Speaker 1: Neonic for my adoptions.
Speaker 2: How's up?
Speaker 3: Hi?
Speaker 2: And welcome to boyd add Podcast. I am your host
and DM Devon. That sounded so soul. It's like I
was just like I'm here today.
Speaker 4: Hi, my life, my life?
Speaker 1: Hello?
Speaker 5: Hello, Devin an a meeting?
Speaker 2: Oh jesus, wow, wow, you're dying first.
Speaker 3: No, it was more like a really gay and depressed series.
Speaker 2: Damn, lit'sten fucking here. I don't need this from any
of you.
Speaker 6: WHOA, no, no, no, no, you get it for me
because out of all the dn D shows, I have
the best intro.
Speaker 3: Don't be jealous.
Speaker 2: Hi, Welcome to Void dan dy fucking podcast. I am
the d M and host Devin and I'm tired. I
want to strangle somebody. I'm tired.
Speaker 7: Hi.
Speaker 5: I thought you were a lesbian.
Speaker 8: American.
Speaker 9: Thank you you are American?
Speaker 3: God?
Speaker 8: Who are you? People?
Speaker 2: Wow?
Speaker 1: You people? Come on?
Speaker 10: Who are you?
Speaker 1: People?
Speaker 3: You're asking canceled Twitter?
Speaker 11: Hi?
Speaker 4: I'm Tip.
Speaker 12: I play the role of a davy our our pirate captain.
Speaker 2: Soon to be dead pirate captain.
Speaker 4: Okay, good bye, Jacob.
Speaker 5: I play freed the first mate.
Speaker 2: Soon to be a fur coat.
Speaker 5: Uh huh yeah, wow that's illegal, you know.
Speaker 2: I na tear.
Speaker 1: Bye, done, canceled.
Speaker 3: I am Isaac. I'm playing Cold Be the Ship, Doctor.
Speaker 2: Wholesome Boy gets everything he wants.
Speaker 1: I'm the Code. I will be playing Myth the Barbarian Druid.
Speaker 11: Hi, my name's Jules. I'll be playing Bubbles the Giant Woman.
Speaker 10: And I'm Tyler and I'll be playing the role of Tama.
Speaker 2: Wow, beautiful, beautiful, all those beautiful Some of you will
die and that's a risk I am willing to do.
Uh ask you for king? Do you think?
Speaker 4: Okay? Okay?
Speaker 13: If you like this podcast, make sure you follow and
rate us on whatever site you listen to your podcast, share.
Speaker 4: With your friends.
Speaker 13: New episodes get uploaded every Wednesday. Links are down in
the description for other podcasts that are part of the
nyonic family. Follow us on Twitter. Our handle is at
void onka. That's at v O I D O N
I c A.
Speaker 4: We also have a YouTube.
Speaker 12: If you are from YouTube, Hi, Hello, welcome, Like, Share, subscribe,
comment all that ship that helps out our algorithm.
Speaker 4: We have fun.
Speaker 14: Uh.
Speaker 4: Now we're gonna get onto the game. Mints are going
to be on the pillow.
Speaker 2: And today's flavor mint is.
Speaker 1: Mike.
Speaker 2: I was I'll say static, that electricity.
Speaker 3: No, I agree with this.
Speaker 12: Smite with you like snite smite everyone, that's.
Speaker 2: True smite, smokedule everybody bof you. So it's it's bacon
rap shrimp. Ooh oh and now I want some. Now
I want some bacon rap.
Speaker 10: And it's called smite.
Speaker 3: And it's.
Speaker 15: In honor of the the brands Mint, Bacon Wrap, Trimp,
in honor of the our new mister Bacon.
Speaker 2: Oh yeah, So before we begin, what happened last time?
Speaker 11: I disobeyed Davy.
Speaker 2: Oh yeah, you sure did.
Speaker 1: Sorry, Yeah, there was should have been left dwarf that
was should have been left dead, dwarf in the water.
Speaker 2: Uh, damn, you're gonna do that to brew Damn should
have been left in the water dead.
Speaker 11: Wow.
Speaker 1: Wow.
Speaker 2: So yes, y'all did save a dwarf from from the
depths below, and Bubbles did disobey her captain. Ah what
else happened?
Speaker 3: And I had a heart heart Yeah.
Speaker 5: Well, we tried to heal the second vuth on Toma's jaw.
Speaker 10: Uh huh, and it amounted to jack ship.
Speaker 8: You did everything in the book, but.
Speaker 10: I did release two t fling souls.
Speaker 2: Mmmmm much too.
Speaker 10: Devon's dismay that's what you sure did.
Speaker 5: That and that's why he's gonna smite everyone in this game.
Speaker 8: Mm hmm. What else?
Speaker 10: Uh?
Speaker 5: We made landfall.
Speaker 8: Ah huh.
Speaker 2: And the dwarf told you what.
Speaker 4: His princess.
Speaker 16: And I made a deal saying that like a yo,
if this goes well, you may have a reoccurring customer
because you know your rum is fucking bombed.
Speaker 2: H Yes, So he told you his life story of
him basically, the seven Dwarfs save the princess and to
overthrow an evil queen.
Speaker 8: Or the queen.
Speaker 11: Sleeping beauty.
Speaker 5: It's actually a snow white.
Speaker 8: Right and beauty, you know.
Speaker 5: But they both they both be sleeping on the job.
Speaker 2: They both be sleeping, those lazy bitches. So you're once
to the island that y'all got to was the was
the island that had the Empire dremonia. It's the only
empire onset island. And you guys, uh portion of you
went to the island to escort the dwarf back to
his home as well as handle the princess problem. And
you left Scarlett on the ship to steer it off
of the island but close enough to where if need be,
she could make a break for it and get you
all the fuck out of there. And then you guys
got on the island was heading two said location. And
then you guys came across a open field area that
has a skeleton from remnants of a giant, and you
guys were ambushed by a group of rat folk what
looks me rat folk bandits damn dirty rays, the dirty rants.
Uh see, So if everybody would thirteen for the rep.
So if everybody would be ever so kindly to click
on their character icon and roll for initiative. Oh that's
not bad.
Speaker 4: I usually get fucking sucking.
Speaker 5: Now usually get mad.
Speaker 1: Is there a way for me to roll for initiative
while here?
Speaker 8: Yes, give me one second?
Speaker 11: Three?
Speaker 2: Hey, what's your Go ahead and give.
Speaker 3: Me a roll.
Speaker 11: I have advantage.
Speaker 8: Oh, go for it, Go ahead and give me a roll.
Speaker 1: Man Oh damn it is it is nineteen nineteen. God it.
Speaker 2: I won't add it manually. And Juliette, you got a
twenty three. Oh alrighty, So we're gonna go ahead and
do no wrong way. There we go. So the first
one will be bubbles. But since you guys, for the
most part, did most of the events for the well
call it for the recap. Everyone, you will get five
temporary had points. Add five per head points to your
character sheet. If you have temporary head points for last
week's episode, take those off so you have everybody has
five temporary hit points for the episode. Mhm at full
health and everything stop before we jump into combat. We
have a new character to introduce, so we're going to rewind.
Speaker 3: We will.
Speaker 2: We're gonna rewind a little bit. Two a little while
before you guys approached the remains of the giant. Uh,
we're going to be located. This takes place in the
skull of the Giant. Inside it says, skull the giants
with hair and moss bugs all that fun.
Speaker 8: Oh, oh you're you are getting ready?
Speaker 11: No, I'm trying to read something about my weapon.
Speaker 2: Ah, yes, and moss hair bugs. This overgrowth inside the
skull of the Giant lies what looks to be a
night and the overgrowth and covered in green moss and
plant life.
Speaker 3: Uh.
Speaker 2: This statue quote unquote is a war forge. He is
currently kind of just frozen in play through years of
just being stuck in overgrowth and for reasons that he
does not remember necessarily how he got here or why
he's here and why he's been here you basically you've
been here for quite some time. You forgot how long.
It feels like it's been forever. As you are staring forward, Beth,
you see that there is a figure standing in the
doorway or the opening of the Giant's mouth, what looks
to be a humanoid like figure. Close to it's very
much like a lump like a barrel, lump of fur
or what looks to be as she walks close, do
you see that it's a blonde woman, blonde Elvin woman
with circular glasses like the seven seventy style, and she's
wearing a humongous fur coat that's just obnocious. And as
she steps into the opening of the giant's skull and
the click of her heels stepping on rocks, plants, moss,
she steps over a vine and she's just like, ugh.
Speaker 8: This is where they end up. This is where they
left you. Oh you poor thing is.
Speaker 2: She's kind of just moving up her sleeves and she's
kind of just moving plants and vines and stuff as
she's stepping through, and she walks up to you, walks
up to you, uh, myth and she starts pulling off
vines and dusting you off, and she's like, uh, I
wonder if you're still sentient. And there she's kind of
just looking at you as she takes off her glasses
and she steps back and she puts out her hands.
Speaker 8: And from her with her.
Speaker 2: Slaves in the fur coat sliding down her arms, and
she's like, she cracks her knuncles.
Speaker 8: She's like, Okay, let's see if I still.
Speaker 2: Got it, and she releases magic from the tips of
her fingers as it kind of swoops by and starts
circling you, myth, and your body starts being able to move.
You hear the cracking of your gears and the mechanics
in your body and the armor.
Speaker 8: As you're able to slowly start moving. You're able to.
Speaker 2: Speak and just be a living thing for once. So
you're able to get out of the growth that has
been intertwined in you, and you're able to move again.
And she has her She's standing before you with a
big old smile on her face, happy as can be
that you see that you're still even functional.
Speaker 8: She's a ah, you move, She wisely, you lovely, lovely.
So it's weird, you know, but.
Speaker 2: Look at me as your our Godmother, give me a
chance at life. She raises, She raises out her she
puts out her hands and is thora by.
Speaker 7: The way, oh my god, uh huh.
Speaker 1: Myth bows slightly seeing the eleven ears, and kind of
hearkening back to his patrons, who are also quite adapted magic,
and takes like like a kneeling nightly position. And thank you.
It's been a minute, I think.
Speaker 2: Yes, and most certainly has. I've been looking for you
for quite some time, because you're remnants of the old world.
