Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at geek Verse. I'm your host,
Dylan Muss, and I have with me the Tunnels Taylor Field.
Speaker 2: How are you doing tonight, my friend?
Speaker 3: I'm good. That name is from another review that I
did not change in time.
Speaker 1: Not sure, not surprising, but at the same time, you know,
we're talking about Call of Day Black Ops six tonight.
A lot of tunnels in that game so far, so
it wouldn't it would have been an odd one to pick,
but not to it's not inaccurate.
Speaker 3: I guess that's right. But I'm good. I'm good. I'm
happy to be here because I had to talk Call
of Duty.
Speaker 1: Yeah, this is gonna be a fun I'm gonna close
the side Quest mini because we only have one topic today.
It's just Black Ops six, not much news out there,
not many other games we've been playing, so we're just
gonna zone in, get that sniper scope out and zoom
in and talk all about this game. And so that
probably won't be the longest episode, but I think to
make up for that, I'm planning on doing another little
solo recording because I just finished Taylor Balder's Gate three,
I finally beat the game world credits on it, damn,
And I would love to do a spoiler discussion with Kirkland,
but I'm still waiting for him to beat See Off
Stars so we can do that spoiler discussion. That's you know,
I just don't think it's ever gonna happen if I
wait for him.
Speaker 2: So we'll see.
Speaker 1: He loves to play a lot of games, but not
beat a lot of games. So I think I might
just do a solo episode talk about my time with
the game, talk about some more spoiler things that are
fun to talk about. So hopefully I can have time
to record that this weekend and can get that episode
out that week or this week as well, so you
have two kind of shorter episodes to kind of equal
one that regular side quiest this week.
Speaker 2: If not, we'll be back next.
Speaker 1: Week with you know, some more good stuff. So so yeah,
it's gonna be all about Call of Due today. Let's
let's get right into it. So this has been interesting time.
This is a very historic time in the Call of
Duty history. No, not because it's the you know, sixth
Black Ops game. You know, we've done that a million
times before, but because it's the first Call of Duty
game that is going day one into game Pass. It's
the first one post the acquisition, kind of going through
and clicking, and so now I'm really just curious to
see what the future of the series is gonna look like,
how this one's gonna do, how its numbers are gonna look,
if they're gonna be affected in a negative or positive
way from being on the service. But because of it
being on game Pass, it was a welcome time for
me to jump back in because you know, I've been
out of the series for a while. I don't really
want to shell out ninety bucks a year to play
this game. I'll play war Zone with you and you
and Travis and Emley, but that's kind of the limit
for me. So this is the first time I've jumped
in since I think Ghost is the last one that
I owned, and there for the last one that I
and even though I don't think I played campaign or
anything else, I only played it for probably a handfull
of hours, So it has been a long time since
I've played a campaign. The last Zombies map Taylor I
remember playing is the Amusement Park one, which I didn't
own that game, but I think that was Black Ops.
Speaker 2: Like two or three or something.
Speaker 1: Do you remember that one of like crazy Ghosts? There
was like ice Mountain part with like a yetti or something.
There's different amusement park rides.
Speaker 2: Do you recall that map? Have you played that way?
Speaker 3: Don't? Okay?
Speaker 1: Well, yeah, I swear as Black Ops three or two
or something like that. So it's been a long time since, uh,
since I've been in here. But of course you haven't
missed a beat. You've been around the whole time. So
I guess just over the course of the weekend here,
what have you been up to? Have you played some zombies,
some multiplayer? I know you're playing some war Zone but
other than that, played some campaign kind of What have
you been up to so.
Speaker 2: Far in your first few hours with the game?
Speaker 3: So you have some zombies and some multiplayer, and I
know we have to connect and indulge. That's that's something
I released I want to do with you.
Speaker 2: But Taylor, I sent out the signal over the weekend, and.
Speaker 3: I know I know how silence. I let you down.
I let you down.
Speaker 2: Don't that happened again?
Speaker 3: No? Can we do split screen co op?
Speaker 2: Could we do a zombies run on the stream?
Speaker 3: Uh, you know, I don't think I've done all these years.
I don't know if that's still a feature, if.
Speaker 2: I can find that with a Google here.
Speaker 3: I've never been in a situation where I've had like,
I mean, Ruben's come over. But I've not been in
a situation Hey, let's break out the split screen zombies.
That's just such a world of war like.
Speaker 1: Apparently it does have that mode, so maybe we can.
We can hop in on the shoe.
Speaker 3: Oh yeah, I'll be fantastic, let's do it. I'm game. Yeah,
So my experience so far has been multiplayer and some zombies.
I haven't touched the campaign. I'm not in a rush
such as a campaign. As far as the campaign's go
on call of duty's I usually just I'm not really
there for it.
Speaker 2: I know you played.
Speaker 3: Oh after Mona for one, probably the last one. I
I got my toes wet with Modern Warfare three, and
that was kind of cool because the maps are a
little bit more open and a little bit more freedom
of choice when you're doing different objectives. It wasn't very
linear as previous campaigns have been. So that being said,
have I beaten some campaigns? Yes, there are some call
of Duty campaign storylines that were incredible. There's one with
Kid Harrington and Kevin Spacey. I think that was advanced
to Warfare. That one was really fun. I really enjoyed
that storyline. But I digress that. As far as the
Black Ops stories go, oh my god, it's just such
it's it goes back to World of War Like we're
talking like what seven eight different titles. It's a storyline
that I've not kept up with, but I know a
lot of people really really do enjoy it and they
enjoy the characters. So I just stuck to multiplayer and
Zombies for the weekend right on.
