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<v Speaker 1>Yeah, yep, Hey, everybody, welcome the game. Last Morning is

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<v Speaker 1>with me Jeff Grub, your host from giant bomb dot com.

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<v Speaker 1>Thank you for tuning in. In this episode, we're gonna

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<v Speaker 1>be talking about a fan favorite franchise getting a sequel,

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<v Speaker 1>news out of EVO, and problems with a game that's

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<v Speaker 1>been in development for ten years. It's gonna be a

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<v Speaker 1>good one because we have John Martin on the show. John,

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<v Speaker 1>how are you doing?

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<v Speaker 2>Doing very well with Jeff, how are you doing?

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<v Speaker 1>I'm doing good. Getting used to that new shorter intro

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<v Speaker 1>is That's what I'm really doing. Actually, I'm obsessed with

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<v Speaker 1>that wordplay game. So on Friday at UPF we did

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<v Speaker 1>some fun stuff. We did that Paddle Paddle Paddle game.

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<v Speaker 1>It was actually a good time. Me and Beckler got

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<v Speaker 1>way farther than I expected us to get. And then

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<v Speaker 1>we did one hundred Men Versus Gorilla. I actually can't

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<v Speaker 1>remember the name of the game. I downloaded there and

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<v Speaker 1>Men one we saw that, But then we played Wordplay,

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<v Speaker 1>which is scrabble blatro and now it's all I played

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<v Speaker 1>that all weekend. Actually, anytime I got like a minute,

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<v Speaker 1>I'd kind of like was like, okay, I'm gonna go

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<v Speaker 1>grab something from the basement real quick, and then I

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<v Speaker 1>would sit down for ten minutes and play some word play.

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<v Speaker 1>It's really good, it's really solid. I've kind of been

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<v Speaker 1>playing it NonStop, so and all I'm thinking about, I'm like, Okay,

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<v Speaker 1>I could start coming up with some strategies. If I

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<v Speaker 1>get Okay, two vowels next to each other get me

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<v Speaker 1>a bonus. And if I have two letters next to

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<v Speaker 1>each other, that also gets me a bonus. Oh, stack,

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<v Speaker 1>I could do that. Okay, here we go. And so

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<v Speaker 1>I've been developing strategies even when I'm not playing, so

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<v Speaker 1>that that's where I'm at right now, John, I don't

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<v Speaker 1>need a game like that to distract me from all

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<v Speaker 1>the other games I should be playing. But here we are.

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<v Speaker 1>How about you? I know you were spending some time

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<v Speaker 1>watching EVO.

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<v Speaker 2>How was it? It was a very good tournament. I

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<v Speaker 2>loved all of them I watched. I did not get

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<v Speaker 2>a chance to watch a lot of the top eights

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<v Speaker 2>yesterday on the second stream. I was watching the mainstream,

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<v Speaker 2>So like the Guilty Year, Fatal Fury, street Fighter six

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<v Speaker 2>Tech in one. So I have some homework to do still,

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<v Speaker 2>But it's an embarrassment of riches. The only thing with

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<v Speaker 2>EVO this year is I felt it was a lot

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<v Speaker 2>more corporate than it has been. A lot of advertisements,

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<v Speaker 2>a lot of sponsored segments, so that was kind of

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<v Speaker 2>dragging it down.

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<v Speaker 1>So when Sony owns it now and there's probably a

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<v Speaker 1>mandate for it to make money, and I bet, I

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<v Speaker 1>bet the people who actually like do the running of

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<v Speaker 1>EVO will do their best to find the balance there.

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<v Speaker 1>But I mean, you know how that goes. The corporate

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<v Speaker 1>overlord comes. The overlord comes in and say, hey, well

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<v Speaker 1>look at this budget here, let's try to make some

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<v Speaker 1>money on the other side. And then on the other

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<v Speaker 1>side of that, the reality is there's probably some demand

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<v Speaker 1>to speak to that fighting game audience. Right There was

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<v Speaker 1>a couple of years ago where I think a lot

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<v Speaker 1>of publishers have been like, look, we were not even

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<v Speaker 1>going to try to figure out fighting games. And now

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<v Speaker 1>fighting games are really hot again. You know, it's not

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<v Speaker 1>like it's the world beating genre that it once was

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<v Speaker 1>in the nineties or whatever, but it's grown and right

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<v Speaker 1>now in this moment, they're like, oh, you can make

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<v Speaker 1>money making fighting games and speaking to this audience. And

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<v Speaker 1>this is the one place where we know they'll all

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<v Speaker 1>be watching. So yeah, I think it kind of matches

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<v Speaker 1>up in that way. Hopefully it doesn't like Sully it

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<v Speaker 1>to the point where Ebo becomes unrecognizable. Is that a

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<v Speaker 1>concern do you think? Or is it just like it's

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<v Speaker 1>not as much as not as you know, from the

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<v Speaker 1>ground up, as it once felt.

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<v Speaker 2>Yeah, I mean it definitely doesn't have the same grassroots

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<v Speaker 2>origin that I feel like it did back in the

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<v Speaker 2>early two thousands, the Battle of the Bay era, but

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<v Speaker 2>like it is a different feel. I don't know the

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<v Speaker 2>in arena experience this year versus past years. I've actually

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<v Speaker 2>never been and I do want to go, but so

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<v Speaker 2>I don't know if they were getting the same chipottle

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<v Speaker 2>ads you're getting every single segment. But I mean EVO

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<v Speaker 2>is that big stage. There's a lot of money riding

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<v Speaker 2>on it, like Fatal Fury and Street Fighter. I think

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<v Speaker 2>at like each like at least like one and a

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<v Speaker 2>half a million dollars seven billion million dollars in there.

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<v Speaker 2>And I mean EVO is backing other tournaments that are

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<v Speaker 2>were struggling, like CEO. They with the tariff stuff, they

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<v Speaker 2>were having a hard time selling t shirts, was which

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<v Speaker 2>was like one of the biggest incomes for that tournament.

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<v Speaker 2>So there is good in the commercializing of it. But yeah,

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<v Speaker 2>it does feel like a little bit is lost and

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<v Speaker 2>it kind of just kills the pacing from going game

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<v Speaker 2>to game to game.

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<v Speaker 1>But yeah, that makes sense either way. It sounds like

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<v Speaker 1>people were enjoying EVO this weekend and I'm glad people

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<v Speaker 1>were able to get in there watch some good fighting

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<v Speaker 1>games happen. Let's explain ourselves. This is Giant Bomb or

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<v Speaker 1>a small team of video game dufases who rely on

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<v Speaker 1>your support to make a lot of cool stuff like

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<v Speaker 1>all the fun stuff we do here, it also enables

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<v Speaker 1>free shows as well as well some other extras and goodies.

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<v Speaker 1>That's giant bomb dot Com slash Join. As far as

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<v Speaker 1>this show goes. Most weekdays I, Jeff Grub, will help

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<v Speaker 1>piece your gaming life back together. That includes breaking news

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<v Speaker 1>and maybe even some of our own original reporting. For

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<v Speaker 1>all these topics, I'll get the input of a bona

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<v Speaker 1>fide expert who will make me look smart. You are

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<v Speaker 1>watching live on twitch Welcome. You can always listen to

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<v Speaker 1>the show later on podcast feeds by searching for Game

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<v Speaker 1>Mess Mornings, or find the RSS feed on giant bomb

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<v Speaker 1>dot com. You can also catch the show later with

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<v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we

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<v Speaker 1>have a lot to get into, so let's start the

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<v Speaker 1>more Mess with Darksiders four continues the original game story

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<v Speaker 1>after fifteen years. This is from Blair Marnell at GameSpot.

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<v Speaker 1>When Darksiders hit consoles in twenty ten, it left gamers

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<v Speaker 1>with the tantalizing cliffanger of the protagonist War, ready to fight,

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<v Speaker 1>Ready to fight the forces of Heaven, Hell and the Council. Now,

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<v Speaker 1>after fifteen years, the ending of the original game is

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<v Speaker 1>finally revisited in the first teaser for Darksiders four. The

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<v Speaker 1>announcement video recalls darksiders closing moments as War is joined

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<v Speaker 1>by his fellow horsemen of the Apoca Apocalypse. Death Fury

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<v Speaker 1>and Strife. The sequel is officially availed unveiled today. During

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<v Speaker 1>THQ Nordick's online preview event that happened late last week

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<v Speaker 1>or something like that, the publisher confirmed that Dark Siders

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<v Speaker 1>four will continue the story directly after the first game,

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<v Speaker 1>and allowed the four players to ride together as the

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<v Speaker 1>Four Horsemen through co op. This is a long time coming,

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<v Speaker 1>I guess a little surprising that they actually eventually did

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<v Speaker 1>get here. They've done other Dark Sider sequels. In fact,

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<v Speaker 1>they've done three, each starring a different like one of

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<v Speaker 1>these horsemen. I think there was two three, and then

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<v Speaker 1>there was Genesis, which started I can't remember who that

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<v Speaker 1>started Strife maybe, but okay, so now they've all had

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<v Speaker 1>their own game. That does kind of make sense. It's

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<v Speaker 1>just weird to think, oh, this Dark Sider's franchise that

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<v Speaker 1>has always been kind of a sleeper hit. It's been successful,

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<v Speaker 1>but it also feels like one of those ones that

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<v Speaker 1>if it went away, I wouldn't be surprised at all.

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<v Speaker 1>And yet it's still here, and they're they're following up

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<v Speaker 1>like storytelling trails that they put in place fifteen years ago.

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<v Speaker 1>I'm kind of excited about this this is pretty neat.

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<v Speaker 1>How are you feeling about it?

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<v Speaker 2>Pretty excited about it? Too great, truth be told, I

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<v Speaker 2>kind of fell off a little bit after Dark Siders

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<v Speaker 2>two came out. I think I think there was a

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<v Speaker 2>big gap of time. I think it was like twenty

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<v Speaker 2>nineteen or something, or was it earlier. I don't remember,

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<v Speaker 2>but I remember that having a rocky launch three.

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<v Speaker 1>That sounds right. God. Yeah, but it's been a minute

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<v Speaker 1>for sure.

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<v Speaker 2>Yeah, and I haven't played Genesis. Maybe I should go

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<v Speaker 2>into that, but this seems like it is kind of

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<v Speaker 2>returning to that like back in the PS three days,

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<v Speaker 2>like that God of War Zelda Hybrid, or at least

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<v Speaker 2>is doing a far more cinematic like action game with friends.

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<v Speaker 2>That gets me very excited about something like this.

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<v Speaker 1>Yeah. I think they've also done a good job at

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<v Speaker 1>kind of keeping the genres varied from game to game

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<v Speaker 1>while still maintaining a lot of that Dark Started the

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<v Speaker 1>Dark Sider's elements. I do wonder it's like, Okay, so

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<v Speaker 1>this is going to be, you know, another Dark Sider's games,

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<v Speaker 1>but it's going to support four player co op. That's

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<v Speaker 1>really interesting. I'm kind of I want to see how

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<v Speaker 1>they're going to make that happen. But yes, at dark

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<v Speaker 1>Sider's four will return to the franchisees third person perspective,

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<v Speaker 1>and THQ Nordic states that it will have cinematic action

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<v Speaker 1>that is fast paced and visceral oh good with melee

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<v Speaker 1>and supernatural abilities. At Player's Disposal mentioned there that they're

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<v Speaker 1>going back to third person. That means like behind the camera,

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<v Speaker 1>behind the back camera perspective, where Genesis I think was

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<v Speaker 1>top down the kind of and at that time I

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<v Speaker 1>was like, Oh, this is cool. They're finding ways to

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<v Speaker 1>keep Dark Siders going while doing what I'm assuming is

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<v Speaker 1>a style of play that saves them money. And now

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<v Speaker 1>that they've been able to figure that out, they're like, Okay,

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<v Speaker 1>now we can do come back with the big return

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<v Speaker 1>of the series with Dark Siders four, culminate in the

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<v Speaker 1>storytelling that we've been doing all this time, and get

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<v Speaker 1>back to the roots of how the game plays, and

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<v Speaker 1>then also have four player co op. I don't know,

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<v Speaker 1>it just seems like a cool thing to come out

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<v Speaker 1>of a tier of game publishing and game development john

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<v Speaker 1>that we always like lament is doesn't exist or is

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<v Speaker 1>deeply underrepresented in gaming, which is these mid size B

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<v Speaker 1>tier games. Dark Siders has always been that, and it's

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<v Speaker 1>always been one of the better ones. This give you

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<v Speaker 1>hope that like somewhere along the line, along the lines,

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<v Speaker 1>we're figuring this sort of thing out, or dark Siders

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<v Speaker 1>the exception that maybe proves the rule.

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<v Speaker 2>I think it does give credence to it, the fact

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<v Speaker 2>that they were willing to change up the formula, even

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<v Speaker 2>if some people were kind of like ostracized. Based on that,

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<v Speaker 2>they've always seemed to find an audience. I think it

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<v Speaker 2>is evident that if you have a very specific tone

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<v Speaker 2>or you set the stage, keep things similar but different,

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<v Speaker 2>and you kind of go back to what a lot

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<v Speaker 2>of people are asking for. I think that's going to

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<v Speaker 2>be huge. I think it really does. YE just focus

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<v Speaker 2>on like if you have a vision for this, if

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<v Speaker 2>it is crazy enough, I think it will work. We

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<v Speaker 2>just need a lot of a lot more people to

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<v Speaker 2>take chances on games like Dark Siders. I think it's

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<v Speaker 2>super cool that it's back.

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<v Speaker 1>Yep. Of course this is all under embrace. Srtage Q

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<v Speaker 1>Nordic is part of the and it's like there was

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<v Speaker 1>a moment there where I was thinking all of those things,

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<v Speaker 1>all those franchises that they acquired. Nothing's gonna happen with

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<v Speaker 1>any of that anymore. It does feel like, coming out

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<v Speaker 1>of this THHQ Nordic Digital Showcase twenty twenty five that

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<v Speaker 1>TCHQ Nordic at least has kind of figured out its

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<v Speaker 1>role under all of that while being able to like

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<v Speaker 1>survive the deepest cuts of that company. TCHQ Nordic was

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<v Speaker 1>hit just like everyone else with layoffs and all that,

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<v Speaker 1>but they you know, that resulted in a lot of

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<v Speaker 1>like projects being canceled or Embracer trying to work with

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<v Speaker 1>outside companies like Amazon to fund the game development like

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<v Speaker 1>they were doing with tomb Raider. I think that was

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<v Speaker 1>happening there for a bit. It was all weird, and

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<v Speaker 1>I thought that weirdness was going to extend to every

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<v Speaker 1>aspect of Embracer. But TCHQ Nordic seems to have figured

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<v Speaker 1>some stuff out. Not that things are all sunshine and

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<v Speaker 1>rainbows under Embracer, but they had a lineup of games

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<v Speaker 1>this is everything announced that THQ Nordic Digital Showcase twenty

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<v Speaker 1>twenty five. From George Foster at the Gamer John the

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<v Speaker 1>reality is I'm looking at a lot of these titles

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<v Speaker 1>and a lot of them don't do anything for me,

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<v Speaker 1>I don't even recognize some of them, even though they

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<v Speaker 1>maybe they've been around. There are a couple of highlights

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<v Speaker 1>I'll call out. If there's anything that you want to

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<v Speaker 1>call out, feel free to do so as well. I

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<v Speaker 1>guess one of the bigger ones actually is they're doing

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<v Speaker 1>another SpongeBob game. After they brought back Bikini Bottom and

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<v Speaker 1>that's that did really well for them. They did a

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<v Speaker 1>sequel to that that was you know, received with a

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<v Speaker 1>lukewarm like reviews and you know, appreciation for the fans.

