Speaker 1: You are listening to table story.
Speaker 2: Yeah, you can do.
Speaker 3: That, Lilian to giggle.
Speaker 4: To be honest, I wish that I had just unmuted
you all for the three seconds just before this. It
is an unhinged because that was some of the worst
shit I've ever heard in my list, all five things
out of context.
Speaker 5: I don't want to do that. No, people try to
decide who said, who said what.
Speaker 6: The green room should not be recorded, but the pre
room should.
Speaker 4: The pre room is the new green room where it's
just all the fix it that you saved just literally
three seconds before you brought screen. Hello everyone, Welcome to Sidequest.
You four are on a wagon riding down the road
as you leave Emberstead and head towards the Veil Wind.
As you travel down the road several hours out of town,
mountains to your right, forest on your left, you come
to a deeper forested area and you notice something very
out of place. Four easels and four pots of paint red, green, yellow,
and blue, and gliding down out of a nearby tree
is a goldfinch. It lands on the back of ratrosphere
and looks up to God and whoever is on the front,
who's on the front, we've got. I don't remember if
we stated it or not. You can make it up
right now. They do it. I'm making it up right now.
It looks up at God and Fitch and says, allow,
I pulled.
Speaker 7: My horse break?
Speaker 5: What why are we stopping?
Speaker 3: Please? Fallen off?
Speaker 5: I told you to give us a warning.
Speaker 7: Talking bird, talking bird.
Speaker 5: He taught Miranda to speak other talking bird?
Speaker 3: Oh what are these painting parts doing out here? Anybody?
Speaker 8: Are you in a rash?
Speaker 5: Yes? Thank you?
Speaker 3: M m well, I mean kind of. We have to
get these.
Speaker 5: We must deliver these. We've been trying for so long.
People have died for this question.
Speaker 9: Yeah, he's very ctually.
Speaker 8: If you're in a rush, it's fine kinda. Why well,
I have no arms, I have no hands, but I
love art. Please paint me something. Please, I'll give you
something I found in the forest.
Speaker 7: I have a question.
Speaker 3: Is an infectious disease?
Speaker 7: Oh that's not my question.
Speaker 3: That was my question.
Speaker 8: What is your question?
Speaker 3: Got you?
Speaker 8: You think my question is why I have no arms?
Speaker 7: No? Why can't you speak?
Speaker 8: Oh you can speak? Why can you speak?
Speaker 4: Uh m hmmm?
Speaker 9: A point?
Speaker 7: A bird does have a point.
Speaker 3: I should be slightly above average intelligence and that's why.
Speaker 7: I'm not sure what that means. But now I pity
the bird for not being able to paint. I turned
back to the bird.
Speaker 2: Mm hmmm.
Speaker 3: Don't you paint? God, don't you do finger paints and stuff.
Speaker 7: What I do is more than painting. It is a
craft survival.
Speaker 3: Don't call it.
Speaker 5: Don't call it painting.
Speaker 8: You're an artist.
Speaker 7: Of a sort.
Speaker 3: It's not art for him, though, it's a lifestyle.
Speaker 8: That's true art really, Yes, art that means something to
you is ascendant. It's more than light.
Speaker 7: I turned back to the rest of the group. I
think the bird has a point.
Speaker 9: You it the board a lot of points.
Speaker 3: Actually, there's some ship on our canvas. Well, we can
get going.
Speaker 8: For important What what no ship on the canvas? Those
are expensive.
Speaker 7: You're missing out in a very good shade of ochre. Anyway,
How can I help?
Speaker 8: Well, you said it.
Speaker 4: There's the bird floods up and flies around once twice.
Speaker 8: Four of you. That's perfect. There's four easels, right, that
is suspiciously perfect. Well, most of the adventurers that come
down here are in groups of four.
Speaker 9: Oh, okay, that makes sense.
Speaker 8: There's usually a tiefling warlock.
Speaker 3: Mm hm, nod.
Speaker 5: Of the back of the wagon, and I wield my
loote and say, show yourself, fairy.
Speaker 4: Mhm oh very The goldfinch flies around and lands on
your shoulder and says.
Speaker 8: Okay, if there's a fairy here, I'll give you two
things if you tell it to fuck off.
Speaker 10: Aren't you a fairy? Are you not a fairy?
Speaker 9: No?
Speaker 8: I heard those guys. They suck. They do suck the
bullshit stones and are super way too powerful powers.
Speaker 5: Yes, they really really dumb and mean.
Speaker 8: They are dumb and mean. Maybe you could paint something
like that your your frustration, take it out on the canvas.
Speaker 5: Yes, I yeah, saunter up and I take some of
the paint and I start doing like a splatter like
rage painting. I'm titling my encounter, my encounter with a fairy,
which is just which dreaming? Wait? Wait, what I appreciate
the important?
Speaker 4: What I appreciate the art?
Speaker 2: Uh?
Speaker 4: I need some from you?
Speaker 2: Yeah?
Speaker 5: What do you what you would you like?
Speaker 4: Let's let me bring you over to this.
Speaker 3: Nick.
Speaker 5: Yeah, bring me look at this guy.
Speaker 4: Which which easel and which easel and which color paint
the each is? And for the audio listeners, there is
just an image on the screen of a Goldfinch. Four easels,
four pots of paint, one of them red, one yellow,
one green, and one blue.
Speaker 5: I mean easy, Can I use more than one kind
of paint?
Speaker 4: The Goldfinch says, there's just.
Speaker 8: A couple of rules to this. They have to be
art and you can only use one color each.
Speaker 5: Okay, yeah, then I guess I use red to depict
the rage that I felt the last time I was
or no, just the rage I feel about fairies in
general now. But I'm also I just want to say,
for the record, I'm pretty sure that I'm either dreaming
or really high right now.
Speaker 7: Where is record?
Speaker 3: Yeah, you're not.
Speaker 5: Get some more of the stuff.
Speaker 7: I feel strange, look around my mouth. I don't think so.
Speaker 9: No, there is no way I would have let you
take more of that stuff. I'm not a babysitter. I
would not be allowing this. No, I'm not on you,
and you wouldn't know it if I was.
Speaker 5: Can can we see inside your bag?
Speaker 9: I walk over to the yellow paint.
Speaker 3: Okay, yellow interesting shoes. I don't know if I would
have been on the way a minute, very interesting and gladiator.
Speaker 8: Yellow is my favorite.
Speaker 4: Lands on your easel and really why.
Speaker 9: Well, it might not be once I'm done. And I
turned back to Fitch at his comments about yellow. He
is yellow and interesting choice.
Speaker 3: It's just it's just an interesting choice, that's all. It's
just it's one of the harder things to see in
contrast to white. So I just it's a very interesting
color that you decided to go with. That's all. It's
I'm trying to say nothing weird or anything like.
Speaker 9: That before I start.
Speaker 3: I'm want to pick the blue one.
Speaker 5: Blue anyway, record I read York is doing a green one.
Speaker 4: He's in state, he's doing anything.
Speaker 7: I'm great, I'm going to the green one.
Speaker 3: And also he's an orc. He's not the orc.
Speaker 5: There's yea true.
Speaker 4: Sorry, I'm so sorry. We're going to do something.
Speaker 9: I'm going to begin painting.
Speaker 4: Okay, all right, who's painting? What? So? Rickard is doing
a sort of what abstract?
Speaker 5: Yeah, expressionists you know that? That the scream painting. I
think it's called the scream right where he's like, ah,
I'm all distorted and stuff. It's like it's kind of
like that, but it's like there's splatters and like yeah,
like terrified, enraged, horrible emotions.
Speaker 9: Of me angry eyebrows.
Speaker 4: It's not really not abstract. Then you're actually trying to
paint the scream but it's you.
Speaker 5: Uh yeah kind of, but I mean it is. It's
a weird technique. I think I want to say, Hey,
this would probably be pretty tough to do.
Speaker 4: All right, So you start doing a sort of expression
expressionist exploration of rage at fairies. Who was on yellow?
You're using red?
Speaker 7: Right?
Speaker 4: So, uh, toura you start painting with yellow? What do
you paint?
Speaker 9: I am painting? What is the word I'm looking for?
There's something to honor? O sreal painting at the top
of the pictures, some nice yellow because I have no
water color, and it is a rais and the form
down the page or the canvas, all these rays of light,
and at the end of the rays of light there
are people who seem to be kind of like floating
and they are speared by the rays. They all seem
to be in pain.
Speaker 4: Oh Jesus, okay that to contend alright, God on the
green paint, what are you doing?
Speaker 7: I'm going to use my green paint and try and
paint a isometric view of the path we've taken so
far from the audacity here and in areas where there
was bloodshed, I will leave blank, and then where the
trail is, I will kind of use the back the
brush and try and mar the the easel, and then
I'm gonna go grab some dirt. I'm gonna throw it
onto the onto the painting to kind of leave like
a gold trail down.
Speaker 10: From its here.
Speaker 7: So it's a practical but also artistic.
Speaker 3: Multi media, multi media with your use. I like the
use of the the dirt.
Speaker 7: There isn't a single meteor on this painting.
Speaker 3: Okay, that's why it was Okay, all right, I guess
you're media is in the eye them holder.
Speaker 2: On.
Speaker 4: What are you doing with the blue paint it?
Speaker 3: I think I'm going to be doing an artistic representation
of my rage. Oh that start being done. I guess
I'm doing an artistic expression of magic and my hope
for it. First I take the brush and I may
hold up like the pot or like a stone, relatively
flat one against the painting of the canvas, and I
start painting everywhere else except for where that is. So
I'm leaving a bit of negative space of white somewhere
off center, and then the rest is just blue and
that is to represent hope in a miss of rage,
drowning in the magic that is unknownst between myself and
the world, A light in the dark, a mystical essence
only known from negativity of the canvas space in the
uncolored pigment of blue.
Speaker 4: Wow, the goldfinch is on your shoulder.
Speaker 8: This is very baroque.
Speaker 3: I want they say, it's not baroque, don't fix it.
Speaker 7: Doesn't have a single coin to his name.
Speaker 3: That's right.
Speaker 4: The goldfinch fly over to God's painting and looks down
and says, hmm, this.
Speaker 8: Is very impressionist. I would say, I like the use
of mixed media.
Speaker 7: Where's the mediacor what.
Speaker 8: Were you feeling when you painted this?
Speaker 2: Ah?
Speaker 7: Feeling um uh hungry?
Speaker 10: Wow.
Speaker 4: The goldfinch flies over to Tre's art pace and looks
down and says, is this light?
Speaker 9: Oh yes, yes, this is Surrel's grace. You'll see you
coming down and saving everybody.
Speaker 2: Wow.
Speaker 8: So they're being saved?
Speaker 3: Yes?
Speaker 9: Can you not tell they're being saved? Look at them,
They're so happy to be saved.
Speaker 8: They clearly Yeah.
Speaker 5: I like speaking over her, He's like they're being saved
a lot of.
Speaker 9: Surreal look at that day It is always a happy
day to be saved by Creal's Chris.
Speaker 8: It's a sad Yeah, it's romanticism.
Speaker 9: It is very yes, because there is a lot of
love with surreal Yes, very.
Speaker 8: Roman, really pushing the imagination for a very emotional, naturalistic, dramatic,
serious scene.
Speaker 9: Yes, I believe they call this medieval in some places.
Speaker 5: My point, and I say that one looks really scared.
Speaker 9: Oh look at him, he's ecstatic. He cannot wait to
be out of this horrible situation he's found himself in.
You couldn't be happier.
Speaker 3: I don't know. I think I should.
Speaker 9: I see that you have an eye for the artist,
this look. I'm not sorry, I'm I.
Speaker 5: Just don't understand religion.
Speaker 9: Sorry, the goldfinch is smart. What have you painted? Anyway?
Speaker 4: And once over to golf, flies over to Ricod's shoulder again.
Speaker 5: It is It is anguish, fear and anger and hatred
all put into one horrifying expression on my face, with
like paint splatters coming off of my head and stuff like.
Speaker 8: Pure expressionism, rage, profound here existential dread.
Speaker 5: Yep I extend my dread often?
Speaker 9: Is this how you feel you're feelingless?
Speaker 5: Well? I thought he the Finch was a fairy, but
actually he's not. He's a figment of my imagination because
I'm super high right now.
Speaker 8: Oh on, what can I get some of that?
Speaker 5: I don't know, really, I must have forgotten what I
got into. It's your name anyways, your name is Goldfinch,
the Goldfinch.
Speaker 8: No, that's your name.
Speaker 5: My name is Ricard Ricard. That's yeah, I am in alf.
Speaker 8: No, right, it would.
Speaker 5: It's Ricard and the Fabulous Three. As you can tell
by your name, that.
Speaker 9: Is not your name. Your name is not Record on
the Fabulous Three. Your name is just record.
Speaker 5: Well I said record of Record in the Fabulous Three.
Speaker 3: No name. I don't even know anything. He doesn't know
my name.
Speaker 5: I didn't know your name. New guy?
Speaker 9: What is his name?
Speaker 3: Record?
Speaker 9: What is his name?
Speaker 5: I think I'm like chewing on the paintbrush. Like, listen,
we could play this game where we like ask what's
your name? Who's that over there? If we really wanted to,
or we could listen to Goldfinch.
Speaker 8: Yeah, which is it going to be?
Speaker 2: Well?
Speaker 9: The game is quite tempting. I cannot lie.
Speaker 5: I want to listen to old f what're the.
Speaker 3: COVID that wave coverage? Theres anything to say.
Speaker 8: Make sure you sign these sign what? Yeah, your record
a record of course.
Speaker 5: I thought you were about to give us like a
waiver form or something.
Speaker 8: No, you gotta sign your paintings because what if you
guys are famous one day?
Speaker 9: Do not do not start this conversation. He already believes
he is famous.
Speaker 5: Are eloquent, Yeah, we are sort of already famous. To
keep these an eloquent like signature. I I I write
out my name on the bottom of my.
