Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at you person. Today we are
here to review Resident Evil requiem. That's right, Resident Evil nine.
I'm your host, del Musnight with me, the purposefully vague
Travis Snell.
Speaker 2: How you're doing tonight, my friend, I'm doing great. It
feels like this has been a mini build up out
of nowhere. You know, usually a retro like oh, actually,
I guess both the Resident Evil and this mini side
questioning we've been on we're both just in January or
ended to them like yeah, sure, let's do it. It
wasn't like, yeah, I'm a planner. I love already got
the retros for two than twenty seven. Oh we could
do this, We do that, what we're doing for Bed
and Butter. You've been doing that with the whole schedule, like, oh,
look at all the topics we could do. But this
was a short journey. But I feel like it's like
we were Frodo and one of the rings where we
weren't planning on this, we were just hanging on the shire,
but then Gannoff told us need to take the ring,
and we took it. Now we're we're we're at Mortal
right now, we're at Mount Doom right now.
Speaker 1: Mm hmm. Yeah. Absolutely. It's fun because you know, overcre
On sequest, we don't do a lot of like game reviews.
You know, we do a lot of games we've been
playing section. You know, if a new new game comes
out and I check out a bit of it on
game Pass, I'll talk about it or whatever, But rarely
do we sit down in like a dedicated review episode.
I feel like maybe once or twice a year with
me and you in like some PlayStation exclusive or other
things like this. But yeah, I feel like last couple years,
I hasn't been a ton of like just big reviews
like that. So this year probably you're gonna have a
lot of them, and it's fun to kick it off
with this one here in Resident Evil. Yeah, we last
week did a ranking on all sorts of stuff with
the series. Go back and check that out right now
up on the Patreon, we're starting to release the movie
retrospective series, so we've recorded some of that. You can
check out all of that. But yeah, we're gonna get
right into it, and I think what we'll do is
a bit of a quick non spoiler e section and
just kind of a recap of where we're at. We've
both beat the game now, so we are gonna go
full spoilers on this bad boy, but we'll, you know,
talk for a few minutes just generally general about stuff
before we get into any sort of specific spoilers and whatnot.
So Dravis, tell me your journey, because I believe you
are on any second playthrough, so tell me about Yes,
I guess just like I kind of want to know, like,
did you do first person? Third person? Did you do
both as they recommend it? What's the second playthrough looking like?
And then you can kind of sally forth that into
your thoughts on the game.
Speaker 2: Yeah, technically I'm not completely done it. I have started
a third save file and I'll get that when we
get to go more So, I have the one I beat,
I have a second one, and then I have a
third one. One is for fun and then one's for challenges.
So we'll get into that, got it. I'll see. Yeah,
playing on my PS five here, so I don't have
a pro but I will say before my journey, lovely
looking game many times on the screens, like man, we're
hit the peak here. Yeah, so I did not do
the recommend at first, my second playthrough, which I do
right now, is going to be all first person. I
know they do recommend to do Grace in first person
and then Leon and third but as everyone knows, i've
I've I've definitely warmed up a lot more like I
played first person games back in the day, but I
always said, if I go third person, I will do that, right,
But I love those Resident Evil games. At least seven
I really loved, and then even Indiana Jones, I end
up being a defender and liking that first person view,
and I swapped a couple times. But for Resident Evil,
I still prefer the third person, and I get why,
especially for Grace's story that's more Resident seven to eight coded,
where it's hey, lots of creepy stuff coming at you,
you're a newbie. But I just wanted that. So what
I'm doing is then even with the playthrough, it even
recommends like, oh, you should play first person as Grace,
you should play third person? Is Leon didn't do that all,
Like I said, third person for both, But then my
second play through, I'm doing second or first person view
for them both. So even Leon's no, don't recommend that,
which is like good and bad because I get a
little frantic as Leon, but I just wanted to like
it gives myself a whole new experience for the second time,
you know, see it a different way. And yeah, so
that's what I did for the first one. Those pretty
much all third person dabbled in first. But I like,
I'm a res two guy, right, so I like that
over the shoulder, what's around that corner? Stuff like that?
Speaker 1: Nice? And yeah, what do you think about the games?
Speaker 2: So yeah, so you know what, usually I feel like
movies to you shows games everything, right, I feel like
if you've been listening for ten years now, doing this
for a decade, you know, Travis, I gave a few
overall journey thoughts. I gave a couple vague responses like
he kid could be going either way, it could be
going that way. We're not gonna do that tonight, Dylan,
this is my favorite as an evil game. Oh and
if we were to re record that as.
Speaker 1: The clickbait thumbumb YouTube thumbnail and look at it, look at.
Speaker 2: That, and that I didn't even see it, that's good.
And if we could redo because it's also not on there.
But if we could redo our GV top ten games
all time. I think it would be on there. I
put a ten because it's new, but this this was
I think it was doubled with a bunch of things,
but it was I'd say the two for of we'll
get there, especially in spoilers. Great nostalgia moments but not
the bad fan service. But it's like, oh look at this,
and it's that I felt like, very full circle stuff.
I said this because David on the Gimmick was asking
me about this. He wanted to see if you get
into and he's played like Resident Evil three was his
game back and the day I say, if you like
that era, this is the best way I would describe it, Dalane.
I'm not the game savant like you are, but you
will appreciate this. In other people, I would describe this
game as like a Resident Evil two to you know,
Resident Evil nine. There's other stuff in between, but it's
like Blade Runner to Blade Runner twenty forty nine, that
type of feeling where they're hitting on stuff that is
of the old times, but it's not just nostalgia like look,
ho coolest is it's full circle weaving in a story
and a narrative that, oh this feels actually justified why
you're putting this here, or why we're going back there,
or why we're seeing this person again, not just like
a you liked this guy from four right while he's back.
It feels and they're answering things from two that you
never ever thought you're gonna answer. They weren't even questions.
It's like, oh, like, I won't wait, I'll wait to
tay this poice. But there's one location where you're turned
to I'm like, I thought we'd never I've got goose
pose right now. I thought we never go back here,
and we did stuff. They didn't show the trailers. I
was like, my goodness, so I would have it there.
It was just the perfect encapsulation of if you like
Resident Evil one to three, you have that those beats
of your in one location exploring it. Zombies, some weapons,
but kind of that like I said, Survival Horror of
you got a couple of bullets and you build up
to the bigger weapons, the bigger boss, et cetera. If
you like five and especially six, where you just want
a crazy set piece, you want something that goes over
the top. It does that, But to me, when it does,
this game does that it's the right amount. It's like
we we talked about six, where it goes way far
over the line, this is right at that perfect spot. Okay,
this is a pretty crazy level, but you know what,
it works here and it's not that it's it never
feels too much and it never feels like it goes
over the top. It feels like it fits in the world.
If you want your big giant boss bell, you got
those and then encapitulates. Even if I didn't play that
whole thing in first person, that feeling of seven and
eight that was like that PT kind of clone successor
of Hey, it's first person view. You are kind of
a rookie newbie, just a guy looking for his wife,
and you're just seeing the ultimate whores that are happening
whatever location you are in, and you have to deal
with them. That was one of the things that sold
me why I end up getting and we've talked about
it before that I thought, because before when it was oh,
you're Grace and we're kind of doing the third person,
but that I don't know about going like they're being
so successful what they're doing with seven and eight, why
would you almost go backwards because obviously they have the remakes,
but still it's a thing of like you got a
good formula right now, keep cooking with that. I think
the Grace aspect and the Lion aspect is like a
perfect harmony. I don't know if they could copy this
every single time and do it again and again. That's
why I do think this is a special game. But
they've had this before where it's like Res two, Res
four and Red seven, all in different eras, come out
and kind of revitalize a franchise and again the conversation
of a game of that generation, which is crazy to
do and shout out a Capcom for I feel like
this is journey of rebooting pretty much a bit with seven,
I'll say regionmagining, not rebooting, reimagining it and then the
remakes to either get people like yourself Dale who never
played them, to finally touch them, or myself it was like, oh,
I have memories and assauge with them as a kid,
but that brought them back. And I don't know. Maybe
they are and they are like a Kevin five you
over there of Capcon, but it feels like seven eight
and the remakes are a plan that they sat down
said we're gonna do this, and nine literally feels like
the It feels like the endgame of all that. It
feels like it all comes together. You wouldn't think like, oh,
why would the remakes of two and four and a
bit of three play in two, seven and eight. They do,
and just like the style. So to me, this is
the other comparison I would make is I don't know
if it would be his best or my favorite movie,
but I always say Once Upon Time Hollywood is Tarrantonial's
best because it's a little bit of every movie he's
ever done in one and it just works. That's what
Resni rec Room is it. I love this game right away,
ended it and wanted to play it again. I lost
the power, so I had to stop. But I don't
talk about why I'm doing two playthroughs at the moment.
But no, I am, it's not a game. I'm like, Okay,
I beat it. I'll move on, maybe playing this for
a while until I get too busy. But this was
above my expectations because I was just hoping it would
be like the fourth best Resident Evil game, and I
was kind of shocked how just how well they pulled
this off. So absolutely loved pretty much every moment. I
don't have a negative. No glitches, no crash, there's no
bad saves, no story beats that I was like, I
don't know about this, Like everything just kind of worked
for me. It just felt like it paid off to
be a resident Evil fan. But at the same time,
I think they made it almost accessible enough that you
could still play us. If you never played a game,
you could still You'll you'll be missing out some stuff
for sure, but I think they add some backstory and
even if you like to not like to, but if
you're willing to read, they they update you on a
bunch of stuff that you just read through some thoughts
like Okay, I got the gist of it. So yeah,
absolutely in love with this game.
Speaker 1: That's uh oh. I just love hearing that love for
for anything is always exciting to hear.
Speaker 2: Uh Yeah.
Speaker 1: I mean I don't think I'm quite on your level,
but I do love this game as well. I did
follow the recommended Grace in first person Leon in third person,
which I really liked that that was the suggestion. I
think that that's a very cool idea, very unique for
a game to do that at all, Like a lot
of games maybe have like one first person section or something,
but to really just dedicate like, hey, these are the
two flavors. One is more the stealth horror game, one
is more the action game. These are the kind of
perspectives that make those sing the best, and so that's
how they recommend it. I play the game not on
the lowest difficulty, but like the middle of the three,
and then you'll unlock a fourth higher difficulty when you
when you beat the game. I probably could have gone
up one. It's funny, like I feel like the Leon
stuff was a bit too easy, whereas the gray stuff
was like just right, and you can probably modify it
based on like both of them. One of the weird
things too, is like you're like changing your camera sensitivity.
You feel like change it like per character, which is like, no,
I want the same sensitivity orsive characters. So I don't know.
Maybe you can customize difficulty and things like that as well.
But but yeah, I love this game. I think what
you say is so true of to me. This is
like specifically the best parts of like Resident Evil two, six, weirdly,
and like seven, I think it's the best parts of
like those specific ones, and then obviously like seven and
eight are very similar, so you can kind of bundle
that in three is very similar to choosing bundle that
in I feel like four. Maybe this at times feels
like a bit like four, I suppose, but I really get.
Speaker 2: It, but not like you mean, yeah, and then like
just the.
Speaker 1: Big action stuff and other and like the character perspectives
I think from six. So yeah, it's like the best
parts of those games for me. Like I've complained about
this so many times in Residuevil two, how like they
pull multiple playthroughs doesn't really work super well, Like it's
just the same game again twice, and I feel like
this game like fixes that problem. There's one moment in
particular that's really really cool that I'm excited to talk about.
H And yet like it takes the really good first
person terrifying horror of like every step you're taking around
a corner is like just freaking you out, like that
that stuff in here is really really good. It has
the crazy absurd action movie stuff that you know you
get like four or six, those kind of parts of
the series. And so I just feel like it's firing
on all cylinders and it's doing the best parts of
those games without the worst parts of those games, Like,
I feel like there is really not a dull moment
in here. Every section is cool. Some of them are
you know, shorter and linear, some of the more classic
expansive locks and keys all over the place. You kind
of go back and forth, and I feel like a
mix of those things is really well done. Yeah, there
isn't a section that's not good. I have one sort
of criticism related to Grace, which we can talk about
more with like spoiler stuff and story character things later on.
But otherwise, like, man, I absolutely love this game from
start to finish, and like I just I just wanted more,
not in a way that's like, oh, this game is
too short. It did take me about like just over
ten hours according to my save file. That probably doesn't
factor in like dying, I think, so maybe more like
twelve thirteen hours or something like that. But I just
want more because I love this game so much, not
because I feel like it is too short. I'm sure
we'll get some DLC for it, and I cannot wait
to see what they do because there are a lot
of possibilities, a lot of directions they could go with that. So, yeah,
I think this game is great. I do feel like
you should play other games in the series though, before
getting into this, because I you don't have to play six,
but I think you should probably probably you should, probably
honestly do most the other ones. I feel like they
go pretty cheap on sale. I don't think I would
recommend jumping in with this, like at least at least
maybe do two and four to get some Leon backstory.
I guess you could skip some other ones, but I
don't know. I feel like the other ones they're worth playing.
They're all pretty short games in general, and this game
is like really expensive right now because it just came
out and it's already selling really well. So I feel
like you should go back and play some old ones
if you haven't, and then like kind of catch up
and jump into this one. That would be that would
be my recommendation. But I if you are a fan
of the series, if you've been out of the series
for a little bit, I feel like you don't need necessarily,
Like you don't need specifically like eight, You don't have
to have played that one. So if you're like a
little bit behind, you could probably jump in here. But yeah,
this game is is pretty pretty amazing. It's better than
I expected. I don't know where i'd put it in
my ranking. I don't think i'd put it number one. Yeah,
I did say in our in our in our rankings
that like, I think this is gonna be a top
three for me, and I will stand by that. I
think it is in my top three. It might be
number two. I think that's where I'll put it for today,
in the series two or three, which is pretty damn good.
I don't know if I'm gonna do another play through
right now. Maybe I'll save that for like a spooky season,
come back in October, do it again. But I mean
I and I really don't do like all the replay
stuff with the residue will, even though they have a
lot of incentives in there. But I'm curious to see
how the experience has been for you, because I even
just looking at like the unlocks and stuff. After you
beat the game, it's like, oh, yeah, you can buy
all this crazy weapons and like different costumes and have
some yeah, have some fun with it if you, if
you want. They let you kind of break the game
in fun ways, all right, and once you've once you've
beaten it once.
Speaker 2: I already bought that RPD Leon costume. I was like,
my next play through I'm going through. It's kind of
weird when he's there's scenes where he's like doing an
interview and he's like wearing his gear from twenty years A,
going like I want that that nostalgia. But yeah, there's
some challenges. There's one challenge in there that I guess
people finally figured out today. But the whole even the
reviewers what not. The it's called the Final Messages, the
puzz and I've looked into it. It's wild. The only
way people found out about it is they had to
look into some coding. But it's like a challenge that
requires you to stand one spot for fifteen minutes. And
once I heard that, I was like, you know what,
I'm fine to YouTube this and see what it is
because I don't think i'll be doing that.
Speaker 1: But it's a wild This is not bad at all
or is it like in a really dangerous area or something.
Speaker 2: Well, it will be at so I guess you could
play it on easy, so I guess that could be it.
But that's that's one step that's not just the whole thing.
That's like the first step of the puzzle.
Speaker 1: That just reminds me of back in the day when
I like had to unlock on YouTube in Melee, so
I had to leave my GameCube on for twenty four
hours on Pokemon Stadium in order to get the character.
And was like, oh, that that is waiting, you know,
yeah for me, fifteen minutes is like yeah, that's fine.
Speaker 2: No, you still also have to beat the game and
have the save and carry something you have. It's a too,
like a beat and then a replay puzzle as well.