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<v Speaker 1>They did that Patrick Star game that I thought was

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<v Speaker 1>a pretty decent like goat simulator like, and now they're

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<v Speaker 1>doing this one weird. It was weird, but it's just like,

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<v Speaker 1>you know, you basically just throw Patrick Starr around the

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<v Speaker 1>world and he just interacts with things. It's a weird

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<v Speaker 1>game and I like it. Actually, SpongeBob SquarePants Titan of

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<v Speaker 1>the Tide finally gets a reveal. After many many leaks,

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<v Speaker 1>SpongeBob's next game has finally been officially announced and it's

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<v Speaker 1>releasing on November eighteenth. That's out this year. So, unlike

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<v Speaker 1>Cosmic Shake, Patrick is actually playable in this one. Props

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<v Speaker 1>to David Hasshoff. Also he was like he shut up

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<v Speaker 1>in the trailer, so that was crazy. Yes, he was

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<v Speaker 1>in the movie, right, I did he pop up in

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<v Speaker 1>the show randomly? Orsi only ever in the movie. I

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<v Speaker 1>don't know. I've only horse I watch a SpongeBob. It's

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<v Speaker 1>playing on the DVD player in the back of the

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<v Speaker 1>mini van, so I always just hear it. I don't

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<v Speaker 1>see it.

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<v Speaker 2>Yeah, I mean I'm not up to date on current SpongeBob.

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<v Speaker 1>I guess sure.

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<v Speaker 2>I don't know if he ever went in the show.

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<v Speaker 2>I know they got Bowie, they got a lot of different,

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<v Speaker 2>like crazy guest stars. But yeah, I don't think Casselhoff

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<v Speaker 2>has been like in the project since like the movie, which.

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<v Speaker 1>Okay, people are saying he was in two movies, all right,

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<v Speaker 1>well there you go.

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<v Speaker 2>Oh was he in the second one?

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<v Speaker 1>Don't There's like a bunch of different movies. Now there's

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<v Speaker 1>the first movie. Was obviously in that. I remember that

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<v Speaker 1>joke like being a big part of it. I guess

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<v Speaker 1>he's been in another one, fair enough, Okay, Recreation, which

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<v Speaker 1>is a follow up to Reckfest, but it has an

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<v Speaker 1>open world and so people are like it's like Reckfest

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<v Speaker 1>meets Fortsa, which sounds great to me. I honestly, I

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<v Speaker 1>think more of the herror genre should try to take

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<v Speaker 1>on forts horizon and see if they can make that

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<v Speaker 1>work for themselves. And Reckfest feels perfect for that because

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<v Speaker 1>it has all that interesting modeling of damage and being

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<v Speaker 1>able to have that play out in an open world.

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<v Speaker 1>I think that could be really fun. So this is

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<v Speaker 1>one that I feel like we've heard about this one before,

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<v Speaker 1>but they give uself a little bit more on it,

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<v Speaker 1>and yeah, I'm excited to see it. Let's see Tides

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<v Speaker 1>of Tomorrow Sacred to the Eternal Life of Goldman. Actually,

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00:14:30.919 --> 00:14:32.759
<v Speaker 1>that one looked pretty good. This is when we've seen

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<v Speaker 1>railer as well. Yeah, it looks pretty cute, right, Like,

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<v Speaker 1>it's got really nice stylings to its visuals where I

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<v Speaker 1>think you kind of play as an old you know,

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<v Speaker 1>it's a cinematic platformer. That's the best way of explaining it.

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<v Speaker 1>But what stood out to you about it?

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<v Speaker 2>So that trailer, Like I think I don't know if

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<v Speaker 2>we got the wrong impression because it showed up in

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<v Speaker 2>like directs and like Nintendo directs, maybe like a Game Awards,

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<v Speaker 2>but the trailer they point out, like I saw it

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<v Speaker 2>was coming out I was watching EVO on Friday, so

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<v Speaker 2>didn't get a chance to check it until like like

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<v Speaker 2>this morning. Uh there's a weirdly sinister vibe to the

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<v Speaker 2>trailer that really is getting me even more intrigued. Like

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<v Speaker 2>I thought it was just a very pretty cinematic platformer

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<v Speaker 2>with like Ducktails esque platforming and like cane customization. It

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<v Speaker 2>looks like they're going for something with this, and I'm

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<v Speaker 2>I employ a lot of people to just check out

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00:15:27.360 --> 00:15:30.519
<v Speaker 2>that trailer because it kind of came out of left field.

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<v Speaker 2>There is there's like this weird like dark maternal figure

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<v Speaker 2>and there's some child in the mix. I have no

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00:15:36.799 --> 00:15:38.559
<v Speaker 2>idea where they're go in this one, but it seems

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<v Speaker 2>very interesting and uh yeah, one hundred percent on board

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<v Speaker 2>and it's it's.

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<v Speaker 1>Got the like the visual storytelling chops I think to

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<v Speaker 1>pull off whatever they want to go for. So if

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<v Speaker 1>they are holding some stuff back to kind of wallop

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<v Speaker 1>us when we finally play the game, I think they're

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<v Speaker 1>gonna be able to pull it off and curious to

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00:15:54.200 --> 00:15:57.440
<v Speaker 1>see which which direction it goes. Titan Quest two is

317
00:15:57.480 --> 00:16:01.080
<v Speaker 1>in early access right now. The Guild Europa fourteen to

318
00:16:01.159 --> 00:16:05.519
<v Speaker 1>ten has been revealed Gothic remake is coming in early

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00:16:05.559 --> 00:16:08.080
<v Speaker 1>twenty twenty six. People have always been been clamoring for

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<v Speaker 1>the Gothic remake. Now here it is reannimle re animal.

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00:16:12.440 --> 00:16:14.200
<v Speaker 1>I'm gonna say it that way gets a release window.

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<v Speaker 1>It's coming out in Q one, twenty twenty six. I mean,

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<v Speaker 1>like a lot of games that are like, oh yeah,

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<v Speaker 1>I guess I kind of remember them showing that before,

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<v Speaker 1>not all high on my radar, and then Fate Fate

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<v Speaker 1>Keeper looks like Skyrim but with telekinesis powers or telekinetic powers.

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<v Speaker 1>I should say anything else from the showcase stick out

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<v Speaker 1>to you or grab your attention, groub.

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<v Speaker 2>I saw a couple of things that looked interesting. Ties

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<v Speaker 2>It Tomorrow looks very pretty, and I'm curious because I

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<v Speaker 2>really thought it was all about that, all about that

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<v Speaker 2>crazy multiplayer gimmick to it. But in recreation, seems like

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<v Speaker 2>it's gonna be a lot of fun, like vehicular discussion

334
00:16:52.879 --> 00:16:55.759
<v Speaker 2>that looks very fun to mess around with. But yeah,

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<v Speaker 2>I mean, besides the ones we kind of talked about

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<v Speaker 2>in length, like I'm sure I get my kid cousins,

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00:17:01.480 --> 00:17:04.839
<v Speaker 2>the SpongeBob games, those those games, those platformers are always

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00:17:04.960 --> 00:17:07.079
<v Speaker 2>kind of like hidden gems. I feel like, yeah, ever

339
00:17:07.160 --> 00:17:10.720
<v Speaker 2>since the game few days, but yeah, like not a

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<v Speaker 2>lot of stuff I'm looking into. Fate Keeper seems interesting

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00:17:13.640 --> 00:17:15.079
<v Speaker 2>and I didn't get a chance to check that out,

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<v Speaker 2>but yeah, I don't really have much to say. It's

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<v Speaker 2>cool Dark.

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<v Speaker 1>Sider's back, Yeah, it's it's uh. I think overall it's

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<v Speaker 1>just like, oh, yeah, THQ Nordica has a lot of

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<v Speaker 1>games that they're working on U and that's encouraging. At

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00:17:30.400 --> 00:17:33.240
<v Speaker 1>the very least. I'm glad that it wasn't good. I'm

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00:17:33.279 --> 00:17:34.720
<v Speaker 1>glad it didn't get to the point where it's like

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<v Speaker 1>even THHQ Nordic was like we had twelve games and

350
00:17:38.039 --> 00:17:41.079
<v Speaker 1>now we're just making two and it's it's SpongeBob and

351
00:17:41.119 --> 00:17:45.119
<v Speaker 1>like one other thing. Enjoy that. It's like, no, we're

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<v Speaker 1>making Dark Siders for and that, Yeah, the SpongeBob game

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<v Speaker 1>is new and looks pretty promising, and here's a bunch

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<v Speaker 1>of other stuff that could be any number of degrees

355
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<v Speaker 1>of quality when we get when we finally get them.

356
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<v Speaker 1>But at least it finally does feel still like they're

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<v Speaker 1>mostly for It doesn't feel like they're phoning all these

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<v Speaker 1>games in they're trying to make something that can do

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<v Speaker 1>well and succeed, and yeah, like I said, that's encouraging.

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<v Speaker 2>They're called TCHQ for a reason.

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<v Speaker 1>The Toy Headquarter is back at it. Everybody, all right.

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<v Speaker 1>The full list of all price increases for Nintendo Switch

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<v Speaker 1>and everything else is here. We talked a little bit

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<v Speaker 1>about this on Friday, the shocking announcement that Nintendo was

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<v Speaker 1>going to raise the price on the original Switch, as

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<v Speaker 1>well as a bunch of other accessories and even a mebo.

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<v Speaker 1>This is from Nintendo everything. Let's go through, like we

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<v Speaker 1>have the detailed numbers. Now, we had some stuff leak

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<v Speaker 1>from Target, but now here's everything. So in the United States,

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<v Speaker 1>the switch O LAD is four hundred dollars. It was

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<v Speaker 1>three hundred and fifty dollars. The standard switch was three

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<v Speaker 1>hundred dollars. It's now three hundred forty dollars. Switch light

373
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<v Speaker 1>was two hundred, it is now two hundred. Thirty. Joycn

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<v Speaker 1>this is the original JOYCN were eighty. They are now

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<v Speaker 1>ninety dollars. The pro controller was s it is now eighty.

376
00:19:01.359 --> 00:19:04.720
<v Speaker 1>The nes controller pack was sixty, it's now seventy. N

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00:19:04.759 --> 00:19:08.039
<v Speaker 1>sixty four controller went from fifty to fifty five, and

378
00:19:08.119 --> 00:19:11.720
<v Speaker 1>the Super Nintendo controller went from thirty to thirty five. Now,

379
00:19:11.799 --> 00:19:14.240
<v Speaker 1>some accessories of the switch to also went up in price.

380
00:19:14.559 --> 00:19:17.759
<v Speaker 1>The joy Con charging stand went from thirty to thirty

381
00:19:17.759 --> 00:19:20.839
<v Speaker 1>five dollars, the pro controller went from eighty five to

382
00:19:20.960 --> 00:19:24.200
<v Speaker 1>ninety dollars, and the joy Con two set went from

383
00:19:24.319 --> 00:19:27.680
<v Speaker 1>ninety five to one hundred dollars, and then the dock

384
00:19:27.799 --> 00:19:29.960
<v Speaker 1>set went from one hundred and twenty to one hundred

385
00:19:29.960 --> 00:19:32.799
<v Speaker 1>and twenty five dollars. It's basically two hundred and twenty

386
00:19:32.799 --> 00:19:34.759
<v Speaker 1>five dollars if you need to replace your joy Con,

387
00:19:35.079 --> 00:19:37.680
<v Speaker 1>you and your docs. So if you go get hey

388
00:19:37.880 --> 00:19:40.119
<v Speaker 1>switch to only on Craigslist, all I have is just

389
00:19:40.119 --> 00:19:42.440
<v Speaker 1>the switch to and maybe the charger. You go get that,

390
00:19:42.480 --> 00:19:44.319
<v Speaker 1>you're going to spend two hundred and twenty five dollars

391
00:19:44.319 --> 00:19:48.400
<v Speaker 1>to complete your set. Now, the Amibo Amibo looks okay,

392
00:19:48.440 --> 00:19:51.319
<v Speaker 1>sixteen dollars legacy Amibo. I don't know what that means,

393
00:19:51.319 --> 00:19:57.759
<v Speaker 1>and frankly, John, I don't care to learn. It's twenty dollars. Now.

394
00:19:58.200 --> 00:20:01.519
<v Speaker 1>Two pack Ambo went from thirty five or no, they

395
00:20:01.559 --> 00:20:03.680
<v Speaker 1>were thirty, and it's gonna be thirty five or forty

396
00:20:03.720 --> 00:20:06.759
<v Speaker 1>depending on which one, so summer thirty five and summer

397
00:20:06.839 --> 00:20:09.279
<v Speaker 1>forty and then finally, and I know this is gonna

398
00:20:09.279 --> 00:20:12.960
<v Speaker 1>be the most devastating for people. The Nintendo soundclock Alarmo

399
00:20:13.519 --> 00:20:15.559
<v Speaker 1>was one hundred dollars. Is that it is now one

400
00:20:15.680 --> 00:20:19.799
<v Speaker 1>hundred ten dollars. There's also price increases in Canada. I'll

401
00:20:19.839 --> 00:20:21.319
<v Speaker 1>get this, I'll get the sum of those. I guess

402
00:20:21.359 --> 00:20:23.200
<v Speaker 1>you know, let's do those real quick. Switch o lead

403
00:20:23.680 --> 00:20:26.240
<v Speaker 1>is four hundred and ninety after being four to fifty.

404
00:20:27.359 --> 00:20:30.640
<v Speaker 1>Let's see, Nintendo switch Online went up in price. The

405
00:20:30.720 --> 00:20:32.759
<v Speaker 1>one month for an individual went up by one dollar,

406
00:20:32.839 --> 00:20:36.640
<v Speaker 1>from five dollars to six dollars. The twelve month expansion

407
00:20:36.680 --> 00:20:39.160
<v Speaker 1>pack family version is one hundred and ten dollars. It

408
00:20:39.279 --> 00:20:42.960
<v Speaker 1>was one hundred dollars. And then finally, their Amibo also

409
00:20:43.000 --> 00:20:45.279
<v Speaker 1>went up in price to like thirty and twenty three

410
00:20:45.319 --> 00:20:49.440
<v Speaker 1>dollars depending on how many Amibo are in the pack. Okay,

411
00:20:49.680 --> 00:20:54.039
<v Speaker 1>so yeah, I mean we a lot of these accessories

412
00:20:54.279 --> 00:20:56.759
<v Speaker 1>previously got a price increase from when they were first

413
00:20:56.799 --> 00:20:59.480
<v Speaker 1>announced at the switch to and then the tariffs happened

414
00:20:59.480 --> 00:21:02.240
<v Speaker 1>that day, and then the prices for all those accessories

415
00:21:02.319 --> 00:21:03.880
<v Speaker 1>went up, and then they're like, well, we're not going

416
00:21:03.920 --> 00:21:05.240
<v Speaker 1>to raise the price of the switch to. They did

417
00:21:05.240 --> 00:21:08.799
<v Speaker 1>it again, So the switch to console still has not

418
00:21:08.799 --> 00:21:14.400
<v Speaker 1>gone up in price, but everything else has. And really,

419
00:21:14.440 --> 00:21:16.960
<v Speaker 1>I mean, it's the same story, John, Right. We know

420
00:21:17.000 --> 00:21:20.119
<v Speaker 1>it's the market condition's tariffs. They can get away with it.

421
00:21:20.359 --> 00:21:22.279
<v Speaker 1>All the things we always say about these things are

422
00:21:22.319 --> 00:21:25.759
<v Speaker 1>true here. So what else do we say other than man,

423
00:21:25.799 --> 00:21:27.799
<v Speaker 1>it kind of sucks. It just sucks that this is

424
00:21:27.799 --> 00:21:30.519
<v Speaker 1>the situation that we're in. And if you want to

425
00:21:30.559 --> 00:21:32.839
<v Speaker 1>engage in this hobby, sometimes it feels like you don't

426
00:21:32.880 --> 00:21:35.599
<v Speaker 1>have a choice but to just take these price increases

427
00:21:35.920 --> 00:21:38.079
<v Speaker 1>and do and then just say thank you very much.

