaker 4: Well he's playing rec coin yeah yeah.

1926
01:33:53,880 --> 01:33:56,039
Speaker 1: And so I'm I really enjoyed that aspect of it.

1927
01:33:56,920 --> 01:33:59,199
I wish this soundtrack was doing a little more for me.

1928
01:33:59,720 --> 01:34:01,720
It's they kind of make a joke in the in

1929
01:34:01,760 --> 01:34:05,239
the Steam page about like the soundtrack is just like

1930
01:34:06,159 --> 01:34:08,840
the guitar center employee yelling at you for playing the

1931
01:34:08,840 --> 01:34:11,600
same old metal songs. I'm like, yeah, that's exactly what

1932
01:34:11,680 --> 01:34:14,000
the soundtrack is. And I don't know why you would

1933
01:34:14,039 --> 01:34:16,680
want it to be that is it annoying?

1934
01:34:16,880 --> 01:34:17,760
Speaker 4: Like what is what is?

1935
01:34:17,960 --> 01:34:18,680
Speaker 3: It's not annoying.

1936
01:34:18,760 --> 01:34:22,560
Speaker 1: I just it's it's kind of forgettable a little bit.

1937
01:34:22,600 --> 01:34:25,000
And say and I feel like one of my favorite

1938
01:34:25,000 --> 01:34:28,479
parts about three D platformers is the music, you know,

1939
01:34:28,520 --> 01:34:31,239
there's always like or usually the best ones have like

1940
01:34:31,439 --> 01:34:35,159
really great melodic tracks that like stick in your head.

1941
01:34:35,720 --> 01:34:36,439
Speaker 3: And I feel like.

1942
01:34:38,119 --> 01:34:40,000
Speaker 1: Super me Boy three D is just kind of like

1943
01:34:40,039 --> 01:34:45,800
the same old garage rock band, just rhythm, guitar, drums

1944
01:34:45,880 --> 01:34:50,159
and du yeah yeah, and it's like there's not really

1945
01:34:50,159 --> 01:34:52,199
anything for me to grab onto. It's all kind of

1946
01:34:52,239 --> 01:34:55,119
like just it's like a wall of noise a little bit,

1947
01:34:55,159 --> 01:34:58,119
but like it's not annoying, Like it's slow enough in

1948
01:34:58,159 --> 01:35:00,960
the mix that is kind of there, you know.

1949
01:35:01,000 --> 01:35:02,399
Speaker 3: It's like, oh yeah, there's.

1950
01:35:02,000 --> 01:35:04,319
Speaker 4: Just like the level design, it's a wall that's hard

1951
01:35:04,359 --> 01:35:05,319
for you to grab onto.

1952
01:35:05,840 --> 01:35:06,159
Speaker 2: Wow.

1953
01:35:06,399 --> 01:35:10,039
Speaker 4: Yeah, put that. Put that in your review, Marcus.

1954
01:35:10,239 --> 01:35:13,199
Speaker 2: Yeah, yeah, okay, Yeah, it's like Grant Grant her Coke

1955
01:35:13,319 --> 01:35:15,640
can't compose every three D platform.

1956
01:35:15,199 --> 01:35:16,279
Speaker 3: Yeah, exactly exactly.

1957
01:35:18,199 --> 01:35:19,600
Speaker 1: Or I think like it would have been great to

1958
01:35:19,640 --> 01:35:22,119
get like I feel like this game would really benefit

1959
01:35:22,199 --> 01:35:28,800
from like distorted drum machines almost, like uh, I want

1960
01:35:28,840 --> 01:35:32,439
every game to have the same soundtrack as Grindstone, like

1961
01:35:32,960 --> 01:35:37,079
Grindstone like a grimy like like.

1962
01:35:37,000 --> 01:35:39,079
Speaker 2: I thought of, like, do you just want like jazz

1963
01:35:40,279 --> 01:35:42,920
every time something you get a simple crash.

1964
01:35:42,640 --> 01:35:46,640
Speaker 1: And yeah, no, I just feel like it needs something

1965
01:35:46,720 --> 01:35:48,920
to like differentiate.

1966
01:35:48,960 --> 01:35:50,439
Speaker 4: It's like a bigger decision.

1967
01:35:50,720 --> 01:35:54,039
Speaker 1: Yeah, it's doing give me some more keywords in the

1968
01:35:54,119 --> 01:35:58,640
music choices of like you know.

