WEBVTT

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<v Speaker 1>Don't be bad. It's the Internet. You're busy.

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<v Speaker 2>Let's do this for February twenty six, twenty twenty five.

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<v Speaker 2>For the next hour or so, let me help you

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<v Speaker 2>sort through the world of gaming on Game Mess Mornings

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<v Speaker 2>Live with me Jeff grub Today, what is next for

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<v Speaker 2>Warner Brothers after its closure of a storied game studio,

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<v Speaker 2>and should we expect more Silent Hill remakes? But first,

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<v Speaker 2>please join me and welcoming today's co host to Game

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<v Speaker 2>Mess Mornings. It's Jason Finelli. Everybody, Jason, how are you doing.

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<v Speaker 3>I am doing pretty good. My voice is finally back

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<v Speaker 3>from the beginning of the month. I just want to

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<v Speaker 3>point at this hat real quick, get it out of

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<v Speaker 3>my system.

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<v Speaker 1>Dy.

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<v Speaker 3>Things are good. Things are things are working.

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<v Speaker 2>We've moved on the NFL. Combiness is getting ready. We

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<v Speaker 2>don't have to talk about your team anymore.

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<v Speaker 3>Yes, we do. They want to ban my tush push.

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<v Speaker 1>They that would be bad. That's such a good football play.

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<v Speaker 3>It is such a good football play. And it is

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<v Speaker 3>a football play.

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<v Speaker 1>You know who it is?

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<v Speaker 3>This we can we can kind of come together on.

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<v Speaker 1>Oh it's the Packers.

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<v Speaker 3>Yeah, the Packers are the ones that are winding and

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<v Speaker 3>they get they whind so much.

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<v Speaker 2>Yeah, they're they want to they want to say stuff

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<v Speaker 2>like were the nfcs like New England Patriots or whatever,

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<v Speaker 2>And it's like the New England Patriots, for as bad

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<v Speaker 2>as they were, actually didn't wind as much as you do.

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<v Speaker 2>So no, you are the NFC's Green Bay Packers, a

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<v Speaker 2>bunch of whitey sacks of poo poo poo. Yeah, hey, Jason,

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<v Speaker 2>I am I have been continue to be very happy

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<v Speaker 2>for you and your Eagles. That team by the end

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<v Speaker 2>was looking like a super Bowl team, and boy they

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<v Speaker 2>played like it in the Super Bowl.

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<v Speaker 1>So that's gotta gotta be real nice.

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<v Speaker 3>And I read an article from a local blog here

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<v Speaker 3>that I think summed it up perfectly in twenty eighteen,

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<v Speaker 3>when Nick Foles led us to the title against the Patriots.

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<v Speaker 3>That was for the longtime fans. That was the one

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<v Speaker 3>for the people who have been suffering with the fan

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<v Speaker 3>base their entire life. This one was for the children.

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<v Speaker 3>This one was Yeah, this one was the one where

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<v Speaker 3>I got to drive down my my main thoroughfare in

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<v Speaker 3>my suburban neighborhood with the windows down blasting Bluey's Dance Mode,

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<v Speaker 3>because that's what the kids picked. Of course I five

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<v Speaker 3>and people out of the window. It was for them

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<v Speaker 3>and now it's there. They just they talk about it

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<v Speaker 3>a lot. That was how how much fun it was

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<v Speaker 3>and how they they hope they win the Super Bowl

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<v Speaker 3>every year. And I said, yo, pump the brakes kid,

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<v Speaker 3>You'll learn real quick about works. But but yeah, it was,

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<v Speaker 3>it was. It was real neat. I'm very uh, still

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<v Speaker 3>kind of wrapping my head around the fact that it happened,

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<v Speaker 3>even though my bank account for NFL shop dot com says.

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<v Speaker 2>Yes, it's definitely, definitely, yes, absolutely you were. You were

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<v Speaker 2>in Chicago recently did that magic the gathering thing?

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<v Speaker 3>Uh, ch Chicago's cold.

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<v Speaker 1>Yeah, that's all weird.

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<v Speaker 3>But but yeah, I'd only been there one time before fourteen.

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<v Speaker 3>I went for to visit family who was working out there.

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<v Speaker 3>I love that city, man, I was there. It was

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<v Speaker 3>me Joe Bradford, editor in chief of MMORPG fantastic Dude,

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<v Speaker 3>and mister John Carson Nasty Boy with them. Yes, that's

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<v Speaker 3>that's one of the boys. Yeah, we were. We were

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<v Speaker 3>playing games and uh and checking out some some some

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<v Speaker 3>new cards that the Final Fantasy set definitely has people

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<v Speaker 3>going nuts. Got a great interview regarding that coming out

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<v Speaker 3>soon on game Spot. Just waiting for a couple of

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<v Speaker 3>things to happen. I spoke to lead game designer and

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<v Speaker 3>then one of the vps for the collaboration effort that

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<v Speaker 3>they have there, Very very good stuff there. But yeah,

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<v Speaker 3>I played some played some magic, had some fun. Just

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<v Speaker 3>got it. Was it overnight, got there Saturday morning, and

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<v Speaker 3>flew back Sunday night. Uh. I love those things if

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<v Speaker 3>you're if you're ever tangentially interested. Uh, Magic cons They

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<v Speaker 3>they're doing a good job, and they're getting better. I

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<v Speaker 3>feel like they're they're they're starting to get their feet

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<v Speaker 3>under them. As far as organization is concerned, especially from

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<v Speaker 3>a media perspective, I thought this one, uh compared to

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<v Speaker 3>Vegas and Vegas was pretty well organized, was even more.

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<v Speaker 1>So excellent, fantastic. Yeah, I got a.

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<v Speaker 2>Quick trip I'm gonna do this week, and I'm jaunting

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<v Speaker 2>down to Columbus to go see the outdoor Red Wings game.

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<v Speaker 2>I like those like I'm just gonna go, I'm just

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<v Speaker 2>gonna go do something real quick in another city and

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<v Speaker 2>then come back basically the same day or the next day.

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<v Speaker 1>I like those kinds of trips. It's fine.

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<v Speaker 2>I'm like I got to do something fun and then

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<v Speaker 2>I'm back home where my stuff is.

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<v Speaker 3>That's right. Yeah, Like once in a while there'll be

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<v Speaker 3>something in New York. I can just drive it for

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<v Speaker 3>the day two hours. Yeah, sure, the thing and then

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<v Speaker 3>come back. It's awesome. What I prefer them to do

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<v Speaker 3>do these things in Philly, Yes, but I'll take it.

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<v Speaker 2>I'll take absolutely all right, let's explain what we do

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<v Speaker 2>here most weekdays, I, Jeff Grubb, will help piece your

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<v Speaker 2>gaming life back together. That includes breaking news and maybe

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<v Speaker 2>even some of our own original reporting. You know, I'm

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<v Speaker 2>gonna stop here and all some point out. Hey, if

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<v Speaker 2>you're watching live and you're like, wait, what is going on?

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<v Speaker 2>We are doing this at a different time. Things are

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<v Speaker 2>changing a little bit. But it's just like, so we

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<v Speaker 2>could do more stuff kind of back to back here

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<v Speaker 2>on Giant Bomb with the help of game Spot.

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<v Speaker 1>There's some folks over there. We're gonna kind of collaborate

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<v Speaker 1>a little bit more.

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<v Speaker 2>You like, share our resources. There's more to come on

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<v Speaker 2>all of that.

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<v Speaker 3>This show.

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<v Speaker 2>We'll be getting a name change soon. It'll be like

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<v Speaker 2>new art, new music, all that stuff. But yeah, it's

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<v Speaker 2>still gonna be this show, still gonna work this way,

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<v Speaker 2>I will say, if I seem more engaged, it's because

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<v Speaker 2>I'm not running the show chands running the show.

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<v Speaker 1>Now, Yeah, it's weird.

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<v Speaker 2>I'm like, I don't know what to do with my hands,

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<v Speaker 2>so I'm just gonna keep them up the whole time

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<v Speaker 2>like this.

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<v Speaker 1>But let's continue with the intro.

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<v Speaker 2>For all these topics, I'll get the input of a

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<v Speaker 2>bona fide expert who will make me look smart. If

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<v Speaker 2>you were watching live on twitch welcome, You can always

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<v Speaker 2>listen to the show later on podcast feeds by searching

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<v Speaker 2>for Game Mess Mornings, or find the RSS on giant

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<v Speaker 2>bomb dot com. You can also catch the show later

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<v Speaker 2>with chapters and timestamps on YouTube.

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<v Speaker 1>Hello YouTube.

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<v Speaker 2>All right, we have a lot to get into, so

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<v Speaker 2>let's start the Morning Mess with Warner Brothers cancels Wonder

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<v Speaker 2>Woman game and shuts down Shadow of Mordor Studio.

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<v Speaker 1>Jason. We talked about this on the BombCast.

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<v Speaker 2>Yesterday a little bit, but there's there's a little bit

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<v Speaker 2>more info here. We might as well go over what happened.

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<v Speaker 2>This is, like I said, than goatcha. Kotaku Monolith Productions

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<v Speaker 2>revealed it was making a Wonder Woman game back In

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<v Speaker 2>twenty twenty one, now publisher Warner Brothers Games has announced

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<v Speaker 2>that the project has been canned and the studio best

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<v Speaker 2>known for Middle Earth Shadow of War is being shut

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<v Speaker 2>down as well as part of larger cuts. The shakeup

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<v Speaker 2>comes after twenty twenty fourth Suicide Squad bombed and platform

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<v Speaker 2>fighter multiverses failed to make a comeback. The news, first

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<v Speaker 2>reported by Bloomberg, was confirmed by Warner Brothers Games in

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<v Speaker 2>a statement provided to Kataku over email.

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<v Speaker 1>We've had to.

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<v Speaker 2>Make some very difficult decisions to structure our development studios,

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<v Speaker 2>says the statement, and investments around building the best games

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<v Speaker 2>possible with our key franchises. That includes Harry Potter, Mortal

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<v Speaker 2>Kombat DC, and Game of Thrones. After careful consideration, Player

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<v Speaker 2>First Games and Warner Brothers Games San Diego.

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<v Speaker 1>Which was a new studio Newish. This is a.

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<v Speaker 2>Strategic change in direction and not a reflection of these

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<v Speaker 2>teams or the talent that consists within them.

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<v Speaker 1>But parentheses still go to hell all the people that.

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<v Speaker 2>Work there, all right, Yeah, So let's kind of do

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<v Speaker 2>the initial like feed or reaction here of Warner Brothers

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<v Speaker 2>closing these studios. I got to say, Jason, the writing

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<v Speaker 2>had been on the wall four years now for this

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<v Speaker 2>stuff because Warner Brothers shopped these studios around multiple times

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<v Speaker 2>to sell them off to external parties, and they were

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<v Speaker 2>never able to make that happen. And it's like, well,

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<v Speaker 2>they clearly don't want to own these studios, but no

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<v Speaker 2>one wants to buy them without getting the IP, which

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<v Speaker 2>continues to be that was with a hang up for

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<v Speaker 2>all those deals, was, Hey, that you want to sell

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<v Speaker 2>me a studio that's working on Batman stuff and all

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<v Speaker 2>this other stuff.

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<v Speaker 1>Can we have Batman too?

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<v Speaker 3>Well?

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<v Speaker 1>No, of course not.

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<v Speaker 2>So when they weren't able to sell them, it's like, okay,

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<v Speaker 2>so as soon as they kind of find a moment

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<v Speaker 2>where they're at their lowest, they're probably just going to

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<v Speaker 2>shut these things down. And here we are. And the

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<v Speaker 2>fact that we were able to see this coming for

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<v Speaker 2>years and they weren't able to manage themselves.

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<v Speaker 1>Out of it speaks to the deep.

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<v Speaker 2>Mismanagement in this company and in this industry at large,

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<v Speaker 2>and at boy. It just continues to suck that it

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<v Speaker 2>can happen to a studio like Monowith Productions, a company

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<v Speaker 2>that's had so many interesting and awesome games over thirty

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<v Speaker 2>years and you know, David Zaslov and then the people

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<v Speaker 2>below him that were running w B Games who reportedly

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<v Speaker 2>did a very poor job according to everyone who's ever

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<v Speaker 2>talked about it.

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<v Speaker 1>It stinks.

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<v Speaker 3>It stinks. Yeah, there's really no other way. I mean,

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<v Speaker 3>that's call up Jay Sherman from the nineties, the critic

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<v Speaker 3>show it. It stinks. I don't mean I'm trying to

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<v Speaker 3>add some levity for sure, in all honesty, I don't know.

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<v Speaker 3>With the new gamespotch im bomb thing with the profanity.

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<v Speaker 2>Rule is well, we're going to try not to say

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<v Speaker 2>the F word as much, but I will continue to fail.

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<v Speaker 3>Okay, screw David zazz Lab there you go, and screw

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<v Speaker 3>hadad V underneath him. The only thing you need to

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<v Speaker 3>see that really explains the impact of this is to

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<v Speaker 3>find people who worked there on social media. Blue Sky

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<v Speaker 3>specifically is where I was seeing them and just seeing

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<v Speaker 3>how as stated they were that the world is not

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<v Speaker 3>going to see this Wonder Woman game. Multiple people saying

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<v Speaker 3>we were working on something special, this was going to

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<v Speaker 3>be great. We were so excited to show it to you.

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<v Speaker 3>And because this idiot and his little cronies underneath him

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<v Speaker 3>don't know a video game from their ass from a

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<v Speaker 3>hole in the ground. Now here we are with dozens

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<v Speaker 3>of people, probably hundreds of people out of a job.

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<v Speaker 3>It's funny. Last time I was on this show, we

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<v Speaker 3>talked about the mismanagement of multiverses, right, because that it

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<v Speaker 3>was right when they announced that they were going to

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<v Speaker 3>be shutting that down in May. So that is now

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<v Speaker 3>probably a pretty good test case as to the whole

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<v Speaker 3>of WB games. Honestly, at this rate, the only thing

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<v Speaker 3>I would be confident with them doing is licensing their IP.

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<v Speaker 3>I have no confidence in internal Warler Brothers games anymore,

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<v Speaker 3>and I hope that somebody can come in and purchase

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<v Speaker 3>some of these other studios with the IP and get

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<v Speaker 3>them out of there. Nether Realm is first in my

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<v Speaker 3>head because I'm a fighting game guy.

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<v Speaker 2>Nether Realm will would be able to like be the

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<v Speaker 2>one that could pull that off, right, because you can

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<v Speaker 2>see Warner Brothers being like, well, okay, video game first franchise,

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<v Speaker 2>we will sell that IP along with Nether Realm. And

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<v Speaker 2>whether that's Nether Realm by buying themselves out or getting

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<v Speaker 2>sold to another corporation, that seems possible, although it also

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<v Speaker 2>feels like.

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<v Speaker 1>If that could have happened. It probably would have happened.

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<v Speaker 3>But would have happened already. But it doesn't. It doesn't know.

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<v Speaker 3>It doesn't help that their last two games are compared

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<v Speaker 3>to like Mortal Kombat X and twenty fifteen is when

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<v Speaker 3>it should have happened right after that. It's sort of

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<v Speaker 3>like Mortal komb At eleven was fine.

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<v Speaker 1>It made a lot of money, and Mortal Kombat eleven

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<v Speaker 1>made a ton of money.

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<v Speaker 3>Sure, sure, sure, if I'm from a quality perspective, sure

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<v Speaker 3>right now, but.

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<v Speaker 2>That the next game, Mortal Kombat one, paid for that quality,

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<v Speaker 2>Like that's the one that was like also a kind

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<v Speaker 2>of mid in the opinion of a lot of fighting

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<v Speaker 2>game fans, and then also didn't make the money that

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<v Speaker 2>Mortal Kombat eleven.

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<v Speaker 3>And they're already saying that it's done after this next DLC.

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<v Speaker 3>I think T one thousand, Robert Patrick is it? If

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<v Speaker 3>that's the case, now, I'm on another realm watched to

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<v Speaker 3>make sure that they're okay, because what are they working on?

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<v Speaker 3>We don't know?

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<v Speaker 2>Yeah, I mean, so we got that story. I think

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<v Speaker 2>this We also talked about this during the BombCast. I

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<v Speaker 2>think if not, it was a game of mornings earlier

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<v Speaker 2>this week that the the DCU people, James Gunn and

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<v Speaker 2>Peter Saffron that were like, hey, we had good conversations

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<v Speaker 2>with rock Steady and Nether Realm.

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<v Speaker 1>And then immediately right right immediately right after that.

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<v Speaker 2>Is when they announced and then also, don't worry or

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<v Speaker 2>worry these other studios are getting shut down.

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<v Speaker 1>So it's like, okay, you could see.

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<v Speaker 2>That right and in this moment they're like, well, we're

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<v Speaker 2>gonna give rock Steady another chance. We're gonna give another Realm,

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<v Speaker 2>you know, not another chance for you know, those games.

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<v Speaker 1>They didn't perform as well and they weren't as good, but.

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<v Speaker 2>The Nether Realm's stole. The Nether Rooms not at risk

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<v Speaker 2>of closing down in this moment. But you get the

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<v Speaker 2>sense of like they could be working their way toward

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<v Speaker 2>that if they if the line keeps going down. But

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<v Speaker 2>in the meantime, seems like they might be working on

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<v Speaker 2>some dc stuff, an Injustice success or something that might

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<v Speaker 2>be like those games, but maybe ties in a little

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<v Speaker 2>bit more to the current slate of films, because that

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<v Speaker 2>seems something that they keep saying that they're interested in.

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<v Speaker 2>We'll see if they're able to pull that off. That's

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<v Speaker 2>a high degree of difficulty getting movies and games to

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<v Speaker 2>work together.

