Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends. Hi.
Speaker 2: I'm Cassie Lang. I will be playing Penelope Waters, the
human Aquium.
Speaker 3: Architects, and I'm Tim and I played Dravin our dwarf Rogue.
Speaker 4: I'm Cameron. I play Tomorrow. Well, but you have half barred.
Speaker 1: Yes, we post videos every Tuesday, and if you like
what you're seeing, please give us a like, a comment,
a subscription, And before we get rolling, we have a few,
as always announcements.
Speaker 2: Our character minis were printed using Banana for Scale three
D printing services and you can use our codemind Played
twenty for twenty percent off your first order until the
end of twenty twenty five.
Speaker 3: And in the description are the details for our Patreon.
If you guys are enjoying the show liking what you see,
please take a look on there to drop us a
little extra support. It gives you access to our discord
community where you can chat with all of us. And yeah,
take a look.
Speaker 4: And the music that you're hearing, as always, is by
Carl Casey at White Bat Audio, which you can support
him on YouTube or band camp.
Speaker 1: Now, just before we begin as well, all of you
leveled up, did Yeah, so let's start with you cast
what what did you get?
Speaker 2: Proficiency bonus went up, which is really exciting.
Speaker 5: Yes, we did all get that.
Speaker 6: Yeah, that's across the board. And I got some more
research points which I used to upgrade Georgie again. So
Georgie is now a harder hitter and has more health
and a higher ac.
Speaker 1: Oh no, the road it's more dangerous. It's gonna be
uh yeah, Okay.
Speaker 2: I love my little mouse.
Speaker 5: He's great.
Speaker 1: Tim Our Dravin Man, what did you get?
Speaker 3: Yes, so I did get an extra sneak attack die
so now when I do sneak attack, I get five
D six, which is great.
Speaker 4: Yeah, I feel like you're already rolling all your days.
Speaker 5: I also got a really need ability called Tokens of
the Departed.
Speaker 3: So now if a creature dies within thirty feet of me,
I can create a soul trinket which I can use
to do various effects later on.
Speaker 5: So if we fight anything that has a soul, then
I will use it and we can see what it does.
Speaker 1: Yes, yes, uh? And Cameron, what about you?
Speaker 4: All right? With the proficiency bonus increase, I learned another
spell on my ritual cast feet from the last level up,
so I learned detect magic with that one. I don't
know if there'll be much help in the castle here,
but oh well. And then I also gained a fifth
level spell ability, which I took the mask Cure wounds.
Seems like a especially.
Speaker 1: Right now, what you're telling me is I can throw hard.
Speaker 5: You also got some expertise.
Speaker 4: I got expertise. Yeah, in which ones did I choose
for this? It was perception and in site.
Speaker 1: So what's your perception insight now?
Speaker 4: Plus eight on each?
Speaker 1: Okay?
Speaker 4: And I learned major image finally, after talking about how
which I want the entire campaign? I finally actually.
Speaker 1: Selected awesome man, you'll never need it from.
Speaker 2: I also got the kinetic augmentation.
Speaker 6: Oh yeah, so as a reaction, I can spend one
of my Aquium canisters to give me and any allies
and a ten foot radius advantage.
Speaker 2: On decks dirty saving throws, and an extra ten feet
of movement for one minute.
Speaker 1: Yes, which is pretty cool.
Speaker 5: Yes, I'll speed.
Speaker 6: Oh and I got another Aquium canister and another vitality serum.
Speaker 1: But you've got a bunch of stuff.
Speaker 5: How many canisters do you have?
Speaker 1: No?
Speaker 2: Up to five?
Speaker 1: So the Aquium Architect for anyone who doesn't know, was
created by Tim and he uh yeah, he invented it.
I gave you some.
Speaker 5: There's definitely some help. Cassie had some good input too
at the beginning.
Speaker 3: Has changed some stuff, so kind of a team effort,
especially while we play test exactly.
Speaker 2: It keeps kind of changing as we go, and Tim.
Speaker 1: And I are currently creating a second class that we
are going to play test soon called the Mutant. You've
been touched by eldritch energies or other various things. Uh
and uh, you're changing. It's a it's a highly aggressive
kind of attacking class. So we'll see.
Speaker 5: Interesting, interesting one to play test. It'll be cool to watch.
Speaker 1: So right, well, let us begin.
Speaker 5: Let's begin.
Speaker 1: Yeah, you jumped through the portal through came out facing
the right way, unlike another character for another movie who
jumps through a door and then lands on the ground.
That's an obscure reference anyways, So.
Speaker 5: I feel like it's happened in several things.
Speaker 1: Yeah, it probably has what you find yourself on the
island of the floating castle. Excuse me, this this area
that you are. You are on the edge of the island.
So the portal, if you turn around to look at it,
a big, old, massive portal behind you, and then beyond
that is just sky and air right and the edge
of it's essentially like dropping off the edge of the earth.
Right there's rock, and if you peer over you can
see down, down, down, down, down down. There's ground way
below you and clouds and other stuff. But facing the
other direction you see this great expanse of a city.
Speaker 7: The the ground here is mostly stone work, but you
see that there's what looks like rusted metal sculptures in
various areas.
Speaker 1: Vines grow everywhere, and there's even dirt that has accumulated
on the flagstone that now there's grass and flowers growing
out of it. And to your right is a large tower, right,
and this tower looks to be made of stone. And
to your left is yet another large tower, and there
are other various ones scattered about, but towards the directly
in front of you, you see just this conglomeration of
large towers. Your characters wouldn't have anything to reference this too,
but we could reference it to looking at the downtown
of a large city. Right, So if you look at
downtown New York, where you look at downtown Calgary, Alberta,
or just anywhere you see, there's suddenly all these huge towers,
but there seems to be a wall surrounding them, right,
And you are on the outskirts of this, and all
the buildings out here are a bit smaller and scattered
and more sporadic.
Speaker 2: Right, Are they all wooden or metal?
Speaker 4: Like you said that one looks like it was made
of stone?
Speaker 1: Yep? Yeah? Would you care to go investigate?
Speaker 2: Yeah?
Speaker 4: Yeah, probably, Okay, I'm mostly just curious because when I
saw it, first it was metal, and then you said
it looked wood Yeah, yeah.
Speaker 6: Before we investigate anything attacking us immediately when we walk
through the portal.
Speaker 4: Yeah, we show through, okay, okay, so we see all
of that we go through. I'm like, are you okay?
Speaker 2: No, I'm hurting okay, me too.
Speaker 4: Yeah, or anything not too bad? Actually, okay, before anything else.
I remember at the very end of our last session,
I had Beacon of Hope on and it has not
been a minute yet, so that's still on. I'm going
to cast mask your winds. Thank you.
Speaker 5: Wow, he's.
Speaker 4: Us thirty three help points.
Speaker 2: Sweet, that's I'm maxed.
Speaker 5: Out more than I need.
Speaker 8: Okay, Sweet, I'm not so you quite a bit of
damage last I took quite a bit of damage.
Speaker 1: Yep, yep. The little the big one got you a
few times. Those little ones grappled you and started eating you. Yeah.
Speaker 5: I'm just realizing that I'm like the tank of this.
I don't heard as a rogue of like twenty more health.
Speaker 2: Than I'm a speaky girl. Me too.
Speaker 6: I have not put anything into constitution because I want
it in my intelligence and demes.
Speaker 2: What was that thing?
Speaker 4: What were those things?
Speaker 2: Was that horrifying?
Speaker 5: I don't know that.
Speaker 3: Us The thing that I think is rather eerie is
how long have they been up.
Speaker 4: There and just waiting waiting for somebody to open it,
don't you know?
Speaker 1: Yeah, but I'm going.
Speaker 5: To assume we'll see more of them up here.
Speaker 2: Anyway. I'm feeling cheaper. Now should we go investigate this
tower thing?
Speaker 3: Okay, let's have a cautious look around.
Speaker 1: Okay, all right, going towards the tower and walking across
the vines and the the flowers and the just the
growth that has happened and the flagstones. Eventually, when you
leave this garden area that you're in, the ground turns
to what looks to be metal, but it's old and
it's rusted and it's it's cankers, right. And as you
as you get closer to this tower, you notice the
tower is also made of metal, but it has grooves
in it to mimic that of stonework. The only thing is,
over the years, with the degradation of this metal, it's
come to look like stone, right, with all of the
dirt and gunk that's built up on it.
Speaker 2: Okay, that's cool.
Speaker 1: Yes, Now the tower is it probably goes about four
stories high. It's not a super tall tower. But there
is a door. It's a jar you're capable of going
in it should you want, or you can continue around.
Let me just kind of put this into perspective. You're
on a island, right, there is a central city, and
you are on this ring of the outskirts of the
city with plenty to explore.
Speaker 2: Is the city walled?
Speaker 5: It is?
Speaker 1: Yeah, okay now, but it's quite often the distance you
don't know much about said wall. You can just see
that there is a wall.
Speaker 2: And this tower is just outside of the city.
Speaker 5: And you said there was other smaller buildings, oh here too, right.
Speaker 4: Yeah, I don't think I was ever fully picturing this
island correctly with how big it is.
Speaker 1: It's quite large.
Speaker 2: It's huge.
Speaker 5: Kingdom.
Speaker 3: Yeah, can we look in some of like the smaller
buildings nearby? Maybe just kind of on our way towards
the tower. I assume we kind of want to head
that direction.
Speaker 2: We're at the tower.
Speaker 5: Well, we got close enough to see the details of
the wall. How close we are?
Speaker 1: Yeah, close enough you could go in the tower, you
could go into other buildings. Think of it like, uh,
these these buildings are like little farmhouses of land dotted
around and some are clustered together, some are very spread
out right, but they're not farmhouses. They all. They seem
like a building you would find in a city. They're
just spread out more.
Speaker 5: I wouldn't mind checking out one of those, just before
we check out the tower more than do.
Speaker 4: You think something lives inside it though.
Speaker 5: That's why I'm going to be careful.
Speaker 1: Okay, going up to this this building, it looks like
it might have been a house at one point. Right,
you can see that there are there is a door
at the base level. There's also a door that just
exits off to like like there's a bit of a landing,
and then nothing on the second level as well. Right,
But it doesn't look like something has crumbled or fallen.
The house was built this way.
Speaker 2: It was like one of those like mother in law doors.
Speaker 1: Yeah, there's a bit of a landing, so as you
stepped out of the door, there's a ledge. There's there's
almost like probably three or four feet why out in
three or four feet wide.
Speaker 2: Like anything else railing you don't need probably if you
can find Yeah, got it. It's like a bird house.
Speaker 1: There are multiple doors. The doors are completely made of
metal and there is no door knob on it.
Speaker 2: Oh is it open?
Speaker 1: This one is not?
Speaker 2: I Okay, if I push on it, what did it do?
Speaker 1: So? If you push on it, it doesn't budge, It
does not move.
Speaker 5: What about your crystal?
Speaker 4: Oh yeah, it's my crystal like acting up at all?
Is it?
Speaker 1: It's not acting up?
Speaker 2: You can sense other crystals.
Speaker 1: You can sense other crystals within one hundred feet. You
don't sense.
Speaker 4: Any No, Okay, the like super massive one isn't it's
it's it's like huge, is it?
Speaker 1: Like?
Speaker 4: Uh?
Speaker 1: You know that's that's a very good point. You could
perhaps sense its presence, but there's no ability to pinpoint it, right.
You can just kind of feel the magical feedback.
Speaker 2: Yeah.
Speaker 5: Yeah.
Speaker 3: How did we open the door to the pod in
the library?
Speaker 5: Was it open already?
Speaker 2: Yeah?
Speaker 1: It was, it was Yeah, m hmm.
