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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at you person. Today we are

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here to review Resident Evil requiem. That's right, Resident Evil nine.

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I'm your host, del Musnight with me, the purposefully vague

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Travis Snell.

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Speaker 2: How you're doing tonight, my friend, I'm doing great. It

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feels like this has been a mini build up out

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of nowhere. You know, usually a retro like oh, actually,

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I guess both the Resident Evil and this mini side

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questioning we've been on we're both just in January or

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ended to them like yeah, sure, let's do it. It

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wasn't like, yeah, I'm a planner. I love already got

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the retros for two than twenty seven. Oh we could

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do this, We do that, what we're doing for Bed

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and Butter. You've been doing that with the whole schedule, like, oh,

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look at all the topics we could do. But this

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was a short journey. But I feel like it's like

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we were Frodo and one of the rings where we

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weren't planning on this, we were just hanging on the shire,

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but then Gannoff told us need to take the ring,

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and we took it. Now we're we're we're at Mortal

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right now, we're at Mount Doom right now.

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Speaker 1: Mm hmm. Yeah. Absolutely. It's fun because you know, overcre

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On sequest, we don't do a lot of like game reviews.

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You know, we do a lot of games we've been

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playing section. You know, if a new new game comes

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out and I check out a bit of it on

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game Pass, I'll talk about it or whatever, But rarely

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do we sit down in like a dedicated review episode.

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I feel like maybe once or twice a year with

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me and you in like some PlayStation exclusive or other

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things like this. But yeah, I feel like last couple years,

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I hasn't been a ton of like just big reviews

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like that. So this year probably you're gonna have a

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lot of them, and it's fun to kick it off

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with this one here in Resident Evil. Yeah, we last

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week did a ranking on all sorts of stuff with

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the series. Go back and check that out right now

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up on the Patreon, we're starting to release the movie

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retrospective series, so we've recorded some of that. You can

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check out all of that. But yeah, we're gonna get

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right into it, and I think what we'll do is

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a bit of a quick non spoiler e section and

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just kind of a recap of where we're at. We've

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both beat the game now, so we are gonna go

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full spoilers on this bad boy, but we'll, you know,

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talk for a few minutes just generally general about stuff

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before we get into any sort of specific spoilers and whatnot.

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So Dravis, tell me your journey, because I believe you

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are on any second playthrough, so tell me about Yes,

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I guess just like I kind of want to know, like,

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did you do first person? Third person? Did you do

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both as they recommend it? What's the second playthrough looking like?

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And then you can kind of sally forth that into

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your thoughts on the game.

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Speaker 2: Yeah, technically I'm not completely done it. I have started

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a third save file and I'll get that when we

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get to go more So, I have the one I beat,

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I have a second one, and then I have a

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third one. One is for fun and then one's for challenges.

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So we'll get into that, got it. I'll see. Yeah,

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playing on my PS five here, so I don't have

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a pro but I will say before my journey, lovely

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looking game many times on the screens, like man, we're

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hit the peak here. Yeah, so I did not do

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the recommend at first, my second playthrough, which I do

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right now, is going to be all first person. I

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know they do recommend to do Grace in first person

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and then Leon and third but as everyone knows, i've

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I've I've definitely warmed up a lot more like I

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played first person games back in the day, but I

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always said, if I go third person, I will do that, right,

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But I love those Resident Evil games. At least seven

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I really loved, and then even Indiana Jones, I end

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up being a defender and liking that first person view,

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and I swapped a couple times. But for Resident Evil,

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I still prefer the third person, and I get why,

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especially for Grace's story that's more Resident seven to eight coded,

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where it's hey, lots of creepy stuff coming at you,

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you're a newbie. But I just wanted that. So what

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I'm doing is then even with the playthrough, it even

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recommends like, oh, you should play first person as Grace,

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you should play third person? Is Leon didn't do that all,

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Like I said, third person for both, But then my

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second play through, I'm doing second or first person view

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for them both. So even Leon's no, don't recommend that,

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which is like good and bad because I get a

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little frantic as Leon, but I just wanted to like

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it gives myself a whole new experience for the second time,

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you know, see it a different way. And yeah, so

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that's what I did for the first one. Those pretty

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much all third person dabbled in first. But I like,

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I'm a res two guy, right, so I like that

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over the shoulder, what's around that corner? Stuff like that?

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Speaker 1: Nice? And yeah, what do you think about the games?

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Speaker 2: So yeah, so you know what, usually I feel like

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movies to you shows games everything, right, I feel like

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if you've been listening for ten years now, doing this

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for a decade, you know, Travis, I gave a few

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overall journey thoughts. I gave a couple vague responses like

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he kid could be going either way, it could be

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going that way. We're not gonna do that tonight, Dylan,

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this is my favorite as an evil game. Oh and

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if we were to re record that as.

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Speaker 1: The clickbait thumbumb YouTube thumbnail and look at it, look at.

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Speaker 2: That, and that I didn't even see it, that's good.

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And if we could redo because it's also not on there.

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But if we could redo our GV top ten games

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all time. I think it would be on there. I

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put a ten because it's new, but this this was

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I think it was doubled with a bunch of things,

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but it was I'd say the two for of we'll

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get there, especially in spoilers. Great nostalgia moments but not

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the bad fan service. But it's like, oh look at this,

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and it's that I felt like, very full circle stuff.

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I said this because David on the Gimmick was asking

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me about this. He wanted to see if you get

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into and he's played like Resident Evil three was his

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game back and the day I say, if you like

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that era, this is the best way I would describe it, Dalane.

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I'm not the game savant like you are, but you

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will appreciate this. In other people, I would describe this

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game as like a Resident Evil two to you know,

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Resident Evil nine. There's other stuff in between, but it's

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like Blade Runner to Blade Runner twenty forty nine, that

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type of feeling where they're hitting on stuff that is

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of the old times, but it's not just nostalgia like look,

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ho coolest is it's full circle weaving in a story

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and a narrative that, oh this feels actually justified why

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you're putting this here, or why we're going back there,

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or why we're seeing this person again, not just like

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a you liked this guy from four right while he's back.

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It feels and they're answering things from two that you

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never ever thought you're gonna answer. They weren't even questions.

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It's like, oh, like, I won't wait, I'll wait to

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tay this poice. But there's one location where you're turned

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to I'm like, I thought we'd never I've got goose

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pose right now. I thought we never go back here,

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and we did stuff. They didn't show the trailers. I

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was like, my goodness, so I would have it there.

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It was just the perfect encapsulation of if you like

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Resident Evil one to three, you have that those beats

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of your in one location exploring it. Zombies, some weapons,

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but kind of that like I said, Survival Horror of

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you got a couple of bullets and you build up

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to the bigger weapons, the bigger boss, et cetera. If

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you like five and especially six, where you just want

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a crazy set piece, you want something that goes over

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the top. It does that, But to me, when it does,

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this game does that it's the right amount. It's like

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we we talked about six, where it goes way far

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over the line, this is right at that perfect spot. Okay,

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this is a pretty crazy level, but you know what,

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it works here and it's not that it's it never

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feels too much and it never feels like it goes

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over the top. It feels like it fits in the world.

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If you want your big giant boss bell, you got

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those and then encapitulates. Even if I didn't play that

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whole thing in first person, that feeling of seven and

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eight that was like that PT kind of clone successor

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of Hey, it's first person view. You are kind of

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a rookie newbie, just a guy looking for his wife,

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and you're just seeing the ultimate whores that are happening

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whatever location you are in, and you have to deal

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with them. That was one of the things that sold

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me why I end up getting and we've talked about

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it before that I thought, because before when it was oh,

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you're Grace and we're kind of doing the third person,

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but that I don't know about going like they're being

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so successful what they're doing with seven and eight, why

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would you almost go backwards because obviously they have the remakes,

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but still it's a thing of like you got a

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good formula right now, keep cooking with that. I think

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the Grace aspect and the Lion aspect is like a

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perfect harmony. I don't know if they could copy this

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every single time and do it again and again. That's

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why I do think this is a special game. But

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they've had this before where it's like Res two, Res

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four and Red seven, all in different eras, come out

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and kind of revitalize a franchise and again the conversation

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of a game of that generation, which is crazy to

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do and shout out a Capcom for I feel like

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this is journey of rebooting pretty much a bit with seven,

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I'll say regionmagining, not rebooting, reimagining it and then the

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remakes to either get people like yourself Dale who never

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played them, to finally touch them, or myself it was like, oh,

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I have memories and assauge with them as a kid,

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but that brought them back. And I don't know. Maybe

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they are and they are like a Kevin five you

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over there of Capcon, but it feels like seven eight

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and the remakes are a plan that they sat down

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said we're gonna do this, and nine literally feels like

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the It feels like the endgame of all that. It

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feels like it all comes together. You wouldn't think like, oh,

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why would the remakes of two and four and a

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bit of three play in two, seven and eight. They do,

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and just like the style. So to me, this is

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the other comparison I would make is I don't know

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if it would be his best or my favorite movie,

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but I always say Once Upon Time Hollywood is Tarrantonial's

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best because it's a little bit of every movie he's

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ever done in one and it just works. That's what

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Resni rec Room is it. I love this game right away,

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ended it and wanted to play it again. I lost

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the power, so I had to stop. But I don't

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talk about why I'm doing two playthroughs at the moment.

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But no, I am, it's not a game. I'm like, Okay,

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I beat it. I'll move on, maybe playing this for

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a while until I get too busy. But this was

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above my expectations because I was just hoping it would

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be like the fourth best Resident Evil game, and I

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was kind of shocked how just how well they pulled

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this off. So absolutely loved pretty much every moment. I

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don't have a negative. No glitches, no crash, there's no

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bad saves, no story beats that I was like, I

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don't know about this, Like everything just kind of worked

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for me. It just felt like it paid off to

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be a resident Evil fan. But at the same time,

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I think they made it almost accessible enough that you

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could still play us. If you never played a game,

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you could still You'll you'll be missing out some stuff

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for sure, but I think they add some backstory and

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even if you like to not like to, but if

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you're willing to read, they they update you on a

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bunch of stuff that you just read through some thoughts

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like Okay, I got the gist of it. So yeah,

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absolutely in love with this game.

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Speaker 1: That's uh oh. I just love hearing that love for

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for anything is always exciting to hear.

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Speaker 2: Uh Yeah.

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Speaker 1: I mean I don't think I'm quite on your level,

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but I do love this game as well. I did

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follow the recommended Grace in first person Leon in third person,

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which I really liked that that was the suggestion. I

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think that that's a very cool idea, very unique for

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a game to do that at all, Like a lot

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of games maybe have like one first person section or something,

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but to really just dedicate like, hey, these are the

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two flavors. One is more the stealth horror game, one

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is more the action game. These are the kind of

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perspectives that make those sing the best, and so that's

242
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how they recommend it. I play the game not on

243
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the lowest difficulty, but like the middle of the three,

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and then you'll unlock a fourth higher difficulty when you

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when you beat the game. I probably could have gone

246
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up one. It's funny, like I feel like the Leon

247
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stuff was a bit too easy, whereas the gray stuff

248
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was like just right, and you can probably modify it

249
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based on like both of them. One of the weird

250
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things too, is like you're like changing your camera sensitivity.

251
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You feel like change it like per character, which is like, no,

252
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I want the same sensitivity orsive characters. So I don't know.

253
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Maybe you can customize difficulty and things like that as well.

254
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But but yeah, I love this game. I think what

255
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you say is so true of to me. This is

256
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like specifically the best parts of like Resident Evil two, six, weirdly,

257
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and like seven, I think it's the best parts of

258
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like those specific ones, and then obviously like seven and

259
00:11:12,919 --> 00:11:14,519
eight are very similar, so you can kind of bundle

260
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that in three is very similar to choosing bundle that

261
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in I feel like four. Maybe this at times feels

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like a bit like four, I suppose, but I really get.

263
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Speaker 2: It, but not like you mean, yeah, and then like

264
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just the.

265
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Speaker 1: Big action stuff and other and like the character perspectives

266
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I think from six. So yeah, it's like the best

267
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parts of those games for me. Like I've complained about

268
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this so many times in Residuevil two, how like they

269
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pull multiple playthroughs doesn't really work super well, Like it's

270
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just the same game again twice, and I feel like

271
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this game like fixes that problem. There's one moment in

272
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particular that's really really cool that I'm excited to talk about.

273
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H And yet like it takes the really good first

274
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person terrifying horror of like every step you're taking around

275
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a corner is like just freaking you out, like that

276
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that stuff in here is really really good. It has

277
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the crazy absurd action movie stuff that you know you

278
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get like four or six, those kind of parts of

279
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the series. And so I just feel like it's firing

280
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on all cylinders and it's doing the best parts of

281
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those games without the worst parts of those games, Like,

282
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I feel like there is really not a dull moment

283
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in here. Every section is cool. Some of them are

284
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you know, shorter and linear, some of the more classic

285
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expansive locks and keys all over the place. You kind

286
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of go back and forth, and I feel like a

287
00:12:20,200 --> 00:12:22,120
mix of those things is really well done. Yeah, there

288
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isn't a section that's not good. I have one sort

289
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of criticism related to Grace, which we can talk about

290
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more with like spoiler stuff and story character things later on.

291
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But otherwise, like, man, I absolutely love this game from

292
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start to finish, and like I just I just wanted more,

293
00:12:38,039 --> 00:12:39,159
not in a way that's like, oh, this game is

294
00:12:39,200 --> 00:12:40,879
too short. It did take me about like just over

295
00:12:40,879 --> 00:12:43,120
ten hours according to my save file. That probably doesn't

296
00:12:43,120 --> 00:12:45,720
factor in like dying, I think, so maybe more like

297
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twelve thirteen hours or something like that. But I just

298
00:12:49,679 --> 00:12:51,159
want more because I love this game so much, not

299
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because I feel like it is too short. I'm sure

300
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we'll get some DLC for it, and I cannot wait

301
00:12:54,919 --> 00:12:56,879
to see what they do because there are a lot

302
00:12:56,879 --> 00:12:59,879
of possibilities, a lot of directions they could go with that. So, yeah,

303
00:12:59,879 --> 00:13:02,080
I think this game is great. I do feel like

304
00:13:02,159 --> 00:13:05,120
you should play other games in the series though, before

305
00:13:05,240 --> 00:13:08,080
getting into this, because I you don't have to play six,

306
00:13:08,120 --> 00:13:11,799
but I think you should probably probably you should, probably

307
00:13:11,879 --> 00:13:13,919
honestly do most the other ones. I feel like they

308
00:13:14,000 --> 00:13:16,080
go pretty cheap on sale. I don't think I would

309
00:13:16,120 --> 00:13:18,919
recommend jumping in with this, like at least at least

310
00:13:18,919 --> 00:13:21,200
maybe do two and four to get some Leon backstory.

311
00:13:22,080 --> 00:13:23,399
I guess you could skip some other ones, but I

312
00:13:23,440 --> 00:13:25,279
don't know. I feel like the other ones they're worth playing.

313
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They're all pretty short games in general, and this game

314
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is like really expensive right now because it just came

315
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out and it's already selling really well. So I feel

316
00:13:31,879 --> 00:13:33,279
like you should go back and play some old ones

317
00:13:33,320 --> 00:13:35,279
if you haven't, and then like kind of catch up

318
00:13:35,320 --> 00:13:37,799
and jump into this one. That would be that would

319
00:13:37,799 --> 00:13:39,559
be my recommendation. But I if you are a fan

320
00:13:39,600 --> 00:13:41,840
of the series, if you've been out of the series

321
00:13:41,840 --> 00:13:44,320
for a little bit, I feel like you don't need necessarily,

322
00:13:44,320 --> 00:13:47,200
Like you don't need specifically like eight, You don't have

323
00:13:47,240 --> 00:13:48,399
to have played that one. So if you're like a

324
00:13:48,440 --> 00:13:50,960
little bit behind, you could probably jump in here. But yeah,

325
00:13:51,039 --> 00:13:54,720
this game is is pretty pretty amazing. It's better than

326
00:13:54,759 --> 00:13:56,759
I expected. I don't know where i'd put it in

327
00:13:56,799 --> 00:13:59,639
my ranking. I don't think i'd put it number one. Yeah,

328
00:13:59,639 --> 00:14:01,480
I did say in our in our in our rankings

329
00:14:01,480 --> 00:14:02,720
that like, I think this is gonna be a top

330
00:14:02,799 --> 00:14:04,399
three for me, and I will stand by that. I

331
00:14:04,399 --> 00:14:05,799
think it is in my top three. It might be

332
00:14:05,919 --> 00:14:08,399
number two. I think that's where I'll put it for today,

333
00:14:08,600 --> 00:14:11,320
in the series two or three, which is pretty damn good.

334
00:14:12,039 --> 00:14:13,639
I don't know if I'm gonna do another play through

335
00:14:14,159 --> 00:14:17,519
right now. Maybe I'll save that for like a spooky season,

336
00:14:17,559 --> 00:14:21,799
come back in October, do it again. But I mean

337
00:14:21,840 --> 00:14:23,519
I and I really don't do like all the replay

338
00:14:23,559 --> 00:14:24,919
stuff with the residue will, even though they have a

339
00:14:24,960 --> 00:14:26,840
lot of incentives in there. But I'm curious to see

340
00:14:26,840 --> 00:14:28,200
how the experience has been for you, because I even

341
00:14:28,320 --> 00:14:30,399
just looking at like the unlocks and stuff. After you

342
00:14:30,399 --> 00:14:31,679
beat the game, it's like, oh, yeah, you can buy

343
00:14:31,679 --> 00:14:34,240
all this crazy weapons and like different costumes and have

344
00:14:34,320 --> 00:14:36,039
some yeah, have some fun with it if you, if

345
00:14:36,080 --> 00:14:37,879
you want. They let you kind of break the game

346
00:14:37,919 --> 00:14:39,559
in fun ways, all right, and once you've once you've

347
00:14:39,600 --> 00:14:40,159
beaten it once.

348
00:14:40,399 --> 00:14:43,240
Speaker 2: I already bought that RPD Leon costume. I was like,

349
00:14:43,240 --> 00:14:45,200
my next play through I'm going through. It's kind of

350
00:14:45,200 --> 00:14:47,720
weird when he's there's scenes where he's like doing an

351
00:14:47,799 --> 00:14:49,960
interview and he's like wearing his gear from twenty years A,

352
00:14:49,960 --> 00:14:52,480
going like I want that that nostalgia. But yeah, there's

353
00:14:52,480 --> 00:14:54,759
some challenges. There's one challenge in there that I guess

354
00:14:54,840 --> 00:14:57,200
people finally figured out today. But the whole even the

355
00:14:57,240 --> 00:14:59,720
reviewers what not. The it's called the Final Messages, the

356
00:14:59,759 --> 00:15:02,679
puzz and I've looked into it. It's wild. The only

357
00:15:02,679 --> 00:15:04,080
way people found out about it is they had to

358
00:15:04,080 --> 00:15:06,519
look into some coding. But it's like a challenge that

359
00:15:06,559 --> 00:15:09,399
requires you to stand one spot for fifteen minutes. And

360
00:15:09,440 --> 00:15:10,919
once I heard that, I was like, you know what,

361
00:15:10,960 --> 00:15:12,240
I'm fine to YouTube this and see what it is

362
00:15:12,240 --> 00:15:13,320
because I don't think i'll be doing that.

363
00:15:13,360 --> 00:15:15,440
Speaker 1: But it's a wild This is not bad at all

364
00:15:16,159 --> 00:15:18,320
or is it like in a really dangerous area or something.

365
00:15:18,480 --> 00:15:20,519
Speaker 2: Well, it will be at so I guess you could

366
00:15:20,519 --> 00:15:22,080
play it on easy, so I guess that could be it.

367
00:15:22,120 --> 00:15:25,559
But that's that's one step that's not just the whole thing.

368
00:15:25,639 --> 00:15:27,519
That's like the first step of the puzzle.

369
00:15:27,240 --> 00:15:28,480
Speaker 1: That just reminds me of back in the day when

370
00:15:28,480 --> 00:15:30,320
I like had to unlock on YouTube in Melee, so

371
00:15:30,360 --> 00:15:32,000
I had to leave my GameCube on for twenty four

372
00:15:32,000 --> 00:15:34,120
hours on Pokemon Stadium in order to get the character.

373
00:15:34,159 --> 00:15:36,240
And was like, oh, that that is waiting, you know,

374
00:15:36,399 --> 00:15:38,639
yeah for me, fifteen minutes is like yeah, that's fine.

375
00:15:38,799 --> 00:15:40,679
Speaker 2: No, you still also have to beat the game and

376
00:15:40,759 --> 00:15:43,320
have the save and carry something you have. It's a too,

377
00:15:43,480 --> 00:15:45,639
like a beat and then a replay puzzle as well.

378
00:15:45,679 --> 00:15:47,799
You have to play the game twice. It's this very

379
00:15:47,879 --> 00:15:49,879
vat thing. But I was falling it because there was

380
00:15:49,879 --> 00:15:51,200
a person that reviewed it and they're like, I've been

381
00:15:51,200 --> 00:15:53,120
trying to figure this out, and they released this five

382
00:15:53,120 --> 00:15:55,200
minute video of all these things and people were trying

383
00:15:55,200 --> 00:15:57,240
to figure out It was great. It was fun to

384
00:15:57,639 --> 00:15:59,759
watch because I don't have the time for uh to

385
00:15:59,759 --> 00:16:02,039
be I have the time for some more playthroughs. I

386
00:16:02,080 --> 00:16:04,279
don't have time to figure out that puzzle, but I'll

387
00:16:04,279 --> 00:16:06,279
do it at some point. Just get the money, so

388
00:16:06,399 --> 00:16:06,919
fair enough.

389
00:16:07,039 --> 00:16:10,000
Speaker 1: Yeah, Okay, I hope right now we can kick into

390
00:16:10,600 --> 00:16:13,080
the first I'll say the first round of spoilers. I

391
00:16:13,080 --> 00:16:15,080
think the way we'll structure this discussion is kind of

392
00:16:15,120 --> 00:16:17,679
go from area to area like in chronological order, and

393
00:16:17,720 --> 00:16:19,360
then we know it's like, oh, let's talk about combat

394
00:16:19,360 --> 00:16:20,919
for a bit and just kind of go into that conversation.

395
00:16:20,960 --> 00:16:23,519
We can kind of follow it where it goes. So yeah,

396
00:16:23,559 --> 00:16:25,559
like we're gonna start lighter spoilers, and as we get

397
00:16:25,559 --> 00:16:27,840
deeper into this episode, more and more spoilers. So at

398
00:16:27,879 --> 00:16:29,679
your risk if you haven't played the game yet, and

399
00:16:29,879 --> 00:16:32,039
I don't want to get spoiled on anything in particular,

400
00:16:32,559 --> 00:16:35,360
but yeah, kicking off the game here, you started with

401
00:16:35,399 --> 00:16:37,919
like some basic little streets sections before you get into

402
00:16:38,039 --> 00:16:40,679
the hotel. Which I'm curious what you thought about this

403
00:16:40,720 --> 00:16:42,919
because we were both talking about how we wanted this.

404
00:16:43,440 --> 00:16:45,039
We're really looking forward to the hotel, and I feel

405
00:16:45,080 --> 00:16:47,639
like it was pretty short, pretty linear, kind of it

406
00:16:47,679 --> 00:16:50,200
is kind of the tutorial prologue area. So were you

407
00:16:50,279 --> 00:16:51,919
disappointed in this section at all or was it like,

408
00:16:51,960 --> 00:16:53,679
you know what, actually, this is kind of exactly what

409
00:16:53,720 --> 00:16:54,960
it needed to be for the start of the game.

410
00:16:55,240 --> 00:16:58,080
Speaker 2: So there's with multiple things we'll get into him. With

411
00:16:58,080 --> 00:17:00,480
the first act i'll just call it or the first

412
00:17:00,519 --> 00:17:03,720
section that I was disappointed in, but then it got

413
00:17:03,720 --> 00:17:06,079
better later, but yeah I was because I was like, oh, yeah,

414
00:17:06,119 --> 00:17:08,920
I love the shining, I love Luigi's mansion. I'm a big,

415
00:17:09,400 --> 00:17:11,839
big fan of that. And then when we spend I

416
00:17:11,839 --> 00:17:13,359
don't know, I don't know how much time is there

417
00:17:13,400 --> 00:17:15,319
because in the replays you just breeze by it, and

418
00:17:15,400 --> 00:17:17,960
the replays I will say, that's a bit sluggish to

419
00:17:18,000 --> 00:17:20,480
try and get through that because it's all story based stuff.

420
00:17:20,519 --> 00:17:22,640
It's just grabding and grace walking around, no big threats.

421
00:17:23,559 --> 00:17:25,640
So I was disappointed. But then when I found out

422
00:17:25,680 --> 00:17:27,400
the hospital would kind of act as the way I

423
00:17:27,440 --> 00:17:29,920
wanted it, then I was okay. I'd still like a

424
00:17:29,960 --> 00:17:31,559
game to be set in a hotel. I think they'd

425
00:17:31,640 --> 00:17:34,039
be awesome to have a five to six lever hotel

426
00:17:34,079 --> 00:17:36,160
and you go floor to floor, like they kind of

427
00:17:36,200 --> 00:17:38,240
work like that already with that, but usually it's two

428
00:17:38,440 --> 00:17:40,920
three floors an attic abasement. I would love if they

429
00:17:40,960 --> 00:17:43,640
did a full hotel in the future. But yeah, I

430
00:17:43,720 --> 00:17:45,720
was okay with it once we got to the hospital

431
00:17:45,720 --> 00:17:47,119
and that worked as that. But in the moment, I

432
00:17:47,119 --> 00:17:48,799
was like, man, I was looking so forward to this

433
00:17:48,799 --> 00:17:51,240
creepy hotel. The hotel, it's great. All the Lela design,

434
00:17:51,319 --> 00:17:54,160
all the visuals, all the areas all great. They're all

435
00:17:54,200 --> 00:17:56,680
distinctively in my mind right now. Obviously we did just

436
00:17:56,720 --> 00:17:59,640
play it, but I feel like it's a lot like

437
00:18:00,079 --> 00:18:02,599
seven four and two where it's just you can remember

438
00:18:02,640 --> 00:18:04,480
obviously choose a bit different. It's just the police thing,

439
00:18:04,599 --> 00:18:07,160
but I remember, okay, the police, and then the backstage

440
00:18:07,559 --> 00:18:10,000
or the underground lab, and then the garage. Same thing

441
00:18:10,039 --> 00:18:11,680
as this. All these errors that we're gonna talk about,

442
00:18:11,759 --> 00:18:15,160
especially one particular, gonna remember. So yeah, it's okay with it,

443
00:18:15,200 --> 00:18:17,440
but hopefully they come back at some point, you know.

444
00:18:18,240 --> 00:18:21,279
Speaker 1: Yeah, now I agree with you. I think I definitely

445
00:18:21,640 --> 00:18:23,240
would have liked it to be a little bit longer,

446
00:18:23,319 --> 00:18:26,160
I guess, but it flows really well into the second section,

447
00:18:26,359 --> 00:18:27,920
like into the care center. I feel like, you know,

448
00:18:27,960 --> 00:18:31,279
it's pretty interconnected there anyway, and that section is obviously

449
00:18:31,440 --> 00:18:33,759
huge as the biggest that's like the that's the police

450
00:18:33,759 --> 00:18:36,240
station of the game, right, so yes, you know, you

451
00:18:36,279 --> 00:18:37,720
spend a lot of time there, so it kind of

452
00:18:37,759 --> 00:18:39,319
and a lot of the mechanics are kind of similar

453
00:18:39,359 --> 00:18:42,720
between them as well. So yeah, I wasn't too bummed

454
00:18:42,720 --> 00:18:44,880
by that by any means. And I mean I think

455
00:18:44,880 --> 00:18:47,240
it just like sets the vibes super well. The the

456
00:18:47,359 --> 00:18:49,319
use of like lighting there or the lack of lighting.

457
00:18:49,359 --> 00:18:52,880
I guess, you know a couple like not nothing too

458
00:18:52,920 --> 00:18:55,480
crazy in terms of like puzzles and whatnot, So it

459
00:18:55,640 --> 00:18:58,279
just kind of like breezes through it pretty well. I

460
00:18:58,279 --> 00:19:00,920
will say. The one of the fun these things for me,

461
00:19:01,160 --> 00:19:03,440
and this has multiple times in the game, is at

462
00:19:03,480 --> 00:19:05,519
one point, like Leon's like he's he's in the street.

463
00:19:05,519 --> 00:19:07,119
This is like, I think, after you've played as Grace

464
00:19:07,160 --> 00:19:09,720
for a little bit and there's like a zombie coming

465
00:19:09,799 --> 00:19:11,559
up on someone in the street and you just watched

466
00:19:11,599 --> 00:19:14,240
this whole cut scene and Leon's like ten feet away

467
00:19:14,400 --> 00:19:17,519
of this person, just very slowly getting mrked by a

468
00:19:17,599 --> 00:19:20,359
zombie and eaten for like a good twenty seconds, and

469
00:19:20,400 --> 00:19:22,200
then Leon like takes his gun out and like shoots

470
00:19:22,200 --> 00:19:24,559
the zombie, and then the same thing happens like an

471
00:19:24,599 --> 00:19:27,160
hour or two later. Yeah, there's multiple times where he

472
00:19:27,240 --> 00:19:29,559
just watches someone die even though he like has a

473
00:19:29,599 --> 00:19:31,759
gun trained on them and he's not distracted. And I

474
00:19:31,799 --> 00:19:33,640
was like, Leon, what's going on, buddy? I feel like,

475
00:19:33,799 --> 00:19:36,640
you know, this is clearly not rookie Leon. That's like

476
00:19:36,880 --> 00:19:38,319
they make it very clear. The first time you get

477
00:19:38,319 --> 00:19:40,599
to play is something like this is not rookie Leon,

478
00:19:40,640 --> 00:19:42,920
this is expert Leon. So I was kind of surprised

479
00:19:42,960 --> 00:19:45,240
when he dropped the ball a couple of times. Let

480
00:19:45,279 --> 00:19:46,400
a couple extra people die.

481
00:19:46,799 --> 00:19:48,559
Speaker 2: Yeah, No, I got some lass. Like I said, the

482
00:19:48,599 --> 00:19:51,160
care center is one where the doctor says something and

483
00:19:51,400 --> 00:19:53,000
Leon walks the room. He looks back and it's like

484
00:19:53,039 --> 00:19:55,640
walking up on It's like, dude, do something and nah,

485
00:19:55,680 --> 00:19:57,440
he's just letting this happen, you know. It's like he

486
00:19:57,480 --> 00:19:59,279
has to make sure it's a zombie. It's like, man,

487
00:19:59,319 --> 00:20:01,759
you're six of ventures in. I think you know by now.

488
00:20:01,799 --> 00:20:03,880
But you know, maybe he doesn't have the best site

489
00:20:03,880 --> 00:20:06,079
though nowadays, right he's taking somebody to blow the heads.

490
00:20:06,119 --> 00:20:08,759
Maybe he's not for like far sighted. Maybe he just

491
00:20:08,759 --> 00:20:10,359
sees like what's really close?

492
00:20:10,559 --> 00:20:13,279
Speaker 1: That's true, Yeah he is. He is a bit older now. Yeah,

493
00:20:13,920 --> 00:20:16,599
there's a note about that I'll have for later, but

494
00:20:16,680 --> 00:20:19,359
we'll build up to that a little bit. Yeah, So

495
00:20:19,400 --> 00:20:23,119
I guess going from that section, and I mean a

496
00:20:23,119 --> 00:20:25,000
lot of that too. Also. Maybe it's because a lot

497
00:20:25,000 --> 00:20:27,240
of that was shown in the marketing. So I feel

498
00:20:27,279 --> 00:20:29,400
like kind of I already saw some of these scenes

499
00:20:29,400 --> 00:20:32,119
anyway of like you know, the concierge guy getting like

500
00:20:32,119 --> 00:20:34,599
his throat slit, Like we've seen that scene in like

501
00:20:34,640 --> 00:20:36,640
a couple of trailers before, even though I kind of

502
00:20:36,640 --> 00:20:38,680
went radio sounds on a couple of the last ones

503
00:20:38,720 --> 00:20:43,759
here and then let's see, I guess we can just

504
00:20:43,799 --> 00:20:45,759
go right into the care sentiment, which is like a

505
00:20:45,839 --> 00:20:48,799
huge chunk of the game. I guess maybe the first

506
00:20:48,839 --> 00:20:50,799
thing here was like obviously that kind of kicks off

507
00:20:50,839 --> 00:20:54,079
with the the car. The monster's called the Girl, which

508
00:20:54,119 --> 00:20:56,839
is like just that big beast, which I'm kind of

509
00:20:57,160 --> 00:20:59,119
I feel like it needed a more interesting name than that,

510
00:20:59,200 --> 00:21:00,519
I guess, but I guess it tells a bit of

511
00:21:00,640 --> 00:21:03,720
a story. It's kind of underestimating sort of name. But

512
00:21:03,880 --> 00:21:06,359
I really liked this This monster as like the classic

513
00:21:06,480 --> 00:21:09,000
like the monster that will like chase you through different

514
00:21:09,039 --> 00:21:10,880
parts of the building, but they're so big, so they're

515
00:21:11,039 --> 00:21:12,960
a little bit clunky, like to go through doorways and

516
00:21:12,960 --> 00:21:16,319
things like that. To me, it was very much Alien

517
00:21:16,319 --> 00:21:18,759
Isolation in terms of like having the pockets in the

518
00:21:18,839 --> 00:21:21,960
roof where it'll jump up through, and like you know,

519
00:21:22,039 --> 00:21:24,799
in Alien isolation, it's like seeing the tail the tail

520
00:21:24,920 --> 00:21:27,039
and like the sounds of it's slinking around clicking on

521
00:21:27,160 --> 00:21:29,319
like the metal station, but here it's like the fact

522
00:21:29,319 --> 00:21:31,440
that the girl always has like these chains that are

523
00:21:31,519 --> 00:21:36,480
jingling around, but like terrifying enemy. I mean, in general,

524
00:21:36,519 --> 00:21:38,920
all the enemy designs in this game I think are fantastic.

