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Thank you joy. As our party ascends the stairs from
the laboratory back to riddleson manor was our Celia in front?
Who was in front?
Speaker 2: No? Our Cilia is unwill so Malvic was holding her.
I am at the front.
Speaker 1: Very well, uh, Yara, give me a perception check.
Speaker 2: Twenty nine?
Speaker 1: Okay, twenty nine, Yara. You can hear some arguing beyond
the door as you approach.
Speaker 2: I put a hand back to my comrade and I listen.
Am I able to hear anything?
Speaker 3: You are?
Speaker 1: You don't understand. What I am telling you is that
I have no idea why I was doing these things
that I was doing. Please, Esmeralda, you must believe me,
Doctor Ritterson has done horrible things. Please what's going on.
Speaker 4: I think it has always.
Speaker 5: Been kind to me.
Speaker 1: Please, you must understand the laboratory underneath the manner is
far worse than anything you can imagine. Why do you
think you have not been sent down there to clean.
Speaker 4: I just assumed that that was part of your job.
Speaker 1: I suppose it was. But what I have cleaned up
head bodies. You understand the doctor has done horrible things.
Speaker 4: I don't believe you.
Speaker 5: The doctor has been nothing but kind to us.
Speaker 1: He's given us jobs. He puts us up in his
own manner. Please, as Malda, listen to me. The doctor
is not the man that you expect. He murdered his
own parents.
Speaker 2: I shoved the door open. Yes, indeed, he is not
the type of person that you would anticipate.
Speaker 6: Well, well, well we meet again.
Speaker 5: It's this one. He's the trouble maker.
Speaker 6: Me I am the trouble maker.
Speaker 4: Yes, that's right.
Speaker 6: She tried to jump through the window, succeeded in jumping
through the window. After it's not important. It's not important.
Speaker 2: I'll win, and I start to charge forward towards him.
Speaker 1: He looks, he looks a bit taken Aback. As you
move towards.
Speaker 2: Him, you have some serious fucking things to explain here.
Speaker 1: Where is the doctor the religion?
Speaker 7: He's downstairs waiting for you. And then i'll I want
to take ours to you, to the room, to her room.
Speaker 8: You must you must get away from the doctor.
Speaker 1: H Why did he do anything to you?
Speaker 2: Yes, he attempted to kill us. Why should we get
away from him?
Speaker 1: I told you as well.
Speaker 6: Why now you are sitting here with egg all over
your faces?
Speaker 5: Hm?
Speaker 6: Hm eggs on your faces now? Hm hmmph.
Speaker 1: Some time last year I found documents the doctor has
been working on expending his laboratory too.
Speaker 7: Ah.
Speaker 1: The soughs underneath the manner. Hee, he's done horrible things.
I am glad you're not hurt.
Speaker 2: And you've just been complicit this entire time.
Speaker 1: No I ah, I am not sure what happened, but
my mind was crowded. Aye who suddenly cleared?
Speaker 3: Ah.
Speaker 1: I was going about my business this morning, moving about
the house, making sure to keep the stuff in line,
and suddenly it was if a burden was lifted from me.
I was cept my own.
Speaker 2: Mind, studying Ulwind's mannerisms. I would like to see if
he is possibly telling the truth, if there is any
sort of tell.
Speaker 1: Sure make a perception Jack.
Speaker 2: Twenty two.
Speaker 1: Yeah, he seems convincing. He looks very troubled, and maybe
there's something to his story.
Speaker 2: For us talk. Yes, if there was some sort of
charm put upon him, would there be residual magic that
you'd be able to detect?
Speaker 4: I you suggesting that there was a spell cast upon it.
Speaker 3: Perhaps it is possible.
Speaker 4: Perhaps the spell was inded recently. I do not know,
m I will detect magic.
Speaker 1: Rash Talk sort of lifts his arms up, shake a
little bit from his fatigue and weariness, and mosquitoes begin
to lie out.
Speaker 4: Oh, I do not short them.
Speaker 5: They are part of my spell.
Speaker 1: To begin to spread out in land upon all. When
rash talks studies.
Speaker 9: Appears to be some residual magic here.
Speaker 1: In his mind.
Speaker 7: He's telling them the truth. I say, he's up arresting
or ask you should follow first things first? And I
encountered this when he sounded completely different when I talked
to him, dragging words. His voice is almost completely he's
a completely different person. Now, before we get started on
this questioning and ripping this whole place down, finding information
that we need. Do you have someone on staff that
does medical.
Speaker 4: No, we have been running a smaller staff.
Speaker 1: That is becausted doctor has spent all of the family money.
Don't you understand he has been working on that laboratory,
spending all the family fortune on it.
Speaker 2: I have a solution, if you would, Manavic, perhaps we
bring the conversation towards our Celia's room and I will
begin work on her whilst Uwind tells us everything. He knows.
Speaker 7: What teruble medicine? Do you have one stone on campus here?
You have anything?
Speaker 1: We have what diseases? And I do want to believe
we have anything for diseases.
Speaker 3: This is useless.
Speaker 2: I will be able to do it with my herbs,
and I believe that Karoon, you are able to work
on a vaccine.
Speaker 6: Yes, yes, if I have a little bit of quiet time,
go do what you have to do.
Speaker 7: We need to cure immediately like the.
Speaker 6: Shadows, and.
Speaker 7: You can come with us.
Speaker 2: She leaves projections. Now that's quite strange.
Speaker 6: It's complicated.
Speaker 2: It's very strange at any rate to as Celia's room.
Speaker 7: Did the others follow us up with the day stay
down there?
Speaker 1: They would have followed you up. Yeah, this conversation, I
was right outside the the door. Effectively, you see from
the position. You can tell like es Morella was trying
to figure out what Olwen was doing, you know, just
kind of like interceding between the lab and Olwen, and
he was, you know, he was being kind of like,
you know, he was being very passionate and sort of
like trying to explain what's going on.
Speaker 2: All right, so I will begin working on our celia
because it will take me eight hours to treat disease.
If we would like to have the conversation in the meantime,
or if Manevik you would like to speak with them,
it is up to you. But perhaps we should have
everyone present.
Speaker 7: It's not enough room in our series room for that.
Speaker 2: They could stay in the hallway.
Speaker 3: MM.
Speaker 7: Fine, everyone should come with us. We don't know if
this place is still saving not for you, since none
of you can defend yourselves very well.
Speaker 1: You said downstairs, Yes, don't worry, he's not going anywhere
anytime soon. Is he locked up?
Speaker 3: You can say that.
Speaker 2: No, he is dead it yeah, well, so I have
no desire to lie to them, as I wish for
them not to lie to us. He attempted to murder
us all why.
Speaker 7: Any I will say this, and if you try to
run now, I will kill you. I would same as
best you cooperate, And yes, says Maraldo, as sweet as
you are the stuff we've seen, you could just be
a skin.
Speaker 2: What what he means is there were creatures down there
that the doctor brought forth upon us.
Speaker 1: I told you that the gods.
Speaker 2: Indeed, it took the form of these creatures that could
change faces. There were demons that were towering demons.
Speaker 3: Indeed, indeed, do you all agree to stay here?
Speaker 7: After a run? I try to hide, I will find you.
Speaker 1: Eh, it's Merelda already not as if we have some
sort of choice.
Speaker 7: One step in the wrong direction, I will bury this
hatchet inside of you.
Speaker 2: Otherwise you will be unharmed. So just listen to Malvic
and all will be well.
Speaker 7: That goes for the same for the gay walkers as well.
I cannot trust any of you, so please cooperate and
get those through this together. If I see any signs
over straight or trying to escape, or trying to harm
any of my companions, I will ruthlessly tear you apart
and display your body on display for everyone to see
outside the manor Time for games are over. You are
in my domain now, one of my close ones are hurt, sick.
The others just are barely standing. I have no patience,
I have no remorse, and I will burn this place
imperiody of fire. But if everyone cooperates, you may be
able to walk out here today agreed.
Speaker 1: There ah to other members of the staff in the house.
Speaker 3: Where are they?
Speaker 1: They are performing their cleaning duties.
Speaker 7: Then I suggest we go get them together.
Speaker 3: Very well.
Speaker 7: Just because I'm leaving doesn't mean that she can't kill you.
She has other means to torture you, melt you from
the inside out. I will do you mercy by cleaving
the hearts from your chest.
Speaker 3: Let us go.
Speaker 1: Come, I will help you retrieve the others. Stay here,
oh en, don't.
Speaker 2: Leave me alone, Esmerda, you can help me with our celia.
That's where your hands will not be idle.
Speaker 4: All right, Please don't hurt me.
Speaker 10: I will not.
Speaker 4: I do want way to do.
Speaker 2: I will go ahead and take my pack of supplies out.
I'm going to have you pass me some of these
herbs and some of these bottles.
Speaker 4: Right, oh, all right, I doesn't have to drink anything.
Speaker 6: Do I?
Speaker 2: No, you do not, As Marlda, you you had no idea.
Speaker 4: This is all very confusing. I have worked for the
reticence for years.
Speaker 2: And you never heard any suspicion.
Speaker 1: It is not my place.
Speaker 2: Can I tell if she is telling the truth? This
is quite a wonderful performance.
Speaker 1: Aka perception check.
Speaker 6: Sixteen you're not sure?
Speaker 10: All right?
Speaker 2: It has been that vile.
Speaker 4: This one.
Speaker 2: Indeed, I will be here you are, thank you, and
I will begin working on our cilia.
Speaker 1: See ther coughs.
Speaker 2: No, it's all right. I am so. I'm not sure
what the DC to assist against this would be, but
if it is something I would fail, I will use
one of my feats, which is.
Speaker 1: You're talking about the disease indeed stuff for the day. Yeah,
I got.
Speaker 2: To twenty six, but I have let's try that again.
If I fail a skill check, I'm able to do
it as a reaction.
Speaker 1: Right, right, right, true disease. Let's see to medicine check
against the diseases DC.
Speaker 11: See do.
Speaker 1: Good old basidiron spores. What did you get? Twenty six?
Speaker 2: Twenty six?
Speaker 1: Yes, you are making progress?
Speaker 2: Excellent. Yes, I will go ahead and I will apply
cells and I'll try to get her temperature down as well.
Speaker 1: Okay, this does take eight long time? Yeah, yes, to
do but yeah, you begin to assist. After maybe like
five minutes, I think you see Malvic and Allwin returning
with the other two staff members who look kind of afraid.
Speaker 7: Stand over there with the rest of them where I
can see you. No harm will be done to you,
and if you cooperate what.
Speaker 1: Is happening moving, I cald you, everything will be fine.
Just not one you know us, move about unbidden peace,
Sit quietly, Lwin.
Speaker 2: You will speak freely in front of everyone.
Speaker 12: What it is you know?
Speaker 1: Doctor Ritterson since the missing moment has been acting strange.
We all have seen it.
Speaker 8: He has invested the entire family fortune into renovating the
basement into a laboratory, converting the sewer underneath the manner into.
Speaker 3: A horrible place.
Speaker 1: I know most of you assume that doctor Ratilson has
good intentions, but I'll promise you.
Speaker 3: He does not. There is an user.
Speaker 7: Scum.
Speaker 1: He did not make me privy for everything. But there
are certain things that I know. First and foremost, I
found evidence that the doctor is the one who.
Speaker 12: Killed both of his parents on the river that day.
Speaker 1: He found me.
Speaker 8: Looking into this, and I believe he cast some sort
of spell upon my mind. He made me act as
I normally would, but ignoring certain things. The gate walkers
that made their way through Mention that he interviewed, they
all dead.
Speaker 3: He had me.
Speaker 8: Throw their bodies into a cistern down in the sewer.
Speaker 12: And his gods, they are.
Speaker 8: Some sort of hideous creature able to take on the
appearance of others and read their minds. I believe they
were dopled gangers. They would take on the appearance of
the gatewalkers.
Speaker 1: That he killed.
Speaker 7: Then that is where my brother is.
Speaker 1: I do not believe.
Speaker 2: So you know of his brother?
Speaker 1: I do m hm.
Speaker 8: Doctor Hurtterson spoke of this.
Speaker 1: He has.
Speaker 13: Some means of.
Speaker 1: Reading your minds from Afar.
Speaker 2: Is it through dreams?
Speaker 1: I am not sure, but he was able to see
your brother.
Speaker 3: Where is he?
Speaker 1: I do not know.
Speaker 8: He did not speak of it to me directly, but
I believe he has some information walked away somewhere in
his lap.
Speaker 3: Good.
