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Thank you, enjoy bo you come to Wreckage is all
around you. You are in some kind of batch of debris.
There is a smell of smoke, burnt carbon about you,
some other acrid flavors or smells that you can taste.
Your ears if you had them whatever you used to sense?
Sound are ringing a bit?
Speaker 2: What happened? Am I alone?
Speaker 1: You are?
Speaker 2: Hello? There's a doc it is?
Speaker 1: There is some light nearby. You can see some flickering.
There are sounds of malfunctioning electronics about you. You can
see some flickers of electricity and the sounds of maybe
things sort of falling or breaking about you. You can
hear some debrias humbling about.
Speaker 2: Hello, guys, em iris nothing m rouh.
Speaker 3: Enders mm hmm.
Speaker 2: Marco, and I wait, I think after a while, I'm
gonna try and maybe move towards whatever's lighter.
Speaker 1: Sure, I think, uh, you roll sort of down some
broken rock and debris. There's a decent amount of smoke
and dust in the air. There are pipes that have
burst various prey places. Steam sh moves past and then
or is a sort of red haze.
Speaker 2: About red haze? Is it coming from some well around me?
Speaker 1: Make an insight and insight.
Speaker 2: Insight insight mm hmmm, roll check insight difficulty.
Speaker 1: Twelve twelve.
Speaker 2: Five.
Speaker 1: You're not quite sure where it's coming from?
Speaker 4: Mm hmmm.
Speaker 2: What happened? I mean, while am I alone? I don't
remember what happened the Dello's time. Maybe happened to Moon
that one time happened to me and I Oh, I
kind of feel around for gunk.
Speaker 1: Hmm, there's plenty of gunk. Oh, there's a lot of
fluids and things that have made their way onto the
ground nearby.
Speaker 2: What does it tastes like?
Speaker 1: Probably sort of like fat or oil.
Speaker 2: If I didn't gunk, maybe somebody else did.
Speaker 5: Oh.
Speaker 2: No, do I recognize anywhere where I am right now?
I mean compared to like the room we were in before,
before all this happened, Like the tables, the weird crystals
are way out.
Speaker 1: Maybe yeah, there's as you look around, and again there's
only a little bit of light sort of bleeding in
from some what looks to be some malfunctioning electronics and things.
Some wires that have sort of are shooting some sparks
here and there. So it's not like a Strobe light
effect or anything like that, but it's you know, sort
of the occasional flash of light that you get around you.
You can see slabs of concrete that have been broken
and destroyed. You have clearly fallen from high up. Yes,
you have taken Please roll me a D ten. Okay, two,
you have taken six damage. Okay, you didn't seem to
notice at first, but after you kind of take stock
of the situation and the ringing dies down a little bit,
I'm starting to remember just a little bit of falling
up above. You can see that it's kind of blocked
off and caved in slabs of concrete. You can even
see some like broken furniture and stuff that has tumbled
down with you.
Speaker 2: So I don't think there's a way out then if
I fell unless there's a staircase, so can I even
find a staircase?
Speaker 1: There does appear to be a break in the wall nearby.
Speaker 2: Okay, if I can't find people or any items on
any things, I'm gonna make a break for them. Break
in the wall.
Speaker 1: Sure, it's probably a bit thinner than you're and yourself,
and you're gonna have to sort of squeeze through. Mm hmm.
Give me, ah, give me a mite and dex.
Speaker 2: Check please my index open, difficulty open ten open check. Okay,
my index eighteen.
Speaker 1: Yeah, you're able to get me, no problem. Uh.
Speaker 2: You squish right through easy, like an octopus.
Speaker 1: As you squish through, you can see a hallway. It
is partially lit. There seems to be the equivalent of
emergency lights on. This place looks significantly different than the
place you were just in up above. In the Dragmoor
labs there there was some very familiarish looking levels of technology. Here,
it's almost futuristic. There are various wires and pipes that
are running through. There's a lot of damaged electronics and
flickering lights in what appears to be a long hallway.
It's almost like a maintenance tunnel. Marco, your voice echoes
for a bit.
Speaker 2: Oh where they be? Did they leave without me? Or
maybe they lost or maybe they didn't fall. Maybe I
didn't dig odd enough. I don't have a message scroll
do I? I think I ate it.
Speaker 1: I don't know. I didn't keep track. If you're inventor, well.
Speaker 2: I don't keep track of my inventory, Moon.
Speaker 6: Does Iris did give him one?
Speaker 2: Okay, from from who to who?
Speaker 6: It goes from Iris to Bo.
Speaker 2: Okay, from Iris tu Bo, not the other way around,
goes either way. Okay, Then in that case, I'm gonna
think real hard and then like you're gonna see a
perforation in my slim self, and then like the scroll
comes out of my slime of holding, and I'm gonna
you're right in this right, I don't have a pen.
How does this work?
Speaker 1: I would imagine that it probably is in some sort
of scrall case, and there is probably some sort of
attached pen.
Speaker 2: Okay, in that case, I'm gonna grab the pen with
my with my pseudopod, my scholastic pseudopod of writing, and
I'm going to write marco in all caps on it.
Speaker 1: There is no response.
Speaker 2: Question mark on the end of the marco. Maybe there's
no reception. I shake the parchment and I put it
back into my slime of holding hallway, supply closet, buckets, water,
No not now? Am I thirsty? Am? I thirsty?
Speaker 1: Up to you?
Speaker 2: How long does it feel like it's.
Speaker 1: Been insight and insight?
Speaker 2: Okay six?
Speaker 1: You're probably hungry, maybe thirsty.
Speaker 2: I'm gonna roll up to that well. You said it
was like a supply closet. Is that is there a bucket? Anyway?
Speaker 1: Said it's a maintenance tunnel. Maintenance tunnels feels like a
maintenance tunnel.
Speaker 2: Oh okay, no buckets, and I imagine never mind. Then
I'm gonna keep going down the tunnel then until I
see something.
Speaker 1: These are only a D six.
Speaker 2: One okay.
Speaker 1: There appears to be a an open uh, Like the
maintenance tunnel opens up into a larger area. Up ahead,
you can see various bits of debris where it looks
like a wall has been destroyed. There's something else that
catches your eye as you begin to move down the
maintenance tunnel. There are markings along the walls. They look
like scratch marks gouged into the stone.
Speaker 2: Oh, in what kind of pattern?
Speaker 1: It doesn't seem like it's in any kind of pattern.
Speaker 2: Dragging across like are they in a row?
Speaker 7: Like?
Speaker 2: Is it squirts? You know, swirlly?
Speaker 1: Like?
Speaker 2: What kind of scratches?
Speaker 1: They are about three feet up from the ground, okay,
and there's maybe three or four of them, various scratches there.
They come in pattern of probably I shouldn't say pattern,
but they they come in groupings of three. And there's
some like singular ones there.
Speaker 2: As well, hm hmm, like a rake.
Speaker 1: Sh I don't know about that. Probably not M. They're
not necessarily evenly spread to see.
Speaker 2: Oh well, I don't want to be a wool. I
guess I'm gonna try and not say Marco as loud,
just in case whatever made those galleges isn't friendly. And
I'm gonna keep going because I don't know if there's
any way back.
Speaker 1: As you continue forward, there's various huddles of red liquid
sort of a particulate, on the ground, cools varying sizes.
One of the pipes is dripping this red liquid.
Speaker 2: Is it blood?
Speaker 1: Does not appear to be.
Speaker 2: Does it taste like blood?
Speaker 1: You taste it?
Speaker 2: I'll taste everything.
Speaker 1: Okay, M. Please make me a mite might check? This
will be difficulty fourteen.
Speaker 2: Oh, okay, might difficulty fourteen thirteen. When that's bad shit.
Speaker 1: When you taste this, mm hmm, you have a violent reaction.
I don't know. I'll let you figure out how this
feels for Bow, but it would be the equivalent of
It would be the equivalent of drinking like straight syrup
of hipp acac.
Speaker 2: Maya doesn't know what hippacac is.
Speaker 1: It's something that makes you throw up on purpose.
Speaker 2: Oh okay, in that case, Uh, do I get any
damage from this?
Speaker 1: Yes, you certainly do. Please roll a D twenty huh
eleven eleven damage? Oh and what kind of damage did
I take? This would be hoise.
Speaker 2: Okay. I think what you see happened to Bow is
upon extending a pseudo part into the puddle you started,
like from where it contacts the puddle. Almost it's like
a chain reaction. A cascades like a wave down into
the main body of bo slime, and he starts to
convulse and the smooth membrane starts to basically quiver and
he it's it's a weird sort of look. And I
guess the HP loss is kind of because he kind
of injects as maybe like a reflex part of himself
into the puddle, you know, like through the pseudopod is like,
you know, I guess that's how a slim would throw up. However,
I am going to because I am slime. I'm going
to I have a thing called ecdysis, which means that
after I lose a hit point, how I show this
to the class. I can spend ten hit points, so
I have resistance against poison. Now, so I've lost another tenant.
Speaker 1: P Okay, this room that you're in with these puddles,
there's a fluorescent light that is flickering kind of overhead.
There's a lot of debris in here. There appears to
be a well, there's no real other way to describe it.
You can see chains lying about the floor. They have
been broken by what appears to be a very large
pile of debris. Something was chained up here and was caged.
The cage has been destroyed. The chains have been broken.
Speaker 2: Oh that's still good, unless unless it's a friend who
broke free. I mean, we're not necessarily in good guy territory.
Could be a good guy, could be a wookie situation.
Who knows? Is there anything else in the room. So
I see this cage around me are any doors.
Speaker 1: This cage has been destroyed. It definitely had. It looks
to be some very sturdy looking bars, but so much
debris has kind of fallen on it that it's just
been it's just been wrecked. As far as the size,
it's probably about like eight feet by eight feet or so. Okay,
it's almost It's not like a perfect cube, but it's close.
Speaker 2: Okay. I look around a bit. Can I kind of
glean went whatever was in there went? Did it go
where I came from? I'm kind of guessing that's where
the scratches were from, or has it gone somewhere else?
Has it carved a place for me to follow?
Speaker 1: Yeah, you don't have to make a roll for this.
There's this tunnel that you were in the other side
was kind of blocked, often damaged, and it led into here.
This room looks like there was a door on one side,
and the door looks like it was like heavy and
made of steel, and it is off its well, partially
off of its hinges. There's a few dents and scratches
in it. There are some other weird signs of hampering
around it that you can see. It looks like chunks
of the wall where the hinges are were severely damaged.
Law marks are there, and there are also some it
almost looks like the wall crumbled.
Speaker 2: Okay, I think at this point I'm probably going to
I focus for a tiny bit until I rise into
the air slightly as I kind of sprout to tiny
wings on the sides of my head and they're fluttering
as I essentially kind of invoke some of the dragon nests.
Diver can cop jump scares me every time. So I'm
I'm now flying. Let me just see if I can
change it so you can see what's going on here boop,
and so I'm basically invoking terror therea flight, So that's
what it's called. I have to use a third of
my hit points for this. So forty six by three
is blue fifteen, so I have fifteen. I've lost fifteen
h P. I think at this point I'm going to
take a potion because I have a remedy. I have
six IP.
