WEBVTT

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<v Speaker 1>Weird Being Way Media.

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<v Speaker 2>Welcome to episode one hundred and fifty one of the

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<v Speaker 2>Filmiamentories podcast. This is Me as usual, Jamie Benning here

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<v Speaker 2>sitting in my little office at home with just my

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<v Speaker 2>laptop and my microphone. And in this episode I chat

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<v Speaker 2>with model maker, VFX supervisor and filmmaker Ian Hunter, a

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<v Speaker 2>legend in the industry, about his career that spans some

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<v Speaker 2>of the most technically ambitious and visually inventive films ever made.

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<v Speaker 2>From the flooded reactor tanks of James Cameron's The Abyss

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<v Speaker 2>to the surface of Mars in total recall. Ian grew

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<v Speaker 2>up in Monrovia, California, and his parents would give him

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<v Speaker 2>and his brother's model kits just to get them out

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<v Speaker 2>of their hair, and inavertently launched at least one of

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<v Speaker 2>those kids into a forty year career in Hollywood. We

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<v Speaker 2>hear about stealing his dad's German black velvet to make

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<v Speaker 2>a starfield in the garden shed after seeing Star Wars,

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<v Speaker 2>making Super eight movies in high school, and the genuinely

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<v Speaker 2>draw dropping story of walking into a Wells Fargo bank

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<v Speaker 2>to fake Robert for a school film and coming face

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<v Speaker 2>to face with a relation of another Hollywood legend. Ian

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<v Speaker 2>talks about drifting away from an aerospace path at cow

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<v Speaker 2>poly Pomona and stumbling into the movie business fire a

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<v Speaker 2>classified ad, swapping one job involving plastics, chemicals, and toxic

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<v Speaker 2>fumes for another, Landing on the ABYSS, working under the

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<v Speaker 2>mentorship of the legendary model supervisor Mark Stets and the

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<v Speaker 2>Boss Films, and the long road that would eventually take

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<v Speaker 2>him to some of cinema's most celebrated practical effects sequences.

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<v Speaker 2>It's been a long time coming this interview. I've been

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<v Speaker 2>wanting to talk to Ian for some time now, and

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<v Speaker 2>I'm really glad that we did it. It's such a

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<v Speaker 2>cool guy to speak to. He's got a great attitude,

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<v Speaker 2>he's very articulate. I think you're going to enjoy this one.

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<v Speaker 2>So sit back, make a cup of tea, and here's

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<v Speaker 2>my interview with Ian Hunter, and I'll be back at

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<v Speaker 2>the end for a bit more jabbering on.

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<v Speaker 3>Ian.

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<v Speaker 4>Thanks so much for joining me. It's a pleasure to

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<v Speaker 4>have you here.

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<v Speaker 2>I always like to ask people like where it all

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<v Speaker 2>be a I mean, were you building stuff as a kid,

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<v Speaker 2>and do you remember the first time that you built something?

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<v Speaker 2>And it really kind of clicked for you.

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<v Speaker 3>Yeah. I was very fortunate looking back that I had

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<v Speaker 3>parents who were artists. My father especially was an artist

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<v Speaker 3>who was a trained interior decorator. He was a musician.

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<v Speaker 3>He painted in oils and acrylics, he did pastel portraits.

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<v Speaker 3>And I had two older brothers, and so he always

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<v Speaker 3>encouraged us to do art and gave us things to

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<v Speaker 3>do project wise, and I think at some point, which

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<v Speaker 3>was very formative later on in my career, was we

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<v Speaker 3>were doing art. I have these brothers who I always

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<v Speaker 3>wanted to stick with them to do these hobbies. At

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<v Speaker 3>some point my father gave us all model kits to build,

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<v Speaker 3>and I think that was mainly to get us out

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<v Speaker 3>of his hair. So I took to the model building

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<v Speaker 3>right away at a very young age, and then encouraged

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<v Speaker 3>to do drawing and building our you know stuff on

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<v Speaker 3>her own. We're always you know, told, you know, to

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<v Speaker 3>go out and play and you know, make things. And

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<v Speaker 3>we'd steal my dad's paint STERI sticks and make Roman

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<v Speaker 3>swords and stuff like that. And and then eventually he

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<v Speaker 3>used to paint black velvet paintings, these beautiful black velvet paintings,

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<v Speaker 3>not concase it ors fighting bulls, but usually like the

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<v Speaker 3>head of Christ. That was his favorite thing was Maxiwan

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<v Speaker 3>Seatau dying in Agony and and so so he had

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<v Speaker 3>this expensive black velvet, and my my brother's older brothers

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<v Speaker 3>and I watched Star Wars and one of them said,

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<v Speaker 3>you know, I'm gonna do my own space opera. So

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<v Speaker 3>we built some spaceship models and then we got my

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<v Speaker 3>dad's really expensive German black velvet, hung it in the

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<v Speaker 3>garden shed and punched holes in it and backled it

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<v Speaker 3>to be a starfield. So it was a beautiful starfield,

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<v Speaker 3>but it was useless to do any more painting on.

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<v Speaker 3>But but my father and my mother likes saw that

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<v Speaker 3>we had, you know, potential in terms of being creative kids,

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<v Speaker 3>and sort of forgave us for ruining everything that they

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<v Speaker 3>gave us. But yeah, that was the best thing, was

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<v Speaker 3>to have a set of parents who were understanding and

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<v Speaker 3>encouraging and kind of dropped us on. Yeah.

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<v Speaker 2>I often sort of talk about how I think we're

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<v Speaker 2>kids are all instinctively kind of creative and sometimes destructive,

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<v Speaker 2>but then you learn about creating as well through that,

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<v Speaker 2>I think, But sometimes that's kind of sort of bash

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<v Speaker 2>out of us in school, particularly in secondary school, where

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<v Speaker 2>people start to hone in what your skills are and

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<v Speaker 2>what you need to do to achieve a career, and

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<v Speaker 2>often the arts aren't kind of a popular choice in schools.

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<v Speaker 2>It certainly wasn't the choice in my school particularly. Did

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<v Speaker 2>you find that as you went, as you grew older,

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<v Speaker 2>as you went to high school, that you were able

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<v Speaker 2>to kind of continue these these hobbies and and sort

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<v Speaker 2>of start to form them in your head in a

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<v Speaker 2>way that could be an actual career in the future.

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<v Speaker 3>Well, funny enough, I also had a great interest in

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<v Speaker 3>aerospace aviation, so I always thought, you know, I took

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<v Speaker 3>this sort of more advanced classes when I when I

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<v Speaker 3>was going through it would be elementary school. Here. I

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<v Speaker 3>took some tests and they're like, oh, these are IQ tests,

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<v Speaker 3>aren't they? Like, yes, they are. So I was I

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<v Speaker 3>was sort of pushed into the more advanced classes, and

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<v Speaker 3>I thought I was going to go into aerospace more

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<v Speaker 3>but near the end of that. So it sort of

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<v Speaker 3>makes sense because you know, visual effects, you're doing a

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<v Speaker 3>lot of sort of on the fly engineering and things,

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<v Speaker 3>but aerospace would have been much more formative or restrictive.

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<v Speaker 3>But one thing it did happen, which I thought was

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<v Speaker 3>very funny, is for extra credit in some of these classes,

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<v Speaker 3>we would make Super eight movies. That's how far back

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<v Speaker 3>I'm going on Super eight film. And and so the

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<v Speaker 3>teachers at our school also encouraged us to be creative,

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<v Speaker 3>to like, you know, throw these things in there. So

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<v Speaker 3>it was it was great growing up. I grew up

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<v Speaker 3>in Monrovia, California, and it was great because not only

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<v Speaker 3>were my parents supportive, but once we got to school,

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<v Speaker 3>they were supportive also to let us do these things.

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<v Speaker 3>And one interesting moment was this also affected my later

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<v Speaker 3>desire to get into the movie business. Was we were

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<v Speaker 3>making a movie trying to explain the Fourth Amendment of

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<v Speaker 3>the Constitution of the United States, which is unlawful search

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<v Speaker 3>and seizure. And so we went to We're high school kids,

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<v Speaker 3>you know, pimply faced high school kids, and we went

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<v Speaker 3>to the local Wells Fargo bank in Monrovia, and we

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<v Speaker 3>were going to rob the bank that was part of

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<v Speaker 3>the Super eight movie. And so we show up there

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<v Speaker 3>and I said, you know, guys, we should probably tell

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<v Speaker 3>them that we're just high school students and we're faking

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<v Speaker 3>robbing the bank, not actually robbing the bank. They said,

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<v Speaker 3>do you think that'd be a problem. They said, yeah,

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<v Speaker 3>it could be a problem. They might not take ninely

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<v Speaker 3>to us attempting to rob the bank, even though we're

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<v Speaker 3>simulating it. So we go into the Wells Fargo and

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<v Speaker 3>we go up to the teller and I'm of course

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<v Speaker 3>they push me up because I'm the oldest looking one,

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<v Speaker 3>and they say. I say to her, Hi, we're from

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<v Speaker 3>the high school. We're making a little movie, super eight movie,

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<v Speaker 3>and we're simulating a bank robbery, and so we just

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<v Speaker 3>want to know if we have permission to rob your bank.

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<v Speaker 3>And she gets all very weirded out, nervous and shakingly,

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<v Speaker 3>grabs the phone and calls somebody, and then she says,

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<v Speaker 3>the vice president of the bank's going to come over

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<v Speaker 3>and talk to you. Like okay, So we all walk

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<v Speaker 3>over to her in a big cluster of nervous looking

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<v Speaker 3>kids looking down at the ground, and this woman comes

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<v Speaker 3>up who is super excited. She's an older woman with

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<v Speaker 3>glasses in her hair up and she's super excited. She's like,

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<v Speaker 3>are you from the high school? Yeah, you guys are

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<v Speaker 3>making a movie, like absolutely, yeah, yeah, what do you

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<v Speaker 3>want to do? Well, we want to fake like we're

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<v Speaker 3>robbing the bank. Oh that sounds really fun. Like she's

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<v Speaker 3>enthusiastic about the whole thing. And I said, yeah, do

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<v Speaker 3>you mind? He says, oh, no, I love. I love

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<v Speaker 3>when kids make movies. You know, my son makes movies.

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<v Speaker 3>I said, really, who's your son? And she said, oh,

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<v Speaker 3>my son's Rick Baker. He does make up effects.

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<v Speaker 4>And no way.

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<v Speaker 3>And I was so on the floor. Come on, it

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<v Speaker 3>was a hero of mine. Still A yeah, of course,

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<v Speaker 3>so amazing. Uh, you know, you know, going from mom

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<v Speaker 3>to the teachers. Now even the bank vice president of

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<v Speaker 3>Wells Spargo encourages us to make movies. So that was

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<v Speaker 3>a that was a great moment. We got extra credit

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<v Speaker 3>and everything.

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<v Speaker 4>That is crazy.

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<v Speaker 2>I mean, what are the odds of those of your

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<v Speaker 2>world crashing into.

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<v Speaker 4>I mean, that's just bizarre, isn't it.

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<v Speaker 2>But how wonderful that it all started to link up

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<v Speaker 2>for you at this point. It sounds like you know,

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<v Speaker 2>you've you've been through the kind of Star Wars phage

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<v Speaker 2>and now into you make can your movies and making

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<v Speaker 2>it on Super eight.

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<v Speaker 4>You know, it's such a great way because.

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<v Speaker 2>You've got the camera in your hand, you're responsible for

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<v Speaker 2>the film, you've got to get it developed, so there's

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<v Speaker 2>time to sort of percolate as well while you're waiting

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<v Speaker 2>for it to be developed. Then when you get it back,

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<v Speaker 2>you've got to edit it yourself, if you want to

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<v Speaker 2>do that, or were you just doing it all in camera?

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<v Speaker 3>We were trying to do in camera, but also when

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<v Speaker 3>we came when it came back, of course, for the lasers,

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<v Speaker 3>we had to get in there with magnifying glass and

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<v Speaker 3>a pin and you know, scratch the scratch the image.

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<v Speaker 3>And then we were doing things like we knew that

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<v Speaker 3>if you overamped electric resistors, like if you had like

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<v Speaker 3>a you know, say a twelve old resistor and you

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<v Speaker 3>you end it with house current, it would explode. So

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<v Speaker 3>we would often do our explosions by literally shooting resistors

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<v Speaker 3>exploding and giving us, you know, explosions. I'm black that

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<v Speaker 3>we could can't be it was it was, yeah, we

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<v Speaker 3>were really trying anything we could just to make these

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<v Speaker 3>things better.

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<v Speaker 2>Yeah, I mean that approach of being well, that sort

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<v Speaker 2>of linear destructive approach and that nature of film having

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<v Speaker 2>to you know, scratch it.

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<v Speaker 4>On the film. Oh that scratch wasn't a great scratch.

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<v Speaker 2>Well, we're stuck with it now, and I mean, it's

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<v Speaker 2>it's kind of a great discipline and a great way

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<v Speaker 2>to start.

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<v Speaker 4>But I imagine, I'm sure we'll talk about it later

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<v Speaker 4>when we get there.

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<v Speaker 2>But I imagine in many ways, you do things in

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<v Speaker 2>reverse in the real world. You you sort of designed

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<v Speaker 2>the shot first and then reverse engineer, whereas you know,

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<v Speaker 2>when you're starting out, of course, you just you're just

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<v Speaker 2>using whatever you've got and you're you're sort of making

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<v Speaker 2>it up on the fly. But did did you did

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<v Speaker 2>that connection to to Rick go any further?

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<v Speaker 3>Not until years and years later. I mean we we

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<v Speaker 3>would work on movies that he worked on, but never together.

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<v Speaker 3>My specialty was miniatures and it went off that direction

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<v Speaker 3>and you know business of course creature effects. So yeah,

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<v Speaker 3>well we worked on the same films, but but not

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<v Speaker 3>not directly. The only in fact, the time when it

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<v Speaker 3>finally happened was you know, Rick sort of retired and

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<v Speaker 3>he and he closed down his studio and I still

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<v Speaker 3>had a studio in Silmar, California at the time, so

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<v Speaker 3>we needed a forklift, so went over and bought his forklift.

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<v Speaker 3>So for a while I was using his forklift. That's

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<v Speaker 3>hopefully some magic was coming off of that.

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<v Speaker 4>Did you ever have the opportunity to say you met

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<v Speaker 4>his mum once?

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<v Speaker 3>Oh? Absolutely, I took care to tell them the whole story.

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<v Speaker 3>Something else. I hate going off on a tagent about Rick.

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<v Speaker 3>But years ago this also sort of got me into

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<v Speaker 3>the business. Was or or drove me to be in

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<v Speaker 3>the business. Was There was a moving museum exhibit of

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<v Speaker 3>special effects that was at our local Los Angeles Museum

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<v Speaker 3>of Science and Industry, and it traveled around the country

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<v Speaker 3>and they had different displayed models. They had some stuff

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<v Speaker 3>from Masters of the Universe, and they had the makeups

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<v Speaker 3>from Masters Universe. And the other thing that really impressed

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<v Speaker 3>me was a matte painting from the Birds that Albert

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<v Speaker 3>Whitlock had done, and it was nice, very small. My

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<v Speaker 3>dad had been a painter, so to look at that

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<v Speaker 3>and sort of see what the approach he took. He

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<v Speaker 3>actually painted the it in different focuses, so where the

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<v Speaker 3>where the live action was going to be composited in

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<v Speaker 3>that was in focus, but as you got further back

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<v Speaker 3>it got softer and more out of focus. H and

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<v Speaker 3>just amazing stuff. And so I'm looking at the makeups

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<v Speaker 3>for Masters Universe and they were nice, and I'm not

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<v Speaker 3>you know, I'm not gonna knock them, but but they

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<v Speaker 3>looked like makeups you would find in a in a movie. Yeah.

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<v Speaker 3>And then sort of often a corner in the dark,

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<v Speaker 3>like not really part of the central display was a case,

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<v Speaker 3>and I'm like, what is in there? So I walked

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<v Speaker 3>over the case and it was the back was to

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<v Speaker 3>us as we walked up, and I came around the

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<v Speaker 3>corner and in the case was Rick Baker's head from

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<v Speaker 3>American Werewolf in London. And this didn't look like a makeup.

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<v Speaker 3>This looked like a taxidermied animal. I mean the quality

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<v Speaker 3>that the difference between what had gone into making this

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<v Speaker 3>rubber monster with yak hair or whatever look real and

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<v Speaker 3>look believable and look, you know, even static look frightening.

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<v Speaker 3>Just there's just the the world of difference in terms

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<v Speaker 3>of of of the input of the artist to you know,

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<v Speaker 3>to create this piece. I mean, he get you know,

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<v Speaker 3>used the same techniques, use this same you know methods

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<v Speaker 3>a lot of times you use the same people. But

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<v Speaker 3>the but the quality, the sort of personal input that

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<v Speaker 3>he put exhibited and that well really impressed me. And

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<v Speaker 3>it was the kind of thing that my father, growing

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<v Speaker 3>up again with my brothers. You know, we're all artists.

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<v Speaker 3>You know. He always said that you should be your

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<v Speaker 3>own worst critic. Like other people will tell you how

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<v Speaker 3>bad you are. But if you're harder on yourself, if

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<v Speaker 3>you if you strive to like do better the next

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<v Speaker 3>time than you did the last time, you know, no

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<v Speaker 3>one can get to you because you're always going to

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<v Speaker 3>be judging your own work and trying to to do better.

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<v Speaker 3>And so I I was just so impressed by his

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<v Speaker 3>work and always wanted to sort of like know that

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<v Speaker 3>if I'm going to make the effort, I might as

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<v Speaker 3>well try to put the best effort out and and

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<v Speaker 3>and have something that's gonna, you know, sort of last

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<v Speaker 3>if you will.

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<v Speaker 2>Yes, yeah, yeah, yeah, Now that is an amazing sequence

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<v Speaker 2>in that movie. I mean, it sort of still scares

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<v Speaker 2>me to this day. I think I've talked about it

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<v Speaker 2>before on this podcast, but I watched it in circumstances

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<v Speaker 2>where I shouldn't have been watching it as a kid.

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<v Speaker 2>I'd me and my sister had recorded it off the TV.

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<v Speaker 2>My dad was out washing the car, so there was

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<v Speaker 2>like this double scariness, double jeopardy going on.

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<v Speaker 3>But what.

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<v Speaker 2>Was the kind of shift from Okay, so this could

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<v Speaker 2>be a career. Then, and how did you go and

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<v Speaker 2>finally enter the industry.

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<v Speaker 3>Well, so I remember back I wanted to be an

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<v Speaker 3>aerospace guy. So I yeah, actually attended cal poly Pomona,

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<v Speaker 3>which is a technical school in lot in California, and

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<v Speaker 3>was taking aerospace and long and short of it was,

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<v Speaker 3>I ended up dropping out of school. I had financial difficulties,

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<v Speaker 3>I had difficulty getting my core classes, and so it

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<v Speaker 3>was just not really working out. Attended for about a

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<v Speaker 3>year and a half, but it but it wasn't working out.

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<v Speaker 3>And this is the this is the funniest thing, because

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<v Speaker 3>so I never thought I'd actually be able to get

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<v Speaker 3>into the business. But I was working at a place

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<v Speaker 3>where I was making out of plastic acid baths. If

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<v Speaker 3>you imagine, you know, you're doing photochemical etching on circuit boards, okay,

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<v Speaker 3>and that acid has to go into a chemical resistant bath.

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<v Speaker 3>So the tubs that we that they're made from polyethylene plastics.

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<v Speaker 3>So I'm working in plastics, I'm working in chemicals. I'm

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<v Speaker 3>working and like welding all this stuff together, toxic fumes everywhere,

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<v Speaker 3>and I just couldn't stand like working with plastics, chemicals

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<v Speaker 3>and toxic fumes. So I said, I got to get

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<v Speaker 3>out of here. I got to find, you know, a

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00:17:56.880 --> 00:17:59.839
<v Speaker 3>way to get out of this job. So I actually

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<v Speaker 3>got a newspaper and there was a small ad in

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<v Speaker 3>the in the classified sections looking for model makers. And

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<v Speaker 3>I had done some model making. I've been monitoring all

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<v Speaker 3>model making all my life. And so I called the

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<v Speaker 3>phone number and they said, oh, yeah, come on down,

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<v Speaker 3>you know, interview We're we're desperately looking for model makers.

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<v Speaker 3>So I quit the acid bath factory that day and

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<v Speaker 3>drove down to get interviewed, and the guy's like, oh,

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<v Speaker 3>you know, what have you done. I showed him my resume,

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00:18:33.680 --> 00:18:35.960
<v Speaker 3>which wasn't very impressive, and I showed him some pictures

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<v Speaker 3>of some models I made, and he said, great, you're

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<v Speaker 3>you're you can start tomorrow. So I'm like so excited.

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<v Speaker 3>I was going to work in the movies now building models.

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<v Speaker 3>And of course I traded working with plastics, chemicals and

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<v Speaker 3>toxic fumes to work in a place that has plastics,

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<v Speaker 3>chemicals and toxic fumes. So but it was but it

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<v Speaker 3>was exciting stuff. And so I'm working away and the

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<v Speaker 3>guy next to or this girl next to me, she's

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<v Speaker 3>working and I said you know, I'm a model maker.

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<v Speaker 3>What do you do? And she says, I'm a student

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<v Speaker 3>at cal Arts, which is a local school that trains

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<v Speaker 3>animators and filmmakers. That's nice, you know, not necessarily professional

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<v Speaker 3>momo maker, but at least a student. And then the

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<v Speaker 3>guy next to me has got blonde hair and blue eyes,

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00:19:24.559 --> 00:19:27.480
<v Speaker 3>and I said, I'm a model maker. What have you done?

335
00:19:27.519 --> 00:19:29.440
<v Speaker 3>What have you been as a model maker? And he says,

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00:19:30.279 --> 00:19:34.640
<v Speaker 3>I'm Dmitri. I'm a ballet nswer from Russia and I've

337
00:19:34.680 --> 00:19:37.559
<v Speaker 3>just landed here and they were hiring anyone off the street.

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00:19:37.599 --> 00:19:43.920
<v Speaker 3>It turns out, so I was not very special. So

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<v Speaker 3>I sort of like felt crestfallen because I'm like, oh man,

340
00:19:47.480 --> 00:19:52.400
<v Speaker 3>you know, I'm just anybody. But it was fortunate because

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00:19:52.640 --> 00:19:55.400
<v Speaker 3>the movie that I was working on, I was building

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<v Speaker 3>what we call wet for wet models, and it was

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<v Speaker 3>for the movie The Abyss. So yes, my first big

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<v Speaker 3>feature happened to be Jane Scammeron's The Abyss, which is

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00:20:04.839 --> 00:20:09.319
<v Speaker 3>like a great movie in my opinion. Yeah, yeah, it's

346
00:20:09.680 --> 00:20:10.519
<v Speaker 3>a fine film.