Speaker 7: We plan on going through everything in this manner when
we are well.
Speaker 2: And you will let us do it.
Speaker 8: Yes, I owe nothing to that man, not anymore. His
family was good to me, and he has perverted everything
that they sut for.
Speaker 7: Then you will give us a master key to everything.
If One such thing is this. We heard of a
key of some sort.
Speaker 1: That you have one, and you found the keys on
doctor riddleson.
Speaker 2: Indeed, but if there are any secrets, any hidden hallways,
hidden doors, you will tell us of them.
Speaker 1: Yes, there was there is another way down into the laboratory.
Speaker 3: By the curtain.
Speaker 1: Yes you know of this?
Speaker 7: Do you know of it?
Speaker 2: A smack?
Speaker 7: We know of a lot of things we didn't know
we can trust, still don't, but your story checks out.
We have found this underground laboratory. We have found the
sewers and the bodies. We haven't gone further than that.
There's a lot more down there, trust me. Glimpse of
something that I can't describe, some magical circle or some
sort maybe a summoning, since there were large demons down there.
You have been eating in the well, harvesting or whatever
he was doing.
Speaker 3: We do not know.
Speaker 7: The ones on staff aren't doppel gangers themselves, so we
would have to test each one of them.
Speaker 1: They all sort of like look at each other nervously,
a bit wide eyed as you say this.
Speaker 7: It could be done an easy way or my way.
I prefer mine because I've had it with this whole
act that everyone is putting on, So take your pick.
You can willingly be tested, or I'll remove a dagger
from my belt. I can feel back the skin until
I find the real form. So I'm guessing you want
to be Compliant'll.
Speaker 1: Look at each other kind of nod.
Speaker 3: Good.
Speaker 1: Some of them are crying.
Speaker 2: I believe a Rostruck will be able to handle that one.
Speaker 13: Yes.
Speaker 2: See if there's any residual magic as well, I'm unsure
how double Ganger's work, if it is a magical thing
or if it is their nature.
Speaker 3: But we'll find out whether Russaye.
Speaker 2: The doctor his records you say there are downstairs in
the basement.
Speaker 1: They are somewhere in the lab. I was not breathing
to where he kept them. He only had me to
travel down into the into the hall and through the
cistern and whoos some sort of I do not know
what call it. He called it his interview room, hm,
but it is where he sedated the other gate walkers.
There was almost like, ohwe just remember something right off
the top of it. There was a strange green creature
as well that I remember, gelatinos it was. It had
his face and I saw it had a green light
as well.
Speaker 4: Mm hmm.
Speaker 2: I believe we have seen this creature. It is that
creature Karoon spoke of.
Speaker 7: Right, the creature Karoon has contained its dead.
Speaker 1: That is good, I believe. But he did not have
me travel throughout the entirety of his laboratory. I have
only been in some places. He would tell me to
stay away from others. Much of the sewer area he
had me stay away from the other door that I
spoke of.
Speaker 8: It yeah, makes its way down into a private library.
And he had a room that was say where he
called it his dreaming room.
Speaker 2: And that is all in that room that we attempted
to get into. I'm the curtain.
Speaker 8: Yes, behind the curtain, it leads to another area of
the labortory.
Speaker 2: Sorry for deceiving you on that front, but you can
understand our assumptions and our questions and concerns. I'm sure.
Speaker 1: I do not know where to begin with all of this.
I am sorry for my.
Speaker 2: H Well, you can atone by helping us move forward
on our quest. So he tried to end us before
we could finish it. Yes, now we've got all of that.
There was another scene. We have the library, We've got
the shutter. Would doctor made trips the h Did you
know anything about it, Albyn? Oh you had to stay behind.
Speaker 3: Yes, yes, I was.
Speaker 8: In charge of the manna and keeping the staff in line,
as well as directing any new gate walkers it comes
through and waited for doctor Rittelson.
Speaker 2: How often did he make those trips?
Speaker 1: He would be gone for a week at the time,
but if there were new gate walkers, he would interview
them and then be gone for about a week.
Speaker 2: A question comes in why didn't he kill Lass?
Speaker 1: That I cannot answer. Perhaps it was your successes. He
has been into a did something it has been consuming him.
Speaker 2: Well, let us the car wound, so to speak, ac
company ehs normal, Yes, Rostock, Yes. Would you test them
and see if you notice any sort of residual magic?
Speaker 1: Very well, mm hmm.
Speaker 2: Don't swatter the mosquitoes. They're not going to hurt you.
Speaker 1: Everybody looks like super scared, like he's casting some kind
of death beam upon them. But I think they're a
little bit more afraid of Malvic directly. At the moment
m uh, you can see the mosquitoes begin to spread
out as a rash talk detect magic.
Speaker 4: I do not sense anything, but.
Speaker 9: My ability to detect magic is not always able to
find everything.
Speaker 2: Of course, we could also probably speak with snowy Owl
see what they could do us.
Speaker 7: To figure it out if you like me too, well,
not me.
Speaker 1: Snowy Owl's probably towards the back of the group here
in the hallway, and snowy Owl says, let's see here, sorry,
checking their bullshit, snowy Owl speaks up and says, I
do have.
Speaker 6: A means.
Speaker 13: Of examining the future.
Speaker 1: That may assist.
Speaker 2: Such as say, hmm, it would be appreciated if you would, Snowyell.
Speaker 13: Malevich, you must retain your eagerness to explore.
Speaker 1: Their truth or deceit.
Speaker 7: I do your work, A will contain it.
Speaker 13: Will you will take me ten minutes. But I believe
you misunderstand. You must retain your desire. No, you perform
any act that will find the answers need to see
this future.
Speaker 3: Ah, you must have every intention.
Speaker 7: I'll close my eyes and inside I'll speak.
Speaker 3: If any science of these others seems to be like
the ones we put down, feel free dog to assist
me in dispelling them quickly. Yes, we will destroy them
until then, it will stay on alert.
Speaker 7: Now open my eyes, now look at them. It is
in your best interests to fully be honest, there's no yell.
Speaker 1: They all look they're ready to piss the pants. Give
me an intimidation check just for shifting goals.
Speaker 3: Twenty six.
Speaker 1: Yeah, I mean I was not going to make that difficult.
Like they're look, they're losing after what Olvin has said,
and you outright threatened them what Yara has said. Like
they are, I mean, they have no powers, Like they're
just like, oh, we're gonna die. So they're just like
they might have pissed themselves already, Like yeah, the staff
are just absolutely scared shitless. And snowy owls now here,
snowy owls still has their mantle of wings like behind them,
and the blue eye blue green eyes are still like glowing,
you know, and just staring at these people and starting
almost like they're turning pages. I think that's kind of
how I see them reading these omens, like turning through
possible futures and kind of examining possibilities here. And I guess, yeah,
there's about ten minutes of this like aw Cord situation
where snowy Owl is trying to examine the futures here
and and the established are we gonna die, you know,
like questions like that, like they're just looking. Malvic has
just got his arms crossed staring at death at them.
Speaker 13: I see none amongst them that would cause you. They
seem to be what they appear.
Speaker 7: Yeah, oh she bye Dag. My hatchet is on my
hip still though an hand to reach. Yeah, I'm feeling
fine compared to my companion. So I can start by
going through his office and details unless you need me
up here.
Speaker 2: No, no, this is going to take time at any rate,
so it will be good for you to get started.
Plus we have Karoon working on a vaccine as well,
So what I will say is perhaps it will be
beneficial for if none of you have anything to add.
Looking at every one of the workers.
Speaker 1: I was just going to say that Ulvin was acting
very strange for months.
Speaker 2: Very good. Well, then how about we resume your work
for now. Keep yourselves busy, but do not leave the premises.
Speaker 1: They're all kind of look at Olwen and he says.
Speaker 2: Oh a, still you will need food. We all will.
Speaker 1: Are you hungry now?
Speaker 12: Not in this moment but.
Speaker 2: Later in the day.
Speaker 7: Very well, Noldren, you will come with me. We'll both
search this office in detail, every quarter, every hidden log box.
We'll flip it upside down. When we are done here,
we find the answers that we need. Feel free to
keep the manner yourself. I don't think you'll have any
arguments with the previous owner.
Speaker 1: I don't imagine so.
Speaker 7: Oh, by the way, there is PIPA's running through the
bottom part of this manner.
Speaker 3: Terrible gas. I have.
Speaker 7: Stopped it temporarily, but whenever you're able to dig the
body up from the vents they may trigger. I can
possibly dissolve that for you later, but don't have anybody
go down there and play around. It can be dangerous. Also,
they may not like what they find.
Speaker 3: M very well. All right, come with me.
Speaker 1: Now, you're heading to doctor Riddelson's office, right, not the last.
Speaker 7: Office first, because I didn't really go through it, and
he and I will go through everything that we pros.
Speaker 14: You can give me a give me an investigation check,
investigation checks, an investigatory I'm sorry, perception, perception Okay, I
forgot they lump all that stuff together.
Speaker 1: Twenty four okay, all right, now I would like let's
see here. I will take occultism. You can do our
kanah and legal you can make a legal check.
Speaker 7: Oh my god, I actually have legal.
Speaker 1: I was looking. I was looking at your proficiencies. Oh
you can do that for this to actually.
Speaker 7: Okay, okay, no survival right, great, all right, okay, let's
try le go and be my first time I've ever
done this nineteen Okay.
Speaker 1: So I think Oven, as you begin to like search
through stuff, Oven says, see this paperwork here, this sister
paperwork that doctor Litlson had a spoken to the city about.
This is where he spoke to them about the source,
and they re routed the water around the manor.
Speaker 7: So that he.
Speaker 1: Would be able to excavate the other parts of the
source and clean them out for whatever purpose he was performing.
Speaker 7: M hm, that makes sense.
Speaker 1: Beyond that, I do not know what we will find here.
Doctor Ritterlson kept, from what I understand, things very private
and secret. Here in the office is where we might
find anything directly related to in the manner perhaps, and
I don't imagine he will have any details about what
he has been doing mitigate walkers here.
Speaker 7: All right, That would be down in his lab more
than likely. Possibly why he told as my brother or
any other staff not to go down there. But he
trusted you too.
Speaker 1: He needed someone m not do all of this on
his own. I do not know what he did to
my mind.
Speaker 7: Might definitely may be able to find answers. Would you
like to go down into the lab.
Speaker 1: If you if you are willing.
Speaker 7: Yes, my campaigns will be busy for a while, and
I believe I can handle myself. We'll go to where
we clear it up to. You won't go past that.
Speaker 1: Very really.
Speaker 10: I will.
Speaker 7: Take our walk down with with them down into the lab.
Speaker 1: Okay, you are going the same way that you went, right, Yes.
Speaker 7: I'm not going to explore anything new without the team.
Speaker 1: Very well, begin to make your way back down to
the lab. Setting down the stairs, and Olwen sort of
immediately gasps upon entering the the the audience hall, and
he sort of puts a hand over his mouth and nose.
Oh my, you were not mistaken.
Speaker 7: Yes, the best part's down below. I'll take older down
to the body of the professor.
Speaker 10: Oh my, doctor, you fool. What you have wasted, what
you have squandered?
Speaker 3: And for what?
Speaker 1: Why would you do this for your family?
Speaker 7: What? I will then trace with my eyes where the
piping is going for this gas.
Speaker 1: Okay, yeah, make a perception check. Okay me, okay, roll
to seventeen getting your role. He was sixteen a three
for a two on your Uh yeah, it's quite difficult.
I'm so I'm not going to say that you don't
find it. I'm going to say that it takes a
really long time to figure.
Speaker 7: Out how was just followed the pipeage around.
Speaker 1: It's it's plumbed, like, uh, pretty well, So it's like
difficult to figure out where everything's coming from, and you're
kind of like having to like knock on the wall
and like try to figure out where you think the
empty spaces are. I'm going to say it takes you
probably like twenty minutes to figure it out.
Speaker 7: I'll point to it. I'm not going to disarm it,
because part of me feels that if this place gets
rated by whatever enforcers they have here, the need evidence, right,
But I was told one where it is. It seems
like it's he went through great trouble to have this
very well hidden. He used like a floor panel or
some sort of trigger it.
Speaker 1: Yes, I see the twigger here. He must have stepped
on it to activate this. Guess.
Speaker 7: One of my companions are very fond little fund shouldn't
be the way they know their drugs, and I believe
they can assist you with what type of drug it is. Now,
if you come with me, and I'll take him in
the direction to the facing the stage, to the left
the rooms, to where it seems like it was his
area of study, down the long hallway into the rooms
whereas all chains and cages. I will have him. I
will have him go first, but I will tell him
to go down. I'll be behind him guiding him.