428
00:21:38.599 --> 00:21:39.680
<v Speaker 1>How are you feeling about it?

429
00:21:40.960 --> 00:21:47.359
<v Speaker 2>Pretty rough? Overall, it's kind of a crazy circumstance that,

430
00:21:48.039 --> 00:21:50.640
<v Speaker 2>like the OLED is only fifty dollars cheaper than the

431
00:21:50.640 --> 00:21:54.480
<v Speaker 2>switch to. Yeah, for a company that was yeah, it's

432
00:21:54.480 --> 00:21:57.519
<v Speaker 2>super weird. For a company that was really touting like, oh,

433
00:21:57.599 --> 00:22:00.480
<v Speaker 2>this is like our most successful console of all time.

434
00:22:00.519 --> 00:22:02.559
<v Speaker 2>Pretty much is like, well, are you gonna cut the

435
00:22:02.599 --> 00:22:04.680
<v Speaker 2>momentum short by doing this or are you just trying

436
00:22:04.680 --> 00:22:07.640
<v Speaker 2>to get people on switch too fast? There's a lot

437
00:22:07.720 --> 00:22:11.319
<v Speaker 2>of people who you know, at this point, it's just

438
00:22:11.359 --> 00:22:14.240
<v Speaker 2>like you're looking at four hundred dollars and you might

439
00:22:14.279 --> 00:22:16.920
<v Speaker 2>as well just like save up a little bit more

440
00:22:17.039 --> 00:22:19.640
<v Speaker 2>spend it on a switch to for four fifty without

441
00:22:19.680 --> 00:22:23.119
<v Speaker 2>Mario cart Of course, I don't. I honestly don't even

442
00:22:23.119 --> 00:22:24.720
<v Speaker 2>know what you're gonna do with the rest of the

443
00:22:24.799 --> 00:22:27.000
<v Speaker 2>stock of the standard switch, Like you've gotta need to

444
00:22:27.039 --> 00:22:29.799
<v Speaker 2>bundle Mario Carty and something else at this point. I

445
00:22:30.039 --> 00:22:33.599
<v Speaker 2>maybe include a free voucher or something. But yeah, it's

446
00:22:33.640 --> 00:22:38.240
<v Speaker 2>it's just rough overall. Not to mention, like people who

447
00:22:38.279 --> 00:22:41.200
<v Speaker 2>are fine staying on Switch one, their joy Cons are

448
00:22:41.240 --> 00:22:43.400
<v Speaker 2>out of warranty, so you're gonna need to buy new

449
00:22:43.480 --> 00:22:45.759
<v Speaker 2>joy Cons, Like there is I think only a two

450
00:22:45.839 --> 00:22:50.359
<v Speaker 2>year warranty on those things, and like, yeah, it just

451
00:22:50.480 --> 00:22:52.839
<v Speaker 2>it just sucks. Man, it is not a great time.

452
00:22:54.000 --> 00:22:56.319
<v Speaker 1>Jimmy Hrien and chat is asking. Like I said, most

453
00:22:56.319 --> 00:22:59.599
<v Speaker 1>of the stock already and already inside of the United States,

454
00:22:59.640 --> 00:23:02.319
<v Speaker 1>meaning it wouldn't have to be subject to any tariffs.

455
00:23:02.759 --> 00:23:05.599
<v Speaker 1>Some is, but no, they're still manufacturing the Switch one.

456
00:23:05.640 --> 00:23:08.279
<v Speaker 1>They're still making the Switch one, so and they try

457
00:23:08.319 --> 00:23:10.480
<v Speaker 1>to keep a taught supply chain, so it's not like

458
00:23:10.480 --> 00:23:13.519
<v Speaker 1>they're sitting in warehouses in the United States. That's for sure.

459
00:23:13.599 --> 00:23:15.880
<v Speaker 1>They are not doing that. They're not like making so

460
00:23:15.880 --> 00:23:18.359
<v Speaker 1>many Switch ones and like let's just store them up

461
00:23:18.359 --> 00:23:20.240
<v Speaker 1>in the United States. Or if they did that, they

462
00:23:20.279 --> 00:23:23.640
<v Speaker 1>did it a little bit when the tariffs were at

463
00:23:23.640 --> 00:23:27.200
<v Speaker 1>a certain level of uncertainty. That is not a normal

464
00:23:27.240 --> 00:23:29.240
<v Speaker 1>thing that costs money. That's just a waste. They don't

465
00:23:29.279 --> 00:23:31.079
<v Speaker 1>want to do that. So no, there's not a ton

466
00:23:31.119 --> 00:23:34.359
<v Speaker 1>of those just sitting around. But also, I mean John's point, John,

467
00:23:34.359 --> 00:23:37.240
<v Speaker 1>You're right, like the who's really in the market for

468
00:23:37.240 --> 00:23:40.799
<v Speaker 1>one of these things, especially at an increased price. I

469
00:23:40.799 --> 00:23:44.680
<v Speaker 1>guess you know that they will sell. I suppose especially

470
00:23:44.680 --> 00:23:47.519
<v Speaker 1>that Pokemon game is going to be for Switch one

471
00:23:47.559 --> 00:23:51.440
<v Speaker 1>and switch to this holiday, and you know there's going

472
00:23:51.519 --> 00:23:53.720
<v Speaker 1>to be a certain number of people who will just

473
00:23:53.759 --> 00:23:55.599
<v Speaker 1>get a Switch one to play that Pokemon game, even

474
00:23:55.599 --> 00:23:57.359
<v Speaker 1>though that's an in same thing to do, because I'm

475
00:23:57.359 --> 00:23:59.119
<v Speaker 1>sure it's going to run like crap on that, But

476
00:23:59.359 --> 00:24:01.839
<v Speaker 1>they will, So they're going to sell a certain number

477
00:24:01.839 --> 00:24:04.039
<v Speaker 1>of these. But I do I have to look at

478
00:24:04.039 --> 00:24:05.680
<v Speaker 1>it and assume that a certain part of it is

479
00:24:06.440 --> 00:24:09.200
<v Speaker 1>this helps them continue to step up prices everywhere else

480
00:24:09.240 --> 00:24:11.599
<v Speaker 1>and make everyone okay with those switch to price, even

481
00:24:11.599 --> 00:24:14.839
<v Speaker 1>though it was already pretty okay. I mean we are

482
00:24:14.880 --> 00:24:16.720
<v Speaker 1>going to go into this holiday. We were saying, like, okay,

483
00:24:16.799 --> 00:24:20.200
<v Speaker 1>the switch to pass the first test at launch, which is, hey,

484
00:24:20.279 --> 00:24:21.839
<v Speaker 1>is this price going to hold it back at all

485
00:24:21.880 --> 00:24:25.000
<v Speaker 1>for people who are super dedicated to Nintendo products? And

486
00:24:25.160 --> 00:24:26.960
<v Speaker 1>the answer was, as we all knew what would be

487
00:24:27.160 --> 00:24:29.759
<v Speaker 1>obviously no that price. We are all like many of

488
00:24:29.839 --> 00:24:32.640
<v Speaker 1>us here did pay it. We got it. We obviously

489
00:24:32.720 --> 00:24:34.920
<v Speaker 1>are okay with that price. If we bought the product

490
00:24:34.960 --> 00:24:37.519
<v Speaker 1>at that price, we can argue that we could still

491
00:24:37.559 --> 00:24:39.400
<v Speaker 1>yell at the company and say this is too expensive,

492
00:24:39.759 --> 00:24:42.599
<v Speaker 1>but fair enough. It passed that test. The second test

493
00:24:42.640 --> 00:24:45.359
<v Speaker 1>was going to be this holiday where okay, is the

494
00:24:45.799 --> 00:24:49.279
<v Speaker 1>slightly more casual audience, the family that wants to get

495
00:24:49.319 --> 00:24:51.440
<v Speaker 1>a switch to for their kids, are they going to

496
00:24:51.440 --> 00:24:54.279
<v Speaker 1>accept the price? This does help with the storytelling of

497
00:24:54.319 --> 00:24:56.240
<v Speaker 1>that though, where it's like, ah, the switch one is

498
00:24:56.359 --> 00:24:58.039
<v Speaker 1>it's right there. It's like, I guess I don't remember

499
00:24:58.079 --> 00:25:00.400
<v Speaker 1>it being that expensive, but I might. We'll just get

500
00:25:00.400 --> 00:25:02.640
<v Speaker 1>a switch to for a little bit more. That seems

501
00:25:02.640 --> 00:25:06.880
<v Speaker 1>like a fair deal. I think it's just the really

502
00:25:06.920 --> 00:25:09.279
<v Speaker 1>the frustrating thing here, John, is we know once the

503
00:25:09.319 --> 00:25:12.640
<v Speaker 1>prices go down for them, they won't necessarily go back

504
00:25:12.680 --> 00:25:15.519
<v Speaker 1>down for us. Overall. Maybe a few of these products will.

505
00:25:15.640 --> 00:25:18.440
<v Speaker 1>The switch one maybe may get a decrease in the future,

506
00:25:18.839 --> 00:25:21.079
<v Speaker 1>if that makes sense. What's more likely to happen to

507
00:25:21.119 --> 00:25:23.359
<v Speaker 1>this point is they'll just stop selling the switch one

508
00:25:23.640 --> 00:25:26.759
<v Speaker 1>before the prices go back down though, So this is

509
00:25:26.960 --> 00:25:31.480
<v Speaker 1>another essentially another permanent increase, and that step up of hey,

510
00:25:31.799 --> 00:25:33.799
<v Speaker 1>get used to this price for this product. That means

511
00:25:33.839 --> 00:25:35.920
<v Speaker 1>the next product that is more powerful could be this price.

512
00:25:36.559 --> 00:25:38.799
<v Speaker 1>I expect them to keep using that strategy to get

513
00:25:38.799 --> 00:25:42.640
<v Speaker 1>as higher and higher as they introduce switch to variants. Right,

514
00:25:42.680 --> 00:25:45.559
<v Speaker 1>The switch too variant is not going to replace the

515
00:25:45.599 --> 00:25:48.920
<v Speaker 1>switch to standard and be like and then the switch

516
00:25:48.920 --> 00:25:51.000
<v Speaker 1>to standards going to go down in price. We're just

517
00:25:51.000 --> 00:25:52.440
<v Speaker 1>gonna keep going higher and higher.

518
00:25:52.279 --> 00:25:56.839
<v Speaker 2>Right Yeah. I mean, even like a switch to light

519
00:25:57.079 --> 00:25:59.960
<v Speaker 2>kind of seems like it's like kind of an Unstan

520
00:26:00.160 --> 00:26:02.240
<v Speaker 2>and where they would even position that where you would

521
00:26:02.279 --> 00:26:07.000
<v Speaker 2>price that we immediately already have like a bundle with Pokemon,

522
00:26:07.119 --> 00:26:09.640
<v Speaker 2>and I'm sure yeah, a lot of people are just

523
00:26:09.680 --> 00:26:12.880
<v Speaker 2>going to settle on that switch one version of Legends EA.

524
00:26:13.000 --> 00:26:15.160
<v Speaker 2>So it's kind of a matter of time to see

525
00:26:15.200 --> 00:26:19.200
<v Speaker 2>like if this even works out. But unfortunately, I feel

526
00:26:19.200 --> 00:26:22.400
<v Speaker 2>like kind of the pricing fomo of like, well, they

527
00:26:22.480 --> 00:26:24.480
<v Speaker 2>raised the price on all of this stuff, like surely

528
00:26:24.519 --> 00:26:26.920
<v Speaker 2>the switch too will go up and pray sooner or later,

529
00:26:27.000 --> 00:26:29.839
<v Speaker 2>which I mean it could, like there is a non

530
00:26:29.960 --> 00:26:36.559
<v Speaker 2>zero chance. Yeah, it's just frustrating overall. It's hard, and

531
00:26:36.599 --> 00:26:38.839
<v Speaker 2>it's hard to be frustrated just one party in particular.

532
00:26:38.880 --> 00:26:41.680
<v Speaker 2>Like it's kind of a mix of like yeah, like

533
00:26:41.960 --> 00:26:47.039
<v Speaker 2>kind of the world economic situation is rapidly changing, and

534
00:26:47.519 --> 00:26:50.640
<v Speaker 2>like a company is trying to adapt but also seeing

535
00:26:50.640 --> 00:26:53.759
<v Speaker 2>what they can get away with. So we'll we'll see

536
00:26:54.200 --> 00:26:58.960
<v Speaker 2>how the sales work out this holiday. But Jeff, I'm

537
00:26:59.000 --> 00:27:01.519
<v Speaker 2>not too hopeful about a lot of this stuff.

538
00:27:01.960 --> 00:27:05.079
<v Speaker 1>Yeah, me neither. And you just mentioned the switch to light,

539
00:27:05.160 --> 00:27:07.359
<v Speaker 1>which is something I think we can safely assume something

540
00:27:07.400 --> 00:27:09.880
<v Speaker 1>along those lines will happen. And it's like, man, if

541
00:27:09.920 --> 00:27:12.160
<v Speaker 1>I'm them and I'm trying to be as cynical as

542
00:27:12.200 --> 00:27:15.759
<v Speaker 1>possible here while keeping in mind all the market realities,

543
00:27:16.240 --> 00:27:19.720
<v Speaker 1>I think what they do is they release a switch

544
00:27:19.799 --> 00:27:22.920
<v Speaker 1>light or switch to light at four fifty. There is

545
00:27:23.000 --> 00:27:25.319
<v Speaker 1>no longer a four hundred and fifty dollars standard switch to,

546
00:27:25.400 --> 00:27:27.039
<v Speaker 1>and you can only get the standard switch to with

547
00:27:27.079 --> 00:27:30.119
<v Speaker 1>a bundle at five hundred, So it's like they kind

548
00:27:30.119 --> 00:27:32.200
<v Speaker 1>of or they just straight up raise the price of

549
00:27:32.240 --> 00:27:34.799
<v Speaker 1>the switch to, which is also also feels like that's

550
00:27:34.799 --> 00:27:39.559
<v Speaker 1>on the table and a little inevitable. And people, a

551
00:27:39.599 --> 00:27:41.680
<v Speaker 1>lot of people I've seen in chat over the last

552
00:27:41.720 --> 00:27:44.599
<v Speaker 1>couple of weeks as we discuss we've discussed a very

553
00:27:45.039 --> 00:27:48.079
<v Speaker 1>various different price increases, and then more specifically in the

554
00:27:48.119 --> 00:27:50.039
<v Speaker 1>last couple of days with the switch to and switch

555
00:27:50.400 --> 00:27:53.440
<v Speaker 1>accessory price updates, people are saying, Yeah, one of the

556
00:27:53.480 --> 00:27:55.559
<v Speaker 1>reasons I got my switch to so early is because

557
00:27:55.559 --> 00:27:57.720
<v Speaker 1>I'm worried about the price going up. And so that's

558
00:27:57.720 --> 00:28:00.240
<v Speaker 1>already in people's heads. And that's the companies have us

559
00:28:00.279 --> 00:28:03.839
<v Speaker 1>right where they want us acting urgently to spend money

560
00:28:03.880 --> 00:28:05.799
<v Speaker 1>to buy their products because we're afraid they might go

561
00:28:05.920 --> 00:28:08.079
<v Speaker 1>even higher. And that's how bad we want them that

562
00:28:08.119 --> 00:28:10.200
<v Speaker 1>we don't want to where we want to avoid that,

563
00:28:10.240 --> 00:28:12.519
<v Speaker 1>but we want to, Yeah, get around all this stuff,

564
00:28:12.680 --> 00:28:15.920
<v Speaker 1>all right. Price increases kind of across the board for

565
00:28:15.920 --> 00:28:18.640
<v Speaker 1>everything except for the switch to consoles. We'll see if

566
00:28:18.640 --> 00:28:21.319
<v Speaker 1>that comes about at any point in the future. We'll

567
00:28:21.400 --> 00:28:23.759
<v Speaker 1>keep track of the story as it goes forward. Let's

568
00:28:23.920 --> 00:28:26.640
<v Speaker 1>take a break. We got plenty more headlines to get into.