You have to play the game twice. It's this very
vat thing. But I was falling it because there was
a person that reviewed it and they're like, I've been
trying to figure this out, and they released this five
minute video of all these things and people were trying
to figure out It was great. It was fun to
watch because I don't have the time for uh to
be I have the time for some more playthroughs. I
don't have time to figure out that puzzle, but I'll
do it at some point. Just get the money, so
fair enough.
Speaker 1: Yeah, Okay, I hope right now we can kick into
the first I'll say the first round of spoilers. I
think the way we'll structure this discussion is kind of
go from area to area like in chronological order, and
then we know it's like, oh, let's talk about combat
for a bit and just kind of go into that conversation.
We can kind of follow it where it goes. So yeah,
like we're gonna start lighter spoilers, and as we get
deeper into this episode, more and more spoilers. So at
your risk if you haven't played the game yet, and
I don't want to get spoiled on anything in particular,
but yeah, kicking off the game here, you started with
like some basic little streets sections before you get into
the hotel. Which I'm curious what you thought about this
because we were both talking about how we wanted this.
We're really looking forward to the hotel, and I feel
like it was pretty short, pretty linear, kind of it
is kind of the tutorial prologue area. So were you
disappointed in this section at all or was it like,
you know what, actually, this is kind of exactly what
it needed to be for the start of the game.
Speaker 2: So there's with multiple things we'll get into him. With
the first act i'll just call it or the first
section that I was disappointed in, but then it got
better later, but yeah I was because I was like, oh, yeah,
I love the shining, I love Luigi's mansion. I'm a big,
big fan of that. And then when we spend I
don't know, I don't know how much time is there
because in the replays you just breeze by it, and
the replays I will say, that's a bit sluggish to
try and get through that because it's all story based stuff.
It's just grabding and grace walking around, no big threats.
So I was disappointed. But then when I found out
the hospital would kind of act as the way I
wanted it, then I was okay. I'd still like a
game to be set in a hotel. I think they'd
be awesome to have a five to six lever hotel
and you go floor to floor, like they kind of
work like that already with that, but usually it's two
three floors an attic abasement. I would love if they
did a full hotel in the future. But yeah, I
was okay with it once we got to the hospital
and that worked as that. But in the moment, I
was like, man, I was looking so forward to this
creepy hotel. The hotel, it's great. All the Lela design,
all the visuals, all the areas all great. They're all
distinctively in my mind right now. Obviously we did just
play it, but I feel like it's a lot like
seven four and two where it's just you can remember
obviously choose a bit different. It's just the police thing,
but I remember, okay, the police, and then the backstage
or the underground lab, and then the garage. Same thing
as this. All these errors that we're gonna talk about,
especially one particular, gonna remember. So yeah, it's okay with it,
but hopefully they come back at some point, you know.
Speaker 1: Yeah, now I agree with you. I think I definitely
would have liked it to be a little bit longer,
I guess, but it flows really well into the second section,
like into the care center. I feel like, you know,
it's pretty interconnected there anyway, and that section is obviously
huge as the biggest that's like the that's the police
station of the game, right, so yes, you know, you
spend a lot of time there, so it kind of
and a lot of the mechanics are kind of similar
between them as well. So yeah, I wasn't too bummed
by that by any means. And I mean I think
it just like sets the vibes super well. The the
use of like lighting there or the lack of lighting.
I guess, you know a couple like not nothing too
crazy in terms of like puzzles and whatnot, So it
just kind of like breezes through it pretty well. I
will say. The one of the fun these things for me,
and this has multiple times in the game, is at
one point, like Leon's like he's he's in the street.
This is like, I think, after you've played as Grace
for a little bit and there's like a zombie coming
up on someone in the street and you just watched
this whole cut scene and Leon's like ten feet away
of this person, just very slowly getting mrked by a
zombie and eaten for like a good twenty seconds, and
then Leon like takes his gun out and like shoots
the zombie, and then the same thing happens like an
hour or two later. Yeah, there's multiple times where he
just watches someone die even though he like has a
gun trained on them and he's not distracted. And I
was like, Leon, what's going on, buddy? I feel like,
you know, this is clearly not rookie Leon. That's like
they make it very clear. The first time you get
to play is something like this is not rookie Leon,
this is expert Leon. So I was kind of surprised
when he dropped the ball a couple of times. Let
a couple extra people die.
Speaker 2: Yeah, No, I got some lass. Like I said, the
care center is one where the doctor says something and
Leon walks the room. He looks back and it's like
walking up on It's like, dude, do something and nah,
he's just letting this happen, you know. It's like he
has to make sure it's a zombie. It's like, man,
you're six of ventures in. I think you know by now.
But you know, maybe he doesn't have the best site
though nowadays, right he's taking somebody to blow the heads.
Maybe he's not for like far sighted. Maybe he just
sees like what's really close?
Speaker 1: That's true, Yeah he is. He is a bit older now. Yeah,
there's a note about that I'll have for later, but
we'll build up to that a little bit. Yeah, So
I guess going from that section, and I mean a
lot of that too. Also. Maybe it's because a lot
of that was shown in the marketing. So I feel
like kind of I already saw some of these scenes
anyway of like you know, the concierge guy getting like
his throat slit, Like we've seen that scene in like
a couple of trailers before, even though I kind of
went radio sounds on a couple of the last ones
here and then let's see, I guess we can just
go right into the care sentiment, which is like a
huge chunk of the game. I guess maybe the first
thing here was like obviously that kind of kicks off
with the the car. The monster's called the Girl, which
is like just that big beast, which I'm kind of
I feel like it needed a more interesting name than that,
I guess, but I guess it tells a bit of
a story. It's kind of underestimating sort of name. But
I really liked this This monster as like the classic
like the monster that will like chase you through different
parts of the building, but they're so big, so they're
a little bit clunky, like to go through doorways and
things like that. To me, it was very much Alien
Isolation in terms of like having the pockets in the
roof where it'll jump up through, and like you know,
in Alien isolation, it's like seeing the tail the tail
and like the sounds of it's slinking around clicking on
like the metal station, but here it's like the fact
that the girl always has like these chains that are
jingling around, but like terrifying enemy. I mean, in general,
all the enemy designs in this game I think are fantastic.
It's classic Resont even like very bulbous, fleshy looking things,
but like the face on the girl in particular, and
like the chains and that rattle and just the size,
very very unsettling. And yeah, that first section where you
got to outrun her is terrifying for sure.
Speaker 2: Yeah, I think she's gonna definitely be the standout as
far as this character. I have always seen the memes
and whatnot, so I think there's some other good character
designs in here, but that one, especially Juxtappos with the
like I think you kind of get it the second
you see it, and then you see the little gro emily,
but that is being the origin of all These are
little kids experimented on, So technically it's just kind of
that classic trope, but it still works as far as
a monster being childlike right to them or to us,
it's like, oh, they're trying to kill me. Hurt me,
but for we don't really know their true intensions because
it's just kind of it's a child in there per se.
So but yeah, great look design, that's very Obviously many
of the things have that type of look, but I
feel like that is the closest you get to like
this seven and eight type of big monsters, especially with eight,
but those grotesques just larger than my figures that Okay,
you're not gonna be able us grace to do anything.
You just got to run and hope for the best.
And that's what I do love about the hallways two
in this where it provides you that great because obviously
seven has a lot of halways, even eight, but seven
has a lot of halways at the house. But there's
just something with the with the care center that it
feels like you can escape at any time, but then
also get caught it anytime, because multiple times these big
monsters will appear somewhere else and you don't really know
where they are. And the good thing is too, the
sound design is great in this game. It feels like
you can actually judge how far something is by the
sound of it, where some games that doesn't always work.
It'll sound far away, but then you turn the chords
right there. This feels like the difference of it being
five feet to fifteen feet shouldn't be that much, but
they've specifically designed like, okay in this game because it
is vital to stay away from these bigger creatures, we
got to have this on point and it feels like
it's it's a winnable situation, right. I just feel like, okay,
have this thing pop up. It's like, oh, if I
made a mistake, I should have known better because I
could hear it way too close and stuff where or
the light system with the girl too, it does it
hates lights. It burns it so that you can kind
of time that out, you know, especially when we get
to the basement.
Speaker 1: Great level design, so it's like, yeah, you're like, okay,
the light is safe, but also it's resonable, stret like
I had any point these lights might just burn out.
Speaker 2: And yes, which they do sometimes.
Speaker 1: Yeah, just a little section when you're in the you
have to kind of do it a couple of times.
You're in the nurses station, you have to like move
a little table over to like go get like a
toolbox on the top of a bookshelf. And like, of course,
whenever Grace is moving it like you know, oh, just
this cleaning supplies or like falling off the side making
noise and even things like that, Like you are because
of the sound design is so good. You're like very
cognitive sound, the amount of sound you're making. And I
feel like I eventually learned that, like you can kind
of like walk most of the time as Grace or
even run a lot, and you're pretty quiet. And maybe
that's because of the difficulty I was on. I'm sure
that is part of it, but you know, at some
point it's like, man, I don't I don't need to
crawl like too much, Like obviously I have to go
under a table or something. But yeah, even like your sound,
I feel like Leon is much more loud when he's
crunching around these environments, but you're not doing as much
stealth with him anyway. But yeah, at a lot of
good scary moments in that initial section, and that's when
the characters meet up for the first time. Is at
the end of that sequence, when she's going down that
last hallway towards the kind of care center proper, and
that's when Leon comes in saves the day, hands are
a gun and then they get separated again. But I
think they I think they did really good job of
having those the moments flip back and forth of like
switching between the characters right. Like I said, it's it
kind of is like for me, the solution of a
game like Resident Evil two, where it's like, I would
love if Leona Clair's story made more sense. Together in
this game, they do contextualize it, and then like towards
the end of the game, you actually do get more
sections where you are actually together at the same time.
Obviously you're only playing as one character at the time.
But I think they man the way they switched off
the pacing of this game and like giving Crazy Grace
the like really long section early on, giving that to
Leon later and then kind of switching back and forth
towards the ending. I just think that the pacing in
this game, like Reside Evil six, take take notes if
you ever do a remake, you know, take notes on
how to pace the game from this one here, because
I think they fucking crushed it. It's it's so good.
Speaker 2: No, I agree with you with the pacing and happened
to hear that you like that because I remember when
it was first and is she revealed. I think you
were not worried, but just curious how that was gonna
work with the two back and forth because at the
same time, like you said, the pacing wasn't good. That
could have been a crater to it, right, It could
have been, Oh, I gotta go back to that, and
obviously they had to buff it up. But I think
this is the perfect version. That's where it's funny where
it still ties to four. You only do that once,
but the one missionaryplay is Ashley. You go through everything
and then you go back as Leon and you get
direct shot because obviously in that game Ashley, that's just
appear stealth level, right. I think she might have one
thing for defense, but even Grace, she has the requiem,
she has a different gun bottle, she has some stuff
to the pistol.
Speaker 1: Yeah.
Speaker 2: Yeah, unless you get a headet on the push, which
I love her melee as a push where Leon's you
got the kick. You gotta ax all this stuff. But
I absolutely because in four that was fun doing that once.
Oh you go through Ashley and you know your way.
I liked doing this multiple times, and the good thing
is sometimes you went through is Leon and then Grace
or vice versa. And that was very fun because it
was like a it's like you said, deal with the
other playthroughs you could. It's almost like when you were
playing the game for the first time, you were doing
a second play through in that moment, but you didn't
have to start from the beginning and you it was different, right,
Like even their mechanics of I was wondering how it's
gonna go one. I love that we even though I
love it, I'm a big you know, resion evil fan.
Happy we got rid of the med spray. The metajector
just visually is like, yeah, that makes that makes more
sense for where we are now. But even their mechanics
of how they collect things of building things, and because
I kept when you walk his grace, I keep seeing
all this blood and there's like an X over It's
just like all this blood. Ever, that's a lot of blood.
I'm like, what's the point that. I'm like, Okay, this
is like a cool thing, Like I get it that
the simifying is the blood. And then later on I
got spoiled once I got to the parlor because I
saw some stuff that you could buy. But it's like Okay,
what is the thing? And then the blood collector? So
I thought, Okay, first of all, I love that's like
a fun doesn't make sense sci fi? Why know, But like,
sure you can use blood to build materials, great, let's
do it.
Speaker 1: Yeah.
Speaker 2: So I'm like, okay, I guess Leon's gonna find this
and he's gonna get something. No, he is a different
way to build stuff and he has this ye which
we'll get to. But like the trunk, like that's why
I love too. It's like it feels too did that
a little bit with a few different weapons and whatnot,
but this genuinely, genuinely feels like and it is, but
you're playing different paths different people, even though it's the
same game and it is the same you'll literally go
through the exact same location. But one thing that's important
to Grace is not important to Leon, where many other
games are just like, okay, it's the same thing with
a few changes. This felt two games one at times,
which was to me a phenomenal choice.
Speaker 1: So yeah, I mean I feel like that's why more
games don't do like switching off sections like this is
you know, a big part of it is like, oh
well I had like my inventory of items, and I'm
like sad to get rid of those things. But in
this game, it's like it's so obvious, like what the
power levels are of the characters. Grace only can have
two separate weapons, I think other than like a melee weapon,
but like two separate guns, and like the first play through,
I'm sure like afterwards you can unlock all sorts of
crazy shit with her, whereas Leon has like you know,
a full arsenal of stuff, and so it doesn't like
one like that's just intuitive. But then yeah, also like
I love that Grace has the inventory system from Rezi
two and three remake and and Leon has the classic
like the full atta say case from Resident Evil four.
Like that also just makes it. It makes it very clear,
how like the power level difference. Yeah, like oh yeah,
Leon knows how to prepare battle, whereas Grace is just
like I'm trying to pick up as many things like
if that makes for a couple of bottles and this
or that, that's that's about all she can do. And yeah,
even like there's a lot of really smart little things
like early on in the game you can find like
bottles you'll use as Grace classic you throw it into wall,
makes a noise, the enemy will go over there, and
then you can run by. But then like as you
get later in the game and unlock a couple more
crafting things, it's like, oh, now I can use this
bottle to make a molotov. And then at the end,
like near the end of the game, I'm gonna use
this to make like an acid thing, And so it
takes away one of the your cheap like sound effect things,
but now it's like turned into a crafting material to
make even stronger like combat items. I think is like
a really really cool idea. And yeah, like like Leon's
upgrades being based on like just raw kill count, whereas
with Grace it doesn't matter. You don't have to kill things,
and a lot of the most of the game I did,
we're just run past things or sneak past things, because
it you know, you're not getting five hundred bonus coins
for getting every kill. You know, obviously some of them
do drop things, and you might want those things, but
for the most part, you just don't have the inventory
space the AMMO to like be able to get all
these kills off. You have to kind of choose which
ones you want to use your stealth kill on that
kind of stuff. But yeah, like Leon is just like
I'm gonna kill every single enemy. I'm gonna go out
of my way to kill them all. Even if it
spends ammo, I'll probably get it back and then I
can use that currency just buy more AMMO at the
case anyway, So it just like builds into the power
fantasy or falls into like you making your character feel weak,
and I don't know, every time, I was like, I
kind of want to keep going as Grace, but then
I'm like, oh, but now I'm excited to play as
Leon again. And it just like constantly was doing that
to me, which is a sign of a really strong game.
Of course.
Speaker 2: Yeah. No, I think they handle O very well. I
have more points on that, but I'll wait till a
different section of something that I was a little worried about,
but then overall we got to a good spot.
Speaker 1: So okay, well, talking more about the care center, how
about what we actually do that after our first ad
break of the show, because I should probably do that
at some point in time.
Speaker 2: Here.
