Speaker 1: Hello Patrons, and welcome back to another month another episode
of our patron exclusive, patron only Warhammer Fantasy Actual Play series,
Episode eight of Tales from the Old World. It's been
a little bit longer than a month here for us,
as we had to delay for a week or two,
but we are back as we're getting into the holiday
season here and we are ready to delve back into
the world that was. We'll just dive straight in. You
already know all the good stuff we're doing, so thank
you for being a patron. Thank you for your support.
It means a lot to us and it helps the
channel out a lot. So hope you're enjoying what you're
listening to right now and that sweet, sweet artwork Kyle's
been pumping out. But with that in mind, let's go
around the table. Tell us who you are, who you're playing,
and anything you've done between now and last session. Things
you've bought, money, you've spent, xp you've used. We're going
to be without Ben tonight, so Richter is not going
to be joining us. He's got some other commitments he's
got to deal with. But the rest of the team
is here and raring to go, so we will start
it off with our resident warrior priest in training, the frog.
Speaker 2: Yeah, I'm the prog. I'm playing horse Konig. I am. Well,
you said, talk about things that you've spent in the meantime.
I've just recently received a kickstarter of the board game
Mind Management, which is about psychic uh, psychic detectives trying
to like root each other out in a weird, like
semi abstract board game kind of thing that's like a
lot of hidden movement, like a Fury of Dracula or
one of those jack Jack the Ripper style games. Oh yeah, yeah, yeah, awesome,
But you were probably talking about for our particular characters,
so horset, we were debating about whether to advance. It's
here too. I think I'm just gonna dump a whole
bunch of points into stats uh for now, and we'll
figure that the rest of that out later. It's very cool.
Speaker 1: Well, this week I got a kickstarter as well. I
got Duncan Rhodes painting his new paint.
Speaker 3: Line that he started, So yeah.
Speaker 1: I'm gonna start slapping that on some projects. I only
had a chance to mess around with them a little
bit last night. So far, so good. But we're working
on some lanisters for a song of what is it,
song of Ice and Fire, fire and ice, whatever it is.
Game of Thrones the miniature game got the starter set
from a couple of Deptacons go and uh, my starks
are all painted. But I didn't think I was ever
gonna do the lanisers. I'm like, well, I'll try this
out because it's a brand new project, so I didn't
want to switch project's mid paint range. That could be weird.
So we'll see how this goes. Maybe we end up
using these paints on the cast warriors we're gonna do
for our Warhammer thing. We'll see, but yeah, cool, all right, Kyle, welcome.
Speaker 4: Back, Hello boys, It's Kyle. I will be playing Bogahar
hell Foot the Er. Yeah, the four foot ten ball
of hell Fire and Brimstone by God, and yeah, just
spent some XP. I got a new talent called strike
to stun, which basically means I can ignore the called
shot penalty to hit somebody in the head on the
nagon because I up the pummel quality and I can
stun them.
Speaker 3: Oh cool, that's really good.
Speaker 1: Yeah, just always do headshots yep.
Speaker 4: And then Bogahar decided he was going to try and
get fancy and go ranged as.
Speaker 5: Well, so he is.
Speaker 4: He just bought himself a fancy s fancy new long
bow which is about as tall as him, and sunk
some XP into ballistic skill and his ranged skills, so
we'll see how that goes.
Speaker 1: Well. As we saw in Gallo's Geist, range weapons are
pretty amazing in this game, so I can't say it's
a bad idea. Mm hmm, well, excellent, all right? And
then we have Mike, how are you, my friend Hello?
Speaker 6: Doing all right tonight? I'll be playing Arnold Fleming, the
resident trapper here. I have not spent any XP or
gold since the last session, so there's nothing you'd report
on that.
Speaker 3: End, all right? Which you've been up to lately? Then?
Speaker 1: Anything exciting going on in the real world?
Speaker 6: I mostly just school and work, and as I mentioned,
I had a little dental issue that's been kind of
giving me some issues, But nothing too exciting lately, gotcha?
Speaker 1: Well, hopefully you have a swift recovery from that, because
that does not sound great. And finally, our resident dwarf slayer.
Speaker 3: Hello, It is Sean and I am playing Ragnik gran
at Hand and uh XP he's spent I think he
became a giants layer last session. So this session I
just spent some XP on Maine two handed oo nice,
yeah and not too bad. And he's purchased a great hammer,
a war hammer actually, he said the name of the
game warhammer, and soon he will have it to smite giants.
Speaker 1: Yeah, it's the warhammer. He's he's hired a dwarf now
that he has the money, he's hired a dwarf back
in Dowie Haven to construct him because it's going to
be not only a warhammer, but it's gonna have the
fine quality attached to it. So it's gonna take a
little bit of extra time and money. So hopefully it'll
be done in a couple of days, depending how fast
and well this dwarf works. So just remind me every day.
So at the start of the next day after today,
just remind me, and I'll do a secret role and
we'll see how far he's got to go. The dwarf
has to get nine success levels. We're just using the
rules for the crafting endeavor. It seems to make the
most sense. So you know, he could potentially get it
in one turn, but that's highly unlikely, so I don't
think his crafting skills one hundred yet.
Speaker 3: So if only yeah master Craftsman.
Speaker 1: Or over one hundred. So it's just like, yeah, I
rolled in ninety nine, but I guess I got five
success levels somehow.
Speaker 3: Yeah broken? All right?
Speaker 1: Cool, Well, it's me the great unclean one your GM.
Not a whole lot to report other than I haven't
only been playing much of my own Warhammer campaigner. Our
GM is taking some time off, so it's been several
months and we finally got up to the big bad
guy that's been basically the tease of the whole campaign
so far. So my wizard is still ranked two, but
he's finally about to light some mofos on fire. Really
excited whenever we do play again. But at least we've
got this, so we've got some exciting stuff for you tonight.
Alas we left, the group had solved the mystery of
the legendary highwayman Fishrook, ultimately capturing, cornering, and unmasking to
find that it was none other than a Bonnie al
von Brunner herself, the young noble woman who had hired
you to find and capture Fishrook in the first place. Basically,
after having read The Fishrook Deliance and kind of falling
in love with the story and legend and character Fishrook, Bonniel,
being a spoiled board team with nothing better to do
and money to burn, decided to take up the mantle
herself and have a little fun, and the legend quickly
took on its own life as she gained kind of
inadvertently without really trying, a group followers and robbed a
couple people. But when all was said and done, the
party decided not to turn her over to the authorities
and just kind of seemed to understand that she was
just being a spoiled brat, and you, guys, helped her
put on a great display of being cornered by your
slayer and being slain and fallen into the river, and
she has thanked you for that and has paid you guys,
I think somewhat handsomely. She seems to be in really
good spirits and a really good attitude towards your group,
so you feel like you may have made a decent
ally or at the very least a decent connection. And
even though she's one of the younger members of the family,
she is still part of one of the most powerful
families in the city and even in the Reikland, so
kudos to you. After that, everybody got sick from Richter's
coughing and sneezing, with all of our players eventually succumbing
to their endurance roles. And now I believe three of
the five of you are actually displaying the effects of
the common cold, which are coughs and sneezes and malaise.
And then the other two of you are infected, but
your infections don't start for I think another day or two,
or your symptoms don't start. So yeah, it's not great.
Everybody's coughing, sneezy, cold, the weather certainly not helping, and
you feel kind of mad. However, seeing how sick you
guys are, by the time you meet with her, Bonniel
arranges to get you guys a little bit of medicine
to see if it will help you guys, and you're guessing,
because she's a noble woman, that their family physician probably
is the real deal. Each of you get three doses
of medicine that you can use for this. Now there
is no real cure for the coughs and sneezes. That's
something you pretty much as far as the rules go
that you have to deal with, but the malaise that
you have from your common cold that potentially can go away.
So the medicine you have it gives you a chance
to ignore the malaise rules for a day. If you
take the stuff, it has a seventy five percent chance
of working, and if it does work or being genuine
or you know, actually worth your while. If it does work,
you get to make a straight up endurance test with
no penalties or bonuses. If you pass that endurance test,
you can ignore the malaise condition for a full day.
And if you guys, remember malaise is kind of nasty
because it gives you a fatigue condition at the start
of every day that can only be removed once you
are no longer sick. I'm sorry you just you have
a fatigue condition. It only goes away once and recover
from your illness, not every day.
Speaker 3: Because like damn, I am gonna die.
Speaker 1: Yeah, but you can use the medicine once per day,
and you each have three doses, so you may use
those whenever you wish, and then you can roll Now
obviously for the two of you who are not sick yet,
she still would give this to you, guys, because you
know she's thanking you for your help, and obviously it's
not a big deal to her. And while you might
not be sick a horst, you're probably starting to feel
like a bit of an itch the back of your throat,
so you feel like it's probably about you know it's
coming on, and I don't know if you probably still
feel okay, but you think it's only a matter of
time being around four sick people now that it might
happen to you two, so you would take the medicine,
I would imagine, just in case. Sure after that, you
guys had gotten a message from a man by the
name of Sigma Bronager, who was the head of the
Bronegar merchant family. You discovered that they are well known,
a well known family throughout parts of the Reichland, having
offices all the way in nuln Aldorf, carrier Berg and
even Marionberg. And they have a reputation for being decent
business people, fair business people and having excellent wares. They
equip noble families and mercenaries across the Eastern and Southern
Empire with arms, armor equipment, and Broneger had a deal
with the town Watch of Uber's Reich to deliver a
shipment of equipment to help the town guard the city Watch. However,
that shipment has failed to arrive. It is now several
days late, and he unfortunately can't go check it out himself,
and of course that could be dangerous if something has happened.
So he has heard word of your exploits dealing with
Fishrook and killing the troll, and decided, you know, with
a slayer in your group and a warrior priest and
just your reputation you guys have that perhaps you might
be able to get to the bottom of this. So
he has hired you to recover this arm shipment, which
he explained last time, consisted of three wagons. Three wagons
with armed guards, each wagon carrying a variety of gear
and equipment. One had breastplates and helmets, one had spears
and hell birds, and the last one was a handguns,
gunpowder and shot for the black powder weapons. He has
offered you one hundred shillings for each wagon if you
recover everything in each wagon, and for each wagon, let
me rephrase that, for each wagon you recover in its entirety,
he'll give you one hundred shillings, and he's offered an
additional two hundred on top of that if you get
every last thing back, so potentially five hundred shillings to
split between you all. And I believe I believe that
was it, at least as far as my notes go.
Was there anything else that you Matt usually pretty keep
good notes? Uh, anything else that I missed?
Speaker 2: They're allied with the metal workers Guild, so might be
able to put in a good word for us there. Yep,
if sigmars On.
Speaker 1: That is true?
Speaker 2: Pretty much?
Speaker 1: It okay? And this is the day of the von
Brunner betrothal party happening later tonight. So by the time
you get done meeting with Bonniel and meeting with Broneger,
it's probably about, you know, mid day, maybe around noon
or so, so you do have time. I know Broneger
said he would, you know, supply you guys with any
basic supplies you might need before you set out.
Speaker 3: But you you.
Speaker 1: Have time to get some things done and you could
depart and make some distance to start making your way
in the direction that he's indicated. So are there any
types of supplies you guys want to get before you leave?
Speaker 3: What we like, do we have a vague idea of
what the weather's like?
Speaker 1: As a matter of fact, we do because I rolled.
You guys can see here just a few roll right
before Sean rolled, it is currently raining. So rain reduces
visibility to seventy five feet or less and range weapons
suffering negative ten penalty if used outdoors.
Speaker 3: We like camping supplies like a tarp.
Speaker 1: I don't know.
Speaker 3: You tell me, I got I don't.
Speaker 1: So yeah, if there's anything you need, now is the
time before you set out.
Speaker 3: Well, I've got three silver and seventeen pennies to my name, boys,
so wow, if it can help the cause, it will,
I will.
Speaker 2: Yeah, it might be up and down the river. I
guess one random thing that I wanted to pitch in
was getting real fishing gear because I still was I
think using the busted ass stuff from the hoodlums that
we like shook down when the the basilisk or whatever thing.
Speaker 1: Oh yeah, yeah, yeah, I remember that. Okay, yeah, that's
that's something you could easily get an uber's rake. There'd
be no role to find that. You definitely could get that.
Let me check here really quick.
Speaker 2: I guess were we because I mentioned logistics earlier or
like in the last session, they're like, oh, we'll give
you horses and whatnot? Does that include like covered wagons
or anything of that nature? Should we Is it literally
just our courses because we're.
Speaker 1: The best he could do is give you guys, probably
some horses, you know, and and probably really to help
bring the wagons back, you know. And they might even
be like full horse if they might be something more like,
you know, donkeys or some sort of draft animal to
pull seth wagon, because yeah, there's no way you're gonna
be able to pull the wagon in the winter weather.
Speaker 2: Oh yeah, then yeah, I guess for not thinking of overnighting,
better get something together right, right if.
Speaker 3: It's actively raining and it's winter.
Speaker 2: A bunch of big golf umbrellas, and.
Speaker 1: I mean, on the plus side, the rain is helping
get rid of some of the snow, but it's also
turning things into slush. So yeah, the traveling is it
might be slightly faster, but it's still it's gonna be.
Speaker 2: Very messy fast running course. Can they hydroplane? Is that
a thing?
Speaker 3: Uber's reich drift?
Speaker 5: All right?
Speaker 3: M yeah, I guess just find out what would the
cost for camping supplies be chrism.
Speaker 1: Well, it depends what exactly are you looking for. I mean,
most of that's going to be on page like three
oh three.
Speaker 3: I don't have access to like a consumer's guide, so
I'm not sure if.
Speaker 1: That's in the core rule book. Oh okay, it's a
chapter called the Consumer's Guide.
Speaker 3: Gotcha, gotch.
Speaker 5: A tent would be twelve silver, but that's considered scarce.
Speaker 1: Oh, how many people does a tent fit?
Speaker 4: Does that say? It says it's two encumbrance That makes
a difference.
Speaker 1: Small tents accommodate two people for half the price and
one encumbrance point. Large tents accommodate eight people for double
the price and four incumbrance points.
Speaker 2: Ooh, does that mean the standard.
Speaker 1: Is that's a huge tent. So I guess a standard
tent would be for four people?
Speaker 3: Yeah, oh yeah, I'm sorry.
Speaker 1: A medium sized tent accommodating four people sleeping in close quarters.
Speaker 3: Oh there's five of us, but one person on watch.
Speaker 1: You know, on watch in the rain, freezing to death.
I like it, take those endurance rolls.
Speaker 3: So it would cost essentially twenty four silver for a
large tent.
Speaker 1: Yeah, I don't know if it's cheaper to get a
medium and a small tent.
Speaker 3: Yeah, okay, so that would be twelve I can throw
h well, being boga, I could throw.
Speaker 5: Oh yeah, a small tent for the dwarves.
Speaker 3: Boys night.
Speaker 2: Yeah, how many doors.
Speaker 1: And it's only scarce you're in a big city, so
it's still a ninety chance that you'll find what you're
looking for. So it's not oh yeah, because you're in
a city.
Speaker 3: Yeah, so yeah, works works for me.
Speaker 1: So all right, we'll roll for each item you want
to get, and then we'll see if they have it
in stock. So someone roll for the large tents. I'm sorry,
you're doing a medium in a small tent.
Speaker 3: That's the place, ye dwarves are gonna go with a
small tent, So all right, roll one hundred.
Speaker 1: Yep, oh boy, the guy's last one.
Speaker 3: Thanks. I'd be surprised.
Speaker 1: How fast these things go once the weather turns bad,
you know, Yeah, I can I understand. But yeah, so
whatever that comes out.