569
00:28:26.640 --> 00:28:28.000
<v Speaker 1>If you want to skip this, you can always go

570
00:28:28.000 --> 00:28:30.000
<v Speaker 1>to giant bomb dot com slash join get the ad

571
00:28:30.039 --> 00:28:32.200
<v Speaker 1>free version of the show in the meantime that we'll

572
00:28:32.200 --> 00:28:36.200
<v Speaker 1>be right back after this. This episode of giant Bomb

573
00:28:36.319 --> 00:28:39.359
<v Speaker 1>is brought to you by giant bomb dot com slash Join.

574
00:28:40.000 --> 00:28:42.400
<v Speaker 1>Join us there, become a member. It helps us make

575
00:28:42.440 --> 00:28:45.319
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576
00:28:45.400 --> 00:28:48.119
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577
00:28:48.160 --> 00:28:52.359
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578
00:28:52.359 --> 00:28:55.480
<v Speaker 1>Slash join for ten dollars a month or one hundred

579
00:28:55.519 --> 00:28:58.000
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580
00:28:58.039 --> 00:29:00.839
<v Speaker 1>support us in making all all of the cool stuff

581
00:29:00.839 --> 00:29:03.160
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582
00:29:03.200 --> 00:29:06.160
<v Speaker 1>that's giant bomb dot Com slash Join. Become a member.

583
00:29:06.400 --> 00:29:14.640
<v Speaker 1>Now we're back. It's Game Best Mornings. That's John Martin.

584
00:29:14.680 --> 00:29:17.119
<v Speaker 1>I'm Jeff Grubb. We're going to get back into the headlines.

585
00:29:17.279 --> 00:29:20.839
<v Speaker 1>Let's do it with BioShock forors leadership replaced as two

586
00:29:20.960 --> 00:29:25.000
<v Speaker 1>k insists it's committed to delivering a great game. This

587
00:29:25.079 --> 00:29:28.920
<v Speaker 1>is from Andy Robinson at VGC. Take two has replaced

588
00:29:28.920 --> 00:29:31.839
<v Speaker 1>the leadership behind the next BioShock game after it reportedly

589
00:29:31.839 --> 00:29:35.319
<v Speaker 1>failed an internal development review. In a statement, a spokesperson

590
00:29:35.319 --> 00:29:39.160
<v Speaker 1>for the publisher confirmed Cloud Chamber studio head Kelly Kelly

591
00:29:39.160 --> 00:29:43.000
<v Speaker 1>Gilmore has left their role, while creative director Hogarth Dala

592
00:29:43.079 --> 00:29:46.559
<v Speaker 1>Plant has moved to a publishing position. Plant was involved

593
00:29:46.599 --> 00:29:51.119
<v Speaker 1>in the original BioShock game across multiple disciplines, including level design, art,

594
00:29:51.519 --> 00:29:55.200
<v Speaker 1>and programming. According to Boomberg, the leadership changes followed a

595
00:29:55.240 --> 00:29:58.599
<v Speaker 1>recent failed review by executives at two K Games, the

596
00:29:58.599 --> 00:30:03.440
<v Speaker 1>publishing arm of Take two. BioShock four's narrative was identified

597
00:30:03.480 --> 00:30:06.640
<v Speaker 1>as an area that was particularly in need of improvement

598
00:30:06.880 --> 00:30:10.079
<v Speaker 1>and will be revamped. It's claimed, man, how bad could

599
00:30:10.079 --> 00:30:12.480
<v Speaker 1>the story be? That that's what happened here? According to

600
00:30:12.519 --> 00:30:15.319
<v Speaker 1>Bloomberg's sources, two K also canceled plans for a remake

601
00:30:15.359 --> 00:30:18.759
<v Speaker 1>of the original BioShock game earlier this year. In a

602
00:30:18.839 --> 00:30:22.880
<v Speaker 1>recent all hands meeting Cloud Chamber, Cloud Chamber developers were

603
00:30:22.880 --> 00:30:26.079
<v Speaker 1>reportedly told that the company needs to become more agile

604
00:30:26.119 --> 00:30:29.400
<v Speaker 1>and efficient, leading some to to fear that layoffs could follow.

605
00:30:29.759 --> 00:30:32.079
<v Speaker 1>I mean, god, those are what those words mean, right John.

606
00:30:32.079 --> 00:30:34.359
<v Speaker 1>When you hear agile and efficient from executives in an

607
00:30:34.400 --> 00:30:37.039
<v Speaker 1>all hands meeting, they're like, Oh, that's that's just them

608
00:30:37.079 --> 00:30:42.319
<v Speaker 1>saying they're going to cut some jobs. What's your take

609
00:30:42.319 --> 00:30:44.079
<v Speaker 1>on this, what's your read on this? Because I'm just like, man,

610
00:30:44.079 --> 00:30:47.119
<v Speaker 1>BioShock four is a game that I barely ever think

611
00:30:47.160 --> 00:30:48.960
<v Speaker 1>about and then it's like, oh, oh yeah, that's real,

612
00:30:49.079 --> 00:30:52.880
<v Speaker 1>that's happening. And it's been in development for ten years.

613
00:30:52.920 --> 00:30:55.000
<v Speaker 1>They've been making that game for ten years in one

614
00:30:55.039 --> 00:30:57.640
<v Speaker 1>form or another. Of course, probably those first couple of

615
00:30:57.680 --> 00:31:00.839
<v Speaker 1>years were you know, pre production whatever that looked like.

616
00:31:00.880 --> 00:31:03.000
<v Speaker 1>But no, it's been in development. They've been making it

617
00:31:03.039 --> 00:31:06.119
<v Speaker 1>for ten years. Man. I remember thinking at the time

618
00:31:06.119 --> 00:31:09.279
<v Speaker 1>with BioShock Infinite that that was taking a long time

619
00:31:09.640 --> 00:31:11.920
<v Speaker 1>and games, you know, they could sell, all right, but

620
00:31:11.960 --> 00:31:14.319
<v Speaker 1>that game is going to sell so well to justify

621
00:31:14.319 --> 00:31:17.119
<v Speaker 1>that long development period, and it just didn't, which is

622
00:31:17.119 --> 00:31:19.160
<v Speaker 1>one of the reasons that there was this weird fallout

623
00:31:19.200 --> 00:31:23.160
<v Speaker 1>from BioShock Infinite, with Ken Levin going on and doing

624
00:31:23.599 --> 00:31:25.960
<v Speaker 1>something slightly different and then figuring out another team to

625
00:31:25.960 --> 00:31:28.839
<v Speaker 1>start making BioShock four. And here we are again, and

626
00:31:28.880 --> 00:31:30.839
<v Speaker 1>it's even worse this time in terms see the amount

627
00:31:30.880 --> 00:31:34.279
<v Speaker 1>of time it's taken to get this game completed. Yeah,

628
00:31:34.319 --> 00:31:35.079
<v Speaker 1>what's your read here?

629
00:31:36.279 --> 00:31:38.960
<v Speaker 2>It's interesting, right, because like when you think about Take

630
00:31:39.000 --> 00:31:41.039
<v Speaker 2>two and you think about some of their big franchises,

631
00:31:41.079 --> 00:31:44.599
<v Speaker 2>the ones that are come close to mind are just like, well,

632
00:31:44.640 --> 00:31:46.720
<v Speaker 2>you got to the sports games, and BioShock is one

633
00:31:46.720 --> 00:31:47.799
<v Speaker 2>of those prestige games.

634
00:31:47.839 --> 00:31:48.240
<v Speaker 1>So like.

635
00:31:49.839 --> 00:31:54.119
<v Speaker 2>It is an unfortunate place to be in. But like,

636
00:31:54.400 --> 00:31:57.079
<v Speaker 2>I mean, those remastered games still sell. I still see

637
00:31:57.079 --> 00:32:02.440
<v Speaker 2>them on the charts of PlayStation Steam and Switch and everywhere. Yeah,

638
00:32:02.559 --> 00:32:06.000
<v Speaker 2>I do you think it's because Ken Levine left. I

639
00:32:06.079 --> 00:32:08.359
<v Speaker 2>mean we also haven't seen Judas in a hot minute either.

640
00:32:08.640 --> 00:32:10.519
<v Speaker 2>I don't know if it was like a like a

641
00:32:10.559 --> 00:32:12.839
<v Speaker 2>toxic relation sort of situation and they broke up, but

642
00:32:12.880 --> 00:32:14.039
<v Speaker 2>then they're just I.

643
00:32:14.000 --> 00:32:15.519
<v Speaker 1>Think that was that was a little I think it

644
00:32:15.559 --> 00:32:17.680
<v Speaker 1>was a little bit of a can we can't trust

645
00:32:17.720 --> 00:32:19.920
<v Speaker 1>you to lead a big team again sort of thing.

646
00:32:20.000 --> 00:32:23.920
<v Speaker 1>But that's just that's just my guess. I really, I

647
00:32:23.920 --> 00:32:25.680
<v Speaker 1>don't know now, I haven't looked into it too much.

648
00:32:25.759 --> 00:32:27.599
<v Speaker 1>I've never been a huge bioshot guy, so it was

649
00:32:27.640 --> 00:32:29.119
<v Speaker 1>always just kind of like, yeah, you guys, tell me

650
00:32:29.160 --> 00:32:32.680
<v Speaker 1>what's going on over there, And Jason did exactly that. Okay,

651
00:32:33.839 --> 00:32:37.200
<v Speaker 1>this narrative aspect, do you what do you think is happening?

652
00:32:37.240 --> 00:32:39.480
<v Speaker 1>Kind of Okay, here's what I think is happening. Uh,

653
00:32:40.559 --> 00:32:44.880
<v Speaker 1>the executives think the game is too woke. I legit

654
00:32:44.960 --> 00:32:48.279
<v Speaker 1>think that's what happened here, is that they think it's

655
00:32:48.319 --> 00:32:52.279
<v Speaker 1>too woke, that the game is not in line with

656
00:32:52.319 --> 00:32:56.799
<v Speaker 1>the current best practices of executives, which is bowing down

657
00:32:57.200 --> 00:33:02.279
<v Speaker 1>to Donald Trump and the game that criticizes figures that

658
00:33:02.359 --> 00:33:05.400
<v Speaker 1>are similar to him, and they don't. I think that's

659
00:33:05.440 --> 00:33:08.400
<v Speaker 1>what happened. And they're like, look, you're not GTA, You're BioShock.

660
00:33:08.599 --> 00:33:12.160
<v Speaker 1>GTA gets to do that, you don't. That's look, I'm

661
00:33:12.200 --> 00:33:15.400
<v Speaker 1>completely guessing here, but sounds right to me. What do

662
00:33:15.440 --> 00:33:15.799
<v Speaker 1>you think?

663
00:33:16.599 --> 00:33:19.720
<v Speaker 2>I honestly think that actually is a pretty good idea.

664
00:33:20.519 --> 00:33:22.720
<v Speaker 2>I mean a lot of those games were just looking

665
00:33:22.759 --> 00:33:27.599
<v Speaker 2>at how, you know, capitalism kind of ruins a society

666
00:33:27.839 --> 00:33:31.440
<v Speaker 2>multiple times over, how we're going to exploit the working

667
00:33:31.480 --> 00:33:35.519
<v Speaker 2>class and kind of destroy stuff. I think you're probably

668
00:33:35.599 --> 00:33:43.400
<v Speaker 2>onto something there, and it is narrative, right, Like I

669
00:33:44.039 --> 00:33:47.640
<v Speaker 2>feel like so much of the gameplay is probably set

670
00:33:47.680 --> 00:33:49.480
<v Speaker 2>in stone and maybe has been for a while, but

671
00:33:49.519 --> 00:33:51.920
<v Speaker 2>like you need to like fine tune it to meet

672
00:33:52.000 --> 00:33:54.880
<v Speaker 2>what the story is and kind of like shape things

673
00:33:54.920 --> 00:33:58.559
<v Speaker 2>around that. Yeah, I don't know. I'm also not the

674
00:33:58.599 --> 00:34:01.720
<v Speaker 2>biggest BioShock guy, but it just from what I have

675
00:34:01.880 --> 00:34:04.039
<v Speaker 2>played in one an infinite, I think that actually is

676
00:34:04.079 --> 00:34:04.720
<v Speaker 2>a pretty good call.

677
00:34:05.319 --> 00:34:09.719
<v Speaker 1>Yeah, I mean, we'll see. I just can't imagine what

678
00:34:09.760 --> 00:34:12.719
<v Speaker 1>else it could be, like, like, let's do our best,

679
00:34:12.760 --> 00:34:15.480
<v Speaker 1>Like what else could be wrong with the narrative? I mean,

680
00:34:15.519 --> 00:34:18.000
<v Speaker 1>I guess the opposite where it's like, why do you

681
00:34:18.039 --> 00:34:21.480
<v Speaker 1>have so many like racist jokes in here? Like, but

682
00:34:21.639 --> 00:34:23.639
<v Speaker 1>I don't think that's what it is. Like that doesn't

683
00:34:23.639 --> 00:34:26.320
<v Speaker 1>say people making games these days, especially gonna go work

684
00:34:26.360 --> 00:34:28.719
<v Speaker 1>on a bioshot game. You're probably like, I'm gonna go

685
00:34:28.880 --> 00:34:33.039
<v Speaker 1>use this power of this narrative to criticize some strongly

686
00:34:33.119 --> 00:34:36.199
<v Speaker 1>held ideals by society, Like that's you know, the power

687
00:34:36.199 --> 00:34:38.400
<v Speaker 1>of that gives you the ability to do exactly that.

688
00:34:39.480 --> 00:34:43.199
<v Speaker 1>So I think just naturally it would go toward being

689
00:34:43.239 --> 00:34:45.760
<v Speaker 1>too woke in the eyes of the executives. But I

690
00:34:45.760 --> 00:34:47.400
<v Speaker 1>don't know if you have any other ideas what it

691
00:34:47.440 --> 00:34:49.920
<v Speaker 1>could be in terms of a narrative issue that they

692
00:34:49.960 --> 00:34:52.920
<v Speaker 1>are so unhappy with that the game failed its check.

693
00:34:54.320 --> 00:34:56.119
<v Speaker 2>I mean it could be something alongst the line of

694
00:34:56.159 --> 00:34:59.440
<v Speaker 2>like leadership kind of failing a population. And it did

695
00:34:59.519 --> 00:35:02.400
<v Speaker 2>get a bit meta for the exacts. They're like getting

696
00:35:02.480 --> 00:35:04.679
<v Speaker 2>caught with like egg on their face, and I mean

697
00:35:04.760 --> 00:35:07.679
<v Speaker 2>it has It's crazy. It's been ten years, Like I

698
00:35:07.679 --> 00:35:09.559
<v Speaker 2>feel like those were masteries kind of just like kept

699
00:35:09.559 --> 00:35:11.440
<v Speaker 2>it in the public consciousness, but I had no idea

700
00:35:11.480 --> 00:35:12.679
<v Speaker 2>it was like, actually that long.

