Speaker 1: Hello, This is Wax Stephen from table Story. If you
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Thank you.
Speaker 2: Enjoy.
Speaker 1: This shape emerges from the lava, and as it does so,
you can all see this humanoid looking shape. It has
a metallic appearance. There are cracks moving throughout it, and
you can see what appears to be flame crackling and
dancing around this humanoid shape. It holds up this massive
hammer and it extends its arm, pointing the hammer out
towards Iris and anybody that lances an Iris. You can
see fire dancing in her eyes.
Speaker 3: You you, you are familiar to me?
Speaker 4: I look towards everyone else, and then I realize the
hammer is poying towards me. Does this creature or this
being feel familiar to me?
Speaker 1: Do you think it does?
Speaker 4: I think inherently there are some sort of there are
spiritual bonds between Arcanists and the arconom because otherwise it
would be much harder to find them and much harder
to kind of link with these ancient beings. I think
that we have to go searching for them, Yes, but
I do believe that there is some sort of a bond.
Speaker 1: Then you tell us how do you feel?
Speaker 4: It is a similar but stronger feeling than in the cave.
My entire body feels as though it is warm, except
now it feels as though it is on fire. I
feel like there is some sort of a tether that
no one can really see between myself and this being.
I look to the being and I say, what is
your name?
Speaker 1: Husband?
Speaker 3: Some tar share have since I have been here, since
I am I, I do not remember my name. This
place it is strange, it is different, but I remember this.
I have been here.
Speaker 5: Before.
Speaker 3: It is if something called to me? Was this you?
Speaker 4: Do you recall the cave, the cave of ice, the.
Speaker 3: Distant calling your voice? Yes, it is.
Speaker 5: You.
Speaker 1: This tall creature lays its hammer at its side and
begins to stride towards you. As it does, the lava
flow changes. It follows the steps of this creature, and
this sort of Tinney sound lands with each of its
steps m h m hmmmmm. As it gets closer, you
can tell it's quite tall and imposing, maybe over fifteen
feet tall. It's approaching the entire group, and it is
moving closer to Iris. What are the rest of you doing?
Speaker 6: I I'll ready my shield, but I won't try to
be menacing, just prepared.
Speaker 7: Whoa, whoa, what's happening?
Speaker 6: I'm not sure?
Speaker 8: Do we think this is a friend?
Speaker 6: Iris?
Speaker 8: Do you uh?
Speaker 6: Something going on?
Speaker 4: I have reason to believe that they are an econom.
Speaker 3: Mhm or econom Yes it I am not what I was.
I am changed, But what you say holds weight.
Speaker 5: I remember this.
Speaker 3: Hammer in my hands, the heat, the forge.
Speaker 8: Mm hm hiris Uh, I'll be honest. I kind of
skipped over the tutorial text about our econom What exactly
are they? Well?
Speaker 4: It varies. Some of them are ancient spirits of the
land itself and somewhere ancient spirits of incredibly notable figures
in history.
Speaker 7: I remember there was an event quest for one before.
It's kind of seemed similar, like you don't just have it.
It's talking and stuff. He's talking in stuff, Hama thing,
he's talking and.
Speaker 4: Stuff you say that you remember this place? Are you
from here? You launch you?
Speaker 3: You launch you? It does not sound right. Your words
confuse me. I know this place, but it is different.
Speaker 4: What has happened? The civilization fell long ago? It was
the third Elvin civilization.
Speaker 3: No, no, it cannot be thus you you must be mistaken.
Speaker 7: Do we have a newspaper we can give him?
Speaker 4: What were there articles written back then?
Speaker 7: I don't know what day? Do you think it is?
Speaker 9: Oh?
Speaker 1: Year?
Speaker 3: I do not know. I do not know where or
when I am. You say this place? Ilon shu h.
Speaker 8: We definitely signed a contract getting that buggy thing, didn't we.
There's probably a date on it that we show.
Speaker 6: And I kind of thumberl around in the buggy? Did
we do we have the contract with us?
Speaker 7: How do I have any pockets?
Speaker 1: I imagine that you would. Yeah, you do know the year?
It's six hundred and sixty six sm.
Speaker 8: I'll open my inventory and pull the contract out and
unfurl it and present it to the our econom so
we can see we just signed this a few hours ago.
Speaker 3: I cannot read this. It is strange. The words are different.
What language is this?
Speaker 7: That's a good question. Common language?
Speaker 3: Are we speaking.
Speaker 4: Isn't it Regollion.
Speaker 7: Regalian common.
Speaker 1: Mm hmm.
Speaker 3: Regalion the language, the language of the far West.
Speaker 7: I mean that much is true, right, because this is
expansion land in the east.
Speaker 5: Mm hmm.
Speaker 7: Okay.
Speaker 6: Then I turned to Iris Larus. What we do is
this our is this our friend?
Speaker 7: Come back to him?
Speaker 4: I do not have a name to refer to you as,
but I would ask if you would lend your aid
perhaps to us.
Speaker 7: This creature gets closer to you, that's again wolver or
as it does.
Speaker 1: Oh yeah, oh, it's significantly hotter. It's like and you've
been traveling now through LaunchU for a while and you're
used to like, you know, lava flows and such, and
getting too close to them is just you know, overwhelmingly hot.
And it feels a lot like that Iris. For you,
it feels the same. It gets closer and it kneels down, down,
and you can feel everybody else can feel this like
it's blisteringly hot. It's not hot enough where you can't
stand it, but it's like the hottest day you've ever experienced.
Speaker 7: A receipt back into Moon's helmet A tiny bit.
Speaker 6: Okay up there, bow h yes, I think O Kroich
my eyebrow is still there.
Speaker 7: Yes, good uh.
Speaker 6: And I look directly at the oar condom and and
then I look at Iris, and then I look back
the econom Can I ask you your name?
Speaker 1: I remember?
Speaker 7: Would you like one?
Speaker 6: Oh?
Speaker 7: What you can't remember? You can't call him? I cannot
remember this kind of rude?
Speaker 5: What do you mean.
Speaker 3: This one knows?
Speaker 10: This creature.
Speaker 1: Stands a hand, and it's quite large, as you can imagine,
and it places its hand down in front of you, Iris,
and looking at it, it looks like it would be
insane to touch this hand. It's partially on fire, see
rivulets of molten lava traveling through it. But you do
not feel overwhelming heat from this creature, just a warmth.
Speaker 4: I will glance to the Arcanum's eyes and I will
carefully please a hand.
Speaker 1: On his.
Speaker 3: This one.
Speaker 1: As you touch this creature's hand, there are flashes that
begin to make their way through your mind. You see
a different landscape before you. You see forest trees, You
see birds making their way across the skies.
Speaker 5: Droves. You can.
Speaker 1: See town for you, thriving Elvin City. Over the top
of the ruins of a lawn shoe, there is a
volcano that you can see in the distance, matching the
landscape that you saw, and you see a forge. There
are people watching elves that seemed to be marveling at
someone working the forge. There's the sound of a hammer ringing.
You can see this normal sized elf and you recognize them.
They have fire, you red hair. They work the forge.
A gleaming set of silver armor rests on an armor
stand nearby. As this broad shouldered, very buff looking elf
probably looks like as if an elf was a bodybuilder,
Like it doesn't quite fit with the body, you know,
like they broke their body type when they did this
to themselves. They're covered in sudden and they have a
crown upon their head, the only evidence that tells you
that they are royalty. Several el's watch and exclaim this
beautiful artwork that is crafted in this forge. It's not weapons.
It looks like some sort of peace to a sculpture.
Maybe maybe it looks like like a relief made of
metal and stone, and it's a piece it's big enough
to be maybe like a very large piece and a
chest set almost, but it's sculpted and beautiful.
Speaker 10: And there is just some.
Speaker 1: Fine work being done with this much smaller hammer. It
almost looks like a jewelry hammer. As the finer pieces
are getting hammered out, and this person turns towards you
and holds his.
Speaker 5: Piece up.
Speaker 10: There it is done.
Speaker 1: I think.
Speaker 10: This is the last one.
Speaker 1: The elves around begin to clap. It is beautiful, sir, beautiful,
your highness, Yet again you have impressed us all. As
they all begin to clap, you feel the same warmth,
like you're part of the audience here. And this king
walks towards you and extends the same hand, and in
that hand you see the figure, and you know immediately
it is you.
Speaker 4: Thank you, and I will reach towards the figure.
Speaker 10: You are welcome, IRUs, and.
Speaker 4: You are kind Ulcanar, yes, Vulcanar.
Speaker 1: The image begins to fade all around.
Speaker 3: You were was my man? You have brought me back.
Speaker 4: Who is that possible?
Speaker 3: I do not know.
Speaker 5: But I look around.
Speaker 3: At this place and it makes me sad. Where are
my people?
Speaker 4: My ears kind of turned down a bit, and I
look towards the others. We haven't seen anyone else here.
Perhaps the time that you remember is from very long ago.
Speaker 3: I do not know what my purpose is why I
am here.
Speaker 4: Will you help me find it, of course, will you
journey with us? Faulconer, King of Members.
Speaker 3: Ah, yes, I hope that we may find this together.
Speaker 4: I will take my staff and begin to channel energy
through it. It begins to glow, but instead of the
normal iridescent like opalescent's kind of colors, it glows as
though it is a flame. The petals become these spurts
of flame out the sides of the branches, and I
will place my hand on my chest. That orb of
dull purple light that we've seen before comes out of
my chest and floats into the air a fragment of
my soul, and I will look to Vulcanar for Permission's.
Speaker 1: Giant head inclines towards you.
Speaker 4: I will take my hand and I will place it
underneath his chin, holding his face to look up at me,
for we are equals. And an orb of bright red,
flaming light is produced from his chest, floating upward and
intertwining with mine. Our souls are now bound to each other.
Speaker 1: Shape of Vulcanar proceeds into the orb.
Speaker 7: Now that was a cool sod quest, Well, I guess
class quest.
Speaker 4: I don't know, And I will taking the or and
putting it into my chest. Yes, well.
Speaker 7: You have others like that? Do they talk too?
Speaker 4: Do you the kara?
Speaker 5: Mm hmm.
Speaker 4: She's a bit of a quiet one, but I seem
to remember some sort of a conversation at one point.
Speaker 7: Can your fiery buddy talk now?
Speaker 4: Mm hmm, not unless I summon him?
Speaker 7: Is he listening right now?
Speaker 4: I do not know?
Speaker 7: M m okay.
Speaker 5: M.
Speaker 4: Are we all all right? Have we every refueled? Do
we need to head out? I?
Speaker 6: I'm okay? Are you okay?
Speaker 1: What what I mean?
Speaker 6: I mean that what happened?
Speaker 4: I am very tired. Yeah, oh.
Speaker 8: That was a lot.
Speaker 6: Iris. How about you go back in the buggy and
just have a rest and have a sit.
Speaker 4: Mhm indeed I will.
Speaker 7: I'm sorry everyone did that cost manner?
Speaker 4: M hm hm hmm indeed. M m hey, Moon, I'll
join you at the front, help you drive.
Speaker 6: Okay, we should probably find a source of water.
Speaker 5: I mean, this whole time, I've been trying to cast
a glacier spell and condense it down to provide fuel
to get us to the like if there's a lake, yeah,
very hot here. I don't know if it's evaporated.
Speaker 1: Well, well, one of the things like the using a
glaciate spell is like, uh, I think you noticed it's
probably like significantly harder because you're pulling like water vapor
from the air, right, So like it's it's probably like
it's really like you really have to concentrate to cast
the spell. It's still working, there's still water vapor in
the air, it's just like noticeably more difficult for you.
Speaker 5: Yeah, that's what I was trying to do the whole time.
Speaker 1: So finding that, like finding the sources of the water
is like makes your job significantly easier. And uh yeah,
you managed to get the water together that you need.
We'll say that if you are you did, because I
think last session you did find like the river basically
like a small small river that you were able to
get some water from. So I won't have you like
waste manna on a spell here because you did. You
did find one because your travel role was was good
for the group, and uh yeah, you're able to just
you know refuel Basically that intense heat that was there
before definitely like died down after the bonding happened.
Speaker 5: All right, I think what I could just don't slam
it down and how do it a metal so to speak,
because I don't think I'll be able to conjure much here.
Mm hmm. Okay, all right, pace ourselves.
Speaker 6: Yeah right, well, if we have to conserve, then I.
Speaker 1: We will.
Speaker 5: It's not about have to. I mean it is a
have to situation. I don't there's nothing here for me
to pull from the sauce. So down heels, Let up
off the pedal, let it roll half of the break.
Speaker 8: We've got this under control. Don't worry.
Speaker 6: I appreciate your optimism.
Speaker 8: I reach over and I pat pat enters on the back.
Speaker 5: Look at my hands. They're all like sudden ash. All right,
let's go.
Speaker 8: Okay, I'll hop into the front with moon onwards driver.
Speaker 6: And I almost floor it. But then I remember, right right.
Speaker 5: I bite my lip as I watched the gauge flop up.
Speaker 6: I know, I know, I stop myself. I stop myself
and I take it at a very soft pace moving forward.
Is this okay?
Speaker 5: Yes? Yes, yes, that's great. Keep it there.
Speaker 6: Oh I can't avoid this bump.
Speaker 5: Guys.
Speaker 1: Sorry, all right, travel continues.
Speaker 7: Do you please at least try to drive up that
broke in the gravel trying to fight a.
Speaker 1: Smooth you follow the small river the enders has found
along the way heading Uh, I believe your intention was
to go to Vermicia. Yes, mm hmmm hmmah, from Vermicia
to go to Dragmore.
Speaker 5: Yeah, it's probably like a rest stop.
Speaker 1: Okay's bring you back over to the map here, And
who would like to make me another travel roll?
Speaker 11: Frank, I'm not driving, I'll do it.
Speaker 4: It's a travel roll, you're a travel Uh.