Speaker 3: To four silver shillings just clink.
Speaker 1: Yep, pleasure.
Speaker 6: Uh huh.
Speaker 1: Uh, it's half the price. It's six silver. A tent
is stel silver, gotcha, and it's only one encumbrance rather
than two.
Speaker 2: Oh, yeah, speaking of encumbrance.
Speaker 1: Yeah, it'll sneak up on you quick, especially if you
have armor. Okay, does somebody want to roll for the
other tent or the other the humans just gonna freeze
the death. Okay, there are no medium tents to be found.
You could try for a large tent, or you could
spend a fortune point if you want to.
Speaker 2: I could absolutely spend it if.
Speaker 1: You guys haven't reset your fortune points do so.
Speaker 2: Uh, I'm just gonna do this manually because it's not
a real orle from skills.
Speaker 1: Yep, there you go. Okay, yeah, you uh. You go
to the same place the dwarves go to and the
guy has nothing, but you're able to find someone else
that has what you're looking for. So yep, So it'll
be twelve silver for a four person tent. It is
two encumbrance, So Sean or Bogahar, whoever's carrying the tench
when you put it in your inventory, you can just
edit it and then change the encumbrance so it does
the incumberance correct on your character sheet. Got so, I
don't know who's carrying it, but.
Speaker 3: I can carry it since I carry nothing else really
on my incumbrance is really.
Speaker 1: Small naked dude with some weapons.
Speaker 5: Yeah, yeah, you take it.
Speaker 3: Yeah. Is there an items?
Speaker 1: There is?
Speaker 2: Yeah, the dang X right now?
Speaker 3: Yeah, go to trappings loose?
Speaker 1: Okay, any other gear you guys need?
Speaker 2: Uh what if it just got like a loose I
don't know, animal skin, like a big one for like
a tart. Essentially as we've got too we got too tense.
Now maybe that's not too bad.
Speaker 1: Yeah, I mean you know you're you're paying decent money.
These aren't like ship items. I mean they're meant for
this kind of weather. So but if there's anything else
you need, get it now.
Speaker 2: I'm throwing for that fishing rod with its like.
Speaker 1: Did we decide how much that was gonna cost? Because
we don't?
Speaker 2: Because there oh yeah, because there is like listed, is
is a an item for string and.
Speaker 3: Hooks or hooks?
Speaker 2: Yeah or something? And this like a stick, isn't it?
Speaker 3: Well?
Speaker 1: Fish twelve fish hooks is one silver?
Speaker 3: Yeah.
Speaker 6: I have a Roden hooks in my inventory, so I
think we figured this out at some point before.
Speaker 2: Songs Songs? Do you buy a tent a camping tent?
Speaker 1: Just a tent? At least that's what it says on
the list. Here tent, that's what I bought.
Speaker 2: Yeah, there is, I guess.
Speaker 1: Yeah, yeah, I don't. I mean, it's a stick, but
it's actually made with some stuff, so it's not like.
Speaker 3: Just total garbage.
Speaker 1: Trade tools are three gold, but that seems like you'd
have like a masterclass fucking fishing route at that point
that does the fishing for you. How many silver and
a gold?
Speaker 3: Funny?
Speaker 1: All right, we'll say ten silver for a proper fishing rod.
Speaker 2: All right, I'll grab one of those or is that no?
Speaker 6: No?
Speaker 1: An uber is right. You can easily find that anything else, kids.
Speaker 2: But I could think of I guess technically the like
one silver for the fish hooks. Yes, I'm gonna put
that in as well.
Speaker 4: I was actually so, I was looking at the trapping
sheet and one that stood out to me was storm lantern.
Oh do you think that could possibly come in handy?
Speaker 5: I do?
Speaker 3: How much does it?
Speaker 1: Cause?
Speaker 5: So it's it's one gold.
Speaker 4: So if we all wanted to pool, that would be
how many we got tonight?
Speaker 5: Four? So that'd be five silver each.
Speaker 3: I literally have no, I have seventeen brass pennies.
Speaker 5: Okay, thrown for you?
Speaker 3: Ah, what a king?
Speaker 1: Yeah, the storm lantern is the one that's like hooded, right,
so it's kind of protected from the elements.
Speaker 4: Yeah, so like if we were out in the rain,
it wouldn't get snuffed out easily.
Speaker 1: Yeah. Yeah, see now you're thinking with gas.
Speaker 7: Yeah.
Speaker 3: Yeah.
Speaker 1: Shutters protect the flame from wind and also enable the
light to be directed in a ninety degree arc or darkened.
All together provides illumination for twenty yards or thirty when targeted.
Well that's a pretty good distance. Yeah, that's also it's
just good to have a light source because not everybody
has night vision.
Speaker 3: Like you two.
Speaker 2: Yeah, so I'll chip in for that for sure. Okay,
but I don't think I can.
Speaker 3: Hold it heavy.
Speaker 2: Something that you need hands or well, if I'm taking
the tent that's two close to.
Speaker 3: To top off, Oh I can carry it. I'm only
at three incumberence.
Speaker 1: Right, And I mean if if you guys ask it,
he'll supply you with like six mules, you know, two
for each wagon in the hopes that you'll bring them
all back so you can load up the mules with
extra gear right now.
Speaker 4: Oh yeah, okay, So let's uh, does somebody want to drag.
Speaker 5: John? Do you want to grab the storm lantern? Yeah,
and I'll well buff out ten chill. Thanks for that, all.
Speaker 3: Right, damn boys, I'm glad we figured out our trappings
this time before wading into the frozen waists with no coats.
Speaker 1: They'll the guy will give you one thing of oil
for the lamp. It says contains enough for four hours
of standard use or eight hours of low flame, equivalent
to a candle.
Speaker 2: Okay, cool, I'm paying five to chip in for that. Okay, right,
are we covered.
Speaker 5: At this point?
Speaker 6: Yeah? I just gave five as well.
Speaker 3: Okay, yep, because we're we're elsewhere. I wonder how much
we can charge Richter for all of this, all his
money obviously. All right?
Speaker 1: Anything else? Oh, I do need you to roll for
the storm l entered Kyle because it is scarce, so.
Speaker 3: All right, yeah you fine? Okay.
Speaker 1: I don't think I normally care too much, but especially
considering the weather, some of these things are probably being bought.
Speaker 5: No, completely, I completely forgot.
Speaker 1: Yeah that's okay, all right, anything else and we're ready
to go. Okay, Uh, do you leave that day? You
still have several hours of daylight to make some distance.
Speaker 7: I think so.
Speaker 3: Yeah, guys want to leave today?
Speaker 1: Or guys broadeger would would.
Speaker 3: Be either for you guys to leave a sap.
Speaker 1: Yeah, when you guys come back with all your gear,
he can you could probably see like a little look
of a little bit of a relief on his face,
like obviously he's more comfortable the fact that he hired
you guys. You obviously seem to be somewhat prepared, so
he seems to appreciate that. So, yeah, he's got the
six uh mules, donkeys, whatever we want to consider they are.
And you know, he gives you like the you know,
the reins that you'll use her the harnesses, he says,
you know there might be harnesses on the the wagons
as well, but uh, yeah, it won't be easy. But
unfortunately I don't I don't have horses.
Speaker 3: I mean, the horses we had were.
Speaker 1: Attached to those wagons, so kay, And obviously he if
you find me the horses, they want those back. But
you know, obviously he's not keeping his fingers crossed on that.
Speaker 3: Probably not super likely, but you know, we can hope.
Speaker 1: But yeah, horses are expensive, so of course, all right,
well you guys set out and begin the trek through
the miserable miserable rain, it's not a lot of fun
as it's fairly it's not like super heavy pouring, you know,
terrible downpour, but it's enough where it's it's pretty wet
and miserable. How long do you guys travel.
Speaker 3: For until the sun probably starts dip dip below the
horizon and we have to find a place to to
post up. Okay, probably if anyone else has any other
recommend versions.
Speaker 2: Yeah, I think after the sun goes down and and
presumably it starts dipping below freezing or other things like that,
we would need to take cover. Oh wait, we got
a bunch of mules, get a start for them. Are
they just gonna hang out?
Speaker 1: He would have given you that kind of stuff to
make sure they're covered. Yeah, no, I mean yeah, no,
he he there He's given you feed for them, you know,
for a couple of days and all the necessary stuff
you need for them. So and they're all kind of like, uh,
tether together. So you're you're probably walking them two side
by side. So you got you know, a line of
two four six, like two in front, two in the
middle too in the back, and they're you know, they're
all tied or tethered together some way.
Speaker 3: So they can't wander apart.
Speaker 1: From each other and someone has to guide them and
you know, make sure they're kind of going where they
need to. But for the most part, it seems like
they are, at least when you guys get started. Actually,
whoever is going to guide them should probably give me a.
Speaker 3: What skill is it?
Speaker 6: Yeah?
Speaker 2: That that was probably gonna be the next question that
I asked. There's to the group.
Speaker 1: It's like charm animal and what I think there's another one?
Speaker 3: For some reason, I am actually good at charm animal.
What are you at?
Speaker 5: Okay, you beat me?
Speaker 1: Well, there's there's charm animal, animal care and animal training.
Give me charm animal unless anybody has animal care?
Speaker 3: Nope, can I get assist?
Speaker 5: And I wait, yeah, can I assist him?
Speaker 4: I have great charm animals and great with animals.
Speaker 8: Yeah?
Speaker 1: I think I think you guys, cause anyone who's assisting
then is basically spending majority of this journey helping guide
the creatures and not really doing much else.
Speaker 3: But we need one person at least one person like
scouting around and being aware, right, So it's totally up
to you.
Speaker 2: Yeah, I'm really my strong suit, but I can try
to navigate instead.
Speaker 3: Might be an Arnold hunter.
Speaker 6: Right, yeah, my charm animal is only twenty nine.
Speaker 3: But what about your perception and survey.
Speaker 6: Seven thirty?
Speaker 3: Okay, yeah, okay, my perception is only twenty eight.
Speaker 5: So nine.
Speaker 3: Two richter our eyes, we lose our eyes? Well, yeah, I.
Speaker 2: Think so my perception is terrible also, so.
Speaker 1: Richter will help guide the animals.
Speaker 3: Okay, so he'll just he'll just assert.
Speaker 1: Uh yeah, or if three people are helping you.
Speaker 3: Yeah, okay, and then with my fatigue, that would be
just a plus twenty, Yeah, it will.
Speaker 1: The fatigue edition should be on your character sheet already.
Speaker 3: Yeah. Yeah. But like if I'm adding in the modifier
of plus twenty, or should I be changing the difficulty with.
Speaker 1: That, you should put plus thirty because it'll automatically give
you the negative ten when you make that role, assuming
assuming the fatigue thing is checked off on your tab,
which it is.
Speaker 3: Yeah, okay, we'll see, because.
Speaker 1: If you do it at twenty, then it'll be doing
like twenty minus tens.
Speaker 3: I think it'll be did it do it right? Eighty
and eighty eight? My normal is fifty eight, so with
thirty it would have been eighty eight. But with the
fatigue it should have been seventy eight, I think, okay,
we'll let we checked at today because when I when
I just click the button charm Animal, it has a
minus ten modifier automatically added in. Yeah, that's but the
only place to add the modifier for the T I see.
So yeah, it would then be just at twenty.
Speaker 1: Okay, Okay, yeah.
Speaker 3: You're right.
Speaker 1: Sorry, it's been so long as I've seen these character sheets,
so that'd be it fail eighty seven versus seventy eight.
Speaker 3: I will use a fortune point to reroll. Okay, since
I didn't technically fail that one, I'm just gonna roll
it again. Okay, that's twenty. Let's try those good boys.
Speaker 1: Eighty three.
Speaker 3: Would you like to.
Speaker 1: Take a dark deal?
Speaker 3: Yes, yes, yes, it was.
Speaker 5: Yeah, a boy a boy.
Speaker 3: Finally eight also close to the holy number.
Speaker 1: Okay, so it's they're stubborn, of course, it's raining, they're miserable,
but between the four of you, you do finally get
them moving in the right direction, and they're they're moving
at an okay pace. I mean, they're not just stopped.
But it takes the group of you, like maybe a
good ten to twenty minutes to get started, and maybe
you know, dealed with the devil to get it going.
But you know that's fine, worry about it. So yeah, wow,
corruption point for moving some donkeys. Yeah, I don't know
if I would play that close to the vest, but
I get it that escalated real quick.
Speaker 3: Yeah it is yah, it's like the this is I
think this is the second time I've gotten to do it.
Dark deal.
Speaker 1: It fels good, doesn't it.
Speaker 4: A watch on the we watched one of the mules
just like reach down and eat a whole child.
Speaker 1: Yeah right, Why does this mule have a tentacle for
an eye? Well, you get moving. That's good because they
don't slow your journey down, so you are able to
move most of the time.
Speaker 3: That we have daylight. I'm just checking to see.
Speaker 1: I mean, you guys might get fatigue conditions because of
the weather. Does everybody have a coat?
Speaker 2: Yes, we all want off that.
Speaker 5: Okay, we're all coated up.
Speaker 1: All the rain sucks. But you've got the proper gear
for the most part, so you don't have to worry
too much about that. You guys aren't pushing yourself any further,
so you when you start to rest when it gets
near nightfall, Arnolf, if you want to give me a
survival test to find a good place to set up
camp for the night. O.
Speaker 2: Can I help with that? I've got it moderately, okay.
Speaker 1: Yeah, anybody who wants to can.
Speaker 9: Uh.
Speaker 3: It's outdoor survival.
Speaker 1: I think that's what it's called, right, outdoor survival.
Speaker 3: Yeah. I don't have any advances in it because it's
a new skill from the giants Layer class. Would I
be able to help her?
Speaker 10: Now?
Speaker 1: Is it an advanced skill or on the left side?
Speaker 2: So you can just it?
Speaker 6: Oh?
Speaker 1: Yeah, no, because in Warhammer you have to have one
skill point in it to make an assist.
Speaker 2: Oh to do is assist?
Speaker 6: Yeah?
Speaker 1: Yeah, because it's different Alien you can do it for free,
but in this you have to have at least one
advance in it.
Speaker 2: I arnolf do it or something like that, if we
want to do it that way. Wait, what is your
outdoor survival?
Speaker 6: Oh?
Speaker 7: Uh?
Speaker 6: Thirty seven? Total for me?
Speaker 2: Ooh thirty eight because my aunt is weirdly high. But
I guess it doesn't matter if if neither of us
really have ranks in it, we can't hate.
Speaker 5: Each other, have I ever? I have eight ranks?
Speaker 3: What's your total score?
Speaker 5: Everybody? Thirty two?
Speaker 1: I got eight ranks. My starting score was six.
Speaker 5: Yeah, Bogar is pretty pretty not intelligent.
Speaker 1: So oops, hey, man, don't want that. Don't want that
stop you.
Speaker 3: He's still a successful business man, right, more than.
Speaker 1: Ts like cats. I mean, you're not Richter, so you
have that going for you.
Speaker 3: Wow.
Speaker 1: I mean, who almost got killed by a teenager?
Speaker 3: Richter?
Speaker 1: Just saying.
Speaker 3: And uh another their teenagers guards?
Speaker 6: And so am I rolling this test and you guys
helping out? Then it sounds okay, So what kind of
modifier can I add for that?
Speaker 1: That's plus ten for each person assisting.
Speaker 2: I can't.
Speaker 5: I don't think one for me.
Speaker 1: Just yeah, okay, so plus ten?
Speaker 3: Nice? Oh?
Speaker 1: By what? Oh did you give your Yeah?