701
00:35:13.440 --> 00:35:16.679
<v Speaker 1>It m's been a while, Yeah, I guess. Yeah, Like

702
00:35:17.239 --> 00:35:20.159
<v Speaker 1>BioShock Infinite, for people that you know, did not pay

703
00:35:20.199 --> 00:35:22.679
<v Speaker 1>attention to the discourse that happened with that game over time,

704
00:35:23.440 --> 00:35:28.199
<v Speaker 1>deeply criticized for doing the both sides thing of uh,

705
00:35:28.400 --> 00:35:32.519
<v Speaker 1>you know, oh, all this authoritarian person is bad, but

706
00:35:32.599 --> 00:35:34.679
<v Speaker 1>so are the people fighting back against him, and so

707
00:35:34.719 --> 00:35:37.519
<v Speaker 1>who can you really trust? And that criticism has been

708
00:35:37.719 --> 00:35:41.719
<v Speaker 1>so ingrained in the story of BioShock Infinite that my

709
00:35:41.760 --> 00:35:45.199
<v Speaker 1>assumption for BioShock four has always been this will be

710
00:35:45.239 --> 00:35:48.320
<v Speaker 1>a response to that, that BioShock four story and narrative

711
00:35:48.360 --> 00:35:51.360
<v Speaker 1>will respond to that and take a stronger stance, And

712
00:35:51.440 --> 00:35:55.000
<v Speaker 1>maybe that's exactly the problem that two K leadership has

713
00:35:55.039 --> 00:35:58.400
<v Speaker 1>with it. I don't know, we'll we'll see this game eventually.

714
00:35:58.400 --> 00:36:00.719
<v Speaker 1>If it's at this point where everything else is done

715
00:36:00.719 --> 00:36:02.000
<v Speaker 1>and they just have a problem with the story, they're

716
00:36:02.039 --> 00:36:03.360
<v Speaker 1>gonna have to release this, right.

717
00:36:03.800 --> 00:36:05.480
<v Speaker 2>Yeah, hopefully you would hope.

718
00:36:05.519 --> 00:36:10.320
<v Speaker 1>So that's what's totally sranchise. Yeah, so a weird thing.

719
00:36:10.400 --> 00:36:12.920
<v Speaker 1>But that and I guess Judas from Kim Levin is

720
00:36:12.920 --> 00:36:16.239
<v Speaker 1>supposed to be out next year. So both of those

721
00:36:16.360 --> 00:36:18.400
<v Speaker 1>launch in twenty twenty six. We'll see.

722
00:36:18.639 --> 00:36:20.960
<v Speaker 2>Yeah, sure, yeah, that could happen.

723
00:36:23.679 --> 00:36:27.360
<v Speaker 1>Whatever you say. Ken, All right, let's keep going here.

724
00:36:28.239 --> 00:36:32.119
<v Speaker 1>We have a rundown of EVO news. I did have

725
00:36:32.159 --> 00:36:33.960
<v Speaker 1>some stories here, but you know what, let's go to

726
00:36:34.000 --> 00:36:37.559
<v Speaker 1>this games Game Spot story. Ebo twenty twenty five. Everything

727
00:36:37.639 --> 00:36:40.760
<v Speaker 1>announced at the annual three day Fighting Game Fest. This

728
00:36:40.840 --> 00:36:44.840
<v Speaker 1>is from Jason Finelli. A weekend of World Warriors in Vegas,

729
00:36:44.880 --> 00:36:46.960
<v Speaker 1>the super Bowl of fighting games, has once again left

730
00:36:46.960 --> 00:36:50.360
<v Speaker 1>its mark on Las Vegas. As EBO twenty twenty five

731
00:36:50.480 --> 00:36:54.000
<v Speaker 1>saw over thirteen thousand unique entrants make their way to

732
00:36:54.079 --> 00:36:56.719
<v Speaker 1>Las Vega to the Las Vegas Convention Center for three

733
00:36:56.800 --> 00:37:00.639
<v Speaker 1>days of furious fisticuffs along with the comp edition, however,

734
00:37:00.679 --> 00:37:03.920
<v Speaker 1>came multiple reveals for multiple current and upcoming fighting games,

735
00:37:04.239 --> 00:37:08.159
<v Speaker 1>including new characters, fresh new gameplay footage, and more. Capcom

736
00:37:08.280 --> 00:37:10.800
<v Speaker 1>Arc system Works and Skybound were among those who dropped

737
00:37:10.800 --> 00:37:13.960
<v Speaker 1>a new information during Ebo's Grand Finals Day on Sunday,

738
00:37:14.000 --> 00:37:16.679
<v Speaker 1>while S and K Shadow dropped its next big update

739
00:37:17.039 --> 00:37:21.000
<v Speaker 1>in front of the unsuspecting EBO crowd. Next up for EVO, meanwhile,

740
00:37:21.039 --> 00:37:24.599
<v Speaker 1>is EVO France and Nice from October tenth through the twelfth,

741
00:37:25.079 --> 00:37:28.159
<v Speaker 1>while EVO Vegas was confirmed to return June twenty sixth

742
00:37:28.199 --> 00:37:30.440
<v Speaker 1>through the twenty eighth. In twenty twenty six yeah, put

743
00:37:30.480 --> 00:37:32.400
<v Speaker 1>it closer to Summer game Fest. That'll make it easier

744
00:37:32.400 --> 00:37:36.440
<v Speaker 1>for me to go. Yeah, bastards. All right, let's say it.

745
00:37:36.559 --> 00:37:39.119
<v Speaker 1>Some of this stuff we talked about like Friday. We

746
00:37:39.159 --> 00:37:41.039
<v Speaker 1>might have mentioned this because this guy announced early on

747
00:37:41.079 --> 00:37:45.159
<v Speaker 1>Mortal Kombat Legacy Collection adds Mortal Kombat Trilogy. That was

748
00:37:45.199 --> 00:37:48.840
<v Speaker 1>cool to see. Virtual Fighter five Revo World Stage. The

749
00:37:48.880 --> 00:37:53.639
<v Speaker 1>recent Virtual Fighter Virtua Fighter five Revo will take to

750
00:37:53.719 --> 00:37:55.480
<v Speaker 1>the World stage as is set to be ported to

751
00:37:55.599 --> 00:37:59.400
<v Speaker 1>Xbox Series X and S, PlayStation five and Nintendo Switch

752
00:37:59.480 --> 00:38:01.199
<v Speaker 1>to While the which to release date is not yet

753
00:38:01.239 --> 00:38:04.599
<v Speaker 1>set in Stone. The others are coming October thirtieth. They

754
00:38:04.599 --> 00:38:08.119
<v Speaker 1>did show footage of the new Virtual Fighter project, which

755
00:38:08.159 --> 00:38:09.880
<v Speaker 1>I thought looked really.

756
00:38:09.559 --> 00:38:14.599
<v Speaker 2>Good, super promising. Yeah, right, especially when you've been when

757
00:38:14.639 --> 00:38:16.880
<v Speaker 2>Virtual Fighter has been on ice, and by ice I

758
00:38:16.920 --> 00:38:20.440
<v Speaker 2>mean basically just only in Yakaza Games for the greater

759
00:38:20.480 --> 00:38:24.920
<v Speaker 2>part of a decade. It it honestly looks incredible. I'm

760
00:38:24.960 --> 00:38:28.840
<v Speaker 2>super excited to see how Jackie looks when that game

761
00:38:28.840 --> 00:38:33.239
<v Speaker 2>actually does come out. But yeah, just I don't know,

762
00:38:33.239 --> 00:38:36.679
<v Speaker 2>there's just something about seeing just pure like martial arts,

763
00:38:36.719 --> 00:38:39.480
<v Speaker 2>like from across the world that's just super satisfying, and

764
00:38:39.519 --> 00:38:43.559
<v Speaker 2>I think Virtual Fighter has always nailed that. What's a

765
00:38:44.800 --> 00:38:48.320
<v Speaker 2>what's your take on the story mode? Because I know

766
00:38:48.400 --> 00:38:51.960
<v Speaker 2>a big part of Virtual Fighter five, this new version

767
00:38:51.960 --> 00:38:56.679
<v Speaker 2>of Virtual Fighter, what is focusing on maybe having a

768
00:38:56.760 --> 00:38:59.639
<v Speaker 2>bit more story to it to kind of get people

769
00:38:59.639 --> 00:39:01.360
<v Speaker 2>connect to the game in the way that I feel

770
00:39:01.360 --> 00:39:04.719
<v Speaker 2>like a Street Fighter or a techn hasn't done with

771
00:39:04.760 --> 00:39:06.679
<v Speaker 2>the recent releases.

772
00:39:07.599 --> 00:39:12.320
<v Speaker 1>Yeah, I mean, so this is RGG right that's doing this,

773
00:39:13.760 --> 00:39:16.840
<v Speaker 1>and they have the chops to pull something like that off.

774
00:39:17.000 --> 00:39:19.280
<v Speaker 1>I don't know, I'm not going to like put that

775
00:39:19.360 --> 00:39:20.920
<v Speaker 1>on this game or like the game needs to have

776
00:39:20.960 --> 00:39:23.519
<v Speaker 1>that for to justify itself. To me, no virtual fighter

777
00:39:23.519 --> 00:39:25.599
<v Speaker 1>can just still be a virtual fighter. That would be fine.

778
00:39:26.000 --> 00:39:28.960
<v Speaker 1>And if they have a story mode that is lackluster whatever,

779
00:39:29.079 --> 00:39:31.519
<v Speaker 1>I would never hold a lackluster story mode against a

780
00:39:31.559 --> 00:39:35.000
<v Speaker 1>fighting game. That is to me, that's silly. But it

781
00:39:35.039 --> 00:39:37.320
<v Speaker 1>could help. And I think that they could do something.

782
00:39:37.360 --> 00:39:39.159
<v Speaker 1>I think they could do something that the other studios

783
00:39:39.199 --> 00:39:41.960
<v Speaker 1>working in the space would really really struggle to do,

784
00:39:42.360 --> 00:39:45.280
<v Speaker 1>And so why not take advantage of your capabilities as

785
00:39:45.320 --> 00:39:48.039
<v Speaker 1>a studio. That's how I would feel about it. And

786
00:39:48.079 --> 00:39:49.800
<v Speaker 1>then I think the answer to that question would be

787
00:39:49.840 --> 00:39:52.199
<v Speaker 1>the reason why you don't do it is it costs

788
00:39:52.199 --> 00:39:54.599
<v Speaker 1>a lot of extra money and is that juice worth squeeze.

789
00:39:55.559 --> 00:39:57.800
<v Speaker 1>We just don't know, because no one's really ever borne

790
00:39:57.840 --> 00:40:03.440
<v Speaker 1>it out before. But we'll see Hunter Hunter nexton Impact

791
00:40:03.559 --> 00:40:06.320
<v Speaker 1>Season Past. The three v three tag fighters starring characters

792
00:40:06.360 --> 00:40:10.119
<v Speaker 1>from the popular popular Hunter Hunter anime franchise, unveiled its

793
00:40:10.159 --> 00:40:13.559
<v Speaker 1>first season past during the finals of its side tournament.

794
00:40:14.280 --> 00:40:17.239
<v Speaker 1>Neferpito will be the first character added to its roster.

795
00:40:18.119 --> 00:40:20.920
<v Speaker 1>There's people out there that understand that under Ninth under

796
00:40:21.039 --> 00:40:25.480
<v Speaker 1>Night in Birth to cis Celeste ads in Zoomie Man,

797
00:40:25.519 --> 00:40:28.760
<v Speaker 1>they just just keep adding words to names. Sometimes there's

798
00:40:28.760 --> 00:40:34.000
<v Speaker 1>a lot of yep, Grand Blue Fantasy Versus Rising Ex characters.

799
00:40:34.039 --> 00:40:38.159
<v Speaker 1>There's new characters there. Invincible Versus showed off Omni Man

800
00:40:38.760 --> 00:40:41.400
<v Speaker 1>and it looked pretty gruesome the way that that comic

801
00:40:41.639 --> 00:40:44.760
<v Speaker 1>is gruesome and the show is gruesome. So yep, looked

802
00:40:44.920 --> 00:40:48.280
<v Speaker 1>pretty cool. Marvel to Con Close Beta has been announced

803
00:40:48.440 --> 00:40:52.199
<v Speaker 1>that is starting on let's see here September fifth through

804
00:40:52.239 --> 00:40:55.480
<v Speaker 1>the seventh, and that'll be the Close beta test. Players

805
00:40:55.519 --> 00:40:57.760
<v Speaker 1>who sign up for the PlayStation Beta program on the

806
00:40:57.760 --> 00:41:01.119
<v Speaker 1>PlayStation website will be eligible to join the beta, though

807
00:41:01.159 --> 00:41:04.679
<v Speaker 1>access to signups is not guaranteed. I should go do

808
00:41:04.719 --> 00:41:07.639
<v Speaker 1>that as soon as we're done here. Yeah, this was

809
00:41:07.679 --> 00:41:09.559
<v Speaker 1>the game that like really was kind of continue to

810
00:41:09.559 --> 00:41:12.559
<v Speaker 1>pop off all weekend every time anyone showed it off anywhere.

811
00:41:13.519 --> 00:41:16.480
<v Speaker 1>It looks astounding. I think it looks really good. What

812
00:41:16.719 --> 00:41:17.760
<v Speaker 1>are your feelings on Tocan?

813
00:41:19.000 --> 00:41:23.239
<v Speaker 2>It looks pretty incredible and it kind of is carving

814
00:41:23.239 --> 00:41:25.519
<v Speaker 2>its own niche Like I mean, when you find out

815
00:41:25.559 --> 00:41:27.679
<v Speaker 2>it's going to be a four v four game, your

816
00:41:27.679 --> 00:41:30.480
<v Speaker 2>mind immediately goes to what is Marvel vus capcom what

817
00:41:30.519 --> 00:41:33.159
<v Speaker 2>did Dragon Ball Fighters do? But it really is a

818
00:41:33.280 --> 00:41:37.239
<v Speaker 2>unique spin on the tie thing. Yeah, yeah, I think

819
00:41:37.280 --> 00:41:39.639
<v Speaker 2>there's like a similar King of Fighters game back in

820
00:41:39.679 --> 00:41:41.760
<v Speaker 2>the day that did something similar, But this is just

821
00:41:41.800 --> 00:41:45.679
<v Speaker 2>so flashy, and I think it's going to break down

822
00:41:45.679 --> 00:41:47.119
<v Speaker 2>a lot of doors in the way that Dragon Ball

823
00:41:47.119 --> 00:41:50.119
<v Speaker 2>Fighters kind of opened the fighting game landscape to just

824
00:41:50.119 --> 00:41:52.559
<v Speaker 2>because it's a big ip like Marvel, but also because

825
00:41:52.559 --> 00:41:55.880
<v Speaker 2>you have those auto combos and you have those simple

826
00:41:55.920 --> 00:42:00.719
<v Speaker 2>to learn mechanics to really get people excited. This was

827
00:42:01.039 --> 00:42:03.599
<v Speaker 2>probably the most exciting thing. I think we saw just

828
00:42:03.920 --> 00:42:07.400
<v Speaker 2>tons of gameplay out there. If you're hesitant to start

829
00:42:07.440 --> 00:42:09.039
<v Speaker 2>a fighting game, I think this is a great shot

830
00:42:09.119 --> 00:42:11.280
<v Speaker 2>to see if you are interested.

831
00:42:12.000 --> 00:42:15.360
<v Speaker 1>Yeah, and it looks really good. It looks like, you know,

832
00:42:15.559 --> 00:42:20.239
<v Speaker 1>I see echoes of was it Marvel versus Capcom three

833
00:42:20.480 --> 00:42:23.840
<v Speaker 1>or Infinite at three, and it just it's like, No,

834
00:42:24.000 --> 00:42:26.840
<v Speaker 1>this is like take that really amp up the style

835
00:42:27.280 --> 00:42:30.400
<v Speaker 1>and all of like sort of the sanded off edges

836
00:42:30.440 --> 00:42:33.039
<v Speaker 1>that were in those later Marvel versus Capcom games replace

837
00:42:33.119 --> 00:42:35.880
<v Speaker 1>that with just even more style. And so I'm into

838
00:42:35.880 --> 00:42:38.639
<v Speaker 1>what Arc system Works is doing with this game so far.

