WEBVTT

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<v Speaker 1>He'll be never go be beer. It's the Internet. You're busy.

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<v Speaker 2>Let's do this for August fourteenth to twenty twenty four.

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<v Speaker 2>For the next hour or so, let me help you

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<v Speaker 2>sort through the world of gaming on Games Mornings Live

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<v Speaker 2>with me Jeff Grubb. Today we got news about the

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<v Speaker 2>switch to that game that Valve doesn't want anyone to

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<v Speaker 2>talk about, and.

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<v Speaker 1>An interesting game getting delayed.

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<v Speaker 2>But first, please join me and welcoming today's co host

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<v Speaker 2>to Game mess Mornings.

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<v Speaker 1>It's Lucy James. Everybody, Lucy, how are you doing?

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<v Speaker 3>Hello? I'm doing all right, Thank you. I was just

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<v Speaker 3>thinking this is my last show for a couple weeks

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<v Speaker 3>because I'm going two games Tom.

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<v Speaker 2>Yes, Yeah, we got some games common news. We're talking

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<v Speaker 2>like there seems like it's going to be a pretty

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<v Speaker 2>decent show. I'm gonna be able to see some fun stuff.

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<v Speaker 2>I think Opening Night Live is going to be a

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<v Speaker 2>good time. So, yeah, you've been to games Com a

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<v Speaker 2>bunch of times, right, Like as a veteran, what's like,

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<v Speaker 2>what is your go to like making sure you have

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<v Speaker 2>a good show over there.

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<v Speaker 3>I think this is my tenth games called Yeah, so

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<v Speaker 3>in the UK you go all the time because it's

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<v Speaker 3>such a it's just a hop over the pond. My

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<v Speaker 3>go to honestly shower more times than you think you

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<v Speaker 3>need to because it's so hot over there. Last year,

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<v Speaker 3>I think I averaged two point three showers. Okay, good day.

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<v Speaker 2>Right, there was a couple of days where there were

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<v Speaker 2>three showers, but at least two showers a day.

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<v Speaker 3>At least two showers a day. Yeah, because it's so

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<v Speaker 3>it's so hot. Sure, I love games because it's massive.

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<v Speaker 2>Dan and Mike are worried that the hotel won't have

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<v Speaker 2>air conditioning. Is that a concern that they should have a.

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<v Speaker 3>I think he has that conditioning. Whose hotels have that conditioning?

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<v Speaker 3>H It's like people's houses don't have that condition right.

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<v Speaker 1>Well, Dan is in a hotel in London right now.

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<v Speaker 2>Can't sleep at night because it doesn't have air conditioning,

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<v Speaker 2>I guess, or it doesn't work very well, one one

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<v Speaker 2>or the other. Uh So, But that's you know, that's

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<v Speaker 2>not Games, that's not Cologne. That's it's not like going

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<v Speaker 2>for a big industry event.

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<v Speaker 3>It probably has I was goo. I think I think

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<v Speaker 3>it would be fine also, I mean, yeah, the hotel

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<v Speaker 3>that I stayed in last year was a car a

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<v Speaker 3>race car themed hotel, so okay, when you got in

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<v Speaker 3>the left it would make like a room noise.

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<v Speaker 1>So well, that's incredible.

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<v Speaker 3>That's it was pretty it was so hopefully Donna's staying there.

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<v Speaker 3>I don't think is, but.

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<v Speaker 2>Yeah, that's that'd be ideal for Dan, big race car guy. Yeah,

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<v Speaker 2>I'm excited for you all. I wish I was able

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<v Speaker 2>to come next time. I've never been to games Com,

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<v Speaker 2>so uh, I would like to make that happen sometime.

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<v Speaker 2>And I don't think I don't know if Dan's been,

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<v Speaker 2>but b know Mike hasn't been, So you guys can

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<v Speaker 2>show them a good time, yes, and you guys come

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<v Speaker 2>back to some fun stuff and we'll put it all

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<v Speaker 2>the site. I think I really like that. The general

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<v Speaker 2>idea of Giant Bomb on the road doing bombcasts from

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<v Speaker 2>Germany and all that stuff, a voicemail dump truck from Germany.

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<v Speaker 2>That's a really good time. So people should definitely tune

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<v Speaker 2>in next week for a lot of fun stuff. And

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<v Speaker 2>then for the home crew we'll be doing Opening Night

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<v Speaker 2>Live and.

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<v Speaker 1>All that good stuff.

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<v Speaker 2>We'll talk over it and make sure that people can

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<v Speaker 2>keep up with what's going on as best we can.

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<v Speaker 2>Well have game Mess Mornings as well, so definitely tune in.

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<v Speaker 1>For all that. Yeah, but when do you take do

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<v Speaker 1>you like leave like on on the weekend? Next sunks,

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<v Speaker 1>it's tuesdays when things go. Let's get started, right, what.

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<v Speaker 3>I leave on Monday and I get that Tuesday morning?

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<v Speaker 3>So snap, okay, getna need to figure that out.

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<v Speaker 2>Yeah, well, good luck with that you guys. I will

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<v Speaker 2>have a good time, I'm sure though, Well you know,

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<v Speaker 2>it's just go there and have a good time.

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<v Speaker 1>That's mostly what it's gonna be about. For Giant Bomb,

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<v Speaker 1>I'm pretty sure you're busy with a bunch.

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<v Speaker 2>Of other stuff, but for the Giant Bob stuff, just

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<v Speaker 2>make it fun. All right, Let's explain what we do

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<v Speaker 2>here most weekdays. I, Jeff Grubb, will help piece your

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<v Speaker 2>gaming life back together. That includes breaking news and maybe

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<v Speaker 2>even some of our own original reporting. For all these topics,

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<v Speaker 2>I'll get the input of a bona fide expert who

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<v Speaker 2>will make me look smart. If you're watching live on

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<v Speaker 2>twitch welcome, you can always listen to the show later

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<v Speaker 2>on podcast feeds by searching for game Mes Mornings, or

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<v Speaker 2>find the RSS on GiantBomb dot com. You can also

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<v Speaker 2>catch the show later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube, all right, we have a lot to get into,

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<v Speaker 2>so let's start the morning mess with Switch to is

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<v Speaker 2>not coming before April twenty twenty five. Devs reportedly say

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<v Speaker 2>this is from Luis Joshua Gudrierez at GameSpot. A number

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<v Speaker 2>of developers believe the next Nintendo console may not be

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<v Speaker 2>released until well into twenty twenty five. While speaking on

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<v Speaker 2>the GI podcast Games Industry of a podcast, journalist Christopher

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<v Speaker 2>Dring sought to clear up a popular rumor that Nintendo

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<v Speaker 2>successor to the Switch may be released by the end

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<v Speaker 2>of the fiscal year, which ends on March thirty first,

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<v Speaker 2>twenty twenty five. No developer I have spoken to expects

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<v Speaker 2>it to launch in this financial year. In fact, they've

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<v Speaker 2>been told not to expect it in this financial year.

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<v Speaker 2>A bunch of people I spoke to hope it's out

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<v Speaker 2>still in April or May, so I guess kind of

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<v Speaker 2>puts like like a little question mark on what they're

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<v Speaker 2>being told not this financial year, but they're not getting

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<v Speaker 2>any other information beyond that. According to these developers who

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<v Speaker 2>spoke to Christopher Dring, so does it April or May launch?

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<v Speaker 2>For a switch to sound right to you, or do

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<v Speaker 2>you expect it to slip further into twenty twenty five?

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<v Speaker 3>Sons right to me. I mean switch was what April seventeen.

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<v Speaker 1>It was like March April?

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<v Speaker 3>Yeah, March April.

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<v Speaker 1>Yeah, that sounds like March, I think, yeah, yeah.

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<v Speaker 3>So, I mean that timeframe kind of makes sense to

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<v Speaker 3>me if it comes at the end of the financial

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<v Speaker 3>year or in the next one, that can that yeah

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<v Speaker 3>around that makes sense to me, Like I feel it

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<v Speaker 3>was March when shaing, Yeah, that makes sense to me.

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<v Speaker 3>It feels weird, like I can barely think about what's

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<v Speaker 3>happening next week alone next year.

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<v Speaker 1>Oh yeah, yeah, definitely.

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<v Speaker 2>But it also feels like as we get to you know,

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<v Speaker 2>we're in August, it's going to be September soon. It'd

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<v Speaker 2>be weird if like that system, like I have a

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<v Speaker 2>certain point it was like March. It seems impossible because

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<v Speaker 2>it's just like that's so soon now, like we're almost

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<v Speaker 2>to the point where that's only six months away, and

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<v Speaker 2>yet that's kind of the timeframe they operated on with

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<v Speaker 2>the Switch one. But I just don't know they're going

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<v Speaker 2>to be able to repeat that because they are going

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<v Speaker 2>to keep trying to sell the switch, and they were

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<v Speaker 2>not continuing to sell the WEU. But regardless, I mean,

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<v Speaker 2>they know they want to get the system out. There's

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<v Speaker 2>a lot of financial reasons that they want to get

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<v Speaker 2>it out in terms of the Switch. One is slowing

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<v Speaker 2>down the switch to they want to have kind of

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<v Speaker 2>a peaceful transfer of power there and just kind of

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<v Speaker 2>keep as much momentum going as possible. But I think

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<v Speaker 2>they're also in a world where, you know, if it

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<v Speaker 2>is like, oh, suddenly it's coming out in May, like yeah,

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<v Speaker 2>you could release a new video game system in May,

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<v Speaker 2>but I think once you get in the summer months,

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<v Speaker 2>I think Nintendo, even Nintendo would be a little bit

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<v Speaker 2>more hesitant about that. Like I don't think June July

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<v Speaker 2>release really is on the table, and I think that

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<v Speaker 2>would then make it so they'd be like, Okay, never mind,

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<v Speaker 2>we'll just wait until the fall.

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<v Speaker 1>We'll put it out in September or something like that.

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<v Speaker 2>So I think it's there's a chance to come out

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<v Speaker 2>in April and May, but if I'm Nintendo, I could

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<v Speaker 2>easily see them making the decision to slip.

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<v Speaker 1>It later in the year, very easily.

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<v Speaker 2>But either way, like it's going to dominate next year.

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<v Speaker 2>One of the things that Dring said is that he's

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<v Speaker 2>worried about the switch to coming out, or the developers

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<v Speaker 2>are worried about the switch to coming out at the

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<v Speaker 2>same time as Grand Theft Auto six, because they're like,

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<v Speaker 2>that would be just a mad crunch that no one

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<v Speaker 2>would know how to handle, so they're going to try

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<v Speaker 2>to avoid that. But I don't think Nintendo would care

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<v Speaker 2>about that, right, No.

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<v Speaker 3>I think out of anyone who would care about it,

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<v Speaker 3>Nintendo's are probably the people who don't care. I mean

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<v Speaker 3>Nintendo historically obviously moving towards the family market. GTA definitely

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<v Speaker 3>doesn't aim to be part of the family market, but

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<v Speaker 3>the kids love it anyway, I think. No, Yeah, I

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<v Speaker 3>mean that's you know, depending on if GTA hits Fall.

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<v Speaker 3>I know they said in the recent earning support that

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<v Speaker 3>they were still on track, but anything can happen in

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<v Speaker 3>the next year.

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<v Speaker 2>So yeah, I think as easy as it would be

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<v Speaker 2>for the switch to to slip into the holidays season

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<v Speaker 2>of twenty twenty five, I think it's even easier for

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<v Speaker 2>Grand Theft Auto six to go from fall to early

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<v Speaker 2>twenty twenty six. That seems to me that I'm almost

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<v Speaker 2>expecting that. And if they you know, they don't have

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<v Speaker 2>another delay, because right now they've not had a public delay.

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<v Speaker 2>They've maybe like moved the game around a grand theft

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<v Speaker 2>out of six internally, but they've said twenty twenty five

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<v Speaker 2>and that's all they've all.

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<v Speaker 1>They've said.

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<v Speaker 2>Usually that game gets at least one public delay as well,

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<v Speaker 2>So I you know that series, So.

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<v Speaker 1>We'll we'll see.

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<v Speaker 2>But yeah, I this lines up with what I was

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<v Speaker 2>expecting from Nintendo after they said publicly in a financial

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<v Speaker 2>report that they will announce the switch to this fiscal

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<v Speaker 2>year and so they'll talk about it, but that's all

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<v Speaker 2>they've ever promised. And once they said that's okay, that

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<v Speaker 2>means we'll probably get it like a little bit later

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<v Speaker 2>this year, maybe even something in a trailer early next year,

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<v Speaker 2>and then they will begin a marketing campaign that leads

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<v Speaker 2>us easily beyond this fiscal.

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<v Speaker 1>Year, which ends March thirty.

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<v Speaker 2>First things about the switch too, you know, always curious

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<v Speaker 2>when we have this, when we have these conversations like

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<v Speaker 2>where your expectations are for price for launch games? Where

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<v Speaker 2>do you think Ninton is going to sort of lock

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<v Speaker 2>in on a price for the switch.

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<v Speaker 3>Too, I don't think they'll go too far away from

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<v Speaker 3>what the switch came in at, like, which is what

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<v Speaker 3>three hundreds.

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<v Speaker 2>Right, The switch o let is three to fifty, right,

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<v Speaker 2>So that gives them a little bit of that, gives

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<v Speaker 2>them a little flexibility and maybe go a little higher, right,

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<v Speaker 2>I'm expecting for that.

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<v Speaker 3>I would I would say I would. Oh really, I

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<v Speaker 3>was going to say lower. I was going to say

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<v Speaker 3>three hundred, like to really lock in that more casual market.

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<v Speaker 3>I mean, the online for three fifty is a great price.

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<v Speaker 3>But that's that's the thing that we don't really know

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<v Speaker 3>anything about this machine, if it's going to be o

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<v Speaker 3>led or not, if it's going to be Yeah, I

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<v Speaker 3>don't know. I'm kind of hoping for a little on

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<v Speaker 3>the lower side.

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<v Speaker 2>I think it's possible when you say that, like, because

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<v Speaker 2>if they do have it at three hundred, that would

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<v Speaker 2>be as much as an Xbox Series S, which I

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<v Speaker 2>don't think Nintendo cares about all that much. But uh,

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<v Speaker 2>that would probably look really good and I think the

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<v Speaker 2>system would fly off the shelves at that price. I

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<v Speaker 2>think that the way I'm looking at is Nintendo has

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<v Speaker 2>had a three hundred dollars switch and then instead of

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<v Speaker 2>lowering the price on that thing. They have released a

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<v Speaker 2>switch oh at a three fifty, so they are trying

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<v Speaker 2>to edge up the price as like, kind of stealthily

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<v Speaker 2>as they can. And I think that the reason that

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<v Speaker 2>they have not lowered the switch is price even as

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<v Speaker 2>they are missing targets in the system's eight year, eighth

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<v Speaker 2>year where they said they would sell thirteen point five

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<v Speaker 2>million units and they've they've missed that so far. They're

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<v Speaker 2>not on pace they hit that, but no price cut yet.

