Speaker 1: Hello, patrons, Welcome back to Dragon's Greed Gaming. We are
here with another episode of Tales from the Old World,
our Patreon only exclusive actual play for Warhammer Fantasy. Thank
you so much for joining us, and thank you for
your support. We won't bother with all the subscription stuff
because you are already a subscriber if you're listening to this,
so thank you again. We appreciate that. And uh, well,
we've got some exciting stuff for you tonight, so let's
do a quick round of introductions as usual. Tell us
who you are, who you're playing, and I don't know
anything exciting you've been up to. It feels like it's
been a lot longer than a month, even though it hasn't.
But this is like the first real month we've had
in between actual games since we started. So oh jones ing. Anyway,
let's start it off with a Kyle, what's going on?
Speaker 2: Hello? It's Kyle.
Speaker 3: I fuck?
Speaker 2: Who am I.
Speaker 3: I play Bogahar Helfoot the Outlaw Dwarf.
Speaker 2: And exciting.
Speaker 3: Uh oh, I've been I've been fucking churning out some
art lately. Hey, you have had some free time, so
been filling it up with putting pencil to paper.
Speaker 1: That's it, wonderful? Great? All right? Uh, who wants to
go next? Just dive in here. I don't wanna. I
don't have to lead you guys over time.
Speaker 4: All right, I'll go. It's Sean. I'm still playing Ragney
Granite Hand, the Dwarven Slayer. Uh and uh yeah interesting.
My group started and they started Strad. I'm playing in
Strad and we finished death House, so the main first
early start section of Strade completed. No creepy werewolf interactions
at all, Chris done?
Speaker 1: What are you playing as?
Speaker 4: I'm playing a monk since I normally play like a
support caster, I decided to just go punch.
Speaker 1: I don't even know why I asked. You don't care anyway?
Speaker 4: Yeah, like I could have fucking said anything like, I'm
playing a palag Chris, would you know? Do you know
what that is? It's part of the New D and
D universe. Fuck you what? A Palago? Made it up entirely?
Speaker 1: Just shut up? Stop talking?
Speaker 5: Oh yeah, oh well go ahead, go ahead.
Speaker 6: Sure, I'm frog it. I'm playing a horse canig and
exciting stuff.
Speaker 5: I don't know.
Speaker 6: I just finished squid Game, which spoiler alert is good.
I think that's that's a lot of fun.
Speaker 1: It's okay to be late to the party, man, because
I'm I'm the type of guy that plays, you know,
new video games a year later, oh when they're on sale,
So I feel you.
Speaker 6: I love doing that. That's my thing. I was talking
to somebody the other day that's like, hey, you're gonna
get into this Elder Rings, like once it comes down
to like about fifteen bucks probably yeah.
Speaker 1: Yeah, when Steam like basically gives it to me for free,
then yeah, absolutely.
Speaker 6: Yeah. You just got to watch out and not wait
too long because otherwise they'll re release it as a
as an enhanced Edition and then I'll go back up
to full price.
Speaker 1: Well, let you just wait another year and then you
get the Gold Platinum Extreme Ultimate Edition for five bucks. Right,
So by that time, the next game is out and
then you can enjoy the previous game in all of
its DLC. So yeah, good stuff, all right? Who else?
Who else we got?
Speaker 5: That would be me? Ben care Again. I have no
idea why I feel the need to get my last name,
but yeah, I'm playing Richter Plum, the townsman with a
uneventful backstory, but looking to create his own story given
them any unforetunate misfortunes CIEs at in the past. Recently
finished my arcade kebnet.
Speaker 1: Cool.
Speaker 5: I am dealing with some issues with it, but it works.
I can run pretty much any four player game on
their classic main Nice cool, very.
Speaker 1: Good, very good. Also, I think Richter has one of
the better backstories because he stole the money out of
the till after the toll house got destroyed and people
got murdered.
Speaker 5: That's true, That is true. I did make one last
attempt to make a better future for myself.
Speaker 1: You just gotta do, man, what I mean, Hey, the
tollhouse is gone, right, time to move on.
Speaker 5: Uh?
Speaker 1: And then I think we have one one person left.
I'm not mistaken.
Speaker 7: That would be correct me Mike playing Arnold Fleming once again,
living that peasant hunter trapper life, just trying to survive here.
Speaker 1: And uh, can you actually see the map now? I
see that you're loaded in.
Speaker 7: Yes, everything looks to be working pretty good.
Speaker 1: Excellent, good, good, good, okay, wonderful, and I anything exciting
you've been too, Honestly, you know, I've been kind of
busy with the school and work, trying to go out
and play some disc golf while the weather's nice.
Speaker 7: Nothing too exciting.
Speaker 1: Now, gotcha? All right? Well, I am the great unclean one.
Your host in GM might be a little bit of
a shorter session tonight's We got started a little bit late,
but that's okay. I'm jones in for some anything really
but Warhammer Hell, yeah, exciting stuff. I finished my Bellaicore
campaign in More Immortal Empires for Warhammer three. That was
pretty cool. Spent most of the game fighting through the
ruins of Britonia with like every faction on Earth, so
that was pretty cool. Kilterrian like six times, you know,
gotta do what you gotta do. What else. Starting to
work on some old Warhammer stuff too, and still rocking
the back for Blood on No Hope mode. So good
stuff all around. But yeah, I think that's about it.
So why don't we dive straight in here? I'll last.
He left the gang and accepted a job from Bonniel
von Guttl I'm sorry, Boniel von Brunner, to look into
the supposed reemergence of a legendary highwayman by the name
of Fish Rook, who she claims she was robbed by
and string of other robberies along a northern road leading
out of Uber's Reich. Upon doing a little investigation and research,
you guys learned of his old hangout, a place called
the Griffin and Hammer Inn, which at this point is
just a moldering set of ruins. You found these north
of Uber's Rech, going through a few villages to get here,
breaking through the snow and the cold. And it was
here that you found the ruins of the inn where
he did a little research and investigation and ultimately discovered
a hidden cellar, not a hidden cellar, but a cellar
down below the inn where ale and wine were once kept.
And within you guys, had discovered a little hidden nook
where you found an outfit that matches the description of
what you've been told. Fishrook weirs during his robberies, including
the fancy mask, and I believe his hat and like
his writing jacket. I think there were some gloves too, maybe,
but anyway, you found the mask most importantly, that's definitely
points it out. You decided to stay here in the end,
hoping that Fishrook might return and that you might be
able to capture him in the act. Unfortunately, that was
not to be, as you decided to stay the night
in the ruins here, built a little fire in the
main building to keep yourselves warm while the dwarves hung
out in the secondary building. And in the middle of
the night you were awoken and attacked by what you
are starting to realize is probably a group of kids,
you know, young kids, teenagers, and well, a fight ensued,
and the Dwarves managed to apprehend or otherwise negate or nullify,
get some of the others under control. However, back in
the main end, things got out of control when one
of the kids brandishing a blunderbuss let rip and it
hit all three of the other characters. Unfortunately, Richter suffered
the brunt of that, getting a critical hit and getting
a terrible, terrible injury and is not looking too good
right now. So we we left with Richter probably gonna
have to burn a fate point to avoid bleeding out
because he has internal bleeding and that and Ragny storming
into the room as the kids are in a panic
as to what has just happened. So I think that's
where we'll begin. Unless I've forgotten anything.
Speaker 5: Yeah, you're pretty much shit all the highlights.
Speaker 7: Was there something about some blood rot?
Speaker 5: Yeah, yeah, I have blood rot. Yeah, Hey, guys, I
have blood rot.
Speaker 1: Well maybe after long, right, you know, I'm looking at
your character sheet, Ben, and I don't see any of
those injuries on here or the cold that you had. God,
I'm not sure what's going on.
Speaker 5: I mean I'm dying, I know that. Yeah, yeah, when
we were older.
Speaker 6: Back because I don't see the notes that I took
for the session as well. And although that happened when
we were doing because of the new format that had
some kind of crazy tree structure, but like anything that
was in a second secondary note that didn't exist prior
to the old format as is in limbo.
Speaker 1: Yeah, that unfortunately, that is that is gone because of
what happened. There's there's no getting that back unfortunately, So
I apologize for that. Yeah, it's probably had something to
do with when I tried to update and it got
all janky.
Speaker 5: So well, I definitely have blood brot and I have
a cold.
Speaker 1: Well, we can probably go through the chat here and
see what the critical actually was.
Speaker 4: It was like.
Speaker 5: I have to I'm essentially unconscious and I need to
be taken to a doctor.
Speaker 4: Right, Yes, I think it's one internal.
Speaker 1: Oh yeah, I'm not you know what, it's not shown
up here. That probably got messed up too. All right, well, yeah,
the last a few days ago.
Speaker 5: How do you pop out the the menu? Which menu
your character sheet used to have like an option? It
was already there at the top of that pop out.
Did it change?
Speaker 1: Oh you know what, that module is probably not installed. Yeah,
that got fucked up. We won't have it for the session.
Speaker 4: Okay, I can double click your character it should pop up.
Speaker 1: No, you know how you could pop it out as
a separate window. That's what he's talking about.
Speaker 4: Yeah, like your character sheet.
Speaker 5: Yeah yeah, yeah. What I mean is you could pop
it out of the browser.
Speaker 7: Like it's another browser.
Speaker 5: Okay, another browser. Yeah, that's tick up.
Speaker 1: Then that's a module called pop out, which I got
uninstalled when all that happens. So I can fix that
during the break.
Speaker 6: Oh okay, cool, I was gonna say I could. My
work around for that has been if you just double
click the title bar, it like shrinks it into a
little a teeny tiny window that you could just open up.
Speaker 5: Again.
Speaker 6: That's easy to pick off.
Speaker 1: Oh I see, yeah, okay, well yeah, there's a couple
of things. Jack double will just have to deal with that.
So well, anyway, so that is where we are as
all this has happened. So, uh, Ragney, you and bogahar well,
you you were fighting one of the kids and you
ended up getting a critical smashed his foot, so he's
still alive, but he is totally out of the fight.
You managed to get another one to back down after
you basically just kind of slapped her aside and she surrendered.
And I don't remember if the third one was beaten
up or if he just surrendered to Bogahara, or know,
if you were fighting another one you tied.
Speaker 2: Him up or something.
Speaker 3: I knocked him out, and then one surrendered, Ragney took
another one out, and then the crush foot.
Speaker 1: Okay, and then back in the main inn there were four.
One of them has jumped out the window and bolted
and disappeared after you know, after you saw him take
off after the gun shot. The one with the gun
is in complete shock and kind of looking like, oh
my god, what have I done? And you guys heard,
like the other two Horset and I don't know if
you guys hear the other two are like what you do?
Speaker 5: What you do?
Speaker 1: Ahead for? Like what the fuck? Man? So they clearly
this was not part of the plan, but Richter is
laying in a heap. I believe Horst you had run
over and tried to use your prayer but it had failed,
so you know that he's basically dying on the inside.
And there was one that was banging at the door
out in the corner here. But yeah, that's what you see.
And Ragne comes like rushing into the room at this point,
so we don't need to worry really about initiative at
this point. When you get in there, rag Me, these
kids look completely shocked at what has happened. And you
see Rick, You're just laying in a heap, and there's
you know, you heard the sound of the gun, and
you see the one standing there with a smoking blunderbuss
looking like like he's in total shock. It's kind of
staring at the gun in his hands, like what have
I done? So what do you guys do.
Speaker 2: I mean?
Speaker 5: Is my character knocked out? Or am I alive? Like?
Can I make noises? Can I just look? Yeah?
Speaker 1: Yeah, uh you were. You will eventually pass out after
a couple of rounds, because once you hit zero, you
pass out after I think it's a number of rounds
to your toughness.
Speaker 5: Bonus okay, so you will be Let's see, I call
Bogahar over real quick.
Speaker 2: I'm in the other. I'm in the other.
Speaker 1: Yeah, what's what's your toughness bonus? Ben?
Speaker 5: Oh, toughness is thirty, so.
Speaker 1: Your toughest bonus is three. So you will be unconscious
after three rounds and two rounds have already passed because
there was the first round you got knocked down and
the second round when horse tried to heal you. So
you basically have one round before you pass out and
go into unconsciousness. Okay, so you shout out for Bogahar.
I do all right, Bogehar. You can hear Richter ok
shouting from the other the other building.
Speaker 3: I look at the kids and say, don't move, and
I run out and.
Speaker 2: Come on in.
Speaker 1: Give me an intimidation check Bogahar, and you can have
plus twenty on this. Okay, see if I remember how
to play this game? Yeah? Uh, what do we resist
that with? I forget?
Speaker 4: Probably will power it?
Speaker 1: Cool? Cool, that's it.
Speaker 5: The one.
Speaker 1: That's the one. Oh my good, now you're cooking with good. Oh. Everyone,
be sure that you reset your fortune. Uh if you
haven't already. Uh, Okay, So Bogahar you have a negative three. However,
I rolled a critical failure. She has negative zero, but
she rolled a critical failure, so we're gonna just count
that as Yeah, that girl she is, she's not moving.
She looks terrified, and you tell her sit still like
she she even looks scared to go help her friend
who's got the fucked up foot. Like she's just terrified.
So you don't think she's gonna be taken off?
Speaker 3: Okay, well yeah then uh yeah, head over to uh
Richter looked down and just go.
Speaker 1: What the hell happened? Yeah, you see a kid standing,
you know, you know, maybe a couple of feet away
with a smoking blunderbuss.
Speaker 8: Boghar, I'm closer, yeah, before I go. Yeah, you know,
I had one more idea of your candles. It's called
lavender from the Far East.
Speaker 5: And I curl over.
Speaker 4: Okay, I would like to go over to Richter and
inspect him with my heels killed.
Speaker 1: Go ahead.
Speaker 3: Bogahar also has heels, so he can assist.
Speaker 1: Yeah, you can each try, well, you can eat try
or you can assist him, whichever you want to do.
Horse already has so he can't do them anymore.
Speaker 2: I'll modify you I'm not that high.
Speaker 6: Noise as can I assist?
Speaker 1: So yes, yes, so I have an A fifty. Then
if he assisted, yes would be negative zero.
Speaker 4: I'll just add a fortune point to get a success level.
Speaker 1: So remember we're playing with the real rules this time.
You can't you can't turn a failed test into a past.
Speaker 4: Test with that, gotcha. Then I will just use a
fortune point to reroll of course, okay.
Speaker 6: A regular is it challenging?
Speaker 1: Uh? Yes, yeah, okay, all right, so you don't you
don't need to roll mad if you're assisting and he
just automatically X plus ten if you you just you
just have to have at least one rank in the
skill when advanced. So okay, So Ragney, you can tell
that I'll just give us all vision here. Well, I'll
leave that way. Uh, you can tell that he is unconscious,
He's still alive. He's unconscious, he's breathing very shallowly, shallowly,
and he obviously took pretty much a full blast shot
from this blunderbuss. There is shrapnel and blood all around
his chest and like gut and I mean, you're not
a doctor, so you probably don't like understand like necessarily
how bad internal bleeding could be, but it looks bad
and you you would know enough that without a proper physician,
he's probably gonna die.
Speaker 4: Would an apothecary work.
Speaker 1: Maybe?
Speaker 4: Okay, I guess I'll put it.
Speaker 1: You think that you need a professional to have any
chance of him surviving?
Speaker 4: Okay?
Speaker 1: Or a miracle?
Speaker 5: Right?
Speaker 4: Or a miracle? Would Ragny's uh passed as an apothecary work?
Or would he need to find an actual like practicing surgeon.
Speaker 1: That he have any other skills or talents?
Speaker 9: Uh?
Speaker 1: No, just the heel.
Speaker 4: That's the only one I was able to pick. No,
then no, all right, I will relay his status to
the rest of the group, and he's a doctor.
Speaker 1: And at this point, again you can like the one
kid's like, oh my god, my god, I'm so sorry,
I'm so sorry. I didn't want to kill the guy,
and the other ones I told you you shouldn't have
brought that fucking gun. Who are you thinking? So the
other two are kind of like almost arguing with him
at this point, So.
Speaker 4: It's time to start and targeting the kids. Who the
fuck are you?
Speaker 5: Uh?
Speaker 4: So or Agney will stomp over to the group of three,
who the fuck are.
Speaker 1: You the one with the gun like just like drops
the gun and like puts his Head's like, oh my god,
I'm up. I'm sorry, I'm sorry. We didn't mean anything.
And the other the other two look equally scared. Why
don't you give me an intimidation check at plus twenty.
Speaker 4: Okay, let's see. Oh it's based on strength, so that's
actually pretty high. Thanks. Huh unless you rolling ninety six?
Speaker 2: Yeah, not that.
Speaker 7: Their children.
Speaker 1: Dude, do you want to use a fortune?
Speaker 4: Yeah?
Speaker 1: Burning them up right away here, excellent.
Speaker 4: That's how we GeTe plus four. Well, now we can
just do dark deals crass.
Speaker 1: Come on, that's true. Yeah, well that's good because he
rolled the two, so he was he was about to
be like fuck you, Dorf. He's for a minute, he's
he thinks about saying that, and he's like, nah, maybe
I'll just answers questions. Uh, And he's like we uh
we're where the where the Branchers were fish Rooks gangs.