Speaker 1: Thank you to our patron producers Aaron Braiden, Airprilil Darkness,
Jack Grant, Super bad Mike Tgg, I'm six nine Ak
and our head doggo Lendi Kravitz, Cocktail, Clay, John with
no wage Green and John m Thank you all for
keeping the lights on because it keeps us safe from
the girl. Obviously we need the lights to get protected
from her. In this case, we need the UV lights,
So thank you all for doing that. I already showed
it all the Residuevil stuff going on in the feeds
right now, go check out all that. Travis says.
Speaker 2: One more thing though, Yeah, for Resnuel, we did drop
a Resident Evil Degeneration today as far as like a
Patreon preview, so the rest of the video game episodes
will be or so the animated episodes will be Patreon exclusives.
That's one thought. It was a good time. That is
a Leon's story got Leon here, So if you're a
fan or for some listener, we did review that one,
and then we will for the rest of the year
be reviewing the live action and they animated stuff on Patreon.
I'll lead up to the twenty twenty six I should
not say that I guess to the movie this year,
but yeah, so that's on there. It is a usually
exclusive episode, but giving you a nice little preview full
episode there. Check it out and hopefully you enjoy it
because there's some fun, fun, fun laughs there, and we'll
be recorded more.
Speaker 1: So yeah, and I guess i'll show it too, like
if this is your first geek first episode, because you're
checking out our big review here. We've talked about Residon
Evel a lot, especially in the last couple of months,
but more specifically in the last couple of years as
I've been going through my journey. Travis had his recently,
So if you want to hear more of those discussions,
just search resid Evil in the feeds wherever it is.
You'll find all these episodes, and most of them are
timestamped for those specific sections, so you can just isolate
those if you want to check it out. But yeah,
let's jump to our first at break. Will be right back. Okay,
we are back, So yeah, talking more about the care
center specifically, So Travis, I'm curious because this is your
favorite Resident Evil game now, so how does the care
center to compare to like the police station, for example,
because I think those are very similar in terms of
the amount of time you're spending there, the kind of
design around them, so I don't know, is this like,
is this your favorite Resident Evil level? Possibly area? Where
does that kind of rank up with other things?
Speaker 2: Uh? Level? No, either, there's another level in this game
that might be the best or tide for me, almost
two levels, but they probably counts one. I think that,
like you have that perfect comparison to the point where
I feel when they obviously, when you make a Resident
Eel game, you have to hit certain beats and Okay,
we gotta do this and that, but this really felt like, okay,
we want to make a spiritual successor to that, right,
because Rez three is more running a round, and then
after four got very opened up, and even the house
in Resident Evil seven, it doesn't play like the police
station right, like it's its own type of juice. It
feels like a different layout. You end up on a
big boat at times, and you're outside, so it's not
there's moments that has that claustrophobia, but there's moments that
are very wide open and have a different scare. So
I think this was, Hey, we want to make our
police station, but obviously we don't want to make a
police station that did the care center. So I think
the only reason I would put the police station still above.
It is obviously that's been around with me a lot longer,
but I think I enjoyed that there was never even
though it was a say zone, I enjoyed that there
was never a the the area when you walk in
the police station, like the main hall, that still feels
a bit more creepy and a bit more like a
zombie could sneak in. Where the main hall here, that's safe,
Like you get to that teem yeah, which is nice.
When you get that teal room, you're like, okay, I'm good.
But that's the only reason. Is the police station just
a bit creepier. And I think I prefer the upstairs
and downstairs versus the left and the right. I think
I like it's still all being kind of one connected
because with the well, I guess I guess my problem.
I guess you still have the police station right, because
there's some stuff an.
Speaker 1: Attic maybe connects between the two. I can't remember, but yeah, yeah,
it is mostly east west.
Speaker 2: Yeah, so I think I still prefer that a little bit.
But that's also tough because I've grown up with that.
But I think this is like a it's not like
a oh you tried and you you you know you
miss the mark. This is like, oh no, you hit
the mark. Like this is a perfect like if you
were trying to make our let's do the twenty twenty
sixth version of the Police Station. They nailed it. And
I love the Karras Center. The Carrots Center would definitely
now be somewhere in that the rankings we did there,
it'd for sure be at least in the top ten,
but probably top five somewhere in there. It was a
it was a great time. And I think playing his
Grace too is a different dynamic because even though uh,
even though with uh, with Leon it is similar where
it's the lack of bullets, you don't have that fear
where he's like he's scared. But when you play with Grace,
literally when you run too faster, she's tripping and stumbling
like I love and shadowt to I don't know the
whole year head and you got GTA, but at least
she's gonna have to get a nomination. The person played Grace,
the voice acting and those moments, the breathing that like
when she talked uh, so, I think that was there's
some extra fear playing as Grace in there, love the chef.
Speaker 1: The chef wasna I want to cut in there.
Speaker 2: Yeah.
Speaker 1: That was one of my biggest criticisms of this game
is I actually thought it was a pretty bad performance.
Speaker 2: So what I loved, I thought it was fantastic.
Speaker 1: I think she has some okay moments, but for me,
it was it was too much of like the same gear.
And by the end of the game, I was so
frustrated by every single sentence is well, wa w, what
are you? What are you talking about?
Speaker 2: Leon?
Speaker 1: I can't stop like it was. It was becoming like
satire or something. It was so over the top for me,
like the way she would always quiver but only at
the start of the sentence, and I would start like
I was looking at the subtitles, and it always would
like add like three or four letters at the start
of her sentence because she would do it every time,
And so honestly, I was kind of taken out of
her character by the end. So I'm curious if people
more agree with you or me on this and if
she will get an am I could. I could still
see it, of course, because this is a big performance.
I really like the tone of her voice, but I
just I just found the performance to me a bit
too one note. And you know, I get it. It's
like a character who is stressed and anxious for like,
you know, the entire length of the game. So it's
not like she's going from happy to solving her eyes out,
like it is kind of supposed to be. She's in
this one place. But I just felt like it was
I don't know, I didn't feel like there was much
nuance to that performance. Unfortunately.
Speaker 2: I guess the two things not to push back, but
I guess the two things that as far as it
worked for me is one, I really liked that by
the end this game, which we're not there, but by
the end this game, she didn't become like a full
badass like and I'm gonna say, she's not bad at
the things she does, but I think that's a big
RESONU trope. We meet somebody and it's like, now I'll
take on the world. It's like, No, by the end,
she's like, sure, she's better at some stuff, and she's
probably a bit more confident, but she doesn't feel like
she's gonna be yes, she's she's not dropping with the
swat like you know, working with the RPD or whatever.
And two. I kind of took the reason it was
that was scared, but I also took it as like
a nervous ticker stutter, because I felt like, I don't
know if they were doing this on purpose. It felt
very similar to Marika Monroe in Long Legs, where she
kind of played that character bit on the spectrum. And
that's what I felt Grace had sometimes where it felt
like that was stuff that even in a regular day,
if she wasn't scared, she'd have certain nervous ticks or
threa things, just because when she was greeted at the
before everything starts at the hotel, and we've seen that scene,
but when the sergeant comes or whoever boss talks to her,
how nervous she is and how just kind of a
bumbling mess she is. I kind of took that as
she would do this in real life, but this is
just heightened because of the scary situation. So I could
see how you could feel that route. But I guess
it's why it worked for me because I felt like
there were maybe playing this as a character that maybe
is you know, has some as some tendencies that might
be even around all the time, you know.
Speaker 1: Yeah, fair enough. I mean, I guess I don't have
as many moments to compare out what she is like
in non dire situations because we get a little bit
of that at the hotel, and then like at the end,
she has a couple of moments where she's not freaking
out necessarily. But yeah, it's it's it's hard to tell potentially,
but yeah, you were just talking about the chef, and
I feel like, to me, like the care center is
packed with so many really fun enemies. And I mean
the care center in general, it's a weird location, right
because you have like a very classic hotel type areas
with testing rooms and like hotel or not hotel, Yeah,
just like you know rooms that you would say in
at a hotel at a hospital. That's where I'm looking
for hospital hospital rooms, that kind of stuff. Uh, And
then you do have like the really really like fancy offices.
You have like a really fancy like dining hall, you
have like yeah, the parlor room, and then you get
into like the more darker, grittier things you have like
a whole garage sequence, which which is a very funny moment,
and uh, yeah, like the kitchen, which yeah, I love that.
I love that chef. I think he was a great design.
I really like the freakiness of that kitchen sequence as well.
The Singing Enemy, I'm terrifying, Yeah, terrifying. The sound design
on that is incredible, one of the most I just
I never even looked. I was like, I just I
just want to be out of this room. I hate
it so much. It's terrifying.
Speaker 2: Well, that's what I love too, is not only are
they most of these zombies in this location, they had
the T virus right, So again going back to two
and three of those kind of classic zombies, they are
were as always right in Resident Evil, they're working on
a strain, they're working on mutation. So the mutation with
this is some of the most the ones in the
care center have their memories. So that was super weird
to have zombies that were they are not talking, but
they're muttering or saying certain things like one of us
is a good job, like and that's a light snitch guy, yeah,
lightsitch guy. And then the singers, it's the same thing
that you look in the final they talk about how
they used to be a singer and pass and all
this stuff. And that's another reason why I probably loved
this game, another game my top ten. Those things reminded
me of Luigi Mansion. When you would catch a go
and then you'd read the file. It's like, oh, they
used to be piano player and they taught this, but
all the babies were like this. So that's why I
love that. You don't get that. You got that on
the singer. You found a file on her, but other
people just when they would say something, or like the guy,
which I love design because right now he's such a
pain in my ass because I'm trying to do a
speed run right now. It's the zombie that has all
his eyes banj up and he just his ears, but
he hates noise, so anytime he hears noise, he has
like the like the hospital walker in the bar. But
the great thing is like, Okay, that guy was having
surgery and I guess maybe for some reason, like he
died mid's eye surgery or whatnot. So these sounds are
like overstimulating, so it's just like they aren't. These things
could be like many boss battles, but they're not. You
already have many boss battles, then you got boss battles,
then you got the girl tracking around all the time,
and then you have just these little zombies that have
these stories that either you do learn or you can
just kind of pick up or just make up in
your mind. And no, that that was a phenomenal touch.
Just these mutated T virus ones. Okay, great, like kudos
to who ever had that idea, something new that really
worked and didn't feel like, okay, we're as on me
with eight arms or this or that. It's like or
of course you get the ones in their head explodes
like this is something new, but it's not like they're overpowered.
It just makes them more creepy and more memorable.
Speaker 1: So yeah, yeah, I agree. And man, the I mean
you know what I I as you know, I live
live alone, so I can be as loud as I want.
I can full on react to this stuff. And man,
when I when I first encountered the enemy who's officially
called chunk, like the big boy who like tumbles through
the hallway, I the amount of times is like oh fuck,
fuck fuck, I was like screaming. I was so freaked
out by that. It's so loud, it's like destroying all
the walls around you. It's exactly where you need to go.
And then he just like start starts patrolling certain hallways.
So now every time I go through those areas, I'm like, Okay,
I got to mentally like build up for this. I
gotta be ready to go in there because it's gonna
freak me the hell out. So yeah, I don't the
I love what you mentioned there, like how they kind
of feel more real. They feel like they have more
my identity. You get a bit of that in some
of the other games, like I don't in the Police Department,
I got you like sometimes feel a little bit of that,
But for the most part, it just feels like you
can copy your paste any z ambiing put them here,
which is definitely the case for many of them in
the care Center as well, but a lot of them
do have their own little bespoke story and it feels
really really unique. I think one of my favorite things
about this section is after you spent like I don't know,
probably three four hours to go through this, it's it's
a big, you know, big chunky part of the game.
As as Gray is very underpowered, you're getting more and
more familiar with it and becoming a little more powerful.
I want to talk about her upgrades by the way
and what you what you chose to do there. But
my one of my favorite sections in the game is
when you finally get to go back through there as
Leon and just destroy everything and take out the chef
in like a few shotgun blasts and like a grenade
or something like that. This enemy that has been patrolling
stopping all my path just you know, just a thorn
in my side. But now I can just go through
and dispatch all of them. Like that to me is
like I would have loved if it was an Evil
two at something like that, Right, you go through as Claire,
but then you come back as Leon. I mean, in
that context of that game, Leon is still a rookie,
so it wouldn't make in that case. But here, man,
I love retracing the steps as like a character who
is twenty times more powerful than the other one you've played.
Like more games need to do that. It is such
a fun idea, and I hope, I hope we get
things like that in other Residuevil games, whether that's like
remaking the old ones and like implementing something like that,
or just you know, the other games in the series
going forward. Because I thought that was like such a
fun idea just wrecking shop as Leon was so satisfying.
Speaker 2: Yeah. No, it was a great moment that you know
you're going through. You end up in that, like you
open the attic and you fall down and it's like
the officers or the I don't know, the office whatever,
the chairman's office. That's what it is. Because there was
one zombie that said zombie outside the door where he
keeps doing circles around like the little model. Every time
I came back there with as Grace, I just didn't
have it because I was the opposite where I was
still trying to take out not everybody, but enough in
sticky areas as Grace because especially in the.
Speaker 1: Bar, even had enough AMMO to do that. That's crazy.
Speaker 2: I just had. That's where maybe I feel like I
replayed in the accuracy I had to work on because
I'm a I don't shoot unless I get the headshot,
which is annoying because I feel.
Speaker 1: Like it takes like five it almost takes a full
clip to kill. Then be one with five, Like five
it's like five hatch.
Speaker 2: Well did you ever do like did just knife them
a lot?
Speaker 1: I guess I I probably that was probably my downfall.
Maybe I didn't knife them enough.
Speaker 2: What you gotta do, because I think it does make
a different to head boxes. You hit them sometimes it's two,
but if you hit them once in the head and
second one, then you go run do the melee and
then I would crouch and do the the knife to
the head, And it does make it different you hit
the body or the head. So yeah, because they die faster.
So and that I was using that a lot because
there was two things that I they were in the
parlor parlor. It was a steroid and something else I
didn't I would say that's the only thing that didn't
really I didn't use it all really, like I didn't
even try them. When it's like, oh, your focus could
be better shooting or you a stronger, it's.
Speaker 1: Like, yeah, did you ever get enough? Because obviously the
first thing I did was get the hip poach to
get more inventory space at the parlor, But did you
did you get the health of the damage or did
you could you all?
Speaker 2: I got everything in there. I was even though I
knew I was going to play through, I was like,
I took my time. My playthrough is like eleven forty
but probably longer because the deaths and and that also
like even the menu, right, they don't they county they
count the the Matt menu, but not just even being paused.
Speaker 1: So it was most of like those power enemies that
would drop coins, right because I know when I went
back and killed the singer as Leon and dropped a
coin and I was like, oh, I guess that's one
of the coins I didn't get. I think I also
got screwed over because at one point I tried to
pick up a coin and I didn't have inventory space,
and so I was like, okay, just I hit like
exit or whatever, and then it like deleted the coin.
So I think I just like I probably moved it
in my inventory and then moved it out or something,
and so I think that kind of screwed me as well.
I think I lost a couple of coins by like
weird inventory jail.
Speaker 2: And did you open the safe where the transplant was
like you had to do the artificial hard in the organs? Yes, okay,
because that had like three coins. So no, I bought
everything and I.
Speaker 1: Just I didn't hit the health upgrade. I got the
other stuff, but I couldn't afford that one.
Speaker 2: Yeah, No, I like the store and I didn't use
because like with Grace, I'm mostly running, I will shoot,
but for that situation though, back to your store of
the Chef, that's how it was. Whenever I was in
the Chairman's office, that one zombie, that's when I didn't
have enough bullets or as low one help says, okay,
I can't take it out. So when I landed and
I saw I was leon, I said, I'm like, finally
because at this point too, I don't know if I
don't know if I'm gonna play as Grace again in
this area. I didn't know if we're moving on because
its the first I'm playing. So I'm like, I'm gonna
take this thing out. So I've ever come back here
and never see this again. And it's great because you
don't have to shoot. You just walk up to his
zombie and already has like the RT like you can
just do the acts and that axe or the pick
axe whatever. His sword is so fun. So no, I agree,
that was such a great moment of you spend. You know,
if you're taking your time multiple hours in this location,
that's your full of dread and fear and you're planning
each step in each corner when you're there as Leon.
