Speaker 1: Don't be bad. It's the Internet. You're busy.
Speaker 2: Let's do this for February twenty six, twenty twenty five.
Speaker 2: For the next hour or so, let me help you
Speaker 2: sort through the world of gaming on Game Mess Mornings
Speaker 2: Live with me Jeff grub Today, what is next for
Speaker 2: Warner Brothers after its closure of a storied game studio,
Speaker 2: and should we expect more Silent Hill remakes? But first,
Speaker 2: please join me and welcoming today's co host to Game
Speaker 2: Mess Mornings. It's Jason Finelli. Everybody, Jason, how are you doing.
Speaker 3: I am doing pretty good. My voice is finally back
Speaker 3: from the beginning of the month. I just want to
Speaker 3: point at this hat real quick, get it out of
Speaker 3: my system.
Speaker 1: Dy.
Speaker 3: Things are good. Things are things are working.
Speaker 2: We've moved on the NFL. Combiness is getting ready. We
Speaker 2: don't have to talk about your team anymore.
Speaker 3: Yes, we do. They want to ban my tush push.
Speaker 1: They that would be bad. That's such a good football play.
Speaker 3: It is such a good football play. And it is
Speaker 3: a football play.
Speaker 1: You know who it is?
Speaker 3: This we can we can kind of come together on.
Speaker 1: Oh it's the Packers.
Speaker 3: Yeah, the Packers are the ones that are winding and
Speaker 3: they get they whind so much.
Speaker 2: Yeah, they're they want to they want to say stuff
Speaker 2: like were the nfcs like New England Patriots or whatever,
Speaker 2: And it's like the New England Patriots, for as bad
Speaker 2: as they were, actually didn't wind as much as you do.
Speaker 2: So no, you are the NFC's Green Bay Packers, a
Speaker 2: bunch of whitey sacks of poo poo poo. Yeah, hey, Jason,
Speaker 2: I am I have been continue to be very happy
Speaker 2: for you and your Eagles. That team by the end
Speaker 2: was looking like a super Bowl team, and boy they
Speaker 2: played like it in the Super Bowl.
Speaker 1: So that's gotta gotta be real nice.
Speaker 3: And I read an article from a local blog here
Speaker 3: that I think summed it up perfectly in twenty eighteen,
Speaker 3: when Nick Foles led us to the title against the Patriots.
Speaker 3: That was for the longtime fans. That was the one
Speaker 3: for the people who have been suffering with the fan
Speaker 3: base their entire life. This one was for the children.
Speaker 3: This one was Yeah, this one was the one where
Speaker 3: I got to drive down my my main thoroughfare in
Speaker 3: my suburban neighborhood with the windows down blasting Bluey's Dance Mode,
Speaker 3: because that's what the kids picked. Of course I five
Speaker 3: and people out of the window. It was for them
Speaker 3: and now it's there. They just they talk about it
Speaker 3: a lot. That was how how much fun it was
Speaker 3: and how they they hope they win the Super Bowl
Speaker 3: every year. And I said, yo, pump the brakes kid,
Speaker 3: You'll learn real quick about works. But but yeah, it was,
Speaker 3: it was. It was real neat. I'm very uh, still
Speaker 3: kind of wrapping my head around the fact that it happened,
Speaker 3: even though my bank account for NFL shop dot com says.
Speaker 2: Yes, it's definitely, definitely, yes, absolutely you were. You were
Speaker 2: in Chicago recently did that magic the gathering thing?
Speaker 3: Uh, ch Chicago's cold.
Speaker 1: Yeah, that's all weird.
Speaker 3: But but yeah, I'd only been there one time before fourteen.
Speaker 3: I went for to visit family who was working out there.
Speaker 3: I love that city, man, I was there. It was
Speaker 3: me Joe Bradford, editor in chief of MMORPG fantastic Dude,
Speaker 3: and mister John Carson Nasty Boy with them. Yes, that's
Speaker 3: that's one of the boys. Yeah, we were. We were
Speaker 3: playing games and uh and checking out some some some
Speaker 3: new cards that the Final Fantasy set definitely has people
Speaker 3: going nuts. Got a great interview regarding that coming out
Speaker 3: soon on game Spot. Just waiting for a couple of
Speaker 3: things to happen. I spoke to lead game designer and
Speaker 3: then one of the vps for the collaboration effort that
Speaker 3: they have there, Very very good stuff there. But yeah,
Speaker 3: I played some played some magic, had some fun. Just
Speaker 3: got it. Was it overnight, got there Saturday morning, and
Speaker 3: flew back Sunday night. Uh. I love those things if
Speaker 3: you're if you're ever tangentially interested. Uh, Magic cons They
Speaker 3: they're doing a good job, and they're getting better. I
Speaker 3: feel like they're they're they're starting to get their feet
Speaker 3: under them. As far as organization is concerned, especially from
Speaker 3: a media perspective, I thought this one, uh compared to
Speaker 3: Vegas and Vegas was pretty well organized, was even more.
Speaker 1: So excellent, fantastic. Yeah, I got a.
Speaker 2: Quick trip I'm gonna do this week, and I'm jaunting
Speaker 2: down to Columbus to go see the outdoor Red Wings game.
Speaker 2: I like those like I'm just gonna go, I'm just
Speaker 2: gonna go do something real quick in another city and
Speaker 2: then come back basically the same day or the next day.
Speaker 1: I like those kinds of trips. It's fine.
Speaker 2: I'm like I got to do something fun and then
Speaker 2: I'm back home where my stuff is.
Speaker 3: That's right. Yeah, Like once in a while there'll be
Speaker 3: something in New York. I can just drive it for
Speaker 3: the day two hours. Yeah, sure, the thing and then
Speaker 3: come back. It's awesome. What I prefer them to do
Speaker 3: do these things in Philly, Yes, but I'll take it.
Speaker 2: I'll take absolutely all right, let's explain what we do
Speaker 2: here most weekdays, I, Jeff Grubb, will help piece your
Speaker 2: gaming life back together. That includes breaking news and maybe
Speaker 2: even some of our own original reporting. You know, I'm
Speaker 2: gonna stop here and all some point out. Hey, if
Speaker 2: you're watching live and you're like, wait, what is going on?
Speaker 2: We are doing this at a different time. Things are
Speaker 2: changing a little bit. But it's just like, so we
Speaker 2: could do more stuff kind of back to back here
Speaker 2: on Giant Bomb with the help of game Spot.
Speaker 1: There's some folks over there. We're gonna kind of collaborate
Speaker 1: a little bit more.
Speaker 2: You like, share our resources. There's more to come on
Speaker 2: all of that.
Speaker 3: This show.
Speaker 2: We'll be getting a name change soon. It'll be like
Speaker 2: new art, new music, all that stuff. But yeah, it's
Speaker 2: still gonna be this show, still gonna work this way,
Speaker 2: I will say, if I seem more engaged, it's because
Speaker 2: I'm not running the show chands running the show.
Speaker 1: Now, Yeah, it's weird.
Speaker 2: I'm like, I don't know what to do with my hands,
Speaker 2: so I'm just gonna keep them up the whole time
Speaker 2: like this.
Speaker 1: But let's continue with the intro.
Speaker 2: For all these topics, I'll get the input of a
Speaker 2: bona fide expert who will make me look smart. If
Speaker 2: you were watching live on twitch welcome, You can always
Speaker 2: listen to the show later on podcast feeds by searching
Speaker 2: for Game Mess Mornings, or find the RSS on giant
Speaker 2: bomb dot com. You can also catch the show later
Speaker 2: with chapters and timestamps on YouTube.
Speaker 1: Hello YouTube.
Speaker 2: All right, we have a lot to get into, so
Speaker 2: let's start the Morning Mess with Warner Brothers cancels Wonder
Speaker 2: Woman game and shuts down Shadow of Mordor Studio.
Speaker 1: Jason. We talked about this on the BombCast.
Speaker 2: Yesterday a little bit, but there's there's a little bit
Speaker 2: more info here. We might as well go over what happened.
Speaker 2: This is, like I said, than goatcha. Kotaku Monolith Productions
Speaker 2: revealed it was making a Wonder Woman game back In
Speaker 2: twenty twenty one, now publisher Warner Brothers Games has announced
Speaker 2: that the project has been canned and the studio best
Speaker 2: known for Middle Earth Shadow of War is being shut
Speaker 2: down as well as part of larger cuts. The shakeup
Speaker 2: comes after twenty twenty fourth Suicide Squad bombed and platform
Speaker 2: fighter multiverses failed to make a comeback. The news, first
Speaker 2: reported by Bloomberg, was confirmed by Warner Brothers Games in
Speaker 2: a statement provided to Kataku over email.
Speaker 1: We've had to.
Speaker 2: Make some very difficult decisions to structure our development studios,
Speaker 2: says the statement, and investments around building the best games
Speaker 2: possible with our key franchises. That includes Harry Potter, Mortal
Speaker 2: Kombat DC, and Game of Thrones. After careful consideration, Player
Speaker 2: First Games and Warner Brothers Games San Diego.
Speaker 1: Which was a new studio Newish. This is a.
Speaker 2: Strategic change in direction and not a reflection of these
Speaker 2: teams or the talent that consists within them.
Speaker 1: But parentheses still go to hell all the people that.
Speaker 2: Work there, all right, Yeah, So let's kind of do
Speaker 2: the initial like feed or reaction here of Warner Brothers
Speaker 2: closing these studios. I got to say, Jason, the writing
Speaker 2: had been on the wall four years now for this
Speaker 2: stuff because Warner Brothers shopped these studios around multiple times
Speaker 2: to sell them off to external parties, and they were
Speaker 2: never able to make that happen. And it's like, well,
Speaker 2: they clearly don't want to own these studios, but no
Speaker 2: one wants to buy them without getting the IP, which
Speaker 2: continues to be that was with a hang up for
Speaker 2: all those deals, was, Hey, that you want to sell
Speaker 2: me a studio that's working on Batman stuff and all
Speaker 2: this other stuff.
Speaker 1: Can we have Batman too?