He sent us here to try to scare you guys off,
and like the one like kind of like elbows him,
like to shut up, but like he kind of just
you know, ignores that guy and keeps going, especially when
he like looks down at Richter and he's like, you know,
we didn't. We were just here to to get you
guys out of here. Fish Fish Rook said. He he's
you know, he saw the smoke from the chimney. Uh
so he you know, he.
Speaker 4: Told us to come get rid of you guys, your
fish Trucks gang.
Speaker 1: He has a gang of kids. They kind of look
at each other like why does that matter, and then
kind of shrug and like, yeah, well, how many more.
Speaker 5: Of you are there?
Speaker 1: I mean this was pretty much a lot of us.
He starts like counting on like one hand, Like clearly
he's not, you know, very smart. He's like too, he's
like rattling some names in his head. He's like, yeah,
everybody was here tonight.
Speaker 6: Okay, he didn't come himself.
Speaker 5: It's just really your guy's reaction with with one of
the party members like about to die. You're like, you know,
let's just take kids right now.
Speaker 4: Yeah, yeah, hey, I mean nothing much I can do
for you.
Speaker 5: I checked, oh I'm out of character at this point.
I mean, like I pass out.
Speaker 1: Yeah, so, Ben, we I mean obviously the players will
probably try to get you to a doctor, but as
we know, you have the internal bleeding, which means every
round you have to roll to see if you bleed out,
So that will eventually happen before you get to a doctor,
if you guys be able to find one.
Speaker 6: So how long is the round in the.
Speaker 1: Sud you know, six to ten seconds?
Speaker 4: So is he able to use a resolve to get
rid of that?
Speaker 5: No?
Speaker 1: Oh, that member the critical we we had specifically said
those bleeding conditions could only be removed by surgery. Okay,
so yeah, I believe you had already spent your fate
point last time, then correct me if I'm wrong.
Speaker 5: I don't recall I have two fate points here, so
I haven't completely burned anything.
Speaker 4: He chose not to use the fate point to avoid
the damage, and that's what gave him the cred. That's
why he is dying.
Speaker 1: Okay, so you will need to burn a fate point if.
Speaker 5: You don't want to die every round?
Speaker 1: No? What? What? Basically the way fate points work is
you can do one of two things. You can either
use a fate point to ignore a single hit regardless
of how much damage it does. Specifically it's or to
become incapacitated instead of killed. But it's up to the
GM to decide what happens after. Doesn't just mean you
magically pop back up and you're okay, just means yeah,
you somehow miraculously survived.
Speaker 5: Yeah.
Speaker 1: Sure, okay, so that would what you'd have to do
in this case. So if you do that, you're gonna
reduce your fate points by one, and unfortunately, that means
your fortune points go down by one, because your fortune
points are always equal to your maximum fate points, right,
So go ahead and do that. You're unconscious right now,
though you pass out into a blissful slumber as the
pain subsides and blackness engulfs you, and to everyone else,
it probably looks like you're either unconscious or slowly slipping
into Moore's realm.
Speaker 5: I don't know which one's better.
Speaker 4: Unconscious, Probably it's Warhammer.
Speaker 1: So probably.
Speaker 4: Is living in Warhammer better or dying better. It's hard
to say if you call this living as a peasant
not really.
Speaker 1: So Yeah, the two kids are kind of looking at you,
like the two that didn't shoot him, You know, they're
looking at you, guys like well, what like what now?
Speaker 8: You know?
Speaker 1: The other one's just kind of muttering. He's kind of
falling to his knees at this point, you know, kind
of kind of crying and obviously, you know, very regretful
for what he's done.
Speaker 4: Yeah, you know where Fitz is.
Speaker 1: The kid who's been talking, keeps talking and he says
no he you know, he kind of comes and goes,
and sometimes he lets us know when he's around, So
we tag along on some of his robberies.
Speaker 4: Okay, I'm gonna go to Bogahar and in dwarf and say,
I'm gonna go grab that mask and stuff from downstairs.
If he wants it, he can come find us. We
need to get the humanto a doctor.
Speaker 1: Yeah, all right, what are the rest of you doing?
Speaker 3: I think Bogahar is gonna go back, uh to the
other building where the uh the other kids were and
just make sure that all of their stuff is still there.
Speaker 1: Oh yeah, yeah. The girls like she's sitting on her
on her on her butt, and she's got like her
knees pulled up to her chin. The one kid has
been knocked unconscious and the other one is like, you know,
whimpering in pain with his broken foot.
Speaker 3: Yeah, so just he would make a cursory check around
the room just to if they were trying to take
anything as well.
Speaker 1: Oh no, no, they they have not moved from where
he left.
Speaker 6: Okay, I think I'm gonna go up to the kid
with a gun, scoop that up so that it's not
picked up by somebody else, and lay my hand on
his shoulder and say, we all make mistakes, son, but
it's not too late to repent for them, and then
sort of gesture towards him and Arnolf so we can
start getting Richter out out of the building into a town.
Speaker 5: Oh my chests, you're like, it's not too late. You're okay, buddy.
Speaker 1: Do you want to give me a charm test?
Speaker 5: Well, here we go.
Speaker 1: Is charm resisted by kool as well? I have no idea.
I can't remember. I think it is almost a critical ew.
Your charm is only thirty one.
Speaker 6: It's not good.
Speaker 1: I rolled.
Speaker 6: I was a random character. All of my stats are wonky.
Speaker 1: Oh you don't need any ranks in charm.
Speaker 6: That's why that also doesn't help. It's not one of
my class seats yet.
Speaker 1: Oh okay, gotcha?
Speaker 6: Or perhaps ever, wait, could I do? I should have
tried to negotiate here?
Speaker 1: Well, remember it's in a post test, so.
Speaker 6: I was gonna say, can I negotiate that to being
leadership instead, which is thirty six because I have a
couple of ranks in that instead of charm Yeah, or
you know.
Speaker 1: I guess prayer if you're trying to do it more
from like the religious angle.
Speaker 6: Either way, I don't think I was quite sliding it
into that at that.
Speaker 1: Actually, well he kind of sniffles and he wipes the
back of you know, his his nose on the back
of his hand, and he's like he really, I mean,
I didn't. I didn't. I didn't want to like kill anybody.
We just just wanted to scare you guys off, like, uh,
you know, I just you know, he kind of looks
down and you know, he's like, oh my is is
he dead?
Speaker 6: He's holding on some but we must leave soon. I'm
gonna give us a hand.
Speaker 1: The the kid who's kind of crying. He kind of
sniffles again. He says, we could we could take him
back to our our village. Uh, there's you know, there's
there's old man Hobb. He he used to he used
to work in the the Altar Army or the the
Imperial Army. He was he always like a like a
doctor sorts. You know, he hasn't done in a while.
But you know, he kind of looks to the other two,
like of his friends almost pleading, and the one who's
been talking kind of kind of shrugs. He's like, yeah,
I guess uh, you know, it's uh, you're probably not
going to find anything else anywhere near here right now.
Speaker 7: Yeah, this might be our best option right now.
Speaker 6: Yeah. Kind of looking at Ragney, it's like, it's that
are bring him all the way back to the city
and took us some of us froze to death on
the way.
Speaker 7: In no chance he'd survived the trip back is there
doesn't seem like it.
Speaker 1: He Yeah. The kids like look Sigmar Temple is the
closest village from t here, and that's where we're from.
So you know, I mean, you don't want to go
back to Uber's right, that's going to take you like
two three days? Yeah, well I guess not.
Speaker 6: But like you know what I mean, Yeah, say just
head back to time.
Speaker 1: Okay.
Speaker 2: Technically, so.
Speaker 1: Ragney, you grab all the stuff, You're just taking it
with you, yes, Okay.
Speaker 3: Also, I think I think Boghar is gonna throw the
unconscious kid over his shoulder and then point to the
kid with the crush foot, uh and say to the
young girl.
Speaker 2: Help him walk and let's rejoin your friends.
Speaker 1: Okay, and yeah. Eventually when she gets in there with
the others, you know, they they're like, oh my god,
what happened to you? And they like run over and
they go to help their friend. So the two guys
that you've been talking to here that didn't pull the trigger,
they help the guy with the injured foot, and then
you've got you know the rest of them, and you know,
the one who's kind of been talking the most. He
he's like, all right, I guess follow us. Do you
guys do anything else here? Or do you guys follow.
Speaker 2: Thank you about everything we need?
Speaker 5: Right?
Speaker 1: Uh?
Speaker 4: Yeah, I think so. You said there was another person
like knocking at the back door.
Speaker 1: There is, but when you go over there, you don't
see anybody. You do see tracks in the snow. You're
assuming they ran off, gotcha? Oh wait?
Speaker 3: Wait, the kids said that that was all there. The
everyone was accounted for, so that might have been him.
Speaker 1: Well, he let me let me rephrase that. You guys
are pretty sure it was one of the kids that
initially started knocking that's what woke you guys up. Okay,
So when the kid, when the kids said that, he
meant that all the enemies that you saw here was
like the whole gang. Okay, Now, Fisher could have been
chilling out, you don't know for sure, but that's what
he meant when he said that.
Speaker 2: Okay.
Speaker 1: Yeah, Horst and Arnoff probably don't think that that Fishrook
was the first one to start knocking at the door
to get your guys attention.
Speaker 4: So yeah, just I guess go with them and see
about getting Richter's some good care that he needs.
Speaker 1: All right.
Speaker 6: I guess along the way, can we check the like
unconscious kid and or a crush foot kid.
Speaker 1: Yeah, so the unconscious kid, he's you know, he just
he's knocked out because he was knocked to zero head points,
but he didn't get any serious injuries. The kid with
the foot, though, his foot is completely broken, like it's
gonna need some splinting, and you know, if that doesn't
get done in like the next day or two, he'd
probably lose the foot.
Speaker 2: Both go in the same place.
Speaker 4: Yeah, blucky him.
Speaker 1: All right, Well, it takes several hours through the night
and the cold and the snow, to go north up
the road to the town of Sigma Temple. But when
you get there it is a little bit bigger than's
the last village you passed, which was Geissbach. And you
guys get there, it's in the middle of the night
at this point, and they bring you to this guy,
Old Hobb, who they wake up and you know, like, hey,
you know, his friend needs help, Our friend needs help,
and he takes a look at them. By the time
you guys get there, Richter is completely cold, not moving,
and you don't sense any breathing. And when old Hobb
takes a look, he just kind of shakes his head
and he's like, I'm sorry, friends, he's already passed on
to Moore's realm oh no. And you see that he
does like a you know, sign of more maybe like
one of their local gods, and you know, says like
a little a little prayer for the dead.
Speaker 7: I don't hope it's just gonna shake his head solemnly.
Speaker 6: I need a second opinion.
Speaker 5: M hmm.
Speaker 6: I'm gonna check as well, check the fidles.
Speaker 1: I guess yeah, he's he's toast.
Speaker 10: Oh my god.
Speaker 6: Oh, I'll they're up the pair as well.
Speaker 5: I'm dead.
Speaker 1: They think you're dead right now.
Speaker 4: Yeah, I was gonna say I thought I thought he's faith.
Speaker 5: I was like, just as I can't anti climactic depth. Wow, guys,
you just he's passed on already.
Speaker 1: Damn.
Speaker 4: Now I know for sure that we always need a
surgeon in the party at all times.
Speaker 1: Yeah, you don't. You don't want to see the surgery rules. Man,
You'll die from that before they fix you, believe me.
Speaker 4: Oh boy.
Speaker 1: Yeah, if surgery just automatically starts inflicting damage and bleeding
conditions on you.
Speaker 4: I mean makes sense.
Speaker 1: But so yeah, what the odds of surgery are a low.
Speaker 5: So what you're saying is NAT twenty.
Speaker 1: You know, twenty gonna save you any.
Speaker 4: One hundred, homie?
Speaker 1: So one, you know, the doctor obviously, then he takes
a look at the you know, the rest of you,
and then the kid with the broken foot and splints
it up. You know, eventually at this point, you know,
it's probably four or five in the morning. You know
the sun is going to start rising soon. You guys
are completely exhausted. You know, most of the most of
the kids kind of scadadle away. But obviously the one
with the broken foot is still there, and the one
you guys have been talking to is uh. It seems
like he tries to stick around, but eventually, like you
guys need to get some rest.
Speaker 5: I don't even worry about that. I think I'm already resting.
Speaker 4: Yeah, yeah, Ragney will find a semi warm place to
lay and got to get some shut eye.
Speaker 1: Yeah, this guy lets you guys, lets you guys stay
in his uh like in his little hovel that he has.
You guys light up a fire in there, but he
feels bad for you guys, and he lets you stay
the night. So eventually, guys do wake earlier or late
next morning. Everybody can make a if anybody's missing wounds
other than Richter, you guys can do your rest to
see if you get any wounds back. I don't know
if anybody else actually got injured in that fight. Nope. Well,
you guys awake, and what awakes you is you're all
sound asleep, and all of a sudden you hear just
like someone take the deepest breath. Ricter, You suddenly just
find yourself shocked awake, as if you'd been suffocating or drowning.
Something snaps you out of it and you realize you
are not dead, but man, you are aching and hurting.
Speaker 5: I have prayed to the Lord of Light. Guys have
been resobbed God somewhat stepping up a chest.
Speaker 6: He lives.
Speaker 4: Well, it's all this so early in the morning.
Speaker 5: What the fuck happened to those kids? Where are they?
Speaker 1: The richter? You are still add zero wounds, but you
are conscious. Well, I guess you'd have one wound, so
you're conscious you have one wound. But yeah, I mean
you're still pretty fucked up, basically, moving and breathing hurts.
And give me a let's see your picket high er low,
I'm gonna go low.
Speaker 5: All right.
Speaker 1: There's a when you wake up, there's this faint image
or kind of like like you're waking from a dream almost,
and there's a peculiar smell in the air that smells
very sweet and pleasant, almost like perfume, and it's you
can't quite shake it, but it's like your head's a
little fuzzy when you wake up, and you feel like
you've just stepped through or walked through like a dream
and come out of a haze, and it lingers with
you for a few moments. When you take in your surroundings.
You realize your friends are all around you, you know,
sleeping and starting to come awake. You're not sure where
you are. You're in someone's home, you're guessing, or a business.
But there's this distinct smell just on the edge of
your senses that eventually kind of goes away. After lingering
for a minute or two, your head is very foggy
and hazy, starts to clear a little bit. But just
something weird, something strange.
Speaker 5: Would I have read about this or recalled any time?
But reference into this?
Speaker 1: How how religious is Richter and what what gods would
he worship? Primarily I guess I shouldn't say how religious
are because most people in Warham are somewhat religious. So
more like, which you know, who's your primary.
Speaker 5: God or if I'm a midlender.
Speaker 1: Probably all.
Speaker 5: Rick?
Speaker 1: Yeah, the god of wolves in winter?
Speaker 5: All Rick. M I'm just looking this up. Oh, okay,
winter and wolves? Interesting, really, wouldn't, I mean, that's who
you would pray to?
Speaker 1: Okay? I mean the only thing that would maybe come
to mind is, you know, you think maybe you had
some sort of nightmare and you know the average person
doesn't know what or who the chaos gods are but
you know, you're you're taught that kind of stuff by priests,
but it's in very vague, you know, generic terms, you know,
the equivalent of like, quote unquote the devil, So you
might kind of brush it off or attribute it to
maybe like some sort of evil spirit or you know,
you came so close to death that maybe you know
something was trying to get you and you've you've been spared,
or you know, maybe it was even more the god
of the dead. You know, you don't, you don't know.
But yeah, that's that's probably about as far as it
would get for someone who's not specifically clergy.
Speaker 5: Okay, okay, I mean, I am definitely screaming wow, I
should say, I mean, but I am. I am rolling
hard as much as I can with grabbing my chest
and asking where the fuck happened to those kids?
Speaker 1: You all eventually are woken by this.
Speaker 4: Go check it out. I guess.
Speaker 1: He's alive. Definitely alive.
Speaker 4: Well I'm not.
Speaker 6: It's a miracle.
Speaker 5: What where where are we? Where are we? Well?
Speaker 6: Dragged down temple?
Speaker 5: Why is there holding my chest?
Speaker 6: You were shot? Man? Don't you remember.
Speaker 5: Now? The last thing I remember is charging a kid
with a knife. Where are those kids?
Speaker 6: Yeah, a lot more than a knife.
Speaker 5: I'm sorry. I had the knife, not them. What did
they have? Why is there a hole in my chest?
You're saying they shot.
Speaker 6: Me it was this the gun?
Speaker 5: And uh, you killed these kids?
Speaker 6: No, you might be surprised to hear this, but no,
we did not kill those kids.
Speaker 5: Why why did we not kill them?
Speaker 4: Their kids?
Speaker 7: And they tried to help us save you?
Speaker 1: Well, also true.
Speaker 5: I would really like to know how they helped me
save me when one shot me in the chest.
Speaker 4: Oh, they brought us here.
Speaker 7: And they happened to know a surgeon in town, which
is exactly what we needed to get you out of
this little near death situation.
Speaker 5: Does anyone have any alcohol? I mean, I am a
lot of pain, a lot of pain.
Speaker 4: Bragny does have spirits on him that I guess. I'll
give him some alcohol.
Speaker 1: Okay, give me a uh uh consume alcohol test, Rickter,
I do have that skill and this is going to
be at minus thirty.
Speaker 5: Okay, consume alcohol. Where is that minus thirty? You said? Yeah,
I only have easy and average. Sorry, maybe never mind,
I have very hard. Never mind, I'm looking at the
wrong thing. Not good.