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<v Speaker 3>These days, right, Yes, I would say it's nigh impossible

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<v Speaker 3>most of the time. The license games that are the

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<v Speaker 3>best are the ones that are standalone. Indiana Jones comes

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<v Speaker 3>to mind. I don't know. I mean, I would hate

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<v Speaker 3>to see if they were to go back to Mortal

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<v Speaker 3>Kombat it be related to the movies. I kind of

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<v Speaker 3>like that they're their own thing, definitely. Yeah.

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<v Speaker 1>Sure.

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<v Speaker 3>And then if well, here's the thing though, if James

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<v Speaker 3>Gunn can get nether realm involved on the ground floor

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<v Speaker 3>of what he's trying to build, and then they build

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<v Speaker 3>a video game sort of tangentially based on that, maybe

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<v Speaker 3>its own story where he has input or or something

286
00:12:55.000 --> 00:12:57.799
<v Speaker 3>like that that I might be able to get behind.

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<v Speaker 1>I agree, that sounds good.

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<v Speaker 3>Sounds okay with me. Whether it's Injustice or whether it's

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<v Speaker 3>called something else. That it's just a fighting game with

290
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<v Speaker 3>DC characters, what have you. But nothing I could dream

291
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<v Speaker 3>up in my head removes the dread of the Zaslav effect. Yeah,

292
00:13:16.600 --> 00:13:20.440
<v Speaker 3>the Hadad effect, and that will always be there for

293
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<v Speaker 3>as long as these companies work for Warner Brothers Games,

294
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<v Speaker 3>And it's a Monolith Man. People talk about the legacy

295
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<v Speaker 3>of Monoliths, and they are not wrong. Thirty years and

296
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<v Speaker 3>a full portfolio of classic fan loved games. Unfortunately, with

297
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<v Speaker 3>these two dipshits, it never mattered. There. These are the

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<v Speaker 3>guys who are still calling video games Nintendo oh yes.

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<v Speaker 2>Saying oh yeah, I mean they don't even understand movies

300
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<v Speaker 2>their primary business. Well, of course, there's no chance that

301
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<v Speaker 2>they're going to understand no gaming. And you know the evidence,

302
00:13:55.200 --> 00:13:57.360
<v Speaker 2>the proof of that is in the putting of the

303
00:13:57.399 --> 00:13:59.440
<v Speaker 2>things that they say, their actions.

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<v Speaker 3>For sure.

305
00:14:01.039 --> 00:14:04.080
<v Speaker 2>This is the company that made Harry Potter Hogwarts Legacy,

306
00:14:04.600 --> 00:14:07.720
<v Speaker 2>and Hogwarts Legacy did very well, continues to be one

307
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<v Speaker 2>of the best selling games every month, at least in

308
00:14:09.960 --> 00:14:14.879
<v Speaker 2>the United States, but I think globally and their reaction

309
00:14:15.000 --> 00:14:18.279
<v Speaker 2>to that is publicly at least two investors, well we're

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<v Speaker 2>gonna do the next Harry Potter game might be a

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<v Speaker 2>live service game.

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<v Speaker 1>What are you talking about? And then.

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<v Speaker 2>There was a leaked email that was sent internally following

314
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<v Speaker 2>these closures from a Discovery head of Global Streaming and Games, JB.

315
00:14:33.360 --> 00:14:34.120
<v Speaker 1>Peret.

316
00:14:34.759 --> 00:14:38.799
<v Speaker 2>Polygnon published parts of the letter. He said that the

317
00:14:38.879 --> 00:14:41.759
<v Speaker 2>teams need to or the team needs to regain our

318
00:14:41.759 --> 00:14:45.200
<v Speaker 2>credibility and swagger at producing great games, and blame blamed.

319
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<v Speaker 2>Then he blamed current financial difficulties on the product market

320
00:14:48.159 --> 00:14:50.559
<v Speaker 2>fit and quality of too many of our new releases

321
00:14:50.720 --> 00:14:53.159
<v Speaker 2>of really missing the mark we need to and we'll

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00:14:53.240 --> 00:14:55.879
<v Speaker 2>do better for our fans first and foremost, and also

323
00:14:55.879 --> 00:14:58.679
<v Speaker 2>because we're gaining that credibility is critical to us securing

324
00:14:58.759 --> 00:15:00.840
<v Speaker 2>even more investment in game in the years to come.

325
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<v Speaker 2>Getting our swagger back happens one quality game release at

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<v Speaker 2>a time, and our financial credibility gets rebuilt, one fiscal

327
00:15:07.240 --> 00:15:10.279
<v Speaker 2>quarter at a time, delivering what we said would we would.

328
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<v Speaker 1>Deliver and no big negative surprises.

329
00:15:12.120 --> 00:15:15.919
<v Speaker 2>He also described a strategy going forward as fewer games,

330
00:15:16.039 --> 00:15:19.559
<v Speaker 2>but bigger and I got it. I mean to me,

331
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<v Speaker 2>that's what got you into this mess, right is yes?

332
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<v Speaker 1>I mean I.

333
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<v Speaker 2>Suppose like that in their mind, like well, like that

334
00:15:25.720 --> 00:15:28.720
<v Speaker 2>Quidditch game really ruined us, that you know that was

335
00:15:28.759 --> 00:15:31.000
<v Speaker 2>too small and didn't matter, And it's like, ohh is

336
00:15:31.039 --> 00:15:34.000
<v Speaker 2>that really what we're saying here? To me, it seems

337
00:15:34.080 --> 00:15:36.879
<v Speaker 2>like having rock Steady build a game for a very

338
00:15:36.879 --> 00:15:38.679
<v Speaker 2>long time that no one cared about.

339
00:15:38.559 --> 00:15:40.600
<v Speaker 1>That seemed to be the issue big and few.

340
00:15:42.559 --> 00:15:46.600
<v Speaker 2>So you're going back to your point of having very

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00:15:46.600 --> 00:15:48.639
<v Speaker 2>little faith in Warner Brothers to be able to guide

342
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<v Speaker 2>these studios out of whatever situation that they're in.

343
00:15:52.440 --> 00:15:54.120
<v Speaker 1>I'm right there with you. Yeah.

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<v Speaker 3>I mean, this guy used swagger in his email more

345
00:15:56.080 --> 00:15:57.679
<v Speaker 3>than once. That's all I need to say right here,

346
00:15:57.879 --> 00:15:59.759
<v Speaker 3>kind of like, come on, man, you're not you're not

347
00:15:59.759 --> 00:16:01.639
<v Speaker 3>play in sports. You're not talking about trying to get

348
00:16:01.639 --> 00:16:05.840
<v Speaker 3>your sports team back in the thing. Jesus Christ. I

349
00:16:06.000 --> 00:16:09.440
<v Speaker 3>just it's so disheartening, and I mean it's it's a

350
00:16:09.600 --> 00:16:11.799
<v Speaker 3>it's just to late a symptom of a larger issue. Right.

351
00:16:11.840 --> 00:16:13.840
<v Speaker 3>This is basically the kind of story we've been talking

352
00:16:13.840 --> 00:16:15.919
<v Speaker 3>about for two years now, just in different places. It

353
00:16:16.080 --> 00:16:18.639
<v Speaker 3>just so happens to be one that we saw coming

354
00:16:18.679 --> 00:16:20.840
<v Speaker 3>a mile away, and we're just waiting for that second

355
00:16:20.879 --> 00:16:25.440
<v Speaker 3>shoe to drop it. God that I will now, I

356
00:16:25.639 --> 00:16:27.720
<v Speaker 3>would like, I can't wait. I hope maybe it's me

357
00:16:27.799 --> 00:16:29.519
<v Speaker 3>one day that I'll write the story. It won't be,

358
00:16:29.639 --> 00:16:31.919
<v Speaker 3>but hopefully some day it will be. I would love

359
00:16:32.240 --> 00:16:34.720
<v Speaker 3>to write a wonder Woman story to get that story,

360
00:16:34.799 --> 00:16:36.360
<v Speaker 3>to get to get that. I mean, I'm sure they're

361
00:16:36.399 --> 00:16:38.960
<v Speaker 3>ndaight at the wazoo. But when people stop caring and

362
00:16:39.000 --> 00:16:41.440
<v Speaker 3>they want to tell that story, I would love to

363
00:16:41.600 --> 00:16:44.159
<v Speaker 3>hear what went on in that studio for two years

364
00:16:44.159 --> 00:16:47.399
<v Speaker 3>and the absolute bullshit that they had to put up

365
00:16:47.399 --> 00:16:52.759
<v Speaker 3>with just to have their game canned. It's it's it's infuriating, yep.

366
00:16:52.879 --> 00:16:54.320
<v Speaker 3>Absolutely infuriating. YEP.

367
00:16:54.480 --> 00:16:56.320
<v Speaker 2>I mean it just goes back to them wanting to

368
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<v Speaker 2>make a Wonder Woman game kind of probably across the board,

369
00:16:59.399 --> 00:17:02.639
<v Speaker 2>but the udo and the publisher, but the publisher's reasoning

370
00:17:02.679 --> 00:17:04.240
<v Speaker 2>and being like that movie was a hit, and then

371
00:17:04.279 --> 00:17:08.000
<v Speaker 2>the second movie stinks, and now now Wonder Woman feels

372
00:17:08.000 --> 00:17:09.880
<v Speaker 2>like it's very in a very similar position to where

373
00:17:09.920 --> 00:17:12.599
<v Speaker 2>Suicide Squad was after that first movie when they were

374
00:17:12.599 --> 00:17:14.519
<v Speaker 2>working on that game, and it's like no one cared

375
00:17:14.519 --> 00:17:18.000
<v Speaker 2>about this or the franchise has a taint to it

376
00:17:18.079 --> 00:17:22.279
<v Speaker 2>because of the most widely popular available media being something

377
00:17:22.279 --> 00:17:26.279
<v Speaker 2>that people are kind of feeling bad about, and it's like, God,

378
00:17:26.440 --> 00:17:28.640
<v Speaker 2>you kind of this is why you kind of can't

379
00:17:28.640 --> 00:17:30.920
<v Speaker 2>tie these games to something that's going on with the movies,

380
00:17:30.960 --> 00:17:34.759
<v Speaker 2>because the people's movies taste change every three, five, six,

381
00:17:34.920 --> 00:17:38.000
<v Speaker 2>seven years, and that's how long it takes to make

382
00:17:38.039 --> 00:17:40.799
<v Speaker 2>a game. So you are going to continually find yourself

383
00:17:40.799 --> 00:17:43.319
<v Speaker 2>in this situation that you keep going down that road,

384
00:17:43.839 --> 00:17:46.279
<v Speaker 2>and it's like you would have been better off kind

385
00:17:46.279 --> 00:17:49.279
<v Speaker 2>of choosing a different DC character and re establishing it

386
00:17:49.880 --> 00:17:52.759
<v Speaker 2>in gaming, separate from anything that's happening with the movies.

387
00:17:53.000 --> 00:17:55.480
<v Speaker 2>And I think, honestly a lot of us were saying

388
00:17:55.519 --> 00:17:58.640
<v Speaker 2>that at the time, both definitely for Suicide Squad, maybe

389
00:17:58.720 --> 00:18:01.000
<v Speaker 2>less so for a Wonder Woman, uh, but definitely for

390
00:18:01.079 --> 00:18:01.880
<v Speaker 2>Suicide Squad.

391
00:18:02.000 --> 00:18:04.920
<v Speaker 1>So mis management across the board. Uh.

392
00:18:04.960 --> 00:18:08.440
<v Speaker 2>And they're and the managers mostly still there. Yeah, so

393
00:18:09.039 --> 00:18:10.839
<v Speaker 2>I'm not expecting any anything different.

394
00:18:11.680 --> 00:18:15.359
<v Speaker 3>Get you. The people who dismiss they stay their jobs

395
00:18:15.440 --> 00:18:19.480
<v Speaker 3>on their over the hell and the we're grinding everyingle

396
00:18:19.559 --> 00:18:21.720
<v Speaker 3>day to make these things happen are now out on

397
00:18:21.759 --> 00:18:26.079
<v Speaker 3>the street. And it's just it's just like I infuriating

398
00:18:26.079 --> 00:18:28.119
<v Speaker 3>because I want to say, O're trying to keep it clean.

399
00:18:28.799 --> 00:18:31.480
<v Speaker 2>Uh, Chase, you're breaking up a little bit. I don't

400
00:18:31.480 --> 00:18:33.920
<v Speaker 2>know if it's Internet issues or something like that. Yeah,

401
00:18:33.960 --> 00:18:34.920
<v Speaker 2>just a little bit of glitching.

402
00:18:35.359 --> 00:18:38.400
<v Speaker 1>Uh better. I think it might be coming back a

403
00:18:38.400 --> 00:18:38.799
<v Speaker 1>little bit.

404
00:18:39.119 --> 00:18:41.839
<v Speaker 3>I was shaking. That might have something to do with it.

405
00:18:41.880 --> 00:18:43.440
<v Speaker 3>I don't know if it's maybe my wire is a

406
00:18:43.480 --> 00:18:45.519
<v Speaker 3>little okay, uh no, yeah, it.

407
00:18:45.960 --> 00:18:47.039
<v Speaker 1>Does seem like it's coming back.

408
00:18:47.039 --> 00:18:48.799
<v Speaker 3>I think I think I want to keep my hands

409
00:18:48.880 --> 00:18:51.599
<v Speaker 3>above the desk for the rest of the know.

410
00:18:51.720 --> 00:18:54.000
<v Speaker 2>It's it's, it's it's still coming in and out, still

411
00:18:54.000 --> 00:18:54.839
<v Speaker 2>coming in in and out.

412
00:18:54.920 --> 00:18:56.680
<v Speaker 3>Really, Yeah, that's weird.

413
00:18:57.559 --> 00:18:59.359
<v Speaker 2>Let's give it. We'll give it. We'll give it a second.

414
00:18:59.680 --> 00:19:01.759
<v Speaker 2>All in, use the next story and we'll see how

415
00:19:01.799 --> 00:19:05.079
<v Speaker 2>it goes. All right, Yeah, definitely do a handcheck.

416
00:19:05.119 --> 00:19:05.559
<v Speaker 1>That's right.

417
00:19:06.319 --> 00:19:10.759
<v Speaker 2>Warner Brothers keeps Nemesis gaming patents despite studio closure, so

418
00:19:11.680 --> 00:19:12.319
<v Speaker 2>god damn it.

419
00:19:12.519 --> 00:19:14.519
<v Speaker 1>This is from Scott Barrett at Dual Shockers.

420
00:19:14.799 --> 00:19:17.599
<v Speaker 2>Warner Brothers may have closed some of its more prominent studios,

421
00:19:17.599 --> 00:19:20.079
<v Speaker 2>but it will retain a patent created in a game

422
00:19:20.119 --> 00:19:23.160
<v Speaker 2>made by one of its now former subsidiaries, the subsidiary

423
00:19:23.240 --> 00:19:25.559
<v Speaker 2>that it closed. The gaming world was shocked when it

424
00:19:25.599 --> 00:19:28.079
<v Speaker 2>revealed that Warner Brothers had canceled the Wonder Woman game

425
00:19:28.319 --> 00:19:30.599
<v Speaker 2>that was first announced back in twenty twenty one and

426
00:19:30.680 --> 00:19:33.759
<v Speaker 2>never had a proper gameplay trailer. Wonder Woman has been

427
00:19:33.759 --> 00:19:36.279
<v Speaker 2>in development for years, and there's a lot of speculation

428
00:19:36.359 --> 00:19:37.759
<v Speaker 2>as to why it would be shut down.

429
00:19:37.799 --> 00:19:38.039
<v Speaker 1>Now.

430
00:19:38.440 --> 00:19:41.680
<v Speaker 2>On top of Wonder Woman's cancelation, Wonder Brothers also announced

431
00:19:41.720 --> 00:19:44.200
<v Speaker 2>that it had closed three of its studios, w B,

432
00:19:44.319 --> 00:19:47.240
<v Speaker 2>San Diego, Player First Games and Monol the Productions, the

433
00:19:47.319 --> 00:19:50.440
<v Speaker 2>last of which was working on Wonder Woman. While WB

434
00:19:50.640 --> 00:19:53.799
<v Speaker 2>may have destroyed Monolith Productions, it still is going to

435
00:19:53.920 --> 00:19:56.279
<v Speaker 2>keep one of the patents made by the company as

436
00:19:56.359 --> 00:19:59.680
<v Speaker 2>Emrond khn of venturebut co confirmed excuse me, Wonder Brothers

437
00:19:59.680 --> 00:20:02.440
<v Speaker 2>will the patent of the Nemesis system from the Lord

438
00:20:02.440 --> 00:20:05.000
<v Speaker 2>of the Rings games produced by Monolith for at least

439
00:20:05.039 --> 00:20:08.480
<v Speaker 2>another decade. The Nemesis system was created for Middle Earth

440
00:20:08.519 --> 00:20:11.319
<v Speaker 2>Shadow of Mordor and used again in its sequel, Shadow

441
00:20:11.359 --> 00:20:14.440
<v Speaker 2>of War. Essentially, the Nemas system allowed players to have

442
00:20:14.559 --> 00:20:16.559
<v Speaker 2>rival characters in the game that would get stronger as

443
00:20:16.559 --> 00:20:19.200
<v Speaker 2>they get defeated. As they defeated the protagonists remaining throughout

444
00:20:19.240 --> 00:20:21.759
<v Speaker 2>the story, Basically they would come back and they would

445
00:20:22.039 --> 00:20:25.440
<v Speaker 2>have their own personalities, and you would then be charged

446
00:20:25.480 --> 00:20:27.200
<v Speaker 2>with going out and hunting them, and then if you

447
00:20:27.319 --> 00:20:29.759
<v Speaker 2>killed them, they might come back later and have like

448
00:20:29.799 --> 00:20:31.480
<v Speaker 2>a wound or something then have like an axe to

449
00:20:31.519 --> 00:20:32.160
<v Speaker 2>grind against you.