Speaker 1: Sure absolutely spend that.
Speaker 2: M hmm.
Speaker 1: Should be able to go to your your items and
just click remedy. It should just work, m hm.
Speaker 2: So items remedy.
Speaker 1: There you go. Okay, so it already took the three
you can hit there's a little so they've added an
undoe button.
Speaker 4: Hooray.
Speaker 1: So you see the little rotating arrow there can revert.
Just hit one of those.
Speaker 2: Okay, I'm back their full health now, but I'm flying.
Speaker 1: Excellent ahead of you. There is a hallway, except this
time it looks like there are various rooms about now
mm hmm. You can see what appears to be staggered rooms.
You can see doors from the hallway again. The light
kind of flickers. There are wires that are sort of
hanging down, occasionally sparking.
Speaker 2: How many rooms in total?
Speaker 1: Five?
Speaker 2: I'm gonna go for door number three, Steve.
Speaker 1: Please are only a D six?
Speaker 2: Okay? Four?
Speaker 8: Okay.
Speaker 1: You head to this room and you can see that
the door here has been damaged. This door is hanging open.
Speaker 2: It's not hanging open damaged by a three coal maybe
one claw sort of situation. Is it.
Speaker 1: There's no claws on this. It looks like it's been dented.
Speaker 2: Oh has it been all dented enough that I can
see through it or past it? Or is it just
like a dented steel door.
Speaker 1: It has it's it's sort of hanging a bit. The door.
You can definitely see into the room.
Speaker 2: I want to maybe peak.
Speaker 1: Sure Scooby doo peak, and I feel like both stretches
when that happens. You know, he like stays on the
ground and then we just get.
Speaker 2: Like the snooz from the flintstones or something. Sure, buddy, yep, yep,
that was a that was a reference. Oh, I feel old.
I'll be over here.
Speaker 1: When you look inside, you see some movement.
Speaker 2: Mm hmm.
Speaker 1: There is a bit of light flickering. It's hard to
make out what's moving, but you hear some sort of
like scraping noise. I think you might have seen something
trying to dig.
Speaker 2: You need help.
Speaker 1: Say this out loud yep immediately. This thing turns towards you,
and let's bring you over here. As you see a
greenish creature about the size of a dog, medium sized
dog or so. Oh okay, that turns towards you. It
looks similar to something that you have seen before, except
it's a bit different. There are red crystals growing from it.
It has red eyes and some nasty looking teeth. It's
time to roll initiative.
Speaker 2: Howdy dog, what are you? Okay?
Speaker 1: Well, well that'll work. You get to go first.
Speaker 2: Okay, I'm good. Can I speak to it? I have
beast speech.
Speaker 1: You can absolutely try.
Speaker 2: Hi, I saw you digging your friend. It doesn't look
friend shape, but maybe perhaps I can uh make up
for that in this relationship. This is that the suit.
Speaker 1: Green small dragon that you saw previously after Iris pointed
it out when you were in Vermicia looks quite a
bit different. It's a bit malformed. It's got red crystals
growing from it, and as you speak to it, it says,
and I imagine this is fairly distorted for you. It's not.
It doesn't sound like any of the beasts that you've
spoken to. What kind of language is? What? What kind
of creatures are you able to speak to?
Speaker 2: M Let me reopen that thing and show it, just
to put it here real quick in classes. I'm sorry
the music.
Speaker 1: Had me going Kalia, you got it?
Speaker 2: Uh feral speech. There you go. I can communicate with beasts,
monsters and plant species.
Speaker 1: Yeah, it sounds off as it speaks. You maybe get
every few words. It says something along the lines.
Speaker 2: Of four for hunger, uh moons all my food.
Speaker 1: It rushes towards you. Okay, So I'm gonna say, since
you got a crit on your initiative, you still have
a turn what would you like to do.
Speaker 2: Is it gonna try and attack me? It seems like
it is. Ah, I'm going to, uh say, stay back
and shoot it with my with with with arranged slime shot.
Speaker 1: Arranged slime shot.
Speaker 2: It's an unarmed attack.
Speaker 1: Or fourteen did you target it?
Speaker 2: No, that is a hit.
Speaker 1: Make sure to target it.
Speaker 2: It has been targeted.
Speaker 1: Okay, uh yeah, And you launch four with a slime
projectile towards this creature and it connects. You see several
of the crystals kind of break off as they do.
There's this red mist that shoots up and you see
essentially solid gas and then back to a liquid as
the mist spits up into the air and then lands
on the ground in one of those red puddles.
Speaker 2: Ugh, you don't look too good.
Speaker 9: And it's a.
Speaker 1: And you see parts of its flesh sort of decomposing.
There's some necrosis that has happened here. As it rushes
towards you and we'll try to bite you.
Speaker 2: I'm flying, so it misses right.
Speaker 1: Uh. You fly up into the air avoiding the attack.
It is your turn.
Speaker 2: Okay. Oh a bad dog doggy, bad dog doggy thing.
I am going to doom gaye. It so the center
of my being starts to swirl into what looks like
an eye a whirlpool, and a beam of blue energy
blasts out towards this creature with a doom.
Speaker 10: Gaze with an eighteen to hit hit. Okay, that's my.
Speaker 1: Turn, okay dog. Uh the creature looks unaffected. Huh. Okay, alright,
I'm sorry, doom gaze wrong one yeah, days in a
week okay, uh, yep, let's see. You gotta add that
to that spell ability. Uh okay, days in a week
very well. Yeah. The creature sort of skids to a
stop as it tries to bite you, and you fly
up out of the way, and you doom gaze it,
and it stumbles a bit as it reacts. It's sort
of like shaking as it looks up at you. As
it does, you can see it kind of like reaches
its claws into the ground and then hurls stones up
towards you. And we'll use a spell. What However, when
you if you try to use your chimeras bullshit, I
forget the name of your bullshit.
Speaker 2: Spell me meek.
Speaker 1: Doesn't quite seem to register for you, huh. And it
will miss as it tries to hurl a stone barrage
your way. Oh okay, okay, and as you can see,
we got some animation effects.
Speaker 2: Now we do indeed, Oh yeah, it.
Speaker 1: Is your turn.
Speaker 2: Okay, I will I suppose attack again. I'll shoot down
with my slim shot again for twelve to hit boob.
Speaker 1: Uh okay, Uh yep, that is another.
Speaker 2: Hit twenty one points of slimy damage.
Speaker 1: Yet again, you strike at this creature and uh you
can see more of its flesh sort of just falled
slough off as you strike it, and it makes a
painful sort of sound. You can see flesh sort of
falling onto the ground and pooling. Several more of the
crystals shatter and you see an again solid to gas
to liquid landing on the ground.
Speaker 2: I think, so I'm gonna use breach, which is a
free attack this time whoop this time around?
Speaker 1: Okay, and what are you doing with this?
Speaker 2: So the next ton uh so, whenever the target suffers
damaged from a source before the next the start of
my next turn, that source deals Oh this is for
what I have friends. Oh no, here you destroy what well?
Speaker 1: I want to wreck on it?
Speaker 2: Uh as in not do the move? Sure in that case,
nothing happens.
Speaker 1: No worries, uh, Okay, it is the creature's turn. It
will continue to try and stone barrage you. Okay. Uh
an eleven versus your magical defense.
Speaker 2: A magical defense and eight.
Speaker 1: You were hit for twenty one earth damage? Okay, as
various flashett some stone Uh just make full contact with you?
Speaker 2: Okay? Uh ow who buy?
Speaker 1: And I think some other bullshit happens. Yes, you suffer
dazed as well.
Speaker 2: Okay, insight I reduced by one. I've done it.
Speaker 1: Okay, is your turn?
Speaker 2: Okay, okay, okay, okay, okay, okay, okay.
Speaker 1: Who buy?
Speaker 2: I guess I'm gonna strike at it a game of
the slime shot or a fourteen to.
Speaker 1: Hit another hit? How do you kill it?
Speaker 2: I think I'm not really trying to like kill it,
but I guess I'm trying to kill it. So what
happens is above extends a pseudopod towards the creature, essentially
like his tentacle turns into a barrel like thing, and
it also looks rifled somehow, and he just launches a
bit of blue essence through the shot into the creature
and it just it's like scatter shot. Really it's like buckshot,
but like from a sniper rifle. It's coming out of
a rifled barrel. But it's buckshot because there's a lot
of rifled shots all at once. And he's basically Swiss cheese.
But I don't know if he's from Switzerland. But anyway,
he is now just.
Speaker 1: This is bow rambling in his own head. Oh he's
dead as this creature just kind of falls apart, does
not seem to turn into rainbow smoke. However, the flesh
and the crystal starts to dissolve, and there are bones
and such left behind and rotted flesh.
Speaker 2: What was he digging at? It was digging?
Speaker 1: Yeah, you take a look around the area. Go ahead
and make me an inside check.
Speaker 2: Okay, am I still shaking?
Speaker 1: You are not okay?
Speaker 2: Well dazed?
Speaker 4: Okay?
Speaker 2: Oh inside check?
Speaker 1: This will be open, okay, gnulling, you find what it
was kind of digging at. There's a body, oh that
was buried by some of the debris. It's been partially eaten.
You can see there is a chunk missing from the
leg that was exposed.
Speaker 2: Can I see if the body is friend shaped? And
by that I mean, does it look like any of
my allies.
Speaker 1: You know almost immediately that it is not okay. Appear
to be wearing not the same kind of lab uniform
that you saw up above, but similar. There's a a
mask component here. This person was wearing some kind of
mask over their face, similar, I suppose to the one
that you picked up in Cyntharis with iris.
Speaker 2: A mosque.
Speaker 1: Yeah, like a a mass covering nose and mouth.
Speaker 2: Mm hmmm, I'm gonna loose it.
Speaker 1: Sure?
Speaker 2: Does it have an ID or like you know.
Speaker 1: I want? You want to lose this person?
Speaker 11: Oh?
Speaker 2: Yeah, it's a body. I'm gonna lose it.
Speaker 1: Yeah. Absolutely. You find a few things first and foremost
you find what appears to be a key card. Oh,
it doubles as an I D. You see a picture
of this person on the front of this card. You
haven't seen them before. They're a human and you can
see that they just have a number. It doesn't have
a name or anything there. It's a number.
Speaker 2: What's the number?
Speaker 1: Let's write it down. Always gotta be the one m
it says, sr uh seven nine.
Speaker 2: Okay, at rest in peace? Sr seven nine. Mm.
Speaker 1: There appears to have been some kind of workstation here,
but it's been destroyed.
Speaker 2: Oh, okay, Well, I'll pocket away the key card just
in case I for later, and I leave the room before.
First off, I guess I'm gonna take a curse regonds
left and right to see if maybe perhaps there's anything
else in the room before I leave.
Speaker 1: Sure, m, there appears to be mmmm sorry, let me
see here. Ummm mm hmm. There here's to be a
series of potions that you find effectively filling your IP
back up to full.