Speaker 3: Endless I take a stick and while the paint is
still wed, I scratch my name in it.
Speaker 2: Mm hmm mm hmm.
Speaker 7: On mine. Say that out loud? Do you say that loud?
Speaker 2: Okay?
Speaker 3: I always say your name bitch Ebby Crundie hair.
Speaker 7: I believe that's a finch.
Speaker 5: Actually that's a goldfinch, new guy.
Speaker 3: Mm hmmm.
Speaker 7: I draw eye on a stone on my little picture.
Speaker 9: I just scrolled tee. I'm not to write my full name.
Speaker 8: These are great. Thank you for spending some time painting
for me. I have no arms or hands.
Speaker 9: You keep saying this.
Speaker 4: This is.
Speaker 9: Factual, but also strange to make such a point of it.
Speaker 8: Well, really, I could paint with my beak or my
feet or my feathers. But I prefer wor watching other
people and enjoying what they create. And then they make.
Speaker 9: I want to rolling in side check into this person.
Speaker 3: How did you get how did you get disasels here?
And whose hairs brought them here? And white? Didn't they paint?
Speaker 7: What?
Speaker 3: How did you get diaesels here?
Speaker 4: Oh?
Speaker 8: I brought them in the middle of the road.
Speaker 3: Okay, so you brought them here and set them up
with your beak?
Speaker 4: No, very strong, But you can't.
Speaker 8: Pay no, okay, I can do this though.
Speaker 4: And the golf the golf inch flies up in the
air and it sprinkles sparkling magical dust across the easels,
which sets the paint, and then each of the easels
melts away. Paint pots melt away.
Speaker 3: We're fucked. We're fighting those, we're fighting.
Speaker 8: Golf says, oh right now, thanks so much. Oh your payment,
of course.
Speaker 4: Flies up onto a nearby branch, and as you look up,
hanging above you this whole time, there's been a blue
crystal amulet. The goldfinch picks it up in its beak
and says, all right, this is what I wanted to for.
It flies it down.
Speaker 8: Which one of usually wants to trick.
Speaker 5: There's magical an Really, I suppose I could.
Speaker 8: I promise you're not curse?
Speaker 3: You have it?
Speaker 8: Everyone always says, is that curse? Is that curse? This
seems too good to be true. It was paint something
they didn't have to put any money forward, Tara, I will.
Speaker 4: Give you an answer for you your twenty one that
you rolled on your inside.
Speaker 10: You may you may?
Speaker 7: You seem like a bird of your word asking.
Speaker 5: Honestly, there's no reason not to trust this bird.
Speaker 4: Because I'm looking at the necklace.
Speaker 3: I probably don't know you are on a ten.
Speaker 4: I mean, he seems fine.
Speaker 3: Are you saying words?
Speaker 4: Hey? You can't make it out too well? It seems
fine to you?
Speaker 3: Noah, yeah, nothing word?
Speaker 4: The goldfinch says.
Speaker 8: The emulet's cool. It reveals the nearest magic item to
you when you put it on.
Speaker 5: Oh well I put it on?
Speaker 8: Why it suits you?
Speaker 7: Wait a minute? But he isn't the amulet itself magical?
Speaker 8: What?
Speaker 4: What?
Speaker 5: Yeah? What is it revealing?
Speaker 8: I don't know how it works? But people always want
magic items, right you guys? Adventures always coming through here?
I'm time, and what else would you want? I could
give you some sticks from my nest.
Speaker 9: Oh that's not what's necessary.
Speaker 8: Don't surely you want the ambulet? I mean, I'll take
it back and trade it for some sticks if you want.
Speaker 9: What are you going to do with the paintings?
Speaker 8: Huh, Well, I'm gonna wait and see if you get
famous and sell it.
Speaker 9: Oh that is all you want.
Speaker 8: I'm a Goldfinch.
Speaker 7: Huh they see?
Speaker 8: Oh I get rich quick scheme from meet rich long game.
I mean you should invest Finch. Hey, there's always always
adventures coming up and down these roads. I just get
and to paint something, lady. Maybe one day they become
as famous as Excalibur. Imagine if if I got him
to paint something.
Speaker 9: You got and Fitch scandalized by the questions of who
is EXCaliber?
Speaker 3: What do you mean?
Speaker 9: Who is Excalle?
Speaker 8: How do you not know about Excalibur?
Speaker 5: How do you guys not know about excalip.
Speaker 3: Hold on, okay, let me just I rolled dead double Yeah,
I have no idea.
Speaker 7: That is.
Speaker 8: All right? Well, thanks, I hope you guys have a
nice rest of your journey.
Speaker 9: Thank you a little born. I appreciate your time. Enjoy
the paint things. I'm sure they will sell for much money.
Very shortly.
Speaker 8: Yeah, I'm sure they will. And if they don't, you know,
maybe they cover the cost of the storage you get
them in. I have to pay for storage for all
these canvases and stuff.
Speaker 3: You know, right, you've probably made money.
Speaker 8: Gold not cheap cheap cheap anyway.
Speaker 7: By hey, before you go. But you wouldn't happen to
know about any monsters out here that eat mythree?
Speaker 10: Would you?
Speaker 8: Monsters or creatures? Creatures? Yeah, they're everywhere. Have you been around?
Place is filled with monsters through eating monsters? What the
hell is mythrol a metal metal eating monsters?
Speaker 4: Any roll for the Goldfinch, I give him a plus
one because he's out here a lot.
Speaker 8: Oh shit, I haven't seen anything that eats metal.
Speaker 7: On the twenty all right?
Speaker 8: Do you mean eats metal like puts it in its
mouth like a worm, or like rusts metal? Because I've
seen stuff that rusts metal. It's very lazily named. What's
it called a rust monster?
Speaker 2: Oh?
Speaker 7: I imagine if.
Speaker 8: They're in the caves over there?
Speaker 3: That sounds old school, just over there.
Speaker 4: Give me a perception.
Speaker 7: Check, okay, but my eyes don't feel me now. It's
like what I do and stuff, you know, see how.
Speaker 5: You drew maps.
Speaker 4: I mean, I can do more than one thing these
ways nineteen You there's definitely no caves that are very close.
But he's sort of he's nodding more to the mountain side,
which is running. It runs from north to south from
the top of Aurora and Invictus Concordia all the way
onto the fringe. It's called the Titan's Crown. It's just
an enormous mountain range. But it's pretty far in terms
of travel, Like you'd have to go properly off rode
into a bit of a hike.
Speaker 7: Why would something from all the way over there beyond
the road and eating metal?
Speaker 8: Well, I don't know, but that's the only time I've
ever seen anything, you know, eat metal, Like it doesn't
really eat it, but like what is rust? Is rust
metal being eaten?
Speaker 7: Or what?
Speaker 2: Yes?
Speaker 8: Right, I know some creatures they I just is it
the process of oxidization.
Speaker 3: It's a process of oxiization that metal.
Speaker 8: It's gonna what if that count as metal? Is it
just like melting it?
Speaker 3: Or well, it creates a potato which then also preserves it.
But depending on the carbon contented, is either gonna preserve
it or it's going if it's If it's low carbon content,
it's not gonna be less rust, but it will deteriorate faster.
If it's a higher carbon content, it'll be more like
a Pataina preserving.
Speaker 8: This is I don't damn. I thought art was my
special interest. But you got me beat. Yeah, he likes I'm.
Speaker 3: Not a Patina guy or the potato guys. Is your thing?
I know metal things, it's my parents.
Speaker 8: Well why don't you ask him if there's any monsters
about that? Eat rust?
Speaker 3: Not not a monster fighter. You just picked up some stuff.
Speaker 8: Well it's who's where. He looks like a monster hunter,
to be honest, trying to find it to kill it.
Speaker 7: Kind of generalizing. I suppose. Yeah, I do monsters and
stuff like that too.
Speaker 8: I mean we see. Yeah. Uh, but I thought you
asked me a question. I answered it. I was already
on my way. You called, you told me to come back,
and said one more question, and you asked it. I answered,
and then I and now I'm going. There's lots of roads,
lots of roads, lots of adventures. I got lots of
canvases to the horse break. Yeah, all right, I recard.
Speaker 9: It was nice to your blind my goldfinch.
Speaker 5: The world buffing out the amulet, and I'm like your secrets.
Speaker 4: It flies into the forest and very much appears the
goldfinch finish up the scene before we get to your agreed.
Speaker 5: That then you were just like, it flies up into.
Speaker 4: The I'm just I'm doing the scene and then we'll
get to your Okay, you can make me an arcana
check while you're looking at it. Yeah, the golden should
fly into the forest and it seems to be entirely gone,
and the wagon presses on down the road.
Speaker 9: Oh, that was strange. If I've met worset birds, if
you know, I've met some real blastard birds, they are
test sometimes. I mean, I suppose it would be. If
you are just all the time in the trees and
hearing the chp, it must get very on the wing.
Speaker 3: Are you saying, bird of birds?
Speaker 7: Lord board about a.
Speaker 4: Yeah, you can add a blue crystal amulet to your inventory.
It's not a thing that exists that you just have
to make it up. It's pretty rudimentally rudimant, really made?
Is that a word? And yeah, it's a magic amulet
that reveals the nearest magical item, which is itself. He
hands them out where everyone's every adventurer who's worth their
soul's got one of these. That's right, there's a fucking
great big box of them in a steam. Is it
glowing or is it just it just no, it's not
really glowing. It's just a blue crystal just there showing.
It's just an enchanted blue crystal and not everything that
is magical glows.
Speaker 9: Okay, oh well, perhaps we can trade it for something.
Speaker 3: What's going on? Do you see what's happening with it?
Is it showing you its secrets?
Speaker 5: I don't know, but it's sort of pretty mm hmm.
Speaker 3: Well maybe it'll do something at some point.
Speaker 5: I think No, I think that it. I think it's
revealing the nearest magical item.
Speaker 2: It's just.
Speaker 5: And I'm like moving it. I think it thinks itself
is the nearest magical item.
Speaker 3: That's pretty good. That's a tricky bird. Interestingly though, yeah,
interesting though. It's still something we can maybe use. If
it's always showing the nearest magical item, which is itself,
then it cannot go invisible. Just food for thought.
Speaker 7: Huhm.
Speaker 11: You really needed to track somebody, give them a give
them this if they trust you, right, whatever, here's a
here's a here's the thing, and you just so.
Speaker 3: I guess it also means don't try to go invisible
with that, because you're just gonna be a floating crystal.
Speaker 5: Oh right, good point, good point, new guy, Nahu, I
know how to go invisible, do you?
Speaker 3: I'm just saying it's probably something you know. I mean,
it's a funny, practical joke, but also could be useful. Maybe.
I'm sure I don't want to. Do you keep it?
Speaker 7: If you disguised himself as the air, he'd be invisible.
Speaker 1: Right?
Speaker 9: Can you disguise yourself as the air?
Speaker 5: I don't know.
Speaker 3: Actually, I've never tried revealing itself.
Speaker 5: I turn myself into a tree. Would I be a
tree with an amulet around its neck?
Speaker 3: Probably? That just that theory, and I don't know much
about badge. Okay, that's just magic items.
Speaker 5: I play a tune on my lute.
Speaker 3: Discus.
Speaker 5: Sorry, I look like a very curvy, attractive tree.
Speaker 9: What is this?
Speaker 3: What you think of?
Speaker 9: What your think of a tree?
Speaker 2: Is this?
Speaker 9: What is in your mind?
Speaker 5: What trees look like? I don't know what you're talking about.
A giant and like the bark is the bark? There's
like bits of the bark is moving as I'm talking.
Speaker 9: I've only seen trees looking like this in the strange
books from scientists who are kind of horny.
Speaker 5: I think, I don't even know what that means. But
and I look down, do I see? Is the emulet
like what scientists are.
Speaker 3: Reading picture books?
Speaker 9: From books with illustrations in you?
Speaker 4: Can you have the emulet?
Speaker 7: Still? Yeah?
Speaker 5: But like is it showing when I'm disguising myself a
tree with.
Speaker 4: An amulet on it? Well, I mean that's up to you.
Isn't it right whether you disguise it along with you? Presumably,
because yeah, I would.
Speaker 5: I'm trying to disguise it. We're trying to figure out
if this amulet like because it's always revealing itself two.
Speaker 4: Weather, it's itself, its thing.
Speaker 2: This is.
Speaker 4: It's a feeling that you, as the person who's attuned
to it. We're going to assume you have to use
it to detect itself. It is showing.
Speaker 12: Okay, yeah, absolutely, tap it's worth five card crap.
Speaker 3: To make some good out of it. But no bits
off ship.
Speaker 9: So look, all we had to do with paint something,
it's not a big deal. We didn't lose anything except
a little bit of time.
Speaker 5: All right, And you know I feel different after painting
that painting. Does anyone else feel different?
Speaker 7: What do you mean?
Speaker 4: We like?
Speaker 3: It felt good?
Speaker 4: Right?
Speaker 5: Showing that theory how I felt.
Speaker 9: The news does not get back to the fairry otherwise
you'll let me in for about surprise. It was a
pixie and you're calling the fairy. I forgot I met
this pixie.
Speaker 3: I forgot, I.
Speaker 9: Forgot which character trouble. I suppose a pixie, not a fairy.
And you should know better than this. They don't take
very kindly to you getting them confused.
Speaker 5: Sorry, I didn't realize for me it's your head. Well
I'm not going back to apologize to them, so.
Speaker 4: Mm hmmm.
Speaker 7: I think as we're talking, I'm gonna keep my eyes
towards wherever the mountain range is, and I mentally want
to think about, like, if there was a creature to
come from there, where would it be so I can
be most prepared in case it comes after my stuff,
well our stuff.
Speaker 4: Okay, bring me a survival check the next few hours
of journey.
Speaker 7: Okay, seventeen for a grand total of twenty one.
Speaker 4: Okay, okay, you are okay, Okay, even I know that reference.
It's from half Pack from Star Trek well Warcraft.
