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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Verse. I'm your host,

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Dyl Musnag with me the young Deedy Kirkham Pats or

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how are you doing, my friend?

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Speaker 2: I'm doing really good. I got my fresh brew with me,

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hot off the Bunsen burner, and yeah, same for me.

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Oh nice, cheers, sir. I'm excerious to be celebrating this

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nice early edition of side Quests. It's uh, yeah, it's yeah.

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I feel it's unique.

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Speaker 1: We always got to mention it if we record side

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Quests at a time other than Monday night, which is

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normally when it happens, if it happens like early on

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a Sunday, or if we have the Monday off and

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we do it in the morning like this, because I

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feel like it inherently changes the energy in like very

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much small intangible ways, but one of them being that

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we haven't finished our morning drinks yet getting through those

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that were waking up here through the discussions.

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Speaker 2: Yeah, I got a casey drink. What are you drinking?

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Speaker 1: I just have a classic orange Pico tea going on.

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Speaker 2: Oh nice, you usually do like the what was that

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like English breakfast? I guess.

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Speaker 1: Yeah, I swap I get like Orange Peico and the

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English breakfast.

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Speaker 2: Breakfast like what's other the exact same. Honest, they they're similar.

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Speaker 1: For sure, but they like they have a slight difference

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to them, I believe. So when I like burned through

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a pack, you know, I get the big pack of

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like one hundred whatever, So I've burned through all those

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and I'll switch to the other one just for some variety. Yeah, okay,

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that's my classic morning morning situation.

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Speaker 2: Yeah, hek yeah, I'm just good old black coffee. That's yes,

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that's my vice, that's my my addiction, and I fucking

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love it.

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Speaker 1: Yes, uh yeah, I'm excited for this this episode. We

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there's really not much news or even a big topic.

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We just have a bunch of games that we have

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been playing to break down, so it's going to be

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a good time. Just one quick shout out here at

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the beginning. I forgot to show this out. It was

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a couple of weeks ago now, but I guessed on

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the super Switchheads podcast. Again. It's been a while since

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I've been on there, but I was over there to

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talk about UFO fifty because I can't talk about that

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game enough. Clearly. So I went over there and talked

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for another couple hours. So if you want more UFO

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fifty talk, that's as a good place to go check that.

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I'll put that in the link down below. Like I said,

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that was a couple of weeks ago. We recorded like

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a month ago, but they kind of just pre recorded

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it in advance. So yeah, that's up now. People can

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go check that out. And that's the perfect segue into

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my UFO fifty Game of the Week because on that episode,

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I don't know if we brought this game up, but

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I don't think I had played it at that time,

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but I wanted to talk about well, Kirklan, I got

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two tactics things to talk about.

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Speaker 2: Are you ready to talk tactics? Tactics?

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Speaker 1: Yeah, Monday morning here. So the first game UFO fifty here,

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bug Hunter. This is the second game chronologically in the collection.

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Like I said, I hadn't played this until kind of recently,

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so it is a fresher game for me in the

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collection here, and I mean I love it. It is like

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the as many things are in UFO fifty. It's like

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just the most distilled version of that genre. It's like

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the most simplest even like the smallest board size of

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any tactics game I've ever seen before, but it's still

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like jam packed with depth and like multitool design of

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like every mechanic kind of has multiple ways you can

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interact with or right that kind of thing. But yeah,

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let me let me explain this a little bit, so

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bug Hunter. It's on a six by six grid, so,

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like I said, yeah, the smallest grid I've ever seen

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any firearmblement of the breach, you know, very very tiny,

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uh you. The goal of game is to defeat I

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think it's like twenty twenty seven enemies across like within

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the turn limit, which is like ten turns, nine turns

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something like that, And it's pretty simple. It's turn based

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in that way. The enemies don't really do attacks, they

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kind of just evolve. Will explain that mechanic in a second.

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But the way it works for you is you only

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have one character. You are the bug Hunter, the titular

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bug Hunter, and it's a really interesting mechanic Kirklan, where

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you have like at the bottom of your screen you

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have six I think they're called modules, and these are

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just like different actions that you can take in a

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specific day. Once you use one, it goes on cool

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down until you end that that day turn same thing right,

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and so it starts out pretty basically. You have three

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of the same movement ones which you just move two

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tiles up or left, right or down. You have one

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jump so you can go across gaps or up up

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on ledges, and then you have two basic attacks similar

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as your movement U's one shoot a straight line that

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can hit two enemies that are right next to each other,

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or like one lob shot that you can use to

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attack tiles that are higher up. And that's it. So

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in your turn, you have these six actions to trying

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defeed all the enemies or as many enemies as you

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can on screen at a given time. And the board's

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like pretty simple, like I said, six by six. There's

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elevated tiles, so you can't like shoot them directly, have

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to kind of get up there or use a lob shot,

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and then there's like a hole and a hole you

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can't walk over and enemies can follow in it and die.

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And then there's also like energy capsules that are dropping

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around the screen, and these are where you used to

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like upgrade your your character and get stronger abilities. So

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pretty simple in terms of like what can be on

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the board. But yeah, like the core mechanic of it is,

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as you're getting those energy capsules, they're on the side

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of the screen, there's like a bunch of upgrades you

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can get onto your character. But when you pick one

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of those, it's replacing one of the six abilities that

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you have down below. But you can get pretty tricky

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with it, like you can use your movement and then

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replace that movement with an attackability. So now you're essentially

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getting like seven actions in one turn, right because you

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use that one up and then you're buying another one

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on that same turn, And you can sometimes if you

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have a ton of energy, you could do that multiple

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times and get like i don't know, upwards of possibly

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like ten or more actions in a turn if you

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do some crazy combo. But then of course that's going

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to be your move set moving forward, and so you

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might just grab one to use for a couple turns

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in the meantime before you get like a stronger one

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that costs more up up ahead. So just like a

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really satisfying gameplay loop of it is a tactic name,

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but it also feels very puzzly of like each turn,

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trying to take out as many enemies as you can,

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trying to grab as much energy as you can, but

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then also like probably trying to end your turn in

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a location that's not going to just totally screw over

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for the next turn by limiting where you're going to

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be next time. Really really satisfying, and like the enemies

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are the enemy. The way enemies are designing this game

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is pretty interesting. As I said, they don't attack, they

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don't move, But essentially what happens is at the end

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of each turn, if you there's like four enemy colors

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like blue, orange, pink, and something else and whatever you

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leave alive at the end of the turn, one of

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those enemy types randomly, like one color is going to

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evolve into the next tier. So in the first tier

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they don't do anything. They're just regular little bugs. They

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don't have any specific actions. But then as they evolve,

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they get like certain abilities like maybe one will once

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you kill it, it'll create a hole underneath it, or

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maybe some will like shootout arrows once you kill them.

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Some of them get like armors that they can tank

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two hits of yours, and so it's kind of also

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this push push and pull of like which ones do

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I want to let evolve? Or maybe do I want

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to target, Like maybe on the second or third turn,

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do I want to target the evolved creatures? And so

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they don't, you know, have these stronger abilities, but then

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I'm maybe letting a one that wasn't evolved. Now I'm

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gonna let that one evolve because I didn't kill it,

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you know. So it's kind of this constant like push

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and pull of like, wow, what's what's the best decision here?

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And like I'm not gonna kill all of them? Which

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one do I want to kill specifically so that I'm

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not like screwing myself out on future turns. And then

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they keep evolving and keep evolving, and then once they

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get to like their fourth evolution is like an egg,

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and if you leave the egg to the end of

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the turn, that usually lose the game. It's just a

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lose state. And this is a rogue leg so if

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you lose, you lose, and you got to go start

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back from day one, and then you're at every level

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by the way, like you reset your abilities that you

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get back to those same like four movement two basic

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attack ones, so like each level you're kind of just

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having less turns, there's more enemies, but you're always starting

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with that same move set, and then you're kind of

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upgrading and going through this different pathway this way. So yeah,

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just just really satisfying, I think, as I mentioned, like

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the part where it really uh kind of evolves, just

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like just like the Bugs is kind of in two ways. One,

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there's a lot of like hidden interactions because there's no

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tutorial in this game, as there pretty much isn't for

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anything in UFO fifty, so you kind of just have

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to figure things out by trying them. But you'll figure

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out certain things like Okay, maybe I don't have enough

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tax to take out all these enemies, but if an

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enemy is next to a hole, you can push them

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into the hole. Or one of my favorites is like

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if you're up on an elevated location and there's an

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enemy like adjacent to it down below, you can just

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like Mario stomp on them and kill them. So now

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you're using a movement to get a kill and saving

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that like a laser blast for a future turn, or

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you can like push an enemy into an energy blast,

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so you're taking away one of your upgrade modules. Essentially

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you're trading that off, but you're killing an enemy in

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the process. And then also energy modules when you shoot

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them or attack them, they explode, and if there's another one,

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they'll hit that one too and create like a chain

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reaction and can destroy like half the map sometimes, but

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if you're in the range of that, it's gonna hit

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you too and just end your run completely. So there's

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like so many ways that you can kind of push

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the pole, like, ah, it'd be really nice to grab

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those energy upgrades right now, but like I kind of

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need to just use them to take out this enemy

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in this roundabout way. So just like really interesting things

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like that. You'll get like crazy chain reactions going on,

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and it's just perfect. It's just every everything like that,

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even like the enemy enemy powers when they're evolving, Like

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I mentioned, there's the one that shoots arrows out when

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it dies, but like you can use that to your

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vantage because like maybe that arrow is gonna hit an

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energy capsule and explode and kill some other enemy across

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the screen, or the one that makes a hole under it. Yes,

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you're taking away a square that you can walk on,

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but now that's one more square that you can like

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throw an enemy into. And get a cheap kill that way.

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And I feel like every one of the evolutions has

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some downside like this, like once again the armor guy,

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Yes he takes two hits, but if you stomp on him,

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it's still a one hit kill. If you push him

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in a hole, still a one hit kill. So they

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are evolving, but they're still like have these weaknesses to them,

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and you kind of just figured these things out as

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you usual play through it. And yeah, I've just been

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like hours on this one game in the collection right now.

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It's so much fun trying to get a round going

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the cherry. Like the bonus objective is to get like

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six wins in a row. I think I've got to

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five multiple times, but I haven't quite clinched out that

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six win yet. So yeah, just a super super duper

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satisfying game. And as I said, like, yeah, just how

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do you distill tactics into like the simplest form but

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then also have just like so many interesting mechanics that

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make it have tons of depth of the same time,

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It's just unbelievable how well designed this this simple little

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game is. It's crazy.

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Speaker 2: Yeah, I pulled up just some images just while you're

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describing and just to get a good idea, and it's

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funny in many ways. Are well, I guess there's the

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tactics many ways it reminds me of Into the Breach actually,

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just with like the bugs and then like the grid,

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the fact that it's a smaller location, the fact that

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you like knock enemies into you know, the holes or

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I guess rivers it would be, and like into the

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breach or something like that. So yeah, there's something just

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so fantastic about tactics game on like the simple side

248
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of it. But like it's really like it can get

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hard with the mid maxine, but I feel like like

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the core principle of tactics is to get that mindset,

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like to try in minmax as much as you can,

252
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especially in something like this where you only have limited

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movements and attacks like how much like you said, like

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get chain reactions to try and cleanse the map in

255
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that sense, So I can definitely understand why it's addicting,

256
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because I think that's like the most addicting part of

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those tactics games, like how can I handle the situation efficiently?

258
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And then and then you lose and then it's like okay,

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what I learned from that from that situation, so I

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think a rogue like game is such a good pairing

261
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as well. Yeah, for the tactics genre.

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Speaker 1: Yeah, that's kind of like a newer I feel like

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End of the Breach was the first tactics roguelike, you know,

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because to that point, I don't know, roguelikes just kind

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of evolves over time and now like any genre can

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be a roguelike, but it wasn't always that way, and

267
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I think tactics works really well for it. I mean,

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you got to get the dials just right on it,

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but I think something like this is really really nailing it.

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And yeah, definitely a lot of Into the Breach influence

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is felt here, even just like once again the enemies

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they aren't attacking, but you know what they're gonna do.

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Ish you know on each given turn. That's such a

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big part of Into the Breaches that you have like

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perfect information and then each turn new random things are

276
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gonna pop up that you have to deal with, but

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at least you can for the most part, like, Okay,

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I know if I leave this enemy, there's a chance

279
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it's gonna evolve, and so you kind of know potentially

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what's gonna happen, and so I think that's a big

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part of it too, is just like that amount of

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knowledge that you have as a player, which is really interesting.

283
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So yeah, great game.

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Speaker 2: Love it.

285
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Speaker 1: And then my last kind of more esoteric thought with

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it is and I feel like a lot of maybe

287
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I'm just in my own head on this, but I

288
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think a lot of UFO fifty is like this is

289
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like a game developer's game, you know, like it it's

290
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there's fifty games in here. The design is very simple

291
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but very very deep, and I feel like it's so impressive,

292
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and I feel like a bit of imposter syndrome saying

293
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that I'm a game developer, but like technically I am.

294
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You know, I have bution problem. Go check it out

295
00:12:24,159 --> 00:12:27,720
sheep plug and Steam. Yeah, I just released another game

296
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jam game that I worked on. It's on itch dot io.

297
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You can check it out called Toaster's.

298
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Speaker 2: Very Busy Day.

299
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Speaker 1: It's kind of a fun little adventure puzzle game. So

300
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you can go check that out. So like, technically I'm

301
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in that bucket. And just the the metaphor of this

302
00:12:41,639 --> 00:12:45,240
game being bug hunter, which I can confirm now making

303
00:12:45,279 --> 00:12:48,799
potion problem is like half the battle is finding bugs.

304
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Squashing bugs, because that's what game development is. You make

305
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a cool new mechanic, but then it creates four issues elsewhere,

306
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and I feel like that's what this game is. It's like, Okay,

307
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I could leave that bug in there, and like, it's

308
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not really now. It maybe causes one little janky thing

309
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to happen, but the more you leave it, it's gonna evolve,

310
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and then eventually it's gonna interact with another mechanic you

311
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add to a game, and then it's gonna make all

312
00:13:09,559 --> 00:13:11,600
these other bugs, and it's gonna cause a chain reaction

313
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of bugs. And then eventually, just like the bugs in

314
00:13:13,879 --> 00:13:15,679
this game, they evolve to an egg and when they hatch,

315
00:13:16,240 --> 00:13:18,440
they end the run, they crash the game. And that's

316
00:13:18,440 --> 00:13:20,120
the same thing. If you leave this bug long enough,

317
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eventually it'll cause a crash and that's gonna ruin everything.

318
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And so I don't know how intentional that was, but

319
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I find the theming very interesting, and the fact that

320
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it's like the second one in the collection very early on,

321
00:13:31,080 --> 00:13:33,159
I feel like is kind of their way of being

322
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a bit of a metaphor of just like game development.

323
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And I'm sure you for fifty making fifty games, the

324
00:13:37,639 --> 00:13:40,360
amount of bugs that they had to hunt and squash

325
00:13:40,519 --> 00:13:42,639
in the development of the eight years of this game

326
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is probably more than any other game ever. It's insane.

327
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So I feel like that's definitely a side of it

328
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that I find particularly pleasing when I'm playing through it

329
00:13:52,679 --> 00:13:54,360
and I kind of think about that, that kind of

330
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meta element to it is kind of fun.

331
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Speaker 2: No, that's awesome.

332
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Speaker 1: Yeah, So there you go. There, there's Bug Hunter, great,

333
00:14:00,399 --> 00:14:03,679
great tactics game. The next tactics game I wanted to

334
00:14:03,679 --> 00:14:06,679
bring up here. It's I'm glad that we talked about.

335
00:14:06,720 --> 00:14:09,960
Into the breach. There is a game called Metal Slug Tactics.

336
00:14:09,960 --> 00:14:12,759
I don't know if you remember doing trailers for one. Yeah,

337
00:14:12,799 --> 00:14:15,279
so pull it on their trailer or some screenshots of this.

338
00:14:15,279 --> 00:14:17,799
This released last week. It's a weird one where they

339
00:14:17,840 --> 00:14:21,200
had twenty twenty four on their release date calendar schedule

340
00:14:21,240 --> 00:14:23,639
thing for a long time, but never had a date,

341
00:14:23,679 --> 00:14:25,679
and then just like randomly, like two weeks ago, they're like, oh, yeah,

342
00:14:25,679 --> 00:14:27,960
it's coming out next week, and it's also on game Pass,

343
00:14:28,000 --> 00:14:31,519
which was not announced until like days before, which was

344
00:14:31,559 --> 00:14:33,279
great for me because I'm back on game Pass. I'm like,

345
00:14:33,320 --> 00:14:34,840
oh cool, I want to check this game out now

346
00:14:34,879 --> 00:14:37,000
I can just play as part of my subscription there.

347
00:14:37,480 --> 00:14:39,159
H so yeah, this game, this game is out in

348
00:14:39,200 --> 00:14:40,840
the blue. Now it's out in the wild. You can

349
00:14:40,919 --> 00:14:43,919
check it out. And uh yeah, I played a ton

350
00:14:44,080 --> 00:14:45,799
of this over the weekend and I have a lot

351
00:14:45,879 --> 00:14:47,519
of thoughts. Let's let's go through this kind of one

352
00:14:47,519 --> 00:14:50,879
step at a time. First of all, Metal Slug. I'm

353
00:14:50,879 --> 00:14:53,440
curious if you have any history or like, when you

354
00:14:53,480 --> 00:14:55,519
hear Metal Slug, what do you what do you think

355
00:14:55,559 --> 00:14:56,159
of Kirkland.

356
00:14:56,919 --> 00:14:59,759
Speaker 2: I think of like a shooter, like a shooter type

357
00:14:59,799 --> 00:15:03,039
game maybe, Like I definitely remember the name. I don't

358
00:15:03,039 --> 00:15:04,480
know if I had necessarily played it, but I just

359
00:15:04,519 --> 00:15:07,600
remember witnessing it and I picture it being like one

360
00:15:07,600 --> 00:15:10,039
of those side scroller did like Big Jack Doie with

361
00:15:10,080 --> 00:15:10,879
the big machine gun.

362
00:15:12,240 --> 00:15:14,919
Speaker 1: Is that it? Yeah, definitely, it's that vibe. It's like

363
00:15:14,960 --> 00:15:16,799
it's like contra. I feel like it kind of was

364
00:15:16,840 --> 00:15:18,679
a contra like and then it kind of came its

365
00:15:18,679 --> 00:15:21,639
own thing. It's a weird series. I've never played any

366
00:15:21,799 --> 00:15:25,840
Metal Slug game prior to this, but weirdly I have

367
00:15:25,879 --> 00:15:28,320
some nostalgia for it because I played, and this is

368
00:15:28,320 --> 00:15:30,039
why I was wondering if you have this connection point.

369
00:15:30,240 --> 00:15:32,639
There's a game I swears on like Mini Clip back

370
00:15:32,639 --> 00:15:35,279
in the day that was just a ripoff of like

371
00:15:35,320 --> 00:15:37,639
Metal Slug and Contra. I had like the same kind

372
00:15:37,639 --> 00:15:41,600
of Yes, I knew, I knew you would have played

373
00:15:41,639 --> 00:15:43,360
this game, but I remember playing a ton of that

374
00:15:43,399 --> 00:15:44,720
game as a kid. I think it was. I was

375
00:15:44,759 --> 00:15:46,840
trying to find it. It might be called Commando if

376
00:15:46,840 --> 00:15:48,000
you look up an image of that. Let me know

377
00:15:48,039 --> 00:15:48,440
if I.

378
00:15:48,440 --> 00:15:52,639
Speaker 2: Literally googled Commandos after I pulled up the first image

379
00:15:52,639 --> 00:15:56,519
of Metal Slug practice, because I was trying to like, yeah,

380
00:15:56,679 --> 00:15:58,159
while you're yeah, look into.

381
00:15:57,960 --> 00:16:00,720
Speaker 1: That, because I was looking at images and like, this

382
00:16:00,840 --> 00:16:02,600
looks like it maybe could be the game that I'm

383
00:16:02,639 --> 00:16:04,440
thinking of, but like it's not one hundred pcent familiar.

384
00:16:04,480 --> 00:16:06,320
But also I haven't played that game in twenty years,

385
00:16:06,320 --> 00:16:08,639
you know, so I don't know if it's, uh, if

386
00:16:08,639 --> 00:16:10,360
that is the one. But it's weird that I'm like

387
00:16:10,480 --> 00:16:13,840
nostalgic for a game that kind of ripped off this game,

388
00:16:14,000 --> 00:16:17,600
but it still feels familiar enough that I am weirdly

389
00:16:17,720 --> 00:16:19,759
a tiny bit nostalgic for what Metal Slug is, even

390
00:16:19,799 --> 00:16:22,159
though I've never played one before, So I don't know,

391
00:16:22,200 --> 00:16:24,120
I think that's like an important part of the framing

392
00:16:24,159 --> 00:16:24,440
of it.

393
00:16:24,440 --> 00:16:26,600
Speaker 2: It was Commando, it was commanded I'm gonna pull up

394
00:16:26,600 --> 00:16:27,240
the image here.

395
00:16:27,799 --> 00:16:31,440
Speaker 1: Nice. Yeah, that's that's such a fun deep cut poll

396
00:16:31,440 --> 00:16:33,360
And apparently there was like multiple of those games, and I.

397
00:16:33,360 --> 00:16:36,600
Speaker 2: Was played this game, and that's so funny. You you

398
00:16:36,600 --> 00:16:39,480
you just opened my eyes to a whole nostalgia window

399
00:16:39,519 --> 00:16:40,240
in my mind.

400
00:16:40,759 --> 00:16:43,080
Speaker 1: Yeah, one time, I feel like we should dedicate a

401
00:16:43,120 --> 00:16:46,120
side quest episode to just like talking about some of

402
00:16:46,159 --> 00:16:48,240
these old flash games that we used to play, because

403
00:16:48,240 --> 00:16:49,799
there's so many of them, and I forget about a

404
00:16:49,840 --> 00:16:51,480
lot of them until like a game like this, I

405
00:16:51,519 --> 00:16:54,039
completely forgot about until Metal Slug comes out and then

406
00:16:54,039 --> 00:16:57,200
I'm thinking about it again. Yeah. Yeah, but like that

407
00:16:57,200 --> 00:16:59,480
that guy, I would like the kind of dark blue hair.

408
00:16:59,759 --> 00:17:03,039
Speaker 2: Yeah, like the health bar and everything.

409
00:17:04,160 --> 00:17:08,880
Speaker 1: Everything is very very metal Sluggie, uh, which which is fantastic.

410
00:17:08,960 --> 00:17:11,359
So yeah, I mean that's that's like my first impression

411
00:17:11,400 --> 00:17:13,920
once again, just like as I could have told from

412
00:17:14,079 --> 00:17:16,200
seeing the trailers, is like the pixelart in this game

413
00:17:16,359 --> 00:17:18,880
is outstanding, some of the best I've ever seen. The

414
00:17:18,880 --> 00:17:22,839
colors are fantastic, the details the animation. I think one

415
00:17:22,880 --> 00:17:24,599
of my things I love about this is like on

416
00:17:24,680 --> 00:17:27,400
the maps, there's so many little details that don't pertain

417
00:17:27,440 --> 00:17:29,799
to anything actually going on, but they're just fun little details.

418
00:17:29,839 --> 00:17:32,200
Like some of the levels have water, and they'll be

419
00:17:32,279 --> 00:17:35,279
just like a soldier in his swim trunks sitting in

420
00:17:35,319 --> 00:17:37,279
like a like a tube, just sitting on the water,

421
00:17:37,359 --> 00:17:39,240
hanging out. He's not a part of the map, he

422
00:17:39,240 --> 00:17:41,119
doesn't you can't interact with him, but he's just like

423
00:17:41,119 --> 00:17:44,000
in the background as set set dressing. And there's so

424
00:17:44,119 --> 00:17:46,160
much of that, and yeah, like the amount of work

425
00:17:46,160 --> 00:17:48,440
that wanted. The pixelart of this game is outstanding. That

426
00:17:48,440 --> 00:17:51,720
the sound effects and all that are really good. The

427
00:17:52,599 --> 00:17:54,839
I had a real I had a rough first impression

428
00:17:54,839 --> 00:17:57,640
of this game though, gameplay wise, because here's what happened.

429
00:17:57,640 --> 00:18:00,960
I boot up the tutorial and and the tutorials like

430
00:18:01,079 --> 00:18:03,279
here's how you move. You click on your character, you go,

431
00:18:04,039 --> 00:18:06,359
you click with the right trigger whatever, you hit confirm

432
00:18:06,759 --> 00:18:08,440
and then and then there's a menu that's telling you that,

433
00:18:08,480 --> 00:18:11,119
and it says click B to close this menu to

434
00:18:11,240 --> 00:18:13,400
do that action. So I'm like, Okay, I hit B,

435
00:18:14,160 --> 00:18:16,799
nothing happens. I'm strange, like do I have to do

436
00:18:16,839 --> 00:18:19,119
the action and then hit B. I mess around for

437
00:18:19,119 --> 00:18:21,640
a few minutes, couldn't figure out. I'm like, this is

438
00:18:21,680 --> 00:18:23,559
the first step of the tutorial and I can't do it.

439
00:18:23,599 --> 00:18:25,519
What's going on? I go back to the menu, boot

440
00:18:25,599 --> 00:18:27,599
up the tutorial again. Oh it was just a bug.

441
00:18:27,680 --> 00:18:28,039
Speaker 2: I hit B.

442
00:18:28,160 --> 00:18:30,720
Speaker 1: Now it closed it. Okay, we're good. We can move on.

443
00:18:31,279 --> 00:18:33,559
I go through the tutorial. I get to the end

444
00:18:33,559 --> 00:18:38,359
of the tutorial, game crashes. Ah shit. I start back.

445
00:18:38,480 --> 00:18:41,119
I load the game up again. I'm like, oh man,

446
00:18:41,160 --> 00:18:43,759
I have to do the tutorial again. That sucks. Boot

447
00:18:43,799 --> 00:18:46,960
up the tutorial, go through it, and eventually get through

448
00:18:46,960 --> 00:18:50,079
it and then no crash this time. Cool. We're all good.

449
00:18:50,160 --> 00:18:51,559
I get to like the menu where like where you

450
00:18:51,559 --> 00:18:53,839
pick your characters then start and start the game proper,

451
00:18:54,200 --> 00:18:56,839
and I just hit B for whatever reason, and it

452
00:18:56,839 --> 00:18:58,440
took me back to the menu. I'm like, oh shit,

453
00:18:58,799 --> 00:19:02,160
what happened here? I can't hit continue continues grade out

454
00:19:02,519 --> 00:19:05,079
what's going on? I'm like, oh, on if, I gotta start

455
00:19:05,079 --> 00:19:06,519
the game and again. And eventually I realize that you

456
00:19:06,519 --> 00:19:08,559
can like skip the tutorial and that new game that

457
00:19:08,640 --> 00:19:10,839
area I was in, It's fine. There was nothing broken

458
00:19:10,880 --> 00:19:13,200
with it, but it was like, man, this game is

459
00:19:13,279 --> 00:19:15,759
ron right off the bad, Like, the menus are really weird.

460
00:19:16,200 --> 00:19:18,440
The game crash for the first like in the tutorial,

461
00:19:18,440 --> 00:19:20,240
which is never a good look. There was a bug

462
00:19:20,319 --> 00:19:23,200
in the first tutorial mission. Not a good look. So

463
00:19:23,519 --> 00:19:26,400
you know, Rough for Suppression. The menu is also crazy.

464
00:19:26,440 --> 00:19:29,880
There's stuff everywhere, there's information everywhere. It's really a mess.

465
00:19:29,920 --> 00:19:31,880
You can at endpoint click the right stick in and

466
00:19:31,920 --> 00:19:34,480
then like hover over keywords and things to like learn

467
00:19:34,519 --> 00:19:37,400
what they mean. Which it's good to be able to

468
00:19:37,480 --> 00:19:39,880
learn that stuff, but it is the first you know,

469
00:19:40,000 --> 00:19:41,440
hour with this game is going to be a mess

470
00:19:41,480 --> 00:19:43,559
of like just figuring out how the buttons work and

471
00:19:43,599 --> 00:19:47,440
how the menus are supposed to look. So yeah, Rough

472
00:19:47,440 --> 00:19:49,960
for Suppression. Okay, we're fine. We get past that. I

473
00:19:49,960 --> 00:19:51,519
get into the game, I figure out what's going on.

474
00:19:51,599 --> 00:19:54,279
I eventually learn a little bit more about what is

475
00:19:54,279 --> 00:19:57,680
happening there. So let me explain like how the game

476
00:19:57,720 --> 00:20:00,880
works a bit here. So this game, surprisingly to me,

477
00:20:00,920 --> 00:20:04,079
I thought this was a single player campaign situation. This

478
00:20:04,119 --> 00:20:07,440
is another roguelike. It's another tactics roguelike, and this game

479
00:20:07,640 --> 00:20:11,559
is I swear half into the breach half new game

480
00:20:11,640 --> 00:20:15,000
mechanics and everything, but it is so close to the breach,

481
00:20:15,079 --> 00:20:17,119
so you know, take a shot anytime I mentioned into

482
00:20:17,119 --> 00:20:19,279
the breach into this episode, you're gonna be absolutely slammed

483
00:20:19,279 --> 00:20:21,240
by the end of it. But Kirkland, first of all,

484
00:20:21,240 --> 00:20:23,279
it starts out with a similar situation where there's kind

485
00:20:23,319 --> 00:20:26,559
of four zones, four islands, and you can there's one

486
00:20:26,559 --> 00:20:27,960
of them that's locked at the start, but you can

487
00:20:27,960 --> 00:20:29,640
pick which one you want to go to at the beginning,

488
00:20:29,920 --> 00:20:31,799
and just like into the breach, you can choose if

489
00:20:31,839 --> 00:20:34,039
you want to go to two islands to and then

490
00:20:34,079 --> 00:20:36,400
face the final boss, go to all four and then

491
00:20:36,480 --> 00:20:38,640
face the final boss, and like try to end the run,

492
00:20:38,960 --> 00:20:41,079
that kind of thing. So it works in that same

493
00:20:41,240 --> 00:20:43,240
sort of structure where it's like, Okay, maybe my run

494
00:20:43,319 --> 00:20:45,079
so far, I haven't got the upgrades I want, my

495
00:20:45,160 --> 00:20:47,880
characters are pretty weak. I definitely can't challenge the final

496
00:20:47,960 --> 00:20:50,119
boss area yet, so I'm gonna go to more islands,

497
00:20:50,200 --> 00:20:52,400
power up my characters, get a bit better, and then

498
00:20:52,440 --> 00:20:54,599
challenge it a bit later. And so it has that

499
00:20:54,640 --> 00:20:57,000
ex exact same structure of like go to four islands,

500
00:20:57,799 --> 00:20:59,880
you know, fight a boss at the very end. You

501
00:21:00,039 --> 00:21:01,960
win or lose, you win, and then if you win,

502
00:21:02,000 --> 00:21:03,440
you got you got the win, you move on to

503
00:21:03,480 --> 00:21:05,160
the next thing. If you lose, you start from the beginning,

504
00:21:05,519 --> 00:21:07,160
that kind of thing. So it is a roguelike in

505
00:21:07,160 --> 00:21:09,200
that way. If you lose a mission at any point,

506
00:21:09,920 --> 00:21:12,640
you uh, you got to restart from the very beginning.

507
00:21:13,960 --> 00:21:15,160
And then it has that same sort of thing too,

508
00:21:15,160 --> 00:21:17,200
where each island you go on, there's it's kind of

509
00:21:17,200 --> 00:21:20,240
like a Mario looking over world, and you can pick

510
00:21:20,680 --> 00:21:22,440
kind of which direction you want to go, usually have

511
00:21:22,480 --> 00:21:25,160
like two or three directions you can pick, and then

512
00:21:25,160 --> 00:21:27,240
once you've complete like three or four missions, then you're

513
00:21:27,319 --> 00:21:29,799
challenged by like the boss level, so you beat that

514
00:21:29,839 --> 00:21:31,240
one and then you move on to the next island.

515
00:21:31,319 --> 00:21:34,400
So once again same structure as into the Breach, saying

516
00:21:34,480 --> 00:21:37,519
roguelike kind of structure there. The way the missions work

517
00:21:37,599 --> 00:21:40,839
is like each one has a objective and a bonus objective.

518
00:21:40,880 --> 00:21:43,200
The main objective is like you have to complete that

519
00:21:43,240 --> 00:21:45,559
to beat this level. If you don't, you straight up

520
00:21:45,640 --> 00:21:47,720
lose the run. And some of them are really difficult,

521
00:21:47,759 --> 00:21:50,200
like one of them you have to destroy this convoy,

522
00:21:50,240 --> 00:21:52,039
which is like a truck that's just driving away from

523
00:21:52,079 --> 00:21:55,079
you constantly, and it does. It has like fifty health

524
00:21:55,119 --> 00:21:57,240
and early on like I don't have a way to

525
00:21:57,240 --> 00:21:59,400
deal with fifty damage, like in a few turns, and

526
00:21:59,440 --> 00:22:01,640
if you just leads the level, you just lose the

527
00:22:01,720 --> 00:22:03,319
run straight up, Like you have to start from the

528
00:22:03,359 --> 00:22:05,240
very beginning of that point. It's not just like an

529
00:22:05,279 --> 00:22:07,119
into the breach, Like you can have a really bad level,

530
00:22:07,119 --> 00:22:08,880
but as long as you still have power on the grid,

531
00:22:09,119 --> 00:22:10,759
you can at least que into the next level, and

532
00:22:10,799 --> 00:22:12,920
maybe it's looking pretty dire, but you can at least

533
00:22:12,960 --> 00:22:14,880
try and make a play for it. But in this

534
00:22:14,880 --> 00:22:16,519
if you don't beat the main objective, you just you

535
00:22:16,599 --> 00:22:19,440
just lose instantly. And then the bonus objective is something

536
00:22:19,480 --> 00:22:21,599
as it will be like get five kills with the

537
00:22:21,640 --> 00:22:25,480
specific character or beat the beat the level in like

538
00:22:25,559 --> 00:22:28,599
four turns. It's just some some bonus objective like that.

539
00:22:28,839 --> 00:22:30,880
And then when of you complete these objectives, you're gonna

540
00:22:30,920 --> 00:22:33,960
get things like upgrades for your characters, maybe a resupply

541
00:22:34,119 --> 00:22:36,200
on Ammo, certain things like that. Right, so you're kind

542
00:22:36,200 --> 00:22:39,079
of going through doing all that sort of stuff, and

543
00:22:39,079 --> 00:22:41,039
then it seems like there is a bit more of

544
00:22:41,079 --> 00:22:46,440
a a campaign like story going on where when I

545
00:22:46,480 --> 00:22:48,839
finally got my first win, I you know, it's me

546
00:22:48,920 --> 00:22:51,440
defeating the final boss, who is like a you know,

547
00:22:51,480 --> 00:22:53,799
he's like a dictator hitler type guy. You know, this

548
00:22:53,880 --> 00:22:56,480
is like a war game, right, yeah, the classic evil guy.

549
00:22:56,680 --> 00:22:58,319
So you kill him, and then of course he escapes,

550
00:22:58,319 --> 00:23:00,079
like at the very end, and that's how they just

551
00:23:00,119 --> 00:23:02,079
to fy the roguelike structure. He escapes, you got to

552
00:23:02,079 --> 00:23:03,720
do the thing again to try and track him down.