839
00:42:39.199 --> 00:42:41.599
<v Speaker 1>Although Tag Fighters have always been kind of too hectic

840
00:42:41.639 --> 00:42:44.119
<v Speaker 1>for me. This one, like you said, doing its own thing.

841
00:42:44.199 --> 00:42:46.239
<v Speaker 1>I think I can wrap my head around this one

842
00:42:46.280 --> 00:42:49.719
<v Speaker 1>a little bit better. We'll see Guilty Gear Strive adds

843
00:42:49.800 --> 00:42:53.360
<v Speaker 1>Lucy from Cyberpunk Edge Runners. That's a WI one trailer,

844
00:42:53.599 --> 00:42:57.320
<v Speaker 1>but it's a good trailer. Pretty interesting to see Guilty Gear.

845
00:42:57.400 --> 00:42:59.760
<v Speaker 1>Guilty gear Strive two point zero is coming in twenty

846
00:42:59.800 --> 00:43:04.840
<v Speaker 1>two twenty six. Ken Ken Masters is joining Fatal Fury

847
00:43:04.920 --> 00:43:07.239
<v Speaker 1>City of the Wolves. While we knew that Ken Masters

848
00:43:07.280 --> 00:43:09.519
<v Speaker 1>from a Street Fighter was heading to Fatal Fury City

849
00:43:09.559 --> 00:43:12.079
<v Speaker 1>of the Wolves at some point, we didn't know exactly

850
00:43:12.159 --> 00:43:14.320
<v Speaker 1>when that would happen. S and K not only made

851
00:43:14.320 --> 00:43:18.000
<v Speaker 1>the announcement, it shadow dropped the Shota Kan Shota Con. Yeah,

852
00:43:18.039 --> 00:43:22.920
<v Speaker 1>Shota Con Ken is available in Fatal Fury. Now. I

853
00:43:22.920 --> 00:43:24.800
<v Speaker 1>haven't really played that game all that much, and I

854
00:43:24.840 --> 00:43:26.559
<v Speaker 1>heard it plays all right, but I just got bummed

855
00:43:26.559 --> 00:43:29.159
<v Speaker 1>out by all the weird Saudi Arabians of it all

856
00:43:29.159 --> 00:43:32.199
<v Speaker 1>when it was launched. But I like Ken a lot.

857
00:43:32.239 --> 00:43:33.800
<v Speaker 1>I kind of like want to play every game that

858
00:43:33.800 --> 00:43:35.800
<v Speaker 1>has Ken in it, so I'll probably go check this out.

859
00:43:36.000 --> 00:43:39.119
<v Speaker 1>Kind of can't help myself, but that was interesting to see.

860
00:43:39.119 --> 00:43:41.199
<v Speaker 1>But this game is one of those ones where it's like, oh,

861
00:43:41.239 --> 00:43:43.000
<v Speaker 1>it clearly did not work the way that they that

862
00:43:43.119 --> 00:43:45.880
<v Speaker 1>S and K was hoping it would. Did you did

863
00:43:45.920 --> 00:43:49.360
<v Speaker 1>you notice any change in the vibe around this game

864
00:43:49.400 --> 00:43:51.159
<v Speaker 1>over the weekend or is it kind of where it was?

865
00:43:52.000 --> 00:43:54.079
<v Speaker 2>I think it is kind of where it was. It is.

866
00:43:54.159 --> 00:43:57.280
<v Speaker 2>Fatal Fury has always been like somewhat much more smaller

867
00:43:57.320 --> 00:44:01.719
<v Speaker 2>franchise compared to even just King of Fighters proper. I

868
00:44:01.760 --> 00:44:04.559
<v Speaker 2>think people who watched it, myself included, I had not

869
00:44:04.880 --> 00:44:06.960
<v Speaker 2>kept up with how this game looks because again, like

870
00:44:07.000 --> 00:44:10.639
<v Speaker 2>I was, those first two betas were kind of discouraging

871
00:44:10.880 --> 00:44:14.360
<v Speaker 2>and then yeah, like the the Ronaldo and Salvador Ganacci

872
00:44:14.519 --> 00:44:19.039
<v Speaker 2>stuff versus like actual Fatal Fury characters not being in

873
00:44:19.079 --> 00:44:24.239
<v Speaker 2>the base roster did sour me really heavy. But I

874
00:44:24.239 --> 00:44:26.280
<v Speaker 2>mean people were excited for that. But I think it

875
00:44:26.360 --> 00:44:30.280
<v Speaker 2>will be both a game that has a core, dedicated

876
00:44:30.320 --> 00:44:32.639
<v Speaker 2>audience but also be something in the future people look

877
00:44:32.679 --> 00:44:35.079
<v Speaker 2>back on and be like, oh, yeah, that actually does

878
00:44:35.119 --> 00:44:37.800
<v Speaker 2>have a lot of cool mechanical depth to it. Some

879
00:44:37.920 --> 00:44:41.440
<v Speaker 2>characters look really cool, like Ken, like Chunley, and we'll

880
00:44:41.440 --> 00:44:43.960
<v Speaker 2>see where it goes. But yeah, I don't think there

881
00:44:44.000 --> 00:44:47.599
<v Speaker 2>was really a mood shift. But you know there's always

882
00:44:47.599 --> 00:44:51.320
<v Speaker 2>some Terry Bogart diehearts out there, and I respect them

883
00:44:51.360 --> 00:44:52.400
<v Speaker 2>because he's a cool guy.

884
00:44:53.039 --> 00:44:56.400
<v Speaker 1>Yep. And if people are wondering why, like, well, exactly

885
00:44:56.440 --> 00:45:00.880
<v Speaker 1>my issues with the game. You know, Ronaldo was definitely

886
00:45:00.880 --> 00:45:02.960
<v Speaker 1>in some of the pools in Vegas, So just google

887
00:45:03.079 --> 00:45:08.679
<v Speaker 1>Ronaldo Vegas charges and you'll get my reasons for that's

888
00:45:08.679 --> 00:45:12.119
<v Speaker 1>a crazy weekends, crazy weekend. Yes, exactly, He's a charge character,

889
00:45:12.119 --> 00:45:15.360
<v Speaker 1>you see. So yeah, that's all right. And then finally,

890
00:45:15.360 --> 00:45:19.079
<v Speaker 1>Street Fighter six reveals new swimsuit costume and teases Sea Viper.

891
00:45:19.719 --> 00:45:22.119
<v Speaker 1>The final two reveals of EBO twenty twenty five came

892
00:45:22.119 --> 00:45:24.960
<v Speaker 1>from Capcom, who not only teased its next roster member

893
00:45:25.039 --> 00:45:28.719
<v Speaker 1>see Viper. It looks amazing, but also revealed new summer

894
00:45:28.760 --> 00:45:33.039
<v Speaker 1>themed costumes for seven current fighters. Yeah, they're all in bikinis.

895
00:45:33.119 --> 00:45:36.559
<v Speaker 1>And unless keen eyed Street Fighter fans may recognize Chun

896
00:45:36.639 --> 00:45:40.000
<v Speaker 1>Lee's and Cammy swim sweat some swimsuit off outfits from

897
00:45:40.039 --> 00:45:43.480
<v Speaker 1>a classic piece of Street Fighter art drawn by Kenyo

898
00:45:44.000 --> 00:45:47.039
<v Speaker 1>Nishimura during the Super street Fighter two era. Yeah, there's

899
00:45:47.079 --> 00:45:50.800
<v Speaker 1>this like classic poster of all the characters at the beach,

900
00:45:51.280 --> 00:45:54.719
<v Speaker 1>and yes, Chun Lee's and and Cammy's outfits are from that,

901
00:45:54.800 --> 00:45:58.280
<v Speaker 1>including that's where Cammy's like insane tan lines comes from.

902
00:45:58.360 --> 00:46:01.920
<v Speaker 1>It's from that. Yeah, Art, it's man, it's buck while

903
00:46:02.159 --> 00:46:04.280
<v Speaker 1>to see that. It's definitely one of those things where

904
00:46:04.320 --> 00:46:08.159
<v Speaker 1>I will never forget seeing Street Fighter on ESPN and

905
00:46:08.440 --> 00:46:14.199
<v Speaker 1>one fight it was I think it was Mika Armika. Yeah,

906
00:46:14.480 --> 00:46:17.639
<v Speaker 1>she was like in her like skippiest outfit for one fight,

907
00:46:17.840 --> 00:46:20.079
<v Speaker 1>and then they came back from break and was in

908
00:46:20.159 --> 00:46:22.920
<v Speaker 1>like the least revealing outfit after that, and I'm like,

909
00:46:23.199 --> 00:46:25.280
<v Speaker 1>I know what happened. The producers are like, what are

910
00:46:25.320 --> 00:46:27.800
<v Speaker 1>you doing? You have to put more clothes on this character,

911
00:46:28.000 --> 00:46:31.719
<v Speaker 1>and that's exactly what happened. So yeah, of course street Fighter,

912
00:46:31.800 --> 00:46:33.800
<v Speaker 1>all these games lean into this. They're gonna keep doing it,

913
00:46:33.880 --> 00:46:37.239
<v Speaker 1>swimsuit outfits for every fighting game. Character. Would you think

914
00:46:37.280 --> 00:46:37.920
<v Speaker 1>of Steve Viper?

915
00:46:38.760 --> 00:46:42.119
<v Speaker 2>See Viper looks really cool? Yeah, I mean, she's she's

916
00:46:42.119 --> 00:46:44.880
<v Speaker 2>got that diamond. But honestly, it's a character that I've

917
00:46:44.880 --> 00:46:48.519
<v Speaker 2>been always interested in checking out again, I mean, she

918
00:46:48.559 --> 00:46:51.280
<v Speaker 2>hasn't been in a game since, or at least playable since,

919
00:46:51.280 --> 00:46:53.920
<v Speaker 2>like I think Marvel three, which is kind of crazy

920
00:46:53.960 --> 00:46:56.719
<v Speaker 2>because that game is coming up on like almost twenty

921
00:46:56.760 --> 00:46:59.440
<v Speaker 2>five years old next year. It might have been twenty

922
00:46:59.480 --> 00:47:01.519
<v Speaker 2>twelve for all to it. But yeah, I mean she

923
00:47:01.559 --> 00:47:04.199
<v Speaker 2>looks really cool. Obviously, we didn't get to see a

924
00:47:04.239 --> 00:47:07.000
<v Speaker 2>lot of gameplay because she's a lot further out, I

925
00:47:07.039 --> 00:47:10.880
<v Speaker 2>think in autumn, Sigott coming out, I think tomorrow. But

926
00:47:11.639 --> 00:47:15.159
<v Speaker 2>I honestly think she's a really cool get. She adds

927
00:47:15.199 --> 00:47:18.760
<v Speaker 2>zev to the world Tour mode. I'm I'm getting really

928
00:47:18.880 --> 00:47:21.199
<v Speaker 2>I've been really into the World tor mode, just learning

929
00:47:21.199 --> 00:47:25.960
<v Speaker 2>about the characters, learning the lore, just exploring an open world.

930
00:47:26.239 --> 00:47:28.320
<v Speaker 2>It's been kind of a perfect like switch to game

931
00:47:28.360 --> 00:47:30.519
<v Speaker 2>for me, just like sitting down like end of the Night.

932
00:47:31.079 --> 00:47:35.599
<v Speaker 2>But yeah, I think she looks really cool. They continuously

933
00:47:35.679 --> 00:47:39.119
<v Speaker 2>just redefined characters and make them look brand spanking new.

934
00:47:39.159 --> 00:47:41.119
<v Speaker 2>It's it's super cool to see.

935
00:47:41.360 --> 00:47:44.320
<v Speaker 1>Yep. I think they do a pretty good job of

936
00:47:45.159 --> 00:47:48.199
<v Speaker 1>mixing in characters and bringing them back and like giving them,

937
00:47:48.239 --> 00:47:50.719
<v Speaker 1>giving them time off, giving us a chance to miss them.

938
00:47:50.960 --> 00:47:54.239
<v Speaker 1>I know a big part of that is they need

939
00:47:54.280 --> 00:47:56.719
<v Speaker 1>to focus on a handful of characters to make the

940
00:47:56.760 --> 00:47:58.440
<v Speaker 1>game good in the first place, and they can add

941
00:47:58.440 --> 00:48:00.679
<v Speaker 1>stuff and so stuff just gets left off that reason.

942
00:48:01.119 --> 00:48:03.360
<v Speaker 1>But I think just the byproduct of being like, oh,

943
00:48:03.440 --> 00:48:07.159
<v Speaker 1>yes see Vipers back a street Fight or Force standout.

944
00:48:07.320 --> 00:48:08.960
<v Speaker 1>But it's like, oh, you know, for when you come

945
00:48:09.000 --> 00:48:10.440
<v Speaker 1>out with Street Fighter six, I want to see this character.

946
00:48:10.760 --> 00:48:12.639
<v Speaker 1>This character cea Viper is probably on that list, but

947
00:48:12.679 --> 00:48:15.159
<v Speaker 1>maybe not super high for some people. And now I

948
00:48:15.159 --> 00:48:17.480
<v Speaker 1>think the demand is there and it's like, yeah, definitely

949
00:48:17.480 --> 00:48:19.719
<v Speaker 1>bring her back, let's see it. And then she looked great,

950
00:48:19.880 --> 00:48:23.239
<v Speaker 1>so very cool to see. All right, let's get to

951
00:48:23.280 --> 00:48:25.159
<v Speaker 1>the rest of the headlines. And Nintendo wants to know

952
00:48:25.199 --> 00:48:28.079
<v Speaker 1>your thoughts on its divisive game key cards. This is

953
00:48:28.079 --> 00:48:30.800
<v Speaker 1>from Darren Bontius at GameSpot and if this story sounds

954
00:48:30.800 --> 00:48:33.719
<v Speaker 1>familiar to people who listen every day, they did a

955
00:48:34.000 --> 00:48:37.880
<v Speaker 1>survey in Japan. Now that survey question, or a form

956
00:48:37.920 --> 00:48:41.639
<v Speaker 1>of it, has gone worldwide. A new survey by Nintendo

957
00:48:41.679 --> 00:48:43.440
<v Speaker 1>has gone live as the company wants to know what

958
00:48:43.519 --> 00:48:47.800
<v Speaker 1>its users think of physical and digital game ownership. While

959
00:48:47.840 --> 00:48:50.679
<v Speaker 1>there are a few general questions mixed into it, the

960
00:48:50.719 --> 00:48:54.920
<v Speaker 1>survey primarily focuses on which format customers prefer when purchasing

961
00:48:54.960 --> 00:48:57.880
<v Speaker 1>games for the switch to There are various questions asked

962
00:48:57.960 --> 00:49:01.840
<v Speaker 1>in this survey on this topic, specific asking which factors

963
00:49:01.880 --> 00:49:04.159
<v Speaker 1>determine if a digital game will be purchased instead of

964
00:49:04.199 --> 00:49:07.360
<v Speaker 1>a physical one, while users can respond with multiple replies

965
00:49:07.480 --> 00:49:10.760
<v Speaker 1>like physical games provide a stronger sense of ownership, or

966
00:49:10.800 --> 00:49:14.119
<v Speaker 1>I like collecting physical games when press for answers. Game

967
00:49:14.199 --> 00:49:17.559
<v Speaker 1>key cards have been controversial since they were introduced, as

968
00:49:17.559 --> 00:49:20.119
<v Speaker 1>the vast majority of Switch two games have adopted this

969
00:49:20.159 --> 00:49:22.880
<v Speaker 1>new medium for a physical release in essence their key

970
00:49:22.920 --> 00:49:26.320
<v Speaker 1>authentication cartridges that will still require you to download the

971
00:49:26.320 --> 00:49:30.320
<v Speaker 1>full game. Everyone knows how they work here, thish there

972
00:49:30.440 --> 00:49:33.159
<v Speaker 1>was I'm trying to remember were one of these games

973
00:49:33.719 --> 00:49:35.880
<v Speaker 1>that we talked about announced for I know a game

974
00:49:35.960 --> 00:49:38.000
<v Speaker 1>just got announced John, What was it? It was like

975
00:49:38.119 --> 00:49:40.519
<v Speaker 1>fifty dollars on was it Mortal Kombat?