Speaker 1: So you get, you get a little and it just
instantly burns your throat going down, and rather instead of
that warm feeling that you would have from having alcohol
on a cold day filling your belly, it just burns
and you spit it up and you barely get even
like a little sip down.
Speaker 5: It probably spits all over by stomach where I've got
this hole in my chest? What the hell? What that?
Speaker 1: Eventually, with all the commotion, Old Hob shows up and
he's like, what is all the racket? And he sees
that Richter is alive and he's like his eyes kind
of go wide, his mouth drops, and he's like, by sigma,
he's alive.
Speaker 5: Yes, Yes, I'm alive, and I have a lot of peg.
Speaker 1: And he he runs over and he kind of like
checks him, you know. He's like like puts a hand
like on his wrist, check his pulse, and he's like,
you are one lucky man.
Speaker 4: Good sir.
Speaker 1: If you can feel pain, that means you're not dead.
Speaker 5: I do not feel lucky right now. I am in
a lot of pain. I wish I was out right now.
Is there anything do you give me any? I'm the
alcohol it burns something.
Speaker 1: He says I should have something to give me a moment,
and eventually comes back and he gives you, you know,
some like milk of the poppy seed to help numb
the pain, but you know, it makes you very woozy
and you know, almost kind of knocks you out, but
you're coherent enough to maybe speak, but not too much else.
Speaker 5: Okay, okay, oh, thank you like you.
Speaker 1: So yeah, Old Hobb looks surprised, but you know, pleasantly
surprised that he doesn't have a dead guy in his
living room. So that's good.
Speaker 6: Yeah, yeah, I bet he's pulled through.
Speaker 4: How But then he looks, oh, we still need to
find this fish truck.
Speaker 6: What about the hobbled lad? So he's still on the
table over there, we can rust here a bit longer.
Speaker 1: Yeah, he's probably woken up at this point too, with
all the racket.
Speaker 6: Maybe we could have a chat with him real quick,
but sort of like maybe try to make a human
barrier between us and let's want to try to block
Rictor's vision a little bit.
Speaker 1: Okay, Yeah, the kid's probably like in a chair or
maybe like up on a table or something, you know,
with his his leg all bound up. So yeah, you
can talk to him. He looks a little nervous when
you come over.
Speaker 6: Yeah, what what did what did we come here? We're
looking for a fish fish shirk. That's right. Uh m hm.
I guess I'll come up and say, hey there, lad,
how are you holding up?
Speaker 1: I'm I'm fine, sir. Uh. Foot hurts an awful lot,
but at least it's still attached.
Speaker 6: That's something you'll be up and about again in no time.
You young lads are resilient.
Speaker 1: He says, I'm sorry about, oh what happened last night,
Sorry about your friend. Glad to glad to see he's okay.
Speaker 6: It's a great weight off of all our shoulders to
see him pull through that. Well, I guess to that end,
does old Fishruck send you lads out to do his
dirty work all the time?
Speaker 1: He's like, no, we Uh. He kind of bites his lip,
and you know that he kind of thinks twice about
you know, maybe holding back or lie, and especially when
he sees the slayer nearby, and uh, you know he
can see rictor kind of writhing in pain. He's like, no,
I we you know, we we tag along for some
of his his you know, his h his marks and uh,
I mean most of the time, we just kind of
stand around looking intimidating and and help keep things under control.
Not that I don't think he really needs the help,
but he doesn't seem to mind it.
Speaker 5: Depressing them.
Speaker 6: M hmm, interesting, I guess see you all snuck into
the building. Are you usually on horseback when holding up people?
Speaker 5: Uh?
Speaker 1: No, no, we don't have anywhereses. I mean fishrook does
you know he can he can afford one, but no,
we we follow along, and you know, he shows up
and makes the big entrance, and you know he's usually
got a pistol or two and that mask and uh,
you know, usually say something something cool and yeah, yeah,
he does all sorts of stuff. And you don't even
have to make a test with this one. You can
tell that the kid is like kind of getting like
a little excited, like clearly like he he thinks, like,
you know, this is like a big adventure sort of thing.
When he talks about him.
Speaker 6: We've heard a lot of your exploits of voight holding up.
I look back to Arnolf and and likes that my
fingers what was the lastest name he on the yacht?
Speaker 7: Then Lydia? Am I mistaking her? For someone else.
Speaker 1: Are you referring to Bonnie?
Speaker 6: There you go, yes, young Bonniel.
Speaker 1: And he scratches his head and he's like, oh, are
you talking about the noble girl Brunner von Brunner.
Speaker 6: That would have been her.
Speaker 1: It's like, well, that was Fishrook's first robbery. We weren't
We weren't formed yet, you know, we formed after we
heard he came back.
Speaker 5: Oh, really, first robbery. I'm out of character. I'm just
like actually thinking about this.
Speaker 1: That's what she told you. She she claimed she was
the first one to be robbed by him.
Speaker 5: Right, Okay, I think you should punch this kid. It
just remind him that this is an adventure. This is
some serious shit.
Speaker 4: He's got a broken fund. I think he understood.
Speaker 5: I I said, I don't think he's getting it. I
think Chris clearly just said he's getting excited.
Speaker 4: Well hat, let kids have excitement these days.
Speaker 5: Guys are lucky eye but conscious. I would really be here.
Speaker 6: Yeah, well, if that was his first do you know
what your next adventure would have been?
Speaker 1: Let me double check here, because I want to make
sure I'm giving you guys the right information. So what
you can tell when you question this kid, is that
you originally heard you interviewed brother or Sis, who was
like a minor member of the culta Sigma. He's one
of the people you managed to find that was supposedly targeted.
When you question this kid, it sounds like that was
the first robbery that the gang was part of, so
it sounds like there might have been a few robberies
before that, and once people started hearing about fish Rook,
then this group of kids started to kind of join up,
so that that part seems to check out, as does
Gutio being the first I'm sorry, Bonniel being the first
first robbery.
Speaker 6: Ah, that's good to know.
Speaker 1: But yeah, so he might mention like one or two
of the other robberies, but he you know, he's just
telling you what he's heard, like he wasn't there. He
claims he wasn't there for the other ones.
Speaker 6: Right, and after you had scared us off, what would
be the next job after that?
Speaker 1: I don't know. I you know, when usually usually one
of us hears the fish Rook is back, and you know,
we will gather together and then we meet him outside
the inn and then we'll go to wherever we go.
You know, doesn't really like, you know, send us a
plan or anything like that.
Speaker 6: You just suddle out there in the cold waiting for
him to turn up.
Speaker 1: Well, usually one of us will check each day, you know,
make make a round out here. You know, during the day.
It doesn't take too long, you know, a couple hours
there and back, so you know, maybe one or two
of us will come and see if he's here, or
sometimes he'll come here and get one of us let
us know that he's here.
Speaker 5: Hmm.
Speaker 6: I'm gonna scratch my chin for a bit and then
turn around and say, well, go anywhere. I'll be back
in a minute and huddle up with the gang and
and relay that info.
Speaker 1: Oh you can all hear this there, you're it's a
small room. I mean, this guy's house is very modest,
so yeah, you all hear this conversation.
Speaker 6: Okay, Well, I'm gonna I'm gonna drag the mobile group
slightly outside so that we can chat a bit, not
directly in front of them, under the assumption that Rictor
can't get up and strangle him in his currency.
Speaker 1: No, no way.
Speaker 5: I'm definitely passed out right now.
Speaker 1: He's probably he's got like you know, the a little
bit of like a a numbing high from the poppy seed.
Speaker 7: You know, he's just like fading in and out.
Speaker 1: Exactly like he's conscious and he's you know, he's able
to talk and stuff, and his words are slurring a
little bit and he's a little a little out of it.
Speaker 6: So all right, well, I think we're out At your
shot of the kid, I want to sort of say, like, well,
what do you all think should we just kind of
pull him up here, make spot checks at the ruins
and hope he turns up and just try to press
on him to let us know he's hobbled. So I
think realistically, if there was going to be a heist
in the near future, they would leave this this group
in the dark either way.
Speaker 1: Well, I brought his mask and stuff, so.
Speaker 4: Oh, he's gonna need it, and Ragney will pull it
out of his the front area of his pants from
where his you know, loins are just there's his mask.
Speaker 7: Yeah, yeah, I say we grab one of the kids
and tell them and then.
Speaker 1: Let him know and he'll have to come to us.
You're really quiet, Kyle, Uh.
Speaker 2: It might be having Mike trouble.
Speaker 5: Hang on, that sounds like Bogahar that we all love.
Speaker 3: Yeah, Boghar would say, Uh, I say we tell the
kids that we have his stuff related to him, and
then he'll have to get back to us.
Speaker 6: If that make sense. If we want to take the
more diplomatic approach, which.
Speaker 3: M hm, one of us is already laying on a
table half dead, we don't.
Speaker 6: Want to have to fight our way out of it.
Again that makes sense, Well mm hmmm.
Speaker 4: Unless he has more masks, he's probably got to go
back there to the Griffin and Hammer. So he's either
gonna go there or come here.
Speaker 6: Although I kind of liked the idea of just getting
word to meet us. If we could sort of diplomatically
resolve things, what if we just set them up, say
like the Fishhrick is going to meet Bonio on this night.
Would that be good enough to get to fulfill the contract?
She said bring him in alive didn't necessarily mean we
had to bring him in hog Tide.
Speaker 5: The kids with the mask, Yeah, I.
Speaker 4: Guess he can't do anything without the masks. So if
we get the kids the mask, like Ben said, maybe
they can convince him to meet.
Speaker 5: Sure, she's a stupid child, all right, you know, royalty
for what's she gonna do? I I can't well, I
should say that my character will probably not be allowed
into this place because of what happened last time and
the fact that I'm almost dying. Any punch from one
of the guards would likely send me to.
Speaker 1: You know, the hospital.
Speaker 5: Yeah, i'd have to burn another fade point. He'll probably
outlive that punch.
Speaker 1: Carry around a stretcher just in case. So Ben, obviously
I'm not gonna make you sit out the whole adventure.
So what we're gonna do to represent how fucked up
you are? And this this will be my ruling for
using the fate point is you will only be able
to regain one wound per day until you're back to
full health, and then at that point you'll be able
to heal as normal. So, barring any magical or miraculous healing,
natural healing is going to just do one wound to
day because you are so fucked up. But otherwise you
can move and act as normal. And I would also
say that you probably have a fatigue condition until you're
fully healed, because you're just so sore and fucked up.
So give yourself a fatigue condition and then you can
heal one wound to day automatically, assuming you know you
live that long.
Speaker 5: That makes sense. That makes sense, all right. Let me
just end that out in my character.
Speaker 1: Because yeah, the real dick thing would have been like, oh, yeah,
you used a faatee point, you didn't die from bleeding,
but make a constitution tests. You died from the cold.
Speaker 4: You don't have any faith points. Now you die from
blood rot.
Speaker 1: Yeah, well he's still sick too, but the sickness was
still incubating. So I have to go back through my
notes and see when it starts. It wasn't for very long, though,
I remember.
Speaker 5: Uh yeah, I believe it starts like the next day,
so it would probably start today, this adventure at least,
well overnight.
Speaker 1: Let's do this high or low? Hi, all right, it
starts today, all right, and let me I'll take care
of that in a minute.
Speaker 10: So you guys keep talking, or don't keep talking.
Speaker 6: You say, uh, yeah, we're getting uh getting the band together?
Are we offering up a bunch of his equipment? What
can just hand it over to the kids and be like,
we know your boss needs X y Z to continue
his heists. We just have a proposal for him. Here,
take this stuff and then meet us.
Speaker 5: Well, I think we should take the kids there and
then tell her we killed him, and here's the stuff.
I mean, the kids are The kids are going to
clearly object, but it's.
Speaker 4: Our plan to kill the kids when they object to No.
Speaker 5: No, I think we're just gonna let that morality sit
with the with the royalty. I'm pretty sure they're going
to kill the kids.
Speaker 7: Why would we even like bring them in the first place, then, just.
Speaker 5: Like because it adds to the legitimacy of us capturing
or or doing something with him. Well, he pulled a
gun on us, shot Richter over here, which she should
be happy about, all right, and we killed him as
a result because he was going to shoot another one
of us.
Speaker 4: I think we can give them like half the stuff,
like because there's like a multiple things that we took.
Speaker 5: That he was there. There was a mask, what else?
Speaker 4: What else did like gloves?
Speaker 5: Okay, you want to keep some of that?
Speaker 4: Yeah, we want to keep the mask.
Speaker 6: That's the mask and give them the other stuff.
Speaker 5: Why do you want to keep the mask.
Speaker 4: So that he has a reason to come find us?
He can he can be wearing like a.
Speaker 5: What if he makes another mask that.
Speaker 4: Ship, it's gonna take a little while.
Speaker 5: Do you think this man's entire repertoire is like just
hanging out this mask?
Speaker 4: Well, the yeah does depend on the mask.
Speaker 5: You're right, You're right. I've never played Warhamber before. It
all hinges on the mask.
Speaker 2: You're right.
Speaker 4: A lot of it is helmet and shoulder pads. It's
like World of Warcraft.
Speaker 5: I say, this is the most sarcastic tone possible. I
do agree that character development does matter.
Speaker 6: I mean his his like character's actual charm skills probably
quite low. He just gets a bunch of bonuses.
Speaker 4: Right, This is like his mask of sorrow. He's not
sorrow without the masks.
Speaker 5: Way better way. But again, oh my god, Jesus. Anyway, Chris,
I guess Chris. Does he get like a plus thirty roll?
This guy, you know when he has the mask on.
But he's just some average dude.
Speaker 1: I mean, the guys a piece together. That mask is
fucking nice.
Speaker 6: Wait a second, min what if we give Richter the
mask and go back?
Speaker 5: I mean I will surely, I will surely die with
those kids, and I will. My only request before I
die is to like slice the throat of the kid
who shot the chest. If I'm going to go down
like this. I've gone down with one of them dying
with me. All right.
Speaker 6: I was gonna say that that was a fun joke
answer unless we wanted to like suddenly switch to a
life of crime, which me out of character and me
in character doesn't condone either way, but I figured i'd
bring it up anyway. The other thing would be, Yeah, like,
kidnap somebody that is isn't a child and then put
the mask on him and turn that person over. And
that's also a terrible idea, but.
Speaker 1: I it's so dark, it's so dark.
Speaker 5: Just kidnap a random person, be like, hey, put this
mask on and then shackle them and take them into
you know, the northeastern part I'm sorry, the northwestern part
of the city. Uber's Reich. You'll just take him into
that area, and wow, that'd be Hey, you want to
make a quick quick shilling. Put this get up on.
Speaker 6: Yeah, I think it would be a good plan to
turn over some of the stuff. See if we can
set up a meeting, see how that meeting goes. If
it goes tits up, we keep the mask and uh
do some fucking hair brained idea after that.
Speaker 4: Yeah, I mean I think that's the that.
Speaker 1: Okay, so why do we do this? Let's take our
break and then you guys can continue to discuss your
crazy idea here, and then when we get back we'll
put it into practice and see what the fuck happens.
Speaker 4: That sounds good, That sounds good.
Speaker 1: All right, We will be right back then, b RB.
Speaker 4: All right, I'm back as well.
Speaker 5: Okay, I've been here contemplating mountains.
Speaker 6: Yeah, So, as I was milling about, I realized it's like,
as much as I personally like the idea of just
meeting nicely and diplomatically and being like, hey, why don't
you and Bonnie all go out for a nice date
or whatever and having everybody live happily ever after, maybe
it would be better to not do that and just
kind of try to ambush him and and just capture him.
Speaker 7: And I agree with that.
Speaker 5: Yeah, yeah, I'm going to have to be aggressive.
Speaker 7: That we follow the kids. They'll eventually, you know, link
up with them at some point.
Speaker 5: Do you really think the kids are gonna like it?
Do that?
Speaker 6: Oh? What if we take one of the words, give
him a Newsy cap and like kind of dirty up
their faces a bit? I guess I would require somebody
to shave. Maybe that throws it out right away.
Speaker 4: Just the stocky stocking news.
Speaker 5: That's a fat kid that's gonna be walking around with that.
Speaker 4: It's all muscled.
Speaker 2: Bruh, I'm here.
Speaker 6: You're looking for someone on your crew. You the man?
You're down the man? Sorry? Can you do Scottish and
also a childish sort of accent? Man perfect relliant?
Speaker 2: Yeah?
Speaker 4: Yeah, band in Scotland?
Speaker 6: Easy, we could, we could do those.
Speaker 5: Yeah.
Speaker 4: You know, if I wasn't playing a slayer, maybe I.
Speaker 6: Have a man on the inside.
Speaker 1: Yeah, before we go on, Ben, I was just looking
up the rules for the cold Egg. Do you see
anything on your character sheet under effects that shows diseases
or colds or anything like that.
Speaker 5: I have cough and sneezes, common cold and.
Speaker 1: Malice, malaise, malaise, thank you, okay, So yeah, the disease thing,
the disease thing is that only shows up for me,
So I put the cold back on you. I already
changed the incubation to zero because it's already started. I
re rolled the duration because I don't remember how long
it was supposed to last. Unless unless you do how
many days were supposed to last.
Speaker 5: I do not remember now.
Speaker 1: All right, so I rerolled that it's it's for eight days.
Speaker 5: That's uh.