1969
01:35:59,159 --> 01:36:02,840
Speaker 2: Yeah, auto tune, meat Boy, Yes.

1970
01:36:03,600 --> 01:36:07,960
Speaker 3: Please God, mumble rap.

1971
01:36:14,039 --> 01:36:17,920
Speaker 1: In the building with the it's like British underground rap.

1972
01:36:18,760 --> 01:36:26,159
Speaker 2: I mean, honestly meet like like a mumble rapper, like mumble.

1973
01:36:26,920 --> 01:36:28,520
Speaker 3: I would love British grunge rap.

1974
01:36:28,640 --> 01:36:34,119
Speaker 4: I love uh jumping the game like a bat point.

1975
01:36:34,439 --> 01:36:37,159
Speaker 2: Oh my god, that's perfect. That sounds that just makes

1976
01:36:37,159 --> 01:36:41,239
it sound like just the it's just the buck mumble

1977
01:36:41,279 --> 01:36:48,640
guy pop from the building boys in there. Because Yeah,

1978
01:36:49,560 --> 01:36:53,199
the meat Boys series is such a weird trajectory, right

1979
01:36:53,399 --> 01:36:55,560
because they're Super meat Boy, like the I mean, if

1980
01:36:55,560 --> 01:36:57,479
we want to go back, there's like Regular meat Boy,

1981
01:36:57,600 --> 01:37:00,840
which is what like a flash game I think, ariginally Yeah,

1982
01:37:01,199 --> 01:37:03,680
and then they're you know, Super meat Boy, which was

1983
01:37:03,720 --> 01:37:06,119
just the glow up of that and became one of

1984
01:37:06,159 --> 01:37:10,079
the greatest games ever made. Never And it's wildly when

1985
01:37:10,119 --> 01:37:12,279
you think about we've never gotten like a true sequel

1986
01:37:12,319 --> 01:37:14,960
in a game that was like, yeah, we got Super Forever,

1987
01:37:15,720 --> 01:37:18,600
but that was an auto runner yeah, yeah, like it

1988
01:37:18,760 --> 01:37:20,640
was that game, but it was it would be like

1989
01:37:20,800 --> 01:37:23,840
if Mario brother like Super Mario Brothers came out and

1990
01:37:23,880 --> 01:37:27,960
then the next game was Super Mario Run the mobile game. Yeah. Yeah,

1991
01:37:30,000 --> 01:37:34,159
we've never gotten like a proper two D follow up

1992
01:37:34,439 --> 01:37:39,119
to the original, and that too. I was gonna say,

1993
01:37:39,199 --> 01:37:41,600
there's a reason for it, like you know, Edmund and

1994
01:37:41,600 --> 01:37:45,720
and Tommy split up. But like, it's just fascinating to

1995
01:37:45,760 --> 01:37:47,960
me that this is kind of the closest thing because

1996
01:37:47,960 --> 01:37:50,000
like they've only just kind of done weird spin offs

1997
01:37:50,000 --> 01:37:51,760
because there was that what was it? The Doctor Feed

1998
01:37:51,840 --> 01:37:55,840
is like like the the Mean Bean Machine kind of

1999
01:37:55,840 --> 01:37:57,880
like homage that they did with Doctor Feed.

2000
01:37:57,920 --> 01:37:58,680
Speaker 3: I don't remember this.

2001
01:37:58,960 --> 01:38:00,560
Speaker 1: I feel like they got a really good got that

2002
01:38:00,640 --> 01:38:03,840
was really recognizable, and they're like, all right, let's make money,

2003
01:38:04,000 --> 01:38:06,600
you know. And I would have thought that meant super

2004
01:38:06,680 --> 01:38:10,119
Mute Boy too, you know, but instead of that's what

2005
01:38:10,439 --> 01:38:11,880
merchandise you know.

2006
01:38:12,119 --> 01:38:15,760
Speaker 2: Yeah, yeah, yeah, they wanted it, and Edmund said, no,

2007
01:38:15,960 --> 01:38:20,800
it's boring, no, yeah, but butcheck in respect, you know. Yeah,

2008
01:38:20,800 --> 01:38:22,720
I know I get that. I understand his reasoning for it,

2009
01:38:22,720 --> 01:38:25,800
and just see one of something more creatively interesting. But

2010
01:38:26,359 --> 01:38:29,359
it's such an interesting franchise, Like it's one of the

2011
01:38:29,399 --> 01:38:34,000
greatest games ever made, especially of the last ten fifteen years.

