Speaker 2: He'll be don't be bad.
Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Grab
Speaker 1: your host from giant bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're going to be talking about accessories
Speaker 1: that might break your switch to and another tech giant
Speaker 1: finds that it's too hot in the video game kitchen.
Speaker 1: It's gonna be a good one because we have jan
Speaker 1: A Choa on the show. Jan how are you doing.
Speaker 3: I'm in the process of moving.
Speaker 4: I'm hoping to tear down a whole room today and
Speaker 4: we'll see if I'm successful.
Speaker 1: Well, once we get done here, yeah, you go to
Speaker 1: you just go to town. What else do we have
Speaker 1: to do today?
Speaker 3: Club?
Speaker 2: Sure? Okay?
Speaker 4: Yeah, and then I got to make sure some stuff
Speaker 4: publishes at the right time.
Speaker 1: Right, tell you what I listen. When I moved here
Speaker 1: from Colorado, it was a big move, hmm. I moved
Speaker 1: into this house. I was like, I never want to
Speaker 1: move again. I never want to leave this house. I
Speaker 1: don't care whatever, Ohio, whatever, I never want to move
Speaker 1: ever again. To the point where even the idea of
Speaker 1: you moving is stressing stressing me out.
Speaker 2: Jane, I appreciate it that much.
Speaker 4: I also appreciate the help grub I was coming through
Speaker 4: because PayPal decided to hold all the money until twenty
Speaker 4: one days from this past Sunday, and I needed to
Speaker 4: desperately tell them please, no I need.
Speaker 1: What the fuck? That's crazy? What hold the money? That's stupid? Okay,
Speaker 1: well hope it.
Speaker 3: Well's great. I've never had any complaints.
Speaker 1: Perfect company, zero problems and yeah, no problem. Oh yeah,
Speaker 1: that's that was the game mess organization. That's a tax
Speaker 1: right off. Don't worry about it. I appreciate that absolutely,
Speaker 1: But yeah, hey, you get that move done. It's it's like,
Speaker 1: is it something that you have to get all done
Speaker 1: in like a weekend or could you Is it like
Speaker 1: one of those.
Speaker 2: Moves where you're like you have a couple of weeks.
Speaker 1: To slowly do things over time. It's you're you're kind
Speaker 1: of shaking back and forth a little bit here.
Speaker 4: What we could but then uh, the part of the
Speaker 4: powers involved wanna get it done ashap. Yeah. Yeah, so
Speaker 4: hoping to get everything done since I'm taking Thursday and
Speaker 4: Friday off and then I'll have the weekend to like
Speaker 4: patch up, miscalate, learn how to patch up holes, and
Speaker 4: then patch up holes.
Speaker 1: It's it's it's uh easier than you think. But also
Speaker 1: it's the problem. Okay, patching up the holes is fine,
Speaker 1: getting like the paint to match. If anyone cares about that,
Speaker 1: that's the real trick. That's where I'm like, I don't
Speaker 1: actually care about that.
Speaker 4: I'm almost resigned to just giving up the security deposit
Speaker 4: at this point.
Speaker 2: Yeah, no, I know what you mean.
Speaker 1: Absolutely all right, we got things to get into, so
Speaker 1: let's explain ourselves. Go to giant bomb dot com slash join,
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Speaker 1: and once again that's giant bomb dot com, slash join
Speaker 1: and as all details there about if you want other
Speaker 1: ways to support us as well. As far as this
Speaker 1: show goes most weekdays, I Jeff Grubb will help piece
Speaker 1: your gaming life back together. That includes breaking news and
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Speaker 1: You could also catch the show later on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the Morning Mess with d Brand is sending
Speaker 1: improved switch to grips to all customers after spectacularly terrible
Speaker 1: response to detaching claims.
Speaker 2: This is from Chris Golling at VGC Peripheral Excuse me.
Speaker 1: Peripheral manufacturer D Brand has provided customers with an update
Speaker 1: on its ongoing switch to kill switch saga, conceding that
Speaker 1: its initial response was spectacularly terrible. It's also ironic Jam
Speaker 1: that the name is kill switch and it's killing switches.
Speaker 1: Earlier this week, the company responded to users who were
Speaker 1: claiming that it's kill switch case for the switch to
Speaker 1: makes it much easier to accidentally detach the joy Cons.
Speaker 1: After initially explaining the reason for this was because its
Speaker 1: Joycon grips fill a gap deliberately created by Nintendo to
Speaker 1: make detaching the joy Cons harder, D Brand then took
Speaker 1: to Reddit to state that nobody routinely holds their switch
Speaker 1: to like this and suggest that some players were actively
Speaker 1: trying to make it happen. And I could see like
Speaker 1: where they're coming from a little bit on that, because
Speaker 1: it's like all the videos that were on redda Jam
Speaker 1: were off people trying to like videotape themselves doing it,
Speaker 1: so they were creating the optimal circumstances for the thing
Speaker 1: to actually fall apart, but that does not mean that
Speaker 1: no one holds it that way, which is basically what
Speaker 1: D Brand said to them, And everyone was like, wait, what,
Speaker 1: you can't blame us, And the people were right that
Speaker 1: this thing trying to like get in between the gap
Speaker 1: that Nintendo like purposely put there between the JOYCN and
Speaker 1: the system itself is the real reason, because there's a
Speaker 1: magnetic field there and any sort of disruption is probably
Speaker 1: going to weaken that a little bit and make it
Speaker 1: that much simpler for the thing to fall apart. But now,
Speaker 1: in a new post on the d brand Reddit page,
Speaker 1: the company has pledged we're fixing it and told customers
Speaker 1: that in its previous statement was unacceptable. After reading through
Speaker 1: your feedback, it's quite clear that our post was spectacularly
Speaker 1: terrible response to the issue at hand. Some of you
Speaker 1: expressed that opinion in a perfectly reasonable way. Others have
Speaker 1: expressed it with literal death threats. That's usually happens too.
Speaker 1: We're not clear on how this went from a problem
Speaker 1: we need to address to this is the worst company
Speaker 1: to ever exist, but we acknowledge that every complaint we've
Speaker 1: received is underpinned by a problem that we alone are
Speaker 1: responsible for solving.
Speaker 2: So jan they're going to send out.
Speaker 1: New kill switch grips that like to everyone who probably
Speaker 1: like goes to the website says hey, I want a
Speaker 1: new one that has an improved design that will no
Speaker 1: longer have this issue, I suppose. And it's like you
Speaker 1: probably could have predicted we would end up at this point, right,
Speaker 1: So it's always like, why do the song and dance
Speaker 1: and distract and just make it worse for yourself in
Speaker 1: the first place.
Speaker 2: It's the same story over and over, right.
Speaker 4: Yeah, I gotta imagine it's especially hard to be a
Speaker 4: peripheral or third party console accessory manufacturer or place because
Speaker 4: of all the miscellaneous things that people are going to do.
Speaker 4: The messaging initially kind kind of funky and not necessarily
Speaker 4: putting y'all in the best light. But I guess good
Speaker 4: on them for wanting to make good and replacing them. Also,
Speaker 4: I got a shout out grub. I love the people
Speaker 4: that are out there purposely trying to break their switch
Speaker 4: tos or like pushing it to its limits.
Speaker 2: Yeah, two three weeks after it's long, h I mean,
Speaker 2: people are clearly just bored.
Speaker 1: You know, I like Mario Kart World a lot, but
Speaker 1: for some people it's like, well, I played Mario Kart World,
Speaker 1: now it's time to like get the next thing. And
Speaker 1: then you know, Donkey Kong's not here yet, So it
Speaker 1: is we're clearly in that weird phase of I spend
Speaker 1: a lot of money on this thing. I don't feel
Speaker 1: like I got my money's worth yet, so I am
Speaker 1: going to be annoyed. It's more annoyed about everything than
Speaker 1: I otherwise would be. And that doesn't mean a lot
Speaker 1: of these issues aren't real. Like I think we might
Speaker 1: have talked about the screen yesterday. Maybe we didn't talk
Speaker 1: about the screen yesterday on the BombCast, But the response
Speaker 1: time for the pixels to change from one color to
Speaker 1: another from black and white, I actually.
Speaker 2: Don't even know what tests most of these people are doing.