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<v Speaker 4>Yeah, it doesn't get much.

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<v Speaker 2>There's not much talk about The Abyss these days from

349
00:20:16.680 --> 00:20:19.480
<v Speaker 2>maybe from a sort of visual effects perspective in as

350
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<v Speaker 2>much as you know, you've got the water snake thing,

351
00:20:21.559 --> 00:20:24.319
<v Speaker 2>and it's sort of a precursor to terminate it to

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<v Speaker 2>and therefore Jurassic Park. But there's some great work in

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<v Speaker 2>that film in terms of effects, and some really good

354
00:20:30.480 --> 00:20:33.759
<v Speaker 2>performances as well. I remember getting that on VHS and

355
00:20:33.799 --> 00:20:36.240
<v Speaker 2>then finding like the director's cut on laser disc, and

356
00:20:37.000 --> 00:20:38.759
<v Speaker 2>I love that film. Yeah, that's a great film.

357
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<v Speaker 3>Yeah, I agree.

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<v Speaker 2>So what what what we're working on? Specifically on the Abyss.

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<v Speaker 3>So, so the company I was working for was called

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<v Speaker 3>wonder Works, which was run by a guy named Brick Price,

361
00:20:50.799 --> 00:20:55.440
<v Speaker 3>and we were working on the wet for wet models,

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00:20:55.440 --> 00:20:58.920
<v Speaker 3>which meant that any model that was actually going to

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<v Speaker 3>be put in the water, we were working on that.

364
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<v Speaker 3>And I specifically built at the beginning of the movie,

365
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<v Speaker 3>the Montana, the Ohio class submarine you know, hits the

366
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<v Speaker 3>rocks and floods, and so me and one other model

367
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<v Speaker 3>maker named Jim mcgeechee built the engine room which gets flooded.

368
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<v Speaker 3>And that was the thing, and that was, you know,

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<v Speaker 3>that was my introduction to the movie business. And I

370
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<v Speaker 3>remember to this day. The instructions were very simple. It

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00:21:26.480 --> 00:21:30.799
<v Speaker 3>was directly from James Caermon, and he said, it's fit scale.

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<v Speaker 3>It's ten feet long, five feet wide, three feet tall,

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<v Speaker 3>nuclear submarine engine room, and there has to be a

374
00:21:39.680 --> 00:21:42.079
<v Speaker 3>path down the middle that looks like people could run out.

375
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<v Speaker 3>And that was the instruction. So I drew the thing.

376
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<v Speaker 3>I designed it. I looked up and it was very

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<v Speaker 3>hard back then because the internet wasn't as robust as

378
00:21:52.880 --> 00:21:57.279
<v Speaker 3>it is today. You know, pictures of what the atomic

379
00:21:57.359 --> 00:22:02.839
<v Speaker 3>engine looks like in aular submarine, and kind of finagled

380
00:22:02.839 --> 00:22:05.960
<v Speaker 3>that into the space and Jim and I built that

381
00:22:06.240 --> 00:22:10.480
<v Speaker 3>and we got pretty much no direction other than that

382
00:22:10.720 --> 00:22:14.720
<v Speaker 3>description I gave you. And built it and then we

383
00:22:14.799 --> 00:22:17.839
<v Speaker 3>shipped it out to South Carolina where they shot the

384
00:22:17.880 --> 00:22:22.640
<v Speaker 3>movie in a abandoned atomic reactor, if I remember.

385
00:22:22.480 --> 00:22:24.680
<v Speaker 4>Correctly, Yeah, yeah, that's right.

386
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<v Speaker 3>Yeah. And what's funny is that I used to work

387
00:22:29.480 --> 00:22:32.480
<v Speaker 3>at a hobby shop in Pasadena, California. It was a

388
00:22:32.480 --> 00:22:35.880
<v Speaker 3>train store called the Original whistle Stop, and occasionally people

389
00:22:35.880 --> 00:22:39.720
<v Speaker 3>would come in and this one guy named Jim, older

390
00:22:39.759 --> 00:22:42.000
<v Speaker 3>guy would talk to me about how he's proud about

391
00:22:42.000 --> 00:22:44.039
<v Speaker 3>his son because his son was a model maker and

392
00:22:44.079 --> 00:22:45.759
<v Speaker 3>he worked in the movies, and he'd described all the

393
00:22:45.759 --> 00:22:50.880
<v Speaker 3>things he worked on, and eventually I found out that

394
00:22:51.000 --> 00:22:54.160
<v Speaker 3>Jim's son was a guy named Pat McClung. And Pat

395
00:22:54.240 --> 00:22:59.519
<v Speaker 3>McClung was a model builder and model and supervisor and

396
00:23:00.200 --> 00:23:02.680
<v Speaker 3>he actually worked on aliens and then he was the

397
00:23:03.160 --> 00:23:04.759
<v Speaker 3>he was the guy at the other end in South

398
00:23:04.799 --> 00:23:06.799
<v Speaker 3>Carolina that I was sending the model to that was

399
00:23:06.880 --> 00:23:11.279
<v Speaker 3>running in the shop for the ABYSS. And so later

400
00:23:11.880 --> 00:23:14.400
<v Speaker 3>when Pat became a supervisor, we were able to work together.

401
00:23:14.440 --> 00:23:16.319
<v Speaker 3>But it was kind of fun to sort of hear

402
00:23:16.359 --> 00:23:20.839
<v Speaker 3>about Pat from Jim when I was just a clerk

403
00:23:20.960 --> 00:23:23.599
<v Speaker 3>at a hobby shop and then eventually make that connection

404
00:23:23.680 --> 00:23:25.279
<v Speaker 3>again professionally.

405
00:23:26.119 --> 00:23:28.160
<v Speaker 2>Yeah, he's a great model maker, isn't he Pat. He's

406
00:23:28.200 --> 00:23:32.119
<v Speaker 2>done some wonderful stuff over the years. So, yeah, you're

407
00:23:32.160 --> 00:23:34.119
<v Speaker 2>in the industry then, like you've made it in by

408
00:23:34.160 --> 00:23:37.440
<v Speaker 2>this point. I mean, what was kind of striking to

409
00:23:37.519 --> 00:23:40.799
<v Speaker 2>you in terms of what you had to achieve or

410
00:23:40.799 --> 00:23:42.799
<v Speaker 2>maybe even the speed at which you had to achieve it.

411
00:23:42.839 --> 00:23:44.720
<v Speaker 2>I mean, was there anything that really sticks out to

412
00:23:44.720 --> 00:23:47.079
<v Speaker 2>you that you know you're in there. Obviously you're enthusiastic

413
00:23:47.119 --> 00:23:50.160
<v Speaker 2>and you're no doubt putting in the hours, but was

414
00:23:50.200 --> 00:23:53.519
<v Speaker 2>there anything that really struck you that was different to

415
00:23:53.559 --> 00:23:54.559
<v Speaker 2>your expectations.

416
00:23:55.400 --> 00:23:57.680
<v Speaker 3>Well, actually, back to the Abyss for a moment. The

417
00:23:57.759 --> 00:24:02.920
<v Speaker 3>thing that was right away the lesson was you come

418
00:24:02.960 --> 00:24:05.759
<v Speaker 3>in running. You know, it's like you get here's the instructions,

419
00:24:05.839 --> 00:24:08.400
<v Speaker 3>go oh, where's my bench? You got to build it,

420
00:24:08.880 --> 00:24:10.759
<v Speaker 3>so you know, it's sort of a you just have

421
00:24:10.839 --> 00:24:14.519
<v Speaker 3>to like make do and figure it out as you go,

422
00:24:14.599 --> 00:24:17.200
<v Speaker 3>which was goes back to our Super eight days and

423
00:24:17.279 --> 00:24:19.400
<v Speaker 3>playing with my brothers and trying to figure out things

424
00:24:20.160 --> 00:24:24.480
<v Speaker 3>on the fly. So the success and there's also success

425
00:24:24.519 --> 00:24:27.279
<v Speaker 3>and tragedy at the same time, and that success was

426
00:24:27.400 --> 00:24:30.319
<v Speaker 3>building this engine room, shipping it off, and then finding

427
00:24:30.319 --> 00:24:33.599
<v Speaker 3>out a year or so later from Pat like oh yeah,

428
00:24:33.640 --> 00:24:35.279
<v Speaker 3>that was a good model where we really liked it

429
00:24:35.319 --> 00:24:38.359
<v Speaker 3>and that really worked well. But on the flip side,

430
00:24:38.440 --> 00:24:43.839
<v Speaker 3>that same movie, there was this notorious crane. I don't

431
00:24:43.839 --> 00:24:45.480
<v Speaker 3>know if you about that know about that, but there's

432
00:24:45.480 --> 00:24:48.359
<v Speaker 3>a scene where the crane gets pulled off of the

433
00:24:48.400 --> 00:24:51.599
<v Speaker 3>Benthic Explorer the ship and it goes into the water

434
00:24:52.319 --> 00:24:56.599
<v Speaker 3>and there was another group building the crane and the

435
00:24:56.720 --> 00:25:00.359
<v Speaker 3>guy decided he would make it out of wax so

436
00:25:00.400 --> 00:25:02.960
<v Speaker 3>it could crush. It's like, yeah, we can make out

437
00:25:02.960 --> 00:25:06.519
<v Speaker 3>a wax and it can crush. And the aforementioned Jimmygeechee

438
00:25:06.559 --> 00:25:08.960
<v Speaker 3>was on that team and the guy was going to

439
00:25:09.279 --> 00:25:12.119
<v Speaker 3>build the thing out of wax, and Jim said, I'm quitting.

440
00:25:12.160 --> 00:25:14.880
<v Speaker 3>I'm going to go work at Disney, because Jim said,

441
00:25:15.119 --> 00:25:19.160
<v Speaker 3>wax floats, so you can't like expect this crane to

442
00:25:19.200 --> 00:25:22.599
<v Speaker 3>go into the water and just not up to the surface.

443
00:25:23.240 --> 00:25:27.759
<v Speaker 3>So sort of like a car accident where people are

444
00:25:27.880 --> 00:25:30.440
<v Speaker 3>you know, pumping on the chest of the victim trying

445
00:25:30.440 --> 00:25:33.160
<v Speaker 3>to get to revive them. I got kind of drawn

446
00:25:33.319 --> 00:25:38.599
<v Speaker 3>into the crane fiasco and had to help finish this

447
00:25:38.720 --> 00:25:42.279
<v Speaker 3>crane model to get it out the door. So I

448
00:25:42.359 --> 00:25:45.759
<v Speaker 3>had my head hand involved in this crane which we

449
00:25:45.799 --> 00:25:49.839
<v Speaker 3>all know knew was not going to work, but got

450
00:25:49.839 --> 00:25:51.319
<v Speaker 3>it out the door. So at the same time I'm

451
00:25:51.319 --> 00:25:53.160
<v Speaker 3>doing the engine room, which was, you know, sort of

452
00:25:53.200 --> 00:25:56.400
<v Speaker 3>a success, I'm also working on the crane, which was

453
00:25:56.480 --> 00:26:00.200
<v Speaker 3>not a success and had to be replaced eventually. That

454
00:26:00.240 --> 00:26:04.640
<v Speaker 3>was a great lesson on like humility, I guess, but

455
00:26:04.799 --> 00:26:09.200
<v Speaker 3>also also sort of like standing up a little bit

456
00:26:09.319 --> 00:26:13.160
<v Speaker 3>and and and calling things out that aren't going to work.

457
00:26:13.960 --> 00:26:18.839
<v Speaker 3>And I think I found throughout my career. I'm not

458
00:26:18.880 --> 00:26:21.599
<v Speaker 3>necessarily good. I'm not necessarily the guy that knows the

459
00:26:21.680 --> 00:26:25.240
<v Speaker 3>right thing to do. But if somebody tells me the

460
00:26:25.279 --> 00:26:29.960
<v Speaker 3>wrong thing, I'll pick that out like I can. That's

461
00:26:30.000 --> 00:26:32.440
<v Speaker 3>my my mutant power. Like everybody has like a you know,

462
00:26:32.519 --> 00:26:36.400
<v Speaker 3>like a useless X men mutant power, my mutant power

463
00:26:36.519 --> 00:26:42.799
<v Speaker 3>is is to sniff out the mistakes and and eventually,

464
00:26:42.799 --> 00:26:45.640
<v Speaker 3>if something doesn't sound wrong to me, I guess that

465
00:26:45.640 --> 00:26:48.640
<v Speaker 3>that's the right thing. So that's that's that's been useful

466
00:26:48.680 --> 00:26:50.759
<v Speaker 3>throughout my career to sort of make sure that we're

467
00:26:51.599 --> 00:26:57.079
<v Speaker 3>uh steered in the right direction by identifying the mistakes.

468
00:26:56.960 --> 00:26:59.119
<v Speaker 2>And talking of sort of steering in the right direction.

469
00:26:59.160 --> 00:27:02.759
<v Speaker 2>I'm always wondering some of these earlier movies, were you

470
00:27:02.920 --> 00:27:06.200
<v Speaker 2>kind of privy to seeing some of the on set

471
00:27:06.319 --> 00:27:10.680
<v Speaker 2>footage from principal photography whilst you were working on these effects,

472
00:27:11.640 --> 00:27:15.319
<v Speaker 2>so that you could hopefully kind of match the look

473
00:27:15.559 --> 00:27:17.400
<v Speaker 2>and make it make it.

474
00:27:17.319 --> 00:27:18.839
<v Speaker 4>A sort of cohesive thing.

475
00:27:18.920 --> 00:27:22.160
<v Speaker 2>Because I often have spoken to people that worked in

476
00:27:22.240 --> 00:27:26.640
<v Speaker 2>the effects and they're sort of isolated sometimes from from

477
00:27:26.720 --> 00:27:28.960
<v Speaker 2>the bigger picture. They're just so focused on their one

478
00:27:29.000 --> 00:27:31.440
<v Speaker 2>shot or their one sequence, but on the Abyss for instance,

479
00:27:31.480 --> 00:27:34.680
<v Speaker 2>did you have the chance to see some of the photography.

480
00:27:35.200 --> 00:27:38.359
<v Speaker 3>Not on the abyss again, as you know, very junior

481
00:27:38.400 --> 00:27:41.519
<v Speaker 3>model maker at the time, Yes, and just got the

482
00:27:41.559 --> 00:27:43.880
<v Speaker 3>thing done and shipped out and never really heard until

483
00:27:43.920 --> 00:27:46.440
<v Speaker 3>later I talked to Pat about how it went at

484
00:27:46.480 --> 00:27:51.039
<v Speaker 3>the other end. But fortunately for me, after I got

485
00:27:51.039 --> 00:27:53.880
<v Speaker 3>the engine room done and after the crane went out

486
00:27:53.920 --> 00:27:56.880
<v Speaker 3>the door. And I'm always very adamant about like making

487
00:27:56.920 --> 00:27:59.079
<v Speaker 3>sure to complete the thing I'm working on, you know,

488
00:27:59.079 --> 00:28:01.839
<v Speaker 3>because I feel for the people that I'm working for,

489
00:28:02.640 --> 00:28:05.160
<v Speaker 3>you know, at least I can I can complete this task.

490
00:28:05.200 --> 00:28:06.880
<v Speaker 3>I'm not going to quit in the middle of a job,

491
00:28:08.680 --> 00:28:12.039
<v Speaker 3>despite the pain of the of the of the crane.

492
00:28:12.319 --> 00:28:14.319
<v Speaker 3>But then a friend of mine said, oh, you got

493
00:28:14.319 --> 00:28:16.880
<v Speaker 3>to come over to Boss. They've got a project going

494
00:28:16.880 --> 00:28:19.240
<v Speaker 3>and they're and they're paying better. So this is Boss Film,

495
00:28:19.319 --> 00:28:21.559
<v Speaker 3>which is in Maria del Ray, California at the time,

496
00:28:21.839 --> 00:28:24.680
<v Speaker 3>and that was Richard Edlin's company, And so I went

497
00:28:24.720 --> 00:28:28.000
<v Speaker 3>over and interviewed and was very fortunate that I was

498
00:28:28.079 --> 00:28:30.799
<v Speaker 3>again hired on the spot to work on a commercial.

499
00:28:31.599 --> 00:28:36.839
<v Speaker 3>And uh, the late Dave Jones was was running the

500
00:28:36.880 --> 00:28:40.319
<v Speaker 3>shop at the time, and Boss had been run by

501
00:28:40.400 --> 00:28:43.799
<v Speaker 3>a guy named Mark Stetson for a while, and uh,

502
00:28:43.839 --> 00:28:46.839
<v Speaker 3>he had worked at eeg'd worked on Star Trek and

503
00:28:46.880 --> 00:28:48.920
<v Speaker 3>Blade Runner and these other you know shows, and saw

504
00:28:49.400 --> 00:28:52.319
<v Speaker 3>can sort of an awe of him a bit. But

505
00:28:52.440 --> 00:28:54.279
<v Speaker 3>he was transitioning out. He was going to start his

506
00:28:54.319 --> 00:28:57.079
<v Speaker 3>own company. So I was working at Boss. I got

507
00:28:57.200 --> 00:29:02.480
<v Speaker 3>hired and at some point and this really worked out

508
00:29:02.480 --> 00:29:06.720
<v Speaker 3>in my favor, I was working on this project. It

509
00:29:06.839 --> 00:29:11.079
<v Speaker 3>was the abandoned Back to the Future film that Boss

510
00:29:11.200 --> 00:29:15.680
<v Speaker 3>was working on, and Mark came over with David Jones's

511
00:29:15.680 --> 00:29:17.839
<v Speaker 3>permission and asked if I had worked for him for

512
00:29:17.880 --> 00:29:22.039
<v Speaker 3>a week on a music video, and that one week

513
00:29:22.079 --> 00:29:26.079
<v Speaker 3>turned into six years. So I lucked out, sort of

514
00:29:26.799 --> 00:29:29.519
<v Speaker 3>fell over backwards into the abyss and then I've sort

515
00:29:29.559 --> 00:29:35.680
<v Speaker 3>of got taken by under Mark Swing to work with him,

516
00:29:37.000 --> 00:29:40.119
<v Speaker 3>and that's where things started changing in terms of like

517
00:29:40.200 --> 00:29:43.880
<v Speaker 3>being a little bit more responsibility and going back to

518
00:29:43.920 --> 00:29:47.240
<v Speaker 3>your point about seeing the footage, you know, getting to

519
00:29:48.640 --> 00:29:53.279
<v Speaker 3>work with Mark and go to set and see live

520
00:29:53.359 --> 00:29:57.079
<v Speaker 3>action and talk directly to the director about what he

521
00:29:57.119 --> 00:30:00.960
<v Speaker 3>wanted to see in his vision, and really getting much

522
00:30:01.000 --> 00:30:04.279
<v Speaker 3>more cognizant of how much you need to match what

523
00:30:04.480 --> 00:30:09.119
<v Speaker 3>is being shot live action and with the miniature, so

524
00:30:09.160 --> 00:30:13.240
<v Speaker 3>that our work becomes just more shots in the movie,

525
00:30:13.279 --> 00:30:19.359
<v Speaker 3>you know, more storytelling and less spectacle, if that makes sense, yes, yeah, yeah,

526
00:30:19.799 --> 00:30:23.759
<v Speaker 3>And then working with direct or directors of photography who

527
00:30:23.880 --> 00:30:27.359
<v Speaker 3>specialize in miniature work, who are you know, it's a

528
00:30:27.440 --> 00:30:31.759
<v Speaker 3>very that's a very difficult position because you have to

529
00:30:31.799 --> 00:30:35.640
<v Speaker 3>be able to match the lighting of live action but

530
00:30:35.839 --> 00:30:38.680
<v Speaker 3>in our specialized manners because we're shooting a high speed

531
00:30:38.680 --> 00:30:40.480
<v Speaker 3>you know, it has to boost the light levels. We

532
00:30:40.559 --> 00:30:43.480
<v Speaker 3>have to like stop down, et cetera, et cetera. And

533
00:30:43.519 --> 00:30:48.119
<v Speaker 3>so to see that level of you know, sort of

534
00:30:48.480 --> 00:30:53.240
<v Speaker 3>concentration commitment to get it right again sort of impressed

535
00:30:53.279 --> 00:30:57.920
<v Speaker 3>upon me the need to up my game a little bit,

536
00:30:58.000 --> 00:31:01.960
<v Speaker 3>to work better, not just build nice, nice models, but

537
00:31:02.000 --> 00:31:06.559
<v Speaker 3>to actually create scenes and create shots that are telling story.

538
00:31:07.279 --> 00:31:07.519
<v Speaker 4>Yeah.

539
00:31:07.680 --> 00:31:10.200
<v Speaker 2>Yeah, Just going back one minute, did you say an

540
00:31:10.279 --> 00:31:11.799
<v Speaker 2>abandoned Back to the Future film?

541
00:31:11.799 --> 00:31:12.880
<v Speaker 4>Why don't I know about that?

542
00:31:13.079 --> 00:31:17.480
<v Speaker 3>That's the part we cut out. No, this is true. So,

543
00:31:17.480 --> 00:31:20.880
<v Speaker 3>so Boss was doing a film for Universal and it

544
00:31:20.960 --> 00:31:22.880
<v Speaker 3>was the Back of the Future ride and it was big,

545
00:31:23.480 --> 00:31:27.079
<v Speaker 3>I think it was a sixty five millimere large format

546
00:31:27.759 --> 00:31:33.880
<v Speaker 3>work and we built a cave. We had a t Rex.

547
00:31:34.799 --> 00:31:37.599
<v Speaker 3>The camera was a Snorkel lens that was supposed to

548
00:31:37.599 --> 00:31:40.279
<v Speaker 3>be the point of view from the inside the Dolorean

549
00:31:40.359 --> 00:31:44.039
<v Speaker 3>flying in different time zone. So there you go, like

550
00:31:44.160 --> 00:31:44.960
<v Speaker 3>very quickly from.

551
00:31:44.960 --> 00:31:47.839
<v Speaker 4>Time you go, you go, remember the ride the world, yeah.