Speaker 1: So for eight days you have the symptoms, which are
coughs and sneezes and malaise. So coughs and sneezes, if
we look in the rule book, basically you're coughing and
you're sneezing, and any characters in your environment are exposed
to the disease you carry and they must test for
contraction once her hour or part thereof of exposure. So
as long as you're around, obviously you can potentially get
other people sick. The second one, malaise, is the really
bad one. Malaise adds another fatigue condition on you because
you're so fucked up from the cold. Now, there are
some treatments you can get for malaise, different medicines and
stuff that might cost anywhere from a couple of brass
to a couple silver. Now, all medicine in Warhammer has
a chance to either like be real or fake or
just like some sort of wives made remedy. So the
odds of whether or not it's actually going to help
you varies. But if you do get something that is
true and can actually treat your malaise. You get to
make an endurance test when you take it, and if
you pass the endurance test, you ignore the malaise for
a day. So all the medicine really can do is
to keep you comfortable until the disease runs its course.
There's nothing really that can take care of the fact
that you actually have the cold at this point because
you've you've already you've already contracted it, so you just
have to wait it out, makes sense. So hopefully you
can get through eight days and by the time you
get through that, you'll pretty much be back to full
health and you'll no longer be sick. But until then,
you've got to deal with the coughs and sneezes, and
you have two de conditions on you. So you're pretty
fucked up, gidiot. So okay, so what is the plan, guys?
Speaker 6: I guess to that out, do you want to like
chill out on potential ambushes while we recruit recuperate here.
Speaker 5: Well, if you're gonna ambush, I am standing very far
away from that. I mean, if you want me to
be a lookout, I will absolutely be able to do that,
But I at what would I am not going anywhere
to help a fight, unless for some reason you're saying
I'm holding him, just stab him for me.
Speaker 6: You can drop the rock from the bridge.
Speaker 4: Yeah yeah, oh boy.
Speaker 5: I don't know.
Speaker 6: Should we vote, sit around on our hands or action time.
Speaker 4: I think we need to be proactive. Were we waited
last time and one of us got shot.
Speaker 6: So yeah, it might take a few days for our
rumors to circulate. And in the meantime, maybe you can
scoot around town and try to find some mint, medicine
and equipment, extra coats, things like that.
Speaker 4: We could also ask around town see if there's been
anyone who's I don't know, been unusual or coming to
the town to talk to the kids recently.
Speaker 6: That's true, good tattle on some kids, see if they
have any recognize their parents and be like, do you
know what your son's been up to?
Speaker 4: Definitely an option.
Speaker 6: Yeah, if we could get the entire gang ground and
then it would be gus like the four of us
versus him, easy peasy.
Speaker 5: Yeah.
Speaker 1: Yeah.
Speaker 4: I don't know if the kids are really going to
give us a whole lot of trouble anyway, but you know,
oh man.
Speaker 6: I mean they also are probably orphans. I don't want
I need to laugh at that. But I think in
this grim dark universe of the somebody has to fill
in the blank here for me.
Speaker 11: Millennium of the first millennium, these second second millennium millennium Well,
it's the year like twenty five hundred, so that would
technically be the third millennium millenniums a thousand years.
Speaker 1: AnyWho, what is your plan? We need a decision.
Speaker 5: We're gonna jump them, are we not.
Speaker 6: I like the send along equipment with one of the
lads and be like, just set up a time to
meet on the high hill outside of town at I
don't know, I'd say.
Speaker 5: You wait, you're telling the kid. Let me just get
this straight. You're going to tell the kid to relay
this back to the master Thief and say that we
want to meet him at this time. Pretty much, we
want to just give him his outfoot outfit back.
Speaker 4: Keep the mask, we're keeping the most important part.
Speaker 5: No, I know that, I understand that. I understand that.
I'm just trying to think about how you're going to
ambush this guy and think that he's like, yeah, I'll
just meet some people I've never met before.
Speaker 4: I mean, it's either that he quits being fish wreck
or he spends the weeks to months without stealing.
Speaker 6: I mean that if this doesn't work out, then we
can escalate with.
Speaker 4: Further and finding out where hard.
Speaker 5: That's fine, let's go with that.
Speaker 7: You can always dress up a civilian and bring them
in as fish Rook. If that everything else fails.
Speaker 2: That is that other plan.
Speaker 4: Yes, I feel like that won't work, but we'll see
what happens.
Speaker 3: Well, if it crushes vocal cords, he can't really protest.
Speaker 7: We'll get the details if we need them later.
Speaker 4: We just have to make sure we choose a handsome peasant.
She obviously wants them to be handsome.
Speaker 5: Okay, Okay, let's do it.
Speaker 2: Yeah, we'll do the meetup plan.
Speaker 1: Okay, so run this past me again, Matt, explain exactly
what you're gonna do.
Speaker 6: I guess we kind of only. Yeah, we'll hand over
the cape and the miscellaneous non mass gear to I
guess the hobbled kid, because that's the only one we're
talking to you, unless unless the chatty fellow is still around.
Speaker 4: We could give it to the kid who's shot.
Speaker 1: Correct. There, you can you can probably track them down
if you wanted to.
Speaker 6: Yeah, probably one of the more mobile ads if possible,
and hand over the most of the gear and be like,
we need to meet with your boss. We have a
deal that needs to be discussed in private. Have him
see us at like some local landmark by town, just
slightly out of town, top of a hill or whatever.
Speaker 5: I guess he's going to be smart enough to assume
that we have his mask because we're giving him the
rest of the stuff. So they're like, os, shit, he
must have found it.
Speaker 6: Yeah, I think that's kind of it. That's about where
I was at. It's like, if he turns up, we
can chat.
Speaker 1: So you're you're giving everything except the mask to one
of the kids, and you want the kid to go
meet Fishrook and be like, hey, these guys have your mask.
They want to make a deal if you want it back.
Speaker 5: Am I correct that that is what he is suggested?
Speaker 1: Yes, yeah, okay, So, uh, I mean the kid has
no problem doing this, right. We'll assume you get the
one that Ragney was questioning and gave you guys answers,
so you're able to track him down between the kid
that's hobbled up and eventually you can find O everybody's
names and things like that. So you've got this this kid,
he's probably about sixteen. He's one of the older ones
that looks like out of the group, maybe sixteen or so.
And he his name is Stefan, And he says, you know,
he doesn't have a problem helping you guys, Like you know,
he can tell like, you know, they're still kind of
enamored with this whole fish rook thing, but obviously like
they didn't want anybody to get hurt. So he says
that's fine, and he's like, you know, I don't like it.
You know, We've explained to you guys, Like you know,
he just kind of comes and goes. So he either
lets us know that he's here, you know, sometimes like
we you know, we run into him and we go
hang out by the end, so like I can't guarantee
that like I'm gonna find him like in a timely fashion,
but he's willing to do it. So if you give
him the stuff, he'll go do.
Speaker 3: It and the stuff and I guess, well, yeah, because
I'd say do that because even if it takes a
few days, that means that, uh, you know, Richter will
get some health back at least, right, and.
Speaker 4: We can try to scounge for more information in Sigmar
temple between then right, yeah, okay, so he's.
Speaker 6: Gonna do sneaky enough to tail this kid and see if.
Speaker 7: I was just thinking about doing that and seeing if
I could see fish Rook approach the kid.
Speaker 4: It's probably you and Bogah. Right, you guys are both
somewhat sneaky.
Speaker 5: Me.
Speaker 2: Oh, let me check.
Speaker 3: I mean I have the capability.
Speaker 12: Oh no, oh no, no, no oh yeah, boy, yeah.
Speaker 1: Is anybody tailing him or no?
Speaker 7: Yeah, I think I will volunteer for that. Arnold will
pail this.
Speaker 1: Yeah all right. Uh, well, the next day, as you
guys you know, wake up and Richter comes to after
his traumatic experience. So when you guys actually get outside,
it is a full on blizzard, heavy snow wind. The
road quickly disappears underneath all the snow, and visibility is
close to zero. It's a bad, bad storm. But the
kid does go. Now this will give you some good cover,
but it also be kind of tricky because you know
you might lose him in the storm, but in theory
you'll be leaving a trail. So please give me a
stealth test, and then do you have any sort of
tracking skills?
Speaker 4: Yet let us know he's going to do this.
Speaker 1: I think you guys were kind of discussing it.
Speaker 4: Okay, can I give him my coat?
Speaker 5: Yes?
Speaker 4: Yeah, I'll give him my coat since I'm not going
to be using it.
Speaker 1: Okay, you have a coat also, Matt, if you want
to grab a blunderbuss out of the trappings, I'm assuming
you're holding on to that. So if you want to
just put that in your inventory for now, we can
assume you have the blunderbuss. The kids certainly didn't have
the balls to ask for it back. I don't know
to have track or any other talents that might help.
Speaker 7: I think outdoor survival is like the closest to anything
like that.
Speaker 1: Okay, just give me a stealth and a perception test.
You can keep track of this kid. No, you know what,
I think it'll kind of break even because he's leaving
a trail. I mean, it's a bad blizzard, but you know,
he's not really paying attention. He doesn't think he's being
he's being followed, and uh, he's leaving enough of a
trail where you even if you lose sight him, you
can at least catch part of the trail. So just
straight up. Okay, your stealth I'll make Okay, I will
make some roles for him. Okay, all right, so you uh,
you're sneaking along, you don't lose track of him, and
eventually you see that he does get back to the
He goes back to the inn, and that seems to
be kind of like where he's hanging out because of
the storm. He does like take shelter in uh in
the barn where you guys killed the warthog or the boar,
and occasionally he does he does like come out to
see if fishtrokes anywhere around. What do you do once
you get there? You see him go inside.
Speaker 7: Is he just kind of like staying in one general
area or is he like all over the place?
Speaker 1: No, I'll say he's staying in one area.
Speaker 7: I gotta kind of like stay hidden in the area.
Speaker 1: Just like out in the like trees or the brush.
Speaker 7: Yeah, it's anything that looks like it has good cover
and isn't gonna be like, I don't know, super deadly looking.
Speaker 1: Okay, give me an endurance test, please, and ragne. What
does the coat do specifically?
Speaker 4: It protects you from the winter weather and.
Speaker 1: Okay, it's very tiring going through all this snow and
just being out here. I mean, the coat is helping you,
but this is miserable being out here. If I mean,
if you stay out here for a tremendous long amount
of time, it's probably gonna start to affect you. But
for now, you're you're okay. You know. This goes on
for you know, maybe an hour or two, and eventually
you see the uh, the kid. It looks like he's
waving at you to like come towards him. First, you
think maybe he's waving at somebody else. You look around,
there's nobody else out here. It looks like he's looking
in your direction.
Speaker 7: I guess I'll approach. I haven't seen any cation that
like fitshruck came by or anything like that, right, like
I've had pretty No you haven't. No, I'll approach.
Speaker 1: Okay, yeah, you you approach and he he like motions
for you to come inside, and he's like, uh, I
shouted at you a few times, didn't you hear me?
Speaker 8: No?
Speaker 7: When did you spot me out there?
Speaker 1: After we left town? I kind of figured as much, but.
Speaker 7: I can't say I'm surprised. I guess you are. You
know the way it works out here, in the world
watching your back.
Speaker 1: Yeah, it was like, hey, you know, like I said, man,
like we didn't you know, we didn't want to hurt
your friend, Like you know, I don't want my idiot
buddy decided to bring that fucking blunderbuss. But anyway, I
figured he might want to be in here red than
freezing out there. You see, he's put it together a
little a little fire in here. But again, you're in
the you're in this, You're not in the You're not
in the inn. And you know, the inn actually has
like a fireplace, as shitty as it is so to disrepair,
that would be easier to use than being out here
in the stables. So that strikes you as odd.
Speaker 7: You know, you're lucky that fish rug's the one we want,
that you can help us find him. Otherwise, you know,
things might have not have gone us so well.
Speaker 1: Back there, he warms his hands up by the fire.
He's like, yeah, yeah, I understand, And why do you
think we're helping. I'm trying to help, you know, just
you know, we're just having some fun.
Speaker 7: And your fun almost got Richtor killed.
Speaker 1: Yeah, he kind of, you know, he doesn't really know
like what to say. Other than you know, like sorry,
he's like, you know, like I said, man, I oh,
my my friend brought that. You know, it's of us.
You know, we had like, no, a couple of clubs
and like some rope you know, I said. You know,
Fisher does all the talking. You know, he's the one
that's got the guns, he's the one that steals. He
pays us a couple, you know, a couple of pennies
here and there, so you know, it's something to do.
There's nothing else to do out here.
Speaker 7: Yeah, how much of that that loot are you guys seeing?
Does he really just keep it off for himself?
Speaker 1: Well, I mean he pays us, he kind of he's
kind of like thinking about that.
Speaker 7: I'm not gonna push that further then, just let him
sit on it. Okay, So this is where you meet
fish recommend.
Speaker 1: Well, he's like, well, like I said, you know, he
usually finds us. You know, he tells us not to
really like go in the inn, and you know, assuming
you guys found this stuff down there, I can see why.
So yeah, I mean, as far as I can tell,
he normally comes out here and obviously he gets his
stuff on, uh and then comes and finds us, you know,
or lets us know, or you know, sometimes we might
bump into him, like you know, on the way here
or something like that. Occasionally he might already be uh,
you know, he'll be he'll be in his his uh,
his costume, and then you know, let one of us know.
At the town. You know, we've got kind of like
a meeting place over there. We sometimes see him at.
Speaker 7: What did you say the last time he saw him was.
Speaker 1: Let me check my notes. Uh, the last one was
when we held up the uh, the priest and and
there was I think there was a couple others. Let
me just double check. Yeah, there was a group of
four or plus the coach writer. One of them was
a priest or like a you know, a novice or something,
or an altar boy or something. And you realize he's
probably talking about brother Erasmus that you spoke with. So
it was a couple of days ago.
Speaker 7: How often does he does he go out for these hits?
Speaker 1: Well, as far as I can put together, I mean,
it's been what four or five robberies so far a
couple of weeks, so I guess maybe one a week,
give or take yea.
Speaker 7: So he'll probably be showing up pretty soon.
Speaker 1: I mean yeah, I mean he you know, he showed
up yesterday and he, like I said, he saw He
said he saw that there was smoke coming out of
the fireplace. He asked us if it was us wasn't,
so he sent us here to check it out. Sure,
you know, probably be back in a day or two.
We want to see what's going on.
Speaker 7: Well, all I really plan to do is keep an
eye on things. I want to make sure he doesn't
see me.
Speaker 1: He's like, yeah, I won't. I won't say anything of
That's what you're getting at. I want to give me
a perception test. Arnolf negative Ford. You want to use
a fortune point, might as well, Okay, you could go
for a dark deep if Yeah, you want to get
a corruption point and roll.
Speaker 5: Again, struggling to find the motive that this kid has
to betray a guy that has been helping him. Then again,
these guys, these kids' loyalty is I don't know, dollar.
Speaker 4: Get little litteral pennies?
Speaker 1: Do you want to use the dark deal? No? Okay,
all right, Well a couple hours go by, Uh nothing
really season are you just chilling there in the in
the the stables?
Speaker 7: What time of day are we at exactly.
Speaker 1: Probably like mid day at this point. By the time
you get out here, it's like twelve or one.
Speaker 7: I think I will probably end up heading back to
the group. Like it's not it's only an take like
a few hours or so to get back.
Speaker 1: Yeah, the weather's making it, you know, take a lot
longer than it normally would.
Speaker 7: And it's kind has like he's not going to leave
this stable. He's just gonna stay here this whole time.
Speaker 1: I mean, that's what it seems like his plan is,
you know, until it gets close, you know, to the
point where he's gonna he's gonna want to get back
before dark, so he's not going to like travel during
the night. But you know, he kind of, you know,
he kind of when you're getting ready to leave, he's like,
you know, I mean you might as well go back together, right,
like just a case.
Speaker 7: Well, you mean go back together. You're supposed to wait
here for fish ruck.
Speaker 1: Yeah, he was like, figured you might want to, I
don't know, stay here and not go out in the storm.
He's like, maybe wait it out a little bit longer.
See if it let's up.
Speaker 7: I think, I know, and I'll probably just be heading
out for now.
Speaker 1: Don't worry about me, all right, man, suit yourself.
Speaker 7: I just know that if you do not do this,
or you try to betray us, we are gonna get
you back. For Richter, I don't care if it was
your friends.
Speaker 1: He's like, hey, man, I don't know what else to
tell you. I mean, I'm out here doing this for you,
aren't I I could have easily lost you in the
storm if I wanted to.
Speaker 7: You can never trust people too much out here.
Speaker 1: He just kind of shrugs at that.
Speaker 5: Kid gives no fox.
Speaker 1: Do you go back then, Arnolf?
Speaker 7: Yeah, because I think I think he's being pretty honest
as far as how he meets FISHERK and all that.
I don't really see any other options for that.
Speaker 1: All right, give me another perception test, this time at
plus twenty.
Speaker 7: And you can't just do the plus one it's a
negative layer.
Speaker 1: Nope. Do you want to use a fortune point? Yeah,
we'll do that, Okay. As you're making your way down
the path, and the only reason I'm making you take
a test because of the blizzard. If it wasn't the blizzard,
you'd probably be able to spot this, no problem. You
notice there are some somewhat fresh tracks that are quickly
filling with snow and being covered up leading into up
up the path. So let's go back to this map.
