Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about this show and others we run,
please visit tablestory dot tv enjoy. From the cockpit of Starstalker,
you can see an approaching island. There is nestled amidst
this greenery of an island jungle, and set above some
pristine sandy beaches, is a communications array tower. The central
tower of the communications array building is the most prominent feature.
Speaker 2: This thing is.
Speaker 1: Reaching high into the sky. The tower itself is covered
in a sort of reflect active material that mimics the
colors of the tropical jungle around it, allowing it to
blend in very similar in style to the previous complex
of buildings that you'd seen. But it is very obviously
to all of you. I think it would be pretty
clear that this is a communications array tower with communications
devices and radar dishes.
Speaker 3: There is.
Speaker 1: A couple of smaller buildings and some walkways that seem
to wind through the jungle that connects different areas of
the complex. As Dax is bringing the shuttle that you're
on towards this island. You can see that there are
three landing pads. Two are empty, but on one is
a very clearly marked Empire Lambda class shuttle. At the
central doorway to the communications tower are three clones.
Speaker 2: What are you doing?
Speaker 4: I was distracted by how awesome the music is.
Speaker 3: I uh will get out of the cockpit and say, well,
we better start scanning.
Speaker 5: Whoa, whoa, whoa, whoa, Yeah, troops, there are troopers out there.
Speaker 6: I don't know if we want to be here.
Speaker 3: Oh, we're just gonna leave right now. That will be
pretty suspicious. We're working for the Empire, remember, Yeah, but
they don't.
Speaker 7: Want to get in their way. They're gonna they're doing.
Speaker 3: We'll go out there and explain to them what's going
on then, and I'll open.
Speaker 5: The no, no, no. If they're definitely got to recognize you,
what are you nuts?
Speaker 3: I was in disguise when we were on Ambara.
Speaker 7: Okay, Or we could just not We could just run
the skin from the ship.
Speaker 3: And then we'll run the scan. But they're gonna come.
Speaker 1: Over here, already coming over here there, making their way
down the beach towards the landing pads.
Speaker 5: All right, well, run the scan and let's get out
of here. Hurry up. There's the button, do the thing.
I don't know what any of this does.
Speaker 4: Right, If I remember, I'm in the I was in
the cock the was I I was in the cockpit
with the I was in.
Speaker 2: Or wherever you want to be.
Speaker 1: Yeah, yeah, so yeah, I will right, So, which one
is the scan?
Speaker 5: Yellow?
Speaker 6: That's the other one? I'm sure it's.
Speaker 3: No, no, no, it's uh the green. And then it'll
bring up a display and then you swipe to the
right and that's that's right there.
Speaker 5: It's your Your scan didn't bring up in any of this.
When you're did that one scan?
Speaker 3: You said, no, we weren't over here.
Speaker 5: I assume you scan me something around go a little
little bit of a distance too.
Speaker 6: Either then this pace has either been here or it
has some sort of shielding on it for our scans,
or it was erected overnight or at least within the
last couple of hours. And I don't think that's true.
Why would this space be shielded from scans.
Speaker 7: Maybe they're doing something they don't want us to be
aware of.
Speaker 3: Well, right, oh, I don't think that's.
Speaker 8: Going to raise more suspicion to just leave us their approaching.
I'm I'm with you, Hoppy here as little as possible,
but it's.
Speaker 5: It's better to lie when they can't see our face
is than to lie when they can in this particular situation.
Speaker 6: All right, right, I'm get out of here, just though
what they are.
Speaker 5: I don't want to wait and find out.
Speaker 3: Well that there's also the well thing that we know
that that communications have been shut down on the Zio.
It looks like this is a place where it's been
shut down. It might be able to help the people
that love you.
Speaker 5: We can't help anyone if we're dead, we should go.
They can help themselves.
Speaker 4: Ah, I'll let me scan one more time and I'm
gonna go through the actions screen.
Speaker 2: It's quite right.
Speaker 4: Try to just see if I can get any sort
of scan.
Speaker 2: What are you scanning for?
Speaker 3: Great question?
Speaker 4: I think I want to scan for.
Speaker 1: Well, these are not like by the way, just so
we're aware of what's scanning and sensors doing Star Wars.
These aren't like high tech expanse all star scans. These
are like Star Wars. This is basic right life. Signed
there there's a blip and you can you can also
usually intercept like communications from the Empire and therefore determined
that there is an empire presence there. And that's kind
of how you're doing that, where it's how Max was
doing it.
Speaker 2: Yeah, at least, yeah.
Speaker 4: I would think I would be doing a scan that
would it would probably just be life forms, and if
that isn't that is showing, I feel like it probably
would show up unless it actually is stealth. Yeah, I
think I'm gonna do a life form scan and just
try to see because I'm still not convinced that this
pace is because it's visual obviously imperial base.
Speaker 1: Well, no, it belongs to whoever was inhabiting the island
before the Empire seemed to have sort of annexed this planet.
Cessid was is predominantly an aquatic planet, so almost every
thing that lives here, or at least the home world
species of the trade and live underwater. So there are
some surface islands and areas that have.
Speaker 2: Like surface buildings like.
Speaker 1: The one that you came from, the style of architecture
is very similar to the one before, So it's likely
that this belongs to that same company that was responsible
for the testing and the research on the previous island.
It looks like the same kind of building, but in
the way that that one was abandoned, this one is
clearly been claimed or whatever by the the the empire
and the company name. Just to remind you, I'll run
it in out a group as well as the totally
pharmaceutical company.
Speaker 4: Right, Yeah, I'm going to you said, I can do
like some sort of comes scan you can do.
Speaker 1: Yeah, that's that's generally how you're figuring out whether there's
an Empire presence in an area, and that with the
stars Storcker, you can kind of do that from almost anywhere,
which is why you're able to scan planets that are
multiple sectors away. You can deduce that there's an Empire
presence on this island anyway, because there is a Lambda
class shuttle which is the big foldy boy, and and
there are literally clone troopers heading towards the shell.
Speaker 7: Right now, I think I will hop on.
Speaker 1: It won't give you any more information on like how
many there are or anything like that. It's way too
broad of a scan. Also, life forms will also bring
back like birds and fish and stuff, so right, it's
not always the most useful thing it can be, And
I've generally in my head just kind of consigned that
to it being a difficult role because it always is.
It's a difficulty three computers check to do those scans.
Speaker 4: I think I'm scanning, but I don't know. If Rugo
knows what scan he's doing, he could just be scanning
and then just sort of like looking.
Speaker 5: At hop it we're scanning to read. Yeah, that's all
Pop really cares about.
Speaker 8: Okay, I'd like to get on the communications to like
actually broadcast out of the ship towards the approaching troopers.
Speaker 2: Okay, what are you doing for scanning?
Speaker 8: Or I think as he's hitting the scanner, I'm gonna
hit the communication and we do them both at the
same time, or no.
Speaker 1: Well, I just want to deal with one at a
time because each one is a role. Well, the first
one is definitely a role. So let's do the computers check.
Speaker 2: We're going to make me a computers three difficulty three
computers check, and then we'll you know, I'm just happening
at the same time.
Speaker 5: Yeah, have used to if I can help that, have
a check in computers.
Speaker 3: Yep, I'll take one blue stop it and I'm staring out
the window sort of watching them approach.
Speaker 1: Yeah, a success and a threat on this the There
is a lot of life on this island and a
lot of things going on. I think really for these scans,
what you're getting is probably not going to be massively
helpful in terms of specifism. But this is this island
seems to only have an imperial presence. It'll be whoever
was on that lambda. At minimum, it would be a
squad of troopers, which is likely to be between like
nine and twelve. At maximum, I think a lambda can
hold like thirty or forty, and I can.
Speaker 2: Double check and they're for sure.
Speaker 1: Here there are some local communications that you can pick
up on. But at the same time as doing this scan,
I think now Arder, you recognize that communications are being
completely disrupted here. With the communications a ray here being off,
it is also being used as a relay for long
distance communications. So you simply do not have any sort
of long distance communications beyond the ones that you would
have on your small comms, the little ones that you
would even like.
Speaker 7: A broadcast speaker out of the ship.
Speaker 2: Oh you're just using like a megaphone, Yeah.
Speaker 7: Like a megaphone out the ship as they're approaching. I mean,
I don't have to get out.
Speaker 2: I'll probably do that. Yeah, yeah, sorry, I thought you
were trying to use your comms but no, no, but
for the for.
Speaker 1: The sake of understanding, long range comms here are completely
down there there there being and not like being actively disrupted,
but because the relay isn't working, there is no way
for any sort of long range comms to find you.
But it also means there's no long range comms going
out mm hmmm, which is why that's a success and
a threat. And you are going to speak yeah through.
Speaker 2: Like a Yeah, there's probably like a really basic.
Speaker 3: Thing.
Speaker 2: I gotta got a thing for you if you want it.
Speaker 1: Sure, Yeah, there's probably like a really really basic communication
thing on the outside that is like, yeah, barely even
functioning as a as a megaphone on this chip because
it's not really what it's designed for.
Speaker 2: But yeah, you can. You can definitely.
Speaker 1: Activate that, I guess as we see sort of new order,
lean forward, hit a button.
Speaker 9: Please stop moving forward. We're doing some scans for the umpire.
You're gonna mass everything up. Could you just hold right
there please please? No wait wait, wait hold up on
this gun. Just hold on for a second, could you please,
could you hold and please, we're going to have to
start it again, aren't we. Oh that's all right, you
can start it again.
Speaker 1: I don't get okay, all right, you can have to
make me a check. Yeah, a deception check, please, boy,
And I guess the difficulty. Let me see if I
can do this with the clones.
Speaker 2: Before.
Speaker 1: Oh yeah, okay, okay, so I'll just set your difficulty.
You have to beat this clones roll of one success
and three advantages.
Speaker 7: Okay, does anybody take a boost from me? Loose to me? Okay,
thank you?
Speaker 5: What skill?
Speaker 9: Is it?
Speaker 5: Deception?
Speaker 7: Deception?
Speaker 2: Hilarious?
Speaker 7: I'm going to yeah, and I know that Dax could,
but he's not going to.
Speaker 5: Of course.
Speaker 10: Mm hmmm.
Speaker 7: Oh wait, I didn't do the difficulty. I'm so sorry.
Speaker 2: There is a blue thoughe So anyway would have been
a success.
Speaker 7: I mean, nope, we always reroll.
Speaker 3: We always re roll.
Speaker 4: I'm not still thinking the time.
Speaker 5: You didn't rele.
Speaker 2: Two successes and two advantages. Yeah.
Speaker 1: So the three clones are quite close at this point,
and as soon as the megaphone blurts, you see them stumble.
They go to like kind of raise their rifles that
they're holding, and then they stop and turn to each other.
They're clear speaking, but you can't hear them from inside
the ship. But they don't come any closer. They just
kind of speak for a moment. One of them probably
holds up his communicator that I.
Speaker 8: Look around the cockpit and I'm just like, I shrug,
thank you very much.
Speaker 9: Now we're doing scans for the empire here. We're trying
to look and see what kind of life forms there are.
