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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Verse. I'm your host,

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Dylan Muss, and I have with me the Tunnels Taylor Field.

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Speaker 2: How are you doing tonight, my friend?

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Speaker 3: I'm good. That name is from another review that I

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did not change in time.

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Speaker 1: Not sure, not surprising, but at the same time, you know,

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we're talking about Call of Day Black Ops six tonight.

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A lot of tunnels in that game so far, so

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it wouldn't it would have been an odd one to pick,

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but not to it's not inaccurate.

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Speaker 3: I guess that's right. But I'm good. I'm good. I'm

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happy to be here because I had to talk Call

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of Duty.

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Speaker 1: Yeah, this is gonna be a fun I'm gonna close

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the side Quest mini because we only have one topic today.

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It's just Black Ops six, not much news out there,

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not many other games we've been playing, so we're just

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gonna zone in, get that sniper scope out and zoom

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in and talk all about this game. And so that

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probably won't be the longest episode, but I think to

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make up for that, I'm planning on doing another little

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solo recording because I just finished Taylor Balder's Gate three,

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I finally beat the game world credits on it, damn,

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And I would love to do a spoiler discussion with Kirkland,

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but I'm still waiting for him to beat See Off

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Stars so we can do that spoiler discussion. That's you know,

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I just don't think it's ever gonna happen if I

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wait for him.

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Speaker 2: So we'll see.

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Speaker 1: He loves to play a lot of games, but not

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beat a lot of games. So I think I might

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just do a solo episode talk about my time with

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the game, talk about some more spoiler things that are

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fun to talk about. So hopefully I can have time

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to record that this weekend and can get that episode

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out that week or this week as well, so you

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have two kind of shorter episodes to kind of equal

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one that regular side quiest this week.

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Speaker 2: If not, we'll be back next.

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Speaker 1: Week with you know, some more good stuff. So so yeah,

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it's gonna be all about Call of Due today. Let's

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let's get right into it. So this has been interesting time.

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This is a very historic time in the Call of

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Duty history. No, not because it's the you know, sixth

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Black Ops game. You know, we've done that a million

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times before, but because it's the first Call of Duty

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game that is going day one into game Pass. It's

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the first one post the acquisition, kind of going through

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and clicking, and so now I'm really just curious to

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see what the future of the series is gonna look like,

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how this one's gonna do, how its numbers are gonna look,

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if they're gonna be affected in a negative or positive

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way from being on the service. But because of it

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being on game Pass, it was a welcome time for

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me to jump back in because you know, I've been

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out of the series for a while. I don't really

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want to shell out ninety bucks a year to play

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this game. I'll play war Zone with you and you

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and Travis and Emley, but that's kind of the limit

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for me. So this is the first time I've jumped

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in since I think Ghost is the last one that

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I owned, and there for the last one that I

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and even though I don't think I played campaign or

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anything else, I only played it for probably a handfull

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of hours, So it has been a long time since

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I've played a campaign. The last Zombies map Taylor I

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remember playing is the Amusement Park one, which I didn't

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own that game, but I think that was Black Ops.

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Speaker 2: Like two or three or something.

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Speaker 1: Do you remember that one of like crazy Ghosts? There

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was like ice Mountain part with like a yetti or something.

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There's different amusement park rides.

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Speaker 2: Do you recall that map? Have you played that way?

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Speaker 3: Don't? Okay?

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Speaker 1: Well, yeah, I swear as Black Ops three or two

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or something like that. So it's been a long time since, uh,

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since I've been in here. But of course you haven't

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missed a beat. You've been around the whole time. So

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I guess just over the course of the weekend here,

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what have you been up to? Have you played some zombies,

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some multiplayer? I know you're playing some war Zone but

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other than that, played some campaign kind of What have

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you been up to so.

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Speaker 2: Far in your first few hours with the game?

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Speaker 3: So you have some zombies and some multiplayer, and I

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know we have to connect and indulge. That's that's something

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I released I want to do with you.

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Speaker 2: But Taylor, I sent out the signal over the weekend, and.

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Speaker 3: I know I know how silence. I let you down.

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I let you down.

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Speaker 2: Don't that happened again?

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Speaker 3: No? Can we do split screen co op?

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Speaker 2: Could we do a zombies run on the stream?

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Speaker 3: Uh, you know, I don't think I've done all these years.

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I don't know if that's still a feature, if.

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Speaker 2: I can find that with a Google here.

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Speaker 3: I've never been in a situation where I've had like,

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I mean, Ruben's come over. But I've not been in

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a situation Hey, let's break out the split screen zombies.

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That's just such a world of war like.

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Speaker 1: Apparently it does have that mode, so maybe we can.

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We can hop in on the shoe.

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Speaker 3: Oh yeah, I'll be fantastic, let's do it. I'm game. Yeah,

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So my experience so far has been multiplayer and some zombies.

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I haven't touched the campaign. I'm not in a rush

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such as a campaign. As far as the campaign's go

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on call of duty's I usually just I'm not really

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there for it.

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Speaker 2: I know you played.

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Speaker 3: Oh after Mona for one, probably the last one. I

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I got my toes wet with Modern Warfare three, and

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that was kind of cool because the maps are a

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little bit more open and a little bit more freedom

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of choice when you're doing different objectives. It wasn't very

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linear as previous campaigns have been. So that being said,

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have I beaten some campaigns? Yes, there are some call

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of Duty campaign storylines that were incredible. There's one with

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Kid Harrington and Kevin Spacey. I think that was advanced

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to Warfare. That one was really fun. I really enjoyed

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that storyline. But I digress that. As far as the

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Black Ops stories go, oh my god, it's just such

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it's it goes back to World of War Like we're

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talking like what seven eight different titles. It's a storyline

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that I've not kept up with, but I know a

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lot of people really really do enjoy it and they

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enjoy the characters. So I just stuck to multiplayer and

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Zombies for the weekend right on.

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Speaker 1: Yeah, I've jumped into all the modes a little bit here.

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I checked out both the Zombies maps I've played. I

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think I guess four missions of the campaign. The first

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one or two are really short, So yeah, I've done

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a little bit of that, and then I played just

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a few games of multiplayer. And I actually want to

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jump there first because I have, as I mentioned, been

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playing war Zone for the last couple of years on

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and off, with you guys not playing every weekend, but

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I probably play like, I don't know, a night a

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month or two nights a month, if I'm playing a

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lot in a given month, so I'm you know, I'm

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keeping my hands on thet I'm keeping up to date

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with my reaction time, or so I thought. Man, when

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I went in and played some regular Call of Duty

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multiplayer that has you know, instant respawns and small maps

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where people are spawning, you know, up your ass.

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Speaker 2: I am getting wrecked. So far it has been humbling.

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Speaker 1: This is the first time where I've felt playing a

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game that like, I'm getting old, aren't I My reaction

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time is getting worse, you know, with each passing day

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at this point, because I feel like in war Zone

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I can hold my own. Some games, I'm throwing down,

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getting some good kill counts, we get a lot of wins,

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and I never feel like I'm just getting totally obliterated

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unless you know, someone has like all the equipment and

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I just respawn and only have a pistol or something,

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which that situation makes sense. But man, throw me in

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this regular old Call of Duty reaction time fest and

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I am outclassed.

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Speaker 2: I am getting absolutely wrecked, and.

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Speaker 1: It's pretty demoralizing, Like I don't really think I'm gonna

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stick with it, you know, I was so much over

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the years, like I kind of converted to a first

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person shooter player on PC and coming back to like,

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even though I've been playing Warzone with a controller, the

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reaction time needed for the regular multiplayer game and Call

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to Duty feels so much more intense. Then I'm feeling like, man,

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I needed most in keyboard to be able to keep

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up in this thing. Since I play like CS has

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kind of been my first person shoot of choice or Halo.

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You know, Halo is still pretty slow and methoughtical and

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positioning base that I can still get along fine, and

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Halo Infinite, but man, I'm finding it really difficult to

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get thrown back in the ring here in a regular

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multiplayer game. How do you how do you find that

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relative to like, just the comparison of war Zone versus

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regular Called to multiplayer.

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Speaker 3: That's been an ongoing dynamic since twenty nineteen. So when

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we have the first war Zone that came out back

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with the original Modern Warfare not the original, sorry, the

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remake of Buder Warfare, it was great, it was fantastic.

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I loved it. And then after that came Cold War

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and it's again two different game engines, very very different dynamics.

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So I like, again, I I indulge heavily in the

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multiplayers while we're also doing war Zone. If you guys

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are online, I'm playing multiplayers. So Cold War was it's

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very different. Those those games feel so much more and

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that's again like kind of like with like the Black Ops.

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It just feels more sluggish and different. It's just feels

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totally different. And that's where Okay, kind of getting those

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guns that you have in Cold War all of a

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sudden in war Zone. That's a different dynamic too, because

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they feel and they play different. And that's just been

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the dynamic ever since we've had yeah, Cold War, we've

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had Vanguard, We've had uh like one of for two.

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Now with the with the release of war Zone two,

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this is this is so, this is this isn't something

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that I'm unfamiliar with going into it, because yeah, it's

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just it's just playing two different games essentially, because One

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of for three felt like a lot like one War

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War two and that came out directly, that came out

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a year after moder for two came out, and now

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this is the one that came out after that. Uh,

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It's it's tricky though, it's definitely there's so much going on.

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When you have, like I said, the guns from the game,

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and then they're brought over and they have they play

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totally different in war Zone and vice versa. So when

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there's guns that I really like that are in this

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game Black Op six, and you're playing with them in

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war Zone, it's like, Okay, well those guns are kind

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of like they're better here, but then they're toned down

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in the Bass game. It's just it's a whole can

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of worms. And I tip my hat to the devs

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and the team that actually manage this because I absolutely

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lose my coconut trying to figure all this out. It's

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just chaotic. I would hate to be on that editing

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end of all of that. But to use it and

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to make it work for me, I can do that.

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That's totally fine. When I get into the multiplayer, Like

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the big thing that was concerning me was the whole

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omni movement feature, which so far it's been new to

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get used to. But I'm not really overly doing it myself.

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I'm just yeah, this one's definitely a lot more faster paced.