Speaker 1: This will be a a.
Speaker 5: D six.
Speaker 8: Two.
Speaker 1: Okay?
Speaker 8: Is that good?
Speaker 1: It is?
Speaker 8: Yeah.
Speaker 1: So you continue to follow the river south southeast, and
as you continue to follow the river, you're going to
assume that you probably take another break along the way
to refuel. As you can see the river bend starting
to like turn west and you realize now that you're
going to have to move away from the river. But
in the far distance you can see what appears to
be some greenery. It's very far away, and you can
also see this sort of open bad lands landscape. So
you're kind of like, you know, like in a video
game where the biomes are kind of blending together, you're
kind of seeing something similar happen here. It's much more
spread out, but you can see the ruins and ash
of a launch shoe start to change into more of
a bad lands kind of area.
Speaker 7: Is it more gradual? Always that like a scene where
all of a sudden biome change.
Speaker 1: It's significantly more gradual, okay, And the you are left
with two options. Would you like to cross the bad
lands or would you like to get closer to the greenery?
Speaker 6: Probably the greenery. Does that mean hydration?
Speaker 1: Okay, So you're got head south first, effectively towards the
tree line.
Speaker 6: Oh, trees, and I kind of real veer towards the trees.
Speaker 1: Sure, the terrain is going to get a little bit
more difficult to navigate here because of the change in
the landscape. The ash was both annoying and more convenient
to drive on. The ash would fly up, you know,
it would be very dusty, and you know, it would
probably keep flying into your faces. You were definitely gonna
have to keep like wiping your faces. It was really
friggin annoying, but it was a lot of a lot
easier to kind of drive on. Now as you're kind
of making your way towards the tree line, there's like
more bumps and less ash, And obviously it's significantly cooler.
Now you're getting much cooler winds blowing in as you
can now make your way kind of like near the
tree line. I'm assuming you don't want to drive into
the forest.
Speaker 6: Well ideally not into any trees, but yeah, probably not
not through a forest, but maybe if there's a clearing
something that kind of suggests that there's like a creek. Maybe.
Speaker 1: Okay, I'm going to need a group roll. This is
going to be insight insight. Difficulty will be twelve. Oh
wants to lead it?
Speaker 4: A lead insight.
Speaker 1: Insight Insight insight is okay, and.
Speaker 4: The group check difficulty twelf understood.
Speaker 8: Oh oh we're rolling as not our characters.
Speaker 1: Oh we well yeah, it's because of the party thing again.
Speaker 4: Uh sorry, do many cancel it and then we'll redo it.
Speaker 1: Yeah yeah, I'll just put your tokens on the map
real quick so we can do that. Uh actually, well
can I do that? Let's do this. I shall just
drag them in.
Speaker 3: Okay, there we.
Speaker 7: Go, rumble uh roller five.
Speaker 4: Okay, you're doing great.
Speaker 6: Twelve twelve sixcess baby.
Speaker 1: Yeah. So yeah, you're you're all like struggling to find
the best path to take. Essentially, it's taken you a
little while. You probably have to do that thing where
you like circle around with the buggy and finally you
find like you think you see some water iris that
you might be able to follow, like a river leading
through the forest. You're kind of like trying to look
through a forest from a distance, you know, to try
and figure out the best way to navigate. So it's
gonna take you like maybe half an hour or so
to really narrow in on a path. And it is
starting to get dark out.
Speaker 4: Well, I I believe I see something over there. Does
that look to be water to you?
Speaker 1: All?
Speaker 4: Yes?
Speaker 5: And I start yep, is it blue?
Speaker 4: It's getting quite dark. It's hard to.
Speaker 7: Tell coffee shoals and can we.
Speaker 6: I'll take the chance?
Speaker 5: How far away are we from MS?
Speaker 1: Based on the insight check, because I'm not going to
have you do another one. I'm gonna say that you
all kind of probably glance at your map to get
an idea based on your surroundings, and uh, this is
part of that half hour, right, just kind of like
figuring out you can tell that you're probably it's hard
to say like how easy it's going to be to
travel through the forest, but you would assume a couple
hours max.
Speaker 6: That we should probably set up the water, agreed, and
I pull up near the I pull up near the
river and open the door. Step out. Okay, is this water?
Does it look like water?
Speaker 1: Oh? Yeah?
Speaker 6: Okay, sweet, all right, this looks like a nice flat
spots here, one of the only flat spots.
Speaker 1: Sorry, whoa, sorry, sorry, And there's a lot crickets.
Speaker 4: You're very excited to see us.
Speaker 1: All apologies for any sound issues this session. I had
to change all my sound settings.
Speaker 7: Enough on that cricket.
Speaker 1: Brad was kind enough to run overs for us today,
and all my sounds are wrong, so apologies.
Speaker 8: Start chasing them off.
Speaker 6: Okay, yeah, this is gonna be fine. Start taking stuff
out of the buggy. Sure, little sacks, all the heavy stuff.
I'm like, all right, you guys, just rest, I'll unload
all this.
Speaker 5: Oh no, need help, I'll help. I'm helping because if you.
Speaker 7: Do, he can help.
Speaker 4: Oh what so can we?
Speaker 7: Every team needs a fool, and that's what I'm doing
right now.
Speaker 4: That's true.
Speaker 6: He's very good.
Speaker 5: Right.
Speaker 6: Anybody remember how to make a fire?
Speaker 5: And I look at it, I hold my hand up
and the flares and then I close it. Oh you
want that thing to come out and do it?
Speaker 6: I mean, I just because you know, we just it
just happened. But but but but enders of of course, if.
Speaker 5: You I was fine, I don't know.
Speaker 1: I didn't mean that.
Speaker 6: I didn't mean it did.
Speaker 8: But I can start a fire.
Speaker 5: It's quite fine. Now you definitely don't need the hole.
Do you want to go Vmissia to come to us?
Speaker 3: Hi?
Speaker 5: Yeah, at least fine.
Speaker 8: And I sadly present my moth to moon.
Speaker 6: There you go, oh and I and I take it.
Speaker 8: It's super good.
Speaker 6: Yeah, thank you, and I eat it.
Speaker 7: Whoa, whoa, whoa, whoa, whoa, the whole thing.
Speaker 8: Do you want me to get you another one?
Speaker 7: That would be great, thank you very much.
Speaker 4: That looked at as though it tasted like powder. Does
it taste like powder?
Speaker 6: And there's a bunch of powder that just comes out
of my mouth?
Speaker 7: Oh you could eat that and then blow out moth rings.
Speaker 8: Like as everyone's like getting camped together, I'm just running
around in the background, back and forth, panning in and
out of the scene, just catching moths for people.
Speaker 1: We just see like a silhouette.
Speaker 6: Like I'm picking like antenna out of my teeth, like
really dry popcorn. Not bad.
Speaker 8: I hate so much.
Speaker 5: I mean, what do we have. We have one tint.
I can set up a suit up hammock and sleep there.
You guys can take the rest of you can take
the ten and I can serve his lookout.
Speaker 6: And I look at him up in the tree. Always
do this.
Speaker 5: What reminds me of home?
Speaker 6: Well, okay, that's fair, but I don't want to stay
near the gang.
Speaker 5: I mean, I'll hang out, but when we sleep, I'll
be up there.
Speaker 6: Okay, I guess it's like.
Speaker 5: I'll be down there. I really want me down there.
I can set the hamming cup lower. Yeah, all right,
I'll do that and then I'll climb up the tree
and undo it.
Speaker 1: Yeah.
Speaker 6: Yeah, you're just just like a yeah, like there's good, okay,
so wicked, just so I could see it, because I
feel like if you disappear into the darkness, I'll get anxious.
Speaker 7: All right, all right, because up there it's kind of
like the closest you could be past a ble to dragons? Right,
are they dragons in this in this country?
Speaker 5: I haven't seen one yet.
Speaker 7: Okay, why don't you see one? Scream?
Speaker 5: Also, they're probably more attracted to the fire than me.
Speaker 12: Hmm.
Speaker 5: AnyWho, All right, everything's set up down here.
Speaker 6: Anime, sorry andrews.
Speaker 5: Oh, I just got the bag of rations, tons of it.
Speaker 6: I could use a whatever you got and I just
kind of extend a hand.
Speaker 7: Yeah, I would like to at this point use a
pseudo pod and steal whatever it is before Moon can
take it to.
Speaker 6: Take a bite.
Speaker 7: Dex decks.
Speaker 6: Dex decks slow motion, slow motion trying to take a
bite out of this thing. Wait, okay, what's the difficulty?
Speaker 1: Uh uh, it could just be an open check. Don't
worry about the difficulty. Yeah, both snashes it. Oh what
is this?
Speaker 7: It was jerky mmm, jerky delicious?
Speaker 6: You're a mumble something about a jerk?
Speaker 3: Doca?
Speaker 6: Here?
Speaker 5: Is it like sunsetting?
Speaker 1: It's dusk?
Speaker 5: Okay, slide. I could always go hunt something. See what's
around here. If you guys want to come with, you can.
If not, it's cool, unless you wants just want to
eat dried No, I will come with you.
Speaker 6: That that sounds great. I've got a lot of energy.
I feel like I could use.
Speaker 5: It anyone else.
Speaker 7: I mean, if my ride's going coming with you're right?
Speaker 1: Okay, Hey, bo, do me a favor me a uh?
Might and willpower please.
Speaker 7: Might and will power rolled eleven okay. Hmm curious, I
feel as if I've just been challenged by the universe.
Speaker 4: Oh, we are being challenged every single day.
Speaker 5: Mm.
Speaker 6: Look at Iris, that's so true.
Speaker 1: Indeed.
Speaker 4: Well, so here's the thing I would. I would go
with you all, especially to ensure that you're okay. But
should we have someone stay behind you?
Speaker 6: You stay here, You stay here and rest?
Speaker 7: What if something trusted Jack, I'll car.
Speaker 4: M and I'll keep an eye on Rue perhaps, or
perhaps you could channel her energy into something productive.
Speaker 8: I appear Actually, I just have a jar full of
moths and I shake them and they're all dead.
Speaker 4: M m oh, what a collection job.
Speaker 6: Thank you.
Speaker 8: My tail flicks curiously behind me.
Speaker 6: Well, all right, we'll grab some more stuff for the road.
Speaker 5: Yeah, okay, so me anyone else where are you coming
to you?
Speaker 3: Stay? Where?
Speaker 1: Are we going?
Speaker 5: A hunt? So we can have something.
Speaker 8: I can hunts.
Speaker 4: Channel that primal instinct indeed.
Speaker 8: And I will shove the jar over to Iris. All right,
all ready to go?
Speaker 6: Will you be okay?
Speaker 4: If I am not okay, I will summon a large
creature that makes lots of noise.
Speaker 1: All right.
Speaker 6: That sounds like a plan.
Speaker 4: And I look at the bottle of moths and a
tear flows down my face as I disappear, and to
the tent.
Speaker 6: She looks, well, are we ready to go hunt?
Speaker 1: As far as tents go, U, there is actually a
an item to use for rests. Is that what you
were using right now? Or are you just using a
regular old tent? M Because there is a difference so mechanically,
if you would like to use a consumable, it will
cost you IP. But there is a magic tent, which
is kind of like the I guess, like the Harry
Potter kind of tent where it's like bigger on the
inside's like a it's like a palicial tent, you know.
If you want to use that, that counts as a rest,
but somebody will have to spend the IP for that.
Speaker 5: I will, I mean, or we'll all good on everything.
If it's all good on everything, it don't need.
Speaker 6: To Oh no, we should definitely go hunt.
Speaker 5: Yeah, you are right, that's what I'm saying. But if
we're not, we're not expending any resources like a life
force or an NFCE or you know, then you should
probably save all the resources. Right, Let's see how we
feel when we get back. Maybe I would say I
would have put up the regular tint, I would have
put up the regulatint. But we can always take out
the other one.
Speaker 1: This magic guessing, right, magic tent for anybody curious, is
for inventory points if you want to spend them.
Speaker 8: I think it restores the whole party, right it does.
Speaker 1: Yeah, yeah, so this is like a way more impressive tent.
The other one is like, you know, kind of your
basic sort of like two poles, four posts slammed into
the ground. This one is like at least six poles.
This one's like a wedding tent, you know, like whoa,
Like it's magic and it just sort of unfolds many times,
and it's.
Speaker 5: It folds and breaks my tent. That's great, knocks it down.
Speaker 1: You're so luxurious in here.
Speaker 4: You should all have a look.
Speaker 11: I like the mountain in the woods.
Speaker 6: Understanding, hang on, hang on, I'm coming in, I'm coming in.
Speaker 7: Whoa, its that a giant bucket?
Speaker 6: Why do we why do we have a giant bucket
for me?
Speaker 5: Cheeks?
Speaker 8: Indeed, my boat cheeks?
Speaker 3: Wait?
Speaker 6: Wait wait is this a whole table meat.
Speaker 4: And a scratching post as well?
Speaker 1: All righty wos, there's like proper there's like a meal
in here, like east weight.
Speaker 5: I throw down. I'm frustratingly throwing down shit and kicking
stuff and looks like the dad.
Speaker 1: That like like was it like brought the family camping
and nobody wanted to go camping instead. Yeah, you're like
trying to put like one post up and it just
keeps falling down.
Speaker 5: SuperM hemming. I'll try to pull down the ground and
spins around in circle.
Speaker 1: But yeah, otherwise this place is freaking awesome. In this tent,
holy shit, and you feel you start to feel refreshed,
like when you walk into the tent.
Speaker 5: I'll pack up everything outside. Books in here, snuff, the fire.
Speaker 1: Andrews are some cool looking scrolls.
Speaker 5: Being then in a second.
Speaker 6: Half the meat go oh sorry, foy, no, you still
mine earlier. You don't get anything.
Speaker 7: It's like some jerkie.
Speaker 5: It's not jerky.
