Speaker 1: You are listening to Video Games to the Max. Hello,
Speaker 1: and welcome to another edition of Video Games to the Max.
Speaker 1: I'm your host Sean Garmer here with me today. Randy
Speaker 1: isbel once again, Thank you so much for beyond again.
Speaker 2: All right? Who got laid off this week?
Speaker 1: Mark didn't again laid off? He just could not make
Speaker 1: him back from.
Speaker 2: I just figure if I'm here, it's because somebody got
Speaker 2: laid off in the video game industry, and it's my role.
Speaker 1: There was a studio closure, so I guess ah, I see,
Speaker 1: but hey, you know what one studio survived, Randy, it's
Speaker 1: the one that we talked about. I feel like for
Speaker 1: a couple of weeks, Mark and our Tango Game Works
Speaker 1: and the High five Rush ip are still alive. They
Speaker 1: are going to another studio. We'll talk about that. That's
Speaker 1: the big headline for today. Some other stuff along with
Speaker 1: the status of Control two and Maxi paying one and
Speaker 1: two remasters. The other big thing is like they D
Speaker 1: twenty three had all their huge announcements for Marvel, Star Wars,
Speaker 1: Disney all that stuff. We'll talk about those things. The
Speaker 1: Borderlands movie sucked, no surprise to anyone, but hey, why
Speaker 1: not we got to talk about it. Oh right, so
Speaker 1: really quickly here, just to get these things out of
Speaker 1: the way, you know, do the housekeeping. First of all,
Speaker 1: make sure you go check out Randy's show Bad Brackets.
Speaker 1: Just go subscribe to Bad Brackets on YouTube. They just
Speaker 1: did Greatest Second Genesis.
Speaker 2: That'd be next week. Next week is recorded that yesterday,
Speaker 2: the one that dropped today. Best nicktoons, Hey all the
Speaker 2: time and listen, we just discussed cartoons. But it got feisty.
Speaker 1: Oh I'm sure it was kombay for.
Speaker 2: The first half of this bracket. The second half of
Speaker 2: the bracket it got a little a little heated, but
Speaker 2: we had a lot of fun doing.
Speaker 1: Yeah, And I imagine so there's so many those great
Speaker 1: nicktoons so back in the day, I know when I
Speaker 1: watch it, I'm gonna have my thoughts to yell about
Speaker 1: in the comments and you know, yeah, definitely. And then
Speaker 1: you know, Randy also's a surprise show that'll be hitting
Speaker 1: along with that too later on. So make sure you
Speaker 1: go subscribe because you get everything that comes on the channel.
Speaker 1: So aside from that, also make sure you go check
Speaker 1: out I hit the wrong button again, unfortunately half of
Speaker 1: sometimes I thought I hit the but Anyway, let's moving
Speaker 1: on to the housekeeping here for thirty to Network. Make
Speaker 1: sure you go subscribe on the YouTube channel because if
Speaker 1: you do, you get more than what we just do
Speaker 1: here for video games, which hey, you know appreciate y'all
Speaker 1: watch and listen. However many times you have checked out
Speaker 1: the show, we usually do it around Monday's around It's
Speaker 1: usually around like an hour later. But for Randy, because
Speaker 1: he lives in the Pacific time zone, we're gonna we're
Speaker 1: gonna start a little bit earlier. But yeah, go go
Speaker 1: subscribe because you get you know, if you like anime.
Speaker 1: We have a whole anime show where they review pretty
Speaker 1: much everything that comes out new with anime each week
Speaker 1: each season. Go check out the Otacko Cafe folks over there.
Speaker 1: They do a great job. They just did a new
Speaker 1: episode a few days ago, so go check out that.
Speaker 1: And for the entertainment TV side, the routs are broadcasting folks.
Speaker 1: They keep up with it, probably more than I think
Speaker 1: I know a lot of people do. Anything that comes out,
Speaker 1: big TV show, big movie. They've got the review so
Speaker 1: you know, House the Dragon just finished, they had the
Speaker 1: review out there. They just did the review for the
Speaker 1: Boys that finished not too long ago. They had that
Speaker 1: review for Dead Pull Woverine, which I'm sure a lot
Speaker 1: of people haven't seen yet, so if you want to
Speaker 1: check out what they thought about it, definitely go do so.
Speaker 1: You know perks to scribing to the channel. You got
Speaker 1: a lot of different things here and well you can
Speaker 1: also listen with your ears on podcasts. I apologize we
Speaker 1: were having I was having some issues with the feed
Speaker 1: on our end, so I just got out all that
Speaker 1: I've been like two months behind, just got all the
Speaker 1: stuff that was backlogged, and of course it showed that
Speaker 1: Ranny didd with me last week also out there. Definitely
Speaker 1: go check that out because you get our thoughts on
Speaker 1: the bungee layoffs and gaming former clothes down. Unfortunately that
Speaker 1: happened on those that episode. But let's get into the
Speaker 1: stuff for this episode. We're we're not going to talk
Speaker 1: about games we've been playing, because I think I only
Speaker 1: played like an hour Supermarket Simulator and not much of
Speaker 1: Shane's there for me and you haven't been playing.
Speaker 2: I downloaded that Lilies game. It's sitting there ready for
Speaker 2: me to play it. I just haven't played it yet.
Speaker 1: I downloaded the Business of Manna demo and then haven't
Speaker 1: played it yet, so if you're interested in that, Randy,
Speaker 1: that's out there and both plays stationed in Xbox, and
Speaker 1: then the Creatures of Abo game also downloaded that I've
Speaker 1: played that like for about thirty minutes, so I've walked
Speaker 1: around the initial area. I've seen some of the monsters.
Speaker 1: I've taken a couple of pictures. That's all I did.
Speaker 1: I don't know that I can really tell you anything
Speaker 1: other than that, other than it seems like it's like
Speaker 1: Pokemon Snap, but like you're not stuck to a buggy maybe,
Speaker 1: and I think there is battles in that game too,
Speaker 1: It's just I think it's different in a way of
Speaker 1: like more like you're trying to save the animals, not
Speaker 1: so much like fighting with the animals. But but yeah,
Speaker 1: I've probably had more to talk about that next week
Speaker 1: when I actually fully play the game. But yeah, we'll
Speaker 1: have to just make this more about the news here,
Speaker 1: which I guess you might as well start with the
Speaker 1: big headline here, which is basically out of nowhere, out
Speaker 1: of nowhere late on Sunday evening, just blasted out there
Speaker 1: by everybody that does you know, keeping up the News,
Speaker 1: whether it's Windows Central, all those great folks announced that
Speaker 1: of all people, Crafton Inc. Which are best known as
Speaker 1: the publishers for PUBG and they were they also the
Speaker 1: ones that did the studio striking. This was published Calisto Protocol,
Speaker 1: which there's some issues there with Clysto Protocol we could
Speaker 1: talk about too. But they have essentially acquired Tango Game
Speaker 1: Works and the High Fried Rush IP from Microsoft, basically
Speaker 1: preventing Tail game Werks from shutting down. Now they are
Speaker 1: not getting to kee it. All of the other IP
Speaker 1: that is was made by Tailegame Work, so they're not
Speaker 1: taking Evil Within, they're not taking Ghostwar Tokyo. That stuff
Speaker 1: is staying with Microsoft, but they are getting the High
Speaker 1: Fight Rush IP, so there will be a High Fri
Speaker 1: Rush two. All of the former employees are invited to
Speaker 1: return if they want. I'm assuming some of those employees
Speaker 1: already have at the jobs, so who knows how many
Speaker 1: of those actual employees are going to be around still.
Speaker 1: And then you know, I guess the cool thing is
Speaker 1: that that studio lives on instead of Microsoft shutting them down,
Speaker 1: So it's essentially you know, we thought about Torstter Bob
Speaker 1: just basically spinning off and being their own thing. They
Speaker 1: just allowed in their studio to acquire them instead, And
Speaker 1: then I think everything is going to stay on game
Speaker 1: past is from what I understood, like, everything is going
Speaker 1: to stay where it is. It's not going to just
Speaker 1: suddenly come off of their according to the press release
Speaker 1: for Crafted, so I was that's a surprising we were.
Speaker 1: We were all, you know, lamenting the fact that you're
Speaker 1: going to shut down a studio that have one of
Speaker 1: your most critically acclaimed games not too long ago. Do
Speaker 1: you have faith that are you happy that the High
Speaker 1: Frive Rust continues? And how much faith do you have
Speaker 1: in High Frive Rush too, if say, even like maybe
Speaker 1: half of the people come back.
Speaker 2: Yeah, obviously you're excited that, you know, we actually have
Speaker 2: news of a company returning or being held together as
Speaker 2: much as possible, or or whatever the case may be,
Speaker 2: where we're not just talking about people leaving very shocked
Speaker 2: that it is Crafted. You know, pugg was such a
Speaker 2: big thing many many years ago. I'm sure a lot
Speaker 2: of people still play it. I've just fallen off of it.
Speaker 2: But obviously that's brought in enough money that they have
Speaker 2: been able to do something like that, and that's exactly
Speaker 2: what you want to see. I mean, during what was
Speaker 2: the E three time whatever we want to call it
Speaker 2: now Summer Games Fest time with the creators of among
Speaker 2: us helping out a lot of creators. I think that's
Speaker 2: exactly what you want to see, is the indies coming
Speaker 2: out making a really big game, making a lot of money,
Speaker 2: and then using that money and their name brand to
Speaker 2: try to help others that are that are in trouble.