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<v Speaker 2>And I think the reason is because they want to

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<v Speaker 2>maintain a high perceived value for these things so that

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<v Speaker 2>they can have some flexibility to sell the next system

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<v Speaker 2>for a little bit more.

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<v Speaker 3>I think I was going to say, yeah, because like

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<v Speaker 3>the like their games never really lose value, right like.

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<v Speaker 1>This generation especially, Yes, So.

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<v Speaker 3>Yeah, I mean, yeah, three hundred Maybe that's me being optimistic,

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<v Speaker 3>but three to three to I.

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<v Speaker 1>Think three or four hundre it is the range we're talking about.

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<v Speaker 2>If it is four fifty five hundred them, we're being

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<v Speaker 2>that's kind of silly.

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<v Speaker 3>That's Steam Deck territory.

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<v Speaker 2>Yeah, and it's you know, it's the other console's territory

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<v Speaker 2>as well, and for as much as I prioritize the convenience.

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<v Speaker 1>Of portability, I do.

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<v Speaker 2>I think that when you are putting a system on

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<v Speaker 2>the market and you are presenting it to consumers, the

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<v Speaker 2>thing that they're not thinking about, oh, it's so convenient

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<v Speaker 2>to have the system with me at all times.

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<v Speaker 1>Some people will be.

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<v Speaker 2>But I think when people are making when they're doing

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<v Speaker 2>comparison shopping, when they're trying to think is this thing

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<v Speaker 2>worth that price, they're the number one thing they look

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<v Speaker 2>at is how powerful is it? How good do the

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<v Speaker 2>games look? How well is a third party game going

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<v Speaker 2>to run? Call of Duty is going to be looking

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<v Speaker 2>way way better on this system and it costs the

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<v Speaker 2>same price as the new Nintendo Switch. That's weird, And

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<v Speaker 2>so I think Nintendo wants to avoid those comparisons where possible.

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<v Speaker 2>And I think you're right that the appeal to a

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<v Speaker 2>more casual audience is still a priority, a priority for

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<v Speaker 2>Nintendo because they've dominated selling games to families and they

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<v Speaker 2>don't want to lose that. So I think that'll keep

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<v Speaker 2>them anchored to the ground. At around four hundred and

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<v Speaker 2>three fifty might be the sweet spot. Honestly, just keep

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<v Speaker 2>it at three fifty. That's like no complaints there for me.

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<v Speaker 2>Even if the system doesn't have an o LED screen

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<v Speaker 2>at launch, then they'd release an OLEAD for four hundred

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<v Speaker 2>down the line. I could easily see that happening. Yeah,

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<v Speaker 2>all right, let's move along here. Valve's new game Deadlock

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<v Speaker 2>has twenty thousand plus concurrent players despite not even being

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<v Speaker 2>announced yet. This is from Peter Hegabal at Game Reactor.

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<v Speaker 2>Upcoming Valve game Deadlock is said to be a mix

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<v Speaker 2>between Overwatch and Vanguard, a Moba inspired hero shooter with

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<v Speaker 2>aesthetics Barrow, let me turn on the headlines. I just

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<v Speaker 2>saw someone highlighting that. There you go, everybody, upcoming Valve

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<v Speaker 2>game Deadlock. Yes, it's a mixed between like Team Portress

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<v Speaker 2>two and Portal. But beyond the aesthetics are but beyond

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<v Speaker 2>June's leak, we know nothing more than that. Despite this,

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<v Speaker 2>and despite the fact that the game hasn't even been

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<v Speaker 2>announced yet, it has twenty three three thousand peak concurrent

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<v Speaker 2>players yesterday, which is remarkable to say the least. We

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<v Speaker 2>can only assume that this gigantic alpha test also means

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<v Speaker 2>that Valve is ready to show it off in full. Yeah,

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<v Speaker 2>it seems like this game's got to be announced here

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<v Speaker 2>pretty soon. I you know, we've seen sort of a

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<v Speaker 2>a hubblebaloo about this game because The Verge wrote about

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<v Speaker 2>it yesterday.

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<v Speaker 1>People freaked out.

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<v Speaker 2>It's like, you're not supposed to write about it and

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<v Speaker 2>you signed an NDA, which some games that.

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<v Speaker 1>Do these, like.

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<v Speaker 2>These early previews, do have that thing where it's like,

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<v Speaker 2>if you agree, here's a bunch of legal texts, and

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<v Speaker 2>if you agree to this to play to this, you

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<v Speaker 2>can't talk about it or there could be some legal action.

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00:13:38.039 --> 00:13:39.720
<v Speaker 2>This game doesn't have that. What it has is as

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<v Speaker 2>a little message that says can't can't tell your friends,

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<v Speaker 2>can't tell anybody about this, and that's all it says.

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<v Speaker 2>Doesn't come at you with a threat of law. It

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<v Speaker 2>doesn't come. It doesn't like there is definitely no NDA.

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<v Speaker 2>You don't have to click anything. It doesn't say by

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<v Speaker 2>playing this game you're agreeing to some contract. It's just

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<v Speaker 2>a little message being like keep he keep it on

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<v Speaker 2>the DL's it's silly. So whatever the game exists, twenty

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00:14:02.320 --> 00:14:04.039
<v Speaker 2>thousand people are playing it. What are we supposed to

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<v Speaker 2>do at a certain point? But I think I get

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<v Speaker 2>the sense that Valve is gonna announce this thing here

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<v Speaker 2>pretty soon.

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<v Speaker 1>What do you think? Who?

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<v Speaker 3>I feel so stupid. I feel this is like the

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00:14:14.480 --> 00:14:16.679
<v Speaker 3>one thing I feel massively out of the loop because

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00:14:17.039 --> 00:14:19.879
<v Speaker 3>I must have I must have missed. Was it leaked?

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<v Speaker 3>It leaked in Juice, So.

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00:14:21.480 --> 00:14:24.960
<v Speaker 2>It leaked in June, and then since then, Yeah, we

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00:14:24.960 --> 00:14:26.840
<v Speaker 2>should cover this because I don't think you're not going

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00:14:26.919 --> 00:14:29.559
<v Speaker 2>to be alone in this and I would not have

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00:14:29.679 --> 00:14:31.360
<v Speaker 2>really been paying attention to this had I not gotten

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<v Speaker 2>an invite.

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<v Speaker 3>I also, let's say I got and invite yesterday.

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<v Speaker 2>Yep, inteh, that's that's we'll go over like the timeline here.

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<v Speaker 2>But the silliest thing about this idea that people can't

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00:14:43.240 --> 00:14:45.200
<v Speaker 2>like talk about this game because the Valve says you

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<v Speaker 2>can't talk about it is the way that people are

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<v Speaker 2>getting into the game is their friends are inviting them

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<v Speaker 2>through a system in the game.

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00:14:52.279 --> 00:14:53.440
<v Speaker 1>Like that is how it works.

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<v Speaker 2>So just by the nature of what they've set up here,

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00:14:56.679 --> 00:14:58.399
<v Speaker 2>you are telling your friends about the game.

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00:14:58.440 --> 00:14:59.080
<v Speaker 1>It's crazy.

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00:14:59.320 --> 00:15:03.080
<v Speaker 2>But so, yeah, it was leaked in June, and it

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00:15:03.120 --> 00:15:07.399
<v Speaker 2>was rumored to be a new first person shooter Moba

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00:15:07.480 --> 00:15:10.919
<v Speaker 2>hero shooter from Valve, so all those things that you

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00:15:10.919 --> 00:15:13.879
<v Speaker 2>can met like, yeah, there's gonna be characters with familiar powers.

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00:15:13.960 --> 00:15:16.200
<v Speaker 2>Someone's probably got ice powers and stuff like that, and

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00:15:17.000 --> 00:15:21.480
<v Speaker 2>so that's the leak. And then since then, Valve has

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<v Speaker 2>started up this invite only alpha test that brings people

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<v Speaker 2>in and that they can invite their friends, and it's

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00:15:29.440 --> 00:15:31.960
<v Speaker 2>just been growing sort of exponentially, and now we have

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00:15:32.039 --> 00:15:35.399
<v Speaker 2>twenty thousand people playing it each day and at any

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00:15:35.440 --> 00:15:37.480
<v Speaker 2>one time, so there's actually more people per.

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00:15:37.360 --> 00:15:38.080
<v Speaker 1>Day playing that.

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00:15:39.759 --> 00:15:43.039
<v Speaker 2>It is, you know, by all accounts, very much a

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<v Speaker 2>MOBA and very much a first person shooter that it

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00:15:46.720 --> 00:15:51.600
<v Speaker 2>like will have a lot of similarities to Valorant or

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<v Speaker 2>to Overwatch, but it's gonna have all that Valve shine

352
00:15:56.960 --> 00:15:59.080
<v Speaker 2>on it likely, so it does seem like it has

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<v Speaker 2>a good chance of dominating.

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<v Speaker 1>And you know, they.

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<v Speaker 2>Are the people that are like being coy about it

356
00:16:03.240 --> 00:16:06.120
<v Speaker 2>on Twitter. I've seen being like, you know, Redacted is

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<v Speaker 2>one of the best games I played since Overwatch. So

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<v Speaker 2>people are having positive vibes about this thing.

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00:16:11.840 --> 00:16:14.480
<v Speaker 1>Well, what do you think Valve's strategy here is though?

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00:16:14.480 --> 00:16:16.519
<v Speaker 2>Like, do you I mean, do you think they really

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<v Speaker 2>mind that people are so excited they can't help but

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<v Speaker 2>talk about this game.

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00:16:20.279 --> 00:16:22.759
<v Speaker 3>Well, that's the thing, because they saw Tom Warren stuff.

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00:16:22.840 --> 00:16:25.960
<v Speaker 3>So Tom Warren wrote impressions up for The Verge, that's right,

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<v Speaker 3>and then apparently he's now banned from matchmaking in the game.

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<v Speaker 1>Yeah.

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00:16:31.399 --> 00:16:32.960
<v Speaker 2>I wonder if it's just a gamer, if it's in

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00:16:33.120 --> 00:16:35.919
<v Speaker 2>uh on Steam in a total, because I'm wonder if like,

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<v Speaker 2>does Valve have the ability to just block you from

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<v Speaker 2>one game?

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00:16:38.039 --> 00:16:38.600
<v Speaker 1>They probably do.

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00:16:40.080 --> 00:16:42.639
<v Speaker 2>Yeah, yes, so they like they did like punish him

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<v Speaker 2>for writing about the game.

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<v Speaker 1>Absolutely, it's weird.

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00:16:45.720 --> 00:16:48.200
<v Speaker 3>Yeah, oh sorry, So hang on, Tom didn't write the article,

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00:16:48.200 --> 00:16:49.840
<v Speaker 3>but it was whoever who wrote the article. I saw

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00:16:49.879 --> 00:16:50.879
<v Speaker 3>Tom was the one defending it.

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00:16:50.960 --> 00:16:53.519
<v Speaker 2>Yeah, yeah, because it's the Verge article and Tom's over

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00:16:53.559 --> 00:16:57.360
<v Speaker 2>at the Verge. Yeah, se Sean Hollster Okay.

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00:16:57.240 --> 00:17:00.840
<v Speaker 1>Yes, strange.

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00:17:01.000 --> 00:17:03.559
<v Speaker 2>I imagine that band's probably not gonna be permanent or

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00:17:03.600 --> 00:17:06.079
<v Speaker 2>anything because.

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00:17:05.920 --> 00:17:09.640
<v Speaker 3>Just this game ban apparently, and Miluk says it happens

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00:17:09.640 --> 00:17:11.119
<v Speaker 3>to everyone who posts screens.

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00:17:11.440 --> 00:17:13.960
<v Speaker 2>Okay, all right, so it's just kind of a normal

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00:17:13.960 --> 00:17:16.880
<v Speaker 2>thing here where they're like, okay, they'll stop you from

387
00:17:16.880 --> 00:17:18.839
<v Speaker 2>playing the game to kind of slap you on the

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00:17:18.880 --> 00:17:21.039
<v Speaker 2>wrist a little bit. So if it's not like a

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00:17:21.079 --> 00:17:23.640
<v Speaker 2>Steam account band, like, they're not taking it too seriously.

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00:17:25.359 --> 00:17:28.880
<v Speaker 2>Either way, the game does seem ready. Yeah, it's weird,

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00:17:28.880 --> 00:17:32.480
<v Speaker 2>it's strange, and I think, I mean, it's building a

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00:17:32.519 --> 00:17:36.599
<v Speaker 2>mystique around the game right where.

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00:17:35.799 --> 00:17:37.200
<v Speaker 1>Everyone knows this thing exists.

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00:17:37.319 --> 00:17:39.839
<v Speaker 2>There's everyone you know is playing it except for you,

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00:17:40.079 --> 00:17:41.599
<v Speaker 2>and so you're, well, I got to go check it out,

396
00:17:41.640 --> 00:17:44.759
<v Speaker 2>like like that's uh. It feels like a marketing strategy,

397
00:17:45.160 --> 00:17:48.160
<v Speaker 2>and I guess fair play to them. But then when

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00:17:48.200 --> 00:17:51.880
<v Speaker 2>someone writes about it, people should not run to the

399
00:17:51.920 --> 00:17:54.680
<v Speaker 2>defense of Valve and being like that this precious marketing

400
00:17:54.720 --> 00:17:56.799
<v Speaker 2>strategy must be protected at all costs.

401
00:17:56.920 --> 00:17:57.880
<v Speaker 1>Let's get real people.

402
00:17:57.920 --> 00:17:59.920
<v Speaker 2>But hey, you're allowed to feel however you want to feel,

403
00:17:59.920 --> 00:18:02.079
<v Speaker 2>and I'm allowed to think you're being an absurd.

404
00:18:01.680 --> 00:18:03.720
<v Speaker 1>Baby child if that's how you feel about it.

405
00:18:05.160 --> 00:18:07.000
<v Speaker 3>Yeah, oh my god, my morning.

406
00:18:08.359 --> 00:18:10.519
<v Speaker 1>It looks great, looking great? Had it?

