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Speaker 1: Hello, friends from across the nation and around the world.

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I'm Martin and you are listening to Dad's Bedtime Stories,

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the podcast that takes listener ideas and turns them into

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bedtime stories. Listener ideas like this one.

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Speaker 2: Hello. My name is Grayson, and I have a story

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idea for a wizard Craft three point zero. And I

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have an idea that you go around looking at your

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landscape and you find this little copper house house and

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you meet this kid who's extremely smart. I haven't thought

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of a name, so you can decide. And they make

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all sorts of sorts of I mean inventions out of

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different ores, like copper wiring, copper lights and there. And

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they're also the ones that invented the copper goalmes. I

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love your podcast.

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Speaker 1: By great idea, Grayson. Yeah, I'll have to figure out

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how I make them invent the copper golas. But challenge accepted.

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If you like the podcast, don't forget to rate it

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and review it. That honestly makes a gigantic difference to

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other people finding it, especially on Apple. Hit that like

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button if you're listening on YouTube, and if you want

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the ad free experience, you can join us on Patreon.

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A big shout out to some of my latest Patreon sponsors.

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First off, thank you to Wilder. Next up, thank you

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to Jessica m who you know gave me some support

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but hasn't really let me know if she is the

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listener or if maybe there's some kids who are the listeners.

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Thank you to Aaron, Courtney and David. I've reached out

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to all of you guys with a little message to

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see who might need the shout out, So just check

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out Patreon and get back to me. But as you know,

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for those not listening on Patreon, we have to support

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this podcast with a few ads. So here's one last

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ad spot before a completely uninterrupted episode. Time to close

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your eyes, get as comfy as you can in that bed,

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and imagine yourself doing what the kid in the story does.

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You wake up to a floating set of words in

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front of your eyes, which read wake up. You mentally

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select yes, and the world forms around you once again,

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you find yourself lying on your bed, inside your slightly

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expanded house and the old mountain village. Congratulations. Character progress

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summary available current player level level two, current skills unlocked,

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lock picking level three, Nijitsu Combat level two, current Wizard

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abilities novice wizard current spells stone Golum, copper Golam fireball

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level two, telekinesis level two, current active settlement, unnamed mountain village,

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current known enemy, the Golam King. You stare at the

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words for a moment, still unnamed. They really need to

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do something about that. Then you remember something else, something

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far more important than the name of the village, the spellbook.

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You sit up quickly and reach into your inventory with

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your mind. The Iron Golum spellbook appears in your hands.

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You found it yesterday and the iron mines after defeating

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a strange void dragon. You'd been so overburdened with gold,

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jewels and treasure that you'd put the spell book away

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without even reading it. That is a mistake you're about

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to correct. After all, one of the only well disappointing

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parts about starting over in a new wizard Craft world

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was that you couldn't bring all of your Golum spells

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with you. You open the cover and instantly time stops.

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The pages of the spellbook begin flipping on their own,

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slowly at first, then faster and faster. Memories that are

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not your own begin pouring into your mind. You remember

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standing beside a blazing forge, even though you've never really

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done that before. You remember feeling iron through your mana,

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not just moving it, but understanding it, feeling its weight, strength, stubbornness,

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and well melting it together, reforming it into well, whatever

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shape you want to. In this case, in the memories,

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you form the shape of a gigantic iron golem, and

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then you use a little bit of mana to breathe

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a small spark of life into the thing. It's honestly

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very familiar to you, and it works pretty much the

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same way as the copper and stone golum spells, but

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you now understand how to do it on a new element.

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The book snaps shut and crumbles into a cloud of

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glowing dust. Time begins to move again. Congratulations, The all

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knowing voice announces you have learned a new spell, iron golum.

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You may create one iron golam per week, one per week.

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Awesome iron golams possess greater strength, defense, and durability than

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stone or copper golams. Use them wisely. You crawl out

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of bed and instantly summon your copper armor. It surrounds

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your body. With a simple thought, the village looks even better.

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Than it did yesterday. Several more roofs of been repaired.

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Farmers are already planting things on cleared fields. Two copper

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golums are rebuilding the front wall of an old shop,

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while a stone golum carries an entire tree trunk across

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the road. Then you notice something else. Several copper golums

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are rolling down the long staircase from the mine. Each

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of them is carrying iron, a lot of iron. One

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carries a chest filled with iron fragments, and another has

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a stack of iron ore balanced on its shoulder. Where

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did all this iron come from? You ask? The first

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copper golum stops, pops out of its ball shape and

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looks up at you.