Speaker 1: Yes, this was the room where's the doctor sedated the
gate walkers.
Speaker 7: These rooms are circles around cages of all sorts. Now,
if you had an inkling of where he would keep
his secrets, where it would it be in this area.
Speaker 1: I do not think he would keep them here mm hmm.
Speaker 7: Maybe deeper in the sewer or the other entrance.
Speaker 8: That makes the most sense to me. It is where
the library is. M. I believe he has another lounge area,
M that he's there.
Speaker 7: That door had quad locks on the mechanisms. We went
to the science fair not too long ago. It seemed
like the technology was there. He has maybe invested in it,
attained it locks up and locks shoe and lock one
in triggers another one consistently our depic We will see
that door later. I believe that we've you know, all
we needed to see down here. For now, we will
not take you and put you in danger of the
other side. Very dangerous creatures and magic still lingers on
the right side this area to the east.
Speaker 1: Yes, the doctor was very clear on my locations in
which I should not go.
Speaker 7: Yeah, all right, well, let's head back up very ready.
We'll go back up and go check on the others
very well.
Speaker 1: So overall, about thirty minutes have passed. Here you are
before they return. Actually, let's call it an hour. Let's
call it an hour. It makes sense because you were
looking in the office as well.
Speaker 7: Yes, anything fruitful, nothing really the stuff that we just
found paperwork on renovations done from down there. The real
answers are behind that door that we could not unlock,
and we have the means to unlock now, but I
you have the key, and I didn't want to.
Speaker 3: Go without you.
Speaker 2: Were there any blueprints or anything in that office of
the lower level?
Speaker 1: I looked, so there would it be, uh, probably plans
to seal off the sewer, But there are not any
blueprints for the for the actual sewer. I see basically
you can see like, yeah, they did work on that wall.
Remember that where the where the sewer grate was.
Speaker 7: Right?
Speaker 2: Well, I suppose I can take a little bit of
a break from this and resume later. Bring it to
have a long day and a long night, to be
honest with you, And I will wipe the sweat from
my brown and squeeze our Celia's arm.
Speaker 7: I know, darling, Oh is she.
Speaker 2: Well? My treatment seem to be getting her fever down,
But only time will tell she needs more rest and
more treatment and more water. And I will slide a
cup towards her.
Speaker 1: Do you not, I know, I know, start straining you.
Speaker 2: Let us know if you need anything else. I will
be right back right all right, Lara, I'll.
Speaker 7: Be lord, I say say, if something happens to you,
will kill everyone here. Oh I'll lift up and walk
towards the door and look back at her. Where's karoom?
Speaker 2: Vaccine should be done soon?
Speaker 3: Mat m h m.
Speaker 7: Have you been making a vaccine or have you been
indulging in that? What are you doing that laboratory?
Speaker 2: Karoomah?
Speaker 7: Shall I stab her?
Speaker 2: No?
Speaker 3: No?
Speaker 2: I walk up to a Karen and I click her nose.
Speaker 6: Are you all right? Yeous?
Speaker 3: What are you doing?
Speaker 10: Rest?
Speaker 6: Sting?
Speaker 3: Oh?
Speaker 7: And I'll slidely go back in my.
Speaker 2: Oh one of your chances, I see, have you made
any progress?
Speaker 6: Well, I have to let the hair grow back.
Speaker 7: There was a vaccine that you were supposed to make.
Speaker 15: Yes, yes, but I cannot do it unless I have hair.
Do you understand I have to let it grow back
so that I can use it?
Speaker 6: And you need your hair? Yes?
Speaker 2: Do you have like arm hair or leg hair?
Speaker 6: No, I'm not a heathen.
Speaker 7: So we have to wait days?
Speaker 6: No, just a day?
Speaker 3: What? Yeah?
Speaker 6: Specifically a long rest?
Speaker 2: Ah, I see, yes, you need to rest. Yes, her
hand does grow quite.
Speaker 6: Fast, e very long rest it does.
Speaker 2: Do you like use a serum or some sort?
Speaker 6: No, it just does that. Then I snip a little
off and then it goes in the potions and the
bombs and vaccines in everything. Mm hmm a little bit.
If you've ever eaten a potion from myself, you have
a little bit of me and you.
Speaker 3: Hey, we said an idea there?
Speaker 2: And what of that? The viscosity there was like some
chunks in that one time you gave me that potion.
Speaker 6: That he probably the probably the hair.
Speaker 2: Yes, oh, like a hair ball, like you're some sort
of cat. Oh that's disgusting.
Speaker 6: Occasionally I will some of it is hurting you.
Speaker 7: We're sitting here choking around. So please, Karoon, would you
come with us?
Speaker 3: There may be.
Speaker 6: Things there very seriously, and yes, I will come with you.
Speaker 7: There may be potions and stuff there. Hopefully the doctor
ready has a vaccine. Me I would think you would have.
Speaker 2: Manly darling, She's not going to get better just because
we worry.
Speaker 7: Are taking too long.
Speaker 2: No, she needs her rest. We are not taking too
long for anything. She has gotten treatment and she will
get more.
Speaker 7: All right, bye, I am ready to go, going to
the other entrance. Ye have many things. You're coming with
us too. Looks are all doing snow yawer? How are
you feeling?
Speaker 1: This body is quite fatigue.
Speaker 3: Yeah, you should rest.
Speaker 7: Would you mind looking over our so you're resting in
the same room as her.
Speaker 13: I can do this.
Speaker 2: There should be extra first for you to use.
Speaker 3: Or the others around.
Speaker 1: Uh No, Inuma and Ulukuk were probably I imagine told by
snow Yowl to make preparations for the trip.
Speaker 7: Should probably out of the man. Okay, that's fine. I
just wanted Tom to inform him because and I'd be
pissed if no. Fine, thank you.
Speaker 2: All right, So to this mysterious where are we going
to the garden?
Speaker 10: Oh?
Speaker 2: Yes, they're supposed to be watched the library.
Speaker 6: In a dreaming room.
Speaker 2: Is that what alone says?
Speaker 7: We believe that all the secrets will be there since
it was behind such security.
Speaker 2: Ah, I see very well, and there may be things
of the unexplained.
Speaker 7: That's why I one need. I would like to ask
Karun if she can go.
Speaker 3: With us.
Speaker 6: Well, how long have I been in here heaving?
Speaker 1: An hour?
Speaker 6: Oh? I definitely not. I will be up here heaving.
Speaker 2: And if you get flasks back from school.
Speaker 1: You get your you get your your vials back.
Speaker 7: That is fine. We'll bring whatever we need to back
for you to investigate.
Speaker 6: Good good.
Speaker 1: If anyone interest is interested in a long rest, you
effectively have to do twenty four hours of resting at
this point, because it's only been you've only been awake
for a few hours.
Speaker 15: Well, I think I will be in this room for
twenty four hours or give or take.
Speaker 1: Like I said, Karna, have you you will have your
vials back, but.
Speaker 6: I don't have any more infused three agents, Elves and
path finder.
Speaker 7: They sleep half the time.
Speaker 1: Right, Yeah, but you can't. You can't take a long
rest and then another long rest to meet.
Speaker 2: It need top.
Speaker 6: Yes, that makes sense.
Speaker 2: It would very easily be exploited.
Speaker 7: You might as well come with us.
Speaker 6: I don't have any way to inflict pain upon anyone.
Speaker 3: I will do.
Speaker 6: So what about well, the gun only hurts ghosts.
Speaker 7: Oh, where we're going there may be ghosts. I have
no idea. All right, If you want to stay up here,
that is quite fine.
Speaker 6: I am fine to do whatever you want, but you
should know that I don't have any potions and I
can't get any unless a heave for a good twenty
four hours or so.
Speaker 7: That is fine, But I believe you should come with us.
If there's any danger, you need to run and you
do what.
Speaker 6: You do, run away and sleep.
Speaker 7: Yeah, sure, all right, be the way old one.
Speaker 1: Very ready. So again, Karen, you have your versatile biles back.
You would like to use those up to you.
Speaker 6: But I can't use them without the infused three agents.
Speaker 1: You absolutely can. Those are your cantrips. You you have
to you have to be exploration mode for every ten
minutes you get two vials back. Those are like your cantrips.
Its just you just have to after you're done with
a fight, you just have to be able to be
an exploration mode for you know, for half an hour,
and you can get all the vials back.
Speaker 15: I understand, and then I will have out in my
hands the first little wild kid.
Speaker 6: And just be fit link with it.
Speaker 3: So can you make the vaccine? No?
Speaker 6: No, no, definitely, all.
Speaker 7: Right, sorry I tried. Uh all right, We'll just follow
him then to the curtain.
Speaker 2: And I will get the key from I believe it
was a rash talk who had it, So I'll get
the key from from them and continue on.
Speaker 1: Very well, you venture to the curtain and you open
the door works. You got to find the key, but
it's there. You find it. Doctor Ridilsen had a had
a copy of this key.
Speaker 2: Would you like to go first? Melovic?
Speaker 4: What did that mean?
Speaker 7: Welcome the boy? Is there a light on it here
or anything? This lights automatically come on?
Speaker 3: Okay?
Speaker 2: Oh, I don't know what stuff past light on me.
I don't know if it's like a it's for twenty
two hours.
Speaker 3: Yeah, twenty two hours of dark vision.
Speaker 7: It doesn't I guess I'll check to see if there's
any dangers in there. So as I can see it,
they're like sixty feet dark vision.
Speaker 1: Yeah, so there Basically there's another small flight of stairs
past the door, and you can see that it just
kind of leads down this small like narrow staircase. Again
you see similar kind of bricks like you saw when
you went into the lab the other way, and at
the bottom there is a another door.
Speaker 7: Looks clear from here. How wide is this area? Is
five feet wide? And so two people can as well
not be in there. But I guess karoon and we'll
try to go to and too or like someone somewhat
of that.
Speaker 1: Mechanically, it's just one portion wide.
Speaker 6: Ah, got to you straight line, the only straight thing
about this campaign.
Speaker 1: Mm hmm.
Speaker 2: Hey, WHOA very true? And we can go ahead and
we'll try some of the other keys and see if
any of those work on the door.
Speaker 1: Sure one of them does. Why didn't I bring you
over here?
Speaker 3: Mhm?
Speaker 1: I don't have a token for allwind, so I assume
that he is with you. But let's go here.
Speaker 7: Huh all the doors above?
Speaker 1: Okay, So unlock the door.
Speaker 12: Mmm.
Speaker 7: Seems clear. We'll walk in and stand against the wall
as the other's.
Speaker 1: Violin long and very full bookshelf runs along the east
and southern walls of this room. To the north is
a glass cabinet displaying a white furred monstrous costume along
with four with a four horned mask. Immediately all three
of you recognize this costume and mask.
Speaker 13: Hiding his identity austed the silhouette that you saw in
your dreams.
Speaker 1: Begins to fill in in your heads with this costume
and mask.
Speaker 7: The hawk was right once again.
Speaker 2: Yeah, there are Did you mention anything else in terms
of like the shelving, are the books or anything on them?
Speaker 1: Yeah? So this is the Yeah, this is the glass
cabinet right here where you see the costume and mask.
And to the west, a large map of the Northern
Continent to the crown of the world hangs on the
wall with what appears to be an expedition route tracked
to the north pole. A single round table in a
comfortable chair sitt in the middle of the room.
Speaker 2: Does it look as though the case you said there
were notes inside?
Speaker 1: Yes?
Speaker 2: Does it look as though there's some sort of of
a lock on it?
Speaker 9: Uh?
Speaker 1: Good question.
Speaker 7: Let me find that I think the case only has
the outfit I don't know.
Speaker 1: Yeah, so the map, the map is outside.
Speaker 6: I would like to take a peek at some of
the books. Is there anything interesting or of note there?
Speaker 1: Sure? Mm hmmm, uh, okay, let's see. There is a
rather impressive collection of books. Uh. They mostly have to
do with the topics of dreaming, Arctic travel and survival,
the Erutaki and Ilverani peoples, and the occult mysteries of
psychic power. Give me a let's see what can I have?
Speaker 3: You roll here?
Speaker 6: Occultism?
Speaker 1: I will take occultism ar kana uh lore is probably
the most ideal in this society?
Speaker 2: May I be able to assist as I had wanted
to take a look at the books to begin with?
Speaker 11: As well?
Speaker 3: Right?
