Speaker 1: Evening, Ladies and gentlemen, Welcome back. It is us Dragon's
Greed Gaming. You are joining us for yet another episode
of Shadow Run pay data. We are back at it,
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thank you to all of our patrons that are already
supporting us. You guys are champions and you're doing you're
doing some good work. You're doing I would say, you're
doing God's work, kind of like the Texans tonight obliterating
the Browns. There is a God and he is just
and mighty, and it was fucking awesome. I would tell you,
I fucking hate the Browns. What a stupid football team.
Our fucking our symbol is a brown helmet with no logo,
and we're called the Browns.
Speaker 2: I mean, this is a story by that.
Speaker 1: Is there a story buying that I don't know?
Speaker 3: They're the.
Speaker 1: Actually it all goes back to the trauma of my childhood.
There used to be these There used to be these, Yeah,
there used to be these fucking like cookies or crackers
that were football helmets and they would randomly have different
logos of the different teams. Right, this is probably like
back in like the nineties, But every time I'd go
to my aunt's house and they always had these fucking
cookies and they were delicious, But eight out of ten
crackers was a fucking blank helmet. So it's like like
if you found one with like the star, you're like,
holy shit, it's a Dallas Cowboys helmet, right, And of course,
being from Chicago, IM always looking for the sea, so
but it's just like just no, no fucking variety. It's
just always these blank helmets, and it's just like, man,
this just ruins the experience. And ever since then that
that's what really has formed the hate. But then as
I as I grew older and I watched a little
bit of football, I'm like that, like their fucking their
mascot is a bulldog, like what, I don't know. I'm
sure there's a story behind it, but just like the Packers,
it's probably a fucking stupid story. And uh cause they're
named after you know, packing things, that's that's fucking stupid. Okay,
not like you know, I don't know, I don't know
how you can make packers sell cool, right, yeah, I
don't probably or or a chocolate factory or some shit
like a candy factory. Maybe I don't know, but like,
what a stupid name, especially when the other people in
your division are the Bears, the Lions and the Vikings,
like all things that can be made cool and sound
ferocious and that's like the Packers, dumb, stupid. But anyway, yeah,
so Texans, fucking great job. You deserve to go to
the super Bowl just for destroying the Browns because.
Speaker 2: That's all the gunfire outside my house.
Speaker 1: All right? Yeah, how dare they go to the playoffs?
All right? The Browns are supposed to like never win
more than two or three games in a season. So Texans,
you're all right in my book. Anyway, a childhood trauma aside,
We've got some good stuff in store. We'll do our
round table as usual. Tell us who you are, who
you're playing, anything else that's going on in your life,
and we will start it off with mister reliable himself,
my good friend Sean.
Speaker 4: Yeah, I'm Sean. I'm playing Franklin Nichols goes by vault,
a homeless mage who focuses on electricity, and I guess
my control. Uh yeah, he's about to have a real
bad day at the fucking situation caused by his good
old friend Mantis. Other than that, I went to the
local friendly game store today and I played a game
of Warhammer forty K with Chris.
Speaker 1: Yeah, a lot of audition.
Speaker 4: Yeah, they've changed a lot of things, not.
Speaker 1: Bad for your first game. It was really close right
to the very last turn. Yeah, a lot of fun. Yeah,
always play the mission folks. Sean had one dude left
and the game was still three victory points within.
Speaker 4: Each other until the end of your turn.
Speaker 1: Yeah. But you know, I mean like, it's not like
you did anything really wrong or bad, you know, and
your grandmaster was a boss at the end of the
game was using to die.
Speaker 4: So I did not get any of my guys into
combat as quickly as I should have after like realizing
that their weapons are much better than I remember. I'll
remember that for the next time, because they and the combat.
Speaker 1: And they dish out so many shots like it was
like orc levels of firepower or volume.
Speaker 4: Yeah. Yeah, it's got even better somehow.
Speaker 1: Maybe splitting your squads into smaller units too might be
better because then you have more units to pop around.
Speaker 4: Yeah that's a good point.
Speaker 1: Yeah, I don't I don't know. I'm no, I'm no expert,
but yeah, man, respect Gray Knights, no fucking joke, man,
they mean business. Yeah.
Speaker 4: And then when they started getting going, I was like, oh, okay,
this is how I was supposed to go, all.
Speaker 1: Right, Nemesis Force weapons still really good. Yeah, it was exciting.
And your army looks great, man, especially the lava base
is very cool.
Speaker 3: Thanks.
Speaker 4: It's a lot of fun to paint themselves.
Speaker 1: Nice to see gray knights that aren't silver and or
gray for once.
Speaker 4: Yeah.
Speaker 1: Yeah cool. Uh who else we got tonight? We got
Scar all the way from Texas where apparently gunshots are
going off.
Speaker 2: Oh yeah, typical.
Speaker 5: Yeah, I wish you know, I just put a you know,
any edge put a gun cocking sound clip there.
Speaker 2: Yeah.
Speaker 5: So yeah, I'm Scar, are the other flavor of Sean
and and I'm playing Mantis, who is normally you know,
the kind of quiet reserves, I guess, kind of dark cloud.
He's kind of he's kind of a downer any but
I had just tripped over a chord.
Speaker 1: You know.
Speaker 5: He's been having some issues and he's been losing just
chunks of time and his memory recent memory too, and
he's he's definitely had his head in the clouds a
lot more lately. And apparently he had it in a
little too much. It wasn't paying attention where he's walking
and plugged a very important cord of some kind. But
we'll get into that. I a drug, you know, Yeah,
I I Man, I had a great week. So first
of all that I basically was gifted a Marathi model.
Speaker 2: Marathi is like AE hundred and sixty US d M
S r P, the old.
Speaker 1: One on the black Pegasus.
Speaker 2: No, no, no, you know, I'm an a O S man.
Speaker 1: But you can stop talking, man, Aaron, how are you
doing to?
Speaker 3: I don't know?
Speaker 1: Fucking no. That's okay, Scar, you play in your aos sandbox? Okay,
So you got what do they call her? An as is?
This is it Marathi?
Speaker 2: Yeah?
Speaker 1: Okay?
Speaker 5: And uh and he's like, she's even cooler, and she's
even cooler now because she's got giant bat wings in
a snake body and the second version of herself that's
still a sexy dark el.
Speaker 2: So you get two models.
Speaker 5: It's one hundred and sixty dollars, and I got a
bunch of Ignithan just other stuff.
Speaker 2: This guy he went through like some kind of bad.
Speaker 5: Break up and he just wanted to get rid of stuff,
and I'm and I obliged him. Other than that, man
our alien destroy of world's adventures coming to a close,
I've had to wrack my brain about what to do next,
and we kind of fill on Forbidden Land, so that
I've been looking at that and that looks super exciting
and I can't wait to dive.
Speaker 1: Oh man, I've got the starter set that I bought
like two years ago at one of three weeks sales
and it's still sitting in the basement waiting to go.
Speaker 2: I think it's gonna be a good time.
Speaker 1: Did you actually got for it?
Speaker 2: No?
Speaker 5: No, we keep pushing it back because I have a
policy that with pivotal like arcs that happen, especially the
end of an adventure, everybody's got to be So we've
been doing just side games, one shots at waiting for
the stars to align and get everybody to be there.
So hopefully that will come to close this following Friday.
Speaker 1: And yeah, yeah, so Destroyer of Worlds over on the
Neon swap the climactic ending coming to you in twenty five.
That'll be great. Yeah, awesome, Aaron? How about you? What's
going on?
Speaker 3: Man? Ah? Not too much. Well tonight, I'm playing Jacques
Millard aka Ford, who just watched Mantis unplug a chord
and he is disdainful. But other than that, in my
real life this week, I don't know. I've just been
working a lot. To be honest, my week has not
been that exciting. I was playing a game of Pathfinder
for the other show we do the Pathkeep with the
path Keepers, which still has not been released, but it
might be by the time this is out. Is I've
been craving fish, and so I've been eating fish like
a madman because we had to fight a bunch of
like weird eel creatures and for some reason that made
me like really hungry. So I don't know, I've just
been thinking about fish working and I changed the toilet today.
Speaker 1: So that is the best story of Pathfinder I've ever
heard in my life. Not gonna lie, that's pretty good.
Not to not to go away from what you've been
up to, Aaron, but Scar, I'm looking at this the
Marathi thing on the website, and I find it very
peculiar that in order to show off the height of
this model, they have it compared to a goddamn Space
Marine silhouette. Like I do not they I'll send you
the link here. Look at this, guys. This is fucking stupid.
Like I get Space Marines are everywhere, but come on,
just put a fucking h h What are the sigma right, guys?
Called the you know the gold guys.
Speaker 2: That's hilarious now I see it. That's funny.
Speaker 4: That's stupid Marathi.
Speaker 5: The normal version of Marathi is as tall as a
space marine with the f she's ontas.
Speaker 2: Oh you know you're right there you go. She is
a god.
Speaker 5: Okay, ladies and gentlemen, Marathi is a goddess and she's
she's gonna, she's gonna fuck.
Speaker 6: Yeah.
Speaker 1: Hey, man, Marafi can be my goddess any day. Uh, Adam,
tell us how are you?
Speaker 7: Oh man, I'm doing well.
Speaker 1: Uh.
Speaker 7: Work has been a little bit on the light side.
So I got what will we in the industry call
a four day weekend? Which is pretty cool. Uh but uh,
let's see what have I been up to?
Speaker 1: Man? I have.
Speaker 4: I don't know.
Speaker 7: I talk about movies last time. Was that a week ago?
Or did I watch the movies.
Speaker 1: We talked about a bunch of movies.
Speaker 7: I watched some movies. I watched a bunch of movies,
so that was I guess I've lost track of time.
But I finally I finished listening to a neuromancer for
the first time. Nice, So I completed that. That was awesome.
I feel like a total idiot for for not having
checked that out until just now. Basically any cyberpunk thing
ever is because of Neuromancer. It's fantastic, fantastic book. Can't
I can't recommend it enough if you like cyberpunk stuff.
See I did that and I started playing the RoboCop
video game, which one the new one Rogue City.
Speaker 1: Any good.
Speaker 7: If you're a fan of RoboCop, I highly recommend it.
If you're not a fan of rebo Coop, it's going
to bore you to tears. It's got a slow moving
because you're playing this rebo cop. But I did get
an achievement for shooting a dude in the dick, So
there you go.
Speaker 1: Let's let's go back. If you're not a fan of
robo Cop, reevaluate your life. Go watch robo Cop and
rethink what you've done.
Speaker 7: Make sure it's the the the classic, the original. Don't
watch the remake. The remake is I don't I don't
know why they did that, but I agree, Chris, you
got to disconnect right now. I mean, it's it was
so bad, like they completely missed the whole From the.
Speaker 1: Guy who thinks Alien Resurrection is a good movie, let's
let's just take that with a.
Speaker 7: Great it is a great movie, it's not.
Speaker 3: It's not a great movie out of it.
Speaker 7: All right, I'm gonna I'm gonna challenge you guys right
now to sit down and watch that movie and have
the mindset of this is gonna be awesome and not
walk away smiling. It's awesome.
Speaker 3: I would rather watch the Royal Tenant bombs fourteen times
in the I.
Speaker 1: Mean, it's not that it's.
Speaker 7: Bleak afternoon, but yes, you know what, it's it's fun.
It's fun. It's not a great alien franchise movie. It's
a great sci fi like action adventure movie.
Speaker 1: Uh, okay, I'll meet you there. It's yeah, that's fair.
Speaker 7: That's fine, like on its own, und like divorced from
all the rest of it. It's a great movie as
part of the series. No, but like on its own.
Speaker 1: Hell yeah, okay, that's fair. I can I can live
with that.
Speaker 7: That's fine, okay, I'm.
Speaker 3: Yeah.
Speaker 1: What was I oh? I was watching? I started watching
the live action Cowboy Bebop series on Netflix, and I
kind of wish Dio was here because I'd love to
hear what he thinks. But much like The Ghost and
the Shell, live action movie. I think the live action
series is fucking awesome. It is, in my opinion, like
the best possible adaptation they could have done to live
action that stays true to the source material and keeps
it moving along, not that Cowboy Bob as long as
I like twenty thirty episodes the whole like anime, but
it's awesome and the I think the casting is fantastic.
Everybody's cool, so that's great too. I'm on episode I
just finished episode six tonights. I think I got four
episodes left, so that'll that'll be done.
Speaker 5: This is funny if you like, if people just pull
their head out of there, ask for a second how
much they might enjoy some of this content.
Speaker 2: You know, like everyone shipped on those two things, and.
Speaker 1: I don't know why, Like it's good, like what like
it's basically watching the anime all over in live action,
Like what's not to like? You know, the costumes are
spot on, especially for Spike and Jet right the guy
who plays Jet like his voice like sounds like the
voice actor to some degree, Like Yeah, it's it's good,
And I like I like Phay's redesign on her costume.
I think it's much much cooler looking, and it seems
much more practical too, you know, a little bit original.
Original Fee had like the chainmail bikini syndrome on her outfit,
you know. So, and I love that the dog showed
up to I'm good ship. So anyway, Yeah, and then
I'm I'm probably gonna watch the Full Metal Alchemist live
action films. I found those on Netflix two, all three
of them are there, which I didn't even know existed
until like a couple of weeks ago.
Speaker 3: So I didn't know about that either.
Speaker 1: Yeah, the three of them. Yeah, so we'll check that
out and we'll report back to you guys. So other
than that, been cranking on Zombie side models. I got
a quarter of the core set done, so I got
like three sets of Walkers, set of Fatties, set of Runners,
and an abomination and three of the twelve heroes painted.
So the Zenthol highlighting is really cranking through this. And
I've been putting together some of the models from the
Aliens board game. Another glorious day in the Core, because
I'm gonna probably use some of those for models at
the conventions I'm gonna run the year so my players
can actually have cool models. So did that, and then
on Sunday this past week, registration opened up for Adeptacon
and event registration submission opened up for gen Con. So
I will once again be running games for gen Con
this year, folks, but it'll be in the flesh. So
we're gonna have to say goodbye to gen Con online
for now. As much as I've enjoyed that, I need
to get back into real conventions. So if you will
be joining gen Con this year, and if you'd like
to join me for a game, check that out when
the events go live. I'll certainly you know when that happens.