Speaker 4: Are those lemon squares?
Speaker 1: Probably it's some kind of citrus. It's not quite the
same as like a lemon or an orange. Maybe it's
maybe it's more like on that uzu uzu side, use
your side.
Speaker 5: I look at Ruin finally walk in.
Speaker 7: I believe that's a splemmen mm.
Speaker 6: Hm oh and there's what kind of stuff.
Speaker 5: Beautiful. I'll go down and rip off a piece of
whatever it looks edible and browse the books. I guess
I say there were books in here.
Speaker 1: Yeah, it's real like casual kind of reading. It's probably
just some like you know, you know, like if you
go to like a doctor's office. Yeah, like like one
of those. They just have like really light reading in there.
Speaker 6: Nothing How to Train your Dragon.
Speaker 5: Yeah, oh, these types of books.
Speaker 1: Some like really cheesy like romance novels.
Speaker 3: Yeah.
Speaker 1: Yeah, there's there's probably one that's like, uh, like the
Dragon Emperor themed or something.
Speaker 5: I was looking for anything to have knowledge on spells.
Speaker 1: Yes, there's definitely one. Wine.
Speaker 6: Oh I wander over.
Speaker 5: Mm hmmm.
Speaker 8: I pop one open for myself and I pop one
open for moon one each.
Speaker 4: Whoa, cheers, cheers.
Speaker 1: This is definitely like the posh creature comforts kind of tent.
This is the tent that that one annoying person on
the camping trip rings that's like does not want to
leave the city, you know, and its adapt Yeah, it's
like plugged into the car, you know, like the car battery.
You know. It's like really comfortable temperature in here. There's
like inflatable mattresses.
Speaker 8: Just start jumping up and down on one of the
inflatable mattresses.
Speaker 1: It's making that really annoying squeaking sound that all inflatable
mattress make.
Speaker 6: Ru's having fun.
Speaker 7: Mm hmm, bet she pops it.
Speaker 4: She does have costs?
Speaker 1: Is this great? So?
Speaker 5: Uh?
Speaker 1: Are you staying here through the night?
Speaker 5: Are all?
Speaker 7: We're gonna hunt all this meat on the tape?
Speaker 5: Just don't bring up now? That's fine?
Speaker 6: Oh no, I think we should go hunt.
Speaker 5: No, No, you don't want to go.
Speaker 4: To experience team building?
Speaker 5: I mean team building. We almost died. That's fine, nothing building.
Let's okay, let's just enjoy this whatever this stuff is.
Speaker 8: We could get more experience points by taking something out
in the forest.
Speaker 1: At this point, your interface pops up and reminds you
that there is a high level character nearby. Experience point
reduction in effect.
Speaker 6: All right, my log as well?
Speaker 1: It does not.
Speaker 6: Okay, so I don't.
Speaker 8: Even I sit cross legged on the mattress, and while
that pop up comes up, I'll actually flip to the
quest log and see if there have been any updates.
Speaker 1: There are no updates.
Speaker 6: I'm still drinking wine.
Speaker 8: I guess we just need to get to vermiss her.
Speaker 1: Mm hmmm.
Speaker 7: Are there containers in this place in this tent of stuff?
Because I guess we need water for their cars, So
it might be a good idea to like stock.
Speaker 1: Up and Bow's ideal resting place.
Speaker 7: A bowl maybe perhaps a bottle?
Speaker 1: Whatever that is in Bow's mind? What's there?
Speaker 7: Oh? Okay, weep? I pop off a moon's helmet.
Speaker 5: Now I go.
Speaker 7: Will you hit recently? Like not in your shield, but
your helmet?
Speaker 5: Uh?
Speaker 7: Maybe, I don't know. I feel kind of uncomfortable up there.
I don't know. It's weird.
Speaker 5: You put on a little bit more weight.
Speaker 6: And I look at enders not you.
Speaker 5: What do you mean the body has been?
Speaker 7: My body is a temple? Okay, all right?
Speaker 5: What shape more like a like a what a pimple? Well?
Speaker 7: I mean that does rhyme? You might have a point.
Speaker 5: That's the only thing I can think of.
Speaker 7: Do you want look like a pimple?
Speaker 3: Mood? You do?
Speaker 5: Like a big blister? Oh? I know, I just hmm.
I was thinking maybe we can get you some like
I don't know, armor clothing something.
Speaker 4: But me we could put inside of a steel ball.
Speaker 5: I don't know that, but I thought like we could.
Speaker 8: Put eye holes in it, you know.
Speaker 6: Oh, we couldn't close as a cape.
Speaker 7: Huh, sheese canot even go. I was thinking maybe we
could get the moon and you helmet like a bowl
or something, you.
Speaker 4: Know, like a concave kind of hmm.
Speaker 6: I suppose, but I'm not really sure I want to
walk around with a bowl on my head. I already
had ground with a bowl on my head.
Speaker 7: True, you don't want a bowl on a bow head.
Speaker 5: I was kind of thinking, and you know, if I'm
out of line here, you can say that I am
out of line here. But I was thinking that maybe
bow shouldn't be on Moon's head much longer anymore. Hmmm. Why,
it's kind of diminishing the whole savior arom or aura
that's going on?
Speaker 7: Cool?
Speaker 5: Right?
Speaker 6: Un Seriously, I get I guess.
Speaker 5: We can find something. I mean, Boa is very capable
of handling themselves.
Speaker 6: Sure, and I look at the.
Speaker 5: I was just thinking like, oh.
Speaker 7: If a slum could pout.
Speaker 5: I'm not trying to be rude. I'm just things aren't really,
it doesn't seem the same. Everyone's quiet around here about it,
but Moon, you haven't been I mean, people have been.
Speaker 7: Am other problem I'm bringing her down.
Speaker 5: No, it's not you, it's something's off. It's it's not
really Moon either, it's just the way crowd acts around her.
And if she has the slime on her head, it
just kind of adds to the it's weird when they
ask is this Moon? I mean, clearly it is. Who
else shines like this? Who else is? I don't know
how to explain it.
Speaker 8: I think the reason why truly is because Moon's the savior.
Speaker 1: And we're not.
Speaker 8: We kind of stick out as a group, like not
in the same way that Moon does.
Speaker 7: I mean, you can try riding on a head if
you want. We can shit shit ahead, okay.
Speaker 8: And I jump from the mattress and I pounce onto Moon.
Speaker 13: Hey hey, it is going to be so strong at
the end of all of this, though, considering we have
so many people jumping upon your your cranium.
Speaker 1: And this looks so awkward. The Moon's core is like
so strong that Moon doesn't really move that much. But
like watching watching Roo on top of on top of Moon,
I'm struggling to say, yeah.
Speaker 4: You okay, up there.
Speaker 8: I start purring and nuzzling this side of your face,
just rubbing our faces.
Speaker 1: Just like your feet are just like you know, like
tearing furrows into moons the side of moon's head, like
just trying to keep your balance.
Speaker 6: I look at Enders. Did I say I didn't have anybody?
I don't mind having a slim on my head or a.
Speaker 14: Cat, as long as you don't mind follow mhmm.
Speaker 4: Can I talk to you outside?
Speaker 1: Sure?
Speaker 4: I just wanted to talk to you about something.
Speaker 5: Hey, do I need any of this?
Speaker 8: No?
Speaker 4: No, well maybe I do not know.
Speaker 5: It is just I'll bring it and I'll bring to
your brain figuratively, I hope, yes, yes.
Speaker 4: And I'll head out of the.
Speaker 1: Okay, I think we can follow Enders and Iris.
Speaker 5: Wait before you Oh okay, yeah, oh fuck the glass
just drink out of a bottle.
Speaker 1: Okay, yep, Iris is drinking actual grass.
Speaker 4: There is also, for some reason, actual ice in my mouth. No,
at any rate, pardon meat, Oh that was very strong.
I want to make sure that I keep my eyes
peeled and make sure that no one has followed us.
Speaker 1: Okay, you can make an insight and insight this is
just an open check.
Speaker 4: That's just the six anyway. Okay, I think I'm kind
of distracted. They're all alone here, anders I I have
noticed something about Moon. When we were discussing all of
the all of the stuff about her and the Empress
and all of these other things, and her relationship with
the group and her past, there was a flash of
something that I could only identify as desperation that she
desperately I do not know that she desperately wanted us
to believe her, that she was desperate for us to
stay around. I have no idea was concerning.
Speaker 8: That.
Speaker 3: And there.
Speaker 5: That's not the Moon, I know. I don't know who
that is, honestly, but I'm trying to live the fantasy
that it is Moon. I don't know if something scrambled
to brain cubes, or maybe she went through so much
trauma where we went there that I but it's stramatic.
It's some memory I don't even know anymore. But it's
not the same twinkle in her eyes as a dead
h That's how I can explain it without being too extreme. Voids.
Maybe I don't know. I'm trying to bring it back,
but I kind of realized that if it is no
going back for any of us, could be a thing
where she feels like she could lose us any minute,
and she's just trying to blend with everyone around. I
don't know, but at the end of the day, I
just want my moon back, and now selfish of me,
so I keep quiet. A lot of the time.
Speaker 4: I glance over the water and there are whatever the
world's equivalent of fireflies are dancing around in the.
Speaker 1: Moonlight, probably a bit fatter, you know, like.
Speaker 4: Some chunky boys.
Speaker 1: Yeah.
Speaker 4: I understand where you come from, though it is concerning
and alarming, and I too wish to understand what is
going on. I wonder what it is we can do
to help or I hate to say it, and I
hope it is not true.
Speaker 8: But what if?
Speaker 4: What if she is hiding something more? I would like
to have this positive thought and believe that with every
fiber of my being. It is just that, you know,
she was just desperate to be believed, or just desperate
that he would not leave her. You know, she has
been alone for a long time. But I I am
cursed with the gift of perception, particularly in this world.
Speaker 5: So what are you perceiving?
Speaker 4: I cannot be sure yet. All I know is that
that singular look shook me to my core.
Speaker 5: She did come back with me, almost died for a second.
She was there. What good news is if she's not lost?
Speaker 4: Does that hurt? Because that was.
Speaker 5: That was my Moon for a second. I think she's
afraid of being what she used to be or what
she was. She probably caused a lot of maybe to her.
You guys keep referring to this as again again, I've
been when I was a bit into my whole body
froze and went numb, and.
Speaker 3: I was.
Speaker 5: Probably the closest thing I would imagine death would be.
I was an utter shock. I didn't feel like a
game to me. So whatever it is, I'm trying my
best not to be so blunt and so straightforward. But
that's always I don't even know if that's always how
I've been, but that's I am now, and I don't
know what to think.
Speaker 1: Hmm.
Speaker 4: I think that there is a long journey still ahead
of us, and we will uncover more secrets and hopefully
the nature that is.
Speaker 5: So, what do you do when she turns on us?
Huh m hm?
Speaker 4: When Moon turns on us?
Speaker 5: Got to be prepared for that, do you think she would?
Everything's possible, Oh, that we do when we turn on
her might come a time where we have to restrain Moon.
What I saw in the cave. Yeah, that was my moon,
but it was also out of control. Yes, I'll be
the one to do it, an of you be me
working on a binding spell. I need way more research.
Speaker 3: I'm gonna try to.
Speaker 5: Bind savior to complete that cell. I. No, No, it's
a ritual, but it will take a lot of manner,
probably life force, and I we don't want to do.
Speaker 4: It to find mm hmmm.
Speaker 5: Oh yeah, it might come a time where we might
nat to I'm hoping it doesn't. But it may not
be towards us. It can be towards someone something, some
nation region. You don't know the extent of her power.
She doesn't know the extent of her power really.
Speaker 4: Enders m hm. We are a team. There is no
you or I.
Speaker 5: I'm not gonna let anything happen or any of you,
and we're not going.
Speaker 4: To let anything happen to you.
Speaker 5: But I'm built for this.
Speaker 4: But everyone needs help once in a while.
Speaker 5: Yeah, that's what you gonna come into play. If I
have to do this, I'm gonna need backup. You can
summon your lovely spirits that you have and in case
the binding who wills so probably more than likely survive.
She has the life force for it. I don't think
I will what you shouldn't go into detail, this might
not happen, but always like to put feel safes in.
Speaker 4: Well, there are many steps we can take before anything
such as that. Of course, it is imperative that we
investigate into it regardless, find out what it is that
is consuming her.
Speaker 5: I suppose I think that has a lot to do
with her. She's gotta let one of us in.
Speaker 3: HM.
Speaker 5: Thought it would be me, But when I held her
it was cold, half hearted? Was it?
Speaker 12: In?
Speaker 1: It?
Speaker 5: Not? Kind of frankly feelings? So now I drink away
from you all to drown in my embarrassment.
Speaker 4: There is nothing to be embarrassed about wishing to be
a good friend. Yeah, your heart is pure well when
it comes to your friends for help.
Speaker 5: Story wasn't made in Putanists, that's for sure. Hopefully we
get the brom one day.
Speaker 4: I would love it. I wish that you would have
let me try to introduce you.
Speaker 5: To the general M so I could be locked up
and dragged all the way back to ram and put
on trial for not being there for them. Yeah no not.
Now I need to do some duties and get some
titles under my belt before we I go face high.
Speaker 4: Do you think that is what would have happened?
Speaker 5: Probably some militia. It's the first town. What's the history?
Speaker 4: And you were one of their soldiers? So sh.
Speaker 5: And I wasn't there?
Speaker 4: Well, none of us were. Yeah, couldn't have helped it?
Speaker 5: What if we were? If we were, we don't know
what happened. We don't know how we were in case years,
it's a long time. Isn't it strange that we were
encased in imbersto.
Speaker 4: Especially because it was not Moon who was pulled in first.
Speaker 5: Rufully preserved the way we look now. I don't know
anyway too deep or drink autumns up. Mm hmmm, yep, h.