Speaker 2: Oh. Perfect, all right, and I'm gonna leave the room.
Then there were like five other doors or four other
doors left. Do any of those doors look like they
need a key card.
Speaker 1: Before you can do that?
Speaker 2: Gasp?
Speaker 1: You get a response back on your communication scroll. Someone
does it ring. I imagine it doesn't ring. It probably
has like a it's not quite like a vibrate feature
like your phone, but it would probably be some kind
of It's almost like it's like it's, uh, you know
that ring that just randomly will happen sometimes with your ears.
You'll just you know, just randomly, Oh.
Speaker 2: I destroyed the scrib I'm joking.
Speaker 1: Okay, it's it's it's a little bit like that, except
there's a pattern to it.
Speaker 2: Okay, peppeppeep. All right, I check the note. What does
it say?
Speaker 6: Oh? Where are you?
Speaker 1: Hmm?
Speaker 2: I reply, I am lost? Its full stop.
Speaker 6: That's helpful. Describe your surroundings please.
Speaker 2: It is full of red slosh. Is there a character limit?
Speaker 12: No?
Speaker 2: Okay, after it is Philip.
Speaker 1: So just to again, just describe what the communication scroll
is like. It's a little bit like once you write
the message and someone responds the previous message, it disappears.
Speaker 2: Okay. Then you start to see from the top of
the note there. Ah, I have no idea. Really, I
think I fell asleep while I blacked out or something.
I woke up and I was like really bruised, and
it looked like I felt from a long distance. And
when I got down, I was like an a laboratory
and I saw a bunch of stuff and there's lots
of red stuff around the place, and just tripping everywhere.
I found like a word dog dragon thing and I
killed it. I think it's dead, died. It's bones everywhere.
I got a key card that has some letters on it,
and I'm really lost. I have no idea. It's like
a lab, a lab, a lab, and I'm a lab.
I think.
Speaker 1: Meanwhile, you join iris Helo Iris. You're surrounded by various debris.
There's red liquid on the ground nearby. You're you were
covered a bit by debris. Please roll me a D ten.
Speaker 4: Two.
Speaker 1: You've taken six damage.
Speaker 6: All right, That leaves me at thirty seven hp ah.
I crack my back a little bit and stand up
looking around. Do I do I recognize it?
Speaker 13: All?
Speaker 6: Where I am? Where? Do I see any any exits
or anything?
Speaker 1: You are in a larger room therapy to be basically
a slide of concrete, slabs of concrete that have been
destroyed and broken, and wires are sort of all about you.
You can see various wires kind of sparking occasionally lighting
up the room. There's a lot of there's a lot
of it looks like very dangerous around you.
Speaker 6: Oh this is not good now? Is this prior to
receiving communications from BO at this.
Speaker 1: Point, I imagine about the same time you probably that's
probably what woke you up.
Speaker 6: A lab A lab, a lab dripping stuff. Weird dog thing,
lab blab blab. Okay, that's all right, So you said
there are wires that appear to be sparking. There is
liquid on the ground. Yes, is it some sort of
a trail.
Speaker 1: Doesn't appear to be. There's these metallic looking cylinders and
glass all about.
Speaker 6: Experimentation. I see, well, I will survey the room a
bit to see if there are any sort of openings,
trying to avoid the pool of liquid and the sparking
if I can. In particular, I don't want to get electrocuted.
Speaker 1: This will be a des and decks open check.
Speaker 6: I'm very good at those.
Speaker 1: H that's a sex Yeah. I think you're doing your
best to get around these sparking wires. Uh, but you
get you get zapped. Uh basically, and uh, this is
gonna this is gonna require you really d ten for me, please.
Speaker 6: One.
Speaker 1: Uh yeah, you're you. You realize you're about to get zapped,
and you're able to minimize this as you you only
take one bolt damage.
Speaker 4: Uh Uh.
Speaker 1: Some of the sparks get you a little bit, you're burned.
And uh yeah if you you almost stepped like fully
on a wire and you only notice after the fact
as it burns you, kind that's.
Speaker 6: Not good looking around. I don't notice or hear anyone.
I realized that I was with ruined, with enders and
with oh before everything, I assume collapsed or something. There
is no one in this room.
Speaker 1: If there is, they've been covered by debris.
Speaker 6: That being said, I am lost and I have no
idea where I'm supposed to go or where my friends are.
If possible, I would like to attempt a ritual to
locate my companions.
Speaker 1: Sure, and you're using a what kind of ritual?
Speaker 6: It is a spiritism ritual? Spiritism allows you to say
the presence and feelings of creatures.
Speaker 1: Yeah. Does it have any specific kinds of creatures or
does it just say creatures?
Speaker 6: It just says creatures in general. But you can basically
for the potency, it would be medium because you're trying
to locate someone or something. And for the area, it
depends on how many people you're trying to locate. That
will multiply the amount. So it is thirty mona for
locating someone. I'm going to spend the sixty mona to
find them in this moment. So I will be looking
for small in terms of area and medium in terms
of looking for someone. And if you want to alter
that at all, let me know.
Speaker 1: Okay, let's see here, M locate someone or some things
thirty Um, yeah, I think that's fine. Pay so that
will be small. It's gonna cost you sixty mm hm.
Speaker 6: Yes, so I am at twenty six. Sure, I will
go ahead and take my staff to help myself steady,
and it will begin to glow brightly as small fragments
of my soul begin to pour out from me, sort
of trying to be locators, to sort of create a
an arcing breadcrumb trail, so to speak. I'm sending them
forth to try to find my friends.
Speaker 1: Okay, give me an insight and willpower. The difficulty is ten.
Speaker 6: I will go ahead and utilize my background as a
priestess to re roll this with a fabulous point, because
magic is bad when you fail. Thirteen success.
Speaker 1: Okay, let's see here. I think you know if you
have you seen the Daredevil show.
Speaker 6: I saw the movie forever ago. Oh yeah, back when
I was young.
Speaker 1: And Ben Affleck I don't know if that one.
Speaker 6: Yeah, so no, not the show.
Speaker 1: Yeah, there's this kind of it's got like an echolocation
kind of sight, and sometimes objects are kind of a
most highlighted. It's like a sonar kind of effect. And
as your senses begin to extend and ripple around you,
they're like targeted ripples. You can see them extending outwards,
and you can begin to sense your friends, and they're
rough directions. It seems like everybody's gotten spread out from
one another. They're not super far. It looks like roll
me a D four please.
Speaker 6: Three.
Speaker 1: Sorry, I gotta check my list.
Speaker 6: Take your time is all right. I'll just stand here
not getting electrocuted.
Speaker 1: How shall I describe this? Probably the furthest away, but
the most powerfully impacting on your senses is moon. Moon
is quite a bit further away from you than everyone else.
Speaker 6: Now, when you say the strongest on my towards my senses,
is it some sort of aurah or some sort of
emotional response or something that I'm sensing?
Speaker 1: Yes, everything, I.
Speaker 6: Think that that that shakes me slightly.
Speaker 1: In tense emotions m h an intense aura or presence.
It feels like if the if the ripples that you've
sent out are like water, it's like the water has
frozen in that direction.
Speaker 6: And this this emotion that I am sensing, Am I
able to lock in on it in any way? Just sense?
Sort of?
Speaker 4: Is it?
Speaker 6: Anger? Is it?
Speaker 11: Is it?
Speaker 6: Sadness?
Speaker 5: Is it?
Speaker 7: Is it?
Speaker 14: Oh?
Speaker 6: Is it unidentifiable?
Speaker 1: A little bit of everything.
Speaker 6: My face falls a bit that I must remain resolute
and find the others is capable.
Speaker 1: The nearest. The nearest person to you appears to be.
Speaker 4: Throughe.
Speaker 6: Okay, I will take an elixir out of my pocket
because I have a raging headache from this. It has
expended a lot of my mana. I'm spending the three
inventory points and regenerating the fifty mana from that. All right,
Does it look as though there's anywhere I can go
to reach where RU is, perhaps through a wall or
perhaps even upward.
Speaker 1: Yeah, it does appear like one of the walls in
this room has been almost entirely knocked down. Basically just
the corner remains intact. This room spills out into what
appears to be a hallway of sorts.
Speaker 6: I will very carefully follow thee aura that I am
sensing through.
Speaker 1: Sure, this hallway is short. It has what appears to
be a T junction. You head to the right, heading
towards where you believe row to be. I'd like you
to roll a D six for me, please.
Speaker 4: Or okay?
Speaker 1: This key junction leading to the right has a much
longer hallway. Here you can see part of the ceiling
has collapsed and you kind of have to squeeze through
a little bit. And uh, there's various various like pipes
that have burst. You can see there's liquid that you
have to splash through on the ground or jump over.
Just up ahead and you after passing through this, you
can see that there are a series of doors spaced
out about equally. It is clear to you almost immediately
that these are some kind of cells.
Speaker 6: Looking ahead, do I notice any sort of movement or
any dangers?
Speaker 1: Insight and insight open check?
Speaker 6: Oh? May I then apply my focused which is a
lord Master thingy that I got. It allows me to
use uh what is it the bonus that I get
from this? For how many points I put in to
add to open checks using double insight.
Speaker 1: You should be able to hit that. You perform button
right there. Oh it worked, thirteen upgrades baby. Um uh yeah,
what was your question again? You wanted to see if
you anything sort of was dangerous.
Speaker 6: Or meant yes, anything dangerous. I am trying to be
very cautious. I'm squishy, I'm alone, I am scared.
Speaker 1: Yeah. Uh, there's definitely things moving about in the cells.
You can hear things chittering, you can hear things, uh,
sort of whining. You can hear things scratching on metal.
Speaker 6: Oh.
Speaker 1: There appears to be two doors that have been damaged.
One of the doors is leaning up against the opposite
side of the wall of the hallway. It's sort of
been knocked on an angle. The other door looks like
it has been dented and sort of on near the bottom.
It's been kind of broken and opened.
Speaker 6: Do I get the idea that something big would have
had to knock.
Speaker 1: That down, doesn't You don't think it was big, but
it was probably pretty strong.
Speaker 6: And ru is in this direction? Yes, yep, then I
cannot falter. I continue.
Speaker 1: Okay, you squeeze underneath the door that's leaning up against
the other side of the wall, going past the cells.
Speaker 4: Is that correct?
Speaker 15: Yes?
Speaker 6: Okay, I don't see another option.
Speaker 1: Yes, correct, unless you go back towards the other direction.
Speaker 6: I'm gonna get to her as quickly as possible.
Speaker 1: As you sort of scooch underneath the door. Past that area.
You can you get a glimpse inside those rooms. You
can see claw marks, you can see some burn marks.
You can see and again, this is really just illuminated
by various like there's some flickering like fluorescent lights about.
Lots of damage in here, lots of debris and some
sparking wires and such. Get the occasional glimpse of things.
Otherwise it's fairly dark. But again there's there's occasional lights
that are working and more of that like red particulate
liquid about. As you near the end of this hallway
the room opens up. There is what appears to be
several workstations and tubes of large cylinders of red liquid.
