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Speaker 1: Hey, everybody, It's Tuesday, May thirteenth, twenty twenty five.

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Speaker 2: Welcome to the Giant Bomb Cast, Episode eight hundred and ninety.

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I'm your host jan Ocho adjoining me co captain of

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the ship. He's wearing his curvy shirt because he's ready

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to absorb everything that he puts into his mouth.

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Speaker 3: Jeff krub that's right. Is this episode eight eighty nine

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or eight ninety? Do we call the twenty week the pack?

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Speaker 4: The tax actually called the Packs one eight eighty nine.

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Speaker 3: So updating on YouTube?

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Speaker 2: I thought I did it already.

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Speaker 3: Anyway, Twitch is updated.

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Speaker 2: Twitch is updated. Speaking about updates, He's up in all

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of your dates, that's right, whether it is the food

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variety or the time variety.

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Speaker 4: Dan record, I'm having a fancy date dinner tonight to

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celebrate ten years.

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Speaker 2: Oh, congratulation.

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Speaker 4: Pasta stuff going on ten years of being with Bunk. Wow,

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the person in the world.

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Speaker 2: What did you think anyway?

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Speaker 5: Yeah, Mike, let's unpack that a little bit, Bud. What

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was in your mind there?

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Speaker 6: Pal, I was just wondering, just asking questions.

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Speaker 3: All right, all right, well, I'm can hear the lozenge

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that's my favorite, great swirl that around your mouthful.

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Speaker 4: Game sent for his like Louden's losses.

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Speaker 2: Speaking about lozenges and ten years, we have the the

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arbiter of the keeper of a ten year old child,

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Jef Beckler.

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Speaker 5: That's right, keep him in my pocket. He fits there comfortably.

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Just feed him a kit cat every now and then

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and he'll make it until he's eighteen.

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Speaker 2: Becheler? Are you at all worried that this weekend is

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like a weekend too formative of a weekend for Dib?

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Speaker 5: Yeah, we fucked him up real bad. I just got

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to say, like, there's no charitable angle to approach the situation.

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He has become eleven times more confident than he was

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going into the weekend. He buddy, I what do you

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think school was like for him yesterday?

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Speaker 2: Like?

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Speaker 5: Why do you think a kid walks into school and

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it's just like you had a normal last weekend? How

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about you?

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Speaker 4: You know fellow kids know about this?

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Speaker 5: I mean probably not, but I think he was floating

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into school in a way that he has not floated before,

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and I think it all just went right to his head.

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I mean, the kid Dan, the kids signed a couple

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of autographs. I don't know what to tell you.

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Speaker 3: God, I did. I did send people to him to

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get passed for AUDUDT and.

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Speaker 5: And again those works. We appreciate the collusion.

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Speaker 2: Uh.

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Speaker 5: You know, I'm not gonna say no to that. Uh,

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but yeah, you know he is. I guess this is

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what he thinks real life is. You know, that's what

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else does he know? He's ten.

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Speaker 4: You've seen to do this job the whole time. He's

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been aware of life, of.

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Speaker 5: Course, But you know when when things become a little

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bit more real in person, when you've got a couple

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hundred people coming to see you do the thing, and uh,

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I think it becomes it takes on a new kind

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of dimension for someone like that.

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Speaker 6: Uh.

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Speaker 5: We we fucked him up, real.

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Speaker 2: Nice guys, Yeah, fucking him up. He fus everyone up

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because he's.

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Speaker 4: A bad games media.

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Speaker 2: He's been politely holding his tongue because he's a little

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sicky pooh. But I can tell that he's personally got

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That seems to say a bunch of problematic things.

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Speaker 6: Mike Manatti, Hi, I'm Mike Manatti. Hey, I'm not a

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contributor here. This is my first bomb cast.

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Speaker 1: As everybody completely skipped full time employment and went to

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co ownership. That's pretty funny, asked, was as shocked as

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anybody about that? Yeah, yeah, no, I definitely caught something

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from Disney.

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Speaker 6: I definitely have this cough and this crud right now.

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It's really just a cough. Sometimes I cough so much

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though that I get lightheaded. So if I pass out,

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that's why it's okay. I'll be right back, Mike.

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Speaker 2: I've been remembering to breathe in between these coughs.

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Speaker 6: I think, well, it's hard to breathe when you're coughing

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because like your you know, pipes are busy with the

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coffin with the out, so the inn is difficult.

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Speaker 4: I don't know if this is normal when you're sick,

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but I've been getting over just as a standard cold,

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And for the last day I've been blowing my nose

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and it's just a ton of viscous dark blood.

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Speaker 2: That's not good.

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Speaker 4: But it's like I was showing it to like and

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I was like, hey, this is gross, but is this normal?

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And She's like, oh, something. If you're like blowing your

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nose a lot or whatever, that can happen, and it's

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like a blood clot that forms, It's like, it's not bad.

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Speaker 2: I think it's bad.

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Speaker 4: If it's bright red, right, because that means it's like freshly,

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it's gush blood. Okay, people are saying totally normal. Wait

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not normal, Well too, I don't have health insurance right now?

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You know timing on this, I'm pretty sure you do.

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Speaker 5: Number one. Number two also, uh, this will be the

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thing they go back to. They'd be like, oh, well,

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how did it start? If you look, if you go

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back to episode eight ninety, he starts talking about problems

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with his face.

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Speaker 4: Remember, and that's that's grosser. It is grosser than it sounds.

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Speaker 5: It is just like dark it darns grossness.

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Speaker 4: Also, I've had a lot of signus surgery last summer,

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and then I had a sinus lift just a couple

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of months ago, and they said don't blow your nose.

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And it's been like a couple of months though, so

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I would figure it's okay, And I've had to blow

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my nose a lot with the cold in the last week.

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And now it's just deep bloody mess.

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Speaker 6: Probably backed up of blood and like dried blood and snots.

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It's probably just that, like how do you feel? We're so.

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Speaker 3: We found it right away, guys, didn't miss a beat,

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no way to get people to sign on right away

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dot com slash joy.

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Speaker 6: That's right, Harpies, get back to me.

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Speaker 4: Harvey's feel like I'm getting over cold. I'm definitely not congested.

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I'm not like, I'm not not dying like I was

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a few days ago. Yeah, I think probably the doctor

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sat down genetically like doctor knowledge.

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Speaker 2: Yeah, exactly about this same exact thing before No passed out.

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Speaker 3: Creed and Kristen Bell we probably got did all that

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last time.

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Speaker 2: Probably, Okay, Yeah, guys, you're not sticking to the script.

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Come on, hey, uh if you were wondering what happened

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to Giant Bomb the last couple of weeks, well, uh,

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hey we're here. If you missed the pack panel, Jeff's

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why don't you all explain it?

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Speaker 3: Yeah? We uh okay, so we basically if you are

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just hearing this, uh, you know, we did put up

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like the pack spanel on the feed. But if you're like, well,

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I don't listen to live panels, here's a regular episode

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where where we will explain things.

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Speaker 4: Uh.

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Speaker 3: Backler and I left fandom, and then in the process

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of that happening, we worked out a deal to acquire Uh,

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we signed an agreement to acquire the assets for Giant Bomb.

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That's where we're at. It's you know, the things have

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begun to be to be handed over to us. We're

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in the process of setting everything up. That is arduous,

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it's a lot, but we're getting there. In the meantime,

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it's business as usual on the content side of things,

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and then as far as the actual business, we are

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leaning into subscriptions, so giant bomb dot com, slash Join

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that's going to be our primary way of funding this

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and doing a lot more of the things you all

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like to see. But yeah, that's where we're at. There's

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a plenty more to come, lots of lots of like

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things that we want to do. But yeah, there we're

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kind of handcuffed, just like getting things off the ground

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in the moment.

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Speaker 4: And we're listening right out of the gate. I mean,

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there's a quick look of Doom that went up this morning,

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So I've got some quick looks on the menu, a

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couple more that we're looking to do, maybe even this week.

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Next week, I would like to do a demo derby,

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so get that out there. So it's like that's that's

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the thing is we are going to have more time

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to focus on content now in less meetings, like in

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the meetings we do have are about like content and

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stuff outside of all the obviously putting the business together stuff.

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But we're listening, so we're gonna be making a lot

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of stuff, and we will hear what you want.

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Speaker 5: The only thing I would stress is we are moving

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incredibly fast. It's insane, at a speed at which I

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did not think was business possible. But we are moving

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at business light speed. It is an exceptional speed, and

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it's scary but also awesome, and with that should definitely

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come a sort of let's call it universal patience and understanding.

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We find a way to land this plane with maybe

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one of the engines blown out and you know, not

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a lot of flat land in in eye sight there.

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Speaker 4: It's it built a while ago.

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Speaker 2: Yeah, it's fine, boys, Just plug in your iPod and

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just throw on some evanescence. We'll be able to figure

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this all out. God.

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Speaker 5: Yeah, that's all you need is a good soundtrack and

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anything's anything's possible.

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Speaker 4: We do hear that. I don't know if this is

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a complaint, but one thing we've heard early on is

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that people want more ways to give us money, and

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we are amenable to that, so that is being looked

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at as well.

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Speaker 3: Yeah, we're looking at ways to do that. And if

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you if you don't want to buy stuff in the

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store right now, I've seen a lot of people saying

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they're going to do that that all that money goes

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to us now as well. So you know, all those

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extra ways to show support that are there, that's great,

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And in the meantime, we're working on other ways to

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get that set up because right now we just have

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the one ten dollars tier for the subscription for the

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membership and that that's going to go a long way.

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Expect most people to go that way. But if you

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want to give more, we'll find ways to accommodate you,

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for sure.

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Speaker 2: And we love and appreciate you for doing that. If

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you're not in a position to send any financial support

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you just listening at home is plenty plenty to help out.

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Watching on Twitch, listening on YouTube, or I guess watching

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on YouTube as well. Sure do all the interactive bits

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like I don't know, star something like something, comment something,

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help the algorithm in our favor, that's right. Do you

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do all of that? Leave a review on iTunes? Do

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they still call it iTunes?

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Speaker 5: I think it's I think it's just called podcasts or

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something or mute. Yeah, And I think that's part of

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it too, right, Like, you know, we have we have

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to be open and willing and you know, accommodating to

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where people want to support us, right, And that's the

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that those are all the levers that we want to

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start to open up for people, and and if they're

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comfortable with doing that, that's great. If not, that's also great. Uh.

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It really is about being as accommodating with people and

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where they want to support us. And and obviously the

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universality of knowing that, hey, all that stuff is going

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directly into this business that we all share and that's

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brilliant and you can feel good about that. We all

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feel good about that. If there's one thing I want

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out of this whole experience is that everyone feels good

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about that.

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Speaker 2: So uh yeah, yeah, I was waiting on the dump

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truck to get all mushy because that's where we let

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our feelings out.

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Speaker 5: That is the mushiest podcast.

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Speaker 6: We know that.

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Speaker 2: Yeah. Yeah, So I'll just hold my tongue until then.

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But I think I do want to get a preemptive

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glaze going on that the Jeffs have been working night

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to make this happen. Uh, And if it feels like

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if Dan and I feel like we've kind of just

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coasted by and like hung on to the to the

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coattails of the Jeffs, or like we asked for uppies

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and they were just like okay, and then uh we

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you know, along the way we found empty stroller and

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Mike Manatti was in there, and yeah, Mikey he also

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asked for Uppi's shouts out to the Jeffs.

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Speaker 4: Yeah, somehow just shook out in a way where the

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Jeffs are the ones that had to be in eight

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million hours and meetings and stuff like that, and like

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I think we, you know, we would love to be

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in those calls jan but I think legally, I think

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that's just I'd love to be there.

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Speaker 2: They sound fun.

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Speaker 5: Funny, funny how that works out. Yeah, No, I you know, obviously, like, uh,

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there's there was a lot, and there's continues to be

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a lot, and we're gonna manage that together. And I

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can't wait to I don't know, grub maybe give them

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some of that ship off our plate. Uh oh yeah,

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but yeah no, But but seriously, obviously, you know you

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guys had a lot of decisions to make and things

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to do and to take care of, and we appreciate that. Mike,

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you're here too. That's awesome.

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Speaker 4: Sorry, chats say thank god all the childless ones didn't

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have to be in the meetings busy some of.

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Speaker 6: Us had to go say hi to Mickey Mouse.

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Speaker 2: That is.

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Speaker 5: That is also weird how that worked out. I never

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quite did the math. Hey, you know, math don't lie,

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but I want to. I want to thank so much

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of this community because that's really what it is all about,

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Like the in ways that I can't even put into

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words because I'm just scared that saying too much of

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just how much this community is so much a part

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of this situation, and all of the warm wishes and

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the charitability and the offerings of support and you know, like, uh,

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I'm looking at our stream now, Blake put that logo together.

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That's unbelievab stuff. Things we're not even asking for right

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are just coming our way. And it's it is. Uh,

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it fills us up in a in a way that

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I can't describe. Our hearts are full. Uh, there's so

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much joy going around it's fucking sick. I mean, I

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don't know an other way to say it. It is

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so dope, so thank you.

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Speaker 4: We're just like enter discord talking about like anyone else

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is feeling like completely just reinvigorated and oh n and

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Betteran's like, oh I just wake up, Like let's go.

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I can't wait to get down there and see what's

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going on. Like this has been fantastic.

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Speaker 2: Yeah, it's an obscene It's going to be an obscene

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amount of work, but I am happy to go to

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work because of y'all around in this video call right

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now and you'll listening at home, y'all make it all

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worth it to play this game of life and speaking

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about games.

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Speaker 3: Hey, I remember that. Yeah, that's right, I said it

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at the panel. This is this is my first bomb

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cast in what or two. You were on one a

294
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little bit ago when someone was out of town. I

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think I was out and you stepped it for me, right.

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Speaker 5: Oh that was when we were announcing some of the

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other ship that we were doing at our previous ownership.

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And that's cool, but yeah that was a one off.

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Yeah it's been a minute.

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Speaker 4: Boys, you've been you've been drowning in meetings in the

301
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last era. Yeah, yeah, just say it.

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Speaker 6: Backlard, do you reset me for taking your spot? Just

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come out and say it.

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Speaker 4: Come on, there's a new era.

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Speaker 5: I'll say this. I'll say this. There's an extremely, extremely

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short list of people that I would be okay with

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taking my spot on this show. You ain't on it,

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but there's absolutely a list out there. And uh, you know,

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nothing really to say other than that, Mike, of course,

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are you kidding? Never in a million years, buddy, I'm

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so glad this is uh this man, you you said

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it the way that forces conspired to have us be

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in that spot we're in right now with what our

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working relationship was, you know two weeks ago.

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Speaker 2: Now, yes, fantastic. I opened up a game and I

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was happy to play a game, and I was like, oh,

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I can go play a game.

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Speaker 4: Wow, we're going to play Doom and put if anyone

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on the internet.

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Speaker 3: Nice.

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Speaker 5: Yeah, I'll enjoy something soon. I'm sure I still really

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haven't had much time, you know. Yeah, maybe it'll be

323
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a cool breeze or or some sort of like shade

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I can sit in and look at the sky. I'm

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sure it's coming.

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Speaker 2: Hey, I want to do a quick review, real quick.

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The Cranball's buzzball. I think it's the best buzzball.

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Speaker 4: I wait, wait, I didn't get any of those buzzballs

329
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because you you bought some before the panel, but then

330
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we weren't able to bring those in and well actually,

331
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and also Greb got kicked out.

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Speaker 3: Yeah, yeah, right, we should tell you the story about it.

333
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Speaker 2: I think this is a cascading effect, right, yeah, because

334
00:16:44,879 --> 00:16:48,080
I had a baggie full of buzzballs, and I gave

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my homegirl, Jess Reyes a buzzball and it looked like

336
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in her hands, she's a very tiny lady, it looked like,

337
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oh look at you. You look like a little cos

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player and your whole a potion. And then apparently an

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enforcer of security was like, you can't have that, miss?

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Speaker 4: Is that the panel?

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Speaker 2: After the panel? I thought it was a goof and

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she was like, ah, funny, and then he like no,

343
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it's either I kick you out or you give me

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that buzz ball.

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Speaker 3: And then yeah, so I get to the panel and

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we're figuring things out in the panel before us, so

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I don't know who they were, but apparently they have

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like a distillery in Denver. They just gave us a

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bottle whiskey, and so I was under the assumption that

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they were up on stage drinking this and that must

351
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be all in the clear, and I wasn't thinking much

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about it. Frankly, I didn't care or you know, need

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the bottle. But they offered it, so I took it

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and I showed you guys, like, hey, we can maybe

355
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drink this, and then we were totally can't drink it

356
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on stage, and it was like, oh, okay, that's fine,

357
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so we just I put it in my bag and

358
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then as the panel was ending, I think it was sticky.

359
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It's sticking out of the side of my bag, so

360
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it's visible. But I'm like, again, not even thinking about it,

361
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I think that must have been what it was, because

362
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I didn't realize that the buzzball thing happened. We were

363
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talking in the middle of the hallway and and I

364
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was like, oh, we're doing the thing that they always

365
00:18:05,160 --> 00:18:07,200
yell at us for, which is we're blocking the hallway.

366
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We should move over to the side. And so when

367
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I see this, this lady and several the other enforcers

368
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come up, I come up to me. I'm like, assuming

369
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it's that, I'm like, oh, should we be moving over

370
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off the side? And she says no, because we've given

371
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you multiple warnings and you guys haven't listened. We're gonna

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have to ask you to leave and take your badge.

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And I'm like, I've never talked to any of you before. Yeah,

374
00:18:26,440 --> 00:18:29,720
I don't know what you're talking about, but but I

375
00:18:29,720 --> 00:18:31,720
I'm like, you just you seem serious. I didn't have

376
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anything else going at Packs, so I just gave her

377
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my badge and I walked out of the place. I

378
00:18:35,640 --> 00:18:38,200
was like, that's completely fine. They're just trying to do

379
00:18:38,240 --> 00:18:40,079
their job. They're just trying to help out packs. They're

380
00:18:40,119 --> 00:18:42,640
all volunteers, So if there was some confusion, I'm like,

381
00:18:42,680 --> 00:18:44,759
I'm sure I can hash it out with with with

382
00:18:44,880 --> 00:18:47,759
Packs later and like explain the situation, because it really

383
00:18:47,799 --> 00:18:50,960
wasn't that big of a deal. It was just very bizarre.

384
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Speaker 4: In the moment while as you were getting kicked out.

385
00:18:53,079 --> 00:18:56,640
I have a clear glass filled with whiskey, clearly whiskey,

386
00:18:56,920 --> 00:18:59,400
walking down the hallway drinking it, and an enforcer came

387
00:18:59,480 --> 00:19:01,720
up to me, is that alcohol? And I looked at

388
00:19:01,759 --> 00:19:03,519
him and I said, in a week like I made

389
00:19:03,559 --> 00:19:05,640
a winkie type of face without winking. I don't know

390
00:19:05,640 --> 00:19:08,000
if I've ever winked. I was just like, no, it's

391
00:19:08,079 --> 00:19:11,240
apple juice, and he goes apple juice hunt, I said, yeah,

392
00:19:11,319 --> 00:19:13,519
apple juice. I was like okay, and I just kept

393
00:19:13,720 --> 00:19:15,039
like walking through the crowd drinking.

394
00:19:15,599 --> 00:19:16,680
Speaker 5: What's wrong with apple juice?

395
00:19:16,759 --> 00:19:16,960
Speaker 6: Right?

396
00:19:17,039 --> 00:19:23,759
Speaker 2: Yeah, yeah, grub. The story I heard from Michael him

397
00:19:23,960 --> 00:19:27,279
is that you got escorted out, like someone like arm

398
00:19:27,319 --> 00:19:28,400
in arm with you.

399
00:19:28,519 --> 00:19:31,559
Speaker 3: Yeah, they definitely used the words escorting us out, but

400
00:19:31,599 --> 00:19:33,680
if they were walking with us, I didn't see them.

401
00:19:33,720 --> 00:19:35,799
I'm just like I was leaving anyhow. This is fine.

402
00:19:36,400 --> 00:19:39,759
So it was. It was bizarre, but things like that

403
00:19:39,839 --> 00:19:42,000
happened at cons, and I'm like, at this point, I

404
00:19:42,039 --> 00:19:43,119
just go with the flow. I don't want to be

405
00:19:43,200 --> 00:19:45,640
in a Greg Miller situation where I'm banned from E

406
00:19:45,799 --> 00:19:47,960
three or packs or whatever like he is, I.

407
00:19:47,960 --> 00:19:51,519
Speaker 6: Gonna have problems like getting in next time, though, right.

408
00:19:51,680 --> 00:19:53,160
Speaker 3: I don't. I don't think so. But like I, like

409
00:19:53,200 --> 00:19:55,440
I said, like, I'll find a chance to like really

410
00:19:55,519 --> 00:19:56,880
talk to the people over at packs and make sure

411
00:19:56,920 --> 00:19:59,319
they know it's all good. But it's because it really

412
00:19:59,440 --> 00:20:01,119
was not a problem from my side, and if they

413
00:20:01,680 --> 00:20:04,319
if the enforcers need more like information, I was going

414
00:20:04,359 --> 00:20:06,000
to give it to them, but yeah, it's.

415
00:20:05,960 --> 00:20:08,480
Speaker 2: It was just weird that I think you were set

416
00:20:08,559 --> 00:20:09,200
up brub.

417
00:20:09,599 --> 00:20:12,519
Speaker 3: Yeah, I mean definitely, it definitely felt that way. Yeah,

418
00:20:12,519 --> 00:20:14,839
it definitely felt like Dan Record said it's Apple juice,

419
00:20:14,880 --> 00:20:16,440
but you should go get that guy. Yeah. I think.

420
00:20:18,440 --> 00:20:20,559
Speaker 5: We all have a hard time believing Dan would do

421
00:20:20,640 --> 00:20:22,279
that to a person.

422
00:20:24,559 --> 00:20:27,000
Speaker 2: I also think you might have been racially profiled a

423
00:20:27,000 --> 00:20:27,440
little bit.

424
00:20:27,559 --> 00:20:30,440
Speaker 3: Yeah, definitely I was. You know, my people's put up

425
00:20:30,440 --> 00:20:35,519
with that for long enough. So yeah, of course, ohioan.

426
00:20:35,559 --> 00:20:37,960
Speaker 2: Right, Oh I get it, Yeah for sure, please please

427
00:20:38,039 --> 00:20:40,960
come on, all right, all right, all right, well let's

428
00:20:41,000 --> 00:20:43,880
go talk about the newest video games around the world.

429
00:20:44,359 --> 00:20:48,240
Uh played the music speaking about newest video games Mega

430
00:20:48,279 --> 00:20:48,839
Man five.

431
00:20:50,519 --> 00:20:53,640
Speaker 6: This was actually just my go to I'm in line

432
00:20:53,839 --> 00:20:56,799
game in Disney World, so fun. Yeah, Dan hooked me

433
00:20:56,880 --> 00:20:59,720
up with the Amber nick s p showing them off

434
00:20:59,799 --> 00:21:03,759
right there, which I was like, okay, because I miss

435
00:21:03,880 --> 00:21:07,799
having a tiny portable gaming device that is not my phone,

436
00:21:07,799 --> 00:21:09,960
because I hate using my phone in theme parks. It

437
00:21:10,000 --> 00:21:13,160
just feels like I'm just wasting precious battery life and

438
00:21:13,200 --> 00:21:15,880
I don't really like that many phone games anyway, So like, oh,

439
00:21:16,039 --> 00:21:17,640
if I can have something that looks like a game

440
00:21:17,640 --> 00:21:20,960
Boy Advance sp and it just plays old video games

441
00:21:21,359 --> 00:21:23,880
that would be fantastic. And at first I was like

442
00:21:23,920 --> 00:21:27,440
trying to play some new stuff like like Shanobi on

443
00:21:27,480 --> 00:21:29,279
the Master System. I was playing Act Racer on the

444
00:21:29,359 --> 00:21:31,680
Semes that was good, and very quickly I just went

445
00:21:31,720 --> 00:21:34,200
back to Mega Man because that is games I'm very

446
00:21:34,200 --> 00:21:35,759
familiar with. There are games that are very fun to

447
00:21:35,799 --> 00:21:38,200
play just the way that they're designed. They're easy to

448
00:21:38,200 --> 00:21:41,039
play in chunks. So yeah, it was like basically just

449
00:21:41,160 --> 00:21:43,200
kind of slowly throughout the course of the week there

450
00:21:43,279 --> 00:21:45,519
kind of made my way through all Mega Man five

451
00:21:45,559 --> 00:21:48,599
for probably the thirtieth time in my life, which is

452
00:21:48,599 --> 00:21:50,960
still a very good video game, but mostly it was

453
00:21:51,000 --> 00:21:53,480
just really funny to me playing Mega Man five on

454
00:21:53,559 --> 00:21:56,119
this thing. At one point we broke down on Spaceship

455
00:21:56,160 --> 00:21:58,039
Earth and there was a law there, so I just

456
00:21:58,079 --> 00:22:03,240
busted out my Ambernikker Mega Man five. The Michelangelo robot

457
00:22:03,319 --> 00:22:05,880
was painting the Sistine Chapel and I was like, this

458
00:22:05,920 --> 00:22:08,240
is fantastic. I love everything about this.

459
00:22:09,440 --> 00:22:10,799
Speaker 3: I gotta be stuck here all day.

460
00:22:10,759 --> 00:22:12,559
Speaker 4: Yeah, that is my go to as well as like

461
00:22:12,640 --> 00:22:15,799
you know, on those like SPS or any analog and stuff.

462
00:22:16,039 --> 00:22:18,119
I will tell myself like I'm gonna start Earthbound on

463
00:22:18,160 --> 00:22:19,640
this flight, and then it's like, I'm just gonna play

464
00:22:19,640 --> 00:22:21,079
a Link to the Past for the four hundred time.

465
00:22:21,240 --> 00:22:23,319
You know, it's just that comfort food thing, Like it's

466
00:22:23,359 --> 00:22:23,759
great for.

467
00:22:23,720 --> 00:22:25,839
Speaker 6: That right exactly, because you know it is short chunk.

468
00:22:25,920 --> 00:22:28,440
So Accrazer was fun for a bit. I hadn't played

469
00:22:28,480 --> 00:22:29,920
it much. I was liking it. I definitely want to

470
00:22:29,960 --> 00:22:32,400
go play it, but it's like, boy, it's just really

471
00:22:32,440 --> 00:22:34,559
easy for me to go in and out of Mega

472
00:22:34,599 --> 00:22:37,000
Man five or any of the Mega Man's and like

473
00:22:37,440 --> 00:22:40,759
any S games especially, and it was very comfortable on

474
00:22:40,799 --> 00:22:42,680
that thing. They ran well. They did not take up

475
00:22:43,240 --> 00:22:46,319
any battery, so that was never a concern with that thing.

476
00:22:46,359 --> 00:22:48,440
It was very easy to make safe states and you

477
00:22:48,759 --> 00:22:51,279
could just close the LIG because you installed that special

478
00:22:52,480 --> 00:22:55,839
operating system on there. So yeah, that was that all

479
00:22:55,880 --> 00:22:57,720
worked out just like I was hoping. The one thing

480
00:22:57,799 --> 00:23:00,119
is that if I did it, then the net you

481
00:23:00,119 --> 00:23:02,000
would see it sometimes too and be like, well, you're

482
00:23:02,039 --> 00:23:04,119
on a gaming thing. Can I have your phone and

483
00:23:04,160 --> 00:23:06,279
play games on there? So I had to install some

484
00:23:06,720 --> 00:23:10,200
weird mobile games that the kids are into right now

485
00:23:10,759 --> 00:23:18,359
games What's called block Blast and it was yeah, so

486
00:23:18,400 --> 00:23:21,799
that's just like bad Tetris. I think one was called

487
00:23:21,880 --> 00:23:26,039
white Out Survival. And at some second he had to

488
00:23:26,079 --> 00:23:28,960
send an email to my account for parental permission that

489
00:23:29,039 --> 00:23:31,119
I had to then and like should I be doing this?

490
00:23:31,160 --> 00:23:34,640
I was like whatever, Yeah, sure, I don't know what

491
00:23:34,680 --> 00:23:44,160
that that was. And something called Total Battle Justice. No,

492
00:23:44,200 --> 00:23:47,680
it's just like a fortress in the middle of an ocean.

493
00:23:48,119 --> 00:23:51,000
The layout Survival Icon's pretty good. It's like a frozen

494
00:23:51,319 --> 00:23:53,960
Earth and I think an ice cream cone is stuck

495
00:23:54,000 --> 00:23:56,279
on it. That's not bad, that's good.

496
00:23:57,200 --> 00:24:02,799
Speaker 3: I should have played these games quick look block Blast.

497
00:24:04,400 --> 00:24:06,480
Speaker 6: Like then I'm walking around to park it. I look

498
00:24:06,480 --> 00:24:09,519
at other kids. They're playing block Blasts or probably one

499
00:24:09,559 --> 00:24:12,240
of fifteen games that's exactly like it. I suppose that,

500
00:24:12,319 --> 00:24:12,759
don't something.

501
00:24:13,079 --> 00:24:15,400
Speaker 4: Something really drives me nuts when we say it's like

502
00:24:15,440 --> 00:24:18,319
bad Tetris, Like whenever I see someone playing what's not

503
00:24:18,359 --> 00:24:22,400
ten ninety nine, what's the twenty forty eight, or it's

504
00:24:22,400 --> 00:24:25,400
like the Threes play Threes. That's the good version, that's

505
00:24:25,400 --> 00:24:28,680
the original free I know, but every time I see it,

506
00:24:28,680 --> 00:24:29,759
I just want to be like God damn it.

507
00:24:29,680 --> 00:24:30,839
Speaker 3: It drives me crazy.

508
00:24:31,000 --> 00:24:32,839
Speaker 4: Yeah. Yeah, we got big problems, that's what we're saying.

509
00:24:33,680 --> 00:24:38,319
Speaker 3: That's right, nothing's going our way, damn itmore yep.

510
00:24:38,559 --> 00:24:42,720
Speaker 2: Yeah, So you know I've I've had that call inside

511
00:24:42,759 --> 00:24:45,279
of me to to well, I have the one that

512
00:24:45,440 --> 00:24:49,119
Grub graciously gave me that one packs, but like I

513
00:24:49,160 --> 00:24:50,920
have the call to have like a handheld in my

514
00:24:50,960 --> 00:24:53,319
pocket at all times to you know, kill some time.

515
00:24:54,079 --> 00:24:57,839
Do you think if VR went the way that publishers

516
00:24:57,880 --> 00:25:00,000
developers wanted VR to go, you think we would have,

517
00:25:00,160 --> 00:25:02,400
like maybe five ten years down the line, just have

518
00:25:02,440 --> 00:25:05,680
a kid just going like, oh man, gotta load up

519
00:25:05,720 --> 00:25:07,559
something while I'm in line, just throwing a good old

520
00:25:07,599 --> 00:25:10,000
helmet and have a retro e spirits a VR.

521
00:25:10,720 --> 00:25:13,079
Speaker 3: I think, like, you know, what are the doesn't Instagram

522
00:25:13,119 --> 00:25:15,640
have glasses or whatever that like there they used to

523
00:25:15,640 --> 00:25:17,359
like as a camera. I think they're gonna try to

524
00:25:17,359 --> 00:25:19,119
get those to a point where those also just have

525
00:25:19,319 --> 00:25:21,000
the screen in it and they'll kind of match up

526
00:25:21,039 --> 00:25:22,079
the VR stuff with that.

527
00:25:22,200 --> 00:25:24,759
Speaker 4: Every flight I use those extray glasses. That's how I

528
00:25:24,799 --> 00:25:27,599
watch like EPO and the flights out there. It's a

529
00:25:28,480 --> 00:25:29,599
can play stuff. It's awesome.

530
00:25:29,640 --> 00:25:32,960
Speaker 5: I look, man, but I gotta be there the next

531
00:25:32,960 --> 00:25:38,559
time you do that. Man, I they just look like sunglasses. Yeah, yeah,

532
00:25:38,559 --> 00:25:40,880
well that's what it is. It's good until everything just

533
00:25:40,920 --> 00:25:45,559
looks like glasses, like normal ass glasses. Nothing's really going

534
00:25:45,640 --> 00:25:46,599
to change on these ones.

535
00:25:46,839 --> 00:25:49,400
Speaker 3: The one, the extra ones just look like kind of big.

536
00:25:49,200 --> 00:25:52,039
Speaker 4: Sunglass glass and I've got my prescriptions inside them, so

537
00:25:52,079 --> 00:25:54,599
I take my normal glasses off normally.

538
00:25:54,720 --> 00:25:57,480
Speaker 2: Oh god, just load up with a speaker hat to Wow.

539
00:25:57,720 --> 00:25:59,920
Speaker 3: Yeah, that life right there. That's a cool, dude.

540
00:26:00,119 --> 00:26:01,039
Speaker 2: That's very cool.

541
00:26:01,119 --> 00:26:03,920
Speaker 5: Yeah, yeah, cool cool.

542
00:26:04,240 --> 00:26:05,039
Speaker 4: Yeah.

543
00:26:05,079 --> 00:26:07,079
Speaker 2: Well, Dan, it seems like you're on your way to

544
00:26:07,160 --> 00:26:10,200
becoming completely bionic, and it makes sense because you've been

545
00:26:10,200 --> 00:26:11,480
playing Bionic Bay.

546
00:26:12,279 --> 00:26:12,519
Speaker 3: Yeah.

547
00:26:12,599 --> 00:26:14,400
Speaker 4: That was another flight one when I was going out

548
00:26:14,440 --> 00:26:17,079
to Japan for dest Randing, which I will talk about

549
00:26:17,119 --> 00:26:19,200
that in a bit. I played a lot of that

550
00:26:19,240 --> 00:26:21,440
on steam Deck. It's excellent for that it is. I

551
00:26:21,440 --> 00:26:25,039
would call it like a limbo inside like in terms

552
00:26:25,079 --> 00:26:28,039
of just like very you know, some serious vibes going on,

553
00:26:28,200 --> 00:26:33,160
like a two D lawn latformer. Yeah, mold on, I'm

554
00:26:33,160 --> 00:26:37,839
going vertical, great, great vibe to it, a very very

555
00:26:37,839 --> 00:26:41,400
atmospheric and then it's like heavier on the platforming than

556
00:26:41,519 --> 00:26:43,640
like Limbo, Like it does have puzzles and stuff like that,

557
00:26:43,680 --> 00:26:46,599
but I'd say it's more action platforming with a bunch

558
00:26:46,640 --> 00:26:49,200
of abilities and stuff like tagging an item and then

559
00:26:49,240 --> 00:26:53,000
having a button that like switch swaps you basically between

560
00:26:53,000 --> 00:26:55,920
like if I tag a barrel and then I run forward,

561
00:26:55,960 --> 00:26:58,039
I can hit like l one and you and the

562
00:26:58,039 --> 00:26:59,880
barrel switch and there's a lot of fun kind of

563
00:26:59,880 --> 00:27:01,279
like puzzle stuff going on with that.