Speaker 4: You know, but some heroin is I have never heard
of a arcanum binding without any sort of trial.
Speaker 5: What is there like an intimacy trial or something? And
a triple do you need to bound with?
Speaker 4: I don't understand why it was so willing I had
this vision.
Speaker 5: Oh no, you were just standing there looking old, perplexed.
Mm hmm.
Speaker 4: He was a glorious blacksmith king in his time, beautiful,
fiery red hair and elf of muscular and powerful build.
Speaker 5: The details beautiful uh huh.
Speaker 4: That vision he was working on some sort of a figure,
and the figure was me. It felt as though it
was a flashback memory, a memory, but I cannot be sure.
Speaker 5: Ah, that's good, that's real good. I was. That's to
my thoughts. I don't think we were in case in
em the stone that whole time. I too have weird memories, dreams, Brohm,
the ancient forests. Why would I have those? Let just
don't talk about.
Speaker 4: Them, you do, I thought, perhaps so. My logic behind
that one was perhaps that well, when I create, when
I was made, I don't know. All I know is
Iristhers is of an ancient bloodline. They are very closely
connected to the spirits and the econom of this world,
and I thought perhaps maybe that was a flashback of
some sort of ancient member of the family.
Speaker 8: I don't know.
Speaker 4: I don't know.
Speaker 5: In this world. I'll pop over an interface, O kind
lass what centuries thousands?
Speaker 4: I think IRIS would know. But I off the top
of my head, do your GM. I'm unsure how long
elves technically live.
Speaker 1: Uh yeah, make an insight, and insight I think seven.
I'm not sure. Probably a good thing to ask.
Speaker 4: You know, I'm not quite certain. I did so much
deep diving on the lore of this game, and I
that's one of the few pieces that I don't particularly remember,
which is strange.
Speaker 5: Hmm. I want to figure that out, you think. So,
what if elves in the world live like a month?
Speaker 4: What if a Death's store.
Speaker 5: I saw drake, I mean I'm a human rut. I
mean I can go tomorrow. I don't even know. It
might make something good to think about I know about.
Speaker 8: Yes, is there more of this in the tent?
Speaker 5: Your finished? Yes? I believe so.
Speaker 4: Very well. We shall revisit these topics another time.
Speaker 5: Yeah, walk straight in the flap, not the side of
the I got it, died, and I'll take the last
bit of wine bottle, choose the moon his to whatever
is to come, I know'll walk back in the tent.
Speaker 1: So the night passes with merriment, good food, good drink,
and a great sleep. You all feel refreshed. You wake
up feeling wonderful, no hang overs, nothing, full health, full
mind points, relaxed and ready to go, full of pea points.
Speaker 5: Thank you, no idee.
Speaker 4: Unfortunately we went on a question in our dreams to
seek out more inventory points dream quest.
Speaker 1: But you're all rested and ready to go. We can
assume that you've packed up the tent and you're loading
up to continue your journey.
Speaker 5: Mm hmm.
Speaker 6: Okay, everyone ready.
Speaker 5: Got the last bit?
Speaker 3: One? Mm?
Speaker 5: All right? Is a sky claire foggy? What is it
looking like? It's it's early morning' thinking.
Speaker 1: Let's find out who wants to make travel roll? I
will okay, this will be a D six. Uh yeah,
it's partly cloudy, mostly sonny.
Speaker 3: Good day.
Speaker 6: Yeah, okay, everybody hop in. I get in the buggy,
slide into the buggy moon slowly.
Speaker 5: Who is the forest? We're on the forest line. We're
not deep in the forest. Right. Put my hand on
the Moon's shoulder, and I just look at your eyes. Hello, Hi,
good day out, isn't it? Yeah?
Speaker 6: Yeah, it's a it's a beautiful day.
Speaker 5: Well, I heard a secret and I'm only willing to
tell you.
Speaker 6: You ready, okay, I'm ready.
Speaker 5: All right, get close and I'll hug and put my
mouth next to your ear. If you go to the left,
you avoid the tree line. I put a little bit
more cool it on the engine. You can floor it
to Missy, but don't tell anyone else. I'll tell an
you when I said that, all right, be careful everyone
hold on, I'll double tapp her to what I'm sitting
on the front this time. You all can take it back,
all right, and I'll be scrapping myself in it's comfort levels.
Speaker 9: M I look at enders all right, got a new
coal pilot up here. Everybody ready, ready, indeed, ready, I
floor it.
Speaker 5: Avoid.
Speaker 1: It's all like worm's eye view angles, you know, we
see that like slow motion a team camera angle where
the where the buggies like really slow motion jumping over
the camera, dirt and rocks and like we see bows
like she like slime cheese Like.
Speaker 5: I'll just I'm just the whole time, I'm just looking
over that moon, trying to take it in.
Speaker 1: It's a hell of a view. You have this uh
you know, dense forest that's just kind of quickly broken
up into this bad lands area mostly like shrubs at best,
and it's, uh, it's kind of like that, you know,
like the dirt. There's probably a lot of bugs too,
I imagine, So you guys are like constantly like picking
bugs out of your mouth, like if you're not if
you don't have your masks on uncovered.
Speaker 7: Yeah, they're just flying into me and I'm letting it
happen to happen.
Speaker 1: Yeah, bo does bo kind of look like we had so,
I mean we had that, Like we had that like
shitty slime that you could buy in the legal vending
machines and.
Speaker 5: You can drop it on the floor and soon exactly
what ounce of dirt.
Speaker 1: It just looks like the worst, Like you never want
to touch it again.
Speaker 5: God, what a childhood machine.
Speaker 8: All my furs super puffed up and I'm just afro.
Speaker 11: Yeah.
Speaker 1: But otherwise, uh, the trip is quite fun. The moon
kind of opens up a bit. You go pretty fast.
There's some like uh cool like montage car trip type
situations that are happening here. Vacation, yeah, and eventually vacation.
Eventually you can probably see you can probably see like
through the tree line, there's signs of what appears to
be like like lumber industry effectively. You can see that
there's some like trees that are cut down and there's
probably like what looks to be like a logging company
kind of set up. There's some lumberjacks, and there's people
that have what kind of looks like chainsaws going at
the trees. Honestly, Okay, at the trees.
Speaker 5: They're coming after us.
Speaker 1: Yeah, they're just running after the buggy with chainsaws. Now, yeah,
and yeah, I assume you turn towards that.
Speaker 6: Yes, okay, And I'm being a little bit more conservative
with the pedal to the metal as well, just trying
to take her easy at this point.
Speaker 1: Sure. Yeah. As you start to like head into the forest,
you know, people are kind of like giving you looks.
You know, as you're moving past and in the distance,
you can definitely see signs of what appears to be
some like clearings in the forest. There is what appears
to be like various I think you can probably see
like signs. I think there are signs around. There's probably
just a sign with a larger trail like a road,
and it's it's a dirt trail, but it is you know,
there are signs up that say like Vermicia, and it's
probably has like a an arrow or something that just
points ahead. Following the trail. You can see a bridge
ahead of you there. It's kind of like wooden and
it's raised up over a river. It's a little rocky.
Here the forest kind of thins out a little bit
and you can see there are some wooden buildings with
It's kind of an interesting view. There's like the buildings
are made of wood, but they still have a lot
of similar structure and architecture to what you've seen around
Millifax thus far. I thought you were going to arrive
here at night, so I prepared a nighttime image. But
we'll go here anyway.
Speaker 5: I mean, they can have a suddenly as night them.
Oh it was great. You can see, Yeah, you can.
Speaker 1: See effectively like this, uh this bridge crossing over into town.
It's kind of rickety, but it's also kind of sturdy.
There's like lots of supports and things. It doesn't feel
like there's any give, but it definitely is a bit creaky,
like as you're crossing over, and you can see that
there are people milling about literally and figuratively working various mills.
You can hear like sawmills turning on in the distance.
There's definitely like the scene of I imagine you probably see
some uh some smoke as well coming from these places.
And there are people kind of like eyeballing you as
you begin to drive in, probably going in and around
like five to ten miles an hour at this point,
as you're as fast.
Speaker 7: As what the heck.
Speaker 4: Yeah, look at the architecture.
Speaker 5: Morning wood, your morning.
Speaker 4: Would What does it smell like here?
Speaker 1: It smells like sawdust and cedar? Yes, yeah, I love it.
Speaker 5: Its good.
Speaker 4: And you said there was burning. Does it smell like
would smoke as well?
Speaker 1: Yes, would smoke sawdust. See, it's a range of different smells.
I don't know if you can narrow them down specific.
Speaker 8: I imagine while this is pleasing for everyone else, it
is overwhelming for me because, like in sense for a
cat too strong, I plug my nose.
Speaker 4: And I can't breathe.
Speaker 5: Sorry, rue, Wow to me, you sniffed in the disgusting,
toxic waste, but this is bad.
Speaker 8: Well, I plug my nose then too.
Speaker 5: I couldn't really take you to the forest.
Speaker 6: Then, Oh do you.
Speaker 4: Want your great Yes?
Speaker 6: Please, I'm just gonna pull up here and I sort
of go near this I'm not sure, like an alley
way that looks kind of emptied out. We'll just we'll
just park it here.
Speaker 7: Fine, that's fine, is legal?
Speaker 5: Yeah, that's what I kind of wanted to avoid this
thing getting, you know, taken away thrown in the river.
Let's just go and see there's a place here where
we can store this remember.
Speaker 6: Right, they have.
Speaker 1: There's probably signs, I would imagine there there are signs,
and there are other vehicles. You can see that they're
mostly like truck type vehicles. You know, they've got like
lar large planed wood on there. There's this is a
lumber town, clearly like there's there's probably like signs for
furniture and various kinds of woodworking that it's obvious as
soon as you enter this town this place is about woodworking.
And you know they have large uncut logs, they've got furniture,
there's signs of you know, wood sculptures as well as
you know saw like building company type places you know,
all around. As far as the structures of the town,
a lot of it is kind of built on top
of each other with kind of domed wooden domed roofs.
Most of the buildings are clearly made of wood. And yeah,
there's some really cool like architecture, but it's it's built
like on the edge of this river. River's not particular
literally big, but you can see that this Vermicia's seems to, uh,
we start on the edge of this river and then
kind of go back into the forest.
Speaker 5: Remember you have to mention the name Jasmin. Right, no, no,
I forgot the gents name that sold us looks but
maybe you should Philly.
Speaker 4: His name was Philly. I recall this, yes, for Almira's
transport also.
Speaker 5: So we Almira's supposed to be here.
Speaker 1: You know, Ara is supposed to be back in bar Ox.
Speaker 5: H okay, well let's go ahead and turn it in. Yeah,
and then we can walk around I guess.
Speaker 6: Yeah, head to our place where we're parking. We're returning
this thing.
Speaker 1: Sure I follow signs? Yeah? Absolutely, Yeah. You can see
there's probably like Almira's transport. There's a sign for it writing.
Speaker 6: On Oh okay, here we are. Oh, it doesn't look
the same. It doesn't look I don't know, maybe as
nice as the other one. So it kind of catches
me off guard. But at least according to my perception,
it's like, oh, this looks kind of guys, just gonna drop.
Speaker 1: It out here.
Speaker 4: How many days has it been since we have gotten
this buggy, because we have it for a week, right, Okay,
a few days.
Speaker 6: It's only been two days.
Speaker 4: Are we sure we do not wish to take this
with us to drop more?
Speaker 3: Oh?
Speaker 5: I mean we are, but we just kind of didn't hear,
so it stay safe.
Speaker 4: You wished to search around town in research, Yeah.
Speaker 5: It's like a checkpoint. Okay, let's say, sound lait moon.
Have you been here before?
Speaker 6: Have I been here before?
Speaker 5: M hmm perfect? And then I nudge iris, all right,
how about this, I'll go handle all the paperwork and
whatever jazz. Let them know that our stuff is still
on board, and if they can hold it as well,
that'd be great. And I'll meet you all in two minutes.
Tops s, don't go too far, of course.
Speaker 4: All right, I'll go with you to do paperwork.
Speaker 5: Yeah, come on.
Speaker 8: My tail swishes full of delight as I come with you.
Speaker 5: I'll wrap my arm around her as to make sure
she stays with me.
Speaker 8: I want you to know that I found an equivalent
of something we can use as a highlighter.
Speaker 5: Oh, I would like to definitely see that.
Speaker 15: I can say, so you have never been here before?
Oh no, oh there's much alperty then, yeah.
Speaker 6: I suppose so there's some yeah, new buildings. I guess.
Speaker 7: Hm hm, you know what I'm thinking? All this wood,
all this wood smoke.
Speaker 4: Incense to take with us on our travels.
Speaker 5: Right, Uh, maybe.
Speaker 7: I was thinking of would find food, you know, oh,
a grill, grill maybe m.
Speaker 6: And I inhale deeply. There's the meat. Can I smell
there's the meat?
Speaker 1: Yeah, so it's pretty early. I imagine that there's uh
probably like uh people making breakfast and stuff, so there's
probably the smell of like sausage and bacon type smells about.
Speaker 8: You.
Speaker 6: Guys want to go find food with which are two
minutes though we must wait?
Speaker 15: Oh yeah, you can go and get us a table
if you'd like the two if you all eat here
and then.
Speaker 1: Show the three of you, please make me an open
check insight insight.
Speaker 7: Insut inside open check.
Speaker 1: Mmmmmmm fourteen four So iris, you're the only one that notices.
But amongst the trees there are at first what you
think is really big insects, right like big, like the
size of your hand. And then maybe one kind of
flutters about and it's like it's the size of a hummingbird,
maybe a little bit bigger, maybe the size of a
smaller bird, something in between, you know, like a maybe
something about the size of a sparrow.
Speaker 5: Let's say that.
Speaker 1: Is a the smallest dragon that you've ever seen. And
there's a few of them moving about through the trees.
They're green. They almost look like insect like.