Now grant you don't have like unlimited ammal, but still
it's like better weapons and you're good to go. It's uh,
it's it's fantastic, especially now on a second play through
Dyl because on the second play through the you know
how you get the box that adds the score that
starts from like one, So the very first time you're
even killing zombies in the street is Leon. Oh, you're
getting that scored upgrade weapons. So that's why it gives
you even more reason just go the entire house and
just kill everybody and get that XP up up up,
So I'll be excited to do that right now. And
doing a speed run trying to do speed Demon so
that didn't happen. I killed ones on me. I'm just
run as quick as I can. But nice, Yeah, very
very cool. Yeah.
Speaker 1: I guess the second section I suppose of the care
Center is when you go to like the underground prison area,
which I love this sequence as well, kind of a
you know, a smaller area. It's like the classic like
you got to get three power things flowers supplies and
then you can like get out of there, but really
really creepy area because it's super dark. Down there, I
feel like it's much more narrow, so the girl has
like a lot more free rain to go around. You
only have like one safe safe spot, really, I guess
you have a couple areas in the light become kind
of safe as well. You have like your main safe room. Yeah,
but I really like the puzzles down there. Pretty simple,
but then you get a couple fun set piece moments
like the grinder. You got to like empty this pool
of blood and then you have to of course go
down there, and you know something's gonna start up as
soon as go down there, and then it does. Then
you're on just like this conveyor belt. Really really fun sequence.
So I yeah, that was another highlight for me, is
like that, you know it's probably on like maybe thirty
forty minutes or something to go through that sequence, but
I thought that was really fun, and that kind of
takes you back to the care center. And then the
end of that care center when the elevator is like
crashing down, uh, and it like hints that it essentially
cut Grace's foot off. I thought that's what happened with me,
because they cut away because Resident vult seven and eight
Ethan's losing hands left, right, and center and he feels
them back. So nothing quite absurd like that happens. But
I thought she lost her foot when that happened. So
that moment quite literally made me cringe, like, oh fuck,
I can't believe that just happened. When the yeah section
can be like.
Speaker 2: Oh, we're gonna have to go without a leg. But
I think they're smart. They know that after two games
of the most recent song, so the trope almost newly Yeah,
and like you said, it's nothing right, even gets his
hand cut off, he puts on some juice in the
hands back on, so yeah, so I'm I'm and obviously
they explain why. But still at the time I was like, okay,
this a little it's even far fetched Resident evil. But no,
that got me and no, I same thing the basement.
That's another highlight that I'm gonna an think out for
a while. It's and you can take your time, because
sure you could try to run out of there, but
for me, I was and I haven't played that in
my playthrough of trying to beat under four hours. The
idea of like, okay, as long as you those multiple
fuses put one there have a safe spot. So you
can run back, and that's how it wasn't easy, but
that's where I felt like, Okay, you have to save room.
But then I also got this light right here. But
love the pubble puzzles. Love the certain situations where it's like, okay,
this one you have to use requiem or am all top.
There's no sneaking out, like and you still got to
time it right. So no everything down there, the conveyor belt,
the field, just even the when they open and we
didn't talk about this, but in care center and then
here there's two times where you have to hold Emily
the little girl, and it's like, okay, you're gonna get
your gun right. No, it's just a deacon dodge like
that's you just gotta time it right or hope, and
that's scary when.
Speaker 1: You're when it was really fun to like clear out
that path, yes, to get to that the room where
she has to do the braille reading like that was
that was really cool. I like that.
Speaker 2: That was good. And then yeah in the below in
the basement when all the prison cells open up, like man,
how am I gonna get through here? And you find
a way. But yeah, again, just great set piece moments
that are just like, Okay, that's something I will remember
is going in that basement and that thing slinking around
and all the puzzles. So no, that was a kind
of a good crescendo to the care Center. Yeah.
Speaker 1: I feel like with Grace, I throughout the whole game,
I was always I always had like just not enough
AMMO to do the thing I wanted to do, or
just not enough supplies to kill all the liquors or whatever,
and like that you know, bass sequence at the end
of the game. I feel like with Leon that was
more like, Okay, I'm pretty overpowered here for most of
the part. But yeah, I feel like with with Grace,
they really nailed the pacing of that. So after the
care Center, when we finally get out of there, we
go into like kind of two sequences there. There's like
the self destructing base with the helicopter key, and then
that kind of leads right into the church. The church,
I mean, really fun action set piece in there with Leon.
Really tight, tight small area, big big juicy boss that
has a you know a bunch of weak spots on them,
a lot of like explosive barrels, a lot of throwing
explosive barrels in this game, which is classic resident evil
stuff in general. But yeah, any highlights from those two
sections for you.
Speaker 2: Well, it's gonna say, how did you also feel about
the weapons that other zombies and stuff would have and
if you kill them, they drop, and they had like
the animation where you pick them up and toss them everything.
I really enjoyed that time.
Speaker 1: I love, yeah, like picking up a spear and throwing
it through an enemy, or the sledgehammers and stuff, and
the chainsaw ones when that would hapen because I would
always actually like chop my ankles a couple of times too,
but then I could use it for a bit like
you get to do that with Grace at one point
as well. And uh yeah, I really liked the u
the chainsaw ones in particular, but those now, those were fun.
I feel like it made I don't know, I feel
like it kind of integrated the environment like a little
bit more because there's always like explosive barrels everywhere in
these games. But that was just like another little detail
as well. And it was like, Okay, if I'm going
to combat Arena here, even if the guy with the
weapons like weigh in the back, I'm gonna prioritize hands.
I'm gonna go out of my way sneak past some
guys trying take them out because now I can use
the spear and that's essentially like free am. Oh it's
really powerful too, So I think it added like it
made the combat arenas a little bit more engaging as well.
So I quite like that. And I don't know, I
feel like I wasn't using grenades or molotovs that kind
of thing as much as I do in other Resnubal games,
and some get made up for that by having more
like contextual things like more explosive barrels you can throw
or the weapons that we just talked about.
Speaker 2: Oh yeah, when you saw the barrels, was like a godsend.
You're like, oh, thank goodness, I can do some damage here.
But you know what I like about that, Especially if
they add multiple zombies in there with weapons, it feels
like no one's played through is gonna be the exact same, right,
Like that might be you might have the same idea
like let's go for the other one, but all takes
over one zombie to zig when you thought it was
gonna zag, and something's gonna happen, and sometimes that's the
worst too, where it's like, actually, me going for this
was a bad idea because now I've taken all the stamage,
I probably should just deal with them later because you
want to. Because lots of those weapons you throw are
i'd say, pretty much an insetakil unlessar're like some of
the bigger ones. But it's just a regular zombie and
you're throwing stuff. That's one down. The one I wanted
to mention too is right before I think it might
be Leon's lasting in the care center. It's that room
when you like pull lever and the bookshelves moving slowly
and they're coming out of the windows and doors. That's
when it was great because from the previous like just
five minutes ago, I killed some zombies in there and
they dropped some stuff, so I didn't use it for them,
but I jumped out the window use it for them.
So I was like constantly like take a couple out,
run a different room, throw, run to a different room, throw,
So it felt just like very kinetic, and it felt
just like a pick your own adventure. Okay, how do
you want to tackle this? And again, you don't have
to do that you can just shoot them down and
most of the time kill them. But yeah, the church
was that was a great sequence. All the other sequences
were a lot of Okay, you're still you don't have
to use stuff and Leon's overpower, but still just kind
of a you're you're shooting because you're just kind of
have to. You write it, Hey you're in the street,
shoot zombies, move on. This was like, no, you're planted,
and it much was like we talked up on the
ranking that zombie invasion one that I liked in for
where it's like, hey, they're gonna come through all these
locations and you gotta fight them off. I don't think
this went as long as that, but no, that's satisfied
it and I was. I was very happy with that one,
so mm.
Speaker 1: Hmm, yeah, I yeah, I like that sequences as well,
like that. That one's pretty short when you're going through
that base there that ends up self destructing, but I
really like I liked it. A good moment with I
guess interacting with like Victor a little bit more, see
a little bit more of him as a character. After
that is that when we do we skip all the
way to Raccoon City.
Speaker 2: Well, no, there's time. There's the thing with because they're
trying to open the hatch. Isn't there still the thing
with Emily where she we lose her right right?
Speaker 1: Yeah, like the oh yeah, like the water treatment area.
And then yeah, that's the last sequence.
Speaker 2: Because the plane crashes. Yeah, you do the sniper and
then what happens is Leon's protecting you. But then when
Leon opens the door, they're gone. And then of course
that's because that's another not as good as a basement,
but that's a similar like yeah, use the light.
Speaker 1: Is good but still still decent, and I think that it.
Speaker 2: Wasn't either, which was good. It was pretty short, so.
Speaker 1: It made more use of like those kind of temporary
floodlight things, uh, and trying to like pace around those
or in doing that kind of stuff, and like a
lot of good tension of like, of course, all those levers,
if you use, are like really janky and really really awkward.
So yeah, that sequence is fun.
Speaker 2: Yeah, but then yeah, you get the moment where I
which I think my only minor critique is obviously it's
like jumping into the end, but they do this very
emotional moment where Emily gets stabbed in the helicopter, and
I think they did like a for the short amount
of time. I think they did a good job of
making me feel like Grace would care about this little
girl and want to get her out of there that
suspiciously looks a lot like her, but still you don't
want to get her out of there. And then she dies,
and because she dies, she kind of mutates, and I
appreciate it. I think they did a good job of
you do like, you shoot this thing as Leon because
Leon comes down, But it doesn't feel like a boss battle,
which is good because I feel like they're trying to
make you feel conflicted about shooting this little girl, so
if they turn into a full boss battle, I feel
like you're kind of like, ah, right, Like this isn't
that satisfying. I think that's my only critique is I'm
fine with Grace gained happy ending the fact that the
end Leon's like, well, I didn't shoot any of her
vital organs, and then she's been there for I don't know,
at least I don't know how long this is. I'm
gonna say at least twelve hours, maybe longer, but that
decease spies it for twelve hours and then at the
end they got like a potion that can just fix her.
It's like, all right, sure, you know, like that was
a bit.
Speaker 1: More evil things that make sense are concerned. It's like, yeah,
that's fine.
Speaker 2: I guess, yeah, you just roll with it. But I
kind of maybe wish it's tough. I like the happy ending,
but I thought it was a big moment of man,
you do this whole journey, you lost this girl and
then it was Leon. It's tough because you've been here
many times, right, But it's just like because now before
it's always your Leon and you see something go down
and you just take it on you move on, right,
this is your like your Grace and Leon. So you've
seen this whole journey of grace with this girl. So
it's much more of like, oh yeah, like that's just
the way it happens. But it's not for Grace. You're
getting that moment of man, this is the first time
for her losing someone like that, even though her desk
mum scene was also very protal, just like that machete
to the neck and just bloodspurn everywhere. So yeah, I'm
kind of I gotta sit on that one a little bit,
But I did I like the choice there, and then
on our way to Racoon City, we met a person
that it's funny we talked about in the rankings because
I unfortunately, man, I shouldn't have bumped them. I feel
bad now, But it's funny because we're and I think
multiple times and be like one thing gonna been bringing
back Wesker, you know, do that type of stuff. Was like,
technically he died in five, so this is a clone.
I can't remember what he's I think they're calling him
Zeno Wesker and no, yeah, they never technically say it's him,
but it's him. Even at the end, Gideon, he was like, yah,
you're just in an imitation. But that when I message
you said all this fucking game, that was that moment
of when I knew it. When he was standing like that,
he turned like, oh my god, it's Wesker or something.
And that's where it's like that's a full form because
like Wesker's not like it's weird. But we've talked about
this before where it's much like the phase one to
three of them to where there's lots of versions. But
sometimes before endgame, these characters didn't meet, so it's like
Wescer's not really like a Leon villain really, like he's
not really tied to like he's in his games, but
like he's not one. He's a shadow villain in four
and then he's the main villain five like, so that
was something where it's like, man, that's something I never
thought of of Wesker and him interacting, and I was like, man,
we got him here. So that was even though it's
a clone, I think it's very much like even though
we don't love that movie, I read it the same
way as like Avatar, with like Cortridge how came back
as a nobby, Like I feel like this is that
where he has like all his memories. He's not the
exact same guy, but he's he's similar. So I got
a good kick. We talked about him a bit on
the rankings because I did bump him, but I don't
know if this would bump him up. But it was
like a good hype moment for me.
Speaker 1: Like, yeah, how did you feel about him? Then that
like we you don't really get like an actual fight
with him, like he kind of just dies in a
cut scene toe to the other villain of.
Speaker 2: Course, but yeah, I think they're saving it because I
guess we're really jumping ahead. What did those guys pick
up it in that end credit when they're like, oh,
we found the pro we found what we needed, and
they pick up his they pick up something, Okay, So
I think it's gonna be wester or Westercer later even
his head. I think this was just a mere introduction of, hey,
you know this guy who's been the villain since the
first game, he's back and he's gonna be old. And
that's where it felt like in a way where it
was like, oh, we're that's what I love about this game.
We're going forward with that seven to eight aesthetic and
introducing new things like Grace. But then it really felt
like we're going back to the og of like, hey,
you guys love this villain as a kid is back.
So I feel like the reason because my whole thing
is and we'll get it to when we get to
the end. Again, they're build into something even bigger. I
don't know what, and I feel like Wesker is this
is just like a taste of it, and even you know,
I'm probably like, oh, yeah, that guy's dead and like, well,
you know, or maybe it's somewhere you can just take
his consciousness continually. Well, actually, isn't that Remember the part
of the viruses they were trying to make it that
you could carry your memories over forward right to a
different vessel and body. That was part of their tinkering.
So that's what I think is this body could be dead,
but everything he went through they're gonna carry on. So
it's almost like Wesker's. I feel like his DNA is
like in a USB that you can keep going to
different computers. And so that's why I think we didn't
fight him. It's it's there's another thing. When we get
to the end, I f like, oh, they're they're leading
to something.
Speaker 1: Here in the stepping Stone guy.
Speaker 2: Yeah, that's why I think. Yeah, I want to ask you,
because we didn't talk about, what did feel about Gideon? Yeah?
Speaker 1: I I mean I love the look first of all.
I mean it is very again, very classic Resident Evil.
I feel like they're not you know, breaking into new
paradigms here or anything. But I really liked his design.
I think he is like even just in the initial cutscenes,
you know, actually fighting him, he's not like a gameplay mechanic.
He just kind of comes in and like picks up
the characters by the neck and then like wins. But
he was extremely intimidating for me. I think I was
maybe expecting there to be a sequence where he would
be more like exploring an area and you'd have to
hide from him. We never really got that kind of
We got like hints, tiny little bits of it, but
like only like one little section with Grace, like after
after the I'm trying to think, how I guess that's
in the care center. It's like that one section after
you like put the corrosive on, like that one lock.
Speaker 2: He's just in the office like monologues for a little
bit on her.
Speaker 1: So yeah, and then you like have to run out
of the room and like hide buying some boxes. But
then he just like leaves.
Speaker 2: Yeah.
Speaker 1: But yeah, and I think, like boss By is all
really good. But I think he I think he was
a pretty good villain to me.
Speaker 2: You know.