450
00:20:32.240 --> 00:20:36.640
<v Speaker 1>It was a very cool thing and Warner Brothers patented it.

451
00:20:36.880 --> 00:20:39.240
<v Speaker 2>They had a patent for this idea of this concept,

452
00:20:39.680 --> 00:20:41.440
<v Speaker 2>and that's one of the reasons we haven't seen it

453
00:20:41.480 --> 00:20:43.799
<v Speaker 2>in other games. I bet there are other reasons where

454
00:20:43.799 --> 00:20:46.319
<v Speaker 2>it's like, you know, it may be difficult to replicate,

455
00:20:46.319 --> 00:20:48.720
<v Speaker 2>but the big reason being the patent and patents last

456
00:20:48.720 --> 00:20:52.519
<v Speaker 2>for twenty years. The Shadow of Mordor game came out

457
00:20:52.559 --> 00:20:55.640
<v Speaker 2>ten years ago, so there's another ten years where Warner

458
00:20:55.720 --> 00:20:56.680
<v Speaker 2>Brothers will sit on this.

459
00:20:57.319 --> 00:20:59.920
<v Speaker 1>And really the expectation here, I think Jason.

460
00:20:59.680 --> 00:21:02.240
<v Speaker 2>Is they we'll just sit on it because it's a

461
00:21:02.319 --> 00:21:04.799
<v Speaker 2>patent and the executives don't know what to do with it.

462
00:21:05.160 --> 00:21:08.119
<v Speaker 2>They wouldn't even know how to leverage it to maybe

463
00:21:08.279 --> 00:21:10.319
<v Speaker 2>get some value out of it by like working with

464
00:21:10.359 --> 00:21:12.920
<v Speaker 2>other publishers and be like, hey, we will lease this

465
00:21:12.960 --> 00:21:15.240
<v Speaker 2>to you or so it's relatively cheap so it makes

466
00:21:15.279 --> 00:21:18.400
<v Speaker 2>sense for you. No, they're just gonna sit on it,

467
00:21:18.440 --> 00:21:20.359
<v Speaker 2>and now they don't have a studio with the expertise

468
00:21:20.400 --> 00:21:23.640
<v Speaker 2>to take advantage of it. This is just such a

469
00:21:23.680 --> 00:21:26.160
<v Speaker 2>black eye for the way this video game industry works.

470
00:21:26.240 --> 00:21:29.279
<v Speaker 3>Right, Yes, it is how we feeling, right, I think

471
00:21:29.279 --> 00:21:32.920
<v Speaker 3>we're I think we're doing good. Okay, cool, just goes

472
00:21:32.920 --> 00:21:35.160
<v Speaker 3>back to what we were saying previously. And this is

473
00:21:35.200 --> 00:21:37.839
<v Speaker 3>actually even worse because like it's one thing to have

474
00:21:37.920 --> 00:21:41.240
<v Speaker 3>your IP because it's inside Warner Brothers, it's Batman, it's

475
00:21:41.279 --> 00:21:46.640
<v Speaker 3>all that stuff. This is a potentially game industry changing

476
00:21:46.759 --> 00:21:50.680
<v Speaker 3>system that was started by a company that just happened

477
00:21:50.720 --> 00:21:52.680
<v Speaker 3>to be in your purview and then you locked it

478
00:21:52.759 --> 00:21:54.519
<v Speaker 3>up and you know, let anybody use it. It's basically

479
00:21:54.519 --> 00:21:56.440
<v Speaker 3>taking your ball and going home. I would love to

480
00:21:56.440 --> 00:22:00.519
<v Speaker 3>see variations on this, right, but you can't because anything

481
00:22:00.559 --> 00:22:03.279
<v Speaker 3>that resembles it is gonna is gonna influence this patent.

482
00:22:03.400 --> 00:22:08.079
<v Speaker 3>So could they sell the patent? Could they?

483
00:22:08.200 --> 00:22:08.559
<v Speaker 1>They could?

484
00:22:09.160 --> 00:22:10.440
<v Speaker 3>Could they do something like that?

485
00:22:10.480 --> 00:22:13.039
<v Speaker 2>I I mean, but I think we know that what

486
00:22:13.079 --> 00:22:15.759
<v Speaker 2>they're going to do. And it's nothing because like that,

487
00:22:15.960 --> 00:22:17.400
<v Speaker 2>like we know corporations work.

488
00:22:17.759 --> 00:22:19.880
<v Speaker 1>Yeah, you have something, and can you.

489
00:22:21.240 --> 00:22:24.000
<v Speaker 2>Unless you have like feel full ownership of it, you're

490
00:22:24.119 --> 00:22:26.319
<v Speaker 2>you don't even really know like how to like approach

491
00:22:26.519 --> 00:22:29.519
<v Speaker 2>doing something with this thing. And so everyone just kind

492
00:22:29.519 --> 00:22:31.359
<v Speaker 2>of does nothing and sits around and like, let's it

493
00:22:31.480 --> 00:22:33.680
<v Speaker 2>sit like sit over there in the filing cabinet. That's

494
00:22:33.720 --> 00:22:38.119
<v Speaker 2>what's gonna happen here. And and it's very frustrating. As

495
00:22:38.160 --> 00:22:40.279
<v Speaker 2>you point out, we would love to see variations on it.

496
00:22:40.279 --> 00:22:42.599
<v Speaker 2>We would love to see the industry riff on this idea.

497
00:22:43.079 --> 00:22:46.640
<v Speaker 2>And that's not like some novel concept. That is video

498
00:22:46.720 --> 00:22:49.400
<v Speaker 2>game software development from the very beginning. I always harp

499
00:22:49.440 --> 00:22:52.680
<v Speaker 2>on this that from the beginning, we made video If

500
00:22:52.720 --> 00:22:55.440
<v Speaker 2>someone made a video game at you know, Stanford or

501
00:22:55.480 --> 00:22:58.240
<v Speaker 2>whatever the hell, it was Space War and a bunch

502
00:22:58.240 --> 00:23:00.319
<v Speaker 2>of nerds went there and couldn't stop playing it, and

503
00:23:00.319 --> 00:23:01.920
<v Speaker 2>then they're like, I'm gonna take this and I'm going

504
00:23:02.000 --> 00:23:04.839
<v Speaker 2>to copy it basically beat for beat and make my

505
00:23:04.960 --> 00:23:06.759
<v Speaker 2>own version of this and put it in the arcade,

506
00:23:07.039 --> 00:23:09.440
<v Speaker 2>and someone else did the exacts. The first two games

507
00:23:09.480 --> 00:23:12.839
<v Speaker 2>after Space War were Space War Clones, and then the

508
00:23:12.880 --> 00:23:15.519
<v Speaker 2>next game after that kind of basically Pong, and then

509
00:23:15.519 --> 00:23:16.920
<v Speaker 2>there were fifty Pong clones.

510
00:23:17.160 --> 00:23:18.599
<v Speaker 1>And that is the story of the industry.

511
00:23:18.599 --> 00:23:21.160
<v Speaker 2>People like you know, pac Man, pac Man clones, Space Invaders,

512
00:23:21.160 --> 00:23:22.640
<v Speaker 2>Space Invader's Clones, just.

513
00:23:22.640 --> 00:23:24.599
<v Speaker 1>Keep going down the line Doom. There are Doom likes.

514
00:23:24.759 --> 00:23:28.359
<v Speaker 2>And the industry was vibrant because of this, because it

515
00:23:28.400 --> 00:23:31.839
<v Speaker 2>did actually breed competition and a new idea is coming

516
00:23:31.880 --> 00:23:35.960
<v Speaker 2>out of the same basic formula. And it has always worked.

517
00:23:35.960 --> 00:23:38.240
<v Speaker 2>It has always been good. There are definitely times when

518
00:23:38.279 --> 00:23:40.279
<v Speaker 2>people have put out a game and like some mobile

519
00:23:40.319 --> 00:23:43.119
<v Speaker 2>developer will copy it exactly, and that is one of

520
00:23:43.160 --> 00:23:45.559
<v Speaker 2>the issues with this, but you know, we.

521
00:23:45.880 --> 00:23:46.839
<v Speaker 1>Will still have that.

522
00:23:46.839 --> 00:23:49.359
<v Speaker 2>That still happens, and in the meantime, Warner Brothers gets

523
00:23:49.359 --> 00:23:52.559
<v Speaker 2>the patent. This idea, patents and software development continue to

524
00:23:52.599 --> 00:23:56.440
<v Speaker 2>be just mostly a terrible thing. And you know it's

525
00:23:56.440 --> 00:23:59.200
<v Speaker 2>why I will continue whenever someone like works in open

526
00:23:59.240 --> 00:24:02.000
<v Speaker 2>source development, like you are saying thank you so much,

527
00:24:02.200 --> 00:24:04.519
<v Speaker 2>like we need more of that, and that continues to

528
00:24:04.559 --> 00:24:08.200
<v Speaker 2>be like a closely held belief by many people who

529
00:24:08.240 --> 00:24:10.880
<v Speaker 2>do work in software that these things should be shared

530
00:24:10.920 --> 00:24:13.440
<v Speaker 2>with one another. And so when a corporation comes in

531
00:24:13.519 --> 00:24:15.440
<v Speaker 2>be like it was like we own that. They didn't

532
00:24:15.440 --> 00:24:17.880
<v Speaker 2>even they didn't even create it. The people that created

533
00:24:17.920 --> 00:24:21.960
<v Speaker 2>this don't work there anymore. It's very, very frustrating to me, Jason.

534
00:24:22.400 --> 00:24:26.519
<v Speaker 3>It is iteration sometimes breeds innovation, and all those examples

535
00:24:26.519 --> 00:24:29.759
<v Speaker 3>you just said are perfect. I would also add that

536
00:24:29.839 --> 00:24:33.319
<v Speaker 3>Mario obviously Supermeer Brothers then brought in all the platformers

537
00:24:33.359 --> 00:24:36.039
<v Speaker 3>like sock At the Hedgehog and the true pinnacle of

538
00:24:36.079 --> 00:24:40.599
<v Speaker 3>our industry bubbsy, So I couldn't say that was a

539
00:24:40.599 --> 00:24:40.960
<v Speaker 3>straight face.

540
00:24:41.240 --> 00:24:43.720
<v Speaker 2>The pinnacle didn't happen until Blues Brothers two thousand.

541
00:24:43.759 --> 00:24:47.400
<v Speaker 3>Please, that's right, that's right. Go watch Blake Club. Good. Great,

542
00:24:47.480 --> 00:24:50.720
<v Speaker 3>that was a great pitch. But no, it's all it's

543
00:24:50.799 --> 00:24:53.480
<v Speaker 3>just the same. We keep going back to this, to this,

544
00:24:54.119 --> 00:24:56.559
<v Speaker 3>to the same basic argument that the people who make

545
00:24:56.599 --> 00:24:58.759
<v Speaker 3>the decisions don't know how to make the decisions that

546
00:24:58.799 --> 00:25:02.319
<v Speaker 3>they're responsible of making. And then something stupid like this happens,

547
00:25:02.480 --> 00:25:05.839
<v Speaker 3>where again, this beautiful technology is just sitting there with

548
00:25:06.079 --> 00:25:09.480
<v Speaker 3>you know, gathering digital dust in a patent and the

549
00:25:09.599 --> 00:25:13.359
<v Speaker 3>and the patent paper work is in a drawer somewhere.

550
00:25:13.359 --> 00:25:15.400
<v Speaker 3>They're gonna probably forget about it. Watch at this rate,

551
00:25:15.680 --> 00:25:17.559
<v Speaker 3>zas Lave will finally get kicked out at some point,

552
00:25:17.680 --> 00:25:19.680
<v Speaker 3>they'll forget about it. At twenty thirty four, it'll just

553
00:25:19.720 --> 00:25:23.920
<v Speaker 3>go away and that'll be that. It's it's it's annoying

554
00:25:24.000 --> 00:25:29.920
<v Speaker 3>and it's frustrating and it sucks. And I hope that somebody,

555
00:25:30.200 --> 00:25:31.880
<v Speaker 3>somebody can make them a deal where they can be like,

556
00:25:31.920 --> 00:25:33.839
<v Speaker 3>you know, we want to use this. I don't know

557
00:25:33.839 --> 00:25:35.519
<v Speaker 3>who it would be. I don't know where they would

558
00:25:35.519 --> 00:25:37.480
<v Speaker 3>come from, or how much money it would take. Probably

559
00:25:37.519 --> 00:25:39.039
<v Speaker 3>more than it's actually worth, of course.

560
00:25:39.400 --> 00:25:43.240
<v Speaker 2>Yeah, I think what I would like to see is

561
00:25:43.319 --> 00:25:45.880
<v Speaker 2>an indie studio just go make a game with the

562
00:25:45.920 --> 00:25:49.200
<v Speaker 2>Nemesis system in it, and see they probably would even.

563
00:25:49.079 --> 00:25:51.200
<v Speaker 1>Sue you, because like that, they would have to like

564
00:25:51.359 --> 00:25:51.799
<v Speaker 1>enforce it.

565
00:25:51.839 --> 00:25:53.680
<v Speaker 2>They would have to be like, because there's no like

566
00:25:53.839 --> 00:25:57.039
<v Speaker 2>patent cop out there patrolling the streets being like, oh,

567
00:25:57.079 --> 00:25:59.000
<v Speaker 2>so hey, I know who someone owns that patent.

568
00:25:59.240 --> 00:26:01.359
<v Speaker 1>It would be on one brothers to have to enforce

569
00:26:01.400 --> 00:26:01.960
<v Speaker 1>it themselves.

570
00:26:02.200 --> 00:26:05.400
<v Speaker 2>And maybe they would be too lazy, too stupid, too distracted,

571
00:26:05.720 --> 00:26:07.119
<v Speaker 2>too incompetent to enforce it.

572
00:26:07.160 --> 00:26:09.119
<v Speaker 1>That would actually be my guess is how this would

573
00:26:09.119 --> 00:26:09.519
<v Speaker 1>go down.

574
00:26:10.039 --> 00:26:13.279
<v Speaker 3>Now, I wonder if, like Nemesis system, the whole point

575
00:26:13.359 --> 00:26:16.599
<v Speaker 3>is the more you encounter someone, the stronger they get

576
00:26:16.599 --> 00:26:18.319
<v Speaker 3>and the more difficult they get. Could they try and

577
00:26:18.359 --> 00:26:22.160
<v Speaker 3>spin this as like relationships in games, the more you

578
00:26:22.200 --> 00:26:25.079
<v Speaker 3>talk to someone, your stronger your relationship gets. Is that

579
00:26:25.160 --> 00:26:26.920
<v Speaker 3>a Nemesis system, Like, I hate to put that out

580
00:26:26.920 --> 00:26:27.400
<v Speaker 3>in the universe.

581
00:26:27.400 --> 00:26:29.160
<v Speaker 2>No, I don't think so, because I think like you

582
00:26:29.359 --> 00:26:31.880
<v Speaker 2>have to be a very specific thing of an enemy,

583
00:26:31.960 --> 00:26:34.000
<v Speaker 2>like the way these patents are written, it's they're pretty,

584
00:26:34.000 --> 00:26:37.799
<v Speaker 2>they're usually very narrow. That doesn't stop companies that have

585
00:26:37.839 --> 00:26:40.200
<v Speaker 2>patents from being patent trolls and being like, hey, this

586
00:26:40.279 --> 00:26:41.319
<v Speaker 2>is a violation, We're going.

587
00:26:41.240 --> 00:26:43.200
<v Speaker 1>To sue you, or you know, you could just settle.

588
00:26:43.559 --> 00:26:47.480
<v Speaker 2>And Warner Brothers absolutely could end up being a patent

589
00:26:47.519 --> 00:26:51.440
<v Speaker 2>troll that way, for sure. I just I guess would

590
00:26:51.480 --> 00:26:54.119
<v Speaker 2>be they just looking at that company, they wouldn't even

591
00:26:54.160 --> 00:26:55.319
<v Speaker 2>have the sort.

592
00:26:55.200 --> 00:26:55.319
<v Speaker 3>Of the.

593
00:26:57.279 --> 00:26:59.039
<v Speaker 1>Wherewithal to figure that out.

594
00:26:59.279 --> 00:27:01.799
<v Speaker 2>But you know, maybe that's maybe that's optimistic thinking that

595
00:27:01.839 --> 00:27:05.160
<v Speaker 2>they're too stupid to know what they have. All right,

596
00:27:05.799 --> 00:27:08.519
<v Speaker 2>let's uh, let's keep moving here. More than forty percent

597
00:27:08.559 --> 00:27:11.240
<v Speaker 2>of all USPS five and Xbox playtime last month was

598
00:27:11.279 --> 00:27:15.559
<v Speaker 2>spent on ten live service games. It's this story again, basically,

599
00:27:16.519 --> 00:27:18.799
<v Speaker 2>we've had this for a while that hey, there's a

600
00:27:18.799 --> 00:27:21.839
<v Speaker 2>handful of games that continue to just be these black

601
00:27:21.839 --> 00:27:26.440
<v Speaker 2>hole games that swallow up a ton of the industry.

602
00:27:26.559 --> 00:27:29.039
<v Speaker 2>Do you do you think that this is gonna like

603
00:27:29.440 --> 00:27:33.359
<v Speaker 2>this number forty of playtime It kind of has hovered

604
00:27:33.400 --> 00:27:33.839
<v Speaker 2>around there.

605
00:27:33.839 --> 00:27:35.559
<v Speaker 1>Do you think that that continues to grow?