976
00:49:41.039 --> 00:49:43.960
<v Speaker 2>It was the Mortal Kombat Collection. Yeah, Atari and Digital

977
00:49:44.000 --> 00:49:46.760
<v Speaker 2>Eclipse announced that it is going to be fully on card,

978
00:49:46.800 --> 00:49:48.119
<v Speaker 2>which is amazing.

979
00:49:48.760 --> 00:49:50.599
<v Speaker 1>But it's also ten dollars more on the switch to

980
00:49:50.760 --> 00:49:53.039
<v Speaker 1>than on a PlayStation Xbox. So I think it's fifty

981
00:49:53.039 --> 00:49:55.920
<v Speaker 1>on those and it's sixty on switch too, but it's

982
00:49:55.920 --> 00:49:57.239
<v Speaker 1>all going to be fully on the card.

983
00:49:57.599 --> 00:49:59.199
<v Speaker 2>But I mean, I guess that's a good comp Yeah,

984
00:49:59.199 --> 00:50:00.639
<v Speaker 2>it's a good comp right, great.

985
00:50:00.480 --> 00:50:02.840
<v Speaker 1>The compromise of like, okay, you are using a more

986
00:50:02.840 --> 00:50:05.599
<v Speaker 1>expensive medium. I get it. I mean, is this the

987
00:50:05.599 --> 00:50:07.760
<v Speaker 1>compromise people will be okay with? Is it like it

988
00:50:07.800 --> 00:50:09.280
<v Speaker 1>actually is gonna It's gonna be like the N sixty

989
00:50:09.280 --> 00:50:11.239
<v Speaker 1>four days where the cartridge is more expensive and now

990
00:50:11.239 --> 00:50:14.719
<v Speaker 1>the cards are more expensive here maybe I.

991
00:50:15.199 --> 00:50:18.639
<v Speaker 2>Think so, And it's weird, right, Like I think people

992
00:50:18.639 --> 00:50:21.440
<v Speaker 2>who are physical collectors like myself for the most part,

993
00:50:21.480 --> 00:50:24.519
<v Speaker 2>like switch To is kind of sadly is becoming the

994
00:50:24.519 --> 00:50:26.320
<v Speaker 2>beginning of the end of that. There are still games

995
00:50:26.320 --> 00:50:27.960
<v Speaker 2>I'm picking up. I'm going to pick up Mortal Kombat

996
00:50:27.960 --> 00:50:31.480
<v Speaker 2>collection and I picked up Cyberpunk on switch To like that,

997
00:50:31.679 --> 00:50:34.239
<v Speaker 2>just to show support to that stuff. Yeah, so it

998
00:50:34.360 --> 00:50:36.559
<v Speaker 2>is really cool when companies do that. But yeah, when

999
00:50:36.599 --> 00:50:39.400
<v Speaker 2>you are releasing this game on so many different platforms,

1000
00:50:40.039 --> 00:50:43.599
<v Speaker 2>like you are releasing it PC, switch, PS five, Xbox,

1001
00:50:44.599 --> 00:50:47.320
<v Speaker 2>just another expense of having to buy this more expensive

1002
00:50:47.320 --> 00:50:50.719
<v Speaker 2>card mass produce them. I can definitely see why a

1003
00:50:50.760 --> 00:50:54.760
<v Speaker 2>lot of third party companies are discouraged in doing this. Nonetheless,

1004
00:50:54.760 --> 00:50:57.360
<v Speaker 2>it's sucks to see I already filled up this survey

1005
00:50:57.719 --> 00:51:00.079
<v Speaker 2>and if game Cay cards like upset you to you

1006
00:51:00.480 --> 00:51:04.400
<v Speaker 2>definitely fill this out let your let both your wallet

1007
00:51:04.480 --> 00:51:06.760
<v Speaker 2>and your voices be heard, because that's the only way

1008
00:51:06.800 --> 00:51:07.639
<v Speaker 2>you're gonna see stuff.

1009
00:51:07.960 --> 00:51:09.920
<v Speaker 1>Yeah, and I just I think what most people are

1010
00:51:09.960 --> 00:51:12.480
<v Speaker 1>even asking for here is like you don't have to

1011
00:51:12.519 --> 00:51:15.360
<v Speaker 1>get rid of game key cards. We understand that some

1012
00:51:15.679 --> 00:51:18.039
<v Speaker 1>that's gonna make sense for some games, but why is it?

1013
00:51:18.159 --> 00:51:20.239
<v Speaker 1>Why does it feel like ninety five percent of the

1014
00:51:20.280 --> 00:51:23.119
<v Speaker 1>games are game key cards? Nintendo, can you do something

1015
00:51:23.400 --> 00:51:25.400
<v Speaker 1>to just even and out a little bit and get

1016
00:51:25.519 --> 00:51:27.239
<v Speaker 1>most of the games that collectors are going to want

1017
00:51:27.239 --> 00:51:30.000
<v Speaker 1>to target back on real cards where those games will

1018
00:51:30.039 --> 00:51:33.280
<v Speaker 1>just be playable for as long as the card doesn't rot.

1019
00:51:34.599 --> 00:51:36.599
<v Speaker 1>And I think most people would be happy with that,

1020
00:51:36.719 --> 00:51:39.800
<v Speaker 1>just to see some movement back toward this physical game

1021
00:51:39.840 --> 00:51:41.800
<v Speaker 1>feels like the games that we used to have back

1022
00:51:41.800 --> 00:51:45.599
<v Speaker 1>in the day and continue that somewhat. All Right, let's

1023
00:51:45.639 --> 00:51:48.159
<v Speaker 1>hit this one quick. EA is interested in turning Apex

1024
00:51:48.239 --> 00:51:51.800
<v Speaker 1>Legends into a film or TV series. Is from Ben Lyons,

1025
00:51:51.840 --> 00:51:55.239
<v Speaker 1>a game reactor. Yeah. I mean, they just said they

1026
00:51:55.239 --> 00:51:58.000
<v Speaker 1>have a lot of they want to make this happen.

1027
00:51:59.239 --> 00:52:04.480
<v Speaker 1>I guess I can see why. But also this feels

1028
00:52:04.519 --> 00:52:07.599
<v Speaker 1>like one that when they say it, even if it

1029
00:52:07.599 --> 00:52:09.880
<v Speaker 1>gets announced, then there's a writer and a director attached.

1030
00:52:10.239 --> 00:52:14.320
<v Speaker 1>Apex Legends feels like one that never actually gets released, right,

1031
00:52:14.360 --> 00:52:16.559
<v Speaker 1>we don't actually get a movie or TV show based

1032
00:52:16.559 --> 00:52:16.880
<v Speaker 1>on this?

1033
00:52:18.039 --> 00:52:21.760
<v Speaker 2>Yeah, I mean you would really hope, uh that people

1034
00:52:21.800 --> 00:52:24.079
<v Speaker 2>do find a way of turning this into a theme

1035
00:52:24.199 --> 00:52:26.559
<v Speaker 2>for that demo. I mean, like Apex Legends has been

1036
00:52:26.639 --> 00:52:28.840
<v Speaker 2>kind of on a doud swing for a good long

1037
00:52:28.880 --> 00:52:33.119
<v Speaker 2>time now. I mean, it's a beaten to death dead horse,

1038
00:52:33.199 --> 00:52:36.199
<v Speaker 2>but like, I mean, a titan Fall show would also

1039
00:52:36.239 --> 00:52:37.519
<v Speaker 2>be kind of cool.

1040
00:52:37.119 --> 00:52:41.119
<v Speaker 1>Yeah, you know, get Tony Gilroy to make a titan

1041
00:52:41.119 --> 00:52:43.880
<v Speaker 1>Fall show, oh man, or for me everybody, and then

1042
00:52:43.920 --> 00:52:46.039
<v Speaker 1>we're we're fucking cooking, let's go.

1043
00:52:47.000 --> 00:52:47.840
<v Speaker 2>That would be incredible.

1044
00:52:47.840 --> 00:52:50.800
<v Speaker 1>Actually, yeah, I think that could be some good stuff

1045
00:52:51.039 --> 00:52:54.480
<v Speaker 1>Apex Legends. I get that's the bigger name brand, but

1046
00:52:54.599 --> 00:52:56.480
<v Speaker 1>I wonder if that means like we're gonna tell the

1047
00:52:56.559 --> 00:52:59.639
<v Speaker 1>story of I guess, I guess it's like a game

1048
00:52:59.719 --> 00:53:03.559
<v Speaker 1>show kind of thing, or like a galactic competition. Is

1049
00:53:03.599 --> 00:53:06.239
<v Speaker 1>the story of Apex Legends. It never really mattered when

1050
00:53:06.239 --> 00:53:08.039
<v Speaker 1>I was playing, so I never paid all that much attention.

1051
00:53:08.440 --> 00:53:10.119
<v Speaker 1>It's like I don't know. If I need another thing

1052
00:53:10.119 --> 00:53:14.559
<v Speaker 1>that is, like the Squid games or whatever, we'll see them.

1053
00:53:15.960 --> 00:53:19.159
<v Speaker 1>Starfield reportedly targeting PS five release in twenty twenty six,

1054
00:53:19.239 --> 00:53:23.599
<v Speaker 1>following quote unquote week sales of first expansion. This from

1055
00:53:23.599 --> 00:53:27.280
<v Speaker 1>Tom Ivan at VGC. Microsoft is reportedly planning to release

1056
00:53:27.320 --> 00:53:31.000
<v Speaker 1>Starfield for PlayStation five in twenty twenty six. That's according

1057
00:53:31.000 --> 00:53:35.800
<v Speaker 1>to MP first sources. And that's I guess as a

1058
00:53:35.800 --> 00:53:38.400
<v Speaker 1>direct result of the expansion not doing what they needed

1059
00:53:38.400 --> 00:53:40.320
<v Speaker 1>it to do. But also they're at a point now

1060
00:53:40.320 --> 00:53:41.800
<v Speaker 1>where it feels like, yeah, of course all the other

1061
00:53:41.840 --> 00:53:44.599
<v Speaker 1>games are going to PlayStation, why wouldn't this. You know,

1062
00:53:44.679 --> 00:53:47.840
<v Speaker 1>Force is on there, so anything can go on there.

1063
00:53:47.880 --> 00:53:50.519
<v Speaker 1>Basically we're talking about Halo and Gear. I mean, Gears

1064
00:53:50.519 --> 00:53:53.559
<v Speaker 1>of War is going to PlayStation five, so if Gears

1065
00:53:53.599 --> 00:53:56.159
<v Speaker 1>of War can go there, clearly Starfield can. Even though

1066
00:53:56.199 --> 00:53:59.639
<v Speaker 1>there was definitely a time when they were saying Starfield

1067
00:53:59.679 --> 00:54:02.719
<v Speaker 1>wouldn't never come to PlayStation. That was I saw the

1068
00:54:02.760 --> 00:54:05.480
<v Speaker 1>paperwork John where they like did the math on why

1069
00:54:05.480 --> 00:54:07.840
<v Speaker 1>they would never release it on PlayStation, and that was

1070
00:54:07.880 --> 00:54:11.480
<v Speaker 1>their internal position on that. Obviously a lot has changed

1071
00:54:11.519 --> 00:54:14.280
<v Speaker 1>since then. Yeah, this game's come into PlayStation right.

1072
00:54:14.880 --> 00:54:18.639
<v Speaker 2>Yeah, it's kind of just a matter of time. Like

1073
00:54:18.800 --> 00:54:20.800
<v Speaker 2>there's not a lot of games in their catalog that

1074
00:54:20.840 --> 00:54:24.000
<v Speaker 2>I feel like will not come at this point, especially

1075
00:54:24.079 --> 00:54:26.039
<v Speaker 2>games that are just like consistently releasing.

1076
00:54:26.119 --> 00:54:26.639
<v Speaker 1>Now.

1077
00:54:27.440 --> 00:54:30.400
<v Speaker 2>Yeah, I mean, Bees is a big name. People like

1078
00:54:30.519 --> 00:54:33.039
<v Speaker 2>have fond memories of Bethesda. I mean, it was pretty

1079
00:54:33.079 --> 00:54:35.440
<v Speaker 2>controversial in the first place when they were talking about

1080
00:54:35.440 --> 00:54:39.400
<v Speaker 2>Starfield being exclusive, which might have made sense at the time,

1081
00:54:39.480 --> 00:54:42.119
<v Speaker 2>but now in hindsight, maybe it would have been better

1082
00:54:42.159 --> 00:54:45.480
<v Speaker 2>to play this game up a little bit more. But

1083
00:54:46.480 --> 00:54:49.960
<v Speaker 2>it's it's funny how Microsoft makes all these games and

1084
00:54:50.280 --> 00:54:52.320
<v Speaker 2>they come out sometimes they come out hot, some of

1085
00:54:52.360 --> 00:54:55.119
<v Speaker 2>the times they come out cold. And now when they

1086
00:54:55.199 --> 00:54:58.519
<v Speaker 2>launched the next year, I'm assuming I haven't really played

1087
00:54:58.519 --> 00:55:02.880
<v Speaker 2>the DLC, that Starfield's PS five debut will probably be

1088
00:55:03.159 --> 00:55:06.360
<v Speaker 2>a better experience than there to hape you on Xbox,

1089
00:55:06.800 --> 00:55:09.880
<v Speaker 2>which is something to say.

1090
00:55:09.800 --> 00:55:12.159
<v Speaker 1>Yep, man, and that's how it's gone repeatedly now, but

1091
00:55:12.280 --> 00:55:14.679
<v Speaker 1>especially in Starfield's case, you could see that being how

1092
00:55:14.679 --> 00:55:17.599
<v Speaker 1>it goes down. Apparently they're going to try to time

1093
00:55:17.599 --> 00:55:20.159
<v Speaker 1>this with the next expansion, So there's another expansion they're making,

1094
00:55:20.239 --> 00:55:22.280
<v Speaker 1>they'll try to time it with that. So yeah, it

1095
00:55:22.280 --> 00:55:24.800
<v Speaker 1>could be really a definitive version of Starfield when it's

1096
00:55:24.840 --> 00:55:28.199
<v Speaker 1>all said and done. I don't know how much they

1097
00:55:28.239 --> 00:55:30.440
<v Speaker 1>can improve that game in most people's eyes. I thought

1098
00:55:30.480 --> 00:55:32.239
<v Speaker 1>it was fine. I thought it was a fine game.