Speaker 6: Does it look as though anything is moving in those tubes.
Speaker 1: Bubbles? The liquid is kind of moving about. There is
various like particulate moving about.
Speaker 6: I am if I have a spare moment, I'm going
to take the scroll out and I'm just going to
write to Bow that I have located all of you
using my magic. I'm on the trail of Brew. I'm
going to find her first, and then I'll come for you,
all right.
Speaker 2: I guess I'll stay put.
Speaker 6: And then I will put the scroll away and continue towards.
Speaker 1: Rough Okay, I think it's not far now. This room,
this lab that you're in right now, has another door.
Do you go through that?
Speaker 6: So it has a door on the opposite side. Do
I notice any other exits or entries other than the
one I came.
Speaker 1: Through effectively two ways into this room, the other door
that you see and where you came from.
Speaker 6: In this room, you said it has these large tubes.
And does it have any sort of desks with paperwork
or anything like that?
Speaker 1: No paperwork, but there's definitely these are their workstations here. Ah,
the monitors are similar to what you saw up above.
The technology here is it looks even more advanced than
you saw up above in the short hour that you had.
Speaker 6: Oh. I probably also do not have any credentials for
those systems, so looking by myself wouldn't really make sense.
Perhaps I will gather the others. I mean, bo is
very intelligent. All right, I am going to slowly and
carefully open the door if I can.
Speaker 1: Okay, there's a there's probably like a pad next the door. Oh,
and it has a place for what looks like some
kind of card swipe.
Speaker 6: Okay, Now are there any number pads or anything or
is it just the card swipe?
Speaker 4: Uh?
Speaker 1: It looks like it just looks like a scanner kind
of thing. There are no number there's no number pad.
Speaker 6: Oh. Looking around the room that I am in, do
I notice any any debris, anybody.
Speaker 1: Oh, there's plenty of debris. You want to look and
see if there's anybody I got smushed.
Speaker 6: Yeah, or if there are any drawers and what not
to be able to look through anything, I can try
and find something to access this keypad.
Speaker 1: Sure, inside insight, this will be a difficulty twelve already
a roll check.
Speaker 6: Eleven failure.
Speaker 1: Yeah. As you begin to look, you start rummaging through things.
It's very orderly in here, Like there's no like you
see some supplies and things. There's like various kinds of
pipettes and equipment that you can't you don't really know
what it's for. But there's like syringes without needles. There's
there's like like if you went digging into a medical laboratory,
that kind of stuff is around. You know, you can
find some. You can find some like bandages and things.
Speaker 6: Do I get the idea that this area was some
sort of a medical facility or do I get the
idea that this was an experimentation room of some sort,
Like is there any surgical equipment or anything like that?
Speaker 1: It's definitely surgical equipment. It could be either could be both.
I don't know.
Speaker 6: I see. I think I turned slightly green at the thought.
I will pull out my communication scrolls again, and I'm
first going to write to Enders to see if he
is awake. So I will say, Enders, are you conscious?
Please respond?
Speaker 1: No response?
Speaker 16: Oh?
Speaker 6: No, okay, I'll put that one away and I'll pull
out the one for Bow. Oh. I cannot seem to
get to Rue. She is behind some sort of key
card locked door, and I cannot find anything in this
area to get in. Do you know if you are
locked behind any sort of doors like.
Speaker 2: This a key card? I have a key card. I
don't know about other doors though, because I have no idea,
because I came from somewhere else. You know, there's a
tunnel in the place that to squeeze through a hole,
but I don't know if you can squeeze that whole.
Maybe I can get to you, but I have no idea.
Where am I? Where are you?
Speaker 6: I look towards Bo's aura. How far away is he?
Speaker 7: Uh?
Speaker 1: Not too far? Maybe, I mean just you're I imagine
it's just kind of like this weird sense that you
have approximately one hundred feet.
Speaker 6: I am about ninety two one hundred and twenty feet
away from you, I believe. I don't have a ruler
with me or any sort of measuring device, but I
will make my way towards you.
Speaker 2: How far away is in football fields?
Speaker 6: How long are football fields? And feet longer?
Speaker 2: Don't want sport?
Speaker 14: I don't either. What are coincidence?
Speaker 6: Perhaps we are more similar than we think three hundred
I will try and make my way towards Bo's aura instead.
Speaker 1: Okay, yeah, so this is going to require you to
kind of go back the way that you came. As
you begin to head that way, uh, you make your
way back to the T junction, which again leads you
to it's like a series of like L shaped hallways
with occasional doors along the way. Sticking on that path,
you can see that there's more debris, and you come
to a hole in the wall and you can sense
a bow on the other side.
Speaker 17: Oh hello, I did not say Marco, Marco.
Speaker 2: Wait is she writing or she's speaking? Because I'm like
speaking into the hole because I'm a corridor and also
a couple of rooms away, aren't I unless I've gone there?
Speaker 1: Whack uh No, there's a she's speaking through a hole
in the wall, apparently on the other side of the
wall from you.
Speaker 2: Oh, in that case, speak into the hole. Uh yes, ah, hello.
Speaker 6: Hello, huh A'm on the other side of this. Are
you able to squeeze over here?
Speaker 2: Maybe if you move your you're blocking it? Oh hope situation.
I'm gonna track. Mm hmm.
Speaker 1: I had tempt I had you do a Mite and
deaths before? Is that right?
Speaker 2: Maybe? I think so?
Speaker 6: And am I able to help pull him through if possible?
When he gets closer?
Speaker 1: You can always try. You can do a group check
if you'd like.
Speaker 2: Smiley face group check. Okay, smiley face group check. Difficulty
is twelve. Support check difficulty is what?
Speaker 1: Just ten?
Speaker 2: Okay? Initiating I am.
Speaker 6: Very good at these, but I do have a bond
with you. Oh okay, I am very good at that.
Speaker 2: I suppose we're right at twelve. So I've never initiated
these before. So now what do I do? Do I
hit support or do I hit roll?
Speaker 1: Roll?
Speaker 2: Okay, I'm gonna roll and fail.
Speaker 1: Yeah, it's just that, you know, did you ever see
those like tiktoks of somebody trying to pull the gold
bar out of the crylic boxes and they had the
hole and they gotta squish their hand. That's kind of
what that looks like.
Speaker 2: You're pinching. You're pinching. Get your.
Speaker 6: You must you must constrict yourself more if you wish
to get through this.
Speaker 2: I've done this once before, but it requires a lot
of focus in patience. Okay, I'm a slide, not an octopus.
But hmmm, I could give you the card.
Speaker 6: I say, h but how are you going to get out?
Speaker 2: I don't know, but you seem to have a door
you need to get to. I could try again, GM willing.
Speaker 1: You can absolutely try again. Uh, let's have an open
check this time. Might in decks.
Speaker 2: Okay, my decks, stay back, stay back, hick ten.
Speaker 1: Yeah. I think this is just gonna take you a
while effectively, so we can assume that this is just
like this is like ten minutes of effort.
Speaker 2: I can't do this if you're watching, Okay, I promise you.
The last time I did this, it was really good,
Like really I got all my gunk in there, and
I kind of moved it back and forth like I
was some sort of like squishy balloon. But now even
maybe it's what I ate. I think I don't eat
any of the red stuff on the floor. It will
make you ipp acac you ate it? Well, I mean
I had to try it.
Speaker 6: What did it taste like?
Speaker 2: Well, you know that when you it's a it's a
tough one, really is. What's the worst thing you've ever
tried in your life?
Speaker 6: Olives? You're disgusting?
Speaker 2: Well it was. It was fragrant and delicious like olives. However,
it also tasted like knives at that part I had
to spit out olive knives.
Speaker 6: I turn and I look at him.
Speaker 1: Sorry, sorry, bo is just like dripping from that hole
in the wall, and just.
Speaker 2: I need time to manifest.
Speaker 14: Okay, okay, manifest.
Speaker 2: Hmm, manifest one whole unperforated slime on this other side
of the wall.
Speaker 16: The wall.
Speaker 2: But yeah, don't touch the stuff. I think it makes
you go mad or something in my I don't know.
Maybe olive knives are Moorish, because like the thing was like,
you know, all over it. He had crystals growing out
of himself. He was going hungry in some sort of
weird kind of thingy accent. I have no idea. Maybe
he was. I don't know. I can't speak dragon zomb
the dog.
Speaker 6: Where did it come from?
Speaker 2: He was in the lab when I got there. He
was eating some guy's hornches, and then he tried to
eat my hornches. So I fluttered in the sky and
I killed him. Epic, kstar, you are incredible, I mean really, yes.
Speaker 6: Why you're defeated a monster such as that all by
yourself and you seem as though you were partially unscathed.
Speaker 2: You know I'm not dead?
Speaker 4: Yeah?
Speaker 2: Interesting that?
Speaker 6: Hmmm, you're powerful bow?
Speaker 2: A powerful bow.
Speaker 1: Hm.
Speaker 2: I would say, oh, please stop, it's going to get
to my head, but I don't have a head, so
keep it coming and I'll try and keep coming through
this hole physically.
Speaker 6: I read that line in a book once, you know, really, yes,
it was a beautiful novel.
Speaker 4: Huh.
Speaker 2: Okay, well not hear more about it. Once I can
get through this out the hole?
Speaker 6: Can I turn around?
Speaker 14: Now?
Speaker 1: You may?
Speaker 14: You are whole.
Speaker 2: And out of the hole.
Speaker 14: Excellent. Let us go and find rue.
Speaker 2: Yes, ah, sure be the way.
Speaker 6: Follow me and you would jump.
Speaker 2: Onto a head and probably probably bowl her over.
Speaker 6: Oh I do not have the next strinths that moon does.
Speaker 2: Kind of just like peel off her and fall on
the floor dejectedly.
Speaker 1: I really wish I had the wood snapping sound that
going to before. It's a really loud. It's like a
large plank of wood being snapped in.
Speaker 6: You would also notice that my eyes have shifted to
this very bright, kind of yellowish gold aura. At the moment,
it looks kind of freaky. It looks very scary.
Speaker 2: Have you done something with your hair?
Speaker 6: I noticed that it was a little bit rustled after
I fell.
Speaker 14: Does it look.
Speaker 6: Does it look sexy?
Speaker 2: I have no idea what that means in this context.
Speaker 6: Does it look voluminous?
Speaker 2: There's vollume in your hair?
Speaker 4: Yes?
Speaker 2: I think maybe.
Speaker 14: Very good.
Speaker 6: Rue will appreciate it more probably.
Speaker 2: Okay, passably lead the way, ruor.
Speaker 6: All right? I am sensing her aura in this direction,
and I will begin.
Speaker 1: To fall, to lead, begin to head back the way
that you came, and yet again back towards the door
with the hard scanner.
Speaker 6: Hm. You managed to solve it a key card, you said, Oh.
Speaker 2: Yeah, this rectangular thing that has not a name but
code SR something or other.
Speaker 14: Here you go, Thank you.