606
00:27:35.960 --> 00:27:37.720
<v Speaker 2>Do you think it shrinks or do you think it

607
00:27:37.799 --> 00:27:40.599
<v Speaker 2>kind of maintains at that level going forward. Do you

608
00:27:40.640 --> 00:27:42.880
<v Speaker 2>think that there's gonna be more people and as they

609
00:27:42.920 --> 00:27:45.119
<v Speaker 2>come into gaming, they're like, I'm just gonna go play

610
00:27:45.119 --> 00:27:46.880
<v Speaker 2>Fortnite in Roadblocks and Call of Duty?

611
00:27:48.640 --> 00:27:55.200
<v Speaker 3>I could. I mean, my first inclination is, yes, I

612
00:27:55.200 --> 00:27:57.920
<v Speaker 3>think it's going to grow, maybe not significantly, but at

613
00:27:58.000 --> 00:28:00.839
<v Speaker 3>least a little bit, maybe get to fifty percent, because

614
00:28:01.599 --> 00:28:04.920
<v Speaker 3>how many of these people that are contributing to this

615
00:28:05.000 --> 00:28:07.200
<v Speaker 3>would never play video games anyway, and they're the only

616
00:28:07.279 --> 00:28:09.440
<v Speaker 3>games they play, whether it's because they're playing with their

617
00:28:09.480 --> 00:28:13.000
<v Speaker 3>friends or they've heard of called due to their whole life,

618
00:28:13.119 --> 00:28:17.480
<v Speaker 3>or Roadblocks is kid friendly or Minecraft actually is kid

619
00:28:17.519 --> 00:28:21.279
<v Speaker 3>friendly and they're just kind of filtered there because that's

620
00:28:21.279 --> 00:28:24.039
<v Speaker 3>all the parents know too, right, going back to the

621
00:28:24.039 --> 00:28:26.799
<v Speaker 3>people who still call it Nintendo, They've heard of Minecraft

622
00:28:26.799 --> 00:28:29.640
<v Speaker 3>because it's everywhere. They've heard of Fortnite because it's everywhere,

623
00:28:29.720 --> 00:28:32.160
<v Speaker 3>so that's what they send their kids towards. I've had

624
00:28:32.240 --> 00:28:34.599
<v Speaker 3>many conversations with people who are like, what do you

625
00:28:34.599 --> 00:28:37.680
<v Speaker 3>think about Roadblocks? And that's a whole different story. But yeah,

626
00:28:37.799 --> 00:28:39.799
<v Speaker 3>just I think this number is always going to be

627
00:28:39.880 --> 00:28:44.559
<v Speaker 3>somewhere in the forty to fifty range. Percent range, just

628
00:28:44.640 --> 00:28:48.799
<v Speaker 3>because they're so popular and they're free, which helps so

629
00:28:48.839 --> 00:28:51.960
<v Speaker 3>the parents don't have to put any financial responsibility into it.

630
00:28:51.960 --> 00:28:55.359
<v Speaker 3>It's not like the barrier of buying a console. Yeah.

631
00:28:55.400 --> 00:28:57.720
<v Speaker 3>I don't see this going away anytime soon unless something

632
00:28:57.759 --> 00:29:02.240
<v Speaker 3>happens to the games them elves where they go away,

633
00:29:02.279 --> 00:29:04.599
<v Speaker 3>But that's never going to happen because with this playtime

634
00:29:04.960 --> 00:29:08.519
<v Speaker 3>comes a lot of money. They're very lucrative games. I

635
00:29:08.519 --> 00:29:12.359
<v Speaker 3>think the five one of the stats here, it pertains

636
00:29:12.359 --> 00:29:14.440
<v Speaker 3>the twenty twenty three, but it means it names great

637
00:29:14.480 --> 00:29:17.880
<v Speaker 3>examples of these games. Fortnite, Grand Theft Auto five, which

638
00:29:17.880 --> 00:29:19.440
<v Speaker 3>will stonent be six, but I don't think that's going

639
00:29:19.480 --> 00:29:22.680
<v Speaker 3>to do anything to playtime. League of Legends, Minecraft and

640
00:29:22.799 --> 00:29:26.960
<v Speaker 3>Roadblocks huge games never going anywhere. Now would sports games

641
00:29:27.000 --> 00:29:30.400
<v Speaker 3>fit into this as well? Like is FIFA because of

642
00:29:30.680 --> 00:29:34.400
<v Speaker 3>or FC excuse me because of Ultimate Team? Is that

643
00:29:34.440 --> 00:29:36.799
<v Speaker 3>live service or is it not? It just has a

644
00:29:36.839 --> 00:29:40.039
<v Speaker 3>live service element, so that kind of plays into it too.

645
00:29:40.039 --> 00:29:42.680
<v Speaker 3>Sports will always be popular. Some people will only play

646
00:29:42.720 --> 00:29:44.839
<v Speaker 3>sports games because they love the sports they come from,

647
00:29:45.319 --> 00:29:47.920
<v Speaker 3>so I don't think it's ever going away. But I

648
00:29:47.920 --> 00:29:54.480
<v Speaker 3>also don't think that I think the the main challenge

649
00:29:54.480 --> 00:29:58.039
<v Speaker 3>here is for the industry is getting these people who

650
00:29:58.200 --> 00:30:01.960
<v Speaker 3>are only playing these live services games to make the

651
00:30:02.079 --> 00:30:06.119
<v Speaker 3>jump right to be like that's why I think they

652
00:30:06.200 --> 00:30:09.960
<v Speaker 3>focus so much on IP collaborations at the moment, like

653
00:30:10.279 --> 00:30:14.200
<v Speaker 3>teenage routing Ninja Turtles being in Call of Duty is absurd.

654
00:30:15.359 --> 00:30:19.079
<v Speaker 3>But if some kid who you know falls to peer

655
00:30:19.119 --> 00:30:21.960
<v Speaker 3>pressure a lot, sees the Ninja Turtles in Call of Duty,

656
00:30:22.000 --> 00:30:24.480
<v Speaker 3>they might think, whoa, what makes the Call of Duty

657
00:30:24.519 --> 00:30:26.599
<v Speaker 3>so cool? And if it's I'm sorry, the Ninja Turtles

658
00:30:26.640 --> 00:30:28.480
<v Speaker 3>seems so cool, and if his friends go there too,

659
00:30:28.960 --> 00:30:30.279
<v Speaker 3>he's going to figure out. And then they had Ninja

660
00:30:30.319 --> 00:30:33.680
<v Speaker 3>Turtle fans, and that that is why I think this

661
00:30:33.799 --> 00:30:37.720
<v Speaker 3>keeps happening. Yes, but that's to go back to the

662
00:30:37.759 --> 00:30:40.079
<v Speaker 3>playtime thing. No, I don't think this is ever going

663
00:30:40.119 --> 00:30:42.759
<v Speaker 3>away just because these games will always be popular as

664
00:30:42.799 --> 00:30:44.119
<v Speaker 3>long as they continue to make money.

665
00:30:44.359 --> 00:30:48.839
<v Speaker 2>Yeah, I think what happens here is that you mentioned

666
00:30:48.920 --> 00:30:50.839
<v Speaker 2>trying to get people to jump over, and it's like,

667
00:30:50.880 --> 00:30:53.519
<v Speaker 2>I maybe they have to find different kinds of players

668
00:30:53.640 --> 00:30:56.200
<v Speaker 2>that like actually want to jump around from games, and

669
00:30:56.240 --> 00:30:58.599
<v Speaker 2>those people will exist separate from the people who only

670
00:30:58.640 --> 00:31:01.240
<v Speaker 2>are in these live service games, but in that case,

671
00:31:01.519 --> 00:31:04.880
<v Speaker 2>I think even someone that comes into gaming for single player,

672
00:31:04.960 --> 00:31:08.759
<v Speaker 2>narrative driven RPGs and stuff probably finds themselves at least

673
00:31:08.799 --> 00:31:11.720
<v Speaker 2>a portion of them also jumping into Fortnite with their friends.

674
00:31:11.759 --> 00:31:13.599
<v Speaker 2>The friend want to play video games, so it's like

675
00:31:14.079 --> 00:31:17.720
<v Speaker 2>everything will benefit from that, except for maybe like live

676
00:31:17.759 --> 00:31:18.759
<v Speaker 2>service will always.

677
00:31:18.480 --> 00:31:20.000
<v Speaker 1>Be a benefit for more people coming in.

678
00:31:20.119 --> 00:31:22.079
<v Speaker 2>That's why it will continue to grow and continue to

679
00:31:22.119 --> 00:31:24.559
<v Speaker 2>be like this, at least this size in the industry.

680
00:31:24.839 --> 00:31:28.480
<v Speaker 2>I think the dynamism of, hey, are people buying a

681
00:31:28.519 --> 00:31:30.640
<v Speaker 2>lot of different kinds of games, That will have to

682
00:31:30.680 --> 00:31:32.559
<v Speaker 2>come from attracting the kinds.

683
00:31:32.400 --> 00:31:34.440
<v Speaker 1>Of people who are into that idea in the first place.

684
00:31:34.559 --> 00:31:37.359
<v Speaker 2>And the people who came into gaming for free to

685
00:31:37.400 --> 00:31:39.359
<v Speaker 2>play live service games to play with their friends.

686
00:31:39.480 --> 00:31:41.880
<v Speaker 1>We're probably never going to be that kind of person.

687
00:31:42.039 --> 00:31:46.279
<v Speaker 2>So yeah, and you know the other side of that

688
00:31:46.400 --> 00:31:49.400
<v Speaker 2>is okay, Well, then do these companies are they interested

689
00:31:49.440 --> 00:31:51.319
<v Speaker 2>in the demand from the people that want to play

690
00:31:51.319 --> 00:31:53.160
<v Speaker 2>a lot of different kinds of games, or do they

691
00:31:53.240 --> 00:31:56.200
<v Speaker 2>continue to hear the siren song of we maybe we

692
00:31:56.240 --> 00:31:57.960
<v Speaker 2>could be the eleventh game.

693
00:31:57.839 --> 00:32:00.000
<v Speaker 1>On this list, the eleventh black Hole game. I think

694
00:32:00.079 --> 00:32:01.400
<v Speaker 1>they continue to hear that, and.

695
00:32:01.319 --> 00:32:05.599
<v Speaker 2>That yes, is a problem for expecting to get a

696
00:32:05.599 --> 00:32:09.559
<v Speaker 2>lot of variety from big companies, Warner Brothers themselves saying

697
00:32:09.960 --> 00:32:12.359
<v Speaker 2>we're gonna make fewer games, fewer and bigger.

698
00:32:12.559 --> 00:32:14.519
<v Speaker 1>So that doesn't sound great to me.

699
00:32:14.960 --> 00:32:18.279
<v Speaker 3>No, it does. It's a fallacy to think because people

700
00:32:18.319 --> 00:32:20.559
<v Speaker 3>own there's only so many gamers. There's a lot of them,

701
00:32:20.559 --> 00:32:22.640
<v Speaker 3>but there's only so many gamers and so much attention

702
00:32:22.799 --> 00:32:25.480
<v Speaker 3>span to go around, and eventually you're going to have

703
00:32:25.559 --> 00:32:29.279
<v Speaker 3>people who are loyal to these ten live service games.

704
00:32:29.359 --> 00:32:32.519
<v Speaker 3>I would consider myself most loyal to Fortnite. It's the

705
00:32:32.519 --> 00:32:35.119
<v Speaker 3>one I play the most. It just is. My kids

706
00:32:35.200 --> 00:32:38.000
<v Speaker 3>would say Minecraft. They play a lot of Minecraft together.

707
00:32:38.200 --> 00:32:40.880
<v Speaker 3>They each go into each other's worlds on their switches.

708
00:32:40.880 --> 00:32:42.720
<v Speaker 3>They're just in their own little isolated spots, so they

709
00:32:42.720 --> 00:32:45.960
<v Speaker 3>would say Minecraft. I have friends who love League of Legends,

710
00:32:46.039 --> 00:32:50.799
<v Speaker 3>including one lurking on this call. I have people who

711
00:32:50.799 --> 00:32:53.079
<v Speaker 3>play GTA online all the time. I have people who

712
00:32:53.119 --> 00:32:54.759
<v Speaker 3>I try to tell not to play Roadblocks, but that's

713
00:32:54.759 --> 00:32:57.279
<v Speaker 3>another story. They just that's what they play, and that's

714
00:32:57.279 --> 00:32:59.720
<v Speaker 3>the one they're going to be dedicated to. Are they

715
00:32:59.759 --> 00:33:02.720
<v Speaker 3>going to have the bandwidth to try number eleven? I

716
00:33:02.720 --> 00:33:06.119
<v Speaker 3>think no. I think there's a yard full of IP

717
00:33:06.440 --> 00:33:06.960
<v Speaker 3>that would.

718
00:33:06.799 --> 00:33:10.599
<v Speaker 2>Say no, yep, And like, you know, what does happen

719
00:33:10.680 --> 00:33:13.480
<v Speaker 2>is the games keep getting bigger. Roadblocks has been around

720
00:33:13.599 --> 00:33:17.400
<v Speaker 2>since two thousand and six. Yeah, they just they just

721
00:33:17.440 --> 00:33:19.920
<v Speaker 2>add more stuff to that, and people just continue to

722
00:33:19.920 --> 00:33:22.599
<v Speaker 2>glom onto that, and then if they stop playing that,

723
00:33:22.640 --> 00:33:25.160
<v Speaker 2>they graduate to one of these other live service games.

724
00:33:25.160 --> 00:33:26.799
<v Speaker 1>We have stories of Grand Theft Auto.

725
00:33:27.480 --> 00:33:30.319
<v Speaker 2>Uh, you know the rock Star planning to have huge

726
00:33:30.440 --> 00:33:32.759
<v Speaker 2>user generated content plans.

727
00:33:32.519 --> 00:33:33.839
<v Speaker 1>For GTA six online.

728
00:33:34.440 --> 00:33:36.960
<v Speaker 2>It's like, yeah, you want to be the adult Roadblocks,

729
00:33:37.039 --> 00:33:40.000
<v Speaker 2>and that will certainly be a likely scenario for what

730
00:33:40.000 --> 00:33:41.400
<v Speaker 2>we're gonna end up seeing from that game.

731
00:33:41.759 --> 00:33:43.559
<v Speaker 3>God, could you imagine? Yep?

732
00:33:43.640 --> 00:33:45.240
<v Speaker 2>I mean yeah, they already have a lot of creator

733
00:33:45.319 --> 00:33:47.680
<v Speaker 2>levels in that game that like to make make that

734
00:33:47.720 --> 00:33:49.480
<v Speaker 2>a focus and make that central to it.

735
00:33:50.079 --> 00:33:52.680
<v Speaker 3>And that's I can imagine. It's not even getting into

736
00:33:52.720 --> 00:33:55.960
<v Speaker 3>the private roleplay servers that have become ubiquitous with that game.

737
00:33:56.920 --> 00:33:59.440
<v Speaker 2>And they acquired the role playing server company and so

738
00:33:59.480 --> 00:34:01.200
<v Speaker 2>they're going to have that built into the game as well.

739
00:34:01.319 --> 00:34:04.480
<v Speaker 2>It's gonna be a very weird time once GTAs six.

740
00:34:04.599 --> 00:34:06.920
<v Speaker 2>So just to figure out what that game even is

741
00:34:07.000 --> 00:34:07.799
<v Speaker 2>to a lot of people.

742
00:34:08.280 --> 00:34:10.880
<v Speaker 1>Sure, all right, let's take a quick break.

743
00:34:10.960 --> 00:34:13.039
<v Speaker 2>We will come right back after this with plenty of

744
00:34:13.079 --> 00:34:16.639
<v Speaker 2>more headlines, including Mecha Break doing very very well.

745
00:34:16.639 --> 00:34:18.960
<v Speaker 1>It came popped off. We'll talk about that right after this.

746
00:34:25.280 --> 00:34:28.239
<v Speaker 2>All right, let's get right back into it. Mecha Break

747
00:34:28.360 --> 00:34:32.519
<v Speaker 2>beta hit three hundred thousand concurrent players and broke servers.

748
00:34:32.519 --> 00:34:35.599
<v Speaker 2>This is in Blair Marnell at game Spot. Late last

749
00:34:35.599 --> 00:34:39.159
<v Speaker 2>week and Amazing Seasun Games launched the latest beta test

750
00:34:39.199 --> 00:34:42.360
<v Speaker 2>for Mecca Break, a new cooperative shooter game that's basically

751
00:34:42.519 --> 00:34:45.239
<v Speaker 2>Armored Corps by way of Titan Fall. I did download

752
00:34:45.239 --> 00:34:47.679
<v Speaker 2>this because I noticed that I'm like, boy, that sounds cool.

753
00:34:48.119 --> 00:34:50.519
<v Speaker 2>If the initial wave of three hundred thousand concurrent players

754
00:34:50.599 --> 00:34:53.440
<v Speaker 2>is indy indication, Mecha Break could be well on its

755
00:34:53.440 --> 00:34:56.599
<v Speaker 2>way toward being a hit. However, all those players led

756
00:34:56.639 --> 00:34:58.719
<v Speaker 2>to some of Mecca Breaks servers going down and a

757
00:34:58.760 --> 00:35:01.960
<v Speaker 2>message on Mecha Breaks a fi social media channels. Amazing

758
00:35:02.039 --> 00:35:05.119
<v Speaker 2>Seasun Games apologize to players for the server problems and

759
00:35:05.159 --> 00:35:09.360
<v Speaker 2>promise to send out three batches of Ultimate Maintenance Box. Basically,

760
00:35:09.360 --> 00:35:10.599
<v Speaker 2>they're just sending you a freebies in the game.

761
00:35:10.639 --> 00:35:12.960
<v Speaker 1>I don't know what any of those words mean. I

762
00:35:13.719 --> 00:35:15.079
<v Speaker 1>mostly want to talk about this because it's.

