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<v Speaker 1>The Art of War, Part two. This LibriVox recording is

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<v Speaker 1>in the public domain. Chapter nine, The Army on the March.

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<v Speaker 1>We come now to the question of encamping the army

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<v Speaker 1>and observing signs of the enemy. Pass quickly over mountains,

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<v Speaker 1>and keep in the neighborhood of valleys. Camp in high

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<v Speaker 1>places facing the sun. Do not climb heights in order

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<v Speaker 1>to fight. So much for mountain warfare. After crossing a river,

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<v Speaker 1>you should get far away from it. When an invading

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<v Speaker 1>force crosses a river in its onward march, do not

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<v Speaker 1>advance to meet it in mid stream. It will be

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<v Speaker 1>best to let half the army get across and then

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<v Speaker 1>deliver your attack. If you are anxious to fight, you

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<v Speaker 1>should not go to meet the invader near a river

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<v Speaker 1>which he has to cross. More your craft higher up

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<v Speaker 1>than the enemy, and facing the sun, do not move

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<v Speaker 1>up stream to meet the enemy. So much for river warfare.

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<v Speaker 1>In crossing salt marshes, your sole concern should be to

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<v Speaker 1>get over them quickly without any delay. If forced to

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<v Speaker 1>fight in a salt marsh, you should have water and

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<v Speaker 1>grass near you, and get your back to a clump

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<v Speaker 1>of trees. So much for operations in salt marshes. In

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<v Speaker 1>dry level country, take up an easily accessible position with

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<v Speaker 1>rising ground to your rights and on your rear, so

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<v Speaker 1>that the danger may be in front and safety lie behind.

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<v Speaker 1>So much for campaigning in flat country. These are the

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<v Speaker 1>four useful branches of military knowledge which enabled the Yellow

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<v Speaker 1>Emperor to vaguish four several sovereigns. All armies prefer high

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<v Speaker 1>ground to low, and sunny places to dark. If you

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<v Speaker 1>are careful of your men and camp on hard ground,

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<v Speaker 1>the army will be free from disease of every kind,

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<v Speaker 1>and this will spell victory. When you come to a

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<v Speaker 1>hill or a occupy the sunny side with the slope

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<v Speaker 1>on your right rear. Thus you will at once act

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<v Speaker 1>for the benefit of your soldiers and utilize the natural

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<v Speaker 1>advantages of the ground. When, in consequence of heavy rains

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<v Speaker 1>up country, a river which you wish to ford is

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<v Speaker 1>swollen and flecked with foam, you must wait until it subsides.

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<v Speaker 1>Country in which there are precipitous cliffs with torrents running

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<v Speaker 1>between deep natural hollows, confined places, tangled thickets, quagmires, and

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<v Speaker 1>crevices should be left with all possible speed and not approached.

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<v Speaker 1>While we keep away from such places, we should get

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<v Speaker 1>the enemy to approach them. While we face them, we

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<v Speaker 1>should let the enemy have them on his rear. If

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<v Speaker 1>in the neighborhood of your camp there should be any

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<v Speaker 1>hilly country, ponds surrounded by aquatic grass, hollow basins filled

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<v Speaker 1>with reeds, or woods with thick undergrowth, they must be

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<v Speaker 1>carefully routed out and searched for these. These are places

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<v Speaker 1>where men in ambush or insidious spies are likely to

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<v Speaker 1>be lurking. When the enemy is close at hand and

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<v Speaker 1>remains quiet, he is relying on the natural strength of

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<v Speaker 1>his position. When he keeps aloof and tries to provoke

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<v Speaker 1>a battle, he is anxious for the other side to advance.

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<v Speaker 1>If his place of encampment is easy of access, he

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<v Speaker 1>is tendering a bait. Movement Amongst the trees of a

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<v Speaker 1>forest shows that the enemy is advancing. The appearance of

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<v Speaker 1>a number of screens in the midst of thick grass

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<v Speaker 1>means that the enemy wants to make us suspicious. The

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<v Speaker 1>rising of birds in their flight is the sign of

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<v Speaker 1>an ambuscade. Startled beasts indicate that a sudden attack is coming.

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<v Speaker 1>When there is dust rising in a high column, it

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<v Speaker 1>is the sign of chariots advancing. When the dust is

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<v Speaker 1>low but spread over a wide area, it betokens the

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<v Speaker 1>approach of infantry. When it branches out in different directions,

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<v Speaker 1>it shows that parties have been sent to collect firewood.

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<v Speaker 1>A few clouds of dust moving to and fro signify

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<v Speaker 1>that the army is encamping. Humble words and increased preparations

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<v Speaker 1>are sides that the enemy is about to advance. Violent

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<v Speaker 1>language and driving forward as if to attack are sides

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<v Speaker 1>that he will retreat. When the light chariots come out

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<v Speaker 1>first and take up a position on the wings, it

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<v Speaker 1>is a sign that the enemy is forming for battle.

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<v Speaker 1>Peace proposals unaccompanied by a sworn covenant indicate a plot.

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<v Speaker 1>When there is much running about and the soldiers fall

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<v Speaker 1>into rank, it means that the critical moment has come.

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<v Speaker 1>When some are seen advancing and some retreating, it is allure.