407
00:18:10.640 --> 00:18:14.960
<v Speaker 3>Thanks? I don't know. Whole things are just a very

408
00:18:15.000 --> 00:18:18.759
<v Speaker 3>weird rollout, very very strange to see the kind of

409
00:18:18.759 --> 00:18:20.839
<v Speaker 3>back and forth on it. I think maybe you know,

410
00:18:21.319 --> 00:18:22.720
<v Speaker 3>do what you want to do. I just don't think

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00:18:22.720 --> 00:18:26.240
<v Speaker 3>I'm going to spend any of my energy.

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00:18:26.359 --> 00:18:28.720
<v Speaker 2>And if people are curious, you can watch people just

413
00:18:28.960 --> 00:18:32.079
<v Speaker 2>fucking streaming the thing on TikTok at YouTube and Twitch

414
00:18:32.119 --> 00:18:34.359
<v Speaker 2>all the time. I'm not sure exactly what category you

415
00:18:34.400 --> 00:18:37.000
<v Speaker 2>find it under, but people have been reporting that you

416
00:18:37.000 --> 00:18:39.079
<v Speaker 2>can watch people stream it every day, so.

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00:18:39.440 --> 00:18:40.119
<v Speaker 1>It's out there.

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00:18:40.839 --> 00:18:43.240
<v Speaker 2>Uh, all right, let's keep going. Games Calm Opening Night

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<v Speaker 2>Live will include new game announcements. This is from Tom

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00:18:46.720 --> 00:18:49.640
<v Speaker 2>Ivan at VGC games Com. Opening Night Live will include

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00:18:49.720 --> 00:18:52.920
<v Speaker 2>new game announcements as well as updates I'm previously revealed titles.

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00:18:52.960 --> 00:18:55.839
<v Speaker 2>That's according to show host and producer Jeff Keeley, who

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<v Speaker 2>used Twitter on Tuesday to tease plans for next week's event.

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<v Speaker 2>Some of the previously announced games set to be featured

425
00:19:01.519 --> 00:19:04.599
<v Speaker 2>include Call of Duty, Black Ops six, Monster Hunter, Wild's

426
00:19:04.880 --> 00:19:09.559
<v Speaker 2>Indiana Jones, and The Great Circle. Sid Meier's Civilization Civilization seven.

427
00:19:09.960 --> 00:19:10.119
<v Speaker 3>Uh.

428
00:19:10.400 --> 00:19:13.880
<v Speaker 2>Sevenalization is what I wanted to say there for some reason, Marvel, right.

429
00:19:13.880 --> 00:19:16.960
<v Speaker 3>But Sevenalization works. I think you should make it and then.

430
00:19:16.759 --> 00:19:18.720
<v Speaker 2>Well's okay, that's what we're calling it from now on, everybody,

431
00:19:18.880 --> 00:19:20.720
<v Speaker 2>uh and do an awakening. These are the games that

432
00:19:20.759 --> 00:19:23.640
<v Speaker 2>have been confirmed to like make an appearance here. But

433
00:19:23.759 --> 00:19:27.039
<v Speaker 2>he also said yes, there will also be new game announcements.

434
00:19:27.319 --> 00:19:30.640
<v Speaker 2>Uh in a follow up post. That's not even something

435
00:19:30.640 --> 00:19:32.960
<v Speaker 2>that he was like promising too much of at Summer

436
00:19:33.000 --> 00:19:35.640
<v Speaker 2>Game Fest, games Calm, Opening Night Live has always been

437
00:19:35.720 --> 00:19:38.359
<v Speaker 2>sort of it goes. Honestly, it's like a lot of

438
00:19:38.359 --> 00:19:41.119
<v Speaker 2>Achille shows, except for the Game Game the Game Awards,

439
00:19:41.119 --> 00:19:43.559
<v Speaker 2>which seems to always get big hit big hitters Summer

440
00:19:43.559 --> 00:19:43.960
<v Speaker 2>Game Fest.

441
00:19:44.039 --> 00:19:46.359
<v Speaker 1>Opening Night Live just kind of rises with the tide.

442
00:19:46.400 --> 00:19:49.519
<v Speaker 2>Right If there are lots of games waiting to, uh

443
00:19:49.680 --> 00:19:52.240
<v Speaker 2>like make their big public debut, the show does really

444
00:19:52.279 --> 00:19:54.119
<v Speaker 2>well with that stuff. And if there's not, there's nothing

445
00:19:54.160 --> 00:19:56.440
<v Speaker 2>that Killy can do about it. So sounds like some

446
00:19:56.440 --> 00:19:58.480
<v Speaker 2>people are getting ready to some studios getting ready to

447
00:19:58.519 --> 00:20:00.880
<v Speaker 2>announce some things and it lined up with Opening Night Live.

448
00:20:02.440 --> 00:20:05.119
<v Speaker 1>What are your expectation levels for this show are you?

449
00:20:06.119 --> 00:20:08.119
<v Speaker 2>Do you get excited for Opening Night Live or you

450
00:20:08.160 --> 00:20:09.519
<v Speaker 2>kind of might try to keep things in check to

451
00:20:09.559 --> 00:20:11.480
<v Speaker 2>be like, listen, I'm happy to just have updates on

452
00:20:11.519 --> 00:20:13.759
<v Speaker 2>things that have already been announced.

453
00:20:13.920 --> 00:20:17.799
<v Speaker 3>I think Opening Night Live and as well Summer Game First,

454
00:20:17.799 --> 00:20:20.200
<v Speaker 3>for me, are exciting in a different way than the

455
00:20:20.200 --> 00:20:23.240
<v Speaker 3>Game Like the Game Awards is the big hitters, right

456
00:20:23.359 --> 00:20:25.599
<v Speaker 3>is the big big stuff is at the end of

457
00:20:25.599 --> 00:20:28.480
<v Speaker 3>the year, and so I kind of keep my expectations

458
00:20:28.480 --> 00:20:30.480
<v Speaker 3>in check for what Opening NightLive and even Summer game

459
00:20:30.519 --> 00:20:32.359
<v Speaker 3>first are you going to be? I always think Jeff

460
00:20:32.400 --> 00:20:34.160
<v Speaker 3>puts on a good show, and like you said, it's

461
00:20:34.200 --> 00:20:38.319
<v Speaker 3>not up to him when development cycles aligne or marketing

462
00:20:38.359 --> 00:20:42.880
<v Speaker 3>strategies aligned with shows. I mean, obviously devs and publishers

463
00:20:42.880 --> 00:20:45.519
<v Speaker 3>and marketers are looking at the calendar and being like, hey,

464
00:20:45.519 --> 00:20:48.680
<v Speaker 3>when is the best place to release something, release a

465
00:20:48.720 --> 00:20:51.960
<v Speaker 3>new asset or a trailer. I'm intrigued by it. I

466
00:20:51.960 --> 00:20:54.680
<v Speaker 3>also wonder because I mean, I don't I think I

467
00:20:54.920 --> 00:20:58.279
<v Speaker 3>just landed and I went to sleep straight away at

468
00:20:58.359 --> 00:21:00.440
<v Speaker 3>Opening Night Live last year, so I didn't actually watch

469
00:21:00.480 --> 00:21:04.839
<v Speaker 3>it live. But there is kind of a different vibe

470
00:21:04.880 --> 00:21:07.039
<v Speaker 3>about games, like games Come used to be you would

471
00:21:07.079 --> 00:21:09.079
<v Speaker 3>have it. Used to be you'd have E three in June,

472
00:21:09.519 --> 00:21:11.759
<v Speaker 3>and then you would have all of these showcases and

473
00:21:11.759 --> 00:21:13.640
<v Speaker 3>then you'd have even more of them. You'd like you

474
00:21:13.680 --> 00:21:16.480
<v Speaker 3>have PlayStation whoever would do it again it games come,

475
00:21:16.839 --> 00:21:20.640
<v Speaker 3>So games Come as always kind of felt like, oh

476
00:21:20.680 --> 00:21:23.279
<v Speaker 3>it's another event. It's you know, it's never going to

477
00:21:23.319 --> 00:21:25.839
<v Speaker 3>be as big as what E three was. And now

478
00:21:25.880 --> 00:21:28.079
<v Speaker 3>I think the E three hype train has moved into

479
00:21:28.319 --> 00:21:29.839
<v Speaker 3>into gamerwolds.

480
00:21:29.880 --> 00:21:32.119
<v Speaker 1>So yeah, and it feels like it like spread hype, right, like.

481
00:21:32.119 --> 00:21:34.279
<v Speaker 3>The amount of hype it's just spread out throughout the years.

482
00:21:34.319 --> 00:21:36.000
<v Speaker 2>Yeah, exactly, all right, all the stuff that would have

483
00:21:36.039 --> 00:21:38.519
<v Speaker 2>been focused on E three is now like mostly fizzled

484
00:21:38.559 --> 00:21:40.839
<v Speaker 2>into Summer Game Fest, but some of that has also

485
00:21:40.880 --> 00:21:41.559
<v Speaker 2>spilled over.

486
00:21:41.519 --> 00:21:42.599
<v Speaker 1>Into Opening Night Live.

487
00:21:42.640 --> 00:21:45.759
<v Speaker 2>And yeah, I think a lot of developers and publishers

488
00:21:45.799 --> 00:21:48.720
<v Speaker 2>are probably welcoming that because gives them a few more

489
00:21:48.720 --> 00:21:51.319
<v Speaker 2>options to select where they are going to line up

490
00:21:51.359 --> 00:21:53.480
<v Speaker 2>these things, because it's got it had to be a

491
00:21:53.519 --> 00:21:56.440
<v Speaker 2>pain back in the day to make these assets, and

492
00:21:56.480 --> 00:22:00.200
<v Speaker 2>today it's got to be a tremendous challenge to be like, oh, okay,

493
00:22:00.279 --> 00:22:02.759
<v Speaker 2>let's get this development team to come over here and

494
00:22:02.880 --> 00:22:06.440
<v Speaker 2>spend two months, probably a lot more than that getting

495
00:22:06.480 --> 00:22:09.319
<v Speaker 2>something ready for E three because E three is gonna happen.

496
00:22:09.319 --> 00:22:11.440
<v Speaker 2>When it happens, it's like, now, well if we miss that,

497
00:22:11.880 --> 00:22:13.920
<v Speaker 2>Keighley's got two other things later this year, and we

498
00:22:13.960 --> 00:22:15.759
<v Speaker 2>could probably get in there because we have a good

499
00:22:15.759 --> 00:22:17.519
<v Speaker 2>relationship with one of these big studios and it's not

500
00:22:17.519 --> 00:22:19.000
<v Speaker 2>gonna cost us a lot of money to be in

501
00:22:19.039 --> 00:22:22.680
<v Speaker 2>the show now. Also, Lexi's pointing out, like attending games

502
00:22:22.680 --> 00:22:24.839
<v Speaker 2>come a lot more affordable than maybe even like summer

503
00:22:24.880 --> 00:22:27.720
<v Speaker 2>game fests and some other stuff like that. So that

504
00:22:27.799 --> 00:22:29.480
<v Speaker 2>also makes sense to be like, that's why a lot

505
00:22:29.519 --> 00:22:31.079
<v Speaker 2>of these companies are probably going to be showing their

506
00:22:31.079 --> 00:22:33.680
<v Speaker 2>games off to the press there. And I think that

507
00:22:33.839 --> 00:22:36.799
<v Speaker 2>is excellent as well, because we are getting to that

508
00:22:36.799 --> 00:22:38.200
<v Speaker 2>point of the year now where some of these games

509
00:22:38.240 --> 00:22:41.839
<v Speaker 2>are just gonna be here before we know it. Indiana

510
00:22:41.920 --> 00:22:43.839
<v Speaker 2>Jones is one of the bigger ones that'll probably get

511
00:22:43.839 --> 00:22:47.039
<v Speaker 2>like a release date and stuff like that. Oh so yeah,

512
00:22:47.119 --> 00:22:50.640
<v Speaker 2>it was about time. But beyond that, like in terms

513
00:22:50.640 --> 00:22:53.839
<v Speaker 2>of the new game announcements, Lucy, it is like, where

514
00:22:53.839 --> 00:22:57.359
<v Speaker 2>are your expectation levels for those specifically, Like if you

515
00:22:57.400 --> 00:22:59.880
<v Speaker 2>have any guesses, feel free, but like, are you expecting

516
00:23:00.079 --> 00:23:01.799
<v Speaker 2>the biggest of the big games where it's like, oh

517
00:23:01.880 --> 00:23:04.759
<v Speaker 2>so maybe some surprises, maybe some indie games that'll be exciting.

518
00:23:04.799 --> 00:23:05.359
<v Speaker 1>What do you think?

519
00:23:06.240 --> 00:23:08.400
<v Speaker 3>I think surprises. I think a mix of indies and

520
00:23:08.440 --> 00:23:10.119
<v Speaker 3>I think of and I think a mix of like

521
00:23:11.319 --> 00:23:14.240
<v Speaker 3>it's something interesting that we maybe haven't like suspected for

522
00:23:14.279 --> 00:23:18.200
<v Speaker 3>a while. I also wonder if these if these are

523
00:23:18.319 --> 00:23:20.720
<v Speaker 3>going to be games that are more cater towards like

524
00:23:20.720 --> 00:23:23.839
<v Speaker 3>the European market, just obviously because given the proximity to

525
00:23:24.000 --> 00:23:28.000
<v Speaker 3>games come things like obviously simulator games, et cetera. As

526
00:23:28.000 --> 00:23:33.319
<v Speaker 3>strategy games tend to do better in Europe. Obviously, they

527
00:23:33.319 --> 00:23:36.200
<v Speaker 3>have their fans over in America. Don't get me wrong,

528
00:23:36.240 --> 00:23:41.119
<v Speaker 3>but like, you know, I don't think everyone would be I'm.

529
00:23:41.039 --> 00:23:42.440
<v Speaker 2>Like, I want to say, there's usually like a farming

530
00:23:42.480 --> 00:23:44.640
<v Speaker 2>simulator booth at games Com, right.

531
00:23:44.559 --> 00:23:46.680
<v Speaker 3>Oh, no, there is. So a few years ago when

532
00:23:46.680 --> 00:23:49.079
<v Speaker 3>I was a games comm Angela Merkel was there and

533
00:23:49.559 --> 00:23:52.480
<v Speaker 3>she was at the farming simular. She was at the

534
00:23:52.480 --> 00:23:53.160
<v Speaker 3>farming simpols.

535
00:23:53.160 --> 00:23:54.160
<v Speaker 1>Oh that rules.