Speaker 6: Because it started at minus ten, So I gave it zero.
Speaker 1: Because you got the fatigue right, yeah? Oh you failed
by one percent? Do you want to spend the fortune points?
Speaker 6: I think so after seeing that Dark Deal go down,
I'm feeling a little inspired.
Speaker 1: Here we do a baby burn all the metacurrencies there,
we go out right negative zero to positive zero. Okay,
so it takes a little while. I mean, you know,
you're not the most skilled individual at this, but and
the weather certainly not helping but you do find a
place that has some good cover with trees. So if
it starts snowing again, then I'll probably keep the snow
off you guys for the most part, and it's helping
drastically reduce the rain coming down on you guys. So
it's not perfect. It's it's kind of mushy where you
guys set up, but it's almost mushy no matter where
you go. So you guys get your tents set up
and get ready to call it a night. Does any
are we going to do a watch or anything?
Speaker 3: What's the We should definitely do a watch. I think
we've gotten ambushed at least once during our sleep, so
Ragne doesn't want to die in glorious death, so he
will at least take a watch.
Speaker 5: Yeah, I think we should do some watches.
Speaker 1: Okay, who's up first? Give me a perception test.
Speaker 2: I'm the worst to watch. I'm gonna go first because.
Speaker 5: Because I'll go second since I was probably the second worst.
Speaker 1: All right, go for it nice, All right, who's next?
Just roll them in order happens?
Speaker 5: Okay, here we go. All right, I got three?
Speaker 3: Do the do the dwarves get any bonus because of
our night? Vision.
Speaker 1: You're basically not getting negatives.
Speaker 6: Nice.
Speaker 1: I can just have you, guys roll, and I can
tell you what's happening here, all right?
Speaker 3: Okay, Wow, I.
Speaker 1: Suppose I suppose I shroll for Richter too, right, Yeah,
being sick fucking sucks really does. Okay, one second here, okay, Arnulf.
During your watch, it is quiet. The rain has turned
to just a bit of a pitter. It's not anywhere
near as heavy as it was earlier in the day. However,
there is something that you see, something that you cannot miss,
no matter.
Speaker 3: How poorly you may have rolled. Here.
Speaker 1: You notice, back in the direction of Uber's reke, you
can still see the city on the horizon. I mean,
you guys only traveled for a couple hours, and you
know the terrain here isn't very mountainous or anything. You
can see what you know is Uber's reke on the horizon,
and you can see a strange glow of like purplish
bluish light over some part of the city. And when
you see it, it kind of makes the hairs on
the back of your neck stand up a little bit.
Speaker 6: And it's like clearly visible.
Speaker 1: Right, no mistaking it, clearly visible?
Speaker 6: Do I like, know what this is? Or is this
just like a mystery to me?
Speaker 1: You have no idea, but it is.
Speaker 3: It is weird.
Speaker 6: Okay, I think I'm gonna wake up a horse and
point this out to him.
Speaker 1: All right, horse, you see the same thing. Oh, here
we go. Here's a thing with rain in it.
Speaker 3: Excellent.
Speaker 1: Uh, you see the same thing. There is a strange
glow coming from part of the city. If both of
you would like to make a see, I would say
navigation would be the most appropriate skill here. Navigation tests
at plus twenty. All right, I'd also take if you
have lower local or anything like that. Anything else to
do with Uber's rake.
Speaker 2: Oh I got a plus one.
Speaker 1: Okay there, So, horse, you feel like this glow It
looks like it's centered above probably the Morgansite district. You
would guess, m M. You can't tell for sure because
you don't have like you know, you can't see the
entire city skyline, so to speak. But it definitely looks
like it's only over a little portion of the city,
and it seems you would guess the morgan Site district.
Speaker 2: Well, I'll share that speculation Atharnal and away. The others, Well,
I don't know, can I, I guess, make like a
theology tests or something to see if it's really some
kind of miracle or the opposite of a miracle or
something along those lines. That sounds like a good move,
where it's that this one at zero.
Speaker 3: Nice critical success?
Speaker 1: Oh wait, no, what happened? I saw twenty two on
the dice.
Speaker 3: Roll physical dice.
Speaker 1: At least it was on ice s creen.
Speaker 6: Okay, well let's count it then.
Speaker 1: Yeah, definitely not a critical success there. Yeah, you're not sure,
not like any miracle you've ever heard over.
Speaker 2: Seen darn odd thing that.
Speaker 6: Have you ever seen anything like it?
Speaker 2: Perhaps it's or burrialis what I read it in a
book once.
Speaker 1: At that I imagine that's exactly how that conversation would
go to.
Speaker 11: You mean Aurora Borealis situated entirely in morgansight?
Speaker 5: May I see it?
Speaker 7: No?
Speaker 2: I mean this though, Oh these doors are a lot
about magic that they've seen. Look at the candle guy
up right?
Speaker 1: Okay, Bogahar, you were woken up.
Speaker 2: I gotta know something about lights. Care to take a
look out out towards Morgan sit here?
Speaker 4: So Bogahar like kind of gets up and he's been
sleeping on one side, so his beard is pushed up
against one side of his face. Okay, and he comes
shrudging out, scratching his back, looks up.
Speaker 5: Yeah, is there is there anything I can do? What?
What test would I take?
Speaker 1: I mean, the only thing you can do here is
you could take a navigation or if you have any
local lore skills, either lower local or Uber's Reich. Do
you have anything like that? You can make either of
those tests.
Speaker 5: That's a navigation. I'll give that a shot at minus
ten o.
Speaker 4: No, yeah, yeah, would look up and kind of sniff.
Speaker 11: And go, yeah, it's very pretty Uh is it my turn?
Or can I go to go back to go to bed?
Speaker 3: Yeah?
Speaker 1: This is after you've already done your watch, So this
is during Arnolf's watch.
Speaker 3: Oh, then.
Speaker 5: He starts trudging back to the small tent.
Speaker 2: All right, all right, I'll turn in as well. Let
us know if it gets any closer.
Speaker 6: Right then I'll just watch it then.
Speaker 1: All right, when you take your shift, switch horsed. The
light is still going when you are on watch, but
as the night goes on, it does eventually fade away
and it's back to just a crisp, cold, dark night.
At this point, Horst, your incubation has ended, and you
are now infected with the common cold, so you will
see coughs and malaise show up on your character sheet. Arnulf,
you are not at that point yet, but you have
gotten closer.
Speaker 2: I guess, per the rules of the book, I can't
just pray this particular fatigue condition away, which is to
say I have one of the blessings is the blessing
of was it tenacity? Target may remove one condition on success.
Speaker 1: Hmmm, that's a good question.
Speaker 3: Maybe there is a cure for the common code.
Speaker 1: Yeah, let's uh. That definitely is a rule book question.
Let me see exactly what it says for diseases, except
the rule book died, So one more time, rule book?
Speaker 4: Uh, Chris, how many days have passed since we since
we started this session?
Speaker 5: Would you say one? Or half?
Speaker 6: Like?
Speaker 5: Half?
Speaker 1: I mean it'll be one day when you guys wake up, basically.
Speaker 5: Okay.
Speaker 1: Well, it does say that you can only remove from
when the disease goes away, but I think a blessing
from a priest would overse override that. So yes, you
can attempt to make your prayer.
Speaker 3: Test.
Speaker 1: Are you doing it on yourself?
Speaker 9: Uh?
Speaker 2: Yeah, sure, but I've already got it. Hmmm, what if oh, hold.
Speaker 1: On, I need to change everybody else's do you do?
You guys see the common cold on your sheet? Now,
once you have it.
Speaker 2: I see costs and sneezes and malaise common.
Speaker 1: Are you guys able to change the duration or is
it only something I can do?
Speaker 5: I don't even see a duration.
Speaker 3: Okay, that's fine.
Speaker 1: Let me change everybody's because everybody basically goes away by
one day.
Speaker 5: Yeah, according to this, I'll have one more day.
Speaker 1: Yeah, okay, that's that. That is correct? Okay, all right, okay,
that is that?
Speaker 7: All right?
Speaker 1: What's it going to be horsed?
Speaker 6: Yeah?
Speaker 2: I guess I I should probably make an attempt at this.
Is this a challenging role?
Speaker 6: Yeah?
Speaker 1: Straight?
Speaker 2: Okay, well let's see go prayer. Ugh, it never ends
with a cigar. I'm gonna try it. I'm gonna try
it one more time.
Speaker 3: Oh even worse? Okay, dark deal?
Speaker 7: No?
Speaker 2: Uh, I guess can I take the meds? I'm feeling bad?
Speaker 7: Uh?
Speaker 1: Yeah? So the rest of the night goes on uneventful.
I'm assuming you guys probably tell Ragney about what you saw.
But Ragney, by the time you're up to do watch,
there's there's nothing to be seen, Richter. You know, he's
probably a little annoyed that you guys didn't wake him up,
because he wouldn't be worried, like what the.
Speaker 3: Hell's going on?
Speaker 1: But yeah, anybody who wants to take any of their medicine,
roll me a D one hundred.
Speaker 3: It has a.
Speaker 1: Was it seventy or seventy five percent?
Speaker 3: Seventy chance of being effective?
Speaker 1: So roll under seventy five and then if that, if
you do, which everybody has so far. Okay, so all
of you have cures that are actually good. Now all
of you can attempt to straight up endurance tests. If
you pass, you can ignore the fatigue.
Speaker 3: Condition for a day.
Speaker 2: How's that? The endurance says, with the minus ten from
that fatigue condition?
Speaker 1: Yes, dang it, h rolls and now they're all bogahar
All right, can you can you take the Malay's condition off?
I'm sorry? Can you take the fatigue condition off your
character sheet? Are you able to?
Speaker 5: Well?
Speaker 4: Yes, no, okay, you can take the fatigue Oh okay,
it keeps popping back.
Speaker 2: Oh my gosh, it does. It's like high tech sorcery.
Speaker 1: All right, well, you'll just have to do it when
you make your roles out.
Speaker 5: Oh yeah, yeah, you got it.
Speaker 2: Okay, all right, gosh, fatigue is the worst. I'm gonna
tank all of my roles.
Speaker 1: Yeah, you guys, wake up, it is. It is not great.
Everybody's sick. I don't know if you're starting to feel
a bit of a scratch in the back of your
throat too, you feel it coming on? Well, I assume
you guys continue the next day. Yeah, all right, anybody
who is keeping watch or looking around, please give me
a perception test at plus twenty.
Speaker 3: We need to do the animal charming too.
Speaker 1: Yes, oh so close, Arnolf.
Speaker 3: Are you guys helping me with the animal charming still
or taking a watch? It looks like Bogahart taking watch.
Richter will help you, okay.
Speaker 2: Have any charm animal ranks or anything?
Speaker 3: Okay, you might as well make the perception test then, horse.
Speaker 2: I don't think that there's all right whatever. Let's see nice, nice.
Speaker 1: Nice, okay, rag me. It seems the critters have taken
a liking to you, and without much much trouble you
get them ready to go. By the time everyone else
has broken down the tents and had breakfast or whatever.
You and the the donkeys are rare.
Speaker 6: To go.
Speaker 7: Nice.
Speaker 1: So the day continues, and let's see if the weather
changes at all. Here, I gotta find my journal tab.
What do we got today?
Speaker 3: Snow?
Speaker 1: Gentle snow covers the world in a blanket of white,
making everything seem new and clean. It is undoubtedly beautiful,
but it reduces visibility a little blow one hundred and
fifty feet. That's not a big deal. Oh my god.
Characters traveling in snow must make an average endurance test
or gain another fatigue condition. Hold on, I'm gonna see
what this does. If I press this button, anything happen.
Speaker 3: I can apply fatigue. Oh what happens if you hit that?
Does it make you take the test?
Speaker 1: Nope?
Speaker 3: It just added another fatigue condition to me.
Speaker 1: Oh okay, well definitely don't do that. Yep, everybody give
me an endurance test at plus twenty.
Speaker 3: Who are hoats? Help?
Speaker 12: Uh?
Speaker 1: I know it's his character traveling in snow.
Speaker 3: I mean, it's just from actually walking through.
Speaker 1: It as it gets deeper in the day. I give
you plus ten for the coat, though, if you want
to throw on an extra plus ten, it makes sense. Okay.
In urge, you got a good pair of boots. Right,
So yeah, critical success, Ragny, everything's coming up, Ragney.
Speaker 3: Yeah, because I took that dark deal.
Speaker 1: It's right, that's right.
Speaker 3: See it's all in horse.
Speaker 1: I need a I need a endurance plus twenty from
you as well well, plus thirty because you got the coat.
Speaker 3: Uh okay, how I forgot the plus twenty? Okay, I'll
try this then. Oh are you okay?
Speaker 1: All of you push on making your way through the snow,
and about maybe a little after noon or so, as
you begin to get into early afternoon, you you can't help,
but notice aren't off in particular. You notice that, even
though there's snow coming down, you see what looks like
some disturbance in the snow. You see something glint off
the sunlight, and it looks like it's sticking out from
what it's being quickly covered by snow at this point,
not quickly, but you know it's been a couple hours.
So you see something in the distance, off the road,
glint in the sunlight.
Speaker 6: In the direction we're heading or away from us, in the.
Speaker 1: Direction you're heading. On the north side of the road.
You're currently heading west, so it's on your left.
Speaker 6: Do you guys see that over there?
Speaker 3: Yeah.
Speaker 6: When you kicked it out, they see it, I say,
we stop and take a look.
Speaker 1: Yeah, okay, Well, when you check it out, you discover
that it is a ah, it is a weapon.
Speaker 3: You find a sword.
Speaker 1: Sticking out from under the snow, and nearby you find
the body of an armored human, not heavily armored. It's
got like a breastplate. Nothing you know, like a full
night or anything like that, but definitely a soldier or
a guard of some sort.
Speaker 6: Doesn't ask if it look like a town guard or
something like that.
Speaker 1: Uh, all of you give me a intelligence test at
plus forty or those of you that pass to recognize
on his breastplate the family sigil of Broneger House. This
must be one of their guards.
Speaker 3: Does he have any wounds on him?
Speaker 6: Yes.
Speaker 1: When you get the snow off of him, you see
that he has two very crude looking arrows sticking out
of his back. He's pretty much more or less frozen
solid because of the cold and being out in the
rain and the snow and the cold frost has built
up over the metal parts of his equipment. But there
are indeed two arrows sticking out of there.
Speaker 3: Go ahead, Are they like short arrows? Or arrows. Uh,
they don't seem tremendously long.
Speaker 1: All of you can give me.
Speaker 13: Uh, okay, anybody has any wilderness lower type skills.
Speaker 1: I'd also allow ranged if you have ranged bow, you
could do that. If anybody has bow or Fletcher.
Speaker 3: Empire history so.
Speaker 6: Modified straight up.
Speaker 10: M hm.
Speaker 14: Oh critical failure for Bogahar Yeah, you're a.
Speaker 3: You have no idea what this is?
Speaker 1: Anyone else have anything else they want to attempt here, I've.
Speaker 3: Got outdoor survival. No, I don't have any points in that.
Speaker 4: Yeah, Bogerhart would be staring and then he'd finally nod
and look up and be like, yeah, those they those
killed him.
Speaker 3: Got to valuate, but that doesn't really apply. More trolls
to trolls use.
Speaker 1: Arrows, well, dwarves, you already made a test or what
both of you? Dwarves can make an intelligence test at
plus twenty intelligence?
Speaker 3: Yeah, intelligence, Yeah, damn I will. I won't try to
get a fortune point where you al on that. See
if we can do a little bit better twenty seven
plus two.