Speaker 6: I will go ahead and glancing back at the lab,
and I'll have the equipment and the tubes. Do I
notice any changes in the movement in the tubes at all?
Speaker 7: No?
Speaker 6: Okay, good? I will swipe the.
Speaker 1: Card the door. You hear the lock on the door hoop.
Speaker 6: Huh hm, and I will is it a push or
a pull?
Speaker 1: Uh? I think it's a slide.
Speaker 2: Oh, jokes on you. It was revolving.
Speaker 6: So the door. Is it automatically sliding and exposing everything inside?
Speaker 1: M it's it is sliding into a recessed place in
the wall slides open. You can see another hallway and
more cells.
Speaker 6: These cells are very creepy. When I said that I
enjoyed seeing the environments of this region, I did not
mean the underground cells. Captain in laboratory that is very
similar to that of a real world organization that makes
the video games.
Speaker 14: Do you think.
Speaker 2: Building do you think that real life video game organizations
may have dungeons.
Speaker 6: Gamers are quite weird.
Speaker 2: Game is are quite weird. M Hey, I'll take offense
to that.
Speaker 6: Well, we are weird, are we not?
Speaker 2: Hmmm? Physically say speak for you off WEIRDO.
Speaker 6: I'm cool, you are very cool, but also very weird.
Speaker 2: Hm.
Speaker 6: We continue towards Rue.
Speaker 1: Sure, you come to one of the cells and you
sense Rue inside one.
Speaker 6: Ru Malco looking inside of the cell, do I do
I physically see her at all?
Speaker 1: There's a small window, probably like I say, maybe one
foot by one foot with uh, like a what looks
to be some kind of it's a clear view panel
inside and you can see Rue splayed out on some
debris with some wires hanging down from the ceiling.
Speaker 6: Is there some sort of scanneral on this door to
open it?
Speaker 4: There?
Speaker 6: I will try to open it with a key card
we have opening the thief. The qualifications are good.
Speaker 1: Door does not appear to slide, but you do hear
some kind of release. Baby, it's you're holding.
Speaker 6: We will try to move the door if I can.
Speaker 1: Sure. It appears to pull open into the hallway.
Speaker 6: Oh, this is a very heavy door.
Speaker 1: It's like a heavy sealed door. This thing probably weighs
like I mean like you're you gotta put like all
your body weight behind it to get it open.
Speaker 13: M hm h.
Speaker 6: I'll open the door, and as soon as possible, Roue
to run to Rue.
Speaker 1: Sure, um, Rue, please roll me a D ten. Okay, eight,
you've taken twelve damage.
Speaker 14: Ohie.
Speaker 1: The Iris runs over to you Rue, and you can
see that Rue is breathing. It seems to have been
knocked unconscious.
Speaker 6: Oh, we'll Verry can't Reully cradle her.
Speaker 18: Oh oko, oh, oh, are you all right?
Speaker 14: Why does everything hurts?
Speaker 7: Oh?
Speaker 6: I have fallen as well, it seems.
Speaker 18: Hm.
Speaker 19: I nestle against your bosom.
Speaker 14: Huh, everything hurts?
Speaker 6: H I will hug you?
Speaker 2: Are we.
Speaker 7: Are you?
Speaker 6: Are you all right? Just anything broken? Is your tail broken?
Did you fall on it?
Speaker 20: My ears go straight up as I try to flex
my fingers, my legs, my toes, my tail?
Speaker 19: Is anything broken?
Speaker 13: Uh?
Speaker 1: You're definitely bruised and battered, but it doesn't feel like
anything's broken.
Speaker 6: I should be fine.
Speaker 19: Can you hope unbury me though?
Speaker 1: Yes?
Speaker 6: Yes?
Speaker 12: Oh?
Speaker 6: Help me with these?
Speaker 2: Huh?
Speaker 3: With what?
Speaker 6: How with the debris?
Speaker 2: Oh? Okay, is there a broom somewhere?
Speaker 6: Oh, they are large rocks. You can pick them up.
Speaker 2: I'll try and pick up a large rock. Where do
you want it?
Speaker 6: Anywhere but near room and me?
Speaker 2: Okay in the doorway.
Speaker 1: Please roll an open might check open my mic?
Speaker 19: Maybe I shouldn't have seven.
Speaker 1: Yeah, you're expecting bo to pick up some of the
larger debris, or at least hoping that he will. It's
it's definitely one of the smaller pieces.
Speaker 2: Wow, you were as a bubble pops in my back.
Speaker 14: Incredible.
Speaker 2: I'll move this instead.
Speaker 20: I begin to just try to shovel things off of
me one handed.
Speaker 6: I'll help myself free.
Speaker 14: Is it just the two of you?
Speaker 19: Anybody else? What happened? We have separated?
Speaker 6: We did I sense the others.
Speaker 2: I don't mean to alarm anybody, but when I woke up,
I was surrounded by a lot of goo. You know,
the kind of goo you normally see after Moon goes
berserk and turns the dragon into source that kind of goo.
Speaker 6: Yes, I sense her aura and it is it is
very disturbed m and powerful. We should try to reunite
with everyone and help her as soon as possible.
Speaker 2: Okay, where to.
Speaker 20: Did you try reaching out to her? And I very
awkwardly begin to lumber up onto my feet.
Speaker 6: I have no scroll that communicates with her, and enders
goosm connect point between you and and and me and
Moon and everyone except for Bow and Die and Enders
and Die. He did not respond. I'm worried about him.
Speaker 20: I reach into my inventory and I pull out an orb.
It appears to be made of some kind of gelatine
on the surface, and there's a roiling smoke on the inside,
gray and purple. And I seem to consider it for
a moment. Hmm, maybe we should look around first.
Speaker 2: What's that?
Speaker 1: Nothing?
Speaker 2: Okay, all right.
Speaker 20: To throw it back into my inventory.
Speaker 19: Lead the way I get y mm hmm.
Speaker 6: Enders has not moved from where I sense him.
Speaker 1: Correct, correct, he's leading the waist.
Speaker 6: I suppose I am.
Speaker 2: Or you could just point where we have to go.
You don't have to be in the front.
Speaker 6: Ah, are you volunteering? Bou excellent that.
Speaker 21: Way huh okay, huh bye.
Speaker 2: Okay, okay, in the front.
Speaker 1: Okay, bo go ahead and roll a D six.
Speaker 2: Like a D six, like a D six, Roll on D.
Speaker 1: Six okay, uh mmmm uh. As you can continue down
this path, there's a series of rooms here. You can
see that there is a large open area at the
end of the hallway. Looking into the first room, you
can see a series of monitors. Basically, it looks like
these doors are different. Like you came across various cells,
these doors are different. They have essentially like placards next
to each of the doors, and you can see on
the placard first one, it says ce Lab seven. The
door appears to be not that heavy steel that you've
come across, but it appears to be I imagine probably a
wooden door.
Speaker 2: Hm.
Speaker 6: Hm Is there any sort of window in the door
or is it just a window?
Speaker 19: Straight? Okay, I yank the door open.
Speaker 1: This door is significantly lighter. It's just a normal door.
You open it up and there appears to be a
workstation in here, and it's pretty bare. Otherwise. There appears
to be a steal table that is in the center
of the room. Workstation is on the right side and
on the wall you can see several months. There are
varying sizes and various bits of data are scrolling up
on the monitors. One of them is broken.
Speaker 6: Does anything stand out on the monitor in terms of
like code words or anything that sounds familiar.
Speaker 1: I'll take an insight Insight difficulty ten. We can make
this a group check if you like.
Speaker 6: Would you like to observe as well?
Speaker 19: Yes, I pop over your shoulder.
Speaker 2: H Is it plugged in?
Speaker 20: Fourteen for my assistance.
Speaker 2: Support with IRIS? You're getting nothing from me three.
Speaker 6: Twenty sixty.
Speaker 1: Yeah. The monitors, from what you can tell, appear to
be data related to different kinds of creatures. There are
classifications on the monitors, there are vitals on the monitors,
and there's a lot of errors on the monitors as well.
You can see what appears to be a note on
each of these entries that says anomaly rating. Pretty much
all of them are zero. There was one that says ten.
Speaker 19: This one says ten.
Speaker 6: Yes, do any of these creatures so we're seeing the
classifications are We're not seeing any of the picture representations
of them or anything like that.
Speaker 1: Uh No, I don't imagine there would be. It's mostly vitals,
but many of them are erred. I'd say there's ten
on the monitor that you can see right now.
Speaker 20: Okay, oh, come on, this is starting to wreak a
little bit like Jurassic Park vibes.
Speaker 19: I don't think I like this.
Speaker 20: And you see my tail swishing irritably back and forth
behind me.
Speaker 6: I do not think we wish to interact with that one.
Ten is quite high. I think maybe.
Speaker 2: On a scale of walk.
Speaker 6: I don't know. And on these monitors or anything, are
we able to interact with them in any way kind
of zone in on any of the particular creatures.
Speaker 1: Yeah, there's big like uh, I guess next to each
creature there is some kind of touchscreen entry and you
just basically you just have to push it like it's
like it's a button right next to it, and as
soon as you press the button, it spans into more information.
M hm oh roll me eighty ten? Please five?
Speaker 6: Lukewarm?
Speaker 8: Okay?
Speaker 1: This one is labeled as dread Moth Experiment Classification monster.
Speaker 19: Well, how scary could a moth be? I had a
whole jar of them.
Speaker 2: I hate moths. I dread them good.
Speaker 6: I see what you have done there?
Speaker 2: What do you mean.
Speaker 6: Nothing? And what is this one's rating? Is it zero?
Speaker 1: Oh?
Speaker 2: Yes?
Speaker 6: All right? And am I able to press on any
of the others, particularly the anomaly that is ten? That
is the one I am most worried about.
Speaker 1: Yes, uh, okay, you press that one. I would like
you to roll me a D twenty two please.
Speaker 6: One?
Speaker 1: That is hilarious. This one is humanoid. There's actually a
few question marks about this one. You can say it's
It says name owl two, and then it says player.
Speaker 6: Unknown, My eyes narrow.
Speaker 16: Wid What does that say?
Speaker 19: Player? Right there?
Speaker 2: That's an old game. I don't like it very much.
Noone wants to play with me.
Speaker 20: That that means someone else here is aware that.
Speaker 14: This is a game.
Speaker 6: It means you knew its SPHERI.
Speaker 1: Men's route says obtained in is a linga?
Speaker 2: Is a linga place in this world or our world?
Speaker 1: Please make an insight insight difficulty ten. You can make
a group check.
Speaker 2: Okay, I shall open it insight inside. Who has the
better insight? Somebody else? Do it?
Speaker 6: I've got ten. I think ru also has ten.
Speaker 2: Use your brain, all right, I'll do it.
Speaker 1: Heck it.
Speaker 6: You said it was a difficulty ten. Yes, the check
is up.
Speaker 2: Lot of clue.
Speaker 19: I don't read lore. I skipped the cut scenes.
Speaker 2: Geography is in my strong suit in either reality.