And I thought I found everyone that got caught in
the crosshairs, and but you slept through the cracks for
quite some time. But luckily here we are. I there's
no catch for me for the gift of life and functionality.
It's no catch. I just want you to be able
to live your life like we intended when this.
Speaker 8: World was born a new.
Speaker 2: You just got the free ticket of life, free ticket.
Speaker 8: To live your life.
Speaker 2: No cats, no nothing, she's not they're not asking for
anything in return. It's like it's the it's and she's
just like it's the gift of the gods. I go
buy many names, but you can know me as Laura,
and and she raises up her finger. She's looked down
and she sees that the sword that you did have
is rusted and bad for wear. She said, I do
have something for you, because you shouldn't be out in
this world without some form of protection, and she raises
out her hand again sends out a little burst of
magic that turns into the sparks of lightning as a
hammer is formed in what seems to be thin air
and lands into the ground at your feet.
Speaker 1: Stepping up to his full six ' five height after
picking up the hammer and noticing the movement behind, thank you.
I see that this will be beneficial.
Speaker 2: Immediately as you pick it up, you feel the power.
You feel like the electricity coursing through your body, through
your gears, through your work forged self as you pick
it up, and you feel a sense of power as
well as the hammer's light as a feather to you,
so you're able to wield it one handed if you
cheerse you, and she says, I hope my old hammer
will be to use to you. I haven't used that
thing in quite some time since m before the Godly days,
but I thought i'd give it to I give it
to somebody who could use it. So that's another gift
from me as you kind of just Curtesyes.
Speaker 1: Much appreciated, my lady.
Speaker 2: He's like, she's like, stop, oh, seeing you live life
would be enough for me. Now you have everything, h
have your weapon, now go have fun, go go lives. Yeah,
go live. I don't have I mean, she's just she's
kind of like she didn't think all this through. She's like,
give you a life and the go have you go
about your way. But then she realized that you don't
have anywhere to really go. She's like, hmmm. And then
she hears rustling behind her as she looks out of
the eye of the skull, and she sees the party
and they're confronted by the rap bandits and she sees, uh, everybody.
Davy freed all of them, and she's like oh, and
she turns around and she's like, you're in luck.
Speaker 17: I am.
Speaker 2: I'm sure that this that she points to the party
in the distance, that there is a band of pirates,
but newly formed group of pirates, and that little one
over there sitting on the shoulder of the Wolfman. She
is the captain of the ship the Brigade Pirates. I'm
sure if you help them take up take care of
the rap problem they're having. I bet you she would,
she would let you join her crew.
Speaker 1: That would be beneficial.
Speaker 8: I love that. For that's it. That's his catchphraises it.
That'll be beneficial.
Speaker 1: Uh for now, until I can think of something better.
Speaker 2: I mean, it's it's funny. It works, it works, Yes,
that captain, she's looking. She's been on a journey and
she finally got her ship, and now she has a crow.
I'm sure, I'm sure she could take one more with
any problems, let alone on top of that. And she looks,
she looks and sees your pouch and says, you're from
why I can't remember what a cook?
Speaker 8: Right?
Speaker 2: Your chef?
Speaker 1: Yes, not a cook?
Speaker 2: Oh, oh, my apologies, chef. I'm sure she'd love to
have another chef on board.
Speaker 1: Uh, if you could, if a war forge could make
a snort of derision, that would have been made, chef. Sure,
we'll work with that.
Speaker 2: And she steps aside, and she walks over to the
war forge and she starts pushing you in the back
the move forward. She said, well, those rat book are
going to take care of themselves. I gave you lifetime
to use it.
Speaker 1: Yes, my lady, I will do everything I can to
make sure their quest goes as smoothly as possible.
Speaker 8: Oh and I'm sure you.
Speaker 1: Okay.
Speaker 9: Well, I didn't think that that was the ability that
was still available to this character.
Speaker 11: What h not?
Speaker 1: Well, you know what she is.
Speaker 2: I'm confused. What are you talking about?
Speaker 4: I'll text you.
Speaker 11: I will text you.
Speaker 2: Well, I mean more purposes of future devion take this out.
Speaker 16: Uh.
Speaker 2: Thora is another. Thora and Boren were two characters I
played as in James's original game. And that's the That
was the character that became Sorrows. So Thora is the
other avatar that the.
Speaker 4: Yeah, that's what I mean.
Speaker 9: Like, I didn't think that that Sorrows could still turn
into Thora.
Speaker 2: I mean he could turn to Boren, so why not
get be able to turn to Thora?
Speaker 4: That's fair.
Speaker 2: He doesn't go by He hasn't come down and say
that he takes on the form of what sorrow what
Sorrows looked like before he became the Dragon. But he
decided to go by those two because not many of them,
not many people know about those those two identities that
you had, except for the other majority of the other gods.
That and it kind of wrote itself. When I thought
about it, I'm like, you have a very godmother. And
then I'm like, cool, oh my god Dora duh makes sense.
A gaudy fairy godmother wearing an obnoxiously large for a
coat for the ships and giggles and gives them my hammer.
Uh rights itself. So yeah, she kind of pushes you
out the mouth and she's like, we't run along, have fun?
Speaker 1: Is attack.
Speaker 2: Well when it's your turn, because right now you have
it's Bubbles first, Davy, and then it'll be you.
Speaker 1: Okay, cool, just making sure so.
Speaker 2: As you start heading out the Thorah the godmother, when
you get to the mouth of the uh Giant, you
feel a gust of air and static in the air
as you turn around and Flora is gone and what's
left is a few sparkles of like platinum white light
fall light in place where she was standing. So now
we jump into combat.
Speaker 3: Do do do do do?
Speaker 8: Bubbles? You were up first?
Speaker 2: What you doing?
Speaker 11: Oh? Okay? So I saw her, I felt on what's happened?
Then I range, I run up, I smack it with
the axe. I'm gonna be reckless here.
Speaker 2: Oh you're gonna be recklessly oh oh.
Speaker 11: God, okay, And because I reckless, I get the frenzy.
Speaker 2: So your first role was the what the fifteen.
Speaker 11: So it's that advantage. So twenty nine.
Speaker 2: Twenty nine oh shit, okay, yeah, twenty nine. That fucking hits.
Speaker 17: So then I'll roll because I moved up ten foot,
I get the charger. Because I reckless, I get the frenzy.
Speaker 2: Oh Jesus, okay, okay, that's nineteen twenty five twenty five
ye five points in total. Jesus. So you're dressed like
you waste no time, you rage, and you charge at
this fucking rat as you just lay into it with
your axe.
Speaker 17: I just as I'm running with them, I'm just sliding
the axe off the back, off my back.
Speaker 11: And then just going from the bottom up, I slash them. Papa, Yeah,
are they still lying?
Speaker 2: Yes they are. Then I feel but they're really badly hurt.
Speaker 11: All right, I'm going to attack again.
Speaker 2: Oh that twenty seven hits. Yes, thirteen.
Speaker 8: Thirteen points okay.
Speaker 2: Uh, it's badly hurt, worse for wear, but it's still standing.
But from the thirteen I'm going to.
Speaker 11: Move away and I'm going to be right there so
they'll get off attack.
Speaker 8: Oh yes, I most certainly will ap the tick. Oh
god mm hmm.
Speaker 11: Okay, and it's an advantage. It has advantage, yeah, because
they're reckless.
Speaker 2: So nineteen.
Speaker 11: Nineteen does hit my AC. However, I'm moving to a
cloud room and redirect the attack to this guy.
Speaker 2: Uh, it's gonna hit it. It's gonna hit its own teammate. Okay,
that is fine. By it'll take seven points. Uh, it'll
be a buy attack. So as you see this rat
folk charge at you with its teeth, you poof cloud
and that that bites end up fleeing forward and biting
its teammate on the shoulder, and it does the damage
as well, and that will be my pur lovely you
just reckon shit, baby, you're up cool.
Speaker 4: I am going to cast a shatter right here.
Speaker 2: Okay, so you're casting shatter. Yes, a DC of fourteen
for a con save. Okay, what is their con God
god mm hmm. Sobby twenty and one damn one passes
and one fails.
Speaker 4: Okay, so then.
Speaker 2: It's fifteen thunder damage. Yes, if so one takes half
the seven, the other one takes fifteen full fifteen.
Speaker 11: Yeah, and.
Speaker 10: I see.
Speaker 4: Hold on, okay, I never mind okay, and then I
am going to do.
Speaker 9: I have to go around ship.
Speaker 7: As a bonus action, I am going to uh hello
do bartic of inspiration, and I'm going to I'm going
to uh pat uh freezed, and I'm gonna go give
it all you got night.
Speaker 2: Part of inspiration.
Speaker 7: I now one detail m hic inspirers inspiration, and that's
going to.
Speaker 15: End Ali Captain.
Speaker 2: M all right. Next up is the man the myth
a legend.
Speaker 1: All right. I have a move speed of thirty, so
I'm just gonna step right here.
Speaker 8: Oh you're just charging.
Speaker 1: I'm not gonna I'm not gonna waste any time.
Speaker 2: Can every before are we going for anybody who wants
to make me a perception check?
Speaker 4: I would like to perceive.
Speaker 2: See if you see this green Knight just fucking running
at volfs, I want to perceive.
Speaker 4: I fucking see everything.
Speaker 10: You see the sails on his body?
Speaker 15: Yeah, I see everything.
Speaker 12: We all see.
Speaker 15: We just all see this guy.
Speaker 4: I mean mine's a NAT twenty plus eight.
Speaker 8: All right.
Speaker 15: And plus six.
Speaker 2: Oh so ever, I mean the number was sixteen to
see him, so everybody sees him. But Davey, you see
the hands of God grace upon him.
Speaker 8: Now you.
Speaker 2: Uh you see, so everybody, every basically everybody sees this
what looks to be a night covered in moss and
plant life come barging out of the skull of the giant,
charging at the rat bandit with a hammer in hand. Now,
everyone that's gotten over twenty four or higher, you see
the night. But behind him, you get a glimpse of
what looks to be a blonde oven woman watching as
she vanishes as he's charging. Do you see a glimpse
of flora? Oh yeah, you see a glimpse of flora
as she she's watching the night and she boof it's appears.
