Speaker 1: Welcome back, everyone to the Game Informer Show, a weekly
podcast covering the video game industry for us every Friday
for a discussion of the latest gaming news, reviews, and
exclusive reveals, alongside Game Informer staff and special guests from
around the industry. I'm one of your hosts today, Alex
van Aiken, and today I'm joined by Kyle Hilliard. How
you doing, Kyle, Hey?
Speaker 2: Fixing my hair? It's like, really, it's really big in
the back today.
Speaker 1: Oh it is. It's volumptuous.
Speaker 2: I'm not going to complain.
Speaker 1: I like it.
Speaker 2: Yeah, Yeah, there's a lot there too much.
Speaker 1: There's a lot there, just like this episode, there's a
lot there to talk about. But before we get into
it all, Charles Hart, how you doing?
Speaker 2: Hello?
Speaker 3: My hair is also it's not as big in the
back as Kyle's. But I also need I just need
a haircut, I think in general. So it's just kind
of a kind of a big hair day for me
and Kyle.
Speaker 1: Yeah, I feel a little out.
Speaker 2: I'm sorry.
Speaker 3: So the last time I let someone from Mimex cut
my hair, I did end up looking like Alex. Yeah,
I'm going to get a professional for context.
Speaker 1: I am now bald listeners, it's been I've been bald
for a few months now, but no hat today. I
actually freshly freshly shaved. The smell good and did not
did not cut my head for once for one.
Speaker 2: So you're getting better, Okay.
Speaker 1: I'm getting better. Yeah. Well, this episode is brought to
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Speaker 1: For the full list, you can go and find it
on our website. But that's let's get into the podcast, guys.
I think the big talker for us this week is Pragmata,
which will get into in just the second. We're also
going to talk about wind Rows, the new Bloodborn animated
movie or film that was announced and you know, as
a follow up to last week's conversation with Marcus's PS
five pro Kyle also got one and regrets it. So
we'll get we'll get into talk we'll talk about it.
But yeah, let's get into Pragmata. This is the new
third person shooter from Capcom featuring protagonists Diane and Hugh. Diana,
I'm sorry, and Diana is a Pragmata, which is a
robot that has very human like features and a personality.
And the game starts as you know, Hugh kind of
finds himself stranded on this moon base where this you know,
big Corporation is using the moon to three D print
all sorts of objects, and you know, things go awry
and he finds himself alone and Diana is there to
save him, and they start a budding father daughter esque
relationship as.
Speaker 2: They really see each other.
Speaker 1: They save each.
Speaker 2: Other there you go, who saves you know?
Speaker 1: Yeah, and they kind of go on a quest. Well
I haven't beaten the game, so I don't know, but
they're they're trying to do some things and on the
way fighting a tom Toons and that The big thing
that I think I don't know about you, Kyle, has
really impressed me is the kind of the signature hacking mechanic,
the real time hacking where you as you are, you know,
playing this third person cheoter, you can also press left
trigger to pull up a hacking.
Speaker 2: Modred. Yeah, it's like a grid miniame. Doesn't feel quite
right like because it's not really I don't know, you're
not really solving a puzzle per se as much as
you're like moving something along a path to like do
extra dat.
Speaker 1: I feel like the light puzzle because sometimes there's particles
in the way, but it's it's you are doing this
quick using the face buttons. It's actually a really smart
way to do things because each finger is kind of
where they naturally would be on the controllers. You don't
have to reach far and so you got left trigger
to hold up your hacking module. Right trigger is still
your your gun, and then you're using the face buttons.
I guess you can use the deep out if you want,
but I think the face buttons feel great to quickly
navigate this hacking grid to disable certain defenses on robots
or kind of you'll stun them. There's also modifiers that
you can get to, and they're limited modifiers, like you
have to pick them up or craft them back at
your your base. But you are essentially kind of using
these special abilities within the hacking module to do all
sorts of things like hack multi hack or extra damage
or extra stun.
Speaker 2: Or freeze or like free instant kill. Yeah, it's uh yeah,
it's kind of to be like upfront, but I really
really like Pragmata a lot, Like right now it is,
it's my number one for twenty twenty six. Even over
like maybe Resumel Requiems maybe like my number two as
much as I liked Requiem a lot, but like it
just feels like a very classic approach to game design,
where it's like we've landed on a really solid core
idea and then we built a game around it, right,
like doing those two things hacking then shooting. It's not
really like a bonus, right, It's not like, oh, if
you do this, you get extra damage, so you might
want to consider doing It's like you have to hack first,
and that like basic idea of like you know, a
robot's walking up to you and you have to pull
up the hack and grit and hack real quick and
then try and get off some headshots. Just feels really good, right,
Like I just like that on a like a basic level.
Capcom found something there that really worked. And then I
just also really really liked the structure of the game.
It's like a handful it's like six or seven like
dense levels. Like it's it's like they're large, but they're
also not like.
Speaker 1: Huge or like I one of these levels I've had
to come back to multiple times. Yes, because you can
kind of find escape patches to go back to your
little base. Uh. And that's where you'll like heal yourself.
You'll well refill your healing cartridges and they're empty. That's
where you'll refill you know, certain special ammo types and
like weapons you can craft that are like limited use, uh.
Speaker 2: And then to go yeah, and there's very limited Like
I always hesitate to use the term like Metroid because
like people kind of use it as a stand in
for like good design, because I think it's just like
good design in that like you will encounter things in
the first level that you want to get, but it's like, oh,
I need some ability to come back later, and so
you do. You come back with a new ability, and
then you can bypass you know, stuff and go get
the things that you missed. And like because the level,
the way the levels are designed is being pretty condensed
and like unique, right, Like every sort of hallway feels
kind of different. It like it's fun to go back
and floor. It doesn't feel like you're having to like
trudge along through this like huge swath of level that
you're not interested in exploring again. And like Hugh feels
really good to control, like he has all these like
dashes and jumps and things like that, Like I just
it just and then and then also like I really
like the way the upgrades are sort of like peppered
out throughout the course of the experience because it kind
of tricks you into thinking like you've almost maxed out
your stats pretty early on, but like what it's really
doing is being like oh yeah, like you can throw
all your experience into like your gun. But and you
can hit the cap, but like it's gonna get It's
gonna get bigger later. We're just not telling you that now.
And like, so yeah, I'm like.
Speaker 1: Near the cap and I'm like what, okay, I feel
like I'm already you know what am I doing after this? Yeah?