Speaker 1: There's like a common response time test jan four pixels
Speaker 1: on LCD that I think it's like from brown to
Speaker 1: gray or something like that. I can't remember the exec
Speaker 1: he tells everybody, But the response time on the switch
Speaker 1: to screen is pretty bad. Now do you notice that
Speaker 1: that's going to be a big question for a lot
Speaker 1: of people, it's like, actually, probably not. Now, in some
Speaker 1: certain two D games that move fast, it's going to
Speaker 1: be more noticeable if you're looking at the background. I think, so,
Speaker 1: really this is a problem for like in Super Mario Brothers,
Speaker 1: I played that, I didn't really notice.
Speaker 2: I tried to go back and really look for it,
Speaker 2: and it's like.
Speaker 1: Yes, if a blue background sky is here and then
Speaker 1: a like the black pixel outline of a you know,
Speaker 1: question mark block is there and they're moving laterally at
Speaker 1: high speeds, I do see the tiniest bit of ghosting.
Speaker 1: I had to look for it, and I had to
Speaker 1: super duper pay attention to it. But that, you know,
Speaker 1: does that mean it's acceptable. No, I'm obviously this screen
Speaker 1: is not as good as the OLED screen was. I
Speaker 1: wish we had the o LED screen on here. Nintendo
Speaker 1: should make a better version of this. At the same time,
Speaker 1: the response to it, I think has just kind of
Speaker 1: been crazy. It's been out of proportion, and that's just
Speaker 1: because we're in this weird phase where every little thing
Speaker 1: is going to hurt a little bit more again because
Speaker 1: everyone's spent a lot of money right.
Speaker 4: Right, and like you mentioned, Greb, a lot of people
Speaker 4: may have already checked out of Mario Kart World, and
Speaker 4: they're waiting.
Speaker 3: For that next big thing.
Speaker 4: And the next big thing is for a lot of
Speaker 4: people that only play first party Nintendo games, aren't interested
Speaker 4: in checking out any indie titles, or they've already checked
Speaker 4: out Breath of the Wild, Tears of the Kingdom.
Speaker 3: They're gonna be picking knits.
Speaker 2: Yep.
Speaker 3: I'm kind of.
Speaker 4: Thankful that I have normy eyeballs where most of the
Speaker 4: time I'm not able to like super discern it unless
Speaker 4: like it's it's very dramatic.
Speaker 3: But yeah, I don't.
Speaker 4: Want to say switch switch to fatigue is set in
Speaker 4: for some people, but it feels like people have lived
Speaker 4: out a full console cycle already within this month.
Speaker 2: Yep. Yeah.
Speaker 1: And people point out the screens response time is worse
Speaker 1: than the Switch one Switch One's original launch.
Speaker 2: LCD, which is also true.
Speaker 1: Yes, it's uh in terms of the response time. I
Speaker 1: think the image quality better. Like the people are just
Speaker 1: like flat out sad the screen is worse than the
Speaker 1: first gen eh. I think the way games look on
Speaker 1: their one, the ones I'm planning, how playing a lot
Speaker 1: of Mario Kart, a lot of the GameCube games. They
Speaker 1: all that stuff looks really good on there for the
Speaker 1: most part. Now, again, not as good as the O
Speaker 1: lead overall for sure, like by a long shot, but
Speaker 1: it's you know, and it's not great in some other ways,
Speaker 1: but in terms of the way most stuff looks on there,
Speaker 1: I'm pretty happy with it.
Speaker 3: Yeah.
Speaker 2: And then this.
Speaker 1: Ghost you know, of course, you just you spend a
Speaker 1: lot of money on something you.
Speaker 2: Wanted to be perfect, and this is not perfect.
Speaker 4: For an LCD screen though grub I will give it
Speaker 4: a pass, and especially if you kind of have to
Speaker 4: go pixel hunting to find the where the screen falls short.
Speaker 1: Yeah, people are slowing it down with like one hundred
Speaker 1: and twenty frames per second cameras.
Speaker 3: And the eyeballs can't really do that.
Speaker 2: Yeah.
Speaker 1: I mean, you know, some people are going to be
Speaker 1: more sensitive, but I think the vast majority of people,
Speaker 1: especially in the games they're playing, are likely not going
Speaker 1: to notice. Apparently, those Super Mario World looks you see
Speaker 1: the ghosting, maybe they're a little bit easier.
Speaker 2: I don't know. I think even there people are talking
Speaker 2: about slowing it down to be able to see it.
Speaker 3: All right.
Speaker 1: Yeah, sorry, as this de brand case goes, it's just
Speaker 1: like that's gamers are so sensitive and savvy that you
Speaker 1: can never do the hey you're doing it wrong, Like
Speaker 1: you have to like just accept that, hey, they're mad
Speaker 1: about something.
Speaker 2: You know, the customer is always right. Blah blah blah,
Speaker 2: it's you know whatever.
Speaker 1: Not not really this situation that these companies should approach
Speaker 1: these things with right, But you're never gonna win an
Speaker 1: argument with the customer, and especially when it's a group
Speaker 1: of gamers, just don't even try. Don't don't go into
Speaker 1: the reddit thread and say, no, one's holding it that way,
Speaker 1: crazy thing to do. So the fact that that backfired
Speaker 1: on them not surprising. The fact that they ended up
Speaker 1: having to do the thing where it's like we're going
Speaker 1: to actually make a better product and send it to
Speaker 1: you for free also not surprising.
Speaker 4: Yeah, I mean also grub Like, sure, there are people
Speaker 4: trying to like purposely hold the switch to in a
Speaker 4: specific way to kind of compromise the integrity of like
Speaker 4: those debrand switch to grips, but people have different hands.
Speaker 4: It can also factor into an accessibility issue where the
Speaker 4: switch to joy cons the official ones are built in
Speaker 4: a certain way to be able to you know, continue
Speaker 4: to latch onto the switch to completely find where these
Speaker 4: third party.
Speaker 3: Joy cons may not have factored that into.
Speaker 1: The production, right, And it's you know, early days and
Speaker 1: a lot of these things like yeah, we're based on
Speaker 1: CAD drawings and you know models, three D printed models
Speaker 1: and stuff like that, and never really got much real
Speaker 1: world use testing. And that's happening now that people are
Speaker 1: getting these things on day one and here we are,
Speaker 1: all right, Netflix backs even further away from gaming, losing
Speaker 1: twenty titles next month. This comes from John Walker at Kotaku.
Speaker 1: It looks like Netflix is taking another huge step backwards
Speaker 1: from its infol in video games. It's been announced that
Speaker 1: a whopping twenty games are being removed from the service,
Speaker 1: including big names like Hades and even Netflix exclusives like
Speaker 1: Monument Valley three. It's fair to say we didn't view
Speaker 1: Netflix as move into gaming with long term optimism. The
Speaker 1: video games Streaming Services intention, or the video streaming services
Speaker 1: intention to stream games two was announced in the rubble
Speaker 1: of Google's abysmal attempt at Stadia. While the majority of
Speaker 1: its offerings, well, the majority of its offerings is, though
Speaker 1: often excellent, went for a long time confined to mobile devices,
Speaker 1: and again that's Netflix. There clearly the company had big intentions,
Speaker 1: at one point setting up a Triple A studio, Team Blue,
Speaker 1: with names like jack O'sunny, formerly a Blizzard, Joseph Staton,
Speaker 1: known for his work on Halo and God of War
Speaker 1: art director Rafael Grissetti. However, that didn't survive for long,
Speaker 1: with the studio closing late last year having not released anything,
Speaker 1: not even a potential games name. It was only this
Speaker 1: time last year that Netflix declared it was developing an
Speaker 1: enormous eighty new games to be added to the ninety
Speaker 1: six already hosted by the service. And it's important to
Speaker 1: note that these there are some all time classics among
Speaker 1: what's already there, Gta, San Andreas, Oxen, Free, Dead Cells,
Speaker 1: Kentucky Rod Zero. These are games people want to play. However,
Speaker 1: it's not known that their numbers are in fact going
Speaker 1: to drop by or it's now known that their numbers
Speaker 1: are going to drop by twenty and that's the total
Speaker 1: number of games there. The games include stuff like Battleship,
Speaker 1: Breid Anniversary Edition, Carmen San Diego, Death's Door, Ghost Detective Hades,
Speaker 1: Gatana Zero, Let's See Here, SpongeBob, babble Puff.
Speaker 2: Fun What I didn't know that. I want to check that.
Speaker 1: Oh and in the two Golden Idol games were also
Speaker 1: exclusive to Netflix.
Speaker 2: So Jam, this probably means a couple of things.