Speaker 1: Yeah, I've jumped into all the modes a little bit here.
I checked out both the Zombies maps I've played. I
think I guess four missions of the campaign. The first
one or two are really short, So yeah, I've done
a little bit of that, and then I played just
a few games of multiplayer. And I actually want to
jump there first because I have, as I mentioned, been
playing war Zone for the last couple of years on
and off, with you guys not playing every weekend, but
I probably play like, I don't know, a night a
month or two nights a month, if I'm playing a
lot in a given month, so I'm you know, I'm
keeping my hands on thet I'm keeping up to date
with my reaction time, or so I thought. Man, when
I went in and played some regular Call of Duty
multiplayer that has you know, instant respawns and small maps
where people are spawning, you know, up your ass.
Speaker 2: I am getting wrecked. So far it has been humbling.
Speaker 1: This is the first time where I've felt playing a
game that like, I'm getting old, aren't I My reaction
time is getting worse, you know, with each passing day
at this point, because I feel like in war Zone
I can hold my own. Some games, I'm throwing down,
getting some good kill counts, we get a lot of wins,
and I never feel like I'm just getting totally obliterated
unless you know, someone has like all the equipment and
I just respawn and only have a pistol or something,
which that situation makes sense. But man, throw me in
this regular old Call of Duty reaction time fest and
I am outclassed.
Speaker 2: I am getting absolutely wrecked, and.
Speaker 1: It's pretty demoralizing, Like I don't really think I'm gonna
stick with it, you know, I was so much over
the years, like I kind of converted to a first
person shooter player on PC and coming back to like,
even though I've been playing Warzone with a controller, the
reaction time needed for the regular multiplayer game and Call
to Duty feels so much more intense. Then I'm feeling like, man,
I needed most in keyboard to be able to keep
up in this thing. Since I play like CS has
kind of been my first person shoot of choice or Halo.
You know, Halo is still pretty slow and methoughtical and
positioning base that I can still get along fine, and
Halo Infinite, but man, I'm finding it really difficult to
get thrown back in the ring here in a regular
multiplayer game. How do you how do you find that
relative to like, just the comparison of war Zone versus
regular Called to multiplayer.
Speaker 3: That's been an ongoing dynamic since twenty nineteen. So when
we have the first war Zone that came out back
with the original Modern Warfare not the original, sorry, the
remake of Buder Warfare, it was great, it was fantastic.
I loved it. And then after that came Cold War
and it's again two different game engines, very very different dynamics.
So I like, again, I I indulge heavily in the
multiplayers while we're also doing war Zone. If you guys
are online, I'm playing multiplayers. So Cold War was it's
very different. Those those games feel so much more and
that's again like kind of like with like the Black Ops.
It just feels more sluggish and different. It's just feels
totally different. And that's where Okay, kind of getting those
guns that you have in Cold War all of a
sudden in war Zone. That's a different dynamic too, because
they feel and they play different. And that's just been
the dynamic ever since we've had yeah, Cold War, we've
had Vanguard, We've had uh like one of for two.
Now with the with the release of war Zone two,
this is this is so, this is this isn't something
that I'm unfamiliar with going into it, because yeah, it's
just it's just playing two different games essentially, because One
of for three felt like a lot like one War
War two and that came out directly, that came out
a year after moder for two came out, and now
this is the one that came out after that. Uh,
It's it's tricky though, it's definitely there's so much going on.
When you have, like I said, the guns from the game,
and then they're brought over and they have they play
totally different in war Zone and vice versa. So when
there's guns that I really like that are in this
game Black Op six, and you're playing with them in
war Zone, it's like, Okay, well those guns are kind
of like they're better here, but then they're toned down
in the Bass game. It's just it's a whole can
of worms. And I tip my hat to the devs
and the team that actually manage this because I absolutely
lose my coconut trying to figure all this out. It's
just chaotic. I would hate to be on that editing
end of all of that. But to use it and
to make it work for me, I can do that.
That's totally fine. When I get into the multiplayer, Like
the big thing that was concerning me was the whole
omni movement feature, which so far it's been new to
get used to. But I'm not really overly doing it myself.
I'm just yeah, this one's definitely a lot more faster paced.
Speaker 1: I actually find the omni movement to cut you off
like is is very useful in zombies where you're constantly
turned your back or you know, normally your back would
be turned enemies and you're running away, but now you
can like kite zombies while moving in all these different
directions and keeping your speed up.
Speaker 2: That's where I find it's more useful.
Speaker 1: But yeah, so far in like I guess, maybe moments
in the campaign, but like, I'm not finding that myself.
I'm needing to run backwards very often. It's a very
specific thing, but it also feels very natural, so it
doesn't even It just feels like it's something that's always
been there, you know. It's one of those features that
just fits right in.
Speaker 3: That's right. And I guess when you look at the
like in movements, when you say you're talking about war zone,
you know, it's a totally different scenario with how we
play it is absolutely wholeheartedly.
Speaker 1: It's more tactical than just straight up a lot who
has the best reaction time?