Speaker 5: Here you go.
Speaker 1: You are certain these are some sort of greenskin arrows.
Speaker 3: The ancestral enemy, So Bragny will try to pull it
out looks like greenskin arrows.
Speaker 2: Also, it's this wasn't sabotage or another house conflict. It
seemed like Sigma was fairly confident had another house supposed Well,
well it doesn't doesn't really matter at this point. We
must press on either way.
Speaker 3: Yeah, but.
Speaker 4: Can we tell if there's anything, sorry, can we tell
if there's anything buried in the snow around here?
Speaker 1: If you guys want to give me some checks to
look around, you certainly may do so, either perception or
I guess I would allow outdoor survival as well. I
can try that, I can give it a shot, and
I think those would be the two most appropriate. Goddamn man, Reggie.
Speaker 3: It's going so well with the animals, and now now.
Speaker 2: It's not bricks bricks all around.
Speaker 1: Negative two is the best we have. I guess Richter
can make a role here too.
Speaker 3: To help you guys out.
Speaker 1: But he's or he's a negative twenty for some reason,
so he's not.
Speaker 3: Ye still recovering from the gut shot.
Speaker 6: Probably hasn't asked is he dying right now or is
he like kind of good now?
Speaker 1: No, he spent his fate points, so he's not dying.
But he's he's sick like the rest of you guys.
So yep, you don't find anything in the immediate vicinity
as far as other evidence. The only thing that you
find very faintly nearby. You do find some broken twigs
near a tree. That seems to be the only thing
that really sticks out. With the snow coming down, hard
to pick up a trail right now, but I mean
the best you've got to go off because you know,
these guys are supposedly heading heading west, so you guys
are heading east. So they were heading west towards the city.
You guys are on. You're on either this road here,
my pings aren't working, that's cool, or this road here,
but you're heading east towards Gnome and he's on the
north side of the road. I mean, when you get
off the roads here, you're just looking at wilderness and
you can see how thick them with forests are in
the northern part of the map here. See, you guys
are on the northern road here.
Speaker 3: We've got pings installed.
Speaker 1: It's well, oh it's not screen.
Speaker 3: Oh there we go. I had the wrong thing selected.
Speaker 1: That's why. So you guys are on this road up here,
but you are. I mean you you're off the map
at this point, you know, because you've traveled like a
day and a half basically a day.
Speaker 3: So there's a huge forest.
Speaker 5: North of you.
Speaker 3: Chris, if you can roll for the smith, yes, we'll
do so.
Speaker 1: He has a critical success with two success levels, so
he has three success levels total so far.
Speaker 3: I'd love to see it. Oh I want to keep moving.
Speaker 6: Yeah that's yeah.
Speaker 3: I guess we'll keep moving.
Speaker 1: Okay, do you stay on the road or what are
you doing?
Speaker 7: Well?
Speaker 1: While you do this, it's about time for our break.
Let's take our break, think about guys want to do,
and we'll come back in five.
Speaker 3: Sound so good?
Speaker 5: All right, sounds good?
Speaker 6: They're back.
Speaker 3: Yep, you're b.
Speaker 12: M mhm.
Speaker 7: S o.
Speaker 10: Oh h.
Speaker 12: No, school, don't.
Speaker 9: Go m oh.
Speaker 1: Good old jack?
Speaker 5: Oh fuck that glow?
Speaker 1: Hey you know what that is?
Speaker 5: Yeah?
Speaker 1: I do.
Speaker 5: Happening, happy, fucking happy. We are a day's ride out.
Speaker 1: It's gonna be interesting when you get back.
Speaker 7: Oh oh man, what a fucking week, dude.
Speaker 3: Okay, I'm so glad to not be at work right now.
I was talking about I forgot I was muted, so
fuck yeah, big grip, Like I was saying it sounds
like you've had a fucking her dog. Yeah, manky.
Speaker 1: Not cool. I started, I started potentially looking to see
if there's any other jobs out there to apply for.
Speaker 3: There's got to be like another slightly smaller funeral company,
right all right, a back, Yeah, but.
Speaker 1: I don't know if I'm gonna find anything that says,
you know, just office work basically, like you know, I
don't want to fucking go back to having to do
removals in the middle of the night or in bombings,
like I have no interest in that anymore.
Speaker 3: That doesn't sound great. I mean you go always be
like an office manager. That's essentially what you're.
Speaker 1: Doing, right, Yeah, but then you got to deal with
all corporates bullshit even more because you know, all.
Speaker 3: They care about are numbers. Yeah, yeah, so you have goals.
Speaker 1: To hit and shit like that, and I have no
desire for that.
Speaker 3: Either. Depends on like what kind of uh I guess,
main career you're in, like what industry. If you find
like a smaller probably a smaller business, they wouldn't have
like corporate goals, but you'll still have a shit ton
of work to do.
Speaker 15: Yeah.
Speaker 1: I actually I saw a couple job postings for this
this company called Compassion Funeral Service, which is the company
that we now use to do our transfers and removals,
and the position sounded like a little too good to
be true with everything that was in the job listing.
It said that they're they're on a shift like firemen,
where they're on for twenty four hours then they're off,
So full time is only three days a week. Okay,
I mean that that kind of gave me a bonter.
Speaker 3: Gonna lie, Oh definitely.
Speaker 1: And it said like it said this starting wage was
between like sixty five to ninety five grand. That's a
good wage, which, yeah, I mean, odds are that would
be more than what I'm making now, but I don't
know what it entails. So but I saw they had
multiple openings, so maybe I'll see if they can talk
to one of the people there and see if they
get the lowdown and exactly what the work is or
where it is or what it is, because yeah, well
I don't know how Meg would feel about that, but man,
four days off a week.
Speaker 3: I mean, you'd have more time to spend with her
if you have four actual days off a week, right.
Speaker 1: Yeah, And it said, like, you know, the twenty four
hour you're not working consistently those twenty four hours that.
Speaker 3: You're on Yeah, it's like fireman, so you know, you're
just on call essentially.
Speaker 1: But that probably means you have to go do removals
and shit. And I don't know, Yeah, I mean, if
I guess if that's all I was doing, and I
knew it was like, Okay, I'm on call for this
amount of time, and like that's what I'm getting paid for.
I mean, also, if I was getting paid ninety five grand,
that might change my mind.
Speaker 3: You know, it's hard to say no at that point,
you know, right, Yeah.
Speaker 1: So, oh and then I finally saw the job posting
that they put up for us to get another funeral director.
Oh no, like they still haven't fixed the location. It
still says Rolling Meadows, even though they're supposed to be
stationed out of our office in Downers Grove. And the
starting pay says thirty to thirty three dollars. So it's
like very nebulous. And here's the best part, right even
at thirty dollars, that's a little bit more than I'm currently.
Speaker 3: Making right now.
Speaker 1: And I just got like almost a three dollars Raise God.
Speaker 3: Damn.
Speaker 1: So the starting pay for someone that's gonna have the
same job as me is currently a little bit higher
than me.
Speaker 6: Couldn't apply.
Speaker 3: Yeah, actually that's actually unfortunately how it goes. The hiring
budgets are higher than the retention budgets for most places.
Speaker 1: I mean, they claimed that that was part of the
reason that I got the raise, or that they agreed
to it. But I'm sure my boss would fight for
me if I was like, Okay, well been here's seven years,
So you guys need to do better than whatever you
getting a new guy. You know, I almost eight years.
Speaker 3: Yeah. I like, if you talk to this other funeral
home and they give you an offer, like all right,
well I'm going to take this to my current place
and ask for more yeah, or PTO or pay a
fucking assistant or something. Right, Yeah, who knows.
Speaker 1: They don't even have an office in our place, Like
if they hired a new funeral director, they don't actually
have an office for them to work in, so I
don't know like where they're going to actually physically workh
probably be out in the hallway like I was back
when I first started.
Speaker 3: All right, is everybody back?
Speaker 6: Yep?
Speaker 1: I think Okay, yes, sir, So you guys have found
this body of one of the guards, clearly slain in
this area. There is no sign of the wagons. You
search around a bit, you don't find much more with
the snow, other than you do see, like near the
tree line, there are some branches and stuff that, you know,
look disturbed.
Speaker 3: What do you guys do I mean, can we check
out those branches a little bit more?
Speaker 1: Sure? Uh, give me a perception at plus forty for everybody,
anybody who checks it out, Hey, plus the rue. Oh
there you are, Arnolf, okay, so Ragne, you're not sure.
You're like, it looks disturbed. Maybe maybe oh wow two okay, yeah,
you're you're like, yeah, maybe something came through here. But
Arnolf and Bogahar, it's like, you know, Batman putting the
crime scene back together, and you can tell something large
was moved through these trees and knocked a bunch of
these branches aside and snapped them off. And now that
you're looking at it, it's painfully obvious that there's basically
like a gap in the tree line where something came through.
As you search around a little bit more, you also
can see, although it's being covered up by the snow,
but some of it's blocked because the trees are catching
the snow instead, even though they don't have like leaves
or anything with that on them. You can see what
you with with a plus six astounding success. You are
almost certain are the tracks of wagons being dragged into
the forest.
Speaker 3: Or pulled or hauled.
Speaker 7: Uh.
Speaker 5: Oh, I would definitely relay that.
Speaker 1: Well with plus six. Yeah, I mean fuck you rolled
the two. Yeah, you can tell that there were definitely
horses here too, so it appears the wagons have been
taken off the path.
Speaker 2: Oh, good eye, I was ready to move on. Shoot
we continue into the woods.
Speaker 3: In Yeah, do we want to leave Richter here with.
Speaker 1: The mules?
Speaker 6: I think that's a good idea.
Speaker 3: Just checking out some of the different music I have here,
h really.
Speaker 2: Loud, drop that beat like a baby?
Speaker 1: You got it? Okay, what you gonna do?
Speaker 12: Uh?
Speaker 3: So, I guess we'll leave Richter here with the mules
so that you know someone's taking care of the animals,
and uh, we'll go into the forest.
Speaker 1: Okay, you're gonna follow this path, I take it this trail,
one might say.
Speaker 3: Okay, I guess, uh Richter follow post dish behind I
don't want him taking another shotgun blast from a child.
Speaker 1: You're having Richter come with with the mules.
Speaker 3: Oh what do you say? We want to leave him
basically at the the road edge.
Speaker 2: In a little bit, follow us at a slight distance
or I guess is the the thicket difficult to navigate
with the mules.
Speaker 1: I mean it certainly will be. But they brought wagons
with horses through here, which is definitely bigger than the mules.
So also you would probably, I would hope you would
all at least consider if the horses are not able
to pull them off or if they don't have if
all the horses aren't available, you're gonna need to bring
the mules here anyway to get them attached.
Speaker 3: To the wagons, right, So a shorter, shorter walk and
then Richter's buying case anything happens.
Speaker 1: Yeah, I mean, obviously Ben's not here, so we're not
gonna worry about Richter too much. If we want him
to kind of do the you know, keep an eye
on this stuff, so we don't have to, that's totally fine. So,
I mean it's not to say going to the forest
isn't dangerous, but you know, we're not gonna kill him
when he's not here, so as much as i'd love to,
and we'll take off a leg or something. But yeah,
so he can he can follow behind from a distance,
especially because he's following freshly behind you, guys.
Speaker 3: He can easily follow the trail.
Speaker 1: He doesn't have to make any tests or anything, so
it's not going to get covered up fast enough where
he'll lose it.
Speaker 3: All right, works for me.
Speaker 1: All right. Well, eventually it looks like as you get
further into the woods, it looks like this trail splits off.
You can tell for the two of you that rolled
so well, you definitely can see the marks of three
distinct wagons. All three of them appear to be here
with their horses as far as you can tell. As
you get further into the woods, you can also tell
that they came through at different times. With the plus six,
you can tell they weren't just one after another right
behind each other. And at one point the trail splits
and it seems like to well, actually give me, this
will require another perception test. This again can be at
plus this will be plus twenty, this a little bit harder.
You've easily able to follow the trailer you don't.
Speaker 3: Have to roll for it.
Speaker 1: But this is to discern some new information.
Speaker 3: Is that anyone, yeah, anybody wants yeap? And what's the
plus or the minus? Plus twenty? And my sheet is
taking second to load? Oh what a way?
Speaker 1: Oh everybody?
Speaker 6: All right?
Speaker 4: All you can tell all okay.
Speaker 1: Oh days off so Bolgahart. You can tell that the
trail splits in two directions. One keeps going further north,
deeper into the forest, away from the road, and towards
the foothills of you know some of these smaller mountains
or rocky it's not full mountains, but you know rockier
areas in the distance. The other one starts to break
off to the west and just go through the woods.
It's parallel to the road, but you're a good distance
from the road. You can't see the road from where
you are. You are in the thick of the woods
right now, and it looks like one of the trails
has broken off. You can also tell with plus three
successes there appears to be way more foot traffic with
the two wagons or not. You can tell, because there's
a lot of foot traffic. Two of the wagons go north,
one goes west, and there's less foot traffic.
Speaker 4: Okay, yeah, so uh Bogahar would turn and say, two went.
Speaker 5: To the north, one to the west.
Speaker 3: Should we split?
Speaker 6: No, I think we do better sticking as a group.
Speaker 3: Yeah, so we go for the most first, I think.
Speaker 7: So.
Speaker 3: Yeah, hey, yeah, say we go north, Dwarves.
Speaker 1: You can give me an intelligence test here at minus ten.
Speaker 3: Oh no, it's gonna be supposed a cheap versus a five.
It was almost a nine.
Speaker 1: Nope, okay, nothing nothing here.
Speaker 3: You're sure of?
Speaker 1: Oh north or west?
Speaker 3: The one with the two so west? Right?
Speaker 4: Well, hang on, now I'm wondering, Uh, would there be
a way too?
Speaker 5: Do you think that there'd be a way to stash.
Speaker 1: Just I apologize I misread my notes. It's probably critical
for you guys decision here. There is definitely two wagons
going north and one going west, but you see a
lot more foot traffic going west.
Speaker 5: Okay, yeah, what I was what I was about to say, was.
Speaker 4: Do you think it's possible that you could take all
three shipments and cram it onto one wagon?
Speaker 1: You don't know for sure because you haven't actually seen
the wagons or how everything is packed. I mean, he
told you what was on each one but you don't
know if these wagons were like lightly packed or if
they were stacked or you know, moderately loaded up. So
you're not sure.
Speaker 3: Does it look like the one that's going by itself,
the like the wagon tracks are heavier set than the
other trail.
Speaker 1: No, it's not something you guys can tell. They to
all of you guys, they look fairly identical.
Speaker 5: M okay, it's just that there's more with the Western path.
Speaker 1: Yeah, you see, there's definitely definitely more figures, creatures. People
you're not sure have come through and gone west.
Speaker 2: Yes, in a certain sense, west is mildly back towards town.
So maybe we want to go north first and then
potentially crickle back. I guess, yeah, that.
Speaker 1: Is that is factual. He is not lying.
Speaker 3: He is not a liar right.
Speaker 5: Now, Well, I would Bogahar would agree with that and
change his.
Speaker 3: Mind on birth we go.
Speaker 5: Everybody's thinking of that.
Speaker 3: It works for me.
Speaker 1: I need whoever's kind of leading the group to give
me a navigation test please at plus twenty.
Speaker 5: He's got that.
Speaker 2: Not taking any initiative tests. If possible, I can do
outdoor survival.
Speaker 3: If that's it's Arnold would be like the this is
this is navigation, navigation. I've got twenty eight.
Speaker 5: I'm sitting pretty at twenty nine.
Speaker 6: I guess, I guess I got thirty.