I believe we're looking for a particular time. I'm sure
you know what I'm talking about. Could you let me
know how many humanoids you have on on on right here,
so that I can subtract them from the scans.
Speaker 1: They start moving amongst themselves. They're talking, and then they
just they do this.
Speaker 9: They kind of you kind of you got fingers right,
you can just hold them. They hold on general okay,
thank you, I appreciate it.
Speaker 2: And then they speaking to their communicator again on their arm.
Speaker 1: There's a moment that passes, and then you see them
doing this.
Speaker 9: Okay, well none, okay, all right, like this, yeah, no
communications I know here, okay, wrap it up, okay, all right,
where we're going, we're.
Speaker 2: Going off the ship.
Speaker 3: No dig up, dig up, they go, oh, we've got
to talk to them now, and I'll open the door
and walk on.
Speaker 5: No, no, no, stands in the.
Speaker 9: What are you doing?
Speaker 3: I don't think you could get in the way of
me opening the door.
Speaker 1: Are you hit the barn the cock and it opens?
Speaker 3: I'm not in that cockpit.
Speaker 7: Aren't you flying the thing?
Speaker 5: You were flying the thing?
Speaker 3: I said at this, I said at the start, I've
get out of the cockpit and head towards the door.
Speaker 6: Oh uh so maybe, okay, okay.
Speaker 7: I guess we're flying.
Speaker 5: Okay, push him out, let's leave, let's go. You can
take care of himself.
Speaker 11: Uh.
Speaker 5: Hop force presses the button. What role do I need
to make?
Speaker 1: I don't think you need to make a roll for it.
I think you can probably just do it. Yeah, I
mean how hard is it to good button?
Speaker 5: Yeah? And then he runs over and stands right in
between dacks. Because I'm assuming just hop recognize the clone troopers,
he could say, are these like nondescript ones or.
Speaker 1: No, these guys have diamonds on there on their alma,
predominantly in the center of their helmets, so you would
recognize these to be the clones.
Speaker 2: That were with Master Lutwall when she was oh, no
shot during order sixty six. All the command came down
for order sixty six.
Speaker 6: When you right, He would also recognize that.
Speaker 5: He gets in between Dacks and the door and looks
him dead in the eyes and says, I know what
you're thinking. I know what those are. And you've been
lying to us. He says, it'd be very quietly.
Speaker 7: You don't really have time to sit in chat. Are
we leaving or what we want to go?
Speaker 3: Are you gonna shoot me in the heart as well me?
Speaker 5: I'm techniques. Give me a reason.
Speaker 4: Ah.
Speaker 5: She would not have wanted this.
Speaker 7: Okay, revenge is not the way it's going on.
Speaker 5: I don't know even I know that.
Speaker 4: Are we leaving?
Speaker 6: Ry hard?
Speaker 9: Second, we're having a trouble. You're gonna disrupt this cancer
if you stop any closer. Just can you wait five minutes?
Speaker 5: You're gonna get your friends.
Speaker 2: They're gonna wait five minutes. But they don't do anything.
Speaker 3: Right now, I'll try and try to open the door again.
Speaker 5: What are you gonna try to block them?
Speaker 3: He has to see something to them.
Speaker 8: Are they are going I am saying something to them?
I'm just set our Our risk increases the moment they
see our face.
Speaker 7: This we gotta make this work.
Speaker 5: If you don't sit down, I'm gonna tell them.
Speaker 3: There's only three of them. We can take them.
Speaker 5: What there's probably more than three of them.
Speaker 7: Use your brain, kid, Okay, wait wait wait wait wait
wait wait wait.
Speaker 8: First, you want to help the people of the planet
and risks ourselves to do it, which is just.
Speaker 7: So unlike you. Great but very unlike you.
Speaker 8: And second, now you just want to storm out there
and get into combat for no reason instead of hiding
and being stealth.
Speaker 7: What's going on?
Speaker 3: Didn't I see that? I said we could take them
if we.
Speaker 7: Needed But if we don't have to, why would.
Speaker 8: We We can just leave now the communications are down.
They wouldn't be able to tell anybody that we were
here before we left.
Speaker 3: You don't know it, for Sharon.
Speaker 7: I don't know that for sure.
Speaker 8: But I also, you know, don't know what's gonna happen
when I walk out that door. Either our odds are
better to leave while our ship is unharmed and we're
not face to face and they haven't seen our faces.
Speaker 6: Right, if that door opens, we're in danger. We know that,
we're sure of that.
Speaker 5: Are You're gonna tell them?
Speaker 2: Kid?
Speaker 5: Or am I?
Speaker 7: I can't pilot the stacks?
Speaker 9: Please?
Speaker 3: Well, I guess you better go over there and pilot.
Shouldn't you out?
Speaker 5: I'm not getting I'm not moving from this spot, not
getting out of your way?
Speaker 7: What is going on?
Speaker 5: Last time? I don't like repeating myself. Are you gonna
tell him? Or am I?
Speaker 4: They're looking rather on see out here?
Speaker 5: I know want to blow up your spotkib sit down
and a wee can go.
Speaker 3: No, I don't take orders from you.
Speaker 6: What do you take orders from ducks?
Speaker 1: No?
Speaker 5: One?
Speaker 9: All right, the skin's almost done. We'll put the ship
down on just a second. Thank you so much for
your cooperation.
Speaker 2: Is the ship down?
Speaker 5: Or are we hovering the empire? Those troopers He looks
over to Rugo and Nuada pauses. Look, guys, start at ducks,
back at them. They will definitely know me. They killed
Master Lutwall.
Speaker 9: Kay?
Speaker 4: Right?
Speaker 7: Is that surely? Kays?
Speaker 3: And I know I wasn't there, Yes, you were. You've
got a chance right now to get answers. We've got
for no idea? What's happening? For what?
Speaker 9: For?
Speaker 5: What we were to answer?
Speaker 7: Don't misdirect? Stop pop, don't misdirect. Is it true?
Speaker 2: Ye?
Speaker 7: And when did you know that?
Speaker 3: Does it really matter?
Speaker 5: Right now?
Speaker 7: Matters tounity here.
Speaker 3: We don't have a lot of time to talk about it.
Speaker 6: It's right, we don't beginning to move.
Speaker 7: I'm going to try to pile up the ship out
of here.
Speaker 12: We gonna pressed the yellow button because I know that
that's a button I need to press.
Speaker 3: Got I'm going don't leave yet. This is a chance
that we may never go again.
Speaker 8: Yeah, well, you had your chance to talk to us
all about it before you knew and decided that this
is what we were going to do without us all agree.
Speaker 3: Then I'll take care of it on my own.
Speaker 5: You can leave.
Speaker 7: We're not leaving you here, x.
Speaker 3: I'll take the extra shop. I'll meet you somewhere else,
leaving you here, Dax, I need to do this.
Speaker 7: No, you don't, So you get.
Speaker 3: To decide what I can do now, Yes, sit down,
I'm going to use the force to open the door.
Speaker 4: Leadership roll force.
Speaker 7: The ability. Can I do that?
Speaker 5: Actually?
Speaker 8: I have a leadership force ability that I can just
tell them what to do.
Speaker 7: I hate it. I really don't want to do it.
I'm so sorry. Okay, it is dependent on some things
like it.
Speaker 1: Has push the button. You react by doing this, So
how does it work? Tell me about I have no
idea what you're doing.
Speaker 7: So it is battle meditation.
Speaker 8: But if I roll enough, I can send a command
as well.
Speaker 2: And this is akin to mind control level of command.
Speaker 8: Yes, and if I upgrade it, I can use it
like planetary wide.
Speaker 3: MHM does not work on vater characters.
Speaker 8: Checks made by a number of engaged friendly targets. Yes,
it's usually used to control troops or entire armies.
Speaker 7: But for now, it's my will power, which is five.
Speaker 2: Now is your.
Speaker 1: Chance to counter the argument? Orcush has been waiting seventeen
episodes for this. This is what it's all been building to.
Speaker 3: This is battle mededitation.
Speaker 7: Yeah.
Speaker 3: Is this a leaders of it?
Speaker 7: No, because the mastery of it is for planetary wide.
Speaker 3: So is it magnitude range control? Strength control? Doing it?
It's control and making a labilitation power check. The user
may make an easy leadership check as part of the pool.
If the user is able to activate the power and
succeeds on the check, he may send simple orders as
part of the.
Speaker 7: Power, which would include sit down right.
Speaker 3: But a simple order doesn't say anything about the person
has to comply. It's just that you get to send
the order so they can hear you. It's communication. That's
how I interpret that.
Speaker 2: Okay, prosecution.
Speaker 8: Well, the entire ability is to direct your units in
battle and allies in battle. And like, if I'm going
to go super nerd about how they use it in
Star Wars, then it is a situation of they like
when Yoda uses it, people do what they're doing and
they feel amped up, and then it's only afterwards that
they're like, oh.
Speaker 7: Shit, this was used on me.
Speaker 8: You'll know that I use the force on you for sure,
and I think you'll feel compelled to do said thing.
Speaker 7: Do you have to do it? Is it like mind control?
Speaker 2: No?
Speaker 7: I don't think so.
Speaker 8: But I think it's akin to a parent suddenly yelling
at you sit down and then you're just like shocked
and you do said thing, or you know, I don't know,
it's up to you, it's up to GM. But the
whole ability is meant to control troops and control your team.
Speaker 3: So other guide team to control. Yeah, I think it's
meant to just give ORB.
Speaker 8: We'll look at all the upgraded abilities. As you upgrade
the abilities, you control more and up to a planetary scale.
You can tell an entire unit what to do and
they'll do it.
Speaker 3: Doesn't say and they will do it discipline chat hold on.
In the Mastery, it says each affected character accounts as
having the same number of ranks and the chosen skills
the affected character blah blah blah. If the user used
any dark to generate dark pips to generate each affected
character must make an easy so you have to get
dark pips. And that's only with the Mastery.
Speaker 8: That's for planetary wide, though I'm not doing it on
a whole planet.
Speaker 1: In the user may spend plank to and one automatic success.
Speaker 3: His presence before the end of his next turn. But
it doesn't say anything in here about like them being
compelled to listen, except for in that in the Mastery.
Speaker 1: Is my two cents so far, because I'm not sure
that the fact that it reduces your willpower makes it
feel to me like it is more of a These
are not the droids you're looking for level of compul
because why does it reduce your target's will power when
you use the dark side to do it if it
isn't supposed to be affecting them? In that way. But
also it doesn't orchestra's right. It doesn't say that it
completely overrides their ability to be able to do.
Speaker 7: Yeah, I don't think it's like mind control, right something.
Speaker 3: At least there is another ability called influence. I think
that's these aren't the droids you're looking for. Yea, it is,
and let me.
Speaker 1: Read that one actually does that have a like a
save basically because this would just come down to you
issue the command and he has no ability to resist it,
which is very strange.
Speaker 8: I don't necessarily want him to not have the ability
to resisted. I'm not saying you have to follow, but
I would absolutely useually try to get you to listen.
Speaker 1: Usually when you're using force abilities to force someone to
do something, they have to make like a discipline check
or something check to resist it. And in the influence
you do have to the force us to make it
an opposed discipline discipline check combined with the influence power.