525
00:21:39,079 --> 00:21:42,319
It's classic Resont even like very bulbous, fleshy looking things,

526
00:21:42,839 --> 00:21:45,680
but like the face on the girl in particular, and

527
00:21:45,759 --> 00:21:48,319
like the chains and that rattle and just the size,

528
00:21:49,160 --> 00:21:52,160
very very unsettling. And yeah, that first section where you

529
00:21:52,160 --> 00:21:54,920
got to outrun her is terrifying for sure.

530
00:21:55,400 --> 00:21:57,920
Speaker 2: Yeah, I think she's gonna definitely be the standout as

531
00:21:58,000 --> 00:22:00,000
far as this character. I have always seen the memes

532
00:22:00,039 --> 00:22:01,960
and whatnot, so I think there's some other good character

533
00:22:02,000 --> 00:22:06,200
designs in here, but that one, especially Juxtappos with the

534
00:22:06,400 --> 00:22:07,960
like I think you kind of get it the second

535
00:22:08,000 --> 00:22:09,519
you see it, and then you see the little gro emily,

536
00:22:09,559 --> 00:22:11,920
but that is being the origin of all These are

537
00:22:11,960 --> 00:22:14,440
little kids experimented on, So technically it's just kind of

538
00:22:14,440 --> 00:22:17,720
that classic trope, but it still works as far as

539
00:22:17,720 --> 00:22:20,400
a monster being childlike right to them or to us,

540
00:22:20,400 --> 00:22:21,880
it's like, oh, they're trying to kill me. Hurt me,

541
00:22:21,920 --> 00:22:24,079
but for we don't really know their true intensions because

542
00:22:24,079 --> 00:22:26,680
it's just kind of it's a child in there per se.

543
00:22:26,759 --> 00:22:30,640
So but yeah, great look design, that's very Obviously many

544
00:22:30,640 --> 00:22:32,680
of the things have that type of look, but I

545
00:22:32,720 --> 00:22:34,519
feel like that is the closest you get to like

546
00:22:34,599 --> 00:22:38,039
this seven and eight type of big monsters, especially with eight,

547
00:22:38,079 --> 00:22:40,799
but those grotesques just larger than my figures that Okay,

548
00:22:40,799 --> 00:22:42,559
you're not gonna be able us grace to do anything.

549
00:22:42,839 --> 00:22:44,599
You just got to run and hope for the best.

550
00:22:44,640 --> 00:22:46,880
And that's what I do love about the hallways two

551
00:22:46,920 --> 00:22:50,519
in this where it provides you that great because obviously

552
00:22:50,559 --> 00:22:52,400
seven has a lot of halways, even eight, but seven

553
00:22:52,400 --> 00:22:53,680
has a lot of halways at the house. But there's

554
00:22:53,720 --> 00:22:57,519
just something with the with the care center that it

555
00:22:57,559 --> 00:22:59,680
feels like you can escape at any time, but then

556
00:22:59,720 --> 00:23:02,079
also get caught it anytime, because multiple times these big

557
00:23:02,119 --> 00:23:04,640
monsters will appear somewhere else and you don't really know

558
00:23:04,680 --> 00:23:06,319
where they are. And the good thing is too, the

559
00:23:06,400 --> 00:23:09,000
sound design is great in this game. It feels like

560
00:23:09,039 --> 00:23:12,599
you can actually judge how far something is by the

561
00:23:12,680 --> 00:23:14,960
sound of it, where some games that doesn't always work.

562
00:23:15,039 --> 00:23:16,720
It'll sound far away, but then you turn the chords

563
00:23:16,799 --> 00:23:18,880
right there. This feels like the difference of it being

564
00:23:18,960 --> 00:23:21,960
five feet to fifteen feet shouldn't be that much, but

565
00:23:22,000 --> 00:23:24,440
they've specifically designed like, okay in this game because it

566
00:23:24,519 --> 00:23:26,720
is vital to stay away from these bigger creatures, we

567
00:23:26,799 --> 00:23:28,559
got to have this on point and it feels like

568
00:23:28,599 --> 00:23:30,880
it's it's a winnable situation, right. I just feel like, okay,

569
00:23:31,000 --> 00:23:32,400
have this thing pop up. It's like, oh, if I

570
00:23:32,440 --> 00:23:34,839
made a mistake, I should have known better because I

571
00:23:34,880 --> 00:23:37,160
could hear it way too close and stuff where or

572
00:23:37,200 --> 00:23:39,039
the light system with the girl too, it does it

573
00:23:39,079 --> 00:23:41,480
hates lights. It burns it so that you can kind

574
00:23:41,480 --> 00:23:43,440
of time that out, you know, especially when we get

575
00:23:43,440 --> 00:23:43,960
to the basement.

576
00:23:44,240 --> 00:23:47,240
Speaker 1: Great level design, so it's like, yeah, you're like, okay,

577
00:23:47,240 --> 00:23:49,119
the light is safe, but also it's resonable, stret like

578
00:23:49,160 --> 00:23:51,079
I had any point these lights might just burn out.

579
00:23:50,960 --> 00:23:52,799
Speaker 2: And yes, which they do sometimes.

580
00:23:53,720 --> 00:23:57,000
Speaker 1: Yeah, just a little section when you're in the you

581
00:23:57,000 --> 00:23:58,039
have to kind of do it a couple of times.

582
00:23:58,119 --> 00:23:59,640
You're in the nurses station, you have to like move

583
00:24:00,039 --> 00:24:01,640
a little table over to like go get like a

584
00:24:01,680 --> 00:24:03,960
toolbox on the top of a bookshelf. And like, of course,

585
00:24:03,960 --> 00:24:06,680
whenever Grace is moving it like you know, oh, just

586
00:24:06,680 --> 00:24:09,200
this cleaning supplies or like falling off the side making

587
00:24:09,279 --> 00:24:12,039
noise and even things like that, Like you are because

588
00:24:12,039 --> 00:24:13,480
of the sound design is so good. You're like very

589
00:24:13,480 --> 00:24:16,319
cognitive sound, the amount of sound you're making. And I

590
00:24:16,359 --> 00:24:18,920
feel like I eventually learned that, like you can kind

591
00:24:18,920 --> 00:24:20,680
of like walk most of the time as Grace or

592
00:24:20,720 --> 00:24:23,240
even run a lot, and you're pretty quiet. And maybe

593
00:24:23,240 --> 00:24:24,799
that's because of the difficulty I was on. I'm sure

594
00:24:24,839 --> 00:24:26,480
that is part of it, but you know, at some

595
00:24:26,480 --> 00:24:27,920
point it's like, man, I don't I don't need to

596
00:24:27,960 --> 00:24:29,759
crawl like too much, Like obviously I have to go

597
00:24:29,799 --> 00:24:32,920
under a table or something. But yeah, even like your sound,

598
00:24:32,920 --> 00:24:36,440
I feel like Leon is much more loud when he's

599
00:24:36,799 --> 00:24:38,839
crunching around these environments, but you're not doing as much

600
00:24:38,839 --> 00:24:41,079
stealth with him anyway. But yeah, at a lot of

601
00:24:41,119 --> 00:24:44,400
good scary moments in that initial section, and that's when

602
00:24:44,400 --> 00:24:46,640
the characters meet up for the first time. Is at

603
00:24:46,640 --> 00:24:48,680
the end of that sequence, when she's going down that

604
00:24:48,759 --> 00:24:53,119
last hallway towards the kind of care center proper, and

605
00:24:53,440 --> 00:24:56,839
that's when Leon comes in saves the day, hands are

606
00:24:56,880 --> 00:24:59,119
a gun and then they get separated again. But I

607
00:24:59,119 --> 00:25:00,880
think they I think they did really good job of

608
00:25:01,880 --> 00:25:04,039
having those the moments flip back and forth of like

609
00:25:04,079 --> 00:25:06,400
switching between the characters right. Like I said, it's it

610
00:25:06,480 --> 00:25:08,240
kind of is like for me, the solution of a

611
00:25:08,279 --> 00:25:10,119
game like Resident Evil two, where it's like, I would

612
00:25:10,160 --> 00:25:12,680
love if Leona Clair's story made more sense. Together in

613
00:25:12,680 --> 00:25:15,039
this game, they do contextualize it, and then like towards

614
00:25:15,079 --> 00:25:16,440
the end of the game, you actually do get more

615
00:25:16,480 --> 00:25:19,200
sections where you are actually together at the same time.

616
00:25:19,319 --> 00:25:21,160
Obviously you're only playing as one character at the time.

617
00:25:21,200 --> 00:25:23,440
But I think they man the way they switched off

618
00:25:23,440 --> 00:25:26,079
the pacing of this game and like giving Crazy Grace

619
00:25:26,160 --> 00:25:28,880
the like really long section early on, giving that to

620
00:25:28,960 --> 00:25:30,839
Leon later and then kind of switching back and forth

621
00:25:30,880 --> 00:25:33,359
towards the ending. I just think that the pacing in

622
00:25:33,400 --> 00:25:36,359
this game, like Reside Evil six, take take notes if

623
00:25:36,359 --> 00:25:38,519
you ever do a remake, you know, take notes on

624
00:25:38,519 --> 00:25:40,480
how to pace the game from this one here, because

625
00:25:40,480 --> 00:25:42,799
I think they fucking crushed it. It's it's so good.

626
00:25:43,119 --> 00:25:44,720
Speaker 2: No, I agree with you with the pacing and happened

627
00:25:44,720 --> 00:25:46,359
to hear that you like that because I remember when

628
00:25:46,359 --> 00:25:47,920
it was first and is she revealed. I think you

629
00:25:47,960 --> 00:25:50,319
were not worried, but just curious how that was gonna

630
00:25:50,319 --> 00:25:52,279
work with the two back and forth because at the

631
00:25:52,319 --> 00:25:54,079
same time, like you said, the pacing wasn't good. That

632
00:25:54,119 --> 00:25:56,599
could have been a crater to it, right, It could

633
00:25:56,599 --> 00:25:58,519
have been, Oh, I gotta go back to that, and

634
00:25:58,519 --> 00:26:00,640
obviously they had to buff it up. But I think

635
00:26:00,720 --> 00:26:02,640
this is the perfect version. That's where it's funny where

636
00:26:02,680 --> 00:26:04,960
it still ties to four. You only do that once,

637
00:26:05,000 --> 00:26:07,480
but the one missionaryplay is Ashley. You go through everything

638
00:26:07,599 --> 00:26:09,000
and then you go back as Leon and you get

639
00:26:09,000 --> 00:26:11,759
direct shot because obviously in that game Ashley, that's just

640
00:26:11,799 --> 00:26:16,319
appear stealth level, right. I think she might have one

641
00:26:16,319 --> 00:26:19,680
thing for defense, but even Grace, she has the requiem,

642
00:26:19,720 --> 00:26:21,559
she has a different gun bottle, she has some stuff

643
00:26:21,559 --> 00:26:22,279
to the pistol.

644
00:26:23,480 --> 00:26:23,680
Speaker 1: Yeah.

645
00:26:24,920 --> 00:26:26,680
Speaker 2: Yeah, unless you get a headet on the push, which

646
00:26:26,720 --> 00:26:29,079
I love her melee as a push where Leon's you

647
00:26:29,119 --> 00:26:31,519
got the kick. You gotta ax all this stuff. But

648
00:26:32,039 --> 00:26:35,039
I absolutely because in four that was fun doing that once.

649
00:26:35,079 --> 00:26:36,440
Oh you go through Ashley and you know your way.

650
00:26:36,759 --> 00:26:39,000
I liked doing this multiple times, and the good thing

651
00:26:39,039 --> 00:26:41,000
is sometimes you went through is Leon and then Grace

652
00:26:41,079 --> 00:26:43,759
or vice versa. And that was very fun because it

653
00:26:43,799 --> 00:26:45,680
was like a it's like you said, deal with the

654
00:26:45,799 --> 00:26:49,000
other playthroughs you could. It's almost like when you were

655
00:26:49,000 --> 00:26:50,559
playing the game for the first time, you were doing

656
00:26:50,559 --> 00:26:52,759
a second play through in that moment, but you didn't

657
00:26:52,759 --> 00:26:55,440
have to start from the beginning and you it was different, right,

658
00:26:55,519 --> 00:26:58,079
Like even their mechanics of I was wondering how it's

659
00:26:58,079 --> 00:27:00,160
gonna go one. I love that we even though I

660
00:27:00,200 --> 00:27:01,960
love it, I'm a big you know, resion evil fan.

661
00:27:02,240 --> 00:27:04,400
Happy we got rid of the med spray. The metajector

662
00:27:04,720 --> 00:27:06,759
just visually is like, yeah, that makes that makes more

663
00:27:06,839 --> 00:27:10,319
sense for where we are now. But even their mechanics

664
00:27:10,359 --> 00:27:12,480
of how they collect things of building things, and because

665
00:27:12,759 --> 00:27:15,920
I kept when you walk his grace, I keep seeing

666
00:27:15,920 --> 00:27:17,680
all this blood and there's like an X over It's

667
00:27:17,720 --> 00:27:19,400
just like all this blood. Ever, that's a lot of blood.

668
00:27:19,400 --> 00:27:21,160
I'm like, what's the point that. I'm like, Okay, this

669
00:27:21,240 --> 00:27:22,640
is like a cool thing, Like I get it that

670
00:27:23,039 --> 00:27:25,240
the simifying is the blood. And then later on I

671
00:27:25,279 --> 00:27:27,000
got spoiled once I got to the parlor because I

672
00:27:27,039 --> 00:27:29,160
saw some stuff that you could buy. But it's like Okay,

673
00:27:29,200 --> 00:27:30,839
what is the thing? And then the blood collector? So

674
00:27:30,880 --> 00:27:34,000
I thought, Okay, first of all, I love that's like

675
00:27:34,039 --> 00:27:36,759
a fun doesn't make sense sci fi? Why know, But like,

676
00:27:36,839 --> 00:27:39,160
sure you can use blood to build materials, great, let's

677
00:27:39,160 --> 00:27:39,359
do it.

678
00:27:39,440 --> 00:27:39,640
Speaker 1: Yeah.

679
00:27:39,640 --> 00:27:41,599
Speaker 2: So I'm like, okay, I guess Leon's gonna find this

680
00:27:41,680 --> 00:27:43,759
and he's gonna get something. No, he is a different

681
00:27:43,759 --> 00:27:46,079
way to build stuff and he has this ye which

682
00:27:46,119 --> 00:27:47,839
we'll get to. But like the trunk, like that's why

683
00:27:47,880 --> 00:27:50,839
I love too. It's like it feels too did that

684
00:27:51,000 --> 00:27:53,240
a little bit with a few different weapons and whatnot,

685
00:27:53,440 --> 00:27:56,400
but this genuinely, genuinely feels like and it is, but

686
00:27:56,519 --> 00:27:59,480
you're playing different paths different people, even though it's the

687
00:27:59,480 --> 00:28:02,359
same game and it is the same you'll literally go

688
00:28:02,440 --> 00:28:05,519
through the exact same location. But one thing that's important

689
00:28:05,559 --> 00:28:07,920
to Grace is not important to Leon, where many other

690
00:28:07,960 --> 00:28:09,880
games are just like, okay, it's the same thing with

691
00:28:10,000 --> 00:28:12,720
a few changes. This felt two games one at times,

692
00:28:12,759 --> 00:28:14,440
which was to me a phenomenal choice.

693
00:28:14,440 --> 00:28:16,440
Speaker 1: So yeah, I mean I feel like that's why more

694
00:28:16,519 --> 00:28:20,359
games don't do like switching off sections like this is

695
00:28:20,400 --> 00:28:21,559
you know, a big part of it is like, oh

696
00:28:21,559 --> 00:28:23,359
well I had like my inventory of items, and I'm

697
00:28:23,400 --> 00:28:25,200
like sad to get rid of those things. But in

698
00:28:25,240 --> 00:28:27,279
this game, it's like it's so obvious, like what the

699
00:28:27,319 --> 00:28:30,400
power levels are of the characters. Grace only can have

700
00:28:30,440 --> 00:28:33,480
two separate weapons, I think other than like a melee weapon,

701
00:28:33,480 --> 00:28:35,680
but like two separate guns, and like the first play through,

702
00:28:35,720 --> 00:28:37,759
I'm sure like afterwards you can unlock all sorts of

703
00:28:37,759 --> 00:28:40,319
crazy shit with her, whereas Leon has like you know,

704
00:28:40,440 --> 00:28:42,799
a full arsenal of stuff, and so it doesn't like

705
00:28:43,000 --> 00:28:45,119
one like that's just intuitive. But then yeah, also like

706
00:28:45,680 --> 00:28:48,279
I love that Grace has the inventory system from Rezi

707
00:28:48,319 --> 00:28:51,559
two and three remake and and Leon has the classic

708
00:28:51,599 --> 00:28:54,440
like the full atta say case from Resident Evil four.

709
00:28:54,519 --> 00:28:56,880
Like that also just makes it. It makes it very clear,

710
00:28:56,920 --> 00:28:59,000
how like the power level difference. Yeah, like oh yeah,

711
00:28:59,039 --> 00:29:01,279
Leon knows how to prepare battle, whereas Grace is just

712
00:29:01,279 --> 00:29:03,000
like I'm trying to pick up as many things like

713
00:29:03,359 --> 00:29:05,559
if that makes for a couple of bottles and this

714
00:29:05,680 --> 00:29:08,160
or that, that's that's about all she can do. And yeah,

715
00:29:08,200 --> 00:29:09,880
even like there's a lot of really smart little things

716
00:29:09,920 --> 00:29:13,480
like early on in the game you can find like

717
00:29:13,559 --> 00:29:16,480
bottles you'll use as Grace classic you throw it into wall,

718
00:29:16,519 --> 00:29:17,920
makes a noise, the enemy will go over there, and

719
00:29:17,960 --> 00:29:19,599
then you can run by. But then like as you

720
00:29:19,640 --> 00:29:21,759
get later in the game and unlock a couple more

721
00:29:21,920 --> 00:29:23,440
crafting things, it's like, oh, now I can use this

722
00:29:23,480 --> 00:29:25,359
bottle to make a molotov. And then at the end,

723
00:29:25,440 --> 00:29:27,039
like near the end of the game, I'm gonna use

724
00:29:27,079 --> 00:29:28,839
this to make like an acid thing, And so it

725
00:29:28,880 --> 00:29:31,400
takes away one of the your cheap like sound effect things,

726
00:29:31,559 --> 00:29:33,839
but now it's like turned into a crafting material to

727
00:29:33,880 --> 00:29:36,559
make even stronger like combat items. I think is like

728
00:29:36,559 --> 00:29:39,880
a really really cool idea. And yeah, like like Leon's

729
00:29:41,440 --> 00:29:44,200
upgrades being based on like just raw kill count, whereas

730
00:29:44,200 --> 00:29:46,160
with Grace it doesn't matter. You don't have to kill things,

731
00:29:46,240 --> 00:29:47,799
and a lot of the most of the game I did,

732
00:29:47,880 --> 00:29:50,680
we're just run past things or sneak past things, because

733
00:29:50,759 --> 00:29:53,720
it you know, you're not getting five hundred bonus coins

734
00:29:53,759 --> 00:29:56,000
for getting every kill. You know, obviously some of them

735
00:29:56,039 --> 00:29:58,079
do drop things, and you might want those things, but

736
00:29:58,119 --> 00:29:59,960
for the most part, you just don't have the inventory

737
00:30:00,079 --> 00:30:02,880
space the AMMO to like be able to get all

738
00:30:02,920 --> 00:30:04,799
these kills off. You have to kind of choose which

739
00:30:04,799 --> 00:30:06,680
ones you want to use your stealth kill on that

740
00:30:06,759 --> 00:30:09,039
kind of stuff. But yeah, like Leon is just like

741
00:30:09,079 --> 00:30:10,799
I'm gonna kill every single enemy. I'm gonna go out

742
00:30:10,839 --> 00:30:12,119
of my way to kill them all. Even if it

743
00:30:12,160 --> 00:30:13,759
spends ammo, I'll probably get it back and then I

744
00:30:13,799 --> 00:30:16,359
can use that currency just buy more AMMO at the

745
00:30:16,599 --> 00:30:18,759
case anyway, So it just like builds into the power

746
00:30:18,799 --> 00:30:22,680
fantasy or falls into like you making your character feel weak,

747
00:30:22,720 --> 00:30:24,799
and I don't know, every time, I was like, I

748
00:30:25,680 --> 00:30:27,240
kind of want to keep going as Grace, but then

749
00:30:27,240 --> 00:30:28,720
I'm like, oh, but now I'm excited to play as

750
00:30:28,799 --> 00:30:31,000
Leon again. And it just like constantly was doing that

751
00:30:31,000 --> 00:30:32,839
to me, which is a sign of a really strong game.

752
00:30:32,880 --> 00:30:33,240
Of course.

753
00:30:34,000 --> 00:30:35,920
Speaker 2: Yeah. No, I think they handle O very well. I

754
00:30:35,960 --> 00:30:37,640
have more points on that, but I'll wait till a

755
00:30:37,720 --> 00:30:40,480
different section of something that I was a little worried about,

756
00:30:40,519 --> 00:30:43,200
but then overall we got to a good spot.

757
00:30:43,279 --> 00:30:46,920
Speaker 1: So okay, well, talking more about the care center, how

758
00:30:46,920 --> 00:30:48,880
about what we actually do that after our first ad

759
00:30:48,920 --> 00:30:50,559
break of the show, because I should probably do that

760
00:30:50,599 --> 00:30:51,359
at some point in time.

761
00:30:51,400 --> 00:30:51,559
Speaker 2: Here.

762
00:30:52,119 --> 00:30:54,519
Speaker 1: Thank you to our patron producers Aaron Braiden, Airprilil Darkness,

763
00:30:54,559 --> 00:30:56,839
Jack Grant, Super bad Mike Tgg, I'm six nine Ak

764
00:30:57,000 --> 00:30:59,480
and our head doggo Lendi Kravitz, Cocktail, Clay, John with

765
00:30:59,480 --> 00:31:02,119
no wage Green and John m Thank you all for

766
00:31:02,200 --> 00:31:04,519
keeping the lights on because it keeps us safe from

767
00:31:04,640 --> 00:31:06,920
the girl. Obviously we need the lights to get protected

768
00:31:06,920 --> 00:31:08,640
from her. In this case, we need the UV lights,

769
00:31:09,559 --> 00:31:11,839
So thank you all for doing that. I already showed

770
00:31:11,880 --> 00:31:13,599
it all the Residuevil stuff going on in the feeds

771
00:31:13,680 --> 00:31:15,480
right now, go check out all that. Travis says.

772
00:31:15,519 --> 00:31:17,920
Speaker 2: One more thing though, Yeah, for Resnuel, we did drop

773
00:31:17,960 --> 00:31:20,559
a Resident Evil Degeneration today as far as like a

774
00:31:20,599 --> 00:31:22,920
Patreon preview, so the rest of the video game episodes

775
00:31:22,960 --> 00:31:26,480
will be or so the animated episodes will be Patreon exclusives.

776
00:31:26,759 --> 00:31:28,559
That's one thought. It was a good time. That is

777
00:31:28,559 --> 00:31:30,839
a Leon's story got Leon here, So if you're a

778
00:31:30,839 --> 00:31:33,319
fan or for some listener, we did review that one,

779
00:31:33,359 --> 00:31:34,880
and then we will for the rest of the year

780
00:31:35,119 --> 00:31:38,039
be reviewing the live action and they animated stuff on Patreon.

781
00:31:38,079 --> 00:31:40,160
I'll lead up to the twenty twenty six I should

782
00:31:40,200 --> 00:31:42,039
not say that I guess to the movie this year,

783
00:31:42,559 --> 00:31:44,079
but yeah, so that's on there. It is a usually

784
00:31:44,079 --> 00:31:46,000
exclusive episode, but giving you a nice little preview full

785
00:31:46,000 --> 00:31:48,599
episode there. Check it out and hopefully you enjoy it

786
00:31:48,599 --> 00:31:51,359
because there's some fun, fun, fun laughs there, and we'll

787
00:31:51,359 --> 00:31:52,240
be recorded more.

788
00:31:52,119 --> 00:31:53,839
Speaker 1: So yeah, and I guess i'll show it too, like

789
00:31:53,880 --> 00:31:57,400
if this is your first geek first episode, because you're

790
00:31:57,480 --> 00:32:00,319
checking out our big review here. We've talked about Residon

791
00:32:00,319 --> 00:32:01,960
Evel a lot, especially in the last couple of months,

792
00:32:02,000 --> 00:32:03,920
but more specifically in the last couple of years as

793
00:32:03,920 --> 00:32:06,079
I've been going through my journey. Travis had his recently,

794
00:32:06,200 --> 00:32:07,880
So if you want to hear more of those discussions,

795
00:32:07,920 --> 00:32:10,680
just search resid Evil in the feeds wherever it is.

796
00:32:10,720 --> 00:32:12,480
You'll find all these episodes, and most of them are

797
00:32:12,599 --> 00:32:14,839
timestamped for those specific sections, so you can just isolate

798
00:32:14,839 --> 00:32:16,720
those if you want to check it out. But yeah,

799
00:32:16,799 --> 00:32:21,440
let's jump to our first at break. Will be right back. Okay,

800
00:32:21,480 --> 00:32:23,640
we are back, So yeah, talking more about the care

801
00:32:23,680 --> 00:32:27,440
center specifically, So Travis, I'm curious because this is your

802
00:32:27,519 --> 00:32:30,440
favorite Resident Evil game now, so how does the care

803
00:32:30,480 --> 00:32:33,279
center to compare to like the police station, for example,

804
00:32:33,319 --> 00:32:35,119
because I think those are very similar in terms of

805
00:32:35,680 --> 00:32:37,880
the amount of time you're spending there, the kind of

806
00:32:37,920 --> 00:32:40,000
design around them, so I don't know, is this like,

807
00:32:40,440 --> 00:32:43,799
is this your favorite Resident Evil level? Possibly area? Where

808
00:32:43,839 --> 00:32:45,839
does that kind of rank up with other things?

809
00:32:46,119 --> 00:32:50,240
Speaker 2: Uh? Level? No, either, there's another level in this game

810
00:32:50,599 --> 00:32:53,240
that might be the best or tide for me, almost

811
00:32:53,279 --> 00:32:55,839
two levels, but they probably counts one. I think that,

812
00:32:56,279 --> 00:32:58,640
like you have that perfect comparison to the point where

813
00:32:58,640 --> 00:33:01,440
I feel when they obviously, when you make a Resident

814
00:33:01,440 --> 00:33:03,319
Eel game, you have to hit certain beats and Okay,

815
00:33:03,319 --> 00:33:05,599
we gotta do this and that, but this really felt like, okay,

816
00:33:05,640 --> 00:33:08,359
we want to make a spiritual successor to that, right,

817
00:33:08,400 --> 00:33:10,240
because Rez three is more running a round, and then

818
00:33:10,279 --> 00:33:13,400
after four got very opened up, and even the house

819
00:33:13,440 --> 00:33:15,720
in Resident Evil seven, it doesn't play like the police

820
00:33:15,759 --> 00:33:17,680
station right, like it's its own type of juice. It

821
00:33:17,680 --> 00:33:19,599
feels like a different layout. You end up on a

822
00:33:19,599 --> 00:33:22,279
big boat at times, and you're outside, so it's not

823
00:33:22,759 --> 00:33:25,319
there's moments that has that claustrophobia, but there's moments that

824
00:33:25,319 --> 00:33:27,000
are very wide open and have a different scare. So

825
00:33:27,319 --> 00:33:29,640
I think this was, Hey, we want to make our

826
00:33:29,680 --> 00:33:31,559
police station, but obviously we don't want to make a

827
00:33:31,559 --> 00:33:34,119
police station that did the care center. So I think

828
00:33:34,200 --> 00:33:38,039
the only reason I would put the police station still above.

829
00:33:38,079 --> 00:33:40,759
It is obviously that's been around with me a lot longer,

830
00:33:40,759 --> 00:33:43,519
but I think I enjoyed that there was never even

831
00:33:43,559 --> 00:33:45,160
though it was a say zone, I enjoyed that there

832
00:33:45,200 --> 00:33:50,279
was never a the the area when you walk in

833
00:33:50,279 --> 00:33:52,640
the police station, like the main hall, that still feels

834
00:33:52,640 --> 00:33:54,200
a bit more creepy and a bit more like a

835
00:33:54,279 --> 00:33:57,240
zombie could sneak in. Where the main hall here, that's safe,

836
00:33:57,279 --> 00:33:59,519
Like you get to that teem yeah, which is nice.

837
00:33:59,559 --> 00:34:02,200
When you get that teal room, you're like, okay, I'm good.

838
00:34:02,200 --> 00:34:04,119
But that's the only reason. Is the police station just

839
00:34:04,200 --> 00:34:08,639
a bit creepier. And I think I prefer the upstairs

840
00:34:08,639 --> 00:34:10,920
and downstairs versus the left and the right. I think

841
00:34:10,960 --> 00:34:12,840
I like it's still all being kind of one connected

842
00:34:12,840 --> 00:34:16,280
because with the well, I guess I guess my problem.

843
00:34:16,320 --> 00:34:18,119
I guess you still have the police station right, because

844
00:34:18,119 --> 00:34:18,920
there's some stuff an.

845
00:34:18,840 --> 00:34:22,159
Speaker 1: Attic maybe connects between the two. I can't remember, but yeah, yeah,

846
00:34:22,559 --> 00:34:24,199
it is mostly east west.

847
00:34:24,559 --> 00:34:27,519
Speaker 2: Yeah, so I think I still prefer that a little bit.

848
00:34:27,559 --> 00:34:29,480
But that's also tough because I've grown up with that.

849
00:34:29,519 --> 00:34:32,079
But I think this is like a it's not like

850
00:34:32,079 --> 00:34:34,239
a oh you tried and you you you know you

851
00:34:34,280 --> 00:34:35,519
miss the mark. This is like, oh no, you hit

852
00:34:35,559 --> 00:34:37,559
the mark. Like this is a perfect like if you

853
00:34:37,559 --> 00:34:40,760
were trying to make our let's do the twenty twenty

854
00:34:40,760 --> 00:34:43,360
sixth version of the Police Station. They nailed it. And

855
00:34:43,360 --> 00:34:45,159
I love the Karras Center. The Carrots Center would definitely

856
00:34:45,199 --> 00:34:47,440
now be somewhere in that the rankings we did there,

857
00:34:47,760 --> 00:34:49,480
it'd for sure be at least in the top ten,

858
00:34:49,519 --> 00:34:51,400
but probably top five somewhere in there. It was a

859
00:34:51,840 --> 00:34:53,400
it was a great time. And I think playing his

860
00:34:53,480 --> 00:34:57,360
Grace too is a different dynamic because even though uh,

861
00:34:57,559 --> 00:35:00,159
even though with uh, with Leon it is similar where

862
00:35:00,159 --> 00:35:01,840
it's the lack of bullets, you don't have that fear

863
00:35:01,840 --> 00:35:05,079
where he's like he's scared. But when you play with Grace,

864
00:35:05,119 --> 00:35:07,920
literally when you run too faster, she's tripping and stumbling

865
00:35:07,960 --> 00:35:10,719
like I love and shadowt to I don't know the

866
00:35:10,760 --> 00:35:13,360
whole year head and you got GTA, but at least

867
00:35:13,360 --> 00:35:15,760
she's gonna have to get a nomination. The person played Grace,

868
00:35:16,000 --> 00:35:18,440
the voice acting and those moments, the breathing that like

869
00:35:18,440 --> 00:35:21,039
when she talked uh, so, I think that was there's

870
00:35:21,039 --> 00:35:24,440
some extra fear playing as Grace in there, love the chef.

871
00:35:24,599 --> 00:35:26,920
Speaker 1: The chef wasna I want to cut in there.

872
00:35:27,199 --> 00:35:27,599
Speaker 2: Yeah.

873
00:35:27,719 --> 00:35:29,559
Speaker 1: That was one of my biggest criticisms of this game

874
00:35:29,639 --> 00:35:32,920
is I actually thought it was a pretty bad performance.

875
00:35:33,199 --> 00:35:36,800
Speaker 2: So what I loved, I thought it was fantastic.

876
00:35:37,000 --> 00:35:39,559
Speaker 1: I think she has some okay moments, but for me,

877
00:35:39,599 --> 00:35:43,159
it was it was too much of like the same gear.

878
00:35:43,320 --> 00:35:45,000
And by the end of the game, I was so

879
00:35:45,199 --> 00:35:48,800
frustrated by every single sentence is well, wa w, what

880
00:35:48,840 --> 00:35:50,000
are you? What are you talking about?

881
00:35:50,119 --> 00:35:50,400
Speaker 2: Leon?