Speaker 1: I don't know if i'd put him on like the
top of Mount Refmoor whatever it is, but I think
he was. I think he was fun enough, cool, look, intimidating,
good connection with like other characters, and like the general
realm and stuff. So I thought he was a good
like one off villain. I mean, I don't think he'll
ever come back, so I thought he was good for
this game.
Speaker 2: Yeah, I really liked him. I think if he was
like the main villain, maybe there's a chance he could
have like climbed to that top five because I actually
really liked the dialogue and just the actor behind it.
I loved everything. I love this kind of mad scientist
because we've gone the mad scientists before, but I think
it's always like a human. This is like something that's
semi affected. When you look at those newspapers and it's
like six regular dudes and just him like haunting over them,
Like it was a cool aesthetic. But I do feel
like and even though it's high thing, I felt like
the second west ger Gat introduced, he took a big
backseat to like he's just like villain b you know,
he was the opening. He was like almost like a
red herring. He's like, we're gonna for the marketing because
we don't want it to get out there, which I'm
so glad. I guarantee when the spoilers leaked, I guarantee
that was off to go back. That must have been
one of that west Or was in this game.
Speaker 1: Yes, maybe.
Speaker 2: I just feel like anytime a returning character happens, that's
somewhere people want to spoil your out there. So it
made sense now for the marketing. So I liked him.
I think he's like a solid If we're having a
B tier level villains, he might be like top five
of that. I was like, oh yeah, he had a
good little appearance. And again I like that actor's voice.
I hope to hear that actor in some other stuff.
So yeah, fun and just the loan, we'll get to it,
but just his like mini boss battle Leon in the
streets will just say it's just like yeah, just ridiculous, So.
Speaker 1: Yeah, yeah, and then okay, so that that kind of
scoots us along to the Raccoon City section of the game,
which is pretty pretty long, and there's kind of three
sections too, and I guess there's like kind of the
intro sort of sequence, and then you get your classic
resonu of like kind of open open zone part of
it where you have to go all these different relay towers,
and then there's like the Raccoon City Center proper. But
all this stuff leading up thought was really good, just
like the build up of it going around like the outside,
the fringes of it, the Spiderboss. But I really like that.
I thought that was like a really fun sequence. So yeah,
all this stuff kind of leading up to the kind
of more expansive area that you're spending a lot more
time in. I thought was all really fun. But yeah,
this was extru I mean, one, it's just such an
extremely unique location. Obviously it's the Raccoon City. We've been
here before, but it's kind of like a fallouty Raccoon City, right, yeah,
going through these rubbles like almost like the inception limbo
type of world, like just this fractured place, but like
and then like the types of zombies you are getting
here a weird the like form out of sand in
the ground and whatnot. So I yeah, I think that
this whole section is so it's such a surprise, because
such a fun, unique type of location for the series.
And it's also like so open in a way that
the other rest of the series are. It's not trying
to be scary in the same sense, but of course
you still get like freaked out, like when you're fighting
a giant spider or whatever. So I mean, just in general,
there's all the little details we can talk about here,
but man, this section is really really cool and just
fun the whole way through.
Speaker 2: Yeah, we'll get to it. There's multiple other things that happened,
but I think it's very similar when we talk about
best seeing Golden Geeks and we're like, oh, it's the
best scene. Then sometimes we're talking about like a whole
twenty fifty minute sequence. So it's like the tough thing
of like if we're reranking, like what's the best level?
I don't know, but I'm just gonna say my favorite
thing of Resident Evil ever is the Raccoon City start
to the end of just once you leave Raccoon City.
Because when we did the preview episode, we were talking
about Okay, obviously they showed that last preview at the
I don't know what state of players something like that,
where Okay, Leon's going back to RPD. We knew that's happening.
I mean, didn't even talked about We were like, Okay,
what is there gonna be just like a mini appearance,
you're just gonna see it. Is there gonna be a
boss bound there? Whatever it may be. We didn't talk about.
In my mind, never even thought that you would just
like explore Raccoon City in general, I thought would literally
just be for whatever reason, it's like, oh, I gotta
go back there, and then cut to your there right
the fact when it just opened Leon Raccoon City, that
title card is gonna be burned in my mind until
the day I die. Cause and and then just when
it cuts to you're Leon and you're standing in the
middle of a wide open street. It's destroyed, its dissolute canisters, everything,
it's like, man, we are back. And again it's funny
because like, of course the remixs have happened, but you've
not actually been back to Raccoon City since the explosure.
Like I think someone said it's like two thousand and
nine technically, but those are all games that were never
like it's like, oh, you're gonna play as you know,
Alyssa Ashcroft back then, it wasn't like what happened after.
So that's where it felt like. That's where I got
the Blade around twenty four and ninelf Oh you're going back.
But it's not just like the drastic world type of
fans surface like there's the Jeep, there's that. It has
a bit of that, but it was doing something like
you're seeing stuff for the first time ever you never had.
And we talked about the zombies of like, oh, they
would have much to eat, and that's why it's great.
They're like they're more mummies than they are zombies. They
are boning and like raw and skin. They're not the
they're still the tea vice ones, but these are the
ones that are just hanging on eating fruit or like
eating little bugs and whatever they can get their hands on.
So exploring Raccoon City, a location that have we've played
over many games and has been around from you know,
the nineties to now, but in a whole new different
context and skin was it was incredible. That was an
outer body and I was I can't remember what time
it was, but I think that was the Saturday. I
was like, I'm not going to sleep till I leave
Raccoon City. I did. I was up to like two
thirty three. I'm like, that's the I could have finished
the game that night, but I was getting tired. But
I was like, I gotta finish this whole play through
because I was just focused on Oh man, we're going
back to the police station. I this took me by surprise,
Like you said, she law Boss Battle. That was great.
The zombies one of my favorite sequences ever too, the
tower when the glass the zombies are on the glass.
Oh my god, I fun so I love that especially.
I died a few times there because you didn't know
what was gonna break, what was gonna happen. It was
just the timing of it. And then you also have
these t rivers zombies that have guns like thatached to
their hands.
Speaker 1: And they fucking destroyed me. The amount of like health,
health potions, not potions, but whatever they are in this game.
I did burn on. That was ridiculous.
Speaker 2: Oh yeah that when I got to that glass and
then there was just two guys like shooting their uzzies off.
Oh when you went up to a couple other levels
and you had the guys with the cannons, which doesn't
make much sense for them. No, I could buy the one.
I could buy the zombies with the machine guns. Uh yeah,
but it was so good. That's the one that took
a lot of health off of me, because some buildings
would protect you and some would crumble, so everything. But yeah,
that glass level particularly, that was like, oh, I again,
the movies are what they are, but it's like that
was a cinematic like you could see that that I'd
be arguing that for best scene. But that was just great.
You shoot the glass twice, they fall, but you don't
wanna do too many because then you lose a path
or you'll fall. It was just it was that's the thing.
Wasn't just Okay, we're here Raccoon City. It's apocalyptic. It
was just elevating the whole time. And then the crescendo
when you get the RPD was my god, that there was.
It was a this whole Raccoon City sequence give me
one of the most special experience they've had in gaming
for a long time.
Speaker 1: So yeah, I mean we talked about it so much
last week with ours of just like Resident Evil and
having distinct locations and having very trophy locations, and I
think this game does a great job of mixing the two.
It has some locations that we've kind of seen before, obviously,
like literally but also just like, okay, we've seen this
vibe before, but then also like areas that feel very fresh,
or areas that feel like a nice hybrid between things
we've seen before. But yeah, I just I just love
how unique it was, and I just love doing like
the Park Core sequences through there. Obviously this whole section
you're playing as Leon, with the exception of the one
flashback thing which we'll talk about in a bit, which
is in like a different time air and all that.
So yeah, like the Power Fantasy is like full peak
at this point. As soon as you get here, that's
when you finally get the ability to build up the
kills and get the unlocks and like five more things too.
So you're integrating with that system, figuring out how that works,
going to get like all the different containers to get
the different weapons. Like, yeah, I guess I wanted to
ask you, like what your favorite if you had any
favorite weapons, what you were using a lot with Leon.
I really I liked I liked both the versions of
the snipers, and I think you get like the third
one later, or you can buy a third one later maybe,
But I liked using like the hunting rifle early on
with the scope, and then I would have the other rifle,
like the semi automatic one, and I took the scope
off of it and then I put like the mid
range charm on it, so it did like really good
mid range damage and like swap in between those two
things was really fun because they're both using the same amatypes,
so normally you wouldn't necessarily but since they you know,
shoot pretty slow, you can kind of use them in
the ways. And I would usually save the SMG for
when I had to fight like a really strong enemies multiples, yeah,
burst them down. I usually when I'm playing residuevels, like
I stack out the pistol with all the upgrades as
soon as I possibly can, because I just feel like
it's gonna be the most bang for your buck there
by like putting upgrades on there because you're just gonna
have so much AMMO and Animal is so cheap to
buy and stuff. But yeah, I had so much fun
switching between all these different weapons and like just buy
new ones, buying upgrades for them, the charms. I was
always excited to go back, and like, I feel like
every time I went back, I'd killed enough guys to
like buy three or four things, so I just felt
like so perfectly balanced.
Speaker 2: And six where it's like, oh it's gonna take forever
to update one thing, Yeah.
Speaker 1: I got, I got. I bought like two or three
things in six, and then I didn't even bother looking
anymore like this game does not suffered that, Like every
upgrade felt pretty meaningful and worth getting.
Speaker 2: And that's what's cool when you replay it, all the
guns and everything unlocked. You still have to rebuy them,
but they're there so you could get whatever you wanted
right away. So the top to your sniper rifle. It's
funny mentioned sniper rifle because this is probably the most
I've ever used it in a Resident Evil game other
than missions where you have to not a big sniper guy.
For me, in Resident Evil games, uh, I'm heard so.
Speaker 1: Many enemies just move so freaking fast or move chaotically
that it's hard. But yeah, in this case, it was
like a good way to save Ama by just like
I'm just gonna stay out here, get a few headshots,
clear out all these news before I have to go
in at all.
Speaker 2: Well, especially with the RACU and say, like all the
building stuff too, Like there would be times where it's like, oh,
I gotta go over there and literally there's a bridge
and you could pop a couple off while you're there
before you make your attack and everything. So that was
great because sometimes there's not too much long range like
four has that in six even six, or sometimes moving
so fast like I don't got time to snipe. But
so actually this is probably the most I've used the
sniper rifle in Resident Evil, so that was good. I'm
still the classic hatch and shotgun guy. Those are ones
I update right away. I'm using the knife as much
as I can. I just I love ly on with that.
I did it a lot in six, but it's so unnecessary.
When you do his attack, he'll like spin and then
hit you. It's like you could just do that, but
I love it. But yeah, the shotgun is always Hatch.
It's fun. It's great. Those kills. The liquors were just
hit their hand and like open them up. It's great.
So yeah, to me, it's the hatchet and the shotgun,
and yeah on the weapon upgrading system. Again, it's still
video gaming out there, but I love the reason. It's like, oh,
they left this gear behind, so in my mind I
can like make it make sense of, oh, that's how
he's updating his weapons. Like sure, it's the kills for
us gamers, but really it's like in mind can and
always just finding new stuff that those people left behind,
right because they kind of they go into that oh
Raccoon City was bombed, but they find out it wasn't.
They told the public they bombed it for the zombies,
which is part of the reason. But part of the
other reason they bombed it is to make it like
a no flight zone so they could have a lab.
There is two underground labs in this game, of course,
but they could make a lab arc that no one
would go there because they think, oh, it's nuclear zombies
you knew wouldn't go there. That's how they can operate
in the shadows. And that's what I want to say
before I forgot was up until this point, I was
very happy with the Leon missions, but because you could
cruise sue them so easily, like you said it, which
was still fun for me, but they would go by
so quick. I was still happy Leon was back, but
I was like, oh, if the whole game is like this,
where let's say it's like seventy five percent race and
then twenty five percent Leon, it's nice to see him,
but it just feels like it's an extension of what
they did with Chris and eight right where it's like, okay,
instead of one mission will sprinkle Leon throut so as
a big Leon fan. I was like, you know what,
you know, I'm enjoining his back, but it's just gonna
always make me wanting more, and that's gonna make me
look back on this game a little bit of like, oh,
I'm happy you got back, but it just was like
a sprinkle racking city that took it all away. Because
then I was like, Okay, even if it was one
big mission and that was it, that was fine because
it felt like, Okay, for this chunk, I really get
to be on, or really get to be on. I
hit to be Leon Scott Kennon again, I get to
because it just felt like little appetizer courses before. So
that was a critique of mine. But then we got
to Racoon City all gone because I didn't know, Okay,
we're gonna the reason you're playing is Grace so much
is she's gonna disappear for a little bit and you're
just Leon and that absolutely loved that.
Speaker 1: So yeah, could not agree more. I I at one point,
you go out and you see a scene where there
was just like ten like bodies from like some SWAT
officers or whatever, and then Leon like does a very
goofy classic reson evil like tech thing where he like
plugs in one of their cams into like his iPhone
and then he can just like watch this thing right,
and me like, uh, well, what is that look like?
Speaker 2: Logangan all the expositions on the lord? Yes, who is
this guy?
Speaker 1: Sharing the scene of Zeno or West whatever it is?
Did like just murking these guys. Yeah, in a very
well I'm gonna compare it to another game, but I
don't want to spoil that game, but man, it was
it was a crazy, crazy scene. And then it was
things like that that made me really want to see
that fights, Like this guy's way too powerful. I don't
know how I'm gonna be able to kill him, but
I know I'm gonna bid to kill him sometime. And
then the reality is I didn't. But to your point,
it's probably I could tease a setup for a future
game here. But that scene was like that was devastating.
It was like, not that I cared about these people personally,
I didn't know where they were necessarily, but yeah, it
was just it was just a crazy scene to see
this whole like highly trained military team just get absolutely
destroyed in like thirty seconds flat. So that that was
really cool. And then yeah, like I guess once you
do that outer sequence, you had a fun bike sequence
or going around this highway a bunch of beasts coming in.
This we actually get to like fight Victor a little
bit in like a different way, I think for the
first time. Yeah, bite them down. Yeah, you know, it's
a it's a goofy sequence, but it's really fun.
Speaker 2: This is the most Red six. That is the Red six.
When you're driving up the building with the bike.
Speaker 1: That was insane. That was ridiculous in the best way.
I'm like, you don't know what them decided this, Leon,
you could just kill yourself right here.
Speaker 2: But that But that's where I was like, Hey, if
you like Red six and you love those big sequences,
like that's where it's like, hey, this one's for you.
This moment, it's crazy, doesn't make sense, But Leon's gonna
drive a bike up this building and it's just gonna
be cool. It's okay, let's do it, you know.
Speaker 1: Yeah.
Speaker 2: Yeah.
Speaker 1: And then on our predictions last week, we were talking
about like, well, we knew that we are going to
go back to the police department. How much time are
we going to spend there. I think it's ultimately like
forty minutes maybe all in all, which is which is
I think I predicted like an hour or two or
something like that, so, you know, a little bit less
than I was expecting. It's not really a sequence where
you're going around and locking a bunch of doors again, like,
but it is fun to just go through there and
be like, oh, yeah, I remember this room is where
I get all the upgrades, but now it's just like
caved in, and so you get like a little bit
of that. You get to like get the you have
to go get the jack which you usually previously would
use to move the bookshelves in the library, and now
you're using them to like lift the gates to get
to the east and west wing respectively. And then of course, yeah,
bringing back Tyrant or mister X as a really fun
sequence as he's chasing you through the police department and
just it's already a crumbled building, but he's destroying more
of it and floors are toppling in from on top
of each other, and like it's just another when he
like evolves a bit and then you have to fight
with it, fight with him out in like the backstreet again.