552
00:31:47.759 --> 00:31:50.359
<v Speaker 3>For the ride, and then you end up like an alternate,

553
00:31:50.480 --> 00:31:53.759
<v Speaker 3>alternate future where there's like dirigibles and things like that

554
00:31:54.480 --> 00:32:01.599
<v Speaker 3>and a ton of work done, just everything. And then

555
00:32:01.640 --> 00:32:06.200
<v Speaker 3>I think eventually, though conceptually, I think the Universal folks

556
00:32:06.200 --> 00:32:09.720
<v Speaker 3>were like, it's not we don't want to do this

557
00:32:09.839 --> 00:32:13.359
<v Speaker 3>time jumping things so much as much as we want

558
00:32:13.400 --> 00:32:18.559
<v Speaker 3>to just sort of have you flying through the twenty

559
00:32:18.640 --> 00:32:23.640
<v Speaker 3>fifteen version of you know, of the future. Yeah, So

560
00:32:24.079 --> 00:32:30.799
<v Speaker 3>so eventually that was that was abandoned. And mass Illusion,

561
00:32:30.960 --> 00:32:33.440
<v Speaker 3>which was I think it was Mass Illusion, which was

562
00:32:35.079 --> 00:32:37.920
<v Speaker 3>Doug Trumple's company back East, ended up doing the actual

563
00:32:38.000 --> 00:32:41.759
<v Speaker 3>ride film that you see in the in the theme park.

564
00:32:42.519 --> 00:32:45.200
<v Speaker 3>So yeah, so that was other lesson. It's like you

565
00:32:45.240 --> 00:32:47.160
<v Speaker 3>can go down this route and you can spend all

566
00:32:47.200 --> 00:32:50.440
<v Speaker 3>this time and effort, and you know, none of us

567
00:32:50.480 --> 00:32:56.000
<v Speaker 3>were not putting our best effort forward to build and shoot,

568
00:32:57.359 --> 00:33:01.400
<v Speaker 3>and then your creative folks decide, you know, well let's

569
00:33:02.039 --> 00:33:04.839
<v Speaker 3>let's abandon this and let's go with something else entirely.

570
00:33:05.480 --> 00:33:08.480
<v Speaker 2>Yeah, yeah, there is a hell of a lesson to take, yes,

571
00:33:08.720 --> 00:33:12.359
<v Speaker 2>because you realize, right, and it's and it's difficult then

572
00:33:12.400 --> 00:33:14.960
<v Speaker 2>to have well for some people, I'm sure it would

573
00:33:14.960 --> 00:33:17.200
<v Speaker 2>be difficult to then have enthusiasm for the next job,

574
00:33:17.279 --> 00:33:18.920
<v Speaker 2>you know, but you have to kind of pick yourself

575
00:33:19.000 --> 00:33:21.240
<v Speaker 2>up and brush yourself off and start again.

576
00:33:22.000 --> 00:33:24.039
<v Speaker 3>I mean, we're all, you know, as much as we

577
00:33:24.200 --> 00:33:28.640
<v Speaker 3>you know, uh, chronologically are adults. You know, we're all

578
00:33:28.680 --> 00:33:31.839
<v Speaker 3>still little kids at heart, you know, drawing little you know,

579
00:33:32.000 --> 00:33:34.680
<v Speaker 3>crayon pictures or whatever, and you know, we want to

580
00:33:34.680 --> 00:33:38.160
<v Speaker 3>be padded on the head. And when you pick pick

581
00:33:38.240 --> 00:33:39.880
<v Speaker 3>that up and you crumple it up and throw it away,

582
00:33:39.920 --> 00:33:44.359
<v Speaker 3>that's how you feel emotionally that your your best efforts

583
00:33:44.359 --> 00:33:49.000
<v Speaker 3>are being wasted and it's hard to get that enthusiasm again.

584
00:33:51.440 --> 00:33:58.680
<v Speaker 3>But fortunately for me, I was Mark took me from

585
00:33:58.720 --> 00:34:03.680
<v Speaker 3>that that projects and I did a really terrible music

586
00:34:03.759 --> 00:34:09.960
<v Speaker 3>video with him. It was really awful. And but then

587
00:34:10.039 --> 00:34:12.000
<v Speaker 3>the next job, this is what enticed me to go

588
00:34:12.119 --> 00:34:13.719
<v Speaker 3>work for his Mark. I went to over his house

589
00:34:13.840 --> 00:34:15.719
<v Speaker 3>and he's at his desk and he's like, you look

590
00:34:15.760 --> 00:34:18.119
<v Speaker 3>at this, and he opens the drawer and there were

591
00:34:18.119 --> 00:34:32.280
<v Speaker 3>these amazing Steve Bird drawings of Mars from from Total Recall.

592
00:34:32.800 --> 00:34:36.440
<v Speaker 3>And that's what I said, Okay, he says, you want

593
00:34:36.440 --> 00:34:39.239
<v Speaker 3>to work on this. I said, yeah, I do so,

594
00:34:39.239 --> 00:34:41.480
<v Speaker 3>so he drew me in and we got to work

595
00:34:41.519 --> 00:34:46.800
<v Speaker 3>on Total Recall, which off and on was over a

596
00:34:46.920 --> 00:34:51.519
<v Speaker 3>year's worth of work. Really well, because they were shooting

597
00:34:51.519 --> 00:34:57.280
<v Speaker 3>in Mexico and there's this one scene where they needed

598
00:34:58.000 --> 00:35:00.679
<v Speaker 3>background plates they needed they were still doing a rear

599
00:35:00.719 --> 00:35:04.599
<v Speaker 3>projection at the time, and so we had to build

600
00:35:04.599 --> 00:35:08.360
<v Speaker 3>a miniature and shoot the background for these background plates

601
00:35:08.440 --> 00:35:10.320
<v Speaker 3>so they could have them on set while they were

602
00:35:10.320 --> 00:35:13.920
<v Speaker 3>shooting live action. So we did that, and then we

603
00:35:13.960 --> 00:35:17.599
<v Speaker 3>took a break from Total Recall and we did I

604
00:35:17.639 --> 00:35:21.760
<v Speaker 3>think Dick Tracy and some other movies in there, and

605
00:35:21.760 --> 00:35:23.960
<v Speaker 3>then we came back to Total Recall to do all

606
00:35:24.000 --> 00:35:27.559
<v Speaker 3>the exteriors. So that was like a very busy period

607
00:35:27.639 --> 00:35:30.039
<v Speaker 3>and you know, like again it's like, oh, I just

608
00:35:30.079 --> 00:35:32.239
<v Speaker 3>happened to be working on this Total Recall and Dick

609
00:35:32.280 --> 00:35:34.840
<v Speaker 3>Tracy and all these other shows that Mark was able

610
00:35:34.920 --> 00:35:39.800
<v Speaker 3>to run with us. So I was very felt again

611
00:35:39.960 --> 00:35:42.840
<v Speaker 3>very fortunate that he took me under his wing and

612
00:35:42.880 --> 00:35:45.519
<v Speaker 3>he gave me a lot of responsibility, and I sort

613
00:35:45.559 --> 00:35:48.760
<v Speaker 3>of quickly moved up from being just a junior model

614
00:35:48.760 --> 00:35:50.880
<v Speaker 3>maker to like a lead model maker, and then eventually

615
00:35:50.960 --> 00:35:53.079
<v Speaker 3>to actually what we called a crew chief, which was

616
00:35:53.079 --> 00:35:58.639
<v Speaker 3>a guy that ran the particular project. So while I

617
00:35:58.719 --> 00:36:01.039
<v Speaker 3>was just a model maker on Total Reach Call, I

618
00:36:01.079 --> 00:36:03.199
<v Speaker 3>actually it was the lead model maker on the bridge

619
00:36:03.239 --> 00:36:08.880
<v Speaker 3>for Dick Tracy. And then eventually they started giving me

620
00:36:09.360 --> 00:36:12.280
<v Speaker 3>full projects to run, which meant I would be the

621
00:36:12.400 --> 00:36:14.280
<v Speaker 3>lead model maker, but I'd have a team of people

622
00:36:14.280 --> 00:36:16.599
<v Speaker 3>below me to run the project.

623
00:36:17.599 --> 00:36:20.320
<v Speaker 2>I would imagine doing all of this the kind of

624
00:36:20.360 --> 00:36:22.559
<v Speaker 2>early work like you mentioned total recall there, am I

625
00:36:23.119 --> 00:36:25.119
<v Speaker 2>Is this a bad memory of mine? Or do do

626
00:36:25.239 --> 00:36:28.440
<v Speaker 2>I have a memory deep embedded in from a commentary

627
00:36:28.519 --> 00:36:31.880
<v Speaker 2>or an article that I read about using coke cans?

628
00:36:34.920 --> 00:36:35.880
<v Speaker 3>I knew it would come up?

629
00:36:38.079 --> 00:36:39.679
<v Speaker 2>Is this is this one? Is this one that that

630
00:36:39.880 --> 00:36:43.559
<v Speaker 2>comes up all the time? Because I've definitely heard this. Listen,

631
00:36:43.639 --> 00:36:44.840
<v Speaker 2>we don't have to cover it.

632
00:36:45.159 --> 00:36:47.400
<v Speaker 3>No, no, no, I wanted to. I want to talk. I

633
00:36:47.440 --> 00:36:51.480
<v Speaker 3>want to I want to confess about the cocte. So

634
00:36:51.760 --> 00:36:54.320
<v Speaker 3>we're working on, like I said, off and on over

635
00:36:54.360 --> 00:36:57.360
<v Speaker 3>a year working on total recall. We're building all these

636
00:36:57.400 --> 00:37:00.719
<v Speaker 3>amazing models. It's like very hard work to build these

637
00:37:00.760 --> 00:37:03.159
<v Speaker 3>canyons and these miniatures, and there were really small scale

638
00:37:03.199 --> 00:37:07.719
<v Speaker 3>miniatures to get this vastness of Mars out there. And

639
00:37:09.000 --> 00:37:12.039
<v Speaker 3>after all this time, we had a model and it

640
00:37:12.119 --> 00:37:14.199
<v Speaker 3>was kind of a goofy shot. So it's one of

641
00:37:14.239 --> 00:37:17.159
<v Speaker 3>the last shots we did, and it's when the atmosphere

642
00:37:17.199 --> 00:37:20.480
<v Speaker 3>has come over Mars and the people walk out for

643
00:37:20.519 --> 00:37:24.559
<v Speaker 3>the first time and take a breath in the new

644
00:37:24.920 --> 00:37:30.280
<v Speaker 3>air of Mars. And so we built this miniature, and

645
00:37:32.199 --> 00:37:35.639
<v Speaker 3>somehow along the way, the communication was that we were

646
00:37:35.639 --> 00:37:38.559
<v Speaker 3>building a quarter inch to the foot, which is forty

647
00:37:38.599 --> 00:37:42.480
<v Speaker 3>eighth scale, and somehow they thought they were getting a

648
00:37:42.519 --> 00:37:46.440
<v Speaker 3>quarter scale model, which would be much bigger, much much bigger.

649
00:37:46.920 --> 00:37:51.039
<v Speaker 3>So to sort of scramble to make it slightly bigger,

650
00:37:51.079 --> 00:37:54.599
<v Speaker 3>we took these models, which are all spaceship or space

651
00:37:54.639 --> 00:37:58.400
<v Speaker 3>building models, and we started gluing on bigger scale like

652
00:37:58.480 --> 00:38:00.719
<v Speaker 3>doors and windows and railings that were whatever to them

653
00:38:00.719 --> 00:38:05.559
<v Speaker 3>to make to boost their scale appearance on camera without

654
00:38:05.639 --> 00:38:10.079
<v Speaker 3>actually physically making bigger models, if that makes sense. And

655
00:38:11.360 --> 00:38:14.000
<v Speaker 3>remember the shot because they were using RP again. So

656
00:38:14.079 --> 00:38:17.840
<v Speaker 3>they've got a window that's blown out, and people walk

657
00:38:17.880 --> 00:38:21.800
<v Speaker 3>out and take a breath, and it's all rear projection

658
00:38:21.960 --> 00:38:25.840
<v Speaker 3>inside of our miniature. And we kept shooting it, and

659
00:38:26.079 --> 00:38:28.079
<v Speaker 3>we'd do it like three or four times, and I'm

660
00:38:28.119 --> 00:38:31.400
<v Speaker 3>again just a model maker, but they kept getting the

661
00:38:31.440 --> 00:38:35.559
<v Speaker 3>scale of the people wrong because as soon as the

662
00:38:35.599 --> 00:38:37.880
<v Speaker 3>second person walked out, it looked like their head was

663
00:38:37.960 --> 00:38:40.519
<v Speaker 3>hitting the top of the window. So they keep shooting

664
00:38:40.519 --> 00:38:43.960
<v Speaker 3>it and keep getting the wrong scale, and finally I

665
00:38:44.039 --> 00:38:47.559
<v Speaker 3>had to mention this to them, you know, raise my

666
00:38:47.639 --> 00:38:50.159
<v Speaker 3>voice and I said, you do know the first person

667
00:38:50.239 --> 00:38:53.679
<v Speaker 3>walking out is a little person, like what it's like, Well,

668
00:38:53.679 --> 00:38:55.320
<v Speaker 3>you know in the movie there's a there's a there's

669
00:38:55.360 --> 00:38:59.960
<v Speaker 3>a prostitute, and she's a little person. So she's she's

670
00:39:00.199 --> 00:39:04.239
<v Speaker 3>she's not normal height. She's like, oh, she's shorter. And

671
00:39:04.239 --> 00:39:07.360
<v Speaker 3>they said, oh right, So you're scaling the projection the

672
00:39:07.519 --> 00:39:11.559
<v Speaker 3>wrong scale based on the first appearance, which is this

673
00:39:12.000 --> 00:39:14.880
<v Speaker 3>little person walk out. So they finally adjusted the scale

674
00:39:14.960 --> 00:39:19.400
<v Speaker 3>of the projection to match her height, and that you know,

675
00:39:19.639 --> 00:39:22.159
<v Speaker 3>worked out from there anyway, back to the coke can.

676
00:39:22.519 --> 00:39:26.840
<v Speaker 3>So we built these things and I'm scrambling to like,

677
00:39:27.079 --> 00:39:28.440
<v Speaker 3>you know, we're going to shoot an hour, so I'm

678
00:39:28.440 --> 00:39:30.679
<v Speaker 3>scrambling to put some detail on there. And I finally

679
00:39:30.760 --> 00:39:34.119
<v Speaker 3>took some coke cans and I made like a series

680
00:39:34.159 --> 00:39:37.960
<v Speaker 3>of propane tanks on the top of a model building.

681
00:39:38.440 --> 00:39:41.119
<v Speaker 3>But from the front I detailed with hatches and ladders

682
00:39:41.159 --> 00:39:45.119
<v Speaker 3>and rivets and everything, so it looked completely legitimate from

683
00:39:45.159 --> 00:39:47.239
<v Speaker 3>the front, but from the back you could tell there

684
00:39:47.280 --> 00:39:50.880
<v Speaker 3>were cokecans. You can see where you'd cook your drink from.

685
00:39:51.039 --> 00:39:53.320
<v Speaker 3>And after a year working on this movie, that's the

686
00:39:53.400 --> 00:39:57.000
<v Speaker 3>day that they sent an electronic press kit, a camera

687
00:39:57.159 --> 00:40:02.360
<v Speaker 3>and this woman to interview us about building models for

688
00:40:02.440 --> 00:40:04.719
<v Speaker 3>this movie. And here we are, you know, scrambling get

689
00:40:04.800 --> 00:40:06.639
<v Speaker 3>this thing done. She walks in. The first thing she

690
00:40:06.679 --> 00:40:08.960
<v Speaker 3>sees is the back of these coke cans with where

691
00:40:08.960 --> 00:40:12.760
<v Speaker 3>you take your drink. It's like, oh, so are every

692
00:40:12.760 --> 00:40:15.000
<v Speaker 3>one of these models made like from coke cans and

693
00:40:15.039 --> 00:40:21.119
<v Speaker 3>popsicle sticks and egg cartons? Like Jesus, lady, this is artwork.

694
00:40:21.719 --> 00:40:23.320
<v Speaker 4>You just joined time.

695
00:40:25.119 --> 00:40:28.840
<v Speaker 3>Again, you know, cressball, like you know, wind knocked it

696
00:40:28.880 --> 00:40:33.000
<v Speaker 3>out of me and just horrible feeling. So the last

697
00:40:33.000 --> 00:40:37.199
<v Speaker 3>shot we're doing is where Arnold says to Rachel Ticket

698
00:40:37.239 --> 00:40:39.519
<v Speaker 3>and like you'll kiss me before I wake up, and

699
00:40:39.880 --> 00:40:42.960
<v Speaker 3>you see the vastness of Mars, And I just literally

700
00:40:43.039 --> 00:40:46.760
<v Speaker 3>took a coke can, hit it with some gray auto

701
00:40:46.840 --> 00:40:49.800
<v Speaker 3>primer and stuck it in the middle of the set,

702
00:40:50.360 --> 00:40:54.119
<v Speaker 3>right out right out broad daylight. If you will on set,

703
00:40:54.239 --> 00:40:56.199
<v Speaker 3>and if you watch the movie to this day, if

704
00:40:56.199 --> 00:40:58.519
<v Speaker 3>you know where to look, which is to the right

705
00:40:58.599 --> 00:41:06.400
<v Speaker 3>of screenwright of our old tip, it's there. And since

706
00:41:06.480 --> 00:41:09.400
<v Speaker 3>then I've been I always try to put you know,

707
00:41:10.239 --> 00:41:14.719
<v Speaker 3>quote unquote easter eggs into the movies, and the coke

708
00:41:14.760 --> 00:41:18.400
<v Speaker 3>can became a very popular one. There's a coke can

709
00:41:19.480 --> 00:41:29.199
<v Speaker 3>in water World, there's a coke can in Inception, there's

710
00:41:29.199 --> 00:41:33.079
<v Speaker 3>a water or there's a coke can in Interstellar.

711
00:41:34.280 --> 00:41:36.360
<v Speaker 4>Sounds like you should have got yourself some sponsorship.

712
00:41:36.400 --> 00:41:40.119
<v Speaker 3>He Well, the trick is you can't actually tell it's

713
00:41:40.119 --> 00:41:42.719
<v Speaker 3>a coke cane. That's that's became a challenge was how

714
00:41:42.760 --> 00:41:47.519
<v Speaker 3>to integrate this shape of this detail without being obvious.

715
00:41:49.320 --> 00:41:52.199
<v Speaker 3>But the thing is, it's like somehow that got around,

716
00:41:52.440 --> 00:41:54.599
<v Speaker 3>maybe because I was boasting too much about it. But

717
00:41:55.679 --> 00:41:59.519
<v Speaker 3>we went to work on Alien Romulus and Fetti Alvarez,

718
00:41:59.559 --> 00:42:02.280
<v Speaker 3>the director, came to meet with me, and he had

719
00:42:02.400 --> 00:42:05.159
<v Speaker 3>talked to Pat McClung, and the first thing he said

720
00:42:05.320 --> 00:42:08.199
<v Speaker 3>was like, so, where are you gonna put the coke can? Like, ah,

721
00:42:08.679 --> 00:42:10.599
<v Speaker 3>they know, they know my trick.

722
00:42:12.920 --> 00:42:14.159
<v Speaker 4>Now I feel bad bringing it up.

723
00:42:15.320 --> 00:42:17.639
<v Speaker 3>No, it's great, It is great.

724
00:42:17.679 --> 00:42:18.960
<v Speaker 4>It's such a great little story.

725
00:42:19.320 --> 00:42:21.639
<v Speaker 3>It's a really it's a stress reliever because you're here,

726
00:42:21.679 --> 00:42:24.039
<v Speaker 3>we are trying to do this like serious stuff and

727
00:42:24.079 --> 00:42:27.639
<v Speaker 3>trying to be good at what we're doing, and and

728
00:42:27.760 --> 00:42:30.760
<v Speaker 3>you know, a commitment to storytelling. But sometimes at the

729
00:42:30.840 --> 00:42:33.280
<v Speaker 3>end of the day, you just gotta you know, relieve

730
00:42:33.400 --> 00:42:35.320
<v Speaker 3>a little bit, so you gotta throw some jokes in

731
00:42:35.360 --> 00:42:39.079
<v Speaker 3>there so you know, like its famously I think in

732
00:42:39.119 --> 00:42:44.360
<v Speaker 3>the Star Wars Rebel blockhead Runner, if you look in

733
00:42:44.400 --> 00:42:46.960
<v Speaker 3>the cockpit, there's like a pin up, you know. Yeah.

734
00:42:47.039 --> 00:42:49.199
<v Speaker 2>And and the other one I think of is Ken

735
00:42:49.280 --> 00:42:54.639
<v Speaker 2>Ralston putting the potato in the asteroid field and right

736
00:42:53.559 --> 00:42:57.440
<v Speaker 2>put putting a Nike sneaker in the battle in Return

737
00:42:57.440 --> 00:42:59.480
<v Speaker 2>of the Jedi, because it was just like nobody's going

738
00:42:59.559 --> 00:43:01.280
<v Speaker 2>to see it, and it's a lot quicker than building

739
00:43:01.320 --> 00:43:05.480
<v Speaker 2>another model. That's part of your job is to know

740
00:43:05.719 --> 00:43:08.119
<v Speaker 2>shortcuts as well. Right is to know what the camera

741
00:43:08.719 --> 00:43:11.159
<v Speaker 2>is able to perceive and the audience is able to perceive.

742
00:43:11.519 --> 00:43:13.440
<v Speaker 2>And you've got to work to time, you've got work

743
00:43:13.440 --> 00:43:15.920
<v Speaker 2>to budget, and no doubt, there are many other things

744
00:43:15.960 --> 00:43:19.519
<v Speaker 2>that should have been simple and end up getting incredibly

745
00:43:19.559 --> 00:43:23.039
<v Speaker 2>complex and eating through your your schedule. So you do

746
00:43:23.199 --> 00:43:24.599
<v Speaker 2>have to be able to adapt, don't you.

747
00:43:25.760 --> 00:43:28.880
<v Speaker 3>Yeah, and Mark taught me a couple of you know,

748
00:43:29.119 --> 00:43:31.880
<v Speaker 3>not hard and fast rules, but he said, you know, basically,

749
00:43:32.000 --> 00:43:33.960
<v Speaker 3>ninety percent of what we do doesn't end up on

750
00:43:34.039 --> 00:43:38.320
<v Speaker 3>screen in terms of like being perceived. But if we

751
00:43:38.440 --> 00:43:42.079
<v Speaker 3>don't do it, you're going to tell that it's not there.

752
00:43:43.760 --> 00:43:46.000
<v Speaker 3>And it's I like to call it the connective tissue.