So yeah, I would say what this does is it
it bolsters your abilities in combat, But I don't think
you can use it to force didn't want to use
the word force him to respond. There is an element
of new orders abilities and skills though, where she does
have an exceptionally commanding presence, And there is an element
to this game where people with a very high leadership
or a high presence score will have some level of
influence even though the over other player characters.
Speaker 2: And I'll just see if I can quickly pull up
where that is.
Speaker 1: I assume it's under the leadership skills unless it was
something specific in your trees maybe or which Oh the
there is some stuff in here. Do you remember when
we were building your character that I remember reading it
thinking that's interesting that you do have the ability to
do some stuff. So you can make leadership presences. If
the character's allies have become subject of the effects of fear,
you can rally them. If the character's underlings have fallen
to the guy of an opponent, it's not really an underling,
and then there's charms and stuff. Yeah, I would say,
based on what we have here that you can't you
can't force him.
Speaker 8: To I don't want to force him. I would still
do this anyway. This is just what I would do.
Speaker 7: If it doesn't work, it doesn't.
Speaker 1: Work if you, I would say, at best here you
can make contested checks and then just roll play off
of it rather than it be a thing that.
Speaker 2: You have to do.
Speaker 4: Would she be able to use like a forced eye
in that check.
Speaker 2: No, but she could use that. She could use her strongest.
Speaker 1: Skill or like you know, one that includes presence, which
is extremely high. And I think Dax would really only
be able to counter it with is something of his
own will presumably disappearance, but well, it would be a skill.
But I think I think in this situation, new Arda
can almost pick but Dax really can only respond with will.
But again, it's only role play, I don't think without
I think you need to hit him with a These
are not the drugs you're looking for. He's way too
amped up he is, and he you know, he's a
player character. So there's only so much that you can
actually do to take away autonomy without contestant checks and
him being able to do stuff. So I think this
comes down to you guessed it role play after all.
Speaker 8: I would still do that though, so and the only
reason why I clarify is to give you the opportunity
to react that I'm using the force on you to
try to get you to sit down. He'd be able
to feel the fact they you guys know, when I'm
doing this.
Speaker 7: So the only other.
Speaker 8: Time I've done this is in battle, when we're in
space combat, and it's to make us win. But this
time I'm using it to try to get him to
sit the fuck down. And I think I would just
do that and if it doesn't work, it doesn't work.
I don't want to control you, but I think I
would try to power.
Speaker 7: And what I would do it, Yeah, I think realizing.
Speaker 1: That you're doing it and through successes in every combat
I've put in front of you, because of how broken
this power is, that would give you a blue dye
to your all right check. But these are again, these
are contested checks, and this is a thing that.
Speaker 8: I've invented to Yes, I will happily do the contested check.
But the reason why I wanted to do this was
actually really shitty. I wanted to use the downside of
it and reduce his willpower.
Speaker 2: Yeah that's really shitty, right, Yeah, So I mean.
Speaker 7: I was going to use dark side to do that.
If I rolled dark Side.
Speaker 1: Okay, let's roll yours first then to see whether this happens.
So and there's no difficult it's just just.
Speaker 2: Make the roll.
Speaker 1: And then also we'll see how many light and dark
side clips you generate, and then figure out.
Speaker 7: Any present skill or are we doing will versus will?
Speaker 2: No, I think yours.
Speaker 1: Yours has to be present here because you really are
kind of trying to be a commanding presence.
Speaker 2: Ah leadership is the one, the.
Speaker 7: Mostestant leadership and no difficulty in one bloost.
Speaker 2: And then roll your all star.
Speaker 13: Okay, that's what I needed.
Speaker 1: To dark sides. So you're consuming one of those, is
that right?
Speaker 7: That is correct?
Speaker 8: And I'll actually consume too and take his willpower down
by two at the end of.
Speaker 2: The dak Just him or does it affect everyone?
Speaker 7: It's up to a number I choose.
Speaker 3: Okay, how can you reduce my willpower twice.
Speaker 2: Because she's using it?
Speaker 8: Because I'm using both of the dark side to do it. Yeah,
because normally I would give you two automatic successes. Right,
But if I choose to use dark Side, I reduce
your willpower by two, Like if the.
Speaker 1: User generates a dark pip to generate force, reduce each
chitage's willpower by one. To use the dark side, you
have to spend two light side points though, right and
take two complicts.
Speaker 8: I don't know, it says the user may spend either
light side or dark side to add one automatic success.
Speaker 1: Without being a dark side user. You Yeah, you're always
consuming light sides because you need to.
Speaker 8: I'm assuming that's what the reduce each targets will power
might one is though.
Speaker 2: Actually actually, yeah, you just use them. That's what it is.
Speaker 7: It's that's the down side penalty.
Speaker 8: Yeah, so you still take normally I would want to
be flakes. Yeah, absolutely, I would argue i'd take more
than just two conflicts because I don't want to do
this to him, right.
Speaker 1: Yeah, that's the thing that we'll figure out later on.
But this is, yeah, for sure, a thing where you're
leaning into the dark side, which I think works a
little bit in your favorite decks because.
Speaker 3: I have no will power now, so I'm I have nothing.
I would just for rules.
Speaker 2: Alternatively, you can if you want.
Speaker 8: Yeah, I just want this to be roleplay fuel for
you that you knew I was using the force on you.
You know, I've reduced your willpower. Roleplay that however you want.
Speaker 3: Right, But this is a condusted check it is, and
I can't even take my willpower down past one. It
won't let me.
Speaker 7: Yeah one. Anyway, I didn't realize your willpower was only one.
Speaker 4: Sorry, I didn't realize you had this low willpower.
Speaker 5: Is what I heard.
Speaker 2: That's right, fact, make me a discipline.
Speaker 1: Check, but I want you to at this time, I'm
actually going to make this the real This is the
real way to play this game, because I want to
see if you can generate I some failures. So I
just need to do the calculation. And I wish i'd
thought of that five minutes ago, because I don't do this.
Your boy doesn't know how to play the game really, so.
Speaker 2: This would be m mm hmmmm. This is an a
post check. So this is one, two, three.
Speaker 1: Difficulty with no that's it, okay, So yeah, add add
three difficulty to this. It's not quite being it's not
quite an opposed check because I want something else that happened.
Speaker 2: Right. Two threats. If you would like, you may force
her new order and win this.
Speaker 1: Wow, yeah, and completely take control of the situation here
and be free to do whatever you want. You'll be
able to open the door, You'll be able to walk
out there, You'll be able to kill all the clones.
Speaker 7: Can I say something to you and you will forgive
me an advance for saying it?
Speaker 3: Yeah, do it. That's not going to do it.
Speaker 7: Really, you have no willpower to resist temptation. It's my
own fall.
Speaker 9: I have.
Speaker 7: I'm just being a ship.
Speaker 2: I'm sorry.
Speaker 3: Also, it wasn't that bad of a role considering how
bad it could have been. And I don't think he's
that far gone. I mean, I think he.
Speaker 6: Choke your friendly.
Speaker 5: They could all be.
Speaker 3: All you have to do is kill everything. You wouldn't
You wouldn't kill her, right, No, I understand she is No,
I'm not gonna do that. One little choke and she
just gives up. No, I'm gonna. I think it's the
fact that she tries to do this to me. I think,
I'm I'm about to open the door with my mind
and then I stop and I look at her like stunned.
Speaker 7: Yeah, yeah, just.
Speaker 3: And it gives I guess the other characters a few
moments to react before I try to open the door again.
Speaker 4: Do we all feel that leadership force thing where it
wasn't just between that, I think you would probably.
Speaker 7: I'll leave it up to you guys, because oh sure.
Speaker 2: I mean, when there's.
Speaker 1: A Jedi never not been pretty were aware of what's
going on with the force, it's really really rare.
Speaker 2: It's not like you know specifically what's going on, but.
Speaker 1: I think you would feel a pressure like that is
beyond just like the obvious tension of you know, nothing happening.
You would feel like a pressure of force where the
two of them had this moment disturbance.
Speaker 2: If you will, a disturbance of sorts.
Speaker 5: I have a specific force question. Do would we have
felt that temptation that you gave Orcish just chok I.
Speaker 1: It's like, I think, paragon, if you're a paragon, you
you probably would have done. And so when again, this
is the morality thing in play again, and I think
this is just in the rule book when you are
a PARAGONA.
Speaker 7: Is fucking me up a little bit?
Speaker 1: Yeah, I have to think about this, Parragon of the Lights.
Let me explain this because for the viewers as well viewers,
there is a morality bar that is constantly shifting up
and down. You will have heard me mentioning over the
weeks that they're gaining conflict at the end of the session,
and we usually do this offstream. They roll their conflict
dice and it affects their morality bar, which is from
zero to one hundred.
Speaker 2: Once you get a certain way.
Speaker 1: Once you're over seventy on the morality bar, you become
a paragon of the Light, and they're generating extra light
side dice at the beginning that they can use for
those destiny pool checks, and once you're under thirty, you
go dark side and you generate additional dark side things
and you can use dark side pips instead of light
Side pips and things like that. One of the things
that it says is that Jedi can immediately sense when
there are other paragon when there is a paragon of
light in their presence, as long as they're not like,
you know, suppressing it. And I think the same when
there is particularly menacing dark side user. I think sometimes
that one can be a little bit more wobbly, But
I think when you're a paragon of light, you do
get these benefits to understanding the nuances of when there
is dark side presence and when there is, you know,
I mean, how many times do these Jedi they like
I sense the dark side within him, you know, and
they have these moments, these flare ups, and they can
pick up on it. And I think it's the paragons.
I mean, most of the movies, we're only dealing with
the baller masters like Yodas and Qui Gons and stuff,
who are really really good at sensing that stuff. And
you guys are, for all intents and purposes, all padawan.
Even Hop has only had a certain level of training.
So again, you can feel free to take your own autonomy,
and if you don't want to do something, then you
don't have to. It's your character, but you certainly I
think that the paragons at this point are so in
tune with the light side of the force that darkseide
would register. And I think that there have been these
moments where Hop sensed it briefly last time, and I
think here all of.
Speaker 2: You would probably be aware of it.
Speaker 4: Yeah. What's cool about this narratively that is probably making
maybe scream and conflict is the fact, well at least
it's making me think about this is the fact that
if we are sensing that there was this temptation and
then we are watching that Dex doesn't resisting doing it.
Speaker 5: It is really cool for us.
Speaker 7: Yeah, that's gonna really haunt me later when I was like.
Speaker 8: Yeah, I got to use the dark side to get
him to sit down, and I'm like, by the dark side.
Speaker 7: To choke me and chose not to do it.
Speaker 4: Oh and instead it is stunned.
Speaker 2: That is so cool, awesome.
Speaker 7: Sorry, okay, so yeah, so there's a moment.
Speaker 3: There's a moment and I, you know, look at you,
and I think there's shock. Well I don't think. Yeah,
it's just like mouth halfway open, eyes wide, just sort
of and then I immediately I am just like, oh, I've got.
Speaker 7: What was all that about doing this together and this together?
Speaker 3: What do you mean?