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Speaker 1: I actually find the omni movement to cut you off

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like is is very useful in zombies where you're constantly

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turned your back or you know, normally your back would

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be turned enemies and you're running away, but now you

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can like kite zombies while moving in all these different

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directions and keeping your speed up.

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Speaker 2: That's where I find it's more useful.

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Speaker 1: But yeah, so far in like I guess, maybe moments

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in the campaign, but like, I'm not finding that myself.

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I'm needing to run backwards very often. It's a very

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specific thing, but it also feels very natural, so it

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doesn't even It just feels like it's something that's always

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been there, you know. It's one of those features that

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just fits right in.

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Speaker 3: That's right. And I guess when you look at the

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like in movements, when you say you're talking about war zone,

239
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you know, it's a totally different scenario with how we

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play it is absolutely wholeheartedly.

241
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Speaker 1: It's more tactical than just straight up a lot who

242
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has the best reaction time?

243
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Speaker 3: That's right, A lot more tactical and just setting yourself

244
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up and just taking your time and being strategic, whereas

245
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there's not much strategy and people might hate me if

246
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you're a diehard call toyfen, but there's not a lot

247
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when you're playing those multiplayer games is reading the room,

248
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and I it's kind of it's kind of like, I

249
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don't know if intuition is the right thing, but it's

250
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the equivalent of, you know, you get a kill and

251
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even though you have like twenty five shots left and

252
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a thirty thirty shot mag you go to reload and

253
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then you get killed. It's it's like that. It's a

254
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weird intuition thing with gaming, and so when you play

255
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enough of this calory multiplayer, you'll just know like, okay,

256
00:11:25,080 --> 00:11:27,559
I'm fighting this way. Okay, you know around this time

257
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the spawns are changing, I'm gonna go back and just

258
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attack my flank and then boom the guys are coming,

259
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and you just you time it and you start to

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get in sync with how the game is.

261
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Speaker 1: Is big part of that is just recognizing the maps too,

262
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and having more that's right on the maps and getting

263
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getting used to them, figuring them all out. The ones

264
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I've played so far have been pretty small, I would say, so,

265
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I feel like it is pretty straightforward for the most part,

266
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but then there are a couple times where I'm like, man,

267
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there are people coming from every every single angle. I'm

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sure part of that is that now you can since

269
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you can run in every direction, people are probably just

270
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running more in general, so people are probably just generally

271
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moving faster on like a second to second basis. So

272
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you kind of have to be extra ready because even

273
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if the spalling point is further away than it should be,

274
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just because of that kind of thing, people are going

275
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to close.

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Speaker 2: The distance a lot quicker.

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Speaker 1: Hmm, yeah for sure. Yeah, So yeah, it's been it's

278
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been tricky for me. What do you think of the

279
00:12:18,120 --> 00:12:18,679
map so far?

280
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Speaker 2: Have you?

281
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Speaker 1: What kind of game modes do you normally queue up

282
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when you're playing like regular multiplayer?

283
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Speaker 3: My default game modes of choice are obviously team deathmatch, domination,

284
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domination mostly just for the XP leveling up the guns,

285
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and then hard points is another one I really enjoy.

286
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That's a really fun one. And then what's the other

287
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one that I do? Sometimes? I do free for All.

288
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I don't normally often do it, but I did a

289
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few on this game just to kind of gets a

290
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feel for it, and I got first on a few

291
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of them.

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Speaker 1: It felt good, but you still got it. I don't,

293
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but you still got it.

294
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Speaker 3: Yeah. Those are just basically my core ones, and every

295
00:13:02,000 --> 00:13:04,279
college that he introduces a few different ones. Black Ops

296
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has been pretty cool, good and pretty cool about introducing

297
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some U there's. I'm not sure if they had any recently,

298
00:13:10,919 --> 00:13:12,960
but there was one called Escort that they did back

299
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in Black Ops three, and that one was just like, oh,

300
00:13:15,960 --> 00:13:18,240
it was good. It was so much fun. You basically

301
00:13:18,240 --> 00:13:20,879
had this robot and you had to stand next to

302
00:13:20,960 --> 00:13:25,360
him to make him walk and then you payload exactly,

303
00:13:25,440 --> 00:13:27,879
and oh it was just such a rush. I have

304
00:13:27,919 --> 00:13:29,480
to see. I don't think they have anything like that

305
00:13:29,519 --> 00:13:32,600
in Black Ops six, but they do a good job

306
00:13:32,639 --> 00:13:34,960
at creating very fun, dynamic game odes.

307
00:13:35,720 --> 00:13:38,080
Speaker 1: Yeah, I was thinking of I wanted to get a

308
00:13:38,120 --> 00:13:40,000
little bit more familiar with the maps and then maybe

309
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try out some search and destroy because I am such

310
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a counter strike head now, so obviously that just is

311
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that same game ODE there, one life and less frantic

312
00:13:48,399 --> 00:13:50,480
because of that, there's not people responding behind you all

313
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the time. So I might like that because that puts

314
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more of the focus on tactics instead of just straight

315
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up reaction time.

316
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Speaker 2: So we'll see how that goes.

317
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Speaker 1: But I also feel like for search and just to go, well,

318
00:14:00,480 --> 00:14:03,240
you gotta kind of know the maps kind of back

319
00:14:03,240 --> 00:14:04,679
and forth, and there's quite a few of them, so

320
00:14:04,679 --> 00:14:07,240
it hard to do that quickly. But so for the

321
00:14:07,240 --> 00:14:09,879
maps are cool, Like I'm going to struggle with the

322
00:14:09,960 --> 00:14:11,399
names to remember some of them. But the one that's

323
00:14:11,480 --> 00:14:13,840
kind of like a high rise called like Skyrise or

324
00:14:13,879 --> 00:14:16,639
Skyline or something like that, that one's like all the

325
00:14:16,639 --> 00:14:19,600
maps just visually are stunning, of course. Uh, the one

326
00:14:19,679 --> 00:14:21,879
kind of in the woods where you're just at it's

327
00:14:21,879 --> 00:14:23,639
almost like a state a little bit, just like the

328
00:14:23,720 --> 00:14:25,480
upper section of a state from back in the day,

329
00:14:26,080 --> 00:14:29,399
and that's kind of where the the home bases and campaign,

330
00:14:29,480 --> 00:14:31,440
so it's cool that they turned that into a level,

331
00:14:31,480 --> 00:14:31,919
of course.

332
00:14:32,399 --> 00:14:33,480
Speaker 2: The one that's like I don't know if.

333
00:14:33,440 --> 00:14:35,279
Speaker 1: It's a bank, but it has like the burrow through

334
00:14:35,279 --> 00:14:37,000
the ground and very ground in the middle, and there's

335
00:14:37,039 --> 00:14:39,799
kind of the main structure pool on either side. Probably

336
00:14:39,799 --> 00:14:42,120
not a bank if there's a pool outside. But yeah,

337
00:14:42,440 --> 00:14:44,120
I don't know the names of any of these maps,

338
00:14:44,120 --> 00:14:46,120
but everything I've played so far is cool, well done,

339
00:14:46,200 --> 00:14:47,799
and yeah, I think maybe that was my biggest surprise,

340
00:14:47,840 --> 00:14:49,440
is that maybe it's just the game modes I'm queuing,

341
00:14:49,639 --> 00:14:51,200
but all the maps feel pretty.

342
00:14:50,879 --> 00:14:54,200
Speaker 2: Small, and I don't know I don't know why that is.

343
00:14:54,200 --> 00:14:56,240
Speaker 1: Probably maybe you would think that they make them one

344
00:14:56,240 --> 00:14:59,000
a little bigger if you're having all this run crazy

345
00:14:59,080 --> 00:15:00,240
running tech in this game.

346
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Speaker 3: But we'll off to take a look and see, because

347
00:15:03,639 --> 00:15:06,159
I know with More for three they have regular multiplayers

348
00:15:06,159 --> 00:15:08,440
and they got ground War, so they got larger open

349
00:15:08,480 --> 00:15:11,480
based battles, which is like I'm just gonna throw a

350
00:15:11,559 --> 00:15:14,519
number like thirty versus thirty. Yeah, and then you've got

351
00:15:14,519 --> 00:15:16,679
like the the six v six and some maps are

352
00:15:16,720 --> 00:15:19,960
specifically like like four v four. Those do other game

353
00:15:20,000 --> 00:15:21,919
modes that are like oh two B two's one v

354
00:15:22,039 --> 00:15:23,039
ones and stuff like that.

355
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Speaker 2: So mm hmm yeah.

356
00:15:25,080 --> 00:15:28,960
Speaker 1: Other than the Omni movement, is there anything that's new

357
00:15:29,120 --> 00:15:31,399
shiny that that you're picking out here in terms of

358
00:15:31,399 --> 00:15:34,480
like just new features for Call of Duty or even

359
00:15:34,559 --> 00:15:36,679
just like some quality of life improvements or anything like that.

360
00:15:40,759 --> 00:15:42,440
Speaker 2: I mean, you got your.

361
00:15:42,399 --> 00:15:44,399
Speaker 3: Some of your classic kill streaks, and you got some

362
00:15:44,440 --> 00:15:47,159
other kill streaks that are kind of like new. I

363
00:15:47,200 --> 00:15:48,919
have to I have to go through and really unlock

364
00:15:48,960 --> 00:15:51,200
a lot more stuff. I just I got through, like

365
00:15:51,519 --> 00:15:54,360
I got the custom classes, and so I'm trying to

366
00:15:54,399 --> 00:15:55,919
like build and just kind of get a feel for

367
00:15:55,960 --> 00:16:01,639
different things, but there's not a lot that's really standing

368
00:16:01,679 --> 00:16:08,919
out to me that's necessarily new and shiny. Yeah, I

369
00:16:08,919 --> 00:16:11,080
I don't know. Maybe it's something that'll just like appear

370
00:16:11,159 --> 00:16:13,080
once I prestige and you can get like you have

371
00:16:13,120 --> 00:16:15,279
access to so much more stuff at that point. But

372
00:16:16,000 --> 00:16:19,120
from from right here right now, Yeah, a lot of

373
00:16:19,159 --> 00:16:21,279
the stuff just seems to be kind of cut and dry,

374
00:16:21,320 --> 00:16:25,399
like oh yeah, classic collogy content that they got incorporated

375
00:16:25,440 --> 00:16:31,879
in here. I'm trying to think, because ah, yeah, no,

376
00:16:32,000 --> 00:16:35,080
I even with the zombies, which we'll talk about later,

377
00:16:35,120 --> 00:16:37,879
there's just there's so much that it's funny how much

378
00:16:37,919 --> 00:16:41,799
they really pulled from previous Black Ops titles and even

379
00:16:41,919 --> 00:16:43,480
one over three zombies.

