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Speaker 1: Welcome back, everyone to the Game Informer Show, a weekly

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podcast covering the video game industry for us every Friday

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for a discussion of the latest gaming news, reviews, and

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exclusive reveals, alongside Game Informer staff and special guests from

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around the industry. I'm one of your hosts today, Alex

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van Aiken, and today I'm joined by Kyle Hilliard. How

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you doing, Kyle, Hey?

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Speaker 2: Fixing my hair? It's like, really, it's really big in

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the back today.

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Speaker 1: Oh it is. It's volumptuous.

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Speaker 2: I'm not going to complain.

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Speaker 1: I like it.

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Speaker 2: Yeah, Yeah, there's a lot there too much.

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Speaker 1: There's a lot there, just like this episode, there's a

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lot there to talk about. But before we get into

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it all, Charles Hart, how you doing?

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Speaker 2: Hello?

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Speaker 3: My hair is also it's not as big in the

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back as Kyle's. But I also need I just need

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a haircut, I think in general. So it's just kind

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of a kind of a big hair day for me

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and Kyle.

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Speaker 1: Yeah, I feel a little out.

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Speaker 2: I'm sorry.

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Speaker 3: So the last time I let someone from Mimex cut

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my hair, I did end up looking like Alex. Yeah,

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I'm going to get a professional for context.

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Speaker 1: I am now bald listeners, it's been I've been bald

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for a few months now, but no hat today. I

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actually freshly freshly shaved. The smell good and did not

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did not cut my head for once for one.

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Speaker 2: So you're getting better, Okay.

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Speaker 1: I'm getting better. Yeah. Well, this episode is brought to

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you by Game Informer.

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Speaker 2: That's right.

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Speaker 1: Game in Former magazine is what keeps the lights on.

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If you're listening to this podcast, you should go and

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check out our magazine, which is what we're known for.

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You can get tennishes a year by going to Gamingformer

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dot com slash subscribe and signing up. You can also

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find us on newsstands in the United States and around

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the world. Uh, there is a full list on our website.

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If you go to Gamingformer dot com slash subscribe you

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can find that. But yeah, if you're in the States,

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Barnes and Noble Books a million game stop. If you're

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in Canada, you can get to Indigo. If you're in

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the UK, you can go to tg Jones Adelaide in Australia.

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Speaker 2: If you're in Amsterdam, you can go to the airport.

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Speaker 1: Yeah. Yeah, we're in the airport in Amsterdam apparently. But

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there's a bunch of countries.

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Speaker 2: We're in.

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Speaker 1: For the full list, you can go and find it

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on our website. But that's let's get into the podcast, guys.

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I think the big talker for us this week is Pragmata,

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which will get into in just the second. We're also

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going to talk about wind Rows, the new Bloodborn animated

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movie or film that was announced and you know, as

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a follow up to last week's conversation with Marcus's PS

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five pro Kyle also got one and regrets it. So

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we'll get we'll get into talk we'll talk about it.

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But yeah, let's get into Pragmata. This is the new

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third person shooter from Capcom featuring protagonists Diane and Hugh. Diana,

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I'm sorry, and Diana is a Pragmata, which is a

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robot that has very human like features and a personality.

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And the game starts as you know, Hugh kind of

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finds himself stranded on this moon base where this you know,

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big Corporation is using the moon to three D print

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all sorts of objects, and you know, things go awry

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and he finds himself alone and Diana is there to

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save him, and they start a budding father daughter esque

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relationship as.

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Speaker 2: They really see each other.

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Speaker 1: They save each.

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Speaker 2: Other there you go, who saves you know?

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Speaker 1: Yeah, and they kind of go on a quest. Well

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I haven't beaten the game, so I don't know, but

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they're they're trying to do some things and on the

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way fighting a tom Toons and that The big thing

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that I think I don't know about you, Kyle, has

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really impressed me is the kind of the signature hacking mechanic,

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the real time hacking where you as you are, you know,

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playing this third person cheoter, you can also press left

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trigger to pull up a hacking.

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Speaker 2: Modred. Yeah, it's like a grid miniame. Doesn't feel quite

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right like because it's not really I don't know, you're

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not really solving a puzzle per se as much as

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you're like moving something along a path to like do

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extra dat.

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Speaker 1: I feel like the light puzzle because sometimes there's particles

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in the way, but it's it's you are doing this

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quick using the face buttons. It's actually a really smart

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way to do things because each finger is kind of

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where they naturally would be on the controllers. You don't

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have to reach far and so you got left trigger

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to hold up your hacking module. Right trigger is still

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your your gun, and then you're using the face buttons.

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I guess you can use the deep out if you want,

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but I think the face buttons feel great to quickly

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navigate this hacking grid to disable certain defenses on robots

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or kind of you'll stun them. There's also modifiers that

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you can get to, and they're limited modifiers, like you

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have to pick them up or craft them back at

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your your base. But you are essentially kind of using

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these special abilities within the hacking module to do all

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sorts of things like hack multi hack or extra damage

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or extra stun.

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Speaker 2: Or freeze or like free instant kill. Yeah, it's uh yeah,

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it's kind of to be like upfront, but I really

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really like Pragmata a lot, Like right now it is,

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it's my number one for twenty twenty six. Even over

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like maybe Resumel Requiems maybe like my number two as

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much as I liked Requiem a lot, but like it

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just feels like a very classic approach to game design,

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where it's like we've landed on a really solid core

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idea and then we built a game around it, right,

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like doing those two things hacking then shooting. It's not

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really like a bonus, right, It's not like, oh, if

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you do this, you get extra damage, so you might

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want to consider doing It's like you have to hack first,

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and that like basic idea of like you know, a

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robot's walking up to you and you have to pull

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up the hack and grit and hack real quick and

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then try and get off some headshots. Just feels really good, right,

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Like I just like that on a like a basic level.

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Capcom found something there that really worked. And then I

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just also really really liked the structure of the game.

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It's like a handful it's like six or seven like

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dense levels. Like it's it's like they're large, but they're

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also not like.

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Speaker 1: Huge or like I one of these levels I've had

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to come back to multiple times. Yes, because you can

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kind of find escape patches to go back to your

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little base. Uh. And that's where you'll like heal yourself.

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You'll well refill your healing cartridges and they're empty. That's

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where you'll refill you know, certain special ammo types and

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like weapons you can craft that are like limited use, uh.

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Speaker 2: And then to go yeah, and there's very limited Like

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I always hesitate to use the term like Metroid because

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like people kind of use it as a stand in

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for like good design, because I think it's just like

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good design in that like you will encounter things in

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the first level that you want to get, but it's like, oh,

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I need some ability to come back later, and so

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you do. You come back with a new ability, and

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then you can bypass you know, stuff and go get

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the things that you missed. And like because the level,

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the way the levels are designed is being pretty condensed

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and like unique, right, Like every sort of hallway feels

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kind of different. It like it's fun to go back

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and floor. It doesn't feel like you're having to like

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trudge along through this like huge swath of level that

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you're not interested in exploring again. And like Hugh feels

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really good to control, like he has all these like

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dashes and jumps and things like that, Like I just

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it just and then and then also like I really

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like the way the upgrades are sort of like peppered

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out throughout the course of the experience because it kind

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of tricks you into thinking like you've almost maxed out

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your stats pretty early on, but like what it's really

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doing is being like oh yeah, like you can throw

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all your experience into like your gun. But and you

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can hit the cap, but like it's gonna get It's

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gonna get bigger later. We're just not telling you that now.

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And like, so yeah, I'm like.

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Speaker 1: Near the cap and I'm like what, okay, I feel

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like I'm already you know what am I doing after this? Yeah?

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Speaker 2: It's it's a way. It I think it's a smart

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way to like give you the satisfaction of like maxing

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out your stats. Kind of early on because I threw

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everything into my gun, I was like, I don't care

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about my health.

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Speaker 1: I don't really care about my I just want to.

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Speaker 2: Be able to shoot, you know, I and so like,

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but so you hit that wall and then you're like, okay,

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well all right, I might as well upgrade my hacking.

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And then you're like opening elements of the hacking that

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you didn't really realize were there, and it just because

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it limits what you can upgrade when it does a

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really good job at like making sure you use everything,

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and you use all the guns and use all the

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hacks and you don't just find one thing and like

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focus on it, which is I'm very prone to do,

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like I am very much like I played Elder Ring

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with my starting weapon. You know, like that's like that's

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just the way like I play games. I just max

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that sucker out as like I like this weapon, I'm

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gonna stick with it. I mean that's how the Soul's

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games are kind of designed, Like you don't really you

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can just kind of like you find what you like

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and make it work for you. But yeah, and then also,

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like Diana is so charming and fun and like she's

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like every time I bring her something back to the

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lab to like give to her, like hey, you know,

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like this this is what this is like a playground

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on Earth and I'm going to set it up in

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the lab here and there's only like a couple of animations,

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but it's always charming to see her get really excited

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because you've brought her something and she's I mean, it's

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always a danger of like a child sidekick being obnoxious.

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But I don't think I think they thread the needle

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with Diana where she's like where she's fun and she's

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like supportive and like you guys are genuinely working together

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like you need her and you don't, and you're not

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like protecting her in the sense of like you know,

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oh she's she's in the corner getting hit by enemies

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and I need to go over there. She's just like

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always with you on your back and it's like a

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cool an yeah yeah, like she's she's totally like necessary

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and helpful. Yeah. And I just man, I just love

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a shit going wrong in space story. Like that's just

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like my favorite thing, you know, Like I and I

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just I just I was really charmed by the whole experience.

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I'm like really in a sci fi sort of mindset

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right now. I love just like science fiction and like, yeah,

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to be like on the moon with a little robot

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girl on my back, like blowing up androids and like this.

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I just I was really I could not put it down.

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Like it's one of those games that like I beat.

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I saw credits and there's like it kind of like

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sort of is like, hey, you know, there's like some

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extra stuff here after the credits if you want to go.

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It's it's pretty significant, Like it's it's you know, there's

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probably like another three or four hours of gameplay like

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after the credits. And I was like, yeah, absolutely, sign

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me up. I am not ready to leave this world yet.

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So like I had a great time with pragmat I

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really I really loved it.

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Speaker 1: How long did it take you to beat?

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Speaker 2: I think it was like sixteen hours total, and then

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I probably beat it. You know, saw credits at about

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the like thirteen or fourteen mark something like that. I

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don't know if my math is lining up here, but

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like I yeah, it just it feels like a classic.

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I know some people are calling it, like referring to

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as like an Xbox three sixty era, which is like,

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I guess I get that, but it's more that it's

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just like they like they they built a game around

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a mechanic in a smart way, and it made and

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it's like a very sort of singular, thorough experience that's

240
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very satisfying when you complete it, you know, and it's

241
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like it's just it feels it feels classic in that

242
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way and in a way that like modern gaming really

243
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just drives me insane, Like I just don't really want

244
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like a lot of games try to like put everything

245
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in there, like they try to hit everything that's popular,

246
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and Pragmato was kind of like, uh no, we have

247
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this mchann, this good third person shooter mechanic, and we're

248
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gonna sort of like We're not We're not gonna throw

249
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everything in here. We're just gonna focus on what we

250
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what's what we want, what's working well, which is the

251
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hacking and the shooting. And I think the level design,

252
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you know what I mean.

253
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Speaker 1: I I do enjoy the level design there is, you know,

254
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while it's pretty linear, there are like areas to explore

255
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and find secret rooms and that kind of thing. And

256
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I find that I think the pacing is really strong

257
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right now, at least, you know, I'm probably h two

258
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or three three hour maybe four hours in. I had

259
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to a little inside Baseball, but I had to replay

260
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the first hour because my gameplay capture had a little

261
00:13:00,960 --> 00:13:04,279
technical hiccup on it for that section. So while I

262
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have played probably more, it feels like I'm only actually

263
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like two or three hours into the game because I

264
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had to replay the first hour.

265
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Speaker 2: Charles had started it. At least, are you playing it

266
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at all?

267
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Speaker 3: I played a little bit, I for no particular reason,

268
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didn't really haven't really gone back to it yet. I

269
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might go back to it. I'm doing other like work

270
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stuff right now. I think I liked it, but I

271
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think there's like that like and again, I played like

272
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maybe forty minutes of it, so I didn't give it

273
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like a super super thorough shot. I did play it before,

274
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like a preview event. I don't know what I'm I'm

275
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missing with it. Like, I not in a way that

276
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I disliked it, but I didn't. There was nothing that

277
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really like hooked me in, Like there was nothing that

278
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had me like really excited to go back. I think

279
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maybe I I was surprised at how unsympathetic I was

280
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for the rest of Hugh's astronaut crew. The game starts off,

281
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they get separated very quickly, and gosh, I can't even

282
00:14:05,159 --> 00:14:07,399
remember the specifics of what it was, but I was

283
00:14:07,440 --> 00:14:09,320
just kind of mildly frustrated. I was like, why did

284
00:14:09,399 --> 00:14:11,679
none of you know what's going on? None of you

285
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are I.