Speaker 7: But yeah, that's what I'm.
Speaker 4: Saying you are. I'm gonna sort of give you a
sort of passive additional bonus to like hyper vigilance, you
know what I mean this journey because God is like
hyper focused on the fact that there is a myth
roll eating monster heading directly for you at all times
and no matter where you are in the world. The
first day of this travel, beyond the encounter with the Goldfinch,
is pretty uneventful. No myth real eating monsters, no russ monsters,
no dragons, no brigands, just you guys on the road.
Night falls after your You set off very early, so
you will be you'll actually be quite far along this trip.
I love the map for myself because I can't remember
how long I set for this. I think it is
like a daily long of this journey. As night falls, though,
I want you to think about who is taking what
watches and stuff?
Speaker 7: You know, I.
Speaker 3: Fine, I'll go first.
Speaker 7: I think I'll go with with him.
Speaker 3: Okay, why.
Speaker 5: Do my elf sleep whatever it's called for four hours
and then I'll take the watch tramps.
Speaker 7: I'll take the first watch with the new guy.
Speaker 4: Okay, the two of you, uh h are you doing?
Are you like camping or are you trying to do
this on the wagon? Oh?
Speaker 9: We can?
Speaker 3: Are we doing on the way?
Speaker 9: You know?
Speaker 7: Yeah?
Speaker 3: You might probably suck for sleeping.
Speaker 13: Around?
Speaker 7: Yeah? Will the others be? Okay? If we did that?
Speaker 3: Do we want to sacrifice an exhaustion so we can
get there faster? Do we want to sleep? But I
say that in character? Hey who's tired? Anybody want a
good sleep? Or we want to fast moving?
Speaker 2: Kind?
Speaker 9: It is always better to sleep, and you were always
prepared for anything?
Speaker 3: All right? What are we over quality?
Speaker 2: I like it?
Speaker 3: Pull over the next time you.
Speaker 7: Can, God, pull the horse break as hard as that.
Speaker 5: A branch snaps off of my tree body.
Speaker 4: Okay, that's a whole lom. You lose twenty five? No, yeah, no,
I'm dead. Guys. Okay, so you set up a sort
of them proper roadside camp, maybe a little low fire,
cook some food, some rations. We can say that you
picked up a few bits in Emberstead and that you
are No, okay, you didn't and.
Speaker 3: No, no, it's let's be real, Okay, we chick of resources.
Speaker 4: Well, yeah, fundamentally changed the structure of the inner workings
of this show, so as not to account for those things.
Speaker 3: Okay, never mind, I'm just going to delete my.
Speaker 4: Delete your character sheet. No if you if you guys
didn't pick up. I was just going to give you
the benefit of the doubt that you would have thought
about it, as you very.
Speaker 3: Kind of smoke consequences to mark of actions.
Speaker 4: Okay, yeah, all right, Well you have some week old
food from some reach. I.
Speaker 3: Yes, we're sitting down and do we know what? Do
we know our order yet?
Speaker 7: Yeah?
Speaker 4: And Ricardo probably in the back of the wagon, okay,
under a blanket and doing whatever record does when he trances.
Ohrror the whole.
Speaker 5: Time, I'm staring myself in a mirror and I'm humming
a very popular tune. It is so annoying.
Speaker 9: Every time you get a bit louder, I elbow you
in the ribcage.
Speaker 7: You've got to pocket pocket full of.
Speaker 5: You've got to stop interrupting me while I'm trancing.
Speaker 9: Sleep like this, I wrap a pillar around my Hi.
Speaker 4: I'm like rifling through my bag that is now on
my lap, and I go, I would you.
Speaker 3: Like you want to split it with me? I only
have one one of these left, and it's just like
a nutbar that has been like pressed and crunched again,
other with honey and dried honey and stuff that looks
like god ali bar. And I've got one of these left.
Speaker 4: On the wrap.
Speaker 3: It's just on the side. Nas valley, Yeah, it says, yeah,
it's a nature valley. And anyway, so could we could you?
I could watch the cart you want to go hunting?
Speaker 7: Or no?
Speaker 3: I was gonna say, you could take me and we can.
You can teach me how to hunt, but someone should
watch the cart.
Speaker 7: I will teach you how to hunt, but not today,
not to night. All right, we have a duty right now,
are you, sir?
Speaker 3: I think we should He awake.
Speaker 4: Into his head.
Speaker 3: Some words like du.
Speaker 10: Douty ditty.
Speaker 7: What else does he do in his sleep?
Speaker 3: No? No, no, okay, interesting, it's like a sleep giggler.
All right, Well, I guess we'll just anything you see anything?
Speaker 7: No, no, I don't at least, But are you hungry?
Speaker 3: Yes?
Speaker 7: Okay?
Speaker 3: I uh.
Speaker 7: I lift my upper lip and I rest it onto
my dusk, the one that's still there, and I blow
and it creates this dull, low whistle and in the
air you hear as Miranda flies from behind the hills
for a moment, she kind of masks the moon. She
then lands by our feet. Miranda, here can look for
some food if you are hungry.
Speaker 3: I don't think I've ever been this close to Miranda.
Speaker 7: No, you have not.
Speaker 9: What is what is she?
Speaker 3: What is she? Anyway? Is this a bird? Dragon? Dragon? Bird? Drake?
What is this thing? Is this he lithrough? No?
Speaker 14: I do.
Speaker 7: I do not believe Miranda eats mythro but she is
a quets a coppola raptor? What Miranda is a quets
a coupla raptor?
Speaker 3: Okay, okay, what's the club?
Speaker 7: Lap Quet's a couple of raptor?
Speaker 3: Uh huh, that's true.
Speaker 7: Be careful how you pronounce that name, because you almost
you almost invoked her gil word and then she would
have gone for your gizzards?
Speaker 2: What's that?
Speaker 3: And why would you kill word?
Speaker 7: You?
Speaker 3: Did you one to trigger the person saying it? Unless God,
that's really dark.
Speaker 7: No, it's not for me.
Speaker 3: Okay, what's the why would you? Okay, what's the word?
Speaker 7: That word is one that was trained to Miranda. So
I could tell someone the word, so Miranda would kill them.
Speaker 3: So somebody mispronounce what she is. She will then kill them.
Speaker 7: Yes, okay, specifically if she was being sold.
Speaker 3: Oh that's pretty what so what is it called again?
Speaker 7: It quits a copa?
Speaker 9: What's a copla?
Speaker 3: Raptor? Is that a good sound?
Speaker 7: You're still alive?
Speaker 3: That a girl? It was a girgl Does she like
being called a good girl? Does Miranda like being called
a good girl.
Speaker 7: On evenings like this?
Speaker 3: Yes, all right, I'm gonna I'm gonna walk up to
Miranda with extreme eye contact and tell that you're a
good girl, and I'm gonna give a little great.
Speaker 7: You don't look at Miranda in the eyes for too long.
Oh okay, she will take one.
Speaker 3: Take one? Yes, all right, Well, I just what is
this cool? I'm I don't want to push my luck,
and I'm gonna just wader back over and sit back
on the cart. You know, he goes to bring his food.
Speaker 10: What would you like?
Speaker 4: Well?
Speaker 3: Uh, food, edible things. I don't know what is what's do?
I don't know what she's good at catching In.
Speaker 7: My tongue, Miranda means gracefully viscerator. She can capture anything,
not do certain.
Speaker 3: Size, Surprise me, surprise me, I try to say, to Hermanda.
Speaker 7: I just looked at Miranda, raised my hand towards the heirs.
Speaker 3: Akapla wait, no cilantro, please, no cilantro. It's disgusting.
Speaker 10: What's the cilantro?
Speaker 3: It's the devil's parsley.
Speaker 7: You'll be hagging out with those devils for too long.
Speaker 3: Well, they tell me I have a plant that I
should try, and it's disgusting. That's what they were force
feeding me when I was down there. It was nasty.
Speaker 7: Anyway, about your time away, you mentioned you were gone
for a week.
Speaker 3: It sound like a week, but who knows.
Speaker 7: Really you spoke briefly about your time. I would like
to know.
Speaker 2: I you know, what.
Speaker 7: Do you know the best to speak about it?
Speaker 3: I mean you okay, I didn't know if there was
anything specific. Uh well, so I don't you know the
markt I did ride a little. I called. I said, hey,
help us out right, yes? And then Cringe was like,
oh me, you want to make a deal with me?
And I was like yeah sure, and he was like okay,
well what's the deal. And I was like, well, could
you support us and help us defeat these monsters?
Speaker 7: And he was like yeah sure, and then I poof,
I knew about that, right, but what about your time there?
Speaker 2: Right?
Speaker 3: Well, when I was out getting that point, and then
when I was there, I remember it being dark, both
like like I feel like humid, but also like ash filled,
you know when like you know, when like you're sweating
and then you just get like you go through like
a dust cloud and things just stick on you, and
then like uncut grouse feeling. It was like that for
a while. I got used to it after for a bit,
but every once in a while I I would hear
it must have been like a sliding of rocks I
couldn't assume, or maybe like a like some sort of
the earth or whatever the boundaries were of this dark
room was sliding open. If that makes sense, I don't quite.
It was like a rumble of rock, but also a
growdy slurp. It was kind of weird.
Speaker 9: And then.
Speaker 3: A hot draft would come in, and that's when I
knew that someone was there. Uh, And then I'd hear
a sort of like a laughing I think of like
a cackling of a high pitch that suddenly it's like cringe,
but if cringe couldn't speak our common tongue. And then
I felt an awful stinging in a different spot up
my arm and down my arm, and then what I
thought it was gonna be all over, they moved on
to the other arm. And this wasn't all at once.
This was like could be three minutes, could be a
couple hours, It could be a couple of days. It
was a very inconsistent pattern of when these well when they.
Speaker 6: And I he like undoes the loops of his sleeves
and rolls them up again, of course, bearing one of
the tattoos from the Devil's mark, and then the rest
of his like sort of bald but like hair like
his hairy arms. But he's got like a very like
patchy fur wrist, which is common for Gnome like Gnome,
I guess body hair, but he has splotches of just
scars are now like the scabs are closed and sometimes
the scar is you know when you have a scar
that has closed over the scab. And that's sort of
what the state is that he that he's like these
almost perfect circular pock marks are that just sort of
riddle down both of his arms, and he goes, yeah,
I just.
Speaker 3: And that's what I thought, Well, it would be over,
it would ditchart another and like it burned. Every time
they did it. It would sting burn, and then I
would feel like drained and wiped out.
Speaker 8: And then uh, I.
Speaker 3: Think one of them said something like I don't remember
which you, but the context of how they were speaking,
or something that seemed like they weren't happy with the
results of something, and then they just kept coming back.
Speaker 9: I don't know.
Speaker 3: He must have been testing something. I would assume they
were taking my blood, which makes sense because like my
parents have said, magic and magic users have to even
in their blood, so that's sure I was I'm probably looking.
I would assume they're probably just looking to see if
I've got demons in my blood and probably didn't find any.
I don't know. I'd only assume it's probably just, you know,
what happens on you. I don't know.
Speaker 6: You could definitely feel that he's trying to like justify
or validate what he went through, like, yeah, it's just
what happens, but it's clearly something that he hasn't really
processed yet.
Speaker 7: So you mean to say, you were tortured for a
week with no end in sight, and then when you
came back, right, you seem no worse for the wear.
Perhaps you were stronger than you let on.
Speaker 3: Well, yeah I didn't. I didn't get to see a lot.
And I feel like it was sort of the price
to pay for saving you, knowing that the gates right,
I was only gone for an hour or three hours
or whatever. Yeah, it sucked. Yeah, it was old. It
was really hard, but but it was worth it. I
was able to be able to come back, and and
and Crinch was able to help out, and we got
to get rid of the We saved the day. I
saved the day. We saved the day. You know, it's
all a part of being an adventurer, you know, right,
I mean who would I feel like you all do
the same? I mean it was like Torah, right, that's
what you would do. I mean it isn't done like
about what they do, Like they like to run in
and sacrifice themselves for everybody else trying something like that.
Speaker 7: It's just being a hero, perhaps all the same. You
survive every day I look up into the air. Yeah,
has been round that brought anything?
Speaker 4: Do you have something you can roll for this?
Speaker 9: Now?
Speaker 7: Well, now that you're a character, well, Miranda just is
an extension of me. She can attack if I want
to attack.
Speaker 4: If you get any specific mechanics or Miranda, now that
you have true mechanical access to this part of your class,
I have absolutely no idea what any of you can do.
I've never played D and D. I've only ever a
g GM for it, so I have no clue whatsoever
what your character sheets look like or say, right, but
if you don't have, I just wasn't sure if you've
got like any sort of boons to hunting, or if
you've got like if it has something on the sheet,
or you get a ranger thing.
Speaker 7: You know, not quite. Miranda has a beast of the air,
and as such she's able to do something called beasts
strike on creatures and also fly around without incurring opportunity attack.
But she does not give me something.
Speaker 4: Spell all right, make me a survival check then with advantage.
Speaker 7: Mm okay, a natural twenty What do you wanted to
come back with? Miranda is about the size of a
large dog, say a boxer, with a wing stand of
maybe perhaps four boxers. I think she has picked up
something about the same size as twice the size of herself,
maybe a young deer.
Speaker 4: Okay, yeah, some veal mm hmm.
Speaker 7: Yeah, she drops a deer on the ground. It is bloodless,
deer adolescent. You see that it's a buck.
Speaker 3: Well, this is a surprise. I wasn't expecting you a
baby today, thanks Miranda.
Speaker 10: I mean not a baby.
Speaker 7: It could have been smaller. That's awful. It's bigger than you.
Speaker 3: It doesn't matter the baby.
Speaker 7: I don't see it's pacified. Are you hungry or not?
Speaker 4: I am hungry.
Speaker 3: I haven't dressed food ever, so I don't know what
are you're going to cut that up? How do we
eat this? How do we from how we make that
into a plate of food.