553
00:23:04,079 --> 00:23:06,359
But then after I beat the game once, it kind

554
00:23:06,359 --> 00:23:08,519
of introduced these what kind of feel like side quests

555
00:23:08,720 --> 00:23:11,480
where you maybe start in one area and the sand

556
00:23:11,519 --> 00:23:13,400
biome and you kind of have to go to a

557
00:23:13,440 --> 00:23:15,400
specific spot on the map and then you'll fight some

558
00:23:15,440 --> 00:23:17,440
mini boss there, and it seems like there is some

559
00:23:17,480 --> 00:23:19,480
sort of structure like this where there maybe is a

560
00:23:19,480 --> 00:23:21,640
way to get like an ending or like roll the credits,

561
00:23:21,680 --> 00:23:23,920
you know. So even though it is a roguelike, and

562
00:23:24,000 --> 00:23:26,000
it's like more than just beating one run to like

563
00:23:26,039 --> 00:23:27,640
beat the game, if that makes sense, And of course

564
00:23:27,640 --> 00:23:30,319
there's all sorts of unlocks and things like most roguelikes,

565
00:23:30,359 --> 00:23:33,160
you're not just gonna get one win and then stop playing. Ideally,

566
00:23:33,200 --> 00:23:35,960
you've played forever kind of thing, right, So yeah, it

567
00:23:35,960 --> 00:23:37,920
seems like there's something going on there, but I haven't

568
00:23:38,000 --> 00:23:39,960
made it that far. I've got a few wins, but

569
00:23:40,119 --> 00:23:42,200
not enough to like see what that ending kind of

570
00:23:42,200 --> 00:23:44,799
situation would be like. So that's kind of like the

571
00:23:44,839 --> 00:23:47,279
meta structure of the game, zooming in even further down

572
00:23:47,319 --> 00:23:50,240
to like the actual gameplay of it. Similar situation too

573
00:23:50,359 --> 00:23:52,359
into the breach or even at midnight suns where you

574
00:23:52,359 --> 00:23:56,920
have three characters that you're putting into every map and

575
00:23:56,960 --> 00:23:59,319
then there's enemies all over the place. As I said,

576
00:23:59,359 --> 00:24:01,440
you have to complete the main objective. And that's where

577
00:24:01,480 --> 00:24:02,960
I think it works a bit differently, and where I

578
00:24:02,960 --> 00:24:05,119
think there is a good amount of variety to it

579
00:24:05,160 --> 00:24:08,319
is that the objective of each mission could be very different,

580
00:24:08,319 --> 00:24:10,880
where it could just be get to a certain area

581
00:24:10,960 --> 00:24:14,400
like exfiltrate the mission. It could be defend these people

582
00:24:14,559 --> 00:24:17,000
or this tent or something. It could be kill all

583
00:24:17,000 --> 00:24:19,720
the enemies. It could just be like survive the onslaught

584
00:24:19,720 --> 00:24:21,720
for five turns, could be destroyed the convoy could be

585
00:24:21,799 --> 00:24:24,480
escort this person over here. So you get like a

586
00:24:24,519 --> 00:24:27,240
ton of variety of like mission objectives, which is what

587
00:24:27,319 --> 00:24:29,960
makes it feel a little bit different to something like

588
00:24:29,960 --> 00:24:31,759
into the breach, which is always kind of like the

589
00:24:31,799 --> 00:24:34,119
same objective. Then there's like bonus things you can do

590
00:24:34,160 --> 00:24:36,519
on the side, right, But I think that that's one

591
00:24:36,519 --> 00:24:39,039
thing that kind of reminds me of Fire Emblem Path

592
00:24:39,079 --> 00:24:41,319
of Radiance, the GameCube Fire and Bloom game. Why I

593
00:24:41,359 --> 00:24:42,920
think that will always be one of my favorites in

594
00:24:42,920 --> 00:24:46,200
that series is because it had such a variety of objectives,

595
00:24:46,359 --> 00:24:48,279
whereas I feel like modern Fire and Blom games, it's

596
00:24:48,279 --> 00:24:50,599
always just kill the boss at the end of the level,

597
00:24:50,680 --> 00:24:52,519
or kill all the enemies. It's one of those two,

598
00:24:52,559 --> 00:24:55,359
and those always end up virtually being the exact same thing.

599
00:24:55,720 --> 00:24:58,240
Whereas Path of Radius had like, yeah defense like Horde

600
00:24:58,240 --> 00:25:01,240
mode kind of missions, it had escort missions, it had

601
00:25:01,279 --> 00:25:04,319
like get your characters to the certain exfiltration point, and

602
00:25:04,400 --> 00:25:06,319
then it also had the classics, killed the boss, sees

603
00:25:06,359 --> 00:25:08,799
the throne, that sort of thing. And so I know,

604
00:25:08,880 --> 00:25:11,119
that's something I really enjoy with these games, and I think,

605
00:25:11,240 --> 00:25:13,160
especially for a roguel like that's a great thing to

606
00:25:13,200 --> 00:25:15,920
add because that'll just add like a kind of infinite

607
00:25:15,960 --> 00:25:18,000
amount of replayability in a sense, because you have so

608
00:25:18,000 --> 00:25:20,319
many different objects that you're doing, but it means that

609
00:25:20,359 --> 00:25:21,680
you can, like some of them, beat a level in

610
00:25:21,759 --> 00:25:24,359
like two turns. That's my record right now. I've beaten

611
00:25:24,400 --> 00:25:26,519
some levels in two turns because it's like you have

612
00:25:26,559 --> 00:25:28,920
to kill these three specific targets, and the way the

613
00:25:28,960 --> 00:25:30,680
map worked out, maybe it worked out perfectly where I

614
00:25:30,720 --> 00:25:33,279
could just easily take them out and boom. You just

615
00:25:33,319 --> 00:25:36,519
move on very quick and easily, and so that works.

616
00:25:36,519 --> 00:25:38,039
And then some of them where it's like defeat every

617
00:25:38,160 --> 00:25:40,240
enemy or survive for a certain returns, those ones can

618
00:25:40,279 --> 00:25:41,839
take longer. It can take click up to a half

619
00:25:41,839 --> 00:25:44,000
an hour. Some of the boss levels can take even

620
00:25:44,039 --> 00:25:46,640
longer than that. They can be pretty spicy in the

621
00:25:46,799 --> 00:25:50,440
length of it. So yeah, similar situation turn base. You

622
00:25:50,480 --> 00:25:52,960
move your character, you have an action and a movement

623
00:25:53,000 --> 00:25:55,279
each turn, and then there's ways you get like bonus

624
00:25:55,279 --> 00:25:58,119
actions and all that. Here's where the game finally gets

625
00:25:58,160 --> 00:25:59,880
to be a little bit more unique and stand out.

626
00:26:00,240 --> 00:26:02,440
And this is something I've never seen in any tactics

627
00:26:02,480 --> 00:26:04,359
game I've played, and I've played a lot of them

628
00:26:04,400 --> 00:26:06,720
in my life, is that the whole game is kind

629
00:26:06,720 --> 00:26:09,960
of based around movement in a sense where when when

630
00:26:09,960 --> 00:26:12,640
you move when you move in this game, you're doing

631
00:26:12,640 --> 00:26:15,200
two things. You're building up dodge on your character, and

632
00:26:15,200 --> 00:26:17,920
then you're also building up adrenaline. So dodge it just

633
00:26:17,960 --> 00:26:20,160
straight up makes you immune to damage. So if you

634
00:26:20,240 --> 00:26:23,079
if I move my full length like six or seven

635
00:26:23,119 --> 00:26:25,240
tiles with a character, I might build up let's say

636
00:26:25,240 --> 00:26:27,680
three dodge and then if an enemy does three damage,

637
00:26:27,960 --> 00:26:30,079
they will hit me, but they will do zero damage.

638
00:26:30,119 --> 00:26:32,640
It's very simple in that way. And then also if

639
00:26:32,680 --> 00:26:35,000
you move to like cover, because there's a cover system

640
00:26:35,000 --> 00:26:36,640
in this game, so kind of similar like X Calm

641
00:26:36,680 --> 00:26:39,160
or Mario and Rabbits in terms of tactics, that.

642
00:26:39,200 --> 00:26:41,880
Speaker 2: Will all just also just get Rabbits is a tactics game.

643
00:26:42,400 --> 00:26:43,880
Speaker 1: Mario Rabbits is a tactics game.

644
00:26:43,920 --> 00:26:46,119
Speaker 2: Oh my god, I did not know that till right now. Okay,

645
00:26:46,200 --> 00:26:47,480
carry on, Sorry I had to stop.

646
00:26:47,480 --> 00:26:50,079
Speaker 1: You should check them out because they go on deep sale.

647
00:26:50,079 --> 00:26:51,799
I got the first one for like fifteen bucks on

648
00:26:51,880 --> 00:26:54,480
Switch and it's really cool. It's a really really good game.

649
00:26:54,559 --> 00:26:56,599
I hate the Rabbits. They're the most annoying thing ever.

650
00:26:56,680 --> 00:26:59,319
They're like minions to me. But I that game is

651
00:26:59,319 --> 00:27:01,839
really cool. It's a really interesting game. Yeah, Tactics same

652
00:27:01,839 --> 00:27:03,559
where he plays Mario and Donkey kongin that was the

653
00:27:03,599 --> 00:27:04,039
game I just.

654
00:27:04,039 --> 00:27:05,640
Speaker 2: Like wrote off like not for me. Yeah, I'm never

655
00:27:05,680 --> 00:27:08,039
gonna look into that at all, but that just made

656
00:27:08,079 --> 00:27:09,039
me a little bit more interesting.

657
00:27:09,119 --> 00:27:11,640
Speaker 1: Okay, Yeah, it's very XCM like, it's like that's that's

658
00:27:11,680 --> 00:27:14,000
kind of the DNA that it falls to when it

659
00:27:14,039 --> 00:27:16,680
comes to tactics, which you also trick to this because

660
00:27:16,680 --> 00:27:18,400
I think you typically have like three characters in that,

661
00:27:18,440 --> 00:27:20,359
which you know three characters here as well. That seems

662
00:27:20,359 --> 00:27:22,599
to be a trend for a lot of tactics games.

663
00:27:22,799 --> 00:27:23,000
Speaker 2: Yeah.

664
00:27:23,200 --> 00:27:25,599
Speaker 1: Yeah, you could like move to cover and get this

665
00:27:25,640 --> 00:27:28,039
bonus dodge, So now you're getting like by default two

666
00:27:28,119 --> 00:27:30,920
block from the cover, but then also this dodge that

667
00:27:30,960 --> 00:27:31,519
you're building.

668
00:27:32,000 --> 00:27:32,240
Speaker 2: Uh.

669
00:27:32,279 --> 00:27:34,640
Speaker 1: And then also when you're moving, you're building up adrenaline

670
00:27:34,680 --> 00:27:37,279
as I said, and that's what fuels special abilities. So,

671
00:27:37,319 --> 00:27:38,880
as I mentioned, on each turn, you get a movement

672
00:27:39,079 --> 00:27:41,599
and then you get a basic action, which is like

673
00:27:41,640 --> 00:27:44,519
shooting your gun. But then also these special actions are

674
00:27:44,599 --> 00:27:46,119
kind of outside of that. They could be a buff,

675
00:27:46,359 --> 00:27:48,160
they could be something that gives you even more dodge,

676
00:27:48,319 --> 00:27:51,440
They could be a summon. Certain characters have summons. They

677
00:27:51,440 --> 00:27:52,960
could just be like a shockun blast, you know, it

678
00:27:52,960 --> 00:27:55,200
could be like any number of different things. And so

679
00:27:55,240 --> 00:27:57,400
you're building up that adrenaline the further you go. So

680
00:27:57,440 --> 00:28:00,240
you're incentivized in this game every turn with all three

681
00:28:00,240 --> 00:28:03,920
of your characters to move the full distance of your movement,

682
00:28:04,000 --> 00:28:07,599
which no tactics game ever has that, right, Like maybe

683
00:28:07,599 --> 00:28:10,200
there's some subclass or something that's based on moving a

684
00:28:10,200 --> 00:28:12,000
lot or like you know, and fire around them, like

685
00:28:12,000 --> 00:28:13,519
give a pegasust and they can move so much and

686
00:28:13,559 --> 00:28:15,440
fly that's like, okay, I'm gonna move them a lot

687
00:28:15,480 --> 00:28:17,759
and trying to like take out flank enemies and things

688
00:28:17,799 --> 00:28:21,799
like that. But it's a really interesting mechanic to implement here,

689
00:28:21,839 --> 00:28:23,880
which I think is cool because, as you mentioned, Metal

690
00:28:23,920 --> 00:28:25,640
Slug as a series is kind of known as like

691
00:28:25,640 --> 00:28:28,039
this run and gun series, and so I think it's

692
00:28:28,039 --> 00:28:29,680
cool that they took like, hey, what's the DNA of

693
00:28:29,720 --> 00:28:31,079
Metal Slug? What does it mean to be a Metal

694
00:28:31,079 --> 00:28:32,839
Slug game? And how do we turn that into a

695
00:28:32,880 --> 00:28:35,200
tactics game, which is so antithetical to like this fast

696
00:28:35,200 --> 00:28:38,319
paced action game, which you know, tactics the slowest paced

697
00:28:38,359 --> 00:28:41,359
games ever, And like, how do we make that mechanic,

698
00:28:41,400 --> 00:28:43,480
how do we find the bridge? And I think they

699
00:28:43,559 --> 00:28:46,920
found a really damn interesting bridge, which is like a

700
00:28:46,920 --> 00:28:49,000
crazy thing because normally these maps are pretty small, right,

701
00:28:49,039 --> 00:28:51,440
So like, if you're moving full distance, the odds are

702
00:28:51,440 --> 00:28:54,119
you're moving close to an enemy, but you also have

703
00:28:54,119 --> 00:28:55,680
that push push and pull of like, O, hey, I'm

704
00:28:55,680 --> 00:28:57,920
moving close to an enemy, but I'm also granting this dodge.

705
00:28:58,000 --> 00:28:59,559
I can just straight up tank that they're hit that

706
00:28:59,559 --> 00:29:03,200
they have. Also, all the characters only have maximum ten

707
00:29:03,279 --> 00:29:05,279
health and they can never have more than ten health.

708
00:29:05,319 --> 00:29:08,400
You can heal, but like you aren't super tank. The

709
00:29:08,519 --> 00:29:11,039
enemies on average do like between two to five damage.

710
00:29:11,240 --> 00:29:13,480
So it's like, if you're not using that dodge mechanic,

711
00:29:13,759 --> 00:29:16,680
you could die super duper quickly. And that's not good

712
00:29:17,079 --> 00:29:19,160
because you only have three units and so one of

713
00:29:19,200 --> 00:29:21,519
them is down. That's gonna make it a lot more difficult.

714
00:29:21,519 --> 00:29:23,200
Now maybe for your bonus objective for the level, it

715
00:29:23,200 --> 00:29:25,960
doesn't matter. You can still accomplish that if the unit dies.

716
00:29:26,759 --> 00:29:29,319
But yeah, it's like that is a really really interesting thing.

717
00:29:30,640 --> 00:29:31,880
I think the other thing too, is like this game

718
00:29:31,920 --> 00:29:34,440
doesn't have telegraphed attacks in the way that into the

719
00:29:34,440 --> 00:29:36,960
breach does or even like fire emblem tells you these

720
00:29:37,039 --> 00:29:39,799
days where opponent's gonna hit a lot of games do.

721
00:29:40,559 --> 00:29:42,000
This game does not have that, so I think it

722
00:29:42,039 --> 00:29:43,960
makes a little harder to part sometimes like what an

723
00:29:44,079 --> 00:29:46,200
enemy is going to do, but you can at least

724
00:29:46,240 --> 00:29:48,920
be like, Okay, only two people are in range of

725
00:29:48,960 --> 00:29:52,400
my guy, I'm building four dodge, I'm behind cover, so

726
00:29:52,440 --> 00:29:54,240
they're not gonna be able to kill me or deal damage

727
00:29:54,279 --> 00:29:56,440
to me, So you can kind of plan out what

728
00:29:56,440 --> 00:29:57,799
the enemy is gonna do. But for the most part,

729
00:29:57,839 --> 00:30:00,400
I think it's like every turn is that improvs session

730
00:30:00,480 --> 00:30:02,200
of figuring out what you're gonna do and how you

731
00:30:02,240 --> 00:30:05,960
can kao the most enemies or complete your bonus objective

732
00:30:05,960 --> 00:30:07,759
in the most amount of time or most efficient way.

733
00:30:07,799 --> 00:30:11,759
That kind of thing so really cool, uh, really really

734
00:30:11,759 --> 00:30:14,839
interesting core mechanic there. And then the other kind of

735
00:30:14,839 --> 00:30:17,799
part of it is that each character has two weapon types.

736
00:30:17,839 --> 00:30:20,160
They have a basic weapons us usually like a pistol

737
00:30:20,240 --> 00:30:22,519
or like a knife, and that you have infinite ammo

738
00:30:22,599 --> 00:30:24,279
you can use that as much as you want. And

739
00:30:24,279 --> 00:30:26,039
then their secondary weapon is gonna be like a stronger

740
00:30:26,039 --> 00:30:27,640
thing usually has like an AoE to it, like a

741
00:30:27,680 --> 00:30:30,160
grenade launcher or maybe a shotgun blast that kind of thing,

742
00:30:30,400 --> 00:30:32,559
but that has AMMO to it, so you can only

743
00:30:32,640 --> 00:30:35,279
use that as many times and that persists. Like between levels,

744
00:30:35,319 --> 00:30:37,200
you do not get a free resupply, so you kind

745
00:30:37,200 --> 00:30:39,039
of have to plan out. I don't really if i

746
00:30:39,039 --> 00:30:41,000
don't have to use this chakum blast, I'm never going to.

747
00:30:41,039 --> 00:30:42,960
I'm gonna save it for like a boss fight or

748
00:30:42,960 --> 00:30:45,079
a harder mission, or when I'm really on the ropes.

749
00:30:45,599 --> 00:30:47,519
And then, as I mentioned, sometimes a bonus objective will

750
00:30:47,519 --> 00:30:49,799
be to resupply that AMMO. So maybe if you know

751
00:30:49,799 --> 00:30:51,799
that the mission you're doing is gonna give you AMMO back,

752
00:30:52,000 --> 00:30:54,759
you'll just start blasting, you know about all your strongest

753
00:30:54,799 --> 00:30:56,200
stacks because you know you're gonna get them back at

754
00:30:56,200 --> 00:30:58,279
the end of the level. So that's really interesting. I

755
00:30:58,279 --> 00:31:00,000
really like the push and pull of that. And then

756
00:31:00,039 --> 00:31:02,240
the other thing, which is fire armble games they've done

757
00:31:02,240 --> 00:31:05,039
this before other tactics games, is sync attacks are a

758
00:31:05,039 --> 00:31:07,680
big part of this too. So if my character has

759
00:31:07,680 --> 00:31:10,039
a gun and is in range of enemy A, and

760
00:31:10,079 --> 00:31:12,880
my character B runs up and attacks the enemy, and

761
00:31:12,880 --> 00:31:14,680
then my other character is still in range, then they're

762
00:31:14,720 --> 00:31:16,759
both going to attack that guy at the same time,

763
00:31:17,000 --> 00:31:18,640
and they'll use their basic weapons so you don't have

764
00:31:18,680 --> 00:31:21,079
to worry about them using up the AMMO. And so

765
00:31:21,160 --> 00:31:23,839
that's like if you factor in like the movement mechanics

766
00:31:24,000 --> 00:31:26,240
and the sync attacks where you're always wanting your units

767
00:31:26,279 --> 00:31:29,680
to kind of be triangulating a position. Also the fact

768
00:31:29,680 --> 00:31:32,519
that you're moving your maximum distance, that becomes like the

769
00:31:32,559 --> 00:31:34,599
real puzzle of the game is like I gotta move

770
00:31:34,640 --> 00:31:36,039
as much as I can, but I gotta comple my

771
00:31:36,079 --> 00:31:38,200
attacks together. But I also got to think about my AMMO.

772
00:31:38,640 --> 00:31:41,200
And so that's where kind of the core gameplay turn

773
00:31:41,279 --> 00:31:45,359
to turn. The interesting things are in this game. So

774
00:31:45,680 --> 00:31:47,480
a really cool mix mechanics, like I said, kind of

775
00:31:47,519 --> 00:31:50,279
like half a ship mix of other tactics games and

776
00:31:50,319 --> 00:31:52,119
interesting things there and like a lot of into the

777
00:31:52,119 --> 00:31:55,160
breach influence, but then also half like let's innovate and

778
00:31:55,200 --> 00:31:58,000
try some new interesting mechanics, at least new to me.

779
00:31:58,160 --> 00:32:00,240
And I've played, you know, thirty Tactics teams ever in

780
00:32:00,240 --> 00:32:02,079
my day, I've played a lot of them. I've never

781
00:32:02,119 --> 00:32:03,319
seen some of these things, so I think it's it's

782
00:32:03,359 --> 00:32:05,599
a really really cool combination of mechanics.

783
00:32:05,880 --> 00:32:09,599
Speaker 2: Yeah, no, I I like the like the movement incentive

784
00:32:09,720 --> 00:32:12,440
mechanic to it because I find a lot of the times,

785
00:32:12,640 --> 00:32:15,000
especially in like I don't know, something like fire AMM

786
00:32:15,160 --> 00:32:17,759
or something like like you see like the enemies like

787
00:32:17,759 --> 00:32:19,960
attack range, and it's like, Okay, I don't really want

788
00:32:19,960 --> 00:32:21,880
to go in there with like one guy until.

789
00:32:21,640 --> 00:32:23,799
Speaker 1: I'm ready, So I always right on the edge.

790
00:32:23,880 --> 00:32:25,839
Speaker 2: Yeah, I h my troops that maybe get like my

791
00:32:25,920 --> 00:32:28,480
beefest guy like just in there support around my other

792
00:32:28,519 --> 00:32:30,160
troops so that you know, set up for a good

793
00:32:30,200 --> 00:32:33,440
counter attack. But like in this, like I I and

794
00:32:34,160 --> 00:32:36,480
how you're mentioned like just keeping that core element of

795
00:32:36,480 --> 00:32:39,440
what like a metal slug game is like where you're

796
00:32:39,440 --> 00:32:41,720
literally just running gunny. I I like that because it's

797
00:32:41,759 --> 00:32:44,400
just like balls to the walls, run it and try

798
00:32:44,440 --> 00:32:46,640
and just dodge these these bullets, and that's that's that's

799
00:32:46,680 --> 00:32:49,680
the gameplay mechanics. So what actually rewards you for playing

800
00:32:49,759 --> 00:32:51,720
that way? And it's it's a very different way that

801
00:32:51,920 --> 00:32:54,920
I personally play tactics games because I just go slow

802
00:32:55,839 --> 00:32:57,799
broad the waters, you know, like it makes you.

803
00:32:57,839 --> 00:33:00,000
Speaker 1: Rewire your brain on the tactic side of things, which

804
00:33:00,039 --> 00:33:02,480
I think it's such a cool thing that they were

805
00:33:02,480 --> 00:33:03,200
able to achieve it.

806
00:33:03,279 --> 00:33:08,039
Speaker 2: Yeah, no, totally. So. Yeah, I remember when we first

807
00:33:08,039 --> 00:33:10,640
were talking about this, whether it was I don't know,

808
00:33:10,680 --> 00:33:11,640
it was a games fester.

809
00:33:11,559 --> 00:33:13,960
Speaker 1: So probably I'm guessing because this is a switch game

810
00:33:13,960 --> 00:33:15,720
as well, so I'm guessing it was intended direct. I

811
00:33:15,720 --> 00:33:17,559
feel like that would be a good pocket for a

812
00:33:17,599 --> 00:33:18,119
game like this.

813
00:33:18,240 --> 00:33:20,920
Speaker 2: Yeah, that makes sense. Yeah, I remember just liking the

814
00:33:21,039 --> 00:33:23,440
art style. What type of camera is this as well?

815
00:33:23,440 --> 00:33:27,880
I've always like when it's isometric. I have such a

816
00:33:27,880 --> 00:33:31,240
soft spot for isometric games. And it's funny we're bringing

817
00:33:31,319 --> 00:33:35,000
up Commando Too or whatever it was the game have

818
00:33:35,039 --> 00:33:39,160
you ever heard of the series Commandos? Specifically, the one

819
00:33:39,200 --> 00:33:42,000
I played was Commando's Behind Enemy Lines. I'm pretty sure

820
00:33:42,079 --> 00:33:44,519
I had this game like before Windows XP, like, like

821
00:33:44,559 --> 00:33:47,400
it's an older style game, yeah, but it has this

822
00:33:47,480 --> 00:33:51,720
isometric I do camera to it. I had no idea

823
00:33:51,759 --> 00:33:53,000
how to play it as a kid, but I remember

824
00:33:53,000 --> 00:33:54,759
playing the ship out of it like I just like

825
00:33:54,839 --> 00:33:58,519
would go like through. I love just like the art style.

826
00:33:58,599 --> 00:33:59,920
I guess this game is beautiful.

827
00:34:00,079 --> 00:34:01,880
Speaker 1: Yeah, I love the visuals of this game for.

828
00:34:01,920 --> 00:34:03,359
Speaker 2: Way back in the day, man like it came out

829
00:34:03,359 --> 00:34:06,400
in nineteen ninety eight. The commandos behind enemy lines. But

830
00:34:06,480 --> 00:34:08,400
just like the attention to detail of all, like the

831
00:34:08,519 --> 00:34:11,760
drawings and just just the scale of everything. I just

832
00:34:12,000 --> 00:34:14,360
I always just appreciate the art of that, and I

833
00:34:14,480 --> 00:34:16,800
like how you know, Metal Metal Slick tact is a

834
00:34:16,840 --> 00:34:19,239
little more cartoony, but it's still there's just so much

835
00:34:19,320 --> 00:34:21,719
detail that they have to like put into the world.

836
00:34:21,760 --> 00:34:24,519
You already mentioned some of like the just you know,

837
00:34:24,559 --> 00:34:26,400
the things in the background they can't really interact with,

838
00:34:26,440 --> 00:34:29,480
but it's just adding more for fleshed outness, I guess

839
00:34:29,480 --> 00:34:32,440
of the world. And the other example I had is

840
00:34:32,480 --> 00:34:35,079
that shadow tactic scheme, I remember you and I talked about.

841
00:34:35,199 --> 00:34:36,880
I played a little bit of it, but I like,

842
00:34:37,519 --> 00:34:40,800
haven't haven't given it a good a good go. But again,

843
00:34:40,920 --> 00:34:44,159
just like, the isometric view is just it's really really beautiful.

844
00:34:44,199 --> 00:34:47,519
So I really appreciate games that have that, and Project

845
00:34:47,599 --> 00:34:51,320
Zomboid is actually pretty much all isometric view, So yeah,

846
00:34:51,440 --> 00:34:53,960
there's something about that that camera for me, I just

847
00:34:54,039 --> 00:34:57,159
I just love But yeah, this game sounds really really awesome,

848
00:34:57,199 --> 00:35:00,280
and I mean there's there's no shortage of tactics gas

849
00:35:00,280 --> 00:35:02,480
out there in the world right now, so it's it's

850
00:35:02,599 --> 00:35:04,119
nice that we're kind of in this golden era of

851
00:35:04,159 --> 00:35:07,519
tactics games. But yeah, no, this looks sweet.

852
00:35:08,039 --> 00:35:11,679
Speaker 1: Yeah, I've I've looked into because of course I love

853
00:35:11,719 --> 00:35:14,119
isometric as well. I think as a camera angle on

854
00:35:14,159 --> 00:35:16,360
it for tactics games in general, it's it's a it's

855
00:35:16,360 --> 00:35:18,920
a classic combination, and so I want to try and

856
00:35:18,960 --> 00:35:20,840
developing things like that. But I feel like game logic

857
00:35:20,840 --> 00:35:23,800
doesn't normally work on an isometric view like that, so

858
00:35:23,800 --> 00:35:25,840
you're more like building the game in a classic grid,

859
00:35:26,079 --> 00:35:28,840
but then like the way the player sees what's actually

860
00:35:28,840 --> 00:35:31,039
going on is from the isometric view, So it's it's

861
00:35:31,039 --> 00:35:32,480
a little bit more work where you kind of have

862
00:35:32,480 --> 00:35:35,679
to the game. You're like the thing you're actually developing,

863
00:35:35,760 --> 00:35:37,280
and then like what the player sees is going to

864
00:35:37,320 --> 00:35:39,079
be like completely opposite, so you kind of have to

865
00:35:39,400 --> 00:35:42,480
think outside the box a little bit. So someday look

866
00:35:42,519 --> 00:35:46,559
forward to symmetric games from from yours truly. Yeah, some

867
00:35:46,599 --> 00:35:50,280
other things here. So this game does have height, Like

868
00:35:50,320 --> 00:35:52,360
there's there's you can jump up squares, you can jump

869
00:35:52,360 --> 00:35:54,199
down squares, and that's kind of there's limitations to that.

870
00:35:54,199 --> 00:35:56,360
There's even like certain areas where there's a grappling hook

871
00:35:56,400 --> 00:35:58,480
to get up, and so that's something that feels very

872
00:35:58,519 --> 00:36:01,639
final Fantasy Tactics as the inspiration point. There of course

873
00:36:01,760 --> 00:36:03,519
a ton of other games I've done it nowadays, but

874
00:36:04,000 --> 00:36:06,280
I think that works really well. Sometimes the maps can

875
00:36:06,320 --> 00:36:08,400
be huge, like sometimes they're just a small little arena

876
00:36:08,440 --> 00:36:10,599
and it's like just a battle, and like especially those

877
00:36:10,599 --> 00:36:12,960
survival ones where it's like survive five turns and the

878
00:36:13,000 --> 00:36:15,599
map's really tiny, and once again you try to move

879
00:36:15,599 --> 00:36:18,320
as much as you can and also trying to deal

880
00:36:18,400 --> 00:36:19,760
with how small this map is can be tricky. But

881
00:36:19,800 --> 00:36:22,079
then also sometimes yeah, as you mentioned, like the escort

882
00:36:22,199 --> 00:36:25,000
mission with the or taking out the convoy where that

883
00:36:25,000 --> 00:36:27,400
truck's driving away, like more and more map will be

884
00:36:27,440 --> 00:36:29,840
added as you're going through, so you won't necessarily see

885
00:36:29,840 --> 00:36:32,199
the whole map from the beginning, which is interesting. So

886
00:36:32,199 --> 00:36:34,280
at least it is like some really huge maps, which

887
00:36:34,320 --> 00:36:39,639
is cool. I a I wanted to share this one anecdote,

888
00:36:39,639 --> 00:36:43,119
like a completely broken strategy that I had so these

889
00:36:43,119 --> 00:36:46,599
special abilities. That's where characters really get fleshed out, and

890
00:36:46,599 --> 00:36:48,280
that's where, like the start of a run, characters are

891
00:36:48,280 --> 00:36:50,760
pretty basic. They don't have a ton of variety to them,

892
00:36:50,880 --> 00:36:54,159
but as you're upgrading them with passive abilities and then

893
00:36:54,360 --> 00:36:56,679
active abilities that you can use. That's where they get

894
00:36:56,679 --> 00:36:59,199
more specialize in each character. There's like nine playable characters.

895
00:36:59,199 --> 00:37:00,719
At the start of each run, you pick which three

896
00:37:00,760 --> 00:37:02,559
you want to do that run with, and they each

897
00:37:02,639 --> 00:37:05,159
kind of like grow in their own ways. One of

898
00:37:05,199 --> 00:37:09,519
them has this ability where he can but a pretty

899
00:37:09,519 --> 00:37:12,440
big range, like within six tiles. He can grab an

900
00:37:12,519 --> 00:37:15,280
enemy within six tiles and pull them towards him, and

901
00:37:15,320 --> 00:37:19,199
if he kills them, he gets a bonus action, which

902
00:37:19,199 --> 00:37:21,280
means you can pretty much just do that over and

903
00:37:21,320 --> 00:37:24,679
over again and it only costs three adrenaline and you

904
00:37:24,679 --> 00:37:26,400
can build up like I think, I don't know if

905
00:37:26,400 --> 00:37:28,000
there is a limit, but I've had up to like twenty.

906
00:37:28,119 --> 00:37:29,960
Like sometimes if I just am not using my abilities,

907
00:37:30,000 --> 00:37:31,679
I'll just build up a shit ton of adrenaline. It

908
00:37:31,719 --> 00:37:34,519
persists across turns and all that. And so I had

909
00:37:34,519 --> 00:37:37,199
this crazy run with this guy where after you move

910
00:37:37,239 --> 00:37:39,480
a couple turns, you know you're building up like close

911
00:37:39,519 --> 00:37:42,039
to like twelve adrenaline, and then a couple more turns

912
00:37:42,079 --> 00:37:44,840
later you're building up close closer to twenty. And I

913
00:37:44,840 --> 00:37:46,239
would just move to the center of the map with

914
00:37:46,280 --> 00:37:48,960
this guy and just use that ability, and he had

915
00:37:48,960 --> 00:37:50,639
so many buffs that would just allow him to do

916
00:37:50,679 --> 00:37:53,039
bonus damage. When he does that too, he pulls an enemy,

917
00:37:53,039 --> 00:37:54,760
and if my enemy's there and is able to sink

918
00:37:54,800 --> 00:37:57,079
an attack because they're in range, they'll attack as well.

919
00:37:57,280 --> 00:38:00,199
So I would just pull every single enemy into me

920
00:38:00,519 --> 00:38:02,639
and instantly kill them and in one turn kill like

921
00:38:03,000 --> 00:38:05,719
sometimes upwards of like eight enemies because I just played

922
00:38:05,800 --> 00:38:09,480
every single guy in instantly killing them. So I needless

923
00:38:09,480 --> 00:38:11,920
to say I won that run. That doesn't help me

924
00:38:12,039 --> 00:38:15,239
kill the bosses, but it helped me kill everything else

925
00:38:15,320 --> 00:38:16,760
in the level so that I could just focus on

926
00:38:16,800 --> 00:38:18,880
the boss and not be worried about other stuff. Uh,

927
00:38:19,000 --> 00:38:20,440
And it was insane. So that was that was a

928
00:38:20,480 --> 00:38:23,119
super duper fun run. And of course, just like any roguelike,

929
00:38:23,119 --> 00:38:25,960
that's kind of the that's kind of the ideal, right

930
00:38:25,960 --> 00:38:27,599
in like a binding VIZC or something too, is just

931
00:38:27,679 --> 00:38:29,840
getting to a point where your character is so busted

932
00:38:29,880 --> 00:38:32,000
and broken that you can't lose the game, and maybe

933
00:38:32,039 --> 00:38:33,679
so broken that you just crashed the game because of

934
00:38:33,760 --> 00:38:35,599
how powerful you are. Like that, that's like where the

935
00:38:35,639 --> 00:38:37,920
fun comes in. So I guess I should I should

936
00:38:37,920 --> 00:38:39,280
talk about the bos bits a little bit, because that's

937
00:38:39,360 --> 00:38:41,840
that's something that also I feel like it's quite different

938
00:38:41,840 --> 00:38:44,119
from other tactics games. So in into the Breach a

939
00:38:44,199 --> 00:38:46,960
boss battle, it's pretty much just here's a bug that

940
00:38:47,079 --> 00:38:50,119
is purple and has more health than is even stronger.

941
00:38:50,159 --> 00:38:52,519
But it's a similar version what you've seen before, so

942
00:38:52,719 --> 00:38:54,840
it kind of fits within that framework pretty well. The

943
00:38:54,840 --> 00:38:56,679
boss face in this game are much different. They are

944
00:38:56,760 --> 00:38:59,639
essentially like a Kaiju battle. The boss is this huge

945
00:38:59,639 --> 00:39:02,559
thing that takes up you know, sometimes like twenty tiles

946
00:39:02,639 --> 00:39:04,760
or something. They're huge. They're kind of usually on the

947
00:39:04,760 --> 00:39:06,360
side of the map, kind of in any game that

948
00:39:06,400 --> 00:39:08,480
has like a giant enemy, you know how like you

949
00:39:08,519 --> 00:39:10,360
can usually only see like their torso and they're like

950
00:39:10,360 --> 00:39:12,559
swinging their arms at you. It's kind of like that.

