Speaker 1: You are listening to Video Games to the Max. Hello,
Speaker 1: and welcome to another edition of Video Games to the Max.
Speaker 1: I am your host, Seana Garmer here with me as
Speaker 1: per usual, Miss Mark Morrison, and if you're on the
Speaker 1: video version, as you can see, we're going to be
Speaker 1: talking about selling Hill to remake. Mark's played a little
Speaker 1: bit of it, so this will definitely be some impressions.
Speaker 1: I've pre ordered the game, but I got the standard
Speaker 1: edition and I wouldn't have had time to play it
Speaker 1: anyway until probably late Tuesday. Thankfully, the hurricane that's probably
Speaker 1: people know about now Milton is not going to hit
Speaker 1: us very hard in the Miami area, but it is
Speaker 1: going to hit another one of our comrades in the
Speaker 1: relative broadcasting pretty bad. He lives in Tampa where it's
Speaker 1: going to hit directly. So I've been watching a lot
Speaker 1: of it and had to go get ready just in case,
Speaker 1: because at first they look at what was going to
Speaker 1: but now it's not, thankfully, But because talking about things
Speaker 1: that looks like we used to know what they're going
Speaker 1: to be about, and then apparently things are changing. Talking
Speaker 1: about Halo as last night was the Halo World Championships
Speaker 1: and they had some big news, so we'll talk about
Speaker 1: that as well. Menifoori Fantasio's glowing reviews, we'll talk about those,
Speaker 1: some high jinks going on with Nintendo and more emulator
Speaker 1: drama with that. Power World's getting a Melbo version. Alien
Speaker 1: Isolation two is happening to lead into all the spooky
Speaker 1: season stuff and more. All right, so just quickly here
Speaker 1: to get this out of the way housekeeping. Whether this
Speaker 1: is the first time watching or we do, or you've
Speaker 1: been watching us for a while, we do appreciate you.
Speaker 1: You can watch us live around this time between like
Speaker 1: four or five five point thirty at the latest on
Speaker 1: Mondays is when we do the show live. You can
Speaker 1: watch it on YouTube, W two network, Twitch, and Facebook,
Speaker 1: W two network as well. I'll not be bringing back
Speaker 1: the Twitter, my personal Twitter pretty soon, not sure, haven't
Speaker 1: decided that on yet, And then you can always watch
Speaker 1: on demand on YouTube. And I've started making clips of
Speaker 1: the episodes as well, so we have a few of
Speaker 1: those already up there. I'm working on more from the
Speaker 1: last few episodes you've had, so thank you for those
Speaker 1: that have watched the clips as well. They do help.
Speaker 1: And you know, of course, showing up on TikTok over
Speaker 1: there too, so you can just go at Scarman on TikTok.
Speaker 1: You can find me on there. So yeah, considering the
Speaker 1: rest of the network, though, anime is kicking off this month,
Speaker 1: this is the big anime month of course, with the
Speaker 1: Dragon Ball Dima coming on in cohoots with the Sparking
Speaker 1: Zero game that is also coming out the same day,
Speaker 1: October eleventh, and of course other big animies are Dan
Speaker 1: Dan Dan that's gonna be apparently the next big one
Speaker 1: that's also coming, so you might want to go. Make
Speaker 1: sure you go check out a Taco Cafe because they
Speaker 1: talk about all the new anime each that happens each season,
Speaker 1: and I'm sure they will be talking about the false
Speaker 1: stuff fairly soon, if not this week, the next week,
Speaker 1: so go check them out. The routs and broadcasting people,
Speaker 1: they are probably going to be doing, if not today tomorrow,
Speaker 1: the Joker to review, so go make sure you check
Speaker 1: them out as well. So that being said, make sure
Speaker 1: you subscribe so you can get all that stuff and
Speaker 1: then you can go listen on podcasts. Also, if you
Speaker 1: just like listening with your ears instead of watching, you
Speaker 1: can find us wherever podcasts are, so that being said, Mark,
Speaker 1: now you haven't played a lot of it, and you
Speaker 1: have not, so you have not played Silent Hill to
Speaker 1: the original.
Speaker 2: Right, I've I played like the Hill one demo you know,
Speaker 2: back in the day, and demo disks didn't like that.
Speaker 2: Played sound Health trand PC way back in the day.
Speaker 2: It didn't like that because it had like really bad
Speaker 2: game pad support. And I played sound Hill four on
Speaker 2: PS two and didn't like that because it kind of
Speaker 2: gave me motion sickness. Okay, so yeah, playing Sondhill too.
Speaker 1: All right, So you and I are both going to
Speaker 1: have the same perspective of not really having played the
Speaker 1: game previously. So our first right, you know, initiation with
Speaker 1: this game is going to be the remake. Y what
Speaker 1: do you what do you think about it? And compared
Speaker 1: to I don't know if you've played any of Bluebird
Speaker 1: Teams other stuff, compared to that, what do you know?
Speaker 2: I think, uh, you know, it seems okay, it looks
Speaker 2: it looks I don't think it looks great. I think
Speaker 2: it looks interesting though it's I'm on performance mode, I guess.
Speaker 2: But okay, some of the looks kind of janky, but
Speaker 2: I think actually don't mind it like if you assume
Speaker 2: the camera around you can see the guys like like
Speaker 2: Jacket has some really weird looking artifact for like a
Speaker 2: second because like the rain. So yeah, I got to
Speaker 2: like I hit like the main town, I guess, and
Speaker 2: I forgot my first flat and it was like a
Speaker 2: board with some nails in it. Yeah, okay, It's like
Speaker 2: how does this not break out for like two hits?
Speaker 1: But okay, can you already feel the the psychological horror
Speaker 1: coming at you? I've no.
Speaker 2: I mean it does have like elements, like it has
Speaker 2: some like you know, spooky sound effects, I guess, but
Speaker 2: nothing scary at the moment, at least not yet. My
Speaker 2: problem really is they don't tell you what to do. Okay,
Speaker 2: So back to the town and think they gave you
Speaker 2: a map, which is nice, but it's like, okay, there
Speaker 2: are direct there are locations marked in this map, like
Speaker 2: Gonzales Diner. So I went there and it's just like
Speaker 2: some boarded up diner And I'm like, what why did
Speaker 2: you make mention of this if you can't get inside
Speaker 2: you know, side of it. And then like every road
Speaker 2: was blocked off either by like one road is like
Speaker 2: had like a big get like a big ditch in it,
Speaker 2: like part of the sewer blew up or something, and
Speaker 2: the other other roads have like these like big curtains
Speaker 2: like blocking it off, and I'm like, hey, you can
Speaker 2: get through a curtain, like you know, yeah, and b
Speaker 2: Like I spent ten minutes trying to figure it where
Speaker 2: the fuck to go because I'm like, I I'm going
Speaker 2: up to like every house and it's like every house
Speaker 2: that was abandoned basically, and I'm like, can I go
Speaker 2: through here? You know what? What's the deal? And I
Speaker 2: finally found like, oh, there's like one path on like
Speaker 2: the upper like left part. This is my tooltip for you.
Speaker 2: By the way, Yeah, there's like a very small alleyway
Speaker 2: between between two houses you can get through. It actually
Speaker 2: progress the story. And I was like, okay, cool, but
Speaker 2: you could have highlighted this a little better, or you know,
Speaker 2: like it would have been nice to have some direction,
Speaker 2: Like I guess it's like, yo, if you want the
Speaker 2: original you know PS two two thousand and one or
Speaker 2: two thousand and two, whenever that game came out, feeling
Speaker 2: go go for it, but it's twenty twenty four, y'all.
Speaker 2: Like people have waypoints or people have it's a more.
Speaker 1: I think that's that's part of it, right, They didn't
Speaker 1: want to remove that, Like if they give you that
Speaker 1: from the start, there's gonna be so many people that
Speaker 1: don't know right that you can turn the waypoints off, right,
Speaker 1: So there immediately the first thought is gonna be oh man,
Speaker 1: they they twenty twenty for it. They gamified this. I
Speaker 1: didn't want that, Like how much how much complain did
Speaker 1: we get about the yellow paint and red as an evil? Right?
Speaker 2: Look? I mean I would have maybe have an outside
Speaker 2: default then and then you can turn it off the
Speaker 2: turn it on in the options, you know.
Speaker 1: Yeah, I wonder if they could technically add something like
Speaker 1: more lighting.
Speaker 2: Or I'm also playing I also fired up Dead Space
Speaker 2: to remake a dead Space like Last Man Super Bored uh,
Speaker 2: and that game has like an actual button that says
Speaker 2: hey go here, you know, literally like an environment saying
Speaker 2: hey follow this path. I'm not saying you need something
Speaker 2: like that direct or that that extreme, but yeah, you
Speaker 2: could do it like with the camera, like if you
Speaker 2: press a button, uh, you know, the guy turns to
Speaker 2: like the next objective or where you know, where you
Speaker 2: should supposed to be able to go next you know.
Speaker 1: I think part of it is that's supposed to be
Speaker 1: the thing is like that's supposed to be part of
Speaker 1: the angst of it. The the making you be a
Speaker 1: kind of scared is that you don't know where you're going.
Speaker 1: The fog is there's the kind of des wur you
Speaker 1: you don't know what's coming around every corner kind of thing,
Speaker 1: you know.
Speaker 2: But by that metric, I mean I was getting to
Speaker 2: the point where I just can look up a guide
Speaker 2: or like look up a video and it's like, well, iry,
Speaker 2: that breaks emersion even further, you know.