882
00:35:51,599 --> 00:35:54,920
Speaker 1: I can't stop like it was. It was becoming like

883
00:35:55,320 --> 00:35:57,880
satire or something. It was so over the top for me,

884
00:35:57,960 --> 00:35:59,880
like the way she would always quiver but only at

885
00:35:59,920 --> 00:36:02,000
the start of the sentence, and I would start like

886
00:36:02,079 --> 00:36:03,920
I was looking at the subtitles, and it always would

887
00:36:03,920 --> 00:36:05,960
like add like three or four letters at the start

888
00:36:06,000 --> 00:36:07,519
of her sentence because she would do it every time,

889
00:36:07,559 --> 00:36:10,119
And so honestly, I was kind of taken out of

890
00:36:10,159 --> 00:36:13,119
her character by the end. So I'm curious if people

891
00:36:13,119 --> 00:36:15,119
more agree with you or me on this and if

892
00:36:15,119 --> 00:36:17,039
she will get an am I could. I could still

893
00:36:17,079 --> 00:36:18,599
see it, of course, because this is a big performance.

894
00:36:18,599 --> 00:36:20,599
I really like the tone of her voice, but I

895
00:36:20,639 --> 00:36:23,599
just I just found the performance to me a bit

896
00:36:23,639 --> 00:36:25,960
too one note. And you know, I get it. It's

897
00:36:25,960 --> 00:36:28,440
like a character who is stressed and anxious for like,

898
00:36:28,519 --> 00:36:30,079
you know, the entire length of the game. So it's

899
00:36:30,079 --> 00:36:33,199
not like she's going from happy to solving her eyes out,

900
00:36:33,239 --> 00:36:34,760
like it is kind of supposed to be. She's in

901
00:36:34,800 --> 00:36:36,960
this one place. But I just felt like it was

902
00:36:37,360 --> 00:36:38,719
I don't know, I didn't feel like there was much

903
00:36:38,800 --> 00:36:40,519
nuance to that performance. Unfortunately.

904
00:36:40,800 --> 00:36:43,079
Speaker 2: I guess the two things not to push back, but

905
00:36:43,079 --> 00:36:44,679
I guess the two things that as far as it

906
00:36:44,760 --> 00:36:47,199
worked for me is one, I really liked that by

907
00:36:47,239 --> 00:36:49,079
the end this game, which we're not there, but by

908
00:36:49,119 --> 00:36:51,199
the end this game, she didn't become like a full

909
00:36:51,239 --> 00:36:53,199
badass like and I'm gonna say, she's not bad at

910
00:36:53,239 --> 00:36:54,480
the things she does, but I think that's a big

911
00:36:54,519 --> 00:36:57,360
RESONU trope. We meet somebody and it's like, now I'll

912
00:36:57,400 --> 00:36:59,079
take on the world. It's like, No, by the end,

913
00:36:59,119 --> 00:37:01,840
she's like, sure, she's better at some stuff, and she's

914
00:37:01,840 --> 00:37:03,599
probably a bit more confident, but she doesn't feel like

915
00:37:03,599 --> 00:37:07,800
she's gonna be yes, she's she's not dropping with the

916
00:37:07,840 --> 00:37:10,440
swat like you know, working with the RPD or whatever.

917
00:37:10,800 --> 00:37:12,559
And two. I kind of took the reason it was

918
00:37:12,559 --> 00:37:14,119
that was scared, but I also took it as like

919
00:37:14,199 --> 00:37:16,960
a nervous ticker stutter, because I felt like, I don't

920
00:37:16,960 --> 00:37:18,440
know if they were doing this on purpose. It felt

921
00:37:18,559 --> 00:37:22,199
very similar to Marika Monroe in Long Legs, where she

922
00:37:22,320 --> 00:37:24,199
kind of played that character bit on the spectrum. And

923
00:37:24,239 --> 00:37:26,920
that's what I felt Grace had sometimes where it felt

924
00:37:26,920 --> 00:37:28,760
like that was stuff that even in a regular day,

925
00:37:28,800 --> 00:37:31,679
if she wasn't scared, she'd have certain nervous ticks or

926
00:37:31,719 --> 00:37:34,880
threa things, just because when she was greeted at the

927
00:37:35,000 --> 00:37:37,239
before everything starts at the hotel, and we've seen that scene,

928
00:37:37,239 --> 00:37:39,519
but when the sergeant comes or whoever boss talks to her,

929
00:37:39,920 --> 00:37:42,440
how nervous she is and how just kind of a

930
00:37:42,599 --> 00:37:44,559
bumbling mess she is. I kind of took that as

931
00:37:45,000 --> 00:37:46,719
she would do this in real life, but this is

932
00:37:46,760 --> 00:37:49,679
just heightened because of the scary situation. So I could

933
00:37:49,719 --> 00:37:51,519
see how you could feel that route. But I guess

934
00:37:51,559 --> 00:37:53,440
it's why it worked for me because I felt like

935
00:37:53,440 --> 00:37:55,119
there were maybe playing this as a character that maybe

936
00:37:55,199 --> 00:37:58,239
is you know, has some as some tendencies that might

937
00:37:58,280 --> 00:38:00,079
be even around all the time, you know.

938
00:38:00,599 --> 00:38:03,360
Speaker 1: Yeah, fair enough. I mean, I guess I don't have

939
00:38:03,400 --> 00:38:06,400
as many moments to compare out what she is like

940
00:38:06,480 --> 00:38:08,679
in non dire situations because we get a little bit

941
00:38:08,719 --> 00:38:10,719
of that at the hotel, and then like at the end,

942
00:38:10,800 --> 00:38:12,960
she has a couple of moments where she's not freaking

943
00:38:13,000 --> 00:38:16,119
out necessarily. But yeah, it's it's it's hard to tell potentially,

944
00:38:17,320 --> 00:38:19,159
but yeah, you were just talking about the chef, and

945
00:38:19,159 --> 00:38:21,199
I feel like, to me, like the care center is

946
00:38:21,239 --> 00:38:23,880
packed with so many really fun enemies. And I mean

947
00:38:23,920 --> 00:38:25,559
the care center in general, it's a weird location, right

948
00:38:25,559 --> 00:38:29,239
because you have like a very classic hotel type areas

949
00:38:29,320 --> 00:38:33,159
with testing rooms and like hotel or not hotel, Yeah,

950
00:38:33,280 --> 00:38:34,679
just like you know rooms that you would say in

951
00:38:34,679 --> 00:38:37,039
at a hotel at a hospital. That's where I'm looking

952
00:38:37,039 --> 00:38:40,360
for hospital hospital rooms, that kind of stuff. Uh, And

953
00:38:40,400 --> 00:38:43,599
then you do have like the really really like fancy offices.

954
00:38:43,679 --> 00:38:46,599
You have like a really fancy like dining hall, you

955
00:38:46,639 --> 00:38:48,719
have like yeah, the parlor room, and then you get

956
00:38:48,760 --> 00:38:50,559
into like the more darker, grittier things you have like

957
00:38:50,559 --> 00:38:53,360
a whole garage sequence, which which is a very funny moment,

958
00:38:53,480 --> 00:38:56,800
and uh, yeah, like the kitchen, which yeah, I love that.

959
00:38:57,039 --> 00:38:59,159
I love that chef. I think he was a great design.

960
00:38:59,280 --> 00:39:02,840
I really like the freakiness of that kitchen sequence as well.

961
00:39:03,519 --> 00:39:08,920
The Singing Enemy, I'm terrifying, Yeah, terrifying. The sound design

962
00:39:08,960 --> 00:39:11,840
on that is incredible, one of the most I just

963
00:39:11,920 --> 00:39:13,559
I never even looked. I was like, I just I

964
00:39:13,599 --> 00:39:15,039
just want to be out of this room. I hate

965
00:39:15,079 --> 00:39:16,280
it so much. It's terrifying.

966
00:39:16,760 --> 00:39:18,920
Speaker 2: Well, that's what I love too, is not only are

967
00:39:18,960 --> 00:39:21,519
they most of these zombies in this location, they had

968
00:39:21,559 --> 00:39:23,840
the T virus right, So again going back to two

969
00:39:23,920 --> 00:39:26,320
and three of those kind of classic zombies, they are

970
00:39:26,960 --> 00:39:29,519
were as always right in Resident Evil, they're working on

971
00:39:29,559 --> 00:39:32,440
a strain, they're working on mutation. So the mutation with

972
00:39:32,519 --> 00:39:34,000
this is some of the most the ones in the

973
00:39:34,000 --> 00:39:38,159
care center have their memories. So that was super weird

974
00:39:38,239 --> 00:39:41,199
to have zombies that were they are not talking, but

975
00:39:41,239 --> 00:39:43,639
they're muttering or saying certain things like one of us

976
00:39:43,719 --> 00:39:46,880
is a good job, like and that's a light snitch guy, yeah,

977
00:39:46,960 --> 00:39:49,119
lightsitch guy. And then the singers, it's the same thing

978
00:39:49,119 --> 00:39:50,639
that you look in the final they talk about how

979
00:39:50,679 --> 00:39:52,400
they used to be a singer and pass and all

980
00:39:52,440 --> 00:39:55,280
this stuff. And that's another reason why I probably loved

981
00:39:55,320 --> 00:39:57,960
this game, another game my top ten. Those things reminded

982
00:39:58,000 --> 00:39:59,880
me of Luigi Mansion. When you would catch a go

983
00:40:00,440 --> 00:40:02,039
and then you'd read the file. It's like, oh, they

984
00:40:02,159 --> 00:40:04,440
used to be piano player and they taught this, but

985
00:40:04,480 --> 00:40:06,119
all the babies were like this. So that's why I

986
00:40:06,119 --> 00:40:07,719
love that. You don't get that. You got that on

987
00:40:07,760 --> 00:40:09,920
the singer. You found a file on her, but other

988
00:40:09,960 --> 00:40:12,440
people just when they would say something, or like the guy,

989
00:40:12,800 --> 00:40:14,760
which I love design because right now he's such a

990
00:40:14,760 --> 00:40:16,519
pain in my ass because I'm trying to do a

991
00:40:16,559 --> 00:40:19,199
speed run right now. It's the zombie that has all

992
00:40:19,280 --> 00:40:20,920
his eyes banj up and he just his ears, but

993
00:40:20,920 --> 00:40:23,400
he hates noise, so anytime he hears noise, he has

994
00:40:23,480 --> 00:40:26,199
like the like the hospital walker in the bar. But

995
00:40:26,280 --> 00:40:28,480
the great thing is like, Okay, that guy was having

996
00:40:28,519 --> 00:40:31,639
surgery and I guess maybe for some reason, like he

997
00:40:31,760 --> 00:40:34,519
died mid's eye surgery or whatnot. So these sounds are

998
00:40:34,559 --> 00:40:38,559
like overstimulating, so it's just like they aren't. These things

999
00:40:38,599 --> 00:40:41,000
could be like many boss battles, but they're not. You

1000
00:40:41,079 --> 00:40:43,320
already have many boss battles, then you got boss battles,

1001
00:40:43,320 --> 00:40:45,320
then you got the girl tracking around all the time,

1002
00:40:45,599 --> 00:40:47,239
and then you have just these little zombies that have

1003
00:40:47,320 --> 00:40:49,079
these stories that either you do learn or you can

1004
00:40:49,159 --> 00:40:51,159
just kind of pick up or just make up in

1005
00:40:51,199 --> 00:40:54,960
your mind. And no, that that was a phenomenal touch.

1006
00:40:55,039 --> 00:40:58,440
Just these mutated T virus ones. Okay, great, like kudos

1007
00:40:58,440 --> 00:41:01,079
to who ever had that idea, something new that really

1008
00:41:01,079 --> 00:41:03,159
worked and didn't feel like, okay, we're as on me

1009
00:41:03,239 --> 00:41:04,719
with eight arms or this or that. It's like or

1010
00:41:04,719 --> 00:41:06,159
of course you get the ones in their head explodes

1011
00:41:06,280 --> 00:41:08,920
like this is something new, but it's not like they're overpowered.

1012
00:41:08,960 --> 00:41:11,639
It just makes them more creepy and more memorable.

1013
00:41:11,760 --> 00:41:15,719
Speaker 1: So yeah, yeah, I agree. And man, the I mean

1014
00:41:15,760 --> 00:41:17,920
you know what I I as you know, I live

1015
00:41:18,079 --> 00:41:19,599
live alone, so I can be as loud as I want.

1016
00:41:19,639 --> 00:41:21,800
I can full on react to this stuff. And man,

1017
00:41:21,840 --> 00:41:25,719
when I when I first encountered the enemy who's officially

1018
00:41:25,719 --> 00:41:27,840
called chunk, like the big boy who like tumbles through

1019
00:41:27,840 --> 00:41:30,280
the hallway, I the amount of times is like oh fuck,

1020
00:41:30,400 --> 00:41:33,159
fuck fuck, I was like screaming. I was so freaked

1021
00:41:33,159 --> 00:41:35,880
out by that. It's so loud, it's like destroying all

1022
00:41:35,920 --> 00:41:38,360
the walls around you. It's exactly where you need to go.

1023
00:41:38,639 --> 00:41:41,559
And then he just like start starts patrolling certain hallways.

1024
00:41:41,760 --> 00:41:44,079
So now every time I go through those areas, I'm like, Okay,

1025
00:41:44,119 --> 00:41:45,719
I got to mentally like build up for this. I

1026
00:41:45,760 --> 00:41:48,199
gotta be ready to go in there because it's gonna

1027
00:41:48,199 --> 00:41:50,360
freak me the hell out. So yeah, I don't the

1028
00:41:51,400 --> 00:41:53,079
I love what you mentioned there, like how they kind

1029
00:41:53,119 --> 00:41:55,599
of feel more real. They feel like they have more

1030
00:41:55,719 --> 00:41:57,039
my identity. You get a bit of that in some

1031
00:41:57,079 --> 00:41:59,599
of the other games, like I don't in the Police Department,

1032
00:41:59,719 --> 00:42:01,599
I got you like sometimes feel a little bit of that,

1033
00:42:01,639 --> 00:42:03,039
But for the most part, it just feels like you

1034
00:42:03,079 --> 00:42:04,840
can copy your paste any z ambiing put them here,

1035
00:42:05,000 --> 00:42:06,559
which is definitely the case for many of them in

1036
00:42:06,599 --> 00:42:08,280
the care Center as well, but a lot of them

1037
00:42:08,320 --> 00:42:10,800
do have their own little bespoke story and it feels

1038
00:42:10,800 --> 00:42:13,320
really really unique. I think one of my favorite things

1039
00:42:13,320 --> 00:42:16,239
about this section is after you spent like I don't know,

1040
00:42:16,280 --> 00:42:18,519
probably three four hours to go through this, it's it's

1041
00:42:18,519 --> 00:42:20,639
a big, you know, big chunky part of the game.

1042
00:42:21,159 --> 00:42:24,079
As as Gray is very underpowered, you're getting more and

1043
00:42:24,079 --> 00:42:26,559
more familiar with it and becoming a little more powerful.

1044
00:42:27,760 --> 00:42:29,360
I want to talk about her upgrades by the way

1045
00:42:29,360 --> 00:42:30,880
and what you what you chose to do there. But

1046
00:42:31,400 --> 00:42:33,199
my one of my favorite sections in the game is

1047
00:42:33,239 --> 00:42:35,079
when you finally get to go back through there as

1048
00:42:35,159 --> 00:42:39,000
Leon and just destroy everything and take out the chef

1049
00:42:39,320 --> 00:42:42,400
in like a few shotgun blasts and like a grenade

1050
00:42:42,480 --> 00:42:44,719
or something like that. This enemy that has been patrolling

1051
00:42:44,760 --> 00:42:47,719
stopping all my path just you know, just a thorn

1052
00:42:47,760 --> 00:42:49,599
in my side. But now I can just go through

1053
00:42:49,599 --> 00:42:52,000
and dispatch all of them. Like that to me is

1054
00:42:52,039 --> 00:42:53,800
like I would have loved if it was an Evil

1055
00:42:53,800 --> 00:42:55,559
two at something like that, Right, you go through as Claire,

1056
00:42:55,760 --> 00:42:57,400
but then you come back as Leon. I mean, in

1057
00:42:57,440 --> 00:42:59,400
that context of that game, Leon is still a rookie,

1058
00:42:59,400 --> 00:43:01,800
so it wouldn't make in that case. But here, man,

1059
00:43:01,840 --> 00:43:04,679
I love retracing the steps as like a character who

1060
00:43:04,760 --> 00:43:07,199
is twenty times more powerful than the other one you've played.

1061
00:43:07,519 --> 00:43:09,119
Like more games need to do that. It is such

1062
00:43:09,119 --> 00:43:11,239
a fun idea, and I hope, I hope we get

1063
00:43:11,239 --> 00:43:13,519
things like that in other Residuevil games, whether that's like

1064
00:43:13,559 --> 00:43:15,599
remaking the old ones and like implementing something like that,

1065
00:43:15,719 --> 00:43:17,199
or just you know, the other games in the series

1066
00:43:17,239 --> 00:43:19,599
going forward. Because I thought that was like such a

1067
00:43:19,599 --> 00:43:22,599
fun idea just wrecking shop as Leon was so satisfying.

1068
00:43:22,960 --> 00:43:24,800
Speaker 2: Yeah. No, it was a great moment that you know

1069
00:43:25,119 --> 00:43:26,840
you're going through. You end up in that, like you

1070
00:43:26,880 --> 00:43:28,800
open the attic and you fall down and it's like

1071
00:43:28,840 --> 00:43:31,519
the officers or the I don't know, the office whatever,

1072
00:43:31,519 --> 00:43:33,920
the chairman's office. That's what it is. Because there was

1073
00:43:33,960 --> 00:43:35,960
one zombie that said zombie outside the door where he

1074
00:43:36,000 --> 00:43:38,679
keeps doing circles around like the little model. Every time

1075
00:43:38,719 --> 00:43:40,920
I came back there with as Grace, I just didn't

1076
00:43:40,920 --> 00:43:42,320
have it because I was the opposite where I was

1077
00:43:42,320 --> 00:43:44,800
still trying to take out not everybody, but enough in

1078
00:43:44,920 --> 00:43:47,199
sticky areas as Grace because especially in the.

1079
00:43:47,159 --> 00:43:49,880
Speaker 1: Bar, even had enough AMMO to do that. That's crazy.

1080
00:43:50,159 --> 00:43:52,199
Speaker 2: I just had. That's where maybe I feel like I

1081
00:43:52,800 --> 00:43:54,880
replayed in the accuracy I had to work on because

1082
00:43:54,880 --> 00:43:57,800
I'm a I don't shoot unless I get the headshot,

1083
00:43:58,000 --> 00:44:00,159
which is annoying because I feel.

1084
00:43:59,880 --> 00:44:01,719
Speaker 1: Like it takes like five it almost takes a full

1085
00:44:01,719 --> 00:44:03,840
clip to kill. Then be one with five, Like five

1086
00:44:03,880 --> 00:44:04,679
it's like five hatch.

1087
00:44:04,840 --> 00:44:07,119
Speaker 2: Well did you ever do like did just knife them

1088
00:44:07,119 --> 00:44:07,440
a lot?

1089
00:44:07,679 --> 00:44:09,480
Speaker 1: I guess I I probably that was probably my downfall.

1090
00:44:09,519 --> 00:44:10,519
Maybe I didn't knife them enough.

1091
00:44:10,559 --> 00:44:12,000
Speaker 2: What you gotta do, because I think it does make

1092
00:44:12,039 --> 00:44:14,760
a different to head boxes. You hit them sometimes it's two,

1093
00:44:14,800 --> 00:44:16,119
but if you hit them once in the head and

1094
00:44:16,199 --> 00:44:18,360
second one, then you go run do the melee and

1095
00:44:18,400 --> 00:44:20,800
then I would crouch and do the the knife to

1096
00:44:20,840 --> 00:44:22,480
the head, And it does make it different you hit

1097
00:44:22,519 --> 00:44:25,719
the body or the head. So yeah, because they die faster.

1098
00:44:25,920 --> 00:44:27,840
So and that I was using that a lot because

1099
00:44:28,039 --> 00:44:30,320
there was two things that I they were in the

1100
00:44:30,320 --> 00:44:33,239
parlor parlor. It was a steroid and something else I

1101
00:44:33,320 --> 00:44:35,480
didn't I would say that's the only thing that didn't

1102
00:44:35,480 --> 00:44:38,039
really I didn't use it all really, like I didn't

1103
00:44:38,039 --> 00:44:39,679
even try them. When it's like, oh, your focus could

1104
00:44:39,679 --> 00:44:41,440
be better shooting or you a stronger, it's.

1105
00:44:41,280 --> 00:44:43,679
Speaker 1: Like, yeah, did you ever get enough? Because obviously the

1106
00:44:43,719 --> 00:44:45,079
first thing I did was get the hip poach to

1107
00:44:45,119 --> 00:44:47,159
get more inventory space at the parlor, But did you

1108
00:44:47,199 --> 00:44:49,119
did you get the health of the damage or did

1109
00:44:49,119 --> 00:44:50,079
you could you all?

1110
00:44:50,360 --> 00:44:52,119
Speaker 2: I got everything in there. I was even though I

1111
00:44:52,199 --> 00:44:53,960
knew I was going to play through, I was like,

1112
00:44:54,480 --> 00:44:58,360
I took my time. My playthrough is like eleven forty

1113
00:44:58,400 --> 00:45:00,599
but probably longer because the deaths and and that also

1114
00:45:00,960 --> 00:45:04,000
like even the menu, right, they don't they county they

1115
00:45:04,039 --> 00:45:07,000
count the the Matt menu, but not just even being paused.

1116
00:45:07,039 --> 00:45:09,679
Speaker 1: So it was most of like those power enemies that

1117
00:45:09,719 --> 00:45:12,639
would drop coins, right because I know when I went

1118
00:45:12,639 --> 00:45:16,440
back and killed the singer as Leon and dropped a

1119
00:45:16,480 --> 00:45:18,199
coin and I was like, oh, I guess that's one

1120
00:45:18,239 --> 00:45:20,159
of the coins I didn't get. I think I also

1121
00:45:20,199 --> 00:45:21,599
got screwed over because at one point I tried to

1122
00:45:21,599 --> 00:45:23,880
pick up a coin and I didn't have inventory space,

1123
00:45:24,159 --> 00:45:25,920
and so I was like, okay, just I hit like

1124
00:45:25,960 --> 00:45:27,760
exit or whatever, and then it like deleted the coin.

1125
00:45:27,880 --> 00:45:29,480
So I think I just like I probably moved it

1126
00:45:29,480 --> 00:45:31,079
in my inventory and then moved it out or something,

1127
00:45:31,280 --> 00:45:32,639
and so I think that kind of screwed me as well.

1128
00:45:32,639 --> 00:45:33,960
I think I lost a couple of coins by like

1129
00:45:34,000 --> 00:45:35,000
weird inventory jail.

1130
00:45:35,000 --> 00:45:38,360
Speaker 2: And did you open the safe where the transplant was

1131
00:45:38,400 --> 00:45:40,960
like you had to do the artificial hard in the organs? Yes, okay,

1132
00:45:41,000 --> 00:45:43,199
because that had like three coins. So no, I bought

1133
00:45:43,239 --> 00:45:44,079
everything and I.

1134
00:45:44,079 --> 00:45:45,960
Speaker 1: Just I didn't hit the health upgrade. I got the

1135
00:45:45,960 --> 00:45:47,639
other stuff, but I couldn't afford that one.

1136
00:45:47,960 --> 00:45:50,039
Speaker 2: Yeah, No, I like the store and I didn't use

1137
00:45:50,079 --> 00:45:52,880
because like with Grace, I'm mostly running, I will shoot,

1138
00:45:52,920 --> 00:45:55,039
but for that situation though, back to your store of

1139
00:45:55,079 --> 00:45:56,559
the Chef, that's how it was. Whenever I was in

1140
00:45:56,599 --> 00:45:59,599
the Chairman's office, that one zombie, that's when I didn't

1141
00:45:59,599 --> 00:46:01,519
have enough bullets or as low one help says, okay,

1142
00:46:01,559 --> 00:46:03,679
I can't take it out. So when I landed and

1143
00:46:03,760 --> 00:46:06,280
I saw I was leon, I said, I'm like, finally

1144
00:46:06,320 --> 00:46:08,440
because at this point too, I don't know if I

1145
00:46:08,440 --> 00:46:10,239
don't know if I'm gonna play as Grace again in

1146
00:46:10,280 --> 00:46:11,840
this area. I didn't know if we're moving on because

1147
00:46:11,840 --> 00:46:13,599
its the first I'm playing. So I'm like, I'm gonna

1148
00:46:13,599 --> 00:46:15,320
take this thing out. So I've ever come back here

1149
00:46:15,320 --> 00:46:17,239
and never see this again. And it's great because you

1150
00:46:17,239 --> 00:46:18,679
don't have to shoot. You just walk up to his

1151
00:46:18,760 --> 00:46:21,239
zombie and already has like the RT like you can

1152
00:46:21,280 --> 00:46:23,280
just do the acts and that axe or the pick

1153
00:46:23,320 --> 00:46:26,320
axe whatever. His sword is so fun. So no, I agree,

1154
00:46:26,440 --> 00:46:29,320
that was such a great moment of you spend. You know,

1155
00:46:29,519 --> 00:46:31,719
if you're taking your time multiple hours in this location,

1156
00:46:31,840 --> 00:46:35,119
that's your full of dread and fear and you're planning

1157
00:46:35,119 --> 00:46:37,480
each step in each corner when you're there as Leon.

1158
00:46:37,519 --> 00:46:39,519
Now grant you don't have like unlimited ammal, but still

1159
00:46:39,559 --> 00:46:42,360
it's like better weapons and you're good to go. It's uh,

1160
00:46:42,800 --> 00:46:45,559
it's it's fantastic, especially now on a second play through

1161
00:46:45,599 --> 00:46:48,320
Dyl because on the second play through the you know

1162
00:46:48,360 --> 00:46:51,000
how you get the box that adds the score that

1163
00:46:51,119 --> 00:46:53,719
starts from like one, So the very first time you're

1164
00:46:53,719 --> 00:46:56,920
even killing zombies in the street is Leon. Oh, you're

1165
00:46:56,920 --> 00:46:59,440
getting that scored upgrade weapons. So that's why it gives

1166
00:46:59,440 --> 00:47:01,880
you even more reason just go the entire house and

1167
00:47:01,920 --> 00:47:04,719
just kill everybody and get that XP up up up,

1168
00:47:04,840 --> 00:47:06,880
So I'll be excited to do that right now. And

1169
00:47:06,960 --> 00:47:09,360
doing a speed run trying to do speed Demon so

1170
00:47:09,480 --> 00:47:11,159
that didn't happen. I killed ones on me. I'm just

1171
00:47:11,239 --> 00:47:13,599
run as quick as I can. But nice, Yeah, very

1172
00:47:13,679 --> 00:47:15,119
very cool. Yeah.

1173
00:47:15,119 --> 00:47:19,679
Speaker 1: I guess the second section I suppose of the care

1174
00:47:19,719 --> 00:47:23,280
Center is when you go to like the underground prison area,

1175
00:47:23,760 --> 00:47:26,920
which I love this sequence as well, kind of a

1176
00:47:27,000 --> 00:47:29,119
you know, a smaller area. It's like the classic like

1177
00:47:29,119 --> 00:47:32,280
you got to get three power things flowers supplies and

1178
00:47:32,280 --> 00:47:34,599
then you can like get out of there, but really

1179
00:47:34,599 --> 00:47:37,519
really creepy area because it's super dark. Down there, I

1180
00:47:37,519 --> 00:47:40,400
feel like it's much more narrow, so the girl has

1181
00:47:40,440 --> 00:47:42,559
like a lot more free rain to go around. You

1182
00:47:42,639 --> 00:47:44,920
only have like one safe safe spot, really, I guess

1183
00:47:44,960 --> 00:47:47,239
you have a couple areas in the light become kind

1184
00:47:47,280 --> 00:47:49,679
of safe as well. You have like your main safe room. Yeah,

1185
00:47:49,760 --> 00:47:52,559
but I really like the puzzles down there. Pretty simple,

1186
00:47:52,760 --> 00:47:54,519
but then you get a couple fun set piece moments

1187
00:47:54,559 --> 00:47:57,599
like the grinder. You got to like empty this pool

1188
00:47:57,599 --> 00:47:59,119
of blood and then you have to of course go

1189
00:47:59,199 --> 00:48:01,239
down there, and you know something's gonna start up as

1190
00:48:01,239 --> 00:48:02,760
soon as go down there, and then it does. Then

1191
00:48:02,800 --> 00:48:05,920
you're on just like this conveyor belt. Really really fun sequence.

1192
00:48:05,960 --> 00:48:08,000
So I yeah, that was another highlight for me, is

1193
00:48:08,039 --> 00:48:10,880
like that, you know it's probably on like maybe thirty

1194
00:48:10,880 --> 00:48:12,679
forty minutes or something to go through that sequence, but

1195
00:48:13,159 --> 00:48:14,679
I thought that was really fun, and that kind of

1196
00:48:14,679 --> 00:48:16,400
takes you back to the care center. And then the

1197
00:48:16,480 --> 00:48:18,920
end of that care center when the elevator is like

1198
00:48:18,960 --> 00:48:23,039
crashing down, uh, and it like hints that it essentially

1199
00:48:23,199 --> 00:48:27,039
cut Grace's foot off. I thought that's what happened with me,

1200
00:48:27,079 --> 00:48:30,400
because they cut away because Resident vult seven and eight

1201
00:48:30,719 --> 00:48:33,480
Ethan's losing hands left, right, and center and he feels

1202
00:48:33,480 --> 00:48:35,639
them back. So nothing quite absurd like that happens. But

1203
00:48:35,679 --> 00:48:38,320
I thought she lost her foot when that happened. So

1204
00:48:38,360 --> 00:48:42,320
that moment quite literally made me cringe, like, oh fuck,

1205
00:48:42,360 --> 00:48:44,239
I can't believe that just happened. When the yeah section

1206
00:48:44,280 --> 00:48:44,840
can be like.

1207
00:48:44,719 --> 00:48:46,119
Speaker 2: Oh, we're gonna have to go without a leg. But

1208
00:48:46,159 --> 00:48:48,480
I think they're smart. They know that after two games

1209
00:48:48,519 --> 00:48:52,320
of the most recent song, so the trope almost newly Yeah,

1210
00:48:52,360 --> 00:48:54,519
and like you said, it's nothing right, even gets his

1211
00:48:54,519 --> 00:48:56,119
hand cut off, he puts on some juice in the

1212
00:48:56,159 --> 00:48:59,239
hands back on, so yeah, so I'm I'm and obviously

1213
00:48:59,280 --> 00:49:01,639
they explain why. But still at the time I was like, okay,

1214
00:49:01,679 --> 00:49:04,159
this a little it's even far fetched Resident evil. But no,

1215
00:49:04,440 --> 00:49:06,920
that got me and no, I same thing the basement.

1216
00:49:06,960 --> 00:49:08,760
That's another highlight that I'm gonna an think out for

1217
00:49:08,800 --> 00:49:11,199
a while. It's and you can take your time, because

1218
00:49:11,400 --> 00:49:12,840
sure you could try to run out of there, but

1219
00:49:12,880 --> 00:49:14,719
for me, I was and I haven't played that in

1220
00:49:14,760 --> 00:49:18,119
my playthrough of trying to beat under four hours. The

1221
00:49:18,199 --> 00:49:19,840
idea of like, okay, as long as you those multiple

1222
00:49:19,840 --> 00:49:22,119
fuses put one there have a safe spot. So you

1223
00:49:22,119 --> 00:49:23,920
can run back, and that's how it wasn't easy, but

1224
00:49:23,920 --> 00:49:26,199
that's where I felt like, Okay, you have to save room.

1225
00:49:26,239 --> 00:49:28,159
But then I also got this light right here. But

1226
00:49:28,519 --> 00:49:31,719
love the pubble puzzles. Love the certain situations where it's like, okay,

1227
00:49:31,719 --> 00:49:33,880
this one you have to use requiem or am all top.

1228
00:49:33,920 --> 00:49:35,960
There's no sneaking out, like and you still got to

1229
00:49:36,000 --> 00:49:39,199
time it right. So no everything down there, the conveyor belt,

1230
00:49:39,679 --> 00:49:42,800
the field, just even the when they open and we

1231
00:49:42,840 --> 00:49:45,199
didn't talk about this, but in care center and then

1232
00:49:45,199 --> 00:49:48,880
here there's two times where you have to hold Emily

1233
00:49:48,960 --> 00:49:50,800
the little girl, and it's like, okay, you're gonna get

1234
00:49:50,800 --> 00:49:53,280
your gun right. No, it's just a deacon dodge like

1235
00:49:53,360 --> 00:49:55,519
that's you just gotta time it right or hope, and

1236
00:49:55,559 --> 00:49:56,360
that's scary when.

1237
00:49:56,239 --> 00:49:58,239
Speaker 1: You're when it was really fun to like clear out

1238
00:49:58,280 --> 00:50:01,519
that path, yes, to get to that the room where

1239
00:50:01,559 --> 00:50:03,440
she has to do the braille reading like that was

1240
00:50:03,480 --> 00:50:04,840
that was really cool. I like that.

1241
00:50:04,840 --> 00:50:06,599
Speaker 2: That was good. And then yeah in the below in

1242
00:50:06,639 --> 00:50:09,280
the basement when all the prison cells open up, like man,

1243
00:50:09,519 --> 00:50:11,239
how am I gonna get through here? And you find

1244
00:50:11,239 --> 00:50:15,280
a way. But yeah, again, just great set piece moments

1245
00:50:15,320 --> 00:50:16,960
that are just like, Okay, that's something I will remember

1246
00:50:17,039 --> 00:50:19,599
is going in that basement and that thing slinking around

1247
00:50:19,679 --> 00:50:23,000
and all the puzzles. So no, that was a kind

1248
00:50:23,000 --> 00:50:25,119
of a good crescendo to the care Center. Yeah.