Speaker 1: Yeah, all these games that were previously exclusive to Netflix
Speaker 1: are probably going to pop up in app stores for
Speaker 1: you to just buy and own. Some of these other
Speaker 1: ones might go back to being free to play games
Speaker 1: with a lot of weird monetization because Netflix was one
Speaker 1: of those ones that was.
Speaker 2: Like helping these developers avoid that.
Speaker 1: Now most a lot of these games are just traditional
Speaker 1: games that you buy as products and stuff like that,
Speaker 1: So maybe that won't happen across the board obviously.
Speaker 2: Haiti's Katana zero, that's not a risk.
Speaker 1: Let's talk about the Netflix side of it first. No
Speaker 1: surprise again, feels like that's we say that to a
Speaker 1: lot of these stories, like we could have predicted we'd
Speaker 1: end up here. With Netflix's efforts in video games, right.
Speaker 4: Yeah, one hundred percent grub it kind of feels like
Speaker 4: Google's attempts and getting into games with Stadia of like,
Speaker 4: all right, go ahead and try, but we kind of
Speaker 4: know in a couple months to a couple of years
Speaker 4: you'll back off of this. It's it's very interesting to see, though,
Speaker 4: Grub because I had a couple of friends applied for
Speaker 4: Netflix production jobs, specifically for their games centered jobs, a
Speaker 4: couple months ago, so it's kind of interesting to see
Speaker 4: how fast it's moving with Netflix backing away from that
Speaker 4: process altogether. But again, it's not surprising, especially when Netflix
Speaker 4: already backs away from shows, which is what they're known for, shows, movies,
Speaker 4: canceling new seasons of shows, canceling sequels, that it wasn't
Speaker 4: a big surprise that something like games, which takes exponentially
Speaker 4: longer than making a new season of television depending on
Speaker 4: the show, of course, they back away from those efforts.
Speaker 1: Yes, it's you know, the lesson learned by these tech
Speaker 1: giants over and over again is it's not just another
Speaker 1: entertainment medium, video games. It is all the other entertainment
Speaker 1: mediums put together into one. And so when you go
Speaker 1: from like understanding how to make the film in the
Speaker 1: movies and you know, the television shows and the film,
Speaker 1: and you like, okay, well we can do this, so
Speaker 1: we could do games and so one now you could
Speaker 1: do a part of games. Now you just need to
Speaker 1: hire ten thousand other people to do everything else. Yeah,
Speaker 1: and it's like, that's that's definitely the lesson Google learned
Speaker 1: right where it was, Hey, we are this company, this
Speaker 1: big massive company on an Amazon even for this big
Speaker 1: massive company has a lot of people, and it's like,
Speaker 1: let's go get into games, like we could do it
Speaker 1: like any of these other companies for sure. And then
Speaker 1: it's like, well, did you look at how many people
Speaker 1: just you be soft employees to make games? Right, Like
Speaker 1: that's they you know they've employed. And sure it's a
Speaker 1: fraction of what you are globally, but I bet it's
Speaker 1: several orders of magnitude larger than any one specific thing
Speaker 1: that you're working on, including your you're like your hardware
Speaker 1: or your search engine Google, Like, I bet it's several
Speaker 1: more people are like or several thousand more people are
Speaker 1: working on video games that you be soft than are
Speaker 1: on your search engine. That makes you a trillion dollar company.
Speaker 1: So when you start working backward from that, like oh,
Speaker 1: we're going need to hire up this massive army of
Speaker 1: people to make video games, yeah, it quickly becomes like, oh,
Speaker 1: this isn't just not the business we thought it was,
Speaker 1: and we need to get out of here.
Speaker 2: Now.
Speaker 1: Netflix's approach did seem a little bit more timid. They
Speaker 1: were dipping the toe in and being like, hey, let's
Speaker 1: just see if we can grow this organically over time.
Speaker 1: But then let's talk about the other side of it, now, Jam,
Speaker 1: did you ever play a Netflix game?
Speaker 2: I played a couple here and there.
Speaker 4: Well, the problem was specifically, the one game that I
Speaker 4: for sure played was Point P and for folks that
Speaker 4: don't remember, I was like the first one, right, is
Speaker 4: one of the first Netflix games, Grub. It's like a
Speaker 4: kind of like a hop and bop vertical game. You're
Speaker 4: just getting as high as you can, just bouncing around.
Speaker 4: But other than that, into the Breach, I checked out.
Speaker 4: But then I realized I own into the Breach and
Speaker 4: other platforms where I'd prefer to play it there. The
Speaker 4: other thing, Grub is that again I think Netflix was
Speaker 4: not approaching mobile games in the proper strategy that I
Speaker 4: think mobile games should be approached by one of these
Speaker 4: like gigantic companies where they're looking to build like a
Speaker 4: fully fleshed out console like experience when the mobile audience
Speaker 4: is not after that, and I'm not saying that people
Speaker 4: that play games on phones are only looking for gotcha
Speaker 4: like experiences, but Bite size contained things that you can
Speaker 4: just like pick up and play or check in on.
Speaker 4: But but yeah, other than that, grew up like I can't.
Speaker 4: I don't think I played anything else. I saw them
Speaker 4: there like, but I was never tempted to boot up
Speaker 4: GTA from the Netflix.
Speaker 1: No, I think I disappoint b there's I think there's
Speaker 1: a couple others. But then I did into the Breach
Speaker 1: is one that I played a fair bit of. I
Speaker 1: played that on everything, So then the Netflix version I
Speaker 1: think of that that was a Netflix game. I played
Speaker 1: a bit of that, not not as much as I
Speaker 1: played like when it was on Switch or whatever, but
Speaker 1: it's like, yeah, so I'm like checking on some stuff
Speaker 1: that I already know. I like, may it'd be nice
Speaker 1: to have that on phone. But yeah, I just never
Speaker 1: really heard anyone else really talking about it, except for
Speaker 1: maybe the Golden Idol games. The Golden Idle games were like, hey,
Speaker 1: that's on Netflix. That game works perfectly fined on mobile devices.
Speaker 1: Maybe just get it on your tablet, And it's like, yeah,
Speaker 1: I think had this effort from Netflix gin like sort
Speaker 1: of sort of coincided more with the height of tablets
Speaker 1: because I think the biggest issue and maybe this is
Speaker 1: just my anxieties and I'm projecting them, but you know,
Speaker 1: I don't.
Speaker 2: I wouldn't be surprised if this was the case.
Speaker 1: That the idea of spending my battery budget, like a
Speaker 1: good chunk of my daily battery budget playing a game
Speaker 1: on my phone is just unacceptable to like, I just
Speaker 1: I don't like, oh, I'm going to play two hours
Speaker 1: of this game, get done, put my phone down, and
Speaker 1: then pick it up to do something important and see
Speaker 1: that I have twelve percent left and be like, oh shit,
Speaker 1: it's because I was playing that game.
Speaker 3: Yeah.
Speaker 2: I hate that.
Speaker 1: So having like a dedicated, like separate device that is
Speaker 1: about consumption like a tablet, but people don't. I don't
Speaker 1: think tablets are even as popular for games as they
Speaker 1: once were, So it just feels like this whole thing
Speaker 1: is sort of a mismatch for the way people are
Speaker 1: using these devices in a lot of ways. And if
Speaker 1: they could do one a game, you're right, lightweight, bite
Speaker 1: size experiences and just something that like is built to
Speaker 1: like run at a look like you know, you're just
Speaker 1: seeing a couple of graphics and a lot of static images,
Speaker 1: so it doesn't kill the battery. I think that's where
Speaker 1: a lot of mobile games have been at for a
Speaker 1: long time, and you know, not everything. Obviously, there is
Speaker 1: the maholio verse stuff, and that's completely different, but that
Speaker 1: is for a new generation of people that probably also
Speaker 1: doesn't necessarily even have their own Netflix subscription.
Speaker 2: Maybe they're borrowing their parents or whatever.
Speaker 3: Well, that's exactly it, Grove.
Speaker 4: The other thing I was thinking of is I can't
Speaker 4: imagine there were a lot of people specifically signing up
Speaker 4: for Netflix account solely for games. It always felt like
Speaker 4: the game's aspect was in addition to being able to
Speaker 4: watch the newest season of whatever, the newest movie featured
Speaker 4: on Netflix. Don't watch that Millie Bobby Brown and Chris
Speaker 4: Pratt robot movie.
Speaker 3: It's bad.
Speaker 4: But like none of the games again, like some of them,
Speaker 4: except for maybe the Rise of the Golden Idol games.
Speaker 2: You you could.