Hold on, there we go. So here's the you know,
the front path, right, so you guys are chilling over
here on hold on, let me just turn this to
unrestricted vision.
Speaker 5: There we go.
Speaker 1: Okay, so you and the kid are over here, right,
you're in the the thing when you leave. As you
come down here, you notice there are tracks that go
this way around the side of the building.
Speaker 7: I follow them, Oh which way around to the left,
heading like a north yep.
Speaker 1: Around the side of the stables.
Speaker 7: Do you look like adult size footprints?
Speaker 1: It's really hard to tell, but it's definitely like a
set of two feet most likely some sort of humanoid.
Speaker 7: All right, well, if that's fish frook, I don't want
to be caught with him alone, Okay, I will be
trying to like avoid the direction that I think that
they're walking in.
Speaker 5: Do you really want to you don't want to see
if it's.
Speaker 7: Him, Well, I'm assuming he will be here, so I
don't think I necessarily have to see him, but especially.
Speaker 5: If it's gonna stick around for six hours.
Speaker 7: Well, the blizzard is also going to make it kind
of tough.
Speaker 1: What do you do? I mean you can tell they're
they're fresh, and I mean they're they're kind of starting
to vantage before your eyes are standing here staring at him.
Speaker 7: Is they're a way for me to kind of hide
in the area and like watch the entrance to these stables.
Speaker 1: Yeah, give me a stealth test.
Speaker 7: I'll give it a little shout. If nothing comes up,
we're gonna head out.
Speaker 1: Ooh on the money, Okay, Yeah, where do you hide?
Speaker 7: I'm guessing like somewhere around like these this little like building,
Like is there a way inside of this thing?
Speaker 1: Yes? Yeah, it's like a little guardhouse.
Speaker 7: If I could like stay around there and like see
to like this door here.
Speaker 1: Okay, yeah, no problem. All right, Well you do that.
So you're chilling in there, and then eventually you see
coming out of the inn, you see a figure in
pretty well it's really hard to make out which you
could see a figure of somebody coming out of the
inn and they go towards the stay and then you
can hear the sound of voices talking and clearly someone
is talking to the kid that you were just talking to.
You can't make it out with the blizzard, you can't
really make out any details, and they walk by other
way other than you can see like the silhouette of
somebody moving through the storm.
Speaker 7: Kind of figured as much. I don't think I want
to get too much closer, though, What do you do?
I'll just wait and watch for the time being, elly,
until they leave, all.
Speaker 1: Right, give me a perception test at minus twenty. See
if you can hear anything. Yep, yeah, it's too hard.
It's too much of a storm to make out what
they're saying. But eventually you do see the figure comes
out and you see that goes towards the entrance, and oh, yeah,
you know, I'm sorry because he would have his horse
with him, so hey, it probably goes back and gets
his horse, so he'd actually probably go back around to
the back of the inn somewhere. He goes into the inn.
And then eventually you see coming around the outside of
the stable. Here on the left, on the west side,
you see someone riding a horse making their way towards
the main path and then they head south.
Speaker 7: When he originally left, did he like look agitated or
like do anything like obviously angry or something like that.
Speaker 1: It's too hard to tell. In the storm. Looks like
he might be moving a little bit faster towards the end,
but he doesn't run or anything like that.
Speaker 7: It wasn't like shouting crazy or anything.
Speaker 1: It's hard to tell. Yeah, I mean you failed your
perception test, so you couldn't make out the details of
the conversation.
Speaker 7: Well, I think it's gonna be safe to start heading
back then.
Speaker 1: Okay, do you say anything to the kid? We just leave,
not a little kid. Okay, well you eventually get back. Ah,
what does the group do while he's gone? Anything in particular?
Speaker 5: I've got that coat. I was trying to think that
there anything else I can get from the doctor in
town that might help manage some of the pain that
could take with me.
Speaker 1: Uh, yeah, he'll give you. He can give you some
more of the poppy seed milk for uh, we'll just
see what it might cost here, Hold on a second.
Speaker 4: Anybody else, Ragney would try to talk to people in
town and see if they've noticed any weird people talking
to kids recently, or any rumors about fish.
Speaker 1: Rook okay, you can give me a gossip test.
Speaker 7: Anyone else, Uh.
Speaker 6: Okay, I think I was gonna try to find a
coat and or medicine as well.
Speaker 4: An eight A plus one.
Speaker 1: Okay, uh, Matt, you're shopping and how about how about Kyle?
What are you doing?
Speaker 2: Yeah?
Speaker 3: I'll try shopping too, and I also look for some
form of coat.
Speaker 1: Okay, Well let's see here. All right, your luck finally
comes together and you are able to find coats for
sale standard price out of the rule book whatever that is.
Speaker 5: One called fuck because that guy tries to git me
make it three. That's the only reason I remember. I
think it's one gold for a coat.
Speaker 1: Coat is eighteen silver?
Speaker 5: Oh, eighteen silver. Yeah, oh that's slightly more than I thought. Okay,
because one gold.
Speaker 4: Only one gold is twenty silver flush.
Speaker 6: Sorry, I don't remember these. What is this the imperials?
Speaker 5: Fuck?
Speaker 4: So it'll tell you on your trapping. So one gold
is twenty silver is two and forty brass pennies?
Speaker 6: Alright?
Speaker 2: Yeah? So how many? How many twelve pennies to silver?
Speaker 5: Okay?
Speaker 2: So I need fuck?
Speaker 1: If you if you right and left click the quantities,
I'm sorry. If you you can click the arrow things
of the top of your money and it'll convert between
the two.
Speaker 4: You need money, Kyle, I don't my money.
Speaker 2: I need. Uh.
Speaker 1: If you press consolidate, it'll consolidate into the fust amount
of coins that if you press that little the button
that's the pipe.
Speaker 2: There we go. Okay, never mind. Uh no, I don't
need money, but thank you.
Speaker 1: And then if you if you press the arrows between
the money types, it'll break it down to the lower types.
Speaker 4: Okay, nice. So it's eighteen silver yep, straight up as
eighteen silver.
Speaker 5: Somebody gave me their coat and I need to give
it back.
Speaker 4: Ragney gave you his coat, and then he gave it
to Arnold so he wouldn't freeze when he's going out.
Speaker 5: All right, So I'm gonna need to buy a coat, Chris,
I'll check that, all right. So that brings me down
to three.
Speaker 1: Do you guys have access to the trappings under?
Speaker 5: Yeah?
Speaker 3: I don't see anything under its locked, but I'm gonna
see if I can drag it.
Speaker 1: Do you guys have access to the compendium packs?
Speaker 2: Yeah?
Speaker 1: Okay, then go down to trappings and if you click
trappings it'll open up and then you can just drag
it out of there.
Speaker 2: Yep.
Speaker 1: Okay, all right, yeah, pay money can do that. Do
you guys buy anything else? Or is that all you're
looking for, Ben, you're looking for medicine.
Speaker 5: Yeah, hopefully it's not more than three silver.
Speaker 1: Let's see. He said you're looking for just some pain
killers basically, yeah, okay, uh, this stuff's probably pretty and
so he how much is it? Ye, he'll give you.
He'll give you some for a silver. The guy that's
been treating you.
Speaker 5: I just took it off my sheet them.
Speaker 1: Yeah, anybody else buying anything?
Speaker 5: All right? So you said that the cause out of.
Speaker 4: The compendium bandages? Can I find some bandages?
Speaker 1: Yes, this guy probably have them, so whatever they cost
out of a bandages.
Speaker 4: For pennies, okay, I'll buy two sets of bandages.
Speaker 6: Okay, guess while we're shopping. I personally didn't want to
use the Blunderbus for anything. I just didn't want it
pointed at me anymore. If anybody wants to take it,
and then.
Speaker 5: I would absolutely love to take that thing.
Speaker 6: Uh yeah, I think that's fitting.
Speaker 5: Probably that's pretty fair.
Speaker 4: Yeah, okay, it's all tracks.
Speaker 5: Everybody's like yep, yep, yep. Okay, all right, because.
Speaker 3: Every time you use it, we're gonna turned in and go, hey,
remember that time it almost killed you?
Speaker 5: You know, it's gonna happen, is about roll really.
Speaker 4: Bad fingers crossed not gonna happen.
Speaker 1: Any you guys buy anything else?
Speaker 5: Is that it?
Speaker 4: I think that's it for me.
Speaker 1: All right, So Ragney with your gossip tests. There's plenty
of rumors of Fishrook around much of what you have
pretty much already heard. Uh, and you can tell that
around here, people definitely think that the Griffin and Hammer
is haunted or that you know, it's fish Rook's ghost
that has returned. Definitely a superstitious lot around here.
Speaker 4: All right, Not much I can get from that, just hope.
Speaker 5: I don't know.
Speaker 1: Yeah, well, eventually eventually Ernold does return and uh, yeah,
so I don't know if you can, I mean obvious,
I assume you tell them what you saw, so you
guys are aware of that.
Speaker 7: And I think that the kid talked to uh Fishrook,
that he left on horse all.
Speaker 4: That you know which way he was going, couldn't.
Speaker 7: Tell through the blizzard. But I think either way this
plan is going to happen here, so we should definitely
be prepared for it, expect the worst. Yeah, I do
think fish Rook is just staying at that end. I
don't think he has anywhere else really, so if we
want to set up an ambush, that might still be
an option.
Speaker 4: I mean, yeah we can, we can go back.
Speaker 5: All right, let's go do it. We're all staffed up.
We got our coats.
Speaker 4: Oh yeah, do you want to cope?
Speaker 7: No, we have spare ones. Now, you guys do a
little shopping.
Speaker 4: Well, I mean you need to buy one, but.
Speaker 7: Of course they have some in town.
Speaker 1: I guess, all right, eighteen silver.
Speaker 7: If you want to buy one, I'll buy one and
return the one I was borrowing here, Thank you very much. Yeah, yeah,
it's eighteen said yep.
Speaker 4: Now we're all ready for the winter. Amazing.
Speaker 1: So your plan is to go back to the inn
and wait.
Speaker 7: How long was the meeting time?
Speaker 1: Like?
Speaker 7: How many days away would we agree on with them?
Speaker 1: We can just say like a day or two, This
doesn't matter whatever you guys wanted to be.
Speaker 5: Just the next day, all right, let's keep it simple.
Speaker 1: That's fine. And you wanted to meet somewhere outside of town, right.
Speaker 5: Yeah, which had a clear marking or you know, as
simple to the town.
Speaker 4: I guess something easily distinguishable a marker.
Speaker 1: Okay, do you wait for the kid to come back
to see what he has to say.
Speaker 6: I think we need to because we should find out
seven number of days.
Speaker 5: All right.
Speaker 1: Yeah, Well he gets back a little while after Arnolf.
You know, Arnolf gets back just before it starts getting dark,
and the kid shows up pretty much as an at nightfall,
and he comes and finds you guys. He's like, okay, uh,
well he he showed up. He wasn't none too happy
about he taking his stuff. I mean he's a thief.
Speaker 5: So okay, yeah, the irony thief getting it's stolen. Okay,
all right, So what did he say?
Speaker 1: I mean, he kindly couldn't believe that you were trying
to do it, and he said that he'll, you know,
just get another mask.
Speaker 5: No, he doesn't want to meet Yeah.
Speaker 1: Yeah, it didn't. It didn't seem too keen on it.
Speaker 5: No, I'm gonna look at the group and it'll be like, guys,
I kinda told you, kinda told you that pass really
did matter.
Speaker 9: But nonetheless, uh, does he meet with you guys often
at that place or is it just on a case
by case basis when he's playing for the.
Speaker 6: Next Oh, I'm gonna interrupt pointedly and say, all right,
it's time for our backup plan. We'll take the mask Shanghai,
some random fellow who has nice eyes. Did Bonnie will
mention his eyes? I remember that being something I think
he stressed.
Speaker 4: Also, probably his voice, So she's gonna as soon as
he talks, well.
Speaker 7: Rush the vocal cords.
Speaker 2: Vocal cords.
Speaker 5: So so what we're gonna need to do is we're
gonna do that.
Speaker 6: We'll grab the guy and got the mask. Everything will
be tidy, nice little package, and we'll get our payday
and and you thank you, lad for your help. I'll
give him a silver and then just sort of like
handwave him away.
Speaker 1: He looks like he's never seen that much money in
his life, and he's like you really like you? Like
you sure? Like I can't help? More like, well, it's
a lot more than he paid me the last time.
Speaker 4: That where like what town he goes to when he leaves?
Speaker 1: You guys, Oh, but I mean you guys can be
happy to help, you know, set something up or set
up a trap if I can.
Speaker 7: He might still return to that inn. At some point.
Speaker 4: I think we should stake out the end of day
or two before we crush some dude's larynx.
Speaker 1: He says, you know I can get some of the others,
and you know, there's a few others I can probably
convince and we can you know, we can keep eyes
on the end like a lot more than just every
like half a day.
Speaker 6: Oh, I'm gonna wipe a giant beat of sweat off
of my forehead. Well great, I absolutely wasn't going to
do that other thing.
Speaker 5: Why don't we give this kid a story to tell, Like,
you know, there's some passerbys that are just coming through
the town, and he knows that they're going to be
hitting this.
Speaker 1: Yeah, so I'll just I'll point it out if it's
not clear, a horse especially would would realize when you
give this kid the silver Like, yeah, he's he's been
honest the whole time as much as he can be.
He doesn't really seem to know the thing the things
that he's telling you. He is what he knows, and
like it seems his story is pretty much true, and uh,
he seems eager, if nothing else then to help get
some extra cash to help capture fish Rooks. So right,
so you want to have him and some of the
other kids help you. It seems like that is legit.
Speaker 5: I think we should give this kid a story to
tell of some The kid came back in town and
he's got some info that there's going to be some
folks passing through this particular route and it might be
good fodder for fish Rook to rob them.
Speaker 1: I like this idea, Sure, and.
Speaker 5: And we'll stick out that position and we'll capture Fishrook
at the time, and I'll make a rule.
Speaker 7: Here, Richter be the victim. Here's the bait.
Speaker 5: I mean, you could put me out there.
Speaker 1: So the kid, the kid actually says, he's like, he's like, well, look,
he wasn't, you know, happy that you took a ship, right,
So why don't why don't we just set up a
trap and make it seem like he can get his
stuff back and get revenge on you guys, make you
be the bait, and then we get there and you know,
half of us help you, you know, capture him.
Speaker 5: Kid. I'm about a quarter of the way forgiving you
for shooting me at the chest.
Speaker 1: I didn't shoot you, by the way, So well.
Speaker 5: You guys are you guys are taking the blood of
this as a whole. Okay, I don't care if it
was the other person, but all of you just say it.
It's a great idea.
Speaker 4: He's offering to help, and I think it's a good idea.
I've been paid before, so I don't mind.
Speaker 5: D let me.
Speaker 1: He's like, let me, let me see who I can convince.
I got a couple, a couple of them I think
would be willing to do this, So.
Speaker 4: I'll give him another silver.
Speaker 1: Maybe this will help.
Speaker 7: Yeah, tell them to give it to his friends.
Speaker 1: Yeah, all right, Yeah, well I can definitely get a
few to help.
Speaker 5: No, all right, oh man, I could just see us
hiring these kids back at overra eak. Oh yeah, we're
gonna wreck the town now.
Speaker 1: So to make a long story short, he convinces a
couple of the kids to help you guys and stake
out everything. So basically, you guys can do one of
two things. You can just wait until Fisher hopefully returns
to the inn that seems to be kind of where
they're gonna gonna wait and then just try to capture
when he's there. Or you can try to do something
more elaborate and set up a thing where he tries
to target you guys, So you can keep it simple,
or you can try to get fancy.
Speaker 5: Let's make it.
Speaker 3: I think we're fancy boys.
Speaker 4: Let's do this. Let's do everything the absolute most difficult
we can.
Speaker 5: Oh yea, I'll put myself in the.
Speaker 6: Got the mask, got the blunderbuss. You want to be
like there's a new fisher in town, baby, and then
like called up. So I guess this is sort of
just a podu town.
Speaker 1: The only the only, the only thing that the kids
might be tricky. He's like, you know, he likes to
to rob like coaches and stuff like that, So I
don't know if he's gonna go for it. If you
guys are just on foot, all right, I know, it's
it's easier to keep control of everybody if they're you know,
stuck in a coach.
Speaker 5: They're a coach around here that we could rent for
a day.
Speaker 1: You can you can get coaches like to and from
Uber's Reich. Well, coaches generally go from like major cities.
They usually don't even stop in towns like this necessarily
unless unless they have to because it's getting dark. So,
but this road is one of them. You know, it's
the main road for one of the all the coaching
lines around here. So you know that would would require
you guys to probably go back to Uber's Reich and
get a coach and pay for it and charter all that.
Speaker 5: And Okay, the kids saying that's not gonna happen.
Speaker 1: He's for the kid again. He's like, uh, I mean,
if you want to get this done quick, I mean,
let's just say he shows up tomorrow, right, and you
guys are dicking around back in Ubers right like you're
gonna miss it. It might be waiting like another week
or two. So let's just easy. You see him eager, like,
you know.
Speaker 5: Well, if you can get him there, we'll hang out
all right.