Speaker 2: And obviously Tango Game Works was very much in trouble
Speaker 2: after being dumped by Microsoft. So this is awesome. It's
Speaker 2: very cool when you have the gaming community help out
Speaker 2: the gaming community, get away from the big juggernauts out
Speaker 2: there that are just looking at the bottom line and
Speaker 2: whether it's a black number or red number at the
Speaker 2: end of the day, or if that black number is
Speaker 2: just not big enough to make them feel good. So
Speaker 2: this is awesome. Hopefully there's enough people from the original
Speaker 2: Tango Game Works that will take this opportunity and keep
Speaker 2: the gang together. I'm sure it will not be the
Speaker 2: same atmosphere as it used to be, but this is
Speaker 2: this is good news, and hopefully it's not the last
Speaker 2: of this kind of good news and more and more,
Speaker 2: you know, the smaller game developers really start rallying together
Speaker 2: and maybe trying to cut ties a little bit with
Speaker 2: the Microsoft's and the Sony's that just end up cutting
Speaker 2: everybody any this is this is nice to.
Speaker 1: See, Yeah, for sure. I mean I do worry about
Speaker 1: like how many of the original Tango Game Works team
Speaker 1: is gonna come back, Like how many of them are
Speaker 1: still out there? I mean, I'm sure there are many
Speaker 1: that don't have jobs yet are still kind of like
Speaker 1: we're trying to figure out the next move. Do they
Speaker 1: want to come back? Just because you are with craft
Speaker 1: and doesn't necessarily mean that you are gonna be existing
Speaker 1: for long time because look at what happened with Carlyso
Speaker 1: Protocol right, that game has a lot of bad history
Speaker 1: with the two. According to the main person in charge,
Speaker 1: she said that he was promised a bunch more months
Speaker 1: to work on the game, and then all of a
Speaker 1: sudden they told him, oh, no, you're getting this out
Speaker 1: in December twenty twenty two, whether you like it or not.
Speaker 2: And could that have been more because Dead Space remake
Speaker 2: was set to come out and they were trying to
Speaker 2: jump in front of it. Do you think that was
Speaker 2: the big strategy there.
Speaker 1: Oh yeah, for sure. I'm sure that that definitely had
Speaker 1: a lot to do with it, that they were trying
Speaker 1: to make sure that they didn't run into Oh man,
Speaker 1: we can't come out after it because then no one's
Speaker 1: going to give two crops about this game, even though yes,
Speaker 1: there's a lot of similarities, but there are some things
Speaker 1: that are different as well. But the thing is that
Speaker 1: you could a lot of people's complaints in the reviews
Speaker 1: were that that it was rushed and that you could
Speaker 1: tell it was rushed and it's not great eight. You know,
Speaker 1: to get that kind of a reception to something when
Speaker 1: you've worked so hard on it, it's the studios, like
Speaker 1: first project, then you make this is the impression that
Speaker 1: you're making. And yeah, and at least with High Fire
Speaker 1: Rush too. The thing is there's a lot of heavy expectations,
Speaker 1: right because I think a lot of people's most people
Speaker 1: gave it, what a great score nine to eight. It
Speaker 1: won awards, you know, Best Indy. A lot of it
Speaker 1: was like sound or visuals, but there are people that
Speaker 1: were giving it like their best Indie game of the year.
Speaker 1: Some bols maybe gave it their Game of the year,
Speaker 1: you know, even uh so it's a it's a game
Speaker 1: that has a lot of expectations on it. So like
Speaker 1: if you're going to say that you're going to make
Speaker 1: a High five Rush too, that puts a burden on
Speaker 1: that studio, especially if mister Johannes is not around, right, Yeah, I.
Speaker 2: Mean, and hopefully people will lower those expectations because again,
Speaker 2: it's not going to be the same group that made
Speaker 2: High Fire Rush that will make High Fire Rush too. Hopefully,
Speaker 2: as you said, many of them will. We'll hop back
Speaker 2: on board and we'll get as close to the same
Speaker 2: group as possible. But the one thing for Tango Game
Speaker 2: Works is they're now the underdog story again, right. They
Speaker 2: are out from under the boot of Microsoft that kicked
Speaker 2: them off to the side right after their game came
Speaker 2: out and was such a fantastic success. So I think
Speaker 2: hopefully that that lowers expectations and we just hopefully are
Speaker 2: nicely surprised when the sequel finally does come out and
Speaker 2: hopefully it's really good. But if it comes out and
Speaker 2: it has some issues because or it doesn't have that
Speaker 2: same field that High Fire Rush had because you just
Speaker 2: don't have the same innovators that are a part of
Speaker 2: the group. Hopefully they don't get completely trashed and then
Speaker 2: Tango game Works gets booted to the side again, So
Speaker 2: lower expectations a little bit, and then let's root for
Speaker 2: the underdog actually have a winning in the story to this.
Speaker 1: Yeah, that's what I'm hoping the most for is that
Speaker 1: it's good news and not bad news that you know, hey,
Speaker 1: let's uh, let's give them the time to make this game.
Speaker 1: Let's make sure that we're doing our best to give
Speaker 1: them all the things they need to make this game.
Speaker 1: You know, it's not they have other games, right, but
Speaker 1: when it comes to like pubg that's kind of their
Speaker 1: one notable, notable game, right that like people know them for.
Speaker 1: And yeah, some of the other stuff they have is
Speaker 1: kind of might be like small, you know, bigger, it's
Speaker 1: like some circles, but it's not anything that like everybody's going,
Speaker 1: oh man, I can't wait to play this, right, So
Speaker 1: it's sometimes it's good that they're gonna kind of be
Speaker 1: able to do their own thing. Will have fry rush now.
Speaker 1: But like what about you know, music, is that going
Speaker 1: to be taken back a notch because you don't have
Speaker 1: Microsoft behind it that might have been able to go
Speaker 1: that extra mile for that. I mean, yes, they had
Speaker 1: not just license tracks, but they had tracks that were
Speaker 1: original made and you could argue that some of those
Speaker 1: original tracts are even better than the ones that were
Speaker 1: licensed in there. But is it going to be with
Speaker 1: the same quality? And that's what I worry about is,
Speaker 1: you know, are you going to give them that same
Speaker 1: li and see are you going to give them the
Speaker 1: tools to be able to make it better than the
Speaker 1: first one? Was NBA would make it to that like
Speaker 1: nine to nine point five level true game of the
Speaker 1: Year type game, where like you know, you take that
Speaker 1: step from like Haites one to Hades two by all aspects,
Speaker 1: still an early access by by all aspects. People were saying,
Speaker 1: Haites two, you know, far above what Hades one was,
Speaker 1: so ken you let it take that next step. That's
Speaker 1: what I hope we get out of this. If Microsoft
Speaker 1: wasn't going to take that bet on them, hopefully Crafton does.
Speaker 1: And like you said, said, the most important thing out
Speaker 1: of this is that it's good news in a game
Speaker 1: industry that is full of and we're gonna talk about
Speaker 1: one today.
Speaker 2: Yeah.
Speaker 1: Uh, Studio closures, layoffs terrible vibes companies that are like
Speaker 1: having to slash things here and there because the big
Speaker 1: game that they bet on didn't do well. So that's, uh,
Speaker 1: that's an issue, right. And even Sony's had their their PlayStation,
Speaker 1: they didn't sell as many places fives as they thought
Speaker 1: they were gonna sell. I mean, it doesn't help that
Speaker 1: they didn't have any big, huge games that came out either.
Speaker 1: It's like Stubborn Blade and that was it in this
Speaker 1: entire quarter. But yeah, so awesome, awesome news to hear
Speaker 1: about that. But unfortunately, uh, you know what, actually, let's
Speaker 1: let's stick with the positive news for a couple bit,
Speaker 1: cup a little bit more before we get the depressing news.
Speaker 1: Remedy you know, has they've been they've been on a
Speaker 1: high ever since I Don't Wake two. You got all
Speaker 1: this critical love and all these awards and everything. You know,
Speaker 1: it hadn't made its money back yet, and that's they were.
Speaker 1: But thankfully they were able to finally release a physical version,
Speaker 1: which that's what a lot of people were waiting on
Speaker 1: to finally buy this game. Uh. And now they have
Speaker 1: revealed Remedy Has that they've recouped most of the development
Speaker 1: and marketing costs, and they've also released that Aunt Wake
Speaker 1: two DLC The Night Springs you know, last a couple
Speaker 1: of months ago, which I still need to go buy
Speaker 1: by all accounts, is actually really good. So excited to
Speaker 1: kind of dive into it, really and but you know,
Speaker 1: they they've said that they have other projects in the
Speaker 1: works and that they keep giving us updates. It feels
Speaker 1: like every couple of months on where these are. And
Speaker 1: Control Too apparently has a progress of the production readiness
Speaker 1: stage where it's now playable, uh to, from beginning to end,
Speaker 1: and the team's working on scaling it up for the
Speaker 1: production of the project. That's of course the next game
Speaker 1: in the whole series. So you know, if you don't know,
Speaker 1: Control and Alan Waker kind of in cohoots with each other.
Speaker 1: It's all tied into one remedy verse. You know, everything
Speaker 1: has to reverse, you know now, So even Max Payne
Speaker 1: wanted to also is sort of in that same universe,
Speaker 1: and they're doing these remakes with the rock Star who
Speaker 1: owns the IP, and that's getting into the production readiness
Speaker 1: to full production where they're working on a version that's
Speaker 1: playable from beginning to end right now. Later when Sam
Speaker 1: Lake is interviewed. He says that the scope of that
Speaker 1: project is huge because they're taking those old games and
Speaker 1: bringing them up to like modern standards and everything else.