Speaker 7: What four? When I said that we were in this together,
you agreed.
Speaker 3: I have to know and this can help us. It's
not like there's no benefits to be had. You have
to know finding out why they did it. Don't you
want to know? We were out there fighting with these men,
dying beside them, saving their lives while they save ours.
Don't you want to know why they did it? Or
should we just go and hide, let's follow hop and
kill in us sons? Mmmm? Like he did to that
little fucking droid back there?
Speaker 13: HU?
Speaker 3: Should we do that? Or should we find out what's
going on?
Speaker 8: We can find out what's going on without running out
there and confronting these people that you say killed your master.
I'll see they're the what answer are they going to
give you other than a personal one?
Speaker 3: They killed a Jedi, we know they did.
Speaker 7: Okay, And what if they tell you because they wanted to.
Speaker 3: And we'll know for sure.
Speaker 7: Do you think they have some sort of.
Speaker 8: Do you think they have some sort of cosmic answer
as to why they decided to make the decision that
they did.
Speaker 3: No, but don't you want to know why your master's dead,
why mine is dead?
Speaker 7: I don't expect them to have the answer to that.
I'm sure they were just.
Speaker 3: Right. But they can lead us in the direction we
need to follow to find out.
Speaker 7: We were already moving in that direction.
Speaker 2: Where are we? Yeah?
Speaker 7: The light can guide us in that direction?
Speaker 5: Right? The light?
Speaker 2: Yes?
Speaker 3: So well for us in the past, isn't that Yes?
Speaker 6: What are you saying?
Speaker 5: What do you mean?
Speaker 6: You're talking ill of the light?
Speaker 5: You?
Speaker 6: Also, I don't know if anyone else felt that there
was a poll.
Speaker 2: Just now?
Speaker 5: Oh?
Speaker 3: Was there a pool? Was it when New Order tried
to suck the will power out of me? So I
do as she wanted? Is that the poll we're talking about?
Or was the poll when hop shot that droid in
the hud who did nothing wrong?
Speaker 9: No?
Speaker 7: The poll. You resisted. He resisted.
Speaker 3: Look you resisted, Dax.
Speaker 6: I'm just worried that we're all we're not thinking as
a group, We're not thinking as Jedi.
Speaker 5: We're thinking.
Speaker 3: For ourselves, not for.
Speaker 5: The people.
Speaker 6: Yes, I want to know answers as well, but I'm worried.
Speaker 3: Look around us, Ruka, the people are suffering. Look at
this place we're on. Do you think the people are
doing well under the empire? Do you think the people
are doing well? And the last place were are all
alone before that and Bora, No, they're not doing well.
Don't you want to know why this is all happening?
Don't you want to know what happened? Or what I do?
Speaker 6: I just don't know if right now is what do
you plan on doing? Going out there and asking questions?
Speaker 3: You can stop stay or take one of them, and
you'll get to get out of here. And then what
ask him why?
Speaker 8: And what if he doesn't have any of the answers?
Speaker 3: We'll find them. I told us something, And what if
he doesn't, Oh well, we'll figure that out when it happens.
Speaker 7: About figuring out actual good lead, Dax.
Speaker 3: This says a good lead.
Speaker 7: Now, why didn't you tell us sooner.
Speaker 3: Because I knew this would happen.
Speaker 7: No, no, No, that's not why you didn't tell, is it.
Speaker 3: That's exactly why I didn't tell, because I knew you'd
tried to stop me.
Speaker 8: You only know we would try to stop you if
you were planning on doing something you knew we needed
to stop, if you knew you shouldn't be doing it.
Speaker 3: I don't agree with that.
Speaker 8: For the last seven months, we have done everything that
you have said.
Speaker 3: Next, do you keep saying that that's not true?
Speaker 7: Yes, it is all right.
Speaker 3: Well, if you keep having to say it, then it's
probably not true because it usually you follow that with
why don't we do this thing differently this time?
Speaker 9: M hm.
Speaker 3: We don't have much time left. If you're gonna leave
your hunt right where like, you're willing to force me
to not be able to talk to them, So let's go.
Speaker 8: I don't have complete control over it. I'm sorry. I
just didn't want you to go outside. I thought you
were in danger.
Speaker 3: The difference between me and you is the I'd never
do that to you.
Speaker 7: I'll try to take us off.
Speaker 1: Yeah, you sit in the in the.
Speaker 2: Cockpaint just quickly hop Yeah, do you want to do anything.
Speaker 5: Ah, yeah, yeah, I'm gonna do it.
Speaker 2: Okay, this is another contested check.
Speaker 5: Another contested check against So.
Speaker 2: What is this? This is skullduggery. Mm hmmm. The dig
inside your skull versus.
Speaker 1: DAX is perception or vigilance? I think I think passive
perception is vigilant.
Speaker 2: Let me double check. Remember which is difficulty? Die off?
I'm going to just quickly double.
Speaker 1: Check because this game is slightly different than D n D.
Speaker 4: I love this game.
Speaker 7: It's crazy.
Speaker 3: How long does your battle melotation last?
Speaker 2: Yeah, this would be vigilant.
Speaker 7: Well, the end of the encounter, whatever that.
Speaker 3: Means, is my will power still at one.
Speaker 8: I would imagine, so unless the we get in it
with the clothes, in which case it would reset because
that's a new encounter.
Speaker 7: All right, But it's up to Brad.
Speaker 1: Well, an encounter is is is also a scene, So
it's up to you whether you think that particular portion
of the scene is over.
Speaker 2: I don't.
Speaker 3: Well, I don't know what he's trying to do.
Speaker 1: This comes down to just New Order actively holding battle
meditation up.
Speaker 3: Oh absolutely, okay, then yes, you're just still holding an
after I said you absolutely. Maybe it was because of
that that you said.
Speaker 2: All of that.
Speaker 8: Yeah, everyone's a murderer, Dax. You just haven't found your
reason yet.
Speaker 3: Hm.
Speaker 7: The biggest mistake we can make is thinking that we're
better than the enemy.
Speaker 3: You saying this saddening. Absolutely, we've all murdered, not down.
Speaker 7: Yeah, you said you would never do it to me.
Speaker 3: No, I haven't.
Speaker 8: Okayp is doing something before I can try.
Speaker 1: Yeah, we see hops hand dip into Danks's pocket.
Speaker 2: Is the holochron in a pocket there?
Speaker 3: It's in my pack on my back or no, I
don't have a I have a tool belt on my
belt on.
Speaker 2: The belt, mkay.
Speaker 4: Would you also argue pick pocketing with the force? And
the reason why I wouldn't feel it is because maybe
we're focused on this act of battle meditation from Nanda.
Speaker 2: Out.
Speaker 5: Okay, it's just a straight all right, I'm he just.
Speaker 1: Lifts that thing off the belt and it goes into
a pocket. As everybody starts to shift and move back
towards the cockpit. Once you get back to the front
of the cockpit, you notice that there is just one clone.
Speaker 2: Looking up at you.
Speaker 4: Pretty much closer now from the rear of the ship.
Speaker 2: You hear, all right, you've had your charts open. See
the clone in front doing this.
Speaker 4: Yeah, yeah, you're traffic.
Speaker 2: I think if you start this ship you might kill
them right here.
Speaker 3: They will kill us.
Speaker 2: They would be so silly if they did that. They
are imperiod the Thrusters.
Speaker 1: Our Wars is weird though, because people stand next the
ships all the time, and they just lived up in
three air and then land really close to each other.
And I'm always really nervous about it. But because I
have anxiety in real life. The game has anxiety because I'm.
Speaker 8: The temptation to just sucking and go, but I know.
Speaker 1: Decks would be so starts up as a good chance
they're going to jump back, but just I don't know,
just a choice in serrection.
Speaker 8: Yeap hop can we outrun them?
Speaker 5: We gotta try. Are they're gonna get in their ship.
We're in a ship.
Speaker 7: Try I'll do it.
Speaker 5: Let's go on that.
Speaker 6: I'd rather someone else be copiloting.
Speaker 4: And I'm gonna try to scoot out and try to
like maybe make my way towards the door. And I
grab my saber staff.
Speaker 7: Okay, I've already started, and I'm going.
Speaker 2: Okay, let me roll one check. Actually I don't need
to roll in check for that. I don't think.
Speaker 1: M The ship starts up and I think the I think, well,
actually you need to make me a piloting check and
this is going to go well space one?
Speaker 7: Uh huh?
Speaker 1: And what what is the check? Is there a set
number for the lift offs? I don't think there is,
And you don't have a thing. I guess it doesn't
matter too much. You're just trying to lift off. There's
probably going to be a difficulty.
Speaker 7: One planetary or space space is a.
Speaker 2: Proper space ship? Planetaries for like cars?
Speaker 7: Does anybody have a bluest I know that.
Speaker 5: That would probably be yelling at you which button which.
Speaker 7: Button to do?
Speaker 2: Okay, I have left the cope. Let's say so someone
will they could.
Speaker 7: I don't think anyone's going to scoot him to help
me right now? Mm hmm.
Speaker 2: Okay, well, advantages for advantages. What happens here is you
begin to lift off, but then don't.
Speaker 9: Sorry the wrong, wrong one. Hold on.
Speaker 2: The clients are already running. You see them that, you
can see them out.
Speaker 1: They've got their sorry, sorry about it.
Speaker 2: And they're running the wrong one. It's completely not not
listening to you right now as they are.
Speaker 7: That's fine.
Speaker 2: Preparing something else.
Speaker 7: Yeah. Cool, Well, looks like we don't have a choice.
Speaker 8: You can get us out of here, do it, because
I can't.
Speaker 5: Both of you better get where I'm standing right now.
Speaker 9: I do.
Speaker 5: Hopkins in the piloting seat, and do I get a
blue sprom anyone? Anyone I'm not getting from decks.
Speaker 4: I am not piloting.
Speaker 7: I can't pilot. That's fine, I'm sorry.
Speaker 3: There's no difficulty on that.
Speaker 5: Oh it was a difficulty, sorry one. I did not
hear that part.
Speaker 4: Ah, it's still pretty good.
Speaker 1: Unfortunately for you guys, you are not out of the
woods yet. From the jungle. There is a set of noises,
startup noises as three flack cannons activate and begin the
We see three clones jumping into these flack cannons.
Speaker 2: Something's not right here.
Speaker 1: We tried to hail them, but they wouldn't answer, and
they're taking off all right, shoot them out of the.
Speaker 2: Sky and you guys and now here, please roll me.
Speaker 1: Okay, your initiatives did this bring why didn't this bring
us over?
Speaker 2: On this one? Mm hmm.
Speaker 4: Initiatives that it is in the combat if I remember correctly, Yes.
Speaker 2: Yep, guys are rolling vigilance.
Speaker 5: Vigilance.
Speaker 3: Ah, you think my willpower is back, and I'm not
thinking the benefits anymore.
Speaker 8: The last time we did this, it was like when
new things entered. It was a new encounter.
Speaker 4: What it's a difficulty, any difficulty, it's not a difficulty, right, yeah, I'm.
Speaker 2: Already diamond clones. I wonder if that's gonna be worse
for you.