Speaker 20: I do not know, as Alina, if only Moon were here.
Speaker 6: Do we recall any players that we went against, and
these tournaments were against in any of these races named al.
Speaker 2: M, I'd remember every single one of those ruddy bastards.
Speaker 6: M Well, I suppose we're not going to get very
much here, but this is valuable information.
Speaker 1: There's also another thing that you noticed here. Their vitals
are very strange. Iris. They're classified as both human undead,
and it also says experimentation failure.
Speaker 6: There there were no undead classes when we created our avatars, right, guys.
Speaker 2: Not technically that was DLC. I mean that was projected long, long,
long down the road map, you know with cryptica and stuff.
Speaker 1: Right made the place and didn't even get it.
Speaker 2: Right Cryptia you named it. I just gave you the idea.
Speaker 6: Looking around this room. Is there anything else that we
know in terms of any movement or anything that might
be important in this moment?
Speaker 1: Doesn't seem like.
Speaker 2: It are our names on it? I mean there are
other players? I mean, like, what's the player field on
that thing? Can you deal with such? I don't know,
like a computer speak as mine? Doesn't there that kind
of stuff?
Speaker 6: If we click the others or press on them, do
any of them stand out? As in, are any of
them other players or anything like that?
Speaker 1: It doesn't seem so.
Speaker 6: It is just owl.
Speaker 20: Then I'd like to open my quest log and see
if there's any changes.
Speaker 1: Oh yeah, good point, there's changes, guys.
Speaker 19: Open your quest logs.
Speaker 1: First and foremost, there is a warning and it says
warning villain nearby, Villain nearby and quest log for the
Emberstone theft is flashing. There's a a lot of question
marks on that return the Emberstone shipment quests that you
have or objective for the Emberstone theft, and it has
counted up to two.
Speaker 6: Of eight. We should find anders as soon as possible
and make our way to moon. Yeah. Yeah, how close
is his aura?
Speaker 1: Not too far? Uh? Maybe another one hundred feet away?
Speaker 2: Does it say where this powel thing is.
Speaker 12: It?
Speaker 4: Does?
Speaker 1: It says? Uh? It says containment cell? Uh? And this
would have been CE zero ten.
Speaker 2: It's like a floor map somewhere on the wall.
Speaker 6: Are you all here or do we remember passing it
when we walked?
Speaker 1: You did?
Speaker 6: Okay's so when you were walking, oh, we passed that one?
Speaker 2: Should we don't know?
Speaker 19: Closer?
Speaker 20: Maybe we should take a look for we don't know
what's going to happen if we bump into enders.
Speaker 2: Also, the last time I tried to speaking to something here,
he tried to eat me and I had to kill
it dead. So I don't know if that's going to
happen here, but I think that's important to note. But
if it's a player, then maybe perhaps that doesn't happen,
because if it's still here and it's not dead and
it's unknown but it's undead, then maybe perhaps I'm making
up weird shapes as a slime. And then I don't know,
but maybe perhaps we have to save it him it bead.
Speaker 6: Perhaps we find Anderson. Make sure he is safe first.
Here I look at the scroll. He has not responded, yes, right, okay,
I would just like to make sure he is okay
and safe.
Speaker 2: That's fair. I have no idea how close ends is
you can see him or something nice?
Speaker 6: Is that way about ninety two one hundred and twenty
feet away.
Speaker 2: It's like a third of a football field. I think, what.
Speaker 1: Hmm, bo, please roll me a D six.
Speaker 2: Okay, two, okay.
Speaker 1: As you begin to follow this corridor away from these offices,
you can see that there are monitors on the hallway walls.
Speaker 4: Now.
Speaker 1: They have various bits of data on them. Some of
them say encrypted, some of them are displaying a bunch
of numbers and such. And you come across one that
looks like a video feed. Video feed is showing what
appears to be a creature in one of those red
tubes that you saw IRUs. It looks unconscious. You can
see red crystal growths in its flesh, and it's sort
of floating in there like that bokhta tank in Star Wars,
something sort of floating in there.
Speaker 6: Does it look humanoid?
Speaker 1: No, This creature is uh sort of squat and almost spherical.
It has wings and horns underneath. On the monitor it
says imp abomination.
Speaker 19: Hey, is that.
Speaker 20: One of the bad.
Speaker 19: Things that we thought.
Speaker 1: It's a little different.
Speaker 20: Hmm no, no, look at end of clothes.
Speaker 6: We are doing experiments by putting crystal sin. These creatures
are having them inside of the tanks. Let us continue.
Speaker 20: Okay, as we're moving, I'd like to sniff the air
to see if I can catch.
Speaker 19: Hints of anything.
Speaker 1: Yeah, it's a millange of smells. Give me insight, insight,
open check okay.
Speaker 6: Nine.
Speaker 1: It's a little overwhelming. There are like medical smells as
well as this like acrid smell. You smelled it before,
and you know, like various creature smells. Kind of hard
to distinguish things.
Speaker 20: I rub up my nose.
Speaker 19: There's too much for me to track.
Speaker 12: Hm.
Speaker 6: Well, that is concerning your nose is very discerning. M
hm m hmmm.
Speaker 2: Show off.
Speaker 1: But you get a you get like a the smell
of like maybe some blood.
Speaker 20: I whip around to face the two of them, looking
distinctly at bow first and then dismissively, and then moving
to virus.
Speaker 6: Are you bleeding anywhere?
Speaker 21: M M.
Speaker 6: I have a few scrapes and bruises.
Speaker 20: K I smell blood. I don't think it's coming from you.
Speaker 1: What you think?
Speaker 2: I can pleade because I think you're right, But still, m.
Speaker 20: I let my nose lead me, and I begin to
pursue the direction of the scent.
Speaker 1: Yeah, it's coming from the vague direction of where you
sensed Enders.
Speaker 6: Is this the right way through? He might be hurt? Yes,
so it just hurry.
Speaker 19: I begin to run.
Speaker 1: Okay, uh hold it up. And as you you.
Speaker 4: Uh.
Speaker 1: As you begin to run, you can hear some moaning,
some debris moving about lying on the ground. You can
see a small pool of blood underneath Enders.
Speaker 7: Uh.
Speaker 14: Enders.
Speaker 5: Enders.
Speaker 19: I rush forward and I try to scrabble.
Speaker 20: And pull dirt and debris and stone off of him.
Speaker 7: Uh.
Speaker 1: Enders, please roll me a B ten. Okay, well, you
can roll out on physical dice. Got it in nearby? Yeah,
they roll the shaddle.
Speaker 4: M de twen. Huh two.
Speaker 1: You've taken six damage, but you are starting to come
to free about you and you can see bow Iris
and Rue clearing some of the debris off of you.
Speaker 6: My eyes are scanning him for any significant injuries as well.
Speaker 1: Yeah, he's got scrapes, cuts, and you can see like
maybe like one of his fingers is broken or something.
Speaker 16: Oh ah, well, oh are you dead?
Speaker 4: I don't think so. I don't know what that feels like.
Speaker 2: Well I hope. Well, I mean, we just learned that
undeads exist, so I think maybe perhaps you have to
be a bit more specific.
Speaker 12: What.
Speaker 22: I don't remember anything. I just remember the emberstone and
loud noises. That's about it.
Speaker 19: I point up. Is there another gaping hole?
Speaker 1: Yeah? The ceiling has collapsed here. There's like concrete slabs
that have kind of been broken. You can see some
of the furniture from up above has kind of you know,
collapsed in a pile. Some of it's underneath enders. It's
been sort of sprinkled about the room here.
Speaker 6: Who your your finger? I do know which to alarm you.
Speaker 4: But oh yeah that's old twisted. That's nice.
Speaker 6: We should probably set it all right, Okay, look at
us and I attempt to set his finger.
Speaker 1: Yeah, there's a pop.
Speaker 12: Very good.
Speaker 6: It did great. Well, I stidn't everything When we get
out of here, Moon's aura. I performed a ritual to
find you all that.
Speaker 4: Was going on your eyes?
Speaker 2: Her eyes. It's hey, you should be watching.
Speaker 6: It's it's the magic that I used. I can see
all of your auras and moons. Is is very volatile
at the moment.
Speaker 4: H toast the moon?
Speaker 6: Right, mm hmmm, h yeah, I'm.
Speaker 4: Not out there for this, all right, are you? And depends?
So I has to have debris on me. Things still
feel a bit numb.
Speaker 20: I've made hard work of removing as much as I can.
Speaker 19: H You're covered in dirt.
Speaker 20: But I think I think this will be enough. Do
you want a hand?
Speaker 7: Sure?
Speaker 19: I grab him by the elbow.
Speaker 15: Okay, yeah, all right, I need to work out more.
Speaker 6: No, it is probably that muscle weighs quite a bit.
It's very muscular.
Speaker 4: And I look towards eyes as I don't I don't have.
Speaker 7: It a bed.
Speaker 6: It is all right, we'll figure it out. We do
not know what is going on, okay, right.
Speaker 4: Mm no, stand up? Fully, start dusting myself. Wolf. Well,
if you can see stuff, I guess lead the way we.
Speaker 2: Found after you.
Speaker 6: No, well, I think we were saying the same thing.
There is another aspect that we should be keeping in mind.
And I look to you, bo what owl?
Speaker 1: So?
Speaker 2: Who oh, there's a player somewhere? What a player?
Speaker 20: Are we you going to remember anyone by the name
of Owl?
Speaker 1: I hadn't make me an insight, insight and nurse. This
will be difficulty.
Speaker 4: Twelve.
Speaker 22: Game was there? The brain is finally starting to work,
all right, insight insight, This is a road check, right, yes,
insane inside twelve.
Speaker 7: Smunk my head. No, that's a three. No, sim.
Speaker 4: No idea that a hostile.
Speaker 6: We don't know they are in a cell. There was
information on a screen we can show you. I think
it's on the way. Is it on the way towards
where Moon's aura is? Oh no, it's.
Speaker 16: Sound a different way.
Speaker 6: We found a room with screens and they listed all
sorts of different experimentation experiments on creatures and their vitals
and what have you, and an anomaly rating. This owl
was a ten. The others were all zero.
Speaker 4: Wait say creatures and player one and the thing.
Speaker 6: Yes, and it said that they're vitals were listed as
human undeb and an experimentation failure. Okay, experimenting on players
or at least that one.
Speaker 1: Mm hmmm.
Speaker 20: No, I think it might be best if we try
to find Moon first.
Speaker 19: Last thing.
Speaker 20: He wants them to put Moon in a cell or something.
Speaker 2: I agree they can do that, right, I mean Moon
is the savior after all. My only thing is I
don't know how. I think the room with owl was
much closer than where Moon was. Right, well, I think
we passed it on our way to the lab to
find you. Thinking back, we did.
Speaker 6: I would like to help this player, but Moon is.
Speaker 2: Moon is moon? I have to find the moon first. Yes,
if Moon is closer, I can't see, you can't see much.
Speaker 6: Is Moon closer to us than this player is?
Speaker 1: Uh? I don't know that you know exactly.