But I'm running another four day event of Destroyer of Worlds,
and we're gonna do a couple one shot sessions of
one of the missions from the Colonial Marines campaign. I
haven't decided on which one yet. I think it's probably
gonna be I forget what it's called, but anyway, we'll
be doing that, and then I'm going to be running
some one shots of Hope's Last Day and some Wrath
and Glory one shots for forty K at a Deptacon
this year, and that registration was on Sunday. All five
of my games sold out within the first like two hours,
So pretty stoked about that. Can't wait to get back
into that. And I'm gonna be running that scenario for
some friends here in real life in about two three
weeks to give it a test run. So I think
Sean might be joining us for that as well, once
we get a date figured out. So that's going to
be exciting. I'm looking forward to that. So I will
be playing Knuckles also known as Uthraq by his real name,
the Orc Biker, and he's just chilling off side right now, invisible,
keep an eye on everything, and it sounds like SIT's
about to go down in this house and he's none
the wiser, So glad I'm out here. Other than that,
that's all I got, So Adam, take us away.
Speaker 7: It's everybody ready, yes, all right? Allow me to transition
the scene. Okay, massive tower mirror, finished gothic and construction,
soars into the sky, a rainbow colored energy swirling all
about in a city far away you're not quite sure where.
One of you knows, intimately familiar with this structure. In
the distance.
Speaker 8: You hear screams of crowds as you haul ass in
an aries roadmaster down the street, chasing your target.
Speaker 7: Your target there's a man named Leon Gorman. Show to players, Blamo.
Man in a suit, glasses, tie, emanating an aura, a
familiar aura to you. Volt. You've been tracking him. This
man is a trader, stolen secrets. He's got the samples.
It's bad news, bad news for you, bad news for
the company. You're on his trail. You and three of
your friends, well they're not really friends, they're more acquaintances.
Lone star in the Area's roadmaster chasing him. You've got
a lock on his astral signature, the only way to
keep track of where he's going. And he enters into
a crowd of people. Show to players, Blamo, you're chasing him,
and he ducks into a crowd, massive crowd, homeless people
at camp under the viaduct. There's no time, there's no
time to part the crowds. As he goes in, he's
on foot. You're on the roadmaster. The decision, the decisions made.
Before you get to say anything, the driver starts plowing through.
There's no way, no way to let him escape. You
have to take this man down. The chase continues. Shots
are fired. The horn's going off, but it's not doing enough.
Shots fired into the crowd trying to part the seas
of homeless people displaced by the fall of industry in Pittsburgh, Pennsylvania.
All these people used to be iron workers, steel workers,
maybe I don't know which one, but it's all been replaced.
Peck industry came in and swallowed up their jobs. And
now there are a bunch of poor, homeless, down trodden
people living underneath the overpass in ramshackle tents and structures
made out of trash. You get closer, you're chasing leon,
and he goes down, and as he goes down, you
see the sample tumble forward glass cylinder, aluminum ends, kind
of looks like a thing that you would send in
the tubes at the bank. And it hits and it breaks,
spilling out green, glowing sludge into the water. The water
already polluted, now a sea of slime, poisonous vapors, cloying
up and shredding the skin off of the faces of
all of these poor, down trodden people. Show to players,
God damn, a swirling explosion of energy erupts. Is the
fume spill out, skin peeling from bone. They're all dying in,
all of them. Look at you with eyes melting out,
grabbing onto the roadmaster, climbing through the windows, swarming through,
grabbing onto you, vault saying why why didn't you stop them?
Why did you let me die? It's your fault. It's
all all because of you. You, Yeah, Ford. You see
in this bed, in this room, in this house, in
the middle of the street. You see this girl laying
in bed and you look look at her. She feels
familiar to you. You see her, and she's sickly and pale,
and she's got a gun in her hand. In her
face looks warped, showed the players. She looks like your daughter, Sasha.
She has a gun, she looks like she's been on drugs,
and she says, why daddy, why weren't you there? You
could have stopped me. You could have saved me from
ending up like this mantis. You see a man recognized it.
Speaker 3: Was.
Speaker 7: He was a confidential informant. He was a nice guy,
drug addict. You know. The tempo couldn't couldn't keep his
hand off of it. But you were there. You were
there with the tempo, and you gave it to him
in exchange for information. Once he gave you that information,
you sold him out, put him forward in front of
the very gang he betrayed and they killed him. Show
to players, and you see him now, head wound, blood,
skin peeling, back, exposed, bone protruding, jaw, emaciated. He says,
why why'd you betray me?
Speaker 3: Why'd you do it?
Speaker 7: I thought we were cool? And he's reaching for you
and trying to strangle you. It's easy to shove away.
It's frail and weak, but he's there.
Speaker 4: He's there.
Speaker 7: Outside, knuckles, invisible on the motorcycle. Totally cool. Make a
perception role, just.
Speaker 1: Just just chilling. Yeah, well, all this ship's going down.
Speaker 7: Okay, your favorite songs playing on your headphones.
Speaker 1: Two successes.
Speaker 7: You see it, you see you don't hear it, but
you see it. Cop cars, Eagle security, two of them
headed your way, no sirens. You think you've probably got
maybe maybe one combat turn before they arrive.
Speaker 1: So this is looking like they're heading for the house.
Speaker 7: Oh yeah, definitely.
Speaker 4: M hmm.
Speaker 1: All right, I'll speak into my calm. We got company boys.
How many cars too?
Speaker 4: Both could just be screaming, probably what.
Speaker 1: The fuck you guys? Okay in there.
Speaker 7: Cars coming, guys, two cars, two cars, two cars.
Speaker 1: A car everywhere. I'm so sorry.
Speaker 7: The memories of the dead and the betrayed, the memory
of the daughter who's been led astray speak to you
at once, saying two cars, two cars coming. The illusion
is shattered by the way the bandsheet character is able
to do this fear effect. And that's I rolled for
you guys while you weren't there at all. You guys failed.
So you guys are all under the effect of this fear.
That's what that all is.
Speaker 4: But did you account for my massive edge stand?
Speaker 1: No?
Speaker 2: No, I did not, Okay.
Speaker 1: Triggering me.
Speaker 4: Okay, I mean it's not like I do enough for
you already.
Speaker 1: But all right, Hey, Aaron got it right this week.
You've had it right every other week. Why would you stop?
That's just that's not being reliable.
Speaker 4: What is that?
Speaker 7: So let's get you know what I'm gonna get. We're
gonna get some rolls. We're gonna get some roles. Let's
go for this. So we're gonna roll, and it is
going to be in a post test. It's uh uh,
you guys will be will rolling will power plus logic.
Speaker 3: Which is a memory role. I wonder how it's easy. Oh,
thank god. Three successes.
Speaker 2: One success from Manta's.
Speaker 1: Four successes handling some boss elf there Scar.
Speaker 7: Rolled like trash. So I got one hit on this
and uh so you guys all succeed, so you guys
are not forced to flee from the fear effect. So
there you go, all right, exciting. All right, let's get
some initiative. Yeah we're doing it, guys, zone it live.
Speaker 4: Can I use edge on an initiative role?
Speaker 7: You can't?
Speaker 4: Okay, let's see what happened.
Speaker 1: You really need to roll more than thirty?
Speaker 4: I mean, come on, I don't have enhanced reflexes. I
think you always roll like boss though only because of
enhanced replex. Yeah, we'll use an edge.
Speaker 1: Oh sorry, mine rolled twice, adam, I have sixteen the
first time.
Speaker 7: Uh well yeah yeah, I'll just see down the one spot.
Speaker 1: There you go, thank you.
Speaker 7: Okay, let me get everybody in.
Speaker 3: So who rolled twenty six?
Speaker 1: Guy who complaining about.
Speaker 3: Edge gy, I only have one point of edge? Okay?
Speaker 4: Yeah, well maybe becoming human and just dump all your
points into edge.
Speaker 3: You would want me to be a human e racist?
Speaker 4: How there you?
Speaker 3: Yeah, Sean, you should take the prejudice negative.
Speaker 4: Quality prejudice people awes up.
Speaker 7: Why don't why don't you just overcome. Huh do you
ever think of that?
Speaker 4: Yeah? Pull yourself up by Sean?
Speaker 7: Yeah, neon, soy bootstraps love it all right?
Speaker 3: Is Sarah Murr injured?
Speaker 7: Ah? She shouldn't be. Um, she does does. She's got
a bunch of damage on that shouldn't be there. Let's
try this again, all right.
Speaker 3: I just saw the womd penalty and I was like, oh,
like we told I totally missed that, Like if she
was sitting there already bleeding, just.
Speaker 4: Bleeding out, like I already fought off ten shadow runners.
Speaker 7: There we go much better, thirteen instead of ten. All right,
so top of the order we got Volt twenty six.
You just had this vision, memories, memories of your past,
your time working for the corpse out in Pittsburgh, Pennsylvania,
home of the Steelers.
Speaker 1: Steelers.
Speaker 7: As the vision clears from the interruption on your comps,
you're greeted by the actual situation around you. You see,
beyond this bubbly plastic sheet that divides the room, the
girl in the beds sitting up, eyes glowing, blue fangs shrieking,
the mother Sarah diving to try to plug the thing
back in that's been unplugged. Screaming no in slow motion.
Speaker 4: Still, but the bubble is still intact, right.
Speaker 7: The bull isn't intact?
Speaker 4: Yes, okay, but for how long?
Speaker 3: Yeah?
Speaker 4: That's that's a tough question. I'm going to cast influence
on this undead dad bansheep person. Uh, shut up and
go to sleep.
Speaker 3: Shut up and go to sleep.
Speaker 7: Shut up and go shut up.
Speaker 4: And I'm gonna uh preemptively use my metacurrency that you
guys don't like me saying it that way. I'm prempt
preemptably doing this.
Speaker 7: Why does it feel dirtier?
Speaker 4: Now?
Speaker 1: Yeah? That only took thirteen episodes, not just lower.
Speaker 9: Well, all right, let's how this fucking works. Eight successes
and dream usiness?
Speaker 4: God damn, what is the calculation that?
Speaker 2: Wow?
Speaker 7: So what am I I'm rolling?
Speaker 10: Uh?
Speaker 7: Logic will power, I believe, so okay.
Speaker 4: But let me double check because there's another weird.
Speaker 3: It is I'm editing that episode or an episode where
you used it and I heard you say it then,
so it's logical power.
Speaker 4: Yeah, you we go.
Speaker 7: She got five successes, so you got three?
Speaker 4: Oh she has edged two? Oh?
Speaker 10: Yeah's all right, there's your action.
Speaker 7: Drop you down sixteen? Next up, we got knuckles on
the outside.
Speaker 1: So your power and.
Speaker 4: Work show it did, but she can't do something until
her turn.
Speaker 1: Okay, yeah, Adam. Two questions these police vehicles. Are these
just regular police or are they like a security team
of some sort?
Speaker 7: So, I mean all all police are security of some
sort at this point. They're like Eagle security is not
contracted to patrol the streets here.
Speaker 1: They were the ones from the facility that we first
went to, right where we got the guns. Yes, okay,
and that's who she works for, correct, Yes, okay, and
that's who's showing up. I just want to make sure
I have on my yes, okay. Can I see how
many officers are in each vehicle?
Speaker 7: Looks like two per.
Speaker 1: All right, I'll be like, what the fuck's going on
in there? Hello? Anybody? And uh, I don't want to
murder these guys if I don't have to. But I
don't have my gun with the rubber bullets. So m hmm, Sean,
do I know the limitations of this invisibility? As far
as what I can do that will keep it or
break it?
Speaker 4: There is nothing that will break it except for me
dropping it or going unconscious or are.
Speaker 7: You going into this house? If you go into the house.
It'll it'll knock out.
Speaker 1: Oh yeah, because I know it's a defensive thing. Yeah. No,
you guys can deal with that. Four v one seems
like fair odds for me. Then I will what I
would like to do. I'm going to prime one of
my flash bangs, okay, and I'm going to wait until
the first car stops and if there's if there's an
open window, I'm gonna try to throw it in the window.
If not, then I'll wait and I'm gonna roll it
basically right by the door so that when they step out,
the flash bango or you're trying to land it on
the hood of the car, so it's right there.
Speaker 3: Okay.
Speaker 1: So I'm gonna wait and throw that as soon as
they are like stopped and within range.
Speaker 7: Gotcha, Jacques. The vision shakes from your eyes as you
see the what you thought was your daughter is in
fact this emaciated elf girl not much older than your
own daughter, maybe twice her rage, which I guess is
fairly a bit older. She's a little great she's older
than your daughter.
Speaker 3: Yes, yeah, she is older than my daughter. And Jack
doesn't actually care for children, kind of likes his own,
but he's he's still more. It's complicated. But and so
seeing that this thing is like some sort of abomination,
is there a check I can do to see if
Org knows anything about banjies?
Speaker 8: Uh?
Speaker 7: Yeah, man, what kind of knowledge do you have that
you think might be appropriate?
Speaker 3: No? I have elf Land knowledge elf Land.
Speaker 7: Uh you know what? Yeah, get it, roll that, roll that,
and it's gonna be tough though. We're gonna need at
least three hits.
Speaker 3: O five successes. Oh yeah, yeah, because you did a
bunch of research about elves before we went to the
on the on the the mission, the last one.
Speaker 7: Yeah yeah, man, yeah, yeah, hell yeah. So yeah, you
know that elves sometimes, when afflicted with the h M
h VV one, will turn into banshee's instead of vampires.
They eat blood, but they feed on emotion. They prefer
the flavor of fear.
Speaker 3: Well there right now, And I guess my question is,
because Aaron knows this, I want to make sure that
I'm not metagaming. Does Ford know that if I choke
this girl out, choke a unconscious.
Speaker 4: Make uh.
Speaker 7: Make like a just a straight up?
Speaker 1: Isn't that normal knowledge? If you choke somebody out there,
you're on pouches.
Speaker 3: Well, I mean like specifically, like if banshees can't breathe,
that they won't die.
Speaker 7: Logic in intuition, logic and intuition.
Speaker 3: Oh, it's not not a button for that's a yeah,
that's part of the reason why I'm kind of thinking
that it might be something I know. Kay, okay, sorry,
not apply to sustained spells, and it play wounds, but
I do not have sustain spells. So that's a total
three success.
Speaker 7: Okay, yeah, yeah, you know that's hmmm. I will let
you put together that from what you've seen where the
the bubble was was convex from where you are, a concave.
From her perspective that there was some sort of vacuum
in there and she was unconscious due to that. I'll
let you gain that and and have that maybe makes
sense to you, okay, like you don't know, like oh yeah,
banshees like like vampires when they're you know, without air,
they take a little snooze, but you you figure it
out instead of knowing it. If that makes sense.