Speaker 3: I think SHO.
Speaker 4: Is vigilance.
Speaker 2: Yes, yes, we aren't prepared.
Speaker 5: Cool right?
Speaker 2: Yeah?
Speaker 4: Well really there's one too many PCs.
Speaker 7: That means something.
Speaker 8: By the way, in the initiative, I think it means
you get like an extra maneuver or something.
Speaker 3: Because I've gone I got a triumph, so I think
that's why. Then there's an extra PC. I rolled twice,
so maybe or you rolled twice?
Speaker 2: Yeah, I rolled.
Speaker 5: I wrote it the difficulty the first time and then.
Speaker 4: So I don't know which one that is.
Speaker 7: It means you get an extra maneuver in your first round?
Speaker 14: Yes, okay, what, okay, I'm just gonna assume that you
know what I rolled twice on next it?
Speaker 2: Okay, which was my difficulty? That's a great question.
Speaker 5: I don't know you are in order?
Speaker 2: Does this?
Speaker 3: Does this pop does this propagate get rid of three
successes zero advantages.
Speaker 2: One three successes zero advantage?
Speaker 4: Yes, thank you you read that. I never knew what
it is. Actually, yeah, they both well they're both broken.
Speaker 5: Sorry.
Speaker 3: Yeah, he had a bluest and he also had some
difficulty in it. Remove the one zero as well. Okay,
all right, and now we're so cool.
Speaker 4: Thank you, workish. I have no idea how to read that.
Speaker 2: All right, let's see. Yeah. Sorry, now we're all on
there and it is one of your turns.
Speaker 3: First, I'll go and plants, all right, mm hmm, yeah, ah,
I will. How does one get into the little fighter
ship that we have.
Speaker 1: It's just like jumping into an escape pod. You open
the hatch and jump in and you're in.
Speaker 3: All right. I have a skill that allows me to
maneuver through the ship with as an incidental Yeah, so
I'll move into it and start the top.
Speaker 4: Yeah, I forgot we had that.
Speaker 2: You do not have an our unit.
Speaker 1: By the thing, which means you lose.
Speaker 2: The benefits of one handling.
Speaker 1: And I don't know what was it, maybe all of
the handling.
Speaker 3: Actually, how's a handling of three?
Speaker 2: Yeah? I think that's what you lose. Wh is the.
Speaker 3: It's the Delta seven eighth Sprite right.
Speaker 2: Yeah, okay without an ASTRONMC yeah, to make sure you
add your name?
Speaker 3: Is it under a ship sort of the handouts? I
see two?
Speaker 1: It's the ships, right, that's one. It popped up on
the screen. If not, I already had one open. It
should only be one available to you, not.
Speaker 2: The seven eight Sprit class interceptor.
Speaker 3: Yeah, I just see yeah, I see it. I just
see that it's got some trauma to its all.
Speaker 7: Yeah, the one I was flying.
Speaker 1: It's the exact one that Nuada was in. You never
got it repaired. It is repaired yet fully repaired. I
just didn't do any more.
Speaker 5: To this year.
Speaker 3: Okay, I'll fix it.
Speaker 4: Ah yeah, as an incidental you fix it, right, but.
Speaker 3: It's it's currently got zero for handling, zero for handling,
and its speed is at zero. Correct.
Speaker 7: Don't be a dumb ass. My ship was the least damaged. Sorry,
is the only time I'll call out chat.
Speaker 2: So what you do is this instead? Maybe just oh
you can just do that to people.
Speaker 8: I like to give people an opportunity to check themselves.
Speaker 2: They're talking to me, you know, have you've been in
my channel? That's all I do attack them.
Speaker 3: All h So piece as I get an extra maneuver,
I'll use, I'll use. I'll use one maneuver to increase
my speed to one. I'll use another maneuver to aim,
and then I will use my action to fire on
one of the flat cannons.
Speaker 1: Okay, so I get loosed and what is I don't
know how big is the flat cannon.
Speaker 2: You're in close range? It is a silhouette too.
Speaker 3: Okay, so we are that's a two difficulty all right,
unders Sorry, I've got to put my name in there. Sorry, Yeah,
I think I should whack. I didn't count the bloost.
Try that again.
Speaker 5: We worse for all? Cool?
Speaker 1: Yeah, I think you just see some of the trees
of the jungle just get torn up as two of
these your two ships begin to lift upwards. The blast
of fire strike some of the trees near this flat
cannon as it begins targeting.
Speaker 2: But you do have three.
Speaker 5: Yes, I'll.
Speaker 3: Yeah, I'll let the next person go. I'm probably gonna
use them for myself.
Speaker 4: Okay, I.
Speaker 2: Guess this flack cannon will fire on you.
Speaker 1: Then. Now I need to remind myself on how these
things work, and in theory, I should just be able
to click a button.
Speaker 2: Okay, correct, it's not correct.
Speaker 3: Hold up, yeah, oh my next turn, I'm going to
reduce difficulty with those advantages I won.
Speaker 14: I'm gonna reduce your difficulty. Okay yeah, h mm hmm,
well this is annoying.
Speaker 2: M bam, there we go. Okay, three successes from this.
Speaker 1: Uh black cannon as it fires on you. Now, this
thing has blast five h slow firing, and vicious five,
so the it and qualities.
Speaker 2: Will indicate.
Speaker 1: Now, the blast I think means it is going to
hit the Starstalker as well, which would be it would
be amazing it if this website worked, So you get
hit for the damage on there, which is one two,
so six seven.
Speaker 2: Starstalker takes five.
Speaker 1: And it is vicious five, which means he ignores five
points of armory.
Speaker 2: Okay MC hold on, let me double check.
Speaker 1: I think vicious might mean the create one and this
weapon scores a critical hit critical injury or hit the
character has ten times a vicious.
Speaker 2: Rating to the cred. Yeah, that's the create one to
ignore that vicious. Yeah, if this thing gets.
Speaker 1: A CRED on you, it can it will do more damage.
But it is slow firing, and I think that means
it takes two turns. Slow firing weapons tend to be large, heavy,
and placement mounted weapons. A weapon slow firing rain dictates
how quickly the weapon can be fired after an attack,
So two rounds before this can be fired again. Okaya,
Actually no, I'm not telling you anything, all right?
Speaker 3: Which one was that We're.
Speaker 1: Gonna call this one red, this one blue, and this
one green?
Speaker 5: And it was.
Speaker 1: Red that fired at you these giant flag cannons.
Speaker 2: And then.
Speaker 1: M sorry, I guess it's because I'm using chrome for
this is just doing nothing for me today. It keeps crashing,
so it doesn't think it's like I'm scrolling, but it
stays like it's scrolling forever, and I literally just have
to wait for it to stop. And it's the most
annoying thing ever. I don't know how to make it
not do that. I guess it's called use a different
my brother, which I am also using. I'm using like
six different ones. So I'll just open up an image
that I have because I'm smart and I saved it.
Then I'm going to yeah, ah, you see this clone
speaking to his auto his comms and says.
Speaker 3: Take out the little sprite.
Speaker 1: First you see the blue flak cannon start angling towards you,
and it has a bloost to.
Speaker 2: Its next role. It is now a player character's term me.
Speaker 8: Please, I will take too strain to perform a force
power action as a maneuver, which is my battle meditation.
I'm wondering if I can add a difficulty to this,
but I think that's just something I've learned in this game.
When we add difficulty for our pe, it really is debilitating.
But I feel like I should because the whole reason
I left battle meditation up during the last scene was
because I used the dark side, which is emotional and
it's not rational, and I was very emotional that.
Speaker 7: Dax was gonna get killed.
Speaker 8: So I think switching now to suddenly do something else
with it might be a little difficult. So I think
I should add an extra difficulty, is all I'm saying. Okay, okay,
so dumb. I'm so sorry. RP Okay, it doesn't matter.
Speaker 2: All success is one threat free life sciences.
Speaker 1: So this activates your battle meditation for all of the
other players, I'm assuming and gifts yes everyone.
Speaker 8: Yes, you get three yeah, three successes before the end
of my next turn.
Speaker 2: All right, yeah, and this was you did this on
two maneuvers.
Speaker 8: I did this on one maneuver. I took two strained
to perform a force ability as a maneuver. So now
I can do an action which will be too fire.
I'll get in the gunnery seat, okay, and fire the
one who was just firing at us.
Speaker 7: I guess. Watch ever when I can fire out, that's close. Okay,
and that is all right, go ahead.
Speaker 3: Be that guy. It's a maneuver to move into the
firing seat.
Speaker 7: I thought it was an incidental unless it's the pilot.
Speaker 3: And incidental if you have ability or right, it's.
Speaker 7: Only for the pilot seat though, right to move around.
Speaker 2: In the ship.
Speaker 3: He's got that special ability that.
Speaker 7: Can Yeah, but I think.
Speaker 5: Zero argue it is what it is.
Speaker 8: Yeah, yeah, okay, okay, then okay, then I will not
I will aim I guess.
Speaker 7: Or I guess.
Speaker 8: I just won't take the strain and I'll do that
force ability first, since I can't actually do anything else.
Speaker 7: Okay, that's it for me.
Speaker 2: That's it all right, next player character.
Speaker 4: I am super stumped, stumped when it comes.
Speaker 12: To to do in these situations, So go ahead to
hop it and get something.
Speaker 3: Yeah, to refresh memory. We have two weapons on this ship.
We have a dorsal mounted light laser cannon and we
have a dorsal mounted light ion cannon. So which one
are you manning right now?
Speaker 7: Which one is stronger?
Speaker 3: Well, one of them does damage to their system strain
and one of them does whole trauma, whole trauma.
Speaker 5: So you want.
Speaker 2: To be on this sheet by the way, Yeah.
Speaker 5: Yeah, yeah, yeah, the star starck.
Speaker 1: And then you want to put your names in in
the place we are appropriate.
Speaker 2: Places where each of you are on the thing.
Speaker 1: And yes, you have an ion cannon now, which does
five damage, which is which we'll do ion damage, which
will do system strain, and then the light laser, which
is just a plain blaster.
Speaker 2: The only difference between.
Speaker 7: Them harder to use.
Speaker 1: I have the gunnery both gunnery or range heavy and uh,
the real only difference. They both do a five damage output,
but the crit range is lower on the light laser.
Speaker 7: Okay, so I'll be on the other one.
Speaker 8: Then whichever one I think that would feel more complicated
to use, I'll be on that one because I have
the gunner ability.
Speaker 1: I guess that's the iron cannon then, because it's likely
harder to get a crit on.
Speaker 15: Sure, so you're more likely to generate with a little
bit of a meta. Yeah, be like, remember, you should
go on the big one so I can actually.
Speaker 7: If you tell me, you can just.
Speaker 4: Tell Yeah, I don't know if that's I don't know.
Speaker 8: I would know that, though, I would know that I
can't count on you to do whole damage. I can
only count on you to do system damage. So I
would get on the other one. I do know that
whole damage, you won't do it.
Speaker 7: Yeah, so I'll get on that one.
Speaker 8: That was my initial instinct anyway, to get on the
one that does actual damage because you won't destroy stuff.