564
00:27:01,680 --> 00:27:02,000
Speaker 2: Cool.

565
00:27:02,279 --> 00:27:04,720
Speaker 4: It's uh, it's got the way the like kind of

566
00:27:04,720 --> 00:27:07,200
dive jump and everything works. Feels kind of Mario Odyssey

567
00:27:07,240 --> 00:27:08,440
to me, that feeling I would get when I'm like

568
00:27:08,480 --> 00:27:10,640
jumping on my hat and stuff like that. So some

569
00:27:10,680 --> 00:27:14,119
great momentum to it, some great physics, good puzzles, and

570
00:27:14,400 --> 00:27:16,359
just very very atmosphere. It gets right right into. It

571
00:27:16,359 --> 00:27:19,119
doesn't really spend a lot of time with story, but yeah, yeah,

572
00:27:19,160 --> 00:27:20,920
it really helps some hours melt by on the flight.

573
00:27:23,519 --> 00:27:26,640
Speaker 3: This is a cinematic platformer, you said, like, I don't know.

574
00:27:26,640 --> 00:27:29,000
Speaker 4: If i'd call it cinematic necessarily, Like, yeah, I'd say

575
00:27:29,039 --> 00:27:32,440
Limbo is heavier on like the cinematic stuff, and this

576
00:27:32,519 --> 00:27:35,599
is heavier on like the platforming puzzle stuff, I think.

577
00:27:35,839 --> 00:27:38,279
Speaker 3: Right, but like, is it like does it have that

578
00:27:38,359 --> 00:27:41,680
like weight to the movement of like the original Prince

579
00:27:41,680 --> 00:27:45,000
of Persia platformer or Blackthorn or something like that.

580
00:27:45,240 --> 00:27:47,920
Speaker 4: No, it feels way more. Uh, it feels more like

581
00:27:47,920 --> 00:27:50,799
a Mario I would say, okay, all right, yeah, interesting.

582
00:27:51,519 --> 00:27:54,440
Speaker 3: So it's like it's it's like a physics a platformer

583
00:27:54,480 --> 00:27:56,559
with a physics system, so like you're carrying your momentum

584
00:27:56,559 --> 00:27:58,240
and stuff like that. You can okay to that.

585
00:27:58,200 --> 00:28:01,119
Speaker 4: And it's speedy. It's it's uh yeah, it's definitely like

586
00:28:01,160 --> 00:28:03,319
a kind of a high action platformer more than it

587
00:28:03,359 --> 00:28:05,960
is a like, oh, the scary spider is gonna come

588
00:28:06,000 --> 00:28:07,920
and start this, you know, little cut scene thing, which

589
00:28:07,960 --> 00:28:10,759
I love limbo, but this is definitely more my speed.

590
00:28:10,759 --> 00:28:11,079
I think.

591
00:28:11,480 --> 00:28:14,799
Speaker 6: Yeah, I'm gonna check this out, all right, cool, fantastic.

592
00:28:15,079 --> 00:28:18,079
Speaker 2: Speaking about jumping, hopping and bopping and things falling into place,

593
00:28:18,319 --> 00:28:21,200
I've been playing a game called I don't know to

594
00:28:21,200 --> 00:28:23,759
say the second word here, drop Doucci.

595
00:28:24,599 --> 00:28:24,799
Speaker 3: Duh.

596
00:28:27,119 --> 00:28:29,960
Speaker 4: Yeah, is the Tetris Carcacon or Tetris was that how

597
00:28:29,960 --> 00:28:31,960
they It's carcasone.

598
00:28:31,519 --> 00:28:36,359
Speaker 7: Right, carcasone kind of yeah, then yeah, for sure, Yeah right,

599
00:28:37,119 --> 00:28:39,359
I'll pass this on the left hand side though, yes, yes,

600
00:28:41,599 --> 00:28:42,920
so y'all know me.

601
00:28:43,000 --> 00:28:44,839
Speaker 2: I'm a freak for tiles, but I think this will

602
00:28:44,839 --> 00:28:48,519
tickle all of us because it is also tetris adjacent

603
00:28:48,640 --> 00:28:51,759
because you have a grid and grub hear me out here,

604
00:28:52,480 --> 00:28:53,319
kind of a roguelike.

605
00:28:54,079 --> 00:28:56,519
Speaker 3: Okay, all right, there's also a card system.

606
00:28:56,960 --> 00:28:58,119
Speaker 2: How does that work? All right?

607
00:28:58,640 --> 00:28:58,680
Speaker 5: So?

608
00:28:59,440 --> 00:29:02,799
Speaker 2: Uh you similar to like a slave the spire, you

609
00:29:02,799 --> 00:29:05,119
have like a tree with different instances of like, okay,

610
00:29:05,160 --> 00:29:06,640
I'm good. This is going to be a resource run,

611
00:29:06,680 --> 00:29:08,359
This is going to be a combat run. This is

612
00:29:08,400 --> 00:29:11,720
just like a random thing. Here's a store. And how

613
00:29:11,799 --> 00:29:15,319
it works is that you have your different tetra shaped

614
00:29:15,319 --> 00:29:18,759
tiles are terrain tiles, and instead of when you make

615
00:29:18,759 --> 00:29:23,920
a line clearing that space, you collect those resources of

616
00:29:24,039 --> 00:29:29,000
the tiles that make up the line. So if you

617
00:29:29,079 --> 00:29:32,119
have some planes that link up with some trees and

618
00:29:32,160 --> 00:29:34,680
a mountain, you get all of the resources in that

619
00:29:34,839 --> 00:29:39,359
line fed into your bank. And it's cool because on

620
00:29:39,440 --> 00:29:41,799
top of the different terrain tiles that you get, you

621
00:29:41,799 --> 00:29:46,880
will also have different production buildings military buildings that interact

622
00:29:46,920 --> 00:29:51,119
with the different terrain tiles. So say you got a

623
00:29:51,160 --> 00:29:54,279
bunch of forests going on, you slap on like a

624
00:29:54,319 --> 00:29:57,559
wood cleaver building which is like a one by one square,

625
00:29:57,960 --> 00:30:01,039
and it transforms in an area of affect all of

626
00:30:01,079 --> 00:30:05,440
those trees into planes, and then like that, synergy starts

627
00:30:05,559 --> 00:30:08,599
quickly building on top of each other, because then you'll

628
00:30:08,640 --> 00:30:13,440
have a military unit that will get more units if

629
00:30:13,440 --> 00:30:16,079
it is by more planes. So if you think you

630
00:30:16,119 --> 00:30:20,160
bone yourself by putting a watch tower which relies on

631
00:30:20,240 --> 00:30:23,759
planes amidst a bunch of trees, you slap on a

632
00:30:23,759 --> 00:30:28,319
wood cleaver a couple turns later, and then that transforms

633
00:30:28,319 --> 00:30:31,440
all the trees to planes. So the planes feedback into

634
00:30:31,480 --> 00:30:36,880
the watch tower. And it's pretty neat because you also

635
00:30:37,000 --> 00:30:40,799
have to start worrying about combat and combat I'm still

636
00:30:40,880 --> 00:30:43,519
kind of wrapping my head around how it works, because

637
00:30:43,559 --> 00:30:47,240
there is like the fire emblem style hierarchy of like

638
00:30:47,480 --> 00:30:50,759
this beats that, that beats this, and like slightly more effective.

639
00:30:51,319 --> 00:30:56,599
So you are also in charge of placing the enemy tiles,

640
00:30:58,160 --> 00:31:01,000
and just like tetras, you can choice reserve a tile,

641
00:31:01,200 --> 00:31:04,039
so if you're being smart about it, you don't have

642
00:31:04,079 --> 00:31:06,319
to put all the enemy tiles out. You can just

643
00:31:06,400 --> 00:31:09,000
have like a really nasty one in your reserve tile

644
00:31:09,039 --> 00:31:12,200
and that doesn't get counted in to the fight calculations.

645
00:31:12,400 --> 00:31:16,720
And how the fight calculations work is that, Okay, I'm

646
00:31:16,759 --> 00:31:18,960
going to try and explain this how I think it works,

647
00:31:19,319 --> 00:31:25,799
and that you either have like an axe army, infantry,

648
00:31:26,440 --> 00:31:31,440
sword infantry, or archers, and then it will take the

649
00:31:31,720 --> 00:31:35,960
highest number and then you would subtract from the enemies.

650
00:31:35,960 --> 00:31:38,759
So say you have like twenty archers and you're fighting

651
00:31:38,799 --> 00:31:41,599
twenty ax men on the or ten x men on

652
00:31:41,640 --> 00:31:45,920
the enemies, you would just get ten left over, okay.

653
00:31:46,359 --> 00:31:48,799
But then how this works out with your friendly units

654
00:31:48,920 --> 00:31:51,519
is that you can shoot your arrows to go to

655
00:31:51,640 --> 00:31:54,880
some axe men or some swordsmen, and then it would

656
00:31:55,440 --> 00:31:59,720
add up all of that to make one big army instead.

657
00:32:00,839 --> 00:32:02,319
And how the flow of the game works is you're

658
00:32:02,319 --> 00:32:04,319
just trying to progress through the tree. You have like

659
00:32:04,440 --> 00:32:08,680
fifty HP, so whatever enemies you do not take out

660
00:32:08,839 --> 00:32:13,759
at the end of a round gets calculated and subtracted

661
00:32:13,759 --> 00:32:16,759
from your like life points. Those life points carry on

662
00:32:17,000 --> 00:32:20,880
from instance to instance. You have like a finite number

663
00:32:20,920 --> 00:32:25,119
of cards, and those cards are your buildings and your terrain,

664
00:32:25,720 --> 00:32:29,400
and the cool thing is it projects with each different

665
00:32:29,480 --> 00:32:31,559
level of like, oh, this is gonna be very plains heavy,

666
00:32:31,559 --> 00:32:33,279
this is gonna be very mountain heavy. So you can

667
00:32:33,319 --> 00:32:36,559
kind of switch up your building cards to match up

668
00:32:36,559 --> 00:32:38,519
with what you got going on, which you want a

669
00:32:38,519 --> 00:32:42,640
plan to go on. It plays great on the Steam Deck.

670
00:32:43,200 --> 00:32:45,720
It's just everything is just so goddamn teency on it.

671
00:32:45,839 --> 00:32:47,680
Speaker 3: Yeah, it looks like there's a lot on the screen

672
00:32:48,240 --> 00:32:50,880
in terms of because you know the main well here

673
00:32:51,160 --> 00:32:53,519
is Tetris for sure, but then there's a ton of

674
00:32:53,559 --> 00:32:55,599
info on the side of the screen. So and then

675
00:32:55,599 --> 00:32:58,279
if you need and like for the cards, you're gonna

676
00:32:58,279 --> 00:32:59,759
have to have the specific stuff. Yeah, just looks like

677
00:32:59,799 --> 00:33:01,799
there's not going on. It reminds me in terms of

678
00:33:01,960 --> 00:33:05,119
in terms of presentation of Odama a little bit.

679
00:33:05,440 --> 00:33:09,160
Speaker 5: Oh yeah, yeah, that gets excited.

680
00:33:09,240 --> 00:33:11,920
Speaker 2: Yeah, other than like the text being a little too small,

681
00:33:12,039 --> 00:33:15,480
Like after you place like a building on your map,

682
00:33:15,559 --> 00:33:18,799
it's kind of hard to like reidentify what it is

683
00:33:18,960 --> 00:33:21,519
of like, oh, which should I be sergizing with that?

684
00:33:22,599 --> 00:33:24,440
Speaker 4: Is this just on Steam Deck because like, you know,

685
00:33:24,519 --> 00:33:27,240
have you played on on PC? Is it better on that?

686
00:33:27,440 --> 00:33:31,119
Speaker 2: I haven't played it on PC? I'm sure plays perfect

687
00:33:31,680 --> 00:33:34,519
perfect on on like a nice big big monitor.

688
00:33:35,039 --> 00:33:37,440
Speaker 4: I mean just visually, like you know, readability wise.

689
00:33:37,839 --> 00:33:40,519
Speaker 2: I'm sure the readability is like better on Yeah, it.

690
00:33:40,519 --> 00:33:41,960
Speaker 3: Looks like it would work fine if you're playing on

691
00:33:42,000 --> 00:33:43,160
PC with a keyboard.

692
00:33:43,400 --> 00:33:46,400
Speaker 2: Cool. Yeah, but we need more Odama likes.

693
00:33:47,079 --> 00:33:50,160
Speaker 4: Many people are saying this, Yeah, yeah.

694
00:33:49,759 --> 00:33:51,400
Speaker 3: I'm gonna I'm gonna get this on the Steam deck

695
00:33:51,400 --> 00:33:53,680
as well. It's at least I'm at least gonna try

696
00:33:53,680 --> 00:33:54,759
this for a little bit. I wonder if it's going

697
00:33:54,799 --> 00:33:55,319
to click for me.

698
00:33:55,440 --> 00:33:58,920
Speaker 2: Yeah, I want to do a quick look of it. Oh.

699
00:33:58,759 --> 00:34:00,759
The cool thing though, is that it has like a

700
00:34:00,759 --> 00:34:05,119
bunch of achievements in the game, like hey, harvest ten

701
00:34:05,319 --> 00:34:09,719
fields or get this amount of resources in a run

702
00:34:09,880 --> 00:34:14,199
or around. And those achievements are like lifetime achievements that

703
00:34:14,239 --> 00:34:17,840
you can use to unlock things on your Greater skill tree.

704
00:34:18,239 --> 00:34:20,960
And I unlocked rivers and I have yet to come

705
00:34:20,960 --> 00:34:22,719
across a river, so I'm curious as to like how

706
00:34:22,760 --> 00:34:25,400
that will start to synergize with everything else.

707
00:34:25,800 --> 00:34:27,920
Speaker 3: And this is the rogueld element of the stuff you're

708
00:34:27,960 --> 00:34:29,679
unlocking as you go into new runs.

709
00:34:29,719 --> 00:34:31,519
Speaker 2: Okay, all right, And like that is the thing that

710
00:34:31,599 --> 00:34:34,239
is persistent across I.

711
00:34:34,280 --> 00:34:37,679
Speaker 3: Seen in the video, Like upgrading cards are those like

712
00:34:37,719 --> 00:34:41,159
you're upgrading during the run or you upgrading them permanently.

713
00:34:41,320 --> 00:34:45,000
Speaker 2: You're upgrading them on the runs in between the actual

714
00:34:45,119 --> 00:34:50,039
like expeditions and everything. You just trade your resources to

715
00:34:50,079 --> 00:34:53,840
upgrade the cards, and generally that will affect how much

716
00:34:54,480 --> 00:34:57,119
they're harvesting, like how many pieces of wood they're harvesting

717
00:34:57,159 --> 00:35:02,320
per line or the a we of h of like

718
00:35:02,519 --> 00:35:07,199
transformation with with some of the tiles. Drop drop Duchy,

719
00:35:07,239 --> 00:35:10,639
we said, right, drop Dutchy, drop Ducci, drop Deutsche, one

720
00:35:10,639 --> 00:35:11,320
of those one of those.

721
00:35:11,360 --> 00:35:15,880
Speaker 3: It's like it's like duchess, right, yeah, souchy.

722
00:35:16,039 --> 00:35:20,519
Speaker 2: Yes, that's a lot, that's a lot. Uh. There's uh

723
00:35:20,840 --> 00:35:23,000
like crafting in the game. But Jeff Grubb, I want

724
00:35:23,039 --> 00:35:25,360
to hear about your crafting in Roadcraft.

725
00:35:26,039 --> 00:35:29,840
Speaker 3: Yeah, road Craft is here. Uh. This is the latest

726
00:35:30,000 --> 00:35:34,679
like bash trucks into mud game from Saber Interactive who's

727
00:35:34,679 --> 00:35:38,079
done mud Runner and snow Runner. They also did mud

728
00:35:38,119 --> 00:35:41,159
Runner Expeditions last year, I think, which was more of

729
00:35:41,199 --> 00:35:44,000
a kind of a game that took the idea of

730
00:35:44,199 --> 00:35:47,800
these driving these trucks around in this tough terrain but

731
00:35:47,880 --> 00:35:50,519
made it the missions much more bite sized, and it

732
00:35:50,559 --> 00:35:54,360
was a good idea. Roadcraft, though, is an evolution of

733
00:35:54,400 --> 00:35:56,960
those games where it's still very much about you have

734
00:35:57,039 --> 00:36:00,360
these trucks that are are realistically modeled in terms of

735
00:36:00,360 --> 00:36:03,119
their physics and their interaction with the ground. So if

736
00:36:03,159 --> 00:36:05,280
there's mud and it's loose and it's difficult to drive

737
00:36:05,280 --> 00:36:07,159
through and it's really wet, it's going to cause your

738
00:36:07,199 --> 00:36:10,559
truck could get stuck very easily. It's still that, but

739
00:36:10,760 --> 00:36:13,400
the way that you are using these vehicles has been

740
00:36:13,480 --> 00:36:15,360
refined to the point where it's like, okay, now you

741
00:36:15,559 --> 00:36:19,280
really are doing specific cleanup missions as a crew meant

742
00:36:19,360 --> 00:36:21,440
to get this city back up on its feet, and

743
00:36:21,519 --> 00:36:24,199
so that means a storm came through or storm's about

744
00:36:24,280 --> 00:36:26,840
to come through, and so you need to actually take

745
00:36:26,880 --> 00:36:30,519
a bulldozer and move some like stuff out of the

746
00:36:30,559 --> 00:36:32,559
way and actually push it off to the side. And

747
00:36:32,559 --> 00:36:35,079
then you can take that same bulldozer like and then

748
00:36:35,119 --> 00:36:37,400
switch to one of the like the tool from pushing

749
00:36:37,440 --> 00:36:40,800
stuff to actually like stripping the ground. Let's strip up

750
00:36:40,800 --> 00:36:43,320
this old asphalt and then you get another to another

751
00:36:43,480 --> 00:36:46,119
vehicle to lay down new asphalt and build new roads.

752
00:36:46,280 --> 00:36:50,800
And it's it's kind of the exactly where this series

753
00:36:50,840 --> 00:36:53,599
and that this idea from Sabers should be going, because

754
00:36:53,639 --> 00:36:56,440
it's a very satisfying thing to like have all these

755
00:36:56,519 --> 00:36:59,639
vehicles and have to still deal with the reality of

756
00:36:59,760 --> 00:37:04,159
movie them around in hostile terrain. Uh. But then you

757
00:37:04,280 --> 00:37:06,320
have a good idea of like the goal that you're

758
00:37:06,320 --> 00:37:08,199
going for, and you have like there's a bunch of

759
00:37:08,199 --> 00:37:10,800
fun interactions you could do now because you are trying

760
00:37:10,800 --> 00:37:13,880
to accomplish like the rebuilding of a road. So I'm

761
00:37:13,920 --> 00:37:16,679
still pretty early, but so far I'm like this is

762
00:37:16,800 --> 00:37:18,760
this is really working for me. It's it's the right

763
00:37:18,800 --> 00:37:21,480
idea I think for the future of mud Runner in general.

764
00:37:22,039 --> 00:37:24,000
Speaker 4: I know you really like these type of games and everything,

765
00:37:24,039 --> 00:37:25,840
and like, let's say, in an alternate universe for this

766
00:37:25,920 --> 00:37:28,880
games coverage thing didn't work out, would you and your

767
00:37:28,880 --> 00:37:32,199
brain work well with the idea of like laying asphalt,

768
00:37:32,280 --> 00:37:35,400
like just being out there in the heat laying asphalt.

769
00:37:35,760 --> 00:37:38,440
Speaker 3: Just be an asphalt man. I mean, I I like

770
00:37:38,480 --> 00:37:40,719
the yes, I would. I wouldn't mind that all that much.

771
00:37:40,760 --> 00:37:43,639
I would definitely like like be you know what I

772
00:37:43,679 --> 00:37:46,679
would want to do is the vehicle rescue things. If

773
00:37:46,679 --> 00:37:51,119
you're seeing these on YouTube, with these guys. No, that's

774
00:37:51,159 --> 00:37:54,360
that's a little bit different. That's a different rescuing. Yeah, yeah, okay,

775
00:37:54,400 --> 00:37:56,119
this is one where like people will like go out

776
00:37:56,159 --> 00:37:59,320
to Arizona or something, and they'll rent a car that's

777
00:37:59,360 --> 00:38:01,480
meant for offer vading, and then they'll go a little

778
00:38:01,480 --> 00:38:03,760
bit too off road and so they have to call

779
00:38:03,800 --> 00:38:06,559
in experts who can sort of get the vehicle and

780
00:38:06,599 --> 00:38:09,039
rescue it out of ravine. That's what I would want

781
00:38:09,079 --> 00:38:09,400
to do.

782
00:38:09,519 --> 00:38:11,880
Speaker 4: Right, okay, right, Like my dad always says his dream

783
00:38:11,920 --> 00:38:13,639
job would be like an assembly line thing where it's

784
00:38:13,639 --> 00:38:15,280
just like eight hours a day, just like putting a

785
00:38:15,320 --> 00:38:18,480
screw into a thing, another thing, another screw form.

786
00:38:18,480 --> 00:38:22,400
Speaker 3: We're all be doing that job. Apparently are you bringing

787
00:38:22,480 --> 00:38:22,800
this up?

788
00:38:22,840 --> 00:38:25,280
Speaker 5: Because it's like, why are you bringing that up? I

789
00:38:25,280 --> 00:38:26,960
don't understand people.

790
00:38:27,639 --> 00:38:30,039
Speaker 4: I think it's interesting how like certain people like you know,

791
00:38:30,079 --> 00:38:31,840
Grubs saying he would be okay with like the asphole

792
00:38:31,920 --> 00:38:34,039
length thing, or like you know, like my dad talking

793
00:38:34,039 --> 00:38:36,199
about the repetitive thing like that would drive me insane,

794
00:38:36,280 --> 00:38:38,519
I would do. I think it's interesting how certain people

795
00:38:38,519 --> 00:38:39,599
are wired certain ways.

796
00:38:39,679 --> 00:38:41,880
Speaker 5: You know, Oh buddy, you said it, Well, I want

797
00:38:41,920 --> 00:38:44,880
to unpack that with Paul, Sir, what do you mean

798
00:38:45,000 --> 00:38:46,920
you want to be a robot? You want to be

799
00:38:46,960 --> 00:38:48,440
an arm on an assembly line?

800
00:38:48,559 --> 00:38:50,079
Speaker 6: Paul? Just like he wants that.

801
00:38:50,199 --> 00:38:52,199
Speaker 4: I think exactly what's that fl once he needs to

802
00:38:52,199 --> 00:38:53,800
get up and like, you know, put shoes on and

803
00:38:53,880 --> 00:38:54,800
drive to the factory.

804
00:38:54,880 --> 00:39:01,360
Speaker 5: Yeah, a lunch Timecause if that's the most moralizing aspect

805
00:39:01,400 --> 00:39:04,280
of your fantasy job, Paul getting up and going to

806
00:39:04,400 --> 00:39:05,440
this robot job.

807
00:39:06,440 --> 00:39:10,400
Speaker 4: About his neighbor place that doesn't ever have anyone living

808
00:39:10,400 --> 00:39:13,440
in it that he was excited about, Yeah, because you know,

809
00:39:13,480 --> 00:39:16,360
he moved. He moved into a trailer because he didn't

810
00:39:16,360 --> 00:39:19,159
want to talk to neighbors when he smokes, And he's

811
00:39:19,199 --> 00:39:21,960
really excited because the trailer next to his never has

812
00:39:22,000 --> 00:39:24,119
anyone in it anymore, because people think it's like haunted

813
00:39:24,360 --> 00:39:29,840
because the last tenants was a murder suicide situation and

814
00:39:29,880 --> 00:39:32,079
the guy before that threw himself in front of a train,

815
00:39:32,440 --> 00:39:34,480
So no one wants to move into that trailer and

816
00:39:34,480 --> 00:39:35,840
says like, hell, yeah, no one to talk to you

817
00:39:35,880 --> 00:39:37,360
when I smoke in that one.

818
00:39:37,480 --> 00:39:39,159
Speaker 3: Giant bomb dot Com slash joint.

819
00:39:40,039 --> 00:39:42,599
Speaker 5: That's what you get, That's what you get with your

820
00:39:42,639 --> 00:39:47,400
membership unlimited Paul Reker stories. I don't even know how

821
00:39:47,440 --> 00:39:48,239
to follow that update.

822
00:39:48,320 --> 00:39:50,639
Speaker 2: No, there was there was actually another story that Dan

823
00:39:50,679 --> 00:39:52,039
shared with us, but I don't think we need to

824
00:39:52,079 --> 00:39:56,159
cover about that. That was about Paul making a game changer,

825
00:39:56,320 --> 00:39:57,440
game changing.

826
00:39:59,280 --> 00:40:04,559
Speaker 4: And what no like can be okay with me telling that.

827
00:40:04,639 --> 00:40:07,440
Speaker 2: I don't know if I'm okay with that.

828
00:40:07,760 --> 00:40:08,280
Speaker 5: I want to.

829
00:40:10,599 --> 00:40:12,119
Speaker 2: H who's HR for us?

830
00:40:12,280 --> 00:40:15,400
Speaker 6: I designated myself with HR, and I allow it.

831
00:40:16,599 --> 00:40:20,159
Speaker 5: Cool. That's how that decision should be made. You've heard the.

832
00:40:20,159 --> 00:40:21,000
Speaker 2: Story, use it.

833
00:40:21,079 --> 00:40:23,320
Speaker 4: He made a discovery while he was peeing the other day,

834
00:40:23,639 --> 00:40:26,440
based on a new thing of clothing he had and

835
00:40:26,920 --> 00:40:29,920
access he added to the toilet being different, and he

836
00:40:30,000 --> 00:40:32,280
said out loud to himself while he was peeing, oh,

837
00:40:32,519 --> 00:40:33,679
game changer.

838
00:40:34,840 --> 00:40:37,679
Speaker 6: Way. I'm sorry, more detailed.

839
00:40:38,199 --> 00:40:42,840
Speaker 4: I cannot lazier way to get penis out.

840
00:40:43,400 --> 00:40:46,559
Speaker 3: Okay. The fancy East Coast Oh.

841
00:40:46,719 --> 00:40:47,559
Speaker 2: Yeah, he wears.

842
00:40:47,639 --> 00:40:50,119
Speaker 4: He told me all he wears now are fects, which

843
00:40:50,119 --> 00:40:52,199
I said, what the fuck are facts? And he said, oh, oh,

844
00:40:52,239 --> 00:40:54,719
that's sorry. That's what I call fancy East Coast sweatpants,

845
00:40:54,840 --> 00:40:58,679
which are the eighteen dollars joggers that we found on Amazon.

846
00:40:58,719 --> 00:41:02,119
And he goes, So those are facts. This fancy was

847
00:41:02,199 --> 00:41:02,760
kind of funny.

848
00:41:02,960 --> 00:41:09,159
Speaker 6: Uh yeah, okay, is he taking just like peeking down

849
00:41:09,199 --> 00:41:10,880
the side of his leg, now what's going on?

850
00:41:11,079 --> 00:41:14,000
Speaker 4: Gives a quicker way than having to like lower his pants.

851
00:41:14,000 --> 00:41:14,599
There's more of just.

852
00:41:14,639 --> 00:41:17,599
Speaker 3: At his short leg, all right, Like he just slipped

853
00:41:17,679 --> 00:41:19,639
up the short leg and he said.

854
00:41:19,519 --> 00:41:21,719
Speaker 4: Game changer while being out the side of.

855
00:41:24,199 --> 00:41:26,559
Speaker 5: This implies that he's been kissing the wrong way for

856
00:41:26,599 --> 00:41:26,960
so long.

857
00:41:27,039 --> 00:41:27,559
Speaker 3: Game changer.

858
00:41:27,679 --> 00:41:29,280
Speaker 4: No, it just takes him longer to have to go,

859
00:41:29,440 --> 00:41:31,000
you know, bring it down and flip it over the top.

860
00:41:31,159 --> 00:41:33,880
Speaker 2: You know what, I actually have a question about peeing etiquette.

861
00:41:34,239 --> 00:41:36,480
Speaker 5: Okay, competicant, yeah, appecticut.

862
00:41:37,000 --> 00:41:39,719
Speaker 2: All right, you know you there are urinals in a

863
00:41:39,760 --> 00:41:42,840
men's bathroom, right and like there's no door to close.

864
00:41:42,920 --> 00:41:46,800
That's cool, fine, sure, yeah, sure, say you're in a

865
00:41:46,880 --> 00:41:50,719
smaller stall, maybe like you got like one poop poo

866
00:41:50,760 --> 00:41:52,159
stall and you get like a urinal.

867
00:41:52,320 --> 00:41:54,639
Speaker 6: Yes, never, okay, to look if that's your question.

868
00:41:55,159 --> 00:41:56,199
Speaker 2: That's not what I'm asking.

869
00:41:56,280 --> 00:42:02,480
Speaker 5: Sometimes, yeah, that's your rule only. Also Mike continuing to say.

870
00:42:02,639 --> 00:42:06,880
Speaker 2: The stall is very close to the sink, and you

871
00:42:06,960 --> 00:42:09,480
know that someone is already peeing in there because you

872
00:42:09,480 --> 00:42:13,559
can fit two people at least, would you Why why

873
00:42:13,639 --> 00:42:16,079
wouldn't you close the stall door if you're just gonna

874
00:42:16,119 --> 00:42:18,599
be like standing up to pee and you're like standing

875
00:42:18,639 --> 00:42:20,719
pretty far away, so then you can kind of see

876
00:42:20,760 --> 00:42:21,599
the whole business.

877
00:42:21,639 --> 00:42:23,880
Speaker 3: Oh yeah, are you talking? Correct me?

878
00:42:23,920 --> 00:42:26,119
Speaker 5: If I'm wrong? Are you talking about like why close

879
00:42:26,199 --> 00:42:28,199
the stall door if you're just pissing?

880
00:42:28,719 --> 00:42:31,079
Speaker 2: This person did not close the stall door while he

881
00:42:31,159 --> 00:42:31,559
was pissed.

882
00:42:31,559 --> 00:42:34,840
Speaker 5: I don't do that either. No, I don't. Yeah, because

883
00:42:35,119 --> 00:42:39,400
like I've got no problem seeing someone watch me go

884
00:42:39,559 --> 00:42:42,480
at a urinal. They can someone's back, Yes, yeah, they

885
00:42:42,480 --> 00:42:45,079
can watch me go to No, because I want to.

886
00:42:45,119 --> 00:42:46,519
I want them to also know that, like this is

887
00:42:46,519 --> 00:42:49,519
gonna be short, you're gonna be okay.

888
00:42:49,960 --> 00:42:51,920
Speaker 6: There is what I want to know. I don't care

889
00:42:51,960 --> 00:42:54,639
what they're doing. I wouldn't know it's occupied.

890
00:42:55,079 --> 00:42:58,320
Speaker 5: The door being closed. It's sometimes a mystery.

891
00:42:58,079 --> 00:43:00,760
Speaker 6: Grub grub sneak up. Where do you like it here? Yeah?

892
00:43:01,039 --> 00:43:03,800
Speaker 3: I gotta be honest, guys, I don't care whatever you know.

893
00:43:04,599 --> 00:43:06,079
Speaker 2: You knew where this was going.

894
00:43:05,880 --> 00:43:07,880
Speaker 3: And this I'm like, Mike, I was over here, like

895
00:43:08,000 --> 00:43:09,400
I should have an opinion on this one. I'm like,

896
00:43:09,519 --> 00:43:10,239
I don't think I do.

897
00:43:10,519 --> 00:43:11,119
Speaker 6: I don't care.

898
00:43:11,679 --> 00:43:12,079
Speaker 3: How about this.

899
00:43:12,119 --> 00:43:14,320
Speaker 5: We can all agree on the fact that, like, whoever

900
00:43:14,400 --> 00:43:18,440
is designing public restrooms is bad at it, and they.

901
00:43:18,360 --> 00:43:19,920
Speaker 4: Started getting rid of the troughs right.

902
00:43:21,559 --> 00:43:24,679
Speaker 2: Again, I don't want, I don't.

903
00:43:26,960 --> 00:43:27,400
Speaker 6: Yeah, I.

904
00:43:29,440 --> 00:43:29,480
Speaker 5: Was.

905
00:43:29,840 --> 00:43:32,039
Speaker 6: I peed in a wrigley Field trough one time. It

906
00:43:32,119 --> 00:43:33,360
was a religious experience.

907
00:43:34,159 --> 00:43:37,239
Speaker 4: Here's the here's the top tier peeing experience trough with

908
00:43:37,400 --> 00:43:37,880
ice in it?

909
00:43:37,960 --> 00:43:38,599
Speaker 6: Yes, the ice?

910
00:43:39,000 --> 00:43:41,960
Speaker 5: Okay, great? Listen, who was it? You guys were talking

911
00:43:42,000 --> 00:43:47,840
about the horseshoe shaped trump where people people are like

912
00:43:47,880 --> 00:43:48,519
block eyes.

913
00:43:48,679 --> 00:43:51,880
Speaker 4: Well, juicy, Lucy's mic And did you pee in the

914
00:43:51,880 --> 00:43:54,199
one there? It's a hollowed out beer cake with ice

915
00:43:54,239 --> 00:43:54,400
in it?

916
00:43:54,480 --> 00:43:54,639
Speaker 3: Yeah?

917
00:43:54,639 --> 00:43:56,159
Speaker 6: I think I told you it was the most beautiful

918
00:43:56,199 --> 00:43:56,960
thing I've ever seen.

919
00:43:58,360 --> 00:44:01,239
Speaker 5: Man, I can't romanticize singing a trough as much as

920
00:44:01,280 --> 00:44:06,239
you can whoever is designing these things. I realize space

921
00:44:06,320 --> 00:44:08,239
is limited, and maybe you don't put all the square

922
00:44:08,280 --> 00:44:11,239
footage against pissing and pooping and all that. That's fine,

923
00:44:11,360 --> 00:44:13,679
but whoever is really like Every now and then I

924
00:44:13,719 --> 00:44:16,320
go into a bathroom and I'm just like, what kind

925
00:44:16,320 --> 00:44:22,320
of insane disgruntled architect contractor had the demonry to like

926
00:44:22,440 --> 00:44:24,119
do what went on in here?