Speaker 4: Play most of those other games other places. The battery
Speaker 4: economy grub. My favorite camera for the longest time that
Speaker 4: I would use was my phone camera for like recording
Speaker 4: video and everything. We did several vlogs just straight off
Speaker 4: of my phone camera. But the problem is you're letting
Speaker 4: that thing record for upwards to ten twenty thirty minutes,
Speaker 4: and you were just going to burn through batteries, even
Speaker 4: if you have several like portable chargers on you, and
Speaker 4: then your phone just gets hot. It's unpleasant to hold exactly.
Speaker 2: Yes, it's the kind of thing where.
Speaker 1: You don't like the experience overall, and you use your
Speaker 1: phone in so many other ways than anything that sort
Speaker 1: of makes it feel like you're taking away from that
Speaker 1: other experience, that more important experience is gonna be something
Speaker 1: you want to avoid absolutely. All right, let's see here,
Speaker 1: let's get to you know what, let's take a break.
Speaker 2: We're gonna go to a break.
Speaker 1: If you want to avoid these in the future, just
Speaker 1: go to giant bomb dot com slash join to get
Speaker 1: the ad free version of this show. But in the meantime,
Speaker 1: we're gonna go to the break. We'll be back right
Speaker 1: after this. This episode of Giant Bomb is brought to
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Speaker 1: at Giant Bomb once again. That's giant bomb dot com.
Speaker 1: Slash join become a member. Now, all right, we're back
Speaker 1: to games. Morning's Jeff Grubb Janichoa. Let's get back into
Speaker 1: the headlines real quick.
Speaker 4: Grub, I gotta say, we were talking about phone games
Speaker 4: and I need to come clean. No, we should actually
Speaker 4: people may think this is about Marvel Snap or Class Royale.
Speaker 4: We should actually talk about the Marvel Snap debacle that's
Speaker 4: happening at a later date. But I found another gotcha
Speaker 4: Majong game?
Speaker 2: What?
Speaker 3: Yeah?
Speaker 2: What are you doing? How do you even find those?
Speaker 3: They find me? Grub?
Speaker 1: Yeah, that's what I bet. I bet they find you
Speaker 1: gotcha majong?
Speaker 2: Yeah right? Is it like traditional majong? But then like
Speaker 2: you got your new pieces?
Speaker 3: No, oh you.
Speaker 2: Got okay, you got you? Okay? Yeah, gotcha guy, okay, gotcha?
Speaker 4: The ladies Yeah, and hey fellas too, if that's your
Speaker 4: flavor out there. I don't bondos are real. Yeah, I
Speaker 4: don't know if they have anthropomorphic animals for like the
Speaker 4: furries or the scalies out there, but like yo, so
Speaker 4: it's just a nice.
Speaker 3: Game to look at.
Speaker 2: Well, uh share it with the classman. You get a
Speaker 2: chance to let everyone download it, all.
Speaker 1: Right, Let's see here, Jurassic World Evolution three devs remove
Speaker 1: AI generated art after fans yell at them a lot.
Speaker 2: This is from Zach Suyz and at Kutaku from when.
Speaker 1: Durssic World Evolution three was announced earlier this month, many
Speaker 1: fans were disappointed to learn that Frontier Developments was planning
Speaker 1: to include AI generated artwork in the park. Sim Now,
Speaker 1: after some quote feedback from fans, the studio is backing
Speaker 1: down and removing the AI. The upcoming Jurassic World Evolution
Speaker 1: three looks like a big step forward for the Dinosaur
Speaker 1: Park Builder series, with the franchise finally adding baby dinos
Speaker 1: after fans had bet them, begged for them to be
Speaker 1: included for many years. It's a big fan of the
Speaker 1: first two games. I was super excited about Evolution three,
Speaker 1: and it launches in October, so I don't even have
Speaker 1: to wait long to start building dinosaur parks filled with
Speaker 1: tourists from my hungry prehistoric animals to eat. Then I
Speaker 1: learned that the game would include AI generated scientists portraits,
Speaker 1: as explained in a disclosure on Evolution three Steam page,
Speaker 1: and my excitement deflated quite a lot. Thankfully, that crap
Speaker 1: is now gone. On June fourth, Frontier Developments posted on
Speaker 1: the game's official Steam forums that it was removing the AI.
Speaker 1: Game Watcher reached out to the studio for clarification received
Speaker 1: the statement further confirming the removal. We have removed the
Speaker 1: use of generative generative AI for scientists portraits in Jurassic
Speaker 1: World Evolution three following some initial feedback. The team are
Speaker 1: continuing their diligent work on the game and are very
Speaker 1: much looking forward to launching on the twenty first of October.
Speaker 2: And Zach writes here, I'm guessing feedback here.
Speaker 1: What was the hundreds of fan messages and posts across
Speaker 1: the internet complaining and yelling about the AI art and
Speaker 1: threatening to not buy the game if it was left
Speaker 1: In Jurassic World Evolution three, I mean for this game, yeah, obviously, right,
Speaker 1: move people are mad.
Speaker 2: Just do this. It sounds pretty simple, right, Just portraits
Speaker 2: for scientists.
Speaker 3: Go for it, Yeah, yes, just just go buy some
Speaker 3: licensed photos or some stock images.
Speaker 1: Yeah, yeah, right, go go to yeah Getty Images and
Speaker 1: you'll find some scientists portraits there.
Speaker 2: I bet Yeah.
Speaker 1: At a certain point, Jane, it's like people are the
Speaker 1: creators of video games and other content, are gonna have
Speaker 1: to really reckon with this, or maybe they beckoning it's
Speaker 1: already happened. It's like, well, we just can't even touch
Speaker 1: that because people are repulsed by it. Like whether it
Speaker 1: saves you time or not, all that matters is the
Speaker 1: final result. And if the final result is something makes
Speaker 1: people go, oh brother, no, what is that? Like, they're
Speaker 1: gonna it's just not worth it, even if it saves
Speaker 1: you a lot of time and money.
Speaker 4: Yeah, one hundred percent. Also, folks are pointing this out
Speaker 4: in the chats, but there are so many illustrators artists
Speaker 4: that are looking for a job. Yeah will do bespoke
Speaker 4: good work for you if you just pony up and pay.
Speaker 1: People love it when you make like a sexy scientist
Speaker 1: that someone drew for real with like love and passion.
Speaker 4: People love when you look at a sexy majong player crub.
Speaker 2: So that's the number one thing people are thinking about
Speaker 2: a lot of the time.
Speaker 4: I am happy that in this instance, and in this
Speaker 4: case of bullying, that it works.
Speaker 2: Yeah.
Speaker 1: AI seems like to be the best target of boiling
Speaker 1: bullying currently, and I'm all for it.
Speaker 4: You know, there are so many different studies articles popping
Speaker 4: up all across the board grub about how destructive AI
Speaker 4: is not just on the environment, not just on parts
Speaker 4: of the economy, but for your fucking brain. Yeah, so, folks, please,
Speaker 4: I understand the ease of access, but hey, instead of
Speaker 4: typing a question into chat.
Speaker 2: GBT, maybe just throw it back into Google. Maybe bing it?
Speaker 1: I mean, yeah, like definitely, Like I don't care, Like
Speaker 1: if you're using chatgyptving is like a search engine.
Speaker 2: Just as long as it's not the only thing you're using.
Speaker 1: Yeah, you get, like your ability to go find stuff
Speaker 1: on your own is a thing you train to do.
Speaker 2: It's a muscle. You have to use it or you
Speaker 2: will lose it.
Speaker 1: So you don't want to be relying on just the algorithm,
Speaker 1: and just the one that is going to be reinforced
Speaker 1: by sort of bad behaviors the way AI always is.
Speaker 1: It seems like, so yeah, but you know whatever, Definitely
Speaker 1: don't use it to make make your visuals for video games.
Speaker 1: That's like the worst use for it because everyone could
Speaker 1: tell immediately and everyone hates it.
Speaker 3: Yeah.
Speaker 4: The other disturbing use of AI that I've seen pretty
Speaker 4: frequently and most recently grub are sure. Yes, of course
Speaker 4: we've seen studies articles of college students using chat gb
Speaker 4: chat GBT to write full on essays. The flip side
Speaker 4: of that that I saw someone posting a chat that
Speaker 4: I've also seen firsthand, or teachers making full on curriculums
Speaker 4: using chat GBT in dog, that's not why you got
Speaker 4: into this profession.
Speaker 1: Yeah, someone I know works for a company that does
Speaker 1: like educational kind of stuff and they are using it.