Speaker 3: Well?
Speaker 1: No, of course not.
Speaker 2: So when they weren't able to sell them, it's like, okay,
Speaker 2: so as soon as they kind of find a moment
Speaker 2: where they're at their lowest, they're probably just going to
Speaker 2: shut these things down. And here we are. And the
Speaker 2: fact that we were able to see this coming for
Speaker 2: years and they weren't able to manage themselves.
Speaker 1: Out of it speaks to the deep.
Speaker 2: Mismanagement in this company and in this industry at large,
Speaker 2: and at boy. It just continues to suck that it
Speaker 2: can happen to a studio like Monowith Productions, a company
Speaker 2: that's had so many interesting and awesome games over thirty
Speaker 2: years and you know, David Zaslov and then the people
Speaker 2: below him that were running w B Games who reportedly
Speaker 2: did a very poor job according to everyone who's ever
Speaker 2: talked about it.
Speaker 1: It stinks.
Speaker 3: It stinks. Yeah, there's really no other way. I mean,
Speaker 3: that's call up Jay Sherman from the nineties, the critic
Speaker 3: show it. It stinks. I don't mean I'm trying to
Speaker 3: add some levity for sure, in all honesty, I don't know.
Speaker 3: With the new gamespotch im bomb thing with the profanity.
Speaker 2: Rule is well, we're going to try not to say
Speaker 2: the F word as much, but I will continue to fail.
Speaker 3: Okay, screw David zazz Lab there you go, and screw
Speaker 3: hadad V underneath him. The only thing you need to
Speaker 3: see that really explains the impact of this is to
Speaker 3: find people who worked there on social media. Blue Sky
Speaker 3: specifically is where I was seeing them and just seeing
Speaker 3: how as stated they were that the world is not
Speaker 3: going to see this Wonder Woman game. Multiple people saying
Speaker 3: we were working on something special, this was going to
Speaker 3: be great. We were so excited to show it to you.
Speaker 3: And because this idiot and his little cronies underneath him
Speaker 3: don't know a video game from their ass from a
Speaker 3: hole in the ground. Now here we are with dozens
Speaker 3: of people, probably hundreds of people out of a job.
Speaker 3: It's funny. Last time I was on this show, we
Speaker 3: talked about the mismanagement of multiverses, right, because that it
Speaker 3: was right when they announced that they were going to
Speaker 3: be shutting that down in May. So that is now
Speaker 3: probably a pretty good test case as to the whole
Speaker 3: of WB games. Honestly, at this rate, the only thing
Speaker 3: I would be confident with them doing is licensing their IP.
Speaker 3: I have no confidence in internal Warler Brothers games anymore,
Speaker 3: and I hope that somebody can come in and purchase
Speaker 3: some of these other studios with the IP and get
Speaker 3: them out of there. Nether Realm is first in my
Speaker 3: head because I'm a fighting game guy.
Speaker 2: Nether Realm will would be able to like be the
Speaker 2: one that could pull that off, right, because you can
Speaker 2: see Warner Brothers being like, well, okay, video game first franchise,
Speaker 2: we will sell that IP along with Nether Realm. And
Speaker 2: whether that's Nether Realm by buying themselves out or getting
Speaker 2: sold to another corporation, that seems possible, although it also
Speaker 2: feels like.
Speaker 1: If that could have happened. It probably would have happened.
Speaker 3: But would have happened already. But it doesn't. It doesn't know.
Speaker 3: It doesn't help that their last two games are compared
Speaker 3: to like Mortal Kombat X and twenty fifteen is when
Speaker 3: it should have happened right after that. It's sort of
Speaker 3: like Mortal komb At eleven was fine.
Speaker 1: It made a lot of money, and Mortal Kombat eleven
Speaker 1: made a ton of money.
Speaker 3: Sure, sure, sure, if I'm from a quality perspective, sure
Speaker 3: right now, but.
Speaker 2: That the next game, Mortal Kombat one, paid for that quality,
Speaker 2: Like that's the one that was like also a kind
Speaker 2: of mid in the opinion of a lot of fighting
Speaker 2: game fans, and then also didn't make the money that
Speaker 2: Mortal Kombat eleven.
Speaker 3: And they're already saying that it's done after this next DLC.
Speaker 3: I think T one thousand, Robert Patrick is it? If
Speaker 3: that's the case, now, I'm on another realm watched to
Speaker 3: make sure that they're okay, because what are they working on?
Speaker 3: We don't know?
Speaker 2: Yeah, I mean, so we got that story. I think
Speaker 2: this We also talked about this during the BombCast. I
Speaker 2: think if not, it was a game of mornings earlier
Speaker 2: this week that the the DCU people, James Gunn and
Speaker 2: Peter Saffron that were like, hey, we had good conversations
Speaker 2: with rock Steady and Nether Realm.
Speaker 1: And then immediately right right immediately right after that.
Speaker 2: Is when they announced and then also, don't worry or
Speaker 2: worry these other studios are getting shut down.
Speaker 1: So it's like, okay, you could see.
Speaker 2: That right and in this moment they're like, well, we're
Speaker 2: gonna give rock Steady another chance. We're gonna give another Realm,
Speaker 2: you know, not another chance for you know, those games.
Speaker 1: They didn't perform as well and they weren't as good, but.
Speaker 2: The Nether Realm's stole. The Nether Rooms not at risk
Speaker 2: of closing down in this moment. But you get the
Speaker 2: sense of like they could be working their way toward
Speaker 2: that if they if the line keeps going down. But
Speaker 2: in the meantime, seems like they might be working on
Speaker 2: some dc stuff, an Injustice success or something that might
Speaker 2: be like those games, but maybe ties in a little
Speaker 2: bit more to the current slate of films, because that
Speaker 2: seems something that they keep saying that they're interested in.
Speaker 2: We'll see if they're able to pull that off. That's
Speaker 2: a high degree of difficulty getting movies and games to
Speaker 2: work together.
Speaker 3: These days, right, Yes, I would say it's nigh impossible
Speaker 3: most of the time. The license games that are the
Speaker 3: best are the ones that are standalone. Indiana Jones comes
Speaker 3: to mind. I don't know. I mean, I would hate
Speaker 3: to see if they were to go back to Mortal
Speaker 3: Kombat it be related to the movies. I kind of
Speaker 3: like that they're their own thing, definitely. Yeah.
Speaker 1: Sure.
Speaker 3: And then if well, here's the thing though, if James
Speaker 3: Gunn can get nether realm involved on the ground floor
Speaker 3: of what he's trying to build, and then they build
Speaker 3: a video game sort of tangentially based on that, maybe
Speaker 3: its own story where he has input or or something
Speaker 3: like that that I might be able to get behind.
Speaker 1: I agree, that sounds good.
Speaker 3: Sounds okay with me. Whether it's Injustice or whether it's
Speaker 3: called something else. That it's just a fighting game with
Speaker 3: DC characters, what have you. But nothing I could dream
Speaker 3: up in my head removes the dread of the Zaslav effect. Yeah,
Speaker 3: the Hadad effect, and that will always be there for
Speaker 3: as long as these companies work for Warner Brothers Games,
Speaker 3: And it's a Monolith Man. People talk about the legacy
Speaker 3: of Monoliths, and they are not wrong. Thirty years and
Speaker 3: a full portfolio of classic fan loved games. Unfortunately, with
Speaker 3: these two dipshits, it never mattered. There. These are the
Speaker 3: guys who are still calling video games Nintendo oh yes.
Speaker 2: Saying oh yeah, I mean they don't even understand movies
Speaker 2: their primary business. Well, of course, there's no chance that
Speaker 2: they're going to understand no gaming. And you know the evidence,
Speaker 2: the proof of that is in the putting of the
Speaker 2: things that they say, their actions.
Speaker 3: For sure.
Speaker 2: This is the company that made Harry Potter Hogwarts Legacy,
Speaker 2: and Hogwarts Legacy did very well, continues to be one
Speaker 2: of the best selling games every month, at least in
Speaker 2: the United States, but I think globally and their reaction
Speaker 2: to that is publicly at least two investors, well we're
Speaker 2: gonna do the next Harry Potter game might be a
Speaker 2: live service game.
Speaker 1: What are you talking about? And then.
Speaker 2: There was a leaked email that was sent internally following
Speaker 2: these closures from a Discovery head of Global Streaming and Games, JB.
Speaker 1: Peret.
Speaker 2: Polygnon published parts of the letter. He said that the
Speaker 2: teams need to or the team needs to regain our
Speaker 2: credibility and swagger at producing great games, and blame blamed.
Speaker 2: Then he blamed current financial difficulties on the product market
Speaker 2: fit and quality of too many of our new releases
Speaker 2: of really missing the mark we need to and we'll
Speaker 2: do better for our fans first and foremost, and also
Speaker 2: because we're gaining that credibility is critical to us securing
Speaker 2: even more investment in game in the years to come.
Speaker 2: Getting our swagger back happens one quality game release at
Speaker 2: a time, and our financial credibility gets rebuilt, one fiscal
Speaker 2: quarter at a time, delivering what we said would we would.
Speaker 1: Deliver and no big negative surprises.
Speaker 2: He also described a strategy going forward as fewer games,
Speaker 2: but bigger and I got it. I mean to me,
Speaker 2: that's what got you into this mess, right is yes?
Speaker 1: I mean I.
Speaker 2: Suppose like that in their mind, like well, like that
Speaker 2: Quidditch game really ruined us, that you know that was
Speaker 2: too small and didn't matter, And it's like, ohh is
Speaker 2: that really what we're saying here? To me, it seems
Speaker 2: like having rock Steady build a game for a very
Speaker 2: long time that no one cared about.
Speaker 1: That seemed to be the issue big and few.
Speaker 2: So you're going back to your point of having very
Speaker 2: little faith in Warner Brothers to be able to guide
Speaker 2: these studios out of whatever situation that they're in.
Speaker 1: I'm right there with you. Yeah.