Speaker 1: Should I roll occultism, arcana occultism? Uh society?
Speaker 7: There's only one person insist, right society?
Speaker 3: Yep?
Speaker 2: Okay twenty eight?
Speaker 1: So I think yours. I can't read it, I think,
I think, yeah, I think you're chiming in about maybe
like the Erutaki and the Ilvani people's uh, And both
of you kind of together realize that this is this
collection alone is probably like six hundred gold worth of books.
Speaker 2: Hm, I'll win, Yes, do you have any issue. Indeed,
do you have any issue with us taking these books
with us?
Speaker 1: You're going to take the entire liby.
Speaker 6: We have a lot of reading to do.
Speaker 2: I open up my bag and I stick my whole
arm up until the shoulder into it, and I look
at him.
Speaker 6: Uh right, righteous to read this.
Speaker 7: Question? Since I can read certain things, simple things, So
I see any names an experience.
Speaker 1: Okay, I've made the loot visible for you though, so
you to be able to grab anything there.
Speaker 2: Excellent, all right, so we'll start off with the impressive collection.
Go ahead, and I shall put that in my bag
kind of just poo poo, poo poo poop.
Speaker 1: Yeah, you're just like doing that thing like I don't
know if you if you're too young. If you ever
saw a super.
Speaker 16: Supermarket sleep, yes, I used to be religious about that.
Speaker 1: That was the best.
Speaker 5: I don't know why.
Speaker 1: It was was just like, oh my god, I could
get anything I wanted. The grocery store so exciting.
Speaker 6: I remember that slack your show.
Speaker 1: Effectively just like knocking everything off the shelf, and it's
just falling.
Speaker 7: To be helping as well. I'm definitely gonna you said
it's a glass that was a glass table back there.
Speaker 1: Right, it's a it's a container effectively, it's just a case.
Speaker 7: Does it is the case glass at the top, at
the top.
Speaker 3: We can see through.
Speaker 1: You can see through the there's glass. Yeah, I imagine
the top is probably metal.
Speaker 7: Okay, wherever the glass is, and I'm probably gonna shatter it, Okay,
I'll slide that into the mask and the outfit out we.
Speaker 6: Should I can look at that at that mask, I
think I think the lizard might want something like this.
Speaker 3: Mmmm. That is fine.
Speaker 7: Yeah, going to take all of this with us. It's
might come in handy.
Speaker 2: I'll go ahead and I will stretch open the back
as well, and I'll go ahead and seen with Manovis help,
we'll go ahead and put the costume in the mask
away as well.
Speaker 3: Mhm.
Speaker 2: Right in this map up here, you know nothing of it, yes, Owen, I.
Speaker 1: Have seen it before.
Speaker 8: From what I understand, the Doctor has been potentially riding
for our expedition somewhere to the north.
Speaker 2: Perhaps we show this to Noel and it's not behind
like any sort of glass or anything.
Speaker 4: It's just right.
Speaker 2: I will go ahead and very carefully take it and
roll it up and very carefully put it inside the
bag as well.
Speaker 7: All right, series are the doors lead?
Speaker 1: Indeed, there is a door to the north and to
the west.
Speaker 3: Yeah, I will point to the door to.
Speaker 2: The north, right, will attempt to find the appropriate key
to unlock it.
Speaker 1: Okay, it does not appear to be locked.
Speaker 2: H I will push the door open.
Speaker 1: You open up this door and the walls of this
room are adorned with tapestries depicting a frozen landscape, while
the floor is covered with a thick white carpet. Metal
incense burners resembling abysses with raised heads stand in the
four corners of the room, while a single bed occupies
the room's center.
Speaker 6: This place is riddled with traps. I know it is.
It has to be.
Speaker 3: I can check.
Speaker 6: Riddled with traps.
Speaker 3: I can.
Speaker 7: I can do a physical check of luck, I mean
of traps, but magical I can that.
Speaker 6: Yeah, most definitely.
Speaker 7: Do you not want me to check?
Speaker 6: No, that you should check, yes, But also we should
get the lizard to check for magical traps.
Speaker 3: Okay, twenty two.
Speaker 6: What kind of super villain wouldn't booby trap the bedroom?
Speaker 1: Malvic, you're kind of behind your just looking into the room.
Speaker 7: I guess, I mean, I don't know.
Speaker 3: If she's gone in, I would check. I would check
for physical.
Speaker 7: Traps around the doorways and stuff like that. But if
she's in the way, I just wait until she's we.
Speaker 2: Can we can sort. That's not the problem.
Speaker 15: The megalomaniac obsessed with dreaming spends all of his time
in the bed, unable to move or interact with the
outside world. Of course, you will have traps to protect
him while he's vulnerable.
Speaker 1: So Malvic, you're like not stepping into the room. You're
just kind of like keeping your hands on the doorframe
and and stuff. Doesn't seem like there's any that you
can see or feel around the door or anything.
Speaker 7: No physical travels. If anything, it would be magical demonic.
I'm certain disturbing that this room it's set up to be.
Speaker 2: Where is the lesard probably his cortus.
Speaker 6: I'll run up and just grab him.
Speaker 7: This room is almost set up to be like what
we have envisioned.
Speaker 2: Mm hmm, indeed it is. We wish to take a
look at the other door, well, we wait, go for
it and I help me right, I attempt to push
it and see if it opens. Otherwise I would.
Speaker 3: Look for a key.
Speaker 1: Generally, if you have the ability to interact with the door.
I can just do it, all right, you open this door.
The floor of this brick walled room is covered in
a thick red carpet. A low table flanked by wooden
chairs sits in the middle of the room. To the east.
Looks like there's some more there, but you can't really
see it.
Speaker 2: I'll shrug and take a step in.
Speaker 3: Ooh.
Speaker 1: To the east, a roll top desk sits against the wall,
while to the west it's a large overstuffed sofa fireplace
to the north, which is currently not lit, would most
likely keep this place rather warm. And there is a
fireplace and chimney leads up.
Speaker 2: Hmmm, I am Malevich. There seems to be like a
just a desk. It seems some sort of like waiting
or lounge room.
Speaker 7: Do you know of this room? I'll look back.
Speaker 1: Yes, this is the doctor's lounge, I belief.
Speaker 7: Then after you.
Speaker 6: Motioned to the door, then we found a creepy little
sleeping spot. And he's got some kind of a bed
inside this room. And uh, we've already opened mottors ah
taking more risks.
Speaker 4: I see I did.
Speaker 3: Not go in.
Speaker 7: I look towards your elder sir.
Speaker 6: This is my belt room.
Speaker 2: Shrug.
Speaker 6: There's no way there's not traps in here, right, I
do not know.
Speaker 2: We've got more books for you ch talk.
Speaker 5: Yes, this looks sorry to be some sort of library.
Speaker 6: It was.
Speaker 4: Yes, everything has been cleaned.
Speaker 9: I assume you have added it to the bag of holding.
Speaker 2: Indeed, yes, there may be things useful for us.
Speaker 1: Very good.
Speaker 6: Well, let's check this bedroom out.
Speaker 13: Eh.
Speaker 4: Yes, I will cast this checked magic.
Speaker 6: Can using a rash talk like a like a magical
mind sweeper.
Speaker 1: The bugs begin to fan out. There is.
Speaker 3: Mm hmm.
Speaker 1: Oh magic.
Speaker 4: Yeah, this room.
Speaker 3: Not here.
Speaker 4: The moment I was at some point, hm.
Speaker 7: I would think that this room would have been the
most secured, since the other doors were a lock, and
all his major secrets seemed to be here. So far weird.
Speaker 2: Do you sense anything over here in this room before
I go scavenging?
Speaker 6: No?
Speaker 9: Oh, I see nothing. However, if there is something with
the invisibility, I would not be able to see it.
Speaker 1: Me.
Speaker 6: Have you tried looking for trips physically in this bedroom?
Speaker 7: No, because walk through, so I figured since the bedroom
he's talking about the bedroom, Yeah, inside the bedroom.
Speaker 6: Go on inside and see if you can find any traps.
Speaker 5: I think you should be careful.
Speaker 4: Definitely, I did not find anything.
Speaker 1: Does not mean it does not exist?
Speaker 7: Yes, else scoff and uh carefully search the room in
a by step by step.
Speaker 1: Very well.
Speaker 10: Mm hmmm.
Speaker 1: As you begin to enter this.
Speaker 13: Room, you begin to look for traps.
Speaker 1: Give me a perception check.
Speaker 3: Oh, oh, thievery.
Speaker 2: Which it would be two more?
Speaker 3: Yeah, thirty one?
Speaker 1: Okay, it does not appear that there are any traps
in this room.
Speaker 3: Altc.
Speaker 7: How's how's the hog doing? Is he stirring around?
Speaker 6: Oh?
Speaker 1: I think he's been quiet?
Speaker 3: Mm hmm.
Speaker 1: Okay.
Speaker 15: I will go into the room as well and attempt
to see if the incense has any l chemical properties.
Speaker 3: Sure, I thought you were gonna lay in the bed.
Speaker 6: I will be checking onto that mattress though.
Speaker 3: Does it I have a black light?
Speaker 1: Give me a crafting check?
Speaker 6: Happily?
Speaker 7: Oh, sh okay, we didn't find anything.
Speaker 3: I was like, what if they.
Speaker 6: Trigger theirty three?
Speaker 1: Okay? Do you find that these incense burners themselves are
worth something? Yeah? The incense burnings burners themselves are quite nice.
They're like some silver. You can sell each one maybe
for a hundred gold pieces.
Speaker 6: We'll take that it's.
Speaker 3: Not gonna sell.
Speaker 1: Place it in her lap and just nah, we're selling
all this put So you can actually just click on
that treasure chest there and you can drag stuff into
the shared inventory if you'd like.
Speaker 6: Is there anything under the mattress, like rows of money,
the wheel.
Speaker 7: Anything on the I'm going to inject the taber streets.
Speaker 1: That's a different room.
Speaker 6: How do I How do I drag that into the
shared inventory?
Speaker 1: So, uh, open the shared inventory and you remember how
to do that. That's on the the gate walkers open sheet.
Speaker 2: And it's a tab stash at the top.
Speaker 6: One of you guys might have to be the one
to do that, right right, Sorry.
Speaker 2: Yours not actually in here. But I'll grab it.
Speaker 6: Just hawking them out the door. You've got the bag open,
I'll catch it.
Speaker 2: I'll catch it.
Speaker 1: Darting cli climb, God, I know you have to catch it. Yes,
all right, just like rolling these I mean they're like
the size of braziers, you know, like like heavy.
Speaker 3: Are they're heavy?
Speaker 5: Yeah, there's like silver.
Speaker 1: They're probably like twenty pounds each or something.
Speaker 2: Will they fit inside the hole of the bag of holding?
Oh yeah, yeah, yeah, right, all right about them? Yours
back the other room.
Speaker 6: I'm just using a foot to try to It's fine,
it's fine.
Speaker 7: I'm going to uh oh, I'm going to ask for
rob Start to come in and let them know, say
all yell out, and I'm gonna look at these tabestries
with them.
Speaker 5: Oh my, yes, frozen landscapes.
Speaker 4: This is what we saw in our dreams.
Speaker 3: M that's what I figured. I will.
Speaker 1: What's this in the chat? Here for a rash talk.
Speaker 3: At I'm a plus two A nature that's hilarious.
Speaker 1: Mm hmmm.
Speaker 9: Yes, the crown of the world. The landscape is of
the high ice. I believe that is the most inhospitable
and northernmost reach of the continent.
Speaker 3: The way you would hide a whale.
Speaker 7: I presume.
Speaker 1: From what we have learned, it seems likely.
Speaker 7: I have no use for these. If you wanted to
take them with us, that's all new.
Speaker 3: But I don't.
Speaker 7: Doh know.
Speaker 9: The incense I recognize it, and I have used this
kind of incense before. It suggests Yeah. The incense is
believed to encourage vivid dreams or to protect someone while
they sleep.
Speaker 7: M hmm.
Speaker 6: Is it Does it actually work or is it a superstition?
Speaker 4: It depends on who you speak to.
Speaker 15: It seems odd that the professor would let his hands
his life in the hands of, you know, superstition.
Speaker 3: I I'm gona trying to leave the room. There we
go for his arrow keys.
Speaker 6: I just didn't figure him for superstitious this morning.
Speaker 1: We do not highly know the doctor.
Speaker 2: I've been waiting for you out of vic. Would you
like to check.
Speaker 6: Desk in particular?
Speaker 7: Hmmm, I'll go around the room and check her fiscal
traps trappings.