Speaker 3: That's right, A lot more tactical and just setting yourself
up and just taking your time and being strategic, whereas
there's not much strategy and people might hate me if
you're a diehard call toyfen, but there's not a lot
when you're playing those multiplayer games is reading the room,
and I it's kind of it's kind of like, I
don't know if intuition is the right thing, but it's
the equivalent of, you know, you get a kill and
even though you have like twenty five shots left and
a thirty thirty shot mag you go to reload and
then you get killed. It's it's like that. It's a
weird intuition thing with gaming, and so when you play
enough of this calory multiplayer, you'll just know like, okay,
I'm fighting this way. Okay, you know around this time
the spawns are changing, I'm gonna go back and just
attack my flank and then boom the guys are coming,
and you just you time it and you start to
get in sync with how the game is.
Speaker 1: Is big part of that is just recognizing the maps too,
and having more that's right on the maps and getting
getting used to them, figuring them all out. The ones
I've played so far have been pretty small, I would say, so,
I feel like it is pretty straightforward for the most part,
but then there are a couple times where I'm like, man,
there are people coming from every every single angle. I'm
sure part of that is that now you can since
you can run in every direction, people are probably just
running more in general, so people are probably just generally
moving faster on like a second to second basis. So
you kind of have to be extra ready because even
if the spalling point is further away than it should be,
just because of that kind of thing, people are going
to close.
Speaker 2: The distance a lot quicker.
Speaker 1: Hmm, yeah for sure. Yeah, So yeah, it's been it's
been tricky for me. What do you think of the
map so far?
Speaker 2: Have you?
Speaker 1: What kind of game modes do you normally queue up
when you're playing like regular multiplayer?
Speaker 3: My default game modes of choice are obviously team deathmatch, domination,
domination mostly just for the XP leveling up the guns,
and then hard points is another one I really enjoy.
That's a really fun one. And then what's the other
one that I do? Sometimes? I do free for All.
I don't normally often do it, but I did a
few on this game just to kind of gets a
feel for it, and I got first on a few
of them.
Speaker 1: It felt good, but you still got it. I don't,
but you still got it.
Speaker 3: Yeah. Those are just basically my core ones, and every
college that he introduces a few different ones. Black Ops
has been pretty cool, good and pretty cool about introducing
some U there's. I'm not sure if they had any recently,
but there was one called Escort that they did back
in Black Ops three, and that one was just like, oh,
it was good. It was so much fun. You basically
had this robot and you had to stand next to
him to make him walk and then you payload exactly,
and oh it was just such a rush. I have
to see. I don't think they have anything like that
in Black Ops six, but they do a good job
at creating very fun, dynamic game odes.
Speaker 1: Yeah, I was thinking of I wanted to get a
little bit more familiar with the maps and then maybe
try out some search and destroy because I am such
a counter strike head now, so obviously that just is
that same game ODE there, one life and less frantic
because of that, there's not people responding behind you all
the time. So I might like that because that puts
more of the focus on tactics instead of just straight
up reaction time.
Speaker 2: So we'll see how that goes.
Speaker 1: But I also feel like for search and just to go, well,
you gotta kind of know the maps kind of back
and forth, and there's quite a few of them, so
it hard to do that quickly. But so for the
maps are cool, Like I'm going to struggle with the
names to remember some of them. But the one that's
kind of like a high rise called like Skyrise or
Skyline or something like that, that one's like all the
maps just visually are stunning, of course. Uh, the one
kind of in the woods where you're just at it's
almost like a state a little bit, just like the
upper section of a state from back in the day,
and that's kind of where the the home bases and campaign,
so it's cool that they turned that into a level,
of course.
Speaker 2: The one that's like I don't know if.
Speaker 1: It's a bank, but it has like the burrow through
the ground and very ground in the middle, and there's
kind of the main structure pool on either side. Probably
not a bank if there's a pool outside. But yeah,
I don't know the names of any of these maps,
but everything I've played so far is cool, well done,
and yeah, I think maybe that was my biggest surprise,
is that maybe it's just the game modes I'm queuing,
but all the maps feel pretty.
Speaker 2: Small, and I don't know I don't know why that is.
Speaker 1: Probably maybe you would think that they make them one
a little bigger if you're having all this run crazy
running tech in this game.
Speaker 3: But we'll off to take a look and see, because
I know with More for three they have regular multiplayers
and they got ground War, so they got larger open
based battles, which is like I'm just gonna throw a
number like thirty versus thirty. Yeah, and then you've got
like the the six v six and some maps are
specifically like like four v four. Those do other game
modes that are like oh two B two's one v
ones and stuff like that.
Speaker 2: So mm hmm yeah.
Speaker 1: Other than the Omni movement, is there anything that's new
shiny that that you're picking out here in terms of
like just new features for Call of Duty or even
just like some quality of life improvements or anything like that.
Speaker 2: I mean, you got your.
Speaker 3: Some of your classic kill streaks, and you got some
other kill streaks that are kind of like new. I
have to I have to go through and really unlock
a lot more stuff. I just I got through, like
I got the custom classes, and so I'm trying to
like build and just kind of get a feel for
different things, but there's not a lot that's really standing
out to me that's necessarily new and shiny. Yeah, I
I don't know. Maybe it's something that'll just like appear
once I prestige and you can get like you have
access to so much more stuff at that point. But
from from right here right now, Yeah, a lot of
the stuff just seems to be kind of cut and dry,
like oh yeah, classic collogy content that they got incorporated
in here. I'm trying to think, because ah, yeah, no,
I even with the zombies, which we'll talk about later,
there's just there's so much that it's funny how much
they really pulled from previous Black Ops titles and even
one over three zombies.