1249
00:50:25,119 --> 00:50:27,440
Speaker 1: I feel like with Grace, I throughout the whole game,

1250
00:50:27,480 --> 00:50:31,280
I was always I always had like just not enough

1251
00:50:31,320 --> 00:50:32,840
AMMO to do the thing I wanted to do, or

1252
00:50:33,079 --> 00:50:36,039
just not enough supplies to kill all the liquors or whatever,

1253
00:50:36,079 --> 00:50:38,559
and like that you know, bass sequence at the end

1254
00:50:38,559 --> 00:50:40,480
of the game. I feel like with Leon that was

1255
00:50:40,480 --> 00:50:43,679
more like, Okay, I'm pretty overpowered here for most of

1256
00:50:43,679 --> 00:50:45,159
the part. But yeah, I feel like with with Grace,

1257
00:50:45,199 --> 00:50:48,039
they really nailed the pacing of that. So after the

1258
00:50:48,360 --> 00:50:51,000
care Center, when we finally get out of there, we

1259
00:50:51,119 --> 00:50:52,840
go into like kind of two sequences there. There's like

1260
00:50:52,840 --> 00:50:56,119
the self destructing base with the helicopter key, and then

1261
00:50:56,159 --> 00:50:59,400
that kind of leads right into the church. The church,

1262
00:50:59,440 --> 00:51:01,679
I mean, really fun action set piece in there with Leon.

1263
00:51:02,519 --> 00:51:06,360
Really tight, tight small area, big big juicy boss that

1264
00:51:06,400 --> 00:51:08,079
has a you know a bunch of weak spots on them,

1265
00:51:08,280 --> 00:51:10,079
a lot of like explosive barrels, a lot of throwing

1266
00:51:10,119 --> 00:51:12,559
explosive barrels in this game, which is classic resident evil

1267
00:51:12,559 --> 00:51:15,039
stuff in general. But yeah, any highlights from those two

1268
00:51:15,199 --> 00:51:15,880
sections for you.

1269
00:51:16,000 --> 00:51:17,760
Speaker 2: Well, it's gonna say, how did you also feel about

1270
00:51:17,760 --> 00:51:20,280
the weapons that other zombies and stuff would have and

1271
00:51:20,360 --> 00:51:22,119
if you kill them, they drop, and they had like

1272
00:51:22,159 --> 00:51:24,480
the animation where you pick them up and toss them everything.

1273
00:51:24,519 --> 00:51:25,760
I really enjoyed that time.

1274
00:51:25,840 --> 00:51:28,320
Speaker 1: I love, yeah, like picking up a spear and throwing

1275
00:51:28,320 --> 00:51:30,719
it through an enemy, or the sledgehammers and stuff, and

1276
00:51:30,719 --> 00:51:32,559
the chainsaw ones when that would hapen because I would

1277
00:51:32,559 --> 00:51:34,800
always actually like chop my ankles a couple of times too,

1278
00:51:34,880 --> 00:51:36,079
but then I could use it for a bit like

1279
00:51:36,119 --> 00:51:37,880
you get to do that with Grace at one point

1280
00:51:37,880 --> 00:51:40,360
as well. And uh yeah, I really liked the u

1281
00:51:40,800 --> 00:51:42,960
the chainsaw ones in particular, but those now, those were fun.

1282
00:51:42,960 --> 00:51:45,039
I feel like it made I don't know, I feel

1283
00:51:45,079 --> 00:51:47,800
like it kind of integrated the environment like a little

1284
00:51:47,840 --> 00:51:49,800
bit more because there's always like explosive barrels everywhere in

1285
00:51:49,840 --> 00:51:52,519
these games. But that was just like another little detail

1286
00:51:52,519 --> 00:51:53,880
as well. And it was like, Okay, if I'm going

1287
00:51:53,920 --> 00:51:56,239
to combat Arena here, even if the guy with the

1288
00:51:56,280 --> 00:51:58,039
weapons like weigh in the back, I'm gonna prioritize hands.

1289
00:51:58,039 --> 00:51:59,480
I'm gonna go out of my way sneak past some

1290
00:51:59,519 --> 00:52:01,039
guys trying take them out because now I can use

1291
00:52:01,039 --> 00:52:02,719
the spear and that's essentially like free am. Oh it's

1292
00:52:02,760 --> 00:52:05,559
really powerful too, So I think it added like it

1293
00:52:05,599 --> 00:52:08,280
made the combat arenas a little bit more engaging as well.

1294
00:52:08,360 --> 00:52:09,880
So I quite like that. And I don't know, I

1295
00:52:09,880 --> 00:52:12,960
feel like I wasn't using grenades or molotovs that kind

1296
00:52:13,000 --> 00:52:14,519
of thing as much as I do in other Resnubal games,

1297
00:52:14,559 --> 00:52:16,480
and some get made up for that by having more

1298
00:52:16,519 --> 00:52:19,840
like contextual things like more explosive barrels you can throw

1299
00:52:19,920 --> 00:52:21,559
or the weapons that we just talked about.

1300
00:52:21,760 --> 00:52:24,039
Speaker 2: Oh yeah, when you saw the barrels, was like a godsend.

1301
00:52:24,079 --> 00:52:26,639
You're like, oh, thank goodness, I can do some damage here.

1302
00:52:26,639 --> 00:52:28,519
But you know what I like about that, Especially if

1303
00:52:28,559 --> 00:52:32,159
they add multiple zombies in there with weapons, it feels

1304
00:52:32,159 --> 00:52:34,280
like no one's played through is gonna be the exact same, right,

1305
00:52:34,320 --> 00:52:36,079
Like that might be you might have the same idea

1306
00:52:36,079 --> 00:52:38,320
like let's go for the other one, but all takes

1307
00:52:38,320 --> 00:52:40,199
over one zombie to zig when you thought it was

1308
00:52:40,199 --> 00:52:42,440
gonna zag, and something's gonna happen, and sometimes that's the

1309
00:52:42,480 --> 00:52:45,119
worst too, where it's like, actually, me going for this

1310
00:52:45,280 --> 00:52:47,039
was a bad idea because now I've taken all the stamage,

1311
00:52:47,039 --> 00:52:49,360
I probably should just deal with them later because you

1312
00:52:49,360 --> 00:52:51,280
want to. Because lots of those weapons you throw are

1313
00:52:51,400 --> 00:52:53,440
i'd say, pretty much an insetakil unlessar're like some of

1314
00:52:53,480 --> 00:52:56,280
the bigger ones. But it's just a regular zombie and

1315
00:52:56,320 --> 00:52:58,360
you're throwing stuff. That's one down. The one I wanted

1316
00:52:58,360 --> 00:53:01,440
to mention too is right before I think it might

1317
00:53:01,480 --> 00:53:03,480
be Leon's lasting in the care center. It's that room

1318
00:53:03,480 --> 00:53:06,519
when you like pull lever and the bookshelves moving slowly

1319
00:53:06,880 --> 00:53:08,920
and they're coming out of the windows and doors. That's

1320
00:53:08,960 --> 00:53:12,000
when it was great because from the previous like just

1321
00:53:12,000 --> 00:53:13,639
five minutes ago, I killed some zombies in there and

1322
00:53:13,639 --> 00:53:15,840
they dropped some stuff, so I didn't use it for them,

1323
00:53:15,960 --> 00:53:17,639
but I jumped out the window use it for them.

1324
00:53:17,639 --> 00:53:19,639
So I was like constantly like take a couple out,

1325
00:53:19,679 --> 00:53:21,920
run a different room, throw, run to a different room, throw,

1326
00:53:22,000 --> 00:53:24,599
So it felt just like very kinetic, and it felt

1327
00:53:24,639 --> 00:53:26,760
just like a pick your own adventure. Okay, how do

1328
00:53:26,800 --> 00:53:28,280
you want to tackle this? And again, you don't have

1329
00:53:28,320 --> 00:53:29,760
to do that you can just shoot them down and

1330
00:53:30,039 --> 00:53:31,679
most of the time kill them. But yeah, the church

1331
00:53:31,880 --> 00:53:34,400
was that was a great sequence. All the other sequences

1332
00:53:34,440 --> 00:53:37,559
were a lot of Okay, you're still you don't have

1333
00:53:37,599 --> 00:53:39,920
to use stuff and Leon's overpower, but still just kind

1334
00:53:39,960 --> 00:53:42,360
of a you're you're shooting because you're just kind of

1335
00:53:42,400 --> 00:53:43,519
have to. You write it, Hey you're in the street,

1336
00:53:43,559 --> 00:53:45,840
shoot zombies, move on. This was like, no, you're planted,

1337
00:53:45,920 --> 00:53:47,920
and it much was like we talked up on the

1338
00:53:47,960 --> 00:53:50,519
ranking that zombie invasion one that I liked in for

1339
00:53:50,639 --> 00:53:52,519
where it's like, hey, they're gonna come through all these

1340
00:53:52,559 --> 00:53:54,400
locations and you gotta fight them off. I don't think

1341
00:53:54,400 --> 00:53:57,719
this went as long as that, but no, that's satisfied

1342
00:53:57,760 --> 00:53:59,719
it and I was. I was very happy with that one,

1343
00:53:59,760 --> 00:54:00,719
so mm.

1344
00:54:00,679 --> 00:54:04,519
Speaker 1: Hmm, yeah, I yeah, I like that sequences as well,

1345
00:54:04,519 --> 00:54:06,119
like that. That one's pretty short when you're going through

1346
00:54:06,159 --> 00:54:08,400
that base there that ends up self destructing, but I

1347
00:54:08,440 --> 00:54:12,039
really like I liked it. A good moment with I

1348
00:54:12,039 --> 00:54:14,239
guess interacting with like Victor a little bit more, see

1349
00:54:14,400 --> 00:54:18,440
a little bit more of him as a character. After

1350
00:54:18,559 --> 00:54:20,920
that is that when we do we skip all the

1351
00:54:20,960 --> 00:54:22,719
way to Raccoon City.

1352
00:54:23,000 --> 00:54:26,039
Speaker 2: Well, no, there's time. There's the thing with because they're

1353
00:54:26,039 --> 00:54:28,039
trying to open the hatch. Isn't there still the thing

1354
00:54:28,079 --> 00:54:32,559
with Emily where she we lose her right right?

1355
00:54:32,760 --> 00:54:35,400
Speaker 1: Yeah, like the oh yeah, like the water treatment area.

1356
00:54:35,440 --> 00:54:37,440
And then yeah, that's the last sequence.

1357
00:54:37,159 --> 00:54:40,079
Speaker 2: Because the plane crashes. Yeah, you do the sniper and

1358
00:54:40,079 --> 00:54:42,199
then what happens is Leon's protecting you. But then when

1359
00:54:42,239 --> 00:54:45,280
Leon opens the door, they're gone. And then of course

1360
00:54:45,559 --> 00:54:47,840
that's because that's another not as good as a basement,

1361
00:54:47,880 --> 00:54:50,159
but that's a similar like yeah, use the light.

1362
00:54:50,079 --> 00:54:53,199
Speaker 1: Is good but still still decent, and I think that it.

1363
00:54:53,000 --> 00:54:56,000
Speaker 2: Wasn't either, which was good. It was pretty short, so.

1364
00:54:56,360 --> 00:54:58,840
Speaker 1: It made more use of like those kind of temporary

1365
00:54:58,880 --> 00:55:02,559
floodlight things, uh, and trying to like pace around those

1366
00:55:02,679 --> 00:55:04,320
or in doing that kind of stuff, and like a

1367
00:55:04,360 --> 00:55:06,719
lot of good tension of like, of course, all those levers,

1368
00:55:06,719 --> 00:55:09,440
if you use, are like really janky and really really awkward.

1369
00:55:09,480 --> 00:55:10,840
So yeah, that sequence is fun.

1370
00:55:11,239 --> 00:55:13,599
Speaker 2: Yeah, but then yeah, you get the moment where I

1371
00:55:13,679 --> 00:55:16,800
which I think my only minor critique is obviously it's

1372
00:55:16,800 --> 00:55:18,400
like jumping into the end, but they do this very

1373
00:55:18,440 --> 00:55:22,119
emotional moment where Emily gets stabbed in the helicopter, and

1374
00:55:22,159 --> 00:55:23,880
I think they did like a for the short amount

1375
00:55:23,920 --> 00:55:25,159
of time. I think they did a good job of

1376
00:55:25,199 --> 00:55:27,800
making me feel like Grace would care about this little

1377
00:55:27,840 --> 00:55:29,760
girl and want to get her out of there that

1378
00:55:29,800 --> 00:55:32,320
suspiciously looks a lot like her, but still you don't

1379
00:55:32,320 --> 00:55:34,480
want to get her out of there. And then she dies,

1380
00:55:34,679 --> 00:55:37,599
and because she dies, she kind of mutates, and I

1381
00:55:37,880 --> 00:55:39,360
appreciate it. I think they did a good job of

1382
00:55:39,440 --> 00:55:42,440
you do like, you shoot this thing as Leon because

1383
00:55:42,519 --> 00:55:44,880
Leon comes down, But it doesn't feel like a boss battle,

1384
00:55:44,880 --> 00:55:46,760
which is good because I feel like they're trying to

1385
00:55:46,760 --> 00:55:49,400
make you feel conflicted about shooting this little girl, so

1386
00:55:49,400 --> 00:55:51,119
if they turn into a full boss battle, I feel

1387
00:55:51,119 --> 00:55:52,760
like you're kind of like, ah, right, Like this isn't

1388
00:55:52,800 --> 00:55:56,559
that satisfying. I think that's my only critique is I'm

1389
00:55:56,599 --> 00:55:58,800
fine with Grace gained happy ending the fact that the

1390
00:55:58,880 --> 00:56:00,440
end Leon's like, well, I didn't shoot any of her

1391
00:56:00,519 --> 00:56:04,199
vital organs, and then she's been there for I don't know,

1392
00:56:04,599 --> 00:56:06,159
at least I don't know how long this is. I'm

1393
00:56:06,159 --> 00:56:08,880
gonna say at least twelve hours, maybe longer, but that

1394
00:56:09,000 --> 00:56:10,719
decease spies it for twelve hours and then at the

1395
00:56:10,760 --> 00:56:13,360
end they got like a potion that can just fix her.

1396
00:56:13,400 --> 00:56:17,960
It's like, all right, sure, you know, like that was

1397
00:56:18,000 --> 00:56:18,360
a bit.

1398
00:56:18,320 --> 00:56:22,320
Speaker 1: More evil things that make sense are concerned. It's like, yeah,

1399
00:56:22,480 --> 00:56:22,920
that's fine.

1400
00:56:22,920 --> 00:56:24,320
Speaker 2: I guess, yeah, you just roll with it. But I

1401
00:56:24,800 --> 00:56:27,719
kind of maybe wish it's tough. I like the happy ending,

1402
00:56:27,760 --> 00:56:29,440
but I thought it was a big moment of man,

1403
00:56:29,800 --> 00:56:31,440
you do this whole journey, you lost this girl and

1404
00:56:31,440 --> 00:56:33,719
then it was Leon. It's tough because you've been here

1405
00:56:33,719 --> 00:56:36,239
many times, right, But it's just like because now before

1406
00:56:36,280 --> 00:56:38,599
it's always your Leon and you see something go down

1407
00:56:38,639 --> 00:56:39,960
and you just take it on you move on, right,

1408
00:56:40,239 --> 00:56:43,079
this is your like your Grace and Leon. So you've

1409
00:56:43,119 --> 00:56:45,519
seen this whole journey of grace with this girl. So

1410
00:56:45,559 --> 00:56:47,400
it's much more of like, oh yeah, like that's just

1411
00:56:47,400 --> 00:56:49,280
the way it happens. But it's not for Grace. You're

1412
00:56:49,280 --> 00:56:50,800
getting that moment of man, this is the first time

1413
00:56:50,840 --> 00:56:53,079
for her losing someone like that, even though her desk

1414
00:56:53,159 --> 00:56:55,320
mum scene was also very protal, just like that machete

1415
00:56:55,360 --> 00:56:58,599
to the neck and just bloodspurn everywhere. So yeah, I'm

1416
00:56:58,679 --> 00:57:00,360
kind of I gotta sit on that one a little bit,

1417
00:57:00,440 --> 00:57:03,800
But I did I like the choice there, and then

1418
00:57:05,000 --> 00:57:06,719
on our way to Racoon City, we met a person

1419
00:57:06,719 --> 00:57:08,599
that it's funny we talked about in the rankings because

1420
00:57:08,599 --> 00:57:12,760
I unfortunately, man, I shouldn't have bumped them. I feel

1421
00:57:12,800 --> 00:57:15,119
bad now, But it's funny because we're and I think

1422
00:57:15,199 --> 00:57:17,039
multiple times and be like one thing gonna been bringing

1423
00:57:17,079 --> 00:57:19,159
back Wesker, you know, do that type of stuff. Was like,

1424
00:57:19,440 --> 00:57:21,559
technically he died in five, so this is a clone.

1425
00:57:21,559 --> 00:57:23,400
I can't remember what he's I think they're calling him

1426
00:57:23,480 --> 00:57:27,000
Zeno Wesker and no, yeah, they never technically say it's him,

1427
00:57:27,440 --> 00:57:30,480
but it's him. Even at the end, Gideon, he was like, yah,

1428
00:57:30,519 --> 00:57:34,400
you're just in an imitation. But that when I message

1429
00:57:34,440 --> 00:57:37,000
you said all this fucking game, that was that moment

1430
00:57:37,079 --> 00:57:40,000
of when I knew it. When he was standing like that,

1431
00:57:40,079 --> 00:57:42,800
he turned like, oh my god, it's Wesker or something.

1432
00:57:43,119 --> 00:57:44,960
And that's where it's like that's a full form because

1433
00:57:45,000 --> 00:57:47,159
like Wesker's not like it's weird. But we've talked about

1434
00:57:47,159 --> 00:57:49,800
this before where it's much like the phase one to

1435
00:57:49,880 --> 00:57:51,679
three of them to where there's lots of versions. But

1436
00:57:51,719 --> 00:57:54,320
sometimes before endgame, these characters didn't meet, so it's like

1437
00:57:54,360 --> 00:57:57,400
Wescer's not really like a Leon villain really, like he's

1438
00:57:57,400 --> 00:57:59,760
not really tied to like he's in his games, but

1439
00:57:59,840 --> 00:58:03,360
like he's not one. He's a shadow villain in four

1440
00:58:03,480 --> 00:58:05,960
and then he's the main villain five like, so that

1441
00:58:06,039 --> 00:58:08,000
was something where it's like, man, that's something I never

1442
00:58:08,079 --> 00:58:12,079
thought of of Wesker and him interacting, and I was like, man,

1443
00:58:12,159 --> 00:58:14,480
we got him here. So that was even though it's

1444
00:58:14,480 --> 00:58:16,039
a clone, I think it's very much like even though

1445
00:58:16,039 --> 00:58:17,880
we don't love that movie, I read it the same

1446
00:58:17,920 --> 00:58:20,960
way as like Avatar, with like Cortridge how came back

1447
00:58:21,000 --> 00:58:22,760
as a nobby, Like I feel like this is that

1448
00:58:22,800 --> 00:58:24,480
where he has like all his memories. He's not the

1449
00:58:24,519 --> 00:58:27,599
exact same guy, but he's he's similar. So I got

1450
00:58:27,599 --> 00:58:29,239
a good kick. We talked about him a bit on

1451
00:58:29,280 --> 00:58:31,960
the rankings because I did bump him, but I don't

1452
00:58:32,000 --> 00:58:33,480
know if this would bump him up. But it was

1453
00:58:33,519 --> 00:58:34,639
like a good hype moment for me.

1454
00:58:34,679 --> 00:58:36,519
Speaker 1: Like, yeah, how did you feel about him? Then that

1455
00:58:36,599 --> 00:58:38,880
like we you don't really get like an actual fight

1456
00:58:38,960 --> 00:58:40,320
with him, like he kind of just dies in a

1457
00:58:40,360 --> 00:58:42,800
cut scene toe to the other villain of.

1458
00:58:42,719 --> 00:58:45,840
Speaker 2: Course, but yeah, I think they're saving it because I

1459
00:58:45,840 --> 00:58:48,440
guess we're really jumping ahead. What did those guys pick

1460
00:58:48,519 --> 00:58:50,800
up it in that end credit when they're like, oh,

1461
00:58:50,840 --> 00:58:52,480
we found the pro we found what we needed, and

1462
00:58:52,480 --> 00:58:55,639
they pick up his they pick up something, Okay, So

1463
00:58:56,039 --> 00:58:59,159
I think it's gonna be wester or Westercer later even

1464
00:58:59,199 --> 00:59:03,480
his head. I think this was just a mere introduction of, hey,

1465
00:59:03,519 --> 00:59:05,360
you know this guy who's been the villain since the

1466
00:59:05,400 --> 00:59:07,800
first game, he's back and he's gonna be old. And

1467
00:59:07,880 --> 00:59:09,360
that's where it felt like in a way where it

1468
00:59:09,440 --> 00:59:12,159
was like, oh, we're that's what I love about this game.

1469
00:59:12,239 --> 00:59:14,440
We're going forward with that seven to eight aesthetic and

1470
00:59:14,480 --> 00:59:16,519
introducing new things like Grace. But then it really felt

1471
00:59:16,559 --> 00:59:18,440
like we're going back to the og of like, hey,

1472
00:59:18,800 --> 00:59:21,000
you guys love this villain as a kid is back.

1473
00:59:21,039 --> 00:59:23,280
So I feel like the reason because my whole thing

1474
00:59:23,360 --> 00:59:24,440
is and we'll get it to when we get to

1475
00:59:24,440 --> 00:59:27,039
the end. Again, they're build into something even bigger. I

1476
00:59:27,079 --> 00:59:30,039
don't know what, and I feel like Wesker is this

1477
00:59:30,119 --> 00:59:31,920
is just like a taste of it, and even you know,

1478
00:59:31,920 --> 00:59:33,840
I'm probably like, oh, yeah, that guy's dead and like, well,

1479
00:59:34,079 --> 00:59:35,480
you know, or maybe it's somewhere you can just take

1480
00:59:35,519 --> 00:59:39,360
his consciousness continually. Well, actually, isn't that Remember the part

1481
00:59:39,360 --> 00:59:40,760
of the viruses they were trying to make it that

1482
00:59:40,800 --> 00:59:43,719
you could carry your memories over forward right to a

1483
00:59:43,760 --> 00:59:46,639
different vessel and body. That was part of their tinkering.

1484
00:59:46,679 --> 00:59:49,440
So that's what I think is this body could be dead,

1485
00:59:49,519 --> 00:59:52,239
but everything he went through they're gonna carry on. So

1486
00:59:52,280 --> 00:59:54,480
it's almost like Wesker's. I feel like his DNA is

1487
00:59:54,519 --> 00:59:56,599
like in a USB that you can keep going to

1488
00:59:56,679 --> 00:59:59,039
different computers. And so that's why I think we didn't

1489
00:59:59,039 --> 01:00:01,800
fight him. It's it's there's another thing. When we get

1490
01:00:01,800 --> 01:00:03,760
to the end, I f like, oh, they're they're leading

1491
01:00:03,760 --> 01:00:04,639
to something.

1492
01:00:04,559 --> 01:00:06,079
Speaker 1: Here in the stepping Stone guy.

1493
01:00:06,239 --> 01:00:08,119
Speaker 2: Yeah, that's why I think. Yeah, I want to ask you,

1494
01:00:08,119 --> 01:00:11,280
because we didn't talk about, what did feel about Gideon? Yeah?

1495
01:00:11,400 --> 01:00:14,000
Speaker 1: I I mean I love the look first of all.

1496
01:00:14,039 --> 01:00:16,760
I mean it is very again, very classic Resident Evil.

1497
01:00:16,800 --> 01:00:18,960
I feel like they're not you know, breaking into new

1498
01:00:18,960 --> 01:00:21,639
paradigms here or anything. But I really liked his design.

1499
01:00:21,719 --> 01:00:25,039
I think he is like even just in the initial cutscenes,

1500
01:00:25,079 --> 01:00:27,320
you know, actually fighting him, he's not like a gameplay mechanic.

1501
01:00:27,360 --> 01:00:28,880
He just kind of comes in and like picks up

1502
01:00:28,960 --> 01:00:31,440
the characters by the neck and then like wins. But

1503
01:00:31,599 --> 01:00:34,800
he was extremely intimidating for me. I think I was

1504
01:00:34,840 --> 01:00:38,039
maybe expecting there to be a sequence where he would

1505
01:00:38,119 --> 01:00:40,480
be more like exploring an area and you'd have to

1506
01:00:40,519 --> 01:00:42,280
hide from him. We never really got that kind of

1507
01:00:42,519 --> 01:00:44,679
We got like hints, tiny little bits of it, but

1508
01:00:44,760 --> 01:00:47,199
like only like one little section with Grace, like after

1509
01:00:47,480 --> 01:00:51,719
after the I'm trying to think, how I guess that's

1510
01:00:51,760 --> 01:00:54,039
in the care center. It's like that one section after

1511
01:00:54,079 --> 01:00:55,960
you like put the corrosive on, like that one lock.

1512
01:00:56,239 --> 01:01:00,280
Speaker 2: He's just in the office like monologues for a little

1513
01:01:00,280 --> 01:01:00,800
bit on her.

1514
01:01:00,840 --> 01:01:02,239
Speaker 1: So yeah, and then you like have to run out

1515
01:01:02,239 --> 01:01:03,639
of the room and like hide buying some boxes. But

1516
01:01:03,679 --> 01:01:04,559
then he just like leaves.

1517
01:01:04,719 --> 01:01:05,519
Speaker 2: Yeah.

1518
01:01:05,559 --> 01:01:07,840
Speaker 1: But yeah, and I think, like boss By is all

1519
01:01:07,960 --> 01:01:10,159
really good. But I think he I think he was

1520
01:01:10,280 --> 01:01:11,559
a pretty good villain to me.

1521
01:01:11,719 --> 01:01:11,840
Speaker 2: You know.

1522
01:01:11,880 --> 01:01:13,400
Speaker 1: I don't know if i'd put him on like the

1523
01:01:13,400 --> 01:01:15,480
top of Mount Refmoor whatever it is, but I think

1524
01:01:15,480 --> 01:01:18,360
he was. I think he was fun enough, cool, look, intimidating,

1525
01:01:18,639 --> 01:01:20,639
good connection with like other characters, and like the general

1526
01:01:20,679 --> 01:01:22,920
realm and stuff. So I thought he was a good

1527
01:01:22,960 --> 01:01:25,000
like one off villain. I mean, I don't think he'll

1528
01:01:25,000 --> 01:01:26,400
ever come back, so I thought he was good for

1529
01:01:26,440 --> 01:01:26,800
this game.

1530
01:01:27,000 --> 01:01:28,519
Speaker 2: Yeah, I really liked him. I think if he was

1531
01:01:28,559 --> 01:01:30,719
like the main villain, maybe there's a chance he could

1532
01:01:30,719 --> 01:01:32,440
have like climbed to that top five because I actually

1533
01:01:32,480 --> 01:01:34,800
really liked the dialogue and just the actor behind it.

1534
01:01:34,840 --> 01:01:37,599
I loved everything. I love this kind of mad scientist

1535
01:01:37,639 --> 01:01:39,280
because we've gone the mad scientists before, but I think

1536
01:01:39,280 --> 01:01:41,199
it's always like a human. This is like something that's

1537
01:01:41,239 --> 01:01:43,800
semi affected. When you look at those newspapers and it's

1538
01:01:43,840 --> 01:01:47,400
like six regular dudes and just him like haunting over them,

1539
01:01:47,440 --> 01:01:49,920
Like it was a cool aesthetic. But I do feel

1540
01:01:49,920 --> 01:01:51,280
like and even though it's high thing, I felt like

1541
01:01:51,280 --> 01:01:54,119
the second west ger Gat introduced, he took a big

1542
01:01:54,159 --> 01:01:57,000
backseat to like he's just like villain b you know,

1543
01:01:57,039 --> 01:01:58,559
he was the opening. He was like almost like a

1544
01:01:58,599 --> 01:02:01,280
red herring. He's like, we're gonna for the marketing because

1545
01:02:01,320 --> 01:02:03,480
we don't want it to get out there, which I'm

1546
01:02:03,480 --> 01:02:06,679
so glad. I guarantee when the spoilers leaked, I guarantee

1547
01:02:06,679 --> 01:02:08,199
that was off to go back. That must have been

1548
01:02:08,239 --> 01:02:09,719
one of that west Or was in this game.

1549
01:02:09,840 --> 01:02:11,000
Speaker 1: Yes, maybe.

1550
01:02:11,400 --> 01:02:13,639
Speaker 2: I just feel like anytime a returning character happens, that's

1551
01:02:13,639 --> 01:02:16,480
somewhere people want to spoil your out there. So it

1552
01:02:16,559 --> 01:02:18,400
made sense now for the marketing. So I liked him.

1553
01:02:18,400 --> 01:02:19,960
I think he's like a solid If we're having a

1554
01:02:20,000 --> 01:02:22,440
B tier level villains, he might be like top five

1555
01:02:22,440 --> 01:02:23,360
of that. I was like, oh yeah, he had a

1556
01:02:23,360 --> 01:02:25,960
good little appearance. And again I like that actor's voice.

1557
01:02:25,960 --> 01:02:27,960
I hope to hear that actor in some other stuff.

1558
01:02:28,039 --> 01:02:32,519
So yeah, fun and just the loan, we'll get to it,

1559
01:02:32,599 --> 01:02:35,760
but just his like mini boss battle Leon in the

1560
01:02:35,760 --> 01:02:39,480
streets will just say it's just like yeah, just ridiculous, So.

1561
01:02:39,880 --> 01:02:42,199
Speaker 1: Yeah, yeah, and then okay, so that that kind of

1562
01:02:42,239 --> 01:02:45,199
scoots us along to the Raccoon City section of the game,

1563
01:02:45,239 --> 01:02:48,440
which is pretty pretty long, and there's kind of three

1564
01:02:48,480 --> 01:02:49,800
sections too, and I guess there's like kind of the

1565
01:02:49,800 --> 01:02:52,000
intro sort of sequence, and then you get your classic

1566
01:02:52,119 --> 01:02:54,440
resonu of like kind of open open zone part of

1567
01:02:54,440 --> 01:02:57,039
it where you have to go all these different relay towers,

1568
01:02:57,119 --> 01:02:59,599
and then there's like the Raccoon City Center proper. But

1569
01:02:59,840 --> 01:03:01,519
all this stuff leading up thought was really good, just

1570
01:03:01,519 --> 01:03:04,119
like the build up of it going around like the outside,

1571
01:03:04,880 --> 01:03:07,960
the fringes of it, the Spiderboss. But I really like that.

1572
01:03:08,000 --> 01:03:11,039
I thought that was like a really fun sequence. So yeah,

1573
01:03:11,280 --> 01:03:13,000
all this stuff kind of leading up to the kind

1574
01:03:13,039 --> 01:03:15,559
of more expansive area that you're spending a lot more

1575
01:03:15,559 --> 01:03:17,480
time in. I thought was all really fun. But yeah,

1576
01:03:17,519 --> 01:03:20,280
this was extru I mean, one, it's just such an

1577
01:03:20,280 --> 01:03:23,360
extremely unique location. Obviously it's the Raccoon City. We've been

1578
01:03:23,360 --> 01:03:27,480
here before, but it's kind of like a fallouty Raccoon City, right, yeah,

1579
01:03:27,639 --> 01:03:31,199
going through these rubbles like almost like the inception limbo

1580
01:03:31,320 --> 01:03:34,960
type of world, like just this fractured place, but like

1581
01:03:35,320 --> 01:03:37,199
and then like the types of zombies you are getting

1582
01:03:37,239 --> 01:03:38,800
here a weird the like form out of sand in

1583
01:03:38,840 --> 01:03:41,079
the ground and whatnot. So I yeah, I think that

1584
01:03:41,239 --> 01:03:44,280
this whole section is so it's such a surprise, because

1585
01:03:44,519 --> 01:03:47,159
such a fun, unique type of location for the series.

1586
01:03:47,679 --> 01:03:49,639
And it's also like so open in a way that

1587
01:03:49,639 --> 01:03:51,360
the other rest of the series are. It's not trying

1588
01:03:51,360 --> 01:03:53,360
to be scary in the same sense, but of course

1589
01:03:53,360 --> 01:03:54,960
you still get like freaked out, like when you're fighting

1590
01:03:54,960 --> 01:03:57,760
a giant spider or whatever. So I mean, just in general,

1591
01:03:57,880 --> 01:03:59,559
there's all the little details we can talk about here,

1592
01:03:59,599 --> 01:04:02,840
but man, this section is really really cool and just

1593
01:04:03,000 --> 01:04:03,920
fun the whole way through.

1594
01:04:04,599 --> 01:04:07,360
Speaker 2: Yeah, we'll get to it. There's multiple other things that happened,

1595
01:04:07,360 --> 01:04:11,519
but I think it's very similar when we talk about

1596
01:04:11,519 --> 01:04:13,320
best seeing Golden Geeks and we're like, oh, it's the

1597
01:04:13,320 --> 01:04:15,079
best scene. Then sometimes we're talking about like a whole

1598
01:04:15,119 --> 01:04:17,639
twenty fifty minute sequence. So it's like the tough thing

1599
01:04:17,639 --> 01:04:19,880
of like if we're reranking, like what's the best level?

1600
01:04:20,000 --> 01:04:22,079
I don't know, but I'm just gonna say my favorite

1601
01:04:22,079 --> 01:04:26,000
thing of Resident Evil ever is the Raccoon City start

1602
01:04:26,199 --> 01:04:28,880
to the end of just once you leave Raccoon City.