Speaker 7: Yeah.
Speaker 1: Okay, I don't know your character name as it is
on your sheet into the appropriate weapons system.
Speaker 8: Okay, which is not on star Stocker right or yeah,
it is actually.
Speaker 4: Right vehicle sheet planetary starship. Don't see any weapons.
Speaker 1: Onto starship vehicle sheet of the top starship should be there.
Speaker 7: I still don't see any weapons.
Speaker 3: Were refreshed.
Speaker 7: This has happened last time as well.
Speaker 3: You're on the star Stalker sheet and not your own
right star.
Speaker 7: Stocker vehicle sheet Starship.
Speaker 3: I see them, I see the weapons.
Speaker 12: Okay, cool, So they're there, and I believe you.
Speaker 4: Now I see vehicle sheet starship, so.
Speaker 7: I'm on the light laser then.
Speaker 4: Tell yeah, thank you.
Speaker 7: There was no difficulty on there though.
Speaker 1: A right, but you're not firing because you've had your turn.
Speaker 7: It's oh right, right, right, Sorry, I thought we were
waiting on me to fire.
Speaker 4: Oh yeah, sorry, I'm gonna use my new maneuver to
uh probably watch as the water goes into there, and
then I will probably just follow suit and go into
the ion light iron cannon. This is turrette mounted. It
was still hours, so we're actually next to each other
because it's dorsal, both of them. And how many how
many inside of a ship? How many actions do I have?
I've got an incidental maneuver.
Speaker 3: You can fire right now, or you can use another
action produce something.
Speaker 5: Like aim or something.
Speaker 3: Okay, I will find then.
Speaker 1: Yeah, it's the same more. Yeah, you just apply them
differently to the different things. What is the difficulty to fire?
I think it's one plus those two?
Speaker 4: Thank you, And then I'm just never fired a gun
before in the system in a ship.
Speaker 2: So here we go.
Speaker 5: Actually, ever, so here we go.
Speaker 16: It's not true, it is okay.
Speaker 3: Yeah, did I do it.
Speaker 8: Yes, well, that's technically four successes if you want to
use it right now, yeah, and you can.
Speaker 1: Use your battle meditation yeah right, right right, yeah.
Speaker 4: I'll do that.
Speaker 1: Okay, so I'll forget what's four successes, so you add
more damage, so you're dealing eight damage, eight systems strange.
Speaker 2: System strange damage.
Speaker 1: Which, yeah, you see it hit this black cannon exist
does that thing where the electricity rolls over the top
of the like the chassis of the gun.
Speaker 4: Thank you, thank you?
Speaker 3: Which one was that?
Speaker 2: It's a good point. You're going at red blue.
Speaker 4: I will start on blue.
Speaker 1: Okay, nice, all right, it is now their turn. Let's
have one of the others fire. And it was Blues
turn to fire. And even though it is it has
been hit by this ion cannon, it's still functioning, so it.
Speaker 3: Can Can you put a can you put a set
back up for me from my shield on the front.
Speaker 2: I set back on you for your shield on the front.
Speaker 3: Mm hmm. Set back on your attempt to shoot my
ship with a shield that I have.
Speaker 2: Okay, we go on success of confusion threat.
Speaker 1: It's purely because I'm mentally dying today.
Speaker 2: I'm sorry.
Speaker 4: I really like the absolute confusion, but then.
Speaker 3: I will do that.
Speaker 2: So this is going to hit you.
Speaker 1: You're going to take the six damage, and the Starstocker
takes the five blast damage as well as it's a
flak cannon.
Speaker 3: Those of you watching, I forgot to reduce armor, so
actually you are at and then it's five blasts, so
they take that. So that's where we're at now.
Speaker 7: Which for those listening at six out of sixteen and.
Speaker 2: Then the canon start.
Speaker 1: The slow process of reloading process also works because of
the best character in Star Wars. Oh next process is
his wife, Rum had.
Speaker 3: A secret wife named.
Speaker 2: They all had a secret life. Apparently. Okay it is
now who's left, Hop.
Speaker 5: And it's me Hop jumps on. Does the comms in
the ship still work like internship calm?
Speaker 2: I would assume, Yeah, your local cal him back.
Speaker 17: Yeah, okay, Braid, you're supposed to check in and make
sure everything is Like, what do you what do you
want me to do?
Speaker 5: I want to leave. I want to leave. I want
to get out of here. I know you're not gonna
want you.
Speaker 9: What do you want me to do out of here?
Get out of here? What do you mean? I don't
want to get out of here? Get out, you're gonna
follow us? What do you mean? I don't think do
I know that Dax has gotten out of the fucking ship.
Speaker 2: You probably would have done.
Speaker 1: You guys are ready to confink, so I think you'd
hear yeah, okay, okay, he jumps, Yeah, okay.
Speaker 5: Also sure you directly when he did that that crazy that.
Speaker 3: I did, I did a flip in front of you and.
Speaker 8: Yeah, okay, okay, okay, okay, got it, got it?
Speaker 9: He forgot okay you it didn't like just was not
aware from okay. So uh yeah, no, we're not leaving
dag Ye maneuvers if you can.
Speaker 1: What is the speed on the star Stoker?
Speaker 5: I was going to ask you that we were already
kind of going, so I would assume one, we're already
still zero.
Speaker 2: I think I think you know what it is.
Speaker 1: Yeah, it was like an RP lift off, but really,
you know, technically speed one. And to answer that one
question in the chat, one, not there a thousand miles
out of range by now like this is a combat
scenario where like one second has passed.
Speaker 2: All that happened was they went.
Speaker 1: Lifted up the athosprite, detached the two and then everything
started firing on everything as these two ships are just
all that's happening is hop is hitting and you now
have to reach speed. And this is a situation where
again you have to go up and out into the atmosphere,
out of the gravity well of the planet. Then you
can plot a course jump to hyperspace and get out.
Bear in mind, you guys are aware that there is
a an imperial destroyer.
Speaker 2: The conquest is just to remind you guys, because there
has been two weeks to be able to week off.
Speaker 5: Down.
Speaker 1: But the communicator relays down, so there's a very good
chance that they don't know anything about it.
Speaker 2: Now.
Speaker 1: The scene that is happening inside the communications tower is
the following.
Speaker 9: Get the communications tower away up and.
Speaker 2: You see these these.
Speaker 1: Clones start like scrambling. The few of them that were inside.
There's only two or three of them inside. There are
three that have run to the flank cannons and yeah,
they they hit that. They start hitting buttons.
Speaker 2: I think this.
Speaker 9: Class is a fifty six, a one thread okay.
Speaker 1: And they start hitting a bunch of buttons and the
communications array begins powering up. But this thing is like
slow to power up, so you've got time and plenty
of time. So long as nothing goes wrong, you should
quite easily be able to get into orbit and jump
to hyperspace before this thing boots up.
Speaker 2: I have an actual number for you. Actually think it's
six minutes. Oh no, it's not. You have three rounds. Okay,
that's drastically different. I like, well, six minutes three rounds
is great. Six minutes for something else that might have happened.
Speaker 1: I had a lot of contingencies, and I also planned
this three weeks ago, so it's all completely gone from memory.
So yeah, you can probably see actually that the communications
tower is like turning and shifting as it begins to
power up the radar dish.
Speaker 2: Removing and stuff. What do you mean is it within range?
Oh yeah, for sure.
Speaker 1: Yes, it's in the same range as the flat cannons,
which is close range right now, unless hop takes you
out of that range. We're like, yeah, yeah, but I
think the guns are close range right on star Stock.
Speaker 2: Yeah, so right now you are within range.
Speaker 5: Okay, did that clone triper at least that was banging
an odor.
Speaker 2: From the take I know, because you failed to takeoff
they run.
Speaker 1: Away probably would have done or been injured in some
way to the colater. Okay, yeah, if you had killed him,
there would only be two flat cannons.
Speaker 5: Got it? Gun it? So I can do a maneuver
and an action and getting us to speed.
Speaker 2: You have a choice.
Speaker 5: Communications, right, But I wanted to get to speed one
and to do a base of maneuvers. But I can't
because that's two maneuvers.
Speaker 3: You can do that.
Speaker 1: You can do too many and use your action to
be a maneuver.
Speaker 5: Right, But I wanted to do two things with this.
I can only do one thing, right.
Speaker 9: Yeah, because you need speed to be three for a
vase of maneuvers.
Speaker 2: He's right, that's right, all right, So oh sorry, you're
going to do that. Punch it?
Speaker 5: I could as well. I could do punch it. And
that is two maneuvers are one.
Speaker 3: It's one maneuver. It would put the system strain to
get one four. But it would also put your speed
at max which is four.
Speaker 9: Uh.
Speaker 2: With speed for you can go from close to medium.
Speaker 3: Range all right where and you would be able to
do evasive maneuvers and you would all right, basively, we're
gonna do that, and we're gonna do.
Speaker 5: Hop just presses some buttons. I think of Some of
it is what he knows. Some of it is just
kind of from when he was side eyeing Dack seeing
what the control panels is and he hits punch it
and uh and I can do a vase of maneuvers
now right, yeah.
Speaker 9: And maneuvers your action to do, all right.
Speaker 5: And we're on evasive maneuvers, all right. I hope, I
hope your shot is good today.
Speaker 2: All right.
Speaker 1: So you're just hitting the speed and you're doing evasive maneuvers.
So you're just kind of speaking upwards as the ship
just the blogsters at the back of the ship, not
the blasters, the the.
Speaker 2: Yeah, the mosters.
Speaker 3: Kicking.
Speaker 2: I was trying to find that sound effect at.
Speaker 1: The same time for the sentence, whilst also having a
migraine which is being heavily suppressed by pain medication, but
I can tell it's there. You ever have that, and
you're like, oh, I definitely still have the headache.
Speaker 2: A current speak and that's the end of your turn.
Speaker 1: Okay. So now it is the final flank cannon, which
let's see here. Let me just see what this clone
is going to do.
Speaker 2: It's going to fire on the star Stalker.
Speaker 9: I will do something. Sorry, let me just pull up
my bullshit. Once per session, you may add two black
square dye to one NBC skill check right now.
Speaker 3: It also gets a third one because the star socker
has shields all around it. It does as part of
the upgrade. It just got.
Speaker 2: Okay, Yeah, let's go.
Speaker 4: Orches is doing at.
Speaker 9: A difficulty because we're moving at a certain speed.
Speaker 2: Oh, there is.
Speaker 3: There is actually an upgrade because we're because you're doing
a base of maneuvers.
Speaker 2: Maneuvers.
Speaker 3: Upgrade the difficulty of all attacks plus up to one
extra time per point of handling. And it has one
point of handling, so two difficult means upgrades.
Speaker 1: Wow, okay, here we go. This is more like yet Yeah, nil,
a despair is one one threat and one despair is generated.
Speaker 9: Here, I'm on it.
Speaker 4: Great, pretty great.
Speaker 3: You could do the primary weapons system of the active
characters ship suffers the effects of the component hit critical.
You could upgrade the difficulty of an allied character's next
gunnery or piloting the active character suffer as a minor collision.
You can't really do that because you're not flying. Yeah,
I think, well that's what the six times.