286
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Speaker 2: Don't know, but there right like communications has stopped, right,

287
00:14:19,879 --> 00:14:21,639
It's like, you don't know what happened there, So we

288
00:14:21,679 --> 00:14:23,240
just got to send some people up there to figure

289
00:14:23,279 --> 00:14:23,960
it out, you know.

290
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Speaker 3: I think I think there was a guy and it

291
00:14:25,879 --> 00:14:29,399
was it's a very like anime, sort of like Japanese

292
00:14:29,399 --> 00:14:32,559
translation of English writing, where there's one guy that's like, wow,

293
00:14:32,679 --> 00:14:36,039
so this this can really three D print anything. Yeah,

294
00:14:36,120 --> 00:14:37,960
this is the three D printer. It does lots of

295
00:14:38,000 --> 00:14:40,639
three D printing and can do even large environments. That

296
00:14:40,759 --> 00:14:42,840
was the part where I was like, you're you're an astronaut,

297
00:14:42,840 --> 00:14:45,480
surely you would know every in and out of this

298
00:14:45,519 --> 00:14:47,240
thing and from space.

299
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Speaker 2: Yeah, you really can. I don't want to spoil anything

300
00:14:52,720 --> 00:14:58,840
Charles and Listeners, but those characters do not matter at

301
00:14:58,879 --> 00:14:59,879
all in the slight.

302
00:15:01,200 --> 00:15:04,879
Speaker 3: You may never even see them again. I said it

303
00:15:04,919 --> 00:15:10,159
was it was more of a uh uh I had.

304
00:15:10,320 --> 00:15:14,120
I had yet to be super invested in the world buildings,

305
00:15:14,279 --> 00:15:16,960
even though even though though those characters obviously I didn't.

306
00:15:17,080 --> 00:15:18,519
I thought it was more funny than anything.

307
00:15:18,600 --> 00:15:21,960
Speaker 2: Yeah, I think their names are exposition A, Exposition B,

308
00:15:22,240 --> 00:15:25,559
and Exposition C, and then Hugh is the fourth character.

309
00:15:25,679 --> 00:15:28,639
I think, yeah, absolutely, but that makes sense. Charles, it

310
00:15:28,679 --> 00:15:31,799
is very It's very transparent in a weird way that

311
00:15:31,879 --> 00:15:34,399
I kind of appreciated where it was just sort of

312
00:15:34,480 --> 00:15:36,360
like it's like, yeah, this is what it is. Yeah,

313
00:15:36,720 --> 00:15:38,320
that's a big three D printer, and that's like a

314
00:15:38,360 --> 00:15:40,399
big element of the game. We're gonna be three D printing.

315
00:15:40,759 --> 00:15:43,960
We found a special substance on the Moon that's very

316
00:15:44,039 --> 00:15:45,840
valuable and can three d print things, which is like

317
00:15:46,200 --> 00:15:49,559
that is that is like contemporary sci fi storytelling, like

318
00:15:49,639 --> 00:15:52,679
unobtainium the stuff. I don't know if you guys have

319
00:15:52,720 --> 00:15:54,200
seen Project hill Mary, but that's a big part of

320
00:15:54,320 --> 00:15:59,879
Project hill Mary is like a mysterious powerful substance shows up. Yeah, right,

321
00:16:00,559 --> 00:16:02,559
which is why I like, again, like I'm just in

322
00:16:02,679 --> 00:16:05,960
that mood, right, Like I read Project hail Mary a

323
00:16:05,960 --> 00:16:07,879
couple months ago and like was it in excitement for

324
00:16:07,960 --> 00:16:10,440
the movie, and I just like, I like, I like

325
00:16:10,519 --> 00:16:12,919
of just being in space, let's figure stuff out. There's

326
00:16:13,399 --> 00:16:15,720
there's another game that's coming up soon that I that

327
00:16:15,759 --> 00:16:17,679
I'm enjoying so far that kind of has a similar

328
00:16:17,720 --> 00:16:21,720
sort of at least set up, you know, And yeah,

329
00:16:21,799 --> 00:16:27,039
I forgot where I was going, but yeah, it's I like,

330
00:16:27,120 --> 00:16:29,200
I like that. It was just like setting the table

331
00:16:29,519 --> 00:16:32,240
very cleanly and then and then those guys kind of

332
00:16:32,240 --> 00:16:34,159
get out of there. Yeah.

333
00:16:33,879 --> 00:16:36,960
Speaker 3: The the thing I respect the most about Pragmata is that,

334
00:16:37,720 --> 00:16:40,000
And I think the reason I don't I haven't felt

335
00:16:40,000 --> 00:16:42,399
bad about like not going back is I appreciate it's

336
00:16:42,440 --> 00:16:45,639
very transparent about what it is and it's not like

337
00:16:46,480 --> 00:16:48,600
to I think the point of like the Xbox three

338
00:16:48,639 --> 00:16:51,559
sixty comparison was just like, well, yeah, this is our

339
00:16:51,600 --> 00:16:54,919
idea for a game, and we don't The development cycle

340
00:16:55,000 --> 00:16:57,399
is short enough that like we're just gonna make this

341
00:16:57,480 --> 00:16:59,159
and then if we want to have more ideas, we'll

342
00:16:59,159 --> 00:17:01,960
make another game and maybe put those ideas in that game.

343
00:17:02,279 --> 00:17:04,599
It's not a game that's like it's this and there's

344
00:17:04,640 --> 00:17:07,319
an open world and there's you know, a bunch of

345
00:17:07,359 --> 00:17:10,519
characters and you can improve your relationship with them. It's like, no,

346
00:17:10,640 --> 00:17:12,680
it's the third person shooter and there's some puzzles involved,

347
00:17:12,680 --> 00:17:14,079
and there's robots you're shooting.

348
00:17:13,799 --> 00:17:16,839
Speaker 2: Them, and Charles you said, like the development cycle is

349
00:17:16,839 --> 00:17:20,920
like small. I just the announcement trailer was five years ago.

350
00:17:21,680 --> 00:17:24,559
Speaker 3: Yeah no, no, I met more for like an Xbox

351
00:17:24,640 --> 00:17:28,440
U sixty era this yame obviously it was like comically long.

352
00:17:28,759 --> 00:17:32,119
They had a delay and then yeah it is.

353
00:17:32,200 --> 00:17:35,279
Speaker 2: It is. What if I will say, like a recommendation

354
00:17:35,559 --> 00:17:39,240
is like if you like Requiem, right, if you enjoyed

355
00:17:39,279 --> 00:17:42,759
Resume or Requiem, like this is different, right, it is

356
00:17:42,839 --> 00:17:48,920
capcom but in terms of just like a kind of straightforward,

357
00:17:49,359 --> 00:17:52,640
you know, small scale, densely designed levels that you move

358
00:17:52,680 --> 00:17:54,680
your way through because like Requiem is like basically a

359
00:17:54,720 --> 00:17:59,039
series of what like five or six levels basically, like

360
00:17:59,200 --> 00:18:02,799
that's the same structure is here, Like they clearly took

361
00:18:02,880 --> 00:18:05,920
lessons from Resident Evil for Pragmata. I'm sure, you know,

362
00:18:05,920 --> 00:18:08,359
I'm sure they're probably there's overlap in the teams and

363
00:18:08,359 --> 00:18:08,920
stuff there.

364
00:18:09,519 --> 00:18:13,839
Speaker 3: So it's like maybe I I played Resident Evil seven, eight, nine,

365
00:18:13,880 --> 00:18:17,400
and two all within a few months. Maybe that's my

366
00:18:17,480 --> 00:18:19,599
thing with Pragmata is I'm like, I just played a

367
00:18:19,640 --> 00:18:22,960
lot of these actually, and if no one's like about

368
00:18:23,000 --> 00:18:25,960
to die, the stakes just feel lower to me. I mean,

369
00:18:26,000 --> 00:18:28,119
I guess they're kind of about to die, but I do,

370
00:18:28,200 --> 00:18:30,119
I do, I do feel that DNA in the.

371
00:18:30,640 --> 00:18:33,559
Speaker 2: Yeah, in a complimentary way, right, it is different, Like

372
00:18:33,599 --> 00:18:35,240
it's like it's not I'm not saying if you love

373
00:18:35,279 --> 00:18:38,039
Resident Evil you'll love this, but if you like Requiem

374
00:18:38,039 --> 00:18:40,519
in particular, and like you're like, I kind of want

375
00:18:40,559 --> 00:18:43,119
more of just like good like third person action or

376
00:18:43,279 --> 00:18:45,160
you know, I know that game was kind of split

377
00:18:45,240 --> 00:18:47,599
in two in an interesting way. Like pragmat is a

378
00:18:47,640 --> 00:18:50,119
great follow up for Requiem if you're not exhausted by it,

379
00:18:50,160 --> 00:18:51,440
as Charles may or may not be.

380
00:18:51,440 --> 00:18:52,000
Speaker 1: We're not sure.

381
00:18:52,599 --> 00:18:54,599
Speaker 3: I also, for the rec I played all of Requiemen

382
00:18:54,680 --> 00:18:57,880
third person because I, oh, it makes me less nonxious.

383
00:18:57,720 --> 00:18:57,920
Speaker 2: Mister.

384
00:18:58,200 --> 00:19:01,440
Speaker 3: Maybe if I played the first person part then I

385
00:19:01,440 --> 00:19:04,160
don't know. Anyways, I respect pragmata. I'm glad that people

386
00:19:04,240 --> 00:19:04,519
like it.

387
00:19:05,240 --> 00:19:06,160
Speaker 1: Yeah, that's fair enough.

388
00:19:06,480 --> 00:19:09,039
Speaker 2: And it ends well too, like it's a nice It's

389
00:19:09,039 --> 00:19:10,559
not I won't. I'm not gonna say it was like

390
00:19:10,599 --> 00:19:14,480
some revelatory narrative that like had me in tears or anything.

391
00:19:14,519 --> 00:19:17,079
But I just I liked the sort of trajectory, and

392
00:19:17,119 --> 00:19:19,480
I found the conclusion satisfying in a way that I was.

393
00:19:19,519 --> 00:19:21,240
I was very happy with I.

394
00:19:21,240 --> 00:19:25,039
Speaker 1: Think I remember from working on the video review. Matt

395
00:19:25,079 --> 00:19:28,240
also pointed out the ending as like a highlight.

396
00:19:28,640 --> 00:19:28,839
Speaker 2: Yeah.

397
00:19:28,920 --> 00:19:32,680
Speaker 1: So it's nice because I I feel like I've played

398
00:19:32,880 --> 00:19:39,119
several games recently where the ending was just like huh,

399
00:19:39,160 --> 00:19:42,240
So it's nice to just maybe have a game that's like, oh, okay,

400
00:19:42,720 --> 00:19:43,039
you know.

401
00:19:43,559 --> 00:19:46,240
Speaker 2: Yeah, it ends right like you know, And and I'm

402
00:19:46,279 --> 00:19:48,359
not betraying anything. I'm not like, I'm not saying that.

403
00:19:48,440 --> 00:19:50,559
It's like, you know, say that the video game ends.

404
00:19:50,839 --> 00:19:53,359
A video man, I like a video game that ends.

405
00:19:53,400 --> 00:19:55,160
I gotta tell you like in this day and age,

406
00:19:55,279 --> 00:19:58,000
like just end your video games, mane.

407
00:19:58,039 --> 00:20:00,480
Speaker 3: I did have an interview recently where I was like,

408
00:20:00,559 --> 00:20:04,359
so basically, it's just game, you're not really gonna be

409
00:20:04,359 --> 00:20:05,920
able to play for Everything're like, oh, yeah, no, this

410
00:20:06,000 --> 00:20:08,519
game has an ending, and I was like, that's crazy.

411
00:20:08,680 --> 00:20:11,640
I just didn't the genre. I just wasn't expecting a

412
00:20:11,680 --> 00:20:14,440
game to have an ending. And it's it's nice to

413
00:20:14,519 --> 00:20:16,680
just be like, oh, I not. I don't have to

414
00:20:16,720 --> 00:20:19,359
commit myself to playing this game for the rest of eternity.

415
00:20:19,400 --> 00:20:21,160
I can do it for a few weeks and then be.