927
00:44:24,360 --> 00:44:26,760
Speaker 2: Told off of that. How come no one has figured

928
00:44:26,800 --> 00:44:30,480
out uh, like the soap, like the area underneath a

929
00:44:30,519 --> 00:44:33,000
soap dispenser to not be god awfully messy and what

930
00:44:33,440 --> 00:44:33,920
do you do?

931
00:44:34,559 --> 00:44:37,320
Speaker 5: It's just a series of poor decisions left and right,

932
00:44:37,480 --> 00:44:40,119
Like what you're gonna have the blower go onto the

933
00:44:40,280 --> 00:44:42,440
urinal too, so when everyone washes their hands, are gonna

934
00:44:42,440 --> 00:44:42,880
get blown.

935
00:44:43,000 --> 00:44:45,599
Speaker 4: Like come on, I will tell you as someone who's

936
00:44:45,679 --> 00:44:48,880
intimately familiar now with Kajima Productions bathroom. You may have

937
00:44:48,880 --> 00:44:51,679
heard of the panel. Uh, it's maybe the nicest bathroom.

938
00:44:51,760 --> 00:44:53,239
Speaker 3: Yeah, because what do you mean?

939
00:44:53,320 --> 00:44:56,519
Speaker 8: Of course I'm not talking I'm talking about the stalls.

940
00:44:56,920 --> 00:45:01,880
It's like incredible japan As what is it? Bedeys, there

941
00:45:01,960 --> 00:45:05,639
was like a heated sea. The second you sit down,

942
00:45:05,800 --> 00:45:06,400
it's warm.

943
00:45:06,679 --> 00:45:08,760
Speaker 4: They can like play music and stuff, like you can

944
00:45:08,920 --> 00:45:10,599
press the button and will play music so they can't

945
00:45:10,599 --> 00:45:13,840
hear your splashing and shitting' Oh man, it's all just

946
00:45:13,840 --> 00:45:15,320
like it looks like the last room in two thousand

947
00:45:15,360 --> 00:45:16,639
and one, a space out of sea. It's all just

948
00:45:16,639 --> 00:45:18,199
like bright white light and everything.

949
00:45:18,199 --> 00:45:20,400
Speaker 5: Well, that's maybe not the best color for a bathroom,

950
00:45:20,440 --> 00:45:23,599
But sure, I think I like it.

951
00:45:24,000 --> 00:45:25,440
Speaker 4: I respected that bathroom so much.

952
00:45:26,679 --> 00:45:29,440
Speaker 6: Setting dominant color in a restaurant.

953
00:45:29,199 --> 00:45:35,000
Speaker 3: Yellow yellow, bab I think, entirely black. Actually it's pretty upsetting.

954
00:45:35,079 --> 00:45:39,800
Speaker 2: Yeah, because then like you like, why is the floor sticky?

955
00:45:40,280 --> 00:45:42,360
Speaker 5: There was there was a place we were at in

956
00:45:42,639 --> 00:45:46,079
New Uh for Comic Con New York this past October.

957
00:45:46,599 --> 00:45:48,719
There was a party I was at and the entirety

958
00:45:48,760 --> 00:45:52,519
of the bathroom floor to ceiling was like black porcelain,

959
00:45:52,880 --> 00:45:56,559
And you're just like, what am I touching a given moment?

960
00:45:56,800 --> 00:45:59,519
What's happening? It's all a fun house of of germs

961
00:45:59,519 --> 00:46:01,440
and everything was. It was deeply upsetting.

962
00:46:01,639 --> 00:46:04,880
Speaker 6: That's the scary, spooky monster section of that New Universal Park,

963
00:46:04,920 --> 00:46:07,880
and the restrooms there are black, but that's theming. So like,

964
00:46:07,960 --> 00:46:09,800
the black porcelain seemed cool.

965
00:46:10,079 --> 00:46:12,159
Speaker 4: How do we feel about the bathroom and the shining

966
00:46:12,239 --> 00:46:15,320
the red one? If you google the shining bathroom, Yeah,

967
00:46:15,360 --> 00:46:18,320
there's the red one. Upsetting. I love it. I think

968
00:46:18,360 --> 00:46:19,119
it looks so sharp.

969
00:46:19,400 --> 00:46:22,559
Speaker 5: I'll give me. The bathroom in the shining is pretty cool.

970
00:46:22,880 --> 00:46:24,119
It's like subway tile too.

971
00:46:25,800 --> 00:46:26,039
Speaker 2: Yeah.

972
00:46:26,360 --> 00:46:29,800
Speaker 5: Yeah, uh, here's okay, let's design the worst bathroom is

973
00:46:29,800 --> 00:46:34,960
certainly yellow. It has carpeting wall to wall carpeting. Also

974
00:46:35,320 --> 00:46:37,840
people who have carpeting that it has.

975
00:46:37,920 --> 00:46:39,719
Speaker 6: Like a bathroom by the way, this one from the

976
00:46:39,760 --> 00:46:40,880
Shining Yeah.

977
00:46:40,719 --> 00:46:43,840
Speaker 2: The bathroom, the worst bathroom has a bathroom attendant in.

978
00:46:44,000 --> 00:46:47,360
Speaker 5: Yes, and and the bathroom attendant is only wearing socks.

979
00:46:48,239 --> 00:46:48,480
Speaker 3: Wow.

980
00:46:48,960 --> 00:46:52,000
Speaker 5: Yeah, it's all because it's all carpet. What you see

981
00:46:53,440 --> 00:46:56,320
we're designing, We're we're doing a bit of a mine

982
00:46:56,519 --> 00:46:59,360
thought experiment. We're designing the worst possible bathroom.

983
00:46:59,880 --> 00:47:01,679
Speaker 4: There's a guy in there who punches you in the face.

984
00:47:02,679 --> 00:47:03,880
You've actually seen you know.

985
00:47:03,880 --> 00:47:07,239
Speaker 5: I've well, I've seen carpet in bathrooms, not in like public,

986
00:47:07,280 --> 00:47:09,679
but in private, and it's deeply, deeply harrid.

987
00:47:09,880 --> 00:47:10,559
Speaker 3: It sucks.

988
00:47:10,920 --> 00:47:14,320
Speaker 2: Have y'all ever seen that hand drying thing that looks

989
00:47:14,360 --> 00:47:15,880
like it's just a conveyor belt?

990
00:47:16,000 --> 00:47:18,880
Speaker 6: Yeah, yeah, yeah, oh yeah, we say have those at

991
00:47:18,880 --> 00:47:23,039
my school, and you know they're gross. A bar opened

992
00:47:23,079 --> 00:47:24,760
like a few years ago that had one of those,

993
00:47:25,119 --> 00:47:28,000
and my younger brother was just so confused that he

994
00:47:28,159 --> 00:47:31,760
just ripped it off and started watching his trying his

995
00:47:31,840 --> 00:47:33,719
hands with it. So, you know, the next time we

996
00:47:33,719 --> 00:47:36,760
were there, they had a normal one. He just literally

997
00:47:36,880 --> 00:47:40,239
kind of destroyed it. He was so confused by it.

998
00:47:42,000 --> 00:47:44,280
Speaker 2: All Right, well, you know, we're talking about the Dark

999
00:47:44,320 --> 00:47:46,840
Ages of Peeing, so we might as well talk about

1000
00:47:46,960 --> 00:47:48,320
Doom the Dark Ages.

1001
00:47:48,800 --> 00:47:50,800
Speaker 4: Oh that game's cool.

1002
00:47:51,480 --> 00:47:52,199
Speaker 2: I gave it quick.

1003
00:47:52,920 --> 00:47:55,119
Speaker 4: That's up there now, grub. But you haven't played it yet.

1004
00:47:55,000 --> 00:47:55,800
Speaker 3: Have you? No?

1005
00:47:56,039 --> 00:47:58,360
Speaker 4: But you you seem to be liking what you were

1006
00:47:58,360 --> 00:47:59,960
seeing during that, Yes, what you show.

1007
00:48:00,000 --> 00:48:01,920
Speaker 3: So there was like, Okay, yep, this is exactly what

1008
00:48:01,960 --> 00:48:04,519
I'm in the mood for from Doom. It just looked

1009
00:48:05,079 --> 00:48:08,519
you know, all the words visceral, all that stuff just impactful.

1010
00:48:09,000 --> 00:48:11,639
And then I just think the design and everything was

1011
00:48:11,719 --> 00:48:12,519
super on point.

1012
00:48:12,880 --> 00:48:14,159
Speaker 4: Yeah, there was a thing where it's like, you know,

1013
00:48:14,159 --> 00:48:16,159
the early trailers. I was wondering, like that's going to

1014
00:48:16,199 --> 00:48:18,360
go too far in the fantasy direction and not feel

1015
00:48:18,360 --> 00:48:20,760
doomy enough for me. But no, it's a doom ass

1016
00:48:20,800 --> 00:48:23,639
doom game. You're getting super shotguns and grenade launchers and stuff.

1017
00:48:23,679 --> 00:48:26,440
Some of them are like, esthetically a little more medieval looking,

1018
00:48:26,519 --> 00:48:29,760
Like the grenade launchers. These like spiky balls, and that's awesome.

1019
00:48:29,760 --> 00:48:32,239
They've got some weight to them, they bounce. But yeah,

1020
00:48:32,280 --> 00:48:36,079
it's a doom game, I introduces some elements that are

1021
00:48:36,079 --> 00:48:38,599
definitely new to this one or feels that way, where

1022
00:48:38,960 --> 00:48:42,320
like green projectiles that's a pretty common thing, or green

1023
00:48:42,400 --> 00:48:45,079
attacks that enemies will do that means you can parry

1024
00:48:45,079 --> 00:48:46,559
it with your shield. So if you you know, hit

1025
00:48:46,679 --> 00:48:50,039
LT with a pretty generous window on the default difficulty,

1026
00:48:50,239 --> 00:48:52,239
you can either reflect a projectile back, or you can

1027
00:48:52,320 --> 00:48:54,360
kind of stagger someone out of a melee and then

1028
00:48:54,440 --> 00:48:57,239
like hit a big you know melee flail combo, stuff

1029
00:48:57,280 --> 00:48:59,960
like that. Like it is a little more focused on pair,

1030
00:49:00,320 --> 00:49:04,800
a little more focused on melee, but it all works

1031
00:49:04,800 --> 00:49:07,480
really great. This shield dash is awesome where it's like,

1032
00:49:07,480 --> 00:49:10,079
if you're holding your shield up from pretty far away,

1033
00:49:10,079 --> 00:49:12,239
you can just dash into a group, fuck them all

1034
00:49:12,320 --> 00:49:14,199
up with a shield, killed you know, five sex dudes

1035
00:49:14,239 --> 00:49:17,000
at once. And then it's got these interactions where it's

1036
00:49:17,000 --> 00:49:20,000
like if things have metal shields or metal armor, you

1037
00:49:20,000 --> 00:49:22,199
can shoot it until they get like hot and they

1038
00:49:22,280 --> 00:49:24,280
get like, you know, glowing orange, and then you can

1039
00:49:24,320 --> 00:49:27,039
throw your shield at it and it'll explode their armor

1040
00:49:27,159 --> 00:49:30,480
or their shield and deal a bunch of damage around them. Similarly,

1041
00:49:30,599 --> 00:49:33,360
there are like energy shields like plasma shields that are blue,

1042
00:49:33,559 --> 00:49:35,599
and if you use a plasma weapon on those, you'll

1043
00:49:35,599 --> 00:49:37,079
blow up a lot of stuff around them. So it's

1044
00:49:37,079 --> 00:49:40,039
just a lot of like identifying an enemy that's like okay,

1045
00:49:40,079 --> 00:49:42,159
I'm gonna use that and blow up a bunch of

1046
00:49:42,159 --> 00:49:45,719
stuff around them, and super fast arena combat. The melee

1047
00:49:45,719 --> 00:49:48,960
stuff is really great. It's it's fantastic. I like a

1048
00:49:49,000 --> 00:49:50,199
lot more than Eternal Dan.

1049
00:49:50,559 --> 00:49:53,880
Speaker 2: You mentioned comparing it to some parts of it felt

1050
00:49:53,880 --> 00:49:56,199
like a housemark game, but like watching that quick look,

1051
00:49:56,239 --> 00:49:58,280
it felt really returnal esque.

1052
00:49:58,719 --> 00:50:00,880
Speaker 4: Yeah, like especially like some of the bigger, like kind

1053
00:50:00,880 --> 00:50:03,119
of mid boss and boss type enemies, or some of

1054
00:50:03,119 --> 00:50:06,280
the like dragon and mech sections where it's not full

1055
00:50:06,320 --> 00:50:08,880
on bullet hell. But it is a bit more than

1056
00:50:08,920 --> 00:50:11,320
I would expect from a Doom game because you are

1057
00:50:11,360 --> 00:50:13,679
just looking at like okay, dodge or shield all the

1058
00:50:13,719 --> 00:50:16,639
orange projectiles. It kind of that ikaruga, you know, kind

1059
00:50:16,639 --> 00:50:18,239
of color coded thing of like I'm going to go

1060
00:50:18,239 --> 00:50:21,280
over here, get my shit in there. So yeah, it's

1061
00:50:21,320 --> 00:50:23,639
it's not full returnal, and I wouldn't even say it's

1062
00:50:23,920 --> 00:50:25,960
you know, like the quality of returnal. Returnal is like

1063
00:50:25,960 --> 00:50:27,400
on a tier of its own. When it comes to

1064
00:50:27,440 --> 00:50:30,639
that type of like projectile boss bullet hell combat, but

1065
00:50:30,960 --> 00:50:32,360
it does it a lot better than I think I

1066
00:50:32,400 --> 00:50:34,760
would have expected from a doom game. And then it

1067
00:50:34,840 --> 00:50:37,559
also has the I showed off the mech section of

1068
00:50:37,599 --> 00:50:42,320
the Atlin stuff and the dragon combat, which that stuff

1069
00:50:42,360 --> 00:50:43,559
is just fun. Like I think if that was every

1070
00:50:43,559 --> 00:50:46,079
other level, I would get tired of it. But you know, Grub,

1071
00:50:46,119 --> 00:50:48,079
we were doing the thing where like you're basically you said,

1072
00:50:48,119 --> 00:50:50,920
it's like a Kaiju sized thing, and you're like looking

1073
00:50:50,920 --> 00:50:53,000
at a bridge full of enemies that when you're just

1074
00:50:53,039 --> 00:50:56,400
a dude, they are like hulking creatures. But when you're

1075
00:50:56,599 --> 00:50:59,519
this Kaiju mech thing, you're just stomping through bridges and

1076
00:51:00,159 --> 00:51:03,519
you have the supercharged turred gun and just annihilating entire

1077
00:51:03,599 --> 00:51:05,480
levels of enemies and it feels awesome.

1078
00:51:05,639 --> 00:51:08,199
Speaker 2: Dan in that quick look, I suggest everyone check it out.

1079
00:51:08,280 --> 00:51:10,719
After this. You rev up your dragon.

1080
00:51:11,400 --> 00:51:14,320
Speaker 4: Yeah, yeah, you're your dragon has pedals on it and

1081
00:51:14,519 --> 00:51:16,559
energy wings, and like that's the thing. It's like, yeah,

1082
00:51:16,599 --> 00:51:18,880
it's a dragon, but this isn't Game of Thrones. It's

1083
00:51:18,960 --> 00:51:20,679
this is a doom ass doom game. It's like, what

1084
00:51:20,800 --> 00:51:22,719
is the most doom looking dragon you could have and

1085
00:51:22,760 --> 00:51:25,840
like mechanical parts and energy wings and yeah, pedals and

1086
00:51:25,840 --> 00:51:27,880
stuff like that. It's fantastic.

1087
00:51:28,400 --> 00:51:28,639
Speaker 2: Yeah.

1088
00:51:28,679 --> 00:51:31,119
Speaker 3: I think the word going around is like this was

1089
00:51:31,159 --> 00:51:34,559
gonna be more slow and deliberate, but it's still just

1090
00:51:34,840 --> 00:51:37,360
looked chaotic. So I don't think that people should take

1091
00:51:37,360 --> 00:51:39,960
away that this is like lumbering, because that's why I

1092
00:51:39,960 --> 00:51:41,760
suggest that you're like, it definitely doesn't feel that way

1093
00:51:41,760 --> 00:51:43,920
when you're playing. It's not as fast as Eternal in

1094
00:51:44,000 --> 00:51:45,920
terms of like all of the movement options you had,

1095
00:51:45,960 --> 00:51:49,159
but there's definitely a ton going on. Still, did you

1096
00:51:49,159 --> 00:51:50,199
find any differences there?

1097
00:51:50,239 --> 00:51:52,800
Speaker 4: I mean, I just feel like with Eternal, they just

1098
00:51:52,880 --> 00:51:56,000
gave you too many things to tweak and too many

1099
00:51:56,159 --> 00:51:58,000
options in combat and stuff like that, to where it's like,

1100
00:51:58,039 --> 00:51:59,760
you know, you get to the flamethrower and beyond it's

1101
00:51:59,800 --> 00:52:01,960
just like, oh man, I'm kind of like losing track

1102
00:52:02,000 --> 00:52:04,320
what I should be doing here. And then Eternal felt

1103
00:52:04,320 --> 00:52:06,280
slower to me in some ways, and that like it

1104
00:52:06,320 --> 00:52:08,320
would really hit the brakes at times and have a

1105
00:52:08,320 --> 00:52:12,079
big platforming section, which I like platforming, but not exactly

1106
00:52:12,119 --> 00:52:14,559
what I go to Doom for, whereas this one it

1107
00:52:14,559 --> 00:52:16,639
doesn't feel lumbering to me, like, I feel like I'm

1108
00:52:16,639 --> 00:52:20,280
constantly doing some like high action like arena combat, and

1109
00:52:20,519 --> 00:52:22,800
I think it feels better than Eternal did. This makes

1110
00:52:22,840 --> 00:52:24,559
me feel closer to how I felt with twenty sixteen.

1111
00:52:24,800 --> 00:52:28,679
Speaker 3: Cool, Okay, that's good. Yeah, I was just super impressed

1112
00:52:28,679 --> 00:52:30,960
with the way it looked to just thought it really

1113
00:52:31,079 --> 00:52:32,960
nailed the I know you were worried about the fantasy.

1114
00:52:32,960 --> 00:52:34,400
For me, I'm like, this is exactly what I want.

1115
00:52:34,400 --> 00:52:36,639
Looks like a metal album cover. Yeah, they really got

1116
00:52:36,639 --> 00:52:37,599
it right, yep.

1117
00:52:37,480 --> 00:52:39,239
Speaker 4: Yep, So love it. Definitely gonna keep going with it.

1118
00:52:39,280 --> 00:52:41,239
I'm like, you know, nine chapters in now, I think

1119
00:52:41,280 --> 00:52:44,320
there's something like twenty two so definitely gonna keep moving.

1120
00:52:44,559 --> 00:52:45,960
Speaker 2: That shield looked mighty neat.

1121
00:52:46,280 --> 00:52:48,639
Speaker 4: Oh, the shi and you can do all yeah, the dash,

1122
00:52:48,760 --> 00:52:52,159
the perry, the throw, that thing is it's not just

1123
00:52:52,199 --> 00:52:54,360
a gimmick. That is a big part of the combat here.

1124
00:52:54,639 --> 00:52:58,079
Speaker 2: I was gonna ask, is it rigar like at all?

1125
00:52:58,239 --> 00:53:01,239
Speaker 4: You know, I don't think I ever really played Rygar. Well,

1126
00:53:01,480 --> 00:53:04,840
we can probably rank it once people say, are they

1127
00:53:04,840 --> 00:53:09,519
talking about is this any set to reboots?

1128
00:53:10,239 --> 00:53:12,079
Speaker 5: Okay, Frisbee thing.

1129
00:53:11,960 --> 00:53:12,639
Speaker 3: Right, yeh.

1130
00:53:12,679 --> 00:53:16,079
Speaker 9: Basically like a chain shield change, Frisbee I always changed

1131
00:53:16,800 --> 00:53:20,360
and Carnov confused fair fair because I didn't really play

1132
00:53:20,360 --> 00:53:22,199
either of them, but you hear them come up every

1133
00:53:22,199 --> 00:53:24,920
once in a while, and Karnov is like a circus

1134
00:53:24,960 --> 00:53:25,760
man with a mustache.

1135
00:53:25,880 --> 00:53:32,840
Speaker 5: Yeah, but the basically Ker's something. No, there's just something

1136
00:53:32,880 --> 00:53:34,000
happening to your name.

1137
00:53:34,119 --> 00:53:36,119
Speaker 4: We can't make a whole feature on giant bomb dot

1138
00:53:36,119 --> 00:53:37,719
com just because it's got a punny name.

1139
00:53:38,719 --> 00:53:41,800
Speaker 6: By the way, stay tuned for Monday Mornings. Missed with

1140
00:53:42,079 --> 00:53:43,360
Mitch Precente sees.

1141
00:53:43,320 --> 00:53:48,760
Speaker 2: Mike Steel my Sunshine free on YouTube. Now we uh

1142
00:53:49,440 --> 00:53:51,599
we we haven't given him the keys to stream yet,

1143
00:53:51,679 --> 00:53:52,480
right Like he's.

1144
00:53:53,639 --> 00:53:54,880
Speaker 5: There's still time, there's still.

1145
00:53:55,880 --> 00:53:57,559
Speaker 4: Has to bring it to the board before he just

1146
00:53:57,559 --> 00:54:01,239
goes streams Mitch on Mondays stream missed on Monday's.

1147
00:54:01,280 --> 00:54:04,079
Speaker 6: Streams, mitche it's so good, you're always getting mixed up.

1148
00:54:04,239 --> 00:54:06,360
I'm identified with it now.

1149
00:54:08,239 --> 00:54:11,760
Speaker 2: Uh Okay, we talked about this, I guess not at

1150
00:54:11,760 --> 00:54:15,239
the Packs podcast but the podcast before that. I think

1151
00:54:15,239 --> 00:54:17,360
this is my current game of the year. But I'm

1152
00:54:17,360 --> 00:54:20,079
excited to hear with Jeff Backlar and Jeff Grubb have

1153
00:54:20,159 --> 00:54:24,119
to say about Claire Obscure Expedition thirty three.

1154
00:54:25,239 --> 00:54:26,760
Speaker 3: Yeah, well we've been playing this.

1155
00:54:26,840 --> 00:54:31,480
Speaker 5: Yeah we uh yeah, I'm French. Now that's how it goes.

1156
00:54:31,519 --> 00:54:32,840
Speaker 2: Oh we chef, we chef.

1157
00:54:33,280 --> 00:54:33,480
Speaker 6: You know.

1158
00:54:33,639 --> 00:54:35,719
Speaker 5: I feel like, on its face, I was really worried

1159
00:54:35,719 --> 00:54:37,159
that this is going to be a game that I

1160
00:54:37,280 --> 00:54:40,280
kind of like, I don't know, turn based RPG stuff

1161
00:54:40,440 --> 00:54:43,000
isn't always like my bag. There is a language that

1162
00:54:43,079 --> 00:54:46,199
this game speaks. Thankfully it's English that I it's not.

1163
00:54:46,400 --> 00:54:51,159
It's surprisingly it is English. Uh No, I think I

1164
00:54:51,199 --> 00:54:55,239
think the there's the right mix of style and presentation.

1165
00:54:55,719 --> 00:54:58,599
I will say this like, I think it's it's a

1166
00:54:58,719 --> 00:55:03,039
very it's a very weird sort of and compelling jump

1167
00:55:03,039 --> 00:55:05,679
into the narrative of like this group of people who

1168
00:55:05,719 --> 00:55:10,280
are seemingly evaporated in this alternate timeline once a certain

1169
00:55:10,360 --> 00:55:14,199
date hits and you are part of this uh sort

1170
00:55:14,239 --> 00:55:16,960
of group that is meant to you know, go out

1171
00:55:17,000 --> 00:55:19,760
on this adventure and you know, I don't want to

1172
00:55:19,760 --> 00:55:22,159
give too much of it away, but certainly, like I

1173
00:55:22,199 --> 00:55:25,000
think the setup has been one of them in a

1174
00:55:25,000 --> 00:55:26,360
game where I kind of didn't think I was going

1175
00:55:26,440 --> 00:55:28,239
to care about what anyone was saying. I was more

1176
00:55:28,320 --> 00:55:31,400
like about the style, it's kind of it's kind of dope,

1177
00:55:31,480 --> 00:55:34,400
Like it's like a really cool freaking idea in a

1178
00:55:34,440 --> 00:55:37,400
way where I'm like, oh, this would this is this

1179
00:55:37,480 --> 00:55:39,840
would work in a in a in any kind of medium,

1180
00:55:39,840 --> 00:55:42,320
this kind of story. It's like, it is compelling in

1181
00:55:42,360 --> 00:55:47,920
a way that I'm frank frankly surprised by. And then

1182
00:55:48,239 --> 00:55:52,360
when you start to unpack the combat situation, I think

1183
00:55:52,480 --> 00:55:54,440
what they are trying to do is delivered in a

1184
00:55:54,639 --> 00:55:57,800
very accessible way to my surprise as well, where I'm like,

1185
00:55:58,119 --> 00:56:00,840
I get this. I understand what it's at stake, I

1186
00:56:00,920 --> 00:56:04,400
understand the currency I'm spending when I'm fighting. I understand

1187
00:56:04,440 --> 00:56:09,760
all of these things. This game also looks phenomenal, uh,

1188
00:56:10,280 --> 00:56:13,960
from every you know, top to bottom. Yeah, I I

1189
00:56:14,840 --> 00:56:18,800
I'm absolutely blown away and surprised as to how much

1190
00:56:18,840 --> 00:56:22,079
I'm really digging this experience. It's uh. I think it

1191
00:56:22,400 --> 00:56:24,840
wins the most points for me just because of how

1192
00:56:24,880 --> 00:56:28,840
refreshing and kind of unique the whole thing feels and

1193
00:56:28,880 --> 00:56:30,679
carving out its own path and a genre that is

1194
00:56:30,679 --> 00:56:32,960
obviously dominated by a lot of stuff we've all seen before.

1195
00:56:33,360 --> 00:56:38,239
Holy smokes, I'm into it. Yeah, and I I just

1196
00:56:38,960 --> 00:56:41,519
you know, the French stuff. You just you're French. Now

1197
00:56:41,559 --> 00:56:45,079
everyone's that it's time. It's time the French got back

1198
00:56:45,079 --> 00:56:47,000
into video games in a big way. Is what I've

1199
00:56:47,039 --> 00:56:51,719
been pounding on my desk all these decades. And my game,

1200
00:56:53,039 --> 00:56:59,440
uh uh, it's it's Mike Dyson's punch Out, the most

1201
00:56:59,440 --> 00:57:01,199
French of all time that gets it?

1202
00:57:02,320 --> 00:57:03,079
Speaker 3: Yeah, anyone?

1203
00:57:03,320 --> 00:57:06,800
Speaker 5: Yeah, yeah, like wow, you know, I mean, I where's

1204
00:57:06,840 --> 00:57:09,199
your mind out? Mind at with a grub? Like what

1205
00:57:09,679 --> 00:57:10,239
are you there?

1206
00:57:10,639 --> 00:57:12,679
Speaker 3: Yeah? Yeah, no, I'm right there with you. I've been

1207
00:57:13,079 --> 00:57:15,000
kind of getting back into it since we got back

1208
00:57:15,000 --> 00:57:18,840
from packs and I played a little bit. I'm I

1209
00:57:18,880 --> 00:57:20,920
do think that it's this is the game that's making

1210
00:57:20,960 --> 00:57:24,239
me realize that I think my Intel thirteenth generation CPU

1211
00:57:24,360 --> 00:57:29,119
is busted because nothing's running anymore. I really, yeah, I

1212
00:57:29,159 --> 00:57:31,639
think it's shot. I'm gonna so I'm gonna get a

1213
00:57:31,679 --> 00:57:33,360
new CPU and stuff like that, but whatever. I've been

1214
00:57:33,360 --> 00:57:36,079
trying to force myself through it anyhow because it's like

1215
00:57:36,159 --> 00:57:38,159
running at like thirty frames per second a lot of times,

1216
00:57:38,239 --> 00:57:40,760
same computer I have basically, but now with a fifty

1217
00:57:40,800 --> 00:57:44,280
eighty in it. So yeah yeah, but oh okay.

1218
00:57:44,400 --> 00:57:47,400
Speaker 5: Interesting. So so just to just for color there, the

1219
00:57:47,719 --> 00:57:51,119
the bug that that that powered distribution bug, right, that's

1220
00:57:51,159 --> 00:57:51,880
what you're talking about.

1221
00:57:52,159 --> 00:57:55,159
Speaker 3: The Intel chips, Yes, the whole it was like the

1222
00:57:55,159 --> 00:57:57,840
whole twelfth and thirteen generation of higher end chips were

1223
00:57:57,880 --> 00:57:58,400
just busted.

1224
00:57:58,519 --> 00:58:02,239
Speaker 5: So presumers, right, and presumably you just replace that chip,

1225
00:58:02,400 --> 00:58:05,800
which is not not at an expense, but certainly Yeah.

1226
00:58:05,639 --> 00:58:07,039
Speaker 3: But I mean at this point, it's like I'm gonna

1227
00:58:07,079 --> 00:58:09,719
do that. I would probably get a whole new motherboard

1228
00:58:09,760 --> 00:58:11,920
so I could use a whole different generationship, probably a

1229
00:58:12,119 --> 00:58:13,719
MD so I don't have to deal with this at all.

1230
00:58:14,400 --> 00:58:17,679
But whatever. That's another thing. I think this game continues

1231
00:58:17,679 --> 00:58:20,960
to be really surprisingly good at everything it's trying to do.

1232
00:58:21,360 --> 00:58:24,800
I really love that they have an overworld. Yeah, but

1233
00:58:24,840 --> 00:58:28,440
you kind of like that's awesome. Yeah, but RPGs, why'd

1234
00:58:28,440 --> 00:58:30,760
you stop doing that in the first place? This is fantastic.

1235
00:58:30,760 --> 00:58:32,760
I love just having a little guy going on a

1236
00:58:32,760 --> 00:58:36,920
big map or whatever, and then the combat still just

1237
00:58:37,000 --> 00:58:39,679
keeps getting better and better once you start realizing that

1238
00:58:39,719 --> 00:58:42,679
a lot of the pairing and dodging comes down to

1239
00:58:43,400 --> 00:58:46,239
really listening to that audio if you could, because it

1240
00:58:46,280 --> 00:58:49,280
always winds up like it like winds up like with

1241
00:58:49,519 --> 00:58:52,719
both visually like as enemies like winding up to hit you,

1242
00:58:52,760 --> 00:58:54,880
but the sound does as well, and so that makes

1243
00:58:54,880 --> 00:58:56,719
it a lot easier to get that timing right, and

1244
00:58:56,760 --> 00:59:01,400
the pairing feels great every single time. I'm I just

1245
00:59:01,480 --> 00:59:03,440
kind of got into like the second area of like

1246
00:59:03,480 --> 00:59:06,840
the cool water stuff not too long ago, and it's like, Oh,

1247
00:59:06,880 --> 00:59:09,280
they're gonna do awesome stuff with the setting as well.

1248
00:59:09,400 --> 00:59:11,679
So yeah, this game is probably probably gonna rule. If

1249
00:59:11,719 --> 00:59:13,760
this is the first area really I'm going to after

1250
00:59:13,800 --> 00:59:17,159
the basic Fantasy area area, it's like, oh, okay, they're really

1251
00:59:17,159 --> 00:59:19,559
going to cook. So I am I'm on the hook

1252
00:59:19,599 --> 00:59:20,840
for this game. I think at this point I really

1253
00:59:20,880 --> 00:59:21,800
want to play through as much.

1254
00:59:22,199 --> 00:59:24,679
Speaker 6: And then I missed the most while I was out

1255
00:59:24,719 --> 00:59:26,199
gallivanting Florida.

1256
00:59:26,400 --> 00:59:27,760
Speaker 5: Oh you poor god.

1257
00:59:28,000 --> 00:59:32,000
Speaker 2: It's Mikey. You are going I'm hoping and I'm assuming

1258
00:59:32,079 --> 00:59:33,840
based off of what I know about your taste, that

1259
00:59:33,840 --> 00:59:36,159
you were going to absolutely die for this game.

1260
00:59:36,400 --> 00:59:39,199
Speaker 6: Oh I already got in a bit, like I'm ten

1261
00:59:39,280 --> 00:59:41,519
hours in and I yeah, I think it's incredible. I

1262
00:59:41,519 --> 00:59:45,760
think it's amazing. I absolutely love it, and I just

1263
00:59:45,800 --> 00:59:48,360
want to play more. And if there's ever been one

1264
00:59:48,360 --> 00:59:50,519
of these kind of games that I think Dan would like.

1265
00:59:50,519 --> 00:59:52,199
Speaker 4: I don't know if you I want to. I know, no,

1266
00:59:52,239 --> 00:59:54,079
but has been playing it and I've been watching and

1267
00:59:54,159 --> 00:59:56,159
it's like, okay, I'm I'm intrigued. I like the tone

1268
00:59:56,159 --> 00:59:58,880
of it. It seems to have a silliness that I enjoy. Yeah,

1269
00:59:58,880 --> 01:00:01,079
saw some like weird little mini games and stuff like that.

1270
01:00:01,400 --> 01:00:04,519
And the combat itself looks fantastic. I think the look

1271
01:00:04,519 --> 01:00:07,199
of the game, the aesthetics look awesome too. The story

1272
01:00:07,280 --> 01:00:09,360
sounds intriguing to me. Like, yes, Mike, I think you're

1273
01:00:09,400 --> 01:00:11,320
totally correct. If there was a turn base like I

1274
01:00:11,400 --> 01:00:14,119
like Mario Luigi, I like paper Mario, give me something

1275
01:00:14,119 --> 01:00:16,960
to do during the turn based stuff, and this happened,

1276
01:00:17,360 --> 01:00:18,599
I think I might like it.

1277
01:00:18,679 --> 01:00:20,800
Speaker 6: Yeah, it's more the stuff you do like there is

1278
01:00:20,840 --> 01:00:23,360
the when you attack, you could time some button presses,

1279
01:00:23,360 --> 01:00:25,920
but it's sort of the defensive stuff is where you

1280
01:00:26,000 --> 01:00:29,760
are really doing the extra bits there. And it feels

1281
01:00:30,239 --> 01:00:30,880
so good.