Speaker 1: So that's why that game has taken. Those two games
Speaker 1: have taken a little bit longer, and they are still
Speaker 1: working on Condor. They have multiple maps and other things
Speaker 1: with those. So did you play Ellen Wake two yet?
Speaker 2: I know I finally played Alan Wake in the last
Speaker 2: year when Allen Wake two first came out, and with
Speaker 2: the plan of playing Allen Wake two, I just haven't yet,
Speaker 2: hopefully around soon. It is wild to me, though, that
Speaker 2: that game was so felt like it was so successful
Speaker 2: when all these awards, so many people talked about it,
Speaker 2: even though it's usually not one of those styles of
Speaker 2: games that gets so popular, especially these days. And the
Speaker 2: quote is it is almost there too, getting back to
Speaker 2: breaking even instead of a fantastic sussess it just again,
Speaker 2: We've talked about it several times, both on this podcast
Speaker 2: and just having conversations that that's just kind of where
Speaker 2: the landscape of video games is. It's gone too far
Speaker 2: in one direction where it's gotten too expensive to make
Speaker 2: these things. It takes so long to make these games
Speaker 2: that a game that I think all of us would
Speaker 2: say felt like a success, not only from what people
Speaker 2: are saying the game played like, but it seemed like
Speaker 2: it sold well, has not broke even yet. So hopefully
Speaker 2: we've had all the crazy warning signs, we've laid off
Speaker 2: enough people in all of these different places, everyone will
Speaker 2: else scale back and we can get back to games
Speaker 2: just being games and not these ridiculous, over the top
Speaker 2: cinematic deals like some games can stay like that, I guess,
Speaker 2: but I think Mark was the one that posted something
Speaker 2: about rock Stars release schedule and how they had all
Speaker 2: these games and then in like the last fifteen years
Speaker 2: it's been two games because they become so much harder
Speaker 2: to make. So it is nice, as you said, this
Speaker 2: is really good news. Dallan wakestuff kind of surprises me,
Speaker 2: but awesome that they are giving Max Pain the love
Speaker 2: that it deserves. And it does sound like maybe like
Speaker 2: the Resident Evil remakes are really pushing people to push
Speaker 2: the envelope with those remakes and not just kind of
Speaker 2: throw them out and say here, play this old game
Speaker 2: again and you can move things around like that. It's
Speaker 2: nice to see that control too is getting into that
Speaker 2: that playable stage. I'm glad that Remedy is taking their
Speaker 2: time with these games. If it was EA, the game
Speaker 2: would already be out. Yeah, with the release of it's
Speaker 2: almost ready to be played. Just just wait for the
Speaker 2: Madden reviews in a week or two those come out.
Speaker 2: So yeah, I'm a big fan of Remedy, even though
Speaker 2: I haven't, like I'm not day one with their games,
Speaker 2: but every time I go, all right, I'm gonna play
Speaker 2: it Alan Wake, I really enjoyed, even though I played
Speaker 2: it years late. Control I really enjoyed, even though it
Speaker 2: took me a year or two to get into that game.
Speaker 2: So Remedy is becoming more and more of that studio
Speaker 2: that I'm like, absolutely when they play that game, I
Speaker 2: have to check in on it and give it a go.
Speaker 2: So it's nice to see that they have a lot
Speaker 2: of things cooking and they're all progressing the way that
Speaker 2: they should be.
Speaker 1: Yeah, know only that, but I just it feels like
Speaker 1: there's a lot of you can feel the love that's
Speaker 1: given to those games, and he gets really make that
Speaker 1: in the image that he wants. And then also like,
Speaker 1: because those match paying one and two games are technically
Speaker 1: sort of connected, but you know, they were waited well
Speaker 1: before Alan Wake and Control ever worse, so now he
Speaker 1: can connect them more if he wanted to, and Easter
Speaker 1: egged out. Yeah exactly. I want to see like where
Speaker 1: all this is going to go connected. Like I remember
Speaker 1: playing that awe DLC and then finding out the controlling
Speaker 1: Allen way we're connected, and it's my mind being blown.
Speaker 1: Was just wow, this they actually connected this and it's
Speaker 1: like actually a whole universe thing and it's like so
Speaker 1: cool and they made it actually like all kind of
Speaker 1: I feel like it works instead of sometimes where the
Speaker 1: convoluted MCU stuff is. So yeah, I'm excited for the
Speaker 1: next part of this. I love Controlled out of my
Speaker 1: Game of the Year that year that it came out,
Speaker 1: So yeah, Control too, I'm ready for whenever Sam Won
Speaker 1: and Remedy want to put that thing out. I'll be
Speaker 1: there day one for sure. Something else talk about like
Speaker 1: we didn't expect what's coming is Doom one and two
Speaker 1: And you can actually go play this on game Pass
Speaker 1: right now, or you can just buy it for ten
Speaker 1: dollars whichever float your boat is out there on everything,
Speaker 1: even the e Shop. So the original versions of Doom
Speaker 1: one and two are now enhanced with like remastered graphics
Speaker 1: that uses a different engine that was also used for
Speaker 1: there Masters of Done sixty four, Quake and Quake two.
Speaker 1: It supports sixteen by nine sixty frames per second and
Speaker 1: it can even go up to one hundred and twenty
Speaker 1: frames and four k I'm guessing that's mostly on PC.
Speaker 1: And it also has like a new story mode that's
Speaker 1: part of Doom two, and there's like sixteen player deathmatch
Speaker 1: and co op cross platform multiplayer. Even so a lot
Speaker 1: of stuff added in here. The new episode was actually
Speaker 1: created by like a bunch of people from its software
Speaker 1: Night Dive and Machine Games, so lots of different people
Speaker 1: like all coming together to make that, which is really cool.
Speaker 1: Deathmatch has like twenty five maps, six pods, episodes, all
Speaker 1: that for ten bucks or on game pass, whichever you prefer.
Speaker 1: But still, like I get Microsoft credit. Look, they don't
Speaker 1: have to do any of this. You're taking it old ass,
Speaker 1: old ass freaking games that like you know, everybody and
Speaker 1: their mother played at some point already, and then you're
Speaker 1: giving us stuff that I think nobody even knew existed
Speaker 1: with these games and like bringing it forward to the
Speaker 1: modern consoles. Like that's that's cool. Not a lot of
Speaker 1: people are doing that, like everybody's remastering the everybody's doing remasters.
Speaker 1: But given credit for doing something that's like, we didn't
Speaker 1: overprice this, we didn't try. Yeah for ten bucks nothing,
Speaker 1: that's what they would cost, and here you go.
Speaker 2: It has doomed passed Tetris yet for being remade on
Speaker 2: on more consoles. It feels like Doom is up there
Speaker 2: where it's every couple of years he is released again.
Speaker 1: And how many versions of Doom do you know the
Speaker 1: whole collection?
Speaker 2: I don't want to know A few. I know I
Speaker 2: own a few, some good, some bad. I think I've
Speaker 2: been owned the Atari jag warbs be fair. So yeah,
Speaker 2: I have a couple.
Speaker 1: Do you do you have an old game that you'd
Speaker 1: want to see? I mean, obviously this happens because it's
Speaker 1: does the Microsoft ip. You know they're investing because they
Speaker 1: own it. But do you have something old like that,
Speaker 1: like you wish you could get a.
Speaker 2: I don't know. I mean I would much rather than
Speaker 2: just come back with new stuff than bring back the
Speaker 2: old stuff that I still haven't bought it just because
Speaker 2: I have again, I haven't had any time to play anything.
Speaker 2: Get at my job is as brutal as now. All
Speaker 2: the colleges and high schools are ramping up to start
Speaker 2: their season, so we're doing all these reviews and stuff,
Speaker 2: so hopefully i'll get to it. But speaking of Bad
Speaker 2: Brackets and the Genesis episode that comes out next week,
Speaker 2: I talked lovingly about Rocket Night and Adventures that just
Speaker 2: they came out with the collection style deal over the
Speaker 2: last couple of weeks, so I'm excited to play those.
Speaker 2: So I want to see more collections, right, I didn't
Speaker 2: realize because my poor Nintendo Switch collects dust. My son
Speaker 2: plays his all the time. My daughter actually plays my
Speaker 2: switch to play that Princess Peach, but I just don't
Speaker 2: play the Switch as much anymore. But so I hadn't
Speaker 2: been keeping up with those old classic console deals that
Speaker 2: they have on their the Sega Jennis ones that is
Speaker 2: actually really nice. Like Wes who's been a friend of
Speaker 2: this show and is on that episode of Bad Brackets,
Speaker 2: kept showing all the different games that were on our
Speaker 2: brackets that are available on at virtual console. So unfortunately
Speaker 2: Rock and Eyed Adventures not on there, so you have
Speaker 2: to get to collect. Yeah, there's too many to try
Speaker 2: to list, and a lot of them have gotten been
Speaker 2: put in bundles and stuff. But I just want to
Speaker 2: see you I.
Speaker 1: Agree with you there. I do think that, you know,
Speaker 1: as Microsoft just did with what's with a Crash Insane trilogy?
Speaker 1: They put that on game Pass. You know that lets
Speaker 1: you play the first three Crash games. You know, more
Speaker 1: things like that, right, the less you maybe.
Speaker 2: The Turtles collection that they came out with, that collection.
Speaker 1: That's going to come out.
Speaker 2: Yeah, that where replay was fantastic. I just want more
Speaker 2: of that. I don't I don't want to have to
Speaker 2: buy Doom for the thirty seven time. But if Doom
Speaker 2: is in a collection of a bunch of other stuff
Speaker 2: and take my money.