Speaker 3: If you've put your crystal up to that door, do anything.
Speaker 1: So? The door does not do anything. There's no response.
Knock on it. It just has a good old metal thud.
Speaker 4: And put my ear to the door. Do I hear
anything inside?
Speaker 1: Nothing?
Speaker 5: The door on the second floor was closed to right.
Speaker 2: Yes, are there any windows?
Speaker 1: There are windows?
Speaker 5: Yes?
Speaker 2: Are those open or openable? Uh?
Speaker 1: There are some that are open on the second level.
Speaker 5: I could jump in.
Speaker 4: Yeah, I was gonna say, how high can you guys jump?
Speaker 2: I do have my jump boots, I could my jump ring.
Speaker 5: You gotta jump thirty feet.
Speaker 2: Jump fifteen feet? You outshine me.
Speaker 5: Well, we never really figured whether the jump spell could
go directly vertical. It just says, as long as you
get a ten foot running speed, you can jump.
Speaker 1: I would say, there, yeah, there is nothing saying you
can't do that. So it's like a layup.
Speaker 5: Yeah, I mean, I'm happy to give that a go
jumping in through a window.
Speaker 4: You want to go, let me in though, Okay, I'll
wait out here.
Speaker 2: I guess fifteen feet sufficient to jump there.
Speaker 4: Actually actually, actually I still have my owl. Yeah, yeah, yes, yes,
he's gonna go and I can see through his eyes.
Speaker 1: Yes, yeah, do that first, so we don't jump in
that we set the owl in. The owl goes in
through the window. And one of the first things that's
that you can notice is this building is very open,
like there's a lot of open space in it. It's
there's very few walls. Anything that is a wall is
more kind of partitioned off with more of like a curtain,
and it looks like a living a living space like
where a family would have lived.
Speaker 4: Does it look like it's been used?
Speaker 1: Not in the age? Dirt dust have blown in through
the window. There's you know, a patch of grass growing
on the floor next to the window. Right, Okay, as
the sun pours in, and yeah, there's there's no sign
of life anywhere.
Speaker 4: Okay, I'm describing this too them as we go.
Speaker 3: Okay, can you see if there's any mechanism for the
door on the inside?
Speaker 4: Oh, because the window is open.
Speaker 1: Yeah. See, going in exploring a bit of the house,
getting to the door, you can see on the door again,
there's no handle on the inside. However, give me an
investigation check. Since you're directing your owl, you'll use your stats.
Speaker 4: I almost gave myself Yeah, EXPERTI I had expertise in it,
and then I changed it to what's the DC.
Speaker 5: What have you got?
Speaker 3: I cannot tell that.
Speaker 4: Isen plus six or nineteen.
Speaker 1: Oh, you're fine, you're golden. So you do notice that
next to the door on the inside there is a lever.
Speaker 4: Can the Okay, is my owl heavy enough? If if
I instruct him telepathic, it'll land.
Speaker 1: On it and like push down, So your owl lands
on it. It doesn't budge, It hops up and down
a couple of times, it doesn't budge it. I'll finally
gets a grip on it and flats its wing as
hard as can't and there's like a trunk sound, and
you guys hear this on the outside.
Speaker 2: Of the door, and then does the door open?
Speaker 1: It does not open?
Speaker 2: Okay, but if I push on it now, is it?
Speaker 1: If you push on now? It takes some effort, but
it kind of like grinding against dirt and gun bits
build up. It pushes off and it just goes sideways. Okay,
sliding door like a sliding door.
Speaker 2: Okay.
Speaker 1: Interesting, it's very round though, right, and it just kind
of disappears into the side of the house and you
guys can go in.
Speaker 5: Yeah, click around. I mean, if this is somebody's.
Speaker 4: House down here, do ice?
Speaker 5: Was it the ground floor door the second floor that you?
Speaker 4: I think that's the second floor door, right, because he
is in the second floor window as soon as you
guys camp downstairs.
Speaker 1: I mean, he said assumed that you would have gone
down to the second door.
Speaker 2: He just sent your owl.
Speaker 4: He okay, I thought he was on the second floor
and opened that door, and you guys jumped.
Speaker 1: Either way, it works.
Speaker 2: We thought about that than I thought.
Speaker 1: Looking around in the house, Like I said, it's very open.
Everything's made out of metal, like just just just tons
of metal everywhere. You find what you would supposed to
be rooms, but there's no beds. However, you do notice
there's very there's bolted in bars.
Speaker 2: That's cool. They just sleep hanging on to day.
Speaker 6: Are there I'm looking for like journals or notes or
anything any written history.
Speaker 1: Uh there is? There isn't really like there. I guess
there's some books lying around. There's some paper books, but
when you touch them they just crumble to dust.
Speaker 2: Yeah, yes, okay, cool.
Speaker 3: Can I just look for anything in this home that
would give us a sense of like what life was like,
anything that might help us as we try to go
further into the city, like information about how these buildings
are made or how they're lived in or used or.
Speaker 1: Okay, so it'll you notice in it that there is
there's an area where you would supposedly sat to eat,
Like there's a table. It's made out of like looks
like what we would say is stainless steel. It's a
metal that you're not familiar with. But and next to
it there's what looks like another built in shelf, and
there's this divot in it, and there's a metal tube
that comes out belt faces downwards into it. I think
you all know what I'm talking about. Oh, there's plenty
of little hand Yeah.
Speaker 8: Where you push it, nothing happens thrusted. However, after you
push it and you stare at it, going suddenly before
your eyes, the whole house flashes and changes, and everything
you're looking at suddenly looks pristine. All of the metal
is polished and brand new. Suddenly water starts pouring out
of this metal faucet that you're looking at. Lights turn
on in the house, but not lights that you've ever
seen before. There's no fire, there's no light bulb. They
almost look like a flat panel in the wall that
just glows this bright white light.
Speaker 1: And you hear the whirr. You hear this were of
sound as suddenly all these metal objects in the house
start to hum and make noise. On the wall. There's
what looks like a bit of glass, and lights in
the shape of tellcretic letters appear up on the glass.
Speaker 4: Oh I want to read it, I can you. I
cannot for the life of me remember, and I have
no way to mark it on here. If I have
already cast a richel spell instantaneously.
Speaker 1: I don't think you did. If you did, I'll give
it to you anyways, because I don't.
Speaker 2: Remember I cast.
Speaker 4: I cast the comprehend languages. Yeah, okay, instantaneous ChEls have
to waste time?
Speaker 1: Oh instantaneous Okay. So you go, you touch it, and
all it is is like a grocery list. That's all
it is.
Speaker 5: Nice, but just for like weird batfood.
Speaker 1: Yeah, there's there's the things on it you don't really recognize,
but you you you do interpret someone's like, oh that's fruit.
This is like it's literally just a grocery list of things. Right.
There's something talking about like a roll of of paper
that goes with your outhouse.
Speaker 2: Like if we touch the screen, does it it moves?
Speaker 1: Yeah, it does all sorts of things. It blinks, makes noises.
Speaker 2: Okay, can I get other writing to show up? What
other place it's like to do?
Speaker 1: This one is to take the kids to to the academy.
There's another one that says I need it, Like there's
something about going into the central city to to register something.
Speaker 4: Is there anything that has a date.
Speaker 2: Like the list or.
Speaker 1: Yeah, there are dates there calendar dates that your comprehend
language would interpret as it was like May in the
year and and but the year is a year you
don't recognize.
Speaker 2: Okay, on a different counting system than we are.
Speaker 1: Yes, okay, sweet.
Speaker 4: If I look out the window right now, does everything
else look different?
Speaker 5: Yes?
Speaker 1: All of the vines have disappeared, all of the dust
and all of the dirt. The streets that you were
walking on are these plane sheets of glistening metal that
just go for miles and miles and miles and everywhere
there are there are poles sticking up with lights hanging
down shining onto the street. There's there's vibrant colored lights
on the sides of buildings. There's blinking and flashing signs
of lights that produce images.
Speaker 2: Mara, is this real?
Speaker 4: I I don't know. I'm going through my memory right
now to see if there's anything that I have that
can Did you take detect magic?
Speaker 1: Yes?
Speaker 9: Use that one, I said, How can I, like I
was reading, Okay, I don't know if okay detect magic?
Speaker 1: Oh?
Speaker 2: Yeah, there it is.
Speaker 1: First level Okay, okay, perfect.
Speaker 4: I cast detect magic.
Speaker 1: Okay, so you detect that there is magical presence in
the air. But what you don't and that it's I
think it would be transmutation. Probably is this not illusion?
But the all of the things that are lighting up,
you know, so you go over you cast it on.
I don't know one of these lighting up images. There
is no magic in that thing. Whatsoever?
Speaker 2: Was there like a layer of illusion?
Speaker 1: Fact, there is no illusion.
Speaker 2: There's no Okay, whoa is time travel possible?
Speaker 5: Yeah, it's been the wrong people.
Speaker 2: If it is, I haven't figured it out yet.
Speaker 1: Eerily though, there is no one. There's no one around.
Speaker 4: Okay.
Speaker 3: Did we not see this sort of before when we
were up here?
Speaker 7: Yeah?
Speaker 3: Do you remember seeing the image of the castle?
Speaker 7: Yeah?
Speaker 4: I described it to you as this, Yes, but then
when it became visible we saw it as would m hmm.
Speaker 5: Do you think it must be some sort of magic?
Speaker 3: Maybe it's the the large crystal was has some effect.
I don't know.
Speaker 4: Maybe I just I can't see that it's I am
curious to keep looking though.
Speaker 1: Okay, do you guys try.
Speaker 2: By the screen on the wall.
Speaker 1: All the buttons you would be, yes, and.
Speaker 6: Like trying to like look behind it around. I don't know,
like it's in the wall, but.
Speaker 1: I mess around with it for a while, but then
suddenly it glows all blue and then shuts off.
Speaker 2: I think it.
Speaker 5: Did we I should haven't. I should look at my notes.
Speaker 3: But did we learn something about these like eternity crystal
things that.
Speaker 5: Can like affect warp reality?
Speaker 4: No?
Speaker 5: It a crazy Do you hear that from somebody?
Speaker 1: So what you learned is that they they do cement
reality in place. But the Lytch King, he said, I
believe that like a stone, which sitting on top of
something holds it in place, if you give it enough energy,
it can become something that can move or push. Right,
if you roll a stone down a mountain and it
connects with something else, it can cause something to move.
Speaker 5: Right.
Speaker 1: So he believes that they can be used to not
only hold reality in place, but perhaps shift it create.
Speaker 5: Yes, so maybe there's going, okay.
Speaker 2: Let's go check out this tower.
Speaker 4: I'm just sitting there staring at mine. Now, I'm like,
can you do that too, I'm trying to like make
my finger like different something.
Speaker 5: Okay, yeah, all.
Speaker 1: Right, so you head to the tower. Heading to the tower,
the tower is now pristine and shining. It's got lights
running down the side. Right, gorgeous. You've never seen anything
like it before, right, excuse me. And getting to the tower,
this one also has a metal door. This metal door
is shut, but as you approach it, you get about
four feet away from it and it just opens on
its own.
Speaker 4: M Is there anything on the other side?
Speaker 1: Just a hallway with lights running down it? Yeah?
Speaker 5: All going, okay, all right, you go in.
Speaker 1: You notice that the air in here is notably cooler.
There seems to be cooler air flowing through these slits
in the wall.
Speaker 2: Air condition My goodness, how did they make wind?
Speaker 4: Is this?
Speaker 3: Is? This?
Speaker 1: Is this real life?
Speaker 4: My contentation last for up to ten minutes.