1282
01:00:30,880 --> 01:00:32,960
Speaker 3: When you win a battle because you did two awesome

1283
01:00:33,000 --> 01:00:35,320
parties in a row. It's like, oh, okay, that great. I

1284
01:00:35,320 --> 01:00:36,840
thought I was waiting for my next turn. It's like, no,

1285
01:00:36,920 --> 01:00:40,880
I was not. This is fantastic, even the uh getting

1286
01:00:40,880 --> 01:00:42,960
two points where it's like, oh, you're fighting a group

1287
01:00:42,960 --> 01:00:45,199
of flying enemies and you're supposed to kind of shoot

1288
01:00:45,199 --> 01:00:47,880
the flying enemies, like in not real time. You're still

1289
01:00:47,880 --> 01:00:49,960
you're both still just standing there, but you could hold

1290
01:00:49,960 --> 01:00:51,960
down the left trigger to aim, pull the right trigger

1291
01:00:52,000 --> 01:00:54,480
to shoot, and it's like, because they're flying enemies, they're

1292
01:00:54,480 --> 01:00:56,440
harder to hit with your standard attacks, so you're supposed

1293
01:00:56,440 --> 01:00:58,039
to supposed to shoot them. So it's like that was

1294
01:00:58,039 --> 01:01:00,159
a quick fight where I just shot like a guy

1295
01:01:00,199 --> 01:01:02,199
six times and that was it. And it's like, oh,

1296
01:01:02,280 --> 01:01:06,599
that keeps the fighting feeling fresh, as like each fight

1297
01:01:06,639 --> 01:01:09,039
can feel different from the next depending on the kinds

1298
01:01:09,039 --> 01:01:11,400
of enemies that you're going up against. So just a

1299
01:01:11,440 --> 01:01:13,559
really well thought out game overall.

1300
01:01:13,920 --> 01:01:17,840
Speaker 2: Yeah, I'm a big sucker for stories in RPGs, and

1301
01:01:17,880 --> 01:01:20,559
then this is firing off on all those cylinders. Like

1302
01:01:20,639 --> 01:01:24,800
you mentioned Backlar performances in the game across the board

1303
01:01:25,039 --> 01:01:27,760
fantastic as well. End of the side. Ben stars in it.

1304
01:01:28,039 --> 01:01:31,239
I don't you're gonna get very acquainted with his role

1305
01:01:31,239 --> 01:01:34,000
in this game if you stick stick with it. But

1306
01:01:34,119 --> 01:01:36,119
Charlie Cox, Wow, look at that guy.

1307
01:01:36,320 --> 01:01:37,960
Speaker 3: He can act. Huh A really good.

1308
01:01:38,039 --> 01:01:41,599
Speaker 6: Jem was doing good. The music is incredible, just esthetically

1309
01:01:41,800 --> 01:01:43,280
pleasing all around.

1310
01:01:44,719 --> 01:01:47,320
Speaker 2: One of my favorite things in this game is that

1311
01:01:47,400 --> 01:01:50,639
it helps me get over not a fear, but I

1312
01:01:50,639 --> 01:01:55,599
guess like a preference where I just detest the artistry

1313
01:01:55,599 --> 01:01:58,639
of mimes and this helps me get out all of

1314
01:01:58,679 --> 01:02:00,079
my aggression on mine.

1315
01:02:00,159 --> 01:02:02,719
Speaker 4: Because you're killing them because I'm killing It's like the

1316
01:02:02,760 --> 01:02:06,360
Paris level of Twist the Middle two exactly, just like that.

1317
01:02:06,719 --> 01:02:12,920
Speaker 2: Yeah, yeah, put it on the box. Claire Obscure and uh,

1318
01:02:13,559 --> 01:02:17,480
Mike Minatti, you've been playing something on this list that

1319
01:02:17,519 --> 01:02:20,519
I've been curious about dipping back into. I've been kind

1320
01:02:20,519 --> 01:02:23,880
of fiending to get back into and maybe the five

1321
01:02:23,960 --> 01:02:26,360
of us would roll into it Overwatch.

1322
01:02:26,440 --> 01:02:27,119
Speaker 3: That'd be awesome.

1323
01:02:27,960 --> 01:02:29,760
Speaker 6: Yeah, I heard over Watch two is good again. I

1324
01:02:29,760 --> 01:02:32,920
don't think it ever really stopped being you know, good,

1325
01:02:33,159 --> 01:02:34,880
But it got to a point where that was a

1326
01:02:34,920 --> 01:02:37,440
game that I played a lot of almost ten years ago,

1327
01:02:37,519 --> 01:02:40,039
right like, that game is nine years old this month,

1328
01:02:40,119 --> 01:02:43,039
I think, and I played a lot of it. They

1329
01:02:43,079 --> 01:02:45,559
had the sort of big change when it became Overwatch too,

1330
01:02:45,639 --> 01:02:47,440
and a lot of that stuff I didn't necessarily love

1331
01:02:47,480 --> 01:02:49,639
with the free to play this and going on to

1332
01:02:49,679 --> 01:02:52,039
five people, so it just made it very easy for

1333
01:02:52,079 --> 01:02:56,199
me to finally move on from that game, and you'll

1334
01:02:56,199 --> 01:02:58,719
still kind of think fondly of it. But they added

1335
01:02:58,760 --> 01:03:02,239
this new mode called State. Everybody seem to like it,

1336
01:03:02,360 --> 01:03:05,480
so I checked that out and it's a really good

1337
01:03:06,039 --> 01:03:09,519
new mode. It's still fivey five, and there's kind of

1338
01:03:09,519 --> 01:03:12,760
two components to it. One is the actual competition where

1339
01:03:13,119 --> 01:03:15,960
instead of just playing on one map and one game type,

1340
01:03:16,360 --> 01:03:19,679
it's a best to four kind of thing, and you're

1341
01:03:19,719 --> 01:03:21,880
doing a bunch of mini objectives, so it's like you're

1342
01:03:21,880 --> 01:03:23,320
gonna go to this map and you're just going to

1343
01:03:23,360 --> 01:03:26,039
play one point right, or it's just like a very

1344
01:03:26,079 --> 01:03:28,280
short version of pushing the robots to you who gets

1345
01:03:28,280 --> 01:03:31,360
it closer, and again it's these shorter rounds and it's

1346
01:03:31,480 --> 01:03:34,320
whoever wins four rounds first. But then there's also a

1347
01:03:34,360 --> 01:03:36,760
progression system between the rounds, kind of like a kund

1348
01:03:36,760 --> 01:03:39,119
of Striker, kind of like a mobile where you can

1349
01:03:39,199 --> 01:03:43,360
buy upgrades and perks for your hero. So I've been

1350
01:03:43,360 --> 01:03:45,800
doing Soldier seventy six a lot, and there's six we

1351
01:03:45,840 --> 01:03:46,880
can kind of just do it your own, but it

1352
01:03:46,920 --> 01:03:49,239
also just suggests what builds you get, what things you

1353
01:03:49,239 --> 01:03:51,760
should be buying. So eventually I'm buying these abilities that

1354
01:03:51,840 --> 01:03:56,239
just make my you know, missile rocket launcher ability stronger,

1355
01:03:56,320 --> 01:03:58,239
where it's like okay, now I'm firing two of them

1356
01:03:58,360 --> 01:04:01,239
and the blast radius is stronger. And those are kind

1357
01:04:01,239 --> 01:04:03,440
of like the bigger bonuses that change the way they

1358
01:04:03,440 --> 01:04:05,280
actually work. But then there's also the passive buffs that

1359
01:04:05,320 --> 01:04:07,280
you can buy where it's just like, okay, now the

1360
01:04:07,280 --> 01:04:10,519
ability damage is higher, the recharge time is higher. So

1361
01:04:10,519 --> 01:04:13,760
there's a customization there with all of that that in

1362
01:04:14,320 --> 01:04:15,960
the way it works where it's like, oh, as you

1363
01:04:16,039 --> 01:04:18,840
keep playing, everybody's getting more powerful. So it just kind

1364
01:04:18,840 --> 01:04:21,119
of does you get that power creep, but in a

1365
01:04:21,199 --> 01:04:25,599
satisfying way. And if for some reason it's like tied

1366
01:04:25,679 --> 01:04:27,480
three to three, then by the end you're all picking

1367
01:04:27,519 --> 01:04:31,639
some really kind of wild abilities. Yeah, it's just I

1368
01:04:31,639 --> 01:04:33,360
don't know, it's like a neat sort of change for

1369
01:04:33,440 --> 01:04:36,039
it's kind of delivering at least a little bit on

1370
01:04:36,079 --> 01:04:39,000
that original Overwatch to promise where there's gonna be that

1371
01:04:39,039 --> 01:04:41,400
co op campaign where you were going to have talent

1372
01:04:41,440 --> 01:04:44,719
trees and augment the hero's abilities. I'm still kind of

1373
01:04:44,719 --> 01:04:47,360
mad we didn't get that, but this is at least

1374
01:04:47,480 --> 01:04:52,679
some of those ideas in a satisfying way.

1375
01:04:51,119 --> 01:04:55,480
Speaker 3: I'm sorry. Like the mode itself is like it's a

1376
01:04:55,559 --> 01:04:57,639
round based thing? Is it like counter Strike? Is that

1377
01:04:57,679 --> 01:04:58,840
what I should be thinking? Right?

1378
01:05:00,039 --> 01:05:02,039
Speaker 6: Little bit? It's almost like how long each round works?

1379
01:05:02,079 --> 01:05:04,039
And like after the round you go to the shop

1380
01:05:04,440 --> 01:05:06,599
and you buy things, but like those are permanent, right,

1381
01:05:06,679 --> 01:05:09,719
so you're you're not buying for each round. It gets

1382
01:05:09,760 --> 01:05:11,880
like Counterstrike in terms of like the set up there

1383
01:05:11,920 --> 01:05:15,000
where you die, right, but you know, like kind of

1384
01:05:15,039 --> 01:05:17,000
shrike the mo, but just in terms of you're buying

1385
01:05:17,039 --> 01:05:20,159
those upgrades, and it's again first to win four rounds.

1386
01:05:20,920 --> 01:05:23,280
So it's like a game of Stadium. Maybe takes as

1387
01:05:23,320 --> 01:05:26,199
long as a game of just normal Overwatch. I'm not sure,

1388
01:05:26,719 --> 01:05:29,880
but you're gonna see, you know, five six different maps

1389
01:05:29,920 --> 01:05:31,840
playing this thing is instead of just being on that

1390
01:05:31,880 --> 01:05:33,360
one the whole time. Excuse me?

1391
01:05:33,880 --> 01:05:35,920
Speaker 3: Oh that okay? So that I don't know, that sounds

1392
01:05:35,920 --> 01:05:38,639
really interesting to me. We maybe we should check this out.

1393
01:05:38,639 --> 01:05:40,760
Speaker 2: That's kind of cool, Mic and your time with it.

1394
01:05:40,840 --> 01:05:45,119
How how heavy is like class comp or team computor

1395
01:05:45,199 --> 01:05:45,840
into it.

1396
01:05:45,639 --> 01:05:48,199
Speaker 6: It's still ROLLQ when you're doing this, so you still

1397
01:05:48,519 --> 01:05:51,800
and it's still the two support to damage in the

1398
01:05:51,800 --> 01:05:53,880
one tank, and you're allowed to pick which ones that

1399
01:05:54,760 --> 01:05:57,039
you do. But you know, like because you can augment things,

1400
01:05:57,079 --> 01:05:58,960
like you know, if you're playing Healer, you could do

1401
01:05:58,960 --> 01:06:02,639
a pretty damage base Healer, and I think he is

1402
01:06:02,639 --> 01:06:05,639
actually relatively popular to play, Like you can do some

1403
01:06:05,679 --> 01:06:08,480
weird stuff with with Moira where you're studenting out two

1404
01:06:08,559 --> 01:06:10,480
of those balls, like you're just gonna shoot out both

1405
01:06:10,480 --> 01:06:13,480
of them, the healing ball and the damage ball every

1406
01:06:13,519 --> 01:06:16,039
time that you do. It's also a smaller hero pool

1407
01:06:16,039 --> 01:06:19,159
in this mode. It's not just everybody. There's only certain

1408
01:06:19,320 --> 01:06:22,039
heroes available at a time. I even kind of like

1409
01:06:22,159 --> 01:06:24,599
that to kind of like, you know, I jump in

1410
01:06:24,360 --> 01:06:26,320
the main game now and I've been gone for over

1411
01:06:26,360 --> 01:06:28,199
and I'm like, who are all these people? Do we

1412
01:06:28,280 --> 01:06:32,360
need this many characters? What is even going on here anymore?

1413
01:06:32,719 --> 01:06:33,800
Speaker 3: Start putting some in a vault?

1414
01:06:33,840 --> 01:06:37,519
Speaker 6: Yeah, right, exactly. It's just like I played on my

1415
01:06:37,559 --> 01:06:40,199
super Fund, but I actually was playing it offstream. It's like, oh,

1416
01:06:40,480 --> 01:06:41,800
I have like half an hour to kill. I think

1417
01:06:41,800 --> 01:06:43,800
I'll go play a round of Stadium now.

1418
01:06:44,719 --> 01:06:44,960
Speaker 3: Cool.

1419
01:06:45,840 --> 01:06:47,519
Speaker 6: By the way, I bought one of those gamegay controllers

1420
01:06:47,519 --> 01:06:48,880
from trying to buy it right now.

1421
01:06:49,039 --> 01:06:51,960
Speaker 2: Yeah, I got one.

1422
01:06:52,079 --> 01:06:55,039
Speaker 3: I'm in a line, I'm on a cue thing for

1423
01:06:55,159 --> 01:06:56,199
Nintendo store page.

1424
01:06:56,400 --> 01:06:58,960
Speaker 4: Let's go The Warrior sixty four has got the link,

1425
01:06:59,000 --> 01:07:00,400
I assume, yeah.

1426
01:07:01,119 --> 01:07:04,760
Speaker 6: Yeah, yeah, I'm good to go. Oh baby, probably delivered

1427
01:07:04,760 --> 01:07:08,199
while I'm at LA, but still I'll take that.

1428
01:07:10,159 --> 01:07:12,719
Speaker 2: Only a couple more games to chat about here. Jeff

1429
01:07:12,800 --> 01:07:14,559
Grubb ges Polote.

1430
01:07:15,159 --> 01:07:21,480
Speaker 3: Yeah, boy, this game is incredible. It is so you

1431
01:07:21,679 --> 01:07:25,519
play as a young boy in Ecuador while the country

1432
01:07:25,599 --> 01:07:30,159
and you are obsessed with soccer and specifically the Ecuadorian

1433
01:07:30,400 --> 01:07:33,559
national team that is trying to get into the World

1434
01:07:33,559 --> 01:07:35,440
Cup for the first time ever, trying to qualify for

1435
01:07:35,480 --> 01:07:38,599
the World Cup for the first time ever. And that's

1436
01:07:38,679 --> 01:07:42,320
like the the overarching narrative that is happening on top

1437
01:07:42,360 --> 01:07:44,239
of you just being this young boy with you know,

1438
01:07:44,239 --> 01:07:46,519
with a family and and and the other things going

1439
01:07:46,559 --> 01:07:49,880
on in your life. But you walk around in first

1440
01:07:49,960 --> 01:07:53,239
person in this world that is like almost looks like

1441
01:07:53,280 --> 01:07:55,440
real pictures that have then been run through a filter

1442
01:07:55,679 --> 01:07:57,719
to make them sort of impressionist paintings.

1443
01:07:58,519 --> 01:08:00,960
Speaker 4: And opening with the TV the soccer game is like

1444
01:08:01,000 --> 01:08:03,320
it's creak like that. Look, I've never seen anything quite

1445
01:08:03,440 --> 01:08:03,719
like that.

1446
01:08:03,880 --> 01:08:06,880
Speaker 3: Yes, and that like the whole thing has that vibe,

1447
01:08:07,000 --> 01:08:10,519
and so like the important things to note are, so

1448
01:08:10,760 --> 01:08:14,159
if it feels like you're living through someone else's memories,

1449
01:08:14,159 --> 01:08:15,880
and the way it conveys that is all of the

1450
01:08:16,000 --> 01:08:19,840
unimportant fuzzy information is that sort of impressionist painting. And

1451
01:08:19,880 --> 01:08:22,479
then if something is interactable or important to the story,

1452
01:08:22,520 --> 01:08:24,920
it'll be like this cutout drawing of them, or a

1453
01:08:24,920 --> 01:08:28,840
cutout drawing of your toy or whatever, like a zord

1454
01:08:28,880 --> 01:08:31,880
from Power Rangers or something like that. And then you

1455
01:08:32,199 --> 01:08:33,720
have a soccer ball that you can kick around in

1456
01:08:33,760 --> 01:08:35,800
a lot of levels, or a balloon or something like that.

1457
01:08:35,840 --> 01:08:37,479
But a lot of the interaction is kicking, and that's

1458
01:08:37,520 --> 01:08:39,119
the right stick. You flick it back and you push

1459
01:08:39,119 --> 01:08:41,439
it forward and you can do a really huge kick.

1460
01:08:41,840 --> 01:08:44,680
And the way the game works is it tells these

1461
01:08:45,880 --> 01:08:50,720
days in this kid's life by bouncing from one Ecuadorian

1462
01:08:50,960 --> 01:08:53,119
national team game to the next. And that stuff is

1463
01:08:53,199 --> 01:08:55,640
kind of always happening, either on the radio or on

1464
01:08:55,680 --> 01:08:58,640
a TV while you're at a wedding. And some of

1465
01:08:58,640 --> 01:09:01,479
the things the game does convey what it's like to

1466
01:09:01,560 --> 01:09:05,479
be eight years old are astounding, Like you're at the

1467
01:09:05,560 --> 01:09:08,640
wedding and you're kind of running around and your sister's like,

1468
01:09:08,640 --> 01:09:10,760
come on, let's go play because and then and then

1469
01:09:10,800 --> 01:09:12,359
you like lose her for a little bit and you're like,

1470
01:09:12,359 --> 01:09:15,039
where'd she go? And then you see something under the table,

1471
01:09:15,279 --> 01:09:16,640
and so you go up to the table and you

1472
01:09:16,640 --> 01:09:19,760
press the button to go under the table with her,

1473
01:09:19,800 --> 01:09:22,920
and then you have the like the sort of what's

1474
01:09:22,920 --> 01:09:25,479
it called. The tablecloth is hanging down off the side,

1475
01:09:25,560 --> 01:09:27,720
so you're like in your own little cave, and the

1476
01:09:27,800 --> 01:09:29,760
sound outside gets a little bit more muffled, but you

1477
01:09:29,760 --> 01:09:32,840
could still hear your parents talking distinctly, and they're talking

1478
01:09:32,880 --> 01:09:35,960
about what's happening in the country and dollarization as the

1479
01:09:36,000 --> 01:09:39,479
economy is dealing with stuff. And then the game starts

1480
01:09:39,760 --> 01:09:42,279
and the lady who's wedding it is is like upset

1481
01:09:42,279 --> 01:09:44,920
that they're bringing in a big TV while that's over there,

1482
01:09:44,960 --> 01:09:46,760
and you and your sister are just under this table

1483
01:09:47,079 --> 01:09:48,840
like blocking out the world, and you're talking to each

1484
01:09:48,880 --> 01:09:50,279
other about how nice it is to be under here

1485
01:09:50,319 --> 01:09:52,600
because no one's telling you what to do or that

1486
01:09:52,640 --> 01:09:54,560
you can't or to go play or whatever. You can

1487
01:09:54,600 --> 01:09:57,800
kind of just shut things down and it's like being transported.

1488
01:09:58,079 --> 01:10:01,800
It is like living these lives and it's so easy

1489
01:10:01,800 --> 01:10:04,760
to connect too because we've all had similar experiences growing

1490
01:10:04,840 --> 01:10:07,760
up that I'm I mean, I'm just I couldn't be

1491
01:10:07,760 --> 01:10:11,720
more impressed with this thing. It feels singular, it feels important,

1492
01:10:13,079 --> 01:10:14,680
you know. I always get the always head of the

1493
01:10:15,039 --> 01:10:17,560
sense that people would be able to convey these sorts

1494
01:10:17,600 --> 01:10:22,399
of uh, you know, like biography is through feeling, like

1495
01:10:22,600 --> 01:10:25,600
making you feel the way I felt by putting you

1496
01:10:25,640 --> 01:10:27,520
in a situation. I thought video games would be good

1497
01:10:27,520 --> 01:10:30,920
at that. To see it executed and executed this expertly,

1498
01:10:31,000 --> 01:10:35,960
this exquisitely has really been quite something. It's up there

1499
01:10:35,960 --> 01:10:37,359
for one of my favorite things I've played in a

1500
01:10:37,399 --> 01:10:40,000
long time. I'm really enjoying it. Awesome.

1501
01:10:40,520 --> 01:10:41,560
Speaker 2: Yeah, it's not un cool.

1502
01:10:42,000 --> 01:10:43,279
Speaker 3: I don't know if it's going to be something like

1503
01:10:43,279 --> 01:10:44,960
that we'll click for everybody, but I think there's gonna

1504
01:10:44,960 --> 01:10:46,479
be a lot of people who will be super open

1505
01:10:46,520 --> 01:10:48,439
to it. And then it's like, you know, kicking around

1506
01:10:48,479 --> 01:10:50,319
a soccer ball feels really good, they don't. It kind

1507
01:10:50,359 --> 01:10:52,680
of sticks to your position like and if you like

1508
01:10:52,760 --> 01:10:54,560
move it from the left to the right, your foot

1509
01:10:54,600 --> 01:10:56,520
would just automatically sort of kick it in the direction

1510
01:10:56,600 --> 01:10:58,039
you're going, so you kind of keep it in front

1511
01:10:58,079 --> 01:11:00,439
of you, and that becomes really sad. Fine, and then

1512
01:11:00,520 --> 01:11:03,319
sometimes it's like you'll be you know, it jumps around

1513
01:11:03,319 --> 01:11:05,399
in time a little bit. Sometimes you'll be an older kid,

1514
01:11:05,560 --> 01:11:07,840
like a house party or whatever, kind of telling it

1515
01:11:07,880 --> 01:11:09,319
that what it was like at that point in your

1516
01:11:09,359 --> 01:11:12,239
life for a little bit, and you know, maybe someone's

1517
01:11:12,279 --> 01:11:13,560
mean to you. So you take the ball and you

1518
01:11:13,600 --> 01:11:15,279
go or you find the soccer ball and you start

1519
01:11:15,319 --> 01:11:17,439
kicking around and you'll start being like a, oh, this

1520
01:11:17,479 --> 01:11:19,560
feels good. I'll start just kicking it over towards this

1521
01:11:19,640 --> 01:11:22,439
field and then you sort of just party fades out,

1522
01:11:22,560 --> 01:11:24,239
and then the whole world fades out and then it

1523
01:11:24,279 --> 01:11:26,359
goes back to another scene or something like that. It's

1524
01:11:26,479 --> 01:11:27,920
just really well done.

1525
01:11:28,359 --> 01:11:30,800
Speaker 2: Okay, Yeah, I'm excited to check that out. The dig

1526
01:11:30,840 --> 01:11:33,760
the style of it feels like I've seen this game

1527
01:11:34,560 --> 01:11:36,479
advertiser floated around for forever now.

1528
01:11:36,880 --> 01:11:40,640
Speaker 3: Yes, yeah, definitely absolutely. I think Panic is publishing it.

1529
01:11:40,680 --> 01:11:42,880
Speaker 4: I think that's right, that's right, yep, yeah, yep.

1530
01:11:43,760 --> 01:11:47,199
Speaker 2: And last game on the list. Here, Dan, A couple

1531
01:11:47,239 --> 01:11:50,039
of weeks ago, you traveled all the way to Japan

1532
01:11:50,479 --> 01:11:53,199
to check out Death Stranding Too.

1533
01:11:54,000 --> 01:11:58,760
Speaker 4: I did. I played thirty hours of destinating too. That's

1534
01:11:58,840 --> 01:12:02,439
the craziest preview of it I've ever done. I will

1535
01:12:02,439 --> 01:12:04,000
do it all again when the game comes out, because

1536
01:12:04,000 --> 01:12:07,119
it's very, very fun. I have a lot of thoughts

1537
01:12:07,119 --> 01:12:08,680
about the game. If you want to see the full

1538
01:12:08,800 --> 01:12:12,079
unabridged stuff. I wrote a big article on GameSpot dot

1539
01:12:12,079 --> 01:12:13,880
com about it. I was on the kind of Funny

1540
01:12:13,920 --> 01:12:17,760
games Cast yesterday about it, so maybe open it up here.

1541
01:12:18,079 --> 01:12:21,479
Are there any burning questions from from this crew about

1542
01:12:21,640 --> 01:12:26,239
Death Stranding to.

1543
01:12:24,439 --> 01:12:26,479
Speaker 3: The baby baby gun?

1544
01:12:26,920 --> 01:12:30,880
Speaker 4: The baby baby gun, Yeah, they're they're both in this

1545
01:12:30,920 --> 01:12:31,600
one as well.

1546
01:12:31,680 --> 01:12:33,600
Speaker 3: You start interacting anyways.

1547
01:12:35,520 --> 01:12:37,520
Speaker 4: I don't want to spoil anything, but I did not

1548
01:12:37,720 --> 01:12:39,239
see the baby get a gun.

1549
01:12:42,960 --> 01:12:46,720
Speaker 3: I am just you just told us so many crazy

1550
01:12:46,760 --> 01:12:49,239
things that you didn't even understand when you were like

1551
01:12:49,359 --> 01:12:51,560
conveying them to us, And so, yeah, I have a

1552
01:12:51,600 --> 01:12:54,840
lot of questions, but I do. Maybe maybe you should

1553
01:12:54,840 --> 01:12:56,359
start from the beginning. I don't know.

1554
01:12:56,680 --> 01:12:59,159
Speaker 6: I'll ask you this because yeah, I don't know how

1555
01:12:59,159 --> 01:13:02,119
I I don't know how I feel about Death Stranding one. Honestly,

1556
01:13:02,199 --> 01:13:05,399
I want to try this one. The beginning of Death

1557
01:13:05,439 --> 01:13:09,680
Stranding One was pretty slow. Yeah, would pick up a

1558
01:13:09,760 --> 01:13:11,840
little bit, let me yep.

1559
01:13:11,680 --> 01:13:13,640
Speaker 4: This one jumps right into it. That's one of the

1560
01:13:13,640 --> 01:13:16,319
things that really like, like, if this is how the

1561
01:13:16,319 --> 01:13:18,479
first Death Randing had felt at the beginning, I would

1562
01:13:18,479 --> 01:13:21,359
have probably not been so immediately turned off of it,

1563
01:13:21,399 --> 01:13:24,359
because it does just kind of drop you in and

1564
01:13:25,000 --> 01:13:27,359
you know, the stuff that I think everyone can appreciate

1565
01:13:27,359 --> 01:13:29,079
from Death Randing one, even if you don't love the game,

1566
01:13:29,399 --> 01:13:31,039
is like the parts of the music kind of kicks

1567
01:13:31,039 --> 01:13:33,199
in and as you're cresting like over a hill and stuff

1568
01:13:33,239 --> 01:13:35,800
like that, it kind of starts with that where it's

1569
01:13:35,840 --> 01:13:39,159
just you're Sam, you got your baby there, Lou and

1570
01:13:39,520 --> 01:13:42,239
you're on just this mountainous area kind of on the

1571
01:13:42,239 --> 01:13:45,159
border of Mexico and America, and it's just like, hey,

1572
01:13:45,199 --> 01:13:47,960
get home with Lou. And so there's no big stakes here.

1573
01:13:47,960 --> 01:13:49,960
You're not getting chased. It's just like he's not even

1574
01:13:50,000 --> 01:13:52,239
in the midst of any kind of like crazy situation.

1575
01:13:52,319 --> 01:13:53,800
It's just like, I don't know, he was out in

1576
01:13:53,840 --> 01:13:55,920
the mountains with his baby. You should go home as

1577
01:13:55,960 --> 01:13:58,199
you did. Yeah, and it does this. There's this wood

1578
01:13:58,279 --> 01:14:02,079
Kid track that plays, and there's like gate quakes that happen,

1579
01:14:02,119 --> 01:14:04,439
which are like little earthquakes, and like you just see

1580
01:14:04,439 --> 01:14:07,000
all the like environmental like boulders falling down cascading all

1581
01:14:07,000 --> 01:14:10,760
around you. And it's beautiful. I mean, the look of it.

1582
01:14:10,880 --> 01:14:14,479
The soundtrack is incredible and like you are just walking

1583
01:14:14,479 --> 01:14:17,119
from point A to point B and that Kajima magic

1584
01:14:17,239 --> 01:14:19,439
is just blasting you and it just makes everything feel

1585
01:14:19,520 --> 01:14:24,439
like super just cool and important, and it doesn't really

1586
01:14:24,600 --> 01:14:27,520
let up on that like it and it doesn't bombard

1587
01:14:27,600 --> 01:14:29,079
you with stuff at the beginning, like you know, Mike,

1588
01:14:29,239 --> 01:14:31,319
there were cutscenes at the beginning where it's like, Okay,

1589
01:14:31,359 --> 01:14:34,439
what why is this fragile lady eating these bugs? Why

1590
01:14:34,439 --> 01:14:37,159
are they crying? What is the chiral network? I don't know,

1591
01:14:37,199 --> 01:14:39,079
Like so like if you've played the first one, or

1592
01:14:39,119 --> 01:14:41,079
if you even watch, like you know, twenty minute recap

1593
01:14:41,119 --> 01:14:43,319
of the basic concepts and things like that.

1594
01:14:44,039 --> 01:14:46,000
Speaker 5: There's just no twenty minute recap.

1595
01:14:46,279 --> 01:14:48,199
Speaker 4: I watched. I watched the twenty minute recap while I

1596
01:14:48,199 --> 01:14:50,359
was there and kind of refresh me. And yeah, as

1597
01:14:50,359 --> 01:14:52,199
long as you just know the basic thing of like, okay,

1598
01:14:52,239 --> 01:14:55,680
there has been this extinction level event and humanity is

1599
01:14:55,760 --> 01:14:57,880
very disconnected right now. And in the first one, there

1600
01:14:57,920 --> 01:14:59,960
were these porters that were, you know, Sam was trying

1601
01:14:59,960 --> 01:15:03,920
to connect basically this network. It's like Wi Fi across America,

1602
01:15:04,319 --> 01:15:07,800
and it starts out and fragiles like, hey, there's a

1603
01:15:07,840 --> 01:15:10,880
bet heading towards dead Man's lab across the border. Can

1604
01:15:10,920 --> 01:15:13,760
you start spreading the chiral network down into Mexico? And

1605
01:15:13,800 --> 01:15:15,840
that's kind of how it starts, is like, okay, well shit,

1606
01:15:15,920 --> 01:15:19,520
we connected America. Now let's connect Mexico after like seven

1607
01:15:19,600 --> 01:15:22,279
or eight hours Australia. Like so, like I've probably spent

1608
01:15:22,359 --> 01:15:26,199
over twenty hours in Australia connecting that. And then you know,

1609
01:15:26,239 --> 01:15:28,680
there are characters that pop up like Higgs, Troy Baker's

1610
01:15:28,800 --> 01:15:31,600
character from the first game, who you know, you presume dead.

1611
01:15:32,880 --> 01:15:34,880
So there are larger story beats. I don't want to

1612
01:15:34,920 --> 01:15:38,119
spoiler anything, and there are definitely some dramatic things that

1613
01:15:38,159 --> 01:15:40,720
happened early on that are not just like hey, we

1614
01:15:40,760 --> 01:15:43,600
need to spread the chiral network. So if you were

1615
01:15:43,600 --> 01:15:47,479
confused by any of it, which I understand, there is

1616
01:15:47,479 --> 01:15:50,720
something called a corpus, which is like I heard a

1617
01:15:50,720 --> 01:15:52,560
recent Final Fantasy had something like this, but I haven't

1618
01:15:52,560 --> 01:15:54,760
played that, so like, avowed is my point of reference

1619
01:15:54,800 --> 01:15:57,399
where it's like a proper nown or a location or

1620
01:15:57,399 --> 01:16:01,399
something that you can pull up exactly. Yes, you pause

1621
01:16:01,439 --> 01:16:02,680
and he say like, oh right, that guy was in

1622
01:16:02,720 --> 01:16:06,159
fight club. Yeah no, so it's got that. So it's like,

1623
01:16:06,199 --> 01:16:09,920
oh fuck, what is kyrillium or fragiles? Like oh, I've

1624
01:16:09,960 --> 01:16:12,720
been suffering from jump shock from too many trips to

1625
01:16:12,760 --> 01:16:14,600
the beach, And like if you're like, wait, what does

1626
01:16:14,640 --> 01:16:16,920
that mean? You can, like during a cutscene, go into

1627
01:16:16,960 --> 01:16:19,640
the corpus and it's like a very very in depth

1628
01:16:19,960 --> 01:16:24,000
glossary of terms tutorial stuff because there's so many systems

1629
01:16:24,000 --> 01:16:25,840
and things you can do too, it's got all of

1630
01:16:25,880 --> 01:16:27,319
that handily available.

1631
01:16:27,680 --> 01:16:31,600
Speaker 3: I like this trend of us getting glossaries, but I

1632
01:16:31,760 --> 01:16:34,239
also do worry it feels like it feels like it's

1633
01:16:34,239 --> 01:16:39,439
empowering Kojama to be even more into his bullshit than ever.

1634
01:16:39,760 --> 01:16:42,319
Speaker 4: Let him keep doing it, because this is a lot

1635
01:16:42,359 --> 01:16:45,680
better than the first game. Okay, all right, that's doll

1636
01:16:45,800 --> 01:16:49,920
Man is my favorite, like the criminal doll Man. Okay,

1637
01:16:50,000 --> 01:16:54,279
doll Man was a normal dude, human what Yeah, he

1638
01:16:54,439 --> 01:16:58,920
was formerly a normal reverse Pinocchio. Well quite that simple. No,

1639
01:16:59,039 --> 01:17:02,239
his cau got separated from him and wound up in

1640
01:17:02,279 --> 01:17:04,000
the ha of a puppet.

1641
01:17:04,800 --> 01:17:07,319
Speaker 3: That's what actually happened to Like h John Benjamin's character

1642
01:17:07,359 --> 01:17:09,920
and how similar.