763
00:35:15.000 --> 00:35:17.840
<v Speaker 2>Like, man, God, these games are still popping out out

764
00:35:17.840 --> 00:35:20.159
<v Speaker 2>of nowhere for me where it's like, yeah, sure, I

765
00:35:20.159 --> 00:35:21.159
<v Speaker 2>had heard about Mecca Break.

766
00:35:21.320 --> 00:35:22.360
<v Speaker 1>We saw trailers for it.

767
00:35:22.400 --> 00:35:23.880
<v Speaker 2>I think it was maybe it was in the Kileies

768
00:35:24.440 --> 00:35:26.639
<v Speaker 2>something like that, and I'm like, oh, that that looks

769
00:35:26.639 --> 00:35:27.039
<v Speaker 2>pretty cool.

770
00:35:27.079 --> 00:35:27.880
<v Speaker 1>I'll check that out.

771
00:35:28.199 --> 00:35:28.559
<v Speaker 3>I was not.

772
00:35:28.639 --> 00:35:30.320
<v Speaker 2>I did not know that this was a game that

773
00:35:30.400 --> 00:35:33.039
<v Speaker 2>was primed to have three hundred thousand concurrent players on Steam,

774
00:35:33.039 --> 00:35:37.039
<v Speaker 2>which people that may maybe don't know that's a massive number.

775
00:35:37.119 --> 00:35:39.719
<v Speaker 2>That's more than any just about any other game you

776
00:35:39.719 --> 00:35:42.199
<v Speaker 2>can think of gets, let alone in a beta.

777
00:35:42.559 --> 00:35:44.559
<v Speaker 1>That's so yeah, this is this is nuts.

778
00:35:45.880 --> 00:35:49.760
<v Speaker 2>I think the story I take away here is games

779
00:35:49.960 --> 00:35:52.239
<v Speaker 2>can still do this, and then whether or not they

780
00:35:52.239 --> 00:35:54.480
<v Speaker 2>can maintain it is a whole other story. But the

781
00:35:54.480 --> 00:35:57.199
<v Speaker 2>fact that this is still there are people thirsty for

782
00:35:57.280 --> 00:36:00.480
<v Speaker 2>something new, speaks to yeah, more games might be able

783
00:36:00.480 --> 00:36:03.920
<v Speaker 2>to join that cadre, at least temporarily, of the ten

784
00:36:03.960 --> 00:36:06.320
<v Speaker 2>games we just talked about in the last story, right, all.

785
00:36:06.239 --> 00:36:10.159
<v Speaker 3>Right, But also too, this is an idea that maybe

786
00:36:10.199 --> 00:36:12.519
<v Speaker 3>in practice is not that much different from the live

787
00:36:12.559 --> 00:36:15.719
<v Speaker 3>services games. But it's Big Mechs, Armored Corps and Titanfall.

788
00:36:16.079 --> 00:36:19.360
<v Speaker 3>It has its own it feels different, so people are

789
00:36:19.360 --> 00:36:22.079
<v Speaker 3>going to flock to it. And yes, you are correct,

790
00:36:22.159 --> 00:36:26.079
<v Speaker 3>they basically, if I go back to my email history correctly,

791
00:36:26.159 --> 00:36:29.960
<v Speaker 3>I believe they basically saved all of their trailers and

792
00:36:30.039 --> 00:36:34.440
<v Speaker 3>big news for Keeley related events games Com. They were

793
00:36:34.480 --> 00:36:38.079
<v Speaker 3>at the last two Game Awards. I believe they were

794
00:36:38.079 --> 00:36:40.519
<v Speaker 3>at twenty three and twenty twenty four, which is also

795
00:36:40.599 --> 00:36:44.119
<v Speaker 3>pretty intelligent for a new studio with a brand new

796
00:36:44.119 --> 00:36:46.800
<v Speaker 3>game like that, because that's where all the eyes go, right.

797
00:36:46.920 --> 00:36:49.360
<v Speaker 3>Forty million viewers or whatever it was for the last

798
00:36:49.360 --> 00:36:52.239
<v Speaker 3>two Game Awards, not combined each, that's a lot of

799
00:36:52.280 --> 00:36:55.320
<v Speaker 3>people seeing these trailers and they see Big Mechs blast

800
00:36:55.360 --> 00:36:56.920
<v Speaker 3>it all around and all this, and they go, okay,

801
00:36:56.960 --> 00:36:58.159
<v Speaker 3>I'll give it a shot, and all of a sudden,

802
00:36:58.159 --> 00:37:01.440
<v Speaker 3>here we are three hundred thousand current players breaking the servers.

803
00:37:01.480 --> 00:37:04.679
<v Speaker 3>Can they maintain that we will see? That remains to

804
00:37:04.719 --> 00:37:07.239
<v Speaker 3>be seen. But the fact that that's even possible should

805
00:37:07.320 --> 00:37:10.239
<v Speaker 3>be a nice little beacon or a blueprint of how

806
00:37:10.280 --> 00:37:12.840
<v Speaker 3>to make this happen instead of what we were speaking

807
00:37:12.880 --> 00:37:16.039
<v Speaker 3>about before. I think it's really cool, and I think

808
00:37:16.079 --> 00:37:17.880
<v Speaker 3>they They've also done a very good job of getting

809
00:37:17.880 --> 00:37:20.840
<v Speaker 3>their word out to press like us. I've seen a

810
00:37:20.840 --> 00:37:23.199
<v Speaker 3>lot of emails talking about Mecca Break from these dudes,

811
00:37:24.320 --> 00:37:26.719
<v Speaker 3>which then leads to us, you know, previewing it or

812
00:37:26.760 --> 00:37:29.199
<v Speaker 3>what have you, And then that is another avenue to

813
00:37:29.199 --> 00:37:33.199
<v Speaker 3>get some word of mouth out. It's word of mouth,

814
00:37:33.280 --> 00:37:37.639
<v Speaker 3>like I just said, in practice, I feel like that people.

815
00:37:38.679 --> 00:37:41.280
<v Speaker 3>I think people now really devalue word of mouth or

816
00:37:41.280 --> 00:37:43.639
<v Speaker 3>don't put as much emphasis on it as they used to.

817
00:37:44.239 --> 00:37:46.840
<v Speaker 3>Sometimes the only thing a game needs to get huge

818
00:37:47.440 --> 00:37:50.159
<v Speaker 3>is friends telling friends, Hey, this is this is pretty cool.

819
00:37:50.360 --> 00:37:52.239
<v Speaker 3>Granted a lot of that is probably helped by Hey,

820
00:37:52.239 --> 00:37:54.559
<v Speaker 3>I watched this YouTuber play it. If I'm being honest,

821
00:37:54.800 --> 00:37:58.159
<v Speaker 3>but still YouTuber plays it, the kid watches it, tells

822
00:37:58.199 --> 00:38:00.760
<v Speaker 3>their friends all of a sudden, they're all in, right,

823
00:38:01.199 --> 00:38:05.039
<v Speaker 3>So I mean, I like it. I think it's I

824
00:38:05.039 --> 00:38:08.000
<v Speaker 3>think it's good for them. I hope it continues and

825
00:38:08.119 --> 00:38:10.199
<v Speaker 3>it breaks. I kind of hope it breaks more servers

826
00:38:10.199 --> 00:38:11.719
<v Speaker 3>just so they could be like, hey, we're trying, but

827
00:38:11.800 --> 00:38:14.199
<v Speaker 3>you guys keep making us very popular. We can only

828
00:38:14.239 --> 00:38:16.239
<v Speaker 3>go we can only be so popular. Guys, give us,

829
00:38:16.320 --> 00:38:18.639
<v Speaker 3>give us a minute. But hey, good for them. I

830
00:38:20.280 --> 00:38:22.239
<v Speaker 3>like seeing new ips break out like this, and I

831
00:38:22.280 --> 00:38:25.320
<v Speaker 3>hope it lasts for a good amount of time, especially

832
00:38:25.360 --> 00:38:28.119
<v Speaker 3>considering the ten Goliaths we just spoke about.

833
00:38:28.199 --> 00:38:30.519
<v Speaker 2>Yeah, I'm gonna give this a shot. I'm gonna see

834
00:38:30.519 --> 00:38:34.119
<v Speaker 2>it for myself. It looks pretty interesting. Yeah, yeah, we'll

835
00:38:34.199 --> 00:38:35.039
<v Speaker 2>kind of take it from there.

836
00:38:35.960 --> 00:38:37.639
<v Speaker 1>All right, let's keep going here.

837
00:38:37.679 --> 00:38:40.880
<v Speaker 2>Three years later, the steam Deck has dominated handheld PC gaming.

838
00:38:40.920 --> 00:38:43.480
<v Speaker 2>This is from Sean Hollister at The Verge. Today is

839
00:38:43.480 --> 00:38:46.199
<v Speaker 2>the third anniversary of valves Steam Deck, the handheld gaming

840
00:38:46.239 --> 00:38:49.159
<v Speaker 2>PC that all but created the market for handheld gaming PCs.

841
00:38:49.960 --> 00:38:52.280
<v Speaker 2>We all know there was stuff before that, but come on, everybody,

842
00:38:52.480 --> 00:38:53.039
<v Speaker 2>it was a.

843
00:38:52.920 --> 00:38:53.679
<v Speaker 1>Mess to start.

844
00:38:53.719 --> 00:38:56.119
<v Speaker 2>But three years later, the Verge has data showing how

845
00:38:56.159 --> 00:38:59.079
<v Speaker 2>it has dominated the nascent market. While Valve told us

846
00:38:59.079 --> 00:39:01.599
<v Speaker 2>in November twenty two, twenty three that had sold multiple

847
00:39:01.639 --> 00:39:04.679
<v Speaker 2>millions of the AMD powered handheld, we've never had a

848
00:39:04.719 --> 00:39:07.960
<v Speaker 2>good glimpse at how big it is or how Windows

849
00:39:07.960 --> 00:39:09.000
<v Speaker 2>competitors stack up.

850
00:39:09.360 --> 00:39:09.960
<v Speaker 1>Until now.

851
00:39:10.320 --> 00:39:12.440
<v Speaker 2>It seems the steam Deck so far has been bigger

852
00:39:12.480 --> 00:39:16.239
<v Speaker 2>than all of its competitors. Competitors Combined Market research firm

853
00:39:16.280 --> 00:39:19.960
<v Speaker 2>IDC uses supply chains to estimate just how many handheld

854
00:39:19.960 --> 00:39:22.920
<v Speaker 2>gaming systems have shipped around the world and creates spending

855
00:39:23.000 --> 00:39:27.079
<v Speaker 2>forecasts based on that data when asked. When they asked

856
00:39:27.159 --> 00:39:29.840
<v Speaker 2>IDC Market research analyst Lewis, a Ward shout out to

857
00:39:29.880 --> 00:39:32.760
<v Speaker 2>Lewis' friend of mine if he'd be willing to isolate Steam,

858
00:39:32.760 --> 00:39:35.159
<v Speaker 2>ossens and Windows gaming handhelds from that data.

859
00:39:35.199 --> 00:39:35.880
<v Speaker 1>He said yes.

860
00:39:36.000 --> 00:39:38.280
<v Speaker 2>So here are the estimates combined shipment of the Steam

861
00:39:38.320 --> 00:39:42.360
<v Speaker 2>Deck and the Windows based Asus rog Ally, Lenovo, Legion

862
00:39:42.400 --> 00:39:45.559
<v Speaker 2>Go and MSI Claw from twenty twenty two through twenty

863
00:39:45.559 --> 00:39:49.920
<v Speaker 2>twenty four, and an estimating an estimate for twenty twenty five. Basically,

864
00:39:50.000 --> 00:39:52.840
<v Speaker 2>they have the numbers break down to there have been

865
00:39:53.119 --> 00:39:58.039
<v Speaker 2>probably around four ish million of these things sold and actually,

866
00:39:58.159 --> 00:40:01.280
<v Speaker 2>excuse me, six million of these shipped over three years,

867
00:40:01.760 --> 00:40:06.400
<v Speaker 2>and about sixty six percent ish of those are Steam Decks.

868
00:40:07.400 --> 00:40:09.480
<v Speaker 2>You know, those are general figures, but that's how it

869
00:40:09.519 --> 00:40:12.119
<v Speaker 2>break down. The Verge has more specific numbers, and of

870
00:40:12.199 --> 00:40:17.519
<v Speaker 2>course that comes from IDC's estimates and data. That is

871
00:40:17.679 --> 00:40:19.559
<v Speaker 2>that sounds about right to me, and I think the

872
00:40:19.599 --> 00:40:22.559
<v Speaker 2>good news there is that Steam Deck based on the

873
00:40:22.639 --> 00:40:24.599
<v Speaker 2>name and people just like being like, oh, I see

874
00:40:24.599 --> 00:40:26.320
<v Speaker 2>this thing when I open up Steam, so this is

875
00:40:26.360 --> 00:40:28.880
<v Speaker 2>the default thing. People are shopping around and picking the

876
00:40:28.880 --> 00:40:30.440
<v Speaker 2>one that's right for them, and a lot of these

877
00:40:30.440 --> 00:40:32.760
<v Speaker 2>other ones are selling pretty well, even if the steam

878
00:40:32.760 --> 00:40:36.119
<v Speaker 2>Deck is kind of barreling over everything. In total, it's like, well,

879
00:40:36.199 --> 00:40:39.400
<v Speaker 2>it's not like eighty five percent, which you know it easily.

880
00:40:39.159 --> 00:40:39.599
<v Speaker 1>Could have been.

881
00:40:39.639 --> 00:40:42.039
<v Speaker 2>It's like no, no, people want that Roger ally and

882
00:40:42.119 --> 00:40:45.880
<v Speaker 2>it's doing just as well. I think overall, what these

883
00:40:45.960 --> 00:40:48.679
<v Speaker 2>numbers say, though, Jason, is this is a very healthy,

884
00:40:48.800 --> 00:40:51.840
<v Speaker 2>fast growing market, especially when you think about the way

885
00:40:51.880 --> 00:40:55.039
<v Speaker 2>other like you know, laptop PCs might sell. These things

886
00:40:55.039 --> 00:40:56.599
<v Speaker 2>are selling better than most of those.

887
00:40:57.400 --> 00:40:59.760
<v Speaker 3>Yeah, And I think that as it goes back to convenience, right,

888
00:41:00.000 --> 00:41:03.440
<v Speaker 3>if there's something about lugging a heavy gaming laptop with

889
00:41:03.480 --> 00:41:06.079
<v Speaker 3>a giant brick everywhere you go, or you just have

890
00:41:06.159 --> 00:41:09.320
<v Speaker 3>this handheld. Sure, battery life is an issue, but that's

891
00:41:09.320 --> 00:41:11.199
<v Speaker 3>an issue on laptops too. That doesn't really matter, and

892
00:41:11.199 --> 00:41:13.239
<v Speaker 3>it's much easier to plug this in than it is

893
00:41:13.280 --> 00:41:15.800
<v Speaker 3>to plug in the big brick. I'm not surprised too,

894
00:41:15.800 --> 00:41:18.280
<v Speaker 3>that the steam Deck is the leader of this. As

895
00:41:18.320 --> 00:41:21.239
<v Speaker 3>you said, it was the first one kind of to

896
00:41:21.559 --> 00:41:24.360
<v Speaker 3>create this new market. It's sort of started everything back

897
00:41:24.360 --> 00:41:27.079
<v Speaker 3>in twenty twenty two. But also too the main ones

898
00:41:27.119 --> 00:41:31.199
<v Speaker 3>as you listed here, Asis, Lenovo, and MSI. Even people

899
00:41:31.280 --> 00:41:34.519
<v Speaker 3>who are loyal to those three brands for their PCs,

900
00:41:34.760 --> 00:41:37.480
<v Speaker 3>Steams Universal steams on all three, and they're all playing

901
00:41:37.519 --> 00:41:40.800
<v Speaker 3>their games on Steam. So they hear portable PC, they're

902
00:41:40.800 --> 00:41:43.000
<v Speaker 3>going to go to Steam first. Granted, the Steam Deck

903
00:41:43.039 --> 00:41:46.199
<v Speaker 3>thanks to its Linux background or whatever it is. On

904
00:41:46.239 --> 00:41:49.559
<v Speaker 3>the actual thing, it's not as universal like Legion Go

905
00:41:49.960 --> 00:41:52.199
<v Speaker 3>is a Windows eleven PC. I happen to hold like this,

906
00:41:52.719 --> 00:41:56.239
<v Speaker 3>so that makes it a little more makes the barrier

907
00:41:56.280 --> 00:41:59.199
<v Speaker 3>of entry a little lower for me personally. But I'm

908
00:41:59.239 --> 00:42:01.440
<v Speaker 3>a PC idiot. I will be the first one to

909
00:42:01.440 --> 00:42:05.119
<v Speaker 3>tell you that. But but I think that, as you said,

910
00:42:05.119 --> 00:42:07.199
<v Speaker 3>the fact that it's only sixty six percent kind of

911
00:42:07.320 --> 00:42:11.480
<v Speaker 3>goes to the quality and possibility of the idea in general.

912
00:42:12.039 --> 00:42:14.320
<v Speaker 3>Do they have Nintendo to thank for that with the

913
00:42:14.360 --> 00:42:18.320
<v Speaker 3>switch kind of setting portable big handheld gaming with the

914
00:42:18.320 --> 00:42:21.159
<v Speaker 3>Switch back at twenty seventeen. That's an argument for another time,

915
00:42:21.280 --> 00:42:24.320
<v Speaker 3>but I think that Steam kind of seeing that and

916
00:42:24.320 --> 00:42:26.199
<v Speaker 3>being like, hmm, can we do this with Steam and

917
00:42:26.239 --> 00:42:28.639
<v Speaker 3>a PC? And then boom, here we go. I think

918
00:42:28.639 --> 00:42:32.639
<v Speaker 3>it was smart. I think it was it was they

919
00:42:32.639 --> 00:42:34.159
<v Speaker 3>were the right ones to do it. I don't think

920
00:42:34.400 --> 00:42:37.559
<v Speaker 3>a PC company like Asis or Lenovo would have been

921
00:42:37.559 --> 00:42:40.159
<v Speaker 3>as successful if the steamback weren't first. I think the

922
00:42:40.199 --> 00:42:42.760
<v Speaker 3>steam deck had to be first to make this nascent

923
00:42:42.800 --> 00:42:43.519
<v Speaker 3>market what it is.