380
00:16:43,720 --> 00:16:46,480
Speaker 1: So yeah, kind of like to some extent, just going

381
00:16:46,519 --> 00:16:48,600
back to formula, you know, it's right. I feel like

382
00:16:48,639 --> 00:16:50,039
that's kind of the cycle at this point. You know,

383
00:16:50,080 --> 00:16:51,720
try some crazy new things for a game or two,

384
00:16:51,799 --> 00:16:55,200
And by crazy new things, I mean like slightly weird features,

385
00:16:55,279 --> 00:16:57,039
like they don't really ever go completely off the wall

386
00:16:57,080 --> 00:16:59,360
with color, but then they can just you know, cycle

387
00:16:59,399 --> 00:17:01,840
back in those things because people are gonna miss it

388
00:17:01,519 --> 00:17:04,920
after a couple iterations. So I think, especially for the

389
00:17:04,960 --> 00:17:07,160
first one coming back to game Pass potentially gonna have

390
00:17:07,200 --> 00:17:10,400
a wider market to it than like the last couple iterations.

391
00:17:10,440 --> 00:17:12,279
I think that's the thing to do people who are

392
00:17:12,279 --> 00:17:14,400
gonna be coming back after ten years of not playing

393
00:17:14,480 --> 00:17:16,480
or something, and hit them with the stuff that they're

394
00:17:16,519 --> 00:17:18,920
nostalgic for, the stuff that's familiar to them, and then

395
00:17:18,960 --> 00:17:21,400
just make it like really polished, really well done, good

396
00:17:21,440 --> 00:17:23,440
new maps, that kind of thing. And I'm sure that's

397
00:17:23,440 --> 00:17:25,200
probably like I don't know if that was really part

398
00:17:25,200 --> 00:17:27,440
of the strategy, because I'm sure they. I wonder if

399
00:17:27,440 --> 00:17:29,680
they would have started developing on this game prior to

400
00:17:29,720 --> 00:17:32,599
the acquisition. I don't know that's that would you really

401
00:17:32,599 --> 00:17:34,680
have the math of that one out. That's it's pretty

402
00:17:34,680 --> 00:17:37,119
tricky to say, but you know, maybe at least like

403
00:17:37,279 --> 00:17:40,319
in the last few couple of years here on development

404
00:17:40,359 --> 00:17:41,960
just kind of zoning in on what they wanted to

405
00:17:41,960 --> 00:17:43,680
do with the Xbox strategy of it.

406
00:17:43,759 --> 00:17:45,440
Speaker 2: So, uh yeah, how about.

407
00:17:45,279 --> 00:17:50,559
Speaker 1: We take our first break and we'll be right back. Okay,

408
00:17:50,680 --> 00:17:54,519
we are back. Maybe I'll showed up some campaign real

409
00:17:54,599 --> 00:17:56,480
quick and then we can talk about z these after. So,

410
00:17:56,880 --> 00:17:59,839
like I said, I'm on if three or four missions

411
00:18:00,559 --> 00:18:03,880
at this moment, and so obviously it's been a very

412
00:18:03,920 --> 00:18:06,839
very long time since I've played any campaign in any

413
00:18:06,839 --> 00:18:08,960
of these sorts of games, And as you mentioned, the

414
00:18:09,000 --> 00:18:11,319
last one that you played was more open, and I

415
00:18:11,319 --> 00:18:12,880
think that was the thing that kind of surprised me

416
00:18:12,920 --> 00:18:16,039
so far about what I've played is just I you know,

417
00:18:16,079 --> 00:18:18,160
I really remember back in then every Call of Duty

418
00:18:18,160 --> 00:18:22,799
game very linear, very set PC. You maybe can like

419
00:18:22,880 --> 00:18:25,440
go down up one staircase or down this other tunnel,

420
00:18:25,440 --> 00:18:27,640
and like that's the extent of like player choice, and

421
00:18:27,720 --> 00:18:29,839
then it always like funnels back into the same place

422
00:18:30,200 --> 00:18:32,359
for the most part, feels very linear in that way,

423
00:18:32,759 --> 00:18:34,759
and so far I'm kind of surprised that, like the

424
00:18:34,759 --> 00:18:36,920
structure of this where you the first mission is like

425
00:18:36,960 --> 00:18:40,240
a very big action set piece thing, cars, blown up,

426
00:18:40,319 --> 00:18:43,079
helicopters chasing after you, big running gun.

427
00:18:43,160 --> 00:18:44,039
Speaker 2: There's not much.

428
00:18:43,920 --> 00:18:46,680
Speaker 1: Variety to it, which makes sense. But then everything after

429
00:18:46,720 --> 00:18:50,599
that has been a lot more interesting. And so like

430
00:18:50,640 --> 00:18:53,559
the first one you go to afterwards, it's kind of

431
00:18:53,599 --> 00:18:57,519
this palace sort of thing on the next to the water,

432
00:18:58,039 --> 00:18:59,559
and they kind of set it up as like you

433
00:18:59,599 --> 00:19:01,599
should be going through this in a stealth manner, sneaking

434
00:19:01,640 --> 00:19:04,119
up to the rooftop and then grabbing a sniper, taking

435
00:19:04,119 --> 00:19:05,960
out a guy on a yacht, and then like trying

436
00:19:05,960 --> 00:19:07,720
to sneak out, And I feel like that's kind of

437
00:19:07,759 --> 00:19:09,440
the structure for a lot of these levels. It seems like,

438
00:19:09,519 --> 00:19:12,000
is like, do a stealthy sequence to get through some stuff,

439
00:19:12,079 --> 00:19:14,039
and then at the end you're gonna get caught and

440
00:19:14,079 --> 00:19:16,000
it's gonna be some big shootout at the end, like

441
00:19:16,000 --> 00:19:19,480
they want that big action moment. But I like that

442
00:19:19,480 --> 00:19:22,400
because I don't remember there, like there is specific stealth

443
00:19:22,440 --> 00:19:25,119
missions I can remember, like the snowy one from Monto

444
00:19:25,160 --> 00:19:27,559
Ward for two, or of course the Gilly Suit iconic

445
00:19:27,599 --> 00:19:28,559
one from CAD.

446
00:19:28,400 --> 00:19:30,400
Speaker 2: Four, But I feel like that's usually what they do.

447
00:19:30,440 --> 00:19:31,920
Speaker 1: They would have a mission or two in there that

448
00:19:31,960 --> 00:19:33,880
had more of a stealth focus, then the rest of

449
00:19:33,880 --> 00:19:35,799
the game is that kind of action situation.

450
00:19:36,759 --> 00:19:38,119
Speaker 2: But yeah, these levels feel.

451
00:19:37,920 --> 00:19:40,200
Speaker 1: A little more open, a little more room to breathe.

452
00:19:40,200 --> 00:19:42,519
You can kind of go in all sorts of different directions.

453
00:19:42,920 --> 00:19:44,480
You can running gun if you want, or you can

454
00:19:44,559 --> 00:19:46,960
go in quietly. It's kind of that ethos to it.

455
00:19:47,720 --> 00:19:50,119
But I think what surprised me even more than that

456
00:19:50,400 --> 00:19:51,680
was the level after that.

457
00:19:52,440 --> 00:19:54,039
Speaker 2: You go to a gala.

458
00:19:54,519 --> 00:19:58,240
Speaker 1: You walk in the front door, you're impersonating as a journalist.

459
00:19:58,240 --> 00:20:00,680
Speaker 2: Do you have your camera? And you walk around.

460
00:20:00,720 --> 00:20:03,319
Speaker 1: There's like an auction room with a bunch of crazy

461
00:20:03,359 --> 00:20:06,799
statues and paintings. There's the main area with the stage

462
00:20:06,839 --> 00:20:10,440
where the president was doing some presentation, and there's all

463
00:20:10,559 --> 00:20:13,720
sorts of areas off the side, and like for half

464
00:20:13,759 --> 00:20:16,279
an hour or more forty five minutes, you're just walking

465
00:20:16,279 --> 00:20:19,279
around this galla doing different little tasks. No combat, but

466
00:20:19,359 --> 00:20:20,920
you don't even have a gun for like most of

467
00:20:20,960 --> 00:20:21,519
this mission.

468
00:20:21,920 --> 00:20:22,680
Speaker 2: I was like, this is cool.

469
00:20:22,759 --> 00:20:25,160
Speaker 1: I like this, this is something different, not what I expected

470
00:20:25,200 --> 00:20:27,799
from a Call of Duty campaign. And then, as you mentioned,

471
00:20:27,839 --> 00:20:30,039
like kind of openness in the structure to it where

472
00:20:30,440 --> 00:20:33,240
you have to get a close up picture of a

473
00:20:33,240 --> 00:20:35,240
certain guy so you can like make a retina scan

474
00:20:35,319 --> 00:20:37,279
of his eye and then get through to the secret base.