Speaker 7: As you look at the creature, it is bloodless, and
it seems to have well it's missing its entrails, which
Miranda has taken care of.
Speaker 3: Well, that's so bad.
Speaker 7: I take my hunting knife and I go for its flag,
and then with the knife, I place it underneath our
watch fire.
Speaker 4: Yeah, I think you two can spend the remainder of
your watch sort of preparing this. COO. Probably we've wake
up the others at some point. We've got sort of
showing pitch some of it as well, like how he's
preparing this, how he's cutting the skin away from the meat,
that's process they do where they peel it off of
the appropriate meat. Takes a couple of little trophies if
it's a little young buck, and all of the useful
bits of meat. Anything that isn't useful gets thrown into
a pot as well. Maybe you can make a stew
with it for the morning, some delicious broth. And yeah,
the two of you complete the first part of the
watch here, But God, I want you to roll me
a D twenty.
Speaker 7: A D twenty, all right, five white, I don't see
anything up there. Rolled at nineteen.
Speaker 4: At any point is got alone.
Speaker 7: For a brief moment, I imagine. I think after the
attempt at I five, I would have let h Fitch
go back to camp while Ie poradly put out my
fire because I am responsible and shed.
Speaker 4: In the distance to the south, in the direction you're heading,
you would spot some sort of dry lightning clear evening
that flashes that catch your eye. Focusing for a little while,
you see a few more bursts of dry lightning very
far to the south, right on the edge of where
your vision is able to pick it up. With the
night and the darkness, it's a little more present, and
it sort of slows down.
Speaker 7: How far away?
Speaker 4: A few miles?
Speaker 7: Can I do the the vault boy thumb towards the lightning? Yeah?
Speaker 4: Give me, give me an investigation, check.
Speaker 7: Investigation. I am amazing at these at seven.
Speaker 4: A few miles.
Speaker 7: I'm not sure.
Speaker 4: I don't know if God really knows how far away stuff.
Speaker 7: Is creatures and such. Perhaps most likely.
Speaker 4: Well, you know, yeah, and you're looking for stuff that
you can see, like a creature or whatever. Your vision
probably can only see like a mile or two, right,
I don't think the average human eye can see that much.
And as an orc, I don't think you have any
particular you know, you don't have elven eyes or whatever
legs or eyes, thank you very much. Yeah, but I
don't know if they're famously better or worse than human eyes.
So you yeah, orcan is much better? So we don't
have to say the word orchish confuse everyone.
Speaker 5: I agree, that's a terrible thing to say.
Speaker 4: You so, yeah, I mean you could potentially see this lightning,
you know, hundreds of miles away in the dark, but
it doesn't feel to you like it's particularly close. But
it also doesn't feel like it's hundreds of miles away.
Just you just notice this, and I think because of
your sort of hypervigilance, it's what allows you to sort
of peak this in the middle of the night. But
in terms of like exactly where it's located, it's hard
to say. Plus you're not familiar with the area. It's
a very hilly, crazy hilly range because you're right at
the at the bottom of a mountain range moving alongside it.
Speaker 7: But you did say it's to the south, so you
might have to encounter it.
Speaker 4: Yeah, it's a head of where you're going to sort
of if the road is dead south, which it kind
of is, it would potentially be on the road ahead
of you.
Speaker 7: Yeah, I'll make a note of it. Was there thunder
after or just the lightning?
Speaker 4: Just the lightning.
Speaker 7: You see. I stand there waiting for ten twenty thirty,
My ears prick up in anticipation, then my shoulders slouch
because there's no thunder, and then I gon back to
the camp and.
Speaker 4: Go, Okay, the night passes. Ricard, you complete your watch
tour if you do one. You don't really need to
with Ricard, but if you do, you can. Otherwise everybody
gets up in the morning. There's veal, there's a broth
that maybe got and Fitch informed Ricardo to watch, and
he's been stirring and maybe somewhat taken care of over
the over the night, and you're able to have a
a wonderful breakfast. I think not only are you rested,
but you are well fed for this next day of travel.
I think as you guys, or the.
Speaker 9: First time since we are all nice morning, I feel fantastic.
Speaker 4: You. Yeah, you awakened to a good meal. Presumably you
have some way to store this additional food, because you
have a decent amount of meat here because it was
a whole young buck storing it probably got as well
somewhere on the back of the wagon. Everybody hops up
onto the onto the thing and sets off again. Presumably
again God is driving, unless it's anyway.
Speaker 7: I can drive, but if anybody else wants to, I
can be in the back trying to prepare this veal.
Speaker 3: How could it be? They're animals, they do it right.
I don't need to go and stop right. Let's don't
need to turn or anything they do.
Speaker 4: But you want to give it a go, nasure whatever
animal handling check.
Speaker 3: I don't think my foot were going to reach the break.
And how long?
Speaker 4: How well do you think you would get on with
someone named Ratrosphere. Like, if you were to somewhere between
politely ask and order an individual known as Ratrosphere to
do something, would you say they would do it without question?
Or would they they completely define that order?
Speaker 3: Would they completely the order?
Speaker 7: Yeah?
Speaker 4: What do you think? Oh?
Speaker 3: I would order them, but they would probably defy it.
But let's see what the day.
Speaker 4: I feel like they wouldn't do the goddamn thing you say,
But let's see. Let's see too. Luckily for you you
have Stephen who is very compliant too things that you say.
That's right, Stephen and Ratrosphere on a fourteen. Yeah, you're
able to control these horses, and you know, you figure
out how to get them going, and yeah, the wagon
trundles on heading southward throughout the day. Who's on the
front with.
Speaker 5: Fitch, I can by myself, It's fine, whoever I can
be on the front.
Speaker 3: Check whoever's on the front.
Speaker 4: Give you perceptions? Please, Hey, here I go.
Speaker 5: I would like to do disadvantage because I'm very busy
explaining the intricacies of how to captivate an audience with
nothing but physical sounds from your body.
Speaker 10: Okay, farting.
Speaker 5: Thirty up to interpretation.
Speaker 4: Physical sounds from your body. Yeah, roll with this advice.
Speaker 3: Okay, I am listening intently.
Speaker 4: Got thirteen.
Speaker 7: Right, Okay?
Speaker 4: Two thirteen thirteen my favorite number.
Speaker 7: To gen four.
Speaker 4: It's just not hit bad.
Speaker 7: Yeah.
Speaker 4: I don't. Often sometimes I set a DC in my
head where I'm just like ten, fifteen, twenty or whatever.
But sometimes I'm just like, I want to see how
the highest how you do? You know, it's more about
what number comes back to inform potentially what you see.
So it's just a you know, a scale, and then
thirteen is always the suckiest one for the scale dming
either way, I think thirteen here is is enough your
your journey southward for this day and then for the
next continue unhindered. You successfully complete three days of travel.
Got can make me another survival check to see how
well he deals with this meat and how he's storing
it and stuff. I don't think you have like salts,
so I don't think you can like traditionally cure it
or anything. I don't have salt that you might be
able to prepare it and hold it in some way.
I'm sure it would last a couple of days.
Speaker 7: Okay, I will roll survival.
Speaker 4: Let's see. Maybe you do find some salt at twenty
thirty twenty. Yeah, you don't have salt that you prepare
it in some way. I don't know anything about food.
Speaker 7: I would have used sticks to try and dry it. Yeah,
so it wouldn't need salt.
Speaker 4: Just dry it out with like a but doog. Yeah,
drying it out, hanging it off the back of the
wagon as as it dries out. I mean it's successful.
You know, you successfully create multiple rations for everybody, strips
of meat providing protein for.
Speaker 3: Protein your protein my rations?
Speaker 9: Does this give us?
Speaker 4: I would say a buck split between four Do you
think three each sounds good? Ration a day? Yeah, you can.
You can take three rations each. You can mark them
off though, because it's been three days. So we'll just
say that this is the food for the travel so far.
Three days, two nights. During the travel. On the second day,
whoever is driving can make me another perception check.
Speaker 7: I think if I have done preparing the food, I
will be now driving again.
Speaker 4: Okay, unless.
Speaker 7: Get the check okay, and I want to be looking
out for that. With the flashes of lightning, I'm still.
Speaker 4: I haven't seen any anymore. You know, since that first night,
even though it's in your mind and you've been looking
for it at night as well, you've seen nothing like
it again, and it's remained in terms of weather, it's
remained clear as well for the three days. It's a
you know, it's like back end of summer, so it's
clear and warm. The climate here is sort of you know,
mediterraneany kind of south Italy, so it's it's good. It's
a decent heat with no storm, no rain. Twenty three.
On your perception, you see this thing that sort of
stands aside from the natural landscape ahead of you. Road
winds south pretty much in a straight line. These aren't
Roman roads, so it's not like an actual straight line,
but it's generally continually veering south. In part it is
dirt and in some places it seems to have intended
to people who placed rocks down. It's a very well
trodden road and taken path, so it's pretty clear where
the road is. But you're looking at landscape that is greenery, meadows, forests,
and then the mountain side that runs along your right
hand side as you head south in the distance, rising
slowly as you progress down the trail is a very
tall spire of white stone, of sort of impossibly tall tower.
Anybody that has been too veil Wind or passed through
it on their travels, which almost everybody coming from outside
of Aurora to Aurora would have done, would recognize this
as a part of Veilwind. It's a watch tower that
they have in the center of town, this ridiculously tall
white stone reinforced tower that sits extremely high and can
be seen for miles. So you now know that you're
on course for veil Wind and you'll probably make it
there by night if you sort of push it or well,
you know, you get there safely tomorrow morning, or make
it somewhere within the evening of this day. You can
point this out to the others and everybody would be
able to see this thing. But how do you how
do you approach this final day of travel?
Speaker 7: All right to our right, you can see a giant
statue killer thing. Yeah, I see it, yep, at the
Temple of Belorn is what what? Sorry? Is that the
Temple of Meliorn? I'm looking at the world.
Speaker 5: Now, No, it's it's the guard tower in the middle
of veil Wind.
Speaker 4: Like it just yeah, it's it's in veil Wind. The
temple Melion is a whole thing. It's way well way
further away, right, I was just looking at the world
to the southwest. Yeah, there's nothing that It's just literally
in the center of veil Wind. But you can see
it from very far away, so.
Speaker 7: I see. And is there any chance that that was
what was being caught by the lightning?
Speaker 4: It's possible, there's a chance.
Speaker 7: All right.
Speaker 4: Unfortunately, roll high enough to know.
Speaker 7: Should have it over thirty three? Yep, all right, come on,
what can I say? I'm terrible at rolling dice.
Speaker 4: He's your or nives.
Speaker 7: Yeah, like workingize, I tell the group, I think, I see,
they'll win. I would have come past here on my
way north in the first place, I think, yeah, you'd
know what it is. Yeah, I recall this place. We're
almost there.
Speaker 9: Oh good, what else is numb?
Speaker 7: Well, it might get number if we push it, we
can get there by the end of the night or down.
Speaker 9: Thought of a warm bed, and un actual Meal tells
me to say we should push it to night.
Speaker 3: Let's push it.
Speaker 5: Well, let's push it real, We're fine.
Speaker 4: It starts coming up with an idea for a song
scriveling in the back. Okay, give me an animal handling check,
then please.
Speaker 3: Go, Hey, don't I don't feel like we seasoned this
neat very well because somebody passed me some of that
salt and pepper. I could stop. Look at me like that.
What am I your idea for?
Speaker 15: Other than.
Speaker 7: Yes, the animals did not like that.
Speaker 4: Yeah, you you're able to push them. Ratch and Stephen
begin to move at a slightly quicker pace. At first,
they seem uncomfortable with it. They're a little before they're
old and tired. Remember that they're the worst of the
crop that were available to you from the told Castle,
so they're not the best horses to be pulling a
wagon with four people on it and a ton of
myth role. But they pick up the pace, and you
can feel the cart start to really pick up the pace.
You're being jostled around a little more numb bucks as
the cart is trundling down the road. God, give me
another perception check with advantage. What's that?
Speaker 7: How old are fourteen?
Speaker 4: You recognize that the ground is rhythmically kind of booming.
It's hard to hear it first over the sound of
the wagon, but you sort of pick up on it.
And recognize that these are sort of heavy steps. From
around the bend on the road ahead, a very large
beast lumbers into view. The four of you and the
wagon are sort of trundling towards this thing. The horse's
hoofs on the ground. And this beast is absolutely massive.
It is reptilian. Its hide is sort of striped in
red and black. It has two horns that stick forward
from its skull and curl backwards like a goat. Enormous
jaws lined with teeth, each one as long as a dagger.
This is a recks saw. Its yellow eyes witness the wagon.
It is walking up the road by the way towards
you as if it is taking a stroll. Turns a
corner directly ahead of you, not far sees. This thing
recognizes you, lowers its head and then quickens its pace.
The horses in front of you start to rear and
scream and panic. The road is pretty narrow. It is
hard to turn this thing around. The creature begins closing
this distance. All four of you would be aware that
there is really no chance about running it. It's fast.
You have a handful of heartbeats here. I'm going to
give you a moment to choose what to do next.
I'm going to give you some video game options, but
you can you can. You can leap from this thing
and hide, abandon the animals and just attempt to hide
from it while it rushes towards the cart. At this distance,
you can straight up fight it, prepare to fight it,
or you can get very creative, very fast.
Speaker 7: I cut the horses loose.
Speaker 4: Okay, okay them, They're gone.
Speaker 2: My bow.
Speaker 4: The front of this wagon digs into the ground. The
horses turn immediately, one running down the left, one running
down the right of the wagon, and a head backwards
behind this thing. God pulls out a bow as this
thing comes crashing into the ground and stands up.
Speaker 7: And then I shoot an entangling Yes, one second, I
bring I fasten a small pouch of seeds to the
back of an arrow, and I fire it ahead of
this creature's path of destruction, and I create an entangling
twenty foot square. And then I turn to the others.
Speaker 4: All right, let's see if you can. And I'm going
to bring you over to the bottom and we will
see how you do.