Speaker 18: I guess, let gas le guess.
Speaker 2: All right, so meth, you are charging at the rat
and you got to him what you're doing.
Speaker 1: I'm going to release my neural mohivotors. Others might call
it raging, but that works.
Speaker 2: The rush bubbles.
Speaker 1: Yeah, and I'm going to make a one handed stripe.
Speaker 2: With the hammer, the hammer of the Godmother.
Speaker 8: Yeah.
Speaker 19: Yes, let's see you roll for attack peas and thank you. Okay,
one second, the one moment I actually need to do
the thing. It's not doing the thing.
Speaker 1: There we go.
Speaker 8: I rolled twenty two to hit twenty two does hit awesome?
Speaker 1: So I'm going to damage one D eight it's gonna
be twelve plus what is it?
Speaker 11: Two?
Speaker 2: Be four?
Speaker 1: Five?
Speaker 2: So twelve and five? Yeah, twelve is what bludging damage
and the five is the lightning correct?
Speaker 11: Yes?
Speaker 2: Okay, so you head on straight in the face.
Speaker 1: And plus two for the raged damage.
Speaker 2: I did forget that m So in total that was
seventeen points of damage.
Speaker 8: Yes, yes, got it.
Speaker 1: He just came up.
Speaker 8: Yep.
Speaker 2: And I'm with the hammer as you he as everyone
sees these sparks of lightning coming off of said hammer,
me bunks the rat with it.
Speaker 1: Can I safely assume this hammer is much like it's
possible origin?
Speaker 8: What do you mean?
Speaker 1: The Hammer of the Godmother probably for a similar to
the hammer? Could I assume that it has roughly the
same weight properties?
Speaker 2: Uh, I'm not falling compared to what millnire. Yes, yes,
I mean the idea is based around the millenier hammer.
Speaker 1: Ass beautiful. I'm gonna hold set a hammer over the rat.
Speaker 3: Oh?
Speaker 2: Okay? That you do is strain saying. Yes, if someone's
not the worthy for the hammer, I'll be heavy as hell.
Speaker 8: Uh So what would be a when we look at
the strain save for these.
Speaker 2: Oh god, that's not good.
Speaker 8: That's a minus one.
Speaker 2: M hm oh yeah, that's it. A yeah, yeah, yeah,
it's a failure. It's a fail whatever your DC spelled
the you're little, Yeah, no, it's it's a fail. So
you put it on them and he's like lands on
the he's on the ground on the floor as you
put it on his chest, and he's like trying to
pull it off, push it off, and just like cushing
and he's squirming.
Speaker 1: Would that be considered a bonus action?
Speaker 14: Oh?
Speaker 2: Consider that bonus action?
Speaker 8: Sure?
Speaker 2: Then, because you're just dropping the hammer on. You're just
putting the hammer on and you're not really doing any
damage or anything.
Speaker 1: Okay, well.
Speaker 8: All right.
Speaker 2: Next up is brew Grim, So brew Grim and dwarf
has gotta get on it's he is a hill dwarf.
Speaker 8: So he gets the fucking book it thirty five feet.
Speaker 2: Do do do do do do not charge And to
the rat bandit that Bubbles was destroying or that what
that got. The bubbles got the one that she was
pounding to hit the teammate. So the one that's right
by Bubbles currently behind and he is going to rage
and He's going to swing his great sword nat dirty twenty.
That does hit the boat rat, so that'd be thirteen
points of damage, eleven points of slashing a three rage.
As he comes in with his great sortie flings it
up and when he comes up, yap, he slams it
right into the rat. This rat is not is looking
pretty hurt, but he gets back up. Oh wait, just
let me double check because I've never played a barbarian before.
Speaker 17: This is fun.
Speaker 2: Extra attack. He is going to do it again another
twe okay cool? I was like, is it stuck at
two and ten, as there'll be another fourteen points.
Speaker 8: Of damage.
Speaker 2: Total. Again, the rat folk gets up, but this time
he is pretty bloodied. That's can only do one attack?
Oh god, so many things, so many things. That's fine,
all right, so he does two attacks. M okay uh,
that will be the end of Bruce turned as he
ran up and just started swinging with his great sword
at this poor rat.
Speaker 8: Next up is the rats.
Speaker 2: The rats will act will act accordingly for the turn.
Speaker 11: We'll have.
Speaker 2: At the three towards Bubbles and Brew that they were
fighting the others.
Speaker 1: What nothing, oh got it?
Speaker 2: And the other two they're off to the side. So
the way you got planned out. So Bubbles and Brew
are on the bones of the arm of the Giant
and three and the three rats that are around them
are kind of circling Bubbles while two of them are
going to attack Bubbles while the third one is going
to attack Brew. There's the rat that is fighting the
Green Knight Myth, and then the other two rats are
off to the side by the spine are going to
start making their way over to the party to fight them.
Speaker 8: They're going to start charging about thirty. Actually they're gonna.
Speaker 17: As he begins to move, I'm gonna boke my stone
room and have him make a wisdom.
Speaker 2: Say oh, wisdom, say h we love stuff.
Speaker 11: DC sixteen okay God.
Speaker 2: Seventeen Okay, thanks Sae. So they're gonna move about their
Actually they're gonna dash.
Speaker 8: Share mhm.
Speaker 2: They're gonna dash, and they're gonna get right in front
of Davan Freed. Now to get to the ones that
are attacking bubbles to your left, the rat folk. The
rat guy that's there is going to do a slash
with his short sword.
Speaker 8: Should not be a.
Speaker 2: Twelve. Oh he has advantage. I take a twelve does
not hit No and he has two more. You guys
have multiple attack attack uh for three times second time
for the of his short sort sixteen does not hit,
and then he's gonna go in for a bite for
his last attack fifteen those do not hit. Cool. We're
gonna do the same thing again with the rat to
the right on the other side of you. He's gonna
go for twice with his short sword. A twenty is
a twenty hit yes, so the twenty from the first
hit attack does hit? Be a two D six? Have
we taken twelve points of slashing? Oh? Sorry, piercing damage?
And then he's gonna go in for another attack is
an eighteen hit?
Speaker 11: Eighteen does hit?
Speaker 2: Okay, so we take another two D six four that's
nine points of piercing damage, and then he's gonna go
in for a byte attack does it twenty two hit?
Speaker 11: Yes?
Speaker 2: For the bite. Can you make me a constitution saving
throw that fails? So with that you become poisoned until
the disease is cured. In every twenty four hours that elapse,
the creature must repeat the saving throw reduce its hit
points by a maximum of fail deduction less until the
disease is cured. So we'll be taking as far as
the points on the bite, we take it seven points
of piercing damage, and you'll get a reduction of your
max hip points, So you lose three points of your
maximum three points or your maximum hip points or if
you twenty four hours, so if the clear were to
cure you after this fight, you would get tho three
hip points back, or if you are in twenty four
hours when you make in their saving throw, you would
get those back. Otherwise you lose more or hit points,
if that makes sense. And when do I do the
saving throws saving theirs is every twenty four hours. So
you did the saving throw for this for this day
and you fail, so you lose three hit points for
your max. If you don't get cured like bye, tomorrow
you take another you do another saving throw, and if
you fail that, you lose another d ten of your
max health. It's all one and so forth into your cured.
But the fact that you have a cleric and you
shouldn't have to worry about the with the bite that
happened with the rat to your right, the rat that's
in front of Brew is going to turn around to
you Bubbles, and it's going to do the same as
this brethren go in for a two attacks with his
short sword. There's a seventeen hit it is ninety alrighty,
so that it would be a two D sixteenth that's
nine points of piercing damage. And then he's gonna go
again for another short sort attack the twenty two. It's
take another eight points a piercing and then it's gonna
go for the bite attack for his last twenty one
would hit.
Speaker 8: Can you make me another?
Speaker 2: You pass at that time you don't lose any more
You can pass it with the eighteen, so you don't
lose any more max hit points, but you're still poisoned.
Just it just doesn't make it worse than as you
take eleven points of here seen damage from.
Speaker 11: M HM.
Speaker 2: And I bet you're not even feeling that.
Speaker 8: Not really, you're not even feeling that. All right?
Speaker 2: With that, that would be the end of the rats turn.
Speaker 8: Freed. You were up.
Speaker 1: Noise, all right?
Speaker 15: Got two rat guys in front of us, all right?
Speaker 3: Yep?
Speaker 15: So is Daddy is still on my shoulder?
Speaker 2: Yes, Davy is still in your shoulder, as Davey.
Speaker 20: Is still on his shoulder, all right, You might want
to hang on captain. So, uh, Fred is gonna do
it thrust at act on this racker person with Caspian.
Speaker 2: All right, So the rap that's directly in front of you,
you're gonna pall, You're you're gonna summon you're triten from
your from the tattoo as it warms into your head.
You're gonna go thrusting at rats. Go ahead and give
me a roll.
Speaker 17: All right?
Speaker 2: So twenty six does hits.
Speaker 15: Cool, cool, and.
Speaker 2: Damage from Caspian would be Holy Jesus Christ, What the
fuck did I give you?
Speaker 11: What the fuck you gave?
Speaker 1: You gave me the seas, you gave me the.
Speaker 8: Oh that's right, I did give you the seas. Mm hmm,
that's a wrong A. Oh that's such fun.
Speaker 2: Okay, Oh that's right. Two d T that's right, got it?
Speaker 15: God mm hmm.
Speaker 2: So sixteen points appiercing damage and sixteen cold damage done
to the rats. Ah, how as you stab into this rat,
you see that I starts forming in the wounds and
forming along the piercing little spots where he got stabbed.
He's looking a little hurt, but he's still standing.
Speaker 1: Not for long.
Speaker 15: I'm gonna use my extra CHECKT and I'm gonna pokem again.
Speaker 8: You're gonna puck him again, all right, puck him again?
All right?
Speaker 2: Oh yeah, okay, so it's fourteen slash ooh okay, so
that since it's a crit, it's gonna double. So that'd
be twenty eight points of piercing in sixteen points of cold.
Speaker 8: That will kill him.