416
00:20:22,640 --> 00:20:25,000
Speaker 1: Well cool. Well yeah that was Pragmata. I do want

417
00:20:25,000 --> 00:20:27,559
to say I really liked the soundtrack as well so far,

418
00:20:28,839 --> 00:20:33,599
some really cool like quiet piano moments that feel very

419
00:20:36,000 --> 00:20:39,640
feel very CAPCLM to me. I think I think that.

420
00:20:40,039 --> 00:20:43,359
Speaker 2: You know, Resident Evil Safer Them kind of stuff. You know.

421
00:20:43,680 --> 00:20:49,000
Speaker 1: Yeah, yeah, it's nice. So yeah, check out Pragmata. I

422
00:20:49,000 --> 00:20:52,559
think it's I think it's worth playing. Well. I have

423
00:20:52,640 --> 00:20:58,160
been playing very briefly. I started it yesterday, but it's currently,

424
00:20:58,160 --> 00:21:01,000
I think right now, the number one game on Steam,

425
00:21:01,319 --> 00:21:04,799
so probably worth talking about. But wind Rows it is

426
00:21:04,880 --> 00:21:14,279
a hold onto your seats everybody. A survival crafting game, okay,

427
00:21:14,480 --> 00:21:15,599
set in the age.

428
00:21:15,319 --> 00:21:17,720
Speaker 2: Of it probably has an ending, right, I'm sure it

429
00:21:17,759 --> 00:21:19,799
has a very satisfying narrative conclusion.

430
00:21:20,240 --> 00:21:21,839
Speaker 1: I don't know. I don't know. I haven't gotten there.

431
00:21:21,759 --> 00:21:24,319
Speaker 2: Yet one because it probably doesn't.

432
00:21:24,880 --> 00:21:28,640
Speaker 1: Yeah, wind Rows, it's yeah, it's a I'm playing. I

433
00:21:28,680 --> 00:21:31,920
was playing at solo on on our weekly Wednesday stream.

434
00:21:33,000 --> 00:21:36,440
But you can, I know it's co op as far

435
00:21:36,480 --> 00:21:40,160
as I know, it is not uh no PvP, it's

436
00:21:40,200 --> 00:21:43,519
just PvE so but co op or solo it does.

437
00:21:43,839 --> 00:21:46,480
Speaker 2: On the Steam page, it just says p VE embark

438
00:21:46,559 --> 00:21:48,240
on a PvE survival adventure.

439
00:21:48,480 --> 00:21:51,960
Speaker 1: Yeah, yeah, uh, And it is very much if you

440
00:21:52,000 --> 00:21:55,599
have played a survival game in the last five years,

441
00:21:55,880 --> 00:21:58,640
it is one of those. And it's a genre I love.

442
00:21:58,680 --> 00:22:01,920
I love survival and craft games. I am even as

443
00:22:01,960 --> 00:22:04,359
a big fan of the genre myself, I am kind

444
00:22:04,359 --> 00:22:07,559
of starting to feel a little fatigue. And you know,

445
00:22:07,559 --> 00:22:09,559
if I'm really gonna sink time into one of these,

446
00:22:10,200 --> 00:22:13,400
it needs to have like an interesting hook, and so

447
00:22:13,680 --> 00:22:16,759
far I have not made it far enough. Captain hook

448
00:22:16,839 --> 00:22:22,000
Yeah uh, the pirate thing could be a hook long term,

449
00:22:22,079 --> 00:22:25,039
because I've seen I've seen clips of people playing and you'll,

450
00:22:25,319 --> 00:22:28,039
you know, eventually get your own ship and you're sailing

451
00:22:28,079 --> 00:22:31,039
the high seas, and I'm like, okay, that could be fun.

452
00:22:31,599 --> 00:22:33,200
But right now where I'm at in the game, it

453
00:22:33,279 --> 00:22:36,000
is very much just kind of survival game one oh one.

454
00:22:37,160 --> 00:22:41,599
You know, you are stranded on an island after being shipwrecked,

455
00:22:42,039 --> 00:22:44,839
and you're picking up sticks, you're picking up stones.

456
00:22:44,759 --> 00:22:50,079
Speaker 2: You're making punching trees, punching trees, punching trees innovations. The

457
00:22:50,079 --> 00:22:51,799
sticks and stones are into an axe and that's you

458
00:22:51,799 --> 00:22:56,720
get the trees. Yes, I'm coming off like very negative

459
00:22:56,759 --> 00:22:58,200
on this. I'm just being cynical.

460
00:22:58,920 --> 00:23:01,319
Speaker 1: It is. It is by the numbers survival game at

461
00:23:01,319 --> 00:23:02,039
the start.

462
00:23:01,799 --> 00:23:04,519
Speaker 2: Which is like, hey, you know what, that's fine to

463
00:23:04,599 --> 00:23:07,200
sort of execute on genre. I'm totally fine with that,

464
00:23:07,240 --> 00:23:09,319
you know. I was just I was just praising Pragmata

465
00:23:09,359 --> 00:23:12,240
for being like a great third person shooter that you know,

466
00:23:12,640 --> 00:23:14,559
sort of an although it does have a sort of

467
00:23:14,599 --> 00:23:17,400
a twist. But yeah, so I please don't don't. I'm

468
00:23:17,440 --> 00:23:18,519
just I'm just trying to be silly.

469
00:23:18,640 --> 00:23:22,240
Speaker 1: I get it, I get it. I will say there

470
00:23:22,279 --> 00:23:28,640
are some fun smaller innovations. Maybe innovations is the wrong word,

471
00:23:28,720 --> 00:23:31,400
because they are very kind of small and I've yet

472
00:23:31,440 --> 00:23:34,240
to see like their big impact. But I do enjoy

473
00:23:34,319 --> 00:23:38,759
the fact that there are endgame challenges that tie into

474
00:23:39,680 --> 00:23:45,680
the decor system, not unlike World of Warcraft and its

475
00:23:45,680 --> 00:23:50,279
recent expansion, where you know, all the quests and bosses

476
00:23:50,319 --> 00:23:54,440
and such can drop furniture now, and there's like a

477
00:23:54,640 --> 00:24:00,400
much not nearly as generous as as Warcrafts kind of

478
00:24:00,480 --> 00:24:04,440
reward vector, but there is like a system. I killed

479
00:24:04,440 --> 00:24:07,160
a couple bores, okay, and then I look at my

480
00:24:07,279 --> 00:24:10,599
challenges and it says two out of fifty, and if

481
00:24:10,640 --> 00:24:15,839
I kill fifty bores, I get a bores head plaque,

482
00:24:16,079 --> 00:24:21,359
like a yeah, taxidermy, Is it the recipe for the

483
00:24:21,400 --> 00:24:24,000
plaque or is it you straight up get the plaque?

484
00:24:24,160 --> 00:24:28,400
I think you just get the plaque. It seemed like

485
00:24:28,440 --> 00:24:32,319
it was purely a decoor thing, whereas the it seems

486
00:24:32,319 --> 00:24:34,000
like Crafting is really tied to a lot of the

487
00:24:34,000 --> 00:24:37,440
functional or functional stuff. But I will say there's like

488
00:24:37,480 --> 00:24:40,079
a fair amount of you know, as somebody, my favorite

489
00:24:40,079 --> 00:24:44,880
part of these games is building my own base, and

490
00:24:45,680 --> 00:24:50,160
you know, there's a fairly robust building system at play.

491
00:24:50,200 --> 00:24:53,759
It's early access, so big caveat there, But for being

492
00:24:53,799 --> 00:24:56,400
an early access game, I'm I'm I'm happy with like

493
00:24:56,519 --> 00:24:59,680
the options that are there. I like the fact that

494
00:25:00,079 --> 00:25:04,880
you know, some of these crafting games they you just

495
00:25:04,960 --> 00:25:06,960
like can build whatever you want and don't have to

496
00:25:07,000 --> 00:25:09,880
worry about structural integrity. I always think the games are

497
00:25:09,880 --> 00:25:13,279
more fun when you have to make sure they don't like,

498
00:25:13,519 --> 00:25:15,680
you know, make sure they are they have structure to them,

499
00:25:15,720 --> 00:25:19,519
and you know, the weight of the roof is supported

500
00:25:19,559 --> 00:25:23,079
by cross beams and stuff like that, and it's doing that.

501
00:25:23,279 --> 00:25:27,440
So I points in my book for that. I think,

502
00:25:28,119 --> 00:25:32,720
you know, it doesn't feel particularly great combat wise, you

503
00:25:32,759 --> 00:25:36,119
can one of the big changes I would say is

504
00:25:36,160 --> 00:25:38,319
that you have like a gun. At the start, you

505
00:25:38,359 --> 00:25:40,720
have a sword and a gun, and normally in survival

506
00:25:40,759 --> 00:25:43,559
games you get the gun way later. In this game,

507
00:25:43,599 --> 00:25:46,000
you start with the gun and you can craft ammo

508
00:25:46,759 --> 00:25:51,759
in the first ten minutes. Interesting, and so it kind

509
00:25:51,799 --> 00:25:55,680
of changes some of the play style. Then you like

510
00:25:55,720 --> 00:26:00,480
you're not just punching bores. You know, will say like

511
00:26:00,519 --> 00:26:04,640
there is a you really have to have your dodge

512
00:26:04,680 --> 00:26:08,599
gained down and like get they actually kind of quote

513
00:26:08,960 --> 00:26:13,279
souls like combat as an inspiration in their steam listing,

514
00:26:13,799 --> 00:26:16,160
and I could maybe see what they mean. Like enemies

515
00:26:16,160 --> 00:26:19,799
are like really tough, like you know, if you get

516
00:26:19,920 --> 00:26:22,599
hit a few times, you're gonna die, even though it's

517
00:26:22,640 --> 00:26:25,000
just a bore, you know, and they have like you

518
00:26:25,200 --> 00:26:27,079
really have to kind of learn their their timings and

519
00:26:27,119 --> 00:26:33,400
animations to dodge at appropriate times. So you know, I

520
00:26:33,720 --> 00:26:35,400
I do enjoy the combat in that sense, I just

521
00:26:35,440 --> 00:26:43,759
don't think it feels particularly good. It feels very weightless,

522
00:26:43,799 --> 00:26:45,960
you know, just kind of like, oh, I see my character,

523
00:26:46,599 --> 00:26:48,759
but I don't there's I'm not getting like the big

524
00:26:49,839 --> 00:26:53,680
bombastic on screen effects of like the screen shake and

525
00:26:53,720 --> 00:26:59,000
the you know, various cameras. It's a third person, which

526
00:26:59,079 --> 00:27:01,880
I do think is is kind of more challenging sometimes

527
00:27:01,920 --> 00:27:05,839
to kind of get that game feel nailed down, because

528
00:27:05,839 --> 00:27:08,559
I feel like in first person you can very easily

529
00:27:08,640 --> 00:27:11,680
kind of when I shoot the gun, my camera, the

530
00:27:11,720 --> 00:27:14,119
camera in game camera is gonna shake, and there's going

531
00:27:14,200 --> 00:27:16,440
to be like you know, some first person maybe visual

532
00:27:16,519 --> 00:27:20,480
effects when I'm running, you know, some some slight blurring

533
00:27:20,759 --> 00:27:25,559
or like camera lens distortion when I'm running. That like

534
00:27:25,559 --> 00:27:27,160
when you're playing a first person game. I feel like

535
00:27:27,160 --> 00:27:29,920
it's you can dial those in a little more challenging,

536
00:27:30,000 --> 00:27:33,240
maybe in a third person setting. I also know it's

537
00:27:33,279 --> 00:27:36,799
early access, so they've probably that kind of stuff that

538
00:27:36,880 --> 00:27:41,240
Polish is probably further down on the roadmap, you know

539
00:27:41,279 --> 00:27:44,000
what I mean. I think they're still working on getting

540
00:27:44,000 --> 00:27:48,839
fundamentals in place. But you know, it's it's I might

541
00:27:48,920 --> 00:27:53,519
keep playing it. I'm not sure. I did uninstall it

542
00:27:53,559 --> 00:28:01,599
after the stream yesterday, but as I'm as I'm talking

543
00:28:01,640 --> 00:28:06,079
about it, I'm like, maybe I reinstall it. I think

544
00:28:06,079 --> 00:28:09,079
it would maybe be fun with with friends. I think

545
00:28:11,480 --> 00:28:13,759
I would want to kind of the Pirate Fantasy part,

546
00:28:13,960 --> 00:28:15,079
you know, like a.

547
00:28:15,119 --> 00:28:18,240
Speaker 2: More If of Thieves is more focused on sort of

548
00:28:18,279 --> 00:28:20,960
like being goofy, Right, you're not really it's not about

549
00:28:20,960 --> 00:28:23,359
survival and Sea of Thieves, right, It seems like this

550
00:28:23,440 --> 00:28:26,400
is like more grounded, Like yeah, it very much looks

551
00:28:26,440 --> 00:28:26,759
like a.