So I thought this was like a really to me
this was like the perfect amount of nostalgia without it
just being like fans serve like over the top fan
service where it's not like we spent like hours in
here and just doing the same thing over again. To me,
it was like a really fun, tasteful, like hey, revisiting
this place, revisiting the iconic enemy that makes this location
at what it is. So to me it worked. It
was like the perfect amount of fan service without being
like just too over the top. And ultimately it is
a short sequence, but I don't think at the end
of the day, I don't think I needed it to
be any longer. I think it was kind of perfectly done,
and it was just it was just really fun to
go back there and just a little bit of a reaction.
He had a little emotional twinges remembering the other officer
who dies around the game, right, just a little moments
like that. I thought worked really really well.
Speaker 2: And like, I don't I don't want to forget it.
So maybe you were going there, so I apologize. Its
jumping ahead, but when you leave ehether, it's in between.
When you go you get to go to the gun
store again, which is great because there's some Jill the
connections there you go there and two you go there
in three. But something I never thought because it's always
stuck with me as like a kid. But when you
go out there and you see that door where the
dad with his daughter who was turning into the zombie,
that's when I was like, again, didn't even think we'd
ever go back there. And you actually open the door
and it's nothing crazy, right, It's not like she's still there.
It's just their bones and the no and everything. But
it's just like, oh, and that's like heartbreaking because that
reminds Leon of like he says like, I'm sorry, I
couldn't save you, and that's like they don't just use like,
oh you remember the shack it was. It was like
it's a moment for Leon to reflect of. That's why
the whole thing with the Grace is like I gotta
save this one. You're in this location again. But yeah,
the Raccoon City. I feel like we've seen this in
so much TV show, games, movies. Going back to an
iconic location, I feel like, you gotta handle it the
perfect way. And I think, like you said, I think
we handled it or they were there for the perfect amount.
Last week we're like, oh, will you do a boss
battle there? Will you just walk by? Will be a
whole mission. I feel like it was kind of a
combo of all those but in the right way, Like
mister X being back is like, okay, that's your It's
not a boss battle, but in a sense it feels
like that, right, you're getting just visuals of just see
like I'm a sucker for that seeing all that stuff.
But then it's crumbled, like you said, getting the moments
of flashbacks shout out to I don't know because I
don't want to butcher the name, but the person did
the soundtrack. I've been listening to it all week. It's great,
but the track is memories where they're using the RPD
main hall theme, but it's like updated. That thing is
it's gonna be my wrap next year down. It's been
on repeat the past forty eight hours. It's so good
because it has like a great retro feel, but then
update it feels like it's like exactly like RPD, where
it's something that's burned and been twisted and yeah, you
get wet. And even then even seeing Whisker Western ARPD,
it's like this is weird, Like this is like, and
then you got mister X back. I think mister X's
boss battle was a little to be desired. I was
just loving it, but it felt very easy. Just he's
gonna chuck cars at you and shoot him. I I
would have used a little bit more, but I was
still so high on the other stuff. That's okay. So
I think they they nailed it. And even the fact
of when you go to the right and there's that
door like the metal door and says stay out, I'm like, uh,
Like most games when that happens, I feel like when
you go back to locations, like I'm not gonna get
to go in there, and you do, You're gonna get
that open on them. I was like, oh my god,
Like they just do the things when some games you go, oh,
that would have been fun. They're like, make sure you
do that. Make sure this door is open, and you
don't have to see every location. But even if you
see the room where it's rubble or like the puzzles
when you look down, like, oh I remember that puzzles,
it was great. And even when and this was great,
like Villain Coching when he came in and they had
to sprawl welcome like first like welcome Leon, like the
first day sign, and I always like Pin with the
instructions for him is like that's some great like James
vond villain stuff of just like man, they just they
nail that. And what I want to say too, with
Raking seeing this, they did it in a way where
and I don't think they would, but now I never
ever need a return to that location. That literally feels
like that's a pin on that right. I've seen a
lot of other people say because of this, they want
like a in Beatit game where it's like, oh, you're
in racon City during the apocalypse before the bomb, You're
on the streets all the time. I guess you could,
it's a popular location, but this just felt like the
perfect just check mark of And I don't think this
was ever the plan. I don't think it's like they
were gonna make a take a seventeen year break in
one day, Oh we're gonna go back there. It's just like, hey,
we haven't done this, we got Leon back, let's go
back there. And it made sense story wise with the
bombing and hiding everything, So this felt like, you know what,
I'm perfectly set on Raccoon City and RPD. They used
it the writing amount of nostalgia, and I feel like
we've checked it off and I never got to go
back there again. It feels like it's it felt like
that got a full character arc too, right, which also,
though I will say we'll wait till I get the end,
this whole sequence did make me feel like Leon was
dying because I thought there was so many I.
Speaker 1: Was just a wonder near the end of the game
if it actually we're actually going there.
Speaker 2: It felt like in a character in video games or
movies that are gonna go on for multiple arcs. This
felt like, hey, we're gonna do every Leon arc in
this game, so then when he's gone, you won't be like, oh,
I wish they did this. So I was convinced, which
we'll talk about because there's a multiple things you could do.
But I was like, oh, oh, I actually think he's
going where When I started, yeah, he'll make it to
ten or eleven whatever, I was like, oh no, They've
brought him home and he's like, I gotta savor I
gotta do better this time, and he's doing so many
like one liners that are you know, oh man, it's
it's it's over. For this guy, but you know we'll
get there, so.
Speaker 1: Yeah, perfect, some good little tasteful jokes. Like you At
one point you can like interact with them the puzzles,
and it's like, this is a weird puzzle. Yeah, it's like, yeah, yeah,
A lot of these puzzles are very strange when you
really stop and think about, like someone an architect built this.
I guess in the world of Raccoon City, this is
very strange. Yeah, but that's just the nature of the game.
I guess. We can go from there then to the Orphanage,
which is kind of like a we kind of jumped
to a grace ish section here after all this Raccoon
City stuff. To me, this was like maybe the single
weakest part of the game, and thankfully it's not that long.
I think it's like maybe twenty minutes the whole way through.
I think it started out good and creepy creepy kids
being creepy. Creepy kids are always creepy in movies and
stuff to me like that. That always freaks me out
when a there's like a possessed child or something like that,
and you know that isn't a location we've been to before.
Residon evil too obviously. This is uh uh, it is
two right with Sherry, Right, that's all in two right,
because that's yeah with Claire. I was trying to think
of that blended with three at all. But yeah, like
the orphage in there, orphanage there and Sherry and Sherry
being like the the guy in the chair in this game,
so interesting, another kind of connection with that game there.
But yeah, you go to the orphanage here. Uh, And
I don't know, I guess this is like a very
classic Ctell sequence, Like you don't have an inventory or anything, right,
it's just just very scripted sequences. The one part that
I found kind of annoying is like I after you
go downstairs, a couple of the creepy kids go into
like the hallway. Then you have to fall in the
hallway and you're supposed to like wait for one of
them that I guess turn around and see you, and
then you have to run away and like hide under
a table and then they don't follow you out. They
just like go another way and then you have to
go back in the hallway and follow them through. I
did it like four times. I was like, I don't
know what I'm supposed to do here. I was like
I was hiding in different corners. I could sneak past
one of them. Then I couldn't write. Un I'm like,
I don't know what I had to do. So that
was like one of the few times I walk through,
like how am I supposed to pass this freaking hallway?
So and then it was annoying because then like you
have to watch a whole scripted sequence that's like two
or three minutes long every time you want to try
it again. So it's like, this is kind of annoying.
So and there isn't really anything interesting that goes on.
There's a couple of kind of creepy moments. One we're
having mind some boxes and like one of the kids
is like by a light, so it's a big shadow.
It's kind of freaky, I guess. But overall this is
kind of the the dud of the of the of
the game for me, if there is, if there is one,
But again, pretty short, so I wasn't too bothered by it,
And it did break the pacing up after we've just
spent like, you know, a good four or five hours
of leon doing badass stuff. It was it was a
good like pacing break I suppose, but yeah, I don't know.
Did you. I'm guessing you didn't. I think I just
got a little unlucky with that one room as well.
But would you think of that sequence?
Speaker 2: Yeah, I don't. I think it was just clunky. I
think I get what they're going for because the Chunk
and the girls sometimes work like that where if they
see you and then you take enough corners, they kind
of turn around. So I think they're trying to be like, hey,
remember when you did that with Chunk, That's what you're
doing with these girls, right, Like, But I don't think
it was the clearest because Chunk, you have time to
play that and learn that where you can tell this
is like a cut scene, play story sort of thing.
I agree with you think this is the lowest point
in the game. I didn't dislike it, but I would
have probably just chopped in half and just put all
that stuff just very cool together, because I also don't
think you learned anything like.
Speaker 1: And like, I'm not as nostalgic for that location.
Speaker 2: You know me either, And I also just think that
like it didn't reveal Okay, they're experimenting kids. It's like duh,
It's like you see multiple things like we won. You
would just think of that already in Resident Evil. But
you know, at that point I already see like I
can't remember what's his name. It's like the main guy,
Steven's interject whatever. The the main scientist eventually is like
a change of heart. He's the one that gives grace
up to missus Ashcroft, But like do you see multiple
photos and things about him around kids? So it's like,
I don't know what they're trying to do. Like it
felt like there this was supposed to be something that
was a big re so it wasn't. And then the
gameplay wasn't that fun. So it's something that I'm not
looking forward to on on the replays. But uh, you know,
I I it is what it is. Luckily, like I said,
it wasn't too long, but still I would have just
cut in half a little bit, make it more cut sceney,
maybe make you just a slice of that that you
play and that's about it.
Speaker 1: But I like the one little part when you're in
like the creepy chapel underneath the main orphanage there with
the coffin climing on some coffin. Yeah, I like that
sequence that worked for me, Yeah, and I guess from
there that kind of leads us into arc the classic
resonu evil big science facility. Then there's also like some
sequences that get you down there where you've got to
fight some giant vines and like flower heads and things
like that, which you know, that's a that's a fun,
fun sequence as well. I really liked this whole This is,
you know, the final section of the game, and as
I mentioned, I feel like it is that kind of
crescendo moment of bringing the characters together a couple points
where they're actually literally in the same place walking around
with each other, and then they kind of split off
and like, Okay, Claire's gotta go or I always mixed
the names up, Grace has got to go do this
section to open up this area so that Leon can
go through do this section, and then they kind of
alternate back and forth there in a way that I
thought was really well done. And to me, it's like, yeah,
it is a pretty classic resonuval location. A lot of
games end with like a big science facility underground. It's
always very white and sterile in its design, but I
think they did they they did that here, but it
also is kind of different, like there is some really
weird architecture. It almost makes it more sci fi and
like a space base or something. They're really weird like models,
like there's like these at one point there's like skeletons,
and then the skeletons like forming into like yeah, an
evolution and their body. Yeah, it's just art on the
wall or like you know, modeled statue whatever. But it's
really weird, really unsettling. I find. I found that it
wasn't really a very believable location, Like I feel like
it didn't have any logistics of like an actual place
that any human would ever be. Like I don't know
if there's like even like a bathroom or something in there.
Speaker 2: You know, it otherworldly but like mid nineties as well too.
Speaker 1: Yeah, so it's it's a very strange location. But in
terms of the gameplay of it, I quite liked it.
I almost wish it was a bit longer, but I
think I just want every part of this game other
than They Orphinaged, to be longer because I just loved
it so much. But I was actually, you know, I
wasn't annoyed and moving back to another science base at
the end because to me, it was different. You get
the good gameplay sequences again, more grace, freaky first person stuff,
and then some Leon doing some crazy action stuff. And
so to me, I thought, this, this is a really
great final section. Like I feel like you always want
the final section of residual games to not be too long.
Right at this point, it's like, I just want to
get to the end of this point in a good way, right,
Like the story is built up of this moment. Let's
have one last fun sequence where you got to unlock
a couple of doors, and so yeah, I think I
guess I was just so powerful with Leon too. I
wanted like a couple more a couple more combat arenas
where I could just pop off all my items because
by like when I was World Credits, I had so
much AM in my pocket too. I'm like, I want
to spend this on people. I want to put this
into bodies, even after the boss, but I still like
clips and clips to spare. So yeah, I really like
the sequence.
Speaker 2: Well not even that, And it's like, obviously the remake happened,
but in twenty twenty six, it's like, oh, you're getting uh,
you're getting mister X back and you're seeing them just
like something like all this amazing, and then you even
get the crescendo of I can't remember what their technical
name is, but the guys that have the big brains
we talk about last week the liquors okay.
Speaker 1: Which I had in my top five enemies.
Speaker 2: Yeah.
Speaker 1: Fun to see them come back. I think they're always
a good time.
Speaker 2: Yeah. And it's great because like mister X will work here,
so it's like, okay, so the third act, we're gonna
again go back to some classic resident evil stuff, right,
and it's gonna be here. So I agree with you
where it was funny because you had to get to
the plane. There was underground research lab and then here,
which that one was great because that has like the
room where the blood explosed. We thret about that and
Grace is like you said, or we talk.
Speaker 1: About the yeah, the self destruct base like that.
Speaker 2: That was gross and gray and that was a fun time.
This did feel different, and I think I'm gonna talk
about when we get to the very end of it,
because I feel like they are because technically it's ARC
and it's run by a different group. It's not umbrella,
it's like an adjacent umbrella thing, so we will get there.
But yeah, I think that was a good thing where
it was it it felt very similar to some of
the basses you would find like in Horizon with Alloy
when it's like, oh, this was in the future and
it shut down, Like again, this is supposed to be
built in the nineties. At bombs they come back, so
I guess you could say that they're adding tech there,
but this felt like the research labs always feel like
you said, white, sterile, scientific, but this felt like, oh,
this is like fifty to six years in the future
type of lab. It feels more sci fi than it
does like scientific. So yeah, like that, like the m titles,
I love making that acid and throwing that. That was great.
That was so satisfying. I have like a one hit
kill on the liquors. It's like, yeah, I hate you
and I can just burn you. And I thought that
was great. The sequences in the room there, all the
looks of it, so and yeah, even the final boss
battle very feeling like in well duh, but like they
do that right, that is their last crescendo of he goes,
oh no, it's a nemesis. So again it's like, well,
we're gonna go back to three as well. And that
felt very much like when you are Jill and you
got that one of my favorite boss batts went you
got the big laser. You don't get the big laser,
but you're just shooting a bunch of eyes. That's where
I used the sniper rifle the most. Wasn't that one
was shooting those eyes. And then it's just ending with
you running on this thing and acting it. So again,
it's like, hey, if you love your Resident Evil game
ending with a thing shifting and mutine to a massive
boss battle, you you get that moment there, So that
that was great.
Speaker 1: Yeah, yeah, I mean, and I think it starts well too,
where you don't get the acid bottles for a little bit,
so you have to go through the facility for a
bit with Grace before you have the ability to just
take out like the main enemy there. But before that moment,
like I at this point, I had a lot of AMMO,
and I had a lot of like resources and extra
scrap in my box and whatnot. So in theory, I
could just go there isn't a ton of zombies, so
I could gun them all down. But you can't really
because that's really loud and the liquors will run the
room and then your f so I think they did
a good job of like pacing that too. And then like, yeah,
it's like, even though we talked about Grace doesn't become
like some super agent. You do feel pretty powerful with
here at the end of the game, which makes sense.
You know, she's learned a lot, she's gotten a bit
stronger on this journey, and even just having that one
tool in your tool belt, the acid bottles, it makes
a huge difference. So I thought that was that was
that was pretty good.
Speaker 2: And I will add too because we haven't talked about it,
and it's just because especially my first playthrough, I was
so I was so scared to use it. But man,
when I get to use the recreem, I love that.
So it's so great Again. It's that thing of like
I concern the I'm not using these ounts I have to,
So I'm hoping in the future I am. I think
for Insandy Mode, what I'm trying to do right now
is trying to do some challenges. There is one challenge
or there's one bonus you can unlock that's infinite, ammo.