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<v Speaker 1>When the soldiers stand leaning on their spears, they are

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<v Speaker 1>faint from want of food. If those who are sent

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<v Speaker 1>to draw water begin by drinking themselves, the army is

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<v Speaker 1>suffering from thirst. If the enemy sees an advantage to

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<v Speaker 1>be gained and makes no effort to secure it, the

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<v Speaker 1>soldiers are exhausted. If birds gather on any spot it

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<v Speaker 1>is unoccupied clamor by night betokens nervousness. If there is

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<v Speaker 1>disturbance in the camp, the general's authority is weak. If

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<v Speaker 1>the banners and flags are shifted about, sedition is afoot.

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<v Speaker 1>If the officers are angry, it means that the men

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<v Speaker 1>are weary. When an army feeds its horses with grain

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<v Speaker 1>and kills its cattle for food, and when the men

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<v Speaker 1>do not hang their cooking pots over the camp fires,

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<v Speaker 1>showing that they will not return to their tents, you

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<v Speaker 1>may know that they are determined to fight to the death.

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<v Speaker 1>The sight of men whispering together in small knots or

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<v Speaker 1>speaking in subdued tones points to disaffection amongst the rank

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<v Speaker 1>and file. Two frequent rewards signify that the enemy is

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<v Speaker 1>at the end of his resources. Too many punishments betray

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<v Speaker 1>a condition of dire distress. To begin by bluster, but

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<v Speaker 1>afterwards to take fright the enemy's numbers shows a supreme

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<v Speaker 1>lack of intelligence. When envoys are set with compliments in

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<v Speaker 1>their mouths, it is a sign that the enemy wishes

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<v Speaker 1>for a truce. If the enemy's troops march up angrily

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<v Speaker 1>and remain facing ours for a long time without either

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<v Speaker 1>joining battle or taking themselves off again. The situation is

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<v Speaker 1>one that demands great vigilance and circumspection. If our troops

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<v Speaker 1>are no more in number than the enemy that is

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<v Speaker 1>amply sufficient, it only means that no direct attack can

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<v Speaker 1>be made. What we can do is simply to concentrate

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<v Speaker 1>all our available strength, keep a close watch on the enemy,

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<v Speaker 1>and obtain reinforcements. He who exercises no forethoughts but makes

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<v Speaker 1>light of his opponents is sure to be captured by them.

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<v Speaker 1>If soldiers are punished before they have grown attached to you,

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<v Speaker 1>they will not prove submissive, and unless submissive, they will

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<v Speaker 1>be practically useless. If when the soldiers have become attached

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<v Speaker 1>to you, punishments are not enforced, they will still be useless. Therefore,

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<v Speaker 1>soldiers must be treated in the first instance with humanity,

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<v Speaker 1>but kept under control by means of iron discipline. This

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<v Speaker 1>is a certain road to victory. If in training soldiers

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<v Speaker 1>commands are habitually enforced, the army will be well disciplined.

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<v Speaker 1>If not, its discipline will be bad. If a general

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<v Speaker 1>shows confidence in his men but always insists on his

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<v Speaker 1>orders being obeyed, the gain will be mutual. Chapter ten, terrain,

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<v Speaker 1>we may distinguish six kinds of terrain to wit accessible ground,

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<v Speaker 1>entangling ground, temporizing ground, narrow passes, precipitous heights, positions at

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<v Speaker 1>a great distance from the enemy. Ground which can be

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<v Speaker 1>freely traversed by both sides is called accessible. With regard

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<v Speaker 1>to ground of this nature, be before the enemy, occupying

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<v Speaker 1>the raised and sunny spots, and carefully guard your line

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<v Speaker 1>of supplies. Then you will be able to fight with advantage.

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<v Speaker 1>Ground which can be abandoned but is hard to reoccupy

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<v Speaker 1>is called entangling. From a position of this sort, if

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<v Speaker 1>the enemy is unprepared, you may sally forth and defeat him.

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<v Speaker 1>But if the enemy is prepared for your coming and

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<v Speaker 1>you fail to defeat him, then return being impossible. Disaster

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<v Speaker 1>will ensue. When the position is such that neither side

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<v Speaker 1>will gain by making the first move, it is called

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<v Speaker 1>temporizing ground. In a position of this sort, even though

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<v Speaker 1>the enemy should offer us an attractive bait, it will

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<v Speaker 1>be advisable not to stir forth, but rather to retreat,

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<v Speaker 1>thus enticing the enemy in his turn. Then, when part

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<v Speaker 1>of his army has come out, we may deliver our

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<v Speaker 1>attack with advantage with regard to narrow passes, if you

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<v Speaker 1>can occupy them first, let them be strongly garrisoned, and

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<v Speaker 1>await the advent of the enemy. Should the army forestall

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<v Speaker 1>you in occupying a pass, do not go after him

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<v Speaker 1>if the pass is fully garrisoned, but only if it

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<v Speaker 1>is weakly garrisoned. With regard to precipitous heights, if you

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<v Speaker 1>are beforehand with your adversary, you should occupy the raised

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<v Speaker 1>and sunny spots, and there wait for him to come up.

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<v Speaker 1>If the enemy has occupied them before you, do not

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<v Speaker 1>follow him, but retreats and try to entice him away.