Speaker 3: I mean, this guy used swagger in his email more
Speaker 3: than once. That's all I need to say right here,
Speaker 3: kind of like, come on, man, you're not you're not
Speaker 3: play in sports. You're not talking about trying to get
Speaker 3: your sports team back in the thing. Jesus Christ. I
Speaker 3: just it's so disheartening, and I mean it's it's a
Speaker 3: it's just to late a symptom of a larger issue. Right.
Speaker 3: This is basically the kind of story we've been talking
Speaker 3: about for two years now, just in different places. It
Speaker 3: just so happens to be one that we saw coming
Speaker 3: a mile away, and we're just waiting for that second
Speaker 3: shoe to drop it. God that I will now, I
Speaker 3: would like, I can't wait. I hope maybe it's me
Speaker 3: one day that I'll write the story. It won't be,
Speaker 3: but hopefully some day it will be. I would love
Speaker 3: to write a wonder Woman story to get that story,
Speaker 3: to get to get that. I mean, I'm sure they're
Speaker 3: ndaight at the wazoo. But when people stop caring and
Speaker 3: they want to tell that story, I would love to
Speaker 3: hear what went on in that studio for two years
Speaker 3: and the absolute bullshit that they had to put up
Speaker 3: with just to have their game canned. It's it's it's infuriating, yep.
Speaker 3: Absolutely infuriating. YEP.
Speaker 2: I mean it just goes back to them wanting to
Speaker 2: make a Wonder Woman game kind of probably across the board,
Speaker 2: but the udo and the publisher, but the publisher's reasoning
Speaker 2: and being like that movie was a hit, and then
Speaker 2: the second movie stinks, and now now Wonder Woman feels
Speaker 2: like it's very in a very similar position to where
Speaker 2: Suicide Squad was after that first movie when they were
Speaker 2: working on that game, and it's like no one cared
Speaker 2: about this or the franchise has a taint to it
Speaker 2: because of the most widely popular available media being something
Speaker 2: that people are kind of feeling bad about, and it's like, God,
Speaker 2: you kind of this is why you kind of can't
Speaker 2: tie these games to something that's going on with the movies,
Speaker 2: because the people's movies taste change every three, five, six,
Speaker 2: seven years, and that's how long it takes to make
Speaker 2: a game. So you are going to continually find yourself
Speaker 2: in this situation that you keep going down that road,
Speaker 2: and it's like you would have been better off kind
Speaker 2: of choosing a different DC character and re establishing it
Speaker 2: in gaming, separate from anything that's happening with the movies.
Speaker 2: And I think, honestly a lot of us were saying
Speaker 2: that at the time, both definitely for Suicide Squad, maybe
Speaker 2: less so for a Wonder Woman, uh, but definitely for
Speaker 2: Suicide Squad.
Speaker 1: So mis management across the board. Uh.
Speaker 2: And they're and the managers mostly still there. Yeah, so
Speaker 2: I'm not expecting any anything different.
Speaker 3: Get you. The people who dismiss they stay their jobs
Speaker 3: on their over the hell and the we're grinding everyingle
Speaker 3: day to make these things happen are now out on
Speaker 3: the street. And it's just it's just like I infuriating
Speaker 3: because I want to say, O're trying to keep it clean.
Speaker 2: Uh, Chase, you're breaking up a little bit. I don't
Speaker 2: know if it's Internet issues or something like that. Yeah,
Speaker 2: just a little bit of glitching.
Speaker 1: Uh better. I think it might be coming back a
Speaker 1: little bit.
Speaker 3: I was shaking. That might have something to do with it.
Speaker 3: I don't know if it's maybe my wire is a
Speaker 3: little okay, uh no, yeah, it.
Speaker 1: Does seem like it's coming back.
Speaker 3: I think I think I want to keep my hands
Speaker 3: above the desk for the rest of the know.
Speaker 2: It's it's, it's it's still coming in and out, still
Speaker 2: coming in in and out.
Speaker 3: Really, Yeah, that's weird.
Speaker 2: Let's give it. We'll give it. We'll give it a second.
Speaker 2: All in, use the next story and we'll see how
Speaker 2: it goes. All right, Yeah, definitely do a handcheck.
Speaker 1: That's right.
Speaker 2: Warner Brothers keeps Nemesis gaming patents despite studio closure, so
Speaker 2: god damn it.
Speaker 1: This is from Scott Barrett at Dual Shockers.
Speaker 2: Warner Brothers may have closed some of its more prominent studios,
Speaker 2: but it will retain a patent created in a game
Speaker 2: made by one of its now former subsidiaries, the subsidiary
Speaker 2: that it closed. The gaming world was shocked when it
Speaker 2: revealed that Warner Brothers had canceled the Wonder Woman game
Speaker 2: that was first announced back in twenty twenty one and
Speaker 2: never had a proper gameplay trailer. Wonder Woman has been
Speaker 2: in development for years, and there's a lot of speculation
Speaker 2: as to why it would be shut down.
Speaker 1: Now.
Speaker 2: On top of Wonder Woman's cancelation, Wonder Brothers also announced
Speaker 2: that it had closed three of its studios, w B,
Speaker 2: San Diego, Player First Games and Monol the Productions, the
Speaker 2: last of which was working on Wonder Woman. While WB
Speaker 2: may have destroyed Monolith Productions, it still is going to
Speaker 2: keep one of the patents made by the company as
Speaker 2: Emrond khn of venturebut co confirmed excuse me, Wonder Brothers
Speaker 2: will the patent of the Nemesis system from the Lord
Speaker 2: of the Rings games produced by Monolith for at least
Speaker 2: another decade. The Nemesis system was created for Middle Earth
Speaker 2: Shadow of Mordor and used again in its sequel, Shadow
Speaker 2: of War. Essentially, the Nemas system allowed players to have
Speaker 2: rival characters in the game that would get stronger as
Speaker 2: they get defeated. As they defeated the protagonists remaining throughout
Speaker 2: the story, Basically they would come back and they would
Speaker 2: have their own personalities, and you would then be charged
Speaker 2: with going out and hunting them, and then if you
Speaker 2: killed them, they might come back later and have like
Speaker 2: a wound or something then have like an axe to
Speaker 2: grind against you.
Speaker 1: It was a very cool thing and Warner Brothers patented it.
Speaker 2: They had a patent for this idea of this concept,
Speaker 2: and that's one of the reasons we haven't seen it
Speaker 2: in other games. I bet there are other reasons where
Speaker 2: it's like, you know, it may be difficult to replicate,
Speaker 2: but the big reason being the patent and patents last
Speaker 2: for twenty years. The Shadow of Mordor game came out
Speaker 2: ten years ago, so there's another ten years where Warner
Speaker 2: Brothers will sit on this.
Speaker 1: And really the expectation here, I think Jason.
Speaker 2: Is they we'll just sit on it because it's a
Speaker 2: patent and the executives don't know what to do with it.
Speaker 2: They wouldn't even know how to leverage it to maybe
Speaker 2: get some value out of it by like working with
Speaker 2: other publishers and be like, hey, we will lease this
Speaker 2: to you or so it's relatively cheap so it makes
Speaker 2: sense for you. No, they're just gonna sit on it,
Speaker 2: and now they don't have a studio with the expertise
Speaker 2: to take advantage of it. This is just such a
Speaker 2: black eye for the way this video game industry works.
Speaker 3: Right, Yes, it is how we feeling, right, I think
Speaker 3: we're I think we're doing good. Okay, cool, just goes
Speaker 3: back to what we were saying previously. And this is
Speaker 3: actually even worse because like it's one thing to have
Speaker 3: your IP because it's inside Warner Brothers, it's Batman, it's
Speaker 3: all that stuff. This is a potentially game industry changing
Speaker 3: system that was started by a company that just happened
Speaker 3: to be in your purview and then you locked it
Speaker 3: up and you know, let anybody use it. It's basically
Speaker 3: taking your ball and going home. I would love to
Speaker 3: see variations on this, right, but you can't because anything
Speaker 3: that resembles it is gonna is gonna influence this patent.
Speaker 3: So could they sell the patent? Could they?
Speaker 1: They could?
Speaker 3: Could they do something like that?
Speaker 2: I I mean, but I think we know that what
Speaker 2: they're going to do. And it's nothing because like that,
Speaker 2: like we know corporations work.
Speaker 1: Yeah, you have something, and can you.
Speaker 2: Unless you have like feel full ownership of it, you're
Speaker 2: you don't even really know like how to like approach
Speaker 2: doing something with this thing. And so everyone just kind
Speaker 2: of does nothing and sits around and like, let's it
Speaker 2: sit like sit over there in the filing cabinet. That's
Speaker 2: what's gonna happen here. And and it's very frustrating. As
Speaker 2: you point out, we would love to see variations on it.
Speaker 2: We would love to see the industry riff on this idea.
Speaker 2: And that's not like some novel concept. That is video
Speaker 2: game software development from the very beginning. I always harp
Speaker 2: on this that from the beginning, we made video If
Speaker 2: someone made a video game at you know, Stanford or
Speaker 2: whatever the hell, it was Space War and a bunch
Speaker 2: of nerds went there and couldn't stop playing it, and
Speaker 2: then they're like, I'm gonna take this and I'm going
Speaker 2: to copy it basically beat for beat and make my
Speaker 2: own version of this and put it in the arcade,
Speaker 2: and someone else did the exacts. The first two games
Speaker 2: after Space War were Space War Clones, and then the
Speaker 2: next game after that kind of basically Pong, and then
Speaker 2: there were fifty Pong clones.
Speaker 1: And that is the story of the industry.
Speaker 2: People like you know, pac Man, pac Man clones, Space Invaders,
Speaker 2: Space Invader's Clones, just.
Speaker 1: Keep going down the line Doom. There are Doom likes.
Speaker 2: And the industry was vibrant because of this, because it
Speaker 2: did actually breed competition and a new idea is coming
Speaker 2: out of the same basic formula. And it has always worked.
Speaker 2: It has always been good. There are definitely times when
Speaker 2: people have put out a game and like some mobile
Speaker 2: developer will copy it exactly, and that is one of
Speaker 2: the issues with this, but you know, we.