Speaker 3: On an excuse me, m.
Speaker 4: T Rex Road, go to hunt t Rex Road. It's
the name of this scene. Okay, is just to see
that terrifying? Okay, cool, it's a t rex. What you're
looking at is the t rex. There is a t
rex running towards you right now, except it has big
goat horns and its skin is kind of red and
black rather than the sort of t rex you might
see in Dressed a part. The horses get a free
little move here, they get to they get to.
Speaker 7: Bounce.
Speaker 4: I am going to add you all to a turn
and excited for God because he is our master hunter.
So I'm going to request an initiative role, yes from you. Okay,
what is this big giant grape big circle that's appeared. God,
I'm going to let you pop off. Just pre combat
a your spell that you did, so just go ahead
and cast that and place it on the map that
there is everything so bad?
Speaker 16: Where is an issue?
Speaker 4: So right click interface now, yeah, the swords. You'll see
it on the Now there they're on the left, the
dice roller and there's down on them.
Speaker 9: I knew they changed things.
Speaker 3: I knew it.
Speaker 4: I was having a hard time with it too. But
you can right click it the cross swords if you
write click it or pop it out. Oh cool, Oh,
that's really cool. I was kind of looking for a
earlier so.
Speaker 3: I could paint, but I couldn't, and I spent the
entire time looking for a.
Speaker 7: Brush on this movie.
Speaker 3: All right, what am I going to do? Whatever it happens,
I don't even know where I am.
Speaker 4: Oh God, I rolled five. It's me m all right.
Up first is Fitch, but God gets this spell off.
He goes right here. This is sort of pre Brown
when it's almost a surprise frown that God does on
his own where he fires off this entangling it's an arrow, right,
and your spell guys with it? Is that what you said?
Speaker 7: Well, I mean I'm not a spellcaster technically, so it's
all flavor that it's just seeds from the fringe, right, Yes,
So I fired the arrow squarely right there, and then
the creature should be in the outermost square of the
area of effect. As entangling vines shoot out from the
ground and just choke and strangle anything in its path.
The Rex sore must make a DC twelve strength saving
throw or be bound.
Speaker 4: Okay, got to do that. Restrain an eighteen. It is
nine plus nine very strong because it's a t rex.
Speaker 7: Yeah, it just.
Speaker 4: It just becomes the sort of predatory element of this
thing is activated by seeing these horses suddenly flee. Okay, uh,
that is the beginning, well, the pre beginning. Now it
is the beginning. As Fitch, you are up, it is
your turn. What do you do? T Rex bearing down
on you?
Speaker 3: Jump off the cart and run behind this rock? If
I can very.
Speaker 7: Here, I go.
Speaker 3: Oh that's the thing.
Speaker 13: How do I move?
Speaker 4: Oh my god?
Speaker 3: Iz ah.
Speaker 10: Okay, these guys have moved a little as well.
Speaker 4: I'm gonna put these guys here.
Speaker 7: They went my move.
Speaker 3: But then I won't hide. I'm gonna hide. Where is
this girl?
Speaker 10: Fucking you?
Speaker 3: I'll never find them. They're on the front page.
Speaker 14: You know.
Speaker 3: It's got stell. Is that what he said? Seventeen?
Speaker 9: Baby?
Speaker 3: As I running, hide.
Speaker 4: You run and hide. Okay, that's on the two. All right,
Torah your time.
Speaker 3: I'm setting up.
Speaker 4: It's fine. Yeah, it's all good. Let me cook, cook
me cook yok I highly recommend locking in. Cooking is fine.
I highly recommend locking in. Let's see what Sura does.
Speaker 2: Oh.
Speaker 9: I think we're going to have to kill this thing.
I don't think if we want to get the wagon through,
we have any choice here, and I hop off the
cart when I can find the right button to do.
What the fuck is everything?
Speaker 8: Change?
Speaker 4: Top left? You want to make sure you're clicked on
the square with holes in.
Speaker 9: I go to the edge of this some tangled behind
the area that this thing is about to run into,
and uh. I do a little step dance, looking down
at the ground that is now difficult to cross in
front of me, and I pull a javelin from my
back and say, okay, if this is how it is
going to be, and I throw the javelin straight at
the t rex.
Speaker 4: Me that attack roll there we go.
Speaker 9: I'm guessing an a does not hurt.
Speaker 2: Ah.
Speaker 4: Let's have a luk.
Speaker 9: It's pretty big.
Speaker 4: It is pretty big. It's close. The javelin sails close
past its head and flank into the distance. As this
thing continues to just rush towards you. It sees you.
Speaker 3: Now.
Speaker 4: Previously it was kind of you can tell that its
eyes were focused on the slightly larger prey of the horses.
And then suddenly they sort of take off and it
it chases after them, and then you run out in
front of it, and it starts. It sort of cites
you that horrible vision of the predator site of a
t rex and this thing a jest rushes towards you
to you still have a bonus.
Speaker 9: I think it gives me. It kind of does a
little raw and that's enough to like shake me slightly
and catch me off. God, so I miss predator. Hang im. Sorry,
I'm not used to this. I'm not used to combat.
Oh God, God, I can shield to face myself, right yeah? Yeah, yeah,
I shield have faced myself.
Speaker 7: Okay.
Speaker 4: And that's the one that gives you plus two A
c oh no.
Speaker 9: It's on him, very happy refund refund. I'll do it back.
It's target myself.
Speaker 4: Yeah, I think for that it's you don't need to target.
You just have to be clicked on you, you know
what I mean?
Speaker 9: Oh I was clicked on it.
Speaker 4: Yea cool. Yeah, you have a shield of faith. They
take it off of you. I just clicked it.
Speaker 9: I don't know. I'll just I've got a plus two.
Speaker 7: I see this.
Speaker 4: Did it come up on your sheet?
Speaker 3: Yeah?
Speaker 9: Yeah, must have them.
Speaker 4: Good. Ratch Rosephere is going to continue running, you know what.
Ratch Rosephere escapes the map. Steven escapes the map. They
are considered They are considered to have fled the combat
as Yeah, it turns her up. I can remove them
and bring us up to the Rexaus turn this thing
just what's the movement like it? Does it have to
remake this check or anything through this entangle?
Speaker 7: It is difficult to rain, but it mustn't. It doesn't
have to make the strength save anymore.
Speaker 4: Right, Okay in that case, I think it's good. It's
going to rush up here. It is going to open
up those jaws, Tourer, and it is going to attempt
to bite you. What can you do again?
Speaker 10: Hang on?
Speaker 7: Oh yeah, this is the speedy ship. Fuck you think.
Speaker 4: Ye that thing is me big bite coming in.
Speaker 3: Yap bye, big Steed.
Speaker 7: I was hoping for at least a.
Speaker 4: Turr mm hmm thirteen versus your aces. It's a plus
nine to hit your A C. Tour.
Speaker 9: Yes, good missus.
Speaker 4: Okay, it gives you a nice big bite. I'm chomp
you see this thing coming. It just this enormous set
of jaws clamped down above Tour and the camera pans
down and Tour is like down underneath where this.
Speaker 9: Thing is bitten flat on the ground like yeah, ye.
Speaker 4: Then a tail comes towards you. Huh. This one might hurt. Okay,
the first thing that happens is you take a little
damage the tune of twelve ludgeoning damage here, and you
are not prone as well. So actually maybe you have
to make a save.
Speaker 9: I'm go doing my concentration check shield the faith down.
Speaker 4: Okay, shield of faith goes down. The bite misses. But
then this thing kind of just turns and this absolutely
enormous tail just collides with to Tour is lifted up
thrown across the meadow lands awkwardly. The tail spins around
as this creature attacks Tourer. You take the damage, bloodied,
and you are prone on the ground as this thing
bears down on the god quick.
Speaker 3: So we're gonna there. We can't have me's care to die.
Speaker 7: But I start shaking by result of wavering slightly, Veranda
flies from the sky and lands behind the creature. If possible,
I can't, I can't move the land. Never put her
into the combat tracker. Veranda is here.
Speaker 4: Man is normous, She's quite a bit.
Speaker 7: And for that turn, she just is there. I will
hop off the wagon and move twenty five I see
Tour knocked off, and so I moved twenty five feet
to my right instead, and I am going to try
and fire an arrow at this reck sort it's too
late for that.
Speaker 9: Now.
Speaker 7: As I move five feet close by the fits, you
check the god and I fire an arrow at the creature. Okay,
I mean that attack wrong, But first I hunter's market.
Speaker 3: You're gonna have to talk to me.
Speaker 7: Cool, and then fire.
Speaker 2: At the arrow.
Speaker 7: With my arrow firing ability, which is exactly where it
was the last time we played.
Speaker 9: Yeah, and I was hard enough fighting in class about
like all these things moving around.
Speaker 4: Nay, oh shit, damn d A right, definitely twenty eight.
Speaker 7: Well, we'll see if it matters that you mean, doesn't matter,
what do you mean? We'll see as I rolled the
lowest damage I've ever rolled, stinky eight points of piercing damage.
Speaker 14: And then.
Speaker 7: And then as the arrow strikes it pulses for three
more points of damage.
Speaker 4: Okay, damage followed by three more damage. The flank of
this creature is it's hidden by this arrow. It's spinning around,
tour It's kind of like rolling around underneath this thing
and its feet stomp around. Miranda flying in and got
firing arrows from the front of the wagon before jumping
off and leaping one side.
Speaker 7: Speed is now slowed by ten feet. Will yay, I
think so, but that is now from one hundred to ninety.
Speaker 4: Yeah, I could just almost not make it across the matter.
Record your turn.
Speaker 5: From the moment that this beast has appeared, Ricard has
been screaming like a child. Man runs a media a
tree record, We're gonna go sorry.
Speaker 3: That the fabulous, it's the it's the I got it.
Speaker 7: Yeah.
Speaker 5: I run over here, and then in my mind the
music changes as I hear my friends shouting for me.
They aren't shouting for me.
Speaker 10: Thank God, who needs you?
Speaker 3: Record?
Speaker 9: Please you're the only one who can help me right now.
Speaker 5: Please for the reason it's raining, it's not raining. I turn,
and water dripping from my brow. I unsheath my loot
and I cast command this guy's alf this god.
Speaker 4: And leave.
Speaker 5: Okay, I legitimately thought about making myself a baby tea.
I'm going to do uh command wow, command gravel on
this guy.
Speaker 9: Okay, grovel interesting.
Speaker 5: DC fourteen wisdom saving throw to touch your nose. So
he is now okay, So we we had come across
as before, and I forget what we decided. The target
has the prone condition and then ends its turn.
Speaker 4: Is what it reads. It was really shitty, but we
does it on its turn.
Speaker 5: It does it on its turn, so it's not prone.
Now it will be prone on its turn.
Speaker 9: Use that's when you will command it.
Speaker 4: It does it movement and right right now it's in
it's listening.
Speaker 7: Made it skip it's next turn.
Speaker 9: Basically, Yeah, so we get double damage for your next book.
Speaker 4: Yeah, you uh still have a bonus action.
Speaker 5: Yes, I will shout out, do not fear toua. You
are inspired to and I sing it her.
Speaker 2: Wrong.
Speaker 4: Oh god, damn, access the wave to rewrite. You're a
little An'll.
Speaker 5: Give you a little bartic inspiration. Let me target you
real quick.
Speaker 9: I actually still have your body inspiration the last time
you did it, okay, three seventy seconds ago.
Speaker 4: Yeah that's.
Speaker 7: That's about a week.
Speaker 3: Yeah, thank you.
Speaker 6: I knew, I knew you'd know, Mayer.
Speaker 3: Okay, all right, if it just be crazy, I'm gonna go.
I'm gonna, I'm gonna. I'm gonna, boy, I'm gonna, I'm gonna. Okay,
I think I see God fighting. I see everybody fighting.
Everybody's fighting.
Speaker 9: Now.
Speaker 3: I thought we were running an hour, not so we're fighting.
I am going to go yeah, good idea, god it,
I'm gonna reach over where do you keep your your arrows?
Are they on your back? Are they on your leg? Like?
Where do your where do you keep your quiver?
Speaker 7: It's like a waste slung quiver, So it's like on
my back. I don't reach over it. I reach around them.
Speaker 3: Yeah all right, yeah, not over of your Yeah. I
got a joke there. I'm gonna grab one of those
arrows and I'm gonna start walking like striding towards him. Uh,
the the thing that is that whatever, this is the monster.
I'm just gonna be able to pick up my thing
at some point, I know.
Speaker 9: And I'm gonna move to.
Speaker 3: Ricks are on ice. I'm gonna move to heat.
Speaker 7: What this rex are on ice?
Speaker 3: Nice?
Speaker 9: Yeah?
Speaker 3: This isn't smart. I'm gonna go here, and as I
do it, I'm gonna go away big lizzard and throw
the arrow at it like it's a javelin. It doesn't
do like a javelin. It just sort of flops. But
in the mid air, I go lah and I throw
it in my rage and my magic actually sparks the
arrow to turn in. It starts to take flight, and
the arrow steps changes into a different bolt entirely as
I cast for the first time, sorcereers burst.
Speaker 4: Okay, I've never even heard of that.
Speaker 3: It's new. Yeah, I'm gonna row a D eight because
I wanna I don't know what kind of damage I'm doing,
and I want to have wild magic before I go
wild magic. So this is one. This is six psychic damage.
As I screamed, lo, I throw this this this arrow.
I guess it's sort of like I guess in slow
mow arrows do this like wibbly wobbly thing. It starts
to do that, but it's like reality sort of distorts
around the arrow. There's like heat waves coming off of
it as it flies through the air. There's also a trail,
probably about ten feet of just this magical heat wave
trail as it distorts with them the energy. There's a
moment if you're watching your and you're you're watching Fitch.
Did he throw something? Didn't he just have an arrow?
What happened to it? It's so confusing, but it is
going to Maybe that's it dirty twenty.