753
00:43:46.199 --> 00:43:50.199
<v Speaker 3>Like we did a shot for this movie called The Shadow,

754
00:43:50.679 --> 00:43:53.360
<v Speaker 3>and we build a bunch of city streets and we're

755
00:43:53.440 --> 00:43:55.920
<v Speaker 3>lighting it and setting it up, and we're going in

756
00:43:56.039 --> 00:43:58.719
<v Speaker 3>on taking soapy water and I'm spraying the street to

757
00:43:58.760 --> 00:44:01.880
<v Speaker 3>get it weted down. And then he went outside into

758
00:44:01.920 --> 00:44:03.599
<v Speaker 3>the parking lot and he comes back and he's got

759
00:44:04.000 --> 00:44:10.599
<v Speaker 3>a coffee cup full of just gravel and dirt that

760
00:44:10.719 --> 00:44:13.599
<v Speaker 3>was in the parking lot, and he starts throwing it

761
00:44:13.639 --> 00:44:16.719
<v Speaker 3>into the gutters and brushing it in with a little brush,

762
00:44:16.800 --> 00:44:18.239
<v Speaker 3>and he gives me the copy. He says, you know,

763
00:44:18.440 --> 00:44:21.320
<v Speaker 3>do this because it's the thing. You know, you don't

764
00:44:21.599 --> 00:44:25.559
<v Speaker 3>perceive a lot of trash and destrous and the imperfection

765
00:44:25.679 --> 00:44:28.159
<v Speaker 3>of the world because we just sort of take it

766
00:44:28.199 --> 00:44:31.480
<v Speaker 3>for granted. But if we don't put it into the movie,

767
00:44:31.480 --> 00:44:32.920
<v Speaker 3>we don't put it in the model, we don't put

768
00:44:32.920 --> 00:44:36.800
<v Speaker 3>it in the dressing, then your mind subconsciously knows there's

769
00:44:36.840 --> 00:44:39.239
<v Speaker 3>something missing, something not quite right.

770
00:44:39.760 --> 00:44:42.079
<v Speaker 4>Yeah, there's a feeling, isn't there. You can't put your

771
00:44:42.079 --> 00:44:45.239
<v Speaker 4>finger on, but it just isn't right. Yeah. Yeah, when

772
00:44:45.280 --> 00:44:46.079
<v Speaker 4>you're working.

773
00:44:45.800 --> 00:44:51.639
<v Speaker 2>For a director like let's say, is a bit of

774
00:44:51.639 --> 00:44:53.239
<v Speaker 2>a flight going on in the background there.

775
00:44:53.239 --> 00:44:56.800
<v Speaker 3>Yes, there is, By the way, I have pet pigs.

776
00:44:57.440 --> 00:45:02.679
<v Speaker 4>All right, well, it just adds a bit of ambiance.

777
00:45:02.719 --> 00:45:03.280
<v Speaker 3>It's all good.

778
00:45:04.920 --> 00:45:07.440
<v Speaker 2>No, no, all good? What was I going to say?

779
00:45:08.519 --> 00:45:09.880
<v Speaker 2>Let me just gather my thoughts.

780
00:45:10.119 --> 00:45:15.000
<v Speaker 3>Yeah, let me see walk outside it maybe.

781
00:45:16.119 --> 00:45:33.400
<v Speaker 2>The moment, good sound effects going on here? Tell me

782
00:45:33.440 --> 00:45:34.119
<v Speaker 2>when you're happy?

783
00:45:34.519 --> 00:45:35.199
<v Speaker 3>Oh yeah, we're good.

784
00:45:36.159 --> 00:45:38.800
<v Speaker 2>Yeah, So tell me what it's like working for a

785
00:45:38.840 --> 00:45:41.960
<v Speaker 2>director like Tim Burton, who has a you know, he

786
00:45:42.000 --> 00:45:47.239
<v Speaker 2>has a certain a particular understanding of miniatures and animation

787
00:45:47.360 --> 00:45:49.880
<v Speaker 2>and what looks good on film, and was he somebody

788
00:45:49.880 --> 00:45:52.400
<v Speaker 2>who would come in and kind of scrutinize your work.

789
00:45:52.400 --> 00:45:54.800
<v Speaker 2>Did he have his hands on on all of that film,

790
00:45:54.840 --> 00:45:57.079
<v Speaker 2>the live action as well as the model stuff.

791
00:45:57.880 --> 00:46:02.239
<v Speaker 3>So yeah, he very much is involved in all aspects

792
00:46:02.280 --> 00:46:05.000
<v Speaker 3>in terms of the design and look of the movie.

793
00:46:05.360 --> 00:46:08.599
<v Speaker 3>In this particular case, I worked on Batman Returns and

794
00:46:08.639 --> 00:46:14.280
<v Speaker 3>then also Edwards Scissorhands, and Edwards His MS for Me

795
00:46:14.360 --> 00:46:17.639
<v Speaker 3>is one of my favorites. Actually. I liked the movie

796
00:46:17.679 --> 00:46:22.480
<v Speaker 3>a lot, and we actually built not only just a suburb,

797
00:46:22.559 --> 00:46:26.760
<v Speaker 3>but the most mundane, boring suburb you could have possibly imagine.

798
00:46:27.559 --> 00:46:33.039
<v Speaker 3>They actually made the houses more bland than they really

799
00:46:33.039 --> 00:46:36.079
<v Speaker 3>were in real life. So we got to duplicate the

800
00:46:36.159 --> 00:46:40.480
<v Speaker 3>suburb that they've had in Florida in miniature, and it

801
00:46:40.519 --> 00:46:43.760
<v Speaker 3>was fun for me to to sort of make something

802
00:46:43.840 --> 00:46:47.840
<v Speaker 3>interesting out of something so boring. And I think that

803
00:46:48.039 --> 00:46:53.039
<v Speaker 3>was you know, I could see his you know, upbringing

804
00:46:53.079 --> 00:46:55.360
<v Speaker 3>and the desire and like seeing seeing the world that

805
00:46:55.400 --> 00:46:57.119
<v Speaker 3>he must have lived in, because you know, he's a

806
00:46:57.159 --> 00:47:03.000
<v Speaker 3>local kid too, to soun California and trying to find

807
00:47:04.320 --> 00:47:07.280
<v Speaker 3>something more mysterious and interesting, which is you know, the

808
00:47:07.400 --> 00:47:10.159
<v Speaker 3>Scissorhands castle. So I didn't work on the castle model

809
00:47:10.199 --> 00:47:13.239
<v Speaker 3>that was a guy named Dana Yursitcher worked on that.

810
00:47:13.920 --> 00:47:20.800
<v Speaker 3>But but but we built the neighborhood and that was

811
00:47:20.880 --> 00:47:23.519
<v Speaker 3>that was a lot of fun and sort of one

812
00:47:23.519 --> 00:47:27.880
<v Speaker 3>of my again prouder shots I was involved with was

813
00:47:28.800 --> 00:47:32.239
<v Speaker 3>in the movie Went on a Rider as a as

814
00:47:32.280 --> 00:47:34.320
<v Speaker 3>an older woman. She's a grandma and she's talking to

815
00:47:34.360 --> 00:47:37.840
<v Speaker 3>her grandchild about Scissorhands and it's snowing outside and we

816
00:47:37.920 --> 00:47:41.119
<v Speaker 3>know that's Edward up up at the house and you

817
00:47:41.239 --> 00:47:44.880
<v Speaker 3>go through the bedroom window and out over the neighborhood

818
00:47:45.480 --> 00:47:49.079
<v Speaker 3>and that's an in camera shot. That's our twenty four

819
00:47:49.079 --> 00:47:53.320
<v Speaker 3>scale model outside the window of the set with real

820
00:47:53.559 --> 00:47:57.719
<v Speaker 3>you know, snowshakers doing it. And again it's this very simple,

821
00:47:58.760 --> 00:48:03.880
<v Speaker 3>straightforward technique but very effective and kind of charming that

822
00:48:03.920 --> 00:48:07.920
<v Speaker 3>we could pull that off. But he, you know, we

823
00:48:08.239 --> 00:48:11.039
<v Speaker 3>Rick Heinrich is our director and they were I guess

824
00:48:11.119 --> 00:48:16.440
<v Speaker 3>friends at cal Arts again, so Rick, we were actually

825
00:48:16.719 --> 00:48:20.599
<v Speaker 3>directly talking to Rick more often about the work and

826
00:48:20.800 --> 00:48:27.480
<v Speaker 3>with Bo Welch on Batman returns, Uh, Tim wouldn't come

827
00:48:27.519 --> 00:48:31.599
<v Speaker 3>down personally to see what we were doing. But certainly

828
00:48:31.639 --> 00:48:34.360
<v Speaker 3>his hand is in the Zoo for Batman Returns, which

829
00:48:34.760 --> 00:48:36.599
<v Speaker 3>I got to build and had a lot of fun

830
00:48:36.679 --> 00:48:42.800
<v Speaker 3>doing nothing, nothing like building something and then blowing it up.

831
00:48:43.760 --> 00:48:46.079
<v Speaker 2>Yeah, but do you know what always worries me about that?

832
00:48:46.119 --> 00:48:48.239
<v Speaker 2>It's not I mean, it's one thing to spend all

833
00:48:48.239 --> 00:48:50.039
<v Speaker 2>this time on something and blow it up and see

834
00:48:50.039 --> 00:48:53.079
<v Speaker 2>it destroyed. Which you know that there's you know, if

835
00:48:53.239 --> 00:48:56.039
<v Speaker 2>if it works, great, my concern would be what if

836
00:48:56.039 --> 00:48:57.000
<v Speaker 2>it doesn't blow up?

837
00:48:57.079 --> 00:48:57.719
<v Speaker 4>Quite right?

838
00:48:58.840 --> 00:49:04.559
<v Speaker 3>Ah? Yeah, So that actually happened to us, strangely enough.

839
00:49:36.440 --> 00:49:40.599
<v Speaker 3>So we were building that model and and people say,

840
00:49:40.599 --> 00:49:42.440
<v Speaker 3>you know, don't you feel bad about building all this

841
00:49:42.920 --> 00:49:45.360
<v Speaker 3>model for all this time and all the effort these

842
00:49:45.360 --> 00:49:47.599
<v Speaker 3>guys put in, and then you're gonna destroy it? And

843
00:49:47.679 --> 00:49:50.400
<v Speaker 3>I said, well, but it's a piece of performance art. Really,

844
00:49:51.000 --> 00:49:54.239
<v Speaker 3>I mean we're intending to blow it up. I feel

845
00:49:54.239 --> 00:49:57.519
<v Speaker 3>bad if we don't destroy it. I mean, it's reason

846
00:49:57.599 --> 00:50:02.960
<v Speaker 3>to exist was to get white doubt. So on on

847
00:50:03.079 --> 00:50:09.360
<v Speaker 3>the Zoo model, there was a polar bear on top

848
00:50:09.400 --> 00:50:16.719
<v Speaker 3>of the penguin enclosure and we did a test and oh,

849
00:50:16.719 --> 00:50:18.840
<v Speaker 3>by the way, I got one of the greatest compliments

850
00:50:18.840 --> 00:50:22.159
<v Speaker 3>from Tim Burton, I have to say, let me talk

851
00:50:22.159 --> 00:50:24.440
<v Speaker 3>about myself.

852
00:50:24.480 --> 00:50:25.000
<v Speaker 4>We did it.

853
00:50:26.119 --> 00:50:28.840
<v Speaker 3>We did a test because we wanted to show the explosions,

854
00:50:28.880 --> 00:50:31.960
<v Speaker 3>and so we took a some steel decks and we

855
00:50:32.000 --> 00:50:34.320
<v Speaker 3>set up a snowy field and we put tree models

856
00:50:34.320 --> 00:50:37.800
<v Speaker 3>that we built and we planted these mortars inside, and

857
00:50:37.800 --> 00:50:40.880
<v Speaker 3>we shot it at high speed, showing explosions going off

858
00:50:40.920 --> 00:50:42.960
<v Speaker 3>as if the penguin rockets are hitting the zoo and

859
00:50:42.960 --> 00:50:46.440
<v Speaker 3>blowing it up. And we got done, and we sent

860
00:50:46.719 --> 00:50:48.760
<v Speaker 3>the test in for them to review to make sure

861
00:50:48.800 --> 00:50:51.800
<v Speaker 3>they were going in the right direction. And Tim Burton's

862
00:50:51.880 --> 00:50:56.599
<v Speaker 3>response was, where did you shoot this? Not the bottle

863
00:50:56.639 --> 00:50:59.519
<v Speaker 3>looks good or those weren't really well in scale, just

864
00:50:59.679 --> 00:51:01.480
<v Speaker 3>where did you shoot this? And I said, okay, we've

865
00:51:01.480 --> 00:51:04.199
<v Speaker 3>done our job, because he thinks looking at a real shot.

866
00:51:05.639 --> 00:51:10.159
<v Speaker 3>So we moved, you know, we move on there. So anyway,

867
00:51:10.159 --> 00:51:15.239
<v Speaker 3>we're building the the penguin layer, and we got this

868
00:51:15.880 --> 00:51:19.079
<v Speaker 3>polar bear on top. This guy named Tully Summers sculpted

869
00:51:19.079 --> 00:51:22.840
<v Speaker 3>this beautiful polar bear with its claws out, looking really scary,

870
00:51:23.559 --> 00:51:29.559
<v Speaker 3>and it's made of a plastic resin and the late

871
00:51:29.679 --> 00:51:34.039
<v Speaker 3>Jovis Gosol was doing our pyro and he put a

872
00:51:34.079 --> 00:51:36.320
<v Speaker 3>bomb inside of it for a test. We put a

873
00:51:36.360 --> 00:51:39.000
<v Speaker 3>bomb inside it, and it was going to explode. It

874
00:51:39.039 --> 00:51:42.159
<v Speaker 3>was going to blow up and shatter in a million pieces.

875
00:51:42.800 --> 00:51:47.239
<v Speaker 3>So we rolled a camera, high speed camera, hit the button.

876
00:51:48.800 --> 00:51:53.840
<v Speaker 3>The bomb doesn't go off, just the little pack of

877
00:51:54.039 --> 00:51:57.679
<v Speaker 3>like for the flames. So instead of it blowing up

878
00:51:57.719 --> 00:52:01.679
<v Speaker 3>into a thousand pieces, it just stupidly fell over and

879
00:52:01.800 --> 00:52:05.199
<v Speaker 3>flames came out in the back of its feet. Right,

880
00:52:06.239 --> 00:52:09.119
<v Speaker 3>So we're thinking, oh, that's a failure. Oh Christ, well,

881
00:52:09.119 --> 00:52:12.079
<v Speaker 3>we'll do it again tomorrow. We'll do it again. Fail

882
00:52:12.920 --> 00:52:16.079
<v Speaker 3>pular bear falls over, flame came out its feet. Tim

883
00:52:16.119 --> 00:52:18.880
<v Speaker 3>Burton loved it. He said, oh, that looks fantastic, that's

884
00:52:18.920 --> 00:52:22.599
<v Speaker 3>really funny. Do it again. And suddenly we had to

885
00:52:22.639 --> 00:52:27.079
<v Speaker 3>figure out how to recreate the why it went wrong? Right,

886
00:52:29.840 --> 00:52:31.840
<v Speaker 3>what do we do? Like, so it was actually a

887
00:52:31.920 --> 00:52:36.039
<v Speaker 3>much bigger engineering issue to figure out how to make

888
00:52:36.079 --> 00:52:38.079
<v Speaker 3>it fall over and the flames come out its feet

889
00:52:38.880 --> 00:52:41.599
<v Speaker 3>and you know, do a forensic evaluation of what we

890
00:52:41.639 --> 00:52:44.320
<v Speaker 3>did to sort of recreate the mistake over and over again.

891
00:52:44.400 --> 00:52:47.440
<v Speaker 3>But that was that, you know, that's a happy accident

892
00:52:47.480 --> 00:52:49.440
<v Speaker 3>we sort of call them, which is where you do

893
00:52:49.559 --> 00:52:53.159
<v Speaker 3>something like that and it doesn't work, but it actually

894
00:52:53.920 --> 00:52:56.639
<v Speaker 3>results with something that was better than you had intended.

895
00:52:57.400 --> 00:52:59.800
<v Speaker 2>Yeah, that's so that's a really key part of what

896
00:53:00.119 --> 00:53:03.840
<v Speaker 2>love about practical effects, I think is those accidents and

897
00:53:03.880 --> 00:53:08.119
<v Speaker 2>those things you discover by accident which don't necessarily happen

898
00:53:08.800 --> 00:53:11.000
<v Speaker 2>in the computer. I mean, I'm sure they sometimes do,

899
00:53:11.079 --> 00:53:14.239
<v Speaker 2>because you'll get a rendering issue or something.

900
00:53:14.280 --> 00:53:15.760
<v Speaker 4>But with practical you're sort.

901
00:53:15.639 --> 00:53:18.199
<v Speaker 2>Of, you know, in the world of physics and chemistry,

902
00:53:18.280 --> 00:53:21.000
<v Speaker 2>and sometimes that is unpredictable and you just have to

903
00:53:21.159 --> 00:53:23.400
<v Speaker 2>kind of adapt. I think that's what I've always loved

904
00:53:23.719 --> 00:53:25.199
<v Speaker 2>about that side of movie making.

905
00:53:25.840 --> 00:53:31.320
<v Speaker 3>Yeah, with the working with Chris Nolan in the past,

906
00:53:32.360 --> 00:53:34.639
<v Speaker 3>you know, it is often the case where we're building

907
00:53:34.679 --> 00:53:36.360
<v Speaker 3>a you I want to call it a sandbox, but

908
00:53:36.360 --> 00:53:39.599
<v Speaker 3>we're building a simulation, and so we're gonna we're gonna

909
00:53:39.639 --> 00:53:44.519
<v Speaker 3>try to build most of the of the conditions that

910
00:53:44.599 --> 00:53:49.480
<v Speaker 3>will cause the simulation occur. But it's a real simulation.

911
00:53:49.519 --> 00:53:53.239
<v Speaker 3>It's an actual physical event going on. And then we

912
00:53:53.360 --> 00:53:57.639
<v Speaker 3>become more like documentarians. We're setting up cameras, we're shooting this.

913
00:53:58.159 --> 00:54:01.199
<v Speaker 3>We have an intention in general of what's going to happen,

914
00:54:01.840 --> 00:54:03.800
<v Speaker 3>but there are things that are going to happen just

915
00:54:03.880 --> 00:54:06.440
<v Speaker 3>by the nature of the explosions and the physics like

916
00:54:06.480 --> 00:54:08.960
<v Speaker 3>you described, and so we're going to record that and

917
00:54:08.960 --> 00:54:12.960
<v Speaker 3>we're going to get those results that are just by

918
00:54:13.039 --> 00:54:19.599
<v Speaker 3>their nature, you know, much more realistic and much more dramatic,

919
00:54:19.679 --> 00:54:24.639
<v Speaker 3>if you will. But you're right, people working in you know,

920
00:54:24.679 --> 00:54:27.480
<v Speaker 3>digital animation, it takes a lot of thinking and a

921
00:54:27.480 --> 00:54:32.360
<v Speaker 3>lot of planning and a lot of forethought to design

922
00:54:32.800 --> 00:54:36.920
<v Speaker 3>that randomness, if you will, into the animation and be

923
00:54:37.000 --> 00:54:40.880
<v Speaker 3>cognizant of it. In the physical world, you know, that

924
00:54:40.920 --> 00:54:45.840
<v Speaker 3>comes naturally. So I think, you know, there's a lot

925
00:54:45.840 --> 00:54:49.519
<v Speaker 3>of people that say, oh, CG these days isn't as good,

926
00:54:49.599 --> 00:54:52.480
<v Speaker 3>you know as it was back and whatever, And I'm like, no,

927
00:54:52.679 --> 00:54:57.480
<v Speaker 3>it's actually great. But bad CG is bad CG. You know,

928
00:54:57.679 --> 00:55:03.119
<v Speaker 3>it's like good CG is like in in this decipherable

929
00:55:03.159 --> 00:55:07.320
<v Speaker 3>from real life if it's really good. Yeah, and bad

930
00:55:07.360 --> 00:55:12.000
<v Speaker 3>CG is bad. But you know, bad physical effects still

931
00:55:12.039 --> 00:55:15.480
<v Speaker 3>are are there's still something to them. It's still a

932
00:55:15.480 --> 00:55:18.760
<v Speaker 3>real thing you're seeing. So yeah, I don't you know,

933
00:55:18.800 --> 00:55:21.159
<v Speaker 3>I'm not a I'm not a much of a PRACTI

934
00:55:21.480 --> 00:55:24.719
<v Speaker 3>practitioner in CG, but I'm not a guy who knocks CG.

935
00:55:25.239 --> 00:55:29.360
<v Speaker 3>I knowin the fact that digital effects in terms of compositing,

936
00:55:29.599 --> 00:55:32.679
<v Speaker 3>in terms of smoothing, in terms of you know, using

937
00:55:32.800 --> 00:55:39.039
<v Speaker 3>morphing tools to correct uh, in terms of ad doing augmentation.

938
00:55:39.519 --> 00:55:42.119
<v Speaker 3>I think, you know, from a physical guy like, oh

939
00:55:42.119 --> 00:55:44.599
<v Speaker 3>my god, Cg's great. You know you can you can

940
00:55:44.760 --> 00:55:46.559
<v Speaker 3>you know, leave the rods in and paint them out.

941
00:55:46.599 --> 00:55:49.960
<v Speaker 3>You know, just yes, those are the pluses. Yeah.

942
00:55:50.199 --> 00:55:52.679
<v Speaker 2>I mean, like you said, you only really notice CG

943
00:55:52.880 --> 00:55:55.199
<v Speaker 2>bad CG when it is bad. You don't notice when

944
00:55:55.199 --> 00:55:57.000
<v Speaker 2>it's good. You just, you know, you just buy. I mean,

945
00:55:57.039 --> 00:55:59.400
<v Speaker 2>there are so many films now that have obviously but

946
00:55:59.519 --> 00:56:02.199
<v Speaker 2>digital effec that people wouldn't even know was a digital effect.

947
00:56:02.239 --> 00:56:04.719
<v Speaker 2>You know, maybe there's just one thing that stood out

948
00:56:04.719 --> 00:56:06.480
<v Speaker 2>to them on a character or something, because those are

949
00:56:06.480 --> 00:56:07.800
<v Speaker 2>the things that we look at every day.

950
00:56:07.840 --> 00:56:08.920
<v Speaker 4>We look at people, we look.