Speaker 1: Will still have that.
Speaker 2: That still happens, and in the meantime, Warner Brothers gets
Speaker 2: the patent. This idea, patents and software development continue to
Speaker 2: be just mostly a terrible thing. And you know it's
Speaker 2: why I will continue whenever someone like works in open
Speaker 2: source development, like you are saying thank you so much,
Speaker 2: like we need more of that, and that continues to
Speaker 2: be like a closely held belief by many people who
Speaker 2: do work in software that these things should be shared
Speaker 2: with one another. And so when a corporation comes in
Speaker 2: be like it was like we own that. They didn't
Speaker 2: even they didn't even create it. The people that created
Speaker 2: this don't work there anymore. It's very, very frustrating to me, Jason.
Speaker 3: It is iteration sometimes breeds innovation, and all those examples
Speaker 3: you just said are perfect. I would also add that
Speaker 3: Mario obviously Supermeer Brothers then brought in all the platformers
Speaker 3: like sock At the Hedgehog and the true pinnacle of
Speaker 3: our industry bubbsy, So I couldn't say that was a
Speaker 3: straight face.
Speaker 2: The pinnacle didn't happen until Blues Brothers two thousand.
Speaker 3: Please, that's right, that's right. Go watch Blake Club. Good. Great,
Speaker 3: that was a great pitch. But no, it's all it's
Speaker 3: just the same. We keep going back to this, to this,
Speaker 3: to the same basic argument that the people who make
Speaker 3: the decisions don't know how to make the decisions that
Speaker 3: they're responsible of making. And then something stupid like this happens,
Speaker 3: where again, this beautiful technology is just sitting there with
Speaker 3: you know, gathering digital dust in a patent and the
Speaker 3: and the patent paper work is in a drawer somewhere.
Speaker 3: They're gonna probably forget about it. Watch at this rate,
Speaker 3: zas Lave will finally get kicked out at some point,
Speaker 3: they'll forget about it. At twenty thirty four, it'll just
Speaker 3: go away and that'll be that. It's it's it's annoying
Speaker 3: and it's frustrating and it sucks. And I hope that somebody,
Speaker 3: somebody can make them a deal where they can be like,
Speaker 3: you know, we want to use this. I don't know
Speaker 3: who it would be. I don't know where they would
Speaker 3: come from, or how much money it would take. Probably
Speaker 3: more than it's actually worth, of course.
Speaker 2: Yeah, I think what I would like to see is
Speaker 2: an indie studio just go make a game with the
Speaker 2: Nemesis system in it, and see they probably would even.
Speaker 1: Sue you, because like that, they would have to like
Speaker 1: enforce it.
Speaker 2: They would have to be like, because there's no like
Speaker 2: patent cop out there patrolling the streets being like, oh,
Speaker 2: so hey, I know who someone owns that patent.
Speaker 1: It would be on one brothers to have to enforce
Speaker 1: it themselves.
Speaker 2: And maybe they would be too lazy, too stupid, too distracted,
Speaker 2: too incompetent to enforce it.
Speaker 1: That would actually be my guess is how this would
Speaker 1: go down.
Speaker 3: Now, I wonder if, like Nemesis system, the whole point
Speaker 3: is the more you encounter someone, the stronger they get
Speaker 3: and the more difficult they get. Could they try and
Speaker 3: spin this as like relationships in games, the more you
Speaker 3: talk to someone, your stronger your relationship gets. Is that
Speaker 3: a Nemesis system, Like, I hate to put that out
Speaker 3: in the universe.
Speaker 2: No, I don't think so, because I think like you
Speaker 2: have to be a very specific thing of an enemy,
Speaker 2: like the way these patents are written, it's they're pretty,
Speaker 2: they're usually very narrow. That doesn't stop companies that have
Speaker 2: patents from being patent trolls and being like, hey, this
Speaker 2: is a violation, We're going.
Speaker 1: To sue you, or you know, you could just settle.
Speaker 2: And Warner Brothers absolutely could end up being a patent
Speaker 2: troll that way, for sure. I just I guess would
Speaker 2: be they just looking at that company, they wouldn't even
Speaker 2: have the sort.
Speaker 3: Of the.
Speaker 1: Wherewithal to figure that out.
Speaker 2: But you know, maybe that's maybe that's optimistic thinking that
Speaker 2: they're too stupid to know what they have. All right,
Speaker 2: let's uh, let's keep moving here. More than forty percent
Speaker 2: of all USPS five and Xbox playtime last month was
Speaker 2: spent on ten live service games. It's this story again, basically,
Speaker 2: we've had this for a while that hey, there's a
Speaker 2: handful of games that continue to just be these black
Speaker 2: hole games that swallow up a ton of the industry.
Speaker 2: Do you do you think that this is gonna like
Speaker 2: this number forty of playtime It kind of has hovered
Speaker 2: around there.
Speaker 1: Do you think that that continues to grow?
Speaker 2: Do you think it shrinks or do you think it
Speaker 2: kind of maintains at that level going forward. Do you
Speaker 2: think that there's gonna be more people and as they
Speaker 2: come into gaming, they're like, I'm just gonna go play
Speaker 2: Fortnite in Roadblocks and Call of Duty?
Speaker 3: I could. I mean, my first inclination is, yes, I
Speaker 3: think it's going to grow, maybe not significantly, but at
Speaker 3: least a little bit, maybe get to fifty percent, because
Speaker 3: how many of these people that are contributing to this
Speaker 3: would never play video games anyway, and they're the only
Speaker 3: games they play, whether it's because they're playing with their
Speaker 3: friends or they've heard of called due to their whole life,
Speaker 3: or Roadblocks is kid friendly or Minecraft actually is kid
Speaker 3: friendly and they're just kind of filtered there because that's
Speaker 3: all the parents know too, right, going back to the
Speaker 3: people who still call it Nintendo, They've heard of Minecraft
Speaker 3: because it's everywhere. They've heard of Fortnite because it's everywhere,
Speaker 3: so that's what they send their kids towards. I've had
Speaker 3: many conversations with people who are like, what do you
Speaker 3: think about Roadblocks? And that's a whole different story. But yeah,
Speaker 3: just I think this number is always going to be
Speaker 3: somewhere in the forty to fifty range. Percent range, just
Speaker 3: because they're so popular and they're free, which helps so
Speaker 3: the parents don't have to put any financial responsibility into it.
Speaker 3: It's not like the barrier of buying a console. Yeah.
Speaker 3: I don't see this going away anytime soon unless something
Speaker 3: happens to the games them elves where they go away,
Speaker 3: But that's never going to happen because with this playtime
Speaker 3: comes a lot of money. They're very lucrative games. I
Speaker 3: think the five one of the stats here, it pertains
Speaker 3: the twenty twenty three, but it means it names great
Speaker 3: examples of these games. Fortnite, Grand Theft Auto five, which
Speaker 3: will stonent be six, but I don't think that's going
Speaker 3: to do anything to playtime. League of Legends, Minecraft and
Speaker 3: Roadblocks huge games never going anywhere. Now would sports games
Speaker 3: fit into this as well? Like is FIFA because of
Speaker 3: or FC excuse me because of Ultimate Team? Is that
Speaker 3: live service or is it not? It just has a
Speaker 3: live service element, so that kind of plays into it too.
Speaker 3: Sports will always be popular. Some people will only play
Speaker 3: sports games because they love the sports they come from,
Speaker 3: so I don't think it's ever going away. But I
Speaker 3: also don't think that I think the the main challenge
Speaker 3: here is for the industry is getting these people who
Speaker 3: are only playing these live services games to make the
Speaker 3: jump right to be like that's why I think they
Speaker 3: focus so much on IP collaborations at the moment, like
Speaker 3: teenage routing Ninja Turtles being in Call of Duty is absurd.
Speaker 3: But if some kid who you know falls to peer
Speaker 3: pressure a lot, sees the Ninja Turtles in Call of Duty,
Speaker 3: they might think, whoa, what makes the Call of Duty
Speaker 3: so cool? And if it's I'm sorry, the Ninja Turtles
Speaker 3: seems so cool, and if his friends go there too,
Speaker 3: he's going to figure out. And then they had Ninja
Speaker 3: Turtle fans, and that that is why I think this
Speaker 3: keeps happening. Yes, but that's to go back to the
Speaker 3: playtime thing. No, I don't think this is ever going
Speaker 3: away just because these games will always be popular as
Speaker 3: long as they continue to make money.
Speaker 2: Yeah, I think what happens here is that you mentioned
Speaker 2: trying to get people to jump over, and it's like,
Speaker 2: I maybe they have to find different kinds of players
Speaker 2: that like actually want to jump around from games, and
Speaker 2: those people will exist separate from the people who only
Speaker 2: are in these live service games, but in that case,
Speaker 2: I think even someone that comes into gaming for single player,
Speaker 2: narrative driven RPGs and stuff probably finds themselves at least
Speaker 2: a portion of them also jumping into Fortnite with their friends.
Speaker 2: The friend want to play video games, so it's like
Speaker 2: everything will benefit from that, except for maybe like live
Speaker 2: service will always.
Speaker 1: Be a benefit for more people coming in.
Speaker 2: That's why it will continue to grow and continue to
Speaker 2: be like this, at least this size in the industry.
Speaker 2: I think the dynamism of, hey, are people buying a
Speaker 2: lot of different kinds of games, That will have to
Speaker 2: come from attracting the kinds.
Speaker 1: Of people who are into that idea in the first place.
Speaker 2: And the people who came into gaming for free to
Speaker 2: play live service games to play with their friends.
Speaker 1: We're probably never going to be that kind of person.
Speaker 2: So yeah, and you know the other side of that
Speaker 2: is okay, Well, then do these companies are they interested
Speaker 2: in the demand from the people that want to play
Speaker 2: a lot of different kinds of games, or do they
Speaker 2: continue to hear the siren song of we maybe we
Speaker 2: could be the eleventh game.