Speaker 1: So yeah, kind of like to some extent, just going
back to formula, you know, it's right. I feel like
that's kind of the cycle at this point. You know,
try some crazy new things for a game or two,
And by crazy new things, I mean like slightly weird features,
like they don't really ever go completely off the wall
with color, but then they can just you know, cycle
back in those things because people are gonna miss it
after a couple iterations. So I think, especially for the
first one coming back to game Pass potentially gonna have
a wider market to it than like the last couple iterations.
I think that's the thing to do people who are
gonna be coming back after ten years of not playing
or something, and hit them with the stuff that they're
nostalgic for, the stuff that's familiar to them, and then
just make it like really polished, really well done, good
new maps, that kind of thing. And I'm sure that's
probably like I don't know if that was really part
of the strategy, because I'm sure they. I wonder if
they would have started developing on this game prior to
the acquisition. I don't know that's that would you really
have the math of that one out. That's it's pretty
tricky to say, but you know, maybe at least like
in the last few couple of years here on development
just kind of zoning in on what they wanted to
do with the Xbox strategy of it.
Speaker 2: So, uh yeah, how about.
Speaker 1: We take our first break and we'll be right back. Okay,
we are back. Maybe I'll showed up some campaign real
quick and then we can talk about z these after. So,
like I said, I'm on if three or four missions
at this moment, and so obviously it's been a very
very long time since I've played any campaign in any
of these sorts of games, And as you mentioned, the
last one that you played was more open, and I
think that was the thing that kind of surprised me
so far about what I've played is just I you know,
I really remember back in then every Call of Duty
game very linear, very set PC. You maybe can like
go down up one staircase or down this other tunnel,
and like that's the extent of like player choice, and
then it always like funnels back into the same place
for the most part, feels very linear in that way,
and so far I'm kind of surprised that, like the
structure of this where you the first mission is like
a very big action set piece thing, cars, blown up,
helicopters chasing after you, big running gun.
Speaker 2: There's not much.
Speaker 1: Variety to it, which makes sense. But then everything after
that has been a lot more interesting. And so like
the first one you go to afterwards, it's kind of
this palace sort of thing on the next to the water,
and they kind of set it up as like you
should be going through this in a stealth manner, sneaking
up to the rooftop and then grabbing a sniper, taking
out a guy on a yacht, and then like trying
to sneak out, And I feel like that's kind of
the structure for a lot of these levels. It seems like,
is like, do a stealthy sequence to get through some stuff,
and then at the end you're gonna get caught and
it's gonna be some big shootout at the end, like
they want that big action moment. But I like that
because I don't remember there, like there is specific stealth
missions I can remember, like the snowy one from Monto
Ward for two, or of course the Gilly Suit iconic
one from CAD.
Speaker 2: Four, But I feel like that's usually what they do.
Speaker 1: They would have a mission or two in there that
had more of a stealth focus, then the rest of
the game is that kind of action situation.
Speaker 2: But yeah, these levels feel.
Speaker 1: A little more open, a little more room to breathe.
You can kind of go in all sorts of different directions.
You can running gun if you want, or you can
go in quietly. It's kind of that ethos to it.
But I think what surprised me even more than that
was the level after that.
Speaker 2: You go to a gala.
Speaker 1: You walk in the front door, you're impersonating as a journalist.
Speaker 2: Do you have your camera? And you walk around.
Speaker 1: There's like an auction room with a bunch of crazy
statues and paintings. There's the main area with the stage
where the president was doing some presentation, and there's all
sorts of areas off the side, and like for half
an hour or more forty five minutes, you're just walking
around this galla doing different little tasks. No combat, but
you don't even have a gun for like most of
this mission.
Speaker 2: I was like, this is cool.
Speaker 1: I like this, this is something different, not what I expected
from a Call of Duty campaign. And then, as you mentioned,
like kind of openness in the structure to it where
you have to get a close up picture of a
certain guy so you can like make a retina scan
of his eye and then get through to the secret base.
And like you can go through and do that in
a bunch of different ways. Like I snuck in into
like the coat check area and got a note out
of a thing. You can also like go take this
picture of this one guy. You can go try and
start some shit with the guy's wife, kind of start
this diabolical situation. So yeah, just like this openness to
how you want to solve these different problems that led
into like some fun stealza squences and then you know,
at the end it was like some big action set
piece as well. But yeah, I was just I was
really surprised by that. I thought it was really interesting,
really cool. I saw some people on Reddit talking about
how like this campaign is very Dishonored like, and after
playing a couple of missions, I'm like, Okay, it's not
quite like Dishonored, but I can see that there's a
little bit of hit Men, a little bit of Dishonored
influence in there in terms of player choice and stealth,
and like all these missions kind of have an infiltration
and ex filtration. I like that element of it. So yeah,
it's been really fun so far. Like you know, after
we're done recording this episode, I don't really foresee myself
going back to play a lot of multiplayer. I'll definitely
play some zombies here there, but I think I will
continue playing through the campaign, and I don't know how
many missions it is, but I could see myself playing
through it because the level design is really interesting.
Speaker 2: Obviously incredibly beautiful game. The animation, you.
Speaker 1: Know, like that's always the thing when you play a
college game after if you haven't played for a whiles.
Speaker 2: Like man, the.
Speaker 1: Quality of the animations, the visuals, Like it's just such
an expensive game and it feels like it.
Speaker 2: So yeah, I'm really enjoying it.