Speaker 1: So oh for detecting, Yeah is magic, there's no magic.
Speaker 4: This isn't magic.
Speaker 1: However, what you do detect is the presence of a
crystal directly above you.
Speaker 6: Above Okay, it is the crystal, the person or just
on it.
Speaker 1: So living, it's not moving?
Speaker 2: Okay, well, okay, can you tell me about this?
Speaker 4: Yeah, guys, I think, well there's a crystal, but.
Speaker 2: I don't know if I mean there's a person.
Speaker 5: Well one way to find out.
Speaker 4: Hi, we've broken into your house. We're ready.
Speaker 5: Well, this doesn't look like a house. Those other buildings.
Speaker 2: Were Okay, guy, yep.
Speaker 1: So do you think the friendly.
Speaker 8: Now one way to find out a perception?
Speaker 1: Check all of us.
Speaker 6: You can I roll for Georgie as well.
Speaker 2: Oops, yeah, oh those two.
Speaker 4: This one's men also perceive separately.
Speaker 1: From Yeah, but his perception is not very good.
Speaker 4: Well, I got at thirteen.
Speaker 5: Nineteen For me, what is an perception?
Speaker 3: I don't know if we could be Well, you have
it opened?
Speaker 1: Yeah on your tabs.
Speaker 4: Oh yeah, I done perception plus three?
Speaker 2: Oh my owl? Got a nineteen?
Speaker 5: Oh gosh.
Speaker 1: Okay, So those who rolled lower than a nineteen, you
see us a door that leads to some stairs that
just start spiraling up. But those who rolled higher you
also notice that there's this this weird box and this
box has uh double doors that open up and it
just goes to nowhere elevator.
Speaker 6: I'm gonna go stand in this box, okay and look
all the way around.
Speaker 2: They're gonna post them.
Speaker 1: Okay, how many of them?
Speaker 5: Do you poke?
Speaker 2: I just one to start.
Speaker 1: Okay, So she pokes and you're all standing there all
sudd there's.
Speaker 2: A probably picked three because I like the number three.
Speaker 1: There's a binging.
Speaker 5: We didn't go in there with.
Speaker 1: The doors, and suddenly you're in this this can and
you feel the ground move.
Speaker 4: You're screaming, We're gonna be smacking button trying to open.
Speaker 5: Give me a strength check with the advantage because I'm
helping done.
Speaker 4: Oh that's not that they're both fifteen.
Speaker 5: You probably don't get a bonus.
Speaker 1: I don't think so, uh would be oh strength fourteen.
So nothing happens. The doors are sealed, you can't get in.
You feel the floor move, and this little weird thing
changes symbols on a screen a few times, and then
suddenly the door's open and you're somewhere else. I'm like,
you appeared. Can we hear you? Can hear her a
little bit through the Yes, she sounds like she's coming
from above you.
Speaker 5: She would love the stairs.
Speaker 1: What is this?
Speaker 4: Do I see it's any magic on it?
Speaker 3: Nope, Dravin's just in like game time mode. He like
runs up the stairs. I think, super serious.
Speaker 6: Scared to walk out these doors again because now, like,
where is that? She's probably just like fetal position in
the corner of the elevator.
Speaker 2: When you get up there.
Speaker 1: If I make it before the door, the doors do
begin to close on you again.
Speaker 5: Do I make it there in time?
Speaker 1: I can go six seconds.
Speaker 2: Yeah, I will also see my owl too.
Speaker 5: You make it in time, okay.
Speaker 1: Okay, you hear you run out the door, and you
hear this bing, and these doors begin.
Speaker 2: To close drap, and I'll start running out.
Speaker 5: Instinctively, I'll try to hold them.
Speaker 1: Ope, they just go back open again.
Speaker 5: Okay. And what happened?
Speaker 1: An't you?
Speaker 5: Okay, I don't know.
Speaker 3: I was.
Speaker 4: I was, and then I wasn't with you guys.
Speaker 2: Then I don't know where I am.
Speaker 5: But you're not hurt.
Speaker 2: No, I'm not hurt.
Speaker 1: All the screaming, we're very up the stairs.
Speaker 2: We're just on a higher level.
Speaker 5: I mean, we would we would have some concept of
an elevator, right, just not this text.
Speaker 1: Yeah nothing that yeah, like you might have some yeah.
Speaker 3: Yeah, like or in the mind is like transporting things
up and down, like I'd be familiar.
Speaker 1: It's a little bit of concept elevator. Yeah, okay, so
we be able to complete No.
Speaker 5: No, it's way more offense. Yeah, but we could figure
out that it's a type of elevator.
Speaker 4: Yeah, okay, good, not the building eating pet.
Speaker 5: This world in elevator. That's a good that's a terrible
but great.
Speaker 1: I thought of it first.
Speaker 2: I don't think you did.
Speaker 1: That's a good idea, would be Okay, all right, I'm
gonna have nightmares now. So yeah, people start going in
an elevator and just start disappearing.
Speaker 5: Nobody, that's a good case for the dark room.
Speaker 6: Nobody would think it's suspicious at first, because like, you
don't expect to see somebody that went into an elevator
when it opens up again.
Speaker 1: Yeah yeah, oh then I should have saved. That's a
bonus episode with you guys.
Speaker 2: But now you know, now we're gonna be elevator.
Speaker 4: When West suspecting it.
Speaker 1: Okay, okay, so there is one more yes, okay, so
this just.
Speaker 2: On the third floor.
Speaker 4: Yes, this takes us up and down.
Speaker 10: Then yes, No, maybe it's not the best idea for
us to use this again, because what do things shift
back to the way they were?
Speaker 1: And literally as you say that, everything suddenly and as
you watch it just kind of like it's like this
everything changes in like a swiping motion, just kind of
at an angle just who it goes pristine and as
in slow motion, everything just becomes.
Speaker 2: Is your detect magic still on?
Speaker 1: Is it has been ten minutes, We'll say you just
caught the edge of it, but you feel a pulse
of what I guess. I guess transmutation is the school
it would be, so yep, okay, huh okay.
Speaker 3: Sometimes I don't like being liked, but I'm glad you
are out of that elevator.
Speaker 2: Yeah. Yeah, Well, what's on this floor.
Speaker 1: Of the building, so it looks like you're in this
This floor has a bunch of devices and apparatuses that
you do not understand the function of. You could give
me an investigation check, though I will.
Speaker 4: Can I also look not that I would have any
bene over Pen, but eleven eleven investigation.
Speaker 1: Twenty four recognize you see some of these some of
these apparatuses that look like you've seen Pen when she's
working on some of her more finely detailed things. Some
of these devices look a little bit like the goggles
that she wears that magnify things. But it's cemented onto
a table and it's got gears and things all that. Essentially,
you're looking at a microscope.
Speaker 4: Yeah, I've used.
Speaker 1: You, yes, but not on this advance.
Speaker 5: You could figure out what it was.
Speaker 4: Yeah, and this one looks kind of familiar. It looks
like one of your science things.
Speaker 1: Oh yeah, And I look into it, it's like completely crested.
Speaker 2: Over with but I don't think it works anymore.
Speaker 4: Maybe if we flash again, Yeah, how do you think
this happened at a regular interval?
Speaker 3: Hey, that's a good idea, man, I maybe we should
keep track track, although I don't know how well time it.
Speaker 5: I don't have have a time piece. Now.
Speaker 1: Yeah, so you you were able to ascertain that you
are in some sort of research lab. It doesn't really
match what was on the ground floor of this building either.
Speaker 2: Yeah, what was on the ground floor? On the ground
floor always stairs, elevator.
Speaker 1: Yeah, well there was a hallway stairs elevator. That's all
you really looked at. Yeah, sure, what's on the ground floor?
Speaker 5: How about that crystal? You still sense it?
Speaker 4: It's still above us?
Speaker 2: Stairs this time?
Speaker 4: Next floor? How are the stairs?
Speaker 1: The stairs are fine, They are fine. They creak a bit, uh,
and there's definitely some rust. I hope you've all had
your tetanus shots. But but you you get to the top,
and the top of this tower is much smaller than
the rest of it, and it opens up into essentially
there's it's an open room and there's a bunch of
glass surrounding it. Yeah, it's like an observatory. But in
the center is what looks like this this metal casing
that's popped up from something else, and there's a crystal
slightly askew in it, hanging.
Speaker 5: Out a bit a bit.
Speaker 2: When if we straighten that, if.
Speaker 1: You straighten it, do you do that?
Speaker 2: Yeah?
Speaker 1: Okay, all right, I need you to give me a
bristerity saving throw.
Speaker 2: Okay, who.
Speaker 1: Sixteen sixteen? Okay, So what happens is this crystal you
push it in place, and you get a bit of
a jolt, not enough to hurt you. You step back
as suddenly arcs of blue electricity kind of go up
from one from this machine. From the bottom of it,
where there's a bit of a hole, they connect with
the point on the top. The crystal descends back into
this machine, and then there is a blue glow and
there's like a humming and a whirring and some clanking,
and it sounds like one of pensteam machines that's kind
of running a little bit not so well, like clunking
and making knocking noises. And then light travels down this
tubem and you see it disappear into the floor and
as you look out there's a small kind of blue
beam that goes across all of the metal and underneath
all of the vines and straight towards the center of
the city.
Speaker 4: Oh, is there one of these at the top of
every building and like.
Speaker 2: Connected or something.
Speaker 3: I mean, clearly there's been some sort of power or essence.
It's kind of like how we put the crystal in
the pod mm hmm, but maybe on a larger scale.
Speaker 2: Yeah. I don't wanted that crystal.
Speaker 4: Yeah, so it straightened at first. I just didn't think
it would disappear.
Speaker 1: It just went into the machine.
Speaker 2: Eject button.
Speaker 1: You could fiddle around with it if you want.
Speaker 2: I want to poke something.
Speaker 4: But now I feel like this is important. Now I
feel like we should do this with everyn.
Speaker 2: Or we should not do this because I think we
just alerted something to our location. Oh, I'm gonna poke buttons.
Speaker 1: Okay, you're what you're trying to get it to eject
the crystal? Yeah, okay, give me an investigation check.
Speaker 2: I guess Ooh that's a good one.
Speaker 1: Uh, okay, you managed to hit some sequence of buttons,
that is right, and it pops back up. Crystal falls
out to the side a bit, and you notice that
the room you were in. Sudden we get some little
bit darker, And what you hadn't noticed is the room
had been slowly brightening a bit.
Speaker 2: As that was on, slowly brightening.
Speaker 1: Yep, just some ambient light.
Speaker 2: Like okay, power source. Well shall we take this crystal
with us? How what happens if I pull it out?
I'm gonna pull it out?
Speaker 1: Nothing?
Speaker 2: Nothing?
Speaker 4: How big is it compared to mine?
Speaker 1: It's a little bit bigger than yours.
Speaker 2: Maybe I trade it. I don't think that's a good idea,
But do pick it up?
Speaker 5: I think we could try it.
Speaker 1: Well, should we just keep it?
Speaker 2: Or what does happen if we put More's crystal in it?
Speaker 1: You try that?
Speaker 2: Yeah?
Speaker 1: Do you let them do that?
Speaker 4: Let me think about this.
Speaker 1: Okay, how about Welsley's thinking? You two rolled me a
perception and check as Barras stands there wondering what to do.
Speaker 2: Thank you. George's out to you. How long does it
take to attune something?
Speaker 5: It takes an hour hour.
Speaker 2: That's what I'm worried.
Speaker 4: About, is losing my attonment.
Speaker 3: Fifteen.
Speaker 2: But Georgie Rose twenty two, there was a nineteen for
me nineteen.
Speaker 1: Uh, Dravin you find what looks like a pair of
binoculars looking out one of the windows.