1603
01:04:29,159 --> 01:04:31,599
Because when we did the preview episode, we were talking

1604
01:04:31,639 --> 01:04:34,599
about Okay, obviously they showed that last preview at the

1605
01:04:35,199 --> 01:04:36,880
I don't know what state of players something like that,

1606
01:04:36,920 --> 01:04:40,880
where Okay, Leon's going back to RPD. We knew that's happening.

1607
01:04:40,880 --> 01:04:42,639
I mean, didn't even talked about We were like, Okay,

1608
01:04:43,000 --> 01:04:45,039
what is there gonna be just like a mini appearance,

1609
01:04:45,079 --> 01:04:46,320
you're just gonna see it. Is there gonna be a

1610
01:04:46,360 --> 01:04:49,039
boss bound there? Whatever it may be. We didn't talk about.

1611
01:04:49,079 --> 01:04:50,840
In my mind, never even thought that you would just

1612
01:04:51,360 --> 01:04:54,000
like explore Raccoon City in general, I thought would literally

1613
01:04:54,079 --> 01:04:56,360
just be for whatever reason, it's like, oh, I gotta

1614
01:04:56,400 --> 01:04:58,239
go back there, and then cut to your there right

1615
01:04:58,599 --> 01:05:02,440
the fact when it just opened Leon Raccoon City, that

1616
01:05:02,480 --> 01:05:04,920
title card is gonna be burned in my mind until

1617
01:05:04,920 --> 01:05:07,480
the day I die. Cause and and then just when

1618
01:05:07,599 --> 01:05:10,320
it cuts to you're Leon and you're standing in the

1619
01:05:10,360 --> 01:05:15,800
middle of a wide open street. It's destroyed, its dissolute canisters, everything,

1620
01:05:15,840 --> 01:05:18,199
it's like, man, we are back. And again it's funny

1621
01:05:18,199 --> 01:05:20,280
because like, of course the remixs have happened, but you've

1622
01:05:20,280 --> 01:05:22,519
not actually been back to Raccoon City since the explosure.

1623
01:05:22,559 --> 01:05:23,800
Like I think someone said it's like two thousand and

1624
01:05:23,880 --> 01:05:25,800
nine technically, but those are all games that were never

1625
01:05:25,880 --> 01:05:28,000
like it's like, oh, you're gonna play as you know,

1626
01:05:28,079 --> 01:05:31,400
Alyssa Ashcroft back then, it wasn't like what happened after.

1627
01:05:31,480 --> 01:05:33,239
So that's where it felt like. That's where I got

1628
01:05:33,239 --> 01:05:35,440
the Blade around twenty four and ninelf Oh you're going back.

1629
01:05:35,719 --> 01:05:38,679
But it's not just like the drastic world type of

1630
01:05:38,679 --> 01:05:40,920
fans surface like there's the Jeep, there's that. It has

1631
01:05:40,960 --> 01:05:42,760
a bit of that, but it was doing something like

1632
01:05:42,800 --> 01:05:45,679
you're seeing stuff for the first time ever you never had.

1633
01:05:45,719 --> 01:05:47,559
And we talked about the zombies of like, oh, they

1634
01:05:47,559 --> 01:05:49,559
would have much to eat, and that's why it's great.

1635
01:05:49,559 --> 01:05:51,719
They're like they're more mummies than they are zombies. They

1636
01:05:51,719 --> 01:05:53,840
are boning and like raw and skin. They're not the

1637
01:05:53,840 --> 01:05:55,320
they're still the tea vice ones, but these are the

1638
01:05:55,360 --> 01:05:57,800
ones that are just hanging on eating fruit or like

1639
01:05:57,840 --> 01:05:59,960
eating little bugs and whatever they can get their hands on.

1640
01:06:00,239 --> 01:06:04,760
So exploring Raccoon City, a location that have we've played

1641
01:06:04,760 --> 01:06:07,719
over many games and has been around from you know,

1642
01:06:07,840 --> 01:06:11,039
the nineties to now, but in a whole new different

1643
01:06:11,079 --> 01:06:14,000
context and skin was it was incredible. That was an

1644
01:06:14,000 --> 01:06:15,960
outer body and I was I can't remember what time

1645
01:06:16,000 --> 01:06:17,760
it was, but I think that was the Saturday. I

1646
01:06:17,760 --> 01:06:19,599
was like, I'm not going to sleep till I leave

1647
01:06:19,679 --> 01:06:21,280
Raccoon City. I did. I was up to like two

1648
01:06:21,320 --> 01:06:24,360
thirty three. I'm like, that's the I could have finished

1649
01:06:24,360 --> 01:06:25,679
the game that night, but I was getting tired. But

1650
01:06:25,679 --> 01:06:27,880
I was like, I gotta finish this whole play through

1651
01:06:27,920 --> 01:06:29,800
because I was just focused on Oh man, we're going

1652
01:06:29,840 --> 01:06:32,639
back to the police station. I this took me by surprise,

1653
01:06:32,800 --> 01:06:35,239
Like you said, she law Boss Battle. That was great.

1654
01:06:35,480 --> 01:06:38,920
The zombies one of my favorite sequences ever too, the

1655
01:06:39,119 --> 01:06:41,639
tower when the glass the zombies are on the glass.

1656
01:06:42,079 --> 01:06:46,679
Oh my god, I fun so I love that especially.

1657
01:06:46,679 --> 01:06:48,199
I died a few times there because you didn't know

1658
01:06:48,199 --> 01:06:50,559
what was gonna break, what was gonna happen. It was

1659
01:06:50,679 --> 01:06:52,440
just the timing of it. And then you also have

1660
01:06:52,519 --> 01:06:55,400
these t rivers zombies that have guns like thatached to

1661
01:06:55,440 --> 01:06:56,360
their hands.

1662
01:06:56,000 --> 01:06:59,440
Speaker 1: And they fucking destroyed me. The amount of like health,

1663
01:06:59,559 --> 01:07:01,880
health potions, not potions, but whatever they are in this game.

1664
01:07:02,239 --> 01:07:04,599
I did burn on. That was ridiculous.

1665
01:07:04,679 --> 01:07:06,320
Speaker 2: Oh yeah that when I got to that glass and

1666
01:07:06,360 --> 01:07:08,920
then there was just two guys like shooting their uzzies off.

1667
01:07:09,119 --> 01:07:11,440
Oh when you went up to a couple other levels

1668
01:07:11,480 --> 01:07:13,320
and you had the guys with the cannons, which doesn't

1669
01:07:13,320 --> 01:07:15,760
make much sense for them. No, I could buy the one.

1670
01:07:15,800 --> 01:07:18,440
I could buy the zombies with the machine guns. Uh yeah,

1671
01:07:18,440 --> 01:07:19,960
but it was so good. That's the one that took

1672
01:07:19,960 --> 01:07:22,119
a lot of health off of me, because some buildings

1673
01:07:22,119 --> 01:07:25,159
would protect you and some would crumble, so everything. But yeah,

1674
01:07:25,199 --> 01:07:28,960
that glass level particularly, that was like, oh, I again,

1675
01:07:29,000 --> 01:07:30,320
the movies are what they are, but it's like that

1676
01:07:30,400 --> 01:07:32,679
was a cinematic like you could see that that I'd

1677
01:07:32,679 --> 01:07:35,000
be arguing that for best scene. But that was just great.

1678
01:07:35,000 --> 01:07:36,760
You shoot the glass twice, they fall, but you don't

1679
01:07:36,840 --> 01:07:38,519
wanna do too many because then you lose a path

1680
01:07:38,880 --> 01:07:41,480
or you'll fall. It was just it was that's the thing.

1681
01:07:41,639 --> 01:07:44,760
Wasn't just Okay, we're here Raccoon City. It's apocalyptic. It

1682
01:07:44,800 --> 01:07:47,079
was just elevating the whole time. And then the crescendo

1683
01:07:47,119 --> 01:07:50,199
when you get the RPD was my god, that there was.

1684
01:07:50,400 --> 01:07:53,880
It was a this whole Raccoon City sequence give me

1685
01:07:53,920 --> 01:07:55,960
one of the most special experience they've had in gaming

1686
01:07:56,000 --> 01:07:57,039
for a long time.

1687
01:07:57,159 --> 01:07:59,159
Speaker 1: So yeah, I mean we talked about it so much

1688
01:07:59,239 --> 01:08:03,000
last week with ours of just like Resident Evil and

1689
01:08:03,400 --> 01:08:06,280
having distinct locations and having very trophy locations, and I

1690
01:08:06,280 --> 01:08:08,599
think this game does a great job of mixing the two.

1691
01:08:08,639 --> 01:08:12,119
It has some locations that we've kind of seen before, obviously,

1692
01:08:12,159 --> 01:08:14,960
like literally but also just like, okay, we've seen this

1693
01:08:15,039 --> 01:08:17,359
vibe before, but then also like areas that feel very fresh,

1694
01:08:17,399 --> 01:08:19,399
or areas that feel like a nice hybrid between things

1695
01:08:19,439 --> 01:08:21,239
we've seen before. But yeah, I just I just love

1696
01:08:21,319 --> 01:08:23,439
how unique it was, and I just love doing like

1697
01:08:23,439 --> 01:08:26,119
the Park Core sequences through there. Obviously this whole section

1698
01:08:26,319 --> 01:08:29,000
you're playing as Leon, with the exception of the one

1699
01:08:29,039 --> 01:08:31,279
flashback thing which we'll talk about in a bit, which

1700
01:08:31,319 --> 01:08:32,840
is in like a different time air and all that.

1701
01:08:33,119 --> 01:08:35,479
So yeah, like the Power Fantasy is like full peak

1702
01:08:35,520 --> 01:08:37,119
at this point. As soon as you get here, that's

1703
01:08:37,119 --> 01:08:39,640
when you finally get the ability to build up the

1704
01:08:39,680 --> 01:08:42,159
kills and get the unlocks and like five more things too.

1705
01:08:42,319 --> 01:08:45,039
So you're integrating with that system, figuring out how that works,

1706
01:08:45,079 --> 01:08:47,479
going to get like all the different containers to get

1707
01:08:47,479 --> 01:08:50,720
the different weapons. Like, yeah, I guess I wanted to

1708
01:08:50,760 --> 01:08:52,920
ask you, like what your favorite if you had any

1709
01:08:52,960 --> 01:08:55,039
favorite weapons, what you were using a lot with Leon.

1710
01:08:55,119 --> 01:08:57,920
I really I liked I liked both the versions of

1711
01:08:57,960 --> 01:08:59,359
the snipers, and I think you get like the third

1712
01:08:59,359 --> 01:09:01,520
one later, or you can buy a third one later maybe,

1713
01:09:01,640 --> 01:09:03,800
But I liked using like the hunting rifle early on

1714
01:09:03,880 --> 01:09:06,239
with the scope, and then I would have the other rifle,

1715
01:09:06,880 --> 01:09:09,640
like the semi automatic one, and I took the scope

1716
01:09:09,640 --> 01:09:11,239
off of it and then I put like the mid

1717
01:09:11,319 --> 01:09:13,479
range charm on it, so it did like really good

1718
01:09:13,479 --> 01:09:15,880
mid range damage and like swap in between those two

1719
01:09:15,920 --> 01:09:18,720
things was really fun because they're both using the same amatypes,

1720
01:09:18,720 --> 01:09:21,000
so normally you wouldn't necessarily but since they you know,

1721
01:09:21,479 --> 01:09:23,119
shoot pretty slow, you can kind of use them in

1722
01:09:23,119 --> 01:09:25,479
the ways. And I would usually save the SMG for

1723
01:09:25,520 --> 01:09:29,000
when I had to fight like a really strong enemies multiples, yeah,

1724
01:09:29,119 --> 01:09:32,039
burst them down. I usually when I'm playing residuevels, like

1725
01:09:32,039 --> 01:09:34,359
I stack out the pistol with all the upgrades as

1726
01:09:34,399 --> 01:09:36,039
soon as I possibly can, because I just feel like

1727
01:09:36,159 --> 01:09:38,319
it's gonna be the most bang for your buck there

1728
01:09:38,399 --> 01:09:40,439
by like putting upgrades on there because you're just gonna

1729
01:09:40,439 --> 01:09:42,199
have so much AMMO and Animal is so cheap to

1730
01:09:42,239 --> 01:09:44,239
buy and stuff. But yeah, I had so much fun

1731
01:09:44,239 --> 01:09:47,479
switching between all these different weapons and like just buy

1732
01:09:47,560 --> 01:09:50,399
new ones, buying upgrades for them, the charms. I was

1733
01:09:50,399 --> 01:09:52,039
always excited to go back, and like, I feel like

1734
01:09:52,119 --> 01:09:54,880
every time I went back, I'd killed enough guys to

1735
01:09:54,960 --> 01:09:57,600
like buy three or four things, so I just felt

1736
01:09:57,640 --> 01:09:59,239
like so perfectly balanced.

1737
01:09:59,239 --> 01:10:02,159
Speaker 2: And six where it's like, oh it's gonna take forever

1738
01:10:02,199 --> 01:10:03,720
to update one thing, Yeah.

1739
01:10:03,560 --> 01:10:05,279
Speaker 1: I got, I got. I bought like two or three

1740
01:10:05,279 --> 01:10:07,119
things in six, and then I didn't even bother looking

1741
01:10:07,159 --> 01:10:09,439
anymore like this game does not suffered that, Like every

1742
01:10:09,479 --> 01:10:12,960
upgrade felt pretty meaningful and worth getting.

1743
01:10:13,199 --> 01:10:15,279
Speaker 2: And that's what's cool when you replay it, all the

1744
01:10:15,359 --> 01:10:17,680
guns and everything unlocked. You still have to rebuy them,

1745
01:10:17,720 --> 01:10:19,760
but they're there so you could get whatever you wanted

1746
01:10:19,880 --> 01:10:22,000
right away. So the top to your sniper rifle. It's

1747
01:10:22,000 --> 01:10:24,640
funny mentioned sniper rifle because this is probably the most

1748
01:10:24,640 --> 01:10:26,640
I've ever used it in a Resident Evil game other

1749
01:10:26,680 --> 01:10:29,680
than missions where you have to not a big sniper guy.

1750
01:10:29,760 --> 01:10:32,520
For me, in Resident Evil games, uh, I'm heard so.

1751
01:10:32,560 --> 01:10:35,159
Speaker 1: Many enemies just move so freaking fast or move chaotically

1752
01:10:35,159 --> 01:10:37,000
that it's hard. But yeah, in this case, it was

1753
01:10:37,000 --> 01:10:38,560
like a good way to save Ama by just like

1754
01:10:38,720 --> 01:10:40,960
I'm just gonna stay out here, get a few headshots,

1755
01:10:40,960 --> 01:10:42,640
clear out all these news before I have to go

1756
01:10:42,680 --> 01:10:43,039
in at all.

1757
01:10:43,159 --> 01:10:44,800
Speaker 2: Well, especially with the RACU and say, like all the

1758
01:10:44,800 --> 01:10:46,640
building stuff too, Like there would be times where it's like, oh,

1759
01:10:46,640 --> 01:10:48,399
I gotta go over there and literally there's a bridge

1760
01:10:48,600 --> 01:10:50,760
and you could pop a couple off while you're there

1761
01:10:50,760 --> 01:10:52,520
before you make your attack and everything. So that was

1762
01:10:52,520 --> 01:10:54,760
great because sometimes there's not too much long range like

1763
01:10:55,319 --> 01:10:57,720
four has that in six even six, or sometimes moving

1764
01:10:57,760 --> 01:10:59,319
so fast like I don't got time to snipe. But

1765
01:10:59,520 --> 01:11:01,239
so actually this is probably the most I've used the

1766
01:11:01,239 --> 01:11:04,119
sniper rifle in Resident Evil, so that was good. I'm

1767
01:11:04,159 --> 01:11:06,720
still the classic hatch and shotgun guy. Those are ones

1768
01:11:06,760 --> 01:11:08,800
I update right away. I'm using the knife as much

1769
01:11:08,840 --> 01:11:11,399
as I can. I just I love ly on with that.

1770
01:11:11,439 --> 01:11:15,680
I did it a lot in six, but it's so unnecessary.

1771
01:11:15,800 --> 01:11:18,279
When you do his attack, he'll like spin and then

1772
01:11:18,359 --> 01:11:19,760
hit you. It's like you could just do that, but

1773
01:11:19,800 --> 01:11:22,119
I love it. But yeah, the shotgun is always Hatch.

1774
01:11:22,560 --> 01:11:25,560
It's fun. It's great. Those kills. The liquors were just

1775
01:11:25,760 --> 01:11:27,640
hit their hand and like open them up. It's great.

1776
01:11:27,720 --> 01:11:30,159
So yeah, to me, it's the hatchet and the shotgun,

1777
01:11:30,239 --> 01:11:33,319
and yeah on the weapon upgrading system. Again, it's still

1778
01:11:33,439 --> 01:11:35,640
video gaming out there, but I love the reason. It's like, oh,

1779
01:11:35,640 --> 01:11:38,039
they left this gear behind, so in my mind I

1780
01:11:38,079 --> 01:11:39,760
can like make it make sense of, oh, that's how

1781
01:11:39,760 --> 01:11:41,960
he's updating his weapons. Like sure, it's the kills for

1782
01:11:42,000 --> 01:11:45,199
us gamers, but really it's like in mind can and

1783
01:11:45,319 --> 01:11:48,199
always just finding new stuff that those people left behind,

1784
01:11:48,279 --> 01:11:50,800
right because they kind of they go into that oh

1785
01:11:50,920 --> 01:11:53,279
Raccoon City was bombed, but they find out it wasn't.

1786
01:11:53,399 --> 01:11:55,680
They told the public they bombed it for the zombies,

1787
01:11:55,680 --> 01:11:56,920
which is part of the reason. But part of the

1788
01:11:56,920 --> 01:11:58,399
other reason they bombed it is to make it like

1789
01:11:58,399 --> 01:12:00,520
a no flight zone so they could have a lab.

1790
01:12:01,119 --> 01:12:03,119
There is two underground labs in this game, of course,

1791
01:12:03,119 --> 01:12:04,680
but they could make a lab arc that no one

1792
01:12:04,680 --> 01:12:07,720
would go there because they think, oh, it's nuclear zombies

1793
01:12:07,720 --> 01:12:09,720
you knew wouldn't go there. That's how they can operate

1794
01:12:09,960 --> 01:12:11,479
in the shadows. And that's what I want to say

1795
01:12:11,479 --> 01:12:14,560
before I forgot was up until this point, I was

1796
01:12:14,680 --> 01:12:17,239
very happy with the Leon missions, but because you could

1797
01:12:17,279 --> 01:12:19,199
cruise sue them so easily, like you said it, which

1798
01:12:19,239 --> 01:12:21,079
was still fun for me, but they would go by

1799
01:12:21,119 --> 01:12:24,319
so quick. I was still happy Leon was back, but

1800
01:12:24,319 --> 01:12:25,800
I was like, oh, if the whole game is like this,

1801
01:12:25,880 --> 01:12:28,600
where let's say it's like seventy five percent race and

1802
01:12:28,640 --> 01:12:31,119
then twenty five percent Leon, it's nice to see him,

1803
01:12:31,119 --> 01:12:33,359
but it just feels like it's an extension of what

1804
01:12:33,399 --> 01:12:35,279
they did with Chris and eight right where it's like, okay,

1805
01:12:35,279 --> 01:12:37,960
instead of one mission will sprinkle Leon throut so as

1806
01:12:38,000 --> 01:12:39,479
a big Leon fan. I was like, you know what,

1807
01:12:39,840 --> 01:12:41,720
you know, I'm enjoining his back, but it's just gonna

1808
01:12:41,720 --> 01:12:43,760
always make me wanting more, and that's gonna make me

1809
01:12:44,039 --> 01:12:45,680
look back on this game a little bit of like, oh,

1810
01:12:45,720 --> 01:12:47,039
I'm happy you got back, but it just was like

1811
01:12:47,039 --> 01:12:49,680
a sprinkle racking city that took it all away. Because

1812
01:12:49,720 --> 01:12:51,880
then I was like, Okay, even if it was one

1813
01:12:51,880 --> 01:12:53,840
big mission and that was it, that was fine because

1814
01:12:53,880 --> 01:12:56,279
it felt like, Okay, for this chunk, I really get

1815
01:12:56,279 --> 01:12:58,479
to be on, or really get to be on. I

1816
01:12:58,560 --> 01:13:00,800
hit to be Leon Scott Kennon again, I get to

1817
01:13:00,960 --> 01:13:04,239
because it just felt like little appetizer courses before. So

1818
01:13:04,279 --> 01:13:06,199
that was a critique of mine. But then we got

1819
01:13:06,239 --> 01:13:08,720
to Racoon City all gone because I didn't know, Okay,

1820
01:13:08,760 --> 01:13:10,479
we're gonna the reason you're playing is Grace so much

1821
01:13:10,520 --> 01:13:12,760
is she's gonna disappear for a little bit and you're

1822
01:13:12,800 --> 01:13:15,359
just Leon and that absolutely loved that.

1823
01:13:15,640 --> 01:13:20,439
Speaker 1: So yeah, could not agree more. I I at one point,

1824
01:13:20,479 --> 01:13:23,359
you go out and you see a scene where there

1825
01:13:23,399 --> 01:13:26,560
was just like ten like bodies from like some SWAT

1826
01:13:26,560 --> 01:13:29,159
officers or whatever, and then Leon like does a very

1827
01:13:29,199 --> 01:13:31,399
goofy classic reson evil like tech thing where he like

1828
01:13:31,640 --> 01:13:33,960
plugs in one of their cams into like his iPhone

1829
01:13:34,119 --> 01:13:35,800
and then he can just like watch this thing right,

1830
01:13:35,840 --> 01:13:38,279
and me like, uh, well, what is that look like?

1831
01:13:38,319 --> 01:13:42,560
Speaker 2: Logangan all the expositions on the lord? Yes, who is

1832
01:13:42,600 --> 01:13:42,960
this guy?

1833
01:13:43,159 --> 01:13:47,039
Speaker 1: Sharing the scene of Zeno or West whatever it is?

1834
01:13:47,319 --> 01:13:51,039
Did like just murking these guys. Yeah, in a very

1835
01:13:51,119 --> 01:13:52,560
well I'm gonna compare it to another game, but I

1836
01:13:52,560 --> 01:13:54,439
don't want to spoil that game, but man, it was

1837
01:13:54,520 --> 01:13:57,279
it was a crazy, crazy scene. And then it was

1838
01:13:57,319 --> 01:13:59,439
things like that that made me really want to see

1839
01:13:59,439 --> 01:14:01,600
that fights, Like this guy's way too powerful. I don't

1840
01:14:01,600 --> 01:14:02,920
know how I'm gonna be able to kill him, but

1841
01:14:02,960 --> 01:14:04,600
I know I'm gonna bid to kill him sometime. And

1842
01:14:04,640 --> 01:14:06,680
then the reality is I didn't. But to your point,

1843
01:14:06,800 --> 01:14:08,680
it's probably I could tease a setup for a future

1844
01:14:08,680 --> 01:14:12,000
game here. But that scene was like that was devastating.

1845
01:14:12,359 --> 01:14:14,479
It was like, not that I cared about these people personally,

1846
01:14:14,479 --> 01:14:16,279
I didn't know where they were necessarily, but yeah, it

1847
01:14:16,319 --> 01:14:18,119
was just it was just a crazy scene to see

1848
01:14:18,159 --> 01:14:22,720
this whole like highly trained military team just get absolutely

1849
01:14:22,760 --> 01:14:26,239
destroyed in like thirty seconds flat. So that that was

1850
01:14:26,279 --> 01:14:28,319
really cool. And then yeah, like I guess once you

1851
01:14:28,439 --> 01:14:32,239
do that outer sequence, you had a fun bike sequence

1852
01:14:32,279 --> 01:14:35,079
or going around this highway a bunch of beasts coming in.

1853
01:14:35,079 --> 01:14:36,760
This we actually get to like fight Victor a little

1854
01:14:36,760 --> 01:14:37,920
bit in like a different way, I think for the

1855
01:14:37,920 --> 01:14:41,920
first time. Yeah, bite them down. Yeah, you know, it's

1856
01:14:41,920 --> 01:14:43,800
a it's a goofy sequence, but it's really fun.

1857
01:14:44,119 --> 01:14:46,399
Speaker 2: This is the most Red six. That is the Red six.

1858
01:14:46,439 --> 01:14:49,720
When you're driving up the building with the bike.

1859
01:14:49,640 --> 01:14:52,399
Speaker 1: That was insane. That was ridiculous in the best way.

1860
01:14:52,439 --> 01:14:54,119
I'm like, you don't know what them decided this, Leon,

1861
01:14:54,239 --> 01:14:55,399
you could just kill yourself right here.

1862
01:14:55,399 --> 01:14:56,560
Speaker 2: But that But that's where I was like, Hey, if

1863
01:14:56,600 --> 01:14:58,520
you like Red six and you love those big sequences,

1864
01:14:58,560 --> 01:14:59,800
like that's where it's like, hey, this one's for you.

1865
01:14:59,840 --> 01:15:02,479
This moment, it's crazy, doesn't make sense, But Leon's gonna

1866
01:15:02,520 --> 01:15:04,119
drive a bike up this building and it's just gonna

1867
01:15:04,119 --> 01:15:05,840
be cool. It's okay, let's do it, you know.

1868
01:15:06,319 --> 01:15:06,800
Speaker 1: Yeah.

1869
01:15:07,000 --> 01:15:07,199
Speaker 2: Yeah.

1870
01:15:07,199 --> 01:15:09,159
Speaker 1: And then on our predictions last week, we were talking

1871
01:15:09,159 --> 01:15:11,039
about like, well, we knew that we are going to

1872
01:15:11,079 --> 01:15:13,840
go back to the police department. How much time are

1873
01:15:13,840 --> 01:15:15,359
we going to spend there. I think it's ultimately like

1874
01:15:16,199 --> 01:15:19,319
forty minutes maybe all in all, which is which is

1875
01:15:19,479 --> 01:15:21,159
I think I predicted like an hour or two or

1876
01:15:21,159 --> 01:15:23,119
something like that, so, you know, a little bit less

1877
01:15:23,119 --> 01:15:25,840
than I was expecting. It's not really a sequence where

1878
01:15:25,840 --> 01:15:28,600
you're going around and locking a bunch of doors again, like,

1879
01:15:28,840 --> 01:15:30,279
but it is fun to just go through there and

1880
01:15:30,319 --> 01:15:31,720
be like, oh, yeah, I remember this room is where

1881
01:15:31,720 --> 01:15:33,000
I get all the upgrades, but now it's just like

1882
01:15:33,039 --> 01:15:34,680
caved in, and so you get like a little bit

1883
01:15:34,720 --> 01:15:36,239
of that. You get to like get the you have

1884
01:15:36,279 --> 01:15:38,680
to go get the jack which you usually previously would

1885
01:15:38,720 --> 01:15:40,359
use to move the bookshelves in the library, and now

1886
01:15:40,359 --> 01:15:42,680
you're using them to like lift the gates to get

1887
01:15:42,680 --> 01:15:46,199
to the east and west wing respectively. And then of course, yeah,

1888
01:15:46,239 --> 01:15:50,760
bringing back Tyrant or mister X as a really fun

1889
01:15:50,800 --> 01:15:52,800
sequence as he's chasing you through the police department and

1890
01:15:52,840 --> 01:15:54,920
just it's already a crumbled building, but he's destroying more

1891
01:15:54,920 --> 01:15:57,520
of it and floors are toppling in from on top

1892
01:15:57,560 --> 01:16:00,119
of each other, and like it's just another when he

1893
01:16:00,159 --> 01:16:01,600
like evolves a bit and then you have to fight

1894
01:16:01,600 --> 01:16:03,640
with it, fight with him out in like the backstreet again.

1895
01:16:04,399 --> 01:16:06,000
So I thought this was like a really to me

1896
01:16:06,079 --> 01:16:09,359
this was like the perfect amount of nostalgia without it

1897
01:16:09,640 --> 01:16:11,840
just being like fans serve like over the top fan

1898
01:16:11,960 --> 01:16:14,520
service where it's not like we spent like hours in

1899
01:16:14,520 --> 01:16:16,359
here and just doing the same thing over again. To me,

1900
01:16:16,439 --> 01:16:19,039
it was like a really fun, tasteful, like hey, revisiting

1901
01:16:19,079 --> 01:16:22,479
this place, revisiting the iconic enemy that makes this location

1902
01:16:22,640 --> 01:16:25,119
at what it is. So to me it worked. It

1903
01:16:25,159 --> 01:16:27,399
was like the perfect amount of fan service without being

1904
01:16:27,439 --> 01:16:29,039
like just too over the top. And ultimately it is

1905
01:16:29,079 --> 01:16:31,640
a short sequence, but I don't think at the end

1906
01:16:31,640 --> 01:16:32,680
of the day, I don't think I needed it to

1907
01:16:32,680 --> 01:16:35,239
be any longer. I think it was kind of perfectly done,

1908
01:16:35,279 --> 01:16:36,680
and it was just it was just really fun to

1909
01:16:36,920 --> 01:16:39,520
go back there and just a little bit of a reaction.

1910
01:16:39,760 --> 01:16:44,159
He had a little emotional twinges remembering the other officer

1911
01:16:44,319 --> 01:16:46,479
who dies around the game, right, just a little moments

1912
01:16:46,520 --> 01:16:48,119
like that. I thought worked really really well.

1913
01:16:48,199 --> 01:16:49,640
Speaker 2: And like, I don't I don't want to forget it.

1914
01:16:49,680 --> 01:16:51,680
So maybe you were going there, so I apologize. Its

1915
01:16:51,760 --> 01:16:54,359
jumping ahead, but when you leave ehether, it's in between.

1916
01:16:54,760 --> 01:16:56,279
When you go you get to go to the gun

1917
01:16:56,319 --> 01:16:58,720
store again, which is great because there's some Jill the

1918
01:16:59,000 --> 01:17:00,800
connections there you go there and two you go there

1919
01:17:00,840 --> 01:17:03,159
in three. But something I never thought because it's always

1920
01:17:03,159 --> 01:17:05,319
stuck with me as like a kid. But when you

1921
01:17:05,359 --> 01:17:08,640
go out there and you see that door where the

1922
01:17:08,920 --> 01:17:11,279
dad with his daughter who was turning into the zombie,

1923
01:17:11,600 --> 01:17:13,520
that's when I was like, again, didn't even think we'd

1924
01:17:13,560 --> 01:17:16,760
ever go back there. And you actually open the door

1925
01:17:16,800 --> 01:17:19,119
and it's nothing crazy, right, It's not like she's still there.

1926
01:17:19,319 --> 01:17:21,279
It's just their bones and the no and everything. But

1927
01:17:21,319 --> 01:17:24,119
it's just like, oh, and that's like heartbreaking because that

1928
01:17:24,159 --> 01:17:26,439
reminds Leon of like he says like, I'm sorry, I

1929
01:17:26,439 --> 01:17:29,239
couldn't save you, and that's like they don't just use like,

1930
01:17:29,239 --> 01:17:30,960
oh you remember the shack it was. It was like

1931
01:17:31,000 --> 01:17:33,600
it's a moment for Leon to reflect of. That's why

1932
01:17:33,760 --> 01:17:35,319
the whole thing with the Grace is like I gotta

1933
01:17:35,359 --> 01:17:37,880
save this one. You're in this location again. But yeah,

1934
01:17:37,960 --> 01:17:41,399
the Raccoon City. I feel like we've seen this in

1935
01:17:41,439 --> 01:17:44,479
so much TV show, games, movies. Going back to an

1936
01:17:44,640 --> 01:17:47,840
iconic location, I feel like, you gotta handle it the

1937
01:17:47,840 --> 01:17:49,760
perfect way. And I think, like you said, I think

1938
01:17:49,760 --> 01:17:52,199
we handled it or they were there for the perfect amount.

1939
01:17:52,319 --> 01:17:54,399
Last week we're like, oh, will you do a boss

1940
01:17:54,439 --> 01:17:56,479
battle there? Will you just walk by? Will be a

1941
01:17:56,520 --> 01:17:58,520
whole mission. I feel like it was kind of a

1942
01:17:58,560 --> 01:18:00,840
combo of all those but in the right way, Like

1943
01:18:01,119 --> 01:18:03,399
mister X being back is like, okay, that's your It's

1944
01:18:03,399 --> 01:18:05,239
not a boss battle, but in a sense it feels

1945
01:18:05,279 --> 01:18:08,800
like that, right, you're getting just visuals of just see

1946
01:18:08,880 --> 01:18:11,079
like I'm a sucker for that seeing all that stuff.