951
00:39:13,199 --> 00:39:15,159
And so each each one of the biomes has a

952
00:39:15,199 --> 00:39:17,639
set boss that is appearing at the end of there,

953
00:39:18,039 --> 00:39:20,599
and they do all sorts of crazy attacks and it's

954
00:39:20,719 --> 00:39:22,239
and they have a ton of HP, right, and so

955
00:39:22,280 --> 00:39:24,199
the start of the mission it's like really overwhelming because

956
00:39:24,199 --> 00:39:26,760
there's enemies everywhere and there's the boss. So usually it's

957
00:39:26,760 --> 00:39:28,159
like that thing where you're clearing out a bunch of

958
00:39:28,239 --> 00:39:30,239
enemies and then you can target down the boss. But

959
00:39:30,239 --> 00:39:32,639
then every few turns they'll kind of reset the board,

960
00:39:32,719 --> 00:39:34,599
take you to a new spot, and then it kind

961
00:39:34,599 --> 00:39:36,840
of adds more enemies on the board. So it's this

962
00:39:36,920 --> 00:39:39,119
thing where you're trying to bost down the boss as

963
00:39:39,199 --> 00:39:41,320
quick as you can, but also if you just let

964
00:39:41,400 --> 00:39:44,760
the enemies grow and reinforce, then they're just gonna take

965
00:39:44,760 --> 00:39:48,880
you out too. So they are pretty engaging, pretty good

966
00:39:48,920 --> 00:39:51,280
boss fights. I think my main issue with them is

967
00:39:51,280 --> 00:39:54,400
that they are pretty much the same every time all

968
00:39:54,400 --> 00:39:56,639
four of the bosses, Like each island has its one boss,

969
00:39:56,760 --> 00:39:59,000
it's always the same map, and there might be like

970
00:39:59,039 --> 00:40:01,199
a new box year that wasn't there before, or like

971
00:40:01,239 --> 00:40:03,639
the enemy locations might be different, or of course you're

972
00:40:03,639 --> 00:40:05,719
gonna have a different build that kind of thing, but

973
00:40:05,840 --> 00:40:08,199
it's always the exact same situation, where like there's one

974
00:40:08,199 --> 00:40:10,480
that's a boat and you start on the lower left

975
00:40:10,519 --> 00:40:12,159
side and you kind of got to go around the boat,

976
00:40:12,239 --> 00:40:14,679
circling it and try and take out the boat, and

977
00:40:14,719 --> 00:40:17,440
it's it's always kind of the same. And the boss

978
00:40:17,440 --> 00:40:19,239
fights are the ones that I don't feel like are

979
00:40:19,320 --> 00:40:21,360
cheeseable like you or you could choose them, but they're

980
00:40:21,360 --> 00:40:23,920
always going to take quite a long time just because

981
00:40:24,119 --> 00:40:26,440
tanky the bosses are, and so it ends up being

982
00:40:26,440 --> 00:40:27,559
this thing where I feel like that's what kind of

983
00:40:27,599 --> 00:40:29,239
drags down the runs a little bit, is having to

984
00:40:29,239 --> 00:40:31,800
do these boss fights over and over again because they

985
00:40:31,840 --> 00:40:34,159
don't really change, they don't get different, and maybe they

986
00:40:34,199 --> 00:40:36,679
will on higher difficulties or the more runs you get in,

987
00:40:37,320 --> 00:40:39,599
but so far across like the seven or eight runs

988
00:40:39,639 --> 00:40:42,440
that I've done, I've not really seen much variation in them,

989
00:40:42,719 --> 00:40:44,159
and so, like I said, that is kind of the

990
00:40:44,199 --> 00:40:46,360
one point that kind of drags the rest of the

991
00:40:46,400 --> 00:40:48,599
game down a little bit. So it's a bit of

992
00:40:48,639 --> 00:40:51,400
a bummer because the rest of the levels, like even then,

993
00:40:51,519 --> 00:40:53,679
I am seeing a lot of repetition in levels, but

994
00:40:53,760 --> 00:40:55,519
you know, they'll change up your spawmn points, they'll change

995
00:40:55,559 --> 00:40:57,679
up the enemies on there, so there's enough variety, but

996
00:40:57,719 --> 00:40:59,159
I just kind of feel like the boss fights are

997
00:40:59,159 --> 00:41:01,360
the one the one weak point. And there are mini

998
00:41:01,400 --> 00:41:03,440
bosses or other side quest bosses that you can do

999
00:41:03,480 --> 00:41:05,360
and those are fun and unique and different from what

1000
00:41:05,400 --> 00:41:07,760
I've seen so far, but yeah, the big bosses are

1001
00:41:07,800 --> 00:41:09,760
a little bit disappointing so far. That would be my,

1002
00:41:10,039 --> 00:41:12,079
I think, my main criticism of the game, other than

1003
00:41:12,079 --> 00:41:17,320
like the bugs that have occurred so far. Yeah, and

1004
00:41:17,360 --> 00:41:19,119
then what else do I want to say about this?

1005
00:41:19,159 --> 00:41:21,280
I guess in terms of progression, there's kind of there's

1006
00:41:21,360 --> 00:41:24,920
in run progression, then there's like metagame progression between runs.

1007
00:41:25,119 --> 00:41:27,800
So in runs, you're getting weapon mods, you're upgrading your

1008
00:41:27,800 --> 00:41:30,480
weapons with different upgrades, things like new ammo or maybe

1009
00:41:30,480 --> 00:41:32,320
your weapon will now slow or maybe we'll do more

1010
00:41:32,360 --> 00:41:34,599
damage or more hits, that kind of thing. And then

1011
00:41:34,639 --> 00:41:38,320
you're getting those passive abilities and special abilities as I mentioned,

1012
00:41:38,320 --> 00:41:41,599
for your characters. That's all good. There good character variety.

1013
00:41:41,679 --> 00:41:43,800
Like one character is like a summoner type. She has

1014
00:41:43,840 --> 00:41:46,679
two summons to someone like a little robot who takes

1015
00:41:46,679 --> 00:41:49,360
your primary weapons, so it's kind of like you can

1016
00:41:49,400 --> 00:41:51,840
now move him in for sync attacks. And then she

1017
00:41:51,840 --> 00:41:53,639
still has her secondary weapon, which she can do some

1018
00:41:53,679 --> 00:41:55,800
cool things. Or she has one that's just pretty much

1019
00:41:55,840 --> 00:41:58,079
like the suicide bought that will fly across the map.

1020
00:41:58,360 --> 00:41:59,960
He's like a little it looks like a little doll

1021
00:42:00,239 --> 00:42:02,360
on wheels and it just rides across the map. And

1022
00:42:02,400 --> 00:42:04,639
then just like self destructs and does a bunch of damage,

1023
00:42:04,679 --> 00:42:07,159
which of course also works with sync attacks if your

1024
00:42:07,159 --> 00:42:10,239
teammates are in range, that's cool. One of them is

1025
00:42:10,280 --> 00:42:12,719
definitely more of like a tank mainly focused kind of guy.

1026
00:42:13,400 --> 00:42:13,519
Speaker 2: Uh.

1027
00:42:13,960 --> 00:42:16,480
Speaker 1: Some of them are more support like healer type people.

1028
00:42:16,519 --> 00:42:18,679
So there's a good amount of variety across them. And

1029
00:42:18,679 --> 00:42:20,840
then each character too, like you can pick their weapons

1030
00:42:20,840 --> 00:42:22,199
set at the beginning of run that each one of

1031
00:42:22,239 --> 00:42:25,800
them has four combinations or it's weapons plus special abilities,

1032
00:42:25,800 --> 00:42:28,840
so that even within characters, within the nine characters, there's

1033
00:42:28,880 --> 00:42:31,000
like little ways that you can kind of change or

1034
00:42:31,039 --> 00:42:33,280
tweak them between runs, so that adds a good amount

1035
00:42:33,280 --> 00:42:36,559
of variety there. There's other things in the map, like

1036
00:42:36,559 --> 00:42:38,679
there's tons of interactable objects in the map, like you

1037
00:42:38,679 --> 00:42:41,760
can break through certain walls. There's destructible environments. There's a

1038
00:42:41,800 --> 00:42:43,840
classic like there's a crane holding in much of boxes

1039
00:42:43,880 --> 00:42:45,400
and you can hit that crane then will drop the

1040
00:42:45,400 --> 00:42:48,119
boxes and instacill enemies. And then one thing that's really

1041
00:42:48,159 --> 00:42:51,000
interesting is there's vehicles in this game too, which are

1042
00:42:51,000 --> 00:42:53,000
pretty much more they're more like mechs rather than like

1043
00:42:53,079 --> 00:42:55,360
cars and stuff. There is cars, but those just blow

1044
00:42:55,480 --> 00:42:57,920
up but there's there's mechs that drop around the map

1045
00:42:58,079 --> 00:42:59,519
and you can inhabit them and then you deal a

1046
00:42:59,559 --> 00:43:01,639
shit ton of damage. But then there's also one guy

1047
00:43:01,639 --> 00:43:05,559
who like summons it's pretty much like who's son what's

1048
00:43:05,559 --> 00:43:07,559
her name? How so named Miku? You know like that

1049
00:43:07,559 --> 00:43:11,800
that that that like holographic like pop star.

1050
00:43:11,920 --> 00:43:17,920
Speaker 2: Like oh yes, but yeah, yeah, I've seen her.

1051
00:43:18,000 --> 00:43:20,000
Speaker 1: Yeah yeah, he pretty much summons her and you can

1052
00:43:20,039 --> 00:43:21,800
just like summon her from a range into a mech

1053
00:43:21,840 --> 00:43:23,480
and then she'll just pop off, which is which is

1054
00:43:23,519 --> 00:43:26,360
really interesting. I don't know where that like, I apparently

1055
00:43:26,360 --> 00:43:29,599
these metal slug games there's like aliens and like in

1056
00:43:29,639 --> 00:43:31,960
one of the areas is like ancient Egypt sort of vibe,

1057
00:43:31,960 --> 00:43:33,559
and there's like mummies that are attacking you. So you

1058
00:43:33,559 --> 00:43:35,760
get some pretty crazy enemy types in there, in there

1059
00:43:35,760 --> 00:43:38,360
and whatnot. So yeah, a lot of good variety there.

1060
00:43:38,480 --> 00:43:41,159
And this is funny too. Do you know what a

1061
00:43:41,199 --> 00:43:43,320
metal slug is? Do you know what the name refers.

1062
00:43:43,000 --> 00:43:46,159
Speaker 2: To metal slug? Is that like a shotgun shell or

1063
00:43:46,159 --> 00:43:47,480
something like a slug.

1064
00:43:47,599 --> 00:43:50,480
Speaker 1: You might think, But funnily enough, a metal slug is

1065
00:43:50,480 --> 00:43:52,599
is a mech. It's one of the mechs. It's one

1066
00:43:52,599 --> 00:43:54,840
of the names of the mech, which I find funny

1067
00:43:54,840 --> 00:43:56,760
because that was also you know, I hadn't played Metal

1068
00:43:56,719 --> 00:43:59,440
gearante Oil this earlier this year, and it's like, what

1069
00:43:59,519 --> 00:44:02,039
is a metal A metal gear is just a giant mech,

1070
00:44:02,119 --> 00:44:05,079
and that's like the mcguffin of the games usually, So

1071
00:44:05,119 --> 00:44:07,159
I'm like, it's kind of weird that Metal Slug has

1072
00:44:07,199 --> 00:44:10,159
a similar name. It's sharing the word metal, but then

1073
00:44:10,199 --> 00:44:12,480
also it's named after like a mech, which seems like

1074
00:44:12,519 --> 00:44:14,639
a very minor part of what the games are. So

1075
00:44:14,840 --> 00:44:16,840
I don't know, maybe there's a bit of homage Kojima

1076
00:44:16,880 --> 00:44:19,400
there with the name of a metal Slug, But anyway,

1077
00:44:19,480 --> 00:44:21,159
sometimes a metal Slug will drop on the map and

1078
00:44:21,159 --> 00:44:23,199
you can inhabit it and then pop off a little bit,

1079
00:44:23,960 --> 00:44:27,599
so that's cool. I think I've kind of mentioned everything

1080
00:44:28,800 --> 00:44:31,079
that I wanted to. I have one last point, but

1081
00:44:31,159 --> 00:44:33,840
any any questions about like some mechanics of this. I

1082
00:44:33,840 --> 00:44:35,559
feel like I've just talked your ear off here. But

1083
00:44:35,639 --> 00:44:38,079
it's an interesting game. Obviously, There's there's clearly a lot

1084
00:44:38,079 --> 00:44:40,840
of passion behind me playing this because anytime there's a

1085
00:44:40,840 --> 00:44:43,559
tactic scene that comes up, especially when that's greatly inspired

1086
00:44:43,599 --> 00:44:44,920
by End of the Breach. I'm going to be all

1087
00:44:44,960 --> 00:44:46,719
over it. So this is a fun game to play

1088
00:44:46,760 --> 00:44:47,159
this weekend.

1089
00:44:47,679 --> 00:44:50,760
Speaker 2: I find when, like a lot of tactic schemes or

1090
00:44:50,920 --> 00:44:53,159
just games in general, if they if they have a

1091
00:44:53,280 --> 00:44:57,119
unique mechanic, whether it's like the sync shot or you're

1092
00:44:57,159 --> 00:44:59,760
mentioning like the anime lady that just jumps in, like

1093
00:44:59,800 --> 00:45:01,719
you know like that, like there's certain ways to tackle

1094
00:45:01,920 --> 00:45:04,079
tackle things. Do you find that the game kind of

1095
00:45:04,519 --> 00:45:06,800
incentivize you, like, hey, this is how you kind of

1096
00:45:06,800 --> 00:45:09,239
beat this level, is by using this sort of mechanic

1097
00:45:09,360 --> 00:45:11,119
or is it just kind of here's your tools. You

1098
00:45:11,159 --> 00:45:13,440
can really tackle it however you want, Like there's many

1099
00:45:13,480 --> 00:45:16,239
different ways to beat each level, which I imagine it

1100
00:45:16,280 --> 00:45:18,480
would be because it's kind of how tactics games go.

1101
00:45:18,559 --> 00:45:19,760
It's kind of up for the user.

1102
00:45:20,039 --> 00:45:23,880
Speaker 1: Uh well, I think that's where the uh the objectives

1103
00:45:23,960 --> 00:45:27,039
of the map comes into play, where you know the

1104
00:45:27,079 --> 00:45:29,679
objective of the map. It could just be as I mentioned,

1105
00:45:29,719 --> 00:45:32,840
like get to this exfiltration point, so you could sat

1106
00:45:33,079 --> 00:45:35,559
not even kill an enemy in that map. You could

1107
00:45:35,599 --> 00:45:37,679
just run to the exit and it's pretty far away,

1108
00:45:37,679 --> 00:45:38,920
so it's gonna be hard for you to do that,

1109
00:45:39,039 --> 00:45:42,440
but like maybe if your build is leaning towards that,

1110
00:45:42,440 --> 00:45:44,559
that could be possible. And so I kind of feel

1111
00:45:44,559 --> 00:45:48,679
like that's where the variety comes in of like in

1112
00:45:48,719 --> 00:45:50,280
the way that like, hey, there's a bonus objective, but

1113
00:45:50,320 --> 00:45:52,079
then also like the enemy placements are gonna be randomized

1114
00:45:52,079 --> 00:45:54,280
and stuff, so it's not like there is one puzzle solution.

1115
00:45:54,599 --> 00:45:57,519
Then also, all your characters have different abilities. You might

1116
00:45:57,559 --> 00:45:59,199
be coming into a level and like maybe you even

1117
00:45:59,280 --> 00:46:02,400
just have like it's different than in the breach, which

1118
00:46:02,400 --> 00:46:03,880
has like set squads, right, and then there is the

1119
00:46:03,920 --> 00:46:06,119
custom one where you can play any combination. But in

1120
00:46:06,119 --> 00:46:08,679
this like given that you pick your three characters, you

1121
00:46:08,719 --> 00:46:10,559
can kind of pick how your run's gonna go to

1122
00:46:10,599 --> 00:46:14,519
a certain extent. But then you're also gonna be based

1123
00:46:14,559 --> 00:46:16,159
on like what the upgrades are giving you that you

1124
00:46:16,199 --> 00:46:18,599
can choose from, right, So I don't know, I don't

1125
00:46:18,599 --> 00:46:20,960
feel like it is ever like narrowed down. Now, if

1126
00:46:20,960 --> 00:46:22,159
there is a metal stock on the map, I do

1127
00:46:22,199 --> 00:46:23,719
want to grab that, but maybe it's so far out

1128
00:46:23,719 --> 00:46:26,679
of the way that it's kind of against the strategy

1129
00:46:26,719 --> 00:46:29,280
of the objective to go there. So yeah, I don't know,

1130
00:46:29,320 --> 00:46:30,760
I don't. I don't feel like there is just, yeah,

1131
00:46:30,800 --> 00:46:32,960
like one set way to beat these given levels. I

1132
00:46:33,000 --> 00:46:35,840
feel like there's enough variety in there, and yeah, just

1133
00:46:35,840 --> 00:46:38,159
between your characters and the enemy placements and like, as

1134
00:46:38,159 --> 00:46:40,360
I said, even like the spawn points change on these levels,

1135
00:46:40,400 --> 00:46:42,599
even if you've seen that same level before. So I

1136
00:46:42,639 --> 00:46:44,480
feel like, yeah, I don't, I don't. I haven't felt

1137
00:46:44,519 --> 00:46:46,360
like that yet. You know, maybe after a few hours

1138
00:46:46,400 --> 00:46:48,639
it could feel that way. I do feel with the bosses,

1139
00:46:48,679 --> 00:46:51,800
that's maybe where it does feel a bit samey in

1140
00:46:51,840 --> 00:46:54,519
that way, because the maps are always the same and

1141
00:46:54,800 --> 00:46:56,880
you're kind of be kind of gonna be kind of

1142
00:46:56,880 --> 00:46:58,400
doing somewhat the same thing.

1143
00:46:59,119 --> 00:47:02,119
Speaker 2: Yeah, I guess issue with it being kind of similar

1144
00:47:02,159 --> 00:47:04,119
for each yeah, because it's just like a big mech

1145
00:47:04,199 --> 00:47:06,559
type enemy that you're fighting every time, so it's pretty

1146
00:47:06,559 --> 00:47:09,679
similar strategies there. And then I, uh, the other what

1147
00:47:09,840 --> 00:47:12,559
was the one you mentioned? There was one objective where

1148
00:47:12,559 --> 00:47:14,159
you have to like stop a convoy or something like

1149
00:47:14,159 --> 00:47:16,480
stop it from escaping, right it's got fifty HP. Is

1150
00:47:16,480 --> 00:47:19,039
there like unique ways that you can like, I don't know,

1151
00:47:19,119 --> 00:47:21,159
slow it down to like add more time to like

1152
00:47:21,199 --> 00:47:23,239
the like well, I don't know, shootout a tire or something,

1153
00:47:23,280 --> 00:47:25,199
and then you just buy more time for yourself or

1154
00:47:25,239 --> 00:47:27,119
is it just no, you just got to destroy it,

1155
00:47:27,159 --> 00:47:28,920
and that's just as simple as it is.

1156
00:47:29,679 --> 00:47:32,280
Speaker 1: I so far, I've not found a way. Now, maybe

1157
00:47:32,280 --> 00:47:33,840
I should, because I feel like sometimes there's been like

1158
00:47:33,920 --> 00:47:36,000
a box in this way and I'll just fucking plow

1159
00:47:36,119 --> 00:47:38,000
through that. The thing is too. One thing that you

1160
00:47:38,039 --> 00:47:39,920
could use your to your advantage here is like the

1161
00:47:40,000 --> 00:47:42,559
convoys that's going along it. You know, it tells you

1162
00:47:42,599 --> 00:47:44,079
the four tiles that's going to move into and it

1163
00:47:44,159 --> 00:47:46,880
deals like ninety nine damage is infinite damage to those tiles.

1164
00:47:47,239 --> 00:47:50,000
So if you can get enemies to go into those tiles,

1165
00:47:50,159 --> 00:47:53,000
it'll kill the enemies for free for you and the convoy.

1166
00:47:53,360 --> 00:47:55,440
I believe it moves first, so it'll move before an

1167
00:47:55,519 --> 00:47:59,079
enemy does its action. And there's some characters that have abilities.

1168
00:47:59,079 --> 00:48:01,679
As I mentioned that reap is other enemies, and so

1169
00:48:01,719 --> 00:48:03,360
I think that's maybe one way you're supposed to do it.

1170
00:48:03,400 --> 00:48:06,320
The other thing is too and I started specing into

1171
00:48:06,360 --> 00:48:07,920
this when I was giving the options. Sometimes a little

1172
00:48:07,920 --> 00:48:10,360
weapon mod that it's called shelling, I believe, and that

1173
00:48:10,519 --> 00:48:15,559
makes you deal double damage to uh, like inanimate objects,

1174
00:48:15,559 --> 00:48:18,079
so like trucks and like buildings and things. So if

1175
00:48:18,079 --> 00:48:19,719
you expecton of that, you're gonna deal a lot more

1176
00:48:19,760 --> 00:48:21,320
damage to it. So so far I haven't found a

1177
00:48:21,360 --> 00:48:23,840
way to slow it down. But there are ways that

1178
00:48:23,880 --> 00:48:27,519
you can optimize your damage or optimize the level around

1179
00:48:28,079 --> 00:48:30,000
that kind of thing too. So yeah, I think there

1180
00:48:30,079 --> 00:48:32,599
there are some ways to get creative, and I'm sure

1181
00:48:32,599 --> 00:48:34,000
there's other ones that I haven't even thought of yet,

1182
00:48:34,039 --> 00:48:36,760
or maybe certain characters have abilities that I just haven't

1183
00:48:36,760 --> 00:48:39,000
discovered yet that will help me. But you know, the

1184
00:48:39,039 --> 00:48:40,639
thing is, when you're looking at the map in that

1185
00:48:40,960 --> 00:48:43,480
Mario Overworld situation of picking much mession want to do,

1186
00:48:43,760 --> 00:48:45,159
it's gone to the point where if I'm early on

1187
00:48:45,199 --> 00:48:47,039
in a run and I don't have those upgrades yet

1188
00:48:47,440 --> 00:48:49,039
and I click on the mission and I can preview

1189
00:48:49,079 --> 00:48:51,079
it and see that it's a calm, it's store the convoy,

1190
00:48:51,159 --> 00:48:53,480
I just won't go there, even if it's good rewards.

1191
00:48:53,599 --> 00:48:54,960
I'm like, I'm not gonna be able to beat the level,

1192
00:48:54,960 --> 00:48:56,480
so there's no I'm not gonna get rewards if I

1193
00:48:56,480 --> 00:48:58,920
lose the run, so I'm just gonna go elsewhere. So

1194
00:48:59,239 --> 00:49:00,800
that's The good thing too, is you can just straight

1195
00:49:00,880 --> 00:49:03,119
up choose to ignore it. Now, that might not one

1196
00:49:03,159 --> 00:49:06,360
hundred percent because the last world, like the the Final

1197
00:49:06,400 --> 00:49:10,000
Biome where the final boss always is that one is

1198
00:49:10,039 --> 00:49:11,960
more linear, like you have to do three missions and

1199
00:49:11,960 --> 00:49:14,199
then the final boss, but you can't pick which missions

1200
00:49:14,199 --> 00:49:16,719
those are. However, that is that the point where you're

1201
00:49:16,760 --> 00:49:18,280
going to be further in your run, you're probably gonna

1202
00:49:18,320 --> 00:49:19,840
upgrade that upoint. So if you do have to do

1203
00:49:19,880 --> 00:49:24,039
a convoy mission, hopefully you're stronger at that point to

1204
00:49:24,079 --> 00:49:26,039
defeat that kind of thing. So I think it's always

1205
00:49:26,039 --> 00:49:27,480
good to keep in mind, like, Okay, I want to

1206
00:49:27,480 --> 00:49:29,280
get a shelling upgrade on some of my characters in

1207
00:49:29,280 --> 00:49:30,760
case I have to deal with that sort of thing.

1208
00:49:30,840 --> 00:49:34,039
So there are some ways around it, yeah, in maybe

1209
00:49:34,039 --> 00:49:36,039
a roundabout ways. Yeah.

1210
00:49:36,480 --> 00:49:38,960
Speaker 2: My, I've just been like looking through some more like

1211
00:49:39,039 --> 00:49:41,880
still images and stuff, and I absolutely just love like

1212
00:49:41,920 --> 00:49:43,679
the design of some of these things. Like there's like

1213
00:49:43,719 --> 00:49:45,880
this one it looks like a ship with just like

1214
00:49:46,199 --> 00:49:48,599
so many different like artillery guns and stuff on it,

1215
00:49:48,599 --> 00:49:51,039
where it's just like so dense with how much stuff

1216
00:49:51,119 --> 00:49:53,519
is packed on that boat. It's kind of got like

1217
00:49:53,519 --> 00:49:56,599
a house moving castle esthetic. Yeah, there's just so much

1218
00:49:56,679 --> 00:49:59,760
like stuff going on in there. And yeah, I really

1219
00:49:59,840 --> 00:50:01,480
like the designs of all this stuff.

1220
00:50:01,719 --> 00:50:03,440
Speaker 1: Yeah, like I said, like, there's like a thousand more

1221
00:50:03,440 --> 00:50:05,000
pixels on that boat than there needs to be in

1222
00:50:05,119 --> 00:50:07,239
terms of art, you know, like they went so far

1223
00:50:07,280 --> 00:50:09,519
above what they needed to. But I think that's just

1224
00:50:09,760 --> 00:50:11,800
one that's like what the series is. It's known for

1225
00:50:11,840 --> 00:50:15,199
having really great detailed pixel art, but also adds so much,

1226
00:50:15,280 --> 00:50:17,440
add so much character to like, Yeah, it makes a

1227
00:50:17,440 --> 00:50:19,920
boat have a personality because it's so like, yeah, movie,

1228
00:50:20,039 --> 00:50:23,440
it's like it's moving around, right, Okay. My last point

1229
00:50:23,440 --> 00:50:26,119
on this game, and I save this to last specifically,

1230
00:50:26,440 --> 00:50:29,400
is that yesterday, it was two days ago, I was

1231
00:50:29,440 --> 00:50:32,039
doing a run and I finally to unlock the higher difficulties.

1232
00:50:32,039 --> 00:50:33,559
You have to beat a run on the earlier ones.

1233
00:50:33,920 --> 00:50:35,679
You also unlock characters in a variety of ways. So

1234
00:50:35,679 --> 00:50:37,480
I had done a few runs. I want a few

1235
00:50:37,559 --> 00:50:39,320
runs to unlock a bunch of characters, and then I

1236
00:50:39,320 --> 00:50:42,079
was like, okay, I'm ready for that higher difficulty. So

1237
00:50:42,119 --> 00:50:44,800
I jumped out the difficulty and because it's the higher difficulty,

1238
00:50:44,800 --> 00:50:46,159
I'm like, I am going to go for all four

1239
00:50:46,199 --> 00:50:47,840
Islands because I want to get as many upgrades as

1240
00:50:47,880 --> 00:50:49,960
I can before I fight that final boss to make

1241
00:50:49,960 --> 00:50:53,239
sure I can do it. I'm in, I'm going through runs,

1242
00:50:53,239 --> 00:50:56,559
going great, getting some good builds. Everything's going well for me.

1243
00:50:56,639 --> 00:50:59,360
I'm in the final area, the city area. I get

1244
00:50:59,360 --> 00:51:02,599
to like the second third mission there, and the game crashes.

1245
00:51:04,199 --> 00:51:06,719
Now the game auto saves frequently, so I'm like, Okay,

1246
00:51:07,239 --> 00:51:10,480
I'm not worried yet. Boot up the game again, hit continue,

1247
00:51:11,199 --> 00:51:15,760
starts loading, crashes. Oh, close the game again, turn my

1248
00:51:15,880 --> 00:51:22,840
Xbox off, click buttons of the menu continue loads, crashes, crashes, crashes, crashes.

1249
00:51:22,880 --> 00:51:26,920
So this run is now thrown to the wolves. This

1250
00:51:27,039 --> 00:51:28,920
it sucks because it's the higher difficulty. I would have

1251
00:51:28,960 --> 00:51:30,559
unlocked some stuff. I think I would have unlocked the

1252
00:51:30,599 --> 00:51:33,039
last character that I haven't got yet. Yeah, I can

1253
00:51:33,039 --> 00:51:35,320
get over that. But now it's in the back of

1254
00:51:35,360 --> 00:51:37,840
my head that anytime I do a run of this game,

1255
00:51:38,199 --> 00:51:40,079
I could spend in This run probably took me about

1256
00:51:40,079 --> 00:51:41,880
three hours. I could spend three hours on a run

1257
00:51:42,639 --> 00:51:45,519
and the game could crash and there's nothing I can

1258
00:51:45,519 --> 00:51:47,960
do about it, and all that progress is gone, And

1259
00:51:48,000 --> 00:51:49,400
you know, I'm playing the game for fun. And it

1260
00:51:49,440 --> 00:51:51,480
is a fun game, but I do want my upgrades too,

1261
00:51:51,559 --> 00:51:53,559
you know, I'm playing this game to like unlock things

1262
00:51:53,559 --> 00:51:56,519
and see things. Yeah, and so I think what I've decided.

1263
00:51:56,800 --> 00:51:58,320
I had a ton of fun playing this game for

1264
00:51:58,360 --> 00:52:00,719
probably like fifteen hours this weekend. I ham on it,

1265
00:52:01,400 --> 00:52:02,880
but I think I'm gonna put it down. I think

1266
00:52:02,880 --> 00:52:05,039
I'm gonna come back when because as I mentioned, the

1267
00:52:05,079 --> 00:52:07,519
p tutorial is bugged to hell. It was crashing, bugs

1268
00:52:07,519 --> 00:52:10,760
aren't working. I've encounted other bugs. I've been on the subreddit.

1269
00:52:10,800 --> 00:52:13,320
People are reporting all sorts of bugs. There's bugs all

1270
00:52:13,320 --> 00:52:15,400
over the place. The switch performance is apparently dog shit.

1271
00:52:15,840 --> 00:52:18,519
I'm playing it on Xbox of course with game Pass.

1272
00:52:18,840 --> 00:52:21,360
But I think at this point I like this game enough.

1273
00:52:21,360 --> 00:52:23,360
I think it's interesting enough, and I'm not too far

1274
00:52:23,480 --> 00:52:26,119
in in terms of progress that I'm gonna put it down.

1275
00:52:26,480 --> 00:52:28,639
I'm going to come back in a few months when

1276
00:52:28,679 --> 00:52:30,800
ideally all this stuff is patched out, at least the

1277
00:52:30,840 --> 00:52:34,119
crashes that are run ending crashes, And I think I

1278
00:52:34,119 --> 00:52:35,920
want to pick it up on Switch too when that

1279
00:52:35,960 --> 00:52:39,159
eventually comes out, Hopefully the performance is better there. This

1280
00:52:39,239 --> 00:52:40,320
is the kind of game I don't want to play

1281
00:52:40,360 --> 00:52:41,960
on my TV. I want to play it henheld. I

1282
00:52:42,000 --> 00:52:43,039
want to play it on the go. I want to

1283
00:52:43,039 --> 00:52:44,800
play it while I'm watching something on TV. Just like

1284
00:52:44,920 --> 00:52:46,920
Into the Reach. I've never played on my it on

1285
00:52:46,920 --> 00:52:48,840
my switch. I've never played it on the big screen.

1286
00:52:48,880 --> 00:52:50,360
It's not that kind of experience for me. Even though

1287
00:52:50,400 --> 00:52:51,800
this game is beautiful and it looks great on a

1288
00:52:51,800 --> 00:52:53,400
big screen, I want to play it on the go.

1289
00:52:54,079 --> 00:52:56,760
So I think that would be my recommendation for everyone.

1290
00:52:56,800 --> 00:52:59,039
I just, you know, praise this game for forty five minutes,

1291
00:52:59,079 --> 00:53:01,800
but this game is super buggy right now. Do not

1292
00:53:01,960 --> 00:53:04,239
play this game right now. Come back later when they

1293
00:53:04,239 --> 00:53:06,840
have fixed the issues, because it feels like I'm a

1294
00:53:06,840 --> 00:53:08,639
beta tester, and I don't want to be a beta tester.

1295
00:53:08,840 --> 00:53:12,159
I want to play the full game. So yeah, that

1296
00:53:12,199 --> 00:53:14,840
was unfortunately the last straw for me. And it sucks because,

1297
00:53:14,840 --> 00:53:16,519
like from the tutorial to that crash, I had a

1298
00:53:16,519 --> 00:53:19,599
couple of minor bugs but nothing really much of an issue.

1299
00:53:20,199 --> 00:53:22,239
So I thought, Okay, it was just the tutorial's buggy.

1300
00:53:22,280 --> 00:53:24,840
That's fine, I can get away with that. But yeah,

1301
00:53:24,960 --> 00:53:26,559
it's it just sucks to spend three hours on a

1302
00:53:26,639 --> 00:53:30,159
run and then have it thrown away like that, so

1303
00:53:30,239 --> 00:53:32,800
it's too bad, and you know, it's a roguel like

1304
00:53:32,880 --> 00:53:35,679
Rolegs usually don't give you great saving options, right because

1305
00:53:35,679 --> 00:53:37,360
they don't want you to save them because it's roguelike.

1306
00:53:37,400 --> 00:53:39,920
Your consequences are supposed to matter because of that, Like

1307
00:53:39,920 --> 00:53:41,880
this game only has that one auto save point rather

1308
00:53:41,920 --> 00:53:44,440
than like usually a game will have like three or

1309
00:53:44,440 --> 00:53:46,360
four auto saves that you can load back to a

1310
00:53:46,559 --> 00:53:48,800
prior one if like this, layer one is bugged out, right,

1311
00:53:49,679 --> 00:53:52,079
So it all comes back to bug Hunter and the

1312
00:53:52,159 --> 00:53:56,400
fucking bugs that grow into eggs and hatch and crashes

1313
00:53:56,519 --> 00:53:59,199
and end the run or in this case, end me

1314
00:53:59,239 --> 00:54:02,760
as a player playing this video game for the time being.

1315
00:54:02,840 --> 00:54:04,800
So you gotta you gotta fix those bugs. People, You

1316
00:54:04,800 --> 00:54:06,920
gotta you gotta gotta hunt those bugs. You gotta take

1317
00:54:06,960 --> 00:54:09,800
them out. There you go. There's my thoughts on Metal

1318
00:54:09,840 --> 00:54:12,639
Slug Tactics. A really great time, really interesting, great game.

1319
00:54:12,639 --> 00:54:14,920
I'm excited to come back to it later, but it's

1320
00:54:14,920 --> 00:54:16,679
not ready yet. It's still in the oven, and I

1321
00:54:16,800 --> 00:54:18,920
bit into it too soon, and still it's still raw

1322
00:54:19,000 --> 00:54:20,440
on the inside. Unfortunately.

1323
00:54:21,639 --> 00:54:24,159
Speaker 2: Oh it's so frustrating though I've been there many times.

1324
00:54:24,239 --> 00:54:24,880
Speaker 1: Yeah, there is.

1325
00:54:25,519 --> 00:54:28,039
Speaker 2: I think a good example for me would be, you know,

1326
00:54:28,159 --> 00:54:30,360
come back to my good old classic Warhammer if I

1327
00:54:30,400 --> 00:54:32,800
do like do like I don't know, like a like

1328
00:54:32,840 --> 00:54:34,760
a thirty minute battle that was like a slog and

1329
00:54:34,800 --> 00:54:36,800
I barely win it, and then the game crashes and

1330
00:54:36,840 --> 00:54:39,199
then like it doesn't save like right after the battle.

1331
00:54:39,199 --> 00:54:40,920
It'll save once you get back to the campaign map.

1332
00:54:41,280 --> 00:54:42,920
And I'm like, Okay, I'm not gonna play this for

1333
00:54:42,920 --> 00:54:44,960
two weeks now, you know, like I don't even want

1334
00:54:44,960 --> 00:54:46,760
to think about this battle. I know I can beat it,

1335
00:54:46,840 --> 00:54:48,519
but like I don't want to have to go through

1336
00:54:48,559 --> 00:54:50,800
that again right away. Like I need like a buffer

1337
00:54:50,800 --> 00:54:53,360
period before I jump back in there. But it's right,

1338
00:54:53,400 --> 00:54:53,960
I've been there.

1339
00:54:54,719 --> 00:54:57,039
Speaker 1: It is rough. Wow, I talked about that a lot

1340
00:54:57,199 --> 00:54:59,360
longer than I expected to. That was that was a

1341
00:54:59,360 --> 00:55:01,840
great discussion. I love talking about tactics for the first

1342
00:55:01,880 --> 00:55:04,239
hour of side Quest. How about we take a break.

1343
00:55:04,239 --> 00:55:05,679
We need a break. After that, We'll be right back

1344
00:55:05,719 --> 00:55:13,400
to talk about more video games. All right, we are back, Kirkland.

1345
00:55:13,679 --> 00:55:14,760
I know you have two games, and I want to

1346
00:55:14,760 --> 00:55:16,760
hear about Hitman. Talk to me about Hitman. Baby, what's

1347
00:55:16,800 --> 00:55:19,280
going on in the world of Hitman. So yeah, hit Man,

1348
00:55:19,679 --> 00:55:21,360
or sorry, I should say, in the World of assassination,

1349
00:55:21,400 --> 00:55:21,880
the World.