Speaker 1: So to make a long story short, two days go by,
so Rictory can gain two wounds back, and I will
reduce your thing by two more days your sickness. And
he gets you know, maybe three or four of the
other kids to help him with this, and they stay
out the in this time, actually hiding like in all
the buildings, and they you know, you guys can kind
of stake it out with them. And he tells you
like he's like, you know, Fishrouk said, like he saw
the smoke from the the chimney the fireplace, so he's like,
if you guys can just tough it out, you know,
we can sit here and uh, you know, just keep
it quiet. So the idea is they they decide to
basically have you guys all kind of set up in
ambush within the inn here and there so and then
hopefully when he shows up, you guys can spring it
on him. So you've got a couple of kids to
help you, basically, is what I'm saying. Right, So go
ahead and set yourselves up in whichever building you want
to be in, and then you've got four kids as well.
Get rid of the other ones. Go from there.
Speaker 5: I am going to put myself because this is where
he where how do you pick that against this old
use old left mouse.
Speaker 1: Yeah, it is snowing today, it's no longer a blizzard.
Speaker 5: This is where he got his stuff back right, this
is where his stuff.
Speaker 2: A little trap door door.
Speaker 1: Mm hmm, all right, I think I was stuck in
this building.
Speaker 5: You gotta use that. You gotta get out of the walls.
Speaker 1: There's probably walls. That's why.
Speaker 5: Just tide myself over here, cut them off when he
comes inside. Behind.
Speaker 2: My children.
Speaker 6: Worked out well last time. So let's put two people
on the right side building and the rest of us
on the left side building.
Speaker 1: Okay, we'll have one one kid in each of the
guard towers and two of them in the stables.
Speaker 5: How's that that sounds good?
Speaker 6: Completely away? I I don't know. So the trap door
down there is just like a little cubby. It's not
like a dungeon that a bunch of people or something.
Speaker 1: I mean, it goes to a cellar, so you could
you know, you could fit like two or three people
down there. It's mostly empty now, so there's there's plenty
of space.
Speaker 5: I just don't think you want to go down there.
Speaker 1: But yeah, it takes up about as much room as
the room above it.
Speaker 2: Okay.
Speaker 3: Yeah, and when we were down there, like we we
pretty much scoured that, right, it was just the hidden.
Speaker 1: It was like a barrel or two, and then the
little hidden nook.
Speaker 3: So and then the hidden nook that was just the
one way in and out.
Speaker 1: No, the knuckles where he had his outfit hidden like.
Speaker 3: Behind but like opening it. It didn't also have like
an exit elsewhere.
Speaker 1: No, no, no, yeah, the only way in and out is
the trap door.
Speaker 3: Okay, yeah, so I think Bogaharo posts up by the
back door there.
Speaker 6: Oh okay, I'm just realizing now, Chris said, is the
kids are in spread out through the stables, but that's
that is where they're kind of stuck, right, because they're
not allowed to come into the inn building more or less.
Speaker 1: Well, you you think that, like, obviously they're going to
disobey his orders. But from what you've gathered from the
kid is that Fishrook was telling them to never go
into the inn and you're guessing it's because since he
had his stuff hidden down there, he probably doesn't want
them to know what his identity is, Okay, right, so
he probably shows up, gets changed, ghost, does his hest,
then comes back and gets his shit, so he never
actually has the fish or costume on him, so he
gets caught. You know, how do you prove it's him?
You know, necessarily sure?
Speaker 6: So okay, just making sure because when I said have
two of us in the right building and three of
us in the left building because it worked out well,
because it didn't work out well, and I don't think
we should do that.
Speaker 1: I thought that it's up to you guys.
Speaker 4: You guys can.
Speaker 6: Definitely, uh, I mean, if we have some of the
group on our side, then we won't be ambushed in
quite the dramatic way. But we do know that he
also has guns for sure, So maybe.
Speaker 7: I think once he gets here, the kids can just
like kind of surround him from the back, kind of
like pinch him in.
Speaker 1: You know, I think what Horset is saying is that,
do you guys try the kids to be working on
their own rather than being mixed in with the kids.
Speaker 7: I think we can trust them. You know, they're just
happy to get paid here. I think they'll do what
we expect them to.
Speaker 1: Yeah, I mean, you all probably trust the Stephan at
this point. You know, you're not sure about the other
three because you haven't talked to them, but you know
the fact that only three of like the ten of
them showed up would lead you to believe that, Okay,
these are probably three that he trusts are actually convinced
or you know, things will actually help all right, Well,
unless there's any last minute adjustments here, everybody, go ahead
and make me a stealth test please, oh boy? Oh fuck?
Speaker 5: Enrolled this well in this time?
Speaker 6: Stealth tests?
Speaker 1: Oh no, so close by one. Look keep in mind
it isn't a posed test.
Speaker 4: If he should show up, fuck.
Speaker 2: Mm hmm, I want to got.
Speaker 1: A lot of failures here, folks. We got a negative
one zero six and four and two.
Speaker 5: I have to roll this. I have to roll to succeed.
Speaker 3: I'm gonna, yeah, I'm gonna try a reroll.
Speaker 7: You guys are doing it.
Speaker 1: I'm doing it. Oh babe, SI quiet, there we go
a wow? Okay, why it is?
Speaker 2: Hell?
Speaker 1: Anyone wants to a dark deal?
Speaker 4: I would if my role was against the twenty five.
Speaker 1: Okay, yeah.
Speaker 7: In the corner.
Speaker 5: I can't what dark deal? I've got one corruption point.
You want me to bring it closer twenty three?
Speaker 6: It's not it's not getting better than that. Just if it's.
Speaker 1: As like it got nine percent better.
Speaker 5: You know.
Speaker 6: Wait, if it's an opposed test, can he do plus
one to make it a minus one?
Speaker 1: Yes? He could? Wait No, actually, hold on, I think
let me go check that. Oh yeah, I think you can.
I don't think it has to be a past test.
It can be any tests.
Speaker 4: Oh. If that's the case, I'll take a dark deal
for that so I get a plus zero when it.
Speaker 1: Let me phrase that, sean, or let me clarify that.
I don't think you can let me double check because
the DM the GM screen uh just gives me like
a little paragraph doesn't have the whole rule here Okay.
What I'm saying is he has negative two, he can
make it negative one.
Speaker 4: Okay, So I don't I don't.
Speaker 1: I don't know if the rule state specifically can only
use that on a successful test?
Speaker 5: Does take deal to reroll plus one? Corruption?
Speaker 1: We got to look at how fortune points work. You
may spend a fortune point. Uh, your three options are
add plus one success level to a test after it
is rolled. So yes, you could use it on a
negative test to get an additional plus one, but you
can't turn a failed test into a past test. So Richter,
you could either reroll or you could get plus one
to make that a negative one.
Speaker 7: Overall, this is the reroll though, right, that was his reroll.
Speaker 1: So if he wants to take a dark deal, the
dark deal, it's giving you another chance to do it.
But that's what you can do. It can either reroll
or get plus one, which in this case would take
it from negative two to negative one.
Speaker 5: I don't know. It's so.
Speaker 1: The dark deal, Ragnet, you're sticking with yours.
Speaker 5: I guess what a minus one? Take a dark to
you know, to make a minus one. I'm just scarious
on the reroll. Yeah, that would have been bad.
Speaker 6: Okay, Yeah, that's kind of what I was gonna get.
Is like at about forty like for an opposed tests.
Speaker 1: The shots you don't take. Okay, so you all try
to hide some of you better than others, but it's
a disastrous No, we didn't say that, right. It's it's quiet, right,
everybody give me a perception test?
Speaker 2: Uh?
Speaker 4: Do the dwarves have any bonuses? Because it's dark at
we have night vision?
Speaker 1: It's actually not nighttime right now? Oh, this this is
for hearing. This was for hearing. So you got where
you guys are hiding. You can't really see outside. Gragny
with the critical success ship.
Speaker 4: Of course, it's.
Speaker 5: A lot of fires Minds twenty eight five.
Speaker 1: Pretty good failure. Yeah, Richter, you're you're so distracted from
being cold and sore, like you just can't focus, right,
You're like falling asleep in the corner shivering.
Speaker 5: Should I make another dark deal? Guys?
Speaker 1: Yes?
Speaker 5: Yes, Should I summon.
Speaker 1: You know, make this fight a lot cooler, a demon?
That would be awesome. Ragny would like it, I think, yeah. Uh, okay,
So Ragney and Arnolf, it's quiet. You're waiting for a while,
but eventually you do hear the sounds of a horse
from just outside somewhere you can hear like the snorting
or the neighing.
Speaker 5: And.
Speaker 1: Eventually you see a shape walk past this window, coming
around the side of the building, obviously towards the front.
They do not seem to notice you, and eventually you
can all hear and eventually, you know, probably see to
some degree, you see a shape coming through the front
door here. Obviously there's no lights on in here, so
you see like their silhouette up against the you know,
the opening of the doorframe, and they begin to walk in. Arnold,
from where you're hiding, you do see this person as
they walk in, so you see from behind them, Richter,
I mean you probably don't see it, but you guys
all eventually hear it. They don't seem to they don't
seem to notice you guys hiding like under the table
or in this corner here. So I'm just gonna put
a token here. But another one of these guys, so
he gets him out here. He's clearly going around uh
to uh the trap door. So he gets to about here,
right next to the table where you two are hiding.
What do you do?
Speaker 4: Uh, So we can tell he's going to the trap door, right,
you're assuming, So I'll wait a little bit to see
if he actually gets to the trap door.
Speaker 1: Yeah, Bogahar, where are you hiding? Are you just hiding
like behind the bar?
Speaker 5: Yeah?
Speaker 3: I'm like, uh, there was that that little like swingy
door thing.
Speaker 5: Oh okay, hey.
Speaker 1: You're okay, you're behind the saloon door basically, yeah, yeah, yeah,
it's called. Okay, So he goes through this door, which
is an actual door right here, and goes into the
like this kitchen back room. Bogaha. You hear him coming
around the corner and ragney and horse. He disappears out
of sight. You'd still hear him walking. What do you do?
You wait?
Speaker 4: Yeah, I'm waiting.
Speaker 1: Okay. Bogahar eventually comes around the corner. He does not
see you or hear you. He walks right past you
and starts making his way towards the uh ah, the
trap door.
Speaker 2: Uh yeah in there as well.
Speaker 1: By the way, what's that.
Speaker 7: I'm gonna start like walking towards them as well.
Speaker 1: Give me a stealth test, please, Richter. You see Arnold
start to creep out, what do you do?
Speaker 5: Follow him? All right?
Speaker 1: Give me a self test?
Speaker 5: Oh god, wow? Excellent boys stell test. Guys. Fuck, oh
my god, you can't make another dark deal. I can't
do that.
Speaker 4: What you what you can do is you can burn
a resolve point. I could choose your role.
Speaker 1: That's a resilience, not a resolve resilience. Yeah, it's it's
only one of your best medicurrencies.
Speaker 4: Hey all is in the last game, I only used
resilience one and it was to burn it to get
a natural one to shoot to get you in the face.
Speaker 5: I'm just gonna tell you, guys, I took a step
on a piece of wood, and all of a sudden,
I just go.
Speaker 1: That is exactly what happens. And Bogahart, all of you here,
and it's like, even though it's not terrible, it's just
that it's so quiet. You hear like obviously something for you, Bogahart,
It's almost like you kind of can hear like through
the wall, like on the other side of the wall,
and you see that he's the figure stops clearly hears
the noise, and you see that they pull a pistol
from like underneath their cloak. Give me a perception test.
Speaker 7: Okay, not my strong.
Speaker 1: Shoot critical success okay, So Bogahar what you're able to notice,
and it makes sense because you're a door. If you
can see in the dark, it is clearly a human
maybe an elf. It's definitely not a door for a
halfling or an ogre, so it's a humanoid figure. They
are wearing very nice looking riding boots. Looks like they
have like riding breeches, you know, pants. They have a
dark cloak. You can't see what's under the cloak because
you're behind them, but the cloak looks pretty I think
I showed you guys the picture of a fish earlier.
That's in the full costume though, but you know, it's
got like a cloak kind of what you'd think like
a coachman might wear. But you do notice that they
have a mask like over their head, and it looks
pretty shitty and thrown together, unlike the rest of this
person's outfit, kind of like what you've seen the kids have.
Like it looks like they probably just got like a
sack or a bag. You do notice that the bag
itself looks like it's not just like a bird lap
sack they found laying in a like a fucking corner.
Like it looks nice, but it is just very simple.
It's obviously not the elaborate mask this person has. You
can tell by the way this person walks and their
size that it is a female, very light a foot,
very thin, very I don't want to say frail, but
I mean, you know, she's clearly like not built like
a truck, but you can tell it's a slender build.
It's it's definitely a woman.
Speaker 3: So where I'm where I am, and like, would I
be able to say, uh, how does grappling work?
Speaker 2: Is that like a separate skill?
Speaker 1: No? It is, Uh, it uses the melee brawling skill.
Speaker 3: Okay, so I have melee basic, I don't have brawling.
Speaker 1: But you can still attempt it.
Speaker 2: Would that be at a disadvantage?
Speaker 1: No, it's just you don't have any bonuses, so it's
just still straight up. Yeah, let me check. I believe
it uses weapon skill. Let me double check here melee?
Oh yeah, melee mainly, So it's weapon skill. Okay, yeah,
so you're making a pose weapon skilled tests just like
if you were attacking with a weapon, and if you win,
then you can initiate a grapple.
Speaker 3: Okay, I think because I saw the pistol get drawn
and there's no way to like target unless or can
I target since I haven't moved.
Speaker 1: Yeah, so you keep in mind too, they clearly don't
know you there, so they're gonna be surprised. You'll get
some pretty hefty bonuses if you try to attack them
in some way.
Speaker 2: Yeah.
Speaker 3: I think I'd like to thunk the the pistol out
of her hand.
Speaker 1: Okay, give me a melee brawl. And because she is surprised,
you get plus one advantage, and I'll give you an
additional plus twenty on top of that because she well,
actually i'll give her a negative because she is, uh,
let me see here, she's surprised. I guess you really
don't have a reaction, So just don't fucking totally buffet here. Well,
give yourself an advantage and plus twenty.
Speaker 2: So am I using my can I use my mace?
Speaker 1: Then if you want to hit her with the mace
and try to knock.
Speaker 2: It out of her hand, yeah, I'm gonna do that,
all right.
Speaker 1: Any are you actually trying to knock it out of
her hand and.
Speaker 5: Doing a cold shot, Yeah, I'm gonna do that.
Speaker 1: Okay, so the cold shot is minus twenty, so just
give yourself the plus one advantage. The plus twenty minus
twenty will.
Speaker 2: Cancel cancel out.
Speaker 3: Okay, so just just one advantage, yes, cool, all right.
Speaker 5: Here we go.
Speaker 1: Okay, uh yeah, you easily bring the mace down on
their wrist. All of you, especially those in the inn
here a very feminine cry of pain, and she drops
the pistol to the ground, immediately grabbing her wrist. And she,
you know, turns to you and looks completely well you
can't really seek, she's got the mask on, but you
can tell by the body language. Looks completely surprised and
just unaware. And you know it's almost like like on
the verge tears or like like a scream of pain.
What if everyone else do when you guys hear this,
she's kind of caught off guard.
Speaker 4: So Aragney will rush the Bogahara's side and kind of
just create a wall of meat that the person can't
get away from them.
Speaker 6: Yeah, charge in and try to like tackle or whatever.
Speaker 5: All right, sop of view in the in the courtyard there.
Speaker 1: Okay, So Ragney you at this point, so Richtor, you
see the kids start to come out when they hear
the kimo. You know, maybe they didn't see her, hear
her when she came in, but when they see that,
they start, you know, kind of creeping along. You know,
they're obviously trying to stay quiet and stealthy, but they're
clearly coming to see what the hell's going on. Ragney.
You get into that back room, and uh when when
she could when she sees you guys, she like holds
up her her like hand. You know, she's clearly holding
She's liked, stop step stop, stop stop. She kind of
like holds her She's still holding the wrist with her
one hand, but with her her hand that he just hit,
she's like holding that out like, you know, in a
stopping motion. Identify herself. There's a there's a long pause,
and then she takes off the mask and it's bonniel
A Ball.
Speaker 3: Holy funk I got Oh my god, I got uh
I got revenge for the fucking candle with that.
Speaker 2: Oh so yeah.
Speaker 3: So many emotions display across Bogahar's face, from surprise to
to glee and then back to stone faced.
Speaker 1: Is it likes it's like a Futurama when they're about
to get the zususu. Shock to excitement, back to shock,
back to excitement. Yeah, you guys eventually start pouring in
and you can see that it's Bonniel Richter. Eventually you
see the what what do you do? They see you
and they like the one kid that you guys have
been talking with, he kind of looks and he like
he like points at the n kind of gives you
like a shrug, like like, what's going on?
Speaker 5: What the hell are you doing here?
Speaker 1: Are you? Are you talking to the kids?
Speaker 5: No, I'm talking to boy, all right, said I eventually
came around there. My bad.
Speaker 1: Well you said you were watching the courtyard.
Speaker 5: Was yeah, So I'm gonna come back over here, all right. Anyways,
go ahead, I'll let the group go ahead.
Speaker 1: Okay, So do they you like tell the kids to
follow you?
Speaker 5: Yes? I do?
Speaker 1: Okay, okay, yeah, Well, eventually you guys get in there.
There's not a lot of room, but eventually you can
you can hear, and then you see Bonniel when you
guys get inside.
Speaker 5: Okay, Now I'm gonna ask what the hell are you
doing here? And then I'm gonna look back at them
and be like is this person a woman or I
mean we were in the end. This is the man
the whole time.