Speaker 6: I don't have their aura, but I remember whereably maybe equidistant.
They are both the same amount away. I say we
go to Moon and then we regroup.
Speaker 2: Moons before owls.
Speaker 1: As you're exiting the room, there is a one of
the workstations is flashing, says surveillance feed.
Speaker 20: I rush over and I click the button.
Speaker 19: That's a surveillance feed.
Speaker 1: There are several images that kind of flash through. You
see what appears to be an intact laboratory. As the
feed seems to be rewinding effectively. There is a bar
on this, and it looks like this takes place a
few hours ago. As it rewinds quickly, you get quick images,
like as if you were scrubbing through video. You see Moon.
You see another individual that I will not make you
do a role for you all recognize this person. You've
seen this person before, permeates your memories, made an impression.
This person was that Regalia Khan. They were the keynote speaker.
There is a moment where that sort of memory enters
your mind almost the same time.
Speaker 4: Thank you.
Speaker 23: Thank you so much for being here, seeing all of
you come together, bringing Regalia to life in ways that
I could have imagined. It's honestly overwhelming. When we first launched,
we thought we'd built something big, a world that players
could truly immerse themselves in. But you have shown us
that Regalia is more than just a game. It's a journey,
one that grows more thrilling every day. Thanks to all
of you. This past year, we've watched you conquer the
lands of Asgor, fight through the forests of ellen Rath,
and make memories in places like no Cecia and ket
Regalia has become the most successful MMO launch in history,
breaking records, inspiring devotion, and proving that this community is unstoppable.
But we wanted to push the boundaries of what was
possible and shattered alliance. We're doing just that. This expansion
will double the level cap from twenty five to fifty
and introduce lands unlike anything you've seen from the Curse
Shadows of Zode Luisa.
Speaker 1: As the memory begins to dissipate, you all look at
each other and recognize Tim Cross. As you see Noon
leaping down staircase, charging through a door, knocking it off
of its hinges, bursting into a lab. Several of the
researchers that seem to be with Tim Cross run as
he turns towards Moon, and we travel back in time
a few hours. As Moon catches up with Tim Cross. Moon,
the door is knocked off the hinges. You see the
researchers behind your quarry run as Tim slowly turns.
Speaker 12: Towards you, Savior, what would you prefer? I call you Moon?
Speaker 15: Either one? Really, it's fine, it doesn't matter.
Speaker 12: You've made quite a mess, or.
Speaker 15: Am I cleaning things up?
Speaker 12: Well? You've provided me with a good amount of data, thankfully,
I'm sure I have. Thank you for joining me.
Speaker 24: I study him and I look around.
Speaker 1: The lab is futuristic, even by Earth standards.
Speaker 15: How long have you been here?
Speaker 2: Day?
Speaker 12: Or two? What do you mean? When did I found
the lab? Or do you mean, when did I come here?
Speaker 15: How long has this lab been active?
Speaker 11: A good many years, now, decades maybe one?
Speaker 15: Do you know?
Speaker 24: Then?
Speaker 15: At this I'm shaking. How many people you've affected? How
many people you've killed?
Speaker 12: Killed? Now they truly dead. All of these heroes that
have been out there, broken open from Emberstone. We found
a lot of data on them.
Speaker 24: Oh oh, you found data. I'm glad you found data.
They found nothing, They lost everything. You've been collecting data
on people that have died? What the hell's wrong with you?
Speaker 12: Wrong with me? I created all of this. I'm figuring
it out as well. We've got to learn what the
connection between ember Stone is and the rift Attic creativity technology.
It's all intricately linked. How else am I supposed to
find out what that link is if I'm not to run.
Speaker 15: Experiments, my sacrificing people.
Speaker 12: That's all it takes.
Speaker 15: Is he sitting at a desk.
Speaker 1: I imagine he's standing up.
Speaker 15: I walk over to him so that I'm right in
his face. You used me, and this a gesture. This
is just a costume and it's not a game. Did
you think it is?
Speaker 4: Oh?
Speaker 12: No, I'm fully aware that this is no longer a game.
This is much much more. This is an entire world.
There's a lot in it, a lot of power. You've
accrue a good amount of it yourself, have you not?
Speaker 15: Of course I have. What else was I supposed to do?
Speaker 4: It?
Speaker 15: Was that or die?
Speaker 12: Right? Perhaps I'm doing the same.
Speaker 15: Oh, I'm doing the same. And I grab him by
the collar and I push him up against a wall.
Speaker 24: In this this environment, nice and cushy. Huh, you have
a whole team beneath you. I had to scrounge and
eat off of skeletal remains Tim, and I drop him
to the floor.
Speaker 12: Do you think you had to do that?
Speaker 7: Do it?
Speaker 16: Yes?
Speaker 15: I've been waiting a long time to do that?
Speaker 6: Actually, how long?
Speaker 15: All about a decade?
Speaker 12: You sure about that?
Speaker 1: As sure as.
Speaker 15: I'm allowing myself to be?
Speaker 12: You sure?
Speaker 4: You're even you?
Speaker 15: I'm sure.
Speaker 24: I'm sure that, by the way I feel right now,
you're not a good guy.
Speaker 12: I'm not sure that matters, good and bad alike. What
matters is the fact that we're here. You have power.
I have power? What is that power? Where is it
coming from? You have any idea? Do you know what
the umber stone is? Why were you not encased in it?
You arrived.
Speaker 15: I don't know.
Speaker 12: Do you think the original you did?
Speaker 15: What do you mean the original me?
Speaker 12: I have a theory. I don't think you're the moon
that arrived in Megalia.
Speaker 15: A theory. How did you arrive at this? This theory?
Speaker 12: I've been watching you for some time. I've seen you
do all sorts of things. I've seen you absorb and
the stone during the war a long time ago. Remember that,
I study our eyes carefully.
Speaker 24: I ah, and then you see my eyes start darting.
Speaker 15: Of course, of course I remember. Why wouldn't I remember?
Speaker 12: Because you're an anomaly.
Speaker 15: But I'm but I've been here. I've been here the
whole time.
Speaker 24: How can you say that I'm I'm not what I am.
Speaker 12: You've been floundering around working for this empire, and that
while I've been occurring data, I'm occurring it right now.
Did you think that the Emberstone shipment wasn't to lure
you here? You're a puppet?
Speaker 6: No, I'm not.
Speaker 15: I make my own choices.
Speaker 13: I save people, that's what you think.
Speaker 12: You've caused just as much trouble as you think you've saved.
Shouldn't you be dragon? Impress?
Speaker 24: And at this you see all the emotion just leave
my face and my shoulders drop.
Speaker 15: Shouldn't I be shouldn't I be home? Shouldn't I be jan?
Shouldn't I be outside of this.
Speaker 16: Box?
Speaker 15: And I go back in and I look at him.
Speaker 19: And I stand.
Speaker 15: Right over him. Shouldn't I be dead? I would rather.
Speaker 16: Be dead?
Speaker 15: Tim?
Speaker 12: Why aren't you dead?
Speaker 4: You see?
Speaker 12: I have a couple of theories about you. You're a
very peculiar, anomally not like the other failed experiments here
or something different, and I'm curious about it. Yes, the
failed experiments. There's a something else special about you. I
think perhaps you're able to tap into the very powers
of creation itself. Perhaps that's how you're still standing. Perhaps
that's how you've managed to rebirth for yourself, your birth.
All of those leaders over the years that you've been
up at listening to, have you ever question that they
might be lying to you. They told you there's no
way back to Earth, right, Yes, astonishing. Somebody places something
in front of you and you just believe it.
Speaker 1: What do you mean?
Speaker 15: I've never seen an exit. I've been looking the whole time.
Speaker 25: There's never been anything that's opened back up to Regalia Khan,
and I haven't seen anyone that I've recognized up until
this weeks ago.
Speaker 12: Well, that's why we collect data, isn't it. And I
wanted to see precisely how you'd react to being injected
with emberstone. And at that I hold my hand up
and a gauntlet materializes around my forearm. It's kind of technological.
I tap a sigil with my thumb on the inside
of the palm of the gauntlet. And when Moon had
grabbed me and held me up against the wall, I
had surreptitiously placed something on her abdomen. As I click
a button, it releases a little sort of fleshette into
her skin. And I say, find me if you want
to learn more. And then I tap a different sigil
on the gauntlet. There's a pulse of orange light sort
of erupts beneath my feet. All of these circuit like
patterns race outwards in a perfect circle. The air crackles,
reality folds in on itself and.
Speaker 26: I'm gone, no, no, no no, And I sink to
my knees because.
Speaker 24: All they wanted, all I wanted was to kill this man.
Speaker 1: M An explosion erupts around Moon. You can see the
surveillance go dead as debris falls all around.
Speaker 9: As we return to Iris enders oh rue, So.
Speaker 2: As I said, wait, you're listening well, So, as I said,
I think that maybe perhaps we should go to find
Moon in the first place. Where is she?
Speaker 19: She needs us?
Speaker 16: Huh, she needs us.
Speaker 20: I reach into my inventory, I pull out the smoke
bomb and I'll use a fabulau point to teleport to her.
Speaker 4: M let's to go, and now you have to find
two people.
Speaker 7: That son.
Speaker 6: Oh boy, I still sends rous aura.
Speaker 1: It sort of materializes a moment later.
Speaker 6: Oh no, oh no, I point towards where where Moon is.
We must we must go.
Speaker 2: Can you poof like that too? No?
Speaker 6: I cannot.
Speaker 4: I started a double diamond. Wait, am I still bleeding?
In realize as if I am, then I won't run.
Speaker 1: Yeah. I think I think there there was a wound,
and I think Iris just set the bone, but I
don't think she actually healed you.
Speaker 6: Yes, magic is very costly, and I heal.
Speaker 22: For like forty Yeah, I'll no, it's fine. I just
didn't want to agitate the wound and bleed out. I'm
going to hold I'll take some cloth from my my
cloak and wrap it.
Speaker 6: And we found bandages in the other room.
Speaker 4: Okay, okay, and I'll try to bandage while we walk.
I'll catch up, go go.
Speaker 6: I am rushing as fast as I can.
Speaker 2: Oh way up.
Speaker 1: Meanwhile, Rue, you appear next to Moon. What are you
doing right now?
Speaker 12: Moon?
Speaker 9: As a roue appears.
Speaker 24: I'm hovering, not doing anything, but I'm about three feet
off of the ground.
Speaker 20: I try to wave the smoke away as I use
my ability of see you later to appear at Moon's feet.
Speaker 19: I'm on my knees.
Speaker 20: As I blink away the smoke and I look up
at her.
Speaker 25: Jan.
Speaker 20: As I push myself up, I find my hand instinctively
trying to reach for her. If I can, I try
to touch her, Chan.
Speaker 2: Moon.
Speaker 20: A panic begins to settle over me. My ears flatten
and my fur bristles as I desperately grab your arm
and I try to pull you.
Speaker 19: Down towards me. Jan, Jan, can you hear me?
Speaker 5: Real?
Speaker 16: Hey?