So if I can get that and I if that
applies to the Recreem, man, I'm gonna be having a
fun I'm gonna say that for Insandy, and I'm gonna
go ham on the thing. I cannot wait to have
unlimited bolts with the Recrum and just play the whole game.
Speaker 1: Infinite M plus RPG, the Classic like Resident Evil Moment
and yeah.
Speaker 2: So I'm gonna wait because I think if what I'm
trying to do right now is I'm trying to do
the speed Demon Run, so before we get to the
very end, my play through right now is I I
played like you on Standard Modern and now I'm doing
Standard Classic. And the three ones I'm trying to get
are don't use the Blood connector or whatever it's called, right,
it's Blood Collector. You can't use that, can't use any
herbs or anything like that, and you gotta finish.
Speaker 1: Under four hours, no healing at all.
Speaker 2: No healing at all, Holy So yeah, and then under
four hours, I, like a fool, was trying to do
that on Standard Classic. I'm still I'm in the basement
right now. I didn't give up. But then when I
was looking at other people, the care center, like the
care Center, Yeah, and I was just looking at this.
I'm like, has anyone else done this on Classic? I'm
sure someone will and to challenge and stuff, but so far,
and I'm pretty proud of myself of getting that far.
It's a lot of replaying, like to get the heart
in there. I had to preplay that today, probably for
about two hours. Dylanough getting just from the care center.
Speaker 1: Like, if you reload a save, like do you know
what I mean? Like, is it I guess is the timer?
Like if you play through a sequence and then you're like, ah, fuck,
I didn't do very good there. Can you like reload
a save and like still go for that? Okay? Yeah, yeah,
you can kind of stitch the run together, that's yeah.
Speaker 2: But the health is especially because I'm using no herbs,
that's bad and it takes when they're doing the the
inks say it is like old school, so it's I did. Yeah.
So that's where if I could say all the time, great,
but you have to think about So then I looked
on steam page, I looked on Reddit. Everybody has done
these things. Just did on the Casual and I just
didn't really want to play Casual. But the thing is
my mind. What I'm telling about so I right now
I have a save that is the Standard Classic. I'll
go back that one day. I started a a what
is it? Casual? I'm just gonna run through as fast
as possible because if I do all these three things,
I'll get the infinite aim or anything, and then I'm
gonna go do in Sanity. So that's my plan right now.
Speaker 1: And have you started in Sanity yet or is that No?
Speaker 2: I'm gonna wait till I get that.
Speaker 1: Ar what that is?
Speaker 2: Like I've heard, it's just a lot more. It's both
durability and there's more monsters in locations. It's already like yikes.
But but I guess that's why I want that, AMMO, because
like I usually play it like that, but like I'm
like you were, I want to know where I can
just go in Leon now and do like even Rex
shop now, you know. So uh yeah, I'm gonna blow
through the casual get that, and then I will also
know a bit more and I hope I can do
under two hours because it's from the in casual class
or sorry, Standard Classic. I got to the basement like
one fifty six, and I feel like I was trailing
a little behind people. But then I looked and everyone
was doing casual, so I said, okay, well so maybe
one day as a challenge, I'm gonna return back to
that save file, but I want to just get those
those other bonuses. So yeah, and I'm excited for insanity.
I'm gonna be all over that, so I will report
back when I get there on like another future side
quest or whatnot.
Speaker 1: So yeah, yeah, a couple other I guess moments from
that sequence. Well, you have a fight with a soldier
who like never never takes off his mask when he
comes into He's like Leon Kennedy, I've been waiting to
fight you, which to me felt like very metal gear,
solid one and just like even like the way that
character was voice acted. But then also this weird fight
where it's a soldier who can kind of teleport around
who like makes it so it's very smoky in there,
so very yeah, very metal gear, which was which was fun.
Speaker 2: I loved it. I went full knife too. I didn't
even pull guns. I'm like, no, you want to go
to mono mono.
Speaker 1: Because we're doing this it's hard to know if they
were doing much like the SMG would work, but everything
else was like too slow. He would just like dodge
it and.
Speaker 2: I love randomly, They're just like, you can get this
this knife, which I didn't see, but I've seen a
clip that you can parry RPGs with the knife.
Speaker 1: Holy shit.
Speaker 2: Yeah, So at one point in the Villainy Shoe on it,
I saw a clip. Yeah. He was Parabi like, oh
my goodness, I know, it's so funny. I sold that
knife because the stats with my hatchet when it was upgrade,
the hatchet was more powerful. But then I learned that's
the good thing about the Mortal Blade is the perry
on a pair. So now I'm gonna buy you can
buy that to carry into the next games. I haven't
bought it yet, but you can buy it.
Speaker 1: So again, I always mentioned I'm historically terrible at parrying
in games that timing never works, but in this game
it actually Again, I could parry in this game like
pretty pretty consistently, which which felt good. So either it
probably just means it has a really huge window where
you can get it correctly. But even with like the
default acts or whatever, that was for me pretty well, Yeah,
what did you do? There's a sequence with Leon. I
think it's like the very last sequence before you go
into like the boss fight and stuff where you're like
you're you've kind of gone through the facility for the
most part near leaving, and you have to like go
through this one door and you go into a room
and there's quite literally like twelve liquors in this one room.
Do you do you remember that?
Speaker 2: Like, oh, yeah, I killed them all?
Speaker 1: Did you?
Speaker 2: Yeah?
Speaker 1: How did? How did you do it? Because like, what
was your strategy there to take them all out?
Speaker 2: So what I did is I shot because they had
the I'm not sure if they were there before, but
they had the two tanks there, like the red blow
up tanks. Did you see those?
Speaker 1: And there were a couple of those, yeah, but they
were on the roof and stuff, right, and like the
or EXPOSI.
Speaker 2: You gotta get her down on the roof. So what
I did. I sniper shot one that fell and then
a few other fell down. I threw renade just to
buy me some time, ran over through one tank that
got it, went to the other, and then took the
rest of a shotgun. So that's why I just got
them on the ground and then tank tank and then
I could pick them off kind of one by one.
But I thought about running, but I was like, no,
I'm I'm ready for this, but yeah, the tanks. The
tanks are your friends in that level right there. So
but it was horrific when they opened.
Speaker 1: It's like, yeah, that's smart. I should have maybe waited
to see. I feel like I didn't have a save
super recently, so I was like, Okay, I don't know
if I can pest this out. So I was like,
I don't know if I'm gonna be able to use
this barrels because they're on the roof. So my I
just like shot one in the head with a sniper
and then I backed out of the hallway, got to
the very end of the hallway and I'm like, okay,
I'm gonna take out a bunch of them here, and
then when they get to like seventy five percent close
to me, then I'll run down the next hallway, turn around,
take it as many as I can. I had to
do that like four times. I was like all the
way down like that. I was pretty much at like
the end of the rope of like where I could
not run backwards anymore. And then like just barely took
out the last couple with a nice place shotgun. Blast.
So that was freaking intense. It's like twelve liquors really,
yet it was perfect. It was great. You also like
there's a weird mechanic there where like Leon is like
almost dying, so like every once in a while he'll
just like cough and stuff. But it didn't seem to
ever happen like it seemed like it was scripted, like
it would never happen, like it happened once when there
was an enemy, but it was like literally one in me.
So it was like, okay, I can have easy.
Speaker 2: Virus zombie like a liquor.
Speaker 1: So it was that was that was weird. I don't
know how. I don't know that added much to that sequence,
but you know, it is what it is.
Speaker 2: Yeah, I think I was funny that because like I
was convinced, like he's biting it, so I thought they're
just like really, they're like giving him a big send off,
like no, you're gonna you're gonna play with him as
he dies. So I thought, okay, you guys saw Red
Dead Redemption two, you want to recreate Arthur. I get it.
Speaker 1: So and then and then yeah, the final boss fight
with Victor much like you know, Heisenberg or Lady d
from uh from village like you fight him in a
fight and then he transforms into like this huge beastly
monster and you fight him again, which we've again seen
many times in the in the series. I thought both
phases were fun. I had a good time with that.
With that boss fight, Uh, it was. It was quite good.
It took me two shries. I did I did? I
think I did die. I think I got like cornered
when he does like his like thunderbolt dash thing. I
was like, oh, I can't run away from this. I'm
like in a corner. So but yeah, it was. It
was really fun. I like that.
Speaker 2: What did you think of? And I'm assuming, but what
I've talked about, I think you went the offusely went
that route. Well, I guess you did because you played it. Yeah.
They they gave you the choice to uh release Ellipses
or destroy Ellipses. Why why did you pick the release it?
Speaker 1: I felt like to me, that felt like the naive
thing to do, And I felt like Grace was very naive,
and so to me, it felt like what she would do.
Speaker 2: I think, Okay, so there's two reasons. One.
Speaker 1: I also, I felt like it would be the least
less popular option, and I kind of wanted to pick
that just to see what it was, and I was
hoping you'd maybe pick the other one.
Speaker 2: No, the reason I didn't, So there's two things in
my mind hovered over. Destroy for a good I did,
and I sat there for five minutes. I'm not kidding,
because because there was two, there's one thing where it
was if I destroyed it, I feel like it's literally
one life for a million scenario, right. I feel like
that's where I'm sacrificing myself and Leon and we're gonna
say the world. Right. But then there's two things as
far as I picked release it. One I remember and
that when they showed that alyssa flashback the news and
he talked about how he regretted his decision forgetting his
damn So, man, I have to look it up. But
the creator, one of the creators of Umbrella and the virus,
he talked about near the end how he regretted his decision,
and it came out this was the last thing he
worked on, right, So I thought, maybe there's a chance
this is a cure, which ended up being. But honestly, Dylan,
the reason I did it is I thought this was
the better option, that Leon would maybe survive, and that's why,
in my heart, that's why I did it. And I
was so because I wasn't gonna play it till I
wasn't gonna wait till after. Do you know what happens
if you picked the other option?
Speaker 1: No, I haven't looked. I forgot to look it up.
Speaker 2: Actually, do you want to know?
Speaker 1: Yeah?
Speaker 2: Of course Leon fucking dies. He dies. Wesker kills him.
He kills him. Now, I guess I looked and they've
said that the cannon and it is the release the ellipses.
But I was like, and I crazy, that's awesome, right,
And that's why for me, I thought, oh, who knows,
like he's gonna survive no matter what. So I felt
so good, Dylan when I pulled that scene and watching
it was a kill. I would have felt destroyed if
I played this game for you know, two days or
whatever and I saw Leon die, I'm so happy, Like
the god the gaming gods are like, no, trust, like
Leon's gonna live in your world like I was, because
I feel like, even though that's the Canning ending, my
mind would always go to the first ending I played
with right'd be like, well, I screwed up or got
the wrong. Grace survives, they destroy, Wesker dies, Gideon die
or Wescer like falls into flame. So it's like it's
very like he's alive, but yeah it's Grace. You get
out and uh, of course the swat him. Everything come
down and they collect you. But you don't get Emily back.
You don't have to get the Emily little girl back.
Leon sacrifices himself. He has some heroic line of like
he looks at Grace, He's like, something, I can't save everybody,
but at least I could save you, and then he
lets her go and she says so, but yeah, they
killed Leon Candy and like the bad ending. So I
was so happy that didn't happen to me because I
would have been shook. But yeah, that's why. But I
did feel good. I remember there's just a couple of
hints of him feeling regretful about the T virus. I'm like,
you know what, maybe just maybe this is something good
and it was was a cure, which I think is
going to play into future Reside Evil games because it's yeah,
I don't think we've ever had that, we've never had
the talks of a cure or anything, right.
Speaker 1: I think I think Jill has some sort of immunity thing.
I saw some people talking about that online, but I
don't know where that. I don't know what the origin is.
Speaker 2: Yes, at least it's never been a plot point of
like I could see a game being like if he
plays one of these agents in the futures, like we're like,
I could see a thing where you're fighting a zombie
and you could hit with the cure and maybe something
could happen.
Speaker 1: Yeah, I could see you having like a dart gun
that like, yeah, like cure juice in.
Speaker 2: There, and that would make it so much better off, Like, man,
do I kill the zombie because I know, like imagine
if you're in the care center, right and you have guns,
you can blow pass them all, but you know, in
a couple levels you might be able to get these
darts and come back and cure them. That would make
killing them like even worse, if you know, because if
they could bring back Emily.
Speaker 1: Almost kind of feel like that breaks the game a
little bit.
Speaker 2: Though.
Speaker 1: I guess you could just continue killing them, but like
it feels like you're just murkingto like innocent people.
Speaker 2: Then maybe you just make that like a final mission
then or something that like maybe a mission of the
game where the past zombies you had to kill. But
in this slice of the game, it's like a it's
kind of up to you.
Speaker 1: See Pandora's box thing though, for them to open, like
we'll off to see like they kind of always have
to acknowledge that now for future games, and like, yeah,
how do they want that to work? So we'll see. Yeah,
I guess they could just say it gets destroyed or
they could never find out how.
Speaker 2: Yeah, I hope not. I don't think so. I think
we're I think we're going to some places, but yeah,
yeah you kill them and then yeah we get the
ending there.
Speaker 1: So yeah, I I guess.
Speaker 2: Uh.
Speaker 1: You know. The thing with the I was about to say,
Claire Grace and kind of her being the genesis of
this and like Emily and other characters being kind of
clones created from her. I feel like that to me,
it was pretty telegraphed, like it didn't come as like
a big twist. I mean, they hit at it like
several times before it happens too, and even just like
the visuals of the character in the hair should.
Speaker 2: Have made a Emily bald in my opinion, because then
that wouldn't have been such a big giveaway because they
had those other kids that were bald in the orphanage, right,
so she didn't have hair. They have the exact same
hairstyle and color. Yeah, you know, even the girl has
her gray hair, you know. So I agree that wasn't
a big twist either. But it's like, okay, that's fine,
It's yeah.
Speaker 1: I mean, I wasn't pissed about her in but it
was just something to note. And then and then yeah,
as you mentioned that ending, Emily is does survive any
kind of in a logical way. But you know, whatever
it's residon evil will allow it to happen. So I guess, yeah,
just do you think Grace is she a protagonist in
a future game? Or is she a one off here?
Because I could see it either way. I guess I
would more predict maybe she wasn't one off, or at
least she maybe not isn't maybe she isn't a protagonist
of ten, But I don't know, I could be wrong.
Speaker 2: I guess I think this honestly, this is a character
I'd be fine revisiting. She is a reporter. So I
feel like, in my opinion, if we ever revisited her specifically,
it could be a side character that says something, Now,
this is easily gonna be I think, the highest on
Resident Evil game, and this is gonna pass all the
other ones, like the records the player counts.
Speaker 1: Doing right now, they want to handle on marketing, so
I could see that happening. Yeah, great game as well.
Speaker 2: And it's reviewing well, right, like next to Expedition thirty
three and Corey in the House is the best user
right in all the time, metic right, So I feel
like this is a game that's not gonna go in
sales as quick as the other one. In my opinion,
I think they're gonna be like, you know what, let's
ride that hype for a little bit and get that money.
So I feel that this is gonna sell well. So
there's always that option, right of Grace is one of
the faces of now maybe the best selling REDS game, right,
so you have that, But I feel like it's more
of a you have a mission and Grace is there
or she's giving your remation. She's like I could see
her being a character in the world. I could also
be complete. I could be completely fine if you never
see her again and she's gets the happy ending and
she's raising this daughter, right, it feels like that's the
one one. Well. My pitch is though, in the future,
if you were to revisit them, is in the future
you play as Emily, because then you could recreate the
Grace because even if you play as Grace now, she
wouldn't be as scared as when you got her in
this game, right, But Emily, who now is can see
she didn't see any of that stuff that happened. Her
eyesight was fixed. So that's my pitch is that if
they ever revisit the Ashcrofts, it's Emily a little aged
up and you can go through the scared what's going on,
and the mom could be a bold So that's I
think we could revisit them, but I don't think you
have to.