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<v Speaker 1>If you are situated at a great distance from the enemy,

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<v Speaker 1>and the strength of the two armies is equal, it

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<v Speaker 1>is not easy to provoke a battle, and fighting will

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<v Speaker 1>be to your disadvantage. These six are the principles connected

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<v Speaker 1>with Earth. The general who has attained a responsible post

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<v Speaker 1>must be careful to study them. Now the army is

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<v Speaker 1>exposed to six several calamities, not arising from natural causes,

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<v Speaker 1>but from faults for which the general is responsible. These

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<v Speaker 1>are flight, insubordination, collapse, ruin, disorganization, route other conditions being equal.

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<v Speaker 1>If one force is hurled against another ten times its size,

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<v Speaker 1>the result will be the flight of the farmer. When

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<v Speaker 1>the common soldiers are too strong and their officers too weak,

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<v Speaker 1>the result is insubordination. When the officers are too strong

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<v Speaker 1>and the common soldiers too weak, the result is collapse.

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<v Speaker 1>When the higher officers are angry and insubordinate, and on

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<v Speaker 1>meeting the enemy, give battle on their own account from

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<v Speaker 1>a feeling of resentment before the commander in chief can

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<v Speaker 1>tell whether or not he is in a position to fight.

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<v Speaker 1>The result is ruin. When the general is weak and

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<v Speaker 1>without authority. When his orders are not clear and distinct.

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<v Speaker 1>Where there are no fixed duties assigned to officers and men,

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<v Speaker 1>and the ranks are formed in a slovenly haphazard manner,

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<v Speaker 1>the result is utter disorganization. One a general unable to

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<v Speaker 1>estimate the enemy's strength, allows an inferior force to engage

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<v Speaker 1>a larger one, or hurls a weak detachment against a

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<v Speaker 1>powerful one and neglects to place picked soldiers in the

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<v Speaker 1>front rank. The results must be rout. These are six

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<v Speaker 1>ways of courting defeat, which must be carefully noted by

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<v Speaker 1>the general who has attained a responsible post. The natural

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<v Speaker 1>formation of the country is the soldier's best ally. But

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<v Speaker 1>a power of estimating the adversary, of controlling the forces

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<v Speaker 1>of victory, and of shrewdly calculating difficulties, dangers, and distances

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<v Speaker 1>constitutes the test of a great general. He who knows

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<v Speaker 1>these things, and in fighting puts his knowledge into practice,

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<v Speaker 1>will win his battles. He who knows them not nor

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<v Speaker 1>practices them, will surely be defeated. If fighting is sure

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<v Speaker 1>to result in victory, then you must fight, even though

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<v Speaker 1>the ruler forbid it. If fighting will not result in victory,

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<v Speaker 1>then you must not fight, even at the ruler's bidding.

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<v Speaker 1>The general who advances without covening fame and retreats without

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<v Speaker 1>fearing disgrace, whose only thought is to protect his country

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<v Speaker 1>and do good service for his sovereign, is the duel

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<v Speaker 1>of the kingdom. Regard your soldiers as your children, and

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<v Speaker 1>they will follow you into the deepest valleys. Look upon

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<v Speaker 1>them as your own beloved sons, and they will stand

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<v Speaker 1>by you, even unto death. If, however, you are indulgent

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<v Speaker 1>but unable to make your authority felt, kind hearted but

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<v Speaker 1>unable to enforce your commands, and incapable moreover of quelling disorder,

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<v Speaker 1>then your soldiers must be likened to spoilt children. They

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<v Speaker 1>are useless for any practical purpose. If we know that

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<v Speaker 1>our own men are in a condition to attack, but

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<v Speaker 1>are unaware that the enemy is not open to attack,

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<v Speaker 1>we have gone only half way towards victory. If we

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<v Speaker 1>know that the enemy is open to attack, but are

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<v Speaker 1>unaware that our own men are not in a condition

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<v Speaker 1>to attack, we have gone only half way towards victory.

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<v Speaker 1>If we know that the enemy is open to attack,

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<v Speaker 1>and also know that our men are in a condition

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<v Speaker 1>to attack, but are other aware that the nature of

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<v Speaker 1>the ground makes finding impracticable, we have still gone only

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<v Speaker 1>halfway towards victory. Hence, the experienced soldier, once in motion,

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<v Speaker 1>is never bewildered. Once he has broken camp, he is

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<v Speaker 1>never at a loss. Hence the saying, if you know

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<v Speaker 1>the enemy and know yourself, the victory will not stand

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<v Speaker 1>in doubt. If you know heaven and no earth, you

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<v Speaker 1>may make your victory complete. Chapter nine, The Nine Situations.

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<v Speaker 1>The Art of War recognizes nine varieties of ground. Dispersive ground,

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<v Speaker 1>fascil ground, contentious ground, open ground ground of intersecting highways,

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<v Speaker 1>serious ground, difficult ground, hemmed in ground, desperate ground. When

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<v Speaker 1>a chieftain is fighting in his own territory, it is

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<v Speaker 1>dispersive ground. When he has penetrated into hustile territory but

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<v Speaker 1>to no great distance, it is fascile ground. Ground, the

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<v Speaker 1>possession of which imports great advantage to either side. Is

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<v Speaker 1>contentious ground. Ground on which each side has liberty of movement.