Speaker 1: And then kind of in between the missions, you have
a safe house that you're going to you can talk
to characters, explore a little bit, solve some mysteries, and
then you know, mess around and build out the base,
in which I don't remember older collegue games ever having
that element either, So I like having kind of a
metaprogression in between the levels as well. And it looks
very much that's like the estate like level, so it's
kind of reminiscent of I guess Modern Warfare two that
had that iconic level. So yeah, I've been really enjoying
it so far. It's it's really fun.
Speaker 2: I like you should.
Speaker 1: You should check it out as well. I think you
might enjoy it because you you are a stealth guy
as well.
Speaker 3: Yeah, they incentivize I mean, they're incentive for people like
me to play the campaign, as they have operators and
other things that you can unlock for multiplayer use, and
that is something that's always kind of pulled and suaded
me into playing the campaign and the previous installments because
of a bit of a horder. I like to have
operator skins and and different like guns to some unlockables there,
so I'll probably I'll probably dip my toes into it nice.
Speaker 1: Yeah, and then lastly here is of course the zombies.
So there's two zombie maps here. There's Terminus, which is
I don't even know how you describe it, like a
military base on an island, I guess is kind of
the setting of that one. I don't actually know what
the building is, the island, the purpose of the island is.
And then the one is called Liberty Falls, which is
kind of a I don't know, suburb town type area
where you're kind of climb up through the streets. So, yeah,
have you had a chance to check out both these
maps and what do you think, because it seems like
they're kind of going back to once again, back to
formula from the kind of more open world issue zombie
things that they've done for the last couple of iterations, right.
Speaker 3: Yeah, So I only played through Terminus. I didn't touch
liberty falls yet And yeah, I enjoyed it, but I
think my heart really is attached to the open world
zombies and Model for three introduced. I think that that
was just such a game changer. I loved it. But again,
there's lots of similarities between the two. When you look
at the x fill that's something that was dropped back
in Cold War where you could just x fill out everything.
Speaker 2: Yeah, can you explain that to me?
Speaker 1: What would be the purpose of doing that, because isn't
the whole premise of zombies that you try and go
as many rounds as you can before you die.
Speaker 3: Try and go as many rounds as you can. You know,
there's probably a one point I could speak clearly to it,
But now I think that there's there's the only benefit
that there would be to that is you have to
x fill out of the map carrying certain things. Now,
that's how it was when you were doing one or
or for three zombies. You'd be you have like you
have thirty minute timer, you get the whole map, you
can go into harder zones, whatever, but you have to
do objectives, and when you do those objectives, then you
get certain items that you have to x fill with
Once you x fill with that, then you can move
on to the next part. And Zombies is just so
heavily embedded with Easter eggs and with a storyline in
itself right, it's got its own little mini campaigns. So
if I'm correct on that, so don't quote me if
I'm not, but you would basically, you would do the
tasks and then once you complete the tasks, there's no
more tasks to do. See X fill out of there,
or you can stay around and get to as many
rounds as you want, but you'd x fill and then
you can go back in and do the next set
of objectives.
Speaker 1: So let's say once you do the first x phil,
then that would like kick you to like level two,
and then there'd be new x fil, new mission to
do the next time you come in.
Speaker 2: Is that what you're saying.
Speaker 3: That's how I interpreted it. And I say that because
with this go around, when I was playing on Terminus,
I did the three generators, I booted them up, and
then I did a couple other things and then it
was like, Okay, my objectives were done now, so now
I'm just pack a punch of my guns. I'm just
surviving and I didn't fully go everywhere. I was trying
to find new areas to explore, and I don't think
I really I wasn't able to get too too farm
assuming there's a lot more to explore. I just got
like a couple of perks, and yeah, I was trying
to like find some stuff in the mystery box. When
you x fill, you don't take the guns with you,
which is that's that's fine, uh, I believe, And that's
something I missed from one one over for three because
I believe when you xfl you could take those guns
with you, which was pretty nice. They wouldn't be the
same like pack a punched in that same powerful level,
but you could keep the guns that you take. Uh.
But yeah, this this though the zombies, it's yeah, they've
had a few things that they've introduced, and like I
think Black Ops three did it, like the bubblegum machines
and stuff like that. I've never been necessarily a huge
fan of that. It's just a bunch of miscellaneous different
things that little perks that are a time sensitive. Yeah,
like many perks are time sensitive. I like the classic
colas that you get, the drinks those are those are
definitely a classic, but uh, what else was I gonna mention? There?
The I think that this was from War one for three.
But you have your like supercharged abilities, which is a
lot of fun because there's like going visible eighth or shroud.
Then you have like your like like there's a tax.
There's a whole bunch of different things you can do,
and they're like recharging abilities that you have, and I
like those. Those were, as I said, Mono for three.
I don't know if they were in Zombies before that,
but it's it's a neat little component and it really
helps to kind of it's you're not really a class.
There's no classes in Call of Duty, but it makes
you feel like you kinda you are a class. And
what I should prophrase that there.
Speaker 2: Are a load out now too.
Speaker 3: You're building loadouts, yeah yeah, which that's from previous zombies
as well, you could kind of put specific guns in
and build your from but from no, no, no, yeah,
that was that was a later one for sure. And
so when I say there aren't classes, I mean there
there are, but I meant in the sense like you
don't have like, oh I'm a tank, oh I'm this,
yeah that, but these abilities that they've implemented is nice
because then you can kind of design yourself to be
set up like that. Like you can set your guy
up as a healer if you need to be that
medic on the team. You can set your guy up
as like kind of like the lure, and you can
have zombies keep tailing after you while your teammates do
other things. I just miss though, the old school boarding
up the windows because when I pop into a map,
it's like, Okay, they're just jumping over little walls. They're
just like walking through like the windows. You can't even
repair some of the windows now, so it's just there's
a lot, a lot of different things going on.