Speaker 5: Oh okay, dumst them off and have a peeked through. Yeah, intact.
Speaker 1: Yeah. In doing that, it lets you look around and
and you you can this At this angle, you can
see a bit of the the uh, like the houses
and things that were around this tower. And you can
also see off in the distance you can see some
not really specs. You're looking through the binoculars, so you
can actually get close enough to kind of the individual
people moving on them airships floating off.
Speaker 6: In the distance of people, Oh, people outside of the barrier.
Speaker 2: Yeah, yeah, they all just saw that beam go.
Speaker 5: Maybe.
Speaker 1: And now also you can see when you're looking through
the binoculars what looks like it would go about a
quarter direction around this island. You see another tower that's
very similar to the one you're in.
Speaker 5: Okay, yeah, I'll pass all that information on.
Speaker 3: Cool. So you think, do you think this could be
tied to the barrier.
Speaker 4: Oh, well, I want to keep that barrier up for now,
but I guess that is our whole goal is too, Yeah,
take it down eventually.
Speaker 2: I think we should head into the city. I think
we need to go where to this like where this
beam went to, and see what is at the central?
Speaker 5: Do we want to turn this beam back on so
we can follow it?
Speaker 2: Perhaps? I have a feeling that at some point we're
going to have to turn on like all of the towers's.
But I don't want to think that's before we understand
it enough to know that that's gonna not just destroy everything.
Speaker 5: Fair.
Speaker 2: I'd like to go to the center first and find
out what's there.
Speaker 4: Do we have a little bit of time for me
to see if I can attune to this bigger crystal?
Speaker 5: What do you need a bigger crystal?
Speaker 2: Powerful?
Speaker 1: You have one ice cream cone? You really need a
bigger one?
Speaker 5: Of course? Well it might be more powerful. Does that
mean when we find the central one, you're going to
want to use that too?
Speaker 4: I don't know what we're gonna have to fight while
we're here. Those things when we came through the portal
were freaky. Well, we can come back to this tower
if we need to write.
Speaker 2: Yeah, do I have to be still into.
Speaker 1: Something or can we be walking out to be taking.
Speaker 2: So if I carry Mara, I should have taken the.
Speaker 5: I don't know if that would last long enough for
you to have a rest on its aious.
Speaker 3: Well, I think we should turn it on personally. I know, what,
what if there's effects that prove useful at the other
end where it's going to Maybe it opens a gate on.
Speaker 4: The wall, a little one that to probably I.
Speaker 1: Put it in, Okay, put the big one back in,
you like, align it up and put it down.
Speaker 4: Yeah.
Speaker 1: Yeah, Again, beam of light travels down, goes off towards
the walled city, and this time, looking around, you notice
that the building you're in is kind of flickering a bit,
and the lights are on. It's it's as if it
has power now, much like it did when there was
a flux in reality.
Speaker 4: Okay, okay, does any of the equipment from the bottom
the floor lower work?
Speaker 1: Uh? Not particularly well. Like there's some that have like
lights that light up, but there's nothing that's functioning super well.
In fact, even as you go to leave the building,
it takes the door like two or three tries to
finally open for you. Do we but you'll notice that
there is power throughout the area and the surrounding buildings.
Speaker 2: Yeah.
Speaker 4: I would like to.
Speaker 2: Check out what's on the second floor on our way out.
Speaker 1: Okay, on the second floor, it looks to be like
some sort of you you would think of it as
like a coffee shop, a tea shop, that kind of thing.
Speaker 2: Okay. And the first floor outside of the hallway.
Speaker 1: Is mostly a lobby okay. And there's like a small
store on the end, but an inside you can see
there's like little little figurines made of stone that have
been carved. Some of them look like teleocrats.
Speaker 2: Okay, very cool.
Speaker 4: Can I take one?
Speaker 1: You can take one?
Speaker 2: Take one of the car one okay, yeah, all right, yeah,
that's my innator.
Speaker 5: All right.
Speaker 3: Well, we're going to try and head to the center
of the city, the other tower that.
Speaker 2: You mentioned, the other quarter. I don't want to just
go turning on all the towers before I know what
the outcome is going to be.
Speaker 4: Yeah, that makes sense.
Speaker 5: All right, Well, let's follow this line we've created them, Okay.
Speaker 1: You begin following the line towards the central city, which
is a bit in the distance, right, and you pass
by other various buildings and houses. And you know, just
as you get closer to the center, the buildings tend
to get bigger and taller, right, And you can see
there are plenty of them with doors that are way
high up right, and there are and you pass by
pools of water as well. Sorry, my computer freaked out
for a moment. You pass by pools of water, and
in the pools of water you can see like in
there there's like rings underneath the water and sometimes tubes
and things going around, but none of them seem to
serve any sort of mechanical function or anything like that.
Speaker 5: Mm hmm.
Speaker 2: It's just like swimming pools floating devices there.
Speaker 1: Well, no, there's nothing under they're made of metal and
stone under the water.
Speaker 2: You're describing like like diving anyway.
Speaker 5: Are there any fish in the water?
Speaker 1: There are some fish, yes, And there are what looks
to be some slides going into some of these pools
of water.
Speaker 2: Yes, Okay. How big are these.
Speaker 4: Pools of water?
Speaker 1: Some of them are probably about the size of this room.
Others are quite large, okay.
Speaker 4: And the rings and the tubes are are.
Speaker 1: Underneath the yeah, some of them underneath they're they're probably
a good five feet in diameter.
Speaker 2: By tubes, you mean like like tunnels.
Speaker 1: Yeah, like tunnels under the water. Oh yeah, some of
them even connect from pool to pool.
Speaker 2: Oh huh h. Did anybody have a good swim speed?
Speaker 4: Was there two species here.
Speaker 5: Question an interesting thought. Or maybe these Tellocrats were good
swimmers as well as flyers.
Speaker 1: I don't know they had pets, all right.
Speaker 2: Interesting.
Speaker 1: Continuing further, you pass by what looked to be like
strange statues, But they're made of metal, and they all
kind of are are like down like this. They have
blocky sort of heads and sharp edges for shoulders, and
like arms that bend in different ways. But they all
seem to be slumped over, and there's vines and growth
all over them.
Speaker 2: These are why.
Speaker 5: They might be with some power.
Speaker 2: These are constructs that are powered down.
Speaker 5: Yeah, I mean, honestly, driving wouldn't think anything.
Speaker 11: Of it and keep going so strange statues all around here,
you know he would He would probably make a comment about,
like the amount of metal they use for everything here.
Speaker 2: Where do you think they got I was singing the
same thing earlier.
Speaker 5: Where did they.
Speaker 1: Get all of this metal?
Speaker 3: I mean, we dwarves make good use of metal, but
we'd never build with it. The amount of work it's
not I mean, when it looked new, it's not a
metal I'm familiar with.
Speaker 6: Indeed, yes, that the things, the positions they're like slaunched
over I think that would be alarming to pen because
she has built like like Georgie and stuff like before
he's when he's not powered on, it's kind of like, yeah,
I think that, yeah, pen Is acts.
Speaker 1: How about you give them an investigation check?
Speaker 2: Okay, I don't know why I pick up too?
Speaker 4: What you looking at? Pen?
Speaker 1: Uh?
Speaker 2: These statues? I don't think they're statues twenty five?
Speaker 1: Okay, you can definitively determine that these were some sort
of autonomous construct at one point.
Speaker 2: I share that information with you guys.
Speaker 1: But they do not run on aquium or any sort
of steam or anything like that.
Speaker 2: Yeah, these are constructs like Georgie, but huge, much much bigger.
Speaker 1: They stand about the height of a man.
Speaker 2: I can't tell what they would have been powered by.
Speaker 4: This is is there a crystal spot?
Speaker 2: Is there a crystal spot?
Speaker 5: Do they look like they were made to fight? Some
of them? Indeed?
Speaker 2: Do I love them so?
Speaker 5: Do?
Speaker 4: They kind of look like they have different varying purposes?
Speaker 1: There are some of them look like they've got arms
built for lifting, Others look like they were built for speed.
Others see like carry what looks like shackles with them.
Speaker 4: Oh m hm.
Speaker 2: Can I find like any switch button lever.
Speaker 5: Not really no good, immediately turns on the like danger.
Speaker 1: Pretty on, all right, experience, we're supposed to be stealthy.
Speaker 2: Just a minute, okay, keep yourry out for these things.
I don't trust them.
Speaker 1: You reach the wall, but not you can't get to
the wall because unfortunately there's about a fifty foot moat
of water. Now you can see that there are there
are bridges right about the size of a road, like
a double lane road. Perhaps down further there's larger ones,
but there's a double lane kind of bridge that extends
across this fifty foot moat. And then there is a
massive metal door right and on the door there's what
looks like a little box jutting out with buttons on it.
And and looking up you see this wall is probably
a good fifty five feet high and surrounds all the
way around. Give me a perception check all of you
I want to.
Speaker 2: Send I haven't named my owl nine.
Speaker 5: The same thing.
Speaker 3: Nineteen math is so hard.
Speaker 1: Twenty five okay, nine, okay, you're just astounded by the
how gigantic this is the nineteen uh dravin. You can
see that the beam goes essentially it goes across this
metal the bridge, like, well, it goes across the metal
ground that you've been walking on, and then it goes
down and underneath the water, and you can just kind
of see the faint glow of it, right, and it
goes up and then into the center of the city,
like beyond the wall. Right looking down, you can see
in this massive moat there are tubes and tunnels and things,
and there's like what were grates over these these giant openings, right,
and some of them have broken or fallen off. Some
of them are still intact, but some of them travel
further deeper back towards where you came, and others go
under the wall towards the center of the city.
Speaker 2: And so did you say the beam of light went like.
Speaker 1: Like goes down like because the metal this this moat
is encased right with the metal, right, and.
Speaker 5: So it goes under the moat.
Speaker 3: Yeah, So it goes into the water and further into
the city.
Speaker 1: Farther into the city.
Speaker 2: Is it in like a tube or something.
Speaker 1: It's underneath what looks like.
Speaker 2: A glass kind of like the beam of light.
Speaker 1: I'm trying, mar Well, you're looking down at this beam
of light with driving, you can't out of the edge
of your vision, a part of the light go dark
and then not as if something moved over top of it.
Speaker 2: I cast the invisibility.
Speaker 1: It doesn't affect anything.
Speaker 2: We're talking like a shadow.
Speaker 4: Really, I should actually double check.
Speaker 2: I have a spouse in the sky. What's up?
Speaker 1: You look up? There's nothing. The water is quite dark.
Speaker 2: Like a fish.
Speaker 1: Yeah, like if a fish passed over the light. Whatever
swimming under it was large, big fish.
Speaker 5: Can you talk fish language into the water? Put your
mouth in the.
Speaker 1: Face, you can see it.
Speaker 5: You can pull your head out in time. I mean,
this is assuming you told us this at all.
Speaker 2: I do tell you guys about this.
Speaker 1: But it was whatever it was was quite quite big,
and it just kind of swiftly went over the light
under the water. How fast fast enough?
Speaker 5: Well, I mean clearly these tubes under the water were
designed for something to go through. Maybe it's just an
old resident. Hello driving here.
Speaker 3: Thank you for listening to the Adventures and the Parted
Veil podcast. You can see videos of our recorded sessions
and more on YouTube, and you can't forget to check
out our Patreon at patreon dot com. Slash Twilight Enigma
for exclusive content and discord access. Thanks again, and we
hope you enjoy the rest of the session.
Speaker 2: How long has this fish survived?
Speaker 5: It's a good question.