Speaker 1: So I agree with you on that, yeah, because most
Speaker 1: of them they're going to have to kind of tell
Speaker 1: you what's coming up ahead in order for you, Right,
Speaker 1: But I mean, just to get through that one little
Speaker 1: section and then you can just go back to not
Speaker 1: using it. I don't think it's that necessarily that big
Speaker 1: of an immersion breaker. But yeah, from everything I've heard,
Speaker 1: it's gotten it has a its like eighty eight or
Speaker 1: eighty nine on open critic and metacritics so far so
Speaker 1: or eighty seven eighty eight something like that, so right,
Speaker 1: doing well as far as the critical reception, I think
Speaker 1: a lot better than a lot of people thought it
Speaker 1: was going to do, which, Yeah.
Speaker 2: People were kind of down on it, and it's like, well,
Speaker 2: it ain't out yet.
Speaker 1: I mean, yeah, there was a lot of talk before
Speaker 1: it came out about oh mean it looks bad. They're
Speaker 1: ruining this. Oh they're going to make the combat just
Speaker 1: like Resident Evil and it's you know, all this stuff.
Speaker 1: And they for the most part, it seems that they
Speaker 1: retained most you know, pretty much everything and then just
Speaker 1: made some parts longer that were kind of cut off
Speaker 1: oft in the original. So yeah, I'm excited to start
Speaker 1: playing this either late Tuesday or Wednesday. As we're dealing
Speaker 1: with the terrain here.
Speaker 2: I don't have I don't obviously don't have the gun,
Speaker 2: but the like perspective looks a lot like Revenue before.
Speaker 1: Yeah, they did do it over the shoulder, now yeah, yeah,
Speaker 1: so that's part of the limitations that back then. I think, right, well,
Speaker 1: later you're gonna get a pipe that apparently makes things
Speaker 1: a lot easier.
Speaker 2: Yes, whatever, zombie is afraid of the pipe.
Speaker 1: I like I like hearing the the crunching sound that
Speaker 1: it makes when you you kill things. That all right,
Speaker 1: So anything else.
Speaker 2: No, Like I said, play Dead Space played death for
Speaker 2: like two hours. It's good. It's fine or fun? H
Speaker 2: I played Mederic Solid one. How's that that game? Parts
Speaker 2: of that game about age particularly well, Yeah, I mean
Speaker 2: you can make fun of the graphic, it's all you want.
Speaker 2: I mean they are kind they were kind of it
Speaker 2: was impressive back then, but like the you know, cloud
Speaker 2: had more faithial definition than fucking Snake did, so I'll
Speaker 2: snaked it back then.
Speaker 1: Yeah.
Speaker 2: The problem with that game really to me is like
Speaker 2: it is real hard to get a bead on when
Speaker 2: you're gonna choke a guy out. So you know, I'm
Speaker 2: like a foot away and I do the action, it
Speaker 2: doesn't work. I have to get like one step further
Speaker 2: or closer to him, right, If I get two steps on,
Speaker 2: it was bump into him and then I'll you know,
Speaker 2: alert then alerted and shoo shoot at me. So it's
Speaker 2: a real delicate process. And yeah, I got metaphor on
Speaker 2: the way. But it's like a week out now because
Speaker 2: my corner got delayed. That's unfortunately I got out such
Speaker 2: to play.
Speaker 3: So yeah, because you got the Big Collectors, yeah, yep,
Speaker 3: I got the regular addition, so I'll wait for it.
Speaker 2: Well, given the reviews, I guess it seems worth it now.
Speaker 1: So yeah, for sure owing reviews for this game pretty much.
Speaker 1: He not that we didn't expect some of that. It is,
Speaker 1: you know, from the same folks that made the Persona
Speaker 1: games and then Shimmigan Tennesse Games, and even Vengeance has
Speaker 1: been well received this year. Persona Thatony Relove was well
Speaker 1: received this year as well. Obviously both of those are
Speaker 1: older games, right, But I mean this is like they
Speaker 1: called it their third pillar, and it seems like it
Speaker 1: is going to be that. And we talked about the demo,
Speaker 1: you know, last week. So yeah, if you want our
Speaker 1: thoughts on you know, what we played from there, you
Speaker 1: can you continue to out or find a clip on
Speaker 1: YouTube as well. So I'm ready for that on Friday,
Speaker 1: just to delve deep, go from where we were and
Speaker 1: let's see how this goes from there.
Speaker 2: Yeah, we do, all right.
Speaker 1: So I guess I haven't really I've played. I saw
Speaker 1: that they finally posted your Astro bart review. I'm almost
Speaker 1: some of mine. I'm like at the last, like I
Speaker 1: think right afore the conclusion, just talking about the extra stuff.
Speaker 1: So I'm probably gonna have it done today. But I
Speaker 1: replayed Astro astrobot, because the ps AFF does that thing
Speaker 1: where it removes your pictures if it's been after two weeks.
Speaker 1: So I had removed all my pictures. So I had
Speaker 1: to play out some levels and stuff and asked about
Speaker 1: again to get more pictures to put in the review,
Speaker 1: and just kind of like refamiliarizing myself with some stuff
Speaker 1: that I know what he talked about. And then I
Speaker 1: was like, Okay, just still fun still awesome. Yep, but
Speaker 1: that's that's it for me. I guess let's go ahead
Speaker 1: and talk about the big news of the It wasn't like, look,
Speaker 1: I had I had a different headline to start this
Speaker 1: this podcast. When I was like going through it on Sunday,
Speaker 1: like afternoon, like putting up the stuff, I did not
Speaker 1: think that we were going to be talking about Halo, right,
Speaker 1: So it's it's just funny that they have the Halo
Speaker 1: World Championships. And then it's not just the head of
Speaker 1: World Championships. They have this new whole trailer that they
Speaker 1: show that's a project that they began to kind of
Speaker 1: show what whatever the new generation or Halo would look
Speaker 1: like in Unreal five. You know, they'd already had reports
Speaker 1: before that they were gonna move Halo to Unreal five,
Speaker 1: possibly try to start that with Halo Infinite, or at
Speaker 1: least with the multiplayer part.
Speaker 2: Uh.
Speaker 1: They did announce like previously if they'd added third person
Speaker 1: mode to the multiplayer, right, so kind of led to
Speaker 1: more rumors about, oh, does that mean the Battle Warrial's
Speaker 1: coming pretty soon or something. And then we get this
Speaker 1: which is just three four three essentially saying Okay, we're
Speaker 1: moving Halo to Unreal five and this is what it
Speaker 1: looks like. And then they all also revealed at the
Speaker 1: end that they are no longer called three four to
Speaker 1: three Industries, they are now officially Halo Studio, which I
Speaker 1: heard some mixed reception. It's I talked to, you know,
Speaker 1: our sort of third co host, Randy, and he was like, oh,
Speaker 1: this is stupid. They're naming it after the game that
Speaker 1: they technically didn't start. It's like your stepdad coming and
Speaker 1: taking over something that you made. And I laughed and
Speaker 1: I was like, but at least this is like he
Speaker 1: kind of gave the example of what if Konami just
Speaker 1: decided to make a Metal Gear studio and saying, Okay,
Speaker 1: now you're in charge of all the metal Gear games.
Speaker 1: I was like, well, that's not necessarily true, because it's
Speaker 1: like they took over from Halo four and have made
Speaker 1: Halo games before. It's not like this is the first one, right,
Speaker 1: But they do mention in there that they are basically
Speaker 1: they had a recipe before, which is taking a lot
Speaker 1: of stuff from the previous games that Bungie obviously became
Speaker 1: famous with and then adapting that to the current you know,
Speaker 1: and two kind of varying success, right, Especially Five wasn't
Speaker 1: well received at all. Halo Infinite was well received for
Speaker 1: some of it, and Halo four was mixed as well.
Speaker 1: And then you have that, right, So what do you?
Speaker 1: I know, you didn't watch the trailer thing that they show,
Speaker 1: but you're ready, Oh you did?
Speaker 2: Okay, you know, yeah for seven minutes a long sin
Speaker 2: Who cares? I guess, Randy kind of changing the name
Speaker 2: doesn't mean a whole lot because the same people are
Speaker 2: so responsible or in charge, and they can't make a
Speaker 2: good Halo game.
Speaker 1: I would disagree in the they can't make a profitable
Speaker 1: and popular Halo game.
Speaker 2: Yeah, because I think Halo four is okay, I guess,
Speaker 2: but no one cared about five, and Halo Infinite seems
Speaker 2: like a dumpster fire, right.
Speaker 1: I think the thing with Halo is that four they
Speaker 1: really just they had to kind of they're now forced
Speaker 1: to Okay, Bungee ended the cycle, we have to start
Speaker 1: our own, and they're having to kind of deal with
Speaker 1: that and change it. And then five they went into
Speaker 1: a completely other direction nobody wanted and they suffered for that.
Speaker 1: Six they kind of backtracked and went back to that.
Speaker 1: Multiplayer was really well received. The story mode was actually
Speaker 1: like the lot for Halo Infinite. It was just the
Speaker 1: way that they rolled out the stuff. Afterwards, they gave
Speaker 1: it the bad press, right the oh we're not going
Speaker 1: to have the co op, We're not going to have
Speaker 1: Forge for a long time. Oh then we're just canceling
Speaker 1: the split screen period.
Speaker 2: Uh finished already, you know.
Speaker 1: Yeah, the battle passes, even though they didn't do it
Speaker 1: like Fortnite where you have to buy them and they
Speaker 1: run out or whatever. Oh no, still, we don't like this,
Speaker 1: you know, this is not what we wanted for the multiplayer.
Speaker 1: And to be fair, Peer Hints is the one that
Speaker 1: kind of saved the master Chief collection, and he's the
Speaker 1: one that's kind of ahead of this right now. So
Speaker 1: I guess what their whole initiative was to say that
Speaker 1: we are we now like the chains have been taken off.