475
00:20:37,720 --> 00:20:39,599
And like you can go through and do that in

476
00:20:40,039 --> 00:20:43,000
a bunch of different ways. Like I snuck in into

477
00:20:43,079 --> 00:20:45,640
like the coat check area and got a note out

478
00:20:45,640 --> 00:20:47,400
of a thing. You can also like go take this

479
00:20:47,480 --> 00:20:49,839
picture of this one guy. You can go try and

480
00:20:49,880 --> 00:20:52,480
start some shit with the guy's wife, kind of start

481
00:20:52,519 --> 00:20:56,400
this diabolical situation. So yeah, just like this openness to

482
00:20:56,440 --> 00:20:58,880
how you want to solve these different problems that led

483
00:20:58,920 --> 00:21:00,759
into like some fun stealza squences and then you know,

484
00:21:00,759 --> 00:21:02,279
at the end it was like some big action set

485
00:21:02,319 --> 00:21:04,759
piece as well. But yeah, I was just I was

486
00:21:04,759 --> 00:21:06,559
really surprised by that. I thought it was really interesting,

487
00:21:06,599 --> 00:21:09,319
really cool. I saw some people on Reddit talking about

488
00:21:09,319 --> 00:21:12,279
how like this campaign is very Dishonored like, and after

489
00:21:12,279 --> 00:21:13,839
playing a couple of missions, I'm like, Okay, it's not

490
00:21:13,960 --> 00:21:15,559
quite like Dishonored, but I can see that there's a

491
00:21:15,559 --> 00:21:17,359
little bit of hit Men, a little bit of Dishonored

492
00:21:17,440 --> 00:21:20,839
influence in there in terms of player choice and stealth,

493
00:21:20,880 --> 00:21:22,680
and like all these missions kind of have an infiltration

494
00:21:22,759 --> 00:21:25,839
and ex filtration. I like that element of it. So yeah,

495
00:21:26,039 --> 00:21:28,200
it's been really fun so far. Like you know, after

496
00:21:28,640 --> 00:21:31,319
we're done recording this episode, I don't really foresee myself

497
00:21:31,359 --> 00:21:34,319
going back to play a lot of multiplayer. I'll definitely

498
00:21:34,400 --> 00:21:36,480
play some zombies here there, but I think I will

499
00:21:36,480 --> 00:21:38,079
continue playing through the campaign, and I don't know how

500
00:21:38,119 --> 00:21:39,799
many missions it is, but I could see myself playing

501
00:21:39,799 --> 00:21:41,920
through it because the level design is really interesting.

502
00:21:41,960 --> 00:21:44,680
Speaker 2: Obviously incredibly beautiful game. The animation, you.

503
00:21:44,640 --> 00:21:45,839
Speaker 1: Know, like that's always the thing when you play a

504
00:21:45,839 --> 00:21:48,319
college game after if you haven't played for a whiles.

505
00:21:48,359 --> 00:21:49,200
Speaker 2: Like man, the.

506
00:21:49,240 --> 00:21:52,319
Speaker 1: Quality of the animations, the visuals, Like it's just such

507
00:21:52,359 --> 00:21:54,880
an expensive game and it feels like it.

508
00:21:55,680 --> 00:21:56,839
Speaker 2: So yeah, I'm really enjoying it.

509
00:21:56,880 --> 00:21:58,119
Speaker 1: And then kind of in between the missions, you have

510
00:21:58,160 --> 00:21:59,519
a safe house that you're going to you can talk

511
00:21:59,519 --> 00:22:02,680
to characters, explore a little bit, solve some mysteries, and

512
00:22:02,680 --> 00:22:04,960
then you know, mess around and build out the base,

513
00:22:05,079 --> 00:22:07,599
in which I don't remember older collegue games ever having

514
00:22:07,599 --> 00:22:10,119
that element either, So I like having kind of a

515
00:22:10,160 --> 00:22:12,440
metaprogression in between the levels as well. And it looks

516
00:22:12,519 --> 00:22:14,799
very much that's like the estate like level, so it's

517
00:22:14,880 --> 00:22:17,960
kind of reminiscent of I guess Modern Warfare two that

518
00:22:18,000 --> 00:22:21,759
had that iconic level. So yeah, I've been really enjoying

519
00:22:21,799 --> 00:22:23,039
it so far. It's it's really fun.

520
00:22:23,079 --> 00:22:23,599
Speaker 2: I like you should.

521
00:22:23,720 --> 00:22:25,119
Speaker 1: You should check it out as well. I think you

522
00:22:25,440 --> 00:22:27,599
might enjoy it because you you are a stealth guy

523
00:22:28,240 --> 00:22:28,640
as well.

524
00:22:28,720 --> 00:22:34,119
Speaker 3: Yeah, they incentivize I mean, they're incentive for people like

525
00:22:34,160 --> 00:22:37,240
me to play the campaign, as they have operators and

526
00:22:37,359 --> 00:22:40,680
other things that you can unlock for multiplayer use, and

527
00:22:40,720 --> 00:22:42,960
that is something that's always kind of pulled and suaded

528
00:22:43,000 --> 00:22:45,640
me into playing the campaign and the previous installments because

529
00:22:45,720 --> 00:22:47,240
of a bit of a horder. I like to have

530
00:22:47,400 --> 00:22:51,839
operator skins and and different like guns to some unlockables there,

531
00:22:51,960 --> 00:22:55,799
so I'll probably I'll probably dip my toes into it nice.

532
00:22:55,920 --> 00:23:00,519
Speaker 1: Yeah, and then lastly here is of course the zombies.

533
00:23:00,559 --> 00:23:04,480
So there's two zombie maps here. There's Terminus, which is

534
00:23:05,279 --> 00:23:07,160
I don't even know how you describe it, like a

535
00:23:07,200 --> 00:23:09,559
military base on an island, I guess is kind of

536
00:23:09,559 --> 00:23:12,079
the setting of that one. I don't actually know what

537
00:23:12,119 --> 00:23:14,960
the building is, the island, the purpose of the island is.

538
00:23:15,000 --> 00:23:16,680
And then the one is called Liberty Falls, which is

539
00:23:16,799 --> 00:23:21,000
kind of a I don't know, suburb town type area

540
00:23:21,119 --> 00:23:23,880
where you're kind of climb up through the streets. So, yeah,

541
00:23:24,160 --> 00:23:25,640
have you had a chance to check out both these

542
00:23:25,640 --> 00:23:28,039
maps and what do you think, because it seems like

543
00:23:28,039 --> 00:23:30,200
they're kind of going back to once again, back to

544
00:23:30,240 --> 00:23:32,960
formula from the kind of more open world issue zombie

545
00:23:33,039 --> 00:23:35,319
things that they've done for the last couple of iterations, right.

546
00:23:35,400 --> 00:23:39,559
Speaker 3: Yeah, So I only played through Terminus. I didn't touch

547
00:23:39,599 --> 00:23:45,799
liberty falls yet And yeah, I enjoyed it, but I

548
00:23:45,839 --> 00:23:50,000
think my heart really is attached to the open world

549
00:23:50,519 --> 00:23:55,119
zombies and Model for three introduced. I think that that

550
00:23:55,200 --> 00:23:57,319
was just such a game changer. I loved it. But again,

551
00:23:57,359 --> 00:24:00,799
there's lots of similarities between the two. When you look

552
00:24:00,839 --> 00:24:04,119
at the x fill that's something that was dropped back

553
00:24:04,160 --> 00:24:06,559
in Cold War where you could just x fill out everything.

554
00:24:06,640 --> 00:24:07,759
Speaker 2: Yeah, can you explain that to me?

555
00:24:07,839 --> 00:24:11,480
Speaker 1: What would be the purpose of doing that, because isn't

556
00:24:11,519 --> 00:24:14,359
the whole premise of zombies that you try and go

557
00:24:14,400 --> 00:24:16,640
as many rounds as you can before you die.

558
00:24:16,720 --> 00:24:19,880
Speaker 3: Try and go as many rounds as you can. You know,

559
00:24:20,160 --> 00:24:22,559
there's probably a one point I could speak clearly to it,

560
00:24:23,119 --> 00:24:27,079
But now I think that there's there's the only benefit

561
00:24:27,119 --> 00:24:29,440
that there would be to that is you have to

562
00:24:29,640 --> 00:24:32,759
x fill out of the map carrying certain things. Now,

563
00:24:32,799 --> 00:24:36,119
that's how it was when you were doing one or

564
00:24:36,200 --> 00:24:38,960
or for three zombies. You'd be you have like you

565
00:24:39,000 --> 00:24:41,400
have thirty minute timer, you get the whole map, you

566
00:24:41,400 --> 00:24:43,240
can go into harder zones, whatever, but you have to

567
00:24:43,240 --> 00:24:45,079
do objectives, and when you do those objectives, then you

568
00:24:45,079 --> 00:24:46,880
get certain items that you have to x fill with

569
00:24:47,359 --> 00:24:48,880
Once you x fill with that, then you can move

570
00:24:48,920 --> 00:24:51,799
on to the next part. And Zombies is just so

571
00:24:51,920 --> 00:24:55,480
heavily embedded with Easter eggs and with a storyline in

572
00:24:55,519 --> 00:24:58,000
itself right, it's got its own little mini campaigns. So

573
00:24:58,519 --> 00:25:01,039
if I'm correct on that, so don't quote me if

574
00:25:01,039 --> 00:25:05,440
I'm not, but you would basically, you would do the

575
00:25:05,480 --> 00:25:07,519
tasks and then once you complete the tasks, there's no

576
00:25:07,559 --> 00:25:09,279
more tasks to do. See X fill out of there,

577
00:25:09,359 --> 00:25:10,880
or you can stay around and get to as many

578
00:25:10,920 --> 00:25:13,759
rounds as you want, but you'd x fill and then

579
00:25:13,799 --> 00:25:15,440
you can go back in and do the next set

580
00:25:15,480 --> 00:25:16,519
of objectives.

581
00:25:17,519 --> 00:25:20,480
Speaker 1: So let's say once you do the first x phil,

582
00:25:20,680 --> 00:25:22,480
then that would like kick you to like level two,

583
00:25:22,559 --> 00:25:24,680
and then there'd be new x fil, new mission to

584
00:25:24,720 --> 00:25:25,559
do the next time you come in.

585
00:25:25,640 --> 00:25:26,240
Speaker 2: Is that what you're saying.