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Speaker 3: Unlocked mind. Levels are myself. Iron slime populations are mile

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among operutions. Haf cantund perfect well, before you go too

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far with that, give me some of it. You absorb

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some iron ore into your inventory and immediately head over

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towards the furnaces. By now the village has several of

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them lined up beside the crafting table. You open the

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upper compartments and fill them with iron ore. Then you

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add wood to the lower compartments and press the start button.

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The furnaces roar to life. Well you wait, you check

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the storage chests. There's plenty of wood, stone, copper, coal, food,

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and now iron ore. The village is beginning to feel

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less like an abandoned ruin and more like a settlement

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that could actually survive, as long as the whole goldum

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king thing doesn't stop that. One by one, the furnaces

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finish refining the first iron ingots. You absorb them into

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your inventory and carry them to an open space in

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the middle of the village. You release them into a pile.

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All right, let's see how this works, you say. You

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reach into your monopoole, allowing the new memories to guide you.

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You summon the iron ingots out of your inventory and

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hold them in the air with magic. They begin circling

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around you, slowly at first, and then faster and faster.

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Two ingots slam together to form a leg. More iron

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locks together to form the other of thick body forms

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above them, followed by enormous arms and a square iron head.

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The completed goalam stands nearly twice your height. You reach

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into your mana and push a small spark of life

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into its chest. The iron Golum's eyes light up.

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Speaker 1: What are your orders? It asks in a deep metallic voice.

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You grin, well, first, you're gonna need some equipment. You

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hurry over to the crafting table and open up the

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weapons menu. Using more of the finished iron, you create

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a large iron sword, and then you use several wooden

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planks to craft a broad wooden shield reinforced by a

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little bit of copper around its edges. You return and

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hand both items to the golum. He grips the iron

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sword in one hand and straps the shield onto his other.

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As the highest level golum in the village, you are

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now in charge of village defense. You say, patrol the

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village and surrounding area. The stone golums will follow your orders.

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If you see anything unusual, report it directly to me. Understood,

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the iron goal of answers. He turns and begins marching

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towards the entrance of the village. Each step makes the

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ground tremble slightly. You watch him go.

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Speaker 4: That is it going to be useful?

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Speaker 1: Good morning? You turn to see JD walking towards you

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with Gus beside him. J D is still wearing the

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copper armor you made him yesterday. Gus is carrying a

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rolled up piece of paper under one arm and a

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cup of coffee or something in the other. Good morning,

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you answer, have you two major golums for the day yet, Well,

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we were just about to JD says, excellent, because I

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have one more golum spell to teach both of you.

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Gus nearly drops his drink another one. You point towards

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the enormous iron goal of marching along the village wall

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iron golum. JD's eyes widened. You learned it, and you're

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gonna teach it to us. Ah found the spell in

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that mind from yesterday. I can only create one iron

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golum per week, though, so if I teach it to

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both of you, that means we can create three. Gus

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looks at the iron golum. That creature could probably defeat

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several stone golams by itself. That's exactly why I need

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more of them. You gather or another pile of iron

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ingots and hand them to JD. Then you place your

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hands against his temple. Ready ready, you close your eyes

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and focus. The memories of the forge return, the understanding

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of iron shaping, and the final spark of manna all

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pass from your mind into JD's when you step away.

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JD stares at the iron ingots in his hand. I understand,

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he says. Iron feels completely different from stone or copper.

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Speaker 4: It does.

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Speaker 1: Now give it a try. JD tosses the ingots into

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the air. He reaches out with his mana and begins

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pulling them together. The iron pieces twist, turn and lock

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themselves into place. After a few moments, a second iron

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golum stands in the village square. J D pushes the

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final spark of life into it. What are your orders?

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The goala asks Ah join the village patrol. JD says,

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follow the orders of the first iron Goalum. Iron one understood.

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The second iron Goalum marches away. Gus watches with his

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mouth hanging open. Young people, the magic fought too quickly.

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He mutters, Your turn, Gus. You place your hands against

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Gus's temples and pass the memories into his mind. He

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wobbles slightly when you let go. That was considerably more

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information than the copper spell. It's more complicated, I guess

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you say. Gus takes the last pile of iron ingots

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and slowly forms them into a third iron golum.

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Speaker 4: It's a little.

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Speaker 1: Wider than yours and has something that almost looks like

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a metal mustache across its face. For some reason, you

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decide not to ask, why.

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Speaker 4: What are your orders?

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Speaker 1: Guss's iron golam asks join the patrol and protect the village.

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Gus answers proudly listen to Iron number one. The golum

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marches away after the others. Perfect three iron golams already,

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and we still have to make our daily stone and

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copper golums. J D says, exactly, we wouldn't want you

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to waste a day of such a useful spell. The

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three of you move towards the supply chests. Stone begins

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flying through the air. Copper and gets spin and glowing circles.