951
00:56:08.760 --> 00:56:13.679
<v Speaker 2>At animals, and I think people are very good at,

952
00:56:13.960 --> 00:56:16.559
<v Speaker 2>you know, identifying when something kind of feels fake. Although

953
00:56:16.639 --> 00:56:18.480
<v Speaker 2>I've been to the cinema with some of my friends

954
00:56:18.519 --> 00:56:21.079
<v Speaker 2>and I've said, wow, I didn't quite buy that X

955
00:56:21.199 --> 00:56:23.599
<v Speaker 2>y Z and They're like, really, why, you know, they

956
00:56:24.000 --> 00:56:26.800
<v Speaker 2>don't see it, So, you know, there are people like

957
00:56:26.920 --> 00:56:28.719
<v Speaker 2>me who do pick over these things a bit more,

958
00:56:28.719 --> 00:56:31.239
<v Speaker 2>and obviously people like you who have a have an

959
00:56:31.280 --> 00:56:34.039
<v Speaker 2>eye for its part of your your well, it's part

960
00:56:34.079 --> 00:56:35.760
<v Speaker 2>of your X Men super skills.

961
00:56:35.760 --> 00:56:37.480
<v Speaker 4>They're your superhero skills.

962
00:56:37.920 --> 00:56:39.760
<v Speaker 2>But what do you think, like going back to some

963
00:56:39.800 --> 00:56:42.440
<v Speaker 2>of those early movies that you worked on, what do

964
00:56:42.480 --> 00:56:47.519
<v Speaker 2>you think really kind of separated the good from the

965
00:56:47.559 --> 00:56:49.679
<v Speaker 2>bad at that time? Because there are some of those

966
00:56:49.719 --> 00:56:52.480
<v Speaker 2>movies that still really stand up and there are others

967
00:56:52.800 --> 00:56:56.480
<v Speaker 2>that really don't. And obviously that could be for budgetary

968
00:56:56.480 --> 00:57:00.280
<v Speaker 2>and scheduling and for time reasons whatever, But was there

969
00:57:00.320 --> 00:57:03.159
<v Speaker 2>anything that you kind of really honed in on which

970
00:57:03.199 --> 00:57:06.079
<v Speaker 2>could really sell the miniature that you were building.

971
00:57:08.440 --> 00:57:11.079
<v Speaker 3>Yeah. It's funny a lot of model makers that come

972
00:57:11.119 --> 00:57:12.960
<v Speaker 3>to us and they show us their work and they

973
00:57:13.000 --> 00:57:15.239
<v Speaker 3>were very proud of like an X Wing they may

974
00:57:15.239 --> 00:57:17.679
<v Speaker 3>have built, or they you know, here's a studio scale model.

975
00:57:17.719 --> 00:57:22.480
<v Speaker 3>By the way, I can studio scale. I hate it

976
00:57:23.159 --> 00:57:25.760
<v Speaker 3>because we actually build things to a scale. So we're

977
00:57:25.760 --> 00:57:27.400
<v Speaker 3>you know, like we're gonna build this in six We're

978
00:57:27.400 --> 00:57:29.480
<v Speaker 3>gonna build this in twenty fourth or whatever. And so

979
00:57:29.519 --> 00:57:32.440
<v Speaker 3>when people say studio scales, like no, we actually make

980
00:57:32.519 --> 00:57:37.840
<v Speaker 3>them a specific size. But yeah, right. But one of

981
00:57:37.880 --> 00:57:41.000
<v Speaker 3>the things we always emphasize to them is it's like,

982
00:57:41.239 --> 00:57:45.280
<v Speaker 3>stop looking at someone else's version of real life, and

983
00:57:45.320 --> 00:57:48.719
<v Speaker 3>you'll stop looking at like pictures of models built for movies,

984
00:57:49.360 --> 00:57:52.840
<v Speaker 3>which can be fantastic, but you should go to the source.

985
00:57:52.920 --> 00:57:54.840
<v Speaker 3>You should go to the prototype, which is real life.

986
00:57:54.880 --> 00:57:58.880
<v Speaker 3>So we did a movie called Pitch Black, and my

987
00:57:59.039 --> 00:58:02.119
<v Speaker 3>partner Matthew Grats and design the spaceship, and I storyboarded

988
00:58:02.440 --> 00:58:05.239
<v Speaker 3>this crash sequence at the beginning of the movie. But

989
00:58:05.360 --> 00:58:11.159
<v Speaker 3>for the spaceship, we you know, referenced freight trains and

990
00:58:11.639 --> 00:58:17.800
<v Speaker 3>see one thirty hercules, transport planes and items like that

991
00:58:18.000 --> 00:58:20.159
<v Speaker 3>to look for the kind of detail, the kind of

992
00:58:21.519 --> 00:58:26.000
<v Speaker 3>discoloration and age that you would expect to find on

993
00:58:26.119 --> 00:58:30.639
<v Speaker 3>an industrial piece of machinery and apply that real world

994
00:58:32.320 --> 00:58:36.800
<v Speaker 3>analog to the miniatures that we were building to give

995
00:58:36.840 --> 00:58:41.920
<v Speaker 3>them that real world feel. And again, sort of another

996
00:58:42.760 --> 00:58:45.400
<v Speaker 3>backhanded compliment we got was we worked on the on

997
00:58:45.440 --> 00:58:47.199
<v Speaker 3>the X Files movie and that was one of my

998
00:58:47.360 --> 00:58:51.000
<v Speaker 3>favorite projects we ever did. And there's a near the

999
00:58:51.039 --> 00:58:54.000
<v Speaker 3>beginning of the movie, there's a federal building that explodes

1000
00:58:54.039 --> 00:58:57.039
<v Speaker 3>and blows up as a bomb inside the basement and

1001
00:58:57.119 --> 00:59:03.679
<v Speaker 3>it collapses. And so we built the model. There wasn't

1002
00:59:03.679 --> 00:59:05.599
<v Speaker 3>a huge budget for it, so we had to be

1003
00:59:05.800 --> 00:59:09.440
<v Speaker 3>very careful figuring out how to shoot it, which was

1004
00:59:09.519 --> 00:59:11.679
<v Speaker 3>shoot it in the sequence that was going to be

1005
00:59:11.800 --> 00:59:16.440
<v Speaker 3>destroyed because it actually it's predisastered. It's already got damage.

1006
00:59:16.079 --> 00:59:18.519
<v Speaker 4>To it, pre disasted.

1007
00:59:21.000 --> 00:59:25.000
<v Speaker 3>So the wall is already missing, the wall, the floors

1008
00:59:25.000 --> 00:59:28.519
<v Speaker 3>are already damaged and everything. But the way it's cut

1009
00:59:28.559 --> 00:59:30.519
<v Speaker 3>together is you go from a live action shot of

1010
00:59:30.559 --> 00:59:32.639
<v Speaker 3>a fireball going off, and then you cut to a

1011
00:59:32.679 --> 00:59:36.159
<v Speaker 3>miniature insert of the wall collapsing, and then you cut

1012
00:59:36.159 --> 00:59:38.119
<v Speaker 3>to the wide shot and the wall is sort of

1013
00:59:38.159 --> 00:59:43.159
<v Speaker 3>already fallen and the fireballs come up, exposing this predisastered

1014
00:59:43.199 --> 00:59:48.639
<v Speaker 3>building that's on fine. So by being very careful in

1015
00:59:48.679 --> 00:59:52.000
<v Speaker 3>the edit, we were able to pull this off and

1016
00:59:52.079 --> 00:59:54.760
<v Speaker 3>fool people into thinking they'd actually seen the whole building collapse,

1017
00:59:54.800 --> 00:59:58.039
<v Speaker 3>when in fact it's just done very cleverly in the edit.

1018
00:59:58.480 --> 01:00:05.400
<v Speaker 3>But we referenced the Oklahoma City bombing photographs in quite

1019
01:00:05.400 --> 01:00:08.320
<v Speaker 3>a bit in terms of like the detail on the

1020
01:00:08.360 --> 01:00:10.920
<v Speaker 3>walls and the floors and everything that sort of showed

1021
01:00:10.960 --> 01:00:15.960
<v Speaker 3>how it came down and the late Roger Ebert, in

1022
01:00:16.000 --> 01:00:19.000
<v Speaker 3>his review of the movie said the scene with the

1023
01:00:19.039 --> 01:00:21.639
<v Speaker 3>exploding federal building should have been left out of the

1024
01:00:21.639 --> 01:00:23.800
<v Speaker 3>movie because it was so reminiscent of what happened in

1025
01:00:23.880 --> 01:00:28.559
<v Speaker 3>Oklahoma City. And again, he's not saying this effect, he's

1026
01:00:28.599 --> 01:00:33.000
<v Speaker 3>not saying the model. He's saying that scene. So we've

1027
01:00:33.000 --> 01:00:36.400
<v Speaker 3>gotten past the technique and we've gotten into the emotion.

1028
01:00:37.119 --> 01:00:39.760
<v Speaker 3>And you know, that's the thing that we're always trying

1029
01:00:39.760 --> 01:00:43.840
<v Speaker 3>to do, is what is going to get to the audience.

1030
01:00:43.960 --> 01:00:49.039
<v Speaker 3>You know, when I read a script, I'll pick out shots,

1031
01:00:49.079 --> 01:00:50.519
<v Speaker 3>So this is going to go on the trailer. This

1032
01:00:50.559 --> 01:00:52.159
<v Speaker 3>is going to go on the trailer. And of course

1033
01:00:52.159 --> 01:00:53.800
<v Speaker 3>it's a lot of stuff that we get to work on.

1034
01:00:54.039 --> 01:00:58.840
<v Speaker 3>We never see any of the money, but I can

1035
01:00:58.920 --> 01:01:01.360
<v Speaker 3>usually pick out like, oh, this this shot is going

1036
01:01:01.400 --> 01:01:02.880
<v Speaker 3>to be in the trailer because that's what they're going

1037
01:01:02.920 --> 01:01:04.880
<v Speaker 3>to use to sell people to get to the movie

1038
01:01:04.880 --> 01:01:09.159
<v Speaker 3>to see it. Yeah, But but trying to trying to

1039
01:01:09.480 --> 01:01:14.519
<v Speaker 3>trying to figure out what that that emotional element is

1040
01:01:14.599 --> 01:01:17.159
<v Speaker 3>that's going to sell it and going to get to people,

1041
01:01:17.719 --> 01:01:20.000
<v Speaker 3>I think is an important thing. I mean, I had

1042
01:01:20.039 --> 01:01:22.280
<v Speaker 3>nothing to do with it, but it was impressed me.

1043
01:01:22.400 --> 01:01:25.519
<v Speaker 3>Quite a bit in the dark night when they flipped

1044
01:01:25.559 --> 01:01:28.639
<v Speaker 3>that truck over. And to see that in imax, you know,

1045
01:01:29.880 --> 01:01:32.400
<v Speaker 3>five stories tall and the truck flipping over it is

1046
01:01:32.519 --> 01:01:34.719
<v Speaker 3>it's an amazing shot and it's it's very strict for

1047
01:01:34.840 --> 01:01:39.559
<v Speaker 3>a very simple but but it's very impactful. M hmm.

1048
01:01:40.199 --> 01:01:40.639
<v Speaker 4>Yeah.

1049
01:01:40.880 --> 01:01:41.119
<v Speaker 3>Yeah.

1050
01:01:41.400 --> 01:01:43.960
<v Speaker 2>I mean you're all filmmakers at the end of the day, right,

1051
01:01:44.000 --> 01:01:45.840
<v Speaker 2>You've all got to think like a filmmaker, but you've

1052
01:01:45.880 --> 01:01:48.360
<v Speaker 2>also got to think as the audience and what would

1053
01:01:48.400 --> 01:01:51.159
<v Speaker 2>the audience want to see, and would they buy and.

1054
01:01:51.119 --> 01:01:51.840
<v Speaker 4>All of those things.

1055
01:01:51.880 --> 01:01:56.519
<v Speaker 2>But well, working for Chris Nolan, I would imagine that

1056
01:01:56.519 --> 01:01:58.599
<v Speaker 2>that took things to another level in many ways because

1057
01:01:58.639 --> 01:02:01.960
<v Speaker 2>he's a very particular filmmak. His his ethos of course,

1058
01:02:02.039 --> 01:02:03.719
<v Speaker 2>is you know, if you can do it in camera,

1059
01:02:03.960 --> 01:02:07.039
<v Speaker 2>then do it in the camera. Was that something that

1060
01:02:07.159 --> 01:02:09.679
<v Speaker 2>kind of delighted you as a prospect when you first

1061
01:02:09.679 --> 01:02:10.199
<v Speaker 2>worked for him?

1062
01:02:11.280 --> 01:02:14.119
<v Speaker 3>Yeah, I mean I think it was. You know, it

1063
01:02:14.199 --> 01:02:16.440
<v Speaker 3>was a long We've been working a long time and

1064
01:02:17.039 --> 01:02:20.159
<v Speaker 3>our part my partner Matthew and Shannon Gan's you know,

1065
01:02:20.280 --> 01:02:22.199
<v Speaker 3>been doing a lot of movies and we're always trying

1066
01:02:22.199 --> 01:02:25.079
<v Speaker 3>to do a good job because Matthew would say, you know,

1067
01:02:25.639 --> 01:02:27.960
<v Speaker 3>the money goes away, but we're always going to be

1068
01:02:28.119 --> 01:02:29.920
<v Speaker 3>what's going to be left is the work we did.

1069
01:02:30.039 --> 01:02:32.400
<v Speaker 3>So we just you know, always tried to go in

1070
01:02:33.039 --> 01:02:37.400
<v Speaker 3>on the day to do the best work. And working

1071
01:02:37.440 --> 01:02:41.679
<v Speaker 3>with Chris, Chris is how to put it, he's collaborative

1072
01:02:41.719 --> 01:02:43.960
<v Speaker 3>and then he wants to hear from you how to

1073
01:02:44.000 --> 01:02:46.400
<v Speaker 3>do something and what you might want to do. But

1074
01:02:46.440 --> 01:02:48.639
<v Speaker 3>he's also a director because at the at the end

1075
01:02:48.639 --> 01:02:50.599
<v Speaker 3>of the conversation he will then tell you what he

1076
01:02:50.639 --> 01:02:56.119
<v Speaker 3>wants to do. And for my guys, we've you know,

1077
01:02:56.599 --> 01:02:59.119
<v Speaker 3>my guys that my my crew, the crew that I've

1078
01:02:59.159 --> 01:03:02.679
<v Speaker 3>had in the past, you know, we kind of hone

1079
01:03:02.719 --> 01:03:04.920
<v Speaker 3>down to the to the specific guys who are sort

1080
01:03:04.960 --> 01:03:09.159
<v Speaker 3>of in the same thought process and work ethic that

1081
01:03:09.239 --> 01:03:10.880
<v Speaker 3>we are, which is try you do your best job

1082
01:03:11.000 --> 01:03:13.320
<v Speaker 3>or try to like bring your your A team, your

1083
01:03:13.320 --> 01:03:17.320
<v Speaker 3>a game, if you will. And and for them it

1084
01:03:17.440 --> 01:03:20.119
<v Speaker 3>was great too, because now they've got somebody who really

1085
01:03:20.159 --> 01:03:25.320
<v Speaker 3>appreciates what they're doing. You know, that was really they

1086
01:03:25.400 --> 01:03:29.719
<v Speaker 3>felt more inclined to put more effort in and try

1087
01:03:29.760 --> 01:03:33.280
<v Speaker 3>to do it right knowing that they have a director

1088
01:03:33.320 --> 01:03:38.519
<v Speaker 3>who's appreciating that effort. So for all of us. You know.

1089
01:03:38.639 --> 01:03:41.440
<v Speaker 3>My again, my other partner, Shannon Gans would say, at

1090
01:03:41.440 --> 01:03:43.840
<v Speaker 3>the beginning of a job, we'd have a little prep

1091
01:03:44.039 --> 01:03:47.239
<v Speaker 3>rally or prep talk pep talk, and she would say,

1092
01:03:47.280 --> 01:03:49.280
<v Speaker 3>you know, bring your a game, because he does and

1093
01:03:49.320 --> 01:03:52.599
<v Speaker 3>he's trusting us to do the best job that we

1094
01:03:52.679 --> 01:03:54.559
<v Speaker 3>can and we've got to like do it, and we've

1095
01:03:54.599 --> 01:04:00.519
<v Speaker 3>got to respect someone who is believing in this, you know,

1096
01:04:00.639 --> 01:04:03.280
<v Speaker 3>especially believes in doing it physically, when there's a world

1097
01:04:03.280 --> 01:04:09.079
<v Speaker 3>of people just sort of deflecting to CG. And again,

1098
01:04:09.159 --> 01:04:11.760
<v Speaker 3>like I said, I like CG. I'm not knocking CG,

1099
01:04:12.039 --> 01:04:16.199
<v Speaker 3>but there's a laziness sometimes to filmmakers who just likes eh,

1100
01:04:16.239 --> 01:04:16.519
<v Speaker 3>you know.

1101
01:04:16.519 --> 01:04:17.719
<v Speaker 4>We'll just see it as a fix.

1102
01:04:17.880 --> 01:04:20.920
<v Speaker 3>Yeah, yeah, exactly. Well I don't know what I want

1103
01:04:20.960 --> 01:04:22.719
<v Speaker 3>back there, so we'll just put a green stream up

1104
01:04:22.719 --> 01:04:25.840
<v Speaker 3>and eventually we'll figure it out. Versus somebody who's like

1105
01:04:26.320 --> 01:04:30.320
<v Speaker 3>clearly understands what how this all works and clearly can

1106
01:04:30.599 --> 01:04:34.280
<v Speaker 3>can tell you what he wants to see and knows that.

1107
01:04:34.280 --> 01:04:36.760
<v Speaker 3>That's the other thing about him is that when we

1108
01:04:37.079 --> 01:04:39.760
<v Speaker 3>would shoot any of these scenes, any of these shots,

1109
01:04:39.960 --> 01:04:43.679
<v Speaker 3>they're a full length you know, the car, the batmobile

1110
01:04:43.760 --> 01:04:47.519
<v Speaker 3>hitting the garbage truck is all a full length a

1111
01:04:47.679 --> 01:04:53.519
<v Speaker 3>series of shots. Or the hospital collapsing in inception, you know,

1112
01:04:53.719 --> 01:04:55.679
<v Speaker 3>is you know, from beginning to end is the whole

1113
01:04:55.719 --> 01:05:02.679
<v Speaker 3>sequence because he cuts, he edits these miniature of visual

1114
01:05:02.679 --> 01:05:05.679
<v Speaker 3>effect shots into his movie as he would edit any

1115
01:05:05.679 --> 01:05:08.880
<v Speaker 3>other shot. You know, he picks the moments, or he

1116
01:05:08.920 --> 01:05:11.159
<v Speaker 3>cuts back to it, whatever he wants to do. He

1117
01:05:11.199 --> 01:05:15.360
<v Speaker 3>doesn't want to be restricted by us just shooting inserts.

1118
01:05:15.639 --> 01:05:18.400
<v Speaker 3>He wants a full sequence so that he has the

1119
01:05:18.440 --> 01:05:22.000
<v Speaker 3>flexibility to cut it in as if he was shooting

1120
01:05:22.079 --> 01:05:26.519
<v Speaker 3>at live action. And that's something too, which is now

1121
01:05:26.559 --> 01:05:29.360
<v Speaker 3>we have to make sure that the work, you know,

1122
01:05:29.400 --> 01:05:34.719
<v Speaker 3>the shot works beginning to end on inception. You know,

1123
01:05:34.760 --> 01:05:39.280
<v Speaker 3>we had I think four cameras and or actually five

1124
01:05:39.320 --> 01:05:44.920
<v Speaker 3>he had he added another camera, and that whole sequence

1125
01:05:44.920 --> 01:05:49.440
<v Speaker 3>of explosions in real time was five it was like

1126
01:05:49.519 --> 01:05:54.079
<v Speaker 3>five seconds, but we were shooting sixty fps, so we're getting,

1127
01:05:54.320 --> 01:05:58.559
<v Speaker 3>you know, fifteen seconds of running footage that he's able

1128
01:05:58.599 --> 01:06:02.559
<v Speaker 3>to cut as as needed. So that's something that it

1129
01:06:03.480 --> 01:06:05.679
<v Speaker 3>raises the bar for us to be able to make

1130
01:06:05.679 --> 01:06:08.519
<v Speaker 3>sure that our work is able to sustain itself for

1131
01:06:08.559 --> 01:06:10.679
<v Speaker 3>that amount of time. And there's always something happening, and

1132
01:06:10.719 --> 01:06:14.199
<v Speaker 3>it's you know, not screwing up at some point in

1133
01:06:14.199 --> 01:06:18.840
<v Speaker 3>the middle of the sequence or whatever. Yeah, but really

1134
01:06:18.880 --> 01:06:23.119
<v Speaker 3>refreshing to have someone who's who who knows what we're doing,

1135
01:06:23.159 --> 01:06:25.599
<v Speaker 3>you know, he and I would discuss frame rates. You know,

1136
01:06:25.679 --> 01:06:28.400
<v Speaker 3>most directors have no clue as to what speed you

1137
01:06:28.400 --> 01:06:30.639
<v Speaker 3>should a miniature at, but based on the scale, you know,

1138
01:06:30.719 --> 01:06:33.679
<v Speaker 3>you want to go to particular frame rates. So it

1139
01:06:33.719 --> 01:06:36.559
<v Speaker 3>was great to converse with somebody who knows the business,

1140
01:06:36.679 --> 01:06:40.880
<v Speaker 3>knows the particulars in and outs of this particular niche

1141
01:06:40.920 --> 01:06:45.960
<v Speaker 3>of effects, and then is able to give you really

1142
01:06:46.000 --> 01:06:48.639
<v Speaker 3>direct answers as to what he wants to see.

1143
01:06:48.880 --> 01:06:52.559
<v Speaker 2>M and how on those Nolan movies. I mean I

1144
01:06:52.559 --> 01:06:56.440
<v Speaker 2>spoke to Nathan Crowley on this podcast a couple of

1145
01:06:56.519 --> 01:06:58.920
<v Speaker 2>years ago. Do you have much interaction with Nathan as

1146
01:06:58.960 --> 01:07:02.599
<v Speaker 2>production designer when you're when you're doing work on the

1147
01:07:02.639 --> 01:07:03.320
<v Speaker 2>Mayland movies.