586
00:25:26,279 --> 00:25:29,240
Speaker 3: That's how I interpreted it. And I say that because

587
00:25:29,400 --> 00:25:32,079
with this go around, when I was playing on Terminus,

588
00:25:32,799 --> 00:25:35,640
I did the three generators, I booted them up, and

589
00:25:35,640 --> 00:25:37,119
then I did a couple other things and then it

590
00:25:37,200 --> 00:25:39,240
was like, Okay, my objectives were done now, so now

591
00:25:39,279 --> 00:25:40,960
I'm just pack a punch of my guns. I'm just

592
00:25:40,960 --> 00:25:45,200
surviving and I didn't fully go everywhere. I was trying

593
00:25:45,240 --> 00:25:47,400
to find new areas to explore, and I don't think

594
00:25:47,440 --> 00:25:49,559
I really I wasn't able to get too too farm

595
00:25:49,559 --> 00:25:51,319
assuming there's a lot more to explore. I just got

596
00:25:51,440 --> 00:25:55,359
like a couple of perks, and yeah, I was trying

597
00:25:55,400 --> 00:25:58,279
to like find some stuff in the mystery box. When

598
00:25:58,279 --> 00:26:00,599
you x fill, you don't take the guns with you,

599
00:26:01,519 --> 00:26:05,240
which is that's that's fine, uh, I believe, And that's

600
00:26:05,240 --> 00:26:07,480
something I missed from one one over for three because

601
00:26:07,519 --> 00:26:09,759
I believe when you xfl you could take those guns

602
00:26:09,759 --> 00:26:11,599
with you, which was pretty nice. They wouldn't be the

603
00:26:11,640 --> 00:26:14,119
same like pack a punched in that same powerful level,

604
00:26:14,680 --> 00:26:17,039
but you could keep the guns that you take. Uh.

605
00:26:18,000 --> 00:26:21,839
But yeah, this this though the zombies, it's yeah, they've

606
00:26:21,880 --> 00:26:23,680
had a few things that they've introduced, and like I

607
00:26:23,680 --> 00:26:26,680
think Black Ops three did it, like the bubblegum machines

608
00:26:26,720 --> 00:26:29,279
and stuff like that. I've never been necessarily a huge

609
00:26:29,319 --> 00:26:32,680
fan of that. It's just a bunch of miscellaneous different

610
00:26:32,720 --> 00:26:35,960
things that little perks that are a time sensitive. Yeah,

611
00:26:36,000 --> 00:26:38,240
like many perks are time sensitive. I like the classic

612
00:26:38,640 --> 00:26:41,359
colas that you get, the drinks those are those are

613
00:26:41,400 --> 00:26:45,519
definitely a classic, but uh, what else was I gonna mention? There?

614
00:26:46,119 --> 00:26:50,480
The I think that this was from War one for three.

615
00:26:50,599 --> 00:26:53,839
But you have your like supercharged abilities, which is a

616
00:26:53,880 --> 00:26:56,599
lot of fun because there's like going visible eighth or shroud.

617
00:26:56,720 --> 00:27:00,319
Then you have like your like like there's a tax.

618
00:27:00,319 --> 00:27:01,920
There's a whole bunch of different things you can do,

619
00:27:02,559 --> 00:27:05,079
and they're like recharging abilities that you have, and I

620
00:27:05,200 --> 00:27:07,359
like those. Those were, as I said, Mono for three.

621
00:27:07,440 --> 00:27:10,039
I don't know if they were in Zombies before that,

622
00:27:11,359 --> 00:27:13,440
but it's it's a neat little component and it really

623
00:27:13,480 --> 00:27:16,359
helps to kind of it's you're not really a class.

624
00:27:16,400 --> 00:27:19,119
There's no classes in Call of Duty, but it makes

625
00:27:19,160 --> 00:27:22,480
you feel like you kinda you are a class. And

626
00:27:22,480 --> 00:27:24,640
what I should prophrase that there.

627
00:27:24,480 --> 00:27:25,599
Speaker 2: Are a load out now too.

628
00:27:25,640 --> 00:27:29,480
Speaker 3: You're building loadouts, yeah yeah, which that's from previous zombies

629
00:27:29,480 --> 00:27:31,440
as well, you could kind of put specific guns in

630
00:27:31,480 --> 00:27:34,599
and build your from but from no, no, no, yeah,

631
00:27:34,680 --> 00:27:37,440
that was that was a later one for sure. And

632
00:27:37,519 --> 00:27:39,359
so when I say there aren't classes, I mean there

633
00:27:39,480 --> 00:27:41,880
there are, but I meant in the sense like you

634
00:27:41,920 --> 00:27:44,079
don't have like, oh I'm a tank, oh I'm this,

635
00:27:44,279 --> 00:27:46,880
yeah that, but these abilities that they've implemented is nice

636
00:27:46,880 --> 00:27:49,000
because then you can kind of design yourself to be

637
00:27:49,039 --> 00:27:50,680
set up like that. Like you can set your guy

638
00:27:50,759 --> 00:27:52,319
up as a healer if you need to be that

639
00:27:52,359 --> 00:27:53,960
medic on the team. You can set your guy up

640
00:27:53,960 --> 00:27:55,599
as like kind of like the lure, and you can

641
00:27:55,640 --> 00:27:58,720
have zombies keep tailing after you while your teammates do

642
00:27:58,799 --> 00:28:03,079
other things. I just miss though, the old school boarding

643
00:28:03,119 --> 00:28:05,079
up the windows because when I pop into a map,

644
00:28:05,119 --> 00:28:07,359
it's like, Okay, they're just jumping over little walls. They're

645
00:28:07,400 --> 00:28:09,880
just like walking through like the windows. You can't even

646
00:28:09,920 --> 00:28:13,440
repair some of the windows now, so it's just there's

647
00:28:13,519 --> 00:28:15,920
a lot, a lot of different things going on.

648
00:28:16,000 --> 00:28:17,960
Speaker 1: Yeah, I wondered if I was doing something wrong or

649
00:28:18,000 --> 00:28:20,839
if you had to like get materials, because that's another

650
00:28:20,839 --> 00:28:22,160
thing they have on some of these maps, or like

651
00:28:22,200 --> 00:28:24,440
work benches where you can build stuff, and.

652
00:28:24,440 --> 00:28:26,400
Speaker 2: I'm like, I don't have time to build stuff.

653
00:28:26,440 --> 00:28:29,160
Speaker 1: What are we doing here? But yeah, it's that's something

654
00:28:29,200 --> 00:28:31,880
to get used to. Is just not it's not the

655
00:28:31,920 --> 00:28:34,319
same gameplay loop, and that's where you're like, you're missing

656
00:28:34,359 --> 00:28:37,519
the open world. I'm missing just like the classic zombie

657
00:28:37,559 --> 00:28:40,000
stuff that I'm used to, and this does feel similar

658
00:28:40,079 --> 00:28:42,920
to that, but there are there are subtle differences. I

659
00:28:43,000 --> 00:28:46,160
think the exfiltration, as you mentioned there, I think maybe

660
00:28:46,160 --> 00:28:48,440
another reason they put that in there is that there

661
00:28:48,480 --> 00:28:52,279
is an option for people who don't want to potentially

662
00:28:52,319 --> 00:28:55,799
commit to, you know, a three hour long run of zombies,

663
00:28:56,079 --> 00:28:57,680
because that was not something you could like save and

664
00:28:57,759 --> 00:29:00,079
quit midway through a run and then continue on. I

665
00:29:00,079 --> 00:29:02,000
don't think they'd want to do that. I don't think

666
00:29:02,000 --> 00:29:04,000
that's what they want the purpose to be. They want

667
00:29:04,039 --> 00:29:05,519
to be a one sitting sort of thing.

668
00:29:05,720 --> 00:29:08,039
Speaker 3: But they've added that. Did you notice that they in

669
00:29:08,119 --> 00:29:10,960
this in Black Ops six? I didn't try it, but

670
00:29:11,000 --> 00:29:14,960
there was a save option for when so you you

671
00:29:15,039 --> 00:29:16,880
basically get to a certain round you could save, and

672
00:29:16,920 --> 00:29:20,160
I think this is maybe a single player thing. Yeah,

673
00:29:20,160 --> 00:29:22,640
that means but you could save and then you could

674
00:29:22,720 --> 00:29:25,039
load back in at the start of that round and

675
00:29:25,079 --> 00:29:25,359
pick up.

676
00:29:25,559 --> 00:29:25,960
Speaker 2: Interesting.

677
00:29:26,039 --> 00:29:28,440
Speaker 1: That makes me even more confused than why the ex

678
00:29:28,480 --> 00:29:31,640
filtration system kind of exists, because I feel like that

679
00:29:31,680 --> 00:29:33,680
would be the purpose for people who want maybe a

680
00:29:33,720 --> 00:29:36,440
shorter experience with it. But I guess that's just more

681
00:29:36,559 --> 00:29:39,359
like to add a story to it, a more tangible

682
00:29:39,400 --> 00:29:42,759
story that gives you some goals for people who I

683
00:29:42,799 --> 00:29:44,640
guess are a bit bored, who have like people who

684
00:29:44,680 --> 00:29:46,759
have been playing every single one who might be bored

685
00:29:46,759 --> 00:29:49,200
of just like just survive because I can.

686
00:29:49,279 --> 00:29:50,680
Speaker 2: I can understand that a little bit.

687
00:29:50,720 --> 00:29:52,480
Speaker 1: I mean, as you mentioned, there is the easter egg hunting,

688
00:29:52,480 --> 00:29:54,559
which I feel has always been a big part of Zombies.

689
00:29:54,720 --> 00:29:56,559
But once again, that might not be for everyone because

690
00:29:56,559 --> 00:29:57,480
that's a very specific thing.

691
00:29:57,519 --> 00:29:59,680
Speaker 2: You know, look for the tiny little bobble head in

692
00:29:59,720 --> 00:30:01,279
the back corner of a vending machine. You know.

693
00:30:01,400 --> 00:30:03,480
Speaker 1: Not everyone's gonna like find that kind of thing fun.

694
00:30:04,200 --> 00:30:07,480
But yeah, like I guess for me, it's been it's

695
00:30:07,519 --> 00:30:09,880
been weird. And also just like how I went in

696
00:30:09,960 --> 00:30:12,480
multiplayer and get my ass kicked, similar thing happened with

697
00:30:12,480 --> 00:30:15,319
me in Zombies, where you know, I start the first round,

698
00:30:15,519 --> 00:30:18,440
within like ten seconds, there's like four or five zombies

699
00:30:18,480 --> 00:30:20,880
in the building right in front of me, and I'm like,

700
00:30:20,960 --> 00:30:23,839
what the hell do these guys not bust through doors anymore?