552
00:28:28,720 --> 00:28:32,359
Speaker 1: Like realistic rendering. Yeah, you know, they're gone for like

553
00:28:32,440 --> 00:28:34,359
the gret you know, it looks.

554
00:28:34,119 --> 00:28:37,039
Speaker 2: Like the games across Skull and Bones like wanted so

555
00:28:37,160 --> 00:28:38,400
desperately to be Yeah.

556
00:28:38,799 --> 00:28:41,480
Speaker 1: Yeah, honestly, I was I was thinking that as like

557
00:28:41,519 --> 00:28:43,920
a comparison point, like, yeah, it kind of feels like,

558
00:28:45,240 --> 00:28:47,839
you know, skull and Bones, like what they might have wanted.

559
00:28:47,640 --> 00:28:51,720
Speaker 3: It to be. Sull Bones still like available for purchase,

560
00:28:53,400 --> 00:28:55,920
as far as I know, the fact that we're like

561
00:28:56,200 --> 00:28:59,039
the type of game, it's just the type of game

562
00:28:59,079 --> 00:29:02,240
that would have gone an offline very shortly.

563
00:29:03,079 --> 00:29:04,039
Speaker 1: Let's see, I'm looking.

564
00:29:05,039 --> 00:29:07,440
Speaker 2: I mean it's it's certainly still available. I mean it's I.

565
00:29:07,359 --> 00:29:09,920
Speaker 1: Think purchase, there's new reviews.

566
00:29:11,000 --> 00:29:11,880
Speaker 2: I haven't played it.

567
00:29:11,960 --> 00:29:14,839
Speaker 3: I just I just know that it took forever to

568
00:29:14,880 --> 00:29:17,160
come out, and then the sentiment on launch was like, yeah,

569
00:29:17,200 --> 00:29:19,279
it's it's the game that we've been playing. A bunch

570
00:29:19,279 --> 00:29:20,640
of them aren't really crazy about.

571
00:29:21,240 --> 00:29:23,519
Speaker 2: Yeah, it's like it was. Well, the thing about that

572
00:29:23,559 --> 00:29:26,359
game is like it's not really it's not multiplayer dependent,

573
00:29:27,119 --> 00:29:29,480
you know, like it's it's it's like a it's like

574
00:29:29,519 --> 00:29:31,880
a single player game where other people are online. As

575
00:29:31,920 --> 00:29:33,680
far as I remember, I really only played like an hour.

576
00:29:33,920 --> 00:29:35,559
You can I streamed it, I think for game before me.

577
00:29:35,559 --> 00:29:37,880
You can probably go find that stream. But yeah, so

578
00:29:37,960 --> 00:29:39,759
it's not really I don't know, it would be weird

579
00:29:39,799 --> 00:29:41,319
if they just like pulled it offline.

580
00:29:42,160 --> 00:29:46,519
Speaker 1: But yeah, that's very fair, Okay, I you know this.

581
00:29:46,799 --> 00:29:48,400
It does it kind of wet my appetite because I

582
00:29:48,400 --> 00:29:52,480
haven't played a survival game in probably good like six

583
00:29:53,160 --> 00:29:54,039
six to eight months.

584
00:29:55,759 --> 00:30:00,759
Speaker 3: It was just kind of just did your time window there, It's.

585
00:30:00,599 --> 00:30:03,599
Speaker 1: Been a minute, but I did kind of I'm like, oh, yeah,

586
00:30:03,759 --> 00:30:05,960
I really want to get back into one of these,

587
00:30:06,279 --> 00:30:09,039
and there is There are a couple of games I

588
00:30:09,039 --> 00:30:12,799
want to shout out moving on from from windrows of

589
00:30:12,880 --> 00:30:14,759
games that are on my personal wish lists that are

590
00:30:14,799 --> 00:30:16,880
that are coming up that if you're into those kind

591
00:30:16,920 --> 00:30:19,079
of games and are looking for like maybe a different

592
00:30:19,200 --> 00:30:23,880
kind of angle. One of those is solar Punk, which

593
00:30:23,880 --> 00:30:26,720
I've been following for I feel like a year or

594
00:30:26,759 --> 00:30:31,680
two now, and that game is like you're on these

595
00:30:31,720 --> 00:30:35,680
sky islands and you're sailing around and it's everything is

596
00:30:36,279 --> 00:30:38,519
If you're not familiar with the solar punk genre, it's

597
00:30:38,839 --> 00:30:40,920
kind of the opposite of cyberpunk. What if the future

598
00:30:42,240 --> 00:30:45,880
was more reliant on you know, technology, but it was

599
00:30:46,319 --> 00:30:50,799
clean energy and solar energy. That's where the name comes from,

600
00:30:51,240 --> 00:30:53,279
and like what would that look like as a society,

601
00:30:53,440 --> 00:30:58,559
And it's a much more optimistic fantasy than something like

602
00:30:58,680 --> 00:31:04,599
a a cyberpunk. And then another one where was it?

603
00:31:05,880 --> 00:31:08,400
There was one that got announced in or not announced

604
00:31:08,400 --> 00:31:12,079
but shown off more during the Triple I initiative, and

605
00:31:12,119 --> 00:31:17,680
I'm struggling to find it. H M, I don't know

606
00:31:17,680 --> 00:31:20,160
where it went. That's all right, I can, I can.

607
00:31:20,799 --> 00:31:22,480
I can vamp while I pull up the list.

608
00:31:22,559 --> 00:31:24,599
Speaker 2: Yeah, it'll it'll come to you, to you in a moment.

609
00:31:24,720 --> 00:31:27,119
It'll just it'll just appear in like ten minutes when

610
00:31:27,119 --> 00:31:28,920
we're on a different topic, and you'll shout.

611
00:31:28,640 --> 00:31:30,519
Speaker 1: Out, yeah, right, and we'll be like, I'm looking at

612
00:31:30,519 --> 00:31:35,000
I'm looking up our Triple I recap real quick, Charles,

613
00:31:35,039 --> 00:31:37,279
Do you remember the Do you remember the games that

614
00:31:37,279 --> 00:31:39,119
were in the Triple I? Uh?

615
00:31:39,400 --> 00:31:40,839
Speaker 2: Do you remember all of them? Can you just like

616
00:31:40,880 --> 00:31:44,079
list them off? Just do you remember a type.

617
00:31:43,880 --> 00:31:47,279
Speaker 1: Of game you were? It was a crafting game, cut,

618
00:31:47,920 --> 00:31:51,839
cutesy visuals. I don't know. It's driving me nuts. Why

619
00:31:51,839 --> 00:31:52,559
can't I remember that?

620
00:31:52,720 --> 00:31:57,200
Speaker 2: Alabaster Dawn, Alca, hast Away Team, Borrow, Trauma, Home and

621
00:31:57,240 --> 00:32:01,079
Harbor Expansion, Rotato, Primal Dread Deal, See Karen on the

622
00:32:01,079 --> 00:32:05,440
Trail DLC is this helping you? Castlevani clover Pit DLC

623
00:32:05,839 --> 00:32:13,920
Crop Dead as Disco, Don't Starve Elsewhere Ever, Win, Graveyard Keeper,

624
00:32:13,920 --> 00:32:19,559
Far Far West, Final Sentence, Frost Trail, Graveyard Keeper, Long Gone.

625
00:32:19,640 --> 00:32:21,200
That looks cool. I want to play Long Gone.

626
00:32:21,279 --> 00:32:23,160
Speaker 1: That game doesn't cool. I've been following that on TikTok.

627
00:32:23,240 --> 00:32:24,839
Speaker 2: Yeah, it kind of looks like Last of Us but

628
00:32:24,960 --> 00:32:29,160
like two D pixelated. Uh, and it looks looks cool.

629
00:32:29,559 --> 00:32:34,880
Lost Castle two, Lost Railway, Machine Party, Never A Way

630
00:32:35,559 --> 00:32:45,680
Over the Hill, Showcase, Risk of Rain two, Romestead, I

631
00:32:45,839 --> 00:32:51,119
Keep Going, Shifting, Sledding Game, Solar Punk, As We've been, Spacecraft,

632
00:32:52,079 --> 00:32:58,680
Star Seeker, super Battle, Golf, The Lift, Thick As Thieves,

633
00:32:58,720 --> 00:33:08,039
Too Deep to Quit. We were here tomorrow, Windrows. It's

634
00:33:08,039 --> 00:33:10,519
all right, that's right, that's all right. So that was

635
00:33:10,839 --> 00:33:13,480
that was our recap on the podcast.

636
00:33:15,119 --> 00:33:16,720
Speaker 1: Oh you know what, I bet if it's I bet

637
00:33:16,759 --> 00:33:19,039
it's on my Steam wish list. Okay, let's go through that. Kidding.

638
00:33:20,559 --> 00:33:23,240
Speaker 2: Thanks for I just was reading Marcus's article, by the way,

639
00:33:23,319 --> 00:33:24,920
the Triple I Indership, which you rounded up.

640
00:33:24,960 --> 00:33:30,039
Speaker 1: Yeah, thank you, Marcus. We appreciate you. Yeah. I don't

641
00:33:30,079 --> 00:33:32,440
remember the name and it's bugging me out. I must

642
00:33:32,480 --> 00:33:36,480
have it wish listed somewhere. That's okay though, that's okay.

643
00:33:37,440 --> 00:33:39,680
But yeah, Solar punk is on my list to check

644
00:33:39,680 --> 00:33:44,519
those out. But let's take a quick break and we'll

645
00:33:44,519 --> 00:33:47,640
come back. We'll talk about the blood Borne animated film

646
00:33:47,880 --> 00:33:53,720
in Kyle's regret. We'll be back right after this. Welcome

647
00:33:53,720 --> 00:33:56,519
back to the game and former show. Thanks for waiting

648
00:33:56,640 --> 00:34:00,000
while we well, we took a quick break. Guys. Let's

649
00:34:00,119 --> 00:34:03,759
get into the Bloodborn animated film news. Kyle, you wrote

650
00:34:03,759 --> 00:34:08,239
this story up. I know I have not read into

651
00:34:08,239 --> 00:34:10,840
it much. I know Jack septic Eye is helping to

652
00:34:10,880 --> 00:34:11,519
produce it.

653
00:34:11,760 --> 00:34:16,760
Speaker 2: I believe he says the press release I got I

654
00:34:16,920 --> 00:34:21,960
said executive producer, but he has said just producer, which

655
00:34:22,039 --> 00:34:24,199
I mean, they're basically as far as I understand, those

656
00:34:24,320 --> 00:34:26,599
roles are pretty similar, you know what I mean. Like

657
00:34:26,920 --> 00:34:29,039
it's just kind of a title thing, so maybe it

658
00:34:29,079 --> 00:34:30,719
doesn't really matter ultimately.

659
00:34:30,320 --> 00:34:34,760
Speaker 3: But executive is a lot more overarching kind of creative

660
00:34:34,800 --> 00:34:37,440
control decisions where it's like a producer might be like

661
00:34:37,920 --> 00:34:41,079
literally in the like helping organize the production.

662
00:34:41,480 --> 00:34:43,079
Speaker 2: Should I should I you know, do we want to

663
00:34:43,079 --> 00:34:45,400
spend the money on this on this shot? Right? Or

664
00:34:45,440 --> 00:34:47,920
Executive producer is kind of like back at the office

665
00:34:48,079 --> 00:34:50,119
being like, yeah, we should probably make a Bloodborne movie.

666
00:34:50,199 --> 00:34:53,280
People like that, right. Yeah, yeah, yeah.

667
00:34:53,119 --> 00:34:54,559
Speaker 1: That's he just says that over and over.

668
00:34:56,320 --> 00:34:58,159
Speaker 2: I'm available for that too, by the way, Sony, I

669
00:34:58,199 --> 00:34:58,719
can I can be.

670
00:35:01,760 --> 00:35:03,800
Speaker 1: You don't have the Jack Sceptic Guy bank roll though,

671
00:35:04,199 --> 00:35:05,880
that is correct, And yeah.

672
00:35:05,719 --> 00:35:08,079
Speaker 3: It is a thing of like if you give enough

673
00:35:08,119 --> 00:35:10,440
money to a film production, they'll probably give you an

674
00:35:10,480 --> 00:35:13,159
executive producer credit and you can help influence it.

675
00:35:13,239 --> 00:35:14,199
Speaker 2: If it's a lot of.

676
00:35:14,119 --> 00:35:16,440
Speaker 3: Money, then they're like, yeah, I mean you're you're helping

677
00:35:16,440 --> 00:35:19,039
pay for this, so you give a role. I don't

678
00:35:19,039 --> 00:35:21,239
think that's what jackcept Guy's doing in this case, but

679
00:35:21,280 --> 00:35:23,960
that is like a thing that happens.