Speaker 1: Not only are we moving over to unreal and we
Speaker 1: don't have to worry about dealing with an engine that
Speaker 1: we only made for this thing. Because whenever, originally this
Speaker 1: is supposed to be like an open world game, it
Speaker 1: wasn't even supposed to be this right that they wound
Speaker 1: up being Halo Infinite. Then now they have the ability
Speaker 1: to kind of like you know, chart their own course,
Speaker 1: decide what they want to do with Halo from this
Speaker 1: point forward, chase their own stories, whatever it is, you know,
Speaker 1: all the I mean technical jargon.
Speaker 2: Yeah, I would say though that's bad because part of
Speaker 2: the big issue with Halo streak games if people don't
Speaker 2: like those stories or what they're doing with the characters
Speaker 2: and stuff like that. So right then you're going like, oh,
Speaker 2: they got free rein to do Halo the way they want.
Speaker 2: It's like, well, no, people don't want you know what
Speaker 2: they want or you know what they're offering. And I
Speaker 2: did watch it. I said, I watched that trailer. I
Speaker 2: hated when that art director guy said like, oh, we
Speaker 2: got this project forge going. So we ideated on three,
Speaker 2: you know, three levels, And I was like, can't you
Speaker 2: just say fucking brainstorm or we you know, we created
Speaker 2: like levels like he said, like the most like pompous
Speaker 2: way too, Oh my god, Like I wonder if Halo's
Speaker 2: going down the drange.
Speaker 1: Yeah, they made one that kind of looked like the flood, right,
Speaker 1: which hasn't been used since Halo three, which.
Speaker 4: Is something that they both did want, right, right, Yeah,
Speaker 4: it made snow level and then like waterfall level, right,
Speaker 4: But I don't know, I think they should have really
Speaker 4: got I mean the problem with three four three, what
Speaker 4: a lot of people have said is.
Speaker 2: Like they don't like what Bungee did. And there have
Speaker 2: been some reports like old Bungee people who worked in
Speaker 2: the first Halo games who like left Bungee and tried
Speaker 2: to go work at three four three and three four
Speaker 2: three is like no, because like he worked at Bungie.
Speaker 1: Well remember they even brought in Joseph Stanton to kind
Speaker 1: of like save it at the last minute, right, So
Speaker 1: but talk about big time Bungie person.
Speaker 2: Yeah, but he's gone now, right, and you have to
Speaker 2: wonder how much of his input day for used.
Speaker 1: Yeah that was just for the story. I think it
Speaker 1: wasn't necessarily for the gameplay aspect of it.
Speaker 2: So I don't know. I mean, they can rebrand as
Speaker 2: much as they want, but if the same people are
Speaker 2: in charge, it's just completely hollow.
Speaker 1: It's just well, I think they the thing is that
Speaker 1: they learned from that mistake, right, They learned from the
Speaker 1: mistake of we're not going to do this again. There
Speaker 1: was a lot of pressure of after the delay and
Speaker 1: after the mess up of showing Craig and that whole
Speaker 1: trailer and whatever, of we have to get this right.
Speaker 1: But then also it's like, oh, we can't delay it again.
Speaker 1: We have to release it now. We have to have
Speaker 1: this thing. We have to have this big game out
Speaker 1: in this timeframe or whatever, or it's gonna be a
Speaker 1: big loss. And you know, even though they have game
Speaker 1: passed to back them up, they don't necessarily It's not
Speaker 1: like we're trying to get people to go necessarily spend
Speaker 1: everything and buy the game like you would have in
Speaker 1: the past. But I think they learned about like, you
Speaker 1: gotta release same feature complete, no battle passes if you're
Speaker 1: gonna do it right. I mean, obviously the way that
Speaker 1: they release this multiplayer you have to monetize it. You
Speaker 1: have to include that stuff. It's it's free multiplayer, right,
Speaker 1: You're not paying for that, So it's a different thing.
Speaker 2: Yeah, well there's two things. Versus it reminds me. I
Speaker 2: mean you've seen the wire, right, Yeah, it reminds me
Speaker 2: of like that the conversation that Stringer Bell had with
Speaker 2: this college professor in like season two. I think like
Speaker 2: Stringers like asking them like, well, we have I have
Speaker 2: a bad product, or like, what do you do when
Speaker 2: you have a bad product able you have and you're
Speaker 2: losing market share? And the professors like, oh, well you
Speaker 2: do you do a name change? But then he was like,
Speaker 2: as the reputation of your brand go as a new
Speaker 2: name goes down, you know, you're gonna lease me even
Speaker 2: more market share, and like you know, like trust in
Speaker 2: the product. Yep, that's this is what they're doing. But
Speaker 2: here's the other thing is would you what would you
Speaker 2: rather have? Like, personally, would you rather have a free
Speaker 2: multiplayer game where they monetize everything or would you rather
Speaker 2: have a six seventy dollars multiplayer product where they don't
Speaker 2: monetize shit? Well, I mean.
Speaker 1: Personally, I'd rather have what we used to have, right,
Speaker 1: WHI Yeah, same thing with Call of Duty where you pay.
Speaker 2: That that's the second one where yeah, you know, six
Speaker 2: years Halvean do a product has anything, And I think
Speaker 2: that's what that's what most people want.
Speaker 1: Right well, there's still a lot of people. Remember it's
Speaker 1: not like free, free to play stuff is not the
Speaker 1: huge thing right now. I mean, like I get why
Speaker 1: they did.
Speaker 2: It, but okay, but even I mean I could pull
Speaker 2: up scheme charts or whatever just for like Halo, I
Speaker 2: doubt I'm.
Speaker 1: Sure they're not great.
Speaker 2: Right, but you know, compare that to Halo three or
Speaker 2: Halo you know ods t r reach, like come on, right.
Speaker 1: But I think like it's the whole point if they
Speaker 1: understand now what they can't do, what they can do,
Speaker 1: what they need to make sure is in the next Halo. Uh.
Speaker 1: They did the announce that there's multiple products in the work,
Speaker 1: so it's leading many to believe that one of them
Speaker 1: is going to be once again Halo one redone again again,
Speaker 1: and then then they will move on to whatever it
Speaker 1: is that they want to call Halo Forward.
Speaker 2: I would say what you're saying kind of makes sense,
Speaker 2: but this is also their fourth attempt at a Halo game.
Speaker 2: Or you know, the fourth attempt, and it's like, if
Speaker 2: you can't get it right in three attempts, you shouldn't
Speaker 2: be able to get a fourth Like Microsoft should have
Speaker 2: really looked at that studio fired most of those people.
Speaker 1: But there's large chunks of Infinite that was actually good,
Speaker 1: Like it's just that they didn't get it cohesively together.
Speaker 1: And I think that's part of the thing is when
Speaker 1: they do bring up a good point about when we
Speaker 1: were having to worry about being engineers and technicians and
Speaker 1: worrying about making sure that the the engine work and
Speaker 1: not getting to focus so much on the game, I
Speaker 1: think that does take away from what she wanted to do.
Speaker 1: And not only that, but also the game was supposed
Speaker 1: to be something else originally, and you can see the
Speaker 1: parts of that that feel like, oh, there's quests and stuff,
Speaker 1: like you did have quests and Halo it's just one campaign, right.
Speaker 2: Well, that's like what they tried to do with Gears five. Yeah,
Speaker 2: and we'll tell all that worked out.
Speaker 1: It kind of does feel like it's the same thing
Speaker 1: that we're trying to hit the reset button with Gears,
Speaker 1: we're trying to say, hit the reset button with Halo.
Speaker 1: Can they get it to come together? They have to
Speaker 1: do it this time, I think, but they have that
Speaker 1: opportunity now it seems like anyway too, like really go
Speaker 1: back into what they feel works and where they needed
Speaker 1: to go and hopefully it's positive.
Speaker 2: The really funny thing and the really I wouldn't say craft,
Speaker 2: but the really depressing thing is they could just do
Speaker 2: a economy with sound Hill two and it's like we're
Speaker 2: gonna we're gonna remake Halo three because that's when people
Speaker 2: liked instead of instead of doing the thing they should
Speaker 2: do is like remake Halo one. Like the sound Hill
Speaker 2: thing is kind of weird because it's like, yo, sound
Speaker 2: Hill one is a little older than this, like you
Speaker 2: should be making making that game first.
Speaker 1: The reason why they chose to because it's not connected
Speaker 1: to the other ones, right, like some Hill one kind
Speaker 1: of connects to three and four, whereas two is by itself.
Speaker 2: So that's kind of why yea, because you know, if
Speaker 2: the remakes on Hill one and it's popular, guess what
Speaker 2: they can move on to the next one. You know, well,
Speaker 2: that's popular, they can move on.
Speaker 1: Does Bloomer want to just do that? Though? That's the
Speaker 1: thing does Bloomber want to just keep making Silent Hills.
Speaker 1: And I think this was like a, well, we don't
Speaker 1: know if this is going to be amazing or not,
Speaker 1: so let's just do Silent Hill two. Let's get the
Speaker 1: press from that. And then I wound up being awesome.
Speaker 1: Will they will Bloober want to go back and make
Speaker 1: Sullin Hill one? Will they do this? I don't know,
Speaker 1: It's just I I hate the whole, Like, oh, let's
Speaker 1: start a series of remakes and then just like the
Speaker 1: Halo one. Right, the idea was for Halo, they were
Speaker 1: gonna do one and two at least and then possibly
Speaker 1: even you know three. Yeah, they did well, and then
Speaker 1: by the time we got to like where two was
Speaker 1: going to happen, it.
Speaker 2: Was like, yeah, too little, too late, don't know, it's.