2012
01:38:34,560 --> 01:38:37,600
And it's when you think about, like, oh where did

2013
01:38:37,640 --> 01:38:39,640
it go after that, you're like, it went some weird

2014
01:38:39,680 --> 01:38:43,039
places if there was never the obvious sequel, and it's

2015
01:38:43,079 --> 01:38:45,319
just kind of just a lot of like side quest.

2016
01:38:45,439 --> 01:38:47,840
I guess we'll say, we'll see how this one turns out.

2017
01:38:48,439 --> 01:38:50,520
Speaker 1: Yeah, well, I'm going to keep playing it. I am

2018
01:38:50,600 --> 01:38:52,840
enjoying it. People were asking me on this. I did

2019
01:38:52,840 --> 01:38:55,520
a stream earlier in the week and people.

2020
01:38:55,279 --> 01:38:56,079
Speaker 3: Were like, is it worth it?

2021
01:38:56,119 --> 01:38:57,079
Speaker 2: I'm excited to keep playing.

2022
01:38:57,359 --> 01:38:58,960
Speaker 1: Such a hard question to answer, Like, if you have

2023
01:38:59,039 --> 01:39:02,079
disposable income and you like to check out new games,

2024
01:39:02,159 --> 01:39:05,199
I do think, yes, it is worth exploring this more.

2025
01:39:05,439 --> 01:39:09,920
You know, comple complicated version of this thing that has

2026
01:39:09,960 --> 01:39:15,520
some good ideas, has some less instellar execution in some places.

2027
01:39:15,520 --> 01:39:17,760
But at the end of the day, yes, it's fun.

2028
01:39:17,960 --> 01:39:18,119
Speaker 2: Right.

2029
01:39:18,600 --> 01:39:20,319
Speaker 1: If this is the only game you're picking up in March,

2030
01:39:20,359 --> 01:39:23,680
I would say, or April, now, I guess go play

2031
01:39:23,720 --> 01:39:25,359
Slight the Spire to play po Cope.

2032
01:39:25,520 --> 01:39:27,800
Speaker 3: Uh, you know you know what I mean.

2033
01:39:27,920 --> 01:39:30,239
Speaker 2: Likes.

2034
01:39:30,359 --> 01:39:31,760
Speaker 3: Yeah, when you're into those thing kind of things.

2035
01:39:31,760 --> 01:39:34,600
Speaker 1: If if you are just like dying for a new

2036
01:39:34,600 --> 01:39:37,319
platform and you're like, Okay, I played Big Hops and

2037
01:39:37,520 --> 01:39:39,560
you know I really want another platformer, I say, pick

2038
01:39:39,600 --> 01:39:43,359
it up, you know, like it's it's fun. You know

2039
01:39:43,640 --> 01:39:45,840
you're gonna have a good time. Probably, I think there

2040
01:39:45,840 --> 01:39:47,880
are some frustrations that you're gonna have to deal with.

2041
01:39:48,399 --> 01:39:49,199
Speaker 3: I believe it is.

2042
01:39:49,399 --> 01:39:52,880
Speaker 2: Yes, Okay, I just feel like, you know, it's funny,

2043
01:39:52,920 --> 01:39:55,600
like when when Brian asked me what platform I wanted

2044
01:39:55,600 --> 01:39:58,800
this on, Like I still associate meat boys so much

2045
01:39:58,800 --> 01:40:02,720
with the Xbox that I have a I have a

2046
01:40:02,720 --> 01:40:07,000
PS four bro PS PS four, bro PS four PS

2047
01:40:07,000 --> 01:40:12,439
five Pro that I recently purchased ahead of the now.

2048
01:40:13,079 --> 01:40:15,039
As of today as we're recording, the price has now

2049
01:40:15,079 --> 01:40:18,960
gone up on all PlayStation platforms on April second, and

2050
01:40:19,119 --> 01:40:21,840
I bought a PS five Pro, Like they forced my

2051
01:40:21,880 --> 01:40:25,039
hand to finally upgrade before it would cost more money.

2052
01:40:26,119 --> 01:40:27,920
So I should really be trying to play everything on

2053
01:40:28,039 --> 01:40:32,359
it as possible to justify this one.

2054
01:40:32,720 --> 01:40:34,159
Speaker 3: I'm waiting for the next gen.

