Speaker 1: Hello, friends from across the nation and around the world.
I'm Martin and you are listening to Dad's Bedtime Stories,
the podcast that takes listener ideas and turns them into
bedtime stories. Listener ideas like this one.
Speaker 2: Hello. My name is Grayson, and I have a story
idea for a wizard Craft three point zero. And I
have an idea that you go around looking at your
landscape and you find this little copper house house and
you meet this kid who's extremely smart. I haven't thought
of a name, so you can decide. And they make
all sorts of sorts of I mean inventions out of
different ores, like copper wiring, copper lights and there. And
they're also the ones that invented the copper goalmes. I
love your podcast.
Speaker 1: By great idea, Grayson. Yeah, I'll have to figure out
how I make them invent the copper golas. But challenge accepted.
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ad spot before a completely uninterrupted episode. Time to close
your eyes, get as comfy as you can in that bed,
and imagine yourself doing what the kid in the story does.
You wake up to a floating set of words in
front of your eyes, which read wake up. You mentally
select yes, and the world forms around you once again,
you find yourself lying on your bed, inside your slightly
expanded house and the old mountain village. Congratulations. Character progress
summary available current player level level two, current skills unlocked,
lock picking level three, Nijitsu Combat level two, current Wizard
abilities novice wizard current spells stone Golum, copper Golam fireball
level two, telekinesis level two, current active settlement, unnamed mountain village,
current known enemy, the Golam King. You stare at the
words for a moment, still unnamed. They really need to
do something about that. Then you remember something else, something
far more important than the name of the village, the spellbook.
You sit up quickly and reach into your inventory with
your mind. The Iron Golum spellbook appears in your hands.
You found it yesterday and the iron mines after defeating
a strange void dragon. You'd been so overburdened with gold,
jewels and treasure that you'd put the spell book away
without even reading it. That is a mistake you're about
to correct. After all, one of the only well disappointing
parts about starting over in a new wizard Craft world
was that you couldn't bring all of your Golum spells
with you. You open the cover and instantly time stops.
The pages of the spellbook begin flipping on their own,
slowly at first, then faster and faster. Memories that are
not your own begin pouring into your mind. You remember
standing beside a blazing forge, even though you've never really
done that before. You remember feeling iron through your mana,
not just moving it, but understanding it, feeling its weight, strength, stubbornness,
and well melting it together, reforming it into well, whatever
shape you want to. In this case, in the memories,
you form the shape of a gigantic iron golem, and
then you use a little bit of mana to breathe
a small spark of life into the thing. It's honestly
very familiar to you, and it works pretty much the
same way as the copper and stone golum spells, but
you now understand how to do it on a new element.
The book snaps shut and crumbles into a cloud of
glowing dust. Time begins to move again. Congratulations, The all
knowing voice announces you have learned a new spell, iron golum.
You may create one iron golam per week, one per week.
Awesome iron golams possess greater strength, defense, and durability than
stone or copper golams. Use them wisely. You crawl out
of bed and instantly summon your copper armor. It surrounds
your body. With a simple thought, the village looks even better.
Than it did yesterday. Several more roofs of been repaired.
Farmers are already planting things on cleared fields. Two copper
golums are rebuilding the front wall of an old shop,
while a stone golum carries an entire tree trunk across
the road. Then you notice something else. Several copper golums
are rolling down the long staircase from the mine. Each
of them is carrying iron, a lot of iron. One
carries a chest filled with iron fragments, and another has
a stack of iron ore balanced on its shoulder. Where
did all this iron come from? You ask? The first
copper golum stops, pops out of its ball shape and
looks up at you.
Speaker 3: Unlocked mind. Levels are myself. Iron slime populations are mile
among operutions. Haf cantund perfect well, before you go too
far with that, give me some of it. You absorb
some iron ore into your inventory and immediately head over
towards the furnaces. By now the village has several of
them lined up beside the crafting table. You open the
upper compartments and fill them with iron ore. Then you
add wood to the lower compartments and press the start button.
The furnaces roar to life. Well you wait, you check
the storage chests. There's plenty of wood, stone, copper, coal, food,
and now iron ore. The village is beginning to feel
less like an abandoned ruin and more like a settlement
that could actually survive, as long as the whole goldum
king thing doesn't stop that. One by one, the furnaces
finish refining the first iron ingots. You absorb them into
your inventory and carry them to an open space in
the middle of the village. You release them into a pile.