Speaker 1: Too late now, like and then we have to like
Speaker 1: patch it into the collection, yeah or whatever. It's I
Speaker 1: don't I think you just I worry about. Like That's
Speaker 1: what winds up happening with that is they go, well,
Speaker 1: there's already a collection of Silent Hill, so.
Speaker 2: Yeah, but they look at look at what cap Con
Speaker 2: has done, and you can make the case that like
Speaker 2: they like there was a remake of Revenue one way
Speaker 2: back in the day, so right, you know, you can
Speaker 2: some people say, oh, they remake Revenuval two first, or
Speaker 2: you know, Resnuel one is a generation before, but it's
Speaker 2: like they still did it, like who cares, and.
Speaker 1: It's still like the definitive way to play that game,
Speaker 1: Like you don't want to go back up play the
Speaker 1: PlayStation one, right, right.
Speaker 2: So so that that that's the blueprint economy should have
Speaker 2: been looking at. Not you know, we can remix it
Speaker 2: on hill two and then what a remix on Hill one?
Speaker 1: Now, well that's the thing. I think this left and
Speaker 1: the door open to Okay, if there's a good reception
Speaker 1: to this, we could go back and start the series
Speaker 1: of doing soln Hill one and beyond. Whereas if they
Speaker 1: decide that this is it, this is the only remix
Speaker 1: that's going to happen, then okay. It's the standalone game,
Speaker 1: so it doesn't hurt anything if you don't get the
Speaker 1: other ones, and they technically do have a collection on
Speaker 1: modern platforms you can go by if you want, right.
Speaker 2: So this is completely unrelated. Yeah, I saw this pop
Speaker 2: up on I think Game Stop or some week hear
Speaker 2: something they are putting there are re releasing Dark Siders
Speaker 2: too on PS five and Xbox Series X. Yeah, and
Speaker 2: that game is a decade fucking old, Like how many
Speaker 2: platforms doesn't need to be released.
Speaker 1: I think it's aren't they making a fourth one? Isn't
Speaker 1: that the whole point there?
Speaker 2: I know they want to, they are, but who knows
Speaker 2: that they're gonna have the money to make it? You know?
Speaker 2: So right?
Speaker 1: So you know, for me, as a huge Halo fan,
Speaker 1: I'm happy to hear that they were going back to
Speaker 1: the drawing board, uh and stuff like that. I think
Speaker 1: it's just one of these.
Speaker 2: Where, well, let let me ask you this, Yeah, what
Speaker 2: do you what? What do you want the next game
Speaker 2: to be? Would you rather it be Halo one really remastered?
Speaker 2: You know? Or Halo seven where they kill off Earth.
Speaker 2: I will always make that joke when you get to
Speaker 2: a franchise that has seven games.
Speaker 1: I'm fine with if you want to do a Halo
Speaker 1: one Combat Evolved double anniversary, because in twenty twenty five,
Speaker 1: November twenty twenty five, it will be the what twenty
Speaker 1: fifth anniversary of Halo at that point, so or twenty
Speaker 1: twenty six. I'm sorry. The whole point is for it
Speaker 1: to I'm out with the new console which is rumor
Speaker 1: to come out, and so like that's the thing is
Speaker 1: for me. I'm fine with it if that's going to
Speaker 1: be your one of your launch games for the new console,
Speaker 1: and you want to show all your new stuff with
Speaker 1: the game that everybody knows and loves and say, Okay,
Speaker 1: from here on, this is what we really want from Halo,
Speaker 1: and then you start teasing what the new Halo is
Speaker 1: going to be. Whatever you decide for it to be
Speaker 1: Halo seven and beyond, I'm good with that. I also
Speaker 1: wonder if the moves on Real Engine five means, does
Speaker 1: that mean now it's for sure coming to PlayStation or
Speaker 1: a PlayStation whatever. Six We're at at that point you
Speaker 1: think we finally get to see Halo on the competitor console,
Speaker 1: or this is the one they're going to hold back.
Speaker 2: I still am that if they were smart, this should
Speaker 2: be the one they hold back. I think they're getting
Speaker 2: increasingly more like, more and more desperate, so I think
Speaker 2: it will just come to it and it'll be on
Speaker 2: every PC marketplace.
Speaker 1: Ever, I definitely think that if you're gonna use Halo
Speaker 1: one as the reset and you're gonna say that this
Speaker 1: is gonna be the system seller or the one that
Speaker 1: attracts people over to maybe getting an Xbox for the
Speaker 1: next gen. I don't think you put Halo on PS
Speaker 1: five at all. Yeah, Now if maybe that's not your idea, right,
Speaker 1: we still don't know what their next gen thing is.
Speaker 1: Is their next thing a portable system and that's all
Speaker 1: it is?
Speaker 2: Uh? That?
Speaker 1: Then DOC? Is it their version of the switch the
Speaker 1: DOCS to the TV or is it going to be
Speaker 1: a two pronged where you have the docking thing that's
Speaker 1: you can buy by yourself. It's not like the portal
Speaker 1: and then have the big console that goes to your TV.
Speaker 1: Whatever it is they decide, or is the the the
Speaker 1: portable thing just a rumor and not happening at all. Well,
Speaker 1: we'll see. But I I just feel like this is
Speaker 1: your one game, one series that it still could be
Speaker 1: your flagship if you do this right. It hasn't been
Speaker 1: your flagship for a long time, right, that's really been
Speaker 1: like for the Horizon to be honest.
Speaker 2: Excuse me. I think I think if you're getting a
Speaker 2: little game called fruit Force.
Speaker 1: Yeah, of course fruit Force.
Speaker 2: And conquer.
Speaker 1: Tell Taylor that. So that'd being said I think, yes,
Speaker 1: they have the ability to bring this back. I just
Speaker 1: think if you put it on PlayStation at that point,
Speaker 1: what's the point of even having exclusives. You might as
Speaker 1: well just release everything day and date and that's it.
Speaker 1: And then if you want to keep making the box,
Speaker 1: to make the box.
Speaker 2: Yeah, I wish I could be more optimistic about this,
Speaker 2: but it's just too many people. Like if they brought back,
Speaker 2: like I know, they can't bring back a Halo creator
Speaker 2: because he's a Bungee, I think still, but like if
Speaker 2: they brought someone back who was a big back then
Speaker 2: and said like, hey, we hired this guy back to
Speaker 2: guide us for this next Halo game, that would be
Speaker 2: that would be a lot better.
Speaker 1: But they didn't, right, So that kind of leads me
Speaker 1: into the next story here, Rod ferg It kind of
Speaker 1: leads to what I was talking about with Halo and
Speaker 1: going to PS five or whatever. Rod Ferguson was asked, Well,
Speaker 1: he wasn't asked. He kind of he just gave it up.
Speaker 1: He gave up the information that I've been asked this
Speaker 1: a bunch of times. As soon as the PS five
Speaker 1: Pro launches Diablo four Vessel of Hatred, will we'll be
Speaker 1: there at launch with it it will be PS five
Speaker 1: Pro enhanced. And then also there is a news report
Speaker 1: that came out that there's there is a verifiable link
Speaker 1: obviously that you can go look at that Microsoft's issued
Speaker 1: a kind of like a poll or a here's a
Speaker 1: bunch of questions that we have for you if you've
Speaker 1: chosen PlayStation over Xbox, right, and why you don't have
Speaker 1: a game on Xbox right. Yeah, it's interesting that that
Speaker 1: is the approach we're taking now. Not only are we
Speaker 1: making sure that even though yes, Activision is simple City
Speaker 1: by itself, right, you're having a game be PRES five
Speaker 1: Pro enhanced at the launch of the PS five pro
Speaker 1: your competitor console, which would ultimately make it better than
Speaker 1: the console you currently have. And then you're now releasing
Speaker 1: a thing that's telling devs, we want to know why
Speaker 1: you've chosen not chosen xbot. So if you look at
Speaker 1: that from a I don't own an Xbox perspective, mark,
Speaker 1: what does that say to you.
Speaker 2: That they don't understand why people want one console over
Speaker 2: the other, or they don't understand like that people go with, uh,
Speaker 2: what the first of doctors go with? Right?
Speaker 1: I think part of it it's just something we've always that.
Speaker 1: Phil Spencer even said himself like part of that, you're
Speaker 1: not going to get back because they yeah.
Speaker 2: Yeah, it's the thing, though I don't think it's it's
Speaker 2: necessarily a first adoption thing. Yeah, Like they can look
Speaker 2: at the success of the Xbox three sixty versus p
Speaker 2: S three and go we come at a year earlier,
Speaker 2: so we had a year ahead. But it's like, well, yeah,
Speaker 2: you did, but you also had a better onlent infrastructure,
Speaker 2: cleaner interface, not gimmicky shit at least back then, a
Speaker 2: better like just better online things like that. And so
Speaker 2: when I think like when they had to go toe
Speaker 2: to toe like the recent console or the wonderfore that
Speaker 2: where they had a lot more gimmicky shit with it
Speaker 2: that didn't go well in their favor.
Speaker 1: Well, and also they had aslusives right right. It also
Speaker 1: it also fundamentally was a better console for the devs
Speaker 1: to make for because how many games coming on PS
Speaker 1: three and they were buggies crap, right right, So yeah,
Speaker 1: and then xbosters usual had the ruttering of death that
Speaker 1: didn't help it either, but they were able to fix
Speaker 1: that eventually.
Speaker 2: Right they I had talked with the ends recently. What
Speaker 2: would you say, I mean, it was the anniversary, just
Speaker 2: you know, talking about it. What would you say, is
Speaker 2: the best PlayStation generation or your your favorite?
Speaker 1: Let's say that my favorite is still probably the PS.