1643
01:17:09,600 --> 01:17:13,560
Speaker 4: To vegetables, Yeah, the puppet would look older, but he

1644
01:17:13,600 --> 01:17:17,880
maintains his youthful appearance because Rainy, the woman who's seven

1645
01:17:17,880 --> 01:17:19,880
months pregnant, the baby won't get past seven months. Because

1646
01:17:19,920 --> 01:17:22,520
she's like a still mother. She causes time fall rain

1647
01:17:22,680 --> 01:17:24,960
all the way around her. When she goes outside that

1648
01:17:25,000 --> 01:17:27,319
causes everything to age, but in a one point five

1649
01:17:27,439 --> 01:17:30,479
meter radius around her, it's core fall rain, which makes

1650
01:17:30,479 --> 01:17:32,840
things younger. So every once in a while when she's

1651
01:17:32,880 --> 01:17:37,039
taking a shower, Rainy will allow doll Man the puppet

1652
01:17:37,079 --> 01:17:39,359
to take a shower with her, and the shower water

1653
01:17:39,399 --> 01:17:41,479
turns into core fall since it's so close to her,

1654
01:17:41,760 --> 01:17:44,039
and uh then then it makes the puppet.

1655
01:17:44,479 --> 01:17:50,119
Speaker 6: It's just incredible. You guys, ever get Kingdom heartshit the

1656
01:17:50,159 --> 01:17:51,720
things you say about this game.

1657
01:17:51,800 --> 01:17:54,199
Speaker 4: If Donald Duck Waddaldon, I'd be like, this is ridiculous.

1658
01:17:54,199 --> 01:17:54,880
I'm not playing this.

1659
01:17:57,640 --> 01:18:00,039
Speaker 2: Donald, the most powerful wizard and final than.

1660
01:18:00,560 --> 01:18:03,359
Speaker 4: Dude, doll Man. Okay, So I always talked to him

1661
01:18:03,359 --> 01:18:05,239
every time I go back to my private room, and

1662
01:18:05,279 --> 01:18:07,119
at one point he was like, oh, Sam, I see

1663
01:18:07,159 --> 01:18:09,079
you got that music player. Ooh you got this one

1664
01:18:09,119 --> 01:18:11,800
track from I forget the artist, like that's their best track.

1665
01:18:12,079 --> 01:18:14,439
And out of curiosity because this is a Kagema game,

1666
01:18:14,479 --> 01:18:16,760
I'm like, what happens if I play this song for

1667
01:18:16,840 --> 01:18:19,640
this puppet? And I started playing the song and it

1668
01:18:19,680 --> 01:18:24,560
triggered an entire like jpop dance sequence with five doll

1669
01:18:24,640 --> 01:18:28,079
men doing like a synchronized, like super crazy dance, and

1670
01:18:28,079 --> 01:18:30,159
one of the dolmens turns into what I assumes an

1671
01:18:30,199 --> 01:18:32,640
actual like J pop singer, and it's like a full thing.

1672
01:18:32,720 --> 01:18:34,840
And if you pan the camera round, you see Norman

1673
01:18:34,960 --> 01:18:40,000
ritis watching the dollman jpop dance and he's like, yeah, yeah,

1674
01:18:40,760 --> 01:18:42,600
I think they showed that at like south By Southwest.

1675
01:18:42,640 --> 01:18:45,439
If you look up Dollman Dance Destranding, you'll probably see it.

1676
01:18:45,840 --> 01:18:48,560
All right, it's just good. It's just filled with the

1677
01:18:48,560 --> 01:18:50,439
goofiest shit, but it's so much fun.

1678
01:18:51,760 --> 01:18:54,399
Speaker 2: Overclaire Obscure, Game of the Year is here.

1679
01:18:55,680 --> 01:18:58,840
Speaker 3: Yeah, just so okay, but okay, So in dest Randing,

1680
01:18:58,920 --> 01:19:01,560
one kind of start off slow, like Mike was saying,

1681
01:19:01,560 --> 01:19:03,359
and then eventually you get to a few chapters in

1682
01:19:03,399 --> 01:19:06,520
and you're just connecting everything that is still the connecting

1683
01:19:06,560 --> 01:19:08,840
part is still the bulk the gameplay, right.

1684
01:19:08,800 --> 01:19:11,720
Speaker 4: Or we are going from outpost to outpost to prepper

1685
01:19:11,760 --> 01:19:13,840
to prepper and you are like, you know, doing a

1686
01:19:13,880 --> 01:19:15,760
delivery or two for them, and they're like, okay, cool, Yeah,

1687
01:19:15,880 --> 01:19:17,520
let's you bring us on the Kiral network and you

1688
01:19:17,520 --> 01:19:19,720
put your USB drive in there, it floats and they're

1689
01:19:19,720 --> 01:19:22,760
on the Chiral network. So that still happens, but like

1690
01:19:22,880 --> 01:19:26,720
the in between stuff is like that's where the kind

1691
01:19:26,720 --> 01:19:29,439
of like phantom pain the feel comes in because there

1692
01:19:29,439 --> 01:19:33,079
are enemy outposts and I just by default started playing

1693
01:19:33,079 --> 01:19:34,920
this like I played des Stranding one, which is just

1694
01:19:35,039 --> 01:19:37,439
avoiding every bandit camp and stuff because I just don't

1695
01:19:37,439 --> 01:19:40,039
want a bunch of angry guys throwing lightning sticks at me,

1696
01:19:40,119 --> 01:19:42,359
you know, and like that was not enjoyable in the

1697
01:19:42,359 --> 01:19:44,399
first game. And I know eventually you could get non

1698
01:19:44,520 --> 01:19:46,399
lethal weapons and stuff in the first game, but in

1699
01:19:46,479 --> 01:19:49,279
this one everything's non lethal. So it's like you're getting

1700
01:19:49,319 --> 01:19:52,720
like a trank sniper rifle, you're getting assault rifles that

1701
01:19:52,880 --> 01:19:54,600
just feel like you're shooting an assault rifle, but they're

1702
01:19:54,600 --> 01:19:57,359
technically rubber bullets. But I mean it feels like you're

1703
01:19:57,399 --> 01:20:00,319
storming these outposts and stuff like it. It's fan pain,

1704
01:20:00,399 --> 01:20:03,079
like you're building a watch tower. You're tagging everyone. You

1705
01:20:03,079 --> 01:20:06,319
can take doll Man and throw him over a camp

1706
01:20:06,439 --> 01:20:08,399
and he floats in the air like a drone and

1707
01:20:08,439 --> 01:20:10,880
you see through doll Man's eyes and you tag guys

1708
01:20:11,079 --> 01:20:12,720
and then you can like, oh my god, suck doll

1709
01:20:12,720 --> 01:20:14,680
Man back to you and he's like once praised, like

1710
01:20:14,760 --> 01:20:16,079
oh Sam, did I do a good job that.

1711
01:20:16,159 --> 01:20:18,119
Speaker 5: It's like yeah, doll Man, but you know great, you

1712
01:20:18,159 --> 01:20:21,199
know what, that's not weird enough. I'm not joking. I'm

1713
01:20:21,199 --> 01:20:24,479
not joking like I've been. I've been watching anime now

1714
01:20:24,560 --> 01:20:27,520
and that's just not weird enough. It's just not weird enough.

1715
01:20:27,600 --> 01:20:29,079
Do better, man.

1716
01:20:29,199 --> 01:20:32,079
Speaker 4: I was laughing out loud at points. There was one

1717
01:20:32,079 --> 01:20:34,520
part where it's like, you know, I saw some people

1718
01:20:34,560 --> 01:20:36,319
compared toim a mirror, like a dude that hangs off

1719
01:20:36,319 --> 01:20:38,079
your belt and talks, But my mir sucks and just

1720
01:20:38,079 --> 01:20:41,279
spoils puzzles for you. Doll Man is just hilarious and

1721
01:20:41,319 --> 01:20:44,000
fun and useful. And as I was walking towards this

1722
01:20:44,199 --> 01:20:46,880
like river, dall Man was trying to explain me because

1723
01:20:46,880 --> 01:20:48,680
there's a new system where it's like, if it rains,

1724
01:20:48,800 --> 01:20:50,920
river levels will rise and stuff and make it harder

1725
01:20:50,960 --> 01:20:51,840
to kind of go across.

1726
01:20:52,119 --> 01:20:52,600
Speaker 3: That's cool.

1727
01:20:52,680 --> 01:20:54,840
Speaker 4: He's attached to my belt and he's trying to warn

1728
01:20:54,880 --> 01:20:58,279
me about like this. And as I'm approaching the river, saying, hey, Sam,

1729
01:20:58,319 --> 01:21:00,119
you know the rivers when they rise and stuff. But

1730
01:21:00,199 --> 01:21:03,199
I didn't realize as I was going into the river.

1731
01:21:03,640 --> 01:21:06,600
The second he went underwater, He's like, hey, Sam, so.

1732
01:21:06,520 --> 01:21:07,119
Speaker 2: The rivers are.

1733
01:21:09,479 --> 01:21:10,000
Speaker 6: Drowning.

1734
01:21:10,119 --> 01:21:10,720
Speaker 5: That's pretty good.

1735
01:21:10,960 --> 01:21:12,279
Speaker 4: Oh shit, they thought about it.

1736
01:21:12,279 --> 01:21:12,800
Speaker 2: And I got out.

1737
01:21:12,880 --> 01:21:19,439
Speaker 3: He's like, oh god, he got me. It's really really

1738
01:21:19,439 --> 01:21:20,279
put on your shoulder.

1739
01:21:20,319 --> 01:21:21,039
Speaker 5: What's the problem.

1740
01:21:21,279 --> 01:21:22,800
Speaker 4: Yeah, he's so much fun.

1741
01:21:22,840 --> 01:21:24,640
Speaker 6: You think I've better because I do want to play this.

1742
01:21:25,000 --> 01:21:26,880
I'm not going to go back to death stranding one.

1743
01:21:27,000 --> 01:21:28,680
I just don't really have time. You think I'm gonna

1744
01:21:28,800 --> 01:21:29,880
find just watching a video?

1745
01:21:29,920 --> 01:21:30,960
Speaker 3: Who will you do that?

1746
01:21:31,079 --> 01:21:33,239
Speaker 4: And ask cor Look, we do a podcast together all

1747
01:21:33,279 --> 01:21:35,239
the time. Ask me about the story, like I actually,

1748
01:21:35,399 --> 01:21:37,000
I do think I've come to a point where I

1749
01:21:37,399 --> 01:21:40,279
get the big beads of death stranding story, but it's

1750
01:21:40,439 --> 01:21:42,560
better told in this one. I compared in my article

1751
01:21:42,600 --> 01:21:45,159
to like this is more like the first three seasons

1752
01:21:45,159 --> 01:21:47,439
of Arrested Development, where it's this ensemble cast and they

1753
01:21:47,479 --> 01:21:50,039
actually talk to each other, whereas the first game was

1754
01:21:50,039 --> 01:21:52,960
more like just two characters at a time. It seemed like, Okay,

1755
01:21:52,960 --> 01:21:55,279
I'm talking to Hartman in his lab. Okay, now Fragile

1756
01:21:55,359 --> 01:21:57,119
visits me in the private room. This one, you're like

1757
01:21:57,199 --> 01:22:00,159
on a crew. You're basically on a flying metal wells

1758
01:22:00,199 --> 01:22:02,039
not flying, it can ride the tar currents, so it

1759
01:22:02,039 --> 01:22:05,920
can go down into because Okay, so tar Man, who

1760
01:22:06,000 --> 01:22:08,640
looks like George Miller, the the Mad Max director. It's

1761
01:22:08,640 --> 01:22:10,880
just his likeness, not his voice. He's missing a hand,

1762
01:22:10,960 --> 01:22:12,960
which you'll learn why in a flashback, and so he

1763
01:22:12,960 --> 01:22:15,359
can kind of put his hand in the pilot's hole

1764
01:22:15,560 --> 01:22:18,039
of the metal gear head. It's called the DHV Magellan,

1765
01:22:18,079 --> 01:22:20,359
but it's just a metal year Rex. And so his

1766
01:22:20,479 --> 01:22:22,520
hand is technically in the tar current, so it's his

1767
01:22:22,600 --> 01:22:24,319
hand is kind of on the beach because his hand

1768
01:22:24,439 --> 01:22:27,079
is dead. So but in the tar you can like

1769
01:22:27,119 --> 01:22:30,079
talk to his beach hand. You know this, right, you're following,

1770
01:22:30,239 --> 01:22:33,119
And then so he can navigate the dh V magell

1771
01:22:33,159 --> 01:22:35,479
and through the tar currents, so it can like go

1772
01:22:35,600 --> 01:22:38,520
down and underground through the tar orground.

1773
01:22:38,520 --> 01:22:40,520
Speaker 6: And that's why it's okay for me to just play

1774
01:22:40,560 --> 01:22:41,960
this game without playing the first one.

1775
01:22:42,279 --> 01:22:43,720
Speaker 4: Yes, yeah, they don't talk about this shit.

1776
01:22:45,000 --> 01:22:46,960
Speaker 2: Yeah, no, I got it, Mikey. Maybe he don't need

1777
01:22:47,000 --> 01:22:47,760
to ask questions.

1778
01:22:48,439 --> 01:22:49,239
Speaker 6: No, they're bad.

1779
01:22:49,279 --> 01:22:51,239
Speaker 5: And I think you should do a video where you're

1780
01:22:51,279 --> 01:22:53,760
forced to recap the story of death for anyone.

1781
01:22:53,960 --> 01:22:54,720
Speaker 4: I could try.

1782
01:22:56,319 --> 01:22:58,239
Speaker 6: That to me, and I'll recap Kingdom Heart's.

1783
01:22:58,000 --> 01:22:59,159
Speaker 4: See you oh God?

1784
01:22:59,239 --> 01:23:01,239
Speaker 2: Okay, Yeah, and then the three of us will grade

1785
01:23:01,279 --> 01:23:03,199
it yeap, look at gues sure sure?

1786
01:23:03,439 --> 01:23:04,439
Speaker 4: Which was more coherent?

1787
01:23:04,720 --> 01:23:06,319
Speaker 2: Yeah?

1788
01:23:06,399 --> 01:23:09,319
Speaker 4: I like right, it felt great. I will play another

1789
01:23:09,359 --> 01:23:11,119
thirty hours of this media and then everything. But they

1790
01:23:11,119 --> 01:23:13,079
said that was thirty to forty percent of the game

1791
01:23:13,199 --> 01:23:14,079
was my turns.

1792
01:23:14,840 --> 01:23:20,119
Speaker 2: Yeah, what how much more walking can Sam do? All right, Well,

1793
01:23:20,159 --> 01:23:22,720
that does it for the first segment of the podcast.

1794
01:23:23,119 --> 01:23:25,760
That's gonna do it for Game Talk. We're gonna take

1795
01:23:25,760 --> 01:23:28,079
a quick breaky break, you're gonna hear from a sponsor,

1796
01:23:28,119 --> 01:23:32,000
and then Jeff Grubb we'll be back with the news

1797
01:23:32,119 --> 01:23:34,079
right after this.

1798
01:23:34,079 --> 01:23:36,279
Speaker 3: This episode of Giant Bomb is brought to you by

1799
01:23:36,359 --> 01:23:39,079
kind of Funny. When we said we were going independent,

1800
01:23:39,640 --> 01:23:42,079
kind of Funny was the first group in our inbox

1801
01:23:42,119 --> 01:23:45,479
because they believe in and want to support independent media

1802
01:23:45,560 --> 01:23:47,880
because that's what they are. For more than a decade,

1803
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kind of Funny's been making YouTube videos and podcast about

1804
01:23:50,800 --> 01:23:54,239
video game reviews, previews, and news, but they also review

1805
01:23:54,279 --> 01:23:57,720
and rank Marvel movies, Alien Versus Predator movies, and just

1806
01:23:57,760 --> 01:24:01,079
about every other film front franchise you can think. Kind

1807
01:24:01,079 --> 01:24:04,479
of Funny is an independent eleven person talk show network

1808
01:24:04,520 --> 01:24:08,159
that's live Monday through Friday starting at ten am Pacific time.

1809
01:24:08,520 --> 01:24:11,079
The day starts with kind of Funny Games Daily, leading

1810
01:24:11,119 --> 01:24:13,399
into the Kind of Funny Games Cast, usually giving you

1811
01:24:13,479 --> 01:24:16,840
a rotating podcast like they're weekly The Last of Us

1812
01:24:16,880 --> 01:24:20,199
In and or Spoiler Cast, and then later they stream

1813
01:24:20,239 --> 01:24:22,479
a game. If you like Giant Bomb, chances are there's

1814
01:24:22,520 --> 01:24:25,199
a kind of Funny show that you'll like as well.

1815
01:24:25,720 --> 01:24:29,319
Check out their full slate of programming on YouTube, dot

1816
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com slash kind of Funny Games, which dot tv slash

1817
01:24:32,720 --> 01:24:36,800
kind of Funny Games and podcast services around the globe.

1818
01:24:36,960 --> 01:24:40,239
Then subscribe on whatever platform works best for you. Just

1819
01:24:40,279 --> 01:24:42,920
like Giant Bomb kind of funny only exists because of

1820
01:24:42,960 --> 01:24:45,760
support from their audience, So give them a chance. Whether

1821
01:24:45,760 --> 01:24:49,760
it's your first listen or your first time in ten years.

1822
01:24:50,359 --> 01:24:54,079
Speaker 2: It's fine. Welcome back, We're back, Hey, thank you for

1823
01:24:54,159 --> 01:24:56,920
joining us. This is a Giant BombCast Episode eight hundred

1824
01:24:56,960 --> 01:24:59,479
ninety and speaking about joining johnbomb dot com slash join

1825
01:24:59,560 --> 01:25:03,279
best way to support us moving forward. And I need

1826
01:25:03,319 --> 01:25:05,399
support because I don't know what's next. Oh it is

1827
01:25:05,960 --> 01:25:10,640
the news. Oh my god, I forgot about this music.

1828
01:25:13,239 --> 01:25:16,840
Speaker 3: CD. I'm here. Yeah, yeah, you mentioned John bomb dot

1829
01:25:16,840 --> 01:25:19,319
com slast joined. People might have heard an ad if

1830
01:25:19,359 --> 01:25:21,079
you if you don't want ads, go to john bomb

1831
01:25:21,119 --> 01:25:23,039
dot com s Last Joint and you get ad reversions

1832
01:25:23,079 --> 01:25:25,800
of all our shows. So there you go. There, there's

1833
01:25:25,840 --> 01:25:28,039
the first bit of news. A second bit here, Marvel

1834
01:25:28,119 --> 01:25:31,640
nineteen forty three Rise of Hydra has been delayed. A

1835
01:25:31,680 --> 01:25:35,359
show of hands. Who knew or thought Marvel nineteen forty

1836
01:25:35,359 --> 01:25:37,479
three Rise of Hydra was going to come out this year?

1837
01:25:37,960 --> 01:25:38,039
Speaker 2: Me?

1838
01:25:38,920 --> 01:25:39,279
Speaker 3: What is?

1839
01:25:39,479 --> 01:25:41,359
Speaker 5: I don't even know if I know what the fuck is?

1840
01:25:41,560 --> 01:25:41,960
Speaker 2: My hand?

1841
01:25:42,119 --> 01:25:43,520
Speaker 6: This is one.

1842
01:25:44,239 --> 01:25:48,119
Speaker 3: It is kind of World War two era, like a

1843
01:25:48,319 --> 01:25:52,439
game that has Captain America and a Black Panther, one

1844
01:25:52,479 --> 01:25:54,760
of the Black Panthers, and they're like the lineage of

1845
01:25:54,800 --> 01:25:55,760
Black Panther Kings.

1846
01:25:56,199 --> 01:25:59,319
Speaker 5: So they're like killing Hitler in this like what's happening?

1847
01:25:59,479 --> 01:26:01,399
Speaker 3: They might yeah, I mean, if you're gonna make a

1848
01:26:01,439 --> 01:26:02,920
video games sit there in World War Two, I think

1849
01:26:02,920 --> 01:26:04,880
you would want to go that route, I hope. So

1850
01:26:05,520 --> 01:26:07,159
you know, they'll probably maybe they'll probably have a more

1851
01:26:08,000 --> 01:26:10,680
marvel maybe Red Skull or something like that.

1852
01:26:10,800 --> 01:26:15,520
Speaker 5: But he was always mixed up with with them, right, Yeah, Yeah,

1853
01:26:16,079 --> 01:26:17,279
was a Nazi.

1854
01:26:17,840 --> 01:26:19,840
Speaker 4: He's a he's a straight up Nazi Nazi.

1855
01:26:19,920 --> 01:26:20,319
Speaker 6: Yeah.

1856
01:26:20,399 --> 01:26:23,159
Speaker 3: Yeah, he's like he's from the s at least in

1857
01:26:23,199 --> 01:26:25,159
the movie. I don't know some of the stuff I read.

1858
01:26:25,159 --> 01:26:27,600
He's was a member of like the s s's like

1859
01:26:27,880 --> 01:26:30,760
Super Secret Science Division or whatever something like that.

1860
01:26:31,399 --> 01:26:33,640
Speaker 6: He's right Skull because they tried to do their own

1861
01:26:33,680 --> 01:26:34,439
super Soldier.

1862
01:26:35,479 --> 01:26:37,479
Speaker 3: Why why are we explaining it? Dan's an expert. Go ahead,

1863
01:26:37,560 --> 01:26:40,079
Dan explain all of the lore of Captain America and

1864
01:26:40,119 --> 01:26:40,760
Black Panther.

1865
01:26:40,960 --> 01:26:44,600
Speaker 4: He is a Captain America is a time traveler who's

1866
01:26:44,760 --> 01:26:47,760
very strong because they gave him the Joker venom and

1867
01:26:48,039 --> 01:26:54,039
he has a Boomerang shield and he hates Nazis. Yes,

1868
01:26:54,399 --> 01:26:58,399
and Black Panther is like an Atlantis situation. There's like

1869
01:26:58,560 --> 01:27:01,920
a kind of I think it's like it's like a

1870
01:27:02,000 --> 01:27:05,880
doctor Robot the sky Fortress that rose from the water,

1871
01:27:06,359 --> 01:27:07,680
like Atlantis.

1872
01:27:07,720 --> 01:27:08,920
Speaker 3: Are you talking about the same thing?

1873
01:27:09,079 --> 01:27:15,119
Speaker 4: That's what Conda they charge up, they charge up there.

1874
01:27:15,119 --> 01:27:18,439
It's like a power raid thing they uh, I don't know.

1875
01:27:19,039 --> 01:27:22,560
Speaker 3: That's they were.

1876
01:27:22,520 --> 01:27:24,119
Speaker 6: Joking showers with each other.

1877
01:27:24,199 --> 01:27:28,199
Speaker 2: You remember taking towers with each other? What that.

1878
01:27:29,880 --> 01:27:30,640
Speaker 6: Destranding to.

1879
01:27:32,840 --> 01:27:33,239
Speaker 5: Showers?

1880
01:27:34,359 --> 01:27:39,359
Speaker 4: Showers? Thought of Starship Mipers Mikey What that didn't.

1881
01:27:39,039 --> 01:27:42,800
Speaker 6: Stick with anybody else? That the puppet taking a shower

1882
01:27:42,800 --> 01:27:45,720
with the magic always seven months pregnant girl. That's the

1883
01:27:45,720 --> 01:27:47,039
old I'm the only one that.

1884
01:27:47,079 --> 01:27:50,680
Speaker 5: Made an impact on He's got some very selective memory

1885
01:27:50,800 --> 01:27:53,520
of what he wants to remember, right, So that's what

1886
01:27:53,560 --> 01:27:55,399
he that's what he does not want to remember.

1887
01:27:56,760 --> 01:27:58,560
Speaker 4: I remember the Starship Troopers scene.

1888
01:28:00,039 --> 01:28:02,279
Speaker 3: All right, So that's Amy Hennig's game.

1889
01:28:03,159 --> 01:28:05,000
Speaker 6: Yeah, I never thought that was coming out. That did

1890
01:28:05,039 --> 01:28:06,960
not sound like a game that was coming out this year.

1891
01:28:07,000 --> 01:28:09,760
We haven't heard anything about that. Really. We got that

1892
01:28:09,840 --> 01:28:12,479
trailer and that seems like it was forever ago. We

1893
01:28:12,560 --> 01:28:14,359
have not heard much about it since.

1894
01:28:15,000 --> 01:28:18,039
Speaker 3: Yeah, so you're right, we still don't know a lot.

1895
01:28:18,119 --> 01:28:21,319
It is developed in Unreal Engine five. They're using stuff

1896
01:28:21,399 --> 01:28:25,079
like the Epic tools like meta Human that make it

1897
01:28:25,119 --> 01:28:28,399
easier for them to create cool three D characters or whatever.

1898
01:28:28,760 --> 01:28:31,800
But that's all stuff that we heard because I think

1899
01:28:31,800 --> 01:28:34,279
this game had a relationship with Epic to like show

1900
01:28:34,279 --> 01:28:35,920
off Unreal Engine like it was in like one of

1901
01:28:35,960 --> 01:28:40,199
those Unreal Engine demonstrations. So that's all we've had. It

1902
01:28:40,239 --> 01:28:44,439
was first revealed in twenty twenty two. I expect they

1903
01:28:44,479 --> 01:28:46,199
will just for this one, you know, like when grad

1904
01:28:46,239 --> 01:28:48,560
Theft Auto six got delayed, right, it was like, Okay,

1905
01:28:48,600 --> 01:28:51,239
I wasn't too surprised that we got a trailer because

1906
01:28:51,640 --> 01:28:54,399
that's a massive, massive company that probably did have an

1907
01:28:54,399 --> 01:28:56,159
asset ready to go in case that game was going

1908
01:28:56,199 --> 01:28:58,399
to come out. Here, I bet this one actually does

1909
01:28:58,399 --> 01:29:01,279
go radio silent until ye when next year when they're

1910
01:29:01,439 --> 01:29:04,079
when they are much closer to actually releasing it.

1911
01:29:04,119 --> 01:29:08,239
Speaker 6: I mean, it's I don't think this game is not

1912
01:29:08,279 --> 01:29:10,520
coming out, but it is a concern with this more

1913
01:29:10,560 --> 01:29:12,399
so than a grand the thought of six where that

1914
01:29:12,399 --> 01:29:15,039
game is going to happen eventually, you know, Amy Hunting

1915
01:29:15,079 --> 01:29:18,399
has had a lot of false starts recently, just the

1916
01:29:18,439 --> 01:29:20,600
idea of just making a Marble game in it immediately

1917
01:29:20,600 --> 01:29:24,680
being a hit. That's not really the case anymore at all.

1918
01:29:24,840 --> 01:29:27,000
So I hope that we do still see this game.

1919
01:29:27,039 --> 01:29:29,119
I hope development is going smoothly and that this is

1920
01:29:29,159 --> 01:29:30,159
a normal delay.

1921
01:29:31,319 --> 01:29:33,319
Speaker 3: Do you do you all know who the publisher of

1922
01:29:33,319 --> 01:29:33,920
this game is?

1923
01:29:35,319 --> 01:29:39,399
Speaker 2: Uh no, no, no, no, no.

1924
01:29:39,760 --> 01:29:43,800
Speaker 3: It is a sky Dance interactive. Oh that's the most

1925
01:29:43,920 --> 01:29:46,920
impossible place, right, Yeah, they're related, yes, exactly, it's the

1926
01:29:46,960 --> 01:29:49,399
interactive side, So you know they're probably not working hand

1927
01:29:49,439 --> 01:29:53,319
in hand with Tom, but they Yeah, I don't know.

1928
01:29:53,359 --> 01:29:54,880
I just don't know what else they've done, all right,

1929
01:29:55,079 --> 01:29:56,760
I guess I'll click this button here on Google where

1930
01:29:56,800 --> 01:29:58,479
I double check to make sure that was the case

1931
01:29:59,079 --> 01:30:01,640
and game. Sorry, here's the games tab. Let's see if

1932
01:30:01,640 --> 01:30:04,640
there's anything recognizable. I'm guessing they're not gonna have anything

1933
01:30:05,000 --> 01:30:09,720
the size of a Marvel nineteen forty three. Okay, that's right. Behemoth,

1934
01:30:09,800 --> 01:30:11,800
the sky Nances Behemoth. Was that the one that they're

1935
01:30:11,840 --> 01:30:18,560
doing with the the team Mercury Watch Mercury team. Okay,

1936
01:30:18,560 --> 01:30:21,600
maybe I was thinking of something else then, yeah, retro,

1937
01:30:21,680 --> 01:30:27,920
they did Walking Dead, Saints and Sinners, Archangel Retribution, another

1938
01:30:27,960 --> 01:30:31,960
Walking Dead game. So stuff like that. Okay, either way

1939
01:30:32,359 --> 01:30:34,840
to me when I hear that, that makes me think awesome.

1940
01:30:34,920 --> 01:30:37,800
Like that, there's a slightly higher chance we never see

1941
01:30:37,800 --> 01:30:40,079
this game because it's a publisher that maybe didn't know

1942
01:30:40,079 --> 01:30:42,439
what they were getting into with. Let's make in Amy

1943
01:30:42,520 --> 01:30:45,159
Hinniggs next big game. Let's make it a Marvel game.

1944
01:30:45,319 --> 01:30:47,000
There's just a lot of facets there.

1945
01:30:46,920 --> 01:30:48,880
Speaker 6: Right, I mean, those games are hard to make back

1946
01:30:48,920 --> 01:30:51,239
when you know per games were actually coming out, and

1947
01:30:51,319 --> 01:30:54,000
so much has changed since State in terms of being

1948
01:30:54,039 --> 01:30:56,640
able to make one of these with you know, the

1949
01:30:56,720 --> 01:30:58,920
kind of vision that she has. She does great stuff,

1950
01:30:58,920 --> 01:31:02,720
but that's difficult, especially when you don't have a Sony

1951
01:31:02,840 --> 01:31:04,439
or a two K behind you.

1952
01:31:05,359 --> 01:31:08,680
Speaker 3: Yep, absolutely, Okay, Well we'll see. I do hope that

1953
01:31:08,720 --> 01:31:11,199
she's able to get this game out because it's been

1954
01:31:11,239 --> 01:31:13,279
a long ago of it since her last game and

1955
01:31:13,439 --> 01:31:15,640
a lot of people looking forward to that one. All right.

1956
01:31:15,640 --> 01:31:19,239
Next up, a rumor a leak suggests why maybe so

1957
01:31:19,359 --> 01:31:22,399
many of the switch to launch games are game key cards.

1958
01:31:22,439 --> 01:31:25,720
As a reminder, game key cards are the version of

1959
01:31:25,800 --> 01:31:28,000
the game cards that will show up at retail that

1960
01:31:28,039 --> 01:31:30,600
if you were order the physical version of a game,

1961
01:31:30,920 --> 01:31:32,439
you might get it and might have a big white

1962
01:31:32,479 --> 01:31:35,520
label on the bottom that says there is no actual

1963
01:31:35,560 --> 01:31:38,000
game on this game key card. Instead, it is going

1964
01:31:38,039 --> 01:31:40,119
to just download it to your system, but you will

1965
01:31:40,199 --> 01:31:42,880
use the game key card to access the game. So

1966
01:31:42,960 --> 01:31:45,560
what that does is it enables you to resell the game,

1967
01:31:45,840 --> 01:31:48,079
although I imagine it's not going to have a ton

1968
01:31:48,079 --> 01:31:51,560
of collector value for people who collect physical games either way.

1969
01:31:51,960 --> 01:31:54,760
A lot of games are using the set launch. In fact,

1970
01:31:54,840 --> 01:31:58,119
there's only a couple of standouts, like Cyberpunk is getting

1971
01:31:58,159 --> 01:32:00,399
a lot of cred from fans right now because that

1972
01:32:00,479 --> 01:32:03,960
game is going to be entirely on the card. Most

1973
01:32:04,000 --> 01:32:06,439
other ones are not, and this rumor says the reason

1974
01:32:06,439 --> 01:32:09,239
for that is mostly because of what Nintendo offered up.

1975
01:32:09,279 --> 01:32:11,760
You could either go digital, which would have been like

1976
01:32:11,800 --> 01:32:13,760
a code in a box. You could have a game

1977
01:32:13,840 --> 01:32:18,119
key card or a sixty four gigabyte card, which is

1978
01:32:18,560 --> 01:32:22,319
prohibitively expensive for most developers. Unless you absolutely need sixty

1979
01:32:22,319 --> 01:32:25,039
four gigabytes, you would have to pay. You don't need

1980
01:32:25,079 --> 01:32:28,039
that much size, and those cards are super expensive compared

1981
01:32:28,079 --> 01:32:30,960
to like the Switch which had eight and sixteen gigabytes

1982
01:32:31,000 --> 01:32:34,159
as options for cards, and those are much more affordable now.

1983
01:32:34,399 --> 01:32:36,279
That will probably change here pretty quick. This sounds like

1984
01:32:36,319 --> 01:32:39,039
something that's just happening because Nintendo is getting things up

1985
01:32:39,079 --> 01:32:41,720
and running. But that seems to be the case here.

1986
01:32:41,960 --> 01:32:45,079
Speaker 4: So hang on. So they announced at a recent direct

1987
01:32:45,079 --> 01:32:48,159
that like that keys card did they call it key

1988
01:32:48,159 --> 01:32:49,560
cards in a system where it's like, oh, I could

1989
01:32:49,600 --> 01:32:50,600
lend you this game.

1990
01:32:50,479 --> 01:32:52,960
Speaker 3: That's virtual game that virtual game cards.

1991
01:32:52,800 --> 01:32:55,439
Speaker 4: That's virtual game cards. So these game key cards are

1992
01:32:55,479 --> 01:32:57,399
physically they look like the card they go into they

1993
01:32:57,560 --> 01:32:59,920
actually go into the system. Yeah, and you could resell

1994
01:33:00,199 --> 01:33:02,680
and like without the card you wouldn't have access to

1995
01:33:02,680 --> 01:33:06,000
the game anymore, so you could resell it. That's right, exactly. Well,

1996
01:33:06,000 --> 01:33:08,439
I mean, isn't that kind of like how like like

1997
01:33:08,520 --> 01:33:11,760
PS four even games and pis there are.

1998
01:33:11,680 --> 01:33:14,920
Speaker 3: A lot of games on both Xbox and PlayStation that

1999
01:33:15,039 --> 01:33:19,119
have discs that basically behave exactly like a game key card.

2000
01:33:19,520 --> 01:33:21,359
Speaker 4: There's a download you have to like still download the

2001
01:33:21,359 --> 01:33:25,359
whole game and have it in the system to play it. Right, Yes, it's.

2002
01:33:25,199 --> 01:33:28,000
Speaker 3: Not you know, it's not a maybe codified system or

2003
01:33:28,039 --> 01:33:31,520
as hard codified as it is here. But you know,

2004
01:33:31,600 --> 01:33:35,119
really people's issue is every single game, and for the

2005
01:33:35,199 --> 01:33:37,680
most part, with a few exceptions, are going this route.