Speaker 1: Yeah, I wondered if I was doing something wrong or
if you had to like get materials, because that's another
thing they have on some of these maps, or like
work benches where you can build stuff, and.
Speaker 2: I'm like, I don't have time to build stuff.
Speaker 1: What are we doing here? But yeah, it's that's something
to get used to. Is just not it's not the
same gameplay loop, and that's where you're like, you're missing
the open world. I'm missing just like the classic zombie
stuff that I'm used to, and this does feel similar
to that, but there are there are subtle differences. I
think the exfiltration, as you mentioned there, I think maybe
another reason they put that in there is that there
is an option for people who don't want to potentially
commit to, you know, a three hour long run of zombies,
because that was not something you could like save and
quit midway through a run and then continue on. I
don't think they'd want to do that. I don't think
that's what they want the purpose to be. They want
to be a one sitting sort of thing.
Speaker 3: But they've added that. Did you notice that they in
this in Black Ops six? I didn't try it, but
there was a save option for when so you you
basically get to a certain round you could save, and
I think this is maybe a single player thing. Yeah,
that means but you could save and then you could
load back in at the start of that round and
pick up.
Speaker 2: Interesting.
Speaker 1: That makes me even more confused than why the ex
filtration system kind of exists, because I feel like that
would be the purpose for people who want maybe a
shorter experience with it. But I guess that's just more
like to add a story to it, a more tangible
story that gives you some goals for people who I
guess are a bit bored, who have like people who
have been playing every single one who might be bored
of just like just survive because I can.
Speaker 2: I can understand that a little bit.
Speaker 1: I mean, as you mentioned, there is the easter egg hunting,
which I feel has always been a big part of Zombies.
But once again, that might not be for everyone because
that's a very specific thing.
Speaker 2: You know, look for the tiny little bobble head in
the back corner of a vending machine. You know.
Speaker 1: Not everyone's gonna like find that kind of thing fun.
But yeah, like I guess for me, it's been it's
been weird. And also just like how I went in
multiplayer and get my ass kicked, similar thing happened with
me in Zombies, where you know, I start the first round,
within like ten seconds, there's like four or five zombies
in the building right in front of me, and I'm like,
what the hell do these guys not bust through doors anymore?
I don't even know where I am, and now there's
already people like swarming in here at an insane amount
like that. That's what kind of surprised me, And like
that happened on both maps, like immediately as you start,
there's already zombies in the map coming after you, And
I feel like, in general, it's a lot faster paced,
like the windows thing, because you're not bording up windows
all the whole time, which is inherently a slow thing
just holding X while you stand next to something. But
because you're not waiting for zombies zombies to bust through,
it's like you kind of have to assume that they're
always around you, they're never gonna let up. And I
find too, like the round transitions, there are certain ones
where it'll be like when the fog it's a boss round,
you know, against like the spider the spider bug things,
and they kind of set up with those rounds a bit.
But for the most part, I was like, I don't
even know what round I'm on, because it doesn't like pause,
blast the number on your screen for fifteen seconds and
then like fade back into it, like it's just.
Speaker 2: Go, go, go, go go. It never really seems to end.
Speaker 1: There might be like a small transition, but for the
most part, I don't even know when one round is
turning to the next. It just like happens so seamlessly,
so Yeah, it's just I think gonna take them getting
used to and I just got to get better because
it requires a bit more skill because there's no there's
no chill. You just have to go, go, go, go,
go go the whole time. So yeah, but it does
feel somewhat close to like the old school, old school
version of it. Once again, just getting used to all
the different shit. I can buy all this bubble gum
machine things, and it's a lot.
Speaker 2: It's a lot to get used to.
Speaker 3: It is a lot. And I think when you're playing
one of four three and you have the zombies and
the x filling, it's like you do one, you do
the east rike, the objective or whatever, and then it's
like it takes like five minutes to do and then
it's like, well, now I got to go in Xville
and leave the game and then go start a new
thing just to get into the next like do the
next objective. It can be really really annoying. And so
I'm hoping that there's a little bit more stuff sustenance
here that's just kind of maybe not been found yet,
and maybe this I hope that I just hope that
I don't have to xvill after completing the objective and
then go back into the map and then do the
next set of stuff. That would just be so very much,
very annoying, But I'm with you. You can lose track
of what round you're on very easily. I love how
it does feel a little bit more open, at least
not open like one O four three, but open like
you're jumping over tables, jumping over fences, you're landing in
the water in some areas, so you got a little
bit of room to work with. And I'm definitely not
a fan of this type of zombies, being the round
based with the bosses. I think it gets it frustrates me.
I liked it more. I'm just I'm just basically just
super biased because I like everything more and one of
for three, but I think that there are just some
things are just way too over the top. They could
have kept it very very simple, like the parasites flying around.
I get it, that's the equivalent of the hell Hound
rounds from back in the day, which is fine, that's cool,
but yeah, there's just it's just it's it's as much
as it's difficult, it also feels so freaking easy. Because
when he playing solo, and I get my packup punch
gun to level two and I'm just ciding around. It's like, man, okay,
well this is I mean, this is it Like, it's
just it's so it's easy at this point. Well, they
are definitely like on your butt right or right fricking away.