All right, let's see how this works, you say. You
reach into your monopoole, allowing the new memories to guide you.
You summon the iron ingots out of your inventory and
hold them in the air with magic. They begin circling
around you, slowly at first, and then faster and faster.
Two ingots slam together to form a leg. More iron
locks together to form the other of thick body forms
above them, followed by enormous arms and a square iron head.
The completed goalam stands nearly twice your height. You reach
into your mana and push a small spark of life
into its chest. The iron Golum's eyes light up.
Speaker 1: What are your orders? It asks in a deep metallic voice.
You grin, well, first, you're gonna need some equipment. You
hurry over to the crafting table and open up the
weapons menu. Using more of the finished iron, you create
a large iron sword, and then you use several wooden
planks to craft a broad wooden shield reinforced by a
little bit of copper around its edges. You return and
hand both items to the golum. He grips the iron
sword in one hand and straps the shield onto his other.
As the highest level golum in the village, you are
now in charge of village defense. You say, patrol the
village and surrounding area. The stone golums will follow your orders.
If you see anything unusual, report it directly to me. Understood,
the iron goal of answers. He turns and begins marching
towards the entrance of the village. Each step makes the
ground tremble slightly. You watch him go.
Speaker 4: That is it going to be useful?
Speaker 1: Good morning? You turn to see JD walking towards you
with Gus beside him. J D is still wearing the
copper armor you made him yesterday. Gus is carrying a
rolled up piece of paper under one arm and a
cup of coffee or something in the other. Good morning,
you answer, have you two major golums for the day yet, Well,
we were just about to JD says, excellent, because I
have one more golum spell to teach both of you.
Gus nearly drops his drink another one. You point towards
the enormous iron goal of marching along the village wall
iron golum. JD's eyes widened. You learned it, and you're
gonna teach it to us. Ah found the spell in
that mind from yesterday. I can only create one iron
golum per week, though, so if I teach it to
both of you, that means we can create three. Gus
looks at the iron golum. That creature could probably defeat
several stone golams by itself. That's exactly why I need
more of them. You gather or another pile of iron
ingots and hand them to JD. Then you place your
hands against his temple. Ready ready, you close your eyes
and focus. The memories of the forge return, the understanding
of iron shaping, and the final spark of manna all
pass from your mind into JD's when you step away.
JD stares at the iron ingots in his hand. I understand,
he says. Iron feels completely different from stone or copper.
Speaker 4: It does.
Speaker 1: Now give it a try. JD tosses the ingots into
the air. He reaches out with his mana and begins
pulling them together. The iron pieces twist, turn and lock
themselves into place. After a few moments, a second iron
golum stands in the village square. J D pushes the
final spark of life into it. What are your orders?
The goala asks Ah join the village patrol. JD says,
follow the orders of the first iron Goalum. Iron one understood.
The second iron Goalum marches away. Gus watches with his
mouth hanging open. Young people, the magic fought too quickly.
He mutters, Your turn, Gus. You place your hands against
Gus's temples and pass the memories into his mind. He
wobbles slightly when you let go. That was considerably more
information than the copper spell. It's more complicated, I guess
you say. Gus takes the last pile of iron ingots
and slowly forms them into a third iron golum.
Speaker 4: It's a little.
Speaker 1: Wider than yours and has something that almost looks like
a metal mustache across its face. For some reason, you
decide not to ask, why.
Speaker 4: What are your orders?
Speaker 1: Guss's iron golam asks join the patrol and protect the village.
Gus answers proudly listen to Iron number one. The golum
marches away after the others. Perfect three iron golams already,
and we still have to make our daily stone and
copper golums. J D says, exactly, we wouldn't want you
to waste a day of such a useful spell. The
three of you move towards the supply chests. Stone begins
flying through the air. Copper and gets spin and glowing circles.
One after another, three new stone golams and three new
copper golams come to life. The stone golams are assigned
to defense and heavy construction, while the copper golams roll
off to join the mining and rebuilding crews. For the
first time. The village is beginning to look crowded with golums,
exactly how you like it. You can never have too
many golams. Once saw of the new golums have their orders,
you turn back towards Guss. All right, you say, now,
what's on that paper? Gus looks down at the rolled
up bundle under his arm. Oh this the merchants returned
to the morning. They managed to trade some of our
copper for a set of town hall blueprints. He carefully
unrolls the paper across the top of a wooden crate.