Speaker 1: On this list, the eleventh black Hole game. I think
Speaker 1: they continue to hear that, and.
Speaker 2: That yes, is a problem for expecting to get a
Speaker 2: lot of variety from big companies, Warner Brothers themselves saying
Speaker 2: we're gonna make fewer games, fewer and bigger.
Speaker 1: So that doesn't sound great to me.
Speaker 3: No, it does. It's a fallacy to think because people
Speaker 3: own there's only so many gamers. There's a lot of them,
Speaker 3: but there's only so many gamers and so much attention
Speaker 3: span to go around, and eventually you're going to have
Speaker 3: people who are loyal to these ten live service games.
Speaker 3: I would consider myself most loyal to Fortnite. It's the
Speaker 3: one I play the most. It just is. My kids
Speaker 3: would say Minecraft. They play a lot of Minecraft together.
Speaker 3: They each go into each other's worlds on their switches.
Speaker 3: They're just in their own little isolated spots, so they
Speaker 3: would say Minecraft. I have friends who love League of Legends,
Speaker 3: including one lurking on this call. I have people who
Speaker 3: play GTA online all the time. I have people who
Speaker 3: I try to tell not to play Roadblocks, but that's
Speaker 3: another story. They just that's what they play, and that's
Speaker 3: the one they're going to be dedicated to. Are they
Speaker 3: going to have the bandwidth to try number eleven? I
Speaker 3: think no. I think there's a yard full of IP
Speaker 3: that would.
Speaker 2: Say no, yep, And like, you know, what does happen
Speaker 2: is the games keep getting bigger. Roadblocks has been around
Speaker 2: since two thousand and six. Yeah, they just they just
Speaker 2: add more stuff to that, and people just continue to
Speaker 2: glom onto that, and then if they stop playing that,
Speaker 2: they graduate to one of these other live service games.
Speaker 1: We have stories of Grand Theft Auto.
Speaker 2: Uh, you know the rock Star planning to have huge
Speaker 2: user generated content plans.
Speaker 1: For GTA six online.
Speaker 2: It's like, yeah, you want to be the adult Roadblocks,
Speaker 2: and that will certainly be a likely scenario for what
Speaker 2: we're gonna end up seeing from that game.
Speaker 3: God, could you imagine? Yep?
Speaker 2: I mean yeah, they already have a lot of creator
Speaker 2: levels in that game that like to make make that
Speaker 2: a focus and make that central to it.
Speaker 3: And that's I can imagine. It's not even getting into
Speaker 3: the private roleplay servers that have become ubiquitous with that game.
Speaker 2: And they acquired the role playing server company and so
Speaker 2: they're going to have that built into the game as well.
Speaker 2: It's gonna be a very weird time once GTAs six.
Speaker 2: So just to figure out what that game even is
Speaker 2: to a lot of people.
Speaker 1: Sure, all right, let's take a quick break.
Speaker 2: We will come right back after this with plenty of
Speaker 2: more headlines, including Mecha Break doing very very well.
Speaker 1: It came popped off. We'll talk about that right after this.
Speaker 2: All right, let's get right back into it. Mecha Break
Speaker 2: beta hit three hundred thousand concurrent players and broke servers.
Speaker 2: This is in Blair Marnell at game Spot. Late last
Speaker 2: week and Amazing Seasun Games launched the latest beta test
Speaker 2: for Mecca Break, a new cooperative shooter game that's basically
Speaker 2: Armored Corps by way of Titan Fall. I did download
Speaker 2: this because I noticed that I'm like, boy, that sounds cool.
Speaker 2: If the initial wave of three hundred thousand concurrent players
Speaker 2: is indy indication, Mecha Break could be well on its
Speaker 2: way toward being a hit. However, all those players led
Speaker 2: to some of Mecca Breaks servers going down and a
Speaker 2: message on Mecha Breaks a fi social media channels. Amazing
Speaker 2: Seasun Games apologize to players for the server problems and
Speaker 2: promise to send out three batches of Ultimate Maintenance Box. Basically,
Speaker 2: they're just sending you a freebies in the game.
Speaker 1: I don't know what any of those words mean. I
Speaker 1: mostly want to talk about this because it's.
Speaker 2: Like, man, God, these games are still popping out out
Speaker 2: of nowhere for me where it's like, yeah, sure, I
Speaker 2: had heard about Mecca Break.
Speaker 1: We saw trailers for it.
Speaker 2: I think it was maybe it was in the Kileies
Speaker 2: something like that, and I'm like, oh, that that looks
Speaker 2: pretty cool.
Speaker 1: I'll check that out.
Speaker 3: I was not.
Speaker 2: I did not know that this was a game that
Speaker 2: was primed to have three hundred thousand concurrent players on Steam,
Speaker 2: which people that may maybe don't know that's a massive number.
Speaker 2: That's more than any just about any other game you
Speaker 2: can think of gets, let alone in a beta.
Speaker 1: That's so yeah, this is this is nuts.
Speaker 2: I think the story I take away here is games
Speaker 2: can still do this, and then whether or not they
Speaker 2: can maintain it is a whole other story. But the
Speaker 2: fact that this is still there are people thirsty for
Speaker 2: something new, speaks to yeah, more games might be able
Speaker 2: to join that cadre, at least temporarily, of the ten
Speaker 2: games we just talked about in the last story, right, all.
Speaker 3: Right, But also too, this is an idea that maybe
Speaker 3: in practice is not that much different from the live
Speaker 3: services games. But it's Big Mechs, Armored Corps and Titanfall.
Speaker 3: It has its own it feels different, so people are
Speaker 3: going to flock to it. And yes, you are correct,
Speaker 3: they basically, if I go back to my email history correctly,
Speaker 3: I believe they basically saved all of their trailers and
Speaker 3: big news for Keeley related events games Com. They were
Speaker 3: at the last two Game Awards. I believe they were
Speaker 3: at twenty three and twenty twenty four, which is also
Speaker 3: pretty intelligent for a new studio with a brand new
Speaker 3: game like that, because that's where all the eyes go, right.
Speaker 3: Forty million viewers or whatever it was for the last
Speaker 3: two Game Awards, not combined each, that's a lot of
Speaker 3: people seeing these trailers and they see Big Mechs blast
Speaker 3: it all around and all this, and they go, okay,
Speaker 3: I'll give it a shot, and all of a sudden,
Speaker 3: here we are three hundred thousand current players breaking the servers.
Speaker 3: Can they maintain that we will see? That remains to
Speaker 3: be seen. But the fact that that's even possible should
Speaker 3: be a nice little beacon or a blueprint of how
Speaker 3: to make this happen instead of what we were speaking
Speaker 3: about before. I think it's really cool, and I think
Speaker 3: they They've also done a very good job of getting
Speaker 3: their word out to press like us. I've seen a
Speaker 3: lot of emails talking about Mecca Break from these dudes,
Speaker 3: which then leads to us, you know, previewing it or
Speaker 3: what have you, And then that is another avenue to
Speaker 3: get some word of mouth out. It's word of mouth,
Speaker 3: like I just said, in practice, I feel like that people.
Speaker 3: I think people now really devalue word of mouth or
Speaker 3: don't put as much emphasis on it as they used to.
Speaker 3: Sometimes the only thing a game needs to get huge
Speaker 3: is friends telling friends, Hey, this is this is pretty cool.
Speaker 3: Granted a lot of that is probably helped by Hey,
Speaker 3: I watched this YouTuber play it. If I'm being honest,
Speaker 3: but still YouTuber plays it, the kid watches it, tells
Speaker 3: their friends all of a sudden, they're all in, right,
Speaker 3: So I mean, I like it. I think it's I
Speaker 3: think it's good for them. I hope it continues and
Speaker 3: it breaks. I kind of hope it breaks more servers
Speaker 3: just so they could be like, hey, we're trying, but
Speaker 3: you guys keep making us very popular. We can only
Speaker 3: go we can only be so popular. Guys, give us,
Speaker 3: give us a minute. But hey, good for them. I
Speaker 3: like seeing new ips break out like this, and I
Speaker 3: hope it lasts for a good amount of time, especially
Speaker 3: considering the ten Goliaths we just spoke about.
Speaker 2: Yeah, I'm gonna give this a shot. I'm gonna see
Speaker 2: it for myself. It looks pretty interesting. Yeah, yeah, we'll
Speaker 2: kind of take it from there.
Speaker 1: All right, let's keep going here.
Speaker 2: Three years later, the steam Deck has dominated handheld PC gaming.
Speaker 2: This is from Sean Hollister at The Verge. Today is
Speaker 2: the third anniversary of valves Steam Deck, the handheld gaming
Speaker 2: PC that all but created the market for handheld gaming PCs.
Speaker 2: We all know there was stuff before that, but come on, everybody,
Speaker 2: it was a.
Speaker 1: Mess to start.
Speaker 2: But three years later, the Verge has data showing how
Speaker 2: it has dominated the nascent market. While Valve told us
Speaker 2: in November twenty two, twenty three that had sold multiple
Speaker 2: millions of the AMD powered handheld, we've never had a
Speaker 2: good glimpse at how big it is or how Windows
Speaker 2: competitors stack up.
Speaker 1: Until now.
Speaker 2: It seems the steam Deck so far has been bigger
Speaker 2: than all of its competitors. Competitors Combined Market research firm
Speaker 2: IDC uses supply chains to estimate just how many handheld
Speaker 2: gaming systems have shipped around the world and creates spending
Speaker 2: forecasts based on that data when asked. When they asked
Speaker 2: IDC Market research analyst Lewis, a Ward shout out to
Speaker 2: Lewis' friend of mine if he'd be willing to isolate Steam,
Speaker 2: ossens and Windows gaming handhelds from that data.
Speaker 1: He said yes.
Speaker 2: So here are the estimates combined shipment of the Steam
Speaker 2: Deck and the Windows based Asus rog Ally, Lenovo, Legion
Speaker 2: Go and MSI Claw from twenty twenty two through twenty
Speaker 2: twenty four, and an estimating an estimate for twenty twenty five. Basically,
Speaker 2: they have the numbers break down to there have been
Speaker 2: probably around four ish million of these things sold and actually,
Speaker 2: excuse me, six million of these shipped over three years,
Speaker 2: and about sixty six percent ish of those are Steam Decks.