2006
01:33:37,720 --> 01:33:39,600
And there's a lot of people who have really enjoyed

2007
01:33:39,600 --> 01:33:42,279
buying physical on switch and they built up a massive

2008
01:33:42,279 --> 01:33:44,319
collection and they sort of want to keep that going.

2009
01:33:44,640 --> 01:33:46,640
But then they see that big white label that says

2010
01:33:46,680 --> 01:33:49,159
this isn't going to work in twenty years when you

2011
01:33:49,239 --> 01:33:52,000
want to actually play this thing again, and they bulk

2012
01:33:52,039 --> 01:33:56,239
at that. Now. Some like limited run games, which has

2013
01:33:56,279 --> 01:33:59,760
its issues for sure, but they have said that when

2014
01:33:59,760 --> 01:34:02,239
they have they put out one of their numbered games,

2015
01:34:02,279 --> 01:34:04,000
which is I guess they have like a numbering system

2016
01:34:04,079 --> 01:34:06,279
kind of like a Criterion collection did for a while.

2017
01:34:06,319 --> 01:34:07,840
I don't know if they still do, but when they

2018
01:34:07,840 --> 01:34:10,399
put out one of their numbered games, those will always

2019
01:34:10,600 --> 01:34:12,840
have the game entirely on the card, although they have

2020
01:34:12,920 --> 01:34:14,800
put out one so far that is going to be

2021
01:34:14,960 --> 01:34:18,359
a game key card. So yeah, I think this is

2022
01:34:18,399 --> 01:34:22,520
a problem for now until Nintendo gives developers and publishers

2023
01:34:22,520 --> 01:34:26,079
more options for eight and sixteen gigabyte sized cards, but

2024
01:34:27,279 --> 01:34:29,239
that's probably a little a little bit of a ways

2025
01:34:29,239 --> 01:34:32,840
off for now. Tech and Director is trying to bring

2026
01:34:32,880 --> 01:34:35,760
the game to waffle House, but to no avail. Yes

2027
01:34:36,000 --> 01:34:39,680
a tech in boss Katsuhiro Herada says he's attempting to

2028
01:34:39,680 --> 01:34:43,079
collaborate with waffle House, but he's been unsuccessful. He's trying

2029
01:34:43,079 --> 01:34:46,880
to set a stage at waffle House because at one

2030
01:34:46,920 --> 01:34:50,960
point on social media, whenever he's like talking about levels

2031
01:34:50,960 --> 01:34:52,800
that people are, you say, hey, what people want to

2032
01:34:52,800 --> 01:34:54,640
see in the game, and everyone's like, oh, we want

2033
01:34:54,640 --> 01:34:56,359
to have a fight at waffle House. He say, why

2034
01:34:56,399 --> 01:34:59,159
does everyone keep making this joke? And everyone explained it

2035
01:34:59,199 --> 01:35:01,680
to him, which was all lot of fun to watch online.

2036
01:35:02,079 --> 01:35:04,600
And so since then he's been really in on this

2037
01:35:04,720 --> 01:35:07,199
idea and he wants to make a waffle House level.

2038
01:35:07,239 --> 01:35:09,479
Waffle House apparently has not returned his calls.

2039
01:35:09,640 --> 01:35:11,319
Speaker 4: What is wrong with them?

2040
01:35:11,960 --> 01:35:13,479
Speaker 5: Yeah, buddy, how much time?

2041
01:35:13,560 --> 01:35:13,760
Speaker 10: Yeah?

2042
01:35:14,399 --> 01:35:17,239
Speaker 2: Race Herada. Let's race Herada to like waffle House.

2043
01:35:17,319 --> 01:35:20,840
Speaker 6: Like happens first is does he get waffle House or

2044
01:35:20,880 --> 01:35:23,000
do I get RB's Yeah.

2045
01:35:23,880 --> 01:35:28,199
Speaker 3: Yeah, Now it is to be fair, like it would

2046
01:35:28,199 --> 01:35:30,760
be weird if I was like on Blue Sky and

2047
01:35:30,840 --> 01:35:33,680
saw a waffle House social media account, like, I don't

2048
01:35:33,720 --> 01:35:35,800
want that company to be online. I just want to

2049
01:35:35,840 --> 01:35:38,159
go to waffle House. When I need waffle house, that's fine,

2050
01:35:38,199 --> 01:35:40,359
But what does that have to do with anything that

2051
01:35:40,359 --> 01:35:43,439
that that the first they're hard to reach the content

2052
01:35:43,560 --> 01:35:47,760
we have a corporate contact, I'm sure there's there's always,

2053
01:35:48,319 --> 01:35:51,479
there's always. I mean, they've got to have some kind

2054
01:35:51,520 --> 01:35:55,279
of uh you know, professional facing, like uh, way to

2055
01:35:55,319 --> 01:35:56,119
get in touch with them.

2056
01:35:56,159 --> 01:35:58,880
Speaker 4: Come on, do they not realize how well? I guess

2057
01:35:58,920 --> 01:36:00,760
we don't know if they've been kind intacted, if they're

2058
01:36:00,760 --> 01:36:03,600
even aware of this, because somebody has to understand. The

2059
01:36:03,640 --> 01:36:07,279
game is popular as teching. The amount of marketing they

2060
01:36:07,319 --> 01:36:08,560
would get would.

2061
01:36:10,239 --> 01:36:12,439
Speaker 6: Corporates. You can sometimes be weird, and you know, the

2062
01:36:12,479 --> 01:36:14,840
people in charge could be like, well, that's not very

2063
01:36:14,840 --> 01:36:17,840
good for our brand. At people fighting outside a waffle house.

2064
01:36:18,079 --> 01:36:21,000
Speaker 5: Yeah, not like it happens every single day on the planet,

2065
01:36:21,239 --> 01:36:23,960
and every video online that you ever post from our

2066
01:36:24,159 --> 01:36:29,479
from our restaurants include that, and only that.

2067
01:36:28,439 --> 01:36:29,800
Speaker 4: Is also good.

2068
01:36:30,600 --> 01:36:31,319
Speaker 2: I've never been.

2069
01:36:31,399 --> 01:36:33,720
Speaker 5: I want to go, so I've never been. The closest

2070
01:36:33,720 --> 01:36:35,159
one is probably a thousand miles away.

2071
01:36:35,159 --> 01:36:38,079
Speaker 3: If it's very Midwest, Yeah, yeah, definitely. I definitely prefer

2072
01:36:38,119 --> 01:36:39,720
waffle house till I got hot earning here.

2073
01:36:39,880 --> 01:36:41,960
Speaker 5: Yeah I could, Yeah, I could easily believe that.

2074
01:36:42,039 --> 01:36:44,159
Speaker 6: You know, when I went to for the first time

2075
01:36:44,159 --> 01:36:47,479
on my when I drove down to Florida, my pop

2076
01:36:47,720 --> 01:36:49,159
was a bucket stand.

2077
01:36:49,800 --> 01:36:55,119
Speaker 4: But I didn't really wait wait wait wait wait yeah BUCkies, right.

2078
01:36:55,000 --> 01:36:57,800
Speaker 6: BUCkies, I keep doing the end the NFL there, but

2079
01:36:58,640 --> 01:36:59,199
what end?

2080
01:36:59,279 --> 01:36:59,920
Speaker 3: What did he say?

2081
01:37:00,119 --> 01:37:05,279
Speaker 11: But you said bucknees It's okay, okay, yeah, wait wait

2082
01:37:05,399 --> 01:37:08,000
I say one more time, Mike, BUCkies.

2083
01:37:08,600 --> 01:37:09,720
Speaker 2: No know how you said it before?

2084
01:37:09,880 --> 01:37:17,600
Speaker 6: Bucknees knuts? I got me? Sorry, Sorry, I think they're nuts.

2085
01:37:17,600 --> 01:37:18,560
Actually they're very good.

2086
01:37:18,960 --> 01:37:19,600
Speaker 3: I bet they are.

2087
01:37:19,680 --> 01:37:22,239
Speaker 5: You drove to Disney from where you live.

2088
01:37:22,520 --> 01:37:25,239
Speaker 6: My dad wanted to drive down there, and he bribed

2089
01:37:25,279 --> 01:37:27,359
me into going with him by you know, we're gonna

2090
01:37:27,359 --> 01:37:30,479
get there early. Then I flew back with my brother's family.

2091
01:37:30,520 --> 01:37:30,840
Speaker 2: So that was it.

2092
01:37:30,880 --> 01:37:33,079
Speaker 4: But did he force you to have THEA in the back?

2093
01:37:33,479 --> 01:37:35,319
Speaker 6: No? No, that yeah he was. He was going to

2094
01:37:35,319 --> 01:37:38,359
do that for a while. He insisted that it was

2095
01:37:38,399 --> 01:37:40,159
a normal thing to require for me. I think it

2096
01:37:40,199 --> 01:37:42,520
was only when we were in the car he realized

2097
01:37:42,560 --> 01:37:45,520
how ridiculous his request was. I got no strips. I'm like, look,

2098
01:37:45,520 --> 01:37:47,479
I'm not gonna snore that much. And I didn't it

2099
01:37:47,560 --> 01:37:48,239
was fine.

2100
01:37:48,880 --> 01:37:51,000
Speaker 5: Are you just drive me to Disney and I'll sleep

2101
01:37:51,000 --> 01:37:51,840
for fifteen.

2102
01:37:51,560 --> 01:37:56,600
Speaker 6: I ultimate passenger princess. Absolutely. My mom was there too.

2103
01:37:56,680 --> 01:37:59,840
It's not like I just completely left him out to drive.

2104
01:38:00,039 --> 01:38:00,439
Speaker 2: I know.

2105
01:38:00,560 --> 01:38:02,800
Speaker 5: I could see you with a with like an eyemask

2106
01:38:02,960 --> 01:38:05,640
on and your seat pausing, just sleeping in the back.

2107
01:38:05,680 --> 01:38:08,680
And when we get to BUCkies thanks.

2108
01:38:08,560 --> 01:38:10,520
Speaker 4: In Ohio for Summer Slam, we always just sat in

2109
01:38:10,560 --> 01:38:11,560
the back and we just set him up with some

2110
01:38:11,600 --> 01:38:12,800
bluey and he would fall asleep.

2111
01:38:14,840 --> 01:38:15,439
Speaker 5: That's sweet.

2112
01:38:16,520 --> 01:38:19,399
Speaker 6: Please, Bucky is pretty good. I had a chopped brisket

2113
01:38:19,479 --> 01:38:21,520
sandwich there. I don't know if you have all been.

2114
01:38:22,119 --> 01:38:22,760
Speaker 3: It's never been.

2115
01:38:22,840 --> 01:38:26,399
Speaker 6: It's been hyped up, insane, and still I was very impressed.

2116
01:38:26,560 --> 01:38:30,800
What was going on in there. It's a whole situation.

2117
01:38:30,359 --> 01:38:33,720
Speaker 2: At Yeah, it sounds like it's a whole thing, a

2118
01:38:33,880 --> 01:38:35,159
cult almost.

2119
01:38:35,640 --> 01:38:37,479
Speaker 6: What was going on about loves? Because we got our

2120
01:38:37,479 --> 01:38:40,520
loves here and that's great. But BUCkies it's like a town.

2121
01:38:41,079 --> 01:38:42,479
It's like it's.

2122
01:38:42,319 --> 01:38:45,359
Speaker 5: More than that. It's a town, a community.

2123
01:38:45,960 --> 01:38:46,560
Speaker 3: Yeah.

2124
01:38:46,640 --> 01:38:49,079
Speaker 2: Yeah, when you hear your family, yep.

2125
01:38:49,479 --> 01:38:52,680
Speaker 3: I want to go, like, how far do you guys drive?

2126
01:38:52,680 --> 01:38:54,680
Before you started, we're in like Florida.

2127
01:38:54,800 --> 01:38:57,359
Speaker 6: So okay, yeah, I think we are getting one somewhere

2128
01:38:57,359 --> 01:38:59,319
in Ohio, maybe by Columbus, I don't know.

2129
01:38:59,479 --> 01:39:01,880
Speaker 4: That's why the only people I see tweeting my BUCkies

2130
01:39:01,920 --> 01:39:03,319
are wrestlers.

2131
01:39:03,439 --> 01:39:05,399
Speaker 6: Yeah, it's wrestlers and theme part people, I think.

2132
01:39:05,439 --> 01:39:07,720
Speaker 4: Okay, which is that been diagrams a circle?

2133
01:39:07,800 --> 01:39:07,880
Speaker 2: Ye?

2134
01:39:08,000 --> 01:39:11,720
Speaker 3: So all right? Stellar Blade is coming to PC in

2135
01:39:11,800 --> 01:39:14,479
June with a ton of new outfits. Of course, there

2136
01:39:14,479 --> 01:39:17,640
was a leak trailer. I think PlayStation accidentally leaked it. Uh,

2137
01:39:17,720 --> 01:39:19,119
but yeah, June eleventh.

2138
01:39:19,640 --> 01:39:19,760
Speaker 1: Uh.

2139
01:39:20,039 --> 01:39:22,479
Speaker 3: I played a little bit of this game. Thought it

2140
01:39:22,560 --> 01:39:25,000
was pretty okay, and I definitely was like I'll play

2141
01:39:25,000 --> 01:39:27,119
it when it comes to PC. And now we're almost there.

2142
01:39:27,600 --> 01:39:29,479
Did any of you spend any time with Stellar Blade?

2143
01:39:29,680 --> 01:39:29,880
Speaker 2: Yeah?

2144
01:39:29,880 --> 01:39:31,800
Speaker 4: I liked it five or six hours. Thought it was

2145
01:39:31,800 --> 01:39:32,199
pretty good.

2146
01:39:32,239 --> 01:39:33,239
Speaker 3: Yeah, that's pretty good.

2147
01:39:34,720 --> 01:39:37,800
Speaker 6: It's hard to not kind of, let you know, the

2148
01:39:37,880 --> 01:39:41,159
outside stuff sort of what else? What do you mean?

2149
01:39:41,720 --> 01:39:42,359
Speaker 2: What do you mean?

2150
01:39:42,960 --> 01:39:43,159
Speaker 5: Oh?

2151
01:39:43,279 --> 01:39:44,880
Speaker 6: You know the gooners?

2152
01:39:45,760 --> 01:39:46,159
Speaker 3: Oh?

2153
01:39:46,199 --> 01:39:48,359
Speaker 5: Oh right, that's why I also read the headline. I

2154
01:39:48,399 --> 01:39:50,640
was like, Alfitz, come on, they're not really wearing a

2155
01:39:50,680 --> 01:39:54,800
lot in this No, I think, uh, there is a

2156
01:39:54,880 --> 01:39:59,760
tangible desire for this that I think as like manifested

2157
01:40:00,159 --> 01:40:03,520
help manifest this PC situation, right, Like there has been

2158
01:40:04,199 --> 01:40:07,640
I've gotten that. I've extracted that from I don't know,

2159
01:40:08,159 --> 01:40:11,159
I guess the gooners, right, but like they wanted this

2160
01:40:11,239 --> 01:40:14,079
on PC, probably because they want to be naughty, but

2161
01:40:14,159 --> 01:40:15,079
they wanted on PC.

2162
01:40:15,279 --> 01:40:16,039
Speaker 2: How do they get that?

2163
01:40:16,439 --> 01:40:18,000
Speaker 5: I don't know, I'm not a hacker.

2164
01:40:18,439 --> 01:40:21,000
Speaker 4: They should take every outfit from Stellar Blade and put

2165
01:40:21,000 --> 01:40:23,079
them one to one in Donkey Kong Bonanza.

2166
01:40:23,319 --> 01:40:26,560
Speaker 5: Yes, yeah, that's a new partnership. That's definitely happening.

2167
01:40:27,920 --> 01:40:31,680
Speaker 3: Switch tos price may pose challenges for a first year sales,

2168
01:40:31,800 --> 01:40:35,359
says for Okawa, that's Nintendo's president, Basically, they had a

2169
01:40:35,439 --> 01:40:37,840
chance to talk to investors and kind of explain things

2170
01:40:37,880 --> 01:40:41,439
a little bit, and they are setting their expectations for

2171
01:40:41,560 --> 01:40:45,760
the first fiscal year at fifteen million switch twos sold

2172
01:40:45,800 --> 01:40:48,960
to consumers. And people are like, that's you know, that's

2173
01:40:49,000 --> 01:40:52,439
really high still, but pretty modest compared to the way

2174
01:40:52,520 --> 01:40:55,680
Nintendo's been talking and some other things. And Nintendo's like, yeah,

2175
01:40:55,680 --> 01:40:58,319
we're gonna be a little conservative because we admit the

2176
01:40:58,359 --> 01:41:00,880
price is maybe even a little bit hihigher than we wanted,

2177
01:41:01,840 --> 01:41:03,680
you know, in so many words, he said that, but

2178
01:41:03,840 --> 01:41:06,640
like we we acknowledge that the high price is going

2179
01:41:06,680 --> 01:41:09,000
to be a hurdle for some, So we're setting our

2180
01:41:09,039 --> 01:41:12,199
expectations at fifteen million. They are likely to get past

2181
01:41:12,319 --> 01:41:13,960
that if this thing's probably going to be closer to

2182
01:41:13,960 --> 01:41:16,880
like twenty million. But I don't know. I don't know

2183
01:41:16,920 --> 01:41:18,920
about you all, but I do feel like we have

2184
01:41:19,159 --> 01:41:21,880
actually moved past the price conversation with the switch to

2185
01:41:22,520 --> 01:41:24,680
It was a big thing in those first couple of days,

2186
01:41:24,720 --> 01:41:27,840
and then the tariffs came immediately after, and that's that

2187
01:41:27,920 --> 01:41:31,039
definitely distracted. But now I think people have just accepted

2188
01:41:31,079 --> 01:41:33,039
this is the price, even if you don't like it,

2189
01:41:33,119 --> 01:41:34,479
and a lot of people are paying.

2190
01:41:34,479 --> 01:41:35,840
Speaker 6: Well, a lot of people are worried that the price

2191
01:41:35,920 --> 01:41:38,159
is going to get even higher there right exactly. It

2192
01:41:38,199 --> 01:41:40,680
almost makes this initial price look a little bit better.

2193
01:41:40,720 --> 01:41:44,279
And you know, we do have Xbox actually raising the

2194
01:41:44,319 --> 01:41:47,079
price of an Xbox Series X, Like that thing is

2195
01:41:47,960 --> 01:41:49,680
six hundred dollars now.

2196
01:41:49,560 --> 01:41:53,359
Speaker 3: Right to Teraby want to want to like last week,

2197
01:41:53,479 --> 01:41:58,680
we'll catch you up on yeah, yeah, right, So holy shit,

2198
01:41:59,600 --> 01:42:02,319
the two aerabyte one that's not like an Xbox Pro

2199
01:42:02,520 --> 01:42:04,359
or anything like that. It's just an Xbox Series X

2200
01:42:04,359 --> 01:42:06,319
but with two terabytes, and it's got like a design

2201
01:42:06,359 --> 01:42:09,079
on it. It's seven hundred and thirty dollars.

2202
01:42:11,560 --> 01:42:14,199
Speaker 2: It's fine, back lark because every other item you own

2203
01:42:14,239 --> 01:42:16,640
in your house is an Xbox already.

2204
01:42:16,720 --> 01:42:18,319
Speaker 3: I mean, I only.

2205
01:42:18,079 --> 01:42:19,880
Speaker 5: Play Xbox games on my PC.

2206
01:42:19,960 --> 01:42:21,880
Speaker 3: Folks, that's a lot of people.

2207
01:42:21,920 --> 01:42:27,079
Speaker 5: Are you know what are we doing? Also? Also, uh,

2208
01:42:28,079 --> 01:42:30,039
I mean, haven't we gotten a good indication that like

2209
01:42:30,159 --> 01:42:36,479
people are fucking belligerently like pre ordering this thing into oblivion?

2210
01:42:36,720 --> 01:42:39,039
Like yes, I mean yes they are.

2211
01:42:39,159 --> 01:42:42,640
Speaker 3: It also seems like Nintendo does have way more than

2212
01:42:42,680 --> 01:42:45,560
what is normal for a launch. Seems like they are

2213
01:42:45,600 --> 01:42:47,800
able to serve that massive demand to a point that

2214
01:42:47,920 --> 01:42:50,800
is pretty impressive. So I think this thing's going to

2215
01:42:50,840 --> 01:42:54,600
have an enormous start here. I think they're just what

2216
01:42:54,600 --> 01:42:58,079
they're looking at is will the demand be as fever

2217
01:42:58,119 --> 01:43:00,479
pitch as it has been for pass consoles? A people

2218
01:43:00,680 --> 01:43:03,920
like who are sitting on the sidelines get in later?

2219
01:43:04,079 --> 01:43:06,039
And will that price scare off those people? Because the

2220
01:43:06,159 --> 01:43:08,600
nerds we're talking about now us, Yeah, we're just gonna

2221
01:43:08,680 --> 01:43:09,399
rush and get this thing.

2222
01:43:10,039 --> 01:43:11,479
Speaker 5: It's a price aft it's the hangover.

2223
01:43:11,560 --> 01:43:14,159
Speaker 3: Yeah, Yeah, we're just gonna go We'll root force our

2224
01:43:14,199 --> 01:43:15,880
way through whatever price they kind of put in front

2225
01:43:15,920 --> 01:43:17,840
of us up to a point. And obviously this was

2226
01:43:17,880 --> 01:43:18,479
not that point.

2227
01:43:18,720 --> 01:43:21,520
Speaker 5: And again I will rely on my busyness. In the

2228
01:43:21,560 --> 01:43:24,399
last month or so, what had they talked about the

2229
01:43:24,439 --> 01:43:28,279
price of like the upgrade for like Tiers of the Kingdom.

2230
01:43:28,720 --> 01:43:30,720
Speaker 3: Yeah, so it's kind of different depending on stuff like that.

2231
01:43:30,760 --> 01:43:33,039
I think Tiers of the Kingdom is and Breath of

2232
01:43:33,039 --> 01:43:35,840
the Wild are ten dollars, but you get them if

2233
01:43:35,880 --> 01:43:40,359
you're a subscriber to Nintendo Switch Online Expansion.

2234
01:43:39,840 --> 01:43:42,840
Speaker 6: Pack, and it's like that the Kirby Game and Mario Party,

2235
01:43:42,960 --> 01:43:46,159
those upgrades are also coming with expansions like new content,

2236
01:43:46,279 --> 01:43:47,600
so those are twenty dollars.

2237
01:43:48,119 --> 01:43:51,159
Speaker 5: Is it gonna be fucking annoying with like did playing

2238
01:43:51,159 --> 01:43:53,279
the original? Because the first thing you said was I

2239
01:43:53,279 --> 01:43:56,479
get the original right, And I'm like, man, just shot out.

2240
01:43:56,319 --> 01:43:58,399
Speaker 3: What's your concern there? Because there are some developments there

2241
01:43:58,439 --> 01:43:59,479
as well. What's your condid?

2242
01:44:00,079 --> 01:44:03,720
Speaker 5: Thank you? I'm worried that, like he, we both can't

2243
01:44:03,760 --> 01:44:06,119
play the same game that we sort of own.

2244
01:44:06,680 --> 01:44:09,720
Speaker 3: So they did just introduce that virtual game card system.

2245
01:44:10,159 --> 01:44:12,880
So if you are a family and people are in

2246
01:44:12,920 --> 01:44:16,359
your family, you can you could share a virtual game

2247
01:44:16,399 --> 01:44:18,079
card with someone else and they can just have it

2248
01:44:18,119 --> 01:44:20,319
for two weeks and then it automatically that point reverts

2249
01:44:20,319 --> 01:44:23,760
back to you. But it basically think of your virtual

2250
01:44:24,000 --> 01:44:27,960
you know, digital games now as working exactly like a

2251
01:44:28,000 --> 01:44:31,760
game card, so you can lend it to him or

2252
01:44:31,800 --> 01:44:33,640
if you if you're like you have a share account,

2253
01:44:33,640 --> 01:44:35,800
that there's if you have a family count, there's some

2254
01:44:35,920 --> 01:44:38,640
extra sharing stuff there. But you can't play the same

2255
01:44:38,680 --> 01:44:41,319
game at the same time anymore. That's uh so that's

2256
01:44:41,680 --> 01:44:42,399
if it's digital.

2257
01:44:42,479 --> 01:44:44,399
Speaker 4: At least everything's digital.

2258
01:44:45,079 --> 01:44:46,039
Speaker 6: Yeah, sure, is.

2259
01:44:47,600 --> 01:44:50,079
Speaker 3: All right? Yeah, switch to coming out soon. Well, we'll

2260
01:44:50,079 --> 01:44:52,359
see how it goes in the meantime. I'm it really

2261
01:44:52,399 --> 01:44:54,840
is all I can think about. I'm like, God, really,

2262
01:44:55,039 --> 01:44:57,399
but switch to coming out? Yeah?

2263
01:44:57,479 --> 01:45:00,560
Speaker 5: Yeah, I'm excited too, but of like, it's it's just

2264
01:45:00,720 --> 01:45:01,399
Mario Kart.

2265
01:45:01,720 --> 01:45:07,319
Speaker 6: No looks I'm excited for Donkey Kong.

2266
01:45:07,319 --> 01:45:11,560
Speaker 3: That's joly al so just Mario kartts enough and what

2267
01:45:11,640 --> 01:45:14,600
don't forget about the Nintendo switch to welcome tour.

2268
01:45:15,520 --> 01:45:20,279
Speaker 5: Yeah for a welcome they're charging for a tutorial, I understand.

2269
01:45:20,560 --> 01:45:21,760
Speaker 3: And after zero g.

2270
01:45:21,920 --> 01:45:27,319
Speaker 6: X so much so Caliber too. It's not just funny.

2271
01:45:27,840 --> 01:45:30,439
Speaker 5: Okay, that's okay. I mean was that meant to like

2272
01:45:30,479 --> 01:45:31,039
excite me.

2273
01:45:31,119 --> 01:45:33,399
Speaker 6: Or should excite you?

2274
01:45:33,600 --> 01:45:36,520
Speaker 2: Oh my yes, do it for you?

2275
01:45:36,600 --> 01:45:38,479
Speaker 4: Sole Caliber doesn't do it for you.

2276
01:45:38,479 --> 01:45:40,680
Speaker 6: No replay Breath for the Wow.

2277
01:45:41,159 --> 01:45:42,479
Speaker 5: Yeah exactly, I'm going to replay.

2278
01:45:42,479 --> 01:45:43,000
Speaker 3: I want to play.

2279
01:45:43,319 --> 01:45:45,279
Speaker 5: I want to replay Tears of the Kingdom that like,

2280
01:45:45,319 --> 01:45:47,640
I want to really do that. That's what I'm excited for,

2281
01:45:47,680 --> 01:45:50,479
and that's gonna be my biggest time suck.

2282
01:45:50,560 --> 01:45:50,880
Speaker 3: I'll play.

2283
01:45:51,119 --> 01:45:53,640
Speaker 5: Marik cart is great. I'm I'm into it. I like

2284
01:45:53,680 --> 01:45:57,079
the the thing they're doing there. But yeah, I think

2285
01:45:57,159 --> 01:46:00,720
after Donkey Kong maybe things are drying up a little bit.

2286
01:46:00,760 --> 01:46:02,600
Speaker 6: But we don't know what Metroit's coming out and will

2287
01:46:02,640 --> 01:46:03,720
be this year for sure.

2288
01:46:03,880 --> 01:46:07,079
Speaker 4: Nobody know that big holiday Maybeleba Mario or something.

2289
01:46:07,319 --> 01:46:10,720
Speaker 3: And I've did that. Open World. Pokemon Legends series has

2290
01:46:10,760 --> 01:46:12,039
been over recently.

2291
01:46:12,239 --> 01:46:16,039
Speaker 5: Again not under I'm not understating how excellent at the

2292
01:46:16,079 --> 01:46:19,399
time period is not. It's not all just in three weeks.

2293
01:46:19,520 --> 01:46:21,439
Speaker 3: So even when I'm like, even beyond that though, when

2294
01:46:21,439 --> 01:46:23,479
I talk about being expected, it's all I could think about.

2295
01:46:23,520 --> 01:46:25,960
I kind of do just want an upgraded switch hardware

2296
01:46:26,119 --> 01:46:28,720
that feels nice to hold because my switch is getting rickety.

2297
01:46:28,880 --> 01:46:31,359
Like that's just the reality. So that's a big part

2298
01:46:31,359 --> 01:46:31,520
of it.

2299
01:46:31,800 --> 01:46:32,039
Speaker 2: Yeah.

2300
01:46:32,359 --> 01:46:36,840
Speaker 3: Agree, Horizon three as in like Sony's Gorilla Games, is

2301
01:46:37,039 --> 01:46:40,800
Horizon series could come out in twenty twenty seven, Like

2302
01:46:41,079 --> 01:46:42,800
obviously they're going to be working on a new one

2303
01:46:42,840 --> 01:46:47,800
of these, right, this is the most recent rumor. Gorilla

2304
01:46:47,920 --> 01:46:50,640
is also apparently working with someone else on a Horizon

2305
01:46:50,800 --> 01:46:54,039
MMO that's been rumored before and a multiplayer title that

2306
01:46:54,079 --> 01:46:57,000
has anticipated before Horizon three. So they got a lot

2307
01:46:57,079 --> 01:47:00,359
going on over there, but they still seem like all

2308
01:47:00,359 --> 01:47:01,600
in on Horizon.

2309
01:47:01,800 --> 01:47:04,720
Speaker 2: Yeah, that's surprised, like you guys, And I don't know

2310
01:47:04,720 --> 01:47:07,760
if I don't know if it excites me, it's I

2311
01:47:07,760 --> 01:47:08,920
don't know what it does for me.

2312
01:47:09,000 --> 01:47:12,039
Speaker 4: If it does, who are do we know Horizon people?

2313
01:47:12,359 --> 01:47:14,199
Speaker 2: Sean? Sean is a Horizon person?

2314
01:47:14,279 --> 01:47:14,880
Speaker 4: Oh really?

2315
01:47:15,119 --> 01:47:18,920
Speaker 5: Yeah, But that's my point, right, just that on a

2316
01:47:18,960 --> 01:47:22,079
scientific poll, you know, that's small.

2317
01:47:22,840 --> 01:47:23,520
Speaker 4: In these games.

2318
01:47:24,960 --> 01:47:26,199
Speaker 6: I think they're pretty good games.

2319
01:47:26,680 --> 01:47:28,159
Speaker 3: The Command too.

2320
01:47:28,800 --> 01:47:32,119
Speaker 6: Yeah, that seemed to work soon though forbidden When when

2321
01:47:32,119 --> 01:47:35,560
did the last one? Twenty twenty two five years is

2322
01:47:35,600 --> 01:47:38,520
a very fast turnaround. For these games and what they

2323
01:47:38,560 --> 01:47:38,920
are now.

2324
01:47:40,039 --> 01:47:42,960
Speaker 2: I feel like they got well all the tools for

2325
01:47:43,079 --> 01:47:44,399
these games.

2326
01:47:44,000 --> 01:47:47,000
Speaker 3: Now, right, yeah, and this is this is the development team,

2327
01:47:47,199 --> 01:47:49,880
is the team that makes the engine here, the decum engine, right,

2328
01:47:49,960 --> 01:47:52,399
so that they should be the ones that are kind

2329
01:47:52,399 --> 01:47:54,880
of masters of that. And even like you know, coaching

2330
01:47:54,880 --> 01:47:56,680
about working with a Descom engine for death straining and

2331
01:47:56,720 --> 01:47:58,920
destraining too, he's been he's been able to do stuff

2332
01:47:58,920 --> 01:48:02,720
relatively quickly from the outside, not being gorilla. So I

2333
01:48:02,760 --> 01:48:04,760
don't know, five years for me sounds like, especially for

2334
01:48:04,840 --> 01:48:07,920
the third game in a series, where they the changes

2335
01:48:07,960 --> 01:48:10,199
don't necessarily need to be ground shaking, they can kind

2336
01:48:10,199 --> 01:48:12,479
of just continue to build them what they've already done.

2337
01:48:12,520 --> 01:48:14,960
I don't that sounds right, although it starts to get

2338
01:48:14,960 --> 01:48:15,319
still late.

2339
01:48:15,520 --> 01:48:17,720
Speaker 6: It was five between the first one and the second one.

2340
01:48:17,520 --> 01:48:20,359
I guess part of it is like, what's the scope here?

2341
01:48:20,399 --> 01:48:23,399
Do they feel a need to once again make it bigger, bigger, bigger,

2342
01:48:23,479 --> 01:48:26,640
because two is it has to be big enough for

2343
01:48:26,840 --> 01:48:29,960
just about everybody, right and I hope we knew we

2344
01:48:30,039 --> 01:48:31,319
don't necessarily need bigger.

2345
01:48:31,560 --> 01:48:33,680
Speaker 4: So I guess that means that Half Life three will

2346
01:48:33,720 --> 01:48:34,800
come out the day after.

2347
01:48:36,199 --> 01:48:38,640
Speaker 3: Right there, yeah, yeah, what was it? The first one

2348
01:48:38,640 --> 01:48:44,000
was Zelda Breath of the Wild. Second yep, gosh, yep, incredible.

2349
01:48:44,399 --> 01:48:46,880
Speaker 6: Yeah, they still do very, very well. There's still tons

2350
01:48:46,920 --> 01:48:49,720
of people who like these games they have. It's almost

2351
01:48:49,800 --> 01:48:54,199
become it's like more flagship or placeation than anything Naughty

2352
01:48:54,199 --> 01:48:56,520
bog of these days, because it takes so long for

2353
01:48:56,600 --> 01:48:58,199
them to make a game now and they just keep

2354
01:48:58,239 --> 01:49:03,439
re releasing robots. It should be but and I love Astrobot,

2355
01:49:03,479 --> 01:49:05,880
and Astrobot does do well, but it doesn't sell as

2356
01:49:05,880 --> 01:49:06,520
well as these.

2357
01:49:07,319 --> 01:49:08,680
Speaker 2: Yeah, they're not pushing Astrobot.

2358
01:49:09,520 --> 01:49:10,760
Speaker 5: They should they should.

2359
01:49:11,119 --> 01:49:13,159
Speaker 6: Well, we'll get another Astrobots though, I'm not worried about

2360
01:49:13,239 --> 01:49:13,920
Oh yeah, for sure.

2361
01:49:14,560 --> 01:49:17,479
Speaker 3: Uh. Tony Hawk himself once in Underground Remastered after three

2362
01:49:17,520 --> 01:49:17,800
and four.

2363
01:49:17,840 --> 01:49:20,720
Speaker 5: Of course he does. He sees value, he gets it,

2364
01:49:20,920 --> 01:49:21,319
he gets it.