Speaker 4: You you launched this attack before or after you get
to the.
Speaker 3: Breck stew I'm like walking and doing it all.
Speaker 4: Right, I'll allow it. Uh dirty twenty hits, yah.
Speaker 3: Walking forward screaming and stuff. And then yeah, it's not
movement yet, and then homage normal for psychic damage.
Speaker 4: Or psychic damage.
Speaker 3: Wait, why is it equals pate one times two? What
why is it? It says, Oh, it does it itself.
Speaker 4: It does itself.
Speaker 3: Yeah, Oh, I don't mind. It's acid. It's what I said.
Speaker 4: You can't say it's psychic. I don't think.
Speaker 3: Okay, psycho.
Speaker 4: Affect that Yeah, okay, everything you just described happens. As
Fitch goes running towards this creature, you rage as well.
Speaker 3: I'm not rage yet, but I'm just so mad and
my emotions are controlling my badget.
Speaker 4: Okay, This sorceress burst goes off. This arrow strikes the
side of this creature as it kind of recognizes now
that there are other creatures around it moving around it, Miranda,
Fitch Toura kind of on the ground. This spell goes
off and is cast at this thing. Sure it is
your turn. You are prone.
Speaker 9: Now we are talking, I say, looking turning around at
Fitch as he runs screaming towards me, and I get
to my feet, and I guess I don't know what
I heard the commander. You yeah, a cringe? Oh no,
I cringe.
Speaker 5: No, no, no, do not bring him cringe.
Speaker 9: We all cringe, we all summon crims. I I just
do what paladins do. I pull my sword out and
and as the dinosaur Rex definitely not to run A
sort of Rex looks at me and raws. I roll
back at anger and then I will take a big
slash down that it's midsection. Uh four, Oh so stinky
rolls seventeen that you're real smell they are very stinky.
I'm gonna roll twice and take the highest dice because
of my sinky So that would be an eleven damage.
Speaker 4: Eleven damage eleven slice, stand and slice of this creature
opening up a wound, blood running over its red reptilian scales,
and skin falling and hitting the ground. It is a
decent hit, a decent wound.
Speaker 9: And yes, you see the glowing of the sword once
again as it sort of suffuses throughout my body. As
I use a leyon hands points to recover some of
my damage. Oh wait, I have taken all of the damage.
I'm going to fix this right now, so I recover
the twelve points of damage. I took okay, and that
is my turn. I'm going to stay in fact, no,
I move around it next to Fitch.
Speaker 4: Ok yeah, the falls prone nice and then ends it's
it is God's turn.
Speaker 7: Okay. I see the Rexor fall prone, and as a result,
I put my bow away and I ran five, ten, fifteen,
twenty twenty five feet towards the rex Soor's head, and
then I am going to try and strike it with
my scimitar.
Speaker 4: Okay, I mean a attack role advonage.
Speaker 7: And nineteen to hit it hits and it's not a
critical if.
Speaker 10: It's prone, just normal.
Speaker 7: Yes, yes, someone said critical.
Speaker 9: I was continued, Oh that was my mistake. You just
get a bunk, all right.
Speaker 7: Then seven points of slashing damage plus a bonus of
let's see five points from my hunter's mark. Nice, So
twelve points have got damage points.
Speaker 4: I've got damage. Yeah, Slicing at this creature. It's prone
on the ground, it's held down by some sort of
strange magic that is sort of imbued by ricard. I
don't think this, it doesn't. It's not like enormous loot
strings pin this thing down, right, It's just in its head,
just messed with its head or do you have a
physical manifestation of your magic? Yeah, I think this is
my choice? Correct?
Speaker 5: Yes, your flame actually mean to Oh yeah, yeah, I
think that. Yeah, it's just it's it's just in its
head like it's just like it has to obey for
whatever reason, and it is doing that.
Speaker 4: It's swimming around on the ground, shuffling about, and yeah,
got Is that the end of your turn?
Speaker 3: No?
Speaker 7: I then hop back like five feet and then go Miranda,
And then Miranda is going to attack the creature.
Speaker 4: I think it can still attack you.
Speaker 7: None, if it's probe right, I think you've gone attack with.
Speaker 4: Your tank with this advantage.
Speaker 9: Yes to cand attack, yep, I don't mind.
Speaker 7: Well, big ship, I still jump back.
Speaker 4: Are you sure? I'll let you controls if you want so.
I'm a good guy. No one ever remembers that when
they get pissed off with the way I GM.
Speaker 9: No, I don't anyone has ever been pissed off with
just make it up.
Speaker 13: This weak guy.
Speaker 4: Definitely, people out there get pissed off with the way that.
Speaker 9: None of them are your players.
Speaker 4: A little deep on ready, Like, No, it's not how
that works. You're supposed to be trying to kill your players.
M versus players.
Speaker 7: I'll play the ball where it lands. I've taken my
step back, and I'll allow it to use its reaction
on me. Okay, so we can't on anybody else, and
wait for the damage Miranda.
Speaker 4: We go This advantage bite apset you, thirteen thirteen does
not hit me. Okay, Miranda can do her thing. Everyone.
Speaker 7: Miranda comes in as this creature snaps at me, and
that should be a plus my spill modifier or whatever.
It still hits with the seventeen and swoops in to
attack the creature one point of slashing tack.
Speaker 3: It is minus two.
Speaker 7: I am not sure. I'm not sure. Really, attack bonus
equals your spell attack modifier plus, so it's one D
four plus three plus my wisdom modifier first. So yeah,
it should be something that's not that. It should be
one D four minus two. It should be one D
four plus three plus my wisdom modifier. Wait a minute,
I'm dumb. He's arguing with himself.
Speaker 4: He's coming up, So it should be.
Speaker 7: One D four plus three plus two, not a one
D four minus two. So can I just reroll it?
Speaker 4: Yeah? Yeah, okay, dang nine damage. Miranda takes a strip
of flesh out of this creature? And is that the
end of your turn?
Speaker 7: Now? It is the edge of my turn.
Speaker 5: Record, Yes, I will move closer to the battle. Oh
it's me, It's Ricord. I'm here to save the day.
Now gravel again.
Speaker 4: Yeah, it's going to work. You gotta roll me this spell.
Speaker 9: Or exor rexor xorx that's what he says gonna be.
Speaker 6: Really, isn't there a window that shows us everyone's health?
But in silly bars somewhere.
Speaker 7: Want the meta knowledge right?
Speaker 4: Should show you to be honest, honestly, critically destroyed. Mister
doesn't look bloodied?
Speaker 3: How does it look.
Speaker 7: Bloody?
Speaker 4: And you do that all the time? How does it?
Speaker 3: How does it look?
Speaker 4: It continues to be grooveled?
Speaker 7: Another turn? And that's that's pretty big.
Speaker 5: Yeah, and then I'll go ahead and say, gotty, gotty,
here's my orc. If he can't do it, I'll eat
pork and I give you barnic inspiration.
Speaker 9: Cannar non porky.
Speaker 5: I thought i'd save that reveal for late in the.
Speaker 7: Walk.
Speaker 6: No boy, oh boy, Okay, so I can now see
people's did you hear yourself?
Speaker 4: Turned them all on? That's cool.
Speaker 9: I'm completely fine.
Speaker 4: Oh, everyone's fine. Okay, damn it.
Speaker 7: That was my that was my move.
Speaker 3: I was gonna heal someone. Okay, everyone's fine.
Speaker 4: This is great, perfect, good news.
Speaker 7: All right.
Speaker 9: In that case, we can focus on the killing instead
then killing.
Speaker 3: Yeah, you're right, and I'm gonna climb up onto here.
He could probably give the taple opportunity.
Speaker 4: Yes again, yes it can, Yes.
Speaker 3: It can, Yes you can, yes it can. As I
valiantly climb up onto the cart, the horseless cart, I die.
I get him, you know, one bykee.
Speaker 2: We go.
Speaker 4: Oh, it's because you moved away. Ah come, I'm like,
why is this telling me that it's too far away?
Because you moved too far? It doesn't seem like our
moves have been committed. By the way, when i'm house over,
it shows my destiny.
Speaker 3: That shows me where you were.
Speaker 7: Good.
Speaker 4: Okay, all right, I think that was your last turn.
You moved sixteen to hit sixteen?
Speaker 3: What an inch? A sting number? What's mine? Okay? Oh boy,
just gonna quickly look at some day this will work? Yeah. Perfect.
As I think I'm climbing, and as I do, I
hear probably what is it? What does it do to
the late day?
Speaker 1: As it?
Speaker 7: Yeah?
Speaker 3: As it hits I mean it's going to strike me.
Speaker 4: I mean it's gonna bite you, and it's gonna hat.
It is going to deal twenty five points of.
Speaker 3: Dam No no, no, no no no no no no,
it doesn't it doesn't deal that. I just wanted to
know narratively what it was doing because I'm climbing, but
I'm focusing. I know it goes to buy me, right, Okay,
So I'm hearing it, and I guess maybe I turned.
I went, I'm scared as it goes down to bite
and it only misses because it only hits arcane energy
as a cast shield as a reaction. And then I
climb up onto the uh the thing, and then I
do my spell, so I do take that dammage uh
and uh, but it do spend a shield cool uh
And now I will turn around and or maybe maybe
you know, I just climb and it hits me and
I don't even react, like it didn't hit me at all,
and I just keep climbing. It rye and then I
turn around and I go, I don't think something happens
and then finally a sorceress burst flies out. Okay, I
have no idea what I'm doing. I'm just yelling at
the creature. Now you just hear. Every once in a while,
my nose gets bloody and you think of spending your
things and.
Speaker 4: What off?
Speaker 3: Okay, change.
Speaker 7: Than it was.
Speaker 3: I don't know what you're talking about. I could see it.
It was a pretty good disadvantage and I still hit.
Speaker 7: It twenty one.
Speaker 4: Yeah, you hit.
Speaker 3: Sweetness, but so roll Oh that was fine.
Speaker 4: Another sorceress berth across the back of this fine acid,
this time another wound opening up on the enormous beast
for six seconds, six four seconds right upstage. He's doing
what you were teaching the physical sounds.
Speaker 5: That's right, right exactly, yea, he's right, all right, don't
well done, guy.
Speaker 9: It's a harmonized with pictures screams as he's like ah like,
and so it's like a horrible cacophony. She's not very musical.
And I swing my long sword down upon the prone creature,
which would be an advantage role. And I also I
am going to divine smite this time as well. Yes,
two tens, that's mean, it doesn't matter. But that's just
so depressing finet at it. I wish I could roll
two dice here. It's really annoying that I can't because
it's making it really frustrating because I think it's taking
the damage twice. Well, because my feet means that I
can take the highest damage roll, i'd roll twice and
take the highest one. So I have to roll it twice.
I cannot roll it twice. No, no, no, yes, So
you just have to make sure I don't take all
of this from the health of the thing, you know,
and that's the max anyway, So we'll.
Speaker 4: Just okay, all right, you should click it again though
if you can't, then.
Speaker 9: Yeah, it can, but then it will take the damage
automatically when it from the health pool.
Speaker 4: No, I apply the damage.
Speaker 9: Okay, cool c cckle ummm. Let's have a look and
then you cast my divine smite?
Speaker 7: Yeah, do the.
Speaker 9: Do I get to use that feet for this as well?
And roll this again?
Speaker 4: Say exactly in words.
Speaker 9: No, it says once turn perfect, So an.
Speaker 4: Additional six damage to this dam.
Speaker 7: Yeah.
Speaker 4: The sword coming down, plunging it into this creature's neck
or something as the divine smite follows it up, and
then the the skin on this creature kind of pulses
and heats. It does that thing of the the torch
underneath the skin type sensation as the divine smile pulses
into this thing and you open up another wound on it.
It is significantly injured, completely just laying on its side.
You guys are all just wailing on it in different ways.
Is that the end of your turn?
Speaker 9: Yes?
Speaker 7: Of your long sword?
Speaker 9: Last? No, I have no idea.
Speaker 5: Sorts like do is it weed or something?
Speaker 7: They don't know?
Speaker 9: Oh, yeah, this was a thing that we always forget
to do.
Speaker 4: It will list it underneath your attack if you have
the mastery should.
Speaker 3: This was the thing.
Speaker 9: I don't remember how we.
Speaker 4: Saw it, and we were doing it warhammer and longside.
If you look on your main page with your skills,
you see the weapons proficiency on. Some of them have
a little like medal next to them.
Speaker 7: But what's annoying is that in the actual features page,
features page, inventory page, the weapon itself doesn't show the mastery.
I only know mine does slow after I cast the move, then.
Speaker 5: It shows it's SAP, which imposes disadvantage on the targets
next to tax roll attack roll.
Speaker 4: When you hit them, it should.
Speaker 9: Be the yeah, there we go right. It shows up
in the role I think is it? It says underneath
my long sword attack, it says mastery sap.
Speaker 4: Yeah, I don't know why I don't say that I
should it on the first.
Speaker 9: It's in one of them, but not the others. I
know this is so confusing.
Speaker 4: Into the windows eleven of a destroyed regardless, we.
Speaker 9: Just know that if to attacks disadvantage, yes, yeh, I'll
never remember this.
Speaker 4: Okay, God, it's your turn.
Speaker 7: So I will then run back towards the creature and
I will again attack it with my scimitar. Okay, okay,
attack advantage for a sixteen day hit at it. So okay,
so ten points of slashing damage plus another five points
of damage coming from my hunter's mark. I then step
away from the creature a good twenty feet and then
Miranda is going to strike at the creature too with
a beast strike. So that's going to be a uh.
I guess I'll roll her attack like so, I'm meant
to do advantage, but that's that's a natural one. However,
she has another attack has this advantage four Why is
that a it hits those a fourteen plus. I don't
know why it's doing the negatives on that.
Speaker 5: Thing, but it's a nine thing.
Speaker 4: Yeah, and my idea either I don't know what's going on.
The entire thing has gone haywire, the flying blind tonight right.