Speaker 5: Hey, mimosas.
Speaker 20: Yeah, mimosas yeah, Hey, hold my hand.
Speaker 19: Hold my hand.
Speaker 20: And I push up onto my tippy toes as I
try to reach and lace my fingers with hers.
Speaker 19: Brunch. You remember, brunch, You remember.
Speaker 6: We used to take walks on the waterfront.
Speaker 20: And I'd show you pictures of my cousin.
Speaker 19: He thought he was hot, but he's an asshole.
Speaker 20: Do you remember that?
Speaker 1: Right?
Speaker 15: And I caress her face.
Speaker 1: Hey, h.
Speaker 5: Stay back.
Speaker 15: And I start hovering even further into the air.
Speaker 19: No, no, just.
Speaker 20: Try to remember, and I will try with all of
my might to hold her in place, to bring her
back down to ground her. I am not strong, but
I lean as hard as I can into it.
Speaker 1: Might might open check begin to lift off the ground.
Speaker 15: M hm, Hi explode.
Speaker 1: Three of you feel this explosion as Rue is launched
towards the wall. Uh, Rue, please roll me a D
one hundred.
Speaker 19: Ninety three.
Speaker 1: Uh you are knocked down to zero at points as
you collide with the wall. Oh see Rue smack their
head hard against the wall. Cracks in the concrete. This
moon explodes, explodes like.
Speaker 2: Fully explodes?
Speaker 7: Like?
Speaker 2: Where is she?
Speaker 1: Now?
Speaker 2: Is she?
Speaker 7: Is she?
Speaker 2: Aoio? She meet?
Speaker 4: Wait? Does this happen when we show up? Okay? I
got a critical? Can I change it?
Speaker 1: I was gonna go with what you had? Would you
like to change it?
Speaker 4: Wait?
Speaker 3: Which one were you gonna go?
Speaker 4: I put like three?
Speaker 1: I saw one last one up to you? Tell me?
Speaker 4: Wait, what was.
Speaker 2: The last favor. That's what you typed last.
Speaker 4: Okay, fuck, let's go with the rules. Mm hmm.
Speaker 1: Tell me what are you doing?
Speaker 4: I wanted to say, but a favor is gain admiration. Wait,
Moon is gone, right.
Speaker 1: Gone?
Speaker 2: He just exploded.
Speaker 4: I don't know.
Speaker 1: Moon, you tell us? Are you gone?
Speaker 3: No?
Speaker 1: Okay you not goku?
Speaker 2: Thank god?
Speaker 22: All right, So we have a favor, which is actions
earn douse someone support our admiration.
Speaker 4: Now I can do this, Okay.
Speaker 1: Do this towards you don't have to do this if
you don't want to. What do you want to use
in your opportunity?
Speaker 22: Me wants to save rue from fucking getting exploded by
a wall?
Speaker 6: So what would you be able to do with that
one favor? I'm trying to see here. I do not
believe there is anything where unless you use a fabulous
point to change the story. If that is what you like.
Vias are your separate. There is unmask and all of
these other ones, but there's nothing about changing the scenario
other than someone popping up.
Speaker 2: Mm hmmmm.
Speaker 4: What's the third one mean?
Speaker 3: Oh?
Speaker 4: The fourth one?
Speaker 2: Sorry, faux pas. It means you can make somebody say
something embarrassing or something that will make you really know
what they're doing embarrassing us. Yeah, like we must go
to a secret base behind the waterfall.
Speaker 4: All these suck, all right, I'm just gonna use a can.
Speaker 22: I'm gonna look at Moon, and then if I can't
use this way, then I'll choose something else. But I
want to see what's was causing this issue.
Speaker 4: What's going on?
Speaker 1: As you discover one vulnerability or a trait of a
creature that you can see, Yeah, yeah, this is the
one that I was hoping you'd pick. As you scan Moon,
your interface flashes and it says warning villain detective ars.
Speaker 16: Yes.
Speaker 22: And now as I say this, I would say this,
things started to slow down. My hair was started to
raise up capable then unfold from my shoulder and then
suspend itself around the back of.
Speaker 4: Me and flow down.
Speaker 3: Lightning.
Speaker 4: I start growing for my hands.
Speaker 22: I'm sorry, but but I talked about Unfortunately it's true, Moon, huh.
I told you a long time ago. I was going
to be the one to try to save you, but
it may not mean saving you in the way that
I really want.
Speaker 3: To grab rou tend until I get bowl.
Speaker 4: Out of here.
Speaker 2: What do you mean? What's happening?
Speaker 4: Moon is no longer. Tear will go down my face.
Speaker 2: What do you mean? She's still a long She's right there.
Speaker 22: The crackling will start getting bigger. I can't bind her.
I'm not ready yet. I can pour everything I can
into some stuff to let you guys get out. She's
no longer here with us, and all is anyway. I
can share information to interfaces.
Speaker 1: That you see.
Speaker 22: They have to either run or fight because she's now.
Speaker 2: She's now walked.
Speaker 24: Moon.
Speaker 22: No, don't go near she's lost, she's gone done.
Speaker 14: What have you done?
Speaker 16: Moon?
Speaker 22: Do you know what's going on with you?
Speaker 4: I see it, but I don't want to be the
one to tell them.
Speaker 15: Hungry, buddy, I look down.
Speaker 24: I'm floating about ten fifteen feet in the air. Huh yes,
very hungry.
Speaker 4: Yeah, okay yourselves?
Speaker 2: What do you want to eat?
Speaker 1: Pre pair off elves?
Speaker 4: Yes, get ready for an attack? Slide get out or
we fight? Pick your choice.
Speaker 6: I'm that Moon, I might I might be able to
do a ritual.
Speaker 4: There's no time for that.
Speaker 15: I start pressing my hands together.
Speaker 1: Iris, please make insight insight.
Speaker 6: An open check. I will utilize my my feature of
lor Master to be able to use focus to grab
me a bonus for sixteen.
Speaker 1: Okay, I'm gonna send you with Dan.
Speaker 24: I lower myself onto the ground slowly and I squished bow.
Speaker 4: Yep. So I figured.
Speaker 15: You do not belong here. Your time has come, come
to me, my child. And I look at Enders.
Speaker 27: What you are so lost in the beginning? Enders, don't
you remember you just wanted to stay here?
Speaker 15: And now now you can stay here forever.
Speaker 3: With me?
Speaker 15: And I raise up into the air quickly.
Speaker 4: Look, I got Irish.
Speaker 6: My stuff is in my hands and I am raising
it and it begins to glow. And there's a search
of spiritual energy that surrounds me. As I try to
cast hope to try and say, rue.
Speaker 1: Irish, she's doing. Iris begins to collect energy. You could
the staff. There is a red glow from the various
emberstone around the lab. The puddles of red begin to
coalesce back into solid form, and you can see tendrils
of red begin to swirl cords moon. Iris, you begin
to cast this spell on through What does it look like?
Speaker 6: I begins to levitate very slightly. The energy around me.
It appears as though it is cradling me and lifting
me up. It is all sorts of colors. It is
a rainbow. It is a beautiful rainbow power. I am
pulling from my soul, from the souls of my volcanum,
from from home that I can around me in this area.
Speaker 14: I raise my staff and in a flash of light.
Speaker 6: Energy and a glowing, radiating beam shoots towards Rue, piercing
her in the.
Speaker 1: Chest like a.
Speaker 6: E ed.
Speaker 1: Or a defibrillator. Defibrillator activating on Rue. There is a
pulse of magic as.
Speaker 20: I return with the surrender rules. I start this scene
with HP equal to my crisis, and I will choose darkness.
I must change my theme to anger, doubt, guilt, or vengeance,
so my theme of reckless will now become vengeance.
Speaker 14: Rue. You need to stand, We need to go.
Speaker 4: I'm slowly walking towards Moon.
Speaker 24: I stop looking at Rue with concern and immediately look
at Enders, and my face changes.
Speaker 22: Yes, of course we should be on the same scene.
Speaker 4: Don't you think.
Speaker 22: I'll look back at the others for a second, h
And I'll hold my arms up and I'll look back,
and I'll wink and our mouth go. I want to
spend fabula point and I want to know if I
could spend multiple fabula points.
Speaker 1: What would you like to do?
Speaker 22: I want to cast a spell on both me and
uh Moon. I want to cast iceberg but twice and
try to imprison us in his ice.
Speaker 4: If even if it's for if it's for a time
to get them out.
Speaker 1: Okay, so be it. Enders begins to cast the spell
of ice, enveloping both him and Moon. Ice begins to
form all around.
Speaker 8: It is.
Speaker 1: Reddish hue. As it begins to envelope both of them.
Speaker 4: I remember my very first friend.
Speaker 22: And to slowly creep up my arms up her shoulders,
and then I'll lay my head on our chest.
Speaker 4: And I'll say I'm sorry.
Speaker 22: And then a burst of ice will come out of
the ground. And it's not going to be gentle as
jagged and angry, and it'll envelop and swirl and twist
on us, almost like a flower bud and silence.
Speaker 14: Wonderful.
Speaker 1: As ice surrounds both of them, you see them both
sort of still the glow from Moon's eyes just kind
of still rippling out of the ice. As things go silent,
iris grew. You sit dumbfounded.
Speaker 6: Where's both?
Speaker 1: They're kind of a buddle nearby?
Speaker 6: To do I send them a life.
Speaker 7: Bo please?
Speaker 9: Respond to my Yeah.
Speaker 2: One second, there is.
Speaker 1: A hint of life left in Bow. However, you begin
to see cracks form in the ice around Moon.
Speaker 14: Rue.
Speaker 6: Do I sense that I would need to also expand
the energy for the same energy that I did for
Bow for Rue?
Speaker 1: Yes?
Speaker 6: Shit, alright, I'm going to chug my last lick, sir,
to regain five mind points or fifty mind points. Who
we need to go, and I will weekly raise my
stuff again.
Speaker 14: And cast hope again.
Speaker 1: Again the magic it swirls around. This time you can
see veins of magic cracking the skin of Iris around
her hand where she holds her staff, an obvious telltale
sign that she's expending far too much energy at too
quick of a pace. There is obvious pain written across
Iris's face. As another pulse of magic ripples through Bow, bits.
Speaker 2: Of slime from across the room start to coalesce into
a small bull that starts to turn into me.
Speaker 14: Far we must go on.
Speaker 6: I looked at Anders, and I am pouring tears.
Speaker 2: What happened?
Speaker 14: We must go? And I live to my stuff and
I cast heal upon ruined Bow.
Speaker 6: You were granted twelve additional hit points on top of
the forty so you were healed for fifty two points.
Speaker 14: And bow you will gain it.
Speaker 6: Actually rue, you will gain a plus one on your
next check.
Speaker 1: We must go, moonne around, Moon begins to shatter.
Speaker 20: Okay, lead the way, fine, let's go.
Speaker 2: We'll find you too somehow.
Speaker 20: I grab Iris's hand and I run min E.
Speaker 14: Give me love.
Speaker 2: I get to eat.
Speaker 16: Then your animal.
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