Speaker 9: Yeah, I was gonna say that. You're looking at the
despair section. Sudden maneuvers forced the ship to slow down
by one point. It's not moving one system strain suffered.
You may give hop a free maneuver.
Speaker 2: Yeah, let's go. Let's go with that.
Speaker 1: I think I think it just fires. But the the
flat cannons are those like mobile quickly set up things.
And you see this thing fire and it's it comes
loose from its mounted position as it's the gun.
Speaker 2: And it just launches. It's shot horrifically wide.
Speaker 1: Again, it takes two turns for these things to reload,
which we begin.
Speaker 2: Now turn two. They have one of their reload. What
are you doing?
Speaker 3: I will first go again. Yeah, that's all right, Yeah right,
So I'm going to use my maneuver to stay on target.
This does give an advantage to any attackers against me,
but I know these things are pretty slow to reload,
so that gives me I upgrade the ability of all attacks.
So I'm going to give myself an upgrade, and then
I also get to lower the difficulty by one from
the advantages I got last turn. And I'm going to
fire on the red black cannon.
Speaker 9: Okay, that's insane. Don't forget to add them three from battlement.
Speaker 3: So that is six seven, eight, nine, ten, eleven, twelve,
thirteen fourteen damage. A linked one requires two advantages, right, yeah,
so it's just fourteen damage fourteen damage.
Speaker 1: Yeah, as you fire on this thing, it is just
utterly destroyed as you just Yeah, I think we see
like the eighth of sprite just over the top of
this thing. And what's that song that always plays great,
this clay fortunate sound.
Speaker 2: If I can play that right now, I would because
that's the scene that we're seeing.
Speaker 1: Uh yeah, okay, is that the end of your all time.
Speaker 2: Because you can stay on target?
Speaker 9: Right?
Speaker 3: Yeah? Yeah, that's that's that's my tone.
Speaker 2: M this thing is loading. It is someone else's tone.
Speaker 4: Either being a year ago who turns until.
Speaker 5: Actually but me gives me one right new water to
go last.
Speaker 9: Yep, you should let Rugo fire though first.
Speaker 5: But I can assist as a maneuver and we're already
invasive maneuvers, and I get an extra maneuver and I
get to three minus technically, now okay, all right, so
how long? How long? How long does evasive maneuvers last?
Speaker 18: I'm sorry, I need every does every at the end
of your turn?
Speaker 3: So when you finish this tone, yes, but it also
gives your turrets a disadvantage and this turne. That's right,
they can't fire on us.
Speaker 2: That's right.
Speaker 3: Okay, thank you little method chance.
Speaker 17: I know you two kisses.
Speaker 9: Okay, so there reloading or something, right, we can do that. Yeah,
they're all right, take them out.
Speaker 5: Yeah. Yeah, So I'm going to give this. Can I
give an assist to Rouging and assists to or two
assists to p Buana. I have three maneuvers?
Speaker 2: You have three maneuvers?
Speaker 5: Yes, because yeah, because you gave me an extra for
that despair.
Speaker 1: Despair oh right, yeah you would you would have had
that maneuver at that point, but yeah, you still have it.
Speaker 2: So yeah we can.
Speaker 1: Technically you're supposed to use the maneuver then, but oh
it's like a reaction, like a reaction, but it's forgot
and you can you can.
Speaker 2: You can do it now.
Speaker 5: So then what this is going to look like is
hop is is positioning the ship to give both Nuada
and Rugo and a clear shot, and he's kind of
favoring nu audas plaster because it heals actual like physical damage,
and Hop kind of translates that better than system damage.
Speaker 4: So what I'm imagining is you just cork screwed us
into the air and we're going down, and then you
just probably stopped, and then now we're like in a
belly up.
Speaker 5: Four yes.
Speaker 1: Has underneath the little destroys one of them as the
ship sturns upside down on itself.
Speaker 3: All right, get on comms to Rugo and I'll say, Watson,
if you're gonna use the ion cannon, a spot you
can aim on the left side of the turret. It's exposed,
and I'm gonna give him a boost as well with
my advantage. I got last turn.
Speaker 2: Oay, it's an exhaust port or whatever. I used.
Speaker 3: The one flaw in the.
Speaker 5: One yea forward to rat about. It'll be fine, we'll
be fine.
Speaker 4: It's it's an Imperial architectural design signature. Just to leave
one window.
Speaker 2: Every single thing has some stupid exhaust port.
Speaker 4: That's like my thing I do, and I just keep
buying him. Yeah, so I'm going to it's like a
signet thing, all right, Yeah, I'm going to my maker's mark.
I'm going to uh aim. It is my turn I
do this stuff. Now, I was interrupting a turn I
would like it to be I will aim because it's
a maneuver.
Speaker 9: You would like to be your turn, and you would
like to be interrupting.
Speaker 4: You're not perfect perfect, and now I'm worried, okay, and
I will use aim because that's a maneuver. And then
I'm going to shoot. So it gives me a It
gives me a bluest all ready, and then I have
other advantages from friends.
Speaker 5: So bloosts ye three all together.
Speaker 9: Yeah, because you've got one from.
Speaker 4: Dec This was too difficulty before if I remember correctly
to yeah col and then that's it.
Speaker 9: You cannot fail at three.
Speaker 4: On top of that success for age damage on the
blue one.
Speaker 1: Right, you said, uh, this ion cannon fires, the shot
strikes this.
Speaker 3: He makes that a kill shot.
Speaker 2: It is a kill shot.
Speaker 9: Okay.
Speaker 5: And when you say kill.
Speaker 2: Wit, I don't know what you mean by kill shot,
but oh you mean make it a.
Speaker 9: Creat advantages to make it at.
Speaker 1: It doesn't you've shut it down anyway. The you've dealt
enough critical additional to this mean thing.
Speaker 2: Yeah. They I mean you can give them CRIDs all
day longer.
Speaker 1: They're just like little minions, so you're not the same.
As soon as they hit the threshold that they're out.
This in can completely shuts down the the the like
hitting the display and it's just like completely powered down.
Speaker 5: What a clinker.
Speaker 3: It's me he's talking about the he's talking to.
Speaker 5: You. They called droids, but they would never call you
a blanker.
Speaker 1: The last one cano either, So it's another player character.
Speaker 9: Which, so question, did we know in character that they
were doing the comp that they're trying to bring up
the con the ray.
Speaker 1: I don't think we did, right, Absolutely, you can see
it happening. The thing is flower, like a big mechanical flowers.
Speaker 9: And you said that's in range, right, Yes, it is.
Speaker 1: The same as one of these flat canons in the
same area.
Speaker 2: Okay, it's a building.
Speaker 9: Okay, So no, I get it. I just it it's whether.
Speaker 8: Or not because I feel like Nuada would want to
kill the people potentially doing damage to us before prioritizing
the array. But that's because I know that we've got
an extra round before they're.
Speaker 2: Give me a wolfare check if you want.
Speaker 9: Well, I don't think Nuada would know that, So I
think she would just immediately go.
Speaker 2: Kill child of War So far there, What do you mean?
Speaker 7: I don't think she would?
Speaker 9: No, I agree, which is why I think I would
say that communication just can't go out it and whatever
the cost is.
Speaker 5: If he.
Speaker 2: Know that you had in game two rounds, but you
do know.
Speaker 3: These are slow.
Speaker 9: It doesn't matter the arrays going up. So I'll try
to shoot that because I think that dex can take
the other thing out.
Speaker 2: It is way more dangerous that they get a communication
up to the destroyer.
Speaker 9: I agree.
Speaker 1: The immediate threat is obviously the flank, but yeah, communication up.
Speaker 9: Difficulty too for.
Speaker 2: That difficulty to Yeah, actually it is.
Speaker 7: It is the higher silhouette, right, Yeah, it is.
Speaker 2: A much bigger silhouette. What is a building? I think
it's uh, I say silhouettes.
Speaker 3: Mm hmmm.
Speaker 2: Does it matter when it's bigger than you? What's the
role on it being bigger?
Speaker 3: If it's bigger, what's its silot.
Speaker 2: That's what I'm trying to figure out.
Speaker 3: Yeah, it's too larger. I think it's if if it's
too larger than the shep, then it's easier for us.
Speaker 2: Yeah, two or more. A specific silhouette matters or not.
Speaker 1: Stocker is a four, three, four, five, six?
Speaker 2: Uh, this is silhouette six.
Speaker 3: Okay, So which is a difficulty of one?
Speaker 9: Okay?
Speaker 3: It's a really big tanka.
Speaker 9: Okay, it's a really big target. I am sorry, go.
Speaker 5: Ahead, sorry, you have remember you have to at least
two bloosters from me.
Speaker 9: Oh that's right, if I only had one. Okay, thank you.
I will also use a light side point and give
myself an upgrade, which I knows just reminded me.
Speaker 2: I even have been two years. That's when my gam brain.
Speaker 4: That, Yeah, you're welcome. Okay, yep, I could have been
you doing that too.
Speaker 9: Thank god, I fucking did that. Okay, three successes?
Speaker 2: Three successes?
Speaker 5: Do you get successes from your thing too?
Speaker 9: Okay, it's till the end of my sister.
Speaker 3: And then you get that five successes on Southern diamonds.
Speaker 5: Right, I'm sorry, I'm sorry. I'm sorry.
Speaker 9: It's only two advantages, But can I use those advantages
to make it a critical?
Speaker 2: Uh no, you need three?
Speaker 1: Oh okay, the quick range, no of the qrick range
is on the thing. Yeah, that's what that's what critical
three means. Yeah, so some things are too, but this
one it doesn't matter.
Speaker 2: You've done it.
Speaker 1: Destroy like it's not like you decimate the whole building,
but you just decimate the top of the array. Enough
to break some of the radar equipment, some of the
you know sad flying off the top of this building.
You know, the clones are in the thing they took.
Speaker 9: It's over you. Ray is down and we got to
get out of here.
Speaker 5: Good, thank you.
Speaker 9: Yeah, take that out and get on board please.
Speaker 7: And then I will actually take too strain now to use.
Speaker 8: My force ability as a maneuver to try to give
him automatic successes again.
Speaker 7: Cool, Yeah, two strain.
Speaker 8: Sorry, that's the chip strain, not my strain, because I'm
listening to the music and freaking the fund.
Speaker 2: Yeah. Sorry, We're back at the top of the next round.
Speaker 1: They still have a whole other round to reload this
flak cannon and it is someone's turn.
Speaker 8: Oh wait, I have to try to roll this and
see if it works, because I might not actually succeed.
Let me take the difficulty down. I'll use the two
light side obviously, and not the dark side. Yeah, mh
so two successes.
Speaker 1: Okay, all right, mm hmmm, So that will be my
turn then? Yeah, are we at the top of a
round around.
Speaker 2: Oh, this wasn't your first move. This was the end
of your last move, right right, yeah, right, it doesn't matter,
but yeah.
Speaker 3: Okay, I will Yeah, I'm going to uh, I'm just
gonna I'm just gonna fire. I'll use a light side
point to increase the my upgrade. Okay, okay, the difficulties too,
and I will fire. Oo mama, ah, I didn't even know.