2055
01:40:34,600 --> 01:40:36,560
Speaker 4: I did want to ask this. This was a podcast

2056
01:40:36,560 --> 01:40:39,039
topic we had floated and I think forgot about. But

2057
01:40:39,079 --> 01:40:40,439
now that you brought it up. I did want to

2058
01:40:40,479 --> 01:40:42,640
ask just as a quick if we're done with Super

2059
01:40:42,680 --> 01:40:45,600
Meat Boy, if it's a transition, I just wanted to

2060
01:40:45,600 --> 01:40:47,720
ask you real quick, Marcus, like, have you felt a

2061
01:40:47,800 --> 01:40:50,079
different I think the thing about my PS five that

2062
01:40:50,119 --> 01:40:52,680
has surprised me, but not even surprised me, just compared

2063
01:40:52,680 --> 01:40:55,640
to other platforms I've had. I've never felt while playing

2064
01:40:55,640 --> 01:40:57,520
a PS five game like I wish this thing was

2065
01:40:57,560 --> 01:40:59,960
more powerful, Like it's never felt inadequate for the game

2066
01:41:00,159 --> 01:41:02,279
that I have on it, Whereas like the PS four,

2067
01:41:02,840 --> 01:41:05,279
I had a base PS four and I would play

2068
01:41:05,439 --> 01:41:07,560
God of War twenty eighteen and that thing would sound

2069
01:41:07,600 --> 01:41:10,640
like a jet engine like it was. It would heat

2070
01:41:10,720 --> 01:41:13,800
up my bedroom? Was how hot that game made my

2071
01:41:13,880 --> 01:41:16,119
PS four And to the point that I kind of

2072
01:41:16,119 --> 01:41:17,800
got a PS five because I'm like, I can actually

2073
01:41:17,840 --> 01:41:20,279
play this game without headphones because it's not louder than

2074
01:41:20,319 --> 01:41:21,079
the freaking TV.

2075
01:41:21,239 --> 01:41:23,159
Speaker 2: Right now, it's not a safety issue. I don't feel

2076
01:41:23,159 --> 01:41:25,520
like this is gonna explode and burn my house down, right.

2077
01:41:26,560 --> 01:41:28,159
Speaker 4: But is the PS five pro or you are you

2078
01:41:28,239 --> 01:41:31,079
being like, oh wow, this is amazing and I feel

2079
01:41:31,079 --> 01:41:34,159
like it was a notable clear upgrade or is it

2080
01:41:34,199 --> 01:41:36,399
more feel like it's a this is a niche product

2081
01:41:36,399 --> 01:41:38,680
if you want to, you know, get those extra frames in.

2082
01:41:39,439 --> 01:41:42,560
Speaker 2: I mean, it's both for me. I So I'm gonna

2083
01:41:42,800 --> 01:41:44,560
I'm gonna preface this by saying this is not the

2084
01:41:44,560 --> 01:41:46,720
impulse purchase. That it sounds like I'm grateful to say

2085
01:41:46,720 --> 01:41:50,760
that I could, I could comfortably afford this. That said,

2086
01:41:51,520 --> 01:41:55,079
I do not, or rather, I cannot tell the difference

2087
01:41:55,079 --> 01:41:57,479
because I don't have a TV that can take advantage

2088
01:41:58,000 --> 01:42:01,359
of what it is doing. Because I have a ten

2089
01:42:01,439 --> 01:42:04,760
year old four K TV that you know, it's good,

2090
01:42:04,840 --> 01:42:07,279
but it doesn't have the like and I'm not a

2091
01:42:07,319 --> 01:42:09,880
tech guy, but it doesn't have like one hundred and

2092
01:42:09,880 --> 01:42:13,960
twenty hertz or you know, o lead stuff or any

2093
01:42:14,279 --> 01:42:16,520
olead or anything like that. So it's probably like a

2094
01:42:16,880 --> 01:42:22,239
hurt screen. Sure why not, I don't know, probably your

2095
01:42:22,279 --> 01:42:25,840
cap Yeah yeah, so it's like it can't get the

2096
01:42:25,880 --> 01:42:28,840
full I guess might of this thing. I need to

2097
01:42:28,920 --> 01:42:31,439
upgrade my TV, which I've been planning to for a while.

2098
01:42:31,479 --> 01:42:33,479
But I'm I'm like a I think you.

2099
01:42:33,439 --> 01:42:36,600
Speaker 1: Will notice the difference just between sixty frames a second

2100
01:42:36,640 --> 01:42:38,640
and one hundred and forty four And that's not that.