1148
01:07:03.960 --> 01:07:06.719
<v Speaker 3>Uh, yeah, quite a bit. Nathan and I have worked

1149
01:07:06.760 --> 01:07:11.920
<v Speaker 3>also on First Man, and and he's he's very involved

1150
01:07:12.760 --> 01:07:17.519
<v Speaker 3>again not just doing the live action, but but uh

1151
01:07:17.880 --> 01:07:21.000
<v Speaker 3>involved in the miniature effects also because that's going to

1152
01:07:21.039 --> 01:07:24.480
<v Speaker 3>be part of this movie. And uh, fortunately for for me,

1153
01:07:24.599 --> 01:07:26.760
<v Speaker 3>I think, you know, having worked with them a few times,

1154
01:07:27.239 --> 01:07:32.239
<v Speaker 3>there's a certain level like of trust and shorthand we

1155
01:07:32.280 --> 01:07:35.199
<v Speaker 3>were able to meet and go over things, and he's

1156
01:07:35.280 --> 01:07:38.119
<v Speaker 3>able to sort of hand some of that off to me,

1157
01:07:38.199 --> 01:07:41.440
<v Speaker 3>and as long as I keep checking in with him

1158
01:07:41.440 --> 01:07:44.239
<v Speaker 3>and make sure it's it's up to his standards, we're

1159
01:07:44.280 --> 01:07:47.880
<v Speaker 3>able to move along. And again that's one of those

1160
01:07:47.880 --> 01:07:50.079
<v Speaker 3>things you know, for the conceptions of For instance, they

1161
01:07:50.119 --> 01:07:54.760
<v Speaker 3>built the big set in Calgary, Canada of the Fortress Hospital.

1162
01:07:55.000 --> 01:07:57.239
<v Speaker 3>It wasn't the full hospital, but it was like the

1163
01:07:57.280 --> 01:07:59.679
<v Speaker 3>tower and a couple of floors. So I went up

1164
01:07:59.719 --> 01:08:02.679
<v Speaker 3>there and photograph the heck out of it and use

1165
01:08:02.800 --> 01:08:05.679
<v Speaker 3>that information to build a miniature so that we were

1166
01:08:06.119 --> 01:08:10.039
<v Speaker 3>matching the paint color and the aging and texture and

1167
01:08:10.920 --> 01:08:14.880
<v Speaker 3>everything else. And we actually calculated the sun angle on

1168
01:08:14.920 --> 01:08:18.079
<v Speaker 3>the day that we did our photography so that we

1169
01:08:18.119 --> 01:08:21.720
<v Speaker 3>would match the lighting that was in Canada on that day,

1170
01:08:22.279 --> 01:08:23.880
<v Speaker 3>so that it was set up in our parking lot

1171
01:08:23.880 --> 01:08:26.680
<v Speaker 3>in a very weird skewed angle. But that was very specific,

1172
01:08:26.720 --> 01:08:28.640
<v Speaker 3>so that we could shoot a specific time of day

1173
01:08:29.000 --> 01:08:31.960
<v Speaker 3>on a specific date just to get the lighting to match.

1174
01:08:32.000 --> 01:08:34.960
<v Speaker 3>And that's the kind of attention to detail and care

1175
01:08:35.039 --> 01:08:39.720
<v Speaker 3>that we wanted to apply so that our shots interact

1176
01:08:40.279 --> 01:08:42.840
<v Speaker 3>with the live actions. And then that's another sequence where

1177
01:08:42.840 --> 01:08:45.000
<v Speaker 3>they started with a live action explosion, then they cut

1178
01:08:45.039 --> 01:08:47.800
<v Speaker 3>to the wide shots, which is our miniature, and we

1179
01:08:47.880 --> 01:08:52.399
<v Speaker 3>just want to make sure that it's a good match

1180
01:08:52.479 --> 01:08:54.439
<v Speaker 3>so that the audience isn't taken out of the movie,

1181
01:08:54.439 --> 01:08:56.680
<v Speaker 3>but it's just caught up in the in the drama.

1182
01:08:57.000 --> 01:08:59.680
<v Speaker 2>It's so important to have that kind of crossover between

1183
01:08:59.680 --> 01:09:02.840
<v Speaker 2>the arments just to better each other's work. But I

1184
01:09:02.840 --> 01:09:05.920
<v Speaker 2>mean that obviously wasn't always the case. You know, sometimes

1185
01:09:05.920 --> 01:09:09.680
<v Speaker 2>you're just hunkered down essentially in a dark room and

1186
01:09:09.880 --> 01:09:11.840
<v Speaker 2>just doing your bit. But what what does it take

1187
01:09:11.920 --> 01:09:15.159
<v Speaker 2>for that to happen? And is that a transition you

1188
01:09:15.199 --> 01:09:17.359
<v Speaker 2>felt that has happened in more recent years where people

1189
01:09:17.399 --> 01:09:20.680
<v Speaker 2>begin to understand what tools are best for what shot

1190
01:09:20.760 --> 01:09:23.720
<v Speaker 2>and that they all interact together. Does it take somebody

1191
01:09:23.800 --> 01:09:26.680
<v Speaker 2>like Chris Nolan to kind of push that or Damian

1192
01:09:26.760 --> 01:09:29.840
<v Speaker 2>Chazelle or does it feel like, yeah, does it feel

1193
01:09:29.840 --> 01:09:31.800
<v Speaker 2>like there was a transition at some point in terms

1194
01:09:31.840 --> 01:09:34.159
<v Speaker 2>of your career where that was more more prevalence.

1195
01:09:34.319 --> 01:09:37.439
<v Speaker 3>Yeah, that's I think the you know, I would say

1196
01:09:37.479 --> 01:09:40.159
<v Speaker 3>the modern directors. But you know these these directors like

1197
01:09:40.239 --> 01:09:44.479
<v Speaker 3>Damien and Chris and I'm going to go back to

1198
01:09:44.479 --> 01:09:46.920
<v Speaker 3>even we work a lot with a director named David

1199
01:09:46.920 --> 01:09:50.359
<v Speaker 3>Towey that want to get more involved and want to

1200
01:09:50.359 --> 01:09:55.159
<v Speaker 3>be part of the visual effects process also because they

1201
01:09:55.159 --> 01:09:58.000
<v Speaker 3>know it's part of their movie too and not just

1202
01:09:58.039 --> 01:10:01.760
<v Speaker 3>turn it over to somebody else. That's where you get

1203
01:10:01.840 --> 01:10:08.560
<v Speaker 3>the collaboration, and that's where you get the comfort zone

1204
01:10:08.640 --> 01:10:13.319
<v Speaker 3>of them accepting that you're not trying to like go

1205
01:10:13.439 --> 01:10:15.840
<v Speaker 3>into this basement and work on your own and be

1206
01:10:16.119 --> 01:10:18.239
<v Speaker 3>separate from them. You know, you're actually trying to be

1207
01:10:18.319 --> 01:10:25.439
<v Speaker 3>part of the film that you're you know, we we've

1208
01:10:26.239 --> 01:10:28.600
<v Speaker 3>wasn't mean as much as my partner Matthew Ratsner, but

1209
01:10:29.000 --> 01:10:32.439
<v Speaker 3>we've shot a lot for Martin Scorsese and while there

1210
01:10:32.439 --> 01:10:35.960
<v Speaker 3>were visual effects work involved, we actually shot a lot

1211
01:10:36.000 --> 01:10:40.479
<v Speaker 3>of live action for him too, because he you know,

1212
01:10:40.520 --> 01:10:45.159
<v Speaker 3>he has a long editing period and he'll identify like

1213
01:10:45.279 --> 01:10:49.760
<v Speaker 3>inserts or Martha Schumacher. His editor will say, you know, oh,

1214
01:10:49.760 --> 01:10:51.399
<v Speaker 3>we need this shot or we need this shot, and

1215
01:10:51.439 --> 01:10:54.439
<v Speaker 3>there's we're the last guy standing with a camera that's

1216
01:10:54.439 --> 01:10:57.039
<v Speaker 3>a running. So we'll get a lot of list of

1217
01:10:57.560 --> 01:11:00.560
<v Speaker 3>inserts to do or shots to do, and we'll end

1218
01:11:00.680 --> 01:11:02.880
<v Speaker 3>up doing them and of course doing our dartest to

1219
01:11:03.079 --> 01:11:06.760
<v Speaker 3>match the style and lighting that had been done in

1220
01:11:06.800 --> 01:11:11.359
<v Speaker 3>the live action. And so there's this trust at that point, like, oh,

1221
01:11:11.560 --> 01:11:14.159
<v Speaker 3>these guys can handle this part of it. So they're

1222
01:11:14.159 --> 01:11:17.600
<v Speaker 3>not just the effects guys. They're actually, like you said earlier,

1223
01:11:17.600 --> 01:11:22.319
<v Speaker 3>filmmakers who are part of the process. And whether it's

1224
01:11:22.359 --> 01:11:25.399
<v Speaker 3>inserts or whether it's explosions, or whether it's you know,

1225
01:11:25.920 --> 01:11:30.760
<v Speaker 3>mister French driving into the trailer in The Departed, if

1226
01:11:30.760 --> 01:11:37.319
<v Speaker 3>we're just miniature shot, you know, we're there as part

1227
01:11:37.319 --> 01:11:38.000
<v Speaker 3>of the filmmaking.

1228
01:11:38.800 --> 01:11:41.680
<v Speaker 2>Yeah, yeah, it must be. So I love that approach

1229
01:11:41.760 --> 01:11:45.640
<v Speaker 2>by Scorsese. And I mean even Spielberg does that, I hear.

1230
01:11:45.680 --> 01:11:47.359
<v Speaker 2>I mean he did it way back when in Jaws.

1231
01:11:47.399 --> 01:11:49.640
<v Speaker 2>You know, he would watch screenings again, we need one

1232
01:11:49.680 --> 01:11:52.239
<v Speaker 2>more jump scale. Let's get some wood and a hose

1233
01:11:52.720 --> 01:11:55.279
<v Speaker 2>and a hammer and make it look like the shots

1234
01:11:55.319 --> 01:11:57.039
<v Speaker 2>burstings through the hull of the boat, you know. And

1235
01:11:57.479 --> 01:12:01.199
<v Speaker 2>Scorsese's obviously taken that kind of early filmmaking ethos with

1236
01:12:01.319 --> 01:12:03.520
<v Speaker 2>him as well, and having that trusted partner in Filma

1237
01:12:03.640 --> 01:12:05.840
<v Speaker 2>just saying hang on, Marty, we need this, you know,

1238
01:12:06.359 --> 01:12:08.319
<v Speaker 2>and then you having the opportunity to shoot those things.

1239
01:12:08.319 --> 01:12:09.000
<v Speaker 4>That's very cool.

1240
01:12:09.119 --> 01:12:11.239
<v Speaker 2>I mean, I love I think that people just have

1241
01:12:11.319 --> 01:12:13.720
<v Speaker 2>this assumption that you know, a film is shot, then

1242
01:12:13.760 --> 01:12:16.159
<v Speaker 2>it goes into post production and there's it's a one

1243
01:12:16.159 --> 01:12:18.520
<v Speaker 2>way street. But being able to have that two way

1244
01:12:18.520 --> 01:12:23.119
<v Speaker 2>street must be so important to fully realize the film

1245
01:12:23.119 --> 01:12:24.520
<v Speaker 2>that the director wants.

1246
01:12:25.079 --> 01:12:28.880
<v Speaker 3>And that one other sort of nice moment, at least

1247
01:12:28.880 --> 01:12:32.520
<v Speaker 3>secret or for the sequence for us was on Interstellar,

1248
01:12:33.399 --> 01:12:38.159
<v Speaker 3>where we used a director of photographer named Tim Angulo,

1249
01:12:38.239 --> 01:12:40.199
<v Speaker 3>and I've worked with Tim for years and years and

1250
01:12:40.199 --> 01:12:44.119
<v Speaker 3>he shot Dark Knight, worked for us and so forth.

1251
01:12:44.840 --> 01:12:49.119
<v Speaker 3>And when we're on Interstellar, we had pre Viz you know,

1252
01:12:49.479 --> 01:12:53.720
<v Speaker 3>CG animation done in Maya to work with, and we

1253
01:12:53.720 --> 01:12:57.119
<v Speaker 3>were able to take all the camera moves digital camera

1254
01:12:57.159 --> 01:12:59.880
<v Speaker 3>moves and translate those into moves that we could use

1255
01:12:59.880 --> 01:13:03.840
<v Speaker 3>our motion control rig and so we are very carefully

1256
01:13:03.880 --> 01:13:09.359
<v Speaker 3>frame accurately following these Previz shots and we shot for

1257
01:13:09.399 --> 01:13:11.840
<v Speaker 3>maybe a week that way on the ship of the

1258
01:13:11.960 --> 01:13:17.960
<v Speaker 3>Endurance and Chris Nolan's looking at the footage and we

1259
01:13:18.000 --> 01:13:20.079
<v Speaker 3>got the note back from him. He asked, well, are

1260
01:13:20.119 --> 01:13:24.359
<v Speaker 3>we following the previs and we said, oh, absolutely, frame accurately,

1261
01:13:24.439 --> 01:13:27.439
<v Speaker 3>we're following the previs. And he said, stop doing that.

1262
01:13:27.600 --> 01:13:31.399
<v Speaker 3>Like what he said, previz is some guy at a

1263
01:13:31.439 --> 01:13:34.000
<v Speaker 3>computer on a Friday trying to get the shot out

1264
01:13:34.039 --> 01:13:37.279
<v Speaker 3>the door. He's not there, he doesn't have the model

1265
01:13:37.279 --> 01:13:39.600
<v Speaker 3>in front of him, it's not lit, so he's just

1266
01:13:39.680 --> 01:13:42.600
<v Speaker 3>trying to figure it out on his own what to do.

1267
01:13:43.439 --> 01:13:46.479
<v Speaker 3>But if the point of the shot is to see

1268
01:13:46.520 --> 01:13:49.439
<v Speaker 3>the engines light up or the ship dock or whatever

1269
01:13:49.479 --> 01:13:52.800
<v Speaker 3>the case is, if you guys are there and you

1270
01:13:52.840 --> 01:13:55.239
<v Speaker 3>see a better angle or a better speed, or a

1271
01:13:55.279 --> 01:13:59.279
<v Speaker 3>better move that tells the story better than what is

1272
01:13:59.319 --> 01:14:03.960
<v Speaker 3>in the previs, is do that instead. And that was

1273
01:14:04.000 --> 01:14:10.319
<v Speaker 3>a great like sort of liberation for us because now

1274
01:14:10.359 --> 01:14:14.199
<v Speaker 3>we could actually use our skills as filmmakers, you know,

1275
01:14:14.279 --> 01:14:17.479
<v Speaker 3>and my camera operator could actually operate a camera, and

1276
01:14:17.520 --> 01:14:21.079
<v Speaker 3>my DP could actually light a scene. And it turned

1277
01:14:21.079 --> 01:14:25.720
<v Speaker 3>out that we were actually shooting faster by using that approach,

1278
01:14:26.520 --> 01:14:29.359
<v Speaker 3>and many of the shots that we're gonna at one

1279
01:14:29.359 --> 01:14:33.399
<v Speaker 3>time we're going to be digital in Interstellar shifted over

1280
01:14:33.439 --> 01:14:37.359
<v Speaker 3>to the miniature side, So it increased our shot count

1281
01:14:38.840 --> 01:14:41.079
<v Speaker 3>because we were able to shoot at a better rate,

1282
01:14:41.199 --> 01:14:44.479
<v Speaker 3>and that was just, you know, great for us because

1283
01:14:44.560 --> 01:14:47.720
<v Speaker 3>now we've got more work in the movie, and you know,

1284
01:14:47.840 --> 01:14:51.039
<v Speaker 3>he's more satisfied, I hope with the work that was

1285
01:14:51.079 --> 01:14:51.479
<v Speaker 3>coming out.

1286
01:14:51.720 --> 01:14:53.840
<v Speaker 2>It's nice that he's put that trust in you. And

1287
01:14:54.279 --> 01:14:58.039
<v Speaker 2>clearly he often works with the same, more similar crew

1288
01:14:58.159 --> 01:14:59.960
<v Speaker 2>because you know, you want to carry that kind of

1289
01:15:00.039 --> 01:15:00.840
<v Speaker 2>shorthand forward.

1290
01:15:00.840 --> 01:15:02.439
<v Speaker 4>Always talk about that on this podcast.

1291
01:15:02.479 --> 01:15:04.920
<v Speaker 2>I work in live TV, and just walking onto a

1292
01:15:05.000 --> 01:15:07.520
<v Speaker 2>job where I recognize everybody and I've worked with them before,

1293
01:15:07.560 --> 01:15:09.960
<v Speaker 2>you know you're going to have hopefully a good time

1294
01:15:10.039 --> 01:15:12.279
<v Speaker 2>because you know that how each other works, and you

1295
01:15:12.319 --> 01:15:15.479
<v Speaker 2>know you've sort of finished these other sentences. And it's

1296
01:15:15.520 --> 01:15:18.039
<v Speaker 2>so important in something like movie making, isn't it to

1297
01:15:18.079 --> 01:15:19.359
<v Speaker 2>have that shorthand you know.

1298
01:15:19.359 --> 01:15:21.680
<v Speaker 3>I've been fortunate to work on a couple of Coen

1299
01:15:21.720 --> 01:15:26.039
<v Speaker 3>Brothers movies, and they were when they were together, they

1300
01:15:26.039 --> 01:15:28.079
<v Speaker 3>were like that, you know, finishing each other's sentences and

1301
01:15:28.119 --> 01:15:32.960
<v Speaker 3>sort of being very in sync in terms of their direction.

1302
01:15:35.159 --> 01:15:39.000
<v Speaker 3>When I read the script for First Man, I had

1303
01:15:39.039 --> 01:15:43.399
<v Speaker 3>a meeting and I drew some storyboards just off the

1304
01:15:43.399 --> 01:15:47.000
<v Speaker 3>fly of like the spaceships and the docking scenes and

1305
01:15:47.000 --> 01:15:50.960
<v Speaker 3>stuff like that, and and I thought it should be

1306
01:15:51.000 --> 01:15:53.640
<v Speaker 3>more of a documentary style, like as if we're attaching

1307
01:15:53.680 --> 01:15:56.119
<v Speaker 3>the cameras to the space ships, so we'd only see

1308
01:15:56.159 --> 01:16:00.199
<v Speaker 3>it as if there was a actual NASA technician put

1309
01:16:00.199 --> 01:16:02.279
<v Speaker 3>a camera on the ship, and that's how you would

1310
01:16:02.720 --> 01:16:04.920
<v Speaker 3>see everything. So would never there'd never be any kind

1311
01:16:04.960 --> 01:16:07.600
<v Speaker 3>of Star Wars flying through space shots. It'd always be

1312
01:16:07.640 --> 01:16:11.680
<v Speaker 3>like a documentary style and either very tight on the

1313
01:16:11.720 --> 01:16:13.760
<v Speaker 3>ship or very wide as if you're looking at it

1314
01:16:13.800 --> 01:16:19.199
<v Speaker 3>from another spaceship or a satellite or something. And the

1315
01:16:19.199 --> 01:16:21.359
<v Speaker 3>first time he meet Damien, he comes in and the

1316
01:16:21.399 --> 01:16:23.560
<v Speaker 3>first thing he says is, so I want this to

1317
01:16:23.560 --> 01:16:25.720
<v Speaker 3>be like a documentary. I want to imagine that we're

1318
01:16:25.880 --> 01:16:28.239
<v Speaker 3>attaching the cameras to the spaceships, and so we'd never

1319
01:16:28.319 --> 01:16:31.800
<v Speaker 3>see anything other than like really close right on the spaceship,

1320
01:16:31.880 --> 01:16:34.000
<v Speaker 3>or very wide as if you're seeing it from another spaceship.

1321
01:16:34.039 --> 01:16:36.600
<v Speaker 3>But never never anything like a Star Wars flying through shot. Right,

1322
01:16:37.279 --> 01:16:39.000
<v Speaker 3>And I book the book open. I said, you mean

1323
01:16:39.119 --> 01:16:42.119
<v Speaker 3>like this, and I'm showing you my storyboards. He's like, yeah,

1324
01:16:42.159 --> 01:16:45.319
<v Speaker 3>like this one, this one's too wide, this one's you know,

1325
01:16:45.920 --> 01:16:49.920
<v Speaker 3>not tight enough, you know. But we immediately were in

1326
01:16:50.000 --> 01:16:52.159
<v Speaker 3>sync in terms of like what the style was going

1327
01:16:52.239 --> 01:16:55.840
<v Speaker 3>to be for the photography, and I think that was

1328
01:16:55.920 --> 01:16:58.319
<v Speaker 3>great that we were able to establish that because he

1329
01:16:58.479 --> 01:17:05.079
<v Speaker 3>was busy making the movie. We were shooting that in Georgia, Atlanta, Georgia,

1330
01:17:05.560 --> 01:17:07.319
<v Speaker 3>and so I had my own stage and we built

1331
01:17:07.319 --> 01:17:09.159
<v Speaker 3>the models and we set them up to photograph them.

1332
01:17:09.680 --> 01:17:13.760
<v Speaker 3>And before we started photographing all the scenes, I got

1333
01:17:13.760 --> 01:17:15.840
<v Speaker 3>maybe a twenty minute meeting with him where he was

1334
01:17:15.880 --> 01:17:18.439
<v Speaker 3>able to sit down and go through the sequence with

1335
01:17:18.479 --> 01:17:22.159
<v Speaker 3>me in very very detailed matter. He did an animatic

1336
01:17:22.239 --> 01:17:24.680
<v Speaker 3>showing exactly what he wanted and it was all cut

1337
01:17:24.720 --> 01:17:27.720
<v Speaker 3>to a piece of music that had been written. So

1338
01:17:28.079 --> 01:17:32.880
<v Speaker 3>most of the of the sequence is not just shots,

1339
01:17:32.960 --> 01:17:37.560
<v Speaker 3>but it's actually shots played to music and timed to music.

1340
01:17:39.800 --> 01:17:44.399
<v Speaker 3>And once we had that, you know, that meeting, and

1341
01:17:44.720 --> 01:17:47.479
<v Speaker 3>we established that we had the style that he wanted,

1342
01:17:48.800 --> 01:17:51.239
<v Speaker 3>it was up to me to take it and just

1343
01:17:51.319 --> 01:17:54.119
<v Speaker 3>go and shoot it. And I felt again really good

1344
01:17:54.600 --> 01:17:58.520
<v Speaker 3>that we're able to come up with this shorthand approach

1345
01:17:58.800 --> 01:18:01.680
<v Speaker 3>and match the style be wanted, and be able to

1346
01:18:02.600 --> 01:18:06.720
<v Speaker 3>be trusted to you turned over the work to without

1347
01:18:06.720 --> 01:18:09.840
<v Speaker 3>having to have him set on our shoulder all the time,

1348
01:18:09.920 --> 01:18:12.600
<v Speaker 3>because we were doing exactly what we had discussed.