1350
00:55:21,679 --> 00:55:24,920
Speaker 2: Of Assassination hit Man. Yes, So we dabble a little

1351
00:55:24,920 --> 00:55:26,440
bit in the twenty four hour stream. You know, I

1352
00:55:26,480 --> 00:55:29,880
did the Chaotic one, one of the highlights.

1353
00:55:29,519 --> 00:55:31,400
Speaker 1: Of the stream. It was fifteen minutes, but that was

1354
00:55:31,519 --> 00:55:33,760
one of my favorite fifteen minutes off for the twenty four.

1355
00:55:33,559 --> 00:55:38,039
Speaker 2: Hours, blindly mumbling through this mansion trying to find my marks.

1356
00:55:38,079 --> 00:55:40,360
But yeah, I know it was. It was really fun.

1357
00:55:40,400 --> 00:55:43,480
I really really just loved what I was playing there.

1358
00:55:43,480 --> 00:55:46,280
And then I think that was like just the free

1359
00:55:46,599 --> 00:55:50,079
like I don't know, because on PlayStation the catalog or whatever,

1360
00:55:50,159 --> 00:55:51,639
maybe it was a monthly game like they have the

1361
00:55:51,679 --> 00:55:53,559
first hit Man. I know, it's all like a collection,

1362
00:55:53,679 --> 00:55:55,559
but like it wasn't always a collection. So if you

1363
00:55:55,639 --> 00:55:57,719
owned one of the games, you still would have owned

1364
00:55:57,760 --> 00:55:59,480
one of the games. And yeah, I believe the one

1365
00:55:59,480 --> 00:56:02,400
that we were playing on Travis's system there it was

1366
00:56:02,480 --> 00:56:05,159
it was hit Man one for the PS four, like

1367
00:56:05,159 --> 00:56:07,079
like that version, which of course is the same one

1368
00:56:07,079 --> 00:56:09,599
that I had on the PlayStation catalog. So after the stream,

1369
00:56:09,679 --> 00:56:10,960
you know, I downloaded, I'm like, oh, I want to

1370
00:56:10,960 --> 00:56:13,119
I want to jump into some hitmn here. So I was.

1371
00:56:13,199 --> 00:56:15,880
I was playing through that and did a couple of

1372
00:56:15,920 --> 00:56:18,719
missions there, and I'm like, this game is so fucking good.

1373
00:56:18,800 --> 00:56:22,199
This is like, this is such a great game, Dylan.

1374
00:56:22,280 --> 00:56:25,039
I got the whole game. I got the whole hit

1375
00:56:25,159 --> 00:56:28,920
Man's World Assassination combo I and then of course with

1376
00:56:29,000 --> 00:56:31,000
that it came with like the PS five version of it.

1377
00:56:31,039 --> 00:56:32,920
So it's just like a little bit like Clear and

1378
00:56:33,079 --> 00:56:36,039
just just runs a lot nicer on the newer system.

1379
00:56:36,039 --> 00:56:37,639
And then of course the big thing there is I

1380
00:56:37,639 --> 00:56:40,280
have access to everything. Now. I haven't done any like

1381
00:56:40,360 --> 00:56:42,360
the Freelancer. I'm not gonna do that till I.

1382
00:56:42,800 --> 00:56:45,960
Speaker 1: Think you should. Yeah, master quote unquote master the maps

1383
00:56:46,000 --> 00:56:48,360
as they're meant to be played, and then jumping into Freelancer.

1384
00:56:48,360 --> 00:56:49,320
I think that's the way to do it.

1385
00:56:49,280 --> 00:56:53,119
Speaker 2: For sure. But this game is so sking good man.

1386
00:56:53,199 --> 00:56:55,679
I I truly have a soft spot in my heart

1387
00:56:55,760 --> 00:56:59,320
for the hit Man franchise, Like hit Man Coding forty seven,

1388
00:56:59,360 --> 00:57:02,360
that was one of like the first like PC games

1389
00:57:02,400 --> 00:57:04,719
I had as a kid, and I just love that

1390
00:57:04,760 --> 00:57:09,119
game so much. That one was more of like something

1391
00:57:09,159 --> 00:57:10,920
like this where you just get a contract and like

1392
00:57:10,960 --> 00:57:12,480
there's not really a story to it. I think by

1393
00:57:12,480 --> 00:57:14,840
the end they kind of like implement a story aspect

1394
00:57:14,880 --> 00:57:15,880
to it. I don't know if it's going to be

1395
00:57:15,880 --> 00:57:16,519
the same for this this.

1396
00:57:16,559 --> 00:57:17,760
Speaker 1: There is a story, but who care.

1397
00:57:18,159 --> 00:57:22,440
Speaker 2: Yes, Hitman Absolution I think is the biggest like story

1398
00:57:22,480 --> 00:57:24,639
one where it was like very linear and it's a

1399
00:57:24,719 --> 00:57:25,719
very like personal story.

1400
00:57:25,760 --> 00:57:29,599
Speaker 1: Hitment three Maps is where they implemented more story tying

1401
00:57:29,679 --> 00:57:32,199
things together. But even then, it's like, yeah, that's not

1402
00:57:32,239 --> 00:57:32,719
what I'm here for.

1403
00:57:32,920 --> 00:57:35,159
Speaker 2: There's like cut scenes in between like some of the missions,

1404
00:57:35,199 --> 00:57:37,239
and it like incentivizes you to do like of course,

1405
00:57:37,280 --> 00:57:39,559
like in an order, which I have been doing, but

1406
00:57:40,920 --> 00:57:42,920
these like cut scenes, I don't really know what's going on,

1407
00:57:43,000 --> 00:57:44,599
and I don't really care. I'm kind of just in

1408
00:57:44,639 --> 00:57:46,880
it for the actual gameplay aspect of it. But yeah, know,

1409
00:57:47,039 --> 00:57:49,320
I love Hitman Absolutions so much. I think I have

1410
00:57:49,400 --> 00:57:51,639
like one hundred hours of that game on Steam, and

1411
00:57:51,960 --> 00:57:53,199
that is not a game that you really need one

1412
00:57:53,239 --> 00:57:55,199
hundred hours on. Like, of course you can replay the

1413
00:57:55,239 --> 00:57:57,000
missions and do it in different ways, but like it

1414
00:57:57,079 --> 00:58:00,639
is a linear game, so like you're going through the

1415
00:58:00,679 --> 00:58:03,239
story in that way, but yeah, to jump in here

1416
00:58:03,519 --> 00:58:06,719
and just all of like the like the new mechanics

1417
00:58:06,719 --> 00:58:09,079
that they of course have in every hit Man game.

1418
00:58:09,119 --> 00:58:10,880
Of course they're adding new stuff that you can do,

1419
00:58:10,960 --> 00:58:16,320
and it's just it's just so satisfying. I think, like

1420
00:58:16,440 --> 00:58:18,880
going into a mission and just having like a blank slate.

1421
00:58:19,280 --> 00:58:21,599
And I don't know how you you do it on

1422
00:58:21,639 --> 00:58:24,000
your playthroughs, but for me, whenever I'm doing like my

1423
00:58:24,039 --> 00:58:27,360
first assassination, I gotta get the fiber wire kill. I

1424
00:58:27,760 --> 00:58:30,360
gotta get the barad that that's like my like, that

1425
00:58:30,519 --> 00:58:33,320
is my strategy. I gotta find a way to garat

1426
00:58:33,400 --> 00:58:35,199
these people with the fib because that's like.

1427
00:58:35,199 --> 00:58:39,519
Speaker 1: The class hard sometimes it is around it with bodyguards

1428
00:58:39,519 --> 00:58:39,960
and stuff.

1429
00:58:40,480 --> 00:58:43,480
Speaker 2: But as you know, with these like later hit Man games,

1430
00:58:43,599 --> 00:58:46,800
they do a good job at like giving you like

1431
00:58:46,840 --> 00:58:50,119
a reward when you like get an assassinating assassination in

1432
00:58:50,199 --> 00:58:52,199
that way, so it kind of like helps you out

1433
00:58:52,239 --> 00:58:54,199
and be like, Okay, you can kill them in this way.

1434
00:58:54,239 --> 00:58:57,480
But that's been like the classics since since the original

1435
00:58:57,559 --> 00:58:59,480
hit Man is using like the piano wire to get

1436
00:58:59,480 --> 00:59:02,320
the execute. So for all of my assassinations on my

1437
00:59:02,360 --> 00:59:04,559
main targets, I'm going for just with the piano wire

1438
00:59:04,639 --> 00:59:05,800
kill and.

1439
00:59:05,440 --> 00:59:07,000
Speaker 1: Then when you don't have that and you have to

1440
00:59:07,039 --> 00:59:10,119
like knock an enemy out and then move them. Yeah,

1441
00:59:10,119 --> 00:59:11,880
I always feel so clunk. It's like, man, I want

1442
00:59:11,920 --> 00:59:13,960
the growut where I can just drag them along the

1443
00:59:13,960 --> 00:59:16,039
ground in a closet or something.

1444
00:59:16,480 --> 00:59:20,000
Speaker 2: Oh yeah, so it's been It's been very, very fun

1445
00:59:20,039 --> 00:59:22,280
going through them. I've only done it a couple of

1446
00:59:22,320 --> 00:59:24,320
times where I've like finished the mission and I'm like,

1447
00:59:24,559 --> 00:59:26,480
that didn't seem as clean. Let's go through it again

1448
00:59:26,519 --> 00:59:29,639
and just just really get this a nice, like clean

1449
00:59:29,840 --> 00:59:33,920
execution kill here. I imagine there's ways to, like in

1450
00:59:33,960 --> 00:59:36,639
the older games, you could always you know, the classic

1451
00:59:36,679 --> 00:59:39,800
Kitman mechanic of getting a costume and the skies. I

1452
00:59:39,840 --> 00:59:41,320
know there's ways to like beat it with just your

1453
00:59:41,320 --> 00:59:43,480
original suit. I know it's a lot harder because you.

1454
00:59:43,639 --> 00:59:45,599
Speaker 1: Can't like a challenge run.

1455
00:59:45,679 --> 00:59:48,199
Speaker 2: Yeah exactly. I remember getting that one and like hit

1456
00:59:48,239 --> 00:59:50,239
Man Absolution, like when I beat that game like four

1457
00:59:50,280 --> 00:59:52,199
different times, like the hardest difficult thing, Like, I can't

1458
00:59:52,199 --> 00:59:54,159
want to add more difficulty to it. I eventually want

1459
00:59:54,159 --> 00:59:56,440
to get those runs too. But that's so nice about

1460
00:59:56,440 --> 00:59:58,199
this game. It's just like a blank canvas and you

1461
00:59:58,280 --> 01:00:01,719
go in there and something too that really it shouldn't

1462
01:00:01,719 --> 01:00:05,199
have surprised me, but it did. Is just like like

1463
01:00:05,320 --> 01:00:09,000
how big each level is and how many moving parts

1464
01:00:09,039 --> 01:00:11,280
there are, Like I think the very maybe it's the

1465
01:00:11,280 --> 01:00:13,599
first mission in the game of I guess hit Man

1466
01:00:13,639 --> 01:00:17,000
one is like the like the Paris Gala where it's

1467
01:00:17,000 --> 01:00:19,760
like a big like art show and there's so many

1468
01:00:19,880 --> 01:00:23,400
NPCs in that level, or the one where you're in

1469
01:00:24,039 --> 01:00:28,599
uh Buda Peste or something like that where the Civil

1470
01:00:28,599 --> 01:00:29,320
Wars America.

1471
01:00:30,199 --> 01:00:32,639
Speaker 1: Yeoh, Morocco, Morocco is that one yeah.

1472
01:00:32,519 --> 01:00:35,960
Speaker 2: Yeah, where you have like the Sweden Embassy and then

1473
01:00:36,000 --> 01:00:38,599
like like the Dictator guy and there's just so many

1474
01:00:38,599 --> 01:00:40,599
people when you're going through like the bazaars and it's

1475
01:00:40,679 --> 01:00:43,719
just so dense and like just crowded, and I don't know,

1476
01:00:43,719 --> 01:00:45,639
I feel like I'm playing like Assassin's Creed, like just

1477
01:00:45,679 --> 01:00:48,719
going through like like the crowds and whatnot. And I

1478
01:00:49,000 --> 01:00:51,119
think because I've played like of course the older Hitman

1479
01:00:51,239 --> 01:00:53,800
on older tech, like they couldn't really like just get

1480
01:00:53,800 --> 01:00:56,079
the power to like put in all these NPCs that

1481
01:00:56,159 --> 01:00:58,320
really feel like they're I guess you get like the

1482
01:00:58,320 --> 01:01:00,000
classic NBCs that are just kind of doing their own.

1483
01:01:00,159 --> 01:01:02,079
But they feel like it's a living, breathing world and

1484
01:01:02,599 --> 01:01:06,000
just so many ways to interact with things, whether it's

1485
01:01:06,400 --> 01:01:08,480
you know, just flooding a sink or something to get

1486
01:01:08,480 --> 01:01:11,400
some distraction going, yeah, or like just just getting that

1487
01:01:11,400 --> 01:01:14,079
that poison to poison someone's drink, to get them just

1488
01:01:14,360 --> 01:01:16,840
pukeing their guts out in the in the kitchen. It's funny,

1489
01:01:17,239 --> 01:01:19,000
you know. Minor spoiler. I guess for anyone that hasn't

1490
01:01:19,000 --> 01:01:21,039
played this game. When I first poisoned food, I thought

1491
01:01:21,079 --> 01:01:23,039
that actually like killed them like right away. So I'm like, oh,

1492
01:01:23,039 --> 01:01:24,480
I'm gonna poison this guys food and then just like

1493
01:01:24,519 --> 01:01:25,760
start walking away from the mission.

1494
01:01:25,800 --> 01:01:27,719
Speaker 1: And then there there are different types of there's lethal

1495
01:01:27,760 --> 01:01:29,639
pills and then there is lethal pills yeah, ones that

1496
01:01:29,719 --> 01:01:31,920
just make them sick and go to the nearest bathroom, yeah,

1497
01:01:32,159 --> 01:01:35,440
which terms the nearest bathroom is like fifteen minutes away.

1498
01:01:35,960 --> 01:01:38,639
Sometimes it digs forever if you're just following them waiting

1499
01:01:38,679 --> 01:01:41,679
for them to go to a bathroom. It's so funny.

1500
01:01:41,920 --> 01:01:43,480
Speaker 2: I'm kind of over the place here because it's all

1501
01:01:43,519 --> 01:01:44,320
scrambled on my mind here.

1502
01:01:44,440 --> 01:01:46,760
Speaker 1: That's maybe they've made it the most all over the

1503
01:01:46,760 --> 01:01:47,480
Place game now.

1504
01:01:47,559 --> 01:01:50,480
Speaker 2: But something I really appreciate is kind of just like

1505
01:01:50,519 --> 01:01:53,079
the accessibility options. I guess if you can really like

1506
01:01:53,360 --> 01:01:56,880
tweak the game to your own personal style, and I

1507
01:01:56,920 --> 01:01:58,679
know you're like me in the sense of usually like

1508
01:01:58,719 --> 01:02:02,199
to be like completely hudless and like just like not

1509
01:02:02,280 --> 01:02:04,400
really like objective markers or anything like that, and just

1510
01:02:04,440 --> 01:02:08,039
really like going through the world and exploring it. I've

1511
01:02:08,079 --> 01:02:09,800
toned it back a couple of times because I found

1512
01:02:09,800 --> 01:02:12,719
myself like really lost, especially on like a first going

1513
01:02:12,800 --> 01:02:14,360
I'm like, I don't know where the hell I'm going.

1514
01:02:14,760 --> 01:02:16,599
Speaker 1: Uh, same thing for me. I turned everything off, and

1515
01:02:16,599 --> 01:02:18,920
then I slowly started introducing and then when I got

1516
01:02:18,960 --> 01:02:20,719
into Freelancer and you don't know where everyone is it,

1517
01:02:20,880 --> 01:02:22,440
you kind of need to turn a little bit more on.

1518
01:02:22,559 --> 01:02:25,559
But yeah, yeah, the amount of customization for the UI

1519
01:02:25,679 --> 01:02:27,000
in that game, I don't I don't think there's a

1520
01:02:27,000 --> 01:02:29,719
game that has more options than that one. Honestly, it's great.

1521
01:02:29,840 --> 01:02:32,760
Speaker 2: Yeah, no, it's it's so fantastic. So it's it's been

1522
01:02:32,880 --> 01:02:37,159
fun kind And I think another thing that's so fantastic

1523
01:02:37,159 --> 01:02:39,079
about a game like this is like it's not like

1524
01:02:39,079 --> 01:02:41,079
there's a right or wrong way to play the mission,

1525
01:02:41,079 --> 01:02:42,480
like you go in there and to shoot the guy

1526
01:02:42,519 --> 01:02:44,599
with your gun and then run away and like that's

1527
01:02:44,840 --> 01:02:50,239
technically you know exactly. I unfortunately didn't get away, but

1528
01:02:50,239 --> 01:02:52,280
but you know, like there's many different ways to do it,

1529
01:02:52,320 --> 01:02:55,639
and it's just so satisfying, like like finding those things out,

1530
01:02:55,679 --> 01:02:59,920
like the Merrick, Yeah, the Marrakesh Bat not the Bad

1531
01:03:00,280 --> 01:03:02,159
not the Battle of the Marrakesh, the like that mission

1532
01:03:02,159 --> 01:03:05,960
where it's like the Embassy. Again like a minor spoiler here,

1533
01:03:05,960 --> 01:03:07,719
but like when I first found out that like there's

1534
01:03:07,719 --> 01:03:10,119
like a hidden like tunnel to get into the embassy,

1535
01:03:10,159 --> 01:03:12,280
I'm like, oh my god, this is so sweet. And

1536
01:03:12,280 --> 01:03:14,840
then like finding that root and sneaking through those tunnels

1537
01:03:14,880 --> 01:03:19,039
and like it's just so satisfying unraveling those those things

1538
01:03:19,079 --> 01:03:21,159
for the first time. And then of course once you

1539
01:03:21,199 --> 01:03:22,760
like play it more and more, you just really like

1540
01:03:22,840 --> 01:03:25,119
min Max and that's where you're become like the Ultimate Assassin,

1541
01:03:25,159 --> 01:03:27,360
where you're just like making all the perfect decisions and

1542
01:03:28,559 --> 01:03:32,159
I just I feel like something that all the hit

1543
01:03:32,199 --> 01:03:34,360
Man games have had, but in this one they're just

1544
01:03:34,360 --> 01:03:36,960
like perfected. It is just like going around the world

1545
01:03:37,039 --> 01:03:39,719
and getting clues to things, like like in the world.

1546
01:03:40,119 --> 01:03:41,960
On the earlier games, where they're a lot more linear,

1547
01:03:42,039 --> 01:03:43,679
it was so obvious, like the first guy that you

1548
01:03:43,719 --> 01:03:45,880
interacted with is like, oh yeah, blah blah blah, I'm

1549
01:03:45,920 --> 01:03:48,280
meeting this man tonight, and it's just like, okay, well,

1550
01:03:48,320 --> 01:03:50,920
this is clearly the guy. But like in here, there's

1551
01:03:50,960 --> 01:03:53,960
like people having dialogue, which is describing some things that

1552
01:03:54,039 --> 01:03:56,480
might help you out. There's people that are like very

1553
01:03:56,559 --> 01:03:58,920
much clearly like Okay, you interact with this guy, and

1554
01:03:58,920 --> 01:04:00,719
you're gonna get this key card to get in this building.

1555
01:04:01,079 --> 01:04:03,639
But like, I think, there's just so much to unravel.

1556
01:04:03,639 --> 01:04:05,320
So when I get into a mission, I just kind

1557
01:04:05,320 --> 01:04:07,320
of like go around and like just kind of get

1558
01:04:07,360 --> 01:04:11,239
a feel for the world, find my mic yeah, yeah exactly,

1559
01:04:11,320 --> 01:04:12,800
and just like okay, this is kind of like the

1560
01:04:12,840 --> 01:04:15,039
embassy here. You go through and you get the guards

1561
01:04:15,039 --> 01:04:17,639
like hello sir, it's like, oh, yeah, no, I'm just

1562
01:04:17,639 --> 01:04:21,639
just a casual sitting this way, buddy. There's been a

1563
01:04:21,679 --> 01:04:23,199
couple of times too where I found I thought I

1564
01:04:23,239 --> 01:04:25,679
had like the perfect outfit. I go through and he's like, oh,

1565
01:04:25,760 --> 01:04:27,599
waiting tables or something, and and then I go right

1566
01:04:27,639 --> 01:04:28,880
by him. He's like, what the fuck you doing you

1567
01:04:28,880 --> 01:04:31,000
can't go in here. I'm like, oh, sorry, sir, I'm sorry.

1568
01:04:31,239 --> 01:04:33,440
There's been a couple of moments like that. The fact

1569
01:04:33,480 --> 01:04:36,079
that you can like like to go into an area

1570
01:04:36,119 --> 01:04:37,800
as a proper disguise, but they have to frisk you.

1571
01:04:37,880 --> 01:04:39,480
Like that's a cool mechanic as well, So you have

1572
01:04:39,519 --> 01:04:41,599
to like find ways to kind of you know, ditch

1573
01:04:41,599 --> 01:04:44,559
your guns here and there. And there's I feel like

1574
01:04:44,599 --> 01:04:47,000
there's just so many mechanics that I could explain that

1575
01:04:47,039 --> 01:04:49,480
are just like so interesting to me. And there's probably

1576
01:04:49,519 --> 01:04:51,679
many that I haven't even interacted with yet in the game.

1577
01:04:51,719 --> 01:04:54,360
And yeah, it's been it's been lots of lots of fun.

1578
01:04:54,440 --> 01:04:59,519
The game looks so beautiful. Because I've like really played

1579
01:04:59,559 --> 01:05:01,199
a lot of the these hit Man games as well,

1580
01:05:01,239 --> 01:05:03,239
I feel like just so attached to like forty seven

1581
01:05:03,239 --> 01:05:05,599
as an agent, so like have him here, like it

1582
01:05:05,639 --> 01:05:08,159
seems like just in his prime in this like anthology

1583
01:05:08,199 --> 01:05:10,159
type story where yeah, there's like a guess a story

1584
01:05:10,239 --> 01:05:12,000
kind of combining it all, but for the most part,

1585
01:05:12,039 --> 01:05:13,800
it's just he's just a hit man. He's just getting

1586
01:05:13,840 --> 01:05:16,039
contracts and he's going these places and doing these tasks,

1587
01:05:16,039 --> 01:05:19,239
and I think like the scale of it was really

1588
01:05:19,239 --> 01:05:21,840
surprising to me, Like I'm I'm not even done the

1589
01:05:21,840 --> 01:05:24,880
first game, like worth of missions. Yeah, and I could

1590
01:05:24,920 --> 01:05:27,840
do one mission one hundred different times and like still fine,

1591
01:05:27,880 --> 01:05:31,119
like probably new unique ways to do it. So I'm

1592
01:05:31,239 --> 01:05:34,599
just loving yeah, like now now, so I'm trying to

1593
01:05:34,719 --> 01:05:36,679
like not do a mission, and they like go back

1594
01:05:36,679 --> 01:05:38,039
and do it. It's like, Okay, there's so much to

1595
01:05:38,119 --> 01:05:39,639
enjoy here. I'm just gonna try and go through it.

1596
01:05:39,679 --> 01:05:43,079
I'm like my first you know, going to my garat method,

1597
01:05:43,199 --> 01:05:46,000
like like just that that's my strategy. Do that get away.

1598
01:05:46,119 --> 01:05:50,519
Like maybe if I'm raising alarms then I'll restart the mission.

1599
01:05:50,800 --> 01:05:52,519
I find a lot of the time too. This game

1600
01:05:52,559 --> 01:05:55,440
does have like an auto save feature, but if I

1601
01:05:55,519 --> 01:05:57,440
like get an alarm off like near the end, I'm

1602
01:05:57,519 --> 01:05:59,639
usually just like Okay, well I'm gonna restart the whole mission.

1603
01:05:59,639 --> 01:06:02,760
That's just kind like my mindset in it. I think

1604
01:06:02,760 --> 01:06:05,039
I'm playing it on like the middle difficulty.

1605
01:06:05,800 --> 01:06:07,239
Speaker 1: Yeah, if you do the highest difficulty, I and it

1606
01:06:07,280 --> 01:06:09,719
only gives you one save as well that you can yeah, okay,

1607
01:06:10,119 --> 01:06:12,119
or maybe even no saves at the highest I'm not

1608
01:06:12,159 --> 01:06:13,079
sure something like that.

1609
01:06:13,159 --> 01:06:15,639
Speaker 2: Yeah, I I I which is kind of how I

1610
01:06:15,679 --> 01:06:17,360
am playing it, because like, if something goes wrong, I

1611
01:06:17,400 --> 01:06:19,239
just kind of reset the mission. But there was some

1612
01:06:19,320 --> 01:06:21,199
other things in the higher difficulty that I'm like, ah,

1613
01:06:21,239 --> 01:06:24,239
maybe on another play through, I'll accept this challenge here,

1614
01:06:24,280 --> 01:06:26,960
But like even then, I think you could still kind

1615
01:06:26,960 --> 01:06:28,840
of tweak the settings. Maybe maybe it's locked on the

1616
01:06:28,880 --> 01:06:32,800
hardest stuff that I'm not too sure, but yeah, no, man,

1617
01:06:32,880 --> 01:06:36,480
it's it's it's been so sweet. Oh and actually I

1618
01:06:36,480 --> 01:06:38,639
wanted to bring up that mission that we did on

1619
01:06:38,679 --> 01:06:42,320
the stream, yeah, sat Pienza. When I went back to

1620
01:06:42,360 --> 01:06:45,320
it later on, I had like one of the funniest

1621
01:06:45,400 --> 01:06:48,440
like endings of that mission. Again my sports, anyone has

1622
01:06:48,440 --> 01:06:49,599
to play the game. When you get into like the

1623
01:06:49,679 --> 01:06:53,440
lab area, it is so tricky. It is so tricky

1624
01:06:53,440 --> 01:06:55,719
to get into certain areas because you like need a

1625
01:06:55,800 --> 01:06:57,800
lab coat to get into the lab. But then everyone

1626
01:06:57,840 --> 01:06:59,480
in the lab is wearing a lab coats, then they

1627
01:06:59,480 --> 01:07:01,920
probably know who you are, I imagine. I also took

1628
01:07:01,960 --> 01:07:04,679
off the indicator that shows me like who would be

1629
01:07:04,719 --> 01:07:07,320
able to find me out? I think generals, which.

1630
01:07:07,119 --> 01:07:08,119
Speaker 1: Is different enforcers.

1631
01:07:08,239 --> 01:07:09,360
Speaker 2: Yeah, yeah, enforcers.

1632
01:07:09,559 --> 01:07:12,519
Speaker 1: That is crazy. That is something I would not recommend anyone,

1633
01:07:12,559 --> 01:07:14,679
but I mean, I respect you for trying.

1634
01:07:16,199 --> 01:07:17,559
Speaker 2: A lot of the time you have to be like, hey,

1635
01:07:17,559 --> 01:07:19,440
this guy might know me, so then you like slightly

1636
01:07:19,519 --> 01:07:21,079
go around the corner and if you see that bar

1637
01:07:21,199 --> 01:07:22,320
start to go up, then yeah, I.

1638
01:07:22,280 --> 01:07:24,639
Speaker 1: Guess part of that would be like because now, whenever

1639
01:07:24,719 --> 01:07:28,039
I'm playing the game, I'm just in freelancer mode, and

1640
01:07:28,079 --> 01:07:30,719
you kind of you there because like there's different enemies

1641
01:07:30,719 --> 01:07:32,519
and things and you're not gonna know that stuff. Whereas

1642
01:07:32,599 --> 01:07:35,119
if you play those levels Sapiens over and over again,

1643
01:07:35,159 --> 01:07:37,079
you'll eventually be like, oh, I know that guy's an enforcer,

1644
01:07:37,159 --> 01:07:39,400
so I can you know, be careful of him that

1645
01:07:39,480 --> 01:07:40,800
kind of thing. But even though I think it's a

1646
01:07:40,800 --> 01:07:42,360
long time to learn all those things if you don't

1647
01:07:42,400 --> 01:07:44,840
have the little white circle above their head.

1648
01:07:45,360 --> 01:07:47,800
Speaker 2: No, for sure, there's been a lot of especially times

1649
01:07:47,840 --> 01:07:51,800
when it's obvious where let's say, let's say there's like

1650
01:07:51,800 --> 01:07:53,760
a soldier with like a red beret. It's like, Okay,

1651
01:07:53,880 --> 01:07:55,719
those ones are the enforcers. You know that for sure.

1652
01:07:55,760 --> 01:07:57,840
But then there's other characters that just look exactly like

1653
01:07:57,880 --> 01:07:59,960
a regular guard, but then they still figure you out.

1654
01:08:00,599 --> 01:08:03,519
For me, I think it's fun because because I'm going

1655
01:08:03,519 --> 01:08:04,760
through it for the first time, I'm kind of going

1656
01:08:04,800 --> 01:08:06,639
around exploring and if I have like a disguise, and

1657
01:08:06,639 --> 01:08:08,239
all of a sudden, there's like I walk by a

1658
01:08:08,320 --> 01:08:10,280
guard and he's like, wait a minute, you and then

1659
01:08:10,679 --> 01:08:13,239
and then it like it draws attention. He's not necessarily

1660
01:08:13,320 --> 01:08:14,639
like pulling his gun out on you, but then he'll

1661
01:08:14,639 --> 01:08:16,079
follow you. So then I'm like, Okay, I'm gonna I'm

1662
01:08:16,119 --> 01:08:17,880
just gonna go down this corridor. I go into an

1663
01:08:17,920 --> 01:08:19,920
area that I know no one's there. He comes around

1664
01:08:19,960 --> 01:08:21,800
the corner and I just freaking knock him out or something.

1665
01:08:21,840 --> 01:08:26,000
But on the Sapienza mission, I was like right at

1666
01:08:26,039 --> 01:08:30,680
the end basically about to get to the whatever it

1667
01:08:30,760 --> 01:08:34,319
is the labor Yeah, like the what is it? What

1668
01:08:34,359 --> 01:08:37,079
are they making? It's like the poison the virus? Yeah,

1669
01:08:37,079 --> 01:08:39,439
the virus. H yeah, So so I like found the virus.

1670
01:08:39,479 --> 01:08:41,159
I'm getting in there. I finally get in the room.

1671
01:08:41,479 --> 01:08:43,159
I'm like about to put on like a hazmat suit

1672
01:08:43,199 --> 01:08:45,159
to get in there, and there's this one female doctor

1673
01:08:45,159 --> 01:08:46,960
that comes in the room behind me and she figured

1674
01:08:46,960 --> 01:08:49,199
me out like right away, and as soon as as

1675
01:08:49,239 --> 01:08:50,920
soon as she's like, hey, what are you doing here?

1676
01:08:50,920 --> 01:08:53,119
Like the door closed behind her, and I just punched

1677
01:08:53,119 --> 01:08:55,159
her like right in the face and knocked her out,

1678
01:08:55,560 --> 01:08:57,560
and I laughed so hard. I was sitting on the

1679
01:08:57,600 --> 01:08:59,560
couch with sad and I'm like, oh my god, that

1680
01:08:59,640 --> 01:09:00,199
is so.

1681
01:09:00,279 --> 01:09:02,560
Speaker 1: It might be the funniest video game I've ever played.

1682
01:09:02,960 --> 01:09:07,920
It truly does create just like the most slapstick comedy situations.

1683
01:09:07,399 --> 01:09:10,199
Speaker 2: Especially like there's another I think it was actually the

1684
01:09:10,199 --> 01:09:14,119
Paris mission where I found a way to separate the

1685
01:09:14,159 --> 01:09:16,800
gentleman from his bodyguard. There's like this one area where

1686
01:09:16,840 --> 01:09:19,399
the bodyguard will be eating some poison. And the first

1687
01:09:19,399 --> 01:09:21,439
time that I was in there eating food and then

1688
01:09:21,479 --> 01:09:24,079
you poison yeah, eating food. He's eating some sushi and

1689
01:09:24,079 --> 01:09:26,239
then I poisoned a sushi. But like I did that,

1690
01:09:26,359 --> 01:09:28,000
and like as I did that, the waiter just like

1691
01:09:28,079 --> 01:09:29,560
turn around. It's like what are you doing?

1692
01:09:29,640 --> 01:09:31,640
Speaker 1: And there was two waiters there.

1693
01:09:32,079 --> 01:09:34,600
Speaker 2: I just like I'm like, turned walked to him, punched

1694
01:09:34,680 --> 01:09:36,680
him like knocked him right out, and either guy turns around.

1695
01:09:36,680 --> 01:09:38,520
He's like what do you do? Knocked him out too.

1696
01:09:38,640 --> 01:09:40,640
I just like laughed still hard because it's just like

1697
01:09:41,159 --> 01:09:43,359
this dude just like straight and then just all of

1698
01:09:43,359 --> 01:09:45,800
a sudden just like knocks him out one punch, and

1699
01:09:45,800 --> 01:09:47,720
it's just it's the funniest thing. And then I'm quickly

1700
01:09:47,720 --> 01:09:49,920
trying to hide the bodies and like take their disguise

1701
01:09:49,960 --> 01:09:53,439
as anyone's coming in. So I think there's just something

1702
01:09:53,560 --> 01:09:55,960
so special about like a first playthrough on a game

1703
01:09:56,000 --> 01:09:58,560
like this, because you're just like, okay, maybe this will work,

1704
01:09:58,640 --> 01:10:00,720
and then okay, I can do the and also it's like, hey,

1705
01:10:00,760 --> 01:10:02,199
what do you do? And then like I don't want

1706
01:10:02,199 --> 01:10:04,319
to just quit because I got caught here. It's okay,

1707
01:10:04,359 --> 01:10:06,159
now let's roll the punches and try and figure out

1708
01:10:06,159 --> 01:10:08,800
how to handle the situation. And it makes just I

1709
01:10:08,840 --> 01:10:10,840
think the runs so unique, and I imagine like on

1710
01:10:10,880 --> 01:10:13,960
the Freelancer mode, it's just it's just that like more so, right,

1711
01:10:14,000 --> 01:10:15,600
but you're just a little bit more familiar with the

1712
01:10:15,880 --> 01:10:19,159
I guess like where everything is in the mission, but yeah,

1713
01:10:19,199 --> 01:10:22,279
still may things around I imagine too on the Freelancer.