Speaker 1: Well, you saw fish in some of the other pools,
did Yeah. In fact, something you do notice is there's
some small animals about birds, bugs, insects. They've thrived in
this ecosystem.
Speaker 2: It's has been like a litterrarium.
Speaker 5: Yeah, yeah, I guess it's big enough.
Speaker 4: This is not related to any of this. But I
also so I'm naming my owl hoots, so I can give.
Speaker 1: I sent up up. Okay, so and you can see how.
Speaker 4: Far one hundred feet within one hundred feet I avoteographic connection.
Speaker 1: So who will get to the top of the top
of the the what's it called the wall? Yes? Sorry,
I can't think, and peering over, peering over there is
this massive, sprawling metropolis on the other side, and it
has criss crossing roads and ways. Even some of the
big buildings have like bridges that go across from one
to the other. I'm described. And on the other side
of this wall is an inside moat of about fifty
feet wide as well. The bridge you could see goes
hits the store, then goes across another bridge into the
vast city, and within the city there are more pools
of water and things. It's as if the inside moat
kind of goes into the city itself to degree. And
it's at that point that I need your owl to
make a dexterity.
Speaker 4: So is there does he see anything living as well?
Speaker 1: Nothing that he can see other than some birds like
flying in the distance.
Speaker 4: Decks plus one?
Speaker 2: Is this a saving Yeah?
Speaker 1: Yeah, it doesn't have any fifteen okay, uh so there
he got a fifteen? Okay. Uh so your owl barely
jumps out of the way as an arc of lightning
fires from what looks like this tubular thing that clunks
and rotates towards it fires lightning in its direction.
Speaker 4: Oh, they're armed.
Speaker 5: Did we see one of those before?
Speaker 2: Yeah?
Speaker 4: It shot at us on the Yeah we got, but
but I forgot. That's reminder that there armed.
Speaker 1: Okay, we want to take it. Your owl flies back
as as it can.
Speaker 2: Yes, go across the bridge, okay and poke the buttons.
Speaker 5: Is power to that?
Speaker 1: Doesn't there? There is no response?
Speaker 2: Okay? Okay, we all do. We try to swim under
what if? What if?
Speaker 5: What if?
Speaker 3: Last time we tried to swim under something, it didn't
go anywhere, and then.
Speaker 4: We're stuck drowning when the gratees.
Speaker 1: Are Oh well, these grapes they look like they've been
like like they're either welded to the thing or they've
busted off.
Speaker 2: Yeah. Yeah, that's the concern. That's exactly the everything's kind
of broken and bust get to.
Speaker 1: The other Oh yeah, yeah, yeah, I see what you're saying.
Speaker 4: And then we drown in the middle because.
Speaker 1: You know, you didn't take breathe underwe Yeah, I.
Speaker 8: Really should have remembered four or minutes said that, like
I don't know, fifteen episodes ago, Like if she.
Speaker 1: Does that'll.
Speaker 5: You could have known.
Speaker 1: There's no couldn't you never have spells you want?
Speaker 4: Like the breather fallout was literally my favorite thing.
Speaker 3: Yea, yeah, okay, Well, well, I mean if this is
like anything else we've experienced, this needs some sort of
power to get it working.
Speaker 2: Yeah. Do you think we need to get to the
other towers first?
Speaker 5: We might have to.
Speaker 2: Let's try it.
Speaker 4: I just don't know if there's.
Speaker 2: People inside there, I mean, you're out, didn't see anything.
I don't know, I don't know. I think that we
need to go I think that when to get in
until this.
Speaker 3: Towers are done, We're going to see a lot of
the exterior of the city by doing the towers. So
we're going to find somebody or something alive. I'm sure
we'll run into it.
Speaker 1: Okay, okay, so what do you guys do?
Speaker 2: Start walking towards that next hour?
Speaker 1: So next tower, all right.
Speaker 2: Along the way, I mean, keeping eye on the wall
and if there's any.
Speaker 1: Other entrance, like nothing that you can see.
Speaker 2: It's what I figured, h you can see.
Speaker 1: Now you you begin your trek towards this other tower.
It's quite a distance, right. You pass by plenty of
other things, odd sculptures, strange items, these weird constructs that
seem to be kind of all over the place, plenty
of animals, gardens. Even even find one garden with a
pool of water and it shows Tellocrats diving into the
water and swimming.
Speaker 5: Is this our first time seeing like a live depiction
of a telegram?
Speaker 1: Yeah?
Speaker 5: Probably? Stop. I mean you have a little toy of one,
I guess, but.
Speaker 1: Yeah, yeah, it's like a relief carving on a wall.
Speaker 5: Stop and take that in for a moment.
Speaker 4: Yeah, So, did was that a telegram that we saw
swimming that I saw.
Speaker 5: I think it unlikely, but I guess it's not impossible.
Speaker 2: I think it's a big fish. They swim and they fly.
Speaker 4: I'm jealous.
Speaker 2: You can't have it all my next character needs.
Speaker 5: I mean, it kind of makes sense in a way, though,
doesn't it, Because things that fly are just swimming through
the air, aren't they.
Speaker 2: Yeah? Yes, this water water.
Speaker 1: It's water.
Speaker 2: That's actually a good questions.
Speaker 1: Not water, it is water.
Speaker 2: Huh.
Speaker 1: Okay. There is a paulse and as you're outside you
watch as kind of from from towards the center city
right and and going in an upwards direction from lower
everything begins to change again end right, So think of
like a spherical pulse outwards.
Speaker 5: Right, and you're.
Speaker 1: Standing somewhere and it's below you, and everything changes and
some you're standing in the Pristine city again.
Speaker 2: This is so trippy. Okay, it's happened like three times now.
Has there felt like any regularity to the spacing?
Speaker 5: Like?
Speaker 4: No, No, this feels like it's been much longer than
the last.
Speaker 1: Yes, okay, and you can all roll initiative.
Speaker 4: Yeah, they are going to be okay twenty and Georgie,
oh I guesstive.
Speaker 1: Because literally as you do that, next to you, two
of these concerts to power up and they begin to
attack you.
Speaker 5: They're not friendly.
Speaker 3: Okay, darn, I guess I won't be getting any soul
drinkets off these.
Speaker 1: Unfortunately off these. What did everyone get?
Speaker 2: Georgia got eleven? I got twenty?
Speaker 1: Okay, so pens out of twenty thirteen for me.
Speaker 4: Ten and WoT I doesn't have a bonus downaship?
Speaker 2: I think?
Speaker 1: So he got eleven? Dravn't got a thirteen? Mar got
a ten? You've got a what?
Speaker 11: Or?
Speaker 1: Who got a?
Speaker 3: What?
Speaker 4: Eleven?
Speaker 5: Did he have a plus one to decks? Because that's
what you would add?
Speaker 3: Oh, it's yeah, technically a twelve?
Speaker 1: Okay, who's got a twelve? Sorry? What did Georgia get?
Speaker 2: Georgia got?
Speaker 1: Uh?
Speaker 5: Was Georgie lower than you? Oh?
Speaker 2: Georgia's deck story's changed. Georgia got eleven, but we're bactually twelve?
Speaker 1: Oh, choose who goes first? Who to or Georgie?
Speaker 5: I mean, is who can do anything?
Speaker 4: Really deliver touch spells for me?
Speaker 2: If you did?
Speaker 1: Andy got okay?
Speaker 5: All right?
Speaker 7: And then.
Speaker 1: Okay, all right, I've got this up. It is so
scared it is Pennce turn.
Speaker 2: All right, I'm going to go at it with my rapier.
Speaker 4: Can do these things turn off?
Speaker 2: I don't think so. I couldn't find any switches when
I was examining them earlier. It does a twenty four hit?
Speaker 1: Twenty four does hits? Yes?
Speaker 2: Yeah? Eight plus six is.
Speaker 1: So there's one on the right of you and one
on the left. Which one?
Speaker 2: Are you the right one?
Speaker 1: Okay?
Speaker 2: Fourteen damage?
Speaker 1: Okay?
Speaker 2: Let me get to check what kind of damage piercing?
Speaker 5: Okay?
Speaker 12: All right, and I get to check again with advantage,
and I'm gonna use a repel strike on that one.
Speaker 2: So eight.
Speaker 1: Yeah, use your use your propelled strikes on your krits.
Looky for you, guys. I don't roll a lot of crits.
You guys seem to roll way more on me.
Speaker 5: That's true.
Speaker 2: I probably could use my charger on that first one,
but too late.
Speaker 6: Now, all right, that's a lot of low numbers. Is
twenty nine piercing down?
Speaker 13: Whoa?
Speaker 1: Okay? So you too? Twenty nine on top of the
fourteen yes? Wowsers? Okay, it is bloodied good it.
Speaker 5: Is now Draven's term. Okay. Now these things have clearly
expressed malicious intent.
Speaker 1: I guess absolutely. In fact, their lights turned red. What
sounds lest youse? Hear the like sound and they come
after you.
Speaker 4: Not to keep mentioning fallout, but there's a d there's
a DLC and fallout that I literally took like two
months to finish because it freaks me the heck out, And.
Speaker 1: That exactly like what happened. Yeah, I played a few
video games myself.
Speaker 3: Okay, well, I'm just gonna go up to the one
that Penn's attacking, and my scimitars are out and I'm
just slashing away.
Speaker 1: What did you get?
Speaker 5: Fourteen fourteen?
Speaker 1: It bounces harmlessly off its metal high.
Speaker 5: Secondary attack is twenty two that hits. There's no bonus here?
Speaker 1: Are you going against the same one that she was?
Speaker 3: Yes, okay, so there's no bonus, but I will get
my sneak, which is now six totally sixes.
Speaker 5: Wow, it's not so eighteen. That was a different number. Okay,
eighteen plus eight so twenty.
Speaker 3: Six plus eight?
Speaker 5: Oh sorry, nope, just just what I rolled. It was
my secondary attack. There's that one.
Speaker 1: Sorry, eighteen damage? Whoa, Okay, you guys are hitting real
hard now, okay, all right, and now it's uh Georgie's turn.
Speaker 6: All right, Georgie is going to stay back thirty feet okay,
and uses equim.
Speaker 1: Blaster Old Attack.
Speaker 2: Twelve plus seven nineteen.
Speaker 1: Nineteen, does not hit. Okay, It takes the hit, but
keeps coming forward dravin yep, it's going to What it
does is it it raises this this arm, and out
of the arm pops a blaze right and this blade
seems to have like a beam of energy on it,
and it takes a swing at you, getting a twenty
four to hit. Okay, you take. You take seven slashing
damage and ten horse damage seventeen total, so I.
Speaker 5: Will dodge that, okay, to take eight.
Speaker 1: I think that works out yep, yep. And then it
swings back at you again and it only got a
ten to hit that time. Then what it does is
it turns on you pen and it pops out one
of its arms, and these two little beams of light
fly in your direction. Okay, it got a fifteen hit
team does not have okay, as they fly behind you
and leave two scorch marks in the building next to you. Okay, okay.
The second one comes after you, yep, and it gets
a twenty five to hit doing you take? Oh, it's
not even that bad. Seven slashing damage and only one
force damage. Okay, but then it turns on on Georgie
and fires the beams, getting only a ten, and it
fires a second shot at the owl, getting a twenty
six to hit, and it does Oh that's the wrong guy.
Sorry it does It doesn't matter.
Speaker 2: He's gone.
Speaker 1: Yeah, okay, he's gone. It blasts the owl.
Speaker 4: Into because it says my hit points one and then
it says four this one, but I don't. Yeah, okay,
so shot, I don't have another?
Speaker 5: Oh you do know what did I buy?
Speaker 2: Am?
Speaker 1: I don't know? You didn't.