Speaker 2: One actually, so it's mine, I'd say I would say
Speaker 2: PS one. I would actually say it's a tie. Then,
Speaker 2: like the next one is PS two and PS four, Yeah,
Speaker 2: I might, I might say PS four personally, but PS
Speaker 2: two had a lot of a lot of great games
Speaker 2: for it. Next one it would be like PS five,
Speaker 2: and the last one would be PS three.
Speaker 1: I definitely agree, and I think I think there's a
Speaker 1: lot of people that would say PS four is right
Speaker 1: there if you didn't playing the PS one, So then
Speaker 1: the PS four is probably the best generation, right.
Speaker 2: But I bring that up because in Yenz's view, the
Speaker 2: PS three is the best system. I'm like.
Speaker 1: System as a system if you include all the things
Speaker 1: that it can do, if you get the big fat one, right,
Speaker 1: it's a great system. As far as like the games
Speaker 1: on it, that's a that's a whole different deal. But
Speaker 1: as far as what the system can.
Speaker 2: Do, yeah, that's the thing. It is. Like, I think
Speaker 2: there's three a lot of great games for it, but
Speaker 2: they didn't iterate well and they also cool off a
Speaker 2: lot of their like PS two and PS one franchises
Speaker 2: along the way. Yeah, and that's not great, but yeah,
Speaker 2: I think like it's not I think like maybe Microsoft
Speaker 2: is still on like the the mentality of the tribe
Speaker 2: or just not understanding what people want, like does it
Speaker 2: really take take like a market focus group or like
Speaker 2: you know, a survey of from field going like why
Speaker 2: do people want to PlayStation over the Xbox? And it's like, well,
Speaker 2: you know, PlayStation has you know, seventy percent of the market.
Speaker 2: That's you know, of the two consoles at least. Uh,
Speaker 2: that's what most people play games on that you know,
Speaker 2: we can see direct sales, you know, don't do you
Speaker 2: need to go further.
Speaker 1: I think part of it is also the thing that
Speaker 1: goes against their current policy. It's they have exclusives, right,
Speaker 1: right to be fair. A lot of it is I
Speaker 1: already own a PS four, so I'm going to buy
Speaker 1: the next thing that goes in the number of what
Speaker 1: I already own because it plays the games that I
Speaker 1: already own. So you know, there's so many people that
Speaker 1: have not moved over from the PS four yet, right
Speaker 1: because they can play all the games that they want
Speaker 1: to play on the PS four still, and there's still
Speaker 1: games coming out. Metaphor is coming out on the PS four.
Speaker 2: Yeah, that Jedi is kind of PS four recently, Like they.
Speaker 1: Even went back, like you said, may Jed of Survivor
Speaker 1: on the PS four. So like it, there's still no
Speaker 1: big reason for somebody to move over. And if you
Speaker 1: have an Xbox One, even less because you have Game
Speaker 1: Pass and unless you really want to play almost all
Speaker 1: the big games except for like Starfield, they're gonna be
Speaker 1: on PS five.
Speaker 2: The DLC for Starfield isn't looking too hot.
Speaker 1: Yeah, it's not. It's not doing great, even though it's
Speaker 1: it's funny because it's like it seems like a very
Speaker 1: high contrast between like what the critics say on that
Speaker 1: line to what people that are actually like enjoy Starfield
Speaker 1: say that it's not as short as people say it is.
Speaker 1: It's just that people are running through it because that's
Speaker 1: mainly what you do when you review a game, is
Speaker 1: you're getting through the main campaign and then you do
Speaker 1: some of the side stuff and that's it. So it's
Speaker 1: just a it's just a difference of opinion. But yeah,
Speaker 1: it's interesting, But I don't know if they're really gonna
Speaker 1: find out anything that they don't already know, right, I
Speaker 1: think they know the reasons. They just don't want to
Speaker 1: go back to that model because they can't compete with
Speaker 1: Sony at that mode of beating them for exclusives and
Speaker 1: things like that.
Speaker 2: They could at one point, but not anymore because there's
Speaker 2: such such a service as company.
Speaker 1: Yeah, like I mean, and to be fair to them,
Speaker 1: they are making strides, like we talked about last week
Speaker 1: with all the Japanese stuff that is coming over to them. Yes,
Speaker 1: there are still companies that will probably never work with
Speaker 1: them because they just don't see the point like and
Speaker 1: I asked America being one of them, Like, just they
Speaker 1: don't see the point of really they're already a niche
Speaker 1: in themselves, that entire company and all the games they make.
Speaker 1: Putting it on Xbox is like wow, just going to
Speaker 1: the niche of the niche of the nichs. Like they're
Speaker 1: feeling like they're not going to get anything out of that.
Speaker 1: So you know, there's just certain companies that's like it
Speaker 1: doesn't behoove them at all unless Microsoft's coming in with
Speaker 1: the money and saying okay, put your game over here,
Speaker 1: you know. Yeah, so yeah, It's just this is one
Speaker 1: of these things where I do think that having the
Speaker 1: the head start, whether it's one year or two years
Speaker 1: or even six months, could help them. If they have
Speaker 1: the rest of the stuff going by, then have a
Speaker 1: really good halo, have things that can bring people in.
Speaker 2: That's the other problem though, is like they don't like
Speaker 2: for the past four years or maybe even longer, they've
Speaker 2: been really spinning their wheels as far as like, you know,
Speaker 2: you say what you want about Sony's output, Like you
Speaker 2: cannot like Spider Man, Gotto or Ragnarok, but other people do,
Speaker 2: and those games sell incredibly well and.
Speaker 1: Well, but look at the lineup. Look at the lineup
Speaker 1: of all those games that have come out this year
Speaker 1: that are playstationed exclusive, and almost all of them are
Speaker 1: pretty great. Yeah, and then okay, Hell Blade two whatever,
Speaker 1: Whether you like it or not, that's not the point.
Speaker 1: The point is that that's all it's been. And Indiana Jones, Okay,
Speaker 1: that's gonna come out so late that at least for
Speaker 1: this year, it won't matter for for most of the awards.
Speaker 1: And you destroyed the studio that you let somebody else
Speaker 1: go by the studio that major, one critical game that
Speaker 1: you had, uh that that wasn't help laid. So you've
Speaker 1: kind of dug yourself in this hole.
Speaker 2: Yep.
Speaker 1: And like you said, not only spinning wheels, but constant
Speaker 1: delays avowed what'sposed to come out this year? What happened
Speaker 1: got delayed? Right?
Speaker 2: Well, even like the studios they bought, you know, over
Speaker 2: the past decade or whatever. It's like, what is what
Speaker 2: is I still bring it up? What is uh double
Speaker 2: find up to?
Speaker 1: Yeah?
Speaker 2: Three years ago at this point at least two and
Speaker 2: they have announced ship and it's like, what I like
Speaker 2: Double fine, Don't get me wrong, but.
Speaker 1: Right I think they're taking the Sony model now as
Speaker 1: well of we're not going to announce something unless we
Speaker 1: know it's coming out soon because they good.
Speaker 2: It's like, yeah, look at what they what happened with
Speaker 2: you know some of.
Speaker 1: Their look at Starffeld they had to delay that whole
Speaker 1: thing a whole entire year.
Speaker 2: Yeah, so but you should at least try to, you
Speaker 2: know mee announce something. They say, hey, you got something
Speaker 2: in the works, you know, right, like they.
Speaker 1: Did without a Clockwork Revolution game, the New an Exile
Speaker 1: game or whatever, like they did a good job with that.
Speaker 1: That got people excited. You know, It's just yeah, they
Speaker 1: have to not only reveal things from those students, but
Speaker 1: they have to make they have to stick to those
Speaker 1: dates and actually have them come out and not be
Speaker 1: announcing delays. And then as you go throughout the year,
Speaker 1: the thing that people are paying game Pass for these
Speaker 1: first party games, they're getting less and less and less.
Speaker 1: And yes, now you have Activision Blizzard king to roll
Speaker 1: back on which you know, you have Vessel of Hatred
Speaker 1: coming out in a matter of hours.
Speaker 2: For people to at this point.
Speaker 1: Yeah, so that's great. I mean, that's gonna be. You
Speaker 1: have Call of Duty coming out at the end of
Speaker 1: the month. That's great for you as well. And you
Speaker 1: announced some some cool Blizzard stuff comings old stuff and
Speaker 1: maybe there's new stuff coming with that too. But it's
Speaker 1: like you your other things have to kind of fall
Speaker 1: in a line in a pattern and really be able
Speaker 1: to get to that thing that Phil. It feels like
Speaker 1: Phil Spencer promised many many moons ago about first party
Speaker 1: game each quarter, and it's like, look, Flight sim is cool,
Speaker 1: but most people, even with game Pass, we're not even
Speaker 1: gonna bother with FLIGHTSIM see.
Speaker 2: That that's like one of the two games i'd a
Speaker 2: should be interested in personally, right, But yeah.
Speaker 1: I mean that's even more of a niche niche than
Speaker 1: than the fours of games are. Right though, It's like
Speaker 1: it's cool that they playgate to that, right. I think
Speaker 1: it's cool that they are Our history un told exists, right,
Speaker 1: I think that that that's cool that that exists. But again,
Speaker 1: it's like that is serving one master, which is mainly PC,
Speaker 1: and then two It's like it's a genre that is
Speaker 1: loved by that crowd, but not so much the console crowd.
Speaker 1: Same thing with the agent mythology stuff or whatever. It's
Speaker 1: cool that those games exist and they continue to have games,
Speaker 1: but they're not the mass market ones that are going
Speaker 1: to sell people on Oh I need to go buy
Speaker 1: a game pass for this, you know. So maybe they'll
Speaker 1: figure it out with this research thing, but until then,
Speaker 1: we are going to be moving on to talk about
Speaker 1: something else. Follow up from what we talked about last week,
Speaker 1: which was the whole Assassin's Creed Ubisoft stuff. Now we
Speaker 1: have news that Tencent and the Guimo family may consider
Speaker 1: just buying out Ubusoft and making it public or private.