536
00:23:54.599 --> 00:23:58.720
<v Speaker 2>So I don't know Engl Merkel, former Leader of the

537
00:23:58.759 --> 00:24:03.160
<v Speaker 2>Free World. Everybody. Yeah, I still want to go to

538
00:24:03.160 --> 00:24:04.799
<v Speaker 2>games Com. That's kind of stuff that makes you want

539
00:24:04.799 --> 00:24:07.000
<v Speaker 2>to go. I think they didn't they have like those

540
00:24:07.119 --> 00:24:11.279
<v Speaker 2>giant tractors or whatever they're called, comas compresses whatever, combines.

541
00:24:12.119 --> 00:24:14.279
<v Speaker 1>Yeah, Combine Harvesters, thank you, James.

542
00:24:14.559 --> 00:24:20.559
<v Speaker 2>Yeah, Combine Harvester Weekly Reader. Lucy James over here, Lucy Grains.

543
00:24:21.000 --> 00:24:24.720
<v Speaker 2>It's a Lucy games There we go, all right, games

544
00:24:24.720 --> 00:24:27.200
<v Speaker 2>cob coverage. We'll be coming on this site on game

545
00:24:27.240 --> 00:24:28.799
<v Speaker 2>spots to stick around for all of that we'll have

546
00:24:28.839 --> 00:24:31.960
<v Speaker 2>plenty to talk about. I'm sure. I again very excited

547
00:24:32.000 --> 00:24:36.119
<v Speaker 2>to hear everyone's reports from the ground. The tentative plan

548
00:24:36.400 --> 00:24:40.480
<v Speaker 2>for the talkover is I'll get some some chuckle fucks together,

549
00:24:40.519 --> 00:24:43.880
<v Speaker 2>we'll get me back law, We'll probably have Sean Nikky,

550
00:24:44.359 --> 00:24:46.839
<v Speaker 2>we'll see who's available. We'll talk over it. But as

551
00:24:46.880 --> 00:24:49.240
<v Speaker 2>it wraps, we'll try to get you all in on

552
00:24:49.279 --> 00:24:50.960
<v Speaker 2>discord and you can patch you Santa te Us what

553
00:24:51.000 --> 00:24:52.319
<v Speaker 2>your thoughts are worth it from the ground.

554
00:24:52.400 --> 00:24:54.440
<v Speaker 1>So and then yeah, lots.

555
00:24:54.279 --> 00:24:57.839
<v Speaker 3>Of if I'm awake at that point, exactly who island

556
00:24:57.920 --> 00:25:00.599
<v Speaker 3>at tenth in the morning, am, odds are on me

557
00:25:00.680 --> 00:25:01.920
<v Speaker 3>being awake until ten at night.

558
00:25:02.000 --> 00:25:03.599
<v Speaker 2>Jacobs to take a picture of you before you go

559
00:25:03.640 --> 00:25:05.319
<v Speaker 2>to bed, and you could just hold that up while

560
00:25:05.319 --> 00:25:07.119
<v Speaker 2>he's while he's talking, because I won't let Jane go

561
00:25:07.200 --> 00:25:07.559
<v Speaker 2>to sleep.

562
00:25:07.599 --> 00:25:10.680
<v Speaker 3>So there you go, just the saddest person in Germany

563
00:25:10.799 --> 00:25:11.039
<v Speaker 3>with me.

564
00:25:12.000 --> 00:25:14.440
<v Speaker 2>All right, let's take a quick break when we get back,

565
00:25:15.000 --> 00:25:17.960
<v Speaker 2>some other announcements, and I'm gonna be like kind of

566
00:25:18.000 --> 00:25:20.200
<v Speaker 2>sad about this crow movie looks really bad. It's gonna

567
00:25:20.200 --> 00:25:22.279
<v Speaker 2>be in call of duty. Well right back after this,

568
00:25:30.240 --> 00:25:32.640
<v Speaker 2>all right, we are back and let's talk about a

569
00:25:32.720 --> 00:25:35.839
<v Speaker 2>delay for Replaced, which is now coming in twenty twenty five.

570
00:25:35.880 --> 00:25:39.160
<v Speaker 2>This is from Sal Ramano at Kamatsu publisher Coach Sync

571
00:25:39.200 --> 00:25:42.200
<v Speaker 2>and developer Sad Cat Studios have delayed science fiction retro

572
00:25:42.240 --> 00:25:46.160
<v Speaker 2>futuristic action platform or Replaced from its previously planned twenty

573
00:25:46.160 --> 00:25:48.839
<v Speaker 2>twenty four release window to twenty twenty five. It will

574
00:25:48.839 --> 00:25:52.920
<v Speaker 2>still be available on Xbox and PlayStation piece Oh no, Xbox, Yeah,

575
00:25:52.960 --> 00:25:56.200
<v Speaker 2>that's right. It's Xbox series, Xbox One and PC and

576
00:25:56.240 --> 00:25:58.279
<v Speaker 2>the Epic Game Store, and it will be available through

577
00:25:58.319 --> 00:26:00.400
<v Speaker 2>Epic Game Pass. I think Microsoft's helping out. So maybe

578
00:26:00.440 --> 00:26:02.279
<v Speaker 2>it's not on PlayStation or switch at first.

579
00:26:03.559 --> 00:26:06.559
<v Speaker 3>Yeah, it was in the isn't that.

580
00:26:08.240 --> 00:26:10.720
<v Speaker 1>You're breaking up a little bit? Lucy? Start that one again.

581
00:26:10.720 --> 00:26:12.400
<v Speaker 1>I think you're back now. So it was in what

582
00:26:12.519 --> 00:26:15.400
<v Speaker 1>now right Replaced?

583
00:26:15.680 --> 00:26:19.480
<v Speaker 3>Oh okay, isn't that Bok showcase right replaced? Or was

584
00:26:19.519 --> 00:26:21.240
<v Speaker 3>it in some I forget?

585
00:26:21.319 --> 00:26:23.119
<v Speaker 1>Yeah, it was one of those I can't remember.

586
00:26:23.839 --> 00:26:25.720
<v Speaker 2>I can't remember exactly was, but I do remember, like

587
00:26:25.839 --> 00:26:28.559
<v Speaker 2>I remember seeing it, like, oh yeah, this game was

588
00:26:28.599 --> 00:26:31.039
<v Speaker 2>announced a long time ago, I think, and it looked

589
00:26:31.079 --> 00:26:32.960
<v Speaker 2>really stunny and I got some video I'll bring up

590
00:26:32.960 --> 00:26:34.400
<v Speaker 2>here for everybody here, and then let me just get

591
00:26:34.440 --> 00:26:34.880
<v Speaker 2>that going.

592
00:26:35.319 --> 00:26:38.759
<v Speaker 1>Uh. It still looks really great. I'm very excited.

593
00:26:38.359 --> 00:26:40.640
<v Speaker 2>About this, but it's also one of those that seems

594
00:26:40.680 --> 00:26:43.279
<v Speaker 2>like it needs as much time as possible because these

595
00:26:43.279 --> 00:26:45.960
<v Speaker 2>indie studios that have this level of perfection that they're

596
00:26:46.000 --> 00:26:47.559
<v Speaker 2>going for, they have a vision, they want to nail it,

597
00:26:48.240 --> 00:26:50.359
<v Speaker 2>and this thing has a ton of style, and I

598
00:26:50.400 --> 00:26:52.400
<v Speaker 2>think if they do get everything right, it has the

599
00:26:52.480 --> 00:26:55.240
<v Speaker 2>chance to be a breakout hit, I think, so I

600
00:26:55.240 --> 00:26:58.640
<v Speaker 2>don't blame them there. I think there were some reviews

601
00:26:58.680 --> 00:27:02.039
<v Speaker 2>recently that mentioned, hey, it it is very cool, but

602
00:27:02.079 --> 00:27:06.039
<v Speaker 2>performance isn't great, So they're to the concern.

603
00:27:05.759 --> 00:27:08.640
<v Speaker 3>There some game first it was it was next to

604
00:27:08.680 --> 00:27:10.200
<v Speaker 3>Stalker right on the show floor.

605
00:27:10.240 --> 00:27:13.000
<v Speaker 2>I remember that, yes, so uh yeah, where that makes

606
00:27:13.000 --> 00:27:17.880
<v Speaker 2>sense because those are both both Xbox things. So ye, Lucy,

607
00:27:17.880 --> 00:27:23.000
<v Speaker 2>I think we're losing you again. You there, Okay, I'll

608
00:27:23.119 --> 00:27:24.119
<v Speaker 2>keep I'll.

609
00:27:24.000 --> 00:27:27.759
<v Speaker 3>Keep trudging along, dude, keep keep going, yep, I'll keep

610
00:27:28.200 --> 00:27:29.720
<v Speaker 3>Can I leaven come back as I can mess you?

611
00:27:29.799 --> 00:27:31.559
<v Speaker 2>Absolutely? No, You're fine, go ahead and do that right now.

612
00:27:31.599 --> 00:27:33.440
<v Speaker 2>You're all good. Oh man, there's Curby, So let's go

613
00:27:33.440 --> 00:27:36.920
<v Speaker 2>over here, all right, let's I'm gonna actually just hit

614
00:27:36.960 --> 00:27:39.119
<v Speaker 2>this next one. The Crow is coming to Call of

615
00:27:39.200 --> 00:27:41.759
<v Speaker 2>Duty next week. This is from Tom Ivan at VGC

616
00:27:42.359 --> 00:27:45.319
<v Speaker 2>Activision has begun teasing a Call of Duty crossover with

617
00:27:45.480 --> 00:27:48.920
<v Speaker 2>the Crow, confirming an earlier week. The video below suggests

618
00:27:48.920 --> 00:27:50.920
<v Speaker 2>an operator based on the Crow will be released from

619
00:27:50.920 --> 00:27:53.680
<v Speaker 2>Modern Warfare three and war Zone on August twenty second,

620
00:27:53.880 --> 00:27:56.200
<v Speaker 2>as part of Call of Duty Season five reload.

621
00:27:57.160 --> 00:28:02.960
<v Speaker 1>Oh there we go, let's see here. Okay, Lucy, have

622
00:28:03.000 --> 00:28:04.559
<v Speaker 1>you seen the preview for this new The.

623
00:28:04.559 --> 00:28:10.160
<v Speaker 3>Crow doesn't look good, does it?

624
00:28:10.160 --> 00:28:13.039
<v Speaker 2>It doesn't look very good. And that's really I think

625
00:28:13.079 --> 00:28:14.720
<v Speaker 2>the big problem is it. Listen, it looks better than

626
00:28:14.720 --> 00:28:16.920
<v Speaker 2>a lot of the sequels to the original Crow. But

627
00:28:17.839 --> 00:28:20.480
<v Speaker 2>and the Edward Furlong. I think Edward Furlong did a Crow.

628
00:28:20.559 --> 00:28:22.599
<v Speaker 1>Maybe someone did a Crow movie. It was really bad,

629
00:28:23.799 --> 00:28:26.680
<v Speaker 1>But that character is so iconic for me.

630
00:28:27.119 --> 00:28:29.119
<v Speaker 2>Uh yeah, And I think, like kind of maybe they

631
00:28:29.160 --> 00:28:31.000
<v Speaker 2>given the generation right before me, like a very gen

632
00:28:31.319 --> 00:28:36.480
<v Speaker 2>X like icon and they just don't have the juice

633
00:28:36.559 --> 00:28:38.279
<v Speaker 2>for this new movie at all with it when it

634
00:28:38.279 --> 00:28:40.880
<v Speaker 2>comes to that. So I saw this headline the Crow

635
00:28:41.000 --> 00:28:43.319
<v Speaker 2>is coming to Call of Duty. Fantastic. I love the

636
00:28:43.319 --> 00:28:45.000
<v Speaker 2>Crow and then I remember it. Oh it's the New

637
00:28:45.160 --> 00:28:48.000
<v Speaker 2>Crow with Bill Scars guard and I'm one of the

638
00:28:48.039 --> 00:28:48.799
<v Speaker 2>Scars guards.

639
00:28:48.839 --> 00:28:53.119
<v Speaker 3>I don't know, and uh yeah, which, yeah they are

640
00:28:53.440 --> 00:28:57.799
<v Speaker 3>remake you Crow, remake Scars is Bill an fk fka

641
00:28:57.920 --> 00:29:01.880
<v Speaker 3>Twigs is in it? That guy from Danny Houston who

642
00:29:01.960 --> 00:29:03.960
<v Speaker 3>was in Black Maras in it.

643
00:29:04.599 --> 00:29:05.440
<v Speaker 1>Yeah.

644
00:29:05.640 --> 00:29:09.000
<v Speaker 2>It seems like it has a sort of level of

645
00:29:09.599 --> 00:29:13.640
<v Speaker 2>interest from good actors and everything and even filmmakers that

646
00:29:13.720 --> 00:29:17.359
<v Speaker 2>I thought maybe there's a chance, okay, probably, I mean, hold.

647
00:29:17.200 --> 00:29:20.000
<v Speaker 3>Up, this is directed by the guy who did Ghost

648
00:29:20.079 --> 00:29:20.559
<v Speaker 3>in the Shell.

649
00:29:21.240 --> 00:29:26.079
<v Speaker 2>Oh no, okay, well, so that's going to be about

650
00:29:28.119 --> 00:29:29.799
<v Speaker 2>Oh no, okay, all right.

651
00:29:29.759 --> 00:29:32.559
<v Speaker 1>Well listen, the movie's probably going to be bad. It

652
00:29:32.599 --> 00:29:33.920
<v Speaker 1>almost certainly is going to be bad.

653
00:29:34.319 --> 00:29:37.079
<v Speaker 2>But I like, I was, Hey, the Crow looks cool,

654
00:29:37.079 --> 00:29:38.720
<v Speaker 2>make him look cool, and they just don't even have that.

655
00:29:39.000 --> 00:29:41.839
<v Speaker 2>So uh bummed out that this Call of Duty event

656
00:29:41.920 --> 00:29:45.319
<v Speaker 2>is going to have that Crow and not the original

657
00:29:45.400 --> 00:29:49.720
<v Speaker 2>Brandon Lee Crow. Brendan Lee, I should say, I yeah,

658
00:29:49.759 --> 00:29:51.559
<v Speaker 2>big fan. And if people haven't seen that, that's that's

659
00:29:51.559 --> 00:29:53.720
<v Speaker 2>a good, good movie. Go watch that original.

660
00:29:53.359 --> 00:29:58.039
<v Speaker 3>Crow looking looking at the new The New Crow's Wikipedia

661
00:29:58.039 --> 00:30:00.640
<v Speaker 3>page apparently Bradley Cooper was in talks to play the lead.

662
00:30:00.839 --> 00:30:03.759
<v Speaker 3>This is back in twenty eleven, rumors of Channing Tatum

663
00:30:03.759 --> 00:30:09.640
<v Speaker 3>and Ryan Gosling, James McAvoy, ooh, it was a Weinstein joint. Uh.