1099
00:55:32.599 --> 00:55:34.840
<v Speaker 1>I think that was a disappointment at the same time

1100
00:55:34.960 --> 00:55:37.400
<v Speaker 1>that it was just fine. So both are true. It's

1101
00:55:37.440 --> 00:55:41.320
<v Speaker 1>a disappointment, but it's fine. That's not I mean, people

1102
00:55:41.360 --> 00:55:42.760
<v Speaker 1>spend a lot of money on these games. They don't

1103
00:55:42.800 --> 00:55:46.880
<v Speaker 1>want to settle for something that's a disappointing fine, And

1104
00:55:48.000 --> 00:55:49.519
<v Speaker 1>like I said, I don't know how much they're gonna

1105
00:55:49.519 --> 00:55:51.239
<v Speaker 1>be able to change the fundamentals of that game to

1106
00:55:51.239 --> 00:55:52.840
<v Speaker 1>get it to a point where it plays the way

1107
00:55:52.880 --> 00:55:55.480
<v Speaker 1>people expected bees the game to play and has all

1108
00:55:55.519 --> 00:55:58.800
<v Speaker 1>the possibility space going as well. It's just kind of

1109
00:55:58.800 --> 00:56:02.559
<v Speaker 1>a lackluster game overall. All right, we have a poll

1110
00:56:02.639 --> 00:56:05.360
<v Speaker 1>question that we never got to from the Thursday that

1111
00:56:05.440 --> 00:56:07.400
<v Speaker 1>we never posted, but I posted it a little bit later,

1112
00:56:07.519 --> 00:56:11.159
<v Speaker 1>and it's what is your grade for the Nintendo Direct

1113
00:56:11.559 --> 00:56:14.679
<v Speaker 1>As always, because YouTube dropped our options, there's only four options,

1114
00:56:14.719 --> 00:56:18.480
<v Speaker 1>ABC or D, but we can assume D is equivalent

1115
00:56:18.519 --> 00:56:22.119
<v Speaker 1>to failing in this case. All right, So in that case,

1116
00:56:22.440 --> 00:56:25.519
<v Speaker 1>three percent gave it an A. Almost no one loved

1117
00:56:25.519 --> 00:56:27.639
<v Speaker 1>this direct, and it's a partner direct, so I think

1118
00:56:27.639 --> 00:56:30.079
<v Speaker 1>that that's fair. But seventeen percent gave it a B.

1119
00:56:30.679 --> 00:56:32.880
<v Speaker 1>The vast majority of people, or the plurality here, I

1120
00:56:32.880 --> 00:56:35.519
<v Speaker 1>should say, is forty eight percent at C. And then

1121
00:56:35.559 --> 00:56:38.360
<v Speaker 1>thirty two percent gave it a D. Uh. So yeah,

1122
00:56:38.400 --> 00:56:40.119
<v Speaker 1>most people in the lower end of the spectrum, and

1123
00:56:40.360 --> 00:56:41.880
<v Speaker 1>I think that's fair. There were a lot of games

1124
00:56:41.880 --> 00:56:43.880
<v Speaker 1>in there. For me, I gave it a C as well. John.

1125
00:56:44.079 --> 00:56:47.960
<v Speaker 1>It was just kind of a a ho hum direct,

1126
00:56:48.039 --> 00:56:49.880
<v Speaker 1>even though we knew what a partner direct could be.

1127
00:56:50.079 --> 00:56:51.440
<v Speaker 1>Even for a partner direct, though, I think it was

1128
00:56:51.440 --> 00:56:54.159
<v Speaker 1>a little lackluster. Is that where you end up?

1129
00:56:55.079 --> 00:56:58.559
<v Speaker 2>Yeah, I think I forget. I forget what I said

1130
00:56:59.119 --> 00:57:02.039
<v Speaker 2>last Friday when you posted this. I am in the

1131
00:57:02.159 --> 00:57:06.079
<v Speaker 2>C maybe lower C, high D range. There's a lot

1132
00:57:06.079 --> 00:57:10.639
<v Speaker 2>of cool franchises there, but like Katamari coming back, really cool.

1133
00:57:11.159 --> 00:57:14.960
<v Speaker 2>I'm happy with the people who like, uh the Octopath games.

1134
00:57:15.119 --> 00:57:17.639
<v Speaker 2>I've just bounced off all of them, and I like RPGs.

1135
00:57:18.800 --> 00:57:20.280
<v Speaker 2>I play a lot of them. I'm playing through the

1136
00:57:20.320 --> 00:57:23.599
<v Speaker 2>Dragon Quest one right now. But yeah, there wasn't a

1137
00:57:23.639 --> 00:57:26.400
<v Speaker 2>whole lot of big standout ones. I think there was

1138
00:57:26.440 --> 00:57:28.039
<v Speaker 2>someone saying this morning that there were a couple of

1139
00:57:28.039 --> 00:57:30.920
<v Speaker 2>games that just were supposed to be but we're not in.

1140
00:57:31.480 --> 00:57:33.719
<v Speaker 1>Uh yeah, so I didn't. I didn't include that. I

1141
00:57:33.800 --> 00:57:36.280
<v Speaker 1>had that story I was considering. So Chris Dring over

1142
00:57:36.320 --> 00:57:39.559
<v Speaker 1>the weekend said that he there were three games that

1143
00:57:39.599 --> 00:57:41.920
<v Speaker 1>he heard one we're going to be in the direct

1144
00:57:42.000 --> 00:57:44.440
<v Speaker 1>and they weren't in there. And he he said, like,

1145
00:57:44.519 --> 00:57:47.400
<v Speaker 1>so show goes to show you how much these things change, which, yes,

1146
00:57:47.440 --> 00:57:50.599
<v Speaker 1>everybody they do. It does change that crazily from time

1147
00:57:50.639 --> 00:57:53.599
<v Speaker 1>to time, which is why this is stupid job I

1148
00:57:53.599 --> 00:57:55.440
<v Speaker 1>found myself in of trying to predict these things for

1149
00:57:55.519 --> 00:57:58.960
<v Speaker 1>people is a pain in the ass. But I don't

1150
00:57:58.960 --> 00:58:01.079
<v Speaker 1>I like, what could those games be there? I mean,

1151
00:58:01.079 --> 00:58:02.599
<v Speaker 1>it's a partner showcase, so it would have been a

1152
00:58:02.639 --> 00:58:05.960
<v Speaker 1>bunch of third party games. I'm assuming. I don't know.

1153
00:58:06.599 --> 00:58:10.440
<v Speaker 1>So yeah, maybe that means uh, maybe that means games

1154
00:58:10.440 --> 00:58:12.360
<v Speaker 1>comp is going to be really hot. I don't know.

1155
00:58:12.639 --> 00:58:14.480
<v Speaker 1>Do you think that we are overdue for a lot

1156
00:58:14.480 --> 00:58:16.559
<v Speaker 1>more announcements even though we just got that partner direct

1157
00:58:16.599 --> 00:58:20.079
<v Speaker 1>and I'm talking specifically about like switch to announcements.

1158
00:58:19.519 --> 00:58:22.280
<v Speaker 2>Yeah, I think so too. There was kind of a

1159
00:58:22.320 --> 00:58:25.599
<v Speaker 2>general vibe at EVO itself that a lot of switch

1160
00:58:25.639 --> 00:58:28.800
<v Speaker 2>to games kind of were dateless and like games that

1161
00:58:28.840 --> 00:58:30.159
<v Speaker 2>I think would make a lot of sense to be

1162
00:58:30.239 --> 00:58:32.920
<v Speaker 2>on switch To, like Teching eight, like with some DLC stuff.

1163
00:58:33.320 --> 00:58:35.400
<v Speaker 2>It's kind of crazy that no announcements were there for

1164
00:58:35.440 --> 00:58:36.519
<v Speaker 2>that Fatal Fury.

1165
00:58:37.480 --> 00:58:37.719
<v Speaker 1>Yeah.

1166
00:58:37.920 --> 00:58:40.519
<v Speaker 2>I think it's gonna be a combo of games Com

1167
00:58:40.599 --> 00:58:43.079
<v Speaker 2>and Tokyo Game Show. I might be leaning a little

1168
00:58:43.079 --> 00:58:46.519
<v Speaker 2>bit more to Tokyo Game Show, kind of to like

1169
00:58:46.719 --> 00:58:51.880
<v Speaker 2>squarre inex Capcom Konami. We'll see what's there. I when

1170
00:58:51.920 --> 00:58:56.159
<v Speaker 2>when they said three games, I I'm probably thinking that

1171
00:58:56.440 --> 00:58:59.159
<v Speaker 2>maybe they originally were going to announce some of the

1172
00:58:59.159 --> 00:59:02.119
<v Speaker 2>Resident Evil remake on there, but maybe it just got

1173
00:59:02.119 --> 00:59:05.440
<v Speaker 2>pushed for whatever reason, like a lining up with marketing

1174
00:59:05.559 --> 00:59:08.480
<v Speaker 2>or something. I don't know, but yeah, I think we

1175
00:59:08.599 --> 00:59:11.159
<v Speaker 2>are due for it. Uh. There's not a lot of

1176
00:59:11.159 --> 00:59:13.039
<v Speaker 2>games in the latter half of the year with like

1177
00:59:13.079 --> 00:59:16.840
<v Speaker 2>concrete dates yet, so it's it's kind of just a

1178
00:59:16.840 --> 00:59:17.920
<v Speaker 2>guessing game at this point.

1179
00:59:18.400 --> 00:59:20.159
<v Speaker 1>I'm chidding my vote to a bee because I remembered

1180
00:59:20.159 --> 00:59:25.400
<v Speaker 1>Philip Bildia shut up. Yeah, Phil, a big deal man,

1181
00:59:25.559 --> 00:59:30.000
<v Speaker 1>that's a hard thing say. Actually, yeah, all right, that's

1182
00:59:30.039 --> 00:59:32.519
<v Speaker 1>the pole question from last week. We will have another

1183
00:59:32.519 --> 00:59:34.360
<v Speaker 1>new poole question here in a second. Before we get

1184
00:59:34.360 --> 00:59:36.400
<v Speaker 1>to that, John, let me tell people were they can

1185
00:59:36.400 --> 00:59:38.039
<v Speaker 1>find you on the internet what you have going on?

1186
00:59:38.119 --> 00:59:39.039
<v Speaker 1>All that good stuff.

1187
00:59:39.760 --> 00:59:42.639
<v Speaker 2>Yeah, so yeah, you guys can find me. John Martin

1188
00:59:42.719 --> 00:59:46.960
<v Speaker 2>on Blue Sky I post about my goings on. I

1189
00:59:47.000 --> 00:59:50.079
<v Speaker 2>am going to be streaming later this week. Dear me,

1190
00:59:50.159 --> 00:59:53.079
<v Speaker 2>I was. I've heard it's a tear jerker. It seems

1191
00:59:53.119 --> 00:59:56.079
<v Speaker 2>like a really good visual earth like watercolor story by

1192
00:59:56.079 --> 00:59:58.599
<v Speaker 2>the Hotel Dusk people. Seems like it's gonna be a

1193
00:59:58.599 --> 01:00:02.800
<v Speaker 2>good time. But yeah, besides that, not much. Just still

1194
01:00:02.840 --> 01:00:06.480
<v Speaker 2>cooking on videos, making sure everything's perfect. But I keep

1195
01:00:06.480 --> 01:00:07.239
<v Speaker 2>saying that every time.

1196
01:00:07.719 --> 01:00:10.599
<v Speaker 1>Yeah, that's the job though, and that's how it always goes,

1197
01:00:11.960 --> 01:00:14.440
<v Speaker 1>all right, new poll question? Have you played a Dark

1198
01:00:14.440 --> 01:00:17.679
<v Speaker 1>Siders game before? Yes? Or no? Interested to see like

1199
01:00:17.760 --> 01:00:20.840
<v Speaker 1>the general you know, our more general audience. Did you

1200
01:00:20.920 --> 01:00:23.199
<v Speaker 1>play Dark Siders back on Xbox through sixteen? Then try

1201
01:00:23.199 --> 01:00:25.760
<v Speaker 1>to keep up with the series over time. We'll get

1202
01:00:25.800 --> 01:00:27.719
<v Speaker 1>the results of that. We will talk about it on

1203
01:00:27.840 --> 01:00:31.639
<v Speaker 1>Game mess Mornings here on Giant Bomb tomorrow. I'm sorry

1204
01:00:31.679 --> 01:00:34.599
<v Speaker 1>Wednesday Tomorrow's bomb cast in fact, and so speaking to

1205
01:00:34.639 --> 01:00:39.000
<v Speaker 1>Giant bomb yep tomorrow BombCast today, it's Monday. Mitch owns mondays,

1206
01:00:39.920 --> 01:00:43.079
<v Speaker 1>I think he's back. People were asking where's Mike and Dan.

1207
01:00:43.320 --> 01:00:46.480
<v Speaker 1>They should be back now. They were traveling last week.

1208
01:00:46.639 --> 01:00:48.320
<v Speaker 1>You saw him on some kind of funny stuff. We

1209
01:00:48.440 --> 01:00:50.079
<v Speaker 1>got some other stuff in the hopper that will happen

1210
01:00:50.119 --> 01:00:53.519
<v Speaker 1>because of that. Super cool, but just hold your horses

1211
01:00:53.519 --> 01:00:56.840
<v Speaker 1>on those. And in the meantime, we should be back

1212
01:00:56.840 --> 01:01:00.199
<v Speaker 1>to a mostly normal schedule this week. So I think

1213
01:01:00.199 --> 01:01:03.079
<v Speaker 1>we're doing Riven. I think I guess I should let

1214
01:01:03.119 --> 01:01:04.960
<v Speaker 1>Mitch tell us. Yeah, let me see here. I'm gonna

1215
01:01:04.960 --> 01:01:06.920
<v Speaker 1>take the calendar, and it's on the calendar, so I

1216
01:01:06.960 --> 01:01:10.000
<v Speaker 1>think that means it. Uh, So we'll do that Monday

1217
01:01:10.039 --> 01:01:13.880
<v Speaker 1>morning's missed with Mitch. You know, the sequel Riven will

1218
01:01:13.880 --> 01:01:15.920
<v Speaker 1>get started today and then he'll do Mega Man tonight.

1219
01:01:17.000 --> 01:01:19.039
<v Speaker 1>We'll have some other stuff happening as well, and then

1220
01:01:19.079 --> 01:01:20.599
<v Speaker 1>the rest of the week, Yeah, look out for Blake

1221
01:01:20.599 --> 01:01:24.440
<v Speaker 1>Club returning. We should be able to finish up Pimp

1222
01:01:24.480 --> 01:01:28.280
<v Speaker 1>My Ride with Dan Riker My Riker on Wednesday voicemail

1223
01:01:28.320 --> 01:01:31.280
<v Speaker 1>dumb Truck a whole bunch of stuff happening, so look

1224
01:01:31.280 --> 01:01:34.000
<v Speaker 1>out for that later this week. In the meantime, though, John,

1225
01:01:34.039 --> 01:01:35.440
<v Speaker 1>thank you so much for hanging out with me today

1226
01:01:35.480 --> 01:01:38.079
<v Speaker 1>and talk about video games. Man, I really appreciate it.

1227
01:01:38.079 --> 01:01:40.320
<v Speaker 2>It's always a pleasure. Jeff, thanks so much for having me.

1228
01:01:40.639 --> 01:01:43.119
<v Speaker 1>Yeap, thanks for coming on. It's great stuff. Thank you

1229
01:01:43.159 --> 01:01:46.519
<v Speaker 1>all for watching and listening. You're the best audience in gaming.

1230
01:01:46.719 --> 01:01:47.960
<v Speaker 1>Oh yeah, is there something?

1231
01:01:48.239 --> 01:01:52.679
<v Speaker 2>Yeah? I think Mike said something on Thursday. Oh yeah,

1232
01:01:53.079 --> 01:01:54.760
<v Speaker 2>play Fighters. That's cool.

1233
01:01:55.159 --> 01:01:58.599
<v Speaker 1>Yeah, we're gonna try to get Blake Club in on Thursday.

1234
01:01:58.639 --> 01:02:01.719
<v Speaker 1>That's right, that's we got thanks happening. Okay, all right,

1235
01:02:01.920 --> 01:02:03.960
<v Speaker 1>so it's gonna be a mess again this week, but

1236
01:02:04.000 --> 01:02:05.679
<v Speaker 1>we'll figure it all out and put some fun stuff

1237
01:02:05.679 --> 01:02:07.280
<v Speaker 1>out for you. It worked last week with just me

1238
01:02:07.360 --> 01:02:11.360
<v Speaker 1>and Bakalar, so we'll figure it out again. Yeah, definitely

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<v Speaker 1>is still happening. All right. Thank you everybody for watching

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<v Speaker 1>the best audience in gaming. Until next time, have a

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<v Speaker 1>good one, take care of yourself, and goodbye.