Speaker 2: You know, those are general figures, but that's how it
Speaker 2: break down. The Verge has more specific numbers, and of
Speaker 2: course that comes from IDC's estimates and data. That is
Speaker 2: that sounds about right to me, and I think the
Speaker 2: good news there is that Steam Deck based on the
Speaker 2: name and people just like being like, oh, I see
Speaker 2: this thing when I open up Steam, so this is
Speaker 2: the default thing. People are shopping around and picking the
Speaker 2: one that's right for them, and a lot of these
Speaker 2: other ones are selling pretty well, even if the steam
Speaker 2: Deck is kind of barreling over everything. In total, it's like, well,
Speaker 2: it's not like eighty five percent, which you know it easily.
Speaker 1: Could have been.
Speaker 2: It's like no, no, people want that Roger ally and
Speaker 2: it's doing just as well. I think overall, what these
Speaker 2: numbers say, though, Jason, is this is a very healthy,
Speaker 2: fast growing market, especially when you think about the way
Speaker 2: other like you know, laptop PCs might sell. These things
Speaker 2: are selling better than most of those.
Speaker 3: Yeah, And I think that as it goes back to convenience, right,
Speaker 3: if there's something about lugging a heavy gaming laptop with
Speaker 3: a giant brick everywhere you go, or you just have
Speaker 3: this handheld. Sure, battery life is an issue, but that's
Speaker 3: an issue on laptops too. That doesn't really matter, and
Speaker 3: it's much easier to plug this in than it is
Speaker 3: to plug in the big brick. I'm not surprised too,
Speaker 3: that the steam Deck is the leader of this. As
Speaker 3: you said, it was the first one kind of to
Speaker 3: create this new market. It's sort of started everything back
Speaker 3: in twenty twenty two. But also too the main ones
Speaker 3: as you listed here, Asis, Lenovo, and MSI. Even people
Speaker 3: who are loyal to those three brands for their PCs,
Speaker 3: Steams Universal steams on all three, and they're all playing
Speaker 3: their games on Steam. So they hear portable PC, they're
Speaker 3: going to go to Steam first. Granted, the Steam Deck
Speaker 3: thanks to its Linux background or whatever it is. On
Speaker 3: the actual thing, it's not as universal like Legion Go
Speaker 3: is a Windows eleven PC. I happen to hold like this,
Speaker 3: so that makes it a little more makes the barrier
Speaker 3: of entry a little lower for me personally. But I'm
Speaker 3: a PC idiot. I will be the first one to
Speaker 3: tell you that. But but I think that, as you said,
Speaker 3: the fact that it's only sixty six percent kind of
Speaker 3: goes to the quality and possibility of the idea in general.
Speaker 3: Do they have Nintendo to thank for that with the
Speaker 3: switch kind of setting portable big handheld gaming with the
Speaker 3: Switch back at twenty seventeen. That's an argument for another time,
Speaker 3: but I think that Steam kind of seeing that and
Speaker 3: being like, hmm, can we do this with Steam and
Speaker 3: a PC? And then boom, here we go. I think
Speaker 3: it was smart. I think it was it was they
Speaker 3: were the right ones to do it. I don't think
Speaker 3: a PC company like Asis or Lenovo would have been
Speaker 3: as successful if the steamback weren't first. I think the
Speaker 3: steam deck had to be first to make this nascent
Speaker 3: market what it is.
Speaker 2: Yeah, we saw a lot of you know, Chinese companies
Speaker 2: that excuse me, were in this space even before Valve,
Speaker 2: and that's how it worked. It was a very very
Speaker 2: tiny category. I would look over and be like, oh,
Speaker 2: I want one of those things. That'd be a neat
Speaker 2: way to do that. They're not super powerful, but I'll
Speaker 2: be able to play some games on there. And they
Speaker 2: were weird and cumbersome and very very expensive.
Speaker 1: They were usually.
Speaker 2: Starting around eleven hundred dollars. Really the one you wanted
Speaker 2: was like thirteen hundred dollars. Like so, I can never
Speaker 2: justify it. And then you know, Steam came in with
Speaker 2: a subsidized Steam Deck and really set a standard for
Speaker 2: the market. And I think it's easy to forget this was.
Speaker 2: You know, it's three years old. It's been three years
Speaker 2: and they have already kind of established what is clearly
Speaker 2: a new pillar for selling a hardware to people, video
Speaker 2: game hardware two people. I also think that you know,
Speaker 2: this is the first go around. Still, really I think
Speaker 2: when they do have a steam Deck two that will
Speaker 2: be primed, I think to pop off much faster, much quicker.
Speaker 2: You know, the numbers that Lewis Ward provided here was like,
Speaker 2: in the first year, they sold about one point six
Speaker 2: million of these things. This is for the combined sales
Speaker 2: of the steam Deck, Roger Ally, Lenoo, Legion Go and
Speaker 2: MSI Claw.
Speaker 1: Obviously those weren't a lot in twenty twenty.
Speaker 2: Two, but for the category, the one point six million
Speaker 2: in the first year, two point five six million in
Speaker 2: the next, than down to one point four or five, yeah,
Speaker 2: four or five the year after that, and then the
Speaker 2: estimate for twenty twenty five is it will jump back
Speaker 2: up to one.
Speaker 1: Point nine million.
Speaker 2: These are not not Switch numbers. These are not you know,
Speaker 2: these are not even Xbox numbers. Let's be clear, Xbox
Speaker 2: selling much faster than this. But this is a brand
Speaker 2: new category. It is having a little bit ups and downs,
Speaker 2: but it's kind of bouncing back up, and so I
Speaker 2: think it is going to be a permanent fixture here.
Speaker 2: And like I said, steam Deck two comes. I think
Speaker 2: it really sells much faster than this.
Speaker 1: What do you think kind.
Speaker 3: Of reflects you know, how people view gaming in general.
Speaker 3: You have your console, your players for your Xbox, your PlayStation,
Speaker 3: and that whole group. PC gaming has always been there, yep, right,
Speaker 3: They've always been people who are loyal to just playing
Speaker 3: on PC. Now they just have a new way to
Speaker 3: do that. So while you're saying they're not Xbox numbers,
Speaker 3: the not Switch numbers, they are numbers comparable to the
Speaker 3: loyal PC game game fan base who want a handheld
Speaker 3: gaming experience as close to granted, it's not you know,
Speaker 3: keyboard and mouse. You're not gonna be able to do
Speaker 3: that on a handheld unless you Jerry Rickett and there's
Speaker 3: hdmiports or what have you. But being able to take
Speaker 3: the progress that you've made in a Balder's Gate on
Speaker 3: Steam or something like that and just putting it in
Speaker 3: your hands, that's very intriguing for people who can't lug
Speaker 3: their PC across the country when they're traveling, so they
Speaker 3: bring the Steam Deck and said, it makes perfect sense
Speaker 3: to me that even though, like you said, they're not
Speaker 3: selling Gangbusters like the biggest names in console gaming. It
Speaker 3: is a very healthy number simply because the PC gamers
Speaker 3: want the option.
Speaker 1: Yep, absolutely, all right, let's move along here.
Speaker 2: After Silent Hell two remakes success, Konami and blueber are
Speaker 2: teaming up again. This is from Michael mcwerder at Polygon.
Speaker 2: Konami is once again in trusting Blueber Team, the developer
Speaker 2: of twenty twenty fours outstanding remake of Silent Hill two,
Speaker 2: with its intellectual property for a new game. The publisher
Speaker 2: and developer announced a second collaboration on Tuesday, but did
Speaker 2: not disclose which game or ip blueber Team would be developing.
Speaker 2: Viaboration with Konamia has been incredibly fruitful, and the success
Speaker 2: of Silent Hill too speaks for itself.
Speaker 1: Bluebird Team CEO Peter Torror.
Speaker 2: Yeah, Peter Bebin Babino, I'm gonna say, Peter Babino has
Speaker 2: said in a news release. By sharing knowledge and experience,
Speaker 2: we have been able to create high quality production together.
Speaker 2: Of course, we can't reveal too many details at this time,
Speaker 2: but we are confident that fans will be just as
Speaker 2: excited about our collaboration as we are. We can't wait
Speaker 2: to share something truly special with players when the time
Speaker 2: is right, they're probably making another sound Hill, right.
Speaker 3: Yes, mus be like what I'm looking at there at
Speaker 3: the Konami list right here? What other Well, if we're
Speaker 3: talking about horror horror, Jason, what would a Bluebird team
Speaker 3: Castlevania look like?
Speaker 2: Yeah, I mean I think that they will probably have
Speaker 2: a little bit more free rang to maybe do some
Speaker 2: stuff going down the line. But yeah, it's like, God,
Speaker 2: you probably like try to get some of those other
Speaker 2: sound Hills out of the way first, and you know,
Speaker 2: see if they can replicate the success because you know one,
Speaker 2: you know that sound Hill two. I think it's got
Speaker 2: to be the best selling silent Hill game of all time.
Speaker 2: It has to be c Yeah, and yeah, right if not,
Speaker 2: if it's not, if it's close to, it's doing very
Speaker 2: very well. So this worked, This worked, and you probably
Speaker 2: if it's something works, you're probably gonna go do it again.
Speaker 2: But I think what they're saying here is these these
Speaker 2: two entities really trust each other and we'll probably continue
Speaker 2: this really like have this relationship develop even more going
Speaker 2: down the line. You know they probably do they go
Speaker 2: to Soundhill three. I don't know the sound Hill one
Speaker 2: need a remake in the fans opinion.
Speaker 1: I have no idea.
Speaker 3: I could see one, I could see three. I could
Speaker 3: see an original based on that they get they use
Speaker 3: the Silent Hill to remake to kind of get their
Speaker 3: feel within the franchise, and then try some original story
Speaker 3: after that. I think that makes logical sense.