Speaker 5: You didn't because when you did it before, we just
you just took away the money. We can find one
up here?
Speaker 1: Okay it is now?
Speaker 5: Or just cries about who.
Speaker 2: It is there?
Speaker 1: Okay.
Speaker 4: How close are these two contexts to each other?
Speaker 2: Uh?
Speaker 1: So they are on either side of you, guys. They
are probably a good twenty feet apart. Okay, but you
guys are in the middle of that.
Speaker 2: Yeah, and the one that attacked me.
Speaker 4: How close was it to me?
Speaker 1: It's right next to you because it's come up to you.
Speaker 2: Can he gets an opportunity.
Speaker 5: Action?
Speaker 2: Can I? How much control do I? Okay?
Speaker 4: I want to use shatter, which is a ten foot cone.
But can I we're here not calling ten foot radius.
Speaker 2: Wait, I don't know. Let me double check that.
Speaker 1: It sounds like a cone if it's shatter unless it's
an emanation.
Speaker 3: No.
Speaker 1: Oh, so you would hit your partners with it?
Speaker 2: Yes, no ten foot radius emating from you or from.
Speaker 4: You can choose from a point I choose.
Speaker 1: You could not get both of them because it's this
I know, I know, but here's my thing.
Speaker 4: So here's here's a construct and yep, driving amara, yep,
here's and me and I do here, so it hits
just a construct and not me and I cast that
at a third yeah, third level.
Speaker 1: Okay, So it's four D eight.
Speaker 4: It's a constitution saving through a fifteen, and it is
a construct, so it has disadvantage ah.
Speaker 1: Which means that it has normal dice because it has
advantage against spell attacks. And what's the it Let's see
constitution saving throat.
Speaker 14: It got a seventeen, so it does half damage half.
Speaker 1: Damage to it eats, so.
Speaker 5: It's best.
Speaker 4: So that's seventeen so it does eight damage. You had
three oh plus three twenty.
Speaker 1: So ten damage ten damage to it? Nice? Okay, and
do you do anything else produce playing.
Speaker 4: Yeah, I guess I don't know that it really will
do anything.
Speaker 1: Roll to h.
Speaker 4: M my spells cost ten for attacks.
Speaker 1: That's twenty two twenty two that hits nice.
Speaker 4: And I every single time I should remember how things
were to D eight two D eight Where.
Speaker 2: Did all mean?
Speaker 5: You're going to add just the kind of scattered.
Speaker 4: Back mix them with the furs.
Speaker 1: Okay, it makes you add the three for your crystal. Yes,
that's thirteen thirteen damage. Nice. Okay, So essentially you cast shatter,
it kind of lumbers ford for a moment, then you
blast it straight in the face. But okay, and now
we're back to the top of the round.
Speaker 2: Pann yep, I'm going to attack this thing in front
of my face. Oh good thing I had advantage to
one four hits sweet. I am going to attack the guy.
Speaker 1: Jus six eight damage eight damage. Ok that destroys the
first one.
Speaker 2: I'm going to go.
Speaker 5: Chargee the second one.
Speaker 2: I don't have advantage anymore because it's a different creature.
Speaker 1: Twenty that hits good.
Speaker 4: And I get my bonus dge charged.
Speaker 2: Twelve damage twelve damage.
Speaker 1: Okay, Yes, so essentially you you you hit it with
your rape here the first one, so you essentially plunge
it in. It sparks and fizzles and then falls over,
and then you run over and just slam into the
other one. Yeah did you you just did extra damage
for charger. Yeah right, okay, all right, it is now
Draven's turn.
Speaker 5: Okay, I will go join Penn over there.
Speaker 1: All three of you take on this thing.
Speaker 5: Okay, running over.
Speaker 3: So we got scimitars in hand, just flying over there,
and that's not good. So the first one is only fifteen,
which misses, and my off hand attack. Yeah, definitely hits.
Speaker 1: That's a thirty thirty hes, yes, thirty does, so we
will get the sneak. Also say you bloodied it, Penknice.
Speaker 5: We had a sneak, but no bonus here. So it
is what it is eight ten, twenty damage.
Speaker 1: Twenty damage. Okay, nice job. It is now Georgie's turn.
Speaker 2: All right, George, it's gonna blast and just.
Speaker 1: Carve into it. You happen to catch some tubes on
it starts spraying out the liquid. It does not. It
is going to now attack you driving getting Oh that's
only a thirteen, and then again oh it misses again.
And now it's going to take a shot at you.
It disadvantaged. It misses you all three times. It's not
used to fighting shorter yes, yes, yeah, it's used to
a full size telecret. Okay, it is now more resturn.
Speaker 4: I don't really know what to do to it at
this point.
Speaker 1: Feel it.
Speaker 5: You's got like low level can trips fireball?
Speaker 1: Yeah with me, and if you're an evocation wizard.
Speaker 2: Okay, I just don't think I can.
Speaker 3: Really.
Speaker 5: Don't you just produce flame it? Yep?
Speaker 4: Yeah, can I I can't do that twice though, Like
I said.
Speaker 1: No, you cannot. No, you could attack with You could
attack with your short I'm good I didn't get hit.
You could attack with your short sword and then use
your produced plane, which by the way, you should have
disadvantage on because you're within five feet. It's ranged attack.
You forgot that last time.
Speaker 5: No, No, anytime you do a ranged attack on an enemy, that's.
Speaker 1: Like up in your face.
Speaker 14: And but go ahead, okay, I guess so, yeah, it's
what is is it?
Speaker 1: A plus three? Oh?
Speaker 5: Wait, you took the short bow. That was a fancy
yeah kind of remember that range yet I don't need
to do that.
Speaker 4: Actually, I want to try witch bolts.
Speaker 1: Okay, use which bolt so it makes a save? I roll, Oh,
you rolled to hit. Oh shoot eighteen. It does not
hit as your but now it connects to it still, right,
so it'll damage it next to her, so you connect
to it, but it seems to resist the damaging properties
of that. We go back to the top of the round.
Speaker 4: I do want to give my bick inspiration though, too.
Speaker 1: Penn awesome, Okay, then you have bartic inspiration.
Speaker 2: All right.
Speaker 12: I'm going to oh, I get advantage twenty one hits yep,
and then I get do the damage.
Speaker 2: Five plus six is eleven eleven damage?
Speaker 1: All right, it is barely keeping itself together.
Speaker 14: I will.
Speaker 2: Roll twenty eight that hits. That does.
Speaker 1: Three plus six nine nine damage. Okay, So essentially your
first hit cuts through more of its tubing and it
falls to the ground and like starts sparking and twitching,
and you just come down and just end it and
it's over.
Speaker 2: Okay, okay, all right, I have a feeling that's probably
more of those came from. So let's move.
Speaker 4: But let's let's let's slick and.
Speaker 1: Side inside the machines. Yeah, ah, try and tear them apart.
Speaker 5: I guess none that they're functional?
Speaker 4: Actually, yeah, liquid you said a liquid came out?
Speaker 1: Yeah, like yeah, black, a black liquid like oil?
Speaker 2: Would we recognize oil?
Speaker 4: Would we recognize that?
Speaker 1: You would? You would? Oil? Spring?
Speaker 2: We can use it for lanterns and yeah, yeah, okay, okay, yeah.
Speaker 4: What else do we learn about them?
Speaker 1: Uh, there's not much. It's beyond what you have ever
seen before. You cannot find a power source directed, directing
it or anything.
Speaker 5: This might be a bit of a stretch.
Speaker 3: But based on their actions as they were attacking us,
is there any way to tell if they're just like
hostile beings or if they were like trying to protect something.
I don't know if that's even possible for me to tell.
Speaker 1: They seem to be made to do what they did
to you.
Speaker 5: Okay, yeah, that's fair enough.
Speaker 2: Okay, they're protectors.
Speaker 3: Okay, to the next hour, all right, and keeping an
eye out for more of these and trying to avoid them.
Speaker 1: Yes, yes, it roll me a stealth truck.
Speaker 5: All of you all right?
Speaker 2: If more come out, Laura, I want you to try
and like hold your thrust all towards them. Is what happens.
I don't why why did I use advantage? I can't
do that. Let me just roll.
Speaker 5: Well, I rolled less than a ten, which means.
Speaker 2: I did not do great. You're wild. I am not
the one messing it up for us.
Speaker 7: That I am.
Speaker 4: Google would stealth hard tonight thirteen thirteen.
Speaker 1: Okay, so you do run into a couple more of them?
Speaker 2: Okay?
Speaker 1: Okay, uh so roll initiative.
Speaker 2: You know what I want to do? What I guess first?
Speaker 1: Hang, roll initiative?
Speaker 5: Better this time? Better at this time?
Speaker 4: Nineteen and twenty.
Speaker 1: Eight twelve for Georgie, Yeah, got is twelve? What did Mark?
Speaker 4: Nineteen?
Speaker 5: Yeah? I get my proficiency, all right, driving you go first.
Speaker 1: We will say that these two come from directly in
front of you. They see you at a distance, and
they begin charging at you.
Speaker 5: Okay, so they're far away at this point.
Speaker 1: At this point, they are sixty feet away.
Speaker 5: Sixty feet away.
Speaker 4: Okay, don't get too close.
Speaker 2: You can always just hold your action to the close.
Speaker 5: I think I will so I can do. Let me
see if this works. Who what are you doing?
Speaker 3: I was trying to see if steady aim would work.
If I'm preparing an action, because if I chose not
to move and just stand here with my crossbow and
wait till it comes in rain.
Speaker 5: I think it does.
Speaker 3: Yeah, it says you give yourself advantage on your next
attack roll on the current term.
Speaker 2: Yeah, your crossbow not do sixty feet of rain.
Speaker 3: I can, It's just as disadvantage. So I wouldn't get
advantage to get the sneak attack. I could just get
a straight roll.
Speaker 5: But yeah, I would be missing out of my sneak attack.
Speaker 1: So it's up to you.
Speaker 3: Uh, let's let's try it, okay, just because then I
don't have to move closer.
Speaker 1: One on the right or one on the left.
Speaker 3: Let's do the one on the right, okay, and then
we'll just take it in little pot shot with the
crossbow that I almost never use.
Speaker 5: Oh that's really good. Twenty six nice that hits six damage?
Speaker 1: Six damage? Hey, that's six damage something. It is now
your turn, Mara.
Speaker 4: I O can't wait?
Speaker 5: Wait wait wait? Can I as a bonus action? Is
there anywhere I could hide?
Speaker 1: Is there anywhere you could hide?
Speaker 13: Uh?
Speaker 1: Now, remind me, when a rogue hides, you would run
to hide, you'd take you would take the hide action
as a bonus action, right, you just have to beat
their passive perception.
Speaker 2: But didn't you do anything where you can't move.
Speaker 5: Oh I did you right?
Speaker 1: Yeah, okay, never mind, unless but you do have to
beat their passive perception.
Speaker 5: I have to look at the hide action. Yep, but yeah,
I actually I haven't used it.
Speaker 3: In quite a while.
Speaker 1: Okay, all right, Mara, what do you do?
Speaker 4: Take advantage of the fact that my companions are not
right next to them? And I cast a little the big,
big little fireball.
Speaker 2: Fire ball.
Speaker 1: Okay, all right, so it's a deck save for both
of them.
Speaker 2: Yes, that's correct.
Speaker 1: Okay, they do get advantage on it. Thirteen they fail,
they get full down.
Speaker 5: I still before it.
Speaker 1: Four.
Speaker 3: I can't fail a hide check. Now, you just have
to make a stealth check of DC fifty.
Speaker 1: Oh and that's it.
Speaker 5: And I can't fail that.
Speaker 1: Okay. And that's so that's how you hide. That's how.