Speaker 7: And then for an attack damage, it rolls a six.
So when total I have done twenty one points of
damage on the creature.
Speaker 4: Oh I only what was Miranda's total? Just the six?
Speaker 7: Six? Yes?
Speaker 4: Okay, yeah, I mean it is looking torn up, this thing.
It is just shredded to bits on the ground in
front of you, completely unable to move from the gravel,
wriggling around. Keep it up, thank god, your turn.
Speaker 5: Question media to say it's bloodied, right, it's blooded. Okay,
I'm so sorry.
Speaker 3: I've run up to it.
Speaker 5: And I want to run like into its gore and blood, right,
and then I want to I want to cast this
guy self and make myself look like a very small tyrannosaur,
I mean a very small re saw. And my thought
process is it's going to think that it just gave
birth to a t rex, to a little baby, right,
because I'm covered blood.
Speaker 4: Okay, all, it's definitely male.
Speaker 5: Okay, I'm showing you what Rickard is thinking. Who has
eight intelligence all right, record.
Speaker 17: He thinks that He's going to easily trick this thing
into thinking that.
Speaker 4: Baby.
Speaker 9: No, no, no, because this is really funny because if
you're all hired enough and it actually believes it, the
dimension is ever incredible.
Speaker 5: Okay, spell, so the intelligence investigation check against my spell
saved if you care to do it at all.
Speaker 4: Bright.
Speaker 5: I don't know, but I look like a tiny I
look like a miniature version of this creature, and I'm
looking up at it and I'm going.
Speaker 4: Twenty. It is not even slightly bothered at all about
what is happening with Rick. I just sees another thing
to eat.
Speaker 3: Wait, wait, Ricord, just go yourself.
Speaker 4: Doesn't work well, it works, but the creature is aware
that it is write the outcome right.
Speaker 5: The investigation check with a natural twenty, even though it
has a minus four two intelligence.
Speaker 4: And is a male reptile.
Speaker 9: That lays eggs.
Speaker 4: That's not just.
Speaker 3: Okay?
Speaker 4: Is that the end of your turn? It looks I'm like.
Speaker 5: This, I'm still pretty sure this is gonna work.
Speaker 3: Guys.
Speaker 4: Yeah, yeah, yeah, I want.
Speaker 9: To know if you fool us, like, do we can
we roll to see if we're filled by it.
Speaker 4: He can never go with you because you watched him
do it. I didn't know if he if he actively
goes out of his way to like dive down an
alleyway and do this and come out, then yeah, maybe
he fools you too. But I think in these situations
where he just runs in and you're all like very
aware of what's happening, he's not tricky. Rex are with
pointy ears. You're like, it's good, Yeah, that's happening.
Speaker 3: You're doing right. I am still aud and my eyebrow
goes up and looks round.
Speaker 2: Dad.
Speaker 3: They do it a kid, okay, because why a why not?
Speaker 6: Because if it's doesn't matter, here we go. I yeah,
everything's working except for whatever Rickard just did.
Speaker 3: Here we go.
Speaker 6: So this may say acid, but I don't know if
it's automatically choosing acid every time because it is my choice.
Speaker 4: It says here, but here we go.
Speaker 3: I don't think I have any advantage or disadvantage, right,
is it prone?
Speaker 10: Still?
Speaker 4: It is prone?
Speaker 5: Yes, you have to disadvantage.
Speaker 4: The worst I've ever seen in my life. Seventy seven
things hit.
Speaker 9: We just have to take your word for it, because
who knows.
Speaker 5: I've just a randomized button on the customized.
Speaker 4: It don't ever change. There is.
Speaker 3: Oh it's said acid. That's why, because I could choose
it there and I didn't.
Speaker 5: Sh was that why? That's green?
Speaker 4: You can flavor this however you want. It doesn't have
resist this.
Speaker 3: Let me see that is a one, So that one
is going to be that's acid, perfect, love it acid?
Speaker 4: All right? What's that second?
Speaker 3: D eight for second? That was me choosing So it's second.
It's acid.
Speaker 4: Yeah, I mean another string of acid running across this thing.
It's like the thing from Alien, you know, like that
kind of acid. It just runs across this creature's flank.
It doesn't like it. The smell of burning flesh, anything
else on your turn Ah, groveling and swinging its tile
and trying to shift its head around.
Speaker 3: I'm gonna dodge. No, that's too much my turn o.
Speaker 7: Gay to.
Speaker 14: Hide?
Speaker 3: Well, I can't.
Speaker 5: Right next to you, extracting.
Speaker 3: What is happening?
Speaker 9: What are you doing?
Speaker 5: My cards?
Speaker 3: You were doing so well?
Speaker 9: Oh, I said, if it ain't broke, don't fix it.
I'm going to hit it again with my long sword.
Speaker 13: Arah.
Speaker 3: Uh uh, Yes, that's a reference to my artistic style.
Speaker 9: Yes it is. Oh yeah, God, I was keep forgetting
there's the correct Wait, why does with the smite. If
I do divine smite, then how does do I roll?
Speaker 7: Do you have smite?
Speaker 4: Do you have another one?
Speaker 7: This is the paladin right here? It?
Speaker 9: Yeah, you double damage critical hit that's ten fourteen from
that and then divine smite cost twice. Wait, oh, cass
is a critical hit? Yes, so many times? That's thirteen
radio thirteen. It's kind of stinky, but I know my
damage roles are stuck.
Speaker 7: Half potential damage right there?
Speaker 9: Okay, rob it in. I don't think you're rolling forty eight?
Speaker 3: Ye?
Speaker 4: Also, how do you kill it?
Speaker 9: I keep stealing. I feel all the guys are thunder.
I keeping up with the final hit. This could be
a group of its fine, that's does anybody else? Does
anybody else attack? Except it's still happening at the same time.
It's not like we're all like, okay, you.
Speaker 5: You got to create as a pack is like, and
you sunk?
Speaker 4: What do you do? How do you kill it?
Speaker 9: Okay? How do I kill it? It's lying down and
I feel I do not like to just maime animals
for the sake of it. I don't care for this.
I do not have any sort of desire to just
destroy things because I like destroying things do. I take
my sword and I, uh, I see ricard is in
my way, So I do a really really sick sort
of backslip over its back. So I'm like, you have
a side of it. And as I go, I get
my long sword and I do a very clean slice
right along its head and I beheaded entire the one queen.
Speaker 4: The head of this rex saw is whipped off in
a it's almost like a lightsaber does this because of
the glare of the divine smite that is pumped into
the sword. As this thing's entire head is removed from
its body, it rolls away from the creature, and then
the entire creature explodes into a burst of magic. Laying
head at the center of the road. Instead of a
dead re saw, is a teethling, deep red skin, curling horns,
sort of elegant looking but threadbare cloak the same horns
rolls away from the final strike. As the head of
this thing is whipped off. The tee fling kind of
is unpolymorphed and rolls away from you to rolling onto
his back. His eyes shoot open and he says.
Speaker 10: Holy ship, where the fuck am I?
Speaker 4: He's fucked up? Oh, Okay, he's cut up, he's bleeding,
he's bruised, his head is gone, his head is still
very much attached.
Speaker 9: It was assume you're going to just fade black in
these moments, so I don't saying.
Speaker 4: The encounter is over.
Speaker 9: To his throat immediately, and I waved.
Speaker 6: Imagine the camera is like looking down at him with
like the sword and the throat from from a sword
towards from uh tourist perspective, and like the white hot
heat of the sword starts to cool.
Speaker 4: Down and goes back to that like as it's just
pressing up again.
Speaker 3: I'm gonna uh whoa whoa, And I sort of like
run and hop and like balance down the beam of
one of these uh the arms or yolkes or whatever
it is, and then I hop down and go, well,
what's up? Who's that? What the what is't? That's all?
I am just joined the company.
Speaker 7: Oh whoa whoa whoa whoa whoa whoa whoa whoa whoa
whoa whoa whoa woa whoa whoa whoa?
Speaker 10: Who are you?
Speaker 7: Where am I? H?
Speaker 5: I'm a baby wreck sol obviously.
Speaker 4: Fuck that.
Speaker 3: Record and the fabulous three. I guess which one was
the record.
Speaker 5: Yeah, no, the the the baby resor does a twirl
and as he's twirling, we're going to like Saylor moon.
Speaker 4: Back into record and I have like.
Speaker 5: I'm holding my lute up and I say, I'm record.
Speaker 3: Oh how are you? And why are you trying to
eat us?
Speaker 10: Now I've got to kill a headache. What are you
trying to eat you?
Speaker 3: You're a giant lizard. This ship out of you.
Speaker 7: I motioned towards the giant footprints that leads to the
big divot in the ground.
Speaker 4: That his neck has got a blade to it, and
he just stops and says, I just have to take
you for it.
Speaker 9: I don't release the blade.
Speaker 2: Ow.
Speaker 10: Well, first of all, my name is Vestin.
Speaker 7: I was in the.
Speaker 3: Fringe and sell that.
Speaker 7: A V E.
Speaker 4: S t O N.
Speaker 7: Like a joke from before.
Speaker 3: Mm hmmm mmm.
Speaker 10: Uh where's the rest of my party? We killed him?
Speaker 5: Well you probably ate them?
Speaker 10: Fuck?
Speaker 7: What do you mean? What is your last memory?
Speaker 10: Let's see.
Speaker 15: Okay, we were in the Fringe. We were hunting u
Rex Sauce where Roger we He met a wizard. He
said he needed help and then he started casting a spell.
Silra knew something was up and attacked him and then
we all jumped in and yeah, and then I woke
up here and you're pointing a sword at me.
Speaker 5: Well that's very plausible and reasonable, I believe you.
Speaker 4: Okay, tourors inside check of a seven does not give
you really any information.
Speaker 9: I'm told.
Speaker 4: You said, I can get over, I.
Speaker 7: Must look slightly adjust.
Speaker 3: Uh well, what is your ever? You said?
Speaker 4: Deep red?
Speaker 3: Is it robes deep red? Or he is?
Speaker 4: His skin is deep red? His skin is deep red.
His robes are just kind of like a brown tan color. Yea,
it was just that is important?
Speaker 3: Mmm? Likely story? Do you know they talking Finch by
any chance?
Speaker 2: Yeah?
Speaker 10: The painter.
Speaker 3: The pain well it didn't it wasn't a painter and
needed us to pay they needed did you have to
pay for it? Canvas?
Speaker 2: What?
Speaker 3: I didn't care? What I'm trying to I'm getting final information?
Speaker 9: Well what wizard? They were fighting a wizard? Why are
you fighting a wizard?
Speaker 4: Ah?
Speaker 5: I don't really know, but I'm very dramatic. Wait, everyone
was the reason? Was the was the wizard wed? I mean,
was the wizard red?
Speaker 10: The wizard was, yes, in red robes?
Speaker 3: You know that a red wizard? Like I said, yellow?
Speaker 5: Damn Red Wizards. They're at it again. Well wait, this
is a questor.
Speaker 9: Is Why were you fighting him? You're part of them,
You're an adventurer.
Speaker 18: We took on a quest. Yeah, but there was nothing
to do with wizards. We just had to bring back
loads of rex l pelts. Mm hmm, easy work, you
know for our group. Did the wizard try and stop you?
Speaker 15: The wizard he said he needed help, sort of acted
like he was injured.
Speaker 7: You know him.
Speaker 5: We know of the Red Wizards. The Red Wizards almost
destroyed the destroyed the Told Keeper, but we were able to.
I don't really know what happened there actually something we are.
Speaker 9: Your friends. I suppose you don't know what.
Speaker 7: You said over the.
Speaker 9: Is it? One lizard took out all of your friends?
And then I said, wait, you don't know because you
don't know what happened to them.
Speaker 10: I mean I can find out if you will give
me a second. Maybe let me stand up.
Speaker 9: I released the sword ever so slightly and help me
stand up. You can stand up yourself.
Speaker 3: These people arms, not that lizard. Tiny short arms. You
can do.
Speaker 5: I would like this man needs my help and I'm
going to give it to how much x peop will
you give me to help you stand up.
Speaker 4: That is not what I say.
Speaker 5: I say it looks like you could use a little
tune to inspire you to stand. Then I'm going to
I'm gonna sing him like a short verse of a
song famous.
Speaker 3: Stand up.
Speaker 5: Try and get him, you know, feeling better about himself.
Speaker 4: Okay, you're giving him an inspiration? Or are you healing him?
Speaker 5: I'm not doing any of those things.
Speaker 4: You're just playing the lad Okay, you just start playing
the lead. And he stands up and says, are you
trying to cast a spell?
Speaker 7: He's not working?
Speaker 5: No, No, I'm just you know, music can help people. Okay,
say so son, spoken word? Would you prefer a poem?
Speaker 4: No?
Speaker 3: So good information.
Speaker 7: I take a step back and I try and look.
I need to find out horses which way? Yourself a
point behind him? All right, I'm going to start walking
that way.
Speaker 4: He shuffles off.
Speaker 3: By yourself.
Speaker 4: You can come if you want.
Speaker 3: Along with us.
Speaker 4: I can tag along with you if you're going that way.
Speaker 3: All right, we do have to find the horse because
someone scared them off.
Speaker 5: You can help.
Speaker 9: Actually, this is your fault.
Speaker 5: You've almost killed all of us.
Speaker 3: Yeah, I almost killed you. We almost didn't have you.
Speaker 10: Okay, what do you want me to do?
Speaker 2: What?
Speaker 4: He's on one age, you know, and he's like, he's
like limping away from you. I'm going to be consulting
with Volna. He places a hand up to the sky
and it begins to crackle, with lightning on the edges
and tips of his fingers, around his eyes, the sort
of lightning that starts to flash off of him, and
then he starts shooting little sparks of lightning, sucking up
impossibly high up into the sky. He starts walking along
while doing next.
Speaker 7: Wait, what what I've seen that lightning before? He must
he must have happened. He's limping. This must have happened
to him about two days ago. I have seen his
lightning before.