Speaker 4: Are they baby dragons or are they like just teeny
tiny like pigmy falcons, but like pigmy dragons. I just
make noises and extend my hand point towards.
Speaker 6: Look at the bugs.
Speaker 7: Oh, dragons, dragon bugs, dragons, dragonflies, I reach out.
Speaker 12: Yeah.
Speaker 1: They they don't want to have anything to do with you.
Speaker 6: Oh no, oh. I don't think I've ever seen a
dragon that tiny dragonfly.
Speaker 4: I wonder if it's like a baby dragon north, if
it's like like a mini dragon, like a subspecies of
dragon that's really tiny. We're like some sort of genetically
modified dragon to be tiny, like a household pet.
Speaker 7: How far away is it?
Speaker 1: Uh? Probably twenty feet?
Speaker 7: Okay, hmmm. I wonder if they taste good.
Speaker 6: I want to find out.
Speaker 7: I was just saying what people were thinking.
Speaker 6: No, no, Iris, we know we're not gonna do that.
We won't do that, not to the mini dragons, right.
Speaker 7: Bow right, not to the mini dragons, to your knowledge.
Speaker 6: Well, we'll let you off easy this time. But Iris,
we're not going to eat any mini dragons today.
Speaker 1: That is a good background. Bow is like spitting one out.
Speaker 7: It flies away unharmed.
Speaker 4: You can't just put everything in your mouth.
Speaker 7: I don't have a mouth. Thank you very much for
noticing the brain.
Speaker 5: Light up everything. This whole town will probably banh you're
still here.
Speaker 4: My hand is still extended to the baby dragons.
Speaker 5: Oh what are those things? Are they malfunctioning dragons?
Speaker 1: They're so tight?
Speaker 5: Are they built that way? Or are they? Excuse me?
Speaker 1: Yes, those you're talking to me?
Speaker 3: Yeah?
Speaker 5: You you don't one handling these creatures. I'm new here,
new here, all of us.
Speaker 1: Huh, I'm not handling anything.
Speaker 5: What are you talking? Why do you have one on
your never mind? Who handles these?
Speaker 1: Oh? The ship on me?
Speaker 3: Yeah?
Speaker 5: Oh that's pooh? Out color is pretty fluorescent poop.
Speaker 7: Pat my welcome you whack? What colors the poop?
Speaker 5: If you taste it, I'm walking away, I promise, and
I won't be back.
Speaker 4: It just extends like a fake tongue made of slime.
Speaker 7: It s well building.
Speaker 1: Yeah, it's it's probably. Uh, it's probably a sort of
yellowish color.
Speaker 5: It's wonderful. I'm holding rue behind me. So who handles
these creatures?
Speaker 1: No one handles them.
Speaker 5: Oh, they're just wild forests.
Speaker 1: They're forest dragons.
Speaker 5: Oh, I thought people were selling them.
Speaker 4: Sorry, And are they always this tiny?
Speaker 1: Well they a little bit bigger, but about that size?
Speaker 4: Is that a baby one or an adolescent one?
Speaker 1: One? Is that one? It's hard to tell. Probably young one.
Speaker 7: There are the kinds of forest track and other just
s these ones.
Speaker 1: There are some that get a bit bigger, the really
older ones, but not not bigger than a small dog.
Speaker 7: Do these tiny ones breathe fire?
Speaker 1: No, I seem pretty just these dragons. These dragons breathe air.
Speaker 5: Oh they spit right?
Speaker 1: Oh, yes, well they spit and well it's I suppose
you could phrase it as I actually have to check.
Speaker 7: Regard which one the forest drackens?
Speaker 1: He just told us this one they spit well, sort of,
it's mud, sort of.
Speaker 5: Oh that's it's fantastic, understand, I understand aim for the eyes,
so to speak. All right, great, well we won't be
messing with any of those anytime soon, right, everyone? Uh smiled?
Speaker 7: Your phrase it like that?
Speaker 5: So I'm not here. I'm pretty sure you egape yourself to,
I don't know, fit yourself around one of these little things.
Speaker 7: I have no idea what you mean?
Speaker 11: What does he mean?
Speaker 5: Can we go? You didn't induce his thoughtful appatite, did
you well, you know, bo around others humans than elves
and all the sort around here. If we started from
the mouths of stuff, okay, okay, yeah.
Speaker 6: I could eat if anybody else wants to eat.
Speaker 5: I'm actually good for now anyway, But did turn in everything.
We're good to go and spend as much time here
as as we want. And uh, yeah you want to
we can go look at the sites or whatever and
go eat if you like. And I would like to
see what this place has because this reminds me so
much Dangel Frost and Brolem, except way cooler.
Speaker 8: Does it look like the people here are well off?
Speaker 1: No, it looks like a lot of these people are
hard working types. These are people that work with their hands.
This is like a blue collar kind of place.
Speaker 8: My tail flicks very annoyed behind me as I'm trying
to all any kind of shiny possessions on people by
looking downcast in my ears, coming.
Speaker 1: Down the impression that you're getting like when you went
to this sort of southeast area, like this is not
the cosmopolitan area of mill Offax, you know, like this
this is like this is where a lot of they
probably get a lot of their food. Do they get
a lot of their resources and stuff from this.
Speaker 5: Agriculture like where they live off the land type thing? Here?
Speaker 8: I mutter under my breath. It's no fun if.
Speaker 5: They're poor, they're not fo This is abundance, this is
rich here. Listen what you see in all of mill
facts and all that stuff that you know a Merck
had that's old, that's just it's fluff. It looks all shiny.
But what happens when it breaks? Here we have abundance.
Things keep moving. There is no broken. So this is
the richest place you can be right here.
Speaker 8: Yeah, uh huh hmmm, I.
Speaker 5: Mean where what what?
Speaker 4: What?
Speaker 5: What's? What's it like where you're from an Ireland? You
should you should be home here?
Speaker 8: Yeah, I miskat. I had so much fun rpeing. They
have this one district where everyone's always in character and
the backstories, the intrigue so.
Speaker 5: Fun, right, think about the backstories.
Speaker 8: Shirtless everyone's just shirtless?
Speaker 3: Yep?
Speaker 7: Yeah really cap was so weird though, everything involved hairballs everything.
Speaker 8: Yes, they didn't talk a lot, as you say hairballs.
I just blushed deeply. Yeah, yeah, yeah, you wouldn't get it.
You wouldn't get it.
Speaker 5: Well, those weren't hairballs.
Speaker 7: They kept gagging on the mics.
Speaker 5: It was we.
Speaker 11: Anyway, like, no kink, shame? Okay, what's Moon.
Speaker 5: Doing right now?
Speaker 6: It's kind of staring off into the distance?
Speaker 5: Like okay, all right, we should probably go entertain.
Speaker 4: You know, m what if we ask someone? Are what
things there are to do for tourists?
Speaker 5: Sure lead the way.
Speaker 4: I rush over to. Are there any market like vendors
or anything like that? Oh, I'm going up to one
of the market vendors.
Speaker 1: Excuse me? Pardon me? Yes, what can we do for you?
Speaker 13: Hi?
Speaker 4: We have just arrived here in forms yet, and we
were wondering, first of all, are there any places you
would recommend to get some delicious grilled meat? Looking over
at Moon.
Speaker 1: Oh yes, there's uh, there is a cafe that is
just on the water over there.
Speaker 6: Actually, like.
Speaker 1: Imagine we would be near the tail end of breakfast.
Speaker 5: Abundance means they won't be missing stuff. You do take it?
Speaker 1: Yeah?
Speaker 4: But what am I gonna take a chair? I don't
need a freaking chair?
Speaker 5: They got cooler chair where it's just I point towards
a wrapd in tree.
Speaker 1: So are you point to all what weaponry?
Speaker 4: Okay?
Speaker 8: I'm picking up what you're putting down.
Speaker 5: There's definitely like what they're putting down.
Speaker 1: There's definitely like bowyers and that kind of thing.
Speaker 5: That's what I'm like.
Speaker 8: I'm gonna slip away from the party.
Speaker 4: And out of curiosity. But do you have any recommendations
for first time visitors to for miss yet? Anything we
should see, anything we should do.
Speaker 1: There's a nice waterfall, it's out a five minute walk
from here.
Speaker 3: Yeah, the.
Speaker 1: Do you see that cliff over there? Just need cliff?
Speaker 4: Very good.
Speaker 1: Okay, you just stay on this path and it will
be on the left.
Speaker 4: On the left, okay, excellent, Well, thank you so much.
And looking at their stall, what do they sell?
Speaker 1: Probably like I imagine this is uh, I forget what the
actual name is. No, it's like a it's a like
they weave reads into ropes.
Speaker 5: I was thinking about the weaving.
Speaker 1: I can't remember what it was called. And I played
a shipload of banished.
Speaker 5: Like a rope.
Speaker 1: Is it a ropery? I don't know, but essentially they
have like a post in the ground and they're taking
like reeds and turning them into the various kinds of rope.
Speaker 4: How much are your ropes?
Speaker 10: Oh?
Speaker 1: Well, how long do you need?
Speaker 4: I look to the others. A rope would be beneficial,
would it not?
Speaker 6: You can't eat it, but yeah, have you tried?
Speaker 11: You could have.
Speaker 4: You could put it on an arrow and shoot it
or something. At some point you need to get somewhere.
Speaker 5: For what I don't think climb. I mean we can
always use a rope. There's always interesting things I can
think of when we can use a rope. Is it smooth?
Is a ragged? Is it thick?
Speaker 1: Well, there's different kinds. There's some that's made for climbing,
there's some that's made for other tasks.
Speaker 5: Having someone up.
Speaker 1: Yes, we have some silk right rope here? Oh, silk rope, Oh, yes,
some of the some of the local fauna they spin
this sort of silk. Oh, we weave it into silk rope. Otherwise,
we have this reed base rope right here. It's quite
quite strong. Both are both are quite strong. But the silk, well,
it can it's a bit more vulnerable to other sorts
of damage. It can melt in a fire, for example.
Speaker 5: Very interesting.
Speaker 1: M hmm.
Speaker 5: I think I want some.
Speaker 4: Rope, Yes, the strong rope for climbing.
Speaker 5: And the silk rope for rope things.
Speaker 12: All right, yeah, oh, I mean never.
Speaker 4: Know, are you referencing compilation?
Speaker 5: I don't even know what that what means, but I'm
repfacing a lot of rope. Sounds really nice.
Speaker 4: A long, strong rope and a shorter silk rope.
Speaker 1: Please, all right, that'll be a lot short. That'll be
twenties in it, got it, slide it for it very well.
Speaker 5: There you go.
Speaker 1: So the the read rope that you get, it's probably
fifty feet worth a rope. Uh and the silk rope
that you get is probably like twenty five feet mm hmm.
Speaker 5: That's rope.
Speaker 4: Excellent. Well, we have a couple of things to do. Yeah, one, two, three, four?
Where's rough?
Speaker 5: Oh, she's you know, smells got to us. She wanted
to go see what she was smelling. Nose is very sensitive.
She'll be back.
Speaker 6: Yeah, she'll probably be fine.
Speaker 5: It's some interesting.
Speaker 7: Yeah, hopefully things don't burn more than usual, you know
a little bit.
Speaker 5: It's found a neat way to wait things kind of.
It's not gonna happen here because I explained to her
soul wood and we don't know how they treat it here.
I'm pretty sure they have like you know, buildings are
probably not susceptible to fire, because I mean, the whole
area here is made of wood. Why would they let
it burn up?
Speaker 1: You know?
Speaker 5: I mean they would probably take precautions for that, right right, Well.
Speaker 6: Here's all big.
Speaker 4: That's a good thing that you have magics to combat
it or test it.
Speaker 7: Yeah, what did you mean more of that?
Speaker 3: Well?
Speaker 5: They I mean, I well, it's not a bad idea
to test things because we do have an airship.
Speaker 7: Do you want to test to see if this whole
town is flammable because we have a way to get out.
Speaker 5: I didn't say the whole town. I said certain things
in town.
Speaker 7: Or okay, we.
Speaker 5: No, listen, I don't go around burning things out of
pure curiosity. I'm asking. I would go and ask someone
at the wood mill if they can give me one
of their I don't know too that they use a
monster like I'm just gonna shoot a fire arrow at
a building or even burn it within furnace or it
may be castic nie on this whole area and burn
it all up and just hope that everyone survives. Now,
I wouldn't do that. It's definitely not in my system.
Speaker 4: Well, based off of how their entire structure if their
architecture is based off of wood, I would have they
would put some sort of chemicals or exactly film on
on the buildings to at least slow the spread of fire.
Speaker 5: Yeah, well prevent it all together. What if we can
do something in the airship eventually be a place we
could visit. You didn't see an airship, docy, you.
Speaker 6: Though, so oh airship?
Speaker 5: Well you know which.
Speaker 6: I wonder how Greg's doing.
Speaker 5: Yeah, kind of forgot about the little bean.
Speaker 11: Yeah, very witcha.
Speaker 1: We have a quick camera view here. We go back
to the ship, and it's just it's Greg living the
bachelor life again, dressing just like a bathrob Bond. His
leaves are super unkemped, they're way too long for some reason.
It's like vines hanging down from his face. And yeah,
it's just he's covering mustard stains for whatever reason. And yeah,
he's there's all these it's just a horrible mess in
the airship. Like there's just like probably like potting soil
in various places around you know. That's it's just various
piles of potting soil and like some shed leaves and
probably a lot of underwear. He doesn't even wear underwear.
It's just lying around. It's his picture of.
Speaker 4: Bow and of Greg and Moon holding each other. It's
thrown on the floor, glass shattered.
Speaker 5: Oh. I guess we'll see when we have if we
have a secret in the next.
Speaker 1: Now.
Speaker 6: I mean he usually keeps the place pretty pretty tidy
and ready to go, so I'm certain how it'll be
when when we will get back to home.