Speaker 1: Okay, there's another door to the.
Speaker 11: Last to the west there twenty one.
Speaker 1: Okay, begin to like search along the walls and everything. Yeah,
it doesn't seem like there's any traps in here. This
is like a super comfortable, relaxing type of environment. This
may be any traps.
Speaker 7: Wrote his lying letters. I would assume after interrogations or
interviews or vivid dreaming or whatever, and he would come
in here to relax and reset his mind.
Speaker 2: So let us look for the Let us look through
this desk.
Speaker 4: Then.
Speaker 2: I didn't assume there's anything in the fireplace, but who knows.
And I'll attempt to roll back the roller desk in
order to see if there's anything on it.
Speaker 3: This one here, well, show m on it.
Speaker 1: You open it up and you find a bunch of stuff.
Speaker 2: There you go, what's in the Monglorian? Is this I
pick up some sort of contraption.
Speaker 1: There's a bunch of copper copper cables and thick leather
gloves are attached to nodes. Uh yeah, yeah, they're attached
to like two leads. This is something like you've never
seen before.
Speaker 2: You should I be assuming that I that I don't
know this spell description.
Speaker 6: Because this is very.
Speaker 2: It is very exciting, all right, I suppose we'll have
to take a look at this.
Speaker 6: It looks interesting.
Speaker 1: So imagine for a second. There's a set of gloves
with copper like thick copper wires attached going to two leads.
So imagine the copper wires. Yeah, each each of the
copper wires leading from each of the gloves are probably
like three ft long.
Speaker 2: We'll have Rask look at this and Karunas will. I
have no idea what this is.
Speaker 7: It looks like some kind of weirdest sperment, freaky thing.
Speaker 2: Yes, just strange. And I will look at the sketches
in front of me the rule.
Speaker 7: Too, because I like pictures.
Speaker 1: Yeah, you look at these sketches and you can see
these sort of furry creatures with horns a lot like
what was in that case.
Speaker 6: A rendering of fur cons more than one.
Speaker 1: One of the U one of the sketches of six
towering spires retreating from a ruined city in the snow,
captioned as nameless spires. But the rest are of all
of you.
Speaker 6: Oh that's nice. What's mine? Look like?
Speaker 1: You can see that each of these sketches are from
different moments in your adventure.
Speaker 2: Just us, yes, and there's nothing I know, you know,
and there was nothing of note written on it or
anything like that.
Speaker 1: Uh, yeah, they would be there. I imagine that each
one would probably be titled in these various sort of scenes.
There's actually more as you continue to look, there's about
like there's dozens of these sheets of paper, and they're
all of different events that happened to you on this trip.
Speaker 3: Let's explains the letter.
Speaker 2: It's a fucking stalker.
Speaker 7: I immediately finger through these things to see if I
can find anything on zerrel.
Speaker 1: Okay, GI me a perception check please, Melvick Radio.
Speaker 3: Thirty one.
Speaker 1: Yeah, there's one of Zarel.
Speaker 10: Who is that?
Speaker 3: And brother?
Speaker 1: You see him in a foreign place with three other people.
You do not recognize. You're in some sort of temple,
And he said four other people. Looks like you're fighting
some kind of large, flamelike creature with a giant scimitar.
Speaker 2: I will placed a hand on Malovic's shoulder.
Speaker 7: You will feel the temperature rise.
Speaker 1: I will not let go.
Speaker 2: Aravic, Darling.
Speaker 6: He's alive, he's a life.
Speaker 3: For now.
Speaker 2: We will find him.
Speaker 3: All the lies.
Speaker 7: You've been used, and I knew it, and I allowed it.
I should have came back here the first time we landed,
when I had a chance, I saw someone the stairs.
I allowed him to hear us say any others I
should have. You did not throw it out right there.
I had every intention, too. Dark was telling me to
I didn't listen.
Speaker 2: What is done is done, Malevic. If you continue to
lash out and hold onto the pass as a result
of that, hold onto the pass and lash out as
a result of that, we'll get.
Speaker 1: Nowhere, carrin. The door to the west opens.
Speaker 3: By itself.
Speaker 6: Well, I'm going to check that out. The awful which
what did my picture look like? The top?
Speaker 3: My my axe comes out immediately if.
Speaker 2: Well, it's a pretty good likeness, I think, what about
the lizards.
Speaker 1: Which event do you think was depicted here?
Speaker 6: What about the First World?
Speaker 2: When Karon was doing drugs with that one creature?
Speaker 3: He didn't see the First World?
Speaker 1: I think it would be the eye moment.
Speaker 3: Oh he did, which was.
Speaker 1: The one where you.
Speaker 6: Kick the eye out, scooped out the eye. Yeah, that
makes sense.
Speaker 7: Wait, so he did see the First World stuff, because
I remember he was like, I mean, Malvic wouldn't know this,
but I remember he was surprised when he heard about
the First World. Let me could have been lying light
about everything else.
Speaker 6: Perform It looks kind of painful, but it's good memories, right, My.
Speaker 3: Ax is out?
Speaker 1: Yeah, once you once you go to investigate the.
Speaker 6: Door, absolutely going to investigate.
Speaker 7: Yeah.
Speaker 1: It almost feel like take a break real quick, and
then I'll just say, I hate you.
Speaker 7: Checked the doors for chaps, so.
Speaker 1: You could have sworn like as the door opened and
you like were inquisitive about it, you moved closer. It
almost felt like something moved past you.
Speaker 6: H that's gross. Something I feel as though something has
moved right past me.
Speaker 3: Oh ah.
Speaker 7: When she says I'm going to sudden charge and swing
in this in this area over.
Speaker 1: Here, Okay, Malvic jumps onto the table and begins to
rush forward. And I am going to.
Speaker 4: Have you all.
Speaker 1: Enter a combat state. M yeah, as an encounter is beginning.
Speaker 7: With what you do not know. Definitely see the flames burst,
and I'm going to need initiative.
Speaker 6: Oh shit, I've rolled the twenty.
Speaker 2: Thirty two Darling.
Speaker 3: Thirty one.
Speaker 1: Okay, alrighty uh, let's see Malvic roll me a flat
D twenty Oh I.
Speaker 6: Hope it's ghosts.
Speaker 2: Finally, go get that one guy.
Speaker 1: Okay, go ahead, make an attack role. Mm hmmm.
Speaker 7: If they're friendly, they'll just be a little hurt.
Speaker 2: Then be friendly after this.
Speaker 3: Holy thirty one.
Speaker 1: Yeah, that is a hit.
Speaker 6: Can't can't go stare and dead.
Speaker 1: There is a sort of sort of air current that
you feel as you approach. Karun and Malvic both feel this, Yara,
you probably can just barely feel this as well. Let's
see here, Malvic, as you swing.
Speaker 7: Eight of that is fire too.
Speaker 1: In case, uh you strike out. There is a resistance
to what you feel like your axe goes through something. Yeah. Uh, okay, uh,
we are in regular combat now, I need to roll
for a rash talk. Okay, I gave you a freebie there, Malvic.
Speaker 3: Uh, but.
Speaker 1: Something is definitely moving and you seem to have sliced
through something as suddenly you are attacked.
Speaker 3: Yeah, what is it?
Speaker 1: You feel something just uh barely miss you.
Speaker 3: I would imagine the hawk probably says left. You know
something like that easier since I cannot see.
Speaker 1: It here in the room, Yara.
Speaker 3: Fusht up, I was like, ah, close is the work, let's.
Speaker 1: See, uh, Yara. You feel something also like whiz past
your head. You like turn quickly as you feel the
air shift, and just your instincts warn you that something
is uh moving or trying to strike at you, and
then Karoon you are I'm sorry, my AC is.
Speaker 2: Wrong at the moment anyway, so I need to fix that.
It should be twenty.
Speaker 1: Three, all right, you are still fatigued, so I don't
know what else is there?
Speaker 2: No, it was twenty three with the cheek.
Speaker 1: Maybe it's shield related. I don't know.
Speaker 2: I'm thinking, ahm off to find it. Oh it equipped
to the costume.
Speaker 1: Okay, Uh, let's see, Karun. You are currently off guard. Unfortunately. Okay,
uh it will try and strike at you and that
is a big whiff. Uh, Karun. You just feel something
like the hairs on the back of your neck, stand
up and.
Speaker 6: You duck then down to pick something up, and.
Speaker 1: Yeah, something wishes over your head. Okay, yarra, all right.
Speaker 2: My immediate reaction to all of this is to go
ahead and raise my arms up and I will be
surrounded in a golden light as I cast protection upon
my comrades. That will be a ten foot emanation from myself.
So I believe that gets all of us, So please
make sure you apply the protection buff to all of you.
It will raise your ac from there, I'm going to
go ahead.
Speaker 6: And from there really yeah, I mean it's just because
of the line of sight.
Speaker 2: Oh, I mean, if if that is the case, I
will use an action to move so that he can
be affected by it. All right, So you can apply
that to a roschtuck as well.
Speaker 1: So that's that's what that blue is. Yeah, you see
how it's black like that in line of sight?
Speaker 2: Oh, I couldn't see it because my token was up.
All right, So everybody is covered. I have moved, and
that is going to be my turn. I will put
myself in the doorway, so that's a rasstoc. I will
be the first point of contact before anything gets to
a rostock.
Speaker 1: Okay, dog, very well. Okay, Malvic, it's your turn.
Speaker 3: If my axe is still there, I'm going too quickly
come down. That was a surprise attack that I did there.
Speaker 1: I assume, yeah, normally you're not supposed to do it
that way.
Speaker 3: But I get twenty seven.
Speaker 1: Okay, I need a twenty a D twenty Sorry, I
need a flat check? Oh sorry, hold on what I
just put this? The creature is hidden to you.
Speaker 3: Even if there it takes damage five. I don't sway,
is it a five to make a break?
Speaker 1: No, you can't. You don't make connection with it at all.
Speaker 3: I have to make it every time I try to
swing yepic.
Speaker 2: To actually expose it.
Speaker 3: Okay, all right, and I'll do another not I.
Speaker 1: Should be able to. Can you roll that same thing
in the chat again.
Speaker 3: With a flat check? Twelve success, OCA twenty three.
Speaker 1: Okay, uh.
Speaker 11: Uh, let's seem.
Speaker 1: You again. You're swinging a bit wildly. The first time,
missus h you feel no resistance, and then the second
time you feel a stronger resistance, like you're trying to
swing through water this time, and you feel some kind
of your hair blows back a little bit as some
air is blown into your face.
Speaker 3: Yeah, does anyone have anything to I will strike again.
It's all looking. Oh, let me make a check. Yep,
it was just here.
Speaker 1: Strike wildly missing on your third strike. Okay, Karun, silently,
it's not your turn yet. Unfortunately you're being attacked. Uh,
you are struck by something, Karun. It is yeah, this
is off ow. This would be bludgeoning damage.
Speaker 3: Believe you add two more damage. I believe is the
retribute that if I hit it, it changes it.
Speaker 1: Right, Okay, you look, I think you're correct. This this
creature that you cannot see as you're like standing back up, Karun.
You are basically punched like heavily in the stomach and
you're going to take twenty two damage bludgeoning damage, and
then it will strike.
Speaker 4: At you again.
Speaker 6: Am I still off? God?
Speaker 1: Yeah, that is a twenty one to hit this time, Karun.
You sort of like stagger back a little bit. You
feel the pressure behind you, You almost kind of rebound
against it, and you just narrowly you don't know, but
you narrowly avoid like a straight punch to your face.
And then a third strike this time a hit you
feel like this cross like a hit you right in
your cheek across your cheek and you will take nineteen
bludgeoning damage from that. You feel this intense wind sort
of blow with each hit. Your hair is kind of
blown about as you are struck. Okay, it is a rash.
Talks turn.
Speaker 2: What is going on? I believe it's an invisible enemy.
Speaker 6: Of some sort.
Speaker 3: Do you have a way of he.
Speaker 1: Um? Let me see.
Speaker 3: You guys both have red hot chili peppers on here.
Speaker 6: Yeah, calafoon, calafoon.
Speaker 5: I need to see whatever it is that I am at.
I have no way to discover it.
Speaker 3: I got I want to assist, but I'm raging.
Speaker 12: Uh talk.
Speaker 5: If it is an invisible creature, I cannot see it.
Speaker 1: Oh, actually hold on, sorry, reading this is worded oddly.
Speaker 12: Uh.