Speaker 2: It's it's a way. It I think it's a smart
way to like give you the satisfaction of like maxing
out your stats. Kind of early on because I threw
everything into my gun, I was like, I don't care
about my health.
Speaker 1: I don't really care about my I just want to.
Speaker 2: Be able to shoot, you know, I and so like,
but so you hit that wall and then you're like, okay,
well all right, I might as well upgrade my hacking.
And then you're like opening elements of the hacking that
you didn't really realize were there, and it just because
it limits what you can upgrade when it does a
really good job at like making sure you use everything,
and you use all the guns and use all the
hacks and you don't just find one thing and like
focus on it, which is I'm very prone to do,
like I am very much like I played Elder Ring
with my starting weapon. You know, like that's like that's
just the way like I play games. I just max
that sucker out as like I like this weapon, I'm
gonna stick with it. I mean that's how the Soul's
games are kind of designed, Like you don't really you
can just kind of like you find what you like
and make it work for you. But yeah, and then also,
like Diana is so charming and fun and like she's
like every time I bring her something back to the
lab to like give to her, like hey, you know,
like this this is what this is like a playground
on Earth and I'm going to set it up in
the lab here and there's only like a couple of animations,
but it's always charming to see her get really excited
because you've brought her something and she's I mean, it's
always a danger of like a child sidekick being obnoxious.
But I don't think I think they thread the needle
with Diana where she's like where she's fun and she's
like supportive and like you guys are genuinely working together
like you need her and you don't, and you're not
like protecting her in the sense of like you know,
oh she's she's in the corner getting hit by enemies
and I need to go over there. She's just like
always with you on your back and it's like a
cool an yeah yeah, like she's she's totally like necessary
and helpful. Yeah. And I just man, I just love
a shit going wrong in space story. Like that's just
like my favorite thing, you know, Like I and I
just I just I was really charmed by the whole experience.
I'm like really in a sci fi sort of mindset
right now. I love just like science fiction and like, yeah,
to be like on the moon with a little robot
girl on my back, like blowing up androids and like this.
I just I was really I could not put it down.
Like it's one of those games that like I beat.
I saw credits and there's like it kind of like
sort of is like, hey, you know, there's like some
extra stuff here after the credits if you want to go.
It's it's pretty significant, Like it's it's you know, there's
probably like another three or four hours of gameplay like
after the credits. And I was like, yeah, absolutely, sign
me up. I am not ready to leave this world yet.
So like I had a great time with pragmat I
really I really loved it.
Speaker 1: How long did it take you to beat?
Speaker 2: I think it was like sixteen hours total, and then
I probably beat it. You know, saw credits at about
the like thirteen or fourteen mark something like that. I
don't know if my math is lining up here, but
like I yeah, it just it feels like a classic.
I know some people are calling it, like referring to
as like an Xbox three sixty era, which is like,
I guess I get that, but it's more that it's
just like they like they they built a game around
a mechanic in a smart way, and it made and
it's like a very sort of singular, thorough experience that's
very satisfying when you complete it, you know, and it's
like it's just it feels it feels classic in that
way and in a way that like modern gaming really
just drives me insane, Like I just don't really want
like a lot of games try to like put everything
in there, like they try to hit everything that's popular,
and Pragmato was kind of like, uh no, we have
this mchann, this good third person shooter mechanic, and we're
gonna sort of like We're not We're not gonna throw
everything in here. We're just gonna focus on what we
what's what we want, what's working well, which is the
hacking and the shooting. And I think the level design,
you know what I mean.
Speaker 1: I I do enjoy the level design there is, you know,
while it's pretty linear, there are like areas to explore
and find secret rooms and that kind of thing. And
I find that I think the pacing is really strong
right now, at least, you know, I'm probably h two
or three three hour maybe four hours in. I had
to a little inside Baseball, but I had to replay
the first hour because my gameplay capture had a little
technical hiccup on it for that section. So while I
have played probably more, it feels like I'm only actually
like two or three hours into the game because I
had to replay the first hour.
Speaker 2: Charles had started it. At least, are you playing it
at all?
Speaker 3: I played a little bit, I for no particular reason,
didn't really haven't really gone back to it yet. I
might go back to it. I'm doing other like work
stuff right now. I think I liked it, but I
think there's like that like and again, I played like
maybe forty minutes of it, so I didn't give it
like a super super thorough shot. I did play it before,
like a preview event. I don't know what I'm I'm
missing with it. Like, I not in a way that
I disliked it, but I didn't. There was nothing that
really like hooked me in, Like there was nothing that
had me like really excited to go back. I think
maybe I I was surprised at how unsympathetic I was
for the rest of Hugh's astronaut crew. The game starts off,
they get separated very quickly, and gosh, I can't even
remember the specifics of what it was, but I was
just kind of mildly frustrated. I was like, why did
none of you know what's going on? None of you
are I.
Speaker 2: Don't know, but there right like communications has stopped, right,
It's like, you don't know what happened there, So we
just got to send some people up there to figure
it out, you know.
Speaker 3: I think I think there was a guy and it
was it's a very like anime, sort of like Japanese
translation of English writing, where there's one guy that's like, wow,
so this this can really three D print anything. Yeah,
this is the three D printer. It does lots of
three D printing and can do even large environments. That
was the part where I was like, you're you're an astronaut,
surely you would know every in and out of this
thing and from space.
Speaker 2: Yeah, you really can. I don't want to spoil anything
Charles and Listeners, but those characters do not matter at
all in the slight.
Speaker 3: You may never even see them again. I said it
was it was more of a uh uh I had.
I had yet to be super invested in the world buildings,
even though even though though those characters obviously I didn't.
I thought it was more funny than anything.
Speaker 2: Yeah, I think their names are exposition A, Exposition B,
and Exposition C, and then Hugh is the fourth character.
I think, yeah, absolutely, but that makes sense. Charles, it
is very It's very transparent in a weird way that
I kind of appreciated where it was just sort of
like it's like, yeah, this is what it is. Yeah,
that's a big three D printer, and that's like a
big element of the game. We're gonna be three D printing.
We found a special substance on the Moon that's very
valuable and can three d print things, which is like
that is that is like contemporary sci fi storytelling, like
unobtainium the stuff. I don't know if you guys have
seen Project hill Mary, but that's a big part of
Project hill Mary is like a mysterious powerful substance shows up. Yeah, right,
which is why I like, again, like I'm just in
that mood, right, Like I read Project hail Mary a
couple months ago and like was it in excitement for
the movie, and I just like, I like, I like
of just being in space, let's figure stuff out. There's
there's another game that's coming up soon that I that
I'm enjoying so far that kind of has a similar
sort of at least set up, you know, And yeah,
I forgot where I was going, but yeah, it's I like,
I like that. It was just like setting the table
very cleanly and then and then those guys kind of
get out of there. Yeah.