2101
01:42:38,760 --> 01:42:40,960
Speaker 3: Not every I don't know if every I don't think

2102
01:42:40,960 --> 01:42:42,399
that's the default for games.

2103
01:42:42,399 --> 01:42:43,760
Speaker 1: I think it's just kind of like one of those.

2104
01:42:44,279 --> 01:42:46,479
It can go up to this. Some games will, some

2105
01:42:46,600 --> 01:42:51,720
games won't. Yeah, but I do notice a significant difference

2106
01:42:52,119 --> 01:42:55,199
when I'm playing games with my PC between sixty herds

2107
01:42:55,199 --> 01:42:56,479
one hundred and forty four hertz.

2108
01:42:58,560 --> 01:43:03,000
Speaker 2: I also notice a difference. Yeah, I haven't played maybe

2109
01:43:03,039 --> 01:43:05,720
like the I haven't played like the craziest games on

2110
01:43:05,840 --> 01:43:08,399
Indian Like I just reviewed Life is Strange on it.

2111
01:43:08,399 --> 01:43:12,239
I don't think Life is strange, just like the Horsepower

2112
01:43:12,319 --> 01:43:15,000
showcase that it's gonna be like, man, look at it.

2113
01:43:15,039 --> 01:43:17,600
I could see every follicle of Chloe's hair. This is crazy.

2114
01:43:18,880 --> 01:43:20,760
And then the only other game that I've fired up

2115
01:43:20,760 --> 01:43:22,319
in it just because I've been so busy with review

2116
01:43:22,359 --> 01:43:24,560
games was Re Animal because I've been making my way

2117
01:43:24,600 --> 01:43:27,760
through that nice and Your Animal already looks really nice

2118
01:43:28,000 --> 01:43:29,600
on its own, and that would be a good game

2119
01:43:29,640 --> 01:43:33,159
because there's so many like blacks and like like lighting

2120
01:43:33,239 --> 01:43:40,800
is such a big thing in that game. It's a

2121
01:43:40,920 --> 01:43:45,000
very dark games, a lot of shadows and various black

2122
01:43:46,560 --> 01:43:49,279
yes contrasts, and you got a little lighter that really

2123
01:43:49,439 --> 01:43:53,159
pops in that game because the lightings yet so I

2124
01:43:53,159 --> 01:43:55,439
I but you know, because of my display, it probably can't.

2125
01:43:55,800 --> 01:43:57,039
I don't know how much. But I don't even know

2126
01:43:57,079 --> 01:44:00,840
if that game does any like tan any like tangible

2127
01:44:00,840 --> 01:44:03,279
PS five pro dancements. I would have to like look

2128
01:44:03,359 --> 01:44:04,840
up a list to see, like, what are the games

2129
01:44:04,840 --> 01:44:07,800
that actually take advantage of this I know that's out there,

2130
01:44:08,600 --> 01:44:10,479
and then see like, oh do I have any like

2131
01:44:10,560 --> 01:44:13,279
I I thought about finding a President Evil again because

2132
01:44:13,279 --> 01:44:16,359
I have heard that that looks nicer on a pro.

2133
01:44:16,560 --> 01:44:20,920
Speaker 4: That's the first one that uses the PSSR, the improved PSSR,

2134
01:44:21,560 --> 01:44:25,920
which is the thing that.

2135
01:44:22,600 --> 01:44:25,560
Speaker 1: Right, you know, I only want to play games with

2136
01:44:25,640 --> 01:44:28,920
d L S S five so until they've got that

2137
01:44:29,000 --> 01:44:29,479
on there.

2138
01:44:30,279 --> 01:44:32,479
Speaker 2: Yeah, yeah, that's your other stance is d L S

2139
01:44:32,560 --> 01:44:34,920
SI did I? I don't even know what the letter?

2140
01:44:34,960 --> 01:44:35,239
Speaker 4: What is it?

2141
01:44:35,319 --> 01:44:39,199
Speaker 3: De DLS five, d L.

2142
01:44:39,239 --> 01:44:42,520
Speaker 2: S S five it's your stance PRO five.

2143
01:44:43,720 --> 01:44:47,399
Speaker 4: Hate Oh, Alex, I would love to see that on raccoil.

2144
01:44:49,039 --> 01:44:49,960
Speaker 3: What do you even do?

2145
01:44:52,079 --> 01:44:54,039
Speaker 2: The raccoon just looks like Rocket from Marvel.