701
00:30:24,279 --> 00:30:26,160
I don't even know where I am, and now there's

702
00:30:26,160 --> 00:30:29,079
already people like swarming in here at an insane amount

703
00:30:29,799 --> 00:30:31,960
like that. That's what kind of surprised me, And like

704
00:30:32,000 --> 00:30:34,640
that happened on both maps, like immediately as you start,

705
00:30:34,759 --> 00:30:37,720
there's already zombies in the map coming after you, And

706
00:30:37,759 --> 00:30:40,039
I feel like, in general, it's a lot faster paced,

707
00:30:40,359 --> 00:30:42,759
like the windows thing, because you're not bording up windows

708
00:30:42,759 --> 00:30:45,119
all the whole time, which is inherently a slow thing

709
00:30:45,240 --> 00:30:47,720
just holding X while you stand next to something. But

710
00:30:47,759 --> 00:30:50,079
because you're not waiting for zombies zombies to bust through,

711
00:30:50,359 --> 00:30:52,480
it's like you kind of have to assume that they're

712
00:30:52,480 --> 00:30:55,680
always around you, they're never gonna let up. And I

713
00:30:55,759 --> 00:30:58,359
find too, like the round transitions, there are certain ones

714
00:30:58,359 --> 00:31:01,960
where it'll be like when the fog it's a boss round,

715
00:31:02,039 --> 00:31:04,880
you know, against like the spider the spider bug things,

716
00:31:05,039 --> 00:31:06,559
and they kind of set up with those rounds a bit.

717
00:31:06,680 --> 00:31:08,039
But for the most part, I was like, I don't

718
00:31:08,039 --> 00:31:11,240
even know what round I'm on, because it doesn't like pause,

719
00:31:12,279 --> 00:31:15,119
blast the number on your screen for fifteen seconds and

720
00:31:15,160 --> 00:31:17,359
then like fade back into it, like it's just.

721
00:31:17,440 --> 00:31:20,000
Speaker 2: Go, go, go, go go. It never really seems to end.

722
00:31:20,000 --> 00:31:21,559
Speaker 1: There might be like a small transition, but for the

723
00:31:21,559 --> 00:31:23,480
most part, I don't even know when one round is

724
00:31:23,519 --> 00:31:26,559
turning to the next. It just like happens so seamlessly,

725
00:31:27,519 --> 00:31:29,799
so Yeah, it's just I think gonna take them getting

726
00:31:29,880 --> 00:31:32,720
used to and I just got to get better because

727
00:31:32,759 --> 00:31:35,039
it requires a bit more skill because there's no there's

728
00:31:35,079 --> 00:31:37,559
no chill. You just have to go, go, go, go,

729
00:31:37,559 --> 00:31:40,480
go go the whole time. So yeah, but it does

730
00:31:40,519 --> 00:31:43,680
feel somewhat close to like the old school, old school

731
00:31:43,799 --> 00:31:46,000
version of it. Once again, just getting used to all

732
00:31:46,079 --> 00:31:48,279
the different shit. I can buy all this bubble gum

733
00:31:48,279 --> 00:31:50,319
machine things, and it's a lot.

734
00:31:50,400 --> 00:31:51,359
Speaker 2: It's a lot to get used to.

735
00:31:51,759 --> 00:31:54,279
Speaker 3: It is a lot. And I think when you're playing

736
00:31:54,799 --> 00:31:56,559
one of four three and you have the zombies and

737
00:31:56,680 --> 00:32:00,440
the x filling, it's like you do one, you do

738
00:32:00,480 --> 00:32:02,640
the east rike, the objective or whatever, and then it's

739
00:32:02,680 --> 00:32:05,880
like it takes like five minutes to do and then

740
00:32:05,880 --> 00:32:07,599
it's like, well, now I got to go in Xville

741
00:32:07,640 --> 00:32:09,720
and leave the game and then go start a new

742
00:32:09,759 --> 00:32:11,680
thing just to get into the next like do the

743
00:32:11,720 --> 00:32:15,160
next objective. It can be really really annoying. And so

744
00:32:15,279 --> 00:32:18,119
I'm hoping that there's a little bit more stuff sustenance

745
00:32:18,160 --> 00:32:20,759
here that's just kind of maybe not been found yet,

746
00:32:20,759 --> 00:32:23,279
and maybe this I hope that I just hope that

747
00:32:23,319 --> 00:32:25,640
I don't have to xvill after completing the objective and

748
00:32:25,640 --> 00:32:27,279
then go back into the map and then do the

749
00:32:27,279 --> 00:32:30,000
next set of stuff. That would just be so very much,

750
00:32:30,319 --> 00:32:33,759
very annoying, But I'm with you. You can lose track

751
00:32:33,839 --> 00:32:38,039
of what round you're on very easily. I love how

752
00:32:38,079 --> 00:32:40,200
it does feel a little bit more open, at least

753
00:32:40,240 --> 00:32:41,880
not open like one O four three, but open like

754
00:32:41,880 --> 00:32:44,279
you're jumping over tables, jumping over fences, you're landing in

755
00:32:44,319 --> 00:32:46,200
the water in some areas, so you got a little

756
00:32:46,240 --> 00:32:52,079
bit of room to work with. And I'm definitely not

757
00:32:52,240 --> 00:32:55,079
a fan of this type of zombies, being the round

758
00:32:55,119 --> 00:32:59,359
based with the bosses. I think it gets it frustrates me.

759
00:33:01,279 --> 00:33:04,240
I liked it more. I'm just I'm just basically just

760
00:33:04,400 --> 00:33:06,599
super biased because I like everything more and one of

761
00:33:06,680 --> 00:33:11,319
for three, but I think that there are just some

762
00:33:11,440 --> 00:33:13,160
things are just way too over the top. They could

763
00:33:13,160 --> 00:33:16,720
have kept it very very simple, like the parasites flying around.

764
00:33:16,839 --> 00:33:18,480
I get it, that's the equivalent of the hell Hound

765
00:33:18,559 --> 00:33:21,039
rounds from back in the day, which is fine, that's cool,

766
00:33:21,960 --> 00:33:26,039
but yeah, there's just it's just it's it's as much

767
00:33:26,039 --> 00:33:29,839
as it's difficult, it also feels so freaking easy. Because

768
00:33:29,880 --> 00:33:33,240
when he playing solo, and I get my packup punch

769
00:33:33,279 --> 00:33:36,559
gun to level two and I'm just ciding around. It's like, man, okay,

770
00:33:36,559 --> 00:33:38,960
well this is I mean, this is it Like, it's

771
00:33:39,039 --> 00:33:41,759
just it's so it's easy at this point. Well, they

772
00:33:41,759 --> 00:33:45,640
are definitely like on your butt right or right fricking away.

773
00:33:46,160 --> 00:33:50,480
I miss how difficult that old school Zombies was, where uh,

774
00:33:50,880 --> 00:33:54,319
it gets progressively hard faster, the zombies get more health faster,

775
00:33:54,519 --> 00:33:57,039
and to get a pack a punch gun that took

776
00:33:57,079 --> 00:34:00,559
a lot of work. It was not a quick deal

777
00:34:00,680 --> 00:34:03,559
to do. Even to get like Juggernaut I had. I

778
00:34:03,559 --> 00:34:06,079
got Juggernaut so freaking fast playing on this map, which

779
00:34:06,160 --> 00:34:08,679
kind of sucks. I like that challenge a little bit more.

780
00:34:10,039 --> 00:34:12,119
Of course, there's pack of punch weapons that have returned,

781
00:34:12,159 --> 00:34:14,440
which is always a nice thing. But the work benches

782
00:34:14,480 --> 00:34:18,079
I didn't really touch upon those. Those came in black

783
00:34:18,159 --> 00:34:21,199
Ups too, And this was like the very beginning of it.

784
00:34:21,239 --> 00:34:24,199
When did you ever you played black Ops to Zombies?

785
00:34:25,320 --> 00:34:29,159
Speaker 1: If it had that that amusement park level, then yes.

786
00:34:29,360 --> 00:34:31,760
Speaker 2: If not, do you remember do.

787
00:34:31,719 --> 00:34:34,719
Speaker 3: You remember transit by chance the bus that you could

788
00:34:34,760 --> 00:34:37,199
hop on it would go around one of the best

789
00:34:37,239 --> 00:34:39,639
freaking zombie maps ever. There was a it was a

790
00:34:39,679 --> 00:34:43,320
massive zombie map, and there were four locations and each

791
00:34:43,400 --> 00:34:45,840
location you could get to because there's this bus that

792
00:34:45,880 --> 00:34:47,679
would drive around. So the bus would pull up to

793
00:34:47,719 --> 00:34:50,079
your your your location, and each one was like a

794
00:34:50,079 --> 00:34:53,039
little town. Doors would open, you get on the bus,

795
00:34:53,039 --> 00:34:54,800
the bus would drive and zombies would be jumping on

796
00:34:54,800 --> 00:34:56,519
the bus. You're boarding up the windows and the bus,

797
00:34:56,519 --> 00:34:58,440
and it was fricking awesome. You could ride on top

798
00:34:58,480 --> 00:35:00,800
of the bus. But if you got off the bus

799
00:35:00,800 --> 00:35:03,400
in between each little place, you'd be caught in the

800
00:35:03,480 --> 00:35:05,480
smoke and then these like things would jump on you

801
00:35:05,519 --> 00:35:07,639
and like cover your face and you'd have to like

802
00:35:07,719 --> 00:35:10,480
knife them off of you. It was frickin awesome. And

803
00:35:10,559 --> 00:35:14,840
so they introduced workbenches here, and the work benches basically

804
00:35:14,920 --> 00:35:17,599
where you could build like a wind turbine, which you

805
00:35:17,639 --> 00:35:19,280
get the different parts you build it at the bench

806
00:35:19,320 --> 00:35:21,400
and basically it's like a fan on a mannequin body

807
00:35:21,400 --> 00:35:24,039
and it creates electricity and the electricity could open up

808
00:35:24,079 --> 00:35:25,840
doors in the map. So this is when they were

809
00:35:25,840 --> 00:35:28,719
really kind of getting their their toes wet with buildables.

810
00:35:28,880 --> 00:35:30,360
Speaker 2: At this point, Yeah.