Speaker 2: Yes, Yes, that will kill him. Yes, you stab your
trident into the same rat again for the second time
as you as the the trientent goes deeper into his
skin and the eye starts forming from the end, starts
freezing from the inside out, and his body becomes stiff
as he's just frozen as ice is forming from his body,
piercing out from his body. The one rat is down.
Keep track of who's on who kills what? So freed
you have one kill currently noise, and that's gonna be
it for my turn.
Speaker 5: But I do like look at the second rat and
I just lit Freak's lip just lifts up and he
just lets out a low growl.
Speaker 8: The red legs.
Speaker 15: Looks like meats back on the menu.
Speaker 2: Boys, mad flash, Uh. That gonna end your turn.
Speaker 5: That's gonna end my turn.
Speaker 8: All right, Tama, you.
Speaker 10: Are up Okay, I've been plotting this out in my head.
This is gonna be an interesting maneuver. First of all,
huh at second level?
Speaker 2: Fox fire at second level? All right, so you get
your little buddies, So I thought you gain additional ten
feet to dead today you get pass.
Speaker 8: You get.
Speaker 2: Three of them, and they do when they you get
near someonemic con save or do one D four craw
damage but higher levels than damage increases by one D.
Speaker 8: Four inka the additional five moment speed you gain.
Speaker 2: Extra on top of that, so that'd be fifteen points
fifteen additional movement speed, and they would be taking two
D four and a cry damage if they fail the
say the DC saved gotten.
Speaker 8: Okay, so what you're doing?
Speaker 21: Uh, well, they use them, okay, And I are you
gonna charge in the bubbles briefly?
Speaker 10: Yeah, just briefly, you know, I'll be like, hold on
them just a moment.
Speaker 8: Okay.
Speaker 10: All of my foxes hit these three.
Speaker 2: So one per so you're gonna have one hit per one, yes, okay, cool,
So I need to make a sate the con saving
throat for each one, lovely, that'd be twenty and their
con is day. Do so with your DC that's a
what fourteen.
Speaker 10: With my spell DC?
Speaker 2: Yes, your spell saved d C. So two of them pass,
one fails, they take half damage.
Speaker 8: No, they do not.
Speaker 2: M you know what, because I don't like that's just weird.
We'll say if you pass, I'll go in and re
edit it. But if you I'll say, if you pass,
you get take they'd still take half damage. And if
they fail to take full damage, that's just weird.
Speaker 8: That doesn't have like that.
Speaker 2: And all right, so go ahead and go ahead and
roll damage for the three of them for the three
different strikes.
Speaker 10: Okay, first two D four, so the other one I
just do one D four.
Speaker 21: Since they pass, Uh yes, uh.
Speaker 2: Okay, so one two and two.
Speaker 8: So yeah, you come in.
Speaker 2: You come in like a like a like the flash,
and these little fire wisps come in and hit the
three rats. The damage that they take doesn't seem to
bother them too much.
Speaker 10: This was a little buch more impressive in my head.
Speaker 2: But I mean, I mean, basically it looks impressive because
they look like the guy engulfed by flyer, but they're
still standing and they're.
Speaker 8: Like, huh.
Speaker 10: Also fox fire purvince attacks of opportunity and so did
normally in my turn.
Speaker 2: But yes, Misty Step, you're gonna calm and be like
bitch it and you're gonna boop out. You're gonna Missy
step the fuck out. Wow, came in, dropped some bomb,
dropped the little bombs and left. That's smart. Keep that,
keep that tactic because that could be useful someday. That's smart.
Speaker 10: I like what you're throwing down, Tama, even though it
was more like the fire crackers.
Speaker 8: Hey, every little damage helps.
Speaker 10: But I'm sure Bubbles and brew can handle the rest.
Speaker 2: Or bubbles by them freaking cells.
Speaker 10: Honestly, Yes, just clunk their heads together like a cartoon.
Speaker 2: Look the head. They gotta crashed the skulls.
Speaker 3: All right.
Speaker 2: So you missy stepped the hell out there as soon
as you jump in your peace out as.
Speaker 8: That injured turn.
Speaker 2: Yes, that's all I can do, alrighty. Next up Colby Cooby.
Speaker 3: Okay, So Kobe is gonna do you know that thing
when cats get the zumis. Yeah, yeah, Kobe's gonna do that,
except he's going to get the Healey zubies. So what
I mean by that is he is going to first
use his one of his channel dividitis called bomb of peace.
I can move up to my speed without provoking opportunity
of attacks. When I move within five feet of another
creature during this action, I can restore number of hit
points to that creature equal to two D six plus
my wisdom modifier. Oh, I'm also going to throw in
a feline agility on top, so my forty becomes eighty.
Speaker 2: First, you're just gonna run straight to bubbles.
Speaker 11: Huh.
Speaker 3: Yeah, So I'm gonna basically by everyone. Yeah, does anybody
need it? You're good?
Speaker 2: Okay, yeah, freedom Davy should be good.
Speaker 3: So Zoomy goes over here by bubbles. We're going to
go with a little two D six plus. I think
I already have bomb a piece. Yep, I have a
little thing for it. So you get fifteen healths back.
We'll zoom over here just to see what's going on,
because I'm pretty sure I still have movement to me.
Make sure though you probably still do, I probably still do.
Speaker 1: Yes, you do.
Speaker 2: You have a lot of move packs.
Speaker 1: Just zoom.
Speaker 3: Yep, okay, and then I'll go and zoom over here.
I'm not sure who you are, but you see friendly.
Do you need any health.
Speaker 8: You see? Ah?
Speaker 2: You see a cat just like dash like a speed
of sound, feel light, and you're just like hmm, Hey
comes up to you, asked you do you need a help?
Speaker 8: Are you good?
Speaker 1: Smith looks down at the rat, smoohed by his hammer
and stuck. I'm good for that.
Speaker 3: Okay. So I think that's about fifty. I got about
another thirty. So about right there.
Speaker 8: You can right here, bye bye, just run. I love this.
Speaker 2: You have two characters that can just zoom zoom in
and zoom out un provoked on provoked.
Speaker 3: Oh that's that's all I'm gonna do. That's by shirt,
all right.
Speaker 2: So Bubbles, you got fifteen points back from the points lost.
Speaker 11: I mean I'm almost will help now, okay, we will
let your go rick their ship.
Speaker 10: I can feel it.
Speaker 15: It's happening, all right.
Speaker 11: So I'm gonna teck this first, the one.
Speaker 8: That's directly in front of you, between you and brew.
Speaker 11: Yeah, and I'm going to be recklessing.
Speaker 4: Okay.
Speaker 11: SOEs A thirteen hit.
Speaker 8: Thirteen does not hit.
Speaker 11: All right, I'm going to attack it again.
Speaker 17: Actually, before I do my second attack, I'm going to
in large oh uh huh with giants might and then
I'll attack it again.
Speaker 8: Twenty nine does hit.
Speaker 17: Okay, so I'm going to do I have my frenzy
damage and my giants might damage. So eighteen nineteen twenty
points of damage.
Speaker 2: Uh yeah, you smash it into a million little bite
sized pieces. It's you just because that's the one that
you were that you've been wailing on. Yeah, he's dead.
Speaker 11: Okay.
Speaker 17: So because I hit with a cleave weapon, I can
attack enemy within five feet of that one.
Speaker 8: I'm gonna hit this one and hit the one to
your left.
Speaker 11: Okay, ten.
Speaker 2: Jesus Christ. Okay, all right, so sixteen sixteen does he.
Speaker 17: All right?
Speaker 11: So I'll do eight points of slashing.
Speaker 8: Okay, Oh and say.
Speaker 11: My Dan's mike.
Speaker 2: Nine points of damage.
Speaker 8: All right.
Speaker 2: He's looking a little he's looking a little hurt. Are
you still up the ones? Your left is still up yet?
And then I will move here, all right?
Speaker 11: That do you mind making me large real quick?
Speaker 2: Oh yeah, I'll make you large.
Speaker 1: That's fine.
Speaker 8: I just like fucking oh ship.
Speaker 11: You can shove put the work out of the way
and be like, look a little one.
Speaker 8: I got this, I got this man, I got this.
Speaker 12: Bro.
Speaker 2: He's like, oh he's like big woman. Mummy's kind of
like how you're just towering over him. He has to
look up at you. He has to bend his neck back.
Speaker 3: Damn.
Speaker 2: That's a big woman, all right? Doing anything else?
Speaker 17: Bubbles, Uh no, that's actually everything. So my three attacks,
my opon attaction.
Speaker 2: You're wrecking ship. You've so freed and Bubbles you've killed
one each, one round each. Keep record of that.
Speaker 8: Davy, you're up next. What you doing?
Speaker 2: Cool?
Speaker 4: Uh, I'm gonna shoot the rat that's.
Speaker 9: In front of him.
Speaker 8: Oh you're gonna shoot yeah?
Speaker 9: Oh shoot, I haven't even put that other thing there.
Speaker 4: Oh well, uh yeah, I'm gonna.
Speaker 2: Fire the bullets. Nineteen does head fucking bet.
Speaker 4: Fucking money.
Speaker 2: Bow points a piercing Jesus piercing bet, so you're basically
right in his face. You're kind of just like you
point the guy and he's like, hat, what are you
gonna do with that? And you fire and hit him
right in the face.
Speaker 4: Didn't really what are you gonna do with that?
Speaker 2: Yeah? What are you gonna do with that? Nothing looks
because it doesn't look like a normal gun. So he's like, ah,
that looks like a toy.
Speaker 8: You just shoot him right in the face.
Speaker 4: So whenever he says, what are you gonna do with that.
Speaker 9: Dude's gonna be like, fucking watch mate, and then she's
gonna shoot you.
Speaker 2: Just fire him right in the face. Yep to twelve
points of piercing damage. All right, he's he's still standing there,
but he's like, ah, So, I got a question.
Speaker 7: I don't know if you want if you're gonna allow this,
because I do have two weapons fighting, and I can
hold my gun in one hand and my rapier on
the other hand. Uh huh, I told you yes, Okay, cool,
I don't remember so well. But it's actually I'm gonna
hit him with my rapier.
Speaker 2: Okay, hen him was your ra Yeah you don't him.
Speaker 7: So like he probably stumbles back after I shoot him. Yeah, okay, Oh,
that's gonna hit.