Speaker 3: Okay, So what I want to do is I want
to grab the bubble and wrap it around her head.
Speaker 7: She okay, So let me uh fuck.
Speaker 10: Uh yeah, yeah, yeah, the bubble is not like a
like a bubble as much as it is like a
like a big old like divider thing.
Speaker 7: But yeah, yeah you can still do a terrifying giant
man uh diving hug with plastic so yeah, yeah, yeah,
I guess go for it.
Speaker 3: Okay, So that's three successes on an unarmed combat, which
I think is what you had me roll when I
try to restrain the guy in the first shadow around head.
Speaker 7: Yeah, so here comes her resists one real. So yeah,
you you dive and you tear this plastic film off
of the wall and from the ceiling, and uh grab
her and you start trying to like wrap her up
with it. It's basically like a like you got like
a shower curtain essentially at this point, and you're trying
to like wrap up this. Uh she's flailing, she's like frantic,
but you grab on and you've got her, uh grabbed.
Speaker 3: All right, and as a free action mantis and I'll
be like, I need you to help me. I need help,
but with a less Irish accent, because what happened.
Speaker 7: I need you to help me. I'll be right over.
Speaker 4: I'm feeling really attacked here being actually Irish. This is
not okay, it's okay, okay, then aren't we all based
on the color skin?
Speaker 3: Prop you guys? I just assumed you were white.
Speaker 4: It's a fair assumption.
Speaker 1: Who's the fucking racist one?
Speaker 3: Now?
Speaker 4: And those Quebecians?
Speaker 7: Oh man, oh boy? So all right, uh yikes, all right,
So it's Tina's turn, Tina. There's a Tina Turner joke
in there, so she's, uh, she's being restrained currently, which
puts you really really close to bite range.
Speaker 4: I did tell her to close her mouth and or
shut up and go to sleep.
Speaker 7: Oh you did, you did? That's right, that's right. So
she gets to roll and try to crack those extra three, but.
Speaker 4: She has a negative on subsequent roles equal to the
force of the spell, which is five.
Speaker 3: Oh boy, all right, shorty rolled this round? Right?
Speaker 4: This?
Speaker 7: No, no, this is this is her first turn coming up,
so she had one, all.
Speaker 3: Right, so she has two lefts.
Speaker 4: So she's got to shut.
Speaker 3: Up, and.
Speaker 7: So she has decided that she should shut up.
Speaker 3: And go to sleep.
Speaker 7: Great, great turn, good turn, good job. She's keeping it down.
She's not screaming. Now it's her mom's turn. She's screaming.
She's not shutting up and going to sleep. She's screaming.
She's like, oh my god, you tore the bubble. We're
all fucked. We're all fucked. And uh she she's gonna
shoot it forward.
Speaker 3: Forward. Yeah.
Speaker 7: She pulls out the gun and she shoots at you.
Speaker 3: Here we go.
Speaker 4: Oh damn, it's.
Speaker 7: Only four successes. Go ahead and hit that defend button.
Speaker 3: Four successes, zero night hits.
Speaker 7: Oh she missed.
Speaker 3: That makes sense though, because I'm holding onto her daughter,
so she's trying to.
Speaker 7: Try to hit Yeah, okay, all right, so it's uh yeah, yeah,
there you go. So she miss it. She fires off
a pistol at you, and this thing whips past you
and hits the wall and like it sticks into the wall,
and it's like like a two inch long black thing
with blue arcing energy coming out of it. And it's
just going and you see like electricity pulsing against the
wall from outside. Knuckles. You can see in like the
through the shade of the window. You see just like
this like blue kind of pulsing light from inside. It's faint.
What do you see it?
Speaker 1: Sweet? I switched over to some d M and I
put down my shades with the cool anti flesh thing
going on. Nice. Oh yeah, they're getting they're getting down
in there. Do I hear the gunshots and the screaming
and the banshee howl from out here? No?
Speaker 7: Okay, no you don't.
Speaker 1: It's like, oh, light party, cool.
Speaker 7: Mantis, your tur.
Speaker 1: Anybody any time? What's going on in there? Hello?
Speaker 7: I guess fucking with the lights?
Speaker 2: Man, I've been man, man, this has been through a lot.
I don't know if he's he's in the right mind.
Speaker 5: To think to warn you, but as a player, I
want you in there, so he'll send you a message
saying get in here and go help, and go help.
Speaker 2: He's gonna help strangle the h the girl.
Speaker 3: Okay a child Jesus, Yes.
Speaker 5: Well yeah, I mean I have four hands, you know.
I mean, if anybody's gonna help strangle somebody, it's me.
Speaker 4: Actually, yeah, I forgot about that fair point A double
naked rear choke yep.
Speaker 3: And how do you probably kill her?
Speaker 7: First you take off your clothes, then you take off
your ski.
Speaker 5: So yeah, with two hands, I'm going to hold her
arms down U And with my other two hands, I'm
gonna wrap my hands around her neck.
Speaker 7: Oh my god, Well, I'm I'm I'm basically like pulling
the bag over her face so that you can't believe.
Speaker 5: He's suffocating her. He's suffocating her. I'm ensuring that nothing,
nothing goes through that esophagus.
Speaker 7: It's called it's called a party blanket, party blanket. Look
it up.
Speaker 3: The worst party I've ever been to.
Speaker 7: Hug them all other people punch him in the face.
Speaker 4: Wow, God damn dark real fast.
Speaker 5: Yeah, and mantis will will say an anger, angry frustration.
Speaker 2: I'm not that man anymore.
Speaker 5: As he's strangling this little girl.
Speaker 7: So you see her face, her face in your mind
through the play plastic sheet. You can just see like
it's it's like puffing in and out, like it's like
tight around her face, and like you see the mouth
part of it like kind of flexing in and out
as she's trying to breathe and you're choking her. And
like you see for a moment, you see that c
I looking at you and he's like, why'd you do it?
Why'd you do it?
Speaker 2: And you're just know, if i'd let go our stra harder, that's.
Speaker 7: Super gross, all right, So give me a like a
an unarmed combat thing we're gonna do some subdual damage.
Speaker 2: Here, Okay, armed combat thing.
Speaker 7: Yeah, so if you go, yeah, that's not the actual
term for it, so don't don't quote me strike it
from the record. You're gonna do some stun damage because
that's the game that we're playing here. Uh, but yeah,
it's if you don't have the weapon set up. If
you go into your equipment, you can make a weapon
real fast. So melee, put like on a armed or
whatever you want to put it, and uh, make sure
it says that it is an unarmed attack.
Speaker 2: Okay, unarmed.
Speaker 7: Unarmed, and accuracy is your physical limit. Damage value is
whatever your strength score is. My damage type will be
stun and then nothing for ap, nothing for reach.
Speaker 2: Physical limit is my base on strength.
Speaker 7: Uh, your physical limit. If you go to your main page,
you'll have limits.
Speaker 5: Yeah, all right, unarmed physical Let's see accuracy seven stun damage.
Speaker 2: All right, I think I did this.
Speaker 7: She resists, you got two successes, you had one, so
as you're trying to do that, she fends you off.
She hits you. She hits you, and it is way
way harder than an eleven year old girl should be
able to hit you. It's like some exorcist shit. You
like fling back. You're like, whoa next gop Nichols vault?
She's sixteen second pass.
Speaker 4: Yeah, so Ford ripped the bubble out of its place,
so that doesn't matter anymore.
Speaker 7: Right, bubble is no longer in play. Cool.
Speaker 4: Ah. I don't have any stun rounds in a gun,
and I can't shoot guns very well, So I guess
I'm just gonna try to influence some Sarah to shoot
herself with her stun gun.
Speaker 7: Jesus Christ, you guys are awful. All right, let's go.
Speaker 4: It's gone fucked since one roll.
Speaker 1: Why isn't she trying to stun the daughter who's out
of control?
Speaker 4: Would She's probably not gonna shoot her daughter, my mother.
Speaker 1: It's not a gun, it's a taser.
Speaker 7: It's yeah, it's a gun with electrogrounds.
Speaker 3: But yeah, like I don't have any kids, but I
probably wouldn't shoot my daughter with a taser.
Speaker 11: Eat.
Speaker 1: Yeah, I guess that's where you and I are different.
Speaker 4: All right, I'm gonna talking.
Speaker 7: To my dogs, are taxing up? I shoot him with
the taser.
Speaker 4: It's a little dog. Was talking to my calminthrac. There's
a fucking vampire. Kidd in here. She's going crazy in
them house, shooting us. So things are going down with you.
Speaker 1: There's three of you and one of her. Deal with it.
I got four assholes out here. I'm working on, all right, Jesus,
I gotta do everything myself.
Speaker 4: Come on, invisible, all right, Calm down.
Speaker 1: You imagine, hobo. You can do it.
Speaker 4: Miss shoot yourself in the fucking face with your gun.
Speaker 7: That cast influence, don't forget your mind. Is your sustained spell?
Speaker 4: Yes, and then I'm going to uh do the thing
where I make this spell. Uh explode dice again.
Speaker 1: I like that you you have started your command with miss.
Speaker 7: If it wouldn't be too much trouble, could you please
shoot yourself?
Speaker 3: Oh my god.
Speaker 4: So that there's one sustained spell.
Speaker 7: And then.
Speaker 3: Wait, don't you have two sustain spells?
Speaker 7: Uh?
Speaker 4: The influence in the permanent make successes? I take two, she.
Speaker 7: Has four successes.
Speaker 4: So all right, damn girl.
Speaker 7: H yeah, she's got counter spelling dice.
Speaker 4: Oh okay, okay, yes, I placed some dice in the
pool for counterspelling as well. I forgot about that.
Speaker 7: All right, and then you take some drain there.
Speaker 4: Huh yeah, sure, all right.
Speaker 7: So that's gonna be physical. Two physicals.
Speaker 3: There you're fun Yep, that's okay.
Speaker 7: All right, so she uh, she gets the message a
monster all right. So knuckles. These guys, these cops, they're coming.
They're coming, two squad cars, two cops per Eagle security.
Speaker 1: I'm gonna I'm gonna do what I said. Once they stop,
I'm gonna windows open. I'm throwing the flash bang in
the window. If it's not, then I will throw it
and try to land it on the roof of the
car with the hood of the car, excuse me, the hood,
so it'll hopefully at least disorient the two guys in
the first car.
Speaker 3: Oh. You know what you could could be doing is
you could be doing two emails her pass. Oh yeah,
I like it.
Speaker 1: We'll do that.
Speaker 3: We'll do that. We'll do that, so then you would
have like a bonus board. Ice said this.
Speaker 1: Okay. So I'm sitting there on the motorcycle. I'm squinting
with one eye, but you can't see because I got
my sunglasses on, and I'm like just tossing the grenade
up and down in my hand like waiting, like judging,
and then I'll do that thing where like you put
your thumb like like trying to like ye gauge like
it's a little bit to the least wind.
Speaker 7: Yeah, oh yeah, oh yeah you you you pluck some
grass through it into the air and watch it fall.
All right, So we go back inside, back into the
room forward. You got uh oh wrapped around the head
of this child.
Speaker 12: Yeah, I'm gonna try and get her to go to sleep,
just gonna try to defend.
Speaker 7: I gotta select a token and then hit defend.
Speaker 3: Okay, she still takes eight stunned. Yeah, well she could selk.
I guess, yeah, let's try, and I'm assuming this like
bedridden sick child does not wearing armors, so.
Speaker 7: Zero successes eight stun.
Speaker 3: Yeah is she is? She still up?
Speaker 1: Yeah?
Speaker 3: Okay, I guess yeah, yeah, but you got something. I
was gonna say, like I could, but Mansis is holding her,
so I can't. I was like, I have just start dragging,
but I can't. It's made this this wholdinger too and
I can't move his token for his character, So we're good.
Speaker 7: Oh he's no, he got he got knocked loose?
Speaker 3: Oh did it? Okay? Yeah, So I will attempt to
drag her out of the room like fighting.
Speaker 7: The Yeah, you start dragging her away, and she's she's
like trying to to I get I guess she's trying
to go to sleep. So yeah, right, like, guys, I'm
trying to take a nap in here. But we go
back up to her her turn. She's gonna try to
break the control you got over her.
Speaker 4: That minus five, yes, sir, nothing until he's two more total.
Speaker 7: So we're gonna, you know what, We're gonna reroll him. Boom,
still nothing and out of edge. Wait zero dice. That's
that's not right, wound penalty. Oh yeah, so I guess
that is right. Never mind. So yeah, there's no point
in rerolling because she's got no dice. So yeah, so
she's she's basically out for the count. Hey, threat neutralized.
Speaker 3: We still got to get her in the car at
the drive away.
Speaker 7: Okay, now Sarah's turn. Here we go. We're gonna get
another one of these tests to try to not shoot herself.
Speaker 4: Anymore minus six.
Speaker 7: Minus Why is minus six if that was minus.
Speaker 4: Minus minus five for Tina was because it was force five?
Speaker 7: Oh gotcha, got you, gotcha?
Speaker 1: Gotcha.
Speaker 7: But then she's got the plus three, so she got
minus three net one success that springs her down three still,
so she's gonna take the shot, all right, target self,
shoot two successes, She's I guess gonna try to defend.
I guess two successes, no net hits. I don't know
this is supposed to work, but uh, this is crazy.
So she's she's shooting at herself and she's like, no,
I don't want to be shot. Dodge and like she
she's like screaming this whole time, you know, like she's
she's trying to shoot herself and she's like, no, you
put her down, You put her down. She's been through
it off, you been through it off. Blame black bla.
I'm shooting at herself and uh that's her turn. So
this is this is going swimmingly. Uh Mandis she still
got two on the initiative?
Speaker 3: Yeah?
Speaker 2: I I uh wow, what a situation.
Speaker 5: I guess I'll try to restrain her then so that
volt can get out without being shot. Okay, I'm gonna,
you know what, I'm gonna punch her in the face, striker.
Speaker 2: Is that still agility or can I use strength for that?
Speaker 3: No?
Speaker 7: No, it's always agility to make it.
Speaker 2: Deachirls, damn it.
Speaker 5: Okay, I'll just I'll just try to restrain her.
Speaker 4: We did buy zip ties, yep.
Speaker 2: I mean I have four arms.
Speaker 3: Yeah yeah, I mean you're probably such a good cop,
like just arresting people. Left me right.