924
00:42:44.119 --> 00:42:46.639
<v Speaker 2>Yeah, we saw a lot of you know, Chinese companies

925
00:42:46.679 --> 00:42:49.079
<v Speaker 2>that excuse me, were in this space even before Valve,

926
00:42:49.239 --> 00:42:52.880
<v Speaker 2>and that's how it worked. It was a very very

927
00:42:52.880 --> 00:42:54.559
<v Speaker 2>tiny category. I would look over and be like, oh,

928
00:42:54.599 --> 00:42:55.960
<v Speaker 2>I want one of those things. That'd be a neat

929
00:42:56.000 --> 00:42:57.840
<v Speaker 2>way to do that. They're not super powerful, but I'll

930
00:42:57.880 --> 00:43:00.440
<v Speaker 2>be able to play some games on there. And they

931
00:43:00.440 --> 00:43:03.639
<v Speaker 2>were weird and cumbersome and very very expensive.

932
00:43:03.719 --> 00:43:04.639
<v Speaker 1>They were usually.

933
00:43:04.440 --> 00:43:07.000
<v Speaker 2>Starting around eleven hundred dollars. Really the one you wanted

934
00:43:07.119 --> 00:43:09.440
<v Speaker 2>was like thirteen hundred dollars. Like so, I can never

935
00:43:09.639 --> 00:43:12.000
<v Speaker 2>justify it. And then you know, Steam came in with

936
00:43:12.039 --> 00:43:15.360
<v Speaker 2>a subsidized Steam Deck and really set a standard for

937
00:43:15.400 --> 00:43:18.199
<v Speaker 2>the market. And I think it's easy to forget this was.

938
00:43:18.239 --> 00:43:20.400
<v Speaker 2>You know, it's three years old. It's been three years

939
00:43:20.480 --> 00:43:22.760
<v Speaker 2>and they have already kind of established what is clearly

940
00:43:22.800 --> 00:43:26.280
<v Speaker 2>a new pillar for selling a hardware to people, video

941
00:43:26.280 --> 00:43:30.039
<v Speaker 2>game hardware two people. I also think that you know,

942
00:43:30.119 --> 00:43:32.880
<v Speaker 2>this is the first go around. Still, really I think

943
00:43:32.880 --> 00:43:35.480
<v Speaker 2>when they do have a steam Deck two that will

944
00:43:35.519 --> 00:43:38.679
<v Speaker 2>be primed, I think to pop off much faster, much quicker.

945
00:43:39.599 --> 00:43:43.360
<v Speaker 2>You know, the numbers that Lewis Ward provided here was like,

946
00:43:43.360 --> 00:43:45.320
<v Speaker 2>in the first year, they sold about one point six

947
00:43:45.360 --> 00:43:48.239
<v Speaker 2>million of these things. This is for the combined sales

948
00:43:48.280 --> 00:43:50.960
<v Speaker 2>of the steam Deck, Roger Ally, Lenoo, Legion Go and

949
00:43:51.079 --> 00:43:51.639
<v Speaker 2>MSI Claw.

950
00:43:51.679 --> 00:43:53.960
<v Speaker 1>Obviously those weren't a lot in twenty twenty.

951
00:43:53.679 --> 00:43:56.320
<v Speaker 2>Two, but for the category, the one point six million

952
00:43:56.360 --> 00:43:59.239
<v Speaker 2>in the first year, two point five six million in

953
00:43:59.320 --> 00:44:02.320
<v Speaker 2>the next, than down to one point four or five, yeah,

954
00:44:02.360 --> 00:44:04.400
<v Speaker 2>four or five the year after that, and then the

955
00:44:04.480 --> 00:44:06.599
<v Speaker 2>estimate for twenty twenty five is it will jump back

956
00:44:06.639 --> 00:44:07.119
<v Speaker 2>up to one.

957
00:44:07.000 --> 00:44:07.840
<v Speaker 1>Point nine million.

958
00:44:08.039 --> 00:44:11.000
<v Speaker 2>These are not not Switch numbers. These are not you know,

959
00:44:11.119 --> 00:44:13.480
<v Speaker 2>these are not even Xbox numbers. Let's be clear, Xbox

960
00:44:13.519 --> 00:44:17.039
<v Speaker 2>selling much faster than this. But this is a brand

961
00:44:17.039 --> 00:44:19.800
<v Speaker 2>new category. It is having a little bit ups and downs,

962
00:44:19.880 --> 00:44:21.960
<v Speaker 2>but it's kind of bouncing back up, and so I

963
00:44:22.000 --> 00:44:24.880
<v Speaker 2>think it is going to be a permanent fixture here.

964
00:44:25.280 --> 00:44:27.880
<v Speaker 2>And like I said, steam Deck two comes. I think

965
00:44:27.920 --> 00:44:29.880
<v Speaker 2>it really sells much faster than this.

966
00:44:30.000 --> 00:44:31.440
<v Speaker 1>What do you think kind.

967
00:44:31.239 --> 00:44:34.760
<v Speaker 3>Of reflects you know, how people view gaming in general.

968
00:44:34.840 --> 00:44:37.920
<v Speaker 3>You have your console, your players for your Xbox, your PlayStation,

969
00:44:38.199 --> 00:44:41.000
<v Speaker 3>and that whole group. PC gaming has always been there, yep, right,

970
00:44:41.000 --> 00:44:43.679
<v Speaker 3>They've always been people who are loyal to just playing

971
00:44:43.719 --> 00:44:45.840
<v Speaker 3>on PC. Now they just have a new way to

972
00:44:45.880 --> 00:44:48.679
<v Speaker 3>do that. So while you're saying they're not Xbox numbers,

973
00:44:48.679 --> 00:44:52.280
<v Speaker 3>the not Switch numbers, they are numbers comparable to the

974
00:44:52.440 --> 00:44:56.519
<v Speaker 3>loyal PC game game fan base who want a handheld

975
00:44:56.559 --> 00:44:59.840
<v Speaker 3>gaming experience as close to granted, it's not you know,

976
00:45:00.039 --> 00:45:01.559
<v Speaker 3>keyboard and mouse. You're not gonna be able to do

977
00:45:01.559 --> 00:45:03.480
<v Speaker 3>that on a handheld unless you Jerry Rickett and there's

978
00:45:03.559 --> 00:45:06.559
<v Speaker 3>hdmiports or what have you. But being able to take

979
00:45:06.719 --> 00:45:10.079
<v Speaker 3>the progress that you've made in a Balder's Gate on

980
00:45:10.199 --> 00:45:12.840
<v Speaker 3>Steam or something like that and just putting it in

981
00:45:12.880 --> 00:45:16.360
<v Speaker 3>your hands, that's very intriguing for people who can't lug

982
00:45:16.400 --> 00:45:18.840
<v Speaker 3>their PC across the country when they're traveling, so they

983
00:45:18.840 --> 00:45:20.679
<v Speaker 3>bring the Steam Deck and said, it makes perfect sense

984
00:45:20.719 --> 00:45:23.159
<v Speaker 3>to me that even though, like you said, they're not

985
00:45:23.719 --> 00:45:27.599
<v Speaker 3>selling Gangbusters like the biggest names in console gaming. It

986
00:45:27.679 --> 00:45:32.079
<v Speaker 3>is a very healthy number simply because the PC gamers

987
00:45:32.079 --> 00:45:32.679
<v Speaker 3>want the option.

988
00:45:33.119 --> 00:45:36.800
<v Speaker 1>Yep, absolutely, all right, let's move along here.

989
00:45:36.880 --> 00:45:40.960
<v Speaker 2>After Silent Hell two remakes success, Konami and blueber are

990
00:45:41.000 --> 00:45:43.840
<v Speaker 2>teaming up again. This is from Michael mcwerder at Polygon.

991
00:45:44.280 --> 00:45:47.440
<v Speaker 2>Konami is once again in trusting Blueber Team, the developer

992
00:45:47.440 --> 00:45:50.079
<v Speaker 2>of twenty twenty fours outstanding remake of Silent Hill two,

993
00:45:50.119 --> 00:45:53.159
<v Speaker 2>with its intellectual property for a new game. The publisher

994
00:45:53.199 --> 00:45:56.039
<v Speaker 2>and developer announced a second collaboration on Tuesday, but did

995
00:45:56.039 --> 00:45:59.239
<v Speaker 2>not disclose which game or ip blueber Team would be developing.

996
00:46:00.039 --> 00:46:02.840
<v Speaker 2>Viaboration with Konamia has been incredibly fruitful, and the success

997
00:46:02.880 --> 00:46:04.519
<v Speaker 2>of Silent Hill too speaks for itself.

998
00:46:04.599 --> 00:46:07.360
<v Speaker 1>Bluebird Team CEO Peter Torror.

999
00:46:07.119 --> 00:46:10.880
<v Speaker 2>Yeah, Peter Bebin Babino, I'm gonna say, Peter Babino has

1000
00:46:10.920 --> 00:46:14.079
<v Speaker 2>said in a news release. By sharing knowledge and experience,

1001
00:46:14.119 --> 00:46:16.360
<v Speaker 2>we have been able to create high quality production together.

1002
00:46:16.800 --> 00:46:19.719
<v Speaker 2>Of course, we can't reveal too many details at this time,

1003
00:46:19.760 --> 00:46:21.679
<v Speaker 2>but we are confident that fans will be just as

1004
00:46:22.079 --> 00:46:25.199
<v Speaker 2>excited about our collaboration as we are. We can't wait

1005
00:46:25.280 --> 00:46:28.119
<v Speaker 2>to share something truly special with players when the time

1006
00:46:28.400 --> 00:46:31.679
<v Speaker 2>is right, they're probably making another sound Hill, right.

1007
00:46:31.880 --> 00:46:35.039
<v Speaker 3>Yes, mus be like what I'm looking at there at

1008
00:46:35.079 --> 00:46:40.039
<v Speaker 3>the Konami list right here? What other Well, if we're

1009
00:46:40.039 --> 00:46:43.360
<v Speaker 3>talking about horror horror, Jason, what would a Bluebird team

1010
00:46:43.360 --> 00:46:44.360
<v Speaker 3>Castlevania look like?

1011
00:46:44.760 --> 00:46:47.760
<v Speaker 2>Yeah, I mean I think that they will probably have

1012
00:46:48.079 --> 00:46:49.639
<v Speaker 2>a little bit more free rang to maybe do some

1013
00:46:49.679 --> 00:46:52.320
<v Speaker 2>stuff going down the line. But yeah, it's like, God,

1014
00:46:52.480 --> 00:46:54.400
<v Speaker 2>you probably like try to get some of those other

1015
00:46:54.440 --> 00:46:57.480
<v Speaker 2>sound Hills out of the way first, and you know,

1016
00:46:57.599 --> 00:47:01.559
<v Speaker 2>see if they can replicate the success because you know one,

1017
00:47:01.760 --> 00:47:04.239
<v Speaker 2>you know that sound Hill two. I think it's got

1018
00:47:04.280 --> 00:47:06.320
<v Speaker 2>to be the best selling silent Hill game of all time.

1019
00:47:07.039 --> 00:47:11.639
<v Speaker 2>It has to be c Yeah, and yeah, right if not,

1020
00:47:11.840 --> 00:47:14.280
<v Speaker 2>if it's not, if it's close to, it's doing very

1021
00:47:14.360 --> 00:47:18.159
<v Speaker 2>very well. So this worked, This worked, and you probably

1022
00:47:18.159 --> 00:47:20.159
<v Speaker 2>if it's something works, you're probably gonna go do it again.

1023
00:47:20.400 --> 00:47:23.559
<v Speaker 2>But I think what they're saying here is these these

1024
00:47:23.559 --> 00:47:27.159
<v Speaker 2>two entities really trust each other and we'll probably continue

1025
00:47:27.159 --> 00:47:29.679
<v Speaker 2>this really like have this relationship develop even more going

1026
00:47:29.719 --> 00:47:33.320
<v Speaker 2>down the line. You know they probably do they go

1027
00:47:33.360 --> 00:47:35.280
<v Speaker 2>to Soundhill three. I don't know the sound Hill one

1028
00:47:35.320 --> 00:47:37.119
<v Speaker 2>need a remake in the fans opinion.

1029
00:47:37.119 --> 00:47:37.800
<v Speaker 1>I have no idea.

1030
00:47:38.360 --> 00:47:40.920
<v Speaker 3>I could see one, I could see three. I could

1031
00:47:40.960 --> 00:47:43.800
<v Speaker 3>see an original based on that they get they use

1032
00:47:43.840 --> 00:47:45.880
<v Speaker 3>the Silent Hill to remake to kind of get their

1033
00:47:45.920 --> 00:47:49.480
<v Speaker 3>feel within the franchise, and then try some original story

1034
00:47:49.960 --> 00:47:52.039
<v Speaker 3>after that. I think that makes logical sense.

1035
00:47:52.119 --> 00:47:54.840
<v Speaker 2>Yeah, Chet saying one or three is reliant on one,

1036
00:47:55.039 --> 00:47:55.880
<v Speaker 2>So that makes sense.

1037
00:47:56.199 --> 00:47:57.760
<v Speaker 3>You have to do one first in order to do three.

1038
00:47:57.840 --> 00:48:01.199
<v Speaker 3>That makes sense. Yeah, I mean Silent hillm does make

1039
00:48:01.239 --> 00:48:04.199
<v Speaker 3>the most sense. It was I I mean I might

1040
00:48:04.239 --> 00:48:06.719
<v Speaker 3>be speaking for myself here, but I had very little

1041
00:48:07.719 --> 00:48:13.519
<v Speaker 3>expectations for that and it absolutely blew everyone that ever

1042
00:48:13.599 --> 00:48:17.079
<v Speaker 3>played it away. Now granted, I'm not the most storied

1043
00:48:17.199 --> 00:48:21.320
<v Speaker 3>horror gamer. You know again, I don't trust my family history,

1044
00:48:21.360 --> 00:48:26.239
<v Speaker 3>but I just I could not believe how much people

1045
00:48:26.360 --> 00:48:31.239
<v Speaker 3>glombed onto that remake as a quality. And maybe that's

1046
00:48:31.239 --> 00:48:33.559
<v Speaker 3>just the mistrust of Konami not so much Blueber Team,

1047
00:48:34.119 --> 00:48:38.039
<v Speaker 3>but it was definitely both going into Yeah, but this

1048
00:48:38.119 --> 00:48:41.199
<v Speaker 3>perfect storm might create even more good stuff, So yeah,

1049
00:48:41.280 --> 00:48:44.320
<v Speaker 3>go back to one, then do three or do something original.

1050
00:48:44.360 --> 00:48:46.920
<v Speaker 3>Maybe find a way to I guess you couldn't combine

1051
00:48:46.960 --> 00:48:49.280
<v Speaker 3>one in three. I have to see how one plays

1052
00:48:49.280 --> 00:48:51.239
<v Speaker 3>into that I'm not familiar with, and I.

1053
00:48:51.239 --> 00:48:54.119
<v Speaker 2>Think they would like do it separate and make maximize

1054
00:48:54.119 --> 00:48:57.039
<v Speaker 2>the return on that cont you know. I think someone

1055
00:48:57.199 --> 00:48:59.480
<v Speaker 2>in chat suggested they could like reuse the assets that

1056
00:48:59.480 --> 00:49:01.159
<v Speaker 2>they make for one in three.

1057
00:49:01.039 --> 00:49:03.079
<v Speaker 1>So yeah, they could bubble them together.

1058
00:49:03.280 --> 00:49:04.960
<v Speaker 2>But I think what the idea would be, like, let's

1059
00:49:05.039 --> 00:49:07.559
<v Speaker 2>make one and then let's make three, and we'll be

1060
00:49:07.559 --> 00:49:08.880
<v Speaker 2>able to save a lot of money and the process

1061
00:49:08.880 --> 00:49:10.599
<v Speaker 2>of making three because we just we just did one

1062
00:49:11.280 --> 00:49:13.880
<v Speaker 2>and then we can make you kind of double our money.

1063
00:49:13.639 --> 00:49:15.960
<v Speaker 3>Sort of situation. I could seeing that round. You could

1064
00:49:15.960 --> 00:49:18.840
<v Speaker 3>sell it as a trilogy. Yeah, and all that stuff too. Yeah,

1065
00:49:18.880 --> 00:49:21.679
<v Speaker 3>that does make but yeah, so one being next, the

1066
00:49:21.760 --> 00:49:24.639
<v Speaker 3>more that chat Hammer's at home, it does make sense.

1067
00:49:24.639 --> 00:49:25.480
<v Speaker 3>Good job, chat.

1068
00:49:25.599 --> 00:49:26.360
<v Speaker 1>Yeah, good work.

1069
00:49:26.559 --> 00:49:30.280
<v Speaker 2>Third co host, uh Ninja five to zero is out now.

1070
00:49:30.639 --> 00:49:31.920
<v Speaker 1>This game is costs a lot.