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<v Speaker 1>Is open ground. Ground which forms the key to three

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<v Speaker 1>contiguous states, so that he who occupies at first has

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<v Speaker 1>most of the empire at his command. Is a ground

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<v Speaker 1>of intersecting highways. When an army has penetrated into the

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<v Speaker 1>heart of a hostile country, leaving a number of fortified

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<v Speaker 1>cities in its rear, it is serious ground. Mountain forests,

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<v Speaker 1>rugged steeps, marshes, and fens all country that is hard

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<v Speaker 1>to traverse. This is difficult ground, ground which is reached

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<v Speaker 1>through narrow gorges, and from which we can only retire

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<v Speaker 1>by tortuous paths, so that a small of the enemy

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<v Speaker 1>would suffice to crush a large body of our men.

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<v Speaker 1>This is hemden ground, ground on which we can only

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<v Speaker 1>be saved from destruction by fighting without delay. Is desperate ground.

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<v Speaker 1>On dispersive ground, therefore, fight not on fascil ground. Halt

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<v Speaker 1>not on contentious ground, attack not on open ground. Do

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<v Speaker 1>not try to block the enemy's way on the ground

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<v Speaker 1>of intersecting highways. Join hands with your allies on serious ground,

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<v Speaker 1>gather in plunder a difficult ground. Keeps steadily on the

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<v Speaker 1>march on hemden ground. Resort to stratagem on desperate ground. Fight.

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<v Speaker 1>Those who were called skillful leaders of old knew how

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<v Speaker 1>to drive a wedge between the enemy's front and rear

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<v Speaker 1>to prevent cooperation between his large and small divisions, to

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<v Speaker 1>hinder the good troops from rescuing the bad, the officers

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<v Speaker 1>from rallying their men. When the enemy's men were a unit,

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<v Speaker 1>they managed to keep them in disorder. When it was

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<v Speaker 1>to their advantage. They made a forward move when otherwise

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<v Speaker 1>they stop still. If asked how to cope with a

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<v Speaker 1>great host of the enemy in orderly array and on

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<v Speaker 1>the point of marching to the attack, I should say,

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<v Speaker 1>begin by seizing something which your opponent holds dear. Then

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<v Speaker 1>he will be amenable to your will. Rapidity is the

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<v Speaker 1>essence of war. Take advantage of the enemy's unreadiness, make

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<v Speaker 1>your way by unexpected routes, and attack unguarded spots. The

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<v Speaker 1>following are the principles to be observed by an invading force.

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<v Speaker 1>The further you penetrate into a country, the greater will

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<v Speaker 1>be the solidarity of your troops, and thus the defenders

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<v Speaker 1>will not prevail against you. Make forays into fertile country

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<v Speaker 1>in order to supply your army with food. Carefully study

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<v Speaker 1>the well being of your men, and do not overtax them.

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<v Speaker 1>Concentrate your energy and hoard your strength. Keep your army

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<v Speaker 1>continually on the move, and devise unfathomable plans. Throw your

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<v Speaker 1>soldiers into positions whence there is no escape, and they

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<v Speaker 1>will prefer death to flight. If they will face death,

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<v Speaker 1>there is nothing they may not achieve. Officers and men

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<v Speaker 1>alike will put forth their uttermost strength. Soldiers when in

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<v Speaker 1>desperate straits, lose the sense of fear. If there is

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<v Speaker 1>no place of refuge, they will stand firm. If they

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<v Speaker 1>are in hostile country, they will show a stubborn front.

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<v Speaker 1>If there is no help for it, they will fight hard. Thus,

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<v Speaker 1>without waiting to be marshaled, the soldiers will be constantly

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<v Speaker 1>on the Kiviv, without waiting to be asked. They will

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<v Speaker 1>do your will without restrictions. They will be faithful without

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<v Speaker 1>giving orders, they can be trusted. Prohibit the taking of omens,

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<v Speaker 1>and do away with superstitious doubts. Then, until death itself comes,

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<v Speaker 1>no calamity need be feared. If our soldiers are not

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<v Speaker 1>overburdened with money, it is not because they have a

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<v Speaker 1>distaste for riches. If their lives are not unduly long,

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<v Speaker 1>it is not because they are disinclined to longevity. On

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<v Speaker 1>the day they are ordered out to battle, your soldiers

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<v Speaker 1>may weep those sitting up bedewing their garments, and those

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<v Speaker 1>lying down, letting the tears run down their cheeks. But

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<v Speaker 1>let them once be brought to bay, and they will

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<v Speaker 1>display the courage of a chu or a Kuei. The

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<v Speaker 1>skillful tachnician may be likened to the Shuei jan Nah.

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<v Speaker 1>This way, John is a snake that is found in

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<v Speaker 1>the Chung mountains. Strike at its head, and you will

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<v Speaker 1>be attacked by its tail. Strike at its tail, and

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<v Speaker 1>you will be attacked by its head. Strike at its middle,

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<v Speaker 1>and you will be attacked by head and tail. Both

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<v Speaker 1>asked if an army can be made to imitate the

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<v Speaker 1>Shuai jan I should answer yes. For the men of

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<v Speaker 1>Wu and the men of Yue are enemies. Yet if

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<v Speaker 1>they are crossing a river in the same boats and

296
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<v Speaker 1>are caught by a storm, they will come to each

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<v Speaker 1>other's assistance, just as the left hand helps the right. Hence,

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<v Speaker 1>it is not enough to put one's trust in the

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<v Speaker 1>tethering of horses and the burying of chariot wheels in

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<v Speaker 1>the ground. The principle on which to manage an army

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<v Speaker 1>is to set up one standard of courage, which all

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<v Speaker 1>must reach. How to make the best of both strong

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<v Speaker 1>and weak, that is a question involving the proper use

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<v Speaker 1>of ground. Thus the skillful general conducts his army just

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<v Speaker 1>as though he were leading a single man willy nilly

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<v Speaker 1>by the hand. It is the business of a general

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<v Speaker 1>to be quiet and thus insure secrecy, upright and just,

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<v Speaker 1>and thus maintain order. He must be able to mystify

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<v Speaker 1>his officers and men by false reports and appearances, and

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<v Speaker 1>thus keep them in total ignorance. By altering his arrangements

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<v Speaker 1>and changing his plans, he keeps the enemy without definite knowledge.