Speaker 8: My turn all right, next up, meth your go. So
I for dropped.
Speaker 1: There's a caveat with my rage. I have essentially wild searge.
Whenever I rage, Oh, do you want to roll a
D eight and see what happened back when I was.
Speaker 2: Sure? Let's let's let's get it a four.
Speaker 1: Your arcane energy enshrouds you until your rage ends. You
gain a plus two to AC and whenever a creature
within ten feet of you, hits you with an attack,
that creature takes sports damage equals you're on modifier.
Speaker 8: Damn God, damn.
Speaker 1: So my ac is a little higher, which is nice.
I'm gonna look at the little ratman pick my hammer
up with my bonus action. Yeah he's still lying down correct, Yeah?
Would that count as advantage?
Speaker 2: I mean he's prone, yeah, yeah, yeah, yeah, awesome.
Speaker 1: I'm gonna put my shield down for a second.
Speaker 2: Oh and two uh oh heat gonky is heads missed
in ye, I'm gonna play that carnival game. Okay, whack them,
whack the rat.
Speaker 8: Hit twenty six does hit and.
Speaker 1: Then I'm gonna live.
Speaker 17: Uh huh.
Speaker 14: Damage is going to be four plus five and it's
nine plus two is eleven plus two D four.
Speaker 1: Lightning six and then six seventeen point.
Speaker 8: Seventeen points of image.
Speaker 2: You pick up your hammer and you raise above your head,
holding out both your hands as you slam it down,
and lightning that shoots off of it as you hit
the rat with your hammer once again. Again he is
laying on the ground hurt, but he's still alive.
Speaker 14: Oh.
Speaker 1: I'm going to attack again the same.
Speaker 3: Go for it. Awesome.
Speaker 1: What is two hands with advantage attack.
Speaker 8: Uh thirteen thirteen does not hit. Okay, is oup here
planing whack.
Speaker 17: Them all.
Speaker 1: And pick up his bonus. Two attacks, I will end.
Speaker 8: Oh ry oh right o, right old Rory. Next up
is of a Roue.
Speaker 2: Brew is gonna look at the big uh ork woman
in front of him, and he's he's thinking, just yes,
she's got this. He turns around and runs back at
the rat that's by Davey and Freed, and he is
going to go in front attack with his great sword.
Raging twelve does not hit.
Speaker 8: He's gonna go for it again.
Speaker 2: Sixteen does hit and that rat takes sixteen points of
damage from that.
Speaker 8: Miss.
Speaker 2: So you see the little dwarf, little hill dwarf running
up miss is the first time spends his sword into
beside the rat in the ground, missing and then he
and then cut puts an angle and flings it up
and gets them right as it hits the floor. Take
sixteen points of slashing damage. The rat is looking pretty bad.
That's in front of Davian Freed and that is going
to be his turn. Next up is the rats, so uh,
the rats are pretty much gonna stay where they are.
The one by myth he is going to uh get up,
and he is going to go in for an attack.
Lord only knows if his AC is gonna if he's
going to get past that monster of an ac you
probably have right now.
Speaker 1: So I'm down to ac as well.
Speaker 2: So, yeah, thirteen does not hit lovely, he's gonna go
for attack again twenty four? Or is that it? That
it lovely?
Speaker 11: Oh that's a natural?
Speaker 1: Oh that isn't that? Yes?
Speaker 2: It is?
Speaker 1: What was that?
Speaker 8: All right?
Speaker 2: I'm here and ship in my apartment.
Speaker 8: I'm like, how loom?
Speaker 2: So I'll be thirteen points of piercing damage the short.
Speaker 1: Stortant reduced to seven because I'm reaching.
Speaker 8: That's right, gosh darn it. And then he's on going
for a bite.
Speaker 2: Because he does not.
Speaker 1: M He's also gonna take three damage six damage for
each of the point is it if it attacks or
if it is because that's it. Nope, he's gonna take
six damage three for each attack.
Speaker 2: Oh yeah, the force right, yep.
Speaker 1: And if he makes the third attack, it's gonna be not.
Speaker 2: Yeah, he's gonna good for the third attacks though. Okay,
does an eighteen hit for the bite?
Speaker 11: No?
Speaker 2: Oh wait, hold up, I need to do some math
oh my god, don't tell me.
Speaker 8: So okay, there's not.
Speaker 2: And you said he's taken nine points of damage from
the force damage. Oh uh, well that's another rat down.
Speaker 8: This rat is trying. It hits you.
Speaker 2: It hits you with the short sword. He missed the
first time, got you the second time. And you're hitting
him with the forest damage, and it goes in for
a bite. It hits your armor, and then the force
damage flings out in between the armor for the shoulder,
what they call it the hees biting your shoulder, and
in between the armor affords the energy of force just
pushes out and kills him. Blows off his head right,
I got a head shot, and he falls back and
lands under in between the two ribs and he's dead.
Another rat down, Another rat down, Three left to go.
See you guys have killed three of the rats, so Bubbles,
Freed and Meth both have a kill count currently and
there's still three up now. The other three are still
hurt in degrees.
Speaker 8: So one rat is down.
Speaker 2: Next up the other two rats that are going to
go for Bubbles. So the rat to your left, Bubbles
is going to go in for a sore attack.
Speaker 8: Plain pain will hit nineteen hits. That's gone six.
Speaker 2: Ten points of piercing damage. And then he's gonna go
in for another strike on the Is it seventeen.
Speaker 11: Hit, Yes, but make sure you don't get in that.
Speaker 2: So it's another eleven points of piercing. And then he's
gonna go in for a bite attack. Is it twenty
three hit?
Speaker 1: Yep?
Speaker 2: Okay, see make me a ye, make me a con
save real quick. This will determine if you lose any more.
You don't lose a more health from your max for
your max hit points. Oh no, hold up, that's a
D six D twenty. Ignore that sixteen six points of
piercing in the byte, and that is from the one
tier left, the one above you on the elbow of
the giant is going to go in for a for
his sword a text five and at twelve, so that
messes for one. He misses all of them, that's lovely,
and then he's on going for a buy attack.
Speaker 11: He had advantage on that second attack as well.
Speaker 2: I know they rolled a five and a six.
Speaker 11: I didn't see that.
Speaker 2: And then this he goes in for the bite for
seventeen and twenty three. So for that twenty three rolled
me a cont you don't lose any more hell m
and that will be twelve points of piercing from the rat.
That pesky rat. So you just see Bubbles getting bombarded
with these rats, but they don't really seem to be
doing much in damage at all. And then at the
very bottom with the rat by Brew and Davy, the
rat is going to look towards Brew and he is
going to attack b or a sword's thirteen points of
dabblage to Brew. It gets a shake, and then they're
gonna go in for the rats gonna turn around and
attack Davy. You're shooting him in the face.
Speaker 8: That does not hit, definitely not that's the sixth that
does not hit.
Speaker 2: He's gonna go for a byte does a seventeen hit?
Speaker 4: Yeah it hit.
Speaker 2: Roll me a con save please, you are poisoned. Before
I get into that, I'm go ahead roll damage for
the bite. You would take it eight points of piercing
damage and from your total hit points you're going to
be losing. Subtract eight hit points from your total hit
points for your maximum hit points. Again, you are currently poisoned.
So in twenty four hours you could do in our
saving or if you're or if you get bit again,
they'll be rolling in your saving throat. But that won't
determine if you're poisoned. I'll just determine if you lose
a more maxim points. If you were to be healed
by a cleric or someone of that nature, that's that
would reverse the hit points lost.
Speaker 1: Cool.
Speaker 2: And if you die, you are dead dead if you're poisoned, Okay,
that's feature out for bubbles as well. If you die
well poisoned from these rats, you will be dead dead.
There's no death set that's dead saving throat. So that
there that'll be the rats turn next up freed. All right, read,
Now you just saw this rat bite the hell out davy.
Speaker 5: Okay, all right, well uh sorry, just give me a second.
Speaker 15: Hey, what was the name of that squirrel from ice age.
Speaker 2: Rat?
Speaker 7: Ah?
Speaker 3: Yes, scrat.
Speaker 15: Rat Okay, and he was a squirrel. So this is
what's gonna happen.
Speaker 6: Oh damn, Oh yeah, I see the rat take a
chop out of a davy and I'm just like, oh.
Speaker 15: So with a flourish, I'm gonna bring casting around and
I'm just going to skewer the funk out of this dude.
Speaker 7: After like before, before he even like goes off like
David was just like, oh, you shouldn't have done that, mate,
thirteen misses.
Speaker 5: Okay, I get well, I'm gonna do my extra attack.
Speaker 8: That thirty krit does hit.
Speaker 2: Yes, Jesus, oh help you, so let me do some
math right quick. So that's sixteen and twelve until I
was twenty eight. Yeah, it's dead, it's dead. It's dead again.
You do a fake out, so you stab it and
it kind of moves out the way and it misses,
just like it kind of starts taunting. He's like, hack,
you missed, and with a fucking snarky grin, you kind
of run up and you take the triton and you
and it's like, no, I didn't as his body starts
freezing from the inside and you killed another rat. Two
rats for free, two rats for freed. Hmm yeah, six
rats in total. Two are left.
Speaker 15: A look at that. I look at David and I'm like,
are you all right?
Speaker 1: Captain?
Speaker 4: Could be better?
Speaker 15: Well, that rat won't be bothering anyone again.
Speaker 4: Why don't we go after the other ones?
Speaker 5: Yeah, I I captain?
Speaker 2: Is that insurr turn freed?
Speaker 1: Yes?
Speaker 8: All right, Tama, you're up.
Speaker 10: You're gonna do this vanilla style where I just walk
up and stab. I'm mostly gonna use hang on, I
gotta find it. It seems like I can do a
sneak attack without really needing to follow all the rules
of a sneak attack with rakish audacity.
Speaker 2: I'm sorry, I repeat that. My internet kind of went
for a second.
Speaker 10: I'm gonna use rakish audacity so that I can do
a sneak attack without having to sneak upon.
Speaker 2: Him work before it. So you're running up to the
uh to the one to the left of bubbles.
Speaker 10: Yes, right, I think may or not might be a
little slow because it didn't. I'll click it again.