1071
00:49:31.800 --> 00:49:33.679
<v Speaker 2>Of money if you try to buy it like a

1072
00:49:33.719 --> 00:49:37.079
<v Speaker 2>shoot copy for your Game Boy Advance, but it's it's yeah,

1073
00:49:37.159 --> 00:49:38.840
<v Speaker 2>but you can get it for much cheaper than that

1074
00:49:39.000 --> 00:49:42.320
<v Speaker 2>now and it's for every console and PC. Basically it's yeah,

1075
00:49:42.360 --> 00:49:46.000
<v Speaker 2>twenty five dollars and Ninja five oh is a really

1076
00:49:46.119 --> 00:49:48.960
<v Speaker 2>really solid game. This is I think this is Konami

1077
00:49:48.960 --> 00:49:53.000
<v Speaker 2>as well. I think, yeah, Konami made this game. I think, yeah,

1078
00:49:53.039 --> 00:49:56.519
<v Speaker 2>this is Konami, and uh hey, I'm really glad they

1079
00:49:56.519 --> 00:49:59.239
<v Speaker 2>did this. I never thought they would. I like Ninja five,

1080
00:49:59.320 --> 00:50:01.320
<v Speaker 2>oh a whole bunch. It's worth playing. It's kind of

1081
00:50:01.320 --> 00:50:05.599
<v Speaker 2>a side scrolling action ninja game, and it's it's totally

1082
00:50:05.639 --> 00:50:07.679
<v Speaker 2>It's got a really good look, just like most game

1083
00:50:07.719 --> 00:50:11.199
<v Speaker 2>Boy Advanced games do. So I highly recommend it out now.

1084
00:50:11.559 --> 00:50:15.559
<v Speaker 2>But Gonami got their ship together, huh yeah.

1085
00:50:15.480 --> 00:50:19.119
<v Speaker 3>Like they're all of a sudden, they're following the the

1086
00:50:19.199 --> 00:50:22.360
<v Speaker 3>Capcom blueprint that we've talked about many times before. Could

1087
00:50:22.360 --> 00:50:25.159
<v Speaker 3>you remakes to kind of build up your coffers a

1088
00:50:25.159 --> 00:50:28.360
<v Speaker 3>little bit Metal Gear and Silent Hill, you bring back

1089
00:50:28.440 --> 00:50:32.360
<v Speaker 3>old franchises. There's what there will be three twenty twenty

1090
00:50:32.360 --> 00:50:35.800
<v Speaker 3>five Ninja guiding games between two four and Rage Bound.

1091
00:50:36.039 --> 00:50:40.400
<v Speaker 1>Yep, Like that's wait, that is that Konomia? Is that Namco?

1092
00:50:41.480 --> 00:50:46.039
<v Speaker 1>Is it coy techeech Co? Text? Yes, technow yes, you

1093
00:50:46.119 --> 00:50:48.039
<v Speaker 1>know like not he made the same mistake on a show.

1094
00:50:49.039 --> 00:50:55.119
<v Speaker 3>Yeah it's everybody ye uh uh but no yeah you

1095
00:50:55.320 --> 00:50:57.079
<v Speaker 3>you you you go god.

1096
00:50:57.360 --> 00:51:00.239
<v Speaker 2>Yeah, but that's embarrassing then that the same Mike's the

1097
00:51:00.280 --> 00:51:02.360
<v Speaker 2>same thing. He was so embarrassed by it, and I

1098
00:51:02.400 --> 00:51:04.920
<v Speaker 2>gotta say, I think that makes it even more embas

1099
00:51:05.159 --> 00:51:06.840
<v Speaker 2>it's such a I think it's such a normal thing

1100
00:51:06.880 --> 00:51:09.119
<v Speaker 2>to conflate, like I get it, like I would have

1101
00:51:09.159 --> 00:51:10.480
<v Speaker 2>thought the same thing previously.

1102
00:51:10.519 --> 00:51:10.960
<v Speaker 1>I'm sure.

1103
00:51:11.880 --> 00:51:14.880
<v Speaker 2>But hey, I think that you're right to say that

1104
00:51:15.000 --> 00:51:18.519
<v Speaker 2>Konami is falling that template. And you know, having a

1105
00:51:18.599 --> 00:51:22.320
<v Speaker 2>variety of different ideas that they are attacking remakes new

1106
00:51:22.360 --> 00:51:25.800
<v Speaker 2>games based on franchise, on classic franchises was like Silent

1107
00:51:25.840 --> 00:51:29.559
<v Speaker 2>Hell f or whatever it was, and then bringing back

1108
00:51:29.599 --> 00:51:32.199
<v Speaker 2>classic games just as they are or in packages or

1109
00:51:32.199 --> 00:51:35.480
<v Speaker 2>in collections, and that's you know, Ninja five zero good

1110
00:51:35.480 --> 00:51:36.599
<v Speaker 2>example of that as well.

1111
00:51:36.800 --> 00:51:39.840
<v Speaker 1>So yeah, it's the one good cop game. It's more

1112
00:51:39.920 --> 00:51:42.800
<v Speaker 1>Ninja than Cop, everybody, So don't worry about it. It's

1113
00:51:42.800 --> 00:51:44.519
<v Speaker 1>all good, all right.

1114
00:51:44.559 --> 00:51:46.840
<v Speaker 2>Last couple of stories. Sonic Rumble is now coming a

1115
00:51:46.840 --> 00:51:49.199
<v Speaker 2>little later than expected. This is from Ben Lyons at

1116
00:51:49.239 --> 00:51:51.599
<v Speaker 2>Game Reactor. If you have been keeping an eye out

1117
00:51:51.599 --> 00:51:53.800
<v Speaker 2>for Sonic Rumble and have been counting down the days

1118
00:51:53.840 --> 00:51:56.360
<v Speaker 2>until the until the winter comes to a close and

1119
00:51:56.400 --> 00:51:58.519
<v Speaker 2>the game is supposed to debut, we have a little

1120
00:51:58.559 --> 00:52:00.760
<v Speaker 2>bad news for you. The game that was originally expected

1121
00:52:00.760 --> 00:52:02.880
<v Speaker 2>to launch in winter has been delayed and now you

1122
00:52:02.920 --> 00:52:05.400
<v Speaker 2>will be now it will be coming sometime in spring.

1123
00:52:05.679 --> 00:52:07.639
<v Speaker 2>There is no new exact release date, but just a

1124
00:52:07.719 --> 00:52:09.360
<v Speaker 2>general release timeline.

1125
00:52:09.360 --> 00:52:12.880
<v Speaker 1>This is that, Uh, you know, what's the being game

1126
00:52:12.920 --> 00:52:15.840
<v Speaker 1>where everyone runs around of Fall Guys Fall Guys?

1127
00:52:15.840 --> 00:52:18.480
<v Speaker 2>I think it's the Sonic Fall Guys, which always seemed

1128
00:52:18.480 --> 00:52:19.280
<v Speaker 2>like a pretty good idea.

1129
00:52:19.440 --> 00:52:20.480
<v Speaker 1>That's a pretty interesting thing.

1130
00:52:20.480 --> 00:52:22.800
<v Speaker 3>I would like to say, yeah, if if what's thirty

1131
00:52:22.800 --> 00:52:24.559
<v Speaker 3>two people? I think I'm seeing it as I just

1132
00:52:24.559 --> 00:52:26.559
<v Speaker 3>looked it up running in one course and whoever gets

1133
00:52:26.599 --> 00:52:27.960
<v Speaker 3>there for that makes a lot of sense. Ye, it's

1134
00:52:27.960 --> 00:52:33.000
<v Speaker 3>basically just the the race parts of Fall Guys in Sonic,

1135
00:52:33.039 --> 00:52:35.360
<v Speaker 3>which is also always known for its speed. It makes

1136
00:52:35.639 --> 00:52:37.480
<v Speaker 3>it makes a lot of sense. I forgot it existed,

1137
00:52:37.519 --> 00:52:39.719
<v Speaker 3>to be completely honest with you, until we were saying

1138
00:52:39.760 --> 00:52:41.719
<v Speaker 3>it was. It was on the line up today. So

1139
00:52:41.880 --> 00:52:44.159
<v Speaker 3>no no offense to the Sonic fans out there, Please

1140
00:52:44.199 --> 00:52:46.320
<v Speaker 3>don't kill me like the Ninja Guidance fans are at

1141
00:52:46.320 --> 00:52:49.679
<v Speaker 3>the moment. But but yeah, this is this is cool.

1142
00:52:49.880 --> 00:52:52.000
<v Speaker 3>I'll definitely show it to the to the kids when

1143
00:52:52.000 --> 00:52:54.159
<v Speaker 3>it comes out because they like Fall Guys and they

1144
00:52:54.199 --> 00:52:56.559
<v Speaker 3>like Sonic, So yep, Sonic Fall Guys seems like a

1145
00:52:56.599 --> 00:52:59.440
<v Speaker 3>good marriage. Sucks that it's not coming out when they

1146
00:52:59.440 --> 00:53:02.800
<v Speaker 3>want it to, but you know, if it can still

1147
00:53:02.800 --> 00:53:04.519
<v Speaker 3>come out this year and make some waves, let's see,

1148
00:53:04.519 --> 00:53:05.239
<v Speaker 3>it's yep.

1149
00:53:06.199 --> 00:53:06.960
<v Speaker 1>I guess this is great.

1150
00:53:07.079 --> 00:53:08.639
<v Speaker 2>I kind of wish they would just do another Sonic

1151
00:53:08.760 --> 00:53:12.840
<v Speaker 2>Party game a Sonic Party instead, but maybe they'll do both.

1152
00:53:12.840 --> 00:53:14.360
<v Speaker 2>Maybe they'll get around to the other one eventually.

1153
00:53:14.960 --> 00:53:17.599
<v Speaker 1>All right, last story here. This popped off right before

1154
00:53:17.639 --> 00:53:18.079
<v Speaker 1>we went live.

1155
00:53:18.159 --> 00:53:23.000
<v Speaker 2>Dragon Age The Veil Guard headlines marches PlayStation Plus Essential Games.

1156
00:53:23.400 --> 00:53:26.639
<v Speaker 2>Sony Interactive Entertainment has revealed March twenty twenty five's PlayStation

1157
00:53:26.719 --> 00:53:29.320
<v Speaker 2>Plus Essential games. These are, excuse me, the games that

1158
00:53:29.320 --> 00:53:31.880
<v Speaker 2>you get for just having PlayStation Plus at any tier.

1159
00:53:33.119 --> 00:53:34.519
<v Speaker 2>You add them to your library and then you have

1160
00:53:34.559 --> 00:53:37.519
<v Speaker 2>them as long as you have PlayStation Plus. March's PlayStation

1161
00:53:37.599 --> 00:53:40.760
<v Speaker 2>Plus Essential games are Dragon Age The Veil Guard, the

1162
00:53:40.800 --> 00:53:45.199
<v Speaker 2>PS five for PS five, Sonic Colors Ultimate and Teenage

1163
00:53:45.239 --> 00:53:47.360
<v Speaker 2>Mutant Ninja Turtles the Cowabunga Collection.

1164
00:53:47.840 --> 00:53:50.679
<v Speaker 1>They'll be available two subscribers.

1165
00:53:50.039 --> 00:53:53.360
<v Speaker 2>To claim starting March fourth, and then that will last

1166
00:53:53.400 --> 00:53:57.760
<v Speaker 2>until March thirty. First, it's pretty soon for Dragon Age Veilguard.

1167
00:53:57.800 --> 00:54:02.079
<v Speaker 3>Huh yeah, it's uh, it's it's weird, but everything about

1168
00:54:02.119 --> 00:54:03.840
<v Speaker 3>that game has been weird since it came out, right,

1169
00:54:04.159 --> 00:54:07.639
<v Speaker 3>there's been you know, it's it's a great Dragon Age,

1170
00:54:07.920 --> 00:54:10.119
<v Speaker 3>but it's not as good as they wanted it to be.

1171
00:54:10.400 --> 00:54:12.199
<v Speaker 3>It's not going to get any follow ups. It's just

1172
00:54:12.559 --> 00:54:15.400
<v Speaker 3>been a very weird post launch cycle for this game.

1173
00:54:17.239 --> 00:54:21.400
<v Speaker 3>This will inspire me to give it a shot. I

1174
00:54:21.400 --> 00:54:25.559
<v Speaker 3>mean it didn't fit into my uh I didn't even

1175
00:54:25.559 --> 00:54:27.119
<v Speaker 3>try it. Yeah, you're right, right, Yeah, it didn't even

1176
00:54:27.119 --> 00:54:29.719
<v Speaker 3>it didn't fit into my holiday plans just because I

1177
00:54:29.800 --> 00:54:31.920
<v Speaker 3>kind of fell off Dragon Age, so I didn't think

1178
00:54:31.920 --> 00:54:33.320
<v Speaker 3>it was for me. I want to pick it up.

1179
00:54:33.360 --> 00:54:34.599
<v Speaker 3>I want to give it a shot based on what

1180
00:54:34.639 --> 00:54:36.679
<v Speaker 3>people were saying. I loved what I saw back at

1181
00:54:36.679 --> 00:54:40.400
<v Speaker 3>Summer Games Fest back in June. But yeah, I mean,

1182
00:54:40.400 --> 00:54:42.840
<v Speaker 3>this will this will it is. But it is soon,

1183
00:54:43.159 --> 00:54:49.960
<v Speaker 3>as you said it is, it's surprisingly soon, Like I

1184
00:54:49.960 --> 00:54:52.119
<v Speaker 3>I don't know, it's it's it's it's a weird, little

1185
00:54:52.599 --> 00:54:54.719
<v Speaker 3>like there's a red flag going off of my head,

1186
00:54:54.760 --> 00:54:58.320
<v Speaker 3>but I can't quite pinpoint why. Maybe it's because of

1187
00:54:58.320 --> 00:55:00.239
<v Speaker 3>the Warner Brothers story, and I'm like, oh crap, thee

1188
00:55:00.280 --> 00:55:02.400
<v Speaker 3>goo to do the same thing. But if BioWare is

1189
00:55:02.400 --> 00:55:04.159
<v Speaker 3>working on mass effects, so they should be okay.

1190
00:55:04.280 --> 00:55:06.159
<v Speaker 2>I mean they've already they've already done the thing that

1191
00:55:06.159 --> 00:55:08.960
<v Speaker 2>they did the BioWare, Right, they cut staff at BioWare

1192
00:55:09.000 --> 00:55:12.239
<v Speaker 2>and that's a lot of people over to other teams. Yeah,

1193
00:55:12.239 --> 00:55:16.960
<v Speaker 2>there were layoffs as part of that. So yeah, mass

1194
00:55:17.000 --> 00:55:18.400
<v Speaker 2>Effect is going to be its own thing. That that

1195
00:55:18.480 --> 00:55:21.239
<v Speaker 2>will they'll they'll probably see mass Effect through. They will

1196
00:55:21.280 --> 00:55:24.800
<v Speaker 2>make that game, yes, But in the meantime, they boy,

1197
00:55:24.840 --> 00:55:28.079
<v Speaker 2>they are This feels like wiping your hands of the

1198
00:55:28.119 --> 00:55:31.360
<v Speaker 2>Veil Guard. Are just like absolutely like, we don't even

1199
00:55:31.400 --> 00:55:33.159
<v Speaker 2>want to look at that thing. Sony cut us a

1200
00:55:33.280 --> 00:55:35.440
<v Speaker 2>check and then we're not. We're moving on, and they

1201
00:55:35.480 --> 00:55:37.559
<v Speaker 2>are moving on from Dragon Age. They're not going to

1202
00:55:37.599 --> 00:55:40.039
<v Speaker 2>make another dragon Age, at least not unless it's being

1203
00:55:40.079 --> 00:55:41.079
<v Speaker 2>changes drastically.

1204
00:55:41.159 --> 00:55:43.880
<v Speaker 3>Yes, right, yeah, you said wipe for your hands of

1205
00:55:43.920 --> 00:55:46.159
<v Speaker 3>the Veilguard, and I agree, But also as you also

1206
00:55:46.239 --> 00:55:48.320
<v Speaker 3>alluded Dragon Age as a whole, like this is the

1207
00:55:48.360 --> 00:55:50.280
<v Speaker 3>last thing. Yes, if maybe they'll put it on game

1208
00:55:50.320 --> 00:55:53.639
<v Speaker 3>Pass at some point too, right, that's it. Like the

1209
00:55:54.440 --> 00:55:58.760
<v Speaker 3>as far as they're concerned, dragon Age is a defunct,

1210
00:55:58.840 --> 00:56:02.159
<v Speaker 3>dormant franchise back where it was before the Vailguard even

1211
00:56:02.199 --> 00:56:04.639
<v Speaker 3>came out. And that'll be that for a while, which

1212
00:56:04.679 --> 00:56:08.440
<v Speaker 3>is said and a shame, but I guess that's just

1213
00:56:08.480 --> 00:56:10.559
<v Speaker 3>another beacon in this entire industry.

1214
00:56:10.559 --> 00:56:14.679
<v Speaker 2>In it yep, it's uh, yeah, it'll be an EA play,

1215
00:56:14.719 --> 00:56:16.079
<v Speaker 2>which is part of game Pass.

1216
00:56:16.679 --> 00:56:18.800
<v Speaker 1>It's not right the yeah play.

1217
00:56:19.480 --> 00:56:21.800
<v Speaker 2>There's a higher tier where you get day one games,

1218
00:56:21.880 --> 00:56:23.800
<v Speaker 2>but that's not part of game Pass. So yeah, it's

1219
00:56:23.800 --> 00:56:25.679
<v Speaker 2>not on there yet. But hey, they're right. It's to

1220
00:56:25.679 --> 00:56:28.360
<v Speaker 2>PlayStation Plus before they put it in EA play. And

1221
00:56:28.400 --> 00:56:30.920
<v Speaker 2>again that's because they probably could maximize the return because

1222
00:56:30.960 --> 00:56:33.280
<v Speaker 2>Sony probably did probably they probably paid a pretty good

1223
00:56:33.280 --> 00:56:38.000
<v Speaker 2>amount for dragon Age so soon, you know, although not

1224
00:56:38.119 --> 00:56:39.920
<v Speaker 2>too much or al Sony just would not have done it.