2365
01:49:21,960 --> 01:49:24,119
Speaker 3: He says he'll try to campaign, but he did say,

2366
01:49:24,159 --> 01:49:27,680
of course that it's up to Activision. I mean, what

2367
01:49:27,800 --> 01:49:30,359
do we think the chances are of an Underground after

2368
01:49:30,479 --> 01:49:30,960
three and four?

2369
01:49:32,000 --> 01:49:32,479
Speaker 2: I think so.

2370
01:49:32,760 --> 01:49:34,600
Speaker 4: We didn't think three and four was gonna happen, and

2371
01:49:35,079 --> 01:49:38,520
they did so. Yeah, I could see it. Everyone should

2372
01:49:38,520 --> 01:49:40,039
buy three and four. Keep these caught.

2373
01:49:40,239 --> 01:49:42,720
Speaker 3: Yeah, Okay, then then what does Underground need to do

2374
01:49:42,760 --> 01:49:45,319
because three and three and four they're kind of adapting

2375
01:49:45,399 --> 01:49:46,840
for it to be more like three or one, two

2376
01:49:46,880 --> 01:49:49,920
and three To make that makes sense for Underground, they

2377
01:49:49,960 --> 01:49:51,600
probably wouldn't be able to do that. They're gonna have

2378
01:49:51,640 --> 01:49:54,760
to sort of like change up the foundational structure of

2379
01:49:54,800 --> 01:49:57,840
how the game works mechanics wise. What do they need

2380
01:49:57,880 --> 01:49:59,279
to do to sort of it needs to be.

2381
01:49:59,359 --> 01:50:02,079
Speaker 6: More want to one because people do want that campaign

2382
01:50:02,279 --> 01:50:06,479
with the NPCs. The story with Eric Sparrow was very

2383
01:50:06,720 --> 01:50:09,720
important here. So you know, I think you do one

2384
01:50:09,760 --> 01:50:13,399
to one there if you put Thug two in with it.

2385
01:50:13,960 --> 01:50:16,000
That's where it gets a little weirder because that game

2386
01:50:16,119 --> 01:50:19,000
was so tied to Jackass right as that.

2387
01:50:19,159 --> 01:50:21,399
Speaker 4: Was too much for me at that time. I was like,

2388
01:50:21,479 --> 01:50:23,960
I don't want this much Jackass in my Tony Hawk game.

2389
01:50:24,039 --> 01:50:25,840
It was it was a lot even for back then.

2390
01:50:25,920 --> 01:50:26,760
Speaker 6: So what do you do now?

2391
01:50:26,840 --> 01:50:28,560
Speaker 4: Do you just like, maybe just do one?

2392
01:50:29,079 --> 01:50:29,800
Speaker 2: Just one? Yeah?

2393
01:50:29,920 --> 01:50:32,640
Speaker 5: You think you just do one straight to Project date

2394
01:50:33,000 --> 01:50:36,399
is what you do? Project eight rules?

2395
01:50:36,560 --> 01:50:37,920
Speaker 2: Yeah? Project Date?

2396
01:50:38,159 --> 01:50:38,399
Speaker 10: Really?

2397
01:50:38,439 --> 01:50:38,479
Speaker 4: What?

2398
01:50:38,600 --> 01:50:39,960
Speaker 5: Because you thought it was too awesome?

2399
01:50:40,079 --> 01:50:42,119
Speaker 2: Like what like it was too cool? Maybe I was

2400
01:50:42,199 --> 01:50:43,800
drinking the skate kool Aid at that time.

2401
01:50:43,960 --> 01:50:44,920
Speaker 6: Oh the skater Rade.

2402
01:50:45,239 --> 01:50:49,560
Speaker 5: I mean that game really had such a satisfying new

2403
01:50:49,680 --> 01:50:52,479
look at you and the tricks in slow motion, Like

2404
01:50:52,800 --> 01:50:55,039
I think that was that was the biggest game changer

2405
01:50:55,159 --> 01:50:56,439
for what they were doing, and.

2406
01:50:56,520 --> 01:50:58,279
Speaker 6: They should do. I think you got a lot of

2407
01:50:58,359 --> 01:51:01,199
nostalgia juice for Thug One. Remake that and then do

2408
01:51:01,319 --> 01:51:03,159
something new. If we're gonna do more Tony Hawk, then

2409
01:51:03,199 --> 01:51:04,920
we we probably don't need to worry too much more

2410
01:51:05,279 --> 01:51:07,720
about the remakes and remasters at that point. Well, you know,

2411
01:51:07,760 --> 01:51:11,399
American Wasteland, that's all fine and dandy if they wanted to, sure,

2412
01:51:11,399 --> 01:51:15,600
I would check it out. But the super nostalgia probably,

2413
01:51:15,680 --> 01:51:17,520
as with Doug One, you can maybe get away with

2414
01:51:17,600 --> 01:51:19,760
the two if you can figure that out. It's a

2415
01:51:19,840 --> 01:51:23,880
little bit more complicated again, but at least Thug One, I.

2416
01:51:23,960 --> 01:51:26,760
Speaker 2: Think there's yeah, I forgot who said it here, but like, yeah,

2417
01:51:26,760 --> 01:51:32,279
there's too much jackass in the two that if it

2418
01:51:32,479 --> 01:51:36,079
was already a process to get Bam back onto the roster,

2419
01:51:36,920 --> 01:51:38,359
who knows what it's like to get the rest of

2420
01:51:38,439 --> 01:51:39,079
those dudes on.

2421
01:51:39,600 --> 01:51:43,039
Speaker 6: Just replace Jackass with the cast of a modern TV show.

2422
01:51:43,079 --> 01:51:44,199
What would be a funny.

2423
01:51:43,960 --> 01:51:47,239
Speaker 3: One RuPaul's drag race.

2424
01:51:47,279 --> 01:51:53,560
Speaker 5: All right, I'm Steve O Succession. I'm a Succession family man.

2425
01:51:54,119 --> 01:51:56,159
Speaker 3: You guys are pros. You know this. You guys. I

2426
01:51:56,720 --> 01:51:58,880
had to zone out and you guys talked the entire

2427
01:51:58,960 --> 01:52:00,920
time while I got my GameCube controllers.

2428
01:52:01,000 --> 01:52:05,520
Speaker 4: So I'm still in line. I'm gonna that's find happened

2429
01:52:05,720 --> 01:52:05,960
back in.

2430
01:52:06,000 --> 01:52:08,079
Speaker 3: Actually you should click in and place any second now, Okay,

2431
01:52:08,279 --> 01:52:10,000
all right, you went to the site not too long after.

2432
01:52:10,319 --> 01:52:14,119
Back to the news. Capcom reports eighth consecutive year of

2433
01:52:14,159 --> 01:52:17,560
record profit profits as Monster Hunter Wilde sells ten point

2434
01:52:17,600 --> 01:52:20,840
one million copies. That's really fast. Uh, they kind of

2435
01:52:21,199 --> 01:52:23,079
rushed to ten million copies. Let's see some of the

2436
01:52:23,159 --> 01:52:26,079
other games they have listed here. Monster Hunter wild or

2437
01:52:26,119 --> 01:52:29,079
excuse me, World eventually got to twenty eight point five

2438
01:52:29,159 --> 01:52:33,479
million copies sold. That's nuts. Rise is seventeen point one eight,

2439
01:52:33,600 --> 01:52:35,920
and then Resident Evil for remake is nine point nine

2440
01:52:35,960 --> 01:52:38,920
to two, so it's already outsold the best selling Rise

2441
01:52:39,079 --> 01:52:42,039
Resident Eagle game ever and World.

2442
01:52:41,880 --> 01:52:44,720
Speaker 6: And Rise they would kind of get second live the

2443
01:52:44,800 --> 01:52:47,439
PC versions would come out for those, right, because those

2444
01:52:47,479 --> 01:52:49,199
were later this time, you had the piece right away,

2445
01:52:49,600 --> 01:52:52,079
but they could do a switch to version and that'll

2446
01:52:52,119 --> 01:52:55,640
be another big boost for wild and I bet that

2447
01:52:55,720 --> 01:52:56,560
will absolutely happen.

2448
01:52:56,560 --> 01:52:59,039
Speaker 3: This gable continue to so well for a while, right,

2449
01:52:59,119 --> 01:53:01,239
And the big part of that number for World has

2450
01:53:01,319 --> 01:53:03,600
got to be when they introduced what was its sun.

2451
01:53:03,560 --> 01:53:10,439
Speaker 6: Break Born for that then Sibreaker or something for for rise.

2452
01:53:12,159 --> 01:53:12,359
Speaker 2: Point.

2453
01:53:12,680 --> 01:53:14,680
Speaker 3: Exactly in the old days of Monster Hunter, they would

2454
01:53:14,680 --> 01:53:17,039
have a whole new game that was basically an expansion,

2455
01:53:17,279 --> 01:53:19,319
but but they introduced it as a new game, sort

2456
01:53:19,319 --> 01:53:21,319
of like Pokemon used to do the third games. Now

2457
01:53:21,399 --> 01:53:24,920
they do a DLC and that helps them like sell

2458
01:53:25,000 --> 01:53:27,359
even more because they package those up again basically as

2459
01:53:27,359 --> 01:53:30,159
a new package. But uh, some people buy it that way.

2460
01:53:31,239 --> 01:53:33,159
All right, this is the most important story of the day.

2461
01:53:33,279 --> 01:53:37,039
Krispy Kreme and Bandy Namco announced pac Man Donuts. Good

2462
01:53:37,119 --> 01:53:41,640
if you like. Yes, they look so good, right, I'm

2463
01:53:41,640 --> 01:53:44,000
gonna have to try to find a Crispy cream around me,

2464
01:53:44,800 --> 01:53:47,720
Like awesome, Holy don't they just look appetizing as hell?

2465
01:53:49,079 --> 01:53:52,000
I don't know their bunchet Like, they have a donut

2466
01:53:52,039 --> 01:53:53,560
that looks like one of the fruit, like the cherry

2467
01:53:53,720 --> 01:53:57,199
or whatever it is. Art is art.

2468
01:53:58,359 --> 01:54:00,880
Speaker 6: I want a donuts so bad of owners. God done,

2469
01:54:00,920 --> 01:54:01,319
us are good.

2470
01:54:02,560 --> 01:54:04,800
Speaker 3: The campaign is only available in the United States, so

2471
01:54:04,880 --> 01:54:09,319
once again another wind for the hegemonic excuse me, hegemonic

2472
01:54:09,439 --> 01:54:11,359
powers of the United States. You guys are in the

2473
01:54:11,399 --> 01:54:11,960
France New Carre.

2474
01:54:12,319 --> 01:54:13,720
Speaker 5: Yeah, this is winning, let me tell you.

2475
01:54:14,279 --> 01:54:16,640
Speaker 3: Yeah, this is what it looks like everybody. I enjoy

2476
01:54:16,680 --> 01:54:23,840
your free healthcare god yeah, uh yeah. I'm gonna try

2477
01:54:23,840 --> 01:54:24,920
to track one of these down. We'll see if I

2478
01:54:24,960 --> 01:54:25,319
can get one.

2479
01:54:25,399 --> 01:54:27,439
Speaker 2: I I live very close to one. I'll try and

2480
01:54:27,479 --> 01:54:28,239
track it down as well.

2481
01:54:28,920 --> 01:54:32,279
Speaker 3: Does yours have the sign that turns on? Yeah?

2482
01:54:32,399 --> 01:54:34,520
Speaker 2: Yeah, I have like a hot, fresh and ready one.

2483
01:54:34,760 --> 01:54:35,000
Speaker 3: Yeah.

2484
01:54:35,079 --> 01:54:37,920
Speaker 2: I have soup? Thing though, is sorry Mike? The funked

2485
01:54:37,960 --> 01:54:40,319
up thing though? Is that by me? It's a Krispy

2486
01:54:40,439 --> 01:54:43,079
Kreme in the same plaza as an in and out Burger,

2487
01:54:43,159 --> 01:54:44,720
and it's down the hill from a hospital.

2488
01:54:45,520 --> 01:54:48,199
Speaker 5: Oh yeah, we're attached to a city MD walk in

2489
01:54:48,319 --> 01:54:48,840
urgent tender.

2490
01:54:49,159 --> 01:54:51,319
Speaker 2: Oh the d m v's across the street. Actually great.

2491
01:54:51,600 --> 01:54:54,039
Speaker 6: I have so much guilt and regret with Krispy Kreme

2492
01:54:54,159 --> 01:54:58,439
as a brand because what they do to you, because

2493
01:54:58,520 --> 01:55:01,039
they had one My brother went to school in Pittsburgh.

2494
01:55:01,079 --> 01:55:02,840
We would visit him a lot because he was like

2495
01:55:02,920 --> 01:55:05,079
the first one to go to college. So my parents

2496
01:55:05,159 --> 01:55:07,039
went to visit him almost every weekend, and we had

2497
01:55:07,079 --> 01:55:10,720
to go. You know, there's a Krispy Kreme on the

2498
01:55:10,800 --> 01:55:13,399
way there, and that was a very special tree and

2499
01:55:13,479 --> 01:55:15,600
we went almost every time to the Krispy Cream and

2500
01:55:15,680 --> 01:55:17,800
it was awesome. We loved it. And then like a

2501
01:55:17,840 --> 01:55:20,239
few years later, they opened one just in our town,

2502
01:55:20,760 --> 01:55:22,560
and we went to that one like one time and

2503
01:55:22,680 --> 01:55:25,600
never again because it wasn't special anymore, and it closed

2504
01:55:25,640 --> 01:55:28,199
down two years later. And always feel kind of responsible

2505
01:55:28,239 --> 01:55:28,439
for that.

2506
01:55:29,840 --> 01:55:30,039
Speaker 2: Sure.

2507
01:55:31,319 --> 01:55:35,640
Speaker 5: I've gone to the Krispy Kream website, specifically the find

2508
01:55:35,680 --> 01:55:40,439
a shop feature, okay, and they have a feature on

2509
01:55:40,600 --> 01:55:43,600
the site that allows you to filter by the hot

2510
01:55:43,760 --> 01:55:44,439
now sign.

2511
01:55:50,880 --> 01:55:51,720
Speaker 2: It's the truth.

2512
01:55:52,239 --> 01:55:56,319
Speaker 5: Apparently, the hot now sign indicates that the welcoming globe

2513
01:55:56,319 --> 01:55:58,920
of the Krispy Kream hot light means our donuts are

2514
01:55:59,000 --> 01:56:03,399
piping ready and deliciously divine right now. There's no better

2515
01:56:03,520 --> 01:56:05,399
time to enjoy them. That means they're fresh out the oven.

2516
01:56:05,479 --> 01:56:07,680
Speaker 6: You get them out with their belt with what you do,

2517
01:56:07,800 --> 01:56:10,479
and if you go there when they're fresh, sometimes they'll

2518
01:56:10,560 --> 01:56:15,119
just give you one Wow, they'll Yeah, the.

2519
01:56:15,159 --> 01:56:17,680
Speaker 3: People that make them donuts, they once they're done making

2520
01:56:17,720 --> 01:56:19,359
the donuts, as soon as they come on the oven,

2521
01:56:19,439 --> 01:56:22,000
they flip on a switch that turns on a sign

2522
01:56:22,039 --> 01:56:24,920
outside that says, we just got done making fresh donuts.

2523
01:56:24,920 --> 01:56:25,920
You should eat this ship.

2524
01:56:26,319 --> 01:56:28,520
Speaker 5: I guess that's kind of fucking awesome, but also like

2525
01:56:28,720 --> 01:56:31,720
fucked up at the same time. Can things be awesome

2526
01:56:31,800 --> 01:56:32,920
and fucked up at the same time?

2527
01:56:33,000 --> 01:56:36,000
Speaker 4: Yeah, they look like most of our care go to

2528
01:56:36,119 --> 01:56:39,279
Milwaukee or Des Moine. If I want to get to Krispy.

2529
01:56:39,000 --> 01:56:41,119
Speaker 3: Krome, my nearest one seventeen miles away.

2530
01:56:41,560 --> 01:56:45,680
Speaker 5: Mine's mine's mine's like just out of reach where it's crazy.

2531
01:56:47,600 --> 01:56:49,439
Speaker 3: There's no chance to like the pac Man donuts going

2532
01:56:49,479 --> 01:56:50,720
to show up at the play, you know when you

2533
01:56:50,800 --> 01:56:52,479
go to seven to eleven and they have the Krispy

2534
01:56:52,600 --> 01:56:57,159
Kreme doors. Yeah, I think you're right. I agree all

2535
01:56:57,239 --> 01:56:58,920
right now.

2536
01:56:58,880 --> 01:56:59,319
Speaker 2: For this thing.

2537
01:56:59,439 --> 01:57:01,720
Speaker 6: Damn it, I had it all and I threw it away.

2538
01:57:02,359 --> 01:57:03,119
Speaker 5: That's how it goes.

2539
01:57:03,279 --> 01:57:03,439
Speaker 6: Man.

2540
01:57:03,960 --> 01:57:05,680
Speaker 2: Ooh cinnamon roll donut?

2541
01:57:05,800 --> 01:57:06,479
Speaker 6: The fuck is that?

2542
01:57:07,399 --> 01:57:07,880
Speaker 3: It's just good?

2543
01:57:07,920 --> 01:57:10,760
Speaker 6: It's mostly a salmon roll because Simon rules are donut adjacent,

2544
01:57:10,920 --> 01:57:12,439
right kind of already?

2545
01:57:12,960 --> 01:57:16,520
Speaker 3: Do you guys like have easy access to crow nuts. Yeah, yeah,

2546
01:57:16,720 --> 01:57:18,239
a very local.

2547
01:57:20,239 --> 01:57:24,359
Speaker 5: A cronut like the the generic cronut. I think so yeah, yeah,

2548
01:57:24,399 --> 01:57:26,039
because I feel like there was a place in Brooklyn

2549
01:57:26,119 --> 01:57:27,239
that tried to like own that.

2550
01:57:27,640 --> 01:57:30,199
Speaker 3: Sure, just croissant next with a donut.

2551
01:57:30,439 --> 01:57:33,119
Speaker 5: There's plenty of fancy bakeries where I am, and they'll

2552
01:57:33,159 --> 01:57:35,560
do They'll give you a crownut, no problem.

2553
01:57:35,279 --> 01:57:38,640
Speaker 3: Okay, all right, I'm gonna trap right, it's so good. Yeah.

2554
01:57:38,840 --> 01:57:38,960
Speaker 4: Uh.

2555
01:57:39,600 --> 01:57:41,239
Speaker 3: First time I ever had one mic was that games

2556
01:57:41,279 --> 01:57:43,640
Beat tripped out to La to that resort that we had.

2557
01:57:44,720 --> 01:57:46,520
Oh right, they had a bakery there was.

2558
01:57:46,479 --> 01:57:48,479
Speaker 6: Making We lost all that money because it was too fancy,

2559
01:57:48,560 --> 01:57:49,680
but it was a great time.

2560
01:57:50,079 --> 01:57:50,760
Speaker 3: It was a good time.

2561
01:57:50,880 --> 01:57:53,880
Speaker 2: I'll find you a bakery in La Hell.

2562
01:57:53,960 --> 01:57:57,560
Speaker 3: Yes, that would rule. All right. Last story here shifting gears,

2563
01:57:57,640 --> 01:58:01,239
Microsoft announces plans to lay off like thousands of more workers.

2564
01:58:01,279 --> 01:58:03,840
It says here three percent of staff is the plan,

2565
01:58:04,680 --> 01:58:08,920
and that would be around seven thousand people. There's not

2566
01:58:09,039 --> 01:58:11,000
a lot of details beyond that about how it's going

2567
01:58:11,039 --> 01:58:15,720
to affect individual like individual brands under Microsoft, like, oh,

2568
01:58:15,840 --> 01:58:18,600
is this going to affect affect or Xbox more than

2569
01:58:18,640 --> 01:58:20,960
anyone else. Not a lot of information out there about

2570
01:58:21,000 --> 01:58:23,920
that when I was looking into this. Of course, Xbox

2571
01:58:23,920 --> 01:58:26,279
has already had a bunch of layoffs. They were like

2572
01:58:26,359 --> 01:58:29,159
left let go of like two thousand people last January

2573
01:58:29,680 --> 01:58:33,439
something like that, So they continue to shrink. These companies

2574
01:58:33,520 --> 01:58:35,800
really built up a lot over the pandemic, and they

2575
01:58:35,960 --> 01:58:38,920
hired and hired and hired like crazy, and it seems

2576
01:58:38,960 --> 01:58:41,439
like they are trying to cut back from that now.

2577
01:58:41,560 --> 01:58:44,199
At the same time, a lot of companies are holding

2578
01:58:44,239 --> 01:58:47,359
on to employees because they're unsure of the future. But

2579
01:58:47,800 --> 01:58:50,640
then it's either that or we hear news like this,

2580
01:58:50,920 --> 01:58:52,840
and Microsoft doesn't seem to be pulling out of that

2581
01:58:53,000 --> 01:58:58,039
tailspin anytime soon. All right, that does it for the headlines.

2582
01:58:58,159 --> 01:59:00,600
I'm handing this showback over to you, jan show up.

2583
01:59:00,800 --> 01:59:03,640
Speaker 2: Oo fordfo Well, we're gonna go take a quick Ricky

2584
01:59:03,720 --> 01:59:07,359
break and we will be back with emails right after this.

2585
01:59:09,119 --> 01:59:11,279
Speaker 3: This episode of Giant Bomb is brought to you by

2586
01:59:11,399 --> 01:59:14,079
kind of Funny. When we said we were going independent,

2587
01:59:14,640 --> 01:59:17,079
kind of Funny was the first group in our inbox

2588
01:59:17,119 --> 01:59:20,239
because they believe in and want to support independent media

2589
01:59:20,560 --> 01:59:22,920
because that's what they are for more than a decade,

2590
01:59:22,960 --> 01:59:25,720
kind of Funny's been making YouTube videos and podcasts about

2591
01:59:25,800 --> 01:59:29,239
video game reviews, previews, and news, but they also review

2592
01:59:29,319 --> 01:59:32,720
and rank Marvel movies, Alien Versus Predator movies, and just

2593
01:59:32,760 --> 01:59:35,199
about every other film front franchise you can think of.

2594
01:59:35,880 --> 01:59:39,000
Kind of Funny is an independent eleven person talk show

2595
01:59:39,119 --> 01:59:42,399
network that's live Monday through Friday starting at ten am

2596
01:59:42,479 --> 01:59:45,479
Pacific time. The day starts with kind of Funny Games Daily,

2597
01:59:45,800 --> 01:59:48,319
leading into the kind of Funny Games Cast, usually giving

2598
01:59:48,359 --> 01:59:51,640
you a rotating podcast like they're weekly, The Last of

2599
01:59:51,720 --> 01:59:54,880
Us In and or Spoiler Cast, and then later they

2600
01:59:54,960 --> 01:59:57,239
stream a game. If you like Giant Bomb, chances are

2601
01:59:57,279 --> 02:00:00,199
there's a kind of Funny show that you'll like as well. Well.

2602
02:00:00,720 --> 02:00:04,279
Check out their full slate of programming on YouTube, dot

2603
02:00:04,359 --> 02:00:07,680
com slash kind of Funny Games, which dot tv, slash

2604
02:00:07,760 --> 02:00:11,640
Kind of Funny Games, and podcast services around the globe,

2605
02:00:12,000 --> 02:00:15,199
then subscribe on whatever platform works best for you. Just

2606
02:00:15,319 --> 02:00:17,920
like Giant Bomb, kind of Funny only exists because of

2607
02:00:17,960 --> 02:00:20,760
support from their audience, so give them a chance, whether

2608
02:00:20,800 --> 02:00:24,439
it's your first listen or your first time in ten years.

2609
02:00:28,840 --> 02:00:33,720
Speaker 2: These are the emails or the show emails BombCast at

2610
02:00:33,760 --> 02:00:37,560
Giant bomb dot com is email addressing send your emails

2611
02:00:37,640 --> 02:00:42,239
to normally. However, I don't have access to that email

2612
02:00:42,279 --> 02:00:45,880
box right now, so Lord knows where emails are going.

2613
02:00:46,159 --> 02:00:48,840
They're going to someone right now. Someone may be reading them,

2614
02:00:49,319 --> 02:00:52,199
and I appreciate every single one of them. I'm not

2615
02:00:52,239 --> 02:00:54,720
going to stop you from sending them in, So continue

2616
02:00:54,760 --> 02:00:57,479
to send them in and they'll go to someone. Bombcastagiant

2617
02:00:57,520 --> 02:01:00,920
bomb dot com. In the meantime, though, I've solicited the

2618
02:01:00,960 --> 02:01:03,039
Giant Bomb Discord, which is fun place to hang out,

2619
02:01:03,560 --> 02:01:07,000
a lot of fun, fine folk running the ship over there,

2620
02:01:07,119 --> 02:01:09,880
a lot of fine convos happening there. And I am

2621
02:01:09,920 --> 02:01:13,960
in the live stream tab of the discord and I

2622
02:01:14,039 --> 02:01:19,319
fielded some cues starting with Postman, what's the wildest thing

2623
02:01:19,319 --> 02:01:21,520
about becoming a co owner of an internet brand?

2624
02:01:23,640 --> 02:01:24,119
Speaker 3: Everything?

2625
02:01:24,319 --> 02:01:26,039
Speaker 6: Finding out about it from Disney World.

2626
02:01:27,039 --> 02:01:28,319
Speaker 2: Yeah, I think you have us beat there.

2627
02:01:28,760 --> 02:01:32,720
Speaker 3: Yeah, definitely. Yeah, it's the weirdest things been, like all

2628
02:01:32,800 --> 02:01:34,920
the stuff we didn't know, we didn't know, right, It's

2629
02:01:35,000 --> 02:01:37,560
like there's so many things to deal with of getting

2630
02:01:37,640 --> 02:01:40,840
things set up, and then it's like, you know, when

2631
02:01:40,840 --> 02:01:43,520
we do start making content, it is looking around being like, oh,

2632
02:01:43,560 --> 02:01:45,479
we really can just start making whatever we want now

2633
02:01:45,520 --> 02:01:47,359
because that's what people want us to do. So that's

2634
02:01:47,399 --> 02:01:47,760
been great.

2635
02:01:48,720 --> 02:01:49,079
Speaker 5: Certainly.

2636
02:01:50,760 --> 02:01:53,560
Speaker 2: Last night of packs, I went, I skirred off to

2637
02:01:53,600 --> 02:01:56,479
my room because I was feeling a little sweepy. But

2638
02:01:56,760 --> 02:02:01,319
shouts out to John that handed over for some goods,

2639
02:02:01,560 --> 02:02:05,199
you know, I'm talking about, uh, partook in some of those.

2640
02:02:05,399 --> 02:02:07,239
And then I was like, oh, I feel okay now.

2641
02:02:07,680 --> 02:02:09,920
And then I kind of just disassociated and I was

2642
02:02:10,000 --> 02:02:14,439
just like talking to myself of like, holy fuck, yeah,

2643
02:02:15,399 --> 02:02:17,199
I could do whatever I want now.

2644
02:02:17,279 --> 02:02:18,359
Speaker 4: Yeah, we can't be fired.

2645
02:02:18,840 --> 02:02:21,960
Speaker 2: Yeah wow, I mean at least yeah, sure, But like

2646
02:02:22,159 --> 02:02:24,279
if I wanted to be like to do it, I guess.

2647
02:02:26,159 --> 02:02:28,279
But if I was like, hey, guys, I'm just gonna

2648
02:02:28,439 --> 02:02:32,159
like I'm gonna take all the smoothie recipes from Ring

2649
02:02:32,279 --> 02:02:34,079
Fit Adventure and I'm just gonna make them.

2650
02:02:34,680 --> 02:02:35,680
Speaker 4: Yeah, you can just do sure.

2651
02:02:36,199 --> 02:02:37,640
Speaker 2: Yeah that's great like that.

2652
02:02:38,199 --> 02:02:38,439
Speaker 3: Sure?

2653
02:02:39,279 --> 02:02:40,760
Speaker 4: Should we bring the rock on our board?

2654
02:02:41,640 --> 02:02:41,840
Speaker 3: Yeah?

2655
02:02:43,239 --> 02:02:45,079
Speaker 5: Dwayne Johnson, Yeah.

2656
02:02:46,720 --> 02:02:47,000
Speaker 6: Board.

2657
02:02:47,439 --> 02:02:48,960
Speaker 4: He doesn't seem to cause new troubles there.

2658
02:02:49,159 --> 02:02:52,600
Speaker 3: No, he seems to just be very smooth, level headed. Yeah.

2659
02:02:52,600 --> 02:02:54,439
Speaker 4: I think we should have Dwayne enjoyed.

2660
02:02:54,680 --> 02:02:57,600
Speaker 3: Can he just not? Can you just like fucking not

2661
02:02:58,000 --> 02:02:59,479
like he could help himself. He would have.

2662
02:02:59,720 --> 02:03:01,680
Speaker 5: Like he's the highest paid I think he's the highest

2663
02:03:01,760 --> 02:03:03,000
paid actor in all.

2664
02:03:02,880 --> 02:03:08,319
Speaker 12: Of Hollways of the world the world, Yes, of the world. Yes, yeah,

2665
02:03:08,359 --> 02:03:11,279
so like enough, Okay, he's like crazy too. Yeah, he's

2666
02:03:11,319 --> 02:03:15,359
just just fucking relaxed, like you go on vacation dog

2667
02:03:15,520 --> 02:03:16,680
like dude.

2668
02:03:16,760 --> 02:03:19,760
Speaker 6: You know, he's got one of those like curated personas

2669
02:03:19,760 --> 02:03:22,359
where it's all about like how insanely hard he works.

2670
02:03:22,760 --> 02:03:24,840
He gets up at two and does nothing but like

2671
02:03:25,039 --> 02:03:27,760
works and does meet grin twenty eight hours a day.

2672
02:03:27,880 --> 02:03:30,840
That kind of like, right, that very curated image work.

2673
02:03:30,960 --> 02:03:35,439
And I agree, relax, get up at little nine. It's okay,

2674
02:03:35,720 --> 02:03:36,920
you get plenty.

2675
02:03:37,079 --> 02:03:37,920
Speaker 5: Yeah, he'll be fine.

2676
02:03:38,239 --> 02:03:41,680
Speaker 2: He looks okay in that new movie coming out that

2677
02:03:41,800 --> 02:03:43,319
he's in, Smashing Machine.

2678
02:03:43,439 --> 02:03:45,199
Speaker 4: Twenty four one. Yeah, and I'm curious about the score.

2679
02:03:45,239 --> 02:03:45,720
Says he won.

2680
02:03:46,039 --> 02:03:46,760
Speaker 2: But yeah, sure.

2681
02:03:47,000 --> 02:03:49,119
Speaker 6: Oh he's doing serious movies. Now we're here, were we

2682
02:03:49,239 --> 02:03:50,399
finally happen? Oh?

2683
02:03:50,479 --> 02:03:51,000
Speaker 4: Yeah? Yeah.

2684
02:03:51,439 --> 02:03:54,920
Speaker 6: It's like it's like the guy from from Tropical Thunder

2685
02:03:55,000 --> 02:03:56,239
or whatever, Tropic Thunder?

2686
02:03:56,880 --> 02:03:59,640
Speaker 2: Oh yeah, which which guy on Tropic Thunder?

2687
02:04:00,159 --> 02:04:06,000
Speaker 6: Yeah, extrapolate that the guy from Zoolander.

2688
02:04:09,199 --> 02:04:10,880
Speaker 4: Heavyweight heavyweights.

2689
02:04:13,199 --> 02:04:14,600
Speaker 3: Know we were dealing with the cinema pile.

2690
02:04:14,680 --> 02:04:17,239
Speaker 6: My brother had a my younger brother had a I'm

2691
02:04:17,319 --> 02:04:20,439
purcosizing shirt, and it was like the people who knew

2692
02:04:21,000 --> 02:04:23,199
really liked that at Disney. It was a deep it

2693
02:04:23,279 --> 02:04:25,920
was very I was pretty jealous of the reactions he

2694
02:04:26,079 --> 02:04:29,319
was getting from that thing. God, heavyweights slaps, that's a

2695
02:04:29,760 --> 02:04:34,600
I love Heavyweight. Of all the child ensemble movies made

2696
02:04:34,680 --> 02:04:37,199
for kids and families from the nineties, it's it's better

2697
02:04:37,279 --> 02:04:38,920
than Mighty Ducks, even heavyweights.

2698
02:04:39,159 --> 02:04:40,640
Speaker 2: I don't know, better than.

2699
02:04:42,399 --> 02:04:46,800
Speaker 3: Right now, better than better Green, come on, little giants,

2700
02:04:46,960 --> 02:04:48,960
better than little giants, better than.

2701
02:04:53,760 --> 02:05:02,640
Speaker 10: Rookie Field the year, Buddy, It's not better than rookie

2702
02:05:02,720 --> 02:05:05,520
of the the best, the best.

2703
02:05:05,960 --> 02:05:07,640
Speaker 5: It's not better than Mighty Ducks.

2704
02:05:07,760 --> 02:05:08,880
Speaker 6: You didn't.

2705
02:05:11,359 --> 02:05:14,560
Speaker 5: No mob is barely about hockey. What are you talking about?

2706
02:05:14,600 --> 02:05:18,399
Speaker 2: Mighty Ducks has the most powerful hockey move ever in

2707
02:05:18,520 --> 02:05:22,520
existence that as far as I know, knuckle puck, the

2708
02:05:22,640 --> 02:05:26,000
knuckle puck, I don't know it's three.

2709
02:05:26,119 --> 02:05:27,000
Speaker 3: I think it's three.

2710
02:05:29,359 --> 02:05:32,319
Speaker 5: To introduces the knuckle puck, as if Disney invented the

2711
02:05:32,399 --> 02:05:33,039
knuckle puck.

2712
02:05:33,600 --> 02:05:36,399
Speaker 2: Also, Keenan Thompson did, Yeah, exactly.

2713
02:05:36,520 --> 02:05:41,000
Speaker 5: Please give it to Keen. Uh yeah, look, so what

2714
02:05:41,319 --> 02:05:43,279
they go to like Downtown l A to learn how

2715
02:05:43,319 --> 02:05:47,920
to play hockey better? I get it. It makes sense. Also, also,

2716
02:05:48,520 --> 02:05:51,479
uh you, it is not better in any way than

2717
02:05:51,560 --> 02:05:56,600
the Sandlot. How dare the Sandlot said?

2718
02:05:57,920 --> 02:05:59,920
Speaker 6: Are you kidding me? Heavy?