Speaker 1: Illusion magic only if the magic is tech magic spell. However,
items that have an illusion aura but aren't deceptive in appearance,
such as an invisibility potion, typically are detected normally the
fund does that.
Speaker 6: Mean you know? Detective?
Speaker 3: If something uses an invisibility part, it could be detective.
Speaker 2: For it.
Speaker 5: I will try to detect magic.
Speaker 1: Tries to use his detect magic spell again, and it
begins to spread out.
Speaker 5: I can only detect in his ability in certain cases
I do not see anything.
Speaker 1: Uh, and a rastak will go here and duck for cover,
and he's got to add protection. Uh where was that?
Speaker 17: There we go.
Speaker 1: Okay, that's it for his turn.
Speaker 2: Well there is the Sikh option as an action as
a heads.
Speaker 1: Up is going to fucking hide? Okay we're talking about Okay.
Speaker 6: I would like to draw a ghost charge.
Speaker 1: I have had.
Speaker 6: I made so many of these, and I was disappointed
that I couldn't use any and so now I have
a ton of them. It's a ghost right, spirits hear me?
How do you like this? It's a twenty six. You
gonna just throw it right in front of me, right
punch where the punch just came from.
Speaker 1: So you have to roll a flat D twenty check.
So hold on, don't do anything.
Speaker 5: Wait sorry, sorry, wait, because I know you were instantly
push the button.
Speaker 6: If I say that, yeah, I haunted.
Speaker 1: God. Okay, I need a flat check from you. There
you go. You can click in the chat there first.
That'd be great.
Speaker 6: Left.
Speaker 1: Okay, Now are you aiming.
Speaker 6: Ahead of you or behind where the punch just came from?
Speaker 1: In front of you?
Speaker 6: Yeah?
Speaker 1: Okay, so you are gonna just toss this ghost charge
right there. Okay, Uh let's see here. Uh do do? Okay,
you throw it and you make contact with something, does.
Speaker 6: It go off?
Speaker 1: Let's see? Okay, so this is vitality splash damage. God,
that's so weird.
Speaker 6: It only goes off if the thing is a ghost.
Speaker 1: It does not. Oh no, what do you imagine? This
looks like.
Speaker 6: Just a big hunk of like a like tinned meat,
like spam. Just it's a little bit smoking, and it's
just and it sails through the.
Speaker 17: Air and lens at Yaha's feet. Okay, well it's not
a ghost. Uh yeah, it just sort of leaves a
horrible stain in this. This is like the poshous room
that maybe any of you have been in.
Speaker 1: Aside from that, aside from the mansion in in Uh,
I can't remember the name of the place, but it's
going to elude me and I'll think of it later.
Aside from there, this is like one of the poshous
rooms you've been in, and horrible saints left all over
the carpet.
Speaker 6: Oh no, gross circs carpeting.
Speaker 15: When anyway, I guess I would use the search search action. Yes,
if I seek seek the seek action.
Speaker 2: A chat for you.
Speaker 6: I will do that.
Speaker 1: So the GM attempts a single secret perception check for
you and compares the result to the stealthy seas with
any undetected or hidden creatures in the area. Yeah, so
what's for it?
Speaker 2: It's a secret check that Whack makes for you. And
for invisibility, the rules say, what is it? A creature
with the invisible condition is automatically undetected to any creatures
on site as their only precise sense, precise sense, YadA, yadaya.
You can seek to attempt to figure out an invisible
creature's location, making it on and only hidden from you,
and then it changes if the creature sneaks again, and
yacht yata.
Speaker 3: Yeah.
Speaker 1: So effectively, this just makes something hidden instead of undetected.
Is that correct?
Speaker 2: Yes? Indeed?
Speaker 1: Yeah, Uh, they are already hidden. You can see a
vague outline. The creatures right now, question are very vague.
Speaker 3: Let me see here they have any clothing on? I
hit it with fire and one another of.
Speaker 2: Him and it says undetected. It says, uh, compares the
result of the stealthy c undetected or hidden. So I
would assume it would make it one step better any hidden,
all undetected creature you critically succeed against becomes observed by you. Yeah,
it's in the description for the successes.
Speaker 1: Okay, let's see what the fuck am I trying to
roll against? I need a number?
Speaker 6: Is it my perception? I have a plus twelve.
Speaker 2: It would be the stealths like whatever they roll for
stealth would be it.
Speaker 1: I'm curious if I do this, what happens.
Speaker 3: Let's do this and hops.
Speaker 1: I select you.
Speaker 3: And do this or this work.
Speaker 1: I assume this will be a success. Succeeded against becomes
observed by you. Okay, alrighty, and you actually see it. Now,
let's see what is observed mean? I blame you. The
creature takes some measures to avoid detection, blah blah blah,
kind of deserved if you have another precise sense the
side sight. I'm seeking a creature using only imprecise senses
that remains hidden rather than observed. Ah so, and seeking
a creature using only imprecise senses, I don't know when
that happens. It remains hidden rather than observed. So the
natural state of these creatures is is invisible. So I'm
going to say, since I don't really understand what that means,
I'm going to say that it's going to remain hidden unfortunately.
Speaker 6: The one that's my turn.
Speaker 2: So yeah, okay, so let me see the hidden condition.
It has to do with like, let me see a
hidden You said it was hidden. Yes, you are typically
blah blah blah when seeking a creature using I don't
know what that means. They must a creature you're hidden
from is off guard to you, and it must succeed
a DC eleven flat check when targeting you with an
attack spell or other effects. So we can attack them.
Speaker 1: You can. Those are the checks that you guys making.
Speaker 2: Yes, well no, no, because you said like a rostock
couldn't see them or anything and couldn't attack. So that's
because mine not one creature as well. So yeah, so
we can attack them. We just have to succeed a
DC eleven like malvic.
Speaker 6: Yes, okay, clear it up.
Speaker 2: Perfect, Thank you for that. Perfect. Why they have to
make it so complicated? Why could they just give us
like like a mind is.
Speaker 1: Regardless?
Speaker 10: That is uh?
Speaker 1: Is that all three of your actions current? Because you
drew the.
Speaker 6: Drew the ghost charge through the ghost charge and then
I did try to look around with my special eyes.
Speaker 1: Uh yeah, Unfortunately you can just barely see, like just
looking around, you can see vague outlines of this creature.
Speaker 6: I'm gonna die here, okay.
Speaker 1: The one that is behind you, Karoon, I.
Speaker 11: H uh, it's gonna let's see and uh it will.
Speaker 1: Continue to attack you karim.
Speaker 7: H.
Speaker 1: That is another hit. You're hit from behind, like in
your kidney as take seventeen bludgeoning damage. Then it will
strike at you, Yarra. That's a miss ex critical miss.
Last attack will be on Karun again. Didn't succeed too
well against Yarras, so it will attack Karun and another miss. H.
You're like agonizing in pain as your kidneys smashed their
caren You turn and just narrowly avoid a punch to
your face, and it is your turn, Yarra.
Speaker 3: All right.
Speaker 2: So in terms of these these like shapes, there is
do I see one right next to me? Because I'm
assuming they tried to hit me and they tried to
hit Karun. Okay, they end, so I would have to
tumble through if I wanted to try to get to Karun.
That is, unless I moved through Malavik, because you can
move through, So yes, I will go ahead and do that.
I'm going to move through Malvic Malvik, Darling, I think
they're right there. Yeah, I'm going to be like shoving
past and trying to move past Karoon behind her because
that's the only space I can occupy. I assume I don't.
Is there also like a shadow kind of next to
Malvik near the couch there you can see? All right?
That is where I'm going to move using doctor's visitation,
and with that, I'm going to go ahead and attempt
to treat Karun's wounds using the expert. Do you see?
Speaker 6: Let me go ahead and do this.
Speaker 2: That is a critical success for twenty four points of ling.
It's better than nothing, Darling for one turn to make
sure you apply that twenty four al right, all right,
and this creature I still see the shadow? Yes, yes,
all right, I'm going to go ahead and I will
attempt to conjure up the needle darts, waving my hand
over Adronis's rape here and attempt to attack whatever creature
is in that area.
Speaker 3: You don't have the bigger check you do.
Speaker 2: I have to roll a check. Yes, I'm just putting
that in the chat for myself. Perfect, Thank you so much.
Speaker 1: So?
Speaker 2: Is that that's not considered a skilled check. Right would
I be able to use a hero point for that?
Speaker 7: Ummmm?
Speaker 1: So it does give you the option from chat, but
that's for me. Do you when you write click it,
does it give you an option for a hero point
because it's supposed to be?
Speaker 2: Does it does?
Speaker 1: And why not?
Speaker 2: Hm?
Speaker 1: You know it?
Speaker 2: No, I will take it. I try to aim the
needle darts and they just they just go wide.
Speaker 6: Yeah, and this is my ten.
Speaker 1: You can see them like they almost hit. Like it's
the equivalent of like hitting a high powered fan, you know,
just they sort of split hit the wall nearby. Okay,
alvic use that same flat check and chat. If you
are swinging, that is a hit. That is a successful attempt.
You can see the creature.
Speaker 3: Mm hm. So I'll be war My head and my
eyes are darting left and right. It's like really fast,
and I will swing. Uh is thirty one?
Speaker 1: Yeah? That is a hit you can damage.
Speaker 3: Okay, I shouldn't be able to have one. Wait why
is it not there?
Speaker 7: Oh?
Speaker 3: Probably because I can't see it and target it. You
just have to have too every time.
Speaker 1: Okay.
Speaker 3: So twenty three.
Speaker 1: Okay, yeah, again you feel that same resistance. There's like
a sound.
Speaker 3: Ay, then I'll make and chuck again.
Speaker 1: Hey keep you're able to sort of track the vague
shape of it. It's like sort of seeming like the
equivalent of those like the heat shimmer, you know in
really hot months. You know, you can sort of like
see like, oh yeah, I can tell my car is
really hot right now?
Speaker 3: Right, well, he's a momentum And swing around my body
thirty one.
Speaker 1: Yep, give me some damage. Pretty as you swing this time, Malvic,
you hear another there is everything blows like like a
small tornado for a second all around you. Everybody's like
hair and clothes or sort of uh blown outwards away
from the area where Malvic strikes, and the vision sort
of dissipates in front of you. Malvic, and I.
Speaker 3: Will look around again, uh okay, sub says, and from
my final attack, I will sweep upward with the ax.
Speaker 1: So, Malvic, just to be clear, you do not see
this creature anymore.
Speaker 3: Oh but I thought there were two?
Speaker 1: There are, so do I have?
Speaker 3: Wildly? I did.
Speaker 18: I did a flat trick, So that's yeah, that's to
attempt to hit it, but you it's not, it's not
what do I need to roll seat probably yeah. Oh
a seek action, it's a perception check.
Speaker 3: Okay, a perception.
Speaker 1: Uh, I'm going to do this for you.
Speaker 2: Yes, because it's supposed to be secret.
Speaker 3: Do I need to collect that?
Speaker 1: Oh yeah, Malvic, you think it's over here, I'll smell
there a touch of ozone mm hmmm.
Speaker 3: Uh groom to your left or I guess the way
she would be looking at you to or right? I
will move.
Speaker 2: Did you make because the seek is an action?
Speaker 3: Right?
Speaker 2: Not trying to?
Speaker 3: How's a screen out that is there? And that's it?
Speaker 2: Affection?
Speaker 1: Did you take reactions?
Speaker 2: I hit it twice and then the seak is one?
Speaker 3: I guess yeah, I killed one.
Speaker 1: Okay, No, I know you killed it.
Speaker 2: I just didn't realize I strike, and then there's second.
Speaker 1: That is it for your turn? Then? Okay, this creature, uh,
I'm gonna just double check if you're still off guard your.
Speaker 3: Karun ah, that explains our off guard.
Speaker 1: Okay, yep, you are still off guard. That is what
it is like. Interesting, So it's it's still hidden because
of its nature okay, uh, karoon, it will continue to
try to attack you. Good luck, so nice look at
that now kind of hit because you wished it? Love Karen,
and you are again bludgeoned, probably this this time like
a punch to your solar plexus. Uh, sort of like
stunning you for a second. Uh take fifteen bludgeoning damage
from that attack, and then it will strike at you again,
buffeting you with these gusts of wind as it strikes,
this time with a critical shot to your jaw.
Speaker 6: Well, it goes my jaw.
Speaker 1: For forty four bludgeoning damage.
Speaker 6: Do I hit double?
Speaker 3: No?
Speaker 1: No, just just damage I already did.
Speaker 6: Okay, yeah it works, but not for us or at
casting it does. Do I have one hbo.