Speaker 3: Hey, still way ahead of me.
Speaker 5: Well, so it's plus twenty. Yes, yes, okay, here we go.
Speaker 3: Oh absolutely no, hey, reverse of what you needed?
Speaker 2: Hey, okay, ninety four. It's a bad role.
Speaker 1: So you travel for a while through the woods. You
start to get a little disoriented. You can't quite see
the rocky foothills that you're trying, but you're assuming you're
heading towards. You get lost, spend some time out in
the wilderness trucking around. Eventually you do come across a
a frozen river. The river as far as you can tell. Well,
I guess you guys are kind of lost right now,
so you're not really sure which direction it runs. But
you guys do eventually come across the frozen banks of
a river.
Speaker 3: Does it look stable?
Speaker 1: Yes, you don't feel like you necessarily have to cross it,
but that is the only like landmark that you find.
As you guys, and you're kind of lost at this.
Speaker 2: Point, I guess, can we look up and down the
river for any uneven snow or Yeah?
Speaker 1: So as as you get as you get near here,
the trees are still moderately thick, and you can see
that around the river, the river snakes. There's lots of
bends and turns. Looks like at its you know, shortest width,
maybe two three people would stand shoulders shoulder, almost like
a stream, but there's definitely parts where it widens to
where maybe six or seven people a shoulder to shoulder
might stand. Hard to tell how deep it is with
the snow covering, but you can tell that it's definitely frozen.
Around the banks, there are large outcroppings of rocks and boulders,
and there are some gnarly looking trees that have grown
through around and on top of these rocky bases. It's
almost like little miniature plateaus that look mostly stone and rock,
and then the trees have sprouted up from whatever whatever
they could get their roots into, so that each of
these little plateaus has you know, one to three or
four trees growing out of them. And some of these
plateaus look like they're they're very small, like they're just
maybe you know, what's the measurement in this game again,
is it two yards? So you know, some of them
are around six to twelve yards across, so they're not
they're not massive, you know, but there's.
Speaker 3: Tons of them.
Speaker 1: It's just a strange, not strange, but it's a distinct,
distinct look. Indeed, most of the plateaus are probably about
five to ten feet tall at their tallest point, you know,
some you could easily climb up and then just keep
It's almost like steps as you get to different levels.
But at their highest point, they're they're all taller than you.
And then obviously the trees go up even further, and
it seems like in this area, these trees they still
do have foliage on them, so you've got like lots
of like like big thick, you know, fur pine trees,
so you can see green sprouting out through the uh uh,
the snow.
Speaker 2: So I guess someone would have to like physically lift
the wagon up to cross through some of these or.
Speaker 3: There.
Speaker 1: The plateaus are spaced out enough where they're you could
see there's area where there would be room to move
the wagon. But as I said, you're navigation test has
kind of gotten you guys lost, so you don't really know.
Speaker 3: Where the trail is anymore.
Speaker 1: Think of the plateaus almost like little islands and there's
space to walk between some of them, you know, maybe
only enough for one or two people to fit through.
Speaker 3: But it's very, very rough.
Speaker 1: Terrain and it would be really difficult to bring a
wagon through here. But you're definitely in the depths of
the forest now, you know, the section of the forest
has changed a bit, and you've got the river now.
So this is where you find yourself after getting turned.
Speaker 3: Around, and we follow the river one of the directions
until we find maybe a little bit of a sure
lower area.
Speaker 1: Sure, yeah, right, if anybody wants, they could attempt another
navigation test to see if they can figure out which
direction the river's running.
Speaker 3: Yeah.
Speaker 5: Well, it's just but you know.
Speaker 3: The twos put their noggins together and like H.
Speaker 2: And I take a sail test instead of a navigation test.
Speaker 1: No, okay, Arnulf, you are pretty sure that this river
runs north to south. You would guess this river, as
small as it is, probably comes from the foothills of
the rocky outcroppings you guys saw in the distance. And
you know typically rivers run you know, quote unquote away
for mountains, so that's the closest thing you have to
a mountain in the area. So that would be your guess.
Speaker 6: Right, which way did we want to go?
Speaker 1: Guys, you're trying to go north originally, I think I
got to read on that then, and it does seem
to the direction you came from. Since you've kind of
reached the perpendicular to the river, you're guessing it has
to run north to south.
Speaker 6: Oh, well, we can follow a river if we want
to go north, then.
Speaker 1: Up to you.
Speaker 3: Yep, we just want to try to find a place
that would have been easier for a wagon across to
hopefully find the trail again.
Speaker 1: All right, would everybody please give me a perception test
at plus twenty.
Speaker 3: Let's doo.
Speaker 5: Hey, no for me.
Speaker 1: For those of you that pass. As you're discussing and
deciding what to do, you can hear the sounds of commotion,
and it sounds like it's coming from the north, somewhere
near the river, maybe even on the river. And you
can hear what sounds like conversation or voices, several of
them clearly not trying to be quiet or stealthy in
any way. You don't understand what they're saying. You don't
understand their language. Dwarves, please give me an intelligence test
at straight up?
Speaker 3: Oh, dear, yeah, oh.
Speaker 16: Dear, uh oh, nice fucking or.
Speaker 1: Ragny recognize the tongue of goblins anywhere, goblins whatever. You
don't know what they're saying, but you know it is
their their language.
Speaker 3: Uh, Ragney will say whatever the Goblin word for or
the Dwarf word for goblin is.
Speaker 1: That would be groby roby. Bogahar would obviously know what
that word means.
Speaker 4: Oh, his ears would perk up, and bunker would be
in his hand.
Speaker 1: So I'm going to move you guys to a new
map in a second. Here, will you guys decide what
you wanted to.
Speaker 3: He would inform the party that that there are goblins
afoot they must die.
Speaker 1: Oh yes, okay, what do you guys do?
Speaker 3: Do you tell the others?
Speaker 8: Yes, the goblins or their north they're arguing about some
then you can almost smell them.
Speaker 3: And uh, Pagan is gonna start trudging that way.
Speaker 1: Okay, So I'm gonna put you guys on our new
map here. You guys tell me what you want to do. Okay,
So can everybody see the map?
Speaker 3: Oh no, you can't fix it.
Speaker 2: I'm floating in a void of darkness.
Speaker 3: Yeah, it happens, all right.
Speaker 1: So these are the plateaus I was describing. You can
see the stoniness and then there's trees on.
Speaker 3: Top of them.
Speaker 1: All right, You guys are standing about where you see yourselves.
You can see the river over here, all right. I
didn't bother with the line of sight nonsense. I don't
have time for that on this fucking map. So but
the sound is coming from up the northern part of
the river. You don't see anything from where are currently standing.
So what do you guys do? Like this? This thing
is tall enough where you can't see past it, Like
I said, the plateau itself. The stones at their tallest
point are about ten feet tall, and at their lowest
point maybe three or four feet tall. So you know,
for the doors, especially even the shortest part, like you'd
have to, you know, pull yourself up, or it'd be
like you know, at your at your head, you know,
or a little bit taller. So you guys don't see
anything from we are currently standing.
Speaker 3: Well, Ragne hearing the sound of one of his ancestral
enemies on the wind, he is just going to move
towards it, okay, with his weapons trod All.
Speaker 1: Right, are you trying to be stealthy at all?
Speaker 3: I don't think slayers really do that.
Speaker 1: So now, okay, all right, so Ragney starts stomping off Ragby,
you can just do a regular move if you'd like.
I assume you're not running, You're just kind of walking
right now, so yeah, just do.
Speaker 3: Double your double your move.
Speaker 1: What does everybody else do is Ragney starts to walk off?
Speaker 2: I think I'm gonna try to put in a quick
prayer for a blessing of battle.
Speaker 1: Sounds good, go ahead and.
Speaker 2: Clean strength onto? Uh say boghar huh oh it says
oh selected target.
Speaker 3: Each square is two meters right, Chris, Yes, oh yeah, yeah.
Speaker 1: The foundry actually keeps track if you you can't spells
and ship and blessings on other people.
Speaker 2: So oh cool, yes, sorry, I hit apply. I should
do the prayer test first. That's happened, correct.
Speaker 1: Yeah were you trying to? Okay?
Speaker 3: Okay, yeah, go for it.
Speaker 2: That's as standard.
Speaker 1: Yes, Oh way too, Manan, here's your prayer in your
time of need. And what does that blessing do?
Speaker 2: Uh? So the prayer of battle gives you plus ten
weapons skill for six rounds, and I think with the
extra success levels, can I like add stuff to that
or if that's.
Speaker 1: Yeah, but there's a way to make Oh you know
why why it didn't do it correctly. When you do
the test you want to roll. You want to click
on the actual blessing and that should do the role
and that'll come up with all the stuff. Let's let's
just do a fake one here really quick. Oh okay,
so see how it shows all that. I'm sorry, I
did private fuck again. So this is what it looks
like when you actually cast a spell. So you can
press apply to put the effect on the target. It'll
tell you the targets, the duration of the range, and
then you would have overcast, which is if you roll
high enough. So you rolled a two, which is three
success levels. Well, here the private one I did also
got three success levels. Let me see if I can
do this. Okay, I'm on one second. I'm gonna take
this off of you really quick, Bogahart.
Speaker 3: Let's see if this works.
Speaker 1: You can overcast once you can either looks like give
an extra target, increase the duration, or increase the range.
Speaker 2: Yeah, I'd say, uh, another target and throw it on
narn off as well.
Speaker 1: Okay, let's see if this works.
Speaker 3: Target.
Speaker 1: Well, I always see if this works and apply. It
worked all right? You both should have the Blessing of
Battle on your character sheet under effects.
Speaker 3: Yep, I don't know why.
Speaker 1: It's a source of known when it came from horse
character sheet or whatever. Okay, so that if you go
to your main tab, you'll see you have a plus
ten and your modifiers under weapons skill. So it's it
is applying correctly. It lasts for six rounds. You feel
the gaze of Manaan upon you, and it fills you
with vigor for what you're expecting to be a fight.
What does Bogahar and Arnolf do? As your priest mutters
a prayer.
Speaker 6: Arnolf will start following behind Ragny.
Speaker 1: All right, go ahead and move Bokahar.
Speaker 4: Yeah, yeah, Bogahar has been pretty much on Ragney's tail
since you started trudging off.
Speaker 1: So as you guys begin to creep forward, you all
hear the goblins. You can hear them talking. You're not
sure what they're saying, but you hear one of them
kind of like maybe shout a little bit, and you
hear the others kind of stop squabbling for a second,
and then you can hear them. They're whispering. Now they're
trying to be quiet, but they're not doing a great job.
Speaker 3: That sounds that they're discussing something. Ragni will break into
a sprint. It's gonna get to them as quick as possible. Okay,
which direction do you go? There's the sound still coming
from over here.
Speaker 1: At this point, it's coming from about here, directly the
opposite side of the rock.
Speaker 3: Yeah, I'll still just go around, I guess.
Speaker 1: Okay, Ragney sprints off. What do the rest of you do?
Speaker 5: Wait? So sorry, he's going this way.
Speaker 3: Yeah, I'm going up and around.
Speaker 4: Okay I suppose uh yeah, Bogahar will just go straight
with him, print to sprint the same way, to the
right and around.
Speaker 2: All right, I'm gonna try to stick with the gang
as well.
Speaker 1: And all right, well, you guys can move up to
double your movement and then we'll see what happens.
Speaker 5: All right, so each space is two.
Speaker 1: Yep, Okay, everybody moving. Then see what happens. Got some
simultaneous actions going here? Okay, see, guys, all break into
a run after the slayer. At this point, it's clear
they hear you, guys when you start running and crunching
through the snow and the trees and everything. Ragney, as
you get around the corner you see a couple goblins
standing on the ice. You can see two of them
from where you.
Speaker 17: Are, and do I have pictures I do somewhere when
you find them.
Speaker 1: What you can tell Ragny is that these goblins they're
not night goblins. They're not wearing the dark hoods that
you normally would see them wear. These goblins are wearing
much more tribal looking outfits. They have very basic looking gear.
You know, their shields are simple wooden shields or perhaps
even some sort of bone. The ones you see appear
to each have like a crappy sword and like a
short bow. Perhaps they've got feathers and like bone necklaces,
little charms and fetishes, and you can tell as far
as clothing goes very simple, almost like caveman or Neanderthal.
You know, they've got skins of animals. They've got like loincloths,
you know, very homebrew type stuff, you know, like not
like not like actually moccasins, but close to it, like
something that's been made out of some sort of animal,
you know, parts or animals rw skin. They you know,
have like bones pierced through their nose or ears. It's
very much like a mix of like almost like African
tribal and like Native American, and like, yes, like Zulu,
almost Native American, and even like a little bit of
like maybe Eskimo, because they've got actually got gear for
being out here in the cold. They're not just totally naked,
and that's what you can see. They've got like some
war paint on as well, some lucky blue war.
Speaker 3: Paint, so like savage orgs, but actual goblin savage goblins.
Speaker 1: Uh, that's the closest. Yeah, if you want to give
me an intelligence test at minus.
Speaker 3: Ten, come on, who maybe?
Speaker 1: Oh yeah, you're not sure you've never seen goblins quite
like this. Yeah, you're guessing some sort of local common goblin.
I'm trying to find their their character sheets, but I'm
having a really hard I'm really struggling right now here
because there's so many folders. Where where did they go? Okay,
we'll start looking for him. So that's what you see, Ragney.
Do you say or do anything? You're the only one.
I mean, it's as right as you turn the corner,
you see them, They see you, They point and shout
at you, and it's clear that the jig is up.
Speaker 3: He just shouts Groby and he will on his next
action sprint at them.
Speaker 1: Okay, why give you a second here, guys, I'm trying
to find we're actually put these character sheets.
Speaker 3: I kind of need that. Uh ah, here we go.
Speaker 1: Okay, so this is the guy you see. He's not
riding anything. He's on foot and imagine he has more
furs and skins.
Speaker 3: That's cold out.
Speaker 1: But this is what you see. Mm hm.
Speaker 5: Oh.
Speaker 3: They got the spiders in the back.
Speaker 1: And you know what that means.
Speaker 3: It's combat time.
Speaker 1: Add yourself to the combat tracker, please, Yeah.
Speaker 3: Maybe a nine.
Speaker 2: What does the spider he's on just have, like to
normalize and then six spider eyes.
Speaker 3: Just the way it be sometimes.
Speaker 2: Yeah, the one in the background just sort of has
what you'd expect, like just a deray of normal.
Speaker 4: I gotta tell you what fucking Bogahar is. The Bogahar
is the hangover to the Egons party night out when
it comes to initiative. Fuck Egan was like top of
the food chain every time.
Speaker 5: And here's Bogahar like pooh.
Speaker 1: All right, I have to all right, Arnulf, you are
up first.
Speaker 6: Is there any restriction to movement due to the snow
or anything like that?
Speaker 1: I probably should have said that ahead of time. Yeah,
it would, because it is deep enough. It's been You're
in the middle of winter and near the middle of
the forest. So we'll just say to make it easy,
you're at minus one movement, like whatever your movement value is,
that's minus one.
Speaker 6: You had it.
Speaker 3: Uh, okay, and.
Speaker 6: I'll just move up to the front of the group here.
Speaker 1: Okay, all right, that is what you see as well.
You can see two of them. Actually you can see
a third one now because you moved up far enough.
Speaker 6: Okay, so they're pretty far from us still.
Speaker 1: Yeah, but they are in the wide open. I mean
there's no cover there because they're walking on the ice.
Speaker 2: Was that a standard move or do you have another action?
Speaker 6: That was a standard move? Actually no, I went a
little farther than that. I think I do not have
another action.