Speaker 1: And let right again.
Speaker 3: Yep.
Speaker 7: Okay, got uh three successes. She's she's too wily, she's
uh you know, she she like deflects your attacks with
like uh like Elvin Kravmaga and uh then she pulls
the gun and she points the gun at you for
a second and then snaps it back towards yourself and
fires and misses.
Speaker 5: And it's just agility, right, It's just agility, and a
negative one for unarmed combat.
Speaker 2: Yeah, I think, okay, just making sure.
Speaker 3: Oh well, don't you have that nerve strikeability that like
makes people unconscious?
Speaker 1: Yeah?
Speaker 3: What is that?
Speaker 4: How do you do that?
Speaker 3: Do that? Yeah? Because Mike, I feel.
Speaker 7: Like, okay, so that is the end, I think, right,
So I think you got one more pass, don't you.
Speaker 3: I think?
Speaker 7: So?
Speaker 13: Yeah, Uh, I'm gonna reach out and I'm gonna cast
enhanced reflexes on my man sef.
Speaker 7: Uh. Okay, keep in mind you have this or the
sustained spell.
Speaker 4: Yeah, so it's gonna be a minus two. Uh I
have I have one edge left and I kind of
want to save it. So we're gonna go with a
force or minus six success.
Speaker 7: Hot, damn you to dice to your initiative. You can
do that right now, So roll twot six and uh
also six extra.
Speaker 3: Scar whenever you're ready.
Speaker 2: Sorry, i'm reading the nerve strike. I'm sorry. When am I.
Speaker 3: Running threty six plus six for this pass, you get
that boost to your initiative and then also nick threty
six plus six yeah.
Speaker 7: Fourteen, Well you got two extra hook passes out of that.
Speaker 4: Nerve striker, please dear God.
Speaker 5: Yeah, I don't think nerves strike is gonna help here
for my chances of landing the strike. It's it's like,
I'm sorry, I was trying to read it because it's
like two paragraphs.
Speaker 2: Long and I'm still confused. But I don't think it'll help.
All right, all right, So am I? Am I next
to the initiative because.
Speaker 7: Of that you're the old one and.
Speaker 2: I was deep in the reading here. All right, cool?
And then you're still in the room.
Speaker 5: Eh yeah, okay, So man, I'm running out of the
edge and it's not looking great. I will I get
a plus one accuracy on my swords. Though, how about
can I disarmur with my swords?
Speaker 7: You can attempt to. It's a cold shot, so it's
a minus four to year pool.
Speaker 5: This is fun, okay, minus four to the pool. Cold
shot trying to cut her gun in half?
Speaker 2: Why not under her gun? Yeah, yeah, sre.
Speaker 5: So that should be a nice seven accuracy with my
enhanced accuracy negative.
Speaker 2: Four to the modifier.
Speaker 7: Negative four.
Speaker 5: And I need some kind of success. I will burn
all my edge tonight. I need to redeem myself in
some manners. So here comes the slice.
Speaker 4: It was pretty good.
Speaker 1: Five successes.
Speaker 7: Here we go. Two success is three night hits. You
managed to knock the gun away and the thing splits
as you slice it in half with your aries. One
monosort and the gun slides apart, falls from her hands,
and like you hit the magazine and all of the
sticking shockgrounds inside. I'll start lighting up at once, and
they're like skipping and bouncing across the room, letting off
sparks of blue energy. It's pretty friggin red. For a moment,
you're reminded of a time when you were a boy.
Fourth of July fireworks in the air, blue sparks falling
in the sky. Your father tells you, son, always be
an honest man. Honesty is the best policy.
Speaker 2: Be a good Manore.
Speaker 7: I've got to leave, but I'll be back one day.
Speaker 1: That's some SIGs.
Speaker 7: You're the man of the house.
Speaker 3: Now.
Speaker 7: Just know I love you.
Speaker 2: You want to just tear away from a single tear
from my cheek.
Speaker 7: You were six years old. He was gone, deployed into
the desert wars. He never came home. But the fireworks,
the fireworks will always be there in your mind. All right,
let's roll initiative for the next round.
Speaker 6: Here we go, So Psyche, here are Yeah, you really
fucked up.
Speaker 4: You're adding two D six to your initiative six just
turned that to three D six.
Speaker 3: Also know I posted it in the chat there. But
you can totally use yours and you don't take the
minus four to make it not.
Speaker 2: You cut out.
Speaker 7: It's the important part both times.
Speaker 3: Okay. So you can use nerve strike with your swords
like it's just a melee attack, which the sword of
a count is, and you don't take any penalties for
using it like like.
Speaker 5: So it's all coming back to me. So some of
this was based off for no.
Speaker 2: Uh, I've been pre gaming tonight.
Speaker 5: I apologize for Ronan kinshin or where the hell?
Speaker 1: And so.
Speaker 5: Nerve strike nerve strike was like my excuse be like,
oh yeah, he's using the blunt side of his swords
and he's using nerve strike.
Speaker 2: To do non lethal stuff.
Speaker 4: Rad very cool.
Speaker 3: Yeah, and then yeah, the cool part about it is
you just get to attack like their attributes cord and lower.
Speaker 4: Goddamn, that's really cool.
Speaker 3: Yeah yeah, yeah, you got you.
Speaker 7: Okay, Okay, there we go. So we got a pre game,
not to.
Speaker 2: Be confused with pre edging.
Speaker 4: One's a little bit more fun.
Speaker 7: Yeah. Oh all right, so you're the top of the
order Nantis with a twenty three.
Speaker 5: All right, now, I will attempt to knock her out
with nerve strike. I flip the sword and the handle
to the blunt side. An attacker, I have to pick
I think an either agility or reaction.
Speaker 2: Right.
Speaker 5: Yeah, she's been pretty man.
Speaker 2: I don't want a metagame because I can see what
it is. It doesn't matter. It's I'll go agility the
first option here.
Speaker 1: And I mean, you're an elf and she's an elf, right,
so you probably know what she would be good at.
Speaker 2: Or el doing elf things.
Speaker 5: You know I probably would just from my two attempts
to restrain her.
Speaker 2: So fine, you know, fine, well I don't for reaction
here it comes reaction attack.
Speaker 7: How does this work?
Speaker 2: I'm attacking her reaction of attribute.
Speaker 3: So she depends against it and then per net hit.
It's one attribute damage.
Speaker 2: And once zero's out. When it zero's out, she's knocked out, paralyzed.
Speaker 7: It says three successes. Note at hits.
Speaker 1: Wow.
Speaker 7: Now that she's doesn't ever gun anymore. The command is broken,
so she can't you know, she can't shoot herself, so
she can't do it. So that's gone, and she's able
to fully defend herself. You come at her with that
sword and she like gets inside. She throws her forearm
up and catches you like like at the outside of
your your forearm, and like Perry's around it, and like
you can see she's sweeping her arm around like she's
about to grab and like twist the sword out of
your hand. Reflectively, it's like she's some sort of security expert.
Speaker 2: Weird, weird.
Speaker 7: Indeed, it's almost like she's paid three times as much
as a regular security guard for a reason. Knuckles your cops,
get out of the car, toss your flash bang, and
then it'll be that's gonna be free because I'm I'm
in charge. That's gonna be free, and that's gonna be
your turn.
Speaker 1: I like that. And what do I get for aiming
for two rounds?
Speaker 7: Extra four dice?
Speaker 1: Two per rounds?
Speaker 7: Uh yeah, one per action? But yeah, so yeah, four
actions of aiming.
Speaker 1: Okay, cool?
Speaker 7: Can't exceed your accuracy value though, or half of your
dice pool whatever, blah.
Speaker 1: Blah blah roah successes.
Speaker 7: What accuracy is set for zero?
Speaker 1: Well, why would I do that?
Speaker 7: So you got to adjust it? So the accuracy should
be your physical limit?
Speaker 1: Oh my god, it's not that complicated.
Speaker 4: Really, just a mathematical equation.
Speaker 7: Where as you add your your physical limit is it's
your body and your agility and your strength and your
all added together then divided by four. No, but if
you look at your character, she's on the main tab.
There's a thing that says limits. You should have a
physical limit.
Speaker 1: Okay, there we go. I was gonna say, please tell
me that's been calculated for me, because you lost me
after you said add more than two things together.
Speaker 3: Okay, right, play this game? Pen and paper. I just
want to say that like that while Yeah, I.
Speaker 4: Played in pen and paper. It's an experience.
Speaker 7: Oh it's a fucking blast.
Speaker 1: Okay, it's accuracy twelve.
Speaker 7: Uh that doesn't.
Speaker 1: Seem great and my physical limit says twelve.
Speaker 7: That's what that's Uh? Oh my god?
Speaker 1: All right, did I do something wrong or is that correct?
Speaker 4: No?
Speaker 7: Your character's a fucking monster. That's all my mistake. Excuse me?
Holy shit?
Speaker 3: Yeah? Like it?
Speaker 1: So do I need to reroll? Can we just use
this roll that's here? One, two, three, four, five, successes, five,
fives and sixes or successes?
Speaker 3: Right?
Speaker 7: Yeah, yeah, you're good. So yeah, that lands dead on
where you're trying to put it. So you get all
four of them? And what's the flash being? Do do I?
What do I roll for these fellas?
Speaker 1: On detonation? These concussion or stun grenades explodes to create
a bright, loud, shocking blast distributed equally over a radius
of ten meters. Says it has a damaged value of
ten with an apnus four.
Speaker 7: Oh, it's just a stun damage.
Speaker 1: Yeah, I'm assuming it's stun. I don't have it marked
the sun, but it should probably be stun.
Speaker 7: Yeah, okay, yeah, man, stunt grenade hit it roll the
damage or well you should have hold on damage values
right there? Why don't I have an option to? Oh
that's why? All right? So yeah I just rolled again.
Speaker 1: I like rolling dice. It's always fun.
Speaker 7: Five again, perfect, perfect, all right, So here we go.
We're gonna get four of these defense rolls.
Speaker 1: Lad I took that point in throwing weapons.
Speaker 7: Boys. Okay, so two net hits, Next guy, wow, four
net hits, good for him. Next guy two, three net hits,
and the last guy is three net hits. So we're
gonna roll to soak all these and two successes. Ten stunts.
So you knock out one of these guys instantly, okay,
Next guy twelve stun Uh so he's going into physical damage.
Check guy when once the flash bank goes off, he
falls and he hits his heat on the car door
and he's like bleeding. That guy unconscious, Last guy unconscious.
Look at that. These guys are fucking scrubs. Uh So,
these Eagle security guys, all four of them, come up
and they get out of the car and like none
of them look like they're ready for a fight. You know,
they all get up like they're armed, but they don't
have like guns drawn or anything like that. And they
start heading towards the door, and then you toss the
grenade and then goes like tink to tink tink, and
then lands right among them and they all go, oh shit.
And then it blasts and like some of the dudes
get like knocked over, some of them get thrown back.
It blows the door open to the front of the house.
One of them falls back, hits his head on the
car door and like he's like twitching on the ground, like,
and the other guys are all like knocked right out,
you know, blood from the ears and everything like that
doesn't look like it's too bad, but you know, these
guys are gonna have a hell of a headache. But yeah, dude,
you uh it's a strike.
Speaker 3: Wow.
Speaker 1: Okay, Yeah, So I see that, I've got my music.
I'm in right, I've got like cool sunglasses on so
I can watch this even though there's bright lights and
noises going off. And then uh, I'll just vox back
to to vault and be like problems taken care of,
and then I'm just gonna nonchalantly get up and for
my turn. I'm gonna walk over to these guys and
I'm gonna start using their own handcuffs on them, to
handcuff them behind their backs. And then I'm gonna pull
the I'm gonna pull the keys out of the ignitions
and just like throw them over into a bush somewhere
to the cars.
Speaker 7: Okay, yeah, all right, there you go. That's what you're
doing out there. H So once that door flings open,
you guys don't hear inside. You don't hear that blast.
But once the door flings open, you hear the door open,
and then you're able to hear outside noises. Forward your turn.
You've got her. You're out into the hall, heading towards
the living room.
Speaker 3: So as a free action, I'll send a text to
Jimmy being like, we need a an apple ritus to
contain a banshee at the drop site. Please have that delivered.
We're going to be there before soon before long. Thank you.
And it's just a text. And then yeah, I'm going
to continue. No picture of a car, but I don't
got time. I don't have time to pick up the
right car for Jimmy.
Speaker 7: Right now, that's a free action, It's that's that's a
simple action. So you yeah, you continue to progress towards
the exit.
Speaker 3: God, I got zero successes, but I will continue to
walk her out towards the porch.
Speaker 7: Yeah, she's got she's got no no way to escape
this at this point.
Speaker 1: Yep.
Speaker 7: So she's she's flailing, but she's getting like less Flayley
and like you've got a tight enough grip on her
that she's not able to unleash her vocal Hell on
you volt your turn, You're in there.
Speaker 4: Okay, So does it look like Mantis has.
Speaker 7: This good question?
Speaker 3: No?
Speaker 7: I don't think it does.
Speaker 4: M Okay, yeah I don't. I can't really like help
you unconscious her attitude. No, my single target unless I
want to stun manthis as well. My single target is
all physical.
Speaker 3: Dad.
Speaker 1: He's a big boy, he can handle it.
Speaker 4: No, I think we're good here. I don't want to
hurt him. Yeah, I guess I'll can I just assist
him in this? Uh?
Speaker 7: Yeah? Yeah, So you would make an unarmed combat test
and any of your hits would be added to his
dice pool?
Speaker 4: Uh? Okay, what's my agility even Jesus for so I'm
rolling three dice. I'm so sorry, manthith I can't help
you here.
Speaker 1: I got this.
Speaker 7: You started hitting her with your shoe.
Speaker 4: Yeah, I'm gonna go find the other kid and uh
see what he's doing.
Speaker 7: All right, So you you head out and you go
across the hall, past the living room to where the
other room was. You guys, remember that kid's name, cat.
Speaker 4: It.
Speaker 7: You guys remember the mom screaming at him to.
Speaker 2: Thank you, thank you God. That was like man anyway,
sorry seven days ago.
Speaker 7: Yeah, we go back to Sarah. She's she's with it now,
and she yells. She yells out. It's not as loud
as that other yell was earlier. The band she yelled,
but she yells out, and I'm gonna butcher. I believe
it's uh Deannader, she calls, come to me.
Speaker 3: I need help, right, it's a maid she's summoning.