Speaker 5: Very responsible either responsible little being. Yeah, okay, all right,
I got my rope. Oh, let me put it in
my inventory. I don't want to walk around it's so rude.
Uh right, see, okay, we should go. Uh do you
you want me to go find Roo? You want to
all go together to find Rue?
Speaker 6: You're thinking we could go eat?
Speaker 5: Oh yeah, m hm, you be here.
Speaker 6: And maybe just get a table.
Speaker 5: Okay, sure, yeah, alright, I'll go with you to the place, no,
where it's at, and then I'll grab Rue and bring
her back.
Speaker 6: Yeah, it's right over there, near the near the dock.
Speaker 5: Is the writing uh and language here the same or
is it different?
Speaker 1: It probably looks a little bit different, but you understand it.
Speaker 3: Okay.
Speaker 5: I like to have a different kind of like dialect
and script. Yes, okay, what is it? What did they sove. Okay,
all right, that's what you're going to be. You're sitting
on a balcony and you're sitting inside. It's like to
have a balcony over there.
Speaker 4: Oh yes, let's let's sit outside, right, sure, yeah, and
I'll be back.
Speaker 5: Wish me luck.
Speaker 6: Okay, all right, all right, let's go get a table
and you hear my stomach go.
Speaker 1: While this has happened, Rue is trying to have some
fun on their own. Uh Rue, what are you doing?
Speaker 8: I begin strolling down a street that looks like it's
got some commercial buildings and I go a little bit
of windows shopping.
Speaker 1: Okay, yeah, you come across the bowyer.
Speaker 8: As I'm approaching. Are there any other customers? What's kind
of the vibe of the area.
Speaker 1: Yeah, so there's probably like you can see weapons in
the window, and you can see there's like I think
the main ones that are that are in the window
look like short bows. They've got long bows. They've got
sort of like a nice looking composite bow that's there.
As well.
Speaker 8: As I come in, I try to scout out the place. Essentially,
I want to try to see if I can flag
who the owner is or someone who works there. Is yeah, okay, logistics.
Speaker 1: Yeah, absolutely. So there's like a I I mentioned there's
a woman working there. She's probably like she's Elvin and
she is, Uh, she's got like blonde hair kind of
pulled into like a bun. Browns and greens. She's wearing
like browns and greens. She probably has some like decent,
decently thick arms on her. And there's I imagine it's
just like there's just kind of like weapon racks in
there for the different bows, just kind of hanging on display.
And she is.
Speaker 5: She is like.
Speaker 1: Probably it looks like she's cleaning up one of the bows,
like at a counter in the front.
Speaker 8: I slide right up to the counter and I put
my elbow on it.
Speaker 1: Hey, hello, what can I do for you?
Speaker 16: Oh?
Speaker 8: You seem to know your way around a bow.
Speaker 1: Yes, it's my job. No, are you interested in any bows?
Speaker 8: I mean I came to look at bows, but you're
the one who caught my eye.
Speaker 4: Wow.
Speaker 1: Uh insight and willpower.
Speaker 4: Okay?
Speaker 1: Uh difficulty twelve okay?
Speaker 5: Oh fuck.
Speaker 8: Easy?
Speaker 1: Oh wow, Well, thank you. It's not often that we
see Captain town.
Speaker 12: Hmmm.
Speaker 8: This is a nice shop you've got going.
Speaker 1: On again, Thank you?
Speaker 8: Maybe if you're not too busy, you can show me
what you've got.
Speaker 4: The bows, of course, yes, the bows.
Speaker 1: Oh all right, sure I can show you around. She
puts down the bow that she's like working on. Okay, uh,
what sort of bow are you looking for? You looking
for something like that you can stow away. You look
very nimble, speaking of.
Speaker 8: Something big and strong, and I will run my fingers
down her arm so forward.
Speaker 1: Oh yes, she gets like she gets goose flesh like
right away.
Speaker 8: Yes. So my intent here is to fluster the shit
out of this person so that when I rob this place,
maybe she's distracted.
Speaker 11: Okay, yes, I have some very do you have that
one in pink?
Speaker 1: I don't have any pink bows? I'm sorry, Oh.
Speaker 8: That's all right.
Speaker 4: Oh what's this one?
Speaker 8: Andy?
Speaker 7: Ichi?
Speaker 1: This is uh, this bow instills a sort of confidence
in you, and it it's magical. It summons the very
air around you, so that when you fire a shot
from it, it it's a bit of well it it
You could see. You could tell she's like catching like
the occasional glimpses, you know, trying to sneak a peek.
Speaker 8: Oh yeah, I just I'm flaunting all the assets hand
on hip, leaning, stretching. As I'm talking, tail flicking, the
whole works. There's like a shot where my eyes are
all shiny and there's like sparkles coming off of me.
M mm hmmmm. As this is happening, I would like
to look for the most expensive thing, open my inventory,
throw it in there, and try to do this without
getting caught.
Speaker 1: Yeah, good luck. This will require decks and decks. Okay,
I am lowering the difficulty to a fourteen.
Speaker 8: Okay, come on, Stella Luna, you're a gameruckbular.
Speaker 1: Are you going to You're going to ride this one out?
Speaker 8: Yeah, I'm just gonna throw it in there. Even if
she sees me like, I will commit to just throwing
it into my inventory if I can.
Speaker 1: Yeah, you reach for the bow, and it's not her
that stops you. It's a younger Uh, it's a younger
man that is uh. I am imagine a dwarf. He
has just like some really thick mutton chops and he says,
hold on the rick.
Speaker 5: There, Oh, what are you trying to do?
Speaker 8: And I'll grab her by the chin and I'll lick
up the side of her face and then I'm gonna
use my fabulous point to use see you later, and
throw a smoke bomb.
Speaker 1: This place fills with smoke as it's like such a
panic moment for most of the town. Like if any
smoke is seen, like it's got to be in very
specific locations. But yeah, there's like this kerfuffle essentially that
happens in the distance. The rest of you can hear
like yelling like like like and there's this like slowly
rising column of smoke in the distance.
Speaker 5: He's going to get her now, that's great.
Speaker 1: Yeah, Anders, you're the first one that sees this. I
don't sure.
Speaker 5: Where the hell. Oh she created a fire. It's a fire.
It's a fire, fire, fire. It wasn't me fire fire, fire.
I think there's a fire. I run towards the smoke.
Speaker 1: Yeah, I think. Uh, there's probably like a whispering or
something nearby.
Speaker 5: This is about to turn into a Disney musical. Is
it a fire?
Speaker 3: Yeah?
Speaker 1: You can see there's people like rushing around. They're like
fire fire on the fire brigade. You know. You can
see there's like, uh, probably there's several pumps around town,
like water pumps, and you can see like uh uh,
there's probably signs up above them like fire brigade only,
and uh yeah, there's there's hoses that are just kind
of like wrapped up right next to these water pumps,
and uh yeah, there's like a probably like some kind
of tapping or something on your shoulder. You see rue
behind you, all.
Speaker 5: Right, get ready to cast a spell. I'm like, I
don't know the rules.
Speaker 1: It sorry held no, okay, uh yeah. You show up
here and it's just chaos. There's there's just like, uh yeah,
there's people rushing around. Somebody tried to steal my boat.
Speaker 16: It's there.
Speaker 1: There was a cat. There were a cat, white and
black hair. Uh yeah, and you can already see like
there's uh there's there is a town guard of some
kind of They don't look nearly as impressive as they did,
say and like scald mirror or or uh I think
you just went to scold me or you didn't go
to the capitol. Very Ox definitely didn't have guards like this. Yeah,
so definitely not as impressive as like the.
Speaker 5: Groiling guards and the impresses. God's you must be mistaken cat.
I think cat.
Speaker 1: It was a cat, white hair, white and black hair,
like a clear line.
Speaker 5: Oh yeah, yeah, yeah, I understand who you mean. Tail
and red clothing, great body silk.
Speaker 7: Yes, it's very great.
Speaker 1: But the woman that's like, you know, appears to she's
got a bow in her hand, like it looks like
an expensive bow and.
Speaker 5: Oh okay, well listen, this was probably was a misunderstanding.
You know, the miss smoke probably got in your eyes
very clearly.
Speaker 1: She tried to steal the bow while she was licking
the owner's face, clicking. She can't really right on the face.
She was very attractive, she does that.
Speaker 5: It was pretty nice, wasn't it?
Speaker 1: Attention?
Speaker 5: I saw it? Oh you know, Well, okay, here's the deal. Look,
I'm a friend, white chailed. Understand how much is the bow?
She tried to She probably was trying to show me
I'm a bowman and I'll whip out my bow and
just show them it's been through hell. Leave me a
piece of ship up to get my damnself. Okay, fine,
what's the boat? She was trying to take?
Speaker 1: Yoichi? Nine hundreds in it.
Speaker 5: Mm nine hundred from one bow?
Speaker 17: Yes, okay, if I for the you overlook this, overlook,
she tried to robust.
Speaker 5: What if I buy it?
Speaker 1: You look at each other? Uh, well, nothing stopping you
from buying the bow.
Speaker 5: Will you overlook what happened? I think she was trying
to show me the boat.
Speaker 1: She's probably an insight willpower difficulty fourteen.
Speaker 5: I couldn't even do that. You might get a grip,
you get ah, god, Okay, this is open check.
Speaker 1: No, it's not an open check. It's a roll check.
Speaker 5: Okay. Fourteen insight and willpower yep, yeah, a difficultly fourteen.
It's impossible. Yeah, half of that.
Speaker 1: I'm sorry. But she broke the law.
Speaker 5: She didn't break the law.
Speaker 1: Still here, Well, she tried to steal it. It's like
breaking the law.
Speaker 5: But if I buy it, it's no longer here. It's
like it never happened. Right, No, that's not how it works.
If you want to buy the boat, we're happy to
sell it to you. But this cat is still in trouble.
Speaker 1: You will find her.
Speaker 5: Okay. Half of my mind is telling me to take
it a run. The other half is telling me my
bow is a piece of shit. What if I trade
in my bows? The trading value?
Speaker 1: They both sort of look at each other, like, look.
Speaker 5: You can't find this wood anywhere here. You're a wood person, right,
This wood came from the ancient forest in the far West.
Speaker 1: M Yes, and it's it looks like it's been chewed on.
It was could snap at any moment.
Speaker 5: My whole body was chewed on, never been bit by
a large dragon. No, it's not fun.
Speaker 1: Okay, I'll I could buy it from you for fifties
in it.
Speaker 5: Okay, I'll buy the bow and slap on a hand.
I'll take care of the cat.
Speaker 1: They all sort of look at each other. No, who
are you.
Speaker 5: I'm new a visitor exactly why would we allow you
to take care of this because I'm a friend of
Savior Moon.
Speaker 1: The Savior.
Speaker 7: Yeah.
Speaker 5: Oh so if she is here and I bring in
front of you, everything will be square, right, I mean
it's a savior who's the best.
Speaker 1: Savior would venture into mill Offax again again?
Speaker 5: If she did well? Why why is that funny?
Speaker 1: After what happened with the unpleasantness? The Empress would never
allow her back in Millerfags?
Speaker 5: What if we have the Empress's blessing?
Speaker 1: They all look at each other. It's just it's like
you said, the most hilarious thing I've ever heard in
their lives. They're doubled over. Some people are falling on
the floor laughing, trying.
Speaker 5: Empress gave blessings, I know, right, And I snapped my
fingers and bring forth a communication scroll with a signature
on it.
Speaker 1: But you open up the communication scroll. Yeah, that's the
shen a communication scroll.
Speaker 5: It has the signature on it. Are there? How don't
we what I mean? I don't want to message her,
but I could and tell her that, you know, you
guys are refusing the walk with me and possibly insulting
the Savior. It's not good.
Speaker 1: Let's see if we have our blessings, take another insane
willpower a difficulty ten.
Speaker 5: All right, you know what, I'm gonna do it on
difficulty ten.
Speaker 1: Everybody's still dying laughing. It's just like you've told like
the most outlandish lie they could have imagined, you know,
and they're all just dying laughing. And the dwarf like
walks up. He puts on like little bifocals, you know,
he's like, all right, let me see here. Okay, it's
just a communication scrawled.
Speaker 5: Oh yeah, be careful, don't she's really cranky. If you
just send a message the Empress, Oh you know what,
I could do you even better? I was supposed to
check in with her. How does it work. Now, stand
close and I'll I'll send a message to them press
saying we have arrived in Pisa. We'll update you later.
Speaker 1: Nothing happens for a moment, and then the scroll writes back,
update received. Please send me an update when you arrive
at Dragmore.
Speaker 5: Well there you go. Even the flame images right there.
Speaker 1: Everybody's still like chuckling. It's kind of died down a
little bit. Like people are like looking, you know, like
a little skeptically like, and the dwarf is just like
standing there, dumbfounded, scroll in hand, not saying anything.
Speaker 5: I want to suphose that because if you send another amun.
Speaker 1: Cobble, what about the scroll cobble hobble h.
Speaker 5: H.
Speaker 1: This is the Empress's seal on the scroll. What dead silence?
Now is the empresses seal on the scroll? Tahia, This
is the Empress Empresses. There is there.
Speaker 5: Yeah, there's lost of beautiful trackon. Yes even, Oh.
Speaker 1: My goodness, I think we can forget about this.
Speaker 5: Yeah, yeah, you know, let's say it won't happen again.
I'm promise I'll make sure she's next to me, and yeah,
maybe I'll bring the Savior by to say hello, y too.
Speaker 1: They're all looking at each other. They don't know what
to think. They're all looking like somebody. They're looking for
someone to give them permission to believe the situation.
Speaker 5: You said the ochi bow was what five hundred, isn't.
Speaker 1: It nine hundred?
Speaker 5: Oh oh, minus one hundred? Right? Is the bow?
Speaker 1: No? Nine hundred, and it's minus fifty for yours?