Speaker 5: Yeah. New, it must be a new thing.
Speaker 1: Okay, that's good because it was kind of ambiguous before.
Speaker 5: A little bit. All right, let's see roll.
Speaker 1: That mitful of dice. That's good, that's six. I see
another six.
Speaker 5: Yeah, I see a couple of five.
Speaker 4: That's a ten right there. So that's a ten right there,
thirty six plus three plus three thirty.
Speaker 5: Nine thirty nine.
Speaker 3: Okay, so uh wow, okay, well, if you thought I
was turning on that tower alerted people to our presence, definitely.
Speaker 1: Okay, they are both bloodied. Blood they come running towards you, guys.
They are now thirty feet closer. They are still thirty
feet away, and it is now going to do your bonus. Okay, okay,
it is now Uh wait, what did you do for
your seventh? I don't think finished. Yeah, yeah, Georgie's your turn?
Speaker 2: Sorry, can I can I pause?
Speaker 4: I didn't think that my produced claim went.
Speaker 1: Far enough, but it does. Actually probably the one nice
twenty eight twenty eight that hits yeah whatever one's.
Speaker 2: Closest to.
Speaker 1: Two D eight plus.
Speaker 2: Was that a natural twenty.
Speaker 1: No, it was it. It was okay.
Speaker 4: Uh that's nine.
Speaker 1: Twelve twelve damage to that one, So that twelve damage,
it's just.
Speaker 5: Like, yeah, I love this fireball followed by a mini.
Speaker 1: Thirty nine, So holy cow, you you wrecked them.
Speaker 5: This I think is one more.
Speaker 1: No, they're not dead, but they're not looking too good. Okay,
so yeah, okay, all right, uh yeah, your.
Speaker 2: Turn, Georgie will target the one that.
Speaker 1: Is most damaged caps.
Speaker 2: Focus fire use twenty five.
Speaker 1: It's good.
Speaker 5: You've been rolling pretty good tonight.
Speaker 13: And Georgie gets the tens now, oh yes, I upgraded
is a four plus four so eight for damage, eight
for damage.
Speaker 14: Yep, so that would be.
Speaker 1: Okay, it's not looking too hot. It's your turn, Pen,
all right.
Speaker 2: So Penn is going to charge at the healthier one, okay,
all right. Twenty two hits okay, and she hits her.
Speaker 5: Two dice.
Speaker 1: Sixteen sixteen damage.
Speaker 2: Damage, yeph boy, and she's just gonna hit the same
one again, okay, good advantage this time. I love vex.
Vex is twenty four.
Speaker 5: It'd be crazy for a rose.
Speaker 1: Nine nine damage. Okay. They're both looking terrible essentially, So
they come running. One takes a hit from Dravin Marak
casts this massive fireball, and they continue to lumber towards you,
and then Georgie hits the You run up, you do it,
and they're they're falling to pieces. At this point, it
is now top of the round, Draven.
Speaker 5: Okay, Nido, I was just checking something, so okay, how
far away from us are they at this point?
Speaker 1: Thirty feet?
Speaker 5: Then they've just moved thirty feet ahead.
Speaker 3: Yeah, okay, I will okay, I'll just take a No,
I'll run over to the one that pen is that okay,
and try to hit it with my scimitar.
Speaker 5: That'll hit. Okay, that's twenty six, and that gives me
sneak yep, yep, so it's it's then that's twenty okay.
Speaker 1: It couldn't survive that, you just okay, detroy it.
Speaker 3: Perfect and with my hand crossbow in the other hand
as my bonus, you shoot the.
Speaker 5: Other one since it is also a light weapon.
Speaker 1: I can do that rolled a hit. Nope, okay, so
you missed that one, ye, marrow your turn.
Speaker 2: Okay.
Speaker 4: How far are my companions from the one that's still there?
Speaker 1: They're like five feet from it.
Speaker 4: Okay, Oh no, that's fine.
Speaker 2: That's fine. I shatterer.
Speaker 5: Just behind it.
Speaker 1: Save fifteen is the thing.
Speaker 3: It's advantage, it fails, but disadvantage.
Speaker 4: Yeah, and I cast it as a fourth level because
I need to save my third level for Layman's tiny hut.
Speaker 1: You can actually upcast you could use a third level
for or excuse me, you can cast Layman's with a
higher level.
Speaker 4: It doesn't show it as an option a lot of these.
If it can be.
Speaker 5: Upcast, if there's no effect for doing it. At a
higher cast, it won't show it, but you.
Speaker 4: Still still regardless.
Speaker 2: I'll cast it enough.
Speaker 4: Damage nice five d eight borrow wait have five?
Speaker 14: Wait, I have I have Okay.
Speaker 4: Nice ten twelve fifty five plus three twenty eight.
Speaker 1: So you hit this thing and it literally does it
just like shad blows apart in smithering, spreading oil and
bits everywhere. They sprays all over you get youtobe, sorry y'all,
and uh yeah you're good, thanks, Mara.
Speaker 2: Yeah, I don't like those things.
Speaker 4: I don't like those at all.
Speaker 6: Okay, yeah, with the amount of explosions we just made,
I suggest we get out of here quickly.
Speaker 1: Should be okay, there is a pulse and everything turns
back to the old position.
Speaker 2: So we're safe from the constructs for a little bit
at least o case.
Speaker 5: Maybe we should move a little more quickly while we
have this advantage.
Speaker 4: Yes, yeah, hurry up to the tower.
Speaker 1: Okay.
Speaker 2: Yeah, we're like fast paced, like go go go.
Speaker 1: So you're going going going all right, As you travel,
you get to this tower, which is again on the outskirts,
and we'll call this the North tower. I'll say you
did the East when you're headed to this North tower,
and again. This one has doors that are shut.
Speaker 2: Oh right, okay, and we won't be able to pry
it open until it's.
Speaker 5: Yeah, there's no windows in these towers.
Speaker 1: There is some glass windows very top, very top, but
that's like and there are there are other windows, but
they are they're they're closed in on glass.
Speaker 2: I would like to can we just try to ask
Georgia to go up?
Speaker 5: I say, you could try brute forcing it. I've got
a crowbar.
Speaker 1: I could just try to That's true. You could try
doing that too.
Speaker 5: I mean, I'll try it.
Speaker 2: You try.
Speaker 6: Meanwhile, I will try to throw rocks at an upper
window to break it so that I.
Speaker 2: Have an entry point for Georgie.
Speaker 1: For Georgie. Okay, so we'll start with first. We'll start
with driving. Give me a.
Speaker 4: Strength to check is it an advantage?
Speaker 1: Because oh yes, yeah, if you're an extra body, then
it's at advantage.
Speaker 5: Oh okay, that's just a nineteen.
Speaker 1: Nineteen if not quite an ap Okay, how about you
make me ranged attack roll. Sure, we'll just see if
you hit a window, it's like, what what level are
you looking? Second level kind of thing? First level?
Speaker 5: Wherever the first window is.
Speaker 1: Oh, first, there would be a level on this there
would be a window on this level.
Speaker 2: Oh probably that you said those windows there would be
way up.
Speaker 1: Sorry, you could try and hit a window at this level? Yes, okay, yeah,
I wasn't thinking.
Speaker 2: There.
Speaker 1: All right, go ahead, I'll just break a window with a.
Speaker 2: Roll to hit fifteen plus. I don't know what my
modifier would be up that one decks dirty? Okay, So
fifteen plus? Am I proficient with a rock?
Speaker 1: No?
Speaker 2: Okay, so just plus my deck?
Speaker 1: So eighteen eighteen. Yeah, it bounces harmlessly off the glass.
Speaker 2: Oh, shower glass?
Speaker 1: You could cast shatter?
Speaker 5: Yes? Do you want to use the spell slot for that?
Speaker 3: I mean I could take I could literally I could
literally stand still with a weapon and give myself advantage
and just smash the window.
Speaker 5: I try, I might hit it. I don't know how
much damage you try that?
Speaker 3: Then, yeah, I'll try it. I'll just use like the
back end of my scimitar and just okay, that would
be a twenty seven.
Speaker 1: Twenty seven okay, So it hits, and what it does
is it crumples in and stays in place. Well, we're
only damage for that? Sure with your scimitar?
Speaker 5: Do get sneak attack because I no, no.
Speaker 1: There's no sneak attack on this. What does a scimitar
normally roll a D six? A D six, you're going
to roll a D four for this because using the
blunt end.
Speaker 5: Sure, uh that's three plus eight eleven.
Speaker 1: Okay, so it it. It blunts in right and and
you see that there. It's like pushed in quite a
bit and it crackles all around it. It's essentially safety
class is what it is. And once you see that,
you manage to get your crowbar in and you can
start kind of prying out the panel and it falls
inwards and you can now get in.
Speaker 2: Sweet.
Speaker 5: Is the weirdest window I've ever seen?
Speaker 2: Yeah, no kidding? Anyway, can we fit in through the
window or just send Georgian?
Speaker 1: You can fit in through the window.
Speaker 2: It's quite okay, it's a big window. You could go. Good,
let's climb.
Speaker 4: You'll see if there's a flash. Are there any constructs
in there?
Speaker 5: I guess look for if there's any constructs there.
Speaker 1: There's there's no constructs inside that you can see.
Speaker 5: Okay, cool, how about it? How about a crystal.
Speaker 1: S crystal? Yeah? Above you.
Speaker 5: It's gonna be really annoying when we get into one
of these and there's no crystal.
Speaker 4: Yeah, so he's definitely planning that.
Speaker 1: If you you get up to the top. Okay, get
up to the top. Now, in this one, you notice
something that wasn't there at the last one. At the
last one there was what like there was holes in
the ceiling. But at this one there are three holes.
But coming out of them are these weird tubular shaped
things like.
Speaker 5: And they go out.
Speaker 1: Yeah, they look they look a little like they could shoot, yes,
pointed at They're just sitting in the room, relaxed at
awkward angles.
Speaker 3: Cool.
Speaker 2: I am scared for the next pulse.
Speaker 1: What do you guys do?
Speaker 2: Wait?
Speaker 4: Like a cannon is what we're looking at?
Speaker 1: Or like like little tiny think think like a turret
coming down from a room.
Speaker 5: Oh but it's like inside this room. Yes, it's okay.
Speaker 1: They're just they're just limp in the room.
Speaker 4: This is exactly like that.
Speaker 1: So I'm sorry for giving you trial. It was not
my cards today.
Speaker 2: Literally got a point, but I would only play it.
Speaker 4: It's very sitting next to my husband because I was
so scared.
Speaker 1: That's funny.
Speaker 5: That's like my wife and Hogwarts Legacy. It's a scary dungeon.
She's like, cal, I need you to come into the room. Okay,
I was.
Speaker 4: Next so scared.
Speaker 5: So what do you guys do I want to I wonder.
Speaker 2: I would like to use a tool to poke it
that's touching directly.
Speaker 1: Okay, so I feel of some sort.
Speaker 5: Can I be at a place that's near cover in
case they look suspicious?
Speaker 1: Give me a what what kind of check would this be?
Give me a in sight that.
Speaker 5: Okay, I'm not very good at those.
Speaker 1: Six six, so you do not think to do that.
I wouldn't know what these are. So you push it
in and it goes down, and it powers up, and
a beam of like electric blue light goes off towards
the center of the city.
Speaker 7: Right.
Speaker 1: These beams are probably about two to three feet wide.
Speaker 5: Right.
Speaker 1: Oh so uh and and there's the worrying and clunking
of sound in this building right this quarter of the
island seems to start to boot up. And that is
when these things turn on. Okay, everyone roll me? Can
I not?