Speaker 3: The the thing I respect the most about Pragmata is that,
And I think the reason I don't I haven't felt
bad about like not going back is I appreciate it's
very transparent about what it is and it's not like
to I think the point of like the Xbox three
sixty comparison was just like, well, yeah, this is our
idea for a game, and we don't The development cycle
is short enough that like we're just gonna make this
and then if we want to have more ideas, we'll
make another game and maybe put those ideas in that game.
It's not a game that's like it's this and there's
an open world and there's you know, a bunch of
characters and you can improve your relationship with them. It's like, no,
it's the third person shooter and there's some puzzles involved,
and there's robots you're shooting.
Speaker 2: Them, and Charles you said, like the development cycle is
like small. I just the announcement trailer was five years ago.
Speaker 3: Yeah no, no, I met more for like an Xbox
U sixty era this yame obviously it was like comically long.
They had a delay and then yeah it is.
Speaker 2: It is. What if I will say, like a recommendation
is like if you like Requiem, right, if you enjoyed
Resume or Requiem, like this is different, right, it is
capcom but in terms of just like a kind of straightforward,
you know, small scale, densely designed levels that you move
your way through because like Requiem is like basically a
series of what like five or six levels basically, like
that's the same structure is here, Like they clearly took
lessons from Resident Evil for Pragmata. I'm sure, you know,
I'm sure they're probably there's overlap in the teams and
stuff there.
Speaker 3: So it's like maybe I I played Resident Evil seven, eight, nine,
and two all within a few months. Maybe that's my
thing with Pragmata is I'm like, I just played a
lot of these actually, and if no one's like about
to die, the stakes just feel lower to me. I mean,
I guess they're kind of about to die, but I do,
I do, I do feel that DNA in the.
Speaker 2: Yeah, in a complimentary way, right, it is different, Like
it's like it's not I'm not saying if you love
Resident Evil you'll love this, but if you like Requiem
in particular, and like you're like, I kind of want
more of just like good like third person action or
you know, I know that game was kind of split
in two in an interesting way. Like pragmat is a
great follow up for Requiem if you're not exhausted by it,
as Charles may or may not be.
Speaker 1: We're not sure.
Speaker 3: I also, for the rec I played all of Requiemen
third person because I, oh, it makes me less nonxious.
Speaker 2: Mister.
Speaker 3: Maybe if I played the first person part then I
don't know. Anyways, I respect pragmata. I'm glad that people
like it.
Speaker 1: Yeah, that's fair enough.
Speaker 2: And it ends well too, like it's a nice It's
not I won't. I'm not gonna say it was like
some revelatory narrative that like had me in tears or anything.
But I just I liked the sort of trajectory, and
I found the conclusion satisfying in a way that I was.
I was very happy with I.
Speaker 1: Think I remember from working on the video review. Matt
also pointed out the ending as like a highlight.
Speaker 2: Yeah.
Speaker 1: So it's nice because I I feel like I've played
several games recently where the ending was just like huh,
So it's nice to just maybe have a game that's like, oh, okay,
you know.
Speaker 2: Yeah, it ends right like you know, And and I'm
not betraying anything. I'm not like, I'm not saying that.
It's like, you know, say that the video game ends.
A video man, I like a video game that ends.
I gotta tell you like in this day and age,
like just end your video games, mane.
Speaker 3: I did have an interview recently where I was like,
so basically, it's just game, you're not really gonna be
able to play for Everything're like, oh, yeah, no, this
game has an ending, and I was like, that's crazy.
I just didn't the genre. I just wasn't expecting a
game to have an ending. And it's it's nice to
just be like, oh, I not. I don't have to
commit myself to playing this game for the rest of eternity.
I can do it for a few weeks and then be.
Speaker 1: Well cool. Well yeah that was Pragmata. I do want
to say I really liked the soundtrack as well so far,
some really cool like quiet piano moments that feel very
feel very CAPCLM to me. I think I think that.
Speaker 2: You know, Resident Evil Safer Them kind of stuff. You know.
Speaker 1: Yeah, yeah, it's nice. So yeah, check out Pragmata. I
think it's I think it's worth playing. Well. I have
been playing very briefly. I started it yesterday, but it's currently,
I think right now, the number one game on Steam,
so probably worth talking about. But wind Rows it is
a hold onto your seats everybody. A survival crafting game, okay,
set in the age.
Speaker 2: Of it probably has an ending, right, I'm sure it
has a very satisfying narrative conclusion.
Speaker 1: I don't know. I don't know. I haven't gotten there.
Speaker 2: Yet one because it probably doesn't.
Speaker 1: Yeah, wind Rows, it's yeah, it's a I'm playing. I
was playing at solo on on our weekly Wednesday stream.
But you can, I know it's co op as far
as I know, it is not uh no PvP, it's
just PvE so but co op or solo it does.
Speaker 2: On the Steam page, it just says p VE embark
on a PvE survival adventure.
Speaker 1: Yeah, yeah, uh, And it is very much if you
have played a survival game in the last five years,
it is one of those. And it's a genre I love.
I love survival and craft games. I am even as
a big fan of the genre myself, I am kind
of starting to feel a little fatigue. And you know,
if I'm really gonna sink time into one of these,
it needs to have like an interesting hook, and so
far I have not made it far enough. Captain hook
Yeah uh, the pirate thing could be a hook long term,
because I've seen I've seen clips of people playing and you'll,
you know, eventually get your own ship and you're sailing
the high seas, and I'm like, okay, that could be fun.
But right now where I'm at in the game, it
is very much just kind of survival game one oh one.
You know, you are stranded on an island after being shipwrecked,
and you're picking up sticks, you're picking up stones.
Speaker 2: You're making punching trees, punching trees, punching trees innovations. The
sticks and stones are into an axe and that's you
get the trees. Yes, I'm coming off like very negative
on this. I'm just being cynical.
Speaker 1: It is. It is by the numbers survival game at
the start.
Speaker 2: Which is like, hey, you know what, that's fine to
sort of execute on genre. I'm totally fine with that,
you know. I was just I was just praising Pragmata
for being like a great third person shooter that you know,
sort of an although it does have a sort of
a twist. But yeah, so I please don't don't. I'm
just I'm just trying to be silly.