1349
01:18:13.920 --> 01:18:16.039
<v Speaker 2>That must be such a relief for a director to

1350
01:18:16.079 --> 01:18:19.720
<v Speaker 2>be able to do that, because there's so much going

1351
01:18:19.720 --> 01:18:21.600
<v Speaker 2>on for a director every day. To have him to

1352
01:18:21.640 --> 01:18:26.439
<v Speaker 2>scrutinize everything in every department must be utterly exhausting. But

1353
01:18:26.680 --> 01:18:30.239
<v Speaker 2>you're right, You're absolutely right those how important that feeling

1354
01:18:30.560 --> 01:18:32.399
<v Speaker 2>is that you get from those shots they in motion,

1355
01:18:32.520 --> 01:18:35.960
<v Speaker 2>that that invokes, you know, that isolation and the claustrophobia

1356
01:18:36.000 --> 01:18:38.399
<v Speaker 2>of it all. And you know that wouldn't have worked

1357
01:18:38.399 --> 01:18:41.479
<v Speaker 2>if you'd have had big, sweeping, balletic two thousand and

1358
01:18:41.560 --> 01:18:44.319
<v Speaker 2>one type shots all the time, or flybys, Star Wars

1359
01:18:44.359 --> 01:18:46.520
<v Speaker 2>fly bys like you say, But no, I think that's

1360
01:18:46.520 --> 01:18:51.439
<v Speaker 2>a great movie. I saw that in Imax when it

1361
01:18:51.439 --> 01:18:56.399
<v Speaker 2>came out. Was that twenty eighteen? Uh yeah, yeah, I

1362
01:18:56.439 --> 01:18:58.680
<v Speaker 2>think it was twenty eighteen. I don't know if I

1363
01:18:58.720 --> 01:19:00.520
<v Speaker 2>saw an Imax or just a very big screen, but

1364
01:19:00.560 --> 01:19:03.159
<v Speaker 2>I remember it's one of those films that I really

1365
01:19:03.199 --> 01:19:06.279
<v Speaker 2>felt sort of enveloped me. You know, I didn't even

1366
01:19:06.319 --> 01:19:08.680
<v Speaker 2>think about looking at my watch. I was just totally

1367
01:19:08.680 --> 01:19:11.359
<v Speaker 2>engraced by it. One of the things I was going

1368
01:19:11.439 --> 01:19:13.760
<v Speaker 2>to ask you about because about twenty eighteen that LED

1369
01:19:13.960 --> 01:19:17.520
<v Speaker 2>technology started to emerge in the industry, I think Mandalorian

1370
01:19:17.520 --> 01:19:20.520
<v Speaker 2>obviously being one of the big proponents of that. But

1371
01:19:21.079 --> 01:19:23.920
<v Speaker 2>did you shot some of the miniatures, didn't you against

1372
01:19:24.199 --> 01:19:25.800
<v Speaker 2>large scale LEDs, didn't you?

1373
01:19:26.920 --> 01:19:29.199
<v Speaker 3>Yeah, there was a handful of shots in First Man

1374
01:19:29.600 --> 01:19:32.520
<v Speaker 3>that we're done on the LED screen, the majority of

1375
01:19:32.560 --> 01:19:35.399
<v Speaker 3>it because it's deep space and when you're actually you know,

1376
01:19:35.479 --> 01:19:39.039
<v Speaker 3>in deep space, if you're being Frontlet or whatever sielot

1377
01:19:39.119 --> 01:19:42.720
<v Speaker 3>by the sun, it actually blows out of stars, so

1378
01:19:42.760 --> 01:19:47.640
<v Speaker 3>you're actually almost always in black. So we shot those

1379
01:19:47.920 --> 01:19:51.279
<v Speaker 3>in a more traditional most control method where we put

1380
01:19:51.399 --> 01:19:55.239
<v Speaker 3>velvet up and velvet over the model mover and shot that.

1381
01:19:56.800 --> 01:19:58.359
<v Speaker 4>In your shed with your brothers.

1382
01:19:58.439 --> 01:20:04.479
<v Speaker 3>Yeah, yes, with the holes punched out, So we did.

1383
01:20:04.520 --> 01:20:07.079
<v Speaker 3>We did most of the shots that way. But there's

1384
01:20:07.079 --> 01:20:11.079
<v Speaker 3>a handful of shots where they get to close to

1385
01:20:11.119 --> 01:20:13.680
<v Speaker 3>the moon, which we're done on the LED screen, but

1386
01:20:13.760 --> 01:20:16.960
<v Speaker 3>also one the LED screen in addition to the screen

1387
01:20:17.439 --> 01:20:20.279
<v Speaker 3>had a key light on a robot arm so it

1388
01:20:20.279 --> 01:20:23.600
<v Speaker 3>could actually move over. So there's a shot where the

1389
01:20:23.640 --> 01:20:27.279
<v Speaker 3>sun has come up and sort of glances over the

1390
01:20:27.319 --> 01:20:32.159
<v Speaker 3>surface of the Apollo Capsule, and those particular shots we

1391
01:20:32.199 --> 01:20:37.479
<v Speaker 3>did against the LED screen, you know, so it's in camera,

1392
01:20:39.000 --> 01:20:43.239
<v Speaker 3>and I think the led screen method is fantastic. I'm,

1393
01:20:44.479 --> 01:20:48.479
<v Speaker 3>you know, coming from rear projection in front projection. You know,

1394
01:20:48.560 --> 01:20:50.920
<v Speaker 3>I'm sort of like, oh, this is just a everybody

1395
01:20:50.920 --> 01:20:53.079
<v Speaker 3>thinks this amazing, Like, well, it is amazing, but it's

1396
01:20:53.199 --> 01:20:58.680
<v Speaker 3>it's the same technique, just a better method. But I'm

1397
01:20:58.680 --> 01:21:01.680
<v Speaker 3>a big proponent of it. And when we did that,

1398
01:21:02.159 --> 01:21:06.000
<v Speaker 3>we were in Stuttgart doing something called the Sparks. It

1399
01:21:06.039 --> 01:21:11.199
<v Speaker 3>was a Sparks Festival, which is of visual effects and

1400
01:21:11.640 --> 01:21:19.000
<v Speaker 3>computer graphics animation festival, and we're presenting first man and Michelle,

1401
01:21:19.000 --> 01:21:22.760
<v Speaker 3>who was the VFXX producer, explains everything shot in the

1402
01:21:22.880 --> 01:21:25.640
<v Speaker 3>led screen and everything, and one of the questions was, well,

1403
01:21:25.720 --> 01:21:27.760
<v Speaker 3>wasn't that more expensive than if we shot against the

1404
01:21:27.800 --> 01:21:30.640
<v Speaker 3>green screen? And she said, no, it's less expensive actually,

1405
01:21:31.399 --> 01:21:33.760
<v Speaker 3>And that's the things like that's well, that's when you

1406
01:21:33.840 --> 01:21:36.199
<v Speaker 3>finally get to producers when you say it's less expensive,

1407
01:21:36.239 --> 01:21:38.560
<v Speaker 3>because they don't want to. They don't they don't care

1408
01:21:38.560 --> 01:21:40.600
<v Speaker 3>about the technique. They don't care about like how much

1409
01:21:40.640 --> 01:21:43.079
<v Speaker 3>it's better for the filmmaker or whatever. They just want

1410
01:21:43.079 --> 01:21:46.239
<v Speaker 3>to know if what the cost of ramifications are and

1411
01:21:46.279 --> 01:21:48.800
<v Speaker 3>when you understand that, you know, it can be less

1412
01:21:48.800 --> 01:21:51.279
<v Speaker 3>expensive because it's mostly in camera and you can, you know,

1413
01:21:51.840 --> 01:21:55.560
<v Speaker 3>sort of move on. The trick, of course, is you

1414
01:21:55.720 --> 01:22:01.000
<v Speaker 3>have to plan, you have to pre render your grounds

1415
01:22:01.000 --> 01:22:03.880
<v Speaker 3>and or for it to work. So you need directors

1416
01:22:03.920 --> 01:22:08.239
<v Speaker 3>who are able to articulate and come up with that

1417
01:22:08.520 --> 01:22:12.119
<v Speaker 3>plan of action. That's the tricky thing is, you know,

1418
01:22:12.199 --> 01:22:14.800
<v Speaker 3>getting somebody to commit to what they're going to see

1419
01:22:15.039 --> 01:22:15.800
<v Speaker 3>and put out there.

1420
01:22:16.079 --> 01:22:17.319
<v Speaker 4>Yeah, it's a really good point.

1421
01:22:17.640 --> 01:22:21.520
<v Speaker 2>What when you're working with like Damian and Chris Obviously

1422
01:22:21.560 --> 01:22:26.920
<v Speaker 2>they're both very visual directors and they want that authenticity

1423
01:22:26.920 --> 01:22:32.239
<v Speaker 2>of the physical in camera shot where possible? Where does

1424
01:22:32.279 --> 01:22:35.800
<v Speaker 2>that divide between aesthetics and physics come though with those

1425
01:22:35.840 --> 01:22:40.640
<v Speaker 2>directors because obviously they're trying to recreate something that you know,

1426
01:22:41.319 --> 01:22:44.079
<v Speaker 2>we can really buy and it's not in a fantasy

1427
01:22:44.479 --> 01:22:47.159
<v Speaker 2>world necessarily. I mean obviously interstella obviously goes into that

1428
01:22:47.199 --> 01:22:50.199
<v Speaker 2>as well. But you know, where does that divine happen though?

1429
01:22:50.199 --> 01:22:54.960
<v Speaker 2>That aesthetic versus physics?

1430
01:22:56.520 --> 01:22:59.720
<v Speaker 4>I think difficult. It's a difficult question with a different answer.

1431
01:23:00.560 --> 01:23:04.600
<v Speaker 3>I think the aesthetic always wins out. You just have

1432
01:23:04.680 --> 01:23:08.399
<v Speaker 3>to convince the esthetic that it's that it appears to

1433
01:23:08.439 --> 01:23:13.479
<v Speaker 3>be physically driven, that appears to be realistic, that it yeah, yeah,

1434
01:23:13.560 --> 01:23:15.479
<v Speaker 3>But going back to what you'd said about, you know,

1435
01:23:15.520 --> 01:23:18.600
<v Speaker 3>the spaceship shots in First Man, you know, we're we're

1436
01:23:18.640 --> 01:23:21.359
<v Speaker 3>taking the cameras to them where we're just sticking too

1437
01:23:21.479 --> 01:23:24.840
<v Speaker 3>close to it as if you were there. But it's

1438
01:23:24.840 --> 01:23:27.279
<v Speaker 3>still about the isolation. It's still about the you know,

1439
01:23:27.520 --> 01:23:30.399
<v Speaker 3>strapping yourself into a tin can and going up to space.

1440
01:23:30.479 --> 01:23:34.239
<v Speaker 3>So you still have to get that emotion across. And

1441
01:23:36.880 --> 01:23:39.199
<v Speaker 3>one of the sort of cheets that we used on

1442
01:23:39.199 --> 01:23:43.640
<v Speaker 3>your Interstellar was, well, we put Canada arms on the

1443
01:23:43.680 --> 01:23:45.960
<v Speaker 3>space ship, on the Endurance, and so you can't really

1444
01:23:46.000 --> 01:23:49.199
<v Speaker 3>see them, but imagine you know those Canada arms which

1445
01:23:49.239 --> 01:23:52.479
<v Speaker 3>they used on the Space Shuttle, which was these manipulator arms.

1446
01:23:53.760 --> 01:23:57.479
<v Speaker 3>And so if you were a director of photography and

1447
01:23:57.520 --> 01:23:59.880
<v Speaker 3>you actually could go into space and you actually have

1448
01:24:00.239 --> 01:24:02.720
<v Speaker 3>Canada arm available to you that you could stick a

1449
01:24:02.760 --> 01:24:05.479
<v Speaker 3>camera on, you would think this was the greatest crane

1450
01:24:05.520 --> 01:24:07.119
<v Speaker 3>in the world, that you could do anything you want

1451
01:24:07.119 --> 01:24:09.760
<v Speaker 3>in space with it. So we use that as an

1452
01:24:09.800 --> 01:24:14.119
<v Speaker 3>excuse to stick the camera away from the model a

1453
01:24:14.159 --> 01:24:16.399
<v Speaker 3>little bit and be able to move it as if

1454
01:24:16.479 --> 01:24:18.199
<v Speaker 3>it was on a Canada arm because that's what a

1455
01:24:18.279 --> 01:24:24.479
<v Speaker 3>DP would have done, and justify wider shots as needed

1456
01:24:24.640 --> 01:24:27.359
<v Speaker 3>or moves as needed. So there's they're not radical moves,

1457
01:24:27.359 --> 01:24:30.079
<v Speaker 3>you know, they're all they're all within the I don't

1458
01:24:30.079 --> 01:24:34.399
<v Speaker 3>know ten meters of travel in scale that this arm

1459
01:24:34.439 --> 01:24:37.079
<v Speaker 3>could have traveled. So you know, our emotion control moves

1460
01:24:37.119 --> 01:24:42.319
<v Speaker 3>are relatively small, but they still feel realistic because that's

1461
01:24:42.359 --> 01:24:47.439
<v Speaker 3>what that crane could have done. And and but but

1462
01:24:47.520 --> 01:24:49.720
<v Speaker 3>to answer your question, yeah, I think the aesthetic ways

1463
01:24:50.039 --> 01:24:55.880
<v Speaker 3>are wins out over the the realism. But you want

1464
01:24:55.880 --> 01:25:00.640
<v Speaker 3>to make it feel realistic to get the audience to

1465
01:25:00.680 --> 01:25:01.079
<v Speaker 3>buy it.

1466
01:25:02.079 --> 01:25:06.760
<v Speaker 2>M And what dictates the scale in which you make

1467
01:25:06.800 --> 01:25:09.720
<v Speaker 2>a model and photograph model? I mean imagine it's a

1468
01:25:09.760 --> 01:25:12.079
<v Speaker 2>whole bunch of things. But you know, if you take,

1469
01:25:12.119 --> 01:25:17.119
<v Speaker 2>for instance, first Man, where you've got is it the Gemini,

1470
01:25:17.199 --> 01:25:21.319
<v Speaker 2>isn't it that that was like what six scale or something?

1471
01:25:21.399 --> 01:25:24.840
<v Speaker 2>Then the Satin five is like one thirtieth scale, And

1472
01:25:24.880 --> 01:25:27.279
<v Speaker 2>then you've got an aircraft that rocket plane as well.

1473
01:25:27.640 --> 01:25:30.520
<v Speaker 2>I mean, they're not interacting with each other necessarily, so

1474
01:25:30.560 --> 01:25:32.159
<v Speaker 2>they don't have to be the same scale. So how

1475
01:25:32.159 --> 01:25:34.560
<v Speaker 2>do you decide is it based on the shot the

1476
01:25:34.840 --> 01:25:40.520
<v Speaker 2>closeness of the camera. Is it based on having a

1477
01:25:40.600 --> 01:25:43.359
<v Speaker 2>more realistic weight to it and therefore making it bigger.

1478
01:25:44.199 --> 01:25:46.720
<v Speaker 2>What are those what's the sort of criteria there?

1479
01:25:47.000 --> 01:25:51.000
<v Speaker 3>Yeah, it's it's it's what its function is going to

1480
01:25:51.039 --> 01:25:55.760
<v Speaker 3>be and how close you get the Apollo we actually

1481
01:25:55.760 --> 01:25:59.199
<v Speaker 3>didn't get up end up building the Germany capsule. That

1482
01:25:59.319 --> 01:26:03.760
<v Speaker 3>was a full scale prop that was shot against the

1483
01:26:03.840 --> 01:26:07.319
<v Speaker 3>led screen. But we built the Apollo and the lunar

1484
01:26:07.319 --> 01:26:09.399
<v Speaker 3>module in the command module, which is the part they

1485
01:26:09.399 --> 01:26:13.199
<v Speaker 3>went to the Moon with, and we actually built the

1486
01:26:13.239 --> 01:26:17.439
<v Speaker 3>third stage of the rocket also where they where the

1487
01:26:17.520 --> 01:26:19.880
<v Speaker 3>doors open and the ship comes out, where it's sort

1488
01:26:19.880 --> 01:26:22.159
<v Speaker 3>of containing the lunar module. So those were built in

1489
01:26:22.159 --> 01:26:25.000
<v Speaker 3>a pretty large scale, mostly because we were going to

1490
01:26:25.079 --> 01:26:29.079
<v Speaker 3>be putting the camera quite close to the surface and

1491
01:26:29.119 --> 01:26:31.159
<v Speaker 3>we wanted the detail to hold up and be able

1492
01:26:31.159 --> 01:26:35.000
<v Speaker 3>to hold focus on that. And then, as you mentioned,

1493
01:26:35.079 --> 01:26:38.159
<v Speaker 3>the Saturn, which is this incredibly tall rocket with its gantry,

1494
01:26:38.279 --> 01:26:41.399
<v Speaker 3>was built in a smaller scale because that would be

1495
01:26:41.760 --> 01:26:44.119
<v Speaker 3>we would tend to see that almost always in wide

1496
01:26:45.000 --> 01:26:49.600
<v Speaker 3>full frame shots. One of my favorite shots we did

1497
01:26:49.640 --> 01:26:52.520
<v Speaker 3>actually for that was near the end after they cut

1498
01:26:52.560 --> 01:26:55.199
<v Speaker 3>the movie together, we came back and we shot the

1499
01:26:55.239 --> 01:27:00.560
<v Speaker 3>reveal of the Saturn rocket when it's leaving the assembly

1500
01:27:00.560 --> 01:27:04.880
<v Speaker 3>building and it goes out into the sunlight, and we

1501
01:27:04.920 --> 01:27:08.399
<v Speaker 3>actually set that up in a parking lot in the

1502
01:27:08.439 --> 01:27:12.520
<v Speaker 3>sun and then we took a crane with some black

1503
01:27:12.560 --> 01:27:16.199
<v Speaker 3>flags to flag off the sun and then instead of

1504
01:27:16.239 --> 01:27:18.800
<v Speaker 3>moving the model, we actually pulled the crane back and

1505
01:27:18.880 --> 01:27:24.640
<v Speaker 3>the flags revealed the sunlight hitting it, and that's part

1506
01:27:24.680 --> 01:27:27.199
<v Speaker 3>and that was composited with a real shot done inside

1507
01:27:27.199 --> 01:27:29.439
<v Speaker 3>the real vehicle assembly building. So that was a nice

1508
01:27:29.520 --> 01:27:33.000
<v Speaker 3>sort of just very simple, majestic shot of the of

1509
01:27:33.079 --> 01:27:39.239
<v Speaker 3>the Saturn reveal on Interstellar. We would have gone maybe

1510
01:27:39.319 --> 01:27:42.600
<v Speaker 3>slightly bigger on the Endurance spaceship, but the size of

1511
01:27:42.640 --> 01:27:46.560
<v Speaker 3>that which was still fourteen feet across this fifteenth scale,

1512
01:27:47.159 --> 01:27:50.319
<v Speaker 3>was dictated by the height of my stage, so you know,

1513
01:27:51.520 --> 01:27:53.199
<v Speaker 3>I needed to be able to shoot it in my

1514
01:27:53.319 --> 01:27:55.399
<v Speaker 3>stage and put Blacker at it. So I sort of

1515
01:27:55.479 --> 01:27:58.840
<v Speaker 3>like guests or estimated the biggest I could build that

1516
01:27:58.920 --> 01:28:01.920
<v Speaker 3>model and still be able to shoot it within the

1517
01:28:01.920 --> 01:28:06.760
<v Speaker 3>confines of my space. But if you're doing something where

1518
01:28:06.760 --> 01:28:12.319
<v Speaker 3>it has to get destroyed or uh, you know, fire

1519
01:28:12.439 --> 01:28:16.319
<v Speaker 3>or whatever, then you go much bigger for the range

1520
01:28:16.319 --> 01:28:20.000
<v Speaker 3>of spaceship and Interstellar that gets destroyed that not to

1521
01:28:20.079 --> 01:28:21.600
<v Speaker 3>ruin it for rame when it has never seen the movie.

1522
01:28:22.119 --> 01:28:26.359
<v Speaker 3>Matt Damon is on board. That was a fit scale model,

1523
01:28:26.399 --> 01:28:31.119
<v Speaker 3>quite a bit bigger, and and we shot that outdoors

1524
01:28:32.479 --> 01:28:34.880
<v Speaker 3>with a high speed camera and you know, did pyro

1525
01:28:35.039 --> 01:28:39.119
<v Speaker 3>for it. So that was that was dictated by the action,

1526
01:28:39.239 --> 01:28:42.840
<v Speaker 3>which was the destruction. Everything else we were able to

1527
01:28:42.840 --> 01:28:43.800
<v Speaker 3>do with the smaller model.

1528
01:28:44.800 --> 01:28:46.359
<v Speaker 4>Mmmm, that makes sense.

1529
01:28:46.840 --> 01:28:49.279
<v Speaker 2>Now, get your trumpet ready because you're going to have

1530
01:28:49.319 --> 01:28:50.800
<v Speaker 2>to blow your own trumpet now.

1531
01:28:50.880 --> 01:28:53.520
<v Speaker 4>To answer this question, what what?

1532
01:28:53.520 --> 01:28:57.239
<v Speaker 2>Why do you think you survived the industry when so

1533
01:28:57.319 --> 01:29:01.600
<v Speaker 2>many other physical model making shops kind of fell by

1534
01:29:01.600 --> 01:29:05.039
<v Speaker 2>the wayside. I mean, what was it that really gave

1535
01:29:05.079 --> 01:29:06.039
<v Speaker 2>you longevity?

1536
01:29:07.640 --> 01:29:08.079
<v Speaker 4>Do you think?

1537
01:29:08.119 --> 01:29:12.920
<v Speaker 3>Okay, Well, way back when we were we worked on

1538
01:29:12.960 --> 01:29:18.199
<v Speaker 3>a movie called The Arrival, not Arrival, the Arrival, Yeah,

1539
01:29:18.359 --> 01:29:21.319
<v Speaker 3>with Charlie Sheen. It was directed, written directed by a

1540
01:29:21.840 --> 01:29:25.079
<v Speaker 3>filmmaker named David Towey. And I worked with him a

1541
01:29:25.119 --> 01:29:26.520
<v Speaker 3>few times and.