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<v Speaker 1>By shifting his camp and taking circuitous routes, he prevents

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<v Speaker 1>the enemy from anticipating his purpose at the critical moments.

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<v Speaker 1>The leader of an army acts like one who has

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<v Speaker 1>climbed up a height and then kicks away the ladder

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<v Speaker 1>behind him. He carries his man deep into hostile territory

317
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<v Speaker 1>before he shows his hand. He burns his boats and

318
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<v Speaker 1>breaks his cooking pots. Like a shepherd driving a flock

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<v Speaker 1>of sheep. He drives his men this way and that,

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<v Speaker 1>and nothing knows whither he is going to muster his

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<v Speaker 1>host and bring it into danger. This may be termed

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<v Speaker 1>the business of the general. The different measures suited to

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<v Speaker 1>the nine varieties of ground, the expediency of aggressive or

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<v Speaker 1>defensive tactics, and the fundamental laws of human nature. These

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<v Speaker 1>are things that must most certainly be studied when the

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<v Speaker 1>invading hostile territory. The general principle is that penetrating deeply

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<v Speaker 1>brings cohesion. Penetrating but a short means dispersion. When you

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<v Speaker 1>leave your own country behind and take your army across

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<v Speaker 1>the neighborhood territory, you find yourself on critical ground. When

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<v Speaker 1>there are means of communication on all four sides, the

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<v Speaker 1>ground is one of interesting highways. When you penetrate deeply

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<v Speaker 1>into a country, it is serious ground. When you penetrate

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<v Speaker 1>but a little way, it is facile ground. When you

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<v Speaker 1>have the enemy's strongholds on your rear and narrow passes

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<v Speaker 1>in front, it is hemmed in ground. When there is

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<v Speaker 1>no place of refuge at all, it is desperate ground. Therefore,

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<v Speaker 1>on dispersive ground, I would inspire my men with unity

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<v Speaker 1>of purpose. On fascile ground, I would see that there

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<v Speaker 1>is close connection between all parts of my army. On

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<v Speaker 1>contentious ground, I would hurry up my rear. On open ground,

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<v Speaker 1>I would keep a vigilant eye on my defenses. On

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<v Speaker 1>ground of interesting highways, I would consolidate my alliances. On

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<v Speaker 1>serious ground, I would try to ensure a continuous stream

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<v Speaker 1>of supplies. On difficult ground, I would keep pushing on

345
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<v Speaker 1>along the road. On hemmed in ground, I would block

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<v Speaker 1>any way of retreat. On desperate ground, I would proclaim

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<v Speaker 1>to my soldiers the hopelessness of saving their lives, For

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<v Speaker 1>it is the soldier's disposition to offer an obstinate resistance

349
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<v Speaker 1>when surrounded, to fight hard when he cannot help himself,

350
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<v Speaker 1>and to obey promptly when he has fallen into danger.

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<v Speaker 1>We cannot enter into alliance with neighboring princes until we

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<v Speaker 1>are acquainted with their designs. We are not fit to

353
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<v Speaker 1>lead an army on the march. Unless we are familiar

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<v Speaker 1>with the face of the country, its mountains and forests,

355
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<v Speaker 1>its pitfalls and precipices, its marshes and swamps, we shall

356
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<v Speaker 1>be unable to turn natural advantages to account unless we

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<v Speaker 1>make use of local guides. To be ignored of any

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<v Speaker 1>one of the following four or five principles does not

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<v Speaker 1>befits a warlike prince. When a warlike prince attacks a

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<v Speaker 1>powerful state, his generalship shows itself in preventing the concentration

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<v Speaker 1>of the enemy's forces. He overawes his opponents, and their

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<v Speaker 1>allies are prevented from joining against him. Hence, he does

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<v Speaker 1>not strive to ally himself with all and sundry, nor

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<v Speaker 1>does he foster the power of other states. He carries

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<v Speaker 1>out his own secret designs, keeping his antagonists in awe.

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<v Speaker 1>Thus he is able to capture their cities and overthrow

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<v Speaker 1>their kingdoms. Bestow rewards without regard to rule, issue orders

368
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<v Speaker 1>without regard to previous arrangements, and you will be able

369
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<v Speaker 1>to handle a whole army as though you had to

370
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<v Speaker 1>do with but a single man. Confront your soldiers with

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<v Speaker 1>the deed itself. Never let them know your design. When

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<v Speaker 1>the outlook is bright, bring it before their eyes, but

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<v Speaker 1>tell them nothing. When the situation is gloomy, Place your

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<v Speaker 1>army in deadly peril and it will survive. Plunge it

375
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<v Speaker 1>into desperate straits, and it will off in safety. For

376
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<v Speaker 1>it is precisely when a force has fallen into harm's

377
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<v Speaker 1>way that it is capable of striking a blow for victory.