1714
01:10:21,800 --> 01:10:25,079
Speaker 1: Right, yeah Freelancer, like you know certain like clumps enemies

1715
01:10:25,119 --> 01:10:27,800
will always or you know, NPCs will be in the

1716
01:10:27,800 --> 01:10:31,560
same spots, but like the targets are randomized, and so

1717
01:10:31,640 --> 01:10:33,439
you're not gonna have like in the same way that

1718
01:10:33,479 --> 01:10:36,760
the single player campaign has all these opportunities to set

1719
01:10:36,840 --> 01:10:39,199
up certain kills. You're not gonna have those, but you're

1720
01:10:39,239 --> 01:10:41,520
just gonna have a more hopefully intimate understanding of like

1721
01:10:41,560 --> 01:10:43,159
the mechanics and how you can kind of set up

1722
01:10:43,520 --> 01:10:45,520
your own. And then there's like other ways that there's

1723
01:10:45,680 --> 01:10:49,239
certain mechanics introduced that make other ways for you to

1724
01:10:49,279 --> 01:10:51,079
get characters to interact with each other or go to

1725
01:10:51,119 --> 01:10:54,279
certain places, that kind of thing. But yeah, that's what's

1726
01:10:54,479 --> 01:10:56,800
so great about Freelancers. It just adds like that infinite

1727
01:10:57,119 --> 01:11:00,239
replayability angle to it. And it's funny here saying some

1728
01:11:00,239 --> 01:11:02,840
of these maps are so big. It wasn't until Freelancer Mode,

1729
01:11:02,880 --> 01:11:04,159
after I played already played the game for like one

1730
01:11:04,199 --> 01:11:06,600
hundred hours. But you know, some maps I've done fifteen

1731
01:11:06,640 --> 01:11:09,239
twenty times, But it was Freelancer Roade that like finally

1732
01:11:09,319 --> 01:11:11,920
took me to certain corridors or areas. I'm like, oh, okay,

1733
01:11:11,960 --> 01:11:14,119
I've played this map so many times and I didn't

1734
01:11:14,159 --> 01:11:17,119
know that section was there because like, it doesn't pertain,

1735
01:11:17,199 --> 01:11:19,319
none of the targets ever go there. Maybe there's an

1736
01:11:19,319 --> 01:11:21,760
opportunity somewhere nearby, but it doesn't feel like it's ever

1737
01:11:21,800 --> 01:11:25,680
really been critical, but Freelancer sometimes like that's where the

1738
01:11:26,359 --> 01:11:28,800
you know target will be because you're because it's in

1739
01:11:28,840 --> 01:11:31,520
some new location and so that adds like a really

1740
01:11:31,600 --> 01:11:34,600
fun angle to it as well. So yeah, Freelancer just

1741
01:11:34,880 --> 01:11:36,720
is it's fantastic, But yeah, I do think it is

1742
01:11:36,720 --> 01:11:39,319
something as best enjoyed later on once you've kind of

1743
01:11:39,319 --> 01:11:42,000
already somewhat mastered the maps, played through them a bunch

1744
01:11:42,000 --> 01:11:44,359
of times, and like, yeah, the way that those main

1745
01:11:44,399 --> 01:11:47,359
target missions are designed is fantastic, so you should experience

1746
01:11:47,399 --> 01:11:49,720
that too. Yeah, and Freelancer offers a bit of a

1747
01:11:49,760 --> 01:11:53,560
different experience, but yeah, it's it's like, listen to you

1748
01:11:53,640 --> 01:11:55,720
talking about this is so much of like a time

1749
01:11:55,760 --> 01:11:57,199
machine to me because I feel like we play these

1750
01:11:57,199 --> 01:11:59,359
games in a very similar way, where like turning off

1751
01:11:59,359 --> 01:12:01,119
the UI and I did the same thing too, where

1752
01:12:01,119 --> 01:12:03,319
I had the different order where I I like bought

1753
01:12:03,600 --> 01:12:06,159
for whatever hit Man two, first played through those maps,

1754
01:12:06,760 --> 01:12:08,720
got the DLC for that game, played through those maps,

1755
01:12:08,960 --> 01:12:10,680
then was in love with it, went back, bought the

1756
01:12:10,760 --> 01:12:12,920
hit Man one maps, played through all those, and then

1757
01:12:13,000 --> 01:12:15,560
hit Man three came out, and then later Freelancer mode

1758
01:12:15,600 --> 01:12:17,600
came out, So I kind of my order was a

1759
01:12:17,600 --> 01:12:19,000
bit different, but it was the same thing, where like

1760
01:12:19,159 --> 01:12:21,000
I'd pretty much do one play through of each map,

1761
01:12:21,039 --> 01:12:22,760
get the win, and then I'd move on to the

1762
01:12:22,760 --> 01:12:24,000
next map and one of the next one, and then

1763
01:12:24,000 --> 01:12:26,520
when I beat like Hitman, all of hit Man two's maps, Yeah,

1764
01:12:26,600 --> 01:12:29,039
then I went through. I'm like, Okay, I really like Miami,

1765
01:12:29,039 --> 01:12:30,560
I want to go check with that one, or I

1766
01:12:30,960 --> 01:12:34,039
really like the mal Dives episode or episode mission. I'm

1767
01:12:34,039 --> 01:12:35,640
gonna go do that one and just play through it

1768
01:12:35,760 --> 01:12:38,239
like five, ten, fifteen, twenty times if I really love

1769
01:12:38,319 --> 01:12:39,800
the map. But I feel like that is a good

1770
01:12:39,840 --> 01:12:41,359
way to do it. It's like, get the sampler platter,

1771
01:12:41,640 --> 01:12:43,079
check out a one of these maps. Now, it's tricky

1772
01:12:43,079 --> 01:12:45,079
for you because you have all twenty whatever it is

1773
01:12:45,359 --> 01:12:47,479
at your disposal now, so that's a lot. But I

1774
01:12:47,720 --> 01:12:49,520
think that was like, yeah, I get a feel for

1775
01:12:49,520 --> 01:12:51,119
each one, and then when you boot up the game

1776
01:12:51,159 --> 01:12:53,600
and you're ready to play Hitman, decide which map do

1777
01:12:53,720 --> 01:12:55,079
I want to do? Or maybe for me to be

1778
01:12:55,119 --> 01:12:57,279
like I'll just be working, I'll be thinking about a

1779
01:12:57,319 --> 01:12:58,800
certain map, and then when I'm done work, I'm I'm

1780
01:12:58,800 --> 01:13:00,520
gonna go play that map. Right, you'll kind of just

1781
01:13:00,600 --> 01:13:03,079
be beasting for it, and then yeah, Freelancer will throw

1782
01:13:03,119 --> 01:13:04,960
you to the wolves and you'll kind of have to

1783
01:13:05,000 --> 01:13:07,960
be somewhat familiar with all of them at that point.

1784
01:13:08,079 --> 01:13:09,479
But yeah, I think I've played the game in a

1785
01:13:09,600 --> 01:13:10,960
very similar way that you're playing it now. I just

1786
01:13:11,039 --> 01:13:13,159
had a different order of things. But that's definitely a

1787
01:13:13,199 --> 01:13:14,880
good way to go about it, is like get the

1788
01:13:14,920 --> 01:13:17,520
variety and then master like the ones that you're really

1789
01:13:17,600 --> 01:13:18,279
passionate about.

1790
01:13:18,359 --> 01:13:22,880
Speaker 2: Yeah, I think something I'm again my mind's all scramble

1791
01:13:22,880 --> 01:13:24,760
because this game is so amazing. There's so many awesome

1792
01:13:24,760 --> 01:13:27,479
things to talk about it. But like on older HITMN games,

1793
01:13:27,560 --> 01:13:30,720
I find there's some missions that are just like S

1794
01:13:30,800 --> 01:13:33,920
plus like just design everything about it. I absolutely love

1795
01:13:33,920 --> 01:13:36,000
the way that you get your kills is just so fantastic,

1796
01:13:36,239 --> 01:13:38,199
and there's others that it's like, oh, Okay, this mission

1797
01:13:38,239 --> 01:13:39,520
I have to get through to get the next ones.

1798
01:13:39,720 --> 01:13:41,880
I have not had that a single time in this game.

1799
01:13:41,920 --> 01:13:45,399
I think every mission is so well designed and there's

1800
01:13:45,399 --> 01:13:47,000
so much to it. It's not like there's one that's

1801
01:13:47,039 --> 01:13:50,279
like a very basic one, Like there's so much complexity

1802
01:13:50,399 --> 01:13:53,560
and depth and like layers to it and like how

1803
01:13:53,600 --> 01:13:55,960
you're saying like one hundred hours in and then it's like,

1804
01:13:55,960 --> 01:13:57,399
oh my god, I didn't even know this corridor was

1805
01:13:57,439 --> 01:14:01,119
down here, like on the the one where I was

1806
01:14:01,159 --> 01:14:04,319
in like the Swedish Embassy, like like that mission when

1807
01:14:04,319 --> 01:14:05,840
I like I like took out the mark and then

1808
01:14:05,880 --> 01:14:08,760
I like revealed that they have like a secret meeting place,

1809
01:14:08,800 --> 01:14:11,039
and I'm like, oh man, this is perfect. This is perfect.

1810
01:14:11,079 --> 01:14:12,800
Like I know exactly how to get this guy. Now,

1811
01:14:12,800 --> 01:14:14,600
I can call this number, you know, get him into

1812
01:14:14,640 --> 01:14:17,800
this area, and then like I just feel so satisfied

1813
01:14:17,960 --> 01:14:20,159
like finding ways to kill these marks, and I think

1814
01:14:20,199 --> 01:14:24,600
that there's many times when maybe I'm approaching situation and

1815
01:14:24,640 --> 01:14:26,880
I'm like, man, this game would be so sweet if

1816
01:14:26,880 --> 01:14:28,439
you could just handle it this way, and then you

1817
01:14:28,479 --> 01:14:30,399
can and it's like, oh my gosh, like they like

1818
01:14:30,439 --> 01:14:32,880
this is this is just the perfect hit Man game.

1819
01:14:32,920 --> 01:14:35,159
Like like they've I don't know how many titles of

1820
01:14:35,239 --> 01:14:37,079
hit Man games. I'm pretty sure a while ago I

1821
01:14:37,119 --> 01:14:39,159
bought like the hit Man Collection on Steam, so I

1822
01:14:39,199 --> 01:14:43,239
have like basic all the games. There's probably like ten

1823
01:14:43,760 --> 01:14:45,560
or something. So I imagine like they just took a

1824
01:14:45,600 --> 01:14:47,560
lot of what they learned through all those games and

1825
01:14:47,640 --> 01:14:50,479
just brought the best aspects to it into this and

1826
01:14:50,680 --> 01:14:54,520
it really feels that way. And yeah, it just looks

1827
01:14:54,560 --> 01:14:57,840
so gorgeous. I love I love like the little sound

1828
01:14:57,880 --> 01:14:59,720
effects too, like when you when you hit your mark

1829
01:14:59,720 --> 01:15:01,920
and just like it does like that little like like

1830
01:15:02,039 --> 01:15:04,520
nice little audio effect like you did your objective and

1831
01:15:04,560 --> 01:15:07,920
then I don't know, there's there's just something about these

1832
01:15:07,960 --> 01:15:09,640
hit Man games that I just love so much. And

1833
01:15:09,760 --> 01:15:11,720
I think a big aspect too, is just because I

1834
01:15:12,079 --> 01:15:15,079
played the absolute shit out of Code Name forty seven

1835
01:15:15,119 --> 01:15:17,920
back in the day like that that just like playing

1836
01:15:18,199 --> 01:15:20,359
like all those hours in that original I don't evenk

1837
01:15:20,359 --> 01:15:21,640
it's the original hit Man game, but to me, it's

1838
01:15:21,640 --> 01:15:24,239
the original hit Man game. Is the is just like

1839
01:15:24,520 --> 01:15:26,359
this became like a franchise. It's just gonna stick with

1840
01:15:26,399 --> 01:15:27,800
me now for life. And now that I'm playing this,

1841
01:15:27,920 --> 01:15:30,920
it's like this is yeah, this is just like perfect

1842
01:15:31,039 --> 01:15:34,159
like the golden idol of the Man assassination game.

1843
01:15:34,880 --> 01:15:38,239
Speaker 1: This, Yeah, this game is just like an infinite treasure chest.

1844
01:15:38,359 --> 01:15:41,640
And especially now that they bundled one, two, and three

1845
01:15:41,760 --> 01:15:44,720
all together Freelancer mode, whether or not even playing that

1846
01:15:44,760 --> 01:15:48,119
mode yet, like it just it's so much content, there's

1847
01:15:48,159 --> 01:15:50,079
so much depth there, and the fact that they kind

1848
01:15:50,119 --> 01:15:52,880
of like backwards compative like mechanics that they added in

1849
01:15:52,920 --> 01:15:54,680
hit Man three that you can just now use that

1850
01:15:54,720 --> 01:15:57,159
stuff in okay, the hit Man twenty sixteen maps, like

1851
01:15:57,199 --> 01:16:00,119
the hit Man one maps. It's just really cool, like

1852
01:16:00,159 --> 01:16:02,760
they just they just absolutely nailed it. And then yeah,

1853
01:16:02,800 --> 01:16:04,640
like I mean, Freelancer adds like a ton of new

1854
01:16:04,640 --> 01:16:07,560
content for those old maps too, naturally because you're going

1855
01:16:07,600 --> 01:16:10,479
to places that you haven't seen before. So yeah, just

1856
01:16:11,039 --> 01:16:14,279
unreal how good that it's. You know, it's it feels

1857
01:16:14,279 --> 01:16:16,159
like a cheat to call it just like one game

1858
01:16:16,199 --> 01:16:18,159
now because they like, Okay, you made three games and

1859
01:16:18,159 --> 01:16:20,359
then you bundled them together later, but like, yeah, now

1860
01:16:20,359 --> 01:16:22,079
it is one game, and like if you go to

1861
01:16:22,079 --> 01:16:23,520
the store, you just buy one game and you get

1862
01:16:23,520 --> 01:16:26,319
all these twenty maps, all these mechanics bundled in one,

1863
01:16:26,319 --> 01:16:28,920
and it is just one of the best games ever.

1864
01:16:29,000 --> 01:16:31,119
Like I truly mean that it's so freaking good.

1865
01:16:31,199 --> 01:16:33,000
Speaker 2: You were not overstating that as well, Like I hope

1866
01:16:33,039 --> 01:16:34,319
feel like it's one of those things where like I

1867
01:16:34,399 --> 01:16:36,600
knew I was gonna love it. I think I'm yeah,

1868
01:16:36,640 --> 01:16:39,000
I don't think I played like maybe I dabbled in,

1869
01:16:39,119 --> 01:16:41,399
Like I don't even know. I don't think I dabbled

1870
01:16:41,399 --> 01:16:42,920
in this one at all. Until like the twenty four

1871
01:16:42,920 --> 01:16:44,399
hours stream. I knew I was gonna like it, but

1872
01:16:44,479 --> 01:16:46,000
until I got like my hands on it, it's like, Okay,

1873
01:16:46,039 --> 01:16:48,119
I need I need this, I need to get this.

1874
01:16:48,239 --> 01:16:50,000
And yeah, I think it was like one hundred bucks

1875
01:16:50,039 --> 01:16:52,399
or something for all three games, which is so like,

1876
01:16:52,439 --> 01:16:54,399
it's so worth it for how much content you're getting,

1877
01:16:54,479 --> 01:16:57,319
so really really satisfied with it. And of course, like

1878
01:16:57,359 --> 01:17:00,159
with the World of Assassination version of it, it's like

1879
01:17:00,199 --> 01:17:04,960
the more modern version, the p S five version. So yeah,

1880
01:17:04,960 --> 01:17:08,279
I've been I've been just just loving it. It's it's

1881
01:17:08,479 --> 01:17:11,359
really really amazing, and I'm I can't wait to just

1882
01:17:11,359 --> 01:17:12,640
have likee hundred hours of this game. Like I just

1883
01:17:12,680 --> 01:17:15,359
feel like I have endless content, and because I'm like

1884
01:17:15,960 --> 01:17:17,640
I'm just like that at the tip of the iceberg,

1885
01:17:17,680 --> 01:17:19,760
you know, like I haven't even like really gone in

1886
01:17:19,840 --> 01:17:20,159
and like.

1887
01:17:20,159 --> 01:17:22,119
Speaker 1: You're at you're at wet level one right now, and the.

1888
01:17:23,119 --> 01:17:25,439
Speaker 2: Single level in this game, yeah, exactly, and I've gone

1889
01:17:25,439 --> 01:17:28,239
through like five of them. So it's it's really exciting.

1890
01:17:28,319 --> 01:17:30,600
And of course, uh, like I know a while ago

1891
01:17:30,640 --> 01:17:32,199
you did like your your Tier list of the hit

1892
01:17:32,279 --> 01:17:35,199
Man levels. I'm excited to. I remember there's that one.

1893
01:17:36,199 --> 01:17:37,439
I don't know what it's called, but it was like

1894
01:17:37,439 --> 01:17:39,359
your your s tier level where it's like on like

1895
01:17:39,439 --> 01:17:42,439
the like the mountain or something like that. It's like, yeah,

1896
01:17:42,479 --> 01:17:45,079
I can't wait Hookaido or something like, I can't remember

1897
01:17:45,079 --> 01:17:45,359
the name.

1898
01:17:45,520 --> 01:17:48,960
Speaker 1: That is another good one, the Japanese Mountain. Yeah, it's

1899
01:17:49,000 --> 01:17:53,359
like the Spa resort. I can't wait to get freaky mess.

1900
01:17:53,520 --> 01:17:55,159
I think the one maybe you're thinking of is the

1901
01:17:55,279 --> 01:17:59,319
Mendoza level that's also in some mountain chain that I forget,

1902
01:17:59,319 --> 01:18:01,760
but it's like a, yeah, there's like a vineyard down below,

1903
01:18:01,800 --> 01:18:03,960
and then you have like the beautiful pristine winery up

1904
01:18:04,000 --> 01:18:06,680
above and like the different all the different areas, the

1905
01:18:06,720 --> 01:18:09,039
mansion up on the hill. Like it's it's just so cool.

1906
01:18:09,159 --> 01:18:12,279
Speaker 2: Yeah, you reminded me of a key moment that I

1907
01:18:12,319 --> 01:18:13,720
really want to bring out. This was the last level

1908
01:18:13,720 --> 01:18:15,520
I did. It was the club twenty seven to one,

1909
01:18:16,399 --> 01:18:19,159
where you have like the asshole recording artist guy and

1910
01:18:19,199 --> 01:18:20,680
then you have like his lawyer, like you have to

1911
01:18:20,720 --> 01:18:23,159
take care of there in that Club twenty seven. Yeah,

1912
01:18:23,279 --> 01:18:24,439
that was the name of the mission.

1913
01:18:25,039 --> 01:18:25,960
Speaker 1: Okay.

1914
01:18:26,479 --> 01:18:29,319
Speaker 2: He's like a recording artist and he like killed his girlfriend,

1915
01:18:29,439 --> 01:18:31,720
so like that's the contract you have to He like

1916
01:18:31,760 --> 01:18:33,640
pushed her off off the building.

1917
01:18:34,239 --> 01:18:37,079
Speaker 1: Oh Bangkok okay the hotel one Yeah, okay, Yeah, the

1918
01:18:37,119 --> 01:18:38,680
mission was just called Club twenty seven. That's why I

1919
01:18:38,680 --> 01:18:39,359
actually gonna do it.

1920
01:18:40,279 --> 01:18:44,399
Speaker 2: But you you can. I don't know you. You probably

1921
01:18:44,439 --> 01:18:46,279
played this this way, but you you can take the

1922
01:18:46,359 --> 01:18:48,600
disguise of like a drummer. That's like trying out for

1923
01:18:48,680 --> 01:18:51,239
the team. I was not expecting when you go up

1924
01:18:51,239 --> 01:18:52,840
and he's like, hey, show me what you got, and

1925
01:18:52,880 --> 01:18:54,560
then I like go to the drum kit and interact him,

1926
01:18:54,560 --> 01:18:56,119
like Kay, what's gonna happen here? This is gonna be

1927
01:18:56,279 --> 01:19:00,359
and man him Man forty seven, this guy is like

1928
01:19:00,479 --> 01:19:03,520
a jack of all trades, does this crazy like drum

1929
01:19:03,640 --> 01:19:05,920
line and it's like a thirty second video of me

1930
01:19:06,039 --> 01:19:08,439
just like just just playing the drums. I'm like, man,

1931
01:19:08,680 --> 01:19:11,560
I did not expect this. And in hit Man's uh sorry,

1932
01:19:11,600 --> 01:19:14,239
in age in forty seven's training, they like just had

1933
01:19:14,319 --> 01:19:16,920
him as like a jazz drummers, Like this is just

1934
01:19:17,119 --> 01:19:20,119
crazy to me. I was laughing so hard in that moment.

1935
01:19:20,159 --> 01:19:22,680
And then of course after he's like, man, you're really good, Okay,

1936
01:19:22,760 --> 01:19:25,560
let's go talk, and theneah like, man, that is hilarious.

1937
01:19:25,640 --> 01:19:27,319
I just crushed a drum line and I'm about to

1938
01:19:27,439 --> 01:19:29,720
rip this guy's throat apart with my my piano wire.

1939
01:19:30,359 --> 01:19:32,880
It's just it's just such like an unexpected turn of

1940
01:19:32,960 --> 01:19:36,159
events there, and I like many of those moments have

1941
01:19:36,279 --> 01:19:38,840
been riddled throughout the Hitman franchise of just like an

1942
01:19:38,960 --> 01:19:42,680
unexpected thing that's happened, Like whether you're like I don't know,

1943
01:19:42,800 --> 01:19:45,319
like like working at like a Chinese restaurant, as like

1944
01:19:45,399 --> 01:19:46,079
a worker there.

1945
01:19:46,239 --> 01:19:49,600
Speaker 1: He's a master of all trades. Sure, he's a gardener,

1946
01:19:49,680 --> 01:19:53,920
he's working in the vineyard, he's a master sushi chip mixing.

1947
01:19:53,680 --> 01:19:58,359
Speaker 2: He's mixing, Like he's just so good at everything that

1948
01:19:58,439 --> 01:20:01,439
he does. It's, uh, it never ceases to amaze me.

1949
01:20:01,560 --> 01:20:02,399
Speaker 1: So such a legend.

1950
01:20:02,800 --> 01:20:05,720
Speaker 2: I like that you mentioned that it's like the it's

1951
01:20:06,000 --> 01:20:08,960
it's an assassination game, but it's also like the funniest

1952
01:20:09,000 --> 01:20:10,840
game that you've ever played. And I've already had those

1953
01:20:10,920 --> 01:20:14,079
moments of like literally bursting out loud of just whether

1954
01:20:14,119 --> 01:20:15,960
it was like in the kitchen just knocking out those

1955
01:20:16,000 --> 01:20:18,800
poor waiters like they just saw too much. I hadn't

1956
01:20:18,840 --> 01:20:22,119
knock them out shove them in the broom closet. But yeah,

1957
01:20:22,199 --> 01:20:25,159
it's it's, it's been. It's like, I don't I don't

1958
01:20:25,159 --> 01:20:27,239
have a single complaint with this game. It's it's it's.

1959
01:20:27,319 --> 01:20:30,840
Speaker 1: Yeah. My only plate is the always online element of it,

1960
01:20:30,920 --> 01:20:33,520
which is annoying as fuck and I hate it, and

1961
01:20:34,520 --> 01:20:37,159
it means that someday this game will be broken, you know,

1962
01:20:37,399 --> 01:20:39,560
and not playable forty years from now or something, which

1963
01:20:39,600 --> 01:20:43,319
I hate. But hopefully, but hopefully before they take the

1964
01:20:43,359 --> 01:20:45,239
service off on they remove that element so you can

1965
01:20:45,279 --> 01:20:47,239
actually play it without having to worry about that. That

1966
01:20:47,359 --> 01:20:48,960
is my only complain about the game. That everything else

1967
01:20:49,239 --> 01:20:52,319
is perfect and pristine. And somehow when they released the

1968
01:20:52,319 --> 01:20:55,319
World of Assassination and combined all three games, it was

1969
01:20:55,439 --> 01:21:00,079
less disk space than the three games on their own prior, like,

1970
01:21:00,159 --> 01:21:02,680
so it's like it's actually like a cool sixty gigs

1971
01:21:02,760 --> 01:21:04,920
or something like that, which is really nice on a

1972
01:21:05,479 --> 01:21:09,199
modern hard drive where we're fighting for inventory space.

1973
01:21:08,960 --> 01:21:12,199
Speaker 2: Pretty much ye war zone out there.

1974
01:21:12,520 --> 01:21:15,880
Speaker 1: Yeah, so you you've done. Okay, I'm trying to think

1975
01:21:15,880 --> 01:21:17,159
of the missions you've done. You didn't you did the

1976
01:21:17,319 --> 01:21:20,319
the the Thailand Hotel, the Musician when you just talked about,

1977
01:21:20,359 --> 01:21:24,840
you did Marra Cash, You've done Paris Sapienza. Is there

1978
01:21:24,880 --> 01:21:27,920
any anyone's other than that? Or is it? I think

1979
01:21:27,960 --> 01:21:31,279
came out one only has like six maps or something.

1980
01:21:31,119 --> 01:21:36,239
Speaker 2: Right, Okay, pretty short right at the end, then you.

1981
01:21:36,319 --> 01:21:39,279
Speaker 1: Still have Colorado? And what else is in hit my line?

1982
01:21:40,600 --> 01:21:43,039
Speaker 2: I forget, but I'm not sure. Definitely Colorado. I haven't

1983
01:21:43,039 --> 01:21:44,319
gone to yet. That one.

1984
01:21:44,439 --> 01:21:47,359
Speaker 1: Yeah, that one's not the top tier, I'll put it

1985
01:21:47,439 --> 01:21:50,239
that way. So Set your Expectations is a bit different style.

1986
01:21:50,239 --> 01:21:52,520
It's more of a combaty sort of one, but it's

1987
01:21:52,520 --> 01:21:53,159
still interesting.

1988
01:21:53,479 --> 01:21:55,640
Speaker 2: Yeah, so those are really only Okay, the one thing

1989
01:21:55,680 --> 01:21:57,560
I actually I wanted to mention, which I was going

1990
01:21:57,600 --> 01:22:01,439
to ask you about, the like instinct mode you like

1991
01:22:01,520 --> 01:22:03,920
hold our one basically just get like aim bot of

1992
01:22:04,000 --> 01:22:05,960
like seeing through walls and stuff like that. I've had

1993
01:22:05,960 --> 01:22:07,960
to like self nerve myself on that. I'm like, I'm

1994
01:22:08,039 --> 01:22:10,000
just standing in a room holding it, and I'm like,

1995
01:22:10,039 --> 01:22:12,239
this is just cheating. I'm literally just watching my my

1996
01:22:12,880 --> 01:22:16,159
enemy walk to me right now from like three walls

1997
01:22:16,199 --> 01:22:18,800
away and hit man am solution. On higher difficulties you

1998
01:22:18,840 --> 01:22:21,479
couldn't even use that, and and on lower difficulties it

1999
01:22:21,560 --> 01:22:24,079
was actually a bar. So if you would like do

2000
01:22:24,600 --> 01:22:27,359
something I don't know, like hit manny, you would get

2001
01:22:27,439 --> 01:22:29,520
some of like the bar added onto it and then

2002
01:22:29,520 --> 01:22:31,439
you could use it. So it would really like make

2003
01:22:31,520 --> 01:22:34,640
you strategically use it, whereas in this game, and then

2004
01:22:34,640 --> 01:22:37,159
I imagine a hard difficulty you can't even use it maybe,

2005
01:22:37,279 --> 01:22:39,319
but like it just seems unlimited, Like I could walk

2006
01:22:39,399 --> 01:22:41,720
through the whole level holding it the entire time and

2007
01:22:41,880 --> 01:22:44,439
just see like the red indicator for where my mark is,

2008
01:22:44,479 --> 01:22:46,560
and I don't know, I just felt grimy kind of

2009
01:22:46,640 --> 01:22:47,880
doing it that way. I'm like, I don't know, I'm

2010
01:22:47,880 --> 01:22:50,640
gonna have to turn this off or just not use it.

2011
01:22:50,760 --> 01:22:54,800
I guess there is some times when maybe I'm making

2012
01:22:55,640 --> 01:22:57,520
like I'm trying to time like when to get my

2013
01:22:57,960 --> 01:23:00,000
enemy like in a certain area, so in a couple time,

2014
01:23:00,000 --> 01:23:01,399
I'll have to like just keep checking it to make

2015
01:23:01,439 --> 01:23:03,399
sure that you're still coming into my direction or something

2016
01:23:03,439 --> 01:23:06,079
like that. But even then I'm like, this just feels wrong.

2017
01:23:06,159 --> 01:23:08,479
I feel like I really want to be like like

2018
01:23:08,720 --> 01:23:11,800
visually seeing the enemy. So I've kind of and again,

2019
01:23:11,880 --> 01:23:13,279
like I've had to tweak some of the like the

2020
01:23:13,520 --> 01:23:16,720
the UI settings like just through my my just I

2021
01:23:16,760 --> 01:23:18,720
guess tailor in the game to me. And it's nice

2022
01:23:18,720 --> 01:23:20,920
that it gives you those options, but yeah, I'm I

2023
01:23:21,319 --> 01:23:23,920
felt a little grimy doing that. So moving forward, I'm

2024
01:23:23,920 --> 01:23:26,079
gonna try not to be using the instinct. And again,

2025
01:23:26,119 --> 01:23:28,199
it's just kind of like my own. It's not like

2026
01:23:28,239 --> 01:23:30,399
I'm missing on achievement or something for using it. It's

2027
01:23:30,439 --> 01:23:33,000
just like, ah, this isn't what Agent forty seven would do.

2028
01:23:33,920 --> 01:23:36,119
Speaker 1: Yeah, No, once again, time Machine, I am the exact

2029
01:23:36,119 --> 01:23:38,359
same way when I was playing through the game. I

2030
01:23:38,439 --> 01:23:39,920
guess like when I was playing through it, and like

2031
01:23:40,000 --> 01:23:43,039
the game started and it had all that UI had,

2032
01:23:43,079 --> 01:23:45,439
the mini map had like a million things. Anytime you

2033
01:23:45,560 --> 01:23:48,720
hear someone talk it like pops an opportunity up. Yeah, ah,

2034
01:23:48,800 --> 01:23:51,760
this feels like it's too many bread crumb you know,

2035
01:23:51,840 --> 01:23:54,039
like instead of bread crumbs, it's thrown me fucking loafs

2036
01:23:54,079 --> 01:23:55,960
of bread over over again. Is the eating them at

2037
01:23:56,000 --> 01:23:59,279
my face buttered and everything with buttered and everything covering gym.

2038
01:24:00,079 --> 01:24:01,359
And it was the same thing too, where like I

2039
01:24:01,439 --> 01:24:03,199
was like, I don't like that. I like, I feel

2040
01:24:03,199 --> 01:24:05,479
like the joy of this mission is trying to find

2041
01:24:05,520 --> 01:24:07,199
out where the heck this person is and like how

2042
01:24:07,319 --> 01:24:08,800
that can take them out, And so I felt the

2043
01:24:08,880 --> 01:24:12,359
exact same way, and I almost immediately, well not almost.

2044
01:24:12,680 --> 01:24:15,560
It took me like a few hours to figure out

2045
01:24:15,800 --> 01:24:18,680
what hit Man was because it's such a weird game.

2046
01:24:18,800 --> 01:24:20,760
It's very different than like other games in terms of

2047
01:24:20,840 --> 01:24:23,560
the structure and that it's very design about their replayability,

2048
01:24:23,920 --> 01:24:25,720
and so after a bit, I was like, what is

2049
01:24:25,800 --> 01:24:27,159
what is? What am I missing here? Why did I

2050
01:24:27,239 --> 01:24:28,720
Why don't I love this yet? And I think for me,

2051
01:24:28,800 --> 01:24:30,279
a big part of it was just turning off all

2052
01:24:30,359 --> 01:24:32,640
that UI stuff, turning off the instinct mode. So I

2053
01:24:32,720 --> 01:24:35,319
just completely removed it, and that was super fun because

2054
01:24:35,319 --> 01:24:37,760
I think there's so many as we talked about breadcrumbs

2055
01:24:37,800 --> 01:24:40,600
in the maps for how like, for where that target is,

2056
01:24:40,640 --> 01:24:42,720
there's people talking about them. Usually there's some person of

2057
01:24:42,800 --> 01:24:45,199
higher status, so there might even just be like, oh,

2058
01:24:45,239 --> 01:24:47,000
they're obviously going to be in that big mansion that's

2059
01:24:47,079 --> 01:24:50,079
hidden away behind like this huge wall. So now it's sport.

2060
01:24:50,159 --> 01:24:52,119
I know there's somewhere in there, but I don't, I

2061
01:24:52,159 --> 01:24:54,079
don't know, want to know exactly where they are. And

2062
01:24:54,159 --> 01:24:56,359
then maybe if you're doing like a challenge mission where

2063
01:24:56,359 --> 01:24:58,479
you're trying to do like the sniper thing where you're

2064
01:24:58,479 --> 01:24:59,880
trying to speed around the mission and beat it and

2065
01:25:00,000 --> 01:25:02,039
thirty seconds or something, maybe you could turn it on

2066
01:25:02,159 --> 01:25:03,560
for that so you can like, Okay, I know exactly

2067
01:25:03,560 --> 01:25:05,239
where are I'm just gonna snipe them and the mission

2068
01:25:05,319 --> 01:25:08,199
and in a few seconds kind of thing. So I, yeah,

2069
01:25:08,199 --> 01:25:09,479
I did the same thing. I turned it off. I

2070
01:25:09,520 --> 01:25:12,239
didn't like it, and I found for every mission in

2071
01:25:12,359 --> 01:25:14,279
the game that was not an issue like it's it's

2072
01:25:14,399 --> 01:25:16,479
very well designed where you can still figure out that stuff.

2073
01:25:16,880 --> 01:25:18,479
And it was like, yeah, most of the time, as

2074
01:25:18,520 --> 01:25:20,760
I mentioned, as you talked about too, like I'm just

2075
01:25:20,800 --> 01:25:23,680
gonna spend an hour exploring the map. I'm not even

2076
01:25:23,720 --> 01:25:26,479
doing anything illegal yet. I'm just walking around, I'm taking

2077
01:25:26,520 --> 01:25:29,079
in the sites and sounds, I'm having a snack, I'm

2078
01:25:29,119 --> 01:25:32,960
talking to people, gathering information, picking up items, and then

2079
01:25:33,039 --> 01:25:34,399
that's when I'm gonna go in for the kill once

2080
01:25:34,439 --> 01:25:36,319
I find the person. And yeah, so I did the

2081
01:25:36,359 --> 01:25:39,560
same thing, turned off instinct mode. Yeah, and then once

2082
01:25:39,560 --> 01:25:42,920
again with Freelancer mode where it's not a set person,

2083
01:25:43,640 --> 01:25:45,039
or it is a set person, but it's not like

2084
01:25:45,119 --> 01:25:47,720
there's isn't a million story beats leading you to that

2085
01:25:47,800 --> 01:25:50,159
one person and they could be anywhere. Then I turned

2086
01:25:50,159 --> 01:25:51,680
it back on, and I actually didn't have an issue

2087
01:25:51,680 --> 01:25:53,359
when I turned it back on in Freelancer because I

2088
01:25:53,359 --> 01:25:55,560
don't think that's really the point. The point of Freelancer

2089
01:25:55,640 --> 01:25:57,079
isn't like where are they? It's like how do I

2090
01:25:57,199 --> 01:26:00,319
kill this person? Because oftentimes there's just in a highly

2091
01:26:00,520 --> 01:26:03,439
public location and there's multiple of them, so it would

2092
01:26:03,479 --> 01:26:06,199
be a mess to pray play Freelancer mode without Instinct mode.

2093
01:26:06,399 --> 01:26:08,000
But I also, like I said, found that it wasn't

2094
01:26:08,000 --> 01:26:10,479
really an issue for me anymore when I when I

2095
01:26:10,600 --> 01:26:13,560
was using using it there. So yeah, once again time

2096
01:26:13,600 --> 01:26:16,640
Machine mean you I feel like Arga, It's like it's

2097
01:26:16,840 --> 01:26:19,520
there is so much like Dishonored DNA here, and so

2098
01:26:19,560 --> 01:26:21,279
I feel like the way we play Dishonor is the

2099
01:26:21,279 --> 01:26:23,199
way we play this turning off the UI really getting

2100
01:26:23,199 --> 01:26:25,760
immersed in it. And so yeah, same same experience for

2101
01:26:25,880 --> 01:26:27,199
me with with that one.

2102
01:26:27,760 --> 01:26:30,479
Speaker 2: Oh it's great. Other thing I wanted to mention that

2103
01:26:30,560 --> 01:26:33,439
I just absolutely appreciate and love and adding to the

2104
01:26:33,479 --> 01:26:36,840
repellyability aspect to it is you actually so as you

2105
01:26:37,039 --> 01:26:40,359
level up your Assassination level whatever it is, you actually

2106
01:26:40,439 --> 01:26:43,520
unlock and then you get mastery for the levels, which

2107
01:26:43,640 --> 01:26:46,720
is cool, but you unlock like different like openings to

2108
01:26:46,840 --> 01:26:49,119
the game. So like like in the Paris mission, for example,

2109
01:26:49,199 --> 01:26:50,840
like as soon as I beat it, it's like, well,

2110
01:26:50,880 --> 01:26:53,279
now I can be like a waiter in the kitchen

2111
01:26:53,439 --> 01:26:56,520
like to start the mission, or or in the Sapienza

2112
01:26:56,600 --> 01:26:58,319
you could be you could start as a gardener. And

2113
01:26:58,479 --> 01:27:01,840
I just love that so much because in Hitman Absolution,

2114
01:27:01,920 --> 01:27:04,239
they didn't have something like Freelance mode, but they had

2115
01:27:04,439 --> 01:27:07,159
specific challenges to the levels, which I feel like maybe

2116
01:27:07,359 --> 01:27:09,800
would have been like the blueprint for what freelancer kind

2117
01:27:09,840 --> 01:27:14,079
of became. Obviously they evolved into something just super unique

2118
01:27:14,079 --> 01:27:16,600
and interesting. But like, for example, there'd be a level

2119
01:27:16,960 --> 01:27:19,600
in Hitman Absolution which, as you were saying, like a

2120
01:27:19,720 --> 01:27:21,720
lot of like story narrative, like this is gonna be

2121
01:27:22,119 --> 01:27:24,720
your your target if you get into one of the missions,

2122
01:27:24,760 --> 01:27:26,920
you have to kill like a sushi chef or something

2123
01:27:27,039 --> 01:27:29,399
like like like that, it just changes the whole dynamic.