Speaker 1: So yeah, let's let's have an old school shooter collection
Speaker 1: and you.
Speaker 3: Put all that stuff in it, for sure, But that
Speaker 3: kind of ends the happier make sure, Yeah, that kind
Speaker 3: of ends the happiness for this episode.
Speaker 1: The rest of it is kind of negative or just
Speaker 1: laughingly negative or uh whatever. And then we'll get into
Speaker 1: some I guess cool announcement stuff at the end there.
Speaker 1: But moving onto something we talked about last week. Obviously,
Speaker 1: it was the talk of the town last week. It
Speaker 1: was like the big news of the week, the whole
Speaker 1: bunch of layoffs and everything else. They did come out
Speaker 1: and say that, listen, don't worry about Destiny two. We're
Speaker 1: still going to be working on that, which they have
Speaker 1: to work on it. That's like their main game. If
Speaker 1: they don't have Destiny two, what are they doing right,
Speaker 1: let'sy're going to say they're working of Destiny three even Okay,
Speaker 1: we'll believe that when you know, I actually see it happening.
Speaker 1: But they are working on that other game, which is
Speaker 1: technically not a remaster of the original game. It's an
Speaker 1: extraction shooter version of Marathon, which you know, extraction shooters
Speaker 1: are like a Domin dozen now, so take that for
Speaker 1: what you will. But Dracus Schreier was on the Friends
Speaker 1: per Second podcast, which is a great podcasts go listen to.
Speaker 1: It has Skill Up, Jake Baldino and oh my gess,
Speaker 1: I can't remember her name right. I'm gonna hate myself
Speaker 1: for not remembering the third person right now, but she's
Speaker 1: from Gainspot. She does an awesome job on it. But
Speaker 1: she was on there basically giving kind of like thoughts
Speaker 1: on the whole bungee thing, and he was asked, like,
Speaker 1: what's the what's the thought on Marathon, which is, you know,
Speaker 1: the other game the people are kind of waiting on
Speaker 1: from Bungeee, And he says it's not great as you expect.
Speaker 1: Not a lot of faith going on right now with
Speaker 1: that company. So yeah, that whole game just has a
Speaker 1: bad vibe on it. He says, you know, just even
Speaker 1: as of a few months ago. That's kind of the
Speaker 1: whole thing. And he says that he kind of feels
Speaker 1: that it could be like another Suicide Squad, where you know,
Speaker 1: people kind of get hyped, like there's a lot of hype.
Speaker 1: There's a lot of thought about it internally, but it's
Speaker 1: like a game that you've been working on, working on,
Speaker 1: working on, and then even though it's not doing well,
Speaker 1: you put it out anyway because you spent so much
Speaker 1: money on it that you have to put it out
Speaker 1: and then it just bombs. And that's kind of like
Speaker 1: that's a bad sentiment, right. He does bring up that
Speaker 1: you know, Hell Divers too, Nobody thought that game was
Speaker 1: going to do awesome and then it does. Right, what
Speaker 1: do you? I know? You don't. Neither one of us
Speaker 1: are probably the the people to talk about or talk
Speaker 1: to when it comes to this this type of game.
Speaker 1: But what do you kind of do you feel like
Speaker 1: that as well, just this is what's going to happen
Speaker 1: to that game, or are you kind of trying to
Speaker 1: be more on the positive side of hoping.
Speaker 2: It's it's surprising because of all the news with Bungee.
Speaker 2: So obviously I don't think if Marathon was doing wonderfully
Speaker 2: production wise and it was looking like this is going
Speaker 2: to be some crazy hit that that Sony would then
Speaker 2: lay off a bunch of Bungee people, they would really
Speaker 2: go full bor on this. So you knew things were
Speaker 2: going to get dumped and dropped, and and there were
Speaker 2: reasons that that they were making all the layoffs, and
Speaker 2: obviously you got to think Marathon is one of those.
Speaker 2: So the news isn't too surprising that way. But like
Speaker 2: you said, it's it's to be seen what happens here,
Speaker 2: whether it has you know, the Hell Divers two version
Speaker 2: of it where it rebounds and ends up having a
Speaker 2: great launch and becomes a successful game, or if it
Speaker 2: has a Suicide Squad version where it's like they start
Speaker 2: showing the game, you're like, this isn't ready, this is
Speaker 2: this is not what we were expecting. And then they
Speaker 2: just release it anyways and we're like, nope, we were
Speaker 2: trying to warn you this was not the direction we
Speaker 2: thought you were going in and we don't want this,
Speaker 2: or if it just ends up getting canceled would also
Speaker 2: suck as well. So I mean, obviously there's different paths
Speaker 2: to take. We'll see what happens, but this kind of
Speaker 2: news is very much not surprising after a bunch of
Speaker 2: layoffs for a company that one of their projects is
Speaker 2: not performed.
Speaker 1: Yeah, and he also brings up the whole like when
Speaker 1: this when this was shown off along with a bunch
Speaker 1: of the other multiplayer stuff during that state of play
Speaker 1: that Sony had was last year, right, they also had
Speaker 1: that fair Games shooter that we haven't seen any more of,
Speaker 1: but that was also being worked on. That's when they
Speaker 1: first showed off the Concord was working this. They were
Speaker 1: working on something. The studio of Firewalks was working on Concord,
Speaker 1: you know. So that's kind of when they did the
Speaker 1: whole multiplayer initiative, and extruction shooters were a lot hotter
Speaker 1: than now they're not so so much. And then like
Speaker 1: you're gonna have this come out what a year or
Speaker 1: even too later when it's even possible that it's even
Speaker 1: cooler than it is. That's also not a good thing
Speaker 1: because people are going to be done with that genre
Speaker 1: right more often than not, or they're going to have
Speaker 1: that game that they play in that genre. They're not
Speaker 1: gonna move to another game, you know, especially when there's
Speaker 1: just so much negativity. It sucks again because it's like,
Speaker 1: like we thoked about last week, Destiny's never had more
Speaker 1: critical acclaim than it does right now with this new expansion,
Speaker 1: and then you just shove all the negativity right in
Speaker 1: front everybody's face with the layoffs now grinted. The GQ gamer,
Speaker 1: the casual gamer that doesn't care about anything that happens
Speaker 1: in gaming aside from whatever game they're going to play next,
Speaker 1: has no idea probably about these layoffs and do not care.
Speaker 1: They just won't care that they can keep so and
Speaker 1: maybe Marathon will you know, do that for them, and
Speaker 1: it won't matter what we think about it or anybody
Speaker 1: else thinks about it, because it will do well with
Speaker 1: you know, just the regular gamer. It just plays games.
Speaker 2: You just never know what's going to catch on. And
Speaker 2: that's the fun thing is it's the why video creating
Speaker 2: video games is so difficult is you come out with
Speaker 2: your vision and it either hits or doesn't. But especially
Speaker 2: when you're working at a bigger company that is all
Speaker 2: about the bottom line. Something comes out and is that
Speaker 2: big hit, and now all of a sudden you can't
Speaker 2: work on your vision. We need your version of that
Speaker 2: big hit because we want to have that same success.
Speaker 2: But that rarely happens. Like the big hit is the
Speaker 2: big hit. Everything else is just clones of that and
Speaker 2: then usually dies off and then you get laid off.
Speaker 2: But it's just that that part of gaming drives me
Speaker 2: not not.
Speaker 1: To mention it. Just if let's say this doesn't do well,
Speaker 1: you use them as your consultant company, your consultancy developer.
Speaker 1: They're the ones that were the ones you went to
Speaker 1: to talk about, you know, why the Last of Us
Speaker 1: multiplayer game wasn't gonna do well, and why all these
Speaker 1: other multiplayer games what direction they went in. So if
Speaker 1: this doesn't do well, that doesn't bode well for using
Speaker 1: them as your advice firm there. So that's another thing
Speaker 1: to kind of look at on that front. But all right,
Speaker 1: moving on to we talked about you know, Gaming Former
Speaker 1: closing down last week and we go from gaming former
Speaker 1: to another like beacon of giving you news gaming stuff
Speaker 1: from people that have journalism backgrounds from and also women
Speaker 1: and gaming just out of nowhere. Also, I don't know
Speaker 1: if I kind of could see some of it ever
Speaker 1: since they did the relaunch this year, I'm talking about
Speaker 1: what's good games, where like Andrea and Britt kind of
Speaker 1: came back, and Britt says she couldn't on every episode anymore.
Speaker 1: And Andrew was going to keep trying to do it,
Speaker 1: but there was going to be different stuff she was
Speaker 1: going to kind of throw in, and it wasn't just
Speaker 1: going to be you know, Rihanna, Britt and Andrew, Andrew
Speaker 1: was going to try to bring in different things. And
Speaker 1: I could kind of see their riding on the wall
Speaker 1: of like this feels like it's probably not gonna last
Speaker 1: very much longer because if you've already had Steimer left,
Speaker 1: you know, previously went to Germany and you had you know,
Speaker 1: and hey, everybody grows up. All three of them had
Speaker 1: babies with their significant others. All that became moms. That's
Speaker 1: as we know as dads. That's a that's a different
Speaker 1: world you live in once you have children, you know
Speaker 1: more responsibility, more stuff you have to deal with, less
Speaker 1: time for yourself, and I think they probably kind of
Speaker 1: looked the returns on all this stuff and maybe this decided, hey,
Speaker 1: it's becoming harder and harder to get everybody together to
Speaker 1: do something. You know, let's end it. So they kind
Speaker 1: of put out a statement on ex Twitter basically thanking
Speaker 1: everybody for listening for seven years. That's a long time
Speaker 1: for a podcast really to last that long. And you know,
Speaker 1: three hundred and seventy five episodes, that's that's crazy too.