The plans show a large stone and wood building with
a metal hall, storage rooms, offices, and a tall tower
in the center.
Speaker 4: These are very valuable. Detailed building plans like this are
difficult to find. We should probably keep them somewhere safe
until we find someone qualified to use them.
Speaker 1: Huh, you're qualified. Gus looks up at you. I'm sorry.
You know the village, you know the people, you understand mining, supplies, construction.
I think it's time that you got started on the
town hall. Gus looks on a frightened by the suggestion
you would trust me with something this valuable. Of course,
in fact, I think you'd make an excellent town administrator.
Town administrator, I'm a simple minding coordinator. Well yeah, but
someone needs to organize the rebuilding, manage supplies, assigned jobs,
and you know, make sure everything keeps running. Well, I'm
off fighting monsters and finding magical books and that sort
of thing. Gus stares at the plans. That is a
great deal of responsibility, I trust you, you say. For
some reason, I've always liked people named Gus. Gus considers
this for a moment. Well, I suppose that's his to
reason is eddy. He picks up the blueprints. He studies
them carefully until they suddenly dissolve into dust, just like
the magic books. Then he looks up as if he
has some sort of new understanding. Within moments, a ghost
like outline of the town hall appears in the center
of the village. Stone and wood begin flying out of
the supply chests as gust erects the construction. You turn
towards JD. Eh, I want to explore definitely, JD answers.
You look towards your giant hawk, who was perched on
the roof of your house. Then you look at JD,
then back at the hawk. Too bad, we only have
one mount. You pause, Then you remember the A. You
reach into your inventory and pull out the dark void
dragon egg black and purple pattern seem to move across
its shell like well, kind of like little dark clouds
in the night. JD steps closer. You think it'll hatch well.
Dragon eggs usually need heat from my experience, You place
the egg on the ground and summon a small flame
above your hand. Carefully, you direct the heat towards the shell,
pushing the fire spell directly into the egg. The egg
begins to shake and to crack forms across the top,
then another. The shell splits open, and a tiny black
dragon crawls out, but as purple eyes, little folded wings,
and tail that seems to disappear at the very tip.
It looks up at you. Are you my mommy? You blink,
ah sort of. The dragon climbs onto your boot and
begins chewing at the copper. I think it's hungry. JD says.
You carry the baby dragon towards the farming and hunting hunts.
The hunters have stored several chests full of meat, and
after explaining the situation, they allow you to take a
large pile. You are the well leader of the village,
after all. You place the first piece in front of
the dragon. It swallows the meat hole. Then it grows,
not slowly, but almost immediately. Its body stretches from the
size of a cat to the size of a dog.
You feed it another piece and it grows to the
size of a wolf. A few more pieces and it's
the size of a horse. Well, that's incredibly convenient, JD says.
You continue feeding it until the dragon is larger than
your giant hawk and easily strong and sturdy enough to ride.
You return to the crafting table, create another saddle and
fasten it around the dragon's back. Well, really, all you
have to do is place it there, and it sort
of adjusts itself, as things in this world do. All right, JD.
You take the hawk, You whistle, and the hawk flies
down beside you. JD climbs and the giant bird while
you climb onto the void dragon. The dragon flaps its
wings and the air around it seems to bend. A
moment later, you're both flying high above the village. You
circle widely around the mountain, searching the forests and hills below.
After several minutes, you spot something unusual. A cabin made
almost entirely out of copper. Lights glow around it even
though it's daytime, and machines move through nearby fields. Copper
golams walk between strange devices and a complicated pen full
of chickens or something seems to be hatching eggs at
one end and moving grown chickens towards a fiery chamber
on the other on some sort of conveyor belt. What
is that? I don't know, but I think we should
check it out. D He says, you land on the
lawn in front of the cabin. Immediately, six copper goal
ems stop what they're doing, look at you, and start
menacingly well, hitting their pickaxes against their hands. Authorized vositars.
One says, uh, we're not here to fight your reply,
but the copper golams raise their tools. Apparently they disagree.