2146
01:44:54,640 --> 01:44:56,840
Speaker 3: Yeah, and then it.

2147
01:44:56,800 --> 01:44:59,399
Speaker 4: Does take you to the bonus hole like in your home,

2148
01:45:01,279 --> 01:45:02,960
but it's really real.

2149
01:45:03,439 --> 01:45:07,159
Speaker 1: Yeah, everything is like sweaty and like moist, and it

2150
01:45:07,239 --> 01:45:08,399
was like, there's too much.

2151
01:45:09,720 --> 01:45:10,159
Speaker 2: The window.

2152
01:45:12,119 --> 01:45:14,279
Speaker 3: Let's dial down the jen a I slop how about that?

2153
01:45:16,439 --> 01:45:18,359
Which yeah, yeah, anyways, I.

2154
01:45:18,920 --> 01:45:21,600
Speaker 2: Like that and smaller the system. It's a little so

2155
01:45:22,319 --> 01:45:27,159
skinnier shots, it's smaller. Yeah, did you have a dramatically so?

2156
01:45:27,319 --> 01:45:31,479
But I had never never get rid of do they.

2157
01:45:31,399 --> 01:45:33,960
Speaker 3: Get rid of the angel wings? Like alien wings?

2158
01:45:34,159 --> 01:45:39,600
Speaker 2: The smaller the collar not the collars still going strong.

2159
01:45:39,640 --> 01:45:41,319
They just added ridges to it.

2160
01:45:41,359 --> 01:45:43,159
Speaker 3: Now, okay, so like it's got the.

2161
01:45:43,079 --> 01:45:45,439
Speaker 2: Black I think. I guess their fans. I guess I've

2162
01:45:45,479 --> 01:45:48,680
had assume like there vents, but now those are like

2163
01:45:48,720 --> 01:45:49,399
on the side.

2164
01:45:49,560 --> 01:45:51,439
Speaker 4: That's when they fit the extra frames.

2165
01:45:52,359 --> 01:45:54,239
Speaker 3: Yeah.

2166
01:45:54,319 --> 01:45:56,399
Speaker 2: Yeah, that's where Kai holds his deck to. That's where

2167
01:45:56,640 --> 01:45:59,119
three of his blue eyes are. But it is like

2168
01:45:59,359 --> 01:46:01,680
it was like, well, this is like slightly less unwieldy

2169
01:46:01,680 --> 01:46:03,439
if I needed to travel with this at least because

2170
01:46:03,439 --> 01:46:05,159
it also doesn't have a disk drive. Well, actually, you

2171
01:46:05,199 --> 01:46:07,199
know what, I forgot that it doesn't have a disk drive,

2172
01:46:07,680 --> 01:46:12,359
And I'm this is really this really makes me confront

2173
01:46:12,399 --> 01:46:14,560
my habits because I'm I was always taunting like I

2174
01:46:14,560 --> 01:46:17,039
need a disk drive despite not being a physical game

2175
01:46:17,199 --> 01:46:20,479
purchaser in very long time. But there's no other part

2176
01:46:20,520 --> 01:46:22,039
of me that's like, but what if I do get

2177
01:46:22,079 --> 01:46:24,640
a disc, I should have it just then I think

2178
01:46:24,640 --> 01:46:27,319
that's fair. But then I was like, so I said,

2179
01:46:27,319 --> 01:46:28,880
I would still need to buy one of those, and

2180
01:46:28,880 --> 01:46:30,880
I'm afraid to look at how expensive they are because

2181
01:46:30,920 --> 01:46:33,600
of how crazy everything is with tech. But then also

2182
01:46:33,960 --> 01:46:36,039
the thing I did have to buy that I forgot

2183
01:46:36,039 --> 01:46:40,199
about was a stand. I forgot this stupid thing didn't

2184
01:46:40,199 --> 01:46:44,479
come with a vertical stands by being like a gajillion dollars.

2185
01:46:44,479 --> 01:46:45,880
It's like, you can't give me a stand.

2186
01:46:46,960 --> 01:46:48,680
Speaker 1: It's like when you buy like a new phone, it

2187
01:46:48,680 --> 01:46:50,239
doesn't come with the wall charger.

2188
01:46:50,359 --> 01:46:51,279
Speaker 3: It's like, come on.

2189
01:46:51,439 --> 01:46:53,840
Speaker 4: Dude, yeah yeah, It's like where's this?