378
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<v Speaker 1>Success in warfare is gained by carefully accommodating ourselves to

379
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<v Speaker 1>the enemy's purpose. By persistently hanging on the enemy's flank,

380
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<v Speaker 1>we shall succeed in the long run in killing the

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<v Speaker 1>commander in chief. This is called ability to accomplish a

382
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<v Speaker 1>thing by sheer cunning. On the day that you take

383
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<v Speaker 1>up your command, block the frontier passes, destroy the official tallies,

384
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<v Speaker 1>and stop the passage of all emissaries. Be stern in

385
00:24:36.799 --> 00:24:39.599
<v Speaker 1>the council chamber, so that you may control the situation.

386
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<v Speaker 1>If the enemy leaves a door opened, you must rush in.

387
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<v Speaker 1>Forestall your opponents by seizing what he holds deer and

388
00:24:47.920 --> 00:24:51.960
<v Speaker 1>suddenly contrive to time his arrival on the ground. Walk

389
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<v Speaker 1>in the path defined by rule, and accommodate yourself to

390
00:24:55.319 --> 00:24:59.759
<v Speaker 1>the enemy until you can fight a decisive battle at first.

391
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<v Speaker 1>The then exhibit the coyness of a maiden until the

392
00:25:02.720 --> 00:25:06.319
<v Speaker 1>enemy gives you an opening. Afterwards, emulate the rapidity of

393
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<v Speaker 1>a running hare, and it will be too late for

394
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<v Speaker 1>the enemy to oppose you. Chapter twelve, The attack by fire.

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<v Speaker 1>There are five ways of attacking with fire. The first

396
00:25:21.119 --> 00:25:23.599
<v Speaker 1>is to burn soldiers in their camp. The second is

397
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<v Speaker 1>to burn stores. The third is to burn baggage trains.

398
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<v Speaker 1>The fourth is to burn arsenals and magazines. The fifth

399
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<v Speaker 1>is to hurl dropping fire amongst the enemy. In order

400
00:25:34.839 --> 00:25:37.920
<v Speaker 1>to carry out an attack, we must have means available.

401
00:25:38.359 --> 00:25:41.720
<v Speaker 1>The material for raising fire should always be kept in readiness.

402
00:25:42.519 --> 00:25:45.400
<v Speaker 1>There is a proper season from making attacks with fire

403
00:25:45.799 --> 00:25:49.480
<v Speaker 1>and special days for starting a conflagration. The proper season

404
00:25:49.599 --> 00:25:52.480
<v Speaker 1>is when the weather is very dry. The special days

405
00:25:52.559 --> 00:25:55.079
<v Speaker 1>are those when the moon is in the constellations of

406
00:25:55.119 --> 00:25:58.640
<v Speaker 1>the sieve, the wall, the ring, or the crossbar. For

407
00:25:58.720 --> 00:26:02.640
<v Speaker 1>these four are all days of rising wind. In attacking

408
00:26:02.720 --> 00:26:06.400
<v Speaker 1>with fire, one should be prepared to meet five possible developments.

409
00:26:07.079 --> 00:26:10.480
<v Speaker 1>When fire breaks out inside the enemy's camp, respond at

410
00:26:10.480 --> 00:26:13.279
<v Speaker 1>once with an attack from without. If there is an

411
00:26:13.279 --> 00:26:17.200
<v Speaker 1>outbreak of fire, but the enemy's soldiers, remain quiet, bide

412
00:26:17.240 --> 00:26:20.319
<v Speaker 1>your time, and do not attack. When the force of

413
00:26:20.359 --> 00:26:23.000
<v Speaker 1>the flames has reached its height, follow it up with

414
00:26:23.039 --> 00:26:27.079
<v Speaker 1>an attack if that is practicable. If not, stay where

415
00:26:27.079 --> 00:26:30.480
<v Speaker 1>you are. If it is possible to make an assault

416
00:26:30.559 --> 00:26:33.079
<v Speaker 1>with fire from without, do not wait for it to

417
00:26:33.119 --> 00:26:36.920
<v Speaker 1>break out within, but deliver your attack at a favorable moment.

418
00:26:38.079 --> 00:26:41.160
<v Speaker 1>When you start a fire, be to windward of its

419
00:26:41.279 --> 00:26:45.400
<v Speaker 1>Do not attack from the leeward. A wind that rises

420
00:26:45.440 --> 00:26:49.240
<v Speaker 1>in the daytime lasts long, but a night breeze soon falls.

421
00:26:50.519 --> 00:26:54.519
<v Speaker 1>In every army, the five developments connected with fire must

422
00:26:54.559 --> 00:26:57.880
<v Speaker 1>be known, the movements of the stars calculated, and a

423
00:26:57.920 --> 00:27:02.160
<v Speaker 1>watch kept for the proper days. Hence, those who use

424
00:27:02.240 --> 00:27:05.680
<v Speaker 1>fire as an aid to the attack show intelligence. Those

425
00:27:05.720 --> 00:27:08.079
<v Speaker 1>who use water as an age to the attack gain

426
00:27:08.160 --> 00:27:12.160
<v Speaker 1>an accession of strength. By means of water, an enemy

427
00:27:12.200 --> 00:27:15.279
<v Speaker 1>may be intercepted, but not robbed of all his belongings.