Speaker 1: The one can move to double your movement in a
regular turn and still take an action.
Speaker 6: Oh in that case, I'm totally fine. I guess I'll
shoot them once with that thing.
Speaker 1: Okay, just be sure you're targeting.
Speaker 6: Do I just like click them? Do I have to
like do something further?
Speaker 1: I don't remember how you guys target as a player Okay, okay,
you score a hit with the sling doing eight damage.
You're target this guy right here in the front, Yeah,
the closest one. Okay, alrighty, that is a hit. Give
yourself a point of advantage and let me bust out
everyone's favorite calculator. It was eight damage, right yep. Okay,
he is wounded and they are up next, all right.
Uh they shout something and they begin to uh try
to take some cover here, so they move four and
this guy he's gonna take a shot at you, and
then he's gonna finish his movement and try to get
behind the rock over here. So he pulls out a
bow and he's take a shot, and he scores a
hit for eleven damage, and you lose your advantage and
you must make a challenging endurance test as you are
pierced by a poison arrow. Oh boy, and then he'll
finish his movement to try to get like behind the rocks. Okay,
give yourself a poison condition and a fortune point that
one right, Oh much better role.
Speaker 3: Okay, I don't up.
Speaker 1: As soon as this thing hits you, you can smell
and feel the poison in the wound. It burns and
as you pull it out you see some sort of
like blackish green goo at the tip of the arrow.
Speaker 6: They'll take eleven damage as well.
Speaker 1: Yes to the left leg, if you have any armor,
I'm reduced by armor and your toughness bonus.
Speaker 3: I remember I.
Speaker 6: Don't think I have any like armor from my legs,
all right, so.
Speaker 3: Then just your toughness bonus three.
Speaker 6: But you leaves me at three wounds left, all right?
Speaker 1: These two basically run. This guy runs behind the rock.
He can't see quite where he goes. And this guy
is going to attempt to climb up here to get
some uh what is athletics?
Speaker 3: Is it strength? Gilledy?
Speaker 1: He fails, all right, So he tries to climb, but
he slips and he lands prone. Arnolf, can you see
from where you are? Let me see if you can
actually see the thing? Yeah, you could, so, I don't
know if the other thing you see standing atop the
rock this guy's trying to climb on, you see another goblin.
But this goblin is on top of a massive red spider.
It's roughly it's counters as large, so it takes up
four spaces.
Speaker 3: It is roughly.
Speaker 1: The size of a horse, although it's not. It's not
quite as big. It's more big because of the lengths
of the length of its legs.
Speaker 5: But this, that's fucking not great.
Speaker 3: That's so great? What are you talking about?
Speaker 2: It's got a big head. One of your guys this thing,
or maybe even both of you the trophy.
Speaker 1: There's a goblin riding it like a horse basically obviously
like a mount which is just disturbing for you. So
I'm just gonna I'm just gonna put him right there,
and I need to uh roll initiative for this mofo.
Speaker 3: Seven.
Speaker 1: Nicely done, okay, gang?
Speaker 3: All right?
Speaker 1: Uh huh rag me you're next.
Speaker 3: So you said our movement is reduced by one. Yes,
so my base movement is three. That would mean now
it's two yes, and walk would be four and run
would be.
Speaker 5: Six.
Speaker 1: No, what your run would be eight?
Speaker 5: Oh?
Speaker 3: Okay, run would.
Speaker 1: Be eight yeah, because run is double walk Okay, buys
one after the double no no, no, because it just
introduces your base movement and then your base movements what
determines your walk.
Speaker 3: And run speed.
Speaker 2: Okay, So running it's like minus team.
Speaker 1: Keep in mind, the other thing you can do is
you can do the sprint, which is where you can
try to go further without taking any other action. Where
did we have that layer aids movements?
Speaker 3: Here we go.
Speaker 1: So if you want to use your action to sprint ragne,
you make an athletics test at plus twenty, you move
your run movement plus success level in yards.
Speaker 3: Okay, so athletics test at plus twenty not gonna be great,
but we'll give it a shot. Gotta get into that fight. Nope,
So would I move minus three yards? Yes? From the
total run? Right, So total run of eight minus three
is five, so you can go three squares basically. Yeah,
I mean it makes sense.
Speaker 1: Man, you're shorter than everybody, so that the snow, you know,
for them in the ankles is probably like to your knees.
Speaker 3: Yeah, that's fair. Do I see then now the giant spider.
Speaker 1: Yes, you also see a few more individuals. You see
two more goblins here in the ice on the ice,
and these ones look a little more heavily armored. Again,
these guys are not riding spiders, but they are armed
with swords and shields.
Speaker 3: They don't have blowing eyes like this guy does.
Speaker 1: I don't know what's going on with him, but it's
actually very hard I can't. Yeah, hear yet, we want
to come up we Finding art of forest spy goblins
is incredibly difficult to believe unless you want the old
like nineties one that look like like goblins wearing Native
American headdresses.
Speaker 3: So it's a little yeah, not great.
Speaker 1: The other thing you see, well, I'm sure you're gonna
get a kick out of this. A second giant spider
being ridden by a goblin. It's starting to climb up
this set of rocks. Oh like to basically cross over
and get to you guys. And you can tell it's
rather quiet as it does so, but the one on
top sees you.
Speaker 3: I will alert the party to the one over here
and tell them to get away from the outcropping.
Speaker 1: Okay, anything else you'd like to do?
Speaker 3: Or is at it? Brandish my weapons dangerously? As that
was my full turn, I think horsed Europe.
Speaker 2: Oh boy a right, well, just.
Speaker 1: Unveil the last guy. He's hiding behind the rocks. So
he didn't like that.
Speaker 2: Let's see I can do so if my normal move
is four with the snow, it's minus one to three
and a run would be six. I could be one two, No.
Speaker 1: No, your your your movement is three, your walk is six,
your run is twelve. Uh and if you sprint, that's
where you take the athletics sens.
Speaker 3: To try to go further.
Speaker 2: And engage enemies up to four yards away rather than two. Oh,
so that's an one additional square for having a spear.
So hold on, I'm doing I'm doing some mass here one, two, three, four,
five six. And presumably we can't get across this lake.
If we were to jump on top of these.
Speaker 1: You'd have to climb up there to get over there.
Speaker 2: It'd be a whole thing. Yeah, okay, two, three, four
five six, Okay, that's nothing. I'm just gonna move slightly
towards Regney mm hmm. And I'm gonna try to chalk
in one more prayer, this one being a prayer of savagery,
which seems thematically.
Speaker 3: Appropriate whoever you're going to cast it on.
Speaker 10: And then.
Speaker 1: That's not great, Nope, prayer refuse. Yeah, And I can't
do all the heavy lifting for you, bro, You gotta
do something yourself.
Speaker 2: Fair enough, some lifting in the next round.
Speaker 1: Fair enough, God bogahar.
Speaker 5: Oh yeah, okay, So.
Speaker 4: My movement was three, it is now two, which means
my run is now, uh eight yards yep, so that's four.
Speaker 3: It's rough life, bustwarf brous.
Speaker 1: Just get out to the ice, you get.
Speaker 3: Going super well.
Speaker 5: Okay, so I'm there and I have I have thunker out.
Speaker 3: Okay, what does this guy have for a weapon. He's
got a bow and a sword.
Speaker 1: Okay, shit, all right, Well, the giant spider comes crawling over.
Speaker 3: The rocks, not even very fast.
Speaker 1: It's very predatory and slow as it creeps over the
rocks to get to you guys. Obviously, the terrain does
not stop it or slow it down at all. This
guy's on top of the spider. Oh, let's show you
what this guy looks like. He looks a little different.
Give you another idea of what they look like when're
actually riding these things.
Speaker 3: Yeah, there we go. It's much more detailed and much
more horrifying.
Speaker 1: Yeah, I mean, so it's not like a shalb sized spider.
It's just that, like their legs are so long, they
seem like pretty fucking massive.
Speaker 3: Chris, that's a horse sized spider. Okay, it's a.
Speaker 1: Goblin too, though, so the goblins smaller creature.
Speaker 4: So sure compared to shell up. This is like the
velociraptor version of a fucking.
Speaker 1: Like if the human was riding this, the human would
you know, I mean, the humans about twice the size
of the goblin. So but that's yeah, that's what you're
up against.
Speaker 3: Yeah, I have a.
Speaker 5: Goodness interceptor of spiders.
Speaker 1: I'm gonna roll four plus. It'll go for horst one,
two or three. It's gonna go for bogahar, Oh, bogahar,
bog yummy dwarf. All right, this thing is going to
attack with its fangs. Oh no, Now, this is a
large creature. So if you attempt to block with weapon skill,
you are at minus minus two success level. However, if
you guys target the spiders, you get plus ten Hicks.
They're large creatures. If you use dodge, there's no negative success.
Speaker 4: Levels, correct, and it would eventually uh mellow out to
minus ten because.
Speaker 5: Of the I still have that blessing, right.
Speaker 1: You still have the blessing. Yeah, the blessing will be
in effect for four more rounds.
Speaker 4: Okay, so that would chip away that negative twenty.
Speaker 5: All right, so would be a negative ten then.
Speaker 1: Well it's it's already included on your character sheets, so
it will do that.
Speaker 3: Probably you don't say anything.
Speaker 1: Yeah, it's it's shone it on your web skill.
Speaker 3: Cool cool boy, Well let's dodge or defend you dodge.
Speaker 5: I do not have. I do not have.
Speaker 4: I thought I had dodge, but guess what, guys, I
really don't have a good think.
Speaker 3: You it's a class skill, but you think you just
got it when you got to.
Speaker 1: Level two, so you don't have many points in it yet.
Speaker 3: Yeah yeah, yeah, big rip, actually say maximum rit yep,
oh that's for tomorrow, huge roop.
Speaker 1: I mean they're greenskins, right, so it's a little little
oo rip.
Speaker 3: Yeah, this is more mad boys in the fantasy world.
Speaker 1: Dude, you don't be funny, not really, but it kind
of would be if you guys party wiped. But Ben
didn't know about it, and the next time we play
it was Ben by himself in a forest with spiders everywhere.
Speaker 3: You won, yeah, by four, but then the a negative penalty.
Speaker 1: It did it correctly though, Yeah, well but hold on.
You passed by four minus two because of it's a
large creature, and another minus one because of your weapon.
Speaker 3: And so it's still plus one.
Speaker 1: Oh it actually did it all correct? Yeah, holy shit,
found you're so good, So Bahar give yourself point of
advantage as you smack the spider's fang and it kind
of reels.
Speaker 3: Back a bit. Oh gross, get out of here. Oh god.
Speaker 1: The other one just sits back on its spider, taking
aim with his bow. The soldiers would have went this
turn too, They probably just would have moved forward a
little bit, so like, actually get onto the edge and
get ready to fight.
Speaker 4: Yeah, so that ice stuff like you can navigate across that.
Speaker 1: Yeah, there's just a light snow on it, but it's flat.
It's not rocky like you guys are. So yeah, the
anything on the ice is fine. And then the scout, well,
the scout went earlier in the turn, and you know
it's when the giant spider go. So the scout won't
be able to do anything this round as he's kind
of commanding the spider. So you guys are lucky for
one more round. Okay, So, Arnolf and Bogahar, you have
four rounds, including this one remaining for your blessing that
you got. Oh now it's a horsed coenag Okay, uh,
maybe it'll just go away after six rounds. We'll see, Arnulf,
what would you like to do?
Speaker 6: Can I just shoot that big spider right there. Can I, like,
you know, get a good visual on it.
Speaker 1: Yeah, it's a large target, so you won't risk hitting
the other guys unless you get a critical fail and
you get plus ten. Hit a large target and it
plus ten because it's as long as you target his token.
Speaker 6: We'll do that. Looks like I do have a plus
thirty modifier here.
Speaker 3: Sounds right? Yeah.
Speaker 1: I was gonna say, here's where the fucking boat shotgun damage? Okay,
well it's not. It doesn't get to dodge. You give
yourself a point of advantage, and it's going to take
fourteen damage minus it.
Speaker 3: Stuff.
Speaker 1: That is a really really good hit and you hear
it squeal in pain. Skirmishers are up next. This guy
over here is gonna try to climb the rocks. He fails.
You hear a thud in the snow. This guy is
gonna pick himself up, and he's probably shouted at by
the other guy, so he's gonna start running back this way.
Can he get line of sight? No, because he's got
to move because he got to stand up this turn.
And then this guy's also gonna try to climb. They
want to get that sweet, sweet height advantage. But a
negative five is just not gonna do it. They've got
good agility too.
Speaker 3: These guys just suck, you know. Sometimes that's how the
dice roll, bro.
Speaker 1: Sometimes life is a bitch. Okay, Well, this other skirmisher
up on his mount has a clear line of sight
and the only person who can really see is Ragny.
I'm sorry, boghar. So he is going to shoot, Let
me move his token because he would be one space
further back, just so it does the range properly. All right,
range bow coming at you live? Well bam. Oh, I
don't know why it didn't do the weapon, but that
would be a hit. Oh boy, uh that is going
to be eleven damage to your right arm.
Speaker 3: I gotta be more like a drink and it'd be
toughness six right, bro.
Speaker 1: This six he's gonna fucking plate armor.
Speaker 3: Probably, yeah right?
Speaker 12: Mm hmmm.
Speaker 5: Oh uh sorry, that was what eleven? You said?
Speaker 1: Eleven damage right to the right arm, and I need
you to take endurance test.
Speaker 5: Okay, let me record.
Speaker 3: Why didn't Oh that's I rolled.
Speaker 1: I rolled just his weapon, not his actual weapon attack.
Speaker 3: That's why I fucked up.
Speaker 5: Endurance test you said, yes.
Speaker 1: Yep, oh a critical success Bogahar. You feel nothing but rage. Okay,
the soldiers are only gonna be able to squeeze in here.
This one's gonna swing at you, rag me. Yeah, okay,
he'll have negative ten though, because you know he's trying
to squeeze past Bogahar. He's got the wall up against him. Oh,
these guys have spears and hand weapons. Uh eb us, it's.
Speaker 3: A hand weapon.
Speaker 1: Yeah, it's actually native three. I didn't do the native ten.
The other one's gonna run up and attack Bogahar.
Speaker 5: Oh sheesh, she she's right. Oh hey, do I gain it?
Do I get another advantage for that endurance test?
Speaker 1: Yes? You do.
Speaker 3: Excellent defind Yeah it's normally it lets me just click
like the attacking hand weapon thing, and it's not. So
I guess I just have to do.
Speaker 1: This plus four against critical success. Oh boy, here we go.
So Ragney, you block, get advantage and roll a critical hit.
Oh yeah, this is what it's all about. Folks, badly
cut tell hit apply bleeding please see if.
Speaker 3: That I just have to scroll down. Okay, yes, oh it.
Speaker 6: Applied it to you.
Speaker 1: Oh, try tark undo that target the goblin and then
do apply bleeding and see.
Speaker 3: If that works. Okay, Nope, it just keeps applying.
Speaker 1: It to me.
Speaker 3: Yeah, I don't know why.
Speaker 1: Let me.
Speaker 3: Can I drag this onto him?
Speaker 7: Oh?
Speaker 1: I can't. I got a hit, badly, cut toe, make
an endurance test, gain a bleeding condition after the encounter.
Make an a durance test, and if you fail, you
lose a toe.
Speaker 3: Also two wounds.
Speaker 1: Two wounds. Okay, it did that when I.
Speaker 3: Put it on him. Okay, nice.
Speaker 1: Yeah, you can drag like the whole window. Oh, from
the chat log onto the character sheet.