Speaker 2: But now I was shore out there. It is nineteen nineteen.
Does hit six points of piercing damage, and then you
get your sneak attack.
Speaker 10: Which I don't think I calculated sneak attack properly, so.
Speaker 8: Roll it manually.
Speaker 2: It's fine.
Speaker 10: Go what the heck do I wrote?
Speaker 16: Uh?
Speaker 11: How many levels of rogue are you?
Speaker 10: I'm five levels rogue? Fine, So would it be a
three D six?
Speaker 11: Yes, okay, you get one every of them.
Speaker 2: So six points appears dance from the short sword and
nine points from the sneak attack.
Speaker 1: Yes, it's like.
Speaker 2: You come up. M oh, well you come up, you
come running out like a bad alee hell and you
just stab them right.
Speaker 22: In the back.
Speaker 2: And that is another rat down. Tamma, you have one
rat killed under your belt. Sama has one mess. Then
you just like bye and you about so. Toma you
have one kill, Bubbles, you have one kill. Freed, you
have two kills and meth.
Speaker 8: You have one kill?
Speaker 2: Right? Yes, yes, yes, is that in your turn?
Speaker 8: Tama?
Speaker 2: All right, next up Colby, Kay, yeah, let's see. Okay,
all the rats down, but one one is still standing
and it's in front of Bubbles. And of course you
saw the captain got hit by one of the rats.
Speaker 11: And then.
Speaker 2: Yeah, just all the rods are taken out.
Speaker 3: Okay, so we will go ahead and do some regular
movement towards the captain. Twenty thirty. Oh, I actually don't
have any long Oh yeah, I'm close enough. We'll do.
How much health are you missing? Eight? What do our
level three caro chose to be safe? Why? I look that.
Speaker 2: Twelve points of Haley and fifteen, but you are still
missing your three hip max had points on your max
amount of hit points.
Speaker 8: If that makes sense, okay, and that's all right.
Speaker 2: Next up, Bubbles, kill it, Okay, kill it. It's barely alive.
Speaker 8: Oh that twenty five hits, and.
Speaker 17: Then I have a frenzy, and then giants mic damn, damn,
Oh my god, that's thirty.
Speaker 2: Yeah it's dead.
Speaker 8: Yeah.
Speaker 2: You just you just pound it into the ground with
your axe. So that's nothing but apollo, mush bone and fur.
Speaker 17: I just kind of like, I take the flat end
of the axe and I just it's a bug to me,
and I just kind.
Speaker 2: Of wash it, and you do, and everyone in the area.
I can just hear bones cracking and smushing of the guts.
Speaker 1: This rat.
Speaker 2: And and that is the death of the last rats.
All the rats are done.
Speaker 8: And the combat is over.
Speaker 2: The kill count, the body count as of right now
is Freedom. Bubbles have killed two rats each. Tama and
Myth have killed one. Yeah. Yeah, that's it.
Speaker 8: It's all six.
Speaker 3: It's a bollow.
Speaker 8: I'm free.
Speaker 2: You got two extra two kills, and then Tama and
Meth you got two kills each. If you guys would
like to see if ray the bodies for any loot
and such, you're more welcome to do so just let
me know and then rule for it.
Speaker 11: I'm more interested in the giant sword than I am
really losing.
Speaker 2: The bodies the giants sword, as in like the giant's
literal sword. Yeah, oh that's right, that's what you were
doing before, right, you were looking at it. Yep, okay,
all right. So so as you just finish smashing the
last rat, uh, you walk back over to the blade
and you can't look at it, and you see that
it is a giant's blade that's rusted and broken, basically
dull and looks old, and you do.
Speaker 8: You're an orc, right?
Speaker 11: Yes?
Speaker 8: Did you know you would know?
Speaker 2: Actually roll me asty check.
Speaker 11: Also the no, that's the dwarfs. Not thanks, I got
a tool.
Speaker 2: Two Okay, I would say you do know? Of you do?
You know that there are stories of giants that have
been an avatira, but you can't think of it. It's
uppy your heads, so you can't, like if you're trying
to figure out which giant this is, or if you
know this giant. Nothing is ringing a bell as you
continue to look at the remains and the sword, the
sword is rusted and falling apart.
Speaker 11: So you are interested in rooms because of other rooms?
Speaker 2: Okay, it's the runes as yours. If you're doing the runs,
roll me an investigation, see if you find anything of
that nature. Oh, one night, not twenty miles one so
in nineteen okay, okay, let me look up some look
at something. You can gather rooms, right, or you find
a room, you can use it.
Speaker 17: Right, it's not really but I mean, giants' runs can
be used by anyone if they know how to read them.
Speaker 8: Mhm. And I take it obviously you know how to
read them.
Speaker 11: Why not how to read giant giant m hm?
Speaker 15: So uh, freed Is can actually just like look, just
casually check the two that he killed.
Speaker 8: M okay.
Speaker 10: So, and I'm just back over by the three bodies
that were over here.
Speaker 1: Okay, I'm just gonna pick a shield and head over
to bubbles.
Speaker 15: All right, you wait to check for Luke, do I
roll an investigation.
Speaker 8: You can, or a D twenty, whichever one you want
to do.
Speaker 15: Okay, I rolle for investigation.
Speaker 4: You can can help you and so you can get it.
Speaker 2: Okay, you rolled a seventeen and a sixteen. Uh So
for Reid, you find a sport sword, you find some
leather arm short sword in the leather armor h tauma
yuh actually reverse that tama. You find the short sword
and the leather armor. Uh free, you find an act.
You find a plus sorry a where your swords?
Speaker 10: I have a short sword and a throwing dagger.
Speaker 2: Okay, so you find a short sword that is a plus.
Look at your hum Hey, it's a regular old short swords.
You find a regular old short sword and some leather
farm marks. I mean these are just regular old bandits.
Speaker 8: And then you find.
Speaker 2: A five silver pieces. You never know when you're gonna
need money. Five silver pieces, a short sword, and some
leather armor off the body breed you find, so the
leather armor was destroyed from the cold, as well as
you find a short sword and you're able to if
you decide to, you're able to pull out. You find
teeth that were knocked out, and those teeth have the poison.
So you can keep those teeth, use them for something
a weapon or whatnot. And you could use some of
that poison from the rats. That makes sense.
Speaker 5: So short sword and some poisoned teeth.
Speaker 2: Yes, short sword and some poison teeth.
Speaker 15: Okay, I guess I'll go ahead and take on okay.
Speaker 8: Uh.
Speaker 2: Now, as far as the runs Okay, so the ones
that you're checked off are the ones you already have.
Speaker 11: No, I just kind of copy pasted that.
Speaker 8: Got it?
Speaker 2: Got it?
Speaker 11: God, that was just on a Reddit page.
Speaker 8: Okay, lovely, lovely.
Speaker 1: Yeah.
Speaker 8: So what I'm gonna do with that is that you
do find some runs. What runs do you have?
Speaker 17: I have a stone room and a cloud room, but
that's those are like subclass features.
Speaker 8: You find on the sword. Just say you find a
nite room, that's an en giant. Now what you.
Speaker 2: Yeah, you would find a ignite where from the opal
of the.
Speaker 8: Hid room.
Speaker 2: Basically what this room does is as an action, you
can use this room to use ash onto a flammable
object and the object bursts in the flames.
Speaker 8: While it burns, the fire extends. One fights out when
the room is the used.
Speaker 11: All right, I didn't hear that you were going in
and out.
Speaker 2: So yeah, you find the ignite room. Let me post
in the chat what the night roun does. I don't
know much about rooms as far as the characters go.
If you can copy it and then figure out and
then be able to use it, I've never really messed
with runes.
Speaker 17: So I can give you a link to like one
of the rune magic items, and and you can use
that as you will.
Speaker 2: Okay, got it?
Speaker 8: Got it? Okay? Under m hmm, Okay, I think I
know where I want to do it.
Speaker 2: So what's the purpose of looking for the rooms? Are
you looking to gather a new room to be able
to use it? What's the goal here?
Speaker 17: I just I'm interested in giants, Okay. So with my backstory,
I'm I'm thinking that I kind of was.
Speaker 11: Raised by dwarves and dwards.
Speaker 17: Matrad of giants made me go into like the room nights,
so I collect the valuable things of my enemies to
better help kill my enemies.
Speaker 2: Kill the kill the main goal aka the dragon that
killed everything I destroyed.
Speaker 11: Giants?
Speaker 8: Now you do you realize?
Speaker 11: Now?
Speaker 2: You do know that giants were notorious for killing raging
war against certain drags, wiggins and stuff. So that makes
sense that you would be looking to see if you
can find any ruins I could possibly help you on
your overall journey to hunt and kill that dragon. So
you do find a ruin of ignite, how it's engraved
inside in the blade, you could take note of the
room till you could figure out how to implement it
and use it if you work to.
Speaker 11: Do so, I'll have to use some smith's tools to
like break that piece with the run off.
Speaker 2: So I can hear it.
Speaker 8: Yeah, give me a roll. I'm assuming that's a rule
of some kind.
Speaker 17: So smith's tools is just proficiency plus a stat I
mean currently the character sheet has it assigned to strength.
Speaker 2: I ended, that's right. It makes sense since you're huge
right now. Twenty three you do break off a piece
of the blade that has the ignite roun on it.
Here is the Ignite room, so you would have So
you have that little piece of the blade that has
that roun on it, and you can take with you
and use it wherever how you wish. And it is
in giants, so you can read that it's the ignite.
Speaker 11: Yeah, I'm just gonna put in my bag and that's it.
Speaker 2: All right, great, great, cool, So everyone's got their thing.
Speaker 8: Also free.
Speaker 2: You get ten what I did, tinsilver points, silver coins
tinsilver as well. But they at the same as time
got ten. All right, So everyone's got their loot that
they acquired from the rats as well as bubbles got
a room from a dead giants sword and yeah, you're
now your guys are out of combat, you continue on
your journeys. You do, I mean a new person just
join the fray during the battle. Did you get closer
to look at it? And he looks like a regular
He looks like a knight decked down armor that has
these actually prescribe myth? What does he look like?
Speaker 8: Everybuddy?