664
00:30:10.960 --> 00:30:16.480
<v Speaker 3>Tom Hiddleston was in talks. Alexander scarsguard was in talks. Okay,

665
00:30:16.559 --> 00:30:19.480
<v Speaker 3>oh my god, Okay. If you look at the development

666
00:30:19.559 --> 00:30:21.799
<v Speaker 3>of this movie, it's, oh my god, Yeah, this is

667
00:30:21.799 --> 00:30:25.720
<v Speaker 3>a this is a meaty read. And then and then yeah,

668
00:30:25.799 --> 00:30:27.359
<v Speaker 3>like Bill Scars getting right.

669
00:30:27.640 --> 00:30:29.359
<v Speaker 2>Yeah, I kind of vaguely remember this. So this was

670
00:30:29.400 --> 00:30:30.799
<v Speaker 2>like troubled for quite some time.

671
00:30:30.839 --> 00:30:34.799
<v Speaker 1>I heard a lot going on. Yeah, Channing Tatum would

672
00:30:34.799 --> 00:30:36.519
<v Speaker 1>have been a good crow. That's right. Chat.

673
00:30:38.599 --> 00:30:42.160
<v Speaker 2>I've not seen Deadpool versus Wolverina or whatever it's called.

674
00:30:42.519 --> 00:30:43.960
<v Speaker 1>Uh, have you seen anything?

675
00:30:44.000 --> 00:30:46.039
<v Speaker 3>I was streaming it on TikTok. I'm not going to Okay,

676
00:30:46.200 --> 00:30:48.759
<v Speaker 3>someone who was streaming it on TikTok last night as

677
00:30:48.799 --> 00:30:50.680
<v Speaker 3>I was scrolling, they were just playing the whole movie.

678
00:30:51.319 --> 00:30:55.359
<v Speaker 3>I fully, you know what. On FPS last week Jake

679
00:30:55.400 --> 00:30:56.960
<v Speaker 3>and Ralph were talking about it, and I think I

680
00:30:57.039 --> 00:30:59.079
<v Speaker 3>must have pulled a face because so many comments were like,

681
00:30:59.119 --> 00:31:02.400
<v Speaker 3>why does Lucy Hey Deadpool, and it's like, I just

682
00:31:02.599 --> 00:31:05.880
<v Speaker 3>think I don't like Ryan Reynolds.

683
00:31:06.359 --> 00:31:08.759
<v Speaker 2>Yeah, my wife was telling me this in the car

684
00:31:08.799 --> 00:31:11.079
<v Speaker 2>the other day. She also just doesn't like Ryan Reynolds,

685
00:31:11.200 --> 00:31:14.400
<v Speaker 2>And I'm like, I think I'm just no argument. Yeah exactly,

686
00:31:14.440 --> 00:31:16.440
<v Speaker 2>it's the same shtick. And so if you're over it,

687
00:31:16.880 --> 00:31:17.839
<v Speaker 2>what else does he got?

688
00:31:17.880 --> 00:31:17.960
<v Speaker 1>Like?

689
00:31:18.000 --> 00:31:20.440
<v Speaker 2>I get that some people, well many people think he's

690
00:31:20.480 --> 00:31:22.880
<v Speaker 2>very handsome. I think he's very handsome, but that's also

691
00:31:22.880 --> 00:31:24.960
<v Speaker 2>gonna wear off overtime. There's a lot of handsome people

692
00:31:25.559 --> 00:31:28.759
<v Speaker 2>that don't do that stick. So yeah, I get it.

693
00:31:29.920 --> 00:31:31.960
<v Speaker 1>I don't know. I probably will see that movie at

694
00:31:31.960 --> 00:31:34.200
<v Speaker 1>some point, but might wait till it comes home.

695
00:31:34.640 --> 00:31:37.240
<v Speaker 3>But also it feels like it feels like Hugh Jackman

696
00:31:37.359 --> 00:31:39.640
<v Speaker 3>was a very nice, polite boy and he is being

697
00:31:42.079 --> 00:31:46.720
<v Speaker 3>he's becoming annoying through pure association with Ryan Reynolds and

698
00:31:46.799 --> 00:31:47.759
<v Speaker 3>Ryan Reynolds's stick.

699
00:31:47.960 --> 00:31:50.319
<v Speaker 2>Yeah, I like the idea is like he yells at

700
00:31:50.400 --> 00:31:52.000
<v Speaker 2>him a lot in the movie, but you're still right,

701
00:31:52.079 --> 00:31:53.680
<v Speaker 2>like he's being tanketed a little bit.

702
00:31:53.799 --> 00:31:56.519
<v Speaker 3>Yeah, he's been tanged by association. And also just leave

703
00:31:56.599 --> 00:31:59.680
<v Speaker 3>Rob mclaney alone, Leave him alone.

704
00:32:00.039 --> 00:32:02.680
<v Speaker 2>Did you see the there was a clip of Rob

705
00:32:02.720 --> 00:32:07.519
<v Speaker 2>mcaleney and Glenn doing a talk on a stage.

706
00:32:07.079 --> 00:32:08.960
<v Speaker 1>And so about Ryan Reynolds.

707
00:32:08.960 --> 00:32:12.279
<v Speaker 3>Glenn's face just drops immediately drops.

708
00:32:12.480 --> 00:32:15.880
<v Speaker 1>Yeah, buddy, it's like, oh my god, disgusting.

709
00:32:17.160 --> 00:32:20.039
<v Speaker 2>Anyway, Bill Starskart's The Crow is going to be in

710
00:32:20.039 --> 00:32:22.000
<v Speaker 2>Call Duty because we just live in a weird time

711
00:32:22.039 --> 00:32:25.079
<v Speaker 2>and that's the kind of thing we deal with. Lionsgate

712
00:32:25.559 --> 00:32:28.200
<v Speaker 2>doing that Crow movie. I think they also did border Lands,

713
00:32:28.759 --> 00:32:32.880
<v Speaker 2>so they might have something, might have a real bad

714
00:32:33.000 --> 00:32:36.079
<v Speaker 2>twenty twenty four. They might just be done with movies

715
00:32:36.079 --> 00:32:36.480
<v Speaker 2>after this.

716
00:32:36.559 --> 00:32:36.920
<v Speaker 1>I don't know.

717
00:32:36.920 --> 00:32:39.119
<v Speaker 2>I might go back to making Gates for lions I

718
00:32:39.160 --> 00:32:41.759
<v Speaker 2>don't know what business they were in originally, but this

719
00:32:41.960 --> 00:32:43.640
<v Speaker 2>is this is gonna be a rough time for them.

720
00:32:43.680 --> 00:32:46.279
<v Speaker 2>So good luck with that, all right. Fallout New Vegas

721
00:32:46.319 --> 00:32:48.799
<v Speaker 2>director says he would lead a new Fallout game if

722
00:32:48.880 --> 00:32:53.160
<v Speaker 2>granted creative freedom. This from Jordan Miller at BGC. Fallout

723
00:32:53.200 --> 00:32:55.759
<v Speaker 2>New Vegas director Josh Sawyer has said that he'd work

724
00:32:55.799 --> 00:32:57.920
<v Speaker 2>on a new Fallout title as long as certain creative

725
00:32:57.920 --> 00:33:01.559
<v Speaker 2>criteria were met. In the second of his recently launched

726
00:33:01.640 --> 00:33:04.240
<v Speaker 2>Q and A series on his YouTube channel, the Pentiment

727
00:33:04.279 --> 00:33:07.039
<v Speaker 2>director said he would happily return to Fallout depending on

728
00:33:07.079 --> 00:33:10.359
<v Speaker 2>the level of creative freedom he'd be granted. Any project

729
00:33:10.480 --> 00:33:12.440
<v Speaker 2>has to do with what are we doing? What are

730
00:33:12.440 --> 00:33:14.279
<v Speaker 2>the boundaries? What am I allowed to do and not

731
00:33:14.319 --> 00:33:16.440
<v Speaker 2>allowed to do? Sawyer said when asked by a fan

732
00:33:16.440 --> 00:33:19.400
<v Speaker 2>about returning to the series. I think with any IP,

733
00:33:19.720 --> 00:33:22.160
<v Speaker 2>especially one I've worked with before, what do I want

734
00:33:22.200 --> 00:33:24.480
<v Speaker 2>to do this time that I wasn't able to do

735
00:33:24.559 --> 00:33:27.480
<v Speaker 2>last time? If those constraints are just really constraining, then

736
00:33:27.480 --> 00:33:29.799
<v Speaker 2>it's not appealing because who wants to work on something

737
00:33:29.839 --> 00:33:33.119
<v Speaker 2>where the one thing they want to explore is not possible.

738
00:33:33.640 --> 00:33:36.240
<v Speaker 2>Enthusiasm for more Fallout titles from the team behind New

739
00:33:36.319 --> 00:33:39.279
<v Speaker 2>Vegas has been growing for years. Last year, original Fallout

740
00:33:39.279 --> 00:33:42.799
<v Speaker 2>co creators Tim Kane and Leonard Boyarsky expressed their enthusiasm

741
00:33:42.880 --> 00:33:46.160
<v Speaker 2>for a potential New Fallout New Vegas remaster. The longtime partners,

742
00:33:46.200 --> 00:33:49.599
<v Speaker 2>who most recently co directed Obsidians the Outer Worlds, told

743
00:33:49.599 --> 00:33:52.599
<v Speaker 2>The Gamer that they'd be keen to see the studio's

744
00:33:52.640 --> 00:33:56.119
<v Speaker 2>twenty ten Fallout game revisited, not that it's up to me,

745
00:33:56.160 --> 00:33:58.319
<v Speaker 2>but would in a graphical remaster fall Out New Vegas

746
00:33:58.319 --> 00:34:00.319
<v Speaker 2>be awesome, Kane said in an interview.

747
00:34:00.200 --> 00:34:02.279
<v Speaker 1>It would be awesome. We Aarsky agreed.

748
00:34:04.200 --> 00:34:08.519
<v Speaker 2>So the thing with Josh Sawyer is he's like kind

749
00:34:08.519 --> 00:34:11.559
<v Speaker 2>of sick of just doing the work for higher thing

750
00:34:11.719 --> 00:34:13.559
<v Speaker 2>or coming in and working on someone's project that he's

751
00:34:13.559 --> 00:34:15.320
<v Speaker 2>not interested in, so he's got to be very interesting.

752
00:34:15.320 --> 00:34:16.480
<v Speaker 1>He said this publicly as well.

753
00:34:16.480 --> 00:34:18.920
<v Speaker 2>That's why Pentiment was the project he ended up working

754
00:34:18.920 --> 00:34:22.679
<v Speaker 2>on last time, because it's something that's interested him, interested him,

755
00:34:22.800 --> 00:34:24.760
<v Speaker 2>and he had the freedom to do it at Obsidian.

756
00:34:24.840 --> 00:34:26.800
<v Speaker 1>So I imagine they would have to match.

757
00:34:26.559 --> 00:34:29.440
<v Speaker 2>That level of oh you want to get into your

758
00:34:29.719 --> 00:34:33.119
<v Speaker 2>specific bullshit, Josh, okay, you could do that and use

759
00:34:33.119 --> 00:34:35.480
<v Speaker 2>the Canvas or Fallout or fall Out New Vegas two.

760
00:34:35.360 --> 00:34:36.039
<v Speaker 1>Whatever it would be.

761
00:34:36.239 --> 00:34:38.159
<v Speaker 2>But the fact that he's even saying this publicly is

762
00:34:38.199 --> 00:34:41.960
<v Speaker 2>going to I think haunt him maybe not be the

763
00:34:42.039 --> 00:34:42.400
<v Speaker 2>right word.

764
00:34:42.400 --> 00:34:43.239
<v Speaker 1>He's saying it publicly.

765
00:34:43.239 --> 00:34:45.079
<v Speaker 2>He's clearly kind of seems to want to do this,

766
00:34:45.599 --> 00:34:48.199
<v Speaker 2>But if it doesn't happen, people are going to bring

767
00:34:48.199 --> 00:34:49.840
<v Speaker 2>this up for the rest of his life now because

768
00:34:49.880 --> 00:34:51.119
<v Speaker 2>they want him to make this game.

769
00:34:52.039 --> 00:34:55.159
<v Speaker 3>Yeah, I don't know, maybe it'll push Microsoft into actually

770
00:34:55.760 --> 00:34:57.679
<v Speaker 3>green lighting and you, I.

771
00:34:57.679 --> 00:35:01.400
<v Speaker 1>Mean, I think much more than anybody, right, Yeah.

772
00:35:01.079 --> 00:35:03.599
<v Speaker 3>Maybe yeah, maybe this will help move it ahead. No,

773
00:35:03.760 --> 00:35:07.920
<v Speaker 3>I mean, oh god, I you know, we talk to

774
00:35:07.920 --> 00:35:11.320
<v Speaker 3>developers all the time. Imagine just like you made one

775
00:35:11.400 --> 00:35:14.400
<v Speaker 3>game and that's all anyone asks you about for so

776
00:35:14.400 --> 00:35:18.719
<v Speaker 3>so long, and then like yeah, getting to you know

777
00:35:18.880 --> 00:35:21.039
<v Speaker 3>maybe and then and then imagine like twelve years later,

778
00:35:21.039 --> 00:35:23.280
<v Speaker 3>a massive acquisition happens, people like, hey, you make another one,

779
00:35:23.280 --> 00:35:24.800
<v Speaker 3>you make another one, you make it another one. I'm

780
00:35:24.840 --> 00:35:27.239
<v Speaker 3>glad he's like got this on the record so that

781
00:35:27.320 --> 00:35:29.480
<v Speaker 3>he can point to it. Yeah, because I imagine he

782
00:35:29.519 --> 00:35:31.639
<v Speaker 3>just must guess, he must just get asked it all

783
00:35:31.679 --> 00:35:33.920
<v Speaker 3>the time. Be really cool though, Like I mean, there's

784
00:35:34.000 --> 00:35:38.079
<v Speaker 3>so much good momentum behind Fallout right now, especially after

785
00:35:38.119 --> 00:35:40.519
<v Speaker 3>the TV show seventy six is doing really well. There's

786
00:35:40.559 --> 00:35:43.519
<v Speaker 3>an't like the time would be now to go back

787
00:35:43.519 --> 00:35:47.480
<v Speaker 3>to New Vegas, especially given the t's at the end

788
00:35:47.480 --> 00:35:48.440
<v Speaker 3>of the fall Out TV show.

789
00:35:48.679 --> 00:35:51.760
<v Speaker 1>YEP. I think yes, And I think that.