Speaker 1: I'm sorry, making it private so where they wouldn't have
Speaker 1: to answer to shareholders and they could I guess make
Speaker 1: probably a bunch of the same stuff they're already making
Speaker 1: because ten sent is the biggest publisher there is, and
Speaker 1: you know they're not going to sit there and want
Speaker 1: to go what lose money constantly? You think the shareholders
Speaker 1: want to lose money. Tencent doesn't want to lose money.
Speaker 1: So if this actually happened, now this is UBUSA has
Speaker 1: gone on record saying that we look at all possibilities.
Speaker 1: So they didn't deny it, right, but they also kind
Speaker 1: of said, oh, we acknowledge that this is being talked about.
Speaker 1: What'd you think when you saw this news?
Speaker 2: Just more of the same or I think it'd be
Speaker 2: incredibly foolish on ten cents part, because you know, the
Speaker 2: big problem with that company seems to be the game
Speaker 2: O family and had like no accountability. If if it's private,
Speaker 2: it's like, well good luck there. You know.
Speaker 1: I think part of it is that you saw or
Speaker 1: not tense. I can't just outright go and buy them,
Speaker 1: right that, because then you're gonna get the FTC and
Speaker 1: the other regions uh involved, right, because you're making the
Speaker 1: biggest publisher even bigger, and that's going to play well.
Speaker 2: You know when once Shadows comes out and likely bombs,
Speaker 2: I imagine Tencent might be getting out of the polisoft
Speaker 2: market and then they are really screwed.
Speaker 1: Well, let's say this does happen. They also own the rights,
Speaker 1: the cloud rights to the Activision stuff. So I wonder
Speaker 1: if that opens up a whole in other can of
Speaker 1: worms as well with the regulators, because the whole reason
Speaker 1: why they sold the TV stop was because they wanted
Speaker 1: to avoid Activision Blizzard taking over in that sector. So
Speaker 1: you give it to ten Cent, what does that say?
Speaker 2: You know, they don't just keep going, or you know, wouldn't,
Speaker 2: or they could just assign the rights to someone else
Speaker 2: if something does go bad. I'm sure there's like a
Speaker 2: clause you know if company.
Speaker 1: Yeah, it does, they go back to Activision at that point,
Speaker 1: if somebody else technically owns Ubisoft, right yeah. I think
Speaker 1: what worries me is that if you're really concerned about
Speaker 1: what happens to Ubisoft now right like you're you're saying,
Speaker 1: we're we're all going we don't like Ubisoft's direction. They
Speaker 1: constantly keep floundering on these big decisions. If they make
Speaker 1: what do you think Tenset's gonna come in, They're gonna
Speaker 1: probably make them focus on a bunch of mobile stuff.
Speaker 1: Yeah right, They're gonna make them focus on only the
Speaker 1: big franchises. You're not gonna have them try to bring
Speaker 1: in something new. Maybe that means splinter Cell actually happens,
Speaker 1: but I don't know. I just I worry about that
Speaker 1: means they double down even more on Assassin's Creed and
Speaker 1: not less.
Speaker 2: You know, I imagine splinter sell happens, but Sam Fischer will
Speaker 2: be gone up against Japanese terrorists, right.
Speaker 1: Yeah, people that that are that were upset about the
Speaker 1: whole actors a Blizzard thing and and like consolidation more
Speaker 1: in the gaming space. I don't want to see Ubisoft
Speaker 1: go away, even though those games.
Speaker 2: Are not my I don't want like, I don't want
Speaker 2: to have to go away either, but I want to
Speaker 2: have to get better and getting worse.
Speaker 1: You know, I just don't know if that makes that
Speaker 1: would make them. They do need to get away from
Speaker 1: having to worry about shareholders. But man, I wish it
Speaker 1: was somebody else that was intense that they could buy them.
Speaker 1: And like I wonder if like Bungie hadn't gone in
Speaker 1: this direction for Sony, Like if they would consider it.
Speaker 2: I probably wouldn't have enough money. I think its thought
Speaker 2: to still like number four, number three. As far as
Speaker 2: third party, it would have gone like the traditional would
Speaker 2: have gone Activision, EA, Ubisoft right now it's probably Capcom.
Speaker 2: And also Activision isn't third party anymore.
Speaker 1: So, I mean they're still technically, you know, their own
Speaker 1: thing just inside of Xbox, but their third party because
Speaker 1: they go to the other consoles right right. But it's like, listen,
Speaker 1: tencent owns so much little percentages of all these companies
Speaker 1: they own. They owned twenty two percent of Libertine. Yeah,
Speaker 1: like you know, they own thirty five percent of shift Up,
Speaker 1: the people that made cellar blades. Like it's like they
Speaker 1: owned sixteen percent from software. They owned fourteen percent of Remedy,
Speaker 1: Like it's you know they own that. What what does it?
Speaker 1: You go ahead?
Speaker 2: Sorry, I said, it's good way to get money. I
Speaker 2: mean I keep that.
Speaker 4: Yeah, I don't know if you would you would you
Speaker 4: want to invest one hundred percent or like ninety one
Speaker 4: company or would you rather sput it out?
Speaker 1: No? No, Yeah, their thing is smart. What they did
Speaker 1: was smart Yeah, right, like I own all these other ones.
Speaker 2: Yeah, Like, given the option, they'd probably rather own something
Speaker 2: like you know, Remedy or from Software obviously than Ubisoft
Speaker 2: because they're much more of a prestige company.
Speaker 1: I'm sure right now, especially the way from Software has gone,
Speaker 1: they wish they could have more of that shure than
Speaker 1: Sony does. Yeah right, So like that's the thing is
Speaker 1: right now, This is all talk. We don't know. It
Speaker 1: could change from week to week. The thing is right now,
Speaker 1: it's not good. It hasn't been good for U Software
Speaker 1: a long time, right, ever since they they started canceling
Speaker 1: a bunch of games.
Speaker 2: And the real problem is it's all self inflicted, you know.
Speaker 2: So it's like, let me ask you, like, do you
Speaker 2: believe in the adage or do you believe in the
Speaker 2: same give like you know, someone people should give. It's
Speaker 2: the given the audience what they want. Yeah, of course,
Speaker 2: So do you do you believe that aphorism?
Speaker 1: Yeah? If you give the people what they want, they're
Speaker 1: most likely going to give you what you want in return.
Speaker 2: I kind of believe half and half, like sometimes you
Speaker 2: should sometimes you know you should do something on your own,
Speaker 2: but really wants to like do it on their own.
Speaker 2: So you know, people have been begging for over a
Speaker 2: damn decade. Hey, splinter cell, spinner cell, we will buy it,
Speaker 2: assuming it's good, but we will buy it. And you
Speaker 2: know what to the X defy it or they make
Speaker 2: that other like mobile piece of ship.
Speaker 1: Because because Sick Siege was such a huge deal for them,
Speaker 1: then now they want more of that.
Speaker 2: Right, but you know the other six Siege wasn't that
Speaker 2: Aliens And they keep chasing you know, the live service
Speaker 2: money that continually slip into their fingers.
Speaker 1: Yeah, I mean they already they doubled down on that.
Speaker 1: They said that that's the thing that they're going to
Speaker 1: keep going after is the big open world experiences and.
Speaker 2: The mobile crab mobile.
Speaker 1: And the live service.
Speaker 2: Yeah.
Speaker 1: Right, But like if you look at it, a lot
Speaker 1: of their games, a lot of their decisions have not
Speaker 1: been smart. Like Nintendo even told them I wouldn't put out,
Speaker 1: I wouldn't make a Mario Rabbits too right now. I'd
Speaker 1: wait till the switch to and they decided, no, we're
Speaker 1: gonna do this, and then guess what happens. There's diminishing
Speaker 1: returns because that game hasn't looked that much different than
Speaker 1: the other one.
Speaker 2: That one's a bummer because that's a better game, you know,
Speaker 2: So I take one of their few bright spots as
Speaker 2: far as like improving on an existing game, and no
Speaker 2: one bought it.
Speaker 1: It's the same thing with like Avatar was actually a
Speaker 1: really good game, it's just it. Also, you could just
Speaker 1: swap skins with far Cry and it's the same right
Speaker 1: kind of games.
Speaker 2: So it's like I got to kill six Navvy Aliens
Speaker 2: to crash a new wallet.
Speaker 1: Yeah, there's there's nothing special about it. Then it's like, oh,
Speaker 1: you do have a special game like principersa Lost Crown,
Speaker 1: and it's like it's in a genre that it's not
Speaker 1: everybody's favorite the Metrognea, so it doesn't. And also I
Speaker 1: think the fifty dollars price just too much for a
Speaker 1: game like that. But you know, that's either here or
Speaker 1: there had already happened. But then like you have stuff
Speaker 1: like Immortals Phoenix Rising that people loved a lot. Oh
Speaker 1: we're going to cancel the second game, yep, so we
Speaker 1: can have Roller Champion and Oddballers and uh big Heads Yeah,
Speaker 1: Skull and Bones Exifiant, you know insert like you said,
Speaker 1: some other kind of Live Service crap here, right, and
Speaker 1: then you cancel the free to play division thing that
Speaker 1: was actually sort of interesting, yeah, heartline, and it's like, okay,
Speaker 1: all you got going right now is Beyond goodn To
Speaker 1: which we which now is the Beyond Good and Evil Too,
Speaker 1: is now officially the longest game, the game that's been
Speaker 1: in development the longest. Yes, yeah, exactly, So that game
Speaker 1: at some point's gonna get canceled by somebody, right, the
Speaker 1: remaker Prince the Person's Stands of Time was so badly
Speaker 1: received you had to like basically restart it, and now
Speaker 1: it's not coming out for two years, and yeah, that's
Speaker 1: kind of it. And then splinter Cell, we don't know
Speaker 1: if that's ever going to come out, right, And it's like,
Speaker 1: that's that's all we're doing. And it's like, man, remember
Speaker 1: when you guys were coming out with fresh stuff. Yeah,
Speaker 1: and it's not happening anymore. And and now you've diluted
Speaker 1: your franchises so much that it's like, we know what
Speaker 1: the U Soft formula is, there's nothing special about it.