Speaker 1: It's a weird They basically have to like come up
Speaker 1: with a lesson and then they give all of the
Speaker 1: ideas to this one person who's allowed to use the
Speaker 1: AI because the AI has like a personal relationship with them,
Speaker 1: and then they they are the ones that get the
Speaker 1: like design documents back and then give it to them.
Speaker 1: And this person I know is like, I'm going to
Speaker 1: have to redo all this work. It is completely unacceptable,
Speaker 1: and I feel for her in her job.
Speaker 2: It is a rough thing to like have to look
Speaker 2: at and to hear how it all works.
Speaker 1: And be like ooff, don't do that, and it's yeah
Speaker 1: again I say, it's like we look at the art.
Speaker 3: And we know.
Speaker 1: Maybe we don't always know anymore. It probably maybe it
Speaker 1: is getting so good that we won't be able to tell,
Speaker 1: but but it's still I want to hear. Like think
Speaker 1: about voice acting right now, right that is something we
Speaker 1: know in some ways, like for Barks and stuff could
Speaker 1: be replaced with AI and they would save a lot
Speaker 1: of money and all that stuff, and maybe we wouldn't
Speaker 1: be able to tell, But you know when I would.
Speaker 2: Be able to tell?
Speaker 1: When Ben Starr doesn't show up to promote the game,
Speaker 1: when Alex Jordan doesn't show up to promote the game,
Speaker 1: when Jen English doesn't show up to promote the game,
Speaker 1: when the people involved aren't like, Hey, I loved working
Speaker 1: on this.
Speaker 2: I love that you love it. Let's talk about it.
Speaker 2: Let's care about it.
Speaker 1: Same thing for artists, or it's like, hey, that artist
Speaker 1: worked on this and they cared about it, and now
Speaker 1: that's part of their portfolio and if you want to
Speaker 1: go give them kudos for that and tell them you
Speaker 1: love it, they'll it'll make them feel good. It makes
Speaker 1: you feel good because you had this relationship through their work.
Speaker 1: You don't want to get rid of that. That is
Speaker 1: the whole thing. That's everything that we're doing here is
Speaker 1: about having that relationship with another human being. So they
Speaker 1: just looking get this out of your system, developers and
Speaker 1: realize it's not going to be the answer for you.
Speaker 4: Yeah, building off of that grub, I'm trying to double
Speaker 4: check his name here, but you know, it's always great
Speaker 4: to have Ben Starr on because you can you just
Speaker 4: feel the passion from him. But Gavin Verge from Magic
Speaker 4: the gathering that we had on the couch, super passionate
Speaker 4: dude when talking about the art and how much Final
Speaker 4: Fantasy has affected him growing up and how that relates
Speaker 4: to how he wants to translate that over to the
Speaker 4: card art and a I is not going to tell
Speaker 4: me that, so I don't know. I know, folks, Ben
Speaker 4: Starr was a little rude to Dan in that interview,
Speaker 4: but he's a great dude.
Speaker 1: Listen, when you're a that big of a star, I mean,
Speaker 1: come on, it's in the name. Nintendo owned company worked
Speaker 1: on Death Stranding two. This is from Andy Robinson at VGC,
Speaker 1: Nintendo's visual content company. Nintendo Pictures worked on Hideo Kojuma's
Speaker 1: Death Stranding Too on the Beach the PS five games
Speaker 1: credits reveal. Nintendo Pictures is a CG animation and motion
Speaker 1: capture company located in Tokyo, Japan. Nintendo acquire the company,
Speaker 1: then known as Dynamo Pictures in twenty twenty two and
Speaker 1: renamed it to focus on development of visual content utilizing
Speaker 1: Nintendo IP and its previous incarnation as Dynamo Pictures. Nintendo
Speaker 1: Pictures produced CG for a number of movies and TV shows.
Speaker 1: The company also worked on the CG in games such
Speaker 1: as Final Fantasy thirteen to two, and provided motion captures
Speaker 1: for near replicant Monster Hunter World in Persona five. So
Speaker 1: it sounds like continuation of that kind of work. But
Speaker 1: boy is it funny to see Nintendo in the credits
Speaker 1: of a PlayStation five game of a Kojuma game.
Speaker 2: And I kind of love that.
Speaker 3: Yeah, I am hoping, Hey put Dollman and Smith.
Speaker 1: Yep, that was hell Yeah that god man that me
Speaker 1: and Dan recorded a quick look of Death Stranding Too,
Speaker 1: And there's so many great doll Man moments.
Speaker 2: It's it's a good quick look.
Speaker 1: I'm just really into all that everything that's going on
Speaker 1: in that game, but especially doll Man. And I hope
Speaker 1: Nintendo Pictures got to work specifically on doll Man as well.
Speaker 2: That's what I would hope for them.
Speaker 3: I want Miamoto to see doll Man and just think,
Speaker 3: huh I need that.
Speaker 1: Yeah right right, I have failed because I did not
Speaker 1: come up with doll Man myself. And yeah, he should
Speaker 1: recognize coach of mister King.
Speaker 2: Now people need to know doll Man is not creepy.
Speaker 2: Doll Man is like a warm friend. Yes, he's my
Speaker 2: best friend and he cares about me. Yeah.
Speaker 1: It is a little strange because it's like I'm trying
Speaker 1: to think of games that Nintendo has and or Nintendo
Speaker 1: IP that would take advantage of a company like Nintendo
Speaker 1: Pictures having like top tier CG production capabilities in motion
Speaker 1: capture and stuff, and it's like, it's I'm probably something
Speaker 1: I'm not even like, maybe I guess fire emblem things
Speaker 1: like that. There's like opening cut scenes for games like
Speaker 1: that where it's like, oh, yeah, it'd be nice to
Speaker 1: have a team that could just do that. But it's
Speaker 1: still a little odd that Nintendo owns one of these
Speaker 1: production houses. Now, yes, it does feel like they don't
Speaker 1: even do a lot of that kind of work, but
Speaker 1: maybe they're planning to do more. Maybe this is stuff
Speaker 1: that actually gets used more in animated film going forward.
Speaker 2: I don't know.
Speaker 4: Yeah, I wonder what like high rele Warriors like that
Speaker 4: makes sense for them to work on. But yeah, I'm
Speaker 4: curious to see what the studio is also at a
Speaker 4: hand in.
Speaker 2: Yep, uh, all right, let's keep going here.
Speaker 3: Help Play had a hand in doll Man.
Speaker 2: Oh well, don't we wish we all did?
Speaker 1: Help Play two lands on PS five in August with
Speaker 1: an enhanced addition. This is from Darren b a game
Speaker 1: spot sinu as Saga Helblay two will officially arrive on
Speaker 1: PlayStation five on August twelfth as part of an Enhanced
Speaker 1: Edition release. This new version of the game will also
Speaker 1: be available as a free update for Xbox Series, X
Speaker 1: Slash S and PC versions, and it includes various graphical
Speaker 1: and gameplay editions, and enhanced photo mode and developer commentary.
Speaker 2: Microsoft.
Speaker 1: Microsoft says that the Enhanced Edition includes a performance mode
Speaker 1: that targets a frame rate of sixty frames per second
Speaker 1: and on PCB specifically, users can push the games graphics
Speaker 1: with a very high preset. The game will also be
Speaker 1: steam Deck verified. Once the enhanced edition launches, it's a
Speaker 1: man PS five. Owners looking to experience the full story
Speaker 1: can grab a DEXE a deluxe edition of Helblay two
Speaker 1: for seventy dollars. I guess that's the deluxe edition because
Speaker 1: this game was not originally seventy.
Speaker 2: It was like fifty forty.
Speaker 3: Yeah, forty or fifty I think.
Speaker 1: I can't remember exactly, but yeah, sure, man PAB two,
Speaker 1: it's just one. I never I just don't care.
Speaker 2: I don't. I tried. It did not work for me
Speaker 2: at all.
Speaker 3: Yeah.
Speaker 4: I it had such a presence in Kiley's summer and
Speaker 4: winter birthdays for so long that I thought, okay, maybe
Speaker 4: this is legitimately something huge, and you know, it does
Speaker 4: tackle very sensitive topics. God grub, I was just so
Speaker 4: so bored playing through that.
Speaker 2: Yeah.
Speaker 1: Yeah, it's like it definitely was like one of those
Speaker 1: games where I played this it's like, Oh, this game
Speaker 1: isn't really interested in what in me, in what I
Speaker 1: feel like doing or my input. It is, Hey, we've
Speaker 1: made something for you to experience, but we don't care
Speaker 1: about your experience. And that's, you know, something I've said
Speaker 1: about something like Red Dead Redemption too but like, let's
Speaker 1: be real that this is a whole other universe about that,
Speaker 1: where it's like.