1947
01:18:11,079 --> 01:18:13,079
But then it's crumbled, like you said, getting the moments

1948
01:18:13,079 --> 01:18:15,960
of flashbacks shout out to I don't know because I

1949
01:18:16,000 --> 01:18:17,439
don't want to butcher the name, but the person did

1950
01:18:17,479 --> 01:18:19,279
the soundtrack. I've been listening to it all week. It's great,

1951
01:18:19,880 --> 01:18:22,520
but the track is memories where they're using the RPD

1952
01:18:22,680 --> 01:18:26,000
main hall theme, but it's like updated. That thing is

1953
01:18:26,199 --> 01:18:28,159
it's gonna be my wrap next year down. It's been

1954
01:18:28,159 --> 01:18:32,640
on repeat the past forty eight hours. It's so good

1955
01:18:32,960 --> 01:18:35,199
because it has like a great retro feel, but then

1956
01:18:35,359 --> 01:18:38,720
update it feels like it's like exactly like RPD, where

1957
01:18:38,720 --> 01:18:41,279
it's something that's burned and been twisted and yeah, you

1958
01:18:41,319 --> 01:18:43,960
get wet. And even then even seeing Whisker Western ARPD,

1959
01:18:44,000 --> 01:18:46,239
it's like this is weird, Like this is like, and

1960
01:18:46,279 --> 01:18:48,560
then you got mister X back. I think mister X's

1961
01:18:48,600 --> 01:18:51,199
boss battle was a little to be desired. I was

1962
01:18:51,279 --> 01:18:54,039
just loving it, but it felt very easy. Just he's

1963
01:18:54,039 --> 01:18:56,439
gonna chuck cars at you and shoot him. I I

1964
01:18:56,840 --> 01:18:58,800
would have used a little bit more, but I was

1965
01:18:58,840 --> 01:19:01,319
still so high on the other stuff. That's okay. So

1966
01:19:01,479 --> 01:19:04,239
I think they they nailed it. And even the fact

1967
01:19:04,239 --> 01:19:06,239
of when you go to the right and there's that

1968
01:19:06,319 --> 01:19:08,680
door like the metal door and says stay out, I'm like, uh,

1969
01:19:09,159 --> 01:19:11,000
Like most games when that happens, I feel like when

1970
01:19:11,039 --> 01:19:12,760
you go back to locations, like I'm not gonna get

1971
01:19:12,760 --> 01:19:14,600
to go in there, and you do, You're gonna get

1972
01:19:14,640 --> 01:19:15,800
that open on them. I was like, oh my god,

1973
01:19:15,840 --> 01:19:18,439
Like they just do the things when some games you go, oh,

1974
01:19:18,439 --> 01:19:20,119
that would have been fun. They're like, make sure you

1975
01:19:20,159 --> 01:19:21,880
do that. Make sure this door is open, and you

1976
01:19:21,880 --> 01:19:23,760
don't have to see every location. But even if you

1977
01:19:23,760 --> 01:19:26,760
see the room where it's rubble or like the puzzles

1978
01:19:26,760 --> 01:19:28,720
when you look down, like, oh I remember that puzzles,

1979
01:19:28,920 --> 01:19:31,680
it was great. And even when and this was great,

1980
01:19:31,760 --> 01:19:35,039
like Villain Coching when he came in and they had

1981
01:19:35,079 --> 01:19:37,720
to sprawl welcome like first like welcome Leon, like the

1982
01:19:37,760 --> 01:19:40,039
first day sign, and I always like Pin with the

1983
01:19:40,079 --> 01:19:42,560
instructions for him is like that's some great like James

1984
01:19:42,640 --> 01:19:45,359
vond villain stuff of just like man, they just they

1985
01:19:45,479 --> 01:19:47,560
nail that. And what I want to say too, with

1986
01:19:47,680 --> 01:19:50,239
Raking seeing this, they did it in a way where

1987
01:19:50,359 --> 01:19:52,600
and I don't think they would, but now I never

1988
01:19:52,640 --> 01:19:54,800
ever need a return to that location. That literally feels

1989
01:19:54,800 --> 01:19:57,039
like that's a pin on that right. I've seen a

1990
01:19:57,039 --> 01:19:58,880
lot of other people say because of this, they want

1991
01:19:58,880 --> 01:20:01,279
like a in Beatit game where it's like, oh, you're

1992
01:20:01,279 --> 01:20:03,520
in racon City during the apocalypse before the bomb, You're

1993
01:20:03,560 --> 01:20:05,720
on the streets all the time. I guess you could,

1994
01:20:05,800 --> 01:20:08,119
it's a popular location, but this just felt like the

1995
01:20:08,159 --> 01:20:10,479
perfect just check mark of And I don't think this

1996
01:20:10,560 --> 01:20:12,039
was ever the plan. I don't think it's like they

1997
01:20:12,039 --> 01:20:14,880
were gonna make a take a seventeen year break in

1998
01:20:14,920 --> 01:20:17,239
one day, Oh we're gonna go back there. It's just like, hey,

1999
01:20:17,319 --> 01:20:19,479
we haven't done this, we got Leon back, let's go

2000
01:20:19,560 --> 01:20:21,760
back there. And it made sense story wise with the

2001
01:20:21,800 --> 01:20:24,560
bombing and hiding everything, So this felt like, you know what,

2002
01:20:24,640 --> 01:20:29,119
I'm perfectly set on Raccoon City and RPD. They used

2003
01:20:29,119 --> 01:20:31,079
it the writing amount of nostalgia, and I feel like

2004
01:20:31,079 --> 01:20:32,560
we've checked it off and I never got to go

2005
01:20:32,600 --> 01:20:34,479
back there again. It feels like it's it felt like

2006
01:20:34,479 --> 01:20:37,479
that got a full character arc too, right, which also,

2007
01:20:37,520 --> 01:20:39,119
though I will say we'll wait till I get the end,

2008
01:20:39,479 --> 01:20:41,399
this whole sequence did make me feel like Leon was

2009
01:20:41,479 --> 01:20:44,199
dying because I thought there was so many I.

2010
01:20:44,119 --> 01:20:45,479
Speaker 1: Was just a wonder near the end of the game

2011
01:20:45,520 --> 01:20:47,159
if it actually we're actually going there.

2012
01:20:47,399 --> 01:20:49,319
Speaker 2: It felt like in a character in video games or

2013
01:20:49,319 --> 01:20:51,600
movies that are gonna go on for multiple arcs. This

2014
01:20:51,680 --> 01:20:53,520
felt like, hey, we're gonna do every Leon arc in

2015
01:20:53,560 --> 01:20:55,880
this game, so then when he's gone, you won't be like, oh,

2016
01:20:55,880 --> 01:20:58,720
I wish they did this. So I was convinced, which

2017
01:20:58,720 --> 01:21:01,079
we'll talk about because there's a multiple things you could do.

2018
01:21:01,119 --> 01:21:03,600
But I was like, oh, oh, I actually think he's

2019
01:21:03,600 --> 01:21:05,640
going where When I started, yeah, he'll make it to

2020
01:21:06,000 --> 01:21:08,000
ten or eleven whatever, I was like, oh no, They've

2021
01:21:08,000 --> 01:21:10,159
brought him home and he's like, I gotta savor I

2022
01:21:10,199 --> 01:21:12,920
gotta do better this time, and he's doing so many

2023
01:21:13,000 --> 01:21:15,800
like one liners that are you know, oh man, it's

2024
01:21:15,840 --> 01:21:18,399
it's it's over. For this guy, but you know we'll

2025
01:21:18,439 --> 01:21:18,880
get there, so.

2026
01:21:18,840 --> 01:21:22,079
Speaker 1: Yeah, perfect, some good little tasteful jokes. Like you At

2027
01:21:22,119 --> 01:21:23,840
one point you can like interact with them the puzzles,

2028
01:21:23,840 --> 01:21:26,920
and it's like, this is a weird puzzle. Yeah, it's like, yeah, yeah,

2029
01:21:26,920 --> 01:21:29,039
A lot of these puzzles are very strange when you

2030
01:21:29,079 --> 01:21:33,199
really stop and think about, like someone an architect built this.

2031
01:21:33,439 --> 01:21:35,479
I guess in the world of Raccoon City, this is

2032
01:21:35,560 --> 01:21:38,640
very strange. Yeah, but that's just the nature of the game.

2033
01:21:39,159 --> 01:21:42,319
I guess. We can go from there then to the Orphanage,

2034
01:21:42,319 --> 01:21:44,399
which is kind of like a we kind of jumped

2035
01:21:44,439 --> 01:21:48,800
to a grace ish section here after all this Raccoon

2036
01:21:48,800 --> 01:21:51,520
City stuff. To me, this was like maybe the single

2037
01:21:51,560 --> 01:21:53,880
weakest part of the game, and thankfully it's not that long.

2038
01:21:53,920 --> 01:21:56,560
I think it's like maybe twenty minutes the whole way through.

2039
01:21:57,159 --> 01:22:00,279
I think it started out good and creepy creepy kids

2040
01:22:00,319 --> 01:22:02,520
being creepy. Creepy kids are always creepy in movies and

2041
01:22:02,520 --> 01:22:04,239
stuff to me like that. That always freaks me out

2042
01:22:04,239 --> 01:22:06,840
when a there's like a possessed child or something like that,

2043
01:22:07,640 --> 01:22:09,640
and you know that isn't a location we've been to before.

2044
01:22:09,680 --> 01:22:12,600
Residon evil too obviously. This is uh uh, it is

2045
01:22:12,640 --> 01:22:15,159
two right with Sherry, Right, that's all in two right,

2046
01:22:15,199 --> 01:22:17,920
because that's yeah with Claire. I was trying to think

2047
01:22:17,960 --> 01:22:19,680
of that blended with three at all. But yeah, like

2048
01:22:19,680 --> 01:22:22,600
the orphage in there, orphanage there and Sherry and Sherry

2049
01:22:22,600 --> 01:22:24,960
being like the the guy in the chair in this game,

2050
01:22:25,000 --> 01:22:27,319
so interesting, another kind of connection with that game there.

2051
01:22:28,079 --> 01:22:30,680
But yeah, you go to the orphanage here. Uh, And

2052
01:22:31,239 --> 01:22:32,600
I don't know, I guess this is like a very

2053
01:22:32,640 --> 01:22:34,960
classic Ctell sequence, Like you don't have an inventory or anything, right,

2054
01:22:35,000 --> 01:22:37,399
it's just just very scripted sequences. The one part that

2055
01:22:37,399 --> 01:22:38,600
I found kind of annoying is like I after you

2056
01:22:38,680 --> 01:22:41,359
go downstairs, a couple of the creepy kids go into

2057
01:22:41,359 --> 01:22:43,199
like the hallway. Then you have to fall in the

2058
01:22:43,199 --> 01:22:45,119
hallway and you're supposed to like wait for one of

2059
01:22:45,159 --> 01:22:47,279
them that I guess turn around and see you, and

2060
01:22:47,279 --> 01:22:49,000
then you have to run away and like hide under

2061
01:22:49,000 --> 01:22:51,600
a table and then they don't follow you out. They

2062
01:22:51,680 --> 01:22:53,399
just like go another way and then you have to

2063
01:22:53,439 --> 01:22:54,920
go back in the hallway and follow them through. I

2064
01:22:55,000 --> 01:22:56,560
did it like four times. I was like, I don't

2065
01:22:56,560 --> 01:22:57,960
know what I'm supposed to do here. I was like

2066
01:22:58,000 --> 01:23:00,520
I was hiding in different corners. I could sneak past

2067
01:23:00,520 --> 01:23:02,520
one of them. Then I couldn't write. Un I'm like,

2068
01:23:02,720 --> 01:23:03,720
I don't know what I had to do. So that

2069
01:23:03,760 --> 01:23:05,880
was like one of the few times I walk through,

2070
01:23:06,000 --> 01:23:08,159
like how am I supposed to pass this freaking hallway?

2071
01:23:08,279 --> 01:23:10,039
So and then it was annoying because then like you

2072
01:23:10,079 --> 01:23:11,880
have to watch a whole scripted sequence that's like two

2073
01:23:11,920 --> 01:23:13,840
or three minutes long every time you want to try

2074
01:23:13,840 --> 01:23:15,880
it again. So it's like, this is kind of annoying.

2075
01:23:16,039 --> 01:23:18,359
So and there isn't really anything interesting that goes on.

2076
01:23:18,439 --> 01:23:20,720
There's a couple of kind of creepy moments. One we're

2077
01:23:20,720 --> 01:23:22,319
having mind some boxes and like one of the kids

2078
01:23:22,359 --> 01:23:24,079
is like by a light, so it's a big shadow.

2079
01:23:24,079 --> 01:23:26,399
It's kind of freaky, I guess. But overall this is

2080
01:23:26,520 --> 01:23:29,279
kind of the the dud of the of the of

2081
01:23:29,319 --> 01:23:31,039
the game for me, if there is, if there is one,

2082
01:23:31,279 --> 01:23:33,560
But again, pretty short, so I wasn't too bothered by it,

2083
01:23:33,560 --> 01:23:35,680
And it did break the pacing up after we've just

2084
01:23:35,680 --> 01:23:38,159
spent like, you know, a good four or five hours

2085
01:23:38,159 --> 01:23:40,640
of leon doing badass stuff. It was it was a

2086
01:23:40,680 --> 01:23:43,039
good like pacing break I suppose, but yeah, I don't know.

2087
01:23:43,159 --> 01:23:45,640
Did you. I'm guessing you didn't. I think I just

2088
01:23:45,680 --> 01:23:48,039
got a little unlucky with that one room as well.

2089
01:23:48,079 --> 01:23:49,560
But would you think of that sequence?

2090
01:23:49,680 --> 01:23:52,199
Speaker 2: Yeah, I don't. I think it was just clunky. I

2091
01:23:52,199 --> 01:23:54,319
think I get what they're going for because the Chunk

2092
01:23:54,439 --> 01:23:56,760
and the girls sometimes work like that where if they

2093
01:23:56,840 --> 01:23:59,000
see you and then you take enough corners, they kind

2094
01:23:59,039 --> 01:24:00,920
of turn around. So I think they're trying to be like, hey,

2095
01:24:00,960 --> 01:24:02,680
remember when you did that with Chunk, That's what you're

2096
01:24:02,720 --> 01:24:04,720
doing with these girls, right, Like, But I don't think

2097
01:24:04,760 --> 01:24:06,520
it was the clearest because Chunk, you have time to

2098
01:24:07,239 --> 01:24:09,159
play that and learn that where you can tell this

2099
01:24:09,199 --> 01:24:11,640
is like a cut scene, play story sort of thing.

2100
01:24:12,560 --> 01:24:14,119
I agree with you think this is the lowest point

2101
01:24:14,119 --> 01:24:16,600
in the game. I didn't dislike it, but I would

2102
01:24:16,600 --> 01:24:18,439
have probably just chopped in half and just put all

2103
01:24:18,479 --> 01:24:20,479
that stuff just very cool together, because I also don't

2104
01:24:20,479 --> 01:24:21,640
think you learned anything like.

2105
01:24:21,920 --> 01:24:24,079
Speaker 1: And like, I'm not as nostalgic for that location.

2106
01:24:24,560 --> 01:24:26,600
Speaker 2: You know me either, And I also just think that

2107
01:24:26,680 --> 01:24:31,039
like it didn't reveal Okay, they're experimenting kids. It's like duh,

2108
01:24:31,600 --> 01:24:35,119
It's like you see multiple things like we won. You

2109
01:24:35,159 --> 01:24:37,239
would just think of that already in Resident Evil. But

2110
01:24:37,279 --> 01:24:38,600
you know, at that point I already see like I

2111
01:24:38,600 --> 01:24:40,680
can't remember what's his name. It's like the main guy,

2112
01:24:40,920 --> 01:24:44,359
Steven's interject whatever. The the main scientist eventually is like

2113
01:24:44,399 --> 01:24:48,159
a change of heart. He's the one that gives grace

2114
01:24:48,279 --> 01:24:52,520
up to missus Ashcroft, But like do you see multiple

2115
01:24:52,560 --> 01:24:54,960
photos and things about him around kids? So it's like,

2116
01:24:55,640 --> 01:24:57,199
I don't know what they're trying to do. Like it

2117
01:24:57,239 --> 01:24:58,800
felt like there this was supposed to be something that

2118
01:24:58,880 --> 01:25:01,800
was a big re so it wasn't. And then the

2119
01:25:01,800 --> 01:25:04,239
gameplay wasn't that fun. So it's something that I'm not

2120
01:25:04,279 --> 01:25:07,840
looking forward to on on the replays. But uh, you know,

2121
01:25:08,039 --> 01:25:09,920
I I it is what it is. Luckily, like I said,

2122
01:25:09,920 --> 01:25:11,359
it wasn't too long, but still I would have just

2123
01:25:11,520 --> 01:25:13,840
cut in half a little bit, make it more cut sceney,

2124
01:25:13,920 --> 01:25:16,439
maybe make you just a slice of that that you

2125
01:25:16,520 --> 01:25:17,680
play and that's about it.

2126
01:25:17,720 --> 01:25:19,680
Speaker 1: But I like the one little part when you're in

2127
01:25:19,720 --> 01:25:24,039
like the creepy chapel underneath the main orphanage there with

2128
01:25:24,079 --> 01:25:26,680
the coffin climing on some coffin. Yeah, I like that

2129
01:25:26,800 --> 01:25:29,560
sequence that worked for me, Yeah, and I guess from

2130
01:25:29,560 --> 01:25:33,840
there that kind of leads us into arc the classic

2131
01:25:33,880 --> 01:25:37,199
resonu evil big science facility. Then there's also like some

2132
01:25:37,239 --> 01:25:38,880
sequences that get you down there where you've got to

2133
01:25:38,880 --> 01:25:41,399
fight some giant vines and like flower heads and things

2134
01:25:41,439 --> 01:25:42,920
like that, which you know, that's a that's a fun,

2135
01:25:43,000 --> 01:25:46,359
fun sequence as well. I really liked this whole This is,

2136
01:25:46,399 --> 01:25:48,840
you know, the final section of the game, and as

2137
01:25:48,880 --> 01:25:50,119
I mentioned, I feel like it is that kind of

2138
01:25:50,119 --> 01:25:53,119
crescendo moment of bringing the characters together a couple points

2139
01:25:53,079 --> 01:25:55,880
where they're actually literally in the same place walking around

2140
01:25:55,880 --> 01:25:57,720
with each other, and then they kind of split off

2141
01:25:57,720 --> 01:26:00,279
and like, Okay, Claire's gotta go or I always mixed

2142
01:26:00,319 --> 01:26:02,159
the names up, Grace has got to go do this

2143
01:26:02,199 --> 01:26:04,159
section to open up this area so that Leon can

2144
01:26:04,199 --> 01:26:06,039
go through do this section, and then they kind of

2145
01:26:06,039 --> 01:26:07,760
alternate back and forth there in a way that I

2146
01:26:07,760 --> 01:26:10,159
thought was really well done. And to me, it's like, yeah,

2147
01:26:10,159 --> 01:26:12,600
it is a pretty classic resonuval location. A lot of

2148
01:26:12,680 --> 01:26:16,359
games end with like a big science facility underground. It's

2149
01:26:16,359 --> 01:26:19,239
always very white and sterile in its design, but I

2150
01:26:19,239 --> 01:26:21,920
think they did they they did that here, but it

2151
01:26:21,960 --> 01:26:23,760
also is kind of different, like there is some really

2152
01:26:23,760 --> 01:26:26,319
weird architecture. It almost makes it more sci fi and

2153
01:26:26,399 --> 01:26:29,560
like a space base or something. They're really weird like models,

2154
01:26:29,600 --> 01:26:31,800
like there's like these at one point there's like skeletons,

2155
01:26:32,039 --> 01:26:34,680
and then the skeletons like forming into like yeah, an

2156
01:26:34,680 --> 01:26:37,239
evolution and their body. Yeah, it's just art on the

2157
01:26:37,239 --> 01:26:40,439
wall or like you know, modeled statue whatever. But it's

2158
01:26:40,560 --> 01:26:43,880
really weird, really unsettling. I find. I found that it

2159
01:26:43,920 --> 01:26:47,199
wasn't really a very believable location, Like I feel like

2160
01:26:47,199 --> 01:26:49,640
it didn't have any logistics of like an actual place

2161
01:26:49,680 --> 01:26:51,640
that any human would ever be. Like I don't know

2162
01:26:51,680 --> 01:26:53,439
if there's like even like a bathroom or something in there.

2163
01:26:53,439 --> 01:26:57,520
Speaker 2: You know, it otherworldly but like mid nineties as well too.

2164
01:26:57,840 --> 01:27:01,039
Speaker 1: Yeah, so it's it's a very strange location. But in

2165
01:27:01,119 --> 01:27:03,359
terms of the gameplay of it, I quite liked it.

2166
01:27:03,399 --> 01:27:04,640
I almost wish it was a bit longer, but I

2167
01:27:04,680 --> 01:27:06,800
think I just want every part of this game other

2168
01:27:06,800 --> 01:27:08,279
than They Orphinaged, to be longer because I just loved

2169
01:27:08,319 --> 01:27:11,079
it so much. But I was actually, you know, I

2170
01:27:11,119 --> 01:27:13,159
wasn't annoyed and moving back to another science base at

2171
01:27:13,159 --> 01:27:15,000
the end because to me, it was different. You get

2172
01:27:15,039 --> 01:27:19,279
the good gameplay sequences again, more grace, freaky first person stuff,

2173
01:27:19,479 --> 01:27:22,159
and then some Leon doing some crazy action stuff. And

2174
01:27:22,199 --> 01:27:24,039
so to me, I thought, this, this is a really

2175
01:27:24,079 --> 01:27:26,760
great final section. Like I feel like you always want

2176
01:27:26,840 --> 01:27:28,840
the final section of residual games to not be too long.

2177
01:27:28,920 --> 01:27:30,479
Right at this point, it's like, I just want to

2178
01:27:30,479 --> 01:27:32,159
get to the end of this point in a good way, right,

2179
01:27:32,239 --> 01:27:34,479
Like the story is built up of this moment. Let's

2180
01:27:34,479 --> 01:27:36,880
have one last fun sequence where you got to unlock

2181
01:27:36,920 --> 01:27:39,960
a couple of doors, and so yeah, I think I

2182
01:27:40,159 --> 01:27:41,800
guess I was just so powerful with Leon too. I

2183
01:27:41,880 --> 01:27:45,399
wanted like a couple more a couple more combat arenas

2184
01:27:45,399 --> 01:27:47,680
where I could just pop off all my items because

2185
01:27:47,680 --> 01:27:49,399
by like when I was World Credits, I had so

2186
01:27:49,439 --> 01:27:51,079
much AM in my pocket too. I'm like, I want

2187
01:27:51,079 --> 01:27:53,000
to spend this on people. I want to put this

2188
01:27:53,039 --> 01:27:55,399
into bodies, even after the boss, but I still like

2189
01:27:55,600 --> 01:27:58,319
clips and clips to spare. So yeah, I really like

2190
01:27:58,399 --> 01:27:58,960
the sequence.

2191
01:27:59,279 --> 01:28:01,880
Speaker 2: Well not even that, And it's like, obviously the remake happened,

2192
01:28:01,880 --> 01:28:04,680
but in twenty twenty six, it's like, oh, you're getting uh,

2193
01:28:04,840 --> 01:28:06,800
you're getting mister X back and you're seeing them just

2194
01:28:06,800 --> 01:28:08,479
like something like all this amazing, and then you even

2195
01:28:08,800 --> 01:28:10,880
get the crescendo of I can't remember what their technical

2196
01:28:10,960 --> 01:28:13,000
name is, but the guys that have the big brains

2197
01:28:13,039 --> 01:28:15,520
we talk about last week the liquors okay.

2198
01:28:15,279 --> 01:28:16,720
Speaker 1: Which I had in my top five enemies.

2199
01:28:16,920 --> 01:28:17,119
Speaker 2: Yeah.

2200
01:28:17,199 --> 01:28:18,680
Speaker 1: Fun to see them come back. I think they're always

2201
01:28:18,680 --> 01:28:19,079
a good time.

2202
01:28:19,159 --> 01:28:21,039
Speaker 2: Yeah. And it's great because like mister X will work here,

2203
01:28:21,039 --> 01:28:22,640
so it's like, okay, so the third act, we're gonna

2204
01:28:22,640 --> 01:28:24,800
again go back to some classic resident evil stuff, right,

2205
01:28:24,840 --> 01:28:27,079
and it's gonna be here. So I agree with you

2206
01:28:27,119 --> 01:28:28,960
where it was funny because you had to get to

2207
01:28:29,000 --> 01:28:31,680
the plane. There was underground research lab and then here,

2208
01:28:32,319 --> 01:28:34,199
which that one was great because that has like the

2209
01:28:34,319 --> 01:28:36,479
room where the blood explosed. We thret about that and

2210
01:28:36,600 --> 01:28:38,399
Grace is like you said, or we talk.

2211
01:28:38,279 --> 01:28:40,720
Speaker 1: About the yeah, the self destruct base like that.

2212
01:28:41,359 --> 01:28:43,159
Speaker 2: That was gross and gray and that was a fun time.

2213
01:28:43,479 --> 01:28:45,520
This did feel different, and I think I'm gonna talk

2214
01:28:45,520 --> 01:28:47,000
about when we get to the very end of it,

2215
01:28:47,000 --> 01:28:49,560
because I feel like they are because technically it's ARC

2216
01:28:49,600 --> 01:28:52,680
and it's run by a different group. It's not umbrella,

2217
01:28:52,760 --> 01:28:55,880
it's like an adjacent umbrella thing, so we will get there.

2218
01:28:55,920 --> 01:28:58,359
But yeah, I think that was a good thing where

2219
01:28:58,399 --> 01:29:02,119
it was it it felt very similar to some of

2220
01:29:02,159 --> 01:29:04,920
the basses you would find like in Horizon with Alloy

2221
01:29:04,960 --> 01:29:06,560
when it's like, oh, this was in the future and

2222
01:29:06,600 --> 01:29:08,720
it shut down, Like again, this is supposed to be

2223
01:29:08,720 --> 01:29:10,479
built in the nineties. At bombs they come back, so

2224
01:29:10,479 --> 01:29:12,279
I guess you could say that they're adding tech there,

2225
01:29:12,560 --> 01:29:15,239
but this felt like the research labs always feel like

2226
01:29:15,279 --> 01:29:17,640
you said, white, sterile, scientific, but this felt like, oh,

2227
01:29:17,640 --> 01:29:20,119
this is like fifty to six years in the future

2228
01:29:20,199 --> 01:29:22,359
type of lab. It feels more sci fi than it

2229
01:29:22,359 --> 01:29:25,720
does like scientific. So yeah, like that, like the m titles,

2230
01:29:25,760 --> 01:29:27,880
I love making that acid and throwing that. That was great.

2231
01:29:27,880 --> 01:29:29,520
That was so satisfying. I have like a one hit

2232
01:29:29,600 --> 01:29:31,920
kill on the liquors. It's like, yeah, I hate you

2233
01:29:32,239 --> 01:29:33,880
and I can just burn you. And I thought that

2234
01:29:33,960 --> 01:29:35,720
was great. The sequences in the room there, all the

2235
01:29:35,760 --> 01:29:38,199
looks of it, so and yeah, even the final boss

2236
01:29:38,199 --> 01:29:41,279
battle very feeling like in well duh, but like they

2237
01:29:41,319 --> 01:29:43,800
do that right, that is their last crescendo of he goes,

2238
01:29:43,800 --> 01:29:45,920
oh no, it's a nemesis. So again it's like, well,

2239
01:29:45,960 --> 01:29:47,960
we're gonna go back to three as well. And that

2240
01:29:48,000 --> 01:29:49,840
felt very much like when you are Jill and you

2241
01:29:49,840 --> 01:29:51,760
got that one of my favorite boss batts went you

2242
01:29:51,800 --> 01:29:54,079
got the big laser. You don't get the big laser,

2243
01:29:54,119 --> 01:29:56,000
but you're just shooting a bunch of eyes. That's where

2244
01:29:56,000 --> 01:29:57,840
I used the sniper rifle the most. Wasn't that one

2245
01:29:57,920 --> 01:29:59,920
was shooting those eyes. And then it's just ending with

2246
01:30:00,000 --> 01:30:01,720
you running on this thing and acting it. So again,

2247
01:30:01,760 --> 01:30:03,439
it's like, hey, if you love your Resident Evil game

2248
01:30:03,560 --> 01:30:06,319
ending with a thing shifting and mutine to a massive

2249
01:30:06,319 --> 01:30:10,159
boss battle, you you get that moment there, So that

2250
01:30:10,159 --> 01:30:10,800
that was great.

2251
01:30:11,439 --> 01:30:14,319
Speaker 1: Yeah, yeah, I mean, and I think it starts well too,

2252
01:30:14,520 --> 01:30:17,560
where you don't get the acid bottles for a little bit,

2253
01:30:17,600 --> 01:30:19,199
so you have to go through the facility for a

2254
01:30:19,199 --> 01:30:21,079
bit with Grace before you have the ability to just

2255
01:30:21,079 --> 01:30:23,760
take out like the main enemy there. But before that moment,

2256
01:30:24,079 --> 01:30:25,680
like I at this point, I had a lot of AMMO,

2257
01:30:25,760 --> 01:30:27,239
and I had a lot of like resources and extra

2258
01:30:27,239 --> 01:30:29,920
scrap in my box and whatnot. So in theory, I

2259
01:30:29,920 --> 01:30:31,680
could just go there isn't a ton of zombies, so

2260
01:30:31,680 --> 01:30:33,800
I could gun them all down. But you can't really

2261
01:30:33,840 --> 01:30:35,840
because that's really loud and the liquors will run the

2262
01:30:35,880 --> 01:30:37,199
room and then your f so I think they did

2263
01:30:37,199 --> 01:30:40,119
a good job of like pacing that too. And then like, yeah,

2264
01:30:40,119 --> 01:30:42,439
it's like, even though we talked about Grace doesn't become

2265
01:30:42,479 --> 01:30:45,560
like some super agent. You do feel pretty powerful with

2266
01:30:45,600 --> 01:30:47,079
here at the end of the game, which makes sense.

2267
01:30:47,119 --> 01:30:48,760
You know, she's learned a lot, she's gotten a bit

2268
01:30:48,800 --> 01:30:51,319
stronger on this journey, and even just having that one

2269
01:30:52,199 --> 01:30:55,159
tool in your tool belt, the acid bottles, it makes

2270
01:30:55,199 --> 01:30:57,359
a huge difference. So I thought that was that was

2271
01:30:57,439 --> 01:30:58,119
that was pretty good.

2272
01:30:58,239 --> 01:30:59,800
Speaker 2: And I will add too because we haven't talked about it,

2273
01:30:59,880 --> 01:31:02,760
and it's just because especially my first playthrough, I was

2274
01:31:02,840 --> 01:31:05,079
so I was so scared to use it. But man,

2275
01:31:05,319 --> 01:31:07,880
when I get to use the recreem, I love that.

2276
01:31:08,000 --> 01:31:11,199
So it's so great Again. It's that thing of like

2277
01:31:11,279 --> 01:31:14,279
I concern the I'm not using these ounts I have to,

2278
01:31:14,680 --> 01:31:17,520
So I'm hoping in the future I am. I think

2279
01:31:17,520 --> 01:31:19,319
for Insandy Mode, what I'm trying to do right now

2280
01:31:19,399 --> 01:31:21,279
is trying to do some challenges. There is one challenge

2281
01:31:21,359 --> 01:31:23,800
or there's one bonus you can unlock that's infinite, ammo.

2282
01:31:24,359 --> 01:31:26,039
So if I can get that and I if that

2283
01:31:26,119 --> 01:31:28,600
applies to the Recreem, man, I'm gonna be having a

2284
01:31:28,640 --> 01:31:30,800
fun I'm gonna say that for Insandy, and I'm gonna

2285
01:31:30,800 --> 01:31:32,560
go ham on the thing. I cannot wait to have

2286
01:31:33,880 --> 01:31:36,800
unlimited bolts with the Recrum and just play the whole game.

2287
01:31:36,680 --> 01:31:39,880
Speaker 1: Infinite M plus RPG, the Classic like Resident Evil Moment

2288
01:31:39,920 --> 01:31:40,359
and yeah.

2289
01:31:40,399 --> 01:31:42,640
Speaker 2: So I'm gonna wait because I think if what I'm

2290
01:31:42,680 --> 01:31:44,079
trying to do right now is I'm trying to do

2291
01:31:44,399 --> 01:31:46,920
the speed Demon Run, so before we get to the

2292
01:31:46,960 --> 01:31:49,319
very end, my play through right now is I I

2293
01:31:49,479 --> 01:31:52,760
played like you on Standard Modern and now I'm doing

2294
01:31:52,840 --> 01:31:56,359
Standard Classic. And the three ones I'm trying to get

2295
01:31:56,399 --> 01:32:00,319
are don't use the Blood connector or whatever it's called, right,

2296
01:32:00,399 --> 01:32:04,039
it's Blood Collector. You can't use that, can't use any

2297
01:32:04,159 --> 01:32:06,960
herbs or anything like that, and you gotta finish.

2298
01:32:06,680 --> 01:32:08,520
Speaker 1: Under four hours, no healing at all.

2299
01:32:08,439 --> 01:32:11,960
Speaker 2: No healing at all, Holy So yeah, and then under

2300
01:32:12,000 --> 01:32:14,920
four hours, I, like a fool, was trying to do

2301
01:32:14,960 --> 01:32:18,000
that on Standard Classic. I'm still I'm in the basement

2302
01:32:18,119 --> 01:32:20,359
right now. I didn't give up. But then when I

2303
01:32:20,359 --> 01:32:22,520
was looking at other people, the care center, like the

2304
01:32:22,560 --> 01:32:24,439
care Center, Yeah, and I was just looking at this.

2305
01:32:24,520 --> 01:32:27,159
I'm like, has anyone else done this on Classic? I'm

2306
01:32:27,159 --> 01:32:29,119
sure someone will and to challenge and stuff, but so far,

2307
01:32:29,199 --> 01:32:31,319
and I'm pretty proud of myself of getting that far.

2308
01:32:31,640 --> 01:32:33,520
It's a lot of replaying, like to get the heart

2309
01:32:33,560 --> 01:32:36,279
in there. I had to preplay that today, probably for

2310
01:32:36,319 --> 01:32:39,600
about two hours. Dylanough getting just from the care center.

2311
01:32:39,760 --> 01:32:42,600
Speaker 1: Like, if you reload a save, like do you know

2312
01:32:42,640 --> 01:32:45,000
what I mean? Like, is it I guess is the timer?