Speaker 10: Wow?
Speaker 1: Yeah, you see like I can't do it.
Speaker 6: At that time, there's like a tooth.
Speaker 1: That goes like flying and like hit you in the face, Jara,
I guess Karen just gets.
Speaker 6: Like Karun thinks she's going bit you can't hit me
at that time, but really it's coming out like.
Speaker 1: No, and a third one this time it is amiss.
Karun's a little bit wobbly on her feet and just
barely manages to dodge a second shot to her jaw.
A rash talks turn, a rash talk will come into
the room and I want to help, but I I
can barely see it and a rash talk. Will God,
what can he do?
Speaker 2: Does he have his focus thing where he can heal?
Speaker 10: Uh?
Speaker 1: He should have, Yeah, he should. We can assume that
he was getting his focus points back. Okay, he will
like boost Karun. You go, Karun, drag the effect of
the life boost onto yourself and then a rash talk.
I think we'll just move over here and that is
it for his turn. It is your turn, Karun. Apply
you're healing.
Speaker 6: Ah, that's better. I will take the verst vile and
strike with it.
Speaker 1: Okay, I just need a flat check from you first.
There you can click that and chat.
Speaker 6: Twelve.
Speaker 14: Go for it.
Speaker 6: I would like to use how it doesn't matter. I
think this is it, right, dexterity and expert.
Speaker 1: Yes, okay? Uh so, Kareen, you throw this unfortunately this
is a miss. But give me the damage for splashy Okay,
this is acid damage that you're trying to do here
mm hmm okay.
Speaker 7: Uh.
Speaker 1: You see some of the acid like get stuck in
the air for a second and then you hear like
a it does appear to do some damage and then
just slowly dissipates.
Speaker 6: Oh there you go.
Speaker 1: I'll do it.
Speaker 6: Again.
Speaker 1: Okay, so we'll use the last of your actions.
Speaker 6: Okay, another before I do this, is there any way
to not be off God? Can I take an action
to get back on god?
Speaker 10: Ud run?
Speaker 3: Yeah?
Speaker 1: Actively I could.
Speaker 6: I could run away? You could? Should I should? Should
I run away?
Speaker 7: Bro?
Speaker 2: I mean you're pretty low. It's up to you.
Speaker 6: But ah, I'm gonna chance it. And you can be
going to run away from this?
Speaker 3: Yeah, just me so you'll be out of handshot of
heels if you're run.
Speaker 6: Yeah, that's a good point. Oh, you can just go
on squeeze is gonna pass, Just gonna go. That's twelve
fa it fails you all. Slash damage.
Speaker 1: Yeah, you have to make a flat check every time. Yeah,
every time. Oh scroll up a tiny bit sorry, sixteen Okay,
so yeah, you can still do the splash damage. Give
me the damage. Actually, I can just take it from
the last one.
Speaker 6: Okay, all right, that's my turn.
Speaker 1: Or the acid just lands on the areas nearby. You
can see some of the brick like sizzling, little acrid
smoke trails leading up. Yarrah, it's your turn.
Speaker 6: Oh all right.
Speaker 2: I think perhaps what I will do is I will
use my exception for the hour for my battle medicine
in order to go ahead and treat wounds on Karoon again.
But I will be utilizing that to move into the space.
So I'm going to go at a diagonal here, move
in that's going to be there, and write, oh why
can't I move there? There we go. So I'm going
to roll the treet wounds now at an expert level.
Speaker 1: Guessing you can't move there because that's where the creature is?
Speaker 5: Oh is it?
Speaker 6: Well? No, let me move there, you know?
Speaker 3: Okay?
Speaker 1: I think another spot?
Speaker 3: All right?
Speaker 2: So right there is fine? All right? So Karun, you
were healed for twenty yes, and ah am I able
to use reposition?
Speaker 1: Wouldn't I wouldn't see why you would not be able to.
Speaker 2: Well, I think some skills are locked behind athletics or anything,
but this is not I don't believe we see here.
Speaker 1: If at least one hand free or grabbing or restraining
the target, the target can't be more than one size
larger than you.
Speaker 2: So yeah, okay, So Karoun, would you say you're willing
to be repositioned?
Speaker 7: Yes?
Speaker 6: I think so.
Speaker 2: All right, I'm going to try and shove Karoon onto
the couch.
Speaker 6: Don't have to tell Karun.
Speaker 5: But I don't know.
Speaker 2: I don't know if that's gonna if because it's willing.
Speaker 1: There's a fee the light. You need a create to
do ten feet perfect, all.
Speaker 2: Right, just making a little room here, and oh I
have one action left, I think with that in order
to protect Karoon, I'm going to move. With my final thing,
I'm going to do a five foot step into the
door so that only allies can just walk through willingly
and put my hands against the frame until anybody tries
to walk past me.
Speaker 1: That's my friend, gotcha, Malvic.
Speaker 3: I'm gonna make a check first to see scroll up.
Speaker 1: Well, you know where this creature is, but if you
want to if you want to attack it, you have
to get within. Okay, So technically this should have come
after you moved.
Speaker 3: Oh gotcha? All right about them? Yeah, that would be
I'm guessing it.
Speaker 2: Hey, yeah, yes, I'll squish against the door from.
Speaker 6: Go go go.
Speaker 3: Okay, And I missed that.
Speaker 1: And your first attempt to try and like figure out
where the creature is, you keep in mind, like you're raging,
you're running, and this thing is invisible, so you can
really only just barely see the air shifting about you
know so that first, Yeah, so move you can't. You
can't like pick it out. You're just kind of swinging wildly.
I think you've got one more action left.
Speaker 3: Yep, don't see it.
Speaker 1: Malvic is just swinging at the air missing. Okay, this creature,
let's see, we'll attempt to strike out at you, Yara,
and now you are off guard.
Speaker 2: All right, thank you for applying that.
Speaker 1: Okay, let's see twenty seven to hit. Yes, yeah, you're punched,
like in your stomach. You are you feel the thirteen
bludgeoning damage make you double over? You took twice.
Speaker 2: Yeah, I'll fix that, okay, and then it.
Speaker 1: Will strike again, uh at Malevic this time, Malavik, you
are currently off guarred mm hmmm, not expecting the creature
to strike you thirty three to hit or twelve bludgeoning
damage sits the fires go out.
Speaker 3: Yeah.
Speaker 1: Uh, you probably just like get punched, maybe like heavily,
like way harder than you expecting, like in your shoulder.
Maybe it kind of like knocks you off balance for
a second and it just kind of throws your axe off.
Speaker 3: Just take it away, Manual. I think this is not there.
It's not applying the damage.
Speaker 1: To me you had your tempah, yeah, but.
Speaker 3: It's still there. Oh my sheet. I'll just take it away, okay.
Speaker 1: And then the third attack, it will try and hit
you again, Malvic the flames. That is a miss. Yeah
this time, Malvic, maybe you catch a glimpse of it
and you just barely duck out of the way. Okay.
A rash talk, let's see a rash talk will uh
attempt to hit this thing with frost bite. You think
I've got a hundred windows open?
Speaker 3: Yeah, the check his way out there. We'll scroll up.
Speaker 1: I'm not going to do it from there. I've got
another thing. I'll just spam it again. I left those
windows open because I knew i'd have to do this. Okay,
let's see a rash talk check.
Speaker 5: That's it it uh.
Speaker 1: And a rash talk will begin to form this ice
around where he believes the creature to be and will
try to cast frostbite.
Speaker 6: And I will duck.
Speaker 1: And I have this selected correctly. Let's see, Uh, you
see this frost begin to coalesce, and the winds just
for a second, just kind of like slow down, and
you can see the basic shape of this creature for
just a second, looks like this as a rash talk
deals some damage. Yeah, that's not bad for that attack.
You see the air condensation just sort of like solidify
for a second and then shatter as this creature takes
some cold damage and then a rash talk. Will I
think just stay there for the rest of his turn.
He doesn't really have any other things he can do
with one action. Well, I guess he could do buzzing bites. Yeah,
why not? See, Ah, he's gonna try all right.
Speaker 5: I don't know if this will work, but I will try.
Speaker 1: Uh, and he will use buzzing bites because that's only
one action. Why not, fuck it, Let's have him do
another flat check. Nope. The bugs just kind of like
they're looking around for something to bite, and you can
see them like start to head towards Yara for six. No, no, no, sorry,
And that's it for Ross Tacks turn. Karoun.
Speaker 6: I'm going to try to I'm gonna try and throw
another bomb at it.
Speaker 1: Okay, need another flat check?
Speaker 4: Run?
Speaker 12: Oh?
Speaker 6: Can I apply this ceiling? Yes?
Speaker 1: Yeah, absolutely applies at the beginning of your drink.
Speaker 6: Good good. I will throw out the check of course.
That's a feel. Yeah, yep, do I have to lose
a firstall file anyway, No, you lose an action effectively,
but then not do another one.
Speaker 1: Yes, yeah, you can try again success.
Speaker 6: Okay does this count as the first attack?
Speaker 1: So this is the second one?
Speaker 10: Second?
Speaker 1: Map map does apply?
Speaker 6: Okay?
Speaker 1: I think I think it does.
Speaker 3: I've been doing it that way.
Speaker 6: Yeah, okay, twenty three.
Speaker 1: This is a miss, but me the damage.
Speaker 6: This one will be for fire. Okay, well it still
shows up as accid, but it's fire.
Speaker 1: Okay, checking Okay, I will change is necessary. You see
this flame sort of kick up, Yara, maybe just like
the ends of your hair get a little singed as
you realize all the BS that Malvic and ar Celia
have to deal with is really going on as you
were tanking. Okay, think you have one action left career.
Speaker 6: I would like to go back over to the couch
and take cover. Can I take cover in the couch?
Speaker 1: You can't take cover and move at the same time,
then I will.
Speaker 6: I'll just go over to the couch.
Speaker 2: Can you take cover behind me? Technically?
Speaker 1: Yeah, you can take cover there?
Speaker 6: Oh, then I will take cover there and then uh
and then apply effect? Is it less lesser cover? Good?
Speaker 9: All right?
Speaker 2: Oh?
Speaker 6: I accidentally did it twice.
Speaker 3: Yeah, it's being weird, weird.
Speaker 6: All right, Well I got one and that's my dad.
Speaker 1: Alrighty you are ye round, oh, I exclaimed.
Speaker 2: Off guards too, yes, I exclaim as I try to
launch the needles that are levitating yet again at this creature.
So I will roll that flat check.
Speaker 1: Basically, Malvick, you and you are off guard right now.
Speaker 2: I'm just gonna roll one D twenty because I don't
want to scroll up too far. Seven it's misses. I
launched the needles. They're just going straight into the wall.
Speaker 6: God damn it.
Speaker 2: And with my final action, I'm going to raise my
shield so that I can put up even more of
a defense for my friends here.
Speaker 1: Okay, joky Malvic, it's you return.
Speaker 3: As a darting left the right, and I see it
and I was swinging at this target. Oh my gosh,
there is of the scroll up thirty two.
Speaker 1: Yep, that is a hit.
Speaker 3: Okay, we missed too, so twenty four.
Speaker 1: Okay, very good again, Malvic. You feel that resistance foundry.
Speaker 3: Maybe I didn't. It moved one more yep.
Speaker 1: Swinging wildly at the air maltar beyond frustrating air and everything. Yep,
just here, just here. The creature will then.
Speaker 3: Oh, I hit it right, so I get refreshing. Uh
where I put it? We need to figure out there
we go.
Speaker 1: Okay. The creature will then attempt to strike at you, Malvic. Good,
that's a crit mm.
Speaker 3: Hmmm, yeah, because my ac is off guard.
Speaker 1: Blood forty two bludgeoning damage. Malvic. You're not expecting this.
It punches you like directly, like in your on your nose,
and you just hear like a like a crack as
your nose breaks from this attack. The blood like trickles
down all over your mouth and your lips, and it's
like immediately like hard to breathe through your nose. Got
that like second of a sort of stunt going on.
And then the creature will strike at you again. That
is a miss, this time.
Speaker 3: On a defense swinging along as wildly.
Speaker 1: Last attack again towards you, Malvic, that is a hit there,
twenty eight or eighteen bludgeoning damage this time. This time
it touches you probably like in your stomach and your
hair is just like blown back with each of these attacks. Okay,
A rash talk, uh, A rash talk says, I will
try again, and he will attempt to strike at this
creature with a lost bite helps if I select a
rash talk and I do that, I think I got it.
Speaker 5: I think so.
