Speaker 1: Killamari primo the devoid of a motion pal. It sinks
Speaker 1: its fangs into the enemy's neck, draining every last drop
Speaker 1: of blood. When two Kilmary Primos latch onto each other,
Speaker 1: they become locked in a relentless struggle, each trying to
Speaker 1: suck the.
Speaker 2: Other dry until one withers away.
Speaker 1: It is a neutral in water element pal that drops
Speaker 1: aquatic pow fluids in Killamary tentacle on killer capture.
Speaker 2: It has a work suitability.
Speaker 1: Of watering one, gathering one, in transporting two. Its partner
Speaker 1: skill fried Kilamari while in a team modifies the performance
Speaker 1: of the equipped glider. It enables gentle floating while gliding
Speaker 1: for an extended time. It has a food consumption of
Speaker 1: two