680
00:35:24,920 --> 00:35:28,440
Speaker 1: Yeah, I did pull your story up, Kyle, but.

681
00:35:28,639 --> 00:35:30,519
Speaker 2: Yeah, so it's like it's yeah, I have it up

682
00:35:30,519 --> 00:35:32,719
and now is because like it's funny, like and this

683
00:35:32,840 --> 00:35:35,599
is maybe just how I think about movies in general.

684
00:35:36,159 --> 00:35:38,079
And they reach out to was the press release, and

685
00:35:38,119 --> 00:35:39,920
I followed up and I was like, hey, I would

686
00:35:39,920 --> 00:35:42,480
love to learn more about this. I would like to

687
00:35:42,559 --> 00:35:46,880
talk to Lyrical Media, the animation studio making it. I'm

688
00:35:46,920 --> 00:35:49,159
not really interested in talking to Jack Sceptic Guy, Like

689
00:35:49,440 --> 00:35:51,159
I want to talk to the people who are making it.

690
00:35:52,400 --> 00:35:55,440
And they almost seem kind of I don't know, not

691
00:35:55,440 --> 00:35:57,360
not surprised because it was just an email. They were like, yeah,

692
00:35:57,360 --> 00:36:02,199
we'll follow up, sure, sure, but yeah, it's it's it's cool.

693
00:36:02,320 --> 00:36:05,079
I'm into it. I am also into Jack Septekai being

694
00:36:05,079 --> 00:36:09,159
involved because he seems like a genuine like like truly

695
00:36:09,239 --> 00:36:11,119
like a big bloodborn fan, Like I don't really follow

696
00:36:11,199 --> 00:36:13,679
him very closely, right and he and and like I

697
00:36:13,840 --> 00:36:19,280
like this sort of movement from like popular streamers, like guys,

698
00:36:19,280 --> 00:36:25,199
what was the uh yeah, Like I I don't really

699
00:36:25,239 --> 00:36:27,559
follow these streamers myself. I'm not a person who watches

700
00:36:27,559 --> 00:36:30,119
a lot of streams and like I I but I

701
00:36:30,199 --> 00:36:32,559
just I like the idea of like market Player in particular,

702
00:36:32,679 --> 00:36:35,360
being like, hey, I've like I've developed this like following

703
00:36:35,440 --> 00:36:38,480
I have some money, I am going to like pursue

704
00:36:38,480 --> 00:36:42,039
this sort of like what is clearly a passion project, right,

705
00:36:42,159 --> 00:36:46,159
Like I would love to see more folks like doing that,

706
00:36:46,239 --> 00:36:48,519
like who sort of have these windfalls of like you know,

707
00:36:48,599 --> 00:36:53,559
becoming popular streamers, like finding some artistic sort of avenue

708
00:36:53,559 --> 00:36:55,440
that they want to pursue. And for market Player was

709
00:36:55,440 --> 00:36:57,360
this film and maybe for Jack Septeki, it's like getting

710
00:36:57,360 --> 00:36:59,920
involved in like making films and adapting his favorite properties

711
00:37:00,000 --> 00:37:01,400
stuff like that. So I like, I like that, Like

712
00:37:01,440 --> 00:37:03,840
I'm into that. That's cool, Like I want someone who's

713
00:37:03,880 --> 00:37:07,000
just like truly a fan to be in there, rather

714
00:37:07,039 --> 00:37:08,440
than it being like, I don't know, I would I

715
00:37:08,480 --> 00:37:12,119
would assume it's probably like you know, Sony executives who

716
00:37:12,320 --> 00:37:14,960
are not necessarily on the video game side of the

717
00:37:15,039 --> 00:37:17,320
sort of larger company, like they're on the film side

718
00:37:17,320 --> 00:37:19,800
of it, and they are aware that like Sony owns

719
00:37:19,880 --> 00:37:22,239
this thing that is quite popular, Like I would imagine

720
00:37:22,239 --> 00:37:24,599
that's kind of what this movie might have looked like

721
00:37:24,679 --> 00:37:27,280
in the past, but maybe in present day it might

722
00:37:27,320 --> 00:37:29,079
be like more they're like, Okay, we gotta we got

723
00:37:29,119 --> 00:37:30,800
to figure out what it is that people like about

724
00:37:30,800 --> 00:37:32,760
this thing and make it. But I mean, the thing

725
00:37:32,760 --> 00:37:35,400
that I'm unsure about is like, yeah, I like lyrical

726
00:37:35,960 --> 00:37:39,599
media a film film industry there. I guess they also

727
00:37:39,719 --> 00:37:46,840
have their fingers in video game pies as well. Beyond Mortis, Yeah,

728
00:37:46,880 --> 00:37:52,760
like they they're generally unproven. They've had a couple live

729
00:37:52,800 --> 00:37:55,679
action films, none of which I've heard of, except for

730
00:37:56,559 --> 00:38:00,280
the Death of Robin Hood, which is coming out because

731
00:38:00,320 --> 00:38:03,119
it has Hugh Jackman playing Robin Hood, which is kind

732
00:38:03,119 --> 00:38:04,840
of like an old Robin Hood. I don't know if

733
00:38:04,840 --> 00:38:08,320
you guys have watched the trailer for that, but which

734
00:38:08,320 --> 00:38:10,119
seems kind of like an interesting idea. I don't, I

735
00:38:10,159 --> 00:38:13,480
have no idea, but yeah, they they they produced Bruiser,

736
00:38:13,559 --> 00:38:16,679
how to blow Up a Pipeline, Mother Couch Elevation.

737
00:38:17,880 --> 00:38:18,360
Speaker 1: Pipeline.

738
00:38:18,480 --> 00:38:20,239
Speaker 2: Yeah, okay, is that that's I don't know that one

739
00:38:20,320 --> 00:38:22,440
is okay, and that's that's.

740
00:38:21,719 --> 00:38:23,239
Speaker 1: A live action film. But it was good.

741
00:38:23,280 --> 00:38:25,760
Speaker 2: Yeah, these are what I'm reading are their live action films.

742
00:38:26,000 --> 00:38:26,679
Speaker 1: Sorry I miss that.

743
00:38:26,760 --> 00:38:30,480
Speaker 2: Yeah, yeah, I like cool. That's that's reassuring because I

744
00:38:30,519 --> 00:38:32,880
had not watched any of the I've not seen any

745
00:38:32,880 --> 00:38:36,840
of these movies. And then on the animated side, they

746
00:38:37,119 --> 00:38:41,039
they're doing Death Stranding Mosquito, which we have seen like

747
00:38:41,119 --> 00:38:44,480
a trailer for or like a teaser trailer for, which

748
00:38:44,480 --> 00:38:48,800
has a pretty cool like visual style, like it looks unique,

749
00:38:48,800 --> 00:38:51,440
it looks different than Death Stranding. It's very like, you know,

750
00:38:51,760 --> 00:38:53,440
it is three D models, but it kind of has

751
00:38:53,480 --> 00:38:57,400
that sort of two D look, you know. So I

752
00:38:57,440 --> 00:38:59,880
think with that with like like I said, like Jen

753
00:39:00,039 --> 00:39:03,719
really unproven and like you know, on the animation side certainly.

754
00:39:03,760 --> 00:39:06,840
I mean, if Kojima is interested in having them adapt

755
00:39:06,840 --> 00:39:09,000
his work, like that's a good sign, because I think

756
00:39:09,039 --> 00:39:12,599
he's pretty you know, picky about that kind of thing.

757
00:39:12,599 --> 00:39:15,000
If you're gonna make a film out of a Kojima production,

758
00:39:15,159 --> 00:39:17,920
I think he's like I think I'm surprised he's not

759
00:39:17,960 --> 00:39:19,480
just directing it. But I mean, I guess that would

760
00:39:19,480 --> 00:39:24,079
just take him away from making video games. But which

761
00:39:24,079 --> 00:39:26,000
is all to say, like I'm optimistic about this thing.

762
00:39:26,159 --> 00:39:30,000
Like people who are like into Bloodborne are involved. We

763
00:39:30,079 --> 00:39:32,559
haven't seen a lot from this studio, but like you

764
00:39:32,599 --> 00:39:34,880
know what tiny little bit we have seen. I guess

765
00:39:34,880 --> 00:39:37,119
their live action stuff is pretty positive, and they're and

766
00:39:37,119 --> 00:39:41,039
their animated teasers like, Okay, that look's cool. I'm optimistic

767
00:39:41,199 --> 00:39:43,880
about it. I like Soul's games. I enjoy, but like

768
00:39:44,000 --> 00:39:47,599
I've always wanted more from the story, Like I don't

769
00:39:47,639 --> 00:39:49,760
engage with those games in the way that like some

770
00:39:49,760 --> 00:39:51,639
people do where they really dig into the lower and

771
00:39:51,679 --> 00:39:53,760
the story. So I would I would actually like to

772
00:39:53,840 --> 00:39:56,639
have like, you know, a two hour you know noise

773
00:39:56,679 --> 00:39:59,400
stray in forward. Yeah, just like okay, tell me what's

774
00:39:59,480 --> 00:40:02,519
happening here? Yeah. I also think I wouldn't mind that.

775
00:40:02,800 --> 00:40:05,880
Speaker 3: You know, animation is I think definitely the right move

776
00:40:05,960 --> 00:40:06,360
for this.

777
00:40:06,639 --> 00:40:07,199
Speaker 1: I do think it.

778
00:40:07,400 --> 00:40:09,800
Speaker 3: I do think a live action version would be cool,

779
00:40:09,840 --> 00:40:13,320
but I do like that it's kind of a they're

780
00:40:13,320 --> 00:40:16,920
focusing more on like the With animation, you focus a

781
00:40:16,920 --> 00:40:18,679
lot more on sort of like the visuals and the

782
00:40:18,760 --> 00:40:20,920
atmosphere more than just like the.

783
00:40:22,000 --> 00:40:22,400
Speaker 2: I don't know.

784
00:40:22,440 --> 00:40:25,920
Speaker 3: It could it could be a very dialogue light movie

785
00:40:26,079 --> 00:40:28,639
but animated very well, and I think that would be

786
00:40:29,000 --> 00:40:32,119
like a okay, absolutely successful of a decision.

787
00:40:32,400 --> 00:40:35,000
Speaker 2: Have I talked about Angels Egg on this podcast, this

788
00:40:35,159 --> 00:40:36,920
kind of this thing, this weird thing. I'm obsessed with,

789
00:40:36,920 --> 00:40:38,800
you guys what I'm talking about, Alex I try to

790
00:40:38,920 --> 00:40:40,239
advice it with me.

791
00:40:41,280 --> 00:40:42,400
Speaker 1: Yeah, you and Eric.

792
00:40:42,440 --> 00:40:43,599
Speaker 2: I was like, I'm gonna go see this thing. If

793
00:40:43,599 --> 00:40:46,639
you guys, don't go. But it's it's directed by the

794
00:40:46,639 --> 00:40:49,159
Ghosts in the Shell director. It was like pre Ghost

795
00:40:49,199 --> 00:40:51,559
in the Shell and then the Final Fantasy artist whose

796
00:40:51,639 --> 00:40:54,280
name is is drawing a blank, who like draws all

797
00:40:54,280 --> 00:40:57,719
the logos for Final Fantasy and always does the character art.

798
00:40:57,800 --> 00:41:01,800
You get Fantasy artist that's gonna be the name that

799
00:41:01,840 --> 00:41:02,199
comes up.

800
00:41:02,800 --> 00:41:07,079
Speaker 1: Yeah, yeah, amno, what's the first thing, yeah RIGHTAKA.

801
00:41:06,320 --> 00:41:09,400
Speaker 2: Yes, yeah, So it's like it's a it's a collaboration

802
00:41:09,519 --> 00:41:11,639
between those two. That film Angel's Egg. It's like a

803
00:41:11,639 --> 00:41:14,440
seventy minute film and it is like the most impenetrable,

804
00:41:15,239 --> 00:41:18,599
like bizarre. I don't I watched that. I went to

805
00:41:18,679 --> 00:41:20,719
a theater and watched that film, and I don't think

806
00:41:20,760 --> 00:41:23,559
I've ever been more confused about what I saw in

807
00:41:23,599 --> 00:41:26,159
a theater than seeing the film, And it's become kind

808
00:41:26,199 --> 00:41:27,639
of an obsession for me, where it's like it's on

809
00:41:27,760 --> 00:41:29,639
HBO Max now so I'll like I'll throw it on

810
00:41:29,719 --> 00:41:31,760
the background. But I think there's a total of like

811
00:41:32,159 --> 00:41:35,119
twelve lines of dialogue in that movie. And and then

812
00:41:35,159 --> 00:41:37,880
in Dark Soul's three there is what appears to be

813
00:41:37,920 --> 00:41:42,039
a pretty overt reference to it, like in the with

814
00:41:42,079 --> 00:41:45,679
the idea that Miazaki is like was probably inspired by

815
00:41:45,719 --> 00:41:47,000
this movie Angel's Egg.