Speaker 1: I get it, I get it. I will say there
are some fun smaller innovations. Maybe innovations is the wrong word,
because they are very kind of small and I've yet
to see like their big impact. But I do enjoy
the fact that there are endgame challenges that tie into
the decor system, not unlike World of Warcraft and its
recent expansion, where you know, all the quests and bosses
and such can drop furniture now, and there's like a
much not nearly as generous as as Warcrafts kind of
reward vector, but there is like a system. I killed
a couple bores, okay, and then I look at my
challenges and it says two out of fifty, and if
I kill fifty bores, I get a bores head plaque,
like a yeah, taxidermy, Is it the recipe for the
plaque or is it you straight up get the plaque?
I think you just get the plaque. It seemed like
it was purely a decoor thing, whereas the it seems
like Crafting is really tied to a lot of the
functional or functional stuff. But I will say there's like
a fair amount of you know, as somebody, my favorite
part of these games is building my own base, and
you know, there's a fairly robust building system at play.
It's early access, so big caveat there, But for being
an early access game, I'm I'm I'm happy with like
the options that are there. I like the fact that
you know, some of these crafting games they you just
like can build whatever you want and don't have to
worry about structural integrity. I always think the games are
more fun when you have to make sure they don't like,
you know, make sure they are they have structure to them,
and you know, the weight of the roof is supported
by cross beams and stuff like that, and it's doing that.
So I points in my book for that. I think,
you know, it doesn't feel particularly great combat wise, you
can one of the big changes I would say is
that you have like a gun. At the start, you
have a sword and a gun, and normally in survival
games you get the gun way later. In this game,
you start with the gun and you can craft ammo
in the first ten minutes. Interesting, and so it kind
of changes some of the play style. Then you like
you're not just punching bores. You know, will say like
there is a you really have to have your dodge
gained down and like get they actually kind of quote
souls like combat as an inspiration in their steam listing,
and I could maybe see what they mean. Like enemies
are like really tough, like you know, if you get
hit a few times, you're gonna die, even though it's
just a bore, you know, and they have like you
really have to kind of learn their their timings and
animations to dodge at appropriate times. So you know, I
I do enjoy the combat in that sense, I just
don't think it feels particularly good. It feels very weightless,
you know, just kind of like, oh, I see my character,
but I don't there's I'm not getting like the big
bombastic on screen effects of like the screen shake and
the you know, various cameras. It's a third person, which
I do think is is kind of more challenging sometimes
to kind of get that game feel nailed down, because
I feel like in first person you can very easily
kind of when I shoot the gun, my camera, the
camera in game camera is gonna shake, and there's going
to be like you know, some first person maybe visual
effects when I'm running, you know, some some slight blurring
or like camera lens distortion when I'm running. That like
when you're playing a first person game. I feel like
it's you can dial those in a little more challenging,
maybe in a third person setting. I also know it's
early access, so they've probably that kind of stuff that
Polish is probably further down on the roadmap, you know
what I mean. I think they're still working on getting
fundamentals in place. But you know, it's it's I might
keep playing it. I'm not sure. I did uninstall it
after the stream yesterday, but as I'm as I'm talking
about it, I'm like, maybe I reinstall it. I think
it would maybe be fun with with friends. I think
I would want to kind of the Pirate Fantasy part,
you know, like a.
Speaker 2: More If of Thieves is more focused on sort of
like being goofy, Right, you're not really it's not about
survival and Sea of Thieves, right, It seems like this
is like more grounded, Like yeah, it very much looks
like a.
Speaker 1: Like realistic rendering. Yeah, you know, they're gone for like
the gret you know, it looks.
Speaker 2: Like the games across Skull and Bones like wanted so
desperately to be Yeah.
Speaker 1: Yeah, honestly, I was I was thinking that as like
a comparison point, like, yeah, it kind of feels like,
you know, skull and Bones, like what they might have wanted.
Speaker 3: It to be. Sull Bones still like available for purchase,
as far as I know, the fact that we're like
the type of game, it's just the type of game
that would have gone an offline very shortly.
Speaker 1: Let's see, I'm looking.
Speaker 2: I mean it's it's certainly still available. I mean it's I.
Speaker 1: Think purchase, there's new reviews.
Speaker 2: I haven't played it.
Speaker 3: I just I just know that it took forever to
come out, and then the sentiment on launch was like, yeah,
it's it's the game that we've been playing. A bunch
of them aren't really crazy about.
Speaker 2: Yeah, it's like it was. Well, the thing about that
game is like it's not really it's not multiplayer dependent,
you know, like it's it's it's like a it's like
a single player game where other people are online. As
far as I remember, I really only played like an hour.
You can I streamed it, I think for game before me.
You can probably go find that stream. But yeah, so
it's not really I don't know, it would be weird
if they just like pulled it offline.
Speaker 1: But yeah, that's very fair, Okay, I you know this.
It does it kind of wet my appetite because I
haven't played a survival game in probably good like six
six to eight months.
Speaker 3: It was just kind of just did your time window there, It's.
Speaker 1: Been a minute, but I did kind of I'm like, oh, yeah,
I really want to get back into one of these,
and there is There are a couple of games I
want to shout out moving on from from windrows of
games that are on my personal wish lists that are
that are coming up that if you're into those kind
of games and are looking for like maybe a different
kind of angle. One of those is solar Punk, which
I've been following for I feel like a year or
two now, and that game is like you're on these
sky islands and you're sailing around and it's everything is
If you're not familiar with the solar punk genre, it's
kind of the opposite of cyberpunk. What if the future
was more reliant on you know, technology, but it was
clean energy and solar energy. That's where the name comes from,
and like what would that look like as a society,
And it's a much more optimistic fantasy than something like
a a cyberpunk. And then another one where was it?
There was one that got announced in or not announced
but shown off more during the Triple I initiative, and
I'm struggling to find it. H M, I don't know
where it went. That's all right, I can, I can.
I can vamp while I pull up the list.
Speaker 2: Yeah, it'll it'll come to you, to you in a moment.
It'll just it'll just appear in like ten minutes when
we're on a different topic, and you'll shout.
Speaker 1: Out, yeah, right, and we'll be like, I'm looking at
I'm looking up our Triple I recap real quick, Charles,
Do you remember the Do you remember the games that
were in the Triple I? Uh?
Speaker 2: Do you remember all of them? Can you just like
list them off? Just do you remember a type.