Speaker 2: Yeah, Chet saying one or three is reliant on one,
Speaker 2: So that makes sense.
Speaker 3: You have to do one first in order to do three.
Speaker 3: That makes sense. Yeah, I mean Silent hillm does make
Speaker 3: the most sense. It was I I mean I might
Speaker 3: be speaking for myself here, but I had very little
Speaker 3: expectations for that and it absolutely blew everyone that ever
Speaker 3: played it away. Now granted, I'm not the most storied
Speaker 3: horror gamer. You know again, I don't trust my family history,
Speaker 3: but I just I could not believe how much people
Speaker 3: glombed onto that remake as a quality. And maybe that's
Speaker 3: just the mistrust of Konami not so much Blueber Team,
Speaker 3: but it was definitely both going into Yeah, but this
Speaker 3: perfect storm might create even more good stuff, So yeah,
Speaker 3: go back to one, then do three or do something original.
Speaker 3: Maybe find a way to I guess you couldn't combine
Speaker 3: one in three. I have to see how one plays
Speaker 3: into that I'm not familiar with, and I.
Speaker 2: Think they would like do it separate and make maximize
Speaker 2: the return on that cont you know. I think someone
Speaker 2: in chat suggested they could like reuse the assets that
Speaker 2: they make for one in three.
Speaker 1: So yeah, they could bubble them together.
Speaker 2: But I think what the idea would be, like, let's
Speaker 2: make one and then let's make three, and we'll be
Speaker 2: able to save a lot of money and the process
Speaker 2: of making three because we just we just did one
Speaker 2: and then we can make you kind of double our money.
Speaker 3: Sort of situation. I could seeing that round. You could
Speaker 3: sell it as a trilogy. Yeah, and all that stuff too. Yeah,
Speaker 3: that does make but yeah, so one being next, the
Speaker 3: more that chat Hammer's at home, it does make sense.
Speaker 3: Good job, chat.
Speaker 1: Yeah, good work.
Speaker 2: Third co host, uh Ninja five to zero is out now.
Speaker 1: This game is costs a lot.
Speaker 2: Of money if you try to buy it like a
Speaker 2: shoot copy for your Game Boy Advance, but it's it's yeah,
Speaker 2: but you can get it for much cheaper than that
Speaker 2: now and it's for every console and PC. Basically it's yeah,
Speaker 2: twenty five dollars and Ninja five oh is a really
Speaker 2: really solid game. This is I think this is Konami
Speaker 2: as well. I think, yeah, Konami made this game. I think, yeah,
Speaker 2: this is Konami, and uh hey, I'm really glad they
Speaker 2: did this. I never thought they would. I like Ninja five,
Speaker 2: oh a whole bunch. It's worth playing. It's kind of
Speaker 2: a side scrolling action ninja game, and it's it's totally
Speaker 2: It's got a really good look, just like most game
Speaker 2: Boy Advanced games do. So I highly recommend it out now.
Speaker 2: But Gonami got their ship together, huh yeah.
Speaker 3: Like they're all of a sudden, they're following the the
Speaker 3: Capcom blueprint that we've talked about many times before. Could
Speaker 3: you remakes to kind of build up your coffers a
Speaker 3: little bit Metal Gear and Silent Hill, you bring back
Speaker 3: old franchises. There's what there will be three twenty twenty
Speaker 3: five Ninja guiding games between two four and Rage Bound.
Speaker 1: Yep, Like that's wait, that is that Konomia? Is that Namco?
Speaker 1: Is it coy techeech Co? Text? Yes, technow yes, you
Speaker 1: know like not he made the same mistake on a show.
Speaker 3: Yeah it's everybody ye uh uh but no yeah you
Speaker 3: you you you go god.
Speaker 2: Yeah, but that's embarrassing then that the same Mike's the
Speaker 2: same thing. He was so embarrassed by it, and I
Speaker 2: gotta say, I think that makes it even more embas
Speaker 2: it's such a I think it's such a normal thing
Speaker 2: to conflate, like I get it, like I would have
Speaker 2: thought the same thing previously.
Speaker 1: I'm sure.
Speaker 2: But hey, I think that you're right to say that
Speaker 2: Konami is falling that template. And you know, having a
Speaker 2: variety of different ideas that they are attacking remakes new
Speaker 2: games based on franchise, on classic franchises was like Silent
Speaker 2: Hell f or whatever it was, and then bringing back
Speaker 2: classic games just as they are or in packages or
Speaker 2: in collections, and that's you know, Ninja five zero good
Speaker 2: example of that as well.
Speaker 1: So yeah, it's the one good cop game. It's more
Speaker 1: Ninja than Cop, everybody, So don't worry about it. It's
Speaker 1: all good, all right.
Speaker 2: Last couple of stories. Sonic Rumble is now coming a
Speaker 2: little later than expected. This is from Ben Lyons at
Speaker 2: Game Reactor. If you have been keeping an eye out
Speaker 2: for Sonic Rumble and have been counting down the days
Speaker 2: until the until the winter comes to a close and
Speaker 2: the game is supposed to debut, we have a little
Speaker 2: bad news for you. The game that was originally expected
Speaker 2: to launch in winter has been delayed and now you
Speaker 2: will be now it will be coming sometime in spring.
Speaker 2: There is no new exact release date, but just a
Speaker 2: general release timeline.
Speaker 1: This is that, Uh, you know, what's the being game
Speaker 1: where everyone runs around of Fall Guys Fall Guys?
Speaker 2: I think it's the Sonic Fall Guys, which always seemed
Speaker 2: like a pretty good idea.
Speaker 1: That's a pretty interesting thing.
Speaker 3: I would like to say, yeah, if if what's thirty
Speaker 3: two people? I think I'm seeing it as I just
Speaker 3: looked it up running in one course and whoever gets
Speaker 3: there for that makes a lot of sense. Ye, it's
Speaker 3: basically just the the race parts of Fall Guys in Sonic,
Speaker 3: which is also always known for its speed. It makes
Speaker 3: it makes a lot of sense. I forgot it existed,
Speaker 3: to be completely honest with you, until we were saying
Speaker 3: it was. It was on the line up today. So
Speaker 3: no no offense to the Sonic fans out there, Please
Speaker 3: don't kill me like the Ninja Guidance fans are at
Speaker 3: the moment. But but yeah, this is this is cool.
Speaker 3: I'll definitely show it to the to the kids when
Speaker 3: it comes out because they like Fall Guys and they
Speaker 3: like Sonic, So yep, Sonic Fall Guys seems like a
Speaker 3: good marriage. Sucks that it's not coming out when they
Speaker 3: want it to, but you know, if it can still
Speaker 3: come out this year and make some waves, let's see,
Speaker 3: it's yep.
Speaker 1: I guess this is great.
Speaker 2: I kind of wish they would just do another Sonic
Speaker 2: Party game a Sonic Party instead, but maybe they'll do both.
Speaker 2: Maybe they'll get around to the other one eventually.
Speaker 1: All right, last story here. This popped off right before
Speaker 1: we went live.
Speaker 2: Dragon Age The Veil Guard headlines marches PlayStation Plus Essential Games.
Speaker 2: Sony Interactive Entertainment has revealed March twenty twenty five's PlayStation
Speaker 2: Plus Essential games. These are, excuse me, the games that
Speaker 2: you get for just having PlayStation Plus at any tier.
Speaker 2: You add them to your library and then you have
Speaker 2: them as long as you have PlayStation Plus. March's PlayStation
Speaker 2: Plus Essential games are Dragon Age The Veil Guard, the
Speaker 2: PS five for PS five, Sonic Colors Ultimate and Teenage
Speaker 2: Mutant Ninja Turtles the Cowabunga Collection.
Speaker 1: They'll be available two subscribers.
Speaker 2: To claim starting March fourth, and then that will last
Speaker 2: until March thirty. First, it's pretty soon for Dragon Age Veilguard.
Speaker 3: Huh yeah, it's uh, it's it's weird, but everything about
Speaker 3: that game has been weird since it came out, right,
Speaker 3: there's been you know, it's it's a great Dragon Age,
Speaker 3: but it's not as good as they wanted it to be.
Speaker 3: It's not going to get any follow ups. It's just
Speaker 3: been a very weird post launch cycle for this game.
Speaker 3: This will inspire me to give it a shot. I
Speaker 3: mean it didn't fit into my uh I didn't even
Speaker 3: try it. Yeah, you're right, right, Yeah, it didn't even
Speaker 3: it didn't fit into my holiday plans just because I
Speaker 3: kind of fell off Dragon Age, so I didn't think
Speaker 3: it was for me. I want to pick it up.
Speaker 3: I want to give it a shot based on what
Speaker 3: people were saying. I loved what I saw back at
Speaker 3: Summer Games Fest back in June. But yeah, I mean,
Speaker 3: this will this will it is. But it is soon,
Speaker 3: as you said it is, it's surprisingly soon, Like I
Speaker 3: I don't know, it's it's it's it's a weird, little
Speaker 3: like there's a red flag going off of my head,
Speaker 3: but I can't quite pinpoint why. Maybe it's because of
Speaker 3: the Warner Brothers story, and I'm like, oh crap, thee
Speaker 3: goo to do the same thing. But if BioWare is
Speaker 3: working on mass effects, so they should be okay.
Speaker 2: I mean they've already they've already done the thing that
Speaker 2: they did the BioWare, Right, they cut staff at BioWare
Speaker 2: and that's a lot of people over to other teams. Yeah,
Speaker 2: there were layoffs as part of that. So yeah, mass
Speaker 2: Effect is going to be its own thing. That that
Speaker 2: will they'll they'll probably see mass Effect through. They will
Speaker 2: make that game, yes, But in the meantime, they boy,
Speaker 2: they are This feels like wiping your hands of the
Speaker 2: Veil Guard. Are just like absolutely like, we don't even
Speaker 2: want to look at that thing. Sony cut us a
Speaker 2: check and then we're not. We're moving on, and they
Speaker 2: are moving on from Dragon Age. They're not going to
Speaker 2: make another dragon Age, at least not unless it's being
Speaker 2: changes drastically.