1542
01:29:26.520 --> 01:29:29.479
<v Speaker 4>He he did Pitch Black and yeah.

1543
01:29:29.239 --> 01:29:32.439
<v Speaker 3>Exactly, yeah, and Kron was a writic. So on Pitch

1544
01:29:32.560 --> 01:29:35.000
<v Speaker 3>Black he came to us and this is a great moment.

1545
01:29:35.039 --> 01:29:37.479
<v Speaker 3>He came to us. He'd just written a script, rewritten

1546
01:29:37.479 --> 01:29:40.920
<v Speaker 3>the script from some of the guys scripts, and he

1547
01:29:41.000 --> 01:29:43.439
<v Speaker 3>came to me and Matthew Gratzer, my partner, and we

1548
01:29:43.520 --> 01:29:45.479
<v Speaker 3>sat down at a table, just the three of us,

1549
01:29:45.560 --> 01:29:48.199
<v Speaker 3>and we were talking about the opening scene, and he

1550
01:29:48.279 --> 01:29:51.760
<v Speaker 3>was talking about how he didn't have a lot of money,

1551
01:29:51.800 --> 01:29:54.680
<v Speaker 3>but he wanted to do this crash and I knew

1552
01:29:54.720 --> 01:29:56.560
<v Speaker 3>he knew movies, so I said, well, what if we

1553
01:29:56.640 --> 01:29:59.520
<v Speaker 3>try it like Foreign Correspondent, where we do it mostly

1554
01:29:59.520 --> 01:30:02.079
<v Speaker 3>from the end side, Like we're inside the spaceship and

1555
01:30:02.119 --> 01:30:07.199
<v Speaker 3>we're actually subjective to the crash event outside once in

1556
01:30:07.199 --> 01:30:08.880
<v Speaker 3>a while, but for the most part we're inside. The

1557
01:30:08.880 --> 01:30:11.000
<v Speaker 3>glass breaks and things fall apart, and we're actually in

1558
01:30:11.039 --> 01:30:13.159
<v Speaker 3>there when it happens. And he said, yeah, I love

1559
01:30:13.199 --> 01:30:16.520
<v Speaker 3>that idea. So he started rewriting the scene to be

1560
01:30:16.720 --> 01:30:21.439
<v Speaker 3>more you know, Foreign Correspondent esque in terms of like

1561
01:30:22.159 --> 01:30:26.279
<v Speaker 3>seeing it from the inside, and Matthew and I had

1562
01:30:26.359 --> 01:30:29.520
<v Speaker 3>a design off where we both designed the spaceship, and

1563
01:30:29.560 --> 01:30:35.239
<v Speaker 3>then David picked Matthew's version, which was this train in space,

1564
01:30:35.359 --> 01:30:38.239
<v Speaker 3>The idea being that like it's long and it's a train,

1565
01:30:38.359 --> 01:30:41.840
<v Speaker 3>but then you start letting go containers trying to lighten

1566
01:30:41.960 --> 01:30:43.920
<v Speaker 3>up the load, and some of those containers are full

1567
01:30:43.920 --> 01:30:46.279
<v Speaker 3>of people, but you don't care, because you know it's

1568
01:30:46.279 --> 01:30:50.039
<v Speaker 3>about saving your own skin. And so I started doing

1569
01:30:50.039 --> 01:30:53.640
<v Speaker 3>the storyboards for this sequence based on our discussions around

1570
01:30:53.640 --> 01:30:56.199
<v Speaker 3>that table. So here we got the design. Here we're

1571
01:30:56.239 --> 01:30:58.560
<v Speaker 3>getting the storyboards. We're working on. They're coming out of

1572
01:30:58.680 --> 01:31:05.640
<v Speaker 3>hundred ratsner and the studio set the storyboards and designs

1573
01:31:05.680 --> 01:31:10.039
<v Speaker 3>out to other people to build to get bids. And

1574
01:31:11.239 --> 01:31:13.439
<v Speaker 3>so we find out that they're bidding other people to

1575
01:31:13.479 --> 01:31:15.720
<v Speaker 3>do the work, and we have a meeting at the

1576
01:31:15.760 --> 01:31:19.399
<v Speaker 3>studio and David's sitting there at the table with us,

1577
01:31:20.479 --> 01:31:23.399
<v Speaker 3>and they're like, Okay, we love you guys, you know

1578
01:31:23.479 --> 01:31:26.239
<v Speaker 3>great work. We love the boards and everything. We know

1579
01:31:26.279 --> 01:31:28.520
<v Speaker 3>you did some fine work for him on the bit

1580
01:31:28.640 --> 01:31:32.560
<v Speaker 3>on the Arrival, but we're just going to have other people,

1581
01:31:32.760 --> 01:31:35.279
<v Speaker 3>like look at getting us bids on doing this work.

1582
01:31:35.800 --> 01:31:37.680
<v Speaker 3>And too, he stands up in the middle of this

1583
01:31:37.760 --> 01:31:41.920
<v Speaker 3>meeting and says, you guys don't understand. These guys just

1584
01:31:41.960 --> 01:31:47.239
<v Speaker 3>aren't model makers. They're filmmakers. And I thought that was

1585
01:31:47.279 --> 01:31:49.239
<v Speaker 3>such a great moment for him to, like, you know, like,

1586
01:31:49.720 --> 01:31:53.399
<v Speaker 3>don't you get it? Like, it's not just you know,

1587
01:31:53.600 --> 01:31:55.479
<v Speaker 3>this isn't a this isn't a rental house where you

1588
01:31:55.880 --> 01:31:59.640
<v Speaker 3>rent c stands. You know, we're part of casting process

1589
01:31:59.640 --> 01:32:01.439
<v Speaker 3>as much, which is you want the right actor or

1590
01:32:01.479 --> 01:32:04.840
<v Speaker 3>the right dp, you want the right effects people doing

1591
01:32:04.920 --> 01:32:09.439
<v Speaker 3>the work. And so I don't know if if you know,

1592
01:32:09.640 --> 01:32:12.840
<v Speaker 3>if that's part of it is the is the dedication

1593
01:32:12.960 --> 01:32:15.520
<v Speaker 3>to like trying to be part of the filmmaking and

1594
01:32:15.560 --> 01:32:20.800
<v Speaker 3>trying to be part of the storytelling and and being

1595
01:32:20.840 --> 01:32:23.640
<v Speaker 3>more than just the guy that like delivers you know,

1596
01:32:24.159 --> 01:32:29.079
<v Speaker 3>the tank or whatever. You know, Like, I think that's

1597
01:32:29.119 --> 01:32:33.079
<v Speaker 3>part of the reason why you know, I'm occasionally still

1598
01:32:33.079 --> 01:32:34.960
<v Speaker 3>get called upon to do this kind of work is

1599
01:32:34.960 --> 01:32:40.840
<v Speaker 3>because I'm a filmmaker and I want to be story

1600
01:32:41.000 --> 01:32:47.439
<v Speaker 3>telling that story with them and being intrinsic to that narrative.

1601
01:32:49.159 --> 01:32:51.520
<v Speaker 2>That is a brilliant answer and one that I hadn't

1602
01:32:51.560 --> 01:32:55.479
<v Speaker 2>really considered, like the casting of an effects house. I

1603
01:32:55.479 --> 01:32:57.720
<v Speaker 2>think that's and the artists within. I think that's a

1604
01:32:57.720 --> 01:33:01.119
<v Speaker 2>really nice way to put it. I feel like I

1605
01:33:01.119 --> 01:33:03.920
<v Speaker 2>could talk to you for you know, many many hours.

1606
01:33:03.920 --> 01:33:07.279
<v Speaker 2>We've reached the hour and a half point now, I

1607
01:33:07.279 --> 01:33:09.520
<v Speaker 2>think that would I think that would be a really

1608
01:33:09.640 --> 01:33:12.960
<v Speaker 2>nice closing point there. But what I do want to

1609
01:33:12.960 --> 01:33:15.840
<v Speaker 2>ask is just one final question. We'll see where it goes.

1610
01:33:15.840 --> 01:33:19.239
<v Speaker 2>If not, we'll kind of end it there. You've worked

1611
01:33:19.239 --> 01:33:21.840
<v Speaker 2>on so many cool movies. You've been involved in so

1612
01:33:21.880 --> 01:33:24.680
<v Speaker 2>many great sequences. I'm not going to ask you which

1613
01:33:24.680 --> 01:33:26.720
<v Speaker 2>one is your favorite. Don't don't worry. I hate that

1614
01:33:26.840 --> 01:33:30.199
<v Speaker 2>podcasting question. What I was going to ask you was,

1615
01:33:31.520 --> 01:33:33.600
<v Speaker 2>you know, what what are you working on now? You

1616
01:33:33.640 --> 01:33:37.319
<v Speaker 2>talk about being a filmmakerself, of course, what about directing yourself?

1617
01:33:37.439 --> 01:33:39.479
<v Speaker 2>You know, is that something that's that's been on the

1618
01:33:39.479 --> 01:33:41.479
<v Speaker 2>cards and been in your mind for years?

1619
01:33:42.920 --> 01:33:45.159
<v Speaker 3>Yeah? I actually it has, one of you would funny

1620
01:33:45.199 --> 01:33:48.279
<v Speaker 3>you would ask, Yeah, I've really always wanted to be

1621
01:33:48.279 --> 01:33:52.239
<v Speaker 3>a director. I actually, you know, luked out getting into

1622
01:33:52.239 --> 01:33:54.399
<v Speaker 3>the movie business and then immediately wanted to become a director.

1623
01:33:54.439 --> 01:33:59.479
<v Speaker 3>And you know, I've directed shorts, I've directed commercials. I

1624
01:33:59.520 --> 01:34:02.600
<v Speaker 3>got to ill Sean Bean, which was a fun, wonderful

1625
01:34:02.600 --> 01:34:06.399
<v Speaker 3>thing to have in my resumes. Director of the scene

1626
01:34:06.399 --> 01:34:08.600
<v Speaker 3>with him getting getting killed. So got that.

1627
01:34:11.399 --> 01:34:12.239
<v Speaker 4>What was what was that?

1628
01:34:12.880 --> 01:34:15.039
<v Speaker 3>Oh? That was the film. It's called Don't Say a Word,

1629
01:34:15.079 --> 01:34:18.159
<v Speaker 3>And it's an actual, uh kind of nice thriller with

1630
01:34:18.439 --> 01:34:28.239
<v Speaker 3>Michael Douglas and Sean We're looking for a jewel. Huh

1631
01:34:28.319 --> 01:34:32.359
<v Speaker 3>into that that open grave and the grave collapses on

1632
01:34:32.439 --> 01:34:35.640
<v Speaker 3>him and uh.

1633
01:34:36.800 --> 01:34:39.760
<v Speaker 2>Huh, I saw that it didn't. Wasn't Britney Murphy in that?

1634
01:34:40.279 --> 01:34:42.800
<v Speaker 3>Yes, yes, And yeah, you just.

1635
01:34:42.840 --> 01:34:44.199
<v Speaker 4>Opened up a memory there for me.

1636
01:34:44.319 --> 01:34:48.039
<v Speaker 3>Yeah, but uh but but yeah, Sean Bean falls into

1637
01:34:48.079 --> 01:34:51.079
<v Speaker 3>the pit and uh. And Gary Fleet of the directors like, so,

1638
01:34:51.119 --> 01:34:52.359
<v Speaker 3>I want to bury him live, and how are you

1639
01:34:52.399 --> 01:34:54.399
<v Speaker 3>gonna do it? And I said, We're gonna bury him alive.

1640
01:34:54.479 --> 01:34:59.319
<v Speaker 3>That's how we're gonna do So that that's an outstanding one,

1641
01:34:59.319 --> 01:35:02.439
<v Speaker 3>you know, not that anyone but to me, And you know,

1642
01:35:02.560 --> 01:35:06.359
<v Speaker 3>doing dramas is sometimes harder than doing the fantasy or

1643
01:35:06.399 --> 01:35:11.159
<v Speaker 3>the science fiction movie, because you're you're suspension of disbelief

1644
01:35:11.199 --> 01:35:14.600
<v Speaker 3>when you're watching a fantasy is or superhero movie is

1645
01:35:14.640 --> 01:35:17.960
<v Speaker 3>like you expect that. But to pull off something in

1646
01:35:18.039 --> 01:35:21.399
<v Speaker 3>a drama and not take people out of the movie

1647
01:35:21.479 --> 01:35:25.640
<v Speaker 3>is a very difficult process and very difficult exercise. And

1648
01:35:25.680 --> 01:35:28.359
<v Speaker 3>so I'm always proud of those movies when we're able

1649
01:35:28.399 --> 01:35:33.520
<v Speaker 3>to pull that sort of work off. Yeah, I mean

1650
01:35:33.560 --> 01:35:35.520
<v Speaker 3>I was a few years ago. I was up to

1651
01:35:35.600 --> 01:35:40.439
<v Speaker 3>directing a movie. It was a low budget science fiction movie.

1652
01:35:40.479 --> 01:35:43.399
<v Speaker 3>We were four weeks from starting pre production. The money

1653
01:35:43.399 --> 01:35:48.640
<v Speaker 3>got pulled, so that was very h took the wind

1654
01:35:48.680 --> 01:35:50.680
<v Speaker 3>out of my sales, so to speak. But I'm still

1655
01:35:50.720 --> 01:35:54.439
<v Speaker 3>pursuing that, still trying to get into that position. Because

1656
01:35:54.439 --> 01:35:57.039
<v Speaker 3>of that, you know, we're we're entrusted to do the

1657
01:35:57.359 --> 01:36:02.079
<v Speaker 3>these shots, these scenes from directors. And I've always joke

1658
01:36:02.159 --> 01:36:06.760
<v Speaker 3>and he said, there's only of all the directors I've

1659
01:36:06.800 --> 01:36:09.520
<v Speaker 3>worked with, I can only count on one hand the

1660
01:36:09.600 --> 01:36:12.119
<v Speaker 3>number of directors I have respect for, and two a

1661
01:36:12.199 --> 01:36:17.760
<v Speaker 3>number of brothers. So so so if you know, if

1662
01:36:17.760 --> 01:36:19.680
<v Speaker 3>they can do it, you know I can do it.

1663
01:36:19.840 --> 01:36:22.439
<v Speaker 3>And and it's a little bit arrogant, but it also

1664
01:36:22.800 --> 01:36:25.960
<v Speaker 3>I think through the years having work with them and

1665
01:36:26.039 --> 01:36:28.439
<v Speaker 3>having you know, like in the damienes l moment, you

1666
01:36:28.479 --> 01:36:30.399
<v Speaker 3>know like, oh, this is how he wants to shoot it,

1667
01:36:30.800 --> 01:36:33.880
<v Speaker 3>presenting that and like he's agreeing that, you know, yeah,

1668
01:36:33.920 --> 01:36:35.840
<v Speaker 3>that's how he wants to do it, and he's giving

1669
01:36:35.840 --> 01:36:40.199
<v Speaker 3>me that input. That means I'm I'm in tune with

1670
01:36:40.359 --> 01:36:45.039
<v Speaker 3>what the story is. And I remember being at a

1671
01:36:45.079 --> 01:36:48.960
<v Speaker 3>table read for a pretty big movie and we're reading

1672
01:36:48.960 --> 01:36:50.720
<v Speaker 3>the script and this is. I mean, I was like

1673
01:36:50.800 --> 01:36:53.439
<v Speaker 3>visual effects art director on the movie, and so I'm

1674
01:36:53.439 --> 01:36:55.159
<v Speaker 3>not even sitting at the real table. I'm sitting at

1675
01:36:55.199 --> 01:36:59.119
<v Speaker 3>the kids table. But there were these questions coming up

1676
01:36:59.159 --> 01:37:01.560
<v Speaker 3>from the director and from other people like this, and

1677
01:37:01.560 --> 01:37:03.279
<v Speaker 3>I'm looking at the script, I said, but it says

1678
01:37:03.359 --> 01:37:06.279
<v Speaker 3>right here, like oh my god. I realized they aren't

1679
01:37:06.319 --> 01:37:08.600
<v Speaker 3>seeing the movie playing in their head as a movie

1680
01:37:08.640 --> 01:37:10.640
<v Speaker 3>when they read the script. They're not taking the words

1681
01:37:10.640 --> 01:37:15.960
<v Speaker 3>and translating that visually. And I am am like, okay,

1682
01:37:15.960 --> 01:37:20.840
<v Speaker 3>but you're in charge of the visual media and you

1683
01:37:20.880 --> 01:37:24.119
<v Speaker 3>don't have it. So at that point I realized, you know,

1684
01:37:24.279 --> 01:37:28.960
<v Speaker 3>I do have it, and and through the years having

1685
01:37:29.039 --> 01:37:31.239
<v Speaker 3>work with people, I do have the ability to do that.

1686
01:37:31.560 --> 01:37:34.079
<v Speaker 3>So It's always been something I wanted to do, which

1687
01:37:34.119 --> 01:37:39.119
<v Speaker 3>is direct and I'm still pursuing that to this day.

1688
01:37:39.399 --> 01:37:41.199
<v Speaker 2>Well, I wish you the best to lie and it's

1689
01:37:41.199 --> 01:37:42.880
<v Speaker 2>been so cool talking to you. Like I said, I

1690
01:37:42.920 --> 01:37:44.760
<v Speaker 2>feel like we could talk for another couple of hours.

1691
01:37:44.840 --> 01:37:47.399
<v Speaker 2>Probably maybe we need a part two of this little you.

1692
01:37:47.319 --> 01:37:52.880
<v Speaker 3>Know, maybe we can everything post posts, stats and and

1693
01:37:53.159 --> 01:37:56.199
<v Speaker 3>pre Nolan. But yeah, we did, we did.

1694
01:37:56.199 --> 01:37:58.119
<v Speaker 2>There's a lot of movies in there. I mean, yeah,

1695
01:37:58.159 --> 01:38:00.119
<v Speaker 2>all right, well listen if you're willing to commit for

1696
01:38:00.199 --> 01:38:00.680
<v Speaker 2>part two.

1697
01:38:00.920 --> 01:38:01.399
<v Speaker 4>So am I.

1698
01:38:02.880 --> 01:38:07.520
<v Speaker 3>Okay, Yeah, sounds good. Yeah, I would love to do that.

1699
01:38:07.640 --> 01:38:09.520
<v Speaker 3>I think there's a lot more people I could mention,

1700
01:38:09.640 --> 01:38:11.920
<v Speaker 3>and I'd love to talk about those films I'd worked

1701
01:38:12.239 --> 01:38:13.039
<v Speaker 3>on in the past.

1702
01:38:32.439 --> 01:38:34.880
<v Speaker 2>So that was my conversation with Ian Hunter. This one

1703
01:38:34.880 --> 01:38:37.800
<v Speaker 2>of the most thoughtful and articular people I've spoken to

1704
01:38:38.439 --> 01:38:40.920
<v Speaker 2>about what it actually means to work in practical effects

1705
01:38:41.239 --> 01:38:43.600
<v Speaker 2>and the effects at the highest level, not just building things,

1706
01:38:43.640 --> 01:38:46.880
<v Speaker 2>but thinking like a filmmaker and reading the story and

1707
01:38:46.960 --> 01:38:50.079
<v Speaker 2>understanding what the audience needs to feel like. He said,

1708
01:38:50.159 --> 01:38:53.720
<v Speaker 2>they aren't just model makers, they're filmmakers. We barely scratched

1709
01:38:53.720 --> 01:38:56.119
<v Speaker 2>the surface. Of course, as we said, there are entire

1710
01:38:56.199 --> 01:38:58.439
<v Speaker 2>chapters of Ian's career we didn't get into. And he's

1711
01:38:58.439 --> 01:39:00.159
<v Speaker 2>already agreed to come back on for part two as

1712
01:39:00.199 --> 01:39:03.119
<v Speaker 2>you heard, and I can't wait, so looking forward to

1713
01:39:03.119 --> 01:39:06.239
<v Speaker 2>that until then. If you enjoy this episode, please do subscribe,

1714
01:39:06.600 --> 01:39:09.439
<v Speaker 2>leave a review, and share it with anyone else you

1715
01:39:09.479 --> 01:39:12.840
<v Speaker 2>think might love it. If you want to support the podcast,

1716
01:39:12.880 --> 01:39:15.399
<v Speaker 2>because it is just me and my laptop and my

1717
01:39:15.479 --> 01:39:19.319
<v Speaker 2>mic and a guest, I've got no big marketing budget,

1718
01:39:20.560 --> 01:39:22.800
<v Speaker 2>I've got no producer, i've got no editor. I'm doing

1719
01:39:22.920 --> 01:39:26.079
<v Speaker 2>everything myself. So if you enjoy it, I'd really appreciate

1720
01:39:26.119 --> 01:39:28.159
<v Speaker 2>your support. And that could just be like twelve dollars

1721
01:39:28.199 --> 01:39:31.439
<v Speaker 2>for one year. You'd be contributing to those twenty four episodes.

1722
01:39:31.840 --> 01:39:34.000
<v Speaker 2>In terms of the time it takes and the effort

1723
01:39:34.000 --> 01:39:35.439
<v Speaker 2>it takes for me to do those things. And I

1724
01:39:35.479 --> 01:39:37.199
<v Speaker 2>really want to keep doing this, but I have to

1725
01:39:37.239 --> 01:39:40.600
<v Speaker 2>make an income from it, so Patreon dot com, forward

1726
01:39:40.680 --> 01:39:43.960
<v Speaker 2>slash Jamie Benning, and I'd really appreciate that. If you

1727
01:39:44.039 --> 01:39:46.399
<v Speaker 2>can't do anything monetarily, as I said, just please share,

1728
01:39:46.479 --> 01:39:48.479
<v Speaker 2>go on YouTube, comment, tell me what you think of

1729
01:39:48.479 --> 01:39:51.760
<v Speaker 2>the episodes. Let's get a conversation going. Let me know

1730
01:39:51.800 --> 01:39:54.319
<v Speaker 2>who else you'd like to hear on the podcast. I'll

1731
01:39:54.319 --> 01:39:56.840
<v Speaker 2>try my best to get those guests as well if

1732
01:39:56.880 --> 01:40:00.439
<v Speaker 2>I agree that they would be interesting. So thanks for

1733
01:40:00.479 --> 01:40:01.840
<v Speaker 2>joining me, and I hope you can do so for

1734
01:40:01.920 --> 01:40:04.359
<v Speaker 2>the next episode of the film you Mentories podcast

1735
01:40:05.359 --> 01:40:50.560
<v Speaker 1>M Weird Being Way Media