2719
02:06:00,079 --> 02:06:00,199
Speaker 3: Wait?

2720
02:06:00,359 --> 02:06:03,399
Speaker 6: It is just it is the best of those kind

2721
02:06:03,479 --> 02:06:05,880
of by far. It is so funny.

2722
02:06:06,119 --> 02:06:09,439
Speaker 2: I was really upset as a kid because I didn't

2723
02:06:09,479 --> 02:06:12,000
know how to swim right. I still don't, and I could.

2724
02:06:11,880 --> 02:06:15,880
Speaker 4: Never be on like the blob thing that I wanted

2725
02:06:15,920 --> 02:06:18,319
one of those so bad that looked like so much fun.

2726
02:06:18,800 --> 02:06:21,319
Speaker 6: At the end of the movie where the zoo Lader guy,

2727
02:06:21,640 --> 02:06:24,880
it's like he's on the rafters because he escaped prison

2728
02:06:25,239 --> 02:06:27,439
and they're showing the video of him like making them

2729
02:06:27,520 --> 02:06:30,479
eat rats or stuff. He's like, ooh, the film was

2730
02:06:30,720 --> 02:06:33,920
test the editing technique that he does like a triple

2731
02:06:34,079 --> 02:06:35,279
backflip onto.

2732
02:06:35,760 --> 02:06:39,840
Speaker 4: Are you repeatedly referring to Ben Stiller as the Zoolander guy.

2733
02:06:40,119 --> 02:06:41,800
Speaker 3: From done that many times?

2734
02:06:43,000 --> 02:06:44,920
Speaker 4: Yeah, it was a pretty big Also, like you know,

2735
02:06:45,000 --> 02:06:45,960
he made severins.

2736
02:06:46,760 --> 02:06:49,199
Speaker 3: He does know Jerry Stiller by name, though, so that's.

2737
02:06:50,720 --> 02:06:50,960
Speaker 10: Yeah.

2738
02:06:52,760 --> 02:06:55,920
Speaker 5: Oh, I didn't realize I was gonna be increasingly upset

2739
02:06:56,079 --> 02:06:59,199
by this kind of stuff. Wow, we welcome back. Yeah, cool,

2740
02:06:59,359 --> 02:07:01,079
sick them in sick and cool.

2741
02:07:01,439 --> 02:07:02,479
Speaker 4: You just need three votes.

2742
02:07:02,960 --> 02:07:06,000
Speaker 5: I want to We actually don't know that.

2743
02:07:07,760 --> 02:07:08,159
Speaker 3: Anywhere.

2744
02:07:08,520 --> 02:07:11,640
Speaker 5: Yeah, relaxed there, think you know, But let me tell

2745
02:07:11,680 --> 02:07:14,880
you to answer the question of the original emailer. Yeah,

2746
02:07:15,680 --> 02:07:18,039
that's the answer is, Oh my god, there's just so

2747
02:07:18,239 --> 02:07:20,800
much more to even do. As if my plate wasn't

2748
02:07:20,840 --> 02:07:25,119
full enough before, now it's even more full. And there's

2749
02:07:25,199 --> 02:07:27,119
just a lot to do. That's the answer. There's so

2750
02:07:27,319 --> 02:07:32,119
much to do and so little time. And that is

2751
02:07:32,239 --> 02:07:38,840
the It is equal parts freeing and amazing and exciting

2752
02:07:39,079 --> 02:07:42,479
and all these things. And yeah, with a dash of horror, right,

2753
02:07:42,600 --> 02:07:46,560
with a dash of peppering in of anxiety and horror.

2754
02:07:46,960 --> 02:07:49,800
Speaker 2: We're we're not eight twenty four. We're like the other

2755
02:07:50,239 --> 02:07:56,359
indie film company neon. Yeah, she's kind of stressful over there. Huh.

2756
02:07:57,840 --> 02:07:58,520
Speaker 3: They sold out.

2757
02:07:59,239 --> 02:08:01,520
Speaker 4: I got in finally, and it says item limit reach

2758
02:08:01,680 --> 02:08:03,119
didn't let me there's no add to cart.

2759
02:08:03,399 --> 02:08:05,880
Speaker 3: Oh sorry, I got mine, so I stopped paying attention.

2760
02:08:06,239 --> 02:08:08,359
Speaker 5: Yeah, sorry, but you have to pay for one.

2761
02:08:08,600 --> 02:08:10,880
Speaker 2: What happened to extending the ladder down grub.

2762
02:08:11,119 --> 02:08:15,319
Speaker 3: Yeah, that's done. I'm dependent now business owner.

2763
02:08:17,640 --> 02:08:20,520
Speaker 6: Get did you sign in before you try to buy it, Dan,

2764
02:08:20,560 --> 02:08:21,880
because it's one per account?

2765
02:08:22,479 --> 02:08:27,439
Speaker 4: Oh am, I maybe not log in sign up? Oh ship, Okay,

2766
02:08:28,640 --> 02:08:29,279
we're welcome.

2767
02:08:29,880 --> 02:08:32,640
Speaker 6: I better have your vote for the next time to get.

2768
02:08:35,920 --> 02:08:40,680
Speaker 2: All right those wheels, Tanner writes in two toppings up backler,

2769
02:08:40,800 --> 02:08:43,239
I'm sorry, okay, I'm sorry, I want to I just

2770
02:08:43,279 --> 02:08:46,279
want to say this ahead of time. I'm sorry. Oh shit, okay,

2771
02:08:46,800 --> 02:08:47,960
two toppings for a hot dog.

2772
02:08:48,000 --> 02:08:52,399
Speaker 4: They can't be ketchup chili cheese. I'm never I'm never

2773
02:08:52,439 --> 02:08:53,359
putting catch up on a hot dog.

2774
02:08:53,439 --> 02:08:53,560
Speaker 3: Chill.

2775
02:08:54,520 --> 02:08:56,439
Speaker 5: That's an ease that mustard and cemercrat.

2776
02:08:57,680 --> 02:09:00,359
Speaker 6: I would ideally have chili, cheese and must stirred on

2777
02:09:00,479 --> 02:09:05,079
my hot dog, but I wouldn't want just mustard or

2778
02:09:05,199 --> 02:09:07,119
just mustard chili. So if it's just too I guess

2779
02:09:07,199 --> 02:09:08,800
chili and cheese, chili.

2780
02:09:08,680 --> 02:09:11,319
Speaker 3: And Texas pezz. That's my final answers.

2781
02:09:13,039 --> 02:09:19,359
Speaker 4: Hot dogs like your genius. I'm checking out right now.

2782
02:09:19,439 --> 02:09:20,000
Speaker 2: You got your.

2783
02:09:21,880 --> 02:09:22,000
Speaker 3: Now?

2784
02:09:22,159 --> 02:09:27,399
Speaker 5: Yeah lately, Jan, you're you were answering. We're sorry?

2785
02:09:27,439 --> 02:09:30,560
Speaker 2: What was just throw some onions on that bad boy

2786
02:09:30,600 --> 02:09:31,239
and I'm good to go.

2787
02:09:31,600 --> 02:09:34,439
Speaker 6: Raw onions, got those? I don't get it. That's so

2788
02:09:34,600 --> 02:09:35,079
much that.

2789
02:09:35,359 --> 02:09:36,600
Speaker 3: The thing is they taste really good.

2790
02:09:36,840 --> 02:09:37,920
Speaker 6: They taste like they taste.

2791
02:09:38,399 --> 02:09:38,800
Speaker 2: I know.

2792
02:09:38,960 --> 02:09:43,760
Speaker 6: It's not about the taste the texture of food, is it?

2793
02:09:43,760 --> 02:09:45,640
Speaker 3: Because it's like fruit?

2794
02:09:46,319 --> 02:09:48,760
Speaker 6: Oh yeah, yeah, raw vegetables may as well be fruits.

2795
02:09:51,520 --> 02:09:52,039
Run the ball?

2796
02:09:52,560 --> 02:09:55,960
Speaker 4: Wait wait, just joining if you've come back to giant b.

2797
02:09:56,119 --> 02:09:58,439
Speaker 3: Oh yeah, yeah, there's a there's a chance then you

2798
02:09:58,479 --> 02:10:00,600
could actually all right, let me try right question.

2799
02:10:00,720 --> 02:10:02,159
Speaker 4: Yeah, yeah, we got no eyes on this.

2800
02:10:02,600 --> 02:10:05,840
Speaker 5: Yes, so like a chopped off pepper, you're not nowhere

2801
02:10:05,880 --> 02:10:08,600
near that dipping it into a like a ranch, no

2802
02:10:08,760 --> 02:10:09,359
cook that thing.

2803
02:10:10,479 --> 02:10:14,159
Speaker 2: So but really you won't like, don't you stuff because

2804
02:10:14,199 --> 02:10:16,039
of raw veggies. And that's partially why.

2805
02:10:16,520 --> 02:10:19,239
Speaker 6: Okay, to be clear, it's probably good for my stomach,

2806
02:10:19,279 --> 02:10:21,000
but I'm not using that as an out. I would

2807
02:10:21,079 --> 02:10:22,520
not fuss with it anyways.

2808
02:10:24,920 --> 02:10:30,159
Speaker 2: Okay, okay, all right, loves you right, so happy you

2809
02:10:30,159 --> 02:10:32,680
all are back. I often think about how patio could

2810
02:10:32,680 --> 02:10:36,239
be a really beautiful name. What other inanimate objects would

2811
02:10:36,279 --> 02:10:37,479
make good names for? Babies?

2812
02:10:38,000 --> 02:10:42,920
Speaker 4: Warm the guy from Star Trek no w h A R.

2813
02:10:46,439 --> 02:10:58,359
Speaker 11: Paracel Paris parasol, paracel, paraceling, parasols.

2814
02:10:59,199 --> 02:11:00,720
Speaker 6: Yeah, you're right to the that's not as good that.

2815
02:11:00,840 --> 02:11:03,960
That's like yeah, like aerosol Oka.

2816
02:11:03,760 --> 02:11:11,880
Speaker 2: Yeah, Arisol, my daughter ariosol Man. Zebo is good.

2817
02:11:16,159 --> 02:11:17,439
Speaker 5: They call him Zebo Zebo.

2818
02:11:17,920 --> 02:11:18,119
Speaker 3: Yeah.

2819
02:11:18,920 --> 02:11:22,520
Speaker 6: Oh, I had a doctor. Doctor Zebo was like somebody

2820
02:11:22,600 --> 02:11:24,239
in my school. I can't remember if he was one

2821
02:11:24,239 --> 02:11:26,079
of the problematic ones that went to jail or not.

2822
02:11:26,760 --> 02:11:27,800
There were many of them.

2823
02:11:28,960 --> 02:11:40,479
Speaker 2: There were many. Uh good, Oh cast role is good, Cassie, Yeah,

2824
02:11:41,199 --> 02:11:45,560
like this is my daughter cast cube guy would yeah,

2825
02:11:45,640 --> 02:11:46,600
game cube record?

2826
02:11:46,720 --> 02:11:52,399
Speaker 4: Yeah, I like that. What about double a arn Anderson

2827
02:11:52,399 --> 02:11:58,479
will shoot you? No, like double a battery? Yeah, maybe

2828
02:11:58,520 --> 02:11:59,079
not battery.

2829
02:12:01,720 --> 02:12:04,760
Speaker 2: I'm trying to convince everyone in my life to let me,

2830
02:12:04,960 --> 02:12:07,439
if I have a son in the future, to let

2831
02:12:07,479 --> 02:12:08,319
me name themao.

2832
02:12:10,319 --> 02:12:12,159
Speaker 3: There. There, you have my permission.

2833
02:12:12,600 --> 02:12:16,359
Speaker 5: There are people named vote on this planet. I promise you,

2834
02:12:16,720 --> 02:12:17,680
all right for sure?

2835
02:12:18,199 --> 02:12:19,039
Speaker 6: Is there a bad guy?

2836
02:12:19,079 --> 02:12:21,119
Speaker 4: Am breaking bad name not better call?

2837
02:12:22,079 --> 02:12:23,079
Speaker 6: I think he's in both of them.

2838
02:12:23,359 --> 02:12:27,439
Speaker 3: Yeah, yeah, yeah, totally, yeah, that would be characters.

2839
02:12:27,479 --> 02:12:28,720
Speaker 5: I just want you to know, Jan I'm kind of

2840
02:12:28,800 --> 02:12:31,880
running through I'm kicking the tires on that one. You're

2841
02:12:32,159 --> 02:12:35,359
talking about a nacho that's kind of like a a

2842
02:12:35,439 --> 02:12:36,479
bit of a tough.

2843
02:12:39,840 --> 02:12:42,640
Speaker 6: Can just be named not so that's not.

2844
02:12:45,479 --> 02:12:45,680
Speaker 10: Right.

2845
02:12:47,239 --> 02:12:49,279
Speaker 3: Mike's a big fan of that politics.

2846
02:12:49,920 --> 02:12:50,520
Speaker 6: How about.

2847
02:12:51,840 --> 02:12:56,039
Speaker 2: Tough? Like, are you just okay duffle.

2848
02:12:57,640 --> 02:12:58,960
Speaker 5: Uff?

2849
02:12:59,600 --> 02:13:00,239
Speaker 2: First, just.

2850
02:13:02,920 --> 02:13:04,319
Speaker 4: Look down at this e GM I have here, and

2851
02:13:04,359 --> 02:13:06,560
I thought, oh, Diddy is like wait, nope, nope, no, no.

2852
02:13:09,159 --> 02:13:11,520
Speaker 3: Around my room like sound baffling.

2853
02:13:11,840 --> 02:13:14,920
Speaker 6: I guess by the way, that Donkey Kong coaster in

2854
02:13:15,039 --> 02:13:17,359
uh in epic Universe that is so fun. Oh, I

2855
02:13:17,399 --> 02:13:19,760
got to do it at night too, It's so pretty

2856
02:13:19,840 --> 02:13:20,239
at night.

2857
02:13:21,359 --> 02:13:22,039
Speaker 2: What last one?

2858
02:13:22,279 --> 02:13:25,399
Speaker 3: JPEG two thousand?

2859
02:13:26,119 --> 02:13:29,239
Speaker 4: You first named? J middle name peg web peak.

2860
02:13:31,079 --> 02:13:31,239
Speaker 6: Red?

2861
02:13:31,479 --> 02:13:31,600
Speaker 3: Right?

2862
02:13:31,640 --> 02:13:34,760
Speaker 2: All right, moving on here, Well, we'll only read a

2863
02:13:34,840 --> 02:13:37,760
couple more uh fram rights in who do you think

2864
02:13:37,880 --> 02:13:41,640
of the five of you can jump the farthest farthest?

2865
02:13:42,399 --> 02:13:44,439
Speaker 3: Well, Dan's been training for a marathon. I bet Dan

2866
02:13:44,720 --> 02:13:48,359
just started though, and it's rough right now, Okay, then

2867
02:13:48,399 --> 02:13:50,560
maybe back because he's gonna have the glutes from hockey.

2868
02:13:50,720 --> 02:13:53,880
Speaker 6: Yeah, that is like an actual athlete. He's like engaged

2869
02:13:53,920 --> 02:13:55,359
in athletic activities.

2870
02:13:55,920 --> 02:13:57,800
Speaker 3: Yeah, and that skating really does.

2871
02:13:59,720 --> 02:14:00,439
Speaker 5: Tree trunks.

2872
02:14:00,840 --> 02:14:04,840
Speaker 3: Yeah, it's not me, it's probably Mike now.

2873
02:14:06,600 --> 02:14:10,800
Speaker 5: I'd say jan two because Jen's like limber like when

2874
02:14:10,840 --> 02:14:11,760
you're somersaulting.

2875
02:14:12,039 --> 02:14:13,359
Speaker 3: Yeah, I'll do better.

2876
02:14:13,199 --> 02:14:15,279
Speaker 6: Than anyone expects, but I won't win.

2877
02:14:18,600 --> 02:14:18,800
Speaker 2: Yeah.

2878
02:14:18,920 --> 02:14:20,840
Speaker 6: Yeah, I hurt myself very badly.

2879
02:14:21,000 --> 02:14:25,159
Speaker 2: Probably I wish I could dunk. Did I ever tell

2880
02:14:25,239 --> 02:14:26,720
y'all when my dad used to pick me up from

2881
02:14:26,760 --> 02:14:30,000
elementary school and like, you know, kids would be playing basketball,

2882
02:14:30,159 --> 02:14:32,239
he would steal the ball from them and dunk on them.

2883
02:14:33,319 --> 02:14:35,399
Speaker 4: Awesome, Holy ship.

2884
02:14:37,399 --> 02:14:39,119
Speaker 2: My dad is like, you know, he's an old frail

2885
02:14:39,239 --> 02:14:42,039
man now shouts out to him. But he used to

2886
02:14:42,159 --> 02:14:45,760
buy those and one mixtapes, watch them and teach himself

2887
02:14:45,760 --> 02:14:48,600
how to do all those tricks. Did he pass any

2888
02:14:48,680 --> 02:14:50,439
of that athletic prowess to me?

2889
02:14:50,800 --> 02:14:52,720
Speaker 4: No, you know my dad did the same thing.

2890
02:14:53,880 --> 02:14:57,680
Speaker 2: Sure, yeah, ye, our dad should start a rec league.

2891
02:14:58,000 --> 02:14:59,760
Speaker 3: And he's just like learning these movies. He goes game

2892
02:14:59,840 --> 02:15:00,479
Chance Anger.

2893
02:15:02,560 --> 02:15:06,600
Speaker 4: The NBA street you activated pull his dick out the bottom,

2894
02:15:09,800 --> 02:15:13,920
just blaze track starts, just piss.

2895
02:15:14,840 --> 02:15:18,960
Speaker 5: We just got a basketball hoop in the driveway, and

2896
02:15:19,439 --> 02:15:22,000
we you know, obviously you lower that down to eight

2897
02:15:22,079 --> 02:15:26,880
feet immediately you fucking dunk. And that's been a lot

2898
02:15:26,960 --> 02:15:28,960
of fun because that's the thing. I could still do that.

2899
02:15:29,079 --> 02:15:31,239
Dib can't, and I'm going to continue to do that.

2900
02:15:31,800 --> 02:15:37,159
Speaker 6: Because my dad destroyed his knees playing basketball with my brother.

2901
02:15:37,319 --> 02:15:40,159
Became a lifelong problem. He has new knees now, That's

2902
02:15:40,199 --> 02:15:43,800
what it actually led to. So careful trying to kids.

2903
02:15:43,800 --> 02:15:46,760
Speaker 5: Why I'm just skating skating. I don't have that big problem.

2904
02:15:46,840 --> 02:15:48,680
Speaker 4: You know, since he's a doctor, did he get to

2905
02:15:48,760 --> 02:15:49,920
like install his own knees?

2906
02:15:50,119 --> 02:15:52,960
Speaker 6: No, awake, you have to have someone else do that.

2907
02:15:54,720 --> 02:16:00,079
Speaker 4: You could probably though, right, No, if you really a

2908
02:16:00,159 --> 02:16:02,279
great knee doctor, couldn't you replace your own knees?

2909
02:16:02,439 --> 02:16:05,640
Speaker 3: No, it would be very did use your head?

2910
02:16:05,880 --> 02:16:06,520
Speaker 2: What do you mean?

2911
02:16:06,760 --> 02:16:06,800
Speaker 5: No?

2912
02:16:06,960 --> 02:16:07,720
Speaker 2: I bet you could.

2913
02:16:07,760 --> 02:16:09,680
Speaker 4: I'm not kidding. We think about it.

2914
02:16:09,920 --> 02:16:10,199
Speaker 2: Okay.

2915
02:16:10,239 --> 02:16:12,960
Speaker 4: So because you know the mechanics of the situation, you've

2916
02:16:13,000 --> 02:16:13,600
got the tools.

2917
02:16:13,600 --> 02:16:16,920
Speaker 5: Okay, okay, so you have to do give yourself a

2918
02:16:16,960 --> 02:16:19,680
new knee from your perspective, and then what are you

2919
02:16:19,920 --> 02:16:23,039
just like spinal tapped? Are you just like completely numb

2920
02:16:23,079 --> 02:16:23,600
from the waste?

2921
02:16:23,840 --> 02:16:25,680
Speaker 6: What else anesthetics impact?

2922
02:16:25,920 --> 02:16:28,840
Speaker 4: Maybe, well, if if it's generally, if it's general, it

2923
02:16:28,960 --> 02:16:31,439
knocks you out. But I'm saying like, if you just

2924
02:16:31,680 --> 02:16:33,719
local up, you know, you're probably find it.

2925
02:16:34,079 --> 02:16:36,479
Speaker 3: And I'm like, if it was like end of the

2926
02:16:36,520 --> 02:16:39,280
world situation and a doctor neither to replace their knee

2927
02:16:39,440 --> 02:16:41,120
and had like could they do it?

2928
02:16:42,040 --> 02:16:44,319
Speaker 4: Maybe maybe they could think they could.

2929
02:16:44,399 --> 02:16:47,040
Speaker 3: That's the best case scenario, is maybe best.

2930
02:16:47,120 --> 02:16:52,200
Speaker 4: Maybe yeah, Like they're like at gunpoint, like replace your knee, okay,

2931
02:16:52,399 --> 02:16:53,159
maybe yeah.

2932
02:16:53,280 --> 02:16:55,799
Speaker 5: The situation has changed since we first positive this, I

2933
02:16:55,879 --> 02:16:58,719
mean point, replace your need, got it?

2934
02:16:58,879 --> 02:16:59,159
Speaker 2: Okay?

2935
02:16:59,319 --> 02:16:59,639
Speaker 3: Got it?

2936
02:16:59,719 --> 02:16:59,959
Speaker 5: All right?

2937
02:17:00,079 --> 02:17:02,639
Speaker 6: Well, then if he thinks he could have done it

2938
02:17:02,760 --> 02:17:03,920
under the worst case.

2939
02:17:03,799 --> 02:17:08,840
Speaker 5: Scenario, man, that is some self surgery that I am

2940
02:17:08,959 --> 02:17:10,079
not interested in watching.

2941
02:17:10,360 --> 02:17:12,600
Speaker 3: There are so many other surgeries that would probably be

2942
02:17:12,719 --> 02:17:12,959
like that.

2943
02:17:12,959 --> 02:17:16,200
Speaker 5: Would make way more easier than I bet you could

2944
02:17:16,200 --> 02:17:18,559
take out your own gallbladder with much more ease than

2945
02:17:18,600 --> 02:17:19,639
you could replace a knee.

2946
02:17:21,280 --> 02:17:23,639
Speaker 4: You know, a cavity. I bet you could do cavity

2947
02:17:24,799 --> 02:17:26,319
cavity cavity.

2948
02:17:27,600 --> 02:17:29,040
Speaker 5: I think you're wrong about.

2949
02:17:28,799 --> 02:17:30,760
Speaker 4: That, Big Mers.

2950
02:17:31,879 --> 02:17:33,159
Speaker 3: All right, thanks.

2951
02:17:32,920 --> 02:17:36,479
Speaker 2: Everyone for writing into the show. Bomcas John Bob dot

2952
02:17:36,520 --> 02:17:38,000
com is a normal email address.

2953
02:17:38,200 --> 02:17:42,639
Speaker 4: Chat says, although when I got my vosectomy, my doctor

2954
02:17:42,719 --> 02:17:46,000
told me of another doctor who did their own visectomy,

2955
02:17:49,879 --> 02:17:51,600
but balls are so much scarier than knees.

2956
02:17:52,239 --> 02:17:54,760
Speaker 5: Okay, Oh my god, No, you're so wrong.

2957
02:17:54,840 --> 02:17:56,680
Speaker 6: You're not getting it's not a matter if you're getting

2958
02:17:56,719 --> 02:18:00,399
punched in each of them, you're surgically. It's making an

2959
02:18:00,440 --> 02:18:03,600
incision and snipping the thing as opposed to taking out

2960
02:18:04,040 --> 02:18:05,319
an entire joints.

2961
02:18:05,440 --> 02:18:08,840
Speaker 4: And I'm to be way more scared of balls snipping

2962
02:18:09,000 --> 02:18:09,680
the knee.

2963
02:18:09,520 --> 02:18:12,559
Speaker 3: Replaced, convinced that this is all like how he originally

2964
02:18:12,600 --> 02:18:17,000
thought we're going, and now validates his He feels validated.

2965
02:18:17,200 --> 02:18:17,600
It's over.

2966
02:18:18,760 --> 02:18:21,159
Speaker 6: Replaced is a much bigger deal.

2967
02:18:22,840 --> 02:18:25,520
Speaker 4: But if okay me at gun point and they say

2968
02:18:25,639 --> 02:18:28,760
replace your knee or snip your balls, I'm replacing.

2969
02:18:28,399 --> 02:18:31,639
Speaker 3: Your open and you're gonna look and see all the

2970
02:18:31,680 --> 02:18:33,520
ship that's in there, and you're gonna die.

2971
02:18:34,559 --> 02:18:36,000
Speaker 4: But at least it's not my balls.

2972
02:18:37,079 --> 02:18:38,319
Speaker 2: We are going.

2973
02:18:39,040 --> 02:18:39,799
Speaker 5: We are going.

2974
02:18:39,879 --> 02:18:40,559
Speaker 3: I can't argue.

2975
02:18:41,040 --> 02:18:46,159
Speaker 5: We are absolutely going to call you out. The new

2976
02:18:46,239 --> 02:18:49,520
giant bomb is Gonnas and drag you.

2977
02:18:49,639 --> 02:18:52,920
Speaker 3: D next week. Replaces his knee.

2978
02:18:55,200 --> 02:18:56,840
Speaker 2: Voted you have to do it.

2979
02:18:57,760 --> 02:18:59,959
Speaker 5: Absolutely did not agree to this the board.

2980
02:19:02,120 --> 02:19:04,799
Speaker 2: Okay, last question comes from Slain.

2981
02:19:05,360 --> 02:19:06,520
Speaker 6: Who do you call a were wolf?

2982
02:19:06,600 --> 02:19:08,799
Speaker 2: YouTuber? What is it?

2983
02:19:10,559 --> 02:19:10,680
Speaker 3: Oh?

2984
02:19:10,840 --> 02:19:12,200
Speaker 2: Yeah, sure, that's easy.

2985
02:19:12,319 --> 02:19:13,040
Speaker 5: Next question.

2986
02:19:14,520 --> 02:19:18,120
Speaker 2: There's a punch I understand, Yeah, yeah, yeah, and anyone

2987
02:19:18,239 --> 02:19:18,680
have one?

2988
02:19:21,920 --> 02:19:24,040
Speaker 5: What do you call a were wolf? YouTuber?

2989
02:19:24,319 --> 02:19:28,719
Speaker 4: How there's moon? There's like in the like.

2990
02:19:30,520 --> 02:19:33,680
Speaker 6: Can subscribe and subscribe.

2991
02:19:34,920 --> 02:19:37,239
Speaker 2: To the Giant BombCast as well as all of our

2992
02:19:37,319 --> 02:19:40,719
lovely other podcasts here at giant bomb dot com giant

2993
02:19:40,760 --> 02:19:43,079
bomb dot com slash Join you can help support us.

2994
02:19:43,319 --> 02:19:45,479
Giant Bomb is now completely independent. We're like a co

2995
02:19:45,600 --> 02:19:48,680
op grocery store. Now, that's right. You'll see us all

2996
02:19:48,959 --> 02:19:52,040
stocking up the aisles, checking you out at the checkout line.

2997
02:19:52,760 --> 02:19:58,600
Dan's working the fish counter and he's just like, I'm sorry,

2998
02:19:58,600 --> 02:19:59,520
he's at the medical aisle.

2999
02:19:59,600 --> 02:19:59,959
Speaker 6: Just chop.

3000
02:20:03,159 --> 02:20:03,920
Speaker 3: A gang.

3001
02:20:04,079 --> 02:20:06,799
Speaker 2: We got a lot of stuff going on, but this week,

3002
02:20:06,879 --> 02:20:11,840
specifically Game Mess Mornings popping off Wednesday, Thursday and Friday,

3003
02:20:12,000 --> 02:20:15,000
Yes that's right, as well as a voicemail dump truck

3004
02:20:15,799 --> 02:20:20,000
wait professional Friday on Friday, uh, dump trucks on Thursday.

3005
02:20:20,360 --> 02:20:25,319
But tomorrow we start a brand new season of Light Club.

3006
02:20:25,559 --> 02:20:27,600
At this time, Mike is gonna look so.

3007
02:20:27,799 --> 02:20:32,920
Speaker 4: Cool, really cool, really cool. Backler, do you know what

3008
02:20:32,959 --> 02:20:33,639
he's gonna look like?

3009
02:20:33,799 --> 02:20:34,559
Speaker 2: I have no idea.

3010
02:20:34,879 --> 02:20:37,280
Speaker 4: Oh okay, it's it's real good he's gonna do you want.

3011
02:20:37,120 --> 02:20:38,680
Speaker 3: To know or do you want to see it?

3012
02:20:38,719 --> 02:20:40,360
Speaker 5: For you to see it for the first time?

3013
02:20:40,760 --> 02:20:43,559
Speaker 2: Hell yeah, he's gonna look so cool, very cool.

3014
02:20:44,479 --> 02:20:44,639
Speaker 3: Right.

3015
02:20:44,799 --> 02:20:46,959
Speaker 2: Also, uh, you know you can catch us around the

3016
02:20:47,040 --> 02:20:49,879
internet this week and probably leading into next week. We

3017
02:20:50,000 --> 02:20:54,000
were gonna be everywhere telling it's spreading the good word

3018
02:20:54,159 --> 02:20:55,680
of Giant pop dot COM's last joy.

3019
02:20:56,159 --> 02:20:58,680
Speaker 4: Hey Backlar, check your discord real quick. I get your

3020
02:20:58,719 --> 02:20:59,879
reaction to how cool Mike's gonna.

3021
02:21:00,399 --> 02:21:01,799
Speaker 5: I just said I want to see it for the

3022
02:21:01,920 --> 02:21:02,479
first time.

3023
02:21:02,600 --> 02:21:04,600
Speaker 2: Man, I thought you about the character.

3024
02:21:06,079 --> 02:21:16,959
Speaker 5: This is fucked up, all right? Soon at least you're

3025
02:21:17,000 --> 02:21:18,840
already cooler than what I'm looking at.

3026
02:21:19,680 --> 02:21:22,799
Speaker 6: No way, No, why is cool the world we keep

3027
02:21:22,920 --> 02:21:23,399
using here?

3028
02:21:23,520 --> 02:21:23,760
Speaker 2: Wow?

3029
02:21:25,799 --> 02:21:27,520
Speaker 3: Look cool? What you want me to lie to you?

3030
02:21:27,680 --> 02:21:29,200
Speaker 6: It's a type ofture joke, isn't it.

3031
02:21:30,200 --> 02:21:30,440
Speaker 3: Yep?

3032
02:21:32,680 --> 02:21:32,920
Speaker 10: Yep?

3033
02:21:39,680 --> 02:21:42,040
Speaker 2: We talked about oh my god, cool world.

3034
02:21:42,959 --> 02:21:44,000
Speaker 5: Ye, cool world.

3035
02:21:44,840 --> 02:21:46,079
Speaker 6: No one remembers cool World.

3036
02:21:48,239 --> 02:21:51,120
Speaker 3: Yeah, Power Still, Well, we'll do the whole fighting collection too,

3037
02:21:51,200 --> 02:21:52,239
but we'll play a lot of Yeah.

3038
02:21:52,319 --> 02:21:54,159
Speaker 6: Yeah, I want to do a quick look because there's

3039
02:21:54,200 --> 02:21:55,920
a lot of games I'm looking forward to and there.

3040
02:21:55,959 --> 02:21:58,000
But yeah, Power Still multiplayer is going to be a

3041
02:21:58,159 --> 02:21:58,680
ton of fun.

3042
02:21:58,959 --> 02:22:00,600
Speaker 3: Yeah, that'll be most of you. And we'll do a

3043
02:22:00,680 --> 02:22:02,360
quick look as well, so look forward to that.

3044
02:22:03,040 --> 02:22:05,200
Speaker 2: Yeah, I'm gonna try and get some other quick looks

3045
02:22:05,280 --> 02:22:07,440
up and running. If you missed it this morning, there

3046
02:22:07,520 --> 02:22:10,559
is a Doom the Dark Ages quick look that Dan

3047
02:22:10,719 --> 02:22:13,520
and Grub put together. I get a clear obscure. One

3048
02:22:13,600 --> 02:22:16,239
may do a Dropducci Duchy, whatever the heck. The game's

3049
02:22:16,319 --> 02:22:20,760
called maybe whatever you want Nubby's number, factory Baby, we'll

3050
02:22:20,840 --> 02:22:21,040
do that.

3051
02:22:21,440 --> 02:22:22,040
Speaker 6: That's a good game.

3052
02:22:23,520 --> 02:22:26,239
Speaker 2: And yeah, anyone else got anything else left to say?

3053
02:22:27,040 --> 02:22:28,639
If you and I will rate on Twitch.

3054
02:22:28,760 --> 02:22:31,200
Speaker 4: But I'm about to pee right after this, and then

3055
02:22:31,239 --> 02:22:34,120
I'm gonna hop on the Jeff Gershman Show, which should

3056
02:22:34,159 --> 02:22:36,920
be live and in progress. So gonna hop on and

3057
02:22:36,959 --> 02:22:39,319
catch up with mister Gersman, So tune in there, Jeff.

3058
02:22:39,440 --> 02:22:43,399
Speaker 2: Jeff has been showing lots of love and support. Thanks you.

3059
02:22:43,399 --> 02:22:44,280
He's been very helpful.

3060
02:22:45,200 --> 02:22:45,440
Speaker 3: Jeff.

3061
02:22:46,719 --> 02:22:51,479
Speaker 2: All right, everyone, I guess that's it. We'll see you

3062
02:22:51,639 --> 02:22:55,399
next week somehow for another episode of the Giant BombCast.

3063
02:22:55,760 --> 02:22:58,079
He's been Jeff. He's also been Jeff. He's been Mike,

3064
02:22:58,120 --> 02:23:00,520
he's been dead, I've been Jan Are you at home.

3065
02:23:01,200 --> 02:23:04,639
Thank you so much, genuinely pre shoot, we love you,

3066
02:23:05,719 --> 02:23:07,079
good bye.

3067
02:23:09,200 --> 02:23:10,719
Speaker 6: I'm not paid by the hour anymore. I don't have

3068
02:23:10,760 --> 02:23:12,479
to try to stretch this show out as long as

3069
02:23:12,520 --> 02:23:16,399
I can wait. That's what you were doing. Those four

3070
02:23:16,440 --> 02:23:18,200
hour podcasts make a lot of sense now