Speaker 3: Yes, right, yeah, you said wipe for your hands of
Speaker 3: the Veilguard, and I agree, But also as you also
Speaker 3: alluded Dragon Age as a whole, like this is the
Speaker 3: last thing. Yes, if maybe they'll put it on game
Speaker 3: Pass at some point too, right, that's it. Like the
Speaker 3: as far as they're concerned, dragon Age is a defunct,
Speaker 3: dormant franchise back where it was before the Vailguard even
Speaker 3: came out. And that'll be that for a while, which
Speaker 3: is said and a shame, but I guess that's just
Speaker 3: another beacon in this entire industry.
Speaker 2: In it yep, it's uh, yeah, it'll be an EA play,
Speaker 2: which is part of game Pass.
Speaker 1: It's not right the yeah play.
Speaker 2: There's a higher tier where you get day one games,
Speaker 2: but that's not part of game Pass. So yeah, it's
Speaker 2: not on there yet. But hey, they're right. It's to
Speaker 2: PlayStation Plus before they put it in EA play. And
Speaker 2: again that's because they probably could maximize the return because
Speaker 2: Sony probably did probably they probably paid a pretty good
Speaker 2: amount for dragon Age so soon, you know, although not
Speaker 2: too much or al Sony just would not have done it.
Speaker 1: So there, All.
Speaker 2: Right, that is gonna do it for the headlines.
Speaker 1: Uh GM, let's bring up the poll.
Speaker 2: I'm gonna do it myself over here so I could
Speaker 2: see what I did, what I even said?
Speaker 1: All right?
Speaker 2: Loading, Now, all right, when do you expect switch to
Speaker 2: to launch? This is an updated poll as we get
Speaker 2: continue to get rumors and speculation. Just kind of see
Speaker 2: how people are feeling at the moment, and I gotta
Speaker 2: say it seems like the skeptics and the pessimists are
Speaker 2: are winning.
Speaker 1: Right now.
Speaker 2: Two percent think it's coming in April. I think that's
Speaker 2: completely fair, that that would be kind of crazy. Thirteen
Speaker 2: Only thirteen percent think it'll come by May. So you know,
Speaker 2: the Nintendo Direct is happening in April. Second, you know,
Speaker 2: by the end of May, it would be basically two months,
Speaker 2: but only.
Speaker 1: Thirteen percent think it will make that.
Speaker 2: Forty percent are leaning toward June, and that's that's the bucket.
Speaker 2: So I guess when you add it all up, the
Speaker 2: majority of people think it's coming before summer really gets underway,
Speaker 2: then forty five percent believe it'll be ju or July
Speaker 2: or later, so the second half of the year.
Speaker 1: So second half of the year is only forty five percent.
Speaker 1: First half of the year.
Speaker 2: You know, that three month period after the April direct
Speaker 2: is fifty five percent, with most people leaning towards June.
Speaker 2: Right now, I'm I think I'm with that crowd. Still
Speaker 2: May June is is where I'm at. I still think
Speaker 2: May is even a possibility.
Speaker 3: I read the theory of the good Dude Brian Shay,
Speaker 3: formerly of Game Informer, and I think I'm with the podcast. Yeah, yeah,
Speaker 3: I think I'm with him. That June twentieth seems like
Speaker 3: a good sweet spot because you get the schools just
Speaker 3: letting out, summertimes, just starting. The gamer kids are going
Speaker 3: to have switched to to play all summer, so you
Speaker 3: get the initial sales, and then at holiday time you
Speaker 3: have time to restock and then hit that second sale again.
Speaker 3: So I don't think it's July or later May could
Speaker 3: be a possibility to get right at the end of school,
Speaker 3: But that June twentieth day. Ever since he said it,
Speaker 3: it's just been kind of ringing in my head, So
Speaker 3: I think that makes a lot of sense. I voted
Speaker 3: June in this.
Speaker 2: I used the thinking machine I have here and went
Speaker 2: to a website that allows you to search information, and
Speaker 2: I said in sixty four release date Japan that came
Speaker 2: out June twenty third, nineteen ninety six.
Speaker 3: So interesting.
Speaker 2: So they they have released hardware around that time before,
Speaker 2: and that was the initial reveal release of the N
Speaker 2: sixty four. And now they do all releases as globally
Speaker 2: as they can. There's always some lag, but they will
Speaker 2: release it in North America and Japan at the same time. Now,
Speaker 2: so this this feels like, yeah, this feels pretty good.
Speaker 1: And that's the whole theory. Shay. I heard there was
Speaker 1: a former.
Speaker 2: Nintendo employee that who hit his name and it was
Speaker 2: just called Sean on the Kitt and Chrystal podcast basically
Speaker 2: said that same exact strategy of yeah, you have the
Speaker 2: initial wave of like we're gonna have twenty million switch
Speaker 2: tos in the first quarter ready to go with Mario Kart,
Speaker 2: and then we're gonna tell everybody that there's gonna be
Speaker 2: a big game come in that fault. We'll have a
Speaker 2: restock of hardware by that fault, and Christmas will be
Speaker 2: like a second launch at that point for people that
Speaker 2: did not rush to get out the early adopter stuff.
Speaker 1: That boy, that makes a lot of sense. And part
Speaker 1: of that for sure.
Speaker 2: One for me is Copium where I'm I am just like, boy,
Speaker 2: I want this thing.
Speaker 1: Earlier rather than like, yeah, but it all does.
Speaker 2: Line up, and I don't I don't think we're in
Speaker 2: a world now where they announce that all the details
Speaker 2: in April and then the release date is deeper in
Speaker 2: the year, It is probably going to be two three
Speaker 2: months at most, and three months kind of puts them
Speaker 2: in July, and I don't think this thing comes out
Speaker 2: in July.
Speaker 3: Well, if you go back to Switch one, that big
Speaker 3: live stream was January and he came out.
Speaker 2: March third, exactly, and not much and that like the
Speaker 2: sort of theory behind like quick turnarounds for marketing campaigns
Speaker 2: has not changed since then, And if anything, it's shrunk
Speaker 2: even more, where it's like, now you're cannounced something two
Speaker 2: weeks ahead of time.
Speaker 1: Now they're not going to do that, But Nintendo.
Speaker 2: Does always kind of echo what Apple does, and Apple
Speaker 2: will announce a phone and then sell it to you
Speaker 2: two weeks later.
Speaker 1: So I think it'll shrink.
Speaker 2: It'll be a month and a half, two months before
Speaker 2: we really get this thing, and then, you know, two
Speaker 2: and a half months, maybe a little bit more than that.
Speaker 3: Yeah, let's see the Sega Saturn shadow drop.
Speaker 1: Do it?
Speaker 3: Oh man?
Speaker 2: Yeah, make retailers really mad. They don't matter anymore. Actually, yeah,
Speaker 2: you could just piss off retailers now I doesn't.
Speaker 1: Oh, all right, let's see here, we have a new
Speaker 1: poll question.
Speaker 2: We'll get to that here in a second before we
Speaker 2: do that though, Jason Finale, why don't you tell people
Speaker 2: where they can find you on the internet what you
Speaker 2: have going on all that good stuff.
Speaker 3: Yes, you can find me at big Man Finale at
Speaker 3: besky dot Social as you can see on the screen
Speaker 3: right there. Got some coverage coming out from the aforementioned
Speaker 3: Magic Con in Chicago, a great interview with the Final
Speaker 3: Fantasy team. As I mentioned, other sort of like odds
Speaker 3: and ends. It's a great article from Joe Bradford, the
Speaker 3: editor in chief, talking about the new Commander brackets. If
Speaker 3: you play Commander, they have a new system of classifying
Speaker 3: how powerful your deck is. And that was just like
Speaker 3: the first event that was in practice and how that
Speaker 3: went out. I also just reviewed while waiting, as I mentioned,
Speaker 3: I think we don't know if it's pre show or
Speaker 3: on here, but just in case four but why though
Speaker 3: an independent website run by Kate Sanchez, great great person,
Speaker 3: great website reviewed that there. Shout out to all them
Speaker 3: doing some guide work on Pirate Yakazev reign doing something
Speaker 3: doing that to busy keep him busy as you want
Speaker 3: one if I could do one real quick, A quick
Speaker 3: shouted I mentioned this in the last show, but recently,
Speaker 3: I went to my local cards store to place some
Speaker 3: magic and a fella comes up to me. His name's Mario.
Speaker 3: He taps me on the shoulder and says, look, I
Speaker 3: don't we've never met. You don't know me, but I
Speaker 3: watched you on Jeff Grubbs Show and I went wow, yeah,
Speaker 3: I said you that's He's like, yeah, I just recognize you.
Speaker 3: And then next time I saw him, he had a
Speaker 3: giant bombhaddle.
Speaker 1: Ah, so fantastic shout out to Hey, Hi Mario.
Speaker 3: Hi Mario, shout out and and a very appropriate name too,
Speaker 3: which is awesome. Mario watches cave Nessvorty Kid for But yeah,
Speaker 3: so I meant I meant to say that last time.
Speaker 3: I forgot, so I want to make sure I said
Speaker 3: it now. But yes, that's where you can find me
Speaker 3: and all the stuff that I do. If you do
Speaker 3: happen to follow me on social media. I hope you
Speaker 3: like pro wrestling, cute dogs and kids, magic the gathering,
Speaker 3: and video games, because that's what you get and she gets.
Speaker 1: And I think you might have some people in your
Speaker 1: foreigner for all that stuff.
Speaker 2: Here watching today, people who I want to thank for watching,
Speaker 2: Thank you all for watching the best audience in gaming.
Speaker 2: Jason Fonelli, thank you for hanging out with me talking
Speaker 2: about video games. I really appreciate it. One of my
Speaker 2: favorite things to do anytime. Man, we have a plenty
Speaker 2: more happening here on the website. Janet Joe, why do
Speaker 2: you come on here and talk with me real quick?
Speaker 2: How should we do these handoffs?