Speaker 3: That damn founder, you're so cool?
Speaker 1: All right, what happened there? Kyle?
Speaker 5: Did you block I?
Speaker 7: No?
Speaker 4: I did not U So I took my damage and
it and sucks, but I'm still up, still up?
Speaker 3: Okay?
Speaker 1: Yeah, because it would be minus one from your thing,
so you can be at plus two success levels. Oh wait, no,
it's already got calculating, that, isn't it.
Speaker 5: Yeah?
Speaker 1: Do you want to use a reroll since you have
to advantage right now?
Speaker 3: Uh?
Speaker 5: Or yeah?
Speaker 3: You better yet you.
Speaker 1: Can just spend Well, you have two choices here. You
can reroll, or if you don't want to risk the reroll,
you can just give yourself an extra success level and
then you'll be at four success levels, you'll tie him,
and then it comes down to your weapons skill scores?
Speaker 4: Oh which, what's your weapons Well yeah that's the thing.
Speaker 3: Fifty four, so I hope, yeah, yours is pretty high.
Yeah you want to do that instead?
Speaker 5: Yeah? Why would we do that?
Speaker 3: All right?
Speaker 1: So write click on your test and do use a
fortune point to add a plus one success level.
Speaker 3: Okay, okay, hey you win because you do.
Speaker 1: Indeed with WEAPONSC fifty four have higher than this guy,
so you gain another point of advantage and he fails,
so you should be maxed out now I think I am.
The scout is next. He is gonna swing at horst.
Oh actually, no, you know what, He's gonna shoot it.
Oh yeah, you know he's gonna swing at horse because
he's right.
Speaker 3: Up in his face.
Speaker 1: Gasp, man negative seven?
Speaker 3: Beat that, please?
Speaker 5: Please?
Speaker 6: Beat?
Speaker 7: That?
Speaker 2: Is that one that I can either dodge or a parry.
Speaker 3: It's just from the problem. It's just from the goblin.
It's not from the spider. The spider is the one.
Speaker 1: That gives you the negatives because he's a big creature.
Speaker 2: Okay, second, like block or dodge whatever, there's no negatives
either way.
Speaker 3: Yep.
Speaker 2: Is that from Should I be able to roll it
from the a posed test thing? Or do I just
kick one in from the character sheet?
Speaker 1: If you go to your combat tab, you should be
able to roll it from there.
Speaker 3: Yeah, it should have like the picture of the enemy.
It wasn't letting me do it. But maybe what I
don't think.
Speaker 1: I don't think you actually, I don't know why it
turns into like something you can click on. But I
think if you make your weapon attack because the guy
is targeting you, it should put it against that role
because that's you being targeted should take priority. Hope, please
just just make your defensive role.
Speaker 2: Oh hello, there, I see it now. But yeah, it
adds a line in the combat tab of the character sheet.
Speaker 3: Gotcha?
Speaker 2: Okay?
Speaker 7: Is it doing?
Speaker 5: Oh?
Speaker 2: I see then I just do that.
Speaker 1: You win? You gain a uh.
Speaker 3: Way of advantage.
Speaker 1: Nice, Ragny.
Speaker 3: Ragney is going to go into a frenzy. All right,
how does this work? Yes, well, let's see frenzy with
a willpower test. You can work yourself into a state
of frenzy by psyching yourself up, howling, biting your shield
more similar, If you succeed, you've come subject to frenzy.
While subject to frenzy, you are immune to all other
psychologies and will not flee or retreat for any reason. Indeed,
you must always move at full rate towards the closest
enemy you can see in order to attack. Generally, the
only action you may take is a weapons skill test
or an athletics test to reach the enemy more quickly. Further,
you may take a free action melee test each round
as you're throwing everything you have into your attacks. As
you gain a bonus of plus one strength bonus such
as your ferocity. You remain in frenzy until all enemies
in your line of sight are pacified or you receive
the stunned or unconscious condition. Afterwards, you immediately gain a
fatigue condition. Oh my god, that's awesome. Yeah, and make
a willpower test.
Speaker 1: Huh yep, doors, I think have a higher starting willpower
than humans, don't they.
Speaker 3: We do have a pretty high willpower, and I buffed
it up a little bit. O.
Speaker 1: Buy for Cosmodon.
Speaker 3: And we'll begin shouting things in casa lad lead, are
you wielding too?
Speaker 6: Oh?
Speaker 3: Yeah, of course? Oh my god? So you make four attacks?
What is this game?
Speaker 1: God? All right, let's see.
Speaker 3: I found you can handle this, we'll see fingers crossed.
Ah right, that's uh alright, that sucks.
Speaker 1: Okay, so he needs to block.
Speaker 14: That first ninety six boys, he blocks, he needs a
point of advantage.
Speaker 3: It did not bring up my second attack.
Speaker 1: Yeah, I saw it, say dual wields. Well, the next
one would be sixty nine. Nice, No, he doesn't have
another one on here. Sixty nine you say.
Speaker 18: Yeah, okay, plus three, so that probably beats it, right,
ummm yeah, what's sixty nine?
Speaker 3: How many success is that for you? None? Actually?
Speaker 1: Okay, so he's got plus three all right.
Speaker 3: Okay, up, that was fucking awful.
Speaker 1: You have a second round of attacks the right because
you're frenzied.
Speaker 5: Yep.
Speaker 1: Are you gonna dual wield with that too?
Speaker 6: Yeah?
Speaker 5: Oh?
Speaker 3: Actually I get plus one success level, but that didn't
matter because I still rolled like shit, that is a kid.
There we go, So okay, plus plus four total success
levels the worst. I didn't see the dual wielder that time,
though it came up aside, it came up this time.
Speaker 1: Okay, so he will try to block. He fails, taking
thirteen damage, fourteen.
Speaker 3: Fifteen because I get plus one strength and plus one
success level from dual wielding.
Speaker 1: Fifteen, I mean he's not dead. I meant sixteen. Wait,
he's still live.
Speaker 3: I meant seventeen. Okay, next, shut up, man, I'm still learning.
Speaker 1: Okay, so fifteen is your final answer? Yes, okay, Well
he does have a shield, so there's that. There are
all these numbers. I don't even know armor, shield, toughness. Okay,
Well he's actually kind of.
Speaker 3: Tough because he's got the shield going on.
Speaker 1: But goblins, okay, fifteen, however, it is exactly enough to
put him down thanks to the critical you caused earlier.
So that Goblin gets the good old Mike say, if
you give yourself a point advantage.
Speaker 3: Can I move forward and use the other part of
my attack or now?
Speaker 7: Sure?
Speaker 3: Why not?
Speaker 1: Oh that's right, you have to hit with both in
order to get yeah advantage with what do.
Speaker 3: You call it?
Speaker 1: I am attacking the soldier or the spider?
Speaker 3: Oh I can attack a spider.
Speaker 1: Yeah, your corner to corner.
Speaker 3: Yeah, we'll try to kill the spider. I hope it's
I hope it's tougher than my strength.
Speaker 1: Give you're so it'll give you plus ten because.
Speaker 3: It's a It doesn't it doesn't matter that the role
is just flipped from thirty to three. Okay.
Speaker 1: Oh so it's a three, yeah, which is a lot
of damage.
Speaker 3: Okay, it's gonna try.
Speaker 7: Yah Uh.
Speaker 1: It rolled a negative one, So you.
Speaker 3: Tell me how much damage is that?
Speaker 12: Um?
Speaker 1: It is? What is?
Speaker 7: It?
Speaker 3: Was?
Speaker 1: This thing's toughness you're asking.
Speaker 3: About, So as the slayer I get hold on. Let
me read the slayer role because we haven't had this
happen yet. When determining damage, use your opponent's toughness bonus
as your strength bonus if it is higher. But my
strength bonus right now is five. No, no, you're's definitely
higher than his toughness. Okay, and then the next part
doesn't apply because I didn't get a critical hit. So
fifteen damage, sixteen for dual wielding, and then seventeen for strength,
and then eighteen because he lost by one. Yeah, eighteen
to whatever it's left arm is.
Speaker 1: And you have hack which sucks up his armor eighteen
damage huh. Yeah, Well this spider is fucking dead as
can be, which means this scout needs to make an
athletics test.
Speaker 3: Oh no, he's gonna take damage.
Speaker 1: Yeah, we don't, we know how that happens.
Speaker 3: He passed correct.
Speaker 1: All right, he lands, Uh, let's roll a D four
and see which way he goes. He basically lands on
top of you guys over here. Ragney and Horst give
me agility TESTA plus twenty.
Speaker 3: Okay, we'll give it best.
Speaker 1: I'm sorry, I'm in Bogahar and Horst.
Speaker 3: Okay, what was it?
Speaker 5: Endurance?
Speaker 3: Agility plus twenty?
Speaker 1: It would be athletics. So if you have points and athletics.
Speaker 3: Do that, Yeah, that's much much safer than agility.
Speaker 1: You give yourself advantage there, Ragney, you hit with both on.
Speaker 3: That second attack, yes, because I missed the first attack,
so I lost advantage, right, yes, yeah, so I'm just
at one right now. Yeah, and horse, get out of.
Speaker 2: The way, I say, athletics. Oh sorry, I almost for agility.
Athletics is good to Wait what happened to my I said,
not in here's.
Speaker 1: This and the horse he'll go next after this.
Speaker 2: Test affected by the the sickness? Alright? Whatever?
Speaker 1: I the same thing?
Speaker 3: Yeah?
Speaker 2: Or is that because of the advantage?
Speaker 7: Did it?
Speaker 2: I don't want to approach film minus three? I guess yeah?
Speaker 1: All right, Well, this guy is gonna land on you.
He's gonna knock you pro and you're not gonna take
any damage. But he basically lands on top of you
and then ends up over here, so you're prone.
Speaker 3: Is round. It is your turn though, so you can
act now.
Speaker 2: So is the get up my movement action or action action?
Speaker 3: It's your moment.
Speaker 2: Okay, So I'm gonna do I'm just gonna get up
and stab him with a spear.
Speaker 1: All right, Yeah, good timing beer in magic helmet.
Speaker 2: I won't do that.
Speaker 6: Beer in magic helmet.
Speaker 2: Chah. Oh yeah, target him at all? Does that matter?
Should have rearroll?
Speaker 3: Uh no, I can roll here?
Speaker 1: Uh minus one? He beats you, he gets a point
of a vanished Oh my god.
Speaker 3: Give any fortune points.
Speaker 2: I guess I could yeah, now target him?
Speaker 19: Oh sure, Uh, I guess I could just do a
fresh one.
Speaker 1: Oh critical? Oh because of the impale quality. So he failed.
Uh so he's gonna take eleven damage and then go
ahead and roll the critical.
Speaker 3: Oh boy? Uh born muscles.
Speaker 1: Gain a waiting condition, two wounds and a torn made
JRT muscle. Holy balls, he is looking really really hurt
after that. Yeah. Uh on a four to five or six,
it'll be his sword arm.
Speaker 3: It is not as his offhand.
Speaker 1: Okay, well, get your tough point of vantage horset.
Speaker 2: All right, I got it back and bogaha your turn.
Speaker 4: Well that big dumb spider's dead. So geez, slim pickens
behind you? The scout behind me? But would that make sense?
Or should I go for this other soldier? Oh you
got the soldier. I'll go for the scout here.
Speaker 3: Just oh, headshot, go for the head shot?
Speaker 5: Yeah? Can I do? How do I do? Strike this stun.
Speaker 1: I don't think you have to do anything because it's
just you ignore the negative to do cult shots for
the head.
Speaker 5: And do I check that? Oh? Okay, so I target
the head?
Speaker 1: Yeah, definitely, there's anything character sheet that that.
Speaker 5: Oh you can you can set hit location, you can
do head.
Speaker 1: Oh really yeah, well there you go. Okay, we don't
have everything over at foundry, didn't they apparently?
Speaker 3: All right? I mean, should I even bother.
Speaker 1: Rolling at this point? These poor goblins, they just wanted
to kill you where you're damn Yeah.
Speaker 5: Not only that, but he's stunned.
Speaker 1: Well he has to take a test to become stunned,
but he has one health remaining, so you just fucking
cave his head.
Speaker 20: In and it's just mushhouse fucking Yeah, green fucking flesh
and brains all over the snow and probably over Arnolf
as well.
Speaker 3: Yeah, uh, this guy is gonna how fucking this.
Speaker 1: Thing move five? All right, he's coming in. You can
see him scampering through the trees. Arnolf top around four.
Speaker 3: What do you do?
Speaker 6: I'm start working on that hu giant spider.
Speaker 1: Okay, it'll be minus ten because he is in cover
right now. It was still a really good roll though, Alright,
thirteen damage, right, give yourself advantage and oh boy, yeah,
it's a decent hit on him for sure. And we're
onto the skirmishers. Okay, this guy is gonna stand up.
Oh he would have lost his advantage because he feeled
his tests there. All right, this skirmisher that you just
shot his spider is gonna shoot.
Speaker 3: At you, Arnoff.
Speaker 1: Let's put him over here so's at the correct range.
Speaker 3: Oh my god, he missed with.
Speaker 1: An eighty You lucky bastard. The arrow almost hits you,
but it does not. These goblins are probably gonna get
a little desperate when they see all this shit happening.
Speaker 3: This guy's gonna try.
Speaker 1: To shoot you, Ragney, the one that just moved to
the side here, but shooting in the combat I believe
is a negative. Let's get out the old chart. I
mean that, Chad Rannie, I believe it's negative twenty if
I recall.
Speaker 3: Seeker and you can't. You can't do it Dodgejackson right.
Speaker 1: No, not unless you have a shield, Nope, or if
they're within point blank range. I think you can think
he said point blank range.
Speaker 3: Let's double check that. It's been a really long time.
Speaker 1: Combat range combat range tax cannot be opposed by with
melee skills unless you have a large enough shield, or
if they are at point blank range where it is
also allowable to dodge, and it's minus twenty to shoot
into melee if they don't care.
Speaker 3: Who they hit.
Speaker 1: Okay, what's the range? His range is fifty yards, so
he might actually be in point blank range. I don't
remember what that is though. Well, let's see if he
hits I guess he'll take the negative twenty so he
doesn't hit his buddy.
Speaker 21: I don't think he's that desperate yet, so okay, well
that'll cancel out his range benefit.
Speaker 1: Oh, he's rolled a natural one, like everyone's favorite German
sniper from Axis and Allies. He takes a deep breath,
raises his bow and releases it at the perfect time.
We should probably check if this is point blank or not?
Speaker 3: Right, Yeah, yeah, I mean.
Speaker 1: Well, I mean I suppose you'd want a chance here, right,
A chance would be nice, But I don't think I
even if I took the dodge action, there's no way
for me to get plus five. But you can still
reduce the damage though, if he will roll, if I
high roll, like make the damage worse.
Speaker 3: That's true. Well, you know I'm not gonna dodge.
Speaker 1: You're just gonna stay in there and take it like
a boss.
Speaker 3: I mean, okay, Gregany's goal is to die anyway, so yeah,
it makes sense.
Speaker 1: But is it heroic to die from a force goblin
who's standing ten yards away?
Speaker 3: If I died from that, then I was not meant
to be a good slayer.
Speaker 1: Okay, Well, you take eleven damage to the right arm.
I need you to take a endurance test for the poison.
I'm not sure why Foundery doesn't actually do the critical though.
There must be a setting we don't have plus Okay,
you're fine. However, the critical hit it was to the
right arm, Yeah, right, damaged arie.
Speaker 3: Shouldn't it be minus twenty? So I that down.