Speaker 1: Of game you were? It was a crafting game, cut,
cutesy visuals. I don't know. It's driving me nuts. Why
can't I remember that?
Speaker 2: Alabaster Dawn, Alca, hast Away Team, Borrow, Trauma, Home and
Harbor Expansion, Rotato, Primal Dread Deal, See Karen on the
Trail DLC is this helping you? Castlevani clover Pit DLC
Crop Dead as Disco, Don't Starve Elsewhere Ever, Win, Graveyard Keeper,
Far Far West, Final Sentence, Frost Trail, Graveyard Keeper, Long Gone.
That looks cool. I want to play Long Gone.
Speaker 1: That game doesn't cool. I've been following that on TikTok.
Speaker 2: Yeah, it kind of looks like Last of Us but
like two D pixelated. Uh, and it looks looks cool.
Lost Castle two, Lost Railway, Machine Party, Never A Way
Over the Hill, Showcase, Risk of Rain two, Romestead, I
Keep Going, Shifting, Sledding Game, Solar Punk, As We've been, Spacecraft,
Star Seeker, super Battle, Golf, The Lift, Thick As Thieves,
Too Deep to Quit. We were here tomorrow, Windrows. It's
all right, that's right, that's all right. So that was
that was our recap on the podcast.
Speaker 1: Oh you know what, I bet if it's I bet
it's on my Steam wish list. Okay, let's go through that. Kidding.
Speaker 2: Thanks for I just was reading Marcus's article, by the way,
the Triple I Indership, which you rounded up.
Speaker 1: Yeah, thank you, Marcus. We appreciate you. Yeah. I don't
remember the name and it's bugging me out. I must
have it wish listed somewhere. That's okay though, that's okay.
But yeah, Solar punk is on my list to check
those out. But let's take a quick break and we'll
come back. We'll talk about the blood Borne animated film
in Kyle's regret. We'll be back right after this. Welcome
back to the game and former show. Thanks for waiting
while we well, we took a quick break. Guys. Let's
get into the Bloodborn animated film news. Kyle, you wrote
this story up. I know I have not read into
it much. I know Jack septic Eye is helping to
produce it.
Speaker 2: I believe he says the press release I got I
said executive producer, but he has said just producer, which
I mean, they're basically as far as I understand, those
roles are pretty similar, you know what I mean. Like
it's just kind of a title thing, so maybe it
doesn't really matter ultimately.
Speaker 3: But executive is a lot more overarching kind of creative
control decisions where it's like a producer might be like
literally in the like helping organize the production.
Speaker 2: Should I should I you know, do we want to
spend the money on this on this shot? Right? Or
Executive producer is kind of like back at the office
being like, yeah, we should probably make a Bloodborne movie.
People like that, right. Yeah, yeah, yeah.
Speaker 1: That's he just says that over and over.
Speaker 2: I'm available for that too, by the way, Sony, I
can I can be.
Speaker 1: You don't have the Jack Sceptic Guy bank roll though,
that is correct, And yeah.
Speaker 3: It is a thing of like if you give enough
money to a film production, they'll probably give you an
executive producer credit and you can help influence it.
Speaker 2: If it's a lot of.
Speaker 3: Money, then they're like, yeah, I mean you're you're helping
pay for this, so you give a role. I don't
think that's what jackcept Guy's doing in this case, but
that is like a thing that happens.
Speaker 1: Yeah, I did pull your story up, Kyle, but.
Speaker 2: Yeah, so it's like it's yeah, I have it up
and now is because like it's funny, like and this
is maybe just how I think about movies in general.
And they reach out to was the press release, and
I followed up and I was like, hey, I would
love to learn more about this. I would like to
talk to Lyrical Media, the animation studio making it. I'm
not really interested in talking to Jack Sceptic Guy, Like
I want to talk to the people who are making it.
And they almost seem kind of I don't know, not
not surprised because it was just an email. They were like, yeah,
we'll follow up, sure, sure, but yeah, it's it's it's cool.
I'm into it. I am also into Jack Septekai being
involved because he seems like a genuine like like truly
like a big bloodborn fan, Like I don't really follow
him very closely, right and he and and like I
like this sort of movement from like popular streamers, like guys,
what was the uh yeah, Like I I don't really
follow these streamers myself. I'm not a person who watches
a lot of streams and like I I but I
just I like the idea of like market Player in particular,
being like, hey, I've like I've developed this like following
I have some money, I am going to like pursue
this sort of like what is clearly a passion project, right,
Like I would love to see more folks like doing that,
like who sort of have these windfalls of like you know,
becoming popular streamers, like finding some artistic sort of avenue
that they want to pursue. And for market Player was
this film and maybe for Jack Septeki, it's like getting
involved in like making films and adapting his favorite properties
stuff like that. So I like, I like that, Like
I'm into that. That's cool, Like I want someone who's
just like truly a fan to be in there, rather
than it being like, I don't know, I would I
would assume it's probably like you know, Sony executives who
are not necessarily on the video game side of the
sort of larger company, like they're on the film side
of it, and they are aware that like Sony owns
this thing that is quite popular, Like I would imagine
that's kind of what this movie might have looked like
in the past, but maybe in present day it might
be like more they're like, Okay, we gotta we got
to figure out what it is that people like about
this thing and make it. But I mean, the thing
that I'm unsure about is like, yeah, I like lyrical
media a film film industry there. I guess they also
have their fingers in video game pies as well. Beyond Mortis, Yeah,
like they they're generally unproven. They've had a couple live
action films, none of which I've heard of, except for
the Death of Robin Hood, which is coming out because
it has Hugh Jackman playing Robin Hood, which is kind
of like an old Robin Hood. I don't know if
you guys have watched the trailer for that, but which
seems kind of like an interesting idea. I don't, I
have no idea, but yeah, they they they produced Bruiser,
how to blow Up a Pipeline, Mother Couch Elevation.
Speaker 1: Pipeline.
Speaker 2: Yeah, okay, is that that's I don't know that one
is okay, and that's that's.
Speaker 1: A live action film. But it was good.
Speaker 2: Yeah, these are what I'm reading are their live action films.
Speaker 1: Sorry I miss that.
Speaker 2: Yeah, yeah, I like cool. That's that's reassuring because I
had not watched any of the I've not seen any
of these movies. And then on the animated side, they
they're doing Death Stranding Mosquito, which we have seen like
a trailer for or like a teaser trailer for, which
has a pretty cool like visual style, like it looks unique,
it looks different than Death Stranding. It's very like, you know,
it is three D models, but it kind of has
that sort of two D look, you know. So I
think with that with like like I said, like Jen
really unproven and like you know, on the animation side certainly.