816
00:41:47,519 --> 00:41:50,760
Speaker 1: So like because you know it came in nineteen eighty five, yes, yeah,

817
00:41:50,800 --> 00:41:54,320
it's like it looks very bloodborn. I didn't realize it

818
00:41:54,400 --> 00:41:57,199
was old. Yeah, like they played Bloodborn.

819
00:41:57,880 --> 00:42:00,159
Speaker 2: No, no, you look at that, and like if you

820
00:42:00,199 --> 00:42:02,960
just even pulled the trailers called Angel's Egg and like

821
00:42:03,000 --> 00:42:06,679
you could just see like from software mood in it,

822
00:42:06,920 --> 00:42:09,519
Like it just is like, I really I if I

823
00:42:09,519 --> 00:42:11,559
ever get a chance to talk to to Miazaki about

824
00:42:11,599 --> 00:42:13,679
the Dark Souls and stuff or you know, whatever they're

825
00:42:13,679 --> 00:42:15,559
working on, I really want to take some time to

826
00:42:15,760 --> 00:42:18,880
ask him about Angel's Egg because it really does seem

827
00:42:19,239 --> 00:42:23,000
in terms of tone and just like visual idea and

828
00:42:23,079 --> 00:42:26,360
like just quietness and strangeness, it just really seems like

829
00:42:26,400 --> 00:42:29,400
it was like a direct line to what Dark Souls became.

830
00:42:29,559 --> 00:42:32,599
So it's like all that to say is like if

831
00:42:32,639 --> 00:42:38,920
this blood Borne movie has even like a a fruit

832
00:42:39,119 --> 00:42:43,679
seltzer like passing taste of Angel's Egg, Like I think

833
00:42:43,719 --> 00:42:46,719
that would be really cool, and I also think that

834
00:42:46,800 --> 00:42:51,119
maybe people would be a little frustrated by it, Like

835
00:42:51,159 --> 00:42:54,039
I would love for it to be that. I would

836
00:42:54,079 --> 00:42:55,719
love for it to be Angel's Egg where you walk

837
00:42:55,760 --> 00:42:57,880
out of the theater and you're like, what happened? Like

838
00:42:57,960 --> 00:43:00,719
what was that? I have no idea what just happened,

839
00:43:00,880 --> 00:43:02,920
but YEA, damn it, it was beautiful. You know.

840
00:43:03,599 --> 00:43:06,119
Speaker 1: I'm also looking at some of these one of these

841
00:43:06,119 --> 00:43:12,280
scenes in the trailer it's the four K Restoration official trailer. Yeah,

842
00:43:12,320 --> 00:43:16,960
and it looks like the scene against the General and

843
00:43:17,400 --> 00:43:20,880
seki Ro in the flower field with like all the

844
00:43:20,960 --> 00:43:22,519
feathers flying everywhere.

845
00:43:24,119 --> 00:43:25,639
Speaker 2: Yeah, the characters.

846
00:43:26,079 --> 00:43:28,360
Speaker 1: One of the protagonists, the little Girl, looks like the

847
00:43:28,480 --> 00:43:30,440
Revenant from elden Ring Night Rain.

848
00:43:30,800 --> 00:43:33,760
Speaker 2: She also looks like Diana from Pragmatta. She's got like

849
00:43:33,800 --> 00:43:37,000
the big hair and no and no shoes, which, by

850
00:43:37,039 --> 00:43:39,000
the way, they explain why she's not wearing shoes and

851
00:43:39,039 --> 00:43:41,280
Pragmata if you guys were curious about it. Oh, that

852
00:43:41,280 --> 00:43:44,480
makes it okay. Yeah, she she she gets she charges.

853
00:43:44,559 --> 00:43:46,760
There's there's currents running through the ground. So that's how

854
00:43:46,760 --> 00:43:50,320
she recharges. Is her feet have to touch the floor obviously,

855
00:43:50,440 --> 00:43:52,920
Oh obviously, But then you can unlock an outfit where

856
00:43:52,920 --> 00:43:54,599
she has shoes. So I don't know what's going on there,

857
00:43:55,360 --> 00:43:58,400
but uh yeah, I kind of I went off on

858
00:43:58,440 --> 00:44:00,199
a tangine here, but yeah, look up the trail there

859
00:44:00,199 --> 00:44:03,400
for Angel's Egg and like and just like I that's

860
00:44:03,400 --> 00:44:05,320
what that's what I And they haven't said it's going

861
00:44:05,400 --> 00:44:07,360
to be two D. I imagine it's going to be

862
00:44:07,400 --> 00:44:10,639
sort of a three D film, like, but maybe the

863
00:44:10,719 --> 00:44:12,599
look kind of like that Mosquito Coast style where it's

864
00:44:12,679 --> 00:44:15,320
kind of it's a Mosquito coast. It's just called Mosquito

865
00:44:15,400 --> 00:44:17,760
the death Stranding game where it's like they are three

866
00:44:17,840 --> 00:44:19,639
D models that they've animated, but it has a two

867
00:44:19,679 --> 00:44:23,199
D sort of look to it. And yet they have

868
00:44:23,280 --> 00:44:27,159
not announced director or time line or anything like that.

869
00:44:27,320 --> 00:44:30,639
Just like we know Jack Septica is involved, Sony is involved,

870
00:44:31,159 --> 00:44:34,920
and Lyricals involved. They I don't think. I don't think

871
00:44:34,960 --> 00:44:37,280
from Software it's even mentioned in the press release. I

872
00:44:37,280 --> 00:44:37,880
don't think.

873
00:44:38,559 --> 00:44:39,159
Speaker 1: I don't really.

874
00:44:39,559 --> 00:44:44,320
Speaker 2: Yeah, weird, yeah, because I guess Sony owns the Bloodborne IP.

875
00:44:45,519 --> 00:44:47,960
Speaker 1: Yeah. Yeah, and they've kind of a kind of stayed

876
00:44:47,960 --> 00:44:51,079
away from it due to or the rumors say that,

877
00:44:51,320 --> 00:44:59,679
because they've kind of been honoring Miyazaki's wishes, like yeah, it's.

878
00:44:58,360 --> 00:45:01,159
Speaker 2: It's precious, you know, like they don't want to exploit

879
00:45:01,199 --> 00:45:03,440
it in a way. But I would I would think

880
00:45:03,719 --> 00:45:07,519
I would think that they wouldn't, Like, it's not they're

881
00:45:07,519 --> 00:45:09,559
going on I wouldn't. They're not going behind their back

882
00:45:09,719 --> 00:45:11,519
or anything like that. I don't think that's what happened.

883
00:45:11,519 --> 00:45:14,079
And I think maybe I would think maybe from might

884
00:45:14,119 --> 00:45:16,920
have been like, uh, sure, you guys can do that

885
00:45:16,960 --> 00:45:19,480
if you want. It's it's it's not a video game,

886
00:45:19,599 --> 00:45:22,920
so maybe we're not as interested in helping, but I

887
00:45:22,920 --> 00:45:24,639
would I would love for them to be involved and

888
00:45:24,639 --> 00:45:25,199
have feedback.

889
00:45:25,199 --> 00:45:28,039
Speaker 3: And then in the I mean there's also an Elder

890
00:45:28,119 --> 00:45:30,480
Ring movie and the Securo anime.

891
00:45:30,840 --> 00:45:36,559
Speaker 2: Yeah, great question in any of the Yeah, the second

892
00:45:36,639 --> 00:45:38,199
anime looks cool, you know, like.

893
00:45:38,239 --> 00:45:39,239
Speaker 1: Yeah, it does it does?

894
00:45:39,400 --> 00:45:44,079
Speaker 2: Yeah, yeah, and an Elderbring. I believe it's shooting right now.

895
00:45:44,199 --> 00:45:48,280
There's like people are like sharing like photos of potential

896
00:45:48,320 --> 00:45:51,119
sets and stuff like that. So but yeah, I don't

897
00:45:51,119 --> 00:45:53,280
I'm optimistic. I want to see it in the sense

898
00:45:53,320 --> 00:45:54,400
that I want to see what it looks like in

899
00:45:54,400 --> 00:45:58,320
trailer form. I never beat Bloodborne. Bloodborne is not a

900
00:45:58,360 --> 00:46:00,199
from game that really pulled me in a big way,

901
00:46:00,199 --> 00:46:01,679
which I know is blasphemy. I know it's a lot

902
00:46:01,719 --> 00:46:04,800
of people's favorite, so I would like, I said, I

903
00:46:04,840 --> 00:46:08,639
would like a sort of more, you know, yeah, like

904
00:46:08,639 --> 00:46:10,679
like we're gonna like, let's let's see this as a

905
00:46:10,760 --> 00:46:13,679
narrative story because I am curious what that looks like.

906
00:46:13,760 --> 00:46:13,960
You know.

907
00:46:14,880 --> 00:46:17,559
Speaker 1: Yeah, the world of Bloodborn is fascinating. I do really

908
00:46:17,639 --> 00:46:21,360
like the lore in the game. I very much enjoyed

909
00:46:21,360 --> 00:46:23,559
that game. It was the one that really pulled me

910
00:46:23,599 --> 00:46:29,039
in for the first time into like the Soul's World. Yeah,

911
00:46:29,079 --> 00:46:33,159
and now I really like those games. But well, cool, well, Kyle,

912
00:46:33,199 --> 00:46:34,880
before we wrap up and get out of here, I

913
00:46:34,920 --> 00:46:39,000
do want to hear about your regret. Kyle's regret. It's

914
00:46:39,039 --> 00:46:39,400
one of my.

915
00:46:41,320 --> 00:46:45,159
Speaker 2: Yeah, I mean I I is regret too strong a word.

916
00:46:45,199 --> 00:46:47,800
I don't know. If I really regretted it, I would

917
00:46:47,800 --> 00:46:50,360
have returned to the PS five pro at this point.

918
00:46:50,400 --> 00:46:53,599
Speaker 3: But like, it's it's an appreciating asset. I think that's

919
00:46:53,679 --> 00:46:55,480
the best part. You can sell it for more than

920
00:46:55,519 --> 00:46:56,000
you bought.

921
00:46:55,840 --> 00:46:56,519
Speaker 2: It, that's right.

922
00:46:56,800 --> 00:46:58,639
Speaker 1: Yeah, yeah, you can write that off on your taxes.

923
00:46:59,079 --> 00:47:01,519
Speaker 2: I do currently I have my old PS five listed

924
00:47:01,559 --> 00:47:03,320
on eBay. Let's see how that thing, how far that

925
00:47:03,360 --> 00:47:07,840
thing climbs. But yeah, I mean I I like I

926
00:47:08,519 --> 00:47:10,800
wanted to talk about because Marcus talked about it last

927
00:47:10,800 --> 00:47:13,400
week and we were completely in the same boat is

928
00:47:13,440 --> 00:47:16,159
like where we were like I don't think I need

929
00:47:16,159 --> 00:47:18,480
this thing, But when they announced the prices going up,

930
00:47:18,559 --> 00:47:21,519
I was kind of like, well, I don't know. I

931
00:47:21,559 --> 00:47:25,719
guess I do want to have the best PlayStation five,

932
00:47:26,079 --> 00:47:28,840
if that makes sense, Like, like.

933
00:47:29,320 --> 00:47:33,199
Speaker 1: Because like I have the main thing you play on, right.

934
00:47:33,119 --> 00:47:35,880
Speaker 2: Yeah, yeah, well now it is because I've dropped all

935
00:47:35,880 --> 00:47:38,440
this money on this thing. But like I don't love

936
00:47:38,480 --> 00:47:41,000
the PlayStation five controller, Like it's not my favorite controller.

937
00:47:41,320 --> 00:47:43,119
I actually find it kind of hurts my hands over

938
00:47:43,159 --> 00:47:47,960
the long term. But yeah, I I I am a

939
00:47:48,000 --> 00:47:50,880
sucker for like let me get the newest thing for

940
00:47:51,000 --> 00:47:53,159
when it comes to video game consoles, I'm really bad

941
00:47:53,199 --> 00:47:55,079
about that, you know. Like I bought the New three

942
00:47:55,159 --> 00:47:57,800
DS the day came out, you know, and man I

943
00:47:57,840 --> 00:48:00,679
lost seconds on that Smash Brothers three d sloading time

944
00:48:00,679 --> 00:48:02,320
that a game that I wasn't playing anymore.