Speaker 1: That's a huge number. And they're they're gonna keep going
Speaker 1: unto us about September twenty seventh, and then that's gonna
Speaker 1: be the final episode. So they're gonna have about another
Speaker 1: month and a half of shows. You know, they thank
Speaker 1: everybody that watches or listens or whatever. And it made
Speaker 1: me sad because it's a podcast that I listened to
Speaker 1: every week or watch every week, and as somebody that
Speaker 1: likes to, you know, both of us have daughters. You
Speaker 1: want that feeling of letting your kids know that they
Speaker 1: can also do this right, especially you know yourself that
Speaker 1: you're in media. And we thought to guests last week
Speaker 1: about how it feels like a lot of that old
Speaker 1: media is dying, right, and they come from that media background,
Speaker 1: and to be able to do this for seven years
Speaker 1: to show you that a journalism can still go on,
Speaker 1: we can kind of meld that into like a talking
Speaker 1: thing and do that. And then to see that they're
Speaker 1: going to be gone now too, it kind of sucks
Speaker 1: to one more, one more piece of that old school pile. Obviously,
Speaker 1: I didn't know much of Andrew until I watched kind
Speaker 1: of Funny and then she was on kind of Funny
Speaker 1: Games Daily with Greg and then she announced that she
Speaker 1: was doing WGG then and then I followed her after that.
Speaker 1: But it's like it's and I didn't I didn't even
Speaker 1: know Britt wrote for ign or Rihanna did stuff with
Speaker 1: Xbox until they were all on that show together. But
Speaker 1: it's like, it's such a cool thing. I think we
Speaker 1: would do that for so long, be kind of like
Speaker 1: a big thing when it came to podcasting, and then
Speaker 1: kind of sucks that they're having to be done with it.
Speaker 2: But this almost I mean, obviously I don't know these
Speaker 2: people personally by any means. I've seen some of their content,
Speaker 2: but I don't follow them as much as you do.
Speaker 2: But from their statement, it seemed like this was more
Speaker 2: of a just a personal decision and we all kind
Speaker 2: of go through that. So to me, this is I mean,
Speaker 2: it's sad that to see a podcast like this go,
Speaker 2: but it seems like they're all doing just fine, whether
Speaker 2: it's with families or professionally. It's not like they're getting
Speaker 2: laid off and now what are they going to do
Speaker 2: with their time. It just seems like they have done
Speaker 2: so well and they're doing so well, you know, personally
Speaker 2: with their families and stuff, that they just don't have
Speaker 2: the time to do this, which sucks for the viewer,
Speaker 2: and you know, that's a piece of media that that
Speaker 2: that we lose and that kind of sucks. But at
Speaker 2: least this is not a layoff. This is not Game
Speaker 2: Informer just kicking them out the tour. This is their
Speaker 2: decision and I wish them the best of luck with
Speaker 2: whatever they are.
Speaker 1: Like their own thing. You know, Rihanna does the podcast
Speaker 1: with you know, her husband Danny Pinya, who's talk about
Speaker 1: podcasts or old school podcasts are from back like in
Speaker 1: the two thousands days they Gamer tech Radio has been
Speaker 1: on for like over one thousand of it was like,
Speaker 1: you know, he's he's been there since true from the beginning,
Speaker 1: so like him and his wife are so doing that.
Speaker 1: Andrea's husband works for Disney on the game side, so.
Speaker 2: They're all good. They're all doing their stuff. I'm sure
Speaker 2: we will see them elsewhere. So wow, it does kind
Speaker 2: of suck to a podcast is going away. I totally
Speaker 2: understand it. We had to do the same thing here
Speaker 2: recently with with our normal sports show here. With me
Speaker 2: getting my job, it made it more difficult as far
Speaker 2: as being able to still do that. We hope to
Speaker 2: still have like shows here and there, but just trying
Speaker 2: to figure that out. So I totally get where this
Speaker 2: is coming.
Speaker 1: Yeah, definitely, definitely. It's just like another one of those
Speaker 1: like sucks to see kind of things. But like you said,
Speaker 1: everybody's going to be probably doing their own thing. I'm
Speaker 1: sure Andrew will announce something at some point whenever she's
Speaker 1: figured that out, and we'll see how that goes. But
Speaker 1: I guess I don't know if this is necessarily bad
Speaker 1: or good. I don't know. But Warner Brothers again is
Speaker 1: talking about selling a stake in their games division or
Speaker 1: trying to get somebody to buy into giving them money
Speaker 1: for their games, not outright selling everything, but just kind
Speaker 1: of doing like I guess the equivalent of Sony and
Speaker 1: Tencent putting money into Frumsoft or ten Cent putting money
Speaker 1: in a Ebisoft and only like ten percent of it
Speaker 1: or whatever something I can to.
Speaker 2: That, Yeah, come invest with Yeah.
Speaker 1: And Microsoft, I think was there was a lot of
Speaker 1: rumors about Microsoft possibly being interested. Not much has happened
Speaker 1: after that. And I mean they do have IP, right,
Speaker 1: they have one of brothers they had, you know, they
Speaker 1: have the DC IP, they have Harry Potter Motor Kombat like,
Speaker 1: they have IP that people want, right, they have the
Speaker 1: Lego Games IP. So there is some in there that, like,
Speaker 1: let's say, if you did get an investor, they get
Speaker 1: something out of it as well. They get some money
Speaker 1: out of the side of that. I think the more
Speaker 1: interesting part of it is that David Zoslov talks about
Speaker 1: maybe we're going to go more in the direction of
Speaker 1: letting others work on our IP, something I think we've
Speaker 1: talked about with like should Nintendo maybe do this more.
Speaker 1: We've seen Nintendo do it with some of like the
Speaker 1: smaller things like that Legend of Zelda collab with the
Speaker 1: Necro craft of the Necro Dancer Indy dev you know,
Speaker 1: and they made the Zelda version of that. Do you
Speaker 1: think that one this would actually happen? And then two like,
Speaker 1: do you have any games that you'd want to see
Speaker 1: somebody kind of take over and do their thing with?
Speaker 2: No, I have no idea. I mean, maybe something could
Speaker 2: actually make Suicide Squad better, or at least you said
Speaker 2: IP better. I guess obviously hogh worts igacy was a
Speaker 2: big hit, and Lego is doing just fine, and Mortal
Speaker 2: Kombat has their stuff going. But to me, and I
Speaker 2: don't know the business end of all of this stuff
Speaker 2: or what this will do. The one thing I'll kind
Speaker 2: of latch onto was the idea that they would let
Speaker 2: other studios use their IP, and I think that's where
Speaker 2: the gaming needs to go a bit more. Instead of
Speaker 2: the big boys gobbling up all of the game developers,
Speaker 2: they just have the IP and then allow the game
Speaker 2: developers to make you a game under their their own umbrella,
Speaker 2: and then hopefully it's a win win and then people
Speaker 2: don't get laid off as much. Hopefully. That's probably not
Speaker 2: how that works at all, But I don't know. I mean,
Speaker 2: I don't play very many of these games anyways, but
Speaker 2: getting different spins on them would be totally fine. But
Speaker 2: as you said, this is very vague right now, so
Speaker 2: we will kind of see what direction it goes.
Speaker 1: So yeah, it's one of those like we're gonna talk
Speaker 1: about it. We don't know if it's actually gonna happen
Speaker 1: or not, but there are things about it, so who knows.
Speaker 1: And we've seen a lot. We've seen a lot of
Speaker 1: this right where and Nindie dev takes a game, uh
Speaker 1: Ninja Turtles, my gosh, I guess straights and rage poor
Speaker 1: like bringing back an old game that was maybe by
Speaker 1: somebody else, letting somebody that doesn't they know about the game.
Speaker 1: They love the game, they love the series, but they
Speaker 1: get to do their own spin on it, right, and
Speaker 1: it turns out great? Right, And if you're gonna let
Speaker 1: them do it, but on a bigger scale, right, maybe
Speaker 1: like a double a version of that instead of well
Speaker 1: it has to be this grand hordwort s I cancy
Speaker 1: two kind of thing. I'd be down with that. I
Speaker 1: think that that's that's awesome. Like you said, we should
Speaker 1: see more studios. Microsoft should do this with the thing
Speaker 1: all this ip that they don't do anything with like right,
Speaker 1: these other studios do that, like pay them money to
Speaker 1: make something that you don't want to your your own
Speaker 1: studios don't want to make it, Then find somebody that
Speaker 1: will pay the money. You know, nobody wants to make
Speaker 1: a banjo kazooey game in your own house. Go find
Speaker 1: somebody that does. You know, like, you know how much
Speaker 1: somebody would would love to have a band of Zoey
Speaker 1: three or whatever they like. Yeah, it's just I would
Speaker 1: love to see that happen more often. Obviously, it probably
Speaker 1: require mics have to kind of send people to make
Speaker 1: sure that they're actually you know, doing right by the
Speaker 1: series and all that. But I don't think it's as
Speaker 1: much work as getting your own studios to do that,
Speaker 1: and it's a win win for everyone. Talking about showing
Speaker 1: love to an IP, lots of talk about what do
Speaker 1: you I kind of I kind of feel two ways
Speaker 1: about this, but kind of somebody that's like maybe not
Speaker 1: so much like in the games thing as I am,
Speaker 1: and loves these games as much as I do. The
Speaker 1: lack of Dragon actors recently talked about, you know, they
Speaker 1: have the new like a Dragon show that's going to
Speaker 1: come on Amazon, and it's going to start with like
Speaker 1: a Dragon one and kind of go from there. So
Speaker 1: you're gonna have somebody being cureiou and kind of doing
Speaker 1: that whole story or whatever. The actor said that the
Speaker 1: production team prevented them from playing the games in order
Speaker 1: to get ready for to do these roles right. They
Speaker 1: wanted them to have their own take on it. Their
Speaker 1: understanding was they wanted to take their own take on
Speaker 1: it and not be imitating what they saw in the
Speaker 1: game or kind of trying to channel the same thing
Speaker 1: that was already in the game. But then if you
Speaker 1: look at it from the other perspective, as an actor
Speaker 1: is and that's your job to study what came before,
Speaker 1: what to study what's there right to. We saw this
Speaker 1: with Ela Pernell with Fallout right. She played the games right,
Speaker 1: she did the acting and people praised her. I think
Speaker 1: Walton Gogin said he didn't particularly, So it's, you know,
Speaker 1: two different forms of that. And Walton Goggins is the
Speaker 1: one up for the award right now, So what do
Speaker 1: you think, as you know somebody that also watches media,
Speaker 1: do you do you feel like they're doing wrong by
Speaker 1: the game if they're not playing the game and know
Speaker 1: they know about the games. Obviously they know about the
Speaker 1: history of the thing, but they they're not they are
Speaker 1: not actively aware of all these characters and what they
Speaker 1: do in the game. What do you think.