I mean, if Kojima is interested in having them adapt
his work, like that's a good sign, because I think
he's pretty you know, picky about that kind of thing.
If you're gonna make a film out of a Kojima production,
I think he's like I think I'm surprised he's not
just directing it. But I mean, I guess that would
just take him away from making video games. But which
is all to say, like I'm optimistic about this thing.
Like people who are like into Bloodborne are involved. We
haven't seen a lot from this studio, but like you
know what tiny little bit we have seen. I guess
their live action stuff is pretty positive, and they're and
their animated teasers like, Okay, that look's cool. I'm optimistic
about it. I like Soul's games. I enjoy, but like
I've always wanted more from the story, Like I don't
engage with those games in the way that like some
people do where they really dig into the lower and
the story. So I would I would actually like to
have like, you know, a two hour you know noise
stray in forward. Yeah, just like okay, tell me what's
happening here? Yeah. I also think I wouldn't mind that.
Speaker 3: You know, animation is I think definitely the right move
for this.
Speaker 1: I do think it.
Speaker 3: I do think a live action version would be cool,
but I do like that it's kind of a they're
focusing more on like the With animation, you focus a
lot more on sort of like the visuals and the
atmosphere more than just like the.
Speaker 2: I don't know.
Speaker 3: It could it could be a very dialogue light movie
but animated very well, and I think that would be
like a okay, absolutely successful of a decision.
Speaker 2: Have I talked about Angels Egg on this podcast, this
kind of this thing, this weird thing. I'm obsessed with,
you guys what I'm talking about, Alex I try to
advice it with me.
Speaker 1: Yeah, you and Eric.
Speaker 2: I was like, I'm gonna go see this thing. If
you guys, don't go. But it's it's directed by the
Ghosts in the Shell director. It was like pre Ghost
in the Shell and then the Final Fantasy artist whose
name is is drawing a blank, who like draws all
the logos for Final Fantasy and always does the character art.
You get Fantasy artist that's gonna be the name that
comes up.
Speaker 1: Yeah, yeah, amno, what's the first thing, yeah RIGHTAKA.
Speaker 2: Yes, yeah, So it's like it's a it's a collaboration
between those two. That film Angel's Egg. It's like a
seventy minute film and it is like the most impenetrable,
like bizarre. I don't I watched that. I went to
a theater and watched that film, and I don't think
I've ever been more confused about what I saw in
a theater than seeing the film, And it's become kind
of an obsession for me, where it's like it's on
HBO Max now so I'll like I'll throw it on
the background. But I think there's a total of like
twelve lines of dialogue in that movie. And and then
in Dark Soul's three there is what appears to be
a pretty overt reference to it, like in the with
the idea that Miazaki is like was probably inspired by
this movie Angel's Egg.
Speaker 1: So like because you know it came in nineteen eighty five, yes, yeah,
it's like it looks very bloodborn. I didn't realize it
was old. Yeah, like they played Bloodborn.
Speaker 2: No, no, you look at that, and like if you
just even pulled the trailers called Angel's Egg and like
you could just see like from software mood in it,
Like it just is like, I really I if I
ever get a chance to talk to to Miazaki about
the Dark Souls and stuff or you know, whatever they're
working on, I really want to take some time to
ask him about Angel's Egg because it really does seem
in terms of tone and just like visual idea and
like just quietness and strangeness, it just really seems like
it was like a direct line to what Dark Souls became.
So it's like all that to say is like if
this blood Borne movie has even like a a fruit
seltzer like passing taste of Angel's Egg, Like I think
that would be really cool, and I also think that
maybe people would be a little frustrated by it, Like
I would love for it to be that. I would
love for it to be Angel's Egg where you walk
out of the theater and you're like, what happened? Like
what was that? I have no idea what just happened,
but YEA, damn it, it was beautiful. You know.
Speaker 1: I'm also looking at some of these one of these
scenes in the trailer it's the four K Restoration official trailer. Yeah,
and it looks like the scene against the General and
seki Ro in the flower field with like all the
feathers flying everywhere.
Speaker 2: Yeah, the characters.
Speaker 1: One of the protagonists, the little Girl, looks like the
Revenant from elden Ring Night Rain.
Speaker 2: She also looks like Diana from Pragmatta. She's got like
the big hair and no and no shoes, which, by
the way, they explain why she's not wearing shoes and
Pragmata if you guys were curious about it. Oh, that
makes it okay. Yeah, she she she gets she charges.
There's there's currents running through the ground. So that's how
she recharges. Is her feet have to touch the floor obviously,
Oh obviously, But then you can unlock an outfit where
she has shoes. So I don't know what's going on there,
but uh yeah, I kind of I went off on
a tangine here, but yeah, look up the trail there
for Angel's Egg and like and just like I that's
what that's what I And they haven't said it's going
to be two D. I imagine it's going to be
sort of a three D film, like, but maybe the
look kind of like that Mosquito Coast style where it's
kind of it's a Mosquito coast. It's just called Mosquito
the death Stranding game where it's like they are three
D models that they've animated, but it has a two
D sort of look to it. And yet they have
not announced director or time line or anything like that.
Just like we know Jack Septica is involved, Sony is involved,
and Lyricals involved. They I don't think. I don't think
from Software it's even mentioned in the press release. I
don't think.
Speaker 1: I don't really.
Speaker 2: Yeah, weird, yeah, because I guess Sony owns the Bloodborne IP.
Speaker 1: Yeah. Yeah, and they've kind of a kind of stayed
away from it due to or the rumors say that,
because they've kind of been honoring Miyazaki's wishes, like yeah, it's.
Speaker 2: It's precious, you know, like they don't want to exploit
it in a way. But I would I would think
I would think that they wouldn't, Like, it's not they're
going on I wouldn't. They're not going behind their back
or anything like that. I don't think that's what happened.
And I think maybe I would think maybe from might
have been like, uh, sure, you guys can do that
if you want. It's it's it's not a video game,
so maybe we're not as interested in helping, but I
would I would love for them to be involved and
have feedback.
Speaker 3: And then in the I mean there's also an Elder
Ring movie and the Securo anime.
Speaker 2: Yeah, great question in any of the Yeah, the second
anime looks cool, you know, like.
Speaker 1: Yeah, it does it does?
Speaker 2: Yeah, yeah, and an Elderbring. I believe it's shooting right now.