2190
01:46:54,319 --> 01:46:56,079
Speaker 2: So I had to buy that on Amazon. I think

2191
01:46:56,079 --> 01:46:58,840
it was thirty bucks first, the stand.

2192
01:46:59,159 --> 01:47:02,199
Speaker 4: That's wild. Can't it simply can't be. I don't know

2193
01:47:02,279 --> 01:47:04,920
enough about manufacturing, but I don't. I don't believe that

2194
01:47:04,920 --> 01:47:07,039
that costs thirty bucks.

2195
01:47:08,079 --> 01:47:10,119
Speaker 2: And it's like there's nothing Sony could tell me that

2196
01:47:10,159 --> 01:47:12,199
could I would believe them. It's like, why couldn't we

2197
01:47:12,279 --> 01:47:13,760
include this in the box, like we did with the

2198
01:47:13,760 --> 01:47:14,520
BASEBS five.

2199
01:47:15,079 --> 01:47:17,560
Speaker 4: Yeah, my fiance got me a three D printer for

2200
01:47:17,760 --> 01:47:21,600
Christmas that I look at plastic things. I'm like you

2201
01:47:22,079 --> 01:47:27,560
someone someone could I could make you. I could make you.

2202
01:47:27,680 --> 01:47:32,119
Speaker 2: Yeah, there's there's like weird cloning vibes, Like I feel

2203
01:47:32,119 --> 01:47:34,479
like he would go to a parent and say, like, yes,

2204
01:47:34,520 --> 01:47:36,279
I have a job having a baby. I could make

2205
01:47:36,359 --> 01:47:37,000
one for you.

2206
01:47:37,079 --> 01:47:38,960
Speaker 4: Can I can perfect the.

2207
01:47:39,000 --> 01:47:44,039
Speaker 2: Form you're expecting. It is like you want to see

2208
01:47:44,039 --> 01:47:47,319
the pinnacle of the human being. Can make I can

2209
01:47:47,479 --> 01:47:51,800
make you blue my machine.

2210
01:47:54,760 --> 01:47:58,279
Speaker 4: I am one going to make a British rap theme

2211
01:47:58,359 --> 01:48:00,439
for Super meat Boy three D because it's all I've

2212
01:48:00,439 --> 01:48:06,000
been thinking about this entire podcast My lunch. That'll be

2213
01:48:06,039 --> 01:48:07,279
my lunch song for tomorrow.

2214
01:48:07,760 --> 01:48:09,239
Speaker 2: Send it to Team Me and see if they patch

2215
01:48:09,239 --> 01:48:09,920
it into the game.

2216
01:48:10,039 --> 01:48:13,239
Speaker 4: But yeah, hey guys, I haven't played your game. I

2217
01:48:13,319 --> 01:48:15,039
just heard some of my friends talk about.

2218
01:48:15,039 --> 01:48:18,640
Speaker 3: It's also going to be a licensing nightmare to get

2219
01:48:18,640 --> 01:48:19,560
this song approved.

2220
01:48:20,479 --> 01:48:23,319
Speaker 4: Imagine it was British here you go.

2221
01:48:23,760 --> 01:48:26,479
Speaker 2: Yeah, yeah, yeah, But I want to shout out that

2222
01:48:26,520 --> 01:48:29,079
I did not make the PS five pro Plunge alone.

2223
01:48:29,119 --> 01:48:32,439
I took Kyle Hillier down with me. He was also

2224
01:48:32,520 --> 01:48:34,960
on the he was on the fence and then when

2225
01:48:35,000 --> 01:48:36,720
I told him I did it, and then he texted

2226
01:48:36,760 --> 01:48:39,279
me a picture over the weekend of his new PS

2227
01:48:39,319 --> 01:48:42,359
five Pro Pro box and was like, grit it together.

2228
01:48:42,439 --> 01:48:44,119
Now we both had our ants for.

2229
01:48:44,399 --> 01:48:48,439
Speaker 1: We both made poor purchasing decisions, and now we're both.

2230
01:48:48,239 --> 01:48:50,439
Speaker 2: Saying like they better not announce at PS six next year.

2231
01:48:52,199 --> 01:48:55,760
Speaker 3: Yeah, I'm going to stick it out. But I'm glad

2232
01:48:55,760 --> 01:48:57,800
that you got it before the price went up. That

2233
01:48:57,920 --> 01:48:58,720
is a that is a win.

2234
01:48:59,079 --> 01:49:02,159
Speaker 4: I did say that dollars is crazy.