Speaker 2: It's scary when you read something like this because you're going, well, then,
Speaker 2: how are they going to be able to portray my
Speaker 2: favorite character from my video game? They're it's not going
Speaker 2: to be the same. But I also get the other
Speaker 2: end of it, where they don't want them just trying
Speaker 2: to hit those same beats and kind of not having
Speaker 2: their own interpretation of it, because that's what these are.
Speaker 2: They're they're interpretations of the world there video games created.
Speaker 2: They want to create their own world. And there's this
Speaker 2: fine line that is so incredibly difficult to have or
Speaker 2: to reach when you're doing video game adaptations to movies
Speaker 2: of doing your own vision of the world and being
Speaker 2: respectful to the original books. It's so much easier because
Speaker 2: all of those words are, for the most part, can
Speaker 2: be interpreted differently in the way that the character speaks,
Speaker 2: in the way the character acts. There's things in paragraphs
Speaker 2: that will explain the base idea, but any of us
Speaker 2: that are reading have our own vision in mind, so
Speaker 2: that works in their favor. For video games, we see it,
Speaker 2: we hear them, we see how they act that, we
Speaker 2: see how they react to different situations, and that's what
Speaker 2: we then expect in these adaptations. And sometimes it works
Speaker 2: and sometimes it doesn't. But I will also say those
Speaker 2: that try to be too faithful to a game, they
Speaker 2: don't work either, right, like those that get so upset.
Speaker 2: Like we'll take the Uncharted movie for example, So many
Speaker 2: people got so upset because it's a younger Nathan Drake
Speaker 2: and solely didn't act the way that the video game
Speaker 2: solely did and it's their own adaptation.
Speaker 1: Yeah, both of them were too young, right, like should
Speaker 1: have been older? Yeah, but it should have been older. Yeah.
Speaker 2: I enjoyed that movie because of the the interactions that
Speaker 2: that those two had. Is it the Nate and solely
Speaker 2: from the video games? Absolutely not. But as long as
Speaker 2: you can kind of separate the two mentally, that's fine.
Speaker 2: Though it does scare you, and I'm sure you're the
Speaker 2: same way for the like of Dragons. No, you can't
Speaker 2: see how this character acts, and you're like, but I
Speaker 2: want them to kind of be like here, you and
Speaker 2: these other characters I don't want them just to Okay,
Speaker 2: he has the hair, but he acts completely different, so
Speaker 2: it hopefully there is like, don't watch this, but here's
Speaker 2: a detailed list of things about this character that will
Speaker 2: allow you to be close enough. But your own interpretation.
Speaker 2: People are gonna get mad no matter what about this stuff.
Speaker 2: Even good adaptations like follow Up, people are like, well,
Speaker 2: it's not exactly like this, or it's not No, it's
Speaker 2: not supposed to be exactly like that.
Speaker 1: We'll make everything exactly. Then there's nothing special about it
Speaker 1: because you could just play the game.
Speaker 2: I mean, listen to the Paul W. S Anderson Resident
Speaker 2: Evils are hot garbage. But that low budget one to
Speaker 2: Welcome to Raccoon City that really tried to hit the
Speaker 2: story beats of Resident Evil one and two also sucked.
Speaker 2: So it doesn't matter if it's a straight adaptation or not.
Speaker 1: You wonder if they would have had the production quality
Speaker 1: that Paul W. S Anderson movies, maybe it wouldn't.
Speaker 2: It sucks so bad because that's far no they because
Speaker 2: they try to force in scenes from those two games
Speaker 2: and they didn't get the feet right.
Speaker 1: That's true to uh for one. Also, it's not necessarily
Speaker 1: the actors, because whenever the actors were just being told
Speaker 1: what to do, yes, they have they have to project
Speaker 1: and they have to personify those characters. But the writing team, yes,
Speaker 1: the creatives around them, the director, the producer, the makeup teams,
Speaker 1: the effects artists. Those are the people that actually need
Speaker 1: to be able to have the source material. Yes, the writers,
Speaker 1: because they are the ones that are gonna put the
Speaker 1: Easter eggs in there. They're the ones that are going
Speaker 1: to put the ambiance and all the stuff behind it, uh,
Speaker 1: you know, make sure that he does have the cue
Speaker 1: you hair and the Moduma patch and all that other
Speaker 1: stuff that those are the people that are going to
Speaker 1: make sure that they honor those if they care about it.
Speaker 1: Now another movie, you know, as long as they don't
Speaker 1: treat it like apparently Gearbox did with the Borderlands movie,
Speaker 1: then I think we're all we're all good there. Look, yes, dude,
Speaker 1: I agree that I think we've all seen what happens
Speaker 1: when you have people behind the games involved is what matters.
Speaker 1: Todd Howard was involved with Fallout Show, so he made
Speaker 1: sure that most of that was you know, close to
Speaker 1: the games or you know, presented the games. Well, Miamoto
Speaker 1: was there for Mario movie, but.
Speaker 2: The last of us.
Speaker 1: Yeah, everybody was freaking laughing at that entire cast that
Speaker 1: was made for the Mario movie, and then what happened.
Speaker 1: Everybody loved it. So you're talking so much crap about
Speaker 1: something that hasn't even come out yet. And yes, there's
Speaker 1: still a lot of bad stuff, as the Borderlands movie
Speaker 1: will will show you, there's a lot of good stuff.
Speaker 1: This may be with video games now, So I don't
Speaker 1: think we needed just all of a sudden, just because
Speaker 1: one thing happened, we need to kill the movie. But hey,
Speaker 1: this happens with Marvel all the time and Disney all
Speaker 1: the time, where oh you're miscasting and you're doing this and.
Speaker 2: You know, and it works out or it doesn't work out,
Speaker 2: and who knows until it's actually out there. And listen,
Speaker 2: video game movies are so much our TV series are
Speaker 2: so much better than they used to be. On app
Speaker 2: rich Borderlands apparently knocked down at average a little bit,
Speaker 2: but on average at least we're getting some that are good. Yeah,
Speaker 2: that you should not be the case at all.
Speaker 1: And I also see the fact, I think also the
Speaker 1: you don't want to run into the thing that you
Speaker 1: had with which is a good thing. He loved. He
Speaker 1: loved the books to a fault. The guy that did
Speaker 1: the Witcher, uh, Superman, all that stuff, he loved the
Speaker 1: books to a fault, to where he got in the
Speaker 1: director's face and basically told him that this is bullshit,
Speaker 1: you know, and it's like that's not good either. I
Speaker 1: think that's what they don't want to run into either.
Speaker 1: You don't want to run into somebody that's so passionate
Speaker 1: about the series that this isn't right and that's not
Speaker 1: right and this was not right that like you can't
Speaker 1: even do what you want to do, your vision of
Speaker 1: it because somebody's there constantly telling you, uh, you know,
Speaker 1: what's wrong and right about So I think you've got
Speaker 1: to be careful with that too, right, So it's better
Speaker 1: to like let them kind of be framed by whatever
Speaker 1: it is. Again, it's not on the actors. It's on
Speaker 1: the people behind the actors to make sure that that's
Speaker 1: right and you don't get too carried away with doing
Speaker 1: your vision and not like being right by the stuff. Right. So, yeah,
Speaker 1: I guess let's bring it up because Borderlands movie was
Speaker 1: so bad that it apparently did terrible at the box office.
Speaker 1: I think all it made was like fifty million, and
Speaker 1: then it was critically panned everywhere, just bad reviews all around,
Speaker 1: saying basically that it's hurtless, souless. The jokes are terrible.
Speaker 1: I mean, the jokes of Borderlines are terrible anyway, Like
Speaker 1: it's trying to almost be a joke of Borderlands. There's
Speaker 1: like nothing about that kind of really respects what that is.
Speaker 1: And then of course Randy Pittsford uses that to jump
Speaker 1: on it to be like, hey, don't worry, we're making
Speaker 1: the Borderlands for by the way, in his own way,
Speaker 1: he says, oh, we're doing this. We're getting ready for
Speaker 1: you with the the you know, for spelled out.