790
00:35:53.400 --> 00:35:56.559
<v Speaker 2>It feels like the right project for the right team,

791
00:35:56.599 --> 00:35:59.039
<v Speaker 2>with the right direct director for Microsoft, Like everything just

792
00:35:59.039 --> 00:36:02.000
<v Speaker 2>feels like it's lining up, where like Fallout is at

793
00:36:02.039 --> 00:36:05.159
<v Speaker 2>its its zenith in terms of cultural route relevancy.

794
00:36:06.719 --> 00:36:10.559
<v Speaker 1>Z Oh yeah, that's one of my favorite favorite TV brand.

795
00:36:11.400 --> 00:36:15.360
<v Speaker 2>Yeah, and the show is like clearly responsible for a

796
00:36:15.400 --> 00:36:17.920
<v Speaker 2>lot of that, but New Vegas is also at a

797
00:36:17.920 --> 00:36:21.599
<v Speaker 2>peak of its own in terms of people's like looking

798
00:36:21.599 --> 00:36:23.000
<v Speaker 2>back at that and loving it more and more and

799
00:36:23.039 --> 00:36:24.519
<v Speaker 2>more and getting more of their friends to play and

800
00:36:24.559 --> 00:36:26.880
<v Speaker 2>more people sort of looking back at like that was great,

801
00:36:26.920 --> 00:36:28.840
<v Speaker 2>and it's the specific kind of game that we want

802
00:36:28.880 --> 00:36:31.760
<v Speaker 2>more of from Fallout. Not necessarily more, but that's the style.

803
00:36:31.920 --> 00:36:33.559
<v Speaker 2>And I think but this is at a point also

804
00:36:33.559 --> 00:36:35.880
<v Speaker 2>where they're like a little bit licking their wounds after

805
00:36:35.880 --> 00:36:38.599
<v Speaker 2>Starfield minor wounds. I don't know however big the wounds are,

806
00:36:38.599 --> 00:36:42.320
<v Speaker 2>who knows, but like licking of wounds. And they are

807
00:36:42.360 --> 00:36:44.679
<v Speaker 2>also so busy that they know they can't get to

808
00:36:44.719 --> 00:36:46.800
<v Speaker 2>a Fallout very soon. So again just say it feels

809
00:36:46.800 --> 00:36:50.480
<v Speaker 2>like circumstances have lined up to lead to this maybe happening.

810
00:36:50.519 --> 00:36:52.760
<v Speaker 2>And as I've said before, I know Obsidian Microsoft have

811
00:36:52.800 --> 00:36:56.320
<v Speaker 2>had a conversation about some sort of New Vegas fallow love,

812
00:36:56.639 --> 00:36:58.360
<v Speaker 2>not anything more than that as far as I'm aware,

813
00:36:58.400 --> 00:37:00.800
<v Speaker 2>I don't know, but they definitely have talked about it.

814
00:37:01.039 --> 00:37:03.400
<v Speaker 2>So yeah, maybe this could happen.

815
00:37:03.440 --> 00:37:06.480
<v Speaker 1>I think that would be excellent to see all right.

816
00:37:07.119 --> 00:37:10.039
<v Speaker 2>A report that the gaming market continues to grow despite

817
00:37:10.119 --> 00:37:12.199
<v Speaker 2>all of the cuts. This is from Marcus Person at

818
00:37:12.199 --> 00:37:15.239
<v Speaker 2>Game Reactor. The past two years have been trying to

819
00:37:15.280 --> 00:37:17.679
<v Speaker 2>say the The past two years have been trying to

820
00:37:17.679 --> 00:37:20.559
<v Speaker 2>say the least for the gaming industry. Redundancies, downsizing, and

821
00:37:20.639 --> 00:37:24.719
<v Speaker 2>enclosures have become commonplace news headlines. Last year, over ten

822
00:37:24.760 --> 00:37:27.280
<v Speaker 2>thousand people lost their jobs. In between January and July.

823
00:37:27.400 --> 00:37:31.440
<v Speaker 2>This year, a further eleven two hundred people were made redundant.

824
00:37:31.679 --> 00:37:34.400
<v Speaker 2>But despite these gloomy figures, the gaming market is growing,

825
00:37:34.480 --> 00:37:37.519
<v Speaker 2>with new figures showing an increase in global turnover. Game

826
00:37:37.599 --> 00:37:40.840
<v Speaker 2>industry dop IS reports in an expected annual turnover of

827
00:37:40.920 --> 00:37:43.599
<v Speaker 2>one hundred and eighty seven point seven billion dollars, which

828
00:37:43.639 --> 00:37:46.239
<v Speaker 2>is certainly less than expected, but still an increase of

829
00:37:46.280 --> 00:37:49.639
<v Speaker 2>two point one percent compared to twenty twenty three. In addition,

830
00:37:49.719 --> 00:37:52.000
<v Speaker 2>the PC segment is predicted to grow the most, which

831
00:37:52.000 --> 00:37:54.800
<v Speaker 2>is attributed to weak console launches and increased support for

832
00:37:55.199 --> 00:37:59.920
<v Speaker 2>cross play. Lucy, this sounds about right. This continues to

833
00:38:00.039 --> 00:38:01.400
<v Speaker 2>sound like where the industry is at.

834
00:38:01.559 --> 00:38:03.360
<v Speaker 1>These companies are still making a lot of money.

835
00:38:03.360 --> 00:38:06.800
<v Speaker 2>They're they and they're making it's growing it's maybe not

836
00:38:06.840 --> 00:38:09.039
<v Speaker 2>growing as fast as inflation, but it's right there. It's

837
00:38:09.039 --> 00:38:11.039
<v Speaker 2>not too far behind that, so that that you know

838
00:38:11.119 --> 00:38:13.559
<v Speaker 2>they're there. Maybe they're a little bit feeling the pressure there,

839
00:38:13.800 --> 00:38:16.559
<v Speaker 2>but they are growing. But I think the question has

840
00:38:16.599 --> 00:38:18.599
<v Speaker 2>been where is the growth happening? Because I think we

841
00:38:18.639 --> 00:38:21.800
<v Speaker 2>see the growth happening in a handful of games, and

842
00:38:21.800 --> 00:38:25.639
<v Speaker 2>then anything outside of that sphere is going to be like,

843
00:38:26.159 --> 00:38:28.519
<v Speaker 2>you are good luck making your money back on your game,

844
00:38:28.559 --> 00:38:31.000
<v Speaker 2>it feels like, and that's like, yeah, so the the

845
00:38:31.519 --> 00:38:34.440
<v Speaker 2>central part of gaming continues to grow taller, and then

846
00:38:34.519 --> 00:38:37.039
<v Speaker 2>meanwhile all of like the fertile land that used to

847
00:38:37.079 --> 00:38:38.239
<v Speaker 2>be out there for everyone to come in there and

848
00:38:38.280 --> 00:38:40.480
<v Speaker 2>make a game and sell it has sort of that

849
00:38:40.519 --> 00:38:41.719
<v Speaker 2>continues to fall away.

850
00:38:41.840 --> 00:38:43.800
<v Speaker 1>That's how I'm reading it. How does it feel to you?

851
00:38:45.360 --> 00:38:50.199
<v Speaker 3>It just feels like, as of anything, line must go up. Yeah,

852
00:38:50.239 --> 00:38:53.639
<v Speaker 3>look at look, I mean, you know the Google figures

853
00:38:53.800 --> 00:38:55.920
<v Speaker 3>about you know, they had thousands of layoffs and then

854
00:38:55.960 --> 00:39:00.400
<v Speaker 3>they still made billions in profit book water It's it's

855
00:39:00.480 --> 00:39:03.360
<v Speaker 3>just as capitalist healthscape do we live in, were you know,

856
00:39:04.480 --> 00:39:07.519
<v Speaker 3>breaking even and doing well and doing well enough to

857
00:39:07.559 --> 00:39:10.119
<v Speaker 3>survive isn't enough. The line always has to go up

858
00:39:10.159 --> 00:39:12.280
<v Speaker 3>and people have to suffer on yep.

859
00:39:12.400 --> 00:39:15.320
<v Speaker 2>And when they are looking at like, oh, it's only

860
00:39:15.360 --> 00:39:17.559
<v Speaker 2>two percent growth and that isn't keeping up with inflation.

861
00:39:17.639 --> 00:39:18.440
<v Speaker 1>What's something we can.

862
00:39:18.400 --> 00:39:21.800
<v Speaker 2>Do to improve our bottom line of how much we're

863
00:39:21.800 --> 00:39:24.920
<v Speaker 2>actually bringing in? Like the top line's fine, plenty of revenue,

864
00:39:24.960 --> 00:39:27.400
<v Speaker 2>that's all great, but the bottom line wasn't looking so good.

865
00:39:27.480 --> 00:39:29.960
<v Speaker 1>So what can we do. Let's lay off you know,

866
00:39:30.199 --> 00:39:30.920
<v Speaker 1>a bunch of people.

867
00:39:31.079 --> 00:39:34.679
<v Speaker 2>And that's you know, continues to be the frustrating thing

868
00:39:34.719 --> 00:39:36.639
<v Speaker 2>that you know, it wasn't always this way. I say

869
00:39:36.679 --> 00:39:39.199
<v Speaker 2>this before there was a time where layoffs to protect

870
00:39:39.199 --> 00:39:42.159
<v Speaker 2>your bottom line was just never even an option for

871
00:39:42.519 --> 00:39:44.679
<v Speaker 2>hundreds of years. And we've had companies for a very

872
00:39:44.679 --> 00:39:47.519
<v Speaker 2>long time and that was just something they never did

873
00:39:47.599 --> 00:39:50.840
<v Speaker 2>until relatively recently. And now it's become an epidemic and

874
00:39:50.880 --> 00:39:55.400
<v Speaker 2>we can't sort of turn off that faucet. That said,

875
00:39:55.880 --> 00:39:59.480
<v Speaker 2>the industry, like the interest from people to play games

876
00:39:59.679 --> 00:40:02.679
<v Speaker 2>is to very high. People spending money on that hobby

877
00:40:03.599 --> 00:40:05.679
<v Speaker 2>still very high. I think the industry is just sort

878
00:40:05.719 --> 00:40:08.119
<v Speaker 2>of put themselves in a corner with we have these

879
00:40:08.119 --> 00:40:10.960
<v Speaker 2>forever games and now they're like, oh shit, people are

880
00:40:10.960 --> 00:40:14.840
<v Speaker 2>playing these games forever and some means all the growth

881
00:40:14.880 --> 00:40:17.679
<v Speaker 2>is really focused in these very specific areas. How do

882
00:40:17.719 --> 00:40:20.760
<v Speaker 2>we sort of introduce new things to enable the industry

883
00:40:20.800 --> 00:40:23.000
<v Speaker 2>to grow even more and get these people spend money

884
00:40:23.079 --> 00:40:25.280
<v Speaker 2>on multiple games like that, and it's like, oh, they

885
00:40:25.320 --> 00:40:28.079
<v Speaker 2>don't do that. People just want their one hobby game.

886
00:40:28.639 --> 00:40:31.559
<v Speaker 2>You've given them, given them that, and now the industry

887
00:40:31.599 --> 00:40:33.840
<v Speaker 2>is sort of suffering for a lack because of its

888
00:40:33.840 --> 00:40:35.960
<v Speaker 2>own success, which is just like I feel like a

889
00:40:36.000 --> 00:40:38.239
<v Speaker 2>lot of people did predict that we would end up here.

890
00:40:38.199 --> 00:40:39.719
<v Speaker 3>Suffering from success.

891
00:40:39.599 --> 00:40:43.719
<v Speaker 2>Suffering from statistics, so just like us, right, But I

892
00:40:43.760 --> 00:40:45.559
<v Speaker 2>think that this industry is going to have to just

893
00:40:45.639 --> 00:40:48.840
<v Speaker 2>kind of like there will be growing pains with this.

894
00:40:48.880 --> 00:40:50.440
<v Speaker 2>They're just gonna have to deal with these pains and

895
00:40:50.440 --> 00:40:52.079
<v Speaker 2>figure out what it looks like on the other side.

896
00:40:52.119 --> 00:40:54.440
<v Speaker 2>And at a certain point, I do think the interest

897
00:40:54.559 --> 00:40:57.440
<v Speaker 2>in a handful of games will wan enough that some

898
00:40:57.559 --> 00:41:00.320
<v Speaker 2>new thing, some shiny new a bell will come up long,

899
00:41:00.480 --> 00:41:02.679
<v Speaker 2>it'll ring and people will start paying attention to that.

900
00:41:02.840 --> 00:41:04.880
<v Speaker 2>But is that going to happen to fall Out or

901
00:41:04.920 --> 00:41:05.960
<v Speaker 2>Fortnite anytime soon?

902
00:41:06.039 --> 00:41:09.559
<v Speaker 3>Probably not, right, No, It's it's also weird, like if

903
00:41:09.599 --> 00:41:11.519
<v Speaker 3>you look, if you follow Matt Biscuiteler and see all

904
00:41:11.519 --> 00:41:15.800
<v Speaker 3>the Saikana reports, like every every month, it's six of

905
00:41:15.840 --> 00:41:19.000
<v Speaker 3>the top ten are games that were released five years ago.

906
00:41:19.079 --> 00:41:21.079
<v Speaker 1>Yep, five years Yeah.

907
00:41:20.760 --> 00:41:22.440
<v Speaker 3>And so it's like, it's weird that they have all

908
00:41:22.440 --> 00:41:27.760
<v Speaker 3>of the attention. They dominate the the mind share, I guess,

909
00:41:27.800 --> 00:41:32.360
<v Speaker 3>and the zeitgeist, and there's just I don't know, it's weird.

910
00:41:32.360 --> 00:41:34.519
<v Speaker 3>It's tougher than ever because anyone, anyone can put something

911
00:41:34.519 --> 00:41:36.519
<v Speaker 3>on Steam. It's you know, the amount of games that

912
00:41:36.559 --> 00:41:39.599
<v Speaker 3>are being put on that platform every single day, cutting

913
00:41:39.599 --> 00:41:44.599
<v Speaker 3>through the noise. It's tough. So now I'm hoping for

914
00:41:45.480 --> 00:41:48.920
<v Speaker 3>a few more games to really pop off same years.

915
00:41:49.519 --> 00:41:52.039
<v Speaker 2>Speaking of which, here's again that could pop off. Dragon

916
00:41:52.159 --> 00:41:56.480
<v Speaker 2>h vlgar release date is coming tomorrow. So this is

917
00:41:56.519 --> 00:41:56.920
<v Speaker 2>a tweet.

918
00:41:57.000 --> 00:41:58.400
<v Speaker 1>Let me open this right now and see what they

919
00:41:58.440 --> 00:42:00.559
<v Speaker 1>said here loading.