Speaker 6: Is this your boss? This isn't a gag, right, Yeah,
the kids.
Speaker 1: The kids are kind of kind of like shrugging, like,
I mean, never never seen him without the mask.
Speaker 4: Have they talked before?
Speaker 5: They clearly have talked to a female or a male voice.
Speaker 1: Well, yeah, I mean that's that's her. I guess. The
kids look kind of confused, but kind of like they
didn't really care if it was a man or a woman,
like they were just you know, in for the ride.
But they they more or less confirm like, well, yeah,
like you can tell by the dress that you know,
the outfit that she's wearing, Like.
Speaker 5: Yeah, Anniel is the.
Speaker 1: Royal girl that hired you to catch your fish room.
Speaker 5: I'm gonna look at her and be like, and you
pay these people pennies and you're from royalty, Well you
know nothing.
Speaker 1: About like, of course I do. Why would I do?
Speaker 5: You know nothing about loyalty?
Speaker 1: Why do you think I pay them?
Speaker 5: You don't pay them at all?
Speaker 1: Apparently I pay them pennies, as you said, Okay.
Speaker 4: I feel like that's not actually the issue here. Why
am I the only one who has an issue with
it being the person that paid us?
Speaker 5: I listen, I'm befuddled on so many different levels. Very
person that has hired us for the job is now
at we have apprehended you. And the reason we apprehended
you is because the people who work with you do
not have loyalty. No, it's just you're a scumbag pitch. Okay,
what the fuck? Why did you buy the what are
we doing here? Just level set with us, ma'am. Break
your other wrist.
Speaker 1: Well, you know, I just uh, look, I just I
just wanted to have some fun, Okay. I I got
a hold of the old book and I started reading
about Fishbrook's adventures, and I, you know, I thought, well,
well what if he came back? And I decided I
was going to bring him back. And one thing led
to another, and you know, now I've got a gang
of kids following me around, helping me rob people.
Speaker 4: And I even bring lunderbust.
Speaker 5: Yeah, but hold on, before we go into like my
hole in my chest? Why would you even bother bringing
light to the issue of finding this person? If you're
the very person, do you want to be chased?
Speaker 1: I thought it. I thought it would be fun.
Speaker 4: You understand, someone, We could have killed you, right, I
mean you didn't.
Speaker 5: We still can, guys.
Speaker 1: She's like, whoa whoa?
Speaker 5: Last no no, no, no, no, no listen, Albus died. We have
spent a lot of money and resources to get to
this point, to serve your needs to be dicked around with,
and there's nobody within several miles of this place that
gives a damn about you. Uh.
Speaker 1: At this point, she's picked the craft and she she
points it at at Richter and she's like, I paid you.
Speaker 5: You have not paid us?
Speaker 4: Yeah, yeah, can.
Speaker 5: You not have a fast action here to like break
her other wrist?
Speaker 1: I refresh my memory because it's been a while since
we started with three months. We started this adventure two months.
Did she not give you guys any money at the start?
Speaker 5: She did not give us any money?
Speaker 1: Okay? Then she would have said that, She's like, I'm
going to pay you, okay.
Speaker 5: And.
Speaker 3: I think I think put his hands up, drop his own,
you know, put his put his weapon down, put his
hands up, and.
Speaker 5: Go miss I.
Speaker 1: I get that you're.
Speaker 2: An impetuous young thing. Please put the weapon down.
Speaker 3: No one's gonna hit you, No one's gonna hurt you.
And kind of look back to everybody to just kind
of chill out.
Speaker 1: Give me a charm test.
Speaker 3: At plus twenty, the last time she did that, she
broke my candle.
Speaker 2: Plus twenty. Here we go.
Speaker 3: Oh, we're gonna re roll that fucking ship.
Speaker 2: I'm gonna tell you.
Speaker 3: Last fortune point boys, worrying Dirk deal.
Speaker 1: Yes, here comes the hundred.
Speaker 5: Oh my god, make it a minus four.
Speaker 7: Oh my god, how many of these can I make?
Speaker 1: You only do one?
Speaker 5: Dark?
Speaker 1: Yeah, it's not. You can't just instantly get corrupted over
one test. She she backs up and she's she's like,
she's still pointing the gun, you get She's only pointing
it at Richter, She's not pointing any of the rest
of you. And she's like, she's like, I I don't
trust him. And she's like, you let me out of
this room right now and we can talk. But I'm
not putting the gun down.
Speaker 5: I haven't I have no weapons.
Speaker 4: Ricter, you just threatened to kill her. Okay, how about
we back out of the room.
Speaker 1: Let's just let's back out.
Speaker 5: Let's back out.
Speaker 4: You need to not immediately jump to threatening to kill
people all the time.
Speaker 5: Hole in my chest. Okay, I have lost a lot
from this.
Speaker 1: There's about to be a second one feeling back to
fuck up.
Speaker 3: Yeah, let's let's everybody back up, except uh, yeah, of
course I'm going to back towards the back door so
she can I get out this way.
Speaker 7: I would also like to say, I think we fulfilled
our end of this deal. By the way, we did
catch fishrook alive.
Speaker 1: Yeah, but she kind of doesn't know if she should
smile or not at that, like, yeah, I guess you did.
Speaker 7: As long as I get paid, I'm happy to walk
out of here.
Speaker 1: She's like, okay, well then yeah, we can do that.
Speaker 4: I think we need to adjust the rate. But that's
there's so many issues.
Speaker 6: Like flipping through my notes, like do we I don't know.
Speaker 1: To rag me in dwarf to door.
Speaker 3: If I would say, in our language, let's have her
throwing some more money to get her old mask back.
Speaker 1: Yeah, we can do that.
Speaker 4: Yeah, also a good point.
Speaker 1: So she well see so when she says, oh, to
answer your question, Matt, the the the rate was ten gold.
If you captured him, that was that was a purse
of ten gold to split between you guys, and then
was one gold per person per day until you caught him.
So not too bad at this point. It's family. It's
been one two, it's been four days, so you are
each owed four gold plus ten gold technically for capturing
fish rook.
Speaker 6: I don't know, it's it's pretty good, especially a referral
to a surgeon.
Speaker 1: And you were right, well, see you guys, you guys
can't discuss this unless you're just gonna get right for
of hers. So that that's what you guys remember. Okay,
you know she that she offered right. So when Arnolf says,
you know, I'll take money and just walk away, She's like,
that's fine, I'll pay you guys, So we'll start there.
Speaker 6: Yeah, I think that that would be. My only stipulation
is like, if you could hook us up with a
surgeon and Uber's rach, then.
Speaker 1: Yeah, my my family's got connections. We can we can
get someone to look at him.
Speaker 5: Thank you perfectly.
Speaker 4: I'm about to throw in an extra five gold for
all of the trouble that we've had through this.
Speaker 1: She's like, what trouble you caught me?
Speaker 4: He literally got shot, not by you, but by one
of the kids.
Speaker 1: Okay, we'll get it from them. I didn't shoot him.
Speaker 4: You give him the guy hired them.
Speaker 1: I did give him the gun.
Speaker 6: Are you kidding me? Give the gun?
Speaker 5: True?
Speaker 1: You remember the kids said he one of the kids said,
he took it from his grandfather.
Speaker 4: Your employees, your fault, you said.
Speaker 5: Hold on, give me you you sent us on this adventure.
Is not responsible?
Speaker 1: Give me a test.
Speaker 4: Oh no, all right, definitely not happening.
Speaker 1: She's like these kids just started showing up after the
last robbery, all right, that they're barely employees.
Speaker 5: The immorality of this woman is driving me crazy. That
she is not responsible. He's not responsible for the very
adventure that she put us on. That I wouldn't have
a hold in my chest if you didn't send us
down this witch one.
Speaker 1: You didn't have to take the deal you wanted the money.
Speaker 4: Yeah, that's most fair.
Speaker 5: Oh my god, I'm telling you, Chris, you took.
Speaker 1: She's like you took money to hunt a criminal you
knew was robbing people with guns, and you upset that
you got shot by.
Speaker 5: A gun, reminding you you have not paid us.
Speaker 1: I will pay you, but I'm not gonna pay you anymore.
Speaker 5: All right?
Speaker 4: Are we good to just leave this as it is
and go pick our money? And Uber's right?
Speaker 5: Guys, my god, I really want to through this woman's chest.
Speaker 2: Do we, Ragney? Do we discuss them? The mask getting
extra for her old mask back.
Speaker 1: You have not, you have not if you I mean
you could say that. I mean obviously the negotiation is
still ongoing.
Speaker 3: Well yeah, and uh, in our in our tongue, I
tell him to try and go for yeah five five
for the mask.
Speaker 4: Okay, Uh, Ragney will pull out the mask. How much
is this worth to you?
Speaker 1: You can tell she tries to hide it, but you
can tell she she likes the mask. She definitely wants it.
She tries to play it off like I don't care,
but she definitely, uh, you know, she's getting a little
pouty about it.
Speaker 4: Five goal door, I keep it, give me.
Speaker 1: Another hangle test.
Speaker 4: Oh man, I can't do tho.
Speaker 1: It's okay. I mean she's like seventeen year old, right,
she doesn't have that much experience because she's like a
young person. She you can see she kind of like
lowers the gun a bit and she kind of bites
her lower lip and she says, okay, how about how
about this? She's like, you, you helped me put an
end of fish Rooks legend, and I'll pay for the
mask back.
Speaker 4: Depends on what that entails, but I don't know.
Speaker 1: Something dramatic that a couple of people see, so they know,
you know, maybe a dashing chase through the woods or
a I don't know, a fight on the bridge and
fall into the water. Yeah, something like that, and then
we can be done with it.
Speaker 7: Get right up our alley.
Speaker 4: Actually, you can do a fight on the water or
on the bridge. I'll even give you that killing below
and I'll fall into the water.
Speaker 1: Well, I think I think we should, you know, make
it so Fishrook disappears right, so like there's a reason
why he's he's no longer around, fell in the water,
no one ever found the body. Something like that, you know,
something flashy, okay, and then you know, if if it's
you guys, then you get the you get the credit
for stopping fish Rook. Everybody wins.
Speaker 5: Yep.
Speaker 1: She's like, really you'll.
Speaker 4: Do that, It's fine with me. What about you guys.
Speaker 1: Without waiting for them to answer, she like kind of
gives like like a little like yippie and she like
actually like runs over and gives you a hug.
Speaker 4: He definitely pulls her at arm's length.
Speaker 1: And then she like she starts like kind of like
rattling off like ideas for like how to make this
all dramatic and exciting.
Speaker 4: Oh, money's money, and it is a lot of money
that X ain't gonna pay for itself.
Speaker 5: All right, I'm biting my lips so hard right now.
I guess.
Speaker 6: Well, they try to talk about finances. I'm not like,
I guess try to distract the the gang and this bruh,
I don't know, overhearing too much talk and and like
comfort them to some extent and be like, well, it
sounds like everything's worked out. If you young bucks ever
need help, seek out the shrine of Manan out an
uber'strike and we can give you a hand along. And
I'll like, I should I pay them off? I'm gonna
pay what's what's half a silver six pennies, let's say
eight pennies.
Speaker 1: Each for four there's four of them.
Speaker 6: Yeah, all right, I could do that.
Speaker 1: It seems fine, So Horst h. You can tell that
the older one stepan obviously like they all seem confused,
like what the hell has just happened here? But when
you flash a little bit more money and they seem
to kind of almost kind of get excited and buy
into Bonniel's idea to give fishrook like a dramatic ending,
and unless anybody has anything else to say, then we
will kind of move on to to what happens next.
As far as with this.
Speaker 4: I'm good, Yeah, rag need's fine?
Speaker 1: All right then, So ultimately you pay off the four kids.
They are very grateful to your horse, and you can
tell Stephan in particular, you know, he obviously takes note
of your offer to if he ever needs help to
come find you. And you know, you feel like you
might have a like a minor connection here, like you know,
a minor favor maybe if you ever needed it from
these kids. Yeah, not sure what it might be good for,
but you never know. So if you want to note
that someone on character sheet, you could always try to
come back to stuff on in his group and they
might might do you a solid at least once. Bonniel
was very excited to plan this out, and she kind
of goes from being the kind of bitchy braddy noble
that you met, just a very excited teenage girl with
way too much time and money on her hands. Uh,
and you know she she wants to plan out something
uh gramatic and yeah, do like a like a duel
on one of the bridges in uber's reich or near
the docks or something, and uh, you know where where
a couple of people will see. So there's other witnesses,
and you know, she's not necessarily a danger being caught
by the watch or anything like that, and nothing you know,
too dangerous. But at the end of this, you guys
pull this off, Ragney. You know, you guys maybe do
like a pursuit through a couple streets and then you
guys corner her on the end of a dock and
you have like a fake duel, and to your surprise, Ragney,
she actually seems to know how to fight. She's not
bad with a sword, and she clearly has taken a
little bit of fencing lessons of some sort. She's got
very good footwork. She's pretty light on her feet. You know,
she lets off the gun during the fight to you know, oh,
narrowly missed the dwarf, but you know, clearly like totally
whipping the shot, but definitely adds to it and gets
a few more people's attention. A couple dock workers and
stevedore see this happening. And then you know, you guys
give a big dramatic finish where you know, you knock
her off the edge of the dock or you know,
quote unquote hit her with the axe and she collapses
over the side, and you guys have it set up
where she can you know, swim somewhere and then eventually
get away, ditch the costume or something like that. So
it all more or less goes off without a hitch.
And the talk of the town is that Fishrook was
in the city. You guys chased him down, you caught him.
He fell in the river, and he's obviously dead because
he never showed back up. And as she anticipated, you
guys start to get a little bit more renowned for that.
And then you you have a setup to meet her
the next day back at von Brunner Palace to get
your payment. So you guys once again find yourselves on
the on the barge. This actually is the day of
the the wedding. The wedding is happening this night. So
when you guys get there, the uh the palace grounds
look immaculate. The snow has been cleared from the the
cobblestone walkways, and the snow from the trees has been uh,
you know, knocked off some of the bushes and stuff,
and the place looks gorgeous, even in the dead of winter.
You can see there's lots of decorations been set up,
and there's even you know, even though it's the wedding's
not till later tonight, there's definitely a hum of excitement
throughout the whole town. So once again you find yourselves
on the pleasure barge in the back, and once again
Amara and uh Gutiel there, I guess tomorrow when she's
probably getting ready. So Ghutil is there and there's just
one of the guards this time on the boat with them.
And when she sees you, guys, she actually seems kind
of excited to see you, and she waves you over
and uh, you know, kind of kind of motions free
to join her.
Speaker 4: All art walking up. I guess.
Speaker 1: She has a bit of a wry smile, and she says, so,
how are Uber's Reich's highwayman hunters doing?
Speaker 5: Speak up and say excellent.
Speaker 3: I think Bogahar would kind of level her a look
and go very tired.
Speaker 1: She says, well, I just thought this would be honestly,
thought you might just end up being a droolish bunch.
But you have surprised me, and I'm quite pleased at
how this all turned out. So as promised your payment,
and she has like a small pouch that she she
slides over, probably to Ragney since you kind of did
the duel with her on the bridge.
Speaker 4: Right, and Ragney will toss it to Bogahar business man, I.
Speaker 2: Will count it. Can What is that? Or is that
like not?
Speaker 1: You know, you feel like you've gotten on her good
side where she probably wouldn't mind. She might even expect
it from you, guys, all things considered, I mean, it's
up to you. Yeah, in some cases it might be,
but you know, it's not necessarily a bad thing.
Speaker 3: I think I think Boghart would hold up the pouch
and like kind of have one hand on the string
of it and just kind of look at her like
inquiringly and start tugging on it.
Speaker 1: And then she kind of smiles a bit and she says,
by all means, I would expect no less than for
you to count it.
Speaker 3: Okay, Yeah, we'll go counting, all right.
Speaker 1: So there is the ten there's the ten gold for
capturing fish rut quote unquote, and then there is four
gold each four years your daily rate, and then another five,
so they're the purse is fifteen, another five for the mask.
Speaker 5: Our daily rate was gold each.
Speaker 1: It was it was a gold each per day.
Speaker 5: Per day, right, So we got four yep.
Speaker 1: And then there's a purse of fifteen ten for capturing
fish Rook and five to get the mask back. So
the fifteen is split the between the five of you.
Speaker 4: But we each get seven gold.
Speaker 1: It's not bad.
Speaker 4: That's really good, horse.
Speaker 1: The most money you've ever all ever seen before.
Speaker 3: So Bogahara would tighten the string back up and look
at Ragni and and nod and look at the look
at Bonnie and say what, thank you much, ma'am.
Speaker 1: Yeah, just we'll share the art again, just so everyone
can remember how annoying she was. Fucking that's for you, man.
Speaker 5: I really.
Speaker 3: I cannot tell you how good it feels to have
smacked her wrist. That was unintentional revenge.
Speaker 2: Amazing.
Speaker 5: I can't believe it didn't break her her hand.
Speaker 2: I'm thunk her as hard.
Speaker 1: I mean it did, you know? It almost did?
Speaker 2: But get over it.
Speaker 1: Yeah, she'll bounce back, right, Okay.
Speaker 5: Give her a very clever stare. As we walk out.
Speaker 1: She says, well, I have a wedding to get ready for,
so perhaps I'll talk to you gentlemen again.