Speaker 9: Two days ago. Well, this could be fixed easily if
we know what day he thinks it is. Okay, what
day do you think it is?
Speaker 4: Sunday?
Speaker 9: What day is?
Speaker 4: Tuesday?
Speaker 9: Is a real actual juice there? Okayesday?
Speaker 3: Yeah?
Speaker 7: Tuesday?
Speaker 9: Oh yeah, you're not going right. Actually, wait, you think
he was hit by the lightning arsaw?
Speaker 7: No, he's making the lightning. He's some kind of spellcaster.
I'm saying that this red wizard might still be about
two days away from here.
Speaker 9: We have to be careful, right, But he was in
the fringe.
Speaker 4: See the fringe from the you're on the fringe, Welwyn
is like right on the fringe, the fringe of the fringe,
you can you can see it from here.
Speaker 3: What's the fringe? I don't know why.
Speaker 9: I thought the fringe was like all the way up
in the north for some reason. Yeah, it's interesting whatever.
Speaker 3: This is all right, so, I.
Speaker 9: Mean, look, we don't need this man. It's not like
he was just in our way. We can just continue.
But he's quite intriguing.
Speaker 7: Did he tell us his group's name?
Speaker 9: No, what's the name of your group?
Speaker 4: He turns around, his sort of the lightning arcing up.
He says, oh, you might have heard of us, All
Killer No Healer. Will thank you so much for watching. Everybody.
We'll pick up there next week with he gave you
his name, right, yeah, Veston the Warlock, the Teefling Warlock
of All Killer No Healer, a very famous group. I'm
sure we've all heard of them. And we'll see what
you guys do here on the edge of veil Wind
next week. Thanks for watching, Watchers, Thanks for playing players.
You officially survived a t rex. That was cool. It
was slightly nerved, but I did think it would be
fun to just throw a t rex at you, and
I thought, you know, if they die, it was a
lot of fun. It's a good way to die. If
they die, they die. It's a good way to die.
Speaker 9: It's even more fun as being level three and having
actual options.
Speaker 6: I didn't have to stand in front and dodge the
entire time.
Speaker 4: There is always say something about experience. You get no experience,
but you love that. There's always like a sort of
a horrible feeling when it feels like the players like
some of them might run and some might fight. Because
that's happy. That is like a guaranteed TPK every time
if like to try and fight and to run and
then you waste that turn of like running, it's always
a bit iffy. And I was like, I know that
you have good battlefield control now with Ricard, but if
it goes wrong against something like this, this thing's just
gonna fuck eat all of your.
Speaker 14: I'm so glad that Rickard decided to record after he
like basically clutched it because like, if it focused on anybody,
they die.
Speaker 4: It was a bit. It was a bit concerning because
if you hadn't hit it, tour it would have stood
up and got and got another couple.
Speaker 9: Of sleeve don't you.
Speaker 4: Yeah have sleeves.
Speaker 5: Look at the attacked baby though, I don't.
Speaker 9: Ye killed.
Speaker 13: Then was impressed. I was joking, man, yeah, the.
Speaker 4: Yeah, it's it's it's still like I do get scared
throwing these things, and it was super interesting to put
in front of you like a really strong beast. And
I was like, it's a bad idea. Are they just
going to get eaten on the road? And then I thought, Wow,
if they do get eaten by a t rex, I
actually think that's okay. It's very sad to die to
like a swarm of wasps, it's lame. But if you
get eaten by a t rex and that's the TPK,
it's always a good story. So I was like, yeah,
the t rex comes running in, what are you doing?
Speaker 14: And then you know, like four hours later we become
a king ship.
Speaker 4: Right, Yeah, you didn't sacrifice the horses. You do have
to reclaim them, which will probably be a nice I'll
make into a nice mini game for the beginning of
next week.
Speaker 14: Yeah, because it was like they'll be eating. We need
the horses and he doesn't want any more of his
peck to die theare you know, So the first thing
was to free them, although in hindsight I should have
like jumped onto.
Speaker 4: The back of the greenroom. This is the ground. I
don't know.
Speaker 13: We've been talking for a while.
Speaker 5: We're live still, aren't we?
Speaker 4: Why are not?
Speaker 9: Yes?
Speaker 4: This is the green room? What is the green room?
You might be screaming from the chat room because you
never get to see it. Well, every now and then,
I like to just do a green room live instead
of in the green room, because that way, you know
what it is. It's this, it's the post stream NATA
about stuff that happened, or we just talk about something else,
you know, favorite sandwich you have this week? Voicemail that's
a last voicemail.
Speaker 7: Yep.
Speaker 6: Now that we're talking in the green room, let's talk
about that shield spell?
Speaker 7: Am I right? Guys?
Speaker 4: That was good.
Speaker 5: I thought you were dead for sure.
Speaker 4: You wouldn't have died. He was down to six hp though,
and then yeah, if I go ahead again, But it was.
Speaker 13: A risky choice, but I was like the opportunity.
Speaker 5: Yeah, like the imagery of like a t Rex like
squirming on the ground and like snapping at everyone as
they're trying to move away.
Speaker 4: Yeah, it was great.
Speaker 9: Yeah, I like to good command. Because I was looking
at my spell list, I was like, that's what I
want to do. I want to command him to run
a flea or whatever. And then it's just not because
I'm paladinough to prepare my spells. So I was like,
I can't do that.
Speaker 4: To prepare him in the morning, not prepare in the mornings.
Speaker 9: I don't just prepare them on the fly.
Speaker 5: Yeah, anything, they just learned spells and that's all they do.
Speaker 3: They just gone, it'll be worse.
Speaker 4: You could swap out one spell every level like.
Speaker 3: Bridney Gross.
Speaker 4: Yeah, classic casters versus divine casters. I think it's oh yeah,
because clerics to it.
Speaker 9: I loved Goldfinch.
Speaker 4: Yeah, yeah, ago hilarious, and I just thought it would Goldfinch,
it would be fun to just do something that it
doesn't require it's not a puzzle, it doesn't require any roles.
It was just like, what do you do. There's this
thing and it just appears in front of you with
a bunch of paint. You know, do you want to
paint in something? And then what do you paint? I'm
curious and then it goes all right, see you? And
I was like, well, they should get something for it,
but they don't deserve anything good for it because it's
not solved a puzzle or you know, it would be
funny if they've got something. And I was like, what
about that fucking amulet I saw on TikTok It just
sees itself or whatever. And I was like, yeah, I
think I saw that once. I'll give them that because
you get something for it, but it should just be
like proper roadside ship.
Speaker 7: Yeah.
Speaker 14: I wasn't sure if that was the cash, but in character,
I was like, wait a minute, isn't it magical? I
was like, oh, no, I've given away the joke. Yeah,
it's what it is. It's really a thing that you
do pretty consistently. Yeah, the exceptional ability to just say
the end thing halfway through someone saying something to you.
So it's all good.
Speaker 4: I'm good. Yeah. But the Goldfinch is literally just supposed
to be a weird little he's almost a wheeler dealer,
but he's not really in a bad way, you know,
at the weird little guy on the road trying to
make a buck trying to turn a turn a buck.
Speaker 5: And maybe he will one day out of fifteen cents.
Speaker 4: Yeah, maybe we'll come back to this setting in like
ten years. And like one of these paintings is on,
like the fucking King's wall. That's an original record painted that.
Speaker 9: By the way, if you send me descriptions of what
you said, I'm going to try and paint them this week.
Speaker 4: One of them was Edward munches scream entirely, I think
is what it actually is, isn't it? Monks? And yeah?
Speaker 7: The other what was it? It was.
Speaker 4: Cartography road the.
Speaker 5: Green there you have to go out and your and
your lawn and.
Speaker 4: Get some painters.
Speaker 13: It signifies the rude.
Speaker 4: This episode twenty three, twenty four.
Speaker 7: No one knows.
Speaker 5: There's no way of finding there's absolutely no way of knowing.
Speaker 4: There's no way of finding out pretty no way of knowing.
All right, well we have an episode next week, you
hear leah, Yeah, okay.
Speaker 5: All right, do you have an episode next week? And
we have an episode happened next week? Wait to Rock?
I mean, whoever this toro Rock to Rock is.
Speaker 4: In fact one of the other one of the other
character that's the Yeah, Toura's new The new name is
turag It from vash.
Speaker 14: That was kind of funny that we had a goldfinch.
She was into investing and now he met a warlock
who is called vesting.
Speaker 4: Mm hmmm.
Speaker 5: A connection I would never would have had a connection.
Speaker 4: I would never have made either. That's why I like,
do you know the goldfinch?
Speaker 7: Because is this your?
Speaker 4: Is this your? There is a very familiar and almost
an almost nothing thing that I gave the names of
all Killer, no Healer, So just tune in for that one.
Speaker 9: The Fringe.
Speaker 4: I wanted the Fringe to be filled with dinosaurs, which
is why, like Miranda is a what did you call it?
In this episode because it's.
Speaker 16: Not the Great Coins because uh, a couple of laughter
when she evolves?
Speaker 5: Can she like shoot lightning?
Speaker 7: Sure?
Speaker 5: Like did you did you evolves or something?
Speaker 7: Did you?
Speaker 4: But yeah, like the Fringe is like filled with dinosaurs
just because I think that's fun. And Pokemon. So yeah,
there's all things like rex saws out there and velociraptors
and cats raptors and ships, so they're all around. To
have a rex all this far north, it's a little weird,
and I guess we'll find out what's going on next.
I mean, it wasn't which we get, which we got
to see.
Speaker 3: I would like to know.
Speaker 7: What I mean.
Speaker 4: In case I forget lots of outside thoughts happening here
where you're.
Speaker 9: Just by the government exactly.
Speaker 6: I now know kung Fu the what someone like that
Rex Aar was sent part more sent north to keep
someone away or to slow someone down. So I think
we need to keep pressing towards the fringe.
Speaker 4: At some point you're heading towards the fringe. The fringe
is we're going towards the fringe.
Speaker 13: But right, okay, but we're going to the road.
Speaker 4: Yeah, I'll put you hear, bring us over to the map.
So the yeah, the way that the this map shows
the so green is the is the auroring Kingdom, Red
is just concordant, and blue is fells and horn. But
in terms of like what the actual continent looks like,
really it looks like this without without the kingdom markers,
because the kingdoms don't have like a strict marker. So
veil In is where you're headed to here, and the
fringe is just this whole area. It's just this a dark,
shadowy place, no man's land. So Vlwyn is the point
of Vlwind, the reason it exists is that it is
just a military stronghold that stops monsters from coming into
Aurora because fringe is the monster hunting area. That's where
all the high level monsters are. This is literally what
that was very exciting to sell off a rex are
head at Veil, right, Yeah, an mmo, this is where
you'd go to like level up against like high level
monster ship. So bunch of lowbies here farming. It's exactly well,
you guys are too low level to farm there, so
bear that in mind. You All quests for hunting monsters
in the fringe are of a higher level than three.
But yeah, Vlwin's kind of on the edge of the fringe,
and the fringe is where sort of where the Roaring
Kingdom's idyllic greenery ends, and then this kind of shrubland appears.
So it's not like a desert. It gets pretty dry
down near torns, but it is more like a shrubland
if you think like South Africa something like that, Australia,
that kind of it's kind of an arid shrubland, but
it's not full blown desert, but it's dry, it's drier
than it should be I think drier than it should be.
Speaker 6: Can you point down the map where the recks are
touched us?
Speaker 4: You are like here, okay, right outside of Valwyin maybe
maybe kind of more like a little close to these
cross roads, but you're.
Speaker 14: Like six hours by horseback? Is can more or less
what you said you said together on the night. If
we pushed it, you're not far. This is a four
day travel, so that's how I split it. Final day,
so you're in this section days ago.
Speaker 6: So why would anyway, if there's a part of me
like if you followed the road, why did everyone just
let a rexor travel through two days ago or it
cut through a certain way. It's all wacky stuff. I'm excited,
but also why was it I just sent up this
way to attack things that come down the road. It's
definitely got to like, I'm just excited about the fact that.
Speaker 3: Roads cord dinosaurs.
Speaker 4: It is a person. Let's find out next week on
the next episode of side Quest Side of course. Yeah,
thanks for watching everybody, Thanks for playing players. If you're
interested in watching other green rooms, this whole bloh blah
blah blah blah that we do at the end when
you do a little yap post stream on our for
that one where we were just doing impressions on our
membership page, which is Merch dot Tablestory dot TV. There
are green rooms for almost all about shows and you
can go and they're they're up there, so you'll be
able to go and find the previous ones after you
watch episodes, if you're watching them on VODs or whatever,
you can just go and find the appropriate green room
for other shows as well as this one and just
listen to a little yap if that's interesting and you
want to support the channel. We very much appreciate you
green rumors. There won't be a green room today, but
here is what the green room is. Get f and
dracking him tomorrow. No main character this week, which is
why the main characters showed up in this episode today.
And they got to be because we killed them. Yeah,
we turned them into a rec was very very tempted
to have like the Rex saw pop open and then
just like one of the characters from main characters in
there because we know main character in here somewhere as
a background noise. Yeah, just like failing is like here.
And then I was like I have to get Phaze
to just show up at the end of the episode
and be like where am I? You know, she's busy.
And she also has said several times never to contact
her me.
Speaker 5: Sorry to me about you.
Speaker 4: All the time. I keep getting these letters through about
like how far away I have to stay from her.
It's really weird. So yeah, maybe week, maybe she's Maybe
she's one of the members of or Killer No Healer.
Speaker 7: She's not.
Speaker 4: She's in main character and they were back in Oldsa.
All right, thanks for watching everyone. We'll see you tomorrow
for the last drachenim Epp or next week here for
more side quest Bye.
Speaker 9: Ma h.
Speaker 14: For more stories in this world or other words, our
entire library can be found at table story dot tv.
To support us, you can sport our merch or tip
directly at merch dot tablestory dot tv.
Speaker 13: Thanks for listening.