There's like people are like sharing like photos of potential
sets and stuff like that. So but yeah, I don't
I'm optimistic. I want to see it in the sense
that I want to see what it looks like in
trailer form. I never beat Bloodborne. Bloodborne is not a
from game that really pulled me in a big way,
which I know is blasphemy. I know it's a lot
of people's favorite, so I would like, I said, I
would like a sort of more, you know, yeah, like
like we're gonna like, let's let's see this as a
narrative story because I am curious what that looks like.
You know.
Speaker 1: Yeah, the world of Bloodborn is fascinating. I do really
like the lore in the game. I very much enjoyed
that game. It was the one that really pulled me
in for the first time into like the Soul's World. Yeah,
and now I really like those games. But well, cool, well, Kyle,
before we wrap up and get out of here, I
do want to hear about your regret. Kyle's regret. It's
one of my.
Speaker 2: Yeah, I mean I I is regret too strong a word.
I don't know. If I really regretted it, I would
have returned to the PS five pro at this point.
Speaker 3: But like, it's it's an appreciating asset. I think that's
the best part. You can sell it for more than
you bought.
Speaker 2: It, that's right.
Speaker 1: Yeah, yeah, you can write that off on your taxes.
Speaker 2: I do currently I have my old PS five listed
on eBay. Let's see how that thing, how far that
thing climbs. But yeah, I mean I I like I
wanted to talk about because Marcus talked about it last
week and we were completely in the same boat is
like where we were like I don't think I need
this thing, But when they announced the prices going up,
I was kind of like, well, I don't know. I
guess I do want to have the best PlayStation five,
if that makes sense, Like, like.
Speaker 1: Because like I have the main thing you play on, right.
Speaker 2: Yeah, yeah, well now it is because I've dropped all
this money on this thing. But like I don't love
the PlayStation five controller, Like it's not my favorite controller.
I actually find it kind of hurts my hands over
the long term. But yeah, I I I am a
sucker for like let me get the newest thing for
when it comes to video game consoles, I'm really bad
about that, you know. Like I bought the New three
DS the day came out, you know, and man I
lost seconds on that Smash Brothers three d sloading time
that a game that I wasn't playing anymore.
Speaker 1: Yeah, we'll talk about an appreciating asset. New three DSXL
Are those like valuable now or three the New three
das says, yes, If you ever decide to sell that thing,
please talk to me.
Speaker 2: Oh no, I will never sell it because it's like
it's got all my it's got all my games on it, right,
Like it's that's the thing, like I want to have
like the best version of a thing for the long term,
right because like I still.
Speaker 1: Yeah, but you don't necessarily have a bunch of those
things you're kind of like replacing you're replacing the old
version as you go.
Speaker 2: Yeah. Yeah, Like because like I know some people have said,
like which I totally understand. They're like, well, the PlayStation
six might be like we're talking like a year or two,
you know. So it's like if I don't want to
invest in a pro, if I'm gonna get if I
want a p S six in like a year, which
that totally makes sense, but like I do want to
have the PS five Pro on the shelf for the
rest of my life, if that makes sense. Do you guys?
Do you guys get get what I'm saying, Like, if
I ever want to, I've been in your house.
Speaker 1: Nice you have nice display cases. Yeah, Like I want
your game stuff.
Speaker 2: And because I and I do play these things, like
I still will pull out the WU and it's like
I try to keep the hard drives loaded up and
stuff because I just want to have access to those things.
So in like ten years, it's like I want to
play the PlayStation five. I want to have like whatever
the best version that was. Now. Like that being said,
like this was an instance where like when they announced
that thing and like they showed it and all that stuff,
I was like, I am not like even slightly interested
in this, Like there's the things that they're showing me
are like not like selling me on this thing at
all in the slightest and I like, for the first
time in my life, I well, maybe not the first
time my life. I I there was a time in
my life where I didn't have the disposal income I
could waste on video games, but like I just really
didn't feel the need to get it. And and when
they the price hig happened, I was like, eh, you know,
I guess you know it's time and and then like
I I bought it without even understanding. I didn't realize
it didn't have a disk drive, which was just like
I felt like just I don't and I don't own
very many disc PlayStation five games. But it was funny,
like I booted it, I plugged it all up, and
I was like Google, like, you know, we're the best
games to show this thing off, and like on the
list was like Resumeal two and I was like, oh great,
and I was like I was like, oh, that's uh,
that's like oh no, I'm sorry, Resumeal four remake and
I was like, oh, that's that's one of the ones
I bought on disc because I didn't get a code
for more. So it's like, oh, I'm gonna buy the
disc and then the other one. It was like Ahead
of Sorrows coming out, I was like, oh, let me
go back and revisit Returnal and I was like, damn it,
I have it on.
Speaker 1: A disc, So you gotta buy the like USB I patchable.
Speaker 2: Probably they're like way overpriced at this point. But and
and and so, like Marcus said that he didn't really
have like a TV that I could take full advantage
of it, you know, And but I do and I
and I plugged it into like my nice like four K,
like you know, can do a one hundred and twenty
frame rate and stuff like that, and like I really
can't tell like the games that like the Yota, I
sort of like cycled through all the settings of like
putting it on the lowest and the highest, and I
could see like a little that was like the closest
I got to being like, okay, I can see things
look a little crisper while maintaining a high frame rate.
But man, that game runs so well already that it
just was like if the best I've got is, like
I think I can tell the difference with Ghosts of Yota,
a game that I thought ran flawlessly on my standard
PS five was it just was like a little bit
of like what am I doing here? Man?
Speaker 1: Like yeah, the four God.
Speaker 3: I definitely felt the strain on some of the later
games where I was like, I kind of wish I
had a PRO because also my PS four would get
so loud. I've mentioned before when I was playing like
God of War twenty eighteen, PS four would sound like
a jet engine, and I was glad to honestly, I
got a PS five in part because like I was like, oh,
finally I can play all these PS four games and
it won't be so loud and hot in my bedroom.
Speaker 2: But the PS five I've never I have never.
Speaker 3: Had a play experience where I'm like this is letting
me down or I'm missing out on something because I
don't have the PRO, Like it's just there's not I
think to you, you got home and unboxed it and
you're like, oh, I didn't like unlock anything that they
didn't already have access to.