Speaker 4: Is that something I can counter spell? I don't think so.
Speaker 7: No, And they bring this up here show to players boom,
a semi tangible form of a man, naked, gray flesh,
no head, just a beam of light erupting from the neck,
reaching towards the sky. Seems to you from where you
are to penetrate through the roof of the building. Nobody
outside sees it. It emerges from nothing, and he's here.
Let's go get him into the initiative order.
Speaker 5: I thought when you said she screams Kevin, I was like,
oh thank you, because I thought we said she screams Kevin.
Speaker 2: I'm like, oh please, that was a reference, and nobody
did and I thought.
Speaker 7: You were that was the that was the home alone
reference from last week.
Speaker 2: I't fuck I can't think that for her.
Speaker 7: Yeah, don't worry about that. So she calls forth a
spirit that she issues a command to it to defend me,
age me in this fight. And as a simple action,
I guess what do we got here? And there's not
a lot that she can do. Well, we're not currently engage.
She's gonna she's gonna move out into the hall. Uh.
You know what you get to she has to try
to break away from you. You get to make one
of those things. Uh let's see what's uh to.
Speaker 3: Make a gymnastics patch test.
Speaker 7: Yeah, there we go, there we go.
Speaker 5: She's doing a backflip for successes.
Speaker 7: Yes, absolutely so yeah you uh, you know she does
the thing and it looks like she was gonna sweep
around to grab your sword, but she like does like
a hip toss and like gets you and throws you
over her shoulder. It's a move called ohgoshi. She grabs on,
he pulls you over her hip, flings you. You land
on your feet like a fucking cat. But she takes
that opportunity to scramble out into the hall and start moving.
She's out of initiative. She goes drops down to zero.
She had ten. Next in the initiative order is the spirit.
This spirit is there now facing you. Well, I guess
it doesn't face you because it's got no face, just
a beam of light. But it's upon you, mantis, and
it's going to attempt to strike you with its ghastly
form for success is to hit go ahead and roll
to defend.
Speaker 2: The first time I've had to defend. All right, yes, really.
Speaker 7: It must be nice.
Speaker 1: One?
Speaker 7: Uh, that's you should Why hasn't it shown the soak
button for you quickly button you're supposed to click the
defend underneath the attack.
Speaker 2: Okay, one sex.
Speaker 5: So I accidentally hit back on my mouth and since
we're using roll twenty, that brought me out of everything.
Speaker 7: See, since we're using roll twenty, that crashed my computer.
Speaker 4: It actually gave me a virus.
Speaker 1: Somehow it actually my entire bank account and my.
Speaker 6: Marriage Jesus five successes, damn God, damn.
Speaker 7: Wow, spun that shit around. So this thing reaches out
and it tries to strike you with its semi solid
spiritual hands and it's like a like a like a
palm thrust, and you managed to parry and get out
of the way. Cool. Next in order, we got you.
Speaker 5: Man, what would I know about this thing that's attacking me?
Is this some kind of co apparition? I mean, how
would this affect my pacifism?
Speaker 2: Is this thing free? Game? Is my question?
Speaker 7: Well, it it just attacked you.
Speaker 5: I'm gonna assume it has no soul and it was
just it's just created. So uh Mantis for the first
time he's gotta He has this to his two swords,
his two montswords, and he puts them up in their face.
He kind of puts his two hands together so they're
facing like parallel to each other, going vertically up and
slowly takes out his other two with his other two
arms and they kind of face downward. And you see
with Mansus's six limbs and his other two swords facing
downward that he kind of looks like, man, guess.
Speaker 7: All right, so attack this.
Speaker 5: He's painting some weird kooky martial arts stance and he attacks.
Speaker 7: Comes out.
Speaker 1: I'd like to think that Knuckles like looks over and
he sees that a door and he's like, oh, it
all makes sense now.
Speaker 2: Now I'm going to pre edge once more.
Speaker 5: Yeah, yeah, and I'm going I'm gonna split my I
don't know how this is gonna work in roll twenty though,
and I'm gonna got into that line.
Speaker 3: So subtraction. So when it says situational modifiers subtract, however,
many dice are in the next one. So if you
have fifteen guys you want to do seven, you would
subtract eight.
Speaker 11: Okay, so one's gonna have to be one's gonna have
to be nine attacks, one's gonna have to be eight. Wait, no,
one's gonna be the have to be ten, and one's
gonna have to be nine.
Speaker 2: Nineteen.
Speaker 7: What your pool's nineteen?
Speaker 2: That's what's I see with pre edging.
Speaker 7: Oh with the edge.
Speaker 2: So here's ten negative nine.
Speaker 4: I think I'm doing this right.
Speaker 2: Six successes and then.
Speaker 5: That was negative nine, So here's negative tene god damn wow?
Speaker 7: All right, so cool it's gonna attempt to defend.
Speaker 3: Here we go.
Speaker 7: First one, this is against the six. It's got five
successes one net hit cheez. The second one, it's gonna
defend all three successes. Oh it's you know what that
should be with the minus one, my mistake. Let's try
it again. Five successes, all right, so we're gonna say
we're gonna stick with that three. Then, so it's gonna
try to soak both of these. Now here's the here's
the deal. Here's the unfortunate thing. What's the AP on
that weapon?
Speaker 2: A P is minus three?
Speaker 5: Yes, I don't on a sword, okay, okay, so uh man,
this is a spirit.
Speaker 7: Let me pull up these details for you here.
Speaker 2: Yes, souls, so it's fair game.
Speaker 4: Yeah, well I don't like a ginger the benefit.
Speaker 3: I think they do have souls, but you can't act
like kill them. You just send them back to the
other plane.
Speaker 1: That's good too.
Speaker 2: I like that, so there I can go hamm.
Speaker 4: Yeah, you can give them the DBZ special. It's okay.
People of Earth, all right, you're straight just you know,
repeated punching.
Speaker 7: So where the it's like so fucking esoteric to find
where these rules are because they're it like split into
like three different places. So spirits have this thing where
they are they have immunity to like weapons, but they're
not like immune immune. The count is having like hardened armor, uh, hardened,
hardened armor against weapons. And let's see.
Speaker 5: Oh, I'd like to think the physical book for me
now knowing had all these tricks.
Speaker 7: Oh yeah, hardened armor equal to twice it's essence. So
this thing's essence is I got a cross reference against it.
Speaker 1: Okay, so combination of its wheel power, Yeah, a great, So.
Speaker 7: The essence I think is equal to its.
Speaker 5: Yeah, take an account of mercury is in retrospein retro
I got.
Speaker 7: I got mercury and my gatorade something like that.
Speaker 4: I did one of those astronomy girls. It's okay, let's see.
Speaker 7: There's a mess. So it's uh, guys, this gives a
little complicated I'm sorry, twice it's essence. I'm gonna go
ahead and say that's twelve particular kind of damage. So
hardened armor see page three ninety seven.
Speaker 4: I'm gonna go get a drink.
Speaker 3: Point you this.
Speaker 7: Yeah, there's armor and then there's armor. This is the
latter R provides. It's rating in armor and functions. Just
like the armor power, it differs from the armor power.
As follows, the modified damage value of attack is less
than the hardened armor rating modified by AP. So it's
hardened armor rating is twelve, and your damage modified by AP.
That it would have to roll to soak. One of
them's eleven, so that attack, oh no, but then the
AP so that'd be fourteen. So both of these actually
are going to deal damage congrants, So it's a modified
damage value of the attack is greater than the harmored
are hardened armor rating modified by AP. The performance damaged
resistance test for the critter is normal. Additionally, half of
the hardened armor rating modified by AP rounded up counts
as automatic extra hits on the test. Okay, so hardened
are half, so six modified by AP, so three, so
it gets three extra hits automatic. Okay, So it's gonna
soak here first, soak only one success, so that should
be ten. So it's gonna be seven second one soak
wow rolling like trash? Uh that you wow? Fuck me?
So you do dissipate it one turn? That thing should
have been a much bigger threat. All right, all right, Ah,
good job, dude. So this thing Uh, you hit it
with the swords, slash slash, and like as you do,
the thing, uh disintegrates and like explodes in a puff
of star dust, and like as the stardust spreads out
across the room. From moment, you're dazzled and you're seeing
in slow motion all these particles flying into your eyes,
and you remember the time it was you and your pal,
your partner Watsie. You were in a shootout in the
in the skier at the time, that giant apartment building
above the mall, and you were shooting and there was
fucking tempo everywhere, and you remember shooting into bundles of
tempo and the tempo floating up into the air and
like a like a constellation in the night sky of
glittering white powder. And it takes you back and you
reflect for a moment on your past. You're relieved, you've
defeated the spirit. This is the first time you've beaten
a spirit with swords. Pretty fucking d not, Chris, you're outside, right,
So you just tossed that grenade and you see you
see Ford start coming out, and he's got the little
girl with a bag around her head. Essentially, he's like dragging. Basically,
it's like a like a shower curtain. It's like wrapped
around her head and he's dragging it behind her. It's
like twelve feet long and he's dragging it.
Speaker 1: Am I done handcuffing these guys and tossing their keys.
Speaker 7: You toss the keys right away, and you're currently snapping
handcuffs onto the third guy. There's there's the other guy
who's over there twitching. You have not gotten to yet.
Speaker 1: All right, well, I will finish that up, and then
when I'm done, I would like casually start walking, you know,
towards it inside, whistling, thinking everything is taken care of,
and then you know, probably like meet meet Ford like
halfway up the sidewalk, and you know Ford, You'll hear
the whistling and then you'll just hear, Wow, that's that's
not something you see every day.
Speaker 7: Give me a perception role, Hey, I like rolls.
Speaker 4: Perception cabam pre success.
Speaker 7: Okay, all right, you hear from outside. You didn't realize
it before you were too distracted with everything and the
blast going off, But you hear movement from around the
back of the house. Sounds like sounds like heavy, heavy footsteps,
A couple of people moving around the backside of the house.
Speaker 1: Thank you other teams here, let's go. I'll say that
over the vox to everybody. Sorry I keep saying vox
because I'm in forty k right now. The calms.
Speaker 7: All right, so we're gonna move down forward. Still got
two on your initial.
Speaker 3: Yeah, I'm gonna turn to Sarah and I'm gonna say
the word like I understand. This is not the way
that we wanted this to go. We are here to
keep you safe. You wouldn't if will be safe with us.
There are other people coming, and so that's my free action.
And then I'm gonna choke her dog.
Speaker 5: Yeah.
Speaker 7: Yeah, you gotta do what you gotta do.
Speaker 3: Three successes, all right, and three.
Speaker 7: Successes no net hits. She holds on.
Speaker 3: I'm still walking out to the road.
Speaker 7: Okay. Yeah, she's still flailing, and it's like getting kicked
by a child. So you're like, do that, hurt stop it,
don't do that? Oh boy? All right, So Volts you're
in there. You got one left on your initiative.
Speaker 4: Yeah, I'm gonna keep going towards his room and I'm
gonna throw a fucking stun ball at her.
Speaker 7: Okay, go for it.
Speaker 4: We are not edging wourse five. Oh cold man, it
automatically puts my fource at six. I don't want to
hurt myself, guys.
Speaker 1: True h.
Speaker 4: Three successes but no drain.
Speaker 7: All right, so she is going to resist, and that
is what am I got in here? I just got
my uh uh logic willpower.
Speaker 4: I don't actually know if that has is this?
Speaker 7: Is this the direct indirect indirect?
Speaker 4: So she's direct sunball is direct direct?
Speaker 7: Okay, so that is the regular logic willpower counter spelling
dice six successes.
Speaker 4: Okay.
Speaker 7: So you try to cast the spell and you and
you feel it go off. You managed to resist all
the drain. She's unfazed. She is running towards Ford, so
you head back towards Kevin's room. The door is still
cracked open. Then we've got one last action on this
pass for Mantis.
Speaker 5: I'm gonna run up behind her and tripping is probably
still agility. Hu she's running, she.
Speaker 1: Is running, all right, I'll try to trip her.
Speaker 7: Okay, so it's gonna be called shots again.
Speaker 2: We got let's see or tackle. Maybe I'll just tackle
her something that's not so precise.
Speaker 7: Yeah, yeah, yeah, So let's see, man, the table for
in the expand rules for called shots is insane. There's
so many, depending on the kind of ammunition you have,
all sorts of different ship. But let's see knocked down.
There we go, Yeah, minus four if you succeed, you
knocked pro.
Speaker 3: I'm rolling.
Speaker 2: I'm rolling unarmed, right, yes, sir man says, My disk
pool for unarmed is only three?
Speaker 3: Is that right?
Speaker 7: If you are not traded as your agility minus one?
Speaker 4: You might just want to get like, try to nerve
striker again.
Speaker 5: Yeah, yeah, okay, I'm trying to, you know, just trying
to think logical. But it anyway, all right, nerves striker blades,
I'm gonna just paralyze her permanently for life.
Speaker 4: Instead, They'll be okay, isn't your blades fifteen?
Speaker 1: Yeah?
Speaker 3: That was fifth?
Speaker 1: Yeah that was a.
Speaker 3: Total and plus four?
Speaker 4: Yeah, well it's blade I think is fifteen total?
Speaker 3: And no, no, that was because he was edging personally.
I'm not edging. Okay, No, he's done.
Speaker 7: Okay, So let's see there we go moving. Uh so
E'SCIDIA two extra three successes one net hit. So you
get her and she gets to try to How does
this work? She soaks the damage.
Speaker 3: No, she takes one attribute damage of his choice.
Speaker 7: Okay, reaction, yeah, okay, so let's see reaction is here
minus one. There we go. So her initiative, well, she's
already zero initiative, so it can't go any lower than that.
He's already pulled over all the way. You can't pull
over anymore. So you you do, you you hit and
uh damage your reaction. I'm not sure what that looks like,
but that's what you do. We're going to clear the
initiative order. And at this point, you know, I think
this might be a good time for a break. What
do you guys think it's about right.
Speaker 1: To pepper time?
Speaker 7: All right, let's do uh, let's do a quick break
and then come back into the third round of initiative.
Speaker 1: Yeah, we're back, listeners. We we just love to talk,
so we don't have enough time to do that during
the week, but I guess we'll keep playing shadow roun.
Speaker 7: All right, everybody's back. Everybody's ready.
Speaker 4: Oh yeah, hell yeah, we're talking so much.
Speaker 2: Have to pee again?
Speaker 3: Oh boy?