428
00:27:16.200 --> 00:27:18.359
<v Speaker 1>Unhappy is the fate of one who tries to win

429
00:27:18.400 --> 00:27:21.720
<v Speaker 1>his battles and succeed in his attacks without cultivating the

430
00:27:21.759 --> 00:27:25.079
<v Speaker 1>spirit of enterprise, for the result is waste of time

431
00:27:25.240 --> 00:27:30.119
<v Speaker 1>and general stagnation. Hence the saying the enlightened ruler lays

432
00:27:30.119 --> 00:27:34.039
<v Speaker 1>his plans well ahead. The good general cultivates his resources.

433
00:27:35.319 --> 00:27:38.599
<v Speaker 1>Move not unless you see an advantage. Use not your

434
00:27:38.640 --> 00:27:41.559
<v Speaker 1>troops unless there is something to be gained. Fight not

435
00:27:41.960 --> 00:27:46.640
<v Speaker 1>unless the position is critical. No ruler should put troops

436
00:27:46.640 --> 00:27:49.759
<v Speaker 1>into the field merely to gratify his own spleen. No

437
00:27:50.000 --> 00:27:54.039
<v Speaker 1>general should fight a battle simply out of pique. If

438
00:27:54.079 --> 00:27:57.079
<v Speaker 1>it is to your advantage, make a forward move. If not,

439
00:27:57.640 --> 00:28:02.400
<v Speaker 1>stay where you are, and may in time change to gladness.

440
00:28:02.720 --> 00:28:07.200
<v Speaker 1>Vexation may be succeeded by content. But a kingdom that

441
00:28:07.319 --> 00:28:10.640
<v Speaker 1>has once been destroyed can never come again into being,

442
00:28:11.079 --> 00:28:14.759
<v Speaker 1>nor can the dead ever be brought back to life. Hence,

443
00:28:14.880 --> 00:28:18.119
<v Speaker 1>the enlightened ruler is heedful and the good general full

444
00:28:18.160 --> 00:28:21.079
<v Speaker 1>of caution. This is the way to keep a country

445
00:28:21.119 --> 00:28:27.400
<v Speaker 1>at peace and an army. Intact, Chapter thirteen. The use

446
00:28:27.559 --> 00:28:32.240
<v Speaker 1>of spies. Raising a host of one hundred thousand men

447
00:28:32.279 --> 00:28:35.759
<v Speaker 1>and marching them great distances entails heavy loss on the

448
00:28:35.799 --> 00:28:38.279
<v Speaker 1>people and a drain on the resources of the state.

449
00:28:39.000 --> 00:28:42.519
<v Speaker 1>The daily expenditure will amount to a thousand ounces of silver.

450
00:28:43.200 --> 00:28:46.200
<v Speaker 1>There will be commotion at home and abroad, and men

451
00:28:46.240 --> 00:28:50.039
<v Speaker 1>will drop down exhausted on the highways as many as

452
00:28:50.079 --> 00:28:53.200
<v Speaker 1>seven hundred thousand families will be impeded in their labor.

453
00:28:54.200 --> 00:28:57.440
<v Speaker 1>Hostile armies may face each other for years, striving for

454
00:28:57.519 --> 00:29:01.039
<v Speaker 1>the victory, which is decided in a single day. This

455
00:29:01.279 --> 00:29:04.799
<v Speaker 1>being so, to remain in ignorance of the enemy's condition

456
00:29:05.240 --> 00:29:08.799
<v Speaker 1>simply because one grudges the outlay of a hundred ounces

457
00:29:08.839 --> 00:29:13.000
<v Speaker 1>of silver in honors and emoluments is the height of inhumanity.

458
00:29:14.359 --> 00:29:17.359
<v Speaker 1>One who acts thus is no leader of men, no

459
00:29:17.559 --> 00:29:21.720
<v Speaker 1>present help to his sovereign, no master of victory. Thus,

460
00:29:22.000 --> 00:29:25.039
<v Speaker 1>what enables the wise sovereign and the good general to

461
00:29:25.119 --> 00:29:28.160
<v Speaker 1>strike and conquer and achieve things beyond the reach of

462
00:29:28.279 --> 00:29:34.039
<v Speaker 1>ordinary men is foreknowledge. Now this, foreknowledge cannot be elicited

463
00:29:34.039 --> 00:29:38.480
<v Speaker 1>from spirits that cannot be obtained inductively from experience, nor

464
00:29:38.519 --> 00:29:42.960
<v Speaker 1>by any deductive calculation. Knowledge of the enemy's dispositions can

465
00:29:43.039 --> 00:29:47.279
<v Speaker 1>only be obtained from other men. Hence the use of spies,

466
00:29:47.680 --> 00:29:52.160
<v Speaker 1>of whom there are five classes local spies, inward spies,

467
00:29:52.400 --> 00:29:59.079
<v Speaker 1>converted spies, doomed spies, surviving spies. When these five kinds

468
00:29:59.079 --> 00:30:01.920
<v Speaker 1>of spy are all at work, none can discover the

469
00:30:01.960 --> 00:30:06.160
<v Speaker 1>secret system. This is called divine manipulation of the threads.