Oh you know, I'm just gonna So that would would
be seven. That would be ten damage. Plus I've got
a triumph and an advantage. Does that kill it?
Speaker 2: It's how much damage?
Speaker 3: Ten?
Speaker 2: Ten?
Speaker 5: Mm hmm.
Speaker 2: Explodes.
Speaker 7: Okay, I would advise you use the triumph to give
the bonus to the next piloting check to get us
a buck out.
Speaker 2: Of here.
Speaker 3: Long unless deck those decks mm hmmm. I mean I
actually thought he was going to do that now, uh
so that with the triumph, I mean, I guess the
combats over right, doesn't matter, but.
Speaker 7: We have to get out of here, right.
Speaker 2: I'm saying what he does because it's akish.
Speaker 1: So he's like, I've set off a bomb in the
star Stock and kills.
Speaker 7: Going to get out and go get the guy and
bring him on board.
Speaker 3: I thought he was going to trust what he's doing.
Speaker 2: Sorry, what are you doing?
Speaker 3: I'd like to use the force to communicate with the
Emperor and talk about tea time. I land disabled turrets
and I'd like to get out and see if I
can get that clone.
Speaker 2: Okay, yeah, that's what I thought he was going to Nicee. Yeah,
that's all right. Well this changes everything.
Speaker 3: Okay, does that mean we're still in combat? So I
have a triumph?
Speaker 2: Well, I mean the clone isn't just like laying there
waiting for you there?
Speaker 1: Yeah, right right, So you're bringing the ship down and
landing it right next to the flat cannon in the jungle.
Speaker 3: Uh, well, I assume there's going to be some open
area near it we can shoot at us.
Speaker 2: Roll me a D three because you know what I
realized I didn't do correctly.
Speaker 3: I don't know.
Speaker 2: No, I don't suppose you do a three call. That's
nice to know. Yeah. So Starstalker is going up and
he starts to land and his ship.
Speaker 1: What are you doing in that moment just before we
get to him is landing?
Speaker 7: Yeah, he's probably going for one of the clones.
Speaker 5: Yeah, what do you want to do?
Speaker 13: We wait for him?
Speaker 5: Okay, So hop will land slow down and land right
next to the other ship.
Speaker 1: On the landing pads. So these flat cannons are up
by the buildings. So imagine there's a beach and then
just a jungle and there's a bunch of buildings in that.
He's landing in the jungle and you're landing at the bay.
There's a land a shot on the other thing, and
there's another bay. All right, cool, let's go to let's
get rid of these What is the force?
Speaker 7: But we'll jeopardize all of our lives and lie to us.
Somebody's good.
Speaker 5: Suddenly, Hop doesn't look so bad.
Speaker 4: Yeah, he's coming up, Hop.
Speaker 5: We have how far away?
Speaker 12: And I guess we'll see you here in a second, okay,
or we won't. How far away are we compared to
Orchestra and Cannon.
Speaker 1: You are a whole beach away, so it would be
probably long range. I'll put you on there as well,
but we'll see.
Speaker 2: What he does first.
Speaker 1: Are you just going in lightsaber blazing? Or do you
ever plan here? What's your plan of approach as you
get out? You know what, Let me see how smart
this clone is, how cunning this particular clone is, and
then I will determine.
Speaker 2: What he's doing. Mm.
Speaker 1: Yeah, I don't think he's an obvious just there, he's
not sat in there the thing anymore.
Speaker 2: But he can't. He can't have gone far.
Speaker 3: Okay, I'll try to stealth up to it and see
if he's still inside like he I do. I know
he's not in there. M h yeah, okay, I will stealth.
I will try to stealth he stealthy and move around
the jungle and see if I can spot him.
Speaker 2: Cool.
Speaker 1: Uh in that case, roll, let's roll initiatives again and
let's put all of you guys here and we're going
to bring in.
Speaker 2: Oh prol scratcher. But there's more.
Speaker 6: He's the worst time Hodd.
Speaker 2: Wait mm hmmm, uh, there's more.
Speaker 6: Who are some vigilance?
Speaker 9: One?
Speaker 7: Is this a new encounter?
Speaker 2: It's a brand new encounter again?
Speaker 9: All right?
Speaker 5: Unfresh?
Speaker 2: All right? Yeah, it's a.
Speaker 5: Ratchet Where are you?
Speaker 7: His seven seven seven also boosted this character.
Speaker 10: Uh sorry, I'm having the technical nightmare.
Speaker 7: All right.
Speaker 4: Yeah, we're watching this happens when it's assuming this.
Speaker 17: Is a cool role.
Speaker 2: No, this is still vigilance because you are not prepared
for this.
Speaker 11: Oh and then the ship Yeah.
Speaker 2: Yeah, and kyo ratcheting kyo.
Speaker 3: Ah, so let's have Ratchet roll on.
Speaker 2: Cool because he was prepared for you. He watched you.
Land Scratcher definitely was not prepared for you, and Jesus
he was prepared for you.
Speaker 3: Oh okay, we all know you have difficulty on yours.
Speaker 7: Yeah, I know I'm doing it right now. I get
a bloost.
Speaker 3: Nice which one of my deleeting for. You're deleting the
four two.
Speaker 7: For two and doing the three three. I guess.
Speaker 2: Okay, mm hmm ah. Neither of you are visible to
each other right now. Okay, but you're both aware that
you're nearby.
Speaker 3: All right, those of.
Speaker 4: Us in the long range, we can move one space
back and be in the same the same ring as.
Speaker 1: To move from long to extreme. I think it takes
two maneuvers.
Speaker 2: I'll have to double check. But technically kind of calm
because there's nothing but open ocean.
Speaker 4: I'm not doing that, But I was just saying like
I don't like the targets and being like, oh, now
we're in the extreme distance.
Speaker 1: Don't about literally at the point where I can't capture
everything correctly on the stream.
Speaker 2: So you guys will just have to suck it up
for a second. Okay, all right, what are you doing? Us?
Speaker 9: P S?
Speaker 2: As you know, I'm assuming we want to let Dax
go first, but makes sense, makes sense, Okay, alternate.
Speaker 3: I don't mind if someone else wants to red guards.
You can battle meditate.
Speaker 7: I can battle meditate.
Speaker 8: But the only reason why I said that is because
I did actually anticipate that you were going to land
and try to go for a trooper. I thought you might,
so I will do that this round.
Speaker 7: One difficulty, no boost?
Speaker 4: Oh when does lights cancel out? Are mine reading it wrong?
Light cancel with one of the blacks.
Speaker 7: Because it's just I'm just generating it.
Speaker 8: But I'm trying to decide if I I would use
a dark side or not, because I'm the way I've
been doing it is if it's a high emotion scenario,
then I don't think I know how to have the
control to stop it, and I don't want Dacks to die.
So I think I'm so sorry, but I think I would.
I hope this doesn't actually affect you the record.
Speaker 2: You have no visual on decks right now?
Speaker 4: Oh, you know generally where he landed, right you can?
Speaker 1: You can see where his ship landed. Yeah, yeah, he
landed over by the flat cannons. And you have some
idea of a bat you with the awning because you've
been up there firing down on them for a couple
of minutes, but right right right, just in case you.
Speaker 2: I'll see him.
Speaker 8: Yeah, I'm sorry, I would, so I'll use one light
side and one dark side, so everybody reduced their willpower
by one for the rest of the but you get
too automatic successes before the end of my next turn.
Speaker 3: Oh good, And are you going to use the maneuver?
Speaker 7: Yeah, I'll move toward where I think this fucking ship
is going down because we can't see him.
Speaker 4: Ship too, right, So would it take us a maneuver
to get out.
Speaker 3: Of the ship.
Speaker 7: Yeah? Maybe, Like.
Speaker 2: I gave everyone a free out of your ships, thank you.
I gave the clones that as well.
Speaker 7: Okay, then, yeah, I'll move forward.
Speaker 1: But I don't know if you need to get from
long to medium. If you need to, I need to
double check to move that range band. But just assume
you do for now, and i'll tell you if not.
Speaker 4: Assume she moves the word.
Speaker 7: Yeah. I was wondering if I should use my four
seed to see which way he went. But that's okay.
I will move forward. I'll move forward and range band.
Speaker 3: That's one maneuver for one range band. And two maneuvers
for two.
Speaker 1: Yeah, but there is some that are different between the
medium along requires two maneuvers.
Speaker 7: That's wrong, oh okay, strange, So I don't move.
Speaker 2: Long range as father than a few dozen meters.
Speaker 3: Okay that I didn't know that that makes sense, and.
Speaker 7: I don't move Okay?
Speaker 4: Can we get that as a is it in here?
Speaker 3: It has smart cheat sheet combat cheat sheet. It's just
a little wordy inpunt.
Speaker 2: Yeah, all right, next play a character.
Speaker 4: I would like to move a bit a range band,
but I can also wait.
Speaker 3: No go, go ahead, no go okay, okay, I haven't
gone yet, right right? Would you like to do? You
want to go? That's okay, you're.
Speaker 9: Uh.
Speaker 3: Your strain and wounds are set to max right now
on the screen.
Speaker 5: I'm dead.
Speaker 4: No, that was from No. I did not take all
the damage like you. Okay, but yeah, I'm gonna use
my maneuver.
Speaker 5: I could I could do that?
Speaker 4: Do it to a two maneuver?
Speaker 5: Mm hm use my Yeah, I will do that.
Speaker 2: I will move up.
Speaker 4: I have my saber staff not ignited, but I'm running
toward find my back below and in a sprint.
Speaker 2: Okay, all right, well let me same.
Speaker 3: I've gone something like I'm running.
Speaker 2: Anything right now because something is about the fire at you.
Speaker 3: Yeah, when targeted by a combat check, you may perform
dodge incidental to suffer a number of strain no greater
than the ranks of dodge, which is two, and then
upgrade the difficulty. So I'm upgrading your difficulty by two.
Speaker 2: Upgrade the difficulty, but two for what? Sorry, what was it?
Speaker 3: You're doing anything you attack me with right now? This
is a passive, it's an incidental. I take two strain
and then I can do upgrade your difficulty twice. It's awesome.
Speaker 7: It's dodge. It's the ability dodge.
Speaker 3: Yeah, it's dodge. So how the exact wording is, when
targeted by combat check, may perform a dodge incidental to
suffer a number of strain no greater than ranks of dodge,
and I have two ranks. Then upgrade the difficulty of
the check by that number.
Speaker 1: Okay, all right, I'll use a dog side point as well,
so that upgrades that.
Speaker 2: That upgrades that, all right, I think that's it. So it's.
Speaker 19: Yeah, let's see, all right.
Speaker 1: It comes a shot from a sniper right for there's
aiming at you. This this slug thrower fires and as
you start moving, you land your ship and start moving
through the underbrush.
Speaker 2: The shot goes off a bullet, a kinetic bullet, whistling
past your.
Speaker 1: Ears, and you realize that they have a sniper on
their side, and.
Speaker 2: That is where we're going to end today's session. Thanks
so much.
Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about the show and others we run,
please visit tablestory dot tv.
Speaker 3: Enjoy