Speaker 7: All right, go you you know what kidding?
Speaker 1: Initiative?
Speaker 3: First, before you leave, figure out when you can take
your break. That's what I do.
Speaker 7: All right, here's here's the stick. Bring everybody's initiative in here.
Then we're gonna get the deats. So let's see. I
need to get Sarah. She's the only combatant really that remains.
Speaker 4: Nineteen mantis.
Speaker 2: She's still can't you out on?
Speaker 3: That's?
Speaker 2: Oh yeah, do I still know? I don't still have
an additional dice?
Speaker 4: Okay, they're there there until I'm unconscious.
Speaker 3: Sorry, I drop it.
Speaker 7: All right, we got everybody, one, two, three, four, five, yep,
all right, here's what I need. I need everybody to
make a reaction plus intuition test.
Speaker 4: O prize.
Speaker 1: Is that one of these?
Speaker 7: Oh yeah, surprise, Yeah, surprise, surprise, motherfucker.
Speaker 1: Where do I see that?
Speaker 3: One? More success.
Speaker 7: To all right, so you're not a surprised at all.
I'm surprised by how not surprised you are. For Ford
and Volt are surprised by this. So let me uh,
let me bring these fellas to the token layer. I
didn't do that right, Oh I didn't do it right. Lame,
hold on, old, old, it's gonna happen layer Token which
blam out there there we go.
Speaker 1: Oh and can you figure out which one it is?
Speaker 4: I don't even remember all their names. I know they're
street boy.
Speaker 1: It's not him, is there Valdemore, Valdemar, Valdemar, Yeah, not
speaking of Voldemort.
Speaker 7: Is Valdemar? Is that the guy from that seventy show? No,
that's my cat, Wilder.
Speaker 4: Gray one Valdemar.
Speaker 1: Yeah, he's more great.
Speaker 5: Okay, Adam, Just so I understand that we we are
not actually here to help and anyway, we're just hired
to get this girl and and and and uh, the
woman that we've met before that one episode I missed.
Speaker 2: Is we're not helping, right we never met her.
Speaker 7: But we you've never You're you're not helping anything right now?
You know your objective here is to to secure these
three the family. You're supposed to scoop them and take them,
and they're not supposed to be hard.
Speaker 2: So I need to get her too, Okay, Yeah, absolutely.
Speaker 7: I'm gonna do a show players, and here we go blame.
Oh you guys see these fellas ulloh uh oh, let's
roll some initiative for these guys, new players joining the party.
As soon as I can find the character she there
it is popping it out. Let's get some initiative in here,
we're gonna.
Speaker 3: Have all.
Speaker 7: Yeah, oreg bro another name please twenty five they're at first.
Here we go your your.
Speaker 3: Two D six plus six and to you're nineteen unless
you ordered ad that.
Speaker 2: Yeah, I did a id another two to my dice
pool on my initiative.
Speaker 7: So yeah, uh, Volt, you cannot act in the first pass.
I didn't roll surprise for Sarah either. Let's go surprise
for her three. She is in, so Volt, you don't
get to act in the first one, so we're gonna
drop you all the way down here and who else
four does not get to act in the first pass.
Speaker 1: Just unleash the banshee on these guys, I would both
of you are surprised.
Speaker 7: So here's what happens. They're up first, Volt, Surprise motherfucker.
A grenade fires in through the window from the bathroom.
Stun grenade. See if it makes content. Well, it doesn't
make contact, but let's see if it lands where they
wanted to.
Speaker 2: Mm hmm.
Speaker 7: Zero success Oh accuracy set for zero. Look at that.
Speaker 3: Now it's gonna say, like, how do you get your
successes on that.
Speaker 4: Fourteen dice?
Speaker 7: All right, let's set their limit appropriately here let's make
that a little bit higher. Let's try one more time.
Uh oh no, that's that's the wrong place. I put
it as a bonus to the wrong thing. No, not there.
Here we go. Accuracy ten. There you go, and much
better for so it hits where they wanted to. Stungarnade
you think lands right at your feet. Uh you guys.
Also here from the bedroom beyond the hall where you are, mantis,
you hear a window explode. You also hear a window
explode from further in towards the living room, and then
another one and another window blows up. It's fucking action time.
Speaker 3: You know.
Speaker 1: I was going to try to not trash her house too,
but well.
Speaker 4: I'm ready for action.
Speaker 2: And we get that reference.
Speaker 7: And then another grenade coming at you, mantis. Let's see
five successes. Hits exactly where they want it to be.
So you've got a roll to to resist this.
Speaker 2: Defend?
Speaker 7: Uh yeah, I don't think you can. You can't defend though,
because it's a grenade that just goes off.
Speaker 2: Just tank the damage broll yeah, duh, okay, I'm just
falling oak.
Speaker 7: Yeah. So with a it's minus four a P.
Speaker 4: Is this considered electrical damage because I have the electrical
it is not not.
Speaker 1: Okay cool, Sorry, buddy, that'd be an electrical name. I
don't know.
Speaker 4: Listen, there's a whole bunch of rules and she had.
Speaker 1: Besides a whole bunch of rules.
Speaker 7: Okay, so she takes eight stun.
Speaker 1: Uh who took eight? Sarah?
Speaker 3: Damn?
Speaker 7: Sarah took eight? Mandis takes eight.
Speaker 1: Well, maybe she'll stop fighting you guys and she'll start
fighting the real bad guys.
Speaker 3: Man.
Speaker 4: Are you not wearing any armor?
Speaker 1: Yeah? No, bro's naked.
Speaker 2: I'm wearing an our jacket.
Speaker 1: Remember up there?
Speaker 7: Make sure that that Make sure it says on or equipped.
Speaker 3: I don't.
Speaker 2: I've not gotten hit until tonight.
Speaker 3: Well what you.
Speaker 7: Yeah, it shows that you have no armor.
Speaker 3: Yeah. So if you go to equipment and then just
click the on button beside it, No, it's not even
in there.
Speaker 1: Oh no it's not. So God's can fall.
Speaker 7: Mh uh.
Speaker 2: So I where's all my gear?
Speaker 7: Sabbath? Sabbath? Sabbath, Sabbat under equipment, Sabbat? Stop clicking things
under equipment?
Speaker 2: Oh you see that? Are you seeing clicking around?
Speaker 4: Okay, guys, are character there?
Speaker 1: It goes?
Speaker 7: Now it's in I haven't it's there.
Speaker 2: Okay, all right, you get sixteen.
Speaker 7: Yeah you should have sixteen dice to soak, but you're
you're at a minus four.
Speaker 1: I wish we had video just to see that.
Speaker 3: Yeah.
Speaker 5: Well I'm worried because I should have a ton of
equipment and anyway, five.
Speaker 7: Successes, so you take five stune.
Speaker 3: Oh I've stune.
Speaker 4: Okay, big, okay, minus four.
Speaker 7: The door blows open to the hall behind you, and
from the bedroom you see at the end of the
hall these guys are rushing in. They have a lot
of heavy tactical armor on. I'm not talking like an
armored jacket or like an armored vest. These guys are
like head to toe in sick battle armor black. They
got full closed helmets with like like illuminated visors, and
they've got like, uh like lights on and shipped like that.
And you see, like you look down, mantis on your chest.
You see glowing red on your chest a laser point
but it says aries on the laser point and it's
got their.
Speaker 4: Logo trade.
Speaker 2: Trade Russian.
Speaker 7: I definitely never said anything that sounded like they're Russian.
Speaker 2: They're rushing in, Okay, it might be.
Speaker 7: Yeah, so anyhow, uh, these guys are decked. But they've
got aries stuff printed all over the place. Aries hardcore
and it's spelled co r p S hardcore. Does anybody
have any kind of knowledge it might be relevant to this? No?
Speaker 4: What knowledge?
Speaker 3: Oh my god, I got local gangs.
Speaker 7: Note, I'm in punishment knowledge, I'm in punishment. Yeah, sure,
go for it. Give me give me that. That's that's
that's tangentially related. Give me three hits on that or better,
and I'll I'll tell you some stuff about these guys.
Speaker 1: Isn't that a book?
Speaker 7: Mh nodice.
Speaker 4: Seattle Knowledge is all I have that might be relevant?
Speaker 7: Uh uh, that's gonna be really steep. Give me, give
me at least four hits on Seattle knowledge.
Speaker 1: Hey, man, we're in Seattle. They're in Seattle exactly.
Speaker 3: I mean.
Speaker 5: Punishment is a college curriculum, by the way, Yeah, nothing
one success not Then you guys have no clue.
Speaker 7: You just see these guys and man, they've got assault
rifles and they are pumping grenades out of under barrel
grenade launchers and they bust through the windows all at
the same timeh and uh they start hustling in. These
guys are moving with purpose. It's like a fucking swat team.
Speaker 1: Nice first action.
Speaker 7: They drive down to fifteen.
Speaker 4: I got ten successes on my damage absorption role.
Speaker 7: Get the fuck out of here. You take no damage
from that stunt grenade.
Speaker 4: Say Cob. And that's without edge, guys, I wasn't even
pre edging. Wow, entirely flashy.
Speaker 1: Yeah, really are a magic hobo.
Speaker 4: Yeah, I'll play the piano next.
Speaker 2: You can place herself in the moment here, Adam. Would
I know if she no is are a thing? Is
as an ally of hers in any capacity?
Speaker 3: Would I know this?
Speaker 7: You have? I don't think you have any idea?
Speaker 2: What do you what do you know?
Speaker 7: You know that Aris owns the company that she works
for now Okay they didn't before, They didn't when you attacked,
when you raided, but they do now.
Speaker 2: All right, Uh, well, maybe I'll do a negotiation with her.
Do you want to go with us or do you
want to go with them that are destroying your house?
They're coming here for you and it's not going to
be good.
Speaker 7: Okay.
Speaker 1: Well, and also trying to kill everybody you know, maybe
maybe not so much the house that I could. Trying
to murder us in your house.
Speaker 2: Well, she just got stun grenade. They did it? Did
it so hopefully you know.
Speaker 1: Kind of like murder.
Speaker 2: Hopefully she drift.
Speaker 7: You're you gonna roll that in a negotiation. I can't
talk one success all right, Let's see how she does.
She's gonna roll judge intention against you. Yeah, three successes,
so she successfully judges your intentions. She's in a panic.
She's like, the there, they shouldn't be here, they shouldn't
be here, and so she uh, she continues to run
after Ford is where she's headed. She doesn't stop. She
keeps moving, so using a skill as a complex action.
So we're just gonna drop you down. You go to nine,
you drop down in the order. Knuckles. You're outside you uh,
you heard movement outside of the house. You don't hear
movement outside of the house anymore, you do. The door
is open, so you hear blasts going off in the house.
Speaker 1: Question? Are these windows?
Speaker 3: Yes?
Speaker 1: And I see through this window into this room on
the right.
Speaker 7: If you get up to it, yeah, it's like tinted,
so if you get up close to it, you can
see it. And I'm gonna do a reveal for you.
Speaker 1: Okay, what do you think.
Speaker 3: Is in there?
Speaker 1: I'm gonna go with kitchen garage. Stupid idea. This is
that's a huge rule for a kitchen.
Speaker 7: But you know, the opposite, the opposite.
Speaker 1: For one person.
Speaker 3: Okay, no, he's just got a husbands, he's just a No,
she doesn't.
Speaker 1: Don't make that.
Speaker 4: He literally learned about him, like.
Speaker 1: Howard's not here, so he must be fake because my
real husband will be here defending his family.
Speaker 3: So true.
Speaker 2: Yeah, he left for cigarettes and never came.
Speaker 7: Back enough to join the Desert Wars.
Speaker 1: I know what I want to do, but I'm trying
to look something up on my hair to shatter killed father.
Speaker 3: Oh true?
Speaker 1: Trauma trauma. Adam questioned the mod category on ammunition. What
does that do? That's players damage?
Speaker 3: Right?
Speaker 1: This is the damage value? One, Yes, it's damage. Okay,
all right. What I would like to do as I'm
moving towards this window and I see these guys, each
one of these tokens.
Speaker 7: Is one dude, right, yeah, yeah, yeah, okay.
Speaker 1: I would like to crash through the window like a
bad ash and then.
Speaker 3: Oh wait, lee, you become visible. Immediately I would assume, oh.
Speaker 1: Yeah, don't run through the thing. Yeah, I'm gonna jump
through the window, and then I'm going to Uh, basically
get up against this car and I'm gonna pump this
guy full of lead.
Speaker 7: There's only two cars in there right now, but but
that one's there, that one's there.
Speaker 1: Okay, Well, actually know I'm gonna get behind this one
after I jump through because I'm going to use some
explosive rounds. So uh yep, they're waiting to use these
and dive through the window. Uh, and that's what I
would like to do if I may.
Speaker 7: Okay, here's the scene. You jump, and you dive through
the window. The window bursts in, and as the glass
shatters in, the ORC slowly materializes through the barrier and
you land and you catch these guys unawares. Yeah, you
got your u They're not gonna be able to defend. Also,
do you have any spent edge?
Speaker 2: No?
Speaker 7: Uh lame. I was about to give you a point
of edge back because it's fucking cool.
Speaker 1: Oh that's okay. I mean, I'm gonna spend edge. Now,
let's get let's be honest it. Okay, I'm going to
pre edge and uh all right, yeah, we're gonna load
up the Uh we're gonna see what these old explosive
rounds do.
Speaker 4: Oh my god, bro, you're gonna still like seven pieces.
Speaker 1: So these give a plus one damage modifier and they
have a P minus one on top of the AP
minus one from the gun, so a P two. That
seems pretty good. Yeah, so.
Speaker 7: A blam yep, Nickelodeon cartoon could blame.
Speaker 1: And there's no modifiers, right, it's just they don't get
to defend. That's what she said. Yeah, okay, eleven.
Speaker 2: Successes, my god, cross, Yeah, here we go.
Speaker 7: I'm gonna situational modifier minus. I don't know, I'm gonna
say ninety. So no, it's and.
Speaker 1: Here we go.
Speaker 7: Let's see how well they.
Speaker 1: So that's it's it's plus an additional one because of
them that's not counting.
Speaker 4: Well then in that case, seventeen damage.
Speaker 7: So if you on your on your character sheet, when
you roll your attack, there should be here let me
scroll up to your dude, there should be a button
to roll with that. Ammo, weird?
Speaker 1: Do you see that?
Speaker 7: So like you know, where's what do we what are
we using here? We're using the faucian, Yeah, the cavalier.