One rules toward you. You blasted sideways with telekinesis. JD
fires a fireball in front of another, forcing it backwards.
Two more charge and you push them across the lawn
using telekinesis well. JD dodges behind some sort of strange
copper machine. Before the battle can get more SERI, the
cabin door swings open. Wait, a teenager rushes outside. Stop
attacking them. I told you not. Everyone's an enemy. The
copper goldums freeze. The teenager looks between you, JD, the
Hawk and the void Dragon. I'm sorry about that. He says,
my name's Grayson. Uh, why are you guys fighting my golums?
They attacked us? You say, oh, yeah, they do that sometimes.
My father made them extremely protective. You look around at
the machines. Did your father make all of this? Most
of it? We built some of it together until he disappeared.
He was sort of a super genius. He vented the
copper golams by applying the magical principles used in stone
and iron golams to copper. It took a few different attempts,
but eventually he figured out a successful way to do it.
Speaker 4: Uh.
Speaker 1: Really, I learned the copper golam spell from a book.
You can just make up new spells? Well, it isn't easy,
but magic is flexible. Most people learn spells from books
or memories like you do, and assume that they can
only use them exactly as they were taught. But the
real fun is taking those lessons and applying them to
something new. He points toward the distant mountain. My father
even seated a nearby village mine with copper golams years ago.
He left behind challenges and few prizes for anyone clever
enough to reach them. I think I found those prizes,
you say, I even found a book that taught me
how to create copper goldums. Your dad was the one
who invented them. Grason raises an eyebrow, privid Well, I've
already used the spell today, but you can come see
the village. It's full of them. The village is running again.
You nod. Ah, maybe I should for sure, but let's
sell of this other stuff. You ask, and Grayson starts
to show you around. Ah. These here are copper lights.
The copper wire carries magical electricity from the battery blocks
that are placed over heat, which I charge using lightning spells.
Of course, the batteries slowly power the lights throughout the cabin.
They only need to be recharged about once a week.
You'd be surprised how much a single lightning spell can do.
Over here is my auto farm. The crops grow. When
they hit a certain point, the fields flood automatically and
wash everything into these collection channels. Then new seeds are dropped.
And this here is the chicken machine. It sort of
hatches eggs, raises the chickens, and then drops them through
fire where they're fully cooked. JD stares at the machine
that is both impressive and honestly a little bit disturbing. Honestly,
it's very useful. Wants some chicken, he asks, opening up
a chest and pulling out a piece of meat. Uh
not right now, you answer, Yeah, suit yourself, Grayson says,
taking a big bite out of the chicken. You invite
Grayson on the back of your void dragon, and together
the three of you fly back towards the village.
Speaker 3: When you arrive, the.
Speaker 1: Town hall walls are already beginning to rise. Villagers work
beside copper golums. Stone golums carry heavy material, and of course,
three iron golams patrol the outer walls. Grayson stands silently
for a moment as he looks around at all of
the sights. My father would have loved this, he says,
his favorite invention actually helping people again. Does that mean
you'll stay, you ask? Grayson looks at the unfinished town hall,
the working farms, and the golams rebuilding the homes. Yes,
he says, I think I will. This place could use
a lot of improvements, a lot of automation. Grayson begins
sort of tapping his fingers together, as if he's some
sort of evil genius coming up with a plan. Yes,
this will do very well. Ah mind if I borrow
the Hawk to go get some of my supplies. Uh
be my guest, you say. JD hands him the reins. Perfect.
I'll be back and a little bit. As you watch
Grason fly away on the Giant Hawk, a wave a
fatigue passes through your body. You look up at the
sky and see that it's getting dark. Well, I think
that's time to call it for another night. You say
good night, JD. Good night, JD says, and you head
off towards your little house once again. You open the door,
walk inside, You despawn your armor back into your inventory,
and you lay down in your very comfortable bed. A
prompt appears again, Sleep now. It asks you select yes,
and a wave of fatigue immediately passes through your mind.
Your muscles relax, your arms and legs sink down into
the mattress, and slowly your mind begins to wander off
to thoughts of new dreams and new adventures to come.
Good night, everyone, never.
Speaker 5: Union name.
Speaker 6: In New yor Union, no thing, no more game M
M one one mo
Speaker 3: M