Speaker 2: But following the Microsoft Microsoft train.
Speaker 1: Yeah, just it sucks, man, It sucks to see you,
Speaker 1: but we'll see well, go I'm sure that will continue
Speaker 1: to be another thing that gets talked about here. Moving
Speaker 1: on to Sony for a sec just because they have
Speaker 1: a few have one that's kind of a thing last
Speaker 1: week sort of of Horizon Online is going to be
Speaker 1: the next thing from the Horizon series from Gorilla. It's
Speaker 1: not going to be the actual like Horizon three that
Speaker 1: people were hoping it would be. We've kind of heard
Speaker 1: the rumors about this before. I don't know if this
Speaker 1: is supposed to be like just multiplayer or it's supposed
Speaker 1: to be the MMO. There's been like conflicting reports.
Speaker 2: On I'm having an MMO or to be like you know,
Speaker 2: you and twelve other Hunters have to have to gather
Speaker 2: around take out the level fourteen robot dinosaur or something
Speaker 2: like that. You know, Yeah, let me ask you, do
Speaker 2: you want this at all?
Speaker 1: I'm not. I like the Horizon series as a concept,
Speaker 1: I like Alloy as a character. I like the games, know,
Speaker 1: I just don't think that that's like who looks at
Speaker 1: Horizon and goes I want to play. I guess you
Speaker 1: could have said the same for Lost of Us right though.
Speaker 1: But like nobody thought Factions was going to be something
Speaker 1: and then it wound up being something so yeah.
Speaker 2: But they also crushed out, you know, the life service
Speaker 2: part of that cant or you know, like like we
Speaker 2: don't we just want to make the next last of
Speaker 2: this game, or like make a single player game.
Speaker 1: I kind of get it in a way, right, because
Speaker 1: even though we always make the joke about Horizon, somehow
Speaker 1: finds a way to come out at the same time
Speaker 1: as some other amazing game and it gets overshadowed, those
Speaker 1: games still sell well, right right. People obviously enjoy that
Speaker 1: series for whatever reasons they do.
Speaker 2: I enjoy it just you know, find enough. I don't
Speaker 2: like the last one that much, but if I make
Speaker 2: the third one, I'll probably play it. But them go
Speaker 2: on a kay, it's a massively multiplayer game, or you know,
Speaker 2: it's some live service thing. It's like, well, if you
Speaker 2: do the battle pass, you get a new boat skin.
Speaker 2: It's like, great, let's not let's never do this, you know, but.
Speaker 1: At least that game sort of has something that you
Speaker 1: could say, Okay, I could go in with all my
Speaker 1: front with some friends and hunt the robots, and this
Speaker 1: could make them want to keep making different ones that
Speaker 1: haven't been in the game before or something. Uh, and
Speaker 1: you can add some story into it that maybe leads
Speaker 1: into three or they kind of they're parallel, but they
Speaker 1: have nothing to do with the main games. It's just
Speaker 1: adding on to the like lore of it.
Speaker 2: Right.
Speaker 1: Do you think it could work conceptually, like they have
Speaker 1: a point in making it or just this is like
Speaker 1: because I don't think it's going to be dead in
Speaker 1: the water, because it's such a big franchise. Like, I
Speaker 1: think there's gonna be a lot of people that are
Speaker 1: going to try it out. They wouldn't try out a
Speaker 1: Concord or a fair game, whatever other you know, even Marathon.
Speaker 2: What's the good how many people tried out that Horizon
Speaker 2: VR game?
Speaker 1: Yeah, but I think that's you're making people have to
Speaker 1: buy a whole other five hundred dollars peripheral. You're not
Speaker 1: having to buy anything extra for this, You're just having
Speaker 1: to buy the game whatever they're going to charge you
Speaker 1: for it, if they charge anything at all. I guess
Speaker 1: they could make it free, but I think being Horizon,
Speaker 1: they're going to charge.
Speaker 2: But sure, I think I think it'll come out and
Speaker 2: it'll bomb spectacularly, and it really may it may it
Speaker 2: may do well for like the first month or two
Speaker 2: but then it'll be like, oh, player counts a thousand players. Yeah,
Speaker 2: that's not enough to make this thing survive at all.
Speaker 2: Like yeah, I mean, you know, I just think it's
Speaker 2: like wasted, just like such a backwards backwards ideal, because
Speaker 2: wasn't there some survey that said, likeeople like most players
Speaker 2: the first single player game as.
Speaker 1: Like, yeah, it came out recently, and that's not a
Speaker 1: huge percentage from what like that would be what forty
Speaker 1: seven percent multiplayer?
Speaker 2: So yeah, but you have to like, how many of
Speaker 2: those forty percent just pick one game and stick with it?
Speaker 1: Oh yeah, definitely that's a huge amount. Right. But I
Speaker 1: think if you're going to go out on a limb
Speaker 1: and continue to make these, going off of established franchise
Speaker 1: is probably a better idea than making a new one
Speaker 1: where you've the last time you did it it worked, right,
Speaker 1: Hell Divers two worked even though it's sort of mostly
Speaker 1: different than the original.
Speaker 2: Helldivers to work because it's, well, the first game was
Speaker 2: already multiplayer. It wasn't some single player thing. So that's
Speaker 2: why I think, you know, it's just a perspective scene, yeah,
Speaker 2: to a you know, better perspective. But I think trying
Speaker 2: to you know, res out a few times attachment's creed
Speaker 2: like they made an online part of that. After like
Speaker 2: two or three goes, they're like, screw it, who cares?
Speaker 2: No one cares, Like players don't care about this at all.
Speaker 1: So it's interesting that they're adding co op missions into
Speaker 1: Shadows now because.
Speaker 2: Yeah, they're gonna go back to the old. Uh if
Speaker 2: it wasn't Victory, I forget what the fuck they called
Speaker 2: it the French one Unity, Yeah, the one that bombed badly.
Speaker 1: Yeah, yes, but yeah, I mean we we don't know
Speaker 1: exactly what's all in it. They haven't revealed much of
Speaker 1: anything other than it's going to have a new cast and.
Speaker 2: Right, I mean I don't think first of all, I
Speaker 2: don't think will be in it at all.
Speaker 1: Yeah, I don't either. I think you you kind of
Speaker 1: have to separate a maybe you have like alois being
Speaker 1: it at the beginning to kind of introduce it and
Speaker 1: then that's it.
Speaker 2: But yeah, once again, it's a shame that uh, Lance
Speaker 2: Redick has passed away because he would likely be like
Speaker 2: the mission giver or exactly. Yeah, so I think there's
Speaker 2: hime as silence or something, but like he'd be like
Speaker 2: the guy going like, oh, he'd be like the quartermaster
Speaker 2: or something.
Speaker 1: At least they honored him an aster.
Speaker 2: But yeah, uh, just.
Speaker 1: Another thing since we're on the it was an important
Speaker 1: franchise to PlayStation's early years. TECND and because these are
Speaker 1: early PlayStation games that we're talking about, Harada was asked
Speaker 1: about what about a Techning collection and he said, well,
Speaker 1: I don't know, because you know that era of graphics
Speaker 1: doesn't play as well. It's the Marvel one. You think
Speaker 1: he's right about that, Like, you can't have a Teching collection.
Speaker 1: It doesn't sell as well.
Speaker 2: I think. I mean, they're already like decent ray trade.
Speaker 2: I don't know if it's ray tracing, but like emulation
Speaker 2: efforts to like kind of punch that stuff up. I
Speaker 2: think you could do that if you really want to
Speaker 2: do or just you know, like stuff to tech or whatever.
Speaker 2: It still wouldn't look as good as like techn eight obviously,
Speaker 2: but it would help. But you know who cares people
Speaker 2: still like you know, Techning three because you just you know,
Speaker 2: kick you know, match to kick butt Edny Gordo constantly
Speaker 2: like or like you know, Teching Bowl and shit like that,
Speaker 2: So why not you know?
Speaker 1: I agree?
Speaker 2: I hate to say, I mean, I don't like to
Speaker 2: take it at all, that's the thing, but like it's
Speaker 2: probably the third longest lasting fighting franchise there is behind
Speaker 2: like Mortal Kombat and the speed Fighter, uh and those
Speaker 2: games that had collections before, So yeah, go for it.
Speaker 1: And it also has crazy story that probab has its
Speaker 1: own crazy story too.
Speaker 2: Yeah, you know, like the teching story is way crazier
Speaker 2: than anything Marvel or Mortal Kombat or Street Fighter's gotten
Speaker 2: to do.
Speaker 1: So and thank you've led Guilty Gaming. Appreciate that for
Speaker 1: for liking and sharing. You know. It's one of these
Speaker 1: things where it's like I would it sucks because I
Speaker 1: obviously say it's a money thing. Right, It's the same
Speaker 1: thing where like they've been asked Ben Namco has been
Speaker 1: asked about Zenosaga right of well, don blas to being awesome.