Speaker 2: But you gotta you gotta take whatever publicity you can get. Yeah,
Speaker 2: turn it as positive as you positively can.
Speaker 1: Look, it's, uh, what do we used to say back
Speaker 1: in the day, Like this is the thing I saw,
Speaker 1: And I was like, oh, this is a rental. Right,
Speaker 1: I'm not going to movie theater to watch this. I'll
Speaker 1: watch this when it comes on streaming or whatever. I
Speaker 1: kind of sort of care about Borderlands in a way,
Speaker 1: but yeah, I had no interest in seeing this, even
Speaker 1: though I like Jack Black. I love Jack Black, I
Speaker 1: like Kevin Hart, but it's like I saw those in
Speaker 1: the movie and I was like, Oh, we're just trying
Speaker 1: to do Jumanji, yes, the new Jumanji again with with
Speaker 1: other people, and it's like, that's probably not gonna work.
Speaker 2: Yeah. I the moment you started getting the ridiculous list
Speaker 2: of actors and actresses in this movie, usually there's a
Speaker 2: sign of this is going to be hot garbage, but
Speaker 2: we're going to try to distract you with these big names.
Speaker 2: A lot of animations do that these days, where it's like,
Speaker 2: here's a list of fifteen amazing actors and actresses that
Speaker 2: it did voices to our movie. That absolutely sucks, but
Speaker 2: please remember that these cool actors are in here and
Speaker 2: still give us your mind.
Speaker 1: Some of them are there for like two lines, but hey,
Speaker 1: they're in there. Yes, you know, let's come watch it please.
Speaker 2: Ye disappointed and not surprising.
Speaker 1: But speaking disappointing. Even though a though people didn't like
Speaker 1: Order eighteen eighty six, I still like the idea of it.
Speaker 1: I still like the ambiance around it.
Speaker 2: Right.
Speaker 1: I don't know how you've talked about it.
Speaker 2: Randy really liked the Order eighteen eighty six My big
Speaker 2: issue with a lot of other people was it was
Speaker 2: too short, right, just wanted more of it. I was
Speaker 2: hoping this take off, then they get a sequel, then
Speaker 2: we get that the real game. Like it's like I said,
Speaker 2: I'm usually not one that comes up with I'm usually
Speaker 2: not one that that says linked matters with the money
Speaker 2: that you're getting in. But for all of the different
Speaker 2: things that they were trying to do in the different
Speaker 2: systems that they had in this game, it was so
Speaker 2: short that you only get it once and you're like, well,
Speaker 2: this is a cool concept, so let's do it more
Speaker 2: and then the game's over. So I just wanted to
Speaker 2: see more of it. I thought visually, especially for when
Speaker 2: it came out, that it looked fantastic. I really just
Speaker 2: thought that it was all right, here's here's like a
Speaker 2: tech demo for this game, and now get ready for
Speaker 2: the second one. And then everyone panned it because it
Speaker 2: was so short, and it kind of just went.
Speaker 1: Proof it is and that studio has a good chart recard.
Speaker 1: I mean, they made three of the best PSP games,
Speaker 1: Das their God of War, Stains of Olympus, and Ghost
Speaker 1: as Sparta U. Then they went on to Order eighteen
Speaker 1: eighty six, and then they went into VR and made
Speaker 1: Loneko and Lo Necko too, and they continued to do
Speaker 1: things at VR, being bought by Meta in twenty twenty.
Speaker 1: And unfortunately Meta is now basically encouraging the employees to
Speaker 1: go apply elsewhere because the studio is going to uh
Speaker 1: and they did say that it doesn't have to. They're
Speaker 1: not just like you know, killing their home games division
Speaker 1: and they're not going to start, you know, cutting other studios.
Speaker 1: They were just apparent, you know, sadly closing down Ready
Speaker 1: at Dawn. Sucks. Sucks to see that.
Speaker 2: It's not surprising. Unfortunately, this was news that Honestly, when
Speaker 2: I saw this in the notes, I went that they're
Speaker 2: still around.
Speaker 1: Yeah, so you.
Speaker 2: Would have thought they would have been cut a long time.
Speaker 1: Yeah, it's it's rather unfortunate really that that has happened
Speaker 1: with them. But I hope that they, you know, everybody
Speaker 1: finds new jobs quickly. And again, pr VR itself is
Speaker 1: not doing tremendous I mean metas trying to met us
Speaker 1: keeping it around.
Speaker 2: Yeah, yeah, people keep trying with it.
Speaker 1: Maybe someday somebody will unlock it and we'll get to
Speaker 1: that Ready player one future. It's not happening anytime soon.
Speaker 1: But hey, at least Disney had their big D twenty
Speaker 1: three thing. They didn't really have anything gaming related unfortunately,
Speaker 1: Like I don't know what, I guess maybe they're just
Speaker 1: putting that out at games Calm. I thought it was
Speaker 1: weird that the only thing they showed off gaming related
Speaker 1: was like Fortnite, but everything else well collapse with Fortnite,
Speaker 1: I should say. Everything else was about their movies and
Speaker 1: TV shows.
Speaker 2: They were a little busy showing everything.
Speaker 1: Yeah, but I would have thought, like, maybe you know,
Speaker 1: have Square Enix have like something we keep them hearts
Speaker 1: ready or.
Speaker 2: No, yeah, you could calm down with your Kingdom Heart stuff.
Speaker 2: It's not ready till the Game Awards. You have to
Speaker 2: wait till Game Awards to see anything about that game.
Speaker 1: Maybe maybe give you a few more months. It's a
Speaker 1: good going.
Speaker 2: But hey, and I meant Game Awards twenty seven, Oh
Speaker 2: mantlet me wait that long.
Speaker 1: Come on by then we'll have Rebirth for three.
Speaker 2: Yeah exactly, let's get that out of the way before
Speaker 2: we get back in king the Parts. Please.
Speaker 1: Uh so, just to roll this off and then Randy,
Speaker 1: you can kind of give me whatever you care about here.
Speaker 1: So God Avatar three getting the name which is Fire
Speaker 1: and Ash. Uh. They are continuing. This is not ending.
Speaker 1: They're continuing with the live action push. So there's a
Speaker 1: live action Leader and Stitch live action Snow White that
Speaker 1: has a trailer live action Lion King two Mufasa, which
Speaker 1: that makes sense with the live action Lion King being like,
Speaker 1: what the fourth the fourth most grossing movie ever, which
Speaker 1: is ridiculous. Uh, the is gonna be in a Monster
Speaker 1: Jam movie. I'm not kidding. Uh, They're still doing the
Speaker 1: Moana live action movies. And then there's now a Tron
Speaker 1: ares which is quote unquote Tron three, and at least
Speaker 1: on the good side of things, there's a Mamana two,
Speaker 1: Frozen three and four, Incredible three, Toy Story five, and
Speaker 1: then there's some original stuff with Pixar getting Dude, that
Speaker 1: Ilio movie, which I think is their next movie, and
Speaker 1: then Win or Lose the TV series which is about baseball,
Speaker 1: and then Dream Production with with a TV series about
Speaker 1: Inside Out with the different types of dreams that I
Speaker 1: forgot her name the kid.
Speaker 2: Has Oh shoot, yeah, yeah, I haven't seen I watch
Speaker 2: Inside Out to that that first weekend, I just can't
Speaker 2: think of her.
Speaker 1: Name, but uh yeah, anything jump out at you.
Speaker 2: None of the live action stuff, Yeah, not Lelo Stitch.
Speaker 2: Maybe I will hold judgment just because I'm a big
Speaker 2: ligut one Stitch fan. But we'll see how that goes.
Speaker 2: The snow White trailer looked horrible. Yeah, I know that
Speaker 2: there was a lot of drama with the dwarves and
Speaker 2: was it. Peter Dinklide went up against Disney saying that
Speaker 2: they should not use actual dwarves for this movie, and
Speaker 2: then other little people got upset about it. I know
Speaker 2: Hornswaggle was one of those. I've seen an interview with
Speaker 2: him where he was really pissed off by Peter Dinklide saying, hey,
Speaker 2: don't take work away from me just because you don't
Speaker 2: want to be a part of it kind of thing.
Speaker 2: But it looked horrible with the CG dwarves in that movie,
Speaker 2: that's just stupid. We'll wait and see Moanaitu looks cute,
Speaker 2: but we'll see where that goes. I have no interest
Speaker 2: in Frozen three or four. Never watched the second one. Incredibles,
Speaker 2: that's fine. I love the fact that Toy Story five
Speaker 2: is such an early development. They didn't even have l
Speaker 2: was acting for their teazer. It's just here's what he was.
Speaker 2: And no they're not talking because we haven't recorded anything yet.
Speaker 1: Tim Allen and Tom Hanks are gonna do it again.
Speaker 2: So we will see Winter Lose looks cute. I might
Speaker 2: check that one out. But yeah, as far as the
Speaker 2: Disney stuff goes, this was a lot of stuff that
Speaker 2: they showed a lot of. It just feels like, Okay,
Speaker 2: we've used all of our ips. What do we do now? Yeah,
Speaker 2: I guess. I guess we'll get into the fours and
Speaker 2: fives and the live actions. I wasn't wasn't the biggest fan.
Speaker 1: Yeah, I'm with you. I'm down for an incredible three.
Speaker 1: Hopefully they take more from the first movie than the
Speaker 1: second one. I was one that I was not happy
Speaker 1: about Toy Story four, and then that movie wound up
Speaker 1: being really good.