920
00:42:00.599 --> 00:42:02.599
<v Speaker 2>The release date for Dragon Age the Veilguard will be

921
00:42:02.639 --> 00:42:05.239
<v Speaker 2>revealed tomorrow. We're excited to share this moment with our

922
00:42:05.280 --> 00:42:07.599
<v Speaker 2>fans with the release date trailer, and in the coming

923
00:42:07.639 --> 00:42:11.199
<v Speaker 2>weeks will also have high level Warrior Combat Gameplay Companions

924
00:42:11.239 --> 00:42:14.280
<v Speaker 2>Week and more Man Companions Week. People are gonna be

925
00:42:14.280 --> 00:42:19.480
<v Speaker 2>fucking out out of pocket on that one Dragon h Veilguard.

926
00:42:19.559 --> 00:42:22.840
<v Speaker 2>I've heard weeks ago. October is what they were aiming for,

927
00:42:22.960 --> 00:42:25.480
<v Speaker 2>but that was always like aiming for. It could go

928
00:42:25.679 --> 00:42:27.679
<v Speaker 2>either way, could come earlier, it could come later, but

929
00:42:27.760 --> 00:42:28.360
<v Speaker 2>October is what.

930
00:42:28.360 --> 00:42:30.199
<v Speaker 1>They were aiming for. So I'm still expecting that.

931
00:42:31.400 --> 00:42:33.760
<v Speaker 2>You know, they have in fact, they have a lineup

932
00:42:33.800 --> 00:42:36.639
<v Speaker 2>here of stuff that's happening. Oh, Companions Week is August

933
00:42:36.679 --> 00:42:39.639
<v Speaker 2>twenty sixth, and Developer Discoord Q and A is later

934
00:42:39.679 --> 00:42:42.519
<v Speaker 2>in August, and then September three. We have an ign

935
00:42:42.599 --> 00:42:46.440
<v Speaker 2>first and then something else in September, and that kind

936
00:42:46.480 --> 00:42:48.320
<v Speaker 2>of makes it feel like they're leading up to something

937
00:42:48.400 --> 00:42:49.599
<v Speaker 2>happening in October.

938
00:42:49.719 --> 00:42:53.599
<v Speaker 1>So yeah, I wouldn't be surprised. You are a.

939
00:42:53.599 --> 00:42:57.000
<v Speaker 2>Dragon age freak, right, Lucy James. Are you excited about this?

940
00:42:58.000 --> 00:43:01.199
<v Speaker 3>I am? Yeah. I hosted the Companions panel it Comic Car, right,

941
00:43:01.239 --> 00:43:05.159
<v Speaker 3>you did, so, I yeah, I got to. I got

942
00:43:05.159 --> 00:43:07.559
<v Speaker 3>to meet the actors behind some of the new companions

943
00:43:07.559 --> 00:43:09.400
<v Speaker 3>and learn a little bit about what they're going to be. Like,

944
00:43:10.239 --> 00:43:17.159
<v Speaker 3>I'm very excited. I'm yeah. It's uh, I don't know,

945
00:43:17.280 --> 00:43:21.159
<v Speaker 3>like it's been ten years since Inquisition and Trespasser like

946
00:43:21.519 --> 00:43:24.519
<v Speaker 3>ended on a big old cliff high and so I'm

947
00:43:24.599 --> 00:43:27.719
<v Speaker 3>I'm super stoked and also like, I'm just very glad

948
00:43:27.760 --> 00:43:30.840
<v Speaker 3>that they're not doing the multiplayer stuff. It is all

949
00:43:30.920 --> 00:43:34.239
<v Speaker 3>single player. It's going to be everything I've seen of

950
00:43:34.280 --> 00:43:37.199
<v Speaker 3>it I'm really really excited for. So I just can't wait.

951
00:43:37.320 --> 00:43:38.480
<v Speaker 2>Yeah, it seems like they made a lot of real

952
00:43:38.800 --> 00:43:40.599
<v Speaker 2>of the right choices when they were confronted with like

953
00:43:40.639 --> 00:43:42.760
<v Speaker 2>two paths to take, and they're like, yeah, we should

954
00:43:42.800 --> 00:43:44.159
<v Speaker 2>go with what we what were good at. We con

955
00:43:44.239 --> 00:43:46.000
<v Speaker 2>track some new stuff in that space, but a sh

956
00:43:46.000 --> 00:43:48.400
<v Speaker 2>you go with the single player narrative RPG that that

957
00:43:48.400 --> 00:43:52.519
<v Speaker 2>we are known for. That trailer that did get revealed

958
00:43:52.519 --> 00:43:56.159
<v Speaker 2>at Summer Game Fest wherever it was it was, I

959
00:43:56.159 --> 00:43:57.360
<v Speaker 2>know a lot of people were like, this is not

960
00:43:57.400 --> 00:44:00.280
<v Speaker 2>what I was asking for, But that's not the game, right.

961
00:44:00.320 --> 00:44:03.199
<v Speaker 2>That was a cinematic trailer that has very little to

962
00:44:03.239 --> 00:44:04.719
<v Speaker 2>do with how the game is actually going to look

963
00:44:04.719 --> 00:44:07.280
<v Speaker 2>and feel and play. Right, So, as someone who's seen

964
00:44:07.280 --> 00:44:09.840
<v Speaker 2>a little bit more of it, because they did do so,

965
00:44:09.960 --> 00:44:11.960
<v Speaker 2>like they shoved people at Summer Game pest the game

966
00:44:11.960 --> 00:44:12.440
<v Speaker 2>a little.

967
00:44:12.280 --> 00:44:14.440
<v Speaker 3>Bit when I saw the first hour.

968
00:44:14.639 --> 00:44:16.599
<v Speaker 2>So you saw the first hour, right, so coming out

969
00:44:16.639 --> 00:44:19.079
<v Speaker 2>of that, and then you know, talking to people who

970
00:44:19.079 --> 00:44:21.679
<v Speaker 2>are working on the game, how are you feeling about it?

971
00:44:21.719 --> 00:44:23.960
<v Speaker 2>You say you're excited. Do you think people should be

972
00:44:23.960 --> 00:44:26.719
<v Speaker 2>concerned about that trailer or you're like, no, Hey, Dragon

973
00:44:26.760 --> 00:44:28.039
<v Speaker 2>Age fans, I think it's gonna be okay.

974
00:44:29.320 --> 00:44:32.159
<v Speaker 3>That trailer is a tone piece. I don't think it's

975
00:44:32.280 --> 00:44:39.079
<v Speaker 3>very I mean it's I think I'm just gonna I'm

976
00:44:39.079 --> 00:44:43.440
<v Speaker 3>gonna say it the hero's choice. The day of Bowie Heroes,

977
00:44:43.440 --> 00:44:47.039
<v Speaker 3>I was like, oh, don't do that. It's like, it's

978
00:44:47.079 --> 00:44:50.440
<v Speaker 3>a personal bugbear of mine. If you if you're watching

979
00:44:50.480 --> 00:44:53.920
<v Speaker 3>a TV show, Lady Jane Gray calling you out on this,

980
00:44:54.320 --> 00:44:59.360
<v Speaker 3>if your character is in any way rebellious and you

981
00:44:59.400 --> 00:45:01.719
<v Speaker 3>play the song Rebel Rebel by David Bowie, I think

982
00:45:01.840 --> 00:45:04.320
<v Speaker 3>you should never be allowed to work in film and

983
00:45:04.320 --> 00:45:04.840
<v Speaker 3>TV again.

984
00:45:04.880 --> 00:45:08.960
<v Speaker 2>I think any sort of literal soundtrack that is the

985
00:45:09.079 --> 00:45:10.199
<v Speaker 2>same what is happening?

986
00:45:10.719 --> 00:45:10.840
<v Speaker 3>Uh?

987
00:45:11.440 --> 00:45:14.480
<v Speaker 1>The one that it comes to I always is Captain

988
00:45:14.519 --> 00:45:17.239
<v Speaker 1>Marvel or whatever is I'm Just a Girl by No.

989
00:45:17.159 --> 00:45:19.760
<v Speaker 3>Doubt, which hadn't even been released by when the movie

990
00:45:19.840 --> 00:45:24.039
<v Speaker 3>was set. Yeah, I'm not gonna lie, dude. When I

991
00:45:24.079 --> 00:45:27.119
<v Speaker 3>saw when I saw Captain Marvel. I was like, okay, okay, yeah,

992
00:45:27.159 --> 00:45:29.400
<v Speaker 3>it's fine. This is the when I started falling out

993
00:45:29.440 --> 00:45:31.599
<v Speaker 3>of love with Marvel. And then the just a Girl

994
00:45:31.639 --> 00:45:34.800
<v Speaker 3>drop and I was like, I hate this, Like I

995
00:45:34.800 --> 00:45:37.480
<v Speaker 3>almost stood up and left. I didn't because it was

996
00:45:37.480 --> 00:45:39.559
<v Speaker 3>at the end of the movie. But you know, it's

997
00:45:39.639 --> 00:45:44.039
<v Speaker 3>just like all the other songs exist anyway, and so

998
00:45:44.079 --> 00:45:46.480
<v Speaker 3>the dragon and trailer definitely had an element of that

999
00:45:46.519 --> 00:45:49.039
<v Speaker 3>where it was like, you could just be a different song,

1000
00:45:49.360 --> 00:45:52.559
<v Speaker 3>like but I think from what I saw and like

1001
00:45:52.599 --> 00:45:54.880
<v Speaker 3>the way that they're talking about doing the first hour

1002
00:45:54.920 --> 00:45:57.519
<v Speaker 3>where it's like the quote that they said is that

1003
00:45:57.559 --> 00:46:00.360
<v Speaker 3>they wanted the first hour of Vail Guard to be

1004
00:46:00.480 --> 00:46:03.519
<v Speaker 3>like the ending of any other game.

1005
00:46:03.639 --> 00:46:05.519
<v Speaker 1>Okay, interesting, So that's yeah.

1006
00:46:05.559 --> 00:46:08.880
<v Speaker 3>They do do some cool shit at the end at

1007
00:46:08.880 --> 00:46:12.280
<v Speaker 3>the end of the prologue. But the thing about Dragon Age,

1008
00:46:12.280 --> 00:46:14.719
<v Speaker 3>the thing that is really the thing that makes the

1009
00:46:14.719 --> 00:46:17.239
<v Speaker 3>franchise connect with people and with me in particular, are

1010
00:46:17.280 --> 00:46:19.920
<v Speaker 3>the companions. And so I'm super excited that they have

1011
00:46:20.039 --> 00:46:26.079
<v Speaker 3>this Companion's week. Yeah, I'm really excited about it. I'm

1012
00:46:26.119 --> 00:46:27.719
<v Speaker 3>just I just want to get into like I've been

1013
00:46:27.719 --> 00:46:30.280
<v Speaker 3>playing a lot of smaller games recently, and I just

1014
00:46:30.320 --> 00:46:33.719
<v Speaker 3>really want to get into a big long.

1015
00:46:35.119 --> 00:46:35.360
<v Speaker 1>Yeah.

1016
00:46:35.400 --> 00:46:36.760
<v Speaker 2>I mean, I think that game is going to hit

1017
00:46:36.840 --> 00:46:38.920
<v Speaker 2>the exact right time. I think there's a good chance

1018
00:46:38.960 --> 00:46:41.360
<v Speaker 2>that that is like the big ball game for a

1019
00:46:41.360 --> 00:46:41.920
<v Speaker 2>lot of people.

1020
00:46:43.000 --> 00:46:43.280
<v Speaker 1>Rebel.

1021
00:46:43.320 --> 00:46:46.320
<v Speaker 2>Rebel and sympathy for Sympathy for the Devil are definitely

1022
00:46:46.320 --> 00:46:49.079
<v Speaker 2>two songs I would put on the mount rushmore of

1023
00:46:49.199 --> 00:46:51.119
<v Speaker 2>songs that can't be used in movies anymore.

1024
00:46:52.639 --> 00:46:55.039
<v Speaker 3>You know what, I'm just gonna I'm just gonna say,

1025
00:46:55.079 --> 00:46:59.639
<v Speaker 3>I'm at the paint at the point, I'm at the

1026
00:46:59.679 --> 00:47:03.559
<v Speaker 3>point where the Wilhelm scream is just a yeah.

1027
00:47:03.360 --> 00:47:04.679
<v Speaker 1>It's too noticeable at this point.

1028
00:47:04.800 --> 00:47:07.119
<v Speaker 3>Yeah, it's two used any game.

1029
00:47:07.239 --> 00:47:07.519
<v Speaker 1>Still.

1030
00:47:07.559 --> 00:47:08.719
<v Speaker 2>I think when I hear in a game, I'm not

1031
00:47:08.760 --> 00:47:10.440
<v Speaker 2>expecting it, But in a movie it's too much.

1032
00:47:11.199 --> 00:47:15.079
<v Speaker 1>All right, let's hit this. Yeah, last couple here, the

1033
00:47:15.159 --> 00:47:15.840
<v Speaker 1>last one right here.

1034
00:47:16.320 --> 00:47:20.039
<v Speaker 2>Sakarai says that he basically did not make Smash Brothers

1035
00:47:20.039 --> 00:47:22.119
<v Speaker 2>because he beat someone so bad in King of Fighters

1036
00:47:22.199 --> 00:47:24.559
<v Speaker 2>ninety five and that had no influence on Smash Brothers.

1037
00:47:24.599 --> 00:47:28.199
<v Speaker 2>This just reminded Nintendo News super Smash Brothers creator Massa Hero.

1038
00:47:28.360 --> 00:47:31.119
<v Speaker 2>Sakarai recently recited and experience that they had in the

1039
00:47:31.239 --> 00:47:33.480
<v Speaker 2>arcades back in the day, which when people heard it

1040
00:47:33.599 --> 00:47:35.800
<v Speaker 2>years ago, believed that it influenced the nature of the

1041
00:47:36.159 --> 00:47:39.880
<v Speaker 2>Super Smash Brothers franchise. However, turns out that this rumor

1042
00:47:40.000 --> 00:47:44.320
<v Speaker 2>is incorrect. He recently debunked the long running rumor on

1043
00:47:44.360 --> 00:47:47.599
<v Speaker 2>his personal account on Twitter. Here's what happened, he said.

1044
00:47:47.679 --> 00:47:49.679
<v Speaker 2>A challenger jumped into the game. I went on to

1045
00:47:49.679 --> 00:47:51.599
<v Speaker 2>fight them, and this in King of Fighters ninety five.