1225
00:56:40.000 --> 00:56:41.920
<v Speaker 1>So there, All.

1226
00:56:41.920 --> 00:56:45.960
<v Speaker 2>Right, that is gonna do it for the headlines.

1227
00:56:46.199 --> 00:56:48.000
<v Speaker 1>Uh GM, let's bring up the poll.

1228
00:56:48.320 --> 00:56:50.159
<v Speaker 2>I'm gonna do it myself over here so I could

1229
00:56:50.199 --> 00:56:51.480
<v Speaker 2>see what I did, what I even said?

1230
00:56:51.800 --> 00:56:52.199
<v Speaker 1>All right?

1231
00:56:52.400 --> 00:56:55.280
<v Speaker 2>Loading, Now, all right, when do you expect switch to

1232
00:56:55.280 --> 00:56:58.840
<v Speaker 2>to launch? This is an updated poll as we get

1233
00:56:58.840 --> 00:57:01.440
<v Speaker 2>continue to get rumors and speculation. Just kind of see

1234
00:57:01.480 --> 00:57:04.239
<v Speaker 2>how people are feeling at the moment, and I gotta

1235
00:57:04.239 --> 00:57:06.880
<v Speaker 2>say it seems like the skeptics and the pessimists are

1236
00:57:06.920 --> 00:57:07.480
<v Speaker 2>are winning.

1237
00:57:07.559 --> 00:57:08.119
<v Speaker 1>Right now.

1238
00:57:08.800 --> 00:57:10.960
<v Speaker 2>Two percent think it's coming in April. I think that's

1239
00:57:11.000 --> 00:57:13.920
<v Speaker 2>completely fair, that that would be kind of crazy. Thirteen

1240
00:57:13.960 --> 00:57:16.960
<v Speaker 2>Only thirteen percent think it'll come by May. So you know,

1241
00:57:17.039 --> 00:57:20.360
<v Speaker 2>the Nintendo Direct is happening in April. Second, you know,

1242
00:57:20.480 --> 00:57:22.639
<v Speaker 2>by the end of May, it would be basically two months,

1243
00:57:22.719 --> 00:57:23.320
<v Speaker 2>but only.

1244
00:57:23.159 --> 00:57:24.519
<v Speaker 1>Thirteen percent think it will make that.

1245
00:57:25.079 --> 00:57:28.440
<v Speaker 2>Forty percent are leaning toward June, and that's that's the bucket.

1246
00:57:28.519 --> 00:57:30.480
<v Speaker 2>So I guess when you add it all up, the

1247
00:57:30.519 --> 00:57:34.599
<v Speaker 2>majority of people think it's coming before summer really gets underway,

1248
00:57:35.039 --> 00:57:38.760
<v Speaker 2>then forty five percent believe it'll be ju or July

1249
00:57:39.000 --> 00:57:41.159
<v Speaker 2>or later, so the second half of the year.

1250
00:57:41.360 --> 00:57:43.360
<v Speaker 1>So second half of the year is only forty five percent.

1251
00:57:43.440 --> 00:57:44.599
<v Speaker 1>First half of the year.

1252
00:57:44.480 --> 00:57:47.840
<v Speaker 2>You know, that three month period after the April direct

1253
00:57:48.199 --> 00:57:51.760
<v Speaker 2>is fifty five percent, with most people leaning towards June.

1254
00:57:51.800 --> 00:57:55.199
<v Speaker 2>Right now, I'm I think I'm with that crowd. Still

1255
00:57:55.440 --> 00:57:58.519
<v Speaker 2>May June is is where I'm at. I still think

1256
00:57:58.519 --> 00:57:59.760
<v Speaker 2>May is even a possibility.

1257
00:58:00.440 --> 00:58:04.920
<v Speaker 3>I read the theory of the good Dude Brian Shay,

1258
00:58:05.599 --> 00:58:09.400
<v Speaker 3>formerly of Game Informer, and I think I'm with the podcast. Yeah, yeah,

1259
00:58:09.400 --> 00:58:13.639
<v Speaker 3>I think I'm with him. That June twentieth seems like

1260
00:58:13.679 --> 00:58:18.599
<v Speaker 3>a good sweet spot because you get the schools just

1261
00:58:18.679 --> 00:58:21.800
<v Speaker 3>letting out, summertimes, just starting. The gamer kids are going

1262
00:58:21.880 --> 00:58:23.639
<v Speaker 3>to have switched to to play all summer, so you

1263
00:58:23.679 --> 00:58:28.280
<v Speaker 3>get the initial sales, and then at holiday time you

1264
00:58:28.320 --> 00:58:33.440
<v Speaker 3>have time to restock and then hit that second sale again.

1265
00:58:34.000 --> 00:58:37.800
<v Speaker 3>So I don't think it's July or later May could

1266
00:58:37.840 --> 00:58:41.400
<v Speaker 3>be a possibility to get right at the end of school,

1267
00:58:41.480 --> 00:58:43.960
<v Speaker 3>But that June twentieth day. Ever since he said it,

1268
00:58:43.960 --> 00:58:46.400
<v Speaker 3>it's just been kind of ringing in my head, So

1269
00:58:46.440 --> 00:58:48.440
<v Speaker 3>I think that makes a lot of sense. I voted

1270
00:58:48.480 --> 00:58:49.079
<v Speaker 3>June in this.

1271
00:58:49.280 --> 00:58:52.679
<v Speaker 2>I used the thinking machine I have here and went

1272
00:58:52.719 --> 00:58:55.280
<v Speaker 2>to a website that allows you to search information, and

1273
00:58:55.320 --> 00:58:58.280
<v Speaker 2>I said in sixty four release date Japan that came

1274
00:58:58.280 --> 00:59:00.639
<v Speaker 2>out June twenty third, nineteen ninety six.

1275
00:59:01.320 --> 00:59:02.239
<v Speaker 3>So interesting.

1276
00:59:02.559 --> 00:59:07.159
<v Speaker 2>So they they have released hardware around that time before,

1277
00:59:07.400 --> 00:59:09.639
<v Speaker 2>and that was the initial reveal release of the N

1278
00:59:09.719 --> 00:59:12.639
<v Speaker 2>sixty four. And now they do all releases as globally

1279
00:59:12.679 --> 00:59:15.440
<v Speaker 2>as they can. There's always some lag, but they will

1280
00:59:15.480 --> 00:59:17.760
<v Speaker 2>release it in North America and Japan at the same time. Now,

1281
00:59:18.199 --> 00:59:21.639
<v Speaker 2>so this this feels like, yeah, this feels pretty good.

1282
00:59:21.840 --> 00:59:24.719
<v Speaker 1>And that's the whole theory. Shay. I heard there was

1283
00:59:24.760 --> 00:59:26.480
<v Speaker 1>a former.

1284
00:59:26.280 --> 00:59:28.039
<v Speaker 2>Nintendo employee that who hit his name and it was

1285
00:59:28.039 --> 00:59:30.239
<v Speaker 2>just called Sean on the Kitt and Chrystal podcast basically

1286
00:59:30.280 --> 00:59:32.800
<v Speaker 2>said that same exact strategy of yeah, you have the

1287
00:59:32.800 --> 00:59:35.360
<v Speaker 2>initial wave of like we're gonna have twenty million switch

1288
00:59:35.400 --> 00:59:39.199
<v Speaker 2>tos in the first quarter ready to go with Mario Kart,

1289
00:59:39.280 --> 00:59:40.960
<v Speaker 2>and then we're gonna tell everybody that there's gonna be

1290
00:59:40.960 --> 00:59:42.400
<v Speaker 2>a big game come in that fault. We'll have a

1291
00:59:42.440 --> 00:59:44.840
<v Speaker 2>restock of hardware by that fault, and Christmas will be

1292
00:59:44.880 --> 00:59:47.440
<v Speaker 2>like a second launch at that point for people that

1293
00:59:47.519 --> 00:59:49.960
<v Speaker 2>did not rush to get out the early adopter stuff.

1294
00:59:51.280 --> 00:59:53.599
<v Speaker 1>That boy, that makes a lot of sense. And part

1295
00:59:53.599 --> 00:59:54.440
<v Speaker 1>of that for sure.

1296
00:59:54.519 --> 00:59:58.119
<v Speaker 2>One for me is Copium where I'm I am just like, boy,

1297
00:59:58.320 --> 00:59:59.039
<v Speaker 2>I want this thing.

1298
00:59:58.920 --> 01:00:03.440
<v Speaker 1>Earlier rather than like, yeah, but it all does.

1299
01:00:03.280 --> 01:00:04.760
<v Speaker 2>Line up, and I don't I don't think we're in

1300
01:00:04.760 --> 01:00:07.000
<v Speaker 2>a world now where they announce that all the details

1301
01:00:07.039 --> 01:00:09.519
<v Speaker 2>in April and then the release date is deeper in

1302
01:00:09.519 --> 01:00:12.360
<v Speaker 2>the year, It is probably going to be two three

1303
01:00:12.360 --> 01:00:14.239
<v Speaker 2>months at most, and three months kind of puts them

1304
01:00:14.239 --> 01:00:15.960
<v Speaker 2>in July, and I don't think this thing comes out

1305
01:00:15.960 --> 01:00:16.280
<v Speaker 2>in July.

1306
01:00:16.639 --> 01:00:18.480
<v Speaker 3>Well, if you go back to Switch one, that big

1307
01:00:18.639 --> 01:00:20.440
<v Speaker 3>live stream was January and he came out.

1308
01:00:20.360 --> 01:00:23.119
<v Speaker 2>March third, exactly, and not much and that like the

1309
01:00:23.480 --> 01:00:27.159
<v Speaker 2>sort of theory behind like quick turnarounds for marketing campaigns

1310
01:00:27.320 --> 01:00:30.239
<v Speaker 2>has not changed since then, And if anything, it's shrunk

1311
01:00:30.320 --> 01:00:32.400
<v Speaker 2>even more, where it's like, now you're cannounced something two

1312
01:00:32.400 --> 01:00:33.119
<v Speaker 2>weeks ahead of time.

1313
01:00:33.199 --> 01:00:37.440
<v Speaker 1>Now they're not going to do that, But Nintendo.

1314
01:00:37.119 --> 01:00:39.960
<v Speaker 2>Does always kind of echo what Apple does, and Apple

1315
01:00:40.000 --> 01:00:41.679
<v Speaker 2>will announce a phone and then sell it to you

1316
01:00:41.760 --> 01:00:42.480
<v Speaker 2>two weeks later.

1317
01:00:42.559 --> 01:00:43.920
<v Speaker 1>So I think it'll shrink.

1318
01:00:43.960 --> 01:00:46.880
<v Speaker 2>It'll be a month and a half, two months before

1319
01:00:47.320 --> 01:00:49.760
<v Speaker 2>we really get this thing, and then, you know, two

1320
01:00:49.760 --> 01:00:51.400
<v Speaker 2>and a half months, maybe a little bit more than that.

1321
01:00:51.480 --> 01:00:53.760
<v Speaker 3>Yeah, let's see the Sega Saturn shadow drop.

1322
01:00:53.880 --> 01:00:54.199
<v Speaker 1>Do it?

1323
01:00:54.679 --> 01:00:55.159
<v Speaker 3>Oh man?

1324
01:00:55.360 --> 01:00:58.119
<v Speaker 2>Yeah, make retailers really mad. They don't matter anymore. Actually, yeah,

1325
01:00:58.159 --> 01:00:59.840
<v Speaker 2>you could just piss off retailers now I doesn't.

1326
01:01:00.039 --> 01:01:03.960
<v Speaker 1>Oh, all right, let's see here, we have a new

1327
01:01:03.960 --> 01:01:04.480
<v Speaker 1>poll question.

1328
01:01:04.519 --> 01:01:06.519
<v Speaker 2>We'll get to that here in a second before we

1329
01:01:06.559 --> 01:01:09.559
<v Speaker 2>do that though, Jason Finale, why don't you tell people

1330
01:01:09.559 --> 01:01:10.960
<v Speaker 2>where they can find you on the internet what you

1331
01:01:11.000 --> 01:01:12.679
<v Speaker 2>have going on all that good stuff.

1332
01:01:13.159 --> 01:01:17.000
<v Speaker 3>Yes, you can find me at big Man Finale at

1333
01:01:17.039 --> 01:01:19.800
<v Speaker 3>besky dot Social as you can see on the screen

1334
01:01:20.039 --> 01:01:22.840
<v Speaker 3>right there. Got some coverage coming out from the aforementioned

1335
01:01:22.920 --> 01:01:25.639
<v Speaker 3>Magic Con in Chicago, a great interview with the Final

1336
01:01:25.679 --> 01:01:28.760
<v Speaker 3>Fantasy team. As I mentioned, other sort of like odds

1337
01:01:28.800 --> 01:01:30.920
<v Speaker 3>and ends. It's a great article from Joe Bradford, the

1338
01:01:31.039 --> 01:01:33.639
<v Speaker 3>editor in chief, talking about the new Commander brackets. If

1339
01:01:33.679 --> 01:01:36.599
<v Speaker 3>you play Commander, they have a new system of classifying

1340
01:01:36.599 --> 01:01:38.400
<v Speaker 3>how powerful your deck is. And that was just like

1341
01:01:38.440 --> 01:01:41.039
<v Speaker 3>the first event that was in practice and how that

1342
01:01:41.079 --> 01:01:45.079
<v Speaker 3>went out. I also just reviewed while waiting, as I mentioned,

1343
01:01:45.400 --> 01:01:47.000
<v Speaker 3>I think we don't know if it's pre show or

1344
01:01:47.039 --> 01:01:49.159
<v Speaker 3>on here, but just in case four but why though

1345
01:01:49.360 --> 01:01:53.000
<v Speaker 3>an independent website run by Kate Sanchez, great great person,

1346
01:01:53.039 --> 01:01:57.079
<v Speaker 3>great website reviewed that there. Shout out to all them

1347
01:01:57.159 --> 01:02:00.440
<v Speaker 3>doing some guide work on Pirate Yakazev reign doing something

1348
01:02:00.519 --> 01:02:04.480
<v Speaker 3>doing that to busy keep him busy as you want

1349
01:02:04.519 --> 01:02:06.719
<v Speaker 3>one if I could do one real quick, A quick

1350
01:02:06.840 --> 01:02:09.800
<v Speaker 3>shouted I mentioned this in the last show, but recently,

1351
01:02:09.880 --> 01:02:11.559
<v Speaker 3>I went to my local cards store to place some

1352
01:02:11.639 --> 01:02:13.519
<v Speaker 3>magic and a fella comes up to me. His name's Mario.

1353
01:02:13.599 --> 01:02:15.840
<v Speaker 3>He taps me on the shoulder and says, look, I

1354
01:02:15.880 --> 01:02:19.079
<v Speaker 3>don't we've never met. You don't know me, but I

1355
01:02:19.159 --> 01:02:22.000
<v Speaker 3>watched you on Jeff Grubbs Show and I went wow, yeah,

1356
01:02:22.119 --> 01:02:24.599
<v Speaker 3>I said you that's He's like, yeah, I just recognize you.

1357
01:02:24.639 --> 01:02:25.880
<v Speaker 3>And then next time I saw him, he had a

1358
01:02:25.880 --> 01:02:27.199
<v Speaker 3>giant bombhaddle.

1359
01:02:27.039 --> 01:02:30.280
<v Speaker 1>Ah, so fantastic shout out to Hey, Hi Mario.

1360
01:02:30.360 --> 01:02:34.320
<v Speaker 3>Hi Mario, shout out and and a very appropriate name too,

1361
01:02:34.320 --> 01:02:40.199
<v Speaker 3>which is awesome. Mario watches cave Nessvorty Kid for But yeah,

1362
01:02:40.239 --> 01:02:41.639
<v Speaker 3>so I meant I meant to say that last time.

1363
01:02:41.639 --> 01:02:42.960
<v Speaker 3>I forgot, so I want to make sure I said

1364
01:02:42.960 --> 01:02:45.039
<v Speaker 3>it now. But yes, that's where you can find me

1365
01:02:45.079 --> 01:02:47.719
<v Speaker 3>and all the stuff that I do. If you do

1366
01:02:47.800 --> 01:02:49.679
<v Speaker 3>happen to follow me on social media. I hope you

1367
01:02:49.800 --> 01:02:54.119
<v Speaker 3>like pro wrestling, cute dogs and kids, magic the gathering,

1368
01:02:54.119 --> 01:02:56.920
<v Speaker 3>and video games, because that's what you get and she gets.

1369
01:02:57.280 --> 01:02:59.880
<v Speaker 1>And I think you might have some people in your

1370
01:03:00.000 --> 01:03:01.039
<v Speaker 1>foreigner for all that stuff.

1371
01:03:01.039 --> 01:03:04.480
<v Speaker 2>Here watching today, people who I want to thank for watching,

1372
01:03:04.559 --> 01:03:06.840
<v Speaker 2>Thank you all for watching the best audience in gaming.

1373
01:03:06.920 --> 01:03:08.679
<v Speaker 2>Jason Fonelli, thank you for hanging out with me talking

1374
01:03:08.679 --> 01:03:11.079
<v Speaker 2>about video games. I really appreciate it. One of my

1375
01:03:11.079 --> 01:03:14.760
<v Speaker 2>favorite things to do anytime. Man, we have a plenty

1376
01:03:14.920 --> 01:03:18.159
<v Speaker 2>more happening here on the website. Janet Joe, why do

1377
01:03:18.239 --> 01:03:20.039
<v Speaker 2>you come on here and talk with me real quick?

1378
01:03:20.199 --> 01:03:22.159
<v Speaker 2>How should we do these handoffs?