Speaker 22: Oh my god, this has been so long too. Why
are there's so many rules of this game? Is too much?
I haven't played in long enough. I don't remember how
to play this fucking game.
Speaker 7: That's true. That's true.
Speaker 1: Oh boy, you just gotta gotta make me look up rules,
don't you I do?
Speaker 5: Yeah?
Speaker 3: Okay, that's fair.
Speaker 1: Critical hits, uh huh, oh, that doesn't help. We're's critical
wounds page one. Okay, Oh no, remember we were doing
that wrong. In gallos Geist, the negative twenty is only
when you go into negative wounds. If you suffer fewer
negative wounds than your toughness bonus, you subtract negative twenty
from your critical results.
Speaker 3: Okay, so that was we were just doing it wrong. Okay, yeah, right,
So just drag Dame and shattery out of my characters.
Speaker 1: Uh yeah, are you able to?
Speaker 3: Yeah? Oh boy? What does this even do for bleeding?
Speaker 1: You gain four bleeding conditions until you receive surgery. Every
time you take a damage to this location, gained two.
Speaker 3: More bleeding conditions. Oh and he gave you four wounds.
Oh man, nasty?
Speaker 1: Yeah, lose all your advantage?
Speaker 3: Yeah, oh yeah, that's gone.
Speaker 1: You see an evil smirk on the Goblin's face, bleeding conditions.
Fuck me, that's nasty. Time start burning resolve points. My gosh,
the soldier, I'll roll one, two, three, it's going for Ragny, four, five, six,
it's going for Bogahar, going for Ragny, trying to bring
you your glorious death with his He's definitely gonna stick
around and fight when he's easy to get shot like that.
Speaker 3: Yeah, oh, this guy wants you dead.
Speaker 1: Plus four? Can Ragny survive?
Speaker 3: Let me do it?
Speaker 6: Okay?
Speaker 3: Oh ninety five I'm gonna take a dark deal for
that one.
Speaker 15: Yeah, oh my god, he turns a ninety five into
a three and he blocks.
Speaker 1: Oh, your life flashes before your eyes. You need a
point of advantage though, nicely done.
Speaker 3: That's a.
Speaker 1: Yep, Ragny, your turn.
Speaker 3: Oh sick, I'm going to kill this guy. Mouse would
fucking work for some reason, damn son. So the first
dual wield a twenty.
Speaker 1: Yeah, that's that's pretty good, all right, tempting to block
plus one Okay, he failed and takes twelve damage. Well, right,
thirteen for uh oh thirteen.
Speaker 3: That's right. Well it's it's gonna be more so, that's right,
that's right. Yeah, thirteen because I'm dual wielding fourteen because
of plus one strength. Okay, so I think that's it.
That's all you got, fourteen damage. That's it that I'm
remembering right now.
Speaker 1: Yeah, all right, okay, Well that hurts him a lot,
all right.
Speaker 3: And then the second one is a two.
Speaker 1: Mm oh that's right, yeah, because it twenty turns into
a two ye. So uh, you fucking hack him in
the face and he dies.
Speaker 3: Well, he gets to defend against that too, well, I mean, hey,
critical hit.
Speaker 1: So he does not block the attack. He just wildly
swings to try to stop you from killing him before
he can kill you. Maybe it'll work. He's dead, he
doesn't block, he takes the hit, and he's only got
three wounds left, so he's fucking toast. However, he does
strike you across the chest as he goes down, screaming
and dying. Only a twenty two. That low blow. Make
a hard endurance test. I'll put that in your character
sheet and the durance test will pop up. Make a
hard endurance test or gain three stun conditions. He hits
you in the balls on the way down. He hits
you with the palmel the sword easy Ragby loves it.
Speaker 3: But you take a wound from that to give you
the wound, yeah, okay, and then my movement will be
towards this guy.
Speaker 1: Oh no, it would be dead after I shot him
in the.
Speaker 3: Face and my free melee attack.
Speaker 1: Oh no, this goblin made some poor decisions today.
Speaker 3: Can I charge him?
Speaker 1: Hold on, how far do you have to go?
Speaker 3: For charge?
Speaker 1: You have to move at least your movement to charge?
Speaker 2: Easy?
Speaker 3: Right now? My movement is two, that's true, yeah? Or four? No,
my movement is to My walk is for too.
Speaker 1: Yeah, this must be at least your move characteristic in
yards away before you charge.
Speaker 3: Yep, there we go.
Speaker 1: Easy, Okay, so more advantage.
Speaker 3: An eighty four? Oh, oh my god, little oh you
know what?
Speaker 1: Fuck did He's gonna dodge? Fuck you?
Speaker 6: Oh my god?
Speaker 3: All right, so that's gonna sixty five.
Speaker 1: Well he rolls right into the blade. There we go
eighteen he did No, I guess.
Speaker 3: God, So how do I get rid of bleeding conditions?
You die? That's how you get rid of them? Amazing,
love it.
Speaker 2: I can staunch the bleeding with heel, but I imagine that's
not practical in the middle of combat while he is
also in a violent rage of blending axes and ship.
Speaker 3: Yeah. Well I'm not stopped. But you said something about resolve.
Speaker 1: Uh, resolve points.
Speaker 3: You can spend.
Speaker 1: Every resolve that you spend allows you to remove one condition.
Speaker 3: And do you get resolved back somehow?
Speaker 1: Resolve you get back when you act in accordance to
your motivation.
Speaker 3: Okay. Can I just spend too resolve to take away
two bleeding conditions? Sure, I'll do that. Okay, I wraped
that down to two. And then at the end of
the round, it'll give you the opportunity to do my bleeding.
Speaker 7: Uh.
Speaker 1: Yeah, at the end of the round is when you
lose the wounds.
Speaker 3: Okay, that's my turn.
Speaker 1: Hey horse, it seems the frenzy of combat seems to
make some of his bleeding like stop itself and staches itself.
Speaker 3: He just flexes his arm and the vein just.
Speaker 2: Stops, completely covered in blood.
Speaker 1: But whose is it is?
Speaker 2: Probably not?
Speaker 3: Well, that's all hot I have, all right, what's it
gonna be?
Speaker 10: Uh?
Speaker 5: I think?
Speaker 2: Uh, I don't like the weird terrain, and I want
to take my chance and charge at the skirmisher. That's
kind of on the ice, okay, and I can go
six and do a full charge. So on, Oh wait,
where are we going? One? Two, three? And because I
have a spear, I can engage him from like a slightly.
Speaker 3: Yep, that's awesome.
Speaker 1: That's awesome. Well you did that in the very first fight.
I remember when you guys fought the h You guys
beat this ship out of that geriatric monster. Oh yeah,
I just want to turn into stone.
Speaker 3: Regan didn't even get like halfway to combat.
Speaker 2: It's true.
Speaker 1: You're running across the swamp the whole time. All right,
murder the poor goblin.
Speaker 2: All right, I'm on. Uh, this guy's see how it goes.
Speaker 3: Apparently it's a goblin murdering day.
Speaker 2: Okay, that's not great.
Speaker 1: Definitely gonna dodge. Failed. Wow, oh my god, you it failed?
Speaker 3: Alright, So you hit him?
Speaker 1: Uh you would win by two success levels.
Speaker 3: How much damage is that?
Speaker 5: Uh it's like eight.
Speaker 2: Yeah, it's normally plus two.
Speaker 1: Okay, decent hit, give yourself advantage?
Speaker 2: What are we capping advantage? Hit three? Gotcha?
Speaker 3: Okay?
Speaker 5: Ogahar uh? Oh man. Everybody's like dead. So where these
guys are? That would be like I'd be climbing straight
up right.
Speaker 1: Yeah, you have to climb up there to get up there.
Speaker 5: Okay.
Speaker 4: Uh nah, bogahar about that. So he's gonna charge at
the skirmish around the ice as well.
Speaker 2: Okay, good luck arnold.
Speaker 4: Okay, and uh yeah, he's gonna once again.
Speaker 1: Give yourself plus twenty because you don't number him. Now
it's two to one, okay.
Speaker 5: Uh.
Speaker 1: This guy can't fucking dodge to save his life. This
guy's on his ass. Jesus, Oh, I got one hundreds
of okay, I mean he's gonna dodge, he's so good
at it. Oh, another fucking critical fail. Oh my god,
they've all known seventies for their dodges.
Speaker 3: What is this garbage?
Speaker 1: All right? Well, you fucking crush his skull and just
pummel him into the ice. He dies wondering why this happened.
You get advantage, And at this point the fucking dude
on the giant spider says, fuck this shit, and they
peace out, leaving the last goblin to get up on
his turn and probably try to run away. But yeah,
this guy is booking it so he can go twenty
yards in a full sprint.
Speaker 23: So he just like does one of these and just
taking the goblin with him.
Speaker 1: Actually, let's see make a test for this guy really quick. Yeah,
he runs off in that direction shouting, and yeah, this
guy gets up and does the same, starts running in
that direction, so he'd probably be able to get across
the ice. Well, he's probably not gonna try to climb
anymore because he's failed with that, so he'll go over here. Yeah,
that guy's running off too, So.
Speaker 3: End of the round, Ragney, you take two.
Speaker 1: Wounds from bleeding. Combat is effectively over because those guys
are not coming back. So wow, wow, indeed it looked
pretty grim there for a second, and then Ragney just
killed like five dudes.
Speaker 7: Yeah.
Speaker 3: Uh, Ragney would like to take out bandages that he
bought a few sessions ago and start wrapping his bleeding limbs.
Speaker 1: All right, what a bandages do?
Speaker 3: Just said? They allow you to like staunch a bleeding condition.
Hold on, I didn't let me look at the actual
bleeding or the bandages item.
Speaker 1: Yeah, you might want to check that. It sounds important
right now.
Speaker 3: Bandage. A successful heel or dexterity test removes one extra
bleeding status.
Speaker 2: The heel test staunches the bleeding condition, each success level
removing an extra bleeding condition normally plus.
Speaker 1: Yeah, you get a bonus one, or it allows you
to do a dex text test, so you can attempt
it even if you don't have the heel skill. Okay,
so what do you do rang, and you're doing it yourself.
Speaker 3: I will ask I think it was horse was previously healing.
Speaker 2: Right, Yeah, I have some ranks in that.
Speaker 3: I will throw you the bandage and I will assist you.
Since I have some some ranks and healing as well.
Speaker 1: Please go ahead and do that as the SYS give me.
Speaker 3: Plus ten.
Speaker 1: Also, before you roll make any rolls, everyone's advantage goes
away because the combat is over.
Speaker 2: Yeah, when you clicked it, it looks like it. Yeah.
Speaker 1: And the two dead goblins need to make minor infection
rules because they got critical hits. Well wait, you would
have to take one too, uh Ragne, because you've.
Speaker 3: Got a critical hit? Is that at the end of
the battle.
Speaker 1: It's uh yeah, if you took a critical hit, it's
a plus sixty endurance test. Otherwise you gain a minor
infection any was anybody else's.
Speaker 2: C well, if sterile liquids are appropriate, polstices and dressings
are used, no infections will develop from the injury page
if they're healed after an encounter for the heel. Oh skilled,
I don't see page one eighty one. I guess that's
there's more to that than.
Speaker 1: All right, well i'll look at that while you.
Speaker 2: All right, Well, I am gonna go ahead.
Speaker 1: Yeah, I mean it's plus sixty. It's it's not meant
to be like a tough ending yeaheah, it's just one
more rule to add to the game to make it
slightly harder. Okay, so he's probably dying.
Speaker 2: Wait a second, I want to do one of these
perfect there we go.
Speaker 1: So that would be like five or six bleeding conditions
he would heal?
Speaker 3: Damn I didn't. Oh well yeah, fine, but I do. Yeah.
Can I remove the low blow from my critical injury? Yes,
that would go away. But the damaged artery I have
to get surgery, yes, and we.
Speaker 1: Know how surgery works in this game.
Speaker 3: I don't.
Speaker 1: But you take damage and bleeding conditions during surgery, and
if the guy doesn't patch you up fast enough, you
just die from surgery.
Speaker 3: Oh so cool, so fucking lucky. Such ship. But I
want to try it, actually.
Speaker 1: I know, just to see how fucking awful it is, Like,
how'd your slayer die?
Speaker 3: Like die of the operating table. Damn, that's grim Yeah,
that's the grim dark.
Speaker 1: Well, congratulations team. Everybody except Horse or somehow is unscathed.
Speaker 3: I'm not sure how that happened, but.
Speaker 1: There's a fucking pile and trail of dead goblins literally
clogging this gorge between the two little plateaus of rocks there.
Ragny is just covered in blood of all colors. There's
two goblins with bashed in skulls that look like a
mob hit. Oh yeah, damn, and no one failed. Their
poison rolls are so good. Yeah, well, you don't want
to get poisoned. That shit sucks, especially when you're fatigued. However,
two goblins and a spider have escaped. I'll tell you what,
uh does anybody do? You attempt to catch this other goblin,
the one on foot. You can't catch the guy on the.
Speaker 3: Spider technically, if Ragney could see him. Ragney has to
because he is frenzying. Good point.
Speaker 1: Okay, we'll make this really simple. Make me an athletics
test and we'll just do it a post test. If
you win, you catch him a kill him. If you fail,
he escapes, and.
Speaker 5: You do this with his advantage at the time.
Speaker 3: Get the matter.
Speaker 1: Yes, Oh look he's finally good at running away, little
bitch goblin.
Speaker 5: All right, did I give it a shout?
Speaker 3: Yeah?
Speaker 1: Anybody who wants to go ahead?
Speaker 3: Who excuse me, bless you.
Speaker 1: There's a cough, thank you, you know, the cough of
a dying man.
Speaker 3: Yeah, we're just we're so tired.
Speaker 1: This goblin is booking it all right.
Speaker 5: You know what, I'm going to take a dark deal.
Speaker 3: Oh my god, that's three dark.
Speaker 1: Yeah, that's this good. I mean we have to play
in an accelerated rakes.
Speaker 3: We only play once a month, right exactly.
Speaker 1: Okay, well, you catch the Goblin and we'll assume another
mob hit goes down and his head is just caved in.
Speaker 5: Need them points, need them.
Speaker 1: It's it's like a horror movie, you know, like he's running,
he's panting heavily, he's tripping over rocks, he's slipping on ice,
and every time he turns around looks over his shoulder,
Bogahar is just one step closer, just slow walking through
the woods. And then the last thing he sees is
that fucking cudge'll come down and just crush his face.
Is the new dead by date.
Speaker 4: And each time it comes down, you just hear him
go really monotone?
Speaker 1: All right, so one goblin and his very wounded spider escape.
I would have gotten away with the two everyone for
those metaling dwarves.
Speaker 3: Wow wow, okay, so that happened.
Speaker 17: You know.
Speaker 1: See, you don't even need Richter.
Speaker 3: I mean, you guys are kind of fucked up though,
But I think that's a critical hints.
Speaker 1: Yeah, yeah, I think that's a good place. We had
like five criticals that combat maybe more.
Speaker 5: Yeah.
Speaker 1: Crazy. Well, that's one way to get back into Warhammer.
Speaker 3: Uh.
Speaker 1: I guess that's all we got for you tonight, listeners.
We're at our time about here, so we are well
and truly into our adventure into the uh the dark forest.
We will see if our or what our heroes will
do next time. There's no wagon in sight, so what's
up with that? To come back next month and find out.
So so thank you all for listening. We love you guys,
Thank you so much for the support. As always, I
hope you enjoyed our game of critical hits in the
Old World, and we'll be back next week or next
month with hopefully more. So thank you all so much,
and we'll see you on the flip side. Nighty night