Speaker 2: Can I cast this fell? Right now?
Speaker 1: We're gonna roll. We're gonna roll our initiative.
Speaker 2: We've broken those things before.
Speaker 1: We did that.
Speaker 3: Yeah, because as much as we know what they are like,
our cares.
Speaker 5: I don't know.
Speaker 4: I almost said that, but then I was like, no,
because if it flashes, I'll just be fixed. Anyway, I'm
thinking about the fact that powering them on will do it.
Speaker 1: Sixteen sixteen Okay, you guys all go before them. Oh good,
So you see these things were on, they turn and
point at you. There's a whining sound as they power up.
Speaker 5: What do you do?
Speaker 6: Is it possible to just like rip it out of
the ceiling or do I should try attacking it? I
should try to I'm going.
Speaker 2: To try attacking.
Speaker 5: I was just gonna say, we just run.
Speaker 4: I just want to cast in this tiny hut and
take a little break.
Speaker 5: Anyway, right here, they're just like firing at us all night.
Speaker 2: I can't do anything.
Speaker 1: Until the spell drops.
Speaker 13: I had.
Speaker 1: Let me just tell you something. I had a player
in my first campaign I ever played, didn't want to
talk to someone cast the spell. This person camped out
there and when the spell dropped.
Speaker 3: So my wife once tried to cast lium AND's tiny
hut in the middle of battle because she didn't realize
it was like, like it takes longer to cast.
Speaker 5: Oh no, she was like, this would be awesome.
Speaker 3: We can like, go in and out and take cover
from this dragon. I'm like, yeah, a great idea, except
I don't think we can keep you alive enough.
Speaker 5: Turns to cast because what is it like one minute?
It does take a minute, So there you go.
Speaker 14: Ah free, I smash, okay, roll to hit?
Speaker 1: Yeah?
Speaker 2: Why am I rolling with a bandage? Don't do that, Cassie.
I was just like, I don't know my vaccine's okay?
H nineteen?
Speaker 1: Oh that hits?
Speaker 2: Okay? Can I charge it? I'm charging it. I'm running
at it.
Speaker 1: I guess, run and jump and hit it. Yeah, yeah,
I'll give you that.
Speaker 2: Oh yeah, twenty damage.
Speaker 1: You destroy it? Sweet breaks kind of pops?
Speaker 2: And how many are there? Just one?
Speaker 1: There's three?
Speaker 2: There's three? Okay, yeah, I will charge in another one. Okay,
do you haven't teens?
Speaker 1: Seventeen? Hits good?
Speaker 2: It's fifteen?
Speaker 1: Okay, you do not break it? But you bloody? You
damage it, really bloody.
Speaker 2: Georgie's iniative. Georgie is a thirteen.
Speaker 1: Okay, all right, that's I think I had it.
Speaker 5: It is now driving or we were tied? Do you
want to go?
Speaker 2: Georgia? Technically work for me because I forgot to d
Georgia's initiative. He got a what fourteen?
Speaker 1: What did you get? Seven?
Speaker 2: I guess yet.
Speaker 3: I mean, seeing that Penn has made progress, I guess
I'll go help out.
Speaker 5: Okay, I'll go to the one that's not been damaged
yet to hit.
Speaker 3: Yeah, I guess i'll do that. Oh okay, yeah, that's
that's a hit for twenty nine.
Speaker 1: Okay, yeah, that hits you're hitting?
Speaker 5: Well, it's nine.
Speaker 1: Damage, nine damage, Kate.
Speaker 5: And then we'll do another hit.
Speaker 3: I'm debating whether I should use my crossbow on the
one you've hit because it's not broken right, not yet.
Speaker 5: Maybe I'll cross will the other one.
Speaker 1: Ok, roll the hit.
Speaker 5: I'll try to. Uh that is seventeen that hits.
Speaker 1: Four damage, four damage. Okay, all right, it's still kicking.
It is now your turn.
Speaker 4: Okay, I'm gonna run and stab one.
Speaker 5: The more more damage, Cassie.
Speaker 2: Yeah, I think the more damaged one, Kate.
Speaker 1: Roll the hit.
Speaker 2: Where will my dice going?
Speaker 4: Uh? Twenty three?
Speaker 1: You guys are rulling hot now? Okay, so your heads? Yeah?
Speaker 4: Six damage, six damage also oh sick.
Speaker 2: I'm just like.
Speaker 5: Your dagger and I do a little produce.
Speaker 2: Run see if I can burn it. Short circuit it. Oh,
that one's not as good.
Speaker 4: A fifteen it's it's nice too deep eight.
Speaker 2: Fourteen?
Speaker 1: Okay, you break that one too. No, you got them all.
You guys got them all? Okay, good, so you go
to exit the building?
Speaker 2: No, I think cut and dressed sounds you hear me?
Speaker 1: You want to take a short rest?
Speaker 4: Do we want to do it right?
Speaker 5: For a long world?
Speaker 3: Do you think this phasing in and out thing that's happened,
do you think it will repair those?
Speaker 4: Probably?
Speaker 3: Yes, it might, So maybe we shouldn't be in here.
Speaker 4: I actually would like to be out of this tower
to do this because I can cast spells through the
hut mm hm, so you know if yeah, I don't know,
if something is there, I could yeah, attack it.
Speaker 5: What do you guys?
Speaker 1: Do you exit the tower?
Speaker 6: Yeah?
Speaker 1: Yeah, there's no issue. You can even go out the
door if you want. This door is working a little
bit better than the other one was. And then what
is it? What's your plan? Take a short rest or
take a long rest?
Speaker 5: I mean we've been up here since more like how
long has it been.
Speaker 1: You've been You've taken it's been like four hours, okay,
four or five hours?
Speaker 2: So it's like mid day. Yeah, wow, should be long rest.
And I mean it's pretty much out of spells.
Speaker 4: Yeah, I have a couple left. I could last. I
actually I have a lot of first level left. I've
counters that do damage. One.
Speaker 5: Try and go to make your way to the next tower, start.
Speaker 4: Walking, and then I think, I just think, if.
Speaker 3: It well actually health wise, how is everybody like we
could take a short rest.
Speaker 4: Healthwives, I'm full thirty nine, I'm okay, okay, I'm less
than ten down. Okay, I think the minute it starts
to switch, I cast Liamen's.
Speaker 1: And so short rest.
Speaker 4: Then no, I think we're just gonna start walking.
Speaker 1: Okay, you start walking towards the next tower. Now, as
you do this, you find that, just due to the
overgrowth of some areas and the way that the buildings
are built, you have to skirt a little bit further
out to the edge of the island. As you do that,
right to the point where you're close enough, you can
see pretty well all of the the airships of various
countries that are kind of floating around and doing their
own thing. You can see far off to the west
is something flying the colors of Nakot. They seem to
have gotten an airship up and running, and you can
see one from from Stellanobus, and of course there's a
couple from from what's it called and Darcus. Right. In fact,
there's there's quite a few out there.
Speaker 5: How close do they get to the barrier? Oh?
Speaker 1: They get as close as they can. You can't see
the barrier, right, but like so you actually see that
there are individuals, like to the naked eye, they're pretty
small specs in the distance, right, Okay, you can see
there's individuals who are casting fireball against the barriers, so
trying like a lightning bolt. They're all doing these different
things that you even see somebody with a weird fancy
device that they're like it looks like they're almost trying
to drill into the barrier. They're all trying to get in, right, and.
Speaker 5: And where is it?
Speaker 2: I would like to do something to conceal ourselves from.
Speaker 1: The people from the people?
Speaker 5: Can we tell if they can even see us?
Speaker 1: Though? Well, you can see them, so they could most
likely see you, Okay, yeah, because it was just invisible
when we were it became visible.
Speaker 5: Oh that's right, it didn't change, that's right.
Speaker 1: Yes, So you guys try and hide.
Speaker 4: What does extended duration mean?
Speaker 1: For us ball extended duration? Read me the context.
Speaker 4: So for major Image, it says duration concentration up to
ten minutes. But then there's an extended duration option.
Speaker 1: Is that due to an upcast?
Speaker 2: Yeah?
Speaker 4: Yeah, if I cast it at a higher level, the
spell lasts until dispelled without requiring concentration.
Speaker 1: Okay, that means just lasts just forever. Yeah yeah, what
is that? What spell?
Speaker 3: Is that?
Speaker 4: Major Illusion or major Image?
Speaker 5: Very cool?
Speaker 1: Okay, so you can all make me a stealth check
at disadvantage due to the amount of individuals around.
Speaker 5: Thank goodness for my roguish abilities.
Speaker 3: I just rolled a one into two, but I still
get a twenty three.
Speaker 5: Yeah, ten.
Speaker 1: And eleven. Okay, So they spot you, they do see you,
and it's it is at this point that, particularly as
you're kind of halfway to the next tower, suddenly you
you see a bright flash out of the corner of
your eyes, and as you all turn, you notice at
the tip of one of and Darcis's ship, a figure
stands holding something in the air and a large green
beam starts to hit the barrier.
Speaker 2: Is the figure? Four times?
Speaker 1: No acatos, give me a perception check.
Speaker 2: Mm twelve uh.
Speaker 1: Twenty three twenty three Velt in dark words stands at
the front of the ship, and this beam seems to
grow in intensity and greater intensity, and suddenly you see
green cracks begin to form in the air around no, no,
no here, around the six hundred feet away, around the beam,
not around the barrier, so the beam and then out
into the air right and there is a massive whining
and humming sound that seems to vibrate from all around you.
And then suddenly an explosion.
Speaker 5: Of light.
Speaker 1: And what was a barrier? But how long is that dissipates?
Speaker 5: Where was that earlier talk that stinker?
Speaker 1: At that point it's this is like six hundred seven
hundred feet away. They're like way up in the sky
at this At that point, then immediately you hear this grinding,
worrying sound, and all the turrets on the outside wall
turn and they begin to fire. And you watch in
horror as all of these airships start to as they
start to float towards the city, get to be picked
off one by one. Some of them explode in balls
of fire, others get hit and as the aquien pours
out of them, they go careening down towards the island.
Others drop like rocks, don't even hit the island. And
you see that about six or seven of them all
kind of careen off and crash into the island at
different areas, and that is where we will end.
Speaker 5: It's going to be like a race.
Speaker 4: As you were talking, I was trying to look up
if I have a spot for sending left so I
could tell that King King vandarsis like off your man
or like we will take your shift down.
Speaker 1: Yeah, exactly the barriers between you and them too. But yes, no,
thank you everyone for joining us in the parted Veil,
although not typically in the part of Veil. Correct, right
now we're in the skycastle. Anyways, we post every Tuesday
and we hope you enjoyed this as much as we did.
There's a lot more to explore, and if you like
what we're doing, give us a like a comment subscription,
tell your friends about us. We'd love for more people
to hear the story. Before we go, just a few
closing announcements. Yeah, my wife is careening. Let's start with
sure s.
Speaker 5: Yeah, so, as.
Speaker 3: Usual, we do have a Patreon available if you check
the details in the description.
Speaker 5: The info is there. Basically that just allows you to
give us a little bit of extra support and join
our cod community where you can chat with all of
us one on one.
Speaker 3: Yeah, we do have plans to put some more exciting
things on there in the future, so maybe by the
time you're listening to this there could be better stuff,
So please have a look links in the description.
Speaker 4: And our music is by Carl Casey at White Bad Audio,
which you can purchase on bandcap you can listen to
on YouTube using for your companies because it's good music.
Speaker 6: And our character minis were printed using Banana for Scale
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Plag twenty for twenty percent off your first order until
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Speaker 1: Awesome. Thank you everyone. We'll see you next week. In
the parted veil uh huh, I hate Tim