Speaker 1: I bet there'd be a lot of people would buy
Speaker 1: the CeNAT our games. Now it's like, well, when we
Speaker 1: do focus groups, that doesn't play well, right, And it's
Speaker 1: like it's kind of the same thing here, just we
Speaker 1: got to know that there's support behind it before we
Speaker 1: can start making these, because it's not we can't just
Speaker 1: put out something and then nobody buys them.
Speaker 2: And I don't think they would have to actually do
Speaker 2: like Teching one through seven, like that would probably be
Speaker 2: a big haul. But Teching's one through five, well.
Speaker 1: Yeah, the ones that are not on modern consoles, right, yeah.
Speaker 2: Like I don't think the PS three one that probably
Speaker 2: be taking six maybe, but yeah, Techan's one through five,
Speaker 2: you know PS one, PS two error Teching, sure, yeah,
Speaker 2: go for fifty bucks and yeah, borrow the emulation that
Speaker 2: that Capcom is doing for their Capcom thing. Don't do
Speaker 2: that just plugging the ROM or plugging the ISO.
Speaker 1: Here you go, all right, being on to Nintendo, who
Speaker 1: are once again being talked about, not because of their games.
Speaker 1: Not that Echoes and Wisdom is awesome, but I personally
Speaker 1: am just gonna wait till that's gonna be my like
Speaker 1: it switched to. That's gonna be like an extra launch
Speaker 1: game for me for switch to at this point, or
Speaker 1: maybe something I pick up early next year. If there's
Speaker 1: like not a lot going on in January, I just
Speaker 1: don't really have any motivation and like do anything on
Speaker 1: my switch.
Speaker 2: Yeah, once that card I got kind of died, as
Speaker 2: I've done at this for a while, I guess now.
Speaker 1: Yeah, so that it's being talked about because there are
Speaker 1: other the other big emulator, not the Yuzu, the one
Speaker 1: that Nintendo shut down themselves this time they are sort
Speaker 1: of involved with the Reugins emulator being shut.
Speaker 2: Down, right, this is completely yeah, like they kind of
Speaker 2: you know, the post that.
Speaker 1: Was made on Discord basically alludes to like one of
Speaker 1: the developers got hit up by Nintendo to basically like, hey,
Speaker 1: what if we offer you this and this, if you
Speaker 1: just shut the.
Speaker 2: Thing down, we won't sue you in the end of
Speaker 2: the crater.
Speaker 1: You know that we technically can't sue you because this
Speaker 1: is like open source or whatever. The heck it was
Speaker 1: the reasoning. But what if we do this and this
Speaker 1: and then he goes next thing, you know, he disappears,
Speaker 1: doesn't answer people's you know, texts and phone calls and stuff,
Speaker 1: and the other person that's like majorly involved with this
Speaker 1: has to announce that pretty much Reusions is gone.
Speaker 2: The first guy's on the run, he's gonna he's still
Speaker 2: gonna be programming, then the leader in secret and yeah,
Speaker 2: uploading it from cyber cafes and like that.
Speaker 1: And also not only do that, but Nintendo you know,
Speaker 1: sued that mad chip seller right as well for him,
Speaker 1: and he agreed to like stuff, but he apparently is
Speaker 1: not going to seek legal counsel. He feels like he's
Speaker 1: going to just go at it alone at this point
Speaker 1: against them. He feels like he has he disputes the
Speaker 1: claim Sintendo's making.
Speaker 2: The quote dodgeball, it's a bold strategedy cat and let's
Speaker 2: see how well it goes works out.
Speaker 1: For what do you like think about either one of these? Obviously,
Speaker 1: you know, for the people that love emulation, this isn't great.
Speaker 2: For I mean, I think current system emulation is kind
Speaker 2: of is kind of legally dubious. Let's say I think
Speaker 2: it should be valid if the system not being sold anymore,
Speaker 2: Like yeah, that's fine because you can't get it in
Speaker 2: a fucking you know, it's they're not losing money anymore.
Speaker 2: But yo, if you could still buy and switch to
Speaker 2: the best buy or whatever, like okay, this is like
Speaker 2: it's a piracy thing. But then people who are going like, oh,
Speaker 2: I'm doing it because like I I do have a switch,
Speaker 2: but you know Zoll doesn't doesn't run great on it. Well,
Speaker 2: you don't have to you don't have to play Zelda,
Speaker 2: Like if you don't like how run on a switch, Okay,
Speaker 2: you know, move on exactly.
Speaker 1: That's the thing is, Oh, well, I want to test
Speaker 1: out the game before I spend the money on it,
Speaker 1: because Nintendo's games never go on sale.
Speaker 2: Well yeah, all I want to test out the game
Speaker 2: for thirty hours and then maybe seed credits and.
Speaker 1: Then it's like, well, you know how Nintendo's practices are.
Speaker 1: It doesn't mean that you have to play the game also, right,
Speaker 1: it's right. I understand for the people that you don't
Speaker 1: have legit.
Speaker 2: Access to it or but that's still such like a minor.
Speaker 1: Yeah, or like the ones that if we're going to
Speaker 1: stay down the line when the console is no longer
Speaker 1: being made and that game particularly is not being made,
Speaker 1: and you want to have a copy of it because
Speaker 1: that's the only way, sure, whatever, But not when you're
Speaker 1: playing Legends all the echoes, the Echoes of Wisdom two
Speaker 1: weeks before the game came out. And I'm not talking
Speaker 1: about even the ones that got it early because of
Speaker 1: breaking street data over. I'm talking about the people that
Speaker 1: are just downloading it off a PC or off of
Speaker 1: a website or a link or whatever, and you're playing it,
Speaker 1: and it's like, what do you expect Nintendo to do?
Speaker 2: You think that?
Speaker 1: I mean, yes, this is a small, small amount of
Speaker 1: buys that are not happening. But if I'm Nintendo, what
Speaker 1: do you expect them to do? Just be like, oh, yeah,
Speaker 1: it's cool that you played our game without buying it, right.
Speaker 1: It's like, I'm not trying to defend Nintendo as in
Speaker 1: they have some really bad anti consumer practices. Okay, let's
Speaker 1: be fair about that. I'm not sitting here trying to
Speaker 1: say everything Nintendo does is great. It's not. But that
Speaker 1: is the way Nintendo has established themselves for eons. And
Speaker 1: the thing is people keep buying the remake or the
Speaker 1: collection that sucks. They don't They didn't really updo those
Speaker 1: ports of More, but they bought them anyway. You know,
Speaker 1: the the other remakex that they do. If they're not great,
Speaker 1: people still buy them anyway. So you're not teaching the
Speaker 1: company anything with your wallet. So then you're gonna go, oh,
Speaker 1: we're gonna go to the piracy route. Well, what do
Speaker 1: you think the company's gonna do. It's like it's just
Speaker 1: a weird take on on like why you do it?
Speaker 1: I get the video game preservation part of it, but
Speaker 1: you could preserve it and just not use the current
Speaker 1: release route. You can wait until that system no longer
Speaker 1: is in service, and then you want to do that
Speaker 1: like we've always done with emulators, and you're gonna go
Speaker 1: under the radar a lot more. But now you're getting
Speaker 1: to the point where nintendals for attacking people that are
Speaker 1: like showing YouTube videos of people like having emulated it's
Speaker 1: emulated there on their console, and it's like, well, I
Speaker 1: don't know they've they've always just been that terrible about
Speaker 1: that stuff. So yeah, sucks for the people. But again
Speaker 1: it's it's about and how you use it, all right,
Speaker 1: Any any final things here? I got it ended before,
Speaker 1: we so really quick. Here what's coming out you know
Speaker 1: pretty much tomorrow sun Hill to remake For the people
Speaker 1: that didn't get it early, you can go get that,
Speaker 1: go play it. We already did. Mark somebody who played it.
Speaker 1: I'll have thoughts next week. Mark will have more thoughts. Mark.
Speaker 1: We have thoughts on Diablo for Bessel Hatred that comes
Speaker 1: out in a few hours. There's obviously metaphory Fantasio. We'll
Speaker 1: also have thoughts on that too. That comes out sky
Speaker 1: Ocean Wings for Hire, the like kind of Scars of
Speaker 1: Arcadia indie version that comes out this week as well.
Speaker 1: Europa comes out on PC and Switch. That's like the
Speaker 1: kind of like platforming Breadth of the Wild, sort of
Speaker 1: cool looking game that has some really awesome sights. Dragon
Speaker 1: Ball Sparking zero also comes out Friday.
Speaker 2: Sure I could know who's gonna win. Goku z Made
Speaker 2: or Goku z End.
Speaker 1: Yeah, that's got some major, like big time pre orders.
Speaker 1: Seeple have been waiting for that game.
Speaker 2: Yeah.
Speaker 1: Try Transformers Galactic Trial also comes out same day. Star
Speaker 1: Troopers Extormination also comes out the same day. So got
Speaker 1: some interesting stuff coming here all in the same a week.
Speaker 1: Backyard Baseball ninety seven. Awesome that they're bringing that back.
Speaker 1: I think that's cool. I remember playing that back in
Speaker 1: the day. Yeah, so there's some really really good games,
Speaker 1: kind of something for everyone coming this week. This is
Speaker 1: the most PAC month, and the next week we already
Speaker 1: got another great week of stuff with Never the New World, Ourternium,
Speaker 1: even just Dance for people, even adventures to some of
Speaker 1: the things. So yeah, all right, so thank you everybody
Speaker 1: who watched listen all that stuff, whether you watch live
Speaker 1: or you watch later or you listen later, would you
Speaker 1: appreciate you Go write us a review on whatever podcasts
Speaker 1: or you use, and we'll and everybody expected by the
Speaker 1: storm be safe and evacuate if you need to, and
Speaker 1: we'll see here next week.
Speaker 2: Bye.