Speaker 1: That's a that's a good theory. I like that, and
I like just the connection between those two things as well.
Where Grace was, you know, given to her mother. I
forget that character's name, Alyssa Ashcroft, Yeah, Lissa, yeah, and
know Yeah, it's kind of like a similar situation with
her taking on Emily too, like taking in this experiment
and like reason it as an actual human like it
kind of deserves to be. Is pretty pretty nice and
I like that they kind of both had that in
the in the Bloodline, I guess they're kind of going
down that road. So that's cool.
Speaker 2: And again we talked about a little bit before, because
I think we talked about which is she gonna find
her mom? Is her mom missing? That's what I love
that this little spin off not little, but a spinoff
game that really had nothing to do with the main
character's main connuity. They made like Alicia Ashcroft this vital
part to like uncover this, like this conspiracy, Like she
had all the documents, she had everything, she got killed
and her daughter report on right. So that's where it's great.
It's like if if whatever that game was, Alicia Astrov
was the main potatoes was, if that was your game,
they just like validate it's like an ending when they
went back to Thord Dark World. It's like, hey, Taylor,
you love thor Dark World. This is a big piece.
Alicia Ashcroft is a big piece because I'm not sure
at the end, did you read like the Grace Reporter
everything or anything like that. Yeah, Yeah, it's like, that's
so cool. It's like, I think they did a fantastic
way to condense like the decades of Resident Evil into this, Like, oh,
it feels like one cohesive story, even though many times
it has not felt like that at all.
Speaker 1: Of details out.
Speaker 2: Here absolutely right, But that's where this definitely did feel
almost like we talk about with seven. This feels like
if seven was a reboot for the whole franchise. To me,
this was a reboot for the original games of like okay,
or again, reimagine, like we want to get back there.
We realized we went too crazy, but we want like
almost a through lineup. Even with four, as much as
I love four, it's just Leon Doingo's own thing, right,
it's nothing to do with I feel like they want
to get back to And that's where it's like, Okay,
it's gonna be no longer Umbrella. It's ARC Now that's
the bad guy. And that's where I was gonna say,
because we gonna talk about where. Of course, when they
get rescued, who rescue him? Who sent all these soldiers?
Fucking Chris Redfield? He is now there, Nick Fury of
this universe, he is He's in eight he's in nine.
I think ten, there's a good chance it's either Jill
or Claire.
Speaker 1: Oh yeah. They're very much teasing a Leon Cris meeting
going on here with the ending.
Speaker 2: Oh yeah, absolutely right. And even with the police station,
he found stuff that blog like Leon, you find hat
the blogs Jill like, you find like there are some
of her stuff. So I feel like there's a good
chance that Jill is the lead of ten, especially if
they're like it's ten you tie to the first game,
and I feel like Chris will whatever would happen. I
didn't pick up this at all, because you know, I
don't remember that much. But when you read Grace's report,
and they mentioned a few things throughout this game, they
talk about this group, about the connections, and in Grace's
report they specifically say not much is known about the connections.
I feel like the Connections is gonna be their hydra.
It's gonna be whatever is this group, because when I
was reading up on them, they actually introduced them in seven,
this like mysterious group that's like doing all these experiments
and doing stuff. And they established in this game that
Umbrella went in bankruptcy, and they they did that on purpose.
And they release all this stuff about the owner umbrella
so they could buy all their assets kind of hidden.
So I feel like the Connections are gonna be the
new umbrella. And like I said, we talk all this,
I think it's dangerous to do a Resident Evil six
game where there's like four characters, but I think something
that they are. I think the Connections is like gonna
be their fanos where it's gonna be about taking down
this group and they are the new or like you said,
maybe they're closed. One game's like you're about to manufacture
a cure and the Connections stop that. Like this, the
Connections they've been mentioned before, but in this game they
were heavily alluded to and not much was given. So
to me, that's like, oh it's coming. So I think
that's a big bat. I think Chris is gonna get
all these people together because he's met all these people, right,
we talked about like Jill and you know, uh, what's
Leon haven't met, but Chris has. So I'm I'm really
excited what they're cooking, which is crazy because this feels
like this should be like this would be like the
finale for Resident Evil, like oh it might not getting better,
and I don't know if it will, but story wise
it feels like, man, I'm I'm ready for Resident Evil ten,
like tomorl like what it's gonna happen, and I think
we've got a good team and like message going forward.
Like I just feel like it's such a good they're
even tying in to seven. They don't have to, but
the same group that was messing around seven is now
messing around Leon like that.
Speaker 1: Truly, Yeah, it feels like it's taken all the lessons
from the whole series, and not just the original games,
but like also the remakes. It's yeah, it's it's tying
quite the bowl on everything. But then also yeah, just
the ending is chock full of like here's what we
could do next, and you know that they are gonna
do it because the games are selling really well. I
imagine we'll get a DLC DLC for this game as well,
because they've been doing that recently. A lot could even
be this year because I think that happened with Rezi four,
where that game came out and then it came out
in like the spring, and then that September I think
is when the aid of DLC drop. So maybe we'll
get even more this year. That's maybe too hopeful, but
you know, maybe next year. The very latest is a
pretty exciting thought.
Speaker 2: I could even see them, not to be cheesy, but
they are a business. I could see them being like selling,
so well, let's wait till next year, you know, because
I feel like especially like it.
Speaker 1: Or just like gun it for the neck for ten.
I guess they could take go that road instead.
Speaker 2: Yeah, they too, and I guess too. We also don't
know with a release schedule you're writing, it could be
this year. We don't know how early or late. If
the Code Ronica remake is coming out next year, true,
which sounds like and let's say that's like this, Let's
say it's like February March. It might be, Hey, let's
get the res DLC out sooner rather than later because
we don't want to overstamp with that. But this game's
gonna get I think tons of play at the Game Awards.
I don't know it's gonna win Game of the Year
or stuff like that, but I it's for sure gonna
be nominated. It's gonna be I think it's gonna win
a lot of that, like whether it's best actually like
something like that, like it'll win one of those side categories.
If GJ gets delayed, then I feel really good for
this game's chances actually, because I think it takes a
lot of boxes off and with the critical score and
the user's score, but I think it's one of these
things that at least the game wards, it's gonna be
one of the most nominated.
Speaker 1: Great Game Awards. The type of game.
Speaker 2: Absolutely as well. And that's where you can kind of like,
even if it's like a mini sale, like oh, it's
on for ten to fifteen dollars, like go pick up now,
I do think they will price it correctly. But I
think when you got a game that's doing this well,
like it's fine to keep it at a higher rate
because this means we can get more of these, right,
and if they're made of this quality, I don't I
don't mind it, you know.
Speaker 1: So, Yeah, based off what this game is where it
leaves off with their characters, I think my prediction would
be that the DLC would be a different character that
you play as, which is also a thing that they
seem to do with their DLCs. So maybe it's a
bit of an easy prediction, but I don't know, I
feel like I don't know what Grace would be doing.
You Like, again, you could check in on her, we
could get something, But I don't know. I feel like
it would be something a bit different, like maybe it's
like Chris's perspective on some of the things. I don't know.
Speaker 2: Yeah, yeah, I've been trying to think, like there's no
one else. Really you were right, because well I think
I said you were right, but you were the one
to said it no way along at all in this
there's there when the people are coming from the roof.
I actually thought it was for making the save.
Speaker 1: I was like, that's ayah.
Speaker 2: And I thought it was gonna.
Speaker 1: Be the reveal that grappling hooking around, so yeah.
Speaker 2: And I thought that was gonna be the reveal that
she's like now working with Chris or she's like really
on the good guys side. That didn't happen, so I
a'll say, did that before, they wouldn't do it here.
So I really I don't know yet. I don't have
a clear vision. I think, like you said, the East
one could just be hey, what's what's Chris up too?
Because that's always an easy one. He's tied to stuff.
But I would like it not to be someone else.
And heck if they even just say it's even just
something more Leon like the way you wanted Dylman, You're like, oh,
I wish I had more levels just Leon going crazy.
Even it was just something like that where it's like
we're just gonna have Leon go nuts.
Speaker 1: So and it wasn't Evil too had like I forget
if it was DLC or if it was base game,
but they just had like some challenge mission things that
were like one off little stories that I think.
Speaker 2: It was like free DLC. I think that's what it was.
Speaker 1: Yeah, maybe I could do something like that as well,
like just like here's some little what if scenarios rather
than like a full one one character story DLC thing. Yeah,
I think that could have worked pretty well with what
the structure of this game is. You could throw another
Grace sequence in there or something like that as well.
I guess maybe they can do that way.
Speaker 2: I agree, and I can't wait to see whatever it is.
I'm excited.
Speaker 1: So Yeah. The last thing I wanted to mention is
I didn't catch this myself, but you know, the sleuths
of Reddit did that. I think very end of the
game when when Leon takes his glove off, he has
a wedding ring on, apparently does he? Yeah?
Speaker 2: What how did I know? Oh my god?
Speaker 1: So that obviously opens up a can of worms of
well who is it? Who is wow?
Speaker 2: Yeah? And honestly to Leon, ad are the type people
that would have got married and divorced very quickly. You know,
like they could be together or they could just be
done because you know they can't handle each other. But
oh man, that's great.
Speaker 1: Oh that's I mean, apparently Sherry has won two so
I don't know if that's like just any of them
being married, I guess, but like, I don't know.
Speaker 2: That was a marriage oal enough for me, like if they.
Speaker 1: Feel like that. No, it felt very much for like
guy in the chair, a guy on mission.
Speaker 2: Yeah, Like I'm not saying I would have been opposed
to it, but it felt like in this game would
be the time you kind of are a bit more
emotional if your husband's dying on the phone here when
he's like like you, Srey just felt like a concerned friend,
not like love my life thing. But oh that is interesting.
That's yeah, that's great.
Speaker 1: We'll see what happens there, but any anything we haven't
talked about yet here. I mean, we'll get some updates
from you with your other playthroughs and your your speed
runs you're in sandity about and all that, but anything
else for today.
Speaker 2: No, I got till Thursday because there's a gmode comes out,
so I'm playing as much res as possible because that's
gonna take me.
Speaker 1: Away and speed run. So in theuriou yeah pretty quick.
Speaker 2: I mean, at least do that, and then my idea
has place at Guinimo and then when I come back,
I'm gonna do in Sandy and just take my I'm
really inta. I took my time already, but I'm gonna
take my time even more with uh this one. And
you know, I think we hit on everything. I know
we talked about, but I think it was just again
another full circle moment. We talked about the chainsaw, but
it is funny like Leon doing a backflip over that
chainsaw and for such a meme and like a moment
and like the chainsaw man thing and in the sensey no,
he's gonna actually use a chainsaw on now. So it's
like again just you can tell multiple games like this already,
especially with the remakes. But with this one in particular,
it did really feel like the people working on this
do very cherish or love or maybe they're just very smart,
and then all the people love this either way, whatever
it is, it's it's little stuff like that that are
many full circle things that you as a fan, as
a longtime fan, or people are playing all these games
and you get to see them all together. It feels
earned and it feels like, Okay, they do care about
what's happening and they're at least taking their time. But no,
that's all my all my notes.
Speaker 1: So do you want to drop a number on Oh,
everyone knows.
Speaker 2: It's a ten, it's a ten. I agree with you, Yeah,
I agree. There is stuff like the orphanage, or there's
another portion we talk about, or even for me, like
the Mister X Final Boss is like like that. I
would have used a little bit more there, a little
bit more of an epiconism, especially bringing them back now,
I feel like they almost should have uped the ante
a bit. But it's that thing I always talked about before,
we're no game, TV show, movie. If they're out there,
sure there's a finite of them, but none of them
are perfect for me. It's just the game gave me
so many highs that I could not give it anything
but that. So yeah, I gotta go there. Like I said,
this is this is a top ten game for me,
and I said, I have it at ten now, but
I could see if I reranked that list like top five.
Like I'm excited to replay this. This gave everything and awesome.
I'm gonna be hyped for ten and everything now, but
I don't want to be read if this is like
the best the series gets. But again we kind of
like for us on this sigh bedding for myself, like
I didn't think it was gonna pass two and four,
you know, I thought maybe seven, But like even then,
it's like, it's great when a series can keep doing that,
and now they also have the challenge now if you
can't like replicate this, because I feel like this is
a very like I said Plater around twenty forty nine,
Force Awakened type of it kind of all comes together
in it's perfect bo. You can't do that every time,
right there, You can never always like you can't have
another Oh, here's a Raccoon City section. You know, it's
like you did that now you so that's where It's
like that's exciting to me now where you can do
some nostalgia, of course, but you do also have to
create and bring new things to the franchise. But the
good thing is I think there was enough new in
here that I still felt good about that of Okay,
we went Raccoon and we did the care center. There
was some kind of plays on old stuff, but there's
enough new stuff in here. And yeah, this to me
was just the perfect way I could say it is
it's a love letter to this franchise. And yeah, I'm
very happy we did this journey. And you know when
I asked you again in this game, you said yes,
because if you didn't say yes, who knows.
Speaker 1: But I was that's at one point, which is crazy. Now, Yeah,
how great this game is. I can't believe I was
on the fence.
Speaker 2: So I'm happy we both kind of coax each other
and again these and playing six and some stuff because
I couldn't even imagine, like sure, you see the reviews, like,
oh that's good, the game's reviewing well, but I feel
like it's somebody you don't understand, so you really get
your hands on and the experience, and I'm just and
again I'm happy to be back in love with REVS.
We did done the rankings, but we talked about For me,
it's like loved as childhood, fell in love with it,
and now it's like the franchise I'm most invested in
right now, which is crazy to think about where I
was like a year ago of like yeah, bucket the
Resident at some point, you know. But again, shout out
to the marketing all that too. They did a good
job of selling me on this and the dev saying
the right thing and showing the right thing and just
enough nostalgia and new. So shout out just everybody at
CapCo and they did a great thing here, So I
can't wait for the future.
Speaker 1: So yeah, no, I agree, is a what a great
time this was. I feel like I don't think about
games on a top on a ten sorry I'm ten
point rating anymore because so very rarely do we do
these reviews. I think of a more on the five
star rating because I'm on backlogged all day long. I
think I'm gonna give this either a four point five
or a five on the on the out of five
of course, on the on the backlogged rating, I could Yeah,
doc a couple points for the sections that weren't quite
as strong, but honestly, those such small parts of the
game that I don't think it's like a big detractor
or anything like that. And for the most part, this
is just like, it's just some of the best resid
Evil's ever been and it's just yeah, just the best
parts of various games in the series. Uh, you know,
it's it's just it's a great horror game, it's a
great action game, and it's just it's yeah, it's just
really fun in the grand scheme of things. To now
think about what this whole series has been so far,
it's quite the quite the gamut of of of flavors.
So I just love that we've got something even something
new and fresh on top of all of that. So overall,
this is this is a really great time, really fun discussion, Travis.
I'm excited to hear your thoughts as you play through
some of the other stuff and as we talk about
DLCs or anything else down the road, and probably as
we buy every Residue Evil day one now, whenever they
come out in the future. That'll be fun to just
be like this.
Speaker 2: Quality up, guys. You start to dip then games were expensive,
and I saw that, like almost a hundred dollars price tick.
I was like, whoa, but then I felt good about
it after. But yeah, just keep them going and.
Speaker 1: Your money's worth of your second playthroughs and things as well.
Absolutely yeah, thank you everyone for listening, and we'll see
you again next week. Have a good one. Bye bye.