Speaker 2: That's the whole point of the game.
Speaker 1: Maybe at a certain point, and I'll be willing to
Speaker 1: say I just don't I just don't get it, although
Speaker 1: that's I'm saying. Nextuse, I didn't play enough of the
Speaker 1: game really to go and be like I think this
Speaker 1: is bad. I played for like forty five minutes. Maybe
Speaker 1: it was just like I don't want to do this anymore.
Speaker 2: So yeah, but.
Speaker 1: Whatever, that's games come to PlayStation five, like every Xbox game,
Speaker 1: for the most part, an enhanced edition. You know what,
Speaker 1: I like the idea of a director's commentary, even if
Speaker 1: it's even if a game's not for me, I'm occasionally
Speaker 1: like down for the idea of playing it for a
Speaker 1: director's commentary, just to hear how it was made. I've
Speaker 1: been I was watching those ILM documentaries recently on Disney Plus.
Speaker 2: Holy crap, that stuff rules.
Speaker 1: The first season directed by Lawrence Kasdan, the second season
Speaker 1: by Joe Johnston, and it's like, oh man, I just
Speaker 1: love hearing about how this stuff works. And the same
Speaker 1: is true for games. So I always like a good
Speaker 1: director's commentary.
Speaker 4: I wonder if I mean, I think Senua Saga hell
Speaker 4: Blade too. It had success on the Xbox correct.
Speaker 2: I don't know.
Speaker 4: I feel like it's going to hit big with PlayStation though,
Speaker 4: because of you know that, Yeah, maybe big cinematic games
Speaker 4: that Sony always likes to flyaun.
Speaker 1: Hel Blade one was a PlayStation four exclusive for a
Speaker 1: hot minute, right, Like that's oh gosh, that's the legacy there.
Speaker 1: I'm like, again, there was never huge on that game either,
Speaker 1: so I don't necessarily have a great memory of it,
Speaker 1: but I think that's how it went. So yeah, there's
Speaker 1: people there who are like, I played hel Blade one,
Speaker 1: would love to play hell Blade two.
Speaker 2: So yeah, maybe maybe it goes down that way, all right.
Speaker 1: Resident Evil Requiem has already been wish listed by over
Speaker 1: one million gamers. This is from Jonas Mackie at Game Reactor.
Speaker 1: We've rarely seen such secrecy as there was for Resident
Speaker 1: Evil Requiem. Resident Evil nine, which was rumored to be
Speaker 1: on display during Summer Game Fest, but during the event itself,
Speaker 1: Capcom actively tried to mislead us and even had a
Speaker 1: speech from the stage where a representative said it was
Speaker 1: it wasn't quite ready to be shown yet only to
Speaker 1: announce Resident Evil Requiem as the last game of the
Speaker 1: whole show. He was right, wasn't ready at that point.
Speaker 1: Took another thirty minutes. That was fun, and everyone seemed
Speaker 1: to be incredibly impressed with what Capcom had to show off.
Speaker 1: Media and fans alike were ecstatic. And now we've got
Speaker 1: some really nice proof of just how anticipated it is.
Speaker 1: Via Instagram, it is revealed that over one million people
Speaker 1: have wish listed the game on Steam or on Steam
Speaker 1: it just says wish listed the Resival Recueum is released
Speaker 1: for PC, PlayStation and Xbox, but at the time of
Speaker 1: the writing, you can, okay, you can only add it
Speaker 1: to your wish list for PlayStation and Steam. I think
Speaker 1: Jan when Reese Elliott was here, when Reese was telling us,
Speaker 1: because he's got some data the field he works in
Speaker 1: where they tracked this sort of stuff, he had some
Speaker 1: number I think for Reculium that was already around nine
Speaker 1: hundred thousand on Steam alone. So yeah, I bet it's
Speaker 1: doing very well. And I don't know how frequently do
Speaker 1: people use the wish list function on PlayStation.
Speaker 2: I don't know.
Speaker 1: I know it's a big thing that they promote on Steam,
Speaker 1: so I bet maybe the bulk of wish lists are
Speaker 1: happening on that platform, but.
Speaker 2: I don't know.
Speaker 1: Regardless, feels like Resident Evil still fully on the upswing
Speaker 1: Residevil four remake, the best selling Resident Evil game.
Speaker 2: Feels like this could follow in its footsteps and be
Speaker 2: like right there, right the.
Speaker 4: People want to be scared grub and you know this
Speaker 4: factors into Capcom having a lot of momentum Resident Evil,
Speaker 4: like you said, having a lot of momentum that a
Speaker 4: lot of people want.
Speaker 2: More of it.
Speaker 1: Yep, And uh, we're going to get you know, more
Speaker 1: details about this game tomorrow, right they're having the Catcom Showcase,
Speaker 1: which you know they've said will feature Pragmata and Resident Evil,
Speaker 1: Resident Evil Requiem, and a couple other games, some updates
Speaker 1: on Street Fighter and Monster Hunter, But for Resident Evil,
Speaker 1: I think are My assumption is this is where they
Speaker 1: show at least tidbits of that gameplay demo that they
Speaker 1: gave us at Summer Game Fest, because they haven't released
Speaker 1: that publicly yet, so like they had all that work,
Speaker 1: they probably are going to cut it into a trailer
Speaker 1: and then maybe put a full version online later. Although
Speaker 1: the whole event is forty minutes, so and I'm trying
Speaker 1: to think. I'm trying to remember that demo was like
Speaker 1: fifteen minutes. They could just do that whole thing. I
Speaker 1: guess I wouldn't be too surprised. It was compelling enough
Speaker 1: that it could like stand within a showcase on its
Speaker 1: own and people would be down for it.
Speaker 2: Yeah, I'm very excited about this game as well.
Speaker 1: It does feel like it has a strong chance to
Speaker 1: like just kind of be this new step forward for
Speaker 1: Resident Evil and then while obviously keeping in mind all
Speaker 1: the history of that series and there's a lot of
Speaker 1: fun stuff they could do with that.
Speaker 4: Yeah, I want them to remake Resident Evil five. Be brave, Capcom,
Speaker 4: just do it. Let me eat eggs.
Speaker 1: We still don't know exactly what they're doing for the
Speaker 1: next remake. There's been a rumor of basically like everything
Speaker 1: Code Veronica five. I don't know if they've said one,
Speaker 1: but I feel like there was a rumor once they
Speaker 1: were redoing one. I hope they do it eventually. That's
Speaker 1: a game I want them to make good because I
Speaker 1: would like to play it. But yeah, I think that
Speaker 1: for after this, I would I think personally I would
Speaker 1: like to see five as well. Because I just want
Speaker 1: to see what they do with that, but I hope
Speaker 1: they get to get around.
Speaker 3: All of it for what it's worth grub.
Speaker 4: I also want to see more of Pragmata, just because
Speaker 4: that game fascinates me in how people want it to
Speaker 4: be a mega man game, and some people are going as.
Speaker 3: Far as to call it like this is a spiritual
Speaker 3: successor this is oh boy?
Speaker 2: Oh no, hello, can you hear me?
Speaker 3: Yeah?
Speaker 2: Yeah? Where where are you calling from? And what's your name?
Speaker 2: I just I was listening in the shower talk about
Speaker 2: Reside Evil and Jeff you said, oh, maybe they'll remake
Speaker 2: Residue for one. I hope they do zero. I'm sorry,
Speaker 2: I meant zero shit that you mentioned. I'm shielding you
Speaker 2: from angry people on the internet.
Speaker 3: I'm not just trying to missout myself.
Speaker 2: Are you theower? I hope no. I got everything on
Speaker 2: but my pants. Ah my wait.
Speaker 3: Oh he's winning the pooing us.
Speaker 2: Yeah, he's well, Mike Winny the pooh and Protector. Thank you,
Speaker 2: Mike MANAUGHTI I appreciate it. Bye, I love you, love
Speaker 2: you too.
Speaker 1: To make sure you turn into Monday Morning's missed with
Speaker 1: Mitch and Monday evening gaming that Mike' sat night Mega man.
Speaker 2: Yes I did meet Resident Evil zero. That's what I meant. Yeah,
Speaker 2: this is he cones this shit. Now what are we
Speaker 2: gonna do?
Speaker 3: All right?