Speaker 4: Enjoy the festivities. Yeah, you know, any months to kill definitely.
Speaker 5: Let me know, or masked people, you know, just pillaging
random folks.
Speaker 1: I definitely I will be sure to keep that in mind.
And as you guys leave, Ragney, she she kind of
like tugs on your shoulder as everyone's walking away, and
like kind of trying to make sure that no one
really likes sees it here. She's like, thank you, Yeah,
have fun.
Speaker 4: I'll just keep walking away.
Speaker 5: He was describing herself when she met us, this fucking bitch.
Speaker 1: So yes, that happens. And before we finish up tonight,
one last thing I want to do. So the other
job that you guys has had shown interest in was
the uh, the Missing Arm shipment. So we're gonna fast
forward to that conversation, which perhaps takes place this day
or the next. You guys are at your typical in
hangouts wherever that may be, back at the Exploding Pig
or the dwarf one which name escapes me, and you
guys get a message from this man by the name
of Sigmar Broneger, who is a merchant, and he invites
you to his ancestral home in Uber's Reich, which is
in the rich district, not too far from where's his hat?
Speaker 5: Oh?
Speaker 1: Here it is. It's this one. So it's actually uh
south because here's the palace that you're at right now.
So his is over here. Do you guys see that icon?
Is it on there? Do I need to share it?
Speaker 7: What kind of icon?
Speaker 1: There? Is there an icon there on your guys screen.
Speaker 2: For the No?
Speaker 1: Do you have icons turned on different locations?
Speaker 2: Yeah?
Speaker 3: I just have.
Speaker 6: There the flag on the left side, a Schaffenberg manor.
Speaker 2: By the way, the dwarf bar is the exe and hammer.
Speaker 1: Yeah, I'm sorry. This is the palace right here. A
Schaeffenberg Manor is the other noble family you guys are
at von Bruner or Brunner Palace, this one right here.
But I have to remember how to how to do this?
It's been so long. Oh, here we go. We are
in the morgan Site district and we have baronneger House.
What if I do.
Speaker 5: This?
Speaker 1: Did it show up now?
Speaker 5: Oh? Yeah?
Speaker 6: I say it down here?
Speaker 1: Okay, So that is uh, it's it's a decent sized house.
It's it's similar to the card style of state which
is next door that was the merchant family that Steeler
was allied with. Steeler was the woman at the very beginning.
But anyway, you guys get a message from him. He
wants you to come to his home. He has a
job opportunity that he wants to run past you.
Speaker 5: Guys, Oh, what happened with the the misjob or the
job that we were we passed on, but we.
Speaker 4: Got then had some lackey's doing some work.
Speaker 5: Yeah, we got lackey's.
Speaker 1: Oh that's right, So I almost forgot about that.
Speaker 5: So it was getting steel or one of the shipments
from bargain.
Speaker 1: Yes, yes, So you had hired some thugs to take
the job for Mayor von Grousi in your place, and
you'd rolled fairly well to find some competent people, and
that added to what their skill was. So I rolled
for that and they passed by five success levels, so
almost almost a perfect role. Almost six six is the max.
So that would be one thing you would definitely hear
about when you get back to town is the word of
someone had robbed a'm not a von Brunner, a young
Freud coal barge and the coal has been delivered to
Uber's Reich. Much needed coal von Grousi is very pleased
with this result and very impressed. And this uh they
do manage to make it seem like there's rumors that
the von Brunners are the ones that did the attack.
So there's a lot of tensions in town, but it
seems like at least they'll have a chance to have
their party before things probably get a little more serious.
So there's a lot of weird things going on right now.
Between all of that, you can see some of these
power moves being made, especially because you guys kind of
know some of the stuff's going on behind the scenes.
But yes, his group pulls it off successfully, and they
seem to have more or less successfully made it look
like the von Bruners did it. What's gonna come of
that year, not sure, but I assume you guys go
to brown House to meet with him. All right, Well,
you find a very nice manner. It's two floors. It's
not anywhere near as elaborate as in Chaffenberg's or the
Brewler Palace, but it is definitely one of the nicest
homes here and there's a small guesthouse you can see
off to the side, nice iron wrought fence with their
coat of arms on the front and very nice, not modest,
but not over the top house. And you're let inside,
go up a flight of stairs to an office where
you meet this man by the name of Sigmar Brauninger.
Put his name here in chats you guys have. Whoops,
sorry I was private. There you go. He is the
head of the Broninger merchant family. Now, yeah, the house
has about sixteen rooms, and then that that separate house
is a stables and coach house. The house has been
here for a little while, kind of an ancestral family home.
But you guys know that his family is very closely
aligned with the metal workers Guild. They own many forges
in the town and they are known for working with
several noble families and mercenary outfits throughout the Rikland, well
throughout really the Eastern and Southern Empire, not just the Richland,
for making arms, armor and weapons. Now, Broneger is definitely
past his pro He's a slight man, probably in his fifties,
but he is well kept and looks like even though
he might not be able to swing a sword as
well as he used to, he definitely knows his way
around weapons and equipment.
Speaker 5: Like that.
Speaker 1: And when you guys come into the room, he's got
kind of thick mutton chops that go into kind of
the goatee beard or just like the mustache.
Speaker 5: You know.
Speaker 1: His chin is shaven, but the mutton chops go around
the sides and then over his top lip like a mustache.
His hair is starting to gray, but it's still got
a bit of its kind of lightish brown color. And he,
your servant, brings you guys in, and he greets you,
and he welcomes you in, and he says, ah, just
the men I've been looking for. Please, please have a seat,
Come on in.
Speaker 4: Yeah, Ragny goes in.
Speaker 1: Okay, Yeah, I would follow.
Speaker 5: Be the last one through the door.
Speaker 1: He says. You gentlemen, have been making quite a name
for yourselves here in the city, slaying a troll, dealing
with fishrook. Quite impressive.
Speaker 5: Compliments.
Speaker 6: Sir, Yes, thank you.
Speaker 5: Well.
Speaker 1: I've in the need of able bodied men such as
yourselves that I'm hoping. Well, if you can deal with
the troll, then I'm sure you can help me with
my issue here, he says. One of our arm shipments
that was on its way from Nolan here to Uber's
Reich has gone missing, and I need you to find
it and bring it back.
Speaker 5: I have a supplies that we're talking about a lot.
Speaker 1: I have three wagons filled with arms, armor and equipment
meant for the city Watch. It's an expensive shipment. And
not only that, not only the goods, the goods themselves
worth a lot, but this is very important to help
supply the town Watch with much needed equipment.
Speaker 5: But also when three shipments don't make it here, well.
Speaker 1: For starters, town Watch doesn't get much needed equipment that
they need. Ober's Reich is less safe for it. Second,
my family's reputation begins to come in question. And even
though you guys don't know all the details, you've all
heard of this family, and you know that they have
a reputation for being quite reliable and fair in their dealings.
Speaker 5: Mm hmmm mmm, pick were to work, uh, work out something,
help you out. We definitely have the resources at hand
to be able to assist you do. How much information
do you have already into previous whereabouts of these shipments.
Speaker 1: Well, the shipment departed from Gnome and was en route
en route here, and well it should have been here
by now. It's a few days late at this point.
Speaker 5: How long does the shipman normally take to get here
on an average from home?
Speaker 1: A few weeks with the winter weather longer, but it's
overdue even with the we.
Speaker 5: So at any point in between there, we have no
idea where it could have been.
Speaker 1: Well, I know where it last was, so I can
narrow it down between there and here, and it was close.
Speaker 5: So a few days ride from here is where we're
thinking about picking it up or potentially seeing some tracks, I.
Speaker 1: Hope so I can give you all the details, but
suffice to say, I'm willing to offer one hundred shillings
for each wagon you can recover. If you can recover
everything wagons and every piece of equipment that was in there,
I'll throw in an additional two hundred on top of that.
Speaker 5: Jesus Christ, I'm sorry.
Speaker 4: Who's there, Stigma, Sigmas, Harry Balls.
Speaker 1: That's a ship ton of money.
Speaker 3: Yeah yeah, Bogahart starts like whimpering.
Speaker 2: And quietly vibrating.
Speaker 5: I also will ask him it sounds like a reasonable offer.
There's one other question I have. We are looking to
make our presence more established here in the beautiful area
of Hooper's Reich.
Speaker 8: And.
Speaker 5: We're wondering if you might be able to help us
with setting up shop in one of the recommended areas
of your and forming a partnership with you after, of course,
doing this job.
Speaker 1: If you can recover my shipment, then you'll not only
be not only will I be in your debt, but
so will the town watch. And I can get you
an audience with the town council and make sure they
know that the reason they have their goods and weapons
is because of your efforts.
Speaker 4: Sounds like a good deal.
Speaker 7: I can't ask for better than that.
Speaker 5: Sounds like a great idea for me. Should I give
a nod to bogahar One, I promise I.
Speaker 6: Offered him when you say recover. I also the shipping route.
From a logistics standpoint, should we bring enough horses to
pull down three wagons worth of goods?
Speaker 1: The wagons had horses, and they had a few guards,
So I think the more important thing is to find
everything and find what happened to them. Very aware of
the dangers of our business and shipping between such great
distances and having a having a bounty such as this
is a tempting target. Believe me, my family's dealt with
bandits and beast men and things of that like in
the past. Wouldn't be the first time, but well, the
winter weather doesn't make it easy, and well I need
outside help to look into this.
Speaker 5: This guy's family runs the Artisan's Guild, does it not?
Speaker 1: No, his family is very closely allied with the metal
Working Guild.
Speaker 5: Here, the metal Working Guild okayes all right.
Speaker 1: Which is one of the big like six guilds. Okay,
their their guild master is part of the town council.
The metal Workers Guild, got it? Okay, I believe it's
Petronilla mercle h.
Speaker 5: This this deal makes sense.
Speaker 1: Kyle might remember from our other campaign.
Speaker 3: She was a badass if I remember, Uh yeah, I mean.
Speaker 1: We'll see what happens. But yeah, so uh he does,
uh he that is his offer. I'm sorry, what were
you saying about logistics there?
Speaker 6: The horse just making I just wanted to make sure
if we went out there and just found things that
wouldn't necessarily we would be able to spend time looking
for stuff, rounding things up and not necessarily lugging back
and forth miscellaneous shipments or coming prepared to all everything
back be a ship or wagon. Well, although we could
hire a carriage or something like that on the way up.
Speaker 1: I may be able to provide you with a few
horses so you can at least get there in a
timely fashion. And should the other horses have been disposed
of or lost, you'll have a weight to bring everything back.
And you know, rather than having to drag, you won't
be able to drag the wagons yourself. So I suppose
we have to send you with some horses.
Speaker 6: Just wanted to make sure that that's been settled.
Speaker 1: So we have ourselves a deal we do.
Speaker 4: H Is there anyway we could get some of that
money up front for expenses?
Speaker 1: Of course, we can work something out. Wonderful and he
shakes each of your hands, and that is what your
next adventure is going to be.
Speaker 5: Before you cut us off, Chris, I was wondering if
we could send out a runner or any type of message.
I'd like to offer those kids from the Prayer job
an offer to come out to Uber's Reich and help us.
Speaker 1: Out, help you out on this particular job.
Speaker 5: Not in this particular job, more so from like a
permanent function. Okay, yeah, of running the town.
Speaker 7: Yeah, good idea.
Speaker 1: You could certainly do that. Yeah, we can get in
a specific sex time if you want to think about that,
like what exactly you want them to do?
Speaker 5: But yeah, absolutely, our one shilling offer is very handsome
to them.
Speaker 1: Before I forget, let me, Oh, where's our actors custom?
I need to take an their day off your sickness here?
I need everyone because you have been hanging around Richter
this whole time.
Speaker 6: Oh God, Richter, Yeah.
Speaker 1: I forget you fucking beg a sick. I'm not gonna
make you guys roll every hour. That's just too much.
I'll have you roll every day for the coughs and sneezes.
Speaker 5: You guys can't be alive.
Speaker 1: Hey, Huah should let him die then you won't have
to worry about his sick ass getting you guys sick.
Speaker 2: Which one do we need?
Speaker 1: Let me check here? When I have we have to roll.
Speaker 5: And roll too? I mean they were around me.
Speaker 3: If you fuck up the wedding, that would be amazing.
Speaker 6: I agree on the referral to a physician of some sort.
Speaker 1: Oh that's true. Yeah, make a note of that.
Speaker 5: Ben with that next time to write that in my
notes here. Von Brunners will pay for my position.
Speaker 1: Need to test for contraction? Okay, how do we test
for contraction here.
Speaker 6: Oh you're going into labor.
Speaker 4: Yeah, right, are you diluted?
Speaker 1: Okay, So if you have coughs and sneezes, it has
a chance of spreading the disease that you have, which
in this case was the common cold. So we need
to go back to the rules for common cold and
see how that is contracted. And that is in the
enemy within volume one companion, although it is right back
to the page os on. Oh pdf, you are great, okay,
common cold. Okay, this is a straight up endurance test.
Speaker 5: Oh man, I'm gonna love watching these rules.
Speaker 4: Well you just sware Regne gives no fox dwarves are
built different.
Speaker 1: Well I need I need one for each day. Oh no, fuck,
if you fail one, you don't have to make any
more four days ship.
Speaker 4: Yeah, that's it.
Speaker 1: He got past one. Yeah endurance right, Okay, Arnolf has
passed two.
Speaker 7: I passed one.
Speaker 13: That was a real Okay, how many days total?
Speaker 1: Four?
Speaker 4: Once you fail one, it doesn't matter.
Speaker 1: But yeah unless.
Speaker 6: One man, that's like the same number working three to
forty two day three?
Speaker 1: Dark deal anyway, dark dealer.
Speaker 3: No, I'm not taking a dark No, I am resolved.
I'm resolved. To do one a session. If I'm ever
going to do.
Speaker 6: It's gonna get from these guys again. All right, we're
just gonna have the common for the rest of the campaign.
Speaker 4: Now, we can't just take a week off and just
not talk to each other.
Speaker 6: Dah, maybe that's it.
Speaker 1: Yeah, well we are out of you don't remember you
don't have to test while you're already infected. But it
could get bad. So uh maybe this this physician will
help you, guys. But I'm gonna put this on everybody's
character sheets here. No, okay, So Koenig yours incubates in
forty seven hours and then you're infected for three days.
Rag me your starts in forty six hours. You guys
want to write this it's critter sheet, but write this
down anyway. Incubates in forty six hours, it lasts for
six days. Dam arnough. Incubates in forty nine hours and
you have it for seven days. And Bogahar incubates in
thirty seven hours and lasts for three days.
Speaker 2: I'm what was the incubate thirty seven hours?
Speaker 5: Thirty seven Oka, I just got five more days left.
I'm a bit of pace.
Speaker 1: And what Bogahar? What day did you fail on.
Speaker 2: Oh what the first one?
Speaker 1: Okay? So then three days have already passed, so you
are incubated at this point, okay, and then you're you've
got two days remaining.
Speaker 2: Of the sickness.
Speaker 1: Okay, yeah, and when I do this, it should give
you yeah coughs. It's you see coughs and sneezes and
malays in your character sheet.
Speaker 2: Yes, okay, all right?
Speaker 1: Arnof when did you fail? Which rule?
Speaker 7: Day? Poor?
Speaker 1: Day four? Okay, So yours is just starting words.
Speaker 5: In other words, it would have been better if you
just didn't take the re rule two sounds.
Speaker 1: Like day two?
Speaker 3: Uh?
Speaker 1: So you you are? You are incubated at this point,
you have six days remaining? Yeah, yeah, okay, and then
how about horse, when did you fail failed on?
Speaker 5: Day three?
Speaker 1: Okay?
Speaker 2: Whoops?
Speaker 1: So you have basically half a day you have a
day before you're actually infected.
Speaker 6: And how how long did I have it?
Speaker 1: Three days?
Speaker 5: Okay?
Speaker 1: Cool?
Speaker 4: All right, Okay, I now have enough gold with that
seven gold splurge to purchase my finely crafted axe, my
great ax.
Speaker 1: We'll deal with that stuff next time. So we're already
at our our stopping point here, So I don't want
to I don't want to go any further, but before
we finish, I do want to give you guys XP.
So let me do that before I forget, and then
we will move round it out here.
Speaker 5: Are you automatically getting it to our character sheet? Oh? Yeah,
you put it out there and we hit accepting.
Speaker 1: Yeah. I have to check though, because since this was
since this was an actual published adventure, there's a list
of oh things we got. Yeah, bet, I'm getting a
shit ton of feedback from you on your end. Thank you. Okay,
So you guys get twenty five experience because Bonniel, Gootiel,
and Moritz all survived. You could have gotten twenty five
experience for blaming this all on a ghost, but that
didn't happen. Uh, you get another twenty five because you
helped aid Bonniel and staging Fishrook's death and what else. Yeah,
you guys get Okay, you guys will get a total
of one hundred XP from everything. Nice. How do I
do this? Was it slash the XP on by boom?
Speaker 5: Yeah?
Speaker 1: I enjoy well earned? Damn all right? Hell yeah so
that I was wholly hoping that would take one session,
but it took like two and a half. That's okay,
but we are ready for the next part. So that's
all we got for you tonight. Patrons. Thank you so
much for listening. Be sure to check us out next month.
We'll be back in the saddle full blast and we've
got some really cool stuff coming up, so stay tuned
and we will see you on the flip side ninety
nin