945
00:48:02,760 --> 00:48:06,199
Speaker 1: Yeah, we'll talk about an appreciating asset. New three DSXL

946
00:48:06,519 --> 00:48:08,880
Are those like valuable now or three the New three

947
00:48:08,960 --> 00:48:11,000
das says, yes, If you ever decide to sell that thing,

948
00:48:11,039 --> 00:48:11,800
please talk to me.

949
00:48:12,119 --> 00:48:14,119
Speaker 2: Oh no, I will never sell it because it's like

950
00:48:14,159 --> 00:48:17,480
it's got all my it's got all my games on it, right,

951
00:48:17,559 --> 00:48:20,400
Like it's that's the thing, like I want to have

952
00:48:20,480 --> 00:48:22,840
like the best version of a thing for the long term,

953
00:48:22,960 --> 00:48:24,039
right because like I still.

954
00:48:23,880 --> 00:48:26,039
Speaker 1: Yeah, but you don't necessarily have a bunch of those

955
00:48:26,079 --> 00:48:31,079
things you're kind of like replacing you're replacing the old

956
00:48:31,159 --> 00:48:31,880
version as you go.

957
00:48:32,079 --> 00:48:35,280
Speaker 2: Yeah. Yeah, Like because like I know some people have said,

958
00:48:35,280 --> 00:48:37,280
like which I totally understand. They're like, well, the PlayStation

959
00:48:37,400 --> 00:48:39,760
six might be like we're talking like a year or two,

960
00:48:39,920 --> 00:48:41,159
you know. So it's like if I don't want to

961
00:48:41,159 --> 00:48:42,880
invest in a pro, if I'm gonna get if I

962
00:48:42,920 --> 00:48:45,519
want a p S six in like a year, which

963
00:48:45,599 --> 00:48:48,639
that totally makes sense, but like I do want to

964
00:48:48,800 --> 00:48:53,239
have the PS five Pro on the shelf for the

965
00:48:53,239 --> 00:48:55,880
rest of my life, if that makes sense. Do you guys?

966
00:48:55,880 --> 00:48:58,320
Do you guys get get what I'm saying, Like, if

967
00:48:58,360 --> 00:48:59,800
I ever want to, I've been in your house.

968
00:49:00,159 --> 00:49:03,199
Speaker 1: Nice you have nice display cases. Yeah, Like I want

969
00:49:03,280 --> 00:49:04,079
your game stuff.

970
00:49:04,119 --> 00:49:06,840
Speaker 2: And because I and I do play these things, like

971
00:49:06,880 --> 00:49:09,000
I still will pull out the WU and it's like

972
00:49:09,039 --> 00:49:10,599
I try to keep the hard drives loaded up and

973
00:49:10,599 --> 00:49:12,920
stuff because I just want to have access to those things.

974
00:49:12,920 --> 00:49:14,800
So in like ten years, it's like I want to

975
00:49:14,800 --> 00:49:17,320
play the PlayStation five. I want to have like whatever

976
00:49:17,360 --> 00:49:19,760
the best version that was. Now. Like that being said,

977
00:49:19,760 --> 00:49:21,840
like this was an instance where like when they announced

978
00:49:21,840 --> 00:49:24,039
that thing and like they showed it and all that stuff,

979
00:49:24,079 --> 00:49:29,119
I was like, I am not like even slightly interested

980
00:49:29,119 --> 00:49:31,000
in this, Like there's the things that they're showing me

981
00:49:31,039 --> 00:49:33,519
are like not like selling me on this thing at

982
00:49:33,519 --> 00:49:36,239
all in the slightest and I like, for the first

983
00:49:36,280 --> 00:49:38,079
time in my life, I well, maybe not the first

984
00:49:38,079 --> 00:49:40,519
time my life. I I there was a time in

985
00:49:40,519 --> 00:49:42,559
my life where I didn't have the disposal income I

986
00:49:42,559 --> 00:49:45,639
could waste on video games, but like I just really

987
00:49:45,679 --> 00:49:47,840
didn't feel the need to get it. And and when

988
00:49:47,840 --> 00:49:49,719
they the price hig happened, I was like, eh, you know,

989
00:49:49,880 --> 00:49:52,320
I guess you know it's time and and then like

990
00:49:52,360 --> 00:49:55,920
I I bought it without even understanding. I didn't realize

991
00:49:55,920 --> 00:49:57,800
it didn't have a disk drive, which was just like

992
00:49:59,000 --> 00:50:01,079
I felt like just I don't and I don't own

993
00:50:01,239 --> 00:50:04,719
very many disc PlayStation five games. But it was funny,

994
00:50:04,760 --> 00:50:08,159
like I booted it, I plugged it all up, and

995
00:50:08,159 --> 00:50:09,559
I was like Google, like, you know, we're the best

996
00:50:09,559 --> 00:50:11,239
games to show this thing off, and like on the

997
00:50:11,280 --> 00:50:13,880
list was like Resumeal two and I was like, oh great,

998
00:50:13,920 --> 00:50:16,519
and I was like I was like, oh, that's uh,

999
00:50:16,760 --> 00:50:18,760
that's like oh no, I'm sorry, Resumeal four remake and

1000
00:50:18,800 --> 00:50:20,360
I was like, oh, that's that's one of the ones

1001
00:50:20,360 --> 00:50:23,559
I bought on disc because I didn't get a code

1002
00:50:23,559 --> 00:50:25,159
for more. So it's like, oh, I'm gonna buy the

1003
00:50:25,199 --> 00:50:26,679
disc and then the other one. It was like Ahead

1004
00:50:26,679 --> 00:50:28,039
of Sorrows coming out, I was like, oh, let me

1005
00:50:28,079 --> 00:50:30,559
go back and revisit Returnal and I was like, damn it,

1006
00:50:30,599 --> 00:50:31,079
I have it on.

1007
00:50:31,039 --> 00:50:36,320
Speaker 1: A disc, So you gotta buy the like USB I patchable.

1008
00:50:36,880 --> 00:50:40,719
Speaker 2: Probably they're like way overpriced at this point. But and

1009
00:50:40,719 --> 00:50:44,679
and and so, like Marcus said that he didn't really

1010
00:50:44,719 --> 00:50:47,239
have like a TV that I could take full advantage

1011
00:50:47,360 --> 00:50:50,159
of it, you know, And but I do and I

1012
00:50:50,199 --> 00:50:52,840
and I plugged it into like my nice like four K,

1013
00:50:53,199 --> 00:50:55,679
like you know, can do a one hundred and twenty

1014
00:50:55,719 --> 00:50:58,760
frame rate and stuff like that, and like I really

1015
00:50:58,920 --> 00:51:03,440
can't tell like the games that like the Yota, I

1016
00:51:03,880 --> 00:51:06,840
sort of like cycled through all the settings of like

1017
00:51:06,880 --> 00:51:09,119
putting it on the lowest and the highest, and I

1018
00:51:09,119 --> 00:51:11,599
could see like a little that was like the closest

1019
00:51:11,599 --> 00:51:14,159
I got to being like, okay, I can see things

1020
00:51:14,199 --> 00:51:16,920
look a little crisper while maintaining a high frame rate.

1021
00:51:17,719 --> 00:51:20,519
But man, that game runs so well already that it

1022
00:51:20,639 --> 00:51:22,800
just was like if the best I've got is, like

1023
00:51:23,199 --> 00:51:26,320
I think I can tell the difference with Ghosts of Yota,

1024
00:51:26,360 --> 00:51:29,400
a game that I thought ran flawlessly on my standard

1025
00:51:29,400 --> 00:51:31,719
PS five was it just was like a little bit

1026
00:51:31,719 --> 00:51:32,840
of like what am I doing here? Man?

1027
00:51:33,199 --> 00:51:37,840
Speaker 1: Like yeah, the four God.

1028
00:51:38,079 --> 00:51:40,719
Speaker 3: I definitely felt the strain on some of the later

1029
00:51:40,800 --> 00:51:42,480
games where I was like, I kind of wish I

1030
00:51:42,519 --> 00:51:44,679
had a PRO because also my PS four would get

1031
00:51:44,760 --> 00:51:47,400
so loud. I've mentioned before when I was playing like

1032
00:51:47,400 --> 00:51:49,760
God of War twenty eighteen, PS four would sound like

1033
00:51:49,800 --> 00:51:53,800
a jet engine, and I was glad to honestly, I

1034
00:51:53,800 --> 00:51:56,199
got a PS five in part because like I was like, oh,

1035
00:51:56,239 --> 00:51:58,280
finally I can play all these PS four games and

1036
00:51:58,320 --> 00:52:00,480
it won't be so loud and hot in my bedroom.

1037
00:52:01,039 --> 00:52:05,239
Speaker 2: But the PS five I've never I have never.

1038
00:52:05,320 --> 00:52:08,679
Speaker 3: Had a play experience where I'm like this is letting

1039
00:52:08,679 --> 00:52:11,480
me down or I'm missing out on something because I

1040
00:52:11,480 --> 00:52:15,039
don't have the PRO, Like it's just there's not I

1041
00:52:16,239 --> 00:52:19,760
think to you, you got home and unboxed it and

1042
00:52:19,800 --> 00:52:21,760
you're like, oh, I didn't like unlock anything that they

1043
00:52:21,800 --> 00:52:23,039
didn't already have access to.

1044
00:52:23,159 --> 00:52:25,079
Speaker 2: The PS four pro is a good example because that

1045
00:52:25,239 --> 00:52:27,840
is one where like I could tell because that was

1046
00:52:27,880 --> 00:52:30,159
like when frame rates started mattering. I remember the Shadow

1047
00:52:30,199 --> 00:52:32,639
of the Clossus remake, like playing that at a higher

1048
00:52:32,679 --> 00:52:34,719
frame rate on PS four PRO. I was like, okay,

1049
00:52:34,880 --> 00:52:36,920
like this is this makes a difference. I can tell

1050
00:52:36,920 --> 00:52:40,199
the difference, but I do. I do like that it's

1051
00:52:40,199 --> 00:52:43,039
a smaller system. It is like like structurally smaller. I've

1052
00:52:43,039 --> 00:52:46,440
always hated the design and like weight of the PlayStation

1053
00:52:46,559 --> 00:52:48,440
five because I don't know if you guys do this,

1054
00:52:48,480 --> 00:52:50,880
but I actually moved my console around the house a lot,

1055
00:52:51,119 --> 00:52:53,800
you know, like that, yeah, yeah, and so I always

1056
00:52:53,880 --> 00:52:55,599
that thing drives me crazy. So I like that the

1057
00:52:55,639 --> 00:52:59,599
Pro is smaller. And like, like I was saying, I

1058
00:52:59,639 --> 00:53:02,400
don't like regrets too strong a word, like I'm not

1059
00:53:03,079 --> 00:53:05,199
I'm not going to return it or sell it or anything,

1060
00:53:05,239 --> 00:53:08,000
like I'm glad I have the Pro for the long term,

1061
00:53:08,079 --> 00:53:11,840
and like I will elect to play games on PlayStation

1062
00:53:11,920 --> 00:53:16,000
five first now as opposed to the series X or

1063
00:53:16,039 --> 00:53:19,679
even PC frankly, so like I'm glad, I'm glad for that.

1064
00:53:19,760 --> 00:53:22,079
I'm glad that like that decision's made for me at

1065
00:53:22,079 --> 00:53:23,920
this point now, you know, or in the past. I

1066
00:53:24,039 --> 00:53:25,559
be like, I don't know, I guess maybe I wanted

1067
00:53:25,719 --> 00:53:27,920
on this or you know I have, you know, the

1068
00:53:28,119 --> 00:53:30,760
the cloud function. The cloud save functions on the Xbox

1069
00:53:30,760 --> 00:53:32,920
are a little friendlier than the PlayStation, so maybe I

1070
00:53:32,960 --> 00:53:36,360
go that way. You know, oh this runs on Steam Deck. Okay,

1071
00:53:36,400 --> 00:53:39,599
I'll get it for PC. You know that kind of thing. Yeah,

1072
00:53:39,639 --> 00:53:42,119
but it's just yeah, it was it is the the

1073
00:53:42,119 --> 00:53:45,519
the man I'd have to think back through like, you know,

1074
00:53:45,559 --> 00:53:47,679
the versions of it that have existed, you know, like

1075
00:53:47,719 --> 00:53:51,679
the Xbox one X and the PlayStation four Pro and

1076
00:53:51,760 --> 00:53:53,639
the three DS to New three DS. But like this

1077
00:53:53,760 --> 00:53:57,199
has to be the most sort of like the smallest,

1078
00:53:57,280 --> 00:54:00,760
tiniest upgrade. I think if I had to sort of

1079
00:54:00,800 --> 00:54:02,800
like I'm not I'm not talking like PlayStation two to

1080
00:54:02,800 --> 00:54:05,719
PlayStation three, right, like that's that's a different game. But

1081
00:54:05,760 --> 00:54:11,000
like inside of the generations, I it's it is. It

1082
00:54:11,000 --> 00:54:12,440
does not get a recommendation for me.