Speaker 1: The ice against the wall begins to freeze. I don't
got it, And like the wall just has like this
coating the small sheet of ice on the corner of
the wall, and that is a miss. Unfortunately, that's gonna
be it for rosch Talk's turn pretty much well, actually
he can do a buzzing bice. I like to see,
like if the I don't know if the spell is expended,
I don't think it is. If t dot is still here,
do you know if the spell is expended if they
do not detect a hidden creature with an attack? That
I that I don't know, and I don't know where
to find that information. Mm hmmm.
Speaker 3: Seven study or so. It took a little while to
catch up.
Speaker 1: I don't know if I'm gonna say probably not, uh
if it uses the spell or what not. But maybe
I just don't know.
Speaker 3: What you mean as that you can't use another frostbite.
Speaker 1: Or well if the spell slot is used because this
uses focus points.
Speaker 3: I see what you mean.
Speaker 2: Okay, we could probably look it up later, but I
would just rule that yes, it is used just because
you like, what is it? He didn't trying, you're still
trying to use it. Yeah, that's at least how I
would do it.
Speaker 1: Okay, let's see if A detects it this time his
last action. That's not correct. It would have been the
same role though. We'll take it. Uh, and this will be.
Speaker 3: So did he cast a spell?
Speaker 1: Well, yeah, it's it's a spell cast he's trying. So
the flat check is to even see the creature. Uh,
when targeting you must succeed at a DC eleventh flat
check when targeting you with a spell attack or fails
to affect you, he's still used.
Speaker 2: Yeah, using it, it.
Speaker 3: Says if it's used at all, if it's cast, it
at all is used. The only ones that are not
a cant troops.
Speaker 1: Okay. Uh, let's see.
Speaker 3: Mm hmm okay.
Speaker 1: Uh, that is a fail by the stalker. That is
a hit by a rash talk four six cold damage. No,
I'm sorry six here saying, but I believe on a six.
Speaker 2: Oh I know it failed, never mind.
Speaker 1: Full damage failed. Uh uh just full damage yep. Okay.
You can see the bugs like sort of trying to
find something and then there's just this sort of grunting
pain as the as the bugs managed to find something
to latch onto. Uh sully, Hello, piercing damage. Yep, still good. Okay,
that is it for Rostock's turn. Karun healing.
Speaker 15: From between Yara and the couch. I will attempt to
locate the invisible creatures.
Speaker 1: In another Uh there you go.
Speaker 6: And I fail at this, but I try again, and
I also fail.
Speaker 1: These things are a nightmare, and so now I will
take cover. Okay, that is it for that is my turn.
Speaker 2: Oh, this is ridiculous. I'm going to go ahead and
channels fourth divine energy into the palm of my hand.
As I cast for the divine lance, make sure I
roll that check that is a natural twenty so I
finally fucking hit it. Well, I can see it at least,
let's see if I actually hit But twenty three. That
is a mess, son of a bitch. I think for
a second. It glows in the light of the Divine lance,
and then the divine lence just like phew, right behind it.
Speaker 6: God, Oh, this is infuriating.
Speaker 2: And I'm going to go ahead and I will reach
my hand over to Malavik and cast leon hands upon him.
And he will receive twenty four points of healing and
a bonus to his eight seed. Just make sure you
put the spell effect layon hands on you.
Speaker 1: Hey, Malvic, it's your turn, all right?
Speaker 3: Oh, snap my nose back into place. Uh, and then
swing wildly. I mean try to make a check to
one eye. Here it is and I can't see you
with that one eye and another one? Where was it? Hm?
Speaker 1: Where did?
Speaker 2: I just can't be pasted? Roll roll one D twenty
and I've just been pasting that.
Speaker 3: Yeah, but I like clicking it. Okay, here we go,
all right, I see it. This will be this will
be my second map. Oh oh yeah, twenty five That
is a miss. It's and I will make one last shot. Wait,
that's my second.
Speaker 7: Action, all right?
Speaker 3: Ye, all right, all right again you're.
Speaker 1: Able to keep track of it Where.
Speaker 5: I am hitting egg? What's happening?
Speaker 3: Ag violently swinging it?
Speaker 1: Yes, the end of my time, it will attempt to
strike at you yara, and it'll probably hit. It does
with the twenty seven yara as you reach out to
touch Malvic oo right in the stomach for twenty two
bludgeoning damage.
Speaker 2: Keeps doing it twice.
Speaker 1: There we go and it will strike at you again, okays,
this time for twenty two a bludgeoning damage again. Yeah,
again it strikes you. I think you're maybe like protecting
your face. You are expecting like another shot there.
Speaker 2: And waits, I didn't raise a shield this ten. Let
me get rid of that. That would be a crazy
So I will take the second bitch of damage. Never
say I'm not an honest player. Gold's dummit twice?
Speaker 1: Yeah, remove one one of those. I don't know why
it's doing double you might you guys might want to
try and refresh.
Speaker 2: Maybe I did already. It's it's for some reason just
doing that.
Speaker 1: Okay, all right, Oh, Yara is looking rough this last shot.
Yara totally got you, like right in the face. Blood
is kind of semired across your face now as you
have taken a pretty big beating there. That is it
for its turn. I believe right that was the last thing.
Speaker 3: Yeah three.
Speaker 1: Rutal all right, rash talk.
Speaker 3: So invisible moment. That's why I should make excellent.
Speaker 6: Was that three?
Speaker 2: I only got hit twice?
Speaker 1: It's oh nasty.
Speaker 6: I feel like never saying I'm playing.
Speaker 1: I'm checking one yep, that is only two one yep.
One more two.
Speaker 3: I've seen three attacks after me.
Speaker 1: Oh okay, this one is also going towards you.
Speaker 6: Are sorry, that's a hit.
Speaker 1: As another hit, I will say, I'll give you a
hero point though, for.
Speaker 3: Being honest to pull yourself off the.
Speaker 1: Ground for thirteen bludgeoning damage. As Yara takes another shot,
probably this time in the ribs or something yard, you're
like like a slight crack. Definitely picked up a fracture there. Okay,
A Rosch talks turn Okay, A Rostock says, I I
got it, and he will attempt to mm used all
his good ship already.
Speaker 13: Mmm it's a better frostbite or.
Speaker 1: Free of frost.
Speaker 7: Mm hmm.
Speaker 1: Sorry, I have a million windows up and everybody just
give me a second.
Speaker 2: Here whack plays nine thousand characters.
Speaker 1: Yep, it's kind of the same thing, all right. Uh,
he's gonna keep doing what he was doing the frostbite.
He will attempt to use that again because it's been
working mostly. That is a success by the creature. So
this means half basic fortitude, save ent.
Speaker 3: Ms damnage.
Speaker 1: Okay. You see particles of the air begin to condensate
and then start to freach and then quickly break apart.
Speaker 5: I almost ad it, and.
Speaker 1: Then uh a rasch talk will past your guidance, I think,
on Malevik, there you go, and.
Speaker 2: Make sure you put the immunity on you, because that's
going to be for an hour or.
Speaker 1: Two both spell effects there Malvic, all right, and that's
it for Roschaks during Kron.
Speaker 6: From my hiding place behind Yara, I would also attempt,
but I'll apply the healing, and then I will attempt
to look for the creature and I fail to do so,
but I look again and I succeed. So I'm going
to throw a versttle vile.
Speaker 1: This is like when one of your pets starts climbing
up on the furniture and tries to like look at
something in a really obscure angle, you know, when they're
just like precariously balancing, you know, with like one foot
up on the on the furniture, and they're like, please don't,
please don't put No, you're gonna pull. Okay, twelve is
a miss, all right, but you can still give me
damage your splash, I will.
Speaker 6: You can use a hero trying to make it fire
and it just won't, so sorry, pretend it's fire. Okay,
These things are taking fire damage.
Speaker 1: Try from what you can see, it seems like they're
yelling in pain.
Speaker 6: Most living things are recoiled from fire.
Speaker 1: You can see it like briefly get caught up in
the winds of this creature for a second. Okay that
it for return career.
Speaker 6: Does it take to take?
Speaker 1: And that's my turn y aarrah, all right, I.
Speaker 2: Am first going to go ahead and place a glowing
hand upon my chest as I cast laying hands on.
Lay on hands upon myself for twenty four points of healing,
and I'll make sure I apply the spell effect as well.
That will increase my ACU, but by one, I believe.
Let me remove the one because it shouldn't be forty
forty damage or healing. And I will continue the healing
as well by utilizing my second activation of vital Beacon
since I had used one earlier four d eight for
another twenty points of healing. Immove that and I'm about
fifty two now.
Speaker 5: I will.
Speaker 2: Go ahead then and.
Speaker 3: Touch yourself again.
Speaker 6: Well.
Speaker 2: Raising my ac is also very good. It should have
been a two status bonus to AC for the realm
should be at twenty three. That's weird. Oh we know
we got rid of protection never mind, all right, and
with the final action, I will Oh, it's rolling high anyway.
I'm going to go ahead and I'll use the final
activation or the third activation of it as well, forty
six or seventeen healing. So you would see me punched
in the doorway, just hands placed upon myself, glowing as
I'm closing all of my wounds. There's blood dripping from
all of my orifices everything else. Can we fucking kill
this thing?
Speaker 6: Please?
Speaker 2: That is my turn?
Speaker 1: Okay, Malvic.
Speaker 3: I will close my eyes, smell there and check seever
fine a fill, I'll check again.
Speaker 1: Catch the outline of this creature.
Speaker 3: Yeah, oh, I have to make a stupid why I
have guidance? You do what? Yes?
Speaker 1: The two unfortunately Jesus.
Speaker 3: Okay, I guess. Let me make it. Take a game
that's annoying. Uh, okay.
Speaker 1: I think we found your group's natural enemy.
Speaker 2: That the thing is permanently and should have taken very fire.
Speaker 10: I know it.
Speaker 1: Yes, you can still see the outline here, Malvic, don
need it. Unfortunately, that is it for your turn. This
creature will continue to fight. Let's last breath, Yara, it
is targeting you again? Are they twenty nine to hit
hits for nineteen bludgeoning damage. You're hitting the ribs hard again,
like in the same spot you feel you feel the
air like leave your lungs, and as it does, the
creature will and from Alvic. They thirty three to hit, Yes,
this time fourteen a bludgeoning damage as it strikes you
in the eye, Alavik. Last attack again towards Malavic. That
is a miss. You just like back up, recoiling, like
covering your eye, Alvic, and you dodge out of the
way of a follow up strike.
Speaker 5: Roshtok, what is happening? What someone needs to be able
to find this thing?
Speaker 1: And a rash talk will.
Speaker 2: It has one more action?
Speaker 4: I believe?
Speaker 2: Yeah, okay, okay, okay, uh, I'm only seeing two attacks.
The second box is damage to me.
Speaker 3: It hit me once and then missed me and then
it hit you for like what twenty nine damage nineteen
damage three.
Speaker 6: Oh that's so weird.
Speaker 2: Yeah, yeah, you're right right, I don't know. It's not
showing up on my end.
Speaker 1: Let's see A rash Talk does manage to keep his
eyes on this creature and will try another frostbite That
creature critically fails this time, this should be double damage
and it's an extra bullshit. Target also gains weakness one
to bludgeoning until the start of your next turn. Okay,
so let's see this is target takes two D for
coal damage. It's the basic a critical failure. The target
also gains weakness one. So I don't think he gets
double damage for this.
Speaker 2: It's in addition to the spell effect. Typically for a
basic safe you also get that. But I could be wrong,
but if you look up the rules for basic that's
typically what it is.
Speaker 3: He said, he does take advantage in the chap.
Speaker 1: He died anyway, You see this creature solidified as it
then shatters before you.
Speaker 5: Yeah, spreatta, I got it.
Speaker 1: It falls to the ground, despicable thing. You are out
of combat, ol Olvin speaks up.
Speaker 3: What was it?
Speaker 1: Are you all right?
Speaker 2: Do we look all right?
Speaker 6: When it wasn't a ghost?
Speaker 1: Everybody turns like everybody except a rastoc is like it's
like blood all over their face like you've just been
in like a boxing match effectively, and one that looks
like you took more damage than what happened in the
Tyson vership. Never mind as uh yeah, you all kind
of like turn towards Alwyn with these battered and bruce faces,
and Alvin says, ah, I see perhaps we should find
some band.
Speaker 6: That perhaps we should have a little sleeping.
Speaker 1: Perhaps Hello, this is why Stephen from Table Story. If
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Speaker 3: Sanatan