2124
01:27:29,479 --> 01:27:31,800
And then like yeah. So that's where I feel like

2125
01:27:31,840 --> 01:27:35,760
it's like the precursor to that Freelancer mode like and

2126
01:27:36,159 --> 01:27:39,079
like just just that aspect is really cool because now

2127
01:27:39,119 --> 01:27:40,439
all of a sudden, like I'm not even going to

2128
01:27:40,479 --> 01:27:42,039
a certain area of the map that like I've played

2129
01:27:42,079 --> 01:27:44,479
this level fifty different times because I just love this

2130
01:27:44,520 --> 01:27:46,079
game so much and I was mastering this level, and

2131
01:27:46,119 --> 01:27:49,119
now I have to completely switch my strategy, and I

2132
01:27:49,239 --> 01:27:52,560
think like or even just like you get different getaways, right,

2133
01:27:52,640 --> 01:27:54,840
like like all of a sudden, like the Ica gives you, yeah,

2134
01:27:54,960 --> 01:27:57,600
or they they they smuggle something in for you. Like

2135
01:27:57,680 --> 01:28:00,159
I just love that aspect to it. So now like

2136
01:28:00,319 --> 01:28:01,800
I finished the mission and it's like now you can

2137
01:28:01,840 --> 01:28:03,319
start in the basement here, and I'm like, oh, I

2138
01:28:03,319 --> 01:28:04,720
can't wait to go back to that mission. And then

2139
01:28:04,800 --> 01:28:06,880
that's where like when I was first playing it, I

2140
01:28:06,960 --> 01:28:10,359
replayed that French like the Paris mission like three different

2141
01:28:10,439 --> 01:28:12,920
times because I was just like, ah, I just want

2142
01:28:12,920 --> 01:28:14,960
to explore everything and just mash these levels. But now

2143
01:28:14,960 --> 01:28:16,520
I'm like, I'm never gonna get through all three of

2144
01:28:16,560 --> 01:28:18,520
these games. I gotta just go through like one mission,

2145
01:28:18,960 --> 01:28:20,840
do that, do that, and then go through it. But

2146
01:28:21,439 --> 01:28:23,079
it gets me excited for when I get back to

2147
01:28:23,159 --> 01:28:25,720
those missions now and just just really try it in

2148
01:28:25,760 --> 01:28:28,119
a completely different way. And just the way that you

2149
01:28:28,199 --> 01:28:31,239
can start the mission into different areas is really really cool.

2150
01:28:31,279 --> 01:28:33,079
So I really really like what they did for that.

2151
01:28:33,279 --> 01:28:36,159
And I mean, hit Man's always had great replayability. That's

2152
01:28:36,319 --> 01:28:38,159
the big part of the game is we've already talked about,

2153
01:28:38,199 --> 01:28:41,039
but the fact that it's like, yeah, just you're unlocking

2154
01:28:41,119 --> 01:28:43,960
different ways to explore the mission is really really cool.

2155
01:28:44,560 --> 01:28:47,159
Speaker 1: Yeah, I mean, and it feeds in so well where

2156
01:28:47,159 --> 01:28:50,119
you get more bonuses and xp for all the different

2157
01:28:50,159 --> 01:28:51,840
ways that you're like every time you use a different

2158
01:28:51,840 --> 01:28:54,159
expiltration and you do get a win with like the

2159
01:28:54,239 --> 01:28:57,520
different starting situations or kills, the different weapons, or killing

2160
01:28:57,560 --> 01:29:01,479
someone with a chandelier, accident, kills electriciit like like electrocution,

2161
01:29:02,079 --> 01:29:04,720
all these different things, and so yeah, that's a huge

2162
01:29:04,760 --> 01:29:06,840
part of the I almost forgot about that, like how

2163
01:29:07,319 --> 01:29:10,239
how rewarding and fun that was early on, or like, yeah,

2164
01:29:10,239 --> 01:29:11,800
the first time you'd be a mission, you probably didn't

2165
01:29:11,800 --> 01:29:14,159
get a ton of challenges completed. So maybe you got

2166
01:29:14,199 --> 01:29:15,800
like one or two tiers up and you allnock like

2167
01:29:15,800 --> 01:29:18,239
a new starting location or one expltration. But then when

2168
01:29:18,239 --> 01:29:20,439
you're going through like mastering the levels and like I'm

2169
01:29:20,439 --> 01:29:22,359
gonna try and knock off as many of these challenges

2170
01:29:22,359 --> 01:29:24,279
at the same time as I possibly can, you might

2171
01:29:24,319 --> 01:29:26,880
get like multiple tiers leveled up, and it's like, oh man,

2172
01:29:27,000 --> 01:29:29,479
all these new choices I have at the start is

2173
01:29:29,640 --> 01:29:32,479
really really satisfying. And then yeah, I guess the other

2174
01:29:32,520 --> 01:29:34,800
angle I've been talking about is like once you've kind

2175
01:29:34,840 --> 01:29:36,680
of got better of these levels, unlocked a lot of

2176
01:29:36,720 --> 01:29:39,760
that stuff, then going for like the suit only wins,

2177
01:29:39,960 --> 01:29:42,359
or going for the Silent Assassin wins, or going for

2178
01:29:42,439 --> 01:29:45,880
the Silent Assassin suit only like combo win. Like I

2179
01:29:45,960 --> 01:29:48,319
did that on the missions that I was most passionate about,

2180
01:29:48,560 --> 01:29:51,560
and those were super fun, super challenging, but also like

2181
01:29:51,720 --> 01:29:54,680
I know these maps so freaking well now that like

2182
01:29:54,840 --> 01:29:57,880
I can envision the game plan before I even start

2183
01:29:57,920 --> 01:29:59,840
the level. First, I'm gonna go win. I'm gonna go

2184
01:30:00,239 --> 01:30:02,000
these five items that I know the location of that

2185
01:30:02,079 --> 01:30:04,520
are super helpful. I'm gonna go take out this guy

2186
01:30:04,520 --> 01:30:06,079
at this certain point. I know I can like jump

2187
01:30:06,119 --> 01:30:08,399
over this fence and then climb up that gutter into

2188
01:30:08,439 --> 01:30:09,720
the window, And that's how I can take out this

2189
01:30:09,800 --> 01:30:11,760
guy and then I didn't have to get created for

2190
01:30:11,800 --> 01:30:13,239
this other one. Maybe I'll bait a couple of guards

2191
01:30:13,279 --> 01:30:15,960
into some bushes and yeah, you just like I don't know,

2192
01:30:16,039 --> 01:30:18,560
the framework in your mind like expands as you like

2193
01:30:18,680 --> 01:30:21,680
really understand the intricacies of all all the levels. It's

2194
01:30:21,760 --> 01:30:22,279
just crazy.

2195
01:30:22,560 --> 01:30:24,399
Speaker 2: I found It's already happened a few times where maybe

2196
01:30:24,399 --> 01:30:26,000
I'm coming to an area it's like I need to

2197
01:30:26,039 --> 01:30:28,279
get back there. There's an en forcer here. So even

2198
01:30:28,319 --> 01:30:30,119
if I get this costume, like he's gonna see me,

2199
01:30:30,720 --> 01:30:32,520
it seems like it's an impossible way for me to

2200
01:30:32,560 --> 01:30:34,920
get through this area. Like how am I gonna slowly,

2201
01:30:35,159 --> 01:30:36,680
I don't know, throw coins to try and get some

2202
01:30:36,760 --> 01:30:38,920
of these guards out of the coins? Yeah, and like

2203
01:30:39,000 --> 01:30:40,840
I'm just kind of like analyze it, and it doesn't

2204
01:30:40,880 --> 01:30:43,279
seem like it's possible because there's just like like field

2205
01:30:43,319 --> 01:30:44,920
of view of like all these guards, like they're just

2206
01:30:45,000 --> 01:30:47,760
covering every angle. And then I'm going through it, and

2207
01:30:47,800 --> 01:30:49,600
then all of a sudden I noticed that it's like, oh,

2208
01:30:49,720 --> 01:30:52,039
at this moment, this guard actually goes in this direction,

2209
01:30:52,119 --> 01:30:54,399
and this guard goes so there's actually like a perfect

2210
01:30:54,439 --> 01:30:55,800
time to literally like you don't even have to take

2211
01:30:55,800 --> 01:30:58,359
away it out. You can literally just walk right through them.

2212
01:30:58,560 --> 01:31:01,800
And like it just like expanded my mind in a

2213
01:31:01,880 --> 01:31:03,439
certain way where I'm like, wow, I thought this was

2214
01:31:03,439 --> 01:31:05,760
an impossible task, but literally it's just like finding the

2215
01:31:05,800 --> 01:31:07,800
perfect timing. I could be in street clothes, like it

2216
01:31:07,800 --> 01:31:09,760
doesn't even matter I'm going through this restricted area. But

2217
01:31:09,760 --> 01:31:14,199
because nobody's seen it just fantastic. And a mechanic that

2218
01:31:14,560 --> 01:31:15,880
is in this game that I don't think was in

2219
01:31:15,960 --> 01:31:17,479
any of the other hit Man games I played is

2220
01:31:17,520 --> 01:31:20,439
like the cameras and even if you're in disguise, if

2221
01:31:20,479 --> 01:31:22,439
that camera sees me, I feel like I just lost

2222
01:31:22,479 --> 01:31:25,239
the entire game. I'm like, hey, I gotta destroy that footage.

2223
01:31:25,319 --> 01:31:28,079
No one can know that I was here, yea the

2224
01:31:28,159 --> 01:31:31,760
Silent Assassin. Yeah. And like there's if I'm disguised following

2225
01:31:31,840 --> 01:31:33,279
my mark and he's like, hey, let's go this way,

2226
01:31:33,279 --> 01:31:34,960
and he's walking through the camera, I'm like, oh god,

2227
01:31:35,039 --> 01:31:37,600
I gotta like I gotta like go around or maybe

2228
01:31:37,680 --> 01:31:39,279
slowly wait for this skyttle. I don't want to be

2229
01:31:39,359 --> 01:31:42,800
seen with this gentleman here. So yeah, I man, the

2230
01:31:42,880 --> 01:31:44,000
game is just so good.

2231
01:31:44,039 --> 01:31:46,399
Speaker 1: I'm glad you brought the cameras, Like that's that adds

2232
01:31:46,399 --> 01:31:48,720
such a good part of it. Especially I noticed that

2233
01:31:48,760 --> 01:31:50,680
when I was going through and trying to get Silent

2234
01:31:50,720 --> 01:31:52,600
Assassin on a bunch of levels, and like, if you

2235
01:31:52,640 --> 01:31:54,520
get caught by a camera, it's like, Okay, you have

2236
01:31:54,640 --> 01:31:56,920
temporarily lost Silent Assassin, but if you're able to show

2237
01:31:56,960 --> 01:31:59,319
that footage before anyone catches on to you, then you

2238
01:31:59,359 --> 01:32:01,319
can regain it. It's like, okay, that ads just like

2239
01:32:01,439 --> 01:32:03,640
essentially a bonus target on this mission now because I've

2240
01:32:03,640 --> 01:32:05,159
fucked up and now I have to deal with this thing.

2241
01:32:05,840 --> 01:32:07,560
Or you could be like preemptive, like okay, I know

2242
01:32:07,640 --> 01:32:09,560
where the machine is for this, I'm gonna take out that.

2243
01:32:09,800 --> 01:32:11,359
They don't even have to worry about the camera because

2244
01:32:11,359 --> 01:32:14,319
the machine for monitoring it is broken, or you know,

2245
01:32:14,399 --> 01:32:15,800
I can try and find the just the right spot

2246
01:32:15,840 --> 01:32:19,600
to shoot the camera without getting caught. Sila's pistol changes everything,

2247
01:32:19,640 --> 01:32:21,720
of course for that kind of thing. But yeah, just

2248
01:32:21,800 --> 01:32:25,359
like that is such a great mechanical like layered on

2249
01:32:25,439 --> 01:32:27,199
top of everything else. It's really cool.

2250
01:32:27,680 --> 01:32:30,359
Speaker 2: Something that really surprised me. I think this was actually

2251
01:32:30,359 --> 01:32:33,279
the Sapienza mission, and now that I think about it.

2252
01:32:33,279 --> 01:32:35,239
I don't think I got my Garat kill on the

2253
01:32:35,239 --> 01:32:38,039
Sapienza mission because I I kinda I was getting bobbed

2254
01:32:38,039 --> 01:32:40,159
by it, so then I cheezed it a little bit.

2255
01:32:40,199 --> 01:32:45,319
I found the explosive golf ball. Maybe certain take that character,

2256
01:32:45,319 --> 01:32:47,000
which is great. You know, he died when I was

2257
01:32:47,079 --> 01:32:48,960
like completely the outside of the map, which is great.

2258
01:32:49,960 --> 01:32:54,159
But the lady I ended up finding an opportunity to

2259
01:32:54,279 --> 01:32:56,720
just like shoot her. But you know, in most games,

2260
01:32:56,760 --> 01:32:58,760
you shoot the target, so you hide the body, you're fine,

2261
01:32:59,239 --> 01:33:02,359
But there's like bullet holes that can be like like

2262
01:33:02,479 --> 01:33:04,279
if you shoot someone, the bullet hole will like go

2263
01:33:04,359 --> 01:33:06,840
into the wall, and like there's just blood everywhere. So

2264
01:33:06,880 --> 01:33:08,399
even if you hide the body and all the evidence,

2265
01:33:08,399 --> 01:33:09,640
like someone will come up across and find.

2266
01:33:09,680 --> 01:33:11,279
Speaker 1: Yeah, if you leave a gun on the ground or

2267
01:33:11,319 --> 01:33:12,760
something like if you take out a guard and move

2268
01:33:12,800 --> 01:33:14,800
the guard, but then their gun is still on the ground,

2269
01:33:14,800 --> 01:33:16,640
other guards will see that and be like why is

2270
01:33:16,680 --> 01:33:18,319
there a gun and the ground here?

2271
01:33:18,720 --> 01:33:20,880
Speaker 2: And that makes perfect sense and I love that that's

2272
01:33:20,920 --> 01:33:24,199
an aspect. But because I'm used to like non intuitive

2273
01:33:24,319 --> 01:33:26,840
maybe you know, not perfectly intuitive, like stealth games like

2274
01:33:26,880 --> 01:33:29,760
that you could kill a guard and like his gun's

2275
01:33:29,840 --> 01:33:31,840
just there and people just walk through it don't really

2276
01:33:32,159 --> 01:33:33,840
care there's a big pool of blood, they don't care.

2277
01:33:33,880 --> 01:33:36,399
They just go through. But the game feels like a

2278
01:33:36,479 --> 01:33:39,800
real world and I just, man, I love it. It's

2279
01:33:40,520 --> 01:33:42,199
I'm just I feel like I'm just smiling like ear

2280
01:33:42,239 --> 01:33:43,720
to ear talking about this game right now, Like it's

2281
01:33:43,800 --> 01:33:45,439
just so great. I can't wait to just keep like

2282
01:33:45,640 --> 01:33:46,319
sharing stories.

2283
01:33:46,439 --> 01:33:49,840
Speaker 1: I hope this becomes like a time around side quest. Second, yeah,

2284
01:33:50,199 --> 01:33:52,279
the latest hit Man level that you're playing, because that

2285
01:33:52,359 --> 01:33:53,840
was me for a few months there too, when I

2286
01:33:54,000 --> 01:33:56,039
was like playing Freelancer a lot in the new maps, yeah,

2287
01:33:56,159 --> 01:33:57,760
or like Hitman three came out and all that. Just

2288
01:33:58,720 --> 01:34:00,159
I could talk about these games for ever because they

2289
01:34:00,239 --> 01:34:03,119
just call they just make for fun stories. Like as

2290
01:34:03,119 --> 01:34:05,359
you're just playing through the way you go through mission

2291
01:34:05,479 --> 01:34:07,920
is gonna be so unique naturally that you're just gonna like,

2292
01:34:07,960 --> 01:34:10,600
especially in Freelancer mode where none of it is like,

2293
01:34:11,039 --> 01:34:13,319
you know, pre scripted in that in that same sense,

2294
01:34:13,399 --> 01:34:14,960
which you know obviously in the main maps that's not

2295
01:34:15,000 --> 01:34:17,880
always scripted either, but yeah, it just is like constantly

2296
01:34:17,920 --> 01:34:21,000
coming up with like funny anecdotes and crazy situations that

2297
01:34:21,960 --> 01:34:24,920
only again with like this many interacting moving parts could

2298
01:34:24,960 --> 01:34:25,359
come up with.

2299
01:34:25,560 --> 01:34:26,720
Speaker 2: It's just amazing.

2300
01:34:27,359 --> 01:34:31,039
Speaker 1: Two funny things about the the Paris mission. One of

2301
01:34:31,079 --> 01:34:33,680
these might be might spoiler. I hope you don't. Hope

2302
01:34:33,680 --> 01:34:35,359
you don't mind. But I think the funniest thing in

2303
01:34:35,479 --> 01:34:36,920
terms of talking about like hit Man and being like

2304
01:34:36,960 --> 01:34:39,159
a master of all trades, when you like walk into

2305
01:34:39,199 --> 01:34:42,479
that place and like it's like a in that Paris mansion,

2306
01:34:42,880 --> 01:34:45,520
there's like this big modeling show that's happening. There's a

2307
01:34:46,039 --> 01:34:47,880
people watching it. There's like upstairs there's like all the

2308
01:34:47,920 --> 01:34:50,159
text working on the machines and lights, and like when

2309
01:34:50,199 --> 01:34:52,439
you walk in, it's funny you see a huge poster

2310
01:34:52,560 --> 01:34:55,960
for like the famous model that's showing up. Yeah, yeah,

2311
01:34:56,000 --> 01:34:58,359
and he's just a bald guy. And then like it's like, oh,

2312
01:34:58,439 --> 01:35:00,319
I know what's gonna happen next, and like there's a

2313
01:35:00,439 --> 01:35:03,479
crazy story thread that you can follow, where like hit Man,

2314
01:35:03,520 --> 01:35:05,399
we'll get dressed up in the makeup, he'll go in

2315
01:35:05,479 --> 01:35:07,039
the chair, I'll get the open on, and then like

2316
01:35:07,399 --> 01:35:09,880
he'll do the show, like he'll do the thrut on

2317
01:35:10,000 --> 01:35:12,800
the walkway and do the pose. It's like of course,

2318
01:35:12,880 --> 01:35:15,680
he's also just a supermodel and he can like do

2319
01:35:15,880 --> 01:35:18,560
that kind of thing too. You just there's no there's

2320
01:35:18,600 --> 01:35:20,760
no boundaries for him. He's he's perfect.

2321
01:35:21,039 --> 01:35:22,800
Speaker 2: I knew that was an option. Just be like I

2322
01:35:23,039 --> 01:35:24,920
I kind of some threads in there for it. I was,

2323
01:35:25,119 --> 01:35:27,560
I was following the bread crumbs, like you're saying, but

2324
01:35:27,680 --> 01:35:31,039
I didn't necessarily find And don't answer this like I

2325
01:35:31,079 --> 01:35:33,119
didn't find the gentleman. I didn't find like the call

2326
01:35:33,199 --> 01:35:33,439
I didn't.

2327
01:35:33,560 --> 01:35:35,039
Speaker 1: I couldn't. I could not even tell you like the

2328
01:35:35,199 --> 01:35:37,279
thread you have to follow. I can't remember the exact thing,

2329
01:35:37,399 --> 01:35:38,680
but it's it's just I knew it was.

2330
01:35:38,640 --> 01:35:41,000
Speaker 2: An option, but it's like, Okay, this is cool, this,

2331
01:35:41,079 --> 01:35:43,039
this is gonna be how I'm gonna take tackle this now.

2332
01:35:43,239 --> 01:35:44,920
But like you know, I yeah, I'm exciting.

2333
01:35:44,960 --> 01:35:47,039
Speaker 1: I forget how that even leads into the kill of

2334
01:35:47,119 --> 01:35:49,239
the target. Like it might just be a funny, stupid

2335
01:35:49,279 --> 01:35:51,880
thing you can do because it's fun and stupid. Maybe

2336
01:35:51,920 --> 01:35:53,359
it's something that you do that and then like the

2337
01:35:53,439 --> 01:35:55,319
target wants to meet with you because like you're the

2338
01:35:55,439 --> 01:35:57,840
model or something, and they take you in a specific room.

2339
01:35:57,880 --> 01:35:59,840
It's probably something like that, and then the other funny

2340
01:35:59,880 --> 01:36:01,479
thing with Paris that I noticed when I was playing

2341
01:36:01,520 --> 01:36:04,159
that map a bunch is uh the voice actor Uri

2342
01:36:04,199 --> 01:36:06,640
Lowenthal who voices like Spider Man and the Spider Man games.

2343
01:36:06,880 --> 01:36:08,359
He is like a voice actor in that game for

2344
01:36:08,520 --> 01:36:11,479
like random bodyguards, and I noticed it so much in

2345
01:36:11,520 --> 01:36:13,800
that mission where I'd be I'm like crawling through the

2346
01:36:13,840 --> 01:36:15,960
attic and then I just hear him, Like why the

2347
01:36:16,039 --> 01:36:18,600
fuck is Spider Man, because like, I can't unhear Spider

2348
01:36:18,640 --> 01:36:21,079
Man as that actor now, especially when he like voiced

2349
01:36:21,119 --> 01:36:22,960
Marth in like the most recent Firemblom game, and like,

2350
01:36:23,000 --> 01:36:25,359
I don't like this, this is too I need Marth

2351
01:36:25,439 --> 01:36:28,399
to be some not Spider Man guy. Yeah, but that

2352
01:36:28,479 --> 01:36:30,239
was just such a funny thing going through that mission

2353
01:36:30,279 --> 01:36:33,399
and hearing hearing Peter Parker talking to some other random

2354
01:36:33,479 --> 01:36:37,359
guard in an alternate universe. But yeah, man, I I yeah,

2355
01:36:37,680 --> 01:36:39,960
that game is so good and like, I don't know,

2356
01:36:39,960 --> 01:36:41,439
I feel like hit Man two is maybe some of

2357
01:36:41,520 --> 01:36:43,319
my favorite maps still, but I don't know, every one

2358
01:36:43,359 --> 01:36:45,119
of the games has like my favorite maps because they're

2359
01:36:45,159 --> 01:36:47,479
just so good and so layered. So I can't wait

2360
01:36:47,520 --> 01:36:49,640
to hear you play through more of these things.

2361
01:36:50,399 --> 01:36:53,039
Speaker 2: Yeah. No, I'm definitely gonna keep I can't wait to

2362
01:36:53,079 --> 01:36:54,760
get in there, Like like you say, like I'll just

2363
01:36:54,800 --> 01:36:56,800
be like not playing the game and then think about

2364
01:36:56,840 --> 01:36:59,000
like a certain thing in the mission like oh man, yeah,

2365
01:36:59,000 --> 01:36:59,840
I can't wait to get back in.

2366
01:37:00,000 --> 01:37:03,840
Speaker 1: I think especially the Thailand map, like the hotel there,

2367
01:37:04,840 --> 01:37:06,439
there was a map even like after a couple of

2368
01:37:06,439 --> 01:37:08,199
play through was like, so it's okay, not one of

2369
01:37:08,239 --> 01:37:10,640
my favorites. I think it was Freelancer that really elevated

2370
01:37:10,680 --> 01:37:12,520
that map for making. There's so many areas that never

2371
01:37:12,600 --> 01:37:15,800
really get used, and obviously makes use of all those

2372
01:37:15,960 --> 01:37:17,720
and I don't know, there's so much fun of just

2373
01:37:17,800 --> 01:37:20,000
like interesting sight lines, like a big one set up

2374
01:37:20,000 --> 01:37:21,600
in that map is like I don't know, at one

2375
01:37:21,640 --> 01:37:23,079
point the target will be in one hotel and if

2376
01:37:23,119 --> 01:37:24,880
you're in the other hotel with a sniper in the attic,

2377
01:37:25,000 --> 01:37:26,720
like you have a perfect angle and like that's a

2378
01:37:26,760 --> 01:37:29,640
fun opportunity. Uh And yeah, like I don't know, Freelancer

2379
01:37:29,720 --> 01:37:31,800
really elevated that map for me and made me maybe

2380
01:37:31,840 --> 01:37:33,239
I had to learn the map in a different way.

2381
01:37:33,239 --> 01:37:34,560
I feel like I didn't really have to learn too

2382
01:37:34,640 --> 01:37:36,560
much about it to take out the targets like a

2383
01:37:36,640 --> 01:37:40,239
few times. But yeah, yeah, that's just another classic thing,

2384
01:37:40,359 --> 01:37:42,840
is uh yeah for once you're once you've already played

2385
01:37:42,840 --> 01:37:44,560
one hundred hours, then you have freelancers can play another

2386
01:37:44,760 --> 01:37:46,000
hundreds of hours. It's crazy.

2387
01:37:46,439 --> 01:37:49,520
Speaker 2: Yeah, I found on that on that same mission where

2388
01:37:49,560 --> 01:37:51,800
I got my target, there's like an opportunity to just

2389
01:37:51,840 --> 01:37:53,800
like shove them over the ledge and I'm pretty sure

2390
01:37:53,840 --> 01:37:55,840
you can time it to take out both targets like.

2391
01:37:56,720 --> 01:37:57,920
Speaker 1: Them, and I don't know if I've ever done that.

2392
01:37:58,039 --> 01:38:00,359
Speaker 2: That's fun, but like it sucks because I gone to

2393
01:38:00,439 --> 01:38:03,600
that situation like it was like just mistimed where like

2394
01:38:03,800 --> 01:38:05,399
like I wasn't able to like he wasn't on the

2395
01:38:05,640 --> 01:38:07,319
on the ledge by the time the guy was walking by.

2396
01:38:07,319 --> 01:38:08,800
And I'm like, I don't even know how you're supposed

2397
01:38:08,800 --> 01:38:10,239
to time this like perfectly.

2398
01:38:10,399 --> 01:38:12,239
Speaker 1: I guess if one of them got distracted at some point,

2399
01:38:12,279 --> 01:38:14,720
it would throw their cycle off, or maybe you're supposed

2400
01:38:14,720 --> 01:38:16,720
to throw their cycle off and then like sync it up,

2401
01:38:16,720 --> 01:38:17,960
which would be pretty complex.

2402
01:38:18,479 --> 01:38:20,399
Speaker 2: Yeah, like time, how much time it takes to get

2403
01:38:20,439 --> 01:38:21,039
into that situation.

2404
01:38:21,359 --> 01:38:23,680
Speaker 1: Throw a coin just far enough away that they you know,

2405
01:38:23,920 --> 01:38:24,640
meander off for.

2406
01:38:24,680 --> 01:38:26,600
Speaker 2: Five Yeah, I guess you could distract them with that,

2407
01:38:26,760 --> 01:38:28,920
So I'm I'm gonna have to figure that one out.

2408
01:38:28,920 --> 01:38:30,880
But it's another thing where I'm like, Okay, well, I

2409
01:38:30,920 --> 01:38:32,199
can't wait to figure that out the next time I

2410
01:38:32,239 --> 01:38:34,319
play this mission, right, Like, it's just it's just yeah,

2411
01:38:34,479 --> 01:38:36,279
and that's not even the freelancer, Like that's still like

2412
01:38:36,359 --> 01:38:38,640
the base game, which is so that's where it just

2413
01:38:38,640 --> 01:38:41,159
feels like it's gonna be like an infinite amount of

2414
01:38:41,239 --> 01:38:43,800
runtime potential in this game, which is exactly what you want.

2415
01:38:43,840 --> 01:38:45,640
Like I've I've already gotten my money's worth out of

2416
01:38:45,680 --> 01:38:47,840
this game, and I'm not even done the first like

2417
01:38:47,960 --> 01:38:49,359
the first third of it.

2418
01:38:49,520 --> 01:38:53,640
Speaker 1: Yeah, yeah, crazy, Yeah, Well, we could keep talking about that,

2419
01:38:53,760 --> 01:38:54,560
but we should probably move on.

2420
01:38:56,359 --> 01:38:56,479
Speaker 2: Now.

2421
01:38:56,880 --> 01:39:02,439
Speaker 1: Let's take our next ad break and we will be back. Okay,

2422
01:39:02,560 --> 01:39:05,000
we are back. What else you've been playing, kirkling o

2423
01:39:05,119 --> 01:39:08,880
Ye for the day wanted it, I'll quickly mention, I'm

2424
01:39:08,960 --> 01:39:12,239
keep going. I'm keeping on with my Pokemon Emerald progression.

2425
01:39:12,239 --> 01:39:14,119
I think I brought that up with you. I found

2426
01:39:14,119 --> 01:39:16,079
an emulator for that plane on the iPad. I think

2427
01:39:16,079 --> 01:39:19,760
I'm like eighteen hours in. I think I have like

2428
01:39:20,359 --> 01:39:24,640
one or two badges left, and it's been. It's been

2429
01:39:24,720 --> 01:39:27,319
so great just playing that like the older Pokemon style game,

2430
01:39:27,359 --> 01:39:30,000
It's it's been super super fun and kind of I

2431
01:39:30,119 --> 01:39:32,520
kind of forget, like how much harder those old Pokemon

2432
01:39:32,600 --> 01:39:33,880
games are compared to the new ones.

2433
01:39:33,960 --> 01:39:36,239
Speaker 2: Like there's the new ones are super easy. Like you're

2434
01:39:36,279 --> 01:39:40,720
starting Pokemon, your your counter part, like your your arch rival,

2435
01:39:40,760 --> 01:39:44,000
will always pick like the counter to your or sorry,

2436
01:39:44,079 --> 01:39:46,520
like the opposites, Whereas in the older games they would

2437
01:39:46,560 --> 01:39:48,239
pick your counter like if I pick water, they would

2438
01:39:48,239 --> 01:39:50,800
pick grass, And then now it's like if I pick water,

2439
01:39:50,840 --> 01:39:53,119
they're picking fire. So it's like every time I interact

2440
01:39:53,159 --> 01:39:55,800
with them, it's just like an automatic one. Yeah, And

2441
01:39:56,000 --> 01:39:58,760
like it's just so much easier to figure out where

2442
01:39:58,760 --> 01:40:00,319
you have to go in the newer ones, whereas the

2443
01:40:00,359 --> 01:40:02,680
old ones. It's not like there's like a journal or

2444
01:40:02,720 --> 01:40:04,640
something where I'm describing like where I have to go next.

2445
01:40:04,680 --> 01:40:06,159
So like there's been many times I've had to pull

2446
01:40:06,239 --> 01:40:07,880
up a guide because I'm just completely lost.

2447
01:40:08,000 --> 01:40:09,760
Speaker 1: Man. When I was playing Emerald recently, I needed like

2448
01:40:09,800 --> 01:40:11,960
a notepad on my phone to like be my quest log.

2449
01:40:12,079 --> 01:40:14,600
I was finding it really tricky, Whereas like this guy

2450
01:40:14,680 --> 01:40:16,319
wanted me to deliver a package where and like I

2451
01:40:16,359 --> 01:40:18,600
didn't write it down, and then I forget and I'm like,

2452
01:40:18,680 --> 01:40:21,199
what the hell is going on here? This is astounding

2453
01:40:21,239 --> 01:40:23,880
that this is a Nintendo Pokemon game that I don't

2454
01:40:23,960 --> 01:40:25,199
know what to do immediately.

2455
01:40:26,000 --> 01:40:27,960
Speaker 2: Whenever I like replay one of those older like I

2456
01:40:28,000 --> 01:40:30,640
haven't played every Pokemon game, but whenever I play some

2457
01:40:30,720 --> 01:40:32,760
of those older ones again, I try and like, I

2458
01:40:32,760 --> 01:40:35,239
don't know, different strategy, like try some different Pokemon because

2459
01:40:35,960 --> 01:40:38,199
you can collick them all. That's never been my bag.

2460
01:40:38,560 --> 01:40:40,239
I've always just try and like get a nice like

2461
01:40:40,319 --> 01:40:42,760
assortment of a like a good powerful team. But here

2462
01:40:42,760 --> 01:40:44,520
I'm like trying to get different types that maybe I

2463
01:40:44,520 --> 01:40:47,720
didn't always use, like I got I got Cadabra, like

2464
01:40:47,840 --> 01:40:50,000
really early on. I was like, oh man, I'm gonna

2465
01:40:50,000 --> 01:40:50,359
get myself.

2466
01:40:50,399 --> 01:40:51,880
Speaker 1: I grind it hard to get him when I was

2467
01:40:51,880 --> 01:40:54,239
playing recently, because I was like, I I just love

2468
01:40:54,560 --> 01:40:56,880
I love all those evolutions. I'm obviously deeply nostalgic for

2469
01:40:58,119 --> 01:41:01,039
the first Oh my god, what's called the first era

2470
01:41:01,239 --> 01:41:06,359
the first original gene? Yeah, first gen word gem. Yeah.

2471
01:41:06,479 --> 01:41:08,079
So I was like, but it's hard to get to

2472
01:41:08,159 --> 01:41:08,880
the freaking teleport.

2473
01:41:08,920 --> 01:41:10,520
Speaker 2: But yeah, he's oh, I know you need like that

2474
01:41:10,640 --> 01:41:12,880
master ball, you know, because you can't even attack him.

2475
01:41:12,880 --> 01:41:14,880
You got to just catch him right away otherwise the

2476
01:41:14,920 --> 01:41:18,680
way and I will say, man, like I don't know,

2477
01:41:18,720 --> 01:41:21,279
you probably don't know this Pokemon, but Torcole he's just

2478
01:41:21,359 --> 01:41:25,119
like a like a tortoise with like a volcano type ability.

2479
01:41:25,319 --> 01:41:28,640
He has been such a sweet powerful because he's like

2480
01:41:28,960 --> 01:41:31,640
he's strong and stout, like I don't know what is

2481
01:41:31,960 --> 01:41:33,800
what his type spread is. I know he's fire in there,

2482
01:41:33,840 --> 01:41:35,600
but he also has like a poison type attack and

2483
01:41:36,600 --> 01:41:39,600
it's just really strong fire type Pokemon. Because I didn't

2484
01:41:39,600 --> 01:41:41,119
start with the fire type. I started with the Yeah.

2485
01:41:41,119 --> 01:41:42,760
Speaker 1: I found when I was playing Emerald recently too that

2486
01:41:42,880 --> 01:41:44,760
like I could not find any freaking fire types.

2487
01:41:45,159 --> 01:41:48,119
Speaker 2: Yeah. I found him in this, yeah, one of the

2488
01:41:48,199 --> 01:41:50,399
volcano levels, because I knew I was gonna need a

2489
01:41:50,399 --> 01:41:53,039
fire type at some point. And uh, he's been he's

2490
01:41:53,079 --> 01:41:55,680
been super strong, and there's been a couple of gyms

2491
01:41:55,720 --> 01:41:57,960
that like I've literally had to like grind for and

2492
01:41:58,039 --> 01:41:59,840
then like like go, okay, I gotta go level of

2493
01:41:59,840 --> 01:42:02,039
my my guys come back and I win it with

2494
01:42:02,159 --> 01:42:04,960
like my last Pokemon, like on on the brink and

2495
01:42:05,039 --> 01:42:07,000
it's just I don't know, it's really it's it's been

2496
01:42:07,039 --> 01:42:10,560
really fun, satisfying, and yeah, I don't know. Once I

2497
01:42:10,640 --> 01:42:12,560
beat it, i'll let you know. You're getting pretty close

2498
01:42:12,600 --> 01:42:12,920
to the end.

2499
01:42:13,159 --> 01:42:16,399
Speaker 1: Yeah, you did mention that you're switch around trying guys out.

2500
01:42:16,399 --> 01:42:17,920
But do you have a main squad or do you

2501
01:42:17,960 --> 01:42:20,039
have like a like a core squad that you kind

2502
01:42:20,079 --> 01:42:21,560
of constantly have in your group right now?