Speaker 5: Oh oh, so eight eight fifty right? And overlooking the
fact that you know the cat was just trying to
show me the bow so I can actually prochase it,
which I am doing now, and I slide this in
it or it breaking.
Speaker 1: The hand over the yoichi bom.
Speaker 5: Okay, well, I guess I won't be eaten for a while.
That's okay, all right, there you go.
Speaker 1: Ah is light and cobbles like shake. His hands are
shaking as he hands you back the scroll.
Speaker 5: Thank you.
Speaker 1: I didn't tear it. I didn't tear it. I didn't
spit on it or anything.
Speaker 5: Oh no, you're fine, You're fine. And you know what,
I'll make sure I mentioned that this shop has been
lovely to us. When we do reach out to the Empress,
who knows, maybe she'll make a visit herself. And I'll
wink uh, and then I'll turn around.
Speaker 1: Slowly look terrified, like everyone's here.
Speaker 5: I walk like someone stuck me in the back with
a knife because I just spent all miys in it.
I didn't even want this one. I wanted to do.
Speaker 1: Ru Rue is nowhere to be seen. I go look
for yes. So after everybody has kind of eaten and whatnot,
we can assume that, uh, some shopping has been done.
But otherwise, do you return to your journey or did
you want to have any other scenes here?
Speaker 5: I'm good about anybody else.
Speaker 7: I say, we keep going, keep on trucking.
Speaker 5: But before we do go, I definitely want to specifically
walk by that merchant with the moon and on, Hey,
lovely shop, isn't it? Are they your cold? I don't
remember the guy's name, Cobble, Cobbley. I definitely call him
yourle which one? That one? I was his name at all.
I was just trying to.
Speaker 1: Get her we can tell.
Speaker 6: Oh yeah, and I wave.
Speaker 5: Mm hmm.
Speaker 1: Everybody's just kind of dumb found like.
Speaker 8: What she lies?
Speaker 6: I lean into enders. Do you know them? Yeah?
Speaker 5: Good friends? You're up in the other okay? Is that
my bullshit? And I slowly take out the bow, you know,
like hold it up.
Speaker 1: It's got sparkled. You can see there's like gusts of
you can actually see like like wind sort of swirling
around the bow stream.
Speaker 5: For some reason, I can't move and I hold this up.
It just keeps me in one place.
Speaker 6: Going to get to the bar, standing there staring at
it like.
Speaker 5: That isn't the one I wanted to hang on.
Speaker 6: And I help with the I help get shimmy the bow.
Speaker 5: Down, thank you?
Speaker 6: Yeah yeah, yeah, yeah, yeah, you got locked in the post.
Speaker 5: Because you're every time.
Speaker 6: Really, I oh, I see this where you got that
over there?
Speaker 5: Yes? Yes, can I can?
Speaker 6: I hold it?
Speaker 5: Absolutely?
Speaker 6: Can I take it? Oh, it's actually lighter than I
thought it would be.
Speaker 5: It's actually extremely light, and it's.
Speaker 6: Really like the design here m HMM's air in chanted.
Pretty solid craftsmanship gives it back.
Speaker 5: Hey, guys, what the hell is a burrel talking?
Speaker 7: I always told I'm in the box.
Speaker 5: Oh my god, rude, get out. You're fine. I took
care of it. Oh the hell did you do? You?
You're only supposed to. And I look at everyone.
Speaker 4: We see any.
Speaker 1: Smoke, Yeah, there's smoke, but like that column of smoke
that was there earlier is gone.
Speaker 5: I don't know what do you mean smoke at all?
Speaker 8: So are we ready to go?
Speaker 1: Yeah?
Speaker 4: Yeah, we should leave before anymore.
Speaker 1: Damn it.
Speaker 8: I'm gonna crawl back into the buggy.
Speaker 5: No, No, you don't have to do that, and I'll
pull you back.
Speaker 1: Out if you follow me by my tail.
Speaker 5: I took care of everything. How you're fine. I got
to you. It's fine. Just had to like into an
impress that Moon name dropping it's bo I thought i'd
try it, and it was so all the time.
Speaker 4: Great, we should go.
Speaker 8: And I crawl back into the buggy.
Speaker 6: I'm going to follow her lead, and I get into
the driver's.
Speaker 7: Seat, roll aft at them and go into the back.
Speaker 5: Okay, come back here, m oh, okay, mind.
Speaker 8: Helping Moon drive for a little bit.
Speaker 4: No, I love seeing the visuals of the surrounding environment.
Speaker 5: Might be quite dangerous, So take this route here and
drag wars right here. But we might run into some stuff.
Just let you know, all right, could a pat on
the shoulder and going about.
Speaker 6: Okay, do you not want to drive? Do you want
to drive?
Speaker 1: No? Go back through?
Speaker 4: Okay, I shall be your co pilot.
Speaker 6: No, look at her and I extend a hand. It's
like one of those really hard like anime super super
anime headshake.
Speaker 5: Ice is completely melted, so you have to take it easy.
Speaker 8: Sorry, Is there like privacy in the back?
Speaker 5: Okay?
Speaker 8: I just lay down flat, Okay, Andrews tell me when
we're out of the city.
Speaker 1: Okay, okay, you can see right into the buggy. I
mean it's straight up, like a roll cage over the top. Basically,
it's not even like a covered buggy.
Speaker 7: It's a dude.
Speaker 8: I'll have like a a blanket or a tarp over me,
like a bedroll over me, just hiding underneath.
Speaker 5: I just shake my head because I've already told him
one of those times. So I just let her have
her Fine, it's fine.
Speaker 4: I look back. I believe the cheese cloth would be
more breatheable for you, rue, if you would like to hide.
Speaker 8: Oh yeah, I opened my inventory, take the cheese cloth out,
just put it on just my face, and then I'm
laying down.
Speaker 7: Where'd she go?
Speaker 6: Okay? All right, I'm just gonna start driving, and I
start room, but very slow room. It's very little start.
Speaker 5: We're not low. It's just that I don't have the
ice on it, so you can't.
Speaker 15: Well, we probably would have refueled and everything, and yeah, yeah,
but it's ice, right you.
Speaker 1: So if you went to if you went to Almira's
transport and you told them like you were heading to
drag More or whatever, they probably would have given you
like the usual route that people take, which is generally
like close to the tree line. And yeah, they usually
you know, they recommend that you don't make any sort
of trip to Infernia directly from Vermicia. That's super dangerous,
but they do recommend like staying around the tree line
to drag More.
Speaker 8: Once we clear out of the city limits, I'll open
my inventory and hold up much in the same fashion
the bow that I stole.
Speaker 6: Humm, look away, I look at the back for just
just a second.
Speaker 1: You definitely did not steal the bow. I need to
be very clear. You did not.
Speaker 5: Have you failed?
Speaker 1: Oh oh you failed. I'm sorry. Need to be clear.
Speaker 8: Yeah, it's just a piece of paper.
Speaker 5: I'm like, yeah, that's a cutout for measuring the dwarf
stopped you you rolled the four I'll hug her and say, well,
that's what they do to measure make sure the bow
will actually.
Speaker 8: Fit, you know, like face plant my face, my head
into your chest and I just start crying.
Speaker 6: It's fine, so hard use this smooth but tried liquor
faces tasted so bad it tastes.
Speaker 5: I don't do that, okay, and I'll just comfort on
the way.
Speaker 6: Oh no, I offer part of my glove for you
to like wipe your nose on.
Speaker 8: It's like like a trail.
Speaker 4: You pull your hand back.
Speaker 5: A mini bo Yeah.
Speaker 7: Is I any time she's leaking than I do?
Speaker 5: Yeah, just a.
Speaker 8: Bit, so cry myself into a n app.
Speaker 1: Yeah. You make the journey from Vermicia drag more. Somebody
make me a D six roll please for a travel roll?
Speaker 7: Okay, road one, D six five.
Speaker 1: Okay, hmm, sorry, let me check on something.
Speaker 5: Five dragons.
Speaker 6: Please don't give whack the ideas.
Speaker 1: And idea like I don't have a table, okay, all right,
So it's control. Uh. This takes you a little while
to do this trip. You're trying to stay safe, You're
trying to stay on the edge of the forest line.
This is gonna take.
Speaker 16: You, sorry, probably about.
Speaker 1: Two days. However, it's pretty much smooth sailing. It's just
a matter of like navigating some difficult areas and finding
water and stuff that slows you down. It was like
slower travel this time. It was a little bit harder
to find water. It was a little bit maybe you
saw a few like scary things in the sky, like
you saw like some big dragons here and there there
where you're like, okay, let's go back into the forest
and just wait it out. So it takes you about
a full two days, but eventually you make your way
to the town track more. It's sort of maybe not
what you're expecting. It's a pretty small town. You can
see effectually that it is built inside of a small valley.
Speaker 5: It is.
Speaker 1: What looks to be stone that is clearly taken from
the cliffs nearby. Do you make a lot of the
buildings here. There are some teal domes on some of
the buildings and some tall towers. The the orange reflections
of the stone kind of cascade around the town, and
it's probably pretty unimpressive. When you make your way in here.
It's kind of small, and you can see most of
the people are kind of they're they're they're not quite
very lively. They just look hired m hm. As you
make your way in, you can see that there's maybe
a few caravans that are leading in and out as
you start to slow down the buggy. But you can
see that there's a crude sign put up just outside
the valley labeling this place track more.
Speaker 4: Wow, this place is depressing.
Speaker 6: A little bit.
Speaker 5: Yeah, mm hmm.
Speaker 7: It's not all would.
Speaker 8: I don't know, but I was just kind of expecting
there would be more plants.
Speaker 5: Police has a giant loratory, I believe, so maybe they
experimented on everything until things well turned out looking like this,
maybe even themselves. As I look around at off for
this walking around.
Speaker 1: Ye, there's like a I'm so sorry I cut you off?
Speaker 5: What were you gonna say?
Speaker 8: So sorry? Real quick? I'd like to smell the air.
Can I catch hints of anything?
Speaker 1: Yeah, it's I think you can smell like there's some
acrid smells that are kind of making their way around.
There's a little bit of sulfur that they can smell.
Speaker 5: M hmm.
Speaker 4: You can swell caricles, maybe.
Speaker 1: A little bit of that rotten egg kind of smell,
just a little bit, not like overpowering m hm.
Speaker 6: Oh. I think I might just maybe it's sewers.
Speaker 1: Mm hm hm.
Speaker 4: At any rate, we should probably be on guard here
if there are secrets that we are going to uncover,
I am sure they the people holding them do not
wish for them to leak out. Yeah.
Speaker 5: Yeah, well I already contacted the im purse while we
were in for a Missy Cheegers didn't know. She is
quite fiery. But and I bite my tongue and look
at bood Well anyway, I mean talking is a bit well.
I just sent her message, just let her know what
we're in for over Missy.
Speaker 1: It was no.
Speaker 6: I mean, did you have communication?
Speaker 5: Yeah, yeah, yeah, yeah, yeah, it was fine. It was
a quick message.
Speaker 6: She's she's good.
Speaker 5: Seems like it. It was. She was like very calm.
It's like updating when you you know, she find and
dragging one. Thank goodness she wasn't because uh, you know,
I kind of showed that off to the moose at
the shop because you know, they thought someone like Rue
would steal something.
Speaker 1: Right.
Speaker 5: Parking, it's exactly perfect.
Speaker 6: And I pull into a little spot. It's not really parking,
but it definitely looks like there are other vehicles over here.
Speaker 5: King while she's parking, I'm definitely looking at how everyone
else is looking at us. I want to make sure
that they're not like vehicle or like people. You know,
I don't know how different we look. Difficulty to insight
insight you said, m hm, insight, it's fantastic, and promise
you I am wow. Okay, can I spend a fabulous
point to get a point?
Speaker 3: Yes?
Speaker 1: Well, just double check exactly what that does?
Speaker 4: Something right?
Speaker 1: Yeah, that's bond for that one, a bond.
Speaker 4: If you wish to re roll, then it would.
Speaker 5: I'm leaving it a nine. Okay.
Speaker 1: Yeah, from what you can see, I mean, everybody just
kind of looks worn down. You don't really notice any
like big eyes on you or anything.
Speaker 7: Uh.
Speaker 1: I think that like general vibe in this place though,
is there definitely looks like there's a lot of poor
people here.
Speaker 5: Hold on to your passes. M hmmm.
Speaker 1: I will take a group check for insight difficulty ten
or something else.
Speaker 6: I'll do it insight difficulty ten. Nice is doing this card?
Speaker 3: Yes?
Speaker 1: Why you can get a fabulous point though? You double ones?
All right? Yeah, So I'm gonna say, uh, it takes
you kind of just like a while to get situated here,
to find a parking space, to find any kind of
like you're kind of like basically pushed around almost it
seems like wherever you try to park, somebody's like, hey,
you can't park here or whatever. Move this, move this,
move this rig right right?
Speaker 6: Sorry, sorry, where are we supposed to go? I back
up again.
Speaker 1: So this is just it's like it's it's like if
you try to go to a you know, the the
like a big city event, a big city like some
big event is happening, and trying to find a parking space,
like it's just yeah, it's a nightmare. So it's just
you try. It's like awkward too. There's lots of times
where you like go down the wrong path and like
you have to stop and turn around and back up.
Somebody's got to get out, like all right, back up. Yeah,
you know, it's one of those. It takes you like
an hour finally to get you know, parked.
Speaker 6: All right. I think I think we're here. No one's
coming up to us this time. We should be good
and I put it in park.
Speaker 7: There a meta we have to fill something? Oh what
a meta?
Speaker 5: Oh I don't.
Speaker 1: There's really not a lot of like vehicle here. I
think you can see that there are trucks and things.
There is quite clearly like a quarry or something in
this town.
Speaker 7: Mm there are any parking offices anyway?