811
00:35:30,159 --> 00:35:34,079
Speaker 1: It seemed like I could only build like grenades equipment stuff,

812
00:35:34,079 --> 00:35:35,800
but maybe Yeah, I'm sure there is a lot more

813
00:35:35,800 --> 00:35:38,199
to it. I just like once again, because there's no

814
00:35:38,920 --> 00:35:40,920
time to really relax. It's like when am I gonna

815
00:35:40,960 --> 00:35:44,800
go build stuff if there's never a break in zombies.

816
00:35:44,400 --> 00:35:45,000
Speaker 2: Coming to get me.

817
00:35:45,719 --> 00:35:47,840
Speaker 1: Yeah, that's another which I guess would make more sense

818
00:35:47,840 --> 00:35:50,280
if you're in multiplayer, but I only played solo for

819
00:35:50,320 --> 00:35:53,320
both my both my maps that I checked out. Yeah,

820
00:35:53,519 --> 00:35:57,119
the buildables with like grenades and equipment and stuff like that,

821
00:35:57,119 --> 00:35:59,800
that's a newer thing that I don't mind it.

822
00:36:00,119 --> 00:36:02,679
Speaker 3: The plates. I can't remember which Call of Duty introduced

823
00:36:02,719 --> 00:36:06,559
that for zombies. It was one of three. But the

824
00:36:06,679 --> 00:36:10,639
armor plates, I like that. I appreciate it. I'm glad

825
00:36:10,679 --> 00:36:13,000
that it's not like like back in the day it

826
00:36:13,039 --> 00:36:16,519
was two hits and you were dead, and I still

827
00:36:16,559 --> 00:36:19,159
live and breathed by that rule. If a zombie hits

828
00:36:19,159 --> 00:36:21,079
me more than like twice, I'm like, okay, I'm not

829
00:36:21,119 --> 00:36:23,519
doing good right now. Like you gotta always be on

830
00:36:23,559 --> 00:36:25,159
your toes even though you have a health bar and

831
00:36:25,159 --> 00:36:27,320
you have a lot of second chances, like a lot

832
00:36:27,400 --> 00:36:34,119
a lot. Yeah, I definitely yeah, Yeah, I'm just rambling now.

833
00:36:34,519 --> 00:36:35,119
Speaker 2: No, it's good.

834
00:36:35,159 --> 00:36:39,280
Speaker 1: I you know, speaking to the difficulty of it, it's funny,

835
00:36:39,360 --> 00:36:40,960
just like, once again, I feel like a lot of

836
00:36:40,960 --> 00:36:43,199
this is just I am out of practice with calg

837
00:36:43,320 --> 00:36:46,519
whereas you haven't missed a beat. I found it really hard.

838
00:36:46,559 --> 00:36:48,360
I found both these mat I checked up both of them,

839
00:36:48,400 --> 00:36:51,679
and I found them both really difficult, partly because, as

840
00:36:51,719 --> 00:36:55,320
I mentioned, jumping in immediately having people rate at your throat.

841
00:36:55,719 --> 00:36:58,079
It just like the intensity of the speed of it

842
00:36:58,119 --> 00:37:01,039
is so fast, and maybe for you feels slower because

843
00:37:01,079 --> 00:37:04,480
you're because you've been playing this whole time. But yeah,

844
00:37:04,519 --> 00:37:06,960
I don't know. I am finding it quite difficult. So

845
00:37:07,000 --> 00:37:09,760
I'm excited to maybe boot up a game with use

846
00:37:09,800 --> 00:37:11,679
split screen and see how that goes, and you can

847
00:37:12,039 --> 00:37:13,840
teach me some of the things I don't understand, because

848
00:37:13,840 --> 00:37:15,159
there are a lot of things I just don't even

849
00:37:15,159 --> 00:37:16,360
look at because I'm like, I have no idea what

850
00:37:16,440 --> 00:37:18,039
this means. I don't have time to figure out what

851
00:37:18,079 --> 00:37:20,360
it means. I'm just gonna stick to the basics here

852
00:37:20,360 --> 00:37:23,320
and try and do it. But yeah, that's tricky when

853
00:37:23,320 --> 00:37:27,719
a lot of things have changed around. I found terminous.

854
00:37:28,440 --> 00:37:30,400
It was not my favorite when I checked that one out.

855
00:37:30,440 --> 00:37:32,679
I guess I need to play it a couple more

856
00:37:32,719 --> 00:37:34,239
times and figure out the layout, but it just felt

857
00:37:34,239 --> 00:37:36,519
like I kept opening doors and kept going further and further,

858
00:37:36,559 --> 00:37:37,880
and I had no idea how to get back to

859
00:37:37,880 --> 00:37:40,320
where I was, and it just felt like such a mess.

860
00:37:40,599 --> 00:37:42,960
And I didn't really like doing the generators so much,

861
00:37:43,599 --> 00:37:45,920
so I got to try that one again, but it

862
00:37:46,039 --> 00:37:48,679
just felt like too big and confusing for me. And

863
00:37:48,719 --> 00:37:50,679
maybe that's how all zombies maps feel the first time

864
00:37:50,719 --> 00:37:52,719
you do them, but then you know, adversely, I was

865
00:37:52,760 --> 00:37:54,039
when I was playing Liberty Falls.

866
00:37:54,360 --> 00:37:55,599
Speaker 2: I really liked that one one.

867
00:37:55,599 --> 00:37:57,159
Speaker 1: I really like the setting of it. It was very

868
00:37:57,159 --> 00:38:00,480
different than other zombie settings, like daytime, right.

869
00:38:00,400 --> 00:38:01,119
Speaker 2: Cheerful kind of.

870
00:38:01,159 --> 00:38:03,000
Speaker 1: I mean, it's not cheerful, but it's you know, in

871
00:38:03,039 --> 00:38:06,199
the middle of a town, you're going through different shops,

872
00:38:06,239 --> 00:38:07,559
which I think was cool. I just feel like the

873
00:38:07,639 --> 00:38:09,760
design of this town. I thought it was really cool

874
00:38:10,679 --> 00:38:13,960
and it was a much smaller and easier to understand map,

875
00:38:14,000 --> 00:38:15,960
And I'm sure I haven't explored the whole thing yet,

876
00:38:16,119 --> 00:38:17,480
but at least just to like do the.

877
00:38:17,480 --> 00:38:19,800
Speaker 2: First couple objectives was a lot more straightforward for me.

878
00:38:20,480 --> 00:38:22,320
Speaker 1: So I really enjoyed that one and I found the

879
00:38:22,400 --> 00:38:24,480
layout of it really fun to kite the zombies around,

880
00:38:24,519 --> 00:38:27,159
whereas Terminus as well, I just found it like where

881
00:38:27,159 --> 00:38:29,599
I eventually died on Terminus was in the mine, and

882
00:38:29,639 --> 00:38:31,719
it's so tight and narrow in there that I just

883
00:38:31,760 --> 00:38:34,639
got absolutely murked, like the second I went in there,

884
00:38:34,639 --> 00:38:37,119
and that was after I had already fallen, I think. So, yeah,

885
00:38:37,159 --> 00:38:39,519
I didn't survive too long on Terminus, just so many

886
00:38:39,519 --> 00:38:42,480
tight little corridors and hallways, So I guess I found

887
00:38:42,480 --> 00:38:44,519
that one to be a lot harder than than Liberty Falls,

888
00:38:44,519 --> 00:38:45,880
which was quite a bit more open.

889
00:38:46,320 --> 00:38:47,679
Speaker 3: You did solo for both of them.

890
00:38:47,760 --> 00:38:48,119
Speaker 2: Mm hmm.

891
00:38:48,280 --> 00:38:53,360
Speaker 1: Yeah, yeah, yeah, so I definitely want to check out more.

892
00:38:53,400 --> 00:38:55,679
Like I said, I'm more incentivized to go kind of

893
00:38:55,719 --> 00:38:58,199
master Liberty Liberty Falls to some extent because it feels

894
00:38:58,239 --> 00:39:00,480
new and fresh, or was Terminus. It feels a lot

895
00:39:00,519 --> 00:39:07,119
like other maps I've played, kind of cold, motionless bass nighttime,

896
00:39:07,239 --> 00:39:08,920
that kind of thing feels like part of the course

897
00:39:08,960 --> 00:39:14,360
for a lot of these zombies maps. So yeah, yeah,

898
00:39:14,639 --> 00:39:18,000
any anything else on Zombies that we haven't mentioned here, ah,

899
00:39:19,400 --> 00:39:20,599
or just the game in general.

900
00:39:26,039 --> 00:39:30,159
Speaker 3: I can't think of anything else. I mean, if Zombies

901
00:39:30,280 --> 00:39:34,760
is just zombies and zombies. I hope that, And usually

902
00:39:34,800 --> 00:39:37,880
when they do future zombies maps, they do get progressively better,

903
00:39:37,920 --> 00:39:42,239
but sometimes they get progressively just way too overcomplicated and

904
00:39:42,280 --> 00:39:46,039
overcomplex with all the different components. That's just happening, and

905
00:39:46,119 --> 00:39:49,000
just it's it's nuts. It's nuts. It's nuts. I think that,

906
00:39:49,039 --> 00:39:51,280
And I hope that they would do one of those

907
00:39:51,320 --> 00:39:53,679
OG maps and just bring it back. They did it,

908
00:39:54,599 --> 00:39:56,639
They've done it a couple of times, the Shino Numa

909
00:39:56,679 --> 00:39:59,800
and derees, So I hope that they would just bring

910
00:39:59,840 --> 00:40:02,280
back and do like a pack of those OG maps,

911
00:40:02,320 --> 00:40:04,599
because to play those maps with like newer guns and

912
00:40:04,599 --> 00:40:06,519
stuff like that, it's just it's so much fun. And

913
00:40:06,559 --> 00:40:08,159
that's what I like. That's why I'm really happy. It

914
00:40:08,199 --> 00:40:11,519
was like one of the black ops one I think

915
00:40:11,559 --> 00:40:15,039
did it? Uh so you could they had like knacked

916
00:40:15,119 --> 00:40:17,159
n Told and they had the perk machines set up

917
00:40:17,199 --> 00:40:19,480
in there, and they had the all the like the

918
00:40:19,559 --> 00:40:22,360
new guns from the games, so you're it was just

919
00:40:22,400 --> 00:40:24,280
it was such a blast. It was like a yeah,

920
00:40:24,519 --> 00:40:27,320
it was a cool, cool crossover nice.