Speaker 1: Rematch has now sold one million copies. That's just like
Speaker 1: a blink of an eye. This is from Ben Lyons,
Speaker 1: a game reactor. Rematch seems to be the answer to
Speaker 1: virtual football that many players have been after. We say
Speaker 1: this because within a day of launch, the Arcade title
Speaker 1: managed to surpass one million players, a figure that didn't
Speaker 1: reflect Okay, is one million players or is it?
Speaker 2: Okay? One million copies sold? When I was reading this originally,
Speaker 2: I wasn't sure.
Speaker 1: A figure that didn't reflects sales due to its inclusion
Speaker 1: on key on services like game Pass. Clearly the sales
Speaker 1: numbers weren't too far behind, though, as now it has
Speaker 1: been confirmed. Okay, yes that Rematch is a million seller
Speaker 1: as well. So it reached a million players, but then
Speaker 1: it also sold a million copies, and that's not surprising
Speaker 1: because when you looked at the Steam concurrent players, it
Speaker 1: was astronomical and you kind of only get there if
Speaker 1: you are if you're selling a lot of copies. Because
Speaker 1: the game Pass version. I think it's on PlayStation Plus
Speaker 1: as well. Those versions aren't included in that, but people
Speaker 1: are still rushing to buy it on Steam, similar to
Speaker 1: similar to what happened like with Rocket League back in
Speaker 1: the day that was on PS plus and that also
Speaker 1: sold really well.
Speaker 2: Out of the gate on Steam.
Speaker 1: It feels like this thing is clicking and is going
Speaker 1: going to be like a next the next big sort
Speaker 1: of sports esports competitive game that people are super into.
Speaker 3: I love it, grub.
Speaker 4: It turns out the soccer slash football audience is gigantic
Speaker 4: and if you give them a good game to play,
Speaker 4: they will show up in droves. I'm happy for Human
Speaker 4: Rocket League, especially slow Clap, because I know that, yes,
Speaker 4: SEAFO may not have been for everyone because of like
Speaker 4: the like the the challenge, and like the difficulty of it.
Speaker 4: But I'm glad that they were able to adapt everything
Speaker 4: that they learned and like the controls of Seafu into rematch.
Speaker 4: I've played a couple of games, and I'm absolute trash,
Speaker 4: but yeah, same, It is fun and I assume and
Speaker 4: we're going to play it on Friday for UPF but
Speaker 4: I assume it it is much more fun and much
Speaker 4: more approachable if you are able to communicate and team
Speaker 4: up with friends.
Speaker 1: Yeah, I played it last night with Christian and Mike
Speaker 1: and we went into three of us went into some
Speaker 1: five on five games, so we also had some partners
Speaker 1: online that we got matched with. And it took us
Speaker 1: a while to like kind of get the hang of things.
Speaker 1: But there was a point where it's like, okay, we're
Speaker 1: like learning some tricks here. Christian it played quite a
Speaker 1: bit more. He was decent at the game, and it's like,
Speaker 1: you know, don't shoot it right at the goalie. You
Speaker 1: always kind of want to do at least one a rebound.
Speaker 1: So and the cool thing about the game is where
Speaker 1: you're aiming the radical. When you hit the right trigger
Speaker 1: to do the actual kick of the ball, it's going
Speaker 1: to go where you're hitting the radical, so where you're
Speaker 1: aiming it, so you just aim it to the left
Speaker 1: of the goal. It bounce us off and you hope
Speaker 1: to either get the rebound yourself or hope one of
Speaker 1: your your partners who are also streaking across the field
Speaker 1: are right there to pick it up, and a lot
Speaker 1: of times they were. There were a couple times where
Speaker 1: that led to it is rebounding seven times, and we're
Speaker 1: like kids in a corner playing this game and uh
Speaker 1: and but eventually one of us does kicking in.
Speaker 2: That was exciting. Mike had a really good goal where
Speaker 2: he was like end close and it kind of just
Speaker 2: came right to him and he just shot it right in.
Speaker 2: It was fantastic.
Speaker 1: And then I had a real long range goal where
Speaker 1: the goalies the other team was kind of like playing
Speaker 1: with us a little bit. They were up one nothing,
Speaker 1: and so when the goalie would get the ball on
Speaker 1: the other team, he would take the ball and go
Speaker 1: and like hide in the corner and force us to
Speaker 1: come at them. Now, fair strategy, right, you want to
Speaker 1: stretch the field, you want to like make it so
Speaker 1: we're not all bunched up on defense on the back end.
Speaker 2: Fair enough.
Speaker 1: It became very clear though that they were sort of
Speaker 1: playing with their food and like being like, oh, we're
Speaker 1: just going to mess around. And so when I got
Speaker 1: a ball, and like I think they were like being
Speaker 1: kind of lacks a daisical because they were playing around
Speaker 1: with us, I just shout it over his head.
Speaker 2: It went in.
Speaker 1: He fell down kind of like jumped at it in
Speaker 1: the wrong way. Long range goal, and then they still
Speaker 1: were going to do like the We're gonna go in
Speaker 1: the corner and force you to come at us.
Speaker 2: When it's like, well, now you got to score because
Speaker 2: we're tied.
Speaker 1: Uh, And we got the ball and I think immediately
Speaker 1: like either Mike or Christian scored again. And then they
Speaker 1: started like they started like scoring on themselves because we're
Speaker 1: not really playing anymore. It was like, oh, oh, we
Speaker 1: got one of them trash teams. It's just like, oh,
Speaker 1: unless we're winning, we're not having a good time. So
Speaker 1: that that felt real good to put them in their place.
Speaker 1: You got the bigger victory there. Grub Oh by far.
Speaker 2: It's fun.
Speaker 1: I do think it's more technical than Rocket League, even
Speaker 1: though the depth of Rocket I'm not the depth of
Speaker 1: Rock League is insane, that's not, but like in terms
Speaker 1: of like the depth of controls, yes, this has got
Speaker 1: a lot more going on where it's like, yeah, you're
Speaker 1: gonna have to learn to do button combos, to do.
Speaker 2: Lob passes and stuff like that, and and the it's
Speaker 2: not always just pis spaced.
Speaker 1: A lot of times that does feel like there's a
Speaker 1: little bit of paper rock scissors there of like if
Speaker 1: you do a certain move and the opponent does a
Speaker 1: certain move. There's a calculation happening there. It's not just
Speaker 1: like if you run into the ball, you're going to
Speaker 1: hit the ball. It is quite a bit different compared
Speaker 1: to Rocket League, but I think in a way that
Speaker 1: makes sense when you are dealing with actually human.
Speaker 2: Characters, So it works. Excuse me, It's cool. I'm into it,
Speaker 2: looking forward to playing more.
Speaker 4: I can see the fighting game freaks out there getting
Speaker 4: into I was about to call it FIFU rematch really hard.
Speaker 4: Probably a game that I wish took off and lasted
Speaker 4: and was around longer is Knockout City. Yeah, and the
Speaker 4: audience that like kind of really rallied and stuck with
Speaker 4: that game became freakishly good that I'm excited to see
Speaker 4: high level play in Rematch where it will intimidate me
Speaker 4: to an extent where I will never check out the game.
Speaker 1: Yeah, that's that definitely does happen in stuff like Rocket
Speaker 1: League where you see the eight year old fly through
Speaker 1: the air and kind of headed to himself with the
Speaker 1: car and then spin the car around and kind of
Speaker 1: do a bicycle kick and you're like, I didn't know
Speaker 1: that was allowed.
Speaker 2: Yeah, and then in here.
Speaker 1: It's like a lot of like very well timed rainbow
Speaker 1: kicks to get the ball on the other side of
Speaker 1: the opponent that's right in front of you, breaking their
Speaker 1: I had my ankles broken once in that game where
Speaker 1: it's like the guy juked me so hard and I
Speaker 1: tried to slide tackle and went in the exact wrong
Speaker 1: direction and he just came back the other way and
Speaker 1: kicked it right in the goal with a perfect like
Speaker 1: sort of bend it like Beckham kick, And it was
Speaker 1: just embarrassing. So it's like, our people are gonna get
Speaker 1: very good at this game, and it's going to be
Speaker 1: cool to see. But also you're right intimidating.
Speaker 4: We're again, folks, this upf we're doing three v three
Speaker 4: against men.
Speaker 3: Max.
Speaker 4: I think the team is Leo Vader, Janet Garcia and
Speaker 4: Kelsey Lewin. They're great people, but we're going to take
Speaker 4: them down.
Speaker 2: But they must they must pay.