Speaker 1: So, minus the kind of overgrowth on his armor, you
can see that it is spots. The armor itself is immaculate,
almost like Philth refuses to cling to it. However, the overgrowth,
the vines, the moss, and everything else is there. The
the rust and everything else has sense of disappeared, sense
being let's just say, vivified by my fairy.
Speaker 2: Godmin Every hero is a fairy game other right, Oh yeah.
Speaker 1: I'm going to look slightly. How tall is bubbles as
giant or like in their large size?
Speaker 11: Six feet?
Speaker 1: Oh shit? Okay, so I am also to look up
as a druid. Would I know that these rats inflict
poison with their bike?
Speaker 8: I roll me a you.
Speaker 2: Nature?
Speaker 10: How would you know you've been dead for like a
thousand years?
Speaker 2: Well, he's been frozen, I mean he's not. I want
to say he's been.
Speaker 8: He's been.
Speaker 2: He's been like.
Speaker 1: Trapped in a cave.
Speaker 2: Trapped in a cave, but he's aware, he's been aware
of what he's aware of what's going on around him,
but it has to be around him.
Speaker 1: Yeah, in the cave.
Speaker 23: The cave or do they like no, like.
Speaker 1: The weird robotic man.
Speaker 2: Yes, because they were calling, they were they called the
giants skeleton home, and of course they would find like
we leave the weird giant, we leave the weird night
thing alone. So roll me a nature check to see if.
Speaker 8: You remember.
Speaker 2: Do you remember any knowledge or anything of that nature
with them being poisoned? Nine nine kah, yeah, you've done nothing,
all right.
Speaker 1: I'm just gonna ask then, how you doing? You got
bit by that? Uh right? God doing? I mm hmm
a soldier?
Speaker 8: Oh what are you?
Speaker 3: What are you?
Speaker 8: What are those.
Speaker 3: Roll my crop?
Speaker 1: H h Well that's fool. If I'm a friend, for now,
let's say yes, our paths crossed in the same direction.
Speaker 11: That's presumptious. I believed as friends, not enemies.
Speaker 1: Maybe enemy of my enemy.
Speaker 17: Not someone who's threatening me. Oh sorry, not someone who
is threatening to me. I'm sorry to that's that, m
Not someone who is threatening to me.
Speaker 11: No.
Speaker 1: A myth hope. Uh, Myth goes to sheath his sword,
but since his sword is no longer his sword and
is in fact a hammer, it drops without resounding thuds.
Speaker 3: True.
Speaker 23: I'm just gonna hold my palms up and yeah no,
uh yeah, I don't even know how I got here?
Speaker 1: Okay, God, neither do I.
Speaker 2: God.
Speaker 11: I'm kind of just going to go and shrink and
walk towards the group stamp.
Speaker 1: Mhm, h m hm. I'm going to start trying to
at least see if I can see stuff together as
to what's going on.
Speaker 8: Mm hmmm.
Speaker 2: Uh you remember actually wrote me a uh, what would
be history? History of yourself? Or it would be like
a con history or how James, how would you roll?
If they're trying to remember from.
Speaker 8: Like a memory, sure, a personal memory, like I have to.
Speaker 2: Try and remember how they got here? Would they roll
history or con?
Speaker 3: It would be history?
Speaker 11: The history?
Speaker 2: Okay, that wasn't sure, because I mean, if it is
the dealt with themselves, if they would yeah, wrote me history.
Speaker 3: Nope, history is history, Okay, rural history.
Speaker 1: See what's going on? B twenty plus two, let's go.
Speaker 3: The pictures?
Speaker 1: Yeah, oh D twenty.
Speaker 17: Let's do.
Speaker 1: Cool. That's not gonna work.
Speaker 2: Uh huh.
Speaker 1: Okay uh eleven.
Speaker 2: Eleven Okay, all you can remember is a a battle
with these what seemed to be this black achored almost
like a sea of endless darkness, and then a bright
light that engulfed everything. That's all, and that's the last
thing you remember.
Speaker 1: Okay.
Speaker 7: Uh.
Speaker 1: Well, I'm gonna know at least they took damage, So
I'm gonna follow Bubbles and just slap them on the
back and give them a good old pure wounds. Okay,
modifiers you gain nine? Well, no, that was my history
check sure one second.
Speaker 3: Okay, right. I was also going to after the battle,
take the time to see if I could make some
type of role to determine whether or not I could
just use a lesser restoration to cure the poisoning of
Bubbles in the captain.
Speaker 2: Uh, you can roll me a meds in check to
see if you can find out, okay, for sure, if
they're poisoned, and then I think lesser restoration would work
in this matter.
Speaker 8: Twenty seven.
Speaker 2: Yes, you do know that you do see that Bubbles
and Davy are both poisoned from the bites they got
from the rats.
Speaker 1: Uh huh uh Bubbles Field.
Speaker 2: H fifteen points fifteen points to Bubbles from myth and.
Speaker 1: I'm gonna stay like one step behind, so I didn't
follow directly. Just have to kind of like tapple the back,
get the cure wounds out.
Speaker 2: Okay, uh Colby, you do again? You do You see
that Davy and Bubbles are both poisoned.
Speaker 3: Okay on less lesser restoration on both of them.
Speaker 11: I mean, I'll tell you you don't worry about me.
Speaker 2: He slapped it on you anyway. See both the head
points that you look the maximum points that you lost.
You gained that number back, so your totals back to
where where it should.
Speaker 3: Be, ending my job to worry about everyone.
Speaker 11: Well, thank you.
Speaker 14: Yay.
Speaker 10: I just remembered I have to take poison and disease.
So if I couldn't figure it out, I could have
been like the other sick.
Speaker 2: There's sick. Yeah uh so yes, as everyone is healed
and not poisoned anymore, there is that night that is
standing not too far from you.
Speaker 16: All that.
Speaker 2: Came from the head of the giant.
Speaker 11: Hey, captain, this one's bugging me.
Speaker 4: I look over, I go state your business.
Speaker 1: Cookie okay, cookie.
Speaker 4: Cookie, that was after.
Speaker 1: How so question do my memories, Like do I remember
everything up and tell I lost memories? Or is it
like I remember the black bright light, and everything before
that has gone?
Speaker 2: As well, everything before that has gone. That's the last
thing you remember ever since you got here. You just
remember just staring out of the mouth of the giant.
You still you still have all like the knowledge of
like cooking and stuff, okay, stuff, the skills and stuff.
But as far as the other memories before the bright
light and the ocean of black, you don't.
Speaker 24: Remember, okay, as of right now, as far as I know,
kind of reaching into my pouch and.
Speaker 1: Sprinkling soul, uh I cooking. I have my handy spice
pouch and some cooking utensils, so I'm guessing cooking was
one thing at a soldier.
Speaker 4: Cooking.
Speaker 12: And yet you're all the way out here by yourself.
Speaker 1: If you could tell me, that would be nice. But
as far as I can remember, there's a sea of black,
a blinding bright light, and then nothing for a little bit.
Speaker 8: And baby to baba boob, you're over here.
Speaker 1: And then I just remember seeing these ratfuls running around
messing with my body a few times, but once they
realized they couldn't get through anything. They kind of left
me a farm. And then I've been here for.
Speaker 2: It seemed to be forever. You've been there for so
long you don't have a time brame on how long
it's been.
Speaker 1: I've been here long enough for plants to start sprouting
from my inserts.
Speaker 2: Davy hearing that that kind of confuses you. You're like, wait,
plants sprouting from your inerts? What I think?
Speaker 4: From ye? How are you a lie?
Speaker 1: I kind of move a few of the moss around
and puts a finger under my chest flight feeling for
the latch, popping it up, and you just see gears
and cogs and a magical core. Where would be my
life source? And then it shuts.
Speaker 2: My inerts' the warf words.
Speaker 1: Question?
Speaker 11: Do we know what robots are?
Speaker 4: How would we know?
Speaker 2: Like what I know? Well, Davey, Yes, yes, you do
know what wolfforges because your favorite Bard group over half
the group, there are a bunch of warforges. Now, warforges
are very are very rare group. Most of the warf
forges come from. Actually it's a mystery and where they
came from, because most of them have just been there.
The ones are left there are legends and stories of
them coming from the old world that just got left behind,
and the ones that are still around kind of don't
remember anything before before they become where they reactivate again
in this new world in this world. But the warf
Forge is a very small group and a very mysterious
group because they're not necessarily made Navatira, So how they
got here and how they were made as a mystery.
But no, it's not your first time doing a workforge.
Speaker 4: Now, right right?
Speaker 18: Because of the bard group. Yeah, wow, that's kind of odd,
sing one so far away from others.
Speaker 12: There's all right, Yeah, the part of a musical group
I listened to really great music?
Speaker 11: Are those the ones that play it like the kids
play with all the games? No?
Speaker 12: No, no, no, definitely not the main The main thing
is are are Oh would I know that they're as.
Speaker 3: Okay?
Speaker 4: The main singers are Assima.
Speaker 12: They use the wallforge to amplify the music.
Speaker 11: Oh so not from the Mouse's the Mouse's House.
Speaker 4: No, definitely not.
Speaker 12: That place is creepy. Everybody I refuse to step.
Speaker 4: Foots in that place.
Speaker 12: Is so you obviously don't remember anything, so you don't
know who brought you here.
Speaker 2: There is that parry godmother, that godmother, pairy godmother.
Speaker 1: The only person I've seen before I've spoken to you
was this blonde oaf lady.
Speaker 18: Yeah, I kind of saw her too whenever you ran up.
She's not here now you can't summon her whatever.
Speaker 8: Nope, no, no, that is.
Speaker 2: She came as she went.
Speaker 1: It didn't give me. This was a glammer though, and
you can of like lips it and catches the handle
back in its hands, lighter than it looks.
Speaker 4: But you you smashed a rat with it.
Speaker 1: I mean I can juggle it. He starts kind of
tossing it back and forth as if it weighs as
much of a as a feather, like it's almost like weightless.
Speaker 4: Such a mighty need to try and grab.
Speaker 2: That hammer, Colby, Are you looking at math in the
direction of him?
Speaker 3: Uh yeah, uh huh okay, if.
Speaker 8: You're looking at that, you can roll me a religion check.