Speaker 2: So I've gotten to that point. Just just give me
Speaker 2: more Toy Story. Apparently every time I was like, why
Speaker 2: why we do it another one? Oh? Yeah, it's good.
Speaker 1: Okay, I don't care about Avatar. I know I'm very tron.
Speaker 1: Give me all the Tron you want. So I'm down
Speaker 1: with that, and I'm cool with Majana and Frozen. I know,
Speaker 1: I forgot Zutopia to another one that's made. He made it,
Speaker 1: and I was very happy that there's a Sopia too.
Speaker 2: Uh.
Speaker 1: Star Wars, thankfully did they They've kind of dropped down
Speaker 1: on the Star Wars stuff. They are not overdoing it
Speaker 1: with that. Now there's a kid's show, a Star Wars
Speaker 1: Skeleton Crew, the Mandalorian and Grogu, which is going to
Speaker 1: be a movie apparently, and then and Or season two.
Speaker 1: That's all they did for Star Wars.
Speaker 2: It's always weird when they have TV series and then
Speaker 2: they throw up movie spin off in there, and then
Speaker 2: you have to figure out where that goes in the timeline.
Speaker 2: But maybe it just works out better. Right Were you
Speaker 2: a fan of the and or I never watched the
Speaker 2: first or so I got burnt out by then?
Speaker 1: Okay, I don't blame you, but I did like and
Speaker 1: a lot, so we'll see.
Speaker 2: Then.
Speaker 1: Of course, Marble, where they have they've also kind of
Speaker 1: pared it down some thankfully, but they have this is
Speaker 1: a lot of the stuff that they still had cooking
Speaker 1: before they started canceling stuff.
Speaker 2: Uh.
Speaker 1: X Men ninety seven season two No brainer. X ninety
Speaker 1: seven was amazing Marble Zombies, which is a spin off
Speaker 1: of the What If Marble season you know, which that's
Speaker 1: still going What If season three. Uh, there's an Eyes
Speaker 1: of Wakanda, which is a Black Panther spin off show.
Speaker 1: And then you're finally Neighborhood spider Man, which, okay, you
Speaker 1: always got to have some kind of Spider Man animated
Speaker 1: things whatever, that should be good. Those those are always good.
Speaker 2: Animated Spider Man. Yeah, Animated Spider Man always works out.
Speaker 1: Agatha along which I'm actually kind of excited about. I
Speaker 1: haven't been too into the Disney Plus shows for a while,
Speaker 1: but the Agatha one I've kind of been into because
Speaker 1: WandaVision was so was actually really good, so and I
Speaker 1: like that care.
Speaker 2: It's crazy at WandaVision. I mean, Loki's been good. I
Speaker 2: should still need to finish season two. We're a couple
Speaker 2: episodes in. But season one of Loki, I don't want
Speaker 2: to say ill will of that. That was a very
Speaker 2: great show as well. But like Guandavision came out and
Speaker 2: blew your minds because it was the so you start
Speaker 2: watching like, what the hell is this? This isnt Avengers
Speaker 2: like we were thinking, and then it had all these
Speaker 2: twists and turns in it, and it just was fantastic.
Speaker 2: Obviously Wanda in it with her Agatha in it was
Speaker 2: a great twist. So while the trailer hasn't sold me yet,
Speaker 2: I'm definitely going to watch this just to see what
Speaker 2: kind of twists and turns to add to it.
Speaker 1: Yeah, Darried, there Were Born Again. That looks like it's
Speaker 1: going to be great now, especially now that they've tied
Speaker 1: it to the original Netflix show, which they weren't going
Speaker 1: to do it first, but now they are Kathain Ricer,
Speaker 1: Brave New World. The more I see of it, the
Speaker 1: more I'm kind of red exciting about it, especially now
Speaker 1: with like Red Hulk and all that stuff. I wasn't
Speaker 1: at first. I don't, but now we'll see. Before we
Speaker 1: get to like, you know, that time in February, we'll
Speaker 1: see how it goes. Fantastic for the first Steps looks interesting. Well,
Speaker 1: I guess we'll see more when we get to it.
Speaker 1: And Ironheart, I don't know, ye.
Speaker 2: Can of Fantastic for Anything finally works, a Fantastic four.
Speaker 1: Finally have Marvel involved and it doesn't work, then, you know,
Speaker 1: just forget about it.
Speaker 2: TV shows, spin offs, movies, Fantastic for it, just never.
Speaker 1: We'll see because the main villain Fantastic four is going
Speaker 1: to be your main villain for the Avengers movies, so
Speaker 1: we'll see how that goes crossed. Yeah, but that's that's
Speaker 1: the announcements from there, some good stuff. I think the
Speaker 1: thing that I enjoy the most is that they're not
Speaker 1: like overdoing it now. It feels like between this and
Speaker 1: Comic Con they have like fifty things they get announced
Speaker 1: that I'm like, holy.
Speaker 2: Crap, that's now we're down to like thirty five.
Speaker 1: Yeah, let's cool it a little bit on that. But
Speaker 1: all right, before we get out of here as this customary,
Speaker 1: I guess, let's just kind of look at some things
Speaker 1: that are coming out in this week. And of course
Speaker 1: the biggest one Raandy mentioned it Madden NFL. It's amazing
Speaker 1: that we now have too Madden twenty fives.
Speaker 2: Yes, that's true. I think I have a Maden twenty
Speaker 2: five over here somewhere.
Speaker 1: So we have the anniversary Madden twenty five with was
Speaker 1: it the Mahomes and Brady on the cover, and then
Speaker 1: now you just have Madden twenty five the regular version.
Speaker 2: Wasn't that? Like Calvin Johnson on the Madden twenty five cover.
Speaker 1: Man, I don't remember, I thought it. They might have
Speaker 1: had multiple covers.
Speaker 2: I swear I thought was the wrong lion in my head.
Speaker 2: Barry Sanders was on one of them, and Adrian Peterson
Speaker 2: was on the other.
Speaker 1: Oh okay, okay, but yeah, So if you're in, you know,
Speaker 1: preseasons already started for the NFL, and college football is
Speaker 1: about to start this weekend, so you know, get ready
Speaker 1: for you and for your stuff there. And then aside
Speaker 1: from that, the rest of it is kind of you know,
Speaker 1: of the smaller fair Green Hell's coming to p sven
Speaker 1: Xbox series. If you like those games, that game you
Speaker 1: definitely can go get in your new systems. Now, the
Speaker 1: Devil's Playhouse seven Max remaster coming to everything that comes
Speaker 1: out in a couple of days. Kena Bridge Spirits finally
Speaker 1: comes to the Xbox. So you've been waiting to play that?
Speaker 2: Yeah, we need a sequel to that already.
Speaker 1: Right, Yeah, Sonny, let's get going with that. Dredge pick
Speaker 1: another DLC with the Iron rig. I really like Dredge,
Speaker 1: so if you do as well, we'll get this DLC.
Speaker 1: And yeah, and Obboss as well, and this Godfather the
Speaker 1: Mafia Pigeons saga. It's awesome, looked interesting. Every time I've
Speaker 1: seen it, it's like a yeah, Godfather take with pigeons,
Speaker 1: It's hilarious. Uh. And then heay next week that Black
Speaker 1: Beth Wukong that people have been waiting on the next
Speaker 1: Souls like, that's gonna maybe take something away from Ellan Ring,
Speaker 1: who knows a lot of people are excited about it.
Speaker 1: So it's not coming the Xbox for a while because
Speaker 1: I guess Sony at the last minute paid some money
Speaker 1: to keep it over there. But it will come eventually.
Speaker 1: And then of course that Concord and the World of
Speaker 1: Warcraft expanses coming out towards a little bit later.
Speaker 2: That Rugrats game comes out this week I does. Okay,
Speaker 2: speaking of Nicktoons and bad brackets.
Speaker 1: There you go, there, I go see it all right, Nnie, Well,
Speaker 1: you know, give us a little bit one more promo
Speaker 1: here for bad brackets.
Speaker 2: Yeah, bad brackets. Every Monday, I do a twenty four
Speaker 2: item bracket every single week, bring on three of my
Speaker 2: friends Seawan's on there several times and just torture them
Speaker 2: as far as how bad my bracket is, and they
Speaker 2: have to figure out who wins. It all again. Nicktoons
Speaker 2: was the one that just came out today. It started
Speaker 2: out so friendly and ended out so poorly. And as
Speaker 2: Sean did allude to Sega Genesis Games for those gamers
Speaker 2: out there, that would be next week and then also
Speaker 2: next Thursday, we're debuting a new show called Bad Brackets
Speaker 2: Eliminator or it's more of a trivia style thing, just
Speaker 2: a one round test for now. Maybe we'll expand it out,
Speaker 2: but I just wanted to come out with a shorter
Speaker 2: little episode throughout the week just to try to give
Speaker 2: us some more content. So we'll see how that goes.
Speaker 2: We've recorded the first episode, but that will be out
Speaker 2: next third.
Speaker 1: Well, hopefully it goes well because you always want to see,
Speaker 1: you know, give, give, go, give Randy to subscribe follow
Speaker 1: all that appreciated, and well, we'll be here next week
Speaker 1: on Monday. We'll see if Mark finally comes back home
Speaker 1: and joins us here for the next episode. Hopefully it'll
Speaker 1: be more positive one, not so much negative talk here
Speaker 1: as it seems like it always is if skeep with games.
Speaker 1: But hey, at least we got the one nice thing.
Speaker 1: But think our game works someone than everybody black follow
Speaker 1: subscribe all that stuff. Listening to podcasts or watch on video,
Speaker 1: whichever we do, appreciate it, and we'll see you next time.