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One after another, three new stone golams and three new

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copper golams come to life. The stone golams are assigned

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to defense and heavy construction, while the copper golams roll

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off to join the mining and rebuilding crews. For the

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first time. The village is beginning to look crowded with golums,

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exactly how you like it. You can never have too

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many golams. Once saw of the new golums have their orders,

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you turn back towards Guss. All right, you say, now,

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what's on that paper? Gus looks down at the rolled

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up bundle under his arm. Oh this the merchants returned

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to the morning. They managed to trade some of our

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copper for a set of town hall blueprints. He carefully

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unrolls the paper across the top of a wooden crate.

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The plans show a large stone and wood building with

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a metal hall, storage rooms, offices, and a tall tower

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in the center.

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Speaker 4: These are very valuable. Detailed building plans like this are

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difficult to find. We should probably keep them somewhere safe

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until we find someone qualified to use them.

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Speaker 1: Huh, you're qualified. Gus looks up at you. I'm sorry.

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You know the village, you know the people, you understand mining, supplies, construction.

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I think it's time that you got started on the

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town hall. Gus looks on a frightened by the suggestion

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you would trust me with something this valuable. Of course,

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in fact, I think you'd make an excellent town administrator.

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Town administrator, I'm a simple minding coordinator. Well yeah, but

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someone needs to organize the rebuilding, manage supplies, assigned jobs,

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and you know, make sure everything keeps running. Well, I'm

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off fighting monsters and finding magical books and that sort

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of thing. Gus stares at the plans. That is a

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great deal of responsibility, I trust you, you say. For

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some reason, I've always liked people named Gus. Gus considers

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this for a moment. Well, I suppose that's his to

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reason is eddy. He picks up the blueprints. He studies

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them carefully until they suddenly dissolve into dust, just like

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the magic books. Then he looks up as if he

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has some sort of new understanding. Within moments, a ghost

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like outline of the town hall appears in the center

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of the village. Stone and wood begin flying out of

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the supply chests as gust erects the construction. You turn

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towards JD. Eh, I want to explore definitely, JD answers.

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You look towards your giant hawk, who was perched on

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the roof of your house. Then you look at JD,

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then back at the hawk. Too bad, we only have

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one mount. You pause, Then you remember the A. You

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reach into your inventory and pull out the dark void

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dragon egg black and purple pattern seem to move across

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its shell like well, kind of like little dark clouds

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in the night. JD steps closer. You think it'll hatch well.

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Dragon eggs usually need heat from my experience, You place

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the egg on the ground and summon a small flame

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above your hand. Carefully, you direct the heat towards the shell,

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pushing the fire spell directly into the egg. The egg

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begins to shake and to crack forms across the top,

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then another. The shell splits open, and a tiny black

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dragon crawls out, but as purple eyes, little folded wings,

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and tail that seems to disappear at the very tip.

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It looks up at you. Are you my mommy? You blink,

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ah sort of. The dragon climbs onto your boot and

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begins chewing at the copper. I think it's hungry. JD says.

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You carry the baby dragon towards the farming and hunting hunts.

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The hunters have stored several chests full of meat, and

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after explaining the situation, they allow you to take a

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large pile. You are the well leader of the village,

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after all. You place the first piece in front of

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the dragon. It swallows the meat hole. Then it grows,

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not slowly, but almost immediately. Its body stretches from the

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size of a cat to the size of a dog.

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You feed it another piece and it grows to the

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size of a wolf. A few more pieces and it's

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the size of a horse. Well, that's incredibly convenient, JD says.

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You continue feeding it until the dragon is larger than

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your giant hawk and easily strong and sturdy enough to ride.

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You return to the crafting table, create another saddle and

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fasten it around the dragon's back. Well, really, all you

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have to do is place it there, and it sort

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of adjusts itself, as things in this world do. All right, JD.

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You take the hawk, You whistle, and the hawk flies

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down beside you. JD climbs and the giant bird while

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you climb onto the void dragon. The dragon flaps its

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wings and the air around it seems to bend. A

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moment later, you're both flying high above the village. You

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circle widely around the mountain, searching the forests and hills below.

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After several minutes, you spot something unusual. A cabin made

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almost entirely out of copper. Lights glow around it even

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though it's daytime, and machines move through nearby fields. Copper

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golams walk between strange devices and a complicated pen full

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of chickens or something seems to be hatching eggs at

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one end and moving grown chickens towards a fiery chamber

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on the other on some sort of conveyor belt. What

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is that? I don't know, but I think we should

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check it out. D He says, you land on the

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lawn in front of the cabin. Immediately, six copper goal

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ems stop what they're doing, look at you, and start

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menacingly well, hitting their pickaxes against their hands. Authorized vositars.