1083
00:54:12,519 --> 00:54:17,679
Speaker 1: Frankly, I I would be curious to be played a

1084
00:54:17,760 --> 00:54:21,440
first person shooter on it, because that's where I noticed, Oh,

1085
00:54:21,840 --> 00:54:26,800
the the biggest difference between like a sixty hertz and

1086
00:54:26,880 --> 00:54:30,880
a one hundred and forty four hertz when I play

1087
00:54:30,960 --> 00:54:34,760
like third person or excuse me, games that aren't as

1088
00:54:34,840 --> 00:54:40,199
as fast moving, I tend to not really notice it

1089
00:54:40,199 --> 00:54:43,199
as much, but there. I remember one time I was

1090
00:54:43,199 --> 00:54:47,440
playing Valorant a lot and I had like updated my

1091
00:54:47,440 --> 00:54:52,719
computer and my my display settings got reset on my

1092
00:54:52,920 --> 00:54:56,599
monitors for some reason through like the video wasn't it

1093
00:54:56,639 --> 00:54:58,760
was only feeding that a sixty hertz signal instead of

1094
00:54:58,760 --> 00:55:02,239
one hundred and forty four. And I found out, and

1095
00:55:02,320 --> 00:55:04,159
this is like two weeks. I was like, oh, is

1096
00:55:04,159 --> 00:55:06,320
that why it's been feeling weird? And I turned it

1097
00:55:06,360 --> 00:55:08,280
on and I switched it from sixty hurts to one

1098
00:55:08,360 --> 00:55:10,199
hundred and forty four herts, and I was like night

1099
00:55:10,199 --> 00:55:11,719
and day. I was like, oh my god. I was like,

1100
00:55:12,559 --> 00:55:15,119
but that was like a first very fast paced, you

1101
00:55:15,159 --> 00:55:18,599
know a lot of like precise game, precise, very quick,

1102
00:55:19,719 --> 00:55:24,599
you know, pivots and stuff with your camera. And I

1103
00:55:24,719 --> 00:55:27,760
noticed it in that game. But when I play a

1104
00:55:27,760 --> 00:55:30,079
different game, not so much.

1105
00:55:31,800 --> 00:55:34,320
Speaker 2: I that's it's it, because like I actually haven't played

1106
00:55:34,360 --> 00:55:37,280
any sort of fast paced, competitive, competitive first person shooters.

1107
00:55:37,280 --> 00:55:41,280
But I did run into another game because Cyberpunk got

1108
00:55:41,320 --> 00:55:45,400
like the big uh yeah recently, And I played Cyberpunk

1109
00:55:45,480 --> 00:55:48,199
on Series X like when it came out, and shockingly

1110
00:55:48,280 --> 00:55:50,239
actually didn't have that many problems with it. I was

1111
00:55:50,280 --> 00:55:53,519
like a very rare player apparently, where like on launch

1112
00:55:53,559 --> 00:55:56,400
day on the series X, Cyberpunk was like pretty solid,

1113
00:55:56,400 --> 00:55:58,119
Like I put in a good seven or eighty hours

1114
00:55:58,400 --> 00:56:01,760
on that version and then I played aid the expansion

1115
00:56:01,840 --> 00:56:04,880
that came out. Was that a year or two ago now? Yeah?

1116
00:56:04,960 --> 00:56:06,360
And I was like, okay, you know, and you know

1117
00:56:06,400 --> 00:56:09,719
it's cool, like I you can transfer your save between platforms.

1118
00:56:09,840 --> 00:56:12,599
I have Cyberpunk on my switch too, and I booted

1119
00:56:12,639 --> 00:56:14,599
it up there and pulled in my save, and I.

1120
00:56:15,119 --> 00:56:16,760
Speaker 1: Do love that CD Project Red does that.

1121
00:56:16,840 --> 00:56:20,280
Speaker 2: I love that. Yeah, please, that's eighties two as well.

1122
00:56:20,360 --> 00:56:23,400
Yeah it does that. And uh but I was I

1123
00:56:23,440 --> 00:56:25,639
was like, okay, let me, I'll download Cyberpunk. It's like

1124
00:56:25,679 --> 00:56:28,360
part of like the PlayStation plus, you know, I can

1125
00:56:28,440 --> 00:56:30,440
just like get it that way and then I can

1126
00:56:30,440 --> 00:56:33,480
bring my save over and I I got it all downloaded,

1127
00:56:33,599 --> 00:56:35,280
and I was like, Okay, this is like supposed to

1128
00:56:35,280 --> 00:56:37,320
be like this will show off the pro it's first

1129
00:56:37,320 --> 00:56:39,440
person which I haven't really done here. But it wouldn't

1130
00:56:39,480 --> 00:56:41,719
let me like access the PlayStation version of the game

1131
00:56:41,760 --> 00:56:44,239
because I didn't own the expansion on PlayStation. I only

1132
00:56:44,280 --> 00:56:47,840
own it on Xbox and switch to But because and so,

1133
00:56:47,880 --> 00:56:49,960
what I was like, I just wanted to tell the game.

1134
00:56:50,000 --> 00:56:51,719
I was like, well, you know, I don't really like care, like,

1135
00:56:51,719 --> 00:56:53,280
I'm not going to go into that part of the city,

1136
00:56:53,360 --> 00:56:54,880
like you can just like let me in. And it

1137
00:56:54,960 --> 00:56:56,840
was like, Nah, not bro, you can't come in. Man,

1138
00:56:56,880 --> 00:56:59,199
you gotta you got to buy that if you want.

1139
00:56:59,280 --> 00:57:01,199
If you want to access you're save on the PlayStation,

1140
00:57:01,239 --> 00:57:03,320
you got it. You got to buy the expansion. So so,

1141
00:57:03,400 --> 00:57:05,679
wh Who's to say what cyberpunk looks like on the

1142
00:57:05,719 --> 00:57:08,000
PS five Pro. There's just simply no way of knowing.

1143
00:57:08,599 --> 00:57:10,920
Speaker 1: Yeah, I have you built up like a Doom game.

1144
00:57:11,920 --> 00:57:14,639
Speaker 2: Doom might be good. Yeah, like an action first person shooter,

1145
00:57:15,679 --> 00:57:17,800
which is just not like, as much as there are

1146
00:57:17,800 --> 00:57:19,920
plenty of first person shooters I love and have played,

1147
00:57:20,639 --> 00:57:22,679
it's just not my go to genre. You know, I'm

1148
00:57:22,760 --> 00:57:23,599
usually playing later.

1149
00:57:23,880 --> 00:57:26,559
Speaker 1: It's also dawning on me. You I wonder if you

1150
00:57:26,559 --> 00:57:28,880
wouldn't feel it as much or see it as much

1151
00:57:29,880 --> 00:57:32,800
with like a controller versus a mouse and keyboard, because

1152
00:57:32,800 --> 00:57:34,719
I find that when I'm playing a mouse and keyboard,

1153
00:57:34,719 --> 00:57:37,920
I'm like making much quicker turns and stuff where I

1154
00:57:37,960 --> 00:57:40,599
really feel it yeah, whereas I feel like you're it's

1155
00:57:40,760 --> 00:57:43,719
usually a little slower on a controller to like turn

1156
00:57:43,800 --> 00:57:45,880
and stuff, So I wonder if it would if it

1157
00:57:45,920 --> 00:57:49,920
would feel the same. But but I'm kind of glad.

1158
00:57:49,960 --> 00:57:52,239
Speaker 2: I'm kind of glad I have it now. But like

1159
00:57:52,320 --> 00:57:53,199
I'm sure in the long.

1160
00:57:53,119 --> 00:57:55,480
Speaker 1: Run, you'll you'll you'll be glad to have it. Although

1161
00:57:55,519 --> 00:57:58,320
I do think you should look for one of the

1162
00:57:59,079 --> 00:58:01,440
disk drives the attachable district.

1163
00:58:01,719 --> 00:58:04,280
Speaker 2: They're like a long term on eBay, it was like

1164
00:58:04,280 --> 00:58:06,519
one hundred and twenty. I think I saw a few.

1165
00:58:07,000 --> 00:58:10,239
Speaker 1: Yeah, yeah, rough, It's it's hard to know with those things,

1166
00:58:10,239 --> 00:58:12,679
like is it gonna depreciate over time, Like once the

1167
00:58:12,679 --> 00:58:15,719
PS six comes out, are those gonna go or is

1168
00:58:15,719 --> 00:58:17,239
it just gonna go up? You know what I mean?

1169
00:58:17,360 --> 00:58:20,280
Probably it's always a dice roll, yeah, because.

1170
00:58:20,039 --> 00:58:22,760
Speaker 2: It's it's it's the stuff that's just like ubiquitous and

1171
00:58:22,840 --> 00:58:24,880
like everyone just has like six of them and they're

1172
00:58:24,880 --> 00:58:27,280
you know, guitar controllers or something that just kind.

1173
00:58:27,119 --> 00:58:29,079
Speaker 1: Of that's the stuff that goes to you. Yeah.

1174
00:58:29,159 --> 00:58:31,119
Speaker 2: Yeah, where like discribes, I don't know, they made like

1175
00:58:31,159 --> 00:58:35,000
twenty of them. Yeah, that's all true. You know, I

1176
00:58:35,039 --> 00:58:37,760
still want one though, like, the vast, vast majority of

1177
00:58:37,760 --> 00:58:40,599
my library is digital, as is the case for most

1178
00:58:40,639 --> 00:58:42,639
of us, especially because we get a lot of codes

1179
00:58:42,679 --> 00:58:46,880
for work and stuff like that. Yeah, but it's available

1180
00:58:46,920 --> 00:58:49,119
on disc. I'm I'm I'm trying to get a disc.

1181
00:58:49,199 --> 00:58:51,000
Speaker 1: Generally, you might be able to reach out to Sony

1182
00:58:51,079 --> 00:58:53,800
and be like, hey, I cover your games a lot

1183
00:58:53,800 --> 00:58:56,280
for work. Is there any way you have a disk

1184
00:58:56,360 --> 00:58:57,719
drive this thing?

1185
00:58:59,440 --> 00:59:02,119
Speaker 2: Yeah, yeah, buy it, give me, give me, give.

1186
00:59:02,000 --> 00:59:05,840
Speaker 1: Me a listing link to buy the Yeah.

1187
00:59:05,639 --> 00:59:11,599
Speaker 2: Yeah, that's a bummer good Yeah, circle it back a lot.

1188
00:59:11,960 --> 00:59:15,400
Speaker 1: Yeah, FRANKMND is great. Well, I think that's going to

1189
00:59:15,440 --> 00:59:18,800
do it for the show this week. Guys, Thanks for

1190
00:59:18,960 --> 00:59:21,519
thanks for tuning in. Of course, if you're listening, make

1191
00:59:21,559 --> 00:59:24,519
sure please go check out Game Informer dot com and

1192
00:59:25,320 --> 00:59:29,159
consider picking up a magazine as well. Ten issues a

1193
00:59:29,199 --> 00:59:32,599
year Game Informa dot Com, let's subscribe. We really put

1194
00:59:32,639 --> 00:59:35,960
a lot of effort into this thing, and I think

1195
00:59:35,960 --> 00:59:40,639
it's it's such an amazing piece of of work that

1196
00:59:40,679 --> 00:59:43,239
we put out ten times a year. I love that thing.

1197
00:59:43,880 --> 00:59:46,639
Charles is holding it up right now, and it's the

1198
00:59:46,639 --> 00:59:48,199
best way to support us and keep the lights on.

1199
00:59:48,239 --> 00:59:50,960
So please please do so uh, that's gonna do it

1200
00:59:50,960 --> 00:59:53,280
for this week. Be sure to follow the fella's here.

1201
00:59:53,320 --> 00:59:57,119
You can follow Kyle at Kyle Hilliard, follow Charles at

1202
00:59:57,280 --> 00:59:59,920
Chuck Duck three six five. You can follow me at

1203
01:00:00,079 --> 01:00:03,360
It's Van Aiken. Uh, and we'll see you next week

1204
01:00:03,440 --> 01:00:05,800
for another episode. Thanks for listening to everybody, Thanks for

1205
01:00:05,840 --> 01:00:09,159
watching if you're on YouTube, and uh, we'll see you later. Hi,