2235
01:49:02,680 --> 01:49:04,680
Speaker 2: Yeah, and no vertical stand.

2236
01:49:05,279 --> 01:49:10,399
Speaker 1: Yeah, that's ridiculous by a PC, y'all. You know, borrow

2237
01:49:10,439 --> 01:49:12,960
your friends, borrow your friends. PS five flowing, I do

2238
01:49:13,479 --> 01:49:14,479
exclusives come out.

2239
01:49:15,199 --> 01:49:16,439
Speaker 3: Yeah. No.

2240
01:49:16,800 --> 01:49:20,239
Speaker 1: Anyways, I think that's gonna be the show for this week, fellas.

2241
01:49:20,560 --> 01:49:22,239
Thanks for thanks for making it a good one. I

2242
01:49:22,239 --> 01:49:23,600
feel I felt like I had a lot of fun

2243
01:49:23,680 --> 01:49:27,840
talking with you all this week. I needed it and

2244
01:49:28,079 --> 01:49:31,800
you know what, back but that landlo it feels great.

2245
01:49:32,119 --> 01:49:35,479
Kayla unfortunately has landsickness, which is where she still feels

2246
01:49:35,520 --> 01:49:35,920
like she's.

2247
01:49:35,800 --> 01:49:36,479
Speaker 2: On a boat.

2248
01:49:38,039 --> 01:49:41,600
Speaker 1: To her many years ago, and she had it for

2249
01:49:41,640 --> 01:49:44,319
like three weeks where she felt she was like swaying

2250
01:49:44,319 --> 01:49:44,800
on a boat.

2251
01:49:45,119 --> 01:49:47,800
Speaker 3: It's like an.

2252
01:49:49,399 --> 01:49:51,560
Speaker 4: I'll spend the day in the ocean as a kid,

2253
01:49:51,760 --> 01:49:53,600
and I would be in the waves and I would

2254
01:49:53,640 --> 01:49:54,159
come home and.

2255
01:49:56,479 --> 01:49:57,760
Speaker 2: It still feels like, you're.

2256
01:49:58,000 --> 01:50:00,279
Speaker 3: She's had that and it's driving her nuts.

2257
01:50:00,359 --> 01:50:01,560
Speaker 2: But oh, I always kind of.

2258
01:50:04,720 --> 01:50:08,399
Speaker 4: Yeah, yeah, it's yeah, it's opinion of you.

2259
01:50:09,079 --> 01:50:18,359
Speaker 1: Yeah, don't forget Peter to pick up a copy of

2260
01:50:18,399 --> 01:50:23,479
Game Informer magazine. Uh, gameformerre dot com slash subscribe has

2261
01:50:23,520 --> 01:50:25,279
all the info you need to know on how to

2262
01:50:25,279 --> 01:50:30,079
get ten issues delivered to your door every month, not

2263
01:50:30,199 --> 01:50:34,640
every month, ten months a year, and uh yeah, it's

2264
01:50:34,680 --> 01:50:37,439
a great way to support us. It's a fantastic product.

2265
01:50:37,800 --> 01:50:41,239
We have amazing features from writers from all around the

2266
01:50:41,239 --> 01:50:43,920
world about your favorite games or ones that you haven't

2267
01:50:43,920 --> 01:50:46,159
heard about, and the people who make them. It's a

2268
01:50:46,199 --> 01:50:48,960
fascinating I think it's the best thing that we do here.

2269
01:50:49,159 --> 01:50:52,239
It is a thing that separates us from other other

2270
01:50:52,319 --> 01:50:55,720
news outlets in the space. And it's a damn good product,

2271
01:50:55,760 --> 01:50:59,279
damn good quality, and we work our butts off to

2272
01:50:59,359 --> 01:51:02,760
make this thing. So thank you for forgetting it. If

2273
01:51:02,800 --> 01:51:04,319
you want to check it out, maybe you don't want

2274
01:51:04,319 --> 01:51:07,920
to buy a full subscription, Go find us on your newsstand,

2275
01:51:08,199 --> 01:51:11,199
whether you're in the States or internationally. All right, that's

2276
01:51:11,199 --> 01:51:15,359
gonna do it. Enjoy the show, enjoy your week, Thanks

2277
01:51:15,359 --> 01:51:16,000
for being here.

2278
01:51:16,560 --> 01:51:43,560
Speaker 3: Goodbye everyone,