921
00:40:28,079 --> 00:40:28,360
Speaker 2: Yeah.

922
00:40:28,480 --> 00:40:31,840
Speaker 1: I I'm trying to think because when I was on

923
00:40:32,840 --> 00:40:34,440
when you boot up the game, of course, now they're

924
00:40:34,480 --> 00:40:36,719
making like Call of Duty like the hub sort of

925
00:40:36,719 --> 00:40:38,679
thing where you there's all the different Call of Duties

926
00:40:38,719 --> 00:40:42,320
that are jammed in there. But it's it's kind of confusing,

927
00:40:42,400 --> 00:40:44,280
right because some of not all, of those games that

928
00:40:44,320 --> 00:40:46,880
are in that hub of the client that I've downloaded

929
00:40:47,559 --> 00:40:49,480
are things that are on game Pass. So I can

930
00:40:49,559 --> 00:40:51,320
see them all there, and I can like check which

931
00:40:51,320 --> 00:40:53,559
ones I want to install on install and like you know,

932
00:40:53,639 --> 00:40:56,119
war zones of course they're no matter what. But then

933
00:40:56,159 --> 00:40:57,920
it's like I don't actually know what I really have

934
00:40:58,000 --> 00:40:59,920
access to. But off the top of your head, do

935
00:40:59,920 --> 00:41:02,280
you can you think of like other other Call of

936
00:41:02,320 --> 00:41:03,719
Duty game because I know they added a couple on

937
00:41:03,719 --> 00:41:05,880
a game Pass at some point recently, Like, is there

938
00:41:05,880 --> 00:41:09,519
other Call of dues that have zombies in the roster

939
00:41:09,639 --> 00:41:11,000
right now that are on game Pass?

940
00:41:13,559 --> 00:41:13,719
Speaker 3: Own?

941
00:41:13,760 --> 00:41:15,400
Speaker 2: All these games you might not even pay attention to.

942
00:41:15,599 --> 00:41:18,039
Speaker 3: I'm not even sure which ones they added to games Pass.

943
00:41:18,039 --> 00:41:21,000
Speaker 2: I think they added June or July or something.

944
00:41:21,000 --> 00:41:22,880
Speaker 1: They added a couple of cality games, but I don't

945
00:41:22,920 --> 00:41:24,480
think anything more a Black Ops game.

946
00:41:25,599 --> 00:41:26,320
Speaker 2: That could be wrong.

947
00:41:27,400 --> 00:41:32,039
Speaker 3: Let's see here, Yeah, they added Monaro for three. They

948
00:41:32,079 --> 00:41:38,280
have is World at War on games Pass. No'm saying this, Yeah,

949
00:41:38,480 --> 00:41:42,159
Google seing that would be fun to whip out that

950
00:41:42,199 --> 00:41:44,119
classic the first.

951
00:41:44,400 --> 00:41:46,519
Speaker 2: Zombies map, that one.

952
00:41:48,400 --> 00:41:50,920
Speaker 1: That one's great because it's like three rooms, you know,

953
00:41:51,039 --> 00:41:53,480
like that is simple, you know.

954
00:41:54,199 --> 00:41:59,559
Speaker 3: Yeah, very very freaking very basic, very very simple. I

955
00:41:59,599 --> 00:42:03,000
wish can I see it here Xbox And I'll go

956
00:42:03,039 --> 00:42:04,400
on my app here and see if I can look

957
00:42:04,440 --> 00:42:06,880
on games because I'm very very curious if that is

958
00:42:06,880 --> 00:42:08,800
on there, which I know that they've rebooted all the

959
00:42:08,840 --> 00:42:12,400
OG servers Xbox got them all live. So I think

960
00:42:12,440 --> 00:42:15,079
we talked about that on a previous side quest where

961
00:42:15,559 --> 00:42:19,840
we can now get online with old Yeah.

962
00:42:19,840 --> 00:42:23,039
Speaker 1: I remember my last memory of playing World at War

963
00:42:23,159 --> 00:42:24,480
was like I think it was later on in World

964
00:42:24,480 --> 00:42:28,000
at Wars Life played online Zombies game and there was

965
00:42:28,039 --> 00:42:31,039
a hacker in my game and he just like hacked

966
00:42:31,079 --> 00:42:33,320
my account to max level. And I was like, all right,

967
00:42:33,400 --> 00:42:35,079
I'm cool with this because I like never played a

968
00:42:35,119 --> 00:42:37,599
lot of multiplayer, but he just like hacked my account

969
00:42:37,639 --> 00:42:38,719
and gave me max level.

970
00:42:39,639 --> 00:42:42,119
Speaker 2: He had like a rainbow like glowing name. It was like,

971
00:42:42,119 --> 00:42:44,000
this is this is crazy? What's going on here?

972
00:42:45,159 --> 00:42:47,760
Speaker 3: Uh? So I put it in Call of Duty on

973
00:42:47,920 --> 00:42:51,199
games Pass and I'm seeing, yeah, just one on for

974
00:42:51,320 --> 00:42:54,360
three and Black Ops six.

975
00:42:55,000 --> 00:42:57,559
Speaker 1: Okay, interesting. I thought there was more than that, but

976
00:42:57,599 --> 00:43:00,480
that's fine. Maybe they put some bonus goodie in there

977
00:43:00,519 --> 00:43:03,079
for people who own the games or something weird, like

978
00:43:03,159 --> 00:43:03,920
they're probably.

979
00:43:03,679 --> 00:43:06,840
Speaker 3: They're probably coming, I'm sure for whatever reason, they're just

980
00:43:06,880 --> 00:43:07,639
they're not here yet.

981
00:43:07,679 --> 00:43:12,440
Speaker 2: But yeah, cool. Any final thoughts on Black Ops six

982
00:43:12,519 --> 00:43:12,840
as a.

983
00:43:12,760 --> 00:43:17,000
Speaker 3: Whole, I'm I'm definitely a fan of This is just

984
00:43:17,039 --> 00:43:18,880
a quality of life thing, but I'm definitely a fan

985
00:43:18,960 --> 00:43:22,000
of the loading screens in between when you're booting up

986
00:43:22,039 --> 00:43:26,320
a multiplayer match. Modern Warfare one did this and you

987
00:43:26,360 --> 00:43:29,119
probably remember it where you see your guy walking forwards

988
00:43:29,159 --> 00:43:31,760
and just it's forever just walking forwards, and you got

989
00:43:31,800 --> 00:43:34,599
like your your squad that's in a game with you

990
00:43:34,679 --> 00:43:38,639
walking behind you, beside you, and so a few other

991
00:43:38,679 --> 00:43:40,840
Call Duties have had that, But I really just I

992
00:43:40,960 --> 00:43:43,320
enjoy this because when you're booting into a multiplayer game

993
00:43:43,360 --> 00:43:45,599
and you just see your main character walking and then

994
00:43:45,639 --> 00:43:47,559
once you load up with your squad, you see everyone

995
00:43:47,599 --> 00:43:50,400
else's operators like walking side by side with you. Just

996
00:43:50,719 --> 00:43:53,719
it's just a simple, simple quality of life thing that

997
00:43:53,800 --> 00:43:56,039
I really appreciate, and it's it's a dynamic that I

998
00:43:56,119 --> 00:43:59,519
really enjoy. In the current Call Duty, I'm a sucker

999
00:43:59,519 --> 00:44:02,360
for the uh I can't remember what it's called, but

1000
00:44:02,400 --> 00:44:05,840
it's like you're loading screen where you can unlock them.

1001
00:44:05,880 --> 00:44:08,760
When you buy operator packs, you get specific ones and

1002
00:44:08,800 --> 00:44:11,760
so it's kind of like one giant wallpaper. You see

1003
00:44:11,800 --> 00:44:13,719
it all the time when you're booting up war Zone.

1004
00:44:14,000 --> 00:44:16,239
It has like three tips and you can talk those

1005
00:44:16,280 --> 00:44:19,000
off and you see your wallpaper, and so you can

1006
00:44:19,039 --> 00:44:21,400
get different themed ones and whatnot, and I like that stuff.

1007
00:44:21,400 --> 00:44:23,280
It's just it's nice to kind of like make it

1008
00:44:23,320 --> 00:44:25,599
more personable and customize your experience.

1009
00:44:25,719 --> 00:44:29,079
Speaker 1: So yeah, the characters that that makes sense. I mean

1010
00:44:30,280 --> 00:44:32,679
for any first person game, they gotta and now that

1011
00:44:32,800 --> 00:44:35,159
skins are just how they make a lot of their money,

1012
00:44:35,159 --> 00:44:38,000
they gotta find ways to show that to the players

1013
00:44:38,039 --> 00:44:40,280
as much as possible so that people continue to buy.

1014
00:44:40,800 --> 00:44:41,639
Speaker 2: Buy the skins.

1015
00:44:43,239 --> 00:44:45,000
Speaker 1: So yeah, I like I got I like the new

1016
00:44:45,039 --> 00:44:47,760
operator Maya is who I'm rocking the new one from.

1017
00:44:48,199 --> 00:44:49,760
You get like a bonus one for her if you

1018
00:44:49,800 --> 00:44:52,840
beat Terminus. I think if you do all the objectives, right,

1019
00:44:52,920 --> 00:44:55,039
that's who I've been rocking in this in this new

1020
00:44:55,079 --> 00:44:58,079
one so far. But I think that's everything, unless you

1021
00:44:58,079 --> 00:44:59,880
have any last final thoughts here, But this was a

1022
00:45:00,039 --> 00:45:02,920
this is a fun discussion on this game. I'm sure

1023
00:45:02,920 --> 00:45:05,079
we'll talk about some more after we've played some more

1024
00:45:05,440 --> 00:45:07,719
zombies and things like that through the stream and whatnot.

1025
00:45:07,800 --> 00:45:10,320
So thank you everyone for listening, Stay tuned for the

1026
00:45:10,320 --> 00:45:13,079
potential bonus episode later this week, and uh yeah, we

1027
00:45:13,119 --> 00:45:14,599
will see you again next time.

1028
00:45:14,679 --> 00:45:18,199
Speaker 2: Bye bye.