2503
01:42:21,960 --> 01:42:24,039
Speaker 2: Yeah, I pretty much have like the main Like I

2504
01:42:24,119 --> 01:42:27,000
got my like for you know, because once you get

2505
01:42:27,800 --> 01:42:29,960
mechanics like surf so you can like like ride on

2506
01:42:30,000 --> 01:42:31,960
the water. I got my Garrettos. Of course, I feel

2507
01:42:31,960 --> 01:42:33,960
like I always take Garrettos for that. It's just that's

2508
01:42:34,079 --> 01:42:38,399
kind of my my nostalgic one. Yeah. I think it's swallow.

2509
01:42:39,439 --> 01:42:41,920
Terrible name, but it's like one of the birds one. Yeah,

2510
01:42:41,960 --> 01:42:44,800
it's like my fly type and tallow I think is

2511
01:42:44,840 --> 01:42:47,920
like the first evolution of them becomes swallow. And I

2512
01:42:48,479 --> 01:42:50,720
usually always have like a bird type Pokemon and all

2513
01:42:50,800 --> 01:42:53,319
my runs, So I got that and then like my

2514
01:42:53,399 --> 01:42:57,560
starter grass type. I think it's it's Treaco is like

2515
01:42:57,600 --> 01:43:01,720
the first evolution. It's like snivel or something like. It

2516
01:43:01,840 --> 01:43:03,760
it's a weird. It's a weird name of the third evolution.

2517
01:43:03,920 --> 01:43:07,239
But that's been like my starter type. And then what

2518
01:43:07,319 --> 01:43:08,960
else do I got in there? I had my torkle,

2519
01:43:09,479 --> 01:43:13,399
Like I mentioned, I was rocking what's his name geo

2520
01:43:13,479 --> 01:43:15,039
dude for a long time too. Just have like a

2521
01:43:15,119 --> 01:43:17,640
good like rock type and really effective when you get

2522
01:43:17,680 --> 01:43:21,319
to the electric type battle and I think the last

2523
01:43:21,920 --> 01:43:24,439
the last one I did was fighting type and just

2524
01:43:24,520 --> 01:43:27,319
like psychic is so strong against that, so using my

2525
01:43:27,560 --> 01:43:30,159
kid over and there was really really powerful. And yeah,

2526
01:43:30,199 --> 01:43:32,399
it's been. It's been a nice spread. I'm not really

2527
01:43:32,479 --> 01:43:34,359
swapping them out of like my main I think I

2528
01:43:34,479 --> 01:43:37,479
like swap out like the six slot, like just to

2529
01:43:37,560 --> 01:43:40,720
fill out, but like my main crew the benchwarmer slot.

2530
01:43:41,520 --> 01:43:45,399
Yeah exactly, I'm pretty satisfied with it right now. And yeah, no,

2531
01:43:45,479 --> 01:43:47,399
it's it's been lots of fun. So I'm glad that

2532
01:43:47,560 --> 01:43:49,560
you're scratching that pokemonitch. A while ago when I was

2533
01:43:49,800 --> 01:43:51,439
on here, I said I was getting that itch, and

2534
01:43:51,840 --> 01:43:52,239
it's been.

2535
01:43:52,439 --> 01:43:55,199
Speaker 1: I I kind of picked that up in a little bit.

2536
01:43:55,319 --> 01:43:57,359
I should I should probably get back to it. I

2537
01:43:57,439 --> 01:44:00,359
forget where I got to. Not definitely less hours than

2538
01:44:00,399 --> 01:44:02,680
you have currently, but yeah, I should jump back in

2539
01:44:02,720 --> 01:44:03,920
there because it was a good time.

2540
01:44:04,399 --> 01:44:06,800
Speaker 2: Yeah. Absolutely. And then the other big one I want

2541
01:44:06,840 --> 01:44:09,399
to mention here. We brought this up many times on

2542
01:44:09,479 --> 01:44:12,279
Side Quest is Cult of the Lamb. Now, you know,

2543
01:44:12,319 --> 01:44:13,880
we did a nice for you long time ago and

2544
01:44:14,000 --> 01:44:17,479
then kind of got reinvigorated on the PlayStation because Shane

2545
01:44:17,479 --> 01:44:18,760
and I were able to play it together on the

2546
01:44:18,800 --> 01:44:21,840
co op dealc thing that they had added. And this

2547
01:44:22,039 --> 01:44:24,840
game is just so fucking fun. Man. I'm kind of

2548
01:44:24,960 --> 01:44:27,159
like torn because it feels like a perfect game to

2549
01:44:27,279 --> 01:44:30,039
me until you're like, Okay, it's got some buggy issues

2550
01:44:30,039 --> 01:44:32,399
with it. It's got some weird glitches. It's not like

2551
01:44:32,479 --> 01:44:35,960
the most like polished in that sense. Every single time

2552
01:44:36,039 --> 01:44:37,760
that you interact with certain things in the base, it

2553
01:44:37,880 --> 01:44:40,119
just like freezes the game for like ten seconds and

2554
01:44:40,159 --> 01:44:41,880
then it brings it up and just like right, I'm

2555
01:44:41,960 --> 01:44:43,680
used to it now. I'm used to it now, but

2556
01:44:43,760 --> 01:44:48,159
it's still like very annoying, pretty consistent. Like i'd say,

2557
01:44:50,159 --> 01:44:54,800
like what's a good like ratio, Let's say like four

2558
01:44:55,159 --> 01:44:58,039
out of seven times when we're like finishing a crusade,

2559
01:44:58,159 --> 01:45:00,239
it'll just like do an endless load screen have to

2560
01:45:00,239 --> 01:45:01,840
close the game and bring up like that that's not

2561
01:45:01,960 --> 01:45:05,199
a great ratio, that's yeah, And because we love the

2562
01:45:05,279 --> 01:45:07,039
game so much, we just kind of deal with it.

2563
01:45:07,079 --> 01:45:09,880
It's like, okay, close the game. And fortunately, unlike Your

2564
01:45:10,439 --> 01:45:13,680
Metal was it was a metal slug tactic where it

2565
01:45:13,800 --> 01:45:15,479
was just like game breaking, you want to put it down.

2566
01:45:15,680 --> 01:45:18,239
It it actually saves at the end of the Crusade,

2567
01:45:18,279 --> 01:45:20,000
so it's so I'm not losing anything. It's just kind

2568
01:45:20,000 --> 01:45:22,159
of annoying. So you get everything from your right if

2569
01:45:22,199 --> 01:45:25,000
it If it like actually ended the Crusade and we

2570
01:45:25,039 --> 01:45:27,840
didn't get any like the like it didn't count as

2571
01:45:27,840 --> 01:45:29,840
a finish for the Crusade, we probably would have put

2572
01:45:29,840 --> 01:45:31,479
the game down all a long time ago because the

2573
01:45:31,720 --> 01:45:36,079
combat can get pretty fricking challenging with just I mean,

2574
01:45:36,119 --> 01:45:38,000
it's just a challenging game. But later on, like there's

2575
01:45:38,079 --> 01:45:40,119
just so many things going on in the levels, and

2576
01:45:40,800 --> 01:45:42,960
Shane and I have gotten quite good at the game,

2577
01:45:43,039 --> 01:45:44,800
Like I feel like we're just so much better at

2578
01:45:45,079 --> 01:45:48,119
like plowing through the crusades. You also unlock just a

2579
01:45:48,199 --> 01:45:52,600
lot better things to to tackle them in. But yeah,

2580
01:45:52,640 --> 01:45:54,279
I know, I just want to bring up because we

2581
01:45:54,439 --> 01:45:56,640
beat the like the game for the first time. You know,

2582
01:45:56,680 --> 01:45:59,239
you get you get like the four Heretics or whatever

2583
01:45:59,279 --> 01:46:01,880
the hell they are they're called. You defeat them, and

2584
01:46:01,960 --> 01:46:05,279
then you roll credits, and then after that it's like

2585
01:46:05,520 --> 01:46:09,359
you basically have to go through them all again. There's

2586
01:46:09,399 --> 01:46:12,399
like another character that you interact with, and it's it's

2587
01:46:12,439 --> 01:46:15,199
like the endgame type content. And once we like went

2588
01:46:15,279 --> 01:46:17,359
through and went through all the areas again and finish

2589
01:46:17,359 --> 01:46:19,840
all those tasks, it actually rolled credits again for us,

2590
01:46:19,880 --> 01:46:21,439
so it's like, Okay, now we beat like I guess,

2591
01:46:21,479 --> 01:46:24,479
like the second portion of the game, but there's still

2592
01:46:24,760 --> 01:46:27,319
so much stuff for us to unlock where it's like, man,

2593
01:46:27,399 --> 01:46:31,079
this game has like serious endgame content now, so like

2594
01:46:31,439 --> 01:46:33,720
I think all we can really do is some side

2595
01:46:33,800 --> 01:46:36,199
quests for like characters that we haven't really finished those

2596
01:46:36,279 --> 01:46:40,720
quests on, and then they I believe this came out

2597
01:46:40,760 --> 01:46:43,000
with the co Op delC but it's called like Purgatory

2598
01:46:43,600 --> 01:46:45,680
and it's just like endless runs that you can do,

2599
01:46:45,840 --> 01:46:47,680
like like the Crusades will just never end. And then

2600
01:46:47,720 --> 01:46:53,039
once you situation no, like you just keep going through

2601
01:46:53,159 --> 01:46:54,760
like Okay, you finish this room, now you go to

2602
01:46:54,840 --> 01:46:56,239
the next room, and then you go through this room,

2603
01:46:56,239 --> 01:46:57,079
and you go through and then you go to the

2604
01:46:57,119 --> 01:46:59,319
next room and you just like keep going like infinitely.

2605
01:46:59,520 --> 01:47:01,439
You can shoot used to go back because if you die,

2606
01:47:01,600 --> 01:47:05,279
you'll lose like a portion of your Yeah, so there's

2607
01:47:05,319 --> 01:47:08,000
risk reward aspect to it, and it gets more challenging.

2608
01:47:08,079 --> 01:47:10,159
We haven't dabbled in it too much because we're just

2609
01:47:10,239 --> 01:47:13,399
focusing on I guess it's kind of like a New

2610
01:47:13,479 --> 01:47:16,159
Game Plus sort of aspect because because like you're going

2611
01:47:16,199 --> 01:47:18,279
through the same areas tackling like similar bosses.

2612
01:47:18,840 --> 01:47:20,880
Speaker 1: Yeah, so is your base the same on this new

2613
01:47:20,920 --> 01:47:22,680
game Plus or are you resetting it from scratch?

2614
01:47:22,880 --> 01:47:24,159
Speaker 2: Yeah? No, it's is your.

2615
01:47:24,119 --> 01:47:26,319
Speaker 1: Map not like completely full at this point? Can you

2616
01:47:26,359 --> 01:47:27,640
still build new things?

2617
01:47:28,119 --> 01:47:29,399
Speaker 2: I should take a photo and show you.

2618
01:47:29,560 --> 01:47:32,520
Speaker 1: It's pretty impressive, No wonder there's like a you know,

2619
01:47:32,760 --> 01:47:34,760
a bunch of lag whenever you go back there.

2620
01:47:36,079 --> 01:47:38,119
Speaker 2: The base is looking really really good right now, like

2621
01:47:38,199 --> 01:47:41,199
it's in You probably remember this too. Like early portions

2622
01:47:41,199 --> 01:47:43,840
of the game, it's so overwhelming, like trying to keep

2623
01:47:43,920 --> 01:47:45,439
up with everything that you have to do, Like it

2624
01:47:45,520 --> 01:47:48,079
just seems like like the faith is always so low

2625
01:47:48,119 --> 01:47:49,560
because you get back from a crusade and if you

2626
01:47:49,640 --> 01:47:52,039
lose the crusade, it goes low and people are like

2627
01:47:52,159 --> 01:47:54,079
dying of sickness and you have to figure out how

2628
01:47:54,079 --> 01:47:55,760
to do all these things. And until you really get

2629
01:47:55,800 --> 01:47:59,039
your shit everywhere up, shit everywhere, until you really get

2630
01:47:59,079 --> 01:48:01,399
it up and running and people tasks and have people

2631
01:48:01,439 --> 01:48:05,000
to do those tasks. It's just it's just really overwhelming

2632
01:48:05,079 --> 01:48:07,640
to like try and like stay stay afloat where you

2633
01:48:07,720 --> 01:48:11,399
just feel like you're always drowning. Now, Yeah, it's it's

2634
01:48:11,520 --> 01:48:13,640
it's pretty awesome. It's it's pretty awesome how we have it.

2635
01:48:13,760 --> 01:48:16,560
Like I think we have like like we're on day

2636
01:48:16,640 --> 01:48:20,399
like one hundred and fifty eight. I think of the calendar,

2637
01:48:20,640 --> 01:48:25,039
and I think we have consistently like thirty or so followers.

2638
01:48:25,119 --> 01:48:30,199
I say consistently because they age and die. So it's

2639
01:48:30,239 --> 01:48:32,319
just like constantly people dying and then you get like

2640
01:48:32,439 --> 01:48:34,600
different rituals to bring them back, but you're also just

2641
01:48:34,640 --> 01:48:38,680
always getting new ones. So we've just been addicted to

2642
01:48:38,720 --> 01:48:41,720
the gameplay loop. We we love this game. We love

2643
01:48:42,600 --> 01:48:46,960
the just like the city building aspect of it, customizing

2644
01:48:47,000 --> 01:48:49,680
the little people you get like different outfits for them

2645
01:48:49,720 --> 01:48:52,319
now and when you beat the game, like the first

2646
01:48:52,399 --> 01:48:55,239
time it unlocks. Like I don't know if you interact

2647
01:48:55,279 --> 01:48:57,079
with this mechanical like the sin do you remember that

2648
01:48:57,159 --> 01:49:00,279
at all? I'm pretty sure. Yeah. So I think that

2649
01:49:00,359 --> 01:49:03,079
came out with like the Lamb deals, the Goat deals,

2650
01:49:03,239 --> 01:49:07,119
which was the co op thing. Yeah, cool mechanic again

2651
01:49:07,359 --> 01:49:10,079
that like it just it just adds a lot to it.

2652
01:49:10,239 --> 01:49:13,279
Speaker 1: So questioning the on the management side, because I remember

2653
01:49:13,319 --> 01:49:16,399
one issue I had was like I was it was

2654
01:49:16,479 --> 01:49:18,560
fun at managing the town in terms of like Okay,

2655
01:49:18,600 --> 01:49:20,720
this guy maintains this thing, this guy's a janitor, this

2656
01:49:20,800 --> 01:49:22,520
guy or whatever doing that thing or the other thing.

2657
01:49:22,720 --> 01:49:25,359
But there wasn't like a menu that helped figure out

2658
01:49:25,359 --> 01:49:26,760
who's doing what, So you just had to like go

2659
01:49:26,920 --> 01:49:28,800
talk to someone and be like, okay, this guy does

2660
01:49:28,880 --> 01:49:31,439
that job. And so like reassigning people was kind of

2661
01:49:31,439 --> 01:49:34,399
messing have they improved or changed that? Is it like

2662
01:49:34,439 --> 01:49:36,520
any better? Because I feel like that, especially when you're

2663
01:49:36,560 --> 01:49:38,680
getting more and more stuff like you have now, the

2664
01:49:38,800 --> 01:49:41,279
management side of things could get really messy trying to

2665
01:49:41,279 --> 01:49:42,920
figure out who's doing what and if you have enough

2666
01:49:42,920 --> 01:49:44,520
people doing each each task.

2667
01:49:45,199 --> 01:49:48,279
Speaker 2: Yeah, they definitely not like that. They don't have like

2668
01:49:48,359 --> 01:49:50,880
a bar showing that I find a lot of the

2669
01:49:50,920 --> 01:49:53,279
time it's not really an issue like if like when

2670
01:49:53,319 --> 01:49:55,720
we when we get a new recruit, you you like

2671
01:49:55,840 --> 01:49:58,039
indoctrinate them and then you give them a task. But

2672
01:49:58,199 --> 01:50:00,640
like most of the time, I just like and them wherever,

2673
01:50:00,800 --> 01:50:03,079
And it seems like whenever there's something that's like not

2674
01:50:03,199 --> 01:50:05,399
being done by someone, they just automatically start doing it.

2675
01:50:05,920 --> 01:50:07,680
So I don't feel like I have to necessarily min

2676
01:50:07,760 --> 01:50:11,039
max it in that sense, like you probably remember, like

2677
01:50:11,079 --> 01:50:12,640
you have to feed people. Now I have like a

2678
01:50:12,760 --> 01:50:15,319
kitchen where like I have a guy just making food

2679
01:50:15,359 --> 01:50:17,359
for people, so I don't have to do that. I

2680
01:50:17,520 --> 01:50:20,439
have like people farming my crops. I have janitors so

2681
01:50:20,479 --> 01:50:23,000
they're cleaning up the shit for me. I have a

2682
01:50:23,159 --> 01:50:25,159
shit ton of people just praying non stop. I have

2683
01:50:25,239 --> 01:50:28,119
people mining. I have people getting lumber in our lumber mine,

2684
01:50:28,199 --> 01:50:31,720
Like it's just there's it's so like working on its own.

2685
01:50:31,720 --> 01:50:33,840
If people die, I have people that collect the corpses

2686
01:50:33,920 --> 01:50:36,359
and put them in our morgue. Like it's just it's

2687
01:50:36,479 --> 01:50:41,600
really automous now, which which is fantastic. And for a

2688
01:50:41,680 --> 01:50:43,800
long portion it wasn't like that, like we'd get back

2689
01:50:43,920 --> 01:50:47,079
and people are dying, people are sick, people are shitting everywhere,

2690
01:50:47,119 --> 01:50:48,760
and we don't have people doing it. So then it

2691
01:50:48,880 --> 01:50:51,039
was great having two players, right because it's like, okay,

2692
01:50:51,079 --> 01:50:52,680
SHA's doing the crops. Well, I'm trying to like clean

2693
01:50:52,760 --> 01:50:54,920
up the place and like just get things going. And

2694
01:50:55,119 --> 01:50:57,319
we just got an a system going. And now that

2695
01:50:57,399 --> 01:51:01,079
it's really automous, it, I don't know, just feel like satisfied.

2696
01:51:01,079 --> 01:51:03,319
It's okay. Nice like Kingdom here, they've had it so

2697
01:51:03,399 --> 01:51:03,880
much the game.

2698
01:51:03,920 --> 01:51:05,199
Speaker 1: That's pretty awesome to hear about.

2699
01:51:05,760 --> 01:51:08,640
Speaker 2: Yeah, and there's there's another DLC that I don't even have.

2700
01:51:08,840 --> 01:51:11,600
I thought I had it, but it's it's it's some

2701
01:51:11,920 --> 01:51:13,720
sort of crusade thing that they added. And I think

2702
01:51:13,800 --> 01:51:17,039
there's another type building thing that you can get in there.

2703
01:51:17,800 --> 01:51:20,600
I probably won't get it. I don't know. I like,

2704
01:51:20,680 --> 01:51:22,199
there's still so much for us to do. We are

2705
01:51:22,239 --> 01:51:24,479
going to keep playing it once I'm done here. I'm

2706
01:51:24,479 --> 01:51:26,720
probably gonna be booting up there with Cliche right now.

2707
01:51:26,800 --> 01:51:30,760
But this game for us, I think would have been

2708
01:51:30,760 --> 01:51:32,039
a ten out of ten if it wasn't for the

2709
01:51:32,079 --> 01:51:34,319
glitches and stuff, and because we love it so much,

2710
01:51:34,479 --> 01:51:36,800
like we are able to look past it. But it's

2711
01:51:36,880 --> 01:51:39,439
just annoying when it's okay, we survived the crusade, and

2712
01:51:39,479 --> 01:51:42,159
then it's just like loading forever. It's like fuck this game, man,

2713
01:51:42,239 --> 01:51:44,319
and then you have to close it reload it. Or

2714
01:51:44,960 --> 01:51:47,920
if we're going through the like the Our Cult and

2715
01:51:48,039 --> 01:51:50,800
then I accidentally like interact with with a building and

2716
01:51:50,840 --> 01:51:53,239
then it just like freezes the game for a while. Yeah,

2717
01:51:53,279 --> 01:51:55,399
Or you always know when it's morning because the game

2718
01:51:55,520 --> 01:51:57,720
just freezes for like ten seconds and it's like, okay,

2719
01:51:57,760 --> 01:51:59,640
well it's morning time, so let's just go to our

2720
01:51:59,720 --> 01:52:02,720
temp and start doing our daily sermons and things like that.

2721
01:52:03,359 --> 01:52:05,279
We've learned how to work around, like play around it,

2722
01:52:05,399 --> 01:52:07,720
but definitely I would have to dok marks because I

2723
01:52:07,920 --> 01:52:10,600
remember I think it was way worse on the switch

2724
01:52:10,680 --> 01:52:12,319
of just like FPS leg and stuff like that. I

2725
01:52:12,359 --> 01:52:15,359
don't really get fps leg. It's mostly just everyone, so yeah,

2726
01:52:15,600 --> 01:52:19,279
it'll just be like glitchy and leggy, and we've never

2727
01:52:19,439 --> 01:52:21,560
been like in the middle of gameplay and it just

2728
01:52:21,680 --> 01:52:24,439
like crashes, which is nice, but it's just like loading

2729
01:52:24,560 --> 01:52:29,159
back to the bass. And I don't really remember having

2730
01:52:29,439 --> 01:52:32,239
like like the infinite load, So I'm curious if it

2731
01:52:32,319 --> 01:52:35,479
maybe is like a co op bug like it. It

2732
01:52:35,600 --> 01:52:37,960
just seems like it's a lot more I don't know

2733
01:52:38,079 --> 01:52:42,600
relevant now that we're both playing it together, and but no,

2734
01:52:42,760 --> 01:52:44,800
it's been it's been fantastic. I think it's been a

2735
01:52:44,960 --> 01:52:47,600
fantastic co op experience for Shane and I like it's

2736
01:52:47,640 --> 01:52:50,880
it's totally a game for us, and we've just had

2737
01:52:51,000 --> 01:52:53,159
lots of fun with it. There's been some really intense

2738
01:52:53,279 --> 01:52:55,560
like boss battles where it's like I have half a

2739
01:52:55,600 --> 01:52:57,960
heart shaded down and I'm just trying to dodge everything.

2740
01:52:58,000 --> 01:53:01,399
There's like a thousand fireballs going everywhere, like sixteen different enemies.

2741
01:53:01,560 --> 01:53:05,880
It's like a binding of Isaac type yeah level situation, Yeah,

2742
01:53:06,279 --> 01:53:09,079
bullet hell exactly. And we we defeated it, and you're

2743
01:53:09,119 --> 01:53:11,560
just like sweaty, your hands crappy. You're like, oh my god,

2744
01:53:11,640 --> 01:53:12,920
that was that was intent that you go back to

2745
01:53:12,960 --> 01:53:14,640
your base and you have to take care of your

2746
01:53:14,640 --> 01:53:17,680
little animals, and yeah, we we truly truly love this game.

2747
01:53:17,680 --> 01:53:20,920
It's it's it's really really, really fantastic. Unfortunately, a couple

2748
01:53:20,960 --> 01:53:22,319
of bugs here and there, but I think because the

2749
01:53:22,359 --> 01:53:25,000
game is so great where it looks past it, no.

2750
01:53:25,079 --> 01:53:27,279
Speaker 1: I mean that's a that's a great sign for a

2751
01:53:27,319 --> 01:53:29,720
game if it can be super buggy but you still

2752
01:53:29,920 --> 01:53:31,760
just want to keep playing it. I mean that's yeah,

2753
01:53:32,000 --> 01:53:33,720
the mark of a game that is just too good

2754
01:53:33,720 --> 01:53:34,439
you can't put it down.

2755
01:53:34,600 --> 01:53:37,720
Speaker 2: So we're so loved this game. I was on the

2756
01:53:37,960 --> 01:53:41,119
over digital store like about to buy some like merch

2757
01:53:41,279 --> 01:53:43,279
for this game. They have like stuff like they have

2758
01:53:43,319 --> 01:53:46,000
a plushy it's sold out right now, which unfortunately, the

2759
01:53:46,079 --> 01:53:49,680
Goat and the lamb, which which is great and it's

2760
01:53:49,720 --> 01:53:51,239
just great too that like the co op, like they

2761
01:53:51,359 --> 01:53:52,760
they made a new character for it. It's not like

2762
01:53:52,840 --> 01:53:54,760
there's just two lambs, right, Like you have a goat

2763
01:53:55,079 --> 01:54:01,439
character that has like yeah, exactly, is just different mechanics

2764
01:54:01,520 --> 01:54:04,159
you can hold. That was another thing I was gonna mention.

2765
01:54:04,359 --> 01:54:07,560
With the sin mechanic, you can like make babies now,

2766
01:54:07,640 --> 01:54:11,680
so you can make your own creatures, which is so strong.

2767
01:54:11,800 --> 01:54:13,720
Speaker 1: Are you like forcing two of your cult members to

2768
01:54:14,039 --> 01:54:14,720
hook up kind of?

2769
01:54:14,840 --> 01:54:16,920
Speaker 2: Yeah, there's there's like a bone tent to essentially you

2770
01:54:17,039 --> 01:54:21,600
choose two characters and they get traits you might remember

2771
01:54:21,720 --> 01:54:22,880
positive and yeah traits.

2772
01:54:22,880 --> 01:54:26,920
Speaker 1: Okay, so you oh you can like super Breed typically, yeah, member,

2773
01:54:27,640 --> 01:54:27,800
do you.

2774
01:54:27,880 --> 01:54:29,840
Speaker 2: Typically want to want to pair someone that has really

2775
01:54:29,880 --> 01:54:31,720
positive traits with another person that has positive traits, and

2776
01:54:31,760 --> 01:54:34,199
then you're able to tick two traits from the mother

2777
01:54:34,319 --> 01:54:36,760
and the father or like father and father, like it

2778
01:54:36,800 --> 01:54:39,720
doesn't really matter tender for the parents and in that

2779
01:54:40,880 --> 01:54:43,039
and then and then yeah, you get an egg and

2780
01:54:43,079 --> 01:54:44,279
then you hatch the egg, and then you have like

2781
01:54:44,279 --> 01:54:46,119
an incubator and then you have to like go ten

2782
01:54:46,159 --> 01:54:47,840
to the egg every day, and then it like it

2783
01:54:47,960 --> 01:54:49,920
makes them a higher level when they birth, and then

2784
01:54:49,920 --> 01:54:51,600
it'll be like a unique animal that comes out of

2785
01:54:51,640 --> 01:54:53,000
it and you put them in like a baby pin,

2786
01:54:53,039 --> 01:54:54,800
and then every day you interact with them, and every

2787
01:54:54,880 --> 01:54:57,720
day you do that, they get a level. So typically

2788
01:54:57,720 --> 01:55:00,239
if I find someone on my Crusades, they come to

2789
01:55:00,279 --> 01:55:02,319
my base on their level one. But if I birth someone,

2790
01:55:02,359 --> 01:55:04,479
they could come out like level five, which is like

2791
01:55:04,880 --> 01:55:08,760
really really strong, and I'm you know, everybody ages, everybody

2792
01:55:08,840 --> 01:55:11,319
dies in that game. But you can resurrect people, So

2793
01:55:11,600 --> 01:55:13,640
you typically want to resurrect your people that were like

2794
01:55:13,800 --> 01:55:15,720
high level because then there's still that level when you

2795
01:55:15,800 --> 01:55:18,840
resurrect them again. So there's been people that I swear

2796
01:55:18,880 --> 01:55:21,920
to God I did. We've resurrected like six times like Barbados,

2797
01:55:22,039 --> 01:55:25,199
that's his name, and I always think Barbados Slim from Futurama.

2798
01:55:25,399 --> 01:55:30,039
I love Barbados Slim. But we've resurrected this guy like

2799
01:55:30,279 --> 01:55:32,920
six times, and I'm pretty sure he used to be

2800
01:55:33,039 --> 01:55:35,479
like brown and now he's just white. Like yeah, I

2801
01:55:35,560 --> 01:55:37,760
think he's just like his color's changing.

2802
01:55:37,880 --> 01:55:39,319
Speaker 1: This poor soul let me die.

2803
01:55:39,479 --> 01:55:41,760
Speaker 2: He just can't rest. Yeah, he's like I think he's

2804
01:55:41,800 --> 01:55:44,079
like level ten now, like like he's like max level

2805
01:55:44,159 --> 01:55:45,960
for us, and he's just like our favorite guy. And

2806
01:55:46,000 --> 01:55:48,319
then everyone's a while, it's like always old and then

2807
01:55:48,359 --> 01:55:50,000
he dies of a heart attack, goes on the ground

2808
01:55:50,000 --> 01:55:52,520
and we resurrect on this which like cruel soul, we

2809
01:55:52,520 --> 01:55:54,199
won't let him, we won't let him rest.

2810
01:55:54,520 --> 01:55:57,760
Speaker 1: But yeah, that's that's an amazing addition because I feel

2811
01:55:57,760 --> 01:56:00,079
like that was especially early on in the game, that

2812
01:56:00,159 --> 01:56:01,920
was one of the most engaging part of it. Parts

2813
01:56:01,960 --> 01:56:04,359
of it was finding someone bring them back to the base.

2814
01:56:04,560 --> 01:56:06,880
You know, you could customize their appearance to some extent,

2815
01:56:06,920 --> 01:56:09,600
I guess, and then yeah, just like the personality of

2816
01:56:09,760 --> 01:56:11,880
them and maybe they're kind of annoying, maybe they're a

2817
01:56:11,880 --> 01:56:14,479
big fan of you, whether it's their different traits and

2818
01:56:14,640 --> 01:56:17,279
like seeing their life transition of like this guy's being

2819
01:56:17,279 --> 01:56:18,479
a piece of shit, I'm gonna make him be the

2820
01:56:18,560 --> 01:56:20,920
janitor for a few days, or like maybe I'm gonna

2821
01:56:20,920 --> 01:56:22,720
put him in the tortured rack for a few days

2822
01:56:22,760 --> 01:56:24,960
and learn his lesson. Then'll pop up and then I'll

2823
01:56:24,960 --> 01:56:26,880
give him a good job because maybe he's like redeemed himself.

2824
01:56:26,880 --> 01:56:28,920
And so I think they have that added lineage and

2825
01:56:28,960 --> 01:56:30,960
then eventually you're gonna get to a point where you're

2826
01:56:31,000 --> 01:56:33,840
gonna be having kids of other people looking up and

2827
01:56:33,960 --> 01:56:37,399
creating the next generation after that, which like goddamn, that's

2828
01:56:37,439 --> 01:56:39,359
just gonna add such a great continuity to it because

2829
01:56:39,359 --> 01:56:41,279
it eventually gets to a point where you have so

2830
01:56:41,399 --> 01:56:43,439
many that it's like, Okay, I can't remember this whole

2831
01:56:43,520 --> 01:56:45,920
guy's journey at some point, but that is that is

2832
01:56:45,960 --> 01:56:48,680
a great way to add some lineage to it and

2833
01:56:48,800 --> 01:56:51,960
kind of further connect the personalities of the characters. That's

2834
01:56:52,039 --> 01:56:53,439
that's an amazing addition, that's all.

2835
01:56:53,920 --> 01:56:56,039
Speaker 2: It's so great, And we definitely have our favorites, and

2836
01:56:56,159 --> 01:56:59,039
we have our least favorites, Like, yeah, there's this one guy,

2837
01:56:59,239 --> 01:57:01,359
I think his name was like Fagrie or something, like that,

2838
01:57:01,600 --> 01:57:03,520
and for some reason, he was just like a bully,

2839
01:57:03,640 --> 01:57:04,960
like every time you walked by him, you would just

2840
01:57:04,960 --> 01:57:06,479
push you and you would like lose a bunch of

2841
01:57:06,520 --> 01:57:08,039
coins and whatnot, and you would laugh in your face

2842
01:57:08,079 --> 01:57:10,079
and you're like, fuck you, Fagrie, I hate you. But

2843
01:57:10,199 --> 01:57:12,159
he was also like our highest ranked guy, so it

2844
01:57:12,239 --> 01:57:14,119
was like really useful to have him. But he was

2845
01:57:14,159 --> 01:57:16,760
such a dick that then he died of old age.

2846
01:57:18,840 --> 01:57:22,119
The high achievers everybody has a yeah, exactly, and then

2847
01:57:22,560 --> 01:57:24,560
and then we'd i'd have to be like bringing someone

2848
01:57:24,680 --> 01:57:26,520
back at like a high level. And then we're like

2849
01:57:26,560 --> 01:57:28,439
looking at Fagrey and she's like I don't want him,

2850
01:57:28,479 --> 01:57:29,800
like he's terrible. I'm like, yeah, I know, but we

2851
01:57:29,880 --> 01:57:31,920
needed stats. So we bring him back and it's awful. Again,

2852
01:57:31,960 --> 01:57:34,319
we regret it and we wish we didn't have him.

2853
01:57:34,680 --> 01:57:37,279
You can sacrifice people, so we've definitely sacrificed him a

2854
01:57:37,319 --> 01:57:39,880
couple of times. But then we have you know, like

2855
01:57:39,960 --> 01:57:42,159
Barbados Slim, who I just absolutely love. We've had him

2856
01:57:42,239 --> 01:57:44,960
from the get go and he's just he's just great,

2857
01:57:45,199 --> 01:57:48,319
or another one that I absolutely love. This was one

2858
01:57:48,319 --> 01:57:50,560
of like our first hatchings. His name is Arna. I

2859
01:57:50,600 --> 01:57:52,159
call him Young Arna because he was just like our

2860
01:57:52,199 --> 01:57:55,239
first child child, and he like he could show that

2861
01:57:55,399 --> 01:57:57,720
one he could grow up and be running this cult man.

2862
01:57:57,800 --> 01:57:59,760
Like I am so proud of Young Arna. Like every

2863
01:57:59,800 --> 01:58:02,079
time ask I give give him you can send them

2864
01:58:02,119 --> 01:58:03,720
on crusades. I can't remember if that was in the

2865
01:58:03,760 --> 01:58:04,600
base game where.

2866
01:58:04,399 --> 01:58:06,560
Speaker 1: They would go out and yeah, I remember that.

2867
01:58:06,680 --> 01:58:08,479
Speaker 2: Yeah, every time I send him out, it's just like

2868
01:58:08,560 --> 01:58:09,640
a success. He gets me all.

2869
01:58:09,880 --> 01:58:11,359
Speaker 1: He died though, I guess you can just revive him

2870
01:58:11,359 --> 01:58:11,960
if he dies, but.

2871
01:58:12,159 --> 01:58:15,640
Speaker 2: Yeah, I'm not scared of death anymore. There's certain there's

2872
01:58:15,680 --> 01:58:18,159
certain situations when you actually have to sacrifice the follower

2873
01:58:18,199 --> 01:58:20,640
and it's permanent, like you can't resurrect them. Those ones

2874
01:58:20,720 --> 01:58:23,119
hurt because they actually have to be And I think

2875
01:58:23,159 --> 01:58:25,399
that's in the new game mode, like to enter the area,

2876
01:58:25,479 --> 01:58:27,560
you have to sacrifice like a level ten follower and

2877
01:58:27,600 --> 01:58:30,479
you lose them forever. So so you are losing like

2878
01:58:30,520 --> 01:58:31,479
a big character there.

2879
01:58:32,479 --> 01:58:35,359
Speaker 1: But Young he's like the madep He's yeah.

2880
01:58:35,600 --> 01:58:42,199
Speaker 2: Yeah, exactly, he's the mad deep exactly. The absolutely love

2881
01:58:42,279 --> 01:58:45,760
Young Arna. But uh yeah, dude, I I love it.

2882
01:58:45,880 --> 01:58:49,279
I love it so much. It's like a Satanic Animal crossing,

2883
01:58:49,680 --> 01:58:54,479
I'm mixed with some some roguelike combat in there, and yeah, no, it's.

2884
01:58:54,600 --> 01:58:57,399
Speaker 1: It's yeah, it's it's so fun to hear these updates

2885
01:58:57,439 --> 01:58:59,479
because I had like a good time with the game

2886
01:58:59,520 --> 01:59:01,000
and I put down I was happy to move on,

2887
01:59:01,159 --> 01:59:03,279
but like, you know, go back to that review a

2888
01:59:03,319 --> 01:59:05,000
week later, like, I would not have expected that this

2889
01:59:05,079 --> 01:59:07,880
would be a game that would become such a huge

2890
01:59:07,960 --> 01:59:09,640
hit for you and a game that you just want

2891
01:59:09,680 --> 01:59:11,199
to come back to for like years at this point.