1046
00:47:51.639 --> 00:47:53.360
<v Speaker 2>I went on to fight them and landed my moves

1047
00:47:53.400 --> 00:47:58.599
<v Speaker 2>with style with Takuma Sazaki Sakazaki. I jumped then did

1048
00:47:58.639 --> 00:48:02.320
<v Speaker 2>a strong bunch uppercut ku on ken hai en shupu

1049
00:48:02.360 --> 00:48:07.280
<v Speaker 2>kayuku and a zaren suzukin listen, I don't know, a fancy,

1050
00:48:07.320 --> 00:48:10.039
<v Speaker 2>flashy combo with three special moves one right after the other.

1051
00:48:10.320 --> 00:48:12.880
<v Speaker 2>But something was off. Sack ripe again. The other side

1052
00:48:12.920 --> 00:48:14.960
<v Speaker 2>wasn't fighting back. When I took a peek over at

1053
00:48:14.960 --> 00:48:17.159
<v Speaker 2>the other side, I was surprised to find a run

1054
00:48:17.199 --> 00:48:20.159
<v Speaker 2>of the mill couple sitting there. The girlfriend was with

1055
00:48:20.159 --> 00:48:22.719
<v Speaker 2>the one plane. I couldn't help but think I messed up,

1056
00:48:23.000 --> 00:48:24.679
<v Speaker 2>Like basically, they're just trying to have a good time

1057
00:48:24.719 --> 00:48:27.800
<v Speaker 2>and he's sitting there doing his awesome triple special move

1058
00:48:27.840 --> 00:48:30.840
<v Speaker 2>and like thinking he's got hot shit, but people thought

1059
00:48:30.880 --> 00:48:32.239
<v Speaker 2>that that was the thing that He's like, Okay, I

1060
00:48:32.280 --> 00:48:34.320
<v Speaker 2>want to make sure everyone always has fun in Super

1061
00:48:34.320 --> 00:48:36.199
<v Speaker 2>Smash Brothers, And he says he does think that, but

1062
00:48:36.239 --> 00:48:38.880
<v Speaker 2>that's not the reason why. When playing games with other people,

1063
00:48:39.239 --> 00:48:40.719
<v Speaker 2>I make it a point to be as kind as

1064
00:48:40.719 --> 00:48:43.840
<v Speaker 2>possible to beginner level players. Some say it's impolite to

1065
00:48:43.880 --> 00:48:46.400
<v Speaker 2>hold back, but that's just not true. Some rumors have

1066
00:48:46.719 --> 00:48:49.280
<v Speaker 2>suggested that Super Smash Brothers was created as a result

1067
00:48:49.280 --> 00:48:51.519
<v Speaker 2>of the story I discussed in this episode, but I

1068
00:48:51.519 --> 00:48:54.519
<v Speaker 2>can confirm that's not the case. This experience had no

1069
00:48:54.559 --> 00:48:58.360
<v Speaker 2>influence on the concept behind Smash Brothers. I do like

1070
00:48:58.400 --> 00:49:01.000
<v Speaker 2>the idea that people are like, why Smash Brothers the

1071
00:49:01.039 --> 00:49:02.840
<v Speaker 2>way it is? Maybe it's cause Sakra I just beat

1072
00:49:02.840 --> 00:49:04.800
<v Speaker 2>the hell out of these people so bad, and he

1073
00:49:04.840 --> 00:49:06.679
<v Speaker 2>felt terrible and he wanted to make a more friendly game,

1074
00:49:06.719 --> 00:49:08.760
<v Speaker 2>and it's like, well, have you met Smash Brothers players.

1075
00:49:08.920 --> 00:49:11.320
<v Speaker 1>They're not friendly either, So that's not the case.

1076
00:49:12.480 --> 00:49:16.000
<v Speaker 3>I know. I recently played Smash when we were shooting

1077
00:49:16.039 --> 00:49:20.360
<v Speaker 3>star players against money Exchange, and I got absolutely destroyed.

1078
00:49:21.320 --> 00:49:24.079
<v Speaker 3>And so I can confirm. Yeah, it doesn't matter how

1079
00:49:24.159 --> 00:49:26.480
<v Speaker 3>cute and cuddly those characters are. A defeat is still

1080
00:49:26.519 --> 00:49:27.000
<v Speaker 3>a defeat.

1081
00:49:27.159 --> 00:49:27.320
<v Speaker 1>Yep.

1082
00:49:27.440 --> 00:49:29.719
<v Speaker 2>And those people have to play the game that way

1083
00:49:29.760 --> 00:49:31.840
<v Speaker 2>where it's like, you know, it's one on one, no items,

1084
00:49:32.039 --> 00:49:36.199
<v Speaker 2>they are playing a different game. Absolutely all right. That

1085
00:49:36.239 --> 00:49:38.519
<v Speaker 2>does it for the headlines. I got a pull question.

1086
00:49:38.599 --> 00:49:40.239
<v Speaker 2>I will get up here in a second. Well I'm

1087
00:49:40.280 --> 00:49:42.199
<v Speaker 2>doing that, Lucy James. Why don't you tell people where

1088
00:49:42.199 --> 00:49:43.679
<v Speaker 2>they can find you on the internet what you have

1089
00:49:43.760 --> 00:49:44.239
<v Speaker 2>going on?

1090
00:49:44.559 --> 00:49:46.679
<v Speaker 1>Tell people about Star Players all that good stuff.

1091
00:49:47.119 --> 00:49:50.280
<v Speaker 3>Yeah, so find me everywhere, Lose James. Games. We have

1092
00:49:50.320 --> 00:49:52.400
<v Speaker 3>a new episode of Jeff Jeff's was our adventure going

1093
00:49:52.480 --> 00:49:57.280
<v Speaker 3>up to day I believe maybe one of my least

1094
00:49:57.840 --> 00:50:02.000
<v Speaker 3>favorite Jojo episodes. It was just it was just one

1095
00:50:02.000 --> 00:50:05.920
<v Speaker 3>of those weird ones where they just it felt like

1096
00:50:05.920 --> 00:50:08.719
<v Speaker 3>a bit of a weird side story. But getting back

1097
00:50:08.719 --> 00:50:10.719
<v Speaker 3>into the good stuff in the second episode, so it's

1098
00:50:10.760 --> 00:50:13.039
<v Speaker 3>overall it's a very fun episode of Jeff Jeff Sorry

1099
00:50:13.039 --> 00:50:18.800
<v Speaker 3>Adventure going to games come next week. Star Players is

1100
00:50:19.039 --> 00:50:22.800
<v Speaker 3>still going. So this week there is a very fun

1101
00:50:23.079 --> 00:50:26.719
<v Speaker 3>chat with me and Rahul Coley, who is from I Zombie,

1102
00:50:26.760 --> 00:50:31.320
<v Speaker 3>Midnight Mass Mike Flannil projects. He's also in a bunch

1103
00:50:31.360 --> 00:50:34.000
<v Speaker 3>of video games. And I will say we did record

1104
00:50:34.039 --> 00:50:40.360
<v Speaker 3>this well before the SAG strike. Yeah, Rahul is a

1105
00:50:40.480 --> 00:50:43.880
<v Speaker 3>very a very fun chat. We also like there was

1106
00:50:43.920 --> 00:50:46.039
<v Speaker 3>a point where he and I just kind of riffed

1107
00:50:47.960 --> 00:50:50.440
<v Speaker 3>like Alan Partridge stuff for about half an hour, and

1108
00:50:50.440 --> 00:50:52.239
<v Speaker 3>one of the editors notes was literally just like we

1109
00:50:52.280 --> 00:50:57.960
<v Speaker 3>have to cut all this. I again.

1110
00:50:58.199 --> 00:51:00.559
<v Speaker 2>Yeah, you're you're back now, It's all right, all right,

1111
00:51:01.239 --> 00:51:04.679
<v Speaker 2>let's see here. Poll question from Monday, do you want

1112
00:51:04.719 --> 00:51:06.440
<v Speaker 2>to support dual screen or do you want Nintendo to

1113
00:51:06.480 --> 00:51:09.480
<v Speaker 2>support dual screen gaming on the switch to? Fifty eight

1114
00:51:09.480 --> 00:51:12.679
<v Speaker 2>percent said no, forty two percent said yes. So I

1115
00:51:12.840 --> 00:51:15.800
<v Speaker 2>I think if Nintendo can do this without getting in

1116
00:51:15.840 --> 00:51:18.199
<v Speaker 2>its own way and not causing problems, and I think

1117
00:51:18.280 --> 00:51:22.280
<v Speaker 2>specifically enabling publishers who don't want to support dual screens

1118
00:51:22.679 --> 00:51:24.639
<v Speaker 2>to release games for the Switch without.

1119
00:51:24.360 --> 00:51:26.719
<v Speaker 1>Issue and where we go we got Lucy back now,

1120
00:51:27.920 --> 00:51:29.519
<v Speaker 1>then I think I think this is just fine. I

1121
00:51:29.519 --> 00:51:30.440
<v Speaker 1>think they should support it.

1122
00:51:30.480 --> 00:51:34.840
<v Speaker 2>But if they if they cannot like release a switch

1123
00:51:34.880 --> 00:51:36.960
<v Speaker 2>to without like the dual screens being a problem where

1124
00:51:36.960 --> 00:51:38.239
<v Speaker 2>it's like no, you have to support that, and that

1125
00:51:38.320 --> 00:51:40.880
<v Speaker 2>this is accord of the experience, then I don't want them.

1126
00:51:40.800 --> 00:51:42.960
<v Speaker 1>To do it. Just ignore it. Just don't don't do

1127
00:51:43.000 --> 00:51:43.400
<v Speaker 1>that at all.

1128
00:51:43.440 --> 00:51:48.039
<v Speaker 2>Actually, all right, new poll question. I'll get it written

1129
00:51:48.039 --> 00:51:49.679
<v Speaker 2>here for you in a second, gan to get it posted.

1130
00:51:49.920 --> 00:51:51.840
<v Speaker 2>But we're gonna do when do you think the switch

1131
00:51:51.840 --> 00:51:54.639
<v Speaker 2>to is coming out? And we'll go with April May,

1132
00:51:55.239 --> 00:51:58.360
<v Speaker 2>and then we'll put like a vague summary time and then.

1133
00:51:58.239 --> 00:52:02.320
<v Speaker 1>We'll put fall. So those be or four options and

1134
00:52:02.400 --> 00:52:03.400
<v Speaker 1>we'll get the results of that.

1135
00:52:03.559 --> 00:52:07.280
<v Speaker 2>I'll talk about on Game Miss Mornings on Giant Bomb tomorrow.

1136
00:52:07.679 --> 00:52:11.239
<v Speaker 2>Speaking to Giant Bomb. As Lucy mentioned, we'll have more

1137
00:52:11.280 --> 00:52:14.480
<v Speaker 2>Jeff Jeff's coming. We will have a Delight Club later

1138
00:52:14.559 --> 00:52:17.119
<v Speaker 2>today because Blake Club cannot happen because Dan went to

1139
00:52:17.320 --> 00:52:21.360
<v Speaker 2>the UK for some reason and he won't. I think

1140
00:52:21.440 --> 00:52:23.079
<v Speaker 2>they'll all be in Germany next week, so no Blake

1141
00:52:23.119 --> 00:52:24.760
<v Speaker 2>Club next week either, but this week we'll do a

1142
00:52:24.800 --> 00:52:28.239
<v Speaker 2>Delight Club. I think we're gonna play Dake Katana, but

1143
00:52:28.320 --> 00:52:30.199
<v Speaker 2>for Game Boy Color. We're gonna play for Game Boy

1144
00:52:30.239 --> 00:52:33.440
<v Speaker 2>Color this time, so it's gonna be a little bit better. Well,

1145
00:52:33.480 --> 00:52:35.599
<v Speaker 2>we might mess around with some other Gen Romero games

1146
00:52:36.559 --> 00:52:39.719
<v Speaker 2>and then anything else happening. We'll have a voicemail dump

1147
00:52:39.719 --> 00:52:42.920
<v Speaker 2>truck on Thursday. Of course, we might play some Fortnite

1148
00:52:42.920 --> 00:52:45.960
<v Speaker 2>the Marvel characters. The X Men characters got released, and

1149
00:52:46.559 --> 00:52:48.840
<v Speaker 2>you know Jan's got to play as Cyclops, so we

1150
00:52:48.920 --> 00:52:49.559
<v Speaker 2>want to give him that.

1151
00:52:49.599 --> 00:52:51.400
<v Speaker 1>Maybe we could do all Cyclops. I'm not sure Jam

1152
00:52:51.400 --> 00:52:52.800
<v Speaker 1>will let us do that. Well.

1153
00:52:52.800 --> 00:52:55.840
<v Speaker 2>The PCR where me and Jam will talk about our

1154
00:52:55.880 --> 00:52:58.280
<v Speaker 2>review of the Borderlands movie because we both saw that

1155
00:52:58.639 --> 00:53:02.519
<v Speaker 2>and I can't just I can't have done that for nothing, Lucy, I.

1156
00:53:02.519 --> 00:53:07.440
<v Speaker 3>Know everything has to have a purpose that I'm really

1157
00:53:07.480 --> 00:53:09.039
<v Speaker 3>sorry that you guys went through that.

1158
00:53:09.400 --> 00:53:12.239
<v Speaker 2>Yeah, boy, go see it everybody. I don't want to

1159
00:53:12.239 --> 00:53:16.119
<v Speaker 2>be alone, all right. I think that is going to

1160
00:53:16.159 --> 00:53:18.599
<v Speaker 2>do it for us today, Lucy James, thank you so

1161
00:53:18.679 --> 00:53:20.239
<v Speaker 2>much for speaking with me about video games today.

1162
00:53:20.280 --> 00:53:21.159
<v Speaker 1>I really appreciate it.

1163
00:53:21.519 --> 00:53:23.880
<v Speaker 3>Thank you. I mean god, so I got my Internet.

1164
00:53:23.920 --> 00:53:26.000
<v Speaker 3>The thing is is that I think it's just Discord

1165
00:53:26.199 --> 00:53:27.760
<v Speaker 3>because everything else was fine.

1166
00:53:27.880 --> 00:53:30.639
<v Speaker 1>Yeah, we'll try a different server next time, closer to

1167
00:53:30.840 --> 00:53:31.840
<v Speaker 1>your place. See if that helps.

1168
00:53:33.159 --> 00:53:35.079
<v Speaker 2>Thank you all for watching, Thank you all for listening.

1169
00:53:35.239 --> 00:53:38.239
<v Speaker 2>You are the best audience in gaming. Until next time,

1170
00:53:38.320 --> 00:53:40.760
<v Speaker 2>have a good one, Take care of yourself and goodbye