Speaker 2: The PS four pro is a good example because that
is one where like I could tell because that was
like when frame rates started mattering. I remember the Shadow
of the Clossus remake, like playing that at a higher
frame rate on PS four PRO. I was like, okay,
like this is this makes a difference. I can tell
the difference, but I do. I do like that it's
a smaller system. It is like like structurally smaller. I've
always hated the design and like weight of the PlayStation
five because I don't know if you guys do this,
but I actually moved my console around the house a lot,
you know, like that, yeah, yeah, and so I always
that thing drives me crazy. So I like that the
Pro is smaller. And like, like I was saying, I
don't like regrets too strong a word, like I'm not
I'm not going to return it or sell it or anything,
like I'm glad I have the Pro for the long term,
and like I will elect to play games on PlayStation
five first now as opposed to the series X or
even PC frankly, so like I'm glad, I'm glad for that.
I'm glad that like that decision's made for me at
this point now, you know, or in the past. I
be like, I don't know, I guess maybe I wanted
on this or you know I have, you know, the
the cloud function. The cloud save functions on the Xbox
are a little friendlier than the PlayStation, so maybe I
go that way. You know, oh this runs on Steam Deck. Okay,
I'll get it for PC. You know that kind of thing. Yeah,
but it's just yeah, it was it is the the
the man I'd have to think back through like, you know,
the versions of it that have existed, you know, like
the Xbox one X and the PlayStation four Pro and
the three DS to New three DS. But like this
has to be the most sort of like the smallest,
tiniest upgrade. I think if I had to sort of
like I'm not I'm not talking like PlayStation two to
PlayStation three, right, like that's that's a different game. But
like inside of the generations, I it's it is. It
does not get a recommendation for me.
Speaker 1: Frankly, I I would be curious to be played a
first person shooter on it, because that's where I noticed, Oh,
the the biggest difference between like a sixty hertz and
a one hundred and forty four hertz when I play
like third person or excuse me, games that aren't as
as fast moving, I tend to not really notice it
as much, but there. I remember one time I was
playing Valorant a lot and I had like updated my
computer and my my display settings got reset on my
monitors for some reason through like the video wasn't it
was only feeding that a sixty hertz signal instead of
one hundred and forty four. And I found out, and
this is like two weeks. I was like, oh, is
that why it's been feeling weird? And I turned it
on and I switched it from sixty hurts to one
hundred and forty four herts, and I was like night
and day. I was like, oh my god. I was like,
but that was like a first very fast paced, you
know a lot of like precise game, precise, very quick,
you know, pivots and stuff with your camera. And I
noticed it in that game. But when I play a
different game, not so much.
Speaker 2: I that's it's it, because like I actually haven't played
any sort of fast paced, competitive, competitive first person shooters.
But I did run into another game because Cyberpunk got
like the big uh yeah recently, And I played Cyberpunk
on Series X like when it came out, and shockingly
actually didn't have that many problems with it. I was
like a very rare player apparently, where like on launch
day on the series X, Cyberpunk was like pretty solid,
Like I put in a good seven or eighty hours
on that version and then I played aid the expansion
that came out. Was that a year or two ago now? Yeah?
And I was like, okay, you know, and you know
it's cool, like I you can transfer your save between platforms.
I have Cyberpunk on my switch too, and I booted
it up there and pulled in my save, and I.
Speaker 1: Do love that CD Project Red does that.
Speaker 2: I love that. Yeah, please, that's eighties two as well.
Yeah it does that. And uh but I was I
was like, okay, let me, I'll download Cyberpunk. It's like
part of like the PlayStation plus, you know, I can
just like get it that way and then I can
bring my save over and I I got it all downloaded,
and I was like, Okay, this is like supposed to
be like this will show off the pro it's first
person which I haven't really done here. But it wouldn't
let me like access the PlayStation version of the game
because I didn't own the expansion on PlayStation. I only
own it on Xbox and switch to But because and so,
what I was like, I just wanted to tell the game.
I was like, well, you know, I don't really like care, like,
I'm not going to go into that part of the city,
like you can just like let me in. And it
was like, Nah, not bro, you can't come in. Man,
you gotta you got to buy that if you want.
If you want to access you're save on the PlayStation,
you got it. You got to buy the expansion. So so,
wh Who's to say what cyberpunk looks like on the
PS five Pro. There's just simply no way of knowing.
Speaker 1: Yeah, I have you built up like a Doom game.
Speaker 2: Doom might be good. Yeah, like an action first person shooter,
which is just not like, as much as there are
plenty of first person shooters I love and have played,
it's just not my go to genre. You know, I'm
usually playing later.
Speaker 1: It's also dawning on me. You I wonder if you
wouldn't feel it as much or see it as much
with like a controller versus a mouse and keyboard, because
I find that when I'm playing a mouse and keyboard,
I'm like making much quicker turns and stuff where I
really feel it yeah, whereas I feel like you're it's
usually a little slower on a controller to like turn
and stuff, So I wonder if it would if it
would feel the same. But but I'm kind of glad.
Speaker 2: I'm kind of glad I have it now. But like
I'm sure in the long.
Speaker 1: Run, you'll you'll you'll be glad to have it. Although
I do think you should look for one of the
disk drives the attachable district.
Speaker 2: They're like a long term on eBay, it was like
one hundred and twenty. I think I saw a few.
Speaker 1: Yeah, yeah, rough, It's it's hard to know with those things,
like is it gonna depreciate over time, Like once the
PS six comes out, are those gonna go or is
it just gonna go up? You know what I mean?
Probably it's always a dice roll, yeah, because.
Speaker 2: It's it's it's the stuff that's just like ubiquitous and
like everyone just has like six of them and they're
you know, guitar controllers or something that just kind.
Speaker 1: Of that's the stuff that goes to you. Yeah.
Speaker 2: Yeah, where like discribes, I don't know, they made like
twenty of them. Yeah, that's all true. You know, I
still want one though, like, the vast, vast majority of
my library is digital, as is the case for most
of us, especially because we get a lot of codes
for work and stuff like that. Yeah, but it's available
on disc. I'm I'm I'm trying to get a disc.
Speaker 1: Generally, you might be able to reach out to Sony
and be like, hey, I cover your games a lot
for work. Is there any way you have a disk
drive this thing?
Speaker 2: Yeah, yeah, buy it, give me, give me, give.
Speaker 1: Me a listing link to buy the Yeah.
Speaker 2: Yeah, that's a bummer good Yeah, circle it back a lot.
Speaker 1: Yeah, FRANKMND is great. Well, I think that's going to
do it for the show this week. Guys, Thanks for
thanks for tuning in. Of course, if you're listening, make
sure please go check out Game Informer dot com and
consider picking up a magazine as well. Ten issues a
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