2892
01:59:11,319 --> 01:59:13,680
So it's so cool, like especially because like every time

2893
01:59:13,680 --> 01:59:15,399
I see those DL season like, oh those are cool,

2894
01:59:15,479 --> 01:59:17,279
but not enough to bring me back in. So I

2895
01:59:17,359 --> 01:59:20,439
love that I can kind of vicariously hear about how

2896
01:59:20,479 --> 01:59:22,640
those mechanics work out through you. That's that's awesome.

2897
01:59:22,760 --> 01:59:25,119
Speaker 2: So yeah, I wouldn't have thought it either. And then,

2898
01:59:25,359 --> 01:59:27,279
like I on that review, it's like, oh, whish they

2899
01:59:27,279 --> 01:59:28,600
had co op, Like this seemed like would be a

2900
01:59:28,680 --> 01:59:30,239
fun game with Shae, and then they added and then

2901
01:59:30,279 --> 01:59:32,199
all of a sudden, it's like a completely different gaming

2902
01:59:32,239 --> 01:59:34,840
experience for me, and I'm having so much fun. You know,

2903
01:59:35,039 --> 01:59:35,600
minus you.

2904
01:59:35,560 --> 01:59:37,880
Speaker 1: Should check the co op thing and see if stars

2905
01:59:37,920 --> 01:59:39,840
with Shay and that'll help you motivate you to finish that.

2906
01:59:40,039 --> 01:59:41,800
Speaker 2: Yeah shit, I'll have to buy it again because they

2907
01:59:41,800 --> 01:59:45,359
took it off the PlayStation catalog. But yeah, I it's

2908
01:59:45,399 --> 01:59:46,279
important to get through.

2909
01:59:46,720 --> 01:59:49,920
Speaker 1: Yeah uh cool. Any other shout outs or was that

2910
01:59:50,159 --> 01:59:51,000
that's all for the day?

2911
01:59:51,680 --> 01:59:53,640
Speaker 2: I had some like minor ones, but I'm I'm okay

2912
01:59:53,720 --> 01:59:56,239
with that, Okay, satisfied. Got back to Marvel Snap again.

2913
01:59:56,239 --> 01:59:57,720
I've played that in a long time. You're just a

2914
01:59:57,760 --> 01:59:59,399
little bit of a hiatus from it. I think I

2915
01:59:59,439 --> 02:00:01,000
just kind of over did it in like the last

2916
02:00:01,319 --> 02:00:03,279
past I was on, I was just really grinding, and

2917
02:00:03,359 --> 02:00:05,279
then I just I hadn't played for like a month,

2918
02:00:05,760 --> 02:00:08,399
got back into it, and I just got some nice

2919
02:00:08,439 --> 02:00:11,439
new car finally Arnhemzola. I feel like that's just a

2920
02:00:11,520 --> 02:00:13,720
salute to me forever I can.

2921
02:00:13,800 --> 02:00:16,199
Speaker 1: And that's the cycle of Snap, where you play it

2922
02:00:16,319 --> 02:00:18,279
and you love it, and then you realize at some

2923
02:00:18,399 --> 02:00:20,319
point that you're playing it just to unlock things and

2924
02:00:20,359 --> 02:00:22,000
you're not even playing it for fun anymore, and then

2925
02:00:22,039 --> 02:00:23,960
you're like, Okay, I gotta take a step back. I

2926
02:00:24,000 --> 02:00:27,119
did the same thing. I didn't play in the Vendom

2927
02:00:27,159 --> 02:00:29,159
season at all, which was last season I still beat

2928
02:00:29,159 --> 02:00:30,680
it up. So it's been about a month and a

2929
02:00:30,680 --> 02:00:32,840
half for me, and I think I'm fine for that,

2930
02:00:32,920 --> 02:00:34,239
and then you come back at some point, maybe when

2931
02:00:34,239 --> 02:00:37,000
they had some new modes or something. But yeah, I

2932
02:00:37,119 --> 02:00:38,840
was it was getting a bit too much on my

2933
02:00:39,640 --> 02:00:42,000
my heart and soul and time and fingers and not

2934
02:00:42,159 --> 02:00:43,840
muddy me. I wasn't spending a ton of money on

2935
02:00:43,840 --> 02:00:46,720
it or anything, but yeah, I think it's a good

2936
02:00:46,760 --> 02:00:48,720
one I have with cycles and hopefully they add some

2937
02:00:48,840 --> 02:00:51,399
better acquisition things if you've been away for a while,

2938
02:00:51,399 --> 02:00:52,880
because it does feel right now if you come back

2939
02:00:52,920 --> 02:00:55,159
after a while that you're like kind of fucked in

2940
02:00:55,239 --> 02:00:57,319
the meadow. But you know, that's how these things go.

2941
02:00:57,399 --> 02:01:00,079
Speaker 2: I guess Seana the she Devil. That was the the

2942
02:01:00,439 --> 02:01:03,720
my last Series three card that I got, which is

2943
02:01:03,760 --> 02:01:05,680
which is great because it's been a card that i've been.

2944
02:01:05,680 --> 02:01:07,920
I've been just like, the hell is that a name

2945
02:01:07,920 --> 02:01:08,520
of the video game?

2946
02:01:08,560 --> 02:01:10,840
Speaker 1: I forgot? I couldn't picture in my mind what that meant.

2947
02:01:10,920 --> 02:01:15,359
But yeah, yes, yes, of course. Yeah, she's fun in

2948
02:01:15,479 --> 02:01:17,159
like a I mean, she's good with Kazar. It's good,

2949
02:01:17,199 --> 02:01:17,720
good combo.

2950
02:01:18,239 --> 02:01:19,640
Speaker 2: Yeah, So I added her to my.

2951
02:01:21,399 --> 02:01:22,359
Speaker 1: Zoo style deck.

2952
02:01:22,439 --> 02:01:25,920
Speaker 2: Yeah, my mocking Bird deck. Then it's been lots of fun.

2953
02:01:25,960 --> 02:01:27,840
And because I didn't play for like two seasons or

2954
02:01:27,880 --> 02:01:31,840
whatever it was, you like drop your level like every time.

2955
02:01:31,920 --> 02:01:34,039
But I'm like, I'm like literally level like ten or

2956
02:01:34,079 --> 02:01:34,479
something like.

2957
02:01:34,479 --> 02:01:36,560
Speaker 1: My right, because every season you dropped thirty, I guess

2958
02:01:36,560 --> 02:01:36,760
so you.

2959
02:01:37,000 --> 02:01:39,119
Speaker 2: Yeah, so I'm like, I'm like ranked ten, which is

2960
02:01:39,439 --> 02:01:42,760
great because it's really easy for me. Yeah, but you know,

2961
02:01:42,760 --> 02:01:44,079
it's a bit of grind to get back to kind

2962
02:01:44,079 --> 02:01:45,600
of where I was. I was never like at infant

2963
02:01:45,720 --> 02:01:49,000
or anything like that. One day I'll get there, but someday. No,

2964
02:01:49,119 --> 02:01:52,199
it's it's nice, just a good game to not be

2965
02:01:52,319 --> 02:01:54,680
fully done with, you know, just just jumping in here

2966
02:01:54,680 --> 02:01:56,119
and there and cool.

2967
02:01:56,600 --> 02:01:59,079
Speaker 1: I I have two very last I promise these will

2968
02:01:59,079 --> 02:02:00,720
be quick hits because you know, it's funny going into

2969
02:02:00,760 --> 02:02:03,640
this episode, no news, no topic, but then we talk

2970
02:02:05,640 --> 02:02:07,640
talk about hit Man for forty five, talk about Cult

2971
02:02:07,760 --> 02:02:10,039
Lamb for thirty five, like you know, these things happen

2972
02:02:10,479 --> 02:02:13,199
when you least expect them. But once again, Monday Morning

2973
02:02:13,520 --> 02:02:17,600
side quest, HiT's different. The coffee, the caffeine is evolving

2974
02:02:17,680 --> 02:02:19,680
through our bodies as we go, so it makes sense.

2975
02:02:20,039 --> 02:02:22,760
Two quick hits one is they at some point because

2976
02:02:22,760 --> 02:02:24,119
I was off game Pass for a few months there,

2977
02:02:24,159 --> 02:02:26,159
but at some point they added Mortal Kombat eleven. So

2978
02:02:26,199 --> 02:02:27,840
I booted that up yesterday and I was playing a

2979
02:02:27,880 --> 02:02:28,960
few matches of that.

2980
02:02:30,399 --> 02:02:30,439
Speaker 2: Is.

2981
02:02:30,600 --> 02:02:33,880
Speaker 1: It's fun because what we've been playing Mortal Kombat one,

2982
02:02:33,920 --> 02:02:36,000
I guess right on the stream, and so that's, as

2983
02:02:36,079 --> 02:02:38,000
you mentioned, like the reboot of the series, and so

2984
02:02:38,039 --> 02:02:40,239
everyone's kind of fresh and new. But coming into this,

2985
02:02:40,359 --> 02:02:42,319
like half these characters are like fucking zombies, Like I

2986
02:02:42,359 --> 02:02:44,520
appear they're dead and they brought back from the dead.

2987
02:02:44,600 --> 02:02:48,680
My girl Katana is like just to tear like molding over.

2988
02:02:50,560 --> 02:02:51,880
I can't remember the names of all of them. Yeah,

2989
02:02:51,880 --> 02:02:53,920
it'sunny just looking through the characters, the ones that I'm

2990
02:02:53,960 --> 02:02:56,920
like more familiar with now and seeing Okay, yeah, they

2991
02:02:57,159 --> 02:02:58,920
must have had some journey. I don't know what it is,

2992
02:02:59,000 --> 02:03:00,920
but I'd be curious to find out. But yeah, it's

2993
02:03:00,920 --> 02:03:02,800
been fun booting that up and just seeing some of that.

2994
02:03:03,239 --> 02:03:05,560
Katana doesn't have a point the same move set as one,

2995
02:03:05,640 --> 02:03:07,960
so I'm like less a fan of her. The character

2996
02:03:08,079 --> 02:03:11,800
that really was a good surprise hit for me was Garris.

2997
02:03:12,880 --> 02:03:15,800
I love Garrison's move set like the kind of he's

2998
02:03:15,880 --> 02:03:17,239
kind of got like a Prince of Persia's Sands of

2999
02:03:17,319 --> 02:03:19,840
Time situation where he has sand attacks and he's messing

3000
02:03:19,840 --> 02:03:22,479
around with time. But he just has some really like

3001
02:03:22,600 --> 02:03:25,199
his some of his fatality stuff where he'll just like

3002
02:03:25,319 --> 02:03:27,079
freeze someone in time and then just stab them from

3003
02:03:27,079 --> 02:03:28,680
all these different angles and like the blood is just

3004
02:03:28,760 --> 02:03:32,319
like frozen mid air as he's slashing them up. His

3005
02:03:32,520 --> 02:03:35,399
different sand attacks are really really cool, and like his

3006
02:03:35,680 --> 02:03:38,640
sandy fist that he's powering up, like really like that character.

3007
02:03:38,680 --> 02:03:40,680
He's not in one right he got he got cut

3008
02:03:41,680 --> 02:03:43,399
is actually so my god. I feel like we haven't

3009
02:03:43,399 --> 02:03:44,840
played him in Allo. Next time we do that, I'm

3010
02:03:44,840 --> 02:03:45,600
gonna have to check him out.

3011
02:03:45,640 --> 02:03:49,960
Speaker 2: Yeah, he's in there. He's basically in that game. He's

3012
02:03:50,079 --> 02:03:52,279
he's kind of like the Terminator, Like he's like like

3013
02:03:52,600 --> 02:03:55,399
like through like the story mode, he is like an

3014
02:03:55,640 --> 02:03:59,359
undefeatable immortal that just comes in and fucks you up,

3015
02:03:59,479 --> 02:04:01,960
like like you always are interacting with this villain in

3016
02:04:02,000 --> 02:04:03,920
the story. So I ended up hating Garris because I

3017
02:04:04,000 --> 02:04:06,800
just got absolutely bought by him constantly, and you just

3018
02:04:06,880 --> 02:04:08,479
know he's gonna come because when you defeed him, he's

3019
02:04:08,520 --> 02:04:10,680
just like immortal, so he just eventually comes and gets you.

3020
02:04:10,800 --> 02:04:13,600
But he's he's kind of like like an agent of

3021
02:04:13,840 --> 02:04:16,640
like whoever is like the God of Time type people.

3022
02:04:17,079 --> 02:04:19,319
So in that game m K eleven, it's actually like

3023
02:04:19,399 --> 02:04:21,720
the main villain. And then going into m K one,

3024
02:04:23,920 --> 02:04:26,119
it's it's lu Kaning. Now lu Kang becomes like the

3025
02:04:26,239 --> 02:04:28,720
fire God mixed with the Lightning God because he's fuses

3026
02:04:28,760 --> 02:04:31,560
with Rayden. It's the story is crazy. I fucking love

3027
02:04:31,640 --> 02:04:33,439
the stories in these games. They're so crazy, but I

3028
02:04:33,600 --> 02:04:36,520
love them so much. Garris is now like an agent

3029
02:04:36,640 --> 02:04:38,479
of lu Kang, which which is a good person. So

3030
02:04:38,560 --> 02:04:40,680
in MK one he's actually a good guy. So he's

3031
02:04:40,720 --> 02:04:43,560
not really he's not necessarily like morally aligned. He's just

3032
02:04:43,880 --> 02:04:46,760
he's just a weapon or a tool, so whoever is

3033
02:04:46,880 --> 02:04:50,119
using him, it's either nefarious or good means. And really

3034
02:04:50,159 --> 02:04:51,880
really cool design though, one hundred percent with like the

3035
02:04:51,920 --> 02:04:54,520
stands of Time thing. But I never really played him,

3036
02:04:54,560 --> 02:04:56,199
just because I played against him a lot and I

3037
02:04:56,399 --> 02:04:58,199
fucking hated him so much. I never wanted to deal

3038
02:04:58,279 --> 02:05:02,119
with that character. But yeah, MK eleven, I think m

3039
02:05:02,199 --> 02:05:05,079
K one is a better game. For like the characters

3040
02:05:05,239 --> 02:05:07,479
and stuff, because like you, I just have a lot

3041
02:05:07,520 --> 02:05:10,399
of nostalogia for like the original lu King or like Katana.

3042
02:05:10,439 --> 02:05:11,840
So when I got into m K eleven and they

3043
02:05:11,880 --> 02:05:14,600
were the I forgot their call. But yeah, like the

3044
02:05:14,640 --> 02:05:16,520
ghost versions of themselves, I'm like, I hate this. I

3045
02:05:16,600 --> 02:05:18,159
just want my old like I want Katan to be

3046
02:05:18,199 --> 02:05:19,600
a good person, and like Luke came to be a

3047
02:05:19,680 --> 02:05:22,800
good person, and the whole storyline, like they're just they're

3048
02:05:23,119 --> 02:05:26,479
they're just people that you're fighting, essentially revenants. That's what

3049
02:05:26,520 --> 02:05:30,840
they're called the revenueves. And of course that you can

3050
02:05:30,880 --> 02:05:33,279
get different costumes and like designs for your characters so

3051
02:05:33,319 --> 02:05:35,520
you can make them the not revenant version like in

3052
02:05:35,600 --> 02:05:37,600
that game. But it was just nice to get back

3053
02:05:37,640 --> 02:05:39,479
to m K one and it's like a fresh restart.

3054
02:05:39,520 --> 02:05:40,960
Everybody's back to their formula.

3055
02:05:41,119 --> 02:05:46,000
Speaker 1: So and I really I I'm missing the cameo fighter feature.

3056
02:05:46,199 --> 02:05:49,560
I realized that it's it's just fun to pick a character.

3057
02:05:49,720 --> 02:05:51,479
I think those attacks are really cool. The way it's

3058
02:05:51,520 --> 02:05:54,359
integrated into the move set is really satisfying. And maybe

3059
02:05:54,399 --> 02:05:57,000
I just miss Goro as well, But yeah, like that

3060
02:05:57,159 --> 02:05:59,680
that is something that I find that I'm missing in

3061
02:05:59,760 --> 02:06:02,159
this It's just one thing I love about this game.

3062
02:06:02,159 --> 02:06:04,479
And then when you go to the character select screen,

3063
02:06:04,520 --> 02:06:06,039
after you you know you've picked your character, I mean,

3064
02:06:06,079 --> 02:06:07,920
and then you go to your level select and then

3065
02:06:07,960 --> 02:06:10,119
it's like there's all the levels down below and like

3066
02:06:10,159 --> 02:06:11,800
the kind of preview of it, and then there's just

3067
02:06:11,840 --> 02:06:14,000
like a silhouette version of the two characters that you

3068
02:06:14,079 --> 02:06:16,399
have picked that are just fucking each other. They're just

3069
02:06:16,520 --> 02:06:18,640
battling and it's kind of like zoomed out in the background.

3070
02:06:18,720 --> 02:06:20,760
It's it's really really cool, almost like a little preview

3071
02:06:20,800 --> 02:06:23,880
of what's to come or what could happen. Yeah, you know,

3072
02:06:23,960 --> 02:06:25,439
it's not like I don't know if there's really mechanics too.

3073
02:06:25,439 --> 02:06:27,159
It's more just like an animation, but it's really cool.

3074
02:06:27,640 --> 02:06:30,560
And then the other character is I think his name,

3075
02:06:30,640 --> 02:06:33,760
her name is Devora, like the bug the bug Lady.

3076
02:06:33,760 --> 02:06:36,520
Because I remember being at Evil like the fighting game

3077
02:06:36,600 --> 02:06:38,920
tournament years and years ago, and I don't really know

3078
02:06:38,960 --> 02:06:40,800
any of these other fighting in them there for Smash right,

3079
02:06:40,840 --> 02:06:43,119
but I remember like getting so invested in Mortal Kombat.

3080
02:06:43,159 --> 02:06:44,960
It was just so fun to watch and I remember

3081
02:06:45,119 --> 02:06:47,520
some player just popping off with Devora, and I just

3082
02:06:47,640 --> 02:06:49,359
loved that move set, and so that was one of

3083
02:06:49,359 --> 02:06:51,520
the first ones I gravitated towards. And I was booting

3084
02:06:51,600 --> 02:06:53,359
up the game yesterday, and yeah, her moveset is really

3085
02:06:53,439 --> 02:06:56,239
fun and weird, and she's just creepy and gross. And

3086
02:06:56,520 --> 02:06:58,560
it's funny because I don't know anything about the story

3087
02:06:58,600 --> 02:06:59,920
other than like what you've told me, which is like

3088
02:07:00,119 --> 02:07:02,840
little fragments, and you know, whenever the characters jump in,

3089
02:07:02,920 --> 02:07:04,920
if there's like a specific story beat between them, they'll

3090
02:07:04,960 --> 02:07:07,640
have some little line of dialogue. And yeah, there was

3091
02:07:07,720 --> 02:07:09,279
just like some really cheesy one. I think it was

3092
02:07:09,359 --> 02:07:13,000
like I was Devora against I think it was like,

3093
02:07:13,119 --> 02:07:15,079
so like is it Sonia or not?

3094
02:07:15,239 --> 02:07:16,359
Speaker 2: No, it's it's.

3095
02:07:19,279 --> 02:07:22,000
Speaker 1: What's her name something, sue k, I don't know, something

3096
02:07:22,079 --> 02:07:24,439
like that, And they had like some funny little beef

3097
02:07:24,800 --> 02:07:26,359
where she was like, oh, the last time I saw you,

3098
02:07:26,479 --> 02:07:28,960
you said I'd be a like a bug on the windshield,

3099
02:07:29,439 --> 02:07:31,840
but I'm gonna break through that windshield. And it was

3100
02:07:31,880 --> 02:07:34,640
like the cheesiest thing, but it was so funny I

3101
02:07:34,760 --> 02:07:36,920
was dying laughing. So yeah, it just just a really

3102
02:07:37,279 --> 02:07:39,600
good time just to playing through some of this game.

3103
02:07:39,640 --> 02:07:41,439
I don't know how into what I'm gonna get, because

3104
02:07:41,720 --> 02:07:43,640
it is way more fun playing with with you guys

3105
02:07:43,760 --> 02:07:46,279
or other other friends and whatnot. But it's it's just

3106
02:07:46,359 --> 02:07:48,560
cool to have access to it and see the other

3107
02:07:48,680 --> 02:07:50,880
characters and a little bits of story that I'm picking

3108
02:07:50,960 --> 02:07:51,199
up there.

3109
02:07:53,039 --> 02:07:55,199
Speaker 2: Uh, Cassie Cage's Cassie.

3110
02:07:55,319 --> 02:07:58,800
Speaker 1: That's the one that's the one Cassie.

3111
02:07:58,119 --> 02:08:00,560
Speaker 2: In Like when I was playing it, I remember she

3112
02:08:00,840 --> 02:08:04,199
was like the most OPE character in the entire game.

3113
02:08:04,279 --> 02:08:07,560
Same thing with Jack's daughter's character. I can't remember her name,

3114
02:08:07,560 --> 02:08:08,920
but she is like metal Arms as well.

3115
02:08:09,359 --> 02:08:13,000
Speaker 1: Oh it's it's it's also it's like Jackie or something like,

3116
02:08:13,039 --> 02:08:15,399
it's Jackie Briggs. Yeah, Jackie jack.

3117
02:08:17,640 --> 02:08:20,880
Speaker 2: Yeah, that's another character that was like the OPE character

3118
02:08:21,039 --> 02:08:24,880
of that game. So like Cassie. When I played that game,

3119
02:08:25,000 --> 02:08:27,359
my by far my favorite was Sindell. I just loved

3120
02:08:27,359 --> 02:08:29,640
her move set so much. I love that character from

3121
02:08:29,760 --> 02:08:31,520
the older games that might have been in like the

3122
02:08:31,600 --> 02:08:32,960
DLC version of the KYE.

3123
02:08:33,039 --> 02:08:34,920
Speaker 1: I don't think she's on the base roster for the

3124
02:08:35,319 --> 02:08:37,279
or at least maybe maybe the lockers from playing the

3125
02:08:37,319 --> 02:08:38,319
campaign or something.

3126
02:08:38,159 --> 02:08:41,760
Speaker 2: But yeah, maybe, but yeah, no, I love Sindell so

3127
02:08:41,880 --> 02:08:45,520
much and Scarlett. I actually played a lot of really

3128
02:08:45,560 --> 02:08:47,760
cool character. She's like a blood user and.

3129
02:08:49,039 --> 02:08:51,039
Speaker 1: Who's the character with like the bow staff, like the

3130
02:08:51,119 --> 02:08:54,199
green She's kind of Jade, Yeah, is what's what's her

3131
02:08:54,239 --> 02:08:56,359
connection with Katan? Are they like sisters or something?

3132
02:08:56,720 --> 02:09:01,239
Speaker 2: They I can't remember. I think it's like Nether realm

3133
02:09:01,399 --> 02:09:04,640
or other realm wherever they are there's like Earth realm

3134
02:09:04,720 --> 02:09:06,199
and then like, well, the other.

3135
02:09:06,039 --> 02:09:07,640
Speaker 1: Realm is the name of the studio, but it'd be

3136
02:09:07,680 --> 02:09:09,319
funny if they named it after this.

3137
02:09:10,359 --> 02:09:13,000
Speaker 2: I think. I think another realm is like Hell in

3138
02:09:13,119 --> 02:09:15,399
that in that world, so it is a canon thing.

3139
02:09:16,800 --> 02:09:21,239
But whatever the realm is, like, they're just they're from there.

3140
02:09:21,319 --> 02:09:25,439
Like I think Jade was like a guard of like Sindell,

3141
02:09:25,560 --> 02:09:28,359
who's like the Empress, and then Katana and Molina are

3142
02:09:28,439 --> 02:09:32,039
the daughters of sind Real and then Molina was made

3143
02:09:32,079 --> 02:09:35,760
as a clone of Katana of course, So dude, I

3144
02:09:36,000 --> 02:09:39,239
I deep gove in these storylines. I haven't played all

3145
02:09:39,279 --> 02:09:42,479
the games, but like MK fire and if shouts to

3146
02:09:42,520 --> 02:09:45,720
them on YouTube, they literally have like the full movie

3147
02:09:45,880 --> 02:09:47,359
of like the games. You know, you know when something

3148
02:09:47,359 --> 02:09:49,319
does like the cut scene of like the whole thing.

3149
02:09:49,760 --> 02:09:51,880
I I think just randomly. One day, I just like

3150
02:09:51,920 --> 02:09:53,479
put on my second model and I was just watching

3151
02:09:53,560 --> 02:09:56,680
through it and these storylines are so out there, but

3152
02:09:56,840 --> 02:09:59,960
I just love them. I love the MK universe so much.

3153
02:10:01,079 --> 02:10:02,600
But I'm really gad that you jumped in there. And

3154
02:10:03,319 --> 02:10:05,039
I hope it's just a thing like every time we're

3155
02:10:05,039 --> 02:10:07,439
together on streams, were always booting up some mks.

3156
02:10:07,119 --> 02:10:10,000
Speaker 1: I hope. So that's good. Yeah, I definitely definitely want

3157
02:10:10,039 --> 02:10:12,079
to get better at it, and yeah, try out more

3158
02:10:12,159 --> 02:10:14,720
characters and all that. And then yeah, my last my

3159
02:10:14,800 --> 02:10:17,720
last game show it here for the day is do

3160
02:10:17,760 --> 02:10:19,880
you remember a couple of months ago I talked to

3161
02:10:19,880 --> 02:10:23,439
you about Sniper Elite two. I was played through that game,

3162
02:10:23,800 --> 02:10:26,079
and then in that we talked about Zombie Army as

3163
02:10:26,119 --> 02:10:29,039
like that spinoff series from Sniper Elite. Well, I jumped

3164
02:10:29,039 --> 02:10:32,840
into Zombie Army four, which is on game Pass and

3165
02:10:33,079 --> 02:10:36,760
I've played through some of that. It's it's interesting. So

3166
02:10:36,920 --> 02:10:39,119
I played like, I don't know, I think three missions

3167
02:10:39,239 --> 02:10:41,560
or something like that, and it's funny just seeing like, okay,

3168
02:10:41,640 --> 02:10:43,640
where the line is between like this being a spin

3169
02:10:43,680 --> 02:10:45,640
off of Sniper Elite and where it's just its own

3170
02:10:45,720 --> 02:10:48,920
thing gameplay wise, it feels very similar in terms of

3171
02:10:49,000 --> 02:10:50,680
like the combat and like you always have a sniper

3172
02:10:50,760 --> 02:10:53,319
rifle with you. It's got like the slow motion shots

3173
02:10:53,359 --> 02:10:56,439
and all that the craziness. But I feel like this

3174
02:10:56,600 --> 02:10:59,319
this is even more arcadie and crazy, whereas Sniper Lea

3175
02:10:59,359 --> 02:11:01,640
it's like trying to be a bit more grounded. It's

3176
02:11:01,760 --> 02:11:04,760
very silly with the slow most shots and this whooshing

3177
02:11:04,880 --> 02:11:07,640
sound as you bust open someone's ball sack or something

3178
02:11:07,720 --> 02:11:10,279
like that. But like you know, this this game is

3179
02:11:10,520 --> 02:11:13,239
even crazier where there's just like Colm Boat, there's like

3180
02:11:13,239 --> 02:11:16,000
a combo meter on the side where numbers are constantly

3181
02:11:16,079 --> 02:11:18,520
popping off and climbing, and it's just it's it's like

3182
02:11:18,520 --> 02:11:20,800
an arcade game in terms of how savage it is,

3183
02:11:20,880 --> 02:11:23,840
with just like particle effects and things popping off all

3184
02:11:23,920 --> 02:11:25,880
over the place. And obviously because of the mind the

3185
02:11:26,000 --> 02:11:28,520
zombie part of it, rather than it being like pseudo

3186
02:11:28,600 --> 02:11:30,920
stealth game pseudo action, it seems like so far it's

3187
02:11:30,960 --> 02:11:33,600
like full on into the action side of it, where

3188
02:11:33,600 --> 02:11:36,760
you're just ripping zombies apart, getting multi kills one sniper shot,

3189
02:11:36,800 --> 02:11:39,760
going through multiple zombies, hitting an explosive barrel, killing like

3190
02:11:39,840 --> 02:11:41,920
six of them at the same time. So it's very

3191
02:11:42,000 --> 02:11:45,199
over the top, very grotesque, very intense, but it is,

3192
02:11:45,319 --> 02:11:47,039
you know, it is a fun things, like just a

3193
02:11:47,119 --> 02:11:52,439
mindless shooter. But here's the thing theme of the episode today.

3194
02:11:52,920 --> 02:11:55,279
I got to the end of this most recent mission

3195
02:11:55,319 --> 02:11:57,520
I was on, which is one where there is a

3196
02:11:57,640 --> 02:11:59,600
boat that you're going around and then the boat will stop.

3197
02:11:59,640 --> 02:12:03,159
You gotta off, you know, move this bridge, turn the power.

3198
02:12:03,199 --> 02:12:05,439
On the end of this mission, or I think I'm

3199
02:12:05,479 --> 02:12:08,439
near the end of the mission, fucking game is bugged

3200
02:12:08,479 --> 02:12:11,039
out at this certain point where I can't leave. I

3201
02:12:11,119 --> 02:12:13,880
leave the boat, the game like visually bugs out, and

3202
02:12:13,920 --> 02:12:16,279
then I just reload back on the boat and then

3203
02:12:16,319 --> 02:12:19,039
maybe I'll fall through the map. And I tried everything.

3204
02:12:19,079 --> 02:12:21,560
I tried to crouch, go prone, go with this close

3205
02:12:21,600 --> 02:12:24,199
the game, load my safe, go back, a save or two,

3206
02:12:24,840 --> 02:12:27,880
and the game is just freaking bugged here. And again

3207
02:12:28,000 --> 02:12:30,000
I'm just like, I'm liking this game, but it's not

3208
02:12:30,159 --> 02:12:32,119
nearly as fun to me as like a Sniper Elite is.

3209
02:12:32,199 --> 02:12:34,720
I much prefer that series, and so I'm not even

3210
02:12:34,840 --> 02:12:37,119
I'm not even gonna I could probably restart the mission

3211
02:12:37,159 --> 02:12:38,600
from the beginning and do it, but It's like I've

3212
02:12:38,600 --> 02:12:40,479
already spent forty five minutes to get to this point

3213
02:12:40,479 --> 02:12:43,600
in this mission. H So, once again a bug, a

3214
02:12:43,640 --> 02:12:45,479
game breaking bug. I'm not going to continue with this

3215
02:12:45,560 --> 02:12:48,039
game because of it, which I'm not heartbreaking boat once

3216
02:12:48,039 --> 02:12:49,760
again because I'm not totally in love with the game,

3217
02:12:50,119 --> 02:12:52,239
but just once again really shitty. I've had some bad

3218
02:12:52,359 --> 02:12:54,079
luck with bugs recently, and this is like an old game.

3219
02:12:54,159 --> 02:12:55,680
This game came like years and years and years ago,

3220
02:12:55,680 --> 02:12:58,279
so it's too bad that a game breaking bug exists

3221
02:12:58,359 --> 02:13:01,239
like this in there. But yeah, it's interesting, Like I

3222
02:13:01,279 --> 02:13:02,880
don't think I'm compelled enough to want to go back

3223
02:13:02,880 --> 02:13:04,159
and check out the older games in the series. I

3224
02:13:04,199 --> 02:13:05,760
think I just really want to keep playing more the

3225
02:13:05,800 --> 02:13:08,479
Sniper League games, considering I even own a couple ones

3226
02:13:08,479 --> 02:13:10,800
that I haven't booted up yet, so I think I'm

3227
02:13:10,840 --> 02:13:13,239
gonna continue with that. And the funny thing I just

3228
02:13:13,279 --> 02:13:15,600
had to mention is like, so once again this game

3229
02:13:15,640 --> 02:13:18,319
has the slow mow bullet going through. You're seeing it

3230
02:13:18,479 --> 02:13:20,760
go through the body and break some bones. But since

3231
02:13:20,800 --> 02:13:24,399
you're shooting zombies there, you know lungs and heart are

3232
02:13:24,520 --> 02:13:29,640
just like nasty, cancerous green sacks of the most disgusting

3233
02:13:29,760 --> 02:13:33,199
ooze you've ever seen, and it's really gross. Your bullet's

3234
02:13:33,239 --> 02:13:35,399
going through and you're seeing their body parts explode and

3235
02:13:35,439 --> 02:13:38,479
their bones shattered, all those nasty juice line over the place.

3236
02:13:38,760 --> 02:13:42,119
So it is very gross and nasty. But there you go,

3237
02:13:42,279 --> 02:13:44,399
finally checked out some zombie army and realize that you

3238
02:13:44,439 --> 02:13:45,880
know what. It's not for me, but it's cool that

3239
02:13:45,960 --> 02:13:48,239
it exists for someone. I do think this this in

3240
02:13:48,319 --> 02:13:50,439
a very Left four deady kind of way. This game,

3241
02:13:50,520 --> 02:13:52,399
as well as Sniper Lea, have co op in there,

3242
02:13:52,720 --> 02:13:54,439
but I've always played them as single player games. I

3243
02:13:54,479 --> 02:13:56,960
think this one would be much more fun playing in

3244
02:13:57,079 --> 02:13:58,960
co op where a sniper lead. I'm cool for that

3245
02:13:59,039 --> 02:14:00,319
to be a single player game for me and that

3246
02:14:00,439 --> 02:14:03,159
kind of pseudo hit Man sort of play style. But yeah,

3247
02:14:03,199 --> 02:14:04,520
this I think would be a lot more fun to have,

3248
02:14:04,880 --> 02:14:07,000
Like you can have up to four friends there going

3249
02:14:07,000 --> 02:14:09,720
through Russian zombies in a very left Furdeddy sort of way.

3250
02:14:10,199 --> 02:14:11,960
Speaker 2: You probably mentioned it, but I had no idea Sniperly

3251
02:14:12,000 --> 02:14:14,239
even had co op function. That's pretty interesting. Yeah, I

3252
02:14:14,239 --> 02:14:16,399
don't seem like not the game that would yeah be

3253
02:14:16,520 --> 02:14:17,279
necessary for it.

3254
02:14:17,680 --> 02:14:19,800
Speaker 1: Yeah, I don't think it always did but like, even

3255
02:14:20,199 --> 02:14:21,720
going back, some of these older games just have like

3256
02:14:21,800 --> 02:14:24,119
you know, full on competitive multiplayer in them, they have

3257
02:14:24,199 --> 02:14:27,319
co op like they're just fully featured games for whatever reason.

3258
02:14:27,399 --> 02:14:29,319
I was something that really surprised me a Sniper Elite

3259
02:14:29,399 --> 02:14:30,760
five when I was playing through that. It's just how

3260
02:14:30,840 --> 02:14:33,920
much stuff there is in there. And it's like, I'm

3261
02:14:34,000 --> 02:14:35,479
never going to engage nonying of that because i just

3262
02:14:35,520 --> 02:14:37,800
want to play the single player missions. But yeah, all

3263
02:14:37,880 --> 02:14:39,520
that stuff's in there, and I feel like Zombie Army

3264
02:14:39,640 --> 02:14:41,920
was probably built as more of that co op shooter

3265
02:14:42,079 --> 02:14:44,920
rather than Sniper Elite. Seems like that's more core to

3266
02:14:45,119 --> 02:14:49,039
the experience overall. So yeah, interesting to check out, but

3267
02:14:49,359 --> 02:14:51,600
probably not going to continue with this series at this point.

3268
02:14:52,720 --> 02:14:52,960
Speaker 2: Nice.

3269
02:14:53,319 --> 02:14:56,079
Speaker 1: Yeah, there you go. That is the episode at two

3270
02:14:56,119 --> 02:14:58,039
hours fifteen minutes. Another juicy one here. It's been a

3271
02:14:58,039 --> 02:14:59,680
bit since we've had a longer side coast. That was

3272
02:14:59,680 --> 02:15:02,359
a fun one, Kirklean, thank you for joining me. This

3273
02:15:02,479 --> 02:15:05,880
was a just super super fun discussion total everyone enjoyed.

3274
02:15:06,399 --> 02:15:09,039
And next week I'll be back with Taylor feel talk

3275
02:15:09,039 --> 02:15:12,359
about who knows what. But yeah, we will see you

3276
02:15:12,560 --> 02:15:13,279
again next time.

3277
02:15:13,439 --> 02:15:14,399
Speaker 2: Bye bye, b