So like with the explosive rounds, if you look at
the entry for explosive rounds, there's a button at the
end of it.
Speaker 1: Oh you're right, how about that?
Speaker 7: Yeah, so it'll it'll apply all your modifiers automatically.
Speaker 1: Can I just want to do a test roll and
see how that h Yeah, yeah correctly? Oh okay, and
all the text that I put in there too, Oh
yeah nice?
Speaker 7: So is that is that?
Speaker 1: Is that correct?
Speaker 3: Then?
Speaker 1: Is it doing the ap AP two? Ye thirteen? Okay?
Speaker 3: Cool?
Speaker 7: Yep, So it'll facture all that hit in for you,
almost like foundry.
Speaker 1: So almost almost all right.
Speaker 7: So he's he's not dead, but he is definitely out.
So yeah, so you you yeah, he's into overflow. He's
not dead, but he's he's down. So you blast him
with this thing and it hits and it blows up
and like you fucking hit him in the shoulder and
his arm launches off and flies across the room. He
drops his assault rifle. He's screaming and he's like twitching
and he blacks out and there's blood spurting and arterial spray.
It's like a fucking uh Quentin Tarantino movie. There's just
like jets of blood.
Speaker 1: Mantis. You're arguing with the with Sarah in the hallway
and that guy kicks open the door to fucking throw
the grenade and then just from off off screen, a
force hits him and he just goes flying off out
of the doorframe and you just hear the shotgun cock
the shell hit the ground, and go, you picked the
wrong party to crash.
Speaker 7: Blood starts spring.
Speaker 2: We get a get a sycom cap shre the bomb,
that's my knuckles and.
Speaker 7: Jumping high of episode. All right, So next up Sarah,
she is running. She goes and she rounds the corner
and as she does, heading towards the exit, she sees
the guys in the living room. They're they're on the
other side of the couch and she's moving and she
thinks for a moment.
Speaker 3: And she.
Speaker 7: Fires off us bell. We go, Oh, no, she can't.
It's a it's a close up fella, So she can't
do that. Ship she got no gun. Oh, she keeps moving.
Speaker 2: It's somebody that cut her gun in half.
Speaker 7: No, you know what, She's not gonna go. She's not
gonna go out the door. She's gonna head towards Kevin.
Speaker 1: Will be so pissed when she finds out who cut
her gun and half to Yeah, it was like a
whole topic conversation.
Speaker 7: You uh, have to skip this round, and so do
you vault? So we go back up to pass number two.
We got the Aries Hardcore.
Speaker 4: Wait two rounds.
Speaker 7: Uh, that was the first round. It was the first run.
Speaker 1: Weren't you feared or surprise?
Speaker 4: I was, yeah surprised.
Speaker 3: Okay, yeah, yeah, I think we both dropped down afford,
so we should still be before rocked.
Speaker 7: Yes, yeah, I got to reorganize this thing here, kind
of steal.
Speaker 1: My thunder here.
Speaker 3: Guy who is like a team member, Okay, chill, I
just want to sidestead so I don't get fucking mowed
down by a bunch of guys going.
Speaker 4: All right, I'm about to get this guy.
Speaker 7: This Aris Hardcore Tech team member rushes up to the
corner here and he pokes around and he takes shots
at Mantis. He opens up with the Aris Alpha Assault
rifle with a PDS rounds. Good luck.
Speaker 1: I expect you to pull a general grievous and spin
your your robot hands like helicopter blades and block all
the bullets.
Speaker 2: That's how that works.
Speaker 7: Six six hits.
Speaker 3: If you're really good at if you're good at gymnastics,
you could dodge, which means you won't get another pass.
This round, but you get to add your gymnastics.
Speaker 7: Uh no, it'll only subtract five. It will subtract five,
so he'll still have. Yeah, your initiation drops down to four,
so you can still.
Speaker 4: But I doubt any of us put points into gymnastics.
Speaker 3: I didn't know that.
Speaker 7: Oh okay, I bet he did.
Speaker 1: I did.
Speaker 4: Wow. All right, Well I'm the only fucking one who didn't,
so fuck me.
Speaker 3: I guess it makes sense. Yes, apparently turned homeless, so
it makes sense.
Speaker 5: And I just realized I should have an I should
have an actually point of armor for my my mystic armor.
Speaker 2: I don't know where to put that.
Speaker 3: You can just add it. You can just add it
under armor. I had that per thermal plating as well.
Speaker 7: Yeah. Yeah, So if you go to your equipment tire
and then it adds, you put it in here.
Speaker 3: What what?
Speaker 1: Oh my oh a PDS Jesus five six? Yeah, man,
God damn, I got to get me some a DPS. Yes,
auto auto depression system.
Speaker 7: You get shots depression systems.
Speaker 3: A scene from the Harlequin Show where she shoots them
with the cancer gun.
Speaker 7: I have not seen this, yeah.
Speaker 1: Cancer.
Speaker 3: Yeah.
Speaker 7: I gotta interrupt and tell you guys about a quick
exploit in a game of Traveler. We were playing the
Pirates of Drin X, and we had this gun on
our ship that uh it was like this particle gun
and like it had like a ton of radiation damage
and it was like super long range, and we would
just like wait for ships to show up and blast
them with this thing and like slow give everyone on
their ship cancer until they died, and then just take
the ship. The d M or the GM for that
game got really pissed and couldn't figure out how to
deal with us giving all of his NBC's cancer. Yeah,
and then we stop playing. That's that's the story, all right.
Speaker 3: So uh all right, you got.
Speaker 2: Yes, I do.
Speaker 4: How to implement that here, just click the success click
on success.
Speaker 2: And for my soak. Yeah, so okay, any successes on
the soak.
Speaker 3: Okay.
Speaker 7: So if you get eight successes on the soak, uh,
that leaves you with six points of physical damage.
Speaker 1: I've got one lift.
Speaker 4: Oh that is not good.
Speaker 7: It's about he comes around the corner and you see
you see this dude come up and he's in like
he pokes just around and fires off at you. This
is a single shot from his assault rifle. He's not
even doing burst fire or anything like that. Just one
just plink and you can hear, he says, one of
the hall between the garage man down. The next guy
that got uh, he was gonna get hit with the spell,
but he couldn't. He fucking mantles over the couch.
Speaker 3: Ford.
Speaker 7: You can see this clear as day. He goes over
the couch. He doesn't mantle over it, pardon me. He
vaults over it. And it's like a like a fucking
the guys that you know do the hurdles. He like
goes over it and lands, and the barrel of his
gun is perfectly level the entire time. It doesn't dip once.
And he sees you and he takes a shot. Here
we go, Ford, one shot at you. Seven successes.
Speaker 3: All right, I'm gonna defend regular defend. Okay, so that's
three net hits and I'll soak that for eight physical damage.
Speaker 7: Eight physical damage. The bullet pierces straight through your armor,
comes out the other side. Oh, it feels hot hot,
like someone's poking a fucking hot wire into your body.
Speaker 3: Okay.
Speaker 7: Then the one other guy pushes forth. He comes out
of the bathroom. You see him bust through the door
to the bathroom because the blast of the stun grenade
slammed that door shut. He explodes that hollow particleboard door.
It blows up as he crashes through and he uh.
He says like target acquired and he fires one time
at voltage six successes to hit.
Speaker 4: I guess we are going to use my final edge
do it to try to h It's defend, right.
Speaker 7: Defend is the regular thing dodges where you subtract one
because he didn't put points into a gymnastics.
Speaker 1: It's kind of rubtted more that would have saved your life.
You didn't do that, so use the other thing.
Speaker 3: It's funny because like, like, if you want to build
like power, build a character, basically every shadow Runner.
Speaker 4: Gymnastic, gymnastics and perception.
Speaker 2: So I should have been dodging this whole time.
Speaker 7: Subtracts from your your initiative.
Speaker 4: You attempted to use a role command looking for the
value of a You got to select your token, okay, right, right, right, Oh,
I'm so glad that this is so is similar to foundry.
Speaker 1: Yeah, ruined my marriage.
Speaker 7: Boundary ruin No no, oh, I'm sorry, excuse me.
Speaker 4: Five successes one more, oh.
Speaker 7: So close, so you gotta soak.
Speaker 3: Yeah, okay, you can soak. Twelve damage You're good.
Speaker 4: Yeah, easy, Nope, it shouldn't have had edge, my bad.
Let me do that again.
Speaker 7: I was like, holy shit. Eleven yeah, eleven successes on
seven dice, still alive. Nine physical damage. The bullet tears through,
splattering your blood on Sarah.
Speaker 4: Mu're actually I'm not no, I am unconscious.
Speaker 3: Oh oh you're an overflow. Yep.
Speaker 7: The bullet tears through. You spin around, and the last
thing you see before you black out is your blood
splattering on Sarah Murr's face. You hit the ground, your kid.
You feel yourself fall through the earth, like you're falling
into some ocean, some darkness. You see your body from
below slowly, slowly gets.
Speaker 2: Further and further further.
Speaker 4: Imagine those dead people.
Speaker 1: Oh wait, he's just.
Speaker 4: No, I'm I'm dying. I'm dying is a choice.
Speaker 3: Dying is not.
Speaker 7: The big, the big astral projection, the final astral projection.
Speaker 2: Yeah, so I'm going to go back into the hospice
room and close the door.
Speaker 7: Hospice what.
Speaker 2: I'm I just got shot. I don't want to hear it.
Speaker 5: I mean, yeah, if I can't I want to I
want to run through the door, close it as I'm
running and dive through the flipping window.
Speaker 7: Oh yeah, give it a shot. Let me get a
gymnastics roll.
Speaker 2: Yeah, amazing gymnastics skill coming up for successes.
Speaker 7: You dive through and like roll in the air and
laying on your feet. On the other side, you take
I'm gonna I'm gonna say you take no damage as
you get through the glass. You know, a piece cuts you,
and it cuts your face just enough to leave a scar.
You're always gonna remember.
Speaker 2: Well I look even cooler now.
Speaker 7: Oh yeah.
Speaker 4: Sure.
Speaker 7: So you're on the other side, your initiative drops down
to zero. You made it through. Uh Ford, you're on
the outside. You've been shot.
Speaker 3: Uh yeah. Ford is gonna drag him and the benshe
girl over here, and he is going to I. I
don't know if it's a simple action to the pilot
the car or if it's a complex section.
Speaker 7: Neither do I All right, what are you gonna do?
You're gonna command it.
Speaker 3: I'm gonna command it to drive through the front door.
Speaker 7: Oh shit, all right, let's say look here, I'm.
Speaker 3: Gonna reverse it through the back through the front door.
Speaker 7: Oh my God, it's sucking red.
Speaker 10: Ummm uh.
Speaker 7: Uh whatever, simple, let's go, and you're not too far away.
You're not in a spam zoone or anything like that.
We know that you've got enough that you can command it.
So yeah, the America, we're gonna fucking we're gonna drive through,
and we're gonna take a brief moment while I look
up collision rules.
Speaker 2: Oh yes, lock fault. You're pinched in there. Man.
Speaker 3: If I can, I'll drive a right into the guy
from that shot me. But if I can't get it
that far, that's fine too.
Speaker 1: I feel like those those double front doors, it's just
wide enough for one of these car tokens to fit through.
I think, like right like, it looks like if I
wasn't there, this car would totally fit right through easily.
Speaker 4: Yeah, and that looks roughly the same with as this
porch to you, this fucking nerd.
Speaker 1: Crush him between the car and the fucking sofa he
just fancily vaulted over.
Speaker 4: Yeah, let's see if your fucking gun can maintain this
little bitch.
Speaker 3: Fuck it, I'll launch a spike strip head.
Speaker 7: Yes, how fucking brutal would that be?
Speaker 3: Bro? It would tear him if it wasn't for the
fact that that would be like the most problematic, Like
how to figure that out?
Speaker 7: I don't care.
Speaker 3: I don't care.
Speaker 7: We're not doing it. Yeah, dude, edge point for sure,
for one out of the gate, get an edge point.
This look a collision. I'm getting there.
Speaker 4: Is this going to be something Trees put into an
Excel spreadsheet to figure out?
Speaker 3: Yes?
Speaker 7: Yes, absolutely, get ready?
Speaker 1: All right, yeah, I.
Speaker 4: Use Excel a lot.
Speaker 1: Actually, this is your excels.
Speaker 7: Ch cobra no, calm, no, it's before calm. Magic is
by body.
Speaker 1: You know what I want to know though?
Speaker 7: These rules?
Speaker 1: Why who's the third car for when you're rich?
Speaker 4: You just have more cars? Just there's the answer questions.
I mean he might he or she might have a
mistress or uh, mister, they might be PAULI like they
It doesn't have to be a secret, you.
Speaker 7: Know, mistress. I believe it's the male version of mistress.
Is a mistresser miss.
Speaker 4: That's so cring. Come with a much better name.
Speaker 3: That's what I believe.
Speaker 7: I got mad right.
Speaker 3: I believe the vehicle takes damage equal to the body
of the vehicle.
Speaker 7: Dude, you sound like you know where are you finding
vehicle test page. Crash I just got there, just now. Crashes,
movement rates, yeah, action yeah yeah yeah, ramming damage Okay,
all right, okay, crash crashes a curve ramming action.
Speaker 6: Of the car, divided by yeah, yeah, well the the
the uh the gravity obviously.
Speaker 7: Ten per second per second is the er second per second.
Speaker 3: I'm looking for.
Speaker 7: Damage resisted body plus armor minus six ap stun. No, no,
you're no, that's passengers inside the car.
Speaker 1: I should have rode through on the motorcycle.
Speaker 7: Oh yeah, thattcycle crash. But yeah, it's okay, fun, that's
not exactly what I needed?
Speaker 1: Is it ramming? Like ramming?
Speaker 11: Is that?
Speaker 3: It is?
Speaker 1: That what it's called?
Speaker 7: Like we're like ramming ramming right here? Okay, driver wants
to ram something. Okay, running rate MYS three, dice modifier,
blah blah blah, full defense blah blah, ram the target. Okay.
Speaker 4: So it was not as i'd hope I had hoped
it would be driver.
Speaker 7: Rolls vehicle skill plus reaction to attack target rolls reaction
plus intuition if they're a pedestrian.
Speaker 1: So he is. He's not a pedestrian. He's a paramilitary soldier.
Speaker 3: That's okay, so I'll I'll give you my thing, but
it's out of minus three, right because I'm not actually
in the vehicle.