I miss how difficult that old school Zombies was, where uh,
it gets progressively hard faster, the zombies get more health faster,
and to get a pack a punch gun that took
a lot of work. It was not a quick deal
to do. Even to get like Juggernaut I had. I
got Juggernaut so freaking fast playing on this map, which
kind of sucks. I like that challenge a little bit more.
Of course, there's pack of punch weapons that have returned,
which is always a nice thing. But the work benches
I didn't really touch upon those. Those came in black
Ups too, And this was like the very beginning of it.
When did you ever you played black Ops to Zombies?
Speaker 1: If it had that that amusement park level, then yes.
Speaker 2: If not, do you remember do.
Speaker 3: You remember transit by chance the bus that you could
hop on it would go around one of the best
freaking zombie maps ever. There was a it was a
massive zombie map, and there were four locations and each
location you could get to because there's this bus that
would drive around. So the bus would pull up to
your your your location, and each one was like a
little town. Doors would open, you get on the bus,
the bus would drive and zombies would be jumping on
the bus. You're boarding up the windows and the bus,
and it was fricking awesome. You could ride on top
of the bus. But if you got off the bus
in between each little place, you'd be caught in the
smoke and then these like things would jump on you
and like cover your face and you'd have to like
knife them off of you. It was frickin awesome. And
so they introduced workbenches here, and the work benches basically
where you could build like a wind turbine, which you
get the different parts you build it at the bench
and basically it's like a fan on a mannequin body
and it creates electricity and the electricity could open up
doors in the map. So this is when they were
really kind of getting their their toes wet with buildables.
Speaker 2: At this point, Yeah.
Speaker 1: It seemed like I could only build like grenades equipment stuff,
but maybe Yeah, I'm sure there is a lot more
to it. I just like once again, because there's no
time to really relax. It's like when am I gonna
go build stuff if there's never a break in zombies.
Speaker 2: Coming to get me.
Speaker 1: Yeah, that's another which I guess would make more sense
if you're in multiplayer, but I only played solo for
both my both my maps that I checked out. Yeah,
the buildables with like grenades and equipment and stuff like that,
that's a newer thing that I don't mind it.
Speaker 3: The plates. I can't remember which Call of Duty introduced
that for zombies. It was one of three. But the
armor plates, I like that. I appreciate it. I'm glad
that it's not like like back in the day it
was two hits and you were dead, and I still
live and breathed by that rule. If a zombie hits
me more than like twice, I'm like, okay, I'm not
doing good right now. Like you gotta always be on
your toes even though you have a health bar and
you have a lot of second chances, like a lot
a lot. Yeah, I definitely yeah, Yeah, I'm just rambling now.
Speaker 2: No, it's good.
Speaker 1: I you know, speaking to the difficulty of it, it's funny,
just like, once again, I feel like a lot of
this is just I am out of practice with calg
whereas you haven't missed a beat. I found it really hard.
I found both these mat I checked up both of them,
and I found them both really difficult, partly because, as
I mentioned, jumping in immediately having people rate at your throat.
It just like the intensity of the speed of it
is so fast, and maybe for you feels slower because
you're because you've been playing this whole time. But yeah,
I don't know. I am finding it quite difficult. So
I'm excited to maybe boot up a game with use
split screen and see how that goes, and you can
teach me some of the things I don't understand, because
there are a lot of things I just don't even
look at because I'm like, I have no idea what
this means. I don't have time to figure out what
it means. I'm just gonna stick to the basics here
and try and do it. But yeah, that's tricky when
a lot of things have changed around. I found terminous.
It was not my favorite when I checked that one out.
I guess I need to play it a couple more
times and figure out the layout, but it just felt
like I kept opening doors and kept going further and further,
and I had no idea how to get back to
where I was, and it just felt like such a mess.
And I didn't really like doing the generators so much,
so I got to try that one again, but it
just felt like too big and confusing for me. And
maybe that's how all zombies maps feel the first time
you do them, but then you know, adversely, I was
when I was playing Liberty Falls.
Speaker 2: I really liked that one one.
Speaker 1: I really like the setting of it. It was very
different than other zombie settings, like daytime, right.
Speaker 2: Cheerful kind of.
Speaker 1: I mean, it's not cheerful, but it's you know, in
the middle of a town, you're going through different shops,
which I think was cool. I just feel like the
design of this town. I thought it was really cool
and it was a much smaller and easier to understand map,
And I'm sure I haven't explored the whole thing yet,
but at least just to like do the.
Speaker 2: First couple objectives was a lot more straightforward for me.
Speaker 1: So I really enjoyed that one and I found the
layout of it really fun to kite the zombies around,
whereas Terminus as well, I just found it like where
I eventually died on Terminus was in the mine, and
it's so tight and narrow in there that I just
got absolutely murked, like the second I went in there,
and that was after I had already fallen, I think. So, yeah,
I didn't survive too long on Terminus, just so many
tight little corridors and hallways, So I guess I found
that one to be a lot harder than than Liberty Falls,
which was quite a bit more open.
Speaker 3: You did solo for both of them.
Speaker 2: Mm hmm.
Speaker 1: Yeah, yeah, yeah, so I definitely want to check out more.
Like I said, I'm more incentivized to go kind of
master Liberty Liberty Falls to some extent because it feels
new and fresh, or was Terminus. It feels a lot
like other maps I've played, kind of cold, motionless bass nighttime,
that kind of thing feels like part of the course
for a lot of these zombies maps. So yeah, yeah,
any anything else on Zombies that we haven't mentioned here, ah,
or just the game in general.