470
00:30:06.799 --> 00:30:11.480
<v Speaker 1>It is the sovereign's most precious faculty. Having local spies

471
00:30:11.599 --> 00:30:14.799
<v Speaker 1>means employing the services of the inhabitants of a district,

472
00:30:15.279 --> 00:30:18.480
<v Speaker 1>Having inward spies, making use of officials of the enemy,

473
00:30:19.160 --> 00:30:22.440
<v Speaker 1>having converted spies, getting hold of the enemy's spies and

474
00:30:22.559 --> 00:30:26.799
<v Speaker 1>using them for your own purposes, having doomed spies, doing

475
00:30:26.839 --> 00:30:30.480
<v Speaker 1>certain things openly for purposes of deception, and allowing our

476
00:30:30.519 --> 00:30:33.079
<v Speaker 1>spies to know of them and report them to the enemy.

477
00:30:33.880 --> 00:30:37.759
<v Speaker 1>Surviving spies, finally, are those who bring back news from

478
00:30:37.799 --> 00:30:41.519
<v Speaker 1>the enemy's camp. Hence, it is that with none in

479
00:30:41.559 --> 00:30:44.640
<v Speaker 1>the whole army are more intimate relations to be maintained

480
00:30:44.680 --> 00:30:49.200
<v Speaker 1>than with spies. None should be more liberally rewarded. In

481
00:30:49.359 --> 00:30:54.599
<v Speaker 1>no other business should greater secrecy be preserved. Spies cannot

482
00:30:54.640 --> 00:30:58.680
<v Speaker 1>be usefully employed without a certain intuitive sagacity. They cannot

483
00:30:58.720 --> 00:31:04.240
<v Speaker 1>be properly managed with benevolence and straightforwardness. Without subtle ingenuity

484
00:31:04.279 --> 00:31:07.200
<v Speaker 1>of mind, one cannot make certain of the truth of

485
00:31:07.240 --> 00:31:12.160
<v Speaker 1>their reports. Be subtle. Use your spies for every kind

486
00:31:12.200 --> 00:31:16.039
<v Speaker 1>of business. If a secret piece of news is divulged

487
00:31:16.119 --> 00:31:19.079
<v Speaker 1>by a spy before the time is ripe, he must

488
00:31:19.160 --> 00:31:21.799
<v Speaker 1>be put to death. Together with the man to whom

489
00:31:21.799 --> 00:31:25.799
<v Speaker 1>the secret was told. Whether the object be to crush

490
00:31:25.880 --> 00:31:29.480
<v Speaker 1>an army, to storm a city, or to assassinate an individual,

491
00:31:29.920 --> 00:31:32.640
<v Speaker 1>it is always necessary to begin by finding out the

492
00:31:32.720 --> 00:31:35.799
<v Speaker 1>names of the attendants, the age de camp and door

493
00:31:35.880 --> 00:31:39.759
<v Speaker 1>keepers and sentries of the general in command. Our spies

494
00:31:39.880 --> 00:31:44.119
<v Speaker 1>must be commissioned to ascertain these. The enemy's spies who

495
00:31:44.160 --> 00:31:46.440
<v Speaker 1>have come to spy on us must be sought out,

496
00:31:46.480 --> 00:31:51.279
<v Speaker 1>tempted with bribes, led away, and comfortably housed. Thus they

497
00:31:51.279 --> 00:31:55.359
<v Speaker 1>will become converted spies and available for our service. It

498
00:31:55.440 --> 00:31:58.440
<v Speaker 1>is through the information brought by the converted spy that

499
00:31:58.519 --> 00:32:01.799
<v Speaker 1>we are able to acquire and employing local and inward spies.

500
00:32:02.559 --> 00:32:05.519
<v Speaker 1>It is owing to his information again, that we can

501
00:32:05.599 --> 00:32:10.400
<v Speaker 1>cause the doomed spy to carry false tidings to the enemy. Lastly,

502
00:32:10.799 --> 00:32:14.039
<v Speaker 1>it is by his information that the surviving spy can

503
00:32:14.079 --> 00:32:18.079
<v Speaker 1>be used on appointed occasions. The end and aim of

504
00:32:18.160 --> 00:32:21.480
<v Speaker 1>spying in all its five varieties is knowledge of the enemy,

505
00:32:21.960 --> 00:32:24.640
<v Speaker 1>and this knowledge can only be derived, in the first

506
00:32:24.680 --> 00:32:28.519
<v Speaker 1>instance from the converted spy. Hence, it is essential that

507
00:32:28.559 --> 00:32:33.880
<v Speaker 1>the converted spy be treated with the utmost liberality of ode.

508
00:32:34.000 --> 00:32:36.440
<v Speaker 1>The rise of the Inn dynasty was due to I Chi,

509
00:32:37.160 --> 00:32:40.720
<v Speaker 1>who has served on the Kaziah. Likewise, the rise of

510
00:32:40.759 --> 00:32:43.160
<v Speaker 1>the Choo dynasty was due to lu Yah, who has

511
00:32:43.240 --> 00:32:46.839
<v Speaker 1>served under the Inn. Hence, it is only the enlightened

512
00:32:46.960 --> 00:32:49.839
<v Speaker 1>ruler and the wise general who will use the highest

513
00:32:49.839 --> 00:32:53.759
<v Speaker 1>intelligence of the army for purposes of spying, and thereby

514
00:32:54.000 --> 00:32:58.119
<v Speaker 1>they achieve great results. Spies are a most important element

515
00:32:58.200 --> 00:33:02.880
<v Speaker 1>in water because on them depends on army's ability to move.

516
00:33:06.039 --> 00:33:08.839
<v Speaker 1>End of the Art of War by Sansu