Speaker 7: Ah yeah, that sounds right. You sound confident. I will
try rust you.
Speaker 3: Oh my god, how.
Speaker 4: Glitch?
Speaker 2: Can I use that?
Speaker 3: Can I use that edge point right now?
Speaker 1: Oh my god?
Speaker 7: Yes you should. He's better hold the ship.
Speaker 1: Car is going to run the three view over instead
of a.
Speaker 7: Yeah, that would be the end. That'd be the end.
Speaker 3: So many dice? Okay, So I got a six on
my bad luck.
Speaker 1: You know what I forgot my bad luck roll too?
Speaker 7: Two successes, Oh Chris, roll that bad luck die right now?
Speaker 4: Yeah it's Almo. Okay, you can dice for you though,
takes twelve okay, so you got success.
Speaker 3: My totals twelve minus three wound penalty of two.
Speaker 7: Okay. So this guy's gonna make Initially, he's gonna make
a surprise roll about the car because you know he
doesn't expect the car. He succeeds. He is expecting the car,
so he's gonna be able to make a defense.
Speaker 1: It's three.
Speaker 7: The car drives in and this dude purowettes away as
the car drives by like a fucking U. I was
gonna say, loocha door, that's not right, Uh, Toria door, bullfighter.
The car fucking comes at him and he and he
pirouettes out of the way of the car and it
drives through the living room, fucking taking out couches, the
coffee table. The little dish that was on the coffee
table was a little ceramic thing. It kind of looked
like grapes. But I had a bunch of those candies
in there that looked like strawberries, you know, the ones
that old people have, delicious, And it runs them over
and those things fucking scatter into the air, and uh,
but he's cool, he's good. But the car's in uh
mows through some shit. And you see Sarah's head turning
in slow motion to watch the car drive through her
brand new front door that they just installed two weeks ago.
And the vintage couch should.
Speaker 1: Have made a car proof.
Speaker 3: And as a free action, I will speak through the
car radio which is blaring, all the windows are down,
and I'll say, get in the fucking car.
Speaker 7: H The hardcore guy goes like negative, negative, don't get
in the car.
Speaker 1: Don't listen to the talking car.
Speaker 7: Yeah, negative, haunted car.
Speaker 3: Oh, And I will use my second simple action to
activate the gun on top of the car. So the
moon roof opens and an assault rifle pops out.
Speaker 7: And what the fuck do this car do?
Speaker 13: Is everything the gun deploys? Oh my god, dude, please
tell me it's a transformer. It's not yet, but I
have to next upgrade car Gameynthians.
Speaker 4: Car, your initiative drops because I am unconscious? No I
Oh he's a zero, so it doesn't matter.
Speaker 1: Okay, yeah, so you yeah, you the negative.
Speaker 4: I don't think.
Speaker 7: Uh you just you dropped to nothing, so it doesn't matter.
So volt, you're out of initiative. You drop, you are
bleeding out. I don't know how that works. We'll come
back to it. Knuckles, you got your initiative. You're in
the garage. Uh if you if you could chew on
check out how that works, if you are able to
look that.
Speaker 4: Up unconscious or like negatives?
Speaker 7: Uh, well you're you're into your overflow.
Speaker 4: Okay, yeah, we'll look it up.
Speaker 7: Yeah, Knuckles, your turn. You're in the garage the car. Okay,
pardon question. In a single turn, are there enough actions
where I could run and make my way eventually into
the main room here? The living room and could I
would I, in the one turn be able to just
drop a grenade as I run and fire my gun
at a different target. Unfortunately, Yes, Oh, here's that it's
gonna work. Here's how it's gonna work. You get to here,
you can drop the grenade and fire the gun, but
you're gonna have to split the dice pools. It's a
little confusing. I don't think this is actually technically within
the rules. So anybody that's listening, especially that one dude
that called me out before, I'm sorry, but we're fucking
doing it. Let's go, what's your what's your what's your
dice pools? For both of those types of tests.
Speaker 1: Well, if I have to split dice, I don't wanna.
I don't want to do that because I want to
make sure I put one of these guys down. What
about Uh can I? Oh no, I can't fire a
gun more than once, right because it's a single shot.
Speaker 7: Uh oh, it's single shot than only once. If it
was semi auto, you could split your pool and fire twice.
Speaker 1: Okay, that's that's fine. Then I will round the corner
and uh basically take cover like around here. When I
get around this point, somewhere and I'm just gonna blast
this guy.
Speaker 7: You go up, it's like two steps. They're like wooden
steps that are painted kind of a blue gray collar.
You go up those two steps from the garage into
the main floor of the house. You're running through the hall.
You got a laundry thing on the right, kind of
like a mudroom, and it's got you know, white white
melamine cabinets in there, and there's like dust particles everywhere,
and there's still like scorch marks all over the place
from the the flash bangrenades going off and they're they're
burning phosphorus to set off all that bright light, and
shit burnt some of the wall and there's all sorts
of damage everywhere. And you come up and you see
that one dude, that one hardcore guy right there on
the corner. You see him, and you bring your weapon
to bear. This dude's got gleaming black full body armor.
It's like like kevlar, and it's got like it looks
like plastic kind of shiny plates all over it. But
you know that it's got to be some a futuristic
I don't know, like a Serama plast or some kind
of bullshit go ahead and make your tack roll.
Speaker 1: All right, I am going to pre edge this one.
So here's my unlucky role us.
Speaker 7: Wait, I am waiting for that to fuck you.
Speaker 1: Okay, here we go, gonna actually roll the explosive rounds
this time correctly.
Speaker 7: Ah the future, We're in the future. Ten successes, Holy shit, ten.
Speaker 12: Dude.
Speaker 7: This guy's this is not gonna be good for him.
Speaker 3: Here we go.
Speaker 7: He's got four successes, six net hits. He's gonna try to.
Speaker 1: Soak nineteen damage.
Speaker 7: He's got twelve successes on his sop the fuck well successes.
He takes seven points of physical damage. He's still up
as that explosive round hits and blows up inside of him,
and you see chunks of this dude go flying, but
he's still standing up like his like his his mid
section is like blown open. You see intestines pouring out
of this guy, and he's like positive contact.
Speaker 1: Respect.
Speaker 7: Yeah, Sarah's turn. She goes, get out, get out, and
she runs and she gets up into range of the
one hardcore squad member this in front of her, and
Kevin's in the other room and he can't hear. He's
got noise canceling headphones on. He's playing fucking Call of
Duty in they're still.
Speaker 1: Probably thinks it sounds from the game. Dude.
Speaker 4: Yeah, he has no idea, there's no clue.
Speaker 7: She casts her spell on him.
Speaker 4: Here we go.
Speaker 7: Two successes, two successes. He's got a role, just straight
up wheel power to try to resist.
Speaker 1: Knockout. That sounds good.
Speaker 3: That's a pretty rad spell.
Speaker 7: Two successes. Oh no, she goes up and she thrust
her palm forward and it hits the dude, and you're
able to see nobody. Uh yeah, knuckles. You can see
from the from across the thing. You can see just
like a wave of blue energy pulse out from a
real quick across this dude. And like he doesn't give
a ship because they're hardcore.
Speaker 1: Yeah. When I see this, I'm inside. The only teammate
I see is down. I'm like where never much fucking go?
Speaker 7: What's happening in you?
Speaker 3: When you saw the car?
Speaker 7: Yeah you see the cars in here? Cars in here?
Hold on, let me let me get a car out
here for you guys real quick, because you guys need it.
Speaker 1: I need I need the mental reminder I could imagine. No,
I need to see it.
Speaker 4: Yeah, I'm in need I know all I like to
see things on the screen.
Speaker 1: A car smash, oh micro she cool, that's what we needed.
Speaker 4: It's like a bicycle. Okay cool? I like, yeah, is
that night rider?
Speaker 7: Night Runner? We don't want to get soon.
Speaker 1: That's right.
Speaker 3: There we go.
Speaker 7: So the hard core team they've got, oh man, they've
still got initiative. So the first one that's right next
to Sarah is going to uh you hear him call
out over the comms. He goes target acquired, Target acquired,
and he's going to make an attack against her. I
did not put their fucking unarmed attack and here let
me get that real quick unarmed. Uh, here we go.
Accuracy damage value.
Speaker 1: Is adam. I just I just want to make sure
I understand the guy that I shot definitely seems like
he's in different equipment right than compared to the other guys.
Speaker 7: No, they're all in the same year.
Speaker 1: Oh okay, all right. It sounded like he was like
the sarge of the squad. No man.
Speaker 7: And blam for successes. She's gonna defend one success, three
net hits. She's gonna try to soak Oh holy shit,
he hits hard enough that it No, I can't be
physical damage. I gotta be stun. I I didn't put
the thing. It says physical, it should be stunn. Uh. So, yeah,
that's enough stun to take her down. She is, oh,
and that goes that's a lot fuck me. So he
hits her hard enough that like she's she's like bleeding.
Like you could you could see blood like blast out
of her face. She kind of hit. He hits her
in the face and she spins and like and she spins,
you see like a couple of teeth come out and
like blood fly out of her mouth. And then she
hits the ground and like is completely fucking unconscious. This
is not going well.
Speaker 1: I'm gonna shout over the box to my teammates, she's down, mantis,
where the fuck are you?
Speaker 2: I'm you can see me.
Speaker 1: You closed the door, Remember you close the door? Yeah?
Speaker 2: I was confusing you for the other big guy.
Speaker 7: We all look the same to you, don't we? All right?
So the other one?
Speaker 4: What do you mean guy that just shut Dare you.
Speaker 7: The other guy that you shot? Uh? Knuckles, he's going
to take a shot back at you.
Speaker 3: Here we go.
Speaker 1: That's fair.
Speaker 7: Oh I'm sorry, hold on, ignore that that should be
lower because he's got wound. Penalties, Oh, excellent penalties.
Speaker 1: Probably better to it.
Speaker 3: What do I do.
Speaker 1: Defend?
Speaker 7: That's the regular one, right, Yeah, you can't do anything
else because you don't have enough initiative.
Speaker 1: Don't tell me how to live my life. Do whatever
I want. It's my hot body. Boom two successes.
Speaker 7: He shoots at you, and you managed to fucking you
with your shotgun. You swing it up and you knock
the barrel of his gun out of the way as
he shoots you, and he misses the other guy. Uh,
says uh, moving to secure target and moves over towards
the unconscious Sarah murr. Then we're going to clear the
initiative and we'll pick up here next week.
Speaker 1: Ah, what a cliff. This is so good.
Speaker 4: Okay, I'm gonna copy the rules that you asked me
to look into.
Speaker 3: It's really enjoying this fight, is I just don't know
if it's a good idea to full open, full of
the automatic fire into that hall way.
Speaker 1: Not if there's ever a time to not hold back.
It's fighting the Armored death Squad.
Speaker 3: Okay, yeah, but Bolt and Sarah are laying.
Speaker 1: In They're laying on the ground because they're standing up
just aim for the head.
Speaker 4: She might survive. I am lying in a pool of blood.
Speaker 1: I will die before I let them take you from me. Bolt,
No one's taken my magic.
Speaker 4: Obo plays that. He plays the piano. He has a
bunch of old stories. He's a great personal habit parties.
Speaker 2: I'm one shot away from from being out.
Speaker 1: Are we all really out?
Speaker 4: Everything? Every time I've gone down, it's been a guy
look looking at me and just clicking the shoot button.
That's all it takes.
Speaker 1: We can get you like a magic shield, like a
force field or something.
Speaker 2: There is a I've got one, and it is not helping.
Speaker 1: I mean, you're still standing and he's not, so I
think it's helping. It's a lot.
Speaker 4: I think like I just didn't roll good on my
my DODG just saved with edge.
Speaker 3: No, this is the opposite of every fight we've had
up till now, where we've just been like rolling like rocks.
Speaker 1: Hey speak for you. I got five on my notch,
catch up.
Speaker 7: My knuckles is fucking invincible. I don't understand.
Speaker 4: We just make him believe you can't stop him.
Speaker 3: Okay, all I know is I only got four four
more before I go into Oh.
Speaker 1: Geez, Look, if the two of you can take down
one of these guys, then I'll take down the other,
and then the car will kill the third one. Okay,
we've still got four. We still got four players on
this field.
Speaker 5: I've got I've got explosive and incendiary rounds, just saying
that's that's my move, bron.
Speaker 4: It's like the torque boat. Just hit a dude in
the fucking skull with one of your explosive arrows and
he's dead.
Speaker 3: So the question for maybe for next week, does this
qualify is defending yourself and others for the for like
just fucking murking a guy. Mm.
Speaker 1: They're shooting it, you know, they're trying to harm INNOCENTI
I'm defending myself and you all.
Speaker 2: I think this, I think I can get away with it.
Speaker 4: Yeah, it feels fair.
Speaker 3: Yeah, there's also a child in there, Like, you know,
there's a kid there.
Speaker 2: There's you know, how old truly is the quote unquote child?
Speaker 3: Yeah?
Speaker 4: He is Kevin really, I mean he seems like he
might be twenty four. He should have just pooped out already.
Speaker 3: This happened because of you.
Speaker 7: Yeah, there's like bullets flying and he's just in there.
He's like eating a slight. He's like eating pizza, playing
fucking video games.
Speaker 4: What a disappointment.
Speaker 1: Oh he's living the dream man. I can't be too
mad at him.
Speaker 7: He's like fourteen. He's like fourteen.
Speaker 4: Yeah, yeah, no, I understand if he was twenty four,
that's the joke.
Speaker 7: But yeah, yeah, yeah, he's forty. He's forty.
Speaker 3: Forty mo.
Speaker 7: The meatloaf.
Speaker 3: Is just like Squatch of being abducted by a strange man.
Speaker 4: Like, oh no, you've stolen my son always like right time.
Speaker 1: Well, that was quite a night, ladies and gentlemen. I
hope you enjoyed this as much as we did. This
is my favorite session last every session. Get there's more,
goofy ship. We started off with the grenade in the
alleyway and doing the fucking pinging blast damage and now
we're fighting, you know, paramilitary stormtroopers in some rich person's house.
Speaker 4: This is awesome seeing about bass and s I need
to steal like god damn yeah.
Speaker 1: Oh man, All right, well Adam, as always, thank you.
This was a fucking blast. Really really looking forward to
next week.
Speaker 7: Now so oh yeah, might be the last time.
Speaker 1: All right, well, listeners, we will catch you next time,
same time. Same place on nighty nights,