2313
01:32:45,119 --> 01:32:48,079
Like if you play through a sequence and then you're like, ah, fuck,

2314
01:32:48,119 --> 01:32:49,760
I didn't do very good there. Can you like reload

2315
01:32:49,760 --> 01:32:51,920
a save and like still go for that? Okay? Yeah, yeah,

2316
01:32:52,760 --> 01:32:54,640
you can kind of stitch the run together, that's yeah.

2317
01:32:54,640 --> 01:32:56,880
Speaker 2: But the health is especially because I'm using no herbs,

2318
01:32:56,920 --> 01:32:59,640
that's bad and it takes when they're doing the the

2319
01:32:59,720 --> 01:33:03,840
inks say it is like old school, so it's I did. Yeah.

2320
01:33:03,880 --> 01:33:05,520
So that's where if I could say all the time, great,

2321
01:33:05,520 --> 01:33:07,880
but you have to think about So then I looked

2322
01:33:07,920 --> 01:33:11,520
on steam page, I looked on Reddit. Everybody has done

2323
01:33:11,520 --> 01:33:13,560
these things. Just did on the Casual and I just

2324
01:33:13,640 --> 01:33:16,359
didn't really want to play Casual. But the thing is

2325
01:33:16,560 --> 01:33:18,199
my mind. What I'm telling about so I right now

2326
01:33:18,199 --> 01:33:21,039
I have a save that is the Standard Classic. I'll

2327
01:33:21,039 --> 01:33:24,439
go back that one day. I started a a what

2328
01:33:24,600 --> 01:33:26,960
is it? Casual? I'm just gonna run through as fast

2329
01:33:26,960 --> 01:33:29,039
as possible because if I do all these three things,

2330
01:33:29,039 --> 01:33:30,960
I'll get the infinite aim or anything, and then I'm

2331
01:33:30,960 --> 01:33:33,680
gonna go do in Sanity. So that's my plan right now.

2332
01:33:33,680 --> 01:33:35,640
Speaker 1: And have you started in Sanity yet or is that No?

2333
01:33:35,760 --> 01:33:36,800
Speaker 2: I'm gonna wait till I get that.

2334
01:33:38,720 --> 01:33:39,279
Speaker 1: Ar what that is?

2335
01:33:39,359 --> 01:33:41,920
Speaker 2: Like I've heard, it's just a lot more. It's both

2336
01:33:42,000 --> 01:33:45,760
durability and there's more monsters in locations. It's already like yikes.

2337
01:33:45,800 --> 01:33:47,479
But but I guess that's why I want that, AMMO, because

2338
01:33:47,479 --> 01:33:49,520
like I usually play it like that, but like I'm

2339
01:33:49,520 --> 01:33:51,119
like you were, I want to know where I can

2340
01:33:51,159 --> 01:33:53,439
just go in Leon now and do like even Rex

2341
01:33:53,479 --> 01:33:56,079
shop now, you know. So uh yeah, I'm gonna blow

2342
01:33:56,119 --> 01:33:58,439
through the casual get that, and then I will also

2343
01:33:58,439 --> 01:34:00,439
know a bit more and I hope I can do

2344
01:34:00,800 --> 01:34:04,880
under two hours because it's from the in casual class

2345
01:34:04,960 --> 01:34:07,319
or sorry, Standard Classic. I got to the basement like

2346
01:34:07,399 --> 01:34:09,760
one fifty six, and I feel like I was trailing

2347
01:34:09,760 --> 01:34:12,079
a little behind people. But then I looked and everyone

2348
01:34:12,159 --> 01:34:14,560
was doing casual, so I said, okay, well so maybe

2349
01:34:14,560 --> 01:34:16,279
one day as a challenge, I'm gonna return back to

2350
01:34:16,319 --> 01:34:19,079
that save file, but I want to just get those

2351
01:34:19,680 --> 01:34:23,199
those other bonuses. So yeah, and I'm excited for insanity.

2352
01:34:23,199 --> 01:34:25,239
I'm gonna be all over that, so I will report

2353
01:34:25,279 --> 01:34:27,199
back when I get there on like another future side

2354
01:34:27,279 --> 01:34:28,000
quest or whatnot.

2355
01:34:28,079 --> 01:34:32,279
Speaker 1: So yeah, yeah, a couple other I guess moments from

2356
01:34:32,319 --> 01:34:35,319
that sequence. Well, you have a fight with a soldier

2357
01:34:35,560 --> 01:34:37,720
who like never never takes off his mask when he

2358
01:34:37,760 --> 01:34:40,039
comes into He's like Leon Kennedy, I've been waiting to

2359
01:34:40,039 --> 01:34:42,279
fight you, which to me felt like very metal gear,

2360
01:34:42,279 --> 01:34:44,680
solid one and just like even like the way that

2361
01:34:44,800 --> 01:34:47,960
character was voice acted. But then also this weird fight

2362
01:34:47,960 --> 01:34:50,119
where it's a soldier who can kind of teleport around

2363
01:34:50,399 --> 01:34:52,840
who like makes it so it's very smoky in there,

2364
01:34:53,560 --> 01:34:56,720
so very yeah, very metal gear, which was which was fun.

2365
01:34:57,039 --> 01:34:58,720
Speaker 2: I loved it. I went full knife too. I didn't

2366
01:34:58,720 --> 01:34:59,920
even pull guns. I'm like, no, you want to go

2367
01:34:59,880 --> 01:35:00,840
to mono mono.

2368
01:35:00,680 --> 01:35:02,520
Speaker 1: Because we're doing this it's hard to know if they

2369
01:35:02,560 --> 01:35:05,000
were doing much like the SMG would work, but everything

2370
01:35:05,039 --> 01:35:06,960
else was like too slow. He would just like dodge

2371
01:35:06,960 --> 01:35:07,560
it and.

2372
01:35:07,479 --> 01:35:09,399
Speaker 2: I love randomly, They're just like, you can get this

2373
01:35:09,399 --> 01:35:11,840
this knife, which I didn't see, but I've seen a

2374
01:35:11,840 --> 01:35:14,199
clip that you can parry RPGs with the knife.

2375
01:35:14,239 --> 01:35:14,760
Speaker 1: Holy shit.

2376
01:35:15,399 --> 01:35:17,159
Speaker 2: Yeah, So at one point in the Villainy Shoe on it,

2377
01:35:17,199 --> 01:35:18,720
I saw a clip. Yeah. He was Parabi like, oh

2378
01:35:18,760 --> 01:35:21,640
my goodness, I know, it's so funny. I sold that

2379
01:35:21,760 --> 01:35:25,119
knife because the stats with my hatchet when it was upgrade,

2380
01:35:25,159 --> 01:35:27,680
the hatchet was more powerful. But then I learned that's

2381
01:35:27,720 --> 01:35:29,840
the good thing about the Mortal Blade is the perry

2382
01:35:29,920 --> 01:35:32,439
on a pair. So now I'm gonna buy you can

2383
01:35:32,479 --> 01:35:34,720
buy that to carry into the next games. I haven't

2384
01:35:34,720 --> 01:35:36,119
bought it yet, but you can buy it.

2385
01:35:36,199 --> 01:35:39,680
Speaker 1: So again, I always mentioned I'm historically terrible at parrying

2386
01:35:39,760 --> 01:35:41,560
in games that timing never works, but in this game

2387
01:35:41,560 --> 01:35:43,439
it actually Again, I could parry in this game like

2388
01:35:43,439 --> 01:35:46,439
pretty pretty consistently, which which felt good. So either it

2389
01:35:46,439 --> 01:35:48,840
probably just means it has a really huge window where

2390
01:35:48,880 --> 01:35:50,640
you can get it correctly. But even with like the

2391
01:35:50,640 --> 01:35:54,039
default acts or whatever, that was for me pretty well, Yeah,

2392
01:35:54,079 --> 01:35:56,119
what did you do? There's a sequence with Leon. I

2393
01:35:56,159 --> 01:35:58,000
think it's like the very last sequence before you go

2394
01:35:58,039 --> 01:35:59,960
into like the boss fight and stuff where you're like

2395
01:36:00,479 --> 01:36:02,000
you're you've kind of gone through the facility for the

2396
01:36:02,039 --> 01:36:04,640
most part near leaving, and you have to like go

2397
01:36:04,720 --> 01:36:06,439
through this one door and you go into a room

2398
01:36:06,439 --> 01:36:09,079
and there's quite literally like twelve liquors in this one room.

2399
01:36:09,520 --> 01:36:10,680
Do you do you remember that?

2400
01:36:10,720 --> 01:36:12,079
Speaker 2: Like, oh, yeah, I killed them all?

2401
01:36:12,600 --> 01:36:13,000
Speaker 1: Did you?

2402
01:36:13,079 --> 01:36:13,279
Speaker 2: Yeah?

2403
01:36:13,359 --> 01:36:15,800
Speaker 1: How did? How did you do it? Because like, what

2404
01:36:16,079 --> 01:36:17,560
was your strategy there to take them all out?

2405
01:36:17,640 --> 01:36:20,199
Speaker 2: So what I did is I shot because they had

2406
01:36:20,199 --> 01:36:22,159
the I'm not sure if they were there before, but

2407
01:36:22,199 --> 01:36:25,560
they had the two tanks there, like the red blow

2408
01:36:25,640 --> 01:36:26,640
up tanks. Did you see those?

2409
01:36:26,640 --> 01:36:28,000
Speaker 1: And there were a couple of those, yeah, but they

2410
01:36:28,000 --> 01:36:30,039
were on the roof and stuff, right, and like the

2411
01:36:30,279 --> 01:36:31,119
or EXPOSI.

2412
01:36:30,960 --> 01:36:32,680
Speaker 2: You gotta get her down on the roof. So what

2413
01:36:32,760 --> 01:36:35,640
I did. I sniper shot one that fell and then

2414
01:36:35,680 --> 01:36:37,840
a few other fell down. I threw renade just to

2415
01:36:37,880 --> 01:36:41,079
buy me some time, ran over through one tank that

2416
01:36:41,119 --> 01:36:42,760
got it, went to the other, and then took the

2417
01:36:42,840 --> 01:36:45,159
rest of a shotgun. So that's why I just got

2418
01:36:45,199 --> 01:36:47,039
them on the ground and then tank tank and then

2419
01:36:47,039 --> 01:36:48,640
I could pick them off kind of one by one.

2420
01:36:48,720 --> 01:36:50,960
But I thought about running, but I was like, no,

2421
01:36:51,039 --> 01:36:53,199
I'm I'm ready for this, but yeah, the tanks. The

2422
01:36:53,239 --> 01:36:55,520
tanks are your friends in that level right there. So

2423
01:36:55,600 --> 01:36:58,039
but it was horrific when they opened.

2424
01:36:58,159 --> 01:37:01,720
Speaker 1: It's like, yeah, that's smart. I should have maybe waited

2425
01:37:01,720 --> 01:37:03,119
to see. I feel like I didn't have a save

2426
01:37:03,199 --> 01:37:04,640
super recently, so I was like, Okay, I don't know

2427
01:37:04,680 --> 01:37:06,359
if I can pest this out. So I was like,

2428
01:37:06,640 --> 01:37:07,800
I don't know if I'm gonna be able to use

2429
01:37:07,800 --> 01:37:09,920
this barrels because they're on the roof. So my I

2430
01:37:10,159 --> 01:37:11,920
just like shot one in the head with a sniper

2431
01:37:12,119 --> 01:37:13,840
and then I backed out of the hallway, got to

2432
01:37:13,920 --> 01:37:15,399
the very end of the hallway and I'm like, okay,

2433
01:37:15,640 --> 01:37:17,560
I'm gonna take out a bunch of them here, and

2434
01:37:17,560 --> 01:37:19,520
then when they get to like seventy five percent close

2435
01:37:19,520 --> 01:37:22,000
to me, then I'll run down the next hallway, turn around,

2436
01:37:22,079 --> 01:37:23,520
take it as many as I can. I had to

2437
01:37:23,560 --> 01:37:25,199
do that like four times. I was like all the

2438
01:37:25,199 --> 01:37:27,239
way down like that. I was pretty much at like

2439
01:37:27,279 --> 01:37:28,720
the end of the rope of like where I could

2440
01:37:28,760 --> 01:37:31,720
not run backwards anymore. And then like just barely took

2441
01:37:31,720 --> 01:37:34,920
out the last couple with a nice place shotgun. Blast.

2442
01:37:34,960 --> 01:37:38,039
So that was freaking intense. It's like twelve liquors really,

2443
01:37:38,319 --> 01:37:41,600
yet it was perfect. It was great. You also like

2444
01:37:41,640 --> 01:37:43,840
there's a weird mechanic there where like Leon is like

2445
01:37:43,880 --> 01:37:45,640
almost dying, so like every once in a while he'll

2446
01:37:45,680 --> 01:37:47,159
just like cough and stuff. But it didn't seem to

2447
01:37:47,199 --> 01:37:49,199
ever happen like it seemed like it was scripted, like

2448
01:37:49,199 --> 01:37:51,520
it would never happen, like it happened once when there

2449
01:37:51,520 --> 01:37:52,960
was an enemy, but it was like literally one in me.

2450
01:37:52,960 --> 01:37:54,920
So it was like, okay, I can have easy.

2451
01:37:55,239 --> 01:37:57,039
Speaker 2: Virus zombie like a liquor.

2452
01:37:57,199 --> 01:37:59,439
Speaker 1: So it was that was that was weird. I don't

2453
01:37:59,439 --> 01:38:01,439
know how. I don't know that added much to that sequence,

2454
01:38:01,439 --> 01:38:02,920
but you know, it is what it is.

2455
01:38:03,159 --> 01:38:04,600
Speaker 2: Yeah, I think I was funny that because like I

2456
01:38:05,000 --> 01:38:06,920
was convinced, like he's biting it, so I thought they're

2457
01:38:07,000 --> 01:38:09,239
just like really, they're like giving him a big send off,

2458
01:38:09,279 --> 01:38:11,399
like no, you're gonna you're gonna play with him as

2459
01:38:11,439 --> 01:38:14,319
he dies. So I thought, okay, you guys saw Red

2460
01:38:14,399 --> 01:38:17,319
Dead Redemption two, you want to recreate Arthur. I get it.

2461
01:38:17,399 --> 01:38:19,960
Speaker 1: So and then and then yeah, the final boss fight

2462
01:38:20,039 --> 01:38:23,680
with Victor much like you know, Heisenberg or Lady d

2463
01:38:24,159 --> 01:38:27,640
from uh from village like you fight him in a

2464
01:38:27,680 --> 01:38:30,840
fight and then he transforms into like this huge beastly

2465
01:38:30,920 --> 01:38:33,199
monster and you fight him again, which we've again seen

2466
01:38:33,239 --> 01:38:35,319
many times in the in the series. I thought both

2467
01:38:35,359 --> 01:38:37,239
phases were fun. I had a good time with that.

2468
01:38:37,520 --> 01:38:39,920
With that boss fight, Uh, it was. It was quite good.

2469
01:38:39,960 --> 01:38:42,199
It took me two shries. I did I did? I

2470
01:38:42,239 --> 01:38:45,319
think I did die. I think I got like cornered

2471
01:38:45,319 --> 01:38:47,319
when he does like his like thunderbolt dash thing. I

2472
01:38:47,319 --> 01:38:48,520
was like, oh, I can't run away from this. I'm

2473
01:38:48,520 --> 01:38:50,560
like in a corner. So but yeah, it was. It

2474
01:38:50,600 --> 01:38:51,520
was really fun. I like that.

2475
01:38:51,880 --> 01:38:54,560
Speaker 2: What did you think of? And I'm assuming, but what

2476
01:38:54,640 --> 01:38:56,560
I've talked about, I think you went the offusely went

2477
01:38:56,600 --> 01:38:59,560
that route. Well, I guess you did because you played it. Yeah.

2478
01:38:59,680 --> 01:39:04,119
They they gave you the choice to uh release Ellipses

2479
01:39:04,199 --> 01:39:08,000
or destroy Ellipses. Why why did you pick the release it?

2480
01:39:09,479 --> 01:39:14,000
Speaker 1: I felt like to me, that felt like the naive

2481
01:39:14,079 --> 01:39:16,640
thing to do, And I felt like Grace was very naive,

2482
01:39:16,720 --> 01:39:18,680
and so to me, it felt like what she would do.

2483
01:39:18,760 --> 01:39:21,640
Speaker 2: I think, Okay, so there's two reasons. One.

2484
01:39:21,880 --> 01:39:23,520
Speaker 1: I also, I felt like it would be the least

2485
01:39:23,680 --> 01:39:26,119
less popular option, and I kind of wanted to pick

2486
01:39:26,159 --> 01:39:27,720
that just to see what it was, and I was

2487
01:39:27,760 --> 01:39:29,359
hoping you'd maybe pick the other one.

2488
01:39:29,680 --> 01:39:32,000
Speaker 2: No, the reason I didn't, So there's two things in

2489
01:39:32,000 --> 01:39:35,600
my mind hovered over. Destroy for a good I did,

2490
01:39:35,720 --> 01:39:37,760
and I sat there for five minutes. I'm not kidding,

2491
01:39:38,119 --> 01:39:42,960
because because there was two, there's one thing where it

2492
01:39:43,119 --> 01:39:45,319
was if I destroyed it, I feel like it's literally

2493
01:39:45,560 --> 01:39:47,239
one life for a million scenario, right. I feel like

2494
01:39:47,279 --> 01:39:50,640
that's where I'm sacrificing myself and Leon and we're gonna

2495
01:39:50,640 --> 01:39:53,159
say the world. Right. But then there's two things as

2496
01:39:53,199 --> 01:39:55,479
far as I picked release it. One I remember and

2497
01:39:55,520 --> 01:39:57,880
that when they showed that alyssa flashback the news and

2498
01:39:57,880 --> 01:40:00,600
he talked about how he regretted his decision forgetting his

2499
01:40:00,640 --> 01:40:01,760
damn So, man, I have to look it up. But

2500
01:40:01,800 --> 01:40:03,920
the creator, one of the creators of Umbrella and the virus,

2501
01:40:04,199 --> 01:40:06,560
he talked about near the end how he regretted his decision,

2502
01:40:06,640 --> 01:40:08,279
and it came out this was the last thing he

2503
01:40:08,319 --> 01:40:10,560
worked on, right, So I thought, maybe there's a chance

2504
01:40:10,960 --> 01:40:13,760
this is a cure, which ended up being. But honestly, Dylan,

2505
01:40:13,880 --> 01:40:16,039
the reason I did it is I thought this was

2506
01:40:16,039 --> 01:40:19,640
the better option, that Leon would maybe survive, and that's why,

2507
01:40:19,840 --> 01:40:21,840
in my heart, that's why I did it. And I

2508
01:40:21,920 --> 01:40:23,880
was so because I wasn't gonna play it till I

2509
01:40:23,960 --> 01:40:25,399
wasn't gonna wait till after. Do you know what happens

2510
01:40:25,439 --> 01:40:26,359
if you picked the other option?

2511
01:40:26,520 --> 01:40:27,920
Speaker 1: No, I haven't looked. I forgot to look it up.

2512
01:40:27,960 --> 01:40:28,960
Speaker 2: Actually, do you want to know?

2513
01:40:29,279 --> 01:40:29,479
Speaker 1: Yeah?

2514
01:40:29,520 --> 01:40:34,479
Speaker 2: Of course Leon fucking dies. He dies. Wesker kills him.

2515
01:40:34,800 --> 01:40:37,079
He kills him. Now, I guess I looked and they've

2516
01:40:37,119 --> 01:40:41,520
said that the cannon and it is the release the ellipses.

2517
01:40:41,560 --> 01:40:45,039
But I was like, and I crazy, that's awesome, right,

2518
01:40:45,079 --> 01:40:47,840
And that's why for me, I thought, oh, who knows,

2519
01:40:47,840 --> 01:40:50,239
like he's gonna survive no matter what. So I felt

2520
01:40:50,279 --> 01:40:52,279
so good, Dylan when I pulled that scene and watching

2521
01:40:52,279 --> 01:40:55,279
it was a kill. I would have felt destroyed if

2522
01:40:55,279 --> 01:40:57,640
I played this game for you know, two days or

2523
01:40:57,640 --> 01:41:00,520
whatever and I saw Leon die, I'm so happy, Like

2524
01:41:00,560 --> 01:41:02,520
the god the gaming gods are like, no, trust, like

2525
01:41:02,560 --> 01:41:04,880
Leon's gonna live in your world like I was, because

2526
01:41:04,880 --> 01:41:07,039
I feel like, even though that's the Canning ending, my

2527
01:41:07,079 --> 01:41:09,039
mind would always go to the first ending I played

2528
01:41:09,079 --> 01:41:11,520
with right'd be like, well, I screwed up or got

2529
01:41:11,520 --> 01:41:15,920
the wrong. Grace survives, they destroy, Wesker dies, Gideon die

2530
01:41:16,119 --> 01:41:19,640
or Wescer like falls into flame. So it's like it's

2531
01:41:19,720 --> 01:41:22,479
very like he's alive, but yeah it's Grace. You get

2532
01:41:22,479 --> 01:41:25,000
out and uh, of course the swat him. Everything come

2533
01:41:25,079 --> 01:41:27,359
down and they collect you. But you don't get Emily back.

2534
01:41:27,399 --> 01:41:28,960
You don't have to get the Emily little girl back.

2535
01:41:29,520 --> 01:41:32,119
Leon sacrifices himself. He has some heroic line of like

2536
01:41:32,159 --> 01:41:35,199
he looks at Grace, He's like, something, I can't save everybody,

2537
01:41:35,199 --> 01:41:37,039
but at least I could save you, and then he

2538
01:41:37,119 --> 01:41:39,199
lets her go and she says so, but yeah, they

2539
01:41:39,279 --> 01:41:42,000
killed Leon Candy and like the bad ending. So I

2540
01:41:42,039 --> 01:41:44,279
was so happy that didn't happen to me because I

2541
01:41:44,279 --> 01:41:46,760
would have been shook. But yeah, that's why. But I

2542
01:41:46,760 --> 01:41:48,600
did feel good. I remember there's just a couple of

2543
01:41:48,680 --> 01:41:51,920
hints of him feeling regretful about the T virus. I'm like,

2544
01:41:51,920 --> 01:41:55,119
you know what, maybe just maybe this is something good

2545
01:41:55,159 --> 01:41:56,760
and it was was a cure, which I think is

2546
01:41:56,760 --> 01:41:59,960
going to play into future Reside Evil games because it's yeah,

2547
01:42:00,039 --> 01:42:02,359
I don't think we've ever had that, we've never had

2548
01:42:02,439 --> 01:42:04,720
the talks of a cure or anything, right.

2549
01:42:04,600 --> 01:42:08,119
Speaker 1: I think I think Jill has some sort of immunity thing.

2550
01:42:08,319 --> 01:42:10,039
I saw some people talking about that online, but I

2551
01:42:10,079 --> 01:42:13,319
don't know where that. I don't know what the origin is.

2552
01:42:13,399 --> 01:42:15,119
Speaker 2: Yes, at least it's never been a plot point of

2553
01:42:15,119 --> 01:42:16,640
like I could see a game being like if he

2554
01:42:16,680 --> 01:42:18,920
plays one of these agents in the futures, like we're like,

2555
01:42:19,279 --> 01:42:20,840
I could see a thing where you're fighting a zombie

2556
01:42:20,840 --> 01:42:22,359
and you could hit with the cure and maybe something

2557
01:42:22,399 --> 01:42:22,800
could happen.

2558
01:42:22,920 --> 01:42:24,479
Speaker 1: Yeah, I could see you having like a dart gun

2559
01:42:24,479 --> 01:42:26,439
that like, yeah, like cure juice in.

2560
01:42:26,399 --> 01:42:29,000
Speaker 2: There, and that would make it so much better off, Like, man,

2561
01:42:29,039 --> 01:42:31,279
do I kill the zombie because I know, like imagine

2562
01:42:31,279 --> 01:42:33,439
if you're in the care center, right and you have guns,

2563
01:42:33,479 --> 01:42:34,920
you can blow pass them all, but you know, in

2564
01:42:35,000 --> 01:42:36,399
a couple levels you might be able to get these

2565
01:42:36,479 --> 01:42:38,560
darts and come back and cure them. That would make

2566
01:42:38,640 --> 01:42:40,960
killing them like even worse, if you know, because if

2567
01:42:41,000 --> 01:42:42,359
they could bring back Emily.

2568
01:42:42,159 --> 01:42:44,560
Speaker 1: Almost kind of feel like that breaks the game a

2569
01:42:44,600 --> 01:42:45,000
little bit.

2570
01:42:45,239 --> 01:42:45,479
Speaker 2: Though.

2571
01:42:46,239 --> 01:42:48,319
Speaker 1: I guess you could just continue killing them, but like

2572
01:42:48,600 --> 01:42:51,800
it feels like you're just murkingto like innocent people.

2573
01:42:51,920 --> 01:42:54,079
Speaker 2: Then maybe you just make that like a final mission

2574
01:42:54,119 --> 01:42:55,760
then or something that like maybe a mission of the

2575
01:42:55,800 --> 01:42:57,840
game where the past zombies you had to kill. But

2576
01:42:57,880 --> 01:43:00,239
in this slice of the game, it's like a it's

2577
01:43:00,319 --> 01:43:01,000
kind of up to you.

2578
01:43:01,199 --> 01:43:03,239
Speaker 1: See Pandora's box thing though, for them to open, like

2579
01:43:03,239 --> 01:43:05,000
we'll off to see like they kind of always have

2580
01:43:05,039 --> 01:43:07,359
to acknowledge that now for future games, and like, yeah,

2581
01:43:07,359 --> 01:43:10,039
how do they want that to work? So we'll see. Yeah,

2582
01:43:10,159 --> 01:43:11,520
I guess they could just say it gets destroyed or

2583
01:43:11,520 --> 01:43:12,399
they could never find out how.

2584
01:43:13,359 --> 01:43:15,039
Speaker 2: Yeah, I hope not. I don't think so. I think

2585
01:43:15,039 --> 01:43:17,760
we're I think we're going to some places, but yeah,

2586
01:43:17,840 --> 01:43:20,119
yeah you kill them and then yeah we get the

2587
01:43:20,159 --> 01:43:20,560
ending there.

2588
01:43:20,640 --> 01:43:22,319
Speaker 1: So yeah, I I guess.

2589
01:43:22,359 --> 01:43:22,479
Speaker 2: Uh.

2590
01:43:22,560 --> 01:43:24,720
Speaker 1: You know. The thing with the I was about to say,

2591
01:43:24,720 --> 01:43:27,960
Claire Grace and kind of her being the genesis of

2592
01:43:27,960 --> 01:43:30,359
this and like Emily and other characters being kind of

2593
01:43:30,399 --> 01:43:32,680
clones created from her. I feel like that to me,

2594
01:43:33,600 --> 01:43:35,920
it was pretty telegraphed, like it didn't come as like

2595
01:43:35,960 --> 01:43:38,239
a big twist. I mean, they hit at it like

2596
01:43:38,399 --> 01:43:40,319
several times before it happens too, and even just like

2597
01:43:40,359 --> 01:43:42,359
the visuals of the character in the hair should.

2598
01:43:42,119 --> 01:43:44,039
Speaker 2: Have made a Emily bald in my opinion, because then

2599
01:43:44,039 --> 01:43:45,680
that wouldn't have been such a big giveaway because they

2600
01:43:45,680 --> 01:43:47,640
had those other kids that were bald in the orphanage, right,

2601
01:43:47,960 --> 01:43:49,640
so she didn't have hair. They have the exact same

2602
01:43:49,640 --> 01:43:53,239
hairstyle and color. Yeah, you know, even the girl has

2603
01:43:53,560 --> 01:43:55,680
her gray hair, you know. So I agree that wasn't

2604
01:43:55,680 --> 01:43:58,079
a big twist either. But it's like, okay, that's fine,

2605
01:43:58,119 --> 01:43:58,640
It's yeah.

2606
01:43:58,800 --> 01:44:00,399
Speaker 1: I mean, I wasn't pissed about her in but it

2607
01:44:00,520 --> 01:44:03,359
was just something to note. And then and then yeah,

2608
01:44:03,560 --> 01:44:08,760
as you mentioned that ending, Emily is does survive any

2609
01:44:08,840 --> 01:44:10,359
kind of in a logical way. But you know, whatever

2610
01:44:10,399 --> 01:44:12,960
it's residon evil will allow it to happen. So I guess, yeah,

2611
01:44:13,079 --> 01:44:16,600
just do you think Grace is she a protagonist in

2612
01:44:16,640 --> 01:44:18,479
a future game? Or is she a one off here?

2613
01:44:18,479 --> 01:44:21,039
Because I could see it either way. I guess I

2614
01:44:21,039 --> 01:44:23,319
would more predict maybe she wasn't one off, or at

2615
01:44:23,399 --> 01:44:25,840
least she maybe not isn't maybe she isn't a protagonist

2616
01:44:25,920 --> 01:44:28,680
of ten, But I don't know, I could be wrong.

2617
01:44:28,720 --> 01:44:31,359
Speaker 2: I guess I think this honestly, this is a character

2618
01:44:31,439 --> 01:44:33,840
I'd be fine revisiting. She is a reporter. So I

2619
01:44:33,880 --> 01:44:37,399
feel like, in my opinion, if we ever revisited her specifically,

2620
01:44:37,880 --> 01:44:40,520
it could be a side character that says something, Now,

2621
01:44:40,640 --> 01:44:43,119
this is easily gonna be I think, the highest on

2622
01:44:43,239 --> 01:44:44,760
Resident Evil game, and this is gonna pass all the

2623
01:44:44,760 --> 01:44:47,119
other ones, like the records the player counts.

2624
01:44:46,880 --> 01:44:48,399
Speaker 1: Doing right now, they want to handle on marketing, so

2625
01:44:48,399 --> 01:44:50,920
I could see that happening. Yeah, great game as well.

2626
01:44:50,760 --> 01:44:53,239
Speaker 2: And it's reviewing well, right, like next to Expedition thirty

2627
01:44:53,279 --> 01:44:55,039
three and Corey in the House is the best user

2628
01:44:55,119 --> 01:44:57,399
right in all the time, metic right, So I feel

2629
01:44:57,399 --> 01:44:58,760
like this is a game that's not gonna go in

2630
01:44:58,800 --> 01:45:00,439
sales as quick as the other one. In my opinion,

2631
01:45:00,439 --> 01:45:01,760
I think they're gonna be like, you know what, let's

2632
01:45:01,840 --> 01:45:04,159
ride that hype for a little bit and get that money.

2633
01:45:04,199 --> 01:45:05,800
So I feel that this is gonna sell well. So

2634
01:45:05,800 --> 01:45:08,039
there's always that option, right of Grace is one of

2635
01:45:08,039 --> 01:45:10,760
the faces of now maybe the best selling REDS game, right,

2636
01:45:10,800 --> 01:45:13,000
so you have that, But I feel like it's more

2637
01:45:13,079 --> 01:45:15,720
of a you have a mission and Grace is there

2638
01:45:15,840 --> 01:45:17,279
or she's giving your remation. She's like I could see

2639
01:45:17,319 --> 01:45:19,319
her being a character in the world. I could also

2640
01:45:19,359 --> 01:45:21,680
be complete. I could be completely fine if you never

2641
01:45:21,680 --> 01:45:23,239
see her again and she's gets the happy ending and

2642
01:45:23,279 --> 01:45:25,439
she's raising this daughter, right, it feels like that's the

2643
01:45:25,439 --> 01:45:27,600
one one. Well. My pitch is though, in the future,

2644
01:45:27,600 --> 01:45:30,079
if you were to revisit them, is in the future

2645
01:45:30,199 --> 01:45:32,800
you play as Emily, because then you could recreate the

2646
01:45:32,840 --> 01:45:35,399
Grace because even if you play as Grace now, she

2647
01:45:35,399 --> 01:45:37,239
wouldn't be as scared as when you got her in

2648
01:45:37,239 --> 01:45:40,800
this game, right, But Emily, who now is can see

2649
01:45:40,880 --> 01:45:42,960
she didn't see any of that stuff that happened. Her

2650
01:45:43,199 --> 01:45:45,800
eyesight was fixed. So that's my pitch is that if

2651
01:45:45,840 --> 01:45:49,560
they ever revisit the Ashcrofts, it's Emily a little aged

2652
01:45:49,640 --> 01:45:52,640
up and you can go through the scared what's going on,

2653
01:45:52,760 --> 01:45:54,399
and the mom could be a bold So that's I

2654
01:45:54,479 --> 01:45:56,399
think we could revisit them, but I don't think you

2655
01:45:56,960 --> 01:45:57,279
have to.

2656
01:45:57,600 --> 01:45:59,479
Speaker 1: That's a that's a good theory. I like that, and

2657
01:45:59,640 --> 01:46:02,760
I like just the connection between those two things as well.

2658
01:46:02,760 --> 01:46:06,439
Where Grace was, you know, given to her mother. I

2659
01:46:06,479 --> 01:46:09,920
forget that character's name, Alyssa Ashcroft, Yeah, Lissa, yeah, and

2660
01:46:10,039 --> 01:46:11,680
know Yeah, it's kind of like a similar situation with

2661
01:46:11,760 --> 01:46:15,079
her taking on Emily too, like taking in this experiment

2662
01:46:15,199 --> 01:46:17,640
and like reason it as an actual human like it

2663
01:46:17,720 --> 01:46:20,199
kind of deserves to be. Is pretty pretty nice and

2664
01:46:20,439 --> 01:46:22,279
I like that they kind of both had that in

2665
01:46:22,319 --> 01:46:24,119
the in the Bloodline, I guess they're kind of going

2666
01:46:24,159 --> 01:46:25,399
down that road. So that's cool.