Speaker 1: Not really, or it's like annoyed people like you don't
understand where to you know, park that thing.
Speaker 8: As I climb out of the buggy, I'll start big
stretches and I'll flip open my quest log and see
if it's updated.
Speaker 1: It is. The quest log is now flashing on investigate
drack More Laboratories.
Speaker 8: Oh, we're here. The log's updated too.
Speaker 5: Okay, well, this might prove difficult. I don't know the
relations that this place has with Impress or you Moon.
Speaker 6: It's probably not great. If I'm going to assume we.
Speaker 5: Have the blessings of the Empress, I have proof of.
Speaker 6: It, do we? I mean I don't know if they're blessings.
Speaker 5: Come on, we do? Mm hmm okay, okay, we need
to talk particulars. Who's going to do the talking?
Speaker 4: Maybe you.
Speaker 7: I could try I slap shop.
Speaker 6: Uh well, I mean I suppose you could too, bo.
Speaker 4: Or potentially I could.
Speaker 6: Yeah, I was, of course, if you'd like a little bit.
Speaker 4: Of a softer weave approaching it. Unless it's true, I'm.
Speaker 8: Gonna lay low for a while and just keep my
mouth shut.
Speaker 6: In your hands in your Is anybody looking at us
right now?
Speaker 1: Yeah, there's probably a few people kind of glancing yep.
Speaker 6: Pretty suspicious of the crowd. I don't like it here.
Speaker 8: I wave at them.
Speaker 1: They look kind of suspicious at you.
Speaker 5: You know, if there's anyone here trying to kill you
to be here, it's a joke.
Speaker 6: Okay.
Speaker 4: So are we looking to go directly to the laboratories?
Speaker 5: I think so.
Speaker 4: Directly, but yeah, and we have permission to do so.
Speaker 6: So yeah, I.
Speaker 4: Will walk over to one of the people who are
staring at us.
Speaker 1: Excuse me, what do you want?
Speaker 4: Hello? My name is Iris, and we have been invited
to the laboratories here.
Speaker 1: You know.
Speaker 4: Weird is that we can find them.
Speaker 1: They point to a switch back along the eastern cliff.
Speaker 4: Thank you very much.
Speaker 6: Are you over there?
Speaker 1: There's just kind of looking looking you up and down.
Ellen's dress. M hmm.
Speaker 4: That is correct, and I will do an Ellen dress curtsy.
Speaker 1: They look kind of puzzled, shake their head and begin
to walk away.
Speaker 5: So what'd you find?
Speaker 13: Well?
Speaker 4: They see the laboratories are over that way.
Speaker 5: All the smoke.
Speaker 6: That would make sense.
Speaker 5: Yeah, all right, stay close everyone now, hug uh physically hug,
but hug type to moon, as in, like closely be
closer to her.
Speaker 8: I'll keep my head on a swivel to see if
people follow us.
Speaker 1: Sure. Yeah, this switchback is about as wide as a truck,
you know, somewhere around there, and it just kind of
meanders up the eastern cliff. It's a bit of a hike.
You start like walking up this and it's like taking
you a while to finally like make your way up.
It's like ten minutes of just walking uphill. Effectively, you
make your way up onto a sort of plateau and
in the distance you can see a very different looking building.
There's a sort of smoky haze up here. The building,
I think, triggers something in all of you. As you
see this building, it evokes maybe a few memories for
you of home. It's a sort of brutalist looking building.
Speaker 6: I disengage from enders to go up to the building
and kind of put my hand on it.
Speaker 18: Mm hmm.
Speaker 6: I really don't see this texture a lot out here.
Speaker 8: Oh do you know what this looks like? I know
what this looks like.
Speaker 4: This looks like a fucking admin building. It is quite
modern looking.
Speaker 5: It's completely different from the oss mm hmm. I don't
like it.
Speaker 4: Oh, this like a building that we work in, you know, not.
Speaker 7: That you mentioned. I didn't like it.
Speaker 6: It's ah, it's familiar and it doesn't belong here, familiar
for the game company that made Regalia.
Speaker 4: You know how you can kind of look up a
video game. Uh, what is it like developer buildings? Kind
of like their main hques on Google and stuff. I
imagine that I would I IRIS would have been curious.
I have been before. Does it resemble at all what
their HQ building look like?
Speaker 1: If I have it will take an insight insight. This
will be difficulty.
Speaker 6: Twelve twelve, all right, nineteen.
Speaker 1: That was almost any Uh, yeah, yeah it does.
Speaker 4: I freeze in place, and I look like I've just
seen a ghost.
Speaker 1: I think more than anything, Iris, it's a little surprising
almost that you remember it.
Speaker 7: Alrice, wait ahead, you look like you've seen a ghost.
Speaker 8: Wait are the ghosts ghosts?
Speaker 4: And do I remember the name of the company that
made this game?
Speaker 5: Oh?
Speaker 1: You can make another insight insight. This will be difficulty.
Speaker 4: Fourteen sixteen success.
Speaker 1: Uh Crosswear Entertainment, crosswear.
Speaker 4: The Crosswear Entertainment building?
Speaker 5: The hell is that?
Speaker 7: Do I remember?
Speaker 5: Help us? GM?
Speaker 7: Do any of us. Remember what this is the crossway,
the company crossway. Is you mentioned how open checks insight insight.
Speaker 5: I'm gonna say I don't.
Speaker 1: Flat out okay.
Speaker 6: Ten eleven.
Speaker 1: I think it sounds familiar, but no, and that's right.
Speaker 7: What's that?
Speaker 8: Yah?
Speaker 4: The game developers? This is this is a this is
exactly like they're the building that they they worked in.
I looked this up on and I'm cradling my head.
I feel all kinds of woozy at the moment.
Speaker 5: Maybe you just stop thinking so hot. That's some figure
out why the hell is buildings here? And who's inside?
Speaker 6: Where's the entrance?
Speaker 5: Yeah?
Speaker 1: The entrance is like on this side over here. The door, Yeah,
just a simple staircase and door. Uh set up. It
just kind of looks like a glass door reflecting a
lot of the haze that's out and about here. This
very clay like like red soil.
Speaker 5: Probably want to suggest not to say anything about what
you are thinking you remember anything of that nature as
to who haven't we seen first? I would want to
keep it to yourself because.
Speaker 1: I don't know.
Speaker 6: Are you okay to go in?
Speaker 4: Yes, but I I will just keep an eye out
if the rest of you could handle the talking.
Speaker 6: Of course.
Speaker 7: Yeah, I'm quit at talking.
Speaker 8: I think Anders has a good point. I think we
should keep regalia kan and all of that to ourselves
until we learn more.
Speaker 13: H m hm.
Speaker 7: Okay, uh huh okay.
Speaker 5: I guess I'll walk up to the front with Moon.
Speaker 6: I'm still studying it.
Speaker 1: Yeah, which opens It just opens up a lot of
cement in here. You can already tell the interior looks
significantly more luxurious than the exterior. There's lots of dark,
rich woods and really like intricately carved things. Also very
glaring bit stares out at you, sticks out at you,
I should say, because there are computer monitors around, and
there are displays that say Dragmore Laboratories, Redstone Research, Emberstone Research.
Sorry what As you walk in, you can see a
front desk, a receptionist like area.
Speaker 5: Up ahead.
Speaker 1: There is someone seated there, a woman in sort of
a black uniform, black clothing, very different looking clothing than
you've seen so far. Here looks like lab tech clothing.
Basically like somebody wearing like like a lab uniform black.
Speaker 5: Yes, you can help us, We're.
Speaker 1: Hm ah, you're in dractmore lab laboratories.
Speaker 8: I'll search forward and slam my hand on the reception desk.
We are here from the League of Health and Safety
Inspectors and we have been brought here on charge of
the Empress.
Speaker 1: Oh you're the group that the Empress was sending for
a tour.
Speaker 8: Exactly.
Speaker 1: Yes, we were contacted yesterday. Good Please wait a moment.
I will summon someone to begin your tour.
Speaker 5: Thank you soon speaking Old World language or what.
Speaker 1: We Regalian, what you can tell.
Speaker 7: Okay, the flat accent, just like anybody else.
Speaker 1: And they're human, they are human. Yeah, okay. Shortly thereafter,
a very nondescript looking man, sort of plain features, brown hair,
some glasses, walks up to you and says, hello there,
my name is Randall. I will be your tour guide today.
I understand that the Empress herself has secured you a
tour here. You must be the Savior walks up and
shakes your hand.
Speaker 6: Yes, very well.
Speaker 1: The consortium is looking to investigate the laboratory, as I
understand it.
Speaker 6: Right, yes.
Speaker 1: Very well, I'll show you our research facilities. Please follow me, sure,
and I.
Speaker 6: Look back at the group. Everyone ready.
Speaker 5: Oh fuck, I just mumbled into my breath as they've
been warned, and I just kind of blowed myself up
in a nod and I'll walk beside Moon you.
Speaker 4: Were time, yes, and I will be towards the end
of the group. I'm looking for any sign of I guess,
anything that maybe is out of place, or maybe that
if anybody is following us, or if there's any information.
I'm scanning the area, is what I'm trying to say.
Speaker 5: I'm looking for important place anywhere.
Speaker 1: Yeah, there's here. It's clear that they're doing research on Emberstone.
There's Emberstone here. Yes. As you can see, we have
been given leave by the Consortium to continue our research
on Emberstone. The first floor here has some of our
well some of our main research. This is essentially our
public research and development floor. We have various scholars from Cintharis.
They often present various findings on Emberstone's safe usage, as
well as public demonstrations. Now, since the Emberstone Consortium has
shut down most of the usage of Emberstone, we don't
have as many public demonstrations. We keep it on a
need to perform basis as required by the Consortium.
Speaker 5: How close are wed.
Speaker 1: The ember still? Yes, probably ten feet.
Speaker 5: I want to walk up to it and place my
hand up on it.
Speaker 1: Sure, there's like various groups of people kind of like
moving about iris. Uh, give me an open insight.
Speaker 4: Insight please, I would like to use a fabulous point
to reroll that using my inquisitive background trait, if possible,
Unky doak eleven.
Speaker 1: Okay, Yeah, there's it looks like what you might expect there.
There looks like there are groups of research that are
having various conversations. There's like, uh, significantly higher levels of
technology that you've seen in the town of Dragmore. Dragmore
is like way underdeveloped compared to this place. There's like
smart boards that kind of stuff, and you can see
they're like around these boards and like writing notes and stuff.
It looks like, you know, present day in our.
Speaker 4: And does it appear as though there are any silhouettes
in any of the emberstones?
Speaker 1: No, No, they're just not.
Speaker 5: Does anything happen when I touch it? I place behind
gently on it. It's not like I'm pushing a slap
into anything.
Speaker 1: If you if you walk up to it, please do
not touch the umberstone.
Speaker 5: I I I look at the others.
Speaker 7: Oh fuck it.
Speaker 5: I was in one of these excuse me, yeah, I
was in.
Speaker 3: One of these.
Speaker 8: As as Enders talks to this individual. I'm going to
slide up behind them and just gently put my hand
on it.
Speaker 1: Uh Decks and decks difficulty twelve. That's a crit. Okay,
that's really important.
Speaker 7: Because I had buss music.
Speaker 16: Yeah, that's really important because.
Speaker 1: How would you like to spend your opportunity?
Speaker 8: This is very important, Mycht Jesus christ Us.
Speaker 1: Too much.
Speaker 4: Information is one of the lost items.
Speaker 8: Yeah, we'll go with information. We need more information here, Okay, Yeah.
Speaker 5: I want to see the reaction. I wanted to touch it.
Speaker 18: Yeah, I understand the Embress's decision to go along with
the consortium. It doesn't mean that I agree with it.
Speaker 1: Uh Rue. When you go to touch the emberstone, you
hear a familiar voice. There is a voice you remember
it was?
Speaker 5: It was uh.
Speaker 1: Last time you heard that voice was out Regalia Khan.
Speaker 8: As I pull my hand away from it, I looked
to enders bro. Why did I just hear the director
of Regalia Khan's voice when I touched that.
Speaker 5: Cover her mouth immediately when she says that, I like, right,
when she's about this spill the books, I hear a
ragot and I cover her mouth.
Speaker 16: Yeah, you catch a glimpse of someone taking an elevator.
Speaker 1: Group of people taking an elevator down. And it's not
the director of Rigalia Khan that you remember your route.
That is the voice of Tim Cross, a creator of Regalia. H.
Speaker 5: I slowly move my hand.
Speaker 1: Excuse me, please please don't touch the embers. Yeah, we're
doing research on it. Any any sort of disruption the
emberstone will cause our measurements to go off. Here.
Speaker 5: Yeah, sorry, you know, like I.
Speaker 4: Said, perhaps we continue the tour.
Speaker 5: I slowly removed my hand from my mouth and then
pulled my hand on his shoulder and squeeze, where is
the savior? Oh? Fuck?
Speaker 4: Did we see her go anywhere?
Speaker 5: She was right beside me, but I walked up My gosh,
I'm sorry.
Speaker 1: Moon.
Speaker 8: I try to sniff the air.
Speaker 1: There's a.
Speaker 16: Staticy kind of smell. You're fur starts to like rise
up a little bit rude.
Speaker 1: Mhm. Whoever is looking at the emberstone?
Speaker 5: Oh eys a low m.
Speaker 1: You notice that something is beginning to shake. There's a
strange rumbling that begins to take place.
Speaker 19: Uh uh, I'm okay, if everybody could please, it appears
that there is a start in the lab. If everyone yeah, please,
Everyone starts to panic and you can hear like everything
begins to sort of shake as suddenly various things begin
to explode around the.
Speaker 5: Lab as.
Speaker 1: As everything begins to crumble all around you.
Speaker 20: Nami no iloma, give me love, I get to eat up.
I know your animal.
Speaker 1: Hello, this is why Stephen from table Story. If you
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