Speaker 2: Oh okay, what a description.
Speaker 3: Would you roll streight roll?
Speaker 2: Oh?
Speaker 3: Well a ten?
Speaker 2: Uh the blonde eleven woman and a hammer that speels lightning,
rings a bell. But you can't quite your put your
finger on exactly what our how made you do? Remember
hearing something somewhere about those things.
Speaker 1: Hitting the overwhelming curiosity spring on her face. He flips
it again, but this time catching it by the head
and holds it out to her yea for her to grab.
Speaker 8: She wants, oh, so.
Speaker 2: That's out the hammer to Davy, and.
Speaker 1: I'll just kind of move you can are you are
you gonna?
Speaker 2: Are you gonna grab it?
Speaker 1: You can?
Speaker 4: G well, I'm still on for you shoulders.
Speaker 3: Yeah, yes, yeah, see it was a hammer, and it's
there's something else about the hammer. I don't remember what
it was.
Speaker 2: What was then I grabbed the hammer, roll me a
D one hundred if you will please, Oh lord, okay,
it's throw me ad.
Speaker 3: Here's a lightning.
Speaker 2: Eighty two. Yeah, okay. So as you grab a hold
of that hammer, for a second you thought, oh my god,
this is pretty light.
Speaker 3: And then.
Speaker 2: You fall over like for a second you thought because
we took it, like oh my god, you like hold it,
held it and everything. You just kidd and it gets
heavier and heavier, and he's like yeah, and you fall
to the ground with a thud off of freed for
your shoulder kind of gets heavy like and you kind
of just like hunch over and you and she falls
off your shoulder.
Speaker 8: With the hammer.
Speaker 9: She has this, she has the uh, the scorpion, the
scorpion pose.
Speaker 4: That's not the one I wanted to.
Speaker 2: When it lands to the ground, Bobe, you remember, oh
my god, yeah, the hammer, the hammer of the Godmother
as it it's the ground. Yeah.
Speaker 4: I hate how I'm looking for a specific.
Speaker 3: Gift and.
Speaker 9: I've seen several of my favorites pop up and that's
not what I want.
Speaker 2: And Toby, you recognize the name of the hammer, but
you don't really know much else about it, and you think,
you think to yourself, huh, I wonder if, oh my god,
Pepperjack will know anything.
Speaker 4: I slowly get up and I go.
Speaker 12: Like something like this, baby, that's a lot heavier than
I thought it would be.
Speaker 4: You must be very.
Speaker 22: Strong, right, yes, exactly, exactly, yes, thank you, But the
fact that you lasted a few seconds without automatically plumbingating
to the floor does mean something.
Speaker 11: Can I try and pick up the hammer?
Speaker 2: Sure, all of you can. Will certainly try to pick
up the hammer. Y'all want to take doing it.
Speaker 10: Till you want to roll a D one hundred and
then you're like I said it to one hundred one.
Speaker 2: Whoever wants to do it, roll me a D one hundred,
and we all take y'all take turns pick it trying
to pick it up?
Speaker 3: How are we not? I need not do it?
Speaker 8: All right?
Speaker 3: No fucking way, my god, are you fucking kidding me?
Speaker 1: Oof?
Speaker 4: That fits?
Speaker 8: Okay? All right?
Speaker 2: Okay, uh so Freed and Colby.
Speaker 8: Freed.
Speaker 2: You can't pick it up whatsoever. It doesn't move an inch.
Speaker 8: Colby, you it you get.
Speaker 2: You lift off the floor just barely for like a second,
and then it drops back down. Okay, freaking bubbles. God,
I can't let that. I can't let that one hundred slide.
I can't, God damn it. You pick it up with ease.
It's not as lias, it's not as light as as
a feather as Myth was saying, but it's still pretty.
It's doable, but you're able to pick it up.
Speaker 8: I fucking hate that. I've roll the one hundred.
Speaker 9: Really, come on now, sing crazy?
Speaker 2: It can psychopathic so the bubbles, you can lift the hammer.
It's just not as light for you as it is
for Myth.
Speaker 3: I'm just kind of tossing what you get for letting
them roll.
Speaker 1: That's what you get.
Speaker 2: I know, I know, I know something. No one's gonna
get one hundred.
Speaker 8: It's fine, it's.
Speaker 2: It's someone got a fucking one hundred.
Speaker 8: I had to do it.
Speaker 2: I had to do it. It's only fair. So yeah, yeah, bubbles,
you pick it up and it's heavy, but that's doable.
But as you kind of start flinging it around, it
flies right back to my almost like it's like, oh
like it like it. You can feel it, like it's
almost sensing you. And then it's like as you tossed
it in the air, it flies right back to that.
In this hand.
Speaker 8: I'm having, it was judging you.
Speaker 2: The hammer was judging you, and it flew back to myth.
So use that knowledge as you wish, use that for
whatever purposes. I better see some creative shit since there's
two of you that can technically hold the hammer. Whall
kind of bubbles can hold it, but I.
Speaker 8: Won't like.
Speaker 2: With caveat. Yeah, with caveat for bubbles that can. Bubbles
can hold it, So I better see some creative ship
in battles. Didn't think I everyone was gonna get a
straight hundred. See I fucked around, I found out.
Speaker 4: Imagine if I actually rolled one.
Speaker 2: I would scream. I would be like, if everybody know,
if everybody rolled one hundred, I would scream, I quit,
I cancel everything.
Speaker 8: So how many I need a week?
Speaker 2: I did this to myself. But cool, So there's that.
Speaker 1: What Now, while they were kind of playing with my hammer,
I was adapting my ulster setup to just be like
a hook that ends in on itself like seventy percent,
so I could just slip the strap in and it
not fall out of you and I hang it on
my hip.
Speaker 2: All right, great, so I fly is right back to you,
grab it, catch it, and then you hook it onto
It's now now new home at your side, and it
kind of just swings and Brew is like, oh so lovely,
you got another member, another person who helped the princess.
It gets like girl excited. It looks to Davy.
Speaker 12: I the David's like, uh, I mean I never said that, lovely.
Speaker 8: Let's go on to the cabin.
Speaker 4: What the barrier. It's like, he's like leading the way.
Speaker 12: We'll do your interview when we get back to the ship.
Speaker 1: Kind of just being of being the former soldier that
he is understanding the certain heir. The captain of the
ship has immediate snaps to a chench and salutes yes,
ma'am and stands.
Speaker 4: She like kind of like fumbles for a minute.
Speaker 12: She goes, well, wait, wait a minute, wait a minute,
and like she like waves her hand.
Speaker 4: She goes, there's no needs for all that formality. Yeah,
let's just let's just go.
Speaker 1: Yes, ma'am.
Speaker 8: All right, So Brew is leading the way.
Speaker 11: Mm hm quick, yes, but piece of sword that I have.
Speaker 8: The size of a.
Speaker 2: Oh god, half a breastplate. Okay, okay, so it's decent size.
So with.
Speaker 8: Through leading the way.
Speaker 10: With the nine resurvival idiots.
Speaker 2: Uh, you guys get lost on the way there, and
it takes you it takes you, uh an extra six
hours to get there when reality when we actually get
there and you kinda takes me, No, takes about six hours.
It takes she's six long hours. Where it looks like
you're like you're going in circles to get to the cabin.
As you're going through these very thick woods. At some
point you get turned around a couple different points and
he's like, I see that tree before that looks twisted
and he's like, no, you have it, and you keep
walking and it's like you were traveling around this one
tree for a good two hours, and then eventually he
gets situated where Eve finds the path, doesn't acknowledge it.
It's like, oh, I was lost, because he's like in
his head he's like, oh, I'm fucking lost, and he's like, oh, no,
I'm not. And then then he found the right path,
but he's never let it be known that he was lost,
so because he didn't want to deal with the deal
with everyone else being like, yeah, we're lost, No we're not,
he denied it the whole time. But eventually, you guys
do get to a cabin deep in the woods that
is a very old looking cabin, looks like it's seen
the better days, the woods kind of worn on the outside.
As you see a fire coming from inside of it
and smoke come from the chimney. As he busts in
the door without asking or knocking for that matter, he
you guys walk in and this cabin is just one
big room with a fireplace at one end near the door,
and a couple of chairs, a table in the very
back on top of a bare skinned rug, a bear rug.
You see this large bed with a young woman in
it that has this jet black coal black hair and
snow white skin. As she is surrounded by these dwarves
that are looking after her. There's like two or three
of them at the bedside, and the others are doing
different jobs at cleaning, cooking, and getting a couple of
them are getting food ready for themselves as the others
are doing samour task. While the few that are around
the girl and they look up and they see Brew
barge in. They're like Brew as they all kind of
just start rampaging, but barting over to everybody. You see
six dwarves, five men and one woman walking over to
you all. He looks to the party in bruce like
so uh. He turns over to the other dwarves. If
you this is mice, these are my siblings.
Speaker 7: Uh.
Speaker 2: The one closest to him is Gloom. He has a
very gloomy looking face look on his face. He's like, Hi,
my name is gloom Graham. Nice to meet you. The
one next to him is keg Grim, drunk, long thick,
red beard, drunk as hell, always drink it. Has a
bottle of rum in his hand and he's over halfway
through the bottle. He's like, hey, nice to meet you.
Then you got the twins on and pebble Grim. They
talk at the same time in unison. It's awkward and weird,
giving a tweedledee and tweeled dumb vibe. Then you have
the youngest who's known as ember Grim, who has the
a very well kept beard and a red mohawk. And
then you have the oldest. Brew introduces the oldest of
the siblings, which is his sister, and that's nim Grim,
and she is the only female outside of the princess,
and she bows in politeness and welcomes you all into
the cabin.
Speaker 8: And Breu looks to his siblings like, these are the
guys that are going to help.
Speaker 2: Save the princess, and they all start cheering for joy
as the princess is sleeping and the bed or what
looks to be sleeping in the bed. And that's where
we're ending today's episode of Bordonica a Dandy Podcast. Join
us next time as they find out what's going on
with the princess and can they really save her. Until then, fine.
Speaker 10: Bye looks a lot like winter if you as a
Speaker 8: Kid, oh, I mean there might be some caveat to
that you never know