2667
01:46:25,560 --> 01:46:27,399
Speaker 2: And again we talked about a little bit before, because

2668
01:46:27,439 --> 01:46:29,239
I think we talked about which is she gonna find

2669
01:46:29,239 --> 01:46:31,079
her mom? Is her mom missing? That's what I love

2670
01:46:31,119 --> 01:46:33,399
that this little spin off not little, but a spinoff

2671
01:46:33,439 --> 01:46:34,880
game that really had nothing to do with the main

2672
01:46:34,960 --> 01:46:38,439
character's main connuity. They made like Alicia Ashcroft this vital

2673
01:46:38,479 --> 01:46:41,840
part to like uncover this, like this conspiracy, Like she

2674
01:46:41,880 --> 01:46:44,079
had all the documents, she had everything, she got killed

2675
01:46:44,079 --> 01:46:46,760
and her daughter report on right. So that's where it's great.

2676
01:46:46,800 --> 01:46:49,399
It's like if if whatever that game was, Alicia Astrov

2677
01:46:49,520 --> 01:46:51,880
was the main potatoes was, if that was your game,

2678
01:46:52,680 --> 01:46:54,520
they just like validate it's like an ending when they

2679
01:46:54,520 --> 01:46:56,399
went back to Thord Dark World. It's like, hey, Taylor,

2680
01:46:56,439 --> 01:46:58,479
you love thor Dark World. This is a big piece.

2681
01:46:58,600 --> 01:47:01,359
Alicia Ashcroft is a big piece because I'm not sure

2682
01:47:01,359 --> 01:47:02,960
at the end, did you read like the Grace Reporter

2683
01:47:03,119 --> 01:47:06,439
everything or anything like that. Yeah, Yeah, it's like, that's

2684
01:47:06,439 --> 01:47:08,880
so cool. It's like, I think they did a fantastic

2685
01:47:08,920 --> 01:47:13,720
way to condense like the decades of Resident Evil into this, Like, oh,

2686
01:47:13,760 --> 01:47:16,520
it feels like one cohesive story, even though many times

2687
01:47:16,800 --> 01:47:18,199
it has not felt like that at all.

2688
01:47:18,359 --> 01:47:19,720
Speaker 1: Of details out.

2689
01:47:19,600 --> 01:47:22,119
Speaker 2: Here absolutely right, But that's where this definitely did feel

2690
01:47:22,119 --> 01:47:24,680
almost like we talk about with seven. This feels like

2691
01:47:25,239 --> 01:47:27,680
if seven was a reboot for the whole franchise. To me,

2692
01:47:27,800 --> 01:47:30,399
this was a reboot for the original games of like okay,

2693
01:47:30,479 --> 01:47:33,119
or again, reimagine, like we want to get back there.

2694
01:47:33,199 --> 01:47:35,439
We realized we went too crazy, but we want like

2695
01:47:35,479 --> 01:47:37,760
almost a through lineup. Even with four, as much as

2696
01:47:37,760 --> 01:47:40,199
I love four, it's just Leon Doingo's own thing, right,

2697
01:47:40,279 --> 01:47:42,520
it's nothing to do with I feel like they want

2698
01:47:42,560 --> 01:47:44,239
to get back to And that's where it's like, Okay,

2699
01:47:44,399 --> 01:47:47,880
it's gonna be no longer Umbrella. It's ARC Now that's

2700
01:47:47,920 --> 01:47:49,199
the bad guy. And that's where I was gonna say,

2701
01:47:49,199 --> 01:47:51,600
because we gonna talk about where. Of course, when they

2702
01:47:51,640 --> 01:47:54,960
get rescued, who rescue him? Who sent all these soldiers?

2703
01:47:55,000 --> 01:47:59,000
Fucking Chris Redfield? He is now there, Nick Fury of

2704
01:47:59,000 --> 01:48:02,000
this universe, he is He's in eight he's in nine.

2705
01:48:02,279 --> 01:48:04,800
I think ten, there's a good chance it's either Jill

2706
01:48:04,960 --> 01:48:05,359
or Claire.

2707
01:48:05,399 --> 01:48:08,840
Speaker 1: Oh yeah. They're very much teasing a Leon Cris meeting

2708
01:48:09,319 --> 01:48:10,640
going on here with the ending.

2709
01:48:10,640 --> 01:48:13,199
Speaker 2: Oh yeah, absolutely right. And even with the police station,

2710
01:48:13,439 --> 01:48:16,039
he found stuff that blog like Leon, you find hat

2711
01:48:16,079 --> 01:48:18,319
the blogs Jill like, you find like there are some

2712
01:48:18,359 --> 01:48:20,359
of her stuff. So I feel like there's a good

2713
01:48:20,439 --> 01:48:22,960
chance that Jill is the lead of ten, especially if

2714
01:48:23,000 --> 01:48:25,479
they're like it's ten you tie to the first game,

2715
01:48:25,560 --> 01:48:28,239
and I feel like Chris will whatever would happen. I

2716
01:48:28,279 --> 01:48:29,960
didn't pick up this at all, because you know, I

2717
01:48:29,960 --> 01:48:32,720
don't remember that much. But when you read Grace's report,

2718
01:48:32,760 --> 01:48:34,279
and they mentioned a few things throughout this game, they

2719
01:48:34,279 --> 01:48:36,640
talk about this group, about the connections, and in Grace's

2720
01:48:36,680 --> 01:48:40,640
report they specifically say not much is known about the connections.

2721
01:48:40,720 --> 01:48:43,840
I feel like the Connections is gonna be their hydra.

2722
01:48:43,960 --> 01:48:46,880
It's gonna be whatever is this group, because when I

2723
01:48:46,920 --> 01:48:49,399
was reading up on them, they actually introduced them in seven,

2724
01:48:49,479 --> 01:48:53,159
this like mysterious group that's like doing all these experiments

2725
01:48:53,239 --> 01:48:55,399
and doing stuff. And they established in this game that

2726
01:48:55,880 --> 01:48:59,439
Umbrella went in bankruptcy, and they they did that on purpose.

2727
01:48:59,479 --> 01:49:02,199
And they release all this stuff about the owner umbrella

2728
01:49:02,239 --> 01:49:04,399
so they could buy all their assets kind of hidden.

2729
01:49:04,720 --> 01:49:06,760
So I feel like the Connections are gonna be the

2730
01:49:06,800 --> 01:49:09,479
new umbrella. And like I said, we talk all this,

2731
01:49:09,560 --> 01:49:11,640
I think it's dangerous to do a Resident Evil six

2732
01:49:11,720 --> 01:49:15,239
game where there's like four characters, but I think something

2733
01:49:15,279 --> 01:49:18,720
that they are. I think the Connections is like gonna

2734
01:49:18,720 --> 01:49:20,960
be their fanos where it's gonna be about taking down

2735
01:49:20,960 --> 01:49:23,159
this group and they are the new or like you said,

2736
01:49:23,279 --> 01:49:26,079
maybe they're closed. One game's like you're about to manufacture

2737
01:49:26,079 --> 01:49:28,880
a cure and the Connections stop that. Like this, the

2738
01:49:28,960 --> 01:49:31,359
Connections they've been mentioned before, but in this game they

2739
01:49:31,359 --> 01:49:34,680
were heavily alluded to and not much was given. So

2740
01:49:34,720 --> 01:49:36,600
to me, that's like, oh it's coming. So I think

2741
01:49:36,800 --> 01:49:38,479
that's a big bat. I think Chris is gonna get

2742
01:49:38,520 --> 01:49:41,199
all these people together because he's met all these people, right,

2743
01:49:41,199 --> 01:49:44,159
we talked about like Jill and you know, uh, what's

2744
01:49:44,439 --> 01:49:48,199
Leon haven't met, but Chris has. So I'm I'm really

2745
01:49:48,199 --> 01:49:50,199
excited what they're cooking, which is crazy because this feels

2746
01:49:50,239 --> 01:49:51,680
like this should be like this would be like the

2747
01:49:51,680 --> 01:49:54,000
finale for Resident Evil, like oh it might not getting better,

2748
01:49:54,000 --> 01:49:56,119
and I don't know if it will, but story wise

2749
01:49:56,119 --> 01:49:58,760
it feels like, man, I'm I'm ready for Resident Evil ten,

2750
01:49:58,920 --> 01:50:00,960
like tomorl like what it's gonna happen, and I think

2751
01:50:00,960 --> 01:50:03,479
we've got a good team and like message going forward.

2752
01:50:03,479 --> 01:50:05,319
Like I just feel like it's such a good they're

2753
01:50:05,319 --> 01:50:07,000
even tying in to seven. They don't have to, but

2754
01:50:07,079 --> 01:50:09,439
the same group that was messing around seven is now

2755
01:50:09,439 --> 01:50:10,560
messing around Leon like that.

2756
01:50:10,640 --> 01:50:12,680
Speaker 1: Truly, Yeah, it feels like it's taken all the lessons

2757
01:50:12,720 --> 01:50:15,800
from the whole series, and not just the original games,

2758
01:50:15,800 --> 01:50:19,359
but like also the remakes. It's yeah, it's it's tying

2759
01:50:19,439 --> 01:50:22,000
quite the bowl on everything. But then also yeah, just

2760
01:50:22,079 --> 01:50:24,479
the ending is chock full of like here's what we

2761
01:50:24,520 --> 01:50:26,279
could do next, and you know that they are gonna

2762
01:50:26,279 --> 01:50:28,039
do it because the games are selling really well. I

2763
01:50:28,039 --> 01:50:32,000
imagine we'll get a DLC DLC for this game as well,

2764
01:50:32,039 --> 01:50:34,840
because they've been doing that recently. A lot could even

2765
01:50:34,840 --> 01:50:36,800
be this year because I think that happened with Rezi four,

2766
01:50:36,920 --> 01:50:39,199
where that game came out and then it came out

2767
01:50:39,239 --> 01:50:41,960
in like the spring, and then that September I think

2768
01:50:42,039 --> 01:50:44,359
is when the aid of DLC drop. So maybe we'll

2769
01:50:44,359 --> 01:50:46,680
get even more this year. That's maybe too hopeful, but

2770
01:50:47,039 --> 01:50:48,840
you know, maybe next year. The very latest is a

2771
01:50:48,840 --> 01:50:49,760
pretty exciting thought.

2772
01:50:50,000 --> 01:50:52,119
Speaker 2: I could even see them, not to be cheesy, but

2773
01:50:52,159 --> 01:50:54,680
they are a business. I could see them being like selling,

2774
01:50:54,680 --> 01:50:56,479
so well, let's wait till next year, you know, because

2775
01:50:56,520 --> 01:50:58,359
I feel like especially like it.

2776
01:50:58,520 --> 01:51:01,279
Speaker 1: Or just like gun it for the neck for ten.

2777
01:51:01,359 --> 01:51:03,399
I guess they could take go that road instead.

2778
01:51:03,840 --> 01:51:05,600
Speaker 2: Yeah, they too, and I guess too. We also don't

2779
01:51:05,640 --> 01:51:08,399
know with a release schedule you're writing, it could be

2780
01:51:08,399 --> 01:51:10,800
this year. We don't know how early or late. If

2781
01:51:10,840 --> 01:51:13,399
the Code Ronica remake is coming out next year, true,

2782
01:51:13,640 --> 01:51:15,760
which sounds like and let's say that's like this, Let's

2783
01:51:15,760 --> 01:51:18,039
say it's like February March. It might be, Hey, let's

2784
01:51:18,039 --> 01:51:21,039
get the res DLC out sooner rather than later because

2785
01:51:21,039 --> 01:51:23,159
we don't want to overstamp with that. But this game's

2786
01:51:23,159 --> 01:51:25,239
gonna get I think tons of play at the Game Awards.

2787
01:51:25,239 --> 01:51:26,640
I don't know it's gonna win Game of the Year

2788
01:51:26,680 --> 01:51:28,760
or stuff like that, but I it's for sure gonna

2789
01:51:28,760 --> 01:51:30,319
be nominated. It's gonna be I think it's gonna win

2790
01:51:30,359 --> 01:51:32,439
a lot of that, like whether it's best actually like

2791
01:51:32,479 --> 01:51:34,840
something like that, like it'll win one of those side categories.

2792
01:51:35,039 --> 01:51:37,680
If GJ gets delayed, then I feel really good for

2793
01:51:37,720 --> 01:51:39,479
this game's chances actually, because I think it takes a

2794
01:51:39,479 --> 01:51:42,000
lot of boxes off and with the critical score and

2795
01:51:42,039 --> 01:51:44,159
the user's score, but I think it's one of these

2796
01:51:44,159 --> 01:51:45,840
things that at least the game wards, it's gonna be

2797
01:51:46,319 --> 01:51:47,680
one of the most nominated.

2798
01:51:47,319 --> 01:51:48,960
Speaker 1: Great Game Awards. The type of game.

2799
01:51:49,119 --> 01:51:51,279
Speaker 2: Absolutely as well. And that's where you can kind of like,

2800
01:51:51,640 --> 01:51:53,600
even if it's like a mini sale, like oh, it's

2801
01:51:53,640 --> 01:51:56,600
on for ten to fifteen dollars, like go pick up now,

2802
01:51:56,680 --> 01:51:58,960
I do think they will price it correctly. But I

2803
01:51:59,000 --> 01:52:00,640
think when you got a game that's doing this well,

2804
01:52:00,640 --> 01:52:02,840
like it's fine to keep it at a higher rate

2805
01:52:02,880 --> 01:52:04,920
because this means we can get more of these, right,

2806
01:52:05,000 --> 01:52:07,720
and if they're made of this quality, I don't I

2807
01:52:07,760 --> 01:52:08,680
don't mind it, you know.

2808
01:52:08,840 --> 01:52:12,600
Speaker 1: So, Yeah, based off what this game is where it

2809
01:52:12,680 --> 01:52:14,920
leaves off with their characters, I think my prediction would

2810
01:52:14,920 --> 01:52:17,319
be that the DLC would be a different character that

2811
01:52:17,359 --> 01:52:19,079
you play as, which is also a thing that they

2812
01:52:19,119 --> 01:52:21,159
seem to do with their DLCs. So maybe it's a

2813
01:52:21,199 --> 01:52:22,800
bit of an easy prediction, but I don't know, I

2814
01:52:22,840 --> 01:52:25,119
feel like I don't know what Grace would be doing.

2815
01:52:25,840 --> 01:52:27,439
You Like, again, you could check in on her, we

2816
01:52:27,439 --> 01:52:28,800
could get something, But I don't know. I feel like

2817
01:52:28,800 --> 01:52:31,039
it would be something a bit different, like maybe it's

2818
01:52:31,079 --> 01:52:33,520
like Chris's perspective on some of the things. I don't know.

2819
01:52:33,680 --> 01:52:35,920
Speaker 2: Yeah, yeah, I've been trying to think, like there's no

2820
01:52:35,960 --> 01:52:38,920
one else. Really you were right, because well I think

2821
01:52:38,960 --> 01:52:40,119
I said you were right, but you were the one

2822
01:52:40,199 --> 01:52:42,279
to said it no way along at all in this

2823
01:52:42,399 --> 01:52:44,800
there's there when the people are coming from the roof.

2824
01:52:45,079 --> 01:52:46,600
I actually thought it was for making the save.

2825
01:52:46,760 --> 01:52:48,359
Speaker 1: I was like, that's ayah.

2826
01:52:48,520 --> 01:52:49,560
Speaker 2: And I thought it was gonna.

2827
01:52:49,319 --> 01:52:52,640
Speaker 1: Be the reveal that grappling hooking around, so yeah.

2828
01:52:52,439 --> 01:52:54,039
Speaker 2: And I thought that was gonna be the reveal that

2829
01:52:54,079 --> 01:52:56,119
she's like now working with Chris or she's like really

2830
01:52:56,159 --> 01:52:58,560
on the good guys side. That didn't happen, so I

2831
01:52:58,560 --> 01:53:00,319
a'll say, did that before, they wouldn't do it here.

2832
01:53:00,840 --> 01:53:03,119
So I really I don't know yet. I don't have

2833
01:53:03,159 --> 01:53:04,880
a clear vision. I think, like you said, the East

2834
01:53:04,880 --> 01:53:07,279
one could just be hey, what's what's Chris up too?

2835
01:53:07,279 --> 01:53:09,159
Because that's always an easy one. He's tied to stuff.

2836
01:53:09,199 --> 01:53:11,159
But I would like it not to be someone else.

2837
01:53:11,239 --> 01:53:13,479
And heck if they even just say it's even just

2838
01:53:13,520 --> 01:53:15,800
something more Leon like the way you wanted Dylman, You're like, oh,

2839
01:53:15,800 --> 01:53:17,920
I wish I had more levels just Leon going crazy.

2840
01:53:18,279 --> 01:53:20,159
Even it was just something like that where it's like

2841
01:53:20,159 --> 01:53:21,439
we're just gonna have Leon go nuts.

2842
01:53:21,439 --> 01:53:24,079
Speaker 1: So and it wasn't Evil too had like I forget

2843
01:53:24,079 --> 01:53:25,640
if it was DLC or if it was base game,

2844
01:53:25,640 --> 01:53:28,399
but they just had like some challenge mission things that

2845
01:53:28,439 --> 01:53:30,479
were like one off little stories that I think.

2846
01:53:30,359 --> 01:53:32,640
Speaker 2: It was like free DLC. I think that's what it was.

2847
01:53:32,720 --> 01:53:34,359
Speaker 1: Yeah, maybe I could do something like that as well,

2848
01:53:34,399 --> 01:53:37,239
like just like here's some little what if scenarios rather

2849
01:53:37,319 --> 01:53:40,560
than like a full one one character story DLC thing. Yeah,

2850
01:53:40,560 --> 01:53:41,960
I think that could have worked pretty well with what

2851
01:53:42,000 --> 01:53:43,640
the structure of this game is. You could throw another

2852
01:53:43,680 --> 01:53:45,680
Grace sequence in there or something like that as well.

2853
01:53:45,720 --> 01:53:46,960
I guess maybe they can do that way.

2854
01:53:47,319 --> 01:53:49,079
Speaker 2: I agree, and I can't wait to see whatever it is.

2855
01:53:49,119 --> 01:53:50,039
I'm excited.

2856
01:53:50,079 --> 01:53:52,479
Speaker 1: So Yeah. The last thing I wanted to mention is

2857
01:53:52,760 --> 01:53:55,079
I didn't catch this myself, but you know, the sleuths

2858
01:53:55,119 --> 01:53:57,479
of Reddit did that. I think very end of the

2859
01:53:57,520 --> 01:53:59,520
game when when Leon takes his glove off, he has

2860
01:53:59,560 --> 01:54:03,000
a wedding ring on, apparently does he? Yeah?

2861
01:54:04,520 --> 01:54:07,920
Speaker 2: What how did I know? Oh my god?

2862
01:54:08,279 --> 01:54:10,680
Speaker 1: So that obviously opens up a can of worms of

2863
01:54:11,239 --> 01:54:13,359
well who is it? Who is wow?

2864
01:54:13,640 --> 01:54:16,359
Speaker 2: Yeah? And honestly to Leon, ad are the type people

2865
01:54:16,359 --> 01:54:18,800
that would have got married and divorced very quickly. You know,

2866
01:54:18,880 --> 01:54:21,039
like they could be together or they could just be

2867
01:54:21,439 --> 01:54:23,359
done because you know they can't handle each other. But

2868
01:54:24,000 --> 01:54:26,760
oh man, that's great.

2869
01:54:27,079 --> 01:54:32,239
Speaker 1: Oh that's I mean, apparently Sherry has won two so

2870
01:54:32,239 --> 01:54:33,840
I don't know if that's like just any of them

2871
01:54:33,880 --> 01:54:36,199
being married, I guess, but like, I don't know.

2872
01:54:36,520 --> 01:54:38,720
Speaker 2: That was a marriage oal enough for me, like if they.

2873
01:54:39,119 --> 01:54:41,600
Speaker 1: Feel like that. No, it felt very much for like

2874
01:54:41,680 --> 01:54:43,239
guy in the chair, a guy on mission.

2875
01:54:43,399 --> 01:54:44,800
Speaker 2: Yeah, Like I'm not saying I would have been opposed

2876
01:54:44,800 --> 01:54:46,359
to it, but it felt like in this game would

2877
01:54:46,399 --> 01:54:47,640
be the time you kind of are a bit more

2878
01:54:47,680 --> 01:54:49,560
emotional if your husband's dying on the phone here when

2879
01:54:49,560 --> 01:54:52,640
he's like like you, Srey just felt like a concerned friend,

2880
01:54:52,680 --> 01:54:55,960
not like love my life thing. But oh that is interesting.

2881
01:54:56,199 --> 01:54:57,399
That's yeah, that's great.

2882
01:54:57,640 --> 01:55:00,600
Speaker 1: We'll see what happens there, but any anything we haven't

2883
01:55:00,640 --> 01:55:03,359
talked about yet here. I mean, we'll get some updates

2884
01:55:03,359 --> 01:55:06,000
from you with your other playthroughs and your your speed

2885
01:55:06,079 --> 01:55:07,720
runs you're in sandity about and all that, but anything

2886
01:55:07,720 --> 01:55:08,960
else for today.

2887
01:55:08,680 --> 01:55:11,159
Speaker 2: No, I got till Thursday because there's a gmode comes out,

2888
01:55:11,159 --> 01:55:12,960
so I'm playing as much res as possible because that's

2889
01:55:12,960 --> 01:55:13,399
gonna take me.

2890
01:55:13,359 --> 01:55:15,840
Speaker 1: Away and speed run. So in theuriou yeah pretty quick.

2891
01:55:15,880 --> 01:55:17,079
Speaker 2: I mean, at least do that, and then my idea

2892
01:55:17,079 --> 01:55:18,640
has place at Guinimo and then when I come back,

2893
01:55:18,680 --> 01:55:20,439
I'm gonna do in Sandy and just take my I'm

2894
01:55:20,439 --> 01:55:22,439
really inta. I took my time already, but I'm gonna

2895
01:55:22,439 --> 01:55:25,600
take my time even more with uh this one. And

2896
01:55:25,840 --> 01:55:28,039
you know, I think we hit on everything. I know

2897
01:55:28,079 --> 01:55:29,479
we talked about, but I think it was just again

2898
01:55:29,520 --> 01:55:31,560
another full circle moment. We talked about the chainsaw, but

2899
01:55:31,880 --> 01:55:34,640
it is funny like Leon doing a backflip over that

2900
01:55:34,680 --> 01:55:36,600
chainsaw and for such a meme and like a moment

2901
01:55:36,680 --> 01:55:38,800
and like the chainsaw man thing and in the sensey no,

2902
01:55:38,920 --> 01:55:41,279
he's gonna actually use a chainsaw on now. So it's

2903
01:55:41,279 --> 01:55:44,560
like again just you can tell multiple games like this already,

2904
01:55:44,640 --> 01:55:46,920
especially with the remakes. But with this one in particular,

2905
01:55:47,319 --> 01:55:49,920
it did really feel like the people working on this

2906
01:55:50,319 --> 01:55:53,239
do very cherish or love or maybe they're just very smart,

2907
01:55:53,279 --> 01:55:55,640
and then all the people love this either way, whatever

2908
01:55:55,680 --> 01:55:58,439
it is, it's it's little stuff like that that are

2909
01:55:58,600 --> 01:56:01,319
many full circle things that you as a fan, as

2910
01:56:01,319 --> 01:56:03,720
a longtime fan, or people are playing all these games

2911
01:56:03,760 --> 01:56:06,039
and you get to see them all together. It feels

2912
01:56:06,079 --> 01:56:08,239
earned and it feels like, Okay, they do care about

2913
01:56:08,439 --> 01:56:11,079
what's happening and they're at least taking their time. But no,

2914
01:56:11,159 --> 01:56:12,479
that's all my all my notes.

2915
01:56:12,560 --> 01:56:14,880
Speaker 1: So do you want to drop a number on Oh,

2916
01:56:14,920 --> 01:56:15,600
everyone knows.

2917
01:56:16,600 --> 01:56:18,720
Speaker 2: It's a ten, it's a ten. I agree with you, Yeah,

2918
01:56:18,760 --> 01:56:21,159
I agree. There is stuff like the orphanage, or there's

2919
01:56:21,159 --> 01:56:22,880
another portion we talk about, or even for me, like

2920
01:56:22,880 --> 01:56:25,920
the Mister X Final Boss is like like that. I

2921
01:56:25,960 --> 01:56:27,920
would have used a little bit more there, a little

2922
01:56:27,960 --> 01:56:29,960
bit more of an epiconism, especially bringing them back now,

2923
01:56:29,960 --> 01:56:32,039
I feel like they almost should have uped the ante

2924
01:56:32,119 --> 01:56:34,279
a bit. But it's that thing I always talked about before,

2925
01:56:34,279 --> 01:56:37,119
we're no game, TV show, movie. If they're out there,

2926
01:56:37,119 --> 01:56:38,960
sure there's a finite of them, but none of them

2927
01:56:39,000 --> 01:56:42,159
are perfect for me. It's just the game gave me

2928
01:56:42,399 --> 01:56:44,520
so many highs that I could not give it anything

2929
01:56:44,640 --> 01:56:47,119
but that. So yeah, I gotta go there. Like I said,

2930
01:56:47,159 --> 01:56:49,199
this is this is a top ten game for me,

2931
01:56:49,239 --> 01:56:51,039
and I said, I have it at ten now, but

2932
01:56:51,199 --> 01:56:53,439
I could see if I reranked that list like top five.

2933
01:56:53,479 --> 01:56:56,800
Like I'm excited to replay this. This gave everything and awesome.

2934
01:56:56,800 --> 01:56:59,199
I'm gonna be hyped for ten and everything now, but

2935
01:56:59,239 --> 01:57:01,039
I don't want to be read if this is like

2936
01:57:01,079 --> 01:57:03,000
the best the series gets. But again we kind of

2937
01:57:03,279 --> 01:57:04,960
like for us on this sigh bedding for myself, like

2938
01:57:05,119 --> 01:57:06,800
I didn't think it was gonna pass two and four,

2939
01:57:06,840 --> 01:57:08,840
you know, I thought maybe seven, But like even then,

2940
01:57:08,880 --> 01:57:10,800
it's like, it's great when a series can keep doing that,

2941
01:57:10,840 --> 01:57:13,319
and now they also have the challenge now if you

2942
01:57:13,359 --> 01:57:15,720
can't like replicate this, because I feel like this is

2943
01:57:15,760 --> 01:57:18,479
a very like I said Plater around twenty forty nine,

2944
01:57:18,800 --> 01:57:21,399
Force Awakened type of it kind of all comes together

2945
01:57:21,439 --> 01:57:23,760
in it's perfect bo. You can't do that every time,

2946
01:57:23,840 --> 01:57:26,359
right there, You can never always like you can't have

2947
01:57:26,399 --> 01:57:28,880
another Oh, here's a Raccoon City section. You know, it's

2948
01:57:28,880 --> 01:57:30,680
like you did that now you so that's where It's

2949
01:57:30,680 --> 01:57:32,479
like that's exciting to me now where you can do

2950
01:57:32,520 --> 01:57:35,000
some nostalgia, of course, but you do also have to

2951
01:57:35,720 --> 01:57:38,319
create and bring new things to the franchise. But the

2952
01:57:38,359 --> 01:57:39,800
good thing is I think there was enough new in

2953
01:57:39,840 --> 01:57:42,000
here that I still felt good about that of Okay,

2954
01:57:42,039 --> 01:57:44,479
we went Raccoon and we did the care center. There

2955
01:57:44,560 --> 01:57:46,199
was some kind of plays on old stuff, but there's

2956
01:57:46,359 --> 01:57:48,640
enough new stuff in here. And yeah, this to me

2957
01:57:48,760 --> 01:57:50,079
was just the perfect way I could say it is

2958
01:57:50,119 --> 01:57:52,600
it's a love letter to this franchise. And yeah, I'm

2959
01:57:52,680 --> 01:57:55,960
very happy we did this journey. And you know when

2960
01:57:55,960 --> 01:57:57,279
I asked you again in this game, you said yes,

2961
01:57:57,279 --> 01:57:58,960
because if you didn't say yes, who knows.

2962
01:57:59,279 --> 01:58:02,039
Speaker 1: But I was that's at one point, which is crazy. Now, Yeah,

2963
01:58:02,439 --> 01:58:04,119
how great this game is. I can't believe I was

2964
01:58:04,199 --> 01:58:04,680
on the fence.

2965
01:58:04,800 --> 01:58:06,560
Speaker 2: So I'm happy we both kind of coax each other

2966
01:58:06,560 --> 01:58:08,960
and again these and playing six and some stuff because

2967
01:58:09,119 --> 01:58:11,039
I couldn't even imagine, like sure, you see the reviews, like,

2968
01:58:11,039 --> 01:58:13,000
oh that's good, the game's reviewing well, but I feel

2969
01:58:13,039 --> 01:58:15,520
like it's somebody you don't understand, so you really get

2970
01:58:15,560 --> 01:58:17,960
your hands on and the experience, and I'm just and

2971
01:58:18,000 --> 01:58:20,479
again I'm happy to be back in love with REVS.

2972
01:58:20,479 --> 01:58:22,279
We did done the rankings, but we talked about For me,

2973
01:58:22,319 --> 01:58:24,439
it's like loved as childhood, fell in love with it,

2974
01:58:24,479 --> 01:58:27,159
and now it's like the franchise I'm most invested in

2975
01:58:27,239 --> 01:58:29,520
right now, which is crazy to think about where I

2976
01:58:29,640 --> 01:58:31,560
was like a year ago of like yeah, bucket the

2977
01:58:31,560 --> 01:58:34,560
Resident at some point, you know. But again, shout out

2978
01:58:34,560 --> 01:58:36,479
to the marketing all that too. They did a good

2979
01:58:36,560 --> 01:58:38,479
job of selling me on this and the dev saying

2980
01:58:38,800 --> 01:58:40,880
the right thing and showing the right thing and just

2981
01:58:41,079 --> 01:58:44,239
enough nostalgia and new. So shout out just everybody at

2982
01:58:44,239 --> 01:58:46,119
CapCo and they did a great thing here, So I

2983
01:58:46,479 --> 01:58:47,359
can't wait for the future.

2984
01:58:47,439 --> 01:58:51,199
Speaker 1: So yeah, no, I agree, is a what a great

2985
01:58:51,239 --> 01:58:52,920
time this was. I feel like I don't think about

2986
01:58:52,920 --> 01:58:55,840
games on a top on a ten sorry I'm ten

2987
01:58:56,279 --> 01:58:58,479
point rating anymore because so very rarely do we do

2988
01:58:58,520 --> 01:59:00,319
these reviews. I think of a more on the five

2989
01:59:00,359 --> 01:59:03,479
star rating because I'm on backlogged all day long. I

2990
01:59:03,520 --> 01:59:05,760
think I'm gonna give this either a four point five

2991
01:59:05,880 --> 01:59:07,680
or a five on the on the out of five

2992
01:59:07,720 --> 01:59:10,760
of course, on the on the backlogged rating, I could Yeah,

2993
01:59:10,840 --> 01:59:13,399
doc a couple points for the sections that weren't quite

2994
01:59:13,399 --> 01:59:15,560
as strong, but honestly, those such small parts of the

2995
01:59:15,600 --> 01:59:18,039
game that I don't think it's like a big detractor

2996
01:59:18,079 --> 01:59:19,439
or anything like that. And for the most part, this

2997
01:59:19,520 --> 01:59:21,880
is just like, it's just some of the best resid

2998
01:59:21,920 --> 01:59:24,680
Evil's ever been and it's just yeah, just the best

2999
01:59:24,720 --> 01:59:28,000
parts of various games in the series. Uh, you know,

3000
01:59:28,039 --> 01:59:29,960
it's it's just it's a great horror game, it's a

3001
01:59:29,960 --> 01:59:33,359
great action game, and it's just it's yeah, it's just

3002
01:59:33,439 --> 01:59:35,239
really fun in the grand scheme of things. To now

3003
01:59:35,560 --> 01:59:37,920
think about what this whole series has been so far,

3004
01:59:37,960 --> 01:59:40,960
it's quite the quite the gamut of of of flavors.

3005
01:59:41,000 --> 01:59:43,319
So I just love that we've got something even something

3006
01:59:43,319 --> 01:59:45,960
new and fresh on top of all of that. So overall,

3007
01:59:45,960 --> 01:59:48,760
this is this is a really great time, really fun discussion, Travis.

3008
01:59:48,800 --> 01:59:50,560
I'm excited to hear your thoughts as you play through

3009
01:59:50,560 --> 01:59:52,399
some of the other stuff and as we talk about

3010
01:59:52,439 --> 01:59:55,199
DLCs or anything else down the road, and probably as

3011
01:59:55,199 --> 01:59:57,119
we buy every Residue Evil day one now, whenever they

3012
01:59:57,119 --> 01:59:59,039
come out in the future. That'll be fun to just

3013
01:59:59,079 --> 02:00:00,239
be like this.

3014
02:00:00,239 --> 02:00:02,880
Speaker 2: Quality up, guys. You start to dip then games were expensive,

3015
02:00:02,880 --> 02:00:04,640
and I saw that, like almost a hundred dollars price tick.

3016
02:00:04,720 --> 02:00:06,720
I was like, whoa, but then I felt good about

3017
02:00:06,720 --> 02:00:08,600
it after. But yeah, just keep them going and.

3018
02:00:08,399 --> 02:00:10,520
Speaker 1: Your money's worth of your second playthroughs and things as well.

3019
02:00:10,520 --> 02:00:14,439
Absolutely yeah, thank you everyone for listening, and we'll see

3020
02:00:14,479 --> 02:00:17,039
you again next week. Have a good one. Bye bye.