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One says, uh, we're not here to fight your reply,

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but the copper golams raise their tools. Apparently they disagree.

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One rules toward you. You blasted sideways with telekinesis. JD

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fires a fireball in front of another, forcing it backwards.

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Two more charge and you push them across the lawn

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using telekinesis well. JD dodges behind some sort of strange

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copper machine. Before the battle can get more SERI, the

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cabin door swings open. Wait, a teenager rushes outside. Stop

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attacking them. I told you not. Everyone's an enemy. The

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copper goldums freeze. The teenager looks between you, JD, the

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Hawk and the void Dragon. I'm sorry about that. He says,

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my name's Grayson. Uh, why are you guys fighting my golums?

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They attacked us? You say, oh, yeah, they do that sometimes.

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My father made them extremely protective. You look around at

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the machines. Did your father make all of this? Most

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of it? We built some of it together until he disappeared.

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He was sort of a super genius. He vented the

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copper golams by applying the magical principles used in stone

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and iron golams to copper. It took a few different attempts,

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but eventually he figured out a successful way to do it.

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Speaker 4: Uh.

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Speaker 1: Really, I learned the copper golam spell from a book.

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You can just make up new spells? Well, it isn't easy,

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but magic is flexible. Most people learn spells from books

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or memories like you do, and assume that they can

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only use them exactly as they were taught. But the

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real fun is taking those lessons and applying them to

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something new. He points toward the distant mountain. My father

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even seated a nearby village mine with copper golams years ago.

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He left behind challenges and few prizes for anyone clever

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enough to reach them. I think I found those prizes,

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you say, I even found a book that taught me

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how to create copper goldums. Your dad was the one

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who invented them. Grason raises an eyebrow, privid Well, I've

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already used the spell today, but you can come see

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the village. It's full of them. The village is running again.

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You nod. Ah, maybe I should for sure, but let's

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sell of this other stuff. You ask, and Grayson starts

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to show you around. Ah. These here are copper lights.

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The copper wire carries magical electricity from the battery blocks

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that are placed over heat, which I charge using lightning spells.

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Of course, the batteries slowly power the lights throughout the cabin.

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They only need to be recharged about once a week.

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You'd be surprised how much a single lightning spell can do.

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Over here is my auto farm. The crops grow. When

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they hit a certain point, the fields flood automatically and

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wash everything into these collection channels. Then new seeds are dropped.

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And this here is the chicken machine. It sort of

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hatches eggs, raises the chickens, and then drops them through

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fire where they're fully cooked. JD stares at the machine

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that is both impressive and honestly a little bit disturbing. Honestly,

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it's very useful. Wants some chicken, he asks, opening up

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a chest and pulling out a piece of meat. Uh

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not right now, you answer, Yeah, suit yourself, Grayson says,

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taking a big bite out of the chicken. You invite

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Grayson on the back of your void dragon, and together

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the three of you fly back towards the village.

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Speaker 3: When you arrive, the.

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Speaker 1: Town hall walls are already beginning to rise. Villagers work

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beside copper golums. Stone golums carry heavy material, and of course,

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three iron golams patrol the outer walls. Grayson stands silently

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for a moment as he looks around at all of

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the sights. My father would have loved this, he says,

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his favorite invention actually helping people again. Does that mean

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you'll stay, you ask? Grayson looks at the unfinished town hall,

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the working farms, and the golams rebuilding the homes. Yes,

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he says, I think I will. This place could use

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a lot of improvements, a lot of automation. Grayson begins

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sort of tapping his fingers together, as if he's some

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sort of evil genius coming up with a plan. Yes,

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this will do very well. Ah mind if I borrow

359
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the Hawk to go get some of my supplies. Uh

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be my guest, you say. JD hands him the reins. Perfect.

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I'll be back and a little bit. As you watch

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Grason fly away on the Giant Hawk, a wave a

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fatigue passes through your body. You look up at the

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sky and see that it's getting dark. Well, I think

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that's time to call it for another night. You say

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good night, JD. Good night, JD says, and you head

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off towards your little house once again. You open the door,

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walk inside, You despawn your armor back into your inventory,

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and you lay down in your very comfortable bed. A

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prompt appears again, Sleep now. It asks you select yes,

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and a wave of fatigue immediately passes through your mind.

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Your muscles relax, your arms and legs sink down into

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the mattress, and slowly your mind begins to wander off

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to thoughts of new dreams and new adventures to come.

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00:32:11,240 --> 00:33:54,200
Good night, everyone, never.

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00:34:41,679 --> 00:36:51,480
Speaker 5: Union name.

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Speaker 6: In New yor Union, no thing, no more game M

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M one one mo

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Speaker 3: M