Speaker 3: Yeah.
Speaker 1: Also, we're I'm gonna try to do that in the
Speaker 1: our new way of streaming where maybe we'll be able
Speaker 1: to get multiple angles of our gameplay.
Speaker 2: We'll see. Look forward to trying that out.
Speaker 4: Uh.
Speaker 1: Dune Awakening is already a million seller. This is from
Speaker 1: Jonas Mackie at Game Reactor. It's been two weeks since
Speaker 1: Dune Awakening was released, making it making the weight for
Speaker 1: the third Dune movie a little bit more manageable, and
Speaker 1: apparently the abstinence among the fans was great. The abstinence
Speaker 1: because now it is declared that it has already become
Speaker 1: a million seller. Yeah, this game is everywhere and every time,
Speaker 1: like every time we go to raid someone jan like
Speaker 1: one of the people that I like, well, like I
Speaker 1: follow yep, like or one of the several of the
Speaker 1: people I follow are all playing this game. Dune Awakening
Speaker 1: is just constantly being played by content creators. Feels like
Speaker 1: it really has found its audience. A million seller though,
Speaker 1: does surprise me. It's like something about these and this
Speaker 1: is not like a mark under quality because I think
Speaker 1: like Dune, the Dune movies are fantastic. The books, yeah yeah,
Speaker 1: but like these franchises that aren't the ones that we've
Speaker 1: been told are the top ones, the ones that aren't
Speaker 1: Star Wars, the ones that aren't whatever else, like Warhammer
Speaker 1: and this, they just somehow have like found a way
Speaker 1: to make gaming work for them to the point where
Speaker 1: it's not like, oh, it's doing well for Warhammer, or
Speaker 1: it's doing well for Dune. It's like, no, that's a
Speaker 1: million seller survival game. Now it is a survival game.
Speaker 1: It's a little bit of a cheap because those just
Speaker 1: sell crazy on Steam. But this is another going on
Speaker 1: good one. This is like the New Valheim in a
Speaker 1: lot of ways. So yeah, it's popping off because of that.
Speaker 1: I don't any interest in this game for you. At
Speaker 1: a certain point, I'm like, academically I should check it out.
Speaker 4: Yeah, I've seen the kind I've tuned into the kind
Speaker 4: of funny gang streaming this out, and I am intrigued.
Speaker 4: I mostly just want to do the Dune yell or
Speaker 4: the vocal sting if we were to play it, and
Speaker 4: that's all I want. There's some morbid curiosity I feel
Speaker 4: like for scientific and academic purposes, grab maybe we should
Speaker 4: dip into it.
Speaker 2: Yeah, yep, yeah, we'll do that at some point.
Speaker 1: I like Dune and I'd like that this is kind
Speaker 1: of vibing with the movie movies, which I am a
Speaker 1: huge fan of.
Speaker 3: Can I be the Worm?
Speaker 2: Yeah? I think yeah, absolutely, you could be our worm
Speaker 2: king God?
Speaker 1: Yeah, hell yeah, I think Jan you already are. Wow,
Speaker 1: all right, That does it for headlines. Let's get to
Speaker 1: the poll question, which I have.
Speaker 2: Over here somewhere. Let me refresh and make sure I
Speaker 2: have the most updated information.
Speaker 1: Oh wait, now I'm back here. Let me go to
Speaker 1: post actually, giant bomb dot com on because I'm looking
Speaker 1: at the one that just says when do you think
Speaker 1: Metro Prime Flour is out? And that's from last week.
Speaker 1: So let me go here, go to Giant Bomb's channel,
Speaker 1: go to post, and here we are. Are you gonna
Speaker 1: play Death Stranding two?
Speaker 2: Yes or no?
Speaker 1: Fifty two percent said yes, forty eight percent said no. Yeah,
Speaker 1: but listen, after I got like ninety on Open Critic,
Speaker 1: I think a lot of people probably were like, yeah,
Speaker 1: I should check this out. So about half of these
Speaker 1: four thousand votes saying yes, that's that's pretty good. Yeah,
Speaker 1: the game is exclusive to play station, so I bet
Speaker 1: once this thing's on PC and maybe one day Xbox
Speaker 1: and switch to which you know kind of happened with
Speaker 1: with the desk Randing one.
Speaker 2: It eventually went to Xbox.
Speaker 1: So yeah, more people will say yes at that point,
Speaker 1: I think, but yeah, you're planning out checking this out right,
Speaker 1: You're you're playing.
Speaker 3: It right, I'm I'm deep in now, grub. Uh right.
Speaker 4: I spent a little bit more time with it last night,
Speaker 4: and I didn't want to like wax poetically about it
Speaker 4: yesterday just because I feel like my opinions and feelings
Speaker 4: haven't been fully fleshed out. But I think this is
Speaker 4: easily one of my favorite games of this year, and
Speaker 4: I it is super gorgeous. It is just going for
Speaker 4: things that a lot of people and studios and developers,
Speaker 4: oh tours just don't go for it.
Speaker 2: I don't know.
Speaker 4: It just feels like it's taking wild swings all over
Speaker 4: the place, and I feel like I had experienced.
Speaker 3: Fatigue after a while, but then it's just like, oh
Speaker 3: that's weird.
Speaker 2: Oh okay cool, Yeah, yeah, okay, that's just.
Speaker 3: The norm now, huh.
Speaker 4: And I highly suggest folks go check out the quick
Speaker 4: look that should be published now after games Mornings, just
Speaker 4: because Dan and Grub go on a wild ride, literally
Speaker 4: a wild ride, and there's there's just so much there.
Speaker 1: There's just so much there, all right, Yes, absolutely, let's see.
Speaker 1: I am also going to play this game I started.
Speaker 1: I'm going to keep at it.
Speaker 2: Very excited.
Speaker 1: Coach of should be pretty excited though, to see that
Speaker 1: this is a fifty yes, fifty percent.
Speaker 2: Now they want to play it. So there you go.
Speaker 1: There is your controversy. There's your your Oh it's so controversial.
Speaker 1: People can't decide how they feel about this game. They
Speaker 1: can't decide whether they want to play it or not. Hideo, congratulations,
Speaker 1: new pool question.
Speaker 2: Let's see here. Have you ever used Netflix to play
Speaker 2: a game? Yes?
Speaker 3: Or no?
Speaker 2: Interested to see the results there, We'll get the results on.
Speaker 1: Game Mess Mornings here on Giant Bomb on the show
Speaker 1: tomorrow speaking a Giant Bomb later today, I think in
Speaker 1: an hour. Actually, I'm gonna be streaming some System Shock
Speaker 1: to remaster with.
Speaker 2: Some of the people that help make that.
Speaker 1: Some people from Night Dive are gonna hang out with me,
Speaker 1: and we're gonna kind of go over that. I'm gonna
Speaker 1: play a little bit of it. I kind of just started,
Speaker 1: so I'll have them give me some pointers. Looking forward
Speaker 1: to that. Then we'll have Blake Club. He's gonna look
Speaker 1: so cool. Maybe he's gonna look so cool for the
Speaker 1: final time.
Speaker 4: Yeahs, dang, everyone needs to savor how cool Mike is
Speaker 4: gonna look because it may be for the last time exactly.
Speaker 1: Looking forward to that. And then you know the rest
Speaker 1: of the week, we are going to have voicemail Dump Truck.
Speaker 1: We got some you know, other stuff popping off upf
Speaker 1: will be rematch, looking forward to that.
Speaker 2: It'll be a good week. In the meantime though, Jan,
Speaker 2: anything else that we should mention to people.
Speaker 4: Yeah, you mentioned dump Truck Tomorrow We're gonna have Abby
Speaker 4: Russell on If folks missed.
Speaker 3: Morning Monday Mornings Missed with Mitch. That is on the
Speaker 3: YouTube channel.
Speaker 4: I highly suggest you go check that out, as well
Speaker 4: as Mega Man but not Mike playing Mega Man but
Speaker 4: playing hip Ostrello, the Chris Yo Yo. Lots of fun
Speaker 4: stuff on the website, folks, go check it out. Check
Speaker 4: out the Mustard Arc.
Speaker 1: All right, let's see your Jan. Thank you so much
Speaker 1: for hanging out with me today and talk about video games. Dude,
Speaker 1: I really appreciate it. It's the best way to start
Speaker 1: a Wednesday. And thank you all for watching and listening.
Speaker 1: You're the best audience in gaming. Until next time, have
Speaker 1: a good one, take care of yourself and goodbye.