Speaker 3: I can't think of anything else. I mean, if Zombies
is just zombies and zombies. I hope that, And usually
when they do future zombies maps, they do get progressively better,
but sometimes they get progressively just way too overcomplicated and
overcomplex with all the different components. That's just happening, and
just it's it's nuts. It's nuts. It's nuts. I think that,
And I hope that they would do one of those
OG maps and just bring it back. They did it,
They've done it a couple of times, the Shino Numa
and derees, So I hope that they would just bring
back and do like a pack of those OG maps,
because to play those maps with like newer guns and
stuff like that, it's just it's so much fun. And
that's what I like. That's why I'm really happy. It
was like one of the black ops one I think
did it? Uh so you could they had like knacked
n Told and they had the perk machines set up
in there, and they had the all the like the
new guns from the games, so you're it was just
it was such a blast. It was like a yeah,
it was a cool, cool crossover nice.
Speaker 2: Yeah.
Speaker 1: I I'm trying to think because when I was on
when you boot up the game, of course, now they're
making like Call of Duty like the hub sort of
thing where you there's all the different Call of Duties
that are jammed in there. But it's it's kind of confusing,
right because some of not all, of those games that
are in that hub of the client that I've downloaded
are things that are on game Pass. So I can
see them all there, and I can like check which
ones I want to install on install and like you know,
war zones of course they're no matter what. But then
it's like I don't actually know what I really have
access to. But off the top of your head, do
you can you think of like other other Call of
Duty game because I know they added a couple on
a game Pass at some point recently, Like, is there
other Call of dues that have zombies in the roster
right now that are on game Pass?
Speaker 3: Own?
Speaker 2: All these games you might not even pay attention to.
Speaker 3: I'm not even sure which ones they added to games Pass.
Speaker 2: I think they added June or July or something.
Speaker 1: They added a couple of cality games, but I don't
think anything more a Black Ops game.
Speaker 2: That could be wrong.
Speaker 3: Let's see here, Yeah, they added Monaro for three. They
have is World at War on games Pass. No'm saying this, Yeah,
Google seing that would be fun to whip out that
classic the first.
Speaker 2: Zombies map, that one.
Speaker 1: That one's great because it's like three rooms, you know,
like that is simple, you know.
Speaker 3: Yeah, very very freaking very basic, very very simple. I
wish can I see it here Xbox And I'll go
on my app here and see if I can look
on games because I'm very very curious if that is
on there, which I know that they've rebooted all the
OG servers Xbox got them all live. So I think
we talked about that on a previous side quest where
we can now get online with old Yeah.
Speaker 1: I remember my last memory of playing World at War
was like I think it was later on in World
at Wars Life played online Zombies game and there was
a hacker in my game and he just like hacked
my account to max level. And I was like, all right,
I'm cool with this because I like never played a
lot of multiplayer, but he just like hacked my account
and gave me max level.
Speaker 2: He had like a rainbow like glowing name. It was like,
this is this is crazy? What's going on here?
Speaker 3: Uh? So I put it in Call of Duty on
games Pass and I'm seeing, yeah, just one on for
three and Black Ops six.
Speaker 1: Okay, interesting. I thought there was more than that, but
that's fine. Maybe they put some bonus goodie in there
for people who own the games or something weird, like
they're probably.
Speaker 3: They're probably coming, I'm sure for whatever reason, they're just
they're not here yet.
Speaker 2: But yeah, cool. Any final thoughts on Black Ops six
as a.
Speaker 3: Whole, I'm I'm definitely a fan of This is just
a quality of life thing, but I'm definitely a fan
of the loading screens in between when you're booting up
a multiplayer match. Modern Warfare one did this and you
probably remember it where you see your guy walking forwards
and just it's forever just walking forwards, and you got
like your your squad that's in a game with you
walking behind you, beside you, and so a few other
Call Duties have had that, But I really just I
enjoy this because when you're booting into a multiplayer game
and you just see your main character walking and then
once you load up with your squad, you see everyone
else's operators like walking side by side with you. Just
it's just a simple, simple quality of life thing that
I really appreciate, and it's it's a dynamic that I
really enjoy. In the current Call Duty, I'm a sucker
for the uh I can't remember what it's called, but
it's like you're loading screen where you can unlock them.
When you buy operator packs, you get specific ones and
so it's kind of like one giant wallpaper. You see
it all the time when you're booting up war Zone.
It has like three tips and you can talk those
off and you see your wallpaper, and so you can
get different themed ones and whatnot, and I like that stuff.
It's just it's nice to kind of like make it
more personable and customize your experience.
Speaker 1: So yeah, the characters that that makes sense. I mean
for any first person game, they gotta and now that
skins are just how they make a lot of their money,
they gotta find ways to show that to the players
as much as possible so that people continue to buy.
Speaker 2: Buy the skins.
Speaker 1: So yeah, I like I got I like the new
operator Maya is who I'm rocking the new one from.
You get like a bonus one for her if you
beat Terminus. I think if you do all the objectives, right,
that's who I've been rocking in this in this new
one so far. But I think that's everything, unless you
have any last final thoughts here, But this was a
this is a fun discussion on this game. I'm sure
we'll talk about some more after we've played some more
zombies and things like that through the stream and whatnot.
So thank you everyone for listening, Stay tuned for the
potential bonus episode later this week, and uh yeah, we
will see you